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    FAQ/Walkthrough by DEngel

    Updated: 02/10/06 | Printable Version | Search This Guide

    
    
    
    ===================================DISCLAIMER==================================
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    So if anyone sees this FAQ on any site other than those mentioned above, please
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    Just to make things crystal clear for some people, this FAQ is not to appear
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    This document Copyright 2005 Daniel Engel
    ===============================================================================
    
    Rayman FAQ [PS1]
    January 06, 2006
    Daniel (FecalLord) Engel
    fecalord [AT] gmail [DOT] com
    
    
    
    ###############################################################################
                                 (A) TABLE OF CONTENTS
    ###############################################################################
    
    Table of Contents
    
     (A) This Table of Contents
     (B) Controls
     (C) Items
     (D) Walkthrough
      -  (D-01) Dream Forest - Pink Plant Woods
      -  (D-02) Dream Forest - Anguish Lagoon
      -  (D-03) Dream Forest - The Swamps of Forgetfulness
      -  (D-04) Dream Forest - Moskito's Nest
    
      -  (D-05) Band Land - Bongo Hills
      -  (D-06) Band Land - Allegro Presto
      -  (D-07) Band Land - Gong Heights
      -  (D-08) Band Land - Mr. Sax's Hullaballo
    
      -  (D-09) Blue Mountain - Twilight Gulch
      -  (D-10) Blue Mountain - The Hard Rocks
      -  (D-11) Blue Mountain - Mr. Stone's Peaks
    
      -  (D-12) Picture City - Eraser Plains
      -  (D-13) Picture City - Pencil Pentathlon
      -  (D-14) Picture City - Space Mama's Crater
    
      -  (D-15) The Caves Of Skops - Crystal Palace
      -  (D-16) The Caves Of Skops - Eat at Joe's
      -  (D-17) The Caves Of Skops - Mr. Skops' Stalactites
    
      ---  (D-17A) Clean Up
    
      -  (D-18) Candy Chateau - Mr. Dark's Dare
     (E) Thanks
     (F) Experimental
    
    
    ###############################################################################
                                     (B) CONTROLS
    ###############################################################################
    
    The controls for this game are as follows:
    
    Circle - Plant seeds [when you have some], run.
    X      - Jump.
    Square - Punch.
    
    L1/L2 - Crawl left.
    R1/R2 - Crawl right.
    
    Start  - Pause.
    
    
    ###############################################################################
                                       (C) ITEMS
    ###############################################################################
    
    [Power Sphere]
    
    This item extends your health meter by two dots.
    
    
    [1up]
    
    Collect this item to gain an extra life.
    
    
    [Ting]
    
    These blue spheres are used to play minigames.
    
    
    [Punch Upgrade]
    
    This item upgrades your punches so they fly farther and do more damage.
    
    
    ###############################################################################
                                    (D) WALKTHROUGH
    ###############################################################################
                               Bricklayer J. Gastronomy
    
    You will find the walkthrough for the game in the sections below.
    
    
    ###############################################################################
                        (D-01) DREAM FOREST - PINK PLANT WOODS
    ###############################################################################
    
    Try attacking the small enemies with hats from behind to get rid of them
    easier.
    
    
    -------
    Part 01
    -------
    
    Follow the trail of tings and jump on the flower as it bends right, then jump
    to the platform and climb the vine above you.  Jump left across the vines to
    reach a 1up, then jump and grab the power sphere to your left.
    
    Work your way right past the flower once more, then jump a pair of gaps and
    follow the platforms above.  Finally head right to the wooden sign to end this
    part of the stage.
    
    
    -------
    Part 02
    -------
    
    Jump on the flower to your left and jump right to the vine when the flower is
    close to the ground.  Grab tings from the vine on your left, then drop to the
    ground again.
    
    
    [Revisit this stage when you can hang and jump to the ledge on your right for a
    power sphere.  Fight off some enemies and jump others to your right, then smash
    the sixth cage and take the 1up.
    
    
    Jump over the enemies in your way as you cross the gaps to your right, then
    jump to a small vine above a jumping enemy.  Jump and climb the nearby green
    vine to reach the power sphere, then follow the trail of tings as you cross the
    gaps.
    
    Jump a pair of enemies up ahead and watch for the gap [it's easy to fall in],
    then get your picture taken at the nearby checkpoint.  Climb the vine above for
    some tings, [revisit this stage once you can punch and jump left to punch the
    fourth cage] then jump over the enemy as you reach some more vines.
    
    Climb the vines for some tings and carefully jump right across them while
    avoiding the enemies between vines.  [revisit the stage once you can punch and
    punch the purple fruit, then ride it right on the water to find the fifth cage]
    Follow some more tings and continue right to end this part of the stage.
    
    
    -------
    Part 03
    -------
    
    Walk right and talk to Betilla to learn how to punch.  Go right and do a
    jumping punch to knock the purple fruit loose, then jump to the next ledge and
    go right to the next part of the stage.
    
    
    -------
    Part 04
    -------
    
    Punch the first cage to your right to free some electoons, then punch the
    purple fruit and knock it left.  Jump to the ledge above by using the fruit and
    take the 1up, then drop to the ground once more and punch the next fruit to
    your right.
    
    Punch the fruit until it drops into the water below, then drop onto the fruit.
    Ride the fruit left to a punch upgrade, then attack the enemies to your right
    and grab another punch upgrade.
    
    Climb a nearby vine as you wind up a punch [hold the button before releasing]
    and break open the second cage with it.  Climb to the top of the vine and jump
    left for a 1up before grabbing the vine on the way down.  Jump right as you
    climb to the top of the vines, then shoot the enemy behind you as you head
    right.
    
    Drop down and head left for a punch upgrade, then jump to the highest ledge and
    punch the fruit so it falls in the water below.  Drop down and ride the fruit
    right for a punch upgrade and a power sphere, then jump up and fight your way
    to a punch upgrade in the top right corner.
    
    Attack the enemies to your left and punch the fruit so it falls into the water.
    Drop down and ride the fruit right as you punch another one, then punch the
    creature if you want to play a minigame [it costs 10 tings].
    
    Either way you want to attack a gun enemy to your right, then smash a third
    cage and head right to end the stage.
    
    
    [You can replay the stage if you want to get two cages in the second part, now
    that you can punch.]
    
    
    ###############################################################################
                         (D-02) DREAM FOREST - ANGUISH LAGOON
    ###############################################################################
    
    Go up on the map screen before playing this stage and save your game.
    
    
    -------
    Part 01
    -------
    
    Head right and attack the enemy, then punch the fruit to get it swinging.  Ride
    the fruit and jump right to a platform, then ride some more swinging fruit.
    Jump right and ride the platform to the ground, then kill the gun enemy and
    open the first cage [take the 1up above the cage too].
    
    Punch the fruit and ride it left across the water, then work your way back up
    to the falling platforms.  Jump up these platforms and jump left to a ledge,
    then smash the second cage and jump left.  Drop on the falling platform and
    knock down the fruit on your left with a jumping punch.
    
    [Revisit this stage once you can grab with your fist and jump on the fruit that
    you just knocked down.  Jump left and grab the ring to swing to the sixth cage,
    then smash it open].
    
    Knock the fruit left towards the tree near the sign, then jump off the fruit to
    get on top of this tree.  Take the 1up and drop to the ground, then smash the
    third cage that has appeared in front of the tree.
    
    Work your way back up to the last falling platform that you took down here,
    then continue left and attack a shooting enemy.  Break the fourth cage behind
    him and touch the sign to end this part of the stage.
    
    
    -------
    Part 02
    -------
    
    Take the power sphere from the tree on your right and carefully drop onto the
    swinging fruit below for some tings and a punch upgrade.  Drop and try to get
    as many tings below you as you can until you land on the ground.
    
    
    --------------
    Boss: Mosquito
    --------------
    
    This boss either flies in low and pokes you after a pause, or he flies back and
    forth across the bottom of the screen.
    
    Jump and punch him if he tries the first attack, otherwise jump and duck him as
    he flies high and low with the other attack.  If you're good though you can do
    a jumping attack to hit the boss when he flies high along the ground.
    
    After landing 5 punches, the battle is over and the next part of the stage
    starts.
    
    
    -------
    Part 03
    -------
    
    Take the tings and punch upgrades while weaving through the sharp yellow
    spikes, then smash the fifth cage down low.  Carefully attack a few enemies up
    ahead and dodge some bullets as things speed up a bit.
    
    Attack the gunner when the action slows for a moment, then follow the trail of
    tings and avoid more spikes as things get really fast.  Touch the sign once you
    slow down again to reach the next part of the stage.
    
