From: swolff@pond.net (Steve Wolff)
Newsgroups: rec.games.video.sony
Subject: Don't say I didn't Contribute
Date: Fri, 07 Feb 1997 23:31:54 -0700


                   Net Yaroze FAQ
                   ==============
                   V 1.1 (970207)
               (Last Update: 970117)

(c)1997 Sony Computer Entertainment America (SCEA)

Compiled by: Bill Rehbock, John Phua, Don Thomas,
             Brian Dawson, Greg LaBrec, Mike Fulton,
             Peter Alau, Sarah Lodge and Molly Smith.

Information herein applies to North America only. Any
tradenames used within this document are trademarks or
registered trademarks of their owning companies.

   ===============================================

NOTE: MOST COMMON QUESTION OF ALL...
      How do I register my interest in Net Yaroze?

      E-Mail: YAROZEINFO_SCEA@INTERACTIVE.SONY.COM
                     (U.S. and Canada only)
              PS_YAROZE@INTERACTIVE.SONY.COM
                     (All of Europe and Australia
                      including France, Germany, Norway,
                      Switzerland and U.K.)
              NY-INFO@SCEI.CO.JP
                     (Japan)


     Sections
     --------
  I. HOW, WHAT, WHEN, WHERE
 II. COST, PAYMENTS, CONDITIONS
III. TECHNICAL
 IV. COMPLETED WORK
  V. WHERE DO I SIGN-UP?


              I. HOW, WHAT, WHEN, WHERE
                 ----------------------

Q. What does Net Yaroze mean? How is it pronounced?

A. YAROZE (yarozei), or phonetically (ya row zey) vb. means
   "let's do it together" or "let's work together" in
   Japanese. The term embraces the Net Yaroze concept of
   getting members to work together and share their work to
   reach meaningful objectives in what they do.

Q. When will Net Yaroze be available in the U.S. and Canada?

A. Net Yaroze is currently targeted for release within the
   U.S. and Canada by late March 1997. It is possible this
   may change. Interested persons should make certain they
   register their interest so that they are automatically
   updated when news becomes available.

Q. Is Net Yaroze planned for Mexico?

A. We want to support and service programmers in Mexico,
   however, plans to do so are not in place at this time.

Q. Can I license the U.S. version of Net Yaroze to be
   shipped outside of the U.S. or Canada?

A. Sony Computer Entertainment America will not accept
   international transactions. Interested persons outside of
   North America will be referred to other Sony facilities
   for support if they exist for that region. See the answer
   to the most popular question of all at the top of this
   document.

Q. What is the difference between Net Yaroze and a
   professional developers' program?

A. SCEA's professional developers' program is much more
   intensive. The commercial package includes a more
   detailed level of hardware/software tools, hardware with
   greater RAM capacity, an in-depth array of on-site
   assistance and on-call technical help.

Q. Why?

A. The professional PlayStation development system includes
   additional hardware and software tools; more in-depth
   library api; a full developer support program which
   includes on-site assistance and on-call technical help.
   The Net Yaroze PlayStation development system provides a
   simple and easily understood development environment by
   providing a subset of the libraries and tools of the
   professional development system.

Q. How will the Net Yaroze system differ from the Japanese
   version?

A. All the basic elements provided in the Net Yaroze program
   are universal with the exception of translated text
   within support materials and the Internet address where
   members go for support.

Q. So, U.S. Japanese and European users will not be able to
   trade tips and games.

A. SCEA will be devising ways for information to cross-
   pollinate between support sites. Until that happens
   automatically, SCEA will help transport files between
   systems to benefit all members.

Q. Hardware-wise, how is the Net Yaroze unit different from
   the North American PlayStation which is sold in stores?

A. The retail (gray) North American PlayStation hardware
   unit can only play commercially developed PlayStation
   game titles from licensed PlayStation developers and
   publishers. The Yaroze hardware offers no territorial
   lock-out, which means that that it can play both PAL
   (Europe) and NTSC (Japan, U.S.) PlayStation discs.
   However, the user will need a multi-format TV to play all
   of these properly.

Q. Won't Net Yaroze have either an S-Video or an A/V
   out? If so, won't that straight video be correctly
   interpreted by the TV no matter what format it is in?

A. S-Video, Composite, etc. are all different ways to
   deliver the same signal, regardless of whether it is NTSC
   or PAL. The Net Yaroze system detects whether the
   software is intended for NTSC or PAL and outputs the
   appropriate signal. You will need a monitor which is also
   capable of handling either signal if you wish to use
   software for both formats.

Q. Will Net Yaroze be available in stores?

A. Net Yaroze is an extension of the services provided by
   SCEA's Research & Development department. In many ways,
   Net Yaroze members become a part of SCEA's R&D
   activities. This unique relationship with Sony on a
   developer level will not be available from any
   independent retailer to insure members get support direct
   from SCEA and no where else. In short, Net Yaroze is not
   a mass market product and will not be available from
   retailers.

