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    Fighting Guide by DXie

    Version: 1.6 | Updated: 06/26/00 | Printable Version | Search Guide | Bookmark Guide

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            ###                 By Desmond Xie                  ###
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                 ||F||I||G||H||T||I||N||G|| ||G||U||I||D||E||
    Author     : Desmond Xie
    E-mail     : gamesempire@hotmail.com
    Version    : 1.6 (26th June 2000)
    Next Update: 2nd July 2000 (Roughly)
    Pages      : 18 pages
    Website    : http://www.geocities.com/gamesempirextreme
    Legal Notes:
    This FAQ is Copyright 2000 by Desmond Xie. Please do not publish or 
    record in any profitable way. However, please feel free to distribute 
    among individual. This guide is meant to help all the vagrant story 
    player to fight in the correct way. Please E-mail me of any mistake or 
    comment. I will welcome EVERY e-mail except insulting, offending and 
    plain e-mail etc. Feel free to get permission from me for posting this 
    guide onto any website. All the information here is all researched and 
    wrote by me after playing through a few times. There is only information 
    associated with equipment combination in this guide. 
    On the whole, I allow distribution between individual but if anyone 
    wants to post this guide anywhere, please kindly inform me and I will 
    most likely grant the permission. However ALL the text must be unchanged 
    and untouched.
    Note that this is the third walkthrough I wrote so please bear with any 
    difficulty in reading this guide and bear with my mistake. DO correct me 
    through E-mail. Previous Walkthrough: Thousand Arms and Chocobo's 
    Dungeon 2.
    Game Introduction:
    This is a wonderful game. The weapon combination is a good Weapon 
    system. It is a new and nice approach for a Role Playing Game. The 
    character will develop as you play along depending on the game play.
    *REVISION HISTORY                                                     *
    *ASHLEY TITLE                                                         *
    *SECTION 1 : COMBINATION GUIDE                                        *              
    *        i : IMPROVING METAL                                          *
    *       ii : CREATING MORE POWERFUL EQUIPMENT                         * 
    *      iii : COMBINING TWO SAME EQUIPMENT                             * 
    *       iv : COMBINING EQUIPMENT FROM SAME GROUP                      *
    *       vi : COMBINING EQUIPMENT FROM DIFFERENT GROUP                 *
    *      vii : AFFINITY CHANGES DURING COMBINATION                      *
    *     viii : COMBINATION TABLE                                        *
    *                                                                     *
    *SECTION 2 : WEAPONS                                                  *          
    *        i : DAGGERS                                                  *
    *       ii : SWORDS                                                   *
    *      iii : AXES                                                     *
    *       iv : MACES                                                    *
    *        v : GREAT SWORDS                                             *
    *       vi : GREAT AXES                                               *
    *      vii : HEAVY MACES                                              *
    *     viii : STAVES                                                   *
    *       ix : POLEARMS                                                 *
    *        x : CROSSBOWS                                                *
    *       xi : UNARMED                                                  *
    *                                                                     *
    *SECTION 3 : ARMOURS                                                  *          
    *        i : BODY ARMOURS                                             *
    *       ii : HAND ARMOURS                                             *
    *      iii : LEG ARMOURS                                              *
    *       iv : HEAD ARMOURS                                             *
    *                                                                     *
    *SECTION 4 : SHIELDS                                                  *
    *        i : SHIELDS                                                  *
    *                                                                     *
    *SECTION 5 : MONSTERS                                                 *
    *        i : MONSTER LIST                                             *
    *       ii : MONSTER DESCRIPTION                                      *
    *      iii : FUNNY THING ABOUT SOME MONSTER                           *       
    *                                                                     *
    *SECTION 6 : DUMMY GUIDE                                              *   
    *        i : DUMMY LOCATION                                           *              
    *       ii : GUIDE TO EFFECTIVE TRAINING                              *              
    *CONTRIBUTORS                                                         *
    *A lot more sections coming up...                                     *
    Version 1.6 (26th June 2000)
    -Added new risk breaker level
    Version 1.5
    -Correct a LOT of mistakes (13th June 2000)
    -Added Monster list
    -Added score required for each level
    -A major update
    Version 1.4
    -Added two more level of riskbreaker rank.
    Version 1.3 (12th June 2000)
    -Added Riskbreaker title list
    -Finishing the Monster list researching, putting it up soon.
    -Started on hints and tips
    Version 1.2 (9th June 2000)
    -Make some correction.
    -Corrected Kora to Khora
    Version 1.1 (5th June 2000) :
    -Combination guide is completed 
    -Started to create a full monster list with their stats.
