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Armored Core 2

Why should you use this FAQ?
+To beat missions your first time through with out use of PLUS
+To beat the game with out the use of the Karasawa
+To get ALL the hidden parts
+To beat the entire Arena and see their stats.
+To see a checklist of all the parts
+To see ALL the parts

What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.

Table of Contents (Put a "~" in front of what ever you put in the find, 
to Find hold in "control" and press F) Don't worry, there is sub tables 
when you get there.
-Intro 
-Walk Through  
-Enemies 
-Arena
-Shop/Checklist 
-Parts 
-Ending (<- Part on Plus)
-Credits
-Copyright

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~Intro...

This is a walkthrough for Armored Core 2. I will tell you how to beat 
missions, and find some parts.

I wrote this guide for mainly helping with the harder missions. 

If you need to know controls, open that thing called an instruction 
manual.

Here are some basic things you should know about this game.

In this part I will tell you several things. First off, the mission 
briefings and rewards. Then I will tell you strait forward how to beat 
it. Then I will list the hidden parts for that mission and a set-up if 
needed for it. 

One more important thing. You may notice I use certain parts a lot. 
Those are just my choices most of the time. If you are better with 
Quads, go for it. Oh yeah, if you can't get some of the parts I 
mention, just use crappier ones. You will notice I favor the same parts 
through out the whole game, once again, if you don't like them, I'm not 
forcing you to use them.
Want some tips? 

-Always save before every mission.
-Use energy weapons at first so you can get a lot of credits.
-Missiles & Grenades are a great way to run your money into a hole.
-Read my guide and get lots of sleep.
-Even with a perfect setup, you still need to have some talent.
-If you have trouble with regular enemies, look at the enemy section.
-USE a laser blade for ALL mission your first time through. I assume 
you have the heaviest blade you can carry and that you have one in the 
first place. 
-The Karasawa is a monster, use it if you need it, but don't grow on it 
as it makes you a sloppy pilot. Whenever there is a mission where you 
are having trouble with, the Karasawa can usually help... but if I told 
you to use the Karasawa for every mission, this FAQ would be mad short 
and boring... 
-I will list the missions in order I did them, and before I start it, I 
will try and give you the design I used... please note that I try and 
be diverse with the use of different weapons and I tend to stray from 
missiles any more since they don't really make you a better pilot.
-D O U B L E - L O C K everything! This will let your FCS lead the 
target. It is done by letting you lock box remain on an enemy for a 
second or two. 
-If you need some more money, fight in the arena.
 
(Stars in dictate difficulty in levels and getting hidden parts. Parts 
that can be found by a pick up are rated as if you just looked blindly 
(FAQless) for them. {1-10})

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~Walk Through...
(Put a "~" in front of what ever you put in the find, to Find hold in 
"control" and press F) Read the Intro and the beginning of this part.
(These are in the order the game lists them after you beat the game; 
the number in the brackets is what order I did the mission, if I put 
[XX] it means I didn't do this mission my first run though)

**Please Note that I am doing these missions without the help of the 
arena. You can fight in the arena to make your life easier, so if you 
get tons of money before hand, you can run right through the first half 
of mission with little worry. This does take fun out of the game, but 
you do what you want to.**

***Also you can find a hidden radar part in the AC training mission, 
you can use this part for extra money has it is just a crappy radar. To 
get it, blow up the center of the ceiling. It will take quite of few 
shots and you will need good boosting skills. If you want it as soon as 
possible, you can use a limiter release, by pressing L1, L2, L3, R1, 
R2, and R3. This will give you unlimited energy for about 50 seconds, 
but takes about a minutes to regenerate.***

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

-Raven Test -------------------------------------------------------[01]
-MT Suppression ---------------------------------------------------[02]
-Eliminate Informer -----------------------------------------------[03]
-Defend the Bridge ------------------------------------------------[04]
-Attack Rektena Installation --------------------------------------[06]
-Remove Disorder Units --------------------------------------------[07]
-Capture Cargo ----------------------------------------------------[08]
-Defuse Explosives ------------------------------------------------[05]
-Defend Arden River Lab -------------------------------------------[XX]
-Spaceport Escort -------------------------------------------------[09]
-Assist Malea Base ------------------------------------------------[10]
-Escort Train -----------------------------------------------------[11]
-Guard Secret Information -----------------------------------------[12]
-Ground-base Attack -----------------------------------------------[14]
-Save Water-Generation Plant --------------------------------------[XX]
-Assault Underwater Base ------------------------------------------[15]
-Rescue Research Team ---------------------------------------------[13]
-Arden River Invasion ---------------------------------------------[XX]
-Infiltrate Radar Base --------------------------------------------[16]
-Destroy Radar Base -----------------------------------------------[18]
-Stop the Surface Weapon ------------------------------------------[21]
-Guard HQ Rooftop -------------------------------------------------[XX]
-Attack Research Team ---------------------------------------------[19]
-Destroy Containers -----------------------------------------------[17]
-Recover Stolen Files ---------------------------------------------[20]
-Escort Submarine -------------------------------------------------[22]
-Investigate Murakumo Dome ----------------------------------------[23]
-Underground Railway ----------------------------------------------[24]
-Abort Missile Launch ---------------------------------------------[25]
-VIP Escort -------------------------------------------------------[26]
-Zio City Suppression ---------------------------------------------[27]
-Underground Lab --------------------------------------------------[28]
-Spacestation Assault ---------------------------------------------[29]
-Eliminate Leos Klein ---------------------------------------------[30]
-Infiltrate STAI Battleship ---------------------------------------[31]
-Phobos -----------------------------------------------------------[32]
 
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~Raven Test *
Requester: Nerves Concord 
Advanced: 0 
Upon Success: 0 

Briefing: 
"This mission is designed to test your abilities. The objective is 
simple: Find and destroy all MTs that have entered a particular area of 
the city."

"To be registered in the arena as a Raven, you must succeed in this 
mission. If you fail you will be executed."

"A Raven will accompany you as an examiner. He will not help you under 
any circumstances."

"We're eager to see what you learned on Earth."

Walkthrough:  This is the first mission you take, it starts RIGHT when 
you start the game itself. This is the AC you have.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-GE 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-S602
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- ZWG-RF/37 
Arm Unit L ----- ELS-2772
Optional Parts - NONE

Once this mission starts, you get another AC telling you what to do. 
Once Strung is gone, you must start the mission. 

So start by moving forward down the highway. All there is are battle 
MTs that are pretty easy to kill. They take a couple of rifle rounds or 
if you want a faster kill, use your laser blade.

Once you make your way to the very end of the level, you must fight the 
leader. He is a High Act MT that can take quite some punishment, just 
use any weapons to kill him, in fact, test out a weapon you didn't use 
on him.

Once he is out of the way, the mission is over. If you DO need help, 
just lock on with your missiles from around a corner.

Hidden Parts: 
None

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~MT Suppression **
Requester: Zio Matrix 
Advanced: 0 
Upon Success: 27000 

Briefing: 
"PROTOTYPE MTS are malfunctioning and running loose in the BUNDLE MT 
FACTORY. The cause of this may be the electromagnetic field surrounding 
a meteor that fell nearby."

"As the malfunctioning MTs are only prototypes they are weakly armed. 
No major damage is expected, but we cannot let them run amok."

"Your mission assignment is the destruction of all malfunctioning MTs. 
Good luck."

Walkthrough:  This is the second mission I took. Sell both back weapons 
and your right arm weapon. Purchase the bazooka and head into this 
mission.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-GE 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-BZ-B1100 
Arm Unit L ----- ELS-2772
Optional Parts - NONE

This mission is broken up into three parts. The enemy MTs your are 
fighting are floating Balls with shotgun like spread bullets. They will 
go down in one shot.

Go into the door right in front of you. Now try and pick off some MTs 
from the door way with the bazooka. There are nine of them inside this 
area, so take your time. Try not to miss at all, since you don't have 
too much ammo. To be safe, only attack when they are sitting still.

Once you kill all these MTs, go back to the first room that you started 
in. Keep going strait (east) until you reach another room with MTs. 
Kill them the same ways as before.

Once you kill these nine MTs, move to block C. This can be reach from 
this very room, just head down the large room. The door is on the same 
side as the door you came out of is. Now in C block, this room is way 
different than the first two, but either way, it is still easy.

Clear this room to finish the mission. You should make about 20000 
Credits if you do well, but you should make at LEAST 18000 Credits.

Hidden Parts: 
None

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~Eliminate Informer *
Requester: LCC
Advanced: 0
Upon Success: 30000

Briefing: 
"We request the elimination of an informer. The target is an employee 
of ours who has been selling highly classified information to other 
corporations."

"Through surveillance we've learned that he will be meeting with 
representatives from RMERAUDE CORP, tonight, at FALNA CRATER. We want 
you to eliminate him then and there."

"Attack only THE VEHICLE that the target has boarded. Ignore THE 
CORPORATE FORCES. We want to send them a message that we'll no longer 
tolerate such activities."

"I don't like having to hire a Raven, but as the rest of our forces are 
engaged in other activities, I don't really have a choice. That is all. 
Good luck."

Walkthrough: Before you start this mission, you need to deck out your 
AC. You will probably need more money to make this AC, so make sure you 
sell off that hidden part you can get in the AC training mission. To 
get it, blow up the center of the ceiling. It will take quite of few 
shots and you will need good boosting skills. If you want it as soon as 
possible, you can use a limiter release, by pressing L1, L2, L3, R1, 
R2, and R3. This will give you unlimited energy for about 50 seconds, 
but takes about a minutes to regenerate. Then kill the MTs. Remember 
you get two of them.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ELB-A1001 
Booster -------- EBT-GE 
FCS ------------ VERTEX-124/EE
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- ZWG-SRF/8
Arm Unit L ----- NONE
Optional Parts - NONE

If you can't afford to make this AC, just use a crappier FCS, the 
VERTEX-750/W.

This mission is easy, all you have to do is take out the Informer. You 
can ignore all the other enemies. First use your limiter release by 
pressing L1, L2, L3, R1, R2, and R3. Now over boost on top of the large 
space ship and chill there for a while. Now depending on what FCS you 
are using, you just have to wait till the truck gets in your lock box. 
Now shoot three times and it will die.

You should make over 29000. You shouldn't get hit at all, but you can 
miss with your rifle.

Hidden Parts: 
None

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~Defend the Bridge **
Requester: LCC 
Advanced: 0
Upon Success: 28000

Briefing: 
"Head to THE OLD BRIDGE in THE TREDD SPECIAL ENVIRONMENT ZONE. The 
Bridge is a remnant left over from the First Terraforming. It's now 
occupied by ZIO MATRIX."

"We have no idea why Zio has entered this zone, but we have 
jurisdiction over the old facilities, and unauthorized corporate 
encroachment will not be tolerated."

"Eliminate all CORPORATE MTS. This will serve as a warning to them."

"This area is very high in temperature, due to its exposure to lava 
released from a nearby volcano. The roads are badly damaged, but being 
a Raven, this should pose no problem."

"That is all. Good luck."

Walkthrough: This is the fourth mission I took. If you can't afford 
those boosters, take cheaper ones. But you will notice your AC can not 
only move faster, but longer.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ELB-A1001 
Booster -------- ZBT-H4/T
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-BZ-B1100 
Arm Unit L ----- NONE
Optional Parts - NONE
If you have enough money, also buy the 30 shot bazooka, as it will kill 
the MTs in one hit.

Any ways, you start at one end of a bridge. See the floor? Well you 
don't... you see lava. This means DO NOT FALL in it.

This mission only has gliding MTs. The worse thing you can do is drop 
down between a few of them. So you want to take them out one by one and 
then proceed.

Make sure you pay attention to falling bridge part... You should make 
over 20000 Credits on this mission.

Hidden Parts: 
None

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~Attack Rektena Installation ****
Requester: Emeraude
Advanced: 0
Upon Success: 34000

Briefing: 
"Please attack Zio Matrix's energy-collection facility."

"The target is THE REKTENA INSTALLATION in the Hellas Plain. SOLAR 
DEVICES blanket the area, collecting sunlight and converting it into 
energy for use in the major Martian cities."

"The goal is to undermine the public trust in Zio Matrix by destroying 
their ability to supply a necessary commodity...power. Destroy the 
facility and all Rektena devices."

"The facility is guarded by CANNONS and a squadron of FIGHTER PLANES. 
Therefore, we will be attacking at night. When we should encounter less 
resistance."

"We will also be assembling an MT support team to provide you with 
cover. Failure is not an option. As a Raven, I'm sure you understand."

Walkthrough: This is the sixth mission I took. If you have money left 
over, but a head with radar... You don't need both the blade and the 
rockets, take one of them. If you don't want to kill all the enemies, 
take the rockets for a quicker approach.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ELB-A1001 
Booster -------- ZBT-H4/T 
FCS ------------ VERTEX-750/W
Generator ------ HOY-B999
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWR-S/60
Back Unit L ---- NONE
Arm Unit R ----- ZWG-SRF/8
Arm Unit L ----- ELS-2772
Optional Parts - NONE

This is a hard mission to navigate in. Your first order of business is 
to destroy all the enemies. You don't really need to, but it makes the 
mission a lot easier. The planes also don't come back, which is a plus. 
Just sniper all the planes and guns. Now once they are all out of the 
way, switch to your rockets and snipe all the Rektena devices.

I would draw a map, but it would be too difficult. But now since all 
the enemies are gone, you have all the time in the world to find all 
the targets.

Killing all the enemies will also give you another 3200 credits, so 
think about that. You should get over 29000 Credits...

Hidden Parts: 
None

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~Remove Disorder Units ***
Requester: LCC
Advanced: 0 
Upon Success: 46000

Briefing: 
"This is an emergency. DISORDER UNITS have been discovered in the 17th 
district of the UNDERGROUND HIGH-SPEED RAILWAY. I'm requesting your 
services to eliminate them."

"Disorder Units are unmanned, armored weapons of unknown origin. 
They've appeared in many places throughout Mars, and have caused severe 
damage in the cities and facilities."

"This railway is part of a critical transport network on Mars. Should 
this get out of hand, the economic repercussions would be immense. The 
situation requires immediate attention."

"The LCC is currently handling other issues therefore, we've decided 
that hiring a Raven is the best course of action. Please take care of 
the situation."

"We cannot let these weapons of unknown origin hinder programs on Mars. 
Failure is not an option."

Walkthrough:  This is the seventh mission I took, and is the first Tank 
AC I've built. 
Head ----------- EHD-DOME
Core ----------- ECM-XR00 
Arms ----------- ZAN-D04/8
Legs ----------- ELC-HTT0808 
Booster -------- NONE
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGSAW 
Arm Unit L ----- ELS-T/100
Optional Parts - SP-ENE-SCR

This is an easy mission. Just make your way down the rail way and kill 
ALL the disorder units. They come in three sizes, really small, small, 
and extra large.

They will respawn out of no where, which is cheap. So just hang in 
there and keep killing. Use your blade when ever possible to save money 
on your deduction sheet. There is a pretty low chance you will actually 
fail this mission...

Hidden Parts: 
None

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~Capture Cargo **
Requester: Emeraude
Advanced: 0
Upon Success: 42000

Briefing: 
"We request that you attack THE ZIO MATRIX TRANSPORT VEHICLE."

"The target is a lightly armed transport vehicle. According to our 
report, they'll be travelling on THE T-20 HIGHWAY. This route is 
different from the one normally used."

"The vehicle is probably transporting information on a newly developed 
technology. Capture the cargo and bring it to us. If this is not 
possible, destroy them both."

"The transport's destruction is the minimum requirement for this 
mission. That is all."

Walkthrough: This is the eighth mission I took.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- ZAN-303/S 
Legs ----------- ZLN-EKI/SRRT 
Booster -------- ZBT-H4/T
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWR-L24
Back Unit L ---- NONE
Arm Unit R ----- ZWG-AR/K
Arm Unit L ----- NONE
Optional Parts - NONE

First trail the transport with your AC... once you get close, nuke the 
cars behind it with your machine gun or rockets. (Rockets are a lot 
faster). Then kill all the gun turrets on the transport.

Now a cut scene will appear... a Disorder Unit will pop out. It is only 
a single one, so it isn't that hard. Use your machine gun or rockets on 
it. If you run out of machine gun bullets, use your rockets. It will 
take 3 rockets to kill it, but you want to stand far away from it...

There is a pretty good chance you WILL not die during this mission.

Hidden Parts: 
None

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~Defuse Explosives **
Requester: Emeraude 
Advanced: 0
Upon Success: 43000

Briefing: 
"We've lost contact with the HOWARD SEA BASE in the Idonia Ocean. 
According to their last transmission, units of unknown origin invaded 
the facility and planted EXPLOSIVES there."

"The base is a mining facility and we believe this to be a corporate 
assault. No other details are available, as our satellite is disable 
due to interference with Phobos."

"Head to the base and collect and defuse all explosives. If ENEMY 
FORCES are encountered destroy them immediately. Good luck."

Walkthrough: This is the fifth mission I have taken. If you want this 
mission to go by even better, take the longest range FCS you can buy.
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ELB-A1001 
Booster -------- ZBT-H4/T
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-XP1500
Arm Unit L ----- ELS-2772
Optional Parts - NONE

This is what I like to call a "Free Mission." Why? Because you 
shouldn't lose one credit and get a free 43000. First off, KILL all the 
flying MTs that are in close range. All they have are flame throwers so 
they can't really touch you. Now when you see a crane MT while you are 
flying, blade them, you shouldn't get hit if you do this quickly.

Look at the map, it isn't drawn to scale, but you get the idea.

If you screw up, you will get hit, but you should be able to at least 
make 35000 Credits.


                                          (1st)-->========
                                                  ==###B==
                          ========                ==####==
                          ==    ==                ========
                          ==    ==<--(2nd)
                          ========
                             []
                             []     Bomb is on 2nd floor on a tower.
                             []    /
        ========          ========/         ========
        ==B###==          ====B===[][][][][]==###B== <--(2nd)
        ==####==[][][][][]========          ==####==
        ========\         ========          ========
                 \           []
                  (1st)      []
                             []
                          ========                 |
                          ==####==                 |
                          ==##B#==                 |
        ========          ======== <-- Start (1st) |
        ==    ==                                   |
        ==    ==                                   V
        ======== <-- (2nd)                         N

1st = First tear
2nd = Second floor tear

Hidden Parts: 
None

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~Defend Arden River Lab ***
Requester: Zio Matrix
Advanced: 0
Upon Success: 40000

Briefing: 
"Emeraude forces have crossed THE ARDEN RIVER and are closing in on our 
lab. They have been confirmed as MOBILE UNITS armed with long-range 
weapons."

"The lab has no defense system, so it will undoubtedly be destroyed 
once they are within firing range. We therefore request that you 
eliminate the assault force."

"Our real problem, is the extreme with of the River. If the enemy units 
come in force, there's a good chance that they'll be able to 
breakthrough."

"We've set three relay points. You'll be notified when the enemy passes 
each one. Use this information to prevent them from breaking through 
our last line of defense."

"Good luck."

Walkthrough:  I did this mission after I completed the game.
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ZLN-EKI/SRRT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-ENE-SCR + ANY OTHERS 

All you have to do is kill all the enemies. They will stop coming after 
a while. Machine gun the helicopters, machine gun and blade the MTs, 
and blade the ships.

If you need help finding these enemies, boost in the air and look down.
             
Hidden Parts: 
None

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~Spaceport Escort ***
Requester: LCC 
Advanced: 0
Upon Success: 48000

Briefing: 
"We've obtained information regarding a planned assault of VIHUL 
SPACEPORT. The Spaceport is the main hub for travel between Earth and 
Mars."

"One of our Earth Government spaceships is scheduled to land at the 
Spaceport. The attack is probably intended to prevent it from doing 
so."

"The assault team is of unknown origin, but it's assumed they were 
hired by one of the corporations. We must destroy anyone who attempts 
to disturb the peace on Mars."

"We want to hire you to protect THE TERMINAL from potential enemy 
attack. You will also be provided with A SUPPORT TEAM to assist you in 
this mission."

"You will be reimbursed, even if the planned assault does not occurs. 
You have no reason to reject this offer, have you?"

Walkthrough: This is the ninth mission I took.
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- ZAN-303/S 
Legs ----------- ELB-A1001 
Booster -------- ZBT-H4/T
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-02
Back Unit R ---- EWM-S602
Back Unit L ---- NONE
Arm Unit R ----- EWG-SRF-9
Arm Unit L ----- NONE
Optional Parts - NONE

Ok, see your sniper rifle? Well use it to knock down all the planes. 
Make sure you double lock. 

If you want kill one that is flying all in weird directions, use a 
missile our two.

Now once you kill three waves of six, a bomber and four planes will 
come will come, this is time to arm your missiles and extensions. The 
bomber will take a lot of time to kill, so be patient.

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Assist Malea Base ****
Requester: Zio Matrix
Advanced: 0 
Upon Success: 38000

Briefing: 
"DISORDER UNITS have been detected in the newly developed MALEA BASE, 
located in the Barreld Desert. We are unable to figure out where they 
are coming from."

"Disorder units aren't that powerful, but can pose a problem when 
grouped. Finesse is the key here, as the base must remain intact. We'll 
require a small, maneuverable unit."

"It has been decided that a Raven will best serve our purpose. Your 
mission is the destruction of all Disorder units."

"Remember, this operation and the existence of the base are both top-
secret. Be careful."

Walkthrough:  This is the tenth mission I took, and is the first Tank 
AC I've built. If you can't afford some parts, us a cheap tank leg or 
generator. The back weapon is optional, so you can also just take the 
1000 Shot machine gun instead.
Head ----------- EHD-DOME
Core ----------- ECM-XR00 
Arms ----------- ZAN-D04/8
Legs ----------- ZLC-C04T/CYOR 
Booster -------- NONE
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWC-LQ/2552
Back Unit L ---- NONE
Arm Unit R ----- EWG-RF-M35 
Arm Unit L ----- ELS-T/100
Optional Parts - SP-ENE-SCR

This mission is very strait forward. Kill all the disorder units. They 
will keep coming until you kill a bunch of them. You shouldn't lose 
this mission as they are pretty weak.

Remember to use your blade when ever possible.

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Escort Train ****
Requester: Balena
Advanced: 0 
Upon Success: 45000

Briefing: 
"We've learned that EMERAUDE is planning an attack on our transport 
train, BLACK TAIL."

"Black Tail is transporting newly developed AC PARTS and will be 
refusing at THE SCHIAPARELLI TRAIN TERMINAL located in the Green 
District."

"The terminal is undefended, and it's quite possible that Black Tail 
will be attacked while refueling. So, we've decided to enlist the help 
of a Raven. Please protect the train."

"Be sure to give top priority to guarding the train's engine. You 
should protect the train until it reaches a minimum safe distance. 
Please Raven, do not fail us."

Walkthrough:  This is the 11th mission I took. Please note I DO NOT get 
this secret part right yet. But if you think you will forget to get 
this part at games end, then get it. 
Head ----------- ZHD-8008/S
Core ----------- ECM-XR00 
Arms ----------- ZAN-303/S
Legs ----------- ELD-A1001 
Booster -------- ZBT-H4/T
FCS ------------ DOX-125
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-S608
Back Unit L ---- NONE
Arm Unit R ----- EWG-WC-GN210 
Arm Unit L ----- ELS-T/100
Optional Parts - ANY THAT YOU CAN AFFORD

First you must kill off a bunch of planes. These are the same planes 
you dealt with before, use your missiles to take them out.

Now once you are done killing them, the train will be coming in to 
refuel. Now once the train is in range, Cruel Justice from the arena 
will be coming to get a piece... as you can see him over boosting into 
the rail station.

Use your grenade launcher to put him down. It takes about three shots 
to kill him. By the way, you must hurry and kill the planes, as they 
can remain while the AC comes out.

Hidden Parts: 
BEX-BB210 (Back ward trusting extension booster) *
Well do you see the part in the mission briefing? Well it's in the two 
last freight car. You will fail this fail this mission if you pick up 
this part however.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Guard Secret Information *****
Requester: Emeraude
Advanced: 36000 
Upon Success: 0

Briefing: 
"Head over to THE TALENT UNDERGROUND FACTORY. They've come under attack 
by LCC forces."

"The facility looks like an MT factory, but this is only camouflage. 
Within its deepest recesses is an information terminal, where all our 
AC INFORMATION is stored."

"LCC's attack seems to have been prompted by the discovery of this 
fact. We've also learned that Balena and LCC are co-operating. Destroy 
all enemy forces no matter the cost."

"LCC has been quiet up until now, but it seems as though this period of 
calm is now over. We must resist their forces."

"The facility is being guarded by one of our RAVENS. Work with him to 
take out the LCC forces. We will pay you in full prior to the 
operation. Good luck."

Walkthrough:  This is the 12th mission I took. Get the secret part in 
this mission for some extra money.
Head ----------- ZHD-8008/S
Core ----------- ECM-XR00 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWR-S/60
Back Unit L ---- NONE
Arm Unit R ----- ZWG-BZ/555 
Arm Unit L ----- ELS-T/100
Optional Parts - SP-S/SCR + ANY OTHERS YOU CAN AFFORD

Start by moving into the first room... kill all these MTs with one 
shots and move on. Take your time, as they are strong. You can 
overboost and try and skip them all, but do what you want to.

You'll now be in a hall way and then another room just like the first, 
with more MTS. Kill them on or overboost in the same direction to go to 
another hall way. 

This area is more like a hub, but take a left first. Now arm your 
rockets and shot the boxes and grate. Fall in this little hole to find 
a hidden FCS. Now head back to that little hub and aim a rocket at the 
panel to open the door.

A couple hovering MTs greet you, once done with that, head down the 
elevator. (DO NOT go right, it is a pointless room)

Once down the elevator, kill all the MTs and head in the left door. Go 
down two more hallways to the end of the level.


                                   -- <--- Both locked
                                  ====   /
                End--> |[][]|[][]|====|<- 
                                  =^^=
                                   []
                                   []
                                   ~~ <-- This shaft is much longer
                                   []     in the actual level
                                   []
                                  =^^=      =====
                                  ====|[][]|===== <-- Don't go
                  ========        ====      =====     in here.
                ==========         --       =====
   Hidden part--> XX======[][][][]|[]       ===== 
                ==========         --       =====
                  ========  ================
                            ================
                            ================
                            ================
                            ================
                                   --
                                   []
                                   []
                                   []
                                   --
                            ================
                            ================
                            ================
                            ================
                            ================       |
                                   --              |
                                   []              |
                                   []              V
                                   [] <-- Start    N
             
Hidden Parts: 
DOX-ALM (FCS) **
This part is hidden in the left room right before the room with the 
elevator. Look at the map to find the hidden location.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ground-base Attack ***
Requester: Emeraude 
Advanced: 6000
Upon Success: 42000

Briefing: 
"We've learned that LCC FORCES are planning an attack against Zanguchi, 
one of our satellite cities, via THE TERRANA MOUNTAINS."

"In order to launch a ground-based attack from the Terrana Mountains, 
the LCC forces will have to cross the bridge spanning THE GREAT 
CHASAM."

"The bridge is a good place to setup our attack, as it will force the 
enemy units into a narrow corridor---the proverbial meat grinder if you 
will."

"We need you to attack and destroy all enemy forces on the bridge. We 
will provide two MTS of our own as support."

"This will be our reply to LCC's overture. You must not fail."
 
Walkthrough: This is the 14th mission I took. If you need money to make 
this AC, feel free to sell off the Moonlight, you really don't need it.
Head ----------- ZHD-8008/S 
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM 
Legs ----------- ELF-DEX-2F 
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWC-LQ/2552
Back Unit L ---- NONE
Arm Unit R ----- EWG-SRF-9
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BE++ , SP-ENE-ACC

This is an easy mission. All you have to do is block off the bridge and 
kill the enemies that try to pass you.

Start by arming your laser cannon. Now kill all these MTs and make your 
way to the other side of the bridge. Once you reach the end of it, drop 
down and find the secret part.

Now return to the bridge and attack the MTs. If you run out of energy, 
switch to the Sniper rifle. Any ways, once the radio says anything 
about an attack, hurry up and boost up, so friendly fire doesn't hit 
you.

Once you kill a couple of MTs, Fighter planes will come, time to switch 
to your sniper rifle. Once you kill those, you once have to kill a few 
more MTs and it will all be over.

Hidden Parts: 
EHD-GN-92 (Head) *
At the opposite end of the bridge you start at, there is a place 
underneath it were the part can be found.


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Save Water-Generation Plant ****
Requester: LCC 
Advanced: 0
Upon Success: 52000

Briefing: 
"It's been 14 hours since we last received a transmission from THE PAX 
WATER-GENERATION PLANT at Falna Crater."

"SATELLITE IMAGERY shows an extreme temperature rise is the facility. 
Someone must be manipulating the control system in order to cause a 
reactor core malfunction."

"If the temperature exceeds the threshold, the water-generation plant 
will be destroyed, halting the supply of water throughout Mars and 
damaging our corporate image."

"Head to the facility and stop the temperature increase by destroying 
THE REACTOR CORE'S CONTROL DEVICE."

"He have already discovered who is behind this plot. We must find a way 
to punish them."
 
Walkthrough: I took this mission after I completed the game.
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM 
Legs ----------- ZLN-EKI/SRRT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- ZWG-HC-IR/K99
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ 
, SP-ENE-ACC

Here is something funny... this game is bugged with heat factors... the 
out side temperature as NO effect on your AC... only over boosting 
doesn't have any heat effect either.

Any ways, go strait from the beginning and head to the left. If you 
need to kill any Mts, blade them, but you really could just skip them. 
Now South and fall down a shoot. Now head out of that nook and take a 
left. Make sure you stay on the side of this hallway as the floor will 
give out.

Now enter the door and quickly exit, you don't need to kill or destroy 
anything in this room. Keep following the path until another control 
device, skip this also.

Now once you emerge from this room, go down the ramped hallway. Now 
keep heading to the opposite side of this bend and head in the area 
where you see the "Target" there.

Now once in this middle room, you'll have to fight a Blade Disorder 
unit. Kill it with three shots with the plasma rifle and then blade the 
target. This will end the mission.

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Assault Underwater Base ******
Requester: Emeraude 
Advanced: 0
Upon Success: 57000

Briefing: 
"You are requested to attack LEEBLE UNDERWATER BASE, an LCC facility 
located in THE IDONIA OCEAN."

"The ocean is a public resource and the building of private facilities 
is restricted. LCC is currently constructing a facility there, under 
the guise of a public operation."

"This facility's true purpose is unknown, but reports are filtering in 
of CHEMICAL CONTAINERS being transported there. This cannot be allowed 
to continue."

"Infiltrate the underwater facility and destroy it. Take out as much 
equipment as possible in order to cripple it."

"There's no need to be considerate with LCC. Destroy whatever you 
want."
 
Walkthrough: This is the 15th mission I took. If you need money to make 
this AC, feel free to sell the two later optional parts.
Head ----------- ZHD-8008/S 
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM 
Legs ----------- ZLF-A3/CARM 
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWC-LQ/2552
Back Unit L ---- ZWM-M24/IMU
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- ZLS-400/SL
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BE++ , SP-ENE-ACC

This is a massive destroy mission, where you MUST kill things...

Ok, in the first room, destroy every box you see. Make sure you are 
using your Wave blade, as to conserve ammo. Then leave and go down an 
elevator. Once you open this door (1), fly to the top, because the 
ground if being shocked by those yellowish wires on the side. Take out 
the MTs first then shoot the Wires. Clear this room out of boxes as 
well. Now head in the left door on the top. You must kill the lock on 
the door first.

This hallway has a MT in it. Kill it with your laser cannon and move to 
the next room. This room (2) has water in it like the last one. Kill 
all the MTs in this room and fire at the Wires. Once they are out, 
destroy all the large condensers.

