hide results

    Weapons FAQ by RTrainham

    Version: 1.1 | Updated: 06/22/01 | Search Guide | Bookmark Guide

    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    Dark Cloud Weapons FAQ
    Version 1.1
    Last Update: June 22nd, 2001
    Created By: Richard Trainham
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    Table of Contents:
    
    I.   Introduction
    II.  Weapon Abilities
    III. Weapon Evolution
    IV.  Weapon Attributes
    V.   Weapon Strategies
    
    ------------------------------------------------------------------------------
    I. Introduction
    ------------------------------------------------------------------------------
    
    This is not a general FAQ for Dark Cloud.  It only covers the development of
    weapons during the course of the game.  I am making this FAQ since this
    information is not readily available in Prima's Dark Cloud guide, or in any
    existing FAQ that I have seen on the net.  The purpose of the guide is to
    help others playing the game in developing their weapons more efficiently.
    
    ------------------------------------------------------------------------------
    II.  Weapon Abilities
    ------------------------------------------------------------------------------
    
    Some weapons in the game have special abilities when found, or gain special
    abilities when the evolve.  These abilities can be passed on to other weapons
    through synthspheres.  Some abilities will cancel each other out, and give a
    weapon with neither ability.  From my experience the abilities that will
    cancel each other are:
    
    Quench  <-> Thirst
    Durable <-> Fragile
    Drain   <-> Heal
    Poor    <-> Bigbucks
    
    So far I have only found a dozen or so weapons with abilities. They are:
    
    Swords
      Kitchen Knife     Quench
      Sand Breaker      Thirst
      Antique Sword     Stop
      Drain Seeker      Drain   (Gained when evolved into)
    Slings
      Bandit Slingshot  Steal
      Hardshooter       Durable (Sometimes)
      Double Impact     Fragile (Sometimes)
      Angel Shooter     Heal    (Gained when evolved into)
    Hammers/Axes
      Trial Hammer      Poor AbsUp
      Big Bucks Hammer  Bigbucks
    Rings
      Bandit's Ring     Steal
    Staffs/Polearms
      Scorpion          Poison
    
    Note:  I have not found a weapon with the Ability "Critical", although this
    ability is in the Dark Cloud manual.
    
    ------------------------------------------------------------------------------
    III. Weapon Evolution
    ------------------------------------------------------------------------------
    
    Weapons can be made stronger throught the absorption of synthspheres, gems
    and attachments when a weapon is upgraded.  Most weapons can be evolved into
    one or two other weapons when the attributes of the weapon they can evolve
    into are met.  Following is a list of all the weapons I have seen as well as
    what weapon they will evolve into.  The format is:
    
    Name of Weapon   (Max Att/Max Mag) -> evolve choice#1/evolve choice#2
    
    The first choice of the weapon to be evolved into is always the top choice
    when you choose to try to build-up the weapon.  If the weapon only has one
    choice into what it can evolve, then there will be no second choice listed.
    
    The Max Att is the maximum attack value that the weapon can have, while the
    Max Mag is the maximum magic value.  Sometimes I did not reach the maximum
    value of the weapon, so I have entered in the maximum value I reached
    followed by a "+".  So (30/40+) would mean a maximum attack value of 30 and
    a maximum magic value of more than 40.
    
    I have classified the weapons into "levels" which is a suggestion on their
    relative strength.  When a weapon evolves, its evolved form is usually in
    the next level listed.  Well anyways, on with the show:
    
    ------------------------------------------------------------------------------
    
    Swords:
    
    Level 1:
    Baselard         (??/??) -> ??
    Crysknife        (40/38) -> Small Sword/Sand Breaker
    Gladius          (37/36) -> Small Sword/Chopper
    Kitchen Knife    (30/15) -> Chopper/Sax
    
    Level 2:
    Bone Rapier      (55/62) -> Evilcise
    Buster Sword     (65/35) -> Claymore
    Chopper          (65/43) -> Choora/Dusack
    Sand Breaker     (68/45) -> Antique Sword
    Sax              (65/41) -> Dusack
    Serpent Sword    (70/55) -> Tsukikage/Evilcise
    Shamshir         (60/39) -> Dusack
    Small Sword      (60/60) -> Tsukikage
    
    Level 3:
    Antique Sword    (77/47) -> Brave Ark
    Choora           (74/55) -> Heaven's Cloud/Maneater
    Claymore         (68/45) -> Cross Hinder
    Dusack           (78/45) -> Brave Ark/7 Branch Sword
    Evilcise         (80/75) -> Drain Seeker
    Macho Sword      (68/54) -> Agaís Sword/Cross Hinder
    Mardan Eins     (70/63+) -> Mardan Twei
    Tsukikage       (68/68+) -> Heavenís Cloud
    Wise Owl Sword   (55/50) -> Lambís Sword
    