    -Decided to create a Riskbreaker title list.
    Version 1.0 (4th June 2000) : 
    -This Guide is completed and on the way to GameFAQS
    Anyone please help me with the Score requirement. However from Level 5 
    onwards, its like 1000000 score make a rise in 1 level.
    Level    Rank             Score required (roughly)
    -----    ----             --------------
    Level 1  Normal Agent     None, You start off as this rank
    Level 2  Gladiator               500000  (Not very sure)
    Level 3  DareDevil              1000000 (Not very sure)
    Level 4  Berserker              2000000 (Not very such)
    Level 5  Destroyer              3000000 (Confirmed)
    Level 6  Spectrebane            4000000 (Confirmed)
    Level 7  Paladin                5000000
    Level 8  Mystic Wanderer        6000000
    Level 9  Blade Master          12000000
    Level 10 Master Gladiator      16000000
    Level 11 Courageous Adventurer 24000000
    Level 12 Dragon Slayer         32000000
    Level 13 Raging Berserker      40000000
    Level 14 Radiant Knight        60000000
    Level 15 Grand Paladin         75000000
    Level 16 Grand Master Breaker 100000000 
    ||C||O||M||B||I||N||A||T||I||O||N|| ||G||U||I||D||E||
    The are basically seven different types of metal in Vagrant Story. They 
    are wood, leather, bronze, Iron, Hagane, Silver and Dacasmus. Some of 
    the equipments that you get from enemy are already make of some enemies. 
    Only Dacasmus equipment is very difficult to obtain from enemies. The 
    type of metal that the piece of equipment is made from determines its 
    STR and every aspect. For example, a Hagane breastplate will be FAR more 
    powerful than a bronze breastplate. Wood equipment is that kind of 
    equipment that you can get easily early in the game. As you proceed, you 
    will start getting equipments made from better metals.
    Note that you can get new material if you combine two different type of 
    metal equipment. Note that no matter how many time you combine an 
    equipment, it will only become a better material and not a lousier 
    material. For instance, EVEN if you combine a Hagane equipment with a 
    bronze equipment, you will still get a Hagane equipment.
    How to get Hagane equipment
    Combining Bronze and Iron equipment will gives you a Hagane Equipment.
    Sounds easy? Oh yes... It is really easy to get a Hagane equipment early 
    in the game because Bronze and iron equipment are common items that you 
    can get from enemies. Anyway aim to get at least a Hagane equipment for 
    all the body parts.
    How to get Silver equipment
    Combining Hagane and bronze equipment will give you a Silver equipment. 
    However this doesn't seems too easy. It is not a 100% chance that you 
    will get a silver equipment even if you correctly combine a Hagane and a 
    Silver equipment. In order to get a silver equipment, put the bronze 
    equipment on the first combinant and the Hagane equipment on the second 
    combinant. Silver equipment is the most powerful equipment in the game 
    because Dacasmus equipment is too hard to get. Try to get every one of 
    your Equipment to silver if you want to beat the game fast and easy.
    How to get Dacasmus equipment
    Combining Silver and Hagane equipment will give you a Dacasmus 
    equipment!!! WOW!!! However don't be too happy. It is VERY difficult to 
    get so be happy even if you have only one Dacasmus equipment. But if you 
    replay the game, you will get Dacasmus equipment really easily. Note 
    that Dacasmus is the STRONGEST metal in vagrant world. However I have 
    not been able to confirm the exact way to combine a Silver and Hagane 
    equipment to get a Dacasmus equipment but I am figuring it out.
    Soon I will put it here...
    Vagrant story involves a lot of time spent on combining or else you will 
    find that a tiny bat flying around can also kill you by sucking you dry. 
    There's no way to complete this game if you stick with the first or 
    second weapon in that weapon class unless you choose to run pass all the 
    enemies. However even if you do so, you will still not get pass those 
    Bosses. The bosses in vagrant story are rather hard to defeat because of 
    their high offense and your low HP and MP. Therefore it is VERY 
    important to get new and more powerful equipment as you proceed through 
    the game. Please refer to the <Combining table> for the full Combination 
    list of every piece of equipment.
    Don't think that combining two similar equipment will not give you a 
    better one but in vagrant story, you can ONLY get the best equipment by 
    combining various similar equipment. For example: If you combine two 
    Hoplite armour, you will get a Jazeraint armour and if you combine two 
    Jazeraint armour, you will get the BEST armour, the Dread Armour. The 
    bad point is that Dread equipments are difficult to get.