Now head in the next room (3), carefully kill all the MTs and then 
destroy the box and generators in the back of the room. Now stand in 
the door way with you plasma cannon armed and fire at all the gas 
containers. These are worth a lot of money, but kill you with the gas 
they release.

Now head back to room 1, and go North. Now you will be in a big series 
of hallways... There are MTs all around in here, kill them. I headed 
strait at first. This room (4) has a bunch of Mts and an electric 
floor. Don't forget to destroy the wires and boxes. Head out strait 
forward. 

Now this next room (5), after the hallway is a dome. There are quite a 
few MTs in here, and some of the boxes blow up, so stand back. Once you 
complete this room (If you destroy all the other rooms completely), you 
may head out. You can explore the rest of the place if you need to, I'm 
not going to tell you how here, only on the map.

Any ways, don't head out with too little AP, because once you get to 
the beginning you must fight an AC. Over boost away from him and use 
your multi missiles to kill him. Hope fully you have enough AP to 
survive. You can use the machine gun when he is close... don't jump 
while using the multi missiles either.

Note: If you need more things to destroy because you didn't get told to 
head back at room 5, just head left to rooms, 6+, look at the map.


                                 ==
                               ======
                              =19Boxes <--5
                              ========
                               ======
                                 ==
                                 []
                                 []
                                 [] 
                                 [] 
                                 []
                                 []
                                 []
                             ==========
                             ==2Wires==
                             ==2Boxes==
                         4-->==========
                                 []
                                 []              []
                                 []              []
                                 []              []
=1Box===    =1Wire==             [][][][][][][][][][][]
=2Gen===[][]=4Cond==             []                  []
=5Tanks=    =1Comp==             []                  []
========-   ========<--2         []                  []
  N      \     []                []                  []
  ^       \    []                []                  []
  |        3   []                []                  []  6-->=1Wire==
  |            []                []                  [][][][]=4Cond==
  |            []            ==========                      =1Comp==
               [][][][][][][]=15Boxes==                      ========
Gen = Generator              ==2Wires==
Cond = Condenser             ====--====<--1
Comp = Computer Mainframe       =^^=
                                ==== <-- Elevator down.

The lamest part is, you will probably only get about 10000 Extra 
credits if you destroy everything...

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rescue Research Team **
Requester: Zio Matrix
Advanced: 0
Upon Success: 46000

Briefing: 
"One of our teams disappeared in THE ALCA SPECIAL ENVIRONMENT TEAM 
while conducting mining research. A POD loaded with minerals is also 
missing."

"A rescue mission should be dispatched immediately, but DISORDER UNITS 
are common throughout the zone. Our rescue forces would not be able to 
make it safely."

"We've therefore decided to ask you to rescue the research team and 
recover the pod. Please depart immediately."

"Make the recovery of the pod a top priority. This will be the minimum 
requirement for this mission. Please use extreme caution."

Walkthrough:  This is the 13th mission I took. Definitely get the 
hidden part in this level.
Head ----------- EHD-DOME
Core ----------- ECL-ONE 
Arms ----------- ZAN-414/SLA
Legs ----------- ZLN-EKI/SRRT
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWR-L24
Back Unit L ---- NONE
Arm Unit R ----- NONE 
Arm Unit L ----- NONE
Optional Parts - SP-ENE-SCR + ANY OTHERS 

If you are going to get the hidden part in this level, you need to move 
VERY fast. 

Ok, you will automatically fall down a huge freaking hole. Once you hit 
the bottom, hit select and look at your map. This is the direction you 
must go in.

Now go a little to the right and go in the hallway. This hallway should 
have a little platform that will take you across the whole thing. BUT 
LOOK DOWN FOR THE DIS-COLOERED CIRCLE! Once you see it, jump of the 
platform and destroy it. Fall down this pit and find the LS-MOONLIGHT, 
the best blade in the game.

Now once you pick it up, use your limiter release... (L1 + L2 + L3 + R1 
+ R2 + R3) and boost back up. Once you are in that hallway, overboost 
to the end of it. Now go in the door. Over boost to the third door and 
the left to find the team. Hopefully you made it in time.
             
Hidden Parts: 
LS-MOONLIGHT (Left arm laser blade) ********
Found in a secret hole during the sideways elevator trip down the long 
hallway. Look for the circle that isn't like the others and shoot it. 
Once that is done, look for the part inside of it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arden River Invasion ***
Requester: Emeraude
Advanced: 0
Upon Success: 0

Briefing: 
"We're planning an assault on THE ZIO MATRIX AC RESEARCH LAB, located 
on THE ARDEN RIVER. We'd like you to feign an attack."

"We want you to head upstream and draw the attention of Zio Matrix's 
defense. We'll provide you with two new MTS, allowing you to make 
serious trouble for Zio Matrix."

"Once you've drawn the defense team out and the lab becomes vulnerable, 
we'll commence our attack."

"In order to destroy LCC, we must crush Zio and incorporate their 
technology with ours. We are going to use every possible means to 
accomplish this. That is all."

Walkthrough:  I took this mission after I completed the game.
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B10000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EM-SD120
Back Unit L ---- EM-SD120
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE

This mission is pretty boring, but can leave you with a good reward. 
All you have to do is kill things until Nell asks you to leave.

Just use your machine gun to kill everything, use you blade for the 
Ships and close MTs.

6000 For a MT, 2000 for a flyer, and 5000 for a ship.

I got about 117000 on my try when writing this FAQ...

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Infiltrate Radar Base ****
Requester: Balena
Advanced: 0
Upon Success: 48000

Briefing: 
"As part of a joint mission with LCC, we will be launching an attack on 
EMERAUDE'S ZAMDA BASE. Our assignment is the neutralization of the 
base's defensive forces."

"We want you to infiltrate the base, which happens to be Emeraude's 
largest, and destroy a specific target."

"Your target is THE FACILITY'S RADAR. With this out of the way, 
Emeraude will lose its "eyes", at which point LLC will commence their 
attack."

"The base is well defended, so a frontal assault is out of the 
question. Instead, make your way through THE UNDERGROUND CAVERNS."

"Please destroy the facility once you've moved above ground. You must 
succeed."

Walkthrough:  This is the 16th mission I took. Definitely get the 
hidden part in this level.
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWR-L24
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE + ANY OTHERS

You start out in some caves. You don't need to kill any Mts, so just 
keep moving north until you can't anymore. Then if you take one left 
you will find the door.

Once in this large room, just over boost right across from it. Now 
you'll be in an extra large hallway. This hall has four gun batteries 
in it. It's your choice, either kill them or over boost by them.

Now fall into another room, and skip more MTs and then another hallway 
with guns. Now just keep heading in the right direction and you should 
find the elevator. 

There is A LOT OF mayhem on this roof. Tons of spread laser guns, high 
act MTs, and helicopters. Well first take out the guns in the middle 
area then the helicopters. Go due east if you want a secret part, but 
other wise, arm your rocket and take out all the dishes. Two for the 
bigger ones...

Hidden Parts: 
ZBT-GEX/3000 (Booster) **
Head to the far east of the roof top. See the Six storage sheds?

East <--------------

######### X = The part. By the way, the booster look freaking huge.
|  X#   |
|  X#   |
#########
|   #   |
|   #   |
#########
|   #   |
|   #   |
#########

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Radar Base ***
Requester: LCC
Advanced: 0
Upon Success: 54000

Briefing: 
"We've just learned that Emeraude has regained control of ZAMDA 
MILITRAY BASE, which we captured in cooperation with Balena Corp. They 
seem prepared to fight us for control."

"We'll be executing a counter attack on Zamda Base. We need to gather 
forces and erase the Emeraude from Zamda once and for all. We are 
asking for you participation in this assault."

"Your mission is to destroy the facility's MAIN COMPUTER. Doing so will 
disable the entire base and give Emeraude no means with which to 
continue the battle."

"Even though THEIR FORCES are depleted, they are still a formidable 
opponent. Be prepared for resistance."

"This will be the final military assault on Emeraude. Total 
annihilation is our only option."

Walkthrough:  This is the 18th mission I took. Definitely get the 
hidden part in this level.
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWR-L24
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE

You start on the same roof top as you finished the last radar mission. 
First off, find the hidden part like last time. It is in the same spot 
as before.

Now destroy all the MTs and Gun turrets. Once you do so, a plane will 
totally refuel you, so don't worry if you take too much damage. These 
annoying MTs will most likely take over 80% of your machine gun ammo, 
so thank god you get the ammo...

Now you are inside. Move forward and kill the MTs. They are easy, so 
don't worry. Keep following the right way... here is a little map to 
help you.



        /====\
       /======\
      /========\ <-- Target
     |==========|[][][][]
      \========/       []
       \======/        []
        \====/         []<--Lower
                       []
======== ========      =======
========|========[][][]=======
========|========[][][]=======<--Higher 
======== ========      =======
   --          Lower-->[] []
========      |        [] []
========      |        [] []<--Higher
========      |        ===== 
========      V        =====
   []         N        VV===
   []
   []
========
========
=Start==
========

Now once you are down the elevator, head down a little hallway. Use 
your rocket to kill the High End MTs. Now once you are in the door, an 
AC fight starts. He is a tank, and you aren't... Just kill him. 
Seriously, you don't need my help. Now just it the top part of the 
computer with the rockets to finish the mission. He takes only three 
rockets...

Hidden Parts: 
EWM-S612 (Back missiles)*
Head to the far east of the roof top. See the Six storage sheds?

East <--------------

######### X = Gee, notice the difference between this and the last 
|  X#   |     mission? No? Well that's because there isn't.
|  X#   |
#########
|   #   |
|   #   |
#########
|   #   |
|   #   |
#########

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Stop the Surface Weapon ********
Requester: Balena
Advanced: 0
Upon Success: 74000

Briefing: 
"It seems Emeraude still has one more trick up their sleeve. The 
immense surface weapon, SRBIA, has emerged from Zamda Base and is 
advancing through THE BARRELD DESERT."

"Our SATELLITE RELAYS are in its path. If they are destroyed, our 
information Division will be crippled. We must prevent this from 
happening, at all cost."

"We need you to stop the SRBIA. Destroy its heavy weapons and strip it 
of offensive power. We'll provide you with two MTS AS SUPPORT."

"If this mission succeed, it would be a great windfall for us with LCC. 
We're counting on you."

Walkthrough:  This is the 21st mission I took. Definitely get the 
hidden part in this level.
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ZLF-A3/CARM
Booster -------- ZBT-H4/T
FCS ------------ VERTEX-750/W
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BAMS-287
Back Unit R ---- EWC-GN44-AC
Back Unit L ---- EM-SD120
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP

There are 20 things you must destroy. Attack this (left) side first, as 
it will attack the defense target first. Make sure you put up your 
extensions too!

                   _______
 ________         /#######\
/########\_______|#########|
|=[]############o###()()()#| <-- These are its missiles, they will pop
|########S-R-B-I-A#########/        them out left and right. Kill these
 \#######################/               with you machine gun, they are
 ^               ^                            hard to tell when you hit
 |                \                               them as there are six
 |                 \                                   (3 on each side)
These are its       \
Front guns, use      \
Your grenade          This is a little gun turret that will use a 
Launcher to                 machine gun, kill this with your machine
Weaken this,                       gun, but it is hard to hit. 
Then use your
Machine gun.

You WILL run out of machine gun bullets, but when you do, mop up what 
ever is left with your Grenade launcher.

Hidden Parts: 
KARASAWA-MK2 (Right arm Plasma Rifle) **********
Look to the east mountain. The Karasawa is laying down on next to the 
mountain. You MUST hurry because SRBIA will OWN your base. Then part 
gets a ten because there is a slim change you are going to find this 
while fighting off these weapons.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Guard HQ Rooftop ***
Requester: Zio Matrix
Advanced: 0
Upon Success: 54000

Briefing: 
"Emergency situation. We have verified that an LCC attack team is 
invading ZIO, our corporation's central city. Their aim may be to 
subdue our HEADQUARTERS on Mars."

"We've lined up defenses to thwart any ground or sea based forces, but 
we require the services of a RAVEN to ward off aerial attacks."

"Stand by on the roof of the building and attack enemy forces as you 
encounter them. We've readied A RE-SUPPLY HELICOPTER, so use it to your 
advantage."

"The LCC must be stopped at all costs."

Walkthrough:  I took this mission after I completed the game. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- EAW-H801
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ VERTEX-124/EE
Generator ------ HOY-B1000
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EM-SD120
Back Unit L ---- EM-SD120
Arm Unit R ----- NONE
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP

WARNING: If you use this set up, YOU WILL MOST LIKELY LOSE CREDITS.

Any ways, the first part of this mission consists of you pegging planes 
with missiles. 1 lock should kill each one. It is very unlikely you 
will miss.

Then after they are all gone, two reverse joint Acs will come down with 
weak pulse rifles... they are so weak and easy to kill, it's not even 
funny any more...

If you need more ammo, don't forget about the helicopter. I would 
refill once you hear Boyle sending a transmission.

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Research Team ******
Requester: Strung
Advanced: 65000
Upon Success: 0

Briefing: 
"I'm seeking partners for a mission I've accepted."

"The mission's objective is to attack ZIO'S RESEARCH TEAM stationed in 
FALNA CRATER. It appears that they are investigating A SPACESHIP that 
crashed there."

"Magnetic storms are at their peak in the area. These storms will 
render all electronic equipment, including radar, useless. We must 
locate our enemies visually."

"The enemies are numerous, so it will be a difficult fight. I hope you 
are up to the challenge."

"I've prepared a substantial reward, which I will pay you prior to the 
mission. I'm waiting for you."

Walkthrough:  This is the 19th mission I took. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04 
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- EM-SD120
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP

First start out killing some MTs in the sandstorm. See that new line of 
strong Mt with rifles? That's not a MT, that's Ever Fighter from the 
arena! Use your multi missiles on him, without the extensions. 

Now kill a couple more MTs... <Spoilers>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Now Strung will turn on you. Switch to your missiles and turn on your 
extensions, he shouldn't last long at all. It should take no more than 
5 volleys... the extra ammo is over kill. It may be hard to see him and 
to find him in the first place, but you will know by his missiles.

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Containers ********
Requester: Zio Matrix
Advanced: 57000
Upon Success: 0

Briefing: 
"One of our TRANSPORT PLANES has crashed in THE ARSIA MOUNTAINS. 
Initially we thought weather was to blame, but open review we detected 
a heat source close by prior to the crash."

"Based on this information, it's likely that our transport plane was 
attacked by enemy forces intent on stealing its cargo."

"The plane was carrying top-secret files. WE hereby request you destroy 
THE CONTAINERS holding these files. You are authorized to eliminate any 
who attempt to interfere."

"We will pay all your fees up front. You must succeed."

Walkthrough:  This is the 17th mission I took. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04 
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- EM-SD120
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP

You are dropped into a large snow field... Yay! You're in a snow storm!

First off, hit select, see all those things that say Target? Well have 
fun destroying all of them. But before you destroy all of them you 
should hunt down the secret part, start by falling in the ditch and 
searching there.

While you are doing all of the above, you are going to be attacked by 
MTs. Kill which ever ones you see with your machine gun, but make sure 
you hunt down all the containers too. They only take one hit to kill by 
the way.

After you kill all of the ground MTs, waves of three flying MTs will 
come, they get raped by your machine gun. You have to fight A LOT of 
them. Either way, once you are done... an AC drops down.

Now switch to your missiles and launch them at him, don't forget to 
turn on your extensions. He will go down pretty fast.

Hidden Parts: 
SP-BLS (Energy Supply increaser optional part) **
Fall in the ditch at the east and look to the farther wall (the side 
that is closer to the out of area line). You should see a part of the 
transport plane covering a little caves/hole. Blow up the rubble and 
find the part.

The funny part is, the part is easier to find than the boxes...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Recover Stolen Files **
Requester: Zio Matrix
Advanced: 0
Upon Success: 64000

Briefing: 
"The files stolen by the Special Forces have been relocated to Balena 
Corporation's AC RESEARCH LAB. They must be recovered!"

"This mission has two objectives: Recover the files and destroy the 
research lab. Destroying the lab will greatly hinder Balena's ability 
to compete with us."

"Your area of responsibility is the removal of enemy resistance and 
planning the bomb. While you're doing that, our team will work to 
recover the files."

"The bomb is to be placed on the facility's MAIN COMPUTER. You must 
evacuate as soon as the bomb is set."

"You can gain access to the facility from EITHER OF TWO ROUTES. Good 
luck."

Walkthrough:  This is the 20th mission I took. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWR-S/60
Back Unit L ---- NONE
Arm Unit R ----- EWG-HC-GN210
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP

This mission is easier than it looks. 

First start by falling in the hole... found directly to the left of 
where you start. Just hold in L1 and you'll fall into it. 

Now arm your rockets and blow up the vent. Now over boost through all 
this stuff, then before you hit the vent cover, hit select. See the 
vent starting on the other side? Well once you drop down, you want to 
head in that one. So fall down and face north and look up. Blow up the 
vent cover and then move on.

Fall down and head right, ignore the gun batteries behind you and go 
into the door to the south. Now in this room, do what ever you want, 
blade, nade, or evade the MTs.

Now follow the hallway to the "target" room. Kill the MTs in this room 
and plant the bomb. Now head out.

Once you are at that room where the two MTs once were, there will be an 
AC in it. Just open the door and shoot a grenade in there. Back up and 
repeat the process. If he happens to go in the hallway, have fun 
blading him to death. 

Now head back to the second vent. Before you fall down, you will see 
another AC. Switch to your rockets and hit him with 7 small ones. He 
should die and you can hit him from this room.

Now just hop in the first vent and overboost to safety!

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Escort Submarine *****
Requester: Zio Matrix
Advanced: 0
Upon Success: 70000

Briefing: 
"We request that you board our SUBMARINE and protect it en route to ITS 
DESTINATION."

"The submarine is transporting the recovered files, so we must be 
prepared for attempts by LCC and Balena to regain them. Please stand by 
until needed."

"LCC has an impressive naval arsenal, which includes aircraft carries. 
MANT DAGERS AWAIT us."

"Be prepared for any and all eventualities."

Walkthrough:  This is the 22nd mission I took. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ZLR-EE/STOL
Booster -------- NONE
FCS ------------ DOX-PG2
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWR-L24
Back Unit L ---- EM-SD120
Arm Unit R ----- EWG-SRF-9
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
BFS/LOSP

You can fall into the water with a hover, so don't worry. 

When the mission starts, kill about 5 guard MTs then attack the battle 
cruiser that shows up. Use your large rockets to kill everything on it. 
You may want to blade the large battery on the back.

Once you destroy this, focus back on those annoying guard MTs. After 
you kill a few more of these, an enemy air craft will come. Wait till 
you can see it then attack it.

Kill all the MTs on it and take out MTs while you can. After one or two 
more MTs, they should tell you to go back. Do so and the mision will be 
over. 

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Investigate Murakumo Dome ***
Requester: Zio Matrix
Advanced: 72000
Upon Success: 0

Briefing: 
"We hereby request that you investigate Leos Klein, leader of the 
Special Forces. We want you to sneak into MURAKUMO DOME, a structure 
left over from the First Terraforming."

"The dome is typically ABANDONED, but we've been notified that a person 
fitting Klein's description has been seen entering and leaving the 
facility recently."

"Perhaps we can gain some useful information, with which to oppress the 
LCC, by discovering Klein's purpose for being there."

"We have great faith in you...Raven."

Walkthrough:  This is the 23rd mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- EAW-S604
Legs ----------- ZLN-EKI/SRRT
Booster -------- ZBT-H4/T
FCS ------------ VERTEX-124/EE
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- NONE
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
BFS/LOSP

See the two Acs? Well kill them. This mission isn't that hard. They 
will only take a little to kill. You should use your limiter release to 
speed things up, has the mission is over once you leave.

Make sure you don't over spend your time, or you will chunk all the 
walls.

Hidden Parts: 
Some FAQ say there are hidden parts in this mission and they are rumors 
about finding it in a building. Just take it from me: THERE IS NOTHING 
IN THIS MISSION.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Underground Railway **
Requester: Zio Matrix Earth
Advanced: 0
Upon Success: 74000

Briefing: 
"I'd like to make a request as representative of Zio Matrix's Earth 
Headquarters. As you know, we're at war with Zio Matrix's Mars 
Division."

"Clearly this was caused by LCC's high-handed attitude. The battle 
isn't in our favor, so yesterday we made a peace proposal with LCC 
during a meeting held on Earth." 

"However, the Mars Division adjourned the meeting in fierce 
disagreement. We don't want to make the situation any worse, but we're 
concerned about something they said."

"Their last words were: "We still have a card up our sleeve.""

"Since the meeting, the Mars Division has ceased all communications and 
dispatched troops to THE UNDERGROUND RAILWAY. This must be the "card" 
they were referring to."

"We also sent TEAMS to the railway, but have since lost connect with 
them. We have no choice but to ask for you help. Please infiltrate the 
railway and stop them."

Walkthrough:  This is the 24th mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- EAW-DC10
Legs ----------- ZLN-EKI/SRRT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWR-S/60
Back Unit L ---- NONE
Arm Unit R ----- NONE
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
BFS/LOSP

Ok, this mission obviously has disorder units. First off, Arm your 
rockets so you don't accidentally waste ammo and ignore all the little 
ones. Go forward until you see a hole in the wall. Now go down it and 
skip the enemies still. You need to fly through some doors now.

Once you are through the second door, you will see a vent cover on the 
ground. DO NOT GO DOWN THERE YET! Look up and use your rockets on the 
ceiling cover. This is where a secret part is.

Now shoot the bottom vents out and them switch to your grenade 
launcher.

Now you must do this FAST. Find the door that opens then arm your 
grenade launcher. Then keep heading that way until you see a cut scene 
with a huge six legs disorder unit.

Dodge his lasers, especially the big ones, while hitting him with dual 
grenades. It should take 5 hits to kill it, then the mission is over.

Hidden Parts: 
ZES-99/MIRROR (Left arm shield) ***
Before going down the vent, look up and break the cover and fly up that 
one. There you should find the part. 

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Abort Missile Launch ****
Requester: Zio Matrix Earth
Advanced: 0
Upon Success: 98000

Briefing: 
"Even though they've lost their "last card", it's unlikely the Mars 
Division will cease its activities. They've declared independence and 
have refused any contact."

"We've learned that the Mars Division has plans to fire HIGH-DENSITY 
NAPALM MISSILES from THE QUIRE MISSILE STATION. They've targeted the 
major Martian cities."

"They're acting independently and are nothing but a nuisance, but as 
the parent company, we're responsible for our subsidiary's actions."

"Please enter the base and STOP THE MISSILES."

"I understand this is a difficult request. Please be careful and avoid 
a worst-case scenario at any cost."

Walkthrough:  This is the 25th mission I took. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ZLN-WAO2/SS
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWR-S/60
Back Unit L ---- NONE
Arm Unit R ----- EWG-HC-GN210
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE, SP-
BFS/LOSP

This mission isn't that hard, but is broken up into two ways. I will 
only cover the one way.

Keep going through doors strait until you reach a vent. You go through 
about four of them. Then use your rockets to destroy the cover. Now 
follow the vent to the parking lot and prepare to fight Time Keeper. He 
isn't that hard, just use that grenade launcher.

You shouldn't be that drained of Ap, but move on to the next vent 
across the one you just came out of. (By the way, You don't have to 
even fight Time Keeper, but I like to.)

Now follow this to a room, you will have to fight Red Fury right when 
you exit from this shaft.

Kill him, he's also easy. 

############################### 
#    #    #    #    #    #    #
# 01 # 02 # 03 # 04 # 05 # 06 #
#    #    #    #    #    #    #
###############################

Go in 1, 3, and 6, and destroy the rockets with your rockets. This will 
finish a very high paying mission. 

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~VIP Escort ??????????
Requester: LCC
Advanced: 76000
Upon Success: 0

Briefing: 
"As part of the LCC reorganization, the new director is coming from 
Earth. We'll arrive at VIHUL SPACEPORT within a couple of days. Your 
job is to GUARD THE SPACEPORT."

"Of course there's no one left to resist us, but still we must display 
our power to the new director. In other words, this is a 
demonstration."

"All you are required to do is wait along the perimeter of the airport. 
We're paying you just to sit there. Soon all Ravens will be under LCC's 
command. This is you last job."

"The director will be escorted by THE SPECIAL FORCES, do not get in the 
way. That is all."

Walkthrough:  This is the 26th mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELF-XX33
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWC-LQ/2552
Back Unit L ---- ZWM-M24/IMU
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE + ANY 
OTHERS

I really don't know what you are suppose to do in this mission. It's OK 
for me to be like this... The special forces start revolting, so there 
really isn't anything you can do...

Just use this AC and kill all the enemies you see. Once you are done 
killing all the AC's, and a few MTs, I would attack the Ship just for 
the hell of it, since once that is dead, the mission is over. You just 
can't kill it right away for some reason...

I'm glad they did revolt... LLC are a bunch of asses...

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Zio City Suppression *****
Requester: Earth Government 
Advanced: 0
Upon Success: 78000

Briefing: 
"At this time, LCC is unable to function due to a lack of leadership 
and manpower. This request is being made directly by us, the Earth 
Government."

"THE SPECIAL FORCES have revolted and now occupy a number of major 
Martian facilities. Even ZIO CITY and ITS HEADQUARTERS, recently 
captured by us, have been taken over."

"To counter this we've devised a plan to regain control, but we're 
gonna require the assistance of a Raven. We hereby request that you 
eliminate the Special Forces running rampant in the city."

"We ask that you please enter the city and destroy the occupying 
forces. Meanwhile, we'll move one of our teams from the HQ's roof, down 
into the building."

"The location of the revolt's leader, LOES KLEIN, is still unknown. If 
you see him, take him out! This is a top priority. We'll await your 
return."

Walkthrough:  This is the 27th mission I took. Definitely get the 
hidden part in this level.
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-PG2
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04 
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE, SP-BFS/LOSP

First off, overboost behind some buildings. Now, run away and kill some 
enemies... not because they are hard, but because they cause MASSIVE 
slow down.

Now when you want to kill the Acs, just use the missiles, they die 
pretty quick. It can take as little as two volleys each, Don't forget 
to search for the hidden part.

Hidden Parts: 
ZWX-F04/ORBIT (Back unit orbits) *****
I really can't give you a great description... but it's on the ground 
next to some buildings. It is a very large part too. Well there are 
three sections of buildings... It is in the northeastern section. If 
you need to, kill off one AC and all the enemies to look for it. 

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Underground Lab ********
Requester: Earth Government
Advanced: 0
Upon Success: 76000

Briefing: 
"We've received a report from the infiltration team. They've discovered 
A RESEARCH LAB, constructed during the First Terraforming, underneath 
ZIO MATRIX HEADQUARTERS."

"Zio Matrix headquarters has been retaken, but THE SPECIAL FORCES still 
occupy the underground lab. We are requesting that you mop up these 
remaining forces."

"DISORDER UNITS have also been detected in the underground research 
lab. Please be advised."

Walkthrough:  This is the 28th mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELF-SOC61
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWC-CNG4000
Back Unit L ---- ZWM-S/60
Arm Unit R ----- ZWG-HC-IR/K99
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ 
, SP-ENE-ACC

First let me tell you this is a long mission... I will be killing every 
enemy just so you know.

The first room you enter has only 4 disorder units, blade them all 
(86.6%). This next room has four ball MTs, you can kill them with the 
chain gun, but I used the rockets, just take your time (73.3%). Now see 
those tanks in this room? Well blow them all up! Just use your blade.

Now head out and you'll be in another room with little disorder 
units... blade them all (60.0%). This next hallway you enter is big, 
and holds a bunch of flying disorders. Use your chain gun to kill them 
all (40.0%).

Now leave through the only door, and when you are in the room with a 
bunch spinning generators, head in the second elevator on the left. Now 
this room on the bottom of it holds a bunch of disorders... blade the 
ground ones and shoot the flying ones (6.6%).

Now head down the elevator and go through some doors. You will see a 
cut scene of a Disorder killing an AC... To kill this guy, hit him 3 
times with that plasma rifle (0.0%).

You get 1500 Credits for each disorder killed. The tubes did nothing, 
they are just fun to kill.

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Spacestation Assault *******
Requester: Earth Government
Advanced: 0
Upon Success: 76000

Briefing: 
"We'd like you to continue the removal of the Special Forces from areas 
they've occupied. Please head for THE HAMMERHAED SPACE STATION, now 
orbiting Mars."

"Reports indicate that the Special Forces are concentrated on the space 
station. And judging from this show of force we assume that LEOS KLEIM 
is there as well."

"The main objective is the removal of all Special Forces occupying the 
station. If Klein is encountered, please take him out also."

"We'll give you access to RAPTURE, that's our Mars Orbit Elevator, for 
this mission only. Please make your way to the space station ASAP. 
We'll await your return."

Walkthrough:  This is the 29th mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMI
Back Unit L ---- NONE
Arm Unit R ----- ZWG-HC-IR/K99
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-BE++ 
, SP-ENE-ACC

When you go up the elevator, you'll see a VERY cheap thing happen... 
enemies will just appear in front of you. You don't have enough ammo to 
kill all of these enemies, so overboost to the door, make sure you 
blade the lock.

Now in the next room, over boost to the other side and go in the 
hallway. Once in this hallway, please note that there is an AC in here. 
TRY and lure him into the hallway to kill him, as the next room is 
packed with guns. Once you are done killing him with your Plasma Rifle, 
head in the door right of where you first came out of in that room with 
the gun turrets (South).

You will fight a HUGE flying Disorder Unit in here, use your missiles 
and pop on your extensions to kill it fast. If by any chance you don't 
kill it with those missiles, use the rest of your plasma to finish it 
off. Now head back to that hub room and go in the next right door to 
finish the level (East). Ignore the AC and leave. 

Hidden Parts: 
None

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~Eliminate Leos Klein ****
Requester: Earth Government
Advanced: 86000
Upon Success: 0

Briefing: 
"We have confirmed LEOS KLEIN'S whereabouts. He is located in RAPTURE'S 
CORE. We request that you remove him as soon as possible."

"Now RAPTURE'S REACTOR is its heart, if it's destroyed the power it 
gathers and supplies to Mars will be lost. In a worst case scenario, 
damage to the reactor could destroy Rapture."

"Rapture is an important symbol to those living on Mars. It must not be 
lost. You gotta (The government... on a VERY important mission uses 
"gotta?") remove Klein without destroying Rapture"

"Help us return peace and order to Mars by eliminating Klein. We'll 
await your return."

Walkthrough:  This is the 30th mission I took. 
Head ----------- ZHD-8008/S
Core ----------- ECL-ONE 
Arms ----------- ZAN-202/TEM
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMI
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE + ANY 
OTHERS

This mission isn't that hard, but it will surprise you!

Start by heading forward to an elevator. Make sure to remember to blade 
the door switches. Now once you are on the bottom floor, AVOID THE 
MINES! If you need to get them out of the way, use the machine gun.

Now keep heading in the right direction. You can tell the right way by 
looking at the trail of mines on the radar.

Now after you are out of the big circle room, you will be in another 
hallway. Now kill some mines and look for the door on the left, there 
is a hidden part in here.

Now you will be fighting Klein, so arm your missiles and turn on your 
extensions. It will take about 3 volleys, but watch out for hitting the 
pillars. You lose 6000 credits for each one killed.

Hidden Parts: 
HOY-BV2500 (Generator) *
After you walk into the final hallway after the giant circle room, 
search the west door to find the part. You need a good hacking function 
on your head part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Infiltrate STAI Battleship **********
Requester: Earth Government
Advanced: 0
Upon Success: 100000

Briefing: 
"We've made a mistake. An LCC military facility has been overtaken by 
the Special Forces, and Balena corporation's STAI BATTLESHIP has been 
launched from its underground berth."

