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*** VAGRANT STORY COMBAT MECHANICS GUIDE ***
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Author: Scott Clark, aka Beamup
Contact: st clark -a t- ku alumni -d o t- org (remove all spaces)
Last updated: April 14, 2010
TABLE OF CONTENTS
1. Introduction
2. Formulas
3. Ashley's abilities
3a. Warlock spells
3b. Shaman spells
3c. Sorcerer spells
3d. Enchanter spells
3e. Break Arts
4. Strategy suggestions
4a. Standard strategy
4b. Chain-resistant enemies
4c. Extra-tough foes
5. Specific boss strategies
6. Basic combinations
6a. General principles
6b. Upgrade paths
7. Enemy listing
7a. Bestiary
7b. Enemy locations
8. Ability listing
8a. Break Arts
8b. Chain Abilities
8c. Defense Abilities
8d. Special Attacks
8e. Spells
8f. Traps
9. Acknowledgments, version history, and legal
-----------------------
-----------------------
-- --
-- 1. INTRODUCTION --
-- --
-----------------------
-----------------------
Vagrant Story is, at the time of this writing, a pretty old game. And
not a very popular one, either. It's a real shame, too - the combat
system is truly fascinating, with an exceptional degree of depth. Not
at all like most RPGs, which basically tell you up front what to do to
win. Instead, you have to figure out what's important.
Because of this, people who play the game mostly fall into one of two
categories. Some people like having to figure things out for
themselves. These people generally love it. Other people aren't
interested in that, and they tend to hate it. Understandably so -
Vagrant Story is not at all forgiving. If you don't know what you're
doing, it's very easy to be doing no damage to anything and taking
huge damage whenever you turn around. And it doesn't help that the
game's documentation tends to guide you towards a VERY ineffective way
to play! Hopefully, though, some people who don't want to decipher a
game system will read this, apply what it teaches, and enjoy the game.
And those who love it can find new wrinkles and facts to enhance their
gameplay even further.
On a less philosophical note, this guide is, in some sense, long
overdue. Despite the age of the game, its inner workings have not
been exposed in a guide yet - a lack that is particularly striking,
given the depth and intricacy of the system and how valuable knowledge
of it is. When you need to determine how best to drop Time Trial
Asura, it's not such a good plan to wait around on the board and hope
Terence shows up to explain it! And many of the crucial bits of
information you need to really plan an efficient takedown of a nasty
boss simply aren't available - Chain Evasion stats have never shown up
online before, to my knowledge. They certainly aren't on GameFAQs
(until now).
As a result of these lacks, the general gameplay advice given in the
current guides is typically not very good. Often, it's outright
counterproductive. My goal in writing this is to change that, by
documenting not only the formulas on which combat is based, but the
many previously-hidden numbers that are used in them. And then to
draw conclusions and make recommendations for effective gameplay based
on that knowledge.
The organization of this guide starts with the formulas, in section 2.
Section 3 details the important numbers that go into those formulas,
for each of Ashley's abilities. Then section 4 tells how to bend the
system to your will and smash those annoying bosses into tiny little
bits. Section 5 gives specific tactics for each individual boss.
Then section 6 goes over what every player should know about
combinations, section 7 documents the important stats for every foe in
the game, and section 8 provides the relevant statistics for every
ability in the game, including those used by enemies.
Keep in mind that, throughout this guide, I will be assuming that you
have a general familiarity with the game. I'm not going to be going
into such things as "what is Class" or "how do you chain." Perhaps in
a future version, if there's demand. I will also be avoiding spoilers
wherever possible.
Recommended other references include:
JTilton's Enemy FAQ: Lists the skills and equipment of each enemy, and
the contents of all chests.
JTilton's Combinations Guide: Everything you ever wanted to know (and
a lot you probably didn't) about the workshop.
SRiesterer's Item Stats guide: All the numbers for all the equipment
in the game.
ZNicholson's FAQ/Walkthrough: Want to know where you should be going,
how to solve cube puzzles, and so on? This is the go-to source.
-------------------
-------------------
-- --
-- 2. FORMULAS --
-- --
-------------------
-------------------
Ever wonder how the game calculates your chance to hit, and how much
damage you do? Well, read on and all shall be revealed. But first, a
convention - [x] means to round x down.
The chance to hit is calculated as:
Hit% = 100 + Acc - Dge
Where Acc is the attacker's accuracy, given by:
Acc = [AGL * (100 - RISK) / 100]
AGL here includes the bonus/penalty from all equipment, added
together. Yes, that does mean that wearing heavy armor with an AGL
penalty makes your attacks less accurate. And Dge is the defender's
dodge chance, given by:
Dge = [(AGL + Evade) * (100 - RISK) / 100]
where Evade is the targeted body part's EVA stat (see section 7).
This is then modified by the various 20% gems - Braveheart,
Manakiller, and the like.
So hit chances are pretty straightforward - adding X AGL will increase
your chance to hit by X%, and your chance to be hit by X% (before
modifying for RISK).
Damage, on the other hand, is more complex. Throughout this section,
I'll be referring to STR. For a magical attack, just replace that
with INT, and set all Class ratings to 0. (Why they chose to have
Class not come into magical attacks is beyond me. But they did.) The
expected damage is:
Damage = [Attack * Multiplier] - Defense
Various attacks have different Multipliers. Regular attacks have a
1.0, but others like Break Arts or Warlock spells have higher
Multipliers. Simple enough so far. But the calculation of Attack and
Defense is meatier.
Attack = (STR + WeapStr + AccSTR) * (100 + Modifier) / 100
STR here is your base STR, WeapSTR is the weapon's STR (blade, grip,
and gems) and AccSTR is your accessory's STR. What about the
modifier?
Modifier = [(WeapClass + AccClass + WeapAffinity + AccAffinity +
WeapType + AccType + WeapPP% - WeapDP%) / 4]
This is where the Class, Affinity and Type bonuses of the weapon
(including gems) and accessory come in to play. Note that WeapType is
always the grip's rating for the blade's Type. If you use Mistral
Edge (Blunt) with a Rapier (Piercing), the grip's Piercing stat is
used, NOT Blunt. Also, the PP and DP come into it:
PP% = [100 * CurrPP / MaxPP] (divide by 2 for Crossbows)
DP% = [100 * (MaxDP - CurrDP) / MaxDP]
So going from empty to full DP or PP has the same effect as 100 points
of Class/Affinity/Type (25% of total STR). Except for Crossbows, that
is. The fact that they gain only half benefit from PP makes them
pretty weak - at full PP, that's a penalty of at least 14 damage
compared to another weapon with the same stats.
The calculation of Defense is similar, but has more parts. It has
pieces derived from base stats, armor, and shield.
Defense = [BaseDef + ArmDef + ShldDef / (100 + [RISK / 2])]
So full RISK cuts your Defense by 1/3. Given that Attack and Defense
are both generally well over 100, this is a very big deal, and can
turn even weak enemies into deadly killers. Of the three parts of
Defense, the most important is usually BaseDef:
BaseDef = (STR + AccSTR - 20) * (100 + Modifier)
Modifier = (AccClass + Affinity + AccAffinity + Type + AccType)
So you can see that this is where the accessory affects Defense.
There's a penalty of 20 to base STR (so that equal STR and no other
modifiers means 20 damage, not 0), and the modifier includes both the
base ratings (Ashley has 0 for everything, though his enemies most
emphatically do not) and the Accessory.
There's no base Class rating, interestingly. Also notice that Class,
Affinity, and Type have four times the effect on Defense compared to
Attack.
Next up, ArmDef (for the armor on the target location only):
ArmDef = ArmSTR * (100 + Modifier)
Modifier = ArmClass + ArmAffinity + ArmType - [ArmDP% / 4]
Unlike Class/Affinity/Type, the effects of DP are the same as for
Attack - divided by 4.
And finally, ShldDef from the shield. This protects all attacked
locations.
ShldDef = ShldSTR * (100 + Modifier)
Modifier = ShldClass + ShldAffinity + ShldType - [ShldDP% / 4] +
[ShldPP% / 4]
Defending against all attacks, and getting a PP% bonus, generally
makes a shield a much more potent defense than armor.
Finally, after the expected damage is calculated, a random number 1-5
is added to determine the actual damage done by the hit.
-----------------------------
-----------------------------
-- --
-- 3. ASHLEY'S ABILITIES --
-- --
-----------------------------
-----------------------------
----------------------
- 3a. Warlock spells -
----------------------
Except for the instant-kill spells, these use the standard hit rate
calculation, but with a modifier equal to (30 - MP cost)%. So Solid
Shock has a 5% bonus to its hit rate, and Radial Surge L4 has a 32%
penalty.
- Single-target:
Solid Shock, Fireball, Aqua Blast, Lightning Bolt,
Vulcan Lance, Spirit Surge, Dark Chant
Cost: 25, except for Spirit Surge and Dark Chant (28)
Type: Blunt
Affinity: Various
Attack Multiplier: 1.4
Effect: Elemental damage to a single hit location
Evaluation: These spells are notable for their high Attack
Multiplier, which (among Ashley's damaging abilities) is bettered
only by the Retribution barehanded Break Art.
- Area-of-effect (AOE):
Explosion, Flame Sphere, Avalanche, Thunderburst,
Gaea Strike, Radial Surge, Meteor (4 levels each)
Cost: 36/44/52/60, except for Radial Surge and Meteor (2 more)
Type: Blunt for Explosion level 1, Typeless otherwise
Affinity: Various
Attack Multiplier: 1.0, except level 4 which is 1.1
Effect: Elemental damage over a radius which increases with level.
Evaluation: Potentially a great deal of damage, but expensive.
Interestingly, levels 2 and 3 offer no damage increase, just
increased radius (for Explosion, becoming Typeless at level 2 is
effectively a damage boost). So unless the higher level lets you
hit an additional target, don't use it!
- Instant-kill:
Exorcism, Banish
Cost: 22 for Exorcism, 25 for Banish
Effect: Attempts an instant kill on all enemies in its area of
effect. Exorcism works on Undead only, Banish on non-Undead.
Evaluation: Many enemies are immune, including all bosses.
Generally, any enemy you'd bother casting them on will be immune.
At least they're area-effect, though getting multiple targets in
the area can be hard. I've never really found these to be
useful.
- Drain Heart
Cost: 12
Type: None
Affinity: Dark
Attack Multiplier: 1.0
Effect: Damages the target, heals the caster. Undead are immune.
Evaluation: The power isn't good enough to be really useful.
- Drain Mind
Cost: 2
Type: None
Affinity: Dark
Attack Multiplier: 1.0
Effect: Steals MP from the target and gives them to the caster.
Enemies immune to Banish (including Undead) are immune to this
too.
Evaluation: Can be a nice way to keep your MP up, but I prefer the
Gain Magic chain ability.
---------------------
- 3b. Shaman spells -
---------------------
None of these may be cast on Undead, with the exception of Heal (to
damage them). All have a hit rate of 100%, modified by gem effects -
again, except for Heal to damage undead, which uses the normal Warlock
hit rate calculation.
- Heal
Cost: 5
Affinity: Light
Type: None
Multiplier: 1.5 when healing, 1.0 when damaging
Effect: Heals non-Undead, and damages Undead. In both cases, the
damage done/healed is calculated as an attack.
Evaluation: Crucial - you'll cast this a lot.
- Restoration
Cost: 3
Effect: Cures Paralysis.
Evaluation: Useful when paralyzed, of course.
- Antidote
Cost: 3
Effect: Cures Poison.
Evaluation: Not worth taking the time to cure in battle. Wait till
the enemy is dead.
- Blessing
Cost: 17
Effect: Cures Curse.
Evaluation: Curse is nasty - cure it right away. Relatively costly
spell, though, so consider Angelic Paeans first.
- Clearance
Cost: 15
Effect: Cures Numbness, Paralysis, and Poison.
Evaluation: Essentially the "cure Numbness" spell, since you don't
really get these statuses at the same time. Expensive enough
that I prefer to use Spirit Orisons instead.
- Surging Balm
Cost: 20
Effect: Gradually restores HP. This is canceled if the target is
hit by another spell.
Evaluation: Expensive and, in the normal course of play,
pointless.
-----------------------
- 3c. Sorcerer spells -
-----------------------
- Stat modification:
Herakles, Enlighten, Invigorate
Degenerate, Psychodrain, Leadbones
Cost: 12 for the increases, 7 for the decreases
Hit rate: 100%, modified by gems
Effect: Increases or decreases one stat by 1/10 its base value.
Some enemies are immune to one or more of these. No more than
one may be in effect on a given target at one time - casting a
second will cancel the first.
Evaluation: These have a major effect on combat, and should be used
extensively.
- Equipment modification:
Prostasia, Tarnish
Cost: 15 for Prostasia, 7 for Tarnish
Hit rate: 100%, modified by gems
Effect: Increases or decreases the STR of the target's equipment by
INT * (18 / 256). Naturally, enemies without equipment are
immune. No more than one equipment modifier (these two, plus
Enchanter spells) may be in effect on a given target at one time
- casting a second will cancel the first.
Evaluation: Useful, though the least impressive of the buff/debuff
options.
- Curse
Cost: 17
Hit rate: As Warlock spells
Effect: Causes Curse status, which decreases all three stats by
1/10.
Evaluation: Essentially a combined Degenerate, Psychodrain, and
Leadbones stacked as one spell. You might expect all bosses to
be immune, but you'd be wrong - quite a few are not! Too bad
it's not available on first play. (Though the Great Axe Break
Art Accursed Umbra can also inflict Curse.) Very useful once you
have a way to inflict it.
- Silence
Cost: 7
Hit rate: As Warlock spells
Effect: Inflicts Silence status. Silence is canceled when the
target is hit by another spell. Does not prevent Grimoire use,
so if you have a Grimoire of an appropriate spell you can use it
on yourself to cancel Silence.
Evaluation: A surprising number of spellcasters aren't immune to
this, but the Dulling Impact chain ability tends to be a better
pick.
- Stun Cloud
Cost: 7
Hit rate: As Warlock spells
Effect: Causes Paralysis.
Evaluation: Use Paralysis Pulse instead, if you have it.
- Poison Mist
Cost: 11
Hit rate: As Warlock spells
Effect: Causes Poison.
Evaluation: Poison isn't very useful - it simply takes too long to
work, relative to the normal length of a fight.
- Dispel
Cost: 10
Hit rate: 100%, modified by gems
Effect: Cancels all magic on the target.
Evaluation: Can be used if you don't have a more specific
counterspell.
- Magic Ward
Cost: 21
Hit rate: 100%, modified by gems
Effect: Nullifies the next spell cast on the target, including
beneficial spells.
Evaluation: VERY powerful. Expensive too, so you may want to use
Gain Magic chains to keep the Ward active. But it can be such a
lifesaver that it's worth it.
- Fixate
Cost: 3
Hit rate: Always works
Effect: Freezes all of the room's Cloudstones in place for a
limited time.
Evaluation: Can occasionally be used for tactical advantage (freeze
a Cloudstone out of enemy range and shoot them with a crossbow)
or to make it easier to jump to them.
- Eureka
Cost: 6
Hit rate: 100%, modified by gems
Effect: Reveals all of the room's traps.
Evaluation: Kind of a catch-22 in that you may not know traps are
present until you walk into one. But if you suspect them (chest
rooms, rooms with fewer enemies than usual) it's worth a shot.
- Unlock
Cost: 3
Hit rate: (RISK + 150) * 100 / 256
Effect: Opens the target magically locked chest.
Evaluation: Pretty much just some extra time and MP cost for some
chests. It's not like you're not going to cast this when you hit
such a chest...
- Analyze
Cost: 5
Hit rate: (RISK + 150) * 100 / 256
Effect: Reveals the target's stats. To see them, go to the Status
menu and use the L1/R1 buttons to select the target.
Evaluation: Useful if you don't want to refer to section 7.
------------------------
- 3d. Enchanter spells -
------------------------
All Enchanter spells have a 100% hit rate, modified by gems. Only one
Enchanter spell, Prostasia, or Tarnish may be in effect on a given
target at one time - casting a second will cancel the first.
- Fusion
Spark Fusion, Frost Fusion, Luft Fusion, Soil Fusion
Cost: 10 for Fusion
Effect: Increases your weapon's rating in the specified Affinity by
INT / 2.
Evaluation: A powerful boost to your attack, assuming the affinity
is appropriate for the enemy.
- Guards
Pyro Guard, Aqua Guard, Aero Guard, Terra Guard
Cost: 9
Effect: Increases your armor's rating in the specified Affinity by
INT / 2. Affects all five armor pieces, plus shield, but not
accessory.
Evaluation: Not so useful. The best defense is a good offense, so
Fusion spells are a more common choice. Can be used when closing
in on a Dragon, before you get under the head to avoid the breath
attack.
------------------
- 3e. Break Arts -
------------------
Some Break Arts perform two hits - albeit with a single to-hit roll.
These will generally have different Attack multipliers, and may have
different Affinity and Type as well. Here's an example:
- Ignis Wheel
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Blunt
Affinity: As weapon and Fire
Special effect: Two hits
Kills required: 205
This should be read as one hit with multiplier 1.2, Blunt, affinity as
weapon, plus a second hit with multiplier 1.0, Blunt, Fire affinity.
The listed number of kills is not cumulative - once you've learned
Whistle Sting, you need 65 more kills to learn Shadoweave, not 55.
--- DAGGER
- Whistle Sting
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: As weapon
Kills required: 10
- Shadoweave
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Dark
Special effect: Paralysis
Kills required: 65
- Double Fang
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Piercing
Affinity: As weapon
Special effect: Two hits
Kills required: 175
- Wyrm Scorn
Cost: 75 HP
Attack multiplier: 1.3
Type: Piercing
Affinity: As weapon
Kills required: 340
--- SWORD
- Rending Gale
Cost: 25 HP
Attack multiplier: 1.1
Type: Piercing
Affinity: As weapon
Kills required: 20
- Vile Scar
Cost: 40 HP
Attack multiplier: 1.2
Type: Edged
Affinity: As weapon
Special effect: Poison
Kills required: 90
- Cherry Ronde
Cost: 55 HP
Attack multiplier: 1.2
Type: Edged
Affinity: Water
Kills required: 235
- Papillon Reel
Cost: 75 HP
Attack multiplier: 1.3
Type: Edged
Affinity: Light
Kills required: 425
--- GREAT SWORD
- Sunder
Cost: 25 HP
Attack multiplier: 1.1
Type: Piercing
Affinity: As weapon
Kills required: 25
- Thunderwave
Cost: 40 HP
Attack multiplier: 1.2
Type: Edged
Affinity: Air
Special effect: Paralysis
Kills required: 110
- Swallow Slash
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Edged
Affinity: As weapon
Special effect: Two hits
Kills required: 260
- Advent Sign
Cost: 75 HP
Attack multiplier: 1.3
Type: Edged
Affinity: Light
Kills required: 485
--- AXE/MACE
- Mistral Edge
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt (yes, really)
Affinity: As weapon
Kills required: 18
- Glacial Gale
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Air
Special effect: Numbness
Kills required: 80
- Killer Mantis
Cost: 55 HP
Attack multiplier: 1.2 and 1.5
Type: Edged
Affinity: As weapon
Special effect: Second hit reduces target's MP and uses INT
Kills required: 210
- Black Nebula
Cost: 75 HP
Attack multiplier: 1.3
Type: Blunt
Affinity: Dark
Kills required: 420
--- GREAT AXE
- Bear Claw
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: As weapon
Kills required: 20
- Accursed Umbra
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: As weapon
Special effect: Curse
Kills required: 100
- Iron Ripper
Cost: 55 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: As weapon
Special effect: Damages armor
Kills required: 245
- Emetic Bomb
Cost: 75 HP
Attack multiplier: 1.3
Type: Edged
Affinity: As weapon
Kills required: 465
--- STAFF
- Sirocco
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: Fire
Kills required: 15
- Riskbreak
Cost: 40 HP
Attack multiplier: 1.2
Type: Piercing
Affinity: As weapon
Special effect: Cancels RISK
Kills required: 90
- Gravis Aether
Cost: 55 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Earth
Kills required: 215
- Trinity Pulse
Cost: 75 HP
Attack multiplier: 1.3
Type: Blunt
Affinity: As weapon
Kills required: 410
--- HEAVY MACE
- Bonecrusher
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: As weapon
Kills required: 20
- Quickshock
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Air
Special effect: Numbness
Kills required: 95
- Ignis Wheel
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Blunt
Affinity: As weapon and Fire
Special effect: Two hits
Kills required: 205
- Hex Flux
Cost: 75 HP
Attack multiplier: 1.3 and 1.0
Type: Blunt
Affinity: Light and Dark
Special effect: Two hits
Kills required: 385
--- POLEARM
- Ruination
Cost: 25 HP
Attack multiplier: 1.1
Type: Piercing
Affinity: As weapon
Kills required: 15
- Scythe Wind
Cost: 40 HP
Attack multiplier: 1.2
Type: Piercing
Affinity: Air
Special effect: Tarnish
Kills required: 95
- Giga Tempest
Cost: 55 HP
Attack multiplier: 1.2
Type: Piercing
Affinity: As weapon
Special effect: Damages armor
Kills required: 220
- Spiral Scourge
Cost: 75 HP
Attack multiplier: 1.3
Type: Piercing
Affinity: Water
Kills required: 405
--- CROSSBOW
- Brimstone Hail
Cost: 25 HP
Attack multiplier: 1.1 and 1.0
Type: Piercing
Affinity: Dark and Fire
Special effect: Two hits
Kills required: 20
- Heaven's Scorn
Cost: 40 HP
Attack multiplier: 1.2 and 1.0
Type: Piercing
Affinity: Light and Air
Special effect: Two hits
Kills required: 95
- Death Wail
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Piercing
Affinity: Dark and Earth
Special effect: Two hits
Kills required: 230
- Sanctus Flare
Cost: 75 HP
Attack multiplier: 1.3 and 1.0
Type: Piercing
Affinity: Light and Water
Special effect: Two hits
Kills required: 430
--- BARE HANDS
- Lotus Palm
Cost: 25 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Physical
Kills required: 30
- Vertigo
Cost: 40 HP
Attack multiplier: 1.3
Type: Blunt
Affinity: Physical
Special effect: Numbness
Kills required: 105
- Vermillion Aura
Cost: 55 HP
Attack multiplier: 1.3 and 1.0
Type: Blunt
Affinity: Light
Special effect: Two hits
Kills required: 250
- Retribution
Cost: 75 HP
Attack multiplier: 1.5
Type: Blunt
Affinity: Dark
Kills required: 460
-------------------------------
-------------------------------
-- --
-- 4. STRATEGY SUGGESTIONS --
-- --
-------------------------------
-------------------------------
Now that we've covered how combat works, and what sort of abilities
Ashley has, it's time to get down to business. In this section, I'll
describe how you can turn these mechanics to your advantage.