    What I mean is combining equipment from same armour, weapon or shield 
    class. Combining one equipment with high DP or STR...etc with an 
    equipment with low DP or STR...etc will give you an equipment at the 
    average DP and STR...etc.
    It is best to stick with the equipment that you get when you start the 
    game. Just keep combining them with new equipment that you get while 
    progressing further into the game because you will keep the affinity and 
    stats if you do so. No matter what your equipment is make of, it doesn't 
    matter much. As you progress, even a lousy wooden shield would become a 
    mighty dascamus shield. I found out that a 'seasoned' silver shield 
    could even be stronger than a Dascamus shield because of its bonus 
    Basically this is the least useful method of combining. The final 
    product will be very disappointing. Even mixing two strong weapons, you 
    will most slightly end up with a weaker weapon. HOWEVER, there are some 
    rare cases. There was once that when I combine a stinger with another 
    weapon, I get a sabre mace which is stronger than both of them. (I 
    cannot remember what is that weapon but I think it is a goblin club)
    Combining weapons from different group will most slightly give you a 
    sword or a dagger which is really useful. Daggers are the most difficult 
    to get in Vagrant world so it might be useful to sacrify some of the 
    weapons to forge a useful dagger.
    Affinity changes as you combine two equipment together. The affinity of 
    the new weapon will be the average of the affinity of the two weapons 
    that you combined. Therefore it is important that you pay attention to 
    the affinity point of the final product before confirming to forge that 
    weapon. Note that affinity actually affect the offense of that weapon, 
    so please do not think that forging a damaging weapon is the best. 
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Dirk                    Scramasax                Throwing Knife
    Throwing Knife          Scramasax                Kudi
    Kudi                    Throwing Knife           Cinquedea
    Cinquedea               Kudi                     Kris
    Kris                    Cinquedea                Hatchet
    Hatchet                 Kris                     Khukuri
    Khukuri                 Hatchet                  Baselard
    Baselard                Baselard                 Stiletto
    Stiletto                Stiletto                 Jamadhar
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Scimitar                Rapier                   Spatha
    Rapier                  Spatha                   Short Sword        
    Firangi                 Short Sword              Shamshir 
    Shamshir                Firangi                  Falchion 
    Falchion                Shamshir                 Shotel
    Shotel                  Falchion                 Khora 
    Khora                   Khora                    Khopesh 
    Khopesh                 Khopesh                  Wakizashi
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Francisa                Battle Axe               Tabarzin 
    Tabarzin                Francisca                Chamkaq 
    Chamkaq                 Tabarzin                 Tabar 
    Tabar                   Tabar                    Bullova   
    Bullova                 Bullova                  Crescent
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Ball Mace               Spiked Club              Footman's Mace 
    Footman's Mace          Ball Mace                Morning Star 
    Morning Star            Footman's Mace           War Hammer 
    War Hammer              War Hammer               Bec de Corbin 
    Bec de Corbin           Bec de Corbin            War Maul 
    |G|R|E|A|T| |S|W|O|R|D|S|
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Katana                  Broad Sword              Executioner 
    Executioner             Katana                   Claymore 
    Claymore                Executioner              Schiavona 
    Schiavona               Claymore                 Bastard Sword 
    Bastard Sword           Bastard Sword            Nodachi 
    Nodachi                 Nodachi                  Rune Blade
    |G|R|E|A|T| |A|X|E|S|
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Sabre Halberd           Large Crescent           Balbriggan 
    Balbriggan              Sabre Halberd            Double Blade 
    Double Blade            Double Blade             Halberd
    |H|E|A|V|Y| |M|A|C|E|S|
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Footman's Mace          Sabre Mace               Gloomwing 
    Gloomwing               Footman's Mace           Mjolnir 
    Mjolnir                 Mjolnir                  Griever 
    Griever                 Griever                  Destroyer
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Summoner's Baton        Clergy Rod               Shamanic Staff 
    Shamanic Staff          Summoner's Baton         Bishop's Crosier
    Bishop's Crosier        Bishop's Crosier         Sage's Cane
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Scorpion                Glaive                   Corcesca 
    Corcesca                Scorpion                 Trident 
    Trident                 Corcesca                 Awl Pike 
