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    AP Gaining FAQ by Gamepro2817 / ORCA782

    Updated: 01/09/02 | Printable Version | Search Guide | Bookmark Guide

    AP FAQ
    Final Fantasy 10 
    U.S. Version
    Copyright 2002-2003
    By: Gamepro2817 and Orca782
    ____LEGAL STUFF____
    Copyright 2002-2003 Dennis Carney and Orca782
    Dont take my stuff without asking!
    Steal my stuff, and you will be sorry!
    If you want a copy of my Guide E-mail me and I'll most likely say yes, 
    and I keep a list so I know who has it. Do the same if you want 
    something really good put in here.  Faq pages, feel free to email 
    Gamepro in order to post this on your site.
    This faq is designed to give you a few fast methods to AP, or to a bit 
    slower method that has other bonuses.  Whichever you chose, I think 
    there are relatively no spoilers in this guide, and it is immensely 
    helpful if you need levels.  Try not to use all your spheres on aeon 
    stat upping, and try to get at least one high powered character for the 
    last two methods.  If you have another method, email either of us and 
    we'll put it in and credit you.  The fighting system in FFX is more fun 
    than most any other RPG, so why not have powerful characters!  Okay, 
    lets get to it.
    Method 1
    (note): this method is quick and easy, but expect to use a lot of 
    phoenix downs.  It doesn't require much cash or power either.
    I have found a less hassling, and easier way to gain a bunch of AP,
    but there are some requirements to this trick.
    (A) You must have the airship
    (B) You have to have all of the Thunder Plain monsters.
    (C) You must have the overdrive=AP ability on your weapons
    (D) You have to have a lot of Phoenix Down's
    (F) You must have the overdrive mode On "Stoic", or you wont get the 
    (G) Auto-Phoenix helps a lot.
    (H) Capture weapons for the creatures.
    (I) Comrade Overdrive setting (optional)
    How to do it:
    Ok, Now that your ready to Experience the Higher levels,
    but be warned, you must make cactuar run, or beat him to get the levels.
    Go to Calm Lands and make sure you have your Overdrive=AP weapons on
    And go over to the arena, and play against Cactuar King (in zone 
    And when the battle starts, immediately cast Hastega on your party.
    Cactuar should make his first attack, and if not, have the character use 
    a move that will hit cactuar king, and that character is set for the 
    battle, but if cactuar king attacked, use a pheonix down on whoever died 
    and then attack.  One thing you have to watch out for though, is to 
    watch your timing, If he has a turn right after yours, then you should 
    fix anything you have to, but anything you do just DO-NOT-ATTACK!!, it 
    makes this match really hard, because he will kill 2 characters.  Make 
    sure your limit setting is either on stoic, or comrade, so his 100,000 
    damage translates into that much AP.  Ok, presuming you hit him with all 
    the characters you want to gain levels, continue to do a phoenix down, 
    guard, phoenix down, guard, and after you've had enough, or you died, 
    you should have at least 100,000AP after the battle.  (You get AP even 
    if you run away, or if up to 2 characters died!)  After the battle, buy 
    more phoenix down's, save, use levels, and then do it again.  Do this 
    for awhile, and the other monsters become a breeze!  
    Optional other monsters to use for this method:
    Don Tonberry: You need to have captured enough monsters to have Don 
    Tonberry.  I think it may be all the monsters from either the Sunken 
    cave, or from inside Sin.  Either way, he will hit anyone that does 
    ANYTHING to him with a counterattack that does a lot of damage depending 
    upon that characters kills.  Generally Tidus, and whoever else you use 
    are good choices.  So either set your limit to Stoic or Comrade and 
    start hitting or stealing from the Don.  He will counterattack until he 
    gets up to the front row.  Then either kill him or run, or just sit 
    around for awhile and let him hit you.  Use phoenix downs to stay alive.
    (Note: Cronorye was the first to have a method similar to this in his 
    guide, so upon request I will put his name here, though I devised this 
    method myself).
    Nemesis:  If you have 10 of every monster in the game, you get this 
    insanely hard monster to go against.  In this method, we will not be 
    trying to kill him.  You need at least 2 of the 3 characters to have the 
    white magic "Auto life," which you should cast repeatedly.  Try to have 
    your limit on Comrade, and have your correct weapons out.  Nemesis will 
    counterattack most any action with either a physical blow running around 
    98000 hp, or with Ultima or another spell that do around 96-99K of 
    damage.  With auto-life, you can come back alive, and if you manage to 
    stay alive for awhile, then run for your life, you will gain a LOT of 
    experience.  This is even better than the previous two monsters if you 
    can stay alive, because he will do around 98000 damage to all party 
    members, making comrade overdrive take about 190000 AP for each hit he 
    does.  Good Luck!
    Method 2
    (note: this is the most common way people use to level up, but I find it 
    tedious after a while).
    (A) A strong party, consisting of at least one member with the 
    capability to do about 50,000 damage (yes, that means you need his/her 
    ultimate weapon.  Tidus, Auron, Wakka, Lulu, or Yuna are good choices.  
    Don't use Yuna's summons though, cuz they only give her experience).  
    (B) An Airship in order to get a Master Tonberry captured from Omega 
    (C) Weapons for at least two members with Double AP, or Triple Overdrive 
    and Overdrive=>AP on them.  (optional)
    (D) Capture weapons for the tonberry.
    How to do it:
    Go to the training facility and fight the master tonberry from Omega 
    Dungeon.  Have each weak character block once, then have the strong 
    character hit the tonberry for a lot of damage.  It will kill him.  
