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    Combat Mechanics Guide by Beamup

    Version: 2.1 | Updated: 11/11/15 | Search Guide | Bookmark Guide

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    ***   VAGRANT STORY COMBAT MECHANICS GUIDE   ***
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    Author: Scott Clark, aka Beamup
    Contact: beamupstc(at)gmail(dot)com
    Last updated: November 11, 2015
    
    
    TABLE OF CONTENTS
    1. Introduction
    2. Formulas
    3. Ashley's abilities
       3a. Warlock spells
       3b. Shaman spells
       3c. Sorcerer spells
       3d. Enchanter spells
       3e. Break Arts
    4. Strategy suggestions
       4a. Standard strategy
       4b. Chain-resistant enemies
       4c. Extra-tough foes
    5. Specific boss strategies
    6. Basic combinations
       6a. General principles
       6b. Upgrade paths
    7. Enemy listing
       7a. Bestiary
       7b. Enemy locations
    8. Ability listing
       8a. Break Arts
       8b. Chain Abilities
       8c. Defense Abilities
       8d. Special Attacks
       8e. Spells
       8f. Traps
    9. Acknowledgments, version history, and legal
    
    -----------------------
    -----------------------
    --                   --
    --  1. INTRODUCTION  --
    --                   --
    -----------------------
    -----------------------
    
    Vagrant Story is, at the time of this writing, a pretty old game.  And
    not a very popular one, either.  It's a real shame, too - the combat
    system is truly fascinating, with an exceptional degree of depth.  Not
    at all like most RPGs, which basically tell you up front what to do to
    win.  Instead, you have to figure out what's important.
    
    Because of this, people who play the game mostly fall into one of two
    categories.  Some people like having to figure things out for
    themselves.  These people generally love it.  Other people aren't
    interested in that, and they tend to hate it.  Understandably so -
    Vagrant Story is not at all forgiving.  If you don't know what you're
    doing, it's very easy to be doing no damage to anything and taking
    huge damage whenever you turn around.  And it doesn't help that the
    game's documentation tends to guide you towards a VERY ineffective way
    to play!  Hopefully, though, some people who don't want to decipher a
    game system will read this, apply what it teaches, and enjoy the game.
    And those who love it can find new wrinkles and facts to enhance their
    gameplay even further.
    
    On a less philosophical note, this guide is, in some sense, long
    overdue.  Despite the age of the game, its inner workings have not
    been exposed in a guide yet - a lack that is particularly striking,
    given the depth and intricacy of the system and how valuable knowledge
    of it is.  When you need to determine how best to drop Time Trial
    Asura, it's not such a good plan to wait around on the board and hope
    Terence shows up to explain it!  And many of the crucial bits of
    information you need to really plan an efficient takedown of a nasty
    boss simply aren't available - Chain Evasion stats have never shown up
    online before, to my knowledge.  They certainly aren't on GameFAQs
    (until now).
    
    As a result of these lacks, the general gameplay advice given in the
    current guides is typically not very good.  Often, it's outright
    counterproductive.  My goal in writing this is to change that, by
    documenting not only the formulas on which combat is based, but the
    many previously-hidden numbers that are used in them.  And then to
    draw conclusions and make recommendations for effective gameplay based
    on that knowledge.
    
    The organization of this guide starts with the formulas, in section 2.
    Section 3 details the important numbers that go into those formulas,
    for each of Ashley's abilities.  Then section 4 tells how to bend the
    system to your will and smash those annoying bosses into tiny little
    bits.  Section 5 gives specific tactics for each individual boss.
    Then section 6 goes over what every player should know about
    combinations, section 7 documents the important stats for every foe in
    the game, and section 8 provides the relevant statistics for every
    ability in the game, including those used by enemies.
    
    Keep in mind that, throughout this guide, I will be assuming that you
    have a general familiarity with the game.  I'm not going to be going
    into such things as "what is Class" or "how do you chain."  Perhaps in
    a future version, if there's demand.  I will also be avoiding spoilers
    wherever possible.
    
    Recommended other references include:
    JTilton's Enemy FAQ: Lists the skills and equipment of each enemy, and
    the contents of all chests.
    JTilton's Combinations Guide: Everything you ever wanted to know (and
    a lot you probably didn't) about the workshop.
    SRiesterer's Item Stats guide: All the numbers for all the equipment
    in the game.
    ZNicholson's FAQ/Walkthrough: Want to know where you should be going,
    how to solve cube puzzles, and so on?  This is the go-to source.
    
    -------------------
    -------------------
    --               --
    --  2. FORMULAS  --
    --               --
    -------------------
    -------------------
    
    Ever wonder how the game calculates your chance to hit, and how much
    damage you do?  Well, read on and all shall be revealed.  But first, a
    convention - [x] means to round x down.
    
    The chance to hit is calculated as:
    
    Hit% = 100 + Acc - Dge
    
    Where Acc is the attacker's accuracy, given by:
    
    Acc = [AGL * (100 - RISK) / 100]
    
    AGL here includes the bonus/penalty from all equipment, added
    together.  Yes, that does mean that wearing heavy armor with an AGL
    penalty makes your attacks less accurate.  And Dge is the defender's
    dodge chance, given by:
    
    Dge = [(AGL + Evade) * (100 - RISK) / 100]
    
    where Evade is the targeted body part's EVA stat (see section 7).
    This is then modified by the various 20% gems - Braveheart,
    Manakiller, and the like.
    
    So hit chances are pretty straightforward - adding X AGL will increase
    your chance to hit by X%, and your chance to be hit by X% (before
    modifying for RISK).
    
    Damage, on the other hand, is more complex.  Throughout this section,
    I'll be referring to STR.  For a magical attack, just replace that
    with INT, and set all Class ratings to 0.  (Why they chose to have
    Class not come into magical attacks is beyond me.  But they did.)  The
    expected damage is:
    
    Damage = [Attack * Multiplier] - Defense
    
    Various attacks have different Multipliers.  Regular attacks have a
    1.0, but others like Break Arts or Warlock spells have higher
    Multipliers.  Simple enough so far.  But the calculation of Attack and
    Defense is meatier.
    
    Attack = (STR + WeapSTR + AccSTR) * (100 + Modifier) / 100
    
    STR here is your base STR, WeapSTR is the weapon's STR (blade, grip,
    and gems) and AccSTR is your accessory's STR.  What about the
    modifier?
    
    Modifier = [(WeapClass + AccClass + WeapAffinity + AccAffinity +
                WeapType + AccType + WeapPP% - WeapDP%) / 4]
    
    This is where the Class, Affinity and Type bonuses of the weapon
    (including gems) and accessory come in to play.  Note that WeapType is
    always the grip's rating for the blade's Type.  If you use Mistral
    Edge (Blunt) with a Rapier (Piercing), the grip's Piercing stat is
    used, NOT Blunt.  Also, the PP and DP come into it:
    
    PP% = [100 * CurrPP / MaxPP] (divide by 2 for Crossbows)
    DP% = [100 * (MaxDP - CurrDP) / MaxDP]
    
    So going from empty to full DP or PP has the same effect as 100 points
    of Class/Affinity/Type (25% of total STR).  Except for Crossbows, that
    is.  The fact that they gain only half benefit from PP makes them
    pretty weak - at full PP, that's a penalty of at least 14 damage
    compared to another weapon with the same stats.
    
    The calculation of Defense is similar, but has more parts.  It has
    pieces derived from base stats, armor, and shield.
    
    Defense = [BaseDef + ArmDef + ShldDef / (100 + [RISK / 2])]
    
    So full RISK cuts your Defense by 1/3.  Given that Attack and Defense
    are both generally well over 100, this is a very big deal, and can
    turn even weak enemies into deadly killers.  Of the three parts of
    Defense, the most important is usually BaseDef:
    
    BaseDef = (STR + AccSTR - 20) * (100 + Modifier)
    Modifier = (AccClass + Affinity + AccAffinity + Type + AccType)
    
    So you can see that this is where the accessory affects Defense.
    There's a penalty of 20 to base STR (so that equal STR and no other
    modifiers means 20 damage, not 0), and the modifier includes both the
    base ratings (Ashley has 0 for everything, though his enemies most
    emphatically do not) and the Accessory.
    
    There's no base Class rating, interestingly.  Also notice that Class,
    Affinity, and Type have four times the effect on Defense compared to
    Attack.
    
    Next up, ArmDef (for the armor on the target location only):
    
    ArmDef = ArmSTR * (100 + Modifier)
    Modifier = ArmClass + ArmAffinity + ArmType - [ArmDP% / 4]
    
    Unlike Class/Affinity/Type, the effects of DP are the same as for
    Attack - divided by 4.
    
    And finally, ShldDef from the shield.  This protects all attacked
    locations.
    
    ShldDef = ShldSTR * (100 + Modifier)
    Modifier = ShldClass + ShldAffinity + ShldType - [ShldDP% / 4] +
               [ShldPP% / 4]
    
    Defending against all attacks, and getting a PP% bonus, generally
    makes a shield a much more potent defense than armor.
    
    Finally, after the expected damage is calculated, a random number 1-5
    is added to determine the actual damage done by the hit.
    
    -----------------------------
    -----------------------------
    --                         --
    --  3. ASHLEY'S ABILITIES  --
    --                         --
    -----------------------------
    -----------------------------
    
    ----------------------
    - 3a. Warlock spells -
    ----------------------
    
    Except for the instant-kill spells, these use the standard hit rate
    calculation, but with a modifier equal to (30 - MP cost)%.  So Solid
    Shock has a 5% bonus to its hit rate, and Radial Surge L4 has a 32%
    penalty.
    
    - Single-target:
         Solid Shock, Fireball, Aqua Blast, Lightning Bolt,
         Vulcan Lance, Spirit Surge, Dark Chant
       Cost: 25, except for Spirit Surge and Dark Chant (28)
       Type: Blunt
       Affinity: Various
       Attack Multiplier: 1.4
       Effect: Elemental damage to a single hit location
       Evaluation: These spells are notable for their high Attack
         Multiplier, which (among Ashley's damaging abilities) is bettered
         only by the Retribution barehanded Break Art.
    
    - Area-of-effect (AOE):
         Explosion, Flame Sphere, Avalanche, Thunderburst,
         Gaea Strike, Radial Surge, Meteor (4 levels each)
       Cost: 36/44/52/60, except for Radial Surge and Meteor (2 more)
       Type: Blunt for Explosion level 1, Typeless otherwise
       Affinity: Various
       Attack Multiplier: 1.0, except level 4 which is 1.1
       Effect: Elemental damage over a radius which increases with level.
       Evaluation: Potentially a great deal of damage, but expensive.
         Interestingly, levels 2 and 3 offer no damage increase, just
         increased radius (for Explosion, becoming Typeless at level 2 is
         effectively a damage boost).  So unless the higher level lets you
         hit an additional target, don't use it!
    
    - Instant-kill:
         Exorcism, Banish
       Cost: 22 for Exorcism, 25 for Banish
       Effect: Attempts an instant kill on all enemies in its area of
         effect.  Exorcism works on Undead only, Banish on non-Undead.
       Evaluation: Many enemies are immune, including all bosses.
         Generally, any enemy you'd bother casting them on will be immune.
         At least they're area-effect, though getting multiple targets in
         the area can be hard.  I've never really found these to be
         useful.  The odds of them landing increases as the target's HP
    	 drop, which makes them even more a study in "things that work
    	 only when you don't care."
    
    - Drain Heart
       Cost: 12
       Type: None
       Affinity: Dark
       Attack Multiplier: 1.0
       Effect: Damages the target, heals the caster.  Undead are immune.
       Evaluation: The power isn't good enough to be really useful,
         especially given how widespread Dark resistance is.
    
    - Drain Mind
       Cost: 2
       Type: None
       Affinity: Dark
       Attack Multiplier: 1.0
       Effect: Steals MP from the target and gives them to the caster.
         Enemies immune to Banish (including Undead) are immune to this
         too.
       Evaluation: Can be a nice way to keep your MP up, but I prefer the
         Gain Magic chain ability.  If only it weren't Dark, it would
    	 work better.
    
    
    ---------------------
    - 3b. Shaman spells -
    ---------------------
    
    None of these may be cast on Undead, with the exception of Heal (to
    damage them).  All have a hit rate of 100%, modified by gem effects -
    again, except for Heal to damage undead, which uses the normal Warlock
    hit rate calculation.
    
    - Heal
       Cost: 5
       Affinity: Light
       Type: None
       Multiplier: 1.5 when healing, 1.0 when damaging
       Effect: Heals non-Undead, and damages Undead.  In both cases, the
         damage done/healed is calculated as an attack.
       Evaluation: Crucial - you'll cast this a lot.
    
    - Restoration
       Cost: 3
       Effect: Cures Paralysis.
       Evaluation: Useful when paralyzed, of course.
    
    - Antidote
       Cost: 3
       Effect: Cures Poison.
       Evaluation: Not worth taking the time to cure in battle.  Wait till
         the enemy is dead.
    
    - Blessing
       Cost: 17
       Effect: Cures Curse.
       Evaluation: Curse is nasty - cure it right away.  Relatively costly
         spell, though, so consider Angelic Paeans first.
    
    - Clearance
       Cost: 15
       Effect: Cures Numbness, Paralysis, and Poison.
       Evaluation: Essentially the "cure Numbness" spell, since you don't
         really get these statuses at the same time.  Expensive enough
         that I prefer to use Spirit Orisons instead.
    
    - Surging Balm
       Cost: 20
       Effect: Gradually restores HP.  This is canceled if the target is
         hit by another spell.
       Evaluation: Expensive and, in the normal course of play,
         pointless.
    
    -----------------------
    - 3c. Sorcerer spells -
    -----------------------
    
    - Stat modification:
         Herakles, Enlighten, Invigorate
         Degenerate, Psychodrain, Leadbones
       Cost: 12 for the increases, 7 for the decreases
       Hit rate: 100%, modified by gems
       Effect: Increases or decreases one stat by 1/10 its base value.
         Some enemies are immune to one or more of these.  No more than
         one may be in effect on a given target at one time - casting a
         second will cancel the first.
       Evaluation: These have a major effect on combat, and should be used
         extensively.
    
    - Equipment modification:
         Prostasia, Tarnish
       Cost: 15 for Prostasia, 7 for Tarnish
       Hit rate: 100%, modified by gems
       Effect: Increases or decreases the STR of the target's equipment by
         INT * (18 / 256).  Naturally, enemies without equipment are
         immune.  No more than one equipment modifier (these two, plus
         Enchanter spells) may be in effect on a given target at one time
         - casting a second will cancel the first.
       Evaluation: Useful, though not the most impressive of the buff/
         debuff options.
    
    - Curse
       Cost: 17
       Hit rate: As Warlock spells
       Effect: Causes Curse status, which decreases all three stats by
         1/10.
       Evaluation: Essentially a combined Degenerate, Psychodrain, and
         Leadbones stacked as one spell.  You might expect all bosses to
         be immune, but you'd be wrong - quite a few are not!  Too bad
         it's not available on first play.  (Though the Great Axe Break
         Art Accursed Umbra can also inflict Curse.)  And once you get
    	 it, you'll be strong enough not to need it anymore.
    
    - Silence
       Cost: 7
       Hit rate: As Warlock spells
       Effect: Inflicts Silence status.  Silence is canceled when the
         target is hit by another spell.  Does not prevent Grimoire use,
         so if you have a Grimoire of an appropriate spell you can use it
         on yourself to cancel Silence.
       Evaluation: A surprising number of spellcasters aren't immune to
         this, but the Dulling Impact chain ability tends to be a better
         pick.
    
    - Stun Cloud
       Cost: 7
       Hit rate: As Warlock spells
       Effect: Causes Paralysis.
       Evaluation: Use Paralysis Pulse instead, if you have it.
    
    - Poison Mist
       Cost: 11
       Hit rate: As Warlock spells
       Effect: Causes Poison.
       Evaluation: Poison isn't very useful - it simply takes too long to
         work, relative to the normal length of a fight.  Plus, Snake
    	 Venom.
       
    - Dispel
       Cost: 10
       Hit rate: 100%, modified by gems
       Effect: Cancels all magic on the target.
       Evaluation: Can be used if you don't have a more specific
         counterspell, but that rarely comes up.
    
    - Magic Ward
       Cost: 21
       Hit rate: 100%, modified by gems
       Effect: Nullifies the next spell cast on the target, including
         beneficial spells.
       Evaluation: VERY powerful.  Expensive too, so you may want to use
         Gain Magic chains to keep the Ward active.  But it can be such a
         lifesaver that it's worth it.
    
    - Fixate
       Cost: 3
       Hit rate: Always works
       Effect: Freezes all of the room's Cloudstones in place for a
         limited time.
       Evaluation: Can occasionally be used for tactical advantage (freeze
         a Cloudstone out of enemy range and shoot them with a crossbow)
         or to make it easier to jump to them.
    
    - Eureka
       Cost: 6
       Hit rate: 100%, modified by gems
       Effect: Reveals all of the room's traps.
       Evaluation: Kind of a catch-22 in that you may not know traps are
         present until you walk into one.  But if you suspect them (chest
         rooms, rooms with fewer enemies than usual) it's worth a shot.
    	 And of course if you hit one, you might want to check for more.
    
    - Unlock
       Cost: 3
       Hit rate: (RISK + 150) * 100 / 256
       Effect: Opens the target magically locked chest.
       Evaluation: Pretty much just some extra time and MP cost for some
         chests.  It's not like you're not going to cast this when you hit
         such a chest...
    
    - Analyze
       Cost: 5
       Hit rate: (RISK + 150) * 100 / 256
       Effect: Reveals the target's stats.  To see them, go to the Status
         menu and use the L1/R1 buttons to select the target.
       Evaluation: Useful if you don't want to refer to section 7.
    
    ------------------------
    - 3d. Enchanter spells -
    ------------------------
    
    All Enchanter spells have a 100% hit rate, modified by gems.  Only one
    Enchanter spell, Prostasia, or Tarnish may be in effect on a given
    target at one time - casting a second will cancel the first.
    
    - Fusion
         Spark Fusion, Frost Fusion, Luft Fusion, Soil Fusion
       Cost: 10 for Fusion
       Effect: Increases your weapon's rating in the specified Affinity by
         INT / 2.
       Evaluation: A powerful boost to your attack, most useful when it
         swaps your Affinity to one suited to the enemy.
    
    - Guards
         Pyro Guard, Aqua Guard, Aero Guard, Terra Guard
       Cost: 9
       Effect: Increases your armor's rating in the specified Affinity by
         INT / 2.  Affects all five armor pieces, plus shield, but not
         accessory.
       Evaluation: A very strong defensive option, though it does nothing
         for your offense.
    
    ------------------
    - 3e. Break Arts -
    ------------------
    
    Some Break Arts perform two hits - albeit with a single to-hit roll.
    These will generally have different Attack multipliers, and may have
    different Affinity and Type as well.  Here's an example:
    
    - Ignis Wheel
       Cost: 55 HP
       Attack multiplier: 1.2 and 1.0
       Type: Blunt
       Affinity: As weapon and Fire
       Special effect: Two hits
       Kills required: 205
    
    This should be read as one hit with multiplier 1.2, Blunt, affinity as
    weapon, plus a second hit with multiplier 1.0, Blunt, Fire affinity.
    
    The listed number of kills is not cumulative - once you've learned
    Whistle Sting, you need 65 more kills to learn Shadoweave, not 55.
    
    --- DAGGER
    
    - Whistle Sting
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Blunt
       Affinity: As weapon
       Kills required: 10
    
    - Shadoweave
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: Dark
       Special effect: Paralysis
       Kills required: 65
    
    - Double Fang
       Cost: 55 HP
       Attack multiplier: 1.2 and 1.0
       Type: Piercing
       Affinity: As weapon
       Special effect: Two hits
       Kills required: 175
    
    - Wyrm Scorn
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Piercing
       Affinity: As weapon
       Kills required: 340
    
    --- SWORD
    
    - Rending Gale
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Piercing
       Affinity: As weapon
       Kills required: 20
    
    - Vile Scar
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Edged
       Affinity: As weapon
       Special effect: Poison
       Kills required: 90
    
    - Cherry Ronde
       Cost: 55 HP
       Attack multiplier: 1.2
       Type: Edged
       Affinity: Water
       Kills required: 235
    
    - Papillon Reel
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Edged
       Affinity: Light
       Kills required: 425
    
    --- GREAT SWORD
    
    - Sunder
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Piercing
       Affinity: As weapon
       Kills required: 25
    
    - Thunderwave
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Edged
       Affinity: Air
       Special effect: Paralysis
       Kills required: 110
    
    - Swallow Slash
       Cost: 55 HP
       Attack multiplier: 1.2 and 1.0
       Type: Edged
       Affinity: As weapon
       Special effect: Two hits
       Kills required: 260
    
    - Advent Sign
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Edged
       Affinity: Light
       Kills required: 485
    
    --- AXE/MACE
    
    - Mistral Edge
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Blunt (yes, really)
       Affinity: As weapon
       Kills required: 18
    
    - Glacial Gale
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: Air
       Special effect: Numbness
       Kills required: 80
    
    - Killer Mantis
       Cost: 55 HP
       Attack multiplier: 1.2 and 1.5
       Type: Edged
       Affinity: As weapon
       Special effect: Second hit reduces target's MP and uses INT
       Kills required: 210
    
    - Black Nebula
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Blunt
       Affinity: Dark
       Kills required: 420
    
    --- GREAT AXE
    
    - Bear Claw
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Blunt
       Affinity: As weapon
       Kills required: 20
    
    - Accursed Umbra
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: As weapon
       Special effect: Curse
       Kills required: 100
    
    - Iron Ripper
       Cost: 55 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: As weapon
       Special effect: Damages armor
       Kills required: 245
    
    - Emetic Bomb
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Edged
       Affinity: As weapon
       Kills required: 465
    
    --- STAFF
    
    - Sirocco
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Blunt
       Affinity: Fire
       Kills required: 15
    
    - Riskbreak
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Piercing
       Affinity: As weapon
       Special effect: Cancels RISK
       Kills required: 90
    
    - Gravis Aether
       Cost: 55 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: Earth
       Kills required: 215
    
    - Trinity Pulse
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Blunt
       Affinity: As weapon
       Kills required: 410
    
    --- HEAVY MACE
    
    - Bonecrusher
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Blunt
       Affinity: As weapon
       Kills required: 20
    
    - Quickshock
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: Air
       Special effect: Numbness
       Kills required: 95
    
    - Ignis Wheel
       Cost: 55 HP
       Attack multiplier: 1.2 and 1.0
       Type: Blunt
       Affinity: As weapon and Fire
       Special effect: Two hits
       Kills required: 205
    
    - Hex Flux
       Cost: 75 HP
       Attack multiplier: 1.3 and 1.0
       Type: Blunt
       Affinity: Light and Dark
       Special effect: Two hits
       Kills required: 385
    
    --- POLEARM
    
    - Ruination
       Cost: 25 HP
       Attack multiplier: 1.1
       Type: Piercing
       Affinity: As weapon
       Kills required: 15
    
    - Scythe Wind
       Cost: 40 HP
       Attack multiplier: 1.2
       Type: Piercing
       Affinity: Air
       Special effect: Tarnish
       Kills required: 95
    
    - Giga Tempest
       Cost: 55 HP
       Attack multiplier: 1.2
       Type: Piercing
       Affinity: As weapon
       Special effect: Damages armor
       Kills required: 220
    
    - Spiral Scourge
       Cost: 75 HP
       Attack multiplier: 1.3
       Type: Piercing
       Affinity: Water
       Kills required: 405
    
    --- CROSSBOW
    
    - Brimstone Hail
       Cost: 25 HP
       Attack multiplier: 1.1 and 1.0
       Type: Piercing
       Affinity: Dark and Fire
       Special effect: Two hits
       Kills required: 20
    
    - Heaven's Scorn
       Cost: 40 HP
       Attack multiplier: 1.2 and 1.0
       Type: Piercing
       Affinity: Light and Air
       Special effect: Two hits
       Kills required: 95
    
    - Death Wail
       Cost: 55 HP
       Attack multiplier: 1.2 and 1.0
       Type: Piercing
       Affinity: Dark and Earth
       Special effect: Two hits
       Kills required: 230
    
    - Sanctus Flare
       Cost: 75 HP
       Attack multiplier: 1.3 and 1.0
       Type: Piercing
       Affinity: Light and Water
       Special effect: Two hits
       Kills required: 430
    
    --- BARE HANDS
    
    - Lotus Palm
       Cost: 25 HP
       Attack multiplier: 1.2
       Type: Blunt
       Affinity: Physical
       Kills required: 30
    
    - Vertigo
       Cost: 40 HP
       Attack multiplier: 1.3
       Type: Blunt
       Affinity: Physical
       Special effect: Numbness
       Kills required: 105
    
    - Vermillion Aura
       Cost: 55 HP
       Attack multiplier: 1.3 and 1.0
       Type: Blunt
       Affinity: Light
       Special effect: Two hits
       Kills required: 250
    
    - Retribution
       Cost: 75 HP
       Attack multiplier: 1.5
       Type: Blunt
       Affinity: Dark
       Kills required: 460
    
    
    
    -------------------------------
    -------------------------------
    --                           --
    --  4. STRATEGY SUGGESTIONS  --
    --                           --
    -------------------------------
    -------------------------------
    
    Now that we've covered how combat works, and what sort of abilities
    Ashley has, it's time to get down to business.  In this section, I'll
    describe how you can turn these mechanics to your advantage.
    
    The first thing to notice is that Class, Affinity, and Type count for
    four times as much on Defense as on Attack.  When you couple that with
    the fact that enemy ratings for Affinity and Type vary widely (gaps of
    30-40 points or more being common), the result is that minimizing the
    enemy's Defense by using a Type and Affinity of attack against which
    they are weak will count for a lot more than maximizing your own
    Attack (for example, by using a weapon with a high Class rating).
    
    Because of this, the oft-cited strategy of building up weapons' Class
    ratings by using them exclusively against that sort of enemy is not
    very effective.  Even raising your weapon's Class by 100 points will
    only have about the same effect as decreasing the enemy's Type and
    Affinity defense by 25 points.  You'll generally get substantially
    more than that by targeting the enemy's weakness, with hugely less
    effort than training up Class ratings.
    
    Let's also consider the relative merit of one- and two-handed weapons.
    One-handed weapons allow you to use a shield, two-handed generally
    provide superior range and STR.
    
    A shield provides a massive defensive bonus.  Even a modest (H) Circle
    shield, with full PP/DP but no other bonuses, will provide a Defense
    of 17 on all body parts.  So it can cut the total damage of multi-hit
    attacks (the most dangerous) by fully 85 HP.  Add the possibility of
    gems, Prostasia, and Guard spells and the benefits become massive.
    Say, for instance, I take that (H) Circle shield, cast Prostasia (with
    base INT), and apply a Dragonite gem.  It will now reduce the damage I
    take from dragon breath by a huge 160 HP.  Impressed yet?
    
    Compared to that, the modest increase in STR and range is nothing.
    One-handed weapons are, therefore, generally preferred.  That leads us
    to step 1 of effective combat: choosing your weapons.
    
    -------------------------
    - 4a. Standard Strategy -
    -------------------------
    
     --- Step 1: Weapons to carry ---
    
    Since the Type of your normal attack can only by changed by swapping
    weapons, covering your bases here is the best place to start.
    One-handed Edged weapons include Swords (except Rapiers), Axes, and
    some Daggers.  Typically, Swords are your best bet since they're the
    most common.  One-handed Piercing weapons are limited to Rapiers and
    some Daggers, so you'll want to start with a Rapier and then move to a
    good Piercing Dagger when you obtain one.  One-handed Blunt is easy -
    Maces, which provide a much stronger attack than any Staff.
    
    Moving on to consider Affinity, most weapons will naturally be
    Physical.  And between Fusion spells and common gems, it's easy to get
    Fire, Water, Earth, and Air attacks.  So that just leaves Light and
    Dark.
    
    Dark weakness is quite rare, and while Dark gems are hard to find,
    you'll still have at least one by the time you need a Dark attack.  So
    that will take care of things.
    
    But Light weakness is very common, so you'll want a Light-affinity
    weapon to exploit it.  The easiest way to get that is to use Silver,
    which has a naturally high Light rating.  As a bonus, it also comes
    with high Undead rating.  (Phantom too, but Phantoms are rarely
    Light-weak while most Undead are.)  Once you amass enough Angel Pearls
    to turn a Physical weapon into a Light weapon, you can dispense with
    the Silver - which has less STR than Hagane, and will usually be a
    lower-level blade due to more limited drops and combination options.
    
    Also useful are a Crossbow (for range, not damage) and a Staff (when
    you want to engage in a Warlock duel).  If you haven't yet learned
    Curse, it can also be quite powerful to carry a Great Axe and use it
    enough to learn Accursed Umbra.
    
    So the bottom line is to carry one-handed Edged, Piercing, Blunt, and
    Silver weapons, plus optionally a Crossbow, Staff, and/or Great Axe.
    
     --- Step 2: Prepare your weapons ---
    
    PP and DP have a pretty sizable effect - equivalent to 100 points of
    Class, Affinity, or Type each.  And it takes little effort to get and
    keep them full.  So you definitely ought to do that.
    
    The best way to do this is to Repair them at shops, use Instill to
    quickly fill up the PP meter, and include Temper as a regular part of
    your chaining to slow the deterioration of DP.  Also make sure to
    leave Combat mode when you're not fighting, and keeping DP and PP at
    or near max will be easy.
    
     --- Step 3: Choose your attack and equip ---
    
    When facing a strong enemy, the first thing to do is to choose where
    you'll hit them, and with what.  To do that, check section 7.  You're
    looking for hit locations with modest Evade and (especially) Chain
    Evade, preferably coupled with low Affinity and Type ratings.  Then
    look at what Type and Affinity they're weakest against there.
    
    Based on that, select your weapon and attach appropriate gems.
    Generally weapons do well with Affinity gems - not only do they help
    get the right attack Affinity, but they do as good a job of boosting
    your Attack as Class gems.  Since you won't generally want your attack
    Affinity on your shield, but may well want the target Class there,
    stick with Affinity gems for the weapon.  Braveheart is also very good
    if your AGL is modest (or Hellraiser, if appropriate).
    
    Also attach gems to your shield.  Nightkiller and Manabreaker are
    great, depending on what kind of attack the enemy uses.  Class gems
    are a generally a good choice, but remember that magic doesn't
    consider Class.  So if the enemy mainly casts spells, Class gems are
    useless on your shield and you should instead choose Affinity gems.
    
    Finally, select an accessory.  This is very important, since their
    Class/Affinity/Type bonuses are applied with your base STR on defense.
    So an accessory can potentially have even more impact on your
    defensive power than a shield!  I typically favor Class accessories.
    They boost both your Attack and Defense, whereas an Affinity accessory
    will generally only boost one (and in fact will often weaken the
    other).  But if the enemy will be using mostly magic, then a Class
    accessory isn't so effective on defense and I turn to the
    corresponding Affinity accessory.  It may technically weaken my Attack
    a bit, but by much less than it improves Defense.
    
    Once you start getting high-level gems and accessories that are
    equally effective against all Classes and Affinities, this gets a lot
    simpler.  But that will typically be late in your second play at the
    earliest.
    
     --- Step 4: Buff and debuff ---
    
    The Sorcery and Enchantment spells provide quite a lot of benefits,
    and they're so easy to use you'd be crazy not to exploit them.
    
    First, boost your stats.  Herakles is the most common choice here.
    But Enlighten is good if you will be casting spells instead of
    attacking, and Invigorate nicely boosts your Accuracy, so is a good
    choice if you have trouble hitting the target.  Each also boosts the
    corresponding defense, but you mainly want to focus on offense here.
    
