FINAL FANTASY X ABILITIES FAQ v. 1.01

6/8/2001

By Traskrod - traskrod@evilemail.com

This is just a list of FFX abilities translated from the japanese site http://ff-11.com/. 
You can find the text version at http://www.gamefaqs.com
and the HTML version at http://www.thefinalfantasy.com/ffx/


1. SPHERE BOARD ABILITIES

Ability
Explanation
MP

                                                  *** 1.1 SKILL ABILITIES ***

Blind Attack
Puts target enemy in "darkness" condition for 3 turns	
5

Blind Buster
It is more efficient than "Blind Attack", but its duration is only of 1 turn	
10

Silence Attack
Puts target enemy in "silence" condition for 3 turns	
5

Silence Buster	
It is more efficient than "Silence Attack", but its duration is only of 1 turn	
10

Sleep Attack	
Puts target enemy in "sleep" condition for 3 turns	
5

Sleep Buster	
It is more efficient than "Sleep Attack", but its duration is only of 1 turn	
10

Delay Attack	
The enemy can't move for a certain amount of time	
8

Delay Buster	
The enemy can't move for a long time	
18

Zombie Attack	
Puts target enemy in "zombie" condition	
10

Penalty3	
Puts target enemy in "sleep", "silence" and "darkness" conditions for 3 turns	
24

Power Break	
Reduces the attack power of target enemy	
8

Magic Break	
Reduces the magical power of target enemy	
8

Armor Break	
Reduces the physical defense of target enemy	
12

Mental Break	
Reduces the magical defense of target enemy	
12

Mug	
Steals an item from target enemy while attacking	
10

Quick Trick	
After attacking the enemy, the order of turns changes	
12

                                                  *** 1.2 SPECIAL ABILITIES ***

Steal	
Steals an item from target enemy	
-

Use	
You can use different items to attack enemies	
-

Flee	
With this command you escape from battle	
-

Pray	
Recovers HP of all party members	
-

Encourage	
Raises attack power and physical defense of all allies	
-

Aim	
Hit% of all party members is increased	
-

Concentration	
Magical power and magical defense of all party members is increased	
-

Abandon	
Raises evade rate to all party members	
-

Good Fortune	
Raises party members' luck. Hit%, evade rate and critical hit% is increased.	
-

Misfortune	
Decreases party members' luck. Hit%, evade rate and critical hit% goes down.	
-

Dragon Sword	
Player absorbs HP and MP of target enemy. 
In the case of Kimari, he can learn the abilities of the enemy with this command.	
-

Protect	
Protects an ally from physical attack of the enemy	
-

Iron Wall	
While defending, you cover an ally from the attack of the enemy.	
-

Throw Gil	
Damages the enemy depending the amount of gil you throw	
-

Threaten	
Stops the enemy for a certain amount of time	
12

Taunt	
You call the enemy to attack only the ally that uses this command	
4

Entrust	
The overdrive gauge of an ally can be given to another character	
8

Mimic	An 
imitation of the previous action is done by the player 
(except summon spells and overdrives).	
28

Magic Combo	
It allows the player to do twice a magic spell.	
-

Bribe	
The enemy goes if you give it certain amount of gil.	
-

                                                  *** 1.3 White Magic ***

Cure	
Recovers HP	
4

Cura	
Recovers HP (more than Cure)	
10

Curaga	
Recovers HP (more than Cura)	
20

Esuna	
Recovers from any status abnormalities (except "zombie", "death", "berserk") 	
5

Libra	
Information about target enemy is displayed	
1

Bafire	
You gain protection against fire attacks	
2

Bathunder	
You gain protection against thunder attacks	
2

Bawater	
You gain protection against water attacks	
2

Bacold	
You gain protection against ice attacks	
2

Raise	
Recovers party member from "death" status	
18

Araise	
Recovers party member from "death" status with full HP	
60

Haste	
Target ally becomes faster	
8

Hastega	
All party members become faster	
30

Slow	
Target enemy becomes slower	
12

Slowga	
All enemies become slower	
20

Shell	
The magical defense of target ally is increased	
10

Protes	
The physical defense of target ally is increased	
12

Reflect	
Reflecs all magit sent to you by the enemy	
14

Dispel	
Removes all spells from target enemy or ally	
12

Regen	
The HP of target ally is recovered a little each turn	
40

Holy	
The enemy is attacked by a saint magical power	
85

Rerise	
Prevents target ally from "death" status (it revives whenever it is defeated)	
97

                                                  *** 1.4 Black Magic ***

Fire	
Damages the enemy with a fire attack	
4

Fira	
Damages the enemy with a fire attack (more powerful than Fire)	
8

Firaga	
Damages the enemy with a fire attack (more powerful than Fira)	
16

Thunder	
Damages the enemy with a thunder attack	
4

Thundara	
Damages the enemy with a thunder attack (more powerful than Thunder)	
8