"It seems the upheavals around the planet were a ploy designed by Klein 
to split our forces. His objective was to take over the military 
facility and launch the STAI."

"The STAI is a battleship designed by Balena with enough firepower to 
destroy the entire planet. The fact is, Klein has acquired the greatest 
weapon on Mars."

"Klein must be stopped. Right now he's headed towards PHOBOS and it's 
likely he'll attack the surface from that position."

"Now enter the STAI via the transport ship and shut it down. A lot of 
Ravens have been hired for this mission. Your combined strength is the 
key to success."

"We wish you the best of luck."

Walkthrough:  This is the 31st mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ZCH-GR/1 
Arms ----------- EAN-MWZ
Legs ----------- ZLC-CO4T/CYOR
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ BEX-BRM-04
Back Unit R ---- EWC-GN44-AC
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- LS-MOONLIGHT
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-CIR-K , SP-BSI-LE 

This is by far, the hardest mission in the game. It is also very 
long...

You start on the roof top. One thing you should know... you could use 
up anything you want and take as much damage. Once you beat this part, 
you get it all refilled. Take out all the gun turrets while you are 
waiting for the door to open, use what ever you want. Once you kill a 
few planes, you will get a message, now just find the entrance.

Head strait then left once you gain control. Enter this room and blade 
all these disorder Units to death. You should use you machine gun 
whenever they are too far away. Now go in the door all the way to the 
right.

Once in this new room, kill all the disorder units, then head to the 
next room. Do the same. Now head in the next room... do the same. Now 
use the side door this time and head down. If you have over 8500 (I had 
about 8900) AP, you are doing fine.

Now enter this room and skip killing the flying disorders and head into 
the right triangle like door. Now Over boost strait across this room, 
don't kill anything. Make sure you aim to the right of the door, as 
that's where the switch is.

Now arm your Grenade Launcher and prepare to fight Boyle. Just keep 
heading forward and you should see him. Use only uses an energy machine 
gun with recoil, so he isn't that hard. Four grenades will put him 
down. If you have over 7000 (8000) AP, you are in good shape.

Now arm whatever you want, I choose to use the middle missiles. Go down 
the elevator and it's time to fight Klein. He isn't that scary... well 
he actually is. But don't let his Cliche set up scare you (K-saw, Multi 
missiles, and Grenade Launcher). His Karasawa is piss ass weak, it only 
does 300 damage to a freaking light weight! Any ways, go all out on 
him!

Hidden Parts: 
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Phobos **********
Requester: Earth Government
Advanced: 120000
Upon Success: 0

Briefing: 
"We've received a transmission for Phobos, from none other than Leos 
Klein himself. The content of this transmission was shocking to say the 
least."

"According to him, Phobos is an artifact left by an ancient Martian 
civilization. He claims it's an enormous mobile weapon, controlled by a 
high-tech computer."

"We had a hard time believing him, but there is evidence to support his 
claim. According to recent calculations, Phobos' orbit has already 
shifted."

"Now whether it's a weapon or not, if Phobos plummets to the Martian 
surface, the damage it would do to mankind would be irreparable. This 
is our last request. You must stop Klein."

"If this mission succeeds, we'll grant the Ravens their freedom. We'll 
relinquish our control and allow you to live independently as 
mercenaries. This is a promise."

"This is the greatest reward ever offered to a Raven. I wouldn't advise 
you to pass up this kind of an opportunity. We'll await your return."

Walkthrough:  This is the 32nd and last mission I took. 
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT
Booster -------- ZBT-H4/T
FCS ------------ LODD-BLAZER
Generator ------ HOY-B1000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- EWR-L24
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- EWG-HC-GN210
Arm Unit L ----- NONE
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BCNDR , SP-BSI-LE , SP-CIR-
K , SP-BFS/LOSP

First off, you must be careful in this mission, with this set up, you 
don't have a laser blade.

Start by moving forward in two weird looking hallways. Now once you are 
in a circle like room, DO NOT WORRY ABOUT THE ENEMIES! Instead, shoot 
all the pillars holding the force field. Keep moving even after it's 
destroyed, because it takes a while to disappear.

Now go down a little hallway, then a little drop, then another hallway. 
Still ignore all the enemies. Now once you open this next door, you 
will have to fight one of those huge flying bee-look-a-like disorder 
unit. Use your missiles, if you run out use you grenade launcher. 
Ignore the gun turrets in this room as well.

Once you are done with it, exit, and go through some doors. You should 
have a Loading scene, this means you get all your ammo/AP back! Any 
ways, move forward. You will see that female Raven in her badly owned 
AC.

Now this next door is Klein. He has two forms. His first form is big 
enough to be taken down by your rockets. He can launch missiles, use a 
weak laser, and use some machine gun fire, but you should kill him WAY 
before he kills you.

Now you will see another cut scene, in which Klein will be in a newly 
Disorder unit'D machine. You get another ammo/AP refill.

Use your grenade rifle to hit him. He does side step fast, so that's 
why I took the sideways FCS. Make sure you double lock on to him. By 
the way, he can use a spread laser, orbits, and his strong blade. Make 
sure you keep tapping square after the cut scene, as you can get in a 
free hit. 
 
Once you are done with him, take out the control behind him, that is 
all you can do, have fun watching the credits!

Hidden Parts: 
None

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~Enemies...
This section will review all the enemies I seen in the game and how to 
deal with them. Please note I will sometimes make up names for them. I 
will also try and list all the missions I see them in. Stars denote 
difficulty, threat, and the average problem factor, remember these are 
on a MT scale... (1- 10)

Battle MT ***
This is a standard reverse joint MT. It uses a dual machine gun up 
close and dual missiles every so often from afar. These are slow and 
easy to kill with just about anything you can think of. Blades work 
good as well.
Found in...
Raven Test
Eliminate Informer
VIP Escort

High End MT *******
This is a humanoid MT that looks like a very cheap looking AC. It is 
equipped with a weak but accurate laser weapon and a close range laser 
blade. These things can take a lot of damage but they can't boost, only 
walk. So when you see one of these, don't be afraid to let some bullets 
fly.
Found in...
Raven Test
Infiltrate Radar Base
Destroy Radar Base

Ball MT **
This is a MT that floats, it looks like a giant ball. They only can use 
a spread shotgun weapon and can't even move fast. They are easy to hit 
big targets with low armored as well.
Found in...
MT Suppression
Underground Lab

Glider MT ****
These are slow gliding MTs that have medium armor. All they have is a 
machine gun... but this machine gun can stun. They can't aim that well, 
so just stay back and fire.
Found in...
Defend the Bridge

Flame Thrower MT *
These are slow moving MTs that have many flame throwers. They are 
strong but slow and close range.
Found in...
Defuse Explosives

Flame Thrower Crane *
These are cranes with dual flame throwers. Not only are these things 
close range, but they are slow turning and moving.
Found in...
Defuse Explosives

Fighter Plane ****
These are standard planes complete with missiles and dropped bomblets. 
The best way to kill these is to wait till they are either moving away 
from you, toward you, or perpendicular to you. Then double lock on them 
and shoot. 
Found in...
Attack Rektena Installation
Spaceport Escort
Escort Train
Ground-base Attack
Guard HQ Rooftop

Gun Battery ***
These are stationary guns that shoot. Nothing more to say other than 
they are very diverse, some have missiles, some have lasers, and some 
even have freaking grenades. Missiles don't work to great, but any 
other weapon, especially stronger harder to hit with weapons work great 
since they can't move.
Found in...
Attack Rektena Installation
Capture Cargo
Infiltrate Radar Base
Destroy Radar Base
Recover Stolen Files
Stop the Surface Weapon
Escort Submarine
Spacestation Assault
Infiltrate STAI Battleship
Phobos

Quadruped Disorder Unit ***
These are little four legged grayish little buggers. They are organic 
so you need a bio sensor to lock on to them. They are weak, small, and 
use a machine gun like laser. They are cute too. They come in three 
sizes, extra small, small, and extra large, so watch out.
Found in...
Remove Disorder Units
Assist Malea Base
Rescue Research Team
Save Water-Generation Plant
Underground Railway
Underground Lab
Infiltrate STAI Battleship

Reverse Joint Disorder Unit *********
It's not that this redish tint Rj disorder is stronger, he is just hard 
to take out. With its high Ap and double backing skills which will 
evade most long range attack... it can be quite trouble some. His dual 
laser rifle is fast and accurate and will wear you down if you don't 
take action quick.
Found in...
Capture Cargo
Infiltrate STAI Battleship
Phobos

Bomber ****
The bomber really doesn't pose a treat to you, rather things you are 
suppose to protect. They only can drop bomblets down, so as long as you 
aren't dumb and boost from under it, you won't get hit. Use your 
strongest missiles to take this guy out.
Found in...
Spaceport Escort

Hovering Shotgun MT *******
These are MTs that use a shotgun-spread weapon. They hover in all 
directions and can annoyingly avoid your attacks. There weapon is very 
strong and can wear you down in seconds, especially if there are more 
than one of them. Just take a good ol' bazooka to kill them.
Found in...
Guard Secret Information 
Assault Underwater Base
Attack Research Team

Hovering Disorder Unit ***
This is a spread energy weapon toting guard like disorder unit. They 
can't take a lot, but they rarely will miss you.
Found in...
Rescue Research Team
Underground Lab
Infiltrate STAI Battleship

Quad MT ***
These are fast MTs that use a dual machine gun. They aren't anything 
amazing, but they can switch directions pretty quick.
Found in...
Ground-base Attack

Large Humanoid MT *****
These are large, but slow MTs. All the can do is use a machine gun... 
I'm also sure they might have dual rockets.
Found...
Assault Underwater Base

Tripod Missile MT *****
These are semi good armored MTs that can zip across the floor and 
launch single missiles at you. They are only annoying with more than 
one, as they can pin you down with weak but fast missiles.
Found...
Infiltrate Radar Base

Helicopter **
These are regular helicopters with rockets, nothing you haven't seen 
before... actually stronger model exist today in real life.
Found in...
Infiltrate Radar Base
Defend Arden River Lab

Heavy Slider MT ****
These are big Mts that slide. They also can use a machine gun and 
rockets. They would be hard, but they are so easy to blade and kill.
Found in...
Destroy Containers
Recover Stolen Files
Save Water-Generation Plant

Helicopter MT **
This is a MT that flying toward you with machine gun bullets. It can 
also drop bombs on you as well. So in essence these are slower, easier 
to hit fighter planes.
Found in...
Destroy Containers
Escort Submarine
Arden River Invasion

Security MT *****
Reborn from the classic AC game, these are yellowish MTs with four 
stubby pegs that slide pretty quickly. They can double back pretty 
quickly and dodge many of your shots. They can employ a rocket, and 
that's about it.
Found in...
Destroy Radar Base

Filler MT **
I just didn't have a good name for this guy... Just think of a slower, 
weaker armored and smaller version of the first Mts that you seen in 
the first mission you had to take. They only have rockets to boot.
Found in...
Destroy Radar Base

Amphibious MT ******
This is a slow MT that is found in a couple missions with water. Think 
of them as heavy Sliders, since they are about the same size and use 
machine guns. They also use a vertical missile launcher. 
Escort Submarine
Defend Arden River Lab
Arden River Invasion

Spread Laser Tank **
These are slow and easy to hit. They can only shoot a weak spread laser 
you seen too many times.
Found in...
Zio City Suppression

Blade Disorder Unit *********
This is a large redish colored Disorder Unit. They are fast and can 
take just about the same punishment as a mission AC. They use a spread 
laser, or a strong blade up close. They can move sideways pretty dam 
quick too.
Found in...
Save Water-Generation Plant
Underground Lab

Sliding Guard MT **
This is a MT that slides and has a weak pulse rifle... they are easy 
long targets, they shouldn't give you ANY trouble.
Found in...
Spacestation Assault

Ship *
These are slow ass ships that can launch rockets... blading these 
should be easy.
Found in...
Defend Arden River Lab
Arden River Invasion

Large Flying Disorder Unit ***********
This disorder unit is massive. It can do MANY things, such as Launch a 
bunch of missiles, use dual grenades, and a dual machine gun. The best 
thing to do is to take something strong, has they can take more damage 
than most AC that you find in missions!
Found in...
Spacestation Assault
Phobos

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~Arena
-Light Seeker/Breakthrough 
-Hustler Two/Eight-Ball
-Living Dead/Debtor
-Splurge/Squanderer
-Tomboy/Wishingwell
-Phaethon/Horizon
-Venom/Strike
-Werehound/PK
-Grudge/Revenge
-Pyschedelic/Rainbow
-The Engineer/Full Metal
-Prophet/Punishment 
-Pollux/Cosmic Star
-Death Merchant/Demo
-Funnel/Earth Rize
-Malpractice/Ambulance
-Castor/Universal Star
-Infinity/Time Keeper
-Amnesia/Mnemonic
-Chimera/Tribunal
-Hades/Latitude
-Cerberus/Longitude
-Dr. Simon/Element126
-Grenstone/Billboard
-Cruel Justice/Catastrophe
-Blood Striker/Bullet Dragon
-Divine Bloom/Sweet Eden
-Super Sonic/Laser Blade
-SAMSARA/The Bully
-Helios/Red Fury
-Bulk/Mass
-Heizehen/Scholar
-Higher Force/Bipolar
-Ever Fighter/Holy Mother
-Suave/Pussy Cat
-Ken Hayabuse/Model D
-Stoic/Anesthetic
-Brazen/Azure Sky No.5
-No.1111/Count One
-Strung/Judas
-Merciless/Black Scythe
-Dreadnought/MK-9999
-Rose/Queen of Hearts
-Isotope/Dues Ex Machina
-The Animal/Death Penalty
-D. Sebastian/Crescendo
-Loin Heart/Black Knight
-Prisoner No.B-24715/Apocalypse
-Ares/Providence
-Chris Miura/Vex
-Co-op/Millionaire
-Lost Lamb/Stray Sheep
-Scarlet/Wild Honey
-The Veteran/New Dawn
-FalconVII/MK-VII
-Roit/Gallows Bird
-Matthias/Funeral Mask

*To make things look better, I will add my used set-up at the end of 
the strat. Remember to make my Acs, you might have to sell just about 
everything you DON'T need.*

The arena is a place were you can fight in to get money, and most 
importantly, parts. Although I am giving you really easy ways to kill 
these Acs, I would rather you experiment with different weapons.

Here are some tips for overall fighting in the arena.
-Don't be afraid to get close and out turn your enemy
-If you use top strat too much, don't be afraid to run and dodge
-Heat weapons are only effective in the arena
-There is no use cost in the arena, so use all those costly parts
-If one arena doesn't work, try another (The Etal base is the average 
place)
-Again, stars mean difficulty
-If one of my set ups don't work, make one up!
-If you destroy an AC in a mission, he or she gets taken out
-Taken out Acs come back after you beat the game and arena 
-Once an AC gets taken out, a new one will join
-You should try new weapons.
-Missiles work really good in this game, if an enemy has missile 
intercepting extensions, use multi missiles.
-If you need money, try a mission.

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~Light Seeker/Breakthrough * 
A young Raven who aspires to become a Nine Breaker. It is unlikely that 
he'll be able to pull it off, but his confidence has already won him 
many supporters.
Head ----------- EHD-GARD 
Core ----------- ZCX-F/ROOK 
Arms ----------- EAN-SO 
Legs ----------- ALB-A1001 
Booster -------- EBT-GE 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- ZWG-RF/37
Arm Unit L ----- ELS-2772
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

I'm sorry if you can't bear the no radar, but this guy is so easy, he 
won't even boost. 

Start off the round by going in close, then standing there... and 
shooting him. You don't even need to boost yourself because you will 
win in a damage race. But you should boost to learn better tactics and 
all, so try your hardest. Just make sure you shoot only when he is in 
your lock box and then to him when necessary. You should need only 
about 250 Bullets.

Win: 2000 Credits and a passive warning from Light Seeker.

This is the AC I used:
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-GE2100 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- NONE
Optional Parts - NONE

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~Hustler Two/Eight-Ball *
A token low-rank AC. It is poorly equipped and the pilot leaves much to 
be desired. He claims to be the heir of a legendary Raven, but this 
claim is highly suspect.
Head ----------- EHD-NIGHTEYE 
Core ----------- ZCX-F/ROOK 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-GE2100
FCS ------------ DOX-105
Generator ------ HOY-B1000 
Radiator ------- RRX-COT-1000 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-S602
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- EWG-HG-51
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

He's even easier than the first guy, because he has a weaker weapon. 
Just make sure you hold the side step button. Try and learn how to 
boost.

Win: 2500 Credits 

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- NONE
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Living Dead/Debtor ***
He has been forced into the Arena in order to pay off gambling debts. 
His desperation makes him a fierce opponent, but a lack of skill 
hinders his chance at a win.
Head ----------- ZHD-06/RW 
Core ----------- ECW-XROO 
Arms ----------- EAN-MWZ
Legs ----------- ELF-SOC61 
Booster -------- EBT-GE
FCS ------------ DOX-105
Generator ------ HOY-B1000 
Radiator ------- RRX-COT-1000 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EM-SD120
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- NONE
AP ------------- [][][][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][][][][][][][][][]
Pilot Rank ----- [][]

This guy will test your newly formed boosting skills if you didn't 
learn them yet. He might have actually been a worthy beginning opponent 
if he didn't use recoil. Just aim your shoots up with a double lock 
(Hold your lock box on him for a little bit, so your shoots actually 
lead).

Win: 3000 Credits

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- NONE
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Splurge/Squanderer *
This pilot boosts his AC's defense and mobility by equipping a shield 
and a floating leg base. A bad habit of wasting energy in combat has 
kept him from advancing.
Head ----------- ZHD-GE/OHR
Core ----------- ZCL-XA/2 
Arms ----------- EAN-1111
Legs ----------- ZLR-EE/STOL 
Booster -------- NONE
FCS ------------ DOX-125
Generator ------ GPS-VA 
Radiator ------- RPS-MB/MKD 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-S602
Back Unit L ---- NONE
Arm Unit R ----- EWG-XP1500
Arm Unit L ----- EES-2555
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

This guy is simple, just move around him and shoot. His pulse rifle not 
only isn't strong enough to kill you, but he will not be using it too 
much since he drains his energy too fast.

Win: 3500 Credits

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- NONE
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Tomboy/Wishingwell *
A young girl who joined the Arena to earn money to help care for her 
family. Her AC is poorly equipped and she has struggled to advance, but 
refuses to quit.
Head ----------- EHD-GARD
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ZLN-EKI/SRRT 
Booster -------- EBT-GE2100
FCS ------------ DOX-105
Generator ------ GR-XR/15000 
Radiator ------- RRX-COT-1000 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EM-SD120
Back Unit L ---- NONE
Arm Unit R ----- EWG-HG-51
Arm Unit L ----- ELS-3443
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

WOW, the first actual person that can use her weapon! Too bad she 
doesn't have a lot of ammo. Just make sure if you don't know how to 
boost/side step that well, you back boost and try to avoid her bullets. 
If she hits you up close and you are on the ground, say hello to stun 
lock.

Win: 4000 Credits

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- NONE
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Phaethon/Horizon ***
Piloted by a brave sort who never runs from a fight, but lacks ability. 
Even though his AC is well armored it's doubtful this alone will help 
him advance in rank.
Head ----------- ZHD-MO/ERGET
Core ----------- ZCX-F/ROOK
Arms ----------- EAN-CEX
Legs ----------- ELN-2002AT 
Booster -------- EBT-V55
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MB/MKD 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWR-S/60
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- ZWG-RF/37
Arm Unit L ----- EES-777LAR
AP ------------- [][][][][][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][]

This would be a good time to turn on your enemy's weapon data in the 
garage's cockpit option. When the match starts, START moving! As a 
rocket will be coming right to you... focus on dodging once you see him 
using rockets too.

You will need to get about 800 shots in, so this match will take a 
while. If you need help, try and get behind him... as his shield won't 
do a think, and he won't be able to touch you.

Win: 5000 Credits and some hate mail from Werehound.

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGSAW 
Arm Unit L ----- NONE
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Venom/Strike  **
Good mobility for a caterpillar based AC. The pilot prefers to attack 
from the rear and does not fare well in head-on battles. He goes nuts 
when pressured.
Head ----------- ZHD-8008/S
Core ----------- ZCX-F/ROOK
Arms ----------- ZAN-202/TEM
Legs ----------- ZLC-M2/PIKE
Booster -------- NONE
FCS ------------ DOX-105
Generator ------ HOY-B1000 
Radiator ------- RRX-COT-1550 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-S608
Back Unit L ---- NONE
Arm Unit R ----- EWG-GS970
Arm Unit L ----- ELS-2772
AP ------------- [][][][][][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

DO NOT GO CLOSE TO HIM! He isn't that hard, but if you go close, not 
only will he peg you with his shotgun, but his blade poke is a lot 
stronger than yours.

If you need more help, you can probably by a Sniper Rifle with some 
other small weapon to kill him.

Win: 5500 Credits.

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ GPS-VA 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2 
Arm Unit L ----- ELS-2772
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Werehound/PK ******
He has the skills to go higher, but likes breaking in newcomers with 
potential, so he stays where he is. His AC is designed to inflict pain 
and sorrow on the weak.
Head ----------- EHD-ONE-NT
Core ----------- ZCL-XA/2
Arms ----------- EAW-MG-03
Legs ----------- ZLB-3322/OP
Booster -------- ZBT-GEX/3000
FCS ------------ DOX-ALM
Generator ------ GR-XR/SEED 
Radiator ------- RPS-MB/MKD 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWR-S/60
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- [][][]
Pilot Rank ----- [][][][][][]

Hey, look at his pilot rank... and look at the set-up I gave you... 
think I'm nuts? Well lets move on.

First off, if you don't know how to dodge, tough. Learn how to NOW. 
This will not only help you now, but it will help you in every other 
battle.

Wait till he shoots, then try and switch directions if it's about to 
hit you (usually with his machine gun arms) or keep going in that same 
direction if it is trailing behind you (usually with his rockets.)

Now stay far back and run him out of ammo. This may take some time, but 
not the longest. Once he is out of ammo, he will have NO WAYS OF 
ATTACKING you. Now just blade him to death and you'll be on your way. 
If you don't feel like just blading, take a gun with you. I suppose you 
can work on your blading skills also... 

If he gets too close to you while you are dodging, I hope you learned 
how to over boost away from him.

Win: 6000

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ELB-A1001 
Booster -------- EBT-V55 
FCS ------------ DOX-105
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- NONE 
Arm Unit L ----- ZLS-T/100
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Grudge/Revenge **
His AC isn't very high quality, but its missile-bases attacks are 
impressive. Long-range skirmishes are his strength and he never forget 
those he has lost to.
Head ----------- ZHD-AG/TURRET
Core ----------- ZCL-XA/2
Arms ----------- ZAN-303/S
Legs ----------- ZLF-A3/CARM
Booster -------- EBT-GE2100
FCS ------------ DOX-105
Generator ------ GR-XR/SEED 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWG-XP/400
Arm Unit L ----- ELS-3443
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

This is you first actual opponent that uses decent missiles, too bad he 
can only launch them 6 times. Other than trying to dodge them, his 
pulse rifle is weak. If you beat Werehound, I think you can beat him.

Win: 6500

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ GR-XR/15000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ELS-2772
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Pyschedelic/Rainbow ***
A raven who likes to stand out, as can be seen by taking one look at 
his AC. His fighting style is quite erratic, but even he gets lucky 
sometimes.
Head ----------- EHD-WACS
Core ----------- ZCL-XA/2
Arms ----------- EAN-1111
Legs ----------- ZLB-3322/OP
Booster -------- ZBT-ZI/ARTERE
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/15000 
Radiator ------- RRX-COT-1550
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- EWG-GS970
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

I would take this fight in the mini dome arena. This is only because 
with no radar, it can be a hassle to track this guy down. Otherwise, 
boost toward him if you have trouble avoiding those multi missiles and 
try not to get too close to his shotgun.

Win: 7000 Credits and the SP-CBRK optional part. This part is pure ass 
and you do not need it, sell it for 37000 Credits.

This is the AC I used: 
Head ----------- ZHD-GE/OHR 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ GR-XR/15000 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ELS-2772
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~The Engineer/Full Metal *
An AC engineer who joined the Arena to conduct research. He claims his 
AC and tactic are based on logical calculations. His performance 
however, doesn't reflect this.
Head ----------- EHD-GN-92
Core ----------- ECL-ONE
Arms ----------- ZAN-202/TEM
Legs ----------- ZLR-K196/RJ
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ GR-XR/SEED 
Radiator ------- RBG-CM6
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-S612
Back Unit L ---- NONE
Arm Unit R ----- EWG-RF-M35
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][]

This is an easy fight. Just do what you've been doing and shoot him. In 
this fight, you should try and learn how to circle strafe. Do this by 
holding down a side set button and pressing the direction button in the 
opposite direction (R1 + Left, or L1 + Right). Then just try and circle 
him. 

Win: 7500 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ELS-2772
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prophet/Punishment ***
A self-proclaimed messiah bent on saving Ravens he feels are possessed. 
His heavily armed AC lacks mobility, but easily defeats mediocre 
opponents.
Head ----------- ZHD-AG/TURRET
Core ----------- ZCH-GR/1
Arms ----------- ZAN-AX/VISE
Legs ----------- ELN-STVM
Booster -------- EBT-GE21000
FCS ------------ DOX-125
Generator ------ GPS-VN2 
Radiator ------- RPS-MB/MKD
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- EWM-M444
Back Unit L ---- EWM-M444
Arm Unit R ----- ZWG-XP/400
Arm Unit L ----- LS-MOONLIGHT
AP ------------- [][][][][][][][]
Offense -------- [][][][][]
Defense -------- [][][][][][]
Mobility ------- [][][][]
Ammo ----------- []
Pilot Rank ----- [][][][]

Your first step is to keep the beat on him... Make sure you hit him 
with a lot to make him overheat. He isn't a hard target to blade 
either, just don't switch it up if he is about to overheat. I gave him 
the extra star due to his laser blade, so don't get close or it will 
hurt you dearly.

Win: 8000 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ELS-2772
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Pollux/Cosmic Star **
Youngest of two bothers famous in the Arena. Having been compared to 
his older brother all his life, he's become extremely competitive. He 
hates his older brother.
Head ----------- ZHD-OE-OHR
Core ----------- ZCL-XA/2
Arms ----------- ZAN-303/S
Legs ----------- ZLN-MA02/SS
Booster -------- EBT-GR4300
FCS ------------ DOX-ALM
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA
Inside --------- NONE 
Extension ------ ZEX-RS/HOUND
Back Unit R ---- ZWR-S/60
Back Unit L ---- EWM-S608
Arm Unit R ----- EWG-HG-ART
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][][][]

Nothing here that you haven't faced before. The only thing that should 
annoy you are his multi-locking missiles. Just make sure you get used 
to over boosting when you see a volley coming your way.

Win: 8500 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ELS-3443
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Death Merchant/Demo *
A salesman Who joined the Arena in order to hawk his wares. He hopes to 
drum up sales by putting his very best parts on display for potential 
customers.
Head ----------- EHD-ONE-NT
Core ----------- ECL-ONE
Arms ----------- EAN-02-BG
Legs ----------- ZLR-MOC200/FG
Booster -------- NONE
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/15000
Radiator ------- RGB-CM6
Inside --------- INW-DEC-DDA
Extension ------ BEX-BB210
Back Unit R ---- ZWR-R/OCTOPUS
Back Unit L ---- EM-SD120
Arm Unit R ----- ZWG-SRF/8
Arm Unit L ----- ZES-99/MIRROR
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][]

He has a lot of hi-tech parts, but with no skill. He will start with 
weak rockets, if these hit you they will screw up your lock box, so 
just run away.  Otherwise just boost toward him with your machine gun. 
He will often stop and allow you to blade him too, so take these 
chances as he doesn't have a blade.

Win: 9000 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Funnel/Earth Rize ********
A Raven who speaks of the restoration of Earth. He accepts donations 
from supporters, but it isn't known where the money goes. He does use 
expensive parts though.
Head ----------- ZHD-OE/RW
Core ----------- ZCL-XA/2
Arms ----------- EAN-02-BG
Legs ----------- ZLR-ZIO/MATRIX
Booster -------- NONE
FCS ------------ DOX-PG2
Generator ------ HOY-B999
Radiator ------- RGB-CM6
Inside --------- NONE
Extension ------ EEX-AM45
Back Unit R ---- ZWX-IV/PURSUIT
Back Unit L ---- ZWX-IV/PURSUIT
Arm Unit R ----- ZWG-SRF/8
Arm Unit L ----- ELS-3443
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][]

He is HARD for where he is... If myself up doesn't work, you can use 
better defense parts versus Shell weapon, even the optional part solid 
weapon screen can help. 

Any ways, here is how you can beat him and have fun with it. First off, 
never waste ammo. Only shoot on a double lock (let the FCS stick on him 
for a little bit, then your shoots will lead into him).

Now this guy has three ways of attacking. If he is on his Sniper rifle, 
GET UP CLOSE, so he can't hit you well with his small lock box and you 
can get him in a damage race that you WILL win. Don't get too close to 
his laser blade, since he can cut you up fast. Now IF YOU SEE HIM EVER 
change to his back Pursuit missiles, wait till you see a little pod 
leave from him... then OVERBOOST to protection. These are very powerful 
and can kill you fast. Don't EVER get close to him while he is using 
these, as you can get a pod in the face worth about 3000 Damage to you 
with over heating.

Any ways, once you get the hang of ducking and taking cover, he 
shouldn't that hard to master. 

Win: 9500 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Malpractice/Ambulance ***
Equips a powerful shotgun that proves deadly in close combat. The 
mobility of this AC is so great it leaves opponents absolutely no room 
for error.
Head ----------- EHD-GARD
Core ----------- ECL-ONE
Arms ----------- EAN-1111
Legs ----------- ZLR-EE/STOL
Booster -------- NONE
FCS ------------ VERTEX-124/EE
Generator ------ GPS-BVX/10
Radiator ------- RPS-MB/MKD
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWM-S602
Back Unit L ---- ZWC-LNT/250
Arm Unit R ----- EWG-GSH8
Arm Unit L ----- ZES-500/SU
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][]

If you beat Earth Rize, you can handle him. Just make sure you stay at 
mid range, so his shotgun doesn't rape you to pieces... 

If you see him using his slug gun, rush in and blade him. Make sure you 
don't get hit up close, because his shottie can do about 500, and the 
sluggie can do about 1000. If you are at mid range, his shotgun will 
only do about 50, and the slug gun probably won't do anything. 

Win: 10000 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Castor/Universal Star ***
Eldest of two brothers famous in the Arena. Having been compared to his 
little brother all his life, he's become extremely competitive. He 
hates his younger brother.
Head ----------- ZHD-OE/ORH
Core ----------- ZCL-XA/2
Arms ----------- ZAN-303/S
Legs ----------- ZLN-MA02/SS
Booster -------- EBT-GR4300
FCS ------------ DOX-ALM
Generator ------ HOY-B999
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ ZEX-AL/REX
Back Unit R ---- EWC-XP0808
Back Unit L ---- ZRS-554/BW
Arm Unit R ----- EWG-XP1500
Arm Unit L ----- ESS-2555
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][][][]

He doesn't have a good AC, but he's a good pilot. If you know what you 
are doing and can keep him in your lock box, he shouldn't be a problem. 

This AC is also found in the mission "Guard Secret Information." He is 
not against you, but he dies no matter what.

