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    FAQ/Move List by Jerrold Ng

    Version: 3.0 | Updated: 11/17/01 | Search Guide | Bookmark Guide

    
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     ___________________________________________________________________________
    /________________________________Movelist__________________________________/
                                  By Jerrold Ng
                                 jiyau@yahoo.com
                                   Version 3.0
    
    New in Version 2.0
    
    - Corrected some mistakes here and there 
    - Added "Basic Moves" Sub-section
    - Added some funny bits in the last section
    - Marked all "Favorite Arts"
    - Added two new moves for AKIRA
    - Added one new move for Don Frye
    - Added six new moves for Hiroyoshi Tenzan
    - Added one new move for Hashimoto Shinya
    - Added three new moves for Jyushin Thunder Lyger
    - Added one new move for Kazuo Yamazaki
    - Added one new move for Kazuyuki Fujita
    - Added one new move for Kensuke Sasaki
    - Added five new moves for Masahiro Chono
    - Added one new move for Sachie Koike
    - Added one new move for Satoshi Kojima
    - Added two new moves for Tatsumi Fujinami
    - Added two new moves for Yuji Nagata
    
    New in Version 3.0
    
    - Corrected some more mistakes here and there 
    - Added movelist for secret character Nozomi Endoh
    - Added one new move for AKIRA
    - Added one new move for Great Muta
    - Added three new moves for Keiji Mutoh
    - Added one new move for Kendo KaShin
    - Added three new moves for Sachie Koike
    - Added one new move for Shinjiro Ohtani
    
     ___________________________________________________________________________
    /______________________________Introduction________________________________/
    
    All Star Pro-Wrestling is a seriously overlooked gem of a wrestling
    game. When it was first released, people complained it was slow, 
    tedious, had lousy controls, and too little moves. Well okay, it 
    is slow, but in a realistic sorta way - the pacing of the game is
    pretty much in sync with a typical wrestling match. Only one-on-one? 
    Well, that's a fair complain, but hey, you can always look forward 
    to the sequel, and play this to past time or something. Lousy controls?
    It certainly takes time to master the intricacies of the two control
    systems, which vary quite drastically. But once mastered, you'll be
    hammer throwing, suplexing and powerbombing with the best of 'em! 
    And too little moves? The reviewers obviously haven't played the 
    game much, have they? This movelist itself is proof that there's 
    plenty of unique moves for every wrestler. Heck, everytime I play 
    I'm discovering new moves, so I figured that I'll compile what I
    know into this handy little movelist. 
    
    Just a little disclaimer before I start. First of all, I don't know
    all that much about Japanese Wrestling. The place I live in just 
    can't get easy access to these sorta things. Also, I really have no 
    idea what are the real names of some of the moves here - all the 
    move names are either gleamed from previous wrestling games or just 
    sensibly made up by myself.
    
    Okay, now we're through all that, let's begin.
    
     ___________________________________________________________________________
    /___________________________General_Controls_______________________________/
    
    The game utilizes two very different control systems, which I will 
    explain in detail here. The first system is the dual analog system, 
    which lets you control your wrestler pretty much using only the two 
    analog sticks (and the buttons R3 and L3 under them). The other one 
    is the digital pad setup, which utilizes the pad buttons. This setup 
    uses the pressure sense that each button on a Dualshock2 pad, which
    is easier to control, at least in my opinion. Here are the basics of
    each setup.
    
    Dual-Analog
    ===========
    Direction Pad - Moves camera angle
    Face Buttons  - Taunts
    L1,R1,L2,R2   - Crowd Chants
    Left Analog   - Moves wrestler
    Right Analog  - For Attacking
    L3, R3        - Press together for grappling
    Select Button - Screenshot Capture
    Start Button  - Pause Screen
    
    Digital Pad
    ===========
    Direction Pad - Moves wrestler
    [] Button     - Grappling
    >< Button     - For grapple maneuvers
    () Button     - Irish Whip / Hammer throw maneuvers
    /\ Button     - Pins opponent
    L1,R1,L2,R2   - Crowd Chants
    Left Analog   - Moves camera angle
    Right Analog  - Taunts
    L3, R3        - Not used
    Select Button - Screenshot Capture
    Start Button  - Pause Screen
    
    Striking - To perform striking moves such as punches, kicks,
    chops and so on you use the left analog stick in the dual-analog
    setup and >< Button in Digital Pad Setup. There are three levels
    of attacks, which I will call Light, Medium and Strong Strikes. 
    Light strikes do little damage but are fast, strong strikes do
    nasty damage but are slow, and medium strikes are somewhere in 
    between. For the dual-analog setup, tap the left stick towards 
    the opponent once to perform a light strike; tap the left stick 
    towards the opponent twice fast to perform a medium strike, 
    finally press the left stick towards the opponent then quickly
    circle it to perform a strong strike. For digital pad setup, face
    your opponent then tap >< once for a light strike, tap >< twice 
    fast for a medium strike, and finally press and hold down >< to 
    perform a strong strike.
    
