-FINAL FANTASY X-

 Blitzball Database

 >Version 1.3
 >Created 11/24/2001
 >Last updated 7/14/2006

by Eclesis [eclesis@sylpheedstudios.org/effaril@hotmail.com]
   2001/2002

VERSION HISTORY-----------------------------------------------------------------------

-1.0
 Created 11/24/01

-1.1
 Added rant about irrelevant questions
 Added Permissions list
 Added FAQs section
 Updated salaries for Basik Ronzo, Giella Guado
 Changed a couple of translations
 Changed the directions on finding Duren so they're less confusing
 Added the bit about the Blitz fan

-1.2
 Fixed the rest of the translations
 Fixed a few lines of missing data
 Deleted section in table of contents I actually wasn't going to write

-1.3
 Changed the copyright policy and removed permissions section

INTRODUCTION--------------------------------------------------------------------------

This is a list of data for the Blitzball minigame from FFX(JP), ie list of players,
abilities, and the like.  I am not going to go over instructions on playing the game,
or go into detail about strategy: there's already another FAQ out for that, go look
at it if you're stumped.

Since I wrote this for the Japanese version of FFX, the name translations I use are
mostly my own: there's no canon for alot of it as far as I've been able to find, and
Romaji names are a little hard to read.  I'm not currently planning to change the FAQ
once the English version of the game comes out as I won't be playing the English
version.

There may be spoilers in this FAQ in terms of naming locations you've not been to yet
or minor characters you've not yet met.

Some of the information here comes from various Japanese game guides, but alot of it
also comes from running around randomly recruiting people to look at their stats and
data resets. Getting all the information accurate was a pain, so please don't steal
it.  If there's anything I missed or made a mistake in, feel free to tell me.

Incidentally, after first posting my FAQ, I feel compelled to repeat that this deals
only with data and stats.  Not playing style, not "who's the best player" etc.  So
please don't ask me these questions: I write data so you can look at it and decide
for yourself what you want to do.  If you want strategy there are alot of other FAQs
out there that deal with just that; the tips at the end are all I have to say on
the matter.  Also, if you want to send me mail I'd appreciate it if it were in
English instead of doodspeak.

This FAQ is copyright to myself; you may repost it elsewhere as long as it's
posted unaltered in its entirety and credit is given. The lastest version of
this FAQ will always be posted to GameFAQs (www.gamefaqs.com). Also, this FAQ
is intended for personal use only, meaning it may not be sold or published as
part of any commercial transaction. All trademarks mentioned herein are
copyright to their respective creators.

TABLE OF CONTENTS---------------------------------------------------------------------

>Version History
>Introduction
>Frequently Asked Questions
>Characters
 >Besaid Auraka
 >Kilika Beast
 >Luca Goers
 >Guado Glory
 >Ronso Fang
 >Al Bhed Psyches
 >Free Players
>Abilities
 >Shots
 >Passes
 >Volley Shoot
 >Tackles
 >Defense
 >Support
>Prizes
 >League
 >Tournament
>Tips
>Credits


FREQUENTLY ASKED QUESTIONS------------------------------------------------------------

1.How do I get [blah] ability?

  There's really no sure way of getting a specific ability other than play games
against people and hope somebody on their side has it.  It helps if you have your
team's level more or less even, since the opposition's levels depend on your average
level, and trying to get a new recruit to learn abilities is nearly impossible if
they're level 1 and everyone else is level 50.
  Also, for some of the rarer ones like Anti-Venom, you can check the prizes list to
see if it'll come up and reset until it does.  Keep in mind that to get something as
a second or third prize you'll need to lose a game or two.

2.I can't get Jecht Shot!

  Just follow the directions on the screen and press the buttons at the right times.
I really can't offer any better suggestions than that.

3.I can't beat the Goers on the plot tournament

  Again, this isn't something I had much trouble with, so I can't really offer
constructive advice.  If you're having trouble, you can try passing around alot to
level in the first half and then score quickly in the second.  However, since Wakka
replaces Tidus halfway through the second half, if you want to take advantage of
Jecht Shot you'll have to do it quickly.

4.Which players do you recommend?

  This is purely a matter of playing style, and since I've already said I'm not doing
gameplay tactics in here I won't go into detail about it.  I write up players' stats
so you can look at them and decide for yourself.


CHARACTERS----------------------------------------------------------------------------

The character stats decribed here correspond to their abbreviations on the Blitzball
menu:

LV = character's level
HP = hit points
SPD = movement speed
PH = physical
AT = attack
PS = pass
CU = pass cut
ST = shoot
CA = catch

CONTRACT = # of games they're contracted for; note that every League or Tournament
           game you play after the initial match counts on this record, but Exhibition
           games only count if they're in the team you played against.
SALARY = the amount of gil you pay the character per game
LOCATION = where the character can be found. If you can't get there yet, you can't
           recruit the character yet.

The position in parenthesis after the name is the position the computer will always
use this character for.  The player can use them for anything:

FW = forward
MF = mid-fielder
DF = defender
KP = keeper

For abilities, most are translated verbatim, but:

Wake up! = Mesamesukkiri!
Bargain = Kyouken
Tackle Slip = Tackle Kaihi
Tackle Slip S = Tackle Kaihi S

I've only listed the players' initial stats, since once you win more games you'll be
able to see players' stats without having to first recruit them; unless you play alot
of Exhibition matches, it's a little hard to figure out everyone's stats from the
beginning.  Keep in mind that players level differently; the Luca Goers' players, for
example, start out good but stop increasing their stats at around level 30 or so.
Kippa will eventually have 99 ST, but only after he hits level 99.


BESAID AURAKA--------------------------

---------------------------------------
TIDUS (FW)
---------------------------------------
 LOCATION: ?
 STARTING STATS: LV 1 | HP 132 | SPD 60 | PH 10 | AT 3 | PS 3 | CU 2 | ST 10 | CA 1
 SALARY: 1000
 CONTRACT: -
 KEY ABILITIES: Venom Tackle, Drain Tackle S, Anti-Venom X
 STARTING ABILITIES: Sphere Shoot, (Jecht Shoot)

--------------------------------------------------------------------------------------
NOTE: Tidus starts in the Besaid Auraka with an unlimited contract: it won't run out,
      and you never have to pay him anything.  I think it's possible to dump Tidus by
      replacing him with someone else when you have more than 8 people, but since you
      can't talk to yourself I'm not sure how you'd be able to get him back.
      Jecht Shoot is learnable by completing the minigame on the ship to Luca.  If you
      didn't make it the first time you can go back and try again by taking the ship
      again.
--------------------------------------------------------------------------------------

---------------------------------------
DATT (FW)
---------------------------------------
 LOCATION: Guy with green headband in Auraka prep room, Luca
 STARTING STATS: LV 1 | HP 90 | SPD 60 | PH 12 | AT 2 | PS 4 | CU 2 | ST 8 | CA 1
 SALARY: 30
 CONTRACT: 15
 KEY ABILITIES: Wither Shot, Anti-Venom, Wither Shot S
 STARTING ABILITIES: Volley Shoot

---------------------------------------
LETTY (MF)
---------------------------------------
 LOCATION: Dark-skinned, dark-haired guy in Auraka prep room, Luca
 STARTING STATS: LV 1 | HP 95 | SPD 60 | PH 7 | AT 5 | PS 10 | CU 5 | ST 4 | CA 1
 SALARY: 40
 CONTRACT: 10
 KEY ABILITIES: Wither Tackle, Nap Pass, Venom Pass X
 STARTING ABILITIES: Venom Pass