The first thing to notice is that Class, Affinity, and Type count for
four times as much on Defense as on Attack. When you couple that with
the fact that enemy ratings for Affinity and Type vary widely (gaps of
30-40 points or more being common), the result is that minimizing the
enemy's Defense by using a Type and Affinity of attack against which
they are weak will count for a lot more than maximizing your own
Attack (for example, by using a weapon with a high Class rating).
Because of this, the oft-cited strategy of building up weapons' Class
ratings by using them exclusively against that sort of enemy is not
very effective. Even raising your weapon's Class by 100 points will
only have about the same effect as decreasing the enemy's Type and
Affinity defense by 25 points. You'll generally get substantially
more than that by targeting the enemy's weakness, with hugely less
effort than training up Class ratings.
Let's also consider the relative merit of one- and two-handed weapons.
One-handed weapons allow you to use a shield, two-handed generally
provide superior range and STR.
A shield provides a massive defensive bonus. Even a modest (H) Circle
shield, with full PP/DP but no other bonuses, will provide a Defense
of 17 on all body parts. So it can cut the total damage of multi-hit
attacks (the most dangerous) by fully 85 HP. Add the possibility of
gems, Prostasia, and Guard spells and the benefits become massive.
Say, for instance, I take that (H) Circle shield, cast Prostasia (with
base INT), and apply a Dragonite gem. It will now reduce the damage I
take from dragon breath by a huge 160 HP. Impressed yet?
Compared to that, the modest increase in STR and range is nothing.
One-handed weapons are, therefore, generally preferred. That leads us
to step 1 of effective combat: choosing your weapons.
-------------------------
- 4a. Standard Strategy -
-------------------------
--- Step 1: Weapons to carry ---
Since the Type of your normal attack can only by changed by swapping
weapons, covering your bases here is the best place to start.
One-handed Edged weapons include Swords (except Rapiers), Axes, and
some Daggers. Typically, Swords are your best bet since they're the
most common. One-handed Piercing weapons are limited to Rapiers and
some Daggers, so you'll want to start with a Rapier and then move to a
good Piercing Dagger when you obtain one. One-handed Blunt is easy -
Maces, which provide a much stronger attack than any Staff.
Moving on to consider Affinity, most weapons will naturally be
Physical. And between Fusion spells and common gems, it's easy to get
Fire, Water, Earth, and Air attacks. So that just leaves Light and
Dark.
Dark weakness is quite rare, and while Dark gems are hard to find,
you'll still have at least one by the time you need a Dark attack. So
that will take care of things.
But Light weakness is very common, so you'll want a Light-affinity
weapon to exploit it. The easiest way to get that is to use Silver,
which has a naturally high Light rating. As a bonus, it also comes
with high Undead rating. (Phantom too, but Phantoms are rarely
Light-weak while most Undead are.) Once you amass enough Angel Pearls
to turn a Physical weapon into a Light weapon, you can dispense with
the Silver - which has less STR than Hagane, and will usually be a
lower-level blade due to more limited drops and combination options.
Also useful are a Crossbow (for range, not damage) and a Staff (when
you want to engage in a Warlock duel).
So the bottom line is to carry one-handed Edged, Piercing, Blunt, and
Silver weapons, plus optionally a Crossbow and/or Staff.
--- Step 2: Prepare your weapons ---
PP and DP have a pretty sizable effect - equivalent to 100 points of
Class, Affinity, or Type each. And it takes little effort to get and
keep them full. So you definitely ought to do that.
The best way to do this is to Repair them at shops, use Instill to
quickly fill up the PP meter, and include Temper as a regular part of
your chaining to slow the deterioration of DP. Also make sure to
leave Combat mode when you're not fighting, and keeping DP and PP at
or near max will be easy.
--- Step 3: Choose your attack and equip ---
When facing a strong enemy, the first thing to do is to choose where
you'll hit them, and with what. To do that, check section 7. You're
looking for hit locations with modest Evade and (especially) Chain
Evade, preferably coupled with low Affinity and Type ratings. Then
look at what Type and Affinity they're weakest against there.
Based on that, select your weapon and attach appropriate gems.
Generally weapons do well with Affinity gems - not only do they help
get the right attack Affinity, but they do as good a job of boosting
your Attack as Class gems. Since you won't generally want your attack
Affinity on your shield, but may well want the target Class there,
stick with Affinity gems for the weapon. Braveheart is also very good
if your AGL is modest (or Hellraiser, if appropriate).
Also attach gems to your shield. Nightkiller and Manabreaker are
great, depending on what kind of attack the enemy uses. Class gems
are a generally a good choice, but remember that magic doesn't
consider Class. So if the enemy mainly casts spells, Class gems are
useless on your shield and you should instead choose Affinity gems.
Finally, select an accessory. This is very important, since their
Class/Affinity/Type bonuses are applied with your base STR on defense.
So an accessory can potentially have even more impact on your
defensive power than a shield! I typically favor Class accessories.
They boost both your Attack and Defense, whereas an Affinity accessory
will generally only boost one (and in fact will often weaken the
other). But if the enemy will be using mostly magic, then a Class
accessory isn't so effective on defense and I turn to the
corresponding Affinity accessory. It may technically weaken my Attack
a bit, but by much less than it improves Defense.
Once you start getting high-level gems and accessories that are
equally effective against all Classes and Affinities, this gets a lot
simpler. But that will typically be late in your second play at the
earliest.
--- Step 4: Buff and debuff ---
The Sorcery and Enchantment spells provide quite a lot of benefits,
and they're so easy to use you'd be crazy not to exploit them.
First, boost your stats. Herakles is the most common choice here.
But Enlighten is good if you will be casting spells instead of
attacking, and Invigorate nicely boosts your Accuracy, so is a good
choice if you have trouble hitting the target. Each also boosts the
corresponding defense, but you mainly want to focus on offense here.
Second, boost your equipment. A Fusion spell provides the greatest
offensive bonus, assuming you have an appropriate one. You'll
especially want to use this if gems weren't enough to get the right
Affinity on your attack. Prostasia provides less of an offensive
boost, but it helps your Defense as well. However, it neither boosts
nor protects against magic, as it affects STR only and doesn't do
anything for INT. An appropriate Guard spell is the least favored
choice, but can still be useful. This does mean it's possible to have
no equipment booster be useful - if you're slinging Radial Surge
spells at an enemy who's responding by throwing Meteors your way, then
no equipment boost will help.
Then turn your attention to debuffing the enemy. Consider what
they're vulnerable to, then hit them with as many as you can of
Tarnish and a stat penalty (preferably Curse). Generally the same
rules apply for picking a stat penalty as for choosing your bonus -
usually Degenerate is best, but Psychodrain is better if you're using
Warlock magic and Leadbones is good if you're having accuracy
problems.
A Magic Ward may also be in order. This is of obvious use against
spellcasting bosses, but often you'll want to use it against regular
enemies too. Anything which can cast Silence is a good candidate for
Magic Ward protection, and ALWAYS keep one up against Harpies and
Shriekers. Banish can ruin your entire month. Liches, Lich Lords,
and Deaths are also worthy of a Ward.
--- Step 5: Engage closely and 8-chain ---
Now that you're set up, go in for the kill. It's best to limit
yourself to 8-chains, since after that point RISK starts to skyrocket.
Just not worth it.
It's also generally a good idea to fight from point-blank range. This
will often restrict the enemy from using their most powerful attacks,
such as dragon breath and AOE Warlock spells. My suspicion is that
they won't use them if centering the attack on Ashley would also have
them hitting themselves, but I have no proof of this. It doesn't much
matter, though, since empirically closing the range works. (The
exception to this rule is if you can kill the enemy with a Crossbow or
other long-range attacks while remaining entirely outside their
range.)
This general strategy of setting up to get good base damage, then
chaining, can break down in two situations. The enemy may be
sufficiently strong that you can't get good damage even by following
the usual techniques. Or, the enemy may be highly resistant to
chains. In either case, it's worth looking at alternative approaches
to take them down.
-------------------------------
- 4b. Chain-resistant Enemies -
-------------------------------
Some enemies have high Chain Evade stats across their entire body.
Many more have high Chain Evade across most of their body, but there
are one or more weak spots. So before you conclude that chaining
won't work, check section 7 and make sure you haven't simply missed
the best target.
But for the genuinely chain-resistant, there are a few approaches you
can take. You can chain anyway, accepting a lot of misses and high
RISK. You could turn to Warlock magic or Break Arts, counting on
their Attack multipliers to boost your damage. The least attractive
option (but sometimes necessary) would be to stick with single
attacks. Generally the lowest-damage choice, but in some cases it's
the only reasonable option.
More specific recommendations for particular chain-resistant enemies
follow.
Tier 1: 3/8 Chain Evade
Enemies in this group have a minimum Chain Evade of 96, so will dodge
an average of 3 chains out of 8. They include the Minotaur Zombie and
Minotaur Lord, the second-play boss Ravana, and the final boss's first
form. In all four cases, the hit location(s) with 96 are decent
targets in terms of Evasion and damage potential. Also, Warlock magic
and Break Arts don't have any particular attraction here. 3/8 isn't
excessively bad, either. So for these, I suggest just accepting the
misses and using the standard techniques.
Tier 2: 1/2 Chain Evade
These enemies have minimum Chain Evade of 128 and so dodge half your
chains. The Human boss in the Keep, the Air, Water, and Earth
Elemental bosses, the Elemental Daevas, and the second-play superboss
Asura fall into this category. Asura's rather a special case (see
section 4c), but the other nine all share certain interesting
characteristics.
All nine have a marked Affinity weakness (obvious for the elementals,
Physical for the human - who is also not strong against Blunt), and
have a good number of hit locations in a reasonably-sized area. This
makes them excellent targets for the AOE Warlock spells - and
conveniently enough, in eight cases out of nine you have the
corresponding spell when you face them.
The Air Elemental is the exception, as you don't have Gaea Strike at
that point. Vulcan Lance works well if you have it, or if not, Blunt
Earth Break Arts can do nicely. You can also choose to accept a 50%
miss rate and go for chains on the head.
Tier 3: 3/4 Chain Evade
Only one foe has this level of chain resistance, but I consider him
the most annoying boss of all - Duane. A uniform 192 Chain Evade
makes chaining pretty well pointless, and you face him early enough in
the game that you don't have a lot of other options yet. He can't
even be Degenerated! Let's look at him in a bit of depth (refer to
section 7 for full details on his stats).
Duane is weakest against Edged weapons, with Blunt and Piercing
suffering a penalty of 17 damage. Affinity-wise, Physical is best,
with Fire close behind (only 2-7 damage less depending on location).
Effectively immune to Light, which does a whopping 40+ less than
Physical. The others are in between, ~13 less damage than the best
Physical spot.
No AOE Warlock spells are available at this point, and the selection
of single-target spells is limited. You likely only have Spirit
Surge, which is quite useless due to its Light affinity. Also, all of
them are Blunt, and so suffer relative to normal attacks with an Edged
weapon. But the 1.4x Attack multiplier can make up for that, at least
with Solid Shock and Fireball. If you're lucky enough to have picked
up one of those Grimoires from a Ghost, they'll serve you pretty well
here.
If you lack those spells, you might turn to Break Arts. But level 1
Break Arts only have a 1.1x Attack multiplier, which won't make up for
the fact that they're all Blunt or Piercing (oh, Mistral Edge, why
must you taunt us so?). If you've learned a level 2 Art, that might
be useful. The most likely, and one of the better options, is Vile
Scar. It's Edged, and the 1.2x Attack multiplier gives a nice damage
boost. The Poison effect will be useless, but that's not a big loss.
Failing that, there's little choice but to grit your teeth and do
single attacks with a nice Edged weapon. Not pretty, but it works.
Fortunately, you can completely pull his offensive teeth by getting in
very close. He won't use his Explosion spell if you're too close, and
without it all he has is Poison Mist (pathetic damage even if you
don't cure it) and his very weak staff swipes (Light-affinity, so use
Shadow Guard instead of Impact Guard - though you could just as well
not bother).
Replay offers the chance for some poetic justice here. You should
have Explosion L2 at least. Typeless Physical, so it's as good as
Edged weapons, but the AOE should rip him up quite nicely. Add to
that the beauty of killing him with Explosion L2 when he's trying and
failing to use Explosion L1 effectively, and you have a tactic of true
beauty. Gotta love it!
------------------------
- 4c. Extra-tough foes -
------------------------
Occasionally, you'll equip with a good Type and Affinity, buff up,
debuff the enemy, and STILL see 0 expected damage. Most of the time,
0 means you didn't set up properly, but there are two foes notorious
for such high Defense that they can render even a good setup
ineffectual.
The first thing to do in such a case is to recheck your setup to make
sure it's optimal. The second is to stack the Attack bonuses as high
as you can possibly get them - this may require some compromises to
boost offense at the expense of defense, but don't drop the shield!
Enemies with the power to defend so well ALSO have major damage
potential, and you don't want to be caught without your best
protection.
If no setup you can devise produces a reasonable base damage, turn
your attention to Attack multipliers. Single-hit Warlock magic
provides the maximum, at 1.4x. Break Arts range from 1.1x to 1.3x
depending on level. The AOE Warlock spells can also be worth a look,
even though they only have a 1.1x multiplier at level 4 - aside from
Explosion L1, they are Typeless, which can be a very nice boost in and
of itself. (No, I didn't forget Retribution. Bare hands force you to
give up so many bonuses that it's not competitive even with a 1.5x
multiplier.)
Using the dummies to train up a weapon for the fight can also work
wonders, though it's time-consuming. It also tends to leave the
weapon with a single very dominant Affinity, so don't do this with one
of your standard Physical weapons!
A final fallback is to resort to techniques that bypass the
Attack-Defense calculation altogether. Raging Ache, Reflect
Damage/Magic, and Phantom Pain all do this, but they're either
dangerous or time-consuming to set up. Heroic measures for when all
else fails, really.
There are two enemies notorious for displaying zeros to even
well-prepared players, and I'll discuss each of them below.
Final Boss, form 2:
Sky-high 170 STR, immunity to debuffs, and 50+ ratings for all
Affinities mean that the lowest Defense you'll face here is a massive
247. Um, WOW. That's a pretty high bar. Fortunately, by the endgame
you should have enough tricks up your sleeve to beat even that. I'll
illustrate with a hypothetical 120 STR and INT (pretty reasonable at
this stage), and only guaranteed equipment - no random drops or
combining required.
We'll need to start, naturally, with a high-STR one-handed weapon.
(Dumping your shield is extremely contraindicated here. The
one-hit-kill potential is just too great.) There's a (H) Bullova
available in the Iron Maiden. Fit that with an Elephant Grip, then
add a Braveheart and two Djinn Amber gems. If we assume that the
blade's Evil and Air ratings are at their base, we've just constructed
a 38 STR, 17 INT, 90 Evil/Air/Edged weapon. For an accessory, we'll
choose Agales's Chain - 3 STR, 3 INT, 15 Evil, 10 Edged.
Now we'll buff up with Herakles and Luft Fusion (plus Magic Ward!) for
an extra 12 STR and 70 Air. So our grand total is 173 STR, and a
total of 185 Evil/Air/Edged. If our weapon has full DP and PP (as it
should) then that works out to a final Attack of 296, so we've
actually managed 49 base damage, without training the weapon!
Strangely (but usefully), despite all his other defenses, the guy
doesn't have much Chain Evade - a mere 32 on the chest and body. So
you can expect to connect with 7 hits out of an 8-chain, and three
Heavy Shot/Temper 8-chains should suffice to bring him down.
With (low) 110 STR and INT, the situation is a bit less rosy but still
doable. That ends up with 162 STR and 180 Evil/Air/Edged, and an
Attack of 275. 28 base damage is not great, but certainly workable -
it comes out to five chains to win.
So unless you're doing a base stats game, or something like that, your
damage output can be pretty decent even here. And that's without any
dummy training, which would get you good damage even with base stats.
If you prepare well, he's really not as hard as his reputation would
lead you to expect.
Asura:
This second-play optional superboss is even nastier. 220 STR gives
her a Defense of 270 even on the "weak" spots, and unlike the end boss
she's got 50% Chain Evade everywhere. Still, we could get 296 Attack
with proper prep and endgame stats. By the time you meet up with
Asura, you should have even better stats and equipment. So while
she's tough the first time around, she's definitely beatable with the
same bonus-stacking techniques.
When things really get bad is when you go after her in the Time
Trials. Then, she's wearing Marlene's Ring, the game's ultimate
accessory. (8/255 chance she'll drop it for you - good luck!) 20
extra STR, plus 25 to all Classes and Affinities boosts that minimum
defense versus physical attacks to 407. Feel free to faint now.
Magic does better, since that nasty Class bonus from Marlene's Ring
doesn't count and AOE Warlock spells cut out her Type defense too.
328 (single-target) and 297 (AOE) are the numbers to beat there, but
these are still not much fun.
Giving specific strategies here is hard, since by this time the
equipment and abilities you'll have are quite variable. But between
the painfully high Defense and the Chain Evade, don't even try
chaining (unless you want to go the Raging Ache/Phantom Pain route).
High-level Break Arts and Warlock spells are the order of the day.
-----------------------------------
-----------------------------------
-- --
-- 5. SPECIFIC BOSS STRATEGIES --
-- --
-----------------------------------
-----------------------------------
Minotaur
Class: Beast HP: 278 MP: 5 STR: 88 INT: 85 AGL: 105 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 139 | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 |
L.Arm | 139 | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 |
Head | 92 | 15 -5 43 45 10 15 30 | -8 0 5 | 32 144 |
Body+ | 208 | 48 16 50 52 27 35 40 | -2 3 8 | 8 96 |
R.Leg* | 83 | 47 19 48 50 30 34 42 | 13 21 28 | 0 144 |
L.Leg* | 167 | 47 19 48 50 30 34 42 | 13 21 28 | 0 83 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Giga Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
At this point in the game, you're rather short on abilities, so there
aren't too many strategy choices available. You might think to hang
out on the entry ledge and shoot with Seventh Heaven, but between the
Minotaur's large stature and the length of his Hand of Light club, he
can reach you quite readily. So just charge in with Fandango and hit
him in the Head. Not only is this the most damaging spot by a long
shot, it will disable his Giga Rush special attack, typically within
two hits. Definitely worth accepting the higher EVA. Four or five
hits will do the job.
Dullahan (Strong)
Class: Evil HP: 185 MP: 25 STR: 109 INT: 105 AGL: 98 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 95 | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 |
L.Arm | 95 | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 |
Chest+ | 142 | 35 64 64 58 50 24 78 | 15 5 28 | 8 154 |
Abdomen | 114 | 20 64 64 58 50 24 78 | 10 -5 20 | 48 128 |
Legs* | 114 | 35 64 64 58 50 24 78 | 15 5 28 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Drain Heart |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dullahan is weak against Piercing, so you should use that nice new
Rapier. Hopefully you've charged up its PP, but if not, no big deal.
He's also vulnerable to Degenerate, so make sure you use that. The
Abdomen offers temptingly high damage, but also possesses high EVA and
CEV. The Arms are therefore better targets. Don't get any ideas
about disabling his Normal attack, though - he'll be dead before both
arms are Dying. Defend against his sword using Impact Guard. Can be
dropped in a single 8-chain by a PP-charged Rapier, or two with empty
PP.
Lizardman (Strong) x2
Class: Dragon HP: 240 MP: 26 STR: 115 INT: 110 AGL: 112 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 120 | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
L.Arm | 120 | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
Head | 80 | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 |
Body+ | 180 | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 |
Legs* | 144 | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
These two shouldn't give you much trouble so long as you use a
Piercing weapon - probably the Rapier. They can be Degenerated, but
it may not be worth the trouble. The Arms offer the best hit %, at
the cost of some (still small) CEV.
Golem
Class: Evil HP: 240 MP: 15 STR: 125 INT: 118 AGL: 92 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 120 | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 |
L.Arm | 120 | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 |
Head | 123 | 32 72 45 75 18 72 55 | 2 11 -18 | 52 80 |
Body+ | 180 | 32 72 45 75 18 72 55 | -5 0 -30 | 48 32 |
R.Leg* | 111 | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 |
L.Leg* | 111 | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 |
----------------------------------------------------------------------------|
R.Arm: Granite Punch, Normal |
L.Arm: Granite Punch, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
A Blunt weapon is obviously in order here. You may well have picked
up Bosom Cleaver recently, but as it comes with low DP that is not a
good choice. You'll likely have better luck with Pink Squirrel. Be
sure to use Degenerate, then go after the Body. It may have high EVA,
but the greatest damage potential and lowest CEV still make it the
best target. You'll need to take special care with your RISK due to
the relatively low hit chance, so don't go past 8 chains and pop a
Vera item if needed. Granite Punch is Physical, not Earth as some
guides would have you believe, so Impact Guard is the best defense.
Dragon
Class: Dragon HP: 480 MP: 0 STR: 118 INT: 132 AGL: 95 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 480 | 45 36 36 36 36 36 36 | -5 -10 8 | 25 32 |
Neck | 185 | 50 43 43 43 43 43 43 | -5 -10 8 | 50 192 |
Body+ | 360 | 55 43 43 43 43 43 43 | -5 -10 8 | 55 224 |
Tail | 121 | 45 38 38 38 38 38 38 | -25 3 5 | 65 32 |
R.Leg* | 144 | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 |
L.Leg* | 144 | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 |
----------------------------------------------------------------------------|
Head: Bite B, Thermal Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
An Edged weapon to the Tail is attractive, but high EVA and the
difficulty of getting into range work against that. A Piercing weapon
(your trusty Rapier, most likely) to the Head is a better bet. Fit it
with Braveheart if you can, and slap that Dragonite you should have
found on your shield. Don't bother even trying Degenerate, but your
new Prostasia spell will be helpful. Also, make sure to get under his
head as quick as you can so that he can't breathe on you. Impact
Guard his bites and tail attacks (press the button when it slams down,
NOT on the initial horizontal sweep) and you shouldn't take too much
damage. He may take some time, due to his high HP relative to the
bosses you've faced previously, but he'll go down eventually.
