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    FAQ/Walkthrough by Vesperas

    Version: 6 | Updated: 03/15/04 | Printable Version | Search This Guide

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    Armored Core 2
    
    Why should you use this FAQ?
    +To beat missions your first time through with out use of PLUS
    +To beat the game with out the use of the Karasawa
    +To get ALL the hidden parts
    +To beat the entire Arena and see their stats.
    +To see a checklist of all the parts
    +To see ALL the parts
    
    What isn't in this guide?
    -Controls
    -Over view of the game itself
    -Advanced tactics section
    -Perfect English, although I only speak it.
    
    Table of Contents (Put a "~" in front of what ever you put in the find, 
    to Find hold in "control" and press F) Don't worry, there is sub tables 
    when you get there.
    -Intro 
    -Walk Through  
    -Enemies 
    -Arena
    -Shop/Checklist 
    -Parts 
    -Ending (<- Part on Plus)
    -Credits
    -Copyright
    
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    ~Intro...
    
    This is a walkthrough for Armored Core 2. I will tell you how to beat 
    missions, and find some parts.
    
    I wrote this guide for mainly helping with the harder missions. 
    
    If you need to know controls, open that thing called an instruction 
    manual.
    
    Here are some basic things you should know about this game.
    
    In this part I will tell you several things. First off, the mission 
    briefings and rewards. Then I will tell you strait forward how to beat 
    it. Then I will list the hidden parts for that mission and a set-up if 
    needed for it. 
    
    One more important thing. You may notice I use certain parts a lot. 
    Those are just my choices most of the time. If you are better with 
    Quads, go for it. Oh yeah, if you can't get some of the parts I 
    mention, just use crappier ones. You will notice I favor the same parts 
    through out the whole game, once again, if you don't like them, I'm not 
    forcing you to use them.
    Want some tips? 
    
    -Always save before every mission.
    -Use energy weapons at first so you can get a lot of credits.
    -Missiles & Grenades are a great way to run your money into a hole.
    -Read my guide and get lots of sleep.
    -Even with a perfect setup, you still need to have some talent.
    -If you have trouble with regular enemies, look at the enemy section.
    -USE a laser blade for ALL mission your first time through. I assume 
    you have the heaviest blade you can carry and that you have one in the 
    first place. 
    -The Karasawa is a monster, use it if you need it, but don't grow on it 
    as it makes you a sloppy pilot. Whenever there is a mission where you 
    are having trouble with, the Karasawa can usually help... but if I told 
    you to use the Karasawa for every mission, this FAQ would be mad short 
    and boring... 
    -I will list the missions in order I did them, and before I start it, I 
    will try and give you the design I used... please note that I try and 
    be diverse with the use of different weapons and I tend to stray from 
    missiles any more since they don't really make you a better pilot.
    -D O U B L E - L O C K everything! This will let your FCS lead the 
    target. It is done by letting you lock box remain on an enemy for a 
    second or two. 
    -If you need some more money, fight in the arena.
     
    (Stars in dictate difficulty in levels and getting hidden parts. Parts 
    that can be found by a pick up are rated as if you just looked blindly 
    (FAQless) for them. {1-10})
    
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    ~Walk Through...
    (Put a "~" in front of what ever you put in the find, to Find hold in 
    "control" and press F) Read the Intro and the beginning of this part.
    (These are in the order the game lists them after you beat the game; 
    the number in the brackets is what order I did the mission, if I put 
    [XX] it means I didn't do this mission my first run though)
    
    **Please Note that I am doing these missions without the help of the 
    arena. You can fight in the arena to make your life easier, so if you 
    get tons of money before hand, you can run right through the first half 
    of mission with little worry. This does take fun out of the game, but 
    you do what you want to.**
    
    ***Also you can find a hidden radar part in the AC training mission, 
    you can use this part for extra money has it is just a crappy radar. To 
    get it, blow up the center of the ceiling. It will take quite of few 
    shots and you will need good boosting skills. If you want it as soon as 
    possible, you can use a limiter release, by pressing L1, L2, L3, R1, 
    R2, and R3. This will give you unlimited energy for about 50 seconds, 
    but takes about a minutes to regenerate.***
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    -Raven Test -------------------------------------------------------[01]
    -MT Suppression ---------------------------------------------------[02]
    -Eliminate Informer -----------------------------------------------[03]
    -Defend the Bridge ------------------------------------------------[04]
    -Attack Rektena Installation --------------------------------------[06]
    -Remove Disorder Units --------------------------------------------[07]
    -Capture Cargo ----------------------------------------------------[08]
    -Defuse Explosives ------------------------------------------------[05]
    -Defend Arden River Lab -------------------------------------------[XX]
    -Spaceport Escort -------------------------------------------------[09]
    -Assist Malea Base ------------------------------------------------[10]
    -Escort Train -----------------------------------------------------[11]
    -Guard Secret Information -----------------------------------------[12]
    -Ground-base Attack -----------------------------------------------[14]
    -Save Water-Generation Plant --------------------------------------[XX]
    -Assault Underwater Base ------------------------------------------[15]
    -Rescue Research Team ---------------------------------------------[13]
    -Arden River Invasion ---------------------------------------------[XX]
    -Infiltrate Radar Base --------------------------------------------[16]
    -Destroy Radar Base -----------------------------------------------[18]
    -Stop the Surface Weapon ------------------------------------------[21]
    -Guard HQ Rooftop -------------------------------------------------[XX]
    -Attack Research Team ---------------------------------------------[19]
    -Destroy Containers -----------------------------------------------[17]
    -Recover Stolen Files ---------------------------------------------[20]
    -Escort Submarine -------------------------------------------------[22]
    -Investigate Murakumo Dome ----------------------------------------[23]
    -Underground Railway ----------------------------------------------[24]
    -Abort Missile Launch ---------------------------------------------[25]
    -VIP Escort -------------------------------------------------------[26]
    -Zio City Suppression ---------------------------------------------[27]
    -Underground Lab --------------------------------------------------[28]
    -Spacestation Assault ---------------------------------------------[29]
    -Eliminate Leos Klein ---------------------------------------------[30]
    -Infiltrate STAI Battleship ---------------------------------------[31]
    -Phobos -----------------------------------------------------------[32]
     
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    ~Raven Test *
    Requester: Nerves Concord 
    Advanced: 0 
    Upon Success: 0 
    
    Briefing: 
    "This mission is designed to test your abilities. The objective is 
    simple: Find and destroy all MTs that have entered a particular area of 
    the city."
    
    "To be registered in the arena as a Raven, you must succeed in this 
    mission. If you fail you will be executed."
    
    "A Raven will accompany you as an examiner. He will not help you under 
    any circumstances."
    
    "We're eager to see what you learned on Earth."
    
    Walkthrough:  This is the first mission you take, it starts RIGHT when 
    you start the game itself. This is the AC you have.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-GE 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-S602
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- ZWG-RF/37 
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    Once this mission starts, you get another AC telling you what to do. 
    Once Strung is gone, you must start the mission. 
    
    So start by moving forward down the highway. All there is are battle 
    MTs that are pretty easy to kill. They take a couple of rifle rounds or 
    if you want a faster kill, use your laser blade.
    
    Once you make your way to the very end of the level, you must fight the 
    leader. He is a High Act MT that can take quite some punishment, just 
    use any weapons to kill him, in fact, test out a weapon you didn't use 
    on him.
    
    Once he is out of the way, the mission is over. If you DO need help, 
    just lock on with your missiles from around a corner.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~MT Suppression **
    Requester: Zio Matrix 
    Advanced: 0 
    Upon Success: 27000 
    
    Briefing: 
    "PROTOTYPE MTS are malfunctioning and running loose in the BUNDLE MT 
    FACTORY. The cause of this may be the electromagnetic field surrounding 
    a meteor that fell nearby."
    
    "As the malfunctioning MTs are only prototypes they are weakly armed. 
    No major damage is expected, but we cannot let them run amok."
    
    "Your mission assignment is the destruction of all malfunctioning MTs. 
    Good luck."
    
    Walkthrough:  This is the second mission I took. Sell both back weapons 
    and your right arm weapon. Purchase the bazooka and head into this 
    mission.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-GE 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-BZ-B1100 
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    This mission is broken up into three parts. The enemy MTs your are 
    fighting are floating Balls with shotgun like spread bullets. They will 
    go down in one shot.
    
    Go into the door right in front of you. Now try and pick off some MTs 
    from the door way with the bazooka. There are nine of them inside this 
    area, so take your time. Try not to miss at all, since you don't have 
    too much ammo. To be safe, only attack when they are sitting still.
    
    Once you kill all these MTs, go back to the first room that you started 
    in. Keep going strait (east) until you reach another room with MTs. 
    Kill them the same ways as before.
    
    Once you kill these nine MTs, move to block C. This can be reach from 
    this very room, just head down the large room. The door is on the same 
    side as the door you came out of is. Now in C block, this room is way 
    different than the first two, but either way, it is still easy.
    
    Clear this room to finish the mission. You should make about 20000 
    Credits if you do well, but you should make at LEAST 18000 Credits.
    
    Hidden Parts: 
    None
    
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    ~Eliminate Informer *
    Requester: LCC
    Advanced: 0
    Upon Success: 30000
    
    Briefing: 
    "We request the elimination of an informer. The target is an employee 
    of ours who has been selling highly classified information to other 
    corporations."
    
    "Through surveillance we've learned that he will be meeting with 
    representatives from RMERAUDE CORP, tonight, at FALNA CRATER. We want 
    you to eliminate him then and there."
    
    "Attack only THE VEHICLE that the target has boarded. Ignore THE 
    CORPORATE FORCES. We want to send them a message that we'll no longer 
    tolerate such activities."
    
    "I don't like having to hire a Raven, but as the rest of our forces are 
    engaged in other activities, I don't really have a choice. That is all. 
    Good luck."
    
    Walkthrough: Before you start this mission, you need to deck out your 
    AC. You will probably need more money to make this AC, so make sure you 
    sell off that hidden part you can get in the AC training mission. To 
    get it, blow up the center of the ceiling. It will take quite of few 
    shots and you will need good boosting skills. If you want it as soon as 
    possible, you can use a limiter release, by pressing L1, L2, L3, R1, 
    R2, and R3. This will give you unlimited energy for about 50 seconds, 
    but takes about a minutes to regenerate. Then kill the MTs. Remember 
    you get two of them.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ELB-A1001 
    Booster -------- EBT-GE 
    FCS ------------ VERTEX-124/EE
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-SRF/8
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    If you can't afford to make this AC, just use a crappier FCS, the 
    VERTEX-750/W.
    
    This mission is easy, all you have to do is take out the Informer. You 
    can ignore all the other enemies. First use your limiter release by 
    pressing L1, L2, L3, R1, R2, and R3. Now over boost on top of the large 
    space ship and chill there for a while. Now depending on what FCS you 
    are using, you just have to wait till the truck gets in your lock box. 
    Now shoot three times and it will die.
    
    You should make over 29000. You shouldn't get hit at all, but you can 
    miss with your rifle.
    
    Hidden Parts: 
    None
    
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    ~Defend the Bridge **
    Requester: LCC 
    Advanced: 0
    Upon Success: 28000
    
    Briefing: 
    "Head to THE OLD BRIDGE in THE TREDD SPECIAL ENVIRONMENT ZONE. The 
    Bridge is a remnant left over from the First Terraforming. It's now 
    occupied by ZIO MATRIX."
    
    "We have no idea why Zio has entered this zone, but we have 
    jurisdiction over the old facilities, and unauthorized corporate 
    encroachment will not be tolerated."
    
    "Eliminate all CORPORATE MTS. This will serve as a warning to them."
    
    "This area is very high in temperature, due to its exposure to lava 
    released from a nearby volcano. The roads are badly damaged, but being 
    a Raven, this should pose no problem."
    
    "That is all. Good luck."
    
    Walkthrough: This is the fourth mission I took. If you can't afford 
    those boosters, take cheaper ones. But you will notice your AC can not 
    only move faster, but longer.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ELB-A1001 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-BZ-B1100 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    If you have enough money, also buy the 30 shot bazooka, as it will kill 
    the MTs in one hit.
    
    Any ways, you start at one end of a bridge. See the floor? Well you 
    don't... you see lava. This means DO NOT FALL in it.
    
    This mission only has gliding MTs. The worse thing you can do is drop 
    down between a few of them. So you want to take them out one by one and 
    then proceed.
    
    Make sure you pay attention to falling bridge part... You should make 
    over 20000 Credits on this mission.
    
    Hidden Parts: 
    None
    
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    ~Attack Rektena Installation ****
    Requester: Emeraude
    Advanced: 0
    Upon Success: 34000
    
    Briefing: 
    "Please attack Zio Matrix's energy-collection facility."
    
    "The target is THE REKTENA INSTALLATION in the Hellas Plain. SOLAR 
    DEVICES blanket the area, collecting sunlight and converting it into 
    energy for use in the major Martian cities."
    
    "The goal is to undermine the public trust in Zio Matrix by destroying 
    their ability to supply a necessary commodity...power. Destroy the 
    facility and all Rektena devices."
    
    "The facility is guarded by CANNONS and a squadron of FIGHTER PLANES. 
    Therefore, we will be attacking at night. When we should encounter less 
    resistance."
    
    "We will also be assembling an MT support team to provide you with 
    cover. Failure is not an option. As a Raven, I'm sure you understand."
    
    Walkthrough: This is the sixth mission I took. If you have money left 
    over, but a head with radar... You don't need both the blade and the 
    rockets, take one of them. If you don't want to kill all the enemies, 
    take the rockets for a quicker approach.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ELB-A1001 
    Booster -------- ZBT-H4/T 
    FCS ------------ VERTEX-750/W
    Generator ------ HOY-B999
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-SRF/8
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    This is a hard mission to navigate in. Your first order of business is 
    to destroy all the enemies. You don't really need to, but it makes the 
    mission a lot easier. The planes also don't come back, which is a plus. 
    Just sniper all the planes and guns. Now once they are all out of the 
    way, switch to your rockets and snipe all the Rektena devices.
    
    I would draw a map, but it would be too difficult. But now since all 
    the enemies are gone, you have all the time in the world to find all 
    the targets.
    
    Killing all the enemies will also give you another 3200 credits, so 
    think about that. You should get over 29000 Credits...
    
    Hidden Parts: 
    None
    
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    ~Remove Disorder Units ***
    Requester: LCC
    Advanced: 0 
    Upon Success: 46000
    
    Briefing: 
    "This is an emergency. DISORDER UNITS have been discovered in the 17th 
    district of the UNDERGROUND HIGH-SPEED RAILWAY. I'm requesting your 
    services to eliminate them."
    
    "Disorder Units are unmanned, armored weapons of unknown origin. 
    They've appeared in many places throughout Mars, and have caused severe 
    damage in the cities and facilities."
    
    "This railway is part of a critical transport network on Mars. Should 
    this get out of hand, the economic repercussions would be immense. The 
    situation requires immediate attention."
    
    "The LCC is currently handling other issues therefore, we've decided 
    that hiring a Raven is the best course of action. Please take care of 
    the situation."
    
    "We cannot let these weapons of unknown origin hinder programs on Mars. 
    Failure is not an option."
    
    Walkthrough:  This is the seventh mission I took, and is the first Tank 
    AC I've built. 
    Head ----------- EHD-DOME
    Core ----------- ECM-XR00 
    Arms ----------- ZAN-D04/8
    Legs ----------- ELC-HTT0808 
    Booster -------- NONE
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGSAW 
    Arm Unit L ----- ELS-T/100
    Optional Parts - SP-ENE-SCR
    
    This is an easy mission. Just make your way down the rail way and kill 
    ALL the disorder units. They come in three sizes, really small, small, 
    and extra large.
    
    They will respawn out of no where, which is cheap. So just hang in 
    there and keep killing. Use your blade when ever possible to save money 
    on your deduction sheet. There is a pretty low chance you will actually 
    fail this mission...
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Capture Cargo **
    Requester: Emeraude
    Advanced: 0
    Upon Success: 42000
    
    Briefing: 
    "We request that you attack THE ZIO MATRIX TRANSPORT VEHICLE."
    
    "The target is a lightly armed transport vehicle. According to our 
    report, they'll be travelling on THE T-20 HIGHWAY. This route is 
    different from the one normally used."
    
    "The vehicle is probably transporting information on a newly developed 
    technology. Capture the cargo and bring it to us. If this is not 
    possible, destroy them both."
    
    "The transport's destruction is the minimum requirement for this 
    mission. That is all."
    
    Walkthrough: This is the eighth mission I took.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- ZAN-303/S 
    Legs ----------- ZLN-EKI/SRRT 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWR-L24
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-AR/K
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    First trail the transport with your AC... once you get close, nuke the 
    cars behind it with your machine gun or rockets. (Rockets are a lot 
    faster). Then kill all the gun turrets on the transport.
    
    Now a cut scene will appear... a Disorder Unit will pop out. It is only 
    a single one, so it isn't that hard. Use your machine gun or rockets on 
    it. If you run out of machine gun bullets, use your rockets. It will 
    take 3 rockets to kill it, but you want to stand far away from it...
    
    There is a pretty good chance you WILL not die during this mission.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Defuse Explosives **
    Requester: Emeraude 
    Advanced: 0
    Upon Success: 43000
    
    Briefing: 
    "We've lost contact with the HOWARD SEA BASE in the Idonia Ocean. 
    According to their last transmission, units of unknown origin invaded 
    the facility and planted EXPLOSIVES there."
    
    "The base is a mining facility and we believe this to be a corporate 
    assault. No other details are available, as our satellite is disable 
    due to interference with Phobos."
    
    "Head to the base and collect and defuse all explosives. If ENEMY 
    FORCES are encountered destroy them immediately. Good luck."
    
    Walkthrough: This is the fifth mission I have taken. If you want this 
    mission to go by even better, take the longest range FCS you can buy.
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ELB-A1001 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-XP1500
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    This is what I like to call a "Free Mission." Why? Because you 
    shouldn't lose one credit and get a free 43000. First off, KILL all the 
    flying MTs that are in close range. All they have are flame throwers so 
    they can't really touch you. Now when you see a crane MT while you are 
    flying, blade them, you shouldn't get hit if you do this quickly.
    
    Look at the map, it isn't drawn to scale, but you get the idea.
    
    If you screw up, you will get hit, but you should be able to at least 
    make 35000 Credits.
    
    
                                              (1st)-->========
                                                      ==###B==
                              ========                ==####==
                              ==    ==                ========
                              ==    ==<--(2nd)
                              ========
                                 []
                                 []     Bomb is on 2nd floor on a tower.
                                 []    /
            ========          ========/         ========
            ==B###==          ====B===[][][][][]==###B== <--(2nd)
            ==####==[][][][][]========          ==####==
            ========\         ========          ========
                     \           []
                      (1st)      []
                                 []
                              ========                 |
                              ==####==                 |
                              ==##B#==                 |
            ========          ======== <-- Start (1st) |
            ==    ==                                   |
            ==    ==                                   V
            ======== <-- (2nd)                         N
    
    1st = First tear
    2nd = Second floor tear
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Defend Arden River Lab ***
    Requester: Zio Matrix
    Advanced: 0
    Upon Success: 40000
    
    Briefing: 
    "Emeraude forces have crossed THE ARDEN RIVER and are closing in on our 
    lab. They have been confirmed as MOBILE UNITS armed with long-range 
    weapons."
    
    "The lab has no defense system, so it will undoubtedly be destroyed 
    once they are within firing range. We therefore request that you 
    eliminate the assault force."
    
    "Our real problem, is the extreme with of the River. If the enemy units 
    come in force, there's a good chance that they'll be able to 
    breakthrough."
    
    "We've set three relay points. You'll be notified when the enemy passes 
    each one. Use this information to prevent them from breaking through 
    our last line of defense."
    
    "Good luck."
    
    Walkthrough:  I did this mission after I completed the game.
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-ENE-SCR + ANY OTHERS 
    
    All you have to do is kill all the enemies. They will stop coming after 
    a while. Machine gun the helicopters, machine gun and blade the MTs, 
    and blade the ships.
    
    If you need help finding these enemies, boost in the air and look down.
                 
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Spaceport Escort ***
    Requester: LCC 
    Advanced: 0
    Upon Success: 48000
    
    Briefing: 
    "We've obtained information regarding a planned assault of VIHUL 
    SPACEPORT. The Spaceport is the main hub for travel between Earth and 
    Mars."
    
    "One of our Earth Government spaceships is scheduled to land at the 
    Spaceport. The attack is probably intended to prevent it from doing 
    so."
    
    "The assault team is of unknown origin, but it's assumed they were 
    hired by one of the corporations. We must destroy anyone who attempts 
    to disturb the peace on Mars."
    
    "We want to hire you to protect THE TERMINAL from potential enemy 
    attack. You will also be provided with A SUPPORT TEAM to assist you in 
    this mission."
    
    "You will be reimbursed, even if the planned assault does not occurs. 
    You have no reason to reject this offer, have you?"
    
    Walkthrough: This is the ninth mission I took.
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- ZAN-303/S 
    Legs ----------- ELB-A1001 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-02
    Back Unit R ---- EWM-S602
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-SRF-9
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    Ok, see your sniper rifle? Well use it to knock down all the planes. 
    Make sure you double lock. 
    
    If you want kill one that is flying all in weird directions, use a 
    missile our two.
    
    Now once you kill three waves of six, a bomber and four planes will 
    come will come, this is time to arm your missiles and extensions. The 
    bomber will take a lot of time to kill, so be patient.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Assist Malea Base ****
    Requester: Zio Matrix
    Advanced: 0 
    Upon Success: 38000
    
    Briefing: 
    "DISORDER UNITS have been detected in the newly developed MALEA BASE, 
    located in the Barreld Desert. We are unable to figure out where they 
    are coming from."
    
    "Disorder units aren't that powerful, but can pose a problem when 
    grouped. Finesse is the key here, as the base must remain intact. We'll 
    require a small, maneuverable unit."
    
    "It has been decided that a Raven will best serve our purpose. Your 
    mission is the destruction of all Disorder units."
    
    "Remember, this operation and the existence of the base are both top-
    secret. Be careful."
    
    Walkthrough:  This is the tenth mission I took, and is the first Tank 
    AC I've built. If you can't afford some parts, us a cheap tank leg or 
    generator. The back weapon is optional, so you can also just take the 
    1000 Shot machine gun instead.
    Head ----------- EHD-DOME
    Core ----------- ECM-XR00 
    Arms ----------- ZAN-D04/8
    Legs ----------- ZLC-C04T/CYOR 
    Booster -------- NONE
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWC-LQ/2552
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-RF-M35 
    Arm Unit L ----- ELS-T/100
    Optional Parts - SP-ENE-SCR
    
    This mission is very strait forward. Kill all the disorder units. They 
    will keep coming until you kill a bunch of them. You shouldn't lose 
    this mission as they are pretty weak.
    
    Remember to use your blade when ever possible.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Escort Train ****
    Requester: Balena
    Advanced: 0 
    Upon Success: 45000
    
    Briefing: 
    "We've learned that EMERAUDE is planning an attack on our transport 
    train, BLACK TAIL."
    
    "Black Tail is transporting newly developed AC PARTS and will be 
    refusing at THE SCHIAPARELLI TRAIN TERMINAL located in the Green 
    District."
    
    "The terminal is undefended, and it's quite possible that Black Tail 
    will be attacked while refueling. So, we've decided to enlist the help 
    of a Raven. Please protect the train."
    
    "Be sure to give top priority to guarding the train's engine. You 
    should protect the train until it reaches a minimum safe distance. 
    Please Raven, do not fail us."
    
    Walkthrough:  This is the 11th mission I took. Please note I DO NOT get 
    this secret part right yet. But if you think you will forget to get 
    this part at games end, then get it. 
    Head ----------- ZHD-8008/S
    Core ----------- ECM-XR00 
    Arms ----------- ZAN-303/S
    Legs ----------- ELD-A1001 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-125
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-S608
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-WC-GN210 
    Arm Unit L ----- ELS-T/100
    Optional Parts - ANY THAT YOU CAN AFFORD
    
    First you must kill off a bunch of planes. These are the same planes 
    you dealt with before, use your missiles to take them out.
    
    Now once you are done killing them, the train will be coming in to 
    refuel. Now once the train is in range, Cruel Justice from the arena 
    will be coming to get a piece... as you can see him over boosting into 
    the rail station.
    
    Use your grenade launcher to put him down. It takes about three shots 
    to kill him. By the way, you must hurry and kill the planes, as they 
    can remain while the AC comes out.
    
    Hidden Parts: 
    BEX-BB210 (Back ward trusting extension booster) *
    Well do you see the part in the mission briefing? Well it's in the two 
    last freight car. You will fail this fail this mission if you pick up 
    this part however.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Guard Secret Information *****
    Requester: Emeraude
    Advanced: 36000 
    Upon Success: 0
    
    Briefing: 
    "Head over to THE TALENT UNDERGROUND FACTORY. They've come under attack 
    by LCC forces."
    
    "The facility looks like an MT factory, but this is only camouflage. 
    Within its deepest recesses is an information terminal, where all our 
    AC INFORMATION is stored."
    
    "LCC's attack seems to have been prompted by the discovery of this 
    fact. We've also learned that Balena and LCC are co-operating. Destroy 
    all enemy forces no matter the cost."
    
    "LCC has been quiet up until now, but it seems as though this period of 
    calm is now over. We must resist their forces."
    
    "The facility is being guarded by one of our RAVENS. Work with him to 
    take out the LCC forces. We will pay you in full prior to the 
    operation. Good luck."
    
    Walkthrough:  This is the 12th mission I took. Get the secret part in 
    this mission for some extra money.
    Head ----------- ZHD-8008/S
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-BZ/555 
    Arm Unit L ----- ELS-T/100
    Optional Parts - SP-S/SCR + ANY OTHERS YOU CAN AFFORD
    
    Start by moving into the first room... kill all these MTs with one 
    shots and move on. Take your time, as they are strong. You can 
    overboost and try and skip them all, but do what you want to.
    
    You'll now be in a hall way and then another room just like the first, 
    with more MTS. Kill them on or overboost in the same direction to go to 
    another hall way. 
    
    This area is more like a hub, but take a left first. Now arm your 
    rockets and shot the boxes and grate. Fall in this little hole to find 
    a hidden FCS. Now head back to that little hub and aim a rocket at the 
    panel to open the door.
    
    A couple hovering MTs greet you, once done with that, head down the 
    elevator. (DO NOT go right, it is a pointless room)
    
    Once down the elevator, kill all the MTs and head in the left door. Go 
    down two more hallways to the end of the level.
    
    
                                       -- <--- Both locked
                                      ====   /
                    End--> |[][]|[][]|====|<- 
                                      =^^=
                                       []
                                       []
                                       ~~ <-- This shaft is much longer
                                       []     in the actual level
                                       []
                                      =^^=      =====
                                      ====|[][]|===== <-- Don't go
                      ========        ====      =====     in here.
                    ==========         --       =====
       Hidden part--> XX======[][][][]|[]       ===== 
                    ==========         --       =====
                      ========  ================
                                ================
                                ================
                                ================
                                ================
                                       --
                                       []
                                       []
                                       []
                                       --
                                ================
                                ================
                                ================
                                ================
                                ================       |
                                       --              |
                                       []              |
                                       []              V
                                       [] <-- Start    N
                 
    Hidden Parts: 
    DOX-ALM (FCS) **
    This part is hidden in the left room right before the room with the 
    elevator. Look at the map to find the hidden location.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Ground-base Attack ***
    Requester: Emeraude 
    Advanced: 6000
    Upon Success: 42000
    
    Briefing: 
    "We've learned that LCC FORCES are planning an attack against Zanguchi, 
    one of our satellite cities, via THE TERRANA MOUNTAINS."
    
    "In order to launch a ground-based attack from the Terrana Mountains, 
    the LCC forces will have to cross the bridge spanning THE GREAT 
    CHASAM."
    
    "The bridge is a good place to setup our attack, as it will force the 
    enemy units into a narrow corridor---the proverbial meat grinder if you 
    will."
    
    "We need you to attack and destroy all enemy forces on the bridge. We 
    will provide two MTS of our own as support."
    
    "This will be our reply to LCC's overture. You must not fail."
     
    Walkthrough: This is the 14th mission I took. If you need money to make 
    this AC, feel free to sell off the Moonlight, you really don't need it.
    Head ----------- ZHD-8008/S 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM 
    Legs ----------- ELF-DEX-2F 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWC-LQ/2552
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-SRF-9
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BE++ , SP-ENE-ACC
    
    This is an easy mission. All you have to do is block off the bridge and 
    kill the enemies that try to pass you.
    
    Start by arming your laser cannon. Now kill all these MTs and make your 
    way to the other side of the bridge. Once you reach the end of it, drop 
    down and find the secret part.
    
    Now return to the bridge and attack the MTs. If you run out of energy, 
    switch to the Sniper rifle. Any ways, once the radio says anything 
    about an attack, hurry up and boost up, so friendly fire doesn't hit 
    you.
    
    Once you kill a couple of MTs, Fighter planes will come, time to switch 
    to your sniper rifle. Once you kill those, you once have to kill a few 
    more MTs and it will all be over.
    
    Hidden Parts: 
    EHD-GN-92 (Head) *
    At the opposite end of the bridge you start at, there is a place 
    underneath it were the part can be found.
    
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Save Water-Generation Plant ****
    Requester: LCC 
    Advanced: 0
    Upon Success: 52000
    
    Briefing: 
    "It's been 14 hours since we last received a transmission from THE PAX 
    WATER-GENERATION PLANT at Falna Crater."
    
    "SATELLITE IMAGERY shows an extreme temperature rise is the facility. 
    Someone must be manipulating the control system in order to cause a 
    reactor core malfunction."
    
    "If the temperature exceeds the threshold, the water-generation plant 
    will be destroyed, halting the supply of water throughout Mars and 
    damaging our corporate image."
    
    "Head to the facility and stop the temperature increase by destroying 
    THE REACTOR CORE'S CONTROL DEVICE."
    
    "He have already discovered who is behind this plot. We must find a way 
    to punish them."
     
    Walkthrough: I took this mission after I completed the game.
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM 
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-HC-IR/K99
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ 
    , SP-ENE-ACC
    
    Here is something funny... this game is bugged with heat factors... the 
    out side temperature as NO effect on your AC... only over boosting 
    doesn't have any heat effect either.
    
    Any ways, go strait from the beginning and head to the left. If you 
    need to kill any Mts, blade them, but you really could just skip them. 
    Now South and fall down a shoot. Now head out of that nook and take a 
    left. Make sure you stay on the side of this hallway as the floor will 
    give out.
    
    Now enter the door and quickly exit, you don't need to kill or destroy 
    anything in this room. Keep following the path until another control 
    device, skip this also.
    
    Now once you emerge from this room, go down the ramped hallway. Now 
    keep heading to the opposite side of this bend and head in the area 
    where you see the "Target" there.
    
    Now once in this middle room, you'll have to fight a Blade Disorder 
    unit. Kill it with three shots with the plasma rifle and then blade the 
    target. This will end the mission.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Assault Underwater Base ******
    Requester: Emeraude 
    Advanced: 0
    Upon Success: 57000
    
    Briefing: 
    "You are requested to attack LEEBLE UNDERWATER BASE, an LCC facility 
    located in THE IDONIA OCEAN."
    
    "The ocean is a public resource and the building of private facilities 
    is restricted. LCC is currently constructing a facility there, under 
    the guise of a public operation."
    
    "This facility's true purpose is unknown, but reports are filtering in 
    of CHEMICAL CONTAINERS being transported there. This cannot be allowed 
    to continue."
    
    "Infiltrate the underwater facility and destroy it. Take out as much 
    equipment as possible in order to cripple it."
    
    "There's no need to be considerate with LCC. Destroy whatever you 
    want."
     
    Walkthrough: This is the 15th mission I took. If you need money to make 
    this AC, feel free to sell the two later optional parts.
    Head ----------- ZHD-8008/S 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM 
    Legs ----------- ZLF-A3/CARM 
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWC-LQ/2552
    Back Unit L ---- ZWM-M24/IMU
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- ZLS-400/SL
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BE++ , SP-ENE-ACC
    
    This is a massive destroy mission, where you MUST kill things...
    
    Ok, in the first room, destroy every box you see. Make sure you are 
    using your Wave blade, as to conserve ammo. Then leave and go down an 
    elevator. Once you open this door (1), fly to the top, because the 
    ground if being shocked by those yellowish wires on the side. Take out 
    the MTs first then shoot the Wires. Clear this room out of boxes as 
    well. Now head in the left door on the top. You must kill the lock on 
    the door first.
    
    This hallway has a MT in it. Kill it with your laser cannon and move to 
    the next room. This room (2) has water in it like the last one. Kill 
    all the MTs in this room and fire at the Wires. Once they are out, 
    destroy all the large condensers.
    
    Now head in the next room (3), carefully kill all the MTs and then 
    destroy the box and generators in the back of the room. Now stand in 
    the door way with you plasma cannon armed and fire at all the gas 
    containers. These are worth a lot of money, but kill you with the gas 
    they release.
    
    Now head back to room 1, and go North. Now you will be in a big series 
    of hallways... There are MTs all around in here, kill them. I headed 
    strait at first. This room (4) has a bunch of Mts and an electric 
    floor. Don't forget to destroy the wires and boxes. Head out strait 
    forward. 
    
    Now this next room (5), after the hallway is a dome. There are quite a 
    few MTs in here, and some of the boxes blow up, so stand back. Once you 
    complete this room (If you destroy all the other rooms completely), you 
    may head out. You can explore the rest of the place if you need to, I'm 
    not going to tell you how here, only on the map.
    
    Any ways, don't head out with too little AP, because once you get to 
    the beginning you must fight an AC. Over boost away from him and use 
    your multi missiles to kill him. Hope fully you have enough AP to 
    survive. You can use the machine gun when he is close... don't jump 
    while using the multi missiles either.
    
