================================================================================
Wazat's ill-begotten guide to an Ultimate Damascus Brandestoc

Version 1.1.0
Created:           Nov 16, 2003
Last Modified:     Apr 27, 2004

By Wazat (aka Dan Hale)
static_void@hotmail.com
http://static.condemned.com
================================================================================


I.   Introduction
II.  Quick Q&A
III. The Path
 Step  1: Finding the Fauchards
 Step  2: The Quest for the Elusive Langdebeve
 Step  3: Claymore or Shiavona?
 Step  4: All I want is my Damascus Katana
 Step  5: Bottle Neck Ball Mace
 Step  6: Gathering Materials
 Step  7: Poooooole Axe!
 Step  8: Enter the Langdebeve
 Step  9: Return to Nothing
 Step 10: The Extra Mile?
 Step 11: Completion!
IV.  Appendix A: Was there a better way?
V.   Appendix B: Whispering of Wicked Souls


======================
-Part I. Introduction-
======================

The Damascus Brandestoc is probably the hardest weapon to forge, even on the
second playthrough.  The source materials are scarce, and it's so high up the
blade heiarchy that it's really hard to convert.
To make matters worse, the Holy Win cannot convert 2-handed weapons.

There are methods out there (a couple of which I discuss below) which supply a
route to obtaining this priceless weapon, but they seem insanely time-consuming.
Many lack details that would help in finding source materials, most require
large quantities of rare blades, or they expect you to play through the game 4
times.

This FAQ has been written to help people who want to forge a Damascus Brandestoc
on their second or greater playthrough, but don't want to take such a difficult
route.  It will immensely reduce the number of blades you need compared to the
first playthrough method, and those blades will be much easier to obtain than
those in other methods.

However, BEFORE you begin, make sure you've beaten the game once and are on your
second play through.  You cannot do this method without the help of the Godhands
Workshop, which is not available until the first replay of the game.  If you want
to do it on your first playthrough, the the scary method presented by Wicked
Souls' FAQ is all you have available to you.  Good luck!

Back to my FAQ:

Take note of the multiple paths you can take in this FAQ, depending on what
blades you have.  During your two playthroughs to open the Godhands workshop,
you have probably acquired one or two (D) Voulges.  These can help you a lot, so
hold on to them.  Or, you may have foolishly used them in some other
combination, like I did.  :)  In that case, this FAQ gives you all the info you
need to catch up.



Note that after writing this FAQ, I learned of several other methods, which I
never found posted anywhere else but will discuss in the Appendices.  I deeply
thank the people who presented these in a nice, civil manner.  Those who treated
me like an animal for not reading their minds could have probably considered some
tact, and perhaps posting their stuff earlier so that people could actually find
it, but I digress...



====================
-Part II. Quick Q&A-
====================

In order to explain what this FAQ is, I'll answer a few fabricated questions
nobody's ever asked me yet.

Q: Why would I want a Damascus Brandestoc in the first place?
A: Because it's Rare and Powerful and few people have it.  Even the Holy Win
is easier to get, even though it's got a higher attack.  I suppose it's kind
of a status symbol, like for the people who get Ultimate Damascus Dread Armor.
The Brandestoc is also cool look'n.

Q: Why would you write this FAQ?
A: Well, I was going through Wicked Souls' Damascus guide, looking for some
easy way to get a Damascus Brandestoc (it's the only guide that I could find
that covered it, and it was written for the first playthrough.  I'll discuss
this further down), and found that the best there was to offer was this:
(D) Tabar x80
(D) Lug Crossbow x40
(S) Khukuri x64
(S) Baselard x8

There's only one place to get those Tabars, and they only have a 16/255 drop
rate and are not in a prime location.  You need half as many Lug Crossbows, but
they are twice as worse.  8/255 drop rate, and definately not nearly close
enough to anything remotely accessible.
Silver Khukuris... I've seen those, but haven't picked many up.  And you need a
frigg'n 64 of those.
I just couldn't believe the ONLY option I could find took that many source
materials.  So, I gave up for a while.

Then, I discovered another, shorter way.  Actually, it's not that glamourous,
it's just another way to do it.  Read through the steps in this FAQ, and perhaps
it will suit your needs.  If not, feel free to use Wicked Souls' Damascus FAQ,
which is actually a very good FAQ IMO.  You'll still need to use his if you want
to get it on the first playthrough!

Later I was told by people in the gamefaqs forum that they'd known how to get it
all along, and only then did they disclose this precious information.  Excuse me
while I savagely bang my head against the table repeatedly.
*whap whap whap*
On the one hand, it would have been nice of them to tell me when I had asked
months earlier.  Or post a FAQ on it.  On the other hand, it's not like it's
their job to fall to my every whim, so the point is moot.  :)


Q: What's the advantage of this FAQ?
A: Well, to start, the items are way easier to gather, and you need a lot less
of them.  Also, the items you need are almost exclusively Hagane or lower
material, which further increases the ease.
Also, if you already have some lower material polearms such as (H) Pole Axes etc,
then life just gets easier and easier.
About the most difficult item you'll need to gather is in Step 1: The (D)
Fauchard.  You need 8 of them.  Compare that to (D) Tabar x80 + (D) Lug Crossbow
x40 + (S) Khukuri x64 for first playthrough and the skies look much brigher.
It feels good to use the Godhands workshop.  :)
Also, my FAQ has multiple paths to take, so you can choose which way to go,
based on your personal taste and what items you already have available to you.

