Doom FAQ/Walkthrough
For the Playstation System.
Written by peach freak or peachfreak90@hotmail.com.	
Copyright 2005-2013 Tim Brastow. All Rights Reserved.
Version 2.05

Welcome! This is a guide for the Playstation version of Doom, all levels for 
both Ultimate Doom and Doom II. If you have any questions, comments, or if I 
make a mistake, email me at peachfreak90@hotmail.com. Once (good) questions are 
asked, I will make an Asked Questions section.

Also, this guide is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of copyright law. You 
can, however, save this onto something like My Documents and print it our for 
LEGAL use.

Table of Contents
1. Version History
2. Controls
3. Enemies
4. Weapons
5. Items
6. Options
7. Obstacles and Tips
8. Walkthrough (Ultimate Doom)
9. Walkthrough (Doom II)
10. Codes
11. Credits

===================
1. Version History
===================

Version .37, May 3, 2005: First version of this FAQ uploaded. I have 17 
Ultimate Doom maps done (including Military Base and Fortress of Mystery) and 5 
Doom II maps done in my Walkthrough.

Version .42, May 4, 2005: Finished 3 more Ultimate Doom maps in my Walkthrough. 
Hell Gate, Hell Keep, and Pandemonium. 25 out of 59 total levels done now.  

Version .47, May 5, 2005: Finished 3 more Ultimate Levels in my Walkthrough. 
House of Pain, Unholy Cathedral, and Mt. Erebus. 28 out of 59 levels done now. 

Version .52, May 7, 2005: Finished another set of 3 maps for Ultimate Doom in 
my Walkthrough. Limbo, the Tower of Babel, and Hell Beneath. 31 out of 59 
levels done now. 

Version .61, May 8, 2005: Finished 3 Maps for Doom II this time. I did The 
Crusher, Dead Simple, and Tricks and Traps. Also did 2 Ultimate Doom levels, 
which were Perfect Hatred and Sever the Wicked. 36 out of 59 maps done now. 

Version .66, May 11, 2005: Finished 3 Ultimate Doom maps in my Walkthrough. I 
did Unruly Evil, Unto the Cruel, and Twilight Descends. 39 out of 59 maps done 
now, will finish the Ultimate Doom levels next update. 

Version .69, May 12, 2005: Finished the last 2 Ultimate Doom levels in my 
Walkthrough. This includes the secret level called The Marshes and the 
Threshold of Pain. All Ultimate Doom maps are done, time to work on Doom II 
some more.

Version .72, May 13, 2005: Finished 2 more Doom II maps in my guide, which are 
the Pit and the Refueling Base. Hope your Friday the 13th wasn't bad. 43 out of 
59 levels done now.  

Version .77, May 14, 2005: Finished 3 Doom II maps in my Walkthrough. I did O 
of Destruction!, The Factory, and the Inmost Dens. 46 out of 59 levels done 
now. 

Version .79, May 16, 2005: Finished only 1 Doom II map today, which is Suburbs. 
I will do the Mansion and most likely Club Doom tomorrow. I do have a 
Walkthrough for the Mansion right now, but it's not complete so I'll be leaving 
it out of this version. 47 out of 59 maps done now.

Version .83, May 17, 2005: Finished 2 Doom II Maps in my Walkthrough. I did the 
Mansion (which I finally did after nearly 2 days of working on it), and Club 
Doom, which I had no idea why this map was included. 49 out of 59 maps done 
now. 

Version .84, May 19, 2005: Finished another Doom II Map in my Walkthrough, 
which is Tenements. Damn, I got a lot of things interrupting my FAQ plans 
lately. I will try to finish my Walkthrough sometime next week. 50 out of 59 
maps done now. 

Version 1.00, May 20, 2005: Well, I did it. I finished the last 9 maps of Doom 
II in my Walkthrough, from the Courtyard to Redemption Denied. My back is 
killing me, I am tired, it's 11:00 at night but I still managed to hang in 
their to finish this guide, and I'm proud of it. I had that much motivation for 
it. More will come, so stay tuned. Woo hoo! 

Version 1.50, May 22, 2005: Added a Codes section for you cheaters and an 
obstacles and tips section. This includes stuff not in any other section and 
tips for the game if you are new at this. 

Version 1.55, May 23, 2005: Fixed up my weapons and enemies section a little 
bit. Each section also includes the first level appearance in the DOOM II 
LEVELS for each weapon and enemy, which I forgot to do.

Version 2.00, September 25, 2005: Did a big overhaul to my Weapons, Enemies, 
and Items sections in this FAQ, making the descriptions more detailed and 
easier to read.

Version 2.05, July 15, 2013: Added a section on how armor works, in addition to 
providing a better description for the Light Amplification Goggles. Also fixed 
the descriptions for the Health and Armor Bonuses, as they add 2% health/armor, 
not 1%.

============
2. Controls
============

-----------------
During Gameplay: 
-----------------

Triangle: Fire Weapon
Circle: Open Doors, Activate Switches, etc.
Square (held, while moving): Run
X (held, while moving): Strafe Run

Up: Move Up
Down: Move Down
Left: Move Left
Right: Move Right

L1: Strafe Left
R1: Strafe Right
R2: Switch Weapon Forward
L2: Switch Weapon Backward

Pause: Pauses Game
Select: Views Automap, press Select again to go back to First Person mode

----------------
In the Automap:
----------------

X (held) and L1: Zoom In
X (held) and R1: Zoom Out

X (held) while moving Left, Up, Down, or Right: Scroll around the Automap 
without moving around

-----------------------
When a Game is Paused:
-----------------------

Select: Brings Up List of Options

===========
3. Enemies
===========

Note the first level of appearance for the enemies are on the skill level 
"Ultra Violence".

Zombiemen: One of your most basic, standard, most weakest enemies in the game. 
They are small soldiers who used to be former marines of your own kind. They 
fire small pistol bullets at you for attacking. You can use pretty much any 
weapon to get rid of them. First found in level 1: Hangar. These are pretty 
weak to fight, but they may be a little pain if they are in big groups. In Doom 
II, these are first found in Level 31: Entryway. 

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
better with their weapons. They carry around Shotguns and fire at you to 
attack. These Shotguns can do a lot of damage at you, especially on high skill 
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
are still pretty weak. First Found in Level 1: Hangar. You can also find these 
easily in dark rooms because they glow for a split second when they fire their 
weapon, making them easy to spot. In Doom II, these are first found in Level 
32: Underhalls.

Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These 
people carry around Chainguns and they fire it at you when they attack. If you 
just stand in front of them and do nothing, their Chaingun will wear you down 
very fast. Any weapon but the Pistol can knock them out in one hit, so don't 
hesitate to use one of those weapons. These are very common in the game, 
especially on harder skill levels. Found in Level 1: Hangar. In Doom II, these 
are first found in Level 33: The Gantlet. 

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
around on two feet. To attack you, they shoot out a fireball at far distances. 
But if you are up close, they will scratch you. Their attacks are pretty weak, 
so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
Berserk), and they should be taken down in one hit. Found in plenty of the 
levels during the game. First found in Level 1: Hangar. Just watch out if 
these are in large groups. In Doom II, these are first found in Level 31: 
Entryway.

Demon: One of the first actual "Demons" you will see in the game. They are pink 
"bulls" who run around on two legs. On harder skill levels, their bite, which 
is their only way of attacking, can hurt really badly. To kill these enemies, 
stay at a far distance and use pretty much any weapon. If you are up close, a 
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
attack either. First found in Level 3: Toxin Refinery. In Doom II, these are 
first found in Level 32: Underhalls.

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
invisible, as they are gray and blurry, but you can still see them easily, but 
watch out in dark areas. They bite at you for attacking, and it can hurt badly 
on harder skill levels. To get rid of them easily, use any weapon and if you 
are up close, use a Chaingun or a Chainsaw to take them down in no time, and 
they shouldn't be able to attack either. First found in Level 2: Plant. In Doom 
II, these are first found in Level 34: The Focus.

Nightmare Spectre: Like the Spectre, but darker, and much harder to kill. Use 
at least a Super Shotgun to take these down. They are also more powerful than 
the Demon/Spectre. These are a blue-ish black color to tell them apart from the 
other Demons. They are faster as well and they can take up to several shows 
with a Shotgun. First found in Level 5: Phobos Lab. I don't remember seeing 
these anywhere in the Doom II levels.

Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
you see them. Fine, I'll tell you. They are small enemies that are on fire and 
they also fly around in the air. Most of the time they appear in groups, and 
they will come out of the mouth of a Pain Elemental. They attack you by backing 
up and then charging right at you, which can be annoying, especially when you 
are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
Chainsaw and they will go down quickly. First found in Level 1: Hangar. In Doom 
II, these are first found in Level 35: The Waste Tunnels. 

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
enemies fly around in the air. They are big, red, have one eye, and a big 
mouth. They have two methods of attacking you. They can open their mouth up and 
shoot a fireball at you, and theirs is pretty strong. Their other attack is 
when you are up close, they can bit at you, which can hurt a LOT. The best 
weapons to use against them are the Chaingun and Chainsaw, and if you use 
those, they won't have a chance to attack you. First found in level 9: Deimos 
Anomaly. In Doom II, these are first found in Level 35: The Waste Tunnels.

Hell Knight: A big step up from all of the other enemies. Like pretty much most 
other enemy, they walk on two legs, and have two methods of attacking you. They 
are tall and have a light color on their body as well. They can shoot a green 
fireball at you to attack, or if you're up close, they will scratch you. Either 
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
But a Plasma Gun and BFG are effective as well. First found in Level 9: Deimos 
Anomaly. In Doom II, these are first found in Level 35: The Waste Tunnels. 

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
a slightly darker body (they have dark pink, while Hell Knights have a bright 
color). Just like the Hell Knight, their two methods of attacking are using a 
fireball and scratching you up close, but these hurt a LOT more than the Hell 
Knights. They are also tougher, so they won't go down easy. Use a Rocket 
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
long fight. First found in Level 8: Phobos Anomaly. In Doom II, these can be 
first found in Level 38: Tricks and Traps. 

Arachnotron: Well, there's always something new to look forward to. Has your 
fear for spiders increased now? These are spiders that walk around and when 
they see you, they will fire green cells at you, identical to the ones you fire 
from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
them in a fluke. First found in Level 11: Refinery. In Doom II, these can be 
first found in Level 37: Dead Simple. 

Pain Elemental: You may think these are the most annoying enemies in the game, 
but the Lost Souls can knock out any enemy in that game. They are almost like 
the Cacodemon. They are big, they fly, and have one eye. They are also brown 
and they don't attack you. What they do is that they shoot Lost Souls out of 
their mouths and the Lost Souls go and directly attack you. Once they get 
killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
will finish them off easily. Surprisingly if you play the first level of the 
game on Ultra Violence skill, you will find this enemy in a secret area. In 
Doom II, these are first found in Level 38: Tricks and Traps.

Revenants: For being annoying, Revenants are right behind the Lost Souls in 
that category. They are skeleton like enemies who have two methods of attacking 
you. One of their methods of attacking is that they will shoot a missile at 
you. There is a chance that it can be a homing missile. To tell if it is, there 
will be smoke in the back of the missile. Run around and try to have it hit 
something. Its other method of attacking is that it will punch you if you are 
up close. Both attacks are very annoying and can do a lot of damage. 2 Super 
Shotgun or Rocket Launcher blasts will do the trick. First found in Level 7: 
Computer Station. In Doom II, these can be first found in Level 36: The 
Crusher.

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
the fireballs it pumps out can hurt really badly on higher skill levels. The 
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
has two missile launchers on its arms and both of them shoot out 3 missiles at 
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
trick as usual. First found in Level 15: Spawning Vats. In Doom II, these are 
first found in Level 37: Dead Simple. 

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
goat-like monsters, but they stand on two legs and walk around. One of their 
legs is metal, and on one of their arms is a Rocket Launcher, which has about 
the same amount of power as yours. The rockets can be dodged without a problem, 
and you can attack him by using your own rockets or a BFG. It should take 
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
walks, and it gets louder when he gets closer. This always scared the crap out 
of me. There is only 1 in the game, found in Level 23: Tower of Babel. Use a 
Rocket Launcher or better to take these down. Or, you can try having other 
enemies attacking him to weaken him. In Doom II, these are first seen in Level 
38: Tricks and Traps. 

Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These 
are giant spiders with a huge brain that like to walk around. Instead of firing 
plasma cells at you, they have a Super Chaingun which is a lot more powerful. 
Even though it has that, it is still pretty week. It only takes about 2 or 3 
BFG blasts to get rid of it, and not a lot of Rockets either. These do not 
appear at all in the Ultimate Doom levels and in Doom II they are found in the 
last level, Redemption Denied.

===========
4. Weapons
===========

Fist: How could you possibly pick up a Fist? You will have your arms the whole 
time, but they are pretty weak. Only use this on weak enemies to spare ammo if 
you really need to, otherwise don't bother using your own iron knuckles. They 
are weak and useless. To change that around, grab the Berserk and this will 
become a really fun thing to use around with. With a Berserk, you can knock out 
almost any weak enemy in one hit, and a matter of a few punches on stronger 
enemies.

Chainsaw: A fun weapon to use if you know how to use it correctly. For some 
weird reason, you will never run out of fuel to keep the Chainsaw going, but 
we'll take it! With a Chainsaw, you can run into enemies and try to cut them, 
but you'll have to get close. Now the best enemies to use a Chainsaw on is 
Demons and Cacodemons. Once you use it on these enemies, they will go down very 
fast. Also they will not be able to attack back because the Chainsaw will keep 
stopping them. Useful at times, especially if you need to spare ammo. First 
found in Level 2: Plant for the Ultimate Doom levels and Level 31: Entryway for 
the Doom II levels. 

Pistol: Just like the Fist, you will always have this with you, but this time 
ammo is limited. The kind of ammo this uses are clips. You can hold up to 200 
bullets maximum, 400 with a backpack. The Pistol is pretty weak except on 
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the 
time you will use this a lot in the early parts of levels until you get better 
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you 
should be fine.

Shotgun: Before there was a Super Shotgun introduced into the Doom series, this 
was my favorite weapon. But it's still a pretty solid weapon for the early 
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, 
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can 
use it on other enemies too, where it still takes a few shots to take down 
stronger enemies. Unless there is a better weapon around, use this because it's 
a great weapon. First found in Level 1: Hangar, and Level 31: Entryway in the 
Doom II levels. 

Super Shotgun: This is the best weapon in the game. No arguments about it. An 
awesome alternative to the Shotgun, and it is deadly if used right. Unlike the 
Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer 
time to reload, so don't use this if you are low on shells. It can take out any 
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its 
shells can knock out a huge group of enemies in one hit, so use this a lot when 
you see weak enemies in groups. This is only found in one level in the Ultimate 
Doom levels, which is Level 57: The Marshes, a new level in this game. It is 
found in Level 32: Underhalls in the Doom II levels. 

Chaingun: Something to replace that old, weak Pistol you have. This is the 
"machine gun" in Doom. It fires multiple bullets at a time and uses the same 
bullets as a Pistol. It can take out many weak enemies at a time and can stop 
Demons and Cacodemons from attacking you when you fire right at them, because 
they'll be stunned trying to attack. Use this against Demons and Cacodemons, 
and in large groups of weak enemies because they can go down pretty fast. First 
found in Level 1: Hangar (if the Heavy Weapon Dude is there on Ultra Violence), 
and level 33: The Gantlet for the Doom II levels. 

Rocket Launcher: Another one of my favorite weapons in the game. It can hold up 
to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the 
damage can be awesome. If you fire it in the right spot, it can knock out a 
huge group of weak enemies in one hit, making lots of blood for you to see. Use 
this on ANY enemy, as it can take them down very quickly. The bad part about 
this weapon is that if the rocket explodes and you are extremely close to the 
explosion, you will lose health, and the amount lost depends on how far you are 
from the explosion. First found in Level 3: Toxin Refinery, and in Level 31: 
Entryway in the Doom II levels. 

Plasma Gun: Just like a Chaingun, except it fires blue cells instead of 
bullets. This is a fun weapon to play around with. It holds up to 300 cells, 
600 with a backpack, and it also fires about multiple cells at a time. Use this 
on any enemy, as they will go down fast if you hold your fire button down. It 
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with 
it. A bad part would be if that you are too close to an enemy, the plasma cells 
may get in your right and you may not see what's in front of you. First found 
in Level 9: Deimos Anomaly, and in Level 35: The Waste Tunnels for the Doom II 
levels.

BFG: The ultimate weapon in the game, but it has negatives to balance the 
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at 
one time. The ball it makes explodes, damaging/killing any enemy on the screen, 
so you'll need to use this the right way. Do not use this on a single enemy, as 
it just wastes ammo. But you can still use it on any enemy, because it knocks 
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. First found 
in Level 11: Refinery in the Ultimate Doom levels and Level 38: Tricks and 
Traps in the Doom II levels.


=========
5. Items 
=========
 
There are many kinds of items in the game of Doom. I will divide them up into 
sections.

-------------
Health/Armor
-------------

Health Bonus: This adds 2% extra Health to your current health. With this, you 
can go past 100% health.

Armor Bonus: This adds 2% extra Armor to your current armor. With this, you can 
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100% 
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current 
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not 
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
200%. 

Soulsphere: This increases your health by 100%. The maximum health you can have 
is 200%, so this is a really useful item. Only use it when you are low on 
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both 
your health and armor to 200%! This is very useful, but if you are high on 
health, leave it where it is and come back to get it when you are about to exit 
the level.

****************
HOW ARMOR WORKS
****************

Ok, it seems that Armor is next to useless to the naked eye, but if you pay 
close attention to your health, you'll notice that the armor can help a lot and 
stop you from getting beat down by a rag doll. Let's take a look at a few 
examples with armor.

Green Armor: Green Armors reduce the damage by 1/3, meaning you take 2/3 of the 
damage. Here is an example of how Green Armor works.

HEALTH: 100%
ARMOR: 100% 
DAMAGE: 30%
WITH NO ARMOR: 100% - 30% = 70% health remaining.
WITH GREEN ARMOR IN EFFECT: 
1/3 of 30 = 10
30 - 10 = 20
Health: 100% - 20% = 80% health remaining.
Armor: 100% - 10% = 90% armor remaining.

MegaArmor: MegaArmors reduce the damage by 1/2. 

HEALTH: 100%
ARMOR: 200% 
DAMAGE: 40%
WITH NO ARMOR: 100% - 40% = 60% health remaining.
WITH MEGAARMOR IN EFFECT: 
1/2 of 40 = 20
40 - 20 = 20
Health: 100% - 20% = 80% health remaining.
Armor: 200% - 20% = 180% armor remaining.

Armor Bonuses: Armor Bonuses can be a little more complicated. Picking up an 
Armor Bonus adds 1% to your armor up to 200%. However, they do NOT change the 
type of armor in effect (for example if you have 75% armor remaining from a 
MegaArmor and pick up 5 armor bonuses, your armor will increase to 85% while 
still reducing the damage taken by 1/2). Also, if you do not have any armor and 
pick up an Armor Bonus, it will reduce the damage by 1/3, like a Green Armor.

One last scenario with Armor is that sometimes you won't have enough armor to 
reduce the damage by the full 1/3 or 1/2 (depending on the type of armor in 
effect). When this happens, the game will subtract your armor down to 0, and 
the difference of the damage will be subtracted by your health. 

HEALTH: 100%
ARMOR: 3%
DAMAGE: 20%
WITH NO ARMOR: 100% - 20% = 80% health remaining.
WITH 3% ARMOR: 20 - 3 = 17
Health: 100% - 17% = 83% health remaining.
Armor: 3% - 3% = 0% armor remaining.

Now, even if your current armor reduced damage by 1/3 or 1/2, 3 is nowhere near 
1/3 or 1/2 of 20, so 3 is subtracted from 20, and the difference is subtracted 
from your health, as stated above.

----- 
Ammo
-----

This is the ammo you can get throughout the game. It shows how much it gives on 
easy/hard skill levels, what weapon it is used for, etc.
 
Use this table to find out the name of ammo used for each weapon. The "small 
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
that comes in bigger amounts and is a lot more useful.

|-------|------------|-----------------------|
|Weapon | Small Ammo | Large Ammo            |
|-------|------------|-----------------------|
| P/CG  | Clip       |Box of Bullets         |
|-------|------------|-----------------------|
|SG/SSG |4/8 Shells  |Box of Shotgun Shells  |
|-------|------------|-----------------------|
| RL    |Rocket      |Box of Rockets         |
|-------|------------|-----------------------|
|PG/BFG |Energy Cell |Energy Cell Pack       |
|-------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000

Here is the amount of ammo each type gives out.  
 
*********************
Pistol/Chaingun Ammo
*********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill 
levels. 

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  

***************************
Shotgun/Super Shotgun Ammo
***************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

*********************
Rocket Launcher Ammo
*********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

********************
Plasma Gun/BFG Ammo
********************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

----------
Power-Ups
----------

These are items that will be a big help to you throughout the game. They help 
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it 
up, it doubles the amount of ammo you can carry! For example, the maximum 
amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it 
will set your health to 100% if it is below 100%. The second effect is that 
your screen will go red and it will power up your Fist! The red screen lasts 
for a few seconds, and this will remain in effect for the rest of the level. 
During this time, your Fist will become very powerful, and it will be able to 
knock out anything weaker than a Demon in one hit. It can knock out stronger 
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you 
pick this up, it will fill your Automap 100% so that you can see everything on 
the Automap! Areas that are in gray are areas that you have not visited yet. 
However, this will not add object indicators to the Automap (where you can see 
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While 
you are invisible, enemy attacks will be less accurate, and when they try to 
attack you, it may miss. But you won't be completely invisible, as enemies just 
have more difficulty spotting you. The other part is that this is on a time 
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a 
hellhole. While you are invincible, your screen will go white. This effect 
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
It just lasts for 30 seconds, and the white screen can be annoying. 

Radiation Suit: Something you will really need in levels with a lot of slime 
pits. When you pick one of these up, your screen will go green for a minute. 
During this time, you will not be hurt when you are walking around in slime, as 
this gives you protection from lava and slime. This effect lasts for a minute 
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up, 
the entire level will have maximum brightness for 2 minutes. This item is 
really useful for navigating very dark rooms and mazes. After two minutes, the 
rooms in the level will return to their normal brightness levels.

-----------
Keys Items
-----------

Keycard/Skull Key: These appear as normal keycards, or as a little skull. Keys 
are in 3 colors: Red, Yellow, and Blue. They open up the locked doors in the 
levels, which are Red, Blue, or Yellow (ex: If a door has blue bars to the 
sides of it, it is a Blue Door)

===========
6. Options
===========

You can get to the Options by pausing the game and pressing Select or before 
you begin a new game. Also, use Up and Down to scroll through the Options.

Music Volume: Use the Left and Right buttons to control the volume of the 
music.

