Final Fantasy II Translations (Sony Playstation)

                        Version 1.0 01/01/03 By Red Scarlet
                     By Red Scarlet (akaiscarlet@hotmail.com) 

Version 1.0 01/01/03-Faq Created.


     This FAQ is for personal use only. It cannot be altered without the 
consent of the FAQ's owner (me), nor published in any magazines or any 
reproducted form. This FAQ is not meant for sale and is copyright 2003 Red 
Scarlet. If you want to use this FAQ on your Website or page, please email 
me for permission (akaiscarlet@hotmail.com) Go to www.njstar.com to get the 
Japanese text to display how it would on the game (or use some other kind of 
Japanese text viewing program). 

     This FAQ is for anyone who has the recently released version of Final 
Fantasy II for the Sony Playstation, and needs to know what the heck all the 
names of items, magic, characters, or monsters are.  I assume you already 
know the game, so there are very few actual strategies in this FAQ.  There 
are already a few at Gamefaqs already made, so view one of those if you need 
direction on where to go.
The newest updates will always be at Gamefaqs.
 
     In pretty much all of the lists, the order of what things are in will 
be: Japanese Kana that appears onscreen/romanized version/my 
translation/name in the US version of FF1 on the NES, if it is different. 

Enjoy!

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First up are the options at the title screen.

ニューゲーム: Nyu-ge-mu (New Game) Starts a new game.
ロードゲーム: Ro-doge-mu (Load Game) Continue off of a saved game from a     
              Memory Card in either スロット: Surotto 1 (Slot 1) or 
              スロット: Surotto 2 (Slot 2).
メモファイル: Memofairu (Memo File) Load a game that was saved into the      
              Playstation's memory.  Note that when the system is turned off 
              that the Memory File will be gone.

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When the naming prompt appears, use this chart to pick the name you want (or 
just use the English letters).

Hiragana

あ=A   い=I   う=U   え=E   お=O     か=ka  き=ki  く=ku  け=ke  こ=ko
さ=sa  し=shi す=su  せ=se  そ=so    た=ta  ち=chi つ=tsu て=te  と=to
な=na  に=ni  ぬ=nu  ね=ne  の=no    は=ha  ひ=hi  ふ=fu  へ=he  ほ=ho
ま=ma  み=mi  む=mu  め=me  も=mo    や=ya         ゆ=yu         よ=yo
ら=ra  り=ri  る=ru  れ=re  ろ=ro    わ=Wa  を=wo  ん=-n  っ=*1  ー
が=ga  ぎ=gi  ぐ=gu  げ=ge  ご=go    ざ=za  じ=ji  ず=zu  ぜ=ze  ぞ=zo
だ=da  ぢ=dzi づ=du  で=de  ど=do    ば=ba  び=bi  ぶ=bu  べ=be  ぼ=bo
ぱ=pa  ぴ=pi  ぷ=pu  ぺ=pe  ぽ=po    ぁ=a   ぃ=i   ぅ=u   ぇ=e   ぉ=o
ゃ=-a         ゅ=-u        ょ=-o     `      。     !     ?     @

*1=Used for a double consonant. Example: しっぽ: Shippo.  Use っ before the 
letter to be doubled.

Katakana
 
ア=A   イ=I   ウ=U   エ=E   オ=O     カ=ka  キ=ki  ク=ku  ケ=ke  コ=ko
サ=sa  シ=shi ス=su  セ=se  ソ=so    タ=ta  チ=chi ツ=tsu テ=te  ト=to
ナ=na  ニ=ni  ヌ=nu  ネ=ne  ノ=no    ハ=ha  ヒ=hi  フ=fu  ヘ=he  ホ=ho
マ=ma  ミ=mi  ム=mu  メ=me  モ=mo    ヤ=ya         ユ=yu         ヨ=yo
ラ=ra  リ=ri  ル=ru  レ=re  ロ=ro    ワ=wa  ヲ=wo  ン=-n  ッ=*1  ー
ガ=ga  ギ=gi  グ=gu  ゲ=gi  ゴ=go    ザ=za  ジ=ji  ズ=zu  ゼ=ze  ゾ=zo
ダ=da  ヂ=dzi ヅ=du  デ=de  ド=do    バ=ba  ビ=bi  ブ=bu  ベ=be  ボ=bo
パ=pa  ピ=pi  プ=pu  ぺ=pe  ポ=po    ァ=a   ィ=i   ゥ=u   ェ=e   ォ=o    
ャ-a   ュ=-u  ョ=-o  ヴ=v            。     /      %      [      ]

*1=Used for a double consonant. Example: シッポ-: Shippo.  Use ッ before the 
letter to be doubled.

