...................TOMB RAIDER 3 – ADVENTURES OF LARA CROFT................... .............................NO MEDI PACK GUIDE............................... Contents 1. Introduction 2. Revisions 3. Rules 4. Basic Information 5. Advanced Information 6. Lara's Equipment 7. Lara's Weapons 8. The Guide 9. Credits 10. Copyright and Contact Information 1. Introduction This is a guide that will help you beat the game Tomb Raider 3 without using any medi packs. The guide will expect you to know the game pretty well, giving you just brief info on the easy and linear parts and focus on the parts where health loss is difficult (and sometimes impossible) to avoid. If you should get stuck on something that's not mentioned here, check out a walkthrough. This guide is made for the Playstation version of Tomb Raider 3. It can also be used for the PC version, but since you can save how much you want and get plenty of power-ups in the PC version it won't be much of a challenge. If you want to do a quick search for a specific level, use the codes belov: Jungle (L01) Temple Ruins (L02) The River Ganges (L03) Caves of Kaliya (L04) Nevada Desert (L05) High Security Compound (L06) Area 51 (L07) Coastal Village (L08) Crash Site (L09) Madubu Gorge (L10) Temple of Tuna (L11) Thame's Wharf (L12) Aldwych (L13) Lud's Gate (L14) City (L15) Antarctica (L16) RX-Tech Mines (L17) Lost City of Tinnos (L18) Meteorite Cavern (L19) 2. Revisions Version 1.00 (February 10 2013) 3. Rules You must beat all the 19 mandatory levels without using any medi packs. This guide will include taking all the 60 secrets. If you decide to not do this some of the levels will be a lot easier. You're not allowed to use any cheat codes. 4. Basic Information This part contains info that I thought should be in the guide, but are so obvious that anyone who has played a classic Tomb raider game will know it. Just skip this part. When starting a new level Lara will always have full health. If Lara is poisoned when finishing a level she will not be poisoned when the next level begins. If Lara is on fire when finishing a level she will not be on fire when the next level begins. (Yeah, totally useless info. I just added it for fun.) When facing an enemy in the water it's often best to kill it when standing on solid ground. When facing an enemy that's not shooting at Lara it's best to avoid close combat by jumping backwards while shooting or from a place where the enemy can't reach you. When facing an enemy that can poison Lara it's best to avoid close combat (see above). When facing an enemy that's shooting at Lara, kill it quickly. In close combat you can often use Lara's superior agility and run behind the enemy, make a roll and shoot him in the back. Another classic strategy to lessen the damage is to make side jumps, but you won't use it as much here as in the two first Tomb Raider games. 5. Advanced Information Here's some useful information that not even players who has played the game a couple of times may know about. When a flare is running out Lara will throw it away. If she's holding on to something when a flare runs out she will throw it as soon as her hands are free. During the second this takes Lara can't grab things so make sure it doesn't happen when you're about to make a grabbing jump or when you need to grab after a drop. If you push the draw weapon button when Lara is crawling she will get up into a kneeling position, but to actually make her draw the weapon you must push the button one more time. In some places you must kill enemies quickly from crawlspaces so remember to push that button twice then. Also note that only the smaller weapons can be used in this position. In some places the guide will use the expression safety drop. This trick is used to make Lara drop down a hole backwards and curve forward so she lands under the ledge she dropped down from. To do this stand on the edge with the hole behind Lara, then hold action button and press down to drop and release the action button just before Lara is about to grab the edge. In the levels Antarctica and RX-Tech Mines you get to enjoy the temperature bar when getting into the water. This bar will decrease very quickly when Lara is swimming under the water surface but slower when she's swimming with her head over the surface so first priority once you get into the water is to swim up as soon as possible. To restore the temperature bar you can make a save and reload the game. This trick might be considered as cheating but the guide will recommend to use it one time since the RX-Tech Mines level is extremely hard to beat without medi packs otherwise. (I've seen people do this on the PC version but they're getting a well-needed power-up from a crystal during the swimming so it's easier than doing it on the Playstation.) 6. Lara's Equipment This part describes the equipment Lara uses during her adventures. Medi Packs These comes in two sizes and restores Lara's health. They also work as an antidote while in poison status. Medi Packs aren't allowed to be used in this challenge. Save Crystals The blue crystals are collected throughout the levels. They are used to save the game anytime you want, but you can only save one time per crystal. Flares The flares are used to light up the surroundings in dark areas, and there are plenty of those. Unfortunately the flares' evolution has gone backwards and they don't last very long compared to the flares in Tomb Raider 2, so in many areas you will have to use several flares when examining. 7. Lara's Weapons This part describes Lara's weapons during her adventures. Pistols Lara's classic default weapon. They are weak and the only reason to use them is to save ammunition for the other weapons. Shotgun When firing the shotgun Lara actually fires 6 shots. The further away she is from the target the harder it is to hit many of the shots. It's quite slow but the biggest downside is the lack of ammunition since the packages only has two shells. Grenade Launcher Makes massive damage and is a great weapon in close combat when you can hit the enemies directly. But don't try to use it at long range, the grenades will bounce around on the ground and often miss the target. Uzis The uzis are an important weapon in the two first Tomb Raider games but here they're just background actors since you'll find so little ammo. They remind about the pistols but fires more rapidly. Desert Eagle The most complete weapon. It fires rapidly, makes a lot of damage, is easy to aim and you'll find plenty of bullets. Use it against the most dangerous enemies to take them out quickly. MP5 Lara can use the MP5 while standing, and running/walking but if she changes between these movements she will stop shooting for a second which can be annoying. It takes out the enemies quickly and is especially good at long distance. Harpoon Gun Pretty much useless, especially in this challenge. Rocket Launcher Makes massive damage and can hurt multiple enemies when the rockets exploades. You won't use it much though since the rockets are very rare. 8. The Guide This is the main part of the guide. Just a few words before we begin. The maximum amount of save crystals you can collect in the game are about 90 and I recommend you to get most of them. But not every one, some aren't worth the trouble. In the beginning of each level I give you my number of recommended saves, which sums up to 61. So if you collect all the crystals that are easy to get you will be able to make a bunch of extra saves when you find it necessary. I will also rate the difficulty of the levels from 1 to 6: 1 easy 2 average 3 hard 4 very hard 5 extremely hard 6 impossible Jungle (L01).................................................................. Recommended saves: 1 Difficulty: 1 Jungle is a little hard for being a first level, but nothing compared to what comes later. It's also short and one save in the middle is enough. Get the first secret before sliding down the long slope. Jump over the first spike trap. Take the shotgun ammo and the second secret before sliding down to the bottom. The third secret and a crystal is to the left so take them before following the monkey to the lever. The trap that activates after pulling the lever in the dark room is easy to avoid by jumping into the alcove behind. On the other side of the river a tiger attacks Lara. It's possible to jump up on the block to the left and kill the tiger from there, you just need to aim right because a part of the block is sloping. Then pull the lever and avoid the boulder to get access to another lever. Following the linear path you face three tigers that are easily killed by jumping backwards. Take the shotgun ammo to the right of the first two tigers and another box near the tree to the right of the hole with the sun light. The next area is a little harder. First go to the cliff with the spikes. Walk a few steps, turn around and make a jump forward and grab the edge below the save crystal. You'll get a little damage. Climb up and get the crystal. Go to the other side and slide down to the cliff below. Jump over to the other side and find your way into the dark tunnel above. Run to the end and pull the lever. The secret above you is useless so just climb up to activate it. Light a flare and make a save. Then run back out before the boulder crushes you. Drop down to the cliff below and climb up the other wall to slide down to where the next secret is. This one is pretty lame too, but take the flares if you want to. Then drop down to the bottom and kill the tiger. More flares in the tree to the left in the beginning of next area. Watch out for the boulders here and get the last secret. When leaving be careful so you don't fall on the spikes. On the right side of the water is some uzi ammo. No need to take the long way here so just jump into the water and follow the harmless path pulling the necessary levers to advance. If you should be on low health you can take out the next tiger with the shotgun, otherwise the pistols will do. Get the shotgun ammo before climbing the ladder. Snatch the Indra key before the monkey or kill it if it beat you to it. Kill the last tiger from the safety above before you go down to the swamp. More shotgun ammo to the left of the gate. Then use the key and finish the level. Temple Ruins (L02)............................................................ Recommended saves: 4 Difficulty: 3 People who have never played a Tomb Raider game before might be shocked over how difficult this level is. The Temple Ruins has tons of traps, some hard jumps and Lara also has to fight several Shiva Statues that can inflict a lot of damage. There are lots of flares to collect in this level but I won't mention them. It's not a big deal if you miss some boxes. Kill the two cobras in the first area and pull the lever to get access to the cave below. One cobra and two monkeys are on the way to the river. Take the shotgun ammo to the left before jumping over the river. Use the look button to make sure that the piranhas are far away from you before you jump. You need to pull another lever to open the gate to the next area, the piranhas won't follow you into the tunnel. There are two pickups of uzi ammo in this area and a couple of monkeys. Follow the path to the river and take the crystal. Take the long way around the area (by the waterfall) since the shortcut will cost quite a big health loss. Take the shotgun ammo that you see when shimmying before you drop down to the ground. Climb up to the other side and crawl into the cave. There are two cobras in here so be careful. At the end stick to the right wall when sliding down the slope. You are now inside the temple ruins. Take the two packages of shotgun ammo in the first room and save. Crawl into the next room and fight the first Shiva Statue. Because you just saved you should use the pistols and don't accept any damage. This requires some strategy, if you stay too close it will obviously hit you, if you are too far away it will use the scimitars as a shield. Use short jumps backwards to keep an avarage distance between Lara and the statue. The big danger is if you get stuck against a wall so before that happens make a side jump and roll immediately after landing, then continue the backward jumping. Take the crystal and pull the two levers. Now start the hunt for two Ganesha keys, first the one to the left. Kill the monkeys in the first room and swim over the pool in the second. Pull the lever on the other side. A dart trap will activate behind so angle Lara a little to the side before jumping back into the water. Stick close to the ground to avoid the darts when swimming through the tunnel. In the next room the ceiling will fall down so swim to the left to avoid the blocks. Get up and follow the path to the tunnel on the other side. Make sure you don't land too close to the cobra and don't forget the boulder trap after the last jump. Crawl under the traps in here and jump over the pit. Take the crystal and solve the block puzzle to fill the empty pool with water. Then go back and drop down in the pit on the left side. Find the crawlspace and make your way to the secret, another cobra waits at the end. Take the crystal and drop down into the water. The dart trap is still active so be careful when leaving. Backtrack and take the key. Then go back to the room with the statue. Pull the last lever in here to open the gate on the other side. Push the block to register the second secret. I usually don't take the goodies in here, but go ahead if you wan't them. Just watch out for all the traps. Go into the tunnel on the right side and make a running jump before the mud begins. Try to curve the jump to the left around the corner to avoid health loss when walking through the mud. Follow the path to the next tunnel. After killing the monkey, pull the lever, make a side jump to the left and save. The next trap is dangerous. It's possible to get through it unharmed but a little is acceptable. Try to start sprinting through the tunnel when you hear the blade hit the wall and don't stop until you're safe on the other side, if done correctly you'll lose between 0-20% of maximum health. In the next room, kill two monkeys and pull the lever. Then use the movable block to get the secret and get down into the pool. Don't forget the lever in the secret room. In the water you need to find another three levers to open the way to the next room. In here, take the last secret before using the invisible platforms to jump to the ledge with the next lever. This one is timed so hurry to the room with the second Ganesha key. This trap can be tricky so if you are to make an extra save in this level this is when. Pull the lever and sprint to the key, pick it up and leave quickly. Take the crystal and note how the water in here has turned into mud. Do a running jump out in the middle of the room and wade over to the other side. The ceiling will fall down but I've never been hit by it so neither should you. On the way back are two boulder traps. The first one comes fast after the alcove with the flares so make a jump backwards to trigger it and then run quickly back into the tunnel you came from. The second trap is easily avoided by taking the right way at the next junction. Kill some monkeys and take a crystal before dropping down to the room with the Shiva statue. Use the Ganesha keys and save. When entering the room behind the big gate a spike trap will activate so you must climb the opposite wall quickly. In the next room are two monkeys and a crystal. Use the movable block to get access to the levers and watch out for another boulder trap before leaving through the gate. Crawl under the fire and kill the two Shiva statues with the shotgun. Give their scimitars to the third statue to open the next gate. Take the shotgun ammo before leaving. Next is the final area of the level. You need to collect three more Ganesha keys in here. Getting near the first one will activate another Shiva statue and the other two are protected by traps. I recommend to start with the one in the dark room with the spike trap and that you save before running in there, because that one is tricky even for an experienced player. When you have the keys open the last gate and finish the level. The River Ganges (L03)........................................................ Recommended saves: 3 Difficulty: 2 This level is shorter and easier than the previous one, but it has its moments of frustration. There are two routes but only one will provide Lara with all secrets, so it's not much of a choice. An upside is the easy enemies, so you won't need to worry that much about the health bar. (Yes, it's a pistol level.) Start with getting the first secret. I know it's easier said than done, but I can't do much to help you. Either you get it or you die trying. When you're back at the beginning get on the quad bike and save. Jump over the river and the avoid falling into the pits, not forgetting the secret in the second pit. Park the quad bike in front of the locked door and use the tunnel to get on the other side to open it (you should know how to do this, be careful about the cobras and don't fall into the first hole). Take the crystal on foot, if using the quad bike you might get stuck on the wrong side. Take the bike to the left and save before jumping over the next pit. This way is linear so you should find your way. Take the secret before jumping over the river. After the jump after the next crystal you don't need the bike anymore so get off it. Jump to the cliff on the left side and kill the two vultures, then continue with another jump. Save again here because Lara often loses her grip after the next jump. It usually works fine if you stand as far to the right as possible before running. Make your way to the cave. The goodies inside are worthless, so just register the secret. Backtrack by first jumping on the slope to the right and holding the jump button to land safely. When you're down on the bottom kill some monkeys and grab a crystal before going to the final area at the waterfall. You have one secret left and mustn't fall down in the water before taking it. On the way three vultures will spawn and it's best to run back to a safer area before getting rid of them. Then work your way around the pool and shimmy to the secret. After grabbing the goodies drop down from there and finish the level behind the waterfall. Caves of Kaliya (L04)......................................................... Recommended saves: 1 Difficulty: 1 Time for the boss level in India where Lara will fight Tony for the Infada stone. There are two routes through the maze. I always take the right one, it's a little harder because of the boulder traps, but I always get lost when taking the left path... If you for some reason are having problems with finding the way, check out a map. Don't forget to make a grabbing drop when going into the snake room. Save before sliding down to the boss room. If you didn't fumble around too much in the Temple Ruins you should have enough shotgun ammo to kill Tony, otherwise just switch over to your pistols. As you know Tony casts fire so don't stand too long on the same spot. If you want to use a strategy based on side jumps or running is up to you, I prefer the first one. You can pick up a grenade launcher with ammo before taking the relic. In the following cutscene Lara signs on the mission to find the other three relics from the meteorite. Because this is a video game the relics are of course spread out over the world. We do like everybody else and start with the one located in Nevada. Nevada Desert (L05)........................................................... Recommended saves: 1 Difficulty: 1 Another easy one. Weak enemies and not many dangers to worry about. This is really a pistol level but since you lose all the weapons and ammo after it, feel free to use which weapons you like. Kill the two vultures at the beginning and run into the cave on the other side. Slide down backwards on the first slope, grab the ledge and shimmy to the right before letting go to avoid the barbed wire. Shoot the rattlesnakes and take the crystal. Push the block to get back out and continue the path. The jumps here are a little tricky and a snake is hiding behind the bush. When jumping to the big block make sure you grab it on the left side. Drop down the hole and swim to the next area. You must make many jumps here on the right side, but missing one usually just make Lara fall in the water. The secret here has useless goodies so just get it registred. Climb up and do go the same way to the cave with the detonator, don't get poisined by the rattlesnake on the way. Continue jumping to the top of the waterfall and to solid ground on the other side. The last secret has the uzis. If you picked upp all the uzi ammo in India you can make them your weapon for the rest of the level. Make it over to the other side of the big structure and climb up after killing the worker. Sprint along the path and shoot the vulture before diving into the water. There are three levers to pull before you can push the button to raise the elevator. Make your way to the elevator for the d etonator key and a crystal. Time for more backtracking and the only real danger on this level are the two last jumps to the cave with the detonator, so make a save here. Or if you want to you can just jump down to the bottom of the canyon and take the long way back up. Use the key to blast out the next cave and sidejump to avoid the boulder. Getting out of this cave is annoying but not dangerous so take your time. You're in the last easy area now. Just don't go too close to the electrical fences, they will show no mercy if you touch them. Find the crawl space and follow it. No need to take the lower path, it just has some enemies. So jump up and get in the water on the other side. Pull both levers in here and go back out to the hut you just opened. Push the button there and go back to the area with the water. You can now swim through and make a jump over the fence. Some workers to shoot here or you can run over them with the quad bike. Get up on the roof for the key card and use it in the first house to turn off the electricity. You can now take the quad bike outside and finish the level. High Security Compound (L06).................................................. Recommended saves: 5 Difficulty: 3 This is the level that introduced the sneaking element into the Tomb Raider series.You can't play it as aggressive as you might be used to if you wan't to make it through without using medi packs. Also you will save some valuable desert eagle ammunition if you follow the guide. It's a long level with many places where you risk health loss so this will be a wall of text. There are some well-known shortcuts here, but since they mean health loss I won't mention them. Lara