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    Ability Translations by Traskrod

    Version: 1.01 | Updated: 08/11/01 | Printable Version | Search Guide | Bookmark Guide

    FINAL FANTASY X ABILITIES FAQ v. 1.01
    
    6/8/2001
    
    By Traskrod - traskrod@evilemail.com
    
    This is just a list of FFX abilities translated from the japanese site http://ff-11.com/. 
    You can find the text version at http://www.gamefaqs.com
    and the HTML version at http://www.thefinalfantasy.com/ffx/
    
    
    1. SPHERE BOARD ABILITIES
    
    Ability
    Explanation
    MP
    
                                                      *** 1.1 SKILL ABILITIES ***
    
    Blind Attack
    Puts target enemy in "darkness" condition for 3 turns	
    5
    
    Blind Buster
    It is more efficient than "Blind Attack", but its duration is only of 1 turn	
    10
    
    Silence Attack
    Puts target enemy in "silence" condition for 3 turns	
    5
    
    Silence Buster	
    It is more efficient than "Silence Attack", but its duration is only of 1 turn	
    10
    
    Sleep Attack	
    Puts target enemy in "sleep" condition for 3 turns	
    5
    
    Sleep Buster	
    It is more efficient than "Sleep Attack", but its duration is only of 1 turn	
    10
    
    Delay Attack	
    The enemy can't move for a certain amount of time	
    8
    
    Delay Buster	
    The enemy can't move for a long time	
    18
    
    Zombie Attack	
    Puts target enemy in "zombie" condition	
    10
    
    Penalty3	
    Puts target enemy in "sleep", "silence" and "darkness" conditions for 3 turns	
    24
    
    Power Break	
    Reduces the attack power of target enemy	
    8
    
    Magic Break	
    Reduces the magical power of target enemy	
    8
    
    Armor Break	
    Reduces the physical defense of target enemy	
    12
    
    Mental Break	
    Reduces the magical defense of target enemy	
    12
    
    Mug	
    Steals an item from target enemy while attacking	
    10
    
    Quick Trick	
    After attacking the enemy, the order of turns changes	
    12
    
                                                      *** 1.2 SPECIAL ABILITIES ***
    
    Steal	
    Steals an item from target enemy	
    -
    
    Use	
    You can use different items to attack enemies	
    -
    
    Flee	
    With this command you escape from battle	
    -
    
    Pray	
    Recovers HP of all party members	
    -
    
    Encourage	
    Raises attack power and physical defense of all allies	
    -
    
    Aim	
    Hit% of all party members is increased	
    -
    
    Concentration	
    Magical power and magical defense of all party members is increased	
    -
    
    Abandon	
    Raises evade rate to all party members	
    -
    
    Good Fortune	
    Raises party members' luck. Hit%, evade rate and critical hit% is increased.	
    -
    
    Misfortune	
    Decreases party members' luck. Hit%, evade rate and critical hit% goes down.	
    -
    
    Dragon Sword	
    Player absorbs HP and MP of target enemy. 
    In the case of Kimari, he can learn the abilities of the enemy with this command.	
    -
    
    Protect	
    Protects an ally from physical attack of the enemy	
    -
    
    Iron Wall	
    While defending, you cover an ally from the attack of the enemy.	
    -
    
    Throw Gil	
    Damages the enemy depending the amount of gil you throw	
    -
    
    Threaten	
    Stops the enemy for a certain amount of time	
    12
    
    Taunt	
    You call the enemy to attack only the ally that uses this command	
    4
    
    Entrust	
    The overdrive gauge of an ally can be given to another character	
    8
    
    Mimic	An 
    imitation of the previous action is done by the player 
    (except summon spells and overdrives).	
    28
    
    Magic Combo	
    It allows the player to do twice a magic spell.	
    -
    
    Bribe	
    The enemy goes if you give it certain amount of gil.	
    -
    
                                                      *** 1.3 White Magic ***
    
    Cure	
    Recovers HP	
    4
    
    Cura	
    Recovers HP (more than Cure)	
    10
    
    Curaga	
    Recovers HP (more than Cura)	
    20
    
    Esuna	
    Recovers from any status abnormalities (except "zombie", "death", "berserk") 	
    5
    