---------------------------------------
JOSH (DF)
---------------------------------------
 LOCATION: Dark-skinned, white-haired guy in Auraka prep room, Luca
 STARTING STATS: LV 1 | HP 100 | SPD 63 | PH 7 | AT 10 | PS 7 | CU 5 | ST 1 | CA 1
 SALARY: 10
 CONTRACT: 8
 KEY ABILITIES: Wither Tackle, Wither Tackle S, Nap Tackle S
 STARTING ABILITIES: None

---------------------------------------
BOTTS (DF)
---------------------------------------
 LOCATION: Red-haired guy in Auraka prep room, Luca
 STARTING STATS: LV 1 | HP 105 | SPD 60 | PH 3 | AT 10 | PS 6 | CU 5 | ST 1 | CA 1
 SALARY: 50
 CONTRACT: 7
 KEY ABILITIES: Venom Shot, Venom Pass S, Nap Tackle
 STARTING ABILITIES: Venom Tackle

---------------------------------------
KIPPA (KP)
---------------------------------------
 LOCATION: Chubby guy in Auraka prep room, Luca
 STARTING STATS: LV 1 | HP 90 | SPD 54 | PH 4 | AT 2 | PS 2 | CU 4 | ST 1 | CA 5
 SALARY: 60
 CONTRACT: 16
 KEY ABILITIES: Keep Power, Volley Shoot, Anti-Wither
 STARTING ABILITIES: None


-KILIKA BEAST--------------------------

---------------------------------------
ISKEN (FW)
---------------------------------------
 LOCATION: Man confused by Sin's attack, civilian home, Kilika
 STARTING STATS: LV 3 | HP 136 | SPD 60 | PH 11 | AT 4 | PS 4 | CU 5 | ST 8 | CA 1
 SALARY: 120
 CONTRACT: 30
 KEY ABILITIES: Wither Pass, Wither Tackle, Wither Tackle S
 STARTING ABILITIES: Venom Shot, Wither Shot, Tackle Slip

---------------------------------------
LARBITE (FW)
---------------------------------------
 LOCATION: Man on right side of Kilika dock platform
 STARTING STATS: LV 3 | HP 129 | SPD 60 | PH 10 | AT 2 | PS 2 | CU 2 | ST 9 | CA 1
 SALARY: 70
 CONTRACT: 22
 KEY ABILITIES: Wither Shot, Anti-Nap, Tackle Slip S
 STARTING ABILITIES: Venom Shot, Volley Shoot, Tackle Slip

---------------------------------------
VARLOYA (MF)
---------------------------------------
 LOCATION: Man swimming around near Kilika dock platform
 STARTING STATS: LV 3 | HP 139 | SPD 60 | PH 7 | AT 6 | PS 9 | CU 6 | ST 4 | CA 1
 SALARY: 50
 CONTRACT: 8
 KEY ABILITIES: Wither Tackle, Nap Pass, Anti-Nap
 STARTING ABILITIES: Venom Pass, Venom Pass S, Tackle Slip, Bargain

---------------------------------------
KWARKON (DF)
---------------------------------------
 LOCATION: Woman behind bar, Kilika
 STARTING STATS: LV 7 | HP 316 | SPD 60 | PH 4 | AT 9 | PS 15 | CU 6 | ST 1 | CA 1
 SALARY: 50
 CONTRACT: 7
 KEY ABILITIES: Drain Tackle, Nap Pass, Venom Tackle S
 STARTING ABILITIES: Venom Tackle, Anti-Venom, Scout Mode

---------------------------------------
DIM (DF)
---------------------------------------
 LOCATION: Woman in Kilika Temple
 STARTING STATS: LV 2 | HP 122 | SPD 60 | PH 4 | AT 8 | PS 5 | CU 6 | ST 1 | CA 1
 SALARY: 90
 CONTRACT: 15
 KEY ABILITIES: Venom Tackle, Wither Pass, Pile Wither
 STARTING ABILITIES: Wither Tackle, Scout Mode, More Battle Mode

---------------------------------------
NIZARUTE (KP)
---------------------------------------
 LOCATION: Man in Kilika Temple
 STARTING STATS: LV 1 | HP 90 | SPD 57 | PH 2 | AT 2 | PS 6 | CU 4 | ST 3 | CA 6
 SALARY: 150
 CONTRACT 18
 KEY ABILITIES: Venom Shot, Anti-Wither, Anti-Nap
 STARTING ABILITIES: Stick Glove, Keep Power


-LUCA GOERS----------------------------

---------------------------------------
BIKSON (FW)
---------------------------------------
 LOCATION: Red-haired guy in Port #3, Luca Harbor
 STARTING STATS: LV 1 | HP 140 | SPD 60 | PH 12 | AT 3 | PS 5 | CU 2 | ST 12 | CA 1
 SALARY: 70
 CONTRACT: 10
 KEY ABILITIES: Wither Shot, Nap Pass, Anti-Nap
 STARTING ABILITIES: Venom Shot, Volley Shoot

---------------------------------------
ANBUS (FW)
---------------------------------------
 LOCATION: Dark-skinned guy standing next to Bikson in Port #3, Luca Harbor
 STARTING STATS: LV 1 | HP 130 | SPD 60 | PH 9 | AT 3 | PS 4 | CU 1 | ST 13 | CA 1
 SALARY: 120
 CONTRACT: 17
 KEY ABILITIES: Stick Glove, Venom Tackle S, Venom Shot X
 STARTING ABILITIES: Venom Shot, Volley Shoot, Venom Tackle, Pile Venom

---------------------------------------
GRAB (MF)
---------------------------------------
 LOCATION: Blond guy in Port #3, Luca Harbor
 STARTING STATS: LV 3 | HP 207 | SPD 60 | PH 9 | AT 8 | PS 13 | CU 8 | ST 8 | CA 2
 SALARY: 200
 CONTRACT: 20
 KEY ABILITIES: Venom Pass, Tackle Slip, Drain Tackle S
 STARTING ABILITIES: Venom Tackle, Scout Mode

---------------------------------------
BARGELDA (DF)
---------------------------------------
 LOCATION: Blond woman at the far end of Port #3, Luca Harbor
 STARTING STATS: LV 2 | HP 141 | SPD 60 | PH 5 | AT 9 | PS 9 | CU 8 | ST 1 | CA 1
 SALARY: 110
 CONTRACT: 19
 KEY ABILITIES: Nap Tackle, Anti-Wither, Drain Tackle S
 STARTING ABILITIES: Venom Pass S, Drain Tackle

---------------------------------------
DORLAM (DF)
---------------------------------------
 LOCATION: Red-haired woman at the far end of Port #3, Luca Harbor
 STARTING STATS: LV 1 | HP 142 | SPD 60 | PH 3 | AT 9 | PS 7 | CU 5 | ST 1 | CA 1
 SALARY: 100
 CONTRACT: 18
 KEY ABILITIES: Wither Tackle, Nap Tackle, Volley Shoot
 STARTING ABILITIES: None

---------------------------------------
LAUDIA (KP)
---------------------------------------
 LOCATION: Dark-skinned man standing by himself in the middle of Port #3, Luca Harbor
 STARTING STATS: LV 1 | HP 142 | SPD 60 | PH 4 | AT 2 | PS 2 | CU 4 | ST 1 | CA 8
 SALARY: 10
 CONTRACT: 22
 KEY ABILITIES: Stick Glove, Gamble, Tackle Slip S
 STARTING ABILITIES: None


-GUADO GLORY---------------------------

---------------------------------------
GIELLA GUADO (FW)
---------------------------------------
 LOCATION: Guy standing at the entrance of the civilian home (right), Guadosalam
 STARTING STATS: LV 1 | HP 110 | SPD 75 | PH 12 | AT 3 | PS 10 | CU 6 | ST 11 | CA 1
 SALARY: 1000
 CONTRACT: 15
 KEY ABILITIES: Venom Shot, Nap Shot, Pile Venom
 STARTING ABILITIES: Venom Pass, Nap Pass, Wither Pass, Anti-Venom, Anti-Nap,
                     Anti-Drain