is trapped in a cell equipped with only a small medi pack and the save crystals. A jump into the alcove behind her will open the door and a guard will enter. Before the guard reaches Lara jump over him, run out of the cell, make a roll and grab the platform. The guard will run down to the floor so when he is under Lara pull back up and you will have plenty of time to open the other cells and let the prisoners out before the guard comes back. If you don't are extremely unlucky the prisoners will kill the guard. Go to the cell with the crate and push it. Solve the puzzle to register the secret. It's just a medi pack so don't bother taking it. Climb up to the next path and walk to the edge of the hole. Make two short jumps backwards and then a running jump forward to avoid damage. Walk through the next sets of barbed wire and push the button at the end of the path. Get up to the left and climb down the ladder and into the tunnel to the left. Jump over the first hatch and run on the second one to fall down to the next area. If you're unlucky the guard will spot you and start shooting but he won't follow you behind the glass wall so get in there. When you are sure the guard are far away push the button in here to open the gate and wait for the prisoners to do their job. Pick up the guard's key card and use it to open the gate on the other side. Head left and follow the easy path. Take the long way to turn off the flames on the stove before going down in the kitchen. In the next small corridor open the door to the dining room first so you don't give the guard time to hit you. Run back to the prison so the prisoners attack the guard. When they're battling it out backtrack and move the grating above the stove. Save before going up there. The next part is easy so I leave it up to you. When coming to the area with the next guard let him pass by to the left before sprinting and running behind his back to the right. If you're confident you will make it it's possible to jump over the laser trap from the crate, otherwise release the prisoners to get the guard's key card. Watch out for the hole at the end, it's a long fall so use the ladder to get down safely. Sneak past the guard and release the prisoners. Use his security pass to open the next door. Another guy is guarding in here so use the crawl command until you are behind the pillar with the switch. This one will open a door but also activate a deadly laser beam that you must jump over. If timing it right it's possible to kill the guard with the beam so do that to avoid being shot when leaving. After some running you enter the big room with the antenna. Move to the other side and jump into the hole by the platform. Go to the next room and push two buttons to move the antenna and open the door out of here. This time go to the top of the structure and save before dropping down in the hole where the antenna was. In the water fight the stream and swim up to the surface without getting too close to the hole in the middle of the pool. Climb up on the platform and jump over to the floor on the side with the windows. You will need to get over to the other side where a crawl space is by doing some difficult jumps. When you've made it follow the path and push the button at the end. Go back to the water and swim into the hole on the other side. Make another save in front of the crawl space because a critical moment is coming up. A guard is patrolling on the other side and you mustn't let him spot you. Get down on all four and make two crawls forward. Use the look button and as soon as the guard pass to the left start crawling. Get up and immediately run to the right and around the corner. Climb the ladder and move to the room with the antenna. Go to the other side and enter the tunnel there. At the junction is a guard to the left, standing with his back against you. Go the other way and take the security pass. There is a little risk that the guard will discover you. If so you should reload the game. Go back to the other side again and use the security pass to close the hatch in front of the fan in the pool. Climb up the ladder and drop down in the pool. Now it's safe to swim into the hole. In the next room you must jump over a green laser. Jump from the middle of the platform to avoid touching the laser. Soon you come to the area with a prisoner, you won't get much help from him though. Climb over the cradles to the left and continue on to claim the pistols and the desert eagle. When going back you'll lose some health from the machine gun, but just go on and it will stop shooting. Now you will have to go all the way back to the guard that was standing with his back against Lara to get the second secret. When passing the first guard do exactly as you did last time, including the save before you start to crawl. (If you've messed up and got spotted by any of the two guards in this area he will now be waiting for you on the other side which would be a disaster for this challenge.) Sneak up on the second guard and shoot him with the pistols. Go back to the area with the last prisoner and save. Move up the long tunnel but not too fast. When you are about halfway a guard will come around the corner. Kill him with the pistols while jumping backwards to minimize the damage. Then switch to the desert eagle and move forward. Just before you round the corner start sprinting. You will see another guy trying to run away from you, so hold that sprint button and as soon as Lara starts aiming end his life with two bullets. In the next room is another guard to the left, kill him immediately. If you made it right the guards didn't get a chance to open the door for backup from two other ones. Wait for the dog that will come from behind. Take the security pass that the last guy dropped. Go up the ladder in the previous tunnel and open the door. The guard inside the room only has a stick so use the pistols against him. In the room only push the button closest to the door you came from. Backtrack to the area with the prisoner. You can now climb up to the floor above. Do some monkey climbing to the right at the crossing. The guard here will start shooting if you climb up to the floor where he is so try to find an angle where Lara can finish him off (with the desert eagle) from below. Climb up and take the security pass and the crystal. Be careful with the green laser beam that crosses the room. Drop back down and use the security pass to open the gate to the final area. There's one guard outside the garage and another one inside. If you have low health use the desert eagle against them, if not you can get at least the first one with the pistols. Pick up the desert eagle ammo between the crates in the garage before jumping into the truck. Area 51 (L07)................................................................. Recommended saves: 6 Difficulty: 4 The last level in the Nevada adventure is similar to the previous one, but a little harder. Many MP's are stronger and better armed. There are plenty of traps and enemies that you need to take out quickly. And on top of that a big health loss that must be taken right at the end if you want the last secret. Because of this don't let Lara's health bar fall too low before the last part. As soon as you put a bullet in the first guard he will run away and try to activate a laser in front of the weapon room so kill him before that. Grab the MP5 with ammo inside and go back out and push the button to open the grating. Avoid the trap while crawling. It doesn't matter if the next guard spots you, just ignore him. Crawl under the first set of lasers and then take a right turn. The next guard will try to lock a door when he spots you, but the goodies he protects aren't worth using desert eagle on so take him out with the pistols. Continue on to the next area. Kill the guard before he closes off the entrance to the first secret with the desert eagle. If you're being attacked by dogs you were too slow and must reload the game to get the secret. Pick up the grenades nearby and get down in the hole. Pull the lever before going down to the bottom of the pit and kill the guard walking around here with the desert eagle. Grab the secret and crawl through the tunnel on the opposite side. Don't forget the two packages of ammo in here. Use the look button to see the guard in the corridor below. Wait until he has passed before going down and you should be able to get him with the pistols before he reaches you. Open the cell and release a prisoner. Wait for him to take care of another guard. Run all the way to the other side and wait at the junction. The prisoner will follow you eventually and run through the lasers. Don't run after him. Instead go back a little and through the crawl space to the right. A shotgun is here. When you reach the other side the prisoner will probably have killed yet a guard. Move to the corner and you'll see another guard with a laser gun standing far away. It can take some time for the prisoner to see the guard but when he does he will run there. Save the game and run to the middle of the corridor. Jump carefully backwards into the room and when you hear the gates open immediately run forward and hide in the area where the shotgun was. You might get shot by the two new guards during your escape but a small health loss is ok here. Note that these guys can see you from the outside so to be extra safe in your hideout climb up to the upper floor (where the big medi pack is). Now just stay here and wait for the prisoner to kill all three guards. This can take a couple of minutes but it's worth it. Go back to the room with the gates and pull the lever to the left and leave on the other side. The next lasers will set off an alarm and spawn a guard. He just has a stick so use the pistols. Contiue on and go right at the junction. A guy is guarding in the rocket room, kill him with the desert eagle and take his disc. (Yeah, you can cheat here and use the glitch to set off the rocket, but you wouldn't do something like that, right?) Go back to the junction and take the other way. I'ts easy to mess up in the next room so save before going in there. Two lasers are crossing the floor and touching them activates a machine gun so jump over them. Use the disc and take the secret on the other side. Use a flare in the tunnel so you can see the hole. Now when the rocket is gone you can climb up to the top floor in this room. Be careful when jumping here because you can fall down if Lara's head hits the ceiling. A guy is hiding in the corner, kill him quickly and take his security pass. Go back to the room with the big rocket and enter the corridor on the other side, Use the security pass to open the door at the end. A guard is standing with his back against Lara, kill him with the MP5 before he understands what's going on. Go to the room in the corner to the left and push the button. Go back down by the ladder and crawl to the other side. Climb up the next ladder, take the shotgun shells and jump on to the train to the left. You can run over the first grating but need to jump over the second, avoiding the laser. At the end drop down through the hole. Jump over the electric platform with a standing jump and draw the MP5. The guard in here will try and run for backup, shoot him before that. Follow the tunnel and the corridor and jump over the three sets of laser beams on the way. The guard in the next room will also try to call for backup