    Second, boost your equipment.  A Fusion spell is the top priority
    if you need it to get the right attack Affinity.  But beyond that,
    focusing on Defense normally pays greater dividends.  Prostasia is
    quite good, but its effectiveness is reduced if either you or the
    enemy is using magic, as it affects STR only and doesn't do
    anything for INT.  An appropriate Guard spell is quite effective if
    the enemy uses a particular Affinity to attack with.  This does mean
    it's possible to have no equipment booster be useful - if you're
    slinging Radial Surge spells at an enemy who's responding by throwing
    Meteors your way, then no equipment boost will help.
    
    Then turn your attention to debuffing the enemy.  Consider what
    they're vulnerable to, then hit them with as many as you can of
    Tarnish and a stat penalty (preferably Curse).  Generally the same
    rules apply for picking a stat penalty as for choosing your bonus -
    usually Degenerate is best, but Psychodrain is better if you're using
    Warlock magic and Leadbones is good if you're having accuracy
    problems.
    
    A Magic Ward may also be in order.  This is of obvious use against
    spellcasting bosses, but often you'll want to use it against regular
    enemies too.  Anything which can cast Silence is a good candidate for
    Magic Ward protection, and ALWAYS keep one up against Harpies and
    Shriekers.  Banish can ruin your entire month.  Liches, Lich Lords,
    and Deaths are also worthy of a Ward.
    
     --- Step 5: Engage closely and chain ---
    
    Now that you're set up, go in for the kill.  Going beyond 8 chains can
    be risky, since at that point RISK starts to skyrocket.  Normally this
    doesn't come up against normal enemies if you're using the right weapon,
    since they won't survive 8 chains anyway.  But against bosses, it's
    sometimes a different story.  You can go past 8 if your HP are high,
    and you either critted on the first hit (so you want to get the most out
    of the chain), and/or you think you can kill it if you continue. But be
    careful, and when you do this you'll normally want to pop Vera
    immediately afterwards. 
    
    It's also generally a good idea to fight from point-blank range.  This
    will often restrict the enemy from using their most powerful attacks,
    such as dragon breath and AOE Warlock spells.  My suspicion is that
    they won't use them if centering the attack on Ashley would also have
    them hitting themselves, but I have no proof of this.  It doesn't much
    matter, though, since empirically closing the range works.  (The
    exception to this rule is if you can kill the enemy with a Crossbow or
    other long-range attacks while remaining entirely outside their
    range.)
    
    
    This general strategy of setting up to get good base damage, then
    chaining, can break down in two situations.  The enemy may be
    sufficiently strong that you can't get good damage even by following
    the usual techniques.  Or, the enemy may be highly resistant to
    chains.  In either case, it's worth looking at alternative approaches
    to take them down.
    
    -------------------------------
    - 4b. Chain-resistant Enemies -
    -------------------------------
    
    Some enemies have high Chain Evade stats across their entire body.
    Many more have high Chain Evade across most of their body, but there
    are one or more weak spots.  So before you conclude that chaining
    won't work, check section 7 and make sure you haven't simply missed
    the best target.
    
    But for the genuinely chain-resistant, there are a few approaches you
    can take.  You can chain anyway, accepting a lot of misses and high
    RISK.  You could turn to Warlock magic or Break Arts, counting on
    their Attack multipliers to boost your damage.  The least attractive
    option (but sometimes necessary) would be to stick with single
    attacks.  Generally the lowest-damage choice, but in some cases it's
    the only reasonable option.
    
    More specific recommendations for particular chain-resistant enemies
    follow.
    
    
    Tier 1: 3/8 Chain Evade
    Enemies in this group have a minimum Chain Evade of 96, so will dodge
    an average of 3 chains out of 8.  They include the Minotaur Zombie and
    Minotaur Lord, the second-play boss Ravana, and the final boss's first
    form.  In all four cases, the hit location(s) with 96 are decent
    targets in terms of Evasion and damage potential.  Also, Warlock magic
    and Break Arts don't have any particular attraction here.  3/8 isn't
    excessively bad, either.  So for these, I suggest just accepting the
    misses and using the standard techniques.
    
    
    Tier 2: 1/2 Chain Evade
    These enemies have minimum Chain Evade of 128 and so dodge half your
    chains.  The human boss in the Keep, the Air, Water, and Earth
    Elementals, the Elemental Daevas, and the second-play superboss Asura
    fall into this category.  Asura's rather a special case (see section 4c),
    as is the human, but the other eight all share certain interesting
    characteristics.
    
    All have a marked (and obvious) Affinity weakness, and a good number
    of hit locations in a reasonably-sized area.  This makes them
    excellent targets for the AOE Warlock spells - and conveniently
    enough, in seven cases out of eight you have the corresponding spell
    when you face them.
    
    The Air Elemental is the exception, as you don't have Gaea Strike at
    that point.  Vulcan Lance works well if you have it, or if not, Blunt
    Earth Break Arts can do nicely.  You can also choose to accept a 50%
    miss rate and go for chains on the head.
    
    The human boss of the Keep would be a good candidate for Explosion,
    but is immune to magic of all kinds.  Any Physical-affinity Break Art
    may be used, or you can just go for the chains anyway.
    
    Tier 3: 3/4 Chain Evade
    Only one foe has this level of chain resistance, but I consider him
    the most annoying boss of all - Duane.  A uniform 192 Chain Evade
    makes chaining pretty well pointless, and you face him early enough in
    the game that you don't have a lot of other options yet.  He can't
    even be Degenerated!  Let's look at him in a bit of depth (refer to
    section 7 for full details on his stats).
    
    Duane is weakest against Edged weapons, with Blunt and Piercing
    suffering a penalty of 17 damage.  Affinity-wise, Physical is best,
    with Fire close behind (only 2-7 damage less depending on location).
    Effectively immune to Light, which does a whopping 40+ less than
    Physical.  The others are in between, ~13 less damage than the best
    Physical spot.
    
    No AOE Warlock spells are available at this point, and the selection
    of single-target spells is limited.  You likely only have Spirit
    Surge, which is quite useless due to its Light affinity.  Also, all of
    them are Blunt, and so suffer relative to normal attacks with an Edged
    weapon.  But the 1.4x Attack multiplier can make up for that, at least
    with Solid Shock and Fireball.  If you're lucky enough to have picked
    up one of those Grimoires from a Ghost, they'll serve you pretty well
    here.
    
    If you lack those spells, you might turn to Break Arts.  But level 1
    Break Arts only have a 1.1x Attack multiplier, which won't make up for
    the fact that they're all Blunt or Piercing (oh, Mistral Edge, why
    must you taunt us so?).  If you've learned a level 2 Art, that might
    be useful.  The most likely, and one of the better options, is Vile
    Scar.  It's Edged, and the 1.2x Attack multiplier gives a nice damage
    boost.  The Poison effect will be useless, but that's not a big loss.
    
    Failing that, there's little choice but to grit your teeth and do
    single attacks with a nice Edged weapon.  Not pretty, but it works.
    Fortunately, you can completely pull his offensive teeth by getting in
    very close.  He won't use his Explosion spell if you're too close, and
    without it all he has is Poison Mist (pathetic damage even if you
    don't cure it) and his very weak staff swipes (Light-affinity, so use
    Shadow Guard instead of Impact Guard - though you could just as well
    not bother).
    
    Replay offers the chance for some poetic justice here.  You should
    have Explosion L2 at least.  Typeless Physical, so it's as good as
    Edged weapons, but the AOE should rip him up quite nicely.  Add to
    that the beauty of killing him with Explosion L2 when he's trying and
    failing to use Explosion L1 effectively, and you have a tactic of true
    beauty.  Gotta love it!
    
    ------------------------
    - 4c. Extra-tough foes -
    ------------------------
    
    Occasionally, you'll equip with a good Type and Affinity, buff up,
    debuff the enemy, and STILL see 0 expected damage.  Most of the time,
    0 means you didn't set up properly, but there are two foes notorious
    for such high Defense that they can render even a good setup
    ineffectual.
    
    The first thing to do in such a case is to recheck your setup to make
    sure it's optimal.  The second is to stack the Attack bonuses as high
    as you can possibly get them - this may require some compromises to
    boost offense at the expense of defense, but don't drop the shield!
    Enemies with the power to defend so well ALSO have major damage
    potential, and you don't want to be caught without your best
    protection.
    
    If no setup you can devise produces a reasonable base damage, turn
    your attention to Attack multipliers.  Single-hit Warlock magic
    provides the maximum, at 1.4x.  Break Arts range from 1.1x to 1.3x
    depending on level.  The AOE Warlock spells can also be worth a look,
    even though they only have a 1.1x multiplier at level 4 - aside from
    Explosion L1, they are Typeless, which can be a very nice boost in and
    of itself.  (No, I didn't forget Retribution.  Bare hands force you to
    give up so many bonuses that it's not competitive even with a 1.5x
    multiplier.)
    
    Using the dummies to train up a weapon for the fight can also work
    wonders, though it's time-consuming.  It also tends to leave the
    weapon with a single very dominant Affinity, so don't do this with one
    of your standard Physical weapons!
    
    A final fallback is to resort to techniques that bypass the
    Attack-Defense calculation altogether.  Raging Ache, Reflect
    Damage/Magic, and Phantom Pain all do this, but they're either
    dangerous or time-consuming to set up.  Heroic measures for when all
    else fails, really.
    
    There are two enemies notorious for displaying zeros to even
    well-prepared players, and I'll discuss each of them below.
    
    
    Final Boss, form 2:
    Sky-high 170 STR, immunity to debuffs, and 50+ ratings for all
    Affinities mean that the lowest Defense you'll face here is a massive
    247.  Um, WOW.  That's a pretty high bar.  Fortunately, by the endgame
    you should have enough tricks up your sleeve to beat even that.  I'll
    illustrate with a hypothetical 120 STR and INT (pretty reasonable at
    this stage), and only guaranteed equipment - no random drops or
    combining required.
    
    We'll need to start, naturally, with a high-STR one-handed weapon.
    (Dumping your shield is extremely contraindicated here.  The
    one-hit-kill potential is just too great.)  There's a (H) Bullova
    available in the Iron Maiden.  Fit that with an Elephant Grip, then
    add a Braveheart and two Djinn Amber gems.  If we assume that the
    blade's Evil and Air ratings are at their base, we've just constructed
    a 38 STR, 17 INT, 90 Evil/Air/Edged weapon.  For an accessory, we'll
    choose Agales's Chain - 3 STR, 3 INT, 15 Evil, 10 Edged.
    
    Now we'll buff up with Herakles and Luft Fusion (plus Magic Ward!) for
    an extra 12 STR and 70 Air.  So our grand total is 173 STR, and a
    total of 185 Evil/Air/Edged.  If our weapon has full DP and PP (as it
    should) then that works out to a final Attack of 296, so we've
    actually managed 49 base damage, without training the weapon!
    
    Strangely (but usefully), despite all his other defenses, the guy
    doesn't have much Chain Evade - a mere 32 on the chest and body.  So
    you can expect to connect with 7 hits out of an 8-chain, and three
    Heavy Shot/Temper 8-chains should suffice to bring him down.
    
    With (low) 110 STR and INT, the situation is a bit less rosy but still
    doable.  That ends up with 162 STR and 180 Evil/Air/Edged, and an
    Attack of 275.  28 base damage is not great, but certainly workable -
    it comes out to five chains to win.
    
    So unless you're doing a base stats game, or something like that, your
    damage output can be pretty decent even here.  And that's without any
    dummy training, which would get you good damage even with base stats.
    If you prepare well, he's really not as hard as his reputation would
    lead you to expect.
    
    
    Asura:
    This second-play optional superboss is even nastier.  220 STR gives
    her a Defense of 270 even on the "weak" spots, and unlike the end boss
    she's got 50% Chain Evade everywhere.  Still, we could get 296 Attack
    with proper prep and endgame stats.  By the time you meet up with
    Asura, you should have even better stats and equipment.  So while
    she's tough the first time around, she's definitely beatable with the
    same bonus-stacking techniques.  The Chain Evade will be annoying,
    though, so you may want to use the tactics below anyway.
    
    When things really get bad is when you go after her in the Time
    Trials.  Then, she's wearing Marlene's Ring, the game's ultimate
    accessory.  (8/255 chance she'll drop it for you - good luck!)  20
    extra STR, plus 25 to all Classes and Affinities boosts that minimum
    defense versus physical attacks to 407.  Feel free to faint now.
    
    Magic does better, since that nasty Class bonus from Marlene's Ring
    doesn't count and AOE Warlock spells cut out her Type defense too.
    328 (single-target) and 297 (AOE) are the numbers to beat there, but
    these are still not much fun.
    
    Giving specific strategies here is hard, since by this time the
    equipment and abilities you'll have are quite variable.  But between
    the painfully high Defense and the Chain Evade, don't even try
    chaining (unless you want to go the Raging Ache/Phantom Pain route).
    Break Arts and Warlock spells are the order of the day.
    
    Which ones are suitable?  Among the AOE Warlock spells, the clear
    winner is Avalanche.  Two hit locations are weak against Water while
    only one is strong against it.  This gives it more damage potential
    than the others.  The best levels are 2 (the first one which hits all
    locations) and 4 (more expensive and less accurate, but more damage).
    
    For a single-target Warlock spell, you want an Affinity that can
    benefit from a Fusion spell, and where the Affinity weakness is
    matched by Blunt weakness.  That means Aqua Blast or Lightning Bolt.
    
    If you prefer a Break Art, the level 2 and 4 Arts are unsuitable
    because they're not targetable.  Therefore they always hit the Head,
    which is weak against Light.  And since Light has no Fusion spell,
    this offers less damage potential.  Accordingly, a level 3 Art is
    best.  We can rule out Staff, Crossbow, and Bare Hands immediately due
    to the inherent weaknesses of these weapons.  Double Fang (Dagger) and
    Swallow Slash (Great Sword) are the best choices, since their two hits
    increase the damage output nicely.  Ignis Wheel (Great Mace) also has
    two hits, but the combination of Fire and Blunt is a downside since
    the Fire-weak Arm is strong against Blunt.  The others are all about
    the same, so use whichever you have.
    
    Exactly which of these will be optimal depends on your precise stats
    and equipment.  Feel free to try a few different options until you
    find one you like.
    
    It's also useful to make sure that the weapon you use against Asura
    has 100 ratings for both Human and your chosen Affinity.  If you have
    a suitable Ultimate weapon, great.  If not, you may want to train one
    up - conveniently, you can train Human and the likely Affinities on
    the same dummy.
    
    
    
    -----------------------------------
    -----------------------------------
    --                               --
    --  5. SPECIFIC BOSS STRATEGIES  --
    --                               --
    -----------------------------------
    -----------------------------------
    
    In this section, I'll give specific strategies to deal with each of the
    game's bosses and mini-bosses.  Their stat block is also provided, so you
    don't need to jump to Section 7 for it.
    
    The level of detail is greatest early in the game, when (a) your options
    are more limited, so I can credibly cover them more exhaustively and (b)
    you're less practiced at boss takedowns.  Later bosses get progressively
    fewer details, since after a while it gets old hat.  You don't need me
    to specifically tell you to ready Aqua Ward against the Water Elemental,
    for example - by that point in the game you'll do it without thinking.
    
    Also, when replaying, you'll have more options against certain of the
    first-play bosses.  But the first-play bosses aren't threatening at that
    point, and you should be able to see what to do based on the stat blocks
    with a full playthrough's worth of experience under your belt.  So I
    won't go into that in detail, except in a couple special cases.
    
    Minotaur
      Class: Beast    HP: 278  MP:   5  STR:  88  INT:  85  AGL: 105  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 139 |  45  15  44  46  25  30   5 |  -3   5  15 |  16 128 |
    L.Arm           | 139 |  45  15  44  46  25  30   5 |  -3   5  15 |  16 128 |
    Head            |  92 |  15  -5  43  45  10  15  30 |  -8   0   5 |  32 144 |
    Body+           | 208 |  48  16  50  52  27  35  40 |  -2   3   8 |   8  96 |
    R.Leg*          |  83 |  47  19  48  50  30  34  42 |  13  21  28 |   0 144 |
    L.Leg*          | 167 |  47  19  48  50  30  34  42 |  13  21  28 |   0  83 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Giga Rush                                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                       X                 X  |
    ----------------------------------------------------------------------------|
    
    At this point in the game, you're rather short on abilities, so there
    aren't too many strategy choices available.  You might think to hang
    out on the entry ledge and shoot with Seventh Heaven, but between the
    Minotaur's large stature and the length of his Hand of Light club, he
    can reach you quite readily.  So just charge in with Fandango and hit
    him in the Head.  Not only is this the most damaging spot by a long
    shot, it will disable his Giga Rush special attack, typically within
    two hits.  Definitely worth accepting the higher EVA.  Four or five
    hits will do the job.
    
    
    Dullahan (Strong)
      Class: Evil     HP: 185  MP:  25  STR: 109  INT: 105  AGL:  98  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  95 |  30  64  64  58  50  24  78 |  15   0  28 |  16  48 |
    L.Arm           |  95 |  30  64  64  58  50  24  78 |  15   0  28 |  16  48 |
    Chest+          | 142 |  35  64  64  58  50  24  78 |  15   5  28 |   8 154 |
    Abdomen         | 114 |  20  64  64  58  50  24  78 |  10  -5  20 |  48 128 |
    Legs*           | 114 |  35  64  64  58  50  24  78 |  15   5  28 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Drain Heart                                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                                         X  |
    ----------------------------------------------------------------------------|
    
    Dullahan is weak against Piercing, so you should use that nice new
    Rapier.  Hopefully you've charged up its PP, but if not, no big deal.
    He's also vulnerable to Degenerate, so make sure you use that.  The
    Abdomen offers temptingly high damage, but also possesses high EVA and
    CEV.  The Arms are therefore better targets.  Don't get any ideas
    about disabling his Normal attack, though - he'll be dead before both
    arms are Dying.  Defend against his sword using Impact Guard.  Can be
    dropped in a single 8-chain by a PP-charged Rapier, or two with empty
    PP.  You could Silence him with Dulling Impact, but a turn he's casting
    Drain Heart is a turn he isn't swinging at you - and so a good turn.
    
    
    Lizardman (Strong) x2
      Class: Dragon   HP: 240  MP:  26  STR: 115  INT: 110  AGL: 112  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 120 |  15   8  35  15 -15  17  14 |   0  -8  25 | -10  32 |
    L.Arm           | 120 |  15   8  35  15 -15  17  14 |   0  -8  25 | -10  32 |
    Head            |  80 |  15   8  35  15 -15  17  14 |   0  -8  25 |  15  24 |
    Body+           | 180 |  15   8  35  15 -15  17  14 |   0  -8  25 |  16   0 |
    Legs*           | 144 |  15   8  35  15 -15  17  14 |   0  -8  25 |  30  24 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                  X  |
    ----------------------------------------------------------------------------|
    
    These two shouldn't give you much trouble so long as you use a
    Piercing weapon - probably the Rapier.  They can be Degenerated, but
    it may not be worth the trouble.  The Arms offer the best hit %, at
    the cost of some (still small) CEV.  If you've learned it, a couple quick
    Paralysis Pulse chains from Seventh Heaven can entirely trivialize the
    fight.
    
    
    Golem
      Class: Evil     HP: 240  MP:  15  STR: 125  INT: 118  AGL:  92  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 120 |  32  72  45  75  18  72  55 |   5  15 -15 |  15  64 |
    L.Arm           | 120 |  32  72  45  75  18  72  55 |   5  15 -15 |  15  64 |
    Head            | 123 |  32  72  45  75  18  72  55 |   2  11 -18 |  52  80 |
    Body+           | 180 |  32  72  45  75  18  72  55 |  -5   0 -30 |  48  32 |
    R.Leg*          | 111 |  32  72  45  75  18  72  55 |   5  15 -10 |   0  72 |
    L.Leg*          | 111 |  32  72  45  75  18  72  55 |   5  15 -10 |   0  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Granite Punch, Normal                                                |
    L.Arm: Granite Punch, Normal                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    A Blunt weapon is obviously in order here.  You may well have picked
    up Bosom Cleaver recently, but as it comes with low DP that is not a
    good choice.  You'll likely have better luck with Pink Squirrel.  Be
    sure to use Degenerate, then go after the Body.  It may have high EVA,
    but the greatest damage potential and lowest CEV still make it the
    best target.  You'll need to take special care with your RISK due to
    the relatively low hit chance, so pop a Vera item if needed.  Granite Punch
    is Physical, not Earth as some guides would have you believe, so Impact Guard
    is the best defense.
    
    
    Dragon
      Class: Dragon   HP: 480  MP:   0  STR: 118  INT: 132  AGL:  95  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 480 |  45  36  36  36  36  36  36 |  -5 -10   8 |  25  32 |
    Neck            | 185 |  50  43  43  43  43  43  43 |  -5 -10   8 |  50 192 |
    Body+           | 360 |  55  43  43  43  43  43  43 |  -5 -10   8 |  55 224 |
    Tail            | 121 |  45  38  38  38  38  38  38 | -25   3   5 |  65  32 |
    R.Leg*          | 144 |  50  43  43  43  43  43  43 |  -3 -10  11 |  15 192 |
    L.Leg*          | 144 |  50  43  43  43  43  43  43 |  -3 -10  11 |  15 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Thermal Breath                                                |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    An Edged weapon to the Tail is attractive, but high EVA and the
    difficulty of getting into range work against that.  A Piercing weapon
    to the Head is a better bet.  Soul Kiss works especially well, since
    oddly enough he's weaker to Light than Physical.  Fit it with Braveheart
    if you can, and slap that Dragonite you should have found on your shield.
    Don't bother even trying Degenerate, but your new Prostasia spell will be
    helpful.  Also, make sure to get under his head as quick as you can so that
    he can't breathe on you.  Impact Guard his bites and tail attacks (press
    the button when it slams down, NOT on the initial horizontal sweep) and you
    shouldn't take too much damage.  He may take some time, due to his high HP
    relative to the bosses you've faced previously, but he'll go down eventually.
    
    
    Duane
      Class: Human    HP: 265  MP: 124  STR: 107  INT: 101  AGL: 108  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 128 |  25  28  34  38  35  75  32 |   0  20  20 |  10 192 |
    L.Arm           | 128 |  25  28  34  38  35  75  32 |   0  20  20 |  10 192 |
    Head            |  88 |  20  28  34  38  35  75  32 |   0  20  20 |  25 192 |
    Body+           | 199 |  25  28  34  38  35  75  32 |   0  20  20 |  25 192 |
    Legs*           | 159 |  23  28  34  38  35  75  32 |   0  20  20 | -10 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Explosion L1, Poison Mist, Recharge 50 MP                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    Sarjik
      Class: Human    HP: 180  MP:  65  STR: 111  INT:  98  AGL: 108  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  90 |  10  28  12   3  37  47  18 |  -5  25  25 |  25  32 |
    L.Arm           |  90 |  10  28  12   3  37  47  18 |  -5  25  25 |  25  32 |
    Head            |  60 |  10  28  12   3  37  47  18 |  -5  25  25 |  28   0 |
    Body+           | 135 |  10  28  12   3  37  47  18 |  -5  25  25 |   0   0 |
    Legs*           | 108 |  10  28  12   3  37  47  18 |  -5  25  25 | -10  25 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    Bejart
      Class: Human    HP: 190  MP:  55  STR: 114  INT: 101  AGL:  98  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  95 |  10  11  29  15  15  52  16 |  25  -5  25 |  25  32 |
    L.Arm           |  95 |  10  11  29  15  15  52  16 |  25  -5  25 |  25  32 |
    Head            |  64 |  10  11  29  15  15  52  16 |  25  -5  25 |  28   0 |
    Body+           | 143 |  10  11  29  15  15  52  16 |  25  -5  25 |   0   0 |
    Legs*           | 114 |  10  11  29  15  15  52  16 |  25  -5  25 | -10  25 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Use an Edged weapon here (deft combination can provide you with a (H)
    Short Sword), coupled with Prostasia.  Yes, Bejart is strong against
    Edged, but swapping weapons will cancel Prostasia.  Braveheart serves
    well on your weapon, and Haeralis on your shield.
    
    Stay at the bottom of the slope until Sarjik (rapier) and Bejart
    (great axe) are both dead.  Degenerate will accelerate the process,
    especially against Bejart, and Paralysis Pulse will render them helpless. 
    Then close in on Duane as quick as you can - if you're close enough, he
    can't use his dangerous Explosion spell.
    
    Duane's CEV is so high that chains are not recommended.  (Gain
    Life/Magic may still be helpful, though, since they are unaffected by
    CEV.)  So your best bet is probably single attacks, or Vile Scar if you
    have learned it.  (See section 4b for a detailed analysis of why other
    options are unlikely).  Go for the Head to shut down his spellcasting,
    but switch to the Legs after that's done.
    
    You can easily cure Poison with Antidote, but keep in mind that his
    staff is Silver.  It's therefore a Light-affinity attack, and Shadow
    Guard is the proper defense, not Impact Guard.  The damage is low
    enough that this isn't a big deal, though.
    
    On replay, try out Explosion L2 to skip over his CEV.
    
    
    Wyvern (Strong)
      Class: Dragon   HP: 340  MP:   0  STR: 136  INT: 145  AGL:  99  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 340 |  39  42  45  43  48  47  41 |  -2  11  -8 |  35 128 |
    Neck            | 170 |  39  42  45  43  48  47  41 |  -5   8 -12 |  45 192 |
    Body+           | 255 |  39  42  45  43  48  47  41 |  -8   3 -17 |  65 224 |
    Tail            | 102 |  39  42  45  43  48  47  41 | -25  15   5 |   0  16 |
    R.Leg*          | 112 |  39  42  45  43  48  47  41 |  -1  13  -7 |  25 128 |
    L.Leg*          | 112 |  39  42  45  43  48  47  41 |  -1  13  -7 |  25 128 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    While the Tail may be difficult to get at, the combination of high
    damage, no EVA, and minimal CEV makes it the best target.  So a good
    Edged weapon, boosted by Degenerate and Prostasia, is the favored
    tool.  You'll have to do some running around to get in range, but if
    you stay close enough you should still be able to avoid the Fire
    Breath (use Fireproof if you can't).  You're unlikely to have problems
    with hit percentage here, so a Dragonite on your weapon will work well
    to boost damage, while that new Salamander Ruby on your shield will
    cut down on Fire Breath damage.
    
    
    Fire Elemental (Strong)
      Class: Phantom  HP: 320  MP: 140  STR: 130  INT: 111  AGL: 110  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 175 |  45  75   5  45  45  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 175 |  45  75   5  45  45  45  45 |  12  35  10 |   0 192 |
    Head            | 117 |  45  75   5  45  45  45  45 |  12  35  10 |  15  32 |
    Body+           | 263 |  45  75   5  45  45  45  45 |  12  35  10 |   5  32 |
    Legs*           | 210 |  45  75   5  45  45  45  45 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Fireball                                                             |
    L.Arm: Fireball                                                             |
    Head: Flame Sphere L1, Recharge 100 MP                                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Equip the Salamander Ring you just found, slap the Salamander Ruby on
    your shield, and use Fireproof where needed.  Undine Jasper on a nice
    Blunt weapon will serve you very well offensively, especially when you
    back it up with Degenerate.  Either boost your defense with Pyro Guard,
    or your offense with Frost Fusion, as you prefer.  Try going for the Head
    to start (don't want to take a Flame Sphere when it's easy to disable),
    then shift to the easier-to-hit Body.  The limbs have too much CEV to be
    worthwhile.  Shouldn't pose any threat if you prepare properly.
    
    
    Ogre (Strong)
      Class: Beast    HP: 540  MP:  35  STR: 136  INT: 138  AGL: 105  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 225 |  35  28  48  54  37  50  46 |   5  -3  35 |  15 192 |
    L.Arm           | 225 |  35  28  48  54  37  50  46 |   5  -3  35 |  15 192 |
    Head            | 150 |  35  28  48  54  37  50  46 |   0  -8  30 |   0 224 |
    Body+           | 338 |  35  28  48  54  37  50  46 |  15  10  45 |   0  32 |
    R.Leg*          | 135 |  35  28  48  54  37  50  46 |   8   0  38 |  10 192 |
    L.Leg*          | 135 |  35  28  48  54  37  50  46 |   8   0  38 |  10 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    A Piercing weapon fitted with Salamander Ruby, boosted by Prostasia
    and Degenerate, will do good damage.  The Ogre has quite a rep for
    chain resistance, but a quick look at the stats should show you that
    it isn't entirely warranted.  The Body may not offer as much damage
    potential, but it's eminently chainable and so is the best target.  I
    find it pretty easy to time Impact Guard against his attacks, too.
    Overall, not as tough as he looks.
    
    
    Giant Crab
      Class: Beast    HP: 420  MP:   0  STR: 131  INT: 136  AGL: 105  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 180 |  40  25  65  55  15  45  48 |  20  30   5 |  15  64 |
    L.Arm           | 180 |  40  25  65  55  15  45  48 |  20  30   5 |  15  64 |
    Mouth+          | 320 |  40  25  65  55  15  45  48 |  25   5  35 |  35 192 |
    Body            | 270 |  40  25  65  55  15  45  48 |  25  35  15 |   5  32 |
    R.Leg*          | 108 |  40  25  65  55  15  45  48 |  23  28   8 |  20  32 |
    L.Leg*          | 108 |  40  25  65  55  15  45  48 |  23  28   8 |  20  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Pincer                                                               |
    L.Arm: Pincer                                                               |
    Mouth: Aqua Bubble                                                          |
    R.Leg: Tidal Rush                                                           |
    L.Leg: Tidal Rush                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                                         X  |
    ----------------------------------------------------------------------------|
    
    Make sure to have Aqua Ward ready, since the Crab's Aqua Bubble attack
    is the principal threat here (Impact Guard, too, naturally).  An
    Undine Jasper on your shield can cut damage even more.  Offensively,
    cast Degenerate and Prostasia before taking a Blunt weapon with
    Salamander Ruby (or better yet, Slyphid Topaz if you're lucky enough
    to have one) to the Legs.  Closing your chains with Numbing Claw will
    limit his offensive options, too.  A relatively non-threatening boss.
    
    
    Earth Dragon
      Class: Dragon   HP: 510  MP:   0  STR: 145  INT: 138  AGL: 110  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 510 |  38  46  56  75  25  48  39 |   0  -5  12 |  25  32 |
    Neck            | 153 |  38  46  56  75  25  48  39 |   5   0  17 |  45 192 |
    Body+           | 383 |  38  46  56  75  25  48  39 |  10   5  22 |  50 224 |
    Tail            | 153 |  38  46  56  75  25  48  39 |  -5  10   8 |  60  16 |
    R.Leg*          | 153 |  38  46  56  75  25  48  39 |   5  15  26 |  15 160 |
    L.Leg*          | 153 |  38  46  56  75  25  48  39 |   5  15  26 |  15 160 |
    ----------------------------------------------------------------------------|
    Head: Acid Breath A, Bite B                                                 |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    The Earth Dragon is one of the more durable bosses you've faced thus
    far, but he's quite beatable.  He's likely to get off an Acid Breath
    as you close (unless you use a Faerie Wing), so I suggest opening with
    Terra Guard to withstand that (Terra Ward too, of course, if you can
    time it right).  Once you've made it under the head, pull out a
    Piercing weapon and cast Luft Fusion before you start chaining his
    Head.  He'll fall eventually.
    