---------------------------------------
ZAZI GUADO (FW)
---------------------------------------
 LOCATION: Guy sitting on bench in civilian home (left), Guadosalam
 STARTING STATS: LV 1 | HP 120 | SPD 75 | PH 12 | AT 3 | PS 11 | CU 7 | ST 12 | CA 1
 SALARY: 90
 CONTRACT: 5
 KEY ABILITIES: Anti-Venom, Wither Shot S, Anti-Venom X
 STARTING ABILITIES: Wither Pass

---------------------------------------
NABARA GUADO (MF)
---------------------------------------
 LOCATION: Dark-skinned guy jogging all over Guadosalam
 STARTING STATS: LV 1 | HP 90 | SPD 57 | PH 7 | AT 5 | PS 16 | CU 14 | ST 4 | CA 1
 SALARY: 100
 CONTRACT: 14
 KEY ABILITIES: Drain Tackle, Keep Power, Nap Tackle S
 STARTING ABILITIES: Venom Pass, Wither Pass, Bargain

---------------------------------------
ORDE GUADO (DF)
---------------------------------------
 LOCATION: Woman standing at the foot of the bridge to Farplane, Guadosalam
 STARTING STATS: LV 1 | HP 95 | SPD 70 | PH 7 | AT 8 | PS 11 | CU 10 | ST 1 | CA 4
 SALARY: 120
 CONTRACT: 10
 KEY ABILITIES: Anti-Venom, Anti-Nap, Anti-Wither
 STARTING ABILITIES: Venom Pass, Wither Pass, Venom Tackle, Scout Mode

---------------------------------------
PA GUADO (DF)
---------------------------------------
 LOCATION: Woman at back of civilian home (left), Guadosalam
 STARTING STATS: LV 1 | HP 90 | SPD 65 | PH 3 | AT 10 | PS 13 | CU 7 | ST 1 | CA 3
 SALARY: 10
 CONTRACT: 6
 KEY ABILITIES: Drain Tackle, Venom Tackle S, Gamble
 STARTING ABILITIES: Venom Tackle, Nap Tackle, Wither tackle, More Battle Mode

---------------------------------------
NOI GUADO (KP)
---------------------------------------
 LOCATION: Guy in the back of the inn, Guadosalam
 STARTING STATS: LV 1 | HP 100 | SPD 62 | PH 2 | AT 2 | PS 2 | CU 4 | ST 1 | CA 9
 SALARY: 80
 CONTRACT: 19
 KEY ABILITIES: Anti-Nap, Wither Pass S, Scout Mode
 STARTING ABILITIES: Venom Pass, Nap Pass, Wither Pass, Stick Glove, Keep Power


-RONSO FANG----------------------------

---------------------------------------
ALGE RONSO (FW)
---------------------------------------
 LOCATION: Guy standing at the left of Port #4 in front of Basik, Luca Harbor
 STARTING STATS: LV 3 | HP 329 | SPD 40 | PH 16 |AT 5 | PS 5 | CU 4 | ST 10 | CA 1
 SALARY: 200
 CONTRACT: 32
 KEY ABILITIES: Wither Tackle, Venom Pass S, Anti-Drain
 STARTING ABILITIES: Wither Shot, Volley Shoot, Anti-Wither, Spin Ball

---------------------------------------
BASIK RONSO (FW)
---------------------------------------
 LOCATION: Guy standing at the left of Port #4 behind Alge, Luca Harbor
 STARTING STATS: LV 3 | HP 274 | SPD 40 | PH 17 | AT 5 | PS 3 | CU 2 | ST 2 | CA 1
 SALARY: 3500
 CONTRACT: 30
 KEY ABILITIES: Nap Shot, Venom Tackle, Invisible
 STARTING ABILITIES: Sphere Shoot, Wither Shot, Volley Shoo, Wither Tackle, Spin Ball

---------------------------------------
KAZUNA RONSO (MF)
---------------------------------------
 LOCATION: Guy in the foreground, right, of Port #4, Luca Harbor
 STARTING STATS: LV 3 | HP 389 | SPD 40 | PH 20 | AT 7 | PS 11 | CU 5 | ST 4 | CA 1
 SALARY: 150
 CONTRACT: 35
 KEY ABILITIES: Venom Pass, Drain Tackle, Volley Shoot S
 STARTING ABILITIES: Wither Pass S, Wither Tackle, Anti-Wither, Scout Mode

---------------------------------------
ILGA RONSO (DF)
---------------------------------------
 LOCATION: Woman in the back right of Port #4, Luca Harbor
 STARTING STATS: LV 1 | HP 230 | SPD 40 | PH 14 | AT 9 | PS 7 | CU 8 | ST 1 | CA 1
 SALARY: 450
 CONTRACT: 39
 KEY ABILITIES: Pile Wither, Wither Tackle X, Keep Power
 STARTING ABILITIES:

---------------------------------------
NUBEI RONSO (DF)
---------------------------------------
 LOCATION: Woman in the back left of Port #4, Luca Harbor
 STARTING STATS: LV 1 | HP 214 | SPD 40 | PH 11 | AT 12 | PS 7 | CU 4 | ST 1 | CA 1
 SALARY: 650
 CONTRACT: 28
 KEY ABILITIES: Venom Tackle, Volley Shoot, Tackle Slip
 STARTING ABILITIES: Venom Pass, Wither Tackle, Wither Tackle S, More Battle Mode

---------------------------------------
ZAMZI RONSO (KP)
---------------------------------------
 LOCATION: Guy standing next to Nubei in the back left of Port #4, Luca Harbor
 STARTING STATS: LV 3 | HP 339 | SPD 40 | PH 15 | AT 2 | PS 2 | CU 7 | ST 1 | CA 9
 SALARY: 300
 CONTRACT: 30
 KEY ABILITIES: Spin Ball, Keep Power, Invisible
 STARTING ABILITIES: Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Stick Glove


-AL BHED PSYCHES-----------------------

---------------------------------------
EIGAR (FW)
---------------------------------------
 LOCATION: Guy in the back left corner of the engine room, Airship
 STARTING STATS: LV 3 | HP 186 | SPD 60 | PH 13 | AT 3 | PS 9 | CU 12 | ST 12 | CA 1
 SALARY: 180
 CONTRACT: 10
 KEY ABILITIES: Venom Tackle, Spin Ball, Volley Shoot X
 STARTING ABILITIES: Nap Shot, Nap Pass, Volly Shoot

---------------------------------------
BRAPPA (FW)
---------------------------------------
 LOCATION: Guy jogging in circles in the engine room, Airship
 STARTING STATS: LV 3 | HP 186 | SPD 60 | PH 13 | AT 5 | PS 9 | CU 11 | ST 13 | CA 1
 SALARY: 130
 CONTRACT: 4
 KEY ABILITIES: Scout Mode, Drain Tackle, Nap Shot
 STARTING ABILITIES: Nap Pass, Volley Shoot, Volley Shoot S, Spin Ball

---------------------------------------
BERRICK (MF)
---------------------------------------
 LOCATION: Guy leaning against left wall of the engine room, Airship
 STARTING STATS: LV 3 | HP 205 | SPD 60 | PH 8 | AT 10 | PS 12 | CU 11 | ST4 | CA 1
 SALARY: 30
 CONTRACT: 9
 KEY ABILITIES: Venom Tackle, Wither Tackle S, Scout Mode
 STARTING ABILITIES: Nap Pass, Nap Tackle, Spin Ball