    Libra	
    Information about target enemy is displayed	
    1
    
    Bafire	
    You gain protection against fire attacks	
    2
    
    Bathunder	
    You gain protection against thunder attacks	
    2
    
    Bawater	
    You gain protection against water attacks	
    2
    
    Bacold	
    You gain protection against ice attacks	
    2
    
    Raise	
    Recovers party member from "death" status	
    18
    
    Araise	
    Recovers party member from "death" status with full HP	
    60
    
    Haste	
    Target ally becomes faster	
    8
    
    Hastega	
    All party members become faster	
    30
    
    Slow	
    Target enemy becomes slower	
    12
    
    Slowga	
    All enemies become slower	
    20
    
    Shell	
    The magical defense of target ally is increased	
    10
    
    Protes	
    The physical defense of target ally is increased	
    12
    
    Reflect	
    Reflecs all magit sent to you by the enemy	
    14
    
    Dispel	
    Removes all spells from target enemy or ally	
    12
    
    Regen	
    The HP of target ally is recovered a little each turn	
    40
    
    Holy	
    The enemy is attacked by a saint magical power	
    85
    
    Rerise	
    Prevents target ally from "death" status (it revives whenever it is defeated)	
    97
    
                                                      *** 1.4 Black Magic ***
    
    Fire	
    Damages the enemy with a fire attack	
    4
    
    Fira	
    Damages the enemy with a fire attack (more powerful than Fire)	
    8
    
    Firaga	
    Damages the enemy with a fire attack (more powerful than Fira)	
    16
    
    Thunder	
    Damages the enemy with a thunder attack	
    4
    
    Thundara	
    Damages the enemy with a thunder attack (more powerful than Thunder)	
    8
    
    Thundaga	
    Damages the enemy with a thunder attack (more powerful than Thundara)	
    16
    
    Blizzard	
    Damages the enemy with an ice attack	
    4
    
    Blizzara	
    Damages the enemy with an ice attack (more powerful than Blizzard)	
    8
    
    Blizzaga	
    Damages the enemy with an ice attack (more powerful than Blizzara)	
    16
    
    Water	
    Damages the enemy with a water attack	
    4
    
    Watara	
    Damages the enemy with a water attack (more powerful than Water)	
    8
    
    Wataga	
    Damages the enemy with a water attack (more powerful than Watara)	
    16
    
    Bio	
    Damages the enemy and inflicts a poison effect in it	
    10
    
    Gravity	
    Reduces 3/4 of enemy's HP	
    32
    
    Death	
    Kills instantaneously an enemy (low hit%)	
    20
    
    Drain	
    Absorbs enemy's HP (you gain the amount of HP absorbed)	
    12
    
    Aspel	
    Absorbs enemy's MP (you gain the amount of MP absorbed)	
    -
    
    Flare	
    Inflicts damage to an enemy with a non-atribute magical power	
    54
    
    Ultima	
    Inflicts damage to all enemies with a non-atribute magical power	
    90
    
    
    
                                                      2. AUTOMATIC ABILITIES
    
    Name
    Explanation
    
                                                      *** 2.1 Improve Stats ***
    
    Physical Attack +3% 	
    Physical attack damage is increased 3%
    
    Physical Attack +5% 	
    Physical attack damage is increased 5%
    
    Physical Attack +10% 	
    Physical attack damage is increased 10%
    
    Physical Attack +20% 	
    Physical attack damage is increased 20%
    
    Magical Attack +3% 	
    Magical attack damage is increased 3%
    
    Magical Attack +5% 	
    Magical attack damage is increased 5%
    
    Magical Attack +10% 	
    Magical attack damage is increased 10%
    
    Magical Attack +20% 	
    Magical attack damage is increased 20%
    
    HP +5% 	
    Increases total hit points by 5%
    
    HP +10% 	
    Increases total hit points by 10%
    
    HP +20% 	
    Increases total hit points by 20%
    
    HP +30% 	
    Increases total hit points by 30%
    
    MP +5% 	
    Increases total magic points by 5%
    
    MP +10% 	
    Increases total magic points by 10%
    
    MP +20% 	
    Increases total magic points by 20%
    
    MP +30% 	
    Increases total magic points by 30%
    
    
                                                      *** 2.2 BATTLE ***
    
    See through	
    The HP of the enemy is indicated
    
    Penetration	
    Can damage "armored" enemies
    
    Attack first	
    You can attack first in battle
    
    Preemptive	
    Probability of preemptive attacks raises
    
    Bafire in crisis 	
    When a character has low HP, "Bafire" is automatically activated
    