Duane
Class: Human HP: 265 MP: 124 STR: 107 INT: 101 AGL: 108 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 128 | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 |
L.Arm | 128 | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 |
Head | 88 | 20 28 34 38 35 75 32 | 0 20 20 | 25 192 |
Body+ | 199 | 25 28 34 38 35 75 32 | 0 20 20 | 25 192 |
Legs* | 159 | 23 28 34 38 35 75 32 | 0 20 20 | -10 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Explosion L1, Poison Mist, Recharge 50 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Sarjik
Class: Human HP: 180 MP: 65 STR: 111 INT: 98 AGL: 108 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 90 | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 |
L.Arm | 90 | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 |
Head | 60 | 10 28 12 3 37 47 18 | -5 25 25 | 28 0 |
Body+ | 135 | 10 28 12 3 37 47 18 | -5 25 25 | 0 0 |
Legs* | 108 | 10 28 12 3 37 47 18 | -5 25 25 | -10 25 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Bejart
Class: Human HP: 190 MP: 55 STR: 114 INT: 101 AGL: 98 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 95 | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 |
L.Arm | 95 | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 |
Head | 64 | 10 11 29 15 15 52 16 | 25 -5 25 | 28 0 |
Body+ | 143 | 10 11 29 15 15 52 16 | 25 -5 25 | 0 0 |
Legs* | 114 | 10 11 29 15 15 52 16 | 25 -5 25 | -10 25 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Use an Edged weapon here (deft combination can provide you with a (H)
Short Sword), coupled with Prostasia. Yes, Bejart is strong against
Edged, but swapping weapons will cancel Prostasia. Braveheart serves
well on your weapon, and Haeralis on your shield.
Stay at the bottom of the slope until Sarjik (rapier) and Bejart
(great axe) are both dead. Degenerate will accelerate the process,
especially against Bejart. Then close in on Duane as quick as you can
- if you're close enough, he can't use his dangerous Explosion spell.
Duane's CEV is so high that chains are not recommended. (Gain
Life/Magic may still be helpful, though, since they are unaffected by
CEV.) So your best bet is probably single attacks. (See section 4b
for a detailed analysis of why other options are unlikely). Go for
the Head to shut down his spellcasting, but switch to the Legs after
that's done.
You can easily cure Poison with Antidote, but keep in mind that his
staff is Silver. It's therefore a Light-affinity attack, and Shadow
Guard is the proper defense, not Impact Guard. The damage is low
enough that this isn't a big deal, though.
Wyvern (Strong)
Class: Dragon HP: 340 MP: 0 STR: 136 INT: 145 AGL: 99 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 340 | 39 42 45 43 48 47 41 | -2 11 -8 | 35 128 |
Neck | 170 | 39 42 45 43 48 47 41 | -5 8 -12 | 45 192 |
Body+ | 255 | 39 42 45 43 48 47 41 | -8 3 -17 | 65 224 |
Tail | 102 | 39 42 45 43 48 47 41 | -25 15 5 | 0 16 |
R.Leg* | 112 | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 |
L.Leg* | 112 | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 |
----------------------------------------------------------------------------|
Head: Bite A, Fire Breath B |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
While the Tail may be difficult to get at, the combination of high
damage, no EVA, and minimal CEV makes it the best target. So a good
Edged weapon, boosted by Degenerate and Prostasia, is the favored
tool. You'll have to do some running around to get in range, but if
you stay close enough you should still be able to avoid the Fire
Breath (use Fireproof if you can't). You're unlikely to have problems
with hit percentage here, so a Dragonite on your weapon will work well
to boost damage, while that new Salamander Ruby on your shield will
cut down on Fire Breath damage.
Fire Elemental (Strong)
Class: Phantom HP: 320 MP: 140 STR: 130 INT: 111 AGL: 110 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 175 | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 175 | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
Head | 117 | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 |
Body+ | 263 | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 |
Legs* | 210 | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Fireball |
L.Arm: Fireball |
Head: Flame Sphere L1, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Equip the Salamander Ring you just found, slap the Salamander Ruby on
your shield, use Fireproof where needed, and you shouldn't take too
much damage. Pyro Guard to further boost your defense is therefore
not needed. Frost Fusion plus Undine Jasper on a nice Blunt weapon
will serve you very well offensively, especially if you back it up
with Degenerate. Try going for the Head to start (don't want to take
a Flame Sphere when it's easy to disable), then shift to the
easier-to-hit Body. The limbs have too much CEV to be worthwhile.
Shouldn't pose any threat if you prepare properly.
Ogre (Strong)
Class: Beast HP: 540 MP: 35 STR: 136 INT: 138 AGL: 105 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 225 | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
L.Arm | 225 | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
Head | 150 | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 |
Body+ | 338 | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 |
R.Leg* | 135 | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
L.Leg* | 135 | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
A Piercing weapon fitted with Salamander Ruby, boosted by Prostasia
and Degenerate, will do good damage. The Ogre has quite a rep for
chain resistance, but a quick look at the stats should show you that
it isn't entirely warranted. The Body may not offer as much damage
potential, but it's eminently chainable and so is the best target. I
find it pretty easy to time Impact Guard against his attacks, too.
Overall, not as tough as he looks.
Giant Crab
Class: Beast HP: 420 MP: 0 STR: 131 INT: 136 AGL: 105 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 180 | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 |
L.Arm | 180 | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 |
Mouth+ | 320 | 40 25 65 55 15 45 48 | 25 5 35 | 35 192 |
Body | 270 | 40 25 65 55 15 45 48 | 25 35 15 | 5 32 |
R.Leg* | 108 | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 |
L.Leg* | 108 | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 |
----------------------------------------------------------------------------|
R.Arm: Pincer |
L.Arm: Pincer |
Mouth: Aqua Bubble |
R.Leg: Tidal Rush |
L.Leg: Tidal Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Make sure to have Aqua Ward ready, since the Crab's Aqua Bubble attack
is the principal threat here (Impact Guard, too, naturally). An
Undine Jasper on your shield can cut damage even more. Offensively,
cast Degenerate and Prostasia before taking a Blunt weapon with
Salamander Ruby (or better yet, Slyphid Topaz if you're lucky enough
to have one) to the Legs. A relatively non-threatening boss.
Earth Dragon
Class: Dragon HP: 510 MP: 0 STR: 145 INT: 138 AGL: 110 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 510 | 38 46 56 75 25 48 39 | 0 -5 12 | 25 32 |
Neck | 153 | 38 46 56 75 25 48 39 | 5 0 17 | 45 192 |
Body+ | 383 | 38 46 56 75 25 48 39 | 10 5 22 | 50 224 |
Tail | 153 | 38 46 56 75 25 48 39 | -5 10 8 | 60 16 |
R.Leg* | 153 | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 |
L.Leg* | 153 | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 |
----------------------------------------------------------------------------|
Head: Acid Breath A, Bite B |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
The Earth Dragon is one of the more durable bosses you've faced thus
far, but he's quite beatable. He's likely to get off an Acid Breath
as you close (unless you use a Faerie Wing), so I suggest opening with
Terra Guard to withstand that (Terra Ward too, of course, if you can
time it right). Once you've made it under the head, pull out a
Piercing weapon and cast Luft Fusion before you start chaining his
Head. He'll fall eventually.
<additional bosses coming in future revisions>
-----------------------------
-----------------------------
-- --
-- 6. BASIC COMBINATIONS --
-- --
-----------------------------
-----------------------------
I am not going to try to give a comprehensive discussion of
combination here. For that, refer to JTilton's Combinations Guide.
What I will present here are general principles culled from that
guide, along with an outline of the basic "upgrade path" for each
equipment category. This will be all you really need to get through
the game - if you want to build some particular special equipment,
that's a different matter and you should look elsewhere.
--------------------------
- 6a. General principles -
--------------------------
As a general rule, stay within item groups. Combine swords with swords
and helms with helms, not swords with axes or helms with gloves. You
can certainly get very good results from well-planned cross-group
combinations, but that's a more advanced strategy, and complex beyond
the scope of this guide.
In terms of materials, Hagane is your friend. It's almost as good as
Damascus and incomparably easier to make. Bronze + Iron = Hagane, and
then you can add almost anything else to it and have it remain Hagane
(so long as you remain within a single group).
To upgrade items to a higher level, you will generally want to combine
items of similar power. The particular combinations that result in
upgrades are tabulated in section 6b.
There's also one particularly useful recipe available when you hit the
second workshop:
(B) Scimitar + (I) Spear = (I) Spatha
(I) Spatha + (B) Rapier = (H) Short Sword
This gets you a very nice upgrade to your Edged weapon. It uses up
the Rapier, true, but you'll get a nicer (I) Rapier shortly.
---------------------
- 6b. Upgrade paths -
---------------------
What I have done here is tabulate all of the combinations that result
in an upgrade, organized into a chain. For all items not on an
upgrade path, I've included any interesting cross-group combinations
with other such items that DO result in something on an upgrade path.
To help explain the formatting, look at the Helms group. The first
line indicates that, while Bandanas and Wizard Hats aren't on an
upgrade path, they may be combined with Vambraces to make Chain Mail.
Interestingly, since these items come in Leather only, if the Vambrace
is Hagane the resulting Chain Mail will be Silver.
Then the upgrade chain proper starts with taking a Bear Mask or Bone
Helm and adding a Chain Coif to make a Spangenhelm. To that you add a
Bear Mask or Chain Coif to make a Cabasset, plus a Spangenhelm for a
Sallet, and so on.
HELM:
Bandana/Wizard Hat + Vambrace = Chain Mail
Bear Mask/Bone Helm + Chain Coif = Spangenhelm
Spangenhelm + Bear Mask/Chain Coif = Cabasset
Cabasset + Spangenhelm = Sallet
Sallet + Barbut = Basinet
Basinet + Barbut = Armet
Armet + Basinet = Close Helm
Close Helm + Basinet = Burgonet
Burgonet + Close Helm = Hoplite Helm
Hoplite Helm x2 = Jazeraint Helm
Jazeraint Helm x2 = Dread Helm
BODY:
Cuirass + Banded Mail = Ring Mail
Ring Mail + Banded Mail = Chain Mail
Chain Mail + Jerkin/Ring Mail
OR Ring Mail + Wizard Robe = Breastplate
Breastplate + Cuirass/Chain Mail
OR Hauberk + Chain Mail = Segmentata
Segmentata + Chain Mail/Breastplate = Scale Armor
Scale Armor + Breastplate/Segmentata = Brigandine
Brigandine + Breastplate/Scale Armor = Plate Mail
Plate Mail + Brigandine = Fluted Armor
Fluted Armor + Plate Mail = Hoplite Armor
Hoplite Armor x2 = Jazeraint Armor
Jazeraint Armor x2 = Dread Armor
LEG:
Long Boots + Cuisse = Light Greave
Light Greave + Sandals/Cuisse = Ring Leggings
Ring Leggings + Boots/Light Greave = Chain Leggings
Chain Leggings + Light Greave/Ring Leggings = Fusskampf
Fusskampf + Light Greave/Chain Leggings
OR Chain Leggings x2 = Poleyn
Poleyn + Chain Leggings/Fusskampf = Jambeau
Jambeau + Chain Leggings/Poleyn = Missaglia
Missaglia + Poleyn/Missaglia = Plate Leggings
Plate Leggings + Missaglia = Fluted Leggings
Fluted Leggings + Plate Leggings = Hoplite Leggings
Hoplite Leggings x2 = Jazeraint Leggings
Jazeraint Leggings x2 = Dread Leggings
ARM:
Bandage: Useless
Reinforced Glove + Knuckles = Ring Sleeve
Ring Sleeve + Leather Glove/Knuckles = Chain Sleeve
Chain Sleeve + Reinforced Glove/Ring Sleeve = Gauntlet
Gauntlet + Ring Sleeve = Vambrace
Vambrace + Gauntlet/Vambrace = Plate Glove
Plate Glove + Chain Sleeve/Vambrace = Rondanche
Rondanche + Plate Glove = Tilt Glove
Tilt Glove x2 = Freiturnier
Freiturnier + Rondanche = Fluted Glove
Fluted Glove + Freiturnier = Hoplite Glove
Hoplite Glove x2 = Jazeraint Glove
Jazeraint Glove x2 = Dread Glove
SHIELD:
Buckler: Useless
Pelta + Targe = Quad
Quad + Targe = Circle
Circle + Quad = Tower
Tower + Quad/Circle = Spiked
Spiked + Circle/Tower = Round
Round + Tower/Spiked = Kite
Kite + Spiked/Round = Casserole
Casserole + Round/Kite = Heater
Heater + Casserole = Oval
Oval + Heater = Knight
Knight + Oval = Hoplite
Hoplite x2 = Jazeraint
Jazeraint x2 = Dread
DAGGER:
Dirk + Battle Knife/Scramasax/Dirk = Throwing Knife
Throwing Knife + Scramasax/Dirk = Kudi
Kudi + Dirk/Throwing Knife = Cinquedea
Cinquedea + Throwing Knife/Kudi = Kris
Kris + Kudi/Cinquedea = Hatchet
Hatchet + Kris = Kukri
Kukri + Hatchet = Baselard
Baselard x2 = Stiletto
Stiletto x2 = Jamadhar
SWORD:
Scimitar + Goblin Club/Spear = Spatha
Spatha + Rapier = Short Sword
Short Sword + Firangi = Shamshir
Shamshir + Firangi = Falchion
Falchion + Shamshir = Shotel
Shotel + Falchion = Khora
Khora x2 = Khopesh
Khopesh x2 = Wakizashi
GREAT SWORD:
Norse Sword + Goblin Club/Spear/Gastraph Bow = Broad Sword
Broad Sword + Katana = Executioner
Executioner + Katana = Claymore
Claymore + Executioner = Schiavona
Schiavona + Claymore = Bastard Sword
Bastard Sword x2 = Nodachi
Nodachi x2 = Rune Blade
AXE:
Hand Axe + Langdebeve = Battle Knife
Hand Axe + Gastraph Bow = Broad Sword
Battle Axe + Francisca = Tabarzin
Tabarzin + Francisca = Chamkaq
Chamkaq + Tabarzin = Tabar
Tabar x2 = Bullova
Bullova x2 = Crescent
MACE:
Goblin Club + Scimitar = Spatha
Goblin Club + Norse Sword/Gastraph Bow = Broad Sword
Goblin Club + Langdebeve = Battle Knife
Spiked Club + Ball Mace = Footman's Mace 1H
Footman's Mace 1H + Ball Mace = Morning Star
Morning Star + Footman's Mace 1H = War Hammer
War Hammer x2 = Bec de Corbin
Bec de Corbin x2 = War Maul
GREAT AXE:
Guisarme + Wizard Staff = Sabre Mace
Guisarme + Langdebeve = Battle Knife
Guisarme + Gastraph Bow = Spatha
Large Crescent + Sabre Halberd = Balbriggan
Balbriggan + Sabre Halberd = Double Blade
Double Blade x2 = Halberd
STAFF:
Wizard Staff + Guisarme = Sabre Mace
Wizard Staff + Spear = Battle Knife
Wizard Staff + Gastraph Bow = Spatha
Clergy Rod + Summoner Baton = Shamanic Staff
Shamanic Staff + Summoner Baton = Bishop's Crosier
Bishop's Crosier x2 = Sage's Cane
HEAVY MACE:
Langdebeve + Hand Axe/Goblin Club/
Guisarme/Gastraph Bow = Battle Knife
Sabre Mace + Footman's Mace 2H = Gloomwing
Gloomwing + Footman's Mace 2H = Mjolnir
Mjolnir x2 = Griever
Griever x2 = Destroyer
POLEARM:
Spear + Scimitar = Spatha
Spear + Norse Sword = Broad Sword
Spear + Wizard Staff = Battle Knife
Glaive + Scorpion = Corcesca
Corcesca + Scorpion = Trident
Trident + Corcesca = Awl Pike
Awl Pike + Scorpion/Trident = Boar Spear
Boar Spear + Trident = Fauchard
Fauchard + Boar Spear = Voulge
Voulge + Fauchard = Pole Axe
Pole Axe x2 = Bardysh
Bardysh x2 = Brandestoc
CROSSBOW:
Gastraph Bow + Norse Sword/Hand Axe/
Goblin Club = Broad Sword
Gastraph Bow + Guisarme/Wizard Staff = Spatha
Gastraph Bow + Langdebeve = Battle Knife
Light Crossbow + Target Bow = Windlass
Windlass + Target Bow = Cranequin
Cranequin + Windlass = Lug Crossbow
Lug Crossbow x2 = Siege Bow
Siege Bow x2 = Arbalest
------------------------
------------------------
-- --
-- 7. ENEMY LISTING --
-- --
------------------------
------------------------
----------------
- 7a. Bestiary -
----------------
This section is similar to the first part of JTilton's Enemy FAQ, but
includes additional information. In cases where multiple enemies
share the same name, I have adopted the same naming convention he did,
to ease comparisons.
Also, I chose not to recreate the information in the second part of
the Enemy FAQ - I have nothing to add there. So to see what equipment
different enemies have, where they are found, and so on, check out the
Enemy FAQ.
To understand the enemy entries, let's look over a sample, for the
first enemy you face:
Mullenkamp Soldier (Type 1)
Class: Human HP: 62 MP: 15 STR: 90 INT: 72 AGL: 89 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 | 5 0 0 0 0 0 0 | 0 0 0 | 15 0 |
L.Arm | 35 | 5 0 0 0 0 0 0 | 0 0 0 | 10 0 |
Head | 62 | -5 0 0 0 0 0 0 | 0 0 0 | 25 0 |
Body+ | 62 | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 |
Legs* | 35 | 5 0 0 0 0 0 0 | 0 0 0 | -10 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
The first line is the enemy's name. Anything in parens is not shown
in-game, but rather is added to distinguish multiple enemies with the
same name.
The next line lists the enemy's Class, HP, MP, STR, INT, AGL, and
movement speed. There is a small amount of random variation in the
stats added to these.
Then, there's a line for each body part. Body parts may have two
special flags. A + indicates the enemy's main body part, which is
relevant to attacks which are not targeted on a specific hit location
(see section 8 to find which abilities this applies to, and Ashley's
is the Body). One or two locations may be marked with a * to indicate
that they're used for movement - reducing these locations to Dying
status will reduce the target to half movement speed. If there are
two, both must be Dying for this to happen.
Then the ratings for HP (the amount of damage which must be inflicted
to get the location to Dying status), Physical, Fire, Water, Earth,
Air, Light, Dark, Edged, Piercing, Blunt, Evade, and Chain Evade
(probability of dodging a chain is CEV/255) are listed.
The next section lists all the abilities the enemy type has, and the
body part with which they are associated. Abilities may be disabled
by reducing their associated hit location to Dying status. For
abilities present on two locations (most commonly seen for Normal
attack), both must be Dying to disable the ability. This will, in
most cases, kill the target first, so is not that useful. Note that
this section is an aggregate over all examples of the type. For
example, various Ghost (Weak) enemies cast different spells, but the
entry lists all of them. To find out which spells are cast by which
Ghosts, see JTilton's Enemy FAQ.
Also note that, in some cases, there are multiple abilities which
share the same name. I have distinguished them with suffixes A, B, C
which match with the names used in section 8.
Finally, immunities to various statuses (poison, paralysis, silence,
numbness, curse, degenerate, psychodrain, leadbones, plus DEAT meaning
Banish/Exorcism/Drain Mind) are shown. Any status the enemy is immune
to is marked with an X.