    
    -------
    Part 04
    -------
    
    Walk right and talk to Betilla to learn how to hang.  Go right and jump to the
    ledge of tings to hang off it, then jump to the sign to end the stage.
    
    
    [You can replay the Pink Plant Woods stage if you want to get two cages in the
    second part, now that you can hang.]
    
    
    ###############################################################################
                   (D-03) DREAM FOREST - THE SWAMPS OF FORGETFULNESS
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump and punch the yellow fruit, then talk to Tarayzan as he teaches you how to
    plant seeds with "circle".  Quickly plant a seed and jump to the ledge on your
    right, then plant another and jump from the floating platform to another ledge.
    Plant a seed and jump to the swinging fruit, then jump to the next ledge on
    your right.
    
    Plant another seed and carefully kill the gunner above, then hang off the ledge
    above and smash the first cage.  Jump right and plant a seed, then smash the
    second cage and jump to the ledge above.  Plant a seed and jump to the floating
    platform, then jump to another ledge and some swinging fruit.
    
    Jump to the next ledge and plant a seed, then jump to some more swinging fruit
    and another ledge.  Kill the gunner next and head for the sign above [grab the
    1up that appears when you get close, if you have the time] to finish this part
    of the stage.
    
    
    -------
    Part 02
    -------
    
    Knock the fruit onto the enemies' heads and jump across, then knock some fruit
    into the water and ride it right for a power sphere.  Punch out the enemies and
    take the punch upgrade above, then knock down the fruit and ride it right
    across the water to get the third cage to appear.
    
    Smash the cage and kill the enemies, then knock down some more fruit and ride
    it right.  Attack the pair of enemies and jump from the swinging fruit to some
    MORE fruit up above.  Knock this fruit down and punch it right from your other
    fruit in the water.
    
    Ride the new fruit right and smash the fourth cage, then ride your fruit back
    left.  Jump across the swinging fruit and head right to reach the sign and the
    next part of the stage.
    
    
    -------
    Part 03
    -------
    
    Jump on top of the fruit and climb the vine, then jump left and grab the tings
    to cause the fifth cage to appear.  Smash the cage and knock down the fruit,
    then punch it right and ride it across the spikes.  Watch the background for
    the short blue/green vines and jump to the floating platform after the fourth
    of these vines.
    
    Jump right off the end of this ledge as a falling platform appears under you,
    then carefully jump across more falling ledges to reach the swinging fruit
    above.  Ride the fruit right and jump to the sixth cage, then smash it and
    climb the vine above for some tings.  Jump right for more tings, a power sphere
    and the sign to end the stage.
    
    
    ###############################################################################
                         (D-04) DREAM FOREST - MOSKITO'S NEST
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump onto the fruit and jump left to hang off the mushrooms, then take the
    tings to cause the first cage to appear below.  Drop down and smash the cage,
    then knock the fruit into the water and ride it right.  Turn left/right until
    the spikes swing right, then follow them right and jump over them [making sure
    you face right as you land on the fruit again].
    
    Jump more spikes and an enemy as you take the power sphere on the mushrooms,
    then knock the fruit into the water and ride it right.  Watch the spikes [they
    shake before they fall] as you move past them and some rising enemies, then
    smash the second cage when you stop moving.
    
    Ride the fruit left a bit and jump to the checkpoint above, then punch the next
    fruit.
    
    [Revisit this stage once you can grab with your fists and ride this fruit right
    so you can jump to a vine before the water.  Climb the vine and fight your way
    left until you can't seem to go any farther.  Jump left from here and swing
    across the rings that appear, then smash the sixth cage.]
    
    Punch the fruit right and ride it right to the water.  Attack the enemies as
    you jump right to the next ledge, then knock some more fruit right and ride it.
    Jump the enemies and gaps before attacking a tentacle plant, then ride the next
    platform up and jump the enemies to reach the sign.
    
    
    -------
    Part 02
    -------
    
    Jump up both mushrooms on your left to get a power sphere and trigger the third
    cage, then go right and smash the cage.  Attack an enemy as you carefully jump
    across the moving platforms and avoid some spikes.  Jump left for another power
    sphere before jumping right to a moving platform, then jump across falling
    platforms while avoiding enemies and swinging spikes.
    
    Jump across the bending flowers and smash the fourth cage down low, then use
    the checkpoint above you.  Jump from the swinging fruit up ahead for a power
    sphere, then work your way right past falling platforms and swinging spikes.
    Carefully jump another swinging spike and kill a gunner, then knock down the
    fruit above without touching the sign.
    
    Knock the fruit left into the water and ride it right, then smash the fifth
    cage and use the sign above.
    
    
    -------
    Part 03
    -------
    
    In this section you are being chased, so you want to keep moving and stay away
    from the left side of the screen.
    
    
    Jump across falling platforms and enemies before running under falling spikes,
    then jump up for a power sphere and punch upgrade.  Jump to the next platform
    as things speed up, then jump enemies, gaps and vines as fast as you can before
    you reach the sign.
    
    
    -------
    Part 04
    -------
    
    Attack the enemy and jump the falling platforms, then deal with some swinging
    spikes and fruit before more falling platforms.  Knock the fruit down and use a
    powerful punch to knock it right up the hill, then knock it left to the water
    for a 1up.  If you don't want the 1up though, you can go straight for the sign.
    
    
    --------------
    Boss: Mosquito
    --------------
    
    This time the boss tries to poke you twice before flying by and dropping two
    spikes down on you.  You can only his him during the poking phase, so don't
    bother when he drops the spikes.
    
    After 3 hits, the boss starts to drop 4 LARGE red spikes that bounce high, so
    stick close and run under them between bounces.  Dodge the boss sweeping across
    the bottom of the screen next, before he then returns to his poking attacks.
    
    After 2 more hits, the boss flies by with a HUGE purple spike, so duck under
    it.
    
    Keep up your attacks as the boss uses all 3 sizes of spikes, then drain the
    last of his health to win the fight.
    
    
    -------
    Part 05
    -------
    
    Walk right and talk to Betilla to learn how to grab with your fists, then jump
    to the ledge on your left.  Punch the rings to grab them and start swinging,
    then swing right to the sign to end the stage.
    
    
    [You can replay this stage if you want to get a cage in the first part, now
    that you can grab and swing.]
    
    [You can replay the Anguish Lagoon stage if you want to get the last cage in
    the first part, now that you can grab and swing.]
    
    
    ###############################################################################
                            (D-05) BAND LAND - BONGO HILLS
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Slide right and jump off the ramp, then jump up the disappearing clouds and
    drop left.  Touch the creature to shrink down, then go left through the passage
    and touch the next creature to grow again.
    
    Keep going left for a punch upgrade, then slide and jump off the ramp once
    more.  Crawl right through the tunnel and jump up the clouds, then drop right
    as you grab some tings and bounce on a drum below.
    
    Drop through the gap on your right and go left to the wall, then slide left
    down a ramp and crouch before you hit the wall.  Jump off the ramp as you speed
    left and land on some clouds and a flute, then jump left to more clouds and
    ride the top one right to some tings.
    
    Watch as the first cage appears above you, then drop down and crawl right
    through the tunnel.  Slide back left and jump to the clouds to get up to the
    cage, then smash it.  Work your way past the drum once more and fall down the
    gap, then head right past large drumsticks and faces that shoot lightning at
    you.
    
    Jump up the clouds if you want a power sphere, otherwise keep right and walk up
    the next ramp [drop down and use jumping punches before crawling if you want a
    punch upgrade].  Use the drum and clouds [jump before you hit the spikes] to
    get on top of the flute [drop down if you want a 1up], then go right to the
    sign.
    
    
    -------
    Part 02
    -------
    
    Drop down and crawl right, then fight the enemies and go up and left for a 1up.
    Head right and jump up the falling platforms, then attack a pair of bugs and go
    right.  Hug the left wall as you fall for a punch upgrade, then crouch on the
    cloud to avoid the spike and ride another cloud up.
    
    Jump off for some tings and go right across mushrooms and falling platforms,
    then fall and hug the left wall to land on a cloud.  Ride the cloud left and
    drop onto another one, then jump to the next cloud just left of you.  Duck as
    you go left, then cross some falling platforms and disappearing clouds.
    
    Jump up the platforms while you attack the enemies, then jump left to a cloud
    and left once more to another when you get close to the spikes.  Jump some more
    spikes and fight some enemies, then go left and jump OVER the sign.
    
    Head right a little to find a new cloud, then ride it right to a ledge.
    Carefully jump to the next ledge from here, then smash the second cage.  Now
    work your way back left to the sign to reach the next part of the stage.
    