It's hard to determine exactly how many blades this FAQ requires, because you
have a ton of options available to you.  It's a really leniant FAQ.  However, if
you just start picking items, you'll need something in the way of:

*Note that (A) means the item can be any material: bronze, iron, silver, hagane,
damascus, it doesn't matter.

(D) Fauchard x8
(D) Chamkaq x4
(A) Bishop's Crosier x4
(A) Chamkaq x4
(A) Battle Knife x4
(A) Hand Axe x4
(A) Footman's Mace 1H x4
(A) Corcesca x 12
(A) Trident x 32

Grand total of 76 blades, going totally from scratch (not counting blades you
already have, like the (D) Voulge) - this is *far* easier to obtain than just
the 80 (D) Tabars of the other FAQ's method.  If you're in your second play
through, this is the way to go.

Don't worry about the list above, many of the items listed above can actually
be traded in for others, based on what you can get your hands on.  Also, the
32 tridents can each be built from a Glaive and 2 Scorpions, which are much
easier to get a hold of (same thing for the Corcescas).

The main advantage to Wicked Soul's FAQ?  Well, this FAQ is impossible to do
in the first playthrough.  His was specifically written for just such a thing,
which, it turns out, is why it's so maddeningly long.  Make sure you're on your
second playthrough if you want to use my FAQ!


Q: Why do you keep ragg'n on Wicked Souls?  His FAQ rocks!
A: I actually don't mean to.  He's got a great FAQ that really helped me along
in the process of learning to forge awesome items.  I do, however, feel that my
FAQ will help those in desperate need of a (D) Brandestoc at any means, as his
method is too long for a second playthrough and takes a huge amount of time.

I should also restate that his method was meant ONLY for the first playthrough.
The reason I bring up his FAQ so much is, it was the only one I could find that
gave any method at all, and the people on the forums gave me the impression that
it was the *only* FAQ that so much as mentions its source materials, which may
very well be true.  All the other FAQs just tell you to get (D) Pole-Axe x4 and
go from there.

That's why I wrote my FAQ.  I didn't want to do his method, and I'm sure there
are a lot of other people on their second playthrough who want a short cut too.

UPDATE: Wicked Souls turned out to be a total jerk.  He exploded in my face
the first time I put this FAQ out for people to read, and never let off.
I respect his FAQ (and I recommend you read it), and I respect the work he put
into it, but I don't like him.  Forgive me if I fail to salute him every chance
I get.  I just don't have the heart for it.


Q: Is this the only good method available?

There are several methods, which people started giving me only after I'd written
the whole FAQ already.  :)  I've placed them in the Appendices at the bottom, in
hopes that people will get good use of them.  Please take note of the authors,
they deserve credit.



So, without further delay, here is the FAQ:



======================
-=Part III. The Path=-
======================







                    ======

                    STEP 1
             Finding the Fauchards

                    ======


Go to Forgotten Pathway and kill blood lizards until you have at least TWO (D)
Fauchard's.  There are two lizards carrying these.  One is in the main room with
the Curse and Holy Light traps (The Oracle Sins No More).  With the entrance
door behind you, turn left and enter the door to The Fallen Knight.  It will
lock behind you and you'll have to kill all 3 enemies to leave.  Beware of
paralysis.  >:)  Once you've killed both these lizards, return to the Keep and
then come back to Forgotten Pathway to kill some more of 'em.  They only have
an 8/255 (3.14%) chance of dropping them, so be prepared to spend a lot of time
here.  And learn to avoid those traps.  You may end up walking across them
repeatedly just to aleive the bordom.  :)
Note: During this process, you may find a couple (D) Chamkaqs by killing the
other blood lizard in The Oracle Sins No More.  These will become important
later.  In fact, you may want to go into the door on the right (which leads to
Awaiting Retribution) as well, just to increase your chances of picking one up.

If by some chance you happened to find and *KEEP* the (D) Voulge (called the
"White Cargo") that you got from the chest in Mining Regrets in Abandoned Mines
B1, you can skip *all the way* down to Step 8.  However, you only get one of
these each time you replay the game, and you need 4 total.  If you don't want to
play all over again, you may get some use out of these steps after all.

Even if you do get 4 Voulges with 4 playthroughs, you'll still need a total of 4
(D) Fauchards to go with them.