Sound Volume: Use the Left and Right buttons to control the volume of the sound 
effects.

Password: If you beat a level, you can get a password on the Tally Screens and 
you can enter it if you want to play that level again with all your guns, 
health, armor, and ammo you currently had. Then enter in the password you get 
at the password prompt if you want to play the level again.

Mouse: If you have a Playstation mouse, you can control the sensitivity of the 
mouse and which buttons do which.

Control Pad: Use this to make the controls whatever you want (my controls 
section has the default setup).

======================
7. Obstacles and Tips
======================

Well, this section is for stuff I did not know where to put in this FAQ. This 
section will include tips, obstacles through the game, and so on.

First, let's start you off with the status bar, which is always there. 

-------------------------------------------------------------------------------
              |            |_____|         |           |  1  |  2 | 3  |      |
   45         |   67%      |     |(your    |    43%    |_____|____|____|_____ |
              |            |-----| face)   |           |ARMS |    |    |      |
 Ammo         |   Health   |Keys |         |   Armor   |     |    | 7  |      |
-------------------------------------------------------------------------------

Here's what each thing means:

Ammo: Shows how much ammo you have left for the gun you are using.

Health: Shows how much health you have left.

Keys: These are where the keys appear on the status bar, Red, Blue, and Yellow, 
showing which ones you have. They can be keycards or skull keys.

(Your face): This shows where damage comes from when you get hit, as your face 
will look in the direction where damage came from. As your health lowers, your 
face will start to be bleeding some more.

Armor: Shows how much Armor you have left.

Arms: Shows the weapons you have. Each number represents a weapon (1 is 
Fist/Chainsaw, 2 is Pistol, 3 is Shotgun, 4 is Super Shotgun, 5 is Chaingun, 6 
is Rocket Launcher, 7 is Plasma Gun, and 8 is BFG). The numbers shown there are 
the weapons you have, and you don't have the ones that do not have a number.

-------------------------------------------------------------------------------

Barrels: These can really help you in the game or be your worst nightmare. If 
you see an enemy next to one of these, you can shoot the barrel and it will 
explode, doing any damage to enemies near the barrel. If it explodes too close 
to you, you will be severely hurt or killed.

Crushing Ceilings: These are found only in the Doom II levels. They obviously 
come down from the ceiling and try to crush you. If they do, they can hurt you 
really bad and kill you, depending on the speed of the crushing ceilings. Watch 
out for these and try to get past these as best as you can.

Slime Pits: These can be anywhere from green or red ooze on the floor. If you 
step on this, you will start to list health at a steady rate until you get off 
the slime pit. The amount of damage taken depends on your armor and which slime 
pit it is, as some slime pits are programmed to do more damage than others. If 
you enter this with a Radiation Suit, you should be fine.

*****
Tips
*****

Some tips for the game:

1. Strafe around sometimes. This can make you go faster and it helps you dodge 
enemies when they try to attack you.

2. Try to save ammo. If you see one enemy hit another, the hit enemy may attack 
him back and they will start a fight. Instead of shooting, sit back and enjoy 
the fun. Note that most enemies cannot damage the enemy of the same type. Also 
this not only is fun, it saves your ammo.

3. Write down passwords often. This game does not save on a memory card. 
Instead, it uses passwords. You should write them down on a paper and you will 
be able to visit that level again when entering the password, with the same 
amount of health, ammo, and armor, and weapons (note sometimes they may round 
your health, ammo, and armor up or down). 

4. Before exiting a level, look for leftover stuff. This includes ammo, health, 
weapons, and power-ups. This will also put you in better shape for the next 
level, and another good reason to do this at the end of a level is that most of 
the enemies should be dead and they shouldn't be there to annoy you.

===============================
8. Walkthrough (Ultimate Doom)
===============================


Now, before you start to play Doom, you get options before you play:

Episode: Use the Right and Left buttons to select which episode you want to 
play between Ultimate Doom and Doom.

Skill Level: Use the Right and Left Buttons to modify the skill levels. From 
easiest to hardest, they go "I am a Wimp" "Not to Rough" "Hurt Me Plenty" and 
"Ultra Violence"

----------------
Level 1: Hangar
----------------

Your quest to save the two moon bases on Mars starts here. Once you start the 
level, kill the Zombieman across from you if you're playing on Ultra Violence. 
Now go through the opening to the left. In here, get the Armor at the top of 
the stairs and kill the Shotgun Guys if you're playing on skill 4, and then get 
their Shotguns. Now leave this room. Back in here, go through the opening to 
the left, and then follow this hallway to a door, and then open it and go 
through. In here, kill the Zombiemen across from you and knock out the Shotgun 
Guys if you're playing on skill 4. Now go through the opening at the other end 
of the room.

If you're playing at Ultra Violence, there will be a Heavy Weapon Dude, so kill 
it and get the Chaingun. Now follow these stairs to a zig zag hall. Kill the 
Zombiemen and Imps here and then go through the opening at the other end of the 
room. In here, there is a door in front of you. Before opening, press the 
Circle button on the gray wall to the right and it will open like a door, so go 
through. In here, follow this hallway outside and knock out the Shotgun Guys on 
skill 4. Grab the health and ammo while you're at it. Out here, get the 
MegaArmor and then leave this room. Back in this small hall, exit this room. 
Now, open the door to your right and go through.

In here, knock out the Imps and Zombiemen and head to the exit door. Before you 
open it, turn around and leave this room. Remember the platform with the Imps 
on it in here? It has lowered and revealed an opening, so go through. In here, 
get the Shotgun, the Shotgun Shells, and the Medikit, and then go back to the 
exit door. Open it and go through, collect the health, and then hit the exit 
switch.

---------------
Level 2: Plant
---------------

Once you start the level, head right and you will see a door. Instead, turn 
left. See that brown part of the gray wall to your left? Open it like a door 
and then go through. In here, get the backpack and hit the switch, and then 
leave this secret room. Back out here, there are two doors across from you. 
Open the one to the left and go through, knocking out all the Zombiemen. In 
here, head up the stairs and you will see an opening to your left, so head into 
it. Out here, there will be a ton of Shotgun Guys on the Ultra Violence skill. 
Kill all of them and then grab the Soulsphere and Chaingun in this room, and 
then leave.

Now, head up the stairs. At the top, kill the Zombiemen and then grab the Red 
Key to the right. Once you do that, head back down the stairs to the door, open 
it, and leave this room. Back in here, kill the rest of the Zombiemen, and then 
open the red door at the other end of the room, and then go through it. In 
here, kill the Zombiemen and head up the stairs across from you. At the top, 
follow this pathway into an opening, and then go through it. In here, grab the 
Medikits, and go straight. The floor you're on will lower. Down here, mow all 
the Zombiemen and Imps down with your new Chaingun, and then hit the switch at 
the other end of the room.

Two openings will be revealed, but go through either one. In here, head right 
down the stairs. At the bottom, open the exit door and go through. In here, mow 
everyone down with the Chaingun, and then hit the exit switch at the other end 
of the room.

------------------------
Level 3: Toxin Refinery
------------------------

Once you start the level, open the door in front of you and go through it. In 
here, wipe out all the Shotgun Guys, Zombiemen, Imps and Demons with your 
weapons, and then follow the left hall to a door. Once you get to it, open it 
and go through it. In here, shoot the barrel in front of you and it should 
explode, killing any enemies near it. From here, head up the stairs to the 
right. Up here, head down the stairs to the left. Down here, turn left. Shoot 
the barrel and when it explodes, a ton of enemies near it will be killed. Now 
hit the switch, and this will open a wall where the first barrel was. Go to the 
new opening.

Before going in it, clean the area in front of you with a Chaingun or Shotgun 
to get rid of all the Shotgun Guys in front of you. Now, head up the stairs and 
listen carefully. You should here the sound of an elevator being dropped. Wait 
for it to rise and also, use this ASCII map to help:

                                   A1
            A2|------------------------------------|
              |                                    |
              |    |-----| |---| |-----------|     |  
              |    |     |-------|           |     |
              |    |                         |     |           
              |    |                         |     |
              |    |                         |     |
              |    |                         |     | 
              |    |                         |     |
              |    |                         |     |
              |    |                         |     |
              |    |-------------------------|     |
              |                                    |
              |-----------|     |------------------|
                          |     |
                          | X   |



Say the X is you. A2 is one hidden lift and A1 is the other. Leave and reenter 
this room to lower the lifts, and then RUN to A2, killing any Imps, Shotgun 
Guys or Demons in your way. Once you get to A2, get on it and walk up to the 
wall and it will open, so go through. In here, follow this hall to a pillar, 
killing any Imps in your way. Once you get to the pillar, hit the switch and it 
will lower, so grab the Soulsphere. Now turn around and leave this room, and 
lowering the lift. A1, which is right across from you will be lowered again, so 
run to it and get on the lift.

When it rises, walk up to the wall and it will open, so go through. In here, 
kill the Imps and the Heavy Weapon Dude on skill 4, and then grab the Rocket 
Launcher and Box of Rockets. Once you do that, get in the slime river and go 
through the opening, following the hall to a switch. Once you get to a switch, 
hit it, get the backpack next to you, and then open the green door to your 
right. In here, follow this hall to a silver platform and it will lower so get 
on it. Now ride it to the top and open the door in front of you. In here, get 
the Armor in front of you and the floor you're on will lower.

Down here, head up the stairs to your left. At the top, turn right and open the 
door to your right and go through. You'll be back at the level's starting 
point. In the center of the room, a new bridge has been created, so go across 
it. Walk up to the wall in front of you and it will open, so go through it. In 
here, head straight and another set of walls will open. If you're playing on 
Ultra Violence, bust out your new Rocket Launcher and clean the room of 
Zombiemen and Shotgun Guys. Now head straight and another set of walls will 
open. 

In here, follow this hallway to the exit door, and then open it and go through 
it. In here, lower the lift to your left, get on it, and ride it to the top. Up 
here, kill the Imp, get the Box of Rockets, and then turn around and drop back 
down to the floor below you. Down here, hit the exit switch. This switch will 
take you to the secret exit instead of the normal one.

----------------------------
Level 56: The Military Base
-----------------------------

Here is the first secret exit you can get to. Doesn't look like a Military 
Base. Once you start the level, there will be a cage of Imps and barrels. 
Launch one Rocket into the cage and it should kill all of them. Now from where 
you started the level, follow the left hand wall to an opening. Once you get to 
the opening, kill the Zombiemen and Shotgun Guys in front of you, and then head 
down the stairs. Down here, kill all the Imps, Shotgun Guys and Demons, and 
then get the Yellow Key in the middle of the room. Once you grab it, turn 
around and head back up the stairs.

Back up here, kill the rest of the Zombiemen and Shotgun Guys, and then go 
through the opening to your right. In here, head down the stairs. At the 
bottom, turn left and you will be facing a corner of this room. Walk up to it 
and the floor you're on will lower. Down here, get the Chaingun and health in 
the middle of the room, and then turn around and go back to the lift, and ride 
it back up to the room. Back in here, go through the opening to your left, and 
then head down the stairs. At the bottom, open the Yellow Door and go through. 
In here, one nice Rocket can take care of most of the enemies, and another gun 
can finish the rest off. 

From here, get the Red Key in the middle of the room. A wall will open in front 
of you, revealing some Shotgun Guys and Imps. A fresh rocket should take care 
of most of them, and a different weapon can knock out the rest. Get the Medikit 
and Stimpacks if you need them, and exit the room the way you entered. Back in 
here, open the Red Door at the other end of this room, and go through it. In 
here, take out most of the enemies with a simple rocket, and then take care of 
the rest. At the other end of the room is an opening, so go through it. In 
here, destroy the barrels and they will explode, revealing a switch, so hit it.

Now, leave this room and you'll notice the pillar in the middle of the room has 
lowered, revealing the Blue Key and Demons. Kill all the Demons with a 
Chaingun, and then grab the Blue Key. From here, go through the opening to the 
left. Back in the level's starting point, go through the opening at the other 
end of the room. In here, open the Blue Door in front of you and go through it. 
In here, you will see a ton of Imps and Shotgun Guys across from you on Ultra 
Violence. One perfect rocket can get rid of all of them. For the Spectres, take 
them out with something else, and drop down to the pit below you.

Down here, follow this hall and you will see a platform with an Imp on it, but 
be quick because the floor you're on is toxic. Once you see a platform, get on 
it and hit the switch. Now turn around and a wall behind you will open, so go 
through it. If it closes, go back to the platform and it will open again. Now, 
in here, follow this hall to a lift, killing the Imps in your way. Once you get 
to the lift, lower it, get on it, and ride it to the top. Up here, open the 
door in front of you and go through. Get rid of the new Spectres, and there 
will be a new bridge to your right. Cross it, get the Medikit, and then hit the 
exit switch.

-------------------------
Level 4: Command Control
-------------------------

Once you start the level, press Circle on the walls to the left and they should 
open like a door, so go through. In here, get the Backpack, Box of Shotgun 
Shells, and then leave this room. Back in here, open the door to the left and 
go through it. In here, eliminate the Zombiemen and Imps. There are also 3 
openings in here. Go through the one on the left and you'll be in a big room. 
In here, drop down to the pit in front of you. Down here, go left and you'll be 
in a small room. Kill the Shotgun Shells, get all the items, and hit the 
switch. The lift on your right will lower, so get on it and ride it to the top. 
Up here, get the Soulsphere, and drop down to the floor below you.

Down here, go back through the opening to your left. In here, go through the 
opening to your right and head up the stairs. At the top, walk up to the door 
in front of you and they will open. In here, kill all the Imps and get the Blue 
Key. If the 4 doors on you close, use the switch to open them back up. Back in 
here, go through the opening in the west part of this room (use the Automap by 
pressing Select to help). In here, go through the opening to the left. In here, 
knock out the Shotgun Guys and open the Blue Door to the right, and then go 
through it.

If you're playing on a high skill level, watch out. This hall is pretty dark so 
an Imp or Demon can come out and attack, so be on the lookout. And if you're 
playing on Ultra Violence, don't be surprised to see a Pain Elemental. Now, go 
all the way right until you stop at a wall, killing all the Imps and Demons you 
see. Now go through the opening to the right and follow the left hand wall to a 
big room. In here, kill the Imps and Demons, get the Yellow Key, and then go 
through the opening and up the stairs. At the top, hit the switch, and then 
open the Yellow Door next to you. In here, kill the Shotgun Guys and then use 
the stairs to cross the platform and get to the exit door. Once you get to it, 
open it and go through. In here, hit the exit switch.

--------------------
Level 5: Phobos Lab
--------------------

Once you start the level, cross the slime pit in front of you and go into the 
opening across from you. In here, kill your first Nightmare Spectre if you're 
on Ultra Violence and kill the rest of the Shotgun Guys and Imps, and then head 
all the way right until you stop at a wall. Now go through the opening to your 
left. In here, walk straight and a bridge in front of you will rise. To get to 
it, turn around and follow the right hand wall to a staircase. When you get to 
it, go up it. At the top, kill all the Zombiemen and get the Medikit.
 
See that barrel? Destroy it and open the secret door it was in front of. In 
here, get the Shotgun and the Box of Shotgun Shells. Now turn around and go 
through the opening to the right. In here, cross this bridge to the opening and 
go through it. In here, kill the Shotgun Guys and Imps and follow this hall to 
the Yellow Key. Once you get to the Yellow Key, turn around and leave this 
room. Back out here, drop down into the pit below you. Down here, see that 
blood corpse in front of a wall? That is a hidden door, so open it and go 
through it.

In this secret room, collect the MegaArmor, Rocket Launcher, and the Box of 
Rockets. Now go through the opening to the right, and walk forward. The wall 
will open in front of you, so go through it. Back in here, open the door to 
your right and go through. In here, kill all of the Zombiemen and Shotgun Guys 
across from you and to your left, and then follow the left hand wall to the 
Yellow Door. Once you get to it, open it and go through. In here, walk forward 
and drop down to the floor below you. Down here, kill all the Demons, Imps, and 
Shotgun Guys in front of you.

Now, head right and follow this hall until you see a huge slime pool to your 
left. Cross it and hit the switch at the other side. Now, two pillars will 
lower revealing Imps and Zombiemen. Kill them all. Now, see that opening with 
the Medikit in it across from the slime pit? Go into it. Press Circle on the 
wall to open it. Get the hidden Radiation Suit and open the secret door to the 
left. Get the Chainsaw and then open the door in front of you, and you'll be 
outside. Get the Soulsphere and head back inside. Back in here, follow either 
hallway back to the lift, killing any Imps, Demons, or Shotgun Guys you see.

Once you get back to the lift, lower it, get on it, and ride it to the top. 
Back up here, leave this room. Back in here, go through the opening across from 
you. In here, head up the stairs, killing any Shotgun Guys or Demons in front 
of you. At the top, go through the opening to the left. In here, kill the Imps 
and then head into the opening to your right. In here, kill the Shotgun Guys 
and in this room, find a switch. Hit it and the wall will open like a door, so 
go through. In here, follow this hallway until you get to the Blue Key, killing 
all of the Imps that you see. Once you get to the Blue Key, grab it.

While you are in this room, kill all the Zombiemen and Imps, and then hit the 
switch. Now turn around and head down the stairs in front of you. Down here, 
open the Blue Door in front of you, and go through. In here is a very dark 
hallway. Follow either right or left hand wall to the exit door, killing any 
Shotgun Guys or Spectres that you see, and be very careful. You can see where 
the Shotgun Guys are because they glow when they fire. Once you get to the exit 
door, open it and go through. In here, kill the Demons on high skill levels, 
and then hit the exit switch.

----------------------------
Level 6: Central Processing
----------------------------

Once you start the level, go through the opening in front of you. In here, go 
through the opening to your right. Now, kill all the enemies in front of you 
and get the Red Key at the other end of the room. Then two doors will be 
opened, and Nightmare Spectres will be released at you on hard skill levels. 
Kill them. Once you kill them, turn around from where the Red Key was, and go 
all the way straight, killing any Shotgun Guys, Imps, or Zombiemen in your way. 
Once you get to two Red Doors, enter either one of them. Now, follow the 
hallway to an opening to your right/left (depending on which door you entered), 
killing any Shotgun Guys and Zombiemen in your way.

Once you get to the opening, go through it. In here, kill the rest of the 
enemies and get the Blue Key. Now drop down to the slime pit below you. Down 
here, head right to the corner of the room and you will see a Radiation Suit. 
Grab it and then turn around. See that opening across from you? Go in it. In 
here, walk straight and the wall in front of you will lower, so get on it and 
ride it to the top. Up here, grab the Soulsphere and drop back down to the pit. 
Down here, go through the opening at the other end of the room, and collect the 
MegaArmor next to it. In here, follow this hall to a switch, collecting the 
Health and Armor Potions.

Once you get to the switch, pick up the Box of Rockets and hit it and it will 
open like a door, so go through it, and you will be back at the level's 
starting point. Back here, open the door at the other end of the room, and go 
through it. In here, go through the opening to your right, killing any Imps in 
your way. Once you get to the opening, go through it. In here, remember that 
pillar to the right where the Imps are on. Now walk all the way straight to the 
Blue Door. Once you touch it, turn around and you'll find the pillar has 
lowered, revealing an Opening. Use a Rocket Launcher or Chaingun to wipe out 
all the Demons, Imps, and Shotgun Guys, and then go through the opening.

In here, open the hidden door in front of you and go through. In here, collect 
the Rocket Launcher and Invisibility Sphere, and then open the Blue Door in 
this room. In here, grab the Yellow Key and head down the stairs to the right. 
Down here, walk straight and the door in front of you will open. Now turn 
around and open the Blue Door (it is the unusual looking green wall to the 
left), and in here, exit this secret room. Back out here, grab the Radiation 
Suit. Now, go to the other end of the room towards the opening in the slime 
pit. 

In the opening, follow this hall to a door, killing all the Imps in your way. 
Once you get to the door, kill the Heavy Weapon Dudes and grab all the goodies 
you want - health, ammo, and a backpack. Now if you're playing on Ultra 
Violence, bust out your Rocket Launcher, and open the door. Now, drop down to 
the floor below you. Down here, launch a few rockets at the large group of 
Shotgun Guys and they should be all gone. Now grab their Shotguns. See that 
pillar the Soulsphere is on? Lower it like a lift and get on it. On here, get 
the Soulsphere and ride it to the top. Now, open the wall in front of you and 
go through it.

In here, kill all the Zombiemen, Shotgun Guys, and Imps in front of you and to 
your left because you're about to be slaughtered if you don't kill them. Now go 
through the opening to the right. In here, kill the Imps, get the Box of 
Shotgun Shells and Stimpack, and hit the switch. Now turn around and go into 
the room with the slime pits. In here, pump 3 rockets into the opening to the 
right and all the enemies should be gone. Now go through the new opening. In 
here, kill the Imps and Demons and head down either staircase. Down here, 
follow them to an opening because they lead to the same room. In here, go 
through the opening next to you, kill the Shotgun Guy and hit the switch.

Now, walls will open, revealing Imps, Demons, and Shotgun Guys. Clean them up 
with all you have, and then get the leftover ammo and health once they're all 
one. From where the switch is, go into the new opening to the right. In here, 
open the exit door and go through. In here, kill the Spectres, grab the 
Medikits, and hit the exit switch. 

--------------------------
Level 7: Computer Station
--------------------------

Once you start the level, open the door in front of you and DO NOT GO THROUGH 
IT. Before stepping into this big room, wipe out all of the enemies in front of 
you - that includes Zombiemen, Shotgun Guys, Imps and Nightmare Spectres. Once 
the room is clean of enemies, head straight and head up the stairs across from 
you. At the top, head left and head down the stairs. Down here, head straight 
and go into the opening to your right. In here, lower the lift to your left, 
get on it, and ride it to the top. Up here, follow this pathway to an opening. 
Once you get to the opening, go through it. In here, kill the Shotgun Guys, get 
the Medikits and Shotguns, and grab the Yellow Key. Now leave this room and 
drop back down to the floor below you.

Down here, turn right. You will see a Yellow Door to the left of the stairs. 
Kill the Zombiemen and Shotgun Guys, and then open it and go through. In here, 
head straight and follow the right hand wall until you get to a staircase, 
killing the Imps and Shotgun Guys you see. Once you get to a curved staircase, 
head up it. At the top, blow up the barrel and all the Zombiemen should 
explode. Now walk straight and a pillar will lower. Kill the Shotgun Guys on it 
and then get on it. It will start rising, so turn left. See that slime pit in 
front of you? RUN into it. Down here, get on the platform and grab the Medikit. 
Now, go through the opening and get the Backpack, and the wall to your left 
will lower, so go through it.