English

ABCDE FGHIJ
KLMNO PQRST
UVWXY Z
abcde fghij
klmno pqrst
uvwxy z  01
23456 789End

     The O button confirms, X button cancels.  Hit the Start button (same as 
selecting End) when you are satisfied with a name for each character, then 
hit Start again after all 4 party members have been named.

As soon as the game starts, hit the Triangle or START button.  The menu 
screen shows up.

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Menu Screen

P  Character 1's name      アイテム: Aitemu (Item)
i  HP current/HP max       まほう: Mahou (Magic)
c  MP current/MP max       そうび: Soubi (Equip)
                           ステータス: Sute-tasu (Status)
P  Character 2's name      たいれつ: Tairetsu (Party Position)
i  HP current/HP max       ことば: Kotoba (Word)
c  MP current/MP max       コンフィグ: Konfigu (Config)
                           メモファイル: Memofairu (Memo File)
P  Character 3's name      セーブ: Se-bu (Save)
i  HP current/HP max
c  MP current/MP max
                           タイム: Taimu (Game Time)
P  Character 4's name      (number) ポ: Po (Number of steps)
i  HP current/HP max
c  MP current/MP max       (number) 
                           ぎる: Giru (Amount of Gil)

                           Current Location

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アイテム: Aitemu (Item Screen)

There's only 2 options in the item screen, they are:

つかう: Tsukau (Use)  せいとん: Seiton (Organize)

     To arrange items in the order you want, just point at the item you want 
to move and hit the O button, and then move the pointer to the spot you want 
to move it to.  せいとん: Seiton (Organize) arranges items automatically but 
in a specific order.

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まほう: Mahou (Magic Screen)

Use magic here.  Up to 16 different spells out of 40 (so plan carefully!) 
can be held by each of the three main characters.  The option in the 
bottom-right corner, with the trash can, ゴミばこ: Gomibako (Garbage Can), 
is used to throw away spells, but they are gone once thrown away.

Hit the L1 button to go back a character, R1 to go forward a character.

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そうび: Soubi (Equip)

The Equip Screen looks like this:

そうび: Soubi (Equip) さいきょう: Saikyo (Optimum)                          
ぼうぎょさいきょ: Bougyosaikyo (Defense Optimum)


P Character 1's name                       みぎて: Migite (Right hand)
i HP current/HP maximum                    ひだりて: Hidarite (Left hand)
c MP current/MP maximum                    あたま: Atama (Head)
                                           から: Karada (Body)
                                           うで: Ude (Arm)
こうげき: Kougeki (Current attack power)   アイテム: Aitemu (Item)
ぼうぎょ: Bougyo (Current defense power)

     The L1 and R1 buttons go to the previous or next party member, 
respectively.
     Numbers to the right of a green arrow indicate an increase in attack or 
defense, white indicate no change, and red indicate a reduction.

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ステータス: Sute-tasu (Status)
                                          じゃくれんど: Jakurendo (Skill)
P    Name                                 Fist          Knife
i    HP current/max                       Sword         Staff
c    MP current/max                       Axe           Spear
     Dominant hand                        Bow           Shield

こうげき: Kougeki (Attack Power)            
めいちゅうりつ: Meichuuritsu (Hit %)         
ぼうぎょ: Bougyo (Defense)                まほうじゃくれんど: Mahoujakurendo 
かいひりつ: Kaihiritsu (Evade %)                              (Magic Skill)
まほうぼうぎょ: Mahoubougyo (Magic Defense)
ちから: Chikara (Power)
たいりょく: Tairyoku (Vitality)
せいしん: Seishin (Spirit)
すばやさ: Subayasa (Speed)
ちせい: Chisei (Intelligence)
まりょく: Maryoku (Magic Power)

みぎて: Migite (Current equip in right hand)
ひだりて: Hidarite (Current equip in left hand)
あたま: Atama (Current equip on head)
からだ: Karada (Current equip on body)
うで: Ude (Current equip on arm)
アイテム: Aitemu (Item) Battle Item # 1
                        Battle Item # 2

*-for the じゅくれんど: Jukurendo (Skill), the first number after each icon 
is the skill level for that weapon, followed by the experience points for it 
(at 100 experience, the level goes up 1).