                    ======

                    STEP 2
     The Quest for the Elusive Langdebeve

                    ======


Now we need a (D) Langdebeve.  It's the weakest of the Heavy Mace family, and
it's our hero.  It's going to be our metal converter.  If you combine a Heavy
Mace with *anything* in the game (except another Heavy Mace), the resulting item
will inherit the Heavy Mace's material, no matter the material of the other
item.  The reason we want the weakest, the Langdebeve, is because when
converting weapons or armor, the weakest item will drop the other item the
fewest levels (this is the reason the Leather Wizard's Hat is so valuable).
More on this later.  First thing's first:

Use any of these combinations to get a (D) Cranequin:
*NOTE: the (A) means it can be any material.  Bronze, Iron, Silver, Hagane,
Damascus, it doesn't matter.

A.
(D) Chamkaq + (A) Bishop's Crosier = (D) Cranequin
During your quest to obtain two (D) Fauchard's, you may have obtained at least
one Chamkaq.  The Bishop's Crosier is dropped by Deaths, which are especially
accessible in the Keep Time Trials.

B.
(A) Firangi + (D) Lug Crossbow = (D) Cranequin
or

C.
(A) Morning Star + (D) Lug Crossbow = (D) Cranequin
The Lug Crossbow can be gotten from either of two gremlins in Limestone Quarry.
One is in Atone for Eternity, the other is in Where the Serpent Hunts.  You have
an extremely poor chance of getting these, however...  Check Jay Tilton's
enemies FAQ for more info.

NOTE: If you have a (D) Lug Crossbow already, and have a Hatchet or Shotel at
your disposal, you can actually skip straight to step 3 if you want and use it
in a less round-about way.






                    ======

                    STEP 3
             Claymore or Shiavona?

                    ======



Now find or forge a Chamkaq of any type.  You can even use one of the (D)
Chamkaq's you found on your (D) Fauchard quest, if you're feeling wasteful (I
recommend you find an iron or hagane one and keep the damascus).  We want a (D)
Claymore or a (D) Schiavona, so that we can turn it into a (D) Katana.

NOTE: If you have a Summoner Baton of any material, you can skip step 4
completely:
(A)Summoner Baton + (D)Cranequin = (D)Katana

Otherwise...

(A) Chamkaq + (D) Cranequin = (D) Claymore

If you chose to skip Step 2 because you have a (D) Lug Crossbow, here's what to
do:

(A) Hatchet + (D) Lug Crossbow = (D) Schiavona
or
(A) Shotel + (D) Lug Crossbow = (D) Schiavona

If you want, you can convert that Schiavona to a Claymore, or wait until the
next step and take the more direct path.
(A) Firangi + (D) Schiavona = (D) Claymore






                    ======

                    STEP 4
        All I want is my Damascus Katana

                    ======



Now we need to convert that (D) Claymore or (D) Schiavona to a (D) Katana.

If you have a Claymore:
(A)(See list below)  + (D) Claymore = (D) Katana
Battle Knife
Dirk
Spatha
Rapier
Target Bow
There may be others...


If you have a Schiavona:
(A)(See list below)  + (D) Schiavona = (D) Katana
Scramasax
Dirk
Scimitar
Rapier
Broad Sword
Francisca
Goblin Club
Ball Mace
Wizard Staff
Gastraph Bow
Target Bow
Hand Axe
There may be others...

Whether you skipped this step or converted your great sword, you should now have
a (D) Katana at your disposal.






                    ======

                    STEP 5
             Bottle Neck Ball Mace

                    ======



Now we'll use that fine (D) Katana.

(D) Katana + (A) Ball Mace = (D) Langdebeve

Luckily, the material of the Ball Mace doesn't matter.  However, it's still a
bottle neck.  Because there's only one combination option here, it would
probably be good for me to tell you where to get a ball mace on such short
notice, instead of making you search Jay Tilton's FAQ.  Here are a few ways to
forge it (you can't find it anywhere!):
First Slot        |Second Slot       ||Result
================== ==================  ==========
Cinquedea         |Falchion          || Ball Mace
Cinquedea         |Claymore          || Ball Mace
Throwing Knife    |Francisca         || Ball Mace
Battle Knife      |Footman's Mace 1H || Ball Mace
Scramasax         |Morning Star      || Ball Mace
Dirk              |Footman's Mace 1H || Ball Mace
Dirk              |Morning Star      || Ball Mace
Dirk              |War Hammer        || Ball Mace
Falchion          |Claymore          || Ball Mace
Short Sword       |Francisca         || Ball Mace
Spatha            |Footman's Mace 1H || Ball Mace
Scimitar          |Morning Star      || Ball Mace
Rapier            |Footman's Mace 1H || Ball Mace
Rapier            |Morning Star      || Ball Mace
Rapier            |War Hammer        || Ball Mace
Executioner       |Francisca         || Ball Mace
Broad Sword       |Footman's Mace 1H || Ball Mace
Norse Sword       |Morning Star      || Ball Mace
Katana            |Footman's Mace 1H || Ball Mace
Katana            |Morning Star      || Ball Mace
Katana            |War Hammer        || Ball Mace
Katana            |Windlass          || Ball Mace
Hand Axe          |Footman's Mace 1H || Ball Mace
Battle Axe        |Morning Star      || Ball Mace
Francisca         |Morning Star      || Ball Mace
Francisca         |War Hammer        || Ball Mace
Goblin Club       |War Hammer        || Ball Mace
Spiked Club       |Morning Star      || Ball Mace
Spiked Club       |Bec de Corbin     || Ball Mace
Morning Star      |Guisarme          || Ball Mace
War Hammer        |Large Crescent    || Ball Mace
War Hammer        |Sabre Halberd     || Ball Mace
Bec de Corbin     |Sabre Halberd     || Ball Mace
Morning Star      |Wizard Staff      || Ball Mace
War Hammer        |Clergy Rod        || Ball Mace
War Hammer        |Summoner Baton    || Ball Mace
Bec de Corbin     |Summoner Baton    || Ball Mace
Morning Star      |Langdebeve        || Ball Mace
War Hammer        |Sabre Mace        || Ball Mace
War Hammer        |Footman's Mace 2H || Ball Mace
Bec de Corbin     |Footman's Mace 2H || Ball Mace
Morning Star      |Spear             || Ball Mace
Morning Star      |Gastraph Bow      || Ball Mace
War Hammer        |Light Crossbow    || Ball Mace
War Hammer        |Target Bow        || Ball Mace
Bec de Corbin     |Target Bow        || Ball Mace