    
    Grissom
      Class: Human    HP: 280  MP: 200  STR: 115  INT: 110  AGL: 108  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 140 |  25  36  48  15  64  87  36 |   3  15   5 |  20 192 |
    L.Arm           | 140 |  25  36  48  15  64  87  36 |   3  15   5 |  20 192 |
    Head            |  93 |  25  36  48  15  64  87  36 |   3  15   5 |  35 192 |
    Body+           | 210 |  25  36  48  15  64  87  36 |   5  17   8 |  15 224 |
    Legs*           | 168 |  25  36  48  15  64  87  36 |  10  27  13 |   0  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Clearance, Drain Mind, Thunderburst L2                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    Dark Crusader (Strong)
      Class: Evil     HP: 540  MP: 160  STR: 141  INT: 154  AGL: 115  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  55  85  44  72  30  45  82 |  15   0  28 |  25 160 |
    L.Arm           | 270 |  55  85  44  72  30  45  82 |  15   0  28 |  25 160 |
    Chest+          | 405 |  55  85  44  72  30  45  82 |  19   4  32 |  25  64 |
    Abdomen         | 405 |  40  86  48  74  24  46  84 |   8  -5  19 |  45 240 |
    Legs*           | 324 |  55  85  44  72  30  45  82 |  15   0  28 |  35  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Frost Fusion, Invigorate, Luft Fusion, Prostasia, Soil Fusion,     |
              Spark Fusion                                                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                                            |
    ----------------------------------------------------------------------------|
    
    You'll be aided by Sydney in this fight, though he contributes little other
    than perhaps casting Prostasia on you, saving some MP.  Or, he might cast
    on himself and accomplish nothing.
    
    The primary threat here is Grissom's Thunderburst (the Sylphid Ring will
    reduce its threat level), but take out the Crusader first.  Invigorate
    yourself, Degenerate it (or Curse, if you have learned Accursed Umbra), and
    drop the animated armor by using a Piercing weapon fitted with Djinn Amber
    and hitting the Legs.  If you like, Dulling Impact will prevent it from
    buffing itself or Grissom.
    
    Once it's down, swap to an Edged weapon (you'll need another Prostasia) and
    use the Tarnish grimoire it just dropped to weaken Grissom.  You'll again
    want to go for the Legs, staying close to avoid the Thunderburst.
    
    
    Rosencrantz
      Class: Human    HP: 480  MP:  25  STR: 109  INT: 105  AGL: 116  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 240 |   5  35  35  55  10  35  35 |  15  15  15 |  25 128 |
    L.Arm           | 240 |   5  35  35  10  55  35  35 |  15  15  15 |  25 128 |
    Head            | 160 |   5  35  35  35  35  10  55 |  15  15  15 |  25 128 |
    Body+           | 360 |   5  10  55  35  35  35  35 |  15  15  15 |  25 128 |
    Legs*           | 288 |   5  55  10  35  35  35  35 |  15  15  15 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Cherry Ronde, Normal, Recover 50 HP, Rending Gale                    |
    L.Arm: Normal, Papillon Reel, Rending Gale, Vile Scar                       |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Rosencrantz is entirely immune to magic of all kinds, and highly chain-
    resistant to boot.  It looks like he's weak to Physical but the Rusted
    Nails accessory he has brings that up to 35.  To use a Break Art, remember
    that an untargetable L2 will hit the Body, so you want to use Fire affinity
    (e.g. Vile Scar with a Salamander Ruby).  Or you can just accept a lot of
    misses and chain him.  Use Invigorate and Prostasia, in either case.  Aqua
    Ward and Shadow Guard will protect against his Cherry Ronde and Papillon
    Reel, respectively, while the rest of his attacks are Physical.
    
    
    Dark Elemental (Strong)
      Class: Phantom  HP: 380  MP: 160  STR: 138  INT: 126  AGL: 116  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  45  45  45  45  45   5  75 |  13  38  11 |   0 192 |
    L.Arm           | 190 |  45  45  45  45  45   5  75 |  13  38  11 |   0 192 |
    Head            | 127 |  45  45  45  45  45   5  75 |  13  38  11 |  15  32 |
    Chest+          | 285 |  45  45  45  45  45   5  75 |  12  35  10 |   5  32 |
    Legs*           | 228 |  45  45  45  45  45   5  75 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Dark Chant                                                           |
    L.Arm: Dark Chant                                                           |
    Head: Meteor L1, Recharge 100 MP                                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    You definitely want a Light-affinity attack here, though Soul Kiss does
    less well than one might hope due to the Elemental's strength against
    Piercing damage.  Invigorate, Prostasia, and Degenerate are good prep work,
    after which you'll want to smack the Head around until you've done 127
    damage (disabling Meteor).  Then swap to the Chest.
    
    Defensively, Demonscale is the key Defense Ability, but Magic Ward can
    render it superfluous.
    
    
    Air Elemental (Strong)
      Class: Phantom  HP: 380  MP: 160  STR: 138  INT: 126  AGL: 116  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  45  75  45   5  75  45  45 |  13  38  11 |   0 192 |
    L.Arm           | 190 |  45  75  45   5  75  45  45 |  13  38  11 |   0 192 |
    Head            | 127 |  45  75  45   5  75  45  45 |  13  38  11 |  15 128 |
    Body+           | 285 |  45  75  45   5  75  45  45 |  12  35  10 |   5 128 |
    Legs*           | 228 |  45  75  45   5  75  45  45 |  12  35  10 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Lightning Bolt                                                       |
    L.Arm: Lightning Bolt                                                       |
    Head: Recharge 100 MP, Thunderburst L1                                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    The Air Elemental is sufficiently chain-resistant for me to seek alternate
    approaches.  Gaea Strike would be great, but is not yet available.  Vulcan
    Lance is excellent if you've learned it.  Alternatively, any Earth-affinity
    non-Piercing break art will do well - Vile Scar with Soil Fusion, say.
    
    Prepare with Djinn Amber and/or Manabreaker on your shield, and the Slyphid
    Ring accessory, to reduce the damage you take.  Windbreak will of course be
    desirable too.  You could use Magic Ward, but if you aren't chaining, you'll
    have trouble keeping your MP up without Gain Magic or using excessive Mana
    items.
    
    With regard to buffs, Soil Fusion is the key spell unless you have a Gnome
    Emerald - in which case you can consider Aero Guard as well.  Invigorate
    and Degenerate as well, of course.
    
    On replay, Gaea Strike IS available and should be used.
    
    
    Earth Elemental (Strong)
      Class: Phantom  HP: 380  MP: 160  STR: 138  INT: 126  AGL: 116  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  45  45  45  75   5  45  45 |  13  38  11 |   0 192 |
    L.Arm           | 190 |  45  45  45  75   5  45  45 |  13  38  11 |   0 192 |
    Head            | 127 |  45  45  45  75   5  45  45 |  13  38  11 |   0 128 |
    Body+           | 285 |  45  45  45  75   5  45  45 |  12  35  10 |   5 128 |
    Legs*           | 228 |  45  45  45  75   5  45  45 |  12  35  10 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Vulcan Lance                                                         |
    L.Arm: Vulcan Lance                                                         |
    Head: Gaea Strike L1, Recharge 100 MP                                       |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    The Earth Elemental is the mirror image of the Air Elemental, with one key
    difference - you DO have Thunderburst.  That's a great tool to use against
    him, especially if you have a Staff with charged-up PP and Djinn Amber.  If
    you put the initial horizontal plane at the upper chest, you should be able
    to catch all five hit locations for big damage.  Mana items will be needed
    to keep this up, but you don't need to for long - two casts should kill him.
    
    Otherwise, this should be getting old hat - the usual buffs and debuffs,
    and set up to withstand Earth attacks.  You should have found a Gnome
    Bracelet a bit ago, so use that.  Manabreaker is great on your shield.  A
    good trick is to cast your buffs BEFORE drawing your weapon, so they won't
    be subject to the Manabreaker miss chance. Magic Ward is probably out, due
    to the MP demands of Gaea Strike.
    
    
    Sky Dragon
      Class: Dragon   HP: 670  MP:   0  STR: 148  INT: 142  AGL: 113  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 670 |  36  45  45  30  75  48  43 |   0  -5  13 |  30  32 |
    Neck            | 177 |  42  45  45  30  75  48  43 |   3   1  15 |  55 192 |
    Body+           | 398 |  42  45  45  30  75  48  43 |  12   7  25 |  60 224 |
    Tail            | 398 |  42  45  45  30  75  48  43 |  -4  15  10 |  55 159 |
    R.Leg*          | 159 |  42  45  45  30  75  48  43 |   8   6  32 |  25 140 |
    L.Leg*          | 159 |  42  45  45  30  75  48  43 |   8   6  32 |  25 140 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Thunder Breath                                                |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Another day, another dragon.  Hit him in the Head with a Piercing Earth
    weapon, while (as usual) staying under his neck and Impact Guarding the
    bites and tail attacks.
    
    The Sky Dragon is notably the first boss where Curse is *really* useful
    (given his immunity to Degenerate), and where you might credibly have
    Accursed Umbra on hand.  Definitely use it, if you do.
    
    
    Harpy (Strong)
      Class: Beast    HP: 210  MP: 160  STR: 128  INT: 132  AGL: 155  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            |  70 |   5  25  25  25  25 -15  35 |  25   0   5 | -15  64 |
    Neck            |  84 |   5  25  25  25  25 -15  35 |  25   0   5 |  -5   0 |
    Body+           | 158 |   5  25  25  25  25 -15  35 |  25   0   5 |  25   0 |
    Abdomen         | 105 |   5  25  25  25  25 -15  35 |  15  -5   0 |   0 128 |
    Legs*           | 126 |   5  25  25  25  25 -15  35 |  25   0   5 | -15   0 |
    ----------------------------------------------------------------------------|
    Head: Normal                                                                |
    Body: Banish, Blasphemous Howl, Devitalize                                  |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X                          |
    ----------------------------------------------------------------------------|
    
    The Harpy is not terribly challenging, aside from its Blasphemous Howl's
    Curse effect (it'll drop some Angelic Paeans to handle that) and Banish.
    Banish is less effective if your HP are high, but a Magic Ward is still in
    order.  Then, just cut it down with your Light-affinity weapon - the Legs
    are the best target.  The Harpy isn't challenging enough to even bother
    with buff/debuff spells, aside from the Magic Ward.
    
    
    Lich
      Class: Evil     HP: 120  MP: 105  STR: 130  INT: 135  AGL: 120  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  63 |  34  46  49  54  57  25  75 |   0   0   0 |  15  32 |
    L.Arm           |  63 |  34  46  49  54  57  25  75 |   0   0   0 |  15  32 |
    Head+           |  42 |  34  46  49  54  57  25  75 |   3   3   3 |  20  96 |
    Body            |  94 |  34  46  49  54  57  25  75 |   5   5   5 |  20  16 |
    Legs*           |  75 |  34  46  49  54  57  25  75 |  10  10  10 |   5 128 |
    ----------------------------------------------------------------------------|
    Head: Drain Mind, Poison Mist, Radial Surge L1                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |              X           X     X                 X  |
    ----------------------------------------------------------------------------|
    
    You'll see a lot of these guys later on, but the first one is considered
    a major boss.  Liches are deadly spellcasters, but otherwise very weak, so
    a Magic Ward will completely negate them.  A Light-affinity weapon to the
    Arms drops them quite quickly.
    
    
    Nightstalker (Strong)
      Class: Evil     HP: 260  MP: 110  STR: 128  INT: 138  AGL: 115  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 130 |  40  50  50  50  25  35  85 |  35  20  48 |  10 255 |
    L.Arm           | 130 |  40  25  50  50  50  35  85 |  35  25  48 |  10 255 |
    Chest+          | 195 |  40  50  50  25  50  35  85 |  35  25  48 |   5 255 |
    Abdomen         | 195 |  30  50  50  50  50  35  85 |  25   5  38 |  50   0 |
    Legs*           | 156 |  40  50  50  50  50  35  85 |  35  25  48 |  10 255 |
    ----------------------------------------------------------------------------|
    R.Arm: Magic Cancel, Normal                                                 |
    L.Arm: Magic Cancel, Normal                                                 |
    Abdomen: Degenerate, Tarnish                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X                       X  |
    ----------------------------------------------------------------------------|
    
    The Nightstalker's easy enough, if you know to take a Piercing weapon to
    its Abdomen.  The EVA is high enough you'll definitely want Braveheart,
    and probably Invigorate too.  Using Dulling Impact to take its spells out
    of the equation carries the additional benefit of inducing it to spend
    turns cancelling the status - which you can then reapply.
    
    Unfortunately you don't yet have Leadbones, but Degenerate, Tarnish, and
    Prostasia are all effective.
    
    
    Wyvern Knight
      Class: Dragon   HP: 525  MP:   0  STR: 139  INT: 150  AGL: 125  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 525 |  40  41  44  45  50  48  52 |   0  10  -5 |  35 128 |
    Neck            | 262 |  40  41  44  45  50  48  52 |  -5  15  10 |  45 192 |
    Body+           | 394 |  40  41  44  45  50  48  52 | -10  16   8 |  50 240 |
    Tail            | 128 |  40  41  44  45  50  48  52 |  25 -25  15 |  25  16 |
    R.Leg*          | 158 |  40  41  44  45  50  48  52 |  30  25  10 |  15 128 |
    L.Leg*          | 158 |  40  41  44  45  50  48  52 |  30  25  10 |  15 128 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    As with the prior Wyvern, you'll want to take an Edged weapon to the Tail.
    While running about to do that, Cursing him is effective, along with
    Herakles and Prostasia on yourself.  Once you get at the Tail, he falls
    very easily.
    
    
    Iron Golem
      Class: Evil     HP: 420  MP:   0  STR: 148  INT: 142  AGL: 102  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 210 |  32  72  45  75  18  72  55 |  15  25  -5 |  15  64 |
    L.Arm           | 210 |  32  72  45  75  18  72  55 |  15  25  -5 |  15  64 |
    Head            | 140 |  32  72  45  75  18  72  55 |  15  25  -5 |  52  80 |
    Chest+          | 315 |  32  72  45  75  18  72  55 |   5  10 -20 |  48  32 |
    R.Leg*          | 126 |  32  72  45  75  18  72  55 |  15  25   0 |   0  72 |
    L.Leg*          | 126 |  32  72  45  75  18  72  55 |  15  25   0 |   0  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Granite Punch, Normal                                                |
    L.Arm: Granite Punch, Normal                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Pretty much the same as the last Golem you fought, except that now you have
    some Djinn Ambers to exploit his weakness to Air.  Use that, beat on his
    Chest, and apply the usual buffs/debuffs for an easy fight.
    
    
    Minotaur Zombie
      Class: Undead   HP: 680  MP:   0  STR: 125  INT: 136  AGL: 112  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 340 |  50  20  55  50  30  35  40 |   5  10  15 |  30 128 |
    L.Arm           | 340 |  50  20  55  50  30  35  40 |   5  10  15 |  30 128 |
    Head            | 227 |  50  20  55  50  30  35  40 |   5  10  15 |  15 192 |
    Body+           | 510 |  50  20  55  50  30  35  40 |   6  11  15 |   8  96 |
    R.Leg*          | 204 |  50  20  55  50  30  35  40 |  16  23  25 |   0 192 |
    L.Leg*          | 204 |  50  20  55  50  30  35  40 |  16  23  25 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Giga Rush                                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X     X                 X  |
    ----------------------------------------------------------------------------|
    
    This optional mini-boss may be found where you fought the original
    Minotaur.  An Edged Fire weapon to the Body is about all you need to worry
    about here, backed up with Herakles, Leadbones, Prostasia, and Tarnish if
    you really want to humiliate him.
    
    
    Neesa
      Class: Human    HP: 450  MP:  82  STR: 117  INT: 125  AGL: 115  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 225 |  14  32  38  35  36  41  36 |   0   0  45 |  20  32 |
    L.Arm           | 225 |  14  32  38  35  36  41  36 |   0   0  45 |  20  32 |
    Head            | 150 |  14  32  38  35  36  41  36 |  10  10  41 |   0 255 |
    Body+           | 338 |  14  32  38  35  36  41  36 |   7   7  40 |  20  16 |
    Legs*           | 338 |  14  32  38  35  36  41  36 |   0  15  40 |  16 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Bonecrusher, Ignis Wheel, Magic Cancel, Normal                       |
    L.Arm: Cure Numbness, Hex Flux, Normal, Quickshock                          |
    Head: Blessing, Heal B, Magic Cancel                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    Tieger
      Class: Human    HP: 540  MP:  75  STR: 128  INT: 125  AGL: 110  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  12  29  37  36  42  40  34 |  45   0   0 |   5  72 |
    L.Arm           | 270 |  12  29  37  36  42  40  34 |  45   0   0 |   5  72 |
    Head            | 180 |  12  29  37  36  42  40  34 |  41  10  10 |   0 255 |
    Body+           | 405 |  12  29  37  36  42  40  34 |  40   7   7 |   0  64 |
    Legs*           | 405 |  12  29  37  36  42  40  34 |  40  15   0 |  16 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Bear Claw, Iron Ripper, Magic Cancel, Normal                         |
    L.Arm: Accursed Umbra, Cure Numbness, Emetic Bomb, Normal                   |
    Head: Degenerate, Silence                                                   |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    You only have to beat ONE of these Crimson Blade commanders to win.  And
    then they'll run away, leaving you no stat roulette or treasure.  The
    variety of Break Arts they can apply makes Absorb Damage the best defense
    available, along with equipping against Humans.  Offensively, there's little
    to be done aside from buffing yourself, Tarnishing them, and whacking away
    at Neesa's Body.  Tieger's a more durable target, so ignore him.
    
    
    Water Elemental (Strong)
      Class: Phantom  HP: 400  MP: 170  STR: 142  INT: 130  AGL: 120  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 200 |  45   5  75  45  45  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 200 |  45   5  75  45  45  45  45 |  12  35  10 |   0 192 |
    Head            | 133 |  45   5  75  45  45  45  45 |  12  35  10 |  15 128 |
    Body+           | 300 |  45   5  75  45  45  45  45 |  12  35  10 |   5 128 |
    Legs*           | 240 |  45   5  75  45  45  45  45 |  12  35  10 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Aqua Blast                                                           |
    L.Arm: Aqua Blast                                                           |
    Head: Avalanche L1, Recharge 100 MP                                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Yes, the bosses can get a bit repetitive at times.  The Water Elemental is
    just more of the same.  If you use Enlighten and Spark Fusion, with a good
    Staff, a single Flame Sphere can actually blow him to kingdom come
    immediately.  As with the Earth Elemental, target the original plane just
    under the shoulders to hit all five locations at once.
    
    
    Ogre Lord (Strong)
      Class: Beast    HP: 565  MP: 110  STR: 138  INT: 142  AGL: 114  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 283 |  42  30  49  56  45  62  54 |   0  25  45 |  15 192 |
    L.Arm           | 283 |  42  30  49  56  45  62  54 |   0  25  45 |  15 192 |
    Head            | 189 |  42  30  49  56  45  62  54 |   5  15  55 |   0 240 |
    Body+           | 424 |  42  30  49  56  45  62  54 |  11   7  32 |   0  32 |
    R.Leg*          | 170 |  42  30  49  56  45  62  54 |  15  18  42 |   0 192 |
    L.Leg*          | 170 |  42  30  49  56  45  62  54 |  15  18  42 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Clearance, Degenerate, Surging Balm, Tornado                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    He may be a Lord, but he's not really much different from that first Ogre.
    Curse him, buff yourself, and use a Piercing Fire weapon on the Body.  This
    variant does have some annoying magic, so mix in Dulling Impact for best
    results.
    
    
    Snow Dragon
      Class: Dragon   HP: 720  MP:   0  STR: 152  INT: 145  AGL: 116  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 720 |  34  28  81  42  38  65  43 | -10  -5  15 |  25  32 |
    Neck            | 216 |  34  28  81  42  38  65  43 |  -6  -1  19 |  45 192 |
    Body+           | 540 |  34  28  81  42  38  65  43 |  -2   1  24 |  62 224 |
    Tail            | 144 |  34  28  81  42  38  65  43 |   5 -16  12 |  65  16 |
    R.Leg*          | 216 |  34  28  81  42  38  65  43 |   3   6  29 |  28 192 |
    L.Leg*          | 216 |  34  28  81  42  38  65  43 |   3   6  29 |  28 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Frost Breath                                                  |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    A slight variation on the Dragon theme here - his Head is actually weakest
    against Edged not Piercing.  Aside from that, though, he's exactly the same
    as the previous dragons, with a simple Affinity swap.
    
    
    Last Crusader (Strong)
      Class: Evil     HP: 480  MP: 240  STR: 134  INT: 142  AGL: 118  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 240 |  45  70  70  70  70  70  70 |   0  26  15 |  25  32 |
    L.Arm           | 240 |  45  70  70  70  70  70  70 |   0  26  15 |  25  32 |
    Chest+          | 360 |  45  70  70  70  70  70  70 |  10  36  25 |  25  64 |
    Abdomen         | 240 |  45  70  70  70  70  70  70 |  -5  15  10 |   0 255 |
    Legs*           | 288 |  45  70  70  70  70  70  70 |  -5  15  10 |  50  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Herakles, Prostasia, Stun Cloud                                    |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X                       X  |
    ----------------------------------------------------------------------------|
    
    The strongest variant of the "suit of armor" boss class, the Last Crusader
    is best taken on with Degenerate, Herakles, Prostasia, Tarnish, and an
    Edged Physical weapon to the Arms.  Silencing him with Dulling Impact is a
    double-edged sword - it's more convenient to not have to keep re-applying
    Degenerate and Tarnish, but it's also nice to have him buffing instead of
    attacking.  If you skip the Silence, make sure to have Ward ready, and I
    hope you've learned the Stun Cloud timing.
    
    
    Minotaur Lord
      Class: Beast    HP: 540  MP:   0  STR: 110  INT: 130  AGL: 104  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  45  45  30  25  35  15  55 |   0   5  10 |  35 128 |
    L.Arm           | 270 |  45  45  30  25  35  15  55 |   0   5  10 |  35 128 |
    Head            | 180 |  45  45  30  25  35  15  55 |   0   5  10 |  20 150 |
    Chest+          | 405 |  45  45  30  25  35  15  55 |  -3   7   8 |  16  96 |
    R.Leg*          | 162 |  45  45  30  25  35  15  55 |  13  17  38 |   0 160 |
    L.Leg*          | 162 |  45  45  30  25  35  15  55 |  13  17  38 |   0 160 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Giga Rush                                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                       X                 X  |
    ----------------------------------------------------------------------------|
    
    Oddly, *this* Minotaur is the one weak against Light, rather than the
    Zombie variant.  Curse status again proves its value, but your Light weapon
    to the Chest should drop him with little fuss, as his STR is much lower
    than yours should be at this point.
    
    
    Kali
      Class: Human    HP: 500  MP: 500  STR: 142  INT: 140  AGL: 120  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 125 |  25  25  25  10  60  25  25 |   5   5  20 |  10 128 |
    R.Arm           | 125 |  25  60  10  25  25  25  25 |  20   5   5 |  10  64 |
    L.Arm           | 125 |  25  25  25  60  10  25  25 |   5  20   5 |  10  64 |
    L.Arm           | 125 |  25  10  60  25  25  25  25 |   5   5  20 |  10  64 |
    Head+           | 125 |  25  25  25  25  25  10  60 |   5   5   5 |  15  64 |
    Legs*           | 125 |  25  25  10  25  25  60  10 |   5   5   5 |  15  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Caeser's Thrust                                                      |
    R.Arm: Heaven's Tear                                                        |
    L.Arm: Tyrant's Mace                                                        |
    L.Arm: Raven Eye                                                            |
    Head: Degenerate, Tarnish                                                   |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X           X  |
    ----------------------------------------------------------------------------|
    
    This four-armed goddess statue is resistant to most debuffs, but Leadbones
    will serve quite well.  The other interesting aspect of the fight is
    picking your target hit location - there are a lot of options, depending
    on what weapons you have which Affinities on.  Since you've been whacking
    Gremlins lately, you most likely have a Blunt Water weapon on hand. That
    will do quite nicely against her second R.Arm.
    
    
    Ifrit
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50 100  35  50  50  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50 100  35  50  50  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50 100  35  50  50  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50 100  35  50  50  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50 100  35  50  50  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Fireball                                                             |
    L.Arm: Fireball                                                             |
    Head: Fire Storm, Flame Sphere L3, Recharge 100 MP                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Ifrit is of course a bigger, badder, Fire Elemental.  He's so chain
    resistant that Avalanche is really the preferred attack here.  Leadbones
    him first, Enlighten yourself, Pyro Guard for defense, and blow him away.
    L2 is best to hit all five locations, but L1 does all right with four.
    
    
    Iron Crab
      Class: Beast    HP: 375  MP:   0  STR: 145  INT: 137  AGL: 110  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 188 |  55  25  75  45  55  55  55 |  30  30  10 |  15  64 |
    L.Arm           | 188 |  55  25  75  45  55  55  55 |  30  30  10 |  15  64 |
    Mouth+          | 285 |  55  25  75  45  55  55  55 |  25  15  35 |  35 192 |
    Body            | 282 |  55  25  75  45  55  55  55 |  30  30  10 |   5  32 |
    R.Leg*          | 282 |  55  25  75  45  55  55  55 |  30  30  10 |  20  32 |
    L.Leg*          | 282 |  55  25  75  45  55  55  55 |  30  30  10 |  20  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Pincer                                                               |
    L.Arm: Pincer                                                               |
    Mouth: Aqua Bubble                                                          |
    R.Leg: Tidal Rush                                                           |
    L.Leg: Tidal Rush                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Just a stronger version of the original Crab.  Some Cursing before cracking
    his shell with a Blunt Fire weapon (target the Body or Legs) will smack him
    down quite readily.
    
    
    Marid
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  35 100  50  50  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  35 100  50  50  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50  35 100  50  50  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50  35 100  50  50  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  35 100  50  50  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Aqua Blast                                                           |
    L.Arm: Aqua Blast                                                           |
    Head: Acid Flow, Avalanche L3, Recharge 100 MP                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    It's Ifrit, but in Water instead of Fire.  All the Elemental Daevas are
    pretty much the same, so apply the same tactics with adjusted Affinity.
    
    
    Djinn
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  50  50  35 100  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  50  50  35 100  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50  50  50  35 100  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50  50  50  35 100  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  50  50  35 100  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Lightning Bolt                                                       |
    L.Arm: Lightning Bolt                                                       |
    Head: Recharge 100 MP, Thunderbolt, Thunderburst L3                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Yes, the Cathedral does start to get a bit repetitive.  Air this time.
    
    
    Flame Dragon
      Class: Dragon   HP: 750  MP:   0  STR: 154  INT: 143  AGL: 117  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 750 |  40  65  10  45  45  45  45 |  10  13   0 |  25  32 |
    Neck            | 185 |  45  65  10  45  45  45  45 |  -5 -10   8 |  50 192 |
    Body+           | 360 |  45  65  10  45  45  45  45 |  -5 -10   8 |  55 224 |
    Tail            | 256 |  45  65  10  45  45  45  45 | -25   3   5 |  65  64 |
    R.Leg*          | 225 |  45  65  10  45  45  45  45 |  -3 -10  11 |  30 192 |
    L.Leg*          | 225 |  45  65  10  45  45  45  45 |  -3 -10  11 |  30 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Searing Breath                                                |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Unlike the earlier Dragons, the Flame Dragon is best attacked with a
    Blunt weapon.  You'll still be using Curse before targeting the Head.
    
    
    Lich Lord
      Class: Evil     HP: 285  MP: 320  STR: 137  INT: 140  AGL: 125  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 143 |  36  48  51  56  59  35  85 |   0   0   0 |  15  32 |
    L.Arm           | 143 |  36  48  51  56  59  35  85 |   0   0   0 |  15  32 |
    Head+           |  95 |  36  48  51  56  59  35  85 |   6   6   6 |  35  96 |
    Chest           | 214 |  36  48  51  56  59  35  85 |  10  10  10 |  35  48 |
    Legs*           | 171 |  36  48  51  56  59  35  85 |  15  15  15 |   0 160 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Curse, Drain Mind, Radial Surge L3                                    |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |              X           X     X                 X  |
    ----------------------------------------------------------------------------|
    
    This fellow, who appears with a couple irrelevant generic Undead, is the
    upgraded version of the earlier Lich.  The same tactics apply - Magic Ward
    to protect against his powerful spells, then take a Physical weapon to his
    Arms.  He is relatively fragile, so will die quickly.
    
    
    Dao
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  50  50 100  35  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  50  50 100  35  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50  50  50 100  35  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50  50  50 100  35  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  50  50 100  35  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Vulcan Lance                                                         |
    L.Arm: Vulcan Lance                                                         |
    Head: Gaea Strike L3, Gravity, Recharge 100 MP                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    This fat fellow is more annoying than the other Daevas, since he runs
    around, jumping up and down, trying to stay out of your range.  That's
    very frustrating if you're trying to use standard attacks, but your
    Thunderburst can match his range.  Another reason to take that route, if
    you needed one other than his Chain Evade.  You *really* want to use L2
    here, since he's so fat L1 will only get two hits.
    
    
    Arch Dragon
      Class: Dragon   HP: 790  MP:   0  STR: 156  INT: 141  AGL: 120  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 790 |  40  45  45  45  45  65  10 | -10  -5  15 |  25  32 |
    Neck            | 264 |  40  45  45  45  45  65  10 | -10  -5  15 |  25 192 |
    Body+           | 264 |  45  50  50  50  50  70  20 |  -3   6  20 |  25 224 |
    Tail            | 160 |  45  50  50  50  50  70  20 |   5  10 -25 |  65  96 |
    R.Leg*          | 264 |  40  45  45  45  45  65  10 | -10  -5  15 |  35 192 |
    L.Leg*          | 264 |  40  45  45  45  45  65  10 | -10  -5  15 |  35 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Divine Breath                                                 |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    The Arch Dragon is mostly a recycling of the standard Dragon theme, but
    with a couple notable differences.  His weakness to Dark is pretty rare,
    so you'll be using those Morlock Jets on your weapon.  The Divine Breath
    also drains your MP, so get under his head even faster than normal.  If
    he does breathe on you, Shadow Guard it and pop Mana to get back in the
    fight.
    
    
    Nightmare
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  50  50  50  50  35 100 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  50  50  50  50  35 100 |  40  25  15 |   0 192 |
    Head            | 167 |  50  50  50  50  50  35 100 |  42  28  16 |  20 128 |
    Chest+          | 375 |  50  50  50  50  50  35 100 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  50  50  50  50  35 100 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Dark Chant                                                           |
    L.Arm: Dark Chant                                                           |
    Head: Curse, Meteor L3, Recharge 100 MP                                     |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    This Daeva is pretty similar to the previous, though you can't count on
    a Guard for defense.  Magic Ward is accordingly wise.  It'll increase the
    MP drain and use up more Mana items, but you're just about at the end, so
    spend them freely.  L1 Radial Surge will only get three hits most of the
    time, but it's still the best option.
    
    
    Guildenstern (Form 1)
      Class: Evil     HP: 540  MP:  90  STR: 118  INT: 135  AGL: 110  SPD:  22
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  50  50  50  50  50  80  90 |  10   5  15 |  15 160 |
    L.Arm           | 270 |  50  50  50  50  50  80  90 |  10   5  15 |  15 160 |
    Head            | 180 |  50  50  50  50  50  80  90 |  15  15  15 |   0 192 |
    Body+           | 405 |  45  45  45  45  45  90  80 |  20  20  20 |  25  96 |
    Legs*           | 324 |  45  45  45  45  45  90  80 |  10  15   5 |  30 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Last Ascension, Normal                                               |
    L.Arm: Last Ascension, Normal                                               |
    Head: Dispel, Stun Cloud, Tarnish                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Section 4c has a detailed description of how to set up for good damage here.
    It boils down to using a high-STR weapon with Braveheart, two Djinn Ambers,
    Herakles, Luft Fusion, and Agales' Chain.  He'll try to Dispel your buffs,
    so use Magic Ward to preserve them and block the Stun Cloud.  Chain on the
    Body to take him down.
    