Underneath those values is the まほうじゃくれんど: Mahoujakurendo (Magic 
Skill). 

ケアル   16-99 MP16    ホーリー 16- 0MP16
ブリザド  8- 3 MP 8    レイズ    6-51MP 6
アスピル  9- 1 MP 9    エスナ    8-34MP 8
ヘイスト  4-13 MP 4    テレポ    1-46MP 1

Pretty much this is just a quick and simple way to check how much exp a 
spell has, which can be done in the magic menu anyway.  Here's what the 
numbers and all mean, broken down.

ケアル: Kearu (Name)   16 (Spell Level)-99 (Experience of the spell; 100 for 
                       a level up) MP16 (MP cost of the spell, which is      
                       always the same as the actual level of the spell)

The L1 and R1 buttons go to the previous or next party member, respectively.

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たいれつ: Tairetsu (Party Position)

Change the row position of the party.  You cannot move Frioniel out of 
position 1, all you can do is move a party member from the front or back row 
to the other; up to 3 people can be in the back while 1 stays up front, all 
4 cannot be in the back row.

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ことば: Kotoba (Word) 

List of the special words that must be said to certain people to proceed 
through the game. 

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コンフィグ: Konfigu (Config) 

オートターゲット: O-tota-getto (Auto Target)
ミニマップ: Minimappu (Mini Map)
Xボタンダッシュ: X botandasshu (X Button Dash)
カーソルいちきおく: Ka-soru ichikioku (Cursor Memory)
サウンド: Saundo (Sound)
ボタンせってい: Botansettei (Button Setup)
メッセージそくど: Messe-ji sokudo (Message Speed)
せいとんせってい: Seitonsettei (Arrange setup)
バイブレーション: Baibure-shon (Vibration)
ウインドウカラー: Uindoukara- (Window Color)
おまけ: Omake (Extras)

オートターゲット: O-tota-getto (Auto Target)  When Auto Target is ON, if two 
                  characters attempt to attack the same monster, and one     
                  character kills it, the other character will attack a      
                  different monster.  When Auto Target is OFF, the second    
                  character will attack air, wasting their turn.

ミニマップ: Minimappu (Mini Map) Two options are available, 
            ちきゅうぎ: Chikyuugi (Globe) and ちず: Chizu (Map).

Xボタンダッシュ: X botandasshu (X Button Dash) When this option is ON, you   
                 can run in towns and dungeons while holding the X button.

カーソルいちきおく: Ka-soru ichikioku (Cursor Memory) You can set the battle 
                    cursor in battle to either be set to しょき: Shoki       
                    (Initial) or きおく: Kioku (Memory-set to the last       
                    command chosen).

サウンド: Saundo (Sound) Set the sound mode to either  ステレオ: Sutereo     
          (Stereo) or モノラル:Monoraru (Monoraul).

ボタンせってい: Botansettei (Button Setup) Change the button configuration   
                and shortcuts.  Select しょき: Shoki (Initial) to keep the   
                default shortcuts, or choose カスタム: Kasutamu (Custom) to  
                change them to what you want.

The defaults are:

O Button: けってい/はなす/しらべる: Kettei/Hanasu/Shiraberu                  
                                    (Accept/Talk/Search)
X Button: キャンセル/ダッシュ: Kyanseru/Dasshu (Cancel/Dash)
Start Button: Opens the Menu.

The above 3 buttons cannot be changed.

These buttons, however, can be changed.
アイテム: Aitemu (Item)               L1 Button
まほう: Mahou (Magic)                 Square Button
そうび: Soubi (Equip)                 L2 Button
ステータス: Sute-tasu (Status)        R1 Button
たいれつ: Tairetsu (Party Position)   R2 Button
ことば: Kotoba (Word)                 No button assigned
メモファイル: Memofairu (Memo File)   No button assigned
セーブ: Se-bu (Save)                 No button assigned
メニュー: Menyu- (Menu)               Triangle Button
マップ: Mappu (Map)                  No button assigned


     Hit the Start button after changing the buttons to what you want.
The Select button will bring all keys to their defaults, while the X button 
will go out of the Key Config screen.

メッセージそくど: Messejisokudo (Message Speed) Set the speed of the text    
                  when you talk to people. 1 is the fastest, 4 is the        
                  slowest.

