OMIKRON:
   the Nomad Soul
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*

Version 1.06 - FINAL
Written by Stu Pidd
Copyright(c) 2005-2008

This faq is ONLY for personal use. Currently, this faq can be found on
GameFaqs.com
GameSpot.com
Since this is the last update, I don't care what happens, so long as it helps
as many people possible, you can put it on your site, no catch.

Times played through to make this faq: 6
Times played through in life: *that infinity  symbol*
Quickest Time: Can't remember, but about 2 hours 30 mins

!!!!!!!!!!!!!!!!
Version Updates:

Version 1.00 - 6/6/06
- Completed FAQ and posted it

Version 1.01 - 6/17/06
- Fixed numerous things throughout the FAQ
- Add more to credits
- fixed up table of contents
- added alternate route to archives room

Version 1.02 - Nov -> Dec 2006
- Added Frequently Asked Questions section
- Added some new stuff to side quests
- Fixed and added some little things throughout the walkthrough
- Added an item list

Version 1.03 - Jan 2007
- Fixed up some of the many millions of little mistakes
- Added more the FAQ
- Added and fixed numerous things in the walkthrough
- Completed the item list (I think)
- Added Bugs and Glitch section

Version 1.04 - Aug 2007
- A bunch of little screw-ups fixed everywhere
- Added a bit to the spells
- Added the entire storyline section
- fixed up some things in the FAQ
- Fixed some typos (still many more though)

Version 1.05 - Mar -> May 2008
- Added DarkSecret's images
- I added the "Removed Things" section
- Fixed up on some loose spots
- Added to the FAQ

Version 1.06 - Nov -> Dec 2008 *FINAL UPDATE*
- Fixed MANY little errors
- Added MANY little things here and there
- Added a bit more to the "Basics" section
- Got rid of a lot of things such as contacts (its the final update, afterall)
- Fixed up the ToC

!!!!!!!!!!!!!!!!

-=Table of Contents=-

Introduction.....................................!@#$%
Basics (includes control and how to do stuff)....@#$%!
Walkthrough......................................#$%!@
Complete Storyline...............................%$$%#
Side Quests......................................$%!@#
Character List...................................%$#@!
Weapon & Spell List..............................%$#@#
Items List.......................................@#$$%
Glitches & Bugs..................................!@!#$
Frequently Asked Questions.......................!@#$$
Removed Things...................................#!$@@
Credits..........................................%!@#$

NOTE:
Press ctrl and F and type the symbols to the right of
the sections in the table of contents so you can be
sent to the section automatically.

############################################
!@#$%


Introduction



############################################

I have been playing Omikron for a long time now (at least 8 years) and I have
beaten it countless times. I know the game at the back of my head (nearly) and
I have decided to put it to use. I have looked all over the net for an faq but
most of them look like they got a monkey on a typewriter to do it so now I'm
going to put one up.

This game's getting a little old and is really hard to find (ebay would be the
best place to find it if you ask me). Although it isn't too popular and is as
old as the hills, I enjoy it along with much others.

Also, this is THE final update so nothing will be updated from here on. If you
have further question, the gamefaqs.com and gamespot.com forums are the way to
go and the people there, I'm sure, would happily answer your questions.


############################################
@#$%!


Basics



############################################

Here's a list on all the essentials needed to know before playing the game.

============================================


System Requirements (PC)


============================================

Minimum Requirements:
  PII 233 MHz Processor
  Windows 95 / Windows 98
  32 MB RAM
  4MB Direct X 6.1 Compliant Video Card
  8X CD-ROM Drive
  100% DirectX 6.1 Compliant Sound Card
  DirectX 6.1
  350 MB of Uncompressed Hard Drive Storage
  Keyboard and Mouse

Recommended Requirements:
  PII 300 MHz Processor
  64 MB RAM
  8 MB Direct3D or 3Dfx compatible 3D Accelerator Card
  16X CD ROM

============================================


Controls


============================================

NOTE:
This is from the PC version booklet.

Adventure/menu mode

Move/cursor                   Arrow keys
Action button                 Enter
Cancel action/previous menu   Spacebar
First person view             L
Run                           Shift
Open 'SNEAK'                  TAB
Strafe/half turn              Ctrl
Swim faster                   Shift
Dive (water)                  Ctrl
Jump                          Spacebar

Shooter mode

Move                    Arrow keys
Fire/shoot           	Shift or left mouse button
Action/use/open      	Enter
Jump                 	Spacebar or right mouse button
Crouch               	Right ctrl
Change weapon        	Alt
Look around          	Number pad arrow keys

Fighting mode

Move forwards/backwards   Right/left arrow keys
Strafe                    End/Delete
Jump                      Up arrow key
Crouch                    Down arrow key
Punch 1                   Q
Punch 2                   W
Kick 1                    A
Kick 2                    S

NOTE:
There are other 'special moves' involving various combinations of keys to be
discovered.

============================================


Sneak


============================================

The sneak is practically your inventory. It holds your personal ID and
attributes, slider location, map, seteks (money), rings, items, important
memories and settings.

The ID shows a rotating picture of yourself and information such as age,
occupation, DOB etc. Attributes are your main stats. It shows your
HP/health/energy, mana, fighting experience, attack, dodge, body
resistance/defense and speed/agility. These can be changed with potions
and various other items.

Slider locations are the most difficult to understand. Sliders are vehicles and
you can call them like taxis. To call one go to call slider. You'll see it come
and then you can pick manual or automatic. Manual lets you drive it by
yourself (hard as hell) but automatic lets you choose a bunch of locations that
you need to go to or have already visited. When the slider stops you must get
in with the action button.

Map, seteks, rings and items are on the default screen. On the right is a list
of up to 18 items that you have picked up during your adventures. Seteks are
the currency used in Omikron. They're white and black triangle things and are
found
quite commonly. You can spend them at any shop or even give it to the poor if
they ask. Rings will allow you to save and give you advice. I won't reveal too
much about them as it's apart of the storyline. The map is quite useful and
shows a detailed road and path map and also has where you are and other
locations. There is a map for each district and only shows them as you enter
them.

Important memories will tell you stuff that someone has told you before. These
normally tell what you must do and/or a little bit of help. You can get advise
about these from save points by using (a lot of rings).

The settings is exactly what it means. You can adjust the sounds, visuals,
speed and other stuff but the default should be fine. You can also change the
difficulty of both firearm and hand-to-hand combat, so if you want a challenge
or you're stuggling, use this feature.

============================================


Fighting


============================================

Fighting is hand to hand combat with a human or monster. You can only get into
fights if you are attacked. On the screen you'll see your HP on the left (blue)
and the opponents (red). To win you must reduce the enemies HP. You can use the
normal attacks or you can learn new ones from books found in stores or
throughout the game. The damage you inflict is determined by your attack stat.
Dodge is how fast you can evade enemies attacks. Body resistance is how much
damage can be reduced from the enemies attacks. Speed is how fast you move
altogether. Fight experience is a general description of your fighting skill.
All of this (except HP and body resistance) can be improved by practice.

If you are having trouble with a fighting part, there are a couple of things
that you can do.
1) Start fight with maximum health (self explanatory).
2) Start fight with maximum attack. This increases the damage that you deal to
   you opponent. You can get attack potions from sorceries (take note that
   it will drop rapidly to a normal state if put right up to the top).
3) Start fight with maximum dodge. This increases both your speed and your
   ability to dodge attacks. You can get dodge potions from sorceries the same
   as fight potions and it will decrease, also.
4) Learn combos or develop a strategy. I will discuss them below.
5) Get more fighting experience. On the stats page in your sneak, it will tell
   you your current fight status. It can range from Initiative (crap) or right
   up to a Taar Expert. There is one other that is only possible with the
   character Kushulain called "Master of the Innervoice", which, I assume, is
   the best, even though you can't fight with him. This stat can be increased
   by simply fighting (the virtual fighter found in Kay'l's apartment is great
   for this) or you can find a Taar Stone that is a the sorcery shop.

When fighting, you will see coloured smoke-like stuff appear as you hit the
enemy or the enemy hits you. Red indicates that the person was hit and recieved
a decent amount of damage. Blue means that the person blocked it but the still
recieved damage (though very little). The aim, obviously, is to get the red.
Different attacks can do more damage, and there are also combos that can really
scrape down the HP. I'll go into more detail below.

Fighting uses these controls on the PC:
Jump           Up Arrow
Crouch         Down Arrow
Move Left      Left Arrow
Move Right     Right Arrow
Punch 1        Q
Punch 2        W
Kick 1         A
Kick 2         S

Attacking while crouched or in mid air (jumping) will create different attacks,
some that do more damage than others. There are three heights, low, medium and
high. The enemy is only generally blocking one, which gives you two more
options,
assuming you get to them quick enough. If they are standing, crouch down as you
have a good chance to get them down. If they keep blocking you moves, try
attacking at a different height. If they are nearly dead, just punch heaps or do
a combo, even if they block it. Combos do lots of attacks, and, even though they
block it, it still does damage.

In the game, you have probably seen the enemy do some amazing attacks that you
can never seem to do. These attacks are possible and are, actually, very easy to
pull off, but they're not always the best tactic. You can find different combos
by reading the numerous "Taar" books. In the books, they don't say "punch" or
"kick", instead, they say A, B, C or D. This is what they indicate:
Punch 1        A
Punch 2        B
Kick 1         C
Kick 2         D
For example, one combo is ABCD (its a pretty good one too). So you'd tap:
Punch 1, Punch 2, Kick 1, Kick 2 -- in that order
I won't list all the combos but some of the best ones I've come across are:
ABCD
ABAB
CDCD
If you want the coolest looking one, jump and press CD.
Although these combos are impressive and can do a lot of damage, they are not
always the best option. The aim of the fight is to make the enemy vulnerable,
and this is done best when they are on the ground. If you can get a combo in
there, by all means do, but otherwise just keep crouching and tapping D.

============================================


Shooting


============================================

Shooting once again involves your HP (on the left again). There can also be a HP
bar on the other side in red, but only in 2 fights in the game. You can also
use a
variety of guns you have found throughout the game. All guns require ammo
except the waver gun and the power rod. You can practice shooting at
armories/gun
shops. Simply go up to the guy at the counter and ask for a ticket. You can then
use it to practice in the simulator rooms.

During a shooting part, if you have medikits in your sneak and your health gets
to
a critical stage, you will automatically use them. Keep this in mind if you're
having trouble at certain parts.

There are other guns in the game that some may think "ooooh baby". These guns
cost
lots and so does their ammunition. Also, they're not that good at all. Your
basic
waver gun will do the job in all of the game's situations. If you are
struggling,
spend your money on medikits, not guns and ammo. Also, if you are fighting
demons,
only the power rod will do damage. So don't bother wasting 20 megazooker rockets
just to see that it does nothing. And just so you know, the enemies in Hamastagn
are NOT demons, hence the waver weapons will work (though they're pretty
pointless
at that point anyways).

============================================


Saving


============================================

To save you must find three floating interlinking rings. Use the action button
and you'll be able to save. Every time you save it consumes one ring. If you
have no rings you cannot save but that happens rarely.

Also, in the save menu, there is another option where you can pay 5 rings to get
an "answer" of something in your memory. For the love of god, don't bother with
these; they don't tell you anything and its not worth the rings if you're
struggling enough as it it.

============================================


Other


============================================

To use an elevator, walk in until you turn around and press the action button.
If you need a key, find the control panel and use it on it. If you walk into an
elevator and you don't turn around automatically, the elevator is not used for
anything.

The "use" command in the inventory allows you to use a key, give an item, eat
food, drink drinks etc. The examine lets you look or read items, books, notes,
maps, parchments etc. The "use on" allows you to put items together. This is
used
rarely (mostly for spells).

If you are having trouble figuring out what to do, then try two things:
USE YOUR BRAIN - Just like in real life. The puzzles in the game are different
to
the more traditional game puzzles and require you to think of
an
option that would work in reality, even if it is a bit
farfetched.
USE THE CHARACTERS BRAIN - Quite literally. In the sneak, there is an option
called
memory. This tells you things that different
characters
                           have recently told you and almost always point you in
                           the right direction.

After you run a long way, you will stop and puff for air. Before you stop,
press the action button to not puff for air.

If you have trouble understanding a concept of the game  (eg politics,
companies, weather, locations) talk to people on the street that are
unoccupied. They can either be standing or sitting on a seat.


############################################
#$%!@


Walkthrough



############################################

This section is the main part of the faq. Here I will be explaining the
everything to do with the storyline. This will not include sidequests but I will
inform you when you can and where to go, etc.

Throughout the walkthroughh you'll see notices. Here are what they are:
NOTE:   Just a reminder or something that you should take note of.
HINT:   Something is obvious to some and not to others that will help.
SECRET: Something that can snag you awesome items or may be a glitch.

Now just to start this off, at the main menu, go to new game and give yourself
a name (it's just the name of your file). Then continue to start the game. Now
for the walkthrough:

============================================


Anekbah


============================================

After the short scene you'll find yourself in an alley. Go out the only way
possible (not too hard to find) and you'll come across some rings on the
ground. Press enter twice when you're near them to get them. I'll explain these
later on. Go on to exit the alley. Go right and you'll trigger the start
credits.

SECRET:
Here is a little hint that is sure to help people who are sick of seeing the
start credits. Instead of walking on the path/road you can do one of two
things: You can hug (walk along) the wall to the right or left or you can call
a slider from the top. Be sure not to go through that road by foot through the
rest of the game.

After the scene (or if you skipped it) you can go into your inventory and go to
sliders. Pick the one that says Kay'l's apartment. A car should pop up and you
can enter it with the enter button. You will then be taken straight to the
apartment OR you can simply walk forwards to the left a little and you'll end
up at the same place. Go through to see three elevators. Go in the middle or
right one (as pointed our by Alexandros Ntzintsvelasvili) and face the controls
to your right. Get into your inventory and use the apartment key. Now you
should be taken up into the apartment.

As you enter take a sharp left until you find a desk. Pressing the action
button will open the draw to find 500 seteks (money). Now go and pick up the
ring notice on the table in the center of the room. If you want some
entertainment, go watch the blue hologram television thingy. After that, go to
the other end of the room (little scene here) and look through the glass.
You'll see a little lizard (koopie) and a T shaped thing. You'll notice a key
(yes, that's a key)
on it. Can't get it yet so don't bother. Now walk behind the wall and take the
middle door. You'll see a light on the floor in this room. Walk up to it and a
computer will drop down. Press the action button and do the first level. You'll
have to fight a computer dude. It shouldn't be too hard if you know what you're
doing. When (or if) you beat it, do the second and then the third. You should
be at a better fighting level now. So now go through the other door in this
room. Open the cupboard to find a medikit and a badge (be sure to examine the
badge).
Now go to the box and open it for a sleeping pill prescription. If you want go
can go to the toilet in the next room and "let it all out" if you like,
otherwise go through the door to the lounge room again.

Go through the only door you haven't been through yet to find a small kitchen.
Go to the far corner and you'll find three floating rings. You can use this to
save. Now grab the newspaper on the bench and open the 2 cabinets in the
central pillar to find some kloops beer, a pureed carmen and food for Koopies.

NOTE:
Be sure to read all the books, parchments and notices you find throughout the
game as they may provide vital information and/or information that makes the
game easier to understand (eg Politics).

Walk out of this room to see a scene where you meet your wife. There's a long
conversation and she walks into the bedroom. After the conversation you can
pick up the gun on the ground. Go up to the koopie (lizard) and you'll see a
hatch. Use the FOOD FOR KOOPIES on it and it'll get you that key (note that you
DON'T need this but it'll snag you some extra items later on). Now go to the
left to see a little computer in the wall. This is a transcan. Use this to rid
of items from your inventory. Be sure to get the rings and look at the note in
there.

This next bit is optional. Go into the bedroom and Telis will walk out of the
shower and go to the bed. Go to the opposite side of the bed to her and press
the action button to see a "romantic but scary" scene. Once that is over you
have nothing else to do in here. Now go back to the elevator (scene before you
leave) and back to the street. Now make sure you've examined the badge you got
from the cupboard and call a slider to go to the security HQ (or as I like to
call the "cops").

You'll get dropped off in front of a large building. This is the HQ but don't
enter yet. Turn around and go to the drug store/pharmacy across the road. Go up
to the counter and get into your inventory. Use you sleeping pill prescription
to get the sleeping drug. Now also in this shop you'll notice a lady that's
different from everyone else. You can't talk to her but just look. I'll explain
more about this later. Just leave and enter the big building from before.

You'll need to use your badge on the thing on the left to get in. As you walk
in you may see a scene (sometimes I don't see it). Go in the elevator and go to
the -1 floor. Go through all the doors possible and you'll meet Tarek (he's
pretty friendly... now) and Boog (can't do anything yet, just take note of
him). You'll also see a different room behind a yellow door. Grab the flyer on
the table and use the vending machine to the left. Buy a cup of koil (should
have enough). Now (for the first time) go to USE ON with the cup of koil and
then go to the sleeping drug to create a drugged cup of koil. You'll use this
later. Now go to the floor -2.

Go around and meet another guy but he's a bad ass (make's you wonder how he
became a cop in the first place ;)).

HINT:
You can raid any of the rooms that are unlocked and are unoccupied. The places
you should look are the desks, cupboards and draws (next to chair).

Now go to Kay'ls room to find a save point. Look in the cupboard to find a
medikit and a locked box. You can open it with the small key you got from the
koopie in your apartment. Inside will be a short message. Now open the draw to
find a 100 seteks and more. Now go to the blue computer on the other side and
use the action button. Now go through all these documents but make sure you
read the last one. You may also use the action button on the painting of the
dude on the wall to learn a little. When you're done leave the room. Go to the
elevator and you'll receive a message on your sneak.

Now go to the -4 floor and go through the highly guarded room. Talk to the lady
there to learn a little. After the conversation pick up the three items. You
should get two notes and a key. Read the notes first and then leave the HQ the
same way you entered. Now you can do the bar side quest (read the first side
quest in the side quest section).

Call a slider and go to Jenna's apartment. Go through the door and up the
elevator the same way as Kay'l's. Now inside you'll find nothing unusual. Take
whatever you want. In the next room you'll find that a built in cupboard won't
open. If you go into the toilet you can get a key by pressing the action
button. Now go up to it for a medikit and a small note (can someone tell me
what the use of this note means, please). Now if you go to the first room and
walk towards the thing against the wall and stand next to it, you'll notice
there's a little room behind it. It took me ages to figure this out but all you
have to do is use the action button on the lights to the right of it. It will
open and you'll score yourself a decagun and a parchment to find out the truth.
You can now leave and return to the HQ now.

Go to the detention cells on -3 floor. Go through the red door and talk to the
guard there. If you have your orders there he'll take you to Jenna. Follow him
and talk to her. If you got the Parchment and the decagun you'll be able to ask
extra question to find out she's obviously guilty. Now leave to get a message
from Telis (she wants to see you at a restaurant. Return to captain Lea's
office and talk to her. Say what you like but just so you know, you'll receive
a decent item if you say she's innocent. She'll ask for a cup of koil so give
her your drugged cup of koil and she'll fall asleep (you can give her as many
non-drugged cups of koil if you stuff it up). Now raid her office to find her
badge in the draw and a koopie sandwich (yes, the lizard).

