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    Item Usage List by Muni Shinobu

    Version: 1.05 | Updated: 08/10/01 | Printable Version | Search This Guide

    FFX Item Usage List
    Version 1.05 (8/10/01)
    Written by Muni Shinobu (muni_shinobu@yahoo.com)
    
    
    This is a list of all the items and their uses.
    Since in the other faqs you can already find out how to acquire the
    items, I am only going to discuss their usage here.
    
    Unlike many lists out there with missing information on some
    items, this list contains usage for all the items.
    
    
    
    Potion
     - single character recover 200 HP
    
    High Potion
     - single character recover 1000 HP
     - 99 to teach a summon care
    
    X Potion
     - single character recover full HP
     - 1 to add HP + 5% to an armor
     - 30 to teach a summon carera
    
    Mega Potion
     - all character recover 2000 HP
     - 50 to teach a summon carega
    
    Edel
     - single character recover 500 MP
     - 1 to add MP + 5% to an armor
    
    Edel Turbo
     - single character recover 1000 MP
     - 30 to add magic booster to a weapon
    
    Elixir
     - single character recover full HP MP
     - 5 to add HP + 20% to an armor
     - 5 to add MP + 20% to an armor
     - 8 to teach a summon raise
    
    Last Elixir
     - all character recover full HP MP
     - 20 to add AP double to a weapon
     - 1 to teach a summon araise
    
    Phoenix Tail
     - single character recover from KO
    
    Mega Phoenix
     - all character recover from KO
     - 20 to add auto phoenix to an armor
    
    Poison Cure
     - single character recover from poison
     - 99 to add poison attack to a weapon
     - 40 to add poison defense to an armor
    
    Gold Needle
     - single character recover from stone
     - 30 to add stone defense to an armor
    
    Eye Medicine
     - single character recover from blind
     - 60 to add blind/darkness attack to a weapon
     - 40 to add blind/darkness defense to an armor
    
    Yamabiko Grass
     - single character recover from silent
     - 60 to add silent attack to a weapon
     - 30 to add silent defense to an armor
    
    Holy Water
     - single character recover from zombie and curse
     - 70 to add zombie attack to a weapon
     - 30 to add zombie defense to an armor
     - 99 to teach a summon zombie attack
    
    All Purpose Medicine
     - single character recover from all negative status
     - 20 to add auto status recovery to an armor
    
    Power Memory
     - single enemy drop Power Sphere after battle
    
    Magic Memory
     - single enemy drop Magic Sphere after battle
    
    Speed Memory
     - single enemy drop Speed Sphere after battle
    
    Ability Memory
     - single enemy drop Ability Sphere after battle
    
    Al Bhed Recovery Medicine
     - all character recover from poison, stone and silent plus 1000 HP
    
    Healing Water
     - all character recover full HP during battle
     - 4 to add knowledge of medicine to a weapon
     - 5 to teach a summon prayer
    
    Tetra Elemental
     - single character recover full HP plus 4 elemental guard during
    battle
     - 12 to add complete curse defense to an armor
    
    Bom Piece
     - single enemy minor flame damage
     - 4 to add flame attack to a weapon
     - 4 to add flame defense by half to an armor
     - 1 to teach a summon fire
     - 2 to teach a summon ba-fire
    
    Bom Spirit
     - single enemy major flame damage
     - 1 to add ba-fire when pinch to an armor
     - 8 to add flame defense completely to an armor
     - 2 to teach a summon fira
    
    Flame Magic Stone
     - all enemy major flame damage
     - 20 to add flame absorb to an armor
     - 4 to teach a summon firaga
    
    Electric Ball
     - single enemy minor thunder damage
     - 4 to add thunder attack to a weapon
     - 4 to add thunder defense by half to an armor
     - 1 to teach a summon thunder
     - 2 to teach a summon ba-thunder
    
    Falling Thunder Ball
     - single enemy major thunder damage
     - 1 to add ba-thunder when pinch to an armor
     - 8 to add thunder defense completely to an armor
     - 2 to teach a summon thundera
    
    Thunder Magic Stone
     - all enemy major thunder damage
     - 20 to add thunder absorb to an armor
     - 4 to teach a summon thunderga
    
    Fish Scale
     - single enemy minor water damage
     - 4 to add water attack to a weapon
     - 4 to add water defense by half to an armor
     - 1 to teach a summon water
     - 2 to teach a summon ba-water
    
    Dragon Scale
     - single enemy moderate water damage
     - 1 to add ba-water when pinch to an armor
     - 8 to add water defense completely to an armor
     - 2 to teach a summon watera
    
    Water Magic Stone
     - all enemy major water damage
     - 20 to add water absorb to an armor
     - 4 to teach a summon waterga
    
    Southern Wind
     - single enemy minor ice damage
     - 4 to add ice attack to a weapon
     - 4 to add ice defense by half to an armor
     - 1 to teach a summon blizzard
     - 2 to teach a summon ba-cold
    
    Northern Wind
     - single enemy moderate ice damage
     - 1 to add ba-cold when pinch to an armor
     - 8 to add cold defense completely to an armor
     - 4 to teach a summon blizzara
    