Note that not all of these are very feasible.  For example, you may not be too
crazy about letting go of a Claymore or War Hammer, even it it's just Iron.  Do
what you can, then combine the Ball Mace with the Katana.

Now we have our coveted (D) Langdebeve.  Set it aside.






                    ======

                    STEP 6
             Gathering Materials

                    ======



Now we need a Pole Axe of any type except Damascus.  We're going to use the
(D) Langdebeve to convert it.

If you already have a Pole Axe, skip to Step 8.  Otherwise, you'll need to go to
 several locations to obtain the scratch materials Scorpion, Corcesca, and
(optional) Glaive and Trident.  The numbers beside the locations displays the
probability of the items being dropped, so you'll need to decide what room is
right for you.  I will of course give my opinion on what are the best locations.
The point here, of course, is to get lots of Corcescas and Tridents.  I've also
included some good item combinations to obtain these.  If you want to do that,
then you can skip this searching process.


Trident:
26/255 Shasras Hill Park (Town Center East)

This is the only place to get Tridents, and all things considered, it's not so
bad.  It's right near a door to reset the enemies with, and the only things that
will aggravate you are the long distance from the door to the enemies, and the
knight's compulsion to cast spells while you're trying to reach him.  Luckily,
you have a 26 drop rate instead of a 16 or 8, and that's pretty decent.


Corcesca:
16/255 Sinner's Corner (Undercity West)
16/255 The Weeping Boy (City Walls South)
16/255 Where Weary Riders Rest (City Walls South)
 8/255 Delusions of Happiness (Abandoned Mines B2)

Sinner's Corner is a good place to go for this.  It's close to an area-shift
door, and it has a manageable drop rate.  The Weeping Boy is better, since its
door is right there, minimizing walking distance.  Weary Riders is not such a
great stop because it's farther from a door.  I'm not even going to touch
Delusions of Happiness, the drop rate is horrible.


If you don't want to get a Corcesca and/or Trident the direct way, you may be
interested in forging them.  With a scorpion + glaive you get a Corcesca, and
combining a Corcesca + scorpion you get a Trident.

Scorpion:
16/255 Sewer of Ravenous Rats (Undercity West)
16/255 Swords for the Land (City Walls South)
26/255 Rue Volnac (Town Center South)

Rue Volnac is an excellent place to go.  It has the highest drop rate, and an
area-shift door right there.  You can kill the enemies, grab their stuff, then
go through the door and back again, and the enemies will have returned.


Glaive:
26 Tircolas Flow (Town Center West)

This is a decent location to get a Glaive, considering it's the only one.  :)
If you're really hurting for Corcescas, and you have plenty of Scorpions, then
you can get a few glaives here and combine them with scorpions to get Corcescas.


If you want to do the forging thing instead, these combinations may come in
handy (straight from Jay Tilton's FAQ, of course):