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I would like to thank Alexandros Ntzintsvelasvili for a different strategy
to getting into the archives room:

There is an alternative way to get into the Archives Room of the Security HQ.
You don't necessarily have to drug capt. Lea. Instead, after you receive her
orders, go to the Maintenance Workshop on Level -5. You'll see some Mecatechs
repairing police sliders. They're kinda hostile if you talk with them and they
won't allow you to explore the workshop. Notice a dozen of empty beer bottles
lying around. This is a hint to help you figure out how to gain access to the
rest of the workshop. ApproachCamir (red hair) and offer him a Kloops Beer
(you should already have one from the kitchen of Kay'l's Apartment). He will
be very glad and let you explore the workshop freely. There is a safe point
and two doors. One of them leads to an office. Get inside and pick up
"Mecaguard Specifications" from the desk. Read it to get some clues at what
you have to do next. Check the safe on the wall for Camir's key and use it
to unlock the cabinet. Inside you'll find "Omikron Police Memo - Archives"
and the "OX2600 Receiver Kit". Now exit the office and use the other door.
This door leads to some kind of Mecaguard storage and repair facility. As you
enter to your left there are 4 big doors. Only Mecaguards can enter them.
Examine them now so you know which leads where. In the right corner of the room
there's some kind of small lift next to a Mecha. Enter it and push the panel to
raise it. Turn left to face the Mechaguard and use the "OX2600" to install it.
Now you need to find a control panel to operate it. 2 Magic rings are lying on
the second floor next to some crates.Leave the Maintenance Workshop and go to
Level -4 Surveillance Room. As you enter turn left and enter the door ahead.
Remove the fuze from the machinery and get out. You'll see an angry operator
bashing the control panel. Talk with him and he'll leave to call the
Maintenance. The control panel is now accessible but it is not working. Return
to the previous room and put the fuze back. Get back to the control panel and
activate it. Now you're controlling the Meca that you inslalled the receiver
to. Remember the 4 doors for Mechas. Enter the one that leads to the Archives
(third from left). This initiates a shooting part. I can't give exact
directions only some observations I've made. In the top right corner there is a
radar which is quite helpful. The blue dot is you, the red is an active enemy
Mech and the black dot is destroyed enemy Mech. There are some Regeneration
Pods on the floor which restore your health as many times as you step on
them(circle with a cross inside and a little brighter than the rest of the
floortiles). Anyway, after you finish the shooting part the game returns to the
player at the Surveillance Room. Now go to level -3 Archive Room. There are two
doors. The door on the left leads to a vault with 1000 seteks inside. You can
only enter this room if you passed the Mechaguard shooting , so I think this
isa reward for choosing this path instead of drugging captain Lea. The other
door leads to the Archives and itshould be open now and won't require having a
Level 4 Badge.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Now go to -3 floor again and enter the other door. At the far end of the room
is a mecaguard guarding a door. Use Lea's badge on the black thing to the left
of it to open the door. Now walk up to the computer and press the action
button. You must browse through the serial killer file to receive 2 new
destinations:

Anekbah morgue
Qalisar strip club

But first you must go to Telis at the restaurant. You can take a slider if you
want but it's just around the block from the HQ if you feel like running. When
you get there, go sit with her and you'll hear a conversation. After it she'll
leave a talisman behind. Be sure you pick it up as you leave.

Now you have to go to the supermarket. Take the slider and be sure you have
150+ health and at least a medium medikit if this is your first go. The decagun
from earlier will also be handy. As you enter shoot the guy as he pops out. Go
right now until you see some boxes behind a pillar. A guy will jump out so
shoot him. Go to the corner to find another guy to your right. Now patrol these
2 isles until you kill everyone (be careful of the guy with a decagun). Soon 2
guys from behind boxes will shoot you. Finish them off and another guy will
push some boxes to create a path. Kill him and go through. If you have a
decagun or another gun, swap it now (your decagun should have 50+ ammo). Shoot
the guy on the next isle and there are 2 behind the far one. Kill them and more
will come out. Once all of them are dead you'll find a small medikit in one
isle and a large medikit where you fought the 2 guys. Don't take the large
medikit unless you are below 75 health (you have to estimate). Go through one
of the isles to the back wall to see a civilian get shot. Shoot him and the the
ones to the left. Grab the medium medikit and move on to a dead end. Two men
are here with good octagons. Finish them off and return to get the large
medikit (btw there is ammo in the corner there). Return to the dead end and
walk towards the boxes to face the nastiest one yet. Kill him and a dude will
tell you there's one left. Grab the medium medikit and use it if your health
isn't on 200.

SECRET:
This is something that no one seems to know and it is obviously a glitch. If
you walk towards the boxes where the last guy came out and press the action
button, you'll pick up a waver gun named " ". Yes, it isn't named anything. You
can't use it to make a double waver and you can't even use it as a waver. I
suggest you don't get it, as you can't remove it from your inventory. I just
thought you should know.

Now walk through the door and get ready for a hand to hand combat.

--------------------------------------------
BOSS: Thief leader
HP: 150

Now for your first boss, he isn't easy. If you've been training with the
simulator at your apartment, this will be ten times easier. This guy has little
strength but good agility and defense. Your main attack should be crouching and
using the main kick to get him on the ground. Wait about half a second and go
at him again. Your main objective is to get and keep him on the ground. If you
have good speed if should be easy and strength will finish him off quickly.
--------------------------------------------

Pick up the potion next to the door and you can get 5 rings if you press the
action button on him. Now you can leave (make sure you read what it says when
you exit the shop).

Now you have a choice in where you can go. You can go to the strip club or the
morgue. I suggest the morgue as it is closest. Take a slider if you like but it
is just to the left as you exit from the restaurant from before (on the turn).

As you enter you'll have a vision. Speak to the lady at the counter and take
the left door. Speak the meditech and return and take the right door. Take the
first door on your right. On the right of the room is a body. Take the surgical
instrument next to it (press the action button on him). Now you may grab the
medikits on the shelves and then press the action button on the mutilated body.
If you're on the right side it'll say there's something underneath one of her
fingernails. Use the surgical instrument to get it out and take it. You may use
the action button on her. Now leave and take the next door on your right to see
a machine doing an "operation" on someone. Go over to the computer just to the
left and go to Den. Now go pick up his sneak. As you walk of you'll get another
vision. If you use the computer again and pull out number 2 you can get some
rings. Now (optional) go to the machine over the far end and use the corpse
sample on it. You'll receive some handy information. Now you can leave.

You're next destination should be Qalisar. You can do one of three things:

Go to the strip club
Go to the dreamers concert (if you have examined flyer)
Or go to Fuan's

I suggest the concert. After that go to the strip club. Whichever way it goes
you'll get dropped off at Harvey's bar (the concert). When you want to go to
the strip club, go up to the balcony and run around until you see a shop with
white walls (windows I think). Just to be sure, it has a diagonal hall. Inside
you'll get another vision. Go down and there's a Yuki on the table to the left.
Talk to the man at the counter and start to ask questions. Want you want to do
in this conversation is to keep the conversation going, don't ask for drinks
and don't bribe with seteks. Follow those steps and you'll find her for free.
You may also find that intimidating him helps too.
Go talk to her and then slowly follow her to her room. She'll babble on a bit
and then go into her room to get the paper. You'll hear a scream. Now go up to
the gray thing next to the door and use your waver on it. You'll go in and see
someone run out (a cop?). No matter how quick yyou were, Anissa will be dead
Press the action button on her twice to get her key. Then open the cupboard to
find a medikit and Den's card (how'd she get it?). Now go over to the small
table and press the action button to turn a switch and open a secret hatch. Use
the small key on it to find the bit of paper. Read it if you like but it isn't
going to make much sense. Now you can leave. If you like, there's a ring in the
toilets.

You can do a side quest here. Check out the HQ master key in the side quest
section for details.

Now go to Fuan's. It is at the end of one of the balconies and has a big sign
saying "Fu-an's" and also has Khonsu posters on hit. Go talk to him and pay his
fee if you can to receive Den's badge.

NOTE: Use the sneak in front of Fuan to enable this conversation. Also, the fee
is 400 seteks.

Now that you have his badge and card, all you need now is his apartment key.
You should now go back to the HQ (by slider unless you feel like running for an
hour).

Go to Den's office and open it with his badge. Raid the place to score Den's
apartment key and a message that says "Truth hides behind the tiger...". You'll
figure out what this means soon enough. Leave and you'll speak to Tarek (even
if you haven't met him before). Now leave HQ and you'll receive a rather
disturbing call from Telis. Now you MUST go to your apartment (pick up some
medikits if you need them). When you get up the elevator you'll see a note on
the floor. Examine it and then you might as well get rid of it. Make sure you
save and leave through the elevator (make sure you have 150+ health). You'll
end up on the roof top. Walk out and look down to see no sliders or pedestrians
(scary). Now walk over to the bloody Telis three times to see her turn into the
demon!

--------------------------------------------
BOSS: Demon Telis
HP: 150

This isn't too hard if you've got 200 health and good fighting stats. She has
good agility and insane strength but lacks in defense. All you have to focus on
is evading her attack and getting her low (I believe it's her weak spot). If
low isn't working go all over until she's on the ground then use any attack to
get her back down once she's up. Her HP will deplete quickly so it shouldn't
take long especially if you have decent strength and 200 HP.
--------------------------------------------

If you win, there's 5 rings for you and 1 hidden one in the corner. If you lose
it's not over yet. You'll see an extra scene if you lose and you'll reincarnate
into a thief. Exit through the elevator to meet an unknown person (look at
their face closely and you may remember). After the conversation, leave and
it's time to finally go to Den's apartment. But before you do there's something
else you can do. Go to the side quest section under temple secret. So when
you're done take the slider to Den's apartment.

Use his key in the elevator to go up and walk into the bloody room. You may use
the action button on the blood but make sure you have room in your inventory.
Now go into the bedroom and pick up the wedding picture on the table. Open the
cupboard to the reincarnation spell (if you didn't before) and HQ pass. Go into
the shower and grab the key on the inside. You can use it to open the box back
in the bedroom. You'll find a medikit, 200 seteks and a potion. Now go back to
the bloody room. You'll see a picture of a tiger and a tiger statue in the
room. If you read Den's note: "Truth hides behind the tiger", you'll realize
you have to do something with them. Go to the left of the tiger and push
(action button) him across to find a switch. You can then use this switch to
move the tiger picture. Behind it is a safe. If you examine the wedding
picture, you'll find the numbers: 7213. Use these on the safe to find a map and
transcan tape. Go save if you like and then use the tape on the transcan
(television thingy). You'll then see Den blabbering on and then there'll be a
twist followed by another fight.

--------------------------------------------
BOSS: Demon Tarek
HP: 125

This is harder than the last demon but shouldn't be too hard. If you are the
thief then you should've trained. This demon has average agility but great
strength. It also lacks in defense if you ever get to him. As usual, get him to
the ground and keep him that way. You may find that just going with fast
punches all over is better but use your own technique. Don't worry if you get
your ass kicked as its not game over yet. Just win or loose and enjoy the music.
--------------------------------------------

If you loose a lady will run in and you'll turn into her. If you win then you
get 5 rings. Now return to the HQ and on the left side (around the corner) is a
supermarket. There is a man with an orange dress there. Use Telis' talisman on
him and follow him. Go inside the building and talk to the guy at the counter.
Then after that give him the corpse sample you found in the morgue. Then pick
up the power rod and you can return to the HQ.

NOTE:
From now on if you walk into some apartment places you'll find demons. If you
die against these there is no one to save you. Walk in at your own risk. You
also can't go back to you're apartment or any other unless you have an
apartment key.

Here is a list of items you need before going into the HQ:
Anissa's paper
Power rod
Den's map
A few medikits (not small)

You may want to look around the shop or some other shops and buy a few things
or finish off any side quests you've missed so far as this is your last chance.
When you're ready, go into the HQ and down to the bottom floor. Go into the
ventilator room and take your first right into the control room. Go over to the
other side (left of the window) and use the HQ key on the black thing to open
it up. In this room there are 2 switches; one to stop the big propeller and one
to open the window. The first switch is right in front of you and the second is
on the right wall. After that go to the window and jump out into the water.
Swim to find a little tunnel out and up onto land. Pick up the electric cable
and leave through the door. Go back up to the control room and use the electric
cable on the electric panel to stop the little propellers. After that, go down
the hall and the door that just opened and you haven't been in.

If you look at Den's map it will tell you to go to the right on but you might
want to go to the left and straight ones first for items (altogether it's 8
rings and a medium medikit). Go down the right tunnel and follow the path to an
elevator. Continue until you come to an intersection. Left leads to the "sight"
of someone's office (not Gandhars). Go right and save. Get as much health as you
can and go down to Gandhar's office. Do any last preparations and walk up the
stairs for another fight.

--------------------------------------------
BOSS: Demon Guardian
HP: 125

This is probably the easiest so far (probably because if you die it's over).
This demon had average speed and strength but hopeless defense. Once you get
him on the ground you've practically won already. Just be sure to back out if
you get on the ground and focus on keeping him on the ground and not giving him
big damage.
--------------------------------------------

As a reward you'll get a dodge potion (15+), a life potion and some rings. Now
you can snoop around in the office! Go into his draw to find a Junpar pass and
flick a switch. Btw can someone tell me how to get into the cupboard (I got in
there once but I forgot how I did). Now go into the new room and use the
computer thing on the left. This is where you use Anissa's paper.

4 from 2
3 from 5
Last from 1
Second last from last

Use the combinations given and you'll end up in a secret room. Stock up on
health and walk forwards to meet some weird dude before the final battle (not
in the game though).

Run around the corner (don't change your gun) and shoot all the zombie dude
there. Now run until you get to a huge room with lava in the middle. Run around
the right side until you see a scene. Now you have to fight Gandhar.

--------------------------------------------
BOSS: Gandhar
HP: 200

I bet this in less than a minute but it may take first timers a few shots.
Immediately run left to the passage where you came from and hide in there for a
while. Strafe out when he's visible and shoot him just below the head. When you
see a meteor like thing, run and hide. When he goes down do the same. If he's
shooting green crap at you, don't worry; you can out shoot him easily. Just
focus your attack below his head as he swings around and it should be fine.
--------------------------------------------

Once it's over you'll flee and find a dodge potion, rings and 600 seteks. Jump
into the water and swim a short distance to meet up with a very familiar face
(she was the person in the hood if you didn't notice). Now you may spend some
money and do whatever and then you must go to Junpar. Take a slider and give
the pass to the mecaguard. If you are still Kay'l you'll be shot and turn into
a hospital chick. If that happens then return (you can reincarnate again if you
like) and try again. Now you are up to Junpar!

============================================


Junpar


============================================

As you enter you can do the concert (see side quests) but when you want to
continue with the story line take a slider to the temple. From there go in and
take the left arch and then another arch to find the door on your right. You
will see a blue man here that you can reincarnate with. Don't do it, as he is
the strongest fighter you can get. It'd be best to save him for the end of the
game. Instead, go speak to the black guy to the right of all the people
praying. Follow him in and you'll be in a room. Take the candles and climb on
the block. In the wall is a red engraving. Place Telis Talisman on it to move
one of the statues. Go in and follow until you meet up with Jenna.

I you said she was innocent (as I told you) she'll give you a regeneration
potion. Now you must follow her.

NOTE:
There is an item in this room called insulation spray. Don't pick it up, as
you'll need it later on in the game. It'll save you a bunch of time.

Speak to the guy in the room and then leave. Go left and through the door on
the left. Take the door on the right and talk to Jenna in her room. Now you can
wander around and talk to people. I recommend you fight Yob at least once. When
you're ready go see Soks (the robot) down the bottom. After the conversation,
go see Krill on the exact opposite room from Jenna. Talk to him and get the
detonator out of the cupboard before going back to Soks. Get the KR100s and use
it on the detonator to create WCM explosives. Now leave the temple the same way
you got it and take a slider to the bridge. As you walk over it you'll see a
short scene. Run over to the ssave point in the right corne and save if you
wish. Now there are 2 ways you can do this: you can climb over the wall on the
left (action button on the bars in the wall) or you can reincarnate into the
guard up ahead and then do it. I suggest reincarnating as you get a megazooka
with 10 ammo and you can get yourself at an advantage point. Which ever you do,
climb the wall to begin.

Here is a basic map of the area:
    ________
WW /      AP\ ##     - = Walls
WW|  ********|##     # = Road
WW|          |##     < = Wall to climb
WW|***   *   |##     B = Bridge
WW|      *   |##     W = Water
WW|******* S |<#     S = Start
WW|F *P      |##     F = Finish
WW|  *  *****|##     A = Advantage point
WW \____*___/ ##     * = Small walls
BB##############     P = Panel
BB##############

Now this is a very broad map so bear with me here. If you reincarnated this is
what you have to do:

From the start point, proceed to the advantage point. Whip out your megazooka
and aim at the two people. Shoot them and wait for a few others to come.
Activate the switch quickly and proceed with caution.

If you just climbed the wall then immediately shoot the people above and then
the ones in front. Make your way to the advantage point killing people on the
ground first and then the ones on walls. Activate the switch and continue.

Now for both of them make your way to the second panel/switch killing off
anyone you see. Once you've activated it you must then get the finish. The
mecaguards will be in front of you so don't shoot them or they'll be after you.
Run around (shoot the mecadog) and through the gate.

Now jump in the water and swim towards the bridge. Dive in the water to find a
rod in the ground. Use the activation button to move it. Now swim to the far
side of the river and climb on the platform. Use the switch to go up the top
and use the switch right next to the ridge there. Jump back in the river and
swim to where you came out of the gate. Use the switch so you go over to the
platforms. Jump over them until you reach the pillar holding up the bridge. Use
the WCM explosives on it and run. You have five second to jump back in the
water. If you don't make it you'll reincarnate into another person. Whichever
way it goes you've completed your first mission and you will return the
Awakened base (the temple).

Go talk to Namtar (same place as before) and you'll be assigned with a new
mission (if you ask). Now leave the temple and take a slider to the bookstore.
Unfortunately this is hard to navigate so it would be best to use the map here.
Anyways, once your in, go down the stairs and go to the man to your right. Give
him a look at Telis Talisman and he'll give you the pirate box. Pick it up and
return to a road. Call a slider and go to the rooftops. Make sure you have a
few medikit just incase. Follow the road with no cars and through the large
door. Follow the road through another door and take a right into a small
tunnel. You'll find a guy there depressed. Reincarnate into him if you like and
go back outside. Continue along for a while until you can go down an alley to
the right. You'll see a mecaguard so go down to alley to the right. Climb the
wall with the "bars" on it to get to the roof. You have one of two options
here. You can jump right over the alley into the courtyard (which is sure to
deplete a bunch of HP) or you can push the second box down onto the mecaguard.
If you do the second then go back down to the mecaguard (down the bars again)
and through the door to the courtyard. Take the elevator up (btw there are
rings here) and up to see a familiar face. Now get ready for another shoot out.

For this shoot out, you can refer to this map made by DarkSecret. Just use this
link:
http://i80.photobucket.com/albums/j178/stu_pidd/rooftops.gif

This is my short summary, but the map is a thousand times better:

As you start faced in the direction given, you are to head that way but about
45 degrees right. You must be on the ground and then climb a wall to get to the
antenna. Before you do, be sure to take the medikit there. After you've done
that you have to escape. Make note that mecaguards are enemies now but aren't
too easy to kill but can deal major damage. From your starting direction you
need to head that was until you reach a tall fence. After that go right and
climb onto a building. Jump to a lower one and drop a little lower. Jump to
another building and you should escape. You will now automatically be taken to
the temple/awakened base.

After the conversation go see Namtar and grab the keys to the hideout. Now go
see Dakobah and he'll give you the key to his library. Go down the bottom to
see Soks out of his shop. Talk to him and then go get the insulation spray from
the desk. Give it to sock and he'll give you a big... thing. Now go to the room
above Dakobah's and use his key on it. Grab everything you can here (keep them
in your inventory) and then use the big... thing Soks gave you one the
elevator. Go up to the second floor and grab everything there.

Now for the hard part: you have to open Xendar's temple. All you have is all
the books you've been given, a locked door and an unlocked door that's broken.
Now the doors can be found down the path where Jenna and Krill's rooms are
(Krill has the locked one). As you may have noticed, to unlock it you must use
symbols. The symbols represent numbers. There are three symbols on each thing.
You have to add to of them together to get the third. The third one you get to
pick. Now if you read through one of the books you'll find the answers or the
numbers between 1 and 10. But you need more. Luckily for you I have the
answers. I will try and draw the symbols as best as possible:

1
  __O
   /|

2
  ____
 |  | |

3
   _
 _|
 \|

4
 _|\_

5
  |
 /|\
|----
 \_/

6
     __
 |__|

7
 |___|
   |

8
 ___
 \/

9
 __
   O__

10
 _/__
 \ *

14
 _|__O
  |  |

If that didn't help, use these images (sent in by DarkSecret):
http://i80.photobucket.com/albums/j178/stu_pidd/xendar.gif

So the answers for the combination are as followed:
4 + 6 = 10
5 + 9 = 14
6 + 1 = 7
7 + 2 = 9

It's quite simple if you think about it. Once youu get the combination correct
Dakobah will yap on a bit and then you can go inside:

HINT:
You may want to go get rid of all the books in your inventory as you are going
to need more room in a few minutes.