    Bathunder in crisis 	
    When a character has low HP, "Bathunder" is automatically activated
    
    Bawater in crisis 	
    When a character has low HP, "Bawater" is automatically activated
    
    Bacold in crisis 	
    When a character has low HP, "Bacold" is automatically activated
    
    Shell in crisis 	
    When a character has low HP, "Shell" is automatically activated
    
    Protect in crisis 	
    When a character has low HP, "Protect" is automatically activated
    
    Reflect in crisis 	
    When a character has low HP, "Reflect" is automatically activated
    
    Haste in crisis 	
    When a character has low HP, "Haste" is automatically activated
    
    Regen in crisis 	
    When a character has low HP, "Regen" is automatically activated
    
    Drive in crisis 	
    When a character has low HP, his/her overdrive gauge fills faster
    
    Auto Reflect	
    You are always in "Reflect" condition during battle
    
    Auto Shell	
    You are always in "Shell" condition during battle
    
    Auto Protect	
    You are always in "Protect" condition during battle
    
    Auto Haste	
    You are always in "Haste" condition during battle
    
    Auto Regen	
    You are always in "Regen" condition during battle
    
    Auto Potion	
    When a character has low HP, he/she automatically uses a potion
    
    Auto ST Recovery Medicine 	
    Whenever a character has an abnormal status, 
    he/she automatically uses a status recovery item 
    
    Auto Phoenix	
    When an ally is in "death" status, Phoenix Tail is automatically used
    
    Counter	
    Counter attacks the attack of an enemy
    
    Evade Counter
    Whenever you evade the attack of an enemy, your character attacks
    
    Magical Counter	
    Counter attacks the magical attack of an enemy
    
    Magical Booster	
    You spend more MP whenever you use magic, but its power is increased
    
    MP Consume 1/2 	
    Command abilities MP consumption is reduced by a half
    
    MP Consume 1	
    Command abilities MP consumption is reduced to only 1 MP
    
    AP X 2	
    You get 2 times the AP normally gained in battle
    
    AP X 3	
    You get 3 times the AP normally gained in battle
    
    Medicine Knowledge	
    The effect of all healing items is doubled when used
    
    Regen in crisis 	
    When a character has low HP, "Regen" is automatically activated
    
    Drive to AP	
    You get more AP instead of the acummulation of the overdrive gauge
    
    Double Drive	
    The quantity of the overdrive gauge is doubled
    
    Triple Drive	
    The quantity of the overdrive gauge is triplicated
    
    Gil X 2	
    The gained amount of Gil in battle is duplicated
    
    Rare Item acquisition	
    The chances of stealing rare items are increased
    
    Only Rare Item 	
    Only steals rare items
    
    Walk HP recovery	
    When you are walking, a little amount of hit points are recovered successively
    
    Walk MP recovery	
    When you are walking, a little amount of magic points are recovered successively
    
    No encounters	
    You stop encountering the enemies
    
    Capture	
    You capture the enemy each time you kill it
    
    
                                                      *** 2.3 ELEMENTAL ***
    
    Flame attack	
    Your physical attack also damages the enemy with a fire attack
    
    Thunder attack	
    Your physical attack also damages the enemy with a thunder attack
    
    Water attack	
    Your physical attack also damages the enemy with a water attack
    
    Ice attack	
    Your physical attack also damages the enemy with an ice attack
    Fire damage 1/2 	
    The fire damage done by the enemy is cut by 1/2
    