    
    Guildenstern (Form 2)
      Class: Evil     HP: 666  MP: 666  STR: 170  INT: 155  AGL: 132  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 333 |  50  50  50  50  50  80  90 |  15  15  15 |  25 128 |
    L.Arm           | 333 |  50  50  50  50  50  80  90 |  15  15  15 |  25 128 |
    Head            | 333 |  50  50  50  50  50  80  90 |  15  15  15 |  15  64 |
    Chest           | 333 |  50  50  50  50  50  90  80 |  15  15  15 |  32  32 |
    Body+           | 333 |  50  50  50  50  50  90  80 |  15  15  15 |  32  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Degenerate, Fire Storm, Psychodrain, Thunderbolt                     |
    L.Arm: Acid Flow, Gravity, Leadbones, Tarnish                               |
    Head: Apocalypse, Curse, Judgment, Silence                                  |
    Body: Bloody Sin                                                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    And here we have the big bad.  Use the same setup for damage as against the
    first form, and definitely use a Magic Ward to defend against his big
    damage spells.  He moves around the edge of the arena pretty quickly, so
    you'll be spending a bunch of time chasing.  Break Arts can be helpful if
    he's just out of your normal range, and/or your buffs have expired but you
    haven't refreshed them yet.  Avoid targeting the Arms, due to their high
    CEV.  When you *do* get a swing in, execute the longest chain you can
    manage, to make the most of it before he runs away.  You can easily Vera
    afterwards.
    
    Bloody Sin is the only threat here if you keep your Magic Ward up.  It's a
    combo Light/Dark attack, for your Defense Ability reference.  Hit the button
    just when the camera zooms in for a closeup on Ashley's face. However, you
    can usually cancel the attack if you know the trick.  When the camera
    shifts to looking down on you, keep using L2 to frame-by-frame advance
    until he's passing right over you, and launch a long-range (probably L1)
    Break Art. If you can hit him, it'll cancel the Bloody Sin.  But do NOT
    try this with a crossbow, since if the Sin lands you'll really need your
    shield.  So long as you've got a good shield, with Nightkiller and Demonia
    gems, it's survivable even if you miss the defense timing.  It's usually
    best to pop a Cure Potion after, though.
    
    
    Damascus Crab
      Class: Beast    HP: 500  MP:   0  STR: 160  INT: 145  AGL: 120  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  65  35  85  55  65  65  65 |  35  35  15 |  15  64 |
    L.Arm           | 250 |  65  35  85  55  65  65  65 |  35  35  15 |  15  64 |
    Mouth+          | 300 |  65  35  85  55  65  65  65 |  30  20  40 |  35 192 |
    Body            | 375 |  65  35  85  55  65  65  65 |  35  35  15 |   5  32 |
    R.Leg*          | 375 |  65  35  85  55  65  65  65 |  35  35  15 |  20  32 |
    L.Leg*          | 375 |  65  35  85  55  65  65  65 |  35  35  15 |  20  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Pincer                                                               |
    L.Arm: Pincer                                                               |
    Mouth: Aqua Bubble                                                          |
    R.Leg: Tidal Rush                                                           |
    L.Leg: Tidal Rush                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X           X                             X  |
    ----------------------------------------------------------------------------|
    
    His stats are a bit better than the previous Iron Crab, but he's tactically
    no different.  Again, Curse before cracking his Legs or Body with a Blunt
    Fire weapon.
    
    
    Damascus Golem
      Class: Evil     HP: 560  MP:   0  STR: 162  INT: 150  AGL: 119  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 280 |  32  72  45  75  18  72  55 |  20  30   0 |  15  64 |
    L.Arm           | 280 |  32  72  45  75  18  72  55 |  20  30   0 |  15  64 |
    Head            | 187 |  32  72  45  75  18  72  55 |  20  30   0 |  52  80 |
    Body+           | 420 |  32  72  45  75  18  72  55 |  15  20 -10 |  48  32 |
    R.Leg*          | 168 |  32  72  45  75  18  72  55 |  25  35  10 |   0  72 |
    L.Leg*          | 168 |  32  72  45  75  18  72  55 |  25  35  10 |   0  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Granite Punch, Normal                                                |
    L.Arm: Granite Punch, Normal                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Golem, take three.  As usual, Curse then smash him up with a Blunt Air
    weapon while Impact Guarding his attacks.
    
    
    Wyvern Queen
      Class: Dragon   HP: 700  MP:   0  STR: 158  INT:  15  AGL: 135  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 700 |  42  45  50  48  48  52  53 |   5  15 -15 |  35 128 |
    Neck            | 350 |  42  45  50  48  48  52  53 |  -5  21  12 |  45 192 |
    Body+           | 525 |  42  45  50  48  48  52  53 | -15  21  -5 |  65 240 |
    Tail            | 326 |  42  45  50  48  48  52  53 | -25  10  20 |  40  16 |
    R.Leg*          | 210 |  42  45  50  48  48  52  53 |  15  50  32 |  25 128 |
    L.Leg*          | 210 |  42  45  50  48  48  52  53 |  15  50  32 |  25 128 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Excellent Affinity stats across the board, though a Physical Edged attack
    to the Tail can still work fine.  The really interesting bit in her stats,
    though, is that crazy-low INT.  Any AoE Warlock spell (the higher-level,
    the better) will tear her apart.  A one-shot kill is pretty easy, actually.
    
    
    Dark Dragon
      Class: Dragon   HP: 850  MP:   0  STR: 160  INT: 151  AGL: 125  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 850 |  42  45  45  45  45  10  65 |  15 -10   8 |  25  32 |
    Neck            | 425 |  42  45  45  45  45  10  65 |  15 -10   8 |  25 192 |
    Body+           | 425 |  47  50  50  50  50  20  75 |  19  -6  12 |  25 224 |
    Tail            | 250 |  47  50  50  50  50  20  75 |  12  18 -10 |  65  96 |
    R.Leg*          | 425 |  42  45  45  45  45  10  65 |  15 -10   8 |  35 192 |
    L.Leg*          | 425 |  42  45  45  45  45  10  65 |  15 -10   8 |  35 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Poison Breath                                                 |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Another example of the standard Dragon fare, only weak to Light this time
    around.
    
    
    Ravana
      Class: Human    HP: 750  MP: 750  STR: 155  INT: 150  AGL: 125  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 188 |  30  30  30  15  70  30  30 |  10  10  30 |  15 128 |
    R.Arm           | 188 |  30  70  15  30  30  30  30 |  30  10  10 |  15  96 |
    L.Arm           | 188 |  30  30  30  70  15  30  30 |  10  30  10 |  15  96 |
    L.Arm           | 188 |  30  15  70  30  30  30  30 |  10  10  30 |  15  96 |
    Head+           | 188 |  30  30  30  30  30  15  70 |  10  10  10 |  20  96 |
    Legs*           | 188 |  30  30  15  30  30  70  15 |  10  10  10 |  20  96 |
    ----------------------------------------------------------------------------|
    R.Arm: Caeser's Thrust                                                      |
    R.Arm: Heaven's Tear                                                        |
    L.Arm: Tyrant's Mace                                                        |
    L.Arm: Raven Eye                                                            |
    Head: Leadbones, Surging Balm                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X           X  |
    ----------------------------------------------------------------------------|
    
    They really were running out of boss ideas, it seems.  Ravana's just like
    Kali, only with better stats.  However you killed Kali, will work here.
    
    
    Dragon Zombie
      Class: Undead   HP: 500  MP:   0  STR: 175  INT: 145  AGL: 138  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 500 |  46  25  55  45  45  15  75 |   0 -10  13 |  25  32 |
    Neck            | 250 |  46  25  55  45  45  15  75 |   0 -10  13 |  32 192 |
    Body+           | 250 |  51  30  60  50  50  25  85 |   5  -5  18 |  32 224 |
    Tail            | 300 |  51  30  60  50  50  25  85 |   5  -5  18 |  70 192 |
    R.Leg*          | 250 |  46  25  55  45  45  15  75 |   0 -10  13 |  35 192 |
    L.Leg*          | 250 |  46  25  55  45  45  15  75 |   0 -10  13 |  35 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Rot Breath                                                    |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Interestingly, his Tail Attack is considered a normal attack, rather than
    a special - there's no name given when he launches it.  But neither that
    nor the Class change to Undead really makes much of a difference.  Slightly
    different stats than the earlier Dark Dragon, but tactically no different.
    
    
    Ogre Zombie
      Class: Undead   HP: 620  MP: 120  STR: 145  INT: 148  AGL: 125  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 310 |  35  23  51  54  37  25  66 |   5  -3  35 |  15 192 |
    L.Arm           | 310 |  35  23  51  54  37  25  66 |   5  -3  35 |  15 192 |
    Head            | 207 |  45  33  61  64  38  35  77 |  10  25  60 |   0 255 |
    Body+           | 465 |  45  33  61  64  38  35  77 |  25  15  50 |   0  32 |
    R.Leg*          | 186 |  50  33  61  64  38  35  77 |  15   0  35 |  15 192 |
    L.Leg*          | 186 |  50  33  61  64  38  35  77 |  15   0  35 |  15 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    Death
      Class: Evil     HP: 350  MP: 500  STR: 145  INT: 145  AGL: 130  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 333 |  38  50  53  58  61 100  32 |   0   0   0 |   5  64 |
    L.Arm           | 333 |  38  50  53  58  61 100  32 |   0   0   0 |   5  64 |
    Head+           | 222 |  38  50  53  58  61 100  32 |   9   9   9 |   5 128 |
    Body            | 500 |  38  50  53  58  61 100  32 |  15  15  15 |  45   8 |
    Legs*           | 400 |  38  50  53  58  61 100  32 |  20  20  20 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Acid Flow, Fire Storm, Gravity, Thunderbolt                           |
    Body: Recharge 50 MP                                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    A two-on-one boss fight is the last in Iron Maiden B2.  The Ogre Zombie's
    nothing special.  He doesn't even have the Ogre Lord's magic, so ends up
    being just a stronger version of the very first Ogre.  So, chain his Body
    with a Piercing Fire weapon.
    
    Death, on the other hand, is another kettle of fish.  You might have already
    seen these fellas guarding the Godhands workshop, but one appears here in a
    boss capacity.  Death looks at first glance just like an upgraded Lich Lord,
    but there are important differences.  First, he's weak to Dark not Light,
    so make use of those Morlock Jets.  Second, Death is immune to magic.  So
    no massive Warlock duels, sorry!  No debuffs either, but you should have
    way better physical stats than he does by this point, so that shouldn't
    matter.
    
    Magic Ward is pretty much mandatory here, since Death wields some of the
    most potent spells in the game.  Since a Ward neutralizes him entirely, and
    his teleportation can make him hard to run down, drop the Ogre Zombie first.
    
    
    Asura
      Class: Human    HP: 999  MP: 999  STR: 220  INT: 200  AGL: 138  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  35  35  35  20  80  35  35 |  15  15  40 |  20 128 |
    R.Arm           | 250 |  35  80  20  35  35  35  35 |  40  15  15 |  20 128 |
    L.Arm           | 250 |  35  35  35  80  20  35  35 |  15  40  15 |  20 128 |
    L.Arm           | 250 |  35  20  80  35  35  35  35 |  15  15  40 |  20 128 |
    Head+           | 250 |  35  35  35  35  35  20  80 |  15  15  15 |  25 128 |
    Legs*           | 250 |  35  35  20  35  35  80  20 |  15  15  15 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Caeser's Thrust                                                      |
    R.Arm: Heaven's Tear                                                        |
    L.Arm: Tyrant's Mace                                                        |
    L.Arm: Raven Eye                                                            |
    Head: Apocalypse, Curse, Judgment, Surging Balm                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X           X  |
    ----------------------------------------------------------------------------|
    
    Section 4c has some more detailed discussion of this superboss, but she is
    the nastiest enemy in the game.  Overall, the best approach to killing her
    is Avalanche, IF you can boost your INT and Water ratings high enough to do
    good damage.  L2 will let you get in 6 hits at relatively low MP cost and
    high accuracy, while L4 offers more damage at the cost of more MP and lower
    accuracy.
    
    If Avalanche can't crack her Defense sufficiently, Aqua Blast or Lightning
    Bolt are the next-best options.  These are preferred over the other single-
    target Warlock spells since they're the ones you can both boost with a
    Fusion spell and match up with Blunt weakness.
    
    Break Arts are the final option; Double Fang and Swallow Slash being the
    most effective.  And of those two, Double Fang's the one associated with a
    one-handed weapon.
    
    Oddly, you don't have to worry too much about her attacking you IF you know
    the trick to fooling her AI.  See, she prioritizes her Surging Balm very
    highly.  So as long as you keep cancelling that, by hitting her with attack
    spells or Leadbones, she'll typically keep recasting it instead of doing
    something more threatening.
    
    
    -----------------------------
    -----------------------------
    --                         --
    --  6. BASIC COMBINATIONS  --
    --                         --
    -----------------------------
    -----------------------------
    
    I am not going to try to give a comprehensive discussion of
    combination here.  For that, refer to JTilton's Combinations Guide.
    What I will present here are general principles culled from that
    guide, along with an outline of the basic "upgrade path" for each
    equipment category.  This will be all you really need to get through
    the game - if you want to build some particular special equipment,
    that's a different matter and you should look elsewhere.
    
    --------------------------
    - 6a. General principles -
    --------------------------
    
    As a general rule, stay within item groups. Combine swords with swords
    and helms with helms, not swords with axes or helms with gloves. You
    can certainly get very good results from well-planned cross-group
    combinations, but that's a more advanced strategy, and complex beyond
    the scope of this guide.
    
    In terms of materials, Hagane is your friend. It's almost as good as
    Damascus and incomparably easier to make. Bronze + Iron = Hagane, and
    then you can add almost anything else to it and have it remain Hagane
    (so long as you remain within a single group).
    
    To upgrade items to a higher level, you will generally want to combine
    items of similar power.  The particular combinations that result in
    upgrades are tabulated in section 6b.
    
    There's also one particularly useful recipe available when you hit the
    second workshop:
    
    (B) Scimitar + (I) Spear = (I) Spatha
    (I) Spatha + (B) Rapier = (H) Short Sword
    
    This gets you a very nice upgrade to your Edged weapon.  It uses up
    the Rapier, true, but you'll get a nicer (I) Rapier shortly.
    
    ---------------------
    - 6b. Upgrade paths -
    ---------------------
    
    What I have done here is tabulate all of the combinations that result
    in an upgrade, organized into a chain.  For all items not on an
    upgrade path, I've included any interesting cross-group combinations
    with other such items that DO result in something on an upgrade path.
    
    To help explain the formatting, look at the Helms group.  The first
    line indicates that, while Bandanas and Wizard Hats aren't on an
    upgrade path, they may be combined with Vambraces to make Chain Mail.
    Interestingly, since these items come in Leather only, if the Vambrace
    is Hagane the resulting Chain Mail will be Silver.
    
    Then the upgrade chain proper starts with taking a Bear Mask or Bone
    Helm and adding a Chain Coif to make a Spangenhelm.  To that you add a
    Bear Mask or Chain Coif to make a Cabasset, plus a Spangenhelm for a
    Sallet, and so on.
    
    HEAD:
    Bandana/Wizard Hat + Vambrace =                 Chain Mail
    
    Bear Mask/Bone Helm + Chain Coif =              Spangenhelm
    Spangenhelm + Bear Mask/Chain Coif =            Cabasset
    Cabasset + Spangenhelm =                        Sallet
    Sallet + Barbut =                               Basinet
    Basinet + Barbut =                              Armet
    Armet + Basinet =                               Close Helm
    Close Helm + Basinet =                          Burgonet
    Burgonet + Close Helm =                         Hoplite Helm
    Hoplite Helm x2 =                               Jazeraint Helm
    Jazeraint Helm x2 =                             Dread Helm
    
    BODY:
    Cuirass + Banded Mail =                         Ring Mail
    Ring Mail + Banded Mail =                       Chain Mail
    Chain Mail + Jerkin/Ring Mail
    OR Ring Mail + Wizard Robe =                    Breastplate
    Breastplate + Cuirass/Chain Mail
    OR Hauberk + Chain Mail =                       Segmentata
    Segmentata + Chain Mail/Breastplate =           Scale Armor
    Scale Armor + Breastplate/Segmentata =          Brigandine
    Brigandine + Breastplate/Scale Armor =          Plate Mail
    Plate Mail + Brigandine =                       Fluted Armor
    Fluted Armor + Plate Mail =                     Hoplite Armor
    Hoplite Armor x2 =                              Jazeraint Armor
    Jazeraint Armor x2 =                            Dread Armor
    
    LEG:
    Long Boots + Cuisse =                           Light Greave
    Light Greave + Sandals/Cuisse =                 Ring Leggings
    Ring Leggings + Boots/Light Greave =            Chain Leggings
    Chain Leggings + Light Greave/Ring Leggings =   Fusskampf
    Fusskampf + Light Greave/Chain Leggings
    OR Chain Leggings x2 =                          Poleyn
    Poleyn + Chain Leggings/Fusskampf =             Jambeau
    Jambeau + Chain Leggings/Poleyn =               Missaglia
    Missaglia + Poleyn/Missaglia =                  Plate Leggings
    Plate Leggings + Missaglia =                    Fluted Leggings
    Fluted Leggings + Plate Leggings =              Hoplite Leggings
    Hoplite Leggings x2 =                           Jazeraint Leggings
    Jazeraint Leggings x2 =                         Dread Leggings
    
    ARM:
    Bandage: Useless
    
    Reinforced Glove + Knuckles =                   Ring Sleeve
    Ring Sleeve + Leather Glove/Knuckles =          Chain Sleeve
    Chain Sleeve + Reinforced Glove/Ring Sleeve =   Gauntlet
    Gauntlet + Ring Sleeve =                        Vambrace
    Vambrace + Gauntlet/Vambrace =                  Plate Glove
    Plate Glove + Chain Sleeve/Vambrace =           Rondanche
    Rondanche + Plate Glove =                       Tilt Glove
    Tilt Glove x2 =                                 Freiturnier
    Freiturnier + Rondanche =                       Fluted Glove
    Fluted Glove + Freiturnier =                    Hoplite Glove
    Hoplite Glove x2 =                              Jazeraint Glove
    Jazeraint Glove x2 =                            Dread Glove
    
    SHIELD:
    Buckler: Useless
    
    Pelta + Targe =                                 Quad
    Quad + Targe =                                  Circle
    Circle + Quad =                                 Tower
    Tower + Quad/Circle =                           Spiked
    Spiked + Circle/Tower =                         Round
    Round + Tower/Spiked =                          Kite
    Kite + Spiked/Round =                           Casserole
    Casserole + Round/Kite =                        Heater
    Heater + Casserole =                            Oval
    Oval + Heater =                                 Knight
    Knight + Oval =                                 Hoplite
    Hoplite x2 =                                    Jazeraint
    Jazeraint x2 =                                  Dread
    
    DAGGER:
    Dirk + Battle Knife/Scramasax/Dirk =            Throwing Knife
    Throwing Knife + Scramasax/Dirk =               Kudi
    Kudi + Dirk/Throwing Knife =                    Cinquedea
    Cinquedea + Throwing Knife/Kudi =               Kris
    Kris + Kudi/Cinquedea =                         Hatchet
    Hatchet + Kris =                                Khukuri
    Khukuri + Hatchet =                             Baselard
    Baselard x2 =                                   Stiletto
    Stiletto x2 =                                   Jamadhar
    
    SWORD:
    Scimitar + Goblin Club/Spear =                  Spatha
    
    Spatha + Rapier =                               Short Sword
    Short Sword + Firangi =                         Shamshir
    Shamshir + Firangi =                            Falchion
    Falchion + Shamshir =                           Shotel
    Shotel + Falchion =                             Khora
    Khora x2 =                                      Khopesh
    Khopesh x2 =                                    Wakizashi
    
    GREAT SWORD:
    Norse Sword + Goblin Club/Spear/Gastraph Bow =  Broad Sword
    
    Broad Sword + Katana =                          Executioner
    Executioner + Katana =                          Claymore
    Claymore + Executioner =                        Schiavona
    Schiavona + Claymore =                          Bastard Sword
    Bastard Sword x2 =                              Nodachi
    Nodachi x2 =                                    Rune Blade
    
    AXE:
    Hand Axe + Langdebeve =                         Battle Knife
    Hand Axe + Gastraph Bow =                       Broad Sword
    
    Battle Axe + Francisca =                        Tabarzin
    Tabarzin + Francisca =                          Chamkaq
    Chamkaq + Tabarzin =                            Tabar
    Tabar x2 =                                      Bullova
    Bullova x2 =                                    Crescent
    
    MACE:
    Goblin Club + Scimitar =                        Spatha
    Goblin Club + Norse Sword/Gastraph Bow =        Broad Sword
    Goblin Club + Langdebeve =                      Battle Knife
    
    Spiked Club + Ball Mace =                       Footman's Mace 1H
    Footman's Mace 1H + Ball Mace =                 Morning Star
    Morning Star + Footman's Mace 1H =              War Hammer
    War Hammer x2 =                                 Bec de Corbin
    Bec de Corbin x2 =                              War Maul
    
    GREAT AXE:
    Guisarme + Wizard Staff =                       Sabre Mace
    Guisarme + Langdebeve =                         Battle Knife
    Guisarme + Gastraph Bow =                       Spatha
    
    Large Crescent + Sabre Halberd =                Balbriggan
    Balbriggan + Sabre Halberd =                    Double Blade
    Double Blade x2 =                               Halberd
    
    STAFF:
    Wizard Staff + Guisarme =                       Sabre Mace
    Wizard Staff + Spear =                          Battle Knife
    Wizard Staff + Gastraph Bow =                   Spatha
    
    Clergy Rod + Summoner Baton =                   Shamanic Staff
    Shamanic Staff + Summoner Baton =               Bishop's Crosier
    Bishop's Crosier x2 =                           Sage's Cane
    
    HEAVY MACE:
    Langdebeve + Hand Axe/Goblin Club/
                 Guisarme/Gastraph Bow =            Battle Knife
    
    Sabre Mace + Footman's Mace 2H =                Gloomwing
    Gloomwing + Footman's Mace 2H =                 Mjolnir
    Mjolnir x2 =                                    Griever
    Griever x2 =                                    Destroyer
    
    POLEARM:
    Spear + Scimitar =                              Spatha
    Spear + Norse Sword =                           Broad Sword
    Spear + Wizard Staff =                          Battle Knife
    
    Glaive + Scorpion =                             Corcesca
    Corcesca + Scorpion =                           Trident
    Trident + Corcesca =                            Awl Pike
    Awl Pike + Scorpion/Trident =                   Boar Spear
    Boar Spear + Trident =                          Fauchard
    Fauchard + Boar Spear =                         Voulge
    Voulge + Fauchard =                             Pole Axe
    Pole Axe x2 =                                   Bardysh
    Bardysh x2 =                                    Brandestoc
    
    CROSSBOW:
    Gastraph Bow + Norse Sword/Hand Axe/
                   Goblin Club =                    Broad Sword
    Gastraph Bow + Guisarme/Wizard Staff =          Spatha
    Gastraph Bow + Langdebeve =                     Battle Knife
    
    Light Crossbow + Target Bow =                   Windlass
    Windlass + Target Bow =                         Cranequin
    Cranequin + Windlass =                          Lug Crossbow
    Lug Crossbow x2 =                               Siege Bow
    Siege Bow x2 =                                  Arbalest
    
    ------------------------
    ------------------------
    --                    --
    --  7. ENEMY LISTING  --
    --                    --
    ------------------------
    ------------------------
    
    ----------------
    - 7a. Bestiary -
    ----------------
    
    This section is similar to the first part of JTilton's Enemy FAQ, but
    includes additional information.  In cases where multiple enemies
    share the same name, I have adopted the same naming convention he did,
    to ease comparisons.
    
    Also, I chose not to recreate the information in the second part of
    the Enemy FAQ - I have nothing to add there.  So to see what equipment
    different enemies have, where they are found, and so on, check out the
    Enemy FAQ.
    
    To understand the enemy entries, let's look over a sample, for the
    first enemy you face:
    
    Mullenkamp Soldier (Type 1)
      Class: Human    HP:  62  MP:  15  STR:  90  INT:  72  AGL:  89  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  35 |   5   0   0   0   0   0   0 |   0   0   0 |  15   0 |
    L.Arm           |  35 |   5   0   0   0   0   0   0 |   0   0   0 |  10   0 |
    Head            |  62 |  -5   0   0   0   0   0   0 |   0   0   0 |  25   0 |
    Body+           |  62 | -10   0   0   0   0   0   0 |   0   0   0 |   0   0 |
    Legs*           |  35 |   5   0   0   0   0   0   0 |   0   0   0 | -10   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    The first line is the enemy's name.  Anything in parens is not shown
    in-game, but rather is added to distinguish multiple enemies with the
    same name.
    
    The next line lists the enemy's Class, HP, MP, STR, INT, AGL, and
    movement speed.  There is a small amount of random variation in the
    stats added to these.
    
    Then, there's a line for each body part.  Body parts may have two
    special flags.  A + indicates the enemy's main body part, which is
    relevant to attacks which are not targeted on a specific hit location
    (see section 8 to find which abilities this applies to, and Ashley's
    is the Body).  One or two locations may be marked with a * to indicate
    that they're used for movement - reducing these locations to Dying
    status will reduce the target to half movement speed.  If there are
    two, both must be Dying for this to happen.
    
    Then the ratings for HP (the amount of damage which must be inflicted
    to get the location to Dying status), Physical, Fire, Water, Earth,
    Air, Light, Dark, Edged, Piercing, Blunt, Evade, and Chain Evade
    (probability of dodging a chain is CEV/255) are listed.
    
    The next section lists all the abilities the enemy type has, and the
    body part with which they are associated.  Abilities may be disabled
    by reducing their associated hit location to Dying status.  For
    abilities present on two locations (most commonly seen for Normal
    attack), both must be Dying to disable the ability.  This will, in
    most cases, kill the target first, so is not that useful.  Note that
    this section is an aggregate over all examples of the type.  For
    example, various Ghost (Weak) enemies cast different spells, but the
    entry lists all of them.  To find out which spells are cast by which
    Ghosts, see JTilton's Enemy FAQ.
    
    Also note that, in some cases, there are multiple abilities which
    share the same name.  I have distinguished them with suffixes A, B, C
    which match with the names used in section 8.
    
    Finally, immunities to various statuses (poison, paralysis, silence,
    numbness, curse, degenerate, psychodrain, leadbones, plus DEAT meaning
    Banish/Exorcism/Drain Mind) are shown.  Any status the enemy is immune
    to is marked with an X.
    
    Now, without further ado, let's get to it:
    
    Air Elemental (Strong)
      Class: Phantom  HP: 380  MP: 160  STR: 138  INT: 126  AGL: 116  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  45  75  45   5  75  45  45 |  13  38  11 |   0 192 |
    L.Arm           | 190 |  45  75  45   5  75  45  45 |  13  38  11 |   0 192 |
    Head            | 127 |  45  75  45   5  75  45  45 |  13  38  11 |  15 128 |
    Body+           | 285 |  45  75  45   5  75  45  45 |  12  35  10 |   5 128 |
    Legs*           | 228 |  45  75  45   5  75  45  45 |  12  35  10 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Lightning Bolt                                                       |
    L.Arm: Lightning Bolt                                                       |
    Head: Recharge 100 MP, Thunderburst L1                                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Air Elemental (Weak)
      Class: Phantom  HP: 230  MP: 120  STR: 134  INT: 118  AGL: 112  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 115 |  45  75  45   5  75  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 115 |  45  75  45   5  75  45  45 |  12  35  10 |   0 192 |
    Head            |  76 |  45  75  45   5  75  45  45 |  12  35  10 |  15  32 |
    Body+           | 173 |  45  75  45   5  75  45  45 |  12  35  10 |   5  32 |
    Legs*           | 138 |  45  75  45   5  75  45  45 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Lightning Bolt                                                       |
    L.Arm: Lightning Bolt                                                       |
    Head: Drain Mind, Recharge 25 MP, Thunderburst L1, Thunderburst L2          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                          |
    ----------------------------------------------------------------------------|
    
    Arch Dragon
      Class: Dragon   HP: 790  MP:   0  STR: 156  INT: 141  AGL: 120  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 790 |  40  45  45  45  45  65  10 | -10  -5  15 |  25  32 |
    Neck            | 264 |  40  45  45  45  45  65  10 | -10  -5  15 |  25 192 |
    Body+           | 264 |  45  50  50  50  50  70  20 |  -3   6  20 |  25 224 |
    Tail            | 160 |  45  50  50  50  50  70  20 |   5  10 -25 |  65  96 |
    R.Leg*          | 264 |  40  45  45  45  45  65  10 | -10  -5  15 |  35 192 |
    L.Leg*          | 264 |  40  45  45  45  45  65  10 | -10  -5  15 |  35 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Divine Breath                                                 |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Asura
      Class: Human    HP: 999  MP: 999  STR: 220  INT: 200  AGL: 138  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  35  35  35  20  80  35  35 |  15  15  40 |  20 128 |
    R.Arm           | 250 |  35  80  20  35  35  35  35 |  40  15  15 |  20 128 |
    L.Arm           | 250 |  35  35  35  80  20  35  35 |  15  40  15 |  20 128 |
    L.Arm           | 250 |  35  20  80  35  35  35  35 |  15  15  40 |  20 128 |
    Head+           | 250 |  35  35  35  35  35  20  80 |  15  15  15 |  25 128 |
    Legs*           | 250 |  35  35  20  35  35  80  20 |  15  15  15 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Caeser's Thrust                                                      |
    R.Arm: Heaven's Tear                                                        |
    L.Arm: Tyrant's Mace                                                        |
    L.Arm: Raven Eye                                                            |
    Head: Apocalypse, Curse, Judgment, Surging Balm                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X           X  |
    ----------------------------------------------------------------------------|
    