Now, without further ado, let's get to it:
Air Elemental (Strong)
Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGL: 116 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 190 | 45 75 45 5 75 45 45 | 13 38 11 | 0 192 |
L.Arm | 190 | 45 75 45 5 75 45 45 | 13 38 11 | 0 192 |
Head | 127 | 45 75 45 5 75 45 45 | 13 38 11 | 15 128 |
Body+ | 285 | 45 75 45 5 75 45 45 | 12 35 10 | 5 128 |
Legs* | 228 | 45 75 45 5 75 45 45 | 12 35 10 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Lightning Bolt |
L.Arm: Lightning Bolt |
Head: Recharge 100 MP, Thunderburst L1 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Air Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGL: 112 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 115 | 45 75 45 5 75 45 45 | 12 35 10 | 0 192 |
L.Arm | 115 | 45 75 45 5 75 45 45 | 12 35 10 | 0 192 |
Head | 76 | 45 75 45 5 75 45 45 | 12 35 10 | 15 32 |
Body+ | 173 | 45 75 45 5 75 45 45 | 12 35 10 | 5 32 |
Legs* | 138 | 45 75 45 5 75 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Lightning Bolt |
L.Arm: Lightning Bolt |
Head: Drain Mind, Recharge 25 MP, Thunderburst L1, Thunderburst L2 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Arch Dragon
Class: Dragon HP: 790 MP: 0 STR: 156 INT: 141 AGL: 120 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 790 | 40 45 45 45 45 65 10 | -10 -5 15 | 25 32 |
Neck | 264 | 40 45 45 45 45 65 10 | -10 -5 15 | 25 192 |
Body+ | 264 | 45 50 50 50 50 70 20 | -3 6 20 | 25 224 |
Tail | 160 | 45 50 50 50 50 70 20 | 5 10 -25 | 65 96 |
R.Leg* | 264 | 40 45 45 45 45 65 10 | -10 -5 15 | 35 192 |
L.Leg* | 264 | 40 45 45 45 45 65 10 | -10 -5 15 | 35 192 |
----------------------------------------------------------------------------|
Head: Bite B, Divine Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Asura
Class: Human HP: 999 MP: 999 STR: 220 INT: 200 AGL: 138 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 35 35 35 20 80 35 35 | 15 15 40 | 20 128 |
R.Arm | 250 | 35 80 20 35 35 35 35 | 40 15 15 | 20 128 |
L.Arm | 250 | 35 35 35 80 20 35 35 | 15 40 15 | 20 128 |
L.Arm | 250 | 35 20 80 35 35 35 35 | 15 15 40 | 20 128 |
Head+ | 250 | 35 35 35 35 35 20 80 | 15 15 15 | 25 128 |
Legs* | 250 | 35 35 20 35 35 80 20 | 15 15 15 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Caeser's Thrust |
R.Arm: Heaven's Tear |
L.Arm: Tyrant's Mace |
L.Arm: Raven Eye |
Head: Apocalypse, Curse, Judgment, Surging Balm |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Basilisk
Class: Beast HP: 120 MP: 0 STR: 125 INT: 105 AGL: 105 SPD: 22
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 120 | 15 35 28 56 -10 21 19 | 5 0 8 | 15 0 |
----------------------------------------------------------------------------|
Body: Acid Breath B, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Bat
Class: Beast HP: 40 MP: 0 STR: 97 INT: 65 AGL: 90 SPD: 28
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 40 | -5 -10 10 -25 25 -5 5 | -10 -5 0 | 0 0 |
----------------------------------------------------------------------------|
Body: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Bejart
Class: Human HP: 190 MP: 55 STR: 114 INT: 101 AGL: 98 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 95 | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 |
L.Arm | 95 | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 |
Head | 64 | 10 11 29 15 15 52 16 | 25 -5 25 | 28 0 |
Body+ | 143 | 10 11 29 15 15 52 16 | 25 -5 25 | 0 0 |
Legs* | 114 | 10 11 29 15 15 52 16 | 25 -5 25 | -10 25 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Blood Lizard
Class: Dragon HP: 250 MP: 0 STR: 135 INT: 108 AGL: 120 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 125 | 10 5 35 15 -10 15 20 | 0 -5 20 | -5 32 |
L.Arm | 125 | 10 5 35 15 -10 15 20 | 0 -5 20 | -5 32 |
Head | 84 | 10 5 35 15 -10 15 20 | 2 -3 24 | 18 48 |
Body+ | 187 | 10 5 35 15 -10 15 20 | 7 -2 29 | 18 24 |
Legs* | 150 | 10 5 35 15 -10 15 20 | -5 -14 17 | 40 48 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Crimson Blade (Type A)
Class: Human HP: 148 MP: 25 STR: 93 INT: 87 AGL: 95 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 74 | 13 0 0 0 0 0 0 | 6 7 3 | 15 0 |
L.Arm | 74 | 13 0 0 0 0 0 0 | 6 7 3 | 15 0 |
Head | 49 | 13 0 0 0 0 0 0 | 6 7 3 | 25 0 |
Body+ | 111 | 6 0 0 0 0 0 0 | 6 7 3 | -5 0 |
Legs* | 89 | 13 0 0 0 0 0 0 | 6 7 3 | 25 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type B)
Class: Human HP: 152 MP: 20 STR: 95 INT: 72 AGL: 103 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 76 | 15 0 0 0 0 0 0 | 4 8 5 | 15 0 |
L.Arm | 76 | 15 0 0 0 0 0 0 | 4 8 5 | 15 0 |
Head | 51 | 15 0 0 0 0 0 0 | 4 8 5 | 25 0 |
Body+ | 114 | 8 0 0 0 0 0 0 | 4 8 5 | -5 0 |
Legs* | 92 | 15 0 0 0 0 0 0 | 4 8 5 | 25 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type C)
Class: Human HP: 185 MP: 60 STR: 112 INT: 98 AGL: 100 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 93 | 12 38 48 27 45 15 27 | -5 25 0 | 5 48 |
L.Arm | 93 | 12 38 48 27 45 15 27 | -5 25 0 | 5 48 |
Head | 62 | 12 38 48 27 45 15 27 | -5 25 0 | 22 16 |
Body+ | 139 | 12 38 48 27 45 15 27 | -5 25 0 | 15 8 |
Legs* | 111 | 12 38 48 27 45 15 27 | -5 25 0 | 15 8 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cure Paralysis, Heal B, Herakles, Magic Cancel, Restoration |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type D)
Class: Human HP: 187 MP: 64 STR: 110 INT: 102 AGL: 97 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 94 | 8 32 56 45 18 51 38 | 25 0 -5 | 5 48 |
L.Arm | 94 | 8 32 56 45 18 51 38 | 25 0 -5 | 5 48 |
Head | 62 | 8 32 56 45 18 51 38 | 25 0 -5 | 22 16 |
Body+ | 140 | 8 32 56 45 18 51 38 | 25 0 -5 | 15 8 |
Legs* | 112 | 8 32 56 45 18 51 38 | 25 0 -5 | 15 8 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cure Numbness, Cure Paralysis, Cure Poison |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type E)
Class: Human HP: 190 MP: 72 STR: 114 INT: 105 AGL: 105 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 95 | 15 37 55 34 41 42 29 | 25 -5 0 | 10 64 |
L.Arm | 95 | 15 37 55 34 41 42 29 | 25 -5 0 | 10 64 |
Head | 63 | 15 37 55 34 41 42 29 | 25 -5 0 | 25 32 |
Body+ | 143 | 15 37 55 34 41 42 29 | 25 -5 0 | 18 16 |
Legs* | 114 | 15 37 55 34 41 42 29 | 25 -5 0 | 18 16 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Heal B, Herakles, Magic Cancel, Prostasia, Restoration |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type F)
Class: Human HP: 192 MP: 63 STR: 113 INT: 99 AGL: 99 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 96 | 10 12 24 13 25 35 24 | 0 -5 25 | 5 48 |
L.Arm | 96 | 10 12 24 13 25 35 24 | 0 -5 25 | 5 48 |
Head | 64 | 10 12 24 13 25 35 24 | 0 -5 25 | 22 16 |
Body+ | 144 | 10 12 24 13 25 35 24 | 0 -5 25 | 15 8 |
Legs* | 115 | 10 12 24 13 25 35 24 | 0 -5 25 | 15 8 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cure Curse, Cure Numbness, Cure Poison |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type G)
Class: Human HP: 193 MP: 80 STR: 118 INT: 110 AGL: 106 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 101 | 12 28 41 46 32 53 31 | 0 25 -5 | 10 64 |
L.Arm | 101 | 12 28 41 46 32 53 31 | 0 25 -5 | 10 64 |
Head | 67 | 12 28 41 46 32 53 31 | 0 25 -5 | 25 32 |
Body+ | 151 | 12 28 41 46 32 53 31 | 0 25 -5 | 18 16 |
Legs* | 120 | 12 28 41 46 32 53 31 | 0 25 -5 | 18 16 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cure Numbness, Cure Poison, Restoration |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type H)
Class: Human HP: 194 MP: 62 STR: 115 INT: 106 AGL: 102 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 97 | 13 15 48 39 64 15 26 | -5 0 25 | 10 64 |
L.Arm | 97 | 13 15 48 39 64 15 26 | -5 0 25 | 10 64 |
Head | 65 | 13 15 48 39 64 15 26 | -5 0 25 | 25 32 |
Body+ | 146 | 13 15 48 39 64 15 26 | -5 0 25 | 18 16 |
Legs* | 116 | 13 15 48 39 64 15 26 | -5 0 25 | 18 16 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cure Curse, Cure Numbness, Cure Poison |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type I)
Class: Human HP: 205 MP: 46 STR: 120 INT: 115 AGL: 118 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 103 | 14 50 31 26 44 39 42 | 0 35 35 | 15 72 |
L.Arm | 103 | 14 50 31 26 44 39 42 | 0 35 35 | 15 72 |
Head | 68 | 14 50 31 26 44 39 42 | 0 35 35 | 28 48 |
Body+ | 154 | 14 50 31 26 44 39 42 | 0 35 35 | 22 24 |
Legs* | 123 | 14 50 31 26 44 39 42 | 0 35 35 | 22 24 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Heal B, Herakles, Magic Cancel, Prostasia, Restoration |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type J)
Class: Human HP: 208 MP: 80 STR: 121 INT: 120 AGL: 112 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 98 | 10 64 12 35 28 10 74 | 35 0 35 | 15 72 |
L.Arm | 98 | 10 64 12 35 28 10 74 | 35 0 35 | 15 72 |
Head | 65 | 10 64 12 35 28 10 74 | 35 0 35 | 28 48 |
Body+ | 146 | 10 64 12 35 28 10 74 | 35 0 35 | 22 24 |
Legs* | 117 | 10 64 12 35 28 10 74 | 35 0 35 | 22 24 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Aqua Blast, Cure Poison, Fireball, Lightning Bolt, Magic Cancel, |
Restoration, Vulcan Lance |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type K)
Class: Human HP: 210 MP: 94 STR: 119 INT: 117 AGL: 114 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 105 | 9 51 38 24 36 42 45 | 35 35 0 | 15 72 |
L.Arm | 105 | 9 51 38 24 36 42 45 | 35 35 0 | 15 72 |
Head | 70 | 9 51 38 24 36 42 45 | 35 35 0 | 28 48 |
Body+ | 158 | 9 51 38 24 36 42 45 | 35 35 0 | 22 24 |
Legs* | 126 | 9 51 38 24 36 42 45 | 35 35 0 | 22 24 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cure Curse, Cure Numbness, Restoration |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Damascus Crab
Class: Beast HP: 500 MP: 0 STR: 160 INT: 145 AGL: 120 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 65 35 85 55 65 65 65 | 35 35 15 | 15 64 |
L.Arm | 250 | 65 35 85 55 65 65 65 | 35 35 15 | 15 64 |
Mouth+ | 300 | 65 35 85 55 65 65 65 | 30 20 40 | 35 192 |
Body | 375 | 65 35 85 55 65 65 65 | 35 35 15 | 5 32 |
R.Leg* | 375 | 65 35 85 55 65 65 65 | 35 35 15 | 20 32 |
L.Leg* | 375 | 65 35 85 55 65 65 65 | 35 35 15 | 20 32 |
----------------------------------------------------------------------------|
R.Arm: Pincer |
L.Arm: Pincer |
Mouth: Aqua Bubble |
R.Leg: Tidal Rush |
L.Leg: Tidal Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Damascus Golem
Class: Evil HP: 560 MP: 0 STR: 162 INT: 150 AGL: 119 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 280 | 32 72 45 75 18 72 55 | 20 30 0 | 15 64 |
L.Arm | 280 | 32 72 45 75 18 72 55 | 20 30 0 | 15 64 |
Head | 187 | 32 72 45 75 18 72 55 | 20 30 0 | 52 80 |
Body+ | 420 | 32 72 45 75 18 72 55 | 15 20 -10 | 48 32 |
R.Leg* | 168 | 32 72 45 75 18 72 55 | 25 35 10 | 0 72 |
L.Leg* | 168 | 32 72 45 75 18 72 55 | 25 35 10 | 0 72 |
----------------------------------------------------------------------------|
R.Arm: Granite Punch, Normal |
L.Arm: Granite Punch, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Dao
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGL: 122 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 50 50 50 100 35 50 50 | 40 25 15 | 0 192 |
L.Arm | 250 | 50 50 50 100 35 50 50 | 40 25 15 | 0 192 |
Head | 167 | 50 50 50 100 35 50 50 | 42 28 16 | 20 128 |
Body+ | 375 | 50 50 50 100 35 50 50 | 35 20 10 | 10 140 |
Legs* | 300 | 50 50 50 100 35 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
R.Arm: Vulcan Lance |
L.Arm: Vulcan Lance |
Head: Gaea Strike L3, Gravity, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dark Crusader (Strong)
Class: Evil HP: 540 MP: 160 STR: 141 INT: 154 AGL: 115 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 270 | 55 85 44 72 30 45 82 | 15 0 28 | 25 160 |
L.Arm | 270 | 55 85 44 72 30 45 82 | 15 0 28 | 25 160 |
Chest+ | 405 | 55 85 44 72 30 45 82 | 19 4 32 | 25 64 |
Abdomen | 405 | 40 86 48 74 24 46 84 | 8 -5 19 | 45 240 |
Legs* | 324 | 55 85 44 72 30 45 82 | 15 0 28 | 35 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Frost Fusion, Invigorate, Luft Fusion, Prostasia, Soil Fusion, |
Spark Fusion |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Dark Crusader (Weak)
Class: Evil HP: 380 MP: 80 STR: 121 INT: 134 AGL: 105 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 190 | 55 85 44 72 30 45 82 | 15 0 28 | 16 160 |
L.Arm | 190 | 55 85 44 72 30 45 82 | 15 0 28 | 16 160 |
Chest+ | 285 | 55 85 44 72 30 45 82 | 19 4 32 | 10 64 |
Abdomen | 285 | 40 86 48 74 24 46 84 | 8 -5 19 | 30 240 |
Legs* | 228 | 55 85 44 72 30 45 82 | 15 0 28 | 25 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Drain Heart, Prostasia |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dark Dragon
Class: Dragon HP: 850 MP: 0 STR: 160 INT: 151 AGL: 125 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 850 | 42 45 45 45 45 10 65 | 15 -10 8 | 25 32 |
Neck | 425 | 42 45 45 45 45 10 65 | 15 -10 8 | 25 192 |
Body+ | 425 | 47 50 50 50 50 20 75 | 19 -6 12 | 25 224 |
Tail | 250 | 47 50 50 50 50 20 75 | 12 18 -10 | 65 96 |
R.Leg* | 425 | 42 45 45 45 45 10 65 | 15 -10 8 | 35 192 |
L.Leg* | 425 | 42 45 45 45 45 10 65 | 15 -10 8 | 35 192 |
----------------------------------------------------------------------------|
Head: Bite B, Poison Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dark Elemental (Strong)
Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGL: 116 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 190 | 45 45 45 45 45 5 75 | 13 38 11 | 0 192 |
L.Arm | 190 | 45 45 45 45 45 5 75 | 13 38 11 | 0 192 |
Head | 127 | 45 45 45 45 45 5 75 | 13 38 11 | 15 32 |
Chest+ | 285 | 45 45 45 45 45 5 75 | 12 35 10 | 5 32 |
Legs* | 228 | 45 45 45 45 45 5 75 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Dark Chant |
L.Arm: Dark Chant |
Head: Meteor L1, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Dark Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGL: 112 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 115 | 45 45 45 45 45 5 75 | 12 35 10 | 0 192 |
L.Arm | 115 | 45 45 45 45 45 5 75 | 12 35 10 | 0 192 |
Head | 76 | 45 45 45 45 45 5 75 | 12 35 10 | 15 32 |
Chest+ | 173 | 45 45 45 45 45 5 75 | 12 35 10 | 5 32 |
Legs* | 138 | 45 45 45 45 45 5 75 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Dark Chant |
L.Arm: Dark Chant |
Head: Drain Mind, Meteor L1 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dark Eye
Class: Phantom HP: 95 MP: 85 STR: 118 INT: 135 AGL: 150 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 95 | 45 45 45 45 45 15 45 | 25 -8 -8 | 0 0 |
----------------------------------------------------------------------------|
Body: Aqua Blast, Dark Chant, Fireball, Lightning Bolt, Psychodrain, |
Solid Shock, Stun Blast, Vulcan Lance |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dark Skeleton
Class: Undead HP: 150 MP: 25 STR: 125 INT: 135 AGL: 110 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 63 | 8 20 -4 -11 31 -33 51 | 6 19 -6 | 32 64 |
L.Arm | 63 | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 32 64 |
Head | 42 | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 36 0 |
Body+ | 94 | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 5 64 |
Legs* | 75 | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 24 64 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Death
Class: Evil HP: 350 MP: 500 STR: 145 INT: 145 AGL: 130 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 333 | 38 50 53 58 61 100 32 | 0 0 0 | 5 64 |
L.Arm | 333 | 38 50 53 58 61 100 32 | 0 0 0 | 5 64 |
Head+ | 222 | 38 50 53 58 61 100 32 | 9 9 9 | 5 128 |
Body | 500 | 38 50 53 58 61 100 32 | 15 15 15 | 45 8 |
Legs* | 400 | 38 50 53 58 61 100 32 | 20 20 20 | 0 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Explosion L1, Flame Sphere L1, Normal, Thunderburst L1 |
Head: Acid Flow, Curse, Enlighten, Fire Storm, Gravity, Meteor L4, |
Poison Mist, Radial Surge L4, Recharge 25 MP, Thunderbolt |
Body: Recharge 50 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X |
----------------------------------------------------------------------------|
Djinn
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGL: 122 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 50 50 50 35 100 50 50 | 40 25 15 | 0 192 |
L.Arm | 250 | 50 50 50 35 100 50 50 | 40 25 15 | 0 192 |
Head | 167 | 50 50 50 35 100 50 50 | 42 28 16 | 20 128 |
Body+ | 375 | 50 50 50 35 100 50 50 | 35 20 10 | 10 140 |
Legs* | 300 | 50 50 50 35 100 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
R.Arm: Lightning Bolt |
L.Arm: Lightning Bolt |
Head: Recharge 100 MP, Thunderbolt, Thunderburst L3 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dragon
Class: Dragon HP: 480 MP: 0 STR: 118 INT: 132 AGL: 95 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 480 | 45 36 36 36 36 36 36 | -5 -10 8 | 25 32 |
Neck | 185 | 50 43 43 43 43 43 43 | -5 -10 8 | 50 192 |
Body+ | 360 | 55 43 43 43 43 43 43 | -5 -10 8 | 55 224 |
Tail | 121 | 45 38 38 38 38 38 38 | -25 3 5 | 65 32 |
R.Leg* | 144 | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 |
L.Leg* | 144 | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 |
----------------------------------------------------------------------------|
Head: Bite B, Thermal Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dragon Zombie
Class: Undead HP: 500 MP: 0 STR: 175 INT: 145 AGL: 138 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 500 | 46 25 55 45 45 15 75 | 0 -10 13 | 25 32 |
Neck | 250 | 46 25 55 45 45 15 75 | 0 -10 13 | 32 192 |
Body+ | 250 | 51 30 60 50 50 25 85 | 5 -5 18 | 32 224 |
Tail | 300 | 51 30 60 50 50 25 85 | 5 -5 18 | 70 192 |
R.Leg* | 250 | 46 25 55 45 45 15 75 | 0 -10 13 | 35 192 |
L.Leg* | 250 | 46 25 55 45 45 15 75 | 0 -10 13 | 35 192 |
----------------------------------------------------------------------------|
Head: Bite B, Rot Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Duane
Class: Human HP: 265 MP: 124 STR: 107 INT: 101 AGL: 108 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 128 | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 |
L.Arm | 128 | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 |
Head | 88 | 20 28 34 38 35 75 32 | 0 20 20 | 25 192 |
Body+ | 199 | 25 28 34 38 35 75 32 | 0 20 20 | 25 192 |
Legs* | 159 | 23 28 34 38 35 75 32 | 0 20 20 | -10 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Explosion L1, Poison Mist, Recharge 50 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Dullahan (Strong)
Class: Evil HP: 185 MP: 25 STR: 109 INT: 105 AGL: 98 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 95 | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 |
L.Arm | 95 | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 |
Chest+ | 142 | 35 64 64 58 50 24 78 | 15 5 28 | 8 154 |
Abdomen | 114 | 20 64 64 58 50 24 78 | 10 -5 20 | 48 128 |
Legs* | 114 | 35 64 64 58 50 24 78 | 15 5 28 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Drain Heart |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dullahan (Weak)
Class: Evil HP: 150 MP: 50 STR: 115 INT: 105 AGL: 98 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 75 | 40 64 64 58 50 38 78 | 15 0 28 | 25 25 |
L.Arm | 75 | 40 64 64 58 50 38 78 | 15 0 28 | 25 25 |
Chest+ | 113 | 15 64 64 58 50 38 78 | 15 0 28 | 8 154 |
Abdomen | 90 | 22 64 64 58 50 38 78 | 12 -3 15 | 35 128 |
Legs* | 90 | 30 64 64 58 50 38 78 | 17 2 30 | 23 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Chest: Degenerate, Herakles |
Abdomen: Degenerate, Dispel, Drain Heart, Drain Mind, Poison Mist |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Dummy (Affinity)
Class: Human HP: 999 MP: 0 STR: 250 INT: 250 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 99 99 99 99 100 99 99 | 100 100 100 | 0 0 |
L.Arm | 999 | 99 100 99 99 99 99 99 | 100 100 100 | 0 0 |
Head | 999 | 99 99 99 99 99 100 99 | 100 100 100 | 0 0 |
Body+ | 999 | 99 99 99 100 99 99 99 | 100 100 100 | 0 0 |
Legs | 999 | 99 99 100 99 99 99 99 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Beast)
Class: Beast HP: 999 MP: 0 STR: 250 INT: 250 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body+ | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
R.Leg | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Leg | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Dragon)
Class: Dragon HP: 999 MP: 0 STR: 250 INT: 250 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body+ | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Legs | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Evil)
Class: Evil HP: 999 MP: 0 STR: 250 INT: 100 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
L.Arm | 999 | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Head | 999 | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Body+ | 999 | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Wings | 999 | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Legs | 999 | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Human)
Class: Human HP: 999 MP: 0 STR: 250 INT: 250 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body+ | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Legs | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Phantom)
Class: Phantom HP: 999 MP: 0 STR: 250 INT: 250 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body+ | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Undead)