    Awl Pike                Trident                  Boar Spear 
    Boar Spear              Trident                  Fauchard 
    Fauchard                Boar Spear               Voulge 
    Voulge                  Fauchard                 Pole Axe 
    Pole Axe                Pole Axe                 Bardysh 
    Bardysh                 Bardysh                  Brandestoc
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Target Bow              Gastraph Bow             Light Crossbow 
    Light Crossbow          Target Bow               Windlass 
    Windlass                Target Bow               Cranequin 
    Cranequin               Windlass                 Lug Crossbow 
    Lug Crossbow            Lug Crossbow             Siege Bow 
    Siege Bow               Siege Bow                Arbalest 
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Targe                   Buckler                  Pelta Shield 
    Pelta Shield            Targe                    Quad Shield 
    Quad Shield             Targe                    Circle Shield 
    Circle Shield           Quad Shield              Tower Shield 
    Tower Shield            Quad Shield              Spiked Shield 
    Circle Shield           Tower Shield             Spiked Shield
    Spiked Shield           Circle Shield            Round Shield 
    Round Shield            Tower Shield             Kite Shield 
    Round Shield            Spiked Shield            Kite Shield 
    Kite Shield             Round Shield             Casserole Shield  
    Casserole shield        Round Shield             Heater Shield
    Casserole Shield        Kite Shield              Heater Shield 
    Heater Shield           Casserole Shield         Oval Shield 
    Oval Shield             Heater Shield            Knight Shield 
    Knight Shield           Oval Shield              Hoplite Shield 
    Hoplite Shield          Hoplite Shield           Jazeraint Shield 
    Jazeraint Shield        Jazeraint Shield         Dread Shield 
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Chain Coif              Bone Helm                Spangenhelm 
    Spangenhelm             Chain Coif               Cabasset 
    Cabasset                Spangenhelm              Sallet 
    Sallet                  Barbut                   Basinet 
    Basinet                 Barbut                   Armet 
    Armet                   Basinet                  Close Helm 
    Close Helm              Basinet                  Burgonet 
    Burgonet                Close Helm               Hoplite Helm 
    Hoplite Helm            Hoplite Helm             Jazeraint Helm
    Jazeraint Helm          Jazeraint Helm           Dread Helm 
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Fusskampf               Chain Leggings           Poleyn
    Fusskampf               Poleyn                   Jambeau 
    Poleyn                  Chain Leggings           Jambeau 
    Jambeau                 Poleyn                   Missaglia 
    Jambeau                 Chain Leggings           Missaglia 
    Missaglia               Poleyn                   Plate Leggings 
    Plate Leggings          Missaglia                Fluted Leggings 
    Fluted Leggings         Plate Leggings           Hoplite Leggings 
    Hoplite Leggings        Hoplite Leggings         Jazeraint Leggings 
    Jazeraint Leggings      Jazeraint Leggings       Dread Leggings 
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Reinforced Glove        Knuckles                 Ring Sleeve 
    Knuckles                Ring Sleeve              Chain Sleeve 
    Ring Sleeve             Chain Sleeve             Gauntlet 
    Gauntlet                Vambrace                 Plate Glove 
    Vambrace                Plate Glove              Rondanche 
    Rondanche               Plate Glove              Tilt Glove 
    Tilt Glove              Tilt Glove               Freiturnier 
    Freiturnier             Rondanche                Fluted Glove 
    Fluted Glove            Freiturnier              Hoplite Glove 
    Hoplite Glove           Hoplite Glove            Jazeraint Glove 
    Jazeraint Glove         Jazeraint Glove          Dread Glove 
    ~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
    Banded Mail             Cuirass                  Ring Mail 
    Ring Mail               Banded Mail              Chain Mail 
    Chain Mail              Ring Mail                Breastplate* 
    Breastplate             Chain Mail               Segmentata 
    Segmentata              Breastplate              Scale Armour 
    Scale Armour            Breastplate              Brigandine 
    Brigandine              Breastplate              Plate Mail 
    Brigandine              Scale Armour             Plate Mail 
    Platemail               Brigandine               Fluted Armour 
    Fluted Mail             Platemail                Hoplite Armour 
    Hoplite Armour          Hoplite Armour           Jazeraint Armour
    Jazeraint Armour        Jazeraint Armour         Dread Armour 
    *You need many Breastplates to get Dread Armour during the mid game. 
    However if you decided to get the Dread Armour only during the end of 
    this game, then you will not need any Breastplate because you can get 
    Brigandine, Platemail...etc from many enemy. I highly suggest that you 
    get at least a Hoplite Armour when you are half way through the game.
