============================================================================
                FAQ/Walkthrough Part One for Final Fantasy X
============================================================================
               For Playstation 2 Computer Entertainment System
                              Version : Final
                     By : StoneKotr (Francis Bilodeau)
                       Created : January 10, 2002
                      Last Update :  July 18, 2002 
                    My E-Mail : stonekotr@hotmail.com
                  MSN Messenger : stonekotr@hotmail.com
                 My Home Page : www.geocities.com/stonekotr
               My nickname on the GameFAQS Board : StoneKotr



                                ===========
                                Legal Stuff
                                ===========


This FAQ/Walkthrough is created  for personal  use only. It is prohibited to 
use this FAQ  on your  commercial  web page,  magazine or game guide without 
advising me.  You are also not  allowed  to rip  off any  segment  of my FAQ 
without advising me by  e-mail. I  worked hard for this  and I don't want to 
see someone says that he  has done the whole FAQ.  But, you can put this FAQ 
on your home page,  the only condition for  this is to e-mail me and TELL me 
that you are  putting this FAQ on your home page and you need to GIVE me the 
URL. Thank you for you cooperation.


****************************************************************************
                            !!! PLEASE READ !!!

This will be the  Final Update of the FAQ, which means I  won't add anything
myself  since  I think   it's  complete  enough.  I will  still   update for 
contributions though,  so you can send them to me and I  will update the FAQ
just for them.  Also, you  can still ask me questions  about the game, since
I won't be working  on the FAQ,  it won't take a lot of time before I answer
your questions. It has been fun  folks, thanks for  your support and see you
in another FAQ!
****************************************************************************


                               =============
                               E-Mail Policy
                               =============

Well,  I guess  I have  no choice to make this section  because  my FAQ is a 
little more popular than  I thought.  Anyway, I  get a lot of questions that 
are already answered  in the FAQ  and lots of  questions that  are  not even 
related  to the  game.  So, before sending me an e-mail and be ignored, read 
here.

DON'T SEND ME :
-------------

- Questions that are already answered in the FAQ.
- Questions that are not even related to the game.
- Questions related to previous Final Fantasies.
- Don't send me false information.
- Bad comments about my FAQ or how good you are at this game.
- Viruses, in a day I get at least one e-mail containing a virus. 

SEND ME :
-------

- Questions that are not answered in this FAQ, I'll be happy to help you.
- Suggestions to make this FAQ a better FAQ.
- Mistakes that are in my FAQ (You will be credited).
- Things that I missed, it is really appreciated and you will be credited.
- Strategies to beat hard bosses, you will also be credited.

You can send me questions in English or French, not any other languages.


                             ==============
                              Introduction
                             ==============

Hello everyone,  this is  my second attempt and my second project for a FAQ/
Walkthrough.  You may know me  for making  a Story  Mode FAQ/Walkthrough for
WWF Smackdown! :  Just Bring It.  Anyway,  I'm happy to be with you in a FAQ 
for this great game  called Final  Fantasy X.  It's  not  a  small  task and
I don't  have  a lot  of experience,  so I hope you will be patient. Here is 
what you can  find  in this FAQ. First,  you'll  see my review for the game,
then a complete  description of the  characters and the basics of this game.
Of course, you  can find a  complete  Walkthrough  of this great  game and a
mini-FAQ on  the  Blitzball mini game and finally there are all the weapons,
armors and items lists,  a complete  bestiary and a list of every sidequests
and secrets of the game. I hope you understand that this  cannot  be done in 
one month, so I'm asking  for  your patience  and cooperation.  Well, that's 
about it.  Final  Fantasy  X will be  the only thing in my life for the next
couple of months !


 
                               =========
                                History
                               =========

Version 1.0 :
-----------
First Version of this FAQ, here is what I have done for the first version :

   - Completed the Review of the game   
   - The Basics of the Game are completed
   - Completed the Walkthrough to Luca
   - Started the Shops List
   - Started the In the next update... section
   - Started the About this FAQ section
   - Started the Credits section
   - Started the Final Words section


Version 1.1 :
-----------
Well,  it's  the  second  version  and  my  main  goal is  to  complete  the 
walkthrough, but I've started other sections of the FAQ.

   - Completed the Walkthrough of the game to Mushroom Rock
   - Started the Sidequest Section
   - Started the Overdrives Section
   - Started the Aeons Section


Version 1.2 :
-----------
Third  version of the FAQ, it's getting bigger and bigger now ! I've decided 
to start new sections and complete them little by little at each updates.

   - Changed the characters section (contributions)
   - Added informations in the Overdrives section.
   - Completed the Shops List to the Thunder Plains
   - Started the Bestiary (Letter A Complete)
   - Started the Abilities List (Part A Completed)
   - Started the Weapons List
   - Started the Sidequests / Secrets Section


Version 1.3 :
-----------
Just a little  small  update  there,  I'm  trying  to  finish the FAQ before 
school starts back. So the FAQ should be near completion by January 21st.

   - Added contributions for the Magus Sisters Aeon.
   - Added new Sidequests / Mini Games
   - Worked on the Walkthrough (Guadosalam) !
   - Added a new Overdrive Mode
   - Added new informations on the Jecht Sphere
   - Completed the Weapons List !
   - Continued the Bestiary (Letter B Complete)


Version 1.4 :
-----------
Another  daily  update... whew ! What a rush. We are January  16th  now  and
school  starts back in five day, yeah! Just joking, I don't like school, but 
I'm  happy to  go  there for one  reason :).  Oh well,  I understand myself.
Anyway, I'm  adding a lot of stuff  coming from everywhere and even though I 
think  I have a  perfect game, I  could have missed  Items or something,  so 
anyway, if you see any mistakes, please be gentle and tell me :). 

   - Started and completed the Items Section !
   - Worked on the Walkthrough (Thunder Plains)
   - Added a new strategy for the Ultima/Omega Weapons
   - Added new informations on the Magus Sisters
   - Added the Chocobo Mini Game in the Sidequests section
   - Added the Anima quest in the Sidequests section


Version 1.5 :
-----------
What  an historic moment...  It's been one week since I've created this FAQ! 
My god, it's time to  celebrate, anyway,  I worked a lot  on the  Sidequests 
section  and it's  almost complete,  I  didn't  have the time to work on the 
Walkthrough now,  sorry!  Now  every sections are started except for the Mix 
List Section. I'll try to finish writing the FAQ  by Sunday or Monday.  Stay 
tuned!

   - Added informations on Tidus's Overdrives and Auron's Overdrives
   - Worked on the Bestiary (Letter C Complete)   
   - Started the Blitzball FAQ
   - Almost finished  the  Sidequests section, I only have to do the Monster 
     Arena Sidequest.
   - Clarified the Cloudy Mirror Sidequest
   - If you have any strategies  on how to  complete the Walkthrough for the 
     Omega Ruins Sidequest, send them to me please !


Version 1.6 :
-----------
Whew,  this is  getting  BIG  and I'm near the  Final Version too,  well the
Final  Version for me since I'll take  a little  break when all the Sections 
will  be completed.  I asked CB!  to use her  Mix  List FAQ in  my  own FAQ, 
because  I  think no  one  can do a better job than what she did. I hope she 
says I can use it, so the FAQ will  be a  better one. Also, it's cool to see 
ATadeo writing a FAQ for FFX,  I hope  I can  exchange information with him. 
Anyway, here is what's new for this version.

   - Worked on the Walkthrough and it's COMPLETED!
   - Added a Strategy for Nemesis a.k.a. Omega Gold
   - Worked on the Bestiary (Letter A to I Completed) 
   - Armors List Completed!
   - Completed the Overdrive Section, added Rikku Mix List Results.
   - Shops List Completed!
   - BlitzBall  FAQ Completed! courtesy of Michael Gallant, if  you have any
     questions about Blitzball, tell him at : mike_692@hotmail.com
   - Added   a  Walkthrough  for  the  Omega  Ruins  thanks  to  Dan Grubbs, 
     danielgrubbs@hotmail.com.


Version 1.7 :
-----------
Just a small update here, corrected a few mistakes in the FAQ. It also seems 
that T.J. Martin has ripped off  something  from  CB!  And sent it to me. My 
apologies CB!... I don't want any problems... Also, I've decided to continue 
on  my own. So I will do the Mix List myself! It will take a while because I 
will now take a well  deserved break.  It's  been too long since I have been 
working  on this FAQ.  I'll  do  another  update in a week or two, maybe one 
month... You can still send in your questions and contributions though :).

   - Changed the Contributors List, removed T.J. Martin, added CB!
   - Started the Weapon's Abilities List
   - Added the Ability Pray in the Special Abilities List.


Version 1.8 :
-----------
Hello  everyone,  just  a little  update here, added some contributions that 
were  in  my E-Mail Inbox. I try to follow my E-Mail Policy and answer every 
e-mails as  they come. I haven't  followed it  lately, so if you have sent a 
question  after Jan. 21,  be patient,  I will answer your question soon. I'm 
still  working  on  the  Bestiary,  maybe  it  will be completed in the next 
update.

   - Added loads of contributions, thanks to you!
   - Added the Tips Section in the Basics of the Game.
   - Worked on the Bestiary (Letter A to L Completed).
   - Worked on the Weapon Ability List.
   - Worked on the Armor Ability List.


Version 1.9 :
-----------
It's been a long time since I haven't  updated  two days in a row! Anyway, I 
worked  on completing the Weapons/Armors List. Sorry, I haven't answered any 
e-mails  today,  since  I've  decided to work on the FAQ. It's getting a lot 
closer to completion now, there is  only  the  Bestiary  & The Monster Arena 
Sidequest to do. So that's about it.