Class: Undead HP: 999 MP: 0 STR: 250 INT: 250 AGL: 0 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body+ | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Legs | 999 | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Earth Dragon
Class: Dragon HP: 510 MP: 0 STR: 145 INT: 138 AGL: 110 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 510 | 38 46 56 75 25 48 39 | 0 -5 12 | 25 32 |
Neck | 153 | 38 46 56 75 25 48 39 | 5 0 17 | 45 192 |
Body+ | 383 | 38 46 56 75 25 48 39 | 10 5 22 | 50 224 |
Tail | 153 | 38 46 56 75 25 48 39 | -5 10 8 | 60 16 |
R.Leg* | 153 | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 |
L.Leg* | 153 | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 |
----------------------------------------------------------------------------|
Head: Acid Breath A, Bite B |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Earth Elemental (Strong)
Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGL: 116 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 190 | 45 45 45 75 5 45 45 | 13 38 11 | 0 192 |
L.Arm | 190 | 45 45 45 75 5 45 45 | 13 38 11 | 0 192 |
Head | 127 | 45 45 45 75 5 45 45 | 13 38 11 | 0 128 |
Body+ | 285 | 45 45 45 75 5 45 45 | 12 35 10 | 5 128 |
Legs* | 228 | 45 45 45 75 5 45 45 | 12 35 10 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Vulcan Lance |
L.Arm: Vulcan Lance |
Head: Gaea Strike L1, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Earth Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGL: 112 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 115 | 45 45 45 75 5 45 45 | 12 35 10 | 0 192 |
L.Arm | 115 | 45 45 45 75 5 45 45 | 12 35 10 | 0 192 |
Head | 76 | 45 45 45 75 5 45 45 | 12 35 10 | 15 32 |
Body+ | 173 | 45 45 45 75 5 45 45 | 12 35 10 | 5 32 |
Legs* | 138 | 45 45 45 75 5 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Vulcan Lance |
L.Arm: Vulcan Lance |
Head: Drain Mind, Gaea Strike L1, Gaea Strike L2 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Fire Elemental (Strong)
Class: Phantom HP: 320 MP: 140 STR: 130 INT: 111 AGL: 110 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 175 | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 175 | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
Head | 117 | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 |
Body+ | 263 | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 |
Legs* | 210 | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Fireball |
L.Arm: Fireball |
Head: Flame Sphere L1, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Fire Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGL: 112 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 115 | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 115 | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
Head | 76 | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 |
Body+ | 173 | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 |
Legs* | 138 | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Fireball |
L.Arm: Fireball |
Head: Drain Mind, Flame Sphere L1, Flame Sphere L2 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Flame Dragon
Class: Dragon HP: 750 MP: 0 STR: 154 INT: 143 AGL: 117 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 750 | 40 65 10 45 45 45 45 | 10 13 0 | 25 32 |
Neck | 185 | 45 65 10 45 45 45 45 | -5 -10 8 | 50 192 |
Body+ | 360 | 45 65 10 45 45 45 45 | -5 -10 8 | 55 224 |
Tail | 256 | 45 65 10 45 45 45 45 | -25 3 5 | 65 64 |
R.Leg* | 225 | 45 65 10 45 45 45 45 | -3 -10 11 | 30 192 |
L.Leg* | 225 | 45 65 10 45 45 45 45 | -3 -10 11 | 30 192 |
----------------------------------------------------------------------------|
Head: Bite B, Searing Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Gargoyle
Class: Evil HP: 120 MP: 0 STR: 125 INT: 45 AGL: 121 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 60 | 38 5 41 -15 29 22 52 | 5 0 15 | 15 0 |
L.Arm | 60 | 38 5 41 -15 29 18 52 | 5 0 15 | 15 0 |
Head | 40 | 38 5 41 -15 29 18 52 | -5 -10 5 | 30 0 |
Body+ | 90 | 38 5 41 -15 29 18 52 | 15 5 20 | 15 64 |
Wings* | 80 | 38 5 41 -15 29 18 52 | 5 -5 10 | 15 128 |
Legs | 72 | 38 5 41 -15 29 18 52 | 0 -10 5 | 30 48 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Legs: Numbing Hook |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghast
Class: Undead HP: 125 MP: 0 STR: 129 INT: 85 AGL: 110 SPD: 5
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 63 | 25 -13 39 23 15 -15 48 | 8 0 23 | 28 48 |
L.Arm | 63 | 25 -13 39 23 15 -15 48 | 8 0 23 | 28 48 |
Head | 42 | 25 -13 39 23 15 -15 48 | 8 0 23 | 34 0 |
Body+ | 94 | 25 -13 39 23 15 -15 48 | 10 3 25 | 26 32 |
Legs* | 94 | 25 -13 39 23 15 -15 48 | 10 3 25 | 30 64 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghost (Strong)
Class: Phantom HP: 66 MP: 130 STR: 92 INT: 111 AGL: 101 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 43 | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
L.Arm | 43 | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
Head | 29 | 32 4 4 4 4 35 -11 | 18 23 24 | 38 0 |
Body+ | 65 | 32 4 4 4 4 35 -11 | 18 23 24 | 27 0 |
----------------------------------------------------------------------------|
R.Arm: Mind Blast |
L.Arm: Mind Blast |
Head: Degenerate, Solid Shock |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghost (Weak)
Class: Phantom HP: 46 MP: 130 STR: 95 INT: 114 AGL: 101 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 28 | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
L.Arm | 28 | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
Head | 19 | 32 4 4 4 4 35 -11 | 18 23 24 | 38 0 |
Body+ | 42 | 32 4 4 4 4 35 -11 | 18 23 24 | 27 0 |
----------------------------------------------------------------------------|
R.Arm: Mind Blast |
L.Arm: Mind Blast |
Head: Aqua Blast, Degenerate, Fireball, Leadbones, Lightning Bolt, |
Psychodrain, Tarnish, Vulcan Lance |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghoul (One Arm)
Class: Undead HP: 78 MP: 8 STR: 111 INT: 68 AGL: 75 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 39 | 3 -11 21 9 4 -15 29 | -3 -8 12 | 15 32 |
Head | 26 | 3 -11 21 9 4 -15 29 | -3 -8 12 | 29 0 |
Body+ | 59 | 3 -11 21 9 4 -15 29 | -3 -8 12 | 5 0 |
Legs* | 47 | 3 -11 21 9 4 -15 29 | -3 -8 12 | 24 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghoul (Two Arm)
Class: Undead HP: 115 MP: 10 STR: 117 INT: 72 AGL: 75 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 58 | 11 -6 27 16 8 -24 35 | 4 -1 18 | 15 32 |
L.Arm | 58 | 11 -6 27 16 8 -24 35 | 4 -1 18 | 15 32 |
Head | 86 | 11 -6 27 16 8 -24 35 | 4 -1 18 | 35 0 |
Body+ | 85 | 11 -6 27 16 8 -24 35 | 4 -1 18 | 0 0 |
Legs* | 69 | 11 -6 27 16 8 -24 35 | 4 -1 18 | 12 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Giant Crab
Class: Beast HP: 420 MP: 0 STR: 131 INT: 136 AGL: 105 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 180 | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 |
L.Arm | 180 | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 |
Mouth+ | 320 | 40 25 65 55 15 45 48 | 25 5 35 | 35 192 |
Body | 270 | 40 25 65 55 15 45 48 | 25 35 15 | 5 32 |
R.Leg* | 108 | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 |
L.Leg* | 108 | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 |
----------------------------------------------------------------------------|
R.Arm: Pincer |
L.Arm: Pincer |
Mouth: Aqua Bubble |
R.Leg: Tidal Rush |
L.Leg: Tidal Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Goblin
Class: Human HP: 220 MP: 26 STR: 105 INT: 118 AGL: 109 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 110 | 10 4 11 24 -11 16 18 | -5 15 25 | -10 16 |
L.Arm | 110 | 10 4 11 24 -11 16 18 | -5 15 25 | -10 16 |
Head | 73 | 7 4 11 24 -11 16 18 | -5 15 25 | 15 32 |
Body+ | 165 | 10 4 11 24 -11 16 18 | -5 15 25 | 0 16 |
Legs* | 132 | 5 4 11 24 -11 16 18 | -5 15 25 | 35 128 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Goblin Leader
Class: Human HP: 260 MP: 58 STR: 109 INT: 124 AGL: 115 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 130 | 15 13 18 35 -6 21 25 | 35 20 -7 | -15 32 |
L.Arm | 130 | 15 13 18 35 -6 21 25 | 35 20 -7 | -15 32 |
Head | 87 | 12 13 18 35 -6 21 25 | 35 20 -7 | 25 64 |
Body+ | 195 | 15 13 18 35 -6 21 25 | 35 20 -7 | 30 0 |
Legs* | 159 | 10 13 18 35 -6 21 25 | 35 20 -7 | 45 160 |
----------------------------------------------------------------------------|
R.Arm: Cure Numbness, Normal |
L.Arm: Cure Paralysis, Normal |
Head: Degenerate, Dispel, Heal B, Poison Mist, Stun Cloud |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Golem
Class: Evil HP: 240 MP: 15 STR: 125 INT: 118 AGL: 92 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 120 | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 |
L.Arm | 120 | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 |
Head | 123 | 32 72 45 75 18 72 55 | 2 11 -18 | 52 80 |
Body+ | 180 | 32 72 45 75 18 72 55 | -5 0 -30 | 48 32 |
R.Leg* | 111 | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 |
L.Leg* | 111 | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 |
----------------------------------------------------------------------------|
R.Arm: Granite Punch, Normal |
L.Arm: Granite Punch, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Goodwin
Class: Human HP: 165 MP: 10 STR: 91 INT: 78 AGL: 98 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 83 | 10 0 0 0 0 0 0 | 8 7 1 | 15 0 |
L.Arm | 83 | 10 0 0 0 0 0 0 | 8 7 1 | 15 0 |
Head | 55 | 10 0 0 0 0 0 0 | 8 7 1 | 25 0 |
Body+ | 124 | 5 0 0 0 0 0 0 | 8 7 1 | -5 0 |
Legs* | 99 | 10 0 0 0 0 0 0 | 8 7 1 | 25 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Gremlin
Class: Evil HP: 190 MP: 90 STR: 138 INT: 134 AGL: 119 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 95 | 35 75 13 61 34 35 54 | 18 11 2 | 5 32 |
L.Arm | 95 | 35 75 13 61 34 35 54 | 18 11 2 | 5 32 |
Head | 63 | 35 75 13 61 34 35 54 | 12 3 -3 | 0 192 |
Body+ | 143 | 35 75 13 61 34 35 54 | 18 9 5 | 15 16 |
Wings* | 114 | 35 75 13 61 34 35 54 | 21 13 4 | 25 192 |
Legs | 114 | 35 75 13 61 34 35 54 | 23 15 6 | 35 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cureall, Drain Mind, Heal B, Herakles, Leadbones, Magic Cancel, |
Normal, Numbing Hook, Poison Mist, Prostasia, Silence, |
Stun Cloud, Tarnish |
Body: Normal, Numbing Hook |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Grissom
Class: Human HP: 280 MP: 200 STR: 115 INT: 110 AGL: 108 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 140 | 25 36 48 15 64 87 36 | 3 15 5 | 20 192 |
L.Arm | 140 | 25 36 48 15 64 87 36 | 3 15 5 | 20 192 |
Head | 93 | 25 36 48 15 64 87 36 | 3 15 5 | 35 192 |
Body+ | 210 | 25 36 48 15 64 87 36 | 5 17 8 | 15 224 |
Legs* | 168 | 25 36 48 15 64 87 36 | 10 27 13 | 0 64 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Clearance, Drain Mind, Thunderburst L2 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Guildenstern (Form 1)
Class: Evil HP: 540 MP: 90 STR: 118 INT: 135 AGL: 110 SPD: 22
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 270 | 50 50 50 50 50 80 90 | 10 5 15 | 15 160 |
L.Arm | 270 | 50 50 50 50 50 80 90 | 10 5 15 | 15 160 |
Head | 180 | 50 50 50 50 50 80 90 | 15 15 15 | 0 192 |
Body+ | 405 | 45 45 45 45 45 90 80 | 20 20 20 | 25 96 |
Legs* | 324 | 45 45 45 45 45 90 80 | 10 15 5 | 30 128 |
----------------------------------------------------------------------------|
R.Arm: Last Ascension, Normal |
L.Arm: Last Ascension, Normal |
Head: Dispel, Stun Cloud, Tarnish |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X X |
----------------------------------------------------------------------------|
Guildenstern (Form 2)
Class: Evil HP: 666 MP: 666 STR: 170 INT: 155 AGL: 132 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 333 | 50 50 50 50 50 80 90 | 15 15 15 | 25 128 |
L.Arm | 333 | 50 50 50 50 50 80 90 | 15 15 15 | 25 128 |
Head | 333 | 50 50 50 50 50 80 90 | 15 15 15 | 15 64 |
Chest | 333 | 50 50 50 50 50 90 80 | 15 15 15 | 32 32 |
Body+ | 333 | 50 50 50 50 50 90 80 | 15 15 15 | 32 32 |
----------------------------------------------------------------------------|
R.Arm: Degenerate, Fire Storm, Psychodrain, Thunderbolt |
L.Arm: Acid Flow, Gravity, Leadbones, Tarnish |
Head: Apocalypse, Curse, Judgment, Silence |
Body: Bloody Sin |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X X |
----------------------------------------------------------------------------|
Harpy (Strong)
Class: Beast HP: 210 MP: 160 STR: 128 INT: 132 AGL: 155 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 70 | 5 25 25 25 25 -15 35 | 25 0 5 | -15 64 |
Neck | 84 | 5 25 25 25 25 -15 35 | 25 0 5 | -5 0 |
Body+ | 158 | 5 25 25 25 25 -15 35 | 25 0 5 | 25 0 |
Abdomen | 105 | 5 25 25 25 25 -15 35 | 15 -5 0 | 0 128 |
Legs* | 126 | 5 25 25 25 25 -15 35 | 25 0 5 | -15 0 |
----------------------------------------------------------------------------|
Head: Normal |
Body: Banish, Blasphemous Howl, Devitalize |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Harpy (Weak)
Class: Beast HP: 205 MP: 154 STR: 132 INT: 134 AGL: 150 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 68 | 8 25 25 25 25 -15 35 | 25 0 5 | -15 64 |
Neck | 82 | 8 25 25 25 25 -15 35 | 25 0 5 | -5 0 |
Body+ | 154 | 8 25 25 25 25 -15 35 | 25 0 5 | 25 0 |
Abdomen | 103 | 8 25 25 25 25 -15 35 | 15 -5 0 | 0 128 |
Legs* | 123 | 8 25 25 25 25 -15 35 | 25 0 5 | -15 0 |
----------------------------------------------------------------------------|
Head: Normal |
Body: Banish, Blasphemous Howl, Devitalize, Drain Mind |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Hellhound
Class: Beast HP: 110 MP: 0 STR: 105 INT: 72 AGL: 94 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 110 | 5 45 -25 5 5 -15 40 | 0 -10 -5 | 0 0 |
----------------------------------------------------------------------------|
Body: Fire Breath A, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Ichthious
Class: Beast HP: 95 MP: 0 STR: 118 INT: 107 AGL: 110 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 95 | 25 14 48 -10 54 46 17 | 0 13 5 | 15 0 |
----------------------------------------------------------------------------|
Body: Normal, Spiral Shell |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Ifrit
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGL: 122 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 50 100 35 50 50 50 50 | 40 25 15 | 0 192 |
L.Arm | 250 | 50 100 35 50 50 50 50 | 40 25 15 | 0 192 |
Head | 167 | 50 100 35 50 50 50 50 | 42 28 16 | 20 128 |
Body+ | 375 | 50 100 35 50 50 50 50 | 35 20 10 | 10 140 |
Legs* | 300 | 50 100 35 50 50 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
R.Arm: Fireball |
L.Arm: Fireball |
Head: Fire Storm, Flame Sphere L3, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Imp
Class: Evil HP: 150 MP: 70 STR: 131 INT: 128 AGL: 125 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 75 | 30 42 24 38 25 8 49 | 3 12 7 | 20 0 |
L.Arm | 75 | 30 42 24 38 25 8 49 | 3 12 7 | 20 0 |
Head | 50 | 30 42 24 38 25 8 49 | 0 7 5 | 0 128 |
Body+ | 113 | 30 42 24 38 25 8 49 | 2 11 8 | 30 0 |
Wings* | 90 | 30 42 24 38 25 8 49 | 3 15 10 | 20 160 |
Legs | 90 | 30 42 24 38 25 8 49 | 5 17 12 | 30 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Aqua Blast, Explosion L2, Fireball, Gaea Strike L2, Lightning Bolt, |
Poison Mist, Radial Surge L2, Stun Cloud, Vulcan Lance |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Iron Crab
Class: Beast HP: 375 MP: 0 STR: 145 INT: 137 AGL: 110 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 188 | 55 25 75 45 55 55 55 | 30 30 10 | 15 64 |
L.Arm | 188 | 55 25 75 45 55 55 55 | 30 30 10 | 15 64 |
Mouth+ | 285 | 55 25 75 45 55 55 55 | 25 15 35 | 35 192 |
Body | 282 | 55 25 75 45 55 55 55 | 30 30 10 | 5 32 |
R.Leg* | 282 | 55 25 75 45 55 55 55 | 30 30 10 | 20 32 |
L.Leg* | 282 | 55 25 75 45 55 55 55 | 30 30 10 | 20 32 |
----------------------------------------------------------------------------|
R.Arm: Pincer |
L.Arm: Pincer |
Mouth: Aqua Bubble |
R.Leg: Tidal Rush |
L.Leg: Tidal Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Iron Golem
Class: Evil HP: 420 MP: 0 STR: 148 INT: 142 AGL: 102 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 210 | 32 72 45 75 18 72 55 | 15 25 -5 | 15 64 |
L.Arm | 210 | 32 72 45 75 18 72 55 | 15 25 -5 | 15 64 |
Head | 140 | 32 72 45 75 18 72 55 | 15 25 -5 | 52 80 |
Chest+ | 315 | 32 72 45 75 18 72 55 | 5 10 -20 | 48 32 |
R.Leg* | 126 | 32 72 45 75 18 72 55 | 15 25 0 | 0 72 |
L.Leg* | 126 | 32 72 45 75 18 72 55 | 15 25 0 | 0 72 |
----------------------------------------------------------------------------|
R.Arm: Granite Punch, Normal |
L.Arm: Granite Punch, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Kali
Class: Human HP: 500 MP: 500 STR: 142 INT: 140 AGL: 120 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 125 | 25 25 25 10 60 25 25 | 5 5 20 | 10 128 |
R.Arm | 125 | 25 60 10 25 25 25 25 | 20 5 5 | 10 64 |
L.Arm | 125 | 25 25 25 60 10 25 25 | 5 20 5 | 10 64 |
L.Arm | 125 | 25 10 60 25 25 25 25 | 5 5 20 | 10 64 |
Head+ | 125 | 25 25 25 25 25 10 60 | 5 5 5 | 15 64 |
Legs* | 125 | 25 25 10 25 25 60 10 | 5 5 5 | 15 64 |
----------------------------------------------------------------------------|
R.Arm: Caeser's Thrust |
R.Arm: Heaven's Tear |
L.Arm: Tyrant's Mace |
L.Arm: Raven Eye |
Head: Degenerate, Tarnish |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Last Crusader (Strong)
Class: Evil HP: 480 MP: 240 STR: 134 INT: 142 AGL: 118 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 240 | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
L.Arm | 240 | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
Chest+ | 360 | 45 70 70 70 70 70 70 | 10 36 25 | 25 64 |
Abdomen | 240 | 45 70 70 70 70 70 70 | -5 15 10 | 0 255 |
Legs* | 288 | 45 70 70 70 70 70 70 | -5 15 10 | 50 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Herakles, Prostasia, Stun Cloud |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Last Crusader (Weak)
Class: Evil HP: 400 MP: 180 STR: 134 INT: 142 AGL: 118 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 200 | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
L.Arm | 200 | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
Chest+ | 300 | 45 70 70 70 70 70 70 | 10 36 25 | 25 64 |
Abdomen | 200 | 45 70 70 70 70 70 70 | -5 15 10 | 0 255 |
Legs* | 240 | 45 70 70 70 70 70 70 | -5 15 10 | 50 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Invigorate, Prostasia |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Lich
Class: Evil HP: 120 MP: 105 STR: 130 INT: 135 AGL: 120 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 63 | 34 46 49 54 57 25 75 | 0 0 0 | 15 32 |
L.Arm | 63 | 34 46 49 54 57 25 75 | 0 0 0 | 15 32 |
Head+ | 42 | 34 46 49 54 57 25 75 | 3 3 3 | 20 96 |
Body | 94 | 34 46 49 54 57 25 75 | 5 5 5 | 20 16 |
Legs* | 75 | 34 46 49 54 57 25 75 | 10 10 10 | 5 128 |
----------------------------------------------------------------------------|
R.Arm: Explosion L1, Flame Sphere L1, Normal, Thunderburst L1 |
L.Arm: Avalanche L1, Gaea Strike L1, Meteor L1, Normal, Radial Surge L1 |
Head: Dark Chant, Degenerate, Drain Mind, Explosion L1, Gaea Strike L2, |
Heal B, Meteor L1, Poison Mist, Psychodrain, Radial Surge L1, |
Recharge 25 MP, Silence, Spirit Surge, Tarnish, Thunderburst L2 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Lich Lord
Class: Evil HP: 285 MP: 320 STR: 137 INT: 140 AGL: 125 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 143 | 36 48 51 56 59 35 85 | 0 0 0 | 15 32 |
L.Arm | 143 | 36 48 51 56 59 35 85 | 0 0 0 | 15 32 |
Head+ | 95 | 36 48 51 56 59 35 85 | 6 6 6 | 35 96 |
Chest | 214 | 36 48 51 56 59 35 85 | 10 10 10 | 35 48 |
Legs* | 171 | 36 48 51 56 59 35 85 | 15 15 15 | 0 160 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Avalanche L3, Curse, Dark Chant, Drain Mind, Flame Sphere L3, |
Meteor L3, Radial Surge L3, Recharge 25 MP, Recharge 50 MP, |
Silence, Spirit Surge, Stun Cloud, Tarnish |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Lizardman (Strong)
Class: Dragon HP: 240 MP: 26 STR: 115 INT: 110 AGL: 112 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 120 | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
L.Arm | 120 | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
Head | 80 | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 |
Body+ | 180 | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 |
Legs* | 144 | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Lizardman (Weak)
Class: Dragon HP: 195 MP: 26 STR: 115 INT: 110 AGL: 112 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 98 | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
L.Arm | 98 | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
Head | 65 | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 |
Body+ | 146 | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 |
Legs* | 117 | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Mandel
Class: Undead HP: 145 MP: 15 STR: 113 INT: 62 AGL: 85 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 49 | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
L.Arm | 49 | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
Head | 44 | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
Body+ | 109 | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
Legs* | 109 | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 16 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Marid