    Basilisk
      Class: Beast    HP: 120  MP:   0  STR: 125  INT: 105  AGL: 105  SPD:  22
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           | 120 |  15  35  28  56 -10  21  19 |   5   0   8 |  15   0 |
    ----------------------------------------------------------------------------|
    Body: Acid Breath B, Normal                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Bat
      Class: Beast    HP:  40  MP:   0  STR:  97  INT:  65  AGL:  90  SPD:  28
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  40 |  -5 -10  10 -25  25  -5   5 | -10  -5   0 |   0   0 |
    ----------------------------------------------------------------------------|
    Body: Normal                                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Bejart
      Class: Human    HP: 190  MP:  55  STR: 114  INT: 101  AGL:  98  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  95 |  10  11  29  15  15  52  16 |  25  -5  25 |  25  32 |
    L.Arm           |  95 |  10  11  29  15  15  52  16 |  25  -5  25 |  25  32 |
    Head            |  64 |  10  11  29  15  15  52  16 |  25  -5  25 |  28   0 |
    Body+           | 143 |  10  11  29  15  15  52  16 |  25  -5  25 |   0   0 |
    Legs*           | 114 |  10  11  29  15  15  52  16 |  25  -5  25 | -10  25 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Blood Lizard
      Class: Dragon   HP: 250  MP:   0  STR: 135  INT: 108  AGL: 120  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 125 |  10   5  35  15 -10  15  20 |   0  -5  20 |  -5  32 |
    L.Arm           | 125 |  10   5  35  15 -10  15  20 |   0  -5  20 |  -5  32 |
    Head            |  84 |  10   5  35  15 -10  15  20 |   2  -3  24 |  18  48 |
    Body+           | 187 |  10   5  35  15 -10  15  20 |   7  -2  29 |  18  24 |
    Legs*           | 150 |  10   5  35  15 -10  15  20 |  -5 -14  17 |  40  48 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                                            |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type A)
      Class: Human    HP: 148  MP:  25  STR:  93  INT:  87  AGL:  95  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  74 |  13   0   0   0   0   0   0 |   6   7   3 |  15   0 |
    L.Arm           |  74 |  13   0   0   0   0   0   0 |   6   7   3 |  15   0 |
    Head            |  49 |  13   0   0   0   0   0   0 |   6   7   3 |  25   0 |
    Body+           | 111 |   6   0   0   0   0   0   0 |   6   7   3 |  -5   0 |
    Legs*           |  89 |  13   0   0   0   0   0   0 |   6   7   3 |  25   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type B)
      Class: Human    HP: 152  MP:  20  STR:  95  INT:  72  AGL: 103  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  76 |  15   0   0   0   0   0   0 |   4   8   5 |  15   0 |
    L.Arm           |  76 |  15   0   0   0   0   0   0 |   4   8   5 |  15   0 |
    Head            |  51 |  15   0   0   0   0   0   0 |   4   8   5 |  25   0 |
    Body+           | 114 |   8   0   0   0   0   0   0 |   4   8   5 |  -5   0 |
    Legs*           |  92 |  15   0   0   0   0   0   0 |   4   8   5 |  25   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type C)
      Class: Human    HP: 185  MP:  60  STR: 112  INT:  98  AGL: 100  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  93 |  12  38  48  27  45  15  27 |  -5  25   0 |   5  48 |
    L.Arm           |  93 |  12  38  48  27  45  15  27 |  -5  25   0 |   5  48 |
    Head            |  62 |  12  38  48  27  45  15  27 |  -5  25   0 |  22  16 |
    Body+           | 139 |  12  38  48  27  45  15  27 |  -5  25   0 |  15   8 |
    Legs*           | 111 |  12  38  48  27  45  15  27 |  -5  25   0 |  15   8 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cure Paralysis, Heal B, Herakles, Magic Cancel, Restoration           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type D)
      Class: Human    HP: 187  MP:  64  STR: 110  INT: 102  AGL:  97  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  94 |   8  32  56  45  18  51  38 |  25   0  -5 |   5  48 |
    L.Arm           |  94 |   8  32  56  45  18  51  38 |  25   0  -5 |   5  48 |
    Head            |  62 |   8  32  56  45  18  51  38 |  25   0  -5 |  22  16 |
    Body+           | 140 |   8  32  56  45  18  51  38 |  25   0  -5 |  15   8 |
    Legs*           | 112 |   8  32  56  45  18  51  38 |  25   0  -5 |  15   8 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cure Numbness, Cure Paralysis, Cure Poison                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type E)
      Class: Human    HP: 190  MP:  72  STR: 114  INT: 105  AGL: 105  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  95 |  15  37  55  34  41  42  29 |  25  -5   0 |  10  64 |
    L.Arm           |  95 |  15  37  55  34  41  42  29 |  25  -5   0 |  10  64 |
    Head            |  63 |  15  37  55  34  41  42  29 |  25  -5   0 |  25  32 |
    Body+           | 143 |  15  37  55  34  41  42  29 |  25  -5   0 |  18  16 |
    Legs*           | 114 |  15  37  55  34  41  42  29 |  25  -5   0 |  18  16 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Heal B, Herakles, Magic Cancel, Prostasia, Restoration                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type F)
      Class: Human    HP: 192  MP:  63  STR: 113  INT:  99  AGL:  99  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  96 |  10  12  24  13  25  35  24 |   0  -5  25 |   5  48 |
    L.Arm           |  96 |  10  12  24  13  25  35  24 |   0  -5  25 |   5  48 |
    Head            |  64 |  10  12  24  13  25  35  24 |   0  -5  25 |  22  16 |
    Body+           | 144 |  10  12  24  13  25  35  24 |   0  -5  25 |  15   8 |
    Legs*           | 115 |  10  12  24  13  25  35  24 |   0  -5  25 |  15   8 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cure Curse, Cure Numbness, Cure Poison                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type G)
      Class: Human    HP: 193  MP:  80  STR: 118  INT: 110  AGL: 106  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 101 |  12  28  41  46  32  53  31 |   0  25  -5 |  10  64 |
    L.Arm           | 101 |  12  28  41  46  32  53  31 |   0  25  -5 |  10  64 |
    Head            |  67 |  12  28  41  46  32  53  31 |   0  25  -5 |  25  32 |
    Body+           | 151 |  12  28  41  46  32  53  31 |   0  25  -5 |  18  16 |
    Legs*           | 120 |  12  28  41  46  32  53  31 |   0  25  -5 |  18  16 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cure Numbness, Cure Poison, Restoration                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type H)
      Class: Human    HP: 194  MP:  62  STR: 115  INT: 106  AGL: 102  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  97 |  13  15  48  39  64  15  26 |  -5   0  25 |  10  64 |
    L.Arm           |  97 |  13  15  48  39  64  15  26 |  -5   0  25 |  10  64 |
    Head            |  65 |  13  15  48  39  64  15  26 |  -5   0  25 |  25  32 |
    Body+           | 146 |  13  15  48  39  64  15  26 |  -5   0  25 |  18  16 |
    Legs*           | 116 |  13  15  48  39  64  15  26 |  -5   0  25 |  18  16 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cure Curse, Cure Numbness, Cure Poison                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type I)
      Class: Human    HP: 205  MP:  46  STR: 120  INT: 115  AGL: 118  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 103 |  14  50  31  26  44  39  42 |   0  35  35 |  15  72 |
    L.Arm           | 103 |  14  50  31  26  44  39  42 |   0  35  35 |  15  72 |
    Head            |  68 |  14  50  31  26  44  39  42 |   0  35  35 |  28  48 |
    Body+           | 154 |  14  50  31  26  44  39  42 |   0  35  35 |  22  24 |
    Legs*           | 123 |  14  50  31  26  44  39  42 |   0  35  35 |  22  24 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Heal B, Herakles, Magic Cancel, Prostasia, Restoration                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type J)
      Class: Human    HP: 208  MP:  80  STR: 121  INT: 120  AGL: 112  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  98 |  10  64  12  35  28  10  74 |  35   0  35 |  15  72 |
    L.Arm           |  98 |  10  64  12  35  28  10  74 |  35   0  35 |  15  72 |
    Head            |  65 |  10  64  12  35  28  10  74 |  35   0  35 |  28  48 |
    Body+           | 146 |  10  64  12  35  28  10  74 |  35   0  35 |  22  24 |
    Legs*           | 117 |  10  64  12  35  28  10  74 |  35   0  35 |  22  24 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Aqua Blast, Cure Poison, Fireball, Lightning Bolt, Magic Cancel,      |
              Restoration, Vulcan Lance                                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Crimson Blade (Type K)
      Class: Human    HP: 210  MP:  94  STR: 119  INT: 117  AGL: 114  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 105 |   9  51  38  24  36  42  45 |  35  35   0 |  15  72 |
    L.Arm           | 105 |   9  51  38  24  36  42  45 |  35  35   0 |  15  72 |
    Head            |  70 |   9  51  38  24  36  42  45 |  35  35   0 |  28  48 |
    Body+           | 158 |   9  51  38  24  36  42  45 |  35  35   0 |  22  24 |
    Legs*           | 126 |   9  51  38  24  36  42  45 |  35  35   0 |  22  24 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cure Curse, Cure Numbness, Restoration                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Damascus Crab
      Class: Beast    HP: 500  MP:   0  STR: 160  INT: 145  AGL: 120  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  65  35  85  55  65  65  65 |  35  35  15 |  15  64 |
    L.Arm           | 250 |  65  35  85  55  65  65  65 |  35  35  15 |  15  64 |
    Mouth+          | 300 |  65  35  85  55  65  65  65 |  30  20  40 |  35 192 |
    Body            | 375 |  65  35  85  55  65  65  65 |  35  35  15 |   5  32 |
    R.Leg*          | 375 |  65  35  85  55  65  65  65 |  35  35  15 |  20  32 |
    L.Leg*          | 375 |  65  35  85  55  65  65  65 |  35  35  15 |  20  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Pincer                                                               |
    L.Arm: Pincer                                                               |
    Mouth: Aqua Bubble                                                          |
    R.Leg: Tidal Rush                                                           |
    L.Leg: Tidal Rush                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Damascus Golem
      Class: Evil     HP: 560  MP:   0  STR: 162  INT: 150  AGL: 119  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 280 |  32  72  45  75  18  72  55 |  20  30   0 |  15  64 |
    L.Arm           | 280 |  32  72  45  75  18  72  55 |  20  30   0 |  15  64 |
    Head            | 187 |  32  72  45  75  18  72  55 |  20  30   0 |  52  80 |
    Body+           | 420 |  32  72  45  75  18  72  55 |  15  20 -10 |  48  32 |
    R.Leg*          | 168 |  32  72  45  75  18  72  55 |  25  35  10 |   0  72 |
    L.Leg*          | 168 |  32  72  45  75  18  72  55 |  25  35  10 |   0  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Granite Punch, Normal                                                |
    L.Arm: Granite Punch, Normal                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Dao
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  50  50 100  35  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  50  50 100  35  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50  50  50 100  35  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50  50  50 100  35  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  50  50 100  35  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Vulcan Lance                                                         |
    L.Arm: Vulcan Lance                                                         |
    Head: Gaea Strike L3, Gravity, Recharge 100 MP                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Dark Crusader (Strong)
      Class: Evil     HP: 540  MP: 160  STR: 141  INT: 154  AGL: 115  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  55  85  44  72  30  45  82 |  15   0  28 |  25 160 |
    L.Arm           | 270 |  55  85  44  72  30  45  82 |  15   0  28 |  25 160 |
    Chest+          | 405 |  55  85  44  72  30  45  82 |  19   4  32 |  25  64 |
    Abdomen         | 405 |  40  86  48  74  24  46  84 |   8  -5  19 |  45 240 |
    Legs*           | 324 |  55  85  44  72  30  45  82 |  15   0  28 |  35  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Frost Fusion, Invigorate, Luft Fusion, Prostasia, Soil Fusion,     |
              Spark Fusion                                                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                                            |
    ----------------------------------------------------------------------------|
    
    Dark Crusader (Weak)
      Class: Evil     HP: 380  MP:  80  STR: 121  INT: 134  AGL: 105  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  55  85  44  72  30  45  82 |  15   0  28 |  16 160 |
    L.Arm           | 190 |  55  85  44  72  30  45  82 |  15   0  28 |  16 160 |
    Chest+          | 285 |  55  85  44  72  30  45  82 |  19   4  32 |  10  64 |
    Abdomen         | 285 |  40  86  48  74  24  46  84 |   8  -5  19 |  30 240 |
    Legs*           | 228 |  55  85  44  72  30  45  82 |  15   0  28 |  25  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Drain Heart, Prostasia                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                                         X  |
    ----------------------------------------------------------------------------|
    
    Dark Dragon
      Class: Dragon   HP: 850  MP:   0  STR: 160  INT: 151  AGL: 125  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 850 |  42  45  45  45  45  10  65 |  15 -10   8 |  25  32 |
    Neck            | 425 |  42  45  45  45  45  10  65 |  15 -10   8 |  25 192 |
    Body+           | 425 |  47  50  50  50  50  20  75 |  19  -6  12 |  25 224 |
    Tail            | 250 |  47  50  50  50  50  20  75 |  12  18 -10 |  65  96 |
    R.Leg*          | 425 |  42  45  45  45  45  10  65 |  15 -10   8 |  35 192 |
    L.Leg*          | 425 |  42  45  45  45  45  10  65 |  15 -10   8 |  35 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Poison Breath                                                 |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Dark Elemental (Strong)
      Class: Phantom  HP: 380  MP: 160  STR: 138  INT: 126  AGL: 116  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  45  45  45  45  45   5  75 |  13  38  11 |   0 192 |
    L.Arm           | 190 |  45  45  45  45  45   5  75 |  13  38  11 |   0 192 |
    Head            | 127 |  45  45  45  45  45   5  75 |  13  38  11 |  15  32 |
    Chest+          | 285 |  45  45  45  45  45   5  75 |  12  35  10 |   5  32 |
    Legs*           | 228 |  45  45  45  45  45   5  75 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Dark Chant                                                           |
    L.Arm: Dark Chant                                                           |
    Head: Meteor L1, Recharge 100 MP                                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Dark Elemental (Weak)
      Class: Phantom  HP: 230  MP: 120  STR: 134  INT: 118  AGL: 112  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 115 |  45  45  45  45  45   5  75 |  12  35  10 |   0 192 |
    L.Arm           | 115 |  45  45  45  45  45   5  75 |  12  35  10 |   0 192 |
    Head            |  76 |  45  45  45  45  45   5  75 |  12  35  10 |  15  32 |
    Chest+          | 173 |  45  45  45  45  45   5  75 |  12  35  10 |   5  32 |
    Legs*           | 138 |  45  45  45  45  45   5  75 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Dark Chant                                                           |
    L.Arm: Dark Chant                                                           |
    Head: Drain Mind, Meteor L1                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                          |
    ----------------------------------------------------------------------------|
    
    Dark Eye
      Class: Phantom  HP:  95  MP:  85  STR: 118  INT: 135  AGL: 150  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  95 |  45  45  45  45  45  15  45 |  25  -8  -8 |   0   0 |
    ----------------------------------------------------------------------------|
    Body: Aqua Blast, Dark Chant, Fireball, Lightning Bolt, Psychodrain,        |
              Solid Shock, Stun Blast, Vulcan Lance                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |              X           X           X              |
    ----------------------------------------------------------------------------|
    
    Dark Skeleton
      Class: Undead   HP: 150  MP:  25  STR: 125  INT: 135  AGL: 110  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  63 |   8  20  -4 -11  31 -33  51 |   6  19  -6 |  32  64 |
    L.Arm           |  63 |  12  20  -4 -11  31 -33  51 |   6  19  -6 |  32  64 |
    Head            |  42 |  12  20  -4 -11  31 -33  51 |   6  19  -6 |  36   0 |
    Body+           |  94 |  12  20  -4 -11  31 -33  51 |   6  19  -6 |   5  64 |
    Legs*           |  75 |  12  20  -4 -11  31 -33  51 |   6  19  -6 |  24  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Death
      Class: Evil     HP: 350  MP: 500  STR: 145  INT: 145  AGL: 130  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 333 |  38  50  53  58  61 100  32 |   0   0   0 |   5  64 |
    L.Arm           | 333 |  38  50  53  58  61 100  32 |   0   0   0 |   5  64 |
    Head+           | 222 |  38  50  53  58  61 100  32 |   9   9   9 |   5 128 |
    Body            | 500 |  38  50  53  58  61 100  32 |  15  15  15 |  45   8 |
    Legs*           | 400 |  38  50  53  58  61 100  32 |  20  20  20 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Explosion L1, Flame Sphere L1, Normal, Thunderburst L1               |
    Head: Acid Flow, Curse, Enlighten, Fire Storm, Gravity, Meteor L4,          |
              Poison Mist, Radial Surge L4, Recharge 25 MP, Thunderbolt         |
    Body: Recharge 50 MP                                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Djinn
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  50  50  35 100  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  50  50  35 100  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50  50  50  35 100  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50  50  50  35 100  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  50  50  35 100  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Lightning Bolt                                                       |
    L.Arm: Lightning Bolt                                                       |
    Head: Recharge 100 MP, Thunderbolt, Thunderburst L3                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Dragon
      Class: Dragon   HP: 480  MP:   0  STR: 118  INT: 132  AGL:  95  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 480 |  45  36  36  36  36  36  36 |  -5 -10   8 |  25  32 |
    Neck            | 185 |  50  43  43  43  43  43  43 |  -5 -10   8 |  50 192 |
    Body+           | 360 |  55  43  43  43  43  43  43 |  -5 -10   8 |  55 224 |
    Tail            | 121 |  45  38  38  38  38  38  38 | -25   3   5 |  65  32 |
    R.Leg*          | 144 |  50  43  43  43  43  43  43 |  -3 -10  11 |  15 192 |
    L.Leg*          | 144 |  50  43  43  43  43  43  43 |  -3 -10  11 |  15 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Thermal Breath                                                |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Dragon Zombie
      Class: Undead   HP: 500  MP:   0  STR: 175  INT: 145  AGL: 138  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 500 |  46  25  55  45  45  15  75 |   0 -10  13 |  25  32 |
    Neck            | 250 |  46  25  55  45  45  15  75 |   0 -10  13 |  32 192 |
    Body+           | 250 |  51  30  60  50  50  25  85 |   5  -5  18 |  32 224 |
    Tail            | 300 |  51  30  60  50  50  25  85 |   5  -5  18 |  70 192 |
    R.Leg*          | 250 |  46  25  55  45  45  15  75 |   0 -10  13 |  35 192 |
    L.Leg*          | 250 |  46  25  55  45  45  15  75 |   0 -10  13 |  35 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Rot Breath                                                    |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Duane
      Class: Human    HP: 265  MP: 124  STR: 107  INT: 101  AGL: 108  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 128 |  25  28  34  38  35  75  32 |   0  20  20 |  10 192 |
    L.Arm           | 128 |  25  28  34  38  35  75  32 |   0  20  20 |  10 192 |
    Head            |  88 |  20  28  34  38  35  75  32 |   0  20  20 |  25 192 |
    Body+           | 199 |  25  28  34  38  35  75  32 |   0  20  20 |  25 192 |
    Legs*           | 159 |  23  28  34  38  35  75  32 |   0  20  20 | -10 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Explosion L1, Poison Mist, Recharge 50 MP                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Dullahan (Strong)
      Class: Evil     HP: 185  MP:  25  STR: 109  INT: 105  AGL:  98  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  95 |  30  64  64  58  50  24  78 |  15   0  28 |  16  48 |
    L.Arm           |  95 |  30  64  64  58  50  24  78 |  15   0  28 |  16  48 |
    Chest+          | 142 |  35  64  64  58  50  24  78 |  15   5  28 |   8 154 |
    Abdomen         | 114 |  20  64  64  58  50  24  78 |  10  -5  20 |  48 128 |
    Legs*           | 114 |  35  64  64  58  50  24  78 |  15   5  28 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Drain Heart                                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                                         X  |
    ----------------------------------------------------------------------------|
    
    Dullahan (Weak)
      Class: Evil     HP: 150  MP:  50  STR: 115  INT: 105  AGL:  98  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  75 |  40  64  64  58  50  38  78 |  15   0  28 |  25  25 |
    L.Arm           |  75 |  40  64  64  58  50  38  78 |  15   0  28 |  25  25 |
    Chest+          | 113 |  15  64  64  58  50  38  78 |  15   0  28 |   8 154 |
    Abdomen         |  90 |  22  64  64  58  50  38  78 |  12  -3  15 |  35 128 |
    Legs*           |  90 |  30  64  64  58  50  38  78 |  17   2  30 |  23 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Chest: Degenerate, Herakles                                                 |
    Abdomen: Degenerate, Dispel, Drain Heart, Drain Mind, Poison Mist           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                                            |
    ----------------------------------------------------------------------------|
    
    Dummy (Affinity)
      Class: Human    HP: 999  MP:   0  STR: 250  INT: 250  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 |  99  99  99  99 100  99  99 | 100 100 100 |   0   0 |
    L.Arm           | 999 |  99 100  99  99  99  99  99 | 100 100 100 |   0   0 |
    Head            | 999 |  99  99  99  99  99 100  99 | 100 100 100 |   0   0 |
    Body+           | 999 |  99  99  99 100  99  99  99 | 100 100 100 |   0   0 |
    Legs            | 999 |  99  99 100  99  99  99  99 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Dummy (Beast)
      Class: Beast    HP: 999  MP:   0  STR: 250  INT: 250  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    L.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Head            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Body+           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    R.Leg           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    L.Leg           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Dummy (Dragon)
      Class: Dragon   HP: 999  MP:   0  STR: 250  INT: 250  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    L.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Head            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Body+           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Legs            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Dummy (Evil)
      Class: Evil     HP: 999  MP:   0  STR: 250  INT: 100  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 |  99  99  99  99  99  99 100 | 100 100 100 |   0   0 |
    L.Arm           | 999 |  99  99  99  99  99  99 100 | 100 100 100 |   0   0 |
    Head            | 999 |  99  99  99  99  99  99 100 | 100 100 100 |   0   0 |
    Body+           | 999 |  99  99  99  99  99  99 100 | 100 100 100 |   0   0 |
    Wings           | 999 |  99  99  99  99  99  99 100 | 100 100 100 |   0   0 |
    Legs            | 999 |  99  99  99  99  99  99 100 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Dummy (Human)
      Class: Human    HP: 999  MP:   0  STR: 250  INT: 250  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    L.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Head            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Body+           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Legs            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Dummy (Phantom)
      Class: Phantom  HP: 999  MP:   0  STR: 250  INT: 250  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    L.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Head            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Body+           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Dummy (Undead)
      Class: Undead   HP: 999  MP:   0  STR: 250  INT: 250  AGL:   0  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    L.Arm           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Head            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Body+           | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    Legs            | 999 | 100 100 100 100 100 100 100 | 100 100 100 |   0   0 |
    ----------------------------------------------------------------------------|
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Earth Dragon
      Class: Dragon   HP: 510  MP:   0  STR: 145  INT: 138  AGL: 110  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 510 |  38  46  56  75  25  48  39 |   0  -5  12 |  25  32 |
    Neck            | 153 |  38  46  56  75  25  48  39 |   5   0  17 |  45 192 |
    Body+           | 383 |  38  46  56  75  25  48  39 |  10   5  22 |  50 224 |
    Tail            | 153 |  38  46  56  75  25  48  39 |  -5  10   8 |  60  16 |
    R.Leg*          | 153 |  38  46  56  75  25  48  39 |   5  15  26 |  15 160 |
    L.Leg*          | 153 |  38  46  56  75  25  48  39 |   5  15  26 |  15 160 |
    ----------------------------------------------------------------------------|
    Head: Acid Breath A, Bite B                                                 |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Earth Elemental (Strong)
      Class: Phantom  HP: 380  MP: 160  STR: 138  INT: 126  AGL: 116  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  45  45  45  75   5  45  45 |  13  38  11 |   0 192 |
    L.Arm           | 190 |  45  45  45  75   5  45  45 |  13  38  11 |   0 192 |
    Head            | 127 |  45  45  45  75   5  45  45 |  13  38  11 |   0 128 |
    Body+           | 285 |  45  45  45  75   5  45  45 |  12  35  10 |   5 128 |
    Legs*           | 228 |  45  45  45  75   5  45  45 |  12  35  10 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Vulcan Lance                                                         |
    L.Arm: Vulcan Lance                                                         |
    Head: Gaea Strike L1, Recharge 100 MP                                       |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Earth Elemental (Weak)
      Class: Phantom  HP: 230  MP: 120  STR: 134  INT: 118  AGL: 112  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 115 |  45  45  45  75   5  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 115 |  45  45  45  75   5  45  45 |  12  35  10 |   0 192 |
    Head            |  76 |  45  45  45  75   5  45  45 |  12  35  10 |  15  32 |
    Body+           | 173 |  45  45  45  75   5  45  45 |  12  35  10 |   5  32 |
    Legs*           | 138 |  45  45  45  75   5  45  45 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Vulcan Lance                                                         |
    L.Arm: Vulcan Lance                                                         |
    Head: Drain Mind, Gaea Strike L1, Gaea Strike L2                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                          |
    ----------------------------------------------------------------------------|
    
    Fire Elemental (Strong)
      Class: Phantom  HP: 320  MP: 140  STR: 130  INT: 111  AGL: 110  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 175 |  45  75   5  45  45  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 175 |  45  75   5  45  45  45  45 |  12  35  10 |   0 192 |
    Head            | 117 |  45  75   5  45  45  45  45 |  12  35  10 |  15  32 |
    Body+           | 263 |  45  75   5  45  45  45  45 |  12  35  10 |   5  32 |
    Legs*           | 210 |  45  75   5  45  45  45  45 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Fireball                                                             |
    L.Arm: Fireball                                                             |
    Head: Flame Sphere L1, Recharge 100 MP                                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Fire Elemental (Weak)
      Class: Phantom  HP: 230  MP: 120  STR: 134  INT: 118  AGL: 112  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 115 |  45  75   5  45  45  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 115 |  45  75   5  45  45  45  45 |  12  35  10 |   0 192 |
    Head            |  76 |  45  75   5  45  45  45  45 |  12  35  10 |  15  32 |
    Body+           | 173 |  45  75   5  45  45  45  45 |  12  35  10 |   5  32 |
    Legs*           | 138 |  45  75   5  45  45  45  45 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Fireball                                                             |
    L.Arm: Fireball                                                             |
    Head: Drain Mind, Flame Sphere L1, Flame Sphere L2                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                          |
    ----------------------------------------------------------------------------|
    
    Flame Dragon
      Class: Dragon   HP: 750  MP:   0  STR: 154  INT: 143  AGL: 117  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 750 |  40  65  10  45  45  45  45 |  10  13   0 |  25  32 |
    Neck            | 185 |  45  65  10  45  45  45  45 |  -5 -10   8 |  50 192 |
    Body+           | 360 |  45  65  10  45  45  45  45 |  -5 -10   8 |  55 224 |
    Tail            | 256 |  45  65  10  45  45  45  45 | -25   3   5 |  65  64 |
    R.Leg*          | 225 |  45  65  10  45  45  45  45 |  -3 -10  11 |  30 192 |
    L.Leg*          | 225 |  45  65  10  45  45  45  45 |  -3 -10  11 |  30 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Searing Breath                                                |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Gargoyle
      Class: Evil     HP: 120  MP:   0  STR: 125  INT:  45  AGL: 121  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  60 |  38   5  41 -15  29  22  52 |   5   0  15 |  15   0 |
    L.Arm           |  60 |  38   5  41 -15  29  18  52 |   5   0  15 |  15   0 |
    Head            |  40 |  38   5  41 -15  29  18  52 |  -5 -10   5 |  30   0 |
    Body+           |  90 |  38   5  41 -15  29  18  52 |  15   5  20 |  15  64 |
    Wings*          |  80 |  38   5  41 -15  29  18  52 |   5  -5  10 |  15 128 |
    Legs            |  72 |  38   5  41 -15  29  18  52 |   0 -10   5 |  30  48 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Legs: Numbing Hook                                                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                    X                                |
    ----------------------------------------------------------------------------|
    
    Ghast
      Class: Undead   HP: 125  MP:   0  STR: 129  INT:  85  AGL: 110  SPD:   5
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  63 |  25 -13  39  23  15 -15  48 |   8   0  23 |  28  48 |
    L.Arm           |  63 |  25 -13  39  23  15 -15  48 |   8   0  23 |  28  48 |
    Head            |  42 |  25 -13  39  23  15 -15  48 |   8   0  23 |  34   0 |
    Body+           |  94 |  25 -13  39  23  15 -15  48 |  10   3  25 |  26  32 |
    Legs*           |  94 |  25 -13  39  23  15 -15  48 |  10   3  25 |  30  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Ghost (Strong)
      Class: Phantom  HP:  66  MP: 130  STR:  92  INT: 111  AGL: 101  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  43 |  32   4   4   4   4  35 -11 |  18  23  24 |  20   0 |
    L.Arm           |  43 |  32   4   4   4   4  35 -11 |  18  23  24 |  20   0 |
    Head            |  29 |  32   4   4   4   4  35 -11 |  18  23  24 |  38   0 |
    Body+           |  65 |  32   4   4   4   4  35 -11 |  18  23  24 |  27   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Mind Blast                                                           |
    L.Arm: Mind Blast                                                           |
    Head: Degenerate, Solid Shock                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Ghost (Weak)
      Class: Phantom  HP:  46  MP: 130  STR:  95  INT: 114  AGL: 101  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  28 |  32   4   4   4   4  35 -11 |  18  23  24 |  20   0 |
    L.Arm           |  28 |  32   4   4   4   4  35 -11 |  18  23  24 |  20   0 |
    Head            |  19 |  32   4   4   4   4  35 -11 |  18  23  24 |  38   0 |
    Body+           |  42 |  32   4   4   4   4  35 -11 |  18  23  24 |  27   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Mind Blast                                                           |
    L.Arm: Mind Blast                                                           |
    Head: Aqua Blast, Degenerate, Fireball, Leadbones, Lightning Bolt,          |
              Psychodrain, Tarnish, Vulcan Lance                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Ghoul (One Arm)
      Class: Undead   HP:  78  MP:   8  STR: 111  INT:  68  AGL:  75  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  39 |   3 -11  21   9   4 -15  29 |  -3  -8  12 |  15  32 |
    Head            |  26 |   3 -11  21   9   4 -15  29 |  -3  -8  12 |  29   0 |
    Body+           |  59 |   3 -11  21   9   4 -15  29 |  -3  -8  12 |   5   0 |
    Legs*           |  47 |   3 -11  21   9   4 -15  29 |  -3  -8  12 |  24  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Ghoul (Two Arm)
      Class: Undead   HP: 115  MP:  10  STR: 117  INT:  72  AGL:  75  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  58 |  11  -6  27  16   8 -24  35 |   4  -1  18 |  15  32 |
    L.Arm           |  58 |  11  -6  27  16   8 -24  35 |   4  -1  18 |  15  32 |
    Head            |  86 |  11  -6  27  16   8 -24  35 |   4  -1  18 |  35   0 |
    Body+           |  85 |  11  -6  27  16   8 -24  35 |   4  -1  18 |   0   0 |
    Legs*           |  69 |  11  -6  27  16   8 -24  35 |   4  -1  18 |  12  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Giant Crab
      Class: Beast    HP: 420  MP:   0  STR: 131  INT: 136  AGL: 105  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 180 |  40  25  65  55  15  45  48 |  20  30   5 |  15  64 |
    L.Arm           | 180 |  40  25  65  55  15  45  48 |  20  30   5 |  15  64 |
    Mouth+          | 320 |  40  25  65  55  15  45  48 |  25   5  35 |  35 192 |
    Body            | 270 |  40  25  65  55  15  45  48 |  25  35  15 |   5  32 |
    R.Leg*          | 108 |  40  25  65  55  15  45  48 |  23  28   8 |  20  32 |
    L.Leg*          | 108 |  40  25  65  55  15  45  48 |  23  28   8 |  20  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Pincer                                                               |
    L.Arm: Pincer                                                               |
    Mouth: Aqua Bubble                                                          |
    R.Leg: Tidal Rush                                                           |
    L.Leg: Tidal Rush                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                                         X  |
    ----------------------------------------------------------------------------|
    