Now go into the temple and pick everything up in this room. Now jump and swim
in the water (it's a long way). When you get to the other side, get out and run
down the path to Xendar. Take everything where he is (DO NOT MISS THE JEWEL).
Now put the beshem on the pedestal (in this room) that is in the middle on the
end of the line. On the other two in the middle put the candles on. On the
outside you need to put drops of shadow, the powder, ampher dew and the leaf.
Stand on the other end of the line to become a sorcerer! Now pick up the Beshem
(you can't pick anything else up) and return to Dakobah in his room. He'll say
that you can now make drugs! Ahem... I mean, spells.

Now you must go to the hideout so leave and take a slider there (use the map if
you don't know the way). Unlock it with the key and go in to find Jenna. After
the conversation pick everything up (make sure you get the bombs) and read the
add for the wiki garden to receive a new destination. Now you can go to the
armory at the entrance to Anekbah. It's just to the right if you drop down. Now
inside if you talk to him he just won't answer. There are 2 ways to get him to
talk. You can reincarnate into the lady in the shop and talk (quite funny
actually) or you can make a truth spell. If you do the truth spell you get a
free megazooka with 10 ammo. For information of the truth spell go to the spell
section. When you're done you then have to go to a book store (and easy one to
remember is the one you got the pirate box from for the last mission). Once
you've got that you can go to the sewer. Go to the bridge you blew up and jump
in the water. Swim down left to the end. Dive down on the left side to find a
rod. Move it to open a door. Swim in it and you'll be in there.

Swim to the end and get out of the water. You'll get a call from Jenna then
proceed and fall down the hole. You'll receive a save point (make sure you
save) and then go left.

NOTE:
If you talk to the guys in the shower, you'll fight them. If you loose you'll
fall down the hole again And lose 1 ring. If you win, nothing happens.

Go into the next room full of cupboards and you'll get into a fight.

--------------------------------------------
BOSS: Tetra Guard
HP: 100

This guy hasn't got much HP but is strong as hell. He has OK strength and good
speed but great defense. Your aim here is to get him on the ground as much as
possible. When you do, he won't last long as he has good speed. My main move
was a low kick to get him on the ground. I had 200 HP so he didn't last long.
Just make sure you counter attack when he evades your moves.
--------------------------------------------

To the right of the room is a cupboard with 2 blue things (looks like alien or
insect heads to me). Open it to find a pass and a large medikit. All the others
are shut so go through the next door (use the pass) and make sure you've got
200 health and some good guns because this is probably the hardest part of the
game.

For the first part you have to go to the right and up the ramp to a door. Then
you must go down the other ramp, across the rails to the computer. Use that
then return to the other room. Go along the top to the other side and a door.
Go through to see a scene on what you have to do.

Unfortunately I don't have much to help when it comes to directions and enemy
locations but if someone could help I would be grateful. This is what I have:

You have 15 minutes to set 8 bombs over the facility. You'll know where to
because it shows it in the scene. So follow the road and put bombs in the
rooms. When you can control as normal in a big room this is what you have to
do: go into each of the 3 rooms on the outside of the elevator and use the
computers on the left side of the rooms. Once you've done all three, the
Z-techs will be let loose. Run to the elevator (don't bother shooting) and use
the control in the corner.

After the nice scene go speak to Jenna just outside and you'll be taken to
Pamoka.

You'll see yet another conversation(s) and then you can do as you want in your
cell. Pick up the dish and use it on the guard. Say whatever you like and he'll
collapse. Use the action button on him a few times and grab his key. Use it on
the right side of the cell bars to open it. Go see Jenna if you like. Now go
down the hall through the door and into the second room. Use the action button
on the Multiplan and then go use your reincarnation spell on the guard looking
out the window (bit of a dumbass cause he doesn't see you there unless you walk
into the far door). Go back to Jenna then follow her to the elevator. Go down
and speak with the guard and you'll teturn to the awakened base.

Jenna will tell you there's a traitor so now you have to figure out who it is
(why can't she?). Start by going to Soks. He'll open the door to Krills room.
Grab the screw driver in the cupboard and use it to open Meshkans door. You'll
see him dead. Grab his journal, the key and the acid (there is also rings
here). Read the journal for little information and then head to Dakobahs
library. Open the locked box with Meshkans key to find some ampher dew. Now go
to where Yob is. You'll see Namtar with him, also his clothes are at the far
end of the room. Go look at his clothes to find the key to his room. Go and
open his room. Take the horn of the sham and mix it in your beshem with the
ampher dew to create a spell that reveals demons. Go over to his left most
cupboard and look to the left of it. You'll see scraping marks on the ground.
Go to the other side and push it to reveal a strong hatch. Use the acid to
weaken it. Inside you'll find a demoniac cube. Walk away and you'll get a
message on it. So now that you know it was Namtar you can go and rip him up. Go
and see him where Yob is and use the spell you just made on him. He'll say a
few words and then there'll be a fight.

--------------------------------------------
BOSS: Demon Namtar
HP: 100

This is the best looking demon so far but definitely not the hardest. He has
average attack and speed but laughable defense. Knock him on the ground and
finish him of. Since he has bad stats and low HP he should be dead in a matter
of seconds. Remember to back off when you get thrown on the ground. This demon
is ten times easier than the first for sure. If you die you'll get as much goes
as you can bare but you will loose a ring every time.
--------------------------------------------

After the fight, Dakobah and Jenna will thank you and you'll get a spell book.
Keep this, as you'll need it later. You'll be able to see Boz now so leave and
take the slider there. Go through the door and you'll find two doors on either
side of you. They have rings, and octagun, ammo and a junpar concert flyer.
After a little walk around, take the stairs down and through the door. Walk to
the blue computer to finally see Boz.

After the conversation, grab the Lahoreh pass and leave the building. Do
whatever you like here and when you're ready you can take a slider to the
entrace to Lahoreh.

============================================


Lahoreh


============================================

Your first destinaton is the main library. Since there are no roads therefore
no sliders you'll have to go by foot. You can find the location by using your
map. Once your in you'll hear from Jenna saying there's a new base. Before you
go, you're going to need to find the information Boz said. Go down into the
center and press the action button on any of the shelves. Buy the books called
"Table of Cosmic Correspondence" and "Treatise on Anti-Gravity". After reading
them, go around the outside of the inner library until you find a scientist,
then show off your reincarnation spell to him.

NOTE:
If you haven't got enough mana, you can visit the new sorcery shop in Lahoreh.
You'll find it near the entrance up a crooked ramp. There is a difference in
products there too.

Once you are the scientist, make sure you have at least 2 empty slots in your
inventory. If you do then go speak to the guard in front of the elevator. He'll
let you pass so go it to the top. Go up to the book shelves here and get the
second book on Hamastag'n. Examine then go talk to the other scientist in the
room (not the guard). He'll ask for some equation or something or other so look
at the book you got from the lower floor and then talk to him again. Say the
top answer and you'll get his tradutech. Over the other side of the room is a
white switch. Use it so the room goes dark and then get into your inventory.
Use the tradutech on the hamastag'n book to get the words translated. When the
guard turns the lights back on you can read the translation and then leave
through the elevator. You can leave the entire building now if you like and go
to the new awakened base. If you look on you're map it should be no trouble.

Jump into the cliff and go through the big door. There'll be a short scene. I
suggest you go in the building in front of you because there are heaps of good
potions and items there plus a nice scene. When you want to continue on you can
go to the other building (on the right side) where you'll meet up with Jenna
and Dakobah. Dakobah will tell you about the jewels and Jahangir park. So now
you have heard the last conversation with Jenna and Dakobah until the end of
the game. Now you can go see the concert (see side quest section) or you can
continue with the storyline.

Go to the Yrami square (look on the map) and you'll see that it looks like this:
  __
*    *
  /\
  O
*    *

The circle is in fact the well but it is locked. You must find the correct
combination for the four pillars around is (*). The only clues you have is the
arrow (/\) and the map (__). If you look at the map closely, it's an old map of
Lahoreh. It shows the location of all the answers to the pillars. If you go out
to all those locations you'll find that there is a symbol in one of the corners
and an arrow in the middle. The arrow indicates the arrow next to the circle
(facing the map) and the symbol tells the co-ordinate. The spot where the
symbol is indicates the location of the answer. So if you want to cut to the
answer, here it is:

Symbol #1
  _ /
 / /  (circle with a line through it)
 \//
 /

Symbol #2
  __
 /__\__/ (wavy lines or 2 ~'s)
 /  \__/

Symbol #3

_/_/_ (2 diagonal lines with a line through it
/ /    or a bent H with the horizontal line out)

Use the above numbers on this map:
  __
3    1
  /\
  O
2    2

If this doesn't work, try this image sent in by DarkSecret:
http://i80.photobucket.com/albums/j178/stu_pidd/yrliami.gif

Now stand on the circle and you should go down. Walk into the eerie cave to see
5 pedestals. Now you have to do another puzzle (this one's easier). You can do
this one by yourself but just to save time, I'll put it down. Btw, you must do
the middle pillar before you start the first/second rounds.

  |_|

1     2

   A

3     4

#1 = 3 2 4 1
#2 = 2 1 4 3 1 3

The numbers indicate the pedestals. The box (|_|) shows where the big
metallic thing is (just for a sense of direction). The numbers below
show what order you should do it to proceed to the next on (or finish).

Now the big metal thing should go down so get on it and you'll see yet more
symbols on the ground. By the way, this big metal thing is sometimes a real
problem to get on as I and many others have experienced. I don't know what to
say other than don't give up. I always try jumping on an angle but that doesn't
always work.
Anyways, heres some ASCII drawings of the symbols on the metal thing:
 _
  \___/              \ \ *
 /       x3           \ \    x3
 \____               / \ |
 _/   \             |__ ||
                    _
| | |                \___/
| | |               /
| | |    x2         \____    x2
 \ \ \              _/   \
_|_|_|_

  / / /             | | |
 | | |              | | |
 | | |              | | |
 | | |   x1          \ \ \   x2
_|_|_|_             _|_|_|_
 | | |

Once again, DarkSecret's helping me out with this picture:
http://i80.photobucket.com/albums/j178/stu_pidd/well.gif

Now this shows what you have to do in the next room. Move forwards to have a
look. As you may have noticed, you need three jewels. You should've gotten one
from X'endars temple and the second is in one of the boxes in front of you. But
in every box is a jewel that looks and is called the same as the original but
one. So you have to get the right one. Unfortunately you have to use the
directions by using the above symbols and the ones on each wall. I know what it
all means but it never seems to work for me. I end up coming here with an empty
sneak and filling it up with jewels. So I am going to determine which one's
real. After a lot of hard work I have figured it out. From the first one in
front of you, go to the very last one in that row. From there go right one and
open it. That's the real one for sure. Now you can leave this dreary cave.

After you have exited the well, go to the sorcery in Lahoreh (it's on a crooked
boardwalk). But a drop of shadow there and then return to Junpar. Get in a
slider and go to the Jahangir park. If you haven't noticed, it's the same place
as the rooftop shootout. So run there but go past it and up a slope. You should
see a banner with the name there and an arrow. Go through the door and you have
made it.

============================================


Jahangir Park & Hamastag'n


============================================

As you enter, take a right and jump across the water. Press the action button
to climb and pick up the jinpan feather. Mix it with your beshem and the drop
of shadows to make a resurrection spell. Drop down to the left and go up the
passage to the very end to find the third and final jewel. Return to the
entrance and go into the building straight ahead. You must push in the right
symbols to spell the word "Kiwan". The symbols are as followed:

K =

   /  ##
  /  ##
 /_/##__/
   ##   \
       /
 _____/

I =

    |  ##
    |_ ##
   /
   \___
   /
   \___/

W =
      _
    _/ \
## /    ##
##/     ##
##      ##
##      ##
       /
      /
     /____
         /

A =

#####__
#####  \
  ___  |
 /___\/
_____/

N =

               /
            / /
           / /
   ##_____/_/
  ##     /
 ##_____/
##

You could also use this image send in by DarkSecret:
http://i80.photobucket.com/albums/j178/stu_pidd/well.gif

Once you push them in it should go down. Run along the hall to see Kiwan. Use
the resurrection spell and you will have a little chat with him. Once it's
done, get out of the building and jump in the river to the left of the
entrance. Dive down into a small alcove and move the rod. Quickly swim out
(won't have much breath) and you can go to Hamastag'n finally. Get out of the
water and go further left into a cave. Follow the path until you're outside
again and take a left into a deeper cave. Run along until you see a statue of a
head. Put the jewels on and it should open (if the green jewel didn't work, go
back and get another one).

NOTE:
You are about to enter the final dungeon. After this there is no turning back
to make a second save slot as you may want to do extra side quests after you
beat the game.

Walk along the track here and save at the save point to the left. Walk along
the bridge to see a nice scene.

This can be a frustrating part on your first time so I'll try and make it clear
for you. As described in that little scene you should have watched, you must go
along the pulleys, bridges and catwalks to get to the cetral stalactite (big
thing hanging from the cave's ceiling). To use the lifts, there are green
buttons
on both sides that point up and down. Use the action button on once and you will
go in that direction. Also, there are many rings inside the stalactites but I
won't mention them because at this point in the game, you should have well over
20 (more like 50+).

Anyways, across the first catwalk (don't worry about those dudes playing hide
and
seek with you). Run pass the lift (you will see a rope going down) and cross the
bridge. Go through the stalactite and go over the next two bridges. This should
now be an empty stalactite. Down the far end is a hidden green button. Press
this
and then do DOWN on the lift on this stalactite. Cross the catwalk and then the
next bridge. Go up the lift here and run around the outside of the stalactite to
cross another bridge. Go inside the stalactite here and press the next green
button. Run all the way to the other side of this stalactite and make a JUMP to
the lift here. Go DOWN and pass over the catwalk. Run around this stalactite to
see a catwalk that is folded up. If you walk up to this, it will fall into
place.
You will have to make a BIG JUMP over to the next catwalk which there is a good
chance that you stuff up... good luck. When/if you get over, jump into the lift
up ahead on the right. Go UP and you'll see a different type of pulley. This is
the end. Step onto it and press the action button to go ahead.

If you fall off, it is not the end of the world. Under one of the stalactites
is a cutout. Stand next to that and a lift will come down to pick you up. The
main problem with this is it can really screw you up as you forget where you
were up to and have to find your way back... but it isn't too bad at all.

After this, all of the catwalks will lower making it dead easy to get around,
even though you don't need to anymore. Go have a chat to Soyinka (the woman in
this stalactite).

NOTE:
The guards guarding the queen are impossible to reincarnate, no matter how cool
you think they look.

For the love of god, you may regret not saving at this point. Just outside of
the stalactite with Soyinka in it is the save point. If you miss this and stuff
up later, you will find yourself having to redo at least 20mins of work just to
get back. Do this ESPECIALLY if you have the PC version as many people have
witnessed a glitch ahead that crashes the program and hence, sending you back to
the last save point.

Anyways, after this, you can take the biggest jump in the game, off the
stalactite and into the water (if you really have the energy, you can climb up
further).

Swim to the land at the end and talk to the Azkeel there, Fodo. Go try a go at
the sham but you won't ba able to. Go talk to Fodo again then walk to the green
liquid nearby. Press the action button to check it out and then go back to ask
Fodo about it. Go back and press the action button and Fodo will give you a
little more help than you first expected. Get on the sham and go down the only
track. Push the rock out of the way with the action button and run down to a
a new fight.

--------------------------------------------
BOSS: SHHHY`NLSS
HP: 125

This guy has great speed and all right strength but lacks in defense. Once you
get him on the ground it's easy from there. You can make quick jabs easily but
when he gets you, you may have trouble getting out.
--------------------------------------------

If you win you'll rind some rings. If you don't you'll become Shhhy`nlss.
Continue and you'll finally enter Hamastag'n.

All you have to do is get to the book in the middle. Then you must find the
three ghost dudes. The first 2 are simple. From the book, go down the ramp and
to your right and open the door there. The second on is down the next ramp but
to your left. The last one requires a little more effort. From the book, slide
down the wall to the right and climb the extensive ramp along the back wall.
You'll come to a dead end with a large medikit there. If you look off the edge,
you'll see a roof there. Jump down on it and then in front of it to find the
last door. Just so you know, opening an incorrect door lets out a bad ass
spirit that fires crap at you. Just run away from them.

When you're done, run back to the book and your three ghost guys will be there.
Stand in the middle of them and you'll be transported to a snowy place
(remember this in the vision before Pamoka?).

Use the save point near you (pretty hard to see) and go on. Walk until you see
a flying ship and go down (there's 3 magic rings if you want to run all the way
around the outside but they're not really useful at this point in the game). On
one of the closer blocks you can stand on it and you'll be taken to the stairs.
Jump over and walk in. You'll have a conversation with Kushulai´n. When he
dies, touch him and grab the Barkayal. Go behin the seat and through the
teleporter (same as the one in Gandhars lair). Follow the road and MAKE SURE YOU
SAVE HERE as it's the last one in the game (cause you might want to do this
part again). Walk in for the final confrontation.

--------------------------------------------
BOSS: Astroth
HP: 200

NOTE: In this fight, only the Power Rod does damage, as Astroth is a demon and
waver weapons do nothing to demons. Also, this is the final battle so don't
worry if you have zero rings.

You'll notice that he's kinda chained down so run behind the building like
structure and you must shoot down the blue things. They are in easy spots and
can be reached at a safe zone except one. You must run out (strafe) and shoot
the one right of Astroth. When they are all gone, he'll be free. Now to deplete
his HP you must shoot hit back. There are two ways to do this:

When you run up to him, he'll jump. Run through him and turn around (keep
running as he'll jump back). Shoot and he'll turn around slowly. This strategy
is probably better for the end of the fight as when he lands, somehow this
injures you but only lightly.

The other way (not as reliable though) is to shoot him in the head to stun him
and then run around. You should continue to shoot him in the head as you run
around him to keep him stunned longer. This technique is almost useless towards
the end of the fight as he recovers too quickly.

When his HP goes below halfway (100) he'll act as if he's on steroids. Do the
same but pick up the pace. You'll find that you'll be moving the mouse more
than any other time in the game and you may wear a hole in the table. Once you
deplete his HP enough it'll be over.
--------------------------------------------

Watch the worth while ending and then the credits for another song.
Congratulations on beating the game. Check out the side quests below or the
characters too.

If you want to play again but still want a challenge, you can still change the
difficulty settings or try doing it without any medikits. Give the hardest
difficulty a run if you think you're a man (I think it's impossible with or
without medikits, but feel free to prove me wrong).You may even want to do a
speed run of the game and see how long it takes to beat it.

If you want some more information about the, David Cage, the director and
designer of the game, created a blog as the game was in development. There's
some interesting stuff in there, such as Kay'l's name originally being Uzal.
Anyways, here's the link:

http://omikrongame.blogspot.com/1996/10/week-1.html

You can also have fun with this little tool that I believe was made by the
staff at Quantic Dream. What it does is allows you to switch the characters
around when you're playing--even to characters that aren't controlable and
that aren't even in the game. It's pretty neat playing as the demons, Boz, Soks,
Snow Tigers... but the best is going for a lunchtime jog in downtown Anekbah
as the 30ft Astroth. Anyways, here's the link to download:

http://hammer.prohosting.com/~emwai/


############################################
%$$%#


Complete Storyline



############################################

NOTE: HUGE SPOILERS!! Obviously...

This is the complete outline of the storyline and contains mass spoilers. If
you haven't beaten the game then I suggest you pass this. The main reason for
this section is if your game is broken and you're dying to know what
happens or your too lazy to beat the game or you want to revise what
happens or you didn't quite take in something fully.
Anyways, I won't be including everything people say word-for-word--just the
outline. I have set it out in different parts so people can find what they
want quicker. Anyways, here it is:

NOTE:
I am not 100% sure all of this is correct as I have brought the clues
together and studied it as though it were a subject at school. I have gotten
everything from books, what characters say, people in the street and common
sense. If you find something I've missed or something that is incorrect, by
all means, inform me. Just make sure you're right otherwise I might end up
making it worse.