    Level 4:
    7 Branch Sword   (99/65) -> Atlamillia Sword
    Agaís Sword      (95/80) -> Atlamillia Sword
    Brave Ark        (95/60) -> Dark Cloud
    Cross Hinder    (110/60) -> Big Bang
    Drain Seeker     (99/85) -> Dark Cloud
    Heaven's Cloud (102/68+) -> Dark Cloud
    Lambís Sword     (80/60) -> Atlamillia Sword
    Maneater        (74+/63) -> Atlamillia Sword
    Mardan Twei      (99/99) -> Arise Mardan
    Sun Sword       (110/58) -> Big Bang
    
    Level 5:
    Atlamillia Sword (155/101) -> Chronicle Sword
    Big Bang          (170/95) -> Sword Of Zeus
    Dark Cloud        (145/99) -> 7th Heaven
    
    Level 6:
    7th Heaven       (240/110)
    Arise Mardan     (250/120)
    Chronicle Sword  (260/150)
    Chronicle2       (350/200)
    Sword Of Zeus   (199/108+)
    
    Note: I accidently trashed the only baselard I got so I didn't manage to
    get it's maximum stats or what weapon(s) it will evolve into.
    
    Note: Lamb's Sword transforms into a more powerful form when it's Weapon
    Points are low.  It will transform back when repaired.
    
    Note: The Mardan Eins is a weapon that can be bought at any fishing area
    after catching the Baron Garayan fish.  The conditions neccessary to
    build up to the next level are not displayed like other weapons, so just
    keep feeding it gems :)
    
    Note: Chronicle2 is aquired after defeating the boss of the Demon Shaft.
    
    ------------------------------------------------------------------------------
    
    Slings:
    
    Level 1:
    Bandit Slingshot      (50/10) -> Hardshooter/Double Impact
    Bone Slingshot        (35/10) -> Flamingo
    Steel Slingshot       (35/10) -> Hardshooter
    
    Level 2:
    Flamingo              (55/18) -> Dragonís Y
    Hardshooter           (70/18) -> Double Impact/Matador
    Steve                 (60/30) -> Super Steve
    
    Level 3:
    Double Impact         (88/30) -> Divine Beast Title
    Dragonís Y            (85/55) -> Divine Beast Title
    Matador               (90/30) -> Divine Beast Title
    
    Level 4:
    Divine Beast Title (139+/43+) -> Angel Shooter
    Super Steve          (130/80)
    
    Level 5:
    Angel Shooter        (182/99) -> Angel Gear
    
    Level 6:
    Angel Gear          (256/103)
    
    Note: Steve and Super Steve both talk during battle with enemies.
    
    ------------------------------------------------------------------------------
    
    Hammers/Axes:
    
    Level 1:
    Frozen Tuna      (56/30) -> Turtle Shell
    
    Level 2:
    Big Bucks Hammer (80/30) -> Magical Hammer/Gaia Hammer
    Trial Hammer     (77/40) -> Gaia Hammer
    Turtle Shell     (78/25) -> Magical Hammer/Battle Ax
    
    Level 3:
    Battle Ax       (125/55) -> Satanís Ax
    Magical Hammer  (120/80) -> Gaia Hammer/Last Judgement
    
    Level 4:
    Gaia Hammer     (165/90) -> Tall Hammer
    Last Judgement  (150/85) -> Tall Hammer
    Satanís Ax     (199/222) -> Inferno
    
    Level 5:
    Inferno        (350/300)
    Tall Hammer    (260/200)
    
    ------------------------------------------------------------------------------
    
    Rings:
    
    Level 1:
    Thorn Armlet      (60/46) -> Platinum Ring
    
    Level 2:
    Banditís Ring     (38/55) -> Crystal Ring/Pocklekul
    Platinum Ring     (50/65) -> Crystal Ring/Fairyís Ring
    
    Level 3:
    Crystal Ring      (80/88) -> Goddess Ring/Satanís Ring
    Pocklekul         (66/70) -> Fairyís Ring
    
    Level 4:
    Fairyís Ring      (66/90) -> Destruction Ring
    Goddess Ring     (95/128) -> Athenaís Armlet
    Satanís Ring     (95/128) -> Mobius Ring
    
    Level 5:
    Athenaís Armlet (128/220) -> Secret Armlet
    Destruction Ring  (99/99) -> Mobius Ring
    
    Level 6:
    Mobius Ring      (99/250)
    Secret Armlet   (155/300)
    