but he's easy to get with the pistols. In this room be careful so you don't fire at the machine gun. There are two buttons to push in here and both will spawn a guard. With the desert eagle you should be able to take them out without losing any health. Then you need to push the two buttons again. They are timed and you should start with the one to the right (when facing the tunnel you came from). Run through the gate before it closes and pull the second, fourth and fifth lever from the left to open the gate to the ufo room. A guard is in here but if you stay on the side with the levers he won't notice you until you leave. Go to the ufo room and push the button. Climb the ladder and backflip after you have passed the grating. Jump to the platform over the ufo and drop down. Take the launch code pass and leave. Save before the lasers. Head back toward the rocket and go down the hole. Use the pass to set off the rocket and take shelter in the next room. Now you can climb up the second ladder in the rocket room. A guard will attack when getting off the ladder. You can make a side jump to trick him so you get more time to kill him. Open the door and save before the laser trap. Take the grenades and continue on. Before going outside kill the guard in the tower with the MP5. Another one is on the ground outside so take him out too. Inside the room to the right is a more dangerous guard, use the desert eagle or the greanade launcher. Take the disc and push the button. Go down the now opened hatch outside. The next laser trap is easy to avoid but don't underestimate it. Be careful when going down the hole because it's a long fall. Go back to the ufo and use the disc to open some doors and hatches. Start with collecting the goodies in the two rooms. Climb back up the long ladder and jump all the way around the room. Before doing the last jump make a save. Do a running jump and grab in the air to land safely in the tunnel. Avoid the lasers and take the secret. Then go back. Now you can drop down to the floor and lose about 50% health or make a difficult curve jump on to the top of the ufo, which costs about 25%. You should have enough health to do the easy first choice. Climb into the ufo. It has three floors and you must get up to the third. On the second floor is a guard, since you probably are on low health use a strong weapon. Get up on the third floor and take the Element 115 before the guards in here start shooting. You are now finished with Nevada. How Lara managed to leave this place is another story. Back to the select adventure screen. It doesn't make any big difference which one you choose next, so go with any one you like. This guide will start with South Pacific. Coastal Village (L08)......................................................... Recommended saves: 3 Difficulty: 3 Another level with quite easy enemies. There are lots of tribesmen and accept for the ones that use dart guns I won't tell you which weapons to use in the guide. Basically I recommend pistols when fighting in open areas and grenades in narrow places. You can get four secrets if you explore both routs to the village so that's what we're going to do. First get the smuggler's key and the secret before going into the hut. To minimize the fall damage drop down from the right side of the hole (seen from where you entered the hut). Jump over the trap and head to the cave. From the first platform kill the two crocodiles and the tribesman with the pisols. This guy is aiming badly from this distance so I doubt he will hit you with the poison darts. The harpoon gun with ammo are on the bottom but don't waste time taking that crap. I expect you to know the way through the cave. Before jumping on to the slope make a save. You can slide down backwards and grab the edge to avoid the risk of falling into the water. Another tribesman will spawn up where the save crystal is so take him out quickly with the MP5. If he manage to poison you just reload the game. Make your way to the wooden bridge and take the secret to the right. You can drop down from the bridge now or if you want a save crystal follow the bridge into the temple, I'll describe it in the next section. After killing the next guy crawl under the trap and turn off the light. Jump over to the other side. When you come near the crystal dart traps will activate so use the crawl command to take it. Then jump into the water and let the stream take you to the platform in front of the waterfall. Make two running jumps to the crystal and climb up. A tribesman is lurking around here, kill him before climbing up in the trees. Note that you must make a running and grabbing jump to reach the ledge with the serpent stone. Also take the secret up here before sliding back down. Make another save. Jump back to the platform. The second jump should be a standing jump so you don't pass the platform. Get another serpent stone behind the waterfall and jump to the ladder on the other side. Take the last serpent stone and use the three stones to get access to the village. A dart shooter might spawn here if you run around too much so just go down to the lower level and run to the left. Make your way to the house and use the wheel to get access to the other part of the village, killing a whole bunch of tribesmen on the way. Go back to the village and find a save crystal to the left. Run around the nearby hut to find your way to the next area. Run forward and kill two more guys. The last secret is to the right and will spawn another foe. Climb up to the two huts behind the wood house and turn the wheel in the closest hut. Kill the tribesman. Don't go around the other hut since a dart shooter will spawn then. Make a save and climb into the wood house by the ladder. Jump to the platform and kill the tribesman to the right. Jump and run to the other side of the village. Get up on the hut and use the ladder to monkey climb over the sharp blades. Get into the hut and turn another wheel. After taking care of the next guy go back to the tunnel with the fires. You can now go to the left. Start a running jump from two blocks' distance in front of the fire and you'll land on the grating. Turn the wheel and kill yet a guy. Run past the trap and turn the last wheel. You can slide down the slope backwards and grab the ledge to avoid fall damage. Get into the water. A crocodile is in here. You can either swim past it (it will probably bite you but you should have enough health to survive) or swim back and shoot it. Follow the path and finish the level with a standing and grabbing jump. Crash Site (L09).............................................................. Recommended saves: 3 Difficulty: 3 Time for one of the most popular levels. It's a short but intence one. The dinosaurs from the first Tomb Raider game make a comeback and they are a lot tougher this time, luckily Lara is better equipped than in the Lost Valley. Around the level are four soldiers trying to survive and if you start shooting at them he will shoot back. If they die they'll drop MP5 ammo. When leaving the house just sprint to land on the slope below and avoid fall damage. Make it over the swamp (use the map if you've forgotten the way) and take the secret in the corner. The first raptor is far away so you can take it out with the MP5. When you reach the area with the plane don't go left, it will just make another raptor spot you. Go forward and find the tunnel on the right side near the plane's nose. In this area is a soldier and a lot of dinosaurs, including the T-rex. There are many different strategies to get through here, but the one mentioned here should be the best for this challenge. If Lara pass a certain line in the first part two raptors will come and attack her and the soldier. There is a small advantage to gain in avoiding this so let's try. After taking the hard to spot MP5 ammo to the right go down the ledge and go immediately to the right. Get up on the ledge and go around the tree in the corner. Don't walk too far now. To the left you can see a branch, jump and grab it. Jump over to the branch with the secret flares, take them and drop down. If you made it right the raptors didn't come. If the soldier is standing, fire a shot in the air to make him start walking, this will increase his chances of surviving later. Slide down the slope and kill the green dinosaurs (yeah, I know they have some weird latin sounding name) with the pistols. You can pick up a box of flares in front of both gratings in here. Then take the key in the nest and save. The T-rex will come, sprint past her all the way to the safety behind the grating near the slope. Pull the lever and kill the beast. It will take a little more than 200 MP5 bullets. You can also use the pistols to save ammunition but it will take forever. Run over to the other side and pull the lever there. A raptor will spawn in the first area and attack the soldier. You can run to the slope and watch them fight or help the soldier. If the raptor wins it will come for you, so be ready to kill it if so. Now you should go back to the plane. On the way the two raptors that didn't come before will, but it shouldn't be any problem to jump into safety before they reach you. Go on the right side of the plane. As soon as you get up on the sloping block a raptor will attack two soldiers on the other side. These guys are pretty much doomed but it'll help out if you keep them alive until the end of the level. This is easy, just hold the MP5 when jumping over the slope and Lara will aim at the raptor so start shooting immediately. Go into the tunnel to the right to reach the lake. Another raptor vs soldier battle is going on here. You can climb up the block to the right to kill the raptor from safety. Climb up the wall until you have about one block's distance left to the top. You will need to make a trick jump here. Behind Lara is a slope and just making an ordinary backflip will make her slide down forward, which is no good. Instead hold the roll button when flipping to make Lara turn around in the air. When doing this press and hold the left button to curve the jump. Also hold the action button to grab the edge of the slope. Shimmy to the right until you reach the flat ground and get up. Jump up the platforms to get the crystal. Kill the two raptors with the pistols and then shoot the one hanging in the rope to make it drop down to the piranhas. Take the secret before dropping down in the lake. Pull the lever and surface. Save before going up on the ground. There are two raptors inside the room now and one of them will attack Lara when she gets out of the water. As soon as you put a bullet in it it will turn around and try to run back, this should be prevented because you don't want to fight two of these at the same time. The trick is to start shooting it (with the MP5) when it's close to Lara. Alternatively you can start shooting if it stops and roars before attacking. The second raptor will attack when you enter the room and the gate will close if you walk too far inside. Make some backward jumps back outside and kill it with the desert eagle when Lara starts aiming and you should receive very little health loss, if any. (If you want to take it really carefully and save ammunition you can lure these raptors outside, jump into the water and close the gate with the lever so you can shoot them with the pistols from the other side of the lake. A safe but time consuming strategy.) In