    Note: If you need more things to destroy because you didn't get told to 
    head back at room 5, just head left to rooms, 6+, look at the map.
    
    
                                     ==
                                   ======
                                  =19Boxes <--5
                                  ========
                                   ======
                                     ==
                                     []
                                     []
                                     [] 
                                     [] 
                                     []
                                     []
                                     []
                                 ==========
                                 ==2Wires==
                                 ==2Boxes==
                             4-->==========
                                     []
                                     []              []
                                     []              []
                                     []              []
    =1Box===    =1Wire==             [][][][][][][][][][][]
    =2Gen===[][]=4Cond==             []                  []
    =5Tanks=    =1Comp==             []                  []
    ========-   ========<--2         []                  []
      N      \     []                []                  []
      ^       \    []                []                  []
      |        3   []                []                  []  6-->=1Wire==
      |            []                []                  [][][][]=4Cond==
      |            []            ==========                      =1Comp==
                   [][][][][][][]=15Boxes==                      ========
    Gen = Generator              ==2Wires==
    Cond = Condenser             ====--====<--1
    Comp = Computer Mainframe       =^^=
                                    ==== <-- Elevator down.
    
    The lamest part is, you will probably only get about 10000 Extra 
    credits if you destroy everything...
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Rescue Research Team **
    Requester: Zio Matrix
    Advanced: 0
    Upon Success: 46000
    
    Briefing: 
    "One of our teams disappeared in THE ALCA SPECIAL ENVIRONMENT TEAM 
    while conducting mining research. A POD loaded with minerals is also 
    missing."
    
    "A rescue mission should be dispatched immediately, but DISORDER UNITS 
    are common throughout the zone. Our rescue forces would not be able to 
    make it safely."
    
    "We've therefore decided to ask you to rescue the research team and 
    recover the pod. Please depart immediately."
    
    "Make the recovery of the pod a top priority. This will be the minimum 
    requirement for this mission. Please use extreme caution."
    
    Walkthrough:  This is the 13th mission I took. Definitely get the 
    hidden part in this level.
    Head ----------- EHD-DOME
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-414/SLA
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWR-L24
    Back Unit L ---- NONE
    Arm Unit R ----- NONE 
    Arm Unit L ----- NONE
    Optional Parts - SP-ENE-SCR + ANY OTHERS 
    
    If you are going to get the hidden part in this level, you need to move 
    VERY fast. 
    
    Ok, you will automatically fall down a huge freaking hole. Once you hit 
    the bottom, hit select and look at your map. This is the direction you 
    must go in.
    
    Now go a little to the right and go in the hallway. This hallway should 
    have a little platform that will take you across the whole thing. BUT 
    LOOK DOWN FOR THE DIS-COLOERED CIRCLE! Once you see it, jump of the 
    platform and destroy it. Fall down this pit and find the LS-MOONLIGHT, 
    the best blade in the game.
    
    Now once you pick it up, use your limiter release... (L1 + L2 + L3 + R1 
    + R2 + R3) and boost back up. Once you are in that hallway, overboost 
    to the end of it. Now go in the door. Over boost to the third door and 
    the left to find the team. Hopefully you made it in time.
                 
    Hidden Parts: 
    LS-MOONLIGHT (Left arm laser blade) ********
    Found in a secret hole during the sideways elevator trip down the long 
    hallway. Look for the circle that isn't like the others and shoot it. 
    Once that is done, look for the part inside of it.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Arden River Invasion ***
    Requester: Emeraude
    Advanced: 0
    Upon Success: 0
    
    Briefing: 
    "We're planning an assault on THE ZIO MATRIX AC RESEARCH LAB, located 
    on THE ARDEN RIVER. We'd like you to feign an attack."
    
    "We want you to head upstream and draw the attention of Zio Matrix's 
    defense. We'll provide you with two new MTS, allowing you to make 
    serious trouble for Zio Matrix."
    
    "Once you've drawn the defense team out and the lab becomes vulnerable, 
    we'll commence our attack."
    
    "In order to destroy LCC, we must crush Zio and incorporate their 
    technology with ours. We are going to use every possible means to 
    accomplish this. That is all."
    
    Walkthrough:  I took this mission after I completed the game.
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B10000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EM-SD120
    Back Unit L ---- EM-SD120
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE
    
    This mission is pretty boring, but can leave you with a good reward. 
    All you have to do is kill things until Nell asks you to leave.
    
    Just use your machine gun to kill everything, use you blade for the 
    Ships and close MTs.
    
    6000 For a MT, 2000 for a flyer, and 5000 for a ship.
    
    I got about 117000 on my try when writing this FAQ...
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Infiltrate Radar Base ****
    Requester: Balena
    Advanced: 0
    Upon Success: 48000
    
    Briefing: 
    "As part of a joint mission with LCC, we will be launching an attack on 
    EMERAUDE'S ZAMDA BASE. Our assignment is the neutralization of the 
    base's defensive forces."
    
    "We want you to infiltrate the base, which happens to be Emeraude's 
    largest, and destroy a specific target."
    
    "Your target is THE FACILITY'S RADAR. With this out of the way, 
    Emeraude will lose its "eyes", at which point LLC will commence their 
    attack."
    
    "The base is well defended, so a frontal assault is out of the 
    question. Instead, make your way through THE UNDERGROUND CAVERNS."
    
    "Please destroy the facility once you've moved above ground. You must 
    succeed."
    
    Walkthrough:  This is the 16th mission I took. Definitely get the 
    hidden part in this level.
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWR-L24
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE + ANY OTHERS
    
    You start out in some caves. You don't need to kill any Mts, so just 
    keep moving north until you can't anymore. Then if you take one left 
    you will find the door.
    
    Once in this large room, just over boost right across from it. Now 
    you'll be in an extra large hallway. This hall has four gun batteries 
    in it. It's your choice, either kill them or over boost by them.
    
    Now fall into another room, and skip more MTs and then another hallway 
    with guns. Now just keep heading in the right direction and you should 
    find the elevator. 
    
    There is A LOT OF mayhem on this roof. Tons of spread laser guns, high 
    act MTs, and helicopters. Well first take out the guns in the middle 
    area then the helicopters. Go due east if you want a secret part, but 
    other wise, arm your rocket and take out all the dishes. Two for the 
    bigger ones...
    
    Hidden Parts: 
    ZBT-GEX/3000 (Booster) **
    Head to the far east of the roof top. See the Six storage sheds?
    
    East <--------------
    
    ######### X = The part. By the way, the booster look freaking huge.
    |  X#   |
    |  X#   |
    #########
    |   #   |
    |   #   |
    #########
    |   #   |
    |   #   |
    #########
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Destroy Radar Base ***
    Requester: LCC
    Advanced: 0
    Upon Success: 54000
    
    Briefing: 
    "We've just learned that Emeraude has regained control of ZAMDA 
    MILITRAY BASE, which we captured in cooperation with Balena Corp. They 
    seem prepared to fight us for control."
    
    "We'll be executing a counter attack on Zamda Base. We need to gather 
    forces and erase the Emeraude from Zamda once and for all. We are 
    asking for you participation in this assault."
    
    "Your mission is to destroy the facility's MAIN COMPUTER. Doing so will 
    disable the entire base and give Emeraude no means with which to 
    continue the battle."
    
    "Even though THEIR FORCES are depleted, they are still a formidable 
    opponent. Be prepared for resistance."
    
    "This will be the final military assault on Emeraude. Total 
    annihilation is our only option."
    
    Walkthrough:  This is the 18th mission I took. Definitely get the 
    hidden part in this level.
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWR-L24
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE
    
    You start on the same roof top as you finished the last radar mission. 
    First off, find the hidden part like last time. It is in the same spot 
    as before.
    
    Now destroy all the MTs and Gun turrets. Once you do so, a plane will 
    totally refuel you, so don't worry if you take too much damage. These 
    annoying MTs will most likely take over 80% of your machine gun ammo, 
    so thank god you get the ammo...
    
    Now you are inside. Move forward and kill the MTs. They are easy, so 
    don't worry. Keep following the right way... here is a little map to 
    help you.
    
    
    
            /====\
           /======\
          /========\ <-- Target
         |==========|[][][][]
          \========/       []
           \======/        []
            \====/         []<--Lower
                           []
    ======== ========      =======
    ========|========[][][]=======
    ========|========[][][]=======<--Higher 
    ======== ========      =======
       --          Lower-->[] []
    ========      |        [] []
    ========      |        [] []<--Higher
    ========      |        ===== 
    ========      V        =====
       []         N        VV===
       []
       []
    ========
    ========
    =Start==
    ========
    
    Now once you are down the elevator, head down a little hallway. Use 
    your rocket to kill the High End MTs. Now once you are in the door, an 
    AC fight starts. He is a tank, and you aren't... Just kill him. 
    Seriously, you don't need my help. Now just it the top part of the 
    computer with the rockets to finish the mission. He takes only three 
    rockets...
    
    Hidden Parts: 
    EWM-S612 (Back missiles)*
    Head to the far east of the roof top. See the Six storage sheds?
    
    East <--------------
    
    ######### X = Gee, notice the difference between this and the last 
    |  X#   |     mission? No? Well that's because there isn't.
    |  X#   |
    #########
    |   #   |
    |   #   |
    #########
    |   #   |
    |   #   |
    #########
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Stop the Surface Weapon ********
    Requester: Balena
    Advanced: 0
    Upon Success: 74000
    
    Briefing: 
    "It seems Emeraude still has one more trick up their sleeve. The 
    immense surface weapon, SRBIA, has emerged from Zamda Base and is 
    advancing through THE BARRELD DESERT."
    
    "Our SATELLITE RELAYS are in its path. If they are destroyed, our 
    information Division will be crippled. We must prevent this from 
    happening, at all cost."
    
    "We need you to stop the SRBIA. Destroy its heavy weapons and strip it 
    of offensive power. We'll provide you with two MTS AS SUPPORT."
    
    "If this mission succeed, it would be a great windfall for us with LCC. 
    We're counting on you."
    
    Walkthrough:  This is the 21st mission I took. Definitely get the 
    hidden part in this level.
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ZLF-A3/CARM
    Booster -------- ZBT-H4/T
    FCS ------------ VERTEX-750/W
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BAMS-287
    Back Unit R ---- EWC-GN44-AC
    Back Unit L ---- EM-SD120
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP
    
    There are 20 things you must destroy. Attack this (left) side first, as 
    it will attack the defense target first. Make sure you put up your 
    extensions too!
    
                       _______
     ________         /#######\
    /########\_______|#########|
    |=[]############o###()()()#| <-- These are its missiles, they will pop
    |########S-R-B-I-A#########/        them out left and right. Kill these
     \#######################/               with you machine gun, they are
     ^               ^                            hard to tell when you hit
     |                \                               them as there are six
     |                 \                                   (3 on each side)
    These are its       \
    Front guns, use      \
    Your grenade          This is a little gun turret that will use a 
    Launcher to                 machine gun, kill this with your machine
    Weaken this,                       gun, but it is hard to hit. 
    Then use your
    Machine gun.
    
    You WILL run out of machine gun bullets, but when you do, mop up what 
    ever is left with your Grenade launcher.
    
    Hidden Parts: 
    KARASAWA-MK2 (Right arm Plasma Rifle) **********
    Look to the east mountain. The Karasawa is laying down on next to the 
    mountain. You MUST hurry because SRBIA will OWN your base. Then part 
    gets a ten because there is a slim change you are going to find this 
    while fighting off these weapons.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Guard HQ Rooftop ***
    Requester: Zio Matrix
    Advanced: 0
    Upon Success: 54000
    
    Briefing: 
    "Emergency situation. We have verified that an LCC attack team is 
    invading ZIO, our corporation's central city. Their aim may be to 
    subdue our HEADQUARTERS on Mars."
    
    "We've lined up defenses to thwart any ground or sea based forces, but 
    we require the services of a RAVEN to ward off aerial attacks."
    
    "Stand by on the roof of the building and attack enemy forces as you 
    encounter them. We've readied A RE-SUPPLY HELICOPTER, so use it to your 
    advantage."
    
    "The LCC must be stopped at all costs."
    
    Walkthrough:  I took this mission after I completed the game. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- EAW-H801
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ VERTEX-124/EE
    Generator ------ HOY-B1000
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EM-SD120
    Back Unit L ---- EM-SD120
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP
    
    WARNING: If you use this set up, YOU WILL MOST LIKELY LOSE CREDITS.
    
    Any ways, the first part of this mission consists of you pegging planes 
    with missiles. 1 lock should kill each one. It is very unlikely you 
    will miss.
    
    Then after they are all gone, two reverse joint Acs will come down with 
    weak pulse rifles... they are so weak and easy to kill, it's not even 
    funny any more...
    
    If you need more ammo, don't forget about the helicopter. I would 
    refill once you hear Boyle sending a transmission.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Attack Research Team ******
    Requester: Strung
    Advanced: 65000
    Upon Success: 0
    
    Briefing: 
    "I'm seeking partners for a mission I've accepted."
    
    "The mission's objective is to attack ZIO'S RESEARCH TEAM stationed in 
    FALNA CRATER. It appears that they are investigating A SPACESHIP that 
    crashed there."
    
    "Magnetic storms are at their peak in the area. These storms will 
    render all electronic equipment, including radar, useless. We must 
    locate our enemies visually."
    
    "The enemies are numerous, so it will be a difficult fight. I hope you 
    are up to the challenge."
    
    "I've prepared a substantial reward, which I will pay you prior to the 
    mission. I'm waiting for you."
    
    Walkthrough:  This is the 19th mission I took. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04 
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- EM-SD120
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP
    
    First start out killing some MTs in the sandstorm. See that new line of 
    strong Mt with rifles? That's not a MT, that's Ever Fighter from the 
    arena! Use your multi missiles on him, without the extensions. 
    
    Now kill a couple more MTs... <Spoilers>
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    Now Strung will turn on you. Switch to your missiles and turn on your 
    extensions, he shouldn't last long at all. It should take no more than 
    5 volleys... the extra ammo is over kill. It may be hard to see him and 
    to find him in the first place, but you will know by his missiles.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Destroy Containers ********
    Requester: Zio Matrix
    Advanced: 57000
    Upon Success: 0
    
    Briefing: 
    "One of our TRANSPORT PLANES has crashed in THE ARSIA MOUNTAINS. 
    Initially we thought weather was to blame, but open review we detected 
    a heat source close by prior to the crash."
    
    "Based on this information, it's likely that our transport plane was 
    attacked by enemy forces intent on stealing its cargo."
    
    "The plane was carrying top-secret files. WE hereby request you destroy 
    THE CONTAINERS holding these files. You are authorized to eliminate any 
    who attempt to interfere."
    
    "We will pay all your fees up front. You must succeed."
    
    Walkthrough:  This is the 17th mission I took. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04 
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- EM-SD120
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP
    
    You are dropped into a large snow field... Yay! You're in a snow storm!
    
    First off, hit select, see all those things that say Target? Well have 
    fun destroying all of them. But before you destroy all of them you 
    should hunt down the secret part, start by falling in the ditch and 
    searching there.
    
    While you are doing all of the above, you are going to be attacked by 
    MTs. Kill which ever ones you see with your machine gun, but make sure 
    you hunt down all the containers too. They only take one hit to kill by 
    the way.
    
    After you kill all of the ground MTs, waves of three flying MTs will 
    come, they get raped by your machine gun. You have to fight A LOT of 
    them. Either way, once you are done... an AC drops down.
    
    Now switch to your missiles and launch them at him, don't forget to 
    turn on your extensions. He will go down pretty fast.
    
    Hidden Parts: 
    SP-BLS (Energy Supply increaser optional part) **
    Fall in the ditch at the east and look to the farther wall (the side 
    that is closer to the out of area line). You should see a part of the 
    transport plane covering a little caves/hole. Blow up the rubble and 
    find the part.
    
    The funny part is, the part is easier to find than the boxes...
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Recover Stolen Files **
    Requester: Zio Matrix
    Advanced: 0
    Upon Success: 64000
    
    Briefing: 
    "The files stolen by the Special Forces have been relocated to Balena 
    Corporation's AC RESEARCH LAB. They must be recovered!"
    
    "This mission has two objectives: Recover the files and destroy the 
    research lab. Destroying the lab will greatly hinder Balena's ability 
    to compete with us."
    
    "Your area of responsibility is the removal of enemy resistance and 
    planning the bomb. While you're doing that, our team will work to 
    recover the files."
    
    "The bomb is to be placed on the facility's MAIN COMPUTER. You must 
    evacuate as soon as the bomb is set."
    
    "You can gain access to the facility from EITHER OF TWO ROUTES. Good 
    luck."
    
    Walkthrough:  This is the 20th mission I took. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-HC-GN210
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP
    
    This mission is easier than it looks. 
    
    First start by falling in the hole... found directly to the left of 
    where you start. Just hold in L1 and you'll fall into it. 
    
    Now arm your rockets and blow up the vent. Now over boost through all 
    this stuff, then before you hit the vent cover, hit select. See the 
    vent starting on the other side? Well once you drop down, you want to 
    head in that one. So fall down and face north and look up. Blow up the 
    vent cover and then move on.
    
    Fall down and head right, ignore the gun batteries behind you and go 
    into the door to the south. Now in this room, do what ever you want, 
    blade, nade, or evade the MTs.
    
    Now follow the hallway to the "target" room. Kill the MTs in this room 
    and plant the bomb. Now head out.
    
    Once you are at that room where the two MTs once were, there will be an 
    AC in it. Just open the door and shoot a grenade in there. Back up and 
    repeat the process. If he happens to go in the hallway, have fun 
    blading him to death. 
    
    Now head back to the second vent. Before you fall down, you will see 
    another AC. Switch to your rockets and hit him with 7 small ones. He 
    should die and you can hit him from this room.
    
    Now just hop in the first vent and overboost to safety!
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Escort Submarine *****
    Requester: Zio Matrix
    Advanced: 0
    Upon Success: 70000
    
    Briefing: 
    "We request that you board our SUBMARINE and protect it en route to ITS 
    DESTINATION."
    
    "The submarine is transporting the recovered files, so we must be 
    prepared for attempts by LCC and Balena to regain them. Please stand by 
    until needed."
    
    "LCC has an impressive naval arsenal, which includes aircraft carries. 
    MANT DAGERS AWAIT us."
    
    "Be prepared for any and all eventualities."
    
    Walkthrough:  This is the 22nd mission I took. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ZLR-EE/STOL
    Booster -------- NONE
    FCS ------------ DOX-PG2
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWR-L24
    Back Unit L ---- EM-SD120
    Arm Unit R ----- EWG-SRF-9
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
    BFS/LOSP
    
    You can fall into the water with a hover, so don't worry. 
    
    When the mission starts, kill about 5 guard MTs then attack the battle 
    cruiser that shows up. Use your large rockets to kill everything on it. 
    You may want to blade the large battery on the back.
    
    Once you destroy this, focus back on those annoying guard MTs. After 
    you kill a few more of these, an enemy air craft will come. Wait till 
    you can see it then attack it.
    
    Kill all the MTs on it and take out MTs while you can. After one or two 
    more MTs, they should tell you to go back. Do so and the mision will be 
    over. 
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Investigate Murakumo Dome ***
    Requester: Zio Matrix
    Advanced: 72000
    Upon Success: 0
    
    Briefing: 
    "We hereby request that you investigate Leos Klein, leader of the 
    Special Forces. We want you to sneak into MURAKUMO DOME, a structure 
    left over from the First Terraforming."
    
    "The dome is typically ABANDONED, but we've been notified that a person 
    fitting Klein's description has been seen entering and leaving the 
    facility recently."
    
    "Perhaps we can gain some useful information, with which to oppress the 
    LCC, by discovering Klein's purpose for being there."
    
    "We have great faith in you...Raven."
    
    Walkthrough:  This is the 23rd mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- EAW-S604
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- ZBT-H4/T
    FCS ------------ VERTEX-124/EE
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
    BFS/LOSP
    
    See the two Acs? Well kill them. This mission isn't that hard. They 
    will only take a little to kill. You should use your limiter release to 
    speed things up, has the mission is over once you leave.
    
    Make sure you don't over spend your time, or you will chunk all the 
    walls.
    
    Hidden Parts: 
    Some FAQ say there are hidden parts in this mission and they are rumors 
    about finding it in a building. Just take it from me: THERE IS NOTHING 
    IN THIS MISSION.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Underground Railway **
    Requester: Zio Matrix Earth
    Advanced: 0
    Upon Success: 74000
    
    Briefing: 
    "I'd like to make a request as representative of Zio Matrix's Earth 
    Headquarters. As you know, we're at war with Zio Matrix's Mars 
    Division."
    
    "Clearly this was caused by LCC's high-handed attitude. The battle 
    isn't in our favor, so yesterday we made a peace proposal with LCC 
    during a meeting held on Earth." 
    
    "However, the Mars Division adjourned the meeting in fierce 
    disagreement. We don't want to make the situation any worse, but we're 
    concerned about something they said."
    
    "Their last words were: "We still have a card up our sleeve.""
    
    "Since the meeting, the Mars Division has ceased all communications and 
    dispatched troops to THE UNDERGROUND RAILWAY. This must be the "card" 
    they were referring to."
    
    "We also sent TEAMS to the railway, but have since lost connect with 
    them. We have no choice but to ask for you help. Please infiltrate the 
    railway and stop them."
    
    Walkthrough:  This is the 24th mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- EAW-DC10
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- NONE
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
    BFS/LOSP
    
    Ok, this mission obviously has disorder units. First off, Arm your 
    rockets so you don't accidentally waste ammo and ignore all the little 
    ones. Go forward until you see a hole in the wall. Now go down it and 
    skip the enemies still. You need to fly through some doors now.
    
    Once you are through the second door, you will see a vent cover on the 
    ground. DO NOT GO DOWN THERE YET! Look up and use your rockets on the 
    ceiling cover. This is where a secret part is.
    
    Now shoot the bottom vents out and them switch to your grenade 
    launcher.
    
    Now you must do this FAST. Find the door that opens then arm your 
    grenade launcher. Then keep heading that way until you see a cut scene 
    with a huge six legs disorder unit.
    
    Dodge his lasers, especially the big ones, while hitting him with dual 
    grenades. It should take 5 hits to kill it, then the mission is over.
    
    Hidden Parts: 
    ZES-99/MIRROR (Left arm shield) ***
    Before going down the vent, look up and break the cover and fly up that 
    one. There you should find the part. 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Abort Missile Launch ****
    Requester: Zio Matrix Earth
    Advanced: 0
    Upon Success: 98000
    
    Briefing: 
    "Even though they've lost their "last card", it's unlikely the Mars 
    Division will cease its activities. They've declared independence and 
    have refused any contact."
    
    "We've learned that the Mars Division has plans to fire HIGH-DENSITY 
    NAPALM MISSILES from THE QUIRE MISSILE STATION. They've targeted the 
    major Martian cities."
    
    "They're acting independently and are nothing but a nuisance, but as 
    the parent company, we're responsible for our subsidiary's actions."
    
    "Please enter the base and STOP THE MISSILES."
    
    "I understand this is a difficult request. Please be careful and avoid 
    a worst-case scenario at any cost."
    
    Walkthrough:  This is the 25th mission I took. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ZLN-WAO2/SS
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-HC-GN210
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
    BFS/LOSP
    
    This mission isn't that hard, but is broken up into two ways. I will 
    only cover the one way.
    
    Keep going through doors strait until you reach a vent. You go through 
    about four of them. Then use your rockets to destroy the cover. Now 
    follow the vent to the parking lot and prepare to fight Time Keeper. He 
    isn't that hard, just use that grenade launcher.
    
    You shouldn't be that drained of Ap, but move on to the next vent 
    across the one you just came out of. (By the way, You don't have to 
    even fight Time Keeper, but I like to.)
    
    Now follow this to a room, you will have to fight Red Fury right when 
    you exit from this shaft.
    
    Kill him, he's also easy. 
    
    ############################### 
    #    #    #    #    #    #    #
    # 01 # 02 # 03 # 04 # 05 # 06 #
    #    #    #    #    #    #    #
    ###############################
    
    Go in 1, 3, and 6, and destroy the rockets with your rockets. This will 
    finish a very high paying mission. 
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~VIP Escort ??????????
    Requester: LCC
    Advanced: 76000
    Upon Success: 0
    
    Briefing: 
    "As part of the LCC reorganization, the new director is coming from 
    Earth. We'll arrive at VIHUL SPACEPORT within a couple of days. Your 
    job is to GUARD THE SPACEPORT."
    
    "Of course there's no one left to resist us, but still we must display 
    our power to the new director. In other words, this is a 
    demonstration."
    
    "All you are required to do is wait along the perimeter of the airport. 
    We're paying you just to sit there. Soon all Ravens will be under LCC's 
    command. This is you last job."
    
    "The director will be escorted by THE SPECIAL FORCES, do not get in the 
    way. That is all."
    
    Walkthrough:  This is the 26th mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELF-XX33
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWC-LQ/2552
    Back Unit L ---- ZWM-M24/IMU
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE + ANY 
    OTHERS
    
    I really don't know what you are suppose to do in this mission. It's OK 
    for me to be like this... The special forces start revolting, so there 
    really isn't anything you can do...
    
    Just use this AC and kill all the enemies you see. Once you are done 
    killing all the AC's, and a few MTs, I would attack the Ship just for 
    the hell of it, since once that is dead, the mission is over. You just 
    can't kill it right away for some reason...
    
    I'm glad they did revolt... LLC are a bunch of asses...
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Zio City Suppression *****
    Requester: Earth Government 
    Advanced: 0
    Upon Success: 78000
    
    Briefing: 
    "At this time, LCC is unable to function due to a lack of leadership 
    and manpower. This request is being made directly by us, the Earth 
    Government."
    
    "THE SPECIAL FORCES have revolted and now occupy a number of major 
    Martian facilities. Even ZIO CITY and ITS HEADQUARTERS, recently 
    captured by us, have been taken over."
    
    "To counter this we've devised a plan to regain control, but we're 
    gonna require the assistance of a Raven. We hereby request that you 
    eliminate the Special Forces running rampant in the city."
    
    "We ask that you please enter the city and destroy the occupying 
    forces. Meanwhile, we'll move one of our teams from the HQ's roof, down 
    into the building."
    
    "The location of the revolt's leader, LOES KLEIN, is still unknown. If 
    you see him, take him out! This is a top priority. We'll await your 
    return."
    
    Walkthrough:  This is the 27th mission I took. Definitely get the 
    hidden part in this level.
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-PG2
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04 
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP
    
    First off, overboost behind some buildings. Now, run away and kill some 
    enemies... not because they are hard, but because they cause MASSIVE 
    slow down.
    
    Now when you want to kill the Acs, just use the missiles, they die 
    pretty quick. It can take as little as two volleys each, Don't forget 
    to search for the hidden part.
    
    Hidden Parts: 
    ZWX-F04/ORBIT (Back unit orbits) *****
    I really can't give you a great description... but it's on the ground 
    next to some buildings. It is a very large part too. Well there are 
    three sections of buildings... It is in the northeastern section. If 
    you need to, kill off one AC and all the enemies to look for it. 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Underground Lab ********
    Requester: Earth Government
    Advanced: 0
    Upon Success: 76000
    
    Briefing: 
    "We've received a report from the infiltration team. They've discovered 
    A RESEARCH LAB, constructed during the First Terraforming, underneath 
    ZIO MATRIX HEADQUARTERS."
    
    "Zio Matrix headquarters has been retaken, but THE SPECIAL FORCES still 
    occupy the underground lab. We are requesting that you mop up these 
    remaining forces."
    
    "DISORDER UNITS have also been detected in the underground research 
    lab. Please be advised."
    
    Walkthrough:  This is the 28th mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELF-SOC61
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWC-CNG4000
    Back Unit L ---- ZWM-S/60
    Arm Unit R ----- ZWG-HC-IR/K99
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ 
    , SP-ENE-ACC
    
    First let me tell you this is a long mission... I will be killing every 
    enemy just so you know.
    
    The first room you enter has only 4 disorder units, blade them all 
    (86.6%). This next room has four ball MTs, you can kill them with the 
    chain gun, but I used the rockets, just take your time (73.3%). Now see 
    those tanks in this room? Well blow them all up! Just use your blade.
    
    Now head out and you'll be in another room with little disorder 
    units... blade them all (60.0%). This next hallway you enter is big, 
    and holds a bunch of flying disorders. Use your chain gun to kill them 
    all (40.0%).
    
    Now leave through the only door, and when you are in the room with a 
    bunch spinning generators, head in the second elevator on the left. Now 
    this room on the bottom of it holds a bunch of disorders... blade the 
    ground ones and shoot the flying ones (6.6%).
    
    Now head down the elevator and go through some doors. You will see a 
    cut scene of a Disorder killing an AC... To kill this guy, hit him 3 
    times with that plasma rifle (0.0%).
    
    You get 1500 Credits for each disorder killed. The tubes did nothing, 
    they are just fun to kill.
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Spacestation Assault *******
    Requester: Earth Government
    Advanced: 0
    Upon Success: 76000
    
    Briefing: 
    "We'd like you to continue the removal of the Special Forces from areas 
    they've occupied. Please head for THE HAMMERHAED SPACE STATION, now 
    orbiting Mars."
    
    "Reports indicate that the Special Forces are concentrated on the space 
    station. And judging from this show of force we assume that LEOS KLEIM 
    is there as well."
    
    "The main objective is the removal of all Special Forces occupying the 
    station. If Klein is encountered, please take him out also."
    
    "We'll give you access to RAPTURE, that's our Mars Orbit Elevator, for 
    this mission only. Please make your way to the space station ASAP. 
    We'll await your return."
    
    Walkthrough:  This is the 29th mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMI
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-HC-IR/K99
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ 
    , SP-ENE-ACC
    
    When you go up the elevator, you'll see a VERY cheap thing happen... 
    enemies will just appear in front of you. You don't have enough ammo to 
    kill all of these enemies, so overboost to the door, make sure you 
    blade the lock.
    
    Now in the next room, over boost to the other side and go in the 
    hallway. Once in this hallway, please note that there is an AC in here. 
    TRY and lure him into the hallway to kill him, as the next room is 
    packed with guns. Once you are done killing him with your Plasma Rifle, 
    head in the door right of where you first came out of in that room with 
    the gun turrets (South).
    
    You will fight a HUGE flying Disorder Unit in here, use your missiles 
    and pop on your extensions to kill it fast. If by any chance you don't 
    kill it with those missiles, use the rest of your plasma to finish it 
    off. Now head back to that hub room and go in the next right door to 
    finish the level (East). Ignore the AC and leave. 
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Eliminate Leos Klein ****
    Requester: Earth Government
    Advanced: 86000
    Upon Success: 0
    
    Briefing: 
    "We have confirmed LEOS KLEIN'S whereabouts. He is located in RAPTURE'S 
    CORE. We request that you remove him as soon as possible."
    
    "Now RAPTURE'S REACTOR is its heart, if it's destroyed the power it 
    gathers and supplies to Mars will be lost. In a worst case scenario, 
    damage to the reactor could destroy Rapture."
    
    "Rapture is an important symbol to those living on Mars. It must not be 
    lost. You gotta (The government... on a VERY important mission uses 
    "gotta?") remove Klein without destroying Rapture"
    
    "Help us return peace and order to Mars by eliminating Klein. We'll 
    await your return."
    
    Walkthrough:  This is the 30th mission I took. 
    Head ----------- ZHD-8008/S
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMI
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE + ANY 
    OTHERS
    
    This mission isn't that hard, but it will surprise you!
    
    Start by heading forward to an elevator. Make sure to remember to blade 
    the door switches. Now once you are on the bottom floor, AVOID THE 
    MINES! If you need to get them out of the way, use the machine gun.
    
    Now keep heading in the right direction. You can tell the right way by 
    looking at the trail of mines on the radar.
    
    Now after you are out of the big circle room, you will be in another 
    hallway. Now kill some mines and look for the door on the left, there 
    is a hidden part in here.
    
    Now you will be fighting Klein, so arm your missiles and turn on your 
    extensions. It will take about 3 volleys, but watch out for hitting the 
    pillars. You lose 6000 credits for each one killed.
    
    Hidden Parts: 
    HOY-BV2500 (Generator) *
    After you walk into the final hallway after the giant circle room, 
    search the west door to find the part. You need a good hacking function 
    on your head part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Infiltrate STAI Battleship **********
    Requester: Earth Government
    Advanced: 0
    Upon Success: 100000
    
    Briefing: 
    "We've made a mistake. An LCC military facility has been overtaken by 
    the Special Forces, and Balena corporation's STAI BATTLESHIP has been 
    launched from its underground berth."
    
    "It seems the upheavals around the planet were a ploy designed by Klein 
    to split our forces. His objective was to take over the military 
    facility and launch the STAI."
    
    "The STAI is a battleship designed by Balena with enough firepower to 
    destroy the entire planet. The fact is, Klein has acquired the greatest 
    weapon on Mars."
    
    "Klein must be stopped. Right now he's headed towards PHOBOS and it's 
    likely he'll attack the surface from that position."
    
    "Now enter the STAI via the transport ship and shut it down. A lot of 
    Ravens have been hired for this mission. Your combined strength is the 
    key to success."
    
    "We wish you the best of luck."
    
    Walkthrough:  This is the 31st mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ZCH-GR/1 
    Arms ----------- EAN-MWZ
    Legs ----------- ZLC-CO4T/CYOR
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ BEX-BRM-04
    Back Unit R ---- EWC-GN44-AC
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- LS-MOONLIGHT
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-CIR-K , SP-BSI-LE 
    
    This is by far, the hardest mission in the game. It is also very 
    long...
    