---------------------------------------
LAKKAM (DF)
---------------------------------------
 LOCATION: Woman jogging up and down the hall leading to the engine room, Airship
 STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 6 | AT 10 | PS 13 | CU 10 | ST 1 | CA 1
 SALARY: 20
 CONTRACT: 8
 KEY ABILITIES: Venom Tackle, Nap Pass, Tackle Slip
 STARTING ABILITIES: Scout Mode

---------------------------------------
YUDA (DF)
---------------------------------------
 LOCATION: Woman curled up in the middle of the engine room floor, Airship
 STARTING STATS: LV 1 | HP 125 | SPD 60 | PH 9 | AT 11 | PS 7 | CU 10 | ST 1 | CA 3
 SALARY: 50
 CONTRACT: 10
 KEY ABILITIES: Anti-Nap, Wither Tackle, Anti-Wither
 STARTING ABILITIES: Nap Tackle, More Battle Mode

---------------------------------------
RUMNIK (KP)
---------------------------------------
 LOCATION: Guy doing stretches near the entrance of the engine room, Airship
 STARTING STATS: LV 1 | HP 95 | SPD 60 | PH 5 | AT 10 | PS 2 | CU 4 | ST 1 | CA 18
 SALARY: 100
 CONTRACT: 24
 KEY ABILITIES: Venom Tackle, Venom Tackle S, Anti-Drain
 STARTING ABILITIES: None


-FREE PLAYERS--------------------------

---------------------------------------
ANIKI (MF)
---------------------------------------
 LOCATION: Pilot, Airship Bridge
 STARTING STATS: LV 1 | HP 105 | SPD 75 | PH 8 | AT 6 | PS 14 | CU 13 | ST 14 | CA 1
 SALARY: 210
 KEY ABILITIES: Wither Tackle S, Nap Tackle, Sphere Shoot
 STARTING ABILITIES: Wither Shot S, Venom Pass, Wither Tackle, Anti-Venom X

---------------------------------------
BIGGS (FW)
---------------------------------------
 LOCATION: Guard on the left side of stairs leading to stands, Luca Stadium
 STARTING STATS: LV 1 | HP 80 | SPD 57 | PH 10 | AT 5 | PS 3 | CU 2 | ST 11 | CA 1
 SALARY: 100
 KEY ABILITIES: Venom Shot, Wither Shot, Tackle Slip
 STARTING ABILITIES: Venom Shot S, Volley Shoot, Volley Shoot S, Volley Shoot X,
                     Anti-Drain, Anti-Drain X

---------------------------------------
BIRUCHA (FW)
---------------------------------------
 LOCATION: Woman in foreground house, Besaid Village
 STARTING STATS: LV 4 | HP 201 | SPD 60 | PH 11 | AT 9 | PS 4 | CU 10 | ST 14 | CA 3
 SALARY: 320
 KEY ABILITIES: Tackle Slip, Volley Shoot, Anti-Venom X
 STARTING ABILITIES: Wither Shot X

---------------------------------------
CURI (MF)
---------------------------------------
 LOCATION: Woman standing next to stairs below deck, SS Wino
 STARTING STATS: LV 1 | HP 81 | SPD 60 | PH 8 | AT 8 | PS 8 | CU 2 | ST 1 | CA 1
 SALARY: 500
 KEY ABILITIES: Wither Shot, Sphere Shoot, Volley Shoot S
 STARTING ABILITIES: Venom Pass, Nap Pass, Wither Pass X, Anti-Wither, Anti-Wither X

---------------------------------------
DUREN (KP)
---------------------------------------
 LOCATION: Guy standing at the bottom of the valley between Calm Lands and Mt. Gagazet
 STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 9 | AT 3 | PS 5 | CU 7 | ST 1 | CA 12
 SALARY: 400
 KEY ABILITIES: Nap Pass S, Nap Pass, Anti-Nap
 STARTING ABILITIES: Nap Pass X

--------------------------------------------------------------------------------------
NOTE: Duren disappears once you've entered the final dungeon; I haven't been able to
      find an alternate location to recruit him from.  I believe that if you recruited
      him before that event, though, you can still renew his contract.
--------------------------------------------------------------------------------------

----------------------------------------
JUMARU (KP)
----------------------------------------
 LOCATION: Man sitting on bench next to his family near the fountain, Luca Main Square
 STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 8 | AT 1 | PS 5 | CU 4 | ST 1 | CA 14
 SALARY: 200
 KEY ABILITIES: Spin Ball, Tackle Slip, Tackle Slip S
 STARTING ABILITIES: Keep Power

----------------------------------------
KYOU (DF)
----------------------------------------
 LOCATION: Militia member on the left side of the bridge leading to Jose Temple
 STARTING STATS: LV 3 | HP 104 | SPD 63 | PH 9 | AT 15 | PS 8 | CU 6 | ST 1 | CA 12
 SALARY: 300
 KEY ABILITIES: Venom Pass, Volley Shoot, Nap Tackle S
 STARTING ABILITIES: Wither Pass, Venom Tackle, Venom Tackle S, Nap Tackle,
                     Nap Tackle X, Wither Tackle, Drain Tackle, Scout Mode

----------------------------------------
LENA (MF)
----------------------------------------
 LOCATION: Girl just outside Macalania Temple
 STARTING STATS: LV 7 | HP 314 | SPD 59 | PH 10 | AT 8 | PS 8 | CU 12 | ST 10 | CA 3
 SALARY: 900
 KEY ABILITIES: Nap Shot, Nap Tackle, Drain Tackle S
 STARTING ABILITIES: Volley Shoot, Anti-Venom X, Bargain

----------------------------------------
LIN (MF)
----------------------------------------
 LOCATION: Corridor outside of the bridge, Airship
 STARTING STATS: LV 5 | HP 242 | SPD 60 | PH 9 | AT 5 | PS 12 | CU 5 | ST 5 | CA 1
 SALARY: 100
 KEY ABILITIES: Venom Pass, Anti-Venom, Venom Tackle
 STARTING ABILITIES: Venom Pass S, Tackle Slip, Pile Venom, Wake Up!

----------------------------------------
MEPP (MF)
----------------------------------------
 LOCATION: Elderly priest in the left side room of Kilika Temple
 STARTING STATS: LV 1 | HP 60 | SPD 60 | PH 9 | AT 6 | PS 5 | CU 19 | ST 7 | CA 1
 SALARY: 150
 KEY ABILITIES: Anti-Drain, Drain Tackle, Pile Venom
 STARTING ABILITIES: Venom Pass, Nap Pass X, Wither Pass, Tackle Slip, Anti-Wither,
                     Pile Wither

----------------------------------------
MIFEUILLE (MF)
----------------------------------------
 LOCATION: Woman manning the Travel Agency, Thunder Plains
 STARTING STATS: LV 1 | HP 85 | SPD 20 | PH 8 | AT 8 | PS 5 | CU 3 | ST 10 | CA 2
 SALARY: 600
 KEY ABILITIES: Nap Pass, Keep Power, Wither Tackle
 STARTING ABILITIES: Venom Pass X, Tackle Slip S, Scout Mode

----------------------------------------
MYU (KP)
----------------------------------------
 LOCATION: Militia woman sitting on the bench on the north bank of Moonflow
 STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 15 | AT 14 | PS 2 | CU 2 | ST 4 | CA 11
 SALARY: 200
 KEY ABILITIES: Keep Power, Gamble, High Risk
 STARTING ABILITIES: Venom Shot, Nap Shot, Wither Shot, Venom Pass, Nap Pass,
                     Wither Pass, Volley Shoot, Venom Tackle, Nap tackle,
                     Wither Tackle, Drain Tackle, Tackle Slip, Anti-Venom, Anti-Nap,
                     Anti-Wither, Anti-Drain