First Slot        |Second Slot       ||Result
================== ==================  ==========
Khukuri           |Double Blade      || Corcesca          |
Kris              |Gloomwing         || Corcesca          |
Shotel            |Double Blade      || Corcesca          |
Shotel            |Shamanic Staff    || Corcesca          |
Shamshir          |Gloomwing         || Corcesca          |
Schiavona         |Balbriggan        || Corcesca          |
Schiavona         |Summoner Baton    || Corcesca          |
Executioner       |Footman's Mace 2H || Corcesca          |
Tabarzin          |Balbriggan        || Corcesca          |
Tabar             |Shamanic Staff    || Corcesca          |
Chamkaq           |Gloomwing         || Corcesca          |
Footman's Mace 1H |Balbriggan        || Corcesca          |
War Hammer        |Shamanic Staff    || Corcesca          |
Morning Star      |Gloomwing         || Corcesca          |
Double Blade      |Shamanic Staff    || Corcesca          |
Double Blade      |Gloomwing         || Corcesca          |
Shamanic Staff    |Gloomwing         || Corcesca          |
Stiletto          |Halberd           || Trident           |
Stiletto          |Bishop's Crosier  || Trident           |
Khukuri           |Mjolnir           || Trident           |
Khopesh           |Halberd           || Trident           |
Khopesh           |Bishop's Crosier  || Trident           |
Shotel            |Mjolnir           || Trident           |
Nodachi           |Double Blade      || Trident           |
Nodachi           |Shamanic Staff    || Trident           |
Claymore          |Gloomwing         || Trident           |
Chamkaq           |Double Blade      || Trident           |
Bullova           |Bishop's Crosier  || Trident           |
Tabar             |Mjolnir           || Trident           |
Morning Star      |Double Blade      || Trident           |
War Hammer        |Mjolnir           || Trident           |
Bec de Corbin     |Bishop's Crosier  || Trident           |
Halberd           |Bishop's Crosier  || Trident           |
Halberd           |Mjolnir           || Trident           |
Bishop's Crosier  |Mjolnir           || Trident           |
Stiletto          |Griever           || Awl Pike          |
Khopesh           |Griever           || Awl Pike          |
Schiavona         |Mjolnir           || Awl Pike          |
Tabar             |Halberd           || Awl Pike          |
Crescent          |Sage's Cane       || Awl Pike          |
Bullova           |Griever           || Awl Pike          |
War Hammer        |Halberd           || Awl Pike          |
War Maul          |Sage's Cane       || Awl Pike          |
Bec de Corbin     |Griever           || Awl Pike          |
Sage's Cane       |Griever           || Awl Pike          |
War Maul          |Destroyer         || Boar Spear        |
Crescent          |Destroyer         || Boar Spear        |
Bastard Sword     |Griever           || Boar Spear        |

Remember that the material doesn't matter at all, so don't worry if you're
working with Bronze, Iron, whatever.  We'll convert it to Damascus soon enough.

In the end, whether you get them directly or forge them using Glaives, Spears,
or other materials, you'll need to end up with:
(A) Corcesca x 4
(A) Trident x 8


If you get an Awl Pike or Boar Spear in the combination process, lucky you.
You'll be able to skip a few steps.  I just hope you didn't lose too much
valuable stuff in the process... :)





                    ======

                    STEP 7
                Poooooole Axe!

                    ======



Now we're going to make a Pole Axe.

NOTE: If you have Glaives and Scorpions and spare Corcescas, combine them to get
the appropriate number of Tridents and Corcescas to satisfy the following steps.

1. First we want to make an Awl Pike.  We can do this using a Trident and
Corcesca:

Trident + Corcesca = Awl Pike

2. Now combine the Awl Pike with a Trident to produce a Boar Spear.

Awl Pike + Trident = Boar Spear

3. Next, combine the Boar Spear with *yet another* Trident to get a Fauchard.

Boar Spear + Another Lousy Trident = Fauchard

Set the Fauchard aside.

4. Make another Fauchard, in the same way:

Trident + Corcesca = Awl Pike
Awl Pike + Trident = Boar Spear
Boar Spear + Trident = Fauchard

Set this Fauchard aside, too.

5. Now we want another Boar Spear:

Trident + Corcesca = Awl Pike
Awl Pike + Trident = Boar Spear

6. Now we can make a Pole Axe:

Boar Spear + Fauchard = Voulge
Voulge + Fauchard = Pole Axe.

7. Please take a moment to consider just how hard it would be to try and do this
with Damascus materials.  They'd be absolute hell to obtain, trust me.  :)




                    ======

                    STEP 8
             Enter the Langdebeve

                    ======



1. Now it's time for our Langdebeve to work its magic!

(D) Langdebeve + (A) Pole Axe = (D) Boar Spear

A Damascus Heavy Mace is the only thing higher in the weapon material heiarchy
than pole arms, so it's the only way to get the conversion we want.  And, the
Langdebev converts the Pole Axe into a Boar Spear, instead of something worse
like an Awl Pike or Trident or lower!

2. Combine the Boar Spear with your Damascus Fauchards to get a (D) Pole Axe.

(D) Boar Spear + (D) Fauchard = (D) Voulge
(D) Voulge + (D) Fauchard = (D) Pole Axe

Note that, as said in Step 1, if you already had the (D) Voulge "White Cargo",
you could skip all these steps and just do this one.  Still, you only get one
per play, so eventually you'll have to restart the game, or follow the steps
above.





                    ======

                    STEP 9
              Return to Nothing

                    ======




Now you have a (D) Pole Axe.  Great!  You need 3 more.