    You start on the roof top. One thing you should know... you could use 
    up anything you want and take as much damage. Once you beat this part, 
    you get it all refilled. Take out all the gun turrets while you are 
    waiting for the door to open, use what ever you want. Once you kill a 
    few planes, you will get a message, now just find the entrance.
    
    Head strait then left once you gain control. Enter this room and blade 
    all these disorder Units to death. You should use you machine gun 
    whenever they are too far away. Now go in the door all the way to the 
    right.
    
    Once in this new room, kill all the disorder units, then head to the 
    next room. Do the same. Now head in the next room... do the same. Now 
    use the side door this time and head down. If you have over 8500 (I had 
    about 8900) AP, you are doing fine.
    
    Now enter this room and skip killing the flying disorders and head into 
    the right triangle like door. Now Over boost strait across this room, 
    don't kill anything. Make sure you aim to the right of the door, as 
    that's where the switch is.
    
    Now arm your Grenade Launcher and prepare to fight Boyle. Just keep 
    heading forward and you should see him. Use only uses an energy machine 
    gun with recoil, so he isn't that hard. Four grenades will put him 
    down. If you have over 7000 (8000) AP, you are in good shape.
    
    Now arm whatever you want, I choose to use the middle missiles. Go down 
    the elevator and it's time to fight Klein. He isn't that scary... well 
    he actually is. But don't let his Cliche set up scare you (K-saw, Multi 
    missiles, and Grenade Launcher). His Karasawa is piss ass weak, it only 
    does 300 damage to a freaking light weight! Any ways, go all out on 
    him!
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Phobos **********
    Requester: Earth Government
    Advanced: 120000
    Upon Success: 0
    
    Briefing: 
    "We've received a transmission for Phobos, from none other than Leos 
    Klein himself. The content of this transmission was shocking to say the 
    least."
    
    "According to him, Phobos is an artifact left by an ancient Martian 
    civilization. He claims it's an enormous mobile weapon, controlled by a 
    high-tech computer."
    
    "We had a hard time believing him, but there is evidence to support his 
    claim. According to recent calculations, Phobos' orbit has already 
    shifted."
    
    "Now whether it's a weapon or not, if Phobos plummets to the Martian 
    surface, the damage it would do to mankind would be irreparable. This 
    is our last request. You must stop Klein."
    
    "If this mission succeeds, we'll grant the Ravens their freedom. We'll 
    relinquish our control and allow you to live independently as 
    mercenaries. This is a promise."
    
    "This is the greatest reward ever offered to a Raven. I wouldn't advise 
    you to pass up this kind of an opportunity. We'll await your return."
    
    Walkthrough:  This is the 32nd and last mission I took. 
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT
    Booster -------- ZBT-H4/T
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B1000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- EWR-L24
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- EWG-HC-GN210
    Arm Unit L ----- NONE
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-CIR-
    K , SP-BFS/LOSP
    
    First off, you must be careful in this mission, with this set up, you 
    don't have a laser blade.
    
    Start by moving forward in two weird looking hallways. Now once you are 
    in a circle like room, DO NOT WORRY ABOUT THE ENEMIES! Instead, shoot 
    all the pillars holding the force field. Keep moving even after it's 
    destroyed, because it takes a while to disappear.
    
    Now go down a little hallway, then a little drop, then another hallway. 
    Still ignore all the enemies. Now once you open this next door, you 
    will have to fight one of those huge flying bee-look-a-like disorder 
    unit. Use your missiles, if you run out use you grenade launcher. 
    Ignore the gun turrets in this room as well.
    
    Once you are done with it, exit, and go through some doors. You should 
    have a Loading scene, this means you get all your ammo/AP back! Any 
    ways, move forward. You will see that female Raven in her badly owned 
    AC.
    
    Now this next door is Klein. He has two forms. His first form is big 
    enough to be taken down by your rockets. He can launch missiles, use a 
    weak laser, and use some machine gun fire, but you should kill him WAY 
    before he kills you.
    
    Now you will see another cut scene, in which Klein will be in a newly 
    Disorder unit'D machine. You get another ammo/AP refill.
    
    Use your grenade rifle to hit him. He does side step fast, so that's 
    why I took the sideways FCS. Make sure you double lock on to him. By 
    the way, he can use a spread laser, orbits, and his strong blade. Make 
    sure you keep tapping square after the cut scene, as you can get in a 
    free hit. 
     
    Once you are done with him, take out the control behind him, that is 
    all you can do, have fun watching the credits!
    
    Hidden Parts: 
    None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #========##===###==##========##===##===##========##========##========#
    #==########====##==##==########========#####==#####==########==#######
    #======####==#==#==##======####==#==#==#####==#####======####========#
    #==########==##====##==########==####==#####==#####==##############==#
    #========##==###===##========##==####==##========##========##========#
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Enemies...
    This section will review all the enemies I seen in the game and how to 
    deal with them. Please note I will sometimes make up names for them. I 
    will also try and list all the missions I see them in. Stars denote 
    difficulty, threat, and the average problem factor, remember these are 
    on a MT scale... (1- 10)
    
    Battle MT ***
    This is a standard reverse joint MT. It uses a dual machine gun up 
    close and dual missiles every so often from afar. These are slow and 
    easy to kill with just about anything you can think of. Blades work 
    good as well.
    Found in...
    Raven Test
    Eliminate Informer
    VIP Escort
    
    High End MT *******
    This is a humanoid MT that looks like a very cheap looking AC. It is 
    equipped with a weak but accurate laser weapon and a close range laser 
    blade. These things can take a lot of damage but they can't boost, only 
    walk. So when you see one of these, don't be afraid to let some bullets 
    fly.
    Found in...
    Raven Test
    Infiltrate Radar Base
    Destroy Radar Base
    
    Ball MT **
    This is a MT that floats, it looks like a giant ball. They only can use 
    a spread shotgun weapon and can't even move fast. They are easy to hit 
    big targets with low armored as well.
    Found in...
    MT Suppression
    Underground Lab
    
    Glider MT ****
    These are slow gliding MTs that have medium armor. All they have is a 
    machine gun... but this machine gun can stun. They can't aim that well, 
    so just stay back and fire.
    Found in...
    Defend the Bridge
    
    Flame Thrower MT *
    These are slow moving MTs that have many flame throwers. They are 
    strong but slow and close range.
    Found in...
    Defuse Explosives
    
    Flame Thrower Crane *
    These are cranes with dual flame throwers. Not only are these things 
    close range, but they are slow turning and moving.
    Found in...
    Defuse Explosives
    
    Fighter Plane ****
    These are standard planes complete with missiles and dropped bomblets. 
    The best way to kill these is to wait till they are either moving away 
    from you, toward you, or perpendicular to you. Then double lock on them 
    and shoot. 
    Found in...
    Attack Rektena Installation
    Spaceport Escort
    Escort Train
    Ground-base Attack
    Guard HQ Rooftop
    
    Gun Battery ***
    These are stationary guns that shoot. Nothing more to say other than 
    they are very diverse, some have missiles, some have lasers, and some 
    even have freaking grenades. Missiles don't work to great, but any 
    other weapon, especially stronger harder to hit with weapons work great 
    since they can't move.
    Found in...
    Attack Rektena Installation
    Capture Cargo
    Infiltrate Radar Base
    Destroy Radar Base
    Recover Stolen Files
    Stop the Surface Weapon
    Escort Submarine
    Spacestation Assault
    Infiltrate STAI Battleship
    Phobos
    
    Quadruped Disorder Unit ***
    These are little four legged grayish little buggers. They are organic 
    so you need a bio sensor to lock on to them. They are weak, small, and 
    use a machine gun like laser. They are cute too. They come in three 
    sizes, extra small, small, and extra large, so watch out.
    Found in...
    Remove Disorder Units
    Assist Malea Base
    Rescue Research Team
    Save Water-Generation Plant
    Underground Railway
    Underground Lab
    Infiltrate STAI Battleship
    
    Reverse Joint Disorder Unit *********
    It's not that this redish tint Rj disorder is stronger, he is just hard 
    to take out. With its high Ap and double backing skills which will 
    evade most long range attack... it can be quite trouble some. His dual 
    laser rifle is fast and accurate and will wear you down if you don't 
    take action quick.
    Found in...
    Capture Cargo
    Infiltrate STAI Battleship
    Phobos
    
    Bomber ****
    The bomber really doesn't pose a treat to you, rather things you are 
    suppose to protect. They only can drop bomblets down, so as long as you 
    aren't dumb and boost from under it, you won't get hit. Use your 
    strongest missiles to take this guy out.
    Found in...
    Spaceport Escort
    
    Hovering Shotgun MT *******
    These are MTs that use a shotgun-spread weapon. They hover in all 
    directions and can annoyingly avoid your attacks. There weapon is very 
    strong and can wear you down in seconds, especially if there are more 
    than one of them. Just take a good ol' bazooka to kill them.
    Found in...
    Guard Secret Information 
    Assault Underwater Base
    Attack Research Team
    
    Hovering Disorder Unit ***
    This is a spread energy weapon toting guard like disorder unit. They 
    can't take a lot, but they rarely will miss you.
    Found in...
    Rescue Research Team
    Underground Lab
    Infiltrate STAI Battleship
    
    Quad MT ***
    These are fast MTs that use a dual machine gun. They aren't anything 
    amazing, but they can switch directions pretty quick.
    Found in...
    Ground-base Attack
    
    Large Humanoid MT *****
    These are large, but slow MTs. All the can do is use a machine gun... 
    I'm also sure they might have dual rockets.
    Found...
    Assault Underwater Base
    
    Tripod Missile MT *****
    These are semi good armored MTs that can zip across the floor and 
    launch single missiles at you. They are only annoying with more than 
    one, as they can pin you down with weak but fast missiles.
    Found...
    Infiltrate Radar Base
    
    Helicopter **
    These are regular helicopters with rockets, nothing you haven't seen 
    before... actually stronger model exist today in real life.
    Found in...
    Infiltrate Radar Base
    Defend Arden River Lab
    
    Heavy Slider MT ****
    These are big Mts that slide. They also can use a machine gun and 
    rockets. They would be hard, but they are so easy to blade and kill.
    Found in...
    Destroy Containers
    Recover Stolen Files
    Save Water-Generation Plant
    
    Helicopter MT **
    This is a MT that flying toward you with machine gun bullets. It can 
    also drop bombs on you as well. So in essence these are slower, easier 
    to hit fighter planes.
    Found in...
    Destroy Containers
    Escort Submarine
    Arden River Invasion
    
    Security MT *****
    Reborn from the classic AC game, these are yellowish MTs with four 
    stubby pegs that slide pretty quickly. They can double back pretty 
    quickly and dodge many of your shots. They can employ a rocket, and 
    that's about it.
    Found in...
    Destroy Radar Base
    
    Filler MT **
    I just didn't have a good name for this guy... Just think of a slower, 
    weaker armored and smaller version of the first Mts that you seen in 
    the first mission you had to take. They only have rockets to boot.
    Found in...
    Destroy Radar Base
    
    Amphibious MT ******
    This is a slow MT that is found in a couple missions with water. Think 
    of them as heavy Sliders, since they are about the same size and use 
    machine guns. They also use a vertical missile launcher. 
    Escort Submarine
    Defend Arden River Lab
    Arden River Invasion
    
    Spread Laser Tank **
    These are slow and easy to hit. They can only shoot a weak spread laser 
    you seen too many times.
    Found in...
    Zio City Suppression
    
    Blade Disorder Unit *********
    This is a large redish colored Disorder Unit. They are fast and can 
    take just about the same punishment as a mission AC. They use a spread 
    laser, or a strong blade up close. They can move sideways pretty dam 
    quick too.
    Found in...
    Save Water-Generation Plant
    Underground Lab
    
    Sliding Guard MT **
    This is a MT that slides and has a weak pulse rifle... they are easy 
    long targets, they shouldn't give you ANY trouble.
    Found in...
    Spacestation Assault
    
    Ship *
    These are slow ass ships that can launch rockets... blading these 
    should be easy.
    Found in...
    Defend Arden River Lab
    Arden River Invasion
    
    Large Flying Disorder Unit ***********
    This disorder unit is massive. It can do MANY things, such as Launch a 
    bunch of missiles, use dual grenades, and a dual machine gun. The best 
    thing to do is to take something strong, has they can take more damage 
    than most AC that you find in missions!
    Found in...
    Spacestation Assault
    Phobos
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    #######==####==####==###==#####========####==###===####==####==#######
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Arena
    -Light Seeker/Breakthrough 
    -Hustler Two/Eight-Ball
    -Living Dead/Debtor
    -Splurge/Squanderer
    -Tomboy/Wishingwell
    -Phaethon/Horizon
    -Venom/Strike
    -Werehound/PK
    -Grudge/Revenge
    -Pyschedelic/Rainbow
    -The Engineer/Full Metal
    -Prophet/Punishment 
    -Pollux/Cosmic Star
    -Death Merchant/Demo
    -Funnel/Earth Rize
    -Malpractice/Ambulance
    -Castor/Universal Star
    -Infinity/Time Keeper
    -Amnesia/Mnemonic
    -Chimera/Tribunal
    -Hades/Latitude
    -Cerberus/Longitude
    -Dr. Simon/Element126
    -Grenstone/Billboard
    -Cruel Justice/Catastrophe
    -Blood Striker/Bullet Dragon
    -Divine Bloom/Sweet Eden
    -Super Sonic/Laser Blade
    -SAMSARA/The Bully
    -Helios/Red Fury
    -Bulk/Mass
    -Heizehen/Scholar
    -Higher Force/Bipolar
    -Ever Fighter/Holy Mother
    -Suave/Pussy Cat
    -Ken Hayabuse/Model D
    -Stoic/Anesthetic
    -Brazen/Azure Sky No.5
    -No.1111/Count One
    -Strung/Judas
    -Merciless/Black Scythe
    -Dreadnought/MK-9999
    -Rose/Queen of Hearts
    -Isotope/Dues Ex Machina
    -The Animal/Death Penalty
    -D. Sebastian/Crescendo
    -Loin Heart/Black Knight
    -Prisoner No.B-24715/Apocalypse
    -Ares/Providence
    -Chris Miura/Vex
    -Co-op/Millionaire
    -Lost Lamb/Stray Sheep
    -Scarlet/Wild Honey
    -The Veteran/New Dawn
    -FalconVII/MK-VII
    -Roit/Gallows Bird
    -Matthias/Funeral Mask
    
    *To make things look better, I will add my used set-up at the end of 
    the strat. Remember to make my Acs, you might have to sell just about 
    everything you DON'T need.*
    
    The arena is a place were you can fight in to get money, and most 
    importantly, parts. Although I am giving you really easy ways to kill 
    these Acs, I would rather you experiment with different weapons.
    
    Here are some tips for overall fighting in the arena.
    -Don't be afraid to get close and out turn your enemy
    -If you use top strat too much, don't be afraid to run and dodge
    -Heat weapons are only effective in the arena
    -There is no use cost in the arena, so use all those costly parts
    -If one arena doesn't work, try another (The Etal base is the average 
    place)
    -Again, stars mean difficulty
    -If one of my set ups don't work, make one up!
    -If you destroy an AC in a mission, he or she gets taken out
    -Taken out Acs come back after you beat the game and arena 
    -Once an AC gets taken out, a new one will join
    -You should try new weapons.
    -Missiles work really good in this game, if an enemy has missile 
    intercepting extensions, use multi missiles.
    -If you need money, try a mission.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Light Seeker/Breakthrough * 
    A young Raven who aspires to become a Nine Breaker. It is unlikely that 
    he'll be able to pull it off, but his confidence has already won him 
    many supporters.
    Head ----------- EHD-GARD 
    Core ----------- ZCX-F/ROOK 
    Arms ----------- EAN-SO 
    Legs ----------- ALB-A1001 
    Booster -------- EBT-GE 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- ZWG-RF/37
    Arm Unit L ----- ELS-2772
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    I'm sorry if you can't bear the no radar, but this guy is so easy, he 
    won't even boost. 
    
    Start off the round by going in close, then standing there... and 
    shooting him. You don't even need to boost yourself because you will 
    win in a damage race. But you should boost to learn better tactics and 
    all, so try your hardest. Just make sure you shoot only when he is in 
    your lock box and then to him when necessary. You should need only 
    about 250 Bullets.
    
    Win: 2000 Credits and a passive warning from Light Seeker.
    
    This is the AC I used:
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-GE2100 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Hustler Two/Eight-Ball *
    A token low-rank AC. It is poorly equipped and the pilot leaves much to 
    be desired. He claims to be the heir of a legendary Raven, but this 
    claim is highly suspect.
    Head ----------- EHD-NIGHTEYE 
    Core ----------- ZCX-F/ROOK 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-GE2100
    FCS ------------ DOX-105
    Generator ------ HOY-B1000 
    Radiator ------- RRX-COT-1000 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-S602
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- EWG-HG-51
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    He's even easier than the first guy, because he has a weaker weapon. 
    Just make sure you hold the side step button. Try and learn how to 
    boost.
    
    Win: 2500 Credits 
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Living Dead/Debtor ***
    He has been forced into the Arena in order to pay off gambling debts. 
    His desperation makes him a fierce opponent, but a lack of skill 
    hinders his chance at a win.
    Head ----------- ZHD-06/RW 
    Core ----------- ECW-XROO 
    Arms ----------- EAN-MWZ
    Legs ----------- ELF-SOC61 
    Booster -------- EBT-GE
    FCS ------------ DOX-105
    Generator ------ HOY-B1000 
    Radiator ------- RRX-COT-1000 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EM-SD120
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- NONE
    AP ------------- [][][][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][][][][][][][][][]
    Pilot Rank ----- [][]
    
    This guy will test your newly formed boosting skills if you didn't 
    learn them yet. He might have actually been a worthy beginning opponent 
    if he didn't use recoil. Just aim your shoots up with a double lock 
    (Hold your lock box on him for a little bit, so your shoots actually 
    lead).
    
    Win: 3000 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Splurge/Squanderer *
    This pilot boosts his AC's defense and mobility by equipping a shield 
    and a floating leg base. A bad habit of wasting energy in combat has 
    kept him from advancing.
    Head ----------- ZHD-GE/OHR
    Core ----------- ZCL-XA/2 
    Arms ----------- EAN-1111
    Legs ----------- ZLR-EE/STOL 
    Booster -------- NONE
    FCS ------------ DOX-125
    Generator ------ GPS-VA 
    Radiator ------- RPS-MB/MKD 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-S602
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-XP1500
    Arm Unit L ----- EES-2555
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    This guy is simple, just move around him and shoot. His pulse rifle not 
    only isn't strong enough to kill you, but he will not be using it too 
    much since he drains his energy too fast.
    
    Win: 3500 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Tomboy/Wishingwell *
    A young girl who joined the Arena to earn money to help care for her 
    family. Her AC is poorly equipped and she has struggled to advance, but 
    refuses to quit.
    Head ----------- EHD-GARD
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ZLN-EKI/SRRT 
    Booster -------- EBT-GE2100
    FCS ------------ DOX-105
    Generator ------ GR-XR/15000 
    Radiator ------- RRX-COT-1000 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EM-SD120
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-HG-51
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    WOW, the first actual person that can use her weapon! Too bad she 
    doesn't have a lot of ammo. Just make sure if you don't know how to 
    boost/side step that well, you back boost and try to avoid her bullets. 
    If she hits you up close and you are on the ground, say hello to stun 
    lock.
    
    Win: 4000 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Phaethon/Horizon ***
    Piloted by a brave sort who never runs from a fight, but lacks ability. 
    Even though his AC is well armored it's doubtful this alone will help 
    him advance in rank.
    Head ----------- ZHD-MO/ERGET
    Core ----------- ZCX-F/ROOK
    Arms ----------- EAN-CEX
    Legs ----------- ELN-2002AT 
    Booster -------- EBT-V55
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MB/MKD 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- ZWG-RF/37
    Arm Unit L ----- EES-777LAR
    AP ------------- [][][][][][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][]
    
    This would be a good time to turn on your enemy's weapon data in the 
    garage's cockpit option. When the match starts, START moving! As a 
    rocket will be coming right to you... focus on dodging once you see him 
    using rockets too.
    
    You will need to get about 800 shots in, so this match will take a 
    while. If you need help, try and get behind him... as his shield won't 
    do a think, and he won't be able to touch you.
    
    Win: 5000 Credits and some hate mail from Werehound.
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGSAW 
    Arm Unit L ----- NONE
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Venom/Strike  **
    Good mobility for a caterpillar based AC. The pilot prefers to attack 
    from the rear and does not fare well in head-on battles. He goes nuts 
    when pressured.
    Head ----------- ZHD-8008/S
    Core ----------- ZCX-F/ROOK
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLC-M2/PIKE
    Booster -------- NONE
    FCS ------------ DOX-105
    Generator ------ HOY-B1000 
    Radiator ------- RRX-COT-1550 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-S608
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-GS970
    Arm Unit L ----- ELS-2772
    AP ------------- [][][][][][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    DO NOT GO CLOSE TO HIM! He isn't that hard, but if you go close, not 
    only will he peg you with his shotgun, but his blade poke is a lot 
    stronger than yours.
    
    If you need more help, you can probably by a Sniper Rifle with some 
    other small weapon to kill him.
    
    Win: 5500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ GPS-VA 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2 
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Werehound/PK ******
    He has the skills to go higher, but likes breaking in newcomers with 
    potential, so he stays where he is. His AC is designed to inflict pain 
    and sorrow on the weak.
    Head ----------- EHD-ONE-NT
    Core ----------- ZCL-XA/2
    Arms ----------- EAW-MG-03
    Legs ----------- ZLB-3322/OP
    Booster -------- ZBT-GEX/3000
    FCS ------------ DOX-ALM
    Generator ------ GR-XR/SEED 
    Radiator ------- RPS-MB/MKD 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- [][][]
    Pilot Rank ----- [][][][][][]
    
    Hey, look at his pilot rank... and look at the set-up I gave you... 
    think I'm nuts? Well lets move on.
    
    First off, if you don't know how to dodge, tough. Learn how to NOW. 
    This will not only help you now, but it will help you in every other 
    battle.
    
    Wait till he shoots, then try and switch directions if it's about to 
    hit you (usually with his machine gun arms) or keep going in that same 
    direction if it is trailing behind you (usually with his rockets.)
    
    Now stay far back and run him out of ammo. This may take some time, but 
    not the longest. Once he is out of ammo, he will have NO WAYS OF 
    ATTACKING you. Now just blade him to death and you'll be on your way. 
    If you don't feel like just blading, take a gun with you. I suppose you 
    can work on your blading skills also... 
    
    If he gets too close to you while you are dodging, I hope you learned 
    how to over boost away from him.
    
    Win: 6000
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ELB-A1001 
    Booster -------- EBT-V55 
    FCS ------------ DOX-105
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- NONE 
    Arm Unit L ----- ZLS-T/100
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Grudge/Revenge **
    His AC isn't very high quality, but its missile-bases attacks are 
    impressive. Long-range skirmishes are his strength and he never forget 
    those he has lost to.
    Head ----------- ZHD-AG/TURRET
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-303/S
    Legs ----------- ZLF-A3/CARM
    Booster -------- EBT-GE2100
    FCS ------------ DOX-105
    Generator ------ GR-XR/SEED 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWG-XP/400
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    This is you first actual opponent that uses decent missiles, too bad he 
    can only launch them 6 times. Other than trying to dodge them, his 
    pulse rifle is weak. If you beat Werehound, I think you can beat him.
    
    Win: 6500
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ GR-XR/15000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Pyschedelic/Rainbow ***
    A raven who likes to stand out, as can be seen by taking one look at 
    his AC. His fighting style is quite erratic, but even he gets lucky 
    sometimes.
    Head ----------- EHD-WACS
    Core ----------- ZCL-XA/2
    Arms ----------- EAN-1111
    Legs ----------- ZLB-3322/OP
    Booster -------- ZBT-ZI/ARTERE
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/15000 
    Radiator ------- RRX-COT-1550
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- EWG-GS970
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    I would take this fight in the mini dome arena. This is only because 
    with no radar, it can be a hassle to track this guy down. Otherwise, 
    boost toward him if you have trouble avoiding those multi missiles and 
    try not to get too close to his shotgun.
    
    Win: 7000 Credits and the SP-CBRK optional part. This part is pure ass 
    and you do not need it, sell it for 37000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-GE/OHR 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ GR-XR/15000 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~The Engineer/Full Metal *
    An AC engineer who joined the Arena to conduct research. He claims his 
    AC and tactic are based on logical calculations. His performance 
    however, doesn't reflect this.
    Head ----------- EHD-GN-92
    Core ----------- ECL-ONE
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLR-K196/RJ
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ GR-XR/SEED 
    Radiator ------- RBG-CM6
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-S612
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-RF-M35
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][]
    
    This is an easy fight. Just do what you've been doing and shoot him. In 
    this fight, you should try and learn how to circle strafe. Do this by 
    holding down a side set button and pressing the direction button in the 
    opposite direction (R1 + Left, or L1 + Right). Then just try and circle 
    him. 
    
    Win: 7500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Prophet/Punishment ***
    A self-proclaimed messiah bent on saving Ravens he feels are possessed. 
    His heavily armed AC lacks mobility, but easily defeats mediocre 
    opponents.
    Head ----------- ZHD-AG/TURRET
    Core ----------- ZCH-GR/1
    Arms ----------- ZAN-AX/VISE
    Legs ----------- ELN-STVM
    Booster -------- EBT-GE21000
    FCS ------------ DOX-125
    Generator ------ GPS-VN2 
    Radiator ------- RPS-MB/MKD
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- EWM-M444
    Back Unit L ---- EWM-M444
    Arm Unit R ----- ZWG-XP/400
    Arm Unit L ----- LS-MOONLIGHT
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][]
    
    Your first step is to keep the beat on him... Make sure you hit him 
    with a lot to make him overheat. He isn't a hard target to blade 
    either, just don't switch it up if he is about to overheat. I gave him 
    the extra star due to his laser blade, so don't get close or it will 
    hurt you dearly.
    
    Win: 8000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ELS-2772
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Pollux/Cosmic Star **
    Youngest of two bothers famous in the Arena. Having been compared to 
    his older brother all his life, he's become extremely competitive. He 
    hates his older brother.
    Head ----------- ZHD-OE-OHR
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-303/S
    Legs ----------- ZLN-MA02/SS
    Booster -------- EBT-GR4300
    FCS ------------ DOX-ALM
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA
    Inside --------- NONE 
    Extension ------ ZEX-RS/HOUND
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- EWM-S608
    Arm Unit R ----- EWG-HG-ART
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][][][]
    
    Nothing here that you haven't faced before. The only thing that should 
    annoy you are his multi-locking missiles. Just make sure you get used 
    to over boosting when you see a volley coming your way.
    
    Win: 8500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ELS-3443
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Death Merchant/Demo *
    A salesman Who joined the Arena in order to hawk his wares. He hopes to 
    drum up sales by putting his very best parts on display for potential 
    customers.
    Head ----------- EHD-ONE-NT
    Core ----------- ECL-ONE
    Arms ----------- EAN-02-BG
    Legs ----------- ZLR-MOC200/FG
    Booster -------- NONE
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/15000
    Radiator ------- RGB-CM6
    Inside --------- INW-DEC-DDA
    Extension ------ BEX-BB210
    Back Unit R ---- ZWR-R/OCTOPUS
    Back Unit L ---- EM-SD120
    Arm Unit R ----- ZWG-SRF/8
    Arm Unit L ----- ZES-99/MIRROR
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][]
    
    He has a lot of hi-tech parts, but with no skill. He will start with 
    weak rockets, if these hit you they will screw up your lock box, so 
    just run away.  Otherwise just boost toward him with your machine gun. 
    He will often stop and allow you to blade him too, so take these 
    chances as he doesn't have a blade.
    
    Win: 9000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Funnel/Earth Rize ********
    A Raven who speaks of the restoration of Earth. He accepts donations 
    from supporters, but it isn't known where the money goes. He does use 
    expensive parts though.
    Head ----------- ZHD-OE/RW
    Core ----------- ZCL-XA/2
    Arms ----------- EAN-02-BG
    Legs ----------- ZLR-ZIO/MATRIX
    Booster -------- NONE
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999
    Radiator ------- RGB-CM6
    Inside --------- NONE
    Extension ------ EEX-AM45
    Back Unit R ---- ZWX-IV/PURSUIT
    Back Unit L ---- ZWX-IV/PURSUIT
    Arm Unit R ----- ZWG-SRF/8
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][]
    
    He is HARD for where he is... If myself up doesn't work, you can use 
    better defense parts versus Shell weapon, even the optional part solid 
    weapon screen can help. 
    
    Any ways, here is how you can beat him and have fun with it. First off, 
    never waste ammo. Only shoot on a double lock (let the FCS stick on him 
    for a little bit, then your shoots will lead into him).
    
    Now this guy has three ways of attacking. If he is on his Sniper rifle, 
    GET UP CLOSE, so he can't hit you well with his small lock box and you 
    can get him in a damage race that you WILL win. Don't get too close to 
    his laser blade, since he can cut you up fast. Now IF YOU SEE HIM EVER 
    change to his back Pursuit missiles, wait till you see a little pod 
    leave from him... then OVERBOOST to protection. These are very powerful 
    and can kill you fast. Don't EVER get close to him while he is using 
    these, as you can get a pod in the face worth about 3000 Damage to you 
    with over heating.
    
    Any ways, once you get the hang of ducking and taking cover, he 
    shouldn't that hard to master. 
    
    Win: 9500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Malpractice/Ambulance ***
    Equips a powerful shotgun that proves deadly in close combat. The 
    mobility of this AC is so great it leaves opponents absolutely no room 
    for error.
    Head ----------- EHD-GARD
    Core ----------- ECL-ONE
    Arms ----------- EAN-1111
    Legs ----------- ZLR-EE/STOL
    Booster -------- NONE
    FCS ------------ VERTEX-124/EE
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MB/MKD
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWM-S602
    Back Unit L ---- ZWC-LNT/250
    Arm Unit R ----- EWG-GSH8
    Arm Unit L ----- ZES-500/SU
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][]
    
    If you beat Earth Rize, you can handle him. Just make sure you stay at 
    mid range, so his shotgun doesn't rape you to pieces... 
    
    If you see him using his slug gun, rush in and blade him. Make sure you 
    don't get hit up close, because his shottie can do about 500, and the 
    sluggie can do about 1000. If you are at mid range, his shotgun will 
    only do about 50, and the slug gun probably won't do anything. 
    
    Win: 10000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - NONE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Castor/Universal Star ***
    Eldest of two brothers famous in the Arena. Having been compared to his 
    little brother all his life, he's become extremely competitive. He 
    hates his younger brother.
    Head ----------- ZHD-OE/ORH
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-303/S
    Legs ----------- ZLN-MA02/SS
    Booster -------- EBT-GR4300
    FCS ------------ DOX-ALM
    Generator ------ HOY-B999
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ ZEX-AL/REX
    Back Unit R ---- EWC-XP0808
    Back Unit L ---- ZRS-554/BW
    Arm Unit R ----- EWG-XP1500
    Arm Unit L ----- ESS-2555
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][][][]
    
    He doesn't have a good AC, but he's a good pilot. If you know what you 
    are doing and can keep him in your lock box, he shouldn't be a problem. 
    
    This AC is also found in the mission "Guard Secret Information." He is 
    not against you, but he dies no matter what.
    
    Win: 10500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-ENE-SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Time Keeper/Infinity **
    A perfectionist so obsessed with time that he calculates his actions 
    down to the second. Always wanting to save time, he uses tactics that 
    focus on speed.
    Head ----------- EHD-ONE-NT
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-202/TEM
    Legs ----------- ELB-5005B
    Booster -------- ZBT-ZI/ARTETE
    FCS ------------ DOX-ELENA
    Generator ------ GR-XR/SEED
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ BEX-BB210
    Back Unit R ---- EM-SD120
    Back Unit L ---- EWR-M60
    Arm Unit R ----- ZWG-HG/111
    Arm Unit L ----- ELS-2772
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][]
    
    The start of this match is fun... a bunch of triple rocket volleys will 
    head your way.
    
    Once he is using those rockets, make sure you dodge them, try and fly, 
    since they only spread horizontally. His handgun is sad, since he uses 
    a narrow and deep FCS, so he really can't keep a good aim on you.
    
    By the way, he really doesn't have enough ammo to kill you if you stay 
    at mid range and dodge often.
    
    This AC is also found in the mission "Abort Missile Launch." You 
    against him, but you don't have to kill him.
    
    Win: 11000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Amnesia/Mnemonic ****
    Recently returned to the Arena after an accident in which he lost his 
    memory. His skills, which are gradually returning, show how good he 
    once was.
    Head ----------- EHD-DOME
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-202/LC/NPM
    Legs ----------- ZLF-TROS/INTS
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-105
    Generator ------ GR-XR/SEED
    Radiator ------- RRX-COT-1000
    Inside --------- NONE
    Extension ------ EEX-AM45
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- EWM-S602
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][]
    Offense -------- [][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][]
    
    Other than avoiding his laser cannon, the rest of this match you don't 
    have to worry about. Just make sure your dodging is on the ball when he 
    uses his laser cannon arms.
    
    Win: 11500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-ENE-SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Chimera/Tribunal *********
    A heavily armed four legged AC. No one escapes the missile swarms he 
    launches from his shoulders. The fury of this attacks strikes fear into 
    those below him.
    Head ----------- ZHD-OE/RW
    Core ----------- ECM-XROO
    Arms ----------- EAN-SO
    Legs ----------- ELF-XX33
    Booster -------- ZBT-ZI/ARTERE
    FCS ------------ LODD-8
    Generator ------ HOY-B999
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMU
    Arm Unit R ----- EWG-HC-GN210
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][]
    Offense -------- [][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][]
    
    He is VERY hard for his rank level. First off, turn on your extensions, 
    but don't rely on them too much, because they can only help on 8 
    missile attacks. What you also have to watch out for is his grenade 
    launcher. 
    