Thundaga	
Damages the enemy with a thunder attack (more powerful than Thundara)	
16

Blizzard	
Damages the enemy with an ice attack	
4

Blizzara	
Damages the enemy with an ice attack (more powerful than Blizzard)	
8

Blizzaga	
Damages the enemy with an ice attack (more powerful than Blizzara)	
16

Water	
Damages the enemy with a water attack	
4

Watara	
Damages the enemy with a water attack (more powerful than Water)	
8

Wataga	
Damages the enemy with a water attack (more powerful than Watara)	
16

Bio	
Damages the enemy and inflicts a poison effect in it	
10

Gravity	
Reduces 3/4 of enemy's HP	
32

Death	
Kills instantaneously an enemy (low hit%)	
20

Drain	
Absorbs enemy's HP (you gain the amount of HP absorbed)	
12

Aspel	
Absorbs enemy's MP (you gain the amount of MP absorbed)	
-

Flare	
Inflicts damage to an enemy with a non-atribute magical power	
54

Ultima	
Inflicts damage to all enemies with a non-atribute magical power	
90



                                                  2. AUTOMATIC ABILITIES

Name
Explanation

                                                  *** 2.1 Improve Stats ***

Physical Attack +3% 	
Physical attack damage is increased 3%

Physical Attack +5% 	
Physical attack damage is increased 5%

Physical Attack +10% 	
Physical attack damage is increased 10%

Physical Attack +20% 	
Physical attack damage is increased 20%

Magical Attack +3% 	
Magical attack damage is increased 3%

Magical Attack +5% 	
Magical attack damage is increased 5%

Magical Attack +10% 	
Magical attack damage is increased 10%

Magical Attack +20% 	
Magical attack damage is increased 20%

HP +5% 	
Increases total hit points by 5%

HP +10% 	
Increases total hit points by 10%

HP +20% 	
Increases total hit points by 20%

HP +30% 	
Increases total hit points by 30%

MP +5% 	
Increases total magic points by 5%

MP +10% 	
Increases total magic points by 10%

MP +20% 	
Increases total magic points by 20%

MP +30% 	
Increases total magic points by 30%


                                                  *** 2.2 BATTLE ***

See through	
The HP of the enemy is indicated

Penetration	
Can damage "armored" enemies

Attack first	
You can attack first in battle

Preemptive	
Probability of preemptive attacks raises

Bafire in crisis 	
When a character has low HP, "Bafire" is automatically activated

Bathunder in crisis 	
When a character has low HP, "Bathunder" is automatically activated

Bawater in crisis 	
When a character has low HP, "Bawater" is automatically activated

Bacold in crisis 	
When a character has low HP, "Bacold" is automatically activated

Shell in crisis 	
When a character has low HP, "Shell" is automatically activated

Protect in crisis 	
When a character has low HP, "Protect" is automatically activated

Reflect in crisis 	
When a character has low HP, "Reflect" is automatically activated

Haste in crisis 	
When a character has low HP, "Haste" is automatically activated

Regen in crisis 	
When a character has low HP, "Regen" is automatically activated

Drive in crisis 	
When a character has low HP, his/her overdrive gauge fills faster

Auto Reflect	
You are always in "Reflect" condition during battle

Auto Shell	
You are always in "Shell" condition during battle

Auto Protect	
You are always in "Protect" condition during battle

Auto Haste	
You are always in "Haste" condition during battle

Auto Regen	
You are always in "Regen" condition during battle

Auto Potion	
When a character has low HP, he/she automatically uses a potion

Auto ST Recovery Medicine 	
Whenever a character has an abnormal status, 
he/she automatically uses a status recovery item 

Auto Phoenix	
When an ally is in "death" status, Phoenix Tail is automatically used

Counter	
Counter attacks the attack of an enemy

Evade Counter
Whenever you evade the attack of an enemy, your character attacks

Magical Counter	
Counter attacks the magical attack of an enemy

Magical Booster	
You spend more MP whenever you use magic, but its power is increased

MP Consume 1/2 	
Command abilities MP consumption is reduced by a half

MP Consume 1	
Command abilities MP consumption is reduced to only 1 MP

AP X 2	
You get 2 times the AP normally gained in battle

AP X 3	
You get 3 times the AP normally gained in battle

Medicine Knowledge	
The effect of all healing items is doubled when used

Regen in crisis 	
When a character has low HP, "Regen" is automatically activated

Drive to AP	
You get more AP instead of the acummulation of the overdrive gauge

Double Drive	
The quantity of the overdrive gauge is doubled

Triple Drive	
The quantity of the overdrive gauge is triplicated

Gil X 2	
The gained amount of Gil in battle is duplicated

Rare Item acquisition	
The chances of stealing rare items are increased

Only Rare Item 	
Only steals rare items

Walk HP recovery	
When you are walking, a little amount of hit points are recovered successively