    Different Strikes - If you are a little away from grappling range 
    (where both of your wrestlers will sort of hunch down a little) 
    you will run towards you opponent before executing the strike. And 
    it will produce a different type of strike as well. Also, when 
    your opponent is groggy (ie. can only shuffle around slowly and 
    perform a light strike only) your strikes will be a little different
    also. Same goes for when your opponent is on one knee. Then finally
    there are rope strikes, where you first run to the ropes then only
    towards your opponent for the strike. These are performed almost
    the same as normal strikes, except in analog mode you must tap 
    AWAY from your opponent; and in digital mode you must face away 
    from your opponent then press ><. 
    
    Grappling - There are also three levels of grappling in this game, 
    which I will call light, medium or strong grapples. To perform these,
    simply grab your opponent first - using R3 + L3 for analog mode and
    [] for digital mode. Then, just like in striking - in analog mode
    single tap, double tap and tap and circle the left stick will produce
    light, medium and strong grapples respectively; in digital mode
    tap >< once, twice or hold down to get the same result. 
    
    Different Grapples - You will produce different grapples if your 
    opponent is groggy or on one feet when you grapple them. You will
    perform back grapples if you grapple your opponent while his back
    is turned to you. Back grapples will also change whether your 
    opponent is groggy or not. You can also back grapple an opponent 
    on one knee, and that will produce different grapples as well.
    
    Holding On - Once you grab your opponent, you don't need to just 
    slam him straight away. Pressing the direction away from him let's
    you drag him by the hair around the ring. pressing in any other 
    direction lets you walk behind him to initial a back grapple. You
    can also release your hold by simply pressing the grab command 
    again. If you hold and opponent while he's on one knee, pressing
    away from him will let you lift him up into standing grapple 
    position. Incidentally, if this occurs, he will be considered to
    be in groggy state, and so this is a good maneuver if you want
    to him a strong groggy grapple, which is almost always your 
    wrestler's finisher.
    
    Simultaneous Grapple - If both you and your opponent grapple at
    the same time, you will get into a grapple lock. Depending on 
    who gets the upper hand first, the following may occur - wrestler
    A puts on a headlock, wrestler B reverses into a backdrop, (optional)
    wrestler A reverses backdrop. Another situation that may occur - 
    wrestler A puts on a headlock, wrestler A puts on a head and arm lock,
    wrestler B reverses into a back body drop. As you can see, the obvious
    advantage is wrestler B - so let your opponent get the headlock on 
    first.
    
    Irish Whip/Hammer Throw Maneuvers - After you grapple your opponent, 
    you might want to hurl him to the ropes then attack him as he is coming 
    back from them with either grapples or strikes. In analog mode, you 
    can do so by performing the same grapple attacks, except tapping in 
    the direction AWAY from your opponent instead of towards them. In 
    digital mode, do the same as normal grappling except replace >< button 
    with () button. Light and medium attacks usually produce strikes, and
    strong attacks usually produce running counter grapples. The moves
    will differ if the opponent is groggy or on one knee.
    
    Ground Techniques - These are done exactly the same way as strikes, 
    except the opponent is down on the ground. There are ridiculous 
    amount of variations you can perform depending on your position
    in regards to your opponent. You will produce different attacks if 
    you are a) near his head, b) near his arms (either side), c) near 
    the sides of his legs (either side), d) near the ends of his feet, 
    e) a little away from his upper body, f) a little away from his 
    lower body. And it also changes whether your opponent facing up or
    face first on the mat. So that's... err... twelve variations. Phew.
    Light attacks are usually stomps, which are pretty much the same 
    in any position. Medium and strong attacks are usually grapples, 
    and these vary with all positions. If you are a little away from
    the body, medium or strong attacks will usually be running splashes
    or elbow drops and the like. If you want to pick him up, use the 
    grab command (L3+R3 in analog, [] in digital) and you will lift
    him up to one knee position.
    
    Down, Face Down - Hard pressed to get your opponent face down on
    the mat? Tigermuppercut has an idea - knock your opponent down
    and repeately stomp - after a while he'll turn to face down. Also,
    certain moves level the guy face down. A good example is Masahiro
    Chono's big boot to the face - when your opponent is weakened he 
    usually goes down and stays face down - a perfect setup for his 
    Cross STF. Another good method is attack your opponent's back when 
    he's on one knee - though he will turn to face up quickly if not
    seriously injured.
    
    Turnbuckle Techniques - These occur when your opponent is tangled
    up at a turnbuckle. To do that you can simply hammer him until he 
    falls onto one, or simply grapple him when your own wrestler's 
    back is to the turnbuckle then tap the left stick towards the 
    turnbuckle (analog mode) or press () (digital mode). If the opponent
    is groggy when you do so the moves might change. To perform attacks 
    at the tangled opponent, simply perform a strike towards them (do not
    grapple them). Note that there are variations here depending on your 
    distance from your tangled opponent. The three variations are: - near 
    (right at your opponent), far (you're somewhere at the center of the
    ring), and very far (you're at the furthest turnbuckle from your
    opponent). Usually light and medium gives running strikes that do 
    not vary at all with distance. However, performing a strong attack
    does. For example, if you hit a strong turnbuckle attack with Tadao 
    Yasuda, he performs a superplex when near, a double arm suplex when
    far, and a running splash when very far. Of course, this will vary
    with other wrestlers. Incidentally, the best way to perform a very 
    far turnbuckle attack is to get an opponent to the turnbuckle, then
    grapple and whip him to the furthest turnbuckle on the other side.
    