Win: 10500 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-ENE-SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Time Keeper/Infinity **
A perfectionist so obsessed with time that he calculates his actions 
down to the second. Always wanting to save time, he uses tactics that 
focus on speed.
Head ----------- EHD-ONE-NT
Core ----------- ZCL-XA/2
Arms ----------- ZAN-202/TEM
Legs ----------- ELB-5005B
Booster -------- ZBT-ZI/ARTETE
FCS ------------ DOX-ELENA
Generator ------ GR-XR/SEED
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ BEX-BB210
Back Unit R ---- EM-SD120
Back Unit L ---- EWR-M60
Arm Unit R ----- ZWG-HG/111
Arm Unit L ----- ELS-2772
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][]

The start of this match is fun... a bunch of triple rocket volleys will 
head your way.

Once he is using those rockets, make sure you dodge them, try and fly, 
since they only spread horizontally. His handgun is sad, since he uses 
a narrow and deep FCS, so he really can't keep a good aim on you.

By the way, he really doesn't have enough ammo to kill you if you stay 
at mid range and dodge often.

This AC is also found in the mission "Abort Missile Launch." You 
against him, but you don't have to kill him.

Win: 11000 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR 

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Amnesia/Mnemonic ****
Recently returned to the Arena after an accident in which he lost his 
memory. His skills, which are gradually returning, show how good he 
once was.
Head ----------- EHD-DOME
Core ----------- ZCL-XA/2
Arms ----------- ZAN-202/LC/NPM
Legs ----------- ZLF-TROS/INTS
Booster -------- ZBT-H4/T
FCS ------------ DOX-105
Generator ------ GR-XR/SEED
Radiator ------- RRX-COT-1000
Inside --------- NONE
Extension ------ EEX-AM45
Back Unit R ---- ZWR-S/60
Back Unit L ---- EWM-S602
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][]
Offense -------- [][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][]

Other than avoiding his laser cannon, the rest of this match you don't 
have to worry about. Just make sure your dodging is on the ball when he 
uses his laser cannon arms.

Win: 11500 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-ENE-SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Chimera/Tribunal *********
A heavily armed four legged AC. No one escapes the missile swarms he 
launches from his shoulders. The fury of this attacks strikes fear into 
those below him.
Head ----------- ZHD-OE/RW
Core ----------- ECM-XROO
Arms ----------- EAN-SO
Legs ----------- ELF-XX33
Booster -------- ZBT-ZI/ARTERE
FCS ------------ LODD-8
Generator ------ HOY-B999
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMU
Arm Unit R ----- EWG-HC-GN210
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][]
Offense -------- [][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][]

He is VERY hard for his rank level. First off, turn on your extensions, 
but don't rely on them too much, because they can only help on 8 
missile attacks. What you also have to watch out for is his grenade 
launcher. 

To counter both of his weapons, try and stay as close to him as 
possible, just not in front of him.

It may help to not miss him a lot, or take off your blade and add extra 
ammo or another back weapon.

Just hang in there, if you fail, just try harder and he will fall.

Win: 12000 Credits and the DOX-ELENA FCS, sell it for 92000 Credits.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-2112 
Legs ----------- ZLN-XXO/TP 
Booster -------- EBT-V55 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ EEX-AM45 
Back Unit R ---- NONE
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Hades/Latitude **
One half of an AC team known as Hell Fire. They're said to be 
invincible when paired, but don't seem to fare well in one-on-one Arena 
combat.
Head ----------- EHD-NIGHTEYE
Core ----------- ECL-ONE
Arms ----------- EAW-H801
Legs ----------- ELC-DISI
Booster -------- NONE
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/SEED
Radiator ------- RBG-CM6
Inside --------- INW-EX-RRD
Extension ------ BEX-BRM-02
Back Unit R ---- ZWC-IR/FLUX
Back Unit L ---- ZWC-IR/FLUX
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][][][]
Offense -------- [][][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][]

Turn on your extensions first of all. Then once you are far range, hit 
him with missiles. Once you are done doing that, mix it up with some 
machine gun fire. Blade him too! He's not that hard, long armor/AP for 
a tank too.

Win: 12500 Credits 

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ EEX-AM45 
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Cerberus/Longitude ******
One half of an AC team known as Hell Fire. They're said to be 
invincible when paired, but don't seem to fare well in one-on-one Arena 
combat.
Head ----------- EHD-NIGHTEYE
Core ----------- ZCX-F/ROOK
Arms ----------- EAN-SO
Legs ----------- ELF-SOC61
Booster -------- ZBT-GEX/3000
FCS ------------ VERTEX-750/W
Generator ------ GR-XR/SEED
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWX-BAL4
Back Unit L ---- EWX-BAL4
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- EES-2555
AP ------------- [][][][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][][][][][][][][][]
Pilot Rank ----- [][][][]

He his hard only because of his back weapons. Once you are able to get 
by those, he's pretty easy.

Make sure you have your extensions on. At the beginning of the match, 
use your missiles too. In fact, use them all, then close in on him with 
your machine gun...

He really is almost like you... only his back weapon is better but your 
machine gun is stronger.

Win: 13000 Credits 

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECM-XR00 
Arms ----------- EAN-SO 
Legs ----------- ZLN-XXO/TP 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ EEX-AM45 
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Dr. Simon/Element126 ***
Piloted by a scientist who utilizes an AI program to give him an edge 
in battle. His meticulous calculations have served him quite well.
Head ----------- EHD-WACS
Core ----------- ECM-F/ROOK
Arms ----------- EAN-2112
Legs ----------- ELN-02A
Booster -------- ZBT-GR4300
FCS ------------ DOX-PG2
Generator ------ HOY-B999
Radiator ------- RBG-CM6
Inside --------- INW-DEC-MQ2
Extension ------ BEX-BO150
Back Unit R ---- ZWR-S/60
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- EWG-HG-51
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][]
Offense -------- [][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][]

His hand gun is his main weapon. Once he uses it, start to retreat if 
you are close, as he will run out of ammo pretty dam soon.

Other than that, he's pretty easy.

Win: 13500 Credits and some spam from SAMSARA.

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Grenstone/Billboard **
Uses his AC as a billboard where sponsors can place their ads. He's 
milking his time in the Arena for all he can get. Even so, he's still a 
very capable pilot.
Head ----------- EHD-GN-92
Core ----------- ZCX-F/ROOK
Arms ----------- EAN-SO
Legs ----------- ZLN-XAI/FA
Booster -------- EBT-V55
FCS ------------ LODD-QHT
Generator ------ HOY-B1000
Radiator ------- RPS-MER/A3
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWM-M444
Back Unit L ---- EWC-XP0808
Arm Unit R ----- EWG-RF-M15
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][]
Offense -------- [][][][]
Defense -------- [][][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][][][][][][][]

He's very simple for where he is. If he launches more than a couple 
vertical missiles, over boost away from him. His rifle is weak, so 
don't worry. 

Win: 14000 Credits

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RPS-MER/SA 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Cruel Justice/Catastrophe ****
A terrorist who places little value on the loves of those who would 
interfere with his plans. He is the prime suspect in a number of 
violent events on Mars.
Head ----------- ZHD-2000/SV
Core ----------- ECM-XROO
Arms ----------- EAN-DC10
Legs ----------- ELF-DEX-2F
Booster -------- EBT-GR43000
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/SEED
Radiator ------- RPS-MER/A3
Inside --------- NONE
Extension ------ ZEX-AL/REX
Back Unit R ---- ZWR-S/60
Back Unit L ---- EWC-CNG4000
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- [][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][]
Ammo ----------- [][][][]
Pilot Rank ----- [][][][][][]

From the start of the match, sidestep, as rockets will be coming your 
way. Why he is using his grenade launcher arms, run away and fire 
missiles, but when he's not, try and tail him with your machine gun. He 
is dumb, and he will continue to use his chain gun even when air 
borne... where he can't use it.

This AC is also found in the mission "Escort Train." You MUST kill him 
to successfully complete the mission.

Win: 15000 Credits

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Blood Striker/Bullet Dragon ****
This AC's pilot has a penchant for machine guns and the sound they 
unleash when fired. Keeping his weapons supplied with ammo is his only 
real concern.
Head ----------- ZHD-8008/S
Core ----------- ECM-XROO
Arms ----------- EAN-1111
Legs ----------- ELN-2002AT
Booster -------- EBT-GE2100
FCS ------------ DOX-125
Generator ------ GR-XR/15000
Radiator ------- RRX-COT-1000
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWX-GCN77-4
Back Unit L ---- EWX-GCN77-4
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- NONE
AP ------------- [][][][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][][][]
Pilot Rank ----- [][][][][][]

First off, this guy can be easier with any type of strong hard-hitting 
weapon if you aren't good at flank blading.

Any ways, stay at mid range and dodge his machine gun, he will use the 
same gun you have. Now any time he will switch to his chain guns... he 
is almost a sitting duck. The only thing bad is that he will go 
backwards when he shoots it, so make sure you just don't boost right 
into him.

Win: 16500 Credits

This is the AC I used: 
Head ----------- ZHD-8008/S 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Divine Bloom/Sweet Eden *
A striking Raven with top-notch skills and a huge following. He'll 
confuse opponents with aerial maneuvers before finally delivering an 
elegant finish.
Head ----------- ZHD-2000?SV
Core ----------- ZCL-XA/2
Arms ----------- ZAN-202/TEM
Legs ----------- ZLF-A3/CARM
Booster -------- EBT-GR4300
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RPS-MB/MKD
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- ZWM-LD2/IDA
Back Unit L ---- EWM-S608
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][]
Offense -------- [][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][][][][][][][][][]
Pilot Rank ----- [][][][][][]

He is easy. When he is flying, peg him with machine gun bullets. He's a 
wide target when in the air. All of his things are weak, including his 
machine gun that you can easily out race in damage.

Win: 18000 Credits

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Super Sonic/Laser Blade **
If this AC's pilot isn't traveling at breakneck speeds, he's not happy. 
He uses all his prize money to optimize the speed of his AC, which is 
already the Arena's fastest.
Head ----------- ZHD-2000/SV
Core ----------- ZCL-XA/2
Arms ----------- ZAN-202/TEM
Legs ----------- ZLR-TII/BUD
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ GR-XR/SEED
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWC-XP0808
Back Unit L ---- EWC-XP0808
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][]
Offense -------- [][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- [][][][][]
Pilot Rank ----- [][][][][][]

Um, don't disregard his profile. He really is THAT FAST. He is one of 
the most annoying AC's EVER. Other than the battle to just hit him, he 
isn't that hard.

If you can't hit him with the machine guns or missiles, try double 
locking him with a bazooka. To double lock, once again, just let your 
lock box on him so it will lead into him, even on an overboost.

If you see him using a pulse cannon, this is your cue to blade the hell 
out of him.

Win: 19500 Credits and some hate mail from The Bully, your next 
opponent.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~SAMSARA/The Bully ****
He derives great pleasure from defeating would-be Ravens and has dashed 
the hopes of many aspiring pilots. He is considered to be a daunting 
obstacle.
Head ----------- ZHD-8008/S
Core ----------- ZCX-F/ROOK
Arms ----------- EAN-1111
Legs ----------- ELN-o2A
Booster -------- ZBT-H4/T
FCS ------------ VERTEX-124/EE
Generator ------ GRP-BVX/10
Radiator ------- RPS-MB/MKD
Inside --------- NONE
Extension ------ ZEX-AL/REX
Back Unit R ---- ZWM-M24/IMI
Back Unit L ---- NONE
Arm Unit R ----- ZWG-HC-IR/K99
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][]
Offense -------- [][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

He is another Werehound. He will be hard for his rank, but he doesn't 
have a lot of ammo. The key to this fight is to let him smoke out of 
ammo. If you need missile intercepting extensions, well then buy those. 
When he uses his plasma rifle, do your best to dodge them all.

When he is dry, attack him with the machine gun, but don't miss too 
much. If you run ammo out of ammo, then just use the multi missiles.

Win: 21000 Credits 

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Helios/Red Fury **
Piloted by a young Martian native, this AC is able to engulf opponents 
in searing flames. According to the pilot, it's newcomers that are 
endangering stability on Mars.
Head ----------- ZHD-2000/SV
Core ----------- ECH-D4
Arms ----------- EAN-CEX
Legs ----------- ELN-O2A
Booster -------- ZBT-ZI/ARTERE
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/SEED
Radiator ------- RPX-COT-1000
Inside --------- NONE
Extension ------ BEX-BB210
Back Unit R ---- EWC-GN44-AC
Back Unit L ---- EWR-L24
Arm Unit R ----- EWG-FTG500
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][]
Offense -------- [][][][][][][][][]
Defense -------- [][][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][][][][][][]
Pilot Rank ----- [][][][][][]

This is an easier version of Blood Striker/Bullet Dragon. Why? His main 
weapon, the flame thrower should never really touch you. His large 
rockets shouldn't also touch you. Speaking of that, side step right at 
the beginning of the match.

Now when he crouches to use his grenade launcher, start pumping lead 
into him and TRY to blade him. He might escape with his extension 
boosters, but he usually won't get a grenade out. If you want better 
chances, try overboosting.

He will take a while to kill however...

This AC is also found in the mission "Abort Missile Launch." You don't 
have to kill him.

Win: 22500 Credits and the ZEX-RS/HOUND.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Bulk/Mass **
A durable caterpillar based AC that employs defensive tactics while 
waiting for the enemy to run out of ammo. Self-preservation is the 
pilot's priority.
Head ----------- ZHD-AG/TURRET
Core ----------- ZCH-GR/1
Arms ----------- EAN-BZD
Legs ----------- ELC-DISI
Booster -------- NONE
FCS ------------ VERTEX-124/EE
Generator ------ HOY-BV2500
Radiator ------- RPX-COT-GK10
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- ZWC-LNT/250
Back Unit L ---- BRS-B0/OSPREY
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][][][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][]

Just stay at mid range to avoid both his bazooka arms and slug gun. Use 
the energy machine gun to rip him to pieces.

This AC is also found in the mission "Destroy Radar Base." You have to 
kill him.

Win: 23500 Credits 

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- ZWG-MG/ENE
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Heizehen/Scholar ********
An educated Raven who researches tactics based on calculations. It 
produces results, but isn't always reliable. He enjoys collecting 
ancient war manuscripts.
Head ----------- ZHD-MO/ERGET
Core ----------- ECL-ONE
Arms ----------- ZAN-202/TEM
Legs ----------- ZLB-7744/VAT
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RBG-CM6
Inside --------- INW-EM-RRD
Extension ------ BEX-BRM-02
Back Unit R ---- EWX-VL241
Back Unit L ---- EWX-VL241
Arm Unit R ----- ZWG-XP/400
Arm Unit L ----- ZLS-400/SL
AP ------------- [][][][][][]
Offense -------- [][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

He is hard to hit with missiles for some reason, but he is what you 
have to do.

His pulse rifle is weak, and you can handle it, but once he changes to 
his back missiles, leave off decoys to screw up their paths. These back 
missiles can kill you pretty dam fast, so it's a good idea to stop 
firing and focus on dodging and taking cover.

Once he's out of missiles, he's a tender foot again.

Win: 24500 Credits and a warning from the AC you just beat.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- INW-DEC-D)A
Extension ------ BEX-BRM-02
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE 

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Higher Force/Bipolar
Equips caterpillar leg parts that are well suited for variety of 
conditions. A balanced arsenal and powerful shield round out the AC 
provide endurance
Head ----------- EHD-DOME 
Core ----------- ECH-D4
Arms ----------- EAN-MWZ
Legs ----------- ELC-MLK0303
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ HOY-BV2500
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ EEX-AM45
Back Unit R ---- EWC-XP0808
Back Unit L ---- EWM-S608
Arm Unit R ----- ZWG-AR/K
Arm Unit L ----- EES-777Lar
AP ------------- [][][][][][][][]
Offense -------- [][]
Defense -------- [][][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][][]
Pilot Rank ----- [][][][][][]

If you beat Bulk/Mass, he should be weaker but just more long lasting. 
Just do what you were doing to get here.

Win: 25000 Credits 

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- EAN-2112
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE 
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- NONE
Arm Unit R ----- ZWG-MG/ENE
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ever Fighter/Holy Mother *
A senior pilot who boasts the most Arena battles of any Raven. His 
experience offsets mistakes make due to his age. He's a rarity; a 
survivor from a time one by.
Head ----------- EHD-NIGHTEYE
Core ----------- ECL-ONE
Arms ----------- EAN-CEX
Legs ----------- ELN-02A
Booster -------- EBT-GE2100
FCS ------------ LODD-QHT
Generator ------ GR-XR/SEED
Radiator ------- RPS-MB/MKD
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- EWM-S612
Back Unit L ---- ZWR-S/60
Arm Unit R ----- EWG-RF-M35
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][]
Offense -------- [][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][]
Pilot Rank ----- [][][][][][]

This looks like an OK missions AC, but he shouldn't be too hard. If you 
get bored of the machine gun and decide to take him out with missiles, 
use the multi-missiles first without your extensions, this way you'll 
kill his off in ten shots.

This AC is also found in the mission "Attack Research Team." You must 
kill him.

Win: 26000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-02
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Suave/Pussy Cat *****
The pilot is the son of a wealthy industrialist. His AC, though decked 
out with expensive parts, isn't just for looks and is quite deadly in 
his capable hands.
Head ----------- EHD-ONE-NT
Core ----------- ECH-D4
Arms ----------- EAN-DC10
Legs ----------- ZLB-3322/OP
Booster -------- EBT-GR4300
FCS ------------ LODD-QHT
Generator ------ GPS-BVX/10
Radiator ------- RPS-MER/A3
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- ZWX-E90/MAC
Back Unit L ---- ZWX-E90/MAC
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- [][][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

IF you can't dodge that well, take a longer FCS so he won't even shoot 
at you. Make sure you use the Multi's first, then use the middle 
missiles. The machine gun is back up.

Win: 27000 Credits and the ZWF-S/NIGHT sniper rifle from Ares. This 
thing is a keeper and is very cheap...

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-8
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-02
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ken Hayabuse/Model D *
Known for being frugal, this pilot equips cheap AC parts. His skills 
make up for the poor equipment, but he'd undoubtedly rank higher if 
better equipped.
Head ----------- EHD-GARD
Core ----------- ECM-XROO
Arms ----------- EAN-SO
Legs ----------- ZLN-XXO/TP
Booster -------- EBT-GE2100
FCS ------------ DOX-ALM
Generator ------ GR-XR/15000
Radiator ------- RRX-COT-1000
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWM-S612
Back Unit L ---- EWM-S602
Arm Unit R ----- ZWG-AR/K
Arm Unit L ----- ELS-2772
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][]
Pilot Rank ----- [][][][][][][][]

This AC is easy... test out you night sniper rifle, it's fun! It might 
be a little annoying with the vertical FCS...

This AC also has no missile defense.

Win: 28000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ VERTEX-750/W
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-02
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Stoic/Anesthetic ***
As a youth he was involved in a spaceship crash that killed many 
people. Since then he has blocked out the memories of the event and 
become an emotionless warrior.
Head ----------- EHD-WACS
Core ----------- ECL-ONE
Arms ----------- EAN-S604
Legs ----------- ZLR-K196/RJ
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ GR-XR/15000
Radiator ------- RBG-CM6 
Inside --------- INW- BD-XVX
Extension ------ BEX-BD150
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- EWM-FIN-BOO
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][]
Offense -------- [][][][][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

You can easily out missile this guy, just make sure you DO NOT touch 
his large missile.

Win: 31500 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-02
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Brazen/Azure Sky No.5 **
A rare sight, this is a caterpillar based AC that specializes in aerial 
combat. He loves looking danger in the eye, and has survived many 
savage battles.
Head ----------- ZHD-8008/S
Core ----------- ZCX-F/ROOK
Arms ----------- ZAN-303/S
Legs ----------- ELC-HTT0808
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ HOY-1000
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMI
Back Unit L ---- ZWC-IR/FLUX
Arm Unit R ----- EWG-GS079
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][][][]
Offense -------- [][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

With no missile defense and in a slow body, do I really need to help 
you with him?

This AC is also found in the mission "Infiltrate STAI Battleship." You 
don't kill him, but he always dies.

Win: 33700 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-02
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~No.1111/Count One *
He's obsessed with the number "1" and has put a great deal of effort 
into his current position, He'd rather be ranked 11th than 1st as it has 
twice as many "1"s'.
Head ----------- ZHD-GE/OHR
Core ----------- ZCL-XA/2
Arms ----------- ZAN-XP/T9
Legs ----------- ELN-STVM
Booster -------- EBT-V55
FCS ------------ VERTEX-124/EE
Generator ------ GPS-BVX/10
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWR-L24
Back Unit L ---- EWR-L24
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- [][][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

This is a nice joke AC. Those rockets should touch you and those arms 
should scare you. Use what ever you want on this no missile defended 
AC. He is also quite slow.

Win: 36500 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Strung/Judas ******
A raven boasting a mission success rate of 100%. He will use any means 
to complete his assignments. Many aspiring Ravens have fallen victim to 
his prowess.
Head ----------- ZHD-AG/TURRET
Core ----------- ECM-XROO
Arms ----------- EAN-MHKS
Legs ----------- ZLN-9001/A
Booster -------- EBT-GR4300
FCS ------------ LODD-BLAZER
Generator ------ GPS-BVX/10
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- EWC-CNG4000
Back Unit L ---- EWM-M444
Arm Unit R ----- EWG-BZ-B1100
Arm Unit L ----- ZLS-400/SL
AP ------------- [][][][][][][][]
Offense -------- [][][][][]
Defense -------- [][][][][][]
Mobility ------- [][][]
Ammo ----------- [][][]
Pilot Rank ----- [][][][][][][][][][]

He's not as hard as he looks... When the match starts off, put 
something between you and him, this way he'll ALWAYS launch vertical 
missiles off... but his extensions will waste into what ever is in the 
way. No once he's out of extensions, then play the range game with 
him... stay back and peg him with your Night, then once that's out of 
ammo use any missile pack you want with your extensions.

Win: 40500 Credits, mail from strung and crap ass ECM maker inside 
parts...

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Merciless/Black Scythe ****
Specializing in assassinations, this pilot will mortally wound his 
opponent, then finish them off with his blades. He's referred to as the 
"Grim Reaper."
Head ----------- EHD-DOME
Core ----------- ZCL-XA/2
Arms ----------- ZAW-2/SAMURAI
Legs ----------- ELN-701
Booster -------- ZBT-ZI/ARTERE
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RPS-MER/3A
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- EWX-GCN77-4
Back Unit L ---- EWX-GCN77-4
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

First dodge all of his chain gun rounds... then finish him off. His 
arms are dual blades, so don't get close to him, stay as far as way 
from him as you can. He is fast too.

Win: 45000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Dreadnought/MK-9999 ****
The pilot choose a caterpillar base for his AC so as to optimize its AP 
and offensive strength. His versatility in combat makes him a dangerous 
foe.
Head ----------- ZHD-GE/OHR
Core ----------- ECH-D4
Arms ----------- ZAN-707/S
Legs ----------- ZLC-C047-CYOR
Booster -------- NONE
FCS ------------ LODD-BLAZER
Generator ------ GPS-BVX/10
Radiator ------- RBG-CLX5000
Inside --------- NONE
Extension ------ BEX-BB210
Back Unit R ---- ZWX-E90/MAC
Back Unit L ---- ZWX-E90/MAC
Arm Unit R ----- ZWG-BZ/555
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][][][]
Offense -------- [][][][][][][][]
Defense -------- [][][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

He can't aim that well, since he always over boosts. But he does have a 
lot of defense... if you want to kill him with my set up, you're going 
to need to use almost everything and not miss a lot... don't worry, 
because if you're out of ammo, chances are he is too, and you should 
know how to blade a tank by now.

Win: 54000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rose/Queen of Hearts *****
An accomplished Raven and sniper, this AC's pilot uses her rifle to 
whittle down her opponent's AP. Need proof of her abilities? Just take 
a look at her rank.
Head ----------- ZHD-MO/EGRET
Core ----------- ECL-ONE
Arms ----------- EAN-1111
Legs ----------- ZLN-EKI/SRRT
Booster -------- EBT-V55
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RBG-CM6
Inside --------- INW-DM-PUPPET
Extension ------ BEX-BAMS-287
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- EWG-SRF-9
Arm Unit L ----- ZLS-400/SL
AP ------------- [][][][]
Offense -------- [][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

She really isn't that fast for the legs she's using, her boosters are 
horrible. Any ways, she will start off boosting to the right usually 
while popping out radar decoys, this means don't use your radar, but 
use your lock box to find her.

Now it will be Sniper rifle against sniper rifle, only yours is 
stronger. If you are good, you can kill her with 3 shots remaining... 
if you can't and run out of ammo, use missiles, but start with multi 
missiles like always.

Win: 80000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Isotope/Dues Ex Machina ******
He readily accepts employment from smaller firms, as pitting them 
against the larger corporations is a way to prolong the war. He's a 
calculating and devious pilot.
Head ----------- EHD-ONE-NT
Core ----------- ZCX-F/ROOK
Arms ----------- ZAW-XP/T9
Legs ----------- ZLF-TROS/INTS
Booster -------- EBT-GR4300
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/SEED
Radiator ------- RRX-COT-1550
Inside --------- INW-BO-XVX
Extension ------ BEX-BAMS-02
Back Unit R ---- EWM-M444
Back Unit L ---- EWC-GN44-AC
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][]
Offense -------- [][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][][][]

Stay FAR away from this AC, his grenades will hurt badly. Once saving 
grace to this fight is that he has no AMS, so missiles work fine.

Win: 120000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~The Animal/Death Penalty ***
A heavy, durable AC bristling with weapons. The pilot is feared for his 
furious style of combat in which no quarter is given and none is 
expected.
Head ----------- ZHD-06/RW
Core ----------- ZCH-GR/1
Arms ----------- ZAN-004/B
Legs ----------- ZLN-2A/GR
Booster -------- ZBT-GEX/3000
FCS ------------ LODD-BLAZER
Generator ------ HOY-BV2500
Radiator ------- RBG-CLX5000
Inside --------- NONE
Extension ------ BEX-BAMS-02
Back Unit R ---- EWC-CNG4000
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWG-BZ/HYDRA
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][][][]
Offense -------- [][][][]
Defense -------- [][][][][][]
Mobility ------- [][][]
Ammo ----------- [][][]
Pilot Rank ----- [][][][][][][][]

Slow and no missile defense. He gets hit HARD with missiles. Start off 
with the middle missiles and extensions and watch his AP drop. Then use 
any weapon you want to finish him off.

Win: 150000 Credits and mail from the Animal giving you an AC part.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~D. Sebastian/Crescendo ****
A lightweight, highly mobile AC capable of lightning fast attacks. The 
pilot is a skilled tactician and is well regarded among his peers.
Head ----------- ZHD-8008/S
Core ----------- ZCL-XA/2
Arms ----------- EAN-02-BG
Legs ----------- ZLN-WA02/SS
Booster -------- ZBT-H4/T
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ ZEX-RS/HOUND
Back Unit R ---- EWR-M60
Back Unit L ---- ZWC-IR/FLUX
Arm Unit R ----- EWG-MGSAW
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][]
Offense -------- [][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- [][][][][][][][][][]
Pilot Rank ----- [][][][][][][][][][]

When the match starts, he will just use his middle/triple rockets, 
these aren't hard to avoid, so just concentrate on hitting him with 
your rifle. Then if he switches to his machine gun or plasma cannon, 
switch to your multi missiles and focus on evading from far away 
retreats. Then after 8 shoots, his AMS extensions should be out of 
juice, then go to town on him with your middle missiles.

Win: 400000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Loin Heart/Black Knight *******
The most powerful reverse-joint AC, he has proven to be a true Arena 
contender. His fans anxiously await the day when he will face the top 
ranked AC.
Head ----------- ZHD-2000/SV
Core ----------- ZCX-F/ROOK
Arms ----------- EAN-1111
Legs ----------- ZLB-7744/VAT
Booster -------- ZBT-ZI/ARTERE
FCS ------------ LODD-QHT
Generator ------ GPS-BVX/10
Radiator ------- RPX-COT-GK10
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- EWC-CNG4000
Back Unit L ---- EWM-FIN-BOO
Arm Unit R ----- ZWG-HC-IR/K99
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][]
Offense -------- [][][][][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][]
Pilot Rank ----- [][][][][][][][][][]

Nothing too special here. You will most like NOT see any missiles from 
him. Stay at far range at all times, he will shoot his plasma rifle at 
his first lock range... which means it will most likely miss.

Make sure you just over boost when he does, and he should be able to 
catch up to you.

Win: 500000 Credits.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prisoner No.B-24715/Apocalypse **********
The pilot is a career criminal serving consecutive life sentences. The 
LCC unleashes him every so often to wreak havoc in the Arena.
Head ----------- EHD-DOME
Core ----------- ZCH-GR/1
Arms ----------- ZAN-004/B
Legs ----------- ZLR-ZIO/MATRIX
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RPS-MER/A3
Inside --------- NONE
Extension ------ ZEX-RS/HOUND
Back Unit R ---- EWC-GN44-AC
Back Unit L ---- EWC-GN44-AC
Arm Unit R ----- EWG-HC-GN210
Arm Unit L ----- ZLS-400/SL
AP ------------- [][][][][][][][]
Offense -------- [][][][][][][][][][]
Defense -------- [][][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][][][]

This guy will REALLY test your dodging and evading skills. The idea in 
this fight is to boost in AWAY from him at all times. Stay in the air 
where he will have trouble getting too, and if you see him over boost, 
you do it too.

Now use your Multi-missiles to wear out his extensions, then switch on 
your with your middle missiles to kill him. If he's still alive, try to 
kill him with the NIGHT.

Remember two important things, When you see an orange glow from his 
back, he's over boosting, you should too. Second, you can wear his 
extensions down without even hitting him, as in, there can be stuff in 
the way and he'll still try and knock them down.

If you feel lucky, you can use your limiter release (R1+R2+R3+L1+L2+L3) 
to make the time after you use your multi missiles easier, since you 
can fly as high as you want and he can't really get up there.

Win: 600000 Credits and some mail from Ares.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ares/Providence *********
He is the ultimate warrior, but has spent so long at the top without a 
challenge that he's grown bored. His true desire isn't fame, but a 
worthwhile opponent.
Head ----------- ZHD-2000/SV
Core ----------- ZCX-F/ROOK
Arms ----------- ZAN-202/TEM
Legs ----------- ZLN-XA2/FF
Booster -------- ZBT-GEX/3000
FCS ------------ DOX-ALM
Generator ------ HOY-BV2500
Radiator ------- RBG-CLX5000
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWC-LQ/2552
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- KARASAWA-MK2
Arm Unit L ----- LS-MOONLIGHT
AP ------------- [][][][][][]
Offense -------- [][][][][][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][][][]

He isn't that hard once you get the hang of him. First off, STAY THE 
**** away from him and his Karasawa. This weapon will seriously kill 
you in seconds. 

He has no missile defense, so use your middle missiles and your 
extensions. If you have trouble dodging his missiles, use the BEX-BAMS-
287 missile interceptors as they will stop most of his missiles.

Just try your best to stay out of his lock box, and you should be fine, 
over boost and limiter release if you need to.

You can kill him with 5 volleys of missiles with your extension. Now 
after you are done with him, go beat the game and kill the eight AC's 
that appear AFTER 8 AC's die in missions.

Win: 1500000 Credits and the ZXR-S/STEALTH back unit.

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Chris Miura/Vex *
He entered the Arena to escape his dull life as a company man. He lacks 
skill and decent equipment but his attitude has endeared him in the 
eyes of everyone.
Head ----------- ZHD-OE/RW
Core ----------- ZCL-XA/2
Arms ----------- ZAN-202/TEM
Legs ----------- ZLN-EKI/SRRT
Booster -------- EBT-GE2100
FCS ------------ DOX-125
Generator ------ GR-XR/15000
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWM-S602
Back Unit L ---- NONE
Arm Unit R ----- EWG-HG-51
Arm Unit L ----- ELS-2772
AP ------------- [][][][]
Offense -------- [][]
Defense -------- [][][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][]

You don't need help with him...

