Dead Or Alive 2: Hardcore
                               Tag Juggle Guide

                                 Version 1.10
                                  (12/07/01)


                       by Nevistar (nevistar@hotmail.com)





/*****************************    WHAT'S NEW?    *****************************/


      Version 1.10  (12/07/01)
       - Bass -> Gen-Fu: 17 juggles added
       - Bayman -> Hayabusa: 12 juggles added
       - Ein -> Kasumi: 9 juggles added
       - Jann-Lee -> Lei-Fang: 11 juggles added
       - Kasumi -> Ein: 11 juggles added
       - CURRENT TOTAL: 309 TAG JUGGLES


/******************************    SOME STUFF    *****************************/

 +------------------+
 | Formatting Notes |
 +------------------+



      This FAQ was intended for viewing in a monospace font such as Courier,
       Console, or any other font where every character in that font
       occupies the exact same amount of space (for instance, an 'i' would
       have the same width as a 'w'.).

      Look at the numbers and periods to the
       right.  If these rows do not line up              1234567890
       perfectly with each other, then you               ..........
       need to pick a different font, or this
       whole guide will look VERY messy!!!

      If you intend printing this document from a word processor such as
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       printing results:

          - Set your left and right page margins to .5".
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 +--------------+
 | Terms of Use |
 +--------------+



      Please feel free to distribute and post this document, provided
       that it is completely unmodified by anyone but myself.  Altering
       this document in any manner is strictly prohibited, unless the
       editing is done only for personal use.  Profiting from this
       document in any way is illegal without prior consent, approval,
       and payment of Tecmo Inc. and the author of this document, neither
       of which are likely to approve such an endeavor.

      For an authentic version of this document, visit www.gamefaqs.com,
       or visit my own DOA2 site should I ever make one.





/****************************    JUGGLE SYSTEM    ****************************/

 +-----------------------+
 | What is a "juggle"??? |
 +-----------------------+



      A juggle is a type of combo that once started CANNOT BE ESCAPED IN ANY
       FASHION!!!  Once the first hit connects, there is nothing that your
       opponent can do about the rest of them.  Remember than moves resulting
       in a "Critical Hit" only stun your opponent.  While your opponent
       cannot block during the Critical Hit stun animation, THEY CAN STILL
       CRITICAL HOLD YOU!!!  If they can escape or stop you in any way, then
       it is NOT a juggle.



 +----------------+
 | Weight Classes |
 +----------------+



      Some characters seem to stay in the air for longer periods of time than
       others.  This is something that I just noticed recently, so this may
       be far more complex than what I am listing here; however, for now,
       keep the following in mind: there are 5 "weight classes" in DOA2.  The
       lighter the character, the higher they float in the air, allowing for
       longer juggles that are not possible on heavier characters.  The weight
       classes are as follows:

          - VERY LIGHT - Ayane, Kasumi, Lei-Fang
          - LIGHT      - Gen-Fu, Helena
          - NORMAL     - Ein, Hayabusa, Jann-Lee, Tina, Zack
          - HEAVY      - Bass, Bayman, Leon
          - VERY HEAVY - Tengu



 +-------------------+
 | About Tag Juggles |
 +-------------------+



      This entire guide is about tag juggling: the art of juggling your
       oppenent using both of the characters on your tag team (which obviously
       means that you must be playing in "Tag Battle" mode for this to work).
       In general, all tags done during a juggle must be done very quickly in
       order for you to continue giving generous amounts of pain to your
       airborne opponent.  Tagging out quickly may take a bit a practice, but
       should not be terribly difficult.  You can quickly tag to your parter
       after successfully hitting your opponent with a move (although there
       are some exceptions to this rule).

      After the character that started the juggle has tagged out, some delay
       is required before tagging that character back in to continue the juggle
       due to the recovery time of the juggle starter.  In other words, if you
       start a juggle with Kasumi and tag in Ayane, she cannot immediately
       throw single punch and then tag back to Kasumi.  Once you tag Kasumi
       out, she has to recover from the move that she performed before she can
       tag back in.  So, Ayane has to throw out a couple of hits before she
       tags back to Kasumi, and then Kasumi has to throw out a few moves of
       her own before she can tag back to Ayane.  So, you can see how it would
       be possible to hit an airborne oppenent numerous times by tagging back
       and forth between characters.  Since your oppenent is falling down the
       whole time, it's a little bit more difficult than that, but you get the
       idea: do a move that knocks the opponent into the air, tag to your other
       character for some more hits, tag your main character back in for more
       damage, and so on.  By doing this, you should be able to impress your
       competition with 10+ hit air combos while simultaneously instilling
       fear in them.  Hopefully, all of this was actually coherent.

      All juggles on this guide were performed on Ein and Jann-Lee, and some
       of those were performed on every character for purposes of checking
       weight classes.  Also, these juggles were performed on the Danger Zone 2
       or D Octagon stages since the terrain is perfectly level on those stages.
       Feel free to send me your own DOA2 tag juggles, preferably ones from
       teams that I have very little or nothing listed for.




/**********************    UNDERSTANDING THIS GUIDE    ***********************/

 +---------------------------------------+
 | Basics for the Oblivious and Clueless |
 +---------------------------------------+



      This guide is set up into one section for each character.  Anytime that
       you see a header like...

          ***********************************************************
          *///////////////////////    EIN    ///////////////////////*
          ***********************************************************

       ...this means that all of the following juggles are started with Ein.
       Under such headers are little boxes like...

                                +-------------+
                                | with Helena |
                                +-------------+

       ...which means that these juggles are started with a move from Ein, and
       he tags out to Helena.  Simple enough???



 +------------------+
 | The Four Columns |
 +------------------+



                                --- "Juggle" ---

      Under each team listing, there are four different columns: "Juggle",
       "Hits","Damage", and "Difficulty".