    
    -------
    Part 03
    -------
    
    Jump on the mushroom and follow the trail of tings up, then fly left, right
    near some spikes, back left and finally right to a checkpoint.  Bounce on the
    cloud to reach the ledge on your right and ignore the mushroom for now.  Drop
    down some spinning platforms instead while you avoid spikes, then take the
    power sphere and smash the third cage at the bottom.
    
    Jump back up the spinning platforms and a rising cloud at the top, then jump to
    the mushroom and weave between the spikes before jumping left.  Attack a bug
    and take the power sphere and tings.
    
    Ride the next mushroom up past two faces, then go right and up past another
    face.  Now weave between some spikes above until you reach a checkpoint on your
    right.  Jump up the disappearing clouds and fight a bug, then grab the power
    sphere and 1up.
    
    Jump the cloud to reach a mushroom and ride it up past some flying enemies,
    then jump left for a power sphere and the sign.
    
    
    -------
    Part 04
    -------
    
    [There is a cage in the upper right area of this section, but I don't know how
    to get to it.]
    
    
    Dodge enemies and lightning as you go right to a punch upgrade, then drop right
    for some tings and a power sphere.  Jump right past spikes, enemies and
    lightning, then drop down after the spikes.  Crawl left for a punch upgrade and
    fight your way back right, then take some tings and a power sphere.
    
    [Return to this stage once you can glide and jump from the highest platform
    here.  Jump right and swing on the ring, then glide right and smash the sixth
    cage].
    
    Drop down the shaft to your right next and jump left across the flutes for some
    tings, a power sphere and a punch upgrade.  Use the clouds to bounce up to more
    flutes.  Jump left and run left past some lightning, then carefully punch out
    some jumping enemies while you avoid more blasts of lightning.
    
    Jump right across more platforms and a hidden cloud, then stay up high to fight
    a bug for a 1up.  Ride the cloud back right and carefully drop down as you go
    left once more to reach the sign.
    
    
    -------
    Part 05
    -------
    
    Ride the spinning platforms down as you avoid the spikes, then ride them right
    while attacking some flying enemies.  Ride the platforms up past more spikes
    and use the checkpoint when you stop.
    
    Go back left to the spinning platform and jump left from the top to hang off of
    the nearby ledge.  Use the creature to shrink and head left as you stick to the
    high road, then jump up some platforms and punch some enemies.  Jump left down
    to some spinning platforms and carefully ride them down past the spikes, then
    jump left at the bottom to a ledge.
    
    Go through the narrow passage for a power sphere and ride the cloud up, then
    smash the fourth cage.  Ride the cloud over to the spinning platforms and
    CAREFULLY ride them back up to the checkpoint and creature.
    
    Jump right and ride more spinning platforms down, right and up past some more
    spikes, then jump over the sign.  Drop down the shaft and jump left for some
    tings and the fifth cage, then jump and crawl back right.  Ride the cloud up
    when it appears and go left to the sign.
    
    
    -------
    Part 06
    -------
    
    Ride the cloud and hang off the ledge until the robot pounds the ground, then
    jump up to the safe cloud above.  Wait for the robot to pound once more before
    jumping right across more clouds, then hug the right wall as you fall to reach
    a ledge.
    
    Drop down to a cloud and carefully jump over a trio of spikes, then duck under
    one to reach a ledge.  Watch the disappearing clouds and QUICKLY jump across
    both of them when you can [jump back left across some moving clouds if you want
    a 1up].
    
    Jump right and ride a cloud up to a ledge, then take the power sphere and ride
    the cloud past the robot.  Jump left past a disappearing cloud and use the
    creature above if you want to shrink and get some tings and a power sphere from
    the gap on your left.
    
    Jump up some clouds above and take the power sphere on your left, then use the
    sign to finish the stage.
    
    
    ###############################################################################
                           (D-06) BAND LAND - ALLEGRO PRESTO
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Head right and jump two gaps, then duck and jump two more.  Slide left as you
    duck under a group of spikes and two green ones, then jump a gap before ducking
    another group and jumping another gap.  Duck under yet another group as you
    reach the left side of the screen, then grab a ledge above you.
    
    Slide right a bit and smash the first cage, then drop down as far as you can.
    Start sliding right below, then duck before jumping a gap.  [Return to this
    stage when you can run and be sure to build up lots of speed as you run right
    here.  Jump at the top of the hill with the arrow made of tings to reach the
    sixth cage, then smash it.]  Duck again and drop through the next gap, then
    smash the second cage on your left.  Jump out of the gap and slide right, then
    weave your way down to the sign.
    
    
    -------
    Part 02
    -------
    
    Slide right and get ready to be pushed around by some trumpets.  This part
    isn't very easy, but at least you can pretty much just use the jump button once
    you get moving.  For the most part you want to jump either right after hitting
    a wall or a moment after to land on the platforms without hanging off them.
    Once you reach the top you start to slide down a hill, so jump the gap up ahead
    and use the checkpoint.
    
    Drop down to your right and duck as the trumpets pull you, then watch for the
    third cage above you.  Slide right and jump up to the ledge before smashing
    this cage, then slide left as you get pulled through another narrow space.
    
    Go right up the hill to reach a pair of trumpets, then attack the one on the
    right to get blown up the hill.  Hug the left wall as you drop down the shaft,
    then slide left to the sign.
    
    
    -------
    Part 03
    -------
    
    Jump across the falling platforms, then turn around and jump back left across
    them to reveal the fourth cage.  Smash it open and jump up the disappearing
    clouds above, then go left for a power sphere and a 1up.
    
    Hug the right wall as you drop down to the ledge below, then jump right as you
    stick to the high ground.  Jump the gaps and follow the trail of tings to reach
    the checkpoint.  Jump across two gaps to trigger some pulsing platforms to your
    left, then jump up all these platforms.
    
    Use the creature to shrink down and head right, then grow big once more and
    smash the fifth cage.  Head right past a disappearing cloud and carefully jump
    across some really tiny slippery platforms, then jump some more platforms with
    enemies on them.
    
    Take the power sphere as you slide down two ramps, then carefully jump some
    gaps.  Jump some tiny platforms while you grab the tings above, then continue
    right across the platforms.  Use the crystal balls as a ledge to keep climbing
    up some disappearing clouds, then jump to the top ledge to get another
    disappearing cloud to appear.  Jump to this cloud and then back right to find
    the sign that just appeared.
    
    
    -------
    Part 04
    -------
    
    Jump the enemy and slide right as you jump a gap and another enemy, then jump
    a gap, an enemy and another gap.  Take the tings as you climb the hill and jump
    a pair of enemies, then duck while jumping a few gaps.  Jump the wall and do
    some crawling and sliding if you want a power sphere, otherwise drop down and
    slide left.
    
    Jump the gaps and duck the spikes as you go left, then slide right down a new
    ramp when you can.  Duck as needed until you come to a checkpoint, then go
    right and stick to the highest paths while you avoid more enemies.  Go right to
    meet Mr. Sax, then avoid the note and use the sign.
    
    
    -------
    Part 05
    -------
    
    Talk to Betilla to learn how to glide with your hair, then jump right and use
    it to reach the sign and finish the stage.
    
    
    [You can replay the Bongo Hills stage if you want to get the last cage in
    the fourth part, now that you can glide.]
    
    
    ###############################################################################
                            (D-07) BAND LAND - GONG HEIGHTS
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Carefully jump to the moving platforms, then jump to the ledge above you when
    they come together.  Attack the enemies and jump back left, then smash the
    first cage and jump right across the disappearing clouds.  Continue across
    moving platforms and clouds [glide as needed] before using some bouncing clouds
    to get tings above you.  [Return to this stage once you can run, then go left
    to the monk's platforms and take a running jump/glide left to the flute before
    smashing the sixth cage.]
    
    Drop down in the middle of these 4 clouds and smash the second cage, then go
    right past bouncing and disappearing clouds.  Jump to the flute up ahead while
    you smash the third cage, then keep right while you cross some spinning
    platforms.
    
    Watch the monk as he passes the large ball from right to left, up to his head
    and back again.  Jump on this ball and jump right when it's on his head to
    reach the sign.
    
    
    -------
    Part 02
    -------
    
    Attack the enemy and take the punch upgrade as the stage starts to scroll right
    [you gotta be fast for this part].  Glide over the spikes and smash the fourth
    cage, then glide over more spikes and jump an enemy.  Keep jumping more spikes
    and enemies until you get a power sphere, then walk down the hill and smash the
    fifth cage.
    