Win: 1200  Which is less than Light seeker.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Co-op/Millionaire *
Several thousand people chipped in to buy this AC. The prize money is 
to be divvied up, but the pilot rarely wins and the investors are 
beginning to lose hope.
Head ----------- EHD-GARD
Core ----------- ZCX-F/ROOK
Arms ----------- EAN-SO
Legs ----------- ZLN-XXO/TP
Booster -------- EBT-GE
FCS ------------ DOX-105
Generator ------ GPS-VA
Radiator ------- RPS-MER/SA
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EMR-L24
Back Unit L ---- NONE
Arm Unit R ----- ZWG-RF/37
Arm Unit L ----- NONE
AP ------------- [][][][][][]
Offense -------- [][][][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][]

You still don't need help

Win: 1600 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Lost Lamb/Stray Sheep *
Looking for his long-lost parents, he joins the Arena to bring 
attention to his plight. Sadly, his rank doesn't earn him very much 
media coverage.
Head ----------- ZHD-8008/S
Core ----------- ZCX-F/ROOK
Arms ----------- ZAN-414/SLA
Legs ----------- ZLB-3322/OP
Booster -------- ZBT-H4/T
FCS ------------ LODD-BLAZER
Generator ------ GR-XR/SEED
Radiator ------- RRX-COT-1000
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- EWC-CNG4000
Back Unit L ---- ERM-TE3000
Arm Unit R ----- EWG-XP1500
Arm Unit L ----- EES-777LAR
AP ------------- [][][][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][][]
Ammo ----------- [][][][]
Pilot Rank ----- [][][][]

Do what you did to the other 50 or so opponents, blade while he is 
using his chain gun.

Win: 3600

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Scarlet/Wild Honey **
Head ----------- ZHD-GE/OHR
Core ----------- ZCX-F/ROOK
Arms ----------- ZAN-303/S
Legs ----------- ZLR-ZIO/MATRIX
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ HOY-B1000
Radiator ------- RPS-MER/A3
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- ZWM-LD2/IDI
Back Unit L ---- EM-AAT110
Arm Unit R ----- ZWG-XP/400
Arm Unit L ----- ZLS-T/100
AP ------------- [][][][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][][][][][]
Ammo ----------- [][]
Pilot Rank ----- [][][][][][]

She's easy, nothing you haven't done before... she gets an extra star 
because she's red.

Win: 10000

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~The Veteran/New Dawn ****
An aging veteran wanting to relive days gone by. The combination of his 
caterpillar based AC and years of experience will make quick work of 
the unwary.
Head ----------- EHD-ONE-NT
Core ----------- ECH-D4
Arms ----------- EAN-MHKS
Legs ----------- ELC-DISI
Booster -------- NONE
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RPS-MB/MKD
Inside --------- IWN-DM/R11
Extension ------ NONE
Back Unit R ---- EWC-GN44-AC
Back Unit L ---- EWM-M444
Arm Unit R ----- ZWG-BZ/555
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][][][]
Offense -------- [][][][][][][][][][]
Defense -------- [][][][][][][]
Mobility ------- [][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][]

This is the most durable AC in the Arena. To kill him, you need to take 
a weapon with A LOT of ammo.

If you have any trouble, you can try the 1000 Shot machine gun, the 
Machine gun arms, or the Karasawa. Just don't get pegged with one of 
his grenades.

Win: 15000

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~FalconVII/MK-VII ***
He belongs to a respected Raven family and enjoys reminiscing about the 
feats of his ancestors. He has taken over his father's stead, making 
him Falcon the 8th.
Head ----------- EHD-NIGHTEYE
Core ----------- ECM-XROO
Arms ----------- EAN-1111
Legs ----------- ELN-02A
Booster -------- EBT-V55
FCS ------------ LODD-QHT
Generator ------ GR-XR/SEED
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ NONE
Back Unit R ---- ZWM-M24/IMI
Back Unit L ---- EM-AAT110
Arm Unit R ----- EWG-MGA2
Arm Unit L ----- ELS-3443
AP ------------- [][][][][][]
Offense -------- [][]
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- [][][][][]
Pilot Rank ----- [][][][][][]

Not that hard to warrant a strat...

Win: 20000

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Roit/Gallows Bird ***
Gained access to the Arena without ever registering. He proved himself 
in combat and was accepted into the Raven fold. A wild sort, he 
practices outlandish tactics.
Head ----------- ZHD-2000/SV
Core ----------- ECM-XR00
Arms ----------- ZAW-SPLASH
Legs ----------- ZLN-XA1/FA
Booster -------- ZBT-ZI/ARTERE
FCS ------------ LODD-S
Generator ------ HOY-B999
Radiator ------- RBG-CM6
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- ZWX-F04/ORBIT
Back Unit L ---- ZWX-F04/ORBIT
Arm Unit R ----- NONE
Arm Unit L ----- NONE
AP ------------- [][][][][][]
Offense -------- []
Defense -------- [][][][][]
Mobility ------- [][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][]

Just don't go close, all of his weapons are weak, but you will most 
likely get hit a few times no matter how good you are.

Win: 25000

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Matthias/Funeral Mask **********
Takes the name of his mentor who was killed in battle. He pays tribute 
to his friend by keeping the name and legend alive. He is not to be 
trifled with.
Head ----------- EHD-DOME
Core ----------- ZCH-GR/1
Arms ----------- ZAN-707/E
Legs ----------- ZLF-A3/CARM
Booster -------- ZBT-GEX/3000
FCS ------------ DOX-ALM
Generator ------ GPS-BVX/10
Radiator ------- RBG-CLX5000
Inside --------- NONE
Extension ------ BEX-BAMS-287
Back Unit R ---- EWC-GN44-AC
Back Unit L ---- ZWC-IR/FLUX
Arm Unit R ----- KARASAWA-MK2
Arm Unit L ----- LS-MOONLIGHT
AP ------------- [][][][][][][][]
Offense -------- [][][][][][][][][][]
Defense -------- [][][][][][]
Mobility ------- [][][][][][][][]
Ammo ----------- []
Pilot Rank ----- [][][][][][][][][][]

This is the all time cheap AC in this game, the only thing it lacks in 
a missile weapon and more ammo. He will keep up with you and fire like 
a mad man. Just so you know, he is over weight and using full PLUS as 
well... 

Now use your Multi-missiles to wear out his extensions, then switch on 
your with your middle missiles to kill him. If he's still alive, try to 
kill him with the NIGHT.

Remember two important things, When you see an orange glow from his 
back, he's over boosting, you should too. Second, you can wear his 
extensions down without even hitting him, as in, there can be stuff in 
the way and he'll still try and knock them down.

If you feel lucky, you can use your limiter release (R1+R2+R3+L1+L2+L3) 
to make the time after you use your multi missiles easier, since you 
can fly as high as you want and he can't really get up there. If this 
guy sounds a little like the guy in Rank two (The all grenade decked 
out dude on the hover) it's because he almost is.

Win: 100000

This is the AC I used: 
Head ----------- ZHD-MO/EGRET 
Core ----------- ECL-ONE 
Arms ----------- ZAN-303/S
Legs ----------- ELN-2002AT 
Booster -------- ZBT-H4/T 
FCS ------------ LODD-BLAZER
Generator ------ HOY-B999 
Radiator ------- RBG-CM6 
Inside --------- NONE
Extension ------ BEX-BRM-04
Back Unit R ---- ZWM-M24/IMU
Back Unit L ---- ZWM-M24/IMI
Arm Unit R ----- ZWF-S/NIGHT
Arm Unit L ----- ZLS-T/100
Optional Parts - SP-S/SCR , SP-ENE-SCR , SP-BSI-LE , SP-BE++ , SP-
E/SAVER

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#########========######==####==######========######========###########
#########==############==####==######==####==######==####==###########
#########========######========######==####==######========###########
###############==######==####==######==####==######==#################
#########========######==####==######========######==#################
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shop/Checklist
This is a list of parts. It also serves as a shop guide. 

-Five boxes ([][][][][]), means you either start with the part or it is 
in the shop from the beginning of the game.
-10 boxes means it's an arena prize. These can all be gotten by just 
completing the Arena.
-15 Boxes means this part is put into the shop from the mail... just 
beat all the missions and you should get all these parts. Some are 
added in bulk, while others are singly added.
-20 Boxes means this part is found in a mission. (Actually picked up by 
hitting circle next to the found part)

HEAD------------------------------------------------------------------

ZHD-GE/OHR    [][][][][]
EHD-GN-92     [][][][][][][][][][][][][][][][][][][][]
EHD-NIGHTEYE  [][][][][]
EHD-GARD      [][][][][]
ZHD-06/RW     [][][][][]
EHD-ONE-NT    [][][][][]
ZHD-8008/S    [][][][][]
ZHD-AG/TURRET [][][][][]
ZHD-MO/EGRET  [][][][][]
ZHD-2000/SV   [][][][][]
EHD-DOME      [][][][][]
EHD-WACS      [][][][][]

CORE------------------------------------------------------------------

ZCX-F/ROOK [][][][][]
ECM-XROO   [][][][][]
ECL-ONE    [][][][][]
ZCL-XA/2   [][][][][][][][][][][][][][][]
ZCH-GR/1   [][][][][]
ECH-D4     [][][][][][][][][][][][][][][]

ARMS------------------------------------------------------------------

ZAN-414/SLA   [][][][][]
EAN-50        [][][][][]
EAN-CEX       [][][][][]
ZAN-616/AUR   [][][][][][][][][][][][][][][]
EAN-2112      [][][][][]
ZAN-202/TEN   [][][][][][][][][][][][][][][]
EAN-02-BG     [][][][][]
ZAN-303/5     [][][][][]
EAN-1111      [][][][][]
ZAN-707/E     [][][][][]
EAN-MWZ       [][][][][]
ZAN-004/8     [][][][][]
ZAN-AX/VISE   [][][][][]
EAN-MHKS      [][][][][]
ZAW-2/SAMURAI [][][][][][][][][][][][][][][]
EAW-MG-03     [][][][][]
EAW-BZO       [][][][][]
EAW-DC10      [][][][][]
ZAW-XP/T9     [][][][][]
ZAW-SPLASH    [][][][][][][][][][]
ZAW-LC/NPM    [][][][][]
EAW-H801      [][][][][]
EAW-S604      [][][][][]

LEGS------------------------------------------------------------------
 
ZLN-XXO/TP     [][][][][]
ZLN-XAI/FA     [][][][][]
ELN-2002AT     [][][][][]
ELN-02A        [][][][][]
ZLN-XA2/FF     [][][][][][][][][][][][][][][]
ZLN-EKI/SRRT   [][][][][]
ELN-701        [][][][][][][][][][][][][][][]
ZLN-WA02/SS    [][][][][]
ZLN-2A/GR      [][][][][]
ELN-STVM       [][][][][]
ZLN-9001/A     [][][][][]
ELB-A1001      [][][][][]
ZLB-3322/OP    [][][][][]
ELB-5005B      [][][][][]
ZLB-7744/VAT   [][][][][]
ELB-XXE-LAPIN  [][][][][][][][][][][][][][][]
ZLF-TROS/INTS  [][][][][]
ZLF-A3/CARM    [][][][][]
ELF-DEX-2F     [][][][][]
ELF-SOC61      [][][][][]
LF-XX33        [][][][][]
ZLC-M2/PIKE    [][][][][]
ELC-MLK0303    [][][][][]
ELC-DISI       [][][][][]
ELC-HTT0808    [][][][][]
ZLC-C04T/CYOR  [][][][][][][][][][][][][][][]
ZLR-K196/RJ    [][][][][]
ZLR-EE/STOL    [][][][][]
ZLR-MOC200/FG  [][][][][][][][][][][][][][][]
ZLR-TII/BUD    [][][][][]
ZLR-ZIO/MATRIX [][][][][][][][][][][][][][][]

BOOSTER---------------------------------------------------------------

EBT-GE        [][][][][]  
EBT-GE2100    [][][][][]
ZBT-H4/T      [][][][][]
EBT-V55       [][][][][]
ZBT-ZI/ARTERE [][][][][][][][][][][][][][][]
ZBT-GEX/3000  [][][][][][][][][][][][][][][][][][][][]
EBT-GR4300    [][][][][]
 
FCS-------------------------------------------------------------------

DOX-105       [][][][][]
DOX-125       [][][][][]
DOX-PG2       [][][][][][][][][][][][][][][]
LODD-8        [][][][][]
DOX-ALM       [][][][][][][][][][][][][][][][][][][][]
VERTEX-750/W  [][][][][]
LODD-BLAZER   [][][][][]
VERTEX-124/EE [][][][][]
LODD-QHT      [][][][][][][][][][][][][][][]
DOX-ELENA     [][][][][][][][][][]

GENERATOR-------------------------------------------------------------

GPS-VA      [][][][][]
GPS-VN2     [][][][][]
GR-XR/15000 [][][][][]
GR-XR/SEED  [][][][][][][][][][][][][][][]
HOY-B999    [][][][][]
HOY-B1000   [][][][][][][][][][][][][][][]
GPS-BVX/10  [][][][][][][][][][][][][][][]
HOY-BV2500  [][][][][][][][][][][][][][][][][][][][]

RADIATOR--------------------------------------------------------------

RPS-MER/SA   [][][][][]
RPX-COT-1000 [][][][][]
RBG-CM6      [][][][][]
RPS-MB/MKD   [][][][][][][][][][][][][][][]
RPS-MER/A3   [][][][][][][][][][][][][][][]
RPX-COT-1550 [][][][][][][][][][][][][][][]
RPX-COT-GK10 [][][][][]
RBG-CLX5000  [][][][][][][][][][][][][][][]

INSIDE----------------------------------------------------------------

INW-DEC-00A   [][][][][]
INW-DEC-MQ2   [][][][][]
INW-EM-RRD    [][][][][][][][][][]
INW-DM-PUPPET [][][][][][][][][][][][][][][]
INW-BD-X22    [][][][][]
INW-BD-XVX    [][][][][]
INW-DM/R11    [][][][][][][][][][][][][][][] 

EXTENSION-------------------------------------------------------------

BEX-BB210    [][][][][][][][][][][][][][][][][][][][]
BEX-BD150    [][][][][]
BEX-BRM-04   [][][][][]
BEX-BRM-02   [][][][][]
EEX-AM45     [][][][][]
ZEX-RS/HOUND [][][][][][][][][][]
BEX-BAMS-287 [][][][][]
ZEX-AL/REX   [][][][][][][][][][][][][][][]

BACK UNIT-------------------------------------------------------------

EWM-S602       [][][][][]
EWM-S608       [][][][][]
EWM-S612       [][][][][][][][][][][][][][][][][][][][]
ZWM-M24/IMU    [][][][][]
EWM-M444       [][][][][]
ZWM-M24/IMI    [][][][][]
ZWM-LD2/IDA    [][][][][]
EWM-FIN-B00    [][][][][][][][][][][][][][][]
ZWR-S/60       [][][][][]
EWR-M60        ????????????????????????????????????????
EWR-L24        [][][][][]
ZWR-R/OCTOPUS  [][][][][]
EWC-CNG4000    [][][][][]
ZWC-LQ/2552    [][][][][]
EWC-GN44-AC    [][][][][]
ZWC-IR/FLUX    [][][][][]
ZWC-LNT/250    [][][][][]
EWC-XP0808     [][][][][]
EM-AAT110      [][][][][][][][][][][][][][][]
EM-S0120       [][][][][]
ZRS-SS4/BW     [][][][][]
ERM-TE3000     [][][][][]
ZRL-774/WH     [][][][][][][][][][][][][][][][][][][][]
BRLT-B10000    [][][][][]
BRS-B-OSPREY   [][][][][]
EWX-BAL4       [][][][][]
EWX-VLS241     [][][][][]
ZWX-IV/PURSUIT [][][][][]
ZWX-F04/ORBIT  [][][][][][][][][][][][][][][][][][][][]
EWX-GCN77-4    [][][][][][][][][][][][][][][]
ZWX-E90/MAC    ????????????????????????????????????????
ZXR-S/STEALTH  [][][][][][][][][][]

Right Arm Weapons-----------------------------------------------------

ZWG-RF/37     [][][][][]
EWG-RF-M15    [][][][][]
EWG-RF-M35    [][][][][][][][][][][][][][][]
ZWG-SRF/8     [][][][][]
ZWF-S/NIGHT   [][][][][][][][][][]
EWG-SRF-9     [][][][][]
EWG-MGA2      [][][][][]
ZWG-AR/K      [][][][][]
EWG-MGSAW     [][][][][]
EWG-HG-SI     [][][][][]
EWG-HG-ART    [][][][][]
ZWG-HG/111    [][][][][][][][][][][][][][][]
EWG-BZ-B1100  [][][][][]
ZWG-BZ/555    [][][][][]
ZWG-BZ/HYDRA  [][][][][][][][][][][][][][][]
EWG-GS970     [][][][][]
EWG-GSH8      [][][][][]
EWG-XP1500    [][][][][]
ZWG-XP/400    [][][][][][][][][][][][][][][]
KARASAWA-MK2  [][][][][][][][][][][][][][][][][][][][]
ZWG-MG/ENE    [][][][][]
ZWG-HC-IR/K99 [][][][][][][][][][][][][][][]
EWG-HC-GN210  [][][][][][][][][][][][][][][]
EWG-HC-RAW    [][][][][]
EWG-FTG500    [][][][][]

Left Arm Weapons------------------------------------------------------

ELS-2772      [][][][][]
ELS-3443      [][][][][]
ZLS-400/SL    [][][][][][][][][][][][][][][]
ZLS-T/100     [][][][][]
LS-MOONLIGHT  [][][][][][][][][][][][][][][][][][][][]
EES-2555      [][][][][]
EES-777LAR    [][][][][]
ZES-500/SU    [][][][][][][][][][][][][][][]
ZES-99/MIRROR [][][][][][][][][][][][][][][][][][][][]

OPTIONAL PARTS--------------------------------------------------------

SP-S/SCR    [][][][][]
SP-ENE-SCR  [][][][][]
SP-BCNDR    [][][][][][][][][][][][][][][]
SP-BSI-LE   [][][][][]
SP-SAB/J    [][][][][]
SP-CIK-K    [][][][][][][][][][][][][][][]
SP-BE++     [][][][][]
SP-BMALAD   [][][][][]
SP-BPS/LOSP [][][][][][][][][][][][][][][]
SP-ENE-ACC  [][][][][][][][][][][][][][][]
SP-E/SAVER  [][][][][]
SP-ECM-JAM  [][][][][]
SP-M/AUTO   [][][][][]
SP-BLS      [][][][][][][][][][][][][][][][][][][][]
SP-CBRK     [][][][][][][][][][]
SP-VIECH    [][][][][]

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~Parts...(Put a "~" in front of what ever you put in the find, to Find 
hold in "control" and press F)

-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Hover legs ------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Radiator---------------------------Radiator
-Offensive Inside Weapons ----------Inside
-Defensive Inside Weapons ----------Inside
-Auxiliary Booster Extensions ------Extension
-Relation Missile Extensions -------Extension
-Anti Missile Extensions -----------Extension 
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit General Magazines -------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Shot Guns -------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Shields ---------------------------Arm Unit L
-Optional Parts --------------------Optional Parts


This section will tell you a lot about the parts. I will list important 
things about the part type and then a note about the part it's self.

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~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other 
little things. For the most part, a Head's defense is usually not going 
to be the deciding factor in a big fight, but it can help.

The heads stats 
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes this part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Computer Type: The heads performance level.
Computer Voice: Male or female.
System Recovery: Heads defense against things like ECMs.
Auto Balancer: I'm pretty sure this is close to the above.
Hacking Function: Higher number = more secret doors being open.
Map type: When you press select in missions, how good it is.
Noise canceler: I still do not know WTF this is... 
Bio Sensor: Can it lock on to Bio weapons?
Sensor Interval: Your guess is as good as mine is.
Radar function: Does this head have radar?
Radar Range: How far the radar goes.
Radar Type: What type is this radar.
Scanning Interval: The refresh on your radar.
Cooling: How strong the part is VS heat.
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

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ZHD-GE/OHR
Type: Head
Price: 25700
Manufacturer: Zio Matrix 
Weight: 114
Energy drain: 350 
Armor points: 745
Def. Shell: 155
Def. Energy: 145
Computer Type: Rough
Computer Voice: Female
System Recovery: 1200
Auto Balancer: 240
Hacking Function: 2
Map type: No Memory
Noise canceler: None
Bio Sensor: Provided
Sensor Interval: 60
Radar function: None
Radar Range: None
Radar Type: None
Scanning Interval: None 
Cooling: 22
Text: Lightest model. Well balanced.
Note: The starting head... sucks, and looks like a teddy bear's head.
Found: You start with this part. 

EHD-GN-92
Type: Head
Price: 33800
Manufacturer: Emeraude 
Weight: 378
Energy drain: 702 
Armor points: 1012
Def. Shell: 282
Def. Energy: 213
Computer Type: Rough
Computer Voice: Male
System Recovery: 1728
Auto Balancer: 940
Hacking Function: 1
Map type: None
Noise canceler: Provided  
Bio Sensor: None
Sensor Interval: 24
Radar function: None
Radar Range: None
Radar Type: None
Scanning Interval: None 
Cooling: 20
Text: Heavily armored defensive type.
Note: ---
Found: Found hidden in "Ground-base Attack" look at the FAQ.

EHD-NIGHTEYE
Type: Head
Price: 49700
Manufacturer: Emeraude 
Weight: 197
Energy drain: 680 
Armor points: 840
Def. Shell: 177
Def. Energy: 155
Computer Type: Detailed
Computer Voice: Female
System Recovery: 1020
Auto Balancer: 396
Hacking Function: 1
Map type: Area&Place Name
Noise canceler: None
Bio Sensor: Provided 
Sensor Interval: 0
Radar function: Provided
Radar Range: 300
Radar Type: Standard
Scanning Interval: 80
Cooling: 80
Text: Advanced computer & mapping head.
Note: The classic looking head.
Found: Shop 

EHD-GARD
Type: Head
Price: 19300
Manufacturer: Emeraude 
Weight: 156
Energy drain: 405 
Armor points: 597
Def. Shell: 160
Def. Energy: 116
Computer Type: Rough
Computer Voice: Male
System Recovery: 240
Auto Balancer: 1070
Hacking Function: 1
Map type: None
Noise canceler: None 
Bio Sensor: Provided
Sensor Interval: 18
Radar function: None
Radar Range: None
Radar Type: None
Scanning Interval: None 
Cooling: 47
Text: Battle type with fine balance.
Note: ---
Found: Shop 

ZHD-06/RW
Type: Head
Price: 30500
Manufacturer: Zio Matrix 
Weight: 253
Energy drain: 480 
Armor points: 945
Def. Shell: 121
Def. Energy: 133
Computer Type: Standard
Computer Voice: Male
System Recovery: 1420
Auto Balancer: 195
Hacking Function: 1
Map type: Are Memory
Noise canceler: None
Bio Sensor: None
Sensor Interval: 0
Radar function: Provided
Radar Range: 270
Radar Type: Standard
Scanning Interval: 72
Cooling: 577
Text: Inexpensive head equipped with radar
Note: Best VS heat head...
Found: Shop 

EHD-ONE-NT
Type: Head
Price: 52400
Manufacturer: Emeraude 
Weight: 188
Energy drain: 982 
Armor points: 720
Def. Shell: 184
Def. Energy: 165
Computer Type: Standard
Computer Voice: Male
System Recovery: 660
Auto Balancer: 332
Hacking Function: 3
Map type: Area Memory
Noise canceler: Provided
Bio Sensor: Provided
Sensor Interval: 18
Radar function: Provided
Radar Range: 340
Radar Type: Standard
Scanning Interval: 66
Cooling: 102
Text: Universal multi-role head.
Note: Remade head one head from the original.
Found: Shop 

ZHD-8008/S
Type: Head
Price: 41500
Manufacturer: Zio Matrix 
Weight: 179
Energy drain: 431 
Armor points: 922
Def. Shell: 133
Def. Energy: 141
Computer Type: Detailed
Computer Voice: Female
System Recovery: 1160
Auto Balancer: 231
Hacking Function: 5
Map type: Area&Place Name
Noise canceler: Provided
Bio Sensor: None
Sensor Interval: 24
Radar function: Provided
Radar Range: 475
Radar Type: Standard
Scanning Interval: 42
Cooling: 164
Text: Head with wide range search radar.
Note: Great light weight/cheap/low drain head.
Found: Shop 

ZHD-AG/TURRET
Type: Head
Price: 44700
Manufacturer: Zio Matrix 
Weight: 197
Energy drain: 538 
Armor points: 1000
Def. Shell: 201
Def. Energy: 158
Computer Type: Standard
Computer Voice: Female
System Recovery: 1200
Auto Balancer: 660
Hacking Function: 3
Map type: None
Noise canceler: None 
Bio Sensor: None
Sensor Interval: 0
Radar function: None
Radar Range: None
Radar Type: None
Scanning Interval: None 
Cooling: 54
Text: High AP head stressing the basics.
Note: Good defense, but crap auxiliary stats. 
Found: Shop 

ZHD-MO/EGRET
Type: Head
Price: 89000
Manufacturer: Zio Matrix 
Weight: 204
Energy drain: 308 
Armor points: 298
Def. Shell: 169
Def. Energy: 153
Computer Type: Detailed
Computer Voice: Female
System Recovery: 900
Auto Balancer: 420
Hacking Function: 3
Map type: Area&Place Name
Noise canceler: Provided
Bio Sensor: Provided
Sensor Interval: 10
Radar function: Provided
Radar Range: 398
Radar Type: Standard
Scanning Interval: 56
Cooling: 62
Text: Stable, high end head by Zio.
Note: Probably one of the best heads in the game.
Found: Shop 

ZHD-2000/SV
Type: Head
Price: 38400
Manufacturer: Zio Matrix 
Weight: 131
Energy drain: 1045 
Armor points: 784
Def. Shell: 136
Def. Energy: 161
Computer Type: Detailed
Computer Voice: Male
System Recovery: 1740
Auto Balancer: 202
Hacking Function: 2
Map type: Area Memory
Noise canceler: Provided
Bio Sensor: Provided
Sensor Interval: 32
Radar function: Provided
Radar Range: 280
Radar Type: Standard
Scanning Interval: 70
Cooling: 32
Text: Lightweight, multi-function head.
Note: ---
Found: Shop 

EHD-DOME
Type: Head
Price: 52100
Manufacturer: Emeraude 
Weight: 294
Energy drain: 457 
Armor points: 966
Def. Shell: 142
Def. Energy: 258
Computer Type: Standard
Computer Voice: Female
System Recovery: 1420
Auto Balancer: 170
Hacking Function: 4
Map type: No Memory
Noise canceler: Provided
Bio Sensor: Provided
Sensor Interval: 0
Radar function: None
Radar Range: None
Radar Type: None
Scanning Interval: None 
Cooling: 242
Text: High energy defense. Quite heavy.
Note: ---
Found: Shop 

EHD-WACS
Type: Head
Price: 73300
Manufacturer: Emeraude 
Weight: 145
Energy drain: 611 
Armor points: 698
Def. Shell: 118
Def. Energy: 104
Computer Type: Detailed
Computer Voice: Male
System Recovery: 480 
Auto Balancer: 300
Hacking Function: 4
Map type: Area&Place Name
Noise canceler: Provided
Bio Sensor: Provided
Sensor Interval: 12
Radar function: Provided
Radar Range: 570
Radar Type: Standard
Scanning Interval: 16
Cooling: 98
Text: Has all functions. Low basics.
Note: One of the best all around heads for missions.
Found: Shop 

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~Cores...
Cores are the "core" of your AC. The core stores your generator, 
booster, FCSs, and optional parts. Pick the core that best suits your 
weight class.

The core stats... 
Type: What this part is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum Weight: The amount of weight the core can carry.
VS MG Response: The ability of the AMS
VS MG Range: The angle of the anti missile system (AMS)
Optional Slots: The amount of optional parts that can be used.
OB Power: How fast the Over boost goes.
OB Energy Drain: How quick the energy bar drains while in an OB.
Discharge Heat: The amount of heat given to you from OBing.
OB Limit:P
Cooling: How strong the part is VS heat.
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

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ZCX-F/ROOK
Type: Core
Price: 99880
Manufacturer: Zio Matrix 
Weight: 1016
Energy drain: 1083 
Armor points: 2870
Def. Shell: 542
Def. Energy: 548
Maximum Weight: 3170
VS MG Response: 0
VS MG Range: 0
Optional Slots: 16 
OB Power: 2460
OB Energy Drain: 20000 
Discharge Heat: 1460
OB Limit: 1500
Cooling: 442
Text: Standard Zio Model with many slots.
Note: ---
Found: Shop 

ECM-XROO 
Type: Core
Price: 62200
Manufacturer: Emeraude 
Weight: 1100
Energy drain: 1055 
Armor points: 2640
Def. Shell: 504
Def. Energy: 465
Maximum Weight: 3322
VS MG Response: 48
VS MG Range: 64
Optional Slots: 11 
OB Power: 2800
OB Energy Drain: 18000 
Discharge Heat: 1050
OB Limit: 1200
Cooling: 343
Text: Standard Emeraude model.
Note: ---
Found: You start with this part. 

ECL-ONE
Type: Core
Price: 89000
Manufacturer: Emeraude 
Weight: 754
Energy drain: 1320 
Armor points: 2320
Def. Shell: 442
Def. Energy: 418
Maximum Weight: 2915
VS MG Response: 42
VS MG Range: 48
Optional Slots: 16
OB Power: 2820
OB Energy Drain: 22000 
Discharge Heat: 700
OB Limit: 1200
Cooling: 279
Text: Mobile battle type. Low defense.
Note: My favorite core, since it is the lightest.
Found: Shop 

ZCL-XA/2
Type: Core
Price: 110000
Manufacturer: Zio Matrix
Weight: 889
Energy drain: 1533 
Armor points: 2180
Def. Shell: 471
Def. Energy: 484
Maximum Weight: 2832
VS MG Response: 0
VS MG Range: 0
Optional Slots: 21
OB Power: 3000
OB Energy Drain: 24000
Discharge Heat: 860
OB Limit: 1450
Cooling: 356
Text: Lightweight core with great basics.
Note: A very professional core, with the highest optional slots but 
with no Anti Missile System.
Found: Added to the shop, Mailed by Nell.

ZCH-GR/1
Type: Core
Price: 74000
Manufacturer: Zio Matrix
Weight: 1322
Energy drain: 978 
Armor points: 3164
Def. Shell: 588
Def. Energy: 577 
Maximum Weight: 3690
VS MG Response: 0
VS MG Range: 0
Optional Slots: 10 
OB Power: 2400
OB Energy Drain: 20000 
Discharge Heat: 2000
OB Limit: 2100
Cooling: 497
Text: Balanced heavyweight core.
Note: The backs look funny... and round...
Found: Shop 

ECH-D4
Type: Core
Price: 105000
Manufacturer: Emeraude
Weight: 1516
Energy drain: 884 
Armor points: 3008
Def. Shell: 664
Def. Energy: 603
Maximum Weight: 3842
VS MG Response: 38
VS MG Range: 50
Optional Slots: 8 
OB Power: 2000
OB Energy Drain: 18000 
Discharge Heat: 1420
OB Limit: 1500
Cooling: 398
Text: High defense but very few slots.
Note: HEAVY. This part also rocks in defense. Too bad 37.5% of your 
slots will usually consist of screens.
Found: Added to the shop, Mailed by Nell.