============================================


Gameplay Storyline


============================================

Anekbah:
A man in a mechanical armour-like outfits stands in front of you and begs you
to listen to him. He says that there's little time and you should go to his
apartment. He also says you're going into another world, etc.
He jumps through the portal behind him and finds himself in an alleyway.
Soon he's spotted by a creature not much larger than him, is attacked by it
and then some mysterious green fog is transfered from you to the creature.
There's a noise and then the creature flees, leaving you on the ground. A big
robot comes in and and tells you how to get revived and you then get up. You
exit the alleyway and head to your apartment (start credits are shown here).
The apartment is empty though you look around and have a short vision of a
woman being there. You feel as though you should know her. A few moments
later, this woman has a gun at your head, pauses, drops the gun and runs up
to you to give you a big hug. She is your wife (apparently) and she says you
and your police partner were investigating on some serious things with your
good friend, Den. She knows nothing about your investigations but suggests
that you go down to the Police HQ. You grab a police badge and the gun and
then head for the HQ. You meet some people there such as Tarek, Boog and Cpt
Lea. You snoop around your office and find a bunch of inverstigations were
left unsolved and one in particular: a muder case was shut down. You also
learn that you partner and friend on this case, Den, was murdered. You are
then called up to Cpt Lea and she threatens to take your badge and then
gives you another case. You have to investigate a woman named Jenna whom is
accused of being a member of an anti-government clan called the 'Awakened'.
You go to interview her and then Telis, your wife, calls you and asks if you
want to have lunch. You go to her and explain that Den is dead. Soon you get
a call from the HQ saying there's a shootout in a supermarket. Telis gives
you a blue telisman with an eye on it before you leave.
You go to the supermarket and fight with a few dosen people. You begin to
think that something's going on as you were told there were only a few
people and a backup was coming--but it was all false. You return to Lea and
say weather she is guilty or not (your choice) and then she asks for a cup
of Koil. You then want to learn more about this closed murder case which is
located up in the archives which is heavily guarded. There are two ways to
do this but eventually you get in there. You read the files and learn that
A stripper named Anissa found Den's body and Den is now at the morgue. You
take of to the morgue and talk to the coroner there. He says that the
bodies are always mutilated badly and no trace is ever left behind. The
victims are always killed from a heart attack when the superhuman killer
tortures them. You then go into the room and meet Den. His not feeling too
greate but his sneak is next to him in a bad condition. You have another
vision but doesn't reveal much. In another room you manage to find a corpse
sample on one of the bodies. After that, you head to Fu'an, a sneak fixer.
After a little bribe, you manage to get Den's police card and then you're
off to Anissa the stripper.
You talk to her and she says that you and Den had already talked to her.
You ask some questions anyways and she says she found a piece of paper
with some random humbo-jumbo on it. She goes into her room leaving you
outside and then there's a scream. You shoot the lock on the door and walk
in to find Anissa dead on the floor. You turn around to examine the room
and see someone quickly run out the door. It appears that the person was
wearing the police uniform. After a little bit of snooping around, you
find Anissa's paper she was bragging about and you return to the HQ. You
go into Den's office and find his apartment key. As you walk out, you
meet up with Tarek, the friendly cop. He asks you how you're going on
the investigation and you say you're going to Den's apartment. He wishes
you luck and you head off.
Just as you're leaving the HQ, Telis, your wife, gives you a distress
call where she is smothered in blood and crying for you to come home. As
expected, you return home and find Telis on the rooftop. She says a demon
came looking for you saying it wanted your soul. You get closer and Telis
turns into a scary looking demon. After you fight it, a woman hiding her
face in a black cloak emerges and tells you that you're not actually
playing a game; it's a trap the demons made to lure you. Apparently your
soul is more tastey and Astroth (the demon leader) likes to eat tastey
souls. She also says you're in danger and you need to get into Gandhar's
lair (he's the big boss of the police) and destroy a gate which is
luring more game players into Omikron. To do this you need to use
Anissa's paper and a weapon called th power rod.
Anyways, you go to the supermarket where the "Power Rod" shop is. To get
in you need to shoe the person the telisman you got from Telis earlier.
The shopkeeper says you need a piece of corpse of what you want to kill
(a demon). Luckily, you got that corpse sample from the morgue and it
scores you a free power rod.
Next stop is Den's apartment in which you explore and find a mysterious
object called the reincarnation spell which enables you to take the
body of another at your call. You find a map Den's must've drawn up and
a transcan tape. You go to watch it and you see your good buddy Den on
the big screen. He says that you and Den were investigating  on these
murderers and you found out that demons were the cluprits. He also says
that he left Tarek in charge if anything went wrong. Conveniently,
Tarek is standing right behind as he confesses that he was the one that
killed Den and Anissa. He then babbles on about saying that Omikron
isn't a game and you there's a fight.
With everything required, you travel on to the police HQ and go through
the ventilation to Gandhar's lair. When you arrive, you are ambushed by
the same demon that attacked you at the start of the game. After you
kick its ass, you use Anissa's paper to decipher a code on a hidden
door in the room. You walk in and find yourself in a cave. You find a
mysterious old man whom calls you the nomad soul and then dissapears.
You whip out your power rod and go through the plethora of zombies in
the cave before meeting up with Gandhar as he is in his demon form. He
says he's glad to see you and turns into a giant insect after he falls
into the pit of lava surrounding the 'Gate'. After you kill him, the
cave starts collapsing and you sprint to a safe area. You swim through
a hole a pond in the city where you meet up with Jenna, the woman you
interviewed at the HQ and also the mysterious woman you met after
Telis attacked you as a demon. She congradulates you and says you must
go and see a man named Yob in the next district, Junpar.
At this point in the game, you don't have Kay'l's body as the demons
would have found him.

Junpar:
You go to the temple where you see Yob. He escorts you to the hidden
awakened base which Jenna explains to you that this is where the local
awakened members hide. She then takes you to a man name Dakobah. He
tells you things about what will happen if the demons get you and
about Astroth. He then says you should join Phalanx 5 (ie do missions
for the awakened). You then go to see Namtar (the man that gives out
the missions). He explains that there's a bridge that the government
crosses with weapons and such, you have to blow it up. You then go
to see Krill, the weapons and explosives expert. He's a bit of a tough
nut but tells you what explosives to get. You then go see Soks, the
awakened robot and he gives you the explosives. After this, you go to
the bridge and after the shootout, you blow it up. You then return
to Namtar for the next mission.
Namtar explains how Reshev uses a big satalite to transmit his lies to
the population and he wants you to put an awakened tape there instead.
So now, after you get the tape, you head for the satalite where you
clearly ambushed by guards. You insert the tape and see Boz for the
first time. He says to all the people of Omikron that Reshev is
ignoring the existance of the demons and they should join the awakened
to fight for freedom. After the escape, you find yourself at the
awakened base again with Jenna in front of you. She seems a little
concerned by the amount of guards that appeared after you installed
the tape but is pleased that the mission was a success. You report
back to Namtar and he tells you that you can rest as there are no new
missions for you to do. You realise that returning to Kay'l's
apartment would be too risky so he allows you to rest at a hideout for
the awakened members. He gives you the key and then you go and see
Dakobah. He gives you the privilige of learning about the ancient arts
of the beshem (sorcerey) and then gives you the key to his library.
You go and scope it out and after a bit of deciphering, you unlock the
doors to Xendar's tomb. Dakobah congradulates you and then you head
off into the tomb. You come across a jewel, the corpse of Xendar and
the beshem. You do a little ritual and you can then make some spells
at your own accord. You return to Dakobah and, once again, he
congradulates you.
Next, you head to the hideout Namtar gave you the key to. You find
Jenna there and she says Namtar gave you another mission. Tetra is
making a robot better than any others so far and the awakened want is
destroyed. She gives you some bombs and then tells you that a man
name Qazef knows about the entrance. You go and see Qazef and he says
you have to go via the sewer. You go there and eventually end up in a
shower room.
After planting all of the bombs in the factory, you let the new robots,
the z-techs, loose before fleeing via an elevator as the factory is
destroyed. You meet Jenna just outside and she says you must move
immediately or the guards will come. At that moment, you are ambushed
by a bunch of guards and taken to a high security prison called Pamoka.
There you meet Cliff Mashroud, the chief of secret police. He demands
you to reveal the location of the awakened base but you deny it all.
As he leaves, you hear a faint sound from the cell wall. You get closer
and find that it is Jenna in another cell. She says you must find a way
of escaping before they are condemned to the thought erasers. You then
see a guard enter your cell room and use a dish to shoot the laser back
at him. You then remove the keys from him and escape the cell. You find
a multiplan and gain all your sneak items back and then reincarnate to
a guard. You then get Jenna out of her cell and act as if you're taking
her out of the prison via a slider.
When you return to the awakened base, Jenna explains that she's certain
that Cliff Mashrouds ambush was planned and that someone in the awakened
base called him. Now she wants you to find out who the traitor is.
You explore the base and find Meshkan dead (Meshkan is the sort of like
a prophet). You search some more and find a demonic cube that recieves
messages from demons inside Namtar's room. You get a message saying
that the nomad soul and the priest must be killed. After this, you use
your beshem to create a spell that enables you to turn Namtar to his
demon form and then you fight him. Afterwards, Jenna and Dakobah thank
you greatly for uncovering this and then give you a book that teaches
the spell of resurecting the dead. Dakobah also mentions that Boz
(leader of the awakened) would like to see you at his old house. You go
and visit him and he tells you about Astroth and his intentions. He
says that you have a chance of saving your soul if can destroy Astroth.
He says that there might be an answer to his at the big library in
Lahoreh (another district) and then gives you the pass. After this,
he dissapears and then you head to Lahoreh.

Lahoreh:
You head straight to the Omikron Library and get a call frin Jenna. She
explains that there's a new Awakened base in Lahoreh (as the demons knew
about the last one) and you should go there next. You inform her about
what Boz said and then you continue into the library. You find the
entrance to the restricted books are guarded to you reincarnate into a
scientist in the library. You get into the restricted sections and find
the book. You translate it using a tradutech and then go to the new
awakened base in Lahoreh.
Dakobah and Jenna are there and they tell you what the translated book
talks about. They say that the book of nout is in Hamastag'n; the city
of the dead. That book will tell you how to defeat Astroth. They say
that the road there can be found via a place called Jahangir Park but
require three Vyugrimuka jewels (one which you got from Xendar's tomb).
They say one can be found in Yrmali Well which is situated at Lahoreh.
They also say that Kiwan, that dead magus, may guide you to the city of
the dead.
So next off, you head to Yrmali well and find a secret cave with a few
puzzles. After this you find another Vyugrimuka jewel. After this you
head to Jahangir Park which is found near Junpar.

Final Steps:
At Jahangir Park, the last of the Vyugrimuka jewels is found and then
you make a spell using your beshem to raise the dead. You use this on
the corpse of Kiwan. He is a bit annoyed that you woke him but shows
you the directions to the cave that leads to Hamastag'n. He also says
that no one has ever returned from there and predicts your going to get
the book of nout simply for the wealth and fame.
After that, you go to the scary-looking door and insert the three
Vyugrimuka jewels and it opens. You take a small trip down the track
until you arrive at an underground, abandoned city.
The place seems abandoned but the pulley systems appear to be in tact.
You wander around and get the feeling you're being watched. You journey
for a while until you end up in a room guarded by two large Azkeels and
a woman. The woman says she is Soyinka, daughter of Matanboukous and
ruler of Meyerem. She says that the book of nout and the city of the
dead is nearby and that you'll have to go there via a sham. You drop
down the bottom and meet Fodo, a sham breeder. He says you can ride a
sham if you want. You fail to mount one but instead drink some poisonous
liquid named Zklibon (used to keep Krubors away) and you die. Then you
soon reincarnate into Fodo. You mount the sham and head to Hamastag'n.
You fight your way to the top where you finally find the book of nout.
It tells you all about Astroth and that he fought for 7 days and nights
and also that if you fail, it'll be another 999 000 years before the
planet will be safe again. He says the only way to kill Astroth is by
using a sword the Magicians of Phaenon put their souls into. He says
the man Kushulainn has it and the only way to get to him is to free the
spirits from their tombs here in HAmastag'n. You free them and then
they teleport you outside the dome on Omikron.
You find yourself in a snowy area surrounded by cliffs. You walk along
and see a levitating ship in front of you (you saw this in a vision
earlier). You go inside it and see Kushulainn. He speaks to about
nothing new except that he is purely ashamed that he didn't vanquish
Astroth earlier and believes you can do it. Kushulainn kills himself
and you reincarnate into him, taking his sword, the Barkaya'l, and
venture through the portal behind you.
You find yourself in a place that looks like hell. You follow the
track and soon meet up with Astroth, the 20 foot high demon of the last
circle, the prince of evil.
Astroth disagrees that you will be able to kill him and then confesses
that he's be controlling Ix for years and killed the leaders of Tetra.
After he blabbers on some more, you attempt to woop his ass...
a couple of tries later and he falls to the ground and you plumet the
Barkaya'l into his back, destroying him forever!
You walk around a little and find the main computer, Ix. It is
crumbling into ashes along with the rest of the building. You then go
to Reshev's mansion which recieved a beating by the Azkeels. You also
find Reshev dead here. You walk on and meet up with Jenna, Boz,
Dakobah, Soyinka and the man that appears every now and then to give
you those 3 magical levitating rings. The man says his name is
Matanboukous, father of Soyinka, author of the book of nout and the
only living magician of Phaenon. He says the planet is safe from
Astroth and should be alright from here on.
Soyinka says the Azkeels fought through to Reshev and thanks you. Boz
also thanks you and says the Omikron is now free. Dakobah says that
Omikron is safe like the others do and you have to go. Jenna thanks
you and say that you and here could have lived together and loved
eachother but fate has chosen otherwise. Dakobah has one final word,
saying you'll go down in history forever and then he and Matanboukous
send your soul back to your universe.
The credits roll after it says "The End" and then you quit the game
and don't play it again for another few months.

============================================


Politics, Religeon and Such


============================================

Legatee Angus Reshev:
This guy is the goverment of Omikron and also a sick individual. He
knows quite well about the existance of the demons but hides the
truth as he knows he will loose his fortune over it. He spends his
time watching fights at the Shament Tournament, starting fights or
relaxing at his luxurious hidden mansion.
If you don't know what this gut looks like, he's the guy with the
block in his head that you can find on the walls in the police HQ or
the rotating statue across the road from the police HQ.

Vyagrimukha:
Vyagrimukha is basically the god of art but everyone worships him/her
as though s/he is the creator of their planet.
If you ever see a floating blue piece of nothing, that's supposedly
supposed to reflect of Vyugrimukha and a crucifix would to Jesus.

Ix:
During the cobalt wars, there was a fight over who should be leader
and who shouldn't so they ended up killing the old leader and setting
up a computer to be incharge. They named this computer Ix and it took
a nice 62 cycles to create as they installed cameras and microphones
and other machinery to gather statistics and make desisions like what
the weather should be, who marries who, who can have babies, what food
people get, what technology is introduced, etc, etc...
Basically, Omikron is run by a computer on no one can even negotiate
what it does except for the Legatee, Reshev.
*SPOILERS* The actual person controling Ix is Astroth as Ix was built
right above that lava lake Astroth was put it.

Tetra:
Sort of like the Omikron malitia. They have many secrets and create
new technologies such as the mechaguards, mechadogs and the z-tech.
*SPOILERS* The person that runs Tetra is Astroth as the old leaders
went up to him thinking he could run it better but instead he slit
their throats and took it for himself.

Boz:
Boz was once an ordinary man but one day returned to his apartment to
find a dead woman there. At that moment, a demon attacked him by cutting
his throat and he died. Before the demon could take his soul, he slid
into a multiplan computer and now lives on the network.
Since a demon killed him, he's out for revenge so he created an alliance
named the Awakened to fight these demons. Legatee Reshev was so
annoyed that he survived and he was going to talk about the demons in
public that he tries to cover it up and made it a law to be a member of
the awakened otherwise you would get the chop.
NOTE: David Bowie does the voice for this guy!

The Dreamers:
The Dreamers are a band that are against the goverment and all so,
clearly Legatee Reshev wants their thoughts erased. Until then, they
play secret performances in hiddens bars, warehouses and factories in
different districts (they must have some links to people with passes).
NOTE: David Bowie plays the singer here!

The Book of Nout:
Authored by Matanboukous, the book of night (called "The Book of Nout"
in Masa'u Dialect) is a book written several thousands of years ago and
contains the secrets of the ancient art in which all the magicians of
Phaenon (except for Matanboukous) gave their lived to create. It now
lies in Hamastag'n, the city of the dead, as it was placed there by
Matanboukous' daughter, Soyinka, at his request.

Omikronian Laws:
There are many strict rules in Omikron that Ix and the Legatee controls.
Here are some of them:
 - No one can traverse across districts unless they have a rare pass
 - No one can defy Ix's orders or the Legatee's
 - The districts cannot be over populated
 - No one can be members of the Awakened
 - Babies must be taken at the age of one year and will be placed into
   work at the age of sixteen

The Awakened:
A resistance group against Ix and the Legatee; they fight for freedom.
They're main reason for existance is to rid of all the demons and
Astroth in particular. They sabotage things via their own little
malitia group called Phalanx 5. They have different bases scattered all
around Omikron and have the symbol of an eye.
They're leader is a man named Boz whom died and now lives on the
multiplan network.

============================================


Locations


============================================

Phaenon (pronounced FEY-NON):
This is the planet in which the game takes place. It's situated in a
universe parallel to ours and, for the past two thousand years, had ben
engulfed by an ice age. In order to protect civilisation from the cold, a
dome was built over a portion of the planet and was named Omikron.
Phaenon is is the second planet of the Primat Systemis and has been in its
ice since 3753;when the sun, Rad'an, was destroyed.

Omikron:
Omikron is the name of the dome that hides the inhabitants of Phaenon from
the ice age and freedom. It is currently governed by Legatee Angis Reshev
whom strictly runs the life of all Omikronians. See the Politics for more
details.
The dome took was completed in 3849, 96 years after the ice age began. It
was installed with its own machinery to flow oxygen and warmth around to
make it possible to live, though now that they were exiled to a confined
area, the population had to keep low.
Omikron is split into 4 zone/districts: Anekbah, Junpar, Lahoreh and
Nagataneh, and no one is allowed to move from whichever one they were
born in unless they have a pass.

Anekbah:
Anekbah is sort of like the residential district of Omikron as it contains
very little to offer other than apartments and minimal shops. It contains a
bank in the center, a morgue, hospital and Omikron's main police HQ. It
also has an illegal sorcery shop found in an alleyway that only awakened
personel may enter. The sliders found her are blue and hover abover a green
road. The building structures are impressivly high and almost always
contain apartents.
From Anekbah, you can directly access Qalisar and Junpar.

Qalisar: (pronounced KA-LIZ-AR)
Qalisar is more like a large entertainment center as it has no apartments
but shops and stripclubs. There are also resturaunts and galaries along
with your general convenience stores. Deep inside Qalisar is a run-down
temple that serves little purpose nowadays. The sliders and overall look is
almost identical to Anekbah though it is slightly smaller.
From Qalisar, you  can directly access Anekbah only.
NOTE: Qalisar is not a district, rather it is just another part to Anekbah.

Junpar:
Considering Junpar has only two road, people generally get lost in this
district most. The majority of this district is made up of structures that
contain apartments, shops, etc. The main features here are the Tetra base,
the large river, the bank, the temple (contains a secret awakened base) and
the wiki garden. There is also an abandoned area known as the rooftops
where Reshev transmits his data to Omikronian's sneaks. The looks of Junpar
are different to all the other districts; the sliders are a yellowy-goldy
color and the roads, streets and structures look like something from a
middle-eastern country. Boz also once lived here when he was human.
From Junpar, you can directly access Anekbah, Lahoreh and Jahangir park.

Pamoka:
This is the secret prison Reshev keeps quiet about. The prison is run by
Cliff Mashroud, chief of Omikron's secret police. At the prison, people
are tortured, executed or put to thought erasure for crimes that
generally have to do with opposing the government (the awakened). The
prison isn't too big but has very high security. It's location is unknown
but suspected to be near Junpar.