Heh, well, basically you have three options:

1. Quit in disgust.  Write me a heated e-mail and threaten my future children.

2. Repeat steps 1 - 8 three more times

3. Beat the game and replay 3 more times to get 3 more voulges, then do Steps 1
and 8 again.  This takes about 4+ hours.

Both options 2 and 3 require a bit of work, so definately consider option 1
before proceeding to the next step.  :)





                    =======

                    STEP 10
                The Extra Mile?

                    =======





Now that you've gotten all four (D) Pole Axes, don't combine them just yet.
They were a HECK of a lot of work to create, right?  Why not make the best of
them?  That's right, we're going to give them 100 in all their elements and
classes.  If you have a rapid fire controller or can buy one, then this is a
piece of cake.  If not, then consider option #1 in the previous step, or simply
proceed to the next step without building them up.

Matt Hamand made a great FAQ for this.  I'm going to quote the locations he
recommends for building up, but first I'm going to give my own comments:
1. Buy a rapid fire controller.  It's cheap and will save you an immense amount
of boredom.  All the classes, and all the elements (except fire and air) can be
built up with ease while you play computer games, do homework, or take your
spouse or significant other out on a date.  Whoever said video games are bad for
relationships?  :)
2. Once you've got the rapid fire controller, you'll need a rubber band and a
pen or pencil or whatever happens to be lying around the house (hamsters don't
work though, they keep running away).  Strap the pen to the controller, using
the rubber band, in such a way that the pen is holding down the circle
button.  Turn on rapid/auto fire when you're in range of the dummy, and let
Ashley beat the tar out of it while you do your own thing.  Soon the dummy will
die, and you'll need to turn off autofire, leave the area, and come back so the
dummy returns, and repeat the process.  Do this until the desired stat is at
100.
3. For blade 2 (see below), you'll have to do some special tricks to make sure
you hit the right body part in order to get the right elements.  The left and
right arms are easy.  Just get barely within range so that the desired arm is
the only part in range (or is at least at the top of the list), and turn on
rapid fire.  The head is much trickier.  You'll have to get right in front of
the dummy (so you're not closer to the right or left arm), then back away and
shuffle forward & back and swear profusely until you manage to get the head to
be the only thing Ashley attacks automatically.  This is dang hard, and I wish
you the best of luck.  It's possible, though, and that's encouraging.  If it
ends up being too frustrating, you can always whack the head manually.
4. Air and Fire, the Body and Legs of the dummy for Blade 3, are the most
frustrating.  As far as I know, you'll have to do these by hand.  This will take
a while and will be mind-numbingly boring.  Turn on some music or trick someone
into coming over to visit while you do it.
5. Blade 1 and 4 are extremely easy, so no worries.

Here's the locations of the dummies you need to thwack.  Taken directly from
Matt Hamand's excellent Ultimate Weapons FAQ:


Blade 1 - Dragon / Beast / Physical

For the first blade head to The Boys Training Room in City Walls South. Attack
the Dragon dummy there until your Dragon class and Physical affinity are up to
100. Then travel to The Dark Tunnel in Abandoned Mines B1. Use the Beast dummy
there until your Beast class is up to 100. Set that blade aside.

Blade 2 - Phantom / Human / Earth / Darkness / Water

For the second blade go to From Boy To Hero in City Walls North. Attack the
Phantom dummy there until your Phantom class is up to 100. Then travel to the
Worker's Breakroom in The Wine Cellar. Attack only the Right Arm, Left Arm,
and head until your Human Class and Earth, Water, and Darkness affinities are
up to 100. Set that blade aside.

Blade 3 - Human / Fire / Air

For the third blade stay in the Worker's Breakroom in The Wine Cellar. With the
same dummy attack only the Body and Legs until your Human class and Fire and Air
affinities are up to 100. Set that blade aside.

Blade 4 - Undead / Evil / Light

For the fourth blade go to the Hall Of Sworn Revenge in The Catacombs. Attack
the Undead dummy until your Undead class is up to 100. From there go to Gharme's
Walk in Town Center East. Attack the Evil Dummy there until your Evil class and
Light Affinity are up to 100.





                    =======

                    STEP 11
                  Completion!

                    =======



Now that you have 4 Pole Axes, hopefully with their respective 100 stats, you
can combine them into the Ultimate Damascus Pole Arm.

1. Combine two Pole Axes to make a Bardysh.

2. Combine two more Pole Axes to make another Bardysh.

3. Combine the two Bardyshs to make an Ultimate Damascus Brandestoc!

If you did Step 10, your Brandestoc will be 100 in all classes and elements.  Now
add a Spiral Pole and 3 Arturos Gems (IF you have them) and you truely be a force
to behold!

Have fun!



=====================================
-Appendix A: Was there a better way?-
=====================================

Recently I was contacted by ada (aka "Rheesal Hendra", anggur1979@yahoo.com ),
who gave me an interesting procedure: convert the (D) Fauchards to lower level
blades, and use them to build up to Pole Axes.