Back in here, head back up the stairs. Walk past the pillar and prepare to meet 
your first Revenant if you're on Ultra Violence. Go through the opening to your 
right and kill all the enemies, including the Revenant. Now head straight and 
you will get to another door. Before opening it, turn around, kill the Imp to 
the left and grab the Medikit. Now turn back around and open the door. Wipe out 
all the Zombiemen, Shotgun Guys, and Imps in front of you. In here, walk up to 
the silver wall in the corner of the room and it will lower, so get on it and 
ride it to the top. Up here, follow this hallway to a Red Key, killing the 
Demons and Shotgun Guys in your way.

Once you get to the Red Key, pick it up, get the Medikit, and go back to the 
lift. Back down here, get to the door and leave this room. Back in here, follow 
the left hand wall (do not go through any openings to your left) until you get 
to a Yellow Door, killing any Zombiemen, Shotgun Guys, or Imps in your way. 
Once you get to the Yellow Door, open it and go through. In here, head right 
until you see the Red Door to the left. Once you see it, open it and go through 
it. In here, kill the Imps, and get the Blue Key and Medikits in front of you. 
Now turn back around and leave this room. Back in here, head right back to the 
Yellow Door, and then open it and go through. Back in here, head right until 
you see the Blue Door to the left.

Once you see it, open it and go through. In here, head up the stairs in front 
of you, killing the Zombiemen in front of you. At the top, go through the 
opening in front of you, and then follow this hall to a dark room, killing all 
the Imps, Zombiemen, and Shotgun Guys in your way. Once you get to the dark 
room, use a Chaingun or Rocket Launcher to kill all Imps, Zombiemen, and 
Shotgun Guys in this room, and the Revenant on Ultra Violence. Once the enemies 
are dead, hit the switch in this room. Now, turn around and follow this hall 
back to the opening. Back in here, turn right. Kill all the Zombiemen, Shotgun 
Guys, and Imps in front of you, and then go into the new opening in this room.

In here, kill the rest of the enemies, and then open the exit door to your left 
and go through it. In here, get the Medikit, kill the Imps, and hit the exit 
switch.

------------------------
Level 8: Phobos Anomaly
------------------------

On most other Doom games, this is the last level of the episode Knee Deep in 
the Dead. Once you start the level, hit the switch in front of you and the wall 
will lower. Now, shoot the barrels in front of you and they will kill the huge 
group of Zombiemen and Shotgun Guys. Now, drop down to the floor below you and 
collect all the Clips and Shotguns. From here, go through the opening to the 
left. In here, head down the stairs. At the bottom, press Circle on the brown 
walls to the right until a hidden door opens, revealing a MegaArmor, grab it, 
open the door to your left and go through.

In here, go into the rooms on your left and right. Kill all the Demons, grab 
all the Shotgun and Chaingun ammo, and then go back into the hall. Back in 
here, get to the other end of this hall and flip the switch. The lift will 
lower, so get on it and ride it to the top. Up here, walk straight and the two 
doors will open, revealing two Barons of Hell. 

Tips:

1. There are a ton of Nightmare Spectres in this room. Kill them off before 
fighting the Barons because they are really annoying.

2. Use the Rocket Launcher on the Barons only because they are pretty strong.

3. Have the Nightmare Spectres fight them so they can be weakened and you'll 
need less ammo. 

4. Lure the Barons of Hell to the barrels and shoot at them when they're right 
next to them. This can weaken them really bad.

5. There is a Soulsphere in the middle of the room the Barons came out of. Grab 
it when you can.

Once you kill the Barons of Hell, a wall in the back of the room will lower, 
revealing a floor. Fall down to it. Down here, open the door across from you 
and go through it. In here, kill the Zombiemen and head up the stairs. At the 
top, step through the teleporter and you're done with this level.

------------------------
Level 9: Deimos Anomaly
------------------------

Once you start the level, head straight and go through the opening to your 
right. In here, kill all the Zombiemen in front of you. Once they're all dead, 
grab all of their Clips and go through the evil red cross. Don't stay their too 
long or it'll hurt you. Once you get past that, turn right and kill all of the 
Zombiemen in front of you. Once they're all dead, get their Clips, grab the 
Medikit, and get the Blue Key. Once you have the Blue Key, turn back around and 
back to the level's starting point. Once you get back there, go through the 
teleporter. In here, kill all the Zombiemen, Shotgun Guys, and Imps in front of 
you.

Now, follow this wide hallway to a lava pit, killing any more enemies you see. 
Once you get to the lava pit, kill the Zombiemen, Shotgun Guys, and Imps in 
front of you. Also kill that Hell Knight you may see. Now, cross the lava pit 
and you'll see a switch to your right. Hit it and turn around. A little 
pedestal will rise and there is a switch on each side of it. Hit the switch on 
both sides, and then head right back to the teleporter you used to get into 
this room. Back in here, head left past the red cross and go where the Blue Key 
was. There is now a teleporter here, so step into it. In here, kill all the 
Shotgun Guys, Demons, and your first Cacodemon in here.

Once all the enemies are dead, get the Plasma Gun in the corner of the room, 
and get the Energy Cell near it. Now go to where the teleporter is and step 
through it. Back in here, go past the red cross and into the teleporter. Back 
in here, get to the lava pit and cross it. Next to the teleporter is an 
opening. Go through it and grab the Red Key and Medikit, and then step through 
the teleporter. In here, go straight and then go through the small opening to 
your left. In here, hit the switch on the left and a door will open, revealing 
a teleporter. In here, go straight to the teleporter at the other end of the 
room, collecting all the Health and Armor bonuses.

Once you get to the teleporter, go in it. Back in here, hit the other switch 
and turn around. The platform behind you will lower, so kill all the Shotgun 
Guys, Imps, and Demons. Now go straight to the Red Door, and open it and go 
through. In here, kill the Shotgun Guys and Spectres, get the Automap and 
MegaArmor, and then leave this room. Back in here, get the Medikits and get to 
the Blue Door across from you. Open it and go through it. In here, step through 
the teleporter. In here, kill the Imps and Demons and look for a switch in this 
room. Hit it and turn right. It is creating a staircase to another switch 
blocked by a Cacodemon/Lost Soul. 

Kill either enemy that is there (depending on your skill level) and hit the 
switch. Now turn around and you'll see a wall being lowered, revealing a 
teleporter. Step through it. In here, walk forward and the wall in front of you 
will lower, revealing a Cacodemon on hard skill levels. Kill it, and then open 
the exit door and go through it. In here, kill the Imp, and then hit the exit 
switch.

---------------------------
Level 10: Containment Area
---------------------------

Once you start the level, kill the Imp in front of you and head straight until 
you stop at the crates. Now head left, past the door and grab the Berserk. Once 
you do that, turn right and go through the opening across from you, killing any 
Imps you see. In here, get to the door at the other end of the room, killing 
any Imps that come out to get you from the corners of the room. Once you get to 
a door, hit the switch to the left of it to open it, and then go through it. In 
here, walk straight and stairs will be raised to the floor above you, so head 
up them.

At the top, go through the opening to the left. In here, head straight and you 
will stop at a wall. See that triangle in lights in the corner of the room? 
Step into it and turn left. A wall will lower revealing a Soulsphere, so grab 
it before the wall rises but you can try it again. Once you grab that, pick up 
the Blue Key to the left. From here, head straight and go through the opening 
to your right. In here, head down the stairs. At the bottom, kill the Spectre 
and then enter the Blue Door to the right. In here, open the Blue Door to your 
right and go through it. In here, kill the Demons in front of you, get the Red 
Key, and leave this room.

Back in here, go through the other Blue Door again and head back up the stairs. 
At the top, turn left and cross the slime pit again. From here, head right 
until you get to a 4-way intersection of openings with a pillar in the middle. 
Go through the opening to the left and follow this hallway to another opening. 
In here, kill the Imps and Demons and go through the next opening across from 
you. Collect the Medikits and MegaAmor if you need them. In here, turn right 
and go through the opening to your right. In here, kill the Imps and Nightmare 
Spectres, and then hit the switch in this room.

A pillar to your left will lower revealing a Plasma Gun, so grab it for extra 
ammo. Now get the Energy Cell Pack next to it and leave this room. Back out 
here, head left towards the Red Door, and then open it and go through it. In 
here, kill the Imps and turn right to follow this hallway to a switch. Once you 
get to the switch, hit it and a platform will raise across the slime pit in 
front of you, so cross it to the exit door. Once you get to it, open it and go 
through it. In here, hit the exit switch.

-------------------
Level 11: Refinery
-------------------

Once you start the level, kill the Imps in front of you and then head straight. 
Ignore the Cacodemons in the cages, and get to the other side of the cages. On 
here, there are two openings. Enter the one on the left and follow this hallway 
until you stop at a wall, killing any Spectres, Imps, or Zombiemen in your way. 
Once you stop at a wall, there should be an opening next to your left, and a 
wall with a face icon to your right. Press Circle on the icon and it will open, 
so go through it. In here, get the Backpack and the *gasp* BFG9000! Wow, this 
is way earlier than you can find it in the PC version.

Anyway, leave this room and go into the opening in front of you. In here, kill 
your first Arachnotron on hard skill levels and then see those red walls to the 
left? Press circle on them until you get a hidden door open, and then go 
through it. In here, kill the Shotgun Guys and Imps and then head through the 
next two openings to your right. In here, head down the hall to your right 
until you see a door to your left. Once you see the door, open it and go 
through it. In here, kill the Demons and Lost Souls and then get the Blue Key, 
and then leave this room. Back in this hall, head back right and go back 
through the same two openings. 

Back in here, you will see parts of a wall in between two poles. That is a 
hidden door, so open it and go through it. Back in this hall, follow it until 
you see a Blue Door. Once you see it, open it and go through it. In here, go 
through the opening to your right. In here, follow this hallway to another big 
room, killing any Zombiemen and Shotgun Guys in this hall. Once you get to a 
big room, enter the opening to your left. This is a pretty dark hall with 
plenty of pillars, so you can get lost easily. Now, follow the right hand wall 
until you see an opening to your right which is the best way to get out of 
here, killing any Imps or Lost Souls. 

Once you get to the opening, go through it. In here, get in the slime pit and 
head right to the opening. Before going in it, turn right and you should see a 
wall with an opening to the right. Get in it and get the Radiation Suit. Now go 
back to the opening and go through it, following it to another big room. In 
here, kill the Spectre and grab the Soulsphere. Now go back to the middle of 
the slime pit and go through the opening across from the opening that leads to 
the dark pillar room. In here, turn left and follow this hall to another big 
room, killing the Cacodemon on hard skill levels. 

In here, kill the Demons, open the exit door and go through it. In here, kill 
the Spectre, and then hit the exit switch.

---------------------
Level 12: Deimos Lab 
---------------------

Once you start the level, you will see a flashing wall to your right. Open it 
like a door and go through it. In here, get the health and ammo in the back of 
this room to the left, and then leave it. Back in here, go through the 
teleporter to your right. In here, ignore the Imps across from you and go 
through the opening to your left. In here, head all the way straight until you 
stop at a wall, killing any Imps you see and get in your way. Once you stop at 
a wall, turn right and follow this hallway to a door, skipping the opening you 
see and killing the Imps. Once you see the door, open it and go through it.

In here, kill the Demon/Baron of Hell, and then hit the switch on the left to 
lower the lift next to you. Now get on it and ride it to the top. Up here, grab 
the Blue Key. Now turn back around and drop back down to the floor below you. 
Down here, leave this room. Back in this hall, head straight and go through the 
opening in front of you. In here, head straight, open the Blue Door across from 
you, and go through it. In here, follow this hallway until you get to the 
Yellow Door. While you're in front of it, turn left. You will see a door on a 
building. 

Behind that building is another door. Get to it, open it, and go through. In 
here, get the Yellow Key. A wall to your right will open, so kill the Shotgun 
Guys and Demons in it. Now, hit the switch to open up the door to leave this 
building. Back in here, open the Yellow Door to your left and go through it. In 
here, follow the left hand wall to an opening. Once you get to an opening, skip 
it. To the right of it is a little pit if you can see it. Fall down it. Down 
here, press Circle on all the walls until a hidden door opens, and then go 
through it.

In here, grab the Plasma Gun and head in the teleporter to your left. In here, 
kill the Demon in front of you and go through the opening. In here, go through 
the teleporter across from you. In here, turn right and kill the Demon, and 
then head straight and fall in the lava pit. Down here, go through the opening 
to your left. In here, hit the switch to your right and step into the 
teleporter. Back in here, step in the same teleporter again. In here, head 
right and you will see that a bridge has raised in the lava pit. Cross it to 
the exit door. Right when you touch the exit door, turn around and you will see 
another bridge rising to the Soulsphere. Cross it, grab it, and then head back 
to the exit door. Open it and go through. In here, kill the Imps and hit the 
exit switch.

-------------------------
Level 13: Command Center
-------------------------

Once you start the level, open the door in front of you and go through. In 
here, kill the Shotgun Guys in front of you. Now follow the right hand wall to 
a staircase. Once you get to a staircase, head up it. At the top, go through 
the opening in front of you. In here, kill the Imps and Lost Souls in front of 
you, and then head to the door at the other end of the room. Once you get to 
it, open it and go through it. In here, open the door to your right and go 
through it. In here, turn left and kill the Lost Souls. Now you will see a 
switch to your right and left, which are both doors.

Open the one on the left wall and go through it. In here, follow this hallway 
to a curved staircase. Once you get to it, head up it. At the top, follow the 
hallway to another switch which is a door, and then open it and go through it. 
In here turn left and you will see a HUGE group of Zombiemen. Use your BFG, 
Rocket Launcher, or Chaingun to make short work of them. Now get all of their 
clips and get the Box of Shotgun Shells behind them. Once you do that, turn 
around and follow this hall to a door. Once you get to it, open it and go 
through it. In here, open the door to your left and go through it. In here, 
kill the Lost Souls and Shotgun Guys, and then enter the door at the other end 
of the room (which is a switch).

In here, kill the Imps and then head right. Go through the opening. In here, go 
through either opening to your right or left, and then follow it until you see 
the exit door, killing any Cacodemons or Pain Elementals in your way. Once you 
get to the exit door, open it and go through it. In here, hit the exit switch.

------------------------------
Level 14: Halls of the Damned
------------------------------

Once you start the level, go through the opening in front of you. In here, kill 
the Imp, grab the Rocket Launcher, and enter the door in this room. In here, 
kill the Demon and hit the switch in front of you, and then leave this room. 
Back out here, go back through the opening. In here, go through the new opening 
to your right. In here, head right and get past the slime pit and you'll be on 
a different platform. On here, hit the switch at the other end of the room and 
a floor will rise to your right, so use it to get to the Berserk. Once you grab 
it, turn around and you'll see the slime pit has replaced the platform, but 
there is a new opening to your left, so go through it.

In here, follow this hallway to a switch, getting the Medikits you see. Once 
you get to the switch, hit it. Now turn back around and leave this room. Back 
out here, head left and go through the new opening to your left. In here, there 
is a Blue Door and another door. Open the door to the right and go through it. 
In here, kill the Zombiemen and Shotgun Guys, and then follow the left hand 
wall until you get to the Blue Key, killing any other enemies in your way. Once 
you get to the Blue Key, grab it. Now turn around and kill the Nightmare 
Spectres in front of you. From here, head right and you will get to two 
openings, and go through the one to the left.

In here, follow this hallway until you stop at an opening (skip the one you see 
on the left). Once you stop at an opening, go through it. In this cool dark 
blue-ish room, you would see a flashing light in the back. Get to it, and from 
there, head left into the opening and you will get to a door. In front of the 
door is some ammo, so grab it, open the door in front of you, and go through 
it. In here, head down the hallway to the right. Once you come out of it, turn 
left and you will see an opening to your left. In here, grab the Red Key. Now, 
turn back around and get back to the door we used to get to this room, killing 
any Imps, Revenants, Shotgun Guys, or Spectres you see.

Once you get back to the door, open it and go through it. Back in here, go 
through either opening and then head straight until you get to two openings 
that are about the same size, killing any Demons you see. Once you get to 
either opening, head through them and you should be out in the bright hall 
again. Back out here, head left and there will be three doors on the left wall. 
Ignore the first one and enter the second one. In here, kill the Zombiemen, 
Imps, and Shotgun Guys in front of you and head straight. You will see a door 
to your right, so open it and go through it.

In here, go through the opening to your left. In here, open the door to your 
right, and go through it. In here, grab the Medikit, Backpack, Armor, and 
Yellow Key. Before the Lost Souls and Cacodemons attack, turn back around and 
leave this room. Back in here, open the same door to your right and go through. 
Back in here, open the door next to go and go through it. In here, turn right 
and follow the left hand wall until you stop at a door, killing any Demons or 
Barons of Hell in your way. Once you stop at a door, open it and go through it. 
In here, open the Blue Door to your right. In here, open the Red Door in front 
of you. In here, open the Yellow Door in front of you. In here, hit the exit 
switch.

------------------------
Level 15: Spawning Vats
------------------------

Once you start the level, open the door in front of you and go through it. In 
here, kill the Demon in front of you and then turn right. From here, follow 
this hallway until you get to an Invincibility Sphere, ignoring any doors or 
openings to your left or right, and killing any Shotgun Guys, Cacodemons, Imps, 
or Demons you see. Once you see the Invincibility Sphere, pick it up, and then 
go through the opening in front of you. In here, kill the Imps in front of you 
and get the Stimpacks and Shotgun Shells at the other end of the room. From 
here, go through the opening to the right. In here, follow this hallway until 
you get to an opening.

Before going into the opening, kill all the Imps and Demons in front of you. 
And if you're playing on Ultra Violence, you'll meet your first Mancubus here. 
Kill it and then go through the opening to your right. In here are two small 
openings to your left and right and three in front of you. Now, enter the one 
in the middle in front of you. In here, you will be teleported. In here, kill 
the Demons in front of you. Once they're dead, walk up to the switch in front 
of you and you will hear the sound of a door being opened. From here, turn 
around and go back through the teleporter. Back in here, turn right and the 
opening to the left of the one you are in should have a switch. If the door 
closes before you can hit it, go back into the teleporter, walk up to the 
switch and try again. Once you can hit the switch, hit it. Now you will be 
taken to another secret level.

------------------------------
Level 55: Fortress of Mystery
------------------------------

This is one of my favorite secret levels to play. Once you start this level, 
you will be surrounded by 4 Barons of Hell. Kill all of them with whatever you 
got, but a Plasma Gun with plenty of ammo should be able to do it. Once they're 
all dead, you'll notice 8 openings in this room. Get the Shotgun, Chaingun, 
Rocket Launcher, Plasma Gun, Backpack, and Computer Map in each opening, and 
then head to the other opening where a door is in it. Once you get to the door, 
open it and go through it. In here, kill all of the Cacodemons in this room 
with all you got. If you seem to run out of ammo, grab the Box of Rockets, 
Energy Cell Packs, and Box of Shells in this room, and if you run out of 
health, grab the Medikits, Berserk and Soulsphere here as well.

Once you kill all the Cacodemons, collect all the leftover health and ammo if 
you need them. Now from where the door to this room was, go all the way 
straight to the other end of this room. Once you stop at a wall, open it and go 
through it. In here, there is a switch to your left. Hit it to open up the door 
next to you to reveal a Blue Key. Grab it and then open the Blue Door. In here, 
get the Red Key. Now go open the Red Door. In here, get the Yellow Key. Now go 
open the Yellow Door. In here, hit the exit switch.

--------------------
Level 16: Hell Gate 
--------------------

Once you start the level, collect the MegaArmor and Soulsphere in front of you, 
and then drop down to the floor below you. Down here, go through either opening 
in front of you. In here, open the door in front of you and go through it, 
killing any Imps or Demons that get in your way. In here, kill all the Imps 
around you and grab the Berserk if you need it. From here, hit the switch at 
the other end of the room. Now, turn around and you'll see a new opening to 
your right and left. Go through the new opening to your right. In here, kill 
the Cacodemons and then hit the switch in this room, and then leave.

Back out here, kill any Demons and Barons of Hell, and you'll notice a new 
opening to your right, so go through it. In here, kill all the Demons and hit 
the switch, and then leave this room. Back out here, go through the new opening 
across from you which is next to the big opening to the right. In here, hit the 
exit switch.

--------------------
Level 17: Hell Keep
--------------------

Once you start the level, kill the Imp in front of you, open the door across 
from you, and then go through it. In here, kill the Cacodemon in front of you. 
Now open the door to your left and go through it. In here, open the door to 
your left and go through it. In here, kill the Imps to your left and right and 
head straight. You will get to a Box of Shotgun Shells, so pick it up and head 
up the stairs to your right. At the top, go through the opening to your right. 
In here, hit the switch and go back through the opening. In here, head right 
and now you can grab the Red Key. From here, turn back around, go back through 
the opening to your left, and drop down to the floor below you.

Down here, head left and leave this room. Now open the door in front of you, 
and go through it. In here, head down the stairs to the right. Down here, there 
is a Red Door in front of you. Before entering it, turn right and you will see 
barrels. Destroy them because you'll be teleporting right where they are and 
you don't want to kill yourself. Now, go back, open the Red Door and go through 
it. In here, walk forward and a pillar will lower, revealing a teleporter so 
step into it. You will be teleported right where the barrels were. From here, 
head left and follow this hallway to the Blue Key. When you get to it, grab it 
and drop back down to the floor below you.

Down here, head straight and go through the opening to your left. In here, head 
up the stairs. At the top, head left and then turn right and you will get to 
the Blue Door. Now open it and go through it. In here, kill the Imps in front 
of you, and then get the Yellow Key at the other end of the room. Now, turn 
around and you will see some doors open, revealing Imps and Cacodemons. Kill 
all of them and go through the opening to the right of the Blue Door, in here, 
hit the switch in front of you and it will open a door to the left, so go 
through it. Back in the level's starting point, open the Yellow Door at the 
other end of the room. Before entering it, get the Plasma Gun and Energy Cell 
Pack to your right. Now enter the Yellow Door. In here, hit the exit switch.

----------------------
Level 18: Pandemonium
----------------------

Once you start the level, kill the Demon, and then head up the stairs in front 
of you. At the top, kill the Imps and Hell Knights, and then head up the stairs 
to the left. At the top, head right and follow this pathway until you get to a 
lava pit. Once you get to a lava pit, drop down it. Down here, go through the 
opening in front of you. In here, get the Blue Key to your left, and then head 
down the stairs to the left. At the bottom, grab the Soulsphere, and then head 
back up the stairs into the lava pit. Back in here, follow the right hand wall 
to a BFG, and then grab it. Now follow this wall to a Medikit, and then to a 
second Soulsphere.

Now, quickly get out of the lava pit because it does 20% damage to your health. 
Once you get out of the lava pit, drop down to the floor below you. Down here, 
go through the opening to your right. In here, head up the stairs to your left. 
At the top, kill the Imps and Demons, and then open the Blue Door to your 
right, and then go through it. In here, kill all the Imps and then go through 
the exit door to your left. In here, step on the exit teleporter.