    Other turnbuckle techniques - When you grapple and opponent and your
    back is turned to the turnbuckle, simply tapping the analog once 
    towards the turnbuckle (analog mode) or tapping () once (digital mode)
    will just send your opponent into the turnbuckle. However, you can 
    try double tapping or circling towards (analog mode) / holding down ()
    (digital mode) and your wrestler will whip your opponent to the 
    turnbuckle and immediately follow with a strike or grapple. These 
    strikes are usually the same as the turnbuckle techniques described 
    above, but some do have different moves. And yes, your distance from
    the turnbuckle behind you also has an effect.
    
    Aerial Techniques - To mount the turnbuckle then perform a jumping
    attack off it, go near the turnbuckle, and press in its direction then
    do the usual light, medium or strong command. You can also run up to
    the turnbuckle and climb it, and this might give different attacks 
    as well. To do so just be a little bit away from the turnbuckle, then
    face it and do the usual commands. The moves will change depending 
    on whether your opponent is standing or lying down on the ground.
    
    "Splash Position" - One of the hardest move to perform is perhaps what 
    I call the "Splash Position" aerial attack. Here, you must position 
    your opponent a little away from a turnbuckle. He must be lying down, 
    face up, and his feet or head must not be facing the turnbuckle. Then
    walk (or in one case, run) to the turnbuckle, and if you did it right
    your wrestler will hit his splash position aerial attack. You'll know 
    that you've got him in the right position when your grounded opponent 
    sorta readjusts himself a little bit. 
    
    Outside - You can go outside by being right by the ropes, then pressing 
    in the direction towards the ropes and tap the left stick towards the
    outside (analog) or simply press >< (digital). You can also throw your
    opponent out by tapping away from him while your back is to the ropes.
    
    Tension - If you look at the main screen, just below the wrestler's 
    names are three bars. These represent your tension level. You start
    at the lowest and shortest bar (0% tension), and as you get attacked
    you will progress up to the second bar (51% tension) and finally to
    the top bar (101% tension). Tension produces a number of different 
    effects on the match. It is harder to get out of a submission at 
    higher tensions, and reversals are also harder to perform. However,
    at higher tension your wrestler also get some seriously punishing 
    new grapples or strikes that replaces some of his grapples. 
    
    Reversals - Certain moves can be reversed. To perform a reversal, 
    simply circle your left stick (analog mode) or tap >< like a madman
    while circling the direction pad (digital mode) and if you're lucky 
    you will reverse it. Reversals depend on your tension level, how 
    strong or weak you are at the moment and whether a crowd rush is on 
    (see below). 
    
    Pins - To pin your opponent, you must be in the position where you 
    are on either sides of the fallen opponent, not at his head or feet.
    To pin in analog mode you must be ABOVE his body, then press both
    sticks down (as in point them down, not pressing R3 or L3), then 
    hold the left stick in the down position to keep the pin on. To pin
    in digital mode you can be in any position, then press and hold down 
    the /\ button. This also goes for moves that end with a pin.
    
    Submissions - Just so you know, in order to keep a submission locked
    on, you must hold down the left stick (analog mode) or hold down ><
    (digital mode). Releasing these will let you voluntarily release the
    hold (and you will want to do that if the opponent is near the ropes
    and rope breaks are on). If you are in a submission, rapidly circle
    the left stick (analog mode) or tap >< while circling your direction
    pad (digital mode) to break yourself out of it. How successful you 
    are here depends on how fatigued you are, what's your tension level, 
    and if a crowd rush is on for you.  
    
    Linking moves - Certain moves can be linked together or changed 
    in midst of the attack with the right command. To do so, after 
    performing the first move, circling the left stick (analog mode)
    or circle the direction pad (digital mode) to link into the other 
    move or change the move a little. The best example of a linked 
    move is a snapmare, which everyone has as his light grapple on a 
    non-groggy standing opponent. After you execute the snapmare, and 
    he's about to slam his opponent down, perform the link command and 
    he'll add a kick to the back of his head. An example of a move that 
    will change is Tatsuhito Tokaiwa's finisher the triple powerbomb 
    (strong grapple on groggy standing opponent). Perform the move 
    normally to get a triple powerbomb with a pin at the end. Add the
    link command sometime before his second powerbomb and he will 
    replace his third powerbomb with a death valley driver.
    
    Taunts - You can only do taunts if your opponent is either down on
    the ground, outside, or breathing hard on one knee. In analog mode
    taunts are done with the face buttons ([], ><, (),/\) and in digital
    mode they are done with the right analog stick (four directions).
    
    Crowd Reactions - Hitting the shoulder buttons (both control setups)
    causes the crowd to encourage you (left shoulder buttons) or insult
    your opponent (right shoulder buttons). They also do that on their 
    own randomly as well. If you get enough crowd support, then you get 
    what is called a crowd rush - the millions of your fans are chanting
    your name! Your name will then by flashing, and in this case, you
    get out of submission holds faster, kick out of pins easier and also
    reversals can be done easier. If your opponent has a crowd rush, then
    hit the right shoulder buttons like hell to end it faster. Also, if
    you are insulted by the crowd (ie. your opponent pressed the right
    shoulder buttons) your tension will increase after a while.
    