   - Completed the Weapon Ability List.
   - Completed the Armor Ability List.
   - Added the Movies/Music Spheres Sidequest.
   - Worked on the Bestiary


Version 1.95 :
------------
Why Version 1.95 and not 2.0 ? Because  I want V.2.0 to be the Final Version 
and I am not at the Final Version yet! All there is to  do  is to correct my 
spelling / grammatical  errors and complete  the Walkthrough by adding items 
that I've forgot.  Now, again,  I ask  your patience  if  you  have  written 
e-mails to me. I try to answer them when I have the time and it's not always 
easy, because of the  College. Don't worry I'll answer your questions pretty 
soon. Here is what's new for this update :

   - Completed the Bestiary.
   - Started/Completed the Monster Arena Sidequest.
   - Started/Completed the Remiem Temple Sidequest.
   - Added a strategy for Yunalesca.
   - Added some information about the Random Items in the Omega Ruins.
   - The Bestiary is corrected, added a few sections in it.   
   - Worked on the Walkthrough, corrected  a few mistakes about the location 
     of some items in Al Bhed Territory and Kilika Forest.
   - Blitzball FAQ Completed, added  How to get Jecht Shot  1 &  2 corrected
     spelling/grammar errors and added the Scouting Level.


Version 2.0 :
-----------
This is it folks, it's the last version of the FAQ. I've decided to split it 
up  in two parts,  since it will be easier for you to look at what you want. 
Some web pages like http://www.rpg-dreams.com still has the FAQ  in one part 
though.  Now,  Part  1  will  be covering the Walkthrough / Sidequests   and 
Blitzball  and Part 2 will cover the lists. Again, I'll try to answer all of 
your  e-mails a s they come,  since  I won't be working on the FAQ, it won't 
take  a  lot  of time to answer your many questions. One last thing : Please 
read the section right before the E-Mail Policy to see what will be going on 
in the future of this FAQ.

   - Corrected a lot of grammar/spelling errors.
   - Added "Inside Sin" section in the Walkthrough.
   - Added a lot of contributions, thanks to you!


Version Final :
-------------
This is the Final Version of the FAQ, as you can see, the look of the FAQ as
changed a little. Completed most of the  informations  that  I've missed and 
added the final load of contributions.  I  answered  all of the e-mails that 
were  in my Inbox,  so  if  you  didn't  get  answered,  it's  because  your  
question  has been deleted.  Well,  this  is  the  Official Final Version of 
the Part I FAQ, so I hope you like it.  There  is still  something I want to 
add,  but it will be in the Second Part of the FAQ. Again,  I  would like to 
thank  all  of  you for your support and your comments!  Check  out  what is  
new  for  this  Final Version : 

   - Corrected the remaining grammar/spelling errors.
   - Corrected a few mistakes concerning the location of some items  in  the 
     Walkthrough.
   - Added a lot of reader contributions.
   - Added a Revisiting the Chambers of the Fayth section.
   - Added a Omega Ruins Random Chests FAQ written by Darryl Kinght.
   - Polished the FAQ


Version Final (Second Part) :
---------------------------
Back  again  folks,  after  a  long  and  well-deserved break. School is now 
finished for me, so I'm back to work on the FAQ again. I looked at my e-mail 
Inbox today and my god, it's impossible.  I  have  more  than 120 e-mails to 
read/answer. It is something that I cannot do.  Since most of your questions 
are already answered in the FAQ,  I decided to just put the ones than aren't 
answered in the Frequently Asked Question Part.  So look there and you might 
find the answer to your question.  Also,  I  decided  to add a Final Fantasy
International  Part  to  my  FAQ  since most of the question are on the Dark 
Aeons.  If  you  have  anything to add on this section, please be gentle and
tell me.  I  will gladly put your contributions in the FAQ and give you full 
credits. Here's what is new for this version :

  - Added a Final Fantasy International Section.
  - Added a strategy on Zu.
  - Added the location of two potions on the Zanarkand Bridge.
  - Added six new Overdrives Mode.
  - Cleared my e-mail Inbox.


Version Final (Third Part) :
--------------------------
Another little update folks.  I've  added some of your e-mails contributions 
in this version.  For  a  list  of  them,  just check below. I've decided to 
update this FAQ two more times.  It  means that for now, the next version of 
this FAQ will be out in August. I've decided  to  do that this way because I 
think the FAQ  is  more  than  complete.  The only  thing missing would be a 
location of every weapons and armors in the game,  but  it's very long to do 
and I don't know if it would be very useful.  You know, I have to replay the
game again for this ^_^. Your comments on this would be very appreciated. By 
the way, sorry if you have sent a contribution  and  I  haven't putted it in 
the FAQ. I'll check them out and put them in the next update.  Now,  on with 
the update and see you next month!

  - Added a new Overdrive Mode
  - Added a new Yunalesca Strategy
  - Added a new Sanctuary Keeper Strategy
  - Added a new Seymour Flux Strategy
  - Added a new Braska's Final Aeon Strategy
  - Added a new Earth Eater Strategy
  - Added a new Sin Strategy.
  - Corrected some mistakes in the Revisiting the Chambers of the Fayth
    Section.
  - Cleared my e-mail Inbox.


                          ===================
                           Table of Contents
                          ===================

             PART ONE
             --------
                    I.     Review of Final Fantasy X
                    II.    Basics of the Game
                              A) Controls
                              B) Field Screen
                              C) Battle Screen
                              D) Menu Screen 
                              E) Tips
                    III.   Characters
                    IV.    Walkthrough
                    V.     Side Quests / Secrets
                              A) Yojimbo Aeon
                              B) Anima Aeon
                              C) Magus Sisters Aeon
                              D) Airship Sidequest
                              E) Cloudy Mirror
                              F) Remiem Temple
                              G) Legendary Weapons
                              H) Al Bhed Primer Locations
                              I) Revisiting the Chambers of the Fayth
                              J) Mini-Games
                              K) Movies/Music Theater
                              L) Omega Dungeon
                              M) Monster Arena Sidequest
                              N) Ultimate Weapons Strategies
                    VI.    Final Fantasy International
                              A) What's Final Fantasy International
                              B) Dark Aeons
                              C) New Ending
                    VII.   Blitzball FAQ
                              A) Introduction 
                              B) Basics
                              C) Game Modes
                              D) Movement
                              E) Actions
                              F) Encounters
                              G) Status Ailments
                              H) Starting a Game
                              I) Techniques & Abilities
                              J) Recruiting Players
                              K) Team players and free agent list
         
             PART TWO
             --------
                    VIII.  Aeons
                              A) The Basics 
                              B) Ability List
                              C) Aeons List
                    IX.    Overdrives
                    X.     Weapons List
                    XI.    Armors List
                    XII.   Items List
                              A) Curative Items
                              B) Rare & Key Items
                              C) Al Bhed Primers
                              D) Spheres
                              E) Other Items
                    XIII.  Ability List
                              A) Characters Abilities
                                    1) Special Abilities
                                    2) Skill Abilities
                                    3) White Magic
                                    4) Black Magic
                              B) Weapon's Abilities
                              C) Armor's Abilities
                    XIV.   Mix List
                    XV.    Shops List
                    XVI.   Bestiary
                    XVII.  Frequently Asked Questions (FAQ)
                    XVIII. In the next update...
                    XIX.   About this FAQ
                    XX.    Credits
                    XXI.   Final Words



                    ==============================
                     I. Review of Final Fantasy X
                    ==============================


GRAPHICS : 9 / 10
--------

As you know this is the first  Final  Fantasy  game on the Playstation 2 and 
the graphics are quite astonishing.  It's really tough to explain the beauty 
of this game, it's that beautiful.  At  the  beginning of the game, you will 
notice the detailed  characters  and  how  good  the  CG  movies are. As you 
progress  through  the  game,  you  will  notice  that,  at  some  point the 
characters  faces  are  not  as quite as detailed as in the beginning of the
game. You can notice this in battle, or in towns.  These  are  the  only let
downs that I have with graphics.  The CG movies are always detailed and they
are the best movies since the beginning of the Playstation 2 era. If you are 
buying this game for graphics, you won't be disappointed.


GAMEPLAY : 10 / 10
--------

As you know, every Final  Fantasies  have  their  dose  of new things. Final 
Fantasy X is no different.  Here  what  is  new  in  the  game.  First, your
characters don't get levels this time.  You  upgrade  your  characters  with 
S.Lvl also called Sphere Level.  As you win more and more battles,  you will
gain Ability Points and when you have enough, you can use them on the Sphere
Grid to upgrade your statistics and learn new Abilities. One other new thing 
is that, there is no more ATB in battles. Battles now works with rounds. You 
can see when your turn  is  coming  with  the CTB Window at the right of the 
screen in a battle. Another new thing, is that the game doesn't have a world 
map, so the game as gone a lot linear.  The world map has been replaced by a 
radar showed at the top-left of the screen.  A  red arrow shows you where to 
go, so you don't get stuck in Final Fantasy X.  You  always  know  where you 
need to go next. Those are great new innovations and I really think the game 
is a lot better that way.

SOUND : 10 / 10
-----

As you may know,  characters  in  Final  Fantasy  X  have  voices.  The only 
question about voices is  : " Are they good ? " and  the  answer is yes,  of
course. The actors are great,  they play very well in funny and sad moments.
Then, there is the music, composed by the great Nobuo Uematsu.  The music is 
great as always,  but  nothing  beats  the good old Chrono Trigger music :). 
Well that's it for the sound, there isn't much to say about that !