    Thunder damage 1/2 
    The thunder damage done by the enemy is cut by 1/2
    
    Water damage 1/2 	
    The water damage done by the enemy is cut by 1/2
    
    Ice damage 1/2 	
    The ice damage done by the enemy is cut by 1/2
    
    No flame damage	
    The fire damage done by the enemy is reduced to 0
    
    No thunder damage	
    The thunder damage done by the enemy is reduced to 0
    
    No water damage	
    The water damage done by the enemy is reduced to 0
    
    No ice damage
    The ice damage done by the enemy is reduced to 0
    
    Flame absorb	
    You recover HP from damage dealt by fire attacks
    
    Thunder absorb	
    You recover HP from damage dealt by thunder attacks
    
    Water absorb	
    You recover HP from damage dealt by water attacks
    
    Ice absorb	
    You recover HP from damage dealt by ice attacks
    
    
                                                      *** 2.4 STATUS CHANGE ***
    
    Darkness attack	
    Can put an enemy in "darkness" condition each time you attack
    
    Silence attack	
    Can put an enemy in "silence" condition each time you attack
    
    Sleep attack	
    Can put an enemy in "sleep" condition each time you attack
    
    Poison attack	
    Can put an enemy in "poison" condition each time you attack
    
    Stone attack	
    Can put an enemy in "petrify" condition each time you attack
    
    Death attack	
    Can kill the enemy instantaneously each time you attack
    
    Zombie attack	
    Can put an enemy in "zombie" condition each time you attack
    
    Slow attack	
    Can put an enemy in "slow" condition each time you attack
    
    Renewed Darkness attack	
    Can put an enemy in "darkness" condition each time you attack 
    (at a higher rate than "darkness attack")
    
    Renewed Silence attack	
    Can put an enemy in "silence" condition each time you attack 
    (at a higher rate than "silence attack")
    
    Renewed Sleep attack	
    Can put an enemy in "sleep" condition each time you attack 
    (at a higher rate than "sleep attack")
    
    Renewed Poison attack	
    Can put an enemy in "poison" condition each time you attack 
    (at a higher rate than "poison attack")
    
    Renewed Stone attack	
    Can put an enemy in "petrify" condition each time you attack 
    (at a higher rate than "stone attack")
    
    Renewed Death attack	
    Can kill the enemy instantaneously each time you attack 
    (at a higher rate than "death attack")
    
    Renewed Zombie attack	
    Can put an enemy in "zombie" condition each time you attack 
    (at a higher rate than "zombie attack")
    
    Renewed Slow attack	
    Can put an enemy in "slow" condition each time you attack 
    (at a higher rate than "slow attack")
    
    Darkness defense	
    Sometimes you gain protection against attacks that cause "darkness" condition
    
    Silence defense	
    Sometimes you gain protection against attacks that cause "silence" condition
    
    Sleep defense	
    Sometimes you gain protection against attacks that cause "sleep" condition
    
    Poison defense	
    Sometimes you gain protection against attacks that cause "poison" condition
    
    Stone defense	
    Sometimes you gain protection against attacks that cause "stone" condition
    
    Death defense	
    Sometimes you gain protection against attacks that cause instantaneous death
    
    Zombie defense	
    Sometimes you gain protection against attacks that cause "zombie" condition
    
    Slow defense	
    Sometimes you gain protection against attacks that cause "slow" condition
    
    Confusion defense	
    Sometimes you gain protection against attacks that cause "confusion" condition
    
    Berserk defense	
    Sometimes you gain protection against attacks that cause "berserk" condition
    
    Full Darkness defense	
    You gain full protection against attacks that cause "darkness" condition
    
    Full Silence defense	
    You gain full protection against attacks that cause "silence" condition
    
    Full Sleep defense
    You gain full protection against attacks that cause "sleep" condition
    
    Full Poison defense	
    You gain full protection against attacks that cause "poison" condition
    
    Full Stone defense	
    You gain full protection against attacks that cause "darkness" condition
    
    Full Death defense	
    You gain full protection against attacks that cause instantaneous death
    
    Full Zombie defense	
    You gain full protection against attacks that cause "zombie" condition
    
    Full Slow defense	
    You gain full protection against attacks that cause "slow" condition
    
    Full Confusion defense	
    You gain full protection against attacks that cause "confusion" condition
    
    Full Berserk defense	
    You gain full protection against attacks that cause "berserk" condition
    
    
    -- Thanks to "Peas on Earth" (peas-on-earth@rocketmail.com) 
    for the correction of Blind Attack and Blind Buster.
    
    (c)2001 by Traskrod - http://www.thefinalfantasy.com/ffx/
    traskrod@evilemail.com