Lahoreh:
Unlike other districts, Lahoreh contain no sliders as its roads are
replaced by water. The only form of transportation is via foot (or air).
It's main attractions are the Omikron library, the bank, the illegal
sorcery shop, Yrmali Square, Khonsu's old factory and the Awakened's base
(that is hidden from the public).
From Lahoreh, you can directly access Junpar and Nagataneh.

Nagataneh:
Little is know about this place as it is not accessable in the game. I
have reason to believe that this was going to be an additional
district in the game but was dropped due to the lack of time.
From Nagataneh, you can access Lahoreh (and probably the rest of Omikron).

Hamastag'n:
The location of this is fully a secret to everyone (including Reshev) and
holds the book of nout--the book which grants any wish. It is also known
as the city of the dead and no one has ever returned from there. The only
ones that know of its whereabouts are old books and Kiwan--whom is dead.

Jahangir Park:
Situated on the outskirts of Junpar, this park is tomb to Kiwan, the
magus. Nothing is too special about this place at first sight thought the
entrance to Hamastag'n is here. Jahingir Park looks a lot like a jungle
and contains many Jinpans (large birds). It also has a lot of water and a
little bit of exploration can be done here.

============================================


Demons


============================================

A long time ago, Astroth, the ruler of demons, attempted to dominate all
of Omikron but failed during an intense fight with a hero name Kushalai'n
that lasted for 7 days and 7 nights. After this time, Kushalainn used his
sword, the Barkaya'l to vanquish Astroth but was too tired from the fight.
Instead the other magicians put him in a cage called the Apylande and put
him in the bottom of a lake of lava; the one place he couldn't be
destroyed forever.
At the present day, Astroth has returned and is aiming for both revenge and
domination of Omikron. Astroth is weak and can be revived via a sufficient
amount of souls which his demon minions bring for him. Though all of the
souls found in Omikron are weak and unsatisfying for Astroth, he now
searches for something more tastey. His master plan is to capture the soul
of someone far away--in another universe, thus he creates the Omikron video
game and then sucks their souls. You are one of these unfortunate players.
Unfortunately for Astroth, he has one weakness: the prophetic "Nomad Soul"
which comes once every 999 999 years. What Astroth doesn't know is that
you're the nomad soul and if you fail, Omikron has to survive another
999 999 years before another chance arises.
Astroth's minions captures souls by simply sucking it out of them on the
spot leaving their physical form there. During this act, the victims are
normally savagely attacked causing maximum injury without killing them. The
cause of death is always a heart attack as the body can't take it any
longer. After the soul is stolen, it is placed in a cage and then put into
the bottom of a lake of lava where it will suffer thousands of simultaneous
tortures for all eternity. After time, Astroth will regain he power and
then reign in Omikron again where he shall thwart the human existance.

============================================


Transportation


============================================

Transportation around the world of Omikron is limited but does the job.

Sliders:
Sliders a similar to cars though they are generally driven automatically
and levitate inches above the road's surface. The vehicles cannot be driven
of the road onto the sidewalks due to restrictions. The main love for
sliders are the compatability with multiple passangers and also the speed
it is taken to get to destinations. Sliders are also used to race but
isn't seen within the game. Their colors can be blue, gold or normal gray
(these are the only colors seen in the game).

Bikes:
Similar to earth's motorbike, it doesn't consume the passanger in a room
and holds only one person. It can be riden manually and used by police
often. The game doesn't allow you to use bikes though they still exist.

Airships:
These ships are not accessible in the game but you occasionally see them
swiftly glide in the air above the district's buildings. They are large,
come in a range of shapes and sizes and also have flashing lights on
them. It's suspected that these transport mass quantities of Omikronians
between districts.

Foot:
Simply enough, walking gains you access to all legal areas though at a
slow speed. You can run but after a while you get restless and tired.
You are also able to jump across small gaps without any trouble.

Shams:
Shams are a large animal found either underground or outside the dome of
Omikron. Their speed is twice as fast as running but very bumpy. They are
also capable of moving large objects. The only cons are that the sham
must like you before you can mount it and they are not possible to have
inside the dome (they are also illegal). Their main use if to travel
across the snow (outside the dome) or for their tastey meat!

============================================


Other Things


============================================

Cobalt War:
This was a war long ago that lasted a very long time. Astroth was apart
of this along with Kushulainn, the magicians of Phaenon and many more.

Koopie:
Little lizards that some humans keep as pets and can also be eaten in a
sandwich. Yum, yum.

Sham:
Big animals with horns that are used to traverse through the snow. They
smell really bad and are very timid. They can also be eaten as steak.

Transcan:
The equivilant to a TV. It can also play transcan videos.

Sneak:
Every human has one. It contains a short list of 18 items they have in
stock and also information on themselves, maps, sliders, memory, etc.

Multiplan:
These are little computers you see on walls everywhere. Every human has
an account on this network in which they can deposit or withdraw their
items from.

Seteks:
The currency of Omikron.

############################################
$%!@#


Side Quests



############################################

This section will give you information on things that aren't related to the
storyline. These are set in order of appearance.

============================================


Bar shootout - Anekbah


============================================

To do this you must be Kay'l and have looked at the files on the computer at
Kay'ls desk in the HQ. Before you do you will want to have 200 health which can
be gained by food/drinks and medikits. These can be found anywhere but you can
purchase them from drug stores and bars. Next you're going to need a decent gun
(this is optional though). You can get a decagun from Jenna's apartment (read
walkthrough). With this you can go to the gun shop to the left of her apartment
and buy some ammo for it and an activated radar. You can also train here in the
shop for a small fee of 10 seteks. Now save if you like and go to the bar by
slider.

As you enter, be sure to pick up the concert flyer. Now talk to the guy at the
counter and get ready. The second the shoot out begins you'll notice there are
about 6 men onto you. Aim at the guy at the counter and walk backwards at the
same time. Idol yourself there and shoot off the remaining people in this room.
Go to the other end and take a right to the toilets. As you walk in, another
guy'll come out of the far toilet. Shoot him and it's over. As a reward you'll
receive 1000 seteks, rings and ammo.

============================================


Sha'rment Tournament - Qalisar


============================================

This is a great way to get lots and lost of money and also fight some weird
looking Omikronians. Firstly, you will need to find a Sha'rment Tournament
flyer, which is next to impossible not to find. Actually, I think there is one
in the bar described in the side quest above. When you've read this, go to
Qalisar and walk pass Harvey's Bar and the strip club to a small shop with a
dark door on the end. Talk to the person here and one option should be a
"Mega-Lamp Battery". This cost zero seteks so you should be able to afford it.
When you finish talking to him, he'll let you behind the counter to where a
hidden elevator is. Go in here and you'll end up at the fighting tournament.
After a little scene, you'll face your first opponent. There are about five
people to fight that get harder and uglier as the move along. Also, you cannot
heal or take breaks in between, so don't stuff around at the start. If you
loose the first fight, the crowed will give you seteks that could be anywhere
between 0 to 50. After the first fight, you will get about 100, and it'll
increase from there. If you win the whole lot, you'll end up with easily over
5000 seteks and the ability to freely run around on the tournament floor (not
much fun).

These fights are pretty easy (even on the hardest difficulty) so long as you're
prepared. Have full health (you can easily buy it from the shop you're in) and
even attack and dodge potions may help you here. Either way, no money to buy
that megazooker and ammo will be a thing of the past. I think Quantic Dream
made this a tad too easy in my opinion.

============================================


HQ master key - Anekbah, Qalisar


============================================

You can do this any time when you're Kay'l. Just go talk to Boog on the -1
floor. Then go to Qalisar. Throughout the place there are art museum-like
places. You can buy erotic pictures there. Take it back to Boog and he'll give
you the security HQ master key. What to do with it? With it, you can open any
door on the -1 and -2 floors that are currently locked. Some of them are full
of deadly weapons, others have nothing or worse: suspicious looking droot salad
(eeewwwww).

Now luckily for you, I have gone to all the effort and gone in every room and
made a list of everything in there (note that these are just the people that
are locked):

Paxir 212
     Decagun ammo
     Large medikit
     5 rings

Maar 516
     Chocovat bar

Shamet 337
     Small medikit
     Decagun ammo
     20 Seteks

Vode`m 457
     Octogun
     Large medikit
     Octagun ammo
     200 seteks

Grezz 398
     Double waver ammo
     Pureed Carmen

It's obvious that Vode`m 457 has the best stuff so you'll find him in the
orange door on the -1 floor. But don't worry if you've missed this as it is not
important. You're not missing out on too much. It's about 2000+ seteks worth
but you could miss out and sleep easy.

============================================


Temple secret - Anekbah, Qalisar


============================================

This is a hard one to figure out by yourself and can only be started when
you're Kay'l. At your apartment (in the kitchen) you'll find some food for
koopies in one of the cabinets in the middle. Take it to the lounge room and
use it on the hatch on the glass at the back of the room. Your koopie will the
fetch you a small key. Take it and go to your office in HQ. There is a box in
the cupboard that can be unlocked with the small key. Inside is a message
giving directions. This will help you figure it out. Now go to the Qalisar
temple (use the map) and stand on the star. Walk 10 steps north and 10 to your
right (I think) and press the action button. You should hit a switch which
opens a hatch at the far end of the room. Inside you'll find some potions,
rings and the reincarnation spell.

NOTE: There's a little thing about the reincarnation spell. You can get it at
two spots: the Qalisar temple and Den's apartment. If you don't get it at the
Qalisar temple it appears at Den's apartment and then disappears from the
temple. Weird, eh?

============================================


Dreamers Concerts - Qalisar, Junpar, Lahoreh


============================================

This would have to be one of my favourite parts of the game. In the game there
are three concerts of a forbidden band called the dreamers (songs by David
Bowie and Reeves Gabrels). To see them you must find flyers. At you can only
see them if you are up to the city they're in.

The first is in Qalisar. You can find these flyers easily but for an easy
location, you can find one at the bar you go to for a side quest (it is the
first one). Once you have read it you can go to Harvey's bar and watch them do
the song "naked eye".

The second is in Junpar. To get a flyer go to the entrance from Anekbah and
face the city. To you right is a bar. Inside on the round counter is the flyer.
After examining it go to the place but you still need directions. Just go left
and right, right. Follow here until you can see a satellite dish on a balcony
to your left. Walk over to it and look to your right to see the elevator door
to the concert (btw there's a ring just as you enter). To play this, stand in
front of the circle they're in. They will do the song "we all go through".

The last one is (what I think) the best song but the hardest to find a flyer
for. This is one that barely anyone finds so listen carefully. After you have
gotten the translation from the big library in Lahoreh, go to the new awakened
base in the cliffs. Here on one of the desks to the right is the flyer. Examine
it and you'll be able to go. The location is at an old Knonsu factory or
something. You can find it on the map. To play this, just stand on the edge
near the water in the crowd.  They will do the song "pretty things are going to
hell".

============================================


Wiki Garden's Treasure


============================================

You might've scored an advertisement for this and might have even gone there to
find a few wikis. Fortunately, there's more to it then that. Firstly, you need
access to Jaunpar and a life potion. A life potion can be bought from the
Anekbah sorcery (see FAQ).

Now, you might recall going to dinner with Telis at a restaurant in Anekbah? It
was when you go her talisman. If you don't remember, I'll tell you how to get
there. Starting at the police HQ, use this map to get there:
    HQ
<@@@@@@@@@@@@@@@@@@@@@@@@@              SM = Super market
  SM@                    @@@            GS = Gun shop
    @GS                    @ Morgue     HQ = Police Head quarters
    @        X Restaurant  @
    @@@@@@@@@@@@@@@@@@@@@@@@

Now that you're there, to the left of the restaurant (marked as X on the above
map) is a beggar. If you talk to him, he'll ask for a life potion. Give one to
him and you should get a "Beggar's Pass". Now head for the wiki garden.

I can't give any decent directions there but it's close to the temple (in
Jaunpar). If you get an advertisement, it will be marked on your map. From the
entrance, go to the far end and take a left into a little dead end place. If
you look closely, around the edges here will be a little "cut off" which means
there's something behind it. So use your Begger's Pass on it to find a hidden
room. Go all the way down to the bottom to encounter a plethora of items.
Fortunately, I've got a list of them here:
3 Magic Rings
"Ars Magica Volume VII"
"Ars Magica Volume XX"
"Ars Magica Volume XXXVI"
"Ars Magica Volume DXIII"
Attack Potion +15
Dodge Potion +30
Mana Potion +30
Mana Potion +50
Sham Skin Spell
Spell of Invulnerability

############################################
%$#@!


Character List



############################################

Below is a list of (what I think) every character in the game. Mind you this
took my a hell of a long time so I hope you like it. I have just listed the
main attributes as that is what all I believe are the necessary things about
the people. If you want more detain on characters then go look at Kalis (I
think) faq at GameFaqs.com.

******************************************

Name: Betsy - Anekbah
Age: 22
Sex: Female
Job: journalist
Signs: Reporter for Omikron news
Interests: Loves truth, nature and sport. Hates lies, hypocrisy and media
manipulation of the truth.
Location: From the HQ, go across the road and to the left and you'll find her
in the drug store there
Attack: 30
Body resistance: 20
Speed: 60
Dodge: 20
Fight experience: Novice
Items: Betsy´s apartment key

******************************************

Name: Dakme´t - Qalisar
Age: 32  Sex: Male
Job: Racing driver
Signs: Fabulous rich descendant of the prices of Gao´r. Has won Omikron slider
racing championship for the last three cycles.
Interests: Loves speed, luxury and beautiful women. How to find: you will find
him in the toilet of some bar in Qalisar.
Location: You'll find him at the dark end of Harvey's bar.
Attack: 50
Body resistance: 20
Speed: 80
Dodge: 40
Fight experience: Novice
Item: Darkmet´s speed drug

******************************************

Name: Enya´d - Junpar
Age: 38
Sex: Male
Job: Scientist
Signs: Research worker in intramolecular physics. Is said to be on the point
discovering a theory that reconciles infra-gravitational and polymeric forces.
Interests: Likes to spend his days conducting experiments in his laboratory.
Hates inactivity ignorance, anything that distracts him from his work.
Location: Centre of the big library.
Attack: 20
Body resistance: 20
Speed: 50
Dodge: 50
Fight experience: Novice
Item: Enyad´s apartment key

******************************************

Name: Fodo - Hamastag'n
Age: 287
Sex: Male
Job: Azkeel farmer
Signs: Sham breeder near the azkeel city Mayere´m.
Interests: Likes shams and goddess-queen Soyinka. Hates violence and danger.
Location: Find him down the bottom. Drink the green "vile" stuff.
Attack: 110
Body resistance: 30
Speed: 50
Dodge: 110
Fight experience: Taar disciple
Item: Mana potion +50

******************************************

Name: Ganji - Junpar
Age: 25
Sex: Male
Job: Professional wrestler
Signs: Omikron champion of atzaride wrestling. In uziam his mother tongue, his
name means "powerful sham".
Interests: Loves discipline, rigor self-control. Hates anger, weakness
anything that distracts him from the way.
Location: He is in a restaurant found near the book store you visit.
Attack: 70
Body resistance: 50
Speed: 50
Dodge: 50
Fight experience: Taar disciple
Item: Ganji´s apartment key

******************************************

Name: Hunabk´u - Jahangir
Age: 31
Sex: Male
Job: Taar master
Signs: Reared by the taar monks. Raised to the level of grand master by
Zoyuk´en. Has a perfect mastery of taar combat techniques, is a indifferent to
pain has absolute control of himself.
Interests: Likes meditation, peace, the quest for eternal harmony. Hates
technology, gratuitous violence.
Location: Jahangir park should be your destination (up the top).
Attack: 80
Body resistance: 30
Speed: 60
Dodge: 80
Fight experience: Master of the inner voice
Item: Hunabk´u´s potion

******************************************

Name: Iman - Junpar
Age: 38
Sex: Female
Job: Escort girl
Signs: Rents her protection service to highly placed Omikron dignitaries. Her
mastery of combat techniques and her great beauty make her company much
sought-after, despite of her rates- which are highly exorbitant.
Interests: Fashion, Taar combat techniques, modern painting.
Location: The armoury, right of the Anekbah entrance.
Attack: 70
Body resistance: 40
Speed: 60
Dodge: 60
Fight experience: Taar disciple
Item: Iman´s apartment key

******************************************

Name: Itzam´a - Junpar
Age: 37
Sex: Male
Job: Taar monk
Signs: The ultimate warrior, with an absolute knowledge of taar combat.
Body modified by oxy-organic circuits. Oxylic bone structure Metal mask grafted
on face. His disconnected nerves make him intensive to pain.
Interests: Likes prayer, fasting, silence, combat training, blood. Hates
weakness and pity.
Location: The blue and white dude in the temple (this guy rocks).
Attack: 80
Body resistance: 70
Speed: 60
Dodge: 70
Fight experience: Master of the inner voice
Item: Itzama´s apartment key

******************************************

Name: Jayli´n - Junpar
Age: 30
Sex: Male
Job: Ix elite soldier
Signs: A specialist on weapons, and adept of dose range combat, willing to give
his life for ix. Titanium bone structure.
Interests: Training, Training, Training
Location: Find him next to the wall you climb over during the bridge mission.
Attack: 70
Body resistance: 40
Speed: 70
Dodge: 60
Fight experience: Initiate
Item:  Megazooka - 10

******************************************

Name: Jorg - Anekbah
Age: 33
Sex: Male
Job: Mercenary
Signs: 2nd generation cyborg, model Khonsu 309K2. Enhanced eye and right
cerebral hemisphere
Interests: Poetry and Murder
Location: At the armoury near the Jaunpar gate.
Attack: 70
Body resistance: 70
Speed: 60
Dodge: 70
Fight experience: Initiate
Item: Jorg´s apartment key

******************************************

name: Kai´A - Anekbah
Age: 17
Sex: Female
Job: Student of literature
Signs: A serious and applied student. Goes window-shopping as soon as her
lectures are over. Fast, agile and sporting, but rather vulnerable.
Interests: Likes pre-cobalt literature, short skirts, intense sports and the
boys in her school. Hates mathematics and parties she doesn't attend.
Location: Book store (only one in this district).
Attack: 30
Body resistance: 10
Speed: 60
Dodge: 40
Fight experience: Novice
Items: Kai´a´s book of poetry

******************************************

Name: Kay´L - Anekbah
age: 30
Sex: Male
Job: investigating agent
Signs: Received basic Omikron police training in using waver weapons and combat
techniques.
Interests: Void
Attack: 10
Speed: 10
Dodge: 10
Fight experience: Novice
Item: None

******************************************

Name: Kuma´r - Junpar
Age: 28
Sex: Male
Job: Adventurer
Signs: Has sworn to avenge the death of his brother, killed by Tetra militia.
Nearly lost his life when a mecadog devoured his right leg. No known place
of residence. Interests: Likes justice, honour and vengeance. Hates the Tetra,
militia, fear.
Location: Don't run in the first awakened mission (with bomb) or in alley near
rooftops.
Attack: 50
Body resistance: 40
Speed: 60
Dodge: 70
Fight experience: Novice
Item: None

******************************************

Name: Kushulai´n - his house :)
Age: 7216
Sex: Male
Job: Hero
Signs: Hero of the Cobalt wars, prince of partamor.
Interests: Void
Location: Last person in the game (just before Astroth).
Attack: 180
Body resistance: 99
Speed: 110
Dodge: 130
Fight experience: Master of the inner voice
Special items: Barkayal... if you pick it up.

******************************************

Name: Lahyli´n - Qalisar
Age: 23
Sex: Female
Job: Call girl
Signs: Works in the red light district of Qalisar. Her knowledge of Moav
message makes her the most sought-after call girl in Qalisar.
Interests: Likes money, luxury, all things that are expensive and useless.
Hates modern art, alcohol, won´t take no for an answer.
Location: The strip show shop (meow!).
Attack: 50
Body resistance: 20
Speed: 50
Dodge: 60
Fight experience: Novice
Items: Lahyl´in´s pendant

******************************************

Name: Neme´t - Junpar
Age: 24
Sex: Male
Job: Techball champion
Signs: Half centre on the Anekbah islanders techball team. His talent and
extraordinary vision of the game have made him famous. Regularly makes the
headlines of the scandal press because of his private indiscretions.
Interests: Likes training with islanders, the applause of the crowds when he
scores, adrenaline, exorbitantly prised sliders. Hates his adversaries,
discretion, modesty, poverty, woman who don't like him.
Location: Fat guy at Jahangir park.
Attack: 60
Body resistance: 30
Speed: 90
Dodge: 70
Fight experience: Novice
Item: Nemet´s "Force" drug

******************************************

Name: Nioma´y - Junpar
Age: 27
Sex: Female
Job: Actress
Signs: Has taken part in several small transcan productions. The critics
predict a great career.
Interests: Likes acting, lying, manipulating those around her, being told she
has talent. Hates truth, simple situations, routine.
Location: The book store in Lahoreh.
Attack: 30
Body resistance: 20
Speed: 60
Dodge: 30
Fight experience: Novice
Item: Niomay's Apartment key.