    Avoid more lightning and enemies as you jump some more gaps, then notice as the
    stage stops scrolling.  Now you can either drop down for some items and work
    your way up the falling clouds, or you can simply glide right across to reach
    the sign and finish the stage.
    
    
    ###############################################################################
                        (D-08) BAND LAND - MR SAX'S HULLABALLOO
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Slide down the hill and jump as you hit the creature to shrink and slide
    through the next passage.  Hit the next creature to grow once more, then jump
    to the ledge [glide if needed] up ahead.  Jump right over the spikes and slide
    right, then jump up some narrow ledges to reach a larger one.
    
    Head left and smash the first cage below you, then jump left past some falling
    platforms, some enemies and some mushrooms.  Jump left past some lightning and
    take a power sphere, then go left one more platform to trigger the second cage.
    Turn around and smash this cage before heading left across some disappearing
    clouds.
    
    
    Use the checkpoint below and slide down the hill, then jump a few gaps until
    you reach the right wall.  Jump here to trigger some spinning platforms
    above, then jump from them to the third cage and smash it open.  Slide left and
    duck as needed, then glide across a group of spikes.   Jump some more spikes
    and take the power sphere at the top of the next hill, then slide down the
    other hill below as you shrink from a creature.
    
    Jump to the upper ledge and slide right as some clouds are triggered, then go
    right and grow from another creature.  Crawl back left and jump up these moving
    clouds, then smash the fourth cage on your right.  Drop down and head right
    [make sure you're not shrunk] as you jump more gaps and collect a power sphere
    and some tings.
    
    Make sure you're not shrunk once more at the next creature, then glide left
    across some falling platforms.  Head left across some moving platforms, then
    follow the ledge left and right as you attack a bug.  Smash the fifth cage as
    you avoid some enemies and jump some gaps, then hang off the right ledge to get
    the power sphere below.
    
    Jump between the cymbals up ahead [you will take at least one hit] and duck
    under the spikes, then swing your way up the trio of rings and smash the sixth
    cage on your right.  Drop down from here to reach the sign and a boss battle.
    
    
    -------------
    Boss: Mr. Sax
    -------------
    
    For the first part of the battle, the boss simply spits notes at you.  Punch
    them to knock them back at him and damage him.
    
    
    After about three of these hits, the boss jumps to the left side of the screen.
    So carefully run under him to reach the right side, then start jumping some
    gaps and spikes as he goes after you.  Turn around and punch any floating notes
    to deal more damage to the boss.  Then jump down the pit up ahead as you follow
    the trail of tings.
    
    
    Now the boss spits a bomb that splits into notes that fly in 8 directions.  He
    spits one of these bombs followed by two, then he spits a note that you can
    knock back at him.  Following this he jumps twice towards you and the pattern
    repeats.
    
    
    After you score two more hits, the pattern changes a little.  Sometimes the
    bombs will hit the ground and cause an explosion along the ground.  So you'll
    need to jump into the air when this happens.  The boss shoots his single note
    out with a bomb, so you need to knock it back carefully, and he also walks
    while doing his pair of jumps.
    
    
    After scoring another hit or two, then boss will sometimes release three bombs
    at once or one after another that both explode on the ground, so dodge these
    accordingly.
    
    Now score the last 3-4 hits to beat the boss and finish the stage.
    
    
    ###############################################################################
                         (D-09) BLUE MOUNTAIN - TWILIGHT GULCH
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump left over the sign and hug the right wall to land on a ledge below, then
    head right.  Crawl under the spikes and attack the golem [his rocks split apart
    when punched].  Go right to the wall and jump up to reveal a cloud, an enemy
    and the first cage.  Smash the cage and jump from the cloud to another ledge,
    then go right and smash the second cage.
    
    Go left to the cloud and ride it up, then jump back over the sign and smash the
    third cage to your right.  Take the tings and go back left to the ledge, then
    glide right and swing off the rings in the air to reach the next ledge.  Attack
    a golem to your right and drop down the gap, then smash the fourth cage.
    
    Kill the enemy and take the power sphere before climbing the disappearing
    clouds.
    
    [Return to this stage once you can run, because you can get the sixth cage
    here.  It's VERY hard, but you should see an arrow of tings pointing right to a
    ring.  What you want to do it run right along this ledge and jump at the last
    possible moment.  You then should activate your glide at the TOP of your jump
    and then punch the ring to swing on it.  It's not easy, but you should get it
    with practice.  Now simply swing up for a power sphere and smash the cage to
    your right, before returning to the ledge where you took the running jump
    from.]
    
    
    Jump two more gaps here and fall down the third one.  Jump across the
    disappearing clouds and take the tings and the punch upgrade, then jump right
    to the floating ting to land on a hidden cloud.  Ride the cloud right while you
    wind up a punch, then release your punch the moment the cloud starts going back
    left to smash the fifth cage.
    
    Ride the cloud left to the ledge and jump across the disappearing clouds, then
    jump to the ledge above.  Jump right and attack a golem, then swing across some
    rings to reach the sign.
    
    
    -------
    Part 02
    -------
    
    Jump right across disappearing clouds and gaps while you attack some enemies,
    then smash the boulder as a large enemy drops down to chase you.  Jump across
    some disappearing clouds and large spikes [ignore the boulder], then jump down
    to some tings.
    
    Use the cloud to bounce up to the ledge and smash the boulders for some punch
    upgrades, then drop down the next shaft as the enemy starts to chase you again.
    Run right and smash the first two boulders, then jump the other pair and climb
    a hill.  Jump the falling rock and glide to a ledge BELOW the spikes, then
    carefully destroy the rocks [duck to avoid the debris] as you take the ting.
    
    Turn around and destroy more rocks, then carefully jump the left side of the
    ledge with the spikes.  Glide right to the disappearing cloud from here and
    swing on some rings, then jump over spikes and gaps before jumping up more
    disappearing clouds.  Kill the enemy on the next ledge to reach the sign and
    finish the stage.
    
    
    ###############################################################################
                         (D-10) BLUE MOUNTAIN - THE HARD ROCKS
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Grab the ledge with the spikes and drop to one below, then jump more spikes to
    your right and take out an enemy before smashing the first cage.  If you want a
    punch upgrade and a power sphere you can crawl left and ride a cloud up, then
    jump up some disappearing clouds to reach a ledge.  Punch the large spike ball
    to get it swinging and avoid some flying needles and other spikes as you work
    your way back to the start of the stage.
    
    Duck on the cloud as you ride it right under some spikes, then punch a spike
    ball and ride another cloud up [stay on this cloud all the way up for a power
    sphere].  Stick to the left side of this cloud to avoid another spike ball and
    jump right to another cloud.  Ride this cloud right while punching a pair of
    spike balls, then drop to the next cloud and duck under 2 sets of spikes.
    
    Glide over the third set of spikes to reach a slow cloud, then duck under some
    more spikes.  Punch a spike ball and duck under it, then duck under a pair of
    moving spikes.  Jump right to another cloud and punch a spike ball, then jump
    to the next cloud and punch another spike ball.  Jump to another cloud and duck
    under some spikes, then drop to the next cloud and duck more spikes.
    
    Ride this cloud right as you jump 4 sets of spikes, then drop down to land on a
    ledge by the sign.  Don't use the sign yet though, go left instead and ride a
    cloud left.  Avoid the flying needles and glide along the trail of tings, then
    swing across the rings [the red ones sink a little] to reach a 1up.  Avoid more
    flying needles when you take the 1up, then use the sign here.
    
    
    -------
    Part 02
    -------
    
    Attack the enemies just ahead while you take a power sphere [go left on the
    ledge above to trigger some clouds], then go back left a little and jump up the
    clouds that appeared near the moving spike.  Crawl left past spikes and enemies
    before smashing the second cage, then go up for a power sphere if you want it.
    
    Go back down the clouds and right to the gap, then jump the spikes and bounce
    off the cloud.  Take the items up ahead and jump up the clouds [glide to the
    ledge midway up on your right if you want to play a minigame for a 1up].  Ride
    the top cloud all the way up and jump left to a ledge [the timing can be
    tough], then charge a punch to smash the third cage here.
    
    Drop to the ledge on your right and smash some boulders while avoiding spikes,
    then use the checkpoint below.  Ride the cloud and drop down farther left for a
    power sphere, then head right and ride a cloud.  Jump some spikes as the screen
    scrolls very briefly, then dodge spikes and falling rocks as you quickly climb
    some ledges.
    
    Punch a rock and cross the clouds as you kill an enemy, then take a power
    sphere.  Attack an enemy and jump some gaps while the screen scrolls for
    another short section, then crawl under some spikes.  Wait in the low point as
    a flying spike goes past you, then crawl to the sign.
    