      The "Juggle" column has juggles transcribed in it.  The following is a
       sample entry from the Ein/Helena team:

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/f+P
 => f,f+K,P,P                                        4   55/ 69/ 83  Easy
 => f,f+K,P => d/b+K,f+P,K                           6   60/ 76/ 92  Medium #1

b+K
 => FC,d/f+P,P => d/b+K,P => FC,d/f+P,P => d/b+K     8   75/ 94/113  V. Hard

      The "Juggle" column starts with 'u/f+P', a type of move that is reffered
       to as a "Juggle Starter".  All of the moves directly under the 'u/f+P'
       that are indented with a single space are different moves that can be
       performed after the initial "Juggle Starter".  So, this listing shows
       that you can perform 'u/f+P => f,f+K,P,P' or 'u/f+P => f,f+K,P =>
       d/b+K,f+P,K'.  The '=>' notation means to switch out characters.  There
       are a number of juggles that do not have a '=>' immediately after the
       juggle starter.  The 'b+K' is another juggle starter that Ein has up
       his sleeve, and all moves listed right after it that are indented are
       different follow-ups to this juggle starter.


                                 --- "Hits" ---

      The "Hits" column just tells you how many hits are in the juggle.  So,
       the first juggle listed in our example is only a 4 hit combo.  There
       are juggles with as many as 14 hits listed in this guide.


                                --- "Damage" ---

      This column tells you how much damage a juggle does to your opponent. It
       lists three different numbers, all separated by slashes.  Let's look at
       the last juggle in our sample above.  The first number in the "Damage"
       column tells us how much this juggle does on a normal hit.  The second
       number tells you how much damage it does on a Counter Blow, and the last
       number indicates the damage done on a Hi Counter Blow.  So, this
       particular juggle does 75 damage on a normal hit, 94 damage on a Counter
       Blow, and 113 damage on a Hi Counter Blow.  Depending on your settings,
       a character will have anywhere from 200 to 300 points of life.  The most
       damaging juggle in this guide does over 200 damage on a Hi Counter Blow.

      If one of the numbers in this column has a '-' instead of a number, that
       means that there is no damage value for it.  Some juggles are only
       possible if the first hit is a Counter Blow or Hi Counter Blow, meaning
       that the juggle is not possible if the starter connects as a normal hit.
       Therefore, the first number in the "Damage" column will be replaced with
       a '-'.


                              --- "Difficulty" ---

      "Difficulty", as the name might imply, tells you how difficult a juggle
       is to perform.  There are 4 difficulty ratings: 'Easy', 'Medium','Hard',
       and 'Very Hard' (abbreviated 'V.Hard' for spacing reasons).  I sometimes
       have trouble assigning such a rating to a juggle, but my criteria for
       difficulty goes something like this:

          - EASY     - Does not require any difficult button presses.  There
                        is a large window during which the juggle is possible.
          - MEDIUM   - Might require some more difficult input motions.  Any
                        tags performed should be done so with a fair amount of
                        speed.  Most juggles will probably fall into this
                        category.
          - HARD     - These juggles usually require some very good timing on
                        at least one of the tags or moves involved.
          - V.HARD   - Perfect timing is of the essence.  You may have trouble
                        performing these consistantly.


      Please note that I am still getting the feel for assigning difficulties
       to juggles.  If I have a juggle that you think is more (or less)
       difficult to perform than what I have listed, feel free to tell me. If
       I get a few emails about a particular juggle having an inappropriate
       difficulty rating, I'll change it.


      Now, look at the second juggle in our example (the one with the 'Medium'
       difficulty).  After it, there is something called a "Postnote".  All
       "Postnotes" for moves can be found in the "Difficulty" column.  There
       is a table below that explains the meaning of each Postnote symbol.



 +--------------------+
 | Button Conventions |
 +--------------------+



P    - punch                   K   - kick
Free - free                    =>  - tag to partner

f - tap forward once           d/f - tap down/forward once
b - tap backwards once         d/b - tap down/back once
d - tap down once              u/f - tap up/forward once
u - tap up once                u/b - tap up/back once

F - Hold stick forward         D/F - Hold stick down/forward
B - Hold stick back            D/B - Hold stick down/back
D - Hold stick down            U/F - Hold stick up/forward
U - Hold stick up              U/B - Hold stick up/back

QCF - Quarter circle forward (Roll stick smoothly from down to forward)
QCB - Quarter circle back (Roll stick smoothly from down to back)
HCF - Half circle forward (Roll stick smoothly from back to down to forward)
HCB - Half circle back (Roll stick smoothly from forward to down to back)



 +-------------------------------+
 | Linking / Special Conventions |
 +-------------------------------+



+   - Moves on each side of the '+' are done simultaneously
,   - Moves separated by a ',' must be done right after each other
~   - Moves separated by a '~' must be done IMMEDIATELY after other
<   - There is a slight pause before the move after the '<'.  If the
         '<' comes before a '=>', this means that you must see the
         animation for the move preceeding the '<' before you are
         able to tag in.  Otherwise, a tag might not be possible.
#   - Hold movement preceeding the '#' until end of string
... - Continued on the next line / Continued from preceding line

BK - Back facing the opponent
FC - Full Crouching position
WS - "While Standing" move (must be done during the animation where
        a crouching character returns to the standing position.  This
        is different than a "While Getting Up" move).

CB - Counter Blow (Hitting your opponent during their move execution)
HiCB - Hi Counter Blow (Hitting your opponent during their throw execution)


[] - Brackets around moves mean that the hits are not part of the combo, but
     are necessary to be thrown for the later juggling hit.

{} - Curved Brackets indicates an attack that misses in a juggle.



 +-----------+
 | Postnotes |
 +-----------+



^  - An eyebrow raiser.  These juggles will impress your audience.
!  - Ends with a flying knockback, usually sending your oppenent
        into the wall for some additional damage.
*  - A new juggle that was recently added to the FAQ.
#x - See footnote x. For instance, #3 means "see footnote number 3".
&x - An old juggle that was recently corrected.  The correction
        will have a corresponding footnote explaining why the
        listing needed correction.  For instance, &1 means to see
        correction footnote number 1.