STORY : 9 / 10
-----

The most  important  point  in Final Fantasy is of course the Story. Without
spoiling it to much to you, the  Story  start  with Sin attacking our hero's
city,  Zanarkand. Tidus, our, hero is  transported  in another world by Sin. 
Tidus  will then  meet Yuna and her guardians  and  he will join them in the 
ultimate quest to defeat Sin.  The story is great until the end of the game. 
This is where it doesn't make any sense at all.  You  will understand what I 
mean when you get there.  I  think  that  Final Fantasy X as the second best 
story in the Final Fantasy series.  Only  Final  Fantasy  VII  is better, so 
don't worry, you won't be disappointed with that point.

OVERALL : 9.5 / 10
-------

In overall, this is what I call, the Ultimate RPG :).  If  you  were waiting
for a good RPG on the Playstation 2, your wait is over because Final Fantasy
X is your game.  It is my favorite RPG of all time and on a side note,  it's
the last Final  Fantasy  game  of  Hironobu  Sakaguchi,  as  you know, Final 
Fantasy XI will be an  online  game...  So,  in  conclusion,  you  won't  be 
disappointed with this game and it was worth the wait...


                       ========================
                        II. Basics of the Game
                       ========================

1 Player
Memory Card (8MB for PS2) - 64 KB
Digital & Analog Control
Vibration Function


                           -------------
                            A. Controls
                           -------------

Field Screen Controls :
---------------------

Directional Buttons     :   Move character
Left Analog Stick       :   Move character
Circle Button           :   Cancel / Hold down to walk
Square Button           :   No Use
X Button                :   Talk, Examine, Confirm
Triangle Button         :   Go to the Menu Screen
L1, L2, R1, R2 Button   :   No Use
Start Button            :   Pause the Game
Select Button           :   No Use


Battle Screen Controls :
----------------------

Directional Buttons     :   Move the cursor / Left & Right to change pages
Left Analog Stick       :   Move the cursor / Left & Right to change pages
Circle Button           :   Cancel a selected option
Square Button           :   No Use
X Button                :   Confirm / Select an option 
Triangle Button         :   Defend, but you will lose your turn
L1 Button               :   Select Character / Display the switch window
L2 Button               :   Scroll Switch Window
R1 Button               :   Scroll CTB Window Up
R2 Button               :   Scroll CTB Window Down
Start Button            :   No Use
Select Button           :   No Use


Menu Screen Controls :
--------------------

Directional Buttons     :   Move the cursor
Left Analog Stick       :   Move the cursor
Circle Button           :   Cancel / Exit the menu
Square Button           :   No Use
X Button                :   Confirm / Select an option
Triangle Button         :   No Use
L1 & R1 Button          :   Change Characters
L2 Button               :   Scroll menus back
R2 Button               :   Scroll menus forward
Start Button            :   No Use
Select Button           :   No Use


Press L1 + R1 + L2 + R2 + Start + Select to Reset the Game

 
                        -----------------
                         B. Field Screen
                        -----------------

The field screen is different from other Final Fantasies.  One  new thing is
that there is no more world map.  The  world map as been replaced by a mini-
map at the top-left of the screen.  A  yellow arrow indicates your character
and a red arrow indicates  where  you  need  to  go  next,  Save  Sphere are 
indicated by a white square, and doors are indicated by a green square.  You 
can get rid of this map by turning it off in the config menu. 

Like in previous Final Fantasies, there are still save points.  Since  there
is no world map and you can't save on it,  you  will  come  across a lots of 
save points.  Those save points are called Save Sphere.  Those  spheres  are
located near key story points or near a boss,  so it is  important to always
save when you get a chance to.  Also,  there  are  no  more  Tents, the Save 
Sphere will automatically restore all of your HP / MP, so even  if you don't
want to save, it's really important to touch them.  Also,  as  you  progress
through the game, you will unlock new options with the Save Sphere. You will 
be able to play Blitzball from there. You will also be able to return to the 
airship by touching the Save Sphere.

You will also come across a lot of chests in the Field Screen,  it's  really
important to pick them up since you will probably  need those items you find
in them.  Just look in the Walkthrough section to find the location of those 
chests.

It's also very important to speak  to  everybody you see on the Field Screen
and to check every place you find suspicious.  You  never  know what you can
find there...


                          ------------------
                           C. Battle Screen
                          ------------------

You will enter  in  battle  when  you  are  not  in towns or when you are in 
dungeons. You will see your party at one side and enemies at the other side.


CTB Window :
----------

Battles are based with turns and you can see when your turn  is  coming with 
the help of the CTB Window.  This window is located on the right side of the 
screen and it allows you to see which character will  play next and when the 
fiend will play is turn.  It  is an invaluable resource and you can't afford 
it, because without it,  you can't plan any long term strategies in  battle. 
In the CTB Window,  you  will  see  the  picture of your characters. Letters 
designates the enemies.  The  top of the CTB Window means which character is 
playing, scroll down to see who is playing next.


Commands :
--------

Once you have control of your character,  you  will  see a set of  commands. 
Commands are different for each character,  but  every  characters  have the 
Attack and  item  Commands.  This  is  where  skills  are  introduced.  Each 
characters have abilities within them. Yuna is good to cast Summon and White 
Magic.  Lulu  can  use  Black  Magic and Auron uses powerful skills with his 
sword. Learn how every characters works.  Learn  what  are  your  characters 
weaknesses, strengths. Know when you need to attack or heal.  Once  you know 
what to do, perform your move with the commands available to you.


Overdrives, Defending, Elements & Status :
----------------------------------------

Overdrives are like Limit Break or Trance in previous Final Fantasies.  When 
your Overdrive gauge is filled up,  you can perform a unique special attack. 
You select  how  to  boost  your overdrive in the Overdrive menu in the Menu 
Screen.  At the beginning of the game,  every  characters  knows  the  Stoic 
Overdrive Mode. In this mode, the gauge fills up when you take damage from a 
fiend. Here are the modes I founded to this point :

Stoic     :  Overdrive gauge charges when you take damage from a fiend.
Healer    :  Overdrive gauge charges when you heal an ally.
Comrade   :  Overdrive gauge charges when an ally takes damage.
Victor    :  Overdrive gauge charges when you win a battle.
Warrior   :  Overdrive gauge fills when character deals damage. 
Slayer    :  Overdrive gauge fills when character kills an enemy. 
Tactician :  Overdrive gauge fills when status effect is used on enemy 
             successfully. 
Ally      :  Overdrive gauge fills on the character's turn. 
Solo      :  Overdrive gauge fills when fighting alone. 
Daredevil :  Overdrive gauge charges while you are near death.
Victim    :  Overdrive gauge charges while attacked with status effects.
Hero      :  Overdrive gauge charges when you defeat a strong enemy.
Sufferer  :  Overdrive gauge charges when a character suffers Status 
             Ailments
Coward    :  Overdrive gauge charges when you flee from battle.
Dancer    :  Overdrive gauge charges when an opponent misses an attack.
Defender  :  Overdrive gauge charges when a character defends.
Avenger   :  Overdrive gauge charges when a character dies.
Rook      :  Overdrive gauge charges when a character reflects or nullifies
             a magic attack from the enemy.
Loner     :  Overdrive gauge chargers when a character fights alone.

If you have found any other Overdrive Modes,  please  send  them  to me at :
stonekotr@hotmail.com and put Overdrives for the topic.

To change your overdrive mode, go to the overdrive menu and press the Circle 
Button to put the cursor at the commands  located  at the top of the screen. 
Select Set Mode, then select the overdrive mode you want to have.

To unleash an overdrive,  wait until your overdrive gauge is full, then when 
it's your turn,  press  Left  and  you  will  see an overdrive menu. Press X 
Button, select the overdrive you want and press the X Button again !

----------------------------------------------------------------------------

Another great command in battle is to Defend.  By  defending,  you  can take 
half damage from any physical attacks.  To Defend, press the Triangle Button 
in a fight.

Notes : * You will lose your turn when you defend.
        * Spells will inflict the same damage even if you're defending.

----------------------------------------------------------------------------

In Final Fantasy X, there are only four elements  : Fire, Lightning, Ice and 
Water.  You can see the fiends weaknesses by equipping the ability Sensor to 
a weapon or by scanning the enemy. 

You  can  use  elements  by casting  black magics and some weapons also have 
elements properties.

                  --------------------------------
                 | Element |  Color  |  Weakness  |
                  --------------------------------
                 |Lightning| Yellow  |   Water    |   
                 |  Fire   |   Red   |    Ice     |                  
                 |  Ice    |  White  |    Fire    |
                 |  Water  |  Blue   | Lightning  |
                  --------------------------------

----------------------------------------------------------------------------

(1) Tidus   HP(2)      ???         MP(3)            ???
            +++++++++++++++++++++++++++++++++++++++++++ (4)

This is a character status.  You can  see this status at the bottom-right of 
the screen. Here are what the numbers means.

1 - The name of the character
2 - Tidus's HP, HP means Hit Points. If you have 0 hit points, you're 
    character is KO
3 - Tidus's MP, MP means Magic Points. It is used to cast magic or
    use Skills. When MP reach 0, you can't cast/use magic/skills.
4 - Tidus's Overdrive gauge. 

----------------------------------------------------------------------------

Status Ailments : 
--------------- 

Every Final Fantasies have its dose of status effects, here is a list of all 
of them, their effects and how to cure them. Every status effects disappears 
after a fight.