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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I 
mostly never worry about arms unless I blade or need armor. So I 
usually just use light ones...

The Arm stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes this part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Extension TP: Can this part use EXT.? (They all can any ways)
Energy Supply: Effects strength of your blade or shield.
Recoil Control: Effects things like machine gun accuracy.
Accuracy: Guess what this does?
Cooling: How strong the part is VS heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZAN-414/SLA
Type: Arm 
Price: 23800
Manufacturer: Zio Matrix 
Weight: 1400
Energy drain: 1510 
Armor points: 1702
Def. Shell: 226
Def. Energy: 389
Extension TP: Provided
Energy Supply: 110
Recoil Control: 280
Accuracy: 6
Cooling: 112
Text: High energy defense. Medium weight.
Note: ---
Found: Shop 

EAN-50 
Type: Arm 
Price: 14800
Manufacturer: Emeraude 
Weight: 1056
Energy drain: 881 
Armor points: 1630
Def. Shell: 310
Def. Energy: 315
Extension TP: Provided
Energy Supply: 80
Recoil Control: 256
Accuracy: 7
Cooling: 299
Text: Entry-level Emeraude model.
Note: Cheap part that sucks in almost every way.
Found: You start with this part. 

EAN-CEX
Type: Arm 
Price: 19500
Manufacturer: Emeraude
Weight: 1238
Energy drain: 1396 
Armor points: 1684
Def. Shell: 340
Def. Energy: 351
Extension TP: Provided
Energy Supply: 100
Recoil Control: 279
Accuracy: 6
Cooling: 140
Text: Good value. Easy to use.
Note: Good arms to buy since they are low in cash and don't suck.
Found: Shop 

ZAN-616/AUR
Type: Arm 
Price: 37000
Manufacturer: Zio Matrix 
Weight: 1347
Energy drain: 1204 
Armor points: 1594
Def. Shell: 368
Def. Energy: 374
Extension TP: Provided
Energy Supply: 105
Recoil Control: 276
Accuracy: 7
Cooling: 95
Text: Stable, medium weight Zio model.
Note: ---
Found: Added to the shop, Mailed by Nell.

EAN-2112
Type: Arm 
Price: 24200
Manufacturer: Emeraude 
Weight: 1243
Energy drain: 920 
Armor points: 1733
Def. Shell: 402
Def. Energy: 260
Extension TP: Provided
Energy Supply: 100
Recoil Control: 288
Accuracy: 7
Cooling: 132
Text: High shell defense & high AP.
Note: A very well-balanced arm unit.
Found: Shop 

ZAN-202/TEN
Type: Arm 
Price: 21200
Manufacturer: Zio Matrix
Weight: 854
Energy drain: 684
Armor points: 1777
Def. Shell: 210
Def. Energy: 293
Extension TP: Provided
Energy Supply: 100
Recoil Control: 300
Accuracy: 6
Cooling: 594
Text: Low weight. High Ap and energy defense.
Note: Also great for machine guns and versus heat.
Found: Added to the shop, Mailed by Nell.

EAN-02-BG
Type: Arm 
Price: 57000
Manufacturer: Emeraude 
Weight: 887
Energy drain: 855 
Armor points: 1654
Def. Shell: 294
Def. Energy: 278
Extension TP: Provided
Energy Supply: 90
Recoil Control: 264
Accuracy: 7
Cooling: 212
Text: Stable and popular Emeraude model.
Note: ---
Found: Shop 

ZAN-303/5
Type: Arm 
Price: 36500
Manufacturer: Zio Matrix 
Weight: 698
Energy drain: 793 
Armor points: 1570
Def. Shell: 192
Def. Energy: 201
Extension TP: Provided
Energy Supply: 135
Recoil Control: 276
Accuracy: 4
Cooling: 751
Text: Low defense. Very light.
Note: My favorite arm. Here's the catch, it has the lowest weight, 
energy supply (good for blading), and cooling... but its DEF sucks and 
has one of the lowest accuracies.
Found: Shop 

EAN-1111
Type: Arm 
Price: 48800
Manufacturer: Emeraude
Weight: 906
Energy drain: 932 
Armor points: 1490
Def. Shell: 312
Def. Energy: 308
Extension TP: Provided
Energy Supply: 90
Recoil Control: 284 
Accuracy: 6
Cooling: 145
Text: Light. High defense.
Note: ---
Found: Shop 

ZAN-707/E
Type: Arm 
Price: 44000
Manufacturer:  Zio Matrix
Weight: 1684
Energy drain: 1276 
Armor points: 1930
Def. Shell: 448
Def. Energy: 402
Extension TP: Provided
Energy Supply: 100
Recoil Control: 316
Accuracy: 7
Cooling: 397
Text: Heavy Zio model with great basic.
Note: ---
Found: Shop 

EAN-MWZ
Type: Arm 
Price: 30500
Manufacturer: Emeraude 
Weight: 1527
Energy drain: 1100 
Armor points: 1870
Def. Shell: 383
Def. Energy: 374
Extension TP: Provided
Energy Supply: 96
Recoil Control: 276
Accuracy: 6
Cooling: 289
Text: Well-balanced & affordable.
Note: ---
Found: Shop 

ZAN-004/8
Type: Arm 
Price: 62600
Manufacturer: Zio Matrix 
Weight: 2020
Energy drain: 1420 
Armor points: 1990
Def. Shell: 315
Def. Energy: 518
Extension TP: Provided
Energy Supply: 110
Recoil Control: 300
Accuracy: 10
Cooling: 168
Text: Very heavy. High energy defense.
Note: Very high accuracy and energy defense... like the highest.
Found: Shop 

ZAN-AX/VISE
Type: Arm 
Price: 34700
Manufacturer: Zio Matrix 
Weight: 1490
Energy drain: 1694
Armor points: 1587
Def. Shell: 337
Def. Energy: 316
Extension TP: Provided
Energy Supply: 130
Recoil Control: 282
Accuracy: 3
Cooling: 194
Text: Great left arm weapon support.
Note: Go with the ZAN-303/5 if you want good left arm weapon support.
Found: Shop 

EAN-MHKS
Type: Arm 
Price: 57000
Manufacturer: Emeraude 
Weight: 1790
Energy drain: 1373
Armor points: 1720
Def. Shell: 496
Def. Energy: 323
Extension TP: Provided
Energy Supply: 84
Recoil Control: 330
Accuracy: 7
Cooling: 456
Text: Heavyweight with high shell defense.
Note: Highest shell defense for an arm, but lower energy defense.
Found: Shop 

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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them 
selves. They come in many flavors. WARNING these arms do not have 
defensive points. If you need more help in these weapons separately, 
look to the other weapons. All the stats are explained there. 

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ZAW-2/SAMURAI
Type: Arm (Dual Blades)
Price: 128000
Manufacturer: Zio Matrix
Weight: 1418
Energy drain: 86 
Armor Points: 1399
Attack Power: 1480
Attack Heat: 40
Range Rating: 7
Usage Drain: 2420
Discharge Heat: 40
Extension TP: Provided
Energy Supply: 100
Recoil Control: 276
Cooling: 44
Text: Dual blade for close battles.
Note: These would be nice if they were stronger, otherwise a moonlight 
is better for damage and defense.
Found: Shop, added by Zio Matrix

EAW-MG-03
Type: Arm (Machine gun)
Price: 58500
Manufacturer: Emeraude
Weight: 1530
Energy drain: 85 
Armor Points: 1182
Weapon Lock: Special
Attack Power: 270
Number of Ammo: 300
Ammo Type: Solid 
Ammo Price: 47
Ammo Heat: 56
Range: 440
Maximum Lock: 1 
Reload Time: 10
Usage Drain: ---
Extension TP: Provided
Cooling: 244
Text: Dual machine gun.
Note: These would be good, but they have bad tracking and low ammo.
Found: Shop 

EAW-BZO
Type: Arm (Bazooka)
Price: 67700
Manufacturer: Emeraude
Weight: 1325
Energy drain: 109 
Armor Points: 1550
Weapon Lock: Narrow&Deep
Attack Power: 1611
Number of Ammo: 40
Ammo Type: Solid 
Ammo Price: 230
Ammo Heat: 560
Range: 465
Maximum Lock: 1 
Reload Time: 55
Usage Drain: ---
Extension TP: Provided
Cooling: 117
Text: Dual bazooka
Note: These are good to kill opponents that can't dodge that well. Low 
ammo once again.
Found: Shop 

EAW-DC10
Type: Arm (Grenade Launcher)
Price: 127800
Manufacturer: Emeraude
Weight: 1733
Energy drain: 240 
Armor Points: 1114
Weapon Lock: Narrow&Deep
Attack Power: 2777
Number of Ammo: 20
Ammo Type: Solid 
Ammo Price: 1210
Ammo Heat: 776
Range: 699
Maximum Lock: 2 
Reload Time: 90
Usage Drain: ---
Extension TP: Provided
Cooling: 42
Text: Dual grenade launcher cannon.
Note: This is for the one hit sniper. These will rape AC in seconds, 
but make a laser noise instead of the traditional grenade sound...
Found: Shop 

ZAW-XP/T9
Type: Arm (Pulse cannon)
Price: 82100
Manufacturer: Zio Matrix
Weight: 1694
Energy drain: 491 
Armor Points: 975
Weapon Lock: Wide&Shallow
Attack Power: 820
Number of Ammo: 48
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 32
Range: 680
Maximum Lock: 1 
Reload Time: 24
Usage Drain: 3617
Extension TP: Provided
Cooling: 298
Text: Dual high-density plasma cannon.
Note: I do not know why ANYONE would use this part... it looks mad cool 
when you ground boost while having a back weapon out for some reason.
Found: Shop 

ZAW-SPLASH
Type: Arm (Slug Gun)
Price: 76400
Manufacturer: Zio Matrix
Weight: 1980
Energy drain: 675 
Armor Points: 1310
Weapon Lock: Narrow&Deep
Attack Power: 150
Number of Ammo: 96
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 10
Range: 350
Maximum Lock: 1 
Reload Time: 28
Usage Drain: 2400
Extension TP: Provided
Cooling: 401
Text: Laser cannon version of the slug gun.
Note: Good up close, otherwise this put sucks for missions
Found: Defeat the Animal in the Arena.

ZAW-LC/NPM
Type: Arm (Laser cannon)
Price: 94000
Manufacturer: Zio Matrix
Weight: 1830
Energy drain: 820 
Armor Points: 1200
Weapon Lock: Narrow&Deep
Attack Power: 1660
Number of Ammo: 36
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 24
Range: 415
Maximum Lock: 1 
Reload Time: 74
Usage Drain: 64000
Extension TP: Provided
Cooling: 154
Text: Fast dual beam cannon.
Note: This arm unit just doesn't have the same kick it did back in the 
AC1 days. It is still strong, but not as rapid fire or easy to hit 
with.
Found: Shop 

EAW-H801
Type: Arm (Middle Missile Launcher)
Price: 116000
Manufacturer: Emeraude
Weight: 1920
Energy drain: 420
Armor Points: 1176
Weapon Lock: Standard
Attack Power: 1350
Number of Ammo: 48
Ammo Type: Solid 
Ammo Price: 830
Ammo Heat: 500 
Range: 450
Maximum Lock: 1 
Reload Time: 46
Usage Drain: ---
Extension TP: Provided
Cooling: 106
Text: Fires superheated missiles.
Note: It's good, and over heats well, but the other missile arms are a 
tad better.
Found: Shop 

EAW-S604
Type: Arm (Small missile Launcher)
Price: 99000
Manufacturer: Emeraude
Weight: 1275
Energy drain: 377 
Armor Points: 1310
Weapon Lock: Standard
Attack Power: 780
Number of Ammo: 80
Ammo Type: Solid 
Ammo Price: 140
Ammo Heat: 148
Range: 450
Maximum Lock: 4 
Reload Time: 41
Usage Drain: ---
Extension TP: Provided
Cooling: 187
Text: Rapid fire missile with fast lock.
Note: Great and fast. Make sure you mix up the volleys in versus mode.
Found: Shop 

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~Midweight Humanoid legs...
These are the standard legs in AC. 
-Mid speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions 

The mid weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZLN-XXO/TP 
Type: Legs
Price: 25000
Manufacturer: Zio Matrix
Weight: 1888
Energy drain: 1844 
Armor points: 3050
Def. Shell: 504
Def. Energy: 462
Maximum weight: 4954
Moving Speed: 274
Landing Stability: 1007 
Defensive Stability: 1077
Turning Speed: 440
Stationary Drain: 563
Jump Function: Provided 
Braking Ability: 100
Cooling: 454
Text: Standard bipedal legs.
Note: ---
Found: You start with this part. 

ZLN-XAI/FA
Type: Legs
Price: 53700
Manufacturer: Zio Matrix 
Weight: 2655
Energy drain: 2350 
Armor points: 3473
Def. Shell: 475
Def. Energy: 666
Maximum weight: 5442
Moving Speed: 266
Landing Stability: 1200 
Defensive Stability: 1425
Turning Speed: 452
Stationary Drain: 1328
Jump Function: Provided 
Braking Ability: 110
Cooling: 411
Text: Advanced energy defense systems.
Note: ---
Found: Shop 

ELN-2002AT
Type: Legs
Price: 35000
Manufacturer: Emeraude
Weight: 2113
Energy drain: 1313
Armor points: 3628
Def. Shell: 711
Def. Energy: 335
Maximum weight: 4970
Moving Speed: 272
Landing Stability: 1000 
Defensive Stability: 1106
Turning Speed: 448
Stationary Drain: 448
Jump Function: Provided 
Braking Ability: 92
Cooling: 177
Text: High shell defense.
Note: For some reason, I love these legs. Good shell defense too.
Found: Shop 

ELN-02A
Type: Legs
Price: 3900
Manufacturer: Emeraude 
Weight: 1975
Energy drain: 1782 
Armor points: 3215
Def. Shell: 551
Def. Energy: 525
Maximum weight: 5205
Moving Speed: 275
Landing Stability: 1100 
Defensive Stability: 1213
Turning Speed: 448
Stationary Drain: 650
Jump Function: Provided 
Braking Ability: 106
Cooling: 488
Text: Stable Emeraude signature model.
Note: ---
Found: Shop 

ZLN-XA2/FF
Type: Legs
Price: 45600
Manufacturer: Zio Matrix 
Weight: 2310
Energy drain: 1899 
Armor points: 3380
Def. Shell: 572
Def. Energy: 543
Maximum weight: 5312
Moving Speed: 273
Landing Stability: 1218 
Defensive Stability: 1570
Turning Speed: 460
Stationary Drain: 637
Jump Function: Provided 
Braking Ability: 110
Cooling: 525
Text: XAI adjusted for better balance.
Note: ---
Found: Added to the shop, Mailed by Nell.

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~Lightweight Humanoid legs...
These are the all around fastest legs in AC. 
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions 

The light weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZLN-EKI/SRRT
Type: Legs
Price: 46700
Manufacturer: Zio Matrix
Weight: 1429
Energy drain: 2398 
Armor points: 2646
Def. Shell: 478
Def. Energy: 504
Maximum weight: 4010
Moving Speed: 452
Landing Stability: 677 
Defensive Stability: 570
Turning Speed: 500
Stationary Drain: 553
Jump Function: Provided 
Braking Ability: 92
Cooling: 744
Text: Light biped. Unstable but popular.
Note: Lightest legs and also the fastest in the air. They also have 
great turning speed. If you are playing a mission where only one weapon 
is really required, go with these legs as you will not only dodge a lot 
of things, but complete things faster.
Found: Shop 

ELN-701
Type: Legs
Price: 68000
Manufacturer: Emeraude 
Weight: 1990
Energy drain: 3624 
Armor points: 2464
Def. Shell: 442
Def. Energy: 437
Maximum weight: 4770
Moving Speed: 436
Landing Stability: 1057 
Defensive Stability: 665
Turning Speed: 472
Stationary Drain: 612
Jump Function: Provided 
Braking Ability: 88
Cooling: 634
Text: Light with higher load capacity.
Note: ---
Found: Shop, added by Emeraude.

ZLN-WA02/SS
Type: Legs
Price: 72000
Manufacturer: Zio Matrix 
Weight: 1675
Energy drain: 2840 
Armor points: 2939
Def. Shell: 515
Def. Energy: 533
Maximum weight: 4400
Moving Speed: 445
Landing Stability: 847 
Defensive Stability: 932
Turning Speed: 492
Stationary Drain: 853
Jump Function: Provided 
Braking Ability: 94
Cooling: 883
Text: Light, high defense Zio bipedal.
Note: A great alt to the ZLN-EKI/SRRT if you need the extra holding 
weight.
Found: Shop 

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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost. 
-Low speed
-High load
-High armor
-Low air speed
-Cannon restrictions 

The Heavy weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZLN-2A/GR
Type: Legs
Price: 45600
Manufacturer: Zio Matrix 
Weight: 3070
Energy drain: 2313 
Armor points: 3763
Def. Shell: 607
Def. Energy: 711
Maximum weight: 6518
Moving Speed: 151
Landing Stability: 2946 
Defensive Stability: 2520
Turning Speed: 428
Stationary Drain: 1117
Jump Function: Provided 
Braking Ability: 118
Cooling: 384
Text: High energy defense.
Note: ---
Found: Shop 

ELN-STVM
Type: Legs
Price: 65000
Manufacturer: Emeraude
Weight: 3428
Energy drain: 2414 
Armor points: 3828
Def. Shell: 754
Def. Energy: 656
Maximum weight: 7630
Moving Speed: 146
Landing Stability: 3533 
Defensive Stability: 2998
Turning Speed: 436
Stationary Drain: 906
Jump Function: Provided 
Braking Ability: 140
Cooling: 445
Text: First class AP & load capacity.
Note: ---
Found: Shop 

ZLN-9001/A
Type: Legs
Price: 54200
Manufacturer: Zio Matrix 
Weight: 2850
Energy drain: 2220 
Armor points: 3682
Def. Shell: 685
Def. Energy: 589
Maximum weight: 7020
Moving Speed: 153
Landing Stability: 3245 
Defensive Stability: 3799
Turning Speed: 424
Stationary Drain: 680
Jump Function: Provided 
Braking Ability: 125
Cooling: 566
Text: Zio heavy legs. Very stable.
Note: ---
Found: Shop 

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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to 
get two more spots. (The second one is the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions 

The Reverse Joint leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ELB-A1001
Type: Legs
Price: 18000
Manufacturer: Emeraude 
Weight: 2490
Energy drain: 1412 
Armor points: 2895
Def. Shell: 513
Def. Energy: 441
Maximum weight: 4756
Moving Speed: 320
Landing Stability: 2078 
Defensive Stability: 2078
Turning Speed: 500
Stationary Drain: 237
Jump Function: Provided 
Braking Ability: 89
Cooling: 504
Text: Least expensive reverse joint legs.
Note: Great for the start, as they are cheap.
Found: Shop 

ZLB-3322/OP
Type: Legs
Price: 32200
Manufacturer: Zio Matrix 
Weight: 2649
Energy drain: 1489 
Armor points: 3123
Def. Shell: 545
Def. Energy: 458
Maximum weight: 5340
Moving Speed: 322
Landing Stability: 2156 
Defensive Stability: 2360
Turning Speed: 520
Stationary Drain: 349
Jump Function: Provided 
Braking Ability: 105
Cooling: 450
Text: Standard reverse joint legs.
Note: ---
Found: Shop 

ELB-5005B
Type: Legs
Price: 30200
Manufacturer: Emeraude 
Weight: 2074
Energy drain: 1285 
Armor points: 2740
Def. Shell: 377
Def. Energy: 420
Maximum weight: 4965
Moving Speed: 328
Landing Stability: 2450 
Defensive Stability: 2974
Turning Speed: 568
Stationary Drain: 198
Jump Function: Provided 
Braking Ability: 114
Cooling: 777
Text: Lightest reverse joint legs.
Note: Light and fast turning, good choice for flying as well.
Found: Shop 

ZLB-7744/VAT
Type: Legs
Price: 41000
Manufacturer: Zio Matrix 
Weight: 2877
Energy drain: 1715 
Armor points: 3602
Def. Shell: 650
Def. Energy: 572
Maximum weight: 6500
Moving Speed: 223
Landing Stability: 3000 
Defensive Stability: 3015
Turning Speed: 460
Stationary Drain: 437
Jump Function: Provided 
Braking Ability: 108
Cooling: 622
Text: New heavy armor reverse joint legs.
Note: ---
Found: Shop 

ELB-XXE-LAPIN
Type: Legs
Price: 46000
Manufacturer: Emeraude 
Weight: 2920
Energy drain: 1568 
Armor points: 3478
Def. Shell: 684
Def. Energy: 489
Maximum weight: 6310
Moving Speed: 214
Landing Stability: 3390
Defensive Stability: 3378
Turning Speed: 468
Stationary Drain: 375
Jump Function: Provided 
Braking Ability: 100
Cooling: 811
Text: Heavy. High stability & cooling.
Note: ---
Found: Added to the shop by completing all Emeraude's missions.

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~Quadruped legs...
These legs actually come in all sizes, but are too low in number to get 
more spots. These are averaged
-Mid speed 
-Low-mid load 
-Mid-high armor 
-Mid air speed 
-Cannon restrictions only when flying < - Good! 

The Quadruped leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZLF-TROS/INTS
Type: Legs
Price: 63000
Manufacturer: Zio Matrix 
Weight: 2499
Energy drain: 3310 
Armor points: 2629
Def. Shell: 446
Def. Energy: 528
Maximum weight: 4140
Moving Speed: 541
Landing Stability: 2244
Defensive Stability: 1572
Turning Speed: 532
Stationary Drain: 1640
Jump Function: Provided 
Braking Ability: 124
Cooling: 1212
Text: Most mobile of all quadrupeds. 
Note: ---
Found: Shop 

ZLF-A3/CARM
Type: Legs
Price: 37000
Manufacturer: Zio Matrix 
Weight: 2450
Energy drain: 2996 
Armor points: 3050
Def. Shell: 472
Def. Energy: 610
Maximum weight: 5120
Moving Speed: 498
Landing Stability: 2612 
Defensive Stability: 1733
Turning Speed: 516
Stationary Drain: 1985
Jump Function: Provided 
Braking Ability: 136
Cooling: 1640
Text: Low energy usage. Good cooling.
Note: The best cooling.
Found: Shop 

ELF-DEX-2F
Type: Legs
Price: 42000
Manufacturer: Emeraude 
Weight: 2573
Energy drain: 3225 
Armor points: 2733
Def. Shell: 544
Def. Energy: 600
Maximum weight: 4592
Moving Speed: 467
Landing Stability: 2645 
Defensive Stability: 1840
Turning Speed: 496
Stationary Drain: 1665
Jump Function: Provided 
Braking Ability: 152
Cooling: 1424
Text: Standard quadruped type.
Note: ---
Found: Shop 

ELF-SOC61
Type: Legs
Price: 84200
Manufacturer: Emeraude 
Weight: 2890
Energy drain: 4005 
Armor points: 3220
Def. Shell: 486
Def. Energy: 694
Maximum weight: 5358
Moving Speed: 489
Landing Stability: 3080
Defensive Stability: 2950
Turning Speed: 472
Stationary Drain: 3584
Jump Function: Provided 
Braking Ability: 107
Cooling: 1242
Text: Highest energy defense of quadrupeds.
Note: These legs are mad drainy...
Found: Shop 

LF-XX33
Type: Legs
Price: 78700
Manufacturer: Emeraude
Weight: 2650
Energy drain: 3570
Armor points: 3722
Def. Shell: 552
Def. Energy: 556
Maximum weight: 5820
Moving Speed: 396
Landing Stability: 2402
Defensive Stability: 1960
Turning Speed: 484
Stationary Drain: 2990
Jump Function: Provided 
Braking Ability: 116
Cooling: 1078
Text: High load capacity. Heavy.
Note: ---
Found: Shop 

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~Tank legs...
These are the heavy load/strong DEF legs of AC. 
-Very low speed
-High load
-High armor
-Low air speed
-No cannon restrictions 

The tank leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZLC-M2/PIKE
Type: Legs
Price: 36000
Manufacturer: Zio Matrix
Weight: 3027
Energy drain: 3116
Armor points: 2936
Def. Shell: 545
Def. Energy: 503
Maximum weight: 5480
Moving Speed: 300
Landing Stability: 2825
Defensive Stability: 1630
Turning Speed: 560
Stationary Drain: 2415
Jump Function: None 
Braking Ability: 254
Cooling: 412
Text: Fast. Low defense & AP.
Note: Low defense for a tank, use if you just have to use some type of 
back cannon.
Found: Shop 

ELC-MLK0303
Type: Legs
Price: 15000
Manufacturer: Emeraude
Weight: 4175
Energy drain: 978
Armor points: 3640
Def. Shell: 746
Def. Energy: 577
Maximum weight: 6950
Moving Speed: 255
Landing Stability: 4115
Defensive Stability: 3810
Turning Speed: 436
Stationary Drain: 294
Jump Function: None 
Braking Ability: 311
Cooling: 1277
Text: Inexpensive. High shell defense.
Note: The ultimate noob legs. Low drain, low cost, high weight, and 
high armor.
Found: Shop 

ELC-DISI
Type: Legs
Price: 59000
Manufacturer: Emeraude
Weight: 3636
Energy drain: 2625
Armor points: 3833
Def. Shell: 805
Def. Energy: 678
Maximum weight: 8600
Moving Speed: 269
Landing Stability: 5000
Defensive Stability: 5040
Turning Speed: 508
Stationary Drain: 1320
Jump Function: None 
Braking Ability: 366
Cooling: 976
Text: Extremely high load capacity.
Note: A dreadfully, durable machine. 
Found: Shop 

ELC-HTT0808
Type: Legs
Price: 25700
Manufacturer: Emeraude
Weight: 2972
Energy drain: 2922
Armor points: 3688
Def. Shell: 646
Def. Energy: 635
Maximum weight: 7842
Moving Speed: 285
Landing Stability: 4530
Defensive Stability: 1741
Turning Speed: 444
Stationary Drain: 2365
Jump Function: None 
Braking Ability: 288
Cooling: 625
Text: Hover propulsion type.
Note: This is not really a hover... it's still a tank.
Found: Shop 

ZLC-C04T/CYOR 
Type: Legs
Price: 74000
Manufacturer: Zio Matrix 
Weight: 3120
Energy drain: 3085
Armor points: 3624
Def. Shell: 603
Def. Energy: 749
Maximum weight: 7200
Moving Speed: 274
Landing Stability: 4522
Defensive Stability: 4455
Turning Speed: 484
Stationary Drain: 925
Jump Function: None 
Braking Ability: 188
Cooling: 1044
Text: Excellent energy defense.
Note: ---
Found: Added to the shop, Mailed by Nell.

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~Hover legs...
Not only do there have the highest ground boosting, you can't fall into 
water with them... Each hover leg has a build in booster. 
-Very high speed
-low load
-low armor
-Low air speed
-Cannon restrictions 

The Hover leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes the part.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons. 
Maximum weight: How much these legs can hold before going overweight.
Moving Speed: How fast the legs walking speed is.
Landing Stability: Recovery speed from a hand landing. 
Defensive Stability: Recovery from getting hit with large things.
Turning Speed: How fast the legs turn.
Stationary Drain: The drain that is used while NOT moving.
Jump Function: Can this leg jump?
Braking Ability: Stop time for after an over boost.
Cooling: How strong the part is VS Heat.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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ZLR-K196/RJ
Type: Legs
Price: 31000
Manufacturer: Zio Matrix 
Weight: 2188
Energy drain: 2425
Armor points: 2660
Def. Shell: 448
Def. Energy: 399
Maximum weight: 4530
Moving Speed: 519
Landing Stability: 847
Defensive Stability: 997
Turning Speed: 416
Stationary Drain: 1577
Jump Function: None 
Braking Ability: 89
Cooling: 1114
Text: Celebrated first floating type.
Note: ---
Found: Shop 

ZLR-EE/STOL
Type: Legs
Price: 49000
Manufacturer: Zio Matrix
Weight: 2584
Energy drain: 2664
Armor points: 2940
Def. Shell: 489
Def. Energy: 450
Maximum weight: 4940
Moving Speed: 532
Landing Stability: 1022
Defensive Stability: 1106
Turning Speed: 440
Stationary Drain: 1970
Jump Function: None 
Braking Ability: 94
Cooling: 892
Text: Basic model. Stable performance.
Note: ---
Found: Shop 

ZLR-MOC200/FG
Type: Legs
Price: 67000
Manufacturer: Zio Matrix 
Weight: 1900
Energy drain: 3572
Armor points: 2720
Def. Shell: 356
Def. Energy: 393
Maximum weight: 5440
Moving Speed: 505
Landing Stability: 925
Defensive Stability: 1007
Turning Speed: 376
Stationary Drain: 2010
Jump Function: None 
Braking Ability: 100
Cooling: 1524
Text: High load capacity.
Note: Low turning speed, but GOD AWFULLY HIGH speed for its weight cap.
Found: Shop, added by Zio Matrix

ZLR-TII/BUD
Type: Legs
Price: 84000
Manufacturer: Zio Matrix 
Weight: 2650
Energy drain: 2871
Armor points: 2580
Def. Shell: 336
Def. Energy: 429
Maximum weight: 4020
Moving Speed: 612
Landing Stability: 1061
Defensive Stability: 980
Turning Speed: 480
Stationary Drain: 3467
Jump Function: None 
Braking Ability: 107
Cooling: 644
Text: High speed type. Great mobility.
Note: ---
Found: Shop 

ZLR-ZIO/MATRIX
Type: Legs
Price: 125000
Manufacturer: Gee, who would make this part? 
Weight: 2675
Energy drain: 3122
Armor points: 3122
Def. Shell: 514
Def. Energy: 504
Maximum weight: 5370
Moving Speed: 571
Landing Stability: 1368
Defensive Stability: 1424
Turning Speed: 472
Stationary Drain: 3014
Jump Function: None 
Braking Ability: 116
Cooling: 793
Text: Zio's new flagship model.
Note: These hovers are sick, and are very good. They are also the most 
costly legs.
Found: 

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~Boosters...
Boosters are the things that let you dash and fly. Just remember, 
Boosters and your weight affect flying and dashing, not mobility.

The booster stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes it.
Weight: How much it weighs.
Energy drain: How much it drains.
Boost Power: How strong the boost is.
Charge Drain: How much this drains your energy bar.
Efficiency: Basically how long you can boost. 
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EBT-GE 
Type: Booster
Price: 11000
Manufacturer: Emeraude 
Weight: 204
Energy drain: 27
Boost Power: 9800
Charge Drain: 4350
Efficiency: 883
Text: Cheapest. Low output & Energy use.
Note: Sell this NOW. These suck.
Found: You start with this part. 

EBT-GE2100
Type: Booster
Price: 13500
Manufacturer: Emeraude 
Weight: 164
Energy drain: 33
Boost Power: 13050
Charge Drain: 4400
Efficiency: 873
Text: Advanced type. Light & higher output.
Note: Buy this NOW. If you want to buy other things first, go a head, 
but make sure you at least have these on. They still suck however.
Found: Shop 

ZBT-H4/T
Type: Booster
Price: 75000
Manufacturer: Zio Matrix
Weight: 235
Energy drain: 38 
Boost Power: 17200
Charge Drain: 4600
Efficiency: 835
Text: Balanced output and energy use.
Note: This is a great booster for flying. This is also the best 
booster, as the stats are written wrong, but they fix this in the 
expansion.
Found: Shop 

EBT-V55
Type: Booster
Price: 31700
Manufacturer: Emeraude 
Weight: 150
Energy drain: 30
Boost Power: 14100
Charge Drain: 3870
Efficiency: 992
Text: High efficiency by careful energy use.
Note: Best for staying in the air and actually going somewhere.
Found: Shop 

ZBT-ZI/ARTERE
Type: Booster
Price: 44000
Manufacturer: Zio Matrix
Weight: 312
Energy drain: 41
Boost Power: 21000
Charge Drain: 7000
Efficiency: 548
Text: Powerful model with highest output.
Note: My kind of booster. Not used well for flying. The H4/T is better 
however, due to a glitch.
Found: Added to the shop, Mailed by Nell.