*******************************************************************************
*////////////////////////////////    AYANE    ////////////////////////////////*
*******************************************************************************

 +-------------+
 | with Kasumi |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/b+K
 => Free+K                                           2   56/ 70/ 84  Easy   !
 => d/f,d/f+P, d+P => QCF+K                          4   83/102/123  Medium ^!
 => d/f,d/f+P, d+P => f+K,K                          5   87/107/130  Medium

CB u/b+K
 => u/f+P,K                                          2   - / 75/ 90  Easy
 => f,f+P, P,P,P,P                                   6   - / 90/109  Easy
 => f,f+P, P,P,u/b+K => b+P,d+K                      7   - /115/140  Medium
 => f,f+P, P,P,u/b+K => f+K,K                        7   - /116/141  Medium
 => d/f,d/f+P, d+P => P,P,f+P,P => P,P,u/b+K        10   - /131/157  Hard
 => d/f,d/f+P, d+P => P+K,P,u/b+K => P,P,f+P,K      10   - /135/161  Hard


 +-----------+
 | with Leon |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
[P,P],P
 => f+P,P,P                                          4   50/ 62/ 74  Easy

CB [f+P],P
 f+P,P => f+P,K                                      5   - / 85/103  Easy

f,f+P
 => b+P,f+K => f+P,P                                 5   65/ 82/ 98  Medium
 => P,P,d/b+P => ~f,f+P                              5   61/ 75/ 92  Hard   #2
 => b+P,f+K => f+K,K                                 5   66/ 82/ 99  V.Hard #2

CB b+P
 P,P,f+P => f+P,P,P                                  7   - / 76/ 94  Hard   ^
 => b+P,f+K => P,P,f+P,P => FC+K                     8   - / 90/109  Hard

[K],K
 => FC+K,K                                           3   40/ 49/ 60  Easy

CB u+K
 => f+P+K                                            2   - / 59/ 70  Easy   !
 => P,P,d/b+P => d/f+P,b+P                           6   - / 83/101  Medium

u/b+K
 => u/b+P                                            2   55/ 68/ 82  Easy
 => f+P+K                                            2   62/ 78/ 93  Hard   !#1

CB u/b+K
 => f,f+K,K                                          3   - / 80/ 97  Medium
 => FC,d/f+P, f+P,P,d+K                              5   - /102/122  Medium
 => f,f+P, P,P,d/b+P => d/f+P                        6   - /110/134  Hard
 => b+P,f+K, P,f+P,K                                 6   - /119/144  V.Hard

Hold vs. Mid Kick
 [u+P], P,P,b+P,P,u/b+K => f+P,P,P                   8   87/106/130  V.Hard ^


Footnotes:
 #1 - Easy difficulty on a CB or Hi CB
 #2 - Medium difficulty on a CB or Hi CB



 +-----------+
 | with Tina |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/b+K
 => f+P+K                                            2   57/ 71/ 86  Easy   !

CB b+P
 P,P,b+P,P,u/b+K => FC,d/f+P,P                       8   - / 92/112  Hard   ^



 +-----------+
 | with Zack |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB u/b+K
 => P,P,K,K                                          5   - / 74/ 89  Easy
 => b+P, Free+K                                      3   - / 86/103  Easy
 => P,P,D#+K,K,K,K                                   7   - / 89/107  Medium
 => P,P,P,K                                          5   - / 94/114  Easy
 => f+K<f+K<f+K,K => b+P,d+K                         7   - /130/157  Hard


*******************************************************************************
*/////////////////////////////////    BASS    ////////////////////////////////*
*******************************************************************************

 +-------------+
 | with Gen-Fu |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
[P,P],K
 => P,P,P                                            4   56/ 67/ 83  Easy   *

d/f,d/f+P
 => b+P+K, f+P,P,P                                   5   78/ 95/115  Easy   *
 => b+P,f+P,P+K                                      4   69/ 84/102  Medium *!#1

CB d/f,d/f+P
 d/f,d/f+P => D/F+P                                  3   - / 74/ 90  Medium *
 => b+P+K, b+P,f+P,P+K                               5   - /102/124  Medium *!
 => b+P+K, u/f+P => f+K,P                            5   - / 98/119  Hard   *^

CB P+K
 => d/f+K/P => d+K                                   4   - / 72/ 87  Medium *^#3
 => F+K, f+P,P,P+K                                   5   - / 99/119  Medium *!

CB K
 => QCF+P~P                                          2   - / 54/ 66  Easy   *!
 => b+P,P                                            3   - / 68/ 83  Easy   *
 => d/f+K,P => d/f,d/f+P                             4   - / 82/ 99  Hard   *

u+K
 d/f+P+K => P+K                                      3   57/ - / -   Easy   *#2
 => u+P, d+P+K,b,f+P                                 4   72/ 88/107  Easy   *!
 b+P,P => f+P,P,P+K                                  6   77/ 94/115  Hard   *!
 P+K => d/b+K,f+P                                    4   68/ 83/101  V.Hard *!

CB QCF+K
 => d/b+P                                            2   - / 62/ 75  Medium *#4
 => d/b,f+P                                          2   - / 81/ 97  Medium *!#4


Footnotes:
 #1 - Hard difficulty on a Counter Blow or Hi Counter Blow
 #2 - Does not work on a Counter Blow or Hi Counter Blow
 #3 - Bass's "d+K" must hit opponent before they hit the ground for this to
          be a true juggle.
 #4 - Bass must be close to the opponent when his "QCF+K" connects.  Otherwise,
          juggling off of this move is impossible.


 +-----------+
 | with Tina |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB K
 => f,f+P,P,K                                        4   - / 83/101  Easy

u+K
 => f,f+P,P => f+K,P                                 5   73/ 90/110  Medium
 => f+P,P,K => f+P,P                                 6   84/104/126  Medium !