the room are two levers on the left wall. Pulling the left one will spawn a raptor so immediately roll, draw the desert eagle and fire five shots into the darkness and it will hopefully die before it reaches you. Pull the other lever on this wall and move to the last one. This lever will spawn two raptors. After pulling it, make a roll and move quickly up on the block, take a step forward and stick close to the wall. You should be safe on that point so start shooting. The raptors will try to escape to the outside so this might take some time if you use the pistols. I recommend the MP5 instead. Climb up to the upper floor and take the crystal. When taking the key back in the corner another raptor will attack so before you take it position Lara so that you can sprint to the hole quickly. Now move back to the area with the plane and over to the other side of that slope. Find the tunnel to the left, light a flare and take the MP5 ammo in there. There is another clip at the other side of the grating if you think it's worth the trouble. Climb up on the plane and make a safety drop down into the plane facing its nose. This will prevent a raptor from spawning. Use the keys and go down below. That raptor might come now, if so just drop into the hole immediately, if not you can grab the MP5 ammo before leaving. Make a late save here, because you never know with the last bit. Push the button behind the cannon and run out. Three raptors will attack but don't bother killing them, because they will just keep coming (at least 30 of them). Use the cannon to blast out the two walls to the left and jump over there. If you've kept the soldiers alive they will draw the raptors' attention, making your escape easier. Take the crystal and finish the level. Madubu Gorge (L10)............................................................ Recommended saves: 6 Difficulty: 5 Time for a very beautiful level. It has a big mandatory fall damage at the end so you shouldn't let the health bar go lower than 60% before that. And that is easier said than done, especially if you like me are hopeless at stearing the kayak. Luckily the kayak part is short. Another upside is that the enemies are weak, but you must be careful with the lizards since they will try to breathe poison gas in that cute face of Lara. A few of the lizards can be killed by the pistols from safe places but for most ones go with the MP5. You should have plenty of ammo left for it and it isn't that useful after the South Pacific adventure. For two lizards I recommend the desert eagle, I tell you when they come. Even though I'm saving six times there will be two quite long segments, the first and the second last, use an extra crystal in these if you're having trouble. There's some ammo in the cave before the first kayak, nothing major though. Kill the two lizards before dropping down to the lowest cliff. Make a standing jump to the block in the stream and make your way to the cave. Go to the right The second slope ends with some razor blades so drop backwards and grab the ledge over the slope and then let go while holding the jump button to flip over the trap without damage. Go through the crawlspace to the right if you want another crystal but beware of the lizard. It will come as soon as you enter the crawlspace so immediately get up and draw the desert eagle. After taking the crystal another lizard will come and then another one before the lever that opens the door, so be prepared for them too. On the way back you must take some damage when jumping up to grab the climable wall. (Ok, I've heard that it's avoidable but extremely hard if so.) When back at the entrance of the cave jump to the waterfall, kill the lizard and take the first secret. You can take a little shortcut on the outside but it means taking fall damage and missing a crystal so we go inside the cave instead. Monkey climb to the other side and save when there. Do the tricky jump after the slope and do a running jump over the next pillar to avoid the fire. Don't bother about the lizard down there. In the tunnel go right and crawl under the dart trap. In the next room take the crystal and monkey climb to the other side. Jump over the hole and register the second secret. It's just a medi pack and a rocket and not really worth picking up. Save on the grating before you jump back because that is a really difficult jump. Go into the next room and make sure you have killed both crocodiles before jumping down in the water to pull the lever. Board the kayak and start paddling. I'm only going to tell you this once: always try to go down the waterfalls as slowly you can by paddling against the stream. Otherwise you will guaranteed receive damage, it's not easy to avoid even if you try hard. Also, try not to bump into walls since that will push you backwards. There is a save crystal after the first fall, bur it's very hard to get. Instad focus on getting down the next fall unharmed. Try to go a little to the left of the middle to bump into the rock so you lose speed. Don't worry about the red rope, if you paddle slowly the trap will activate before you are under it. Paddle to the left and cross the green rope to inactivate another more dangerous trap. Before going down the next fall, make a save. In the first junction you must go right or some traps will ruin your chances of compleating this level without a medi pack. Then comes another junction where you should go left. Another trap will set off when you cross the red rope but it's harmless. The green rope after that will spawn a crystal that you can take by foot later. Next a red rope will be on the left side, just cross it at high speed to minimize the damage from the trap. (Yeah, it's possible to avoid this totally but you risk ending up on another route full of traps which means a reload.) Then there is just one more waterfall left to go down.Try to stay in the middle to get another crystal but don't worry if you miss it. First priority is to get down unhurt. In the next cave you can make a health bar check. You should be able to get to right before the end of the level with almost no more damage so if you are above 60% now it's ok to go on. Go up the stream to the left to reach the area with the huge plug. Take the very annoying secret to the right and when you're back go up the stream on the other side. When you reach the calm cave make a save before leaving the kayak. Unfortunately Lara can't shoot the crocodile from the kayak, nor can she jump directly to the ground so you must get into the water and reach the safety without getting hurt. This can take a couple of tries, I find it easier to make by swimming to the bottom first and then stick to the wall when going up. Note that a lizard will come from the left so kill it before you take care of the crocodile. Now a very linear part will follow and besides when jumping over the stream with the blades you shouldn't get any damage at all (and that one should be just a tiny bit) so I leave you on your own. I recommend saving before the second monkey climbing part because after the fire there are many areas where Lara can lose the grip. When you hear the bats turn to the right and move straight forward and you should be fine. Also don't forget the rocket launcher on the way. When doing the ropeway try to land just in front of the opening to avoid fall damage. Climb up, draw the desert eagle, turn right and wait for the lizard that comes around the corner. Pull the lever and teach the last lizard a lesson. Before that drop to the last area you should save. Here you will get that fall damage, it can pretty much be anything between 50-100%. When you land in the pool you should get to safety and kill the crocodile from there. Pull the lever to open the last door. Two crocodiles will spawn but if you don't fumble it's no problem to get up the ledge before they reach you. Go into the tunnel and you're done with this level. Temple of Puna (L11).......................................................... Recommended saves: 1 Difficulty: 2 This is the boss level in South Pacific. After making it around this (with Tomb Raider measures) tiny temple Lara will open the door to Puna's throne room. This weird creature must be defeated to claim the Ora Dagger. First you need to avoid being poisoned by four tribesmen. When the level starts draw your MP5 and turn Lara so she looks into the tunnel to the right. Just stand there and wait for her to aim at the first guy. When he's down do the exact same thing with the next one. The third tribesman is the one who can cause some trouble here, he's hiding in the tunnel on the right side. Equip the rocket launcher and move up there, jump while running to lessen the chance for his darts to hit you, and take him out with one rocket blast. Move up and reequip the MP5. About halfway up the first stair, just stop and wait for the fourth guy. Get through the trap rooms, it doesn't matter that much if you lose some health. After getting past the second mega boulder stop and move forward carefully with the MP5 ready. One more tribesman is to the right and two are to the left. Hopefully they will show themselves one at the time so you can kill them all without getting poisoned. Go get the best secret in the game and then slide down to the boss room and save. Puna will show his ugly face when you get close to the throne. This boss follows the exact same pattern: first he fires off four turquose beams which will kill you if they hit, then he shots a green beam that spawns a lizard in one of the edges of the room. When you have killed the lizard this process will start over with four new turquoise beams and so on. Note that the boss will only be vulnerable during the short periods while he shoots the beams, so just bashing in there with the desert eagle holding the fire button down is a huge waste of ammo. The basic strategy is to stand in front of Puna and do side jumps to avoid the beams. After killing the lizards you must be quick to get back into position. Using the pistols is not recommended since the lizards will probably poison you and they can also push you around which will complicate things. Most people seem to prefer the desert eagle here but the MP5 works surprisingly good. Just press the fire button during the whole turquoise beam sequence, you'll waste some bullets but it's not that much. When you've won, take the Ora Dagger. Thame's Wharf (L12)........................................................... Recommended saves: 1 Difficulty: 2 Now it's time for the London adventue where Lara hunts down Sophia Leigh for the Eye of Isis. If you're playing this before South Pacific you'll find some weapons here, like the rocket launcher in Aldwych. Thames Wharf is a little special level because of all the shortcuts. It can be divided into two areas and a fun fact is that all secrets are in the same one, so use this to your advantage and skip the other area. That way you'll not fight many enemies but be careful anyway, there are some other parts where health loss can't be escaped. During my test play I used the MP5 for the whole level. I had about 150 bullets left when I started and it was barely enough. Go forward and drop down to the next block. Turn left and jump over to the other side. The more to the right you land the less damage you get, but the jump gets harder. Go up and jump over the hole with flames at the bottom and take the secret. Then go back, jump, shimmy