    
    -------
    Part 03
    -------
    
    Avoid spikes and falling rocks as you head right, then bounce left across a
    pair of clouds.  Jump up the cloud above you and up two more ledges, then jump
    up into the air to trigger a power sphere.  Drop back down and continue left
    while avoiding a falling rock, then bounce off a cloud and avoid more rocks
    while heading right.
    
    Take the power sphere and go right until you see a spike moving sideways, then
    drop down to get the power sphere you triggered earlier and some tings.  This
    triggers the fourth cage, so walk back left until you can see it.  Drop down
    and work your way back to this cage, then smash it open and go back up to the
    moving spike.  Continue right to the wall and use the disappearing clouds to
    jump left to a checkpoint.
    
    Head left and drop down below the first cloud to land on a hidden one, then
    crawl right for a 1up.  Jump left across the clouds and work your way up past
    some spikes, then glide right and punch a spike ball for a power sphere.  Walk
    right to the wall as a cloud appears, then jump up the clouds to reach a 1up on
    the ledge up above.
    
    Take the tings and glide back left across the gap, then carefully bounce up the
    clouds until you reach some more tings.  Bounce right and grab the ledge on
    your left, then crawl past the spikes and follow the tings.  Go back left to
    the cloud and bounce right here once more, then fight off the golem and smash
    the fifth cage above.
    
    Go back left to the cloud and bounce left to grab the tings and a ledge up
    above, then jump up the disappearing clouds and fight off a golem for some
    tings.  Jump the gap for a power sphere and punch upgrade, then drop down the
    gap.
    
    Fight off the golems as you take the power sphere, then jump up the
    disappearing clouds and smash the sixth cage, then drop back down and crawl
    right to the sign to finish the stage.
    
    
    ###############################################################################
                       (D-11) BLUE MOUNTAIN - MR. STONE'S PEAKS
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Smash the boulder to your right to get back the musician's guitar, then pick up
    the potion that he gives you to get a super helicopter spin [which lets you fly
    by hitting "X" rapidly once gliding].  Go right and test it out as you fly
    right past enemies and tings, then grab the power sphere by the spikes.
    
    Carefully fly through the spike passage and use the checkpoint when you reach
    it, then drop down and smash the first cage on your left.  Fly right past more
    spikes and carefully fly up past a sideways moving one [fly up on the left
    side of it's path], then go past a spike moving in a counter-clockwise square
    pattern.
    
    Take the power sphere and continue right while luring a pair of flying spikes.
    Keep flying to a checkpoint and take a breather, then fly past some spikes and
    drop down the second shaft before smashing the second cage.  Fly past more
    spikes and avoid some flying ones, then go down for a 1up on a ledge before
    flying up to the sign.
    
    
    -------
    Part 02
    -------
    
    This part has spikes flying at you from both sides while a ceiling pushes you
    down into water below.  What you want to do is start flying and try to hover at
    the spots where the ropes are fraying.  Do this until both ropes are cut by
    your hair, which will stop the ceiling.
    
    Follow the water until you're on dry land, then go right to the tings and fly
    up the shaft above.  Drop right and smash the third cage, then work your way
    back down and go to the sign.
    
    
    -------
    Part 03
    -------
    
    Ride the cloud right and start jumping up the ledges and disappearing clouds,
    while the water rises.  Take the power sphere on your right and head left, then
    jump up the disappearing clouds and smash the fourth cage on your left.  Jump
    right across more disappearing clouds and ride a normal one right, then quickly
    jump up more ledges while the water rises once more.
    
    Jump left across some disappearing clouds for a power sphere, then jump back
    across and keep right to reach the sign.
    
    
    -------
    Part 04
    -------
    
    Attack the golem in your way as you go right, then take a power sphere and
    slide right past some enemies.  Drop down the shaft just before the spike
    ceiling and take the tings, then use the clouds to bounce back up.  Drop down
    the shaft just ahead and avoid a flying spike, then jump right across some
    disappearing clouds.
    
    Go left across some clouds and head right [crawling as needed] for some items
    and a checkpoint.  Hug the left wall as you fall down the second gap, then
    smash the fifth cage and use the clouds to bounce back up.  Carefully jump
    across the narrow ledges with rocks on them [easiest if you hang off the ledges
    and use gliding], then punch the first two spike balls.
    
    Fall down the shaft below the second one and attack the enemies, then smash the
    sixth cage.  Jump up the clouds and punch the next spike ball, then drop down
    the next shaft and avoid some flying spikes.  Head right past some more flying
    spikes, as you jump and crawl past enemies, ice and more spikes to reach the
    sign.
    
    
    ---------------
    Boss: Mr. Stone
    ---------------
    
    This guy causes boulders to fall from above, so you want to keep moving.  You
    should jump on the bouncing boulder at the left side of the screen, then do a
    jumping punch on the stone head in the middle of the room.  This knocks the
    head into the boss, which is how you score a hit.
    
    The boss walks over and smashes your boulder, so be sure to jump over him.
    Dodge another falling boulder and watch as the boss catches another one.
    Quickly punch it to knock it into the corner, then use the head to score
    another hit like usual.
    
    Run under the boss as he jumps and attack his minions, then punch his boulder
    and score another hit with the head.
    
    Jump over the boss's shots and dodge the usual stuff as you score yet another
    hit.
    
    Now dodge a trio of boulders, some minions, a boulder and shots together,
    followed by a shot that becomes a rising cloud.  Quickly jump from this cloud
    and punch the head to land another hit on the boss.
    
    Dodge the boulder that the boss throws, his jumping and shots, then use the
    cloud to land the next hit.  Repeat this pattern to get the last few hits in
    [it doesn't seem possible to avoid the boss when he walks back and forth here
    so you will take at least 2 hits from him] and finish the battle.
    
    
    -------
    Part 05
    -------
    
    Talk to Betilla to learn how to run, then run right and glide to the sign to
    finish the stage.
    
    
    [You can replay the Gong Heights stage if you want to get the last cage in
    the first part, now that you can run.  There's also a cage that you can now get
    in the first part of Allegro Presto, and another in the first part of
    Twilight Gulch.]
    
    
    ###############################################################################
                          (D-12) PICTURE CITY - ERASER PLAINS
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Punch the ball and use it to jump up the ledges, then jump and swing your way
    right across the spikes.  Fight some enemies while bouncing and jumping right,
    then jump over a pencil.  Bounce and fight off more enemies as you smash the
    first cage, then swing back left to return to the start of the stage.
    
    Go right and jump across the pencils [including some pencil waves], then punch
    the balls out of the way and crawl to the checkpoint.  Jump across a few
    pencils and jump up between two green ones above you to trigger a power sphere.
    Grab the power sphere to trigger a platform up ahead, then ignore the platform
    for now.
    
    Keep low where there's spikes above you and grab the ledge above for a punch
    upgrade and to trigger another platform, then jump right to that platform.
    Jump left to a ledge to trigger a cage, then go back left across the pencils
    and ride the first platform [that you triggered earlier] up.  Go right and
    smash the second cage, then go all the way right to reach the sign.
    
    
    -------
    Part 02
    -------
    
    Run right under the wave of pencils, then jump on top of them and run left for
    a 1up.  Go back right and punch the ball, then knock it right and use it to get
    on top of a pencil wave.  Take the tings above and drop down to the creature
    that you just triggered, then shrink and drop down further.  Head left and
    smash the third cage above you, then backtrack to the creature to grow again.
    
    Run under the pencil wave and keep running as aliens dive down after you.  Jump
    the gaps and run under another pencil wave, then jump a gap and knock down a
    ball.  Jump from the ball to the purple platform and take a running glide left
    to get on top of the pencil wave.  Take the tings and the power sphere on your
    left, then go back right to the purple platform.
    
    Run right as you jump a trio of pencils and hug the right wall of the shaft.
    Jump left over the sign as you knock the balls away, then take the 1up and use
    the sign.
    
    
    -------
    Part 03
    -------
    
    Jump a pair of aliens and take the punch upgrade as you go right, then jump a
    gap as you see a group of balls.  Crawl under them to get the punch upgrade
    [this triggers some platforms], then jump to the platforms and ride one left.
    Wait on the left side of the platform as aliens try to reach you, then glide
    into the creature as you shrink and collect a power sphere.
    
    Drop down and fall through the gap to your right, then attack some enemies and
    smash the fourth cage.  Head right and take the power sphere while killing more
    enemies, then do a running glide as you reach the next creature.  Stay small to
    continue right, then attack an enemy and glide past two creatures.  Glide back
    left to a purple platform while you're big and bounce on the ledge to your left
    [which triggers a moving platform].
    