    To counter both of his weapons, try and stay as close to him as 
    possible, just not in front of him.
    
    It may help to not miss him a lot, or take off your blade and add extra 
    ammo or another back weapon.
    
    Just hang in there, if you fail, just try harder and he will fall.
    
    Win: 12000 Credits and the DOX-ELENA FCS, sell it for 92000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-2112 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- EBT-V55 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ EEX-AM45 
    Back Unit R ---- NONE
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Hades/Latitude **
    One half of an AC team known as Hell Fire. They're said to be 
    invincible when paired, but don't seem to fare well in one-on-one Arena 
    combat.
    Head ----------- EHD-NIGHTEYE
    Core ----------- ECL-ONE
    Arms ----------- EAW-H801
    Legs ----------- ELC-DISI
    Booster -------- NONE
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/SEED
    Radiator ------- RBG-CM6
    Inside --------- INW-EX-RRD
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWC-IR/FLUX
    Back Unit L ---- ZWC-IR/FLUX
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][][][]
    Offense -------- [][][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][]
    
    Turn on your extensions first of all. Then once you are far range, hit 
    him with missiles. Once you are done doing that, mix it up with some 
    machine gun fire. Blade him too! He's not that hard, long armor/AP for 
    a tank too.
    
    Win: 12500 Credits 
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ EEX-AM45 
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Cerberus/Longitude ******
    One half of an AC team known as Hell Fire. They're said to be 
    invincible when paired, but don't seem to fare well in one-on-one Arena 
    combat.
    Head ----------- EHD-NIGHTEYE
    Core ----------- ZCX-F/ROOK
    Arms ----------- EAN-SO
    Legs ----------- ELF-SOC61
    Booster -------- ZBT-GEX/3000
    FCS ------------ VERTEX-750/W
    Generator ------ GR-XR/SEED
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWX-BAL4
    Back Unit L ---- EWX-BAL4
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- EES-2555
    AP ------------- [][][][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][][][][][][][][][]
    Pilot Rank ----- [][][][]
    
    He his hard only because of his back weapons. Once you are able to get 
    by those, he's pretty easy.
    
    Make sure you have your extensions on. At the beginning of the match, 
    use your missiles too. In fact, use them all, then close in on him with 
    your machine gun...
    
    He really is almost like you... only his back weapon is better but your 
    machine gun is stronger.
    
    Win: 13000 Credits 
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECM-XR00 
    Arms ----------- EAN-SO 
    Legs ----------- ZLN-XXO/TP 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ EEX-AM45 
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Dr. Simon/Element126 ***
    Piloted by a scientist who utilizes an AI program to give him an edge 
    in battle. His meticulous calculations have served him quite well.
    Head ----------- EHD-WACS
    Core ----------- ECM-F/ROOK
    Arms ----------- EAN-2112
    Legs ----------- ELN-02A
    Booster -------- ZBT-GR4300
    FCS ------------ DOX-PG2
    Generator ------ HOY-B999
    Radiator ------- RBG-CM6
    Inside --------- INW-DEC-MQ2
    Extension ------ BEX-BO150
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- EWG-HG-51
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][]
    Offense -------- [][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][]
    
    His hand gun is his main weapon. Once he uses it, start to retreat if 
    you are close, as he will run out of ammo pretty dam soon.
    
    Other than that, he's pretty easy.
    
    Win: 13500 Credits and some spam from SAMSARA.
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Grenstone/Billboard **
    Uses his AC as a billboard where sponsors can place their ads. He's 
    milking his time in the Arena for all he can get. Even so, he's still a 
    very capable pilot.
    Head ----------- EHD-GN-92
    Core ----------- ZCX-F/ROOK
    Arms ----------- EAN-SO
    Legs ----------- ZLN-XAI/FA
    Booster -------- EBT-V55
    FCS ------------ LODD-QHT
    Generator ------ HOY-B1000
    Radiator ------- RPS-MER/A3
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWM-M444
    Back Unit L ---- EWC-XP0808
    Arm Unit R ----- EWG-RF-M15
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][]
    Offense -------- [][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][][][][][][][]
    
    He's very simple for where he is. If he launches more than a couple 
    vertical missiles, over boost away from him. His rifle is weak, so 
    don't worry. 
    
    Win: 14000 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RPS-MER/SA 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Cruel Justice/Catastrophe ****
    A terrorist who places little value on the loves of those who would 
    interfere with his plans. He is the prime suspect in a number of 
    violent events on Mars.
    Head ----------- ZHD-2000/SV
    Core ----------- ECM-XROO
    Arms ----------- EAN-DC10
    Legs ----------- ELF-DEX-2F
    Booster -------- EBT-GR43000
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/SEED
    Radiator ------- RPS-MER/A3
    Inside --------- NONE
    Extension ------ ZEX-AL/REX
    Back Unit R ---- ZWR-S/60
    Back Unit L ---- EWC-CNG4000
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- [][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][]
    Ammo ----------- [][][][]
    Pilot Rank ----- [][][][][][]
    
    From the start of the match, sidestep, as rockets will be coming your 
    way. Why he is using his grenade launcher arms, run away and fire 
    missiles, but when he's not, try and tail him with your machine gun. He 
    is dumb, and he will continue to use his chain gun even when air 
    borne... where he can't use it.
    
    This AC is also found in the mission "Escort Train." You MUST kill him 
    to successfully complete the mission.
    
    Win: 15000 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Blood Striker/Bullet Dragon ****
    This AC's pilot has a penchant for machine guns and the sound they 
    unleash when fired. Keeping his weapons supplied with ammo is his only 
    real concern.
    Head ----------- ZHD-8008/S
    Core ----------- ECM-XROO
    Arms ----------- EAN-1111
    Legs ----------- ELN-2002AT
    Booster -------- EBT-GE2100
    FCS ------------ DOX-125
    Generator ------ GR-XR/15000
    Radiator ------- RRX-COT-1000
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWX-GCN77-4
    Back Unit L ---- EWX-GCN77-4
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- NONE
    AP ------------- [][][][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][][][]
    Pilot Rank ----- [][][][][][]
    
    First off, this guy can be easier with any type of strong hard-hitting 
    weapon if you aren't good at flank blading.
    
    Any ways, stay at mid range and dodge his machine gun, he will use the 
    same gun you have. Now any time he will switch to his chain guns... he 
    is almost a sitting duck. The only thing bad is that he will go 
    backwards when he shoots it, so make sure you just don't boost right 
    into him.
    
    Win: 16500 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-8008/S 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Divine Bloom/Sweet Eden *
    A striking Raven with top-notch skills and a huge following. He'll 
    confuse opponents with aerial maneuvers before finally delivering an 
    elegant finish.
    Head ----------- ZHD-2000?SV
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLF-A3/CARM
    Booster -------- EBT-GR4300
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MB/MKD
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- ZWM-LD2/IDA
    Back Unit L ---- EWM-S608
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][]
    Offense -------- [][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][][][][][][][][][]
    Pilot Rank ----- [][][][][][]
    
    He is easy. When he is flying, peg him with machine gun bullets. He's a 
    wide target when in the air. All of his things are weak, including his 
    machine gun that you can easily out race in damage.
    
    Win: 18000 Credits
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Super Sonic/Laser Blade **
    If this AC's pilot isn't traveling at breakneck speeds, he's not happy. 
    He uses all his prize money to optimize the speed of his AC, which is 
    already the Arena's fastest.
    Head ----------- ZHD-2000/SV
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLR-TII/BUD
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ GR-XR/SEED
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWC-XP0808
    Back Unit L ---- EWC-XP0808
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][]
    Offense -------- [][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- [][][][][]
    Pilot Rank ----- [][][][][][]
    
    Um, don't disregard his profile. He really is THAT FAST. He is one of 
    the most annoying AC's EVER. Other than the battle to just hit him, he 
    isn't that hard.
    
    If you can't hit him with the machine guns or missiles, try double 
    locking him with a bazooka. To double lock, once again, just let your 
    lock box on him so it will lead into him, even on an overboost.
    
    If you see him using a pulse cannon, this is your cue to blade the hell 
    out of him.
    
    Win: 19500 Credits and some hate mail from The Bully, your next 
    opponent.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~SAMSARA/The Bully ****
    He derives great pleasure from defeating would-be Ravens and has dashed 
    the hopes of many aspiring pilots. He is considered to be a daunting 
    obstacle.
    Head ----------- ZHD-8008/S
    Core ----------- ZCX-F/ROOK
    Arms ----------- EAN-1111
    Legs ----------- ELN-o2A
    Booster -------- ZBT-H4/T
    FCS ------------ VERTEX-124/EE
    Generator ------ GRP-BVX/10
    Radiator ------- RPS-MB/MKD
    Inside --------- NONE
    Extension ------ ZEX-AL/REX
    Back Unit R ---- ZWM-M24/IMI
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-HC-IR/K99
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][]
    Offense -------- [][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    He is another Werehound. He will be hard for his rank, but he doesn't 
    have a lot of ammo. The key to this fight is to let him smoke out of 
    ammo. If you need missile intercepting extensions, well then buy those. 
    When he uses his plasma rifle, do your best to dodge them all.
    
    When he is dry, attack him with the machine gun, but don't miss too 
    much. If you run ammo out of ammo, then just use the multi missiles.
    
    Win: 21000 Credits 
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Helios/Red Fury **
    Piloted by a young Martian native, this AC is able to engulf opponents 
    in searing flames. According to the pilot, it's newcomers that are 
    endangering stability on Mars.
    Head ----------- ZHD-2000/SV
    Core ----------- ECH-D4
    Arms ----------- EAN-CEX
    Legs ----------- ELN-O2A
    Booster -------- ZBT-ZI/ARTERE
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/SEED
    Radiator ------- RPX-COT-1000
    Inside --------- NONE
    Extension ------ BEX-BB210
    Back Unit R ---- EWC-GN44-AC
    Back Unit L ---- EWR-L24
    Arm Unit R ----- EWG-FTG500
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][]
    Offense -------- [][][][][][][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][][][][][][]
    Pilot Rank ----- [][][][][][]
    
    This is an easier version of Blood Striker/Bullet Dragon. Why? His main 
    weapon, the flame thrower should never really touch you. His large 
    rockets shouldn't also touch you. Speaking of that, side step right at 
    the beginning of the match.
    
    Now when he crouches to use his grenade launcher, start pumping lead 
    into him and TRY to blade him. He might escape with his extension 
    boosters, but he usually won't get a grenade out. If you want better 
    chances, try overboosting.
    
    He will take a while to kill however...
    
    This AC is also found in the mission "Abort Missile Launch." You don't 
    have to kill him.
    
    Win: 22500 Credits and the ZEX-RS/HOUND.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Bulk/Mass **
    A durable caterpillar based AC that employs defensive tactics while 
    waiting for the enemy to run out of ammo. Self-preservation is the 
    pilot's priority.
    Head ----------- ZHD-AG/TURRET
    Core ----------- ZCH-GR/1
    Arms ----------- EAN-BZD
    Legs ----------- ELC-DISI
    Booster -------- NONE
    FCS ------------ VERTEX-124/EE
    Generator ------ HOY-BV2500
    Radiator ------- RPX-COT-GK10
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- ZWC-LNT/250
    Back Unit L ---- BRS-B0/OSPREY
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][][][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][]
    
    Just stay at mid range to avoid both his bazooka arms and slug gun. Use 
    the energy machine gun to rip him to pieces.
    
    This AC is also found in the mission "Destroy Radar Base." You have to 
    kill him.
    
    Win: 23500 Credits 
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-MG/ENE
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Heizehen/Scholar ********
    An educated Raven who researches tactics based on calculations. It 
    produces results, but isn't always reliable. He enjoys collecting 
    ancient war manuscripts.
    Head ----------- ZHD-MO/ERGET
    Core ----------- ECL-ONE
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLB-7744/VAT
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RBG-CM6
    Inside --------- INW-EM-RRD
    Extension ------ BEX-BRM-02
    Back Unit R ---- EWX-VL241
    Back Unit L ---- EWX-VL241
    Arm Unit R ----- ZWG-XP/400
    Arm Unit L ----- ZLS-400/SL
    AP ------------- [][][][][][]
    Offense -------- [][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    He is hard to hit with missiles for some reason, but he is what you 
    have to do.
    
    His pulse rifle is weak, and you can handle it, but once he changes to 
    his back missiles, leave off decoys to screw up their paths. These back 
    missiles can kill you pretty dam fast, so it's a good idea to stop 
    firing and focus on dodging and taking cover.
    
    Once he's out of missiles, he's a tender foot again.
    
    Win: 24500 Credits and a warning from the AC you just beat.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- INW-DEC-D)A
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Higher Force/Bipolar
    Equips caterpillar leg parts that are well suited for variety of 
    conditions. A balanced arsenal and powerful shield round out the AC 
    provide endurance
    Head ----------- EHD-DOME 
    Core ----------- ECH-D4
    Arms ----------- EAN-MWZ
    Legs ----------- ELC-MLK0303
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ HOY-BV2500
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ EEX-AM45
    Back Unit R ---- EWC-XP0808
    Back Unit L ---- EWM-S608
    Arm Unit R ----- ZWG-AR/K
    Arm Unit L ----- EES-777Lar
    AP ------------- [][][][][][][][]
    Offense -------- [][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][][]
    Pilot Rank ----- [][][][][][]
    
    If you beat Bulk/Mass, he should be weaker but just more long lasting. 
    Just do what you were doing to get here.
    
    Win: 25000 Credits 
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- EAN-2112
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE 
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-MG/ENE
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Ever Fighter/Holy Mother *
    A senior pilot who boasts the most Arena battles of any Raven. His 
    experience offsets mistakes make due to his age. He's a rarity; a 
    survivor from a time one by.
    Head ----------- EHD-NIGHTEYE
    Core ----------- ECL-ONE
    Arms ----------- EAN-CEX
    Legs ----------- ELN-02A
    Booster -------- EBT-GE2100
    FCS ------------ LODD-QHT
    Generator ------ GR-XR/SEED
    Radiator ------- RPS-MB/MKD
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- EWM-S612
    Back Unit L ---- ZWR-S/60
    Arm Unit R ----- EWG-RF-M35
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][]
    Offense -------- [][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][]
    Pilot Rank ----- [][][][][][]
    
    This looks like an OK missions AC, but he shouldn't be too hard. If you 
    get bored of the machine gun and decide to take him out with missiles, 
    use the multi-missiles first without your extensions, this way you'll 
    kill his off in ten shots.
    
    This AC is also found in the mission "Attack Research Team." You must 
    kill him.
    
    Win: 26000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Suave/Pussy Cat *****
    The pilot is the son of a wealthy industrialist. His AC, though decked 
    out with expensive parts, isn't just for looks and is quite deadly in 
    his capable hands.
    Head ----------- EHD-ONE-NT
    Core ----------- ECH-D4
    Arms ----------- EAN-DC10
    Legs ----------- ZLB-3322/OP
    Booster -------- EBT-GR4300
    FCS ------------ LODD-QHT
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MER/A3
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- ZWX-E90/MAC
    Back Unit L ---- ZWX-E90/MAC
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- [][][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    IF you can't dodge that well, take a longer FCS so he won't even shoot 
    at you. Make sure you use the Multi's first, then use the middle 
    missiles. The machine gun is back up.
    
    Win: 27000 Credits and the ZWF-S/NIGHT sniper rifle from Ares. This 
    thing is a keeper and is very cheap...
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-8
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Ken Hayabuse/Model D *
    Known for being frugal, this pilot equips cheap AC parts. His skills 
    make up for the poor equipment, but he'd undoubtedly rank higher if 
    better equipped.
    Head ----------- EHD-GARD
    Core ----------- ECM-XROO
    Arms ----------- EAN-SO
    Legs ----------- ZLN-XXO/TP
    Booster -------- EBT-GE2100
    FCS ------------ DOX-ALM
    Generator ------ GR-XR/15000
    Radiator ------- RRX-COT-1000
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWM-S612
    Back Unit L ---- EWM-S602
    Arm Unit R ----- ZWG-AR/K
    Arm Unit L ----- ELS-2772
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][]
    Pilot Rank ----- [][][][][][][][]
    
    This AC is easy... test out you night sniper rifle, it's fun! It might 
    be a little annoying with the vertical FCS...
    
    This AC also has no missile defense.
    
    Win: 28000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ VERTEX-750/W
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Stoic/Anesthetic ***
    As a youth he was involved in a spaceship crash that killed many 
    people. Since then he has blocked out the memories of the event and 
    become an emotionless warrior.
    Head ----------- EHD-WACS
    Core ----------- ECL-ONE
    Arms ----------- EAN-S604
    Legs ----------- ZLR-K196/RJ
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ GR-XR/15000
    Radiator ------- RBG-CM6 
    Inside --------- INW- BD-XVX
    Extension ------ BEX-BD150
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- EWM-FIN-BOO
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][]
    Offense -------- [][][][][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    You can easily out missile this guy, just make sure you DO NOT touch 
    his large missile.
    
    Win: 31500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Brazen/Azure Sky No.5 **
    A rare sight, this is a caterpillar based AC that specializes in aerial 
    combat. He loves looking danger in the eye, and has survived many 
    savage battles.
    Head ----------- ZHD-8008/S
    Core ----------- ZCX-F/ROOK
    Arms ----------- ZAN-303/S
    Legs ----------- ELC-HTT0808
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ HOY-1000
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMI
    Back Unit L ---- ZWC-IR/FLUX
    Arm Unit R ----- EWG-GS079
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    With no missile defense and in a slow body, do I really need to help 
    you with him?
    
    This AC is also found in the mission "Infiltrate STAI Battleship." You 
    don't kill him, but he always dies.
    
    Win: 33700 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-02
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~No.1111/Count One *
    He's obsessed with the number "1" and has put a great deal of effort 
    into his current position, He'd rather be ranked 11th than 1st as it has 
    twice as many "1"s'.
    Head ----------- ZHD-GE/OHR
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-XP/T9
    Legs ----------- ELN-STVM
    Booster -------- EBT-V55
    FCS ------------ VERTEX-124/EE
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWR-L24
    Back Unit L ---- EWR-L24
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- [][][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    This is a nice joke AC. Those rockets should touch you and those arms 
    should scare you. Use what ever you want on this no missile defended 
    AC. He is also quite slow.
    
    Win: 36500 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Strung/Judas ******
    A raven boasting a mission success rate of 100%. He will use any means 
    to complete his assignments. Many aspiring Ravens have fallen victim to 
    his prowess.
    Head ----------- ZHD-AG/TURRET
    Core ----------- ECM-XROO
    Arms ----------- EAN-MHKS
    Legs ----------- ZLN-9001/A
    Booster -------- EBT-GR4300
    FCS ------------ LODD-BLAZER
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- EWC-CNG4000
    Back Unit L ---- EWM-M444
    Arm Unit R ----- EWG-BZ-B1100
    Arm Unit L ----- ZLS-400/SL
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][]
    Ammo ----------- [][][]
    Pilot Rank ----- [][][][][][][][][][]
    
    He's not as hard as he looks... When the match starts off, put 
    something between you and him, this way he'll ALWAYS launch vertical 
    missiles off... but his extensions will waste into what ever is in the 
    way. No once he's out of extensions, then play the range game with 
    him... stay back and peg him with your Night, then once that's out of 
    ammo use any missile pack you want with your extensions.
    
    Win: 40500 Credits, mail from strung and crap ass ECM maker inside 
    parts...
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Merciless/Black Scythe ****
    Specializing in assassinations, this pilot will mortally wound his 
    opponent, then finish them off with his blades. He's referred to as the 
    "Grim Reaper."
    Head ----------- EHD-DOME
    Core ----------- ZCL-XA/2
    Arms ----------- ZAW-2/SAMURAI
    Legs ----------- ELN-701
    Booster -------- ZBT-ZI/ARTERE
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MER/3A
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- EWX-GCN77-4
    Back Unit L ---- EWX-GCN77-4
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    First dodge all of his chain gun rounds... then finish him off. His 
    arms are dual blades, so don't get close to him, stay as far as way 
    from him as you can. He is fast too.
    
    Win: 45000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Dreadnought/MK-9999 ****
    The pilot choose a caterpillar base for his AC so as to optimize its AP 
    and offensive strength. His versatility in combat makes him a dangerous 
    foe.
    Head ----------- ZHD-GE/OHR
    Core ----------- ECH-D4
    Arms ----------- ZAN-707/S
    Legs ----------- ZLC-C047-CYOR
    Booster -------- NONE
    FCS ------------ LODD-BLAZER
    Generator ------ GPS-BVX/10
    Radiator ------- RBG-CLX5000
    Inside --------- NONE
    Extension ------ BEX-BB210
    Back Unit R ---- ZWX-E90/MAC
    Back Unit L ---- ZWX-E90/MAC
    Arm Unit R ----- ZWG-BZ/555
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    He can't aim that well, since he always over boosts. But he does have a 
    lot of defense... if you want to kill him with my set up, you're going 
    to need to use almost everything and not miss a lot... don't worry, 
    because if you're out of ammo, chances are he is too, and you should 
    know how to blade a tank by now.
    
    Win: 54000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Rose/Queen of Hearts *****
    An accomplished Raven and sniper, this AC's pilot uses her rifle to 
    whittle down her opponent's AP. Need proof of her abilities? Just take 
    a look at her rank.
    Head ----------- ZHD-MO/EGRET
    Core ----------- ECL-ONE
    Arms ----------- EAN-1111
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- EBT-V55
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RBG-CM6
    Inside --------- INW-DM-PUPPET
    Extension ------ BEX-BAMS-287
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- EWG-SRF-9
    Arm Unit L ----- ZLS-400/SL
    AP ------------- [][][][]
    Offense -------- [][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    She really isn't that fast for the legs she's using, her boosters are 
    horrible. Any ways, she will start off boosting to the right usually 
    while popping out radar decoys, this means don't use your radar, but 
    use your lock box to find her.
    
    Now it will be Sniper rifle against sniper rifle, only yours is 
    stronger. If you are good, you can kill her with 3 shots remaining... 
    if you can't and run out of ammo, use missiles, but start with multi 
    missiles like always.
    
    Win: 80000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Isotope/Dues Ex Machina ******
    He readily accepts employment from smaller firms, as pitting them 
    against the larger corporations is a way to prolong the war. He's a 
    calculating and devious pilot.
    Head ----------- EHD-ONE-NT
    Core ----------- ZCX-F/ROOK
    Arms ----------- ZAW-XP/T9
    Legs ----------- ZLF-TROS/INTS
    Booster -------- EBT-GR4300
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/SEED
    Radiator ------- RRX-COT-1550
    Inside --------- INW-BO-XVX
    Extension ------ BEX-BAMS-02
    Back Unit R ---- EWM-M444
    Back Unit L ---- EWC-GN44-AC
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][]
    Offense -------- [][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][][][]
    
    Stay FAR away from this AC, his grenades will hurt badly. Once saving 
    grace to this fight is that he has no AMS, so missiles work fine.
    
    Win: 120000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~The Animal/Death Penalty ***
    A heavy, durable AC bristling with weapons. The pilot is feared for his 
    furious style of combat in which no quarter is given and none is 
    expected.
    Head ----------- ZHD-06/RW
    Core ----------- ZCH-GR/1
    Arms ----------- ZAN-004/B
    Legs ----------- ZLN-2A/GR
    Booster -------- ZBT-GEX/3000
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-BV2500
    Radiator ------- RBG-CLX5000
    Inside --------- NONE
    Extension ------ BEX-BAMS-02
    Back Unit R ---- EWC-CNG4000
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWG-BZ/HYDRA
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][][][]
    Offense -------- [][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][]
    Ammo ----------- [][][]
    Pilot Rank ----- [][][][][][][][]
    
    Slow and no missile defense. He gets hit HARD with missiles. Start off 
    with the middle missiles and extensions and watch his AP drop. Then use 
    any weapon you want to finish him off.
    
    Win: 150000 Credits and mail from the Animal giving you an AC part.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~D. Sebastian/Crescendo ****
    A lightweight, highly mobile AC capable of lightning fast attacks. The 
    pilot is a skilled tactician and is well regarded among his peers.
    Head ----------- ZHD-8008/S
    Core ----------- ZCL-XA/2
    Arms ----------- EAN-02-BG
    Legs ----------- ZLN-WA02/SS
    Booster -------- ZBT-H4/T
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ ZEX-RS/HOUND
    Back Unit R ---- EWR-M60
    Back Unit L ---- ZWC-IR/FLUX
    Arm Unit R ----- EWG-MGSAW
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][]
    Offense -------- [][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- [][][][][][][][][][]
    Pilot Rank ----- [][][][][][][][][][]
    
    When the match starts, he will just use his middle/triple rockets, 
    these aren't hard to avoid, so just concentrate on hitting him with 
    your rifle. Then if he switches to his machine gun or plasma cannon, 
    switch to your multi missiles and focus on evading from far away 
    retreats. Then after 8 shoots, his AMS extensions should be out of 
    juice, then go to town on him with your middle missiles.
    
    Win: 400000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Loin Heart/Black Knight *******
    The most powerful reverse-joint AC, he has proven to be a true Arena 
    contender. His fans anxiously await the day when he will face the top 
    ranked AC.
    Head ----------- ZHD-2000/SV
    Core ----------- ZCX-F/ROOK
    Arms ----------- EAN-1111
    Legs ----------- ZLB-7744/VAT
    Booster -------- ZBT-ZI/ARTERE
    FCS ------------ LODD-QHT
    Generator ------ GPS-BVX/10
    Radiator ------- RPX-COT-GK10
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- EWC-CNG4000
    Back Unit L ---- EWM-FIN-BOO
    Arm Unit R ----- ZWG-HC-IR/K99
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][]
    Offense -------- [][][][][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][]
    Pilot Rank ----- [][][][][][][][][][]
    
    Nothing too special here. You will most like NOT see any missiles from 
    him. Stay at far range at all times, he will shoot his plasma rifle at 
    his first lock range... which means it will most likely miss.
    
    Make sure you just over boost when he does, and he should be able to 
    catch up to you.
    
    Win: 500000 Credits.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Prisoner No.B-24715/Apocalypse **********
    The pilot is a career criminal serving consecutive life sentences. The 
    LCC unleashes him every so often to wreak havoc in the Arena.
    Head ----------- EHD-DOME
    Core ----------- ZCH-GR/1
    Arms ----------- ZAN-004/B
    Legs ----------- ZLR-ZIO/MATRIX
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MER/A3
    Inside --------- NONE
    Extension ------ ZEX-RS/HOUND
    Back Unit R ---- EWC-GN44-AC
    Back Unit L ---- EWC-GN44-AC
    Arm Unit R ----- EWG-HC-GN210
    Arm Unit L ----- ZLS-400/SL
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][][][][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][][][]
    
    This guy will REALLY test your dodging and evading skills. The idea in 
    this fight is to boost in AWAY from him at all times. Stay in the air 
    where he will have trouble getting too, and if you see him over boost, 
    you do it too.
    
    Now use your Multi-missiles to wear out his extensions, then switch on 
    your with your middle missiles to kill him. If he's still alive, try to 
    kill him with the NIGHT.
    
    Remember two important things, When you see an orange glow from his 
    back, he's over boosting, you should too. Second, you can wear his 
    extensions down without even hitting him, as in, there can be stuff in 
    the way and he'll still try and knock them down.
    
    If you feel lucky, you can use your limiter release (R1+R2+R3+L1+L2+L3) 
    to make the time after you use your multi missiles easier, since you 
    can fly as high as you want and he can't really get up there.
    
    Win: 600000 Credits and some mail from Ares.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Ares/Providence *********
    He is the ultimate warrior, but has spent so long at the top without a 
    challenge that he's grown bored. His true desire isn't fame, but a 
    worthwhile opponent.
    Head ----------- ZHD-2000/SV
    Core ----------- ZCX-F/ROOK
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLN-XA2/FF
    Booster -------- ZBT-GEX/3000
    FCS ------------ DOX-ALM
    Generator ------ HOY-BV2500
    Radiator ------- RBG-CLX5000
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWC-LQ/2552
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- KARASAWA-MK2
    Arm Unit L ----- LS-MOONLIGHT
    AP ------------- [][][][][][]
    Offense -------- [][][][][][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][][][]
    
    He isn't that hard once you get the hang of him. First off, STAY THE 
    **** away from him and his Karasawa. This weapon will seriously kill 
    you in seconds. 
    
    He has no missile defense, so use your middle missiles and your 
    extensions. If you have trouble dodging his missiles, use the BEX-BAMS-
    287 missile interceptors as they will stop most of his missiles.
    
    Just try your best to stay out of his lock box, and you should be fine, 
    over boost and limiter release if you need to.
    
    You can kill him with 5 volleys of missiles with your extension. Now 
    after you are done with him, go beat the game and kill the eight AC's 
    that appear AFTER 8 AC's die in missions.
    
    Win: 1500000 Credits and the ZXR-S/STEALTH back unit.
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Chris Miura/Vex *
    He entered the Arena to escape his dull life as a company man. He lacks 
    skill and decent equipment but his attitude has endeared him in the 
    eyes of everyone.
    Head ----------- ZHD-OE/RW
    Core ----------- ZCL-XA/2
    Arms ----------- ZAN-202/TEM
    Legs ----------- ZLN-EKI/SRRT
    Booster -------- EBT-GE2100
    FCS ------------ DOX-125
    Generator ------ GR-XR/15000
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWM-S602
    Back Unit L ---- NONE
    Arm Unit R ----- EWG-HG-51
    Arm Unit L ----- ELS-2772
    AP ------------- [][][][]
    Offense -------- [][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][]
    
    You don't need help with him...
    
    Win: 1200  Which is less than Light seeker.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Co-op/Millionaire *
    Several thousand people chipped in to buy this AC. The prize money is 
    to be divvied up, but the pilot rarely wins and the investors are 
    beginning to lose hope.
    Head ----------- EHD-GARD
    Core ----------- ZCX-F/ROOK
    Arms ----------- EAN-SO
    Legs ----------- ZLN-XXO/TP
    Booster -------- EBT-GE
    FCS ------------ DOX-105
    Generator ------ GPS-VA
    Radiator ------- RPS-MER/SA
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EMR-L24
    Back Unit L ---- NONE
    Arm Unit R ----- ZWG-RF/37
    Arm Unit L ----- NONE
    AP ------------- [][][][][][]
    Offense -------- [][][][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][]
    
    You still don't need help
    
    Win: 1600 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Lost Lamb/Stray Sheep *
    Looking for his long-lost parents, he joins the Arena to bring 
    attention to his plight. Sadly, his rank doesn't earn him very much 
    media coverage.
    Head ----------- ZHD-8008/S
    Core ----------- ZCX-F/ROOK
    Arms ----------- ZAN-414/SLA
    Legs ----------- ZLB-3322/OP
    Booster -------- ZBT-H4/T
    FCS ------------ LODD-BLAZER
    Generator ------ GR-XR/SEED
    Radiator ------- RRX-COT-1000
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- EWC-CNG4000
    Back Unit L ---- ERM-TE3000
    Arm Unit R ----- EWG-XP1500
    Arm Unit L ----- EES-777LAR
    AP ------------- [][][][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- [][][][]
    Pilot Rank ----- [][][][]
    
    Do what you did to the other 50 or so opponents, blade while he is 
    using his chain gun.
    
    Win: 3600
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Scarlet/Wild Honey **
    Head ----------- ZHD-GE/OHR
    Core ----------- ZCX-F/ROOK
    Arms ----------- ZAN-303/S
    Legs ----------- ZLR-ZIO/MATRIX
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ HOY-B1000
    Radiator ------- RPS-MER/A3
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- ZWM-LD2/IDI
    Back Unit L ---- EM-AAT110
    Arm Unit R ----- ZWG-XP/400
    Arm Unit L ----- ZLS-T/100
    AP ------------- [][][][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][][][][][]
    Ammo ----------- [][]
    Pilot Rank ----- [][][][][][]
    
    She's easy, nothing you haven't done before... she gets an extra star 
    because she's red.
    
    Win: 10000
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~The Veteran/New Dawn ****
    An aging veteran wanting to relive days gone by. The combination of his 
    caterpillar based AC and years of experience will make quick work of 
    the unwary.
    Head ----------- EHD-ONE-NT
    Core ----------- ECH-D4
    Arms ----------- EAN-MHKS
    Legs ----------- ELC-DISI
    Booster -------- NONE
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RPS-MB/MKD
    Inside --------- IWN-DM/R11
    Extension ------ NONE
    Back Unit R ---- EWC-GN44-AC
    Back Unit L ---- EWM-M444
    Arm Unit R ----- ZWG-BZ/555
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][][][][][][]
    Defense -------- [][][][][][][]
    Mobility ------- [][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][]
    
    This is the most durable AC in the Arena. To kill him, you need to take 
    a weapon with A LOT of ammo.
    
    If you have any trouble, you can try the 1000 Shot machine gun, the 
    Machine gun arms, or the Karasawa. Just don't get pegged with one of 
    his grenades.
    
    Win: 15000
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~FalconVII/MK-VII ***
    He belongs to a respected Raven family and enjoys reminiscing about the 
    feats of his ancestors. He has taken over his father's stead, making 
    him Falcon the 8th.
    Head ----------- EHD-NIGHTEYE
    Core ----------- ECM-XROO
    Arms ----------- EAN-1111
    Legs ----------- ELN-02A
    Booster -------- EBT-V55
    FCS ------------ LODD-QHT
    Generator ------ GR-XR/SEED
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ NONE
    Back Unit R ---- ZWM-M24/IMI
    Back Unit L ---- EM-AAT110
    Arm Unit R ----- EWG-MGA2
    Arm Unit L ----- ELS-3443
    AP ------------- [][][][][][]
    Offense -------- [][]
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- [][][][][]
    Pilot Rank ----- [][][][][][]
    
    Not that hard to warrant a strat...
    