******************************************

Name: Nuyasan - Qalisar
Age: 36
Sex: Male
Job: Kamiji Trader
Signs: One of the last representatives of the kamiji race ,a people living in
the frozen wastes before the exodus. Lives by trading rare spices, for which
Kamijis have the secret.
Interests: No known hobby.
Location: Help me please!
Attack: 70
Body resistance: 70
Speed: 50
Dodge: 60
Fight Experience: Novice
Item: Nuyasa´n´s spices

******************************************

Name: Plume - Junpar
Age: 26
Sex: Female
Job: Fashion designer
Signs: Likes wearing eccentric clothes and jewels. Studied taar combat
techniques with her father when still a child.
Interests: Likes modern art, high-society cocktails, koopies and vegetarian
cooking.
Location: Bank (near new base) and if defeated by Tarek.
Attack: 60
Body resistance: 20
Speed: 60
Dodge: 60
Fight experience: Taar disciple
Item: Plume´s apartment key

******************************************

Name: Quazma´ad - Junpar
Age: 35
Sex: Male
Job: Demoted mercenary
Signs: Ex-mercenary in the Khonsu special troops, was stripped of his rank and
expelled from the militia when he failed in his last mission. Has since plunged
in to a deep depression.
Interests: Likes jirn alcohol
Location: Alley before the rooftops.
Attack: 60
Body resistance: 40
Speed: 50
Dodge: 60
Fight experience: Initiate
Item: Qazmaa´d´s can of liquor.

******************************************

Name: Samyaz´a - Anekbah
Age: 28
Sex: Female
Job: Spiritualist
Signs: Bears the mark of the third eye on forehead, the sign of those chosen by
the supreme being to communicate with the dead, has visions of the past and
future.
Interests: Likes the unknown, solitude, silence, seeing through appearances.
Hates the material world, charlatans, intolerance.
Location: Restaurant (not the one you have launch with Telis in).
Attack: 40
Body resistance: 20
Speed: 60
Dodge: 30
Fight experience: Novice
Item: Samyaz´a´s apartment key

******************************************

Name: SHHHY`NLSS - Hamastag'n
Age: 2
Sex: Female (!)
Job: Krubor
Signs:
Interests: Fighting Fodo.
Location: Lose the fight when you're Fodo.
Attack:150
Body resistance: 80
Speed: 70
Dodge: 130
Fight experience: Taar disciple
Item: None

******************************************

Name: Syao - Anekbah/Jaunpar
Age: 24
Sex: Female
Job: Thief
Signs: Tattoo on left eye. Agile, fast, Discreet. Wanted by all the police in
Omikron.
Interests: Likes Biocats, Detective novels
Location: Loose the fight against Telis or in an apartment block in
Jaunpar or in a Junpar apartment.
Attack: 90
Body resistance: 20
Speed: 80
Dodge: 70
Fight Experience: Initiate
Item: Gem

******************************************

Name: Tahim´a - Junpar
Age: 23
Sex: Female
Job: Programmer
Signs: Works for the Khonsu trust programming the artificial intelligence of
meca units to maintain order. Perfect knowledge of Meta-oxyliac languages.
Interests: Likes gaddj music, tech trances, electronic gadgets, soap operas on
transcan. Hates bugs, being disturbed when programming, resonable people.
Location: Book store near temple.
Attack: 40
Body resistance: 20
Speed: 50
Dodge: 50
Fight experience: Novice
Item: None

******************************************

Name: Ysmala´n - Anekbah
Age: 26
Sex: Female
Job: Nurse
Signs: Working for a doctorate in oxy-molecular biology. Has perfect knowledge
of treatment techniques and bio implants. Intends to work in research as soon
as she get her diploma.
Interests: Likes studying mortal viruses, discovering new treatments, helping
those who need treatment. Hates selfisnes, obscurantism, seeing people suffer.
Location: Be in Kay'ls body when giving the pass to Jaunpar or the
hospital (not drug store).
Attack: 50
Body resistance: 20
Speed: 60
Dodge: 50
Fight experience: Novice
Item: Ysmala´n´s medikit

******************************************

Name: Zao´r - Junpar
Age: 31
Sex: Male
Job: Pamoka prison officer
Signs: Known by prisoners to be particularly violent and merciless. A decidedly
unpleasant character. Exellent marksman.
Interests: Likes Eagles techball team, Kloops beer, waver weapons, law and
order. Hates books the degenerate morak of
the young, anarchy.
Location: In Pamoka (need him for storyline).
Attack: 60
Body resistance: 50
Speed: 70
Dodge: 50
Fight experience: Initiate
Item: Zaor´s apartment key.

******************************************


############################################
%$#@#


Enemy List



############################################

Take note that this doesn't include bosses.

============================================

Human Guard

============================================

These guys normally have guns that vary. The average one has a waver gun. If
they have a waver gun and shoot from a distance it is easier to see than an
octagun or decagun. When you fight the you always want to aim for their head
when they're close and body from a visible distance. If you have a decagun you
can deplete they're HP with barely two shots. Make sure you're not up close as
they'll attack you by swinging whatever weapon they have for extra damage.

============================================

Zombies

============================================

These are found in Gandhars lair. They attack weak and only up close. Just shoot
for a second or two and they're sure to be on the ground squealing. Beware that
they walk in packs. Just be sure you're at a distance when you shoot them.

============================================

Mecadog

============================================

These are possibly the easiest of the lot. They do not shoot but just run up to
you and attack. You'll want to be at a distance from them and shoot
continuously at they're entire body until they drop. They have more HP than a
human guard but less attack power and can only attack from up close. As they
run up to you, shoot them and walk backwards but make sure you don't fall off
anything high.

============================================

Mecaguard

============================================

These guys are big and can be tough. If they start shooting, run. They can deal
massive damage with a single shot. Once you start firing ant them though
they'll start to wobble around. Don't stop shooting until they drop. If there's
a pack of enemies and a mecaguard, run around shooting the people and take care
of the mecaguard last as they're bullets are easily dodged.

############################################



Spell List



############################################

You might've beaten the game with only the reincarnation spell but there are a
few others out there. There are a variety of books which explain how to create
these but most are impossible to do in the game as the ingreedients aren't
possible to get. They are just there as the newspapers are there; for
entertainment.

============================================

Reincarnation Spell

============================================

You can receive this spell by one of two ways. You can get it from the cupboard
in Den's apartment or if you aren't up to that yet you can get it from the
temple. To get it from the temple, go to Kay'ls apartment and grab the food for
koopies out of the kitched (in the middle pillar). Now go to the lounge room an
up to the glass at the back. Go to the hatch and use the food so the koopy goes
and gets a small key. Now go to Kay'ls office in HQ and unlock the box in the
cupboard with the key. Inside is a note. Now go to the Qalisar temple (look on
the map) and stand on the star. Take 10 steps forwards and 10 right (like it
says on the note) and press the action button to open a hatch. Inside you'll
find the reincarnation spell (if you haven't gotten it already) and other stuff
like potions and rings. Just so you know this is in the sidequest section, too.

============================================

Truth Spell

============================================

You can only use this once in the game. You use it in Junpar when you
interrogate Quazef at the armory. To get this you have to mix a dead mans
tongue with a wiki and a beshem. You should know where to get the beshem from.
You can get the dead man's tongue from Dakobah's library in the awakened base
(Junpar). To get a wiki, go to the hideout (Namtar gives you the key) and
you'll find an advertisement for it. Then you can go there by slider. There are
four or five wikis there to choose from (varies) so take your pick, mix them
together and you have yourself a truth spell!

============================================

Unmask a Demon Spell

============================================

For this you have to mix ampher dew in a beshem with a sham horn. You can get
the ampher dew from the box in Dakobahs library (unlock with Meshkans key). You
can get the sham horn from Namtars room (on the sham head). To use it just walk
up to the person you believe is a demon and use it. Before you know it they'll
turn into the demon form. You can make and use this only once. You do it at you
last visit at the awakened base in Junpar.

============================================

Resurrection Spell

============================================

You must mix a jinpan feather in a beshem with a drop of shadows. You can
purchase the drop of shadows from the sorcery in Lahoreh for a small fee. The
jinpan feather is located at Jahangir park. Take a right at the entrance and
jump over the water. Press the action button to climb and you'll find one
there. This spell is used to resurrect Kiwan to open the gate to Hamastag'n.
You can use this only once and can only be made once. This is an essential to
beating the game.

############################################



Make Money



############################################

An easy way to make money (after examining a flyer) is to go to the Sharmant
tournament. You'll find it in one of the end shops in Qalisar. Talk to the guy
at the counter and ask for a battery (cost nothing) He'll let you pass. Go down
the elevator and walk into the stadium. You'll see a small scene before you
fight someone. If you win, the crowd will shower you with money and you'll be
taken to the next round. With the money you win you can take it to a sorcery
shop and buy stat building potions. Use them and return and you'll find the
tournament ten times easier. There are about five fights that get harder and
harder. The money you receive is random but in the end you'll rack up over 5000
seteks.

Another way is to visit banks. There is one in every district (except Qalisar)
and you can sell the majority of your items for seteks. Some items you'll get
as little as 5 seteks but if you sell weapons you can get hundreds, even
thousands of seteks. There buildings look the same and shouldn't be too hard to
find. Here are their locations:

Anekbah: Central

Junpar: Left of the entrance to Anekbah

Lahoreh: Near the new awakened base.

############################################
@#$$%


Item List



############################################

This list is complete to my knowledge ($10 says I'm wrong). If I am missing
anything, be sure to tell me. After all, I played through the game once just to
do this section.
Take note that this includes only the name of the item as listed in the game
and how much it cost from shops or where to find it (if it is not available
from stores).

NOTE: When you sell items at the bank, you will receive half of the amount you
paid for it. For example, if a book cost 10 seteks, you will get 5 seteks for
selling it at the bank. Take note also that you can only sell certain items.

============================================

Essentials

============================================
Magic Rings                     Found Everywhere
Seteks (money)                  Found Everywhere

============================================

Storyline Items

============================================
8 Time Bombs			Jaunpur Hideout (from Jenna)
Anissa's Little Key		Strip Club (around her neck)
Anissa's Paper			Strip Club (secret cupboard)
Barkaya's                       Right Before Astroth
Candle				Jaunpur Temple
Camir's Key                     Security HQ (Surveillance Room)
Corpse Sample			In morgue (use surgical instrument)
Dakobah's Key			Jaunpur Awakened Base (Dakobah)
Demoniac Cube			Jaunpur Awakened Base (Namtar)
Den's Apartment Key		Den's Office
Den's Card                      Strip Club (Anissa's Cupboard)
Den's Map                       Den's Apartment (safe)
Den's Police Badge		Use broken sneak at Fua'n's
Den's Sneak. Out of Order	Anekbah Morgue (next to Den)
Den's Wedding Picture		Den's Apartment (Bedroom)
Detonator for KR100		Jaunpar Awakened Base (Krill)
Drugged Cup of Koil		Combine Sleeping drug & Cup of Koil
Electronic Cable                Security HQ (Ventilators)
Electronic Unit			Jaunpur Bookstore (from awakened man)
Erotic Poster			5
Food for Koopies                20 or Kay'l's Kitchen
Fuse                            Security HQ (Surveillance Room)
Guard's Key                     Pamoka (Cell)
Hydromatic Piston               Jaunpur Awakened Base (Soks)
Insulating Spray                35
Jaunpur Pass			Gandhar's Office
Jenna 712 Detention Dossier	Cpt Lea for mission
Jenna's Apartment Key		Cpt Lea for mission
Kay'l's Apartment Key		In your sneak at the start
Kay'l's Police Badge		Kay'l's Apartment (bedroom)
Kay'l's Small Key               Kay'l's Apartment (from koopie)
Key to Jaunpur Hideout		Jaunpur Awakened Base (Namtar)
KR100 Explosives                Jaunpur Awakened Base (Soks)
Lahoreh Pass			From Box in Jaunpur
Lea's Police Badge		Cpt Lea's Office (when drugged)
Meshka'n's Key			Jaunpur Awakened Base (Meshka'n)
Mission Order Jenna 712		Cpt Lea for mission
Namtar's Key			Jaunpar Awakened Base (Yob)
OX2600 Receiver Kit		Security HQ (Surveillance Room)
Pass for Security HQ		Den's Apartment (safe)
Plan of Sewers in Zone 9	10
Sleeping Drug			Drugstore when prescription given
Sleeping Pill Prescription	Kay'l's Apartment (bedroom)
Small Key Jenna			Jenna's Apartment (toilet)
Small Key Den			Den's Apartment (shower room)
Surgical Instrument		Anekbah Morgue
Telis' Talisman			Received from Telis at Restaurant
Tetra Pass 1			Tetra Factory in Jaunpur
Tradutech                       Lahoreh Library (Man on Top Floor)
Vyagrimukha's Jewel		Xenda's Temple
WCM Explosives			Combine KR100's with detonator


============================================

Medikits

============================================
Medikit Small			50
Medikit Medium			110
Medikit Large			200
Ysmala´n´s Medikit		Reincarnate Ysmala'n

============================================

Food and Drinks

============================================
Chokovat Bar			20
Cup of Koil                     20
Droot Salad                     40
Kloops Beer                     20
Koopy Sandwich			20/30
Niam Omelette			50
Pureed Cramen			50
Qazmaa'd's Can of Liquor	Reincarnation Item
Quanta Cola                     15
Sham Steak                      100
Wiki                            25
Xiam Noddles			75
Yuki                            20

============================================

Books, Parchments, Notices

============================================
Ad for Wikis Garden		Found in Jaunpur (hideout)
Ancient Scroll			Kay'l's Office (locked chest)
Ars Magica Volume CCLXII	50
Ars Magica Volume DXIII		40
Ars Magica Volume XIX		Jaunpur Awakened Base (Dakobah)
Ars Magica Volume XLVII		50
Ars Magica Volume XLVIII	50
Ars Magica Volume XX		60
Ars Magica Volume XXXII		Wiki Garden
Ars Magica Vloume XXXVII	Dakobah's Library
Book The Cult of Vyagrimukha	25
Chronicle of the Cobalt Wars	5
Dav Idkaj - Poetry 7209/7211	45
Dav Idkaj - Poetry 7212/7215	5
Eye of Vyagrimukha Parchment	Lahoreh Library
Flyer the Sha'amet Tournament	Found anywhere
Gastronomy Under the Dome	5
Jafa'yl's Parchment		Temple in Qalisar
Jaunpur Secret Conert Flyer	Find Anywhere (bar at entrance)
Jenna's Note			Jenna's Apartment (locked cupboard)
Kai'a's Book of Poetry		Reincarnation Item
Lahoreh Secret Concert Flyer	Lahoreh Awakened Base (on a table)
Masa'u Runes			5
Mayt'a's Good Recipes		35
Mecaguards Specifications	Security HQ (Maintenance room)
Memo - Dossier Archives		Security HQ (rest room)
Memo - The Sect of Awakening	Security HQ (Den's office)
Meshka'n's Journal		Jaunpur Awakened Base (Meshk'an)
MK400 Notice			In your sneak at the start
Multiplan Notice                In your Multiplan at the start
Mystery of the Book of Nout	5
Omikron, Birth of the City	75
Omikronian Laws Volume - 87	5
Omikronian Laws Volume - 88	55
Omikronian Laws Volume - 89	5
Omikron Laws - Vol 91		55
Omikron News - 9 Andar 7216	7
Omikron News - 11 Nadim 7216	7
Omikron News - 19 Xenep 7216	7
Omikron News - 23 Xenep 72116	7
Omikron News - 34 Nivat 7216	7
Omikron News - 35 Nivat 7216	7
Omikron News - 37 Aqed 7216	7
Omikron News - 41 Andar 7216	7
Omikron Police Memo-Archives	Security HQ (Maintenance Room)
On Parallel Universes		Lahoreh Library
Propaganda Document		Jenna's Apartment (secret room)
Ring Note                       Kay'l's Apartment (lounge)
Sacrifice to the Ancient Gods	From Boz in Jaunpur
Saye'm Dialects			5
Scrawled Message		Security HQ (Den's Office)
Taar Fight Techniques Vol 9	Lahoreh Library
Taar Fight Techniquees Vol 14   40
Taar Fight Technuques Vol 22	Lahoreh Library
Taar Fight Techniques Vol 27	50
Table of Cosmic Correspondence  5
Telis' Message			Kay'l's Apartment (on floor)
The Bases of Taar Combat	65
The Birth of Ix Volume 1	5
The Birth of Ix - Vol 2		45
The Birth of Ix - Vol 3		50
The Birth of Ix - Vol 4		35
The Book of Beshe'ms		Dakobah's Library
The Cobalt Wars Vol 1		50
The Cobalt Wars Volume 2	5
The Cobalt Wars Volume 41	5
The Dreamer's Concert Flyer	Found anywhere
The Entrance to Hamastaga'n	5
The Gospel of Fayenda		5
The Gospel of Yelait		5
The Green Book - Psalms		5
The Green Book - Psalms 2	5
The Legend of Boz               5
The Magic Signs of the Art	Dakobah's Library
The Necropolis of Hamastaga'n	5
The Political System		55
The Primat Systemis		70
The Quartat Systemis		5
The Secret Rites of the Art	Dakobah's Library
The Tertiat Systemis		70
Tradutech Translation		Translate Hamastaga'n book
Treatise on Anti-Gravity	5
Virtual Training Center Ad	Found anywhere
Zafat't Grammar			5

============================================

Transcans

============================================
Dreamers		      	90
New Angels of Thing      	90
Pretty Things			120
Seven			      	90
Something                       110
Survive				100
Thursday's Child                110
Transcan Tape			Den's Apartment (safe)
We All Go Through               100

============================================

Weapons and Ammo

============================================
Waver Gun                       Get from Kay'l's apartment
                                Anekbah supermarket shootout
Power Rod                       Get from sorcery in Anekbah
Double-Waver			650
Octogun				800
Decagun				1500
Megazooka                       3000
Hypra                           5000

Double Waver Ammunition x50	100
Octogun Ammunition x30		200
Decagun Ammunition x20		250
Megazooka Ammunition x10	500
Hypra Ammunition x2		900

============================================

Spells and Potions

============================================
Acid                            Jaunpur Awakened Base (Jaunpur)
Attack Potion +15               120
Attack Potion +30               215
Attack Potion +50               290
Beshe'm				Xenda's Temple
Cepher Leaf                     Xenda's Temple
Darkmet's Speed Drug		Reincarnation Item
Dead Man's Tongue               Dakobah's Library
Dew of Light			Dakobah's Library (locked thing)
Dodge Potion +15                120
Dodge Potion +30                215
Dodge Potion +50                290
Drops of Shadow			150
Fight Experience Potion		350
Hunabk'u's Potion               Reincarnation Item
Life Potion                     110
Mana Potion +10			50
Mana Potion +30			125
Mana Potion +50			190
Nelmet's "Force" Drug		Reincarnation Item
Potion Virgin Blood		300
Powder from a Dead Man's Skull  Xenda's Temple
Regeneration Potion		500
Reincarnation Spell		Qalisar Temple or Den's Apartment
Resurrection Spell		Mix Jinpan Feather & Drops of Shadow
Sanctified Beshe'm		Xenda's Temple (after ritual)
Sham Skin Spell			700
Spell to Unmask Demon		Combine Dew of Light with Sham Horn
The Taar Stone			700
Truth Spell                     Combine Dead Man's Tongue and a Wiki
Viscous Slime			150

============================================

Miscellaneous

============================================
A Battery for a Meca-Lamp	0
Activated Radar			100
Beggar's Pass			Beggar in Anekbah
Betsy's Apartment Key		Reincarnation Item
Bowl                            Pamoka (Cell)
Enyad's Apartment Key		Reincarnation Item
Ganji's Apartment Key		Reincarnation Item
Gem                             Reincarnation Item
Iman's Apartment Key		Reincarnation Item
Itzama's Apartment Key		Reincarnation Item
Jorg's Apartment Key		Reincarnation Item
Lahyl'in's Pendant		Reincarnation Item
Niomay's Apartment Key		Reincarnation Item
Nuyasa'n's Spices               Reincarnation Item
Plume's Apartment Key		Reincarnation Item
Samyaz'a's Apartment Key	Reincarnation Item
Security HQ Master Key		Receive from Boog
Ticket Shooting Gallery		10
Zaor's Apartment Key		Reincarnation Item

############################################
!@!#$


Glitches & Bugs



############################################

This game may seem flawless in every way but there are a few things that just
aren't meant to happen, were missed or maybe put there for entertainment. I'm
on a quest to find every last one and if you would like to help, please do.
Anyways, let's begin:

SPELLING/GRAMMA MISTAKES:
There aren't too many of these but I have noticed a few of them in the books.
The ones that I have found are "Taar Fight Techniquees". Obviously they upsized
a word in there. Another one is the Omikron Laws books. One of them is called
"Omikronian Laws Volume - 88" and another "Omikron Laws - Vol 91". I'm not sure
about you but I'd think they'd keep the format the same.