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGL: 122 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 50 35 100 50 50 50 50 | 40 25 15 | 0 192 |
L.Arm | 250 | 50 35 100 50 50 50 50 | 40 25 15 | 0 192 |
Head | 167 | 50 35 100 50 50 50 50 | 42 28 16 | 20 128 |
Body+ | 375 | 50 35 100 50 50 50 50 | 35 20 10 | 10 140 |
Legs* | 300 | 50 35 100 50 50 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
R.Arm: Aqua Blast |
L.Arm: Aqua Blast |
Head: Acid Flow, Avalanche L3, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Mimic
Class: Beast HP: 120 MP: 0 STR: 123 INT: 95 AGL: 105 SPD: 12
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 90 | 15 -15 40 30 -10 38 26 | 35 10 55 | 40 30 |
Tail | 70 | 15 -15 40 30 -10 38 26 | 55 25 85 | -50 0 |
Legs* | 90 | 15 -15 40 30 -10 38 26 | 35 10 55 | 40 35 |
----------------------------------------------------------------------------|
Body: Normal |
Tail: Numbing Needle |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Minotaur
Class: Beast HP: 278 MP: 5 STR: 88 INT: 85 AGL: 105 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 139 | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 |
L.Arm | 139 | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 |
Head | 92 | 15 -5 43 45 10 15 30 | -8 0 5 | 32 144 |
Body+ | 208 | 48 16 50 52 27 35 40 | -2 3 8 | 8 96 |
R.Leg* | 83 | 47 19 48 50 30 34 42 | 13 21 28 | 0 144 |
L.Leg* | 167 | 47 19 48 50 30 34 42 | 13 21 28 | 0 83 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Giga Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Minotaur Lord
Class: Beast HP: 540 MP: 0 STR: 110 INT: 130 AGL: 104 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 270 | 45 45 30 25 35 15 55 | 0 5 10 | 35 128 |
L.Arm | 270 | 45 45 30 25 35 15 55 | 0 5 10 | 35 128 |
Head | 180 | 45 45 30 25 35 15 55 | 0 5 10 | 20 150 |
Chest+ | 405 | 45 45 30 25 35 15 55 | -3 7 8 | 16 96 |
R.Leg* | 162 | 45 45 30 25 35 15 55 | 13 17 38 | 0 160 |
L.Leg* | 162 | 45 45 30 25 35 15 55 | 13 17 38 | 0 160 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Giga Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Minotaur Zombie
Class: Undead HP: 680 MP: 0 STR: 125 INT: 136 AGL: 112 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 340 | 50 20 55 50 30 35 40 | 5 10 15 | 30 128 |
L.Arm | 340 | 50 20 55 50 30 35 40 | 5 10 15 | 30 128 |
Head | 227 | 50 20 55 50 30 35 40 | 5 10 15 | 15 192 |
Body+ | 510 | 50 20 55 50 30 35 40 | 6 11 15 | 8 96 |
R.Leg* | 204 | 50 20 55 50 30 35 40 | 16 23 25 | 0 192 |
L.Leg* | 204 | 50 20 55 50 30 35 40 | 16 23 25 | 0 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Giga Rush |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Mullenkamp Soldier (Type 1)
Class: Human HP: 62 MP: 15 STR: 90 INT: 72 AGL: 89 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 | 5 0 0 0 0 0 0 | 0 0 0 | 15 0 |
L.Arm | 35 | 5 0 0 0 0 0 0 | 0 0 0 | 10 0 |
Head | 62 | -5 0 0 0 0 0 0 | 0 0 0 | 25 0 |
Body+ | 62 | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 |
Legs* | 35 | 5 0 0 0 0 0 0 | 0 0 0 | -10 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Mullenkamp Soldier (Type 2)
Class: Human HP: 68 MP: 25 STR: 84 INT: 68 AGL: 92 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 40 | 5 0 0 0 0 0 0 | 0 0 0 | 13 0 |
L.Arm | 40 | 5 0 0 0 0 0 0 | 0 0 0 | 18 0 |
Head | 68 | -5 0 0 0 0 0 0 | 0 0 0 | 22 0 |
Body+ | 68 | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 |
Legs* | 40 | 5 0 0 0 0 0 0 | 0 0 0 | -5 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Mummy
Class: Undead HP: 95 MP: 4 STR: 127 INT: 78 AGL: 102 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 48 | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 |
L.Arm | 48 | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 |
Head | 32 | 5 0 34 27 -15 -15 42 | -5 5 8 | 35 0 |
Body+ | 72 | 5 0 34 27 -15 -15 42 | -5 5 8 | 5 0 |
Legs* | 57 | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Neesa
Class: Human HP: 450 MP: 82 STR: 117 INT: 125 AGL: 115 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 225 | 14 32 38 35 36 41 36 | 0 0 45 | 20 32 |
L.Arm | 225 | 14 32 38 35 36 41 36 | 0 0 45 | 20 32 |
Head | 150 | 14 32 38 35 36 41 36 | 10 10 41 | 0 255 |
Body+ | 338 | 14 32 38 35 36 41 36 | 7 7 40 | 20 16 |
Legs* | 338 | 14 32 38 35 36 41 36 | 0 15 40 | 16 128 |
----------------------------------------------------------------------------|
R.Arm: Bonecrusher, Ignis Wheel, Magic Cancel, Normal |
L.Arm: Cure Numbness, Hex Flux, Normal, Quickshock |
Head: Blessing, Heal B, Magic Cancel |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X |
----------------------------------------------------------------------------|
Nightmare
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGL: 122 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 250 | 50 50 50 50 50 35 100 | 40 25 15 | 0 192 |
L.Arm | 250 | 50 50 50 50 50 35 100 | 40 25 15 | 0 192 |
Head | 167 | 50 50 50 50 50 35 100 | 42 28 16 | 20 128 |
Chest+ | 375 | 50 50 50 50 50 35 100 | 35 20 10 | 10 140 |
Legs* | 300 | 50 50 50 50 50 35 100 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
R.Arm: Dark Chant |
L.Arm: Dark Chant |
Head: Curse, Meteor L3, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Nightstalker (Strong)
Class: Evil HP: 260 MP: 110 STR: 128 INT: 138 AGL: 115 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 130 | 40 50 50 50 25 35 85 | 35 20 48 | 10 255 |
L.Arm | 130 | 40 25 50 50 50 35 85 | 35 25 48 | 10 255 |
Chest+ | 195 | 40 50 50 25 50 35 85 | 35 25 48 | 5 255 |
Abdomen | 195 | 30 50 50 50 50 35 85 | 25 5 38 | 50 0 |
Legs* | 156 | 40 50 50 50 50 35 85 | 35 25 48 | 10 255 |
----------------------------------------------------------------------------|
R.Arm: Magic Cancel, Normal |
L.Arm: Magic Cancel, Normal |
Abdomen: Degenerate, Tarnish |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Nightstalker (Weak)
Class: Evil HP: 180 MP: 90 STR: 128 INT: 138 AGL: 115 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 90 | 40 50 50 50 25 35 85 | 35 20 48 | 10 255 |
L.Arm | 90 | 40 25 50 50 50 35 85 | 35 25 48 | 10 255 |
Chest+ | 135 | 40 50 50 25 50 35 85 | 35 25 48 | 5 255 |
Abdomen | 135 | 30 50 50 50 50 35 85 | 25 5 38 | 50 0 |
Legs* | 108 | 40 50 50 50 50 35 85 | 35 25 48 | 10 255 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Abdomen: Frost Fusion, Solid Shock |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Ogre (Strong)
Class: Beast HP: 540 MP: 35 STR: 136 INT: 138 AGL: 105 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 225 | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
L.Arm | 225 | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
Head | 150 | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 |
Body+ | 338 | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 |
R.Leg* | 135 | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
L.Leg* | 135 | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Ogre (Weak)
Class: Beast HP: 370 MP: 35 STR: 136 INT: 138 AGL: 105 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 185 | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
L.Arm | 185 | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
Head | 124 | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 |
Body+ | 278 | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 |
R.Leg* | 111 | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
L.Leg* | 111 | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Cureall, Heal B, Magic Cancel, Silence |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Ogre Lord (Strong)
Class: Beast HP: 565 MP: 110 STR: 138 INT: 142 AGL: 114 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 283 | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
L.Arm | 283 | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
Head | 189 | 42 30 49 56 45 62 54 | 5 15 55 | 0 240 |
Body+ | 424 | 42 30 49 56 45 62 54 | 11 7 32 | 0 32 |
R.Leg* | 170 | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
L.Leg* | 170 | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Clearance, Degenerate, Surging Balm, Tornado |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Ogre Lord (Weak)
Class: Beast HP: 380 MP: 70 STR: 138 INT: 142 AGL: 114 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 190 | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
L.Arm | 190 | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
Head | 127 | 42 30 49 56 45 62 54 | 5 15 55 | 0 240 |
Body+ | 285 | 42 30 49 56 45 62 54 | 11 7 32 | 0 32 |
R.Leg* | 114 | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
L.Leg* | 114 | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Drain Mind, Heal B, Poison Mist, Stun Cloud |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Ogre Zombie
Class: Undead HP: 620 MP: 120 STR: 145 INT: 148 AGL: 125 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 310 | 35 23 51 54 37 25 66 | 5 -3 35 | 15 192 |
L.Arm | 310 | 35 23 51 54 37 25 66 | 5 -3 35 | 15 192 |
Head | 207 | 45 33 61 64 38 35 77 | 10 25 60 | 0 255 |
Body+ | 465 | 45 33 61 64 38 35 77 | 25 15 50 | 0 32 |
R.Leg* | 186 | 50 33 61 64 38 35 77 | 15 0 35 | 15 192 |
L.Leg* | 186 | 50 33 61 64 38 35 77 | 15 0 35 | 15 192 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Orc
Class: Human HP: 240 MP: 20 STR: 115 INT: 128 AGL: 110 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 120 | 28 22 -10 5 25 23 18 | 10 25 -5 | -5 16 |
L.Arm | 120 | 28 22 -10 5 25 23 18 | 10 25 -5 | -5 16 |
Head | 80 | 28 22 -10 5 25 23 18 | 10 25 -5 | 15 32 |
Body+ | 180 | 28 22 -10 5 25 23 18 | 10 25 -5 | 5 16 |
Legs* | 144 | 28 22 -10 5 25 23 18 | 10 25 -5 | 35 128 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Orc Leader
Class: Human HP: 280 MP: 110 STR: 122 INT: 134 AGL: 116 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 140 | 34 28 -4 11 31 29 24 | -7 20 35 | 0 32 |
L.Arm | 140 | 34 28 -4 11 31 29 24 | -7 20 35 | 0 32 |
Head | 93 | 34 28 -4 11 31 29 24 | -7 20 35 | 25 64 |
Body+ | 210 | 34 28 -4 11 31 29 24 | -7 20 35 | 35 0 |
Legs* | 168 | 34 28 -4 11 31 29 24 | -7 20 35 | 45 160 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Blessing, Cureall, Degenerate, Drain Heart, Drain Mind, |
Frost Fusion, Heal B, Herakles, Luft Fusion, Magic Cancel, |
Prostasia, Soil Fusion, Spark Fusion, Tarnish |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Poison Slime (Strong)
Class: Beast HP: 112 MP: 0 STR: 134 INT: 82 AGL: 106 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 112 | 54 -44 44 68 -22 54 36 | 15 0 52 | 25 0 |
----------------------------------------------------------------------------|
Body: Poison Sneeze |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Poison Slime (Weak)
Class: Beast HP: 75 MP: 0 STR: 120 INT: 51 AGL: 96 SPD: 8
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 75 | 44 -34 34 54 -17 43 48 | 5 -17 35 | -5 0 |
----------------------------------------------------------------------------|
Body: Poison Sneeze |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Quicksilver
Class: Evil HP: 120 MP: 70 STR: 115 INT: 115 AGL: 122 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 60 | 10 10 24 15 5 0 15 | 0 5 5 | 10 0 |
L.Arm | 60 | 10 10 24 15 5 0 15 | 0 5 5 | 10 0 |
Head | 40 | 10 10 24 15 5 0 15 | 3 5 2 | 0 32 |
Body+ | 90 | 10 10 24 15 5 0 15 | -2 3 3 | 15 0 |
Legs* | 72 | 10 10 24 15 5 0 15 | 0 5 5 | 5 64 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Dispel, Drain Heart, Drain Mind, Silence |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Ravana
Class: Human HP: 750 MP: 750 STR: 155 INT: 150 AGL: 125 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 188 | 30 30 30 15 70 30 30 | 10 10 30 | 15 128 |
R.Arm | 188 | 30 70 15 30 30 30 30 | 30 10 10 | 15 96 |
L.Arm | 188 | 30 30 30 70 15 30 30 | 10 30 10 | 15 96 |
L.Arm | 188 | 30 15 70 30 30 30 30 | 10 10 30 | 15 96 |
Head+ | 188 | 30 30 30 30 30 15 70 | 10 10 10 | 20 96 |
Legs* | 188 | 30 30 15 30 30 70 15 | 10 10 10 | 20 96 |
----------------------------------------------------------------------------|
R.Arm: Caeser's Thrust |
R.Arm: Heaven's Tear |
L.Arm: Tyrant's Mace |
L.Arm: Raven Eye |
Head: Leadbones, Surging Balm |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Rosencrantz
Class: Human HP: 480 MP: 25 STR: 109 INT: 105 AGL: 116 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 240 | 5 35 35 55 10 35 35 | 15 15 15 | 25 128 |
L.Arm | 240 | 5 35 35 10 55 35 35 | 15 15 15 | 25 128 |
Head | 160 | 5 35 35 35 35 10 55 | 15 15 15 | 25 128 |
Body+ | 360 | 5 10 55 35 35 35 35 | 15 15 15 | 25 128 |
Legs* | 288 | 5 55 10 35 35 35 35 | 15 15 15 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Cherry Ronde, Normal, Recover 50 HP, Rending Gale |
L.Arm: Normal, Papillon Reel, Rending Gale, Vile Scar |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Sackheim
Class: Human HP: 150 MP: 15 STR: 90 INT: 88 AGL: 101 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 75 | 12 0 0 0 0 0 0 | 3 6 4 | 15 0 |
L.Arm | 75 | 12 0 0 0 0 0 0 | 3 6 4 | 15 0 |
Head | 50 | 12 0 0 0 0 0 0 | 3 6 4 | 25 0 |
Body+ | 113 | 7 0 0 0 0 0 0 | 3 6 4 | -5 0 |
Legs* | 90 | 12 0 0 0 0 0 0 | 3 6 4 | 25 0 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Sarjik
Class: Human HP: 180 MP: 65 STR: 111 INT: 98 AGL: 108 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 90 | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 |
L.Arm | 90 | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 |
Head | 60 | 10 28 12 3 37 47 18 | -5 25 25 | 28 0 |
Body+ | 135 | 10 28 12 3 37 47 18 | -5 25 25 | 0 0 |
Legs* | 108 | 10 28 12 3 37 47 18 | -5 25 25 | -10 25 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Shadow
Class: Evil HP: 165 MP: 260 STR: 125 INT: 140 AGL: 110 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 165 | 50 -20 -20 -20 -20 50 50 | 10 15 0 | 0 0 |
----------------------------------------------------------------------------|
Body: Aqua Blast, Avalanche L2, Fireball, Flame Sphere L2, Gaea Strike L2, |
Lightning Bolt, Mind Blast, Thunderburst L2, Vulcan Lance |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Shrieker
Class: Evil HP: 160 MP: 150 STR: 130 INT: 125 AGL: 145 SPD: 16
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 80 | 15 7 27 18 2 25 2 | 5 0 10 | 10 30 |
L.Arm | 80 | 15 7 27 18 2 25 2 | 5 0 10 | 30 0 |
Head | 54 | 15 7 27 18 2 25 2 | 8 2 15 | 30 64 |
Body+ | 120 | 15 7 27 18 2 25 2 | 4 -5 12 | 50 0 |
Legs* | 96 | 15 7 27 18 2 25 2 | 5 0 10 | 35 128 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Banish, Degenerate, Leadbones, Psychodrain |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Silver Wolf
Class: Beast HP: 75 MP: 0 STR: 90 INT: 72 AGL: 84 SPD: 22
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 75 | 5 30 -25 5 5 -15 40 | 0 -10 -5 | 0 0 |
----------------------------------------------------------------------------|
Body: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Skeleton (One Arm)
Class: Undead HP: 116 MP: 15 STR: 108 INT: 72 AGL: 94 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 58 | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 18 48 |
Head | 39 | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 32 0 |
Body+ | 87 | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 5 0 |
Legs* | 70 | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 32 48 |
----------------------------------------------------------------------------|
R.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Skeleton (Two Arm)
Class: Undead HP: 125 MP: 18 STR: 113 INT: 85 AGL: 105 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 63 | 8 20 -4 -11 31 -33 51 | 4 11 -12 | 32 64 |
L.Arm | 63 | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 32 64 |
Head | 42 | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 36 0 |
Body+ | 94 | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 5 32 |
Legs* | 75 | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 24 64 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Skeleton Knight
Class: Undead HP: 160 MP: 32 STR: 122 INT: 92 AGL: 109 SPD: 18
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 80 | 12 25 -9 -18 34 -28 49 | 8 15 -9 | 48 64 |
L.Arm | 80 | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 48 64 |
Head | 53 | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 24 16 |
Body+ | 120 | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 24 0 |
Legs* | 96 | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 32 72 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Sky Dragon
Class: Dragon HP: 670 MP: 0 STR: 148 INT: 142 AGL: 113 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 670 | 36 45 45 30 75 48 43 | 0 -5 13 | 30 32 |
Neck | 177 | 42 45 45 30 75 48 43 | 3 1 15 | 55 192 |
Body+ | 398 | 42 45 45 30 75 48 43 | 12 7 25 | 60 224 |
Tail | 398 | 42 45 45 30 75 48 43 | -4 15 10 | 55 159 |
R.Leg* | 159 | 42 45 45 30 75 48 43 | 8 6 32 | 25 140 |
L.Leg* | 159 | 42 45 45 30 75 48 43 | 8 6 32 | 25 140 |
----------------------------------------------------------------------------|
Head: Bite B, Thunder Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Slime (Strong)
Class: Beast HP: 60 MP: 0 STR: 128 INT: 62 AGL: 82 SPD: 14
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 60 | 48 -38 38 64 -19 44 44 | 15 0 43 | 25 0 |
----------------------------------------------------------------------------|
Body: Acid Sneeze, Acrid Ooze |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Slime (Weak)
Class: Beast HP: 40 MP: 0 STR: 115 INT: 48 AGL: 78 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 40 | 38 -28 28 52 -14 41 46 | 5 -17 28 | -5 0 |
----------------------------------------------------------------------------|
Body: Acrid Ooze |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Snow Dragon
Class: Dragon HP: 720 MP: 0 STR: 152 INT: 145 AGL: 116 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 720 | 34 28 81 42 38 65 43 | -10 -5 15 | 25 32 |
Neck | 216 | 34 28 81 42 38 65 43 | -6 -1 19 | 45 192 |
Body+ | 540 | 34 28 81 42 38 65 43 | -2 1 24 | 62 224 |
Tail | 144 | 34 28 81 42 38 65 43 | 5 -16 12 | 65 16 |
R.Leg* | 216 | 34 28 81 42 38 65 43 | 3 6 29 | 28 192 |
L.Leg* | 216 | 34 28 81 42 38 65 43 | 3 6 29 | 28 192 |
----------------------------------------------------------------------------|
Head: Bite B, Frost Breath |
Tail: Tail Attack |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Stirge
Class: Beast HP: 90 MP: 0 STR: 115 INT: 45 AGL: 118 SPD: 28
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body+ | 90 | 15 -10 10 -18 18 -15 15 | 5 -10 25 | 0 0 |
----------------------------------------------------------------------------|
Body: Bloodsuck, Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Sydney
Class: Human HP: 300 MP: 500 STR: 117 INT: 128 AGL: 110 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 150 | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
L.Arm | 150 | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
Head | 100 | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
Body+ | 225 | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
Legs* | 180 | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Body: Heal B, Prostasia |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Tieger
Class: Human HP: 540 MP: 75 STR: 128 INT: 125 AGL: 110 SPD: 20
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 270 | 12 29 37 36 42 40 34 | 45 0 0 | 5 72 |
L.Arm | 270 | 12 29 37 36 42 40 34 | 45 0 0 | 5 72 |
Head | 180 | 12 29 37 36 42 40 34 | 41 10 10 | 0 255 |
Body+ | 405 | 12 29 37 36 42 40 34 | 40 7 7 | 0 64 |
Legs* | 405 | 12 29 37 36 42 40 34 | 40 15 0 | 16 128 |
----------------------------------------------------------------------------|
R.Arm: Bear Claw, Iron Ripper, Magic Cancel, Normal |
L.Arm: Accursed Umbra, Cure Numbness, Emetic Bomb, Normal |
Head: Degenerate, Silence |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X |
----------------------------------------------------------------------------|
Water Elemental (Strong)
Class: Phantom HP: 400 MP: 170 STR: 142 INT: 130 AGL: 120 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 200 | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 200 | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
Head | 133 | 45 5 75 45 45 45 45 | 12 35 10 | 15 128 |
Body+ | 300 | 45 5 75 45 45 45 45 | 12 35 10 | 5 128 |
Legs* | 240 | 45 5 75 45 45 45 45 | 12 35 10 | 25 128 |
----------------------------------------------------------------------------|
R.Arm: Aqua Blast |
L.Arm: Aqua Blast |
Head: Avalanche L1, Recharge 100 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Water Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGL: 112 SPD: 24
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 115 | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 115 | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
Head | 76 | 45 5 75 45 45 45 45 | 12 35 10 | 15 32 |
Body+ | 173 | 45 5 75 45 45 45 45 | 12 35 10 | 5 32 |
Legs* | 138 | 45 5 75 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
R.Arm: Aqua Blast |
L.Arm: Aqua Blast |
Head: Avalanche L1, Avalanche L2, Drain Mind, Recharge 25 MP |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Wraith