    Goblin
      Class: Human    HP: 220  MP:  26  STR: 105  INT: 118  AGL: 109  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 110 |  10   4  11  24 -11  16  18 |  -5  15  25 | -10  16 |
    L.Arm           | 110 |  10   4  11  24 -11  16  18 |  -5  15  25 | -10  16 |
    Head            |  73 |   7   4  11  24 -11  16  18 |  -5  15  25 |  15  32 |
    Body+           | 165 |  10   4  11  24 -11  16  18 |  -5  15  25 |   0  16 |
    Legs*           | 132 |   5   4  11  24 -11  16  18 |  -5  15  25 |  35 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Goblin Leader
      Class: Human    HP: 260  MP:  58  STR: 109  INT: 124  AGL: 115  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 130 |  15  13  18  35  -6  21  25 |  35  20  -7 | -15  32 |
    L.Arm           | 130 |  15  13  18  35  -6  21  25 |  35  20  -7 | -15  32 |
    Head            |  87 |  12  13  18  35  -6  21  25 |  35  20  -7 |  25  64 |
    Body+           | 195 |  15  13  18  35  -6  21  25 |  35  20  -7 |  30   0 |
    Legs*           | 159 |  10  13  18  35  -6  21  25 |  35  20  -7 |  45 160 |
    ----------------------------------------------------------------------------|
    R.Arm: Cure Numbness, Normal                                                |
    L.Arm: Cure Paralysis, Normal                                               |
    Head: Degenerate, Dispel, Heal B, Poison Mist, Stun Cloud                   |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Golem
      Class: Evil     HP: 240  MP:  15  STR: 125  INT: 118  AGL:  92  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 120 |  32  72  45  75  18  72  55 |   5  15 -15 |  15  64 |
    L.Arm           | 120 |  32  72  45  75  18  72  55 |   5  15 -15 |  15  64 |
    Head            | 123 |  32  72  45  75  18  72  55 |   2  11 -18 |  52  80 |
    Body+           | 180 |  32  72  45  75  18  72  55 |  -5   0 -30 |  48  32 |
    R.Leg*          | 111 |  32  72  45  75  18  72  55 |   5  15 -10 |   0  72 |
    L.Leg*          | 111 |  32  72  45  75  18  72  55 |   5  15 -10 |   0  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Granite Punch, Normal                                                |
    L.Arm: Granite Punch, Normal                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Goodwin
      Class: Human    HP: 165  MP:  10  STR:  91  INT:  78  AGL:  98  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  83 |  10   0   0   0   0   0   0 |   8   7   1 |  15   0 |
    L.Arm           |  83 |  10   0   0   0   0   0   0 |   8   7   1 |  15   0 |
    Head            |  55 |  10   0   0   0   0   0   0 |   8   7   1 |  25   0 |
    Body+           | 124 |   5   0   0   0   0   0   0 |   8   7   1 |  -5   0 |
    Legs*           |  99 |  10   0   0   0   0   0   0 |   8   7   1 |  25   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Gremlin
      Class: Evil     HP: 190  MP:  90  STR: 138  INT: 134  AGL: 119  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  95 |  35  75  13  61  34  35  54 |  18  11   2 |   5  32 |
    L.Arm           |  95 |  35  75  13  61  34  35  54 |  18  11   2 |   5  32 |
    Head            |  63 |  35  75  13  61  34  35  54 |  12   3  -3 |   0 192 |
    Body+           | 143 |  35  75  13  61  34  35  54 |  18   9   5 |  15  16 |
    Wings*          | 114 |  35  75  13  61  34  35  54 |  21  13   4 |  25 192 |
    Legs            | 114 |  35  75  13  61  34  35  54 |  23  15   6 |  35   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cureall, Drain Mind, Heal B, Herakles, Leadbones, Magic Cancel,       |
              Normal, Numbing Hook, Poison Mist, Prostasia, Silence,            |
              Stun Cloud, Tarnish                                               |
    Body: Normal, Numbing Hook                                                  |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                       X                          |
    ----------------------------------------------------------------------------|
    
    Grissom
      Class: Human    HP: 280  MP: 200  STR: 115  INT: 110  AGL: 108  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 140 |  25  36  48  15  64  87  36 |   3  15   5 |  20 192 |
    L.Arm           | 140 |  25  36  48  15  64  87  36 |   3  15   5 |  20 192 |
    Head            |  93 |  25  36  48  15  64  87  36 |   3  15   5 |  35 192 |
    Body+           | 210 |  25  36  48  15  64  87  36 |   5  17   8 |  15 224 |
    Legs*           | 168 |  25  36  48  15  64  87  36 |  10  27  13 |   0  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Clearance, Drain Mind, Thunderburst L2                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Guildenstern (Form 1)
      Class: Evil     HP: 540  MP:  90  STR: 118  INT: 135  AGL: 110  SPD:  22
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  50  50  50  50  50  80  90 |  10   5  15 |  15 160 |
    L.Arm           | 270 |  50  50  50  50  50  80  90 |  10   5  15 |  15 160 |
    Head            | 180 |  50  50  50  50  50  80  90 |  15  15  15 |   0 192 |
    Body+           | 405 |  45  45  45  45  45  90  80 |  20  20  20 |  25  96 |
    Legs*           | 324 |  45  45  45  45  45  90  80 |  10  15   5 |  30 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Last Ascension, Normal                                               |
    L.Arm: Last Ascension, Normal                                               |
    Head: Dispel, Stun Cloud, Tarnish                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Guildenstern (Form 2)
      Class: Evil     HP: 666  MP: 666  STR: 170  INT: 155  AGL: 132  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 333 |  50  50  50  50  50  80  90 |  15  15  15 |  25 128 |
    L.Arm           | 333 |  50  50  50  50  50  80  90 |  15  15  15 |  25 128 |
    Head            | 333 |  50  50  50  50  50  80  90 |  15  15  15 |  15  64 |
    Chest           | 333 |  50  50  50  50  50  90  80 |  15  15  15 |  32  32 |
    Body+           | 333 |  50  50  50  50  50  90  80 |  15  15  15 |  32  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Degenerate, Fire Storm, Psychodrain, Thunderbolt                     |
    L.Arm: Acid Flow, Gravity, Leadbones, Tarnish                               |
    Head: Apocalypse, Curse, Judgment, Silence                                  |
    Body: Bloody Sin                                                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Harpy (Strong)
      Class: Beast    HP: 210  MP: 160  STR: 128  INT: 132  AGL: 155  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            |  70 |   5  25  25  25  25 -15  35 |  25   0   5 | -15  64 |
    Neck            |  84 |   5  25  25  25  25 -15  35 |  25   0   5 |  -5   0 |
    Body+           | 158 |   5  25  25  25  25 -15  35 |  25   0   5 |  25   0 |
    Abdomen         | 105 |   5  25  25  25  25 -15  35 |  15  -5   0 |   0 128 |
    Legs*           | 126 |   5  25  25  25  25 -15  35 |  25   0   5 | -15   0 |
    ----------------------------------------------------------------------------|
    Head: Normal                                                                |
    Body: Banish, Blasphemous Howl, Devitalize                                  |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X                          |
    ----------------------------------------------------------------------------|
    
    Harpy (Weak)
      Class: Beast    HP: 205  MP: 154  STR: 132  INT: 134  AGL: 150  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            |  68 |   8  25  25  25  25 -15  35 |  25   0   5 | -15  64 |
    Neck            |  82 |   8  25  25  25  25 -15  35 |  25   0   5 |  -5   0 |
    Body+           | 154 |   8  25  25  25  25 -15  35 |  25   0   5 |  25   0 |
    Abdomen         | 103 |   8  25  25  25  25 -15  35 |  15  -5   0 |   0 128 |
    Legs*           | 123 |   8  25  25  25  25 -15  35 |  25   0   5 | -15   0 |
    ----------------------------------------------------------------------------|
    Head: Normal                                                                |
    Body: Banish, Blasphemous Howl, Devitalize, Drain Mind                      |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X           X                          |
    ----------------------------------------------------------------------------|
    
    Hellhound
      Class: Beast    HP: 110  MP:   0  STR: 105  INT:  72  AGL:  94  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           | 110 |   5  45 -25   5   5 -15  40 |   0 -10  -5 |   0   0 |
    ----------------------------------------------------------------------------|
    Body: Fire Breath A, Normal                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Ichthious
      Class: Beast    HP:  95  MP:   0  STR: 118  INT: 107  AGL: 110  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  95 |  25  14  48 -10  54  46  17 |   0  13   5 |  15   0 |
    ----------------------------------------------------------------------------|
    Body: Normal, Spiral Shell                                                  |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Ifrit
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50 100  35  50  50  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50 100  35  50  50  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50 100  35  50  50  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50 100  35  50  50  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50 100  35  50  50  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Fireball                                                             |
    L.Arm: Fireball                                                             |
    Head: Fire Storm, Flame Sphere L3, Recharge 100 MP                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Imp
      Class: Evil     HP: 150  MP:  70  STR: 131  INT: 128  AGL: 125  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  75 |  30  42  24  38  25   8  49 |   3  12   7 |  20   0 |
    L.Arm           |  75 |  30  42  24  38  25   8  49 |   3  12   7 |  20   0 |
    Head            |  50 |  30  42  24  38  25   8  49 |   0   7   5 |   0 128 |
    Body+           | 113 |  30  42  24  38  25   8  49 |   2  11   8 |  30   0 |
    Wings*          |  90 |  30  42  24  38  25   8  49 |   3  15  10 |  20 160 |
    Legs            |  90 |  30  42  24  38  25   8  49 |   5  17  12 |  30   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Aqua Blast, Explosion L2, Fireball, Gaea Strike L2, Lightning Bolt,   |
              Poison Mist, Radial Surge L2, Stun Cloud, Vulcan Lance            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                                            |
    ----------------------------------------------------------------------------|
    
    Iron Crab
      Class: Beast    HP: 375  MP:   0  STR: 145  INT: 137  AGL: 110  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 188 |  55  25  75  45  55  55  55 |  30  30  10 |  15  64 |
    L.Arm           | 188 |  55  25  75  45  55  55  55 |  30  30  10 |  15  64 |
    Mouth+          | 285 |  55  25  75  45  55  55  55 |  25  15  35 |  35 192 |
    Body            | 282 |  55  25  75  45  55  55  55 |  30  30  10 |   5  32 |
    R.Leg*          | 282 |  55  25  75  45  55  55  55 |  30  30  10 |  20  32 |
    L.Leg*          | 282 |  55  25  75  45  55  55  55 |  30  30  10 |  20  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Pincer                                                               |
    L.Arm: Pincer                                                               |
    Mouth: Aqua Bubble                                                          |
    R.Leg: Tidal Rush                                                           |
    L.Leg: Tidal Rush                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Iron Golem
      Class: Evil     HP: 420  MP:   0  STR: 148  INT: 142  AGL: 102  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 210 |  32  72  45  75  18  72  55 |  15  25  -5 |  15  64 |
    L.Arm           | 210 |  32  72  45  75  18  72  55 |  15  25  -5 |  15  64 |
    Head            | 140 |  32  72  45  75  18  72  55 |  15  25  -5 |  52  80 |
    Chest+          | 315 |  32  72  45  75  18  72  55 |   5  10 -20 |  48  32 |
    R.Leg*          | 126 |  32  72  45  75  18  72  55 |  15  25   0 |   0  72 |
    L.Leg*          | 126 |  32  72  45  75  18  72  55 |  15  25   0 |   0  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Granite Punch, Normal                                                |
    L.Arm: Granite Punch, Normal                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Kali
      Class: Human    HP: 500  MP: 500  STR: 142  INT: 140  AGL: 120  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 125 |  25  25  25  10  60  25  25 |   5   5  20 |  10 128 |
    R.Arm           | 125 |  25  60  10  25  25  25  25 |  20   5   5 |  10  64 |
    L.Arm           | 125 |  25  25  25  60  10  25  25 |   5  20   5 |  10  64 |
    L.Arm           | 125 |  25  10  60  25  25  25  25 |   5   5  20 |  10  64 |
    Head+           | 125 |  25  25  25  25  25  10  60 |   5   5   5 |  15  64 |
    Legs*           | 125 |  25  25  10  25  25  60  10 |   5   5   5 |  15  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Caeser's Thrust                                                      |
    R.Arm: Heaven's Tear                                                        |
    L.Arm: Tyrant's Mace                                                        |
    L.Arm: Raven Eye                                                            |
    Head: Degenerate, Tarnish                                                   |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X           X  |
    ----------------------------------------------------------------------------|
    
    Last Crusader (Strong)
      Class: Evil     HP: 480  MP: 240  STR: 134  INT: 142  AGL: 118  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 240 |  45  70  70  70  70  70  70 |   0  26  15 |  25  32 |
    L.Arm           | 240 |  45  70  70  70  70  70  70 |   0  26  15 |  25  32 |
    Chest+          | 360 |  45  70  70  70  70  70  70 |  10  36  25 |  25  64 |
    Abdomen         | 240 |  45  70  70  70  70  70  70 |  -5  15  10 |   0 255 |
    Legs*           | 288 |  45  70  70  70  70  70  70 |  -5  15  10 |  50  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Herakles, Prostasia, Stun Cloud                                    |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X                       X  |
    ----------------------------------------------------------------------------|
    
    Last Crusader (Weak)
      Class: Evil     HP: 400  MP: 180  STR: 134  INT: 142  AGL: 118  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 200 |  45  70  70  70  70  70  70 |   0  26  15 |  25  32 |
    L.Arm           | 200 |  45  70  70  70  70  70  70 |   0  26  15 |  25  32 |
    Chest+          | 300 |  45  70  70  70  70  70  70 |  10  36  25 |  25  64 |
    Abdomen         | 200 |  45  70  70  70  70  70  70 |  -5  15  10 |   0 255 |
    Legs*           | 240 |  45  70  70  70  70  70  70 |  -5  15  10 |  50  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Invigorate, Prostasia                                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X                          |
    ----------------------------------------------------------------------------|
    
    Lich
      Class: Evil     HP: 120  MP: 105  STR: 130  INT: 135  AGL: 120  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  63 |  34  46  49  54  57  25  75 |   0   0   0 |  15  32 |
    L.Arm           |  63 |  34  46  49  54  57  25  75 |   0   0   0 |  15  32 |
    Head+           |  42 |  34  46  49  54  57  25  75 |   3   3   3 |  20  96 |
    Body            |  94 |  34  46  49  54  57  25  75 |   5   5   5 |  20  16 |
    Legs*           |  75 |  34  46  49  54  57  25  75 |  10  10  10 |   5 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Explosion L1, Flame Sphere L1, Normal, Thunderburst L1               |
    L.Arm: Avalanche L1, Gaea Strike L1, Meteor L1, Normal, Radial Surge L1     |
    Head: Dark Chant, Degenerate, Drain Mind, Explosion L1, Gaea Strike L2,     |
              Heal B, Meteor L1, Poison Mist, Psychodrain, Radial Surge L1,     |
              Recharge 25 MP, Silence, Spirit Surge, Tarnish, Thunderburst L2   |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |              X           X     X                 X  |
    ----------------------------------------------------------------------------|
    
    Lich Lord
      Class: Evil     HP: 285  MP: 320  STR: 137  INT: 140  AGL: 125  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 143 |  36  48  51  56  59  35  85 |   0   0   0 |  15  32 |
    L.Arm           | 143 |  36  48  51  56  59  35  85 |   0   0   0 |  15  32 |
    Head+           |  95 |  36  48  51  56  59  35  85 |   6   6   6 |  35  96 |
    Chest           | 214 |  36  48  51  56  59  35  85 |  10  10  10 |  35  48 |
    Legs*           | 171 |  36  48  51  56  59  35  85 |  15  15  15 |   0 160 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Avalanche L3, Curse, Dark Chant, Drain Mind, Flame Sphere L3,         |
              Meteor L3, Radial Surge L3, Recharge 25 MP, Recharge 50 MP,       |
              Silence, Spirit Surge, Stun Cloud, Tarnish                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |              X           X     X                 X  |
    ----------------------------------------------------------------------------|
    
    Lizardman (Strong)
      Class: Dragon   HP: 240  MP:  26  STR: 115  INT: 110  AGL: 112  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 120 |  15   8  35  15 -15  17  14 |   0  -8  25 | -10  32 |
    L.Arm           | 120 |  15   8  35  15 -15  17  14 |   0  -8  25 | -10  32 |
    Head            |  80 |  15   8  35  15 -15  17  14 |   0  -8  25 |  15  24 |
    Body+           | 180 |  15   8  35  15 -15  17  14 |   0  -8  25 |  16   0 |
    Legs*           | 144 |  15   8  35  15 -15  17  14 |   0  -8  25 |  30  24 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                  X  |
    ----------------------------------------------------------------------------|
    
    Lizardman (Weak)
      Class: Dragon   HP: 195  MP:  26  STR: 115  INT: 110  AGL: 112  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  98 |  15   8  35  15 -15  17  14 |   0  -8  25 | -10  32 |
    L.Arm           |  98 |  15   8  35  15 -15  17  14 |   0  -8  25 | -10  32 |
    Head            |  65 |  15   8  35  15 -15  17  14 |   0  -8  25 |  15  24 |
    Body+           | 146 |  15   8  35  15 -15  17  14 |   0  -8  25 |  16   0 |
    Legs*           | 117 |  15   8  35  15 -15  17  14 |   0  -8  25 |  30  24 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Mandel
      Class: Undead   HP: 145  MP:  15  STR: 113  INT:  62  AGL:  85  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  49 |   5 -15  14  10  -2 -30  35 |   2  -3  10 |   0   0 |
    L.Arm           |  49 |   5 -15  14  10  -2 -30  35 |   2  -3  10 |   0   0 |
    Head            |  44 |   5 -15  14  10  -2 -30  35 |   2  -3  10 |   0   0 |
    Body+           | 109 |   5 -15  14  10  -2 -30  35 |   2  -3  10 |   0   0 |
    Legs*           | 109 |   5 -15  14  10  -2 -30  35 |   2  -3  10 |  16   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Marid
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  35 100  50  50  50  50 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  35 100  50  50  50  50 |  40  25  15 |   0 192 |
    Head            | 167 |  50  35 100  50  50  50  50 |  42  28  16 |  20 128 |
    Body+           | 375 |  50  35 100  50  50  50  50 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  35 100  50  50  50  50 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Aqua Blast                                                           |
    L.Arm: Aqua Blast                                                           |
    Head: Acid Flow, Avalanche L3, Recharge 100 MP                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Mimic
      Class: Beast    HP: 120  MP:   0  STR: 123  INT:  95  AGL: 105  SPD:  12
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  90 |  15 -15  40  30 -10  38  26 |  35  10  55 |  40  30 |
    Tail            |  70 |  15 -15  40  30 -10  38  26 |  55  25  85 | -50   0 |
    Legs*           |  90 |  15 -15  40  30 -10  38  26 |  35  10  55 |  40  35 |
    ----------------------------------------------------------------------------|
    Body: Normal                                                                |
    Tail: Numbing Needle                                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X           X                                |
    ----------------------------------------------------------------------------|
    
    Minotaur
      Class: Beast    HP: 278  MP:   5  STR:  88  INT:  85  AGL: 105  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 139 |  45  15  44  46  25  30   5 |  -3   5  15 |  16 128 |
    L.Arm           | 139 |  45  15  44  46  25  30   5 |  -3   5  15 |  16 128 |
    Head            |  92 |  15  -5  43  45  10  15  30 |  -8   0   5 |  32 144 |
    Body+           | 208 |  48  16  50  52  27  35  40 |  -2   3   8 |   8  96 |
    R.Leg*          |  83 |  47  19  48  50  30  34  42 |  13  21  28 |   0 144 |
    L.Leg*          | 167 |  47  19  48  50  30  34  42 |  13  21  28 |   0  83 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Giga Rush                                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                       X                 X  |
    ----------------------------------------------------------------------------|
    
    Minotaur Lord
      Class: Beast    HP: 540  MP:   0  STR: 110  INT: 130  AGL: 104  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  45  45  30  25  35  15  55 |   0   5  10 |  35 128 |
    L.Arm           | 270 |  45  45  30  25  35  15  55 |   0   5  10 |  35 128 |
    Head            | 180 |  45  45  30  25  35  15  55 |   0   5  10 |  20 150 |
    Chest+          | 405 |  45  45  30  25  35  15  55 |  -3   7   8 |  16  96 |
    R.Leg*          | 162 |  45  45  30  25  35  15  55 |  13  17  38 |   0 160 |
    L.Leg*          | 162 |  45  45  30  25  35  15  55 |  13  17  38 |   0 160 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Giga Rush                                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |        X                       X                 X  |
    ----------------------------------------------------------------------------|
    
    Minotaur Zombie
      Class: Undead   HP: 680  MP:   0  STR: 125  INT: 136  AGL: 112  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 340 |  50  20  55  50  30  35  40 |   5  10  15 |  30 128 |
    L.Arm           | 340 |  50  20  55  50  30  35  40 |   5  10  15 |  30 128 |
    Head            | 227 |  50  20  55  50  30  35  40 |   5  10  15 |  15 192 |
    Body+           | 510 |  50  20  55  50  30  35  40 |   6  11  15 |   8  96 |
    R.Leg*          | 204 |  50  20  55  50  30  35  40 |  16  23  25 |   0 192 |
    L.Leg*          | 204 |  50  20  55  50  30  35  40 |  16  23  25 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Giga Rush                                                             |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X     X                 X  |
    ----------------------------------------------------------------------------|
    
    Mullenkamp Soldier (Type 1)
      Class: Human    HP:  62  MP:  15  STR:  90  INT:  72  AGL:  89  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  35 |   5   0   0   0   0   0   0 |   0   0   0 |  15   0 |
    L.Arm           |  35 |   5   0   0   0   0   0   0 |   0   0   0 |  10   0 |
    Head            |  62 |  -5   0   0   0   0   0   0 |   0   0   0 |  25   0 |
    Body+           |  62 | -10   0   0   0   0   0   0 |   0   0   0 |   0   0 |
    Legs*           |  35 |   5   0   0   0   0   0   0 |   0   0   0 | -10   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Mullenkamp Soldier (Type 2)
      Class: Human    HP:  68  MP:  25  STR:  84  INT:  68  AGL:  92  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  40 |   5   0   0   0   0   0   0 |   0   0   0 |  13   0 |
    L.Arm           |  40 |   5   0   0   0   0   0   0 |   0   0   0 |  18   0 |
    Head            |  68 |  -5   0   0   0   0   0   0 |   0   0   0 |  22   0 |
    Body+           |  68 | -10   0   0   0   0   0   0 |   0   0   0 |   0   0 |
    Legs*           |  40 |   5   0   0   0   0   0   0 |   0   0   0 |  -5   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Mummy
      Class: Undead   HP:  95  MP:   4  STR: 127  INT:  78  AGL: 102  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  48 |   5   0  34  27 -15 -15  42 |  -5   5   8 |  15  32 |
    L.Arm           |  48 |   5   0  34  27 -15 -15  42 |  -5   5   8 |  15  32 |
    Head            |  32 |   5   0  34  27 -15 -15  42 |  -5   5   8 |  35   0 |
    Body+           |  72 |   5   0  34  27 -15 -15  42 |  -5   5   8 |   5   0 |
    Legs*           |  57 |   5   0  34  27 -15 -15  42 |  -5   5   8 |  15  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Neesa
      Class: Human    HP: 450  MP:  82  STR: 117  INT: 125  AGL: 115  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 225 |  14  32  38  35  36  41  36 |   0   0  45 |  20  32 |
    L.Arm           | 225 |  14  32  38  35  36  41  36 |   0   0  45 |  20  32 |
    Head            | 150 |  14  32  38  35  36  41  36 |  10  10  41 |   0 255 |
    Body+           | 338 |  14  32  38  35  36  41  36 |   7   7  40 |  20  16 |
    Legs*           | 338 |  14  32  38  35  36  41  36 |   0  15  40 |  16 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Bonecrusher, Ignis Wheel, Magic Cancel, Normal                       |
    L.Arm: Cure Numbness, Hex Flux, Normal, Quickshock                          |
    Head: Blessing, Heal B, Magic Cancel                                        |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Nightmare
      Class: Phantom  HP: 500  MP: 180  STR: 145  INT: 135  AGL: 122  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 250 |  50  50  50  50  50  35 100 |  40  25  15 |   0 192 |
    L.Arm           | 250 |  50  50  50  50  50  35 100 |  40  25  15 |   0 192 |
    Head            | 167 |  50  50  50  50  50  35 100 |  42  28  16 |  20 128 |
    Chest+          | 375 |  50  50  50  50  50  35 100 |  35  20  10 |  10 140 |
    Legs*           | 300 |  50  50  50  50  50  35 100 |  38  32  22 |  30 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Dark Chant                                                           |
    L.Arm: Dark Chant                                                           |
    Head: Curse, Meteor L3, Recharge 100 MP                                     |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X           X  |
    ----------------------------------------------------------------------------|
    
    Nightstalker (Strong)
      Class: Evil     HP: 260  MP: 110  STR: 128  INT: 138  AGL: 115  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 130 |  40  50  50  50  25  35  85 |  35  20  48 |  10 255 |
    L.Arm           | 130 |  40  25  50  50  50  35  85 |  35  25  48 |  10 255 |
    Chest+          | 195 |  40  50  50  25  50  35  85 |  35  25  48 |   5 255 |
    Abdomen         | 195 |  30  50  50  50  50  35  85 |  25   5  38 |  50   0 |
    Legs*           | 156 |  40  50  50  50  50  35  85 |  35  25  48 |  10 255 |
    ----------------------------------------------------------------------------|
    R.Arm: Magic Cancel, Normal                                                 |
    L.Arm: Magic Cancel, Normal                                                 |
    Abdomen: Degenerate, Tarnish                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X                       X  |
    ----------------------------------------------------------------------------|
    
    Nightstalker (Weak)
      Class: Evil     HP: 180  MP:  90  STR: 128  INT: 138  AGL: 115  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  90 |  40  50  50  50  25  35  85 |  35  20  48 |  10 255 |
    L.Arm           |  90 |  40  25  50  50  50  35  85 |  35  25  48 |  10 255 |
    Chest+          | 135 |  40  50  50  25  50  35  85 |  35  25  48 |   5 255 |
    Abdomen         | 135 |  30  50  50  50  50  35  85 |  25   5  38 |  50   0 |
    Legs*           | 108 |  40  50  50  50  50  35  85 |  35  25  48 |  10 255 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Abdomen: Frost Fusion, Solid Shock                                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X                          |
    ----------------------------------------------------------------------------|
    
    Ogre (Strong)
      Class: Beast    HP: 540  MP:  35  STR: 136  INT: 138  AGL: 105  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 225 |  35  28  48  54  37  50  46 |   5  -3  35 |  15 192 |
    L.Arm           | 225 |  35  28  48  54  37  50  46 |   5  -3  35 |  15 192 |
    Head            | 150 |  35  28  48  54  37  50  46 |   0  -8  30 |   0 224 |
    Body+           | 338 |  35  28  48  54  37  50  46 |  15  10  45 |   0  32 |
    R.Leg*          | 135 |  35  28  48  54  37  50  46 |   8   0  38 |  10 192 |
    L.Leg*          | 135 |  35  28  48  54  37  50  46 |   8   0  38 |  10 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Ogre (Weak)
      Class: Beast    HP: 370  MP:  35  STR: 136  INT: 138  AGL: 105  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 185 |  35  28  48  54  37  50  46 |   5  -3  35 |  15 192 |
    L.Arm           | 185 |  35  28  48  54  37  50  46 |   5  -3  35 |  15 192 |
    Head            | 124 |  35  28  48  54  37  50  46 |   0  -8  30 |   0 224 |
    Body+           | 278 |  35  28  48  54  37  50  46 |  15  10  45 |   0  32 |
    R.Leg*          | 111 |  35  28  48  54  37  50  46 |   8   0  38 |  10 192 |
    L.Leg*          | 111 |  35  28  48  54  37  50  46 |   8   0  38 |  10 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Cureall, Heal B, Magic Cancel, Silence                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                                |
    ----------------------------------------------------------------------------|
    
    Ogre Lord (Strong)
      Class: Beast    HP: 565  MP: 110  STR: 138  INT: 142  AGL: 114  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 283 |  42  30  49  56  45  62  54 |   0  25  45 |  15 192 |
    L.Arm           | 283 |  42  30  49  56  45  62  54 |   0  25  45 |  15 192 |
    Head            | 189 |  42  30  49  56  45  62  54 |   5  15  55 |   0 240 |
    Body+           | 424 |  42  30  49  56  45  62  54 |  11   7  32 |   0  32 |
    R.Leg*          | 170 |  42  30  49  56  45  62  54 |  15  18  42 |   0 192 |
    L.Leg*          | 170 |  42  30  49  56  45  62  54 |  15  18  42 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Clearance, Degenerate, Surging Balm, Tornado                          |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Ogre Lord (Weak)
      Class: Beast    HP: 380  MP:  70  STR: 138  INT: 142  AGL: 114  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 190 |  42  30  49  56  45  62  54 |   0  25  45 |  15 192 |
    L.Arm           | 190 |  42  30  49  56  45  62  54 |   0  25  45 |  15 192 |
    Head            | 127 |  42  30  49  56  45  62  54 |   5  15  55 |   0 240 |
    Body+           | 285 |  42  30  49  56  45  62  54 |  11   7  32 |   0  32 |
    R.Leg*          | 114 |  42  30  49  56  45  62  54 |  15  18  42 |   0 192 |
    L.Leg*          | 114 |  42  30  49  56  45  62  54 |  15  18  42 |   0 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Drain Mind, Heal B, Poison Mist, Stun Cloud                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                                |
    ----------------------------------------------------------------------------|
    
    Ogre Zombie
      Class: Undead   HP: 620  MP: 120  STR: 145  INT: 148  AGL: 125  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 310 |  35  23  51  54  37  25  66 |   5  -3  35 |  15 192 |
    L.Arm           | 310 |  35  23  51  54  37  25  66 |   5  -3  35 |  15 192 |
    Head            | 207 |  45  33  61  64  38  35  77 |  10  25  60 |   0 255 |
    Body+           | 465 |  45  33  61  64  38  35  77 |  25  15  50 |   0  32 |
    R.Leg*          | 186 |  50  33  61  64  38  35  77 |  15   0  35 |  15 192 |
    L.Leg*          | 186 |  50  33  61  64  38  35  77 |  15   0  35 |  15 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Orc
      Class: Human    HP: 240  MP:  20  STR: 115  INT: 128  AGL: 110  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 120 |  28  22 -10   5  25  23  18 |  10  25  -5 |  -5  16 |
    L.Arm           | 120 |  28  22 -10   5  25  23  18 |  10  25  -5 |  -5  16 |
    Head            |  80 |  28  22 -10   5  25  23  18 |  10  25  -5 |  15  32 |
    Body+           | 180 |  28  22 -10   5  25  23  18 |  10  25  -5 |   5  16 |
    Legs*           | 144 |  28  22 -10   5  25  23  18 |  10  25  -5 |  35 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Orc Leader
      Class: Human    HP: 280  MP: 110  STR: 122  INT: 134  AGL: 116  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 140 |  34  28  -4  11  31  29  24 |  -7  20  35 |   0  32 |
    L.Arm           | 140 |  34  28  -4  11  31  29  24 |  -7  20  35 |   0  32 |
    Head            |  93 |  34  28  -4  11  31  29  24 |  -7  20  35 |  25  64 |
    Body+           | 210 |  34  28  -4  11  31  29  24 |  -7  20  35 |  35   0 |
    Legs*           | 168 |  34  28  -4  11  31  29  24 |  -7  20  35 |  45 160 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Blessing, Cureall, Degenerate, Drain Heart, Drain Mind,               |
              Frost Fusion, Heal B, Herakles, Luft Fusion, Magic Cancel,        |
              Prostasia, Soil Fusion, Spark Fusion, Tarnish                     |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Poison Slime (Strong)
      Class: Beast    HP: 112  MP:   0  STR: 134  INT:  82  AGL: 106  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           | 112 |  54 -44  44  68 -22  54  36 |  15   0  52 |  25   0 |
    ----------------------------------------------------------------------------|
    Body: Poison Sneeze                                                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Poison Slime (Weak)
      Class: Beast    HP:  75  MP:   0  STR: 120  INT:  51  AGL:  96  SPD:   8
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  75 |  44 -34  34  54 -17  43  48 |   5 -17  35 |  -5   0 |
    ----------------------------------------------------------------------------|
    Body: Poison Sneeze                                                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Quicksilver
      Class: Evil     HP: 120  MP:  70  STR: 115  INT: 115  AGL: 122  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  60 |  10  10  24  15   5   0  15 |   0   5   5 |  10   0 |
    L.Arm           |  60 |  10  10  24  15   5   0  15 |   0   5   5 |  10   0 |
    Head            |  40 |  10  10  24  15   5   0  15 |   3   5   2 |   0  32 |
    Body+           |  90 |  10  10  24  15   5   0  15 |  -2   3   3 |  15   0 |
    Legs*           |  72 |  10  10  24  15   5   0  15 |   0   5   5 |   5  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Dispel, Drain Heart, Drain Mind, Silence                              |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Ravana
      Class: Human    HP: 750  MP: 750  STR: 155  INT: 150  AGL: 125  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 188 |  30  30  30  15  70  30  30 |  10  10  30 |  15 128 |
    R.Arm           | 188 |  30  70  15  30  30  30  30 |  30  10  10 |  15  96 |
    L.Arm           | 188 |  30  30  30  70  15  30  30 |  10  30  10 |  15  96 |
    L.Arm           | 188 |  30  15  70  30  30  30  30 |  10  10  30 |  15  96 |
    Head+           | 188 |  30  30  30  30  30  15  70 |  10  10  10 |  20  96 |
    Legs*           | 188 |  30  30  15  30  30  70  15 |  10  10  10 |  20  96 |
    ----------------------------------------------------------------------------|
    R.Arm: Caeser's Thrust                                                      |
    R.Arm: Heaven's Tear                                                        |
    L.Arm: Tyrant's Mace                                                        |
    L.Arm: Raven Eye                                                            |
    Head: Leadbones, Surging Balm                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X     X     X     X     X     X           X  |
    ----------------------------------------------------------------------------|
    