 -----------------------------------------------------------------
|  Ailment  |             Effect               |     Cure With    | 
 -----------------------------------------------------------------
|   Slow    |Takes a lot more time before you  |Remedy, Esuna     |
|           |have your turn.                   |Haste             |
 -----------------------------------------------------------------
| Darkness  |Harder to hit the enemy with      |Eye Drops, Remedy |     
|           |physical attacks                  |Esuna             |
 -----------------------------------------------------------------
|   Sleep   |Cannot participate in battle      |Remedy, Esuna     |
 -----------------------------------------------------------------
|  Poison   |Lose HP after every turn          |Antidote, Remedy  |
|           |                                  |Esuna             |
 -----------------------------------------------------------------
| Confusion |Lose control of character, attack |Remedy, Esuna     |
|           |allies                            |                  |
 -----------------------------------------------------------------
| Petrified |Turned into stone, cannot enter   |Soft, Remedy,     | 
|           |commands                          |Esuna             |
 -----------------------------------------------------------------
|  Silence  |Cannot cast any spells            |Echo Screen, Esuna|
|           |                                  |Remedy            |
 -----------------------------------------------------------------
|  Berserk  |Lose control of character, your   |Remedy, Esuna     | 
|           |strength is increased but you can |                  |
|           |only attack.                      |                  |
 -----------------------------------------------------------------
|  Zombie   |Character lose HP by curative     |Holy Water, Remedy|
|           |magic and items.                  |                  |
 -----------------------------------------------------------------
|   Curse   |Overdrive gauge freeze, cannot    |Dispel, Holy Water|
|           |use overdrives                    |                  |
 -----------------------------------------------------------------
|   Doom    |Character is KO when countdown    |End the battle    | 
|           |reaches zero.                     |                  |
 -----------------------------------------------------------------
|    KO     |Character falls unconscious,      |Life, Auto-Life,  |
|           |cannot participate in battle, game|Full Life, Phoenix|
|           |is over if every characters are KO|Down, Mega Phoenix|
 -----------------------------------------------------------------

----------------------------------------------------------------------------
                        
Switch Menu, Overkill, Sensor Window, and SubCommand Window :
-----------------------------------------------------------

A new innovation in Final Fantasy X is the switch menu.  In a fight, you can 
change any character to another character.  To bring this menu up, press the 
L1 button. A window will appear, displaying all the characters who aren't in 
the fight. Select the one you want to join the fight and press the X Button.

Note : No turns are lost when you change characters.

----------------------------------------------------------------------------

Overkill will appear when you kill a  fiend  with  more HP than needed. Your 
reward is that you will receive more AP and items after the fight.

Note : Sometimes, you will receive fewer items.

----------------------------------------------------------------------------

Sensor Window :

When you have the sensor ability equipped to a weapon, you will see a window 
pop-up when you are trying to attack the fiend.

Here's what you can see :

-------------------------------------
(1)                  (2)
-------------------------------------
HP      ??? / ??? (3)
x1.5    O - O - O - O  (4)
1/2     O - O - O - O  (5)
/       O - O - O - O  (6)
+       O - O - O - O  (7)
1.0     O - O - O - O  (8)


1 - This is the name of the monster.
2 - A special Help Menu, it tells you strategies to defeat the fiend.
3 - The fiend's HP.
4 - This represent the fiend's weaknesses to elements. In order, Fire, 
    Lightning, Water and Ice. If the circle have the color of the 
    element, it means it is weak against it.
5 - This tells you that the element you will use will deal half of 
    the normal damage.
6 - This tells you that the element you have used is Nullified and it
    will do 0 HP of damage.
7 - Same as #4, except it will heal the enemy instead of damaging
    it.
8 - It means the elements will do normal damage.

----------------------------------------------------------------------------

To see the command window,  press  right  when  you  have  control  of  your 
character. This will bring more options.  You  can  Escape  from battle, but 
your chances of escaping are limited. If you want to Escape,  I  suggest you 
select Tidus's Flee Ability.  Please  take  note that you cannot escape boss 
fights. 

You can also change Weapons and Armors in the SubCommand Window.  This  way, 
you can take a weapon  with  an  element  strong against a fiend, or you can 
protect yourself from a fiend attacks !

----------------------------------------------------------------------------

After the Battle :
----------------

After a battle, you  will  usually  gain  Ability Points (AP), when you have 
enough AP, you will  gain  a  Sphere  Level  (S.Lvl)  used  to  upgrade your 
characters statistics. You can also gain items and money (Gil) to buy items/ 
weapons/armors.

----------------------------------------------------------------------------

                          ----------------
                           D. Menu Screen
                          ----------------

Here's what the menu screen looks like ...

  -----------------------------------------------------------------
 | HELP : Set battle formation                                     |
  -----------------------------------------------------------------
 | Yuna               HP 9999 / 9999         | Sphere Grid         |
 |                    MP 999 / 999   S.Lvl 0 | Item                |
 |                                           | Ability             |
 | Tidus              HP 9999 / 9999         | Overdrive           |
 |                    MP 999 / 999   S.Lvl 0 | Equip               |
 |                                           | Status              |
 | Auron              HP 9999 / 9999         | Aeons               |
 |                    MP 999 / 999   S.Lvl 0 | Formation <-        |
 |                                           | Customize           |
 | Lulu               HP 9999 / 9999         | Config              |
 |                    MP 999 / 999   S.Lvl 0 | Help                |
 |                                           |                     |
 | Wakka              HP 9999 / 9999         |                     |
 |                    MP 999 / 999   S.Lvl 0 |                     |
 |                                           |                     |
 |45 : 09                       98089089 Gil |                     |
 |Location : Luca                            |                     |
  -----------------------------------------------------------------

So at the top,  you have the help command,  then your characters statistics, 
your game time, your Gil and your location.

Now on to the tough things, the menus. 

a) Sphere Grid
   -----------

This is the upgrading system of Final Fantasy X. When your characters gain a 
Sphere Level by gaining enough AP, you can move your character on the Sphere 
Grid to upgrade their statistics or to teach them new abilities.  To upgrade 
your statistics or abilities,  you  need  to  use  spheres gained by winning 
battles, stealing, chests or at key points through the game.  You  use these 
spheres to activate nodes and upgrade your characters !

The sphere grid is only accessible when Rikku  teaches  you  how  to use it. 
Each character starts at a key point on the grid.  Each characters also have 
their sections on the sphere.  But don't worry, by using Key sphere, you can 
actually go through every section of the sphere,  thus  having  a  character 
with all abilities and maximized statistics.

On the sphere grid,  you  can  press  the select button to zoom out from the 
grid to see what you have activated,  or where you are going, press the L1 & 
R1 buttons to switch  characters and press the R2 & L2 buttons to change the 
angle of the  grid.  Press  the  Triangle  Button  to  see  your  characters 
statistics.

Each S.Lvl,  allows  one  character  to  move one node forward on the sphere 
grid. You can also move backwards :  with one S.Lvl,  you can move back four 
nodes.

Now, if you have, lets say,  one  sphere  level and you want to move. First,
press the X button,  then a menu will appear  and you will have two options,
move and use. Select move,  you  will  see  where you can move on the sphere 
grid. Select the node you want to  move  to  then  press the X button again.
Select confirm and you will have  spent  your S.Lvl to move to the node. Now 
if you want to activate the node.  Press  the X button and this time, select 
use. You will see the sphere you have in your  inventory.  You  can activate 
nodes you are on or the ones adjacent to you.  Select  the sphere in a white 
text, then press the X button again to activate the node.

If you want to see what the sphere  grid looks  like,  check  DokiWaku's  or
Zeric's Sphere Grid System Translation at gamefaqs.com.

Here are the types of nodes you can activate, I'll try to explain the symbol 
for each nodes.

Nodes                        Attributes 
-----                        ----------

H                    :       Raises Max HP by 200 or 300
M                    :       Raises Max MP by 10, 20 or 40
Shield               :       Raises Defense by 1, 2, 3 or 4
Sword                :       Raises Strength by 1, 2, 3 or 4
Triangle             :       Raises Magic by 1, 2, 3 or 4
Triangle in a shield :       Raises Magic Defense by 1, 2, 3 or 4
Star                 :       Raises Luck by 1, 2, 3 or 4
Two Swords           :       Learn a Skill Ability
Cross                :       Learn a Special Ability
/\ , in black        :       Learn a Black Magic
\/
/\ , in white        :       Learn a White Magic
\/
Aim Logo             :       Raises Accuracy by 1, 2, 3 or 4
Two circles          :       Raises Evasion by 1, 2, 3 or 4
An arrow with 3 paths:       Raises Agility by 1, 2, 3 or 4
L1, L2, L3, L4       :       Level 1, 2, 3, 4 Key Sphere


There is also types of spheres you can use to activate nodes.  The types are
designated by colors, here's the meaning of each one of those colors.


Red Spheres : 
You often win those spheres after a battle,  they  are Power Spheres used to 
increase Strength,  HP  and  Defense.  There  is  also Speed Sphere, used to 
increase Evasion, Accuracy and  Agility.  There  are  Mana  Spheres  used to 
increase MP, Magic and Magic Defense. There are Fortune Spheres (Rare!) used 
to increase Luck and finally there are Ability Spheres used to learn a skill 
or a magic.


Black Spheres : 
Those spheres are used to remove locks scattered around the Sphere Grid. You 
will understand that the higher the number on the Luck,  the harder it is to 
find that kind of sphere. 