and backflip to return to below the level's starting point. Kill the raven and turn the lever to raise a platform. Jump to the other side again, aim for the medi pack on that roof. Slide down backwards, grab the edge, drop and grab again and climb up. (Don't use the ropeway to get here, it will spawn a guard.) Turn the lever to lower the platform so you can continue down. When you grab the wall a raven will come so drop back down and kill it. Then jump up again and shimmy to the right. There are two boxes with shotgun shells in the alcovs here, the second one is a secret. After taking it shimmy back a little and go down to the bottom by dropping on the roof below, grab and drop again. Take the goodies in the corner. When you go over to the other side a guard will come near where you landed before so make short backward jumps and be prepared to shoot him (he comes when the music starts). Climb up to the beginning of the level. Now do the jump over the slope to the right. Take the goodies and jump over to the big yellow structure. Go to its other side and drop down to the right. Drop down again at the end of this block, shimmy to the left before dropping to avoid fall damage. Make a standing jump to the slope over the hole in the centre of this area, remember to grab the edge before dropping down or you'll risk a barbed wire death. Go into the tunnel, kill two rats and take the secret. Then save. When you return out go left and climb your way up to the yellow structure again. This time make a running jump over to the ledges on the side where you started. Go toward the beginning of the level and find the lowest ledge, be careful because it's easy to fall to your death here. Now you should do a standing jump down on the platform on the right side of the yellow structure. I hope you have a lot of health left because this will bite off a good portion. Jump over to the other side and get a little damage. On the other side is desert eagle ammo, avoid the barbed wire with a safety drop on the right side. Move up to the tower. Kill the two guards, take the two (worthless) secrets and finish the level. You should get a time between 10-12 minutes, which can be nice because now two long levels lies in front of you. Aldwych (L13)................................................................. Recommended saves: 3 Difficulty: 2 This is a very confusing level with lots of doors, tunnels, escalators and different places that looks kind of the same. The enemies are easy but should be treated with care, the huge amount of them can be a burden if you try to use the pisols too much. I prefer to go with the shotgun and uzis in the close combats here. First there's some shotgun ammo on the way down. Make your way to the first room, picking up the crystal on the way. Stop at the entrance and kill the first thug with the pistols. Get up on the ticket booth and pull the block in the room above. There's some goodies on the other side, taking them will spawn a thug, no problem with this one either. Get down and use the block to get to the maintenance key. Drop down in that small room after grabbing the edge to avoid fall damage. Open the door and leave. Take the right escalator and jump over the hole. Kill the thug and the dog and use the key to turn on the lamps. Take the old penny. Drop down into the hole you jumped over before and run into the tunnel before the train hits you. There are two guys in here, but if you kill the first one quickly the other one will not show up. I will refer to this as the red room, you will come back here many times. Taking the save crystal in the corner spawns a dog, but it can't reach you from the crate so kill it before jumping down. From the opposite corner you can do a running jump to the left and get the uzis. Then jump and climb up to the top of the room and kill the thug. Do the monkey climbing and take the rocket. Save before sliding down that slope. I hope you know how to get down to the secret, the fall damage on the way is big but you should have more than enough health left so don't worry. Climb up to the top and take the save crystal on the way. If you want the uzi ammo you must take it before pushing the button. From there just run to drop down safely to the alcove with the button. Back in the station, go back to the red room and climb to the top. The hatch in the corner is now open so go up there, take the ammo in the window and kill the guy and his dog. Do the little puzzle in here to get to the big puzzle with the three doors. I leave this one for you, the only danger is when going back after the room behind the middle door which has a big fall so grab the edge of the floor before dropping down. When you have the Solomon's key, go back to the red room and monkey climb to come to the other Solomon's key.. Now go back to the first room and buy a ticket. Then take the left escalator, kill the thug down here and take the secret. Shoot the rats on the rails before going down there. More dangers are ahead so save the game. Run to the right with a powerful weapon ready. A guy will run out in front of you and if you take too long to kill him a train will come, you can still survive but it's better to not take the risk. Open the door and take the crystal before going in to the maze. I let you solve this one by yourself. I don't know what spike traps are doing in a place like this but be careful with them. Use the Solomon's keys, take the goodies including the Ornate star and the Masonic mallet. After taking the mallet a dog will come from the left so wait for it. Swim to the next area and get into the crawlspace. There are two rats running around here so be prepared if they should come while crawling. Make sure they're both dead before using the ticket. On the other side a thug is to the left, he should be no problem to take out with the pistols. Use the Ornate star to open the door to the next secret. You can get the thug in there with the pisols if you start jumping backwards immediately after the door opens. When you're back go down the escalator and use the Masonic mallet to open another door. Push the button in there and take the secret before leaving. Continue left and when you hear a door open kill the thug that comes from the right tunnel. Don't go there now, this will be a shortcut that you can use later. Go down into the holes. (There are some goodies if you go the other way but also enemies, I recommend to skip it.) Get into the train and take a ride. Follow the path on the other side. This is a good time to make a last save. Follow the thug that comes out in front of you, but don't shoot him until you hear a door open. The guy will be accompanied by another one, kill them both. Don't go forward after the corner, it will end the level before you have the last secret. Go into the room, take the rocket and push both buttons. Now go back to the area above the red room by the train and the shortcut mentioned earlier. The secret is behind the door nearby the hole you came from. A thug is in here and another one might spawn outside if the door on the other side of the room is still closed After collocting the goodies push the button to open the hatch to the train again. Then go back and finish the level. Lud's Gate (L14).............................................................. Recommended saves: 7 Difficulty: 4 Lara makes a deal with the leader of the damned and now we don't have to worry about those guys anymore. There's no big unavoidable damages in this level but lots of small ones so you'll probably finish it with a blinking health bar. You don't need to kill many enemies here, use the grenade launcher against the museum guards and the desert eagle if you run out of grenades. Don't shoot at your new friends. In the second room take the left tunnel. When sliding down the slope you need to time the jump perfectly to avoid damage from the trap: jump at the edge of the slope and curve to the right to jump directly into the next tunnel. Be careful about the barbed wire in the next room, drop down on the safe spot in the right corner and walk to the other side. There's another safe spot you can use to move up without damage. Get the secret. On the way back you must do a tricky jump so make sure you position Lara in an angle so she can grab the ledge of the sloping block, if you miss it means fall damage. Save when you're at the bottom of the long ladder that leads to the museum. Get the secret here. There's also a hard to get save crystal above the secret but skip that one. Climb up and crawl to the middle of the long tunnel. Go right and drop down in the small room. Usually the guard doesn't notice you but kill him quickly anyway. Open the door and kill the next one before he starts shooting. Move the block to open the way to the huge Egyptian room. Do all the lever pulling in this room on your own. Boring but easy. Take the goodies too and save before the two slopes before reaching the cave with the embalming fluid. After the next crawl space is a guard. If you're unlucky he will see you so do the last crawling backwards so you can go down quickly. The next guard will almost guaranteed spot you early so just accept a little damage from his pistol. Above the sphinx you can monkey climb to the other side for a crystal, then climb back and drop down on the sphinx' head and save. There's a way of getting the next secret with very little damage, it's complicated but I try to explain. Go to the corner so you see the pillar down below on the left side and angle Lara so she faces its closest corner. Make a short backward jump and a standing jump forward, turn around in the air and grab the slope you land on. Shimmy to the right, get up, backflip, turn in the air and curve to the left. If you made it right you'll land safely on the pillar. Use the slope between the pillar and the ledge with the secret to get over there. To get down without health loss make a running jump on the sphinx' shoulder and grab both slopes before dropping down. A guard might come here so be prepared. Go over to the other side and kill the guard that's walking down the stairs. Take the secret and solve the block puzzle to get back to the beginning of the level. Now you have two paths to choose between and since I've told you to ignore all harpoons in the previous levels it's not hard to guess which one I recommend. Go back to the museum (make an extra save on the way if you're getting worried that you'll mess up) and drop down into the hole before the ledge with the embalming fluid. Let the stream take you to the next area. Pick up two sets of harpoons and swim into the tunnel. Do the lever turning/button pushing in here and save before swimming into the next area. Big excitement coming up now. If the diver or the guard spot you they'll lock the door to the last secret so stay low. Swim to the right and take the second last secret inside the small room there. You can surface for air just outside that tunnel. Then go to the left side of the tunnel and pull the lever inside there. Swim back to the entrance of the area and go the other way. Sneak and crawl around here until you reach saftety in the area with the blue ground. Take the goodies in the corner and save. A guard is at the end of this tunnel but ignore that guy, just sprint past him and run out in the middle of the opening. You'll land safely on the ground below. The alarm goes off and the guard and diver down here