CB P+K
 => f,f+P,P,K                                        4   - / 83/101  Medium

CB d/f+P+K
 => f+P,P,K => d/f+P+K,P                             6   - /100/120  Medium #1

d/f,d/f+P
 => f+P,P,K => b+P+K                                 5   75/ 93/112  Easy
 => f+P,P,K => f,f+K                                 5   81/100/121  Easy   !
 => f+P,P,K => f,f+P+K                               5   78/ 96/116  Medium
 => f+P,P,K => b+P,P,P+K                             7   89/110/133  Medium !

CB d/f,d/f+P
 => f,f+P+K                                          2   - / 74/ 89  Easy
 => u/f+K, f+P+K                                     3   - / 80/ 97  Easy
 d/f,d/f+P => FC d/f+P,P                             4   - / 83/102  Medium
 => u/f+P,K => b+P,P,P+K                             6   - /103/125  Medium !
 => f+K, f+P,P,d+K                                   5   - / 97/118  Hard



Footnotes:
 #1 - This juggle only works on Very Light characters.  The 'd/f+P+K' at the
          end of the juggle will connect on light characters easily, but
          the 'P' following it will never hit.  Also, it is possible, but very
          hard, to get the 'd/f+P+K' at the end to connect on Normal or Heavy
          sized characters.



*******************************************************************************
*/////////////////////////////////    BAYMAN    //////////////////////////////*
*******************************************************************************

 +---------------+
 | with Hayabusa |
 +---------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB QCF+P
 => P,P,b+P => QCF+K                                 5   - / 74/ 88  Easy   !
 FC,b+K, Free+K                                      3   - / 68/ 82  Medium
 => <u+P, f+P,K => P,P,K                             7   - / 99/119  Medium *!
 => <f+P,K => f+P,P,P                                6   - / 87/107  Hard   !

d/f,d/f+P
 => P,P,K,K,K                                        6   73/ 90/109  Easy

CB u+K
 => u/b+K                                            2   - / 62/ 75  Easy   *#1
 => f+P                                              2   - / 48/ 58  Medium *#1
 => d/f+P+K                                          2   - / 49/ 60  Medium *#1
 => d/f+K                                            2   - / 50/ 61  Medium *#1
 => u/f+K                                            2   - / 58/ 71  Medium *#1
 => FC,b+K, K,K                                      4   - / 80/ 97  Medium *#1
 => f,f+P                                            2   - / 54/ 66  Hard   *#1
 => QCF+K                                            2   - / 58/ 70  Hard   *#1
 => FC,b+K< => P,K,K                                 5   - / 79/ 96  Hard   *^#1
 => FC,b+K< => b+P,f+K => P,P,b+P,f+P                8   - / 86/103  Hard   *#1
 => FC,b+K< => b+P,f+K => f+P,K,K                    7   - / 86/107  V.Hard *#1


Footnotes:
 #1 - Bayman must be close to the opponent when his "u+K" connects.  Otherwise,
          juggling off of this move is impossible.



 +-------------+
 | with Helena |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
[u+P],P
 => FC,d/f+P,P => d+K                                4   51/ 63/ 76  Medium #1

d/f,d/f+P
 => f+P,P                                            3   61/ 75/ 91  Easy
 => f,f+K,P => f+P,P,P                               6   76/ 94/116  Medium ^

CB QCB+P
 => u+P, P,P,K                                       5   - / 84/102  Easy
 => u+K, b+P,K => d/b+K                              5   - / 86/105  Medium
 => b,b+P,P,d+P                                      4   - / 70/ 85  Hard
 => u+P, b+K,K => P,f+P,K                            7   - /107/130  Hard

CB QCF+P
 f+K,P => f+P,P                                      5   - / 77/ 95  Easy

u/f+K
 => P,K,K                                            4   60/ 74/ 90  Easy

CB u/f+K
 => f+K, f+P+K                                       3   - / 75/ 91  Easy   !
 b+P,f+K => P,P,d+K                                  6   - / 82/ 99  Easy
 => P+K, P+K,P+K                                     4   - / 90/109  Easy

CB u+K
 => ~f,f+K,P                                         3   - / 60/ 73  Hard


Footnotes:
 #1 - Bayman's "d+K" must hit opponent before they hit the ground for this to
          be a true juggle.



*******************************************************************************
*/////////////////////////////////    EIN    /////////////////////////////////*
*******************************************************************************

 +-----------+
 | with Bass |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
WS+K
 => b+P+K                                            2   49/ 60/ 73  Easy   !
 => f,f+P+K                                          2   52/ 64/ 78  Easy
 => f+K,P                                            3   60/ 74/ 89  Easy
 d/f+P => f+K,P                                      4   62/ 76/ 93  Easy
 b+K => f+K,P                                        4   66/ 81/ 99  Easy
 => b+P,P,P+K                                        4   69/ 85/103  Easy   !
 => d/f+P, P,P,P                                     5   73/ 89/109  Easy
 d/b+K,P => d/f,d/f+P                                4   63/ 77/ 94  Medium
 => d/f+P, d/f,d/f+P => f+P+K                        4   69/ 84/103  Medium !
 => u+K, P+K => d/b+K,f+P,K                          6   84/104/126  Medium



 +-------------+
 | with Helena |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/f+P
 => f,f+K,P,P                                        4   55/ 69/ 83  Easy
 => <d/b+K,P                                         3   44/ 55/ 66  Medium
 => f,f+K,P => d/b+K,f+P,K                           6   60/ 76/ 92  Medium #1
 => FC,d/f+P,P => P,P,f+P,K                          7   68/ 86/104  Medium

b+K
 => FC,d/f+P,P => d/b+K,P => FC,d/f+P,P => d/b+K     8   75/ 94/113  V. Hard

f,f+K
 => FC,d/f+P,P => d/b+K,f+P,K                        6   66/ 83/100  V. Hard




Footnotes:
 #1 - This juggle requires perfect timing (ie. Very Hard) if the initial hit
          is a Counter Blow or Hi Counter Blow.