Yellow Spheres :
Those spheres enable one of your character  to  learn  abilities  that other 
characters learned.  Keep  those  spheres  in  reserve  and when one of your 
characters learns a good skills,  use  those  spheres  to make him learn the 
ability.


Purple Spheres : 
These spheres are  useful  because  they  let you turn an empty node into an 
attribute node.  So  you can actually turn an empty node into a Strength + 4 
node. Know the benefits of each characters and use these spheres wisely.


Blue Spheres : 
These  enable  you  to  transport  yourself  from  one  point on the grid to 
another. There are three types of blue spheres :  First,  the Return Sphere. 
That sphere enables you to return to any node you have previously activated. 
Then there is the  Friend  Sphere,  it  lets  you  transport  to  any  other 
character location on the grid and finally the Teleport Sphere that lets you 
move to any node activated by other characters.

Phew, that's about it for the Sphere Grid !


b) Item Menu
   ---------

Here's what the Item Menu looks like in Final Fantasy X :

  --------------------------------------------
 | Help : Restores 200 HP of one character    |
  --------------------------------------------
 | Use     Sort    Equipment    Key Items     |
  --------------------------------------------
 | -> Potion     20 |  |     Hi-Potion     10 |
 |    Ether      10 |  |     Phoenix Down   2 |
 |    Elixir      1 |  |                      |
  --------------------------------------------

At the top of the screen, you have the help menu, it tells you what the item 
does when used. 

Select Use if you want to use an Item,  select  the  item you want by moving 
the cursor, then press the X button,  a  window  with  your characters HP/MP 
will appear.  Select the character you want to use the item on and press the 
X Button again to use it.

You can also sort Equipment and Items,  select  Sort or Equipment and select 
automatic or manual.  Automatic will arrange the item by default and manual, 
well, you can put the  items  in  the  order  you  like.  Same thing for the 
equipment. 

You can also see the Key Items you have by selecting Key Items.


c) Ability
   -------

Not a too tough menu to learn. Select ability then the character you want to 
see the Abilities and it's done. 

Note that you can use ability like Cure, Cura or Curaga.  Select  Yuna, then 
select the Ability Cure.  Press the X button,  select the character you want 
to use the ability on and it's over.


d) Overdrive
   ---------

Here is the Overdrive menu :

 --------------------------------------------
|Help : Summon the Aeon Valefor              |
 --------------------------------------------
|           View         Set Mode            |
 --------------------------------------------
|Yuna     HP : 200/ 255    S.Lvl  0  Next :  |
|         MP : 45 / 68               232     |                    
 --------------------------------------------
| Grand Summon      Overdrive         Mode   |  
|                   +++++++++         Heal   |                                      
 --------------------------------------------
|   ->  Valefor              Ifrit           |
|       Ixion                                | 
 --------------------------------------------

It's easier than it looks,  the screen differs from characters to characters 
so it will looks slightly different  if  you select another character. There 
isn't much to explain  since  you  can  understand a lot just by seeing this 
screen, but there is one thing I need to explain to you.

Overdrives in this game can charges from different  possibilities.  In  this 
case, since the overdrive mode is Heal, the Overdrive gauge will charge when 
Yuna Heals an ally.  To set an Overdrive Mode,  press  the Circle Button and 
select Set Mode.  In there,  you  will  see  different  modes you can equip. 
Select the mode  you  want  and  press  the  X  button again.  You will have 
equipped the Overdrive Mode.


e) Equip :
   -----

This is in this Menu you will equip equipment  to  your  characters. I won't 
tell you much explanation since it's pretty simple.  Just  select  Weapon or 
Armor and press the X Button.  Select the Weapon/Armor you want to equip and 
it's over.  Just check carefully the Weapon/Armor abilities before equipping 
it though.


f) Status :
   ------

Again, there isn't much to say about Status,  it's  just  used to check your 
characters statistics and abilities he / she has learned.  Just  press the X 
Button to scroll the windows and it's all there is to know about that.


g) Aeons :
   -----

This time, it gets a little tougher. Aeons or call them Summons if you want, 
are summoned by Yuna.  To acquire summons,  you  need to get through various 
Cloister of Trials in the game.  For  more  information  on Aeons, check the 
Aeons section in this FAQ.  When you defeat Belgemine later in the game, you 
will have  the  possibility  to  increase  the  Aeon's  attributes  by using 
spheres. This way,  you  can  increase the Aeon's HP, MP, Strength, Defense, 
Magic, Magic Defense, Agility, Luck, Evasion and Accuracy.

When you receive the Key Item Summoner's Soul, you will be able to use items 
to teach the Aeons new abilities. So you can actually have a summon that can 
heal himself or cast Ultima.

When you are in the Aeons menu, select an  Aeon  by  moving the cursor up or 
down.  Press  the  X  button once you have selected the Aeon. Similar to the 
Status Menu, you will see the Aeon's statistics and Abilities. 

Once you have learned the Key Items  mentioned  before,  you will be able to 
increase the Aeons statistics or make them learn new abilities. In the Aeons 
menu, press the Circle button and then, select Abilities. Press the X Button 
again and this screen will show up :

 ----------------------------------------------------
|Help : Inflicts Darkness on an enemy for 3 Turns    |
 ----------------------------------------------------
|      Status        Abilities      Attributes       |
 ----------------------------------------------------
| Valefor   HP :  1234 / 1234      Overdrive         |
|           MP :   234 /  334      +++++++++         |
 ----------------------------------------------------
|    Ability to Learn     |       Item Cost          |
 ----------------------------------------------------
|  -> Dark Attack         |     Smoke Bomb           |
|     Silence Attack      |     22 -> 18             |
|     Sleep Attack        |                          |
 ----------------------------------------------------

So in this menu,  select  the  ability  you  want to learn, then press the X 
Button. Look the Help Menu to see what the ability does.  Once you have made 
your choice  and  if  you  have  enough  items,  press the X button again to 
confirm your choice and you will have learned the Ability.

The attribute menu works the same way. Just select the attribute you want to 
raise, then press the X Button to confirm, simple as that !


h) Formation :
   ---------

Again, it's a pretty easy Menu to understand.  Formation  lets you put which 
characters  will  be  in  a  fight  when  the battle begins. The first three 
characters are the one  that  will  be  in a fight. To order your character, 
select them by pressing the X button.  Then  move  the  cursor up or down to 
select the  place  you  want  the  character  to go. Once you have made your 
choice, press the X Button again. Your character will have switched places !


i) Customize :
   ---------

You will be able to customize weapons and armors once you have Rikku in your 
Party. Weapons & Armors have slots in them,  so  you  can use these slots to 
put Abilities in them.

In the Customize menu,  select the weapons/armors you want to customize (you 
can only customize weapons in white).  Once you have made your choice, press 
the X Button to bring up this menu :

 --------------------------------------------
| Help : View enemy data during battle       |
 --------------------------------------------
| Tidus    HP : 4620 / 4620   S.Lvl  0  Next |
|          MP :  252 / 252             11059 |
 --------------------------------------------
| Abilities                   Item Cost      |
 --------------------------------------------
|-> Sensor                    Ability Sphere |
|   Piercing                    69 -> 67     |
|   First Strike                             |
|   Darktouch                 Hunter's Sword |
|   Silencetouch                Piercing     |
|                                ------      |
 --------------------------------------------

In this case, I have selected the ability sensor.  I  will  lose two Ability 
Spheres to equip that in my weapon called Hunter's Sword.  And  that as they 
say is that.


j) Config :
   ------

Here's what the config menu looks like :


 --------------------------------------------
| Help : For Stereo Sound                    |
 --------------------------------------------
| -> Sound           Stereo / Mono           |
|    Subtitle        On / Off                |
|    Names           On / Off                |
|    Cursor          Default / Memory        |
|    Help            On / Off                |
|    Aeons           Default / Short         |
|    Map             On / Off                |
|    Vibration       On / Off                |
 --------------------------------------------

First, you can select the sound you like, mono or stereo.  Then you can turn 
on / off the subtitle when the characters speaks. You can turn the name on / 
off. You can put the cursor in battle at the default position or at the last 
move you did the previous battle.  You can turn the help on / off.  You  can 
put the Aeons intro to default or shorter. You can turn the map on / off and 
finally you can put the vibration function on and off.


k) Help Menu :
   ---------

The help menu splits up in three divisions. There is the Basic Controls, the 
Basic Terms and the Reference section.  The  Basic Control section tells you 
the controls on the Field Screen, Battle Screen and Menu Screen.  The  Basic 
Terms  section  teaches  you  common  terms  in  the  game and  finally, the 
Reference  Section  tells  you  information  on Overdrives, Overdrive Modes, 
Command Abilities and Auto-Abilities.


                              ---------
                               E. Tips
                              ---------

Here are some Gameplay Tips,  useful  things  you should know/do during your 
game. Feel free to tell me your own Tips at stonekotr@hotmail.com.


1. Try to get everyone to be in  the  fight  before  you  finish killing the 
enemies.  As  long  as  a  character d oes something useful (Defend counts), 
they'll  get  experience  at  the  end  of  the  fight.  This  way, all your 
characters would level up nicely.  This is especially necessary for Yuna and 
Rikku,  since those two characters  usually  aren't  neccessary for non-boss 
fights. Having a powerful Yuna  is  the  difference between easy boss fights 
and hard ones.