    Groggy - When you get groggied by an opponent, you'll definitely 
    know it - your movement speed will be halved, and all you can do
    is a light strike (not even a grapple). When this occurs, I suggest
    that you hit your light strike like crazy and hope for the best. 
    If you're a little far away, you can try running around the ring 
    and wait till your grogginess (is there even such a word?) wears 
    out - this usually doesn't work at higher difficulty levels though.
    
    Bleeding - If you or your opponent get knocked in the noggin one
    to many times, you might start bleeding. If this happens to your
    opponent, a nasty tactic is to keep focusing on his head with
    all the attacks that does damage to his head. Eventually, he might 
    bleed even more, and the referee will call off the match in favor 
    of you.
     
    Wanna do a groggy? - The best way, in my opinion, to perform a groggy
    grapple attack is to first hit a snapmare (light grapple, non-groggy
    opponent, everyone has it). Then pick him up with grapple (L3+R3 in
    analog, [] in digital). He will be on one knee, nice for those whose
    finishers are done in this position. Otherwise, press the direction 
    away from him to lift him up to standing position - in this position 
    he's always considered groggy, so you can straight away hit your 
    strongest groggy attacks, which in most cases is usually your 
    wrestler's finisher. So if you want to do your finisher as the second 
    move of the match, you can! Just be careful of your opponent 
    countering out of it. A little bit of new info here - want to do a 
    groggy turnbuckle grapple? Moves will differ when you whip your 
    opponent to the turnbuckle while he's groggy or not. An easy way to
    make a non-groggy opponent at the turnbuckle groggy is just give him
    one quick slap (light strike) then immediately grapple - he will be
    considered groggy. This trick only works at the turnbuckle and nowhere
    else, by the way.
    
    Basic Moves - These moves are available to most of the wrestlers. Unless 
    replaced with some other move mentioned in the movelist, these are the 
    moves your wrestler always has. These are all non-groggy moves. Groggy 
    moves are mostly different so they aren't listed here, but there are 
    instances where many wrestlers have the same groggy moves (eg. most 
    wrestlers have a German Suplex as their strong back groggy grapple). 
    Irish whip type attacks also differ a fair bit between wrestlers so they 
    aren't listed here either.
    
    Punch - Near/far standing opponent, light strike
    Kick - Near/far standing opponent, medium strike
    Chop - Near standing opponent, strong strike
    Back Kick - Back of standing opponent, strong strike
    Shoulder Charge - Far standing opponent, strong strike 
    Snapmare - Light grapple on standing opponent
    Snapmare Back Kick - Link command to Snapmare
    Front/Back Strike - Medium grapple on standing opponent
    Suplex or Snap Suplex - Strong grapple on standing opponent
    Back Drop - Light back grapple on standing opponent
    Back Lock - Medium back grapple on standing opponent
    School Boy - Strong back grapple on standing opponent
    Superplex - Near strong turnbuckle attack on normal opponent
    Jumping Axehandle - Light/medium aerial attack on standing opponent
    Double Dropkick - Strong aerial attack on standing opponent
    Choke Hold - Strong back grapple on opponent on one knee
    Stomp - Light ground attack, face up in any position except near head
    Back Stomp - Light/medium/strong ground attack, face down, any position
    Scissor Head Lock - Light ground attack, near head, face up
    Choke Hold - Medium ground attack, near head, face up
    Head Figure Four - Strong ground attack, near head, face up
    Short Arm Scissor - Medium ground attack, sides of arms, face up
    Armbar - Strong ground attack, sides of arms, face up
    Leg Grapvine - Medium ground attack, sides of feet, face up
    Half Boston Crab - Strong ground attack, sides of feet, face up
    Leg Lock - Medium ground attack, near feet, face up
    Boston Crab - Strong ground attack, near feet, face up
    Camel Clutch - Strong ground attack, near sides of arms, face down
    
     ___________________________________________________________________________
    /__________________________Wrestler_Movelists______________________________/
    
    First of all, this is not a complete movelist. Most wrestlers have the
    exact same moves in many instances, so what I'm listing here are moves
    that are that wrestler's finisher, specialty, or just moves that look
    cool and not everyone has. The following list is in alphabetical order.
    Of course, it's probably not complete, so if you've found a neat move
    that I should add to this list, do e-mail me at jiyau@yahoo.com. Also, 
    I do not know the exact names of these moves, so if someone is willing 
    to enlighten me on what the move's real name is I'd be happy to rename 
    it. If the move has (51%) next to it, it means that it can only be done 
    when your tension is at second bar or higher, and this move will replace 
    whatever move that is in that command before. And if the move has (101%) 
    next to it, then you must be at maximum tension to perform the move (top 
    bar flashing). If there's nothing noted, then it can be done at zero
    tension (lowest bar) though the move may be replaced at higher tension.
    
    Moved marked with (F) denotes the wrestler's finishers/favorite arts.
    