 +-------------+
 | with Kasumi |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB b+K
 b+P,d+K,P => P,P,u/b+K => P,P,f+P,d+K              11   - /102/124  Medium *
 b+P,d+K,P => P,P,P => P,P,P                        10   - / 89/108  Hard   *
 b+P,d+K,P => P,P,u/b+K => P,P,f+P,K                11   - /103/125  Hard   *
 => d/f,d/f+P, P,P,u/b+K => b+P,d+K,P => ...
    ...P,P,u/b+K => b+K                             12   - /122/146  Hard   *

CB u/b+K
 => <u/b+K< => d/f+K,f+P,K                           5   - / 95/114  V.Hard *^

f,f+K,K
 => f+P,d+K                                          4   49/ 60/ 73  Medium *
 => f+P,f+K                                          4   51/ 63/ 76  Medium *
 => f+P,K                                            4   52/ 64/ 77  Medium *
 => f,f+P,d+K                                        4   50/ 61/ 75  V.Hard *



*******************************************************************************
*/////////////////////////////////    GEN-FU    //////////////////////////////*
*******************************************************************************

 +---------------+
 | with Jann-Lee |
 +---------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB u+K
 => f+K,b,f+K                                        3   - / 72/ 87  Easy   !
 => d/f+K,K                                          3   - / 70/ 85  Medium

CB f+K
 => P+K                                              2   - / 51/ 62  Easy   !

CB u/b+K
 => P,P,P,K                                          5   - / 90/108  Easy

CB u+P
 f+P,P => u/f+K,K                                    5   - / 62/ 75  Easy

u/f+P
 => P,P,P,d+K                                        5   53/ 65/ 78  Easy
 => b+K,K                                            3   50/ 62/ 75  Medium

CB u/f+P
 => P,d+P,P => D/F+P                                 5   - / 71/ 86  Medium

CB d+P+K (#1)
 => P,P,P,f+P                                        6   - /102/121  Easy

CB d/b+P+K
 => u/b+P,P,P,f+P                                    5   - / 87/104  Easy

CB Free+K
 => QCF+K                                            2   - / 69/ 83  Easy
 => P,d+P,P => f+P,P,P+K                             7   - / 95/116  Hard

QCF+P+Free
 < => QCF+K                                          2   62/ 70/ 79  Medium ^



Footnotes:
 #1 - Gen-Fu's 'd+P+K' looks like one hit, but registers as 2.



*******************************************************************************
*////////////////////////////////    HAYABUSA    /////////////////////////////*
*******************************************************************************

 +-------------+
 | with Helena |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u+K
 => P,P,d+K                                          4   49/ 57/ 70  Easy
 => b+P,P,P                                          4   55/ 68/ 82  Medium
 => FC d/f+P,P => f+P,K,K                            6   72/ 89/110  Medium

CB u+K
 => f+P,P                                            2   - / 60/ 73  Easy
 => u+P, d/f+P,P => FC,b+K, P+K                      6   - / 92/112  Medium

WS+K
 => FC,d/f+P,P => Free+K,K,K                         6   75/ 93/111  Easy
 => d+P+K~f+P,P,K => u+K,K                           6   71/ 87/105  Hard

CB WS+K
 => u+K, f+P,P,K => u+K,K                            7   - /100/121  Medium ^

QCF+P
 => b,b+P,P,d+P                                      4   52/ 65/ 79  Medium



 +-----------+
 | with Zack |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/b+K
 => f+P+K                                            3   64/ 80/ 96  Easy
 => P,K,K                                            4   72/ 89/107  Easy
 => f+K,K => P,P,b+P,f+P                             7   85/107/129  Medium #1
 => f+k,K => P,P,K,K,K                               8   87/109/131  Medium #1
 => P,P,f+P,P => P,P,b+P,K                           9   91/113/138  Medium

u+K
 => f+K,K => f+P,K,K                                 6   72/ 89/110  Medium
 => FC+K,P,D#+K,K,K                                  6   52/ 63/ 77  V.Hard #2

CB u+K
 => QCF+P,K                                          3   - / 64/ 78  Easy
 u+P => d/f,d/f+K.K                                  4   - / 68/ 81  Medium
 P,P,b+P => P,P,f+P,P => u+K,K                      10   - / 93/113  Medium ^

u/f+K
 => D/F#+P,P                                         3   55/ 67/ 82  Easy

CB u/f+K
 => FC+K,P,D#+K,K,K                                  6   - / 74/ 90  Easy

f+K,
 K => f+K,K => u+K,K                                 6   66/ - / -   Medium

CB f+K
 => d/f,d/f+P,f+P                                    3   - / 64/ 78  Medium

CB FC,b+K
 => P,P,f+K => P,P,b+P,f+P                           8   - / 92/113  Easy
 => b+P, d/f+P+K => FC,b+K, K,K                      6   - /102/124  Medium
 => u/b+P,P,f+P,P => u+P, u/b+K                      7   - / 90/112  Medium
 => d/f+P, P,P,f+P,P => d/f+P+K,K                    8   - / 97/119  Medium
 => b+P, P,P,f+P,P => FC,b+K, K,K                    9   - /110/135  Medium
 => P,P,f+P,P => b+P+K                               6   - / 83/102  Hard
 => f,f+K, f+K,K => u/b+k                            5   - /100/122  V.Hard ^

CB u+P
 => f+K,K => D/B+P,K                                 5   - / 69/ 85  Easy

QCF+P
 => P,P,P,K                                          5   64/ 79/ 96  Easy
 => FC+K,P,f+P,K                                     5   58/ 72/ 88  Medium

CB QCF+P
 => f+P+K< => FC,b+K, K,K                            6   - / 94/114  Hard

CB QCF+K
 => b+P, Free+K                                      3   - / 78/ 94  Easy

CB d/f+P+K
 P,P,b+P => f+K,K => P,P,b+P,f+P                    10   - / 87/106  Medium


Footnotes:
 #1 - Sometimes after tagging out with the 'u/b+K', Zack will be slightly
         off axis when performing his 'f+K,K', making the juggle impossible.
 #2 - 'Easy' difficulty on a Counter Blow.