2. One of the best  places  to  level  up in the middle of the game is right 
before you fight Seymour the 2nd time in Bevelle.  After Kimahri leaves your 
party, you'll be at a save point. The enemies here give around 5000+ AP. But 
what's  great  is  that  if  you  equip  Tidus,  Wakka, and Auron fire/water 
weapons, you should get overkills easily (at least Auron can,  but maybe not 
Tidus and Wakka if they're not powerful enough).  This  means  8000+  AP per 
fight. And they're really easy. For comparisons,  Enemies  in Calm lands and 
Mt. Gagazet(your next two destinations), gives about 2000-5000 APs.

3. Overkills in boss battles are VERY useful.  Not only do they get you lots 
of extra APs, but you'll get more items.  And  as  we  all know, bosses drop 
really good items. Besides, getting Overkills in boss battles is quite easy. 
Just finish it off with an Aeon Overdrive.

4. Always charge up all your Aeons'  overdrives  during  random  encounters. 
Save them for boss battles.  If  you do it correctly, your Aeons _alone_ can 
kill many bosses, especially later in the game (plus you get overkills ^_^). 
Just summon them and have them use an overdrive.  Then  when  the boss kills 
your Aeon, summon the next one before the bosses next turn.  I  beat all the 
Seymour bosses (among others) easily this way,  not really getting scratched 
at all by any of his powerful attacks.



                          =================
                           III. Characters
                          =================

--------------------
 A. Main Characters 
--------------------

Tidus :
-----

Overdrive : Swordplay

Tidus is the  star  player  of  the  Zanarkand  Abes,  a  Blitzball  Team in 
Zanarkand. Tidus  follow  is  father's  footsteps,  but that doesn't mean he 
likes him. His  father disappeared ten years ago and Tidus haven't  seen him 
since then.  Tidus story begins when Sin's destroy  his hometown and when he 
his transported into a mysterious world...

While his attacks aren't as strong as those of the heavy hitters,  Tidus can 
swing his  sword  quickly,  enabling  him  to  kill enemies that your slower 
companions, like Auron and Kimahri, cannot.  Since most of his weapons don't 
come with the Piercing ability,  he's  mostly  useless  against armored foes 
unless your weapon has an ability to  inflict a  status ailment (like stone, 
or poison).  Tidus is  the first person to learn speed-modifying white magic 
(haste/ga & slow/ga),  and  his  role  to  the  party  is invaluable in this 
respect, since haste  basically  allows  you  to  double your party's damage 
output by effectively doubling the number of attacks you get per the enemy's 
one. 


Yuna :
----

Overdrive : Grand Summon

Yuna is a  summoner  and  daughter  of  the High Summoner Braska. Braska has 
defeated Sin and it is her duty to destroy  him yet again.  She embarks on a 
pilgrimage to obtain the Final Aeon and defeat Sin. She will be protected by 
her guardians who are more than just mere guardians for her.

As the first  person  to  use  curative  magic  and  the  only person to use 
summoning spells,  Yuna  is  reminiscent  of  Garnet  from FFIX. Her role in 
battle is primarily that of summoning Aeons,  since  your  battles shouldn't 
usually be lasting long enough to require healing.  Her  Nul line  of spells 
are especially useful during  certain boss fights (Spherimorph and Seymour), 
since they effectively make you elementproof for one hit. 


Auron :
-----

Overdrive : Bushido

Auron is a legendary guardian who, with High Summoner  Braska  defeated  Sin 
ten years ago.  Now, he protects Yuna  in her quest to obtain the Final Aeon 
and defeat Sin once more.  Auron doesn't speak too much, but he has a deadly 
sword that can almost cut anything in two.

Auron plays the tank in your party,  slow  (in  both  turn  speed and attack 
speed - don't make him try to hit those speedy wolves) but powerful. Auron's 
attacks will  always  be  doing  huge amounts of damage compared to everyone 
else in your party.  His  "break"  abilities  are  useful,  since  they work 
against several bosses and can save your life when used properly. 


Wakka :
-----

Overdrive : Slots

Wakka is one of Yuna's guardians.  He is like a brother to Yuna. Speaking of 
brothers, he has lost his brother, Chappu, killed by Sin.  Wakka is also the 
coach and captain of the Besaid Aurochs.  By the way, this team hasn't won a 
game for a long, long time...  Wakka  plans  to  retire  after  this  year's 
tournament to become a full-time guardian. 

Wakka is the only person who  can  hit ranged enemies with a physical attack 
with any sort of consistency  (and the only  person  who can reach  far-away 
enemies with physical attacks),  and  is  invaluable  for that reason alone. 
While his attacks start off weak, Wakka inherits his true power far down the 
line,  when he starts getting a bunch of attack power and HP sphere bonuses. 
His dark / silence / sleep  attacks  are  useful against large-scale fiends,
although they don't work against most bosses. Leveled up right, Wakka can be 
a physical powerhouse. 


Lulu :
----

Overdrive : Fury

Lulu is like a  sister  to  Yuna.  She  is  also  her  guardian.  Lulu seems 
insensitive, but she has feelings, believe me.  She  is  a pro in the art of 
black magic, so use her well and often.  She  also  carries  little dolls as 
weapons to help cast her powerful spells.

The game's black  magician,  Lulu  has  the  important  role  of eliminating 
elemental fiends.  Since  she  starts the game with a counter-spell to every 
element,  you'll  find  that  she  is  your highest source of damage against 
elemental foes for most of the game. 


Rikku :
-----

Overdrive : Mix

Rikku is a young Al Bhed girl. Rikku is always positive,  so  she will cheer 
up your  party  numerous  times  when  they  are  feeling sad. Rikku handles 
mechanical enemies with ease,  just let her steal one of those fiends to see 
what happens !

As the naturally fastest character in the game,  Rikku is obviously a thief. 
Her attacks are weak, her magic (should you teach her any)  isn't great, and 
she doesn't get any  neat  abilities save two : steal and bribe.  Steal  and 
bribe are the only  way  to  get  a  huge  majority  of  the items needed to 
customize your equipment and aeons.  Use  them  in  every  battle,  at every 
opportunity, once you get them. I went out of my way to give every character 
in my party steals so that they could all use it gratuitously. 


Kimahri Ronso :
-------------

Overdrive : Ronso Rage

Kimahri is a hornless Ronso. He is often mocked by his race because of that. 
Kimahri has protected Yuna since she was a little girl.  He doesn't  speak a 
lot, but he his devoted to protecting Yuna at the cost of his own life.

Kimahri is basically a lump of clay for you to mold as you please.  His  own 
section of the sphere grid  is tiny in comparison to that of, say, Yuna, and 
you will have to leave it fairly quickly and break  into  the sphere section 
of another character.  For  this  reason,  Kimahri  is the most customizable 
character in the game. If you play it right,  he  also has access to most of 
the high level abilities far sooner than your other characters ( My  Kimahri 
had Holy, Ultima,  Copycat  and  Curaga before the respective characters had 
them).  He  will, however, always be second rate at his chosen profession. I 
think the most useful thing you can do  is send him down Rikku's path, so he 
becomes fast and can steal early in the game (before you get Rikku, even). 



                            =================
                             IV. Walkthrough 
                            =================

First of all, put the Final Fantasy X disc in the Playstation 2 Console, and 
get ready for the best video gaming experience of your life! Select New Game 
and watch the beautiful introduction of the game.

============================================================================
ZANARKAND

Party      : Tidus, Auron
Enemies    : Sinscale, Sinspawn Ammes
Items      : Potion (x2)
Equipments : Longsword
Key Items  : None
============================================================================

When  you  gain  the control  of Tidus, go  down the screen  and talk to the 
ladies standing there. They  will ask you an autograph and you will have the 
option to rename you main character. For the sake of the  guide, I will keep 
the default name (Tidus). Once you talked to the girls, go talk to the three 
young boys and they will ask you an autograph too. Once you are ready to go, 
continue down to the next  screen. The  three young boys will ask you if you 
can  teach them  how to blitz  and a mysterious young boy will tell you that
you can't tonight.

After the scene,  you will  be on a bridge. Take  the time  to listen to the 
commentator ,  because  you  will learn more about  Tidus's  father,  Jecht.
You can also find a nervous girl  at  the  beginning  of  the bridge.  After 
speaking to her several times, she will ask you if you  have some tickets to 
give to her. Tell her that you have some and  she will give you two potions. 
Continue moving on the bridge until you are at the  next screen. You will be 
just  outside the arena and  a huge crowd will  come to see you. It's really 
hard to see your character in  this huge crowd, but keep  pressing up on the 
left analog stick  and you will be  able to go through  them. You will enter 
the huge stadium and get ready for the first CG Movie !

In this movie, you will see  the skills  of Tidus as a blitzball player, but 
there is  one  little  problem : Zanarkand gets  attacked by Sin ! When that 
event  occurs,  Tidus  will  fall down  from a high point and  he will  land 
outside  the  arena.  When you  regain  control of Tidus,  move down to meet 
Auron. He tells you that he was waiting for you. You will need to follow him 
down the screen. You  will be on the  same bridge  you were not to long ago. 
Keep moving up until you see  a scene with a little boy. Time will stop, the 
people will  stop running  and the  little boy will tell you that your story 
begins. When you regain control of your character, keep moving up  until you 
meet Auron.  You  will be  attacked by  Sinscales,  Auron will give  you the 
longsword and  you will  enter  in your first fight.  You shouldn't have too 
much problem winning this one, so  keep moving up until  you fight the first 
boss of the game.

                  !!!!! BOSS : SINSPAWN AMMES : BOSS !!!!!
       