    Rosencrantz
      Class: Human    HP: 480  MP:  25  STR: 109  INT: 105  AGL: 116  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 240 |   5  35  35  55  10  35  35 |  15  15  15 |  25 128 |
    L.Arm           | 240 |   5  35  35  10  55  35  35 |  15  15  15 |  25 128 |
    Head            | 160 |   5  35  35  35  35  10  55 |  15  15  15 |  25 128 |
    Body+           | 360 |   5  10  55  35  35  35  35 |  15  15  15 |  25 128 |
    Legs*           | 288 |   5  55  10  35  35  35  35 |  15  15  15 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Cherry Ronde, Normal, Recover 50 HP, Rending Gale                    |
    L.Arm: Normal, Papillon Reel, Rending Gale, Vile Scar                       |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X     X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Sackheim
      Class: Human    HP: 150  MP:  15  STR:  90  INT:  88  AGL: 101  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  75 |  12   0   0   0   0   0   0 |   3   6   4 |  15   0 |
    L.Arm           |  75 |  12   0   0   0   0   0   0 |   3   6   4 |  15   0 |
    Head            |  50 |  12   0   0   0   0   0   0 |   3   6   4 |  25   0 |
    Body+           | 113 |   7   0   0   0   0   0   0 |   3   6   4 |  -5   0 |
    Legs*           |  90 |  12   0   0   0   0   0   0 |   3   6   4 |  25   0 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Sarjik
      Class: Human    HP: 180  MP:  65  STR: 111  INT:  98  AGL: 108  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  90 |  10  28  12   3  37  47  18 |  -5  25  25 |  25  32 |
    L.Arm           |  90 |  10  28  12   3  37  47  18 |  -5  25  25 |  25  32 |
    Head            |  60 |  10  28  12   3  37  47  18 |  -5  25  25 |  28   0 |
    Body+           | 135 |  10  28  12   3  37  47  18 |  -5  25  25 |   0   0 |
    Legs*           | 108 |  10  28  12   3  37  47  18 |  -5  25  25 | -10  25 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Shadow
      Class: Evil     HP: 165  MP: 260  STR: 125  INT: 140  AGL: 110  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           | 165 |  50 -20 -20 -20 -20  50  50 |  10  15   0 |   0   0 |
    ----------------------------------------------------------------------------|
    Body: Aqua Blast, Avalanche L2, Fireball, Flame Sphere L2, Gaea Strike L2,  |
              Lightning Bolt, Mind Blast, Thunderburst L2, Vulcan Lance         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X           X              |
    ----------------------------------------------------------------------------|
    
    Shrieker
      Class: Evil     HP: 160  MP: 150  STR: 130  INT: 125  AGL: 145  SPD:  16
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  80 |  15   7  27  18   2  25   2 |   5   0  10 |  10  30 |
    L.Arm           |  80 |  15   7  27  18   2  25   2 |   5   0  10 |  30   0 |
    Head            |  54 |  15   7  27  18   2  25   2 |   8   2  15 |  30  64 |
    Body+           | 120 |  15   7  27  18   2  25   2 |   4  -5  12 |  50   0 |
    Legs*           |  96 |  15   7  27  18   2  25   2 |   5   0  10 |  35 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Banish, Degenerate, Leadbones, Psychodrain                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Silver Wolf
      Class: Beast    HP:  75  MP:   0  STR:  90  INT:  72  AGL:  84  SPD:  22
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  75 |   5  30 -25   5   5 -15  40 |   0 -10  -5 |   0   0 |
    ----------------------------------------------------------------------------|
    Body: Normal                                                                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Skeleton (One Arm)
      Class: Undead   HP: 116  MP:  15  STR: 108  INT:  72  AGL:  94  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  58 |   5  13  -8 -14  24 -26  45 |   2   9 -16 |  18  48 |
    Head            |  39 |   5  13  -8 -14  24 -26  45 |   2   9 -16 |  32   0 |
    Body+           |  87 |   5  13  -8 -14  24 -26  45 |   2   9 -16 |   5   0 |
    Legs*           |  70 |   5  13  -8 -14  24 -26  45 |   2   9 -16 |  32  48 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Skeleton (Two Arm)
      Class: Undead   HP: 125  MP:  18  STR: 113  INT:  85  AGL: 105  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  63 |   8  20  -4 -11  31 -33  51 |   4  11 -12 |  32  64 |
    L.Arm           |  63 |  12  20  -4 -11  31 -33  51 |   4  11 -12 |  32  64 |
    Head            |  42 |  12  20  -4 -11  31 -33  51 |   4  11 -12 |  36   0 |
    Body+           |  94 |  12  20  -4 -11  31 -33  51 |   4  11 -12 |   5  32 |
    Legs*           |  75 |  12  20  -4 -11  31 -33  51 |   4  11 -12 |  24  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Skeleton Knight
      Class: Undead   HP: 160  MP:  32  STR: 122  INT:  92  AGL: 109  SPD:  18
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  80 |  12  25  -9 -18  34 -28  49 |   8  15  -9 |  48  64 |
    L.Arm           |  80 |  17  25  -9 -18  34 -28  49 |   8  15  -9 |  48  64 |
    Head            |  53 |  17  25  -9 -18  34 -28  49 |   8  15  -9 |  24  16 |
    Body+           | 120 |  17  25  -9 -18  34 -28  49 |   8  15  -9 |  24   0 |
    Legs*           |  96 |  17  25  -9 -18  34 -28  49 |   8  15  -9 |  32  72 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Sky Dragon
      Class: Dragon   HP: 670  MP:   0  STR: 148  INT: 142  AGL: 113  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 670 |  36  45  45  30  75  48  43 |   0  -5  13 |  30  32 |
    Neck            | 177 |  42  45  45  30  75  48  43 |   3   1  15 |  55 192 |
    Body+           | 398 |  42  45  45  30  75  48  43 |  12   7  25 |  60 224 |
    Tail            | 398 |  42  45  45  30  75  48  43 |  -4  15  10 |  55 159 |
    R.Leg*          | 159 |  42  45  45  30  75  48  43 |   8   6  32 |  25 140 |
    L.Leg*          | 159 |  42  45  45  30  75  48  43 |   8   6  32 |  25 140 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Thunder Breath                                                |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Slime (Strong)
      Class: Beast    HP:  60  MP:   0  STR: 128  INT:  62  AGL:  82  SPD:  14
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  60 |  48 -38  38  64 -19  44  44 |  15   0  43 |  25   0 |
    ----------------------------------------------------------------------------|
    Body: Acid Sneeze, Acrid Ooze                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Slime (Weak)
      Class: Beast    HP:  40  MP:   0  STR: 115  INT:  48  AGL:  78  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  40 |  38 -28  28  52 -14  41  46 |   5 -17  28 |  -5   0 |
    ----------------------------------------------------------------------------|
    Body: Acrid Ooze                                                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Snow Dragon
      Class: Dragon   HP: 720  MP:   0  STR: 152  INT: 145  AGL: 116  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 720 |  34  28  81  42  38  65  43 | -10  -5  15 |  25  32 |
    Neck            | 216 |  34  28  81  42  38  65  43 |  -6  -1  19 |  45 192 |
    Body+           | 540 |  34  28  81  42  38  65  43 |  -2   1  24 |  62 224 |
    Tail            | 144 |  34  28  81  42  38  65  43 |   5 -16  12 |  65  16 |
    R.Leg*          | 216 |  34  28  81  42  38  65  43 |   3   6  29 |  28 192 |
    L.Leg*          | 216 |  34  28  81  42  38  65  43 |   3   6  29 |  28 192 |
    ----------------------------------------------------------------------------|
    Head: Bite B, Frost Breath                                                  |
    Tail: Tail Attack                                                           |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X           X                 X  |
    ----------------------------------------------------------------------------|
    
    Stirge
      Class: Beast    HP:  90  MP:   0  STR: 115  INT:  45  AGL: 118  SPD:  28
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Body+           |  90 |  15 -10  10 -18  18 -15  15 |   5 -10  25 |   0   0 |
    ----------------------------------------------------------------------------|
    Body: Bloodsuck, Normal                                                     |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |                                                     |
    ----------------------------------------------------------------------------|
    
    Sydney
      Class: Human    HP: 300  MP: 500  STR: 117  INT: 128  AGL: 110  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 150 |  30  30  30  30  30  30  30 |  20  20  20 |  25 255 |
    L.Arm           | 150 |  30  30  30  30  30  30  30 |  20  20  20 |  25 255 |
    Head            | 100 |  30  30  30  30  30  30  30 |  20  20  20 |  25 255 |
    Body+           | 225 |  30  30  30  30  30  30  30 |  20  20  20 |  25 255 |
    Legs*           | 180 |  30  30  30  30  30  30  30 |  20  20  20 |  25 255 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Body: Heal B, Prostasia                                                     |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  ?     ?     ?     ?     ?     ?     ?     ?     ?  |
    ----------------------------------------------------------------------------|
    
    Tieger
      Class: Human    HP: 540  MP:  75  STR: 128  INT: 125  AGL: 110  SPD:  20
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 270 |  12  29  37  36  42  40  34 |  45   0   0 |   5  72 |
    L.Arm           | 270 |  12  29  37  36  42  40  34 |  45   0   0 |   5  72 |
    Head            | 180 |  12  29  37  36  42  40  34 |  41  10  10 |   0 255 |
    Body+           | 405 |  12  29  37  36  42  40  34 |  40   7   7 |   0  64 |
    Legs*           | 405 |  12  29  37  36  42  40  34 |  40  15   0 |  16 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Bear Claw, Iron Ripper, Magic Cancel, Normal                         |
    L.Arm: Accursed Umbra, Cure Numbness, Emetic Bomb, Normal                   |
    Head: Degenerate, Silence                                                   |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X                 X     X     X     X     X  |
    ----------------------------------------------------------------------------|
    
    Water Elemental (Strong)
      Class: Phantom  HP: 400  MP: 170  STR: 142  INT: 130  AGL: 120  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 200 |  45   5  75  45  45  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 200 |  45   5  75  45  45  45  45 |  12  35  10 |   0 192 |
    Head            | 133 |  45   5  75  45  45  45  45 |  12  35  10 |  15 128 |
    Body+           | 300 |  45   5  75  45  45  45  45 |  12  35  10 |   5 128 |
    Legs*           | 240 |  45   5  75  45  45  45  45 |  12  35  10 |  25 128 |
    ----------------------------------------------------------------------------|
    R.Arm: Aqua Blast                                                           |
    L.Arm: Aqua Blast                                                           |
    Head: Avalanche L1, Recharge 100 MP                                         |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                       X  |
    ----------------------------------------------------------------------------|
    
    Water Elemental (Weak)
      Class: Phantom  HP: 230  MP: 120  STR: 134  INT: 118  AGL: 112  SPD:  24
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           | 115 |  45   5  75  45  45  45  45 |  12  35  10 |   0 192 |
    L.Arm           | 115 |  45   5  75  45  45  45  45 |  12  35  10 |   0 192 |
    Head            |  76 |  45   5  75  45  45  45  45 |  12  35  10 |  15  32 |
    Body+           | 173 |  45   5  75  45  45  45  45 |  12  35  10 |   5  32 |
    Legs*           | 138 |  45   5  75  45  45  45  45 |  12  35  10 |  25 192 |
    ----------------------------------------------------------------------------|
    R.Arm: Aqua Blast                                                           |
    L.Arm: Aqua Blast                                                           |
    Head: Avalanche L1, Avalanche L2, Drain Mind, Recharge 25 MP                |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X           X           X                          |
    ----------------------------------------------------------------------------|
    
    Wraith
      Class: Phantom  HP: 120  MP: 140  STR: 130  INT: 125  AGL: 105  SPD:   0
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  60 |  15  15  15  15  15 -15  30 |  18  23  24 |  20   0 |
    L.Arm           |  60 |  15  15  15  15  15 -15  30 |  18  23  24 |  20   0 |
    Head            |  60 |  18  18  18  18  18 -10  40 |  18  23  35 |  20   0 |
    Body+           |  90 |  18  18  18  18  18 -10  40 |  18  23  24 |   0  16 |
    ----------------------------------------------------------------------------|
    R.Arm: Mind Blast, Poltergeist, Reaper's Scythe                             |
    L.Arm: Mind Blast, Poltergeist, Reaper's Scythe                             |
    Head: Avalanche L2, Curse, Dark Chant, Explosion L2, Flame Sphere L2,       |
              Meteor L2, Poison Mist, Radial Surge L2, Silence, Solid Shock,    |
              Spirit Surge, Thunderburst L2                                     |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                       X                          |
    ----------------------------------------------------------------------------|
    
    Wyvern (Strong)
      Class: Dragon   HP: 340  MP:   0  STR: 136  INT: 145  AGL:  99  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 340 |  39  42  45  43  48  47  41 |  -2  11  -8 |  35 128 |
    Neck            | 170 |  39  42  45  43  48  47  41 |  -5   8 -12 |  45 192 |
    Body+           | 255 |  39  42  45  43  48  47  41 |  -8   3 -17 |  65 224 |
    Tail            | 102 |  39  42  45  43  48  47  41 | -25  15   5 |   0  16 |
    R.Leg*          | 112 |  39  42  45  43  48  47  41 |  -1  13  -7 |  25 128 |
    L.Leg*          | 112 |  39  42  45  43  48  47  41 |  -1  13  -7 |  25 128 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Wyvern (Weak)
      Class: Dragon   HP:  85  MP:   0  STR:  85  INT:  55  AGL:  74  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            |  24 |  35  15  15  15  15   5  10 |  16  21  28 |   0   0 |
    Neck            |  85 |  35  15  15  15  15   5  10 |   0   8  15 |  20   0 |
    Body+           |  85 |  35  15  15  15  15   5  10 |  10  18  25 |  10   0 |
    Tail            |  85 |  30  15  15  15  15   5  10 | -10   0   6 | -15   0 |
    R.Leg*          |  15 |  35  15  15  15  15   5  10 |  16  21  28 |   0   0 |
    L.Leg*          |  15 |  35  15  15  15  15   5  10 |  16  21  28 |   0   0 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                                |
    ----------------------------------------------------------------------------|
    
    Wyvern Knight
      Class: Dragon   HP: 525  MP:   0  STR: 139  INT: 150  AGL: 125  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 525 |  40  41  44  45  50  48  52 |   0  10  -5 |  35 128 |
    Neck            | 262 |  40  41  44  45  50  48  52 |  -5  15  10 |  45 192 |
    Body+           | 394 |  40  41  44  45  50  48  52 | -10  16   8 |  50 240 |
    Tail            | 128 |  40  41  44  45  50  48  52 |  25 -25  15 |  25  16 |
    R.Leg*          | 158 |  40  41  44  45  50  48  52 |  30  25  10 |  15 128 |
    L.Leg*          | 158 |  40  41  44  45  50  48  52 |  30  25  10 |  15 128 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Wyvern Queen
      Class: Dragon   HP: 700  MP:   0  STR: 158  INT:  15  AGL: 135  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    Head            | 700 |  42  45  50  48  48  52  53 |   5  15 -15 |  35 128 |
    Neck            | 350 |  42  45  50  48  48  52  53 |  -5  21  12 |  45 192 |
    Body+           | 525 |  42  45  50  48  48  52  53 | -15  21  -5 |  65 240 |
    Tail            | 326 |  42  45  50  48  48  52  53 | -25  10  20 |  40  16 |
    R.Leg*          | 210 |  42  45  50  48  48  52  53 |  15  50  32 |  25 128 |
    L.Leg*          | 210 |  42  45  50  48  48  52  53 |  15  50  32 |  25 128 |
    ----------------------------------------------------------------------------|
    Head: Bite A, Fire Breath B                                                 |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X     X           X                             X  |
    ----------------------------------------------------------------------------|
    
    Zombie (One Arm)
      Class: Undead   HP: 120  MP:   5  STR: 106  INT:  64  AGL:  78  SPD:   7
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  60 |   5 -15  25  10   3 -21  35 |   0  -5  12 |   0  32 |
    Head            |  40 |   5 -15  25  10   3 -21  35 |   0  -5  12 |  26   0 |
    Body+           |  90 |   5 -15  25  10   3 -21  35 |   0  -5  12 |   5   0 |
    Legs*           |  55 |   5 -15  25  10   3 -21  35 |   0  -5  12 |  25  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Zombie (Two Arm)
      Class: Undead   HP: 145  MP:   6  STR: 115  INT:  67  AGL:  87  SPD:   7
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  72 |  10 -13  29  15   5 -26  38 |   3  -2  15 |  18  32 |
    L.Arm           |  72 |  10 -13  29  15   5 -26  38 |   3  -2  15 |  18  32 |
    Head            |  48 |  10 -13  29  15   5 -26  38 |   3  -2  15 |  35   0 |
    Body+           | 109 |  10 -13  29  15   5 -26  38 |   3  -2  15 |   5   0 |
    Legs*           |  87 |  10 -13  29  15   5 -26  38 |   3  -2  15 |   5  32 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Zombie Fighter
      Class: Undead   HP: 135  MP:  15  STR: 118  INT:  62  AGL:  85  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  68 |   7 -13  29  15   5 -26  38 |   5  -3  20 |  27  48 |
    L.Arm           |  68 |  15 -13  29  15   5 -26  38 |   5  -3  20 |  27  48 |
    Head            |  45 |  15 -13  29  15   5 -26  38 |   5  -3  20 |  38   0 |
    Body+           | 101 |  15 -13  29  15   5 -26  38 |   5  -3  20 |   0  16 |
    Legs*           |  81 |  15 -13  29  15   5 -26  38 |   5  -3  20 |  16  48 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Zombie Knight (One Arm)
      Class: Undead   HP: 141  MP:  28  STR: 108  INT:  84  AGL:  85  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  70 |   5 -18  22  11   3 -21  38 |   2  -6  17 |  15  37 |
    Head            |  47 |   5 -18  22  11   3 -21  38 |   2  -6  17 |  30   0 |
    Body+           | 106 |   5 -18  22  11   3 -21  38 |   2  -6  17 |   5   0 |
    Legs*           |  85 |   5 -18  22  11   3 -21  38 |   2  -6  17 |  25  37 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Zombie Knight (Two Arm)
      Class: Undead   HP: 152  MP:  32  STR: 122  INT:  96  AGL:  98  SPD:  10
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  76 |   8 -16  26  16   5 -26  43 |   5  -3  20 |  21  52 |
    L.Arm           |  76 |  10 -16  26  16   5 -26  43 |   5  -3  20 |  21  52 |
    Head            |  51 |  10 -16  26  16   5 -26  43 |   5  -3  20 |  35   0 |
    Body+           | 114 |  10 -16  26  16   5 -26  43 |   5  -3  20 |   5  24 |
    Legs*           |  61 |  10 -16  26  16   5 -26  43 |   5  -3  20 |  18  48 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    Zombie Mage
      Class: Undead   HP: 135  MP:  80  STR: 125  INT: 124  AGL: 105  SPD:   6
                    | HP  | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
    ----------------------------------------------------------------------------|
    R.Arm           |  68 |  12 -12  42  38   3  -5  52 |   0  10  17 |  24  52 |
    L.Arm           |  68 |  12 -12  42  38   3  -5  52 |   0  10  17 |  24  52 |
    Head            |  45 |  12 -12  42  38   3  -5  52 |  -5   7  14 |  42   0 |
    Body+           | 101 |  12 -12  42  38   3  -5  52 |   2  13  22 |  42  32 |
    Legs*           |  81 |  12 -12  42  38   3  -5  52 |   5   6  17 |  10  64 |
    ----------------------------------------------------------------------------|
    R.Arm: Normal                                                               |
    L.Arm: Normal                                                               |
    Head: Aqua Blast, Fireball, Herakles, Lightning Bolt, Poison Mist,          |
              Psychodrain, Solid Shock, Vulcan Lance                            |
    ----------------------------------------------------------------------------|
    Immunities            | POIS  PARA  SLNC  NUMB  CRSE  DEGN  PSYC  LEAD  DEAT|
                          |  X                                                  |
    ----------------------------------------------------------------------------|
    
    -----------------------
    - 7b. Enemy locations -
    -----------------------
    
    In this section I list the enemies which are newly encountered in each
    area of the game, categorized by Type and Affinity weakness.  This is
    useful for planning your equipment in each area - if the Blunt-weak
    enemies are also weak against Water, you'll do well to put an Undine
    Jasper in your Mace ahead of time so that you're prepared.
    
    BEGINNING
    Blunt:    Mullenkamp Soldier (Type 1)
              Mullenkamp Soldier (Type 2)
    Edged:    Mullenkamp Soldier (Type 1)
              Mullenkamp Soldier (Type 2)
    Piercing: Mullenkamp Soldier (Type 1)
              Mullenkamp Soldier (Type 2)
    
    THE WINE CELLARS
    Blunt:    Crimson Blade (Type A) 
    Edged:    Crimson Blade (Type B)
              Bat EAR
              Minotaur FIR/DRK
    Piercing: Silver Wolf WAT
              Zombie Knight LIT
              Zombie LIT
              Zombie Fighter LIT
              Ghoul LIT
              Dullahan LIT
    
    THE CATACOMBS
    Blunt:    Skeleton LIT
    Edged:    Mummy AIR/LIT
              Ghost DRK
              Bat EAR
    Piercing: Zombie Knight LIT
              Zombie LIT
              Zombie Fighter LIT
              Ghoul LIT
              Lizardman AIR
              Silver Wolf WAT
              Hellhound WAT
              Slime FIR
    
    SANCTUM
    Blunt:    Skeleton LIT
              Skeleton Knight LIT
              Golem AIR
    Edged:    Mummy AIR/LIT
              Ghost DRK
              Dragon LIT/DRK
              Bat EAR
    Piercing: Zombie Knight LIT
              Zombie LIT
              Zombie Fighter LIT
              Ghoul LIT
              Lizardman AIR
              Silver Wolf WAT
              Hellhound WAT
              Slime FIR
              Poison Slime FIR
    
    TOWN CENTER WEST I
    Blunt:    Crimson Blade (Type D) AIR
    Edged:    Crimson Blade (Type C) LIT
    
    CITY WALLS WEST
    Blunt:    Skeleton LIT
              Skeleton Knight LIT
    Edged:    Bat EAR
    Piercing: Zombie Knight LIT
              Hellhound WAT
              Slime FIR
    
    THE ABANDONED MINES B1
    Blunt:    Goblin Leader AIR
              Orc WAT
              Fire Elemental WAT
    Edged:    Goblin AIR
              Wyvern LIT/DRK
    Piercing: Stirge EAR
              Hellhound WAT
              Mimic FIR
    
    TOWN CENTER WEST II
    Blunt:    Crimson Blade (Type D) AIR
    Piercing: Crimson Blade (Type F) FIR
    
    UNDERCITY WEST I
    Blunt:    Giant Crab AIR
              Skeleton Knight LIT
    Edged:    Zombie Mage FIR
    Piercing: Zombie Knight LIT
              Ghast LIT
    
    SNOWFLY FOREST
    Blunt:    Fire Elemental WAT
              Damascus Crab FIR
    Edged:    Grissom EAR
              Ichthious EAR
              Earth Dragon AIR
    Piercing: Basilisk AIR
              Zombie Knight LIT
              Dark Crusader AIR
    
    CITY WALLS SOUTH
    Piercing: Lizardman AIR
              Blood Lizard AIR
    
    THE KEEP
    Blunt:    Rosencrantz ANY > DRK
              Damascus Golem AIR
    Edged:    Rosencrantz ANY > DRK
    Piercing: Rosencrantz ANY > DRK
    
    TOWN CENTER SOUTH
    Edged:    Crimson Blade (Type H) LIT
    Piercing: Crimson Blade (Type E) DRK
    
    ABANDONED MINES B2
    Blunt:    Orc WAT
              Air Elemental EAR
              Earth Elemental AIR
    Edged:    Orc Leader WAT
              Imp LIT
    Piercing: Blood Lizard AIR
              Sky Dragon EAR
    
    UNDERCITY WEST II
    Piercing: Dullahan LIT
    
    TOWN CENTER EAST I
    Blunt:    Crimson Blade (Type K) EAR
    Edged:    Crimson Blade (Type I) EAR
    Piercing: Crimson Blade (Type J) LIT
    
    UNDERCITY EAST I
    Blunt:    Lich LIT
    Edged:    Quicksilver LIT
              Lich LIT
    Piercing: Harpy LIT
              Lich LIT
              Nightstalker AIR/FIR
    
    CITY WALLS NORTH
    Blunt:    Dark Elemental LIT
    Piercing: Blood Lizard AIR
    
    IRON MAIDEN
    Blunt:    Skeleton LIT
              Dark Skeleton LIT
              Ravana ANY
              Asura ANY
              Death DRK
              Shadow ANY > LIT/DRK
    Edged:    Mummy AIR/LIT
              Wraith LIT
              Ravana ANY
              Asura ANY
              Death DRK
              Wyvern Queen FIR
    Piercing: Zombie Knight LIT
              Wyvern Knight FIR
              Dark Dragon LIT
              Ravana ANY
              Dragon Zombie LIT
              Ogre Zombie FIR
              Asura ANY
              Death DRK
              Gargoyle EAR
    
    TOWN CENTER SOUTH II
    Blunt:    Crimson Blade (Type G) FIR
    Edged:    Crimson Blade (Type H) LIT
    Piercing: Crimson Blade (Type E) DRK
    
    CITY WALLS EAST
    Blunt:    Skeleton Knight LIT
              Dark Skeleton LIT
    Edged:    Zombie Mage FIR
    Piercing: Gargoyle EAR
    
    UNDERCITY WEST III
    Blunt:    Skeleton LIT
              Skeleton Knight LIT
              Dark Skeleton LIT
              Dark Elemental LIT
              Dark Eye LIT
              Lich LIT
    Edged:    Zombie Mage FIR
              Lich LIT
    Piercing: Zombie Knight LIT
              Ghast LIT
              Gargoyle EAR
              Dark Eye LIT
              Lich LIT
    
    UNDERCITY EAST II
    Blunt:    Tieger DRK
              Lich LIT
    Edged:    Quicksilver LIT
              Neesa FIR
              Lich LIT
    Piercing: Tieger DRK
              Neesa FIR
              Harpy LIT
              Lich LIT
    
    LIMESTONE QUARRY
    Blunt:    Water Elemental FIR
              Earth Elemental AIR
              Air Elemental EAR
              Gremlin WAT
    Edged:    Ogre Lord FIR
    Piercing: Ogre FIR
              Snow Dragon FIR
              Dullahan LIT
    
    TEMPLE OF KILTIA
    Blunt:    Water Elemental FIR
    Edged:    Minotaur Lord LIT
              Last Crusader NONE
    Piercing: Nightstalker AIR/FIR
    
    TEMPLE OF KILTIA II
    Blunt:    Kali ANY
              Water Elemental FIR
    Edged:    Kali ANY
    Piercing: Kali ANY
              Nightstalker AIR/FIR
    
    TOWN CENTER EAST II
    Blunt:    Crimson Blade (Type K) EAR
    Edged:    Crimson Blade (Type I) EAR
    Piercing: Crimson Blade (Type J) LIT
    
    THE GREAT CATHEDRAL
    Blunt:    Iron Crab FIR
              Dark Skeleton LIT
              Marid FIR
              Ifrit WAT
              Djinn EAR
              Dao AIR
              Nightmare LIT
              Arch Dragon DRK
              Lich LIT
              Lich Lord LIT
    Edged:    Flame Dragon WAT
              Lich LIT
              Lich Lord LIT
    Piercing: Zombie Knight LIT
              Lich LIT
              Lich Lord LIT
    
    --------------------------
    --------------------------
    --                      --
    --  8. ABILITY LISTING  --
    --                      --
    --------------------------
    --------------------------
    
    Here's a sample listing to use for explanations of the formatting:
    
    Explosion L1
      Cost: 36 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Blunt       Affinity: Physical    Immune: None
    
    The name and cost (precisely what sort of cost it is varies depending
    on the ability type) should be self-explanatory.
    
    "Targetable" abilities may be directed against specific hit locations.
    Non-targetable abilities will always be directed against the target's
    primary location (marked with a + in section 7).  Depending on the
    particulars of the ability, this may or may not matter.
    
    Area-effect spells will hit all eligible targets in their area, while
    non-area spells will strike a single hit location.
    
    Ranges, and areas of effect for area-effect abilities, have a few
    different shapes.  The most common is Spheroid, which may be perfectly
    spherical in which case the Range listed is just the radius.  However,
    some abilities have flattened or elongated shapes, and their range
    will have multiple numbers for the multiple radii.
    
    There are also two sorts of cylindrical areas used.  The one I call
    "center cylinder" is a cylinder with the user at the center, oriented
    up and down (the Enchanter spells, for instance). "End cylinder" is a
    cylinder oriented horizontally, with the user at one end (like
    Unlock).  The code allows for a wide range of other types of area, but
    these three are the only ones which seem to be actually used.
    
    Each ability has either one or two "hits" which actually implement the
    ability's effects.  For each hit, he first line notes what type of
    effect it is.  Effects directed at the user of the ability, rather
    than its target, are marked as (User).
    
    Each hit has a hit formula governing its chances of taking effect.
    The formulas used are:
    
    If #1 hit: Only seen on hit 2.  If hit 1 hit, then hit 2 will also.
    
    100%+gems: Has a base chance of 100%, but may be modified by relevant
    20% gems.
    
    Normal: Hit% = 100 + Acc - Dge
    Acc = [AGL * (100 - RISK) / 100]
    Dge = [(AGL + Evade) * (100 - RISK) / 100]
    See section 2 for further discussion.
    
    Warlock: Hit% = 130 + Acc - Dge - MP cost
    Acc = [AGL * (100 - RISK) / 100]
    Dge = [(AGL + Evade) * (100 - RISK) / 100]
    
    Instakill: Hit% = 100 + Acc - Dge
    Acc = [INT * (100 - RISK) / 100]
    Dge = [(INT  + Evade) * (100 - RISK) / 100] * (HP/Max HP)
    Uses INT of all equipment.
    
    Anal/Unlk: (RISK + 150) * 100 / 256
    
    Chain: 100% * (1 - CEV/255)
    
    There is also a power formula governing how much damage it does or
    heals, or how many PP it uses, and so on.  For attacks using the
    normal formula, it notes whether STR or INT is used (if INT, it counts
    as a magical attack and Class is not used), and what the multiplier
    is.
    