*******************************************************************************
*////////////////////////////////    HELENA    ///////////////////////////////*
*******************************************************************************


 +-------------+
 | with Bayman |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB u+K
 => b+P,d+K                                          3   - / 50/ 61  Easy
 => b,f+P                                            2   - / 52/ 63  Easy   !
 => K,P                                              3   - / 60/ 73  Easy
 K => P,K,K                                          5   - / 70/ 86  Easy
 => f+K,P  => P+K,P+K                                5   - / 71/ 86  Easy
 => b+P+K, QCF+K                                     3   - / 63/ 76  Medium ^
 => QCB+P, P,P                                       4   - / 65/ 79  Medium
 K => P,f+P,d+K                                      5   - / 65/ 81  Medium
 => <b+P+K => P+K,P+K                                4   - / 66/ 79  Medium
 => b+P+K< => P,P,K                                  5   - / 66/ 79  Medium
 D/F+K => P,f+P,K                                    5   - / 68/ 83  Medium
 => P+K,P,K                                          4   - / 74/ 90  Medium
 => b+P+K, f+K => P,P,K                              6   - / 78/ 94  Medium
 => f+K,P => FC,d/f+P,P => P,P,K                     8   - / 84/101  Medium ^
 K => f,f+K                                          3   - / 56/ 68  Hard
 => FC,d/f+P, FC,d/f+P => u/f+K                      5   - / 68/ 83  Hard
 => f+K,P => f,f+K,P,P                               6   - / 74/ 90  Hard
 => b+P+K, FC,d/f+P => FC,d/f+P,P => d/b+K           6   - / 82/100  Hard
 b+P,K,P => f+P,K                                    6   - / 85/103  Hard



 +----------+
 | with Ein |
 +----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/b+K
 => d/b+K,P => P,P,B+P,P                             7   65/ - / -   Easy   #1#2
 => d/b+K,P => b+P,P,P                               6   65/ - / -   Medium #2

CB b+K
 => f+K,K => f+P+K                                   4   - / 70/ 84  Medium
 => d/f+P, d/b+K,P => D/F+P,P => d/b+K               7   - / 82/101  Medium
 => d/f+K,K => D/F+P,P => P,P,f+P,K                  9   - / 91/110  Medium
 => d/f+K,K => P+K,P+K                               5   - / 77/ 93  Hard

CB u+K
 b+P,K => P,P,f+P,K                                  7   - / 75/ 92  Easy

CB u+P
 => d/b+K,P => f+P,P                                 5   - / 63/ 78  V.Hard


Footnotes:
 #1 - Only works on Very Light characters
 #2 - Not possible on a Counter Blow or Hi Counter Blow

*******************************************************************************
*///////////////////////////////    JANN-LEE    //////////////////////////////*
*******************************************************************************

 +----------+
 | with Ein |
 +----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB [P],K
 => ~f,f+K,K,K                                       4   - / 79/ 96  Medium

CB u/f+K
 => <u/f+P,K                                         3   - / 61/ 74  Easy
 => b+Free+K, P                                      3   - / 66/ 81  Easy   ^!
 => u/f+K, F+K,K                                     4   - / 77/ 93  Easy
 => f,f+K, P,P,f+P,K                                 6   - / 80/ 96  Medium
 => <d/f+K,K => P,P,P,d+K                            7   - / 76/ 93  Medium
 => <u/f+K,K => d/b+P                                4   - / 64/ 78  Hard
 => u/f+K, d/f+P => f+P,d+K                          5   - / 71/ 88  Hard
 => <P,P,f+P => f+P,d+K                              6   - / 67/ 82  Hard

CB u/b+K
 => P+K,f+P                                          3   - / 76/ 91  Easy   !
 => b+P,P,P                                          4   - / 61/ 74  Easy
 => P,P,f+P,K                                        5   - / 68/ 81  Easy
 => P,P,f+P => u/f+K,K                               6   - / 73/ 88  Medium

CB f+Free+K
 => f+P+K                                            2   - / 57/ 69  Medium
 => d/b+K,f+P,K                                      4   - / 77/ 93  Medium


 +---------------+
 | with Lei-Fang |
 +---------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB u/f+K
 => u/b+P,P,f+P,P => f+K,b,f+K                       7   - /104/126  Medium *!
 => d/f,d/f+P,K => P,K                               5   - / 71/ 86  Hard   *
 => u+P, d/f+P,P,f+P,K => P,P,f+P => b,f+P          10   - /110/134  Hard   *!

CB u/b+K
 => u+P, u+P => QCF+K                                4   - / 70/ 84  Medium *!
 => u/f+K,K => f+P,d+K                               5   - / 77/ 94  Medium *
 => u/b+P,P,f+P,K => d/b+P                           6   - / 91/110  Medium *
 => u+P, d/f+P,P,f+P,K => P,P,P,f+P                 10   - /119/145  Medium *!
 => u+P, f+P,K => FC,b,f+P                           5   - / 88/106  Hard   *!
 => u+P, d/f+P,P,b+P,P => d/b+P                      7   - / 97/118  Hard   *

CB f+Free+K
 => b,f+P                                            2   - / 70/ 84  Medium *
 => d,d+K                                            2   - / 60/ 72  Hard   *



*******************************************************************************
*////////////////////////////////    KASUMI    ///////////////////////////////*
*******************************************************************************

 +------------+
 | with Ayane |
 +------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB f+K
 K => d/f+P                                          3   - / 55/ 67  Medium

CB u+K
 => P,K                                              3   - / 52/ 62  Easy
 => b+P<K                                            3   - / 66/ 80  Easy   !

b+K
 => P,P,f+P,P => u/b+K                               6   77/ 94/114  Medium


 +----------+
 | with Ein |
 +----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
b+K
 => P,P,P                                            4   49/ 60/ 72  Easy   *!