                        HP : 2400        AP : 0
                    Weakness : None   Steal : Nothing


The boss attacks first and  he will use Demi on your party. This magic deals 
1/4 of your HP. You shouldn't worry  too much about this boss, because it is 
the only attack it does. By casting Demi to your party, Auron and Tidus will 
have  their Overdrive  Gauges full,  so it  means party  time !  Use Auron's 
Dragon Fang  attack and use Tidus  Spiral Cut  Attack. After  destroying the
boss's tentacles, this fight will be over.

                  !!!!!         END OF BOSS         !!!!!


After the fight,  quickly  go to the  save point to regenerate your HP/MP's. 
You  can also save if you want. Continue moving north until you are attacked 
by more Sinscales. During this fight, quickly kill the Sinscales whose wings 
starts to flicker. They will deal a lot of damage to your party and they can 
kill  you in  no time.  After a  while, Auron  will tell  you to destroy the 
tanker hanging from the bridge, so unleash all your attacks on the tanker to 
finally destroy it.

You will see a huge explosion and you will find yourself hanging at a ledge. 
Auron  will  help you and  he tells you  that this  is the beginning of your 
story.

You will be in a dream like place, press the Circle button to dive. Head for 
the person standing on a platform.

============================================================================
AL BHED CASTLE / SHIP

Party      : Tidus, Rikku
Enemies    : Geosgaeno, Klikk, Piranha, Sahagin, Tros
Items      : Potion (X5), Hi-Potion (X2), Ether, 200 Gil
Equipments : None
Key Items  : Flint, Withered Bouquet, Al Bhed Primer Vol.1
============================================================================

You will start in the water, all alone. Go to the north by pressing the left 
analog  stick and  the Circle Button to dive under the surface. Once you are 
near  the  stairs to the north,  head left to a secret area. When Tidus will 
get  out  of the  water,  you  can  explore  the  area  to  find  an Al Bhed 
Compilation  Sphere and a  chest with two Potions. You can also find another 
platform  with an Al  Bhed sign. Behind that sign you will find a chest with 
200 Gil. Return  to the  stairs and continue north to the next area. Save at 
the Save  Sphere if you want. Move up until you reach a T-Intersection. Head 
left  first  to  grab  a chest  containing  a  Hi-Potion. Then return to the 
intersection and  move up to reach the next area. You will then be attacked, 
the  bridge will  crumble  and you will fall in the sea. Three Sahagins will 
come to  fight  you.  Once  you  have disposed  of  two of them, you will be 
attacked by a huge boss !


                  !!!!! BOSS : GEOSGAENO : BOSS !!!!!
        
           HP : 32,767 (100 to escape)          AP : 0
               Weakness : None             Steal : Nothing

Just  keep  hurting  the  boss  until you  have  done the one hundred damage 
required  to escape. Beware, because the boss will cut your HP in half after 
each turn !

                !!!!!         END OF BOSS         !!!!!


You will escape the boss just by a little ! Tidus will tell that he needs to 
make a fire because  it's pretty  cold in here ! When you regain  control of 
your  character,  head north to  the next area.  Look for the X on your map, 
this is where you will need to make the fire.  But, first, you  need to find 
accessories to make that fire. First, use the Save Sphere to save your game. 
Then go through the  doors near the  Save Sphere. In a drawer, you will find 
the  Flint.  Once you have it,  return to  the main  chamber. Head north and 
enter the doors.  Before going  up the stairs,  pick the chest for an Ether. 
Head up the  stairs and  examine the  dried  flowers  to obtain the Withered 
Bouquet. Before starting the fire, head  right to the next area and pick the 
Hi-Potion there. Now return to the main chamber and start that fire !

Tidus will complain  about food and he  will fall asleep.  When he wakes up, 
he will be attacked by a boss !


                     !!!!! BOSS : KLIKK : BOSS !!!!!
       
                    HP : 1500                  AP : 5
                 Weakness : None           Steal : Grenade

Keep an eye on  the CTB Window for  this fight  and you should be fine. When 
you have  two turns in a row, heal  yourself one turn, then attack the boss. 
Keep  hurting the boss  until a group of Al Bhed blows the door. A girl will 
then join you in your fight. You  will  have a short  tutorial on how to use 
Grenades in a fight. When it's the  girl turn, use what you have learned and 
throw a grenade to that boss. When you have no more grenades, just steal one 
from  the boss.  Keep Tidus healing  and  attacking the  party  until he his 
defeated.

                !!!!!         END OF BOSS         !!!!!

After the fight, the group of Al Bhed will attack you. You will wake up in a 
strange  ship  and  you  will hear  the  Al  Bheds  talking, but  you  don't 
understand  a  thing !  Don't worry  though because, you will learn that the 
girl can speak your language.  Once you get control  of your character, talk 
to every Al Bhed  except the girl,  because somebody  will  give  you  three 
potions. Once you talked to  everybody, go save  at the Save Sphere, then go 
to the right to  pick  up the  first  Al Bhed Primer Vol. I. Those books are 
used to learn the Al Bhed language. After that, go talk to  the girl and she 
will tell you how the Sphere Grid works.  Once you know how it  works, go to 
the bottom-left corner to jump off the boat.

You will be in  the water,  yet again.  Remember to use the Circle Button to 
descend in the water.  You will  encounter Piranhas  on your way down, don't 
forget to steal grenades  from them.  Head to the red arrow on the map. Once 
you have  entered the  ruins,  examine the  control panel.  You will see the 
talent of Tidus with control panels :).  Don't forget to use the save sphere 
to save your game. Once you  regain control of your  character,  follow  the 
girl and after  a while, you will be  attacked by Piranhas. Don't  forget to 
steal Grenades  from them,  then dispose of them.  After the fight, continue 
north and  examine the device.  Once you  have activated it, go back and you 
will be attacked by another boss.
 

                      !!!!! BOSS : TROS : BOSS !!!!!
       
                    HP : 2200                  AP : 8
                 Weakness : None           Steal : Grenades

After the first turn, Tros will swim  to the other  side of the room and you 
will see  another tutorial, this time on Trigger  Commands. Once  it's over, 
apply what  you have learned  and  choose "Stand By". You party will gain 50 
HP. When it's the boss's turn, he will use Nautilus Charge to attack both of 
your characters.  Recover your characters until  the boss goes yet  again to 
the other side of the room. This time, use the Trigger Command Pincer Attack 
to prevent it's  Nautilus Charger. Just keep throwing  a lot of  grenades at 
him and he should be defeated in no time.

                 !!!!!          END OF BOSS        !!!!!

After the battle, follow the girl  as she go through  a hole in the wall and 
follow  the  red  arrow  leading you  to  the ship.  You will  have  a short 
conversation with the little girl.  She will tell you that her name is Rikku 
and  that  Zanarkand  was  destroyed  1000 years  ago !  You  will  have  an 
opportunity to save  after the dialogue, so use it and save.  After you have 
saved,  go speak to the  girl  again and  the  ship will be attacked by Sin. 
Tidus falls off the boat and you should ask yourself where you will be next.

============================================================================
BESAID ISLAND

Party      : Tidus, Wakka
Enemies    : Condor, Dingo, Garuda, Piranha, Water Flan
Items      : Antidote (X4), Phoenix Down (X5), Hi-Potion (X2), 400 Gil,
             Potion (X2), Ether, 400 Gil, Remedy
Equipments : Rod of Wisdom, Brotherhood, Seeker's Ring
Key Items  : Moon Crest, Al Bhed Primer Vol. II
============================================================================

You will  wake up in the water,  next to  a beautiful beach  where Blitzball 
Players trains.  You aren't  in paradise you know.  After the CG Movie where
Tidus shows is talents, head to the right, then up to pick the Moon Crest in 
a  chest.  Then return  to  the  water  and  head  left  to  pick up a chest 
containing two Antidotes.  Once  you  have  done that,  go  speak  with  the 
Blitzball players.  Speak to them numerous times, they'll  give you a lot of 
good items. When  you are ready, go speak to Wakka.  Follow Wakka  until  he 
throws you in the water. There are three items to pick up there. First, swim 
south from your  landing  point and dive underwater  to pick a Phoenix Down. 
Then,  continue  north  and  around  a  corner  to  pick  up  a chest with a 
Hi-Potion. Continue until you have no more choice, but the one to turn left. 
Search  the  right  wall to find a chest containing two Antidotes.  Continue 
north and you will see a scene between Tidus and Wakka.  Wakka ask you to be 
in his team for the next Blitzball tournament held in Luca. Of course, Tidus 
will accept. When you  are on  the ground again,  head down the mountain and 
head toward the village.  Just  before  entering  the  village, you will see 
another scene when you learn that the Besaid Aurochs have never won a Blitz-
ball game.  You will also encounter  two Crusaders. After you have talked to 
them, head in the village.

Just  before  you  can explore, you will see a scene with Wakka. He will ask 
you if you know the prayer.  Select  any of the two options, it doesn't make 
any difference. After this scene,  Wakka  tells  you to go to the Summoner's 
Temple, but just before that, you should explore a little. There is a secret 
area, between the item shop  and the Crusaders Lodge.  Go there  and pick up 
three chests  containing a Hi-Potion, 400 Gil, and two Potions.  You  should 
also go to the Crusaders Lodge to learn more  about  the Crusaders and their 
fight to defeat Sin.  You can also stay at the inn if  you want,  but  there 
isn't much use to that. 