    Daggers are powerful weapons due to its speed. Dagger is a strong class 
    of weapon at the beginning of the game. It is stronger that the sword 
    class until mid-game when the swords are actually far more powerful than 
    daggers in term of STR and INT. Daggers are easy to chain so it RULES in 
    battle. Daggers are weak in the beginning but as you continue to 
    upgrade, the strongest dagger has high STR and everything. However, 
    Daggers are only suitable in fighting Phantom or undead so do not use 
    them to fight other classes of monsters. The setback is that daggers 
    have incredibly short range so you will have to chase all those "chicky" 
    undeads and phantoms if they keep running from you. When paired with a 
    shield, magic casted by most phantoms can be reduced while you get into 
    attack range. My record for daggers is 40 chains.
    Swords are human killing weapon group. It is the most suitable weapon to 
    use if you want to slice the knights into pieces. Its relatively high 
    STR and INT made it a damaging weapon even against any other creature 
    classes. When use together with a shield, Ashley can be both very 
    offensive and defensive. The Fandango that you get in the beginning of 
    the game is a good sword to begin with since there is a human dummy that 
    can be found early in the game and you would have used the fandango to 
    train your chaining skill on the dummy. As you proceed, be sure to 
    upgrade the Fandango into stronger sword and not throwing it away. Even 
    though it is not easy to get new sword to upgrade swords, but if you are 
    patience and slice the same enemies over and over, you will eventually 
    get those powerful sword that those knights wield. There are various 
    grips for swords which can hold three gems, making it to be one of the 
    strongest weapon classes. Sword is a very easy weapon to chain as it is 
    easy to time. My record for swords is 36 chains.
    There are some strong break arts for this weapon class that can really 
    break the bones of any creature. This is another damaging one-handed 
    weapon class. Its STR can be higher than swords, making it possible to 
    kill some enemies in ONE hit. When paired with powerful shield like kite 
    shield and etc, You will discover that most enemies will run from you. 
    Axes have average range and if you practice enough, chaining with an Axe 
    can be easy. For my case, I did not use Axes often, so I am not that 
    good in chaining with it. My record for Axes is only 12 chains.
    You can get some strong mace in the mid game from some human. Most human 
    in the mid game wields a Mace. Maces are common from mid game onwards. 
    So it is actually not a very good weapon class to use because I do not 
    recommend that you throw your well-trained weapon away and start using 
    Maces from the mid game onwards. Maces are good only when your other 
    weapons are all on low DP and they deal little damage. However combining 
    maces with other weapon classes can give you a strong weapon. My record 
    for Maces is 13 chains.
    Staves are really low damaging weapons for intense battle so it is 
    suitable for battle against phantom since they are "Professional" magic 
    caster. No matter what weapon class you are using, the damage deal due 
    to magic will still be same. However staves got magic casting bonuses. 
    Staves' high INT provides both magic defense and offense. When gems that 
    raise INT are attached to it and Ashley is using a high INT shield with 
    INT raising gems attached to it, Ashley can also be a "Professional" 
    Mage. Phantoms are only good in CASTING magic and have a good defense 
    only for a certain type of element (Fire, Air, Earth, Dark...etc) 
    However Ashley can be an offensive and defensive mage so Ashley stands a 
    very high chance of defeating phantoms if he uses staves. BUT DO NOT 
    ever use staff against any other monster classes, you will stand little 
    chances of defeating them. Staves are difficult to chain. You need to be 
    very fast in order to chain. My record for staves is 15 chains.
    WOW!!! you'll be surprise that how much damage this weapon class can do. 
    A few strikes will send those idiotic lizard man and any creature that 
    is in the dragon class flying to the Hell. Great Swords are two-handed 
    which mean that is a penalty of the loss of a shield. However, when you 
    have long range and HIGH OFFENSE, you will not need a shield.
    The most efficient way to use a great sword is to get in range to attack 
    an enemy and stick to THAT spot while attacking him with high offense. 
    KILL the enemies FIRST so that they cannot hurt you much even though you 
    don't have a shield. When using great swords, be sure to equip with 
    reduce damage defense ability so that if the enemy attacks you, you can 
    reduce the damage dealt on you. Great swords are surprisingly effective 
    against dragon class and are easy to chain. My record is 25 chains.
    Great axes are similar to great swords but it is a less AGL weapon 
    class. If you are considering using great axes to kill dragon classes, 
    please drop the idea because great swords are really better to slay 
    dragons. Great Axes however can be used against the beast class since 
    most of the beasts have high speed. It is rather difficult to catch up 
    with a beast if it runs away from you. Great axes have long range, so 
    you can easily kill of those blood sucking bats. Since quite a number of 
    beasts dealt little damage, the shield penalty doesn't hurt much. Use 
    the "Kill the enemy first" technique for best result. Great axes are not 
    that easy to chain. My record for great axes is 16 chains.