    The type and affinity are also listed for each hit, as well as whether
    a target may be immune to it by dint of being Undead, or by not being
    Undead, or by having a specific immunity.
    
    Not all ability types will have all of this information.
    
    ------------------
    - 8a. Break Arts -
    ------------------
    
    Break Arts all have a Spheroid range.  None of them are area-effect.
    
    Accursed Umbra
      Cost: 40 HP     Targetable: N     Range: 15 x 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: As weapon   Immune: None
      Hit 2: Curse
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Advent Sign
      Cost: 75 HP     Targetable: N     Range: 9 x 8
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Edged       Affinity: Light       Immune: None
    
    Bear Claw
      Cost: 25 HP     Targetable: Y     Range: 18 x 17
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: As weapon   Immune: None
    
    Black Nebula
      Cost: 75 HP     Targetable: N     Range: 10 x 9
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Dark        Immune: None
    
    Bonecrusher
      Cost: 25 HP     Targetable: Y     Range: 18 x 17
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: As weapon   Immune: None
    
    Brimstone Hail
      Cost: 25 HP     Targetable: Y     Range: 17 x 16
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Piercing    Affinity: Dark        Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Fire        Immune: None
    
    Cherry Ronde
      Cost: 55 HP     Targetable: Y     Range: 13 x 12
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Edged       Affinity: Water       Immune: None
    
    Death Wail
      Cost: 55 HP     Targetable: Y     Range: 11 x 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: Dark        Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Earth       Immune: None
    
    Double Fang
      Cost: 55 HP     Targetable: Y     Range: 14 x 13
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: As weapon   Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: As weapon   Immune: None
    
    Emetic Bomb
      Cost: 75 HP     Targetable: N     Range: 9 x 8
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Edged       Affinity: As weapon   Immune: None
    
    Giga Tempest
      Cost: 55 HP     Targetable: Y     Range: 12 x 11
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: As weapon   Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: None
    
    Glacial Gale
      Cost: 40 HP     Targetable: N     Range: 16 x 15
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Air         Immune: None
      Hit 2: Numbness
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Gravis Aether
      Cost: 55 HP     Targetable: Y     Range: 13 x 12
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Earth       Immune: None
    
    Heaven's Scorn
      Cost: 40 HP     Targetable: Y     Range: 14 x 13
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: Light       Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Air         Immune: None
    
    Hex Flux
      Cost: 75 HP     Targetable: N     Range: 9 x 8
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Light       Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Dark        Immune: None
    
    Ignis Wheel
      Cost: 55 HP     Targetable: Y     Range: 12 x 11
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: As weapon   Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Fire        Immune: None
    
    Iron Ripper
      Cost: 55 HP     Targetable: Y     Range: 12 x 11
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: As weapon   Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: None
    
    Killer Mantis
      Cost: 55 HP     Targetable: Y     Range: 13 x 12
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Edged       Affinity: As weapon   Immune: None
      Hit 2: MP Damage
         Hit formula: If #1 hit   Power formula: Normal (INT), multiplier 1.5
         Type: As weapon   Affinity: As weapon   Immune: None
    
    Lotus Palm
      Cost: 25 HP     Targetable: Y     Range: 21 x 20
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Physical    Immune: None
    
    Mistral Edge
      Cost: 25 HP     Targetable: Y     Range: 19 x 18
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: As weapon   Immune: None
    
    Papillon Reel
      Cost: 75 HP     Targetable: N     Range: 10 x 9
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Edged       Affinity: Light       Immune: None
    
    Quickshock
      Cost: 40 HP     Targetable: N     Range: 15 x 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Air         Immune: None
      Hit 2: Numbness
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Rending Gale
      Cost: 25 HP     Targetable: Y     Range: 19 x 18
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Piercing    Affinity: As weapon   Immune: None
    
    Retribution
      Cost: 75 HP     Targetable: N     Range: 12 x 11
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.5
         Type: Blunt       Affinity: Dark        Immune: None
    
    Riskbreak
      Cost: 40 HP     Targetable: N     Range: 16 x 15
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: As weapon   Immune: None
      Hit 2: Reduce RISK (User)
         Hit formula: If #1 hit   Power formula: 1/2 of previous hit's damage
         Type: As weapon   Affinity: As weapon   Immune: None
    
    Ruination
      Cost: 25 HP     Targetable: Y     Range: 18 x 17
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Piercing    Affinity: As weapon   Immune: None
    
    Sanctus Flare
      Cost: 75 HP     Targetable: Y     Range: 8 x 7
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Piercing    Affinity: Light       Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Water       Immune: None
    
    Scythe Wind
      Cost: 40 HP     Targetable: N     Range: 15 x 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: Air         Immune: None
      Hit 2: Equip Down
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Shadoweave
      Cost: 40 HP     Targetable: N     Range: 17 x 16
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Dark        Immune: None
      Hit 2: Paralysis
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Sirocco
      Cost: 25 HP     Targetable: Y     Range: 19 x 18
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: Fire        Immune: None
    
    Spiral Scourge
      Cost: 75 HP     Targetable: N     Range: 9 x 8
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Piercing    Affinity: Water       Immune: None
    
    Sunder
      Cost: 25 HP     Targetable: Y     Range: 18 x 17
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Piercing    Affinity: As weapon   Immune: None
    
    Swallow Slash
      Cost: 55 HP     Targetable: Y     Range: 12 x 11
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Edged       Affinity: As weapon   Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Edged       Affinity: As weapon   Immune: None
    
    Thunderwave
      Cost: 40 HP     Targetable: N     Range: 15 x 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Edged       Affinity: Air         Immune: None
      Hit 2: Paralysis
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Trinity Pulse
      Cost: 75 HP     Targetable: N     Range: 10 x 9
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: As weapon   Immune: None
    
    Vermillion Aura
      Cost: 55 HP     Targetable: Y     Range: 15 x 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Light       Immune: None
      Hit 2: HP Damage
         Hit formula: If #1 hit   Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Light       Immune: None
    
    Vertigo
      Cost: 40 HP     Targetable: N     Range: 18 x 17
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Physical    Immune: None
      Hit 2: Numbness
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Vile Scar
      Cost: 40 HP     Targetable: N     Range: 16 x 15
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Edged       Affinity: As weapon   Immune: None
      Hit 2: Poison
         Hit formula: Normal      Power formula: No damage
         Type: As weapon   Affinity: As weapon   Immune: Immunity
    
    Whistle Sting
      Cost: 25 HP     Targetable: Y     Range: 20 x 19
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: As weapon   Immune: None
    
    Wyrm Scorn
      Cost: 75 HP     Targetable: N     Range: 11 x 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Piercing    Affinity: As weapon   Immune: None
    
    -----------------------
    - 8b. Chain Abilities -
    -----------------------
    
    Chain abilities that do damage all hit the same body part as the
    original attack, so targetability is irrelevant.  None are area-
    effect, and the damage (those that do damage) is a percentage of the
    damage done by the original attack, plus 1 for each previous move in
    the chain (i.e. +1 for Chain #2, +2 for Chain #3, etc.).  Therefore
    they have no Affinity or Type.  The damage Crimson Pain returns to
    Ashley is applied to the right arm.
    
    Crimson Pain
      Cost: 2 RISK
      Hit 1: HP Damage
         Hit formula: Chain       Power formula: 100% of original hit
         Immune: None
      Hit 2: HP Damage (User)
         Hit formula: 100%+gems   Power formula: 30% of original hit
         Immune: None
    
    Dulling Impact
      Cost: 3 RISK
      Hit 1: Silence
         Hit formula: Chain       Power formula: No damage
         Immune: Immunity
    
    Gain Life
      Cost: 2 RISK
      Hit 1: Restore HP (User)
         Hit formula: Chain       Power formula: 30% of original hit, no CEV
         Immune: None
    
    Gain Magic
      Cost: 2 RISK
      Hit 1: Restore MP (User)
         Hit formula: Chain       Power formula: 30% of original hit, no CEV
         Immune: None
    
    Heavy Shot
      Cost: 1 RISK
      Hit 1: HP Damage
         Hit formula: Chain       Power formula: 70% of original hit
         Immune: None
    
    Instill
      Cost: 1 RISK
      Hit 1: HP Damage
         Hit formula: Chain       Power formula: 10% of original hit
         Immune: None
      Hit 2: Restore weapon PP (User)
         Hit formula: 100%+gems   Power formula: 100% of original hit
         Immune: None
    
    Mind Ache
      Cost: 1 RISK
      Hit 1: MP Damage
         Hit formula: Chain       Power formula: 20% of MP lost
         Immune: None
    
    Mind Assault
      Cost: 1 RISK
      Hit 1: MP Damage
         Hit formula: Chain       Power formula: 30% of original hit
         Immune: None
    
    Numbing Claw
      Cost: 3 RISK
      Hit 1: Numbness
         Hit formula: Chain       Power formula: No damage
         Immune: Immunity
    
    Paralysis Pulse
      Cost: 3 RISK
      Hit 1: Paralysis
         Hit formula: Chain       Power formula: No damage
         Immune: Immunity
    
    Phantom Pain
      Cost: 3 RISK
      Hit 1: HP Damage
         Hit formula: Chain       Power formula: Current weapon PP
         Immune: None
      Hit 2: Consume weapon PP (User)
         Hit formula: 100%+gems   Power formula: Equal to previous hit's damage
         Immune: None
    
    Raging Ache
      Cost: 1 RISK
      Hit 1: HP Damage
         Hit formula: Chain       Power formula: 10% of HP lost
         Immune: None
    
    Snake Venom
      Cost: 3 RISK
      Hit 1: Poison
         Hit formula: Chain       Power formula: No damage
         Immune: Immunity
    
    Temper
      Cost: 2 RISK
      Hit 1: HP Damage
         Hit formula: Chain       Power formula: 40% of original hit
         Immune: None
      Hit 2: Restore weapon DP (units are DP/100) (User)
         Hit formula: 100%+gems   Power formula: 200% of original hit, no CEV
         Immune: None
    
    -------------------------
    - 8c. Defense Abilities -
    -------------------------
    
    No Defense Abilities are affected by immunity.
    
    Absorb Damage
      Cost: 4 RISK
      Hit 1: Heal from non-magic damage (User)
         Hit formula: 100%+gems   Power formula: 20% of physical damage received
    
    Absorb Magic
      Cost: 4 RISK
      Hit 1: Heal from magic damage (User)
         Hit formula: 100%+gems   Power formula: 20% of magical damage received
    
    Aqua Ward
      Cost: 4 RISK
      Hit 1: Heal from water damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    Demonscale
      Cost: 4 RISK
      Hit 1: Heal from dark damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    Fireproof
      Cost: 4 RISK
      Hit 1: Heal from fire damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    Impact Guard
      Cost: 4 RISK
      Hit 1: Heal from physical damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    Phantom Shield
      Cost: 6 RISK
      Hit 1: Heal from any damage (User)
         Hit formula: 100%+gems   Power formula: Current shield PP
      Hit 2: Consume shield PP (User)
         Hit formula: 100%+gems   Power formula: Equal to previous hit's damage
    
    Reflect Damage
      Cost: 2 RISK
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: 40% of physical damage received
    
    Reflect Magic
      Cost: 2 RISK
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: 40% of magical damage received
    
    Shadow Guard
      Cost: 4 RISK
      Hit 1: Heal from light damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    Siphon Soul
      Cost: 6 RISK
      Hit 1: Restore MP (User)
         Hit formula: 100%+gems   Power formula: 50% of MP used by spell
    
    Terra Ward
      Cost: 4 RISK
      Hit 1: Heal from earth damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    Ward
      Cost: 1 RISK
      Hit 1: Cure Paralysis (User)
         Hit formula: 100%+gems   Power formula: No damage
      Hit 2: Cure Numbness (User)
         Hit formula: 100%+gems   Power formula: No damage
    
    Windbreak
      Cost: 4 RISK
      Hit 1: Heal from air damage (User)
         Hit formula: 100%+gems   Power formula: 50% of affinity damage received
    
    -----------------------
    - 8d. Special Attacks -
    -----------------------
    
    All abilities in this group are used by enemies, not Ashley.  There
    are some very interesting facts in here (e.g. effectively-infinite
    range on the Bite attacks) that don't come to light in play due to how
    the enemies act.
    
    I'm not quite sure how the areas of effect are calculated for those
    abilities on this list have them.  It is definitely quite different
    from the calculation for spells (except for Bloody Sin, which does use
    that same calculation - it's a Spheroid of radius 6).
    
    Also, all Special Attacks are targetable.
    
    Acid Breath A
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Earth       Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Acid Breath B
      Cost:  2 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 1 x 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: Earth       Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Acid Sneeze
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 8
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.5
         Type: Blunt       Affinity: Dark        Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Acrid Ooze
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 9 x 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: Physical    Immune: None
    
    Aqua Bubble
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 8 x 28 x 16
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Water       Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Bite A
      Cost:  0 RISK     Area-effect: N
      Range shape: Spheroid          Range: 255
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Physical    Immune: None
    
    Bite B
      Cost:  0 RISK     Area-effect: N
      Range shape: Spheroid          Range: 255
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Physical    Immune: None
    
    Bite C
      Cost:  0 RISK     Area-effect: N
      Range shape: Spheroid          Range: 255
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Physical    Immune: None
    
    Blasphemous Howl
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: Dark        Immune: None
      Hit 2: Curse
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Bloodsuck
      Cost:  4 RISK     Area-effect: N
      Range shape: Spheroid          Range: 9
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Edged       Affinity: Physical    Immune: None
      Hit 2: Restore HP (User)
         Hit formula: If #1 hit   Power formula: Equal to previous hit's damage
         Type: Typeless    Affinity: None        Immune: None
    
    Bloody Sin
      Cost: 15 RISK     Area-effect: Y
      Range shape: Spheroid          Range: 16
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: Dark        Immune: None
      Hit 2: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Light       Immune: None
    
    Caeser's Thrust
      Cost:  1 RISK     Area-effect: N
      Range shape: Spheroid          Range: 13
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Air         Immune: None
      Hit 2: Paralysis
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Devitalize
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: Physical    Immune: None
      Hit 2: Restore HP (User)
         Hit formula: If #1 hit   Power formula: Equal to previous hit's damage
         Type: Typeless    Affinity: None        Immune: None
    
    Divine Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Light       Immune: None
      Hit 2: MP Damage
         Hit formula: If #1 hit   Power formula: Normal (INT), multiplier 1.5
         Type: Typeless    Affinity: None        Immune: None
    
    Fire Breath A
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 1 x 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Fire        Immune: None
    
    Fire Breath B
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 4 x 28
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Fire        Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Frost Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Water       Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Giga Rush
      Cost:  5 RISK     Area-effect: N
      Range shape: Spheroid          Range: 10 x 15
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Physical    Immune: None
    
    Granite Punch
      Cost:  5 RISK     Area-effect: N
      Range shape: Center cylinder   Range: 24 x 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Physical    Immune: None
    
    Heaven's Tear
      Cost:  1 RISK     Area-effect: N
      Range shape: Spheroid          Range: 13
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Edged       Affinity: Fire        Immune: None
      Hit 2: MP Damage
         Hit formula: If #1 hit   Power formula: Normal (INT), multiplier 1.5
         Type: Typeless    Affinity: None        Immune: None
    
    Last Ascension
      Cost:  5 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 1 x 24
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Physical    Immune: None
    
    Mind Blast
      Cost:  2 RISK     Area-effect: N
      Range shape: End cylinder      Range: 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Physical    Immune: None
    
    Numbing Hook
      Cost:  4 RISK     Area-effect: N
      Range shape: Spheroid          Range: 9
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Piercing    Affinity: Physical    Immune: None
      Hit 2: Numbness
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Numbing Needle
      Cost:  4 RISK     Area-effect: N
      Range shape: Spheroid          Range: 9
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Edged       Affinity: Physical    Immune: None
      Hit 2: Numbness
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Pincer
      Cost:  0 RISK     Area-effect: N
      Range shape: Spheroid          Range: 255
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Physical    Immune: None
    
    Poison Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Dark        Immune: None
      Hit 2: Poison
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Poison Sneeze
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 9 x 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.1
         Type: Blunt       Affinity: Earth       Immune: None
      Hit 2: Poison
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Poltergeist
      Cost:  3 RISK     Area-effect: N
      Range shape: Spheroid          Range: 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.2
         Type: Blunt       Affinity: Physical    Immune: None
    
    Raven Eye
      Cost:  1 RISK     Area-effect: N
      Range shape: Spheroid          Range: 13
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Piercing    Affinity: Water       Immune: None
      Hit 2: Poison
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Reaper's Scythe
      Cost:  3 RISK     Area-effect: N
      Range shape: Spheroid          Range: 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Typeless    Affinity: Dark        Immune: None
    
    Rot Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Dark        Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Searing Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Fire        Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Spiral Shell
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 10
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Piercing    Affinity: Water       Immune: None
    
    Stun Blast
      Cost:  2 RISK     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Piercing    Affinity: Dark        Immune: None
      Hit 2: Paralysis
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Tail Attack
      Cost:  5 RISK     Area-effect: N
      Range shape: Spheroid          Range: 20 x 18
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.5
         Type: Blunt       Affinity: Physical    Immune: None
    
    Thermal Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Fire        Immune: None
    
    Thunder Breath
      Cost:  3 RISK     Area-effect: Y
      Range shape: End cylinder      Range: 9 x 36
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.0
         Type: Blunt       Affinity: Air         Immune: None
      Hit 2: Damage armor
         Hit formula: If #1 hit   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Tidal Rush
      Cost:  5 RISK     Area-effect: N
      Range shape: Spheroid          Range: 14
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.5
         Type: Blunt       Affinity: Water       Immune: None
    
    Tyrant's Mace
      Cost:  1 RISK     Area-effect: N
      Range shape: Spheroid          Range: 13
      Hit 1: HP Damage
         Hit formula: Normal      Power formula: Normal (STR), multiplier 1.3
         Type: Blunt       Affinity: Earth       Immune: None
      Hit 2: Numbness
         Hit formula: Normal      Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    --------------
    - 8e. Spells -
    --------------
    
    Nothing too unique about most of these.  Of the two Heal variants,
    Ashley uses B.
    
    Acid Flow
      Cost: 35 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 24
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Water       Immune: None
    
    Aero Guard
      Cost:  9 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Armor +Air
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Air         Immune: Immunity
    
    Analyze
      Cost:  5 MP     Targetable: N     Area-effect: N
      Range shape: End cylinder      Range: 8 x 20
      Hit 1: Analysis
         Hit formula: Anal/Unlk   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Antidote
      Cost:  3 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: Cure Poison
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Undead
    
    Apocalypse
      Cost: 65 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 34
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.2
         Type: Typeless    Affinity: Dark        Immune: Undead
    
    Aqua Blast
      Cost: 25 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Water       Immune: None
    
    Aqua Guard
      Cost:  9 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Armor +Water
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Water       Immune: Immunity
    
    Avalanche L1
      Cost: 36 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Water       Immune: None
    
    Avalanche L2
      Cost: 44 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 14
      AoE shape:   Spheroid          Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Water       Immune: None
    
    Avalanche L3
      Cost: 52 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 13
      AoE shape:   Spheroid          Size:  6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Water       Immune: None
    
    Avalanche L4
      Cost: 60 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 12
      AoE shape:   Spheroid          Size:  8
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Water       Immune: None
    
    Banish
      Cost: 25 MP     Targetable: Y     Area-effect: Y
      Range shape: Center cylinder   Range: 14 x 6
      AoE shape:   Center cylinder   Size:  4 x 6
      Hit 1: Death
         Hit formula: Instakill   Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Blessing
      Cost: 17 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: Cure Curse
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Undead
    
    Clearance
      Cost: 15 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: Cure Numbness, Paralysis, Poison
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Undead
    
    Curse
      Cost: 17 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 11 x 8
      Hit 1: Curse
         Hit formula: Warlock     Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Dark Chant
      Cost: 28 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Dark        Immune: None
    
    Degenerate
      Cost:  7 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: STR-
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Dispel
      Cost: 10 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: Dispel
         Hit formula: Warlock     Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: None
    
    Drain Heart
      Cost: 12 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 20
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Dark        Immune: Undead
      Hit 2: Restore HP (User)
         Hit formula: If #1 hit   Power formula: Equal to previous hit's damage
         Type: Typeless    Affinity: None        Immune: None
    
    Drain Mind
      Cost:  2 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 14
      Hit 1: MP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Dark        Immune: Immunity
      Hit 2: Restore MP (User)
         Hit formula: If #1 hit   Power formula: Equal to previous hit's damage
         Type: Typeless    Affinity: None        Immune: None
    
    Enlighten
      Cost: 12 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: INT+
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Eureka
      Cost:  6 MP     Targetable: Y     Area-effect: N
      Hit 1: Reveal traps
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Exorcism
      Cost: 22 MP     Targetable: Y     Area-effect: Y
      Range shape: Center cylinder   Range: 14 x 6
      AoE shape:   Center cylinder   Size:  4 x 6
      Hit 1: Death
         Hit formula: Instakill   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Explosion L1
      Cost: 36 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Blunt       Affinity: Physical    Immune: None
    
    Explosion L2
      Cost: 44 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 14
      AoE shape:   Spheroid          Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Physical    Immune: None
    
    Explosion L3
      Cost: 52 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 13
      AoE shape:   Spheroid          Size:  6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Physical    Immune: None
    
    Explosion L4
      Cost: 60 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 12
      AoE shape:   Spheroid          Size:  8
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Physical    Immune: None
    
    Fire Storm
      Cost: 35 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 24
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Fire        Immune: None
    
    Fireball
      Cost: 25 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Fire        Immune: None
    
    Fixate
      Cost:  3 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 10
      Hit 1: Freeze Cloudstones
         Hit formula: Unknown     Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Flame Sphere L1
      Cost: 36 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Fire        Immune: None
    
    Flame Sphere L2
      Cost: 44 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 14
      AoE shape:   Spheroid          Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Fire        Immune: None
    
    Flame Sphere L3
      Cost: 52 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 13
      AoE shape:   Spheroid          Size:  6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Fire        Immune: None
    
    Flame Sphere L4
      Cost: 60 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 12
      AoE shape:   Spheroid          Size:  8
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Fire        Immune: None
    
    Frost Fusion
      Cost: 10 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Weapon +Water
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Water       Immune: Immunity
    
    Gaea Strike L1
      Cost: 36 MP     Targetable: Y     Area-effect: Y
      Range shape: Center cylinder   Range: 14 x 8
      AoE shape:   Center cylinder   Size:  2 x 3
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Earth       Immune: None
    
    Gaea Strike L2
      Cost: 44 MP     Targetable: Y     Area-effect: Y
      Range shape: Center cylinder   Range: 13 x 7
      AoE shape:   Center cylinder   Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Earth       Immune: None
    
    Gaea Strike L3
      Cost: 52 MP     Targetable: Y     Area-effect: Y
      Range shape: Center cylinder   Range: 12 x 6
      AoE shape:   Center cylinder   Size:  6 x 5
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Earth       Immune: None
    
    Gaea Strike L4
      Cost: 60 MP     Targetable: Y     Area-effect: Y
      Range shape: Center cylinder   Range: 11 x 5
      AoE shape:   Center cylinder   Size:  8 x 6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Earth       Immune: None
    
    Gravity
      Cost: 35 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 24
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Earth       Immune: None
    
    Heal A
      Cost:  5 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 32 x 20
      Hit 1: Restore HP
         Hit formula: 100%+gems   Power formula: Normal (INT), multiplier 1.5
         Type: Typeless    Affinity: Light       Immune: Undead
      Hit 2: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Light       Immune: Non-undead
    
    Heal B
      Cost:  5 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: Restore HP
         Hit formula: 100%+gems   Power formula: Normal (INT), multiplier 1.5
         Type: Typeless    Affinity: Light       Immune: Undead
      Hit 2: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Light       Immune: Non-undead
    
    Herakles
      Cost: 12 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: STR+
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Invigorate
      Cost: 12 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: AGL+
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Judgment
      Cost: 65 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 26
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.2
         Type: Typeless    Affinity: Light       Immune: None
    
    Leadbones
      Cost:  7 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: AGL-
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Lightning Bolt
      Cost: 25 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Air         Immune: None
    
    Luft Fusion
      Cost: 10 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Weapon +Air
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Air         Immune: Immunity
    
    Magic Ward
      Cost: 21 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 7
      Hit 1: Magic Ward
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Meteor L1
      Cost: 38 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Dark        Immune: None
    
    Meteor L2
      Cost: 46 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 14
      AoE shape:   Spheroid          Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Dark        Immune: None
    
    Meteor L3
      Cost: 54 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 13
      AoE shape:   Spheroid          Size:  6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Dark        Immune: None
    
    Meteor L4
      Cost: 62 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 12
      AoE shape:   Spheroid          Size:  8
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Dark        Immune: None
    
    Poison Mist
      Cost: 11 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12 x 9
      Hit 1: Poison
         Hit formula: Warlock     Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Prostasia
      Cost: 15 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: Equip Up
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Psychodrain
      Cost:  7 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: INT-
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Pyro Guard
      Cost:  9 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Armor +Fire
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Fire        Immune: Immunity
    
    Radial Surge L1
      Cost: 38 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Light       Immune: None
    
    Radial Surge L2
      Cost: 46 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 14
      AoE shape:   Spheroid          Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Light       Immune: None
    
    Radial Surge L3
      Cost: 54 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 13
      AoE shape:   Spheroid          Size:  6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Light       Immune: None
    
    Radial Surge L4
      Cost: 62 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 12
      AoE shape:   Spheroid          Size:  8
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Light       Immune: None
    
    Restoration
      Cost:  3 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12
      Hit 1: Cure Paralysis
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Undead
    
    Silence
      Cost:  7 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 10
      Hit 1: Silence
         Hit formula: Warlock     Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Soil Fusion
      Cost: 10 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Weapon +Earth
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Earth       Immune: Immunity
    
    Solid Shock
      Cost: 25 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Physical    Immune: None
    
    Spark Fusion
      Cost: 10 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Weapon +Fire
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Fire        Immune: Immunity
    
    Spirit Surge
      Cost: 28 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Light       Immune: None
    
    Stun Cloud
      Cost:  7 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 12 x 9
      Hit 1: Paralysis
         Hit formula: Warlock     Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Surging Balm
      Cost: 20 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 7
      Hit 1: Regen
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Tarnish
      Cost:  7 MP     Targetable: N     Area-effect: N
      Range shape: Spheroid          Range: 15 x 14
      Hit 1: Equip Down
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Dark        Immune: Immunity
    
    Terra Guard
      Cost:  9 MP     Targetable: N     Area-effect: N
      Range shape: Center cylinder   Range: 7 x 4
      Hit 1: Armor +Earth
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: Earth       Immune: Immunity
    
    Thunderbolt
      Cost: 35 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 24
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Air         Immune: None
    
    Thunderburst L1
      Cost: 36 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 15
      AoE shape:   Spheroid          Size:  2
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Air         Immune: None
    
    Thunderburst L2
      Cost: 44 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 14
      AoE shape:   Spheroid          Size:  4
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Air         Immune: None
    
    Thunderburst L3
      Cost: 52 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 13
      AoE shape:   Spheroid          Size:  6
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Air         Immune: None
    
    Thunderburst L4
      Cost: 60 MP     Targetable: Y     Area-effect: Y
      Range shape: Spheroid          Range: 12
      AoE shape:   Spheroid          Size:  8
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.1
         Type: Typeless    Affinity: Air         Immune: None
    
    Tornado
      Cost: 35 MP     Targetable: Y     Area-effect: N
      Range shape: End cylinder      Range: 1 x 24
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.0
         Type: Typeless    Affinity: Physical    Immune: None
    
    Unlock
      Cost:  3 MP     Targetable: N     Area-effect: N
      Range shape: End cylinder      Range: 7 x 8 x 5
      Hit 1: Unlock chest
         Hit formula: Anal/Unlk   Power formula: No damage
         Type: Typeless    Affinity: Light       Immune: Immunity
    
    Vulcan Lance
      Cost: 25 MP     Targetable: Y     Area-effect: N
      Range shape: Spheroid          Range: 18 x 15
      Hit 1: HP Damage
         Hit formula: Warlock     Power formula: Normal (INT), multiplier 1.4
         Type: Blunt       Affinity: Earth       Immune: None
    
    -------------
    - 8f. Traps -
    -------------
    
    Traps have no cost (who would pay it?).  They are also all not
    targetable and not area-effect, and range is irrelevant.  For the
    damaging traps, Defense is STR-based.  But the attack value varies by
    trap instance (i.e. two different Heal Panels will heal different
    amounts of damage) so a power formula is not so useful.
    
    Cure Panel
      Hit 1: Cure Numbness, Paralysis, Poison
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
      Hit 2: Cure Curse
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: None
    
    Curse Panel
      Hit 1: Curse
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Death Vapor
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Physical    Immune: None
    
    Diabolos
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Dark        Immune: None
    
    Eruption
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Fire        Immune: None
    
    Freeze
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Water       Immune: None
    
    Gust
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Air         Immune: None
    
    Heal Panel
      Hit 1: Restore HP
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Typeless    Affinity: Light       Immune: Undead
      Hit 2: Reduce RISK
         Hit formula: 100%+gems   Power formula: Current RISK
         Type: Typeless    Affinity: Light       Immune: None
    
    Holy Light
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Light       Immune: None
    
    Paralysis Panel
      Hit 1: Paralysis
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Poison Panel
      Hit 1: Poison
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    Terra Thrust
      Hit 1: HP Damage
         Hit formula: 100%+gems   Power formula: Varies by trap instance
         Type: Blunt       Affinity: Earth       Immune: None
    
    Trap Clear
      Hit 1: Disable traps
         Hit formula: 100%+gems   Power formula: No damage
         Type: Typeless    Affinity: None        Immune: Immunity
    
    
    ------------------------------------------------------
    ------------------------------------------------------
    --                                                  --
    --  9. ACKNOWLEDGMENTS, VERSION HISTORY, AND LEGAL  --
    --                                                  --
    ------------------------------------------------------
    ------------------------------------------------------
    
    Thanks are due to the following people:
    - Terence, for explaining the mechanics behind combat.  Pretty much
    all of section 2 derives from his posts on the GameFAQs Vagrant Story
    board.  Also caught several errors in the initial version, and
    suggested additional data for inclusion.
    - The folks at Data Crystal (www.datacrystal.org) for documenting the
    game's file formats.  The code to derive sections 3, 7a, and 8 was
    developed with extensive reference to their work.
    - xo_pitseleh for providing information from the Ultimania guide on
    his website (www.geocities.com/xo_pitseleh/VS-00.html).  The immunity
    information in section 7 was derived from his Enemy Library.
    - Meghiddo for creating the spreadsheet that became section 7b.
    - Abbumaru, winterking heish, and EchoNull for editing notes.
    - The whole crew at the VS board, for inspiring me to write this.
    
    
    Version History:
    2.1 - November 11, 2015: Updated contact information.
    2.0 - July 23, 2013: Completed section 5's boss strategies, and
    updated some oversights and errors.
    1.5 - April 14, 2010: Added sections on boss strategies, skill
    details, and enemy locations.  Expanded enemy listing with additional
    info.  I was going to complete the boss strategies before releasing
    this as 2.0, but progress has been slow recently.  (Blame Bioware and
    Dragon Age:Origins for that!)
    1.1 - June 11, 2009: Corrected various errors and oversights
    1.0 - June 9, 2009: Initial version.
    
    
    Copyright 2009-2015 Scott Clark
    This work may not be placed on any web site or otherwise distributed
    publicly without the express permission of the author.
    
    I will generally be open to people who wish to repost the guide, but I
    do require that you obtain my consent first.
    

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