----------------------------------------
NEEDA (FW)
----------------------------------------
 LOCATION: Al Bhed wearing gas mask, Port #1, Luca Harbor
 STARTING STATS: LV 1 | HP 100 | SPD 30 | PH 12 | AT 2 | PS 3 | CU 2 | ST 10 | CA 3
 SALARY: 60
 KEY ABILITIES: Volley Shoot, Volley Shoot S, Anti-Wither
 STARTING ABILITIES: Sphere Shoot, Nap Shot, Nap Shot S, Wither Shot

----------------------------------------
NEIDA (DF)
----------------------------------------
 LOCATION: Woman manning Travel Agency, Nagi Plains
 STARTING STATS: LV 1 | HP 100 | SPD 72 | PH 6 | AT 5 | PS 12 | CU 12 | ST 4 | CA 1
 SALARY: 340
 KEY ABILITIES: Wither Shot, Nap Tackle S, Spin Ball
 STARTING ABILITIES: Venom Tackle, Nap Tackle, Wither Tackle X, Anti-Wither,
                     Anti-Wither X, More Battle Mode

----------------------------------------
ROPP (DF)
----------------------------------------
 LOCATION: Guy manning the Travel Agency, Mihen Road
 STARTING STATS: LV 5 | HP 191 | SPD 60 | PH 9 | AT 11 | PS 10 | CU 15 | ST 1 | CA 2
 SALARY: 200
 KEY ABILITIES: Nap Tackle, Venom Pass X, Anti-Venom X
 STARTING ABILITIES: Venom Pass, Nap Pass, Wither Tackle, Drain Tackle, Drain Tackle S,
                     Drain Tackle X, Anti-Nap, Anti-Wither, Anti-Drain,
                     More Battle Mode

----------------------------------------
SHERMIE (FW)
----------------------------------------
 LOCATIOIN: Reporter on the center bridge between Luca town and Stadium
 STARTING STATS: LV 1 | HP 100 | SPD 58 | PH 11 | AT 4 | PS 5 | CU 2 | ST 10 | CA 2
 SALARY: 190
 KEY ABILITIES: Wither Shot, Wither Pass, Venom Pass X
 STARTING ABILITIES: Venom Shot S, Venom Shot X, Venom Tackle, Wither Tackle,
                     Wither Tackle S

----------------------------------------
SHU (DF)
----------------------------------------
 LOCATION: Woman in red on the right side of the bar, Luca
 STARTING STATS: LV 3 | HP 215 | SPD 60 | PH 10 | AT 4 | PS 4 | CU 9 | ST 10 | CA 1
 SALARY: 80
 KEY ABILITIES: Venom Tackle S, Anti-Venom, Pile Venom
 STARTING ABILITIES: Nap Pass, Nap Pass S, Venom Tackle, Wither Tackle

----------------------------------------
SPANDA (MF)
----------------------------------------
 LOCATION: Woman in heavy coat at north end of Nagi Plains
 STARTING STATS: LV 1 | HP 100 | SPD 60 | PH 10 | AT 10 | PS 8 | Cu 15 | ST 14 | CA 4
 SALARY: 130
 KEY ABILITIES: Nap Shot, Venom tackle S, Regen
 STARTING ABILITIES: Venom Tackle X, Anti-Nap X

----------------------------------------
TATSU (MF)
----------------------------------------
 LOCATION: Guy sitting on boxes at the docks, Kilika
 STARTING STATS: LV 5 | HP 215 | SPD 65 | PH 10 | AT 6 | PS 14 | CU 6 | ST 5 | CA 1
 SALARY: 320
 KEY ABILITIES: Nap Tackle, Venom Tackle, Nap Tackle S
 STARTING ABILITIES: Invisible, Nap Shot, Nap Pass, Drain Tackle, Drain Tackle S

----------------------------------------
WAKKA (FW)
----------------------------------------
 LOCATION: Airship bridge
 STARTING STATS: LV 3 | HP 150 | SPD 60 | PH 11 | AT 3 | PS 3 | CU 2 | ST 13 | CA 1
 SALARY: 1
 KEY ABILITIES: Wither Shot, Drain Tackle, Tackle Slip
 STARTING ABILITIES: Venom Shot

----------------------------------------
WEDGE (FW)
----------------------------------------
 LOCATION: Guard on right side of stairs leading to stands, Luca Stadium
 STARTNG STATS: LV 1 | HP 80 | SPD 65 | PH 9 | AT 6 | PS 3 | CU 5 | ST 17 | CA 2
 SALARY: 160
 KEY ABILITIES: Nap Tackle, Wither Tackle, Anti-Venom X
 STARTING ABILITIES: Venom Shot, Wither Shot, Regen

----------------------------------------
YUMA GUADO (KP)
----------------------------------------
 LOCATION: Woman at the back of civilian home (right), Guadosalam
 STARTING STATS: LV 1 | HP115 | SPD 60 | PH 8 | AT 5 | PS 5 | CU 2 | ST 4 | CA 8
 SALARY: 100
 KEY ABILITIES: Venom Tackle, Nap Tackle S, Anti-Wither
 STARTING ABILITIES: Anti-Venom, Anti-Wither X, Stick Glove

----------------------------------------
ZARITS (DF)
----------------------------------------
 LOCATION: Man on right side of bridge to Luca Theatre
 STARTING STATS: LV 1 | HP 100 | SPD 59 | PH 6 | AT 15 | PS 5 | Cu 11 | ST 3 | CA 1
 SALARY: 150
 KEY ABILITIES: Anti-Venom, Venom Pass, Tackle Slip
 STARTING ABILITIES: Venom Tackle, Nap Tackle, Wither Tackle, Scout Mode, High Risk

----------------------------------------
ZEB RONSO
----------------------------------------
 LOCATION: Ronso standin at Port #5, Luca Harbor
 STARTING STATS: LV 1 | HP 230 | SPD 52 | PH 12 | AT 7 | PS 7 | Cu 7 | ST 11 | CA 1
 SALARY: 150
 KEY ABILITIES: Volley Shoot, Anti-Wither, Pile Venom
 STARTING ABILITIES: Venom Pass, Wither Pass, Wither Pass S, Tackle Slip, Bargain


--------------------------------------------------------------------------------------
NOTE: There is a red herring player, an old man in a side room of Jose Shrine who,
when talked to with the square button, produces something like "Blitzball Fan LV1"
in a stat sheet much like the Blitz players.  As far as I know he's not recruitable,
and is there just as a joke by the programmers.
--------------------------------------------------------------------------------------


ABILITIES-----------------------------------------------------------------------------

The following is a list of abilities and what they do, in order of appearance on any
player's ability list.

COST: HP cost per use.  Initial HP cost for non-activation abilities.

SUCCESS RATE = denotes the chance of either the ability going off (in case of
defensive and support abilities), or the chance of it causing a stat ailment (in case
of passes and shots).

CAPTURE = denotes whether or not the ability can be captured in a match.


-SHOTS-----------------------------------

-----------------------------------------
JECHT SHOOT
-----------------------------------------
 COST: 120
 STAT CHANGE: ST+5
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Removes up to two blocking opponents

-----------------------------------------
JECHT SHOOT 2
-----------------------------------------
 COST: 999
 STAT CHANGE: ST+10
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Removes up to three blocking opponents, +Invisible

--------------------------------------------------------------------------------------
NOTE: Jecht Shoot and Jecht Shoot 2 are only learnable by Tidus, 2 can be picked up as
      a Tournament prize after he's learned all of his Key Abilities.
--------------------------------------------------------------------------------------

-----------------------------------------
AURAKA SPIRIT
-----------------------------------------
 COST: 600
 STAT CHANGE: ST+?
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Adds the combined ST values of all the original Auraka team members
          currently on the field to Wakka's

--------------------------------------------------------------------------------------
NOTE: Auraka Spirit can be picked up as a Tournament prize after Wakka has all his
      Key Abilities.  "Original members" here means Datt, Letty, Josh, Botts, and
      Kippa.  Also, while Auraka Spirit is a shot-type ability, it actually occupies
      the last spot on the second page of the abilities list.
--------------------------------------------------------------------------------------

-----------------------------------------
SPHERE SHOOT
-----------------------------------------
 COST: 90
 STAT CHANGE: ST+0 to ST+20
 SUCCESS RATE: -
 CAPTURE: Y
 EFFECTS: Does a roulette; press the circle button to decide final ST value.