His theory was cool, and at first I thought the actual combinations and blade
counts he suggested were wrong, so I did some searching and came up with an
alternate method (discussed later).  Later he corrected me (he was right all
along) and I still feel foolish.  :)

Here is his method (from now on known as "The 24-blade method").  Look it
over and decide for yourself if it's better for you.

Materials Needed:

(D) Fauchard: 12
(D) Summoner Baton: 4
(A) Ciquedea: 4
(A) Kris: 4

1.
(D) Fauchard + (D) Ciquedea = (D) Awl Pike

2.
(D) Kris + (D) Summoner Baton = (D) Scorpion

3.
(D) Scorpion + (D) Awl Pike = (D) Boar Spear

4.
(D) Fauchard + (D) Boar Spear = (D) Voulge

5.
(D) Fauchard + (D) Voulge = (D) Pole Axe

6.
Repeat steps 1-5 three more times, to get 4 Pole Axes

7.
(D) Pole Axe + (D) Pole Axe = (D) Bardysh

8.
(D) Pole Axe + (D) Pole Axe = (D) Bardysh

9.
(D) Pole Axe + (D) Pole Axe = (D) Bardysh

10.
(D) Bardysh + (D) Bardysh = (D) Brandestoc





Here is my adaption, which uses slightly different blades.  There
is also someone else who has a 28-blade method (discussed in
Appendix B), so this is referred to as the first one.

"The First 28-blade method".


(D) Fauchard x12
(A) Cinquedea or Shamshir x4
(A) Baselard x8
(D) Bishop's Crosier x4

Blade Total: 28


1.
(A) Baselard + (A) Baselard = (A) Stiletto

2.
(A) Stiletto + (D) Bishop's Crosier = (D) Trident

3.
Either
(A) Shamshir + (D) Fauchard = (D) Awl Pike
or
(A) Cinquedea + (D) Fauchard = (D) Awl Pike

4.
(D) Awl Pike + (D) Trident = (D) Boar Spear

5.
(D) Boar Spear + (D) Fauchard = (D) Voulge

6.
(D) Voulge + (D) Fauchard = (D) Pole Axe

7.
Repeat Steps 1-6 three more times, until you have 4 (D) Pole Axes

8.
(D) Pole Axe + (D) Pole Axe = (D) Bardysh

9.
(D) Pole Axe + (D) Pole Axe = (D) Bardysh

10.
(D) Bardysh + (D) Bardysh = (D) Brandestoc



My comments on these methods:

Both methods are extremely simplified, and I won't go into how long it takes to
get 12 Fauchards.  Still, that's only 4 more Fauchards that the other method,
so this may be much more likable for some people, especially if they already
have the materials they need.

Here are some item locations, if you don't know how to get them:

(D) Bishop's Crosier:
The Death in the second to last Time Trial in the Keep (13/255)

(D) Fauchard:
Forgotten Pathway
     The Fallen Knight (8/255)
     The Oracle Sins No More (8/255)

Shamshir:
In City Walls East:
     The Squire's Gathering (16/255)
     The Invaders are Found (16/255)
In City Walls North
     From Squire to Knight (16/255)
In Undercity West
     Nameless Dark Oblivion (16/255)

Cinquedea:
In City Walls East:
     The Squire's Gathering (16/255)
     The Dream-Weavers (16/255)


Baselard:
They're all in Undercity East:
     Bazaar of the Bizarre (8/255)
     Noble Gold and Silk (8/255)
     A Knight Sells his Sword (8/255)
     Sale of the Sword (8/255)
     Where Black Waters Ran (8/255)
     Catspaw Blackmarket (8/255)

(D) Summoner Baton:
Undercity West:
     Crossroads of Rest (8/255)
     The Body Fragile Yields (8/255)

Kris
Iron Maiden B2:
     The Eunics' Lot (13/255)
     The Mind Burns (13/255)
     The Spider (13/255)
     Lead Sprinkler (13/255)
     Tongue Slicer (13/255)


As you can see, the drop chances of these items are not encouraging.
Hopefully you'll be able to find what you're looking for.





Also, Mistere Man gave me this method:

"The Two-Replay method"

Materials:
(D) Voulge x2 (must play through game twice)
(D) Fauchard x10
(A) Spatha x2
(A) Shamshir x2

You can get Spathas in many places, and the enemies are easy to kill:

Wine Cellar:
     Smokebarrel Stair (16/255)
     Room of Rotten Grapes (16/255) (only after you get Teleport)
Catacombs:
     The Lamenting Mother (8/255) (only after the earthquake)
     Hall of Dying Hope (8/255)
     The Last Stab of Hope (8/255)
Sanctum:
     Corridor of the Clerics (8/255)
     Theology Classroom (8/255)