    Heavy maces are basically same with Great swords and axes. All the heavy 
    maces in the game do as much damage as Great swords and axes unless you 
    have the Minotaur's club which deal rather high damage and has an 
    incredibly long range. Note that the destroyer and Griever are more 
    damaging than the Minotaur's club. I suggest that you use heavy maces 
    against the beast class. Use the same old "Kill the enemy first" 
    technique when you are using this weapon class. My record for heavy 
    maces is 12 chains.
    Polearms have INCREDIBLE range. The "kill the enemy first" technique 
    works the best for this weapon class. Its long range allows Ashley to 
    kills off any enemy blocking his path. Ashley can often kills off any 
    enemy before they get near him. The loss of shield is ABSOLUTELY nothing 
    for this weapon class. Polearms rules!!! However, I do not recommend 
    polearms against any creature class. It is suitable for slicing any kind 
    so take one with you for backup if your weapon is low on DP. The Rust 
    Nail that you can get early in the game is a good polearm for you to 
    combine with new polearms into stronger polearms. Polearms are difficult 
    to chain. My record was only 10 chains (HAHA).
    Crossbows are projectile weapons that can be very powerful due to its 
    EXTREMELY long range despite its weak offense. Crossbows are strong 
    against evil so get a crossbow and use it against the evil. Its long 
    range can prevent the enemy from hitting Ashley with physical attacks 
    since most evil creatures dealt relatively high damage. Crossbows are 
    easy to get and combine. The "Kill the enemy first" technique is 
    possible if you keep a distance from the enemy so that even if you deal 
    lesser damage, the enemy cannot hurt you. Another technique is that you 
    can use crossbows to deal status aliment on the enemy (silence, 
    paralyze, numbness, curse and poison) then move in with a melee weapon 
    to finish them off. Crossbows are VERY VERY easy to chain. Furthermore, 
    due to its weaker offense, more chains can be done before the enemy 
    dies. My record for crossbows is 42 chains.
    HAHA...!!! It is definitely nice to see Ashley fighting with BARE hands, 
    the most with a shield on the left land against a carnivous Beast or 
    Dragon. Fighting Unarmed is a risk because of the REALLY short range. 
    However it has no creature class affinity so it is as powerful against 
    any creature. It is as easy or as difficult to chain as the staves. Its 
    break arts are quite powerful. My record is 11 chains.
    Body Armour is the MOST important armour. It affect the overall defense 
    of Ashley although it seems that it only protect the "body" part of 
    Ashley. Just because it is so important, it is the hardest Armour to 
    combine. It is difficult to find new and more powerful armour to combine 
    to get a stronger one. Therefore I suggest that you try your best to get 
    a strong armour.
    Hand Armours are armours that protect the left and right hand. A total 
    of two hand armours is needed to protect the right and the left land. 
    Note that Right hand is VERY important than left hand because EVERY 
    enemy attacks the right hand. Your attack will -50% if your right hand 
    is greatly weakened and becomes red in colour. Therefore always put the 
    more powerful glove on your right hand and the less powerful glove on 
    the left hand.
    Leg armours are not so important than hand armours because enemies 
    seldom attack your legs. However DO put in effort in combining a strong 
    leg armour too. IF your legs happen to get red in colour, your movement 
    will -50% causing you to be vulnerable to attacks.
    Head Armours are the LEAST important armours. Enemies hardly attack the 
    head. But some rare cases happen, sometime it is because you are 
    standing on a low area and the enemy is standing on a ledge and he can 
    only attack your head. Therefore do not ignore your head armour, just 
    combine one if you get new helmets.
    Shields are an important equipment that you should spend time to 
    strengthen it. It protects the WHOLE body of Ashley. It is responsible 
    for all those "misses" that occurs when enemy attacks you. Shields are 
    relatively easy to combine. You will get new shields easily from enemies 
    as you proceed further into the game.