GAME FREEZE (PC):
Apparently if you got to Hamastag'n and aim straight down at the dogs at the
start, the game will freeze. I admit that this happened to me once but I got an
e-mail from someone telling me that it happened to them too. I'm pretty sure
this is a serious bug on the PC and people should go down the ramp to the right
just to be safe.

STUFF UPS:
In Xendar's temple (Jaunpur awakened base) you will find the Vyagrimukha
jewel there. If you don't get it before you get into Lahoreh, the Jaunpur
awakened base will lock up with the jewel still inside. Just pray you have an
extra save file before Lahoreh.
You can also screw things up in Lahoreh when you reincarnate into the scientist
at the library. If you reincarnate again before getting the translation of the
book... your screwed.

STUPID LITTLE THINGS:
For example, when you have to blow up the bridge in Jaunpur. If you dive into
the water where the bridge collapses, you still survive. It seems that in
Omikron, you are only effected by explosion, firearms and hand to hand combat.
It seems that getting crushed by a 10 ton bridge while you're underwater is as
painful as a slight breeze tickling your nose.
You may also notice that in numerous parts throughout the game, things happen
that aren't meant to like the first Azkeel you see that is supposedly leaning
on the wall is, in fact, a foot away from the wall and is leaning on absolutely
nothing. One thing that has happened to me a few times is that people start
spinning and doing backflips while they're talking to me. It's probably just
because my CDs scratched but it's very rude to be doing a handstand and facing
the other way while your talking to someone. But also, things can look awfully
fake sometimes like when you use a switch and the hand clearly misses it, but
that isn't a glitch, more something they didn't add.
There are also the moments when people say words that aren't displayed on the
screen. And then when Telis is talking to you crying and when she finishes
talking, she returns her face to normal.

############################################
!@#$$


Frequently Asked Questions (FAQ)



############################################

Q - Where's the sorcery shop?
A - There are 2 in the entire game, one in Anekbah and the other in Lahoreh.
The one in Anekbah is the easiest to find. Go to the police HQ and you'll see
that you're on a T intersection (the HQ being at the top of the T). To the left
of the T is a supermarket. Next to the that is an alley (not the road) that
goes down to a tall tower-looking structure. That is the sorcery (take note
that you can only enter it once you have reached a certain point in the game.
The Lohoreh one can be found by locating a catwalk around the center of the
district. The catwalk seems unstable and the man at the counter should be
familiar.

Q - Why is it that when I go to see Fuan with Den's sneak, I can't offer to
give it to him?
A - Go into your inventory and use the item when you are in front of him. This
should work. If not this doesn't work, simply talk to him. If that didn't work
then you probably don't have Den's sneak in you inventory.

Q - Is there an easier way to travel other than the sliders?
A - What more do you want? The sliders take you straight to the place. If
you're still having trouble finding your way to a specific location, there is a
map in your sneak that works ONLY outside in the districs Anekbah, Qalisar,
Jaunpar and Lahoreh. It should be a lot easier to navigate that way if you're
on foot.

Q - There's a door to another district in Lahoreh. How do I open it?
A - You can't. Simple. It was actually put there because another district was
going to be placed in the game but due to budget and time, the producers had to
give it the cut. It would appear that many of these things were going to happen
such as sliders in Lahoreh (floating on the water), more locations and some new
characters. Pity.

Q - There are many spells in books you haven't mentioned.
A - Not a question but... those spells are impossible to make as you can't find
those ingredients and even if you did, what would you use them on? Honestly, if
you used the love spell on someone, 9 times out of 10 says they'll be a demon
or worse... a relative!

Q - What are transcans?
A - Transcans are the equivalent to our television and dvd/vcr. Use the action
button on it to watch a few channels. At one point of the game, you get a
"Transcan Cassette". All you have to do is use the cassette on the transcan.

Q - Can I get other cassettes?
A - Yes, but they are not video footage but instead, some more great David
Bowie. Here is a list of them:
New Angels of...     90
Dreamers             90
Seven                90
Survive	             100
We All Go Through    100
Something            110
Thursday's Child     110
Pretty Things        120
The numbers next to them are the prices they are from numerous bookstores.
You can also get these from Saya's(?) appartment in Lahoreh where she has the
entire collection there for you for free!

Q - Where can I get a copy of this game?
A - Don't expect to find this at a shop. Ebay would be your best bet and you
wouldn't regret it.

Q - There's a rumor going around that there's a sequel. Is this true?
A - Indeed there is! It is going to be called something like Omikron 2: Karma
apparently. I don't know too much but it's going to released for the PS3 and
currently has next to no information about it given out. Just don't go crying
if it is never released. Go to the GameFAQs message board if you want some more
information (if there is any).

Q - Do you have any idea what the new game's about?
A - I suspect that it'll be a whole new thing. It might be before the ice age
or after it, it may be during the cobalt wars or just after the first one
finishes. You might pick up the clues like in the end:
*SPOILERS* Dakobah and Boz says you can come back whenever you like and Jenna
says that you and her could have loved eachother.*END SPOILERS*
But then again, I might be 100% off.

Q - How long should it take to beat this game?
A - It's not a super lengthy game but it is at least 20 hours. It depends on a
few things: weather you've played this game before, if you're going to use the
walkthrough to answer the puzzles and also if you're going to do the
sidequests. Otherwise you could spend up to perhaps 80 hours. My quickest run
was 2 hours and 20 mins (approximately).

Q - I have ran out of magic rings, is there a place I can buy them?
A - No, but honestly, why would you? Throughout the game there are countless
amounts of them. My tip: only use them when you are leaving the computer but do
this before you finish Den's apartment. Why? Because its impossible to die. I
honestly don't see how you can run out as I finish the game with way over 50+.

Q - Where can I get easy money from?
A - Selling items from your terminal is always the best place to start or
reincarnate into someone and raid their apartment/items. But there's also the
tournament in Qalisar. See the side quests section for details.

Q - Is it possible to stay as Kay'l for the entire game?
A - I highly doubt it. The furthest I believe it is possible to get is right
before entering Jaunpar. Besides, there are numerous people you NEED to be
throughout the game to bypass the objectives.

Q - What's all those numbers at the bottom of the sneak?
A - That's the Omikronian time! It looks a little like this: 41 Andar 7216. The
41 is the day, Andar is the name of the month and 7216 is the year (or "cycles"
as they call it on the game). There are a lot of different months like Nadim and
Xenep. You may also notice that these times are found on newspapers to
establish when they were released.

Q - How do you open the cupboard in Gandhar's office?
A - I was hoping you would know as I have no idea. I think I managed to do it
once but I have no memory of how nor what was in it. All well... I can't imagine
anything too spectacular would be in there, assuming it is openable.

Q - (PC) I lost my file when I uninstalled it... is there anyway to get it
back?
A - Probably not, but you can keep your file if you're going to uninstall it.
if you go into the Omikron directory (usually C:/Programs) and look in the
"Iam" folder, you'll see a file there called "game". Save that on your computer
somewhere (you can compress it to under 1MB) and replace it when you install
the game again and your file should still be there.

Q - Why does Fu'an hide his identity when you first meet him? Is he hiding
something?
A - To my knoledge, this wasn't actually put in the game, but there was a point
where you go back to him. He's a member of the awakend and he's scared because
you're a cop and cops don't like the awakend.

Q - How EXACTLY did you find these "Removed Things"?
A - If you have the PC version, it's pretty simple. Just go to the nomad sould
folder (usually C:\Program Files\Eidos Interactive\Quantic Dream\The Nomad Soul)
and go into the IAM or Iam folder. There should be an unrecognised file named
'DIALOG'. If you double click on this and open it with NOTEPAD (might take a
while), it'll show a bunch of crap and all the dialogue in the game. If you take
and short whizz through it all, you'll find some interesting stuff.

Q - What's up with that unnamed waver gun in the Anekbah supermarket?
A - Dunno, but it looks like it wan't meant to be there, or at least it wasn't
meant to be reachable. I suggest you don't pick it up as you can't get rid of
the bloody thing.

Q - What happened to the playstation 1/2 versions?
A - Here's the story: Quantic Dream (the developers) originally intended for the
game to be released on PC and PS1 (never PS2). Eidos (the publisher) thought
that
the playstation 1 market was about to drop out so they decided to publish to the
dreamcast instread of the PS1 as they thought that would have a better future.
Unfortunately, Eidos screwed up and, as David Cage (director, designer and CEO)
has said in an interview, it was his "biggest regret". So Omikron could have
been
heaps more popular if Eidos used their brain a little more. But, then again,
Omikron was a unique game, making publishing it a real gamble. At least they did
better with the Indigo Prophecy.


############################################
#!$@@


Removed Things



############################################

WARNING: There most definitely will be spoilers in this section. You'd best beat
the game before venturing here.

I have managed to find a list of things that didn't quite make it to the final
version of the game (or at least, I can't find it in the game). All of this
stuff is in the .../IAM/DIALOG file (for PC versions). What it is, is all the
dialog in the game!! I wen't through it and found a bunch of stuff I don't
recognise. For a brief summary, skip to the end. So, anyways, here's the stuff I
found:

NOTE: The way things are written out contain your options and other crap--but
you can still make sense of it.

---

Hello, dear customer! I have the pleasure of announcing to you that you have
been selected to buy our magnificent molecular vacuum cleaner: Muz! Thanks, but
I'm not interested. Cool! I beg your pardon?   The Muz molecular vacuum cleaner
is the housewife's dream! It pulverizes acarids, disintegrates dust and
purifies the air in your apartment! All that for the ludicrous sum of 10000
seteks! Where should I deliver this magnificent machine? Thanks, but I'm not
interested.

You again? What do you want? Err.. nothing... I just came by to say hello...
Just one question: Where do you buy the equipment for your missions?    If you
would be kind enough to leave me alone, I wish to meditate in peace.      You
can buy weapons in any arms store. You can get more "special" material from
Fu-an, an Awakened who runs a store in Qalisar. Thanks for the tip. Zang? The
name rings a bell...

1214 Zane'm Street. Find the public Videophone and wait.

Barniva, the Propaganda Minister and Sator, the Industry Minister are at
present having lunch in a restaurant in Zone 3. Boz has ordered us to kill
them. Jenna is already there. She is waiting for you near the restaurant. Go
there and she'll tell you how to proceed. Good luck.

It's a good thing I happened to be passing, huh? Now listen, follow me.  There
should be a slider waiting to take us away. OK.
Where is that damn slider? It should have been here ages ago.

I've got some good news and some bad news for you. The bad news is that on my
signal, my Mecaguards will transform you into confetti.      The good news is
that if you give me the Book of Nout you will die quickly.  Well, what will is
it to be? If you want the Book you'll have to come and get it. Sorry, I can't
give you the Book.    I was hoping you'd say that. Kill him!

Rust Mecadog! Softie! Amoeba!  (Yes I know, my level of insults is going
downhill fast... )

I managed to steal the jewel from the museum.     Well done! I got some
information about the Third Jewel. I'm afraid it's bad news.
It's on the 66th subterranean floor of the Khonsu trust HQ.  What do you know
about the Khonsu HQ?    It's the trust's central base. That's where they have
their barracks and their most secret labs. It's said that the HQ has 99
subterranean levels. But no one has ever come back to tell the tale... How can
I get into the HQ?     Let's go and see Dakobah. He mus know a way to get into
the HQ. By the way I'd appreciate it if you could stop wetting my slider.
Sorry...

One of them is in the museum, but I don't know how to steal it.  Do you know
where I can find the missing rune fragment for the jewel at Yrmali square?   Hi
Jenna. I've found the way into the Catacombs. I must bring together the Three
Jewels of Vyagrimukha. I can think of only one person to help you: Krill. He 's
the best for that kind of operation. I'll tell him you need his help. Meet us
outside the Yoshida restaurant in Zone 4. We'll be waiting for you. All right.
I'll be there. Do you know where I can find the missing rune fragrment for the
jewel at Yrmali square?    I don't know. I have to steal the jewel from the
museum. Do you know how I can get in there? See you later, Jenna.    I can
think of only one person to help you: Krill. He 's the best for that kind of
operation. I'll tell him you need his help. Meet us outside the Trazim
restaurant in Zone 4. We'll be waiting for you. All righ, I'll be there.

Jenna has told me about your project. The place you wish to enter is heavily
guarded. If you follow my plan to the letter, you may stand a chance of
succeeding. What must I do? What's your plan?    Go to the museum and stake it
out. Explore every room and memorize the smallest detail.
When you've located the room with the jewel, call me at this number: 810 247.
Then I'll give you more instructions. OK. I'm on my way.

I wanted to thank you for your help in the museum. See? I didn't need your help
to steal the jewel from the museum.   I think I was wrong about you. Your
bravery has won my respect. I would be proud to fight by your side one day,
brother. See you later, Krill.

Er, Krill, I haven't got a clue what to do now... Please forgive me Krill. I
behaved like an idiot. Krill, I need your help.   Forget it. Our cause is all
that counts. What have you done since the last time we spoke? I managed to get
the museum emptied. What do I do now? I didn't manage to get the museum
emptied.    You must find a way into the museum. Once you're inside, deactivate
the main elevator to stop reinforcements coming. When you've done that, call me
for more instructions.      Call me when you've got the museum evacuated. Then
I'll give you more instructions. Roger.     I thought you were able to manage
alone? I'm sorry. I behaved badly. I was stupid. Please forgive me.

The jewel is nothing but a damned hologram!     I hadn't thought of that. They
must have placed the real jewel in a safe place.
It's bound to be somewhere in the museum. Now I can't help you any more.
It's up to you to act. I'll continue to explore the museum. I'll find it in the
end.     Good luck.

I've done it. I've found the jewel room.     Perfect. Now you must find a way
to get them to evacuate the museum. Once all the visitors are out, we'll be
free to operate. Evacuate the museum? How am I supposed to do that? Couldn't we
just wait until it closes? No need to evacuate the place. I'd rather go for the
jackpot, waste the guards and get the jewel.   That's your problem. It's up to
you to find a solution. All right. I'll find some way to get them to evacuate
the museum. No need to evacuate the place. I'd rather just go straight for the
jewel.    Call me back when you've got the museum evacuated. Then I'll give you
some more instructions. OK     The museum never closes. It's always open. You
won't get very far if you're going to question my orders.  I don't have to take
orders from you.    I can see you have a talent for strategy... If you want to
kill yourself, don't expect me to help you. I don't need your help! I'm sorry.
I'll follow your plan.    Very well. Sort it out for yourself!

I've done it. I managed to evacuate the museum. Now what do I do?     Find the
Surveillance Room and unlock the door leading to the jewel. Very well.

Taar Law says that only the strongest shall survive. Our species improves from
one generation to the next. When humanity has reached perfection it will be
able to awaken the Supreme Being from his sleep. He will cease to dream and we
shall all disappear into the Void. To be numbered among the strong and reach
this stage of perfection, we must train for combat. Who shall have the honor of
dying today and improving our caste?
Harimal!
You!

Welcome to Fu-an's! What can I do for you? Hey, don't I know you? Hi, Fu-an.
You came here before you became Awakened. You already known to us.
Everyone is talking about the Nomad Soul. I didn't know you were one of the
Awakened. I'd like to buy something.    Many people are Awakened but nobody
knows it. Best way to stay alive. What can I do for you, Nomad Soul? I'd like
to buy something.     So, what you like to buy?      Here. Do you want more?
Yes. No.    Please, come back and see me if you want more. See you later.
Not enough money. Take something else or come back later. I'll choose something
else. That's too bad. I'll come back later.    See you later.

What are Kerils?     Kerils be shells, in water. Why don't you go get them?
Where can I find some Kerils?    Azkeels no like water. Wait for current to
bring Kerils to land. So, Kerils very rare! Where do I go to gather some
Kerils?     Where water be, Kerils be. You go if you no fear wet. See you
later.     Where water be, Kerils be. You go if you no fear wet. Why don't you
go for them yourself? See you later.    Azkeels no like water. Wait for current
to bring Kerils to land. So, Kerils very rare! See you later.

Say, do you know where I could find some Shams? What are Kerils?        Me not
know. What are Kerils?     Kerils be shells in water. Why don't you dive for
them? Where can I find some Kerils?    Azkeels no like water. Wait for current
to bring Kerils to land. So, Kerils very rare! Where do I go to gather some
Kerils?     Where water be, Kerils be. You go if you no fear wet. See you soon.
Where water be, Kerils be. You go if you no fear wet. Why don't you go for them
yourself? See you later.    Azkeels no like water. Wait for current to bring
Kerils to land. So, Kerils very rare! See you later.

You not enter, Fodo. Soyinka busy. I'm not Fodo, I'm the Nomad Soul. Let me in!
Of course, and I be Legatee Reshev. Now you move along before I get angry. But
I tell you, I am the Nomad Soul. I'm just using Fodo's body. Let me through! I
must see Soyinka immediately. I have no time to explain, you must let me
through!   Me no time for jokes. You move on if you want no problems. I think
I'd better leave him be...

That food you're cooking smells good.     Roast chapala. Only five Kerils for
you. Not expensive, good to eat! <Give five Kerils> No thanks. I might come by
later. Sorry. I haven't got five Kerils. I might come by later on.   Here's
chapala. Eat. Stranger need strength. Thanks.

Come, stranger. Here be the best goods in Mayerem! Clothes for Sham and your
woman, food, herbs. Everything Azkeel needs you find here! ... a Niam omelette
... Jirn mousse green mushrooms, yellow mushrooms, luxury finery for my women.
<Not enough Kerils> <Purchase ok> I'd like: Not enough Kerils for that. You
return later when you rich.      Here's the goods. You want something else? No
thanks.

Wh... what happen to Fodo? It's too long to explain, Fodo. All I can say is
that you've been a great help to me.     Me help Nomad Soul? Me glad, but not
remember...  Now rest. You need it a lot. Farewell, Fodo, and thanks.
Farewell, Nomad Soul.

So you managed to convince the magicians to give you the Book of Nout... You
have accomplished a great miracle. Now I believe you are the Nomad Soul that
the legend predicts. Everything must be done to help you accomplish your
destiny. I'll take the Book of Nout back to the surface. Tell me more about
your father, Matanboukous.    Guard the book as if it were you life. He who
possesses it has more power than a god. I dread to think of what would happen
if it fell into the wrong hands. Can I count on your people to help me?    Fear
not. None but I shall touch the Book. All the Azkeels are now ready to help
you. Great events are in the offing and great changes shall soon be seen. Now,
you can count on the Azkeel people to help you to combat the enemies of
Omikron. How can I contact the Azkeels when the time comes?     Take this
Talisman: when your comrades are ready to begin the revolution, activate the
talisman. Then the Azkeels will arise from the Catacombs to fight by your side.
Can you help me to get back to the surface?     The passageway to the surface
is open again. Make haste, Nomad Soul. Time is of the essence. Thanks for your
help, Soyinka.     You take all our hopes with you. I pray that Vyagrimukha may
look with favor on your work.      When all the magicians of Omikron went to
fight Astaroth, my father stayed behind for I was then just a baby and he could
not abandon me. The other sorcerers put their souls into the sword, Barkaya'l,
and disappeared forever. All his life my father suffered because people
believed he was a coward. My greatest wish is that one day I will be able to
restore his honor. I'll take the Book of Nout back to the surface.