    Glide right to land on the moving platform and face left, then wind up a punch
    and use it to knock down a ball at the top.  Jump left to the ball and jump up
    from it, then punch right to smash the fifth cage.  Jump back to the moving
    platform and glide right for some items, then drop down and bounce/glide right
    past the spikes while big.
    
    Jump up the ledges and balls to reach a hill, then slide down a bit and glide
    to a floating ledge and bouncy ledge.  Grab the tings above and slide down the
    hill a little, then jump right for a power sphere and more tings [this triggers
    a cage to your left].  Go back left and smash the sixth cage on the platform
    above, then drop down the shaft for a 1up and some other items.
    
    Knock the spikes balls away [duck under them as needed] and use the normal ball
    to get back up, then go back left and shrink down.  Head right past the spot
    where you just got the last cage and slide down the next hill, then attack the
    enemies while you climb the ledges.  Crawl under the pencils and work your way
    down the next ledges, then do a running glide as you grow and clear the gap.
    
    Punch the spike balls right while avoiding lightning, then climb the ledge
    above and run past the pencils until you hit the wall.  Jump the alien to your
    left and swing right on the ring to shrink down, then continue right as you
    grow again and reach the sign.
    
    
    -------
    Part 03
    -------
    
    Punch the guy on the ground a few times at close range to get rid of him [he
    sometimes fires boomerangs].  Avoid the bombs from the other guy and use
    jumping punches on the crow's nest to knock him to the ground.  Avoid more
    bombs while you punch him at close range, then the real battle starts.
    
    
    ------------
    Boss: Viking
    ------------
    
    This boss aims her weapon and fires a trio of daggers that stick into the
    ground, so keep your distance until they land.  At this point you can bounce
    off of them and punch her in the head to deal some damage.  After doing so, the
    daggers bounce to the left, so duck and move accordingly.
    
    Now the boss adds a round where the daggers spin in the air before they each
    fly at you in turn.  Score your second hit to see a slightly new pattern.
    
    The boss will use about 5 daggers flying down this time with a gap between
    them.  Wait in the gap and bounce off of them to hit her like usual.
    
    Bounce off the daggers and hit her like usual, but this time you want to duck
    as the daggers fly from side to side afterwards.
    
    That's it for patterns, so just land the last few hits to beat the boss and
    finish the stage.
    
    
    ###############################################################################
                        (D-13) PICTURE CITY - PENCIL PENTATHLON
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump left onto the bottle to trigger a platform, then jump on it to start it
    moving and quickly jump over the ledges to land back on it once more.  Ride
    this platform right and bounce along the pens for some tings.  You can jump
    through the gap here to smash the first cage but you'll get hit at least twice
    in doing so.  Drop down the shaft for more tings and bounce back left from the
    pens to the nearest ledge.
    
    Jump to the ledge above and go left, then bounce up to a ring and swing right
    to another ledge.  Glide right and work your way past some spikes, then crawl
    under some more and start swinging on a sinking ring.  Jump to the ledge on
    your right and hug the right wall as you fall, then take the punch upgrade and
    shrink down below.
    
    Head right and smash the second cage, then go back left and grow before
    bouncing off the cloud above.  Follow the passage above and kill the enemy,
    then drop through the cloud and crawl past the pencils to reach a checkpoint.
    Jump right and carefully swing across the rings below the pens [you need to
    jump off before the end of your swing or you'll hit the pens and fall], then
    jump on the lower platform temporarily and jump to the horizontal moving
    platform instead.
    
    Ride this platform right and walk right into a creature as you shrink.  Jump to
    the ledge above and move to the left wall, then jump to trigger another
    creature.  Run down the hill as you grow and jump/glide to reach the 1up, then
    shrink down and use the first moving platform to reach the second one as you
    ride it up.
    
    Dodge the shooter's bullets and punch the ball right, then jump off it to reach
    the next ledge.  Run down the hill as an alien chases you and jump the spikes,
    then hug the left wall as you fall off the ledge and land on a platform.  Duck
    as you ride this platform left and ride another one up to a 1up.  Ride the
    platforms back down and right to a power sphere, then jump up to the ledge and
    start climbing the moving platforms.
    
    Run down the hill and jump to the upper ledge for a power sphere, then go right
    along some pencils.  Swing from one ring to the other before swinging left to
    one more, then grab the power sphere [which triggers more rings].  Swing right
    from these rings to a sinking ring, then go right from here to reach the sign.
    
    
    -------
    Part 02
    -------
    
    Go right and fly up to the power sphere, then fly past some spikes and pens
    until you reach a pencil wave.  Fly above the pencils and head left for the
    third cage and a power sphere, then go back right and kill an enemy.
    Carefully knock down the spike balls while still flying above the spikes, then
    crawl through the passage and take the power sphere.
    
    Fly right past some pencils until you reach some pencil waves, then fly through
    and take a punch upgrade above and a power sphere below.  Use the checkpoint
    and fly up high to avoid some falling pencils, then take the tings in the top
    right.
    
    Drop down for a 1up and attack some enemies to your right, then take the tings
    above and crawl past the spike ball before using the next checkpoint.  Fly past
    the spikes and use the bounce/glide strategy as needed.  Crawl behind an enemy
    and continue onward as you fly toward the sign.  Float above the sign to
    trigger some spikes below, then fly down there and punch the fourth cage
    through the spikes before using the sign.
    
    
    -------
    Part 03
    -------
    
    This part is pretty frustrating, but you want to bounce to the top and head
    right.  Ignore the first trail of tings and stop by the second one, then hang
    off the left ledge.  Drop and glide left so that you're bouncing in one spot,
    then grab the right ledge below.  Drop and glide right as you grip either
    ledge, then drop and bounce.  Bounce left over the gap and grab the left ledge,
    then drop and glide left through the gap.  Now you can bounce left and punch
    the fifth cage.
    
    Carefully bounce right along the bottom here to reach the checkpoint, then get
    ready for a VERY frustrating and unfair section.  Basically you need to go down
    the hill and jump through the pencil wave without getting killed by them or
    falling to your death.  To make matters worse you have to KEEP moving right
    when you hit the bouncy platforms, so that you bounce through the next pencil
    waves as well.
    
    The timing that worked for me was to take one step onto the slippery part of
    the hill, release for a split second and then start walking [don't run] down
    the hill like normal.  When I did this, I was able to bounce across this cruel
    section with ease, not like the other countless times I failed.
    
    Jump across the disappearing clouds to a platform [this triggers another
    platform], then ride the platform beside you down and drop to another one.
    Ride this platform left and jump to another one, then ride it up and jump/glide
    left across the top of all pencil waves.  Avoid the lightning and smash the
    sixth cage, then jump back right across the pencil waves and clouds.
    
    Jump up the platforms to reach another hill, then run down a little bit and
    glide to the top ledge on your right.  Collect the items on each ledge as
    spikes appear, then swing from the sinking ring to reach the sign and finish
    the stage.
    
    
    ###############################################################################
                       (D-14) PICTURE CITY - SPACE MAMA'S CRATER
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Ignore the creature and head right past some spikes, then ride a platform up
    and swing right on a pair of rings.  Take the lower route and go right at the
    disappearing clouds, then work your way left across some pens to get a 1up.
    Backtrack up past the pens and clouds and crawl along the upper path this time.
    
    Punch the enemies in your way as you climb up, then ride the moving platform
    and swing carefully across the rings [you fall when you touch the wall].  Go
    right across more rings to reach a checkpoint.  Do a running glide over the
    spikes before swinging across some more, then glide across more spikes and
    climb up some platforms.
    
    Head right and swing on a ring, then carefully knock down each spike ball while
    grabbing the same ring.  Use the same strategy to punch the first cage here
    when there's room, then drop to the ledge below.  Head left and swing on the
    rings that appear, then jump over the sign and smash the second cage before
    going back to the sign.
    
    
    -------
    Part 02
    -------
    
    Carefully swing right along the rings while you avoid the spike balls, then
    swing up to a platform.  Ride it right for a punch upgrade and back left, then
    swing across some more rings to another platform.  Jump left from here to a
    platform and ride it up, then punch the spike ball in your way.  Swing right
    across some sinking rings to reach a checkpoint.
    
    Glide right and fall through the clouds, then watch out for enemies and an
    alien as you take the lowest path.  Glide over the gap and crawl right to
    trigger a 1up, then crawl back and jump back up the clouds.  Ride a pair of
    platforms right and slide down the hill, then crawl for a power sphere and the
    1up that you triggered earlier.
    