    Win: 20000
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Roit/Gallows Bird ***
    Gained access to the Arena without ever registering. He proved himself 
    in combat and was accepted into the Raven fold. A wild sort, he 
    practices outlandish tactics.
    Head ----------- ZHD-2000/SV
    Core ----------- ECM-XR00
    Arms ----------- ZAW-SPLASH
    Legs ----------- ZLN-XA1/FA
    Booster -------- ZBT-ZI/ARTERE
    FCS ------------ LODD-S
    Generator ------ HOY-B999
    Radiator ------- RBG-CM6
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- ZWX-F04/ORBIT
    Back Unit L ---- ZWX-F04/ORBIT
    Arm Unit R ----- NONE
    Arm Unit L ----- NONE
    AP ------------- [][][][][][]
    Offense -------- []
    Defense -------- [][][][][]
    Mobility ------- [][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][]
    
    Just don't go close, all of his weapons are weak, but you will most 
    likely get hit a few times no matter how good you are.
    
    Win: 25000
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Matthias/Funeral Mask **********
    Takes the name of his mentor who was killed in battle. He pays tribute 
    to his friend by keeping the name and legend alive. He is not to be 
    trifled with.
    Head ----------- EHD-DOME
    Core ----------- ZCH-GR/1
    Arms ----------- ZAN-707/E
    Legs ----------- ZLF-A3/CARM
    Booster -------- ZBT-GEX/3000
    FCS ------------ DOX-ALM
    Generator ------ GPS-BVX/10
    Radiator ------- RBG-CLX5000
    Inside --------- NONE
    Extension ------ BEX-BAMS-287
    Back Unit R ---- EWC-GN44-AC
    Back Unit L ---- ZWC-IR/FLUX
    Arm Unit R ----- KARASAWA-MK2
    Arm Unit L ----- LS-MOONLIGHT
    AP ------------- [][][][][][][][]
    Offense -------- [][][][][][][][][][]
    Defense -------- [][][][][][]
    Mobility ------- [][][][][][][][]
    Ammo ----------- []
    Pilot Rank ----- [][][][][][][][][][]
    
    This is the all time cheap AC in this game, the only thing it lacks in 
    a missile weapon and more ammo. He will keep up with you and fire like 
    a mad man. Just so you know, he is over weight and using full PLUS as 
    well... 
    
    Now use your Multi-missiles to wear out his extensions, then switch on 
    your with your middle missiles to kill him. If he's still alive, try to 
    kill him with the NIGHT.
    
    Remember two important things, When you see an orange glow from his 
    back, he's over boosting, you should too. Second, you can wear his 
    extensions down without even hitting him, as in, there can be stuff in 
    the way and he'll still try and knock them down.
    
    If you feel lucky, you can use your limiter release (R1+R2+R3+L1+L2+L3) 
    to make the time after you use your multi missiles easier, since you 
    can fly as high as you want and he can't really get up there. If this 
    guy sounds a little like the guy in Rank two (The all grenade decked 
    out dude on the hover) it's because he almost is.
    
    Win: 100000
    
    This is the AC I used: 
    Head ----------- ZHD-MO/EGRET 
    Core ----------- ECL-ONE 
    Arms ----------- ZAN-303/S
    Legs ----------- ELN-2002AT 
    Booster -------- ZBT-H4/T 
    FCS ------------ LODD-BLAZER
    Generator ------ HOY-B999 
    Radiator ------- RBG-CM6 
    Inside --------- NONE
    Extension ------ BEX-BRM-04
    Back Unit R ---- ZWM-M24/IMU
    Back Unit L ---- ZWM-M24/IMI
    Arm Unit R ----- ZWF-S/NIGHT
    Arm Unit L ----- ZLS-T/100
    Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
    E/SAVER
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #########========######==####==######========######========###########
    #########==############==####==######==####==######==####==###########
    #########========######========######==####==######========###########
    ###############==######==####==######==####==######==#################
    #########========######==####==######========######==#################
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Shop/Checklist
    This is a list of parts. It also serves as a shop guide. 
    
    -Five boxes ([][][][][]), means you either start with the part or it is 
    in the shop from the beginning of the game.
    -10 boxes means it's an arena prize. These can all be gotten by just 
    completing the Arena.
    -15 Boxes means this part is put into the shop from the mail... just 
    beat all the missions and you should get all these parts. Some are 
    added in bulk, while others are singly added.
    -20 Boxes means this part is found in a mission. (Actually picked up by 
    hitting circle next to the found part)
    
    HEAD------------------------------------------------------------------
    
    ZHD-GE/OHR    [][][][][]
    EHD-GN-92     [][][][][][][][][][][][][][][][][][][][]
    EHD-NIGHTEYE  [][][][][]
    EHD-GARD      [][][][][]
    ZHD-06/RW     [][][][][]
    EHD-ONE-NT    [][][][][]
    ZHD-8008/S    [][][][][]
    ZHD-AG/TURRET [][][][][]
    ZHD-MO/EGRET  [][][][][]
    ZHD-2000/SV   [][][][][]
    EHD-DOME      [][][][][]
    EHD-WACS      [][][][][]
    
    CORE------------------------------------------------------------------
    
    ZCX-F/ROOK [][][][][]
    ECM-XROO   [][][][][]
    ECL-ONE    [][][][][]
    ZCL-XA/2   [][][][][][][][][][][][][][][]
    ZCH-GR/1   [][][][][]
    ECH-D4     [][][][][][][][][][][][][][][]
    
    ARMS------------------------------------------------------------------
    
    ZAN-414/SLA   [][][][][]
    EAN-50        [][][][][]
    EAN-CEX       [][][][][]
    ZAN-616/AUR   [][][][][][][][][][][][][][][]
    EAN-2112      [][][][][]
    ZAN-202/TEN   [][][][][][][][][][][][][][][]
    EAN-02-BG     [][][][][]
    ZAN-303/5     [][][][][]
    EAN-1111      [][][][][]
    ZAN-707/E     [][][][][]
    EAN-MWZ       [][][][][]
    ZAN-004/8     [][][][][]
    ZAN-AX/VISE   [][][][][]
    EAN-MHKS      [][][][][]
    ZAW-2/SAMURAI [][][][][][][][][][][][][][][]
    EAW-MG-03     [][][][][]
    EAW-BZO       [][][][][]
    EAW-DC10      [][][][][]
    ZAW-XP/T9     [][][][][]
    ZAW-SPLASH    [][][][][][][][][][]
    ZAW-LC/NPM    [][][][][]
    EAW-H801      [][][][][]
    EAW-S604      [][][][][]
    
    LEGS------------------------------------------------------------------
     
    ZLN-XXO/TP     [][][][][]
    ZLN-XAI/FA     [][][][][]
    ELN-2002AT     [][][][][]
    ELN-02A        [][][][][]
    ZLN-XA2/FF     [][][][][][][][][][][][][][][]
    ZLN-EKI/SRRT   [][][][][]
    ELN-701        [][][][][][][][][][][][][][][]
    ZLN-WA02/SS    [][][][][]
    ZLN-2A/GR      [][][][][]
    ELN-STVM       [][][][][]
    ZLN-9001/A     [][][][][]
    ELB-A1001      [][][][][]
    ZLB-3322/OP    [][][][][]
    ELB-5005B      [][][][][]
    ZLB-7744/VAT   [][][][][]
    ELB-XXE-LAPIN  [][][][][][][][][][][][][][][]
    ZLF-TROS/INTS  [][][][][]
    ZLF-A3/CARM    [][][][][]
    ELF-DEX-2F     [][][][][]
    ELF-SOC61      [][][][][]
    LF-XX33        [][][][][]
    ZLC-M2/PIKE    [][][][][]
    ELC-MLK0303    [][][][][]
    ELC-DISI       [][][][][]
    ELC-HTT0808    [][][][][]
    ZLC-C04T/CYOR  [][][][][][][][][][][][][][][]
    ZLR-K196/RJ    [][][][][]
    ZLR-EE/STOL    [][][][][]
    ZLR-MOC200/FG  [][][][][][][][][][][][][][][]
    ZLR-TII/BUD    [][][][][]
    ZLR-ZIO/MATRIX [][][][][][][][][][][][][][][]
    
    BOOSTER---------------------------------------------------------------
    
    EBT-GE        [][][][][]  
    EBT-GE2100    [][][][][]
    ZBT-H4/T      [][][][][]
    EBT-V55       [][][][][]
    ZBT-ZI/ARTERE [][][][][][][][][][][][][][][]
    ZBT-GEX/3000  [][][][][][][][][][][][][][][][][][][][]
    EBT-GR4300    [][][][][]
     
    FCS-------------------------------------------------------------------
    
    DOX-105       [][][][][]
    DOX-125       [][][][][]
    DOX-PG2       [][][][][][][][][][][][][][][]
    LODD-8        [][][][][]
    DOX-ALM       [][][][][][][][][][][][][][][][][][][][]
    VERTEX-750/W  [][][][][]
    LODD-BLAZER   [][][][][]
    VERTEX-124/EE [][][][][]
    LODD-QHT      [][][][][][][][][][][][][][][]
    DOX-ELENA     [][][][][][][][][][]
    
    GENERATOR-------------------------------------------------------------
    
    GPS-VA      [][][][][]
    GPS-VN2     [][][][][]
    GR-XR/15000 [][][][][]
    GR-XR/SEED  [][][][][][][][][][][][][][][]
    HOY-B999    [][][][][]
    HOY-B1000   [][][][][][][][][][][][][][][]
    GPS-BVX/10  [][][][][][][][][][][][][][][]
    HOY-BV2500  [][][][][][][][][][][][][][][][][][][][]
    
    RADIATOR--------------------------------------------------------------
    
    RPS-MER/SA   [][][][][]
    RPX-COT-1000 [][][][][]
    RBG-CM6      [][][][][]
    RPS-MB/MKD   [][][][][][][][][][][][][][][]
    RPS-MER/A3   [][][][][][][][][][][][][][][]
    RPX-COT-1550 [][][][][][][][][][][][][][][]
    RPX-COT-GK10 [][][][][]
    RBG-CLX5000  [][][][][][][][][][][][][][][]
    
    INSIDE----------------------------------------------------------------
    
    INW-DEC-00A   [][][][][]
    INW-DEC-MQ2   [][][][][]
    INW-EM-RRD    [][][][][][][][][][]
    INW-DM-PUPPET [][][][][][][][][][][][][][][]
    INW-BD-X22    [][][][][]
    INW-BD-XVX    [][][][][]
    INW-DM/R11    [][][][][][][][][][][][][][][] 
    
    EXTENSION-------------------------------------------------------------
    
    BEX-BB210    [][][][][][][][][][][][][][][][][][][][]
    BEX-BD150    [][][][][]
    BEX-BRM-04   [][][][][]
    BEX-BRM-02   [][][][][]
    EEX-AM45     [][][][][]
    ZEX-RS/HOUND [][][][][][][][][][]
    BEX-BAMS-287 [][][][][]
    ZEX-AL/REX   [][][][][][][][][][][][][][][]
    
    BACK UNIT-------------------------------------------------------------
    
    EWM-S602       [][][][][]
    EWM-S608       [][][][][]
    EWM-S612       [][][][][][][][][][][][][][][][][][][][]
    ZWM-M24/IMU    [][][][][]
    EWM-M444       [][][][][]
    ZWM-M24/IMI    [][][][][]
    ZWM-LD2/IDA    [][][][][]
    EWM-FIN-B00    [][][][][][][][][][][][][][][]
    ZWR-S/60       [][][][][]
    EWR-M60        ????????????????????????????????????????
    EWR-L24        [][][][][]
    ZWR-R/OCTOPUS  [][][][][]
    EWC-CNG4000    [][][][][]
    ZWC-LQ/2552    [][][][][]
    EWC-GN44-AC    [][][][][]
    ZWC-IR/FLUX    [][][][][]
    ZWC-LNT/250    [][][][][]
    EWC-XP0808     [][][][][]
    EM-AAT110      [][][][][][][][][][][][][][][]
    EM-S0120       [][][][][]
    ZRS-SS4/BW     [][][][][]
    ERM-TE3000     [][][][][]
    ZRL-774/WH     [][][][][][][][][][][][][][][][][][][][]
    BRLT-B10000    [][][][][]
    BRS-B-OSPREY   [][][][][]
    EWX-BAL4       [][][][][]
    EWX-VLS241     [][][][][]
    ZWX-IV/PURSUIT [][][][][]
    ZWX-F04/ORBIT  [][][][][][][][][][][][][][][][][][][][]
    EWX-GCN77-4    [][][][][][][][][][][][][][][]
    ZWX-E90/MAC    ????????????????????????????????????????
    ZXR-S/STEALTH  [][][][][][][][][][]
    
    Right Arm Weapons-----------------------------------------------------
    
    ZWG-RF/37     [][][][][]
    EWG-RF-M15    [][][][][]
    EWG-RF-M35    [][][][][][][][][][][][][][][]
    ZWG-SRF/8     [][][][][]
    ZWF-S/NIGHT   [][][][][][][][][][]
    EWG-SRF-9     [][][][][]
    EWG-MGA2      [][][][][]
    ZWG-AR/K      [][][][][]
    EWG-MGSAW     [][][][][]
    EWG-HG-SI     [][][][][]
    EWG-HG-ART    [][][][][]
    ZWG-HG/111    [][][][][][][][][][][][][][][]
    EWG-BZ-B1100  [][][][][]
    ZWG-BZ/555    [][][][][]
    ZWG-BZ/HYDRA  [][][][][][][][][][][][][][][]
    EWG-GS970     [][][][][]
    EWG-GSH8      [][][][][]
    EWG-XP1500    [][][][][]
    ZWG-XP/400    [][][][][][][][][][][][][][][]
    KARASAWA-MK2  [][][][][][][][][][][][][][][][][][][][]
    ZWG-MG/ENE    [][][][][]
    ZWG-HC-IR/K99 [][][][][][][][][][][][][][][]
    EWG-HC-GN210  [][][][][][][][][][][][][][][]
    EWG-HC-RAW    [][][][][]
    EWG-FTG500    [][][][][]
    
    Left Arm Weapons------------------------------------------------------
    
    ELS-2772      [][][][][]
    ELS-3443      [][][][][]
    ZLS-400/SL    [][][][][][][][][][][][][][][]
    ZLS-T/100     [][][][][]
    LS-MOONLIGHT  [][][][][][][][][][][][][][][][][][][][]
    EES-2555      [][][][][]
    EES-777LAR    [][][][][]
    ZES-500/SU    [][][][][][][][][][][][][][][]
    ZES-99/MIRROR [][][][][][][][][][][][][][][][][][][][]
    
    OPTIONAL PARTS--------------------------------------------------------
    
    SP-S/SCR    [][][][][]
    SP-ENE-SCR  [][][][][]
    SP-BCNDR    [][][][][][][][][][][][][][][]
    SP-BSI-LE   [][][][][]
    SP-SAB/J    [][][][][]
    SP-CIK-K    [][][][][][][][][][][][][][][]
    SP-BE++     [][][][][]
    SP-BMALAD   [][][][][]
    SP-BPS/LOSP [][][][][][][][][][][][][][][]
    SP-ENE-ACC  [][][][][][][][][][][][][][][]
    SP-E/SAVER  [][][][][]
    SP-ECM-JAM  [][][][][]
    SP-M/AUTO   [][][][][]
    SP-BLS      [][][][][][][][][][][][][][][][][][][][]
    SP-CBRK     [][][][][][][][][][]
    SP-VIECH    [][][][][]
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #######========####========####========####========####========#######
    #######==####==####==####==####==####==#######==#######==#############
    #######========####========####========#######==#######========#######
    #######==##########==####==####==##==#########==#############==#######
    #######==##########==####==####==###==########==#######========#######
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Parts...(Put a "~" in front of what ever you put in the find, to Find 
    hold in "control" and press F)
    
    -Heads -----------------------------Head
    -Cores -----------------------------Core
    -Arms ------------------------------Arms
    -Weapon Arms -----------------------Arms
    -Midweight Humanoid legs -----------Legs
    -Lightweight Humanoid legs ---------Legs
    -Heavyweight Humanoid legs ---------Legs
    -Reverse Joint legs ----------------Legs
    -Quadruped legs --------------------Legs
    -Tank legs -------------------------Legs
    -Hover legs ------------------------Legs
    -Boosters --------------------------Booster
    -Firing Control Systems ------------FCS
    -Generators ------------------------Generator
    -Radiator---------------------------Radiator
    -Offensive Inside Weapons ----------Inside
    -Defensive Inside Weapons ----------Inside
    -Auxiliary Booster Extensions ------Extension
    -Relation Missile Extensions -------Extension
    -Anti Missile Extensions -----------Extension 
    -Back Unit Missiles ----------------Back Unit
    -Back Unit Rockets -----------------Back Unit
    -Back Unit Cannons -----------------Back Unit
    -Back Unit General Magazines -------Back Unit
    -Back Unit Radars ------------------Back Unit
    -Dual Back Units -------------------Back Unit
    -Rifles ----------------------------Arm Unit R
    -Machine Guns ----------------------Arm Unit R
    -Hand Guns -------------------------Arm Unit R
    -Bazookas --------------------------Arm Unit R
    -Shot Guns -------------------------Arm Unit R
    -Miscellaneous ---------------------Arm Unit R
    -Energy Guns -----------------------Arm Unit R
    -Laser Blades ----------------------Arm Unit L
    -Shields ---------------------------Arm Unit L
    -Optional Parts --------------------Optional Parts
    
    
    This section will tell you a lot about the parts. I will list important 
    things about the part type and then a note about the part it's self.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Heads...
    Head are on the top of your AC. They provide Mapping, Radar, and other 
    little things. For the most part, a Head's defense is usually not going 
    to be the deciding factor in a big fight, but it can help.
    
    The heads stats 
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes this part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons.
    Computer Type: The heads performance level.
    Computer Voice: Male or female.
    System Recovery: Heads defense against things like ECMs.
    Auto Balancer: I'm pretty sure this is close to the above.
    Hacking Function: Higher number = more secret doors being open.
    Map type: When you press select in missions, how good it is.
    Noise canceler: I still do not know WTF this is... 
    Bio Sensor: Can it lock on to Bio weapons?
    Sensor Interval: Your guess is as good as mine is.
    Radar function: Does this head have radar?
    Radar Range: How far the radar goes.
    Radar Type: What type is this radar.
    Scanning Interval: The refresh on your radar.
    Cooling: How strong the part is VS heat.
    Text: What is actually says in the game.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZHD-GE/OHR
    Type: Head
    Price: 25700
    Manufacturer: Zio Matrix 
    Weight: 114
    Energy drain: 350 
    Armor points: 745
    Def. Shell: 155
    Def. Energy: 145
    Computer Type: Rough
    Computer Voice: Female
    System Recovery: 1200
    Auto Balancer: 240
    Hacking Function: 2
    Map type: No Memory
    Noise canceler: None
    Bio Sensor: Provided
    Sensor Interval: 60
    Radar function: None
    Radar Range: None
    Radar Type: None
    Scanning Interval: None 
    Cooling: 22
    Text: Lightest model. Well balanced.
    Note: The starting head... sucks, and looks like a teddy bear's head.
    Found: You start with this part. 
    
    EHD-GN-92
    Type: Head
    Price: 33800
    Manufacturer: Emeraude 
    Weight: 378
    Energy drain: 702 
    Armor points: 1012
    Def. Shell: 282
    Def. Energy: 213
    Computer Type: Rough
    Computer Voice: Male
    System Recovery: 1728
    Auto Balancer: 940
    Hacking Function: 1
    Map type: None
    Noise canceler: Provided  
    Bio Sensor: None
    Sensor Interval: 24
    Radar function: None
    Radar Range: None
    Radar Type: None
    Scanning Interval: None 
    Cooling: 20
    Text: Heavily armored defensive type.
    Note: ---
    Found: Found hidden in "Ground-base Attack" look at the FAQ.
    
    EHD-NIGHTEYE
    Type: Head
    Price: 49700
    Manufacturer: Emeraude 
    Weight: 197
    Energy drain: 680 
    Armor points: 840
    Def. Shell: 177
    Def. Energy: 155
    Computer Type: Detailed
    Computer Voice: Female
    System Recovery: 1020
    Auto Balancer: 396
    Hacking Function: 1
    Map type: Area&Place Name
    Noise canceler: None
    Bio Sensor: Provided 
    Sensor Interval: 0
    Radar function: Provided
    Radar Range: 300
    Radar Type: Standard
    Scanning Interval: 80
    Cooling: 80
    Text: Advanced computer & mapping head.
    Note: The classic looking head.
    Found: Shop 
    
    EHD-GARD
    Type: Head
    Price: 19300
    Manufacturer: Emeraude 
    Weight: 156
    Energy drain: 405 
    Armor points: 597
    Def. Shell: 160
    Def. Energy: 116
    Computer Type: Rough
    Computer Voice: Male
    System Recovery: 240
    Auto Balancer: 1070
    Hacking Function: 1
    Map type: None
    Noise canceler: None 
    Bio Sensor: Provided
    Sensor Interval: 18
    Radar function: None
    Radar Range: None
    Radar Type: None
    Scanning Interval: None 
    Cooling: 47
    Text: Battle type with fine balance.
    Note: ---
    Found: Shop 
    
    ZHD-06/RW
    Type: Head
    Price: 30500
    Manufacturer: Zio Matrix 
    Weight: 253
    Energy drain: 480 
    Armor points: 945
    Def. Shell: 121
    Def. Energy: 133
    Computer Type: Standard
    Computer Voice: Male
    System Recovery: 1420
    Auto Balancer: 195
    Hacking Function: 1
    Map type: Are Memory
    Noise canceler: None
    Bio Sensor: None
    Sensor Interval: 0
    Radar function: Provided
    Radar Range: 270
    Radar Type: Standard
    Scanning Interval: 72
    Cooling: 577
    Text: Inexpensive head equipped with radar
    Note: Best VS heat head...
    Found: Shop 
    
    EHD-ONE-NT
    Type: Head
    Price: 52400
    Manufacturer: Emeraude 
    Weight: 188
    Energy drain: 982 
    Armor points: 720
    Def. Shell: 184
    Def. Energy: 165
    Computer Type: Standard
    Computer Voice: Male
    System Recovery: 660
    Auto Balancer: 332
    Hacking Function: 3
    Map type: Area Memory
    Noise canceler: Provided
    Bio Sensor: Provided
    Sensor Interval: 18
    Radar function: Provided
    Radar Range: 340
    Radar Type: Standard
    Scanning Interval: 66
    Cooling: 102
    Text: Universal multi-role head.
    Note: Remade head one head from the original.
    Found: Shop 
    
    ZHD-8008/S
    Type: Head
    Price: 41500
    Manufacturer: Zio Matrix 
    Weight: 179
    Energy drain: 431 
    Armor points: 922
    Def. Shell: 133
    Def. Energy: 141
    Computer Type: Detailed
    Computer Voice: Female
    System Recovery: 1160
    Auto Balancer: 231
    Hacking Function: 5
    Map type: Area&Place Name
    Noise canceler: Provided
    Bio Sensor: None
    Sensor Interval: 24
    Radar function: Provided
    Radar Range: 475
    Radar Type: Standard
    Scanning Interval: 42
    Cooling: 164
    Text: Head with wide range search radar.
    Note: Great light weight/cheap/low drain head.
    Found: Shop 
    
    ZHD-AG/TURRET
    Type: Head
    Price: 44700
    Manufacturer: Zio Matrix 
    Weight: 197
    Energy drain: 538 
    Armor points: 1000
    Def. Shell: 201
    Def. Energy: 158
    Computer Type: Standard
    Computer Voice: Female
    System Recovery: 1200
    Auto Balancer: 660
    Hacking Function: 3
    Map type: None
    Noise canceler: None 
    Bio Sensor: None
    Sensor Interval: 0
    Radar function: None
    Radar Range: None
    Radar Type: None
    Scanning Interval: None 
    Cooling: 54
    Text: High AP head stressing the basics.
    Note: Good defense, but crap auxiliary stats. 
    Found: Shop 
    
    ZHD-MO/EGRET
    Type: Head
    Price: 89000
    Manufacturer: Zio Matrix 
    Weight: 204
    Energy drain: 308 
    Armor points: 298
    Def. Shell: 169
    Def. Energy: 153
    Computer Type: Detailed
    Computer Voice: Female
    System Recovery: 900
    Auto Balancer: 420
    Hacking Function: 3
    Map type: Area&Place Name
    Noise canceler: Provided
    Bio Sensor: Provided
    Sensor Interval: 10
    Radar function: Provided
    Radar Range: 398
    Radar Type: Standard
    Scanning Interval: 56
    Cooling: 62
    Text: Stable, high end head by Zio.
    Note: Probably one of the best heads in the game.
    Found: Shop 
    
    ZHD-2000/SV
    Type: Head
    Price: 38400
    Manufacturer: Zio Matrix 
    Weight: 131
    Energy drain: 1045 
    Armor points: 784
    Def. Shell: 136
    Def. Energy: 161
    Computer Type: Detailed
    Computer Voice: Male
    System Recovery: 1740
    Auto Balancer: 202
    Hacking Function: 2
    Map type: Area Memory
    Noise canceler: Provided
    Bio Sensor: Provided
    Sensor Interval: 32
    Radar function: Provided
    Radar Range: 280
    Radar Type: Standard
    Scanning Interval: 70
    Cooling: 32
    Text: Lightweight, multi-function head.
    Note: ---
    Found: Shop 
    
    EHD-DOME
    Type: Head
    Price: 52100
    Manufacturer: Emeraude 
    Weight: 294
    Energy drain: 457 
    Armor points: 966
    Def. Shell: 142
    Def. Energy: 258
    Computer Type: Standard
    Computer Voice: Female
    System Recovery: 1420
    Auto Balancer: 170
    Hacking Function: 4
    Map type: No Memory
    Noise canceler: Provided
    Bio Sensor: Provided
    Sensor Interval: 0
    Radar function: None
    Radar Range: None
    Radar Type: None
    Scanning Interval: None 
    Cooling: 242
    Text: High energy defense. Quite heavy.
    Note: ---
    Found: Shop 
    
    EHD-WACS
    Type: Head
    Price: 73300
    Manufacturer: Emeraude 
    Weight: 145
    Energy drain: 611 
    Armor points: 698
    Def. Shell: 118
    Def. Energy: 104
    Computer Type: Detailed
    Computer Voice: Male
    System Recovery: 480 
    Auto Balancer: 300
    Hacking Function: 4
    Map type: Area&Place Name
    Noise canceler: Provided
    Bio Sensor: Provided
    Sensor Interval: 12
    Radar function: Provided
    Radar Range: 570
    Radar Type: Standard
    Scanning Interval: 16
    Cooling: 98
    Text: Has all functions. Low basics.
    Note: One of the best all around heads for missions.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    
    ~Cores...
    Cores are the "core" of your AC. The core stores your generator, 
    booster, FCSs, and optional parts. Pick the core that best suits your 
    weight class.
    
    The core stats... 
    Type: What this part is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons.
    Maximum Weight: The amount of weight the core can carry.
    VS MG Response: The ability of the AMS
    VS MG Range: The angle of the anti missile system (AMS)
    Optional Slots: The amount of optional parts that can be used.
    OB Power: How fast the Over boost goes.
    OB Energy Drain: How quick the energy bar drains while in an OB.
    Discharge Heat: The amount of heat given to you from OBing.
    OB Limit:P
    Cooling: How strong the part is VS heat.
    Text: What is actually says in the game.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZCX-F/ROOK
    Type: Core
    Price: 99880
    Manufacturer: Zio Matrix 
    Weight: 1016
    Energy drain: 1083 
    Armor points: 2870
    Def. Shell: 542
    Def. Energy: 548
    Maximum Weight: 3170
    VS MG Response: 0
    VS MG Range: 0
    Optional Slots: 16 
    OB Power: 2460
    OB Energy Drain: 20000 
    Discharge Heat: 1460
    OB Limit: 1500
    Cooling: 442
    Text: Standard Zio Model with many slots.
    Note: ---
    Found: Shop 
    
    ECM-XROO 
    Type: Core
    Price: 62200
    Manufacturer: Emeraude 
    Weight: 1100
    Energy drain: 1055 
    Armor points: 2640
    Def. Shell: 504
    Def. Energy: 465
    Maximum Weight: 3322
    VS MG Response: 48
    VS MG Range: 64
    Optional Slots: 11 
    OB Power: 2800
    OB Energy Drain: 18000 
    Discharge Heat: 1050
    OB Limit: 1200
    Cooling: 343
    Text: Standard Emeraude model.
    Note: ---
    Found: You start with this part. 
    
    ECL-ONE
    Type: Core
    Price: 89000
    Manufacturer: Emeraude 
    Weight: 754
    Energy drain: 1320 
    Armor points: 2320
    Def. Shell: 442
    Def. Energy: 418
    Maximum Weight: 2915
    VS MG Response: 42
    VS MG Range: 48
    Optional Slots: 16
    OB Power: 2820
    OB Energy Drain: 22000 
    Discharge Heat: 700
    OB Limit: 1200
    Cooling: 279
    Text: Mobile battle type. Low defense.
    Note: My favorite core, since it is the lightest.
    Found: Shop 
    
    ZCL-XA/2
    Type: Core
    Price: 110000
    Manufacturer: Zio Matrix
    Weight: 889
    Energy drain: 1533 
    Armor points: 2180
    Def. Shell: 471
    Def. Energy: 484
    Maximum Weight: 2832
    VS MG Response: 0
    VS MG Range: 0
    Optional Slots: 21
    OB Power: 3000
    OB Energy Drain: 24000
    Discharge Heat: 860
    OB Limit: 1450
    Cooling: 356
    Text: Lightweight core with great basics.
    Note: A very professional core, with the highest optional slots but 
    with no Anti Missile System.
    Found: Added to the shop, Mailed by Nell.
    
    ZCH-GR/1
    Type: Core
    Price: 74000
    Manufacturer: Zio Matrix
    Weight: 1322
    Energy drain: 978 
    Armor points: 3164
    Def. Shell: 588
    Def. Energy: 577 
    Maximum Weight: 3690
    VS MG Response: 0
    VS MG Range: 0
    Optional Slots: 10 
    OB Power: 2400
    OB Energy Drain: 20000 
    Discharge Heat: 2000
    OB Limit: 2100
    Cooling: 497
    Text: Balanced heavyweight core.
    Note: The backs look funny... and round...
    Found: Shop 
    
    ECH-D4
    Type: Core
    Price: 105000
    Manufacturer: Emeraude
    Weight: 1516
    Energy drain: 884 
    Armor points: 3008
    Def. Shell: 664
    Def. Energy: 603
    Maximum Weight: 3842
    VS MG Response: 38
    VS MG Range: 50
    Optional Slots: 8 
    OB Power: 2000
    OB Energy Drain: 18000 
    Discharge Heat: 1420
    OB Limit: 1500
    Cooling: 398
    Text: High defense but very few slots.
    Note: HEAVY. This part also rocks in defense. Too bad 37.5% of your 
    slots will usually consist of screens.
    Found: Added to the shop, Mailed by Nell.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Arms...
    Arms, the regular ones, are the things you need to hold weapons. I 
    mostly never worry about arms unless I blade or need armor. So I 
    usually just use light ones...
    
    The Arm stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes this part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons.
    Extension TP: Can this part use EXT.? (They all can any ways)
    Energy Supply: Effects strength of your blade or shield.
    Recoil Control: Effects things like machine gun accuracy.
    Accuracy: Guess what this does?
    Cooling: How strong the part is VS heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZAN-414/SLA
    Type: Arm 
    Price: 23800
    Manufacturer: Zio Matrix 
    Weight: 1400
    Energy drain: 1510 
    Armor points: 1702
    Def. Shell: 226
    Def. Energy: 389
    Extension TP: Provided
    Energy Supply: 110
    Recoil Control: 280
    Accuracy: 6
    Cooling: 112
    Text: High energy defense. Medium weight.
    Note: ---
    Found: Shop 
    
    EAN-50 
    Type: Arm 
    Price: 14800
    Manufacturer: Emeraude 
    Weight: 1056
    Energy drain: 881 
    Armor points: 1630
    Def. Shell: 310
    Def. Energy: 315
    Extension TP: Provided
    Energy Supply: 80
    Recoil Control: 256
    Accuracy: 7
    Cooling: 299
    Text: Entry-level Emeraude model.
    Note: Cheap part that sucks in almost every way.
    Found: You start with this part. 
    
    EAN-CEX
    Type: Arm 
    Price: 19500
    Manufacturer: Emeraude
    Weight: 1238
    Energy drain: 1396 
    Armor points: 1684
    Def. Shell: 340
    Def. Energy: 351
    Extension TP: Provided
    Energy Supply: 100
    Recoil Control: 279
    Accuracy: 6
    Cooling: 140
    Text: Good value. Easy to use.
    Note: Good arms to buy since they are low in cash and don't suck.
    Found: Shop 
    
    ZAN-616/AUR
    Type: Arm 
    Price: 37000
    Manufacturer: Zio Matrix 
    Weight: 1347
    Energy drain: 1204 
    Armor points: 1594
    Def. Shell: 368
    Def. Energy: 374
    Extension TP: Provided
    Energy Supply: 105
    Recoil Control: 276
    Accuracy: 7
    Cooling: 95
    Text: Stable, medium weight Zio model.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    EAN-2112
    Type: Arm 
    Price: 24200
    Manufacturer: Emeraude 
    Weight: 1243
    Energy drain: 920 
    Armor points: 1733
    Def. Shell: 402
    Def. Energy: 260
    Extension TP: Provided
    Energy Supply: 100
    Recoil Control: 288
    Accuracy: 7
    Cooling: 132
    Text: High shell defense & high AP.
    Note: A very well-balanced arm unit.
    Found: Shop 
    
    ZAN-202/TEN
    Type: Arm 
    Price: 21200
    Manufacturer: Zio Matrix
    Weight: 854
    Energy drain: 684
    Armor points: 1777
    Def. Shell: 210
    Def. Energy: 293
    Extension TP: Provided
    Energy Supply: 100
    Recoil Control: 300
    Accuracy: 6
    Cooling: 594
    Text: Low weight. High Ap and energy defense.
    Note: Also great for machine guns and versus heat.
    Found: Added to the shop, Mailed by Nell.
    