Process:
(D) Fauchard + Spatha = (D) Trident
(D) Fauchard + Spatha = (D) Trident
(D) Fauchard + Shamshir = (D) Awl Pike
(D) Fauchard + Shamshir = (D) Awl Pike
(D) Trident + (D)Awl Pike = (D) Boar Spear
(D) Trident + (D)Awl Pike = (D) Boar Spear
(D) Boar Spear + (D)Fauchard = (D) Voulge
(D) Boar Spear + (D)Fauchard = (D) Voulge
(D) Voulge + (D)Fauchard = (D) Poleaxe
(D) Voulge + (D)Fauchard = (D) Poleaxe
(D) Voulge + (D)Fauchard = (D) Poleaxe
(D) Voulge + (D)Fauchard = (D) Poleaxe
(D) Poleaxe + (D)Poleaxe = (D) Bardysh
(D) Poleaxe + (D)Poleaxe = (D) Bardysh
(D) Bardysh + (D)Bardysh = (D) Brandestoc

At first glance, it's more of the same.  However, under closer analysis
you'll find it's actually quite cleaver that he avoids replaying the
game four times by forging two of the Voulges.  The other two are gotten
during the first playthrough and then the first replay, at which point you
obtain the Godhands workshop.  It also only requires 16 blades.
Definitely give this method some consideration!



========================================
-Appendix B: Whispering of Wicked Souls-
========================================

Wicked Souls soon saw my FAQ and, after thoroughly chewing me out for
misunderstanding the purpose of his FAQ, eventually began to contribute
some rather nice ideas that have been very helpful, such as this nice
little method.  It is also 28 blades, but it takes a very different
approach.

"The Second 28-blade method"

(D) Fauchard x8         (8/255)
(A) Bastard Sword x4    (13/255)
(D) Bishop's Crosier x4 (13/255)
(S) Bishop's Crosier x4 (8/255)
(S) Tabar x8            (26/255)

The only place to get Bastard Swords (without forging them or getting the
ones in chests) is to go to the Keep and beat the Ogre Zombie (and its
accompanying Death) multiple times until it finally gives you one.  The
(D) Bishop's Crosier is the same deal, dropped from the Death, so you can
be hunting for both of those at the same time.  You'll need four of each.

The (S) Bishop's Criosiers are even more rarely dropped:
Undercity West:
     Beggars of the Mouthharp
     Path to the Greengrocer
     Salvation for the Mother
     Bite the Master's Wounds
Iron Maiden B2:
     The Shin-Vice

(S) Tabars can only be found in Rue Crimnade in Town Center East, and
only after you visit Dining in Darkness (Abandoned Mines B2).  There is
a much more managable chance of picking them up, however.

(D) Fauchards are found in the same place as discussed in Step 1.


Now to do the combinations:

1. Do this 4 times:
(S) Bishop's Crosier + (D) Bishop's Crosier = (H) Sage's Cane

2. Do this 4 times:
(S) Tabar + (S) Tabar = (S) Bullova

3. Do this 4 times:
(S) Bullova + (H) Sage's Cane = (D) Griever

4. Do this 4 times:
(D) Griever + (A) Bastard Sword = (D) Boar Spear

5. Do this 4 times:
(D) Boar Spear + (D) Fauchard = (D) Voulge

6. Do this 4 times:
(D) Voulge + (D) Fauchard = (D) Pole Axe

7. Do this twice:
(D) Pole Axe + (D) Pole Axe = (D) Bardysh
(D) Pole Axe + (D) Pole Axe = (D) Bardysh

8. The final step:
(D) Bardysh + (D) Bardysh = (D) Brandestoc

Overall, it's a decent method, though I'm not too hot about the rare items
it encorporates.  Still, it may well be easier and faster than the other
methods discussed, including mine, so definitely consider it.

And give Wicked Souls a line at: wicked_souls@helpmejebus.com


=============
-VI. Contact-
=============

It's quite likely that I screwed up something or left something useful out.
I've already been corrected on a few things, including the purpose of Wicked
Souls' FAQ (I didn't know it was so long and hard because it was for the first
playthrough).

If you need to tell me about something, or have something to contribute, please
e-mail me at the address provided at the top of this FAQ.  Include "Vagrant Story"
or "Wazat" in the title or my spam filter may bounce it back.  Please be
tactful, or you will rapidly find yourself on my block list, and will have
little success swaying my opinion.
And please make sure you've read through my entire FAQ before you send
suggestions or hints.  It's quite likely I've already covered what you're going
to say, or something similar.

I also write mods for Quake, and play a number of other games, so if you want to
talk to me about whatever, feel free to just e-mail me.

If you have Front Mission 3, you may be interested in my Detailed Skills List,
which can be found at http://www.gamefaqs.com


============
-VII. Legal-
============

Credits go to ada, Mistere Man, and Wicked Souls for their methods, which I've
cited here in this FAQ.

Please let me know before posting this FAQ somewhere besides gamefaqs.com.
Please also give credit to me for any ideas you take from this FAQ, and give
credit to the people above for their contributions.

Please do not remove the contact or legal info of this FAQ.  In fact, don't
modify this FAQ at all without my permission!

Copyright Daniel B Hale 2003


Cheers!