    
    AKIRA
    =====
    Double Arm Suplex - Strong grapple on groggy standing opponent
    Dragon Suplex Pin - Strong back grapple on groggy standing opponent
    Standing Dropkick - Medium turnbuckle attack on groggy opponent 
    Elbow Strike - Near standing groggy opponent, light strike 
    Jumping Chop - Strong aerial attack on standing opponent
    (F) AKIRA's Splash Pin - Splash Position, medium aerial attack
    
    
    Antonio Inoki
    =============
    Twisting Neckbreaker - Strong grapple on opponent on one knee
    Neckwrench Suplex - Strong grapple on groggy standing opponent
    Inoki Special Punch - Medium grapple on opponent on one knee
    Inoki Special Punch - Medium grapple on normal standing opponent
    (F) Octopus Lock - Strong back grapple on groggy standing opponent
    Strong Backdrop - Light back grapple on groggy standing opponent
    Back Chokehold - Strong back grapple on normal standing opponent
    (F) Inoki Windmill Kick - Very far strong turnbuckle attack
    (F) Inoki Windmill Kick - Far standing opponent, strong strike
    
    
    Don Frye
    ========
    Lifting Slam - Strong grapple on opponent on one knee
    Neckwrench Suplex - Strong grapple on groggy standing opponent
    Spear - Light grapple on groggy standing opponent
    (F) Mounted Side Punches - Light ground attack, near feet, face up
    Back Body Drop - Strong Irish whip attack on groggy opponent
    Frye's Crossface - Strong ground attack, near feet, face down
    
    
    El Samurai
    ==========
    Side Powerbomb Pin - Strong grapple on groggy standing opponent
    Tilt-a-whirl Piledriver - Light grapple on groggy standing opponent
    DDT - Light grapple on groggy standing opponent (51%)
    (F) Reverse DDT - Medium back grapple on opponent on one knee
    Mahistrol Cradle - Strong grapple on opponent on one knee
    Tornado DDT - Strong turnbuckle attack on normal opponent
    Hurricanrana - Strong turnbuckle attack on normal opponent (51%)
    Hurricanrana Pin - Strong Irish whip attack on groggy opponent
    
    
    Great Muta
    ==========
    Front Slam - Light grapple on groggy standing opponent
    Dragon Screw - Strong grapple on groggy standing opponent
    Piledriver - Strong grapple on groggy standing opponent (51%)
    Dragon Suplex Pin - Strong back grapple on groggy opponent
    (F) Green Mist - Medium Strike, close
    Green Mist into Hurricanrana - Strong turnbuckle attack on groggy opponent (51%) 
    Muta's Elbow Drop - Strong ground attack, away from upper body
    Muta's Figure Four - Strong ground attack, near feet
    Handspring Elbow - Very far strong turnbuckle attack
    Handspring Elbow to Bulldog - Link command to Handspring Elbow
    
    Notes : Muta's green mist attacks can only be done a maximum of three times. 
    If you do it a fourth time he'll go through the same animation but nothing 
    will come out.
    
    
    Hashimoto Shinya
    ================
    Shinya Slaps - Link command to light strike on standing or whipped opponent
    Flipover DDT - Strong grapple on opponent on one knee
    Flipover DDT - Strong grapple on groggy standing opponent
    (F) Avalanche DDT - Strong grapple on groggy standing opponent (51%)
    Dangerous DDT - Light grapple on groggy standing opponent (51%)
    Spinning Chop - Strong Irish whip attack
    Jumping Chop - Strong aerial attack on standing opponent
    
    
    Hiroyoshi Tenzan
    ================
    Mongolian Chop - Near standing opponent, strong strike (51%)
    Powerbomb - Strong grapple on groggy standing opponent
    Dragon Screw - Strong grapple on groggy standing opponent (51%)
    Piledriver - Strong grapple on opponent on one knee
    Manhattan Drop - Medium Irish whip attack on groggy standing opponent
    Hurricanrana - Near strong turnbuckle attack on groggy opponent (51%)
    Diving Moonsault - Splash Position, strong running aerial attack
    Top Rope Windmill Kick - Strong aerial attack on standing opponent
    (F) Tenzan's Diving Headbutt - Strong aerial attack on downed opponent (51%)
    Tenzan's Chop - Light ground attack, near head, face up
    Headcrusher - Medium ground attack, near head, face up
    Tenzan's Boston Crab - Strong ground attack, near feet, face up 
    Tenzan's Sharpshooter - Strong ground attack, near feet, face up (51%)
    
    
    Jumbo Tsuruta
    =============
    Gutwrench Slam - Light grapple on groggy standing opponent
    Front Slam - Light grapple on groggy standing opponent (51%)
    Double Arm Suplex - Strong grapple on groggy standing opponent
    Piledriver - Strong grapple on opponent on one knee
    Overhead Belly to Belly - Medium Irish whip attack on groggy opponent
    Jumping Knee Strike - Far medium turnbuckle attack
    Alpha Back Lock - Medium back grapple on opponent on one knee
    (F) Strong Backdrop - Strong back grapple on groggy standing opponent
    Back Drop Pin - Strong back grapple on groggy standing opponent (51%)
    
    
    Jyushin Thunder Lyger
    =====================
    Powerbomb Pin - Strong grapple on groggy standing opponent 
    Avalanche DDT - Strong grapple on groggy standing opponent (51%)
    Lyger Bomb - Strong grapple on groggy standing opponent (101%)
    Mahistrol Cradle - Strong grapple on opponent on one knee
    Powerbomb - Light grapple on groggy standing opponent
    Tilt-a-whirl Piledriver - Strong grapple on normal standing opponent (51%)
    Dragon Screw - Strong grapple on normal opponent (101%)
    Lyger Frogsplash - Splash Position, medium aerial attack
    Diving Headbutt - Strong aerial attack on downed opponent (51%)
    Rolling Windmill Kick - Far standing opponent, strong strike
    Rolling Windmill Kick - Strong Whip to corner
    Hurricanrana - Near strong turnbuckle attack on groggy opponent (51%)
    (F) Super Avalanche DDT - Near strong turnbuckle attack on groggy opponent (101%)
    Romero Special - Strong ground attack, near feet, face down
    Shooting Star Press - Splash Position, medium aerial attack (101%)
    