    EAN-02-BG
    Type: Arm 
    Price: 57000
    Manufacturer: Emeraude 
    Weight: 887
    Energy drain: 855 
    Armor points: 1654
    Def. Shell: 294
    Def. Energy: 278
    Extension TP: Provided
    Energy Supply: 90
    Recoil Control: 264
    Accuracy: 7
    Cooling: 212
    Text: Stable and popular Emeraude model.
    Note: ---
    Found: Shop 
    
    ZAN-303/5
    Type: Arm 
    Price: 36500
    Manufacturer: Zio Matrix 
    Weight: 698
    Energy drain: 793 
    Armor points: 1570
    Def. Shell: 192
    Def. Energy: 201
    Extension TP: Provided
    Energy Supply: 135
    Recoil Control: 276
    Accuracy: 4
    Cooling: 751
    Text: Low defense. Very light.
    Note: My favorite arm. Here's the catch, it has the lowest weight, 
    energy supply (good for blading), and cooling... but its DEF sucks and 
    has one of the lowest accuracies.
    Found: Shop 
    
    EAN-1111
    Type: Arm 
    Price: 48800
    Manufacturer: Emeraude
    Weight: 906
    Energy drain: 932 
    Armor points: 1490
    Def. Shell: 312
    Def. Energy: 308
    Extension TP: Provided
    Energy Supply: 90
    Recoil Control: 284 
    Accuracy: 6
    Cooling: 145
    Text: Light. High defense.
    Note: ---
    Found: Shop 
    
    ZAN-707/E
    Type: Arm 
    Price: 44000
    Manufacturer:  Zio Matrix
    Weight: 1684
    Energy drain: 1276 
    Armor points: 1930
    Def. Shell: 448
    Def. Energy: 402
    Extension TP: Provided
    Energy Supply: 100
    Recoil Control: 316
    Accuracy: 7
    Cooling: 397
    Text: Heavy Zio model with great basic.
    Note: ---
    Found: Shop 
    
    EAN-MWZ
    Type: Arm 
    Price: 30500
    Manufacturer: Emeraude 
    Weight: 1527
    Energy drain: 1100 
    Armor points: 1870
    Def. Shell: 383
    Def. Energy: 374
    Extension TP: Provided
    Energy Supply: 96
    Recoil Control: 276
    Accuracy: 6
    Cooling: 289
    Text: Well-balanced & affordable.
    Note: ---
    Found: Shop 
    
    ZAN-004/8
    Type: Arm 
    Price: 62600
    Manufacturer: Zio Matrix 
    Weight: 2020
    Energy drain: 1420 
    Armor points: 1990
    Def. Shell: 315
    Def. Energy: 518
    Extension TP: Provided
    Energy Supply: 110
    Recoil Control: 300
    Accuracy: 10
    Cooling: 168
    Text: Very heavy. High energy defense.
    Note: Very high accuracy and energy defense... like the highest.
    Found: Shop 
    
    ZAN-AX/VISE
    Type: Arm 
    Price: 34700
    Manufacturer: Zio Matrix 
    Weight: 1490
    Energy drain: 1694
    Armor points: 1587
    Def. Shell: 337
    Def. Energy: 316
    Extension TP: Provided
    Energy Supply: 130
    Recoil Control: 282
    Accuracy: 3
    Cooling: 194
    Text: Great left arm weapon support.
    Note: Go with the ZAN-303/5 if you want good left arm weapon support.
    Found: Shop 
    
    EAN-MHKS
    Type: Arm 
    Price: 57000
    Manufacturer: Emeraude 
    Weight: 1790
    Energy drain: 1373
    Armor points: 1720
    Def. Shell: 496
    Def. Energy: 323
    Extension TP: Provided
    Energy Supply: 84
    Recoil Control: 330
    Accuracy: 7
    Cooling: 456
    Text: Heavyweight with high shell defense.
    Note: Highest shell defense for an arm, but lower energy defense.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Weapon Arms...
    Weapon arms are just as they sound. They are arms that are weapons them 
    selves. They come in many flavors. WARNING these arms do not have 
    defensive points. If you need more help in these weapons separately, 
    look to the other weapons. All the stats are explained there. 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZAW-2/SAMURAI
    Type: Arm (Dual Blades)
    Price: 128000
    Manufacturer: Zio Matrix
    Weight: 1418
    Energy drain: 86 
    Armor Points: 1399
    Attack Power: 1480
    Attack Heat: 40
    Range Rating: 7
    Usage Drain: 2420
    Discharge Heat: 40
    Extension TP: Provided
    Energy Supply: 100
    Recoil Control: 276
    Cooling: 44
    Text: Dual blade for close battles.
    Note: These would be nice if they were stronger, otherwise a moonlight 
    is better for damage and defense.
    Found: Shop, added by Zio Matrix
    
    EAW-MG-03
    Type: Arm (Machine gun)
    Price: 58500
    Manufacturer: Emeraude
    Weight: 1530
    Energy drain: 85 
    Armor Points: 1182
    Weapon Lock: Special
    Attack Power: 270
    Number of Ammo: 300
    Ammo Type: Solid 
    Ammo Price: 47
    Ammo Heat: 56
    Range: 440
    Maximum Lock: 1 
    Reload Time: 10
    Usage Drain: ---
    Extension TP: Provided
    Cooling: 244
    Text: Dual machine gun.
    Note: These would be good, but they have bad tracking and low ammo.
    Found: Shop 
    
    EAW-BZO
    Type: Arm (Bazooka)
    Price: 67700
    Manufacturer: Emeraude
    Weight: 1325
    Energy drain: 109 
    Armor Points: 1550
    Weapon Lock: Narrow&Deep
    Attack Power: 1611
    Number of Ammo: 40
    Ammo Type: Solid 
    Ammo Price: 230
    Ammo Heat: 560
    Range: 465
    Maximum Lock: 1 
    Reload Time: 55
    Usage Drain: ---
    Extension TP: Provided
    Cooling: 117
    Text: Dual bazooka
    Note: These are good to kill opponents that can't dodge that well. Low 
    ammo once again.
    Found: Shop 
    
    EAW-DC10
    Type: Arm (Grenade Launcher)
    Price: 127800
    Manufacturer: Emeraude
    Weight: 1733
    Energy drain: 240 
    Armor Points: 1114
    Weapon Lock: Narrow&Deep
    Attack Power: 2777
    Number of Ammo: 20
    Ammo Type: Solid 
    Ammo Price: 1210
    Ammo Heat: 776
    Range: 699
    Maximum Lock: 2 
    Reload Time: 90
    Usage Drain: ---
    Extension TP: Provided
    Cooling: 42
    Text: Dual grenade launcher cannon.
    Note: This is for the one hit sniper. These will rape AC in seconds, 
    but make a laser noise instead of the traditional grenade sound...
    Found: Shop 
    
    ZAW-XP/T9
    Type: Arm (Pulse cannon)
    Price: 82100
    Manufacturer: Zio Matrix
    Weight: 1694
    Energy drain: 491 
    Armor Points: 975
    Weapon Lock: Wide&Shallow
    Attack Power: 820
    Number of Ammo: 48
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 32
    Range: 680
    Maximum Lock: 1 
    Reload Time: 24
    Usage Drain: 3617
    Extension TP: Provided
    Cooling: 298
    Text: Dual high-density plasma cannon.
    Note: I do not know why ANYONE would use this part... it looks mad cool 
    when you ground boost while having a back weapon out for some reason.
    Found: Shop 
    
    ZAW-SPLASH
    Type: Arm (Slug Gun)
    Price: 76400
    Manufacturer: Zio Matrix
    Weight: 1980
    Energy drain: 675 
    Armor Points: 1310
    Weapon Lock: Narrow&Deep
    Attack Power: 150
    Number of Ammo: 96
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 10
    Range: 350
    Maximum Lock: 1 
    Reload Time: 28
    Usage Drain: 2400
    Extension TP: Provided
    Cooling: 401
    Text: Laser cannon version of the slug gun.
    Note: Good up close, otherwise this put sucks for missions
    Found: Defeat the Animal in the Arena.
    
    ZAW-LC/NPM
    Type: Arm (Laser cannon)
    Price: 94000
    Manufacturer: Zio Matrix
    Weight: 1830
    Energy drain: 820 
    Armor Points: 1200
    Weapon Lock: Narrow&Deep
    Attack Power: 1660
    Number of Ammo: 36
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 24
    Range: 415
    Maximum Lock: 1 
    Reload Time: 74
    Usage Drain: 64000
    Extension TP: Provided
    Cooling: 154
    Text: Fast dual beam cannon.
    Note: This arm unit just doesn't have the same kick it did back in the 
    AC1 days. It is still strong, but not as rapid fire or easy to hit 
    with.
    Found: Shop 
    
    EAW-H801
    Type: Arm (Middle Missile Launcher)
    Price: 116000
    Manufacturer: Emeraude
    Weight: 1920
    Energy drain: 420
    Armor Points: 1176
    Weapon Lock: Standard
    Attack Power: 1350
    Number of Ammo: 48
    Ammo Type: Solid 
    Ammo Price: 830
    Ammo Heat: 500 
    Range: 450
    Maximum Lock: 1 
    Reload Time: 46
    Usage Drain: ---
    Extension TP: Provided
    Cooling: 106
    Text: Fires superheated missiles.
    Note: It's good, and over heats well, but the other missile arms are a 
    tad better.
    Found: Shop 
    
    EAW-S604
    Type: Arm (Small missile Launcher)
    Price: 99000
    Manufacturer: Emeraude
    Weight: 1275
    Energy drain: 377 
    Armor Points: 1310
    Weapon Lock: Standard
    Attack Power: 780
    Number of Ammo: 80
    Ammo Type: Solid 
    Ammo Price: 140
    Ammo Heat: 148
    Range: 450
    Maximum Lock: 4 
    Reload Time: 41
    Usage Drain: ---
    Extension TP: Provided
    Cooling: 187
    Text: Rapid fire missile with fast lock.
    Note: Great and fast. Make sure you mix up the volleys in versus mode.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Midweight Humanoid legs...
    These are the standard legs in AC. 
    -Mid speed
    -Mid load
    -mid armor
    -mid air speed
    -cannon restrictions 
    
    The mid weight leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZLN-XXO/TP 
    Type: Legs
    Price: 25000
    Manufacturer: Zio Matrix
    Weight: 1888
    Energy drain: 1844 
    Armor points: 3050
    Def. Shell: 504
    Def. Energy: 462
    Maximum weight: 4954
    Moving Speed: 274
    Landing Stability: 1007 
    Defensive Stability: 1077
    Turning Speed: 440
    Stationary Drain: 563
    Jump Function: Provided 
    Braking Ability: 100
    Cooling: 454
    Text: Standard bipedal legs.
    Note: ---
    Found: You start with this part. 
    
    ZLN-XAI/FA
    Type: Legs
    Price: 53700
    Manufacturer: Zio Matrix 
    Weight: 2655
    Energy drain: 2350 
    Armor points: 3473
    Def. Shell: 475
    Def. Energy: 666
    Maximum weight: 5442
    Moving Speed: 266
    Landing Stability: 1200 
    Defensive Stability: 1425
    Turning Speed: 452
    Stationary Drain: 1328
    Jump Function: Provided 
    Braking Ability: 110
    Cooling: 411
    Text: Advanced energy defense systems.
    Note: ---
    Found: Shop 
    
    ELN-2002AT
    Type: Legs
    Price: 35000
    Manufacturer: Emeraude
    Weight: 2113
    Energy drain: 1313
    Armor points: 3628
    Def. Shell: 711
    Def. Energy: 335
    Maximum weight: 4970
    Moving Speed: 272
    Landing Stability: 1000 
    Defensive Stability: 1106
    Turning Speed: 448
    Stationary Drain: 448
    Jump Function: Provided 
    Braking Ability: 92
    Cooling: 177
    Text: High shell defense.
    Note: For some reason, I love these legs. Good shell defense too.
    Found: Shop 
    
    ELN-02A
    Type: Legs
    Price: 3900
    Manufacturer: Emeraude 
    Weight: 1975
    Energy drain: 1782 
    Armor points: 3215
    Def. Shell: 551
    Def. Energy: 525
    Maximum weight: 5205
    Moving Speed: 275
    Landing Stability: 1100 
    Defensive Stability: 1213
    Turning Speed: 448
    Stationary Drain: 650
    Jump Function: Provided 
    Braking Ability: 106
    Cooling: 488
    Text: Stable Emeraude signature model.
    Note: ---
    Found: Shop 
    
    ZLN-XA2/FF
    Type: Legs
    Price: 45600
    Manufacturer: Zio Matrix 
    Weight: 2310
    Energy drain: 1899 
    Armor points: 3380
    Def. Shell: 572
    Def. Energy: 543
    Maximum weight: 5312
    Moving Speed: 273
    Landing Stability: 1218 
    Defensive Stability: 1570
    Turning Speed: 460
    Stationary Drain: 637
    Jump Function: Provided 
    Braking Ability: 110
    Cooling: 525
    Text: XAI adjusted for better balance.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Lightweight Humanoid legs...
    These are the all around fastest legs in AC. 
    -High speed
    -Low load
    -Low armor
    -High air speed
    -Cannon restrictions 
    
    The light weight leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZLN-EKI/SRRT
    Type: Legs
    Price: 46700
    Manufacturer: Zio Matrix
    Weight: 1429
    Energy drain: 2398 
    Armor points: 2646
    Def. Shell: 478
    Def. Energy: 504
    Maximum weight: 4010
    Moving Speed: 452
    Landing Stability: 677 
    Defensive Stability: 570
    Turning Speed: 500
    Stationary Drain: 553
    Jump Function: Provided 
    Braking Ability: 92
    Cooling: 744
    Text: Light biped. Unstable but popular.
    Note: Lightest legs and also the fastest in the air. They also have 
    great turning speed. If you are playing a mission where only one weapon 
    is really required, go with these legs as you will not only dodge a lot 
    of things, but complete things faster.
    Found: Shop 
    
    ELN-701
    Type: Legs
    Price: 68000
    Manufacturer: Emeraude 
    Weight: 1990
    Energy drain: 3624 
    Armor points: 2464
    Def. Shell: 442
    Def. Energy: 437
    Maximum weight: 4770
    Moving Speed: 436
    Landing Stability: 1057 
    Defensive Stability: 665
    Turning Speed: 472
    Stationary Drain: 612
    Jump Function: Provided 
    Braking Ability: 88
    Cooling: 634
    Text: Light with higher load capacity.
    Note: ---
    Found: Shop, added by Emeraude.
    
    ZLN-WA02/SS
    Type: Legs
    Price: 72000
    Manufacturer: Zio Matrix 
    Weight: 1675
    Energy drain: 2840 
    Armor points: 2939
    Def. Shell: 515
    Def. Energy: 533
    Maximum weight: 4400
    Moving Speed: 445
    Landing Stability: 847 
    Defensive Stability: 932
    Turning Speed: 492
    Stationary Drain: 853
    Jump Function: Provided 
    Braking Ability: 94
    Cooling: 883
    Text: Light, high defense Zio bipedal.
    Note: A great alt to the ZLN-EKI/SRRT if you need the extra holding 
    weight.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Heavyweight Humanoid legs...
    These are very heavy legs in AC, yet they can still boost. 
    -Low speed
    -High load
    -High armor
    -Low air speed
    -Cannon restrictions 
    
    The Heavy weight leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZLN-2A/GR
    Type: Legs
    Price: 45600
    Manufacturer: Zio Matrix 
    Weight: 3070
    Energy drain: 2313 
    Armor points: 3763
    Def. Shell: 607
    Def. Energy: 711
    Maximum weight: 6518
    Moving Speed: 151
    Landing Stability: 2946 
    Defensive Stability: 2520
    Turning Speed: 428
    Stationary Drain: 1117
    Jump Function: Provided 
    Braking Ability: 118
    Cooling: 384
    Text: High energy defense.
    Note: ---
    Found: Shop 
    
    ELN-STVM
    Type: Legs
    Price: 65000
    Manufacturer: Emeraude
    Weight: 3428
    Energy drain: 2414 
    Armor points: 3828
    Def. Shell: 754
    Def. Energy: 656
    Maximum weight: 7630
    Moving Speed: 146
    Landing Stability: 3533 
    Defensive Stability: 2998
    Turning Speed: 436
    Stationary Drain: 906
    Jump Function: Provided 
    Braking Ability: 140
    Cooling: 445
    Text: First class AP & load capacity.
    Note: ---
    Found: Shop 
    
    ZLN-9001/A
    Type: Legs
    Price: 54200
    Manufacturer: Zio Matrix 
    Weight: 2850
    Energy drain: 2220 
    Armor points: 3682
    Def. Shell: 685
    Def. Energy: 589
    Maximum weight: 7020
    Moving Speed: 153
    Landing Stability: 3245 
    Defensive Stability: 3799
    Turning Speed: 424
    Stationary Drain: 680
    Jump Function: Provided 
    Braking Ability: 125
    Cooling: 566
    Text: Zio heavy legs. Very stable.
    Note: ---
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Reverse Joint legs...
    These legs actually come in mid and heavy, but are too low in number to 
    get two more spots. (The second one is the heavy ones)
    -Mid speed (low)
    -Low-mid load (mid-high)
    -Low armor (mid-high)
    -Fast air speed (mid)
    -Cannon restrictions 
    
    The Reverse Joint leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ELB-A1001
    Type: Legs
    Price: 18000
    Manufacturer: Emeraude 
    Weight: 2490
    Energy drain: 1412 
    Armor points: 2895
    Def. Shell: 513
    Def. Energy: 441
    Maximum weight: 4756
    Moving Speed: 320
    Landing Stability: 2078 
    Defensive Stability: 2078
    Turning Speed: 500
    Stationary Drain: 237
    Jump Function: Provided 
    Braking Ability: 89
    Cooling: 504
    Text: Least expensive reverse joint legs.
    Note: Great for the start, as they are cheap.
    Found: Shop 
    
    ZLB-3322/OP
    Type: Legs
    Price: 32200
    Manufacturer: Zio Matrix 
    Weight: 2649
    Energy drain: 1489 
    Armor points: 3123
    Def. Shell: 545
    Def. Energy: 458
    Maximum weight: 5340
    Moving Speed: 322
    Landing Stability: 2156 
    Defensive Stability: 2360
    Turning Speed: 520
    Stationary Drain: 349
    Jump Function: Provided 
    Braking Ability: 105
    Cooling: 450
    Text: Standard reverse joint legs.
    Note: ---
    Found: Shop 
    
    ELB-5005B
    Type: Legs
    Price: 30200
    Manufacturer: Emeraude 
    Weight: 2074
    Energy drain: 1285 
    Armor points: 2740
    Def. Shell: 377
    Def. Energy: 420
    Maximum weight: 4965
    Moving Speed: 328
    Landing Stability: 2450 
    Defensive Stability: 2974
    Turning Speed: 568
    Stationary Drain: 198
    Jump Function: Provided 
    Braking Ability: 114
    Cooling: 777
    Text: Lightest reverse joint legs.
    Note: Light and fast turning, good choice for flying as well.
    Found: Shop 
    
    ZLB-7744/VAT
    Type: Legs
    Price: 41000
    Manufacturer: Zio Matrix 
    Weight: 2877
    Energy drain: 1715 
    Armor points: 3602
    Def. Shell: 650
    Def. Energy: 572
    Maximum weight: 6500
    Moving Speed: 223
    Landing Stability: 3000 
    Defensive Stability: 3015
    Turning Speed: 460
    Stationary Drain: 437
    Jump Function: Provided 
    Braking Ability: 108
    Cooling: 622
    Text: New heavy armor reverse joint legs.
    Note: ---
    Found: Shop 
    
    ELB-XXE-LAPIN
    Type: Legs
    Price: 46000
    Manufacturer: Emeraude 
    Weight: 2920
    Energy drain: 1568 
    Armor points: 3478
    Def. Shell: 684
    Def. Energy: 489
    Maximum weight: 6310
    Moving Speed: 214
    Landing Stability: 3390
    Defensive Stability: 3378
    Turning Speed: 468
    Stationary Drain: 375
    Jump Function: Provided 
    Braking Ability: 100
    Cooling: 811
    Text: Heavy. High stability & cooling.
    Note: ---
    Found: Added to the shop by completing all Emeraude's missions.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Quadruped legs...
    These legs actually come in all sizes, but are too low in number to get 
    more spots. These are averaged
    -Mid speed 
    -Low-mid load 
    -Mid-high armor 
    -Mid air speed 
    -Cannon restrictions only when flying < - Good! 
    
    The Quadruped leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZLF-TROS/INTS
    Type: Legs
    Price: 63000
    Manufacturer: Zio Matrix 
    Weight: 2499
    Energy drain: 3310 
    Armor points: 2629
    Def. Shell: 446
    Def. Energy: 528
    Maximum weight: 4140
    Moving Speed: 541
    Landing Stability: 2244
    Defensive Stability: 1572
    Turning Speed: 532
    Stationary Drain: 1640
    Jump Function: Provided 
    Braking Ability: 124
    Cooling: 1212
    Text: Most mobile of all quadrupeds. 
    Note: ---
    Found: Shop 
    
    ZLF-A3/CARM
    Type: Legs
    Price: 37000
    Manufacturer: Zio Matrix 
    Weight: 2450
    Energy drain: 2996 
    Armor points: 3050
    Def. Shell: 472
    Def. Energy: 610
    Maximum weight: 5120
    Moving Speed: 498
    Landing Stability: 2612 
    Defensive Stability: 1733
    Turning Speed: 516
    Stationary Drain: 1985
    Jump Function: Provided 
    Braking Ability: 136
    Cooling: 1640
    Text: Low energy usage. Good cooling.
    Note: The best cooling.
    Found: Shop 
    
    ELF-DEX-2F
    Type: Legs
    Price: 42000
    Manufacturer: Emeraude 
    Weight: 2573
    Energy drain: 3225 
    Armor points: 2733
    Def. Shell: 544
    Def. Energy: 600
    Maximum weight: 4592
    Moving Speed: 467
    Landing Stability: 2645 
    Defensive Stability: 1840
    Turning Speed: 496
    Stationary Drain: 1665
    Jump Function: Provided 
    Braking Ability: 152
    Cooling: 1424
    Text: Standard quadruped type.
    Note: ---
    Found: Shop 
    
    ELF-SOC61
    Type: Legs
    Price: 84200
    Manufacturer: Emeraude 
    Weight: 2890
    Energy drain: 4005 
    Armor points: 3220
    Def. Shell: 486
    Def. Energy: 694
    Maximum weight: 5358
    Moving Speed: 489
    Landing Stability: 3080
    Defensive Stability: 2950
    Turning Speed: 472
    Stationary Drain: 3584
    Jump Function: Provided 
    Braking Ability: 107
    Cooling: 1242
    Text: Highest energy defense of quadrupeds.
    Note: These legs are mad drainy...
    Found: Shop 
    
    LF-XX33
    Type: Legs
    Price: 78700
    Manufacturer: Emeraude
    Weight: 2650
    Energy drain: 3570
    Armor points: 3722
    Def. Shell: 552
    Def. Energy: 556
    Maximum weight: 5820
    Moving Speed: 396
    Landing Stability: 2402
    Defensive Stability: 1960
    Turning Speed: 484
    Stationary Drain: 2990
    Jump Function: Provided 
    Braking Ability: 116
    Cooling: 1078
    Text: High load capacity. Heavy.
    Note: ---
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Tank legs...
    These are the heavy load/strong DEF legs of AC. 
    -Very low speed
    -High load
    -High armor
    -Low air speed
    -No cannon restrictions 
    
    The tank leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZLC-M2/PIKE
    Type: Legs
    Price: 36000
    Manufacturer: Zio Matrix
    Weight: 3027
    Energy drain: 3116
    Armor points: 2936
    Def. Shell: 545
    Def. Energy: 503
    Maximum weight: 5480
    Moving Speed: 300
    Landing Stability: 2825
    Defensive Stability: 1630
    Turning Speed: 560
    Stationary Drain: 2415
    Jump Function: None 
    Braking Ability: 254
    Cooling: 412
    Text: Fast. Low defense & AP.
    Note: Low defense for a tank, use if you just have to use some type of 
    back cannon.
    Found: Shop 
    
    ELC-MLK0303
    Type: Legs
    Price: 15000
    Manufacturer: Emeraude
    Weight: 4175
    Energy drain: 978
    Armor points: 3640
    Def. Shell: 746
    Def. Energy: 577
    Maximum weight: 6950
    Moving Speed: 255
    Landing Stability: 4115
    Defensive Stability: 3810
    Turning Speed: 436
    Stationary Drain: 294
    Jump Function: None 
    Braking Ability: 311
    Cooling: 1277
    Text: Inexpensive. High shell defense.
    Note: The ultimate noob legs. Low drain, low cost, high weight, and 
    high armor.
    Found: Shop 
    
    ELC-DISI
    Type: Legs
    Price: 59000
    Manufacturer: Emeraude
    Weight: 3636
    Energy drain: 2625
    Armor points: 3833
    Def. Shell: 805
    Def. Energy: 678
    Maximum weight: 8600
    Moving Speed: 269
    Landing Stability: 5000
    Defensive Stability: 5040
    Turning Speed: 508
    Stationary Drain: 1320
    Jump Function: None 
    Braking Ability: 366
    Cooling: 976
    Text: Extremely high load capacity.
    Note: A dreadfully, durable machine. 
    Found: Shop 
    
    ELC-HTT0808
    Type: Legs
    Price: 25700
    Manufacturer: Emeraude
    Weight: 2972
    Energy drain: 2922
    Armor points: 3688
    Def. Shell: 646
    Def. Energy: 635
    Maximum weight: 7842
    Moving Speed: 285
    Landing Stability: 4530
    Defensive Stability: 1741
    Turning Speed: 444
    Stationary Drain: 2365
    Jump Function: None 
    Braking Ability: 288
    Cooling: 625
    Text: Hover propulsion type.
    Note: This is not really a hover... it's still a tank.
    Found: Shop 
    
    ZLC-C04T/CYOR 
    Type: Legs
    Price: 74000
    Manufacturer: Zio Matrix 
    Weight: 3120
    Energy drain: 3085
    Armor points: 3624
    Def. Shell: 603
    Def. Energy: 749
    Maximum weight: 7200
    Moving Speed: 274
    Landing Stability: 4522
    Defensive Stability: 4455
    Turning Speed: 484
    Stationary Drain: 925
    Jump Function: None 
    Braking Ability: 188
    Cooling: 1044
    Text: Excellent energy defense.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Hover legs...
    Not only do there have the highest ground boosting, you can't fall into 
    water with them... Each hover leg has a build in booster. 
    -Very high speed
    -low load
    -low armor
    -Low air speed
    -Cannon restrictions 
    
    The Hover leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes the part.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Moving Speed: How fast the legs walking speed is.
    Landing Stability: Recovery speed from a hand landing. 
    Defensive Stability: Recovery from getting hit with large things.
    Turning Speed: How fast the legs turn.
    Stationary Drain: The drain that is used while NOT moving.
    Jump Function: Can this leg jump?
    Braking Ability: Stop time for after an over boost.
    Cooling: How strong the part is VS Heat.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZLR-K196/RJ
    Type: Legs
    Price: 31000
    Manufacturer: Zio Matrix 
    Weight: 2188
    Energy drain: 2425
    Armor points: 2660
    Def. Shell: 448
    Def. Energy: 399
    Maximum weight: 4530
    Moving Speed: 519
    Landing Stability: 847
    Defensive Stability: 997
    Turning Speed: 416
    Stationary Drain: 1577
    Jump Function: None 
    Braking Ability: 89
    Cooling: 1114
    Text: Celebrated first floating type.
    Note: ---
    Found: Shop 
    
    ZLR-EE/STOL
    Type: Legs
    Price: 49000
    Manufacturer: Zio Matrix
    Weight: 2584
    Energy drain: 2664
    Armor points: 2940
    Def. Shell: 489
    Def. Energy: 450
    Maximum weight: 4940
    Moving Speed: 532
    Landing Stability: 1022
    Defensive Stability: 1106
    Turning Speed: 440
    Stationary Drain: 1970
    Jump Function: None 
    Braking Ability: 94
    Cooling: 892
    Text: Basic model. Stable performance.
    Note: ---
    Found: Shop 
    
    ZLR-MOC200/FG
    Type: Legs
    Price: 67000
    Manufacturer: Zio Matrix 
    Weight: 1900
    Energy drain: 3572
    Armor points: 2720
    Def. Shell: 356
    Def. Energy: 393
    Maximum weight: 5440
    Moving Speed: 505
    Landing Stability: 925
    Defensive Stability: 1007
    Turning Speed: 376
    Stationary Drain: 2010
    Jump Function: None 
    Braking Ability: 100
    Cooling: 1524
    Text: High load capacity.
    Note: Low turning speed, but GOD AWFULLY HIGH speed for its weight cap.
    Found: Shop, added by Zio Matrix
    
    ZLR-TII/BUD
    Type: Legs
    Price: 84000
    Manufacturer: Zio Matrix 
    Weight: 2650
    Energy drain: 2871
    Armor points: 2580
    Def. Shell: 336
    Def. Energy: 429
    Maximum weight: 4020
    Moving Speed: 612
    Landing Stability: 1061
    Defensive Stability: 980
    Turning Speed: 480
    Stationary Drain: 3467
    Jump Function: None 
    Braking Ability: 107
    Cooling: 644
    Text: High speed type. Great mobility.
    Note: ---
    Found: Shop 
    
    ZLR-ZIO/MATRIX
    Type: Legs
    Price: 125000
    Manufacturer: Gee, who would make this part? 
    Weight: 2675
    Energy drain: 3122
    Armor points: 3122
    Def. Shell: 514
    Def. Energy: 504
    Maximum weight: 5370
    Moving Speed: 571
    Landing Stability: 1368
    Defensive Stability: 1424
    Turning Speed: 472
    Stationary Drain: 3014
    Jump Function: None 
    Braking Ability: 116
    Cooling: 793
    Text: Zio's new flagship model.
    Note: These hovers are sick, and are very good. They are also the most 
    costly legs.
    Found: 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Boosters...
    Boosters are the things that let you dash and fly. Just remember, 
    Boosters and your weight affect flying and dashing, not mobility.
    
    The booster stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes it.
    Weight: How much it weighs.
    Energy drain: How much it drains.
    Boost Power: How strong the boost is.
    Charge Drain: How much this drains your energy bar.
    Efficiency: Basically how long you can boost. 
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EBT-GE 
    Type: Booster
    Price: 11000
    Manufacturer: Emeraude 
    Weight: 204
    Energy drain: 27
    Boost Power: 9800
    Charge Drain: 4350
    Efficiency: 883
    Text: Cheapest. Low output & Energy use.
    Note: Sell this NOW. These suck.
    Found: You start with this part. 
    
    EBT-GE2100
    Type: Booster
    Price: 13500
    Manufacturer: Emeraude 
    Weight: 164
    Energy drain: 33
    Boost Power: 13050
    Charge Drain: 4400
    Efficiency: 873
    Text: Advanced type. Light & higher output.
    Note: Buy this NOW. If you want to buy other things first, go a head, 
    but make sure you at least have these on. They still suck however.
    Found: Shop 
    
    ZBT-H4/T
    Type: Booster
    Price: 75000
    Manufacturer: Zio Matrix
    Weight: 235
    Energy drain: 38 
    Boost Power: 17200
    Charge Drain: 4600
    Efficiency: 835
    Text: Balanced output and energy use.
    Note: This is a great booster for flying. This is also the best 
    booster, as the stats are written wrong, but they fix this in the 
    expansion.
    Found: Shop 
    
    EBT-V55
    Type: Booster
    Price: 31700
    Manufacturer: Emeraude 
    Weight: 150
    Energy drain: 30
    Boost Power: 14100
    Charge Drain: 3870
    Efficiency: 992
    Text: High efficiency by careful energy use.
    Note: Best for staying in the air and actually going somewhere.
    Found: Shop 
    
    ZBT-ZI/ARTERE
    Type: Booster
    Price: 44000
    Manufacturer: Zio Matrix
    Weight: 312
    Energy drain: 41
    Boost Power: 21000
    Charge Drain: 7000
    Efficiency: 548
    Text: Powerful model with highest output.
    Note: My kind of booster. Not used well for flying. The H4/T is better 
    however, due to a glitch.
    Found: Added to the shop, Mailed by Nell.
    
    ZBT-GEX/3000
    Type: Booster
    Price: 62800
    Manufacturer: Zio Matrix
    Weight: 255
    Energy drain: 35 
    Boost Power: 18100
    Charge Drain: 5040
    Efficiency: 762
    Text: High power model with adjusted output.
    Note: Like a cross between the H4/T and the ARTERE
    Found: Found hidden in "Infiltrate Radar Base" look at the FAQ.
    
    EBT-GR4300
    Type: Booster
    Price: 52700
    Manufacturer: Emeraude 
    Weight: 186
    Energy drain: 35 
    Boost Power: 7100
    Charge Drain: 3200
    Efficiency: 1200
    Text: Low energy use but low output as well.
    Note: Good if you like going no where that quick.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Firing Control Systems...
    These are the things that affect your lock box. There is no BEST FCS, 
    but some are better than others are. Most of the time it all depends on 
    the weapons and/or level you are playing in.
    