Walk MP recovery	
When you are walking, a little amount of magic points are recovered successively

No encounters	
You stop encountering the enemies

Capture	
You capture the enemy each time you kill it


                                                  *** 2.3 ELEMENTAL ***

Flame attack	
Your physical attack also damages the enemy with a fire attack

Thunder attack	
Your physical attack also damages the enemy with a thunder attack

Water attack	
Your physical attack also damages the enemy with a water attack

Ice attack	
Your physical attack also damages the enemy with an ice attack
Fire damage 1/2 	
The fire damage done by the enemy is cut by 1/2

Thunder damage 1/2 
The thunder damage done by the enemy is cut by 1/2

Water damage 1/2 	
The water damage done by the enemy is cut by 1/2

Ice damage 1/2 	
The ice damage done by the enemy is cut by 1/2

No flame damage	
The fire damage done by the enemy is reduced to 0

No thunder damage	
The thunder damage done by the enemy is reduced to 0

No water damage	
The water damage done by the enemy is reduced to 0

No ice damage
The ice damage done by the enemy is reduced to 0

Flame absorb	
You recover HP from damage dealt by fire attacks

Thunder absorb	
You recover HP from damage dealt by thunder attacks

Water absorb	
You recover HP from damage dealt by water attacks

Ice absorb	
You recover HP from damage dealt by ice attacks


                                                  *** 2.4 STATUS CHANGE ***

Darkness attack	
Can put an enemy in "darkness" condition each time you attack

Silence attack	
Can put an enemy in "silence" condition each time you attack

Sleep attack	
Can put an enemy in "sleep" condition each time you attack

Poison attack	
Can put an enemy in "poison" condition each time you attack

Stone attack	
Can put an enemy in "petrify" condition each time you attack

Death attack	
Can kill the enemy instantaneously each time you attack

Zombie attack	
Can put an enemy in "zombie" condition each time you attack

Slow attack	
Can put an enemy in "slow" condition each time you attack

Renewed Darkness attack	
Can put an enemy in "darkness" condition each time you attack 
(at a higher rate than "darkness attack")

Renewed Silence attack	
Can put an enemy in "silence" condition each time you attack 
(at a higher rate than "silence attack")

Renewed Sleep attack	
Can put an enemy in "sleep" condition each time you attack 
(at a higher rate than "sleep attack")

Renewed Poison attack	
Can put an enemy in "poison" condition each time you attack 
(at a higher rate than "poison attack")

Renewed Stone attack	
Can put an enemy in "petrify" condition each time you attack 
(at a higher rate than "stone attack")

Renewed Death attack	
Can kill the enemy instantaneously each time you attack 
(at a higher rate than "death attack")

Renewed Zombie attack	
Can put an enemy in "zombie" condition each time you attack 
(at a higher rate than "zombie attack")

Renewed Slow attack	
Can put an enemy in "slow" condition each time you attack 
(at a higher rate than "slow attack")

Darkness defense	
Sometimes you gain protection against attacks that cause "darkness" condition

Silence defense	
Sometimes you gain protection against attacks that cause "silence" condition

Sleep defense	
Sometimes you gain protection against attacks that cause "sleep" condition

Poison defense	
Sometimes you gain protection against attacks that cause "poison" condition

Stone defense	
Sometimes you gain protection against attacks that cause "stone" condition

Death defense	
Sometimes you gain protection against attacks that cause instantaneous death

Zombie defense	
Sometimes you gain protection against attacks that cause "zombie" condition

Slow defense	
Sometimes you gain protection against attacks that cause "slow" condition

Confusion defense	
Sometimes you gain protection against attacks that cause "confusion" condition

Berserk defense	
Sometimes you gain protection against attacks that cause "berserk" condition

Full Darkness defense	
You gain full protection against attacks that cause "darkness" condition

Full Silence defense	
You gain full protection against attacks that cause "silence" condition

Full Sleep defense
You gain full protection against attacks that cause "sleep" condition

Full Poison defense	
You gain full protection against attacks that cause "poison" condition

Full Stone defense	
You gain full protection against attacks that cause "darkness" condition

Full Death defense	
You gain full protection against attacks that cause instantaneous death

Full Zombie defense	
You gain full protection against attacks that cause "zombie" condition

Full Slow defense	
You gain full protection against attacks that cause "slow" condition

Full Confusion defense	
You gain full protection against attacks that cause "confusion" condition

Full Berserk defense	
You gain full protection against attacks that cause "berserk" condition


-- Thanks to "Peas on Earth" (peas-on-earth@rocketmail.com) 
for the correction of Blind Attack and Blind Buster.

(c)2001 by Traskrod - http://www.thefinalfantasy.com/ffx/
traskrod@evilemail.com