Who dares steal water from the Fountain of the Dead? I am the Nomad Soul. Who
are you? Are you a spectre?  My soul comes from another dimension. I am looking
for the Book of Nout.   I am no longer anybody, a mere shade, a puff of wind. A
long time ago I was Xael, the magician, high priest of Batschawa. I have come
to look for the Book of Nout. Do you know where I can find it?     Thousands of
men have come before you in search of the Book of Nout and its power. Not one
of them has left here alive. Why should you be any different? I do not come in
search of power. I need the Book of Nout in order to save my soul and kill
Astaroth.     Behold the three great temples around this square. Each is the
dwelling place of one of the three great masters of the Ancient Art. Go to see
them one after the other and present your request to them. If you manage to
convince them of your honesty and courage they may consent to give you the Book
of Nout. I'll try to convince them. See you later.

Well, well, what have we here? It would appear to be a mortal. We don't see
many of them around here. Opportunities for a bit of fun are so rare...
To what do I owe the honor of this visit? I have come to look for the Book of
Nout. I ask you to let me to take it away.     The Book of Nout? Is that so?
Let me see if there isn't a little favor you can do me in exchange. I would
like to be able to continue to study magic. Unfortunately my status as spectre
does not allow me to manipulate objects. At best, I can only go through them.
There are, however, three works that I would like to consult: "Ars Magica",
volumes 1, 2 and 3. You will find them in the tombs of Hamesataga'n.
Bring them to me and I will give you my consent. All right. I'll bring you back
the three "Ars Magica" works.

You succeeded! My beloved wife is back! I shall no longer be alone for all
eternity!
A thousand blessings on you, mortal. You have proved yourself brave and
intelligent. You deserve to have your request granted. I grant you the right to
lay hands on the Book of Nout. But in order to acquire the Book, you must first
have the consent of the two other main magicians of Hamestaga'n. Go, mortal.
May Vyagrimukha protect you.

This is not the skull of my late wife. Are you trying to fool me? Go away and
don't come back until you have succeeded!

I'm happy to see you again, Nomad Soul. I asked you to come because the
situation is serious. Reshev is now in possession of the Book of Nout. If we
don't stop him he will use the Book's magic and nothing, not even Astaroth,
will be able to stop him. What can we do?     The only way to prevent Reshev
from using the power of the Book is to start the revolution immediately. Our
men are mustering our forces and preparing for the uprising. In a few hours we
will be ready to attack Omikron. What if the revolution fails? Is there no
alternative? What do you want me to do?   The time has come for a great
confrontation. Either we succeed and open the eyes of all humans, or we fail
and become the slaves of Reshev and the demons for all eternity. What do you
want me to do?     This is an historic moment for all Omikronians. I want you
to fight by our side for the most glorious of victories, freedom.
Help us to free Dakobah and recover the Book of Nout.  I'd like to help you but
I must find Astaroth.     I know how vital it is for you to find Astaroth but
if Reshev uses the Book of Nout he will become an all-powerful god and not a
single soul in the whole universe will be beyond his power. What's your plan?
What must I do? Have you learned anything new about where Astaroth is hiding?
All right. I'll help you. After all, it's my fault that the Book of Nout is
again in human hands.  Make your way into the Palace of Ix and open the main
doors to our troops.
Once inside the Palace, find Reshev's private apartments and take back the Book
of Nout. You can count on me. What do you know about the Palace of Ix?    I
have faith in you. You have already proved your worth. While you're attacking
the Palace we'll take over the barracks and the Central Bank of the city. All
Omikron will rise up against Reshev and the trusts. Here's a Talisman given to
me by the Goddess-Queen, Soyinka. When you activate it the Azkeels will come
out of the Catacombs and fight by your side.     With the people of the
Catacombs we are sure to win. All that remains now is for you to accomplish
your destiny. You hold the future of Omikron in your hands.
I pray that Vyagrimukha may come to help you. See you later, Boz. We're going
to win. By the way, where is the Palace?    The Palace of Ix is in Nagataneh,
the zone reserved for the rulers of Omikron.
You'll need a pass to get into to it. See you later, Boz. We're going to win.
The Palace is the residence of Ix, the computer, and Legatee Reshev.
It's the most highly protected place in Omikron. It is guarded by specially
trained elite troops. The Palace is also the symbol of the power of Ix. If we
can bring it down, the success of the revolution is assured. Where is the
Palace?     The Palace of Ix is in Nagataneh, the zone reserved for the rulers
of Omikron.
You'll need a pass to get in.  You can count on me, Boz. I will not fail!
No, unfortunately. I have sent out requests to all the databases but I have
learned nothing. Wherever he is, Astaroth hasn't left a trace behind him. How
do you plan to free Dakobah?

So, Kay'l. What's up? Nothing special. Just routine. And you?     I've been to
the deposit room, in the Archives. All the money seized by the Omikron Police
is stored in there. It's a lot of lolly. And with all those Mecagards
patrolling, the hoard is quite safe. Sure. Bye.

What is this object? It's a Lighter. It's used to light a fire.     All right,
I accept your gift. I will give you the basis to survive in the Lands of Ice.
You may have a slight chance of not dying right away if you follow my advice.
Speak, I'm listening.     Survival depends on two things: a Sham and a weapon.
You seem to have neither. My herd of Shams is grazing not far from here. Walk
into the wind when you leave the hut, and you will find them. Take the Sham of
your choice.
That is my gift to you. Thanks. I'll look after your Sham.     The cold is your
principal enemy. Stop regularly to warm up in the huts and feed your Sham.
Otherwise both of you will die from the cold. A Kamiji without a Sham has no
chance of surviving in Kapaleel. I'll follow your advice.     And watch out for
wild beasts. Snow hyenas and Krubors often prowl in search of prey. Where can I
go with your Sham?     When you have the Sham, continue into the wind. There's
an old abandoned hut not far away. You may find some useful things there.
Thanks for your assistance.     That's all I can do for you. May Vyargrimukha
lend you life.

What brings you here, stranger? At last, someone who will speak to me... Why do
you call me stranger? Who are you?   Kamijis say that the number of words a man
may speak in his life is counted.
Each time you open your mouth, some heat leaves your body. And here, heat is
life... Who are you? Why do you call me "stranger"?    The snow covers things,
but under it, things stay what they are. You look like a Kamiji but you are not
one of us. Why do the others refuse to speak to me? Who are you?    Kamijis
have no names. Here, there are men on one side and ice on the other.
A man's name has no importance when his limbs are numb with cold. Why is it so
cold here? Why do the other Kamijis refuse to talk to me? Why did you call me
stranger?   Kamijis say that the number of words a man may speak in his life is
counted.
Each time you open your mouth, some heat leaves your body. And here, heat is
life... Why do you call me "stranger". I am a Kamiji like you. Why is it so
cold here? Where do Kamijis come from?   The snow covers things but under it,
things stay what they are. You look like a Kamiji but you are not one of us.
Why do the other Kamijis refuse to speak to me? I'm a little lost. What is this
place? Why is it so cold here?   Kamijis say that the number of words a man may
speak in his life is counted.
Each time you open your mouth, some heat leaves your body. And here, heat is
life ... Why is it so cold here? Where do Kamijis come from? What is the name
of these lands?   This region is called "Kapaleel", the Land of Ice. You are in
one of the huts we built to feed our Shams and warm ouselves in. But tell me
what you hope to find in this desolate land. I am going to Mahahaleel.     You
want to go to Mahahaleel, the Land of Spectres?  You really are as crazy as you
look. Do you expect to cross the Land of Ice without even a Sham or a weapon?
The Krubors will crunch your skull before ten snow flakes can land before
you... Tell me about Mahaleel. Help me, tell me what I must do in order to
reach Mahahaleel.    Mahahaleel is an accursed land. The spirits of the dead
live there. No Kamiji in his right mind would go there. It is a "Wati'n" place,
a sacred place. You will find nothing but death there. Nevertheless I must go
there. Help me.     Why should I help you? I lose my heat by speaking to you.
What can you offer me in return? Wait, I'll find something.     Several million
years ago Rad'han, our only sun, died. Since then everything has been dark and
frozen. The other men took refuge under crystal domes to protect themselves
against the cold. We, the Kamijis, preferred to stay free and continue to live
as we did before. Where are we, exactly? What is the name of these lands?

What kind of man are you to be able to command fire? Now will you help me?
You have very great powers. I don't know whether you are a man or an evil
spirit, but I prefer to be your friend. Well, then, help me. I want to go to
Mahahaleel. What must I do?     In order to survive you need two things: a Sham
and your weapon. You seem to have neither. My herd of Shams is grazing not far
from here. Walk into the wind when you leave the hut, and you will find them.
Take the Sham of your choice.
That is my gift to you. Thanks I'll look after it.     The cold is your
principal enemy. Stop regularly to warm up in the huts and feed your Sham.
Otherwise both of you will die from the cold. A Kamiji without a Sham has no
chance of surviving in Kapaleel. I'll follow your advice.     And watch out for
wild beasts. Snow hyenas and Krubors often prowl in search of prey. Where can I
go with your Sham?     When you have the Sham, continue into the wind. There's
an old abandoned hut not far away. You may find some useful things there.
Thanks for your assistance.     That's all I can do for you. May Vyargrimukha
lend you life.

It's a good thing I was passing this way. The Krubor was about to reduce you to
pulp. Keep your heat, brother, or the snow will be your tomb.

I found you half dead from cold. You were lucky I noticed your Sham's body,
otherwise you were lost. Be more careful if want to keep your heat.

I was hunting nearby when I saw the wild beasts attacking you. I managed to
scare them away and get you to this hut. Be more careful next time, brother.
Kapaleel is not a good place to die.

Hello.     ... Pretty chilly, huh? What's your name? Nice weather for the time
of year.   ... Excuse me, do you understand what I'm saying? Would you mind
answering? Are you deaf or what?   ... All right, then, see you around.

I am glad to see you still alive. I no longer felt the echo of your soul. I
feared the spectres of Hamestaga'n might have killed you. But now I feel a new
strength in you, a spiritual power I have not felt in a very long time. You
have seen it, touched it! You have set eyes on the Book of Nout.! I've done
better than that, Dakobah. I have brought back the Book of Nout.     You have
brought back the Book of Nout to the surface of Phaenon? But why did you do
that? Don't you realise what would happen if Reshev managed to get his hands on
it? The Guardians of the Book told me it was time for it to return to the
surface. It needs to witness the great events that await their time.     Yes, I
believe great events are about to take place. The spirits of the dead say
strange and incomprehensible things...
Did the Book of Nout teach you how to kill Astaroth? Yes. I must find the sword
Barkaya'l in a place called "Mahahaleel".     Mahahaleel, "The Territory of the
Damned" in the Masa'u language. It is well beyond the dome of Omikron, only
spectres and Krubors dwell there.

I'd prefer if you don't take the Book of Nout with you. It will be of no use to
you in those frozen wastes. Besides, if anything happened to you it would be
lost with you. You're right. I leave the Book of Nout in your keeping, Dakobah.
I shall hide it in a safe place until your return. May Vyagrimukha guide your
steps, Nomad Soul. See you later, Dakobah.

Help me, stranger. I beg you, please help me... What happened to you? Are you
wounded? What happened?   A Krubor attacked me while I was sleeping. I have
already lost a lot of blood. If you don't help me, I will die. What should I
do?     Find a Moy'eb tree and bring me back the sap. Be swift, the heat leaves
my body with every second that passes... Hang on, old man. I'll get you the sap
from the Moy'eb! Why should I lose heat to help you. What will you give me in
exchange? Sorry, old man. I prefer to keep my heat for more important things.
Your soul is pure, stranger. I knew it as soon as I saw you. I place my life in
your hands. Quickly, bring me the sap from the Moy'eb and save my heat.
Your heart is as cold as ice. I have no riches, if that's what you're
interested in.
I am only a poor Kamiji. Can you guide me to Mahahaleel?     I will guide you
to the Land of the Spectres. Go, now. The cold is already invading my limbs...
Your heart is colder than ice. Go your way and let me die in peace.

Hello, Nomad Soul. My probability predictions announced your arrival. Sorry to
present you with the spectacle of blood, but I had to get rid of that puppet,
Reshev. Are you Ix? How could you know I was going to come? Why did you kill
Reshev?   That is the name given to me by my creators. I was designed 2000
years ago by your time and my only purpose was to save the human race. Why does
Reshev's death give you so much pleasure? How could you know I was going to
come?    By cross-matching all my data I can predict events. I have known the
precise time of your arrival for 1700 years. I couldn't wait for you to come.
You create a strange disturbance in my predictions, as if your destiny were not
yet established. I have come for the Book of Nout. Have you got it? You're Ix,
aren't you? Why did you kill Reshev?   The Book of Nout... The destiny of
thousands of galaxies concentrated in one simple object... No, I don't have the
Book. Can you predict what will happen next?     In all probability I shall
kill you and Astaroth will become the new master of the universe. I'm sorry but
I'll have to erase you. I thought your mission was to save the human race?
That's correct, but Astaroth is the best choice for the future of the race.
Under his reign humanity will live in slavery but its survival is guaranteed
for at least 999 999 years. The field of variables is far too unstable for me
to be able to determine the future of humans in any other hypothesis. Human
beings will never live under the yoke of demons! Better to die free than live
as a slave! Your predictions are wrong! I'm going to kill Astaroth!   Your
opinion is of no value. It is based only on emotion. Mine is based on
calculations. Believe me, for the good of humanity, you must die. Don't count
on it!     That is the name given to me by my creators. I was designed 2000
years ago by your time and my only purpose was to save the human race. I have
come for the Book of Nout. Do you have it?     Reshev was only a puppet, a
grotesque and idiotic marionnette. I used him for a while but he no longer has
any place in my plans. He had no function in the events that are currently
taking place. I have come for the Book of Nout. Do you have it?     Reshev was
only a puppet, a grotesque and idiotic marionnette. I used him for a while but
he no longer has any role in my plans. He had no function in the events that
are currently taking place. Are you Ix? How could you know I was going to come?
That is the name given to me by my creators. I was designed 2000 years ago by
your time and my only purpose was to save the human race. How could you know I
was going to come?

What? Who are you? I am Ix.     That's impossible. I'm Ix. You can't be me. I'm
Ix. I was designed for the sole purpose of saving the human race.     No, I am
Ix. You're using a trick to imitate my appearance. You're nothing but a vulgar
reflection of my image. No. I am Ix and YOU are a reflection of my image.
Nooooo!

Welcome to my humble abode! Don't be shy. Come in, come in... Are you Reshev?
What have you done with Dakobah and the Book of Nout?    I do indeed have the
great honor of being Legatee Angus Reshev. And you, I suppose you must be the
Nomad Soul. I am pleased to meet you at last. I wanted to thank you personally
for bringing back the Book of Nout from the Catacombs.
I had been looking for it for an eternity without success. Then you appear from
nowhere and you find it first try. Accept my congratulations. You won't keep it
for long. I have come for the Book. Where is Dakobah?    I'm very much afraid
that I won't be able to let you have it. It so happens that I have other plans
for it... You'd better hand it over. The Palace is surrounded. You don't stand
a chance. Where is Dakobah? Why did you capture Dakobah?   Dakobah is my guest.
I need his enlightenment to help me to use the Book of Nout. Surrender! The
Palace is being stormed. You have no chance of escaping!     Surrender? Do you
realize you're speaking to a god? I have the Book of Nout, you poor idiot!
Nothing and no one can resist my power! I shall be the new master of the
universe. I shall be invincible, invulnerable, eternal... I think you're crazy.
Perhaps... In any case my plans for the future are no concern of yours. You
will soon be nothing more than a heap of cold flesh. Enough of this! Where is
Dakobah? What have you done with the Book of Nout?    Allow me to introduce my
friend Xaar. Pay no heed to his physical appearance, the poor fellow is the
result of some random genetic experiments. Xaar loves delicacies.
Fresh brain is his favorite. As he doesn't like to think very much, my mind
directs him. Farewell, Nomad Soul. And thanks again...

I knew you would come, Nomad Soul. Where's Reshev?     He's just gone down in
the elevator. Hurry, there may yet be time to wrest the Book of Nout from his
grasp. I'm on my way.

It's a good thing I was passing, huh? What happened here? Where is Dakobah?
I've never been so pleased to see you, Krill. Mashroud and his men attacked us
by surprise. They captured Dakobah and took him with them. The others managed
to escape. What about Jenna?     Don't worry about Jenna, she's in a safe
place. She told me to stay here to help you. She knew you would come back and
fall into the trap. What must I do now?     You must go to get your orders from
the Virtual Being. He said he wanted to see you urgently. OK. I'm on my way.

I knew we would meet again. Our last encounter left us with unfinished
business...
You humiliated me. Yes, you, you miserable cur, you caused Criff Mashroud to
fail! It is high time to remedy that insult. Where is Dakobah? What have you
done with the other Awakened?     Forget them. You will soon be dead. I am
going to kill you with my bare hands in order to prolong the pleasure. I want
to look into your eyes as life leaves your body. I'm beginning to think you
don't like me... You'll never have that pleasure. I have waited a long time for
this moment.   Prepare to die!

---

So, in conclusion, from this information, we know a few things:
1)  You could get to Mahahaleel and somethings happend there
2)  Dakobah was kidnapped and you had to go rescue him
3)  You could get arrested and fined and also sent to the thought controllers
    and recieve the death penalty
4)  You could buy a Muz molecular vacuum cleaner (whatever use that was for)
5)  There was something called a videophone (this wasn't the sneak)
6)  There were many more missions with the Awakend, some involving assasinations
7)  The scene where you and Jenna were captured by Criff Mashroud was extended
8)  One of the Vyugrimukha jewels were in a museum, the other was in Khonsu's HQ
    which was heavily guarded. The final one was at the bottom of Yrmali Well
9)  You might've been able to call people using numbers (videophone?)
10) You could move up rank(s) in the police HQ
11) The Azkeels had their own currency call Kerils, which were shells in the
    water that you called use to purchase items there
12) You used Fodo for something else and then you returned his body.
13) That fountain in the city of the dead was used for something.
14) Reshev was scared of Astroth and was going to use the Book of Nout on him
15) You could actually go to Reshev's private apartments
16) Reshev lived in pyramid with Ix
17) The Palace of Ix is in Nagataneh, and Boz gave you a pass to get there
18) You could get a lighter
19) Reshev got his hands on the Book of Nout
20) A Moy'eb tree had saps on them that could heal wounds
21) Ix killed Reshev
22) Ix knew everything about the nomad soul since 1700 years ago
23) (not sure about this) You reincarnate into Ix
24) You fought Criff Mashroud
25) You and Krill helped get Dakobah back
26) The Azkeels helped fight a big battle (with Soyinka's help)

I just looked through briefly for this information.
Anyways, this is my theory in what happened in the end of the original version
(this may be incorrect):

You go down to the city of the dead and get the Book of Nout and return to the
surface. You then go to Nagataneh (another district) and go into the Pyramid of
Ix where you meet Ix and Reshev. You kill Ix, Ix kills Reshev and you then go
down and kill Astroth.

But, perhaps Ix killed Reshev in the version we've all played as you don't see
him die (it's assumed demons killed him).

I don't know why they ditched these things, they sounded really godly! Maybe
they're saving this (or something similar) for the sequel? I doubt it, but you
never know.


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%!@#$


Credits



############################################

I'd very, very much like to thank the follwing people for their contributions
to this FAQ:

Alexandros Ntzintsvelasvili
for the alternate way into the archives room and also numerous other things
throughout the FAQ

"DarkSecret"
for all the images of the puzzles and little bits I've missed out on. It sure
beats my crappy ASCII.

If you have any questions, I highly recommend the gamefaq (www.gamefaqs.com)
and gamespot (www.gamespot.com) messgage boards.

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                                Stu  Pidd
                               Copyright(c)