    Climb back up and fall down the next shaft, then swing from the ring to the
    next ledge.  Punch the enemies in your way as you take a power sphere, then
    smash the third cage.  Go back left and use the ring and clouds to get back up
    to the hill, then bounce right and take some items as you reach another hill.
    
    Slide to the right side of this pair of hills, then run left and jump to reach
    a ledge above.  Jump spikes, enemies and spike balls as you head left, then
    smash the fourth cage.  Now go back right and work your way down to the sign.
    
    
    -------
    Part 03
    -------
    
    Jump from the platform to the bouncy ledge and bounce to the next platform,
    then duck under the spikes and jump to the small ledge on your right.  Ride the
    platform up before jumping to the next one, then duck under the spikes and jump
    to the bouncy ledge.
    
    Land on the left side of the platform as you duck some spikes, then quickly
    jump some more and duck under another set.  Jump from the pencil to the
    checkpoint, then glide right across the clouds and spikes.  Ride the bottom
    platform right as you duck, then ride another platform down while dodging
    spikes.
    
    Use the next checkpoint and carefully glide past some spikes, then ride a
    platform right while ducking spikes and punching out balls [you need to be
    quick].  Jump on the platform and jump over the spikes to land on it again
    [this triggers a ring and some clouds], then quickly glide back left to the
    ledge.
    
    Use the ring and clouds to get some tings in the upper right [this triggers a
    cage], then go left a little and use the clouds to reach the fifth cage above
    as you smash it.  Drop down past the ring and go right, then ride a few
    platforms right while you jump spikes.
    
    Jump over the sign when you reach it and do a running glide left from the pink
    ramp [this triggers some platforms].  Ride a platform left and jump up two
    more, then crawl right and swing on two rings to reach the ledge above.  Take
    the tings and smash the sixth cage, then use the sign below.
    
    
    --------------
    Boss: Big Mama
    --------------
    
    Duck as a dryer flies around and the boss comes out of it, then watch as she
    swings her weapon and fires a single beam [duck under it].  Jump and punch her
    in the head when she finishes swinging the weapon to deal some damage.
    
    Score 3 hits in this way before she leaps into the air and comes down after a
    moment.  Punch her when she lands to get 3 more hits, then watch as she starts
    a spinning attack.
    
    Duck the attack as needed and dodge the exploding debris [running and ducking
    whenever you need to].  Once she finally lands again you can punch her in the
    head for another hit.
    
    At this point the boss uses the dryer for cover while firing narrow and thick
    beams high and low at you.  You want to avoid these beams as best as you can
    while punching the dryer.
    
    Punch it until it bounces away [make sure it doesn't land on you], then land
    the last few hits to finish the battle and the stage.
    
    
    ###############################################################################
                      (D-15) THE CAVES OF SKOPS - CRYSTAL PALACE
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump above the sign to trigger a platform, then drop down and smash the
    boulders on your left.  Ride the platform up to the power sphere, then ride it
    back down and jump right across a few gaps.  Take the tings and go back left,
    then punch the spike ball and smash the first cage beyond it.
    
    Go left to the ledge where you started the stage and swing across the rings
    [watch for the spikes] until you can swing up to a checkpoint.  Go here to
    trigger the second cage, then swing back left a little [past some spikes] and
    smash that cage.
    
    Swing right once more until you see a few more spikes, then swing back left and
    smash the third cage that's resting on a red spike.  Carefully grab the ring as
    you fall and keep swinging right, then ride a platform up.  Swing across some
    more rings while dodging spikes to reach the sign, then take the power sphere
    before using the sign.
    
    
    -------
    Part 02
    -------
    
    Ride the platform up and jump to a second one, then ride it down as it falls
    fast.  Jump some spikes to the next platform and ride it all the way up for a
    punch upgrade, then ride another falling platform down.  Jump the spikes to
    another platform and dodge some more as you rise, then jump across 4 falling
    platforms.
    
    Ride the fourth one down to reach a ledge on your right, then smash the fourth
    cage.  Avoid lightning while smashing rocks and jump to a ledge on your left,
    then jump to another on your right and jump through the falling platform.
    Jump right and attack a needle bug, then drop down past some platforms and jump
    across some clouds while avoiding spikes.
    
    Jump to some ledges above the third cloud for a punch upgrade, then continue
    right across the clouds to reach a checkpoint.  Jump across more clouds while
    punching a spike ball, then punch the enemies on the ledge to your right.
    Jump to this ledge and work your way left past some spikes, then grab the power
    sphere as you take a running glide to another ledge.
    
    Continue left along these ledges and smash the fifth cage, then ride the cloud
    right AND BACK LEFT AGAIN.  Jump on a higher cloud when you get back and ride
    this one right, then duck under some spikes and smash the sixth cage below.
    
    Jump back up the clouds and ride one left a little, then go down some more
    clouds and platforms before swinging right across some rings.  Swing up a few
    more rings and take the power sphere from the ledge on your left, then jump the
    gap and use a charged punch to grab the 1up on your right.
    
    Drop down and swing right onto the bouncing blue platform, then bounce on the
    cloud above and smash the boulder in your way.  Bounce over the spikes to land
    on another cloud, then take the punch upgrade up above on your left.  Go right
    past some rocks and crawl under some spikes, then dodge some flying spikes as
    you go down a shaft.  Go right at the bottom and smash a boulder, then walk
    right to trigger the sign before using it.
    
    
    ###############################################################################
                       (D-16) THE CAVES OF SKOPS - EAT AT JOE'S
    ###############################################################################
    
    -------
    Part 01
    -------
    
    You have to be careful here because you can't see very well, but you can punch
    to shine some light ahead.
    
    Head right and punch an enemy on a nearby ledge, then carefully jump across the
    ledges as you avoid the enemies in your way.  Glide back left and bounce on a
    new cloud to reach the first cage above, then go back to the cloud and crawl
    right under some spikes while ducking under a bullet.  Punch the enemy and
    glide right in the gap, then take the ting above to trigger a 1up below.  Hang
    off the ledge to get the 1up, then ride the cloud back up.
    
    Glide over some spikes and jump up from the cloud for some tings, then jump
    right over a gap.  Watch for a rock and some flying enemies, then jump right
    across a group of clouds.  Jump up and punch left to see the ledge, then jump
    to it and crawl left for a punch upgrade and power sphere.
    
    Crawl back right and jump across some disappearing clouds, then jump right to a
    ledge and the sign.
    
    
    -------
    Part 02
    -------
    
    Jump across the clouds until a ring appears, then swing across the rings and
    smash a boulder.  Work your way down right and down again while avoiding flying
    spikes, then go left and duck in the groove to avoid some rocks.  Use low jumps
    to get up the red platforms as flying spikes rise up, then crawl left past the
    spikes and jump the rock that follows you.
    
    Drop through the cloud and try to glide past the spikes, then crawl right and
    stay crouching to avoid the rock.  Jump on the red platform and jump up to
    trigger some clouds, then jump up them for a 1up.  Use the ring below to swing
    past some enemies and take the power sphere, then carefully jump past the
    rocks.
    
    Climb the small hill and take a running jump right for a checkpoint, then smash
    the first cage and swing left and right on the rings.  Do a tricky glide right
    to the next ring and a cloud, then bounce up and head left to smash the second
    cage.  Go across the clouds above if you want a 1up, but either way you should
    head for the checkpoint below.
    
    Jump left across the red platforms while avoiding and ducking the spike balls,
    then jump across some clouds and ride a solid one left if you need a punch
    upgrade.  Follow the trail of tings left and take two above the treasure chest
    [this triggers a cage], then go right and smash the third cage before using the
    sign on your left.
    
    
    -------
    Part 03
    -------
    
    Swing left and attack some enemies as you avoid flying spikes, then crawl under
    some other spikes.  Go past the bug and run past the spike ball, then attack
    another bug just ahead.  Keep left across some platforms and crawl under some
    spikes, then punch the plug into the outlet and use the blue platform to get
    onto the green one.
    
    Position yourself on the platform to avoid the spikes and rocks [stay on the
    left side for the rocks], then use the sign when you come to it.
    
    
    -------
    Part 04
    -------
    
    Go right and ride the green platform while punching a pair of spike balls, then
    stay on the right side to avoid them as you rise.  Punch the switch to keep
    going and duck and punch your way through the next short section.  Watch the
    falling platforms and make sure you position yourself so they don't land on
    you.  Avoid flying spikes next as you rise and stay in the middle on your way
    back down to avoid some rocks.
    