CB b+K
 => b+P,d+K,P => P,P,u/b+K => P,P,f+P,K             11   - /101/123  Medium *

u/b+K
 => f,f+P,P                                          3   62/ 77/ 92  Medium *#1
 => b+P,d+K,P => P,P,u/b+K => b+P,d+K,P => u/b+K    11  102/129/157  Hard   *#2
 => b+Free+K, P                                      3   76/ 94/114  V.Hard *!#1

CB u/b+K
 => P+K,f+P                                          3   - /101/121  Easy   *^!
 => f, b+P,d+K,P => P,P,u/b+K => d/b+K,f+P,d+K      10   - /120/147  Hard   *
 => d/f+K,K, P,P,f+P,K                               7   - /119/143  V.Hard *#3
 => f+P, b+P,d+K,P => P,P,u/b+K => b+K               9   - /130/158  V.Hard *

CB d/f,d/f+K
 => QCF+K                                            2   - / 58/ 70  Medium *
 => [D], WS+K => P,P,u/b+K => P,P,f+P,d+K            9   - / 92/112  Medium *


 #1 - Easy difficulty on a Counter Blow or Hi Counter Blow
 #2 - This juggle only works on Very Light characters.
 #3 - Kasumi's "u/b+K" must hit from as far away as possible for this to work



 +---------------+
 | with Lei-Fang |
 +---------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u/b+K
 => d/f,d/f+P,P+K                                    3   72/ 89/108  Medium

CB u/b+K
 => u+P, u+P, d/f+K,P+K                              5   - /114/137  Medium
 => u+P, u+P, D/F#P,P,P                              6   - /118/142  Medium
 => u+P, u+P, D/F#P,P,P+K                            6   - /123/149  Medium
 => b+P,P, d/f+K                                     4   - / 99/119  Hard   #2#3
 => u/b+P,P,f+P,K => P,P,u/b+K => D/B+K,K           10   - /142/171  Hard   #2
 => P,P,b+P,P => P,P,u/b+K => P,K,K                 11   - /138/166  Hard   #2
 => u+P, u+P, d/f+P,P,f+P,K => P,P,f+P,K            11   - /153/185  V.Hard
 => P,P,f+P,K => P,P,u/b+K => P,P,f+P,K => u/b+K    13   - /147/178  V.Hard
 => u+P, P,P,f+P,K => P,P,u/b+K => P,P,f+P,K        13   - /149/180  V.Hard
 => u+P, d/f+P,P,f+P,K => P,P,u/b+K => ...
    ...d/f+P,P,f+P,K => u/b+K                       14   - /167/203  V.Hard ^#1

CB u+K
 P,P,u/b+K => P,P,f+P,K => u/b+K                     9   - /104/127  V.Hard

CB d/f,d/f+P
 d+P => QCF+P                                        3   - / 64/ 77  Easy



Footnotes:
 #1 - This is the most damaging juggle that I have found so far in DOA2.
         Also keep in mind that a lifebar ranges from 200 (Smallest) to
         300 (Largest) points.  The 'u/b+K' at the very end of the juggle
         only works on Very Light characters and Zack (I don't know why,
         but it works on Zack for some reason).  However, a simple 'u+K'
         or 'd+K' will work on a Light or Normal weight character, but
         doesn't do as much damage as the 'u/b+K', nor is it as impressive
         looking.
 #2 - This juggle only works on Very Light characters.
 #3 - Also works on Light characters.

*******************************************************************************
*////////////////////////////////    LEI-FANG    /////////////////////////////*
*******************************************************************************

 +-------------+
 | with Kasumi |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB P+K
 f+P,K => P,P,u/b+K => b,f+P                         8   - /116/139  Hard   #1

d+P+K
 => P,P,u/b+K => d/f+K,P+K                           6   99/114/127  Medium

CB d+P+K
 => P,P,f+K => P,P,K,K                               8   - /112/124  Easy
 => P,P,u/b+K => P,P,f+P,K< => P,P,u/b+K => b,f+P   12   - /140,158  V.Hard

CB u+K
 P,P,K => P,P,u/b+K => d/f+K                         8   - / 88/107  Medium

CB u/f+K
 => P,P,u/b+K => u/f+k,k                             6   - / 81/ 99  Easy
 => P,P,u/b+K => b+K,K,d+K                           7   - / 88/106  Hard

CB f+K
 => P,P,u/b+K => P,P,f+P,K< => u/b+K                 9   - /103/126  Hard

CB f,f+K
 f+P,K => f,f+P,d+K                                  5   - / 83/101  Hard
 => P,P,u/b+K => P,P,f+P,K< => P,P,u/b+K => d/f+K   12   - /124/146  Hard


 #1 - This juggle only works on Very Light characters and Zack.



 +-----------+
 | with Leon |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB P+K
 => b+P,f+K => b+K,K,d+K                             7   - /113/135  Medium
 => b+P,f+K => u+P, u/f+K,K                          7   - /113/137  Medium

d+P+K
 => b+K                                              2   67/ 74/ 78  Easy
 => f+P,P,P                                          4   82/ 93/100  Easy   !

CB d+P+K
 => f+P+K                                            2   - / 84/ 89  Easy   !

CB f+K
 => b+P,f+K => P,P,d+K                               6   - / 79/ 96  Medium
 => b+P,f+K => f+P,K => b,f+P                        6   - / 89/107  Hard   !

CB f,f+K
 => P,P,d/b+P => d/f+K,P+K                           6   - / 99/121  Medium
 => K,P                                              3   - / 75/ 90  Hard   ^



*******************************************************************************
*//////////////////////////////////    LEON    ///////////////////////////////*
*******************************************************************************

 +-------------+
 | with Gen-Fu |
 +-------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB [u+P],P
 => u/f+K,d+K                                        3   - / 67/ 81  Easy

CB u+K
 => d/f+P+K                                          2   - / 62/ 75  Medium !

[b+P],K
 => f+P,P,P+K                                        4   74/ 92/110  Easy   !

WS+K
 => b+P,f+P,P+K                                      4   70/ - / -   Easy   !