    Ice Magic Stone
     - all enemy major ice damage
     - 20 to add ice absorb to an armor
     - 4 to teach a summon blizzaga
    
    Black Magic Stone
     - all enemy HP reduced by 1/2
     - 8 to teach a summon gravity
    
    Light Magic Stone
     - single enemy flare attack
     - 16 to add magic counter to a weapon
     - 60 to teach a summon flare
    
    Holy Magic Stone
     - single enemy holy attack
     - 4 to add physical defense + 20% to an armor
     - 4 to add magic defense + 20% to an armor
     - 60 to teach a summon holy
    
    Highest Magic Stone
     - single enemy ultima attack
     - 4 to add physical attack + 20% to a weapon
     - 4 to add magic attack + 20% to a weapon
     - 99 to teach a summon ultima
    
    Grenade
     - all enemy damage
    
    Armor Grenade
     - all enemy damage plus armor break effect
    
    Stone Grenade
     - all enemy stone effect
     - 10 to add stone attack to a weapon
     - 60 to add stone attack change to a weapon
     - 20 to add complete stone defense to an armor
    
    Poison Tooth
     - single enemy damage plus poison effect
     - 24 to add poison attack change to a weapon
     - 12 to add complete poison defense to an armor
     - 8 to teach a summon bio
    
    Smoke Bomb
     - all enemy damage plus blind effect
     - 20 to add blind/darkness attack change to a weapon
     - 10 to add complete blind/darkness defense to an armor
     - 6 to teach a summon blind attack
     - 12 to teach a summon blind buster
    
    Silent Mine
     - all enemy damage plus silent effect
     - 20 to add silent attack change to a weapon
     - 10 to add complete silent defense to an armor
     - 3 to teach a summon silent attack
     - 10 to teach a summon silent buster
    
    Sleep Powder
     - all enemy minor damage plus sleep effect
     - 10 to add sleep attack to a weapon
     - 6 to add aleep defense to an armor
     - 5 to teach a summon sleep attack
     - 10 to teach a summon sleep buster
    
    Dream Powder
     - all enemy major damage plus sleep effect
     - 16 to add sleep attack change to a weapon
     - 8 to add complete sleep defense to an armor
    
    Silver Sandclock
     - all enemiy slow effect
     - 16 to add slow attack to a weapon
     - 10 to add slow defense to an armor
     - 20 to teach a summon delay attack
     - 4 to teach a summon slow
    
    Gold Sandclock
     - all enemy slow effect plus damage
     - 30 to add slow attack change to a weapon
     - 20 to add complete slow defense to an armor
     - 30 to teach a summon delay buster
     - 8 to teach a summon slowga
    
    Life Candle
     - single enemy death sentence
     - 30 to add zombie attack change to a weapon
     - 10 to add complete zombie defense to an armor
    
    Shadow of Ikai
     - single enemy instant death
     - 30 to add instant death attack to a weapon
     - 15 to add instand death defense to an armor
     - 30 to teach a summon death
    
    Wind of Ikai
     - all enemy instant death
     - 60 to add instant death attack change to a weapon
     - 60 to add complete instant death defense to an armor
    
    Dark Matter
     - all enemy major damage
    
    Chocobo Tail
     - single character haste effect
     - 6 to add party act before enemy to a weapon
     - 20 to add haste when pinch to an armor
     - 10 to teach a summon haste
    
    Chocobo Feather
     - all character haste effect
     - 80 to add auto haste to an armor
     - 16 to teach a summon hastega
    
    Moon Curtain
     - single character shell effect
     - 8 to add shell when pinch to an armor
     - 80 to add auto shell to an armor
     - 4 to teach a summon shell
    
    Light Curtain
     - single character protes effect
     - 8 to add protes when pinch to an armor
     - 80 to add auto protes to an armor
     - 6 to teach a summon protes
    
    Star Curtain
     - single character reflect effect
     - 8 to add reflect when pinch to an armor
     - 40 to add auto reflect to an armor
     - 3 to teach a summon reflect
    
    Recovery Spring
     - single character regen effect
     - 12 to add regen when pinch to an armor
     - 80 to add auto regen to an armor
     - 60 to teach a summon regen
    
    Magic Strength Spring
     - single enemy MP drain
     - 2 to add magic attack + 5% to a weapon
     - 2 to add magic defense + 5% to an armor
     - 2 to add walk and MP recover to an armor
     - 4 to teach a summon magic break
     - 10 to teach a summon aspire (MP drain)
    
    Body Srength Spring
     - single enemy HP drain
     - 2 to add physical attack + 5% to a weapon
     - 2 to add physical defense + 5% to an armor
     - 4 to add auto potion to an armor
     - 2 to add walk and HP recover to an armor
     - 8 to teach a summon power break
     - 60 to teach a summon drain
    
    Life Spring
     - single enemy HP MP drain
     - 3 to add HP + 10% to an armor
     - 3 to add MP + 10% to an armor
     - 20 to teach a summon dragon sword
    
    Cleansing Salt
     - single enemy damage plus magic effect cancelled
     - 30 to add no encounter to an armor
     - 3 to teach a summ dispel
    