    ------------------------------------------------------------------------------
    
    Staffs/Polearms:
    
    Level 1:
    Halberd          (80/20) -> Scorpion
    Javelin          (85/20) -> De Sanga/Partisan
    
    Level 2:
    De Sanga        (110/20) -> Cactus
    Partisan         (95/30) -> Cactus
    Scorpion         (99/30) -> Mirage/Cactus 
    
    Level 3:
    Cactus          (155/30) -> Terra Sword
    Mirage          (150/40) -> Terra Sword/Herculesí
    Wrath
    
    Level 4:
    Herculesí Wrath (256/50)
    Terra Sword     (220/66) -> Babelís Spear
    
    Level 5:
    Babelís Spear   (321/80)
    
    ------------------------------------------------------------------------------
    
    Guns:
    
    Level 1:
    Jackal        (55/25) -> Blessing Gun/Swallow
    Snail         (65/55) -> Blessing Gun/Hexa Blaster
    
    Level 2:
    Blessing Gun  (56/30) -> Skunk
    Swallow       (72/30) -> G Crusher
    
    Level 3:
    G Crusher     (99/35) -> Star Breaker
    Skunk         (72/55) -> Hexa Blaster
    
    Level 4:
    Hexa Blaster (128/90) -> Supernova
    Star Breaker (120/45)
    
    Level 5:
    Supernova   (256/128)
    
    Note: Star Breaker is a Machine Gun which can fire shots rapidly,
    which makes up for its relatively low Attack power.
    
    ------------------------------------------------------------------------------
    IV.  Weapon Attributes
    ------------------------------------------------------------------------------
    
    This is a listing of all the weapons that I have aquired from sources other
    than evolution.  They include all the starting attributes of the weapon as
    well as the starting attack and magic values.  The reason behind this listing
    is to help figure out how much you will need to build up a weapons attributes
    to get to the next weapon by evolution.  For example the Antique Sword will
    evolve into a Brave Ark.  By comparing thier stats:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Antique Sword    37  25  6  0  0  0  20 20 0  8  0  0  0  10 10 0  0
    Brave Ark        60  20  30 0  0  0  40 0  0  34 30 0  25 38 0  0  18
    
    You will see that you need to increase your attack value to 60, Fire to 30,
    Holy to 40, Undead to 34, Flying to 30, Metal to 25, Stone to 38 and Mage
    to 18.  This will help determine whether to use a gem or just an attachment
    depending on how close you are to meeting the required attribute.
    
    Unfortunately, many weapons seem to only come by evolution, so they do not
    have starting stats listed here.  I have yet to make a list of the minimum
    requirement needed to meet all these weapons.
    
    
    Swords:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Baselard         8   4   6  0  0  0  0  0  0  0  10 0  0  0  0  0  0
    Kitchen Knife    5   0   0  8  0  0  0  0  0  0  0  33 0  0  0  0  0
    Gladius          10  6   0  0  0  0  5  0  0  15 0  0  0  0  0  0  0
    Crysknife        12  8   0  0  0  0  8  0  5  5  5  0  0  0  0  0  0
    Wise Owl Sword   30  12  0  0  0  16 0  0  12 0  0  0  0  0  0  12 12
    Bone Rapier      15  30  0  5  0  0  0  0  0  0  0  0  0  0  0  0  0
    Shamshir         20  6   0  0  8  0  0  0  0  0  10 0  0  0  0  0  4
    Small Sword      20  36  0  8  10 10 0  0  0  0  0  33 0  0  0  0  0
    Chopper          30  15  0  0  10 0  0  0  10 10 0  0  10 0  0  0  10
    Buster Sword     24  0   0  0  0  0  0  0  10 10 0  0  10 0  0  0  10
    Sax              26  15  0  0  10 0  0  0  0  0  0  0  0  0  10 10 0
    Sand Breaker     28  14  0  10 0  10 12 0  8  0  0  0  10 0  0  0  8
    Macho Sword      43  20  0  0  0  0  0  0  12 0  0  0  0  8  35 0  0
    Serpent Sword    22  8   0  0  14 12 0  21 24 0  23 12 0  0  0  23 0
    Mardan Eins      50  50  5  5  5  5  5  10 0  8  0  10 0  10 10 0  0
    Antique Sword    37  25  6  0  0  0  20 20 0  8  0  0  0  10 10 0  0
    Lamb's Sword     45  20  0  0  20 0  20 0  35 0  35 0  0  0  0  30 0
    Brave Ark        60  20  30 0  0  0  40 0  0  34 30 0  25 38 0  0  18
    7 Branch Sword   65  35  20 20 20 20 20 0  0  0  0  0  0  0  0  0  0
    SunSword         50  30  30 0  35 0  0  30 0  30 0  0  15 30 0  0  10
    Cross Hinder     68  21  10 10 10 0  30 30 0  0  0  0  15 35 20 0  0
    Chronicle2       199 110 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
    