    Anything less will result in avg to severe damage to you.  You will get 
    20,000 AP, 30,000 for an overkill.  If you have double AP, that's 40-60 
    grand.  And with triple overdrive and overdrive-ap on your weapon, the 
    possibilities are endless.  
    Method 3
    (note: this is the most obvious way of leveling up, and the most hectic.  
    Watch out if you plan to do this, it has its ups and its downs).
    (A)A buff party, with at least one master damage dealer (i.e. over max 
    damage available).
    (B)Weapons with double AP (optional, help a lot though).
    (C)Auto-Phoenix (also optional)
    How to do it
    You need to go to Omega Dungeon, which is located on the mid right side 
    of the map (use search to find it) and start fighting.  To start out, 
    I'd recommend staying around the save sphere.  For you new comers, this 
    area does hold the not so ultimate monsters Ultima and Omega Weapon.  If 
    you run across them, it will probably be an easy fight, but remember to 
    use lancet with Kimari on Omega, for Kimari's best limit, and if you 
    have the cash, bribe Ultima for a little under 2 million gil for some 
    great items.  Anyway, this is just fighting.  The monsters are hard and 
    unpredictable.  If you get in a fight with a single Zauraus (lizard) and 
    a treasure chest, always steal from the chest.  It will either yield a 
    turbo either, a mega potion, or a Mimic monster, which if killed gives 
    you 50,000 gil, 100,000 with Guillionare on a weapon.  The monsters you 
    should watch out for are the Great Marlboro, which will often ambush 
    you.  Either run away, or kill him with your first attack, if you get 
    one.  Bad breath is a killer attack, no matter how you look at it.  
    First strike on at least one weapon.  Zauraus has a stone attack, but 
    it's not too hard to deal with.  The bonus of this method is that you 
    will get lots of rare weapons, a lot more spheres than the other two 
    methods, and a lot more gil, if you kill the mimics.  However, it is the 
    most risky, as I say.  
    Method 4
    (note: This is the slowest of level up types, but it allows you to be 
    fairly passive while you do it, and watch a movie or play a boardgame or 
    whatever.  Also, upon request I will note that this was first posted by 
    Cronorye, though I got it from a different source).
    (A)Overdrive type either Ally or Hero (the one that charges on your 
    turn, or if only one member is alive).
    (B)Access to very weak monsters.
    (C)A weapon with Overdrive to AP.
    (D)A weapon with triple overdrive (optional)
    How to do it:
    Go to a location with very weak monsters, and get in a fight.  If you 
    have the hero/loner overdrive that charges when both others are dead, 
    kill your other members.  Otherwise use ally and leave them all alive.  
    Kill down to one enemy.  Then set your cursor to memory (should do this 
    before hand) and have each character either pray, or defend.  Now just 
    keep hitting the button for maybe a half hour or so.  This trick will 
    not work infinitely, because apparently the American version of the game 
    has a cap on AP for this type of somewhere around 30,000.  That's not 
    much.  Anyway, this is the 4th and least effective method.
    1. Overdrive=AP
    To get this Underrated ability, Use 10 Doorways of tomorrow
    and customize a Good weapon,
    and if you want even more exp, get it with Double AP ability!
    2. Auto-Phoenix
    This ability is learned from 30 mega phoenix's, and it helps out a lot, 
    no matter where you are.  Equip it to a free slot in your armor, but be 
    warned, mega phoenix's are not easy to come by.
    3. Triple AP
    This insanely hard to get ability adds 3 times the AP after a fight.  It 
    takes 50 Wings to Beyond, which are hard to get.  I would recommend not 
    doing this, but instead to the double.  Also, if you are lucky you can 
    get them from the Flying Eye monster that the training fac guy makes if 
    you give him 4 of every eyeball or so.  This is an easy fight, because 
    he only has around 250,000 hit points.  
    4. Double AP
    This useful ability is available with 20 Megalixers.  You can get these 
    throughout the game, and bribe a Varuna with a little over 1 million gil 
    to get 20.  Put it on your weapon.  Note that this does not help in 
    gaining AP in method one, as you have to win to get double AP.  
    5. Triple Overdrive
    This ability, when combined with Overdrive=>AP is quite useful.  To get 
    it, use 30 Winning Formula's, available through the monster facility (99 
    for all zone conquer) or you can bribe 15 of them from a sand worm, for 
    a bit less than 1 million gil. 
    6. Skip Turns
    In a battle, if a character has done nothing, they receive nothing.  In 
    order to get experience, let each character at least defend themselves 
    once before killing the fiend for them all to get experience.
    7. Guillionare
    A weapon ability that gives double the gil, and takes something like 10 
    Generous Wallets to equip.  You can get 99 for monster capturing.
    Ok, if you want to talk to me that badly, or you have something to put 
    in my
    E-mail or AOL Instant message me at
    E-mail: Gamepro2817@aol.com
    AIM: Gamepro2817
    If you want to email me any suggestions or questions on this faq, email 
    me (Orca) at 
    Aim: Orca782
    I'm on the boards sometimes too, as Orca782.
    Gamefaqs: A great site.
    WillJojo: for his info on weapons upgrades and where to find em.
    Muni Shinobu: For excellent guides to FFX.
    CB!: Same as above.
    Enous: for 3x overdrive info.
    SolidJ35: For ideas on 4th method.
    Cronorye: For the first AP guide.