------------------------ 
Level 19: House of Pain
------------------------

Once you start the level, get the Rocket Launcher, Armor, and Medikit, and then 
kill the Demon in front of you. Now step into the teleporter he was in front 
of. In here, turn right and you will see an opening across from you, so go 
through it (watch out for the Imps and Demons). In here, follow the right hand 
wall until you get to a large room of Lost Souls with the Blue Key in it. Kill 
all the Lost Souls and get the Blue Key at the other end of this room. Once you 
grab it, turn back around and leave this room. Back in the wide open, turn 
right and you will see another opening to your right, so go through it.

In here, open the Blue Door at the other end of the room, and then go through 
it. In here, open the door at the other end of the room and go through it, 
killing any Demons or Cacodemons you see. In here, open the door to your left 
and go through it, killing any Demons. In here, use your BFG to clean sweep 
this room full of Zombiemen, Shotgun Guys, and Lost Souls. Once they're all 
dead, open the door at the other end of this room, and go through it. In here, 
kill the Imps and Demons and press Circle on the demon face symbol to open it 
like a door. In here, get the Soulsphere and the Red Key in the lava pit, and 
then leave this room. Back in this small room, leave it.

Back in this big room, turn left and you will see a door, so open it and go 
through it. In here, fall in the small pit across from you to get the BFG. Now 
hit the switch to get back to the floor above you, and then leave this room. 
Back out here, open the door at the other end of the room, and go through it. 
In here, press Circle on the wall to the right and it will open like a door, so 
go through it. In here, get the Medikits, the Box of Rockets, the Energy Cell 
Pack, and then go back through the door. Back out here, open the door to your 
right and go through it to leave this room. Back in here, open the door to your 
right and go through it.

Back in here, open the door at the other end of the room and go through it. In 
here, open the Red Door to your left and go through it. In here, head left and 
you will get to a door. Walk up to it and a wall will open to your right, 
letting out Demons. Kill them all. Now, to open the other door, see that tile 
next to the wall that opened? Facing the tile with the opened wall to your 
left, step in it and step out to the RIGHT. This should open both doors, if 
not, play around with the tile. Once you get to two doors opened, go through 
them. In here, follow this hallway to an opening, killing any Imps in your way. 
Once you get to the opening, go through it.

In here, turn right and kill all the Imps in front of you. Now go straight into 
the large room across from you. In here, you will see a platform above you and 
an opening to your right. Go through that opening to get onto the platform. On 
here, kill the Barons of Hell and grab the Yellow Key, and then drop down to 
the floor below you. Before opening the Yellow Door, there is a new opening to 
your right. Kill the Cacodemons and Imps and go in it. Collect all the health 
and ammo. Also grab the Invincibility Sphere (I don't know why they would put 
one in at the end of the level), and leave. Back in here, open the Yellow Door 
at the other end of the room and go through it. In here, hit the exit switch.

---------------------------
Level 20: Unholy Cathedral
---------------------------

Once you start the level, open either door in front of you, and then go through 
either one. In here, turn left and follow this hallway to a wall. On the wall 
should be a star, which is a door, so open it and go through it. In here, step 
on the teleporter in front of you, and you'll be teleported to the middle of 
the "courtyard" you are in. In here, a door next to you will open, revealing a 
Baron of Hell. Kill it and get the Box of Shells and Invincibility Sphere in 
the secret room. Now, go back to the center of the courtyard. In each corner of 
this room there are 4-pad teleporter sets. One will get you out of here and the 
other 3 won't. The one that will get you out of here is the teleporter set in 
the northwest corner of this room.

Use the Automap if you can't find it, and then step in it. In here, kill all 
the Demons in front of you. Once they're all dead, grab the Medikits if you 
need to, and you'll also note two doors at the other end of this room. One is 
to the right and one is on the left. Open the door to the right and go through 
it. In here, turn right and follow this hallway until you see a silver wall to 
the right. Next to the silver wall is a pillar with an opening through it. Walk 
through the pillar (the direction facing the door, not through your back facing 
the door) and the wall will lower, revealing an opening so go through it. In 
here, there is a switch in each corner of this room. Hit the switch in the top 
right corner and then go through the opening to the left.

A platform with the Blue Key will now lower, so grab the Blue Key, turn around, 
head right, and leave this room. Back in here, kill the Baron of Hell to your 
right. With your back against the opening you just came out of, turn right and 
follow this hall and you will stop at a wall. It should have a star symbol on 
it, which is a door. Open it. There should be a 4-pad set of teleporters. Step 
on it and it should bring you to the room where all the Demons used to be. Back 
in here, open the door to the left instead of the right this time. In here, 
kill all the Imps and follow this hallway until you see a Blue Door to your 
left. Once you see it, open it and go through it. In here, open the exit door 
to your left and go through it. In here, step on the exit teleporter.

--------------------- 
Level 21: Mt. Erebus
---------------------

Once you start the level, head left and now cross the lava pit. At the end of 
the lava pit, there should be an opening (not crossing the lava) across from 
you. The opening should have a staircase. Walk up to that opening and then turn 
right. See that opening across from you? Walk up to it. Once you get to it, 
turn right and you will see a green wall across from you. Walk up to it and 
then turn right. Follow this wall to a door. Once you get to it, open it and go 
through it. In here, kill all the Zombiemen and Shotgun Guys in this room. 

Once they are all dead, turn left and face the walls. Look and you will see a 
small candle in front of the walls. That is a hidden door, so open it and go 
through it. In here is a teleporter, so step through it and you'll be 
teleported outside. Out here, there will be four openings to the building 
you're next to. One of the openings is a switch, so hit it and it will open a 
door to the building, so go through it. In here, kill all the Imps, Shotgun 
Guys, and Demons, and hit the switch at the other end of the room. Now turn 
around and you'll see parts of the wall has opened, revealing a Shotgun Guy, 
Imps, and the Yellow Key. 
 
Grab the Yellow Key and leave this room. Back out here, open the Yellow Door 
and go through it. In here is a teleporter, so step on it. You'll be teleported 
to a Y-shaped building. In here, turn around and follow this hall to two 
openings. Go through the one to your left and the wall in front of you will 
lower, revealing Imps and the Blue Key. Grab the Blue Key and turn around. Now 
go back to the other opening and hit the switch in front of you. From here, 
turn around and go through the opening to your left. In here, drop down to the 
floor below you. Down here, turn around, and follow the right hand wall until 
you see a lava pit to your right.

Once you see the lava pit, enter it. In here, go through the opening to your 
right. In here, follow this hall to the Blue Door. Once you get to the Blue 
Door, open it and go through it. In here, open the exit door and go through it. 
In here, step on the exit teleporter.

---------------- 
Level 22: Limbo
----------------

Once you start the level, kill all the Shotgun Guys and Demons in front of you. 
Now head straight into the big room with the lava pit in the middle. In here, 
kill the rest of the Demons and then go through the opening to your left. In 
here, kill the Demons in front of you. Now head straight and go through the 
opening to your left. In here, follow the right hand wall until you see an 
opening. Once you see an opening, go through it. In here, there should be a red 
wall across from you at the other end of the room. Get to it and then turn left 
with the red wall and lava to your right and you should see the Blue Key across 
from you.

Now, get to the Blue Key, and then pick it up. From here, leave this room (by 
the same way you went to getting to the Blue Key) to get back in the big circle 
shaped room with the lava pit in the middle. Back out here, go through the 
opening at the other end of the room. In here, there is a Blue Door to your 
left and right. Open the one to your left and go through it. In here, head 
straight and drop down into the lava pit below you. Down here, there is a 
staircase to your right. Use it to get out of the lava pit. Now you'll be on 
the other side of this room, so head straight and drop down to the platform 
below you.

Down here, kill the Cacodemon in front of you and head straight onto the normal 
platform. Grab one of the Radiation Suits now. From here, get your back on the 
opening you just came out of and then go through the opening to the left. In 
here, head straight across the lava and you should get to another normal floor. 
Kill the Shotgun Guy in here and with your back out of the opening you came out 
of, grab a Radiation Suit and then go through the opening across from you. In 
here, follow the left hand wall until you get to a room with a Shotgun Guy, 
Radiation Suit, and the Red Key. Kill the Shotgun Guy, grab the Radiation Suit, 
and then get the Red Key.

Now open the door in this room. It will reveal a switch, so hit it. Once you do 
that, turn around and leave this room. Back in here, go through the opening to 
your right and you will get to a teleporter. Step on it and you will be 
teleported across from where the Blue Key was. From here, get back to the Big 
"O" room by using the same path you used to the Blue Key. Back out in the Big 
"O" room, go through the opening to your left. In here, there is a pillar to 
your left and right. Each of them has a opening with a teleporter inside. Go 
into the left teleporter first. In here, you will be teleported next to a 
switch. Hit it and then drop down to the lava pit to your right.
 
Down here, head straight up the stairs. At the top, kill the Shotgun Guys, 
Imps, and Zombiemen across from you, and then get the Yellow Key. Now, turn 
around and go through the teleporter. You will be teleported to the right 
pillar in the room with the two pillars. Get out of the pillar and then leave 
this room. Back in the Big "O" room, go through the opening to your right. Back 
in here, head straight and go through the opening to your left. In here, follow 
the right hand wall to an opening, and then go through it. In here, get to the 
lava across from you. On it, head right and you will get to another pillar. 
Inside it is a teleporter, so step on it.

You will be teleported to a small room. Hit the switch to your right and then 
leave this room. Back in here, leave the pillar and get back to the big "O" 
room. From here, enter the teleporter in the pillar in the center of the room. 
You will be teleported to another small room. Open the Yellow Door in front of 
you and go through it. In here, hit the switch, leave the room, and go back to 
the teleporter. Back in here, leave the pillar and then go through the opening 
to your left. Back in here, follow the right hand wall to a lava pit. Go in it 
and go through the teleporter inside the pillar. In here, open the Yellow Door 
in front of you and go through it. In here, head straight and then open the 
exit door in front of you and go through it. In here, step on the exit 
teleporter.

-------------------------
Level 23: Tower of Babel
-------------------------

Oh boy, this is going to be a fun level. In the room of the level's starting 
point, there is a pillar with a switch on each of its four sides. Each switch 
raises a staircase to a wall. Walking up to the wall they rise to opens a door 
to the outside area, and there are 4 rooms for Ammo and Health. Before leaving 
the small room, grab the Mega Armor. In whatever room you are in, collect the 
Box of Rockets, Soulsphere (if there is one in your room) and then head outside 
to the big area. To beat this level, you must kill the Cyberdemon. On the 
Automap, he is located in the northwest corner, where you can go up to him and 
fight it. 

Also be careful that there are enemies here as well. If you are playing on 
skill levels 1 or 2, there will be no additional enemies here other than the 
Cyberdemon. If you are playing on skill level 3, there will be 4 Lost Souls in 
the outside area. If you are playing on skill level 4, there will be plenty of 
Lost Souls and Mancubi to accompany you. Now, here are some tips for fighting 
the Cyberdemon:

1. There are pillars scattered around this level. Use them for protection.
2. On harder skill levels, have the Lost Souls and Mancubi weaken the 
Cyberdemon by having them hit the Cyberdemon and this will cause the Cyberdemon 
to fight back with them.
3. If you happen to run out of ammo, there are 4 rooms in each side of the map. 
2 have a Soulsphere, 1 has a Rocket Launcher, and all 4 have Boxes of Rockets 
in them.
4. Use L1 and R1 to dodge the Cyberdemon's rockets. This will make the fight 
more fun and less scary if you are new to this game. 
5. The Rocket Launcher and the Boxes of Rockets here should be more than enough 
to take him down. If not, use the remaining of your bullets, cells, and Shells. 
BFG should have enough in it.
6. In each corner of the map, there is a small hole between the pillar and the 
wall. You could use a Shotgun or a Chaingun to fire through the holes at the 
Cyberdemon if he is on the other side without you being hurt.

Using these tips you should be able to kill the Cyberdemon without a problem. 
Once you kill him, a brown wall will open near where the Cyberdemon started out 
in this level, revealing the exit teleporter. Before exiting the level, grab 
any leftover Rocket ammo to max out your ammo supply, grab any additional 
health you may have left, and then step on the exit teleporter.

-----------------------
Level 24: Hell Beneath
-----------------------

If you've never played Ultimate Doom on the PC, these are the episode 4 levels 
so you can experience how hard they are. Once you start the level, go through 
the opening in front of you, and then step back. This will teleport all the 
Shotgun Guys, so kill them using the walls for protection. Once they are all 
dead, go back through the opening. Now head down the stairs to your left and 
into the opening in front of you. In here, turn right and kill the Imps. Now 
hit the switch at the other end of the room, and this will lower a wall next to 
you, revealing an opening. Get to the opening and then kill the Spectres in 
front of you. Once you do that, go through the opening and head straight.

You should see a river of slime below you. Drop down to it and head right. 
Follow this "river" until you see an opening to your left. Once you see the 
opening go through it. In here, kill the Imps and Shotgun Guys in front of you, 
and then head up the stairs. At the top, kill the Imps and Shotgun Guys, and 
then grab the Red Key to your left. Now, watch out for any teleporting Shotgun 
Guys or Barons of Hell. Once you got the Red Key, head back the stairs. Facing 
the opening leading out to the slime river, turn right and lower the lift in 
front of you. Now get on it and ride it to the top. Up here, get on the 
platform in front of you. Now head straight, open the Red Door across from you, 
and then go through it.

In here, kill the Imps and then walk around either side of the pillar to get 
the Blue Key. Once you get the Blue Key leave this room. Back out here, go back 
through the opening across from you. In here, grab the Armor and Medikit to 
your right if you need them, and then go through the next opening. In here, 
turn right and follow this walkway until you see a Blue Door to your right, 
killing any Shotgun Guys or Demons. Once you see the Blue Door, open it and go 
through it. In here, step on the exit teleporter.

-------------------------
Level 25: Perfect Hatred
-------------------------

Once you start the level, kill the two Shotgun Guys next to you. Now, kill the 
Demon and look straight. You will see two staircases leading to gaps and a 
platform across from them. Before you get near them, kill all the Imps, Demons, 
and Cacodemons across from you. Once they're all dead, get in front of the 
staircase on the left. Now, back up and RUN up the staircase over the gap to 
get onto the platform across from you. On here, hit the switch to your right 
and turn around. Part of the wall will be opened, so jump through it. In here, 
kill the Shotgun Guys and Imps and drop down to the lava pit below you. Down 
here, kill the Imp, grab the Stimpacks, and get in front of the switch.

Before hitting the switch, turn right. This is where you need to run. Now hit 
the switch and RUN right to the rising platform before it rises too high. On 
here, turn right and follow this bridge to a small gap. Run over it. On here, 
pick up the Plasma Gun and a wall will open, revealing a Hell Knight. Kill it 
and grab the Energy Cell Pack and Yellow Key. Once you grab both, turn back 
around and drop down to the pit below you. Down here, go through the new 
opening. In here, head up the stairs. At the top, kill the Imps, Hell Knights, 
and Shotgun Guys, and then go through the opening in front of you. In front of 
you should be a teleporter. Before opening it, press Circle on the walls to the 
left until a hidden door opens. 

In here, grab the Berserk and the Energy Cell Pack, and then leave this secret 
room. Back in here, enter the teleporter to your left and you'll be teleported 
back to the level's starting point. Back in here, get to the right staircase 
and RUN across it over the gap. Now, have your BFG handy, and hit the switch to 
your left (which requires the Yellow Key to do so) and turn right. The platform 
will open, revealing Lost Souls and Hell Knights. Two BFG shots will make quick 
work of them. Once they're all dead, RUN across the gap to get onto the 
platform they're on. On here, turn right and face the gray wall. You should see 
an opening, so get in front of it and RUN across the gap to get into it. In 
here, head right and drop down to the floor below you.

Down here, go straight to the other end of the room, killing any Spectres, 
Cacodemons, or any Hell Knights that you see. Also pick up the Energy Cell 
Packs when you see them. Once you get to the other end of this room, head up 
the stairs. At the top, kill the Lost Souls in front of you and then go through 
the opening to the left. In here, kill the Hell Knight and grab the Blue Key. 
Now go back and enter the teleporter to the left. You'll be teleported back to 
the level's starting point. Back at here, get in front of the left staircase. 
Now back up and RUN across it. On this platform, head straight and RUN across 
the gap. On this platform, destroy the barrel and open the Blue Door it was 
blocking.

Now, head up these stairs. At the top, kill the Hell Knight to your left and 
walk up to the door in front of you. It will open, revealing Cacodemons, so 
kill all of them. But before going through it, turn around and head back down 
the stairs. Down here, enter the new teleporter to your left. You'll be 
teleported to where the Hell Knight was. Pick up the BFG and hit the switch to 
lower the lift. Now, get out, gall in the gap to your right, and RUN, following 
the right handed wall to a new opening, revealing a Soulsphere and a MegaArmor. 
If you can't get to them, get to the other end of this room, head through the 
opening, and try again. Once you get to the secret room, pick up both items.
 
From here, leave this room and head right to the level's starting point. Go 
through the opening to your left and head up the stairs. At the top, kill the 
Imps and turn right. You'll be back at the level's starting point, so get to 
the other end of the room past the Blue Door again. Back up here, go through 
the opened door now. In here, get the Energy Cell Packs and hit the exit 
switch.

---------------------------
Level 26: Sever the Wicked
---------------------------

Once you start the level, head straight and drop down to the floor below you. 
Down here, kill the Shotgun Guys and then head down the stairs in front of you. 
Down here, clean this room up with your BFG that is filled with Shotgun Guys 
and Imps. Once they're all dead, head up the stairs to your left. At the top, 
follow this hall to a door. Once you walk up to it, you should hear the sound 
of a door opening. Turn around and go through the new opening. In here, grab 
all the items and ammo, and then leave. Back in here, open the door in front of 
you and go through it. In here, kill the Imps and Shotgun Guys around you. Now 
head straight and drop down into the lava pit below you. Down here, go through 
the opening in front of you.

In here, turn around and hit the switch on the pedestal. It will lower the 
pillar in front of you. Kill all the enemies on it and then get the Red Key. 
Once you do that, Turn back around and go through the opening again. In here, 
go through the opening to your right. In here, turn right and you should see a 
wall in between two torches, which is a secret door. In here, head up the 
stairs in front of you. At the top, go through the opening to your right. In 
here, kill the Imps, grab the Boxes of Shotgun Shells, get the Soulsphere, and 
head back down the stairs and leave this room. Back in here, turn left and go 
through the teleporter to your right. You'll be teleported to a small room. 
Kill the Spectre in front of you.

Now, lower the lift in front of you. Instead of going on it, walk through it 
into the opening across from you. In here, head all the way straight until you 
stop at a wall, killing any Shotgun Guys or Spectres in your way. Once you stop 
at a wall, go through the opening to your left. Now follow this hallway until 
you get to a staircase. Once you get to a staircase, head up it. At the top, 
head up the stairs to your right. Back in the level's starting area, head 
straight and you will see a brown platform sticking out from the platform above 
you, which is a different color than the wall. This is a lift, so lower it, get 
on it, and ride it to the top. Up here, open the Red Door in front of you and 
go through.

In here, head straight and go through the opening across from you, killing the 
Shotgun Guys and Barons of Hell in front of you. In here, there is a Blue Key 
behind one of the pillars in front of you, so pick it up when you see it. Once 
you find it, leave this room, crossing onto the opposite platform again. Back 
over here, head left and drop down to the floor below you. Down here, drop down 
to the lava pit to your left. Down here, there is a Red Door in the corner of 
this room, so open it and go through it. In here, head left and head up the 
spiral staircase. At the top, kill the Imps and Shotgun Guys, and then open the 
Blue Door and go through it. In here, collect the health and ammo, and then 
step on the exit teleporter. 

----------------------
Level 27: Unruly Evil
----------------------

Once you start the level, open the door in front of you and go through it. In 
here, get the Shotgun Shells, kill the Imps, Demons, and Spectres, and from the 
door, get to the other end of the room. Over here, lower the lift in front of 
you, get on it, and ride it to the top. Up here, turn left and follow this 
hallway until you stop at a green torch, killing any Imps in this hall. Once 
you get to a green torch, press the Circle button on it and the floor you're on 
will lower. Down here, go through the opening to your left and kill the Shotgun 
Guys. Now get their Shotguns, grab the Berserk, and go through the teleporter 
to your right. Out here, kill the Imps to your right and left. Grab the health 
to the left and turn around. You should see a door across from you, so open it 
and go through it.

In here, kill the Demons and get to the other end of this room. Over here is a 
Soulsphere and an Invincibility Sphere. Grab them both and then step through 
the teleporter. Back here, turn right and follow this hallway until you stop at 
a wall. There should be a lift to your left, so lower it, get on it, and ride 
it to the top. Up here, kill the Demons and Shotgun Guys. You'll notice there 
are two openings to your right. Go through the one to the left of the Red Door 
to the right. In here, grab the Red Key. From here, go to the Red Door, open 
it, and go through it. In here, kill the Shotgun Guys to your left and right. 
Once they're all dead, hit the switch on the wall to the right. Now turn left, 
and you'll see a lift has lowered, so get on it and ride it to the top. If you 
can't get to it, try again.

Up here, go through either teleporter to your left or right. Once you teleport, 
you'll be on either one platform where the Shotgun Guys were. Collect their 
Shotguns and hit the switch next to you. Once you do that, step down to the 
floor below you. Back down here, hit the switch, get on the lift to the left, 
and ride it to the top. Up here, go through the teleporter you DIDN'T go 
through the first time. In this spot, collect the Shotguns and hit the switch. 
Now drop back down to the floor below you. Down here, hit the switch and get 
back on the lift to your left, and then ride it to the top. Up here, ignore the 
Cacodemons in front of you and try to step on the exit teleporter.

-------------------------
Level 28: Unto the Cruel
-------------------------

Once you start the level, kill the Imps in front of you and face the wall left 
of the staircase. On this wall you will see a body being hung from the wall on 
the left and a dead body stuck on the pole to the right. Get on the dead body 
hanging from the ceiling and press Circle to activate it like a switch. Now the 
wall to your left will lower, revealing a secret room, so go through it. In 
here, collect the Chaingun, Boxes of Bullets, and Medikits, and then leave this 
secret room (if the wall rises, use Circle to lower it again). Back in here, 
head down the stairs in front of you. At the bottom, hit the switch on the 
right to open the door next to you, and then go through it. In here, use a BFG 
or a Chaingun to clean up this room full of Shotgun Guys and Zombiemen.