    Body Strength Medicine
     - singe character max HP x 2 during battle
    
    Magic Strength Medicine
     - single character max MP x 2 during battle
    
    Body Strength Secret Medicine
     - all character max HP x 2 during battle
     - 1 to add HP + 30% to an armor
    
    Magic Strength Secret Medicine
     - all character max MP x 2 during battle
     - 1 to add MP + 30% to an armor
    
    Twin Stars
     - single character MP usage 0
     - 20 to add MP usage 1/2 to a weapon
    
    Three Stars
     - all character MP usage 0
     - 30 to add break MP limit to an armor
     - 20 to add MP usage 1 to a weapon
     - 5 to teach a summon consecutive magic
    
    Power Sphere
     - sphere board activate attack strenth, physical defense, HP
     - 3 to add physical attack + 3% to a weapon
     - 3 to add physical defense + 3% to an armor
     - 5 to teach a summon encourage
    
    Magic Sphere
     - sphere board activate magic strength, magic defense, MP
     - 3 to add magic attack + 3% to a weapon
     - 3 to add magic defense + 3% to an armor
     - 10 to teach a summon concentrate
    
    Speed Sphere
     - sphere board activate speed, aim, avoid
     - 5 to teach a summon aim
     - 10 to teach a summon see through
    
    Ability Sphere
     - sphere board activate ability
     - 2 to add see through to a weapon
     - 10 to teach a summon libra/scan
    
    Lucky Sphere
     - sphere board activate luck
     - 2 to teach a summon lucky
     - 2 to teach a summon unlucky
    
    Parameter Sphere
     - sphere board activate parameter another character activated
    
    Special Sphere
     - sphere board activate special another character activated
     - 1 to add physical defense + 10% to an armor
    
    Skill Sphere
     - sphere board activate skill another character activated
     - 1 to add physical attack + 10% to a weapon
     - 4 to teach a summon penalty 3
    
    White Magic Sphere
     - sphere board activate white magic another character activated
     - 1 to add magic defense + 10% to an armor
    
    Black Magic Sphere
     - sphere board activate black magic another character activated
     - 1 to add magic attack + 10% to a weapon
    
    Master Sphere
     - sphere board activate any spot another character activated
    
    Lv.1 Key Sphere
     - sphere board break through lv.1 sphere block
    
    Lv.2 Key Sphere
     - sphere board break through lv.2 sphere block
     - 1 to add penetrate to a weapon
     - 2 to teach a summon armor break
    
    Lv.3 Key Sphere
     - sphere board break through lv.3 sphere block
    
    Lv.4 Key Sphere
     - sphere board break through lv.4 sphere block
    
    HP Sphere
     - sphere board turn empty spot into HP + 300 spot
    
    MP Sphere
     - sphere board turn empty spot into MP + 40 spot
    
    Attack Strength Sphere
     - sphere board turn empty spot into attack strength + 4 spot
    
    Physical Defense Sphere
     - sphere board turn empty spot into physical defense + 4 spot
    
    Magic Strength Sphere
     - sphere board turn empty spot into magic strength + 4 spot
    
    Magic Defense Sphere
     - sphere board turn empty spot into magic defense + 4 spot
    
    Subayasa (Fastness) Sphere
     - sphere board turn empty spot into speed + 4 spot
    
    Avoid Sphere
     - sphere board turn empty spot into avoid + 4 spot
    
    Aim Sphere
     - sphere board turn empty spot into aim + 4 spot
    
    Luck Sphere
     - sphere board turn empty spot into luck + 4 spot
    
    Clear Sphere
     - sphere board erases a spot from having an ability to empty
    
    Return Sphere
     - sphere board move to any spot character passed through before
     - 1 to add move first to a weapon
    
    Friend Sphere
     - sphere board move to the spot another character is located
     - 1 to add counter to a weapon
    
    Teleport Sphere
     - sphere board move to any spot another character passed through
    before
     - 1 to add avoid counter to a weapon
    
    Warp Sphere
     - sphere board move to any spot on the sphere board
    
    Map
     - map of the FFX world
    
    Rename Card
     - rename a summon monster
    
    Kitsuke Medicine
     - 16 to add confuse defense to an armor
     - 48 to add complete confuse defense to an armor
    
    Haipero Medicine
     - 8 to add berserk defense to an armor
     - 32 to add complete berserk defense to an armor
    
    Hama no Toge (Break Demon Thorn)
     - 4 to teach a summon mental break
    
    Pendulum
     - 30 to add rare item only to an armor
    
    Amulet
     - 30 to add rare item get to an armor
    
    Rich Wallet
     - 30 to add gil double to a weapon
    
    Doorway to Tomorrow
     - 10 to add overdrive into AP to a weapon
    
    Wing toward the Unknown
     - 30 to add break HP limit to an armor
     - 50 to add AP triple to a weapon
    
    Shoubushi's Spirit
     - 20 to add overdrive double when pinch to a weapon
    
    Reverse Key
     - 30 to add overdrive double to a weapon
    
    Equation of Victory
     - 30 to add overdrive triple to a weapon
    
    
    
    This Document Copyright 2001 Muni Shinobu