Class: Phantom HP: 120 MP: 140 STR: 130 INT: 125 AGL: 105 SPD: 0
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 60 | 15 15 15 15 15 -15 30 | 18 23 24 | 20 0 |
L.Arm | 60 | 15 15 15 15 15 -15 30 | 18 23 24 | 20 0 |
Head | 60 | 18 18 18 18 18 -10 40 | 18 23 35 | 20 0 |
Body+ | 90 | 18 18 18 18 18 -10 40 | 18 23 24 | 0 16 |
----------------------------------------------------------------------------|
R.Arm: Mind Blast, Poltergeist, Reaper's Scythe |
L.Arm: Mind Blast, Poltergeist, Reaper's Scythe |
Head: Avalanche L2, Curse, Dark Chant, Explosion L2, Flame Sphere L2, |
Meteor L2, Poison Mist, Radial Surge L2, Silence, Solid Shock, |
Spirit Surge, Thunderburst L2 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Wyvern (Strong)
Class: Dragon HP: 340 MP: 0 STR: 136 INT: 145 AGL: 99 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 340 | 39 42 45 43 48 47 41 | -2 11 -8 | 35 128 |
Neck | 170 | 39 42 45 43 48 47 41 | -5 8 -12 | 45 192 |
Body+ | 255 | 39 42 45 43 48 47 41 | -8 3 -17 | 65 224 |
Tail | 102 | 39 42 45 43 48 47 41 | -25 15 5 | 0 16 |
R.Leg* | 112 | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 |
L.Leg* | 112 | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 |
----------------------------------------------------------------------------|
Head: Bite A, Fire Breath B |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Wyvern (Weak)
Class: Dragon HP: 85 MP: 0 STR: 85 INT: 55 AGL: 74 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 24 | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 |
Neck | 85 | 35 15 15 15 15 5 10 | 0 8 15 | 20 0 |
Body+ | 85 | 35 15 15 15 15 5 10 | 10 18 25 | 10 0 |
Tail | 85 | 30 15 15 15 15 5 10 | -10 0 6 | -15 0 |
R.Leg* | 15 | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 |
L.Leg* | 15 | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 |
----------------------------------------------------------------------------|
Head: Bite A, Fire Breath B |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Wyvern Knight
Class: Dragon HP: 525 MP: 0 STR: 139 INT: 150 AGL: 125 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 525 | 40 41 44 45 50 48 52 | 0 10 -5 | 35 128 |
Neck | 262 | 40 41 44 45 50 48 52 | -5 15 10 | 45 192 |
Body+ | 394 | 40 41 44 45 50 48 52 | -10 16 8 | 50 240 |
Tail | 128 | 40 41 44 45 50 48 52 | 25 -25 15 | 25 16 |
R.Leg* | 158 | 40 41 44 45 50 48 52 | 30 25 10 | 15 128 |
L.Leg* | 158 | 40 41 44 45 50 48 52 | 30 25 10 | 15 128 |
----------------------------------------------------------------------------|
Head: Bite A, Fire Breath B |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Wyvern Queen
Class: Dragon HP: 700 MP: 0 STR: 158 INT: 15 AGL: 135 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 700 | 42 45 50 48 48 52 53 | 5 15 -15 | 35 128 |
Neck | 350 | 42 45 50 48 48 52 53 | -5 21 12 | 45 192 |
Body+ | 525 | 42 45 50 48 48 52 53 | -15 21 -5 | 65 240 |
Tail | 326 | 42 45 50 48 48 52 53 | -25 10 20 | 40 16 |
R.Leg* | 210 | 42 45 50 48 48 52 53 | 15 50 32 | 25 128 |
L.Leg* | 210 | 42 45 50 48 48 52 53 | 15 50 32 | 25 128 |
----------------------------------------------------------------------------|
Head: Bite A, Fire Breath B |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Zombie (One Arm)
Class: Undead HP: 120 MP: 5 STR: 106 INT: 64 AGL: 78 SPD: 7
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 60 | 5 -15 25 10 3 -21 35 | 0 -5 12 | 0 32 |
Head | 40 | 5 -15 25 10 3 -21 35 | 0 -5 12 | 26 0 |
Body+ | 90 | 5 -15 25 10 3 -21 35 | 0 -5 12 | 5 0 |
Legs* | 55 | 5 -15 25 10 3 -21 35 | 0 -5 12 | 25 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie (Two Arm)
Class: Undead HP: 145 MP: 6 STR: 115 INT: 67 AGL: 87 SPD: 7
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 72 | 10 -13 29 15 5 -26 38 | 3 -2 15 | 18 32 |
L.Arm | 72 | 10 -13 29 15 5 -26 38 | 3 -2 15 | 18 32 |
Head | 48 | 10 -13 29 15 5 -26 38 | 3 -2 15 | 35 0 |
Body+ | 109 | 10 -13 29 15 5 -26 38 | 3 -2 15 | 5 0 |
Legs* | 87 | 10 -13 29 15 5 -26 38 | 3 -2 15 | 5 32 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Fighter
Class: Undead HP: 135 MP: 15 STR: 118 INT: 62 AGL: 85 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 68 | 7 -13 29 15 5 -26 38 | 5 -3 20 | 27 48 |
L.Arm | 68 | 15 -13 29 15 5 -26 38 | 5 -3 20 | 27 48 |
Head | 45 | 15 -13 29 15 5 -26 38 | 5 -3 20 | 38 0 |
Body+ | 101 | 15 -13 29 15 5 -26 38 | 5 -3 20 | 0 16 |
Legs* | 81 | 15 -13 29 15 5 -26 38 | 5 -3 20 | 16 48 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Knight (One Arm)
Class: Undead HP: 141 MP: 28 STR: 108 INT: 84 AGL: 85 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 70 | 5 -18 22 11 3 -21 38 | 2 -6 17 | 15 37 |
Head | 47 | 5 -18 22 11 3 -21 38 | 2 -6 17 | 30 0 |
Body+ | 106 | 5 -18 22 11 3 -21 38 | 2 -6 17 | 5 0 |
Legs* | 85 | 5 -18 22 11 3 -21 38 | 2 -6 17 | 25 37 |
----------------------------------------------------------------------------|
R.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Knight (Two Arm)
Class: Undead HP: 152 MP: 32 STR: 122 INT: 96 AGL: 98 SPD: 10
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 76 | 8 -16 26 16 5 -26 43 | 5 -3 20 | 21 52 |
L.Arm | 76 | 10 -16 26 16 5 -26 43 | 5 -3 20 | 21 52 |
Head | 51 | 10 -16 26 16 5 -26 43 | 5 -3 20 | 35 0 |
Body+ | 114 | 10 -16 26 16 5 -26 43 | 5 -3 20 | 5 24 |
Legs* | 61 | 10 -16 26 16 5 -26 43 | 5 -3 20 | 18 48 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Mage
Class: Undead HP: 135 MP: 80 STR: 125 INT: 124 AGL: 105 SPD: 6
| HP | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 68 | 12 -12 42 38 3 -5 52 | 0 10 17 | 24 52 |
L.Arm | 68 | 12 -12 42 38 3 -5 52 | 0 10 17 | 24 52 |
Head | 45 | 12 -12 42 38 3 -5 52 | -5 7 14 | 42 0 |
Body+ | 101 | 12 -12 42 38 3 -5 52 | 2 13 22 | 42 32 |
Legs* | 81 | 12 -12 42 38 3 -5 52 | 5 6 17 | 10 64 |
----------------------------------------------------------------------------|
R.Arm: Normal |
L.Arm: Normal |
Head: Aqua Blast, Fireball, Herakles, Lightning Bolt, Poison Mist, |
Psychodrain, Solid Shock, Vulcan Lance |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
-----------------------
- 7b. Enemy locations -
-----------------------
In this section I list the enemies which are newly encountered in each
area of the game, categorized by Type and Affinity weakness. This is
useful for planning your equipment in each area - if the Blunt-weak
enemies are also weak against Water, you'll do well to put an Undine
Jasper in your Mace ahead of time so that you're prepared.
BEGINNING
Blunt: Mullenkamp Soldier (Type 1)
Mullenkamp Soldier (Type 2)
Edged: Mullenkamp Soldier (Type 1)
Mullenkamp Soldier (Type 2)
Piercing: Mullenkamp Soldier (Type 1)
Mullenkamp Soldier (Type 2)
THE WINE CELLARS
Blunt: Crimson Blade (Type A)
Edged: Crimson Blade (Type B)
Bat EAR
Minotaur FIR/DRK
Piercing: Silver Wolf WAT
Zombie Knight LIT
Zombie LIT
Zombie Fighter LIT
Ghoul LIT
Dullahan LIT
THE CATACOMBS
Blunt: Skeleton LIT
Edged: Mummy AIR/LIT
Ghost DRK
Bat EAR
Piercing: Zombie Knight LIT
Zombie LIT
Zombie Fighter LIT
Ghoul LIT
Lizardman AIR
Silver Wolf WAT
Hellhound WAT
Slime FIR
SANCTUM
Blunt: Skeleton LIT
Skeleton Knight LIT
Golem AIR
Edged: Mummy AIR/LIT
Ghost DRK
Dragon LIT/DRK
Bat EAR
Piercing: Zombie Knight LIT
Zombie LIT
Zombie Fighter LIT
Ghoul LIT
Lizardman AIR
Silver Wolf WAT
Hellhound WAT
Slime FIR
Poison Slime FIR
TOWN CENTER WEST I
Blunt: Crimson Blade (Type D) AIR
Edged: Crimson Blade (Type C) LIT
CITY WALLS WEST
Blunt: Skeleton LIT
Skeleton Knight LIT
Edged: Bat EAR
Piercing: Zombie Knight LIT
Hellhound WAT
Slime FIR
THE ABANDONED MINES B1
Blunt: Goblin Leader AIR
Orc WAT
Fire Elemental WAT
Edged: Goblin AIR
Wyvern LIT/DRK
Piercing: Stirge EAR
Hellhound WAT
Mimic FIR
TOWN CENTER WEST II
Blunt: Crimson Blade (Type D) AIR
Piercing: Crimson Blade (Type F) FIR
UNDERCITY WEST I
Blunt: Giant Crab AIR
Skeleton Knight LIT
Edged: Zombie Mage FIR
Piercing: Zombie Knight LIT
Ghast LIT
SNOWFLY FOREST
Blunt: Fire Elemental WAT
Damascus Crab FIR
Edged: Grissom EAR
Ichthious EAR
Earth Dragon AIR
Piercing: Basilisk AIR
Zombie Knight LIT
Dark Crusader AIR
CITY WALLS SOUTH
Piercing: Lizardman AIR
Blood Lizard AIR
THE KEEP
Blunt: Rosencrantz ANY > DRK
Damascus Golem AIR
Edged: Rosencrantz ANY > DRK
Piercing: Rosencrantz ANY > DRK
TOWN CENTER SOUTH
Edged: Crimson Blade (Type H) LIT
Piercing: Crimson Blade (Type E) DRK
ABANDONED MINES B2
Blunt: Orc WAT
Air Elemental EAR
Earth Elemental AIR
Edged: Orc Leader WAT
Imp LIT
Piercing: Blood Lizard AIR
Sky Dragon EAR
UNDERCITY WEST II
Piercing: Dullahan LIT
TOWN CENTER EAST I
Blunt: Crimson Blade (Type K) EAR
Edged: Crimson Blade (Type I) EAR
Piercing: Crimson Blade (Type J) LIT
UNDERCITY EAST I
Blunt: Lich LIT
Edged: Quicksilver LIT
Lich LIT
Piercing: Harpy LIT
Lich LIT
Nightstalker AIR/FIR
CITY WALLS NORTH
Blunt: Dark Elemental LIT
Piercing: Blood Lizard AIR
IRON MAIDEN
Blunt: Skeleton LIT
Dark Skeleton LIT
Ravana ANY
Asura ANY
Death DRK
Shadow ANY > LIT/DRK
Edged: Mummy AIR/LIT
Wraith LIT
Ravana ANY
Asura ANY
Death DRK
Wyvern Queen FIR
Piercing: Zombie Knight LIT
Wyvern Knight FIR
Dark Dragon LIT
Ravana ANY
Dragon Zombie LIT
Ogre Zombie FIR
Asura ANY
Death DRK
Gargoyle EAR
TOWN CENTER SOUTH II
Blunt: Crimson Blade (Type G) FIR
Edged: Crimson Blade (Type H) LIT
Piercing: Crimson Blade (Type E) DRK
CITY WALLS EAST
Blunt: Skeleton Knight LIT
Dark Skeleton LIT
Edged: Zombie Mage FIR
Piercing: Gargoyle EAR
UNDERCITY WEST III
Blunt: Skeleton LIT
Skeleton Knight LIT
Dark Skeleton LIT
Dark Elemental LIT
Dark Eye LIT
Lich LIT
Edged: Zombie Mage FIR
Lich LIT
Piercing: Zombie Knight LIT
Ghast LIT
Gargoyle EAR
Dark Eye LIT
Lich LIT
UNDERCITY EAST II
Blunt: Tieger DRK
Lich LIT
Edged: Quicksilver LIT
Neesa FIR
Lich LIT
Piercing: Tieger DRK
Neesa FIR
Harpy LIT
Lich LIT
LIMESTONE QUARRY
Blunt: Water Elemental FIR
Earth Elemental AIR
Air Elemental EAR
Gremlin WAT
Edged: Ogre Lord FIR
Piercing: Ogre FIR
Snow Dragon FIR
Dullahan LIT
TEMPLE OF KILTIA
Blunt: Water Elemental FIR
Edged: Minotaur Lord LIT
Last Crusader NONE
Piercing: Nightstalker AIR/FIR
TEMPLE OF KILTIA II
Blunt: Kali ANY
Water Elemental FIR
Edged: Kali ANY
Piercing: Kali ANY
Nightstalker AIR/FIR
TOWN CENTER EAST II
Blunt: Crimson Blade (Type K) EAR
Edged: Crimson Blade (Type I) EAR
Piercing: Crimson Blade (Type J) LIT
THE GREAT CATHEDRAL
Blunt: Iron Crab FIR
Dark Skeleton LIT
Marid FIR
Ifrit WAT
Djinn EAR
Dao AIR
Nightmare LIT
Arch Dragon DRK
Lich LIT
Lich Lord LIT
Edged: Flame Dragon WAT
Lich LIT
Lich Lord LIT
Piercing: Zombie Knight LIT
Lich LIT
Lich Lord LIT
--------------------------
--------------------------
-- --
-- 8. ABILITY LISTING --
-- --
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Here's a sample listing to use for explanations of the formatting:
Explosion L1
Cost: 36 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Blunt Affinity: Physical Immune: None
The name and cost (precisely what sort of cost it is varies depending
on the ability type) should be self-explanatory.
"Targetable" abilities may be directed against specific hit locations.
Non-targetable abilities will always be directed against the target's
primary location (marked with a + in section 7). Depending on the
particulars of the ability, this may or may not matter.
Area-effect spells will hit all eligible targets in their area, while
non-area spells will strike a single hit location.
Ranges, and areas of effect for area-effect abilities, have a few
different shapes. The most common is Spheroid, which may be perfectly
spherical in which case the Range listed is just the radius. However,
some abilities have flattened or elongated shapes, and their range
will have multiple numbers for the multiple radii.
There are also two sorts of cylindrical areas used. The one I call
"center cylinder" is a cylinder with the user at the center, oriented
up and down (the Enchanter spells, for instance). "End cylinder" is a
cylinder oriented horizontally, with the user at one end (like
Unlock). The code allows for a wide range of other types of area, but
these three are the only ones which seem to be actually used.
Each ability has either one or two "hits" which actually implement the
ability's effects. For each hit, he first line notes what type of
effect it is. Effects directed at the user of the ability, rather
than its target, are marked as (User).
Each hit has a hit formula governing its chances of taking effect.
The formulas used are:
If #1 hit: Only seen on hit 2. If hit 1 hit, then hit 2 will also.
100%+gems: Has a base chance of 100%, but may be modified by relevant
20% gems.
Normal: Hit% = 100 + Acc - Dge
Acc = [AGL * (100 - RISK) / 100]
Dge = [(AGL + Evade) * (100 - RISK) / 100]
See section 2 for further discussion.
Warlock: Hit% = 130 + Acc - Dge - MP cost
Acc = [AGL * (100 - RISK) / 100]
Dge = [(AGL + Evade) * (100 - RISK) / 100]
Instakill: Hit% = 100 + Acc - Dge
Acc = [INT * (100 - RISK) / 100] * (HP/Max HP)
Dge = [(INT + Evade) * (100 - RISK) / 100]
Uses INT of all equipment.
Anal/Unlk: (RISK + 150) * 100 / 256
Chain: 100% * (1 - CEV/255)
There is also a power formula governing how much damage it does or
heals, or how many PP it uses, and so on. For attacks using the
normal formula, it notes whether STR or INT is used (if INT, it counts
as a magical attack and Class is not used), and what the multiplier
is.
The type and affinity are also listed for each hit, as well as whether
a target may be immune to it by dint of being Undead, or by not being
Undead, or by having a specific immunity.
Not all ability types will have all of this information.
------------------
- 8a. Break Arts -
------------------
Break Arts all have a Spheroid range. None of them are area-effect.
Accursed Umbra
Cost: 40 HP Targetable: N Range: 15 x 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: As weapon Immune: None
Hit 2: Curse
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Advent Sign
Cost: 75 HP Targetable: N Range: 9 x 8
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Edged Affinity: Light Immune: None
Bear Claw
Cost: 25 HP Targetable: Y Range: 18 x 17
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: As weapon Immune: None
Black Nebula
Cost: 75 HP Targetable: N Range: 10 x 9
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Dark Immune: None
Bonecrusher
Cost: 25 HP Targetable: Y Range: 18 x 17
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: As weapon Immune: None
Brimstone Hail
Cost: 25 HP Targetable: Y Range: 17 x 16
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Piercing Affinity: Dark Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Fire Immune: None
Cherry Ronde
Cost: 55 HP Targetable: Y Range: 13 x 12
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Edged Affinity: Water Immune: None
Death Wail
Cost: 55 HP Targetable: Y Range: 11 x 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: Dark Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Earth Immune: None
Double Fang
Cost: 55 HP Targetable: Y Range: 14 x 13
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: As weapon Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: As weapon Immune: None
Emetic Bomb
Cost: 75 HP Targetable: N Range: 9 x 8
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Edged Affinity: As weapon Immune: None
Giga Tempest
Cost: 55 HP Targetable: Y Range: 12 x 11
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: As weapon Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: As weapon Affinity: As weapon Immune: None
Glacial Gale
Cost: 40 HP Targetable: N Range: 16 x 15
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Air Immune: None
Hit 2: Numbness
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Gravis Aether
Cost: 55 HP Targetable: Y Range: 13 x 12
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Earth Immune: None
Heaven's Scorn
Cost: 40 HP Targetable: Y Range: 14 x 13
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: Light Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Air Immune: None
Hex Flux
Cost: 75 HP Targetable: N Range: 9 x 8
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Light Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Dark Immune: None
Ignis Wheel
Cost: 55 HP Targetable: Y Range: 12 x 11
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: As weapon Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Fire Immune: None
Iron Ripper
Cost: 55 HP Targetable: Y Range: 12 x 11
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: As weapon Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: As weapon Affinity: As weapon Immune: None
Killer Mantis
Cost: 55 HP Targetable: Y Range: 13 x 12
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Edged Affinity: As weapon Immune: None
Hit 2: MP Damage
Hit formula: If #1 hit Power formula: Normal (INT), multiplier 1.5
Type: As weapon Affinity: As weapon Immune: None
Lotus Palm
Cost: 25 HP Targetable: Y Range: 21 x 20
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Physical Immune: None
Mistral Edge
Cost: 25 HP Targetable: Y Range: 19 x 18
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: As weapon Immune: None
Papillon Reel
Cost: 75 HP Targetable: N Range: 10 x 9
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Edged Affinity: Light Immune: None
Quickshock
Cost: 40 HP Targetable: N Range: 15 x 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Air Immune: None
Hit 2: Numbness
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Rending Gale
Cost: 25 HP Targetable: Y Range: 19 x 18
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Piercing Affinity: As weapon Immune: None
Retribution
Cost: 75 HP Targetable: N Range: 12 x 11
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.5
Type: Blunt Affinity: Dark Immune: None
Riskbreak
Cost: 40 HP Targetable: N Range: 16 x 15
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: As weapon Immune: None
Hit 2: Reduce RISK (User)
Hit formula: If #1 hit Power formula: 1/2 of previous hit's damage
Type: As weapon Affinity: As weapon Immune: None
Ruination
Cost: 25 HP Targetable: Y Range: 18 x 17
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Piercing Affinity: As weapon Immune: None
Sanctus Flare
Cost: 75 HP Targetable: Y Range: 8 x 7
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Piercing Affinity: Light Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Water Immune: None
Scythe Wind
Cost: 40 HP Targetable: N Range: 15 x 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: Air Immune: None
Hit 2: Equip Down
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Shadoweave
Cost: 40 HP Targetable: N Range: 17 x 16
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Dark Immune: None
Hit 2: Paralysis
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Sirocco
Cost: 25 HP Targetable: Y Range: 19 x 18
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: Fire Immune: None
Spiral Scourge
Cost: 75 HP Targetable: N Range: 9 x 8
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Piercing Affinity: Water Immune: None
Sunder
Cost: 25 HP Targetable: Y Range: 18 x 17
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Piercing Affinity: As weapon Immune: None
Swallow Slash
Cost: 55 HP Targetable: Y Range: 12 x 11
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Edged Affinity: As weapon Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Edged Affinity: As weapon Immune: None
Thunderwave
Cost: 40 HP Targetable: N Range: 15 x 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Edged Affinity: Air Immune: None
Hit 2: Paralysis
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Trinity Pulse
Cost: 75 HP Targetable: N Range: 10 x 9
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: As weapon Immune: None
Vermillion Aura
Cost: 55 HP Targetable: Y Range: 15 x 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Light Immune: None
Hit 2: HP Damage
Hit formula: If #1 hit Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Light Immune: None
Vertigo
Cost: 40 HP Targetable: N Range: 18 x 17
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Physical Immune: None
Hit 2: Numbness
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Vile Scar
Cost: 40 HP Targetable: N Range: 16 x 15
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Edged Affinity: As weapon Immune: None
Hit 2: Poison
Hit formula: Normal Power formula: No damage
Type: As weapon Affinity: As weapon Immune: Immunity
Whistle Sting
Cost: 25 HP Targetable: Y Range: 20 x 19
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: As weapon Immune: None
Wyrm Scorn
Cost: 75 HP Targetable: N Range: 11 x 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Piercing Affinity: As weapon Immune: None
-----------------------
- 8b. Chain Abilities -
-----------------------
Chain abilities that do damage all hit the same body part as the
original attack, so targetability is irrelevant. None are area-
effect, and the damage (those that do damage) is a percentage of the
damage done by the original attack, plus 1 for each previous move in
the chain (i.e. +1 for Chain #2, +2 for Chain #3, etc.). Therefore
they have no Affinity or Type. The damage Crimson Pain returns to
Ashley is applied to the right arm.