-----------------------------------------
INVISIBLE
-----------------------------------------
 COST: 220
 STAT CHANGE: ST+3
 SUCCESS RATE: 60%
 CAPTURE: Y
 EFFECTS: If the ST value is 1 or higher when the ball reaches the goal, it ignores
          both the ST and CA values and decides on whether or not the shoot succeeds
          with a 5-second minigame.

--------------------------------------------------------------------------------------
NOTE: When Invisible activates, you'll see two circle cursors on the goal.  The larger
      one is the Keeper's catch point, the smaller one's the ball's landing point.
      If within 5 seconds the two don't converge, the shooter scores.  Control of
      either of the points (depending on which side you're on) is done with the left
      joystick.
--------------------------------------------------------------------------------------

-----------------------------------------
VENOM SHOT
-----------------------------------------
 COST: 20
 STAT CHANGE: ST+3
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Poisons the Keeper.

-----------------------------------------
VENOM SHOT S
-----------------------------------------
 COST: 35
 STAT CHANGE: ST+5
 SUCCESS RATE: 70%
 CAPTURE: Y
 EFFECTS: Poisons the Keeper.

------------------------------------------
VENOM SHOT X
------------------------------------------
 COST: 100
 STAT CHANGE: ST+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Poisons the Keeper.

------------------------------------------
NAP SHOT
------------------------------------------
 COST: 45
 STAT CHANGE: ST+3
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Puts the Keeper to sleep.

------------------------------------------
NAP SHOT S
------------------------------------------
 COST: 80
 STAT CHANGE: ST+5
 SUCCESS RATE: 70%
 CAPTURE: Y
 EFFECTS: Puts the Keeper to sleep.

------------------------------------------
NAP SHOT X
------------------------------------------
 COST: 350
 STAT CHANGE: ST+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Puts the Keeper to sleep.

------------------------------------------
WITHER SHOT
------------------------------------------
 COST: 30
 STAT CHANGE: ST+3
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Halves either the Keeper's CU or CA.

------------------------------------------
WITHER SHOT S
------------------------------------------
 COST: 180
 STAT CHANGE: ST+5
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Halves either the Keeper's CU or CA.

------------------------------------------
WITHER SHOT X
------------------------------------------
 COST: 390
 STAT CHANGE: ST+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Halves either the Keeper's CU or CA.

--------------------------------------------------------------------------------------
NOTE: In the case of shots that cause status ailments, the status ailment part only
      has a chance of going off if the shot was unsuccessful, and it affects only the
      Keeper.
--------------------------------------------------------------------------------------


-PASSES-----------------------------------

------------------------------------------
VENOM PASS
------------------------------------------
 COST: 40
 STAT CHANGE: PS+3
 SUCCESS RATE: 30%
 CAPTURE: Y
 EFFECTS: Poisons blockers.

------------------------------------------
VENOM PASS S
------------------------------------------
 COST: 120
 STAT CHANGE: PS+5
 SUCCESS RATE: 60%
 CAPTURE: Y
 EFFECTS: Poisons blockers

------------------------------------------
VENOM PASS X
------------------------------------------
 COST: 350
 STAT CHANGE: PS+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Poisons blockers.

------------------------------------------
NAP PASS
------------------------------------------
 COST: 40
 STAT CHANGE: PS+3
 SUCCESS RATE: 30%
 CAPTURE: Y
 EFFECTS: Puts blockers to sleep.

------------------------------------------
NAP PASS S
------------------------------------------
 COST: 200
 STAT CHANGE: PS+5
 SUCCESS RATE: 60%
 CAPTURE: Y
 EFFECTS: Puts blockers to sleep

------------------------------------------
NAP PASS X
------------------------------------------
 COST: 510
 STAT CHANGE: PS+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EfFECTS: Puts blockers to sleep

------------------------------------------
WITHER PASS
------------------------------------------
 COST: 40
 STAT CHANGE: PS+3
 SUCCESS RATE: 30%
 CAPTURE: Y
 EFFECTS: Halves either PH, AT, or CU.

------------------------------------------
WITHER PASS S
------------------------------------------
 COST: 180
 STAT CHANGE: PS+5
 SUCCESS RATE: 60%
 CAPTURE: Y
 EFFECTS: Halves either PH, AT, or CU

------------------------------------------
WITHER PASS X
------------------------------------------
 COST: 440
 STAT CHANGE: PS+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Halves either PH, AT, or CU

--------------------------------------------------------------------------------------
NOTE: Status ailments for passes only have a chance of occuring if the blocker in
      question has touched the ball but not caught it.
--------------------------------------------------------------------------------------

-VOLLEY SHOOT-----------------------------

------------------------------------------
VOLLEY SHOOT
------------------------------------------
 COST: 10
 SUCCESS RATE: 50%
 CAPTURE: Y
 EFFECTS: Shoots a free ball, ignoring all blockers except the Keeper.

------------------------------------------
VOLLEY SHOOT S
------------------------------------------
 COST: 40
 SUCCESS RATE: 75%
 CAPTURE: Y
 EFFECTS: Shoots a free ball, ignoring all blockers except the Keeper.

------------------------------------------
VOLLEY SHOOT X
------------------------------------------
 COST: 250
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Shoots a free ball, ignoring all blockers except the Keeper.

--------------------------------------------------------------------------------------
NOTE: While Volley Shoot is technically a shot, it's listed separately because of its
      strange properties.  Rather than selecting it on a shooting menu, Volley Shoot
      activates when there's a free ball, ie when somebody's PS goes to 0 in the
      middle of an unblocked pass, when an unsuccessful shot bounces off the goal
      instead of being caught by the Keeper, when you hit a sleeping player with the
      ball etc. If the player equipped with Volley Shoot gets the free ball, s/he
      has a chance of shooting it immediately.
--------------------------------------------------------------------------------------


-TACKLES-----------------------------------

-------------------------------------------
VENOM TACKLE
-------------------------------------------
 COST: 30
 STAT CHANGE: AT+3
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Poisons opponent.

-------------------------------------------
VENOM TACKLE S
-------------------------------------------
 COST: 70
 STAT CHANGE: AT+5
 SUCCESS RATE: 70%
 CAPTURE: Y
 EFFECTS: Poisons opponent.

-------------------------------------------
VENOM TACKLE X
-------------------------------------------
 COST: 160
 STAT CHANGE: AT+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Poisons opponent.

-------------------------------------------
NAP TACKLE
-------------------------------------------
 COST: 40
 STAT CHANGE: AT+3
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Puts opponent to sleep.

-------------------------------------------
NAP TACKLE S
-------------------------------------------
 COST: 90
 STAT CHANGE: AT+5
 SUCCESS RATE: 70%
 CAPTURE: Y
 EFFECTS: Puts opponent to sleep.

-------------------------------------------
NAP TACKLE X
-------------------------------------------
 COST: 180
 STAT CHANGE: AT+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Puts opponent to sleep.

-------------------------------------------
WITHER TACKLE
-------------------------------------------
 COST: 8
 STAT CHANGE: AT+3
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Halves PH, PS, or ST.