Once they are all dead, turn right and follow this pathway until you stop at a 
wall. On this wall is a demon shaped head. This is a door. Open it and go 
through it. In here, get the Rocket Launcher and the Red Key and then leave 
this room. Back on here, follow this walkway to another wall with a demon head 
symbol on it. Once you get to it, open it like a door and go through it. In 
here, step on the teleporter. You'll now be teleported to this big room. Kill 
the Imps and Shotgun Guys in front of you and then head up the stairs in front 
of you. At the top, go right and you will get to another staircase. Once you 
get to it, head down it. Down here, you will be surrounded by pillars. Each of 
them has a nice item on them, including a Backpack, Energy Cell Pack, Light 
Amplification Goggles, Soulsphere, and Boxes of Shotgun Shells.
 
Each pillar can be lowered by pressing the Circle button. Lower all of the 
pillars and get the goodies on them. Once all of them are gone, head back up 
the stairs. Back up here, follow this pathway and go all the way straight until 
you hit a wall, killing any Spectres or Cacodemons you see. Now, head down the 
stairs to your left. Down here, go through the opening in front of you. In 
here, kill the Shotgun Guys and turn right. You should see a switch. Hit it and 
the floor to your left will lower, so drop down it. Down here, follow this 
hallway until you get to the Yellow Key, killing any Demons, Cacodemons, and 
Shotgun Guys in this hall. Once you get to the Yellow Key, pick it up and then 
turn around. You will see a staircase to your left, so head up it.

At the top, kill the Shotgun Guys in here, Now head down the staircase in this 
room, and down here, collect the Soulsphere. From here, step on the teleporter 
next to you and you'll be teleported next to the pathway near the start of the 
level. You will be in front of a building. On the side of it is a Yellow and 
Red Door. Open one of them and go through it. In here, kill the Cacodemon and 
hit the switch. Now go to the other door you didn't open and open it. In here, 
kill the Cacodemon and hit the switch. Now leave this small room and you should 
see a new walkway crossing the lava pit. At the end of it, head up the stairs. 
At the top, open the door in front of you and go through it. In here, there are 
plenty of Hell Knights on the other side of that pillar. You must kill them all 
to win. Here are some tips:

1. If they are attacking you in groups, 2 or 3 shots from your BFG should take 
care of them. Otherwise attack with Shotgun, Chaingun, and Plasma Gun.
2. Use the pillars and openings for protection if you need it.
3. If you run out of ammo, there are openings to the left and right of the 
pillar. Each of them has a staircase that lead up to a Rocket Launcher on one 
side and a Plasma Gun on the other, with their ammo types respectively. 
4. There is also a hidden BFG in this area. With your back on the door, get on 
the other side of the pillar. Now, press Circle on the walls in front of you 
until you find a hidden door, revealing Energy Cell Packs and a BFG.
5. If you are low on health or armor, there are two pillars in this room. Once 
has a MegaArmor and the other has a Soulsphere. Use Circle to lower the pillars 
if you need to.

Once you kill all the Hell Knights, the pillar in the middle of the room will 
lower, revealing the exit teleporter. Once you collect the leftover health and 
ammo, step on it. Time to play some Doom maps not found in the PC version.

----------------------------
Level 29: Twilight Descends
----------------------------

Welcome to the first map not found in a PC Doom game. Once you start the level, 
go straight and you will see a staircase, so head up it. At the top, open the 
door in front of you and go through it. In here, you will be in a room full of 
crates and Imps. Kill them all and near the other end of the room, one of the 
brown crates will have a switch on its side. Once you find the switch, hit it, 
and then a crate across from you will have stairs rising to it. Use them to get 
on top of the crate. On here, run onto the crate to your right, and use the 
crates to get to the other end of the room where all the Zombiemen and Shotgun 
Guys are. Once you get to where they are, kill them all, and drop down to the 
floor they were at.

Down here, you will see a Blue Key on a crate. To the left of it is a small 
crate with Shotgun Shells on it. Step on it to lower the crate with the Blue 
Key and then get on it. On here, grab the Blue Key, and once the crate rises, 
hit the switch next to you. From here, a wall to your left will lower, 
revealing a teleporter so step on it. You'll be teleported to a crate at the 
other end of the room. Drop down to the floor below you, open the door at the 
other end of the room and go through it. Back out here, head down the stairs in 
front of you. At the bottom, open the Blue Door to your left and go through it. 
In here, kill the Imps and Cacodemons in front of you, and then head up the 
stairs. At the top, kill all the Imps in front of you behind their cages.

From here, go through the opening to the left of where you came from and go 
through it. In here, kill the Shotgun Guys above you and then get to the 
platform. Now lower the lift in front of you, get on it, and ride it to the 
top. Up here, open the door to the right of the Red Key (which you can't get 
right now) and then go through it. In here, head down the stairs to the right. 
While heading down the stairs, you will see a torch to your left. Across from 
this torch is a wall. Open it like a door and then go through it. In here, 
follow this hall to a big room full of Imps. Once you get to it, kill all of 
them and then hit the switch in this room. Now, a wall to your left will lower, 
revealing an opening so go through it.

You will be behind the cage full of Imps. Kill any you did not kill and then 
follow this path until you see a switch to your left. Once you see it, hit it, 
and then leave this room. Back in here, follow the hall back to the door, open 
it, and then go through it. In here, head down the rest of the stairs to your 
right. Down here, hit the switch on the other side of the pillar in front of 
you. From here, turn left, and follow the right hand wall until you see a dark 
wall to your right (will be different color from the other walls). Once you see 
it, it is a lift, so lower it, get on it, and then ride it to the top. Up here, 
kill all the Shotgun Guys and hit the switch to your left. Now turn around and 
drop back down to the floor to your right.

Down here, turn right and kill the Demons and Cacodemons. Now, hit the switch 
across from you and it will complete the lift next to this switch so lower it, 
get on it, and ride it to the top. Up here, head up the stairs. At the top, get 
the Red Key to your left (you must hit all 4 switches I mentioned, the one 
behind the Imp cage, the one above the lift and the one behind the pillar, and 
the one next to this lift). Now, drop down to the floor below you. Down here, 
head right and drop down to the floor below you. Back down here, go through the 
opening to your right and leave this room. Back out here, head right and you 
will get to three Red Bars. This is the Red Door, so open it and go through it. 
In here, kill the Imps in the cage to the left and pull out a BFG or Rocket 
Launcher. At the other end of the room is a pillar with Barons of Hell on them. 
Shoot them until they're all dead before you think of getting on that pillar.

Once they're all dead, head up the stairs to the right, killing the Shotgun 
Guys. At the top, turn left and you will see an opening leading to the slime 
pit below you and to a higher platform. Back up and RUN through the opening to 
get onto the platform. On here, turn left and head up the stairs. At the top, 
the Barons of Hell should be all dead and there will be a pillar with the 
Yellow Key on it. Hit the switch to lower the pillar and grab the Yellow Key. 
Now, drop back down to the slime pit to your left. Down here, a wall will 
lower, revealing an opening. Go through it. In here, kill the Spectres and 
Barons of Hell. Once they're all dead, go through the small opening in front of 
you. Now, in this small hall (this is the 2nd of 4 similar halls in this room), 
press Circle on the walls to the right until you find a hidden door that opens. 
Once you find it go through it. 

In here will be a room with flashing red lights. Head through the left opening 
and you will get to a group of Imps. Kill them all and you will notice an 
opening with a Plasma Gun is. REMEMBER WHERE IT IS. From here, turn around and 
get to the other end of the room. Over here, turn left, kill the Baron of Hell 
and you will see three red torches. The middle one is a switch, so activate it 
and RUN BACK TO THE OPENING WITH THE PLASMA GUN IN IT. If you were quick 
enough, you will see a pit, if not, it will be raised again. This is really 
hard to pull off and takes a lot of practice to do, but once you get it, drop 
down to the floor below you. Down here, you will be in a thin room with a 
teleporter. Step on the teleporter and you will be taken to the secret exit. 
Hope you got plenty of ammo entering this level.

----------------------
Level 57: The Marshes
----------------------

I really hope you have a lot of ammo entering this level, or you'll need to use 
what's here. And yes, there is a Super Shotgun in this map, the only one found 
in the Ultimate Doom maps. Once you start the level, grab the two Shotguns, the 
Boxes of Shotgun Shells, and then hit the switch in this room. There is an exit 
door here, but it cannot be opening and you have to beat the Cyberdemon to open 
it. Once you hit the switch, the wall in front of you will lower, revealing the 
outside part of this map. Now, using your Automap will become really handy. 
From here, turn right and you should see the "woods" with a lot of trees and 
dead bodies. In that woods is the Super Shotgun, Armor, Light Amplification 
Goggles, and a Backpack. Now, grab all of them and the Cyberdemon should spot 
you. You can kill it right now or if you need ammo, I will guide you to some of 
the good buildings.
 
From here, get back to the building you started the level in. With your back 
against the opening leading outside, go all the way straight and you will stop 
at a ledge. From here, go left until you see a staircase leading to a building 
on the left. Once you see the staircase, head up it into the building. At the 
top, get the Chaingun and the Box of Bullets in front of you. From here, head 
left and you will get to a switch. Hit it. Now, you know that higher platform 
surrounding this whole level? This switch creates a staircase to the higher 
platform across from this building where you are facing. Before going there, 
jump over to the gap to your right. In front of you is a Plasma Gun and another 
switch. Hit it and it will lower a lift on the building in front of you. Get to 
the building and ride the lift to the top. Up here, grab the Boxes of Rockets 
and the Rocket Launcher. Now, remember where that new staircase I told you 
about was? Get to it. On this higher platform, follow this ledge to an opening. 
In the opening is a BFG, so grab it.

Ok, this should be more than enough to kill the Cyberdemon. If you haven't 
killed him yet, unleash all your ammo at him, including Bullets, Shells, 
Rockets, and Cells. Here are some tips to take him down.

1. If you are in the woods, use the trees for protection. It is very unlikely 
he will hit you there, as his rockets will hit the trees.
2. Go inside buildings for protection, especially the higher ones.
3. If you are fighting him on the ground, strafe to dodge his rockets. 
Otherwise, use the walls of buildings for protection.
4. Have the few enemies in this level fight him to weaken him. One of the key 
tips you should always know.

Once you kill him, the exit door in the level's starting room will open. It is 
located near the middle of the map. Once you find it again, go in it. Now go 
through the exit door, and in here, hit the exit switch to the right.

----------------------------
Level 30: Threshold of Pain
----------------------------

Congratulations. You are on the final level of Ultimate Doom. Once you start 
this level, collect the Armor behind you and then head down the stairs. At the 
bottom, kill all the Imps and Shotgun Guys in this room. Once they are all 
dead, open the door at the other end of this room, and then go through it. In 
here, kill all the Imps and Shotgun Guys in front of you, and then once they're 
all dead, go through the opening at the other end of this room. In here, follow 
this hallway to a staircase, killing any enemies you see and avoiding the 
openings. Once you get to a staircase head up it. At the top, kill all the 
Shotgun Guys and Imps in front of you. Once they're all dead, get the Berserk 
in this room.

From here, turn left and you will see a staircase. Before heading up it, kill 
all the Shotgun Guys on it, and then head up. Once you head up the stairs, a 
wall across from you will lower, revealing an opening, so get to it and drop 
down to the floor below you. Down here, kill all the Imps and then head through 
the opening to the right across from you. In here, follow this hall until you 
get to a big room, killing all of the Imps in this hall. Once you get to a big 
room, kill all the Hell Knights in it, grab the Red Key, and then leave this 
room. Back in here, leave this hallway. Back in this room, follow the left hand 
wall to a staircase. Once you get to it, head up it. At the top, drop down the 
gap to your left. Down here, head up the stairs to your left. 

At the top, go up the same staircase to your left. The wall will lower 
revealing an opening, but instead of dropping down to the floor, get on one of 
the platforms with the dead Imps. On here, cross them and kill all the Imps 
until you get to a platform wit an Invisibility Sphere on it. On here, grab the 
Invisibility Sphere, and open the door on here, which is the wall. In here, 
open the Red Door at the other end of this room and go through it. In here, 
head up the small staircase in front of you. At the top, turn left and follow 
this pathway to another staircase. Once you get to it head down it. Down here, 
follow the left hand wall until you get to a switch, killing any Hell Knights 
or Barons of Hell you see. 

Once you get to a switch, hit it and a wall to your left will open, revealing a 
Soulsphere so grab it. Once you grab it, drop down to the floor below you. Down 
here, head up the stairs to your left and collect the Boxes of Rockets at the 
top. Now turn around and kill the large group of Hell Knights across from you, 
and once they're all dead, go all the way straight to the other side of the 
room and then hit the switch. This will open a door near the staircase, so go 
back and go through the new opening. In here, get the Blue Key and then drop 
down to the floor to your left. Down here, kill the Demons and Spectres in this 
room, and then go through the opening to your left. In here, follow the left 
hand wall until you get to a teleporter, killing any Imps in your way.

Once you get to the teleporter, step on it. You will be teleported onto a 
platform with a Megasphere and Hell Knights. Kill the Hell Knights and get the 
Megasphere, and then drop down to the floor below you. Down here, drop down the 
gap to the right. Down here, head up the stairs to the left. At the top, head 
up the stairs to the left. A wall will lower revealing an opening, so go 
through it and land on one of the platforms. Back on here, get on the platform 
where the Invisibility Sphere. On here, open the door (which is the wall) and 
go through it. In here, open the Red Door across from you and go through it. In 
here, head straight and drop down to the floor below you. Down here, open the 
Blue Door across from you, and it will reveal a switch. Hit it and it will 
lower a pillar behind you, revealing a teleporter.

Step in the teleporter. In here, walk and a wall in this room will lower, 
revealing Hell Knights and Pain Elementals. Dodge them as best as you can and 
get to the exit switch. Now hit it. You have beaten the Ultimate Doom levels! 
Congratulations! Now here is your story:

-------------------------------------------------------------------------------
You have won! Your victory enabled humankind to evacuate Earth and escape the 
nightmare. But then Earth control pinpoints the source of the alien invasion. 
You are their only hope. You painfully get up and return to the fray.
-------------------------------------------------------------------------------

The story also has a voice announcer if your volume is on. After that, press X 
and you will now be taken to the game selection screen. Press start to begin 
the Doom II maps, or just switch it to "Ultimate Doom" if you want to play the 
Ultimate Doom maps. Time for some Doom II fun. 

=========================
9. Walkthrough (Doom II)
=========================

This is Doom II: Hell on Earth. You can start this by selecting it at the game 
select screen or you will start it when beating Ultimate Doom.

-------------------
Level 31: Entryway
-------------------

Once you start the level, pick up the Chainsaw to your left. Now go back to 
where you were and drop down to the floor below you. Down here, kill the 
Zombiemen, and then go through the opening in front of you. In here, follow the 
left hand wall to a door, killing all the Zombiemen and Imps. Once you get to 
the door, open it and go through. In here, kill the Zombiemen and hit the 
switch on the right platform. A wall in the corner will open, so go into it and 
grab the Armor. Now, hit the other switch to lower the platforms and get the 
clips from the Zombiemen. Now, leave this room.

Back in this hall, turn left. You will see a room with Health Bonuses. Remember 
where this is. Now go into the hall to your right and go through the opening at 
the end of it. In here, turn right and hit the switch to lower the lift. Now, 
get on it and ride it to the top. Up here, kill the Imps and open the secret 
door in front of you. In here, kill the Imps and hit the switch. Now, turn 
around. See that small Square platform? RUN and land on it. This will open a 
secret door where the Health Potions were. Go to it and go through the new 
opening. Enjoy your free Rocket Launcher.

Now, go back to the room where the lift was. With your back on the lift, get to 
the other end of the room and go through the opening to your right. Out here, 
kill all the Imps, and then get the Shotgun and Shells. Now, leave this room. 
Back in here, open the exit door across from you and go through it. In here, 
kill the Imp, collect the Medikits, and then hit the exit switch.

---------------------
Level 32: Underhalls
---------------------

Once you start the level, kill the Zombiemen at the other end of the room. 
Collect their Clips, and then open the door across from you and go through it. 
In here, kill the Zombiemen and go through the opening across from you to the 
left. In here, kill the Shotgun Guy and hit the switch. Now leave this room. 
Back in here, go through the new opening to the right. In here, follow this 
hall until you see an opening to the left, killing any Shotgun Guys you see. 
Once you see it, open it and go through. In here, follow this hall to the Super 
Shotgun, killing all of the Zombiemen and Shotgun Guys in your way.

Once you get the Super Shotgun, turn back around and leave this room. After you 
leave the room, go left and follow this hall until you see another opening to 
your left, killing all the Shotgun Guys you see. Once you see it, head up the 
stairs. In here, kill all the Shotgun Guys. Now, get to the other end of the 
room and don't drop to the floor below you. This means getting to the left of 
the brown building. At the other end of the room, turn right and you should see 
an opening. Kill all the Shotgun Guys first and then RUN across the gap into 
the opening. In here, collect their Shotguns, collect the health Potions and 
then head up the stairs to the right.

At the top, collect the Red Key, and then turn left. Open this hidden door. In 
here, kill the Shotgun Guys, get the MegaArmor, and step on the teleporter. You 
will be teleported back to the level's starting point. Kill any Shotgun Guys 
that teleported here and then open the door at the other end of this room. In 
here, open the Red Door to the right and go through. In here, kill the Shotgun 
Guy, and hit the switch. Now leave this room. Back in here, go through the new 
opening to the left.

In here, follow this hall until you stop at an opening, killing all of the 
Shotgun Guys in your way. Once you get to the opening, stop at it and turn 
right. Kill the Shotgun Guy and go through the opening to the right. In here, 
you will see two holes across from you. Drop down the one to the left. Down 
here, kill the Imps, and then get the Blue Key at the other end of this hall. 
Now turn back around, and open the door and go through. In here, kill the 
Shotgun Guys, and then get the Stimpacks if you need them. Now open the Blue 
Door and go through. In here, head up the stairs. Back in this hall, open the 
Blue Door across from you. In here, kill the Shotgun Guys, get their Shotguns, 
and hit the exit switch.

---------------------- 
Level 33: The Gantlet
----------------------

Once you start the level, open the door in front of you and go through. In 
here, kill the Imps below you and drop down to the floor below you. Down here, 
go through the opening and head up the stairs to the left. At the top, turn 
left, and kill all the Zombiemen in front of you. Now walk forward and the lift 
to your right will lower, so get on it and ride it to the top. Up here, kill 
all the Imps in front of you (and that Heavy Weapon Dude on high skill levels). 
From here, head straight down the stairs in front of you and then up the second 
staircase, killing all the Heavy Weapon Dudes in front of you.

Up here, kill the Shotgun Guys and Heavy Weapon Dudes in front of you, and then 
head down the stairs in front of you. Down here, get the Medikits in the 
openings to the right and left if you need too, and then get the Chaingun in 
the middle of the room, and then head up the next staircase. At the top, get 
the Blue Key, and open the Blue Door to the left, and go through it. In here, 
follow this hallway to a switch, killing all the Heavy Weapon Dudes, Imps, and 
Shotgun Guys in your way. Once you get to the switch, hit it, open the Blue 
Door to the left, and go through it.

Back out here, turn right and you will see a bridge rising. Get to it and cross 
it to a teleporter, killing any leftover enemies you see. Once you get to the 
teleporter, step into it and grab the Medikits in front of you, and then open 
the door in front of you and go through. In here, drop down to the ground below 
you. Down here, collect the Red Key and pillars around you will start lowering. 
Kill all the Demons and turn right. You will see two switches. Hit the one to 
the right and a lift to your left will lower. So get on it and ride it to the 
top. Up here, kill the Demons, and then open the Red Door and go through it. In 
here, hit the exit switch.

--------------------
Level 34: The Focus
--------------------

Once you start the level, open the door in front of you and go through it. In 
here, there will be a window with a door opening and closing to your left. Kill 
the Shotgun Guys behind the window and then kill the Zombiemen, Shotgun Guys, 
and Heavy Weapon Dudes in the opening across from you. Once you kill all the 
enemies in this hall, go through the opening and collect all of their ammo. Now 
look for a switch in here, and hit it once you find it. Now, leave this room 
and turn right. Kill the Shotgun Guys behind the windows and turn right. On the 
wall to your left to the right of the window should be a blue symbol on the 
wall. That is a door so open it and go through.

In here, collect all the Shotguns and open the other door in this room. Collect 
the Shotguns in here, go back through the door, and leave this secret room. 
Back in this hallway, open the door to your left and go through it. In here, 
turn right and follow this hallway to the Blue Key, killing any Imps in your 
way. Once you get to the Blue Key, grab it. Now, head right and follow this 
hallway back to the Blue Door, killing any Imps in your way. Once you get to 
the Blue Door, open it and go through it. In here, follow this dark hallway to 
another door, killing all the Imps in this hall.

Once you get to the door, open it and go through it. In this room full of 
crates, kill all the Imps. Now, see that tiny crate to the right of the switch? 
Step on it and turn around. One of the crates will lower, so get on it and ride 
it back to the top. On here, run from crate to crate until you get onto the 
crate with the Red Key. Once you get to it, pick up the Red Key. Now, turn 
left. See that teleporter below you? Drop down to it and enter the teleporter. 
You'll be back in the level's starting hallway. Now, head straight in the 
hallway and you will see the Red Door to your left.

When you see the Red Door, open it and go through it. In here, open the Red 
Door in front of you and go through it. In here, cross the bridge and grab the 
Yellow Key, and then drop down to the floor below you. Down here, go through 
the opening to the left. In here, step through the teleporter and you'll be 
teleported onto a platform. In here, kill the Heavy Weapon Dudes, hit the 
switch, and then go through the teleporter. This switch will raise the other 
half of the bridge. Now you will be teleported to the bridge. Cross the other 
half of it to the Yellow Door. Open it and go through. In here, hit the exit 
switch.

----------------------------
Level 35: The Waste Tunnels 
----------------------------

Once you start the level, pick up the Shotgun/Super Shotgun (depending on your 
skill level) and then go through the opening in front of you. In here, kill the 
Shotgun Guys and Heavy Weapon Dudes, and then grab the Soulsphere in the middle 
of the room. From here, turn left and you will see a door. To the right of it 
is a window. If you look out the window, you can see a balcony in front of you. 
Back up and RUN through the window to get on the balcony. On here, go through 
the opening to your left. In here, kill the Shotgun Guys and turn left. You 
should be facing a wall. Press Circle to lower it and it will also lower a 
secret lift across from you! Get to it quickly before it rises or you'll have 
to get on the balcony, get on the same wall and try again.
 
If you make it to the secret room, kill the Imps and Shotgun Guys, and get the 
Plasma Gun. How the hell can you find a Plasma Gun in level 5 of Doom II? Now, 
hit the switch to lower the lift, and then get on it and ride it to the top. Up 
here, walk up to the door to your left and the floor you're on will lower. Down 
here, kill all the Imps in front of you and walk straight. You will get to a 
lift, so lower it, get on it, and ride it to the top. Up here, kill all the 
Shotgun Guys and Heavy Weapon Dudes in this room. Now open the door to the left 
and go through it. In here, kill the large group of Zombiemen. Now get their 
Clips, collect the health and ammo, and go through the opening at the other end 
of this hall. In here, kill the Imps and get the Red Key.