ZBT-GEX/3000
Type: Booster
Price: 62800
Manufacturer: Zio Matrix
Weight: 255
Energy drain: 35 
Boost Power: 18100
Charge Drain: 5040
Efficiency: 762
Text: High power model with adjusted output.
Note: Like a cross between the H4/T and the ARTERE
Found: Found hidden in "Infiltrate Radar Base" look at the FAQ.

EBT-GR4300
Type: Booster
Price: 52700
Manufacturer: Emeraude 
Weight: 186
Energy drain: 35 
Boost Power: 7100
Charge Drain: 3200
Efficiency: 1200
Text: Low energy use but low output as well.
Note: Good if you like going no where that quick.
Found: Shop 

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~Firing Control Systems...
These are the things that affect your lock box. There is no BEST FCS, 
but some are better than others are. Most of the time it all depends on 
the weapons and/or level you are playing in.

Pick the best FCS for you fighting style. These are the Lock Types.

Standard: No real things that stand out. Best used with rifles, 
missiles, and when you have multiple weapons.

Wide and Shallow: Use if you are using close range weapon and if you 
like close range al together. These have the worst range but biggest 
lock box. Best used with shotguns, machine guns, and bazookas.

Narrow and Deep: Use if you like to stay far away and snipe. These have 
VERY small lock boxes and suck with things like machine guns. These 
have the best range. These are best used with sniper rifles and long 
range plasma rifles. Missiles are also a good choice.

Lengthway: Use this if you have trouble looking up and down, or can 
keep things in your lock box better on a Y axis. A good choice when up 
against small flying enemies or in hallways.

Sideway: These In my opinion are the best types. Since AC's turn slower 
than they look up and down, these can be used to get to a target 
faster. These are also good if you like to ground boost. These actually 
suck in hallways, especially when there is multiple ceiling gun 
turrets.

The FCS stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes it.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Maximum Lock: The max amount of lock ons you can get with missiles.
Lock Speed: The speed of a missile lock on.
Target: How many targets can you fire missiles at.
Lock Type: Which on of the 5 from above.
Sight Range: The max amount of distance this FCS can still lock on to.
Sight Ability: How big the box is.
Precision: How accurate the FCS is I believe this affects double locks
Reticle Mobility: A useless stat... 
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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DOX-105 
Type: FCS
Price: 11000
Manufacturer: Balena
Weight: 16
Energy drain: 24
Maximum Lock: 5
Lock Speed: 40
Target: Single
Lock Type: Standard
Sight Range: 360
Sight Ability: 210
Precision: 8
Reticle Mobility: 65
Text: Standard single type. 5 locks max.
Note: ---
Found: You start with this part. 

DOX-125
Type: FCS
Price: 22800
Manufacturer: Balena
Weight: 18
Energy drain: 24
Maximum Lock: 2
Lock Speed: 29
Target: Multi
Lock Type: Standard
Sight Range: 338
Sight Ability: 224
Precision: 8
Reticle Mobility: 52
Text: Standard multi type. 2 locks max.
Note: ---
Found: Shop 

DOX-PG2
Type: FCS
Price: 16600
Manufacturer: Balena
Weight: 16
Energy drain: 24
Maximum Lock: 12
Lock Speed: 46
Target: Multi
Lock Type: Standard
Sight Range: 550
Sight Ability: 196
Precision: 6
Reticle Mobility: 50
Text: Longer lock range. 12 locks max.
Note: 
Found: Added to the shop, Mailed by Nell.

LODD-8
Type: FCS
Price: 20300
Manufacturer: Emeraude 
Weight: 8
Energy drain: 12
Maximum Lock: 2
Lock Speed: 33
Target: Single
Lock Type: Wide&Shallow
Sight Range: 287
Sight Ability: 266
Precision: 6
Reticle Mobility: 30
Text: Wide area single type. 2 locks max.
Note: ---
Found: Shop 

DOX-ALM
Type: FCS
Price: 36000
Manufacturer: Balena
Weight: 10
Energy drain: 16
Maximum Lock: 4
Lock Speed: 33
Target: Multi
Lock Type: Wide&Shallow
Sight Range: 353
Sight Ability: 280
Precision: 4
Reticle Mobility: 50
Text: Wide area multi type. 4 Locks max.
Note: ---
Found: Found hidden in "Guard Secret Information" look at the FAQ.

VERTEX-750/W
Type: FCS
Price: 47800
Manufacturer: Zio Matrix
Weight: 12
Energy drain: 19
Maximum Lock: 6
Lock Speed: 41
Target: Single
Lock Type: Lengthway
Sight Range: 481
Sight Ability: 238
Precision: 6
Reticle Mobility: 62
Text: Vertical type. 6 locks max.
Note: ---
Found: Shop 

LODD-BLAZER
Type: FCS
Price: 62000
Manufacturer: Emeraude
Weight: 18
Energy drain: 38
Maximum Lock: 12
Lock Speed: 40
Target: Multi
Lock Type: Sideway
Sight Range: 481
Sight Ability: 214
Precision: 8
Reticle Mobility: 30
Text: Horizontal type. 12 locks max.
Note: ---
Found: Shop 

VERTEX-124/EE
Type: FCS
Price: 97000
Manufacturer: Zio Matrix 
Weight: 27
Energy drain: 55
Maximum Lock: 6
Lock Speed: 26
Target: Single
Lock Type: Narrow&Deep
Sight Range: 720
Sight Ability: 182
Precision: 4
Reticle Mobility: 60
Text: Long range single type. 8 locks max.
Note: ---
Found: Shop 

LODD-QHT
Type: FCS
Price: 110000
Manufacturer: Emeraude
Weight: 37
Energy drain: 65
Maximum Lock: 12
Lock Speed: 29
Target: Multi
Lock Type: Sideway
Sight Range: 351
Sight Ability: 188
Precision: 5
Reticle Mobility: 45
Text: Wise area multi type. 12 locks max.
Note: ---
Found: Added to the shop, Mailed by Nell.

DOX-ELENA
Type: FCS
Price: 92000
Manufacturer: Balena
Weight: 18
Energy drain: 75
Maximum Lock: 2
Lock Speed: 34
Target: Single
Lock Type: Narrow&Deep
Sight Range: 1125
Sight Ability: 126
Precision: 8
Reticle Mobility: 42
Text: Longest long range. 12 locks max.
Note: ---
Found: Defeat Chimera/Tribunal in the arena.

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~Generators...
Generators are the things that power your Acs up. Try and use low drain 
part as it will make your energy refresh faster.

The generators stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes it.
Weight: How much it weighs. 
Energy Output: The max amount of charge for the gen.
Maximum Charge: The un-condensed size of the energy bar.
Redzone: The size of the red part of the energy bar.
Calorific Value: This actually affects your cool a lot!
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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GPS-VA 
Type: Generator
Price: 20500
Manufacturer: Emeraude 
Weight: 305
Energy Output: 5782
Maximum Charge: 28000
Redzone: 5800
Calorific Value: 2420 
Text: Most economical. Lowest output.
Note: This but sucks, sell it.
Found: You start with this part. 

GPS-VN2
Type: Generator
Price: 33400
Manufacturer: Emeraude
Weight: 360
Energy Output: 5782
Maximum Charge: 43000
Redzone: 4000
Calorific Value: 3884
Text: Successor to VA. Higher capacity.
Note: This should never be bought.
Found: Shop 

GR-XR/15000
Type: Generator
Price: 23700
Manufacturer: Zio Matrix
Weight: 228
Energy Output: 6560
Maximum Charge: 38000
Redzone: 4000
Calorific Value: 2555
Text: Lightweight high capacity model. 
Note: But this second... if you need the money.
Found: Shop 

GR-XR/SEED
Type: Generator
Price: 28800
Manufacturer: Zio Matrix
Weight: 238
Energy Output: 7640
Maximum Charge: 33000
Redzone: 4000
Calorific Value: 4622
Text: Light high output model.
Note: Ditto
Found: Added to the shop, Mailed by Nell.

HOY-B999
Type: Generator
Price: 48000
Manufacturer: Balena
Weight: 348
Energy Output: 9947
Maximum Charge: 34000
Redzone: 4500
Calorific Value: 3760
Text: Well balanced model.
Note: Buy this, only if the HOY-B1000 doesn't fit.
Found: Shop 

HOY-B1000
Type: Generator
Price: 45000
Manufacturer: Balena
Weight: 398
Energy Output: 11740
Maximum Charge: 42000
Redzone: 2200
Calorific Value: 3500
Text: High output model. Small red zone.
Note: The best generator, hands down.
Found: Added to the shop, by Balena.

GPS-BVX/10
Type: Generator
Price: 57000
Manufacturer: Emeraude 
Weight: 650
Energy Output: 8900
Maximum Charge: 48000
Redzone: 3500
Calorific Value: 5210 
Text: High level with stable performance.
Note: Too heavy...
Found: Added to the shop, Mailed by Nell.

HOY-BV2500
Type: Generator
Price: 38000
Manufacturer: Balena
Weight: 980
Energy Output: 9210
Maximum Charge: 53000
Redzone: 3000
Calorific Value: 2990
Text: Very heavy, but powerful capacitor.
Note: Way too heavy for anything but a tank.
Found: Found hidden in "Eliminate Leos Klein" look at the FAQ.

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~Radiators...
These are the things that cool down your AC when it over heats. I 
generally never even need a big radiator, but it can help.

The radiator stats...
Type: What kind of part this is.
Price: How much it costs.
Manufacturer: Who makes it.
Weight: How much it weighs.
Energy drain: How much it drains.
Cooling: How fast your heat meter goes back down.
Forced Cooling: How fast your meter goes down once overheated.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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RPS-MER/SA 
Type: Radiator
Price: 18700
Manufacturer: Zio Matrix
Weight: 125
Energy drain: 124
Cooling: 4988
Forced Cooling: 4988
Text: Least expensive model.
Note: My favorite rad, because it's light. Use this if the mission or 
AC battle you are about to head into has no treat of heating up.
Found: You start with this part. 

RPX-COT-1000
Type: Radiator
Price: 24000
Manufacturer: Balena
Weight: 267
Energy drain: 135
Cooling: 6700
Forced Cooling: 4988
Text: Popular version for normal use.
Note: More than twice the weight for less than twice the cooling as the 
above rad.
Found: Shop 

RBG-CM6
Type: Radiator
Price: 29800
Manufacturer: Emeraude
Weight: 153
Energy drain: 201
Cooling: 6672
Forced Cooling: 5976
Text: Popular version for emergency use.
Note: Use this if you still want some defense versus heat and want to 
remain as light as possible.
Found: Shop 

RPS-MB/MKD
Type: Radiator
Price: 37500
Manufacturer: Zio Matrix
Weight: 376
Energy drain: 329
Cooling: 6980
Forced Cooling: 9260
Text: Revised SA. Good for emergency use.
Note: ---
Found: Added to the shop, Mailed by Nell.

RPS-MER/A3
Type: Radiator
Price: 65000
Manufacturer: Zio Matrix
Weight: 325
Energy drain: 354
Cooling: 8218
Forced Cooling: 8700
Text: Normal & emergency. Very pricey.
Note: ---
Found: Added to the shop, Mailed by Nell.

RPX-COT-1550
Type: Radiator
Price: 56000
Manufacturer: Balena
Weight: 288
Energy drain: 760 
Cooling: 7640
Forced Cooling: 10200
Text: High quality and energy use.
Note: Good if you can stand the drain.
Found: Added to the shop, by Balena.

RPX-COT-GK10
Type: Radiator
Price: 74900
Manufacturer: Balena 
Weight: 482
Energy drain: 442
Cooling: 9877
Forced Cooling: 9848
Text: High level with stable performance.
Note: Getting toward the heavy side...
Found: Shop 

RBG-CLX5000
Type: Radiator
Price: 49000
Manufacturer: Emeraude
Weight: 775
Energy drain: 525
Cooling: 11866
Forced Cooling: 11214
Text: Good quality. Very heavy.
Note: Very heavy, only good on a tank.
Found: Shop, added by Emeraude

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~Offensive Inside Weapons...
These are the offensive weapons that are stored inside your core. 
Generally I think they suck for missions and arena alike, if you never 
use rockets.

When you shoot and have no lock on.

The Offensive Inside Weapons stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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INW-BD-X22
Price: 15400
Manufacturer: Emeraude
Type: Bomb Dispenser 
Weight: 133
Energy drain: 85
Weapon Lock: Wide&Shallow
Attack Power: 680
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 240
Ammo Heat: 163
Range: 0
Maximum Lock: 0
Usage Drain: ---
Reload Time: 150
Recoil: ---
Text: Powerful bomb explodes on impact.
Note: These suck, good luck hitting with this weapon.
Found: Shop 

INW-BD-XVX
Price: 19800
Manufacturer: Emeraude 
Type: Plasma Dispenser 
Weight: 158
Energy drain: 105
Weapon Lock: Narrow&Deep
Attack Power: 740
Number of Ammo: 60
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 84
Range: 0
Maximum Lock: 0
Usage Drain: 1200
Reload Time: 150
Recoil: ---
Text: High energy bomb explodes on impact.
Note: These suck as well.
Found: Shop 

INW-DM/R11
Price: 52800
Manufacturer: Zio Matrix
Type: Mine Dispenser 
Weight: 298
Energy drain: 190
Weapon Lock: Narrow&Deep
Attack Power: 1475
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 400
Ammo Heat: 263
Range: 25
Maximum Lock: 0 
Usage Drain: ---
Reload Time: 45
Recoil: ---
Text: Floating mine explodes on impact/time.
Note: Only fun to play with.
Found: Added to the shop, Mailed by Nell.

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~Defensive Inside Weapons...
These are the defensive weapons that are stored inside your core. 
Generally I think they suck for missions but are great for the arena. 
All of these weapons float where ever you shot them.

The Defensive Inside Weapons stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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INW-DEC-00A
Price: 12700
Manufacturer: Balena
Type: Decoy Dispenser
Weight: 101
Energy drain: 110
Weapon Lock: Standard
Attack Power: ---
Number of Ammo: 12
Ammo Type: Solid
Ammo Price: 140
Ammo Heat: 0
Range: 20
Maximum Lock: 0
Usage Drain: ---
Reload Time: 30
Recoil: ---
Text: Fires a decoy for enemy missile.
Note: Good for when you lack missile defense or can't dodge big swarms 
of missiles.
Found: Shop 

INW-DEC-MQ2
Price: 25900
Manufacturer: Balena
Type: Decoy Dispenser
Weight: 162
Energy drain: 180
Weapon Lock: Standard
Attack Power: ---
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 140
Ammo Heat: 0
Range: 20
Maximum Lock: 0
Usage Drain: ---
Reload Time: 30
Recoil: ---
Text: Increased number of decoys.
Note: Use this if you have more room over the other decoys.
Found: Shop 

INW-EM-RRD
Price: 44000
Manufacturer: Balena 
Type: ECM Maker
Weight: 295
Energy drain: 240
Weapon Lock: Standard
Attack Power: ---
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 435
Ammo Heat: 0
Range: 20
Maximum Lock: 0
Usage Drain: ---
Reload Time: 45
Recoil: ---
Text: ECM to disrupt enemy locks.
Note: Stand next to it... just a hint.
Found: Defeat Strung/Judas in the Arena.

INW-DM-PUPPET
Price: 38000
Manufacturer: Balena
Type: Dummy Maker
Weight: 143
Energy drain: 210
Weapon Lock: Standard
Attack Power: ---
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 210
Ammo Heat: o
Range: 20
Maximum Lock: 0 
Usage Drain: ---
Reload Time: 45
Recoil: ---
Text: Fires a dummy for enemy radar.
Note: Useless against the AI or a friend that doesn't rely on radar.
Found: Added to the shop, Mailed by Nell.

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~Auxiliary Booster Extensions...
These are just extra boosters for your AC. Unless you know what you are 
doing, these should be kept of, as these are not noobie friendly.

The Auxiliary booster extension's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of booster this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Boost Power: How much kick the booster has.
Charge Drain: When used, this is how much energy it takes to use.
Reload Time: How fast you can use the part again.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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BEX-BB210
Manufacturer: Back Booster
Price: 17900
Type: Back Booster
Weight: 140
Energy drain: 243
Boost Power: 18000
Charge Drain: 6200
Reload Time: 106
Text: Quick boost moves you back quickly.
Note: Great for blading and anti blading.
Found: Found hidden in "Escort Train" look at the FAQ.

BEX-BD150
Manufacturer: Balena
Price: 14500
Type: Dive Booster
Weight: 165
Energy drain: 267
Boost Power: 16000
Charge Drain: 4920
Reload Time: 52
Text: Quick boost moves you down quickly.
Note: I can't find any use for this crap.
Found: Shop 

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~Relation Missile Extensions
Once activated, relation missiles will launch out extra missiles. This 
can turn any single shot small missile into a powerful quick launch. 
They only work with other missiles and orbits.

The relation missile extensions...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Usage Drain: How much energy this part takes to use.
Maximum Launch: The max number of missiles that come out at a time.
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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BEX-BRM-04
Price: 130000
Manufacturer: Balena
Type: Relation Missile
Weight: 390
Energy drain: 252
Attack Power: 780
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 628
Ammo Heat: 50
Range: 330
Maximum Launch: 4
Usage Drain: ---
Reload Time: 60
Recoil: ---
Text: Fires support missiles. More ammo.
Note: False advertising, it just shots 2 more missiles per launch.
Found: Shop 

BEX-BRM-02
Price: 65000
Manufacturer: Balena
Type: Relation Missile
Weight: 289
Energy drain: 128
Attack Power: 462
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 448
Ammo Heat: 25
Range: 500
Maximum Launch: 2
Usage Drain: ---
Reload Time: 60
Recoil: ---
Text: Interlocks to fire support missiles. 
Note: The other pack is strong, but this lasts longer.
Found: Shop 
 
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~Anti Missile Extensions
These are what I call "lazy" missile defense. They are more reliable 
than core AMS's but they also had weight. In every aspect I think 
Decoys are better, as long as you know how to change to them fast 
enough. These parts should all be used when you don't have an AMS on 
your core.

The Anti Missile Extensions stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: ANOTHER. USELESS. STAT.
Range: How far the extensions can knock down missiles from.
Vs MG Ability: How well it is at knocking down missiles.
Usage Drain: How much this drains your energy when used.
Reload Time: The weapon's rate of fire.
Recoil: There isn't any, any ways.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EEX-AM45
Manufacturer: Emeraude
Price: 27700
Type: Anti Missile
Weight: 174
Energy drain: 130
Number of Ammo: 40
Ammo Type: Solid 
Ammo Price: 102
Ammo Heat: 60
Range: 200
Vs MG Ability: 48
Usage Drain: ---
Reload Time: 5
Recoil: ---
Text: Detects & homes in on enemy missile.
Note: Great weight, but lower hit rate.
Found: Shop 

ZEX-RS/HOUND
Manufacturer: Zio Matrix
Price: 40900
Type: Anti Missile
Weight: 231
Energy drain: 181
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 136
Ammo Heat: 60
Range: 230
Vs MG Ability: 62
Usage Drain: ---
Reload Time: 5
Recoil: ---
Text: High quality missile interceptor.
Note: Right in the middle...
Found: Defeat Red Fury/Helios in the Arena.

BEX-BAMS-287
Manufacturer: Balena
Price: 57000
Type: Anti Missile
Weight: 285
Energy drain: 117
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 160
Ammo Heat: 60
Range: 250
Vs MG Ability: 70
Usage Drain: ---
Reload Time: 5
Recoil: ---
Text: Multi missile interceptor.
Note: The best, most ammo and best knock down. A bit heavy for an anti 
missile system.
Found: Shop 

ZEX-AL/REX
Manufacturer: Zio Matrix
Price: 34000
Type: Anti Missile
Weight: 270
Energy drain: 148
Number of Ammo: 40
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 0
Range: 100
Vs MG Ability: 38
Usage Drain: 2200
Reload Time: 5
Recoil: ---
Text: Laser-based missile interceptor.
Note: I never used the energy type... I don't see why you would.
Found: Added to the shop, Mailed by Nell.

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~Back Unit Missiles...
These are the back weapon missiles. Missiles are different from most 
weapons. To use missiles, you have to keep your lock box on the target 
for some time. Some missiles can lock you on more than once, even up to 
12. Missiles are most effected by FCS's. FCS's affect the lock speed, 
the number of max locks, and if they can lock on to more than one 
target.

Missiles are also very different in trajectory, I will try and list all 
of them, so don't just look at stats (EX. A TITAN may be the strongest 
missile, but is far from the best in most cases)

The back unit missile's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWM-S602 
Price: 18500
Manufacturer: Emeraude
Type: Small Missile
Weight: 245
Energy drain: 245
Weapon Lock: Standard
Attack Power: 780
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 140
Ammo Heat: 145
Range: 450
Maximum Lock: 2
Usage Drain: ---
Reload Time: 56
Recoil: ---
Text: Fires up to 2 small missiles at once.
Note: Light weight, and greatly used with relations just to get a quick 
low eight barrage of missiles. These have low ammo (In AC1 and AC3 this 
part has 40 ammo) but do have a double lock on. These are launched 
strait forward and are easy to hit with.
Found: You start with this part. 

EWM-S608
Price: 34000
Manufacturer: Emeraude 
Type: Small Missile
Weight: 337
Energy drain: 320
Weapon Lock: Standard
Attack Power: 780
Number of Ammo: 48
Ammo Type: Solid
Ammo Price: 140
Ammo Heat: 145
Range: 450
Maximum Lock: 8
Usage Drain: ---
Reload Time: 62
Recoil: ---
Text: Fires up to 8 small missiles at once.
Note: Usually an AC games recreation of this part is bad, but since it 
has twice the ammo and only about 50% more weight, it's pretty good. 8 
locks is nothing to shake your hand at either...
Found: Shop 

EWM-S612
Price: 58800
Manufacturer: Emeraude
Type: Small Missile
Weight: 543
Energy drain: 549
Weapon Lock: Standard
Attack Power: 780
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 140
Ammo Heat: 145
Range: 450
Maximum Lock: 12
Usage Drain: ---
Reload Time: 48
Recoil: ---
Text: Small missile with more locks and ammo.
Note: Same as above, only the weight is getting higher.
Found: Found hidden in "Destroy Radar Base" look at the FAQ.

ZWM-M24/IMU
Price: 69000
Manufacturer: Zio Matrix
Type: Multi Missile
Weight: 710
Energy drain: 353
Weapon Lock: Standard
Attack Power: 980
Number of Ammo: 14
Ammo Type: Solid
Ammo Price: 1125
Ammo Heat: 310
Range: 600
Maximum Lock: 1 
Usage Drain: ---
Reload Time: 56
Recoil: ---
Text: Fires missiles with multiple warheads.
Note: These are sexy and strong in this game. Not only are they hard to 
dodge and have enough kill power to take out most Acs in mid air, but 
they also over heat like a monster. These also eat up anti missile 
system's ammo.
Found: Shop 

EWM-M444
Price: 76000
Manufacturer: Emeraude
Type: Vertical Missile
Weight: 655
Energy drain: 290
Weapon Lock: Standard
Attack Power: 1060
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 415
Ammo Heat: 250
Range: 450
Maximum Lock: 4
Usage Drain: ---
Reload Time: 57
Recoil: ---
Text: Missile fire straight up & then down.
Note: These were good in the original Armored Core, but they are too 
slow and have low ammo.
Found: Shop 

ZWM-M24/IMI
Price: 87300
Manufacturer: Zio Matrix 
Type: Middle Missile
Weight: 620
Energy drain: 285
Weapon Lock: Standard
Attack Power: 1110
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 364
Ammo Heat: 268
Range: 400
Maximum Lock: 1
Usage Drain: ---
Reload Time: 62
Recoil: ---
Text: Fires 4 missiles at once per lock.
Note: These are great when you need a lot of missiles fast. They may 
run out a little too quick... these are best used with the X4 relation 
missiles as you can shot eight missiles with one lock.
Found: Shop 

ZWM-LD2/IDA
Price: 43500
Manufacturer: Zio Matrix
Type: Dual Missile
Weight: 715
Energy drain: 313
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 36
Ammo Type: Solid
Ammo Price: 130
Ammo Heat: 180
Range: 450
Maximum Lock: 1
Usage Drain: -
Reload Time: 44
Recoil: ---
Text: Fires 2 missiles at once per lock.
Note: These suck. They are too heavy and one usually always misses.
Found: Shop 

EWM-FIN-B00
Price: 196500
Manufacturer: Emeraude
Type: Large Missile
Weight: 1700
Energy drain: 634
Weapon Lock: Standard
Attack Power: 6800
Number of Ammo: 4
Ammo Type: Solid
Ammo Price: 9500
Ammo Heat: 1730
Range: 290
Maximum Lock: 1
Usage Drain: ---
Reload Time: 255
Recoil: ---
Text: Large, powerful missile with low ammo.
Note: There is no point for this weapon. It is too heavy, expensive, 
low ammo, and when you get the missile off, it goes slow and runs into 
things. Oh yea, the range is about crap too.
Found: Added to the shop, Mailed by Nell.

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~Back Unit Rockets...
Rockets are very strong. They also come out very fast and come in a lot 
of ammo. So what balances these weapons? The lack of a true lock. All 
you get it 3 || red lines to aim with. Rocket take a lot of skill to 
use effectively. Rockets are also a good choice for bipeds and reverse 
joints has you don't need to kneel with them and can provide a kick 
just like a grenades launcher.

The back unit rocket's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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ZWR-S/60
Price: 22200
Manufacturer: Zio Matrix
Type: Small Rocket
Weight: 305
Energy drain: 8
Weapon Lock: Narrow&Deep
Attack Power: 1050
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 98
Ammo Heat: 230
Range: 770
Maximum Lock: 0
Usage Drain: ---
Reload Time: 36
Recoil: ---
Text: Small rocket with lots of ammo.
Note: Good for any set up with an extra slot open, especially if you 
think you may run out of ammo. 
Found: Shop 

EWR-M60
Price: 46000
Manufacturer: Emeraude
Type: Triple Rocket
Weight: 625
Energy drain: 15
Weapon Lock: Narrow&Deep
Attack Power: 840
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 100
Ammo Heat: 132
Range: 900
Maximum Lock: 0
Usage Drain: ---
Reload Time: 48
Recoil: ---
Text: Fires 3 small rockets at once.
Note: Easy to hit with but run out quickly.
Found: Added to the shop by Emeraude, but after they take notice from 
you in the Arena... So just do missions and Arena together I guess.

EWR-L24
Price: 27800
Manufacturer: Emeraude
Type: Large Rocket
Weight: 830
Energy drain: 12
Weapon Lock: Narrow&Deep
Attack Power: 3100
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 342
Ammo Heat: 635
Range: 885
Maximum Lock: 0
Usage Drain: ---
Reload Time: 48
Recoil: ---
Text: Fires large, powerful rockets.
Note: Very strong. It's sad that it's weaker than the grenade launcher.
Found: Shop 

ZWR-R/OCTOPUS
Price: 54000
Manufacturer: Zio Matrix
Type: ECM Rocket
Weight: 790
Energy drain: 41
Weapon Lock: Narrow&Deep
Attack Power: 210
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 720
Ammo Heat: 8
Range: 775
Maximum Lock: 0
Usage Drain: ---
Reload Time: 60
Recoil: ---
Text: ECM rockets for jamming an enemy FCS.
Note: Good if you are an expert, but usually not worth anything other 
than being annoying. ECM = Electric Counter Measure.
Found: Shop 

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~Back Unit Cannons...
Back unit cannons are all very different from each other. They include 
chain guns, grenade launchers, and strong energy cannons. I'll try and 
explain these as best I can, remember they are very diverse.

NOTE! 

All have a thing call "Cannon restrictions." If you are not using a 
beefed up PLUS (which you should refrain), this could mean a world of 
difference.

-All humanoid, reverse joint, and hover legs must kneel in order to use 
these cannons. Over boosting can help you get up from a crouch if you 
do decide to use these weapons with these legs.

-Quads cannot fly and use cannons, but can use them when touching the 
ground. These are using the best choice for most back weapons, for 
speed.

-Tanks can fly and do not have any restrictions at all, making them a 
very good choice.  

The back unit cannon's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWC-CNG4000
Price: 38500
Manufacturer: Emeraude
Type: Chain Gun
Weight: 980
Energy drain: 11
Weapon Lock: Special
Attack Power: 175
Number of Ammo: 300
Ammo Type: Solid
Ammo Price: 55
Ammo Heat: 50
Range: 500
Maximum Lock: 1
Usage Drain: ---
Reload Time: 6
Recoil: ---
Text: Chain gun fires high speed bullets.
Note: This weapon is heavy in this game. He is one VERY important thing 
with the chain gun... DOUBLE LOCK WITH IT. Most of your shots will 
likely miss if you don't. Do this by keeping the lock box on the target 
for a couple seconds. This works great with all other weapons but is 
most important in this case.
Found: Shop 

ZWC-LQ/2552
Price: 78500
Manufacturer: Zio Matrix
Type: Laser Cannon
Weight: 885
Energy drain: 405
Weapon Lock: Narrow&Deep
Attack Power: 1770
Number of Ammo: 25
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 260
Range: 750
Maximum Lock: 1
Usage Drain: 8300
Reload Time: 60
Recoil: 20
Text: High output laser cannon.
Note: Good attack power and damage, just make sure you have the SP-BE++ 
equipped.
Found: Shop 

EWC-GN44-AC
Price: 86200
Manufacturer: Emeraude 
Type: Grenade Launcher
Weight: 1033
Energy drain: 8
Weapon Lock: Narrow&Deep
Attack Power: 3550
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 950
Ammo Heat: 1220
Range: 880
Maximum Lock: 1
Usage Drain: ---
Reload Time: 95
Recoil: 42
Text: Fires grenades. Large explosions.
Note: Very strong. The only thing that sucks about this part is that 
the spread (explosion) doesn't do a lot of damage.
Found: Shop 

ZWC-IR/FLUX
Price: 114200
Manufacturer: Zio Matrix
Type: Plasma Cannon
Weight: 988
Energy drain: 804
Weapon Lock: Narrow&Deep
Attack Power: 2805
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 143
Range: 478
Maximum Lock: 1
Usage Drain: 4900
Reload Time: 120
Recoil: 32
Text: Slow but powerful plasma weapon.
Note: This would only be a lot better than a grenade launcher in 
missions...
Found: Shop 

ZWC-LNT/250
Price: 58000
Manufacturer: Zio Matrix
Type: Slug Gun
Weight: 1310
Energy drain: 6
Weapon Lock: Special
Attack Power: 201
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 160
Ammo Heat: 60
Range: 750
Maximum Lock: 1
Usage Drain: ---
Reload Time: 143
Recoil: 24
Text: Slug gun fires a spread of shots.
Note: This part weights too much to be on anything but a tank... so if 
you use it, make sure you are a good overboost jouster.
Found: Shop 

EWC-XP0808
Price: 82200
Manufacturer: Emeraude
Type: Pulse Cannon
Weight: 812
Energy drain: 618
Weapon Lock: Narrow&Deep
Attack Power: 1080
Number of Ammo: 44
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 12
Range: 600
Maximum Lock: 1
Usage Drain: 5100
Reload Time: 26
Recoil: 14
Text: Quick firing ion pulse cannon.
Note: Only good for missions, this part gets 36 MORE shots in Armored 
Core 2: Another Age
Found: Shop 

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~Back Unit General Magazines...
These are just extra ammo units in the game. These are usually needed 
if you prefer using just one weapon. If you're using a tank it's 
usually better just to use another weapon...