Crimson Pain
Cost: 2 RISK
Hit 1: HP Damage
Hit formula: Chain Power formula: 100% of original hit
Immune: None
Hit 2: HP Damage (User)
Hit formula: 100%+gems Power formula: 30% of original hit
Immune: None
Dulling Impact
Cost: 3 RISK
Hit 1: Silence
Hit formula: Chain Power formula: No damage
Immune: Immunity
Gain Life
Cost: 2 RISK
Hit 1: Restore HP (User)
Hit formula: Chain Power formula: 30% of original hit, no CEV
Immune: None
Gain Magic
Cost: 2 RISK
Hit 1: Restore MP (User)
Hit formula: Chain Power formula: 30% of original hit, no CEV
Immune: None
Heavy Shot
Cost: 1 RISK
Hit 1: HP Damage
Hit formula: Chain Power formula: 70% of original hit
Immune: None
Instill
Cost: 1 RISK
Hit 1: HP Damage
Hit formula: Chain Power formula: 10% of original hit
Immune: None
Hit 2: Restore weapon PP (User)
Hit formula: 100%+gems Power formula: 100% of original hit
Immune: None
Mind Ache
Cost: 1 RISK
Hit 1: MP Damage
Hit formula: Chain Power formula: 20% of MP lost
Immune: None
Mind Assault
Cost: 1 RISK
Hit 1: MP Damage
Hit formula: Chain Power formula: 30% of original hit
Immune: None
Numbing Claw
Cost: 3 RISK
Hit 1: Numbness
Hit formula: Chain Power formula: No damage
Immune: Immunity
Paralysis Pulse
Cost: 3 RISK
Hit 1: Paralysis
Hit formula: Chain Power formula: No damage
Immune: Immunity
Phantom Pain
Cost: 3 RISK
Hit 1: HP Damage
Hit formula: Chain Power formula: Current weapon PP
Immune: None
Hit 2: Consume weapon PP (User)
Hit formula: 100%+gems Power formula: Equal to previous hit's damage
Immune: None
Raging Ache
Cost: 1 RISK
Hit 1: HP Damage
Hit formula: Chain Power formula: 10% of HP lost
Immune: None
Snake Venom
Cost: 3 RISK
Hit 1: Poison
Hit formula: Chain Power formula: No damage
Immune: Immunity
Temper
Cost: 2 RISK
Hit 1: HP Damage
Hit formula: Chain Power formula: 40% of original hit
Immune: None
Hit 2: Restore weapon DP (units are DP/100) (User)
Hit formula: 100%+gems Power formula: 200% of original hit, no CEV
Immune: None
-------------------------
- 8c. Defense Abilities -
-------------------------
No Defense Abilities are affected by immunity.
Absorb Damage
Cost: 4 RISK
Hit 1: Heal from non-magic damage (User)
Hit formula: 100%+gems Power formula: 20% of physical damage received
Absorb Magic
Cost: 4 RISK
Hit 1: Heal from magic damage (User)
Hit formula: 100%+gems Power formula: 20% of magical damage received
Aqua Ward
Cost: 4 RISK
Hit 1: Heal from water damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
Demonscale
Cost: 4 RISK
Hit 1: Heal from dark damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
Fireproof
Cost: 4 RISK
Hit 1: Heal from fire damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
Impact Guard
Cost: 4 RISK
Hit 1: Heal from physical damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
Phantom Shield
Cost: 6 RISK
Hit 1: Heal from any damage (User)
Hit formula: 100%+gems Power formula: Current shield PP
Hit 2: Consume shield PP (User)
Hit formula: 100%+gems Power formula: Equal to previous hit's damage
Reflect Damage
Cost: 2 RISK
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: 40% of physical damage received
Reflect Magic
Cost: 2 RISK
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: 40% of magical damage received
Shadow Guard
Cost: 4 RISK
Hit 1: Heal from light damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
Siphon Soul
Cost: 6 RISK
Hit 1: Restore MP (User)
Hit formula: 100%+gems Power formula: 50% of MP used by spell
Terra Ward
Cost: 4 RISK
Hit 1: Heal from earth damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
Ward
Cost: 1 RISK
Hit 1: Cure Paralysis (User)
Hit formula: 100%+gems Power formula: No damage
Hit 2: Cure Numbness (User)
Hit formula: 100%+gems Power formula: No damage
Windbreak
Cost: 4 RISK
Hit 1: Heal from air damage (User)
Hit formula: 100%+gems Power formula: 50% of affinity damage received
-----------------------
- 8d. Special Attacks -
-----------------------
All abilities in this group are used by enemies, not Ashley. There
are some very interesting facts in here (e.g. effectively-infinite
range on the Bite attacks) that don't come to light in play due to how
the enemies act.
I'm not quite sure how the areas of effect are calculated for those
abilities on this list have them. It is definitely quite different
from the calculation for spells (except for Bloody Sin, which does use
that same calculation - it's a Spheroid of radius 6).
Also, all Special Attacks are targetable.
Acid Breath A
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Earth Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Acid Breath B
Cost: 2 RISK Area-effect: Y
Range shape: End cylinder Range: 1 x 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: Earth Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Acid Sneeze
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 8
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.5
Type: Blunt Affinity: Dark Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Acrid Ooze
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 9 x 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: Physical Immune: None
Aqua Bubble
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 8 x 28 x 16
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Water Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Bite A
Cost: 0 RISK Area-effect: N
Range shape: Spheroid Range: 255
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Physical Immune: None
Bite B
Cost: 0 RISK Area-effect: N
Range shape: Spheroid Range: 255
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Physical Immune: None
Bite C
Cost: 0 RISK Area-effect: N
Range shape: Spheroid Range: 255
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Physical Immune: None
Blasphemous Howl
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: Dark Immune: None
Hit 2: Curse
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Bloodsuck
Cost: 4 RISK Area-effect: N
Range shape: Spheroid Range: 9
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Edged Affinity: Physical Immune: None
Hit 2: Restore HP (User)
Hit formula: If #1 hit Power formula: Equal to previous hit's damage
Type: Typeless Affinity: None Immune: None
Bloody Sin
Cost: 15 RISK Area-effect: Y
Range shape: Spheroid Range: 16
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: Dark Immune: None
Hit 2: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Light Immune: None
Caeser's Thrust
Cost: 1 RISK Area-effect: N
Range shape: Spheroid Range: 13
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Air Immune: None
Hit 2: Paralysis
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Devitalize
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: Physical Immune: None
Hit 2: Restore HP (User)
Hit formula: If #1 hit Power formula: Equal to previous hit's damage
Type: Typeless Affinity: None Immune: None
Divine Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Light Immune: None
Hit 2: MP Damage
Hit formula: If #1 hit Power formula: Normal (INT), multiplier 1.5
Type: Typeless Affinity: None Immune: None
Fire Breath A
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 1 x 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Fire Immune: None
Fire Breath B
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 4 x 28
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Fire Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Frost Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Water Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Giga Rush
Cost: 5 RISK Area-effect: N
Range shape: Spheroid Range: 10 x 15
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Physical Immune: None
Granite Punch
Cost: 5 RISK Area-effect: N
Range shape: Center cylinder Range: 24 x 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Physical Immune: None
Heaven's Tear
Cost: 1 RISK Area-effect: N
Range shape: Spheroid Range: 13
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Edged Affinity: Fire Immune: None
Hit 2: MP Damage
Hit formula: If #1 hit Power formula: Normal (INT), multiplier 1.5
Type: Typeless Affinity: None Immune: None
Last Ascension
Cost: 5 RISK Area-effect: Y
Range shape: End cylinder Range: 1 x 24
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Physical Immune: None
Mind Blast
Cost: 2 RISK Area-effect: N
Range shape: End cylinder Range: 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Physical Immune: None
Numbing Hook
Cost: 4 RISK Area-effect: N
Range shape: Spheroid Range: 9
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Piercing Affinity: Physical Immune: None
Hit 2: Numbness
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Numbing Needle
Cost: 4 RISK Area-effect: N
Range shape: Spheroid Range: 9
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Edged Affinity: Physical Immune: None
Hit 2: Numbness
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Pincer
Cost: 0 RISK Area-effect: N
Range shape: Spheroid Range: 255
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Physical Immune: None
Poison Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Dark Immune: None
Hit 2: Poison
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Poison Sneeze
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 9 x 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.1
Type: Blunt Affinity: Earth Immune: None
Hit 2: Poison
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Poltergeist
Cost: 3 RISK Area-effect: N
Range shape: Spheroid Range: 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.2
Type: Blunt Affinity: Physical Immune: None
Raven Eye
Cost: 1 RISK Area-effect: N
Range shape: Spheroid Range: 13
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Piercing Affinity: Water Immune: None
Hit 2: Poison
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Reaper's Scythe
Cost: 3 RISK Area-effect: N
Range shape: Spheroid Range: 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Typeless Affinity: Dark Immune: None
Rot Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Dark Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Searing Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Fire Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Spiral Shell
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 10
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Piercing Affinity: Water Immune: None
Stun Blast
Cost: 2 RISK Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Piercing Affinity: Dark Immune: None
Hit 2: Paralysis
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Tail Attack
Cost: 5 RISK Area-effect: N
Range shape: Spheroid Range: 20 x 18
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.5
Type: Blunt Affinity: Physical Immune: None
Thermal Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Fire Immune: None
Thunder Breath
Cost: 3 RISK Area-effect: Y
Range shape: End cylinder Range: 9 x 36
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.0
Type: Blunt Affinity: Air Immune: None
Hit 2: Damage armor
Hit formula: If #1 hit Power formula: No damage
Type: Typeless Affinity: None Immune: None
Tidal Rush
Cost: 5 RISK Area-effect: N
Range shape: Spheroid Range: 14
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.5
Type: Blunt Affinity: Water Immune: None
Tyrant's Mace
Cost: 1 RISK Area-effect: N
Range shape: Spheroid Range: 13
Hit 1: HP Damage
Hit formula: Normal Power formula: Normal (STR), multiplier 1.3
Type: Blunt Affinity: Earth Immune: None
Hit 2: Numbness
Hit formula: Normal Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
--------------
- 8e. Spells -
--------------
Nothing too unique about most of these. Of the two Heal variants,
Ashley uses B.
Acid Flow
Cost: 35 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 24
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Water Immune: None
Aero Guard
Cost: 9 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Armor +Air
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Air Immune: Immunity
Analyze
Cost: 5 MP Targetable: N Area-effect: N
Range shape: End cylinder Range: 8 x 20
Hit 1: Analysis
Hit formula: Anal/Unlk Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Antidote
Cost: 3 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: Cure Poison
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Undead
Apocalypse
Cost: 65 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 34
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.2
Type: Typeless Affinity: Dark Immune: Undead
Aqua Blast
Cost: 25 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Water Immune: None
Aqua Guard
Cost: 9 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Armor +Water
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Water Immune: Immunity
Avalanche L1
Cost: 36 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Water Immune: None
Avalanche L2
Cost: 44 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 14
AoE shape: Spheroid Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Water Immune: None
Avalanche L3
Cost: 52 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 13
AoE shape: Spheroid Size: 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Water Immune: None
Avalanche L4
Cost: 60 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 12
AoE shape: Spheroid Size: 8
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Water Immune: None
Banish
Cost: 25 MP Targetable: Y Area-effect: Y
Range shape: Center cylinder Range: 14 x 6
AoE shape: Center cylinder Size: 4 x 6
Hit 1: Death
Hit formula: Instakill Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Blessing
Cost: 17 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: Cure Curse
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Undead
Clearance
Cost: 15 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: Cure Numbness, Paralysis, Poison
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Undead
Curse
Cost: 17 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 11 x 8
Hit 1: Curse
Hit formula: Warlock Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Dark Chant
Cost: 28 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Dark Immune: None
Degenerate
Cost: 7 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: STR-
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Dispel
Cost: 10 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: Dispel
Hit formula: Warlock Power formula: No damage
Type: Typeless Affinity: Light Immune: None
Drain Heart
Cost: 12 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 20
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Dark Immune: Undead
Hit 2: Restore HP (User)
Hit formula: If #1 hit Power formula: Equal to previous hit's damage
Type: Typeless Affinity: None Immune: None
Drain Mind
Cost: 2 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 14
Hit 1: MP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Dark Immune: Immunity
Hit 2: Restore MP (User)
Hit formula: If #1 hit Power formula: Equal to previous hit's damage
Type: Typeless Affinity: None Immune: None
Enlighten
Cost: 12 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: INT+
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Eureka
Cost: 6 MP Targetable: Y Area-effect: N
Hit 1: Reveal traps
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Exorcism
Cost: 22 MP Targetable: Y Area-effect: Y
Range shape: Center cylinder Range: 14 x 6
AoE shape: Center cylinder Size: 4 x 6
Hit 1: Death
Hit formula: Instakill Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Explosion L1
Cost: 36 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Blunt Affinity: Physical Immune: None
Explosion L2
Cost: 44 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 14
AoE shape: Spheroid Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Physical Immune: None
Explosion L3
Cost: 52 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 13
AoE shape: Spheroid Size: 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Physical Immune: None
Explosion L4
Cost: 60 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 12
AoE shape: Spheroid Size: 8
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Physical Immune: None
Fire Storm
Cost: 35 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 24
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Fire Immune: None
Fireball
Cost: 25 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Fire Immune: None
Fixate
Cost: 3 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 10
Hit 1: Freeze Cloudstones
Hit formula: Unknown Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Flame Sphere L1
Cost: 36 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Fire Immune: None
Flame Sphere L2
Cost: 44 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 14
AoE shape: Spheroid Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Fire Immune: None
Flame Sphere L3
Cost: 52 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 13
AoE shape: Spheroid Size: 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Fire Immune: None
Flame Sphere L4
Cost: 60 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 12
AoE shape: Spheroid Size: 8
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Fire Immune: None
Frost Fusion
Cost: 10 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Weapon +Water
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Water Immune: Immunity
Gaea Strike L1
Cost: 36 MP Targetable: Y Area-effect: Y
Range shape: Center cylinder Range: 14 x 8
AoE shape: Center cylinder Size: 2 x 3
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Earth Immune: None
Gaea Strike L2
Cost: 44 MP Targetable: Y Area-effect: Y
Range shape: Center cylinder Range: 13 x 7
AoE shape: Center cylinder Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Earth Immune: None
Gaea Strike L3
Cost: 52 MP Targetable: Y Area-effect: Y
Range shape: Center cylinder Range: 12 x 6
AoE shape: Center cylinder Size: 6 x 5
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Earth Immune: None
Gaea Strike L4
Cost: 60 MP Targetable: Y Area-effect: Y
Range shape: Center cylinder Range: 11 x 5
AoE shape: Center cylinder Size: 8 x 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Earth Immune: None
Gravity
Cost: 35 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 24
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Earth Immune: None
Heal A
Cost: 5 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 32 x 20
Hit 1: Restore HP
Hit formula: 100%+gems Power formula: Normal (INT), multiplier 1.5
Type: Typeless Affinity: Light Immune: Undead
Hit 2: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Light Immune: Non-undead
Heal B
Cost: 5 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: Restore HP
Hit formula: 100%+gems Power formula: Normal (INT), multiplier 1.5
Type: Typeless Affinity: Light Immune: Undead
Hit 2: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Light Immune: Non-undead
Herakles
Cost: 12 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: STR+
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Invigorate
Cost: 12 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: AGL+
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Judgment
Cost: 65 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 26
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.2
Type: Typeless Affinity: Light Immune: None
Leadbones
Cost: 7 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: AGL-
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Lightning Bolt
Cost: 25 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Air Immune: None
Luft Fusion
Cost: 10 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Weapon +Air
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Air Immune: Immunity
Magic Ward
Cost: 21 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 7
Hit 1: Magic Ward
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Meteor L1
Cost: 38 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Dark Immune: None
Meteor L2
Cost: 46 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 14
AoE shape: Spheroid Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Dark Immune: None
Meteor L3
Cost: 54 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 13
AoE shape: Spheroid Size: 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Dark Immune: None
Meteor L4
Cost: 62 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 12
AoE shape: Spheroid Size: 8
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Dark Immune: None
Poison Mist
Cost: 11 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12 x 9
Hit 1: Poison
Hit formula: Warlock Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Prostasia
Cost: 15 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: Equip Up
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Psychodrain
Cost: 7 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: INT-
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Pyro Guard
Cost: 9 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Armor +Fire
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Fire Immune: Immunity
Radial Surge L1
Cost: 38 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Light Immune: None
Radial Surge L2
Cost: 46 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 14
AoE shape: Spheroid Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Light Immune: None
Radial Surge L3
Cost: 54 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 13
AoE shape: Spheroid Size: 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Light Immune: None
Radial Surge L4
Cost: 62 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 12
AoE shape: Spheroid Size: 8
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Light Immune: None
Restoration
Cost: 3 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12
Hit 1: Cure Paralysis
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Undead
Silence
Cost: 7 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 10
Hit 1: Silence
Hit formula: Warlock Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Soil Fusion
Cost: 10 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Weapon +Earth
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Earth Immune: Immunity
Solid Shock
Cost: 25 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Physical Immune: None
Spark Fusion
Cost: 10 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Weapon +Fire
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Fire Immune: Immunity
Spirit Surge
Cost: 28 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Light Immune: None
Stun Cloud
Cost: 7 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 12 x 9
Hit 1: Paralysis
Hit formula: Warlock Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Surging Balm
Cost: 20 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 7
Hit 1: Regen
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Tarnish
Cost: 7 MP Targetable: N Area-effect: N
Range shape: Spheroid Range: 15 x 14
Hit 1: Equip Down
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Dark Immune: Immunity
Terra Guard
Cost: 9 MP Targetable: N Area-effect: N
Range shape: Center cylinder Range: 7 x 4
Hit 1: Armor +Earth
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: Earth Immune: Immunity
Thunderbolt
Cost: 35 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 24
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Air Immune: None
Thunderburst L1
Cost: 36 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 15
AoE shape: Spheroid Size: 2
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Air Immune: None
Thunderburst L2
Cost: 44 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 14
AoE shape: Spheroid Size: 4
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Air Immune: None
Thunderburst L3
Cost: 52 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 13
AoE shape: Spheroid Size: 6
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Air Immune: None
Thunderburst L4
Cost: 60 MP Targetable: Y Area-effect: Y
Range shape: Spheroid Range: 12
AoE shape: Spheroid Size: 8
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.1
Type: Typeless Affinity: Air Immune: None
Tornado
Cost: 35 MP Targetable: Y Area-effect: N
Range shape: End cylinder Range: 1 x 24
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.0
Type: Typeless Affinity: Physical Immune: None
Unlock
Cost: 3 MP Targetable: N Area-effect: N
Range shape: End cylinder Range: 7 x 8 x 5
Hit 1: Unlock chest
Hit formula: Anal/Unlk Power formula: No damage
Type: Typeless Affinity: Light Immune: Immunity
Vulcan Lance
Cost: 25 MP Targetable: Y Area-effect: N
Range shape: Spheroid Range: 18 x 15
Hit 1: HP Damage
Hit formula: Warlock Power formula: Normal (INT), multiplier 1.4
Type: Blunt Affinity: Earth Immune: None
-------------
- 8f. Traps -
-------------
Traps have no cost (who would pay it?). They are also all not
targetable and not area-effect, and range is irrelevant. For the
damaging traps, Defense is STR-based. But the attack value varies by
trap instance (i.e. two different Heal Panels will heal different
amounts of damage) so a power formula is not so useful.
Cure Panel
Hit 1: Cure Numbness, Paralysis, Poison
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: None Immune: None
Hit 2: Cure Curse
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: None Immune: None
Curse Panel
Hit 1: Curse
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Death Vapor
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Physical Immune: None
Diabolos
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Dark Immune: None
Eruption
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Fire Immune: None
Freeze
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Water Immune: None
Gust
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Air Immune: None
Heal Panel
Hit 1: Restore HP
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Typeless Affinity: Light Immune: Undead
Hit 2: Reduce RISK
Hit formula: 100%+gems Power formula: Current RISK
Type: Typeless Affinity: Light Immune: None
Holy Light
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Light Immune: None
Paralysis Panel
Hit 1: Paralysis
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Poison Panel
Hit 1: Poison
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
Terra Thrust
Hit 1: HP Damage
Hit formula: 100%+gems Power formula: Varies by trap instance
Type: Blunt Affinity: Earth Immune: None
Trap Clear
Hit 1: Disable traps
Hit formula: 100%+gems Power formula: No damage
Type: Typeless Affinity: None Immune: Immunity
------------------------------------------------------
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-- --
-- 9. ACKNOWLEDGMENTS, VERSION HISTORY, AND LEGAL --
-- --
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Thanks are due to the following people:
- Terence, for explaining the mechanics behind combat. Pretty much
all of section 2 derives from his posts on the GameFAQs Vagrant Story
board. Also caught several errors in the initial version, and
suggested additional data for inclusion.
- The folks at Data Crystal (www.datacrystal.org) for documenting the
game's file formats. The code to derive sections 3, 7a, and 8 was
developed with extensive reference to their work.
- xo_pitseleh for providing information from the Ultimania guide on
his website (www.geocities.com/xo_pitseleh/VS-00.html). The immunity
information in section 7 was derived from his Enemy Library.
- Meghiddo for creating the spreadsheet that became section 7b.
- Abbumaru, winterking heish, and EchoNull for editing notes.
- The whole crew at the VS board, for inspiring me to write this.
Version History:
1.5 - April 14, 2010: Added sections on boss strategies, skill
details, and enemy locations. Expanded enemy listing with additional
info. I was going to complete the boss strategies before releasing
this as 2.0, but progress has been slow recently. (Blame Bioware and
Dragon Age:Origins for that!)
1.1 - June 11, 2009: Corrected various errors and oversights
1.0 - June 9, 2009: Initial version.
Copyright 2009-2010 Scott Clark
This work may not be placed on any web site or otherwise distributed
publicly without the express permission of the author.
I will generally be open to people who wish to repost the guide, but I
do require that you obtain my consent first.