Q. Where can I get support while a member of Net Yaroze?

A. Net Yaroze integrates a World Wide Web Site with support
   areas, file download areas, message areas and more. No
   live telephone support is available as part of the Net
   Yaroze program. Access to the Web Site is limited to one
   year and renewable for a modest fee.

Q. What kind of fee?

A. That information has not been determined and is
   forthcoming.

Q. How long will Net Yaroze be offered? Is this a limited
   time offer?

A. SCEA is committed to offer the Net Yaroze system for as
   long as there is there is demand for it. Based on initial
   feedback, we expect that may very well be for a very
   long time.

Q. I have a Web Site or I am a magazine writer and want to
   interview someone about Net Yaroze. Who should I contact?

A. Contact Molly Smith by e-mail at:
   Molly_Smith@Interactive.Sony.COM

   Note, this address is for the press only. Non-press
   inquiries will not receive replies.

Q. May I post this FAQ file on my web site?

A. This document may be redistributed in whole in any
   environment that is supportive of Net Yaroze and Sony
   Computer Entertainment America.


              II. COST, PAYMENTS, CONDITIONS
                  --------------------------

Q. How much does Net Yaroze cost?

A. Net Yaroze will be available for $750 in North America
   plus applicable taxes and shipping. Other costs may be
   associated to using Net Yaroze if the developer does not
   have other tools that may be required such as a personal
   computer or, perhaps, a more robust C compiler than the
   one provided.

Q. Can I save any money if I already own a PlayStation?

A. The Net Yaroze black PlayStation is different from those
   sold in stores. It is not interchangeable for
   development purposes.

Q. Can I purchase more than one Net Yaroze PlayStation?

A. The unique PlayStation designed for the Net Yaroze
   program is not for sale as a typical consumer product.
   Although the special PlayStation is sold to the
   purchaser, some components of the system are licensed for
   use and not sold. SCEA cannot offer these components
   separately accept as advised by SCEA if any component is
   ever in need of repair.

   It is perfectly acceptable for one individual to obtain
   more than one for unique applications, however each one
   must be registered separately and all terms and fees
   remain the same for each.

Q. Can I purchase the Net Yaroze PlayStation for resale?

A. Net Yaroze is a developers network available and serviced
   directly by Sony Computer Entertainment America. It will
   not be licensed to any party for the purpose of resale.

Q. So, I can only sign-up for Net Yaroze from Sony Computer
   Entertainment America?

A. Within the United States and Canada, yes. Members will
   demand and expect support tools which can only be made
   available under license directly from SCEA.

Q. Why does Net Yaroze cost as much as it does?

A. Net Yaroze is an economical version of professional
   packages which are licensed for many, many thousands of
   dollars. Net Yaroze includes all the essential elements
   of a comprehensive development package plus support tools
   have been streamlined to bring the price down to a level
   that dedicated enthusiasts and aspiring developers can
   afford. Net Yaroze is not a toy. It should be considered
   only by those people wishing to seriously engage in
   software development projects.

Q. Will SCEA accept planned payments?

A. Sony Computer Entertainment America will only ship
   Net Yaroze products when paid in full. SCEA will not have
   a financing program available.

Q. What forms of payment will SCEA accept?

A. It is anticipated that American Express, Discover, Visa
   and MasterCard may be used to pay the required licensing
   fees. Of course, money orders and cashier checks are
   always welcome.

Q. Is Net Yaroze refundable if I don't like it?

A. Net Yaroze is not a mass market consumer item and will
   not be available on any trial basis. SCEA will stand
   behind every unit from a manufacturing point of view,
   honoring any warranty (90 days) issue that may arise. On
   the other hand, Net Yaroze is a license. The black
   PlayStation is just one small part of the entire
   agreement to share information. It is not refundable and
   members are held accountable for their agreement to
   protect proprietary information shared with them. Those
   interested in Net Yaroze should consider their investment
   carefully in advance.


              III. TECHNICAL
                   ---------

Q. What else is required to develop software using
   Net Yaroze?

A. A 486 DX2 66MHz IBM-compatible personal computer with one
   or more serial ports, 28.8 bps speed modem, an Internet
   connection, 2X CD-ROM, 10MB of hard disk space, 4MB of
   RAM, mouse and an SVGA monitor is minimally required for
   Net Yaroze. In addition, members will need to be familiar
   with the operation of such a computer as well as a basic
   background using the C programming language and the
   ability to access the Internet and the World Wide Web.
   SCEA does not offer any training for using a computer or
   the use of the programming language.