The magazines stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Function Add Ammo: How much of a percent this ammo pack gives you.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EM-AAT110
Manufacturer: Emeraude
Price: 84000
Type: General Magazine
Weight: 570
Energy drain: 10
Function Add Ammo: 10%
Text: Adds 10% extra ammo for all weapons.
Note: Not that great, because it is heavy. Use this ONLY if you need 
more energy ammo... but unless it's with the ZWF-S/NIGHT sniper rifle, 
you shouldn't bother.
Found: Added to the shop, Mailed by Nell.

EM-S0120
Manufacturer: Emeraude
Price: 67000
Type: Solid Magazine
Weight: 544
Energy drain: 0
Function Add Ammo: 20%
Text: Adds 20% ammo for all shell weapons.
Note: Make sure you are using this for shell only weapons. This is way 
better than the above extra ammo unit as it weighs and costs less.
Found: Shop 

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~Back Unit Radars...
Back radar is just radar itself. True they are better than the heads 
radar, but they take up a back slot and weight something. The Scanning 
is perfect on radars unlike heads, which actually have a refresh rate. 
If both your head and radar are on, the radar on the back is the one 
used. Equipping two Radars is pointless, unless you want fake wings.

The back radar's stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Type: What kind of part this is.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Noise Counter: Can it cancel certain noises?
Bio Sensor: Can it lock on to Bio weapons?
Radar range: How far the Radar can search.
Radar type: What the Radar looks like.
Stealth Sensor: Can this detect stealth using targets? (Still no lock)
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

I have NEVER used a back radar in my whole life, except for the 3 
qualifying missions in AC history. 

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ZRS-SS4/BW 
Manufacturer: Zio Matrix
Price: 12100
Type: Radar
Weight: 188
Energy drain: 199
Noise Counter: None 
Bio Sensor: Provided
Radar range: 470
Radar type: Circle
Stealth Sensor: None
Text: Lightweight shoulder radar.
Note: ---
Found: You start with this part. 

ERM-TE3000
Manufacturer: Emeraude
Price: 16900
Type: Radar
Weight: 175
Energy drain: 257
Noise Counter: None
Bio Sensor: None
Radar range: 630
Radar type: Standard
Stealth Sensor: None
Text: Affordable radar. Missile display.
Note: ---
Found: Shop 

ZRL-774/WH
Manufacturer: Zio Matrix
Price: 21000
Type: Radar
Weight: 223
Energy drain: 393
Noise Counter: None
Bio Sensor: Provided 
Radar range: 780
Radar type: Octagon
Stealth Sensor: None
Text: Radar equipped with bio sensor.
Note: ---
Found: Found hidden in the AC Test mission from the garage. Refer to 
mission three's walkthrough for more information.

BRLT-B10000
Manufacturer: Balena
Price: 28000
Type: Radar
Weight: 254
Energy drain: 456
Noise Counter: None
Bio Sensor: Provided
Radar range: 890
Radar type: Octagon
Stealth Sensor: Provided
Text: Multi-function with various sensors
Note: ---
Found: Shop 

BRS-B-OSPREY
Manufacturer: Balena
Price: 34000
Type: Radar
Weight: 300
Energy drain: 542
Noise Counter: Provided
Bio Sensor: Provided
Radar range: 1180
Radar type: Circle
Stealth Sensor: Provided
Text: High end model with wise range radar.
Note: ---
Found: Shop 

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~Dual Back Weapons...
These are just back weapons so big, they take up both back weapon 
slots.

They are very different and aren't even grouped together, except that 
they both take up both slots.

EWX-BAL4
Price: 122000
Manufacturer: Emeraude
Type: Multi Missile
Weight: 1430
Energy drain: 320
Weapon Lock: Standard
Attack Power: 880
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 825
Ammo Heat: 380
Range: 530
Maximum Lock: 1
Usage Drain: ---
Reload Time: 47
Recoil: ---
Text: Fires 2 multiple warhead missiles.
Note: Dual multi missiles, very hard to avoid and defend against 
without decoys.
Found: Shop 

EWX-VLS241
Price: 94500
Manufacturer: Emeraude
Type: Vertical Missiles
Weight: 1180
Energy drain: 606
Weapon Lock: Standard
Attack Power: 1060
Number of Ammo: 16
Ammo Type: Solid
Ammo Price: 920
Ammo Heat: 280
Range: 450
Maximum Lock: 1
Usage Drain: ---
Reload Time: 66
Recoil: ---
Text: Fires 2 vertical missile at once.
Note: Very easy to hit with since they come from above. Don't forget 
that these are multi missiles that pound down the victim.
Found: Shop

ZWX-IV/PURSUIT
Price: 155000
Manufacturer: Zio Matrix
Type: Pursuit Missile
Weight: 1550
Energy drain: 345
Weapon Lock: Standard
Attack Power: 680
Number of Ammo: 4
Ammo Type: Solid
Ammo Price: 1620
Ammo Heat: 40
Range: 600
Maximum Lock: 0
Usage Drain: ---
Reload Time: 200
Recoil: ---
Text: Fires a pod that attacks with missiles.
Note: This is not only a bunch of random flying missiles, but you can 
also hit with the pod and do massive damage, like a strong rocket.
Found: Shop 

ZWX-F04/ORBIT
Price: 138000
Manufacturer: Zio Matrix
Type: Orbit Cannon
Weight: 1317
Energy drain: 1020
Weapon Lock: Special
Attack Power: 145
Number of Ammo: 18
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 12
Range: 500
Maximum Lock: 3
Usage Drain: 1300
Reload Time: 240
Recoil: ---
Text: Fires units that attack on their own.
Note: These pods will rain lasers and follow their target. These lock 
VERY fast and I still can't see how they are 100% energy weapons...
Found: Found hidden in "Zio City Suppression" look at the FAQ.

EWX-GCN77-4
Price: 77700
Manufacturer: Emeraude
Type: Chain Gun
Weight: 1556
Energy drain: 65
Weapon Lock: Special
Attack Power: 205
Number of Ammo: 140
Ammo Type: Solid
Ammo Price: 70
Ammo Heat: 53
Range: 450
Maximum Lock: 1
Usage Drain: ---
Reload Time: 8
Recoil: 16
Text: Dual shoulder-mounted Gatling gun.
Note: Although these get a little bit stronger in the sequel, they only 
take one bullet each fire, instead of two.
Found: Added to the shop, Mailed by Nell.

ZWX-E90/MAC
Price: 90000
Manufacturer: Zio Matrix
Type: Plasma Cannon
Weight: 1630
Energy drain: 965
Weapon Lock: Narrow&Deep
Attack Power: 3850
Number of Ammo: 10
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 58
Range: 800
Maximum Lock: 1
Usage Drain: 6900
Reload Time: 124
Recoil: 36
Text: High caliber dual plasma cannon.
Note: The strongest one shot weapon with a lock on in the game. Sadly, 
this weapon sucks a tad in this game as it has an ammo cut and damage 
cut. In Armored Core 2: Another Age, it has double the ammo and more 
power...
Found: Added to the shop by Zio Matrix, but after they take notice from 
you in the Arena... So just do missions and Arena together I guess.

ZXR-S/STEALTH
Manufacturer: Zio Matrix
Price: 71000
Type: Stealth
Weight: 1413
Energy Drain: 999 
Func Electronic: 999
Used Limit: 10
Text: Equipment for enemy radar jamming.
Note: This will take you off and enemies radar and allow things NOT to 
be able to lock on to you. It will wear off after a while or when you 
attack.
Found: Defeat Ares in the arena and get to rank 1.

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~Rifles... 
Rifles are broken up into 2 main types. Regular rifles, with mid range, 
power, reload... basically the most average weapon. Or Sniper Rifles, 
long range and high power, only down side is its little lock box.

Rifles are average in the arena and missions alike.

The right arm rifle's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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ZWG-RF/37 
Price: 11100
Manufacturer: Zio Matrix
Type: Rifle
Weight: 405
Energy drain: 6
Weapon Lock: Wide&Shallow
Attack Power: 203
Number of Ammo: 200
Ammo Type: Solid
Ammo Price: 20
Ammo Heat: 91
Range: 467
Maximum Lock: 1
Usage Drain: ---
Reload Time: 30
Recoil: ---
Text: Standard Rifle.
Note: Sucks... I never use this weapon other than training missions... 
and there is none in this game so sell this right when you turn on the 
game. 
Found: You start with this part. 

EWG-RF-M15
Price: 28500
Manufacturer: Emeraude
Type: Rifle
Weight: 325
Energy drain: 10
Weapon Lock: Wide&Shallow
Attack Power: 277
Number of Ammo: 170
Ammo Type: Solid
Ammo Price: 50
Ammo Heat: 138
Range: 600
Maximum Lock: 1
Usage Drain: ---
Reload Time: 26
Recoil: ---
Text: Good damage & range. Limited ammo.
Note: I never used this or thought about it.
Found: Shop 

EWG-RF-M35
Price: 47300
Manufacturer: Emeraude
Type: Rifle
Weight: 520
Energy drain: 8
Weapon Lock: Wide&Shallow
Attack Power: 245
Number of Ammo: 220
Ammo Type: Solid
Ammo Price: 45
Ammo Heat: 112
Range: 520
Maximum Lock: 1
Usage Drain: ---
Reload Time: 33
Recoil: ---
Text: Balanced with high compatibility.
Note: It's ok for some missions, but isn't good for versus.
Found: Added to the shop, Mailed by Nell.

ZWG-SRF/8
Price: 41000
Manufacturer: Zio Matrix
Type: Sniper Rifle
Weight: 610
Energy drain: 4
Weapon Lock: Special
Attack Power: 551
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 90
Ammo Heat: 93
Range: 1000
Maximum Lock: 1
Usage Drain: ---
Reload Time: 44
Recoil: ---
Text: Long-range sniper rifle.
Note: Good and very long range. You might want the other solid rifle as 
it is stronger... and that's the whole point with a rifle.
Found: Shop 

ZWF-S/NIGHT
Price: 74000
Manufacturer: Zio Matrix
Type: Sniper Rifle
Weight: 428
Energy drain: 146
Weapon Lock: Special
Attack Power: 1228
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 31
Range: 770
Maximum Lock: 1
Usage Drain: 1680
Reload Time: 65
Recoil: ---
Text: Energy sniper rifle.
Note: If you double lock-onto an AC, you are almost guarantee a hit. 
Make sure you use optional parts for this baby, as it only has 20 
shots. 
Found: Defeat Pussy Cat/Suave in the Arena.

EWG-SRF-9
Price: 56000
Manufacturer: Emeraude
Type: Sniper Rifle
Weight: 505
Energy drain: 6
Weapon Lock: Special
Attack Power: 628
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 100
Ammo Heat: 132
Range: 910
Maximum Lock: 1
Usage Drain: ---
Reload Time: 52
Recoil: ---
Text: High single hit damage for a rifle.
Note: A good sniper rifle with good damage, it looks like a AK-47 to me 
for some reason.
Found: Shop 

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~Machine Guns... 
Machine guns are worse in the AC2 series than in any other. If you 
don't know what a machine gun does or what is used for, you shouldn't 
be playing this game. They are, of course, best used with a Wide and 
Shallow FCS.

The right arm Machine gun's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWG-MGA2
Price: 38900
Manufacturer: Emeraude
Type: Machine Gun
Weight: 706
Energy drain: 5
Weapon Lock: Special
Attack Power: 105
Number of Ammo: 450
Ammo Type: Solid
Ammo Price: 18
Ammo Heat: 28
Range: 315
Maximum Lock: 1
Usage Drain: ---
Reload Time: 5
Recoil: ---
Text: Machine gun with high offense power.
Note: Good, but for some reason Machine guns are way too heavy in this 
Armored Core game. This machine gun is a little bit lighter in AC2aa...
Found: Shop 

ZWG-AR/K
Price: 51100
Manufacturer: Zio Matrix
Type: Machine Gun
Weight: 400
Energy drain: 70
Weapon Lock: Special
Attack Power: 91
Number of Ammo: 300
Ammo Type: Solid
Ammo Price: 15
Ammo Heat: 26
Range: 300
Maximum Lock: 1
Usage Drain: ---
Reload Time: 3
Recoil: ---
Text: Extremely rapid fire machine gun.
Note: This thing is little... but it still weights a lot for something 
with 300 shots.
Found: Shop 

EWG-MGSAW
Price: 44500
Manufacturer: Emeraude
Type: Machine Gun
Weight: 590
Energy drain: 4
Weapon Lock: Special
Attack Power: 65
Number of Ammo: 1000
Ammo Type: Solid
Ammo Price: 10
Ammo Heat: 32
Range: 350
Maximum Lock: 1
Usage Drain: ---
Reload Time: 5
Recoil: ---
Text: Machine gun with increased ammo.
Note: Very weak but very high ammo count.
Found: Shop 

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~Hand Guns...
These are light and weak weapons. So why use them? They have high stun 
and heat damage. I would strongly suggest never using these in 
missions.

All handguns are good for allowing for a free blade attack. 

The right arm hand gun's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWG-HG-SI
Price: 17000
Manufacturer: Emeraude
Type: Handgun
Weight: 198
Energy drain: 36
Weapon Lock: Wide&Shallow
Attack Power: 175
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 66
Ammo Heat: 132
Range: 280
Maximum Lock: 1
Usage Drain: ---
Reload Time: 20
Recoil: ---
Text: Handgun for battle support.
Note: I said I all I needed to say up top in the handgun intro.
Found: Shop 

EWG-HG-ART
Price: 31000
Manufacturer: Emeraude
Type: Handgun
Weight: 146
Energy drain: 52
Weapon Lock: Wide&Shallow
Attack Power: 193
Number of Ammo: 75
Ammo Type: Solid
Ammo Price: 85
Ammo Heat: 255
Range: 248
Maximum Lock: 1
Usage Drain: ---
Reload Time: 25
Recoil: ---
Text: Modified handgun for more power.
Note: Very high heat.
Found: Shop 

ZWG-HG/111
Price: 36000
Manufacturer: Zio Matrix
Type: Handgun
Weight: 240
Energy drain: 64
Weapon Lock: Wide&Shallow
Attack Power: 270
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 74
Ammo Heat: 190
Range: 315
Maximum Lock: 1
Usage Drain: ---
Reload Time: 22
Recoil: ---
Text: Well balanced & easy to use.
Note: ---
Found: Added to the shop, Mailed by Nell.

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~Bazookas... 
Bazookas are close range weapons that move slow. These are very easy to 
dodge at anything but close range. These cause a lot of damage, heat 
and stun. Think of them as a bigger hand gun in a way.

I still say they are weak rockets with a lock, and were always similar 
to each other in every AC.

The right arm bazooka's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWG-BZ-B1100
Price: 43300
Manufacturer: Emeraude
Type: Bazooka
Weight: 1180
Energy drain: 72
Weapon Lock: Special
Attack Power: 1430
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 164
Ammo Heat: 574
Range: 470
Maximum Lock: 1
Usage Drain: ---
Reload Time: 65
Recoil: ---
Text: High damage but easily avoided.
Note: I have not idea why this is heavier than the next bazooka... the 
next one is better too.
Found: Shop 

ZWG-BZ/555
Price: 50000
Manufacturer: Zio Matrix
Type: Bazooka
Weight: 1010
Energy drain: 38
Weapon Lock: Narrow&Deep
Attack Power: 2040
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 185
Ammo Heat: 679
Range: 435
Maximum Lock: 1
Usage Drain: ---
Reload Time: 75
Recoil: ---
Text: High attack power & weight.
Note: The only bad part about this weapon would be the Narrow and Deep 
crap so you have a tiny ass lock box.
Found: Shop 

ZWG-BZ/HYDRA
Price: 81000
Manufacturer: Zio Matrix
Type: Spread Bazooka
Weight: 1230
Energy drain: 36
Weapon Lock: Special
Attack Power: 560
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 370
Ammo Heat: 108
Range: 400
Maximum Lock: 1
Usage Drain: ---
Reload Time: 58
Recoil: ---
Text: Bazooka fires a spread.
Note: Good once on, but fitting it on is hard. It hits easy, but not 
hard unless you are close.
Found: Added to the shop, Mailed by Nell.

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~Shot Guns... 
First off shot guns are spread weapons, and are naturally better up 
close. Shot guns against hovers is great. Average against all else 
except for quads. Quad are too little most of the time to get hit by a 
lot of flak. So I would jump up and aim downward.

These are crappy in this game, but are much much better in the Sequel, 
AC3.

The right arm shot gun's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWG-GS970
Price: 32000
Manufacturer: Emeraude
Type: Shotgun
Weight: 680
Energy drain: 37
Weapon Lock: Standard
Attack Power: 142
Number of Ammo: 48
Ammo Type: Solid
Ammo Price: 118
Ammo Heat: 25
Range: 405
Maximum Lock: 1
Usage Drain: ---
Reload Time: 48
Recoil: ---
Text: Wide range shotgun.
Note: Not that good. Too heavy also.
Found: Shop 

EWG-GSH8
Price: 73000
Manufacturer: Emeraude
Type: Shotgun
Weight: 533
Energy drain: 54
Weapon Lock: Standard
Attack Power: 188
Number of Ammo: 36
Ammo Type: Solid
Ammo Price: 142
Ammo Heat: 36
Range: 380
Maximum Lock: 1
Usage Drain: ---
Reload Time: 55
Recoil: ---
Text: Reinforced shotgun. Limited ammo.
Note: Good damage, but they had to cut the ammo.
Found: Shop 

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~Miscellaneous... 
These are just grouped like this because they are all weapons that came 
from some where else... Like the back/left arm.

The right arms special weapon's stats...
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWG-HC-GN210 
Price: 85500
Manufacturer: Emeraude
Type: Grenade Rifle
Weight: 1062
Energy drain: 44
Weapon Lock: Special
Attack Power: 2900
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 820
Ammo Heat: 950
Range: 825
Maximum Lock: 1
Usage Drain: ---
Reload Time: 120
Recoil: ---
Text: Highly damaging arm-mounted weapon.
Note: Use this weapon if you just got to use a grenade and don't want 
to play a quad or tank. This part gets worse in Armored Core: 2 Another 
Age by receiving an ammo cut to 10 shots.
Found: Shop, Added by Emeraude

EWG-HC-RAW
Price: 45000
Manufacturer: Emeraude
Type: Hand Rocket
Weight: 990
Energy drain: 27
Weapon Lock: Narrow&Deep
Attack Power: 1445
Number of Ammo: 36
Ammo Type: Solid
Ammo Price: 140
Ammo Heat: 288
Range: 900
Maximum Lock: 0
Usage Drain: ---
Reload Time: 32
Recoil: ---
Text: Hand rocket. Slow but powerful.
Note: Why waste a power weapon slot for rockets that can be placed on 
the back? It does launch two at a time.
Found: Shop 

EWG-FTG500
Price: 68500
Manufacturer: Emeraude
Type: Flamethrower
Weight: 1250
Energy drain: 9
Weapon Lock: Standard
Attack Power: 235
Number of Ammo: 800
Ammo Type: Solid
Ammo Price: 10
Ammo Heat: 167
Range: 96
Maximum Lock: 0
Usage Drain: ---
Reload Time: 3
Recoil: ---
Text: Greatly increases enemy heat levels.
Note: Sucks for anything fast, it has no lock on what so ever. It is 
also the heaviest arm weapon.
Found: Shop 

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~Energy Guns...
Energy weapons come in a bunch of sizes. Most are only good for 
missions and don't fend well in two player.

Pulse Rifle: Shots a weak dinky pulse

Laser Rifle: Shots an accurate linear laser.

Plasma Rifle: Shots a very strong beam, energy drain is a major issue.

I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS

The right arm energy weapon's stats... 
Price: How much it costs.
Manufacturer: Who makes it.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: How this part effects your FCS.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Usage Drain: How much energy this part takes to use
Reload Time: The weapons rate of fire.
Recoil: I guess how far this will push you back.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EWG-XP1500
Price: 45000
Manufacturer: Emeraude
Type: Pulse Rifle
Weight: 125
Energy drain: 256
Weapon Lock: Special
Attack Power: 248
Number of Ammo: 120
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 26
Range: 395
Maximum Lock: 1
Usage Drain: 1150
Reload Time: 22
Recoil: ---
Text: Lightweight & fast energy weapon.
Note: Ok for missions and great for starting out. Use this until you 
get the next pulse rifle.
Found: Shop 

ZWG-XP/400
Price: 68000
Manufacturer: Zio Matrix
Type: Pulse Rifle
Weight: 159
Energy drain: 288
Weapon Lock: Special
Attack Power: 313
Number of Ammo: 150
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 20
Range: 480
Maximum Lock: 1
Usage Drain: 1500
Reload Time: 32
Recoil: ---
Text: Quick, moderately powerful weapon.
Note: Better than the other pulse rifle in almost every way.
Found: Added to the shop, Mailed by Nell.

KARASAWA-MK2
Price: 99000
Manufacturer: Zio Matrix
Type: Laser Rifle
Weight: 1120
Energy drain: 442
Weapon Lock: Special
Attack Power: 1580
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 42
Range: 500
Maximum Lock: 1
Usage Drain: 3280
Reload Time: 53
Recoil: ---
Text: Successor to a famous weapon.
Note: This is the epitome of laser rifles design. This is also about 
the cheapest weapon in the game. Besides having high weight... it's 
strong, hits easy, decently fast, can stun, and has 50 shots. Take this 
with you on a mission, 97 times out of 100, you'll have enough fire 
power. If you didn't know all ready, equip all the optional parts.
Found: Found hidden in "Stop the Surface Weapon" look at the FAQ.

ZWG-MG/ENE
Price: 77200
Manufacturer: Zio Matrix
Type: Energy Machine Gun
Weight: 950
Energy drain: 160
Weapon Lock: Special
Attack Power: 122
Number of Ammo: 300
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 8
Range: 340
Maximum Lock: 1
Usage Drain: 680
Reload Time: 5
Recoil: ---
Text: Very fast continuous fire energy gun.
Note: This sucks... harder to hit with and heavier than the original 
energy machine gun found in AC1: Masters of Arena. IF you do want to 
use it, take ALL the energy weapon optional parts.
Found: Shop 

ZWG-HC-IR/K99
Price: 120000
Manufacturer: Zio Matrix
Type: Plasma Rifle
Weight: 777
Energy drain: 604
Weapon Lock: Special
Attack Power: 2515
Number of Ammo: 12
Ammo Type: Energy
Ammo Price: ---
Ammo Heat: 50
Range: 620
Maximum Lock: 1
Usage Drain: 5500
Reload Time: 92
Recoil: ---
Text: High power & energy use.
Note: Stronger than the mighty Karasawa, but less than a fourth of the 
ammo. Shots a pretty pink laser.
Found: Shop, added by Zio Matrix

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~Laser Blades...
Laser blade, for the most part, have been the same in every AC game. 
It's not hard to find the major benefits. Like no usage limit and high 
damage. The only bad thing about them are their close range-ness.

The left arm blade's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Usage Drain: How much this drains your energy when used.
Attack Power: How strong this weapon is.
Attack Heat: How much heat this gives the enemy AC.
Discharge Heat: How much heat this gives your AC.
Range Rating: How long blade is.
Blade Efficiency: Power/Drain ratio
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

Note: pressing X right after circle makes A wave. This can only be done 
with PLUS equipped.

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ELS-2772 
Manufacturer: Emeraude
Price: 11000
Type: Laser Rifle
Weight: 122
Energy drain: 26
Usage Drain: 2050
Attack Power: 748
Attack Heat: 5
Discharge Heat: 8
Range Rating: 135
Blade Efficiency: 187
Text: Least expensive energy blade.
Note: Weakest blade, not even worth a close range hit.
Found: You start with this part. 

ELS-3443
Manufacturer: Emeraude
Price: 30000
Type: Laser Blade
Weight: 180
Energy drain: 42
Usage Drain: 1500
Attack Power: 950
Attack Heat: 36
Discharge Heat: 3
Range Rating: 105
Blade Efficiency: 256
Text: High damage with low energy use.
Note: This blade has a good wave (must be using PLUS). It can shot out 
three waves at once.
Found: Shop 

ZLS-400/SL
Manufacturer: Zio Matrix
Price: 68000
Type: Laser Blade
Weight: 233
Energy drain: 66
Usage Drain: 4230
Attack Power: 1420
Attack Heat: 240
Discharge Heat: 8
Range Rating: 0
Blade Efficiency: 90
Text: Special blade fires energy waves.
Note: This has NO BLADE, and will only toss waves out. Naturally this 
blade is useless with PLUS, but it can fire in the air.
Found: Added to the shop, Mailed by Nell.

ZLS-T/100
Manufacturer: Zio Matrix
Price: 38200
Type: Laser Blade
Weight: 204
Energy drain: 41
Usage Drain: 2560
Attack Power: 1220
Attack Heat: 16
Discharge Heat: 6
Range Rating: 90
Blade Efficiency: 150
Text: High attack power.
Note: Use this till you get the moonlight or if the moonlight is too 
heavy to use in the first place.
Found: Shop

LS-MOONLIGHT
Manufacturer: Balena
Price: 57700
Type: Laser Blade
Weight: 612
Energy drain: 95
Usage Drain: 2100
Attack Power: 2070
Attack Heat: 25
Discharge Heat: 6
Range Rating: 105
Blade Efficiency: 182
Text: Compressed energy for amazing power.
Note: Say hello to the most famous laser blade in armored core. This is 
also the Karasawa's un-written symbolic partner.
Found: Found hidden in "Rescue Research Team" look at the FAQ.

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~Shields...
These are shields you can hold up with you press in circle. Please note 
that it is a toggle, so you don't have to hold them in.

The left arm shield's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of part this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Usage Drain: How much this drains your energy when used.
Discharge Heat: How much heat is given when used.
Shield DEF Shell: How much added shell def this extension adds.
Shield DEF Energy: How much added energy def it gives.
Shield Coverage: The shield's size.
Shield Efficiency: Defense/Drain ratio
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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EES-2555
Manufacturer: Emeraude
Price: 13800
Type: Energy Shield
Weight: 123
Energy drain: 18
Usage Drain: 1720
Discharge Heat: 8
Shield DEF Shell: 206
Shield DEF Energy: 212
Shield Coverage: 73
Shield Efficiency: 233
Text: Energy shield lowers damage.
Note: ---
Found: Shop 

EES-777LAR
Manufacturer: Emeraude
Price: 34800
Type: Energy Shield
Weight: 172
Energy drain: 45
Usage Drain: 2100
Discharge Heat: 6
Shield DEF Shell: 322
Shield DEF Energy: 234
Shield Coverage: 73
Shield Efficiency: 182
Text: Shield with high heat defense.
Note: ---
Found: Shop 

ZES-500/SU
Manufacturer: Zio Matrix
Price: 45360
Type: Energy Shield
Weight: 224
Energy drain: 126
Usage Drain: 2450
Discharge Heat: 8
Shield DEF Shell: 399
Shield DEF Energy: 362
Shield Coverage: 69
Shield Efficiency: 156
Text: High defense and high energy use.
Note: ---
Found: Added to the shop, Mailed by Nell.

ZES-99/MIRROR
Manufacturer: Zio Matrix
Price: Energy Shield
Type: Energy Shield
Weight: 330
Energy drain: 78
Usage Drain: 2280
Discharge Heat: 10
Shield DEF Shell: 428
Shield DEF Energy: 477
Shield Coverage: 78
Shield Efficiency: 168
Text: Best defense of any energy shield.
Note: ---
Found: Found hidden in "Underground Railway" look at the FAQ.

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~Optional Parts...
These are part you can equip that give you an instant boost.

The core you use will tell you how many you can equip, they are all 
very different.

The optional part's stats...
Price: How much this part costs
Slots: How much slots this part takes,
Text: What it says about the part
Note: My personal note
Found: How to get this part.

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SP-S/SCR
Price: 24200
Slots: 2
Text: Decrease shell damage.
Note: This should be on every AC.
Found: Shop 

SP-ENE-SCR
Price: 26000
Slots: 1
Text: Decrease energy weapon damage.
Note: This should also be on every AC.
Found: Shop 

SP-BCNDR
Price: 32900
Slots: 4
Text: Expands capacitor on generator.
Note: Longer boosting but at the cost of a longer recharge.
Found: Added to the shop, by Balena.

SP-BSI-LE
Price: 19600
Slots: 2
Text: Reduces impact shock.
Note: This should be on every light weight.
Found: Shop 

SP-SAB/J
Price: 18800
Slots: 1
Text: Reduces cannon recoil.
Note: This isn't really import.
Found: Shop 

SP-CIK-K
Price: 41000
Slots: 5
Text: Increase turning speed.
Note: Use if you have the space and if you go in close range a lot.
Found: Added to the shop, Mailed by Nell.

SP-BE++
Price: 58000
Slots: 6
Text: Increase energy weapon power.
Note: This should be used with every energy weapon.
Found: Shop 

SP-BMALAD
Price: 9800
Slots: 1
Text: Adds missile display to radar.
Note: Gee I wonder why this is the cheapest part and takes 1 slot...
Found: Shop 

SP-BPS/LOSP
Price: 38500
Slots: 2
Text: Reduces lock-on time.
Note: Great for missiles, I think that this may increase double lock 
times as well.
Found: Added to the shop, Mailed by Nell.

SP-ENE-ACC
Price: 45000
Slots: 1
Text: Speeds up energy weapon fire.
Note: Great for energy weapons and only takes up one slot.
Found: Added to the shop, Mailed by Nell.

SP-E/SAVER
Price: 45000
Slots: 5
Text: Reduces energy from firing.
Note: Not really needed too much in this game.
Found: Shop 

SP-ECM-JAM
Price: 84000
Slots: 5
Text: Sends pulse that disable lock-ons.
Note: Only good versus multiple locking missiles.
Found: Shop 

SP-M/AUTO
Price: 18000
Slots: 1
Text: Fires missile on full lock-on.
Note: Over coming laziness will make this useless.
Found: Shop 

SP-BLS
Price: 74000
Slots: 6
Text: Ups attack and defense of left arm.
Note: This basically raises your energy supply stat on arms higher.
Found: Found hidden in "Destroy Containers" look at the FAQ.

SP-CBRK
Price: 37000
Slots: 2
Text: Increase braking capacity.
Note: This part can be good or bad depending on your style of play.
Found: Defeat Pyschedelic/Rainbow in the arena.

SP-VIECH
Price: 89000
Slots: 6
Text: Increase lock-on range.
Note: Most weapons have a good enough lock on range in the first place.
Found: Shop 

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~Ending... 
If you have a question, feel free to ask me about it on the message 
board, I'm sure to be there. (You may need to get my attention on the 
most recent Armored Core board, where I am more active. My User name is 
Vesperas) You may also Instant message me at IWBDK on aim. My Email is 
iwbdk@hotmail.com  Oh yeah, Please rate :) I actually prefer Emailing 
now.

On info about PLUS. I did this guide with out using it. It makes the 
game WAY more easier. But since this IS a FAQ, I'll tell you how to do 
it. Burn yourself 50000 Credits in the hole. Then you'll see a cut 
scene. I know you can do this 5 times, it makes the game way too un-
balanced. 

So if you are going to mail at all, don't tell me "This mission can be 
done easier with PLUS"

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~Credits... 
Thank you Mom for putting up with me 
And thanks to CjayC for a great site! 

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~Copyright... 
No one can use this FAQ with out my permission. GameFAQs is the only 
site allowed to use this FAQ. If you would like to "use" it, Mail me 
This document is...

                    Copyright 2003 Brian David Kacaba