From here, go through the opening next to you. In here, kill all the Lost Souls 
in front of you. Now head straight and drop down to the floor below you. Down 
here, turn right and get to the Red Door at the other end of the room, killing 
any Imps or Demons you see. Once you get to the Reed Door, open it and go 
through it. In here, kill the Hell Knight and Heavy Weapon Dude, grab the Blue 
Key, and open the Red Door at the other end of this room. In here, kill the 
Heavy Weapon Dudes and Shotgun Guys in front of you. Now open the Blue Door to 
your left and go through it. In here, kill the Shotgun Guys and Spectres, and 
then get the Yellow Key at the other end of the room. Once you get it, a bridge 
to the exit door will rise. Ignore all the Cacodemons, and cross the bridge to 
the exit door. Open it and go through it. In here, hit the exit switch.

---------------------- 
Level 36: The Crusher
----------------------

Once you start the level you will be in a really dark room. Watch out if you 
are playing on Ultra Violence, where Shotgun Guys, Imps, and Revenants lurk 
about. Now, head straight and you will see a blue torch in a pillar to your 
left. To get right of that pillar (facing the torch) is another pillar with 
weird designs on it. This is the pillar to lower, so press Circle on where the 
designs are and it will lower, revealing a Megasphere so grab it. Now head 
right to an opening leading to a bright room, and kill any Imps or Shotgun Guys 
you see. Go through the opening and from here, skill level depends on where to 
go. Use any of these walkthroughs depending on your skill level you're playing 
on, because the Blue Key will be in different places. 

-------------------------------------------------------------------------------
If you are playing on skill levels 1 or 2, walk forward and the lift you're on 
will lower. At the bottom, go through the opening to your right. Down here, 
head up the stairs to the left. At the top, kill the Hell Knights, get the 
Plasma Gun, and then get the Blue Key.
-------------------------------------------------------------------------------
If you are playing on skill level 3, walk forward and the lift you're on will 
lower. At the bottom, stay where you are and let the lift raise back up again. 
At the top, there will be an opening to your left. Back up and RUN onto it. On 
this platform is the Blue Key, so pick it up.
-------------------------------------------------------------------------------
If you are playing on skill level 4, walk forward and the lift you're on will 
lower. At the bottom, stay where you are and let the left you're on rise. Back 
at the top, turn left and you will see another opening in between the bars. 
Back up and RUN through it to get onto the platform across from you. On here, 
you will be in front of a switch. Before hitting it, turn right and you will 
see the Blue Key on a platform at the other end of the room. Now, kill any Imps 
in your way and then hit the switch. Now, this will lower the platform with the 
Blue Key, so head right and RUN to the platform and get on the Blue Key. If you 
can't get it, jump in the pit of Demons, get to the teleporter, and try again.
-------------------------------------------------------------------------------

If you are now playing on skill levels 1 or 2, turn around and head back down 
the stairs. Down here, get to the lift and get to the opening in front of the 
lift, which should is a visible part of it not blocked by the bars. Press 
Circle on it to lower it, get on it, and ride it to the top. If you are on 
skill levels 3 or 4, jump in the river of Demons. Down here, kill them, and go 
through the opening at the end of the river. In here, grab the Medikit and step 
on the teleporter. You'll be teleported in front of the "Crusher" where the 
Hell Knights are. If you want to activate the Crusher, hit the switch next to 
the lift and watch it torment the Hell Knights to their death. Anyway, get back 
to the lift, lower it, get on it, and ride it to the top.

Up here, turn left. There will be a new opening, so kill the Shotgun Guys, 
Heavy Weapon Dudes, and Spectres in it. Now, collect the health and ammo, open 
the Blue Door to the right of this opening, and then go through it. In here, 
head straight and hit the switch to your left. A lift behind you will lower, so 
get on it, and ride it to the top. Up here, head down the stairs to your left. 
Down here, follow this hallway to a door, killing any Imps or Shotgun Guys in 
your way. Once you get to a door, open it and go through. In here, hit the 
switch to your right and the lift will lower to your left so drop down to the 
floor below you. Down here, open the door in front of you and go through it. In 
here, there will be a staircase in front of you.

Head up the staircase. While heading up, two walls will open, revealing Heavy 
Weapon Dudes and Revenants. Kill them, and then get to the top. At the top, 
grab the Shotgun Shells and you'll see the Red Key across from you. Run 
forward, pick it up, and the platform you're on will lower, revealing Spectres. 
Kill them and this platform will lower to ground level in this room. Get the 
Energy Cell Pack, open the door and leave this room. In here, hit the switch to 
lower the lift next to you to get on it and ride it to the top. Up here, open 
the door in front of you and go through it. Back in this hall, follow it until 
you see an opening to your left, killing any Imps or Shotgun Guys in your way. 
Skip the first opening to your left and go through the second one.

In here, open the Red Door in front of you and go through it. In here, head 
right and cross the walkway into an opening. In here, go through the opening to 
your right. Now, kill the Heavy Weapon Dudes and Shotgun Guys in front of you, 
and then head through the opening across from you. In here, open the door to 
your left, and then go through it. In here, head left, and follow this pathway 
until you get to a pillar with the Yellow Key on it. Next to it is a switch, so 
hit it to lower the pillar. Now grab the Yellow Key, and this will open up 
doors in the center of the room, releasing Heavy Weapon Dudes, Shotgun Guys, 
Imps, and Spectres at you. Kill any that teleport near you, and once you've 
killed enough, step through the teleporter next to where the Yellow Key (either 
one doesn't matter).

Now you'll be teleported to the room in the middle of this area. Now, kill the 
remaining enemies and hit the switch. Now turn around and go through the 
opening across from you. In here, cross the new pathway to the Yellow Door, and 
then open it and go through it. In here, kill the Nightmare Spectre and hit the 
exit switch.

----------------------
Level 37: Dead Simple
----------------------

This level is a fun one. Once you start it, hit the switch in front of you and 
the walls around you will lower, revealing a big area. This big area has plenty 
of Mancubi and there are some standing on pillars. Dodging them shouldn't be a 
problem because you have the walls and pillars for protection. If you happen to 
run out of health or ammo, there are switches in this room to lower each of the 
four pillars the Mancubi are on. There is a Rocket Launcher, Super Shotgun, 
Plasma Gun, and Megasphere, and other types of ammo scattered around this room. 
Once you kill all the Mancubi, more walls around you will lower, revealing 
Arachnotrons, spiders that shoot plasma cells at you.

Watch out on hard skill levels because these can appear in groups of 2 or 3, 
and they're scattered around the outer part of the level. Like when fighting 
the Mancubi, use the walls and pillars for protection if you need them, and if 
you tend to run out of health and ammo, grab the Rockets, Shells, Cells, and 
Medikits scattered around this level to kill the Arachnotrons. Once you kill 
them all, stairs will rise to the center platform in the middle of the room 
where the exit switch is. Before exiting the level, grab any leftover ammo or 
health you didn't pick up so you'll be prepared for the next level. Once you 
grabbed all the health and ammo you can, go and hit the exit switch.

---------------------------
Level 38: Tricks and Traps
---------------------------

Oh boy, this is going to be another fun level. Lots of secrets here that are 
really useful. You start out in a small room with doors surrounding you. Once 
you start the level, you will be facing a door. Turn around and you will see a 
Yellow Door. Open the door to the right of this Yellow Door and go through it. 
In here, get to the wall at the other end of this room. At the other end of 
this room is a switch on the wall. Hit it, grab the Plasma Gun and Energy Cell 
Pack, and then leave this room, killing any Cacodemons that get in front of 
you. Back in here, open the door to the right of the one you just came out of 
(or the second door to the right of the Yellow Door).
 
In here, there will be 2 Boxes of Rockets and a Rocket Launcher at the other 
end of this room. Pick up the Rocket Launcher and turn around. You will see 
stairs raising up to the platform above you, also letting out Imps as well. 
Before heading up the stairs, kill all the Imps and the Chainsaw and Super 
Shotgun can make quick work of them. Once all the Imps are dead, head up the 
stairs to the two platforms. At the top is a switch to your right and left. Hit 
the one to your right and turn around. A new wall will open revealing another 
room where the Rocket Launcher was, so go through it. In here, head straight to 
the Soulsphere, and then pick it up.

Once you get to the Soulsphere, turn around and you'll notice that walls to 
your left and right have opened, revealing more portions of the walls and Imps. 
Kill all the Imps and with your back with the opening you got the Soulsphere 
from, turn left. Walk up to the walls in front of you and you should notice 
there's a candle in front of one of the walls. Shoot the wall the candle is in 
front of with a Pistol, Fist, Chaingun, either Shotgun, and then it will open, 
revealing a BFG9000. Grab it and now your weapon collection is complete! Now, 
go to where the Soulsphere was. In here, collect all 5 Backpacks and leave this 
room. Back in here, head straight and head up the stairs. At the top, hit the 
left switch this time to open the door leading to this room, and then leave.

Back in the level's starting room, open the second door to the left of the Red 
Door, and then go through it. In here, turn right and you will see a Cyberdemon 
and a huge group of Baron of Hells. Before you even think of firing your 
weapon, let the Cybdermon and his rockets will hit the Barons of Hell, and they 
will attack the Cyberdemon. Let him hit the rest of the Barons of Hell, and 
either the Cyberdemon will kill all the Barons or the Barons kill the 
Cyberdemon. Either way, eliminate what's left and get the Yellow Key, 
Invincibility Sphere and Soulsphere, and then hit the switch in this room to 
open the door again. Back in here, open the Yellow Door and go through it. In 
here, head straight and follow the left hand wall to the Red Key.

Once you get to the Red Key, pick it up and turn around. All the pillars in 
this room will lower, revealing Hell Knights and Imps. If you're having trouble 
taking them out, grab the Invincibility Sphere and clean up the room with your 
new toy in Doom II: The BFG. Once they are all dead, hit the switch in this 
room to raise the bridge you crossed to the Red Key so you can get out, and 
then leave this room. Back in here, open the Red Door and go through it. In 
here is the worst part of the level. Each time you step on a pillar it will 
fall to the lava, so you have to be quick or you're going to have to restart 
the level. Cross these pillars slowly to the exit door, and once you get to the 
exit door open it and go through it. In here, hit the exit switch.

------------------
Level 39: The Pit
------------------

Once you start the level, lower the lift in front of you, get on it, and ride 
it to the top. Up here, kill the Zombiemen and Imps in front of you. From here, 
head straight to the other end of the room. Over here, kill the Imps on the 
higher platform above you. On the wall across from this platform is a switch. 
Hit it and a bridge to your right will rise, so there's no way out of here. 
From the switch, turn around and face the higher platform. Lower it like a 
lift, get on it, and ride it to the top. Up here, hit the switch and a wall to 
your left will lower, revealing a Box of Shotgun Shells and a Berserk. Once you 
grab both of them, turn around and RUN over the gap to get onto this platform. 
On here, go through the opening to your left.

In here, walk straight through the next opening and you should hear the sound 
of a door opening. To show you where you need to step for the door to open, you 
will see a dark floor and a bright floor. Walk onto the bright floor. Now turn 
around and you'll see some walls open revealing Cacodemons. Kill all of them, 
and from here, there is also another opening in this room across from the 
Cacodemons. In the opening is a switch, so it hit. Now, turn around and go 
through the opening the Cacodemons were in. In here, turn right and you should 
see a switch. Hit it and then it will open a wall to your left, revealing 
another room. Before doing anything, look straight and you will see a large 
group of Imps on a platform across from you. Use a Rocket Launcher to clean 
them up. Now on the platform to your right are Heavy Weapon Dudes. Kill them 
and then RUN onto the platform the Heavy Weapon Dudes are on.

On here, the platform where the Imp was on will lower, so RUN to that platform. 
On here, grab the Blue Key and then drop back down to the floor below you. Down 
here, open the door at the other end of the room and go through it. Back in 
here, head up the stairs to the left and follow the left hand wall back to the 
opening you were just in. Again, RUN onto the platform the Heavy Weapon Dudes 
were on. On here, hit the switch next to you to create stairs to this platform. 
Now, open the Blue Door to your right and it will reveal a switch. Hit it, turn 
around, and drop down to the floor below you. Down here, step on the blue tile 
in the middle of the room and stairs will be created to a wall next to you, so 
head up them. At the top is an opening. If the wall closes, go back to the 
switch and hit it again, and then go through the opening. In here, there is a 
pedestal in the middle of the room with 3 switches. 

Hit the switch on the right side of it and a wall will open across from you. It 
should reveal a big room with a huge lava pit. If you hit the incorrect switch, 
try again, and then go into the big room. In here, drop down to the lava pit 
below you. Down here, go through the opening to your left. In here, wipe the 
room clean of Imps and then hit the switch in this room. Now quickly leave this 
room and get on the lowered lift to the left, if not, go and hit the switch 
again. On here, wait for the platform to rise. Up here, kill the Imps and 
Demons in front of you, and once they're all dead, grab the Yellow Key, and 
then turn around and face the lava pit. There is also a switch to your left and 
right. Hit the switch on the left first and it will open the door out of this 
room. Now hit the switch to your right to lower a lift in the lava pit. Now get 
on it and ride it to the top.

Up here, hit the switch to the right and it will lower the first lift in this 
room, and then back on it and ride it to the top. Up here, leave this room. 
Back in this room with the pedestals on the switches, turn right and you will 
be facing a wall. It is a door, so open it and go through it. In here, head 
straight, open the door at the other end of this room, and go through it. Back 
in here, head right and drop down to the pit to your right. Down here, lower 
the lift in front of you, get on it, and ride it to the top. Up here, open the 
Yellow Door in front of you and then go through it. In here, follow this hall 
to a pit, and DO NOT fire at the enemies. Once you get to the pit, WALK AROUND 
THE ENEMIES and then drop down to the floor below you. Down here, open the exit 
door to your right and go through it. In here, hit the exit switch.

-------------------------
Level 40: Refueling Base
-------------------------

Just like tricks and traps, this is a fun level loaded with plenty of nice 
secrets. Start this level by pressing Circle on the walls to the right until a 
hidden door opens. In here, collect the Health Potions and Shotgun, and then 
leave. Back in here, head down the stairs to your right. Down here, go through 
the opening in front of you. In here, kill the Shotgun Guys, Imps, and 
Spectres, and then go through the opening at the other end of the room. In 
here, open the door to your left and go through it. In here is a large room 
with Shotgun Guys and Zombiemen. Wipe them all clean and then use your Automap 
to get to the exact southeast corner of this map. Once you get there, there 
should be small "closet" line rooms next to you. One should have a switch and 
the one across from it has a Yellow Key.

They shouldn't be too hard to find, but now find the Yellow Key, and kill any 
other Zombiemen or Shotgun Guys. Once you see the Yellow Key, pick it up. Now, 
go to the closet with the switch in it. In here, enter the closet to the left 
of this one. In here, shoot the wall in front of you with anything but a Rocket 
Launcher, Plasma Gun, or BFG and it will open. In here, kill the Demons and 
follow this hall to a Backpack. Pick it up and then open the wall. Now, walk 
straight and you will be teleported. Next to you is an Invincibility Sphere, 
and below you is a room full of Arachnotrons. Get the Invincibility Sphere and 
then drop down to the floor below you. Down here, try to avoid the Arachnotrons 
while you're Invincible and then head down the stairs in this room. Down here, 
open the door to your left and go through it.

In here, kill all the Imps and Demons with your BFG. Now open the door to your 
right and go through it. In here, go through the opening to your right. In 
here, you will see an opening to your right and left. The one on the left has a 
switch and the other one doesn't. Also across from you is a platform with a 
Soulsphere and a Plasma Gun on it. To get them, you need to be quick. Step in 
the opening to the right to lower the platform. Now hit the switch on the other 
platform to lower the lift. Now, RUN to the lowered platform and collect the 
Plasma Gun and Soulsphere. If you're having trouble, keep practicing. Once you 
get them, get back on the higher platform and leave this room. Back in here, 
turn right and kill the Imps across from you. Now, go to the other end of the 
room. Near here are two walls with solid black spots on them. Once you see 
them, there is one to your left and right.

The left one is a secret door that has a Berserk and plenty of Armor Bonuses 
inside. Go into that secret and get everything. Now the right one is a hallway 
that leads to another room. Now go into that one and follow the hall to a wall. 
This is a door, so open it and go through it. In here, kill all the Imps and 
then go through one of the openings to your left. In here, follow this hall 
until you see a higher platform next to you. Use the stairs to get onto it and 
then a wall in front of you will open, revealing a Blue Key. Pick it up and 
then drop back down to the floor below you. Down here, turn left and follow the 
right hand wall to an opening. Once you get to it, go through it. In here, open 
the door next to you and go through it. Back in this hall, go through the 
opening to your left. In here, go through the opening in front of you and you 
will be in a bigger room. Now, facing the west part of this room, go straight 
and go through the opening at the other end of the room.

In here, there is an opening to your left and right. Go through the one on the 
right. In here, kill all the Demons. At the other side of this room is a slime 
pit and a secret door. To open up this secret door, put your back against the 
opening in the southwest part of this room (where you just came out of to enter 
this room). Now, stay right next to the left hand wall and follow it until you 
hear the sound of a door opening. Now, once you hear it, walk into the slime 
pit and now the door is opened, so go through it. In here, follow this hallway 
to a Megasphere, killing any Shotgun Guys in your way. Once you get to it, pick 
it up and leave this room. Back in here, go through the opening at the other 
end of this room. In here, go through the opening to your left. Back in this 
room, open the door to your right and go through it. In here, kill any leftover 
Imps and Demons, and then open the Yellow Door to your left. In here, open the 
Blue Door across from you. In here, follow this hallway to the exit door. Once 
you get to the exit door, open it and go through it. In here, hit the exit 
switch.

----------------------------
Level 41: O of Destruction!
----------------------------

When you start this level, you are on a circular platform. In the middle of 
this platform is a slime pit, and in the middle of that slime pit is a platform 
with a Red Key, Heavy Weapon Dude, and a few Shotgun Guys. You can't get the 
Red Key but just kill the enemies on it for now. Now, turn right and follow 
this pathway until you see an opening to your right. Once you see it, go 
through it. In here, head up the stairs in front of you. At the top, kill all 
the Imps, Cacodemons, and Arachnotrons in this room. Once they are all dead, 
head up either staircase in this room. At the top are some Shotgun Guys. Kill 
them and then go through the opening up here. In here, walk forward and a 
pillar will open, revealing an Arachnotron. Kill it, get the Plasma Gun and 
ammo in here, and then get the Blue Key. Now leave this room.

Back in here, turn around and head down either staircase. Back down here, head 
down the staircase, and then go straight back onto the circular platform. Back 
on here, take either path to the Blue Door at the other end of this pathway, 
killing any Shotgun Guys or Heavy Weapon Dudes you see. Once you get to a Blue 
Door, open it and go through it. In here, turn left and follow this hall until 
you see a switch on a pillar, killing the Heavy Weapon Dude and Cacodemon. Once 
you get to a switch, hit it, and then go through the opening in front of you. A 
bridge is rising to the platform across from you, and once it's done rising, 
cross it to the opening, collecting all of the Health Potions on it. At the 
other end of this bridge, kill all of the Spectres and then go through the 
opening. In here, hit the switch. Now, turn left and drop down to the slime pit 
below you.

Down here, get on the platform in front of you and head up the stairs. At the 
top you'll be back at the circular platform. You should also notice that a 
bridge has raised to the center platform in here. Get to the other end of this 
pathway, get on the new bridge, and cross it to the Red Key. Once you get to 
it, pick up the Red Key. Now, turn around, head straight, and drop down to the 
slime pit below you. Down here, there is a Red Door to your left. Open it and 
go through it. In here, kill all the Shotgun Guys and Heavy Weapon Dudes in 
front of you. Now, kill the Heavy Weapon Dudes behind the cage, and then turn 
right. You will see a set of bars. Walk up to them and they will open. Where 
the bars were, see that black spot on the wall to the left? That is a hidden 
door leading to the Invincibility Sphere, so open it and grab it. Once you have 
the Invincibility Sphere, leave this room.

Back in here, head left and head up the stairs, killing any Shotgun Guys you 
see. At the top is a switch in front of you. Hit it and a pillar will lower, 
revealing a platform to the left. Getting on this platform is really hard from 
here, so here's what to do: Drop into the slime pit and head right. With your 
back on the Red Door, there should be a switch across from you. Hit it and it 
will lower the lift, and then ride this to the top. You'll be back on the 
circular platform. Get to where the Red Key was and then turn around to face 
the bridge. Now, see that platform over the slime pit? This is the one you need 
to get to. Now, RUN all the way straight and you should get over the gap to 
land on it. On here, follow this pathway to an opening, and then drop down into 
the big room below you. Down here, kill all the Cacodemons and then go through 
the opening at the other end of this room.

In here, drop down to the floor below you. Down here, kill the Arachnotron 
behind the bars in front of you, and then follow the left hand wall to a lift. 
Once you get to a lift, lower it, get on it, and ride it to the top. Up here, 
kill the Imp, grab the Medikits, and hit the switch. This will lower another 
lift in the room below you, so drop back down here, get to the other end of 
this room, and get on the lift. Up here, hit the switch and this will lower the 
bars blocking the exit switch. Drop down to the floor below you, go through the 
opening to your right, and hit the exit switch.

----------------------
Level 42: The Factory
----------------------

Once you start this level, turn right. You will see a wall across from you, so 
go all the way straight until you get to the wall. Once you get to the wall, 
turn left and you will see another wall. Go all the way straight to that wall 
and once you get to it, turn around. You should see a staircase, so head up it. 
At the top, kill all the Arachnotrons in front of you. Once they are dead, go 
straight until you see a door to the right (skip the first opening, and it is 
in the second opening to the right). Once you see it, open it and go through 
it. In here, head straight and drop down to the floor below you. Down here, 
follow the right hand wall until you get to an opening. Once you get to an 
opening, go through it. In here, turn right and you will see a Blue Key in 
front of you. Get the Blue Key and then kill the Arachnotron above you.

Once you do that, turn around and go all the way straight to the other end of 
this room. Once you get to the other end of the room, turn left and you will 
see a door. Open it and go through it. In here, kill all the Lost Souls and get 
the Yellow Key. Now leave this room. Back in here, go through the opening next 
to you. In here, kill all the Mancubi, and once they're dead, face this 
opening. Now follow the left hand wall until you get to a door. Once you get to 
a door, turn right and you will see another door across from you. Open this 
door and go through it. In front of you should be a green Armor. Walk up to it 
and the floor you're on will lower. Down here, kill all the Shotgun Guys and 
grab their Shotguns. Now, step through the teleporter in this room, and you'll 
be teleported outside. Back out here, kill the Mancubus in front of you.