Q. Why 66MHz? How about on slower systems?

A. We recommend a minimum of 66MHz for optimum performance.
   Choosing any configuration other than the minimums
   recommended are at the developer's risk.

Q. Can I use the Yaroze system on my Macintosh?

A. Yes. The Net Yaroze system can run on an Apple Macintosh
   with the aid of a complete development environment called
   CodeWarrior designed by Metrowerks Corporation. They also
   provide the same software development environment for
   Windows 95/NT. More information will become available
   soon.

Q. Are the Net Yaroze tools DOS-based or Windows-based.

A. Two utility programs supplied with the system are
   Windows-based. Otherwise, the entire system is DOS-based.

Q. Can I use international CDs on a Net Yaroze PlayStation?

A. One of the "special" features of the black Net Yaroze
   PlayStation is its ability to play software distributed
   anywhere in the world.

Q. Can anyone with a PlayStation play the games I write?

A. Net Yaroze applications are only capable of being
   executed by other Net Yaroze members who have a black
   developers' PlayStation; however, the use of Net Yaroze
   applications will be strictly subject to the terms of a
   license agreement. Net Yaroze developer's applications
   are shared only on the Net Yaroze Web Site.

Q. How long does it take for a competent person to learn "C"
   as a programming language?

A. That's very similar to asking how long it may take to
   learn to speak French (unless you already know it). It
   depends on your background, how good you want to be, how
   much time per day you allocate to the learning process
   and what learning skills you have. Please do not purchase
   Net Yaroze to learn C. You can learn the same C on a PC
   then consider applying your skills to dedicated platforms
   at a later time. There are no components of the
   Net Yaroze package to teach the use of C.

Q. Do you recommend any specific books, links or resources
   for learning how to program in C?

A. No. Learning how to program requires a lot of effort.
   Many people have learned on their own and many others
   find they need to sign up for formal courses in school.
   SCEA will not attempt to evaluate individuals and their
   abilities to learn programming skills. We highly
   recommend that individuals do not join Net Yaroze unless
   they are already comfortable with the basics in C
   programming and computer use.

Q. Why is "C" the development language on Net Yaroze instead
   of ?C++??

A. C++ may be used, however, C is usually more efficient in
   a game programming environment where active programming
   space may be an important issue.

Q. Why doesn?t Net Yaroze pack-in Borland?s or Microsoft?s
   C++?

A. For a number of reasons. Net Yaroze members are expected
   to come to us with a great variety of skills and
   experience. Many of them will already own a comprehensive
   C++ package. Those individuals would certainly not wish
   to pay more than they have to for Net Yaroze in order to
   purchase the development language again or to purchase
   another one when they have one they are pleased with
   already. In many cases, professional programmers prefer
   not to use versions C++ for platform game development to
   help optimize memory configurations.

   Those who desire an alternative programming language may
   consider one on an optional basis and at their leisure.

Q. Is it true that the code for each Net Yaroze program
   developed cannot be greater than 3.5 MB?

A. Primary RAM in Net Yaroze is 2 megabyte PLUS there are
   secondary RAM locations that grant programmers up to
   3.5 megabyte of working space. Game code, graphics,
   audio samples and run-time libraries are limited to
   3.5 megabyte because Net Yaroze drivers must be
   installed. There are many commercial PlayStation titles
   that are entirely RAM-resident and could have been
   developed with Net Yaroze while using the CD strictly to
   spool Red Book audio (i.e. Ridge Racer by Namco).

   Creative developers apply compression and run-time
   techniques that accomplish virtually anything they strive
   for. Again, Net Yaroze can be used as a professional
   tool, but it is not intended to be as robust as much more
   expensive machines.

Q. How can Net Yaroze programs be made to run on a normal
   (gray) PlayStation?

A. Net Yaroze participants can share their work with other
   Net Yaroze members throughout the world by posting that
   work on SCEA's designated server, Web Site or any other
   location authorized by SCEA. The standard consumer
   PlayStation is not designed to run Net Yaroze titles
   directly. All commercially available PlayStation
   titles are developed by "licensed developers" and
   published by "licensed publishers" using a specialized
   professional PlayStation development environment. Of
   course, Net Yaroze members can eventually apply to become
   a fully licensed commercial developer at any time.

Q. What kind of software can I develop using the Net Yaroze
   development system?

A. Anything! There are virtually no rules. It may be
   something popularly asked for or not have anything to do
   with a game as defined by today's marketplace. SCEA does
   reserve the right to remove samples from the Net Yaroze
   Web Site that is offensive or illegal.

Q. Can I design full-working engines not originally provided
   with Net Yaroze, or am I limited to use the engines
   provided when I join?

A. Net Yaroze members are encouraged to design and share
   their work with other Net Yaroze members including
   engines, graphics, simple/complex routines, programming
   structures, etc.