attack so kill them with the desert eagle. Take the boiler room key that the guard drops. There are tons of goodies in this area but nothing that's important, just take the ones in the secret area and board the underwater jet. Note that this one is moved forward with the swim button while the action button makes it shoot harpoons. Go outside and get some air. Go through the tunnel to the left and kill the diver inside. In the next big room are sixteen tunnels including the one you came from. Go to the tunnel with the air pocket and stop near it so you don't lose orientation when fighting the crocodile. (It's the upper left tunnel on the right side from where you entered.) For some reason the crocodile can't hurt you while on the underwater jet, but I'm not complaining. If the battle takes too long time just go get some air and continue the fight. Park the underwater jet in front of the upper left tunnel on the side where you entered the area from (it has red walls). Take the save crystal and swim back for air. The first lever you need to pull is under the tunnel where you parked the underwater jet. After that go back to the air pocket and save. The next lever is in the tunnel above the one you entered from. This one is really hard to make before you run out of air, so it might take some tries before you nail it. The next lever is in the tunnel opposite to the one with the air pocket. After pulling it two divers will come. Just ignore them and go back to the air pocket, they'll hit you with some harpoons but not many. When you have a full air bar go back and outside take the first tunnel to the right and swim the long way to the next area. The divers usually don't follow you all the way up. Get into the water on the other side and pull the lever to turn off the fire. Get up and jump to the other side. There's some goodies on the way but nothing major. Be careful with those pounding machines (whatever they are), use the shadows to see how close you are to them. When you've passed them monkey climb to the other side for desert eagle ammo. Climb back to the crawl space and use the boiler room key and open another hatch. Get back into the water and save. Swim back all the way to the room with the sixteen tunnels and board the underwater jet. Go through this tunnel and move up, use the directinal button to move the jet away from the walls so you don't lose speed. There are some strategies to get over to the other side without getting hurt by the pendulums. Note that they won't hit you if you're standing on the edge of the platforms. The safest way should be to stay on the left side and make a forward jump when the pendulum has passed, roll and grab the platform and pull back up. In the next tunnel go up into the crawlspace to the left. Follow the path with two risky jumps and you're done with the level. City (L15).................................................................... Recommended saves: 0 Difficulty: 1 After turning down Sophia's offer Lara must now fight her. When entering the main area Sophia will be on the other side. Don't jump over there before she's grilled. Don't worry about Sophia, just move up as quickly as you can, shoot the fuse box, turn off the electricity and take the relic to finish the level. If you're good at this it's not hard to take the secret the first time you pass it, otherwise you can kill Sophia first and then backtrack to get it. Antarctica (L16).............................................................. Recommended saves: 3 Difficulty: 3 Time to deliver the relics to Willard. For some reason his lackeys try to kill Lara when she shows up, very suspicious. In this level (and the next) you need to handle the temperature bar. There are some goodies in the water but skip those, you'll soon be tired of this feature anyway. There are just two types of enemies here. You've already met dogs in previous levels. For the gunmen, try to stay behind them to avoid being shot. Use the little uzi ammo you have left in the beginning and then go with the desert eagle for the rest of the level. There are three difficult/dangerous things to do, we'll save before each one. Move over to the other side and monkey climb from the corner to the ledge near the ship. To minimize fall damage you can drop a bit before you reach the end, but not too long because you can miss the pillar then. Kill the two first guys in here and pull the lever in the corner. Go down the hole and kill two more guys hiding in the alcoves along the corridor. Climb up to the upper floor and go outside. Get the secret and position Lara in front of the slope with the boat on the other side. If you make a standing jump over the slope you'll land safely in the boat and continue toward the main area. The way to the second secret is in a tunnel on the left side. Park the boat just outside it and jump in. Save before the slope, if you miss the next jump it's game over. Use flares here to see the tunnels. When you're in the crawlspace, go right and register the secret, it's just a medi pack. Then crawl back and take the other way. Now you must drop down in the water. Turn Lara to the left and immediately go up to the surface and swim straight to the boat before you start losing health. (If you're having trouble there is a safe spot in the corner on the other side of the secret that you can use.) Continue and leave the boat behind the hut and monkey climb to the other side. A guy will spot you and run away, climb all the way to the edge before dropping down so you don't land on the slope below and slide into the water. Kill the guy and be prepared for a dog after the tunnel. Go into the next tunnel, stop halfway and wait for a dog to come around the corner. A gunman might come to, if not continue to the next area and take care of him there. He drops desert eagle ammo, be sure to collect it. Drop down into the hole with the pipe, try to avoid the water, if you land in it quickly swim to the other side under the platform. Turn the second and fourth valve to open a door above. Enter there and pull the lever. Go outside and follow the path to the kennel, kill the three dogs outside the house and another one inside. Take the gate control key and leave. There's another guy outside and another one on the way to the next area. If you want you can kill the dog in the hole and get some grenades down there, use the ladder to avoid fall damage when you go down. You'll come back to the area with the pipe, now pass it and go throgh the tunnel to the left. Two more dogs will attack after the tunnel. Save before entering the house. These doors are a little tricky to avoid but just reset if they hurt you. Inside are two guys and two more will come after you've taken the crowbar. Then go back to the hut where you parked the boat and use your findings to open the gate. Another guy will come when you use the key, just turn aroind and wait for him. Now you need the key for the last secret and this is the hardest part of the level so save before you jump into the water. If you fail try to move the boat a little before you try again, othervise it's just a matter of timing, it's possible to make it without health loss if you manage to get Lara in such a position so she grabs the key immediately. There are some enemies left so don't continue if you have less than 10% health left when returning to the boat. Go back to the beginning of the level and get the secret. After using the key a dog will come so jump up on the hut's roof and kill it from there. Then go to the end of the level, kill the last two guys and run around the house to confront Willard. RX-Tech Mines (L17)........................................................... Recommended saves: 7 Difficulty if using the save trick once: 5 Difficulty if not using the save trick: 6 This level is inspired by the movie John Carpenter's The Thing. Lara does some mine carting too, not as cool as in Temple of Doom, but still pretty entertaining. It's one of those levels where it gets really hard at the end so you should't let yourself take any unnecessary damage at all on the way there. There's a quite big fall damage on the way to the crowbar and that one really sucks – without it I actually think this level would be beatable (even though extremely hard) without the save trick. You have only two different enemies here, two kinds of mutants but these shouldn't cause much trouble. You'll also meet the flamethrower guys, their job is to barbecue mutants, they're not hostile if left alone but make sure you don't get between them and the mutants. They won't wait for you to get out of the way. There are many drills in the mine's tunnels, avoid these easily by just crawling under them. About the carts it's mostly about using the break so you don't lose control in the curves if going too fast, but sometimes you need speed to jump over gaps too. In some tunnels you'll need to duck under obstacles to avoid damage, use the crawl button for this. Whenever you see a switch on the right side you should use the action button to hit it with the hammer. First solve the door puzzle and go down the hole carefully. Take the ammo and open the door. Wait for the flamethrower guy to kill the mutants outside and head for what we might call the main area. A mutant is crawling at the bottom, kill it from up here so it doesn't cause you any trouble later. You'll need to use all three carts eventually but let's start with the middle one. When you're in the next area take the crystal and enter the tunnel. Beware of the slope, you should go down it backwards. Shimmy to the left before you drop to minimize the damage. Drop down to the next part and then jump to the corner which looks like a slope to come further down safely. Here you must shimmy left, drop and grab, and shimmy back to reach another ledge. Kill the mutant from here and shimmy again to the left until you can get up in the crawlspace. Save and be ready with the desert eagle. When you've crawled some steps a mutant will come around the corner and you don't have much time to kill it. In the next area it's safest to kill the flamethrower guy first. There are three mutants to find here, kill them all with the MP5 before using the invisible ledge to find a button which opens the door to the second secret. Then take the crowbar and do the jumps to leave the area. You shouldn't have any problems avoiding the machines if being careful. Toward the end is a mutant. It can't poison you if you stay on the ledge belov so shoot it from there. Go back to the cart and save before using it to get back to the main area. Go to the top (don't enter the building) and take the two first secrets. Take out the mutant on a safe distance before grabbing the goodies in the second area. Go back and take the lower cart, save before the tricky stuff begins on the ride. Take the crystal and follow the path until you reach the dark tunnels. When you get close to the junction a running mutant will come out in front of you. Backflip while killing it with five desert eagle shots. Follow the path until you come to the room. Another running mutant is outside and will enter when it spots you so be prepared with the MP5. There's some desert eagle ammo in here. Go outside and position Lara on the right side of the crane so she faces the pool and save. From this position you can dive into the pool and land near the Winch starter, take it and turn left to climb up before the temperature