    
    Kazuo Yamazaki
    ==============
    High Kick - Near standing opponent, strong strike
    (F) Side Arching Kick - Near standing groggy opponent, medium strike
    Dragon Screw - Strong grapple on groggy standing opponent
    Hook Kick - Strong grapple on opponent on one knee
    Back Chokehold - Medium Irish whip attack on groggy opponent
    
    Note : Kazuo Yamazaki's favorite arts also mentions "kicks".
    
    
    Kazuyuki Fujita
    ===============
    Jackhammer - Strong grapple on groggy standing opponent
    (F) Spear - Light grapple on groggy standing opponent
    Alternate Suplex - Strong grapple on opponent on one knee
    Overhead Belly to Belly - Medium Irish whip attack on groggy opponent
    Strong Backdrop - Medium back grapple on groggy standing opponent
    
    
    Keiji Mutoh
    ===========
    Front Slam - Light grapple on groggy standing opponent
    Dragon Screw - Strong grapple on groggy standing opponent
    Standing Armbar Lock - Strong grapple on groggy standing opponent (51%)
    Mutoh's Elbow Drop - Strong ground attack, away from upper body
    (F) Mutoh's Figure Four - Strong ground attack, near feet, face up
    Top Rope Dragon Screw - Near strong turnbuckle attack (51%)
    Handspring Elbow - Very far strong turnbuckle attack
    Handspring Elbow to Bulldog - Link command to Handspring Elbow
    Diving Moonsault - Splash Position, strong running aerial attack
    Mutoh's Dragon Suplex - Strong back grapple on normal standing opponent (51%)
    Dragon Into German Suplex Pin - Continue to hold down Mutoh's Dragon Suplex
    
    Note : For the German Suplex Pin link, once you hit the Dragon Suplex, hold 
    down the move like how you would keep on a submission (hold the left stick 
    down in analog mode, hold down >< in digital mode). Not keeping it down 
    results in a normal Dragon Suplex pin. As far as I can tell, this is the only 
    Dragon Suplex that actually does that, so that's why I've giving it a unique 
    name.
    
    
    Kendo KaShin
    ============
    Twisting Neckbreaker - Strong grapple on normal standing opponent
    (F) Standing Armbar Lock - Strong grapple on groggy standing opponent (51%)
    Surfboard Stretch - Strong ground attack, near feet, face up
    Top Rope Armbar - Near strong turnbuckle attack (51%)
    Face Stretch - Near medium turnbuckle attack on normal opponent 
    
    
    Kensuke Sasaki
    ==============
    Powerbomb - Light grapple on groggy standing opponent
    Powerbomb Pin - Strong grapple on opponent on one knee
    (F) Northern Lights Driver - Strong grapple on groggy standing opponent
    Dragon Screw - Strong grapple on groggy standing opponent (101%)
    Dragon Screw Lift into Pin - Light grapple on groggy opponent (51%)
    High Angle Backdrop - Medium back grapple on opponent on one knee
    Leg Scissor Alpha - Strong ground attack, near head, face up
    Sharpshooter - Strong ground attack, near feet, face up (51%)
    Ground Ankle Lock - Medium ground attack, sides of feet, face up
    Reversed Leg Lock - Strong ground attack, sides of feet, face up (51%)
    Facecrusher - Very far strong turnbuckle attack
    Top Rope Belly to Belly - Near strong turnbuckle attack
    
    
    Kohji Kanemoto
    ==============
    Falcon Arrow - Strong grapple on groggy standing opponent
    Front Slam - Light grapple on groggy standing opponent
    Tilt-a-whirl Piledriver - Strong grapple on opponent on one knee
    Small Package - Strong grapple on opponent on one knee (101%)
    (F) Tiger Suplex Pin - Strong back grapple on groggy opponent (51%)
    Dragon Suplex Pin - Strong back grapple on groggy opponent (101%)
    Hurricanrana Pin - Strong Irish whip attack on groggy opponent
    Diving Moonsault - Splash Position, strong running aerial attack
    
    Note : Front Slam is the best setup for the diving moonsault, by
    the way.
    
    
    Manabu Nakanishi
    ================
    Jumping Knee Drop - Strong ground attack, near or away from head
    Spear - Light grapple on groggy standing opponent
    Bearhug into Belly to Belly - Strong grapple on groggy standing opponent
    (F) Body Press Submission - Strong grapple on opponent on one knee
    Backbreaker - Medium back grapple on groggy standing opponent
    Back Body Drop - Strong Irish whip attack on groggy opponent
    Top Rope Belly to Belly - Near strong turnbuckle attack
    Super Back Body Drop - Near strong turnbuckle attack (51%)
    
    
    Masa Saito
    ==========
    Dragon Screw - Strong grapple on groggy standing opponent
    Facelock - Medium back grapple on opponent on one knee
    Shoulder Clench - Light back grapple on opponent on one knee
    Back Chokehold - Medium Irish whip attack on groggy opponent
    
    Note : I have no idea what is Masa Saito's favorite art. Any ideas?
    