Q. What kind of software can I develop that is most likely
   to be published commercially?

A. This is hard to answer. On one hand, there seem to
   be enough baseball games already. On the other hand
   someone will create a new baseball game like none other
   before. Successful games seem to be those that offer a
   high degree of immersion and virtual world interaction.
   Sports games need to be fast and lifelike. Fantasy and
   arcade games need to be visually stunning and full of
   surprises. Some developers start with a remake of an old
   favorite and hope they can acquire a license later or
   change it enough to be different such as Doom II or Duke
   Nuke 'em. Other developers begin with a premise that some
   completely new idea is marketable such as Tetris, Klax or
   Zoop.

Q. Is the link cable supported in hardware and software?

A. There are two links that may be referred to by this
   question. There is the serial link to the PC for the
   Net Yaroze package and there is the game link cable
   intended for head-to-head gaming between two different
   PlayStations. In either case, the same PlayStation port
   is used and Net Yaroze does not include library functions
   to directly address either link.

Q. Can I develop a networked application with the Yaroze?

A. Creative and experienced developers will accomplish many
   things using Net Yaroze tools. Many things are possible.
   That's what makes a talented developer valuable. The
   system does not provide library calls for this function.

Q. Are there any restrictions on developing applications
   that are not games?

A. We hope the Net Yaroze program will allow a lot of
   freedom in creativity in regard to what content will be
   created. SCEA does not place restrictions on Net Yaroze
   members as to what kind of applications to develop.

Q. Does Net Yaroze interface with any memory cards?

A. The Net Yaroze package includes the tools needed to
   interface with PlayStation compatible Memory Cards which
   are used in the slots above the controller ports just as
   they are on the commercial versions of the game system.

Q. Can we access the CD to play audio and/or video?

A. During the boot-up of Net Yaroze, a special CD is
   required on the PlayStation that contains information for
   the system. After boot-up, the PlayStation may be used
   to play Red Book audio from a standard audio CD.

   It may be possible to access files on the PC, however, it
   would be up to the developer to devise such protocols if
   such functions are desired.


              IV. COMPLETED WORK
                  --------------

Q. Who owns the rights to software developed written using
   the Net Yaroze system?

A. The original author retains legal ownership of all source
   code that he or she creates as part of Net Yaroze except
   as protected by applicable copyright law. For instance,
   users who create copies of Crash Bandicoot or Asteroids
   cannot assume rights to that work. Individual authors are
   legally responsible for the work in terms of infringement
   of copyright, etc.

   In particular, source code can be freely shared among
   Net Yaroze members as desired by its creators -- in
   accordance with their agreement with SCEA. Indeed, a
   cornerstone of Net Yaroze is the concept of members
   sharing their work and ideas, and participating in joint
   projects. Note that distributed code through the
   Net Yaroze program can only be downloaded by other
   Net Yaroze members throughout the world. To formally
   publish software for all PlayStation owners, Net Yaroze
   members will need to look at becoming licensed as
   commercial developers.

Q. Will my software be published commercially?

A. We hope to publish commercial products containing
   software developed through the Net Yaroze program;
   statiscally, however, it is not very likely that any one
   project will be published.

   Even a great number of projects which begin as commercial
   projects never make it    to store shelves. It would be
   misleading to promise a great likelihood, but many of the
   "big guys" do have modest beginnings. Bear in mind that
   commercial software must be compelling and not infringent
   on anyone else's copyrights.

Q. Is there any interest by Sony in working with companies
   to develop specific applications?

A. SCEA also offers a professional developer program.
   Serious developers should consider whether a hobbyist
   grade package really fits their needs. SCEA will not be
   looking to partner with development programs originating
   from the Net Yaroze program. When commercial grade work
   evolves from Net Yaroze members, SCEA will counsel with
   the developer on an individual basis.

Q. Where should I start if I'm not a programmer?

A. If you are not presently a programmer, Net Yaroze will
   probably not be for you right away. The best thing to do
   would be to purchase some books on programming and a
   BASIC or C programming package for development on the
   computer. You may wish to look into some local college
   courses that may be offered.


              V. WHERE DO I SIGN-UP?
                 -------------------

Q. Where can I go for more information?

A. People interested in Net Yaroze can register their
   interest by e-mailing their name, address, phone number
   and email address to:

   YAROZEINFO_SCEA@INTERACTIVE.SONY.COM

   Sony Computer Entertainment America is also developing a
   Web Site in which users can obtain more information about
   Net Yaroze. The address of this site will be announced
   soon. See the top of this document for registering
   interest in other parts of the world.

### END OF FILE ###
(Please feel free to re-post this Q&A file in areas that
 support persons interested in Net Yaroze.)

-- 


swolff@pond.net