    Slings:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Steel Slingshot  14  0   0  0  0  0  0  0  0  0  5  0  5  5  0  0  0
    Bone Slingshot   8   0   0  0  0  0  0  0  0  12 5  0  0  0  0  0  0
    Bandit Slingshot 30  0   0  0  0  12 0  0  0  5  12 0  0  0  0  0  5
    Steve            16  0   11 0  0  0  0  0  0  0  0  0  0  30 20 0  0
    Hardshooter      35  0   0  0  0  0  0  5  5  0  12 0  20 20 0  0  0
    DoubleImpact     40  0   0  0  0  0  0  0  0  0  12 8  0  0  0  0  12
    
    Hammers/Axes:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Frozen Tuna      22  10  0  20 0  0  0  0  0  0  0  18 0  0  0  0  0
    Trail Hammer     20  25  0  0  0  0  0  0  0  0  0  0  0  20 20 0  0
    Turtle Shell     36  0   0  30 0  0  0  0  0  0  0  0  0  0  18 0  0
    Big Bucks Hammer 40  14  0  0  0  0  0  0  0  0  0  0  0  0  15 0  0
    Magical Hammer   62  25  30 20 15 5  30 0  0  0  0  0  0  5  18 0  20
    Battle Ax        65  0   0  0  0  0  0  0  0  0  0  0  0  15 30 0  30
    Last Judgement   99  55  10 10 10 10 10 0  0  45 0  0  20 0  25 0  20
    
    Rings:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Bandit's Ring    12  25  0  0  0  18 0  0  0  0  0  0  0  0  0  0  0
    Platinum Ring    17  40  0  20 0  0  0  0  0  0  0  0  0  0  0  0  0
    Thorn Armlet     50  35  15 10 10 10 10 0  0  0  0  0  0  0  0  0  0
    Fairy's Ring     35  65  0  0  0  15 20 0  0  0  0  0  0  0  0  0  0
    Crystal Ring     38  55  0  0  0  0  20 0  0  0  0  0  0  0  0  0  0
    Satan's Ring     40  60  55 25 18 18 0  30 0  0  0  0  0  0  30 0  0
    Destruction Ring 50  65  30 30 30 30 10 0  0  0  0  0  30 30 0  0  0
    
    Staffs/Polearms:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Halberd          44  0   0  10 0  15 0  0  8  0  5  0  8  0  0  0  0
    Javelin          38  0   8  0  0  12 0  0  0  0  0  0  0  5  0  8  0
    Partisan         55  0   0  0  10 18 0  0  0  0  0  0  0  8  12 8  8
    Scorpion         50  0   10 0  0  21 0  12 8  8  8  8  12 0  0  0  0
    De Sanga         46  0   0  0  25 17 0  0  0  0  0  25 0  0  0  0  8
    Mirage           63  10  45 0  0  20 0  16 16 16 16 16 16 0  0  0  0
    
    Guns:
    
    Weapon Name      Att Mag Fi Ic Th Wi Ho Di Be Un Fl Fi Me St Mi Pl Ma
    Jackal           30  8   0  0  0  0  0  3  3  3  3  3  3  3  3  3  3
    Snail            34  10  5  5  5  5  5  0  0  0  0  0  0  0  0  0  0
    
    ------------------------------------------------------------------------------
    V.   Weapon Strategies
    ------------------------------------------------------------------------------
    
    In this section I will share the strategies I have used to develop weapons
    during my games.
    
    1. Share many abilities on one synthsphere.
    
      Make a single synthsphere with all the good abilities that you have found
    during your travels.  At the start just worry about getting the steal
    ability.  Once you have a weapon with this ability, use it until it can be
    made into a synthsphere.  Use this synthsphere with any weapon you are
    currently using, and now everyone has the steal ability.
    
      Once you get a second good ability, say durable, use this weapon until
    you can make it into a synthsphere, and allow the first synthsphere to be
    absorbed into the weapon beforehand.  Now you can make a new synthsphere with
    two good abilities that can be shared by all.  In this manner I was able to
    make a single synthsphere with the following abilities:  Quench, Stop, Drain,
    Steal, Durable, AbsUp, Bigbucks and Poison.
    
      (Note that I had to cancel out the Poor ability which comes with the AbsUp
    ability of the Trial Hammer with the Bigbucks ability, then use a second
    weapon with the Bigbucks ability to get both the AbsUp and the Bigbucks on
    one synthsphere.)
    