    
    Masahiro Chono
    ==============
    Boot to Cheek - Near standing opponent, medium strike
    Twisting Neckbreaker - Strong grapple on opponent on one knee
    Piledriver - Strong grapple on groggy standing opponent
    Octopus Lock - Strong grapple on groggy standing opponent (51%)
    (F) Arm and Head lock - Medium ground attack, sides of arms, face up
    (F) STF - Strong ground attack, near feet, face up (51%)
    (F) STF - Strong ground attack, near feet, face down
    Cross STF - Strong ground attack, near feet, face down (51%)
    Reversed Leg Lock - Strong ground attack, sides of feet, face up (51%)
    
    
    Nozomi Endoh (SECRET CHARACTER)
    ============
    Dragon Screw - Strong grapple on groggy standing opponent
    Standing Samoan Drop - Strong grapple on opponent on one knee
    Powerbomb Pin - Strong grapple on opponent on one knee (51%)
    Spear - Light grapple on normal standing opponent (51%)
    Double Arm Suplex - Strong grapple on normal standing opponent (51%)
    Standing Powerbomb Pin - Strong grapple on groggy standing opponent (51%)
    Dragon Suplex Pin -  Strong back grapple on groggy standing opponent (51%)
    Hurricanrana Pin - Strong Irish whip attack on groggy opponent
    Strong Backdrop - Medium back grapple on opponent on one knee
    Headcrusher - Medium ground attack, near head, face up
    Leg Drop - Medium ground attack, near sides of arms, face up
    Romero Special - Strong ground attack, near feet, face down
    Standing Dropkick - Medium Irish whip attack
    Face Stretch - Near medium turnbuckle attack on normal opponent 
    Jumping Chop - Medium aerial attack on standing opponent
    Diving Headbutt - Strong aerial attack on downed opponent (51%)
    
    Note : To unlock Nozomi, finish G1 Climax Tornament with Sachie Koike. 
    Not sure if there's a difficulty requirement; I got her after finishing
    on Hard. Nozomi follows the Sachie tradition of having just about every
    other move there is in the game! Don't know her favorite art though.
    
    
    Riki Chosyu
    ===========
    Piledriver - Strong grapple on opponent on one knee
    DDT - Strong grapple on opponent on one knee (101%)
    Standing Powerbomb Pin - Strong grapple on groggy standing opponent
    (F) Sharpshooter - Strong ground attack, near feet, face up (51%)
    
    
    Rikidouzan
    ==========
    Front Slam - Strong grapple on opponent on one knee
    Strong Neckwrench Suplex - Strong grapple on groggy standing opponent
    Strong Backdrop - Any back grapple (51%)
    (F) Chop to Neck - Near standing opponent, strong strike
    Chop to Face - Near standing opponent, light strike
    Running Chop to Face - Light Irish whip attack
    (F) Running Chop to Neck - Strong Irish whip attack
    Headlock and Punch - Far strong turnbuckle attack
    
    
    Sachie Koike (SECRET CHARACTER)
    ============
    Standing Armbar Lock - Strong grapple on normal standing opponent 
    Dragon Screw - Strong grapple on normal standing opponent (51%)
    Octopus Lock - Strong grapple on groggy standing opponent
    Powerbomb Pin - Strong grapple on groggy standing opponent (51%)
    Hook Kick - Light grapple on groggy opponent (51%)
    DDT - Light grapple on groggy opponent (101%)
    Mahistrol Cradle - Strong grapple on opponent on one knee
    Tiger Suplex Pin -  Strong back grapple on groggy standing opponent (51%)
    Hurricanrana Pin - Strong Irish whip attack on groggy opponent
    Overhead Belly to Belly - Medium Irish whip attack on groggy opponent
    Diving Moonsault - Splash Position, strong running aerial attack
    Back Drop Pin - Light back grapple on groggy standing opponent (51%)
    Surfboard Stretch - Strong ground attack, near feet, face up
    Face Stretch - Near medium turnbuckle attack on normal opponent 
    
    Note : To unlock Koike, simply win the G1 Climax League at any 
    difficulty level. Heck, that's a lotta moves for a teen idol, 
    don't you think? Don't know her favorite art(s) though.
    
    
    Satoshi Kojima
    ==============
    Koji Cutter - Strong grapple on opponent on one knee
    Standing Powerbomb Pin - Strong grapple on groggy standing opponent
    Pumphandle Slam Pin - Medium back grapple on groggy standing opponent
    Carrying Pin - Strong Irish whip attack on normal opponent
    Kojima's Jumping Splash - Very far strong turnbuckle attack
    (F) Kojima's Elbow Drop - Link command to Kojima's Jumping Splash
    Top Rope Koji Cutter - Near strong turnbuckle attack on groggy opponent (51%)
    
    
    Shinjiro Ohtani
    ===============
    Spinning Powerbomb Pin - Strong grapple on groggy standing opponent
    Dragon Screw - Strong grapple on groggy standing opponent (101%)
    Seated Powerbomb Pin - Strong grapple on opponent on one knee
    Small Package - Strong grapple on opponent on one knee (101%)
    (F) Dragon Suplex Pin - Strong back grapple on groggy standing opponent
    Hurricanrana Pin - Strong Irish whip attack on groggy opponent
    Rope Bound Dropkick - Medium aerial attack on downed opponent (51%)
    
    Note : If you enter a link command while performing the Spinning 
    Powerbomb you will keep spinning... and spinning... and spinning...
    After some five or so revolutions, if finally relent and go for 
    the pin, if the opponent kicks out, you get dizzy and collapse!
    