    Monster list:
    1.  Zombie 
    2.  Mummy 
    3.  Ghoul 
    4.  Ghast 
    5.  Zombie Fighter 
    6.  Zombie Knight 
    7.  Zombie Mage 
    8.  Skeleton 
    9.  Dark Skeleton 
    10. Skeleton Knight 
    11. Ghost 
    12. Wraith 
    13. Goblin 
    14. Goblin Leader 
    15. Orc 
    16. Orc Leader 
    17. Lizardman 
    18. Blood Lizard 
    19. Lich 
    20. Lich Lord 
    21. Death 
    22. Gargoyle 
    23. Imp 
    24. Gremlin 
    25. Mimic 
    26. Shadow 
    27. Silver Wolf 
    28. Hellhound 
    29. Bat 
    30. Stirge 
    31. Slime 
    32. Poison Slime 
    33. Dark Eye 
    34. Basilisk 
    35. Ichthious 
    36. Harpy 
    37. Quicksilver 
    38. Shrieker 
    39. Minotaur 
    40. Minotaur Lord 
    41. Minotaur Zombie 
    42. Dullahan
    43. Dark Crusader 
    44. Nightstalker 
    45. Last Crusader 
    46. Golem 
    47. Iron Golem 
    48. Damascus Golem 
    49. Ogre 
    50. Ogre Lord 
    51. Ogre Zombie 
    52.Giant Crab 
    53. Iron Crab 
    54. Damascus Crab 
    55. Air Elemental 
    56. Djinn 
    57. Fire Elemental 
    58. Ifrit 
    59. Earth Elemental 
    60. Dao 
    61. Water Elemental 
    62. Marid 
    63. Dark Elemental 
    64. Nightmare 
    65. Wyvern 
    66. Wyvern Knight 
    67. Wyvern Queen 
    68. Dragon 
    69. Sky Dragon 
    70. Flame Dragon 
    71. Earth Dragon 
    72. Snow Dragon 
    73. Arch Dragon 
    74. Dark Dragon 
    75. Dragon Zombie 
    76. Kali 
    77. Ravana 
    78. Asura 
    Monster Description:
    This sections shows The monster information which may be useful to find 
    out their weakness. Note that those which i leave blank is currently not 
    available in my Encyclopaedia but will be available soon.
    No Monster          Information  
    -- -------          ----------- 
    1  Zombie           Once the inhabitants of Lea Monde,
                        zombies emerge from the dark to attack
                        the living
    2  Mummy            Ancient Kildean corpses infused with 
                        the power of the Dark. 
    3  Ghoul            Ghouls lurk in the catacombs, longing 
                        for human flesh. Attacking their head 
                        proves effective. 
    4  Ghast            The living dead, given power by demons
                        of the underworld.
    5  Zombie Fighter   Corpses of lea Monde's soldiers, brought 
                        back to life through the Dark's taint.
    6  Zombie Knight    Zombies of the Knights of the cross, still 
                        in possession of potent martial skills.
    7  Zombie Mage      Zombies of Lea Monde's mage, who employ 
                        powerful offensive magic.
    8  Skeleton         Skeletal remains of zombie corpses. They 
                        lurk in darkness to attack the living.
    9  Dark Skeleton    Skeletons the Dark has bestowed with more 
                        power and better defense.
    10 Skeleton Knight  The bleached skeletons of former Kingsguard 
                        knights. Still possess great skill with 
    11 Ghost            Souls of the deceased that attack any 
                        living thing in sight.          
    12 Wraith           Ghosts of the underworld capable of casting 
                        potent magic.
    13 Goblin           Stocky demihumans that form bands to attack 
                        their prey.
    14 Goblin Leader    Goblins endowed woth the ability to use 
                        magic. They make their abode in the 
    15 Orc              Porcine demihumans that are able to use 
                        magic spells and any weapom they can find.
    16 Orc Leader       Commanders of the orcs. Like their goblin 
                        kin, they attacks in packs with weapons and 
    17 Lizardman        A species of demihumans known for their 
                        agility and strength.
    18 Blood Lizard     A subspecies of lizardman woth superior 
                        protection against fire and heat.
    19 Lich             Evil mages who have gained powerful magic 
                        and eternal life through demonic pacts.
    20 Lich Lord       
    21 Death 
    22 Gargoyle         Sculptures of mythical creatures that come 
                        to life.
    23 Imp              Messengers of the Underworld that swoop down 
                        to attack with weapons and magic.
    24 Gremlin         
    25 Mimic            Large insects that mimic chests of tresure 
                        to lure unawary treasure hunters
    26 Shadow           Shadows bereft of bodies, commanded by the 
    27 Silver Wolf      Wolves, twisted into ferocious man-hunters 
                        by the Dark influence.
    28 Hellhound        These hounds once gaurded the gates of the
    29 Bat              Large, agile bats that swoop down to strike 
                        from the air.
    30 Stirge           Giant vampire bats rumored to drain a 
                        victim's life in a single blow.
    31 Slime            These normally slothful and large amoeba-
                        like creatures can leap to assault their 
    32 Poison Slime     Slime with the ability to spew poisonous 
    33 Dark Eye         Often called 'the Devil's Eye,' these 
                        monster are well versed in magic.
    34 Basilisk         Powerful jaws give these small, agile 
                        reptiles a savage attack.