Once it is dead, look around until you see two green torches. Once you see 
them, drop down to the floor below you, and then head to the green torches. In 
between them is a door, so open it and go through it. In here, grab the 
Berserk, and go through the Yellow Door in front of you. In here is a room with 
lifts rising and dropping. EVERY OTHER lift has a switch in it, and on a side 
note, this room is full of Cacodemons as well. Now, hit all the switches in 
every other lift to open up the wall near the Yellow Door in this room. Once 
you have all switches hit, and all the ammo is collected, go through the new 
opening in this room. In here, follow this hall to the exit teleporter. Once 
you get to it, step on it.

--------------------------
Level 43: The Inmost Dens
--------------------------

Once you start the level, turn right and you will see a staircase, so head down 
it. Also, watch out for those annoying Heavy Weapon Dudes on top of the 
pillars, kill them when you see them. Down here, you will see a Red Door to 
your right. Ignore it and follow this pathway until you see a door to your 
right, killing any Shotgun Guys in front of you. Once you see a door to your 
right, walk up to it and it will open, revealing another door. Walk up to this 
door and it will open, so go through. Over here, turn right and follow this 
pathway until you see a staircase to your left, killing any Shotgun Guys or 
Imps you see. Once you see the staircase, head up it. At the top, open the door 
in front of you and go through it. In here, kill the Imps and collect the 
Stimpacks. Now, facing the window across from the door, back up and RUN through 
the window to get onto the platform across from you.

On here, go through the opening in front of you. In here, turn left and get to 
the other end of this hall, killing the Shotgun Guys and Heavy Weapon Dudes in 
front of you. Once you get to the end of this hall, turn left and grab the 
Plasma Gun and Red Key. Now turn around and go back through the opening you 
used to enter this hallway. Back on here, head straight and RUN across the gap 
to get back onto the walkway. Back on here, follow either path on the walkway 
to the door leading to this room. Once you see it, walk up to it and it will 
open, so go through it. In here, walk up to the door in front of you and it 
will open, so go through it. Back in here, turn left and follow this pathway to 
the Red Door. Once you see the Red Door, open it and go through it. In here, 
hit the switch in front of you and the Red Bars to your left will lower, 
allowing you to get to the door. Walk up to it and it will open, so go through 
it.

In here, walk up to the door in front of you and it will open, so go through 
it. In here, wipe out all the Zombiemen and Shotgun Guys in front of you with 2 
or 3 rockets, and once they're all dead, collect all their Clips and Shotguns. 
Now, open the door at the other end of this room and go through it. In here, 
kill the Imps and Heavy Weapon Dudes and then collect their Chainguns. There is 
also a Blue Key in this room. Pick it up and then leave. Back in here, walk up 
to the door across from you and it will open, so go through it. In here, walk 
up to the door across from you and it will open, so go through it. Back on this 
pathway, turn right and follow this pathway until you see a door to your right. 
Once you see the door to your right, walk up to it and it will open. Over here, 
turn right and follow this pathway until you see a staircase to your left.

Once you see the staircase, head up it. At the top, open the door in front of 
you and go through it. In here, RUN through the window across from you to land 
on the pathway across from you. On here, go through the opening across from 
you. Back in this hall (where the Red Key was to the left), this time go right 
until you stop at a wall, killing any Shotgun Guys or Heavy Weapon Dudes. At 
the end of this hall, turn left and you will see a Shotgun Guy on a lift. Kill 
it and then lower the lift, get on it, and ride it to the top. Up here, go 
through the opening next to you. In here, follow this hall until you see an 
opening to your right, killing all the Shotgun Guys and Spectres. Once you see 
the opening, go through it. In here, open the Blue Door in front of you and go 
through it. In here, kill the Heavy Weapon Dudes because they can be deadly 
with a nice ambush.

At the other end of this room is a window. Get in front of it, back up, and RUN 
through it to get on the platform across from you. On here, open the door in 
front of you and go through it. In here, hit the exit switch.

------------------
Level 44: Suburbs
------------------

Once you start the level, open the door next to you in front of the staircase 
and go through it. Out here, blast the Revenant in front of you to pieces and 
head straight to the other end of the room, and you will stop at a wall. From 
here, turn right, and follow this wall until you get to an opening. Once you 
get to an opening, go through it. Out here, turn right and you will see a 
pillar with Imps on it in a slime pit. Get to the pillar. On the pillar are 
stairs leading to the top. Head up them to get to the top, killing all the Imps 
and getting the Boxes of Rockets. At the top, pick up the Blue Key and then 
drop down back to the pit below you. 

Back down here, turn right and face the southeast corner of this map (use the 
Automap to help). Once you do that, head all the way straight in that direction 
until you get to a platform with 4 Plasma Guns on it. Remember where this 
platform is. Behind it is another red building with a door on each side. 
REMEMBER THIS TOO. From here, get to the black wall on your left and follow it 
until you get to an opening. Once you get to an opening, there should be a 
staircase in front of you. Kill the Revenants, and then head up it. At the top, 
kill the Demons and go through the opening in front of you. In here, grab the 
Medikits and open the door next to you, and then go through it. In here, blast 
the Revenants to smithereens and then head straight until you see a Blue Door 
to your left.

Once you see a Blue Door, you'll notice next to it is a wall of skulls. 
Remember where this is. Now, open the Blue Door and go through it. In here, 
grab the Red Key and you'll notice there is a switch on the window. Hit it and 
leave this room. Remember where the skull wall was? It has lowered, revealing a 
teleporter, so step in it, otherwise trying again. You'll be teleported onto 
the platform with the 4 Plasma Guns. Ignore them, and remember the building 
that had a door on each side? DROP DOWN TO THE LEFT, RUN TO IT AND OPEN THE 
LEFT DOOR. In here should be a switch in front of you if you were quick enough, 
otherwise it will be just a wall. But you can go back, hit the switch, step 
through the teleporter, drop down to the left, and run to the same door again 
until you get it.

Tricky to pull off, but once you get it, quickly get to the exit switch and hit 
it. This will take you to the secret exit.

----------------------
Level 58: The Mansion
----------------------

Once of my favorite secret levels ever. Once you start this level, there will 
be a staircase to your left and right, and a door in front of you. Head up the 
staircase to the right. At the top, kill all the Shotgun Guys and collect their 
Shotguns. You'll also notice in the middle of this room is a platform with a 
Blue Key on it that you can't get at the moment. For now, open the door to the 
right and go through it. In here, there should be a cage with Hell Knights and 
Imps in it. Kill all of them and then kill the rest of the Imps in this room. 
Once they are all dead, open the door to your left and go through it. In here 
are a set of lifts rising and dropping in the middle of the room. With your 
back against the door you entered, wait for the lift in front of you to drop, 
revealing a teleporter.

Once it is done dropping, RUN forward onto the teleporter. You will now be 
teleported in a small room. Walk straight and the wall in front of you will 
lower, revealing the level's starting room. Also across from you is the Blue 
Key. While this wall is dropped, RUN forward over the gap to get onto the 
platform with the Blue Key. On here, get the Blue Key and drop down to the 
floor below you (if you didn't get it, head upstairs and try again). Down here, 
open the Blue Door to your left and go through it. In here, walk straight and 
the Blue Bars blocking the staircases behind you will lower, giving you a 
quicker way upstairs. From here, head straight and you will get to an opening 
to your left and right.

Once you get to these two openings, kill all the Shotgun Guys and Spectres in 
front of you. Now face the opening to the right. In front of you is a wall, 
which is a hidden door, so open it. In this secret room grab the Rocket 
Launcher, Invisibility Sphere and the Energy Cell Pack. Remember where this 
secret room is. Now, turn around and you will see a higher platform to your 
right. Kill the Shotgun Guy on it and remember where this is as well. From 
here, with your back against this secret room, head straight and follow this 
hallway until you get to get to a staircase, killing all of the Imps, Lost 
Souls, Pain Elementals, Shotgun Guys, and Spectres you see. Once you get to a 
staircase head up it.

At the top is a door to your left, so open it and go through it. In here is a 
dark room full of pillars. If you notice, they all have black flags on each 
side of them. But three of them have a blue flag as well. Head to the south 
part of this room and search the pillars until you see a blue flag on one of 
them. Press Circle on it (you must be facing the blue flag) to lower it and it 
should reveal a Yellow Key. Also, since this room is way too dark, you can use 
the Automap to see which pillars have a yellow line on them instead of red 
(that means it's a switch/door). If not, you're on the opposite end of the 
room, where a Berserk and a Plasma Gun are. Lower the other two pillars for the 
Berserk and Plasma Gun that have blue flags on them. Now kill all the Imps, 
Demons, Hell Knights, and Pain Elementals in this room, and then leave. 

Back out here, head back down the stairs to your right. Down here, follow this 
hall until you see an opening to your left. Once you see it, go through it. In 
here, kill the Lost Souls and Hell Knights in front of you. Once they're all 
dead, follow this hall until you see a yellow bar to your left. Once you see 
the yellow bar, it is the Yellow Door, so open it and go through it. In here, 
head right and follow the right hand wall back to the staircase. Once you get 
back to the staircase, head up it. Up here, head down the staircase in front of 
you. Down here, go through the opening in front of you. Out here, kill all the 
Imps, Pain Elementals, and Hell Knights here. Once they're all dead, put your 
back on the opening and follow the left hand wall to a switch. Once you get to 
a switch hit it and then turn around. 

A wall will lower behind you, revealing a 5 x 5 set of teleporters, and the Red 
Key is in the middle. You must step on the teleporters in a certain order to 
get to the Red Key, otherwise you will be teleported to a room just next to 
here. If that happens, just leave that room and go back out to the right. Use 
this ASCII map to help: 

    

|              |X||X||X|
|           |1||X||1||0||9|
|           |2||3]|R||X||8|
| P         |X||4||5||6||7|
S              |X||X||X|
|


Say the P is you. Sorry I didn't use the X this time, they were used as the 
wrong teleporters. With your back on the switch, get on teleporter number 1. 
Turn right to get to number 2, and follow these teleporters by number order 
until you get next to the pillar with the Red Key on it. Once you get to it, 
hit the switch and it will lower, so grab the Red Key. If you can't get to it 
using this Map, try this stepped Walkthrough. Another way to remember your path 
is that the right teleporter will be bright when you step on it.

-------------------------------------------------------------------------------
1. With your back on the switch, get on teleporter #1, which is the teleporter 
with the candle on it.

2. Now, turn right and get on this teleporter.

3. Turn left and step to teleporter number 3.

4. Turn right and get on teleporter 4.

5. Turn left. Now, teleporters 5, 6, and 7 are right in front of you. Walk on 
teleportrers 5 and 6, and step on #7 without falling onto the ground.

6. Turn left and you will see two more teleporters in front of you, 8 and 9. 
Walk over 8 and step on 9.

7 Turn left and teleporters 0 and 1 (this is a different 1, not the one at the 
beginning of the puzzle) are right in front of you. Teleporter 1 has a candle 
on it. Walk to it, skipping over 0 and the pillar will be to your left. Hit the 
switch, the pillar will lower, so get the Red Key.
-------------------------------------------------------------------------------

After you do that, step on the teleporters lightened up so you won't be 
teleported away, and then leave this room. Back in this hall, head up the 
stairs in front of you. At the top, head down the staircase below you. Down 
here, follow this hall until you see an opening to your right, killing all the 
Imps, Hell Knights, and Lost Souls you see. Once you see the opening to your 
right, go through it. In here, head straight and you will see a staircase to 
your left and right. Head up the one on the left. At the top, open the door to 
your left and go through it. Back in this room, kill any leftover enemies. Now 
open the Red Door to your right and go through it. In here, kill the Hell 
Knight across from you and then hit the switch at the other end of this room.

From here, leave this room. Back in here, open the door across from you and go 
through it. Back in this room, you will be in the room where lifts rise and 
drop. Kill any leftover Imps, and then use your Automap to get to the southeast 
corner of this room. With your back against the southeast corner of your map, 
look forward. You will see a pillar in between to lifts rising and dropping. 
Once you see it, switch to your Automap and Zoom in (X+L1). Now, facing the 
pillar without a lift, you should see lines forming a triangle in the back of 
the pillar. THIS IS A HIDDEN SWITCH.

Now, you will need to follow my directions very carefully.

Facing the pillar with the hidden switch, wait for the lift to the right of 
this pillar to rise. Now, once it rises, wait a few seconds and drop down to 
the pit below you. Down here, get in front of the pillar and then press Circle 
to lower it like a lift. It will reveal a switch, so hit it. NOW STEP BACK 
THROUGH THE TELEPORTER. The lift in front of you should be lowered, so RUN and 
step through it. When teleporting, back up until you fall to a floor below you. 
Down here, turn right to the secret opening, and go through it. In here, that 
switch opens up a secret opening for a few seconds. If it's there, go through 
it. 

*******************************************************************************
If not, go back to the room, lower the pillar, hit the switch, step back 
through the teleporter, and RUN to the teleporter very fast when it's lowered. 
Drop down to the floor behind you, and go through the secret opening to the 
right. Tricky, and it takes a while to get used to.
*******************************************************************************

In this secret room is a teleporter and a switch. DO NOT GO THROUGH THE 
TELEPORTER OR YOU WILL NEED TO DO THIS AGAIN BY HITTING THE SWITCH BEHIND THE 
PILLAR. Hit the switch and you will be taken off to another secret level.

--------------------
Level 59: Club Doom
--------------------

I really have no idea why this level was in here. They should've put a 
different level like Wolfenstein or Grosse. Sweet music though. Start the level 
by opening the door in front of you and going through it. In here, walk 
straight and the staircase in front of you will rise, so head up it. At the 
top, go through the opening to your left. In here, kill all the Revenants in 
front of you. Once they're all dead, look for a bench in this room near the 
Health Potion. On the end of this bench is a switch. Hit it and it will open up 
a door at the other end of the room, so go through it. In this room is a maze 
that's really confusing to get around. The easiest way to do so is to follow 
the right hand wall of the maze until you get to a door, not losing your track 
to any other wall. Once you get to a door, open it and go through it. In here, 
hit the exit switch.

--------------------
Level 45: Tenements
--------------------

Once you start this annoying level, go through the opening across from you. In 
here, you will see a staircase to your left and right and an opening to your 
left. Go through the opening to your left. In here, cross this zig-zag platform 
until you get to the Red Key. Once you get to the Red Key, pick it up. An Imp 
cage will be revealed, so kill all of them and get the Medikits. Now turn 
around and face the platform. The wall across from you has closed, so you'll 
need to get out of here using a different way. Drop down to the pit to the 
left. Down here, get to the wall across from you. You'll see a teleporter 
sticking out of the wall so step on it and you'll be teleported next to the 
staircases. Head up the one to your left. At the top, open the Red Door next to 
you and go through it.

In here, kill all the Spectres. Once they're all dead, get all the health, 
ammo, and armor in this room, and then leave. Back out here, turn left and head 
up the stairs across from you. At the top, go through the opening next to you. 
In here, collect all the ammo in this room and then hit the switch in this 
room. The floor you're on will lower. Down here, kill all the Spectres and Hell 
Knights in front of you and then go through the opening to your right. In here, 
get the Medikits and hit the switch across from you. The wall to your right 
will lower like a lift, so get on it and ride it to the top. Up here, kill all 
the Imps and hit the switch to your left. Now, turn around and go through the 
opening in front of you. In here, turn left and the wall will open in front of 
you, so drop down to the pit below you. Back in the level's starting room, go 
through the opening to your right.

Back in here, go through the newly opened door in front of you. In here, head 
up the stairs to your right. At the top, kill all the Imps, Shotgun Guys, and 
Heavy Weapon Dudes in front of you. From here, head straight until you stop at 
a wall. Once you stop at a wall, turn left and head up the stairs in front of 
you. At the top, kill the Shotgun Guys in front of you and you will then see a 
torch to your right. Walk up to it and press the Circle button on it, and it 
will be activated like a switch. Now go through the new opening to your right. 
In here, kill the Spectre in front of you and head up the stairs to the right. 
At the top, kill the Shotgun Guys and hit the switch in front of you. Now drop 
down to the floor to your right. Down here, cross the new bridge in front of 
you. At the other end, drop down the small pit below you.

Down here, hit the switch on the wall to your right, and then the floor you're 
on will rise back to the platform above you. Once it gets back to the top, 
cross the bridge and head down the stairs to the left, killing any Cacodemons 
you see. Down here, head up the stairs in front of you. At the top, cross the 
new bridge to your left. At the other end of it is the Blue Key, so pick it up. 
Once you got that done, turn around, head back down the stairs to the right. Go 
through the opening to your right and leave this room. Back out here, open the 
Blue Door at the other end of this room and go through it. In here, kill all 
the Shotgun Guys and Heavy Weapon Dudes in front of you. Once you do that, 
follow the left hand wall to a staircase. Before going up it, kill the 
Zombiemen and Heavy Weapon Dudes at the top. Once they're all dead, walk up the 
staircase.

At the top, listen carefully and you should hear the sound of a door opening. 
Turn around and you'll see a Soulsphere. Quickly get to it. Once you pick it 
up, you should hear the sound of another door opening. Turn around and head 
back up the stairs. At the top, hit the switch to your left and head back down 
the stairs. Down here, turn right and head up the staircase at the other end of 
this room, killing any Shotgun Guys you see. At the top of this staircase, go 
through the opening to your left. In here, turn left and follow this hall until 
you see an opening to your left, killing all the Heavy Weapon Dudes and 
Cacodemons you see. Once you see the opening to your left, face it. Now, kill 
the Heavy Weapon Dude below you and then drop down to the pit below you. Down 
here, walk straight and the platform in front of you will lower.

Get on it and collect the Yellow Key. Now, wait for the platform to rise again. 
Back up here, drop down to the floor below you and leave this room. Back out 
here, you should see Yellow Bars to your left. Get to them and face them. Now 
turn around and you will see the Yellow Door. Open it and it will hit the 
switch. This will lower the Yellow Bars, so turn around and go through the new 
opening. In here, kill the Heavy Weapon Dude and Imps in front of you, and then 
go through the opening at the other end of this room. In here will be a 
staircase to your left and right. Head up the one to your left. At the top, go 
through the opening to your right. In here, head up the stairs in front of you. 
At the top, open the door in front of you and go through it. In here, head up 
the staircase, killing all the Heavy Weapon Dudes and Cacodemons in front of 
you.

At the top, hit the switch. Now turn back around and leave this room. Back out 
here, drop down to the opening to your left. In this room, head up the right 
staircase this time. At the top, kill the Imps in front of you and then go 
through the opening to your left. In here, kill all the Imps and Shotgun Guys 
in front of you. Now, you will walk up to a wall in between two green torches. 
To the left of it is a switch. Hit it and the wall will lower, so get on it and 
ride it to the top. Up here, kill the Heavy Weapon Dudes in front of you, and 
then collect the Plasma Gun in front of you. Time for an annoying puzzle. The 
wall to your left will open, so go through it. In here, walk straight and you 
will hear a door open, so leave this room. Back out here, go through the new 
opening to your left.

In here, kill the Shotgun Guy and walk straight until you hear another door 
open. Leave this hall and go back through the opening to the right. Back in 
here, follow this hall until you hear another door open. Leave this hall and 
then go back into the hall to your left. In here, follow this hall until you 
hear another door open. Once you hear it, leave this hall. Back in here, go 
through the NEW opening to your right. In here, kill the Heavy Weapon Dude and 
follow this hall until you here the sound of a door open, and then leave this 
hall. Back in here, go through the opening to the left. In here, follow this 
hall until you hear a door open, and then leave. Back in here, head through the 
same opening to your right. In here, follow this hall to the exit teleporter. 
Once you get to it, kill the Heavy Weapon Dudes and step on it.

------------------------
Level 46: The Courtyard
------------------------

Once you start the level, there will be a switch in front of you. Shoot it with 
anything but a Plasma Gun, Rocket Launcher, or a BFG and it will open like a 
door, so go through it. Out here, kill all the Imps and Zombiemen in front of 
you. Once they are all dead, collect all the ammo in here and go through the 
opening to the left. In here, you will be in the courtyard. Now, get to the 
staircase at the other end of the room. Instead of going through it, you will 
see an opening to your left, so go through it instead. In here, get the Yellow 
Key and then go back out to the courtyard. Back out here, a huge group of 
Cacodemons, Imps, Demons, Hell Knights, and Revenants have been released into 
the courtyard. Collect all the Health and Armor Bonuses and collect the ammo on 
the outer parts of the room.

Once all the enemies are dead, face the staircase where the Yellow Key was, and 
then head up it. At the top, kill any leftover Imps or Hell Knights and then 
get the Stimpacks and the Invisibility Sphere in front of you. From here, head 
right along the edge of the platform until you get to the other end of the 
building to your left. Over here is the Yellow Door next to you, so open it and 
go through it. In here, collect the Stimpacks and Boxes of Bullets, and then 
step through the teleporter. In here, kill all the Cacodemons in front of you. 
Once they are all dead, drop down to the floor below you. Down here, collect 
all the Health Potions. Also scattered in this room is the Blue Key. Once you 
find it, grab it. Once you have the Blue Key, search the pillars in this room 
for a switch. Once you find it, hit it and a staircase will rise to the 
teleporter in this room.

Once you have all the stuff in this room, head up the stairs and step back 
through the teleporter. You'll now be teleported back to the courtyard area. 
From here, head straight and drop down to the courtyard below you. Down here, 
kill any remaining enemies, collect any leftover health and ammo and then go 
through the opening in the south part in this room. Back in here, go back 
through the opening to your right. In here, open the Blue Door to the right and 
go through it. In here, step on the exit teleporter.

----------------------
Level 47: The Citadel
----------------------

Once you start this level, open the door in front of you and go through it. In 
here, kill all the Shotgun Guys in front of you. Collect their Shotguns, and 
then open the door to your right and go through it (which is a switch). In 
here, kill all the Imps and hit the switch to your right. Once you hit the 
switch, leave this room. Back in here, open the door to your right and go 
through it. Out here, open the door across from you and go through it. In here, 
kill the Cacodemons and Lost Souls in front of you, and then head up either 
staircase. At the top, open the door to your left and go through it. In here, 
you will see a door to your right and left and a pedestal with a switch on it 
in the middle. Hit the switch and it will open up both doors. Go through the 
opened door in front of you. In here, follow this hallway until you get to a 
door.

Once you get to a door, walk up to it and you will hear the sound of a door 
opening. Leave this hall. Back in here, go through the new opening to your 
left. In here, kill all the Imps in front of you. Once they're all dead, head 
up the stairs. While you are heading up the stairs you will see a wall in your 
way. Simply walk in front of it and it will lower. From here, follow the left 
hand wall until you get to a Yellow Key, killing all the Imps you see. Once you 
get to the Yellow Key, pick it up, turn around and drop down to the floor below 
you. Down here, hit the switch on the pedestal again. Instead of going through 
the door in front of you, go through the door behind you. In here, go through 
the opening to your right. In here, open the door next to you and go through 
it. In here, walk up to the Soulsphere in front of you and you will be 
teleported.