CB WS+K
 => b,b+P,f+P,P+K                                    4   - / 86/104  Medium !

u/f+K
 => f+P,P => f+P,K                                   5   68/ 84/101  Medium

CB QCB+P
 => b+P+K, d+P+K, b,f+P                              4   - / 94/114  Medium !
 P,P,d/b+P => f+P,P,P+K                              7   - /105/129  Medium !
 => b+P+K, d/f+K,P,b,f+P                             5   - /113/136  Medium ^!



*******************************************************************************
*/////////////////////////////////    TENGU    ///////////////////////////////*
*******************************************************************************

 +-----------+
 | with Zack |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
u+K
 u/b+K => P,P,f+P,P => QCF+K                         7   66/ 81/ 99  Medium !
 => u/b+P,P,f+P,P => u/b+K,P                         7   77/ 95/117  Medium ^!
 => b+P, P,P,f+P,P => P,P,K                          9   90/111/134  Medium

CB Free+K
 => u+K, f+K,K => Free+K                             5   - / 91/110  Easy



*******************************************************************************
*//////////////////////////////////    TINA    ///////////////////////////////*
*******************************************************************************

 +------------+
 | with Ayane |
 +------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
f+K
 => f+K,K                                            3   55/ 68/ 82  Medium #1

CB f+K
 f+P,P,K => QCF+K                                    5   - / 91/110  Easy

CB u/f+K
 => P,P,f+P,P => f+P,P,K                             8   - /105/129  Hard

CB Free+K
 => P,P,f+P,P => b,f+P                               6   - / 99/120  Medium

CB d/f,d/f+P
 => f,f+P,f+K                                        3   - / 59/ 71  Medium
 => P,P,f+P,P => f+P,P,d+K                           8   - / 97/118  Medium
 => P+K,P,u/b+K => f,f+P,P,K                         7   - /104/127  Medium



Footnotes:
 #1 - Easy on a Counter Blow or Hi Counter Blow


*******************************************************************************
*/////////////////////////////////    ZACK    ////////////////////////////////*
*******************************************************************************

 +------------+
 | with Ayane |
 +------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
d/f+P+K
 => P,P,f+P,P => f+K,K => f+K,K                      9  103/126/155  Hard   #1
 => P,P,f+P,P => P,P,f+P,P => b+P,d+K               11  104/128/155  Hard   #1

CB d/f+P+K
 => u/f+K                                            2   - / 78/ 93  Easy

CB u+K
 f+K,K => d+K                                        4   - / 71/ 86  Medium
 f+K,K => d+Free+K                                   4   - / 77/ 94  Hard

CB b+K
 => QCF+K                                            3   - / 58/ 70  Easy   !
 => b+P<K                                            3   - / 70/ 85  Hard   ^!

CB f,f+K
 f+K<f+K,K => D/B#+P,K                               6   - /105/128  Hard   #3
 f+K,K => P+K,P,u/b+K => d/f,d/f+K,K                 8   - /119/143  V.Hard ^

CB d/f,d/f+K
 => f+K<f+K,K                                        4   - / 82/ 98  Hard
 => f,f, P,P,b+P,P,u/b+K => P,P,f+P,P => QCF+K      11   - /113/136  V.Hard ^!#2




Footnotes:
 #1 - Very Hard difficulty on a Counter Blow or Hi Counter Blow
 #2 - Ayane ends up behind the opponent after "f,f".  Directions also become
         reversed at this point (ie, if you were facing right, you are now
         facing left).
 #3 - This juggle only works on Very Light characters.


 +-----------+
 | with Tina |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB f,f+K
 => f,f+P+K                                          2   - / 74/ 89  Easy   !
 f+K,K => f+Free+K                                   4   - / 86/103  Easy
 => f,f+P,P => f+P,P                                 5   - / 89/108  Easy
 f+K,K => f+K,P                                      5   - / 96/116  Easy
 => u/f+K, f,f+P,P,K                                 5   - /105/127  Easy
 f+P+K => FC d/f+P,P                                 4   - / 77/ 94  Medium #1
 => b,b+Free+K, b,f+P                                3   - / 88/106  Medium !
 f+K,K => f+P,P,K => f+K,K => f+P,P,d+K             11   - /123/152  Hard
 f+K,K => f+P,P,K => P,P,f+P,P => FC d/f+P,P        12   - /123/150  Hard   ^
 => f+P,P,K => P,P,f+P,P => f+P,P,K => D/F#+P,P     13   - /129/157  Hard
 d/f,d/f+K => f+P,P,K => d/f,d/f+K,K                 7   - /102/126  V.Hard ^



Footnotes:
 #1 - Tagging cancels the 2nd hit of the 'f+P+K'




/*******************************    CREDITS    *******************************/

      This FAQ was largely inspired by Catlord's combo FAQ for Tekken Tag,
       which is an absolutely amazing piece of work and a must read for
       any Tekken player.  The basic layout of this document and some of the
       postnote notations are Catlord's, and I give him full credit.  The
       conventions used for this guide are a modification of the standard
       Tekken conventions that were originally developed by LukeJedi, and
       he deserves an enourmous amount of credit for putting together an
       incredible notation set.


      DOA, DOA2, DOA2:Hardcore and all characters contained within are
       the property of Tecmo Inc., and have been used here with permission.

/*****************************    FAQ HISTORY    *****************************/

      Version 1.00  (11/08/01)
       - Initial public release sent to GameFaqs
       - CURRENT TOTAL: 184 TAG JUGGLES

      Version 1.05  (12/02/01)
       - Ayane -> Leon: 17 juggles added
       - Ayane -> Zack: 5 juggles added
       - Bayman -> Helena: 13 juggles added
       - Helena -> Bayman: 19 juggles added
       - Zack -> Ayane: 11 juggles added
       - CURRENT TOTAL: 249 TAG JUGGLES

      Version 1.10  (12/07/01)
       - Bass -> Gen-Fu: 17 juggles added
       - Bayman -> Hayabusa: 12 juggles added
       - Ein -> Kasumi: 9 juggles added
       - Jann-Lee -> Lei-Fang: 11 juggles added
       - Kasumi -> Ein: 11 juggles added
       - CURRENT TOTAL: 309 TAG JUGGLES