    Pick the best FCS for you fighting style. These are the Lock Types.
    
    Standard: No real things that stand out. Best used with rifles, 
    missiles, and when you have multiple weapons.
    
    Wide and Shallow: Use if you are using close range weapon and if you 
    like close range al together. These have the worst range but biggest 
    lock box. Best used with shotguns, machine guns, and bazookas.
    
    Narrow and Deep: Use if you like to stay far away and snipe. These have 
    VERY small lock boxes and suck with things like machine guns. These 
    have the best range. These are best used with sniper rifles and long 
    range plasma rifles. Missiles are also a good choice.
    
    Lengthway: Use this if you have trouble looking up and down, or can 
    keep things in your lock box better on a Y axis. A good choice when up 
    against small flying enemies or in hallways.
    
    Sideway: These In my opinion are the best types. Since AC's turn slower 
    than they look up and down, these can be used to get to a target 
    faster. These are also good if you like to ground boost. These actually 
    suck in hallways, especially when there is multiple ceiling gun 
    turrets.
    
    The FCS stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes it.
    Weight: How much it weighs. In FCS, this will hardly matter.
    Energy drain: How much it drains.
    Maximum Lock: The max amount of lock ons you can get with missiles.
    Lock Speed: The speed of a missile lock on.
    Target: How many targets can you fire missiles at.
    Lock Type: Which on of the 5 from above.
    Sight Range: The max amount of distance this FCS can still lock on to.
    Sight Ability: How big the box is.
    Precision: How accurate the FCS is I believe this affects double locks
    Reticle Mobility: A useless stat... 
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    DOX-105 
    Type: FCS
    Price: 11000
    Manufacturer: Balena
    Weight: 16
    Energy drain: 24
    Maximum Lock: 5
    Lock Speed: 40
    Target: Single
    Lock Type: Standard
    Sight Range: 360
    Sight Ability: 210
    Precision: 8
    Reticle Mobility: 65
    Text: Standard single type. 5 locks max.
    Note: ---
    Found: You start with this part. 
    
    DOX-125
    Type: FCS
    Price: 22800
    Manufacturer: Balena
    Weight: 18
    Energy drain: 24
    Maximum Lock: 2
    Lock Speed: 29
    Target: Multi
    Lock Type: Standard
    Sight Range: 338
    Sight Ability: 224
    Precision: 8
    Reticle Mobility: 52
    Text: Standard multi type. 2 locks max.
    Note: ---
    Found: Shop 
    
    DOX-PG2
    Type: FCS
    Price: 16600
    Manufacturer: Balena
    Weight: 16
    Energy drain: 24
    Maximum Lock: 12
    Lock Speed: 46
    Target: Multi
    Lock Type: Standard
    Sight Range: 550
    Sight Ability: 196
    Precision: 6
    Reticle Mobility: 50
    Text: Longer lock range. 12 locks max.
    Note: 
    Found: Added to the shop, Mailed by Nell.
    
    LODD-8
    Type: FCS
    Price: 20300
    Manufacturer: Emeraude 
    Weight: 8
    Energy drain: 12
    Maximum Lock: 2
    Lock Speed: 33
    Target: Single
    Lock Type: Wide&Shallow
    Sight Range: 287
    Sight Ability: 266
    Precision: 6
    Reticle Mobility: 30
    Text: Wide area single type. 2 locks max.
    Note: ---
    Found: Shop 
    
    DOX-ALM
    Type: FCS
    Price: 36000
    Manufacturer: Balena
    Weight: 10
    Energy drain: 16
    Maximum Lock: 4
    Lock Speed: 33
    Target: Multi
    Lock Type: Wide&Shallow
    Sight Range: 353
    Sight Ability: 280
    Precision: 4
    Reticle Mobility: 50
    Text: Wide area multi type. 4 Locks max.
    Note: ---
    Found: Found hidden in "Guard Secret Information" look at the FAQ.
    
    VERTEX-750/W
    Type: FCS
    Price: 47800
    Manufacturer: Zio Matrix
    Weight: 12
    Energy drain: 19
    Maximum Lock: 6
    Lock Speed: 41
    Target: Single
    Lock Type: Lengthway
    Sight Range: 481
    Sight Ability: 238
    Precision: 6
    Reticle Mobility: 62
    Text: Vertical type. 6 locks max.
    Note: ---
    Found: Shop 
    
    LODD-BLAZER
    Type: FCS
    Price: 62000
    Manufacturer: Emeraude
    Weight: 18
    Energy drain: 38
    Maximum Lock: 12
    Lock Speed: 40
    Target: Multi
    Lock Type: Sideway
    Sight Range: 481
    Sight Ability: 214
    Precision: 8
    Reticle Mobility: 30
    Text: Horizontal type. 12 locks max.
    Note: ---
    Found: Shop 
    
    VERTEX-124/EE
    Type: FCS
    Price: 97000
    Manufacturer: Zio Matrix 
    Weight: 27
    Energy drain: 55
    Maximum Lock: 6
    Lock Speed: 26
    Target: Single
    Lock Type: Narrow&Deep
    Sight Range: 720
    Sight Ability: 182
    Precision: 4
    Reticle Mobility: 60
    Text: Long range single type. 8 locks max.
    Note: ---
    Found: Shop 
    
    LODD-QHT
    Type: FCS
    Price: 110000
    Manufacturer: Emeraude
    Weight: 37
    Energy drain: 65
    Maximum Lock: 12
    Lock Speed: 29
    Target: Multi
    Lock Type: Sideway
    Sight Range: 351
    Sight Ability: 188
    Precision: 5
    Reticle Mobility: 45
    Text: Wise area multi type. 12 locks max.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    DOX-ELENA
    Type: FCS
    Price: 92000
    Manufacturer: Balena
    Weight: 18
    Energy drain: 75
    Maximum Lock: 2
    Lock Speed: 34
    Target: Single
    Lock Type: Narrow&Deep
    Sight Range: 1125
    Sight Ability: 126
    Precision: 8
    Reticle Mobility: 42
    Text: Longest long range. 12 locks max.
    Note: ---
    Found: Defeat Chimera/Tribunal in the arena.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]  
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Generators...
    Generators are the things that power your Acs up. Try and use low drain 
    part as it will make your energy refresh faster.
    
    The generators stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes it.
    Weight: How much it weighs. 
    Energy Output: The max amount of charge for the gen.
    Maximum Charge: The un-condensed size of the energy bar.
    Redzone: The size of the red part of the energy bar.
    Calorific Value: This actually affects your cool a lot!
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    GPS-VA 
    Type: Generator
    Price: 20500
    Manufacturer: Emeraude 
    Weight: 305
    Energy Output: 5782
    Maximum Charge: 28000
    Redzone: 5800
    Calorific Value: 2420 
    Text: Most economical. Lowest output.
    Note: This but sucks, sell it.
    Found: You start with this part. 
    
    GPS-VN2
    Type: Generator
    Price: 33400
    Manufacturer: Emeraude
    Weight: 360
    Energy Output: 5782
    Maximum Charge: 43000
    Redzone: 4000
    Calorific Value: 3884
    Text: Successor to VA. Higher capacity.
    Note: This should never be bought.
    Found: Shop 
    
    GR-XR/15000
    Type: Generator
    Price: 23700
    Manufacturer: Zio Matrix
    Weight: 228
    Energy Output: 6560
    Maximum Charge: 38000
    Redzone: 4000
    Calorific Value: 2555
    Text: Lightweight high capacity model. 
    Note: But this second... if you need the money.
    Found: Shop 
    
    GR-XR/SEED
    Type: Generator
    Price: 28800
    Manufacturer: Zio Matrix
    Weight: 238
    Energy Output: 7640
    Maximum Charge: 33000
    Redzone: 4000
    Calorific Value: 4622
    Text: Light high output model.
    Note: Ditto
    Found: Added to the shop, Mailed by Nell.
    
    HOY-B999
    Type: Generator
    Price: 48000
    Manufacturer: Balena
    Weight: 348
    Energy Output: 9947
    Maximum Charge: 34000
    Redzone: 4500
    Calorific Value: 3760
    Text: Well balanced model.
    Note: Buy this, only if the HOY-B1000 doesn't fit.
    Found: Shop 
    
    HOY-B1000
    Type: Generator
    Price: 45000
    Manufacturer: Balena
    Weight: 398
    Energy Output: 11740
    Maximum Charge: 42000
    Redzone: 2200
    Calorific Value: 3500
    Text: High output model. Small red zone.
    Note: The best generator, hands down.
    Found: Added to the shop, by Balena.
    
    GPS-BVX/10
    Type: Generator
    Price: 57000
    Manufacturer: Emeraude 
    Weight: 650
    Energy Output: 8900
    Maximum Charge: 48000
    Redzone: 3500
    Calorific Value: 5210 
    Text: High level with stable performance.
    Note: Too heavy...
    Found: Added to the shop, Mailed by Nell.
    
    HOY-BV2500
    Type: Generator
    Price: 38000
    Manufacturer: Balena
    Weight: 980
    Energy Output: 9210
    Maximum Charge: 53000
    Redzone: 3000
    Calorific Value: 2990
    Text: Very heavy, but powerful capacitor.
    Note: Way too heavy for anything but a tank.
    Found: Found hidden in "Eliminate Leos Klein" look at the FAQ.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Radiators...
    These are the things that cool down your AC when it over heats. I 
    generally never even need a big radiator, but it can help.
    
    The radiator stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Manufacturer: Who makes it.
    Weight: How much it weighs.
    Energy drain: How much it drains.
    Cooling: How fast your heat meter goes back down.
    Forced Cooling: How fast your meter goes down once overheated.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    RPS-MER/SA 
    Type: Radiator
    Price: 18700
    Manufacturer: Zio Matrix
    Weight: 125
    Energy drain: 124
    Cooling: 4988
    Forced Cooling: 4988
    Text: Least expensive model.
    Note: My favorite rad, because it's light. Use this if the mission or 
    AC battle you are about to head into has no treat of heating up.
    Found: You start with this part. 
    
    RPX-COT-1000
    Type: Radiator
    Price: 24000
    Manufacturer: Balena
    Weight: 267
    Energy drain: 135
    Cooling: 6700
    Forced Cooling: 4988
    Text: Popular version for normal use.
    Note: More than twice the weight for less than twice the cooling as the 
    above rad.
    Found: Shop 
    
    RBG-CM6
    Type: Radiator
    Price: 29800
    Manufacturer: Emeraude
    Weight: 153
    Energy drain: 201
    Cooling: 6672
    Forced Cooling: 5976
    Text: Popular version for emergency use.
    Note: Use this if you still want some defense versus heat and want to 
    remain as light as possible.
    Found: Shop 
    
    RPS-MB/MKD
    Type: Radiator
    Price: 37500
    Manufacturer: Zio Matrix
    Weight: 376
    Energy drain: 329
    Cooling: 6980
    Forced Cooling: 9260
    Text: Revised SA. Good for emergency use.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    RPS-MER/A3
    Type: Radiator
    Price: 65000
    Manufacturer: Zio Matrix
    Weight: 325
    Energy drain: 354
    Cooling: 8218
    Forced Cooling: 8700
    Text: Normal & emergency. Very pricey.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    RPX-COT-1550
    Type: Radiator
    Price: 56000
    Manufacturer: Balena
    Weight: 288
    Energy drain: 760 
    Cooling: 7640
    Forced Cooling: 10200
    Text: High quality and energy use.
    Note: Good if you can stand the drain.
    Found: Added to the shop, by Balena.
    
    RPX-COT-GK10
    Type: Radiator
    Price: 74900
    Manufacturer: Balena 
    Weight: 482
    Energy drain: 442
    Cooling: 9877
    Forced Cooling: 9848
    Text: High level with stable performance.
    Note: Getting toward the heavy side...
    Found: Shop 
    
    RBG-CLX5000
    Type: Radiator
    Price: 49000
    Manufacturer: Emeraude
    Weight: 775
    Energy drain: 525
    Cooling: 11866
    Forced Cooling: 11214
    Text: Good quality. Very heavy.
    Note: Very heavy, only good on a tank.
    Found: Shop, added by Emeraude
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Offensive Inside Weapons...
    These are the offensive weapons that are stored inside your core. 
    Generally I think they suck for missions and arena alike, if you never 
    use rockets.
    
    When you shoot and have no lock on.
    
    The Offensive Inside Weapons stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    INW-BD-X22
    Price: 15400
    Manufacturer: Emeraude
    Type: Bomb Dispenser 
    Weight: 133
    Energy drain: 85
    Weapon Lock: Wide&Shallow
    Attack Power: 680
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 240
    Ammo Heat: 163
    Range: 0
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 150
    Recoil: ---
    Text: Powerful bomb explodes on impact.
    Note: These suck, good luck hitting with this weapon.
    Found: Shop 
    
    INW-BD-XVX
    Price: 19800
    Manufacturer: Emeraude 
    Type: Plasma Dispenser 
    Weight: 158
    Energy drain: 105
    Weapon Lock: Narrow&Deep
    Attack Power: 740
    Number of Ammo: 60
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 84
    Range: 0
    Maximum Lock: 0
    Usage Drain: 1200
    Reload Time: 150
    Recoil: ---
    Text: High energy bomb explodes on impact.
    Note: These suck as well.
    Found: Shop 
    
    INW-DM/R11
    Price: 52800
    Manufacturer: Zio Matrix
    Type: Mine Dispenser 
    Weight: 298
    Energy drain: 190
    Weapon Lock: Narrow&Deep
    Attack Power: 1475
    Number of Ammo: 80
    Ammo Type: Solid
    Ammo Price: 400
    Ammo Heat: 263
    Range: 25
    Maximum Lock: 0 
    Usage Drain: ---
    Reload Time: 45
    Recoil: ---
    Text: Floating mine explodes on impact/time.
    Note: Only fun to play with.
    Found: Added to the shop, Mailed by Nell.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Defensive Inside Weapons...
    These are the defensive weapons that are stored inside your core. 
    Generally I think they suck for missions but are great for the arena. 
    All of these weapons float where ever you shot them.
    
    The Defensive Inside Weapons stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    INW-DEC-00A
    Price: 12700
    Manufacturer: Balena
    Type: Decoy Dispenser
    Weight: 101
    Energy drain: 110
    Weapon Lock: Standard
    Attack Power: ---
    Number of Ammo: 12
    Ammo Type: Solid
    Ammo Price: 140
    Ammo Heat: 0
    Range: 20
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 30
    Recoil: ---
    Text: Fires a decoy for enemy missile.
    Note: Good for when you lack missile defense or can't dodge big swarms 
    of missiles.
    Found: Shop 
    
    INW-DEC-MQ2
    Price: 25900
    Manufacturer: Balena
    Type: Decoy Dispenser
    Weight: 162
    Energy drain: 180
    Weapon Lock: Standard
    Attack Power: ---
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 140
    Ammo Heat: 0
    Range: 20
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 30
    Recoil: ---
    Text: Increased number of decoys.
    Note: Use this if you have more room over the other decoys.
    Found: Shop 
    
    INW-EM-RRD
    Price: 44000
    Manufacturer: Balena 
    Type: ECM Maker
    Weight: 295
    Energy drain: 240
    Weapon Lock: Standard
    Attack Power: ---
    Number of Ammo: 15
    Ammo Type: Solid
    Ammo Price: 435
    Ammo Heat: 0
    Range: 20
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 45
    Recoil: ---
    Text: ECM to disrupt enemy locks.
    Note: Stand next to it... just a hint.
    Found: Defeat Strung/Judas in the Arena.
    
    INW-DM-PUPPET
    Price: 38000
    Manufacturer: Balena
    Type: Dummy Maker
    Weight: 143
    Energy drain: 210
    Weapon Lock: Standard
    Attack Power: ---
    Number of Ammo: 32
    Ammo Type: Solid
    Ammo Price: 210
    Ammo Heat: o
    Range: 20
    Maximum Lock: 0 
    Usage Drain: ---
    Reload Time: 45
    Recoil: ---
    Text: Fires a dummy for enemy radar.
    Note: Useless against the AI or a friend that doesn't rely on radar.
    Found: Added to the shop, Mailed by Nell.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Auxiliary Booster Extensions...
    These are just extra boosters for your AC. Unless you know what you are 
    doing, these should be kept of, as these are not noobie friendly.
    
    The Auxiliary booster extension's stats...
    Manufacturer: Who makes it.
    Price: How much it costs.
    Type: What kind of booster this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Boost Power: How much kick the booster has.
    Charge Drain: When used, this is how much energy it takes to use.
    Reload Time: How fast you can use the part again.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    BEX-BB210
    Manufacturer: Back Booster
    Price: 17900
    Type: Back Booster
    Weight: 140
    Energy drain: 243
    Boost Power: 18000
    Charge Drain: 6200
    Reload Time: 106
    Text: Quick boost moves you back quickly.
    Note: Great for blading and anti blading.
    Found: Found hidden in "Escort Train" look at the FAQ.
    
    BEX-BD150
    Manufacturer: Balena
    Price: 14500
    Type: Dive Booster
    Weight: 165
    Energy drain: 267
    Boost Power: 16000
    Charge Drain: 4920
    Reload Time: 52
    Text: Quick boost moves you down quickly.
    Note: I can't find any use for this crap.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Relation Missile Extensions
    Once activated, relation missiles will launch out extra missiles. This 
    can turn any single shot small missile into a powerful quick launch. 
    They only work with other missiles and orbits.
    
    The relation missile extensions...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Usage Drain: How much energy this part takes to use.
    Maximum Launch: The max number of missiles that come out at a time.
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    BEX-BRM-04
    Price: 130000
    Manufacturer: Balena
    Type: Relation Missile
    Weight: 390
    Energy drain: 252
    Attack Power: 780
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 628
    Ammo Heat: 50
    Range: 330
    Maximum Launch: 4
    Usage Drain: ---
    Reload Time: 60
    Recoil: ---
    Text: Fires support missiles. More ammo.
    Note: False advertising, it just shots 2 more missiles per launch.
    Found: Shop 
    
    BEX-BRM-02
    Price: 65000
    Manufacturer: Balena
    Type: Relation Missile
    Weight: 289
    Energy drain: 128
    Attack Power: 462
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 448
    Ammo Heat: 25
    Range: 500
    Maximum Launch: 2
    Usage Drain: ---
    Reload Time: 60
    Recoil: ---
    Text: Interlocks to fire support missiles. 
    Note: The other pack is strong, but this lasts longer.
    Found: Shop 
     
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Anti Missile Extensions
    These are what I call "lazy" missile defense. They are more reliable 
    than core AMS's but they also had weight. In every aspect I think 
    Decoys are better, as long as you know how to change to them fast 
    enough. These parts should all be used when you don't have an AMS on 
    your core.
    
    The Anti Missile Extensions stats...
    Manufacturer: Who makes it.
    Price: How much it costs.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: ANOTHER. USELESS. STAT.
    Range: How far the extensions can knock down missiles from.
    Vs MG Ability: How well it is at knocking down missiles.
    Usage Drain: How much this drains your energy when used.
    Reload Time: The weapon's rate of fire.
    Recoil: There isn't any, any ways.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EEX-AM45
    Manufacturer: Emeraude
    Price: 27700
    Type: Anti Missile
    Weight: 174
    Energy drain: 130
    Number of Ammo: 40
    Ammo Type: Solid 
    Ammo Price: 102
    Ammo Heat: 60
    Range: 200
    Vs MG Ability: 48
    Usage Drain: ---
    Reload Time: 5
    Recoil: ---
    Text: Detects & homes in on enemy missile.
    Note: Great weight, but lower hit rate.
    Found: Shop 
    
    ZEX-RS/HOUND
    Manufacturer: Zio Matrix
    Price: 40900
    Type: Anti Missile
    Weight: 231
    Energy drain: 181
    Number of Ammo: 40
    Ammo Type: Solid
    Ammo Price: 136
    Ammo Heat: 60
    Range: 230
    Vs MG Ability: 62
    Usage Drain: ---
    Reload Time: 5
    Recoil: ---
    Text: High quality missile interceptor.
    Note: Right in the middle...
    Found: Defeat Red Fury/Helios in the Arena.
    
    BEX-BAMS-287
    Manufacturer: Balena
    Price: 57000
    Type: Anti Missile
    Weight: 285
    Energy drain: 117
    Number of Ammo: 50
    Ammo Type: Solid
    Ammo Price: 160
    Ammo Heat: 60
    Range: 250
    Vs MG Ability: 70
    Usage Drain: ---
    Reload Time: 5
    Recoil: ---
    Text: Multi missile interceptor.
    Note: The best, most ammo and best knock down. A bit heavy for an anti 
    missile system.
    Found: Shop 
    
    ZEX-AL/REX
    Manufacturer: Zio Matrix
    Price: 34000
    Type: Anti Missile
    Weight: 270
    Energy drain: 148
    Number of Ammo: 40
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 0
    Range: 100
    Vs MG Ability: 38
    Usage Drain: 2200
    Reload Time: 5
    Recoil: ---
    Text: Laser-based missile interceptor.
    Note: I never used the energy type... I don't see why you would.
    Found: Added to the shop, Mailed by Nell.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Back Unit Missiles...
    These are the back weapon missiles. Missiles are different from most 
    weapons. To use missiles, you have to keep your lock box on the target 
    for some time. Some missiles can lock you on more than once, even up to 
    12. Missiles are most effected by FCS's. FCS's affect the lock speed, 
    the number of max locks, and if they can lock on to more than one 
    target.
    
    Missiles are also very different in trajectory, I will try and list all 
    of them, so don't just look at stats (EX. A TITAN may be the strongest 
    missile, but is far from the best in most cases)
    
    The back unit missile's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWM-S602 
    Price: 18500
    Manufacturer: Emeraude
    Type: Small Missile
    Weight: 245
    Energy drain: 245
    Weapon Lock: Standard
    Attack Power: 780
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 140
    Ammo Heat: 145
    Range: 450
    Maximum Lock: 2
    Usage Drain: ---
    Reload Time: 56
    Recoil: ---
    Text: Fires up to 2 small missiles at once.
    Note: Light weight, and greatly used with relations just to get a quick 
    low eight barrage of missiles. These have low ammo (In AC1 and AC3 this 
    part has 40 ammo) but do have a double lock on. These are launched 
    strait forward and are easy to hit with.
    Found: You start with this part. 
    
    EWM-S608
    Price: 34000
    Manufacturer: Emeraude 
    Type: Small Missile
    Weight: 337
    Energy drain: 320
    Weapon Lock: Standard
    Attack Power: 780
    Number of Ammo: 48
    Ammo Type: Solid
    Ammo Price: 140
    Ammo Heat: 145
    Range: 450
    Maximum Lock: 8
    Usage Drain: ---
    Reload Time: 62
    Recoil: ---
    Text: Fires up to 8 small missiles at once.
    Note: Usually an AC games recreation of this part is bad, but since it 
    has twice the ammo and only about 50% more weight, it's pretty good. 8 
    locks is nothing to shake your hand at either...
    Found: Shop 
    
    EWM-S612
    Price: 58800
    Manufacturer: Emeraude
    Type: Small Missile
    Weight: 543
    Energy drain: 549
    Weapon Lock: Standard
    Attack Power: 780
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 140
    Ammo Heat: 145
    Range: 450
    Maximum Lock: 12
    Usage Drain: ---
    Reload Time: 48
    Recoil: ---
    Text: Small missile with more locks and ammo.
    Note: Same as above, only the weight is getting higher.
    Found: Found hidden in "Destroy Radar Base" look at the FAQ.
    
    ZWM-M24/IMU
    Price: 69000
    Manufacturer: Zio Matrix
    Type: Multi Missile
    Weight: 710
    Energy drain: 353
    Weapon Lock: Standard
    Attack Power: 980
    Number of Ammo: 14
    Ammo Type: Solid
    Ammo Price: 1125
    Ammo Heat: 310
    Range: 600
    Maximum Lock: 1 
    Usage Drain: ---
    Reload Time: 56
    Recoil: ---
    Text: Fires missiles with multiple warheads.
    Note: These are sexy and strong in this game. Not only are they hard to 
    dodge and have enough kill power to take out most Acs in mid air, but 
    they also over heat like a monster. These also eat up anti missile 
    system's ammo.
    Found: Shop 
    
    EWM-M444
    Price: 76000
    Manufacturer: Emeraude
    Type: Vertical Missile
    Weight: 655
    Energy drain: 290
    Weapon Lock: Standard
    Attack Power: 1060
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 415
    Ammo Heat: 250
    Range: 450
    Maximum Lock: 4
    Usage Drain: ---
    Reload Time: 57
    Recoil: ---
    Text: Missile fire straight up & then down.
    Note: These were good in the original Armored Core, but they are too 
    slow and have low ammo.
    Found: Shop 
    
    ZWM-M24/IMI
    Price: 87300
    Manufacturer: Zio Matrix 
    Type: Middle Missile
    Weight: 620
    Energy drain: 285
    Weapon Lock: Standard
    Attack Power: 1110
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 364
    Ammo Heat: 268
    Range: 400
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 62
    Recoil: ---
    Text: Fires 4 missiles at once per lock.
    Note: These are great when you need a lot of missiles fast. They may 
    run out a little too quick... these are best used with the X4 relation 
    missiles as you can shot eight missiles with one lock.
    Found: Shop 
    
    ZWM-LD2/IDA
    Price: 43500
    Manufacturer: Zio Matrix
    Type: Dual Missile
    Weight: 715
    Energy drain: 313
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 36
    Ammo Type: Solid
    Ammo Price: 130
    Ammo Heat: 180
    Range: 450
    Maximum Lock: 1
    Usage Drain: -
    Reload Time: 44
    Recoil: ---
    Text: Fires 2 missiles at once per lock.
    Note: These suck. They are too heavy and one usually always misses.
    Found: Shop 
    
    EWM-FIN-B00
    Price: 196500
    Manufacturer: Emeraude
    Type: Large Missile
    Weight: 1700
    Energy drain: 634
    Weapon Lock: Standard
    Attack Power: 6800
    Number of Ammo: 4
    Ammo Type: Solid
    Ammo Price: 9500
    Ammo Heat: 1730
    Range: 290
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 255
    Recoil: ---
    Text: Large, powerful missile with low ammo.
    Note: There is no point for this weapon. It is too heavy, expensive, 
    low ammo, and when you get the missile off, it goes slow and runs into 
    things. Oh yea, the range is about crap too.
    Found: Added to the shop, Mailed by Nell.
    
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    ~Back Unit Rockets...
    Rockets are very strong. They also come out very fast and come in a lot 
    of ammo. So what balances these weapons? The lack of a true lock. All 
    you get it 3 || red lines to aim with. Rocket take a lot of skill to 
    use effectively. Rockets are also a good choice for bipeds and reverse 
    joints has you don't need to kneel with them and can provide a kick 
    just like a grenades launcher.
    
    The back unit rocket's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZWR-S/60
    Price: 22200
    Manufacturer: Zio Matrix
    Type: Small Rocket
    Weight: 305
    Energy drain: 8
    Weapon Lock: Narrow&Deep
    Attack Power: 1050
    Number of Ammo: 40
    Ammo Type: Solid
    Ammo Price: 98
    Ammo Heat: 230
    Range: 770
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 36
    Recoil: ---
    Text: Small rocket with lots of ammo.
    Note: Good for any set up with an extra slot open, especially if you 
    think you may run out of ammo. 
    Found: Shop 
    
    EWR-M60
    Price: 46000
    Manufacturer: Emeraude
    Type: Triple Rocket
    Weight: 625
    Energy drain: 15
    Weapon Lock: Narrow&Deep
    Attack Power: 840
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 100
    Ammo Heat: 132
    Range: 900
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 48
    Recoil: ---
    Text: Fires 3 small rockets at once.
    Note: Easy to hit with but run out quickly.
    Found: Added to the shop by Emeraude, but after they take notice from 
    you in the Arena... So just do missions and Arena together I guess.
    
    EWR-L24
    Price: 27800
    Manufacturer: Emeraude
    Type: Large Rocket
    Weight: 830
    Energy drain: 12
    Weapon Lock: Narrow&Deep
    Attack Power: 3100
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 342
    Ammo Heat: 635
    Range: 885
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 48
    Recoil: ---
    Text: Fires large, powerful rockets.
    Note: Very strong. It's sad that it's weaker than the grenade launcher.
    Found: Shop 
    
    ZWR-R/OCTOPUS
    Price: 54000
    Manufacturer: Zio Matrix
    Type: ECM Rocket
    Weight: 790
    Energy drain: 41
    Weapon Lock: Narrow&Deep
    Attack Power: 210
    Number of Ammo: 30
    Ammo Type: Solid
    Ammo Price: 720
    Ammo Heat: 8
    Range: 775
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 60
    Recoil: ---
    Text: ECM rockets for jamming an enemy FCS.
    Note: Good if you are an expert, but usually not worth anything other 
    than being annoying. ECM = Electric Counter Measure.
    Found: Shop 
    
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    ~Back Unit Cannons...
    Back unit cannons are all very different from each other. They include 
    chain guns, grenade launchers, and strong energy cannons. I'll try and 
    explain these as best I can, remember they are very diverse.
    
    NOTE! 
    
    All have a thing call "Cannon restrictions." If you are not using a 
    beefed up PLUS (which you should refrain), this could mean a world of 
    difference.
    
    -All humanoid, reverse joint, and hover legs must kneel in order to use 
    these cannons. Over boosting can help you get up from a crouch if you 
    do decide to use these weapons with these legs.
    
    -Quads cannot fly and use cannons, but can use them when touching the 
    ground. These are using the best choice for most back weapons, for 
    speed.
    
    -Tanks can fly and do not have any restrictions at all, making them a 
    very good choice.  
    
    The back unit cannon's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWC-CNG4000
    Price: 38500
    Manufacturer: Emeraude
    Type: Chain Gun
    Weight: 980
    Energy drain: 11
    Weapon Lock: Special
    Attack Power: 175
    Number of Ammo: 300
    Ammo Type: Solid
    Ammo Price: 55
    Ammo Heat: 50
    Range: 500
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 6
    Recoil: ---
    Text: Chain gun fires high speed bullets.
    Note: This weapon is heavy in this game. He is one VERY important thing 
    with the chain gun... DOUBLE LOCK WITH IT. Most of your shots will 
    likely miss if you don't. Do this by keeping the lock box on the target 
    for a couple seconds. This works great with all other weapons but is 
    most important in this case.
    Found: Shop 
    
    ZWC-LQ/2552
    Price: 78500
    Manufacturer: Zio Matrix
    Type: Laser Cannon
    Weight: 885
    Energy drain: 405
    Weapon Lock: Narrow&Deep
    Attack Power: 1770
    Number of Ammo: 25
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 260
    Range: 750
    Maximum Lock: 1
    Usage Drain: 8300
    Reload Time: 60
    Recoil: 20
    Text: High output laser cannon.
    Note: Good attack power and damage, just make sure you have the SP-BE++ 
    equipped.
    Found: Shop 
    
    EWC-GN44-AC
    Price: 86200
    Manufacturer: Emeraude 
    Type: Grenade Launcher
    Weight: 1033
    Energy drain: 8
    Weapon Lock: Narrow&Deep
    Attack Power: 3550
    Number of Ammo: 15
    Ammo Type: Solid
    Ammo Price: 950
    Ammo Heat: 1220
    Range: 880
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 95
    Recoil: 42
    Text: Fires grenades. Large explosions.
    Note: Very strong. The only thing that sucks about this part is that 
    the spread (explosion) doesn't do a lot of damage.
    Found: Shop 
    
    ZWC-IR/FLUX
    Price: 114200
    Manufacturer: Zio Matrix
    Type: Plasma Cannon
    Weight: 988
    Energy drain: 804
    Weapon Lock: Narrow&Deep
    Attack Power: 2805
    Number of Ammo: 20
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 143
    Range: 478
    Maximum Lock: 1
    Usage Drain: 4900
    Reload Time: 120
    Recoil: 32
    Text: Slow but powerful plasma weapon.
    Note: This would only be a lot better than a grenade launcher in 
    missions...
    Found: Shop 
    
    ZWC-LNT/250
    Price: 58000
    Manufacturer: Zio Matrix
    Type: Slug Gun
    Weight: 1310
    Energy drain: 6
    Weapon Lock: Special
    Attack Power: 201
    Number of Ammo: 32
    Ammo Type: Solid
    Ammo Price: 160
    Ammo Heat: 60
    Range: 750
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 143
    Recoil: 24
    Text: Slug gun fires a spread of shots.
    Note: This part weights too much to be on anything but a tank... so if 
    you use it, make sure you are a good overboost jouster.
    Found: Shop 
    
    EWC-XP0808
    Price: 82200
    Manufacturer: Emeraude
    Type: Pulse Cannon
    Weight: 812
    Energy drain: 618
    Weapon Lock: Narrow&Deep
    Attack Power: 1080
    Number of Ammo: 44
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 12
    Range: 600
    Maximum Lock: 1
    Usage Drain: 5100
    Reload Time: 26
    Recoil: 14
    Text: Quick firing ion pulse cannon.
    Note: Only good for missions, this part gets 36 MORE shots in Armored 
    Core 2: Another Age
    Found: Shop 
    
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    ~Back Unit General Magazines...
    These are just extra ammo units in the game. These are usually needed 
    if you prefer using just one weapon. If you're using a tank it's 
    usually better just to use another weapon...
    
    The magazines stats...
    Manufacturer: Who makes it.
    Price: How much it costs.
    Type: What kind of weapon this part is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Function Add Ammo: How much of a percent this ammo pack gives you.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EM-AAT110
    Manufacturer: Emeraude
    Price: 84000
    Type: General Magazine
    Weight: 570
    Energy drain: 10
    Function Add Ammo: 10%
    Text: Adds 10% extra ammo for all weapons.
    Note: Not that great, because it is heavy. Use this ONLY if you need 
    more energy ammo... but unless it's with the ZWF-S/NIGHT sniper rifle, 
    you shouldn't bother.
    Found: Added to the shop, Mailed by Nell.
    