-------------------------------------------
WITHER TACKLE S
-------------------------------------------
 COST: 80
 STAT CHANGE: AT+5
 SUCCESS RATE: 70%
 CAPTURE: Y
 EFFECTS: Halves PH, PS, or ST.

-------------------------------------------
WITHER TACKLE X
-------------------------------------------
 COST: 250
 STAT CHANGE: AT+7
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Halves PH, PS, or ST.

-------------------------------------------
DRAIN TACKLE
-------------------------------------------
 COST:
 STAT CHANGE: -
 SUCCESS RATE: 40%
 CAPTURE: Y
 EFFECTS: Steals 30 HP

-------------------------------------------
DRAIN TACKLE S
-------------------------------------------
 COST:
 STAT CHANGE: -
 SUCCESS RATE: 70%
 CAPTURE: Y
 EFFECTS: Steals 150 HP

-------------------------------------------
DRAIN TACKLE X
-------------------------------------------
 COST:
 STAT CHANGE:
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Steals 500 HP

--------------------------------------------------------------------------------------
NOTE: Unlike passes, status effects from tackles have a chance to take hold whether or
      not the tackle itself succeeds.  However, the tackle has to actually connect, so
      if it's dodged by Tackle Slip the effects won't go off.
--------------------------------------------------------------------------------------


-DEFENSIVE ABILITIES-----------------------

-------------------------------------------
TACKLE SLIP
-------------------------------------------
 COST: 40
 SUCCESS RATE: 40%
 OVERBALANCE RATE: 20%
 CAPTURE: Y
 EFFECTS: Completely dodges opponent's tackle.

-------------------------------------------
TACKLE SLIP S
-------------------------------------------
 COST: 170
 SUCCESS RATE: 100%
 OVERBALANCE RATE: 40%
 CAPTURE: Y
 EFFECTS: Completely dodge's opponent's tackle.

--------------------------------------------------------------------------------------
NOTE: The Tackle Slip abilities allow a player to completely dodge an attack, but
      also have the chance of causing them to overbalance.  If this occurs, the next
      tackle in the encounter will hit as normal, and cause the player to randomly
      de-equip an ability.  This ability is chosen at random among the player's
      available slots.  If the randomizer selects an empty slot, no ability is
      de-equipped.
--------------------------------------------------------------------------------------

-------------------------------------------
ANTI-VENOM
-------------------------------------------
 COST: 5
 SUCCESS RATE: 50%
 CAPTURE: Y
 EFFECTS: Protects against poison.

-------------------------------------------
ANTI-VENOM X
-------------------------------------------
 COST: 50
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Protects against poison.

-------------------------------------------
ANTI-NAP
-------------------------------------------
 COST: 40
 SUCCESS RATE: 50%
 CAPTURE: Y
 EFFECTS: Protects against sleep.

-------------------------------------------
ANTI-NAP X
-------------------------------------------
 COST: 210
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Protects against sleep.

-------------------------------------------
ANTI-WITHER
-------------------------------------------
 COST: 30
 SUCCESS RATE: 50%
 CAPTURE: Y
 EFFECTS: Protects against Wither effects.

-------------------------------------------
ANTI-WITHER X
-------------------------------------------
 COST: 200
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Protects against Wither effects.

-------------------------------------------
ANTI-DRAIN
-------------------------------------------
 COST: 10
 SUCCESS RATE: 50%
 CAPTURE: Y
 EFFECTS: Protects against HP drain.

-------------------------------------------
ANTI-DRAIN X
-------------------------------------------
 COST: 50
 SUCCESS RATE: 100%
 CAPTURE: Y
 EFFECTS: Protects against HP drain.

--------------------------------------------------------------------------------------
NOTE: Anti-[status] abilities activate when a player is hit by an ability that causes
      that particular status and the ability activates.  Thus, Anti-Wither won't
      activate if the player is hit by Wither Pass but falls outside of the 30% chance
      of being afflicted with the status ailment.  Also, these abilities only protect
      against getting the status in the first place.  Having them won't make pre-
      existing status effects go away faster.
--------------------------------------------------------------------------------------


-SUPPORT ABILITIES-------------------------

-------------------------------------------
SPIN BALL
-------------------------------------------
 COST: 30
 SUCCESS RATE: -
 CAPTURE: Y
 EFFECTS: Raises the chance of the ball bouncing off the goal instead of being caught
          by the Keeper in event of an unsuccessful shot.

-------------------------------------------
STICK GLOVE
-------------------------------------------
 COST: 30
 SUCCESS RATE: -
 CAPTURE: Y
 EFFECTS: Raises the chance of the Keeper catching the ball during an unsuccessful
          shot.

-------------------------------------------
SCOUT MODE
-------------------------------------------
 COST(E): 5
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Increases range at which a player can "see" an opponent carrying the ball.

-------------------------------------------
MORE BATTLE MODE
-------------------------------------------
 COST: 10
 SUCCESS RATE: 60%
 CAPTURE: N
 EFFECTS: Increases range at which a player can appear as a blocker in an encounter.

-------------------------------------------
PILE VENOM
-------------------------------------------
 COST(E): 30
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Allows player stack poison status ailments on their opponents

-------------------------------------------
PILE WITHER
-------------------------------------------
 COST(E): 70
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Allows player to stack Wither status ailments on their opponents.

--------------------------------------------------------------------------------------
NOTE: While Pile Venom is fairly straightforward (makes opponent lose HP faster if
      hit with multiple Venom effects), Pile Wither allows the Wither effect to be
      stacked on the same stat.  For example, if a player hit by Wither has their PH
      reduced, they can still have another stat reduced if hit by Wither again.  If
      the player attacking them with Wither has Pile Wither, they can further reduce
      the already reduced PH stat.
--------------------------------------------------------------------------------------

-------------------------------------------
REGEN
-------------------------------------------
 COST(E): 50
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Quadrouples the HP recovery rate when not in possession of the ball.

-------------------------------------------
WAKE UP!
-------------------------------------------
 COST: 180
 SUCCESS RATE: 50%
 CAPTURE: N
 EFFECTS: Increases stats when woken out of sleep by a special effect.

--------------------------------------------------------------------------------------
NOTE: Which stats are raised in Wake Up! depend on what's used to wake the player up.
      Venom Pass (Shot in case of the Keeper) results in 99 PH and CA.  Nap gives 99
      AT and PS.  Wither gives 99 CU and ST.  Normal passes and shots make one random
      stat hit 99.  These stats go down with time, although they last longer if
      caused by high ranking (S or X) abilities.
--------------------------------------------------------------------------------------

-------------------------------------------
HIGH RISK
-------------------------------------------
 COST(E): 300
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: All stats except HP and SPD are halved, but the player receives double EXP.

-------------------------------------------
BARGAIN
-------------------------------------------
 COST(E): 30
 SUCCESS RATE: -
 CAPTURE: N
 EFFECTS: Reduces the rate of decrease on PS and SHT due to distance.

-------------------------------------------
GAMBLE
-------------------------------------------
 COST: 300
 SUCCESS RATE: 50%
 CAPTURE: N
 EFFECTS: When woken out of sleep, all stats except HP and SPD are decided by a
          roulette.

-------------------------------------------
KEEP POWER
-------------------------------------------
 COST: 30+?
 STAT CHANGE: CA+0 to +10
 SUCCESS RATE: 60%
 CAPTURE: Y
 EFFECTS: Does a roulette to determine final CA value.  The ? in activation cost is
          equivalent to the amout of ST added.  Ability will not activate if the
          Keeper's HP is below 40.