    
    Tadao Yasuda
    ============
    Big Boot - Strong strike, close
    Standing Samoan Drop - Strong grapple on groggy standing opponent
    (F) Tiger Driver Pin - Strong grapple on groggy standing opponent (51%)
    Double Arm Suplex - Strong grapple on opponent on one knee
    Chokeslam - Medium Grapple on opponent on one knee
    Irish whip to chokeslam - Medium Irish whip attack
    Irish whip to big boot - Strong Irish whip attack on groggy opponent
    Tadao's Splash - Very far strong turnbuckle attack
    Splash to Double Arm Suplex - Link command to Tadao's Splash
    
    
    Tatsuhito Tokaiwa
    =================
    (F) Triple Powerbomb - Strong grapple on groggy standing opponent
    Double Powerbomb To DVD - Link command to Triple Powerbomb Pin
    Double Powerbomb to Seated Pin - Link command to Triple Powerbomb (51%) 
    Standing Powerbomb Pin - Strong grapple on opponent on one knee
    Jumping Knee Drop - Strong ground attack, near or away from head
    
    
    Tatsumi Fujinami
    ================
    Twisting Neckbreaker - Strong grapple on opponent on one knee
    Standing Powerbomb Pin - Strong grapple on opponent on one knee (51%)
    Dragon Screw - Strong grapple on groggy standing opponent
    Triangle Back Lock - Strong back grapple on normal standing opponent
    Back Choke Hold - Strong back grapple on groggy standing opponent
    Ground Choke Hold - Strong back grapple on opponent on one knee
    (F) Dragon Lock Choke Hold - Link command to Back or Ground Choke Hold 
    Backdrop into Backbreaker - Medium back grapple on opponent on one knee
    
    
    Yuji Nagata
    ===========
    Back Body Suplex - Light grapple on groggy standing opponent
    Dragon Screw - Strong grapple on groggy standing opponent
    Back Body Suplex Pin - Strong grapple on opponent on one knee
    (F) Back Drop Pin - Strong back grapple on groggy standing opponent
    Side Figure Four - Strong ground attack, sides of feet, face up (51%)
    Top Rope Belly to Belly - Near strong turnbuckle attack (51%)
    
     ___________________________________________________________________________
    /_______________________Miscellaneous_Thoughts_____________________________/
    
    Alternate Costumes?
    - I'm pretty sure I didn't dream it up, but I have seen Lyger in a red
      and white costume rather than his usual black suit. Maybe it's just a
      random easter egg thing, or there's a way to select other costumes. 
      I've also seen Akira wrestle with his vest on once. Any takers?
    
    Other Secret Characters?
    - Okay, so I've unlocked TWO teen chicks, Sachie Koike and Nozomi Endoh. 
      There's still space for another two secret characters in the select 
      screen. Since unlocking Nozomi is character specific (ie. you had to use 
      Sachie and no one else to win Tornament mode) I'm guessing those two 
      others might also require using a specific person to win a specific mode. 
      I've tried using Nozomi herself to win other modes with no new stuff. 
    
    Other Stuff
    - I've won Challenger Trial mode (which you wrestle with everybody on the 
      roster) and got... nothing? After all that effort and four hours of 
      continued test of patience? For those who want to know, I won it on Hard 
      Mode. I've also won IGWP Tornament, IGWP League, Best of Super J, the 
      title matches, all on very hard mode and still nothing. However, like I 
      mentioned above, it might just be character specific though.
    
    Funny Stuff from the Crowd
    - Did you notice there's one member of the audience who never gets it 
      right? Every now and then you'll hear him chant - for wrong wrestler 
      (who isn't even in the ring). And another member who is a Sachie Koike 
      freak - he'll chant her name no matter who's in the ring (he usually 
      yells SAAAAACHIEEEEE!!!). And some people really chant strange things - 
      "Fighting Fit!" (whatever the hell that means). And a final funny is 
      that sometimes the crowd will chant finisher names (for example, during 
      a Shinya match you'll hear some people chanting "DDT!"). But someone is 
      rather clueless as he chants "Fire Thunder Driver!" or "Thunder Fire 
      Driver!" no matter who is in the ring - nobody has either of these moves!
    
     ___________________________________________________________________________
    /___________________________Acknowledgements_______________________________/
    
    - SQUARE, for making a FINE, under appreciated wrestling game. And for
      deciding to produce a sequel too.
    - Tigermuppercut, for making a fine FAQ that helped rekindle my interest
      in this game. In fact, he also showed me plenty of moves that I don't
      know before on the GameFaqs News board for this game.
    - GameFaqs (http://www.gamefaqs.com) for hosting this little movelist.
    - PSXCodez also has a copy (http://www.psxcodez.com).
    - So does CheatCC (http://www.cheatcc.com).
    
     ___________________________________________________________________________
    /__________________________Copyright_Square________________________________/
    

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