    2. Have your synthsphere have good attack and magic values.
    
      Having a synthsphere with a lot of abilities is nice, but what is better
    is one that can also give a good attack and magic boost.  I would worry
    about getting good abilities first, but later you will want to build up a
    weapon with a good attack and or magic value.  I used a Battle Ax early in
    my game.  I built the battle ax up to its maximum attack and magic value
    and absorbed my ability laden synthsphere to make a new synthsphere with
    good abilities, but also had a 75 attack value and a 33 magic value.
    
      Later I used a Arise Marden to have a synthsphere with a 150 attack value,
    72 magic value, 59 in all elemental and creature attributes and 8 abilities.
    This synthsphere allowed me to use any weapon I had at its maximum attack
    and magic value usually, and let me see what they would buildup to next
    without having to invest a lot of gems on a weapon that I may not want to
    buildup.
    
      Having a single synthsphere this strong allows you to not have to build up
    your main weapons so much, since the synthsphere will bump up your attack
    and magic values a lot.
    
    3. Use lots o' gems.
    
      During the course of making this FAQ I had to build up a lot of weapons,
    and this meant using a lot of gems.  There are five ways to get gems.  The
    first is from the few button-pressing action sequences in the game.  If you
    complete one of these getting each button press exactly on time, you will
    get a gem.  The second way is from fishing, 100 fishing points will allow
    you to buy a gem of your choice.  The third way is from treasure chests in
    the back areas of any dungeon.  The fourth way is from happy clowns, by
    choosing the small box and getting lucky.  The fifth way is to buy them for
    3000 each from the Fairy King in the Dark Heaven Castle.
    
      Of all theses ways, my most common method for getting gems was by fishing.
    With the proper technique, you can catch fish 95% of the time.  What I would
    do is wait until a fish started to bite then hit the start button to pause
    the game.  Then quickly un-pause and pause the game until you 1) feel the
    controller vibrate stronger, 2) see the fish vibrate its rear tail quickly,
    3) see the side fins of the fish draw toward the body and 4) see the bob
    dragged clearly underwater.  Once you feel/see these clues, un-pause the
    game then quickly press the X button to catch the fish.
    
      The best areas to fish are Queens and Muska Lacka.  In Queens, you can
    catch Kali which are worth about 40 points using the Petite Fish sold in
    Queens.  In Muska Lacka you can catch the Marayan Garayan which are worth
    about 200-300 points using Poisonous Apples.  No other fish is attracted
    to Poisonous Apples in this area.  You can also catch the Baron Garayan
    fish which are worth about 700-900 points.  They eat Potato Cakes, just
    like other fish in the area, but are usually substantially bigger (150cm
    to 200cm in length!).  They are quite rare, so be patient and repeatedly
    try the pond over and over til you see a big fish.
    
      I also would only fish at Dusk in Muska Lacka, since I had heard the
    Marayan Garayan only appears at this time, I don't know if the Baron only
    appears at this time as well, but I didn't want to waste time trying, and
    both fish were able to be found during this time.
    
    4. Get lots o' Abs for your weapons.
    
      Finally in order to get Abs rapidly, there are two things to try.  One is
    go to the Demon Shaft (if available) which has monsters which give you good
    Abs and use a strong weapon to defeat an enemy, then switch to a weak weapon
    as they are dying to give the weaker weapon the Abs.  This technique can get
    tiresome, however.
    
      Another good area is the 17th Layer of the Shipwreck in Queens.  You can
    buy Flapping Fish and Ice Blocks in Queens, which are the key to the back
    areas in the Shipwreck.  The monsters in the 17th Layer of the Shipwreck,
    as well as its back area are pretty easy to beat and give a substantial
    amount of Abs.  You also get the benift of possibly getting gems from the
    back area of the dungeon.  Once you have cleared the level and it's
    back area, just teleport back to town, get another flapping fish with ice,
    and go back again.  It's a good area to get Abs and random gems.  I did a
    good amount of leveling up in this area during the making of this FAQ.
    
    ------------------------------------------------------------------------------
    
    Well, that's it for now.  I hope you find the
    information useful.
    
    Happy Gaming,
    Richard Trainham
    
    ------------------------------------------------------------------------------
    
    Dark Cloud Weapons FAQ
    Version 1.1
    Last Update: June 22nd, 2001
    This document Copyright 2001 Richard Trainham
    Email: r_trainham@yahoo.com
    
    Any duplication in part or whole of this document is prohibited without the
    direct consent of the author.
    
    

    FAQ Display Options: Printable Version