-PRIZES-------------------------------------------------------------------------------

Prizes for the League and Tournament competitions are generated at random among a list
of choices.  If you don't like the prize, you can ignore the competition for awhile
until it changes, but if you play even one game in the competition the prizes are set.
Also, note that the prize for top scorer will be given to as many top scorers as are
tied for the position, meaning that if you can rotate goals so two or more members of
your team are tied for first, you get multiple prizes when the game ends.

Develop Ability = Ability Bakkutsu
 This prize allows you to give a player the potential to learn an ability they
 otherwise would not be able to.  Even with all their Key Abilities, most players
 can't learn all or even most of the available abilities; with this prize you select
 a blank slot (NOT a slot with dashes) in a player's ability list, and they will be
 able to learn that ability (you still need to find the ability yourself).

Also, when certain conditions are met, special prizes such as Wakka's Overdrive items,
the Mercury Seal, Jecht Shoot 2, and Auraka Spirits will appear.  While they will not
appear again after you've won them, they will if somebody else does.  Note that
winning a tournament but being unable to equip the special ability because you don't
have all the Key Abilities doesn't count: the ability will appear again later.

-WAKKA'S OVERDRIVES------------------------

Attack Reel: 1st place prize, Tournament.  No special conditions.
Status Reel: 1st place prize, League.  You must have the Attack Reel, and have fought
             at least 250 battles.
Auraka Reel: 1st place prize, Tournament.  You must have the Status Reel, and have
             fought at least 450 battles.

-MERCURY SEAL------------------------------

1st place prize, League.  50% chance of appearing once you have the Auraka Reel.

-SPECIAL ABILITIES-------------------------

Jecht Shoot 2: 1st place prize, Tournament.  If Tidus' level (Blitzball Level, not
               Sphere Level) is above 16, has a Tidus' level/100 chance of appearing.

Auraka Spirits: 1st place prize, Tournament.  If Wakka's (Blitzball) level is above
                11, has a Wakka's level/100 chance of appearing.

-LEAGUE PRIZES-----------------------------

-------------------------------------------
FIRST PLACE
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
LV1 Key Sphere                         None
Return Sphere
Teleport Sphere
Luck Sphere
Three Stars
Dark Matter
Turnaround Key
Last Elixir

-------------------------------------------
SECOND PLACE
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Mega Phoenix                  Wither Shot S
Elixir                           Nap Shot S
Mega Potion                   Wither Pass S
X-Potion                         Nap Pass S
Phoenix Down*2               Volley Shoot S
Remedy*2                    Wither Tackle S
Ether                          Nap Tackle S
                             Drain Tackle X
                                  High Risk
                            Develop Ability

-------------------------------------------
THIRD PLACE
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Power Sphere*5                 Venom Shot S
Magic Sphere*5                 Volley Shoot
Speed Sphere*5                 Venom Pass S
Ability Sphere*5             Venom Tackle S
Antidote                     Drain Tackle S
Eyedrop                          Pile Venom
Echo Screen                      Scout Mode
                           More Battle Mode
                                 Keep Power
                                      Regen

-------------------------------------------
MOST GOALS
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Return Sphere                    Scout Mode
Rename Card                More Battle Mode
Mega Potion                        Wake Up!
X-Potion                              Regen
Remedy*2                             Gamble
Ether                               Bargain
                                 Keep Power


-TOURNAMENT PRIZES-------------------------
-------------------------------------------
FIRST PLACE
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Elixir                        Wither Shot X
X-Potion                         Nap Shot X
High Potion                  Volley Shoot X
Remedy                        Wither Pass X
                               Nap Tackle X
                            Wither Tackle X
                              Anti-Wither X
                                 Anti-Nap X
                              Tackle Slip S
                                Pile Wither
                                     Gamble
                                   Wake Up!
                            Develop Ability

-------------------------------------------
SECOND PLACE
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Antidote*4                     Venom Shot X
Soft*4                         Venom Pass X
Eyedrop*4                    Venom Tackle X
Echo Screen*4                  Anti-Drain X
                               Anti-Venom X
                                 Keep Power
                                      Regen
                                    Bargain
                            Develop Ability

-------------------------------------------
THIRD PLACE
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Phoenix Down*2                 Venom Shot S
Potion*2                       Volley Shoot
                               Venom Pass S
                             Venom Tackle S
                             Drain Tackle S
                                 Pile Venom
                                 Scout Mode
                           More Battle Mode
                                 Keep Power
                                      Regen

-------------------------------------------
MOST GOALS
-------------------------------------------
ITEMS                             ABILITIES
----------------            ---------------
Return Sphere                    Keep Power
Rename Card                      Scout Mode
Ether                      More Battle Mode
                                      Regen
                                     Gamble
                                    Bargain
                                   Wake Up!

-TIPS---------------------------------------------------------------------------------

-CAPTURE PROBLEMS--------------------------

While the timing on capturing new abilities differs depending on ability, a safe bet
is to press the button when the action is in process of going off: when the player
actually charges during tackles, for example.  Pressing the button alot of times
quickly doesn't work, as you lose the "Capture" mark if you press it before the right
time.  Two of the more difficult abilities to capture are Sphere Shoot and Invisible.
Both have fairly long animations, but you can only capture them in the last split-
second when they kick the ball.

Success while attempting to capture an ability depends alot on the level difference
between characters.  You can capture an ability from an opponent who's higher level
than the character in question, but the chance is very small.

-BUILDING A TEAM---------------------------

You don't have to always stick with the same characters; in fact, it probably a good
idea to experiment a little.  I can't advise you on picking a team since it's alot
more fun to improvise your own strategy.  If you're just in to get Wakka's overdrives
and the Seal, then just find the people with the highest starting stats, level them
quickly, and blow through the oppositon.  If you're planning to go until LV99, you
might consider some of the slower-growing characters such as the Kilika Beast members,
who don't come into their true potential until after level 60 or so.

-LEVELING----------------------------------

Any successful action during a match earns a character Exp, whether this be a tackle,
pass, shoot, or catch.  Keepers are the only players who earn Exp just for being out
on the field.  I had a problem once where my MF was overleveled and aways got the ball
before my defenders could touch it, and as a result had a really unbalanced team.  If
you run into this problem, you can earn almost infinite Exp during a League match by
passing the ball back and forth.  Since League matches add time if there's a tie, by
not scoring goals (and not letting them score) you can extend this infinitely.  It's
about as interesting as watching grass grow, though.

-THE OPPOSITION----------------------------

Other teams' players also gain levels and abilities.  Players you're matched against
gain Exp depending on what they did in the match.  Players for all other teams
competing gain 2-9 levels, random, if they're 5 levels below the average level of
your team.  Nobody gains exp during Exhibition.

Skills are passed around by an automatic check by the computer: when two CPU teams
square off, each player makes a check to see if they can learn any of the abilities
the opposing team's players have.  I'm not sure whether this applies to things that
you normally won't be able to learn, like Regen.

When a player's contract is up, their team may or may not extend it.  I believe they
have a better chance of terminating the contract if you talk to (use the square
button) the player just before their contract runs out.

-CREDITS------------------------------------------------------------------------------

The following materials were used in the production of this FAQ:

Famitsu
The Playstation 2
FFX Scenario Ultimania

Many thanks to:

Square
    . . .for making the game in the first place.

National Console Support (www.ncsx.com)
    . . . without which it'd be a lot harder to find import games in the US.

GameFAQs (www.gamefaqs.com)
    . . . always helpful when I'm feeling lazy or short of time on gaming, and
inspired me to return the favor by writing this.

--

Contributors:

Dragon of Life
    . . . for pointing out that Wiser/Wither thing.

Charles Morrison
    . . . for telling me I forgot a few lines of data

Paul Riggle
    . . . for the bit about the red herring Blitzball fan in Jose Temple.

Davmandu
    . . . for reminding me about the multiple prize thing