せいとんせってい: Seitonsettei (Arrange setup) Set up the order of items.    
                  The default order is: Recovery Items, Attack Items,
                  Weapons, Armor, Special Items.

バイブレーション: Baibure-shon (Vibration) Set the vibration of a Dual
                   Shock controller ON or OFF.

ウインドウカラー: Uindoukara- (Window Color) Set the color of the 4 corners  
                  of the background (similar to FF7).  Red, Green, and Blue  
                  can each be set from 0-31.

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メモファイル: Memofairu (Memo File)

Save the game right at the exact point you are at.  Be aware that it is not 
a permanent save, as soon as the power is shut off, the information is lost. 
  The information is kept during a soft reset (L1+R1+L2+R2+Select+Start), 
however.

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セーブ: Se-bu (Save)

Save the game on a Memory Card.

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Battle Commands 

たたかう: Tatakau (Fight) Attack a target.
まほう: Mahou (Magic) Cast spells.
もちもの: Mochimono (Belongings) Use battle items and re-equip.
にげる: Nigeru (Run) Flee from battle.

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Status Changes and cures (In-Battle only; these wear off after a battle ends)

どく: Doku (Poison). 
      Target loses HP every round.
      Can be cured by the バスナ: Basuna (Basuna) spell at Level 1 or higher.
ねむり: Nemuri (Sleep). 
        Target is asleep and cannot perform any actions.
        Can be cured by the バスナ: Basuna (Basuna) spell at Level 2 or      
        higher.
ちんもく: Chinmoku (Silence).
          Target is unable to cast spells.
          Can be cured by the バスナ: Basuna (Basuna) spell at Level 3 or    
          higher.
こびと: Kobito (Small Person)
        Target is shrunk, reducing attack power and defense power.
        Can be cured by the ミニマム: Minimamu (Minimum) spell or the
        バスナ: Basuna (Basuna) spell at Level 4 or higher.
まひ: Mahi (Paralysis).
      Target is unable to move or act.
      Can be cured by the バスナ: Basuna (Basuna) spell at Level 5 or        
      higher.
こんらん: Konran (Confuse)
          Target attacks allies and enemies as one and the same.
          Can be cured when hit by an ally, or use of the バスナ: Basuna     
          (Basuna) spell at Level 6 or higher.


Status Changes and cures (Out-of-Battle; these do not wear off after a 
battle ends)

もうどく: Moudoku (Fierce Poison).
      Target loses HP every round.
      Can be cured by どくけし: Dokukeshi (Antidote) or the エスナ: Esuna    
      (Esuna) spell at Level 1 or higher.
くらやみ: Kurayami (Darkness). 
          Target is blinded and Hit % is lowered.
          Can be cured by めぐすり: Megusuri (Eyedrops) or the エスナ: Esuna 
         (Esuna) spell at Level 1 or higher.
のろい: Noroi (Curse).
        Target's attack power and defense power are greatly reduced in       
        battle.  
        Can be cured by じゅうじか: Juujika (Cross) or the 
        エスナ: Esuna (Esuna) spell at Level 2 or higher.
わすれる: Wasureru (Forgetful)
          Cannot use magic.
          Can be cured by とんかち: Tonkachi (Mallet) or the エスナ: Esuna   
          (Esuna) spell at Level 3 or higher.
かえる: Kaeru (Frog)
        Cannot use magic; attack power reduced greatly.
        Can be cured by おとめのキッス: Otome no Kissu (Maiden's Kiss) or    
        the エスナ: Esuna (Esuna) spell at Level 4 or higher.
いし: Ishi (Stone)
      Character cannot do anything, and is considered dead (don't let all
      party members become turned to stone).
      Can be cured by きんのはり: Kin no Hari (Gold Needle) or the 
エスナ: Esuna (Esuna) spell at Level 5 or higher.
戦闘不能: Sentoufunou (Dead).
          Target is unable to fight in battle.  No experience gained;
          game over if all party members are dead/stone.
          Can be cured by フェニックスの: Fenikkusu no O (Phoenix Tail),     
          the レイズ: Reizu (Raise) spell, or by visiting a holy statue in
          towns.

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     That's it for now, unless I get enough emails about anything else or 
any additions/changes. Thank you for reading my FAQ and email with any 
questions (akaiscarlet@hotmail.com) or if you just want to talk to someone 
about any of the Final Fantasy games, or any other games I have written 
FAQ's for. 

Copyright Red Scarlet, 2003.