    EM-S0120
    Manufacturer: Emeraude
    Price: 67000
    Type: Solid Magazine
    Weight: 544
    Energy drain: 0
    Function Add Ammo: 20%
    Text: Adds 20% ammo for all shell weapons.
    Note: Make sure you are using this for shell only weapons. This is way 
    better than the above extra ammo unit as it weighs and costs less.
    Found: Shop 
    
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    ~Back Unit Radars...
    Back radar is just radar itself. True they are better than the heads 
    radar, but they take up a back slot and weight something. The Scanning 
    is perfect on radars unlike heads, which actually have a refresh rate. 
    If both your head and radar are on, the radar on the back is the one 
    used. Equipping two Radars is pointless, unless you want fake wings.
    
    The back radar's stats...
    Manufacturer: This is who makes the part, it has no real point.
    Price: How much it costs.
    Type: What kind of part this is.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Noise Counter: Can it cancel certain noises?
    Bio Sensor: Can it lock on to Bio weapons?
    Radar range: How far the Radar can search.
    Radar type: What the Radar looks like.
    Stealth Sensor: Can this detect stealth using targets? (Still no lock)
    Text: What is actually says in the game.
    Note: My personal note.
    Found: Where to get the part.
    
    I have NEVER used a back radar in my whole life, except for the 3 
    qualifying missions in AC history. 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZRS-SS4/BW 
    Manufacturer: Zio Matrix
    Price: 12100
    Type: Radar
    Weight: 188
    Energy drain: 199
    Noise Counter: None 
    Bio Sensor: Provided
    Radar range: 470
    Radar type: Circle
    Stealth Sensor: None
    Text: Lightweight shoulder radar.
    Note: ---
    Found: You start with this part. 
    
    ERM-TE3000
    Manufacturer: Emeraude
    Price: 16900
    Type: Radar
    Weight: 175
    Energy drain: 257
    Noise Counter: None
    Bio Sensor: None
    Radar range: 630
    Radar type: Standard
    Stealth Sensor: None
    Text: Affordable radar. Missile display.
    Note: ---
    Found: Shop 
    
    ZRL-774/WH
    Manufacturer: Zio Matrix
    Price: 21000
    Type: Radar
    Weight: 223
    Energy drain: 393
    Noise Counter: None
    Bio Sensor: Provided 
    Radar range: 780
    Radar type: Octagon
    Stealth Sensor: None
    Text: Radar equipped with bio sensor.
    Note: ---
    Found: Found hidden in the AC Test mission from the garage. Refer to 
    mission three's walkthrough for more information.
    
    BRLT-B10000
    Manufacturer: Balena
    Price: 28000
    Type: Radar
    Weight: 254
    Energy drain: 456
    Noise Counter: None
    Bio Sensor: Provided
    Radar range: 890
    Radar type: Octagon
    Stealth Sensor: Provided
    Text: Multi-function with various sensors
    Note: ---
    Found: Shop 
    
    BRS-B-OSPREY
    Manufacturer: Balena
    Price: 34000
    Type: Radar
    Weight: 300
    Energy drain: 542
    Noise Counter: Provided
    Bio Sensor: Provided
    Radar range: 1180
    Radar type: Circle
    Stealth Sensor: Provided
    Text: High end model with wise range radar.
    Note: ---
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Dual Back Weapons...
    These are just back weapons so big, they take up both back weapon 
    slots.
    
    They are very different and aren't even grouped together, except that 
    they both take up both slots.
    
    EWX-BAL4
    Price: 122000
    Manufacturer: Emeraude
    Type: Multi Missile
    Weight: 1430
    Energy drain: 320
    Weapon Lock: Standard
    Attack Power: 880
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 825
    Ammo Heat: 380
    Range: 530
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 47
    Recoil: ---
    Text: Fires 2 multiple warhead missiles.
    Note: Dual multi missiles, very hard to avoid and defend against 
    without decoys.
    Found: Shop 
    
    EWX-VLS241
    Price: 94500
    Manufacturer: Emeraude
    Type: Vertical Missiles
    Weight: 1180
    Energy drain: 606
    Weapon Lock: Standard
    Attack Power: 1060
    Number of Ammo: 16
    Ammo Type: Solid
    Ammo Price: 920
    Ammo Heat: 280
    Range: 450
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 66
    Recoil: ---
    Text: Fires 2 vertical missile at once.
    Note: Very easy to hit with since they come from above. Don't forget 
    that these are multi missiles that pound down the victim.
    Found: Shop
    
    ZWX-IV/PURSUIT
    Price: 155000
    Manufacturer: Zio Matrix
    Type: Pursuit Missile
    Weight: 1550
    Energy drain: 345
    Weapon Lock: Standard
    Attack Power: 680
    Number of Ammo: 4
    Ammo Type: Solid
    Ammo Price: 1620
    Ammo Heat: 40
    Range: 600
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 200
    Recoil: ---
    Text: Fires a pod that attacks with missiles.
    Note: This is not only a bunch of random flying missiles, but you can 
    also hit with the pod and do massive damage, like a strong rocket.
    Found: Shop 
    
    ZWX-F04/ORBIT
    Price: 138000
    Manufacturer: Zio Matrix
    Type: Orbit Cannon
    Weight: 1317
    Energy drain: 1020
    Weapon Lock: Special
    Attack Power: 145
    Number of Ammo: 18
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 12
    Range: 500
    Maximum Lock: 3
    Usage Drain: 1300
    Reload Time: 240
    Recoil: ---
    Text: Fires units that attack on their own.
    Note: These pods will rain lasers and follow their target. These lock 
    VERY fast and I still can't see how they are 100% energy weapons...
    Found: Found hidden in "Zio City Suppression" look at the FAQ.
    
    EWX-GCN77-4
    Price: 77700
    Manufacturer: Emeraude
    Type: Chain Gun
    Weight: 1556
    Energy drain: 65
    Weapon Lock: Special
    Attack Power: 205
    Number of Ammo: 140
    Ammo Type: Solid
    Ammo Price: 70
    Ammo Heat: 53
    Range: 450
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 8
    Recoil: 16
    Text: Dual shoulder-mounted Gatling gun.
    Note: Although these get a little bit stronger in the sequel, they only 
    take one bullet each fire, instead of two.
    Found: Added to the shop, Mailed by Nell.
    
    ZWX-E90/MAC
    Price: 90000
    Manufacturer: Zio Matrix
    Type: Plasma Cannon
    Weight: 1630
    Energy drain: 965
    Weapon Lock: Narrow&Deep
    Attack Power: 3850
    Number of Ammo: 10
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 58
    Range: 800
    Maximum Lock: 1
    Usage Drain: 6900
    Reload Time: 124
    Recoil: 36
    Text: High caliber dual plasma cannon.
    Note: The strongest one shot weapon with a lock on in the game. Sadly, 
    this weapon sucks a tad in this game as it has an ammo cut and damage 
    cut. In Armored Core 2: Another Age, it has double the ammo and more 
    power...
    Found: Added to the shop by Zio Matrix, but after they take notice from 
    you in the Arena... So just do missions and Arena together I guess.
    
    ZXR-S/STEALTH
    Manufacturer: Zio Matrix
    Price: 71000
    Type: Stealth
    Weight: 1413
    Energy Drain: 999 
    Func Electronic: 999
    Used Limit: 10
    Text: Equipment for enemy radar jamming.
    Note: This will take you off and enemies radar and allow things NOT to 
    be able to lock on to you. It will wear off after a while or when you 
    attack.
    Found: Defeat Ares in the arena and get to rank 1.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Rifles... 
    Rifles are broken up into 2 main types. Regular rifles, with mid range, 
    power, reload... basically the most average weapon. Or Sniper Rifles, 
    long range and high power, only down side is its little lock box.
    
    Rifles are average in the arena and missions alike.
    
    The right arm rifle's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ZWG-RF/37 
    Price: 11100
    Manufacturer: Zio Matrix
    Type: Rifle
    Weight: 405
    Energy drain: 6
    Weapon Lock: Wide&Shallow
    Attack Power: 203
    Number of Ammo: 200
    Ammo Type: Solid
    Ammo Price: 20
    Ammo Heat: 91
    Range: 467
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 30
    Recoil: ---
    Text: Standard Rifle.
    Note: Sucks... I never use this weapon other than training missions... 
    and there is none in this game so sell this right when you turn on the 
    game. 
    Found: You start with this part. 
    
    EWG-RF-M15
    Price: 28500
    Manufacturer: Emeraude
    Type: Rifle
    Weight: 325
    Energy drain: 10
    Weapon Lock: Wide&Shallow
    Attack Power: 277
    Number of Ammo: 170
    Ammo Type: Solid
    Ammo Price: 50
    Ammo Heat: 138
    Range: 600
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 26
    Recoil: ---
    Text: Good damage & range. Limited ammo.
    Note: I never used this or thought about it.
    Found: Shop 
    
    EWG-RF-M35
    Price: 47300
    Manufacturer: Emeraude
    Type: Rifle
    Weight: 520
    Energy drain: 8
    Weapon Lock: Wide&Shallow
    Attack Power: 245
    Number of Ammo: 220
    Ammo Type: Solid
    Ammo Price: 45
    Ammo Heat: 112
    Range: 520
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 33
    Recoil: ---
    Text: Balanced with high compatibility.
    Note: It's ok for some missions, but isn't good for versus.
    Found: Added to the shop, Mailed by Nell.
    
    ZWG-SRF/8
    Price: 41000
    Manufacturer: Zio Matrix
    Type: Sniper Rifle
    Weight: 610
    Energy drain: 4
    Weapon Lock: Special
    Attack Power: 551
    Number of Ammo: 80
    Ammo Type: Solid
    Ammo Price: 90
    Ammo Heat: 93
    Range: 1000
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 44
    Recoil: ---
    Text: Long-range sniper rifle.
    Note: Good and very long range. You might want the other solid rifle as 
    it is stronger... and that's the whole point with a rifle.
    Found: Shop 
    
    ZWF-S/NIGHT
    Price: 74000
    Manufacturer: Zio Matrix
    Type: Sniper Rifle
    Weight: 428
    Energy drain: 146
    Weapon Lock: Special
    Attack Power: 1228
    Number of Ammo: 20
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 31
    Range: 770
    Maximum Lock: 1
    Usage Drain: 1680
    Reload Time: 65
    Recoil: ---
    Text: Energy sniper rifle.
    Note: If you double lock-onto an AC, you are almost guarantee a hit. 
    Make sure you use optional parts for this baby, as it only has 20 
    shots. 
    Found: Defeat Pussy Cat/Suave in the Arena.
    
    EWG-SRF-9
    Price: 56000
    Manufacturer: Emeraude
    Type: Sniper Rifle
    Weight: 505
    Energy drain: 6
    Weapon Lock: Special
    Attack Power: 628
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 100
    Ammo Heat: 132
    Range: 910
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 52
    Recoil: ---
    Text: High single hit damage for a rifle.
    Note: A good sniper rifle with good damage, it looks like a AK-47 to me 
    for some reason.
    Found: Shop 
    
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    ~Machine Guns... 
    Machine guns are worse in the AC2 series than in any other. If you 
    don't know what a machine gun does or what is used for, you shouldn't 
    be playing this game. They are, of course, best used with a Wide and 
    Shallow FCS.
    
    The right arm Machine gun's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWG-MGA2
    Price: 38900
    Manufacturer: Emeraude
    Type: Machine Gun
    Weight: 706
    Energy drain: 5
    Weapon Lock: Special
    Attack Power: 105
    Number of Ammo: 450
    Ammo Type: Solid
    Ammo Price: 18
    Ammo Heat: 28
    Range: 315
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 5
    Recoil: ---
    Text: Machine gun with high offense power.
    Note: Good, but for some reason Machine guns are way too heavy in this 
    Armored Core game. This machine gun is a little bit lighter in AC2aa...
    Found: Shop 
    
    ZWG-AR/K
    Price: 51100
    Manufacturer: Zio Matrix
    Type: Machine Gun
    Weight: 400
    Energy drain: 70
    Weapon Lock: Special
    Attack Power: 91
    Number of Ammo: 300
    Ammo Type: Solid
    Ammo Price: 15
    Ammo Heat: 26
    Range: 300
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 3
    Recoil: ---
    Text: Extremely rapid fire machine gun.
    Note: This thing is little... but it still weights a lot for something 
    with 300 shots.
    Found: Shop 
    
    EWG-MGSAW
    Price: 44500
    Manufacturer: Emeraude
    Type: Machine Gun
    Weight: 590
    Energy drain: 4
    Weapon Lock: Special
    Attack Power: 65
    Number of Ammo: 1000
    Ammo Type: Solid
    Ammo Price: 10
    Ammo Heat: 32
    Range: 350
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 5
    Recoil: ---
    Text: Machine gun with increased ammo.
    Note: Very weak but very high ammo count.
    Found: Shop 
    
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    ~Hand Guns...
    These are light and weak weapons. So why use them? They have high stun 
    and heat damage. I would strongly suggest never using these in 
    missions.
    
    All handguns are good for allowing for a free blade attack. 
    
    The right arm hand gun's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWG-HG-SI
    Price: 17000
    Manufacturer: Emeraude
    Type: Handgun
    Weight: 198
    Energy drain: 36
    Weapon Lock: Wide&Shallow
    Attack Power: 175
    Number of Ammo: 100
    Ammo Type: Solid
    Ammo Price: 66
    Ammo Heat: 132
    Range: 280
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 20
    Recoil: ---
    Text: Handgun for battle support.
    Note: I said I all I needed to say up top in the handgun intro.
    Found: Shop 
    
    EWG-HG-ART
    Price: 31000
    Manufacturer: Emeraude
    Type: Handgun
    Weight: 146
    Energy drain: 52
    Weapon Lock: Wide&Shallow
    Attack Power: 193
    Number of Ammo: 75
    Ammo Type: Solid
    Ammo Price: 85
    Ammo Heat: 255
    Range: 248
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 25
    Recoil: ---
    Text: Modified handgun for more power.
    Note: Very high heat.
    Found: Shop 
    
    ZWG-HG/111
    Price: 36000
    Manufacturer: Zio Matrix
    Type: Handgun
    Weight: 240
    Energy drain: 64
    Weapon Lock: Wide&Shallow
    Attack Power: 270
    Number of Ammo: 100
    Ammo Type: Solid
    Ammo Price: 74
    Ammo Heat: 190
    Range: 315
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 22
    Recoil: ---
    Text: Well balanced & easy to use.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
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    ~Bazookas... 
    Bazookas are close range weapons that move slow. These are very easy to 
    dodge at anything but close range. These cause a lot of damage, heat 
    and stun. Think of them as a bigger hand gun in a way.
    
    I still say they are weak rockets with a lock, and were always similar 
    to each other in every AC.
    
    The right arm bazooka's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWG-BZ-B1100
    Price: 43300
    Manufacturer: Emeraude
    Type: Bazooka
    Weight: 1180
    Energy drain: 72
    Weapon Lock: Special
    Attack Power: 1430
    Number of Ammo: 40
    Ammo Type: Solid
    Ammo Price: 164
    Ammo Heat: 574
    Range: 470
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 65
    Recoil: ---
    Text: High damage but easily avoided.
    Note: I have not idea why this is heavier than the next bazooka... the 
    next one is better too.
    Found: Shop 
    
    ZWG-BZ/555
    Price: 50000
    Manufacturer: Zio Matrix
    Type: Bazooka
    Weight: 1010
    Energy drain: 38
    Weapon Lock: Narrow&Deep
    Attack Power: 2040
    Number of Ammo: 30
    Ammo Type: Solid
    Ammo Price: 185
    Ammo Heat: 679
    Range: 435
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 75
    Recoil: ---
    Text: High attack power & weight.
    Note: The only bad part about this weapon would be the Narrow and Deep 
    crap so you have a tiny ass lock box.
    Found: Shop 
    
    ZWG-BZ/HYDRA
    Price: 81000
    Manufacturer: Zio Matrix
    Type: Spread Bazooka
    Weight: 1230
    Energy drain: 36
    Weapon Lock: Special
    Attack Power: 560
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 370
    Ammo Heat: 108
    Range: 400
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 58
    Recoil: ---
    Text: Bazooka fires a spread.
    Note: Good once on, but fitting it on is hard. It hits easy, but not 
    hard unless you are close.
    Found: Added to the shop, Mailed by Nell.
    
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    ~Shot Guns... 
    First off shot guns are spread weapons, and are naturally better up 
    close. Shot guns against hovers is great. Average against all else 
    except for quads. Quad are too little most of the time to get hit by a 
    lot of flak. So I would jump up and aim downward.
    
    These are crappy in this game, but are much much better in the Sequel, 
    AC3.
    
    The right arm shot gun's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWG-GS970
    Price: 32000
    Manufacturer: Emeraude
    Type: Shotgun
    Weight: 680
    Energy drain: 37
    Weapon Lock: Standard
    Attack Power: 142
    Number of Ammo: 48
    Ammo Type: Solid
    Ammo Price: 118
    Ammo Heat: 25
    Range: 405
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 48
    Recoil: ---
    Text: Wide range shotgun.
    Note: Not that good. Too heavy also.
    Found: Shop 
    
    EWG-GSH8
    Price: 73000
    Manufacturer: Emeraude
    Type: Shotgun
    Weight: 533
    Energy drain: 54
    Weapon Lock: Standard
    Attack Power: 188
    Number of Ammo: 36
    Ammo Type: Solid
    Ammo Price: 142
    Ammo Heat: 36
    Range: 380
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 55
    Recoil: ---
    Text: Reinforced shotgun. Limited ammo.
    Note: Good damage, but they had to cut the ammo.
    Found: Shop 
    
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    ~Miscellaneous... 
    These are just grouped like this because they are all weapons that came 
    from some where else... Like the back/left arm.
    
    The right arms special weapon's stats...
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWG-HC-GN210 
    Price: 85500
    Manufacturer: Emeraude
    Type: Grenade Rifle
    Weight: 1062
    Energy drain: 44
    Weapon Lock: Special
    Attack Power: 2900
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 820
    Ammo Heat: 950
    Range: 825
    Maximum Lock: 1
    Usage Drain: ---
    Reload Time: 120
    Recoil: ---
    Text: Highly damaging arm-mounted weapon.
    Note: Use this weapon if you just got to use a grenade and don't want 
    to play a quad or tank. This part gets worse in Armored Core: 2 Another 
    Age by receiving an ammo cut to 10 shots.
    Found: Shop, Added by Emeraude
    
    EWG-HC-RAW
    Price: 45000
    Manufacturer: Emeraude
    Type: Hand Rocket
    Weight: 990
    Energy drain: 27
    Weapon Lock: Narrow&Deep
    Attack Power: 1445
    Number of Ammo: 36
    Ammo Type: Solid
    Ammo Price: 140
    Ammo Heat: 288
    Range: 900
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 32
    Recoil: ---
    Text: Hand rocket. Slow but powerful.
    Note: Why waste a power weapon slot for rockets that can be placed on 
    the back? It does launch two at a time.
    Found: Shop 
    
    EWG-FTG500
    Price: 68500
    Manufacturer: Emeraude
    Type: Flamethrower
    Weight: 1250
    Energy drain: 9
    Weapon Lock: Standard
    Attack Power: 235
    Number of Ammo: 800
    Ammo Type: Solid
    Ammo Price: 10
    Ammo Heat: 167
    Range: 96
    Maximum Lock: 0
    Usage Drain: ---
    Reload Time: 3
    Recoil: ---
    Text: Greatly increases enemy heat levels.
    Note: Sucks for anything fast, it has no lock on what so ever. It is 
    also the heaviest arm weapon.
    Found: Shop 
    
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    ~Energy Guns...
    Energy weapons come in a bunch of sizes. Most are only good for 
    missions and don't fend well in two player.
    
    Pulse Rifle: Shots a weak dinky pulse
    
    Laser Rifle: Shots an accurate linear laser.
    
    Plasma Rifle: Shots a very strong beam, energy drain is a major issue.
    
    I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS
    
    The right arm energy weapon's stats... 
    Price: How much it costs.
    Manufacturer: Who makes it.
    Type: What kind of weapon this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: How this part effects your FCS.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Ammo Heat: How much heat this gives the enemy AC.
    Range: How far the weapon can travel.
    Maximum Lock: The amount of lock ons this weapon can get.
    Usage Drain: How much energy this part takes to use
    Reload Time: The weapons rate of fire.
    Recoil: I guess how far this will push you back.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    EWG-XP1500
    Price: 45000
    Manufacturer: Emeraude
    Type: Pulse Rifle
    Weight: 125
    Energy drain: 256
    Weapon Lock: Special
    Attack Power: 248
    Number of Ammo: 120
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 26
    Range: 395
    Maximum Lock: 1
    Usage Drain: 1150
    Reload Time: 22
    Recoil: ---
    Text: Lightweight & fast energy weapon.
    Note: Ok for missions and great for starting out. Use this until you 
    get the next pulse rifle.
    Found: Shop 
    
    ZWG-XP/400
    Price: 68000
    Manufacturer: Zio Matrix
    Type: Pulse Rifle
    Weight: 159
    Energy drain: 288
    Weapon Lock: Special
    Attack Power: 313
    Number of Ammo: 150
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 20
    Range: 480
    Maximum Lock: 1
    Usage Drain: 1500
    Reload Time: 32
    Recoil: ---
    Text: Quick, moderately powerful weapon.
    Note: Better than the other pulse rifle in almost every way.
    Found: Added to the shop, Mailed by Nell.
    
    KARASAWA-MK2
    Price: 99000
    Manufacturer: Zio Matrix
    Type: Laser Rifle
    Weight: 1120
    Energy drain: 442
    Weapon Lock: Special
    Attack Power: 1580
    Number of Ammo: 50
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 42
    Range: 500
    Maximum Lock: 1
    Usage Drain: 3280
    Reload Time: 53
    Recoil: ---
    Text: Successor to a famous weapon.
    Note: This is the epitome of laser rifles design. This is also about 
    the cheapest weapon in the game. Besides having high weight... it's 
    strong, hits easy, decently fast, can stun, and has 50 shots. Take this 
    with you on a mission, 97 times out of 100, you'll have enough fire 
    power. If you didn't know all ready, equip all the optional parts.
    Found: Found hidden in "Stop the Surface Weapon" look at the FAQ.
    
    ZWG-MG/ENE
    Price: 77200
    Manufacturer: Zio Matrix
    Type: Energy Machine Gun
    Weight: 950
    Energy drain: 160
    Weapon Lock: Special
    Attack Power: 122
    Number of Ammo: 300
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 8
    Range: 340
    Maximum Lock: 1
    Usage Drain: 680
    Reload Time: 5
    Recoil: ---
    Text: Very fast continuous fire energy gun.
    Note: This sucks... harder to hit with and heavier than the original 
    energy machine gun found in AC1: Masters of Arena. IF you do want to 
    use it, take ALL the energy weapon optional parts.
    Found: Shop 
    
    ZWG-HC-IR/K99
    Price: 120000
    Manufacturer: Zio Matrix
    Type: Plasma Rifle
    Weight: 777
    Energy drain: 604
    Weapon Lock: Special
    Attack Power: 2515
    Number of Ammo: 12
    Ammo Type: Energy
    Ammo Price: ---
    Ammo Heat: 50
    Range: 620
    Maximum Lock: 1
    Usage Drain: 5500
    Reload Time: 92
    Recoil: ---
    Text: High power & energy use.
    Note: Stronger than the mighty Karasawa, but less than a fourth of the 
    ammo. Shots a pretty pink laser.
    Found: Shop, added by Zio Matrix
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
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    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Laser Blades...
    Laser blade, for the most part, have been the same in every AC game. 
    It's not hard to find the major benefits. Like no usage limit and high 
    damage. The only bad thing about them are their close range-ness.
    
    The left arm blade's stats...
    Manufacturer: Who makes it.
    Price: How much it costs.
    Type: What kind of weapon this part is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Usage Drain: How much this drains your energy when used.
    Attack Power: How strong this weapon is.
    Attack Heat: How much heat this gives the enemy AC.
    Discharge Heat: How much heat this gives your AC.
    Range Rating: How long blade is.
    Blade Efficiency: Power/Drain ratio
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    Note: pressing X right after circle makes A wave. This can only be done 
    with PLUS equipped.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
     
    ELS-2772 
    Manufacturer: Emeraude
    Price: 11000
    Type: Laser Rifle
    Weight: 122
    Energy drain: 26
    Usage Drain: 2050
    Attack Power: 748
    Attack Heat: 5
    Discharge Heat: 8
    Range Rating: 135
    Blade Efficiency: 187
    Text: Least expensive energy blade.
    Note: Weakest blade, not even worth a close range hit.
    Found: You start with this part. 
    
    ELS-3443
    Manufacturer: Emeraude
    Price: 30000
    Type: Laser Blade
    Weight: 180
    Energy drain: 42
    Usage Drain: 1500
    Attack Power: 950
    Attack Heat: 36
    Discharge Heat: 3
    Range Rating: 105
    Blade Efficiency: 256
    Text: High damage with low energy use.
    Note: This blade has a good wave (must be using PLUS). It can shot out 
    three waves at once.
    Found: Shop 
    
    ZLS-400/SL
    Manufacturer: Zio Matrix
    Price: 68000
    Type: Laser Blade
    Weight: 233
    Energy drain: 66
    Usage Drain: 4230
    Attack Power: 1420
    Attack Heat: 240
    Discharge Heat: 8
    Range Rating: 0
    Blade Efficiency: 90
    Text: Special blade fires energy waves.
    Note: This has NO BLADE, and will only toss waves out. Naturally this 
    blade is useless with PLUS, but it can fire in the air.
    Found: Added to the shop, Mailed by Nell.
    
    ZLS-T/100
    Manufacturer: Zio Matrix
    Price: 38200
    Type: Laser Blade
    Weight: 204
    Energy drain: 41
    Usage Drain: 2560
    Attack Power: 1220
    Attack Heat: 16
    Discharge Heat: 6
    Range Rating: 90
    Blade Efficiency: 150
    Text: High attack power.
    Note: Use this till you get the moonlight or if the moonlight is too 
    heavy to use in the first place.
    Found: Shop
    
    LS-MOONLIGHT
    Manufacturer: Balena
    Price: 57700
    Type: Laser Blade
    Weight: 612
    Energy drain: 95
    Usage Drain: 2100
    Attack Power: 2070
    Attack Heat: 25
    Discharge Heat: 6
    Range Rating: 105
    Blade Efficiency: 182
    Text: Compressed energy for amazing power.
    Note: Say hello to the most famous laser blade in armored core. This is 
    also the Karasawa's un-written symbolic partner.
    Found: Found hidden in "Rescue Research Team" look at the FAQ.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #========##==####==##========##========##==########====######========#
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    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Shields...
    These are shields you can hold up with you press in circle. Please note 
    that it is a toggle, so you don't have to hold them in.
    
    The left arm shield's stats...
    Manufacturer: Who makes it.
    Price: How much it costs.
    Type: What kind of part this is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Usage Drain: How much this drains your energy when used.
    Discharge Heat: How much heat is given when used.
    Shield DEF Shell: How much added shell def this extension adds.
    Shield DEF Energy: How much added energy def it gives.
    Shield Coverage: The shield's size.
    Shield Efficiency: Defense/Drain ratio
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
     
    EES-2555
    Manufacturer: Emeraude
    Price: 13800
    Type: Energy Shield
    Weight: 123
    Energy drain: 18
    Usage Drain: 1720
    Discharge Heat: 8
    Shield DEF Shell: 206
    Shield DEF Energy: 212
    Shield Coverage: 73
    Shield Efficiency: 233
    Text: Energy shield lowers damage.
    Note: ---
    Found: Shop 
    
    EES-777LAR
    Manufacturer: Emeraude
    Price: 34800
    Type: Energy Shield
    Weight: 172
    Energy drain: 45
    Usage Drain: 2100
    Discharge Heat: 6
    Shield DEF Shell: 322
    Shield DEF Energy: 234
    Shield Coverage: 73
    Shield Efficiency: 182
    Text: Shield with high heat defense.
    Note: ---
    Found: Shop 
    
    ZES-500/SU
    Manufacturer: Zio Matrix
    Price: 45360
    Type: Energy Shield
    Weight: 224
    Energy drain: 126
    Usage Drain: 2450
    Discharge Heat: 8
    Shield DEF Shell: 399
    Shield DEF Energy: 362
    Shield Coverage: 69
    Shield Efficiency: 156
    Text: High defense and high energy use.
    Note: ---
    Found: Added to the shop, Mailed by Nell.
    
    ZES-99/MIRROR
    Manufacturer: Zio Matrix
    Price: Energy Shield
    Type: Energy Shield
    Weight: 330
    Energy drain: 78
    Usage Drain: 2280
    Discharge Heat: 10
    Shield DEF Shell: 428
    Shield DEF Energy: 477
    Shield Coverage: 78
    Shield Efficiency: 168
    Text: Best defense of any energy shield.
    Note: ---
    Found: Found hidden in "Underground Railway" look at the FAQ.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
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    #==####==##==########==########==####==##==##==#######==###########==#
    #========##==####==##==########==####==##==###==######==#####========#
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Optional Parts...
    These are part you can equip that give you an instant boost.
    
    The core you use will tell you how many you can equip, they are all 
    very different.
    
    The optional part's stats...
    Price: How much this part costs
    Slots: How much slots this part takes,
    Text: What it says about the part
    Note: My personal note
    Found: How to get this part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    SP-S/SCR
    Price: 24200
    Slots: 2
    Text: Decrease shell damage.
    Note: This should be on every AC.
    Found: Shop 
    
    SP-ENE-SCR
    Price: 26000
    Slots: 1
    Text: Decrease energy weapon damage.
    Note: This should also be on every AC.
    Found: Shop 
    
    SP-BCNDR
    Price: 32900
    Slots: 4
    Text: Expands capacitor on generator.
    Note: Longer boosting but at the cost of a longer recharge.
    Found: Added to the shop, by Balena.
    
    SP-BSI-LE
    Price: 19600
    Slots: 2
    Text: Reduces impact shock.
    Note: This should be on every light weight.
    Found: Shop 
    
    SP-SAB/J
    Price: 18800
    Slots: 1
    Text: Reduces cannon recoil.
    Note: This isn't really import.
    Found: Shop 
    
    SP-CIK-K
    Price: 41000
    Slots: 5
    Text: Increase turning speed.
    Note: Use if you have the space and if you go in close range a lot.
    Found: Added to the shop, Mailed by Nell.
    
    SP-BE++
    Price: 58000
    Slots: 6
    Text: Increase energy weapon power.
    Note: This should be used with every energy weapon.
    Found: Shop 
    
    SP-BMALAD
    Price: 9800
    Slots: 1
    Text: Adds missile display to radar.
    Note: Gee I wonder why this is the cheapest part and takes 1 slot...
    Found: Shop 
    
    SP-BPS/LOSP
    Price: 38500
    Slots: 2
    Text: Reduces lock-on time.
    Note: Great for missiles, I think that this may increase double lock 
    times as well.
    Found: Added to the shop, Mailed by Nell.
    
    SP-ENE-ACC
    Price: 45000
    Slots: 1
    Text: Speeds up energy weapon fire.
    Note: Great for energy weapons and only takes up one slot.
    Found: Added to the shop, Mailed by Nell.
    
    SP-E/SAVER
    Price: 45000
    Slots: 5
    Text: Reduces energy from firing.
    Note: Not really needed too much in this game.
    Found: Shop 
    
    SP-ECM-JAM
    Price: 84000
    Slots: 5
    Text: Sends pulse that disable lock-ons.
    Note: Only good versus multiple locking missiles.
    Found: Shop 
    
    SP-M/AUTO
    Price: 18000
    Slots: 1
    Text: Fires missile on full lock-on.
    Note: Over coming laziness will make this useless.
    Found: Shop 
    
    SP-BLS
    Price: 74000
    Slots: 6
    Text: Ups attack and defense of left arm.
    Note: This basically raises your energy supply stat on arms higher.
    Found: Found hidden in "Destroy Containers" look at the FAQ.
    
    SP-CBRK
    Price: 37000
    Slots: 2
    Text: Increase braking capacity.
    Note: This part can be good or bad depending on your style of play.
    Found: Defeat Pyschedelic/Rainbow in the arena.
    
    SP-VIECH
    Price: 89000
    Slots: 6
    Text: Increase lock-on range.
    Note: Most weapons have a good enough lock on range in the first place.
    Found: Shop 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Ending... 
    If you have a question, feel free to ask me about it on the message 
    board, I'm sure to be there. (You may need to get my attention on the 
    most recent Armored Core board, where I am more active. My User name is 
    Vesperas) You may also Instant message me at IWBDK on aim. My Email is 
    iwbdk@hotmail.com  Oh yeah, Please rate :) I actually prefer Emailing 
    now.
    
    On info about PLUS. I did this guide with out using it. It makes the 
    game WAY more easier. But since this IS a FAQ, I'll tell you how to do 
    it. Burn yourself 50000 Credits in the hole. Then you'll see a cut 
    scene. I know you can do this 5 times, it makes the game way too un-
    balanced. 
    
    So if you are going to mail at all, don't tell me "This mission can be 
    done easier with PLUS"
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Credits... 
    Thank you Mom for putting up with me 
    And thanks to CjayC for a great site! 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Copyright... 
    No one can use this FAQ with out my permission. GameFAQs is the only 
    site allowed to use this FAQ. If you would like to "use" it, Mail me 
    This document is...
    
                        Copyright 2003 Brian David Kacaba