bar falls to nothing. Go back outside and use the cart again. In the main area, use the crowbar at the door to get the battery and do the last cart ride. This is the easiest ride, just stay down and you'll be fine. In the next area use the battery and the Winch starter to lower the diving bell. Then save bacuse one of the hardest parts of this challenge is about to come. This swimming adventure can be divided into four parts, the two first are possible to do without health loss so repeat them until you nail them. The first safe area is on the right side of the green lamp a bit down in the water. Wait for the temperature bar to fill up. Position Lara on the right side and turn her a bit to the left so you face the diving bell when you enter the water. You can swim close to the bell without getting stuck so do that and when under it stop swimming for a second and use the down button to turn Lara so she can swim upwards to the hole. In the bell, wait for the temperature bar to fill up and save again. The two last parts are as good as impossible to get through without health losses so you must do the save trick in one of them. Since I always lose more health in the second part I recommend doing the trick there. When jumping out of the bell it's possible to find an angle from which you can dive, but I don't think you can gain a lot from this so just do an ordinary jump. Also light a flare because it's hard to spot the hole. You can try to aim for the hatch over the hole, sometimes swimming into it will make Lara kind of bump down in the front of the hole so you gain a little time. Otherwise it's just to repeat this part until you make it with at least 20% health left. While waiting for Lara to get warm position her on the left side and angle her about 45 degree to the right. If done correctly you can just go into the water and immediately start to swim upwards into the hole. When the temperature bar is almost empty, save and reload. The bar will be filled again and you can swim up and leave this dreadful area behind you. In the next one is a flamethrower guy, but I doubt that you'll get any help from him. Two mutants will spawn when you go to the other side but they can't follow you if you go back on the bridge so kill them safely from there. If you followed my advise and got here with at least 20% health left you can take a shortcut to the last secret by dropping down a ledge on the right side from where you entered. Minimize the damage by dropping on its left side. If not having enough health to survive this fall you'll have to take the long way around. After collecting the secret finish the level. Lost City of Tinnos (L18)..................................................... Recommended saves: 5 Difficulty: 4 This is pretty much a complete Tomb Raider level with all the ingredients one can ask for: big lonely areas, strong enemies, annoying enemies, puzzles, an ancient arena, a maze and tons of levers and traps. Since you have to fight the final boss right after this level you should try to keep your desert eagle ammo above 50, shouldn't be so hard because there aren't that many of the strong enemies here and you'll find some ammo on your way. The first area has no enemies or dangers so it doesn't need much description in this guide. You can keep the Uli key and save some time later if you do a curve jump to the lever outside of the ruin, but if you miss you'll lose health and need to reload. The goodies are easier to get if you do a long running jump from the window left to the first lever to the pillar in the garden. Once you're done here solve the food chain puzzle (first, second and fifth button from the left) and go to the broken bridge. Jump over the ledge and take the crystal. Kill the two wasps and climb up the blocks to jump to the structure over the second part of the bridge. It's easy to fall down here so stay on the first flat area. The wasps will start to spawn and the safest way is to just stand here and kill them with the pistols or MP5. Up to 21 will come from this nest but you may stop them from spawning earlier by using grenades or rockets, this can also prevent wasps from coming from the next nest but I don't know exactly how this works. When you're ready save your game and jump to the nest and take the secret, use flares to see the invisible platforms. Then jump back and drop down on the bridge after grabbing to avoid fall damage. Before the entrance to the city you face two monsters and here the side jump strategy works fine. They're strong so use rockets or the desert eagle. After the flaming pots is another wasp nest and if they activate you can either kill them all or just leave the area and kill the one that follows. Now you need to face the power of the elements to claim four oceanic masks and solve the lever puzzle after being victorious on the arena. You can do these tasks in any order you like. There are also two secrets, but these are not available now. Let's start with the wind quest. It begins with a maze, some goodies to find in here but nothing major so don't bother. I'm not guiding you through here. If we pretend that Lara faces north when entering the maze the exit is to the northeast so just go in any of these directions at the junctions and you'll find your way soon enough. Also note that this is actually two separeted mazes, if you go to the left at the first junction you won't find the exit until you've returned to the start and taken the other way. In the trap room with the spiked barrels, start on the left side and trigger the barrels on at the time and escape them with side jumps. Take the mask and exit through the door. Take a save before you start the fire quest. In these areas you won't get scratched, either you make it through unharmed or you make a mistake and recive a gruesome instant death. So I leave this one up to you. Next up is the earth quest. Before jumping into the mud make sure that no wasp has followed you. Take the right path, it's longer but you won't risk getting air damage. When you reach solid ground, do the jumps on the rocks to reach and pull the hidden lever. Then work your way to the mask. When going out from here, be careful so you don't run into the falling blocks. Either take the long way back or the little shortcut. Save the game before the hard part begins when you must jump over the gaps. Don't forget to pick up the desert eagle ammo on the way through the corridor with the flaming pots. Go back to the entrance of the city and head for the arena. In here are three monsters that are easiest to kill with the desert eagle and side jumps. You need to kill them quickly so you can fight one at the time. If you climb the ladder to the right immediately you can do a trick jump and get out from the arena without fighting. This one is extremely difficult but you might want to try it anyway because sometimes a failed jump makes one or two of the monsters disappear. In the lever room either do the curve jump or solve the puzzle normally. Note that the platform you're standing on when pulling the fourth lever will go down so immediately side jump to the left to avoid fall damage. Also try to not go on the ground near the exit since this will activate more wasps. The last jump before the monkey climbing bridge is risky so save before that one. After pulling the lever to open the door use the now raised platform to get to the lever that opens the door to the next secret. As you know this one is timed so you must hurry. To get down to the floor unhurt run toward the pool from the bridge and pull the action button to land in the water. Then run all the way to outside the city and drop down the right side of the bridge to reach the secret. It's possible to do this unhurt if you jump backwards after landing on the tallest block. You might want to do an extra save before the pots. When you're back in the city take the remaining secret as well. Sava before starting the water quest. Grab the first ledge and drop down, you usually don't get any damage from the two first traps but if you do reload and try again. Swim down the hole and out in the big area. First you need to pull a lever (it's timed so take air before pulling it if you need) in the left tunnel and then swim into the right to the next area before the hatch closes. To avoid the blades you need to start swimming quite a bit in front of them so you get enough speed to pass between them when swimming through the holes. It's hard to describe a strategy for this since the point you should start to swim depends of how far from the tunnels you are. Practice it if you find it hard. In the next area are many blades but with these it's easier to at least avoid big chunks of health loss by swimming as close to the ground you can. Find the lever to open the door to the mask. After getting it pull the lever and swim back to the first big area and take the lower tunnel to exit. If you have an Uli key use it in the key hole on the way back to the statue room. If not you need to go down to the room with the pools and collect it. It's a little tricky to jump onto the long ladder so you might want to save before or take the arena route. There are monsters in two alcovs here so don't explore the area more than necessary. Then insert the oceanic masks and finish the level. Meteorite Cavern (L19)........................................................ Recommended saves: 1 Difficulty: 1 The final level begins with the battle against spider Willard and then you need to escape this place. The low difficulty rate is if you have enough desert eagle ammo for this battle. You need to stun the boss four times and then kill him, each time you need ten hits so it takes fifty bullets in total. One good thing with this weapon is that it's easy to count the shots so you can get a little head start by running for the relics immediately after the tenth shot. Save after killing Willard. Then follow the linear path out from the cave. In the base are the six last enemies so just give them all you got and be careful with the ones who have flamethrowers. Then wait for the heliccopter, enjoy the ending and feel proud over that health pack used zero in the statistics. 9. Credits Here I will thank the ones who have helped me (even though most of them aren't aware of it) to make this guide. Core Design and Eidos Interactive (former Eidos plc) for giving us this great game. The people behind Gamefaqs for providing this great service for gamers. Thank you also to the user donar who helped me in the topic I created when I started writing the guide and to the user DarkkefkaFFX who held the topic alive with a comment. The Gamefaqs user Auron402 who wrote the No health pack guides for Tomb Raider 1 and 2 which inspired me to write this one. GreenApple968 and badassgamez whose youtube videos have showed me some tricks and strategies. Stella's Tomb Raider Site (tombraiders.net) for the excellent walkthroughs for the Tomb Raider games. 10. Copyright and Contact Information This guide is copyright 2013 by Mikael Bergqvist. It's made for personal use and you can post it on your site as long as you mention its origin and don't charge anyone for using it. If you want to contact me for comments regarding this guide you can send a mail to firstname.lastname@example.org. It's my old address but it's still active and I try to check it a couple of times per month.
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