    35 Ichthious        Fish-like forest spirits with armored 
                        heads. Their magic gives them an extra 
                        edge in battle.
    36 Harpy            Birds of thje Underworld feared for their 
                        unmerciful spell of death.
    37 Quicksilver      Dolls possessed by the souls of children 
                        who lost their lives to war or illness.
    38 Shrieker        
    39 Minotaur         Half-beast, half-human monster well known 
                        for its expert use of a viciously heavy mace.
    40 Minotaur Lord   
    41 Minotaur Zombie 
    42 Dullahan         Knightly armor possessed by the Dark and 
                        capable of magical and physical attacks.
    43 Dark Crusader    An armor relic of holy wars. Its only 
                        weakness is the gap below its chect plate.
    44 Nightstalker    
    45 Last Crusader 
    46 Golem            Creatures molded from granite, they deliver      
                        tremendous physical attacks.
    47 Iron Golem       Golems crafted from iron. Their strong bodies 
                        are impervious to physical attacks.
    48 Damascus Golem 
    49 Ogre             Demons that fought humans in mythic times. 
                        Extremely agile and strong.
    50 Ogre Lord   
    51 Ogre Zombie    
    52 Giant Crab       Giants crabs whose acidic breath can melt 
                        even the strongest armor.
    53 Iron Crab      
    54 Damascus Crab  
    55 Air Elemental    Lesser air spirits. Use earth affinity spells
                        against them. 
    56 Djinn 
    57 Fire Elemental   Lesser fire spirits. Vivious opponents with 
                        fiery magic at their disposal.
    58 Ifrit   
    59 Earth Elemental  Low-level earth spirits. Originally benevolent    
                        spirits, magic has twisted them to evil. 
    60 Dao 
    61 Water Elemental  
    62 Marid 
    63 Dark Elemental   Lesser spirits of darkness. More powerful than 
                        any other elemental spirits in Lea Monde.
    64 Nightmare 
    65 Wyvern           Lesser wyrms with deadly breath attacks.
    66 Wyvern Knight    A ferocious sub-species of dragon. They rarely
                        appear above ground.
    67 Wyvern Queen    
    68 Dragon           These legendary creatures possess curel and 
                        cunning intellect.
    69 Sky Dragon       Large dragons inhabiting clouds, they are also
                        known as Thunder Dragons.
    70 Flame Dragon     
    71 Earth Dragon     Also known as Land Dragons, their tough hides 
                        are nigh impossible to pierce.
    72 Snow Dragon      
    73 Arch Dragon 
    74 Dark Dragon 
    75 Dragon Zombie 
    76 Kali 
    77 Ravana 
    78 Asura
    Funny thing about some monster:
    1) The way undeads holds a shield and the weapons.
    2) The way undeads attack with weapons.
    3) A undead actually holds a crossbow one-handedly.
    4) The way they stand sucks.
    ||D||U||M||M||Y|| ||G||U||I||D||E||
    Dummy Location:
    CLASS   CREATURE         AREA                    PLACE               
    -----   --------         ----                    -----              
    HUMAN   Crimson Blade    Blackmarket             Wine Cellar           
            Crimson Blade    Worker's Restroom       Wine Cellar 
    BEAST   Ogre             The Dark Tunnel         Abandoned Mines B1 
    UNDEAD  Skeleton Knight  Hall of Sworn Revenge   Catacombs 
    PHANTOM Ghost            From Boy To Hero        City Walls North 
    DRAGON  Lizardman        The Boy's Training Room City Walls South 
    EVIL    Gremlin          Gharmes Walk            Town Centre East
    Human   - 1090
    Beast   - Still a Mystery
    Undead  - Still a Mystery
    Phantom - Still a Mystery
    Dragon  - Still a Mystery
    Evil    - Still a Mystery
    Effective Training
    1) Try not to chain too much or else you will destroy the dummy easily.
    2) Be Patience, Try to stay awake to power up your weapon, It will pay    
    3) Drink a cup of beverage before attempting to power up your weapon.
    4) Remove all gems attached to the weapon before training so that the      
       dummy can withstand more hits.
    5) Do not cast any Enchanter or Sorcery if not you will destroy the   
       dummy really soon.
    More coming up...
    -Given me a lot of encouragement.
    -First person who says this guide is well done.
    -Inform me that there is a LOT of error and mistake which makes me 
     correct them in the Version 1.5
    -Tell me to add the secret session soon.
    -correcte my Fandango, its blade is called Scimitar
    -Give me various information on riskbreaker ranks
                         Copyright 2000 by Desmond Xie