    Punch a spike ball up ahead and swing across the rings to reach the next
    platform.  Ride it left and hit the switch, then jump right to another one.
    Duck under the spikes as you go right, then jump left to the lower platform.
    Ride it left and take the 1up, then ride the platform below back right.
    
    Swing on the rings to reach the platform above and jump left to a small cluster
    of tings [this triggers a cage], then jump right and smash the fourth cage on
    the clouds.  Jump up the series of clouds to reach a ledge and go right for the
    sign.
    
    
    -------
    Part 05
    -------
    
    Jump and glide right across the yellow balls as needed, while avoiding spikes
    and getting pushed along.  Take the power sphere on the red platforms and smash
    the fifth cage on your left, then swing on the sinking ring before the jumping
    fish can get you.  Go across blue platforms and carefully use running glides as
    you avoid more jumping fish and some bullets.  Use the sign up ahead when you
    come to it to finish the stage.
    
    
    ###############################################################################
                  (D-17) THE CAVES OF SKOPS - MR. SKOPS' STALACTITES
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump to the top ledge and jump into the air to trigger a cage below, then drop
    down and smash the first cage.  Now walk left to trigger some clouds and jump
    right, then smash the second cage in the air before jumping back across.
    Swing across the rings while avoiding spikes, then quickly punch the spike ball
    without falling in the water.
    
    Keep using the rings as you swing to the next ledge, then smash the third cage
    here.  Take the power sphere and use the checkpoint below, then swing left
    along a lower series of rings.  Carefully punch the fourth cage without falling
    and swing back to the checkpoint, then swing across more rings to a falling
    platform.
    
    Let it drop as you land on a cloud and punch the fifth cage to your right.
    Swing across the same rings once more and glide past the spikes, then drop onto
    a small path of land below the first ring here.  Smash the sixth cage on your
    left and swing right across the rings, then use some platforms and more rings
    to get higher up [taking a 1up along the way].  Keep climbing to reach a ledge
    and the sign at the top.
    
    
    -------
    Part 02
    -------
    
    You can't deal any damage here, so just focus on dodging.  The boss will
    alternate between pounding the ground and throwing his claw out at you like a
    boomerang.  Jump the boomerang attack and jump off the platform that falls from
    the ground being pounded.
    
    Once you get down to the last platform, you need to hang off the ledge [use the
    glide to make it easier to grab] that the boss is on [right where the single
    ting is].  Once here you need to alternate between jumping up to the ledge
    before the ground is pounded, then hang off the ledge before the boss moves
    forward.
    
    Repeat this 2-3 times and the boss will pound the ground twice in a row,
    causing lava to rise.
    
    
    Wait on the far left platform as a blue beam [which flies towards you but
    curves back right] causes the first of the three platforms to drop.  Watch as
    the beam destroys the middle platform next, then wait for the beam to get close
    and glide right as your platform is destroyed.  Hang off the ledge and jump up
    as the boss makes the lava rise once more.
    
    
    Run right and swing across the rings, then run right to the sign just ahead.
    
    
    ---------------
    Boss: Mr. Skops
    ---------------
    
    This boss can only be damaged by his own blue beams, not by your punches.
    
    
    He alternates between throwing his boomerang claw at you and firing one of his
    blue beams.  You want to jump over the claw and stay at a medium range for the
    beam.  Almost directly after the beam is fired, you should punch the boss.
    Notice that the beam follows your fist and flies right into the boss's face,
    giving you a hit.
    
    Repeat this to score the first 7 hits on the boss, then watch as he walks up
    close to you.  Pretty much just keep punching at this point [though you have
    less room to dodge attacks] to lure the beam towards the boss like usual.
    
    Once you land that last hit, then battle and the stage are both over.
    
    
    ###############################################################################
                                   (D-17A) CLEAN UP
    ###############################################################################
    
    In order to play the last stage, you now need to revisit the 17 stages that
    you've played so far and make sure that you've smashed all 6 cages in each one.
    The stages where you've opened all the cages will be marked with a LARGE purple
    gem.
    
    Those stages that still have cages left will be marked with smaller gems for
    each cage that you have found already in each of those stages.
    
    Once you open all of the cages, the next stage will appear on this stage select
    screen.
    
    
    ###############################################################################
                        (D-18) CANDY CHATEAU - MR. DARK'S DARE
    ###############################################################################
    
    -------
    Part 01
    -------
    
    Jump the first gap at the bottom of the hill and another at the top of the
    next.  Jump at the top of the next 3 hills, followed by twice at the bottom and
    once at the top.  Watch as you pass a fruit bowl and jump over two sections
    of juice, then use the sign beyond.
    
    
    -------
    Part 02
    -------
    
    Mr. Dark creates a clone of you that follows you in this section.  If the clone
    touches you, then you lose a life.
    
    
    Run right and jump the ledges until you come to some slippery ones [grab the
    1up below if you want it], then carefully jump right, left and right across
    them.  Run right up the hill and drop down the shaft, then go left to the wall
    to trigger clouds.  Run right and jump up these clouds before following the
    tings down two shafts, then run as you weave your way down the ledges.
    
    Jump up some ledges to your right and crawl under two walls, then jump up the
    clouds and swing across a pair of rings.  Crawl before using another ring and
    glide to the next ledge, then crawl and jump over to some clouds.  Run down the
    clouds and glide to the next ledge, then take the high route and run right to
    the wall.  Carefully avoid the clone by jumping over or running under him, then
    go back left a bit and use the sign.
    
    
    -------
    Part 03
    -------
    
    For this section your controls are changed slightly, left makes you move right
    and right makes you move left.
    
    
    Jump the gaps as a flying bomber enemy follows you for a bit, then go right
    across some platforms and kill an enemy in your way.  Go right and up some more
    platforms while attacking enemies, then jump left and punch a clown.  Keep left
    past a flying bomber and climb right before taking out another clown.
    
    Cross the clouds and use the checkpoint, then follow a new trail of clouds to
    another checkpoint.  Jump across some slippery ledges and slide down some hills
    as you avoid flying bombers.  Jump the gap and duck on the cloud [your controls
    change back to normal here] to reach the next checkpoint.
    
    Mr. Dark makes you move right constantly in this next section.  So just watch
    for gaps and jump them accordingly, then move right once you have control again
    to reach the sign.
    
    
    --------------
    Boss: Mr. Dark
    --------------
    
    The boss taunts you with your stolen punch for a bit, then he fires a slow
    double wave attack.  You want to carefully jump over this wave when the two
    beams meet in the middle.
    
    He then creates two fire pillars that move back and forth, so take short steps
    to stay between them.  The boss fires a double wave next, so jump or stand
    carefully while you try not to touch the flames.
    
    The boss talks to you for a moment here as the fire slowly closes in, so walk
    right until your friends get you your punch back.
    
    
    A combo of Mr. Stone and Mr. Skops appears now and throws his boomerang claw at
    you.  You want to jump the claw and quickly punch him in the face to deal
    damage [pretty much jumping towards the boss and punching midair, landing and
    quickly jumping over the claw as it comes back].
    
    
    After getting 6 hits this way, you now have to fight a pair of Space Mamas.
    They pretty much hover up and down and fire some shots which are easily ducked
    for the most part.  You need to punch either one of them [or both] 8 times to
    move onto the next part of the fight.
    
    
    In this part you are fighting a Moskito/Mr. Sax Combo while shrunk down.
    Just run past the boss while he jumps in the air, then you will bounce up as he
    lands and can punch him in the face.  Hit the boss 8 times like this to finish
    the battle, the stage and the game!
    
    
    ###############################################################################
                                      (E) THANKS
    ###############################################################################
    
    Huge thanks go out to the following contributor:
    
    Stephen Miller (SSJ4 Stephen)
    
    
    ###############################################################################
                                   (F) EXPERIMENTAL
    ###############################################################################
    
    For a little while now I've had a paypal link in all my FAQs at the very bottom
    here.  Mainly as a small experiment since a few other FAQ authors have also had
    the same idea.
    
    I had a few people email me before I put this link in because they wanted to
    send money, so it's here for those people.
    
    
    For the record I've received about $87 (which works out to a bit more in
    Canadian lol) last I checked, so I've been getting cases of pop and making some
    excellent progress on a few FAQs.
    
    If you don't want to send money or can't then send me an email, it's nice to
    hear what people thought about my work and there's always room for improvement.
    
    My email address is fecalord (AT) gmail (DOT) com, and the paypal address is
    listed below.
    
    
    For those that want to contribute, you can use paypal at the following address:
    
    fecalord2002 (AT) yahoo (DOT) ca
    
    Many thanks, and I hope you continue to use my work!
    
    ~Dan