You'll be teleported onto a platform with an Imp Cage to your left and right. 
Kill all the Imps in them with a Rocket Launcher and then drop down to the 
floor below you. Down here, kill all the Demons and then face the Imp Cage in 
the southwest part of the room. Even though there is a wall in front of it, 
face it and then fire anything but the BFG, Rocket Launcher, or Plasma Gun. 
This will make a platform rise to the door to your right. On it is a switch. 
Hit it to lower the pillar behind you, and then get on it and ride it to the 
top. Up here, RUN across the gap to get on the platform. On here, open the door 
next to you and go through it. In here, head down the stairs to your right. 
Down here, kill the Cacodemons, get the Rockets, and then get the Red Key.

When you have the Red Key, drop down to the floor to your left. Down here, kill 
all the Lost Souls, get the Medikits, and then open the door in this room and 
go through it. Back in here, open the door to your right again and go through 
it. In here, hit the switch on the pedestal again and then go through the door 
behind you. Back in this hall, go all the way straight until you see a Berserk 
above you. Once you see the Berserk, turn left and you will see an opening. To 
the left of this opening is a wall. Open in it like a door and go through it. 
In here, collect the Armor in front of you. Now lower the lift in front of you, 
get on it, and ride it to the top. Up here, follow this hall to an opening. 
Once you get to an opening, look out of it and you will see a river behind the 
ledges. Back up and RUN through the opening to get into the river.

In here, head up the stairs in front of you. At the top, there will be an 
opening to your right and left. Go through the opening to your right. In here, 
turn right and walk straight. You should see a crushing ceiling. Wait for it to 
rise, get past it, and then head left. In this room, kill all the Imps above 
you and then head up the stairs at the other end of this room. At the top, kill 
the Cacodemon and then hit the switch on the pillar. Now, head back down the 
stairs. Down here, go through the opening to your left. In here, drop down to 
the floor below you. Down here you will see 5 teleporters. Go through the top 
right one. In here, go through the opening to your right. In here, kill all the 
Demons in front of you. Once they're all dead, head straight and drop down to 
the floor below you.

Down here, get the Blue Key in front of you. Now drop down to the floor below 
you. Down here, open the door at the other end of this room and go through it. 
In here, open the door across from you and go through it. Out here, turn left. 
Now follow this pathway until you get to a large group of Spectres. Once you 
get to them, kill all of them. Now get all the Stimpacks and head down the 
stairs to your right. At the other side of these stairs will be an opening. Go 
through it and get to the other side of this room. Now turn around and you will 
see a Red, Blue, and Yellow Bar. You'll need each separate key to remove each 
of them. Once they're all opened, go through them. In here, step on the exit 
teleporter.

------------------
Level 48: Nirvana 
------------------

Once you start the level, kill the 3 Imps in front of you. Once they're all 
dead, collect the Super Shotgun, the Health Potions, and any Medikits if you 
need too. Once you are through with all of that, you will see two teleporters 
in this room. Step on the one to the right. You will be teleported into a small 
room. In here, get out of this opening. Out here, kill all the Spectres and 
Shotgun Guys. Once they are all dead, collect all the Shotguns and then head to 
the other end of this room. A wall will open, revealing Revenants. Kill them 
all and then step on the teleported in this room. In here, you will see 4 
switches on the platform with the Rocket Launcher on it. Hit all 4 switches and 
then 4 platforms will be raised. Lower the first one like a lift, get on it, 
and ride it to the top.

Up here, head up the stairs in front of you. At the top, head down the stairs 
in front of you. Down here, kill all the Imps and Revenants. Once they are all 
dead, you will see two teleporters. Step on the one to the right. In here, you 
will be surrounded by a small wall. Walk up to the wall in front of you and 
press the Circle button. It will lower, revealing more Imps and another set of 
walls. Kill all the Imps and Pain Elementals. Once they are all dead, walk up 
to the next set of walls. Now you will see the Yellow Key in the corner of this 
room. Pick it up and now step through the teleporter. Back in here, you will 
see a switch in front of you. Hit it and step back through the teleporter. The 
pillar with the Megasphere on it will lower, so quickly grab it. If not, step 
through the teleporter and try again.

Back in here, hit the switch across from the one you hit to lower the 
Megasphere. The wall to your right will open, so go through it. You'll be back 
in the level's starting point. Back in here, step on the teleporter to the left 
this time. In here, open the Yellow Door to your right and go through it. Now, 
follow this pathway until you stop at a wall. Once you stop at a wall, turn 
left. Kill all the Imps on the platform next to you and kill all the Heavy 
Weapon Dudes on the platform at the other end of this room. Now RUN onto the 
platform this Imp is on. On here, hit the switch. The platform with the Heavy 
Weapon Dudes has lowered, so RUN to it. On here, get all their Chainguns and 
get the Red Key. Now, drop back down to the pit below you. Down here, get the 
Radiation Suit to your left. 

Now, go through the opening to your right. In here, step out to the big area in 
front of you. Now turn left and you will see a pillar. Lower it using Circle 
and kill all the Imps on it. Now get on it and ride it to the top. Up here, RUN 
onto the pathway to your left. Down here, follow the left pathway until you get 
to two Blue Walls. You'll need the Blue Key for this, but since there is a 
space, it is big enough to get in between the Blue Doors. Now, open the Red 
Doors in front of you after you get through the Blue Doors. In will reveal a 
teleporter, so step on it. In here, step on the exit teleporter.

------------------------
Level 49: The Catacombs 
------------------------

Once you start the level, turn left. To the left of those red torches you will 
see a wall with a demon head on it. It is a door, so open it and go through it. 
In here, kill the Spectre, and get the Soulsphere, Armor, and Box of Rockets. 
Now leave this room. Back in here, turn left and you will see bars surrounding 
a green wall. That green wall is a lift, so lower it, get on it, and ride it to 
the top. Up here, kill all the Heavy Weapon Dudes in the center platform, and 
then drop down to the pit below you. Down here, kill the Demons and grab the 
Radiation Suit. From here, lower any of the lifts in the corners, get on any, 
and ride it to the top. Up here, RUN onto the center platform in this room. 

On here, kill any Heavy Weapon Dudes firing at you. From here, get the 
Chainguns and step back onto the slime pit. Down here, lower the northwest 
lift, get on it, and ride it to the top. Up here, kill the Imps in front of 
you. Now, get the Berserk on the platform and then drop down to the pit below 
you. Down here, head up the stairs next to you. At the top, turn right and kill 
all the Heavy Weapon Dudes and Imps. From here, follow this hall until you stop 
at a wall. Once you stop at a wall, turn right and follow this wall until you 
get to a Box of Shotgun Shells. Once you get to it, pick it up and turn around. 
You will be facing a door, so open it and go through it. In here, kill the Imp 
and step through the teleporter.

You will be teleported next to the Blue Key. Kill all the Imps first and then 
collect the Blue Key. From here, step on the long catwalk and RUN across it to 
get onto the center platform. Back on here, fall in the slime pit again. Back 
down here, lower the lift in the northeast corner of this map. It will lower, 
revealing a pit, so fall down it. Down here, kill all the Demons in front of 
you. Now, open the Blue Door at the other end of this room and then go through 
it. In here, hit the switch and leave this room. This will open the bars to the 
right, so go through the new opening. In here, kill the Heavy Weapon Dude and 
go through the opening. In this hall, drop down to the floor to your left. Down 
here, kill all the Imps and hit the switch.

Once you hit the switch, the wall to your right will open, revealing a Hell 
Knight and two switches. Kill the Hell Knight and get to the two switches. If 
the wall closes, hit the switch again. In here, hit the left switch and a lift 
to your left will lower, so get on it and ride it to the top. Up here, get the 
Red Key. Once you have it you should see a demon face symbol on the right wall. 
It is a door, so open it and go through it. In here, step through the 
teleporter. You will be teleported to the level's starting room, except in a 
secret area. Kill all the Heavy Weapon Dudes in front of you, and then get the 
Chainguns and the Plasma Guns. Once you do all of that, step through the 
teleporter.

You will be teleported onto the center platform again. From here, head straight 
and drop down to the pit below you. Down here, lower the lift in front of you, 
get on it, and ride it to the top. Up here, kill the Heavy Weapon Dudes, and 
then open the Red Door and go through it. In here, kill the Heavy Weapon Dudes 
in front of you, and then open the exit door to your left and go through it. In 
here, kill the Heavy Weapon Dudes, collect their Chainguns, and then hit the 
exit switch.

-------------------------
Level 50: Barrels of Fun
-------------------------

This level is pretty annoying at first, but fun at the end. You start the level 
out with barrels around you. To get around this easily, walk forward and the 
wall in front of you will open. Now back up and shoot the barrel, and then when 
they start exploding, run straight to avoid the rest of the explosions. This 
should kill the Heavy Weapon Dude. Now, turn around and get to the door at the 
other end of this room, collecting the ammo you see. Once you see the door, 
open it and go through it. In here, step on the teleporter in front of you. In 
here, you will see more barrels, Hell Knights, and Heavy Weapon Dudes. Simply 
walk around the barrels and head straight to the other end of this room. Now, 
shoot the barrels at a safe range to kill off everyone. Once they're all dead, 
collect the Armor, ammo, and then the teleporter at the end of this room. 

In here, kill all the Lost Souls in front of you, and use the few barrels to 
your advantage. Once they are all dead, go all the way straight to the other 
end of the room. While heading straight, the wall to your right will open. 
Before going through it, get the Medikit and hit the switch at the other end of 
this room. Now drop down the floor to your right. Down here, head all the way 
right until you get to a lift. Once you get to it, lower it, get on it, and 
ride it to the top. Up here, get onto the platform to your left. On here, go 
all the way left to the other end of this room, killing all the Imps and Demons 
you see, and collecting the health and ammo. Once you get to the other end of 
the room you will see two openings. Go through the one to your left. In here, 
walk straight and you will see a larger room below you. Back up and RUN to get 
onto the center platform.

On here, kill all the Heavy Weapon Dudes around you. From here, turn right and 
face the southeast part of this room. In front of it is an opening, but to get 
to it, drop down to the pit below you and step through the teleporter. Now you 
will be teleported facing the opening. Turn around and go through the opening 
across from you. In here, follow the left hand wall until you get to an 
opening. Once you get to an opening, go through it. In here, kill all the Imps 
and then collect the Medikits and Boxes of Rockets when they are all dead. Now, 
search for a switch in this room. When you find it, hit it, and it will open 
like a door, so now grab the Soulsphere in front of you. Now, leave this room. 
Back in here, head right. A wall has opened in this room, revealing 
Arachnotrons and Revenants. Kill them all and then go through the opening.

In here, collect the Yellow Key and step through the teleporter. In here, turn 
around and follow this hallway until you get to two teleporters, killing all of 
the Demons and Arachnotrons in this hall. Once you get to two teleporters, turn 
around. You will see a BFG on a platform, so hit the switch to lower the 
platform and get the BFG. Now turn around. Back in here, take the teleporter on 
the LEFT. In here, open the door at the other end of this room, avoiding all of 
the barrels. Once you get to it, open it and go through it. In here, open the 
Yellow Door to your left and go through it. In here, follow this hall until you 
get to the exit teleporter, destroying the lone barrel. Once you get to the 
exit teleporter, step on it. I hope you have plenty of health for the next 
level.

---------------------
Level 51: Bloodfalls
---------------------

An annoying level if you are low on health. Start the level by heading straight 
into the opening and dropping down to the floor below you. Down here, kill all 
the Zombiemen and Shotgun Guys in front of you. Now, turn right and you will 
see a waterfall of lava. It is a fake wall, so walk through it. In here, kill 
the Shotgun Guys and take the MegaArmor and much needed health. From here, 
leave this room. Back on this lava river, quickly get to the opening to the 
right. In here, clean this room up with a BFG or a Rocket Launcher. Once all 
the Imps, Shotgun Guys, and Heavy Weapon Dudes are dead, search this room for a 
white wall. Once you see the white wall, lower it like a lift and it will 
reveal an opening, so go through it.

In here, follow the left hand wall until you get to a teleporter, killing all 
of the Imps, Shotgun Guys, Heavy Weapon Dudes, and Hell Knights you see. Once 
you get to a teleporter, step through it. In here, kill the Lost Souls in front 
of you and then get the Blue Key. Now drop down to the pit to your right. Down 
here, kill all the Demons, Arachnotrons, and Shotgun Guys, and then head up the 
stairs next to you. At the top is a door to your right and a platform to your 
left. Destroy all the barrels on the platform and then RUN across them to get 
onto a platform with a Megasphere. Grab the Megapsphere because you will need 
it bad in this level. Now, drop down to the pit below you and head back up the 
stairs. Back up here, walk up to the door to your right and it will open, so go 
through it.

In here, walk straight until you see a black flag on the wall to your left. 
Once you see it, open it like a door and go through it. In here, collect the 
Energy Cell Packs and then leave this room. Back in here, head left and you 
will get to a teleporter, so step in it. You'll be teleported back to the 
level's starting point. Back in here, head straight and drop down to the floor 
below you. Down here, head straight and get back to the gray wall at the other 
end of the room. Lower it like a lift again, but instead, get on it and ride it 
to the top. Up here, head right and follow this walkway until you see a Blue 
Door to your left, killing any leftover enemies. Once you see the Blue Door, 
open it and go through it.

In here, knock out all of the Zombiemen, Shotgun Guys, and Imps with a nice 
fresh BFG blast. Once they are all dead, collect all of the ammo and then head 
down the stairs at the other end of this room. At the bottom of the stairs is a 
lift. Lower it, get on it, and ride it to the top. Up here, kill the Shotgun 
Guys and Hell Knights in front of you. Now head down the stairs across from 
you. Down here, walk straight and the floor you're on will lower. Down here, 
kill the Imps and Heavy Weapon Dudes near you. Now, lower the lift at the other 
end of this room, get on it, and ride it to the top. Up here, kill all the 
Imps, Heavy Weapon Dudes, and Hell Knights. Once they are all dead, search for 
a switch on one of the pillars. Once you find it, hit it and the wall in the 
middle of the room will lower, revealing the exit teleporter. Step on it to get 
out of this no good level.

------------------------------
Level 52: The Abandoned Mines
------------------------------

Well, after playing the worst level ever, you're likely to be low on health. 
Now collect the two Medikits next to you. Then, hit the switch in this room, 
and the floor you're on will lower. Down here, go all the way straight to the 
other end of this room, killing the Heavy Weapon Dudes you see. Once you get to 
the other end of this room, head up the stairs to your left. At the top, kill 
any teleporting Cacodemons that come at you, and then hit the switch at the 
other end of this room. From here, turn around, head back down the stairs, and 
then go through the new opening to your left. In here, kill all the Imps on the 
pathway and then get on the pathway. On here, collect the Medikits, Armor, and 
the Red Key, and then leave this room. Back in here, head straight until you 
head down a staircase.

Down here, turn right and you should see a Red Door all the way across from 
you. Get to it, open it, and then go through it. In here, cross the lava pit to 
the staircase at the other side of the room. In here, head straight and you 
will get to a Blue Key. Before you are able to get it, a platform will rise in 
front of you, revealing Hell Knights. Kill them and then get the Blue Key. From 
here, turn around, go straight, and leave this room. Back in here, go all the 
way straight until you get to an opening at the other side of this room, 
killing any Cacodemons or Heavy Weapon Dudes you see. Once you get to the 
opening go through it. In here, go straight and follow this zig-zag pathway 
until you get to a Blue Door, killing all the Imps and Cacodemons you see.

Once you get to the Blue Door, open it and go through it. In here, kill all the 
Hell Knights and Cacodemons in this room. Once they area all dead, follow 
either pathway to the other side of the room. At the other side of this room, 
cross the pathway to the Yellow Key. Once you get to the Yellow Key, pick it 
up, and leave this room. Back out here, follow the zig-zag walkway back to the 
opening. Once you get to the opening, go through it. In here, go straight until 
you see an opening to your right. Once you see it, go through it. In here, 
follow the right hand wall until you get to a Yellow Bar. Once you get to a 
Yellow Bar, open it. Now open the exit door and go through it. In here, step on 
the exit teleporter.

------------------------
Level 53: Monster Condo 
------------------------

Once you start this level, open the door on your right and go through it. In 
here, walk to the Rocket at the other end of the room. When you pick it up, the 
walls will lower and the doors will shut. Kill all the Zombiemen, Imps, and 
Shotgun Guys around you now. Once they are all dead, hit the switch in the east 
part of this room and the walls in front of you will open, revealing Hell 
Knights and the Yellow Key. Kill the Hell Knights and grab the Yellow Key. 
Also, pick up the Invincibility Sphere if you want and then hit the switch in 
this room. The wall behind you will open, revealing Hell Knights and another 
switch. Hit the switch to open up the walls and then get out. Now, the door 
here is open again, so leave. Back out here, turn right.

You will see a spiral staircase. Get to it and then before the stairs start to 
curve left, you will see a platform across from you. Back up and RUN to get on 
it. On here, open the door near this wall and go through it. In here, go 
straight until you see a switch to your left. Once you see the switch, hit it 
and the floor you're on will lower. Down here, kill the Demons and Imps. Now 
open the door down here and go through it. In here, open the Yellow Door to 
your right and go through it. In here, you will see a spiral staircase on both 
your left and right. Take either one to get to the Blue Key at the other side 
of the room. Once you get to the Blue Key, pick it up. Now, shoot the blue wall 
with the usual weapons and it will open, revealing Revenants. Kill them and 
then hit the switch.

This switch will open the door to this room so you won't be locked out. Also, 
do not step on the tile in the middle of the room as it will teleport you. Now, 
hit the switch, go through the opened door, and leave this room. Back out here, 
hit the switch and stairs will be created next to you, so head up them. At the 
top, kill the Hell Knights and open the door to your left. In here, go all the 
way straight to the other end of the room. Over here you should see Revenants, 
so kill them all. Now, open the Blue Door to the left and it will reveal a 
switch, so hit it. A pillar behind you will lower, revealing Hell Knights, a 
Soulsphere and a Red Key. Kill all the Hell Knights, grab the Soulsphere, and 
then grab the Red Key. From here, open the door to the left of the Blue Door 
and go through it. 

In here, you will see two switches across from you. Hit the one on the left and 
the floor you're on will lower. Down here, kill the Hell Knight and the Lost 
Souls, and then collect another Soulsphere. From here, head down the hall to 
the left and you will get to a Red Door, so open it and go through it. In here, 
step on the exit teleporter onto the final level.

----------------------------
Level 54: Redemption Denied
----------------------------

Congratulations, you've made it to the final level of Doom II! And I've had it 
with these past few levels. You start out in a small room with weapons in it. 
Collect everything here and then step through the teleporter. You will be 
teleported into a big room with a load of Barons of Hell. Here are some tips to 
getting rid of all of them.

1. There are scattered Boxes of Rockets and Boxes of Shells in this level. When 
low on ammo, take them.

2. Use all you can and strafe to dodge on the Barons of Hell.

3. There are pillars rising and dropping. Use them to get to Soulspheres.  

4. Use the BFG when the Barons are all crowded up to get more damage done on 
more Barons.

5. Stay in the outer parts of the level for more dodging room and such. 

Once all of the Barons of Hell are dead, two walls will lower in this room. 
Each of them have a Spider Mastermind. You can have the Masterminds fight each 
other off to save more ammo (yes, Masterminds can fight each other). Or, if you 
have enough Cells in your pocket, walk up to them, and give them two direct BFG 
blasts. That should be enough to kill them. If not, finish them off. Once both 
Spider Masterminds are dead, there will be a new opening in the southwest part 
of this room. Go through it and you'll get to the exit teleporter. Now step on 
it and congratulations! You beat the game now! And I'm done with this 
Walkthrough! 

Here is your story if you are too lazy to beat the game.

-------------------------------------------------------------------------------
You did it! By turning the evil of the horrors of hell in upon itself you have 
destroyed the power of the demons. Their dreadful invasion has been stopped 
cold! Now you can retire to a lifetime of frivolity. Congratulations!
-------------------------------------------------------------------------------

After that the cast of enemies will appear, showing their attacks, movements 
and sounds. Pressing almost any button will kill them. 

==========
10. Codes
==========

Ok, you can't get past a certain level or something. Maybe you want to have fun 
and cheat. Well, here are a list of codes for the game and what they do. To 
have these codes work, you must pause the game and enter them in. If you enter 
them incorrectly, you'll have to un-pause and pause the game again to enter 
them in.

All Weapons, Full Ammo, and Keys:
Pause the game and press X, Triangle, L1, Up, Down, R2, Left, Left in that 
order. If entered correctly, you will get all guns, full ammo, and keys (you 
will get the keys found in the level you are in, not all of them).

Invincibility: 
Pause the game and press Down, L2, Square, R1, Right, L1, Left, Circle in that 
order. If entered correctly, you will become invincible for as long as you 
want. You can enter the code again to disable invincibility. Also, you will not 
be hurt from anything. That includes slime, crushing ceilings, enemies, and so 
on. And that white screen won't bug you either.

Full Map: 
Pause the game and press Triangle, Triangle, L2, R2, L2, R2, R1, Square in that 
order. Now you will have a full Automap until you die or leave this game. Now 
you can see the whole map, and the white areas are areas you haven't visited 
yet. This code can be turned off by entering the cheat again.

Add Object Indicators to Automap:
Pause the game and press Triangle, Triangle, L2, R2, L2, R2, R1, Circle in that 
order. Now object indicators will be added to the Automap. These are triangle 
figures that represent items, enemies, weapons, and every object in a level. 
The ones that move are the enemies, and each and one of them is blue. You can 
turn this code off by entering the cheat again.

X-Ray Vision: 
Pause the game and press L1, R2, L2, R1, Right, Triangle, X, Right in that 
order. This code is pretty pointless. All it does is allow you to see through 
walls, NOT look through them. This is the only cheat not found in PC Doom 
games, but it's pretty useless. This cheat can be turned off by entering it in 
again.

Warp to Level:
Pause the game and press Right, Left, R2, R1, Triangle, L1, Circle, X. Now you 
can warp to any level. To scroll through them, use Left and Right on the D-Pad. 
You can select any level but the secret levels.

============
11. Credits
============

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
guide.

Led Meister = His friend gave the game to me for free and mailed it to my 
house. Led Meister is the best and I love him to death. :) 

Me = I wrote this guide.

You = You read this guide, and liked it (hopefully).

Sony = For making the Playstation and Playstation2 (PS2 is my brother's so I 
play on my PS1)

Williams = For porting Doom and Doom II onto the Playstation.

id Software = The made the best game ever, the Ultimate Doom. Followed it up 
with a phenomenal sequel Doom II.