Now, I will talk about Sphere Monitors.  You  can find them  almost at every 
inns or shops. They seem to be only useful for repeating tutorials, but they 
are not.  You  can  use  the  sphere monitors  to  learn  how  to defeat the 
strongest fiends in Final Fantasy X.  So  it's  important  to  check them in 
every area.

Once you are done exploring, head in the temple to the north. Inside,  speak 
to everybody to learn  more  about Sin and the Summoners goal.  When you are 
done, head to the central stairs to have  a  lecture about the principles of 
Yevon. When the lecture is over, return to Wakka's house and take a nap.

When you  wake up,  return  to the Temple and go  near Wakka. You will learn 
that the summoner hasn't returned from the Cloister of Trials and Tidus will 
go up the stairs to save the summoner.  You will learn that  Wakka is also a 
guardian and he will help you in your first puzzle experience.  The Cloister 
of Trials are scattered in each temples of Spira.  You  need to  use magical 
spheres to unlock the  doors to  the  Chamber of the Fayth,  where summoners 
can get new Aeons. Each temples has one treasure,  you  can  get it by using 
Destruction spheres.

I will try to be  simple in my  explanation of unlocking  the secrets of the 
Cloister of Trials, if you got a better way, you  can  always e-mail them to 
me :).

First,  when  you regain  control of Tidus,  examine the glyph  on the north 
wall. It will open a new glyph. Examine it to open the door.  Go through the 
door and descend the stairs. You will see  something that  is  coming out of 
the wall.  Examine it for a  little tutorial on spheres. After the tutorial, 
pick up the Glyph Sphere and move to the  door  at the bottom of the stairs. 
Put the Sphere in the door to open it. Take the Glyph Sphere back and search 
for an  overhang on the wall.  Insert  the Glyph Sphere  and go in the room. 
You will see a Destruction Sphere there,  but  just leave it alone  for  now 
and proceed to the next area. Examine the white writings to  reveal a Glyph. 
Examine this Glyph to open a new area.  Enter the area and take  the  Besaid 
Sphere. Insert the Besaid  Sphere in  the pedestal  near the white writings. 
You will open a new area.  Now go  back  and  pick  the  Destruction Sphere, 
place it where you  founded the  Besaid Sphere to  unlock a secret area.  Go 
there  and  pick  the chest for a Rod of Wisdom.  Return to the pedestal and 
push it until it sinks into the floor.  Congratulations, you  have completed 
the first Cloister of Trials !

After completing the Cloister of Trials, you will  be  in the Chamber of the 
Fayth where you will  first meet  Yuna,  she will tell the  party  that  she 
finally became a summoner.  When you regain  control of Tidus,  head outside 
and head to the  village  circle where  Yuna  will  summon  her first Aeon : 
Valefor. Later, you will be around a campfire, where Wakka introduce  you to 
the Besaid Aurochs. The coach will then tell his team that  they  got  a new 
goal and it is... Victory !  Once you  get  control  of  Tidus, speak to the 
team, then go meet Yuna. She will tell you that tomorrow, you will be on the 
same boat as her, so  you  will  get  the opportunity to talk more with her. 
When you are done, speak to Wakka and tell him you want to sleep.  You  will 
have a strange dream.  Just  go see Yuna in your dream and follow the story.
You will wake up in the night and  you  will  see  Lulu and Wakka talk. Lulu 
tells Wakka that you are not Chappu, that  Chappu  is dead  and that he will 
never come back. Wakka will enter the tent where you sleep and he will  tell 
you that Chappu was his brother. At morning, examine the desk to find the Al 
Bhed Primer vol. II. Exit the inn and join the others.  Wakka will  give you 
Chappu's sword, the Brotherhood. Lulu and  Yuna  will  join  your party from 
there. You will need to head to a boat called SS Liki  to depart  for Kilika 
where you can learn a new Aeon for Yuna.  Yuna's goal  is to defeat Sin like
her father did ten years ago. To do that, Yuna must go through a  pilgrimage 
and prey at every temple then earn the  Final Aeon used to defeat Sin.  When 
you have defeated Sin, this brings the Calm, where there is no more Sin  for 
a limited time,  then  Sin  is  reborn  and  the  fatal cycle continues. The 
teachings says that Sin appeared because of the machina used by the  humans. 
The teachings also says that when humanity will  atone for their crime,  Sin 
will disappear forever...

Once Yuna joins your group, go back into  Besaid  and  talk to person behind 
counter  at  item  shop  (it doesn't matter if you buy anything or not). She 
will tell you something about her dog digging up something.  Go talk to  the 
dog in the hut closest  to  the  temple on the right.  The dog will give you 
something  mangled  and  torn,   which  teaches  Valefor  the  Energy  Blast 
Overdrive.  This overdrive is almost twice as powerful as Energy Ray so it's 
a far more effective attack. 

When you  get control of Tidus, head up the mountain.  You will have a fight 
there. In that fight, you will learn that  Wakka  is  strong  against flying 
creatures and you will also learn about elemental properties.  At the top of 
the mountain, the party will stop to pray.  Have Tidus pray with the others, 
because it will make Wakka happy.  He  says  that the day his brother didn't 
pray, was the day he died.  When  you are done praying, continue north.  You 
will see a beautiful ancient structure.  There is also an Al Bhed message on 
the first column.  Continue  north  and  you  will  be attacked by a strange 
beast.


                      !!!!! BOSS : KIMAHRI : BOSS !!!!!
       
                    HP : 750                  AP : 0
                 Weakness : None           Steal : Nothing

At the  beginning of the battle,   cast  Cheer on Tidus.  Note that Tidus is 
alone for this fight.  Try   to  beat  him  without  using  too much Potions 
because you will need them later on.   Your  Overdrive  gauge will be almost 
full near the beginning of the battle, so unleash it on Kimahri. 

                  !!!!!         END OF BOSS         !!!!!


After you have  won the fight,  Kimahri will join your party.  Use  him well 
because he starts at the center  of the Sphere Grid.  That  means you can do 
whatever you  want with him  once he  has learned his skills.  Tidus HP / MP 
will be  restored and you need to continue  on the mountain path.  Get ready 
for more  tutorial fights when  Yuna needs to use Valefor against a powerful 
enemy and when you will learn how to use Kimahri effectively. 

Once you are at the beach, talk to everybody to receive gifts.  Here is what 
you will get  :  Seeker's Ring,  400 Gil,  Remedy,  Ether  and three Phoenix 
Downs. Once you are done talking with the townsfolk, board the ship !

============================================================================
SS LIKI

Party      : Tidus, Wakka, Yuna, Lulu, Kimahri
Enemies    : Sin, Sinspawn Echuilles, Sinscale
Items      : Potions, Remedy
Equipments : None
Key Items  : Al Bhed Primer Vol. III
============================================================================

Finally a little ride on the water.  First, go check what the people have to 
say about Yuna,  then  go  speak to Wakka to learn more about the mysterious 
summoner.  After  that,  go  below  the deck to find a merchant called O'Aka
XXIII. He will ask you for money.  You  will  see O'Aka at various places in 
the game.  If you give him a lot of money,  he  will give you cheaper prices 
and he will also sell you rare items, so  consider  it an investment.  After 
you gave him the money you want,  go  down  to the Power Room.  You will see 
some Chocobos there. Look at the bottom corner  to  find  the Al Bhed Primer 
Vol. III. Next, head into the cabin.  In there, you  can kick the luggage to 
get a Potion. Each time you are going to kick it,  a  Potion  will come down 
until you  have  twenty  of them.  You can also pick up a  Remedy across the 
suitcase.

When you are done exploring,  return to the deck and go talk to Yuna.  After 
some talking, a not  welcomed  appearance occurs, it's Sin ! It's really not 
the time, but, you got to defeat him.


                      !!!!! BOSS :  SIN  : BOSS !!!!!
       
                    HP : 2000                  AP : 10
                 Weakness : None           Steal : Nothing

                                 Sinscales
                  
                    HP : 200                   AP : 2
                 Weakness : None           Steal : Nothing

This is the hardest boss you got to fight until that point. First, take care 
of two Sinscales, don't kill the third one, because Sin will send three more 
Sinscales.  Then, bring Tidus, Wakka and Lulu in your party, have Tidus heal 
your party and Wakka and Lulu deal damage on Sin.  When  Sin  is at 1500 HP,
bring Yuna and cast Valefor.  Use Valefor's  Magic to  Sin and wait until is 
overdrive gauge is full.  Unleash  Energy Ray to defeat the first of the two 
bosses.

                  !!!!!         END OF BOSS         !!!!!

After the battle,  Tidus  will  fall  down  the  boat and Wakka rescue Tidus 
underwater. Another Underwater Boss will attack you. 


              !!!!! BOSS :  SINSPAWN ECHUILLES  : BOSS !!!!!
       
                    HP : 2000                  AP : 12
               Weakness : Darkness           Steal : Nothing

You only have Tidus and Wakka for this fight. First, use Wakka's Dark Attack 
to blind this tough boss.  Now,  the  boss will not be able to drain HP from 
you. Destroy the Sinscales as they appears and try to hurt the boss when you 
can. Beware of Echuilles's Blender Attack.  Continue  to  use  Wakka's  Dark 
Attack when you need it.  Heal  your characters  if your  HP gets below 100. 
Keep doing this until the Boss is defeated.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

First,  cast Darkness on the boss with Wakka.  Then, just keep attacking the 
boss.  Ignore the Sinscales,  no  matter how much damage they take.  In  the 
long run, its worth keeping them there.  If you need to use potions, but try 
not to.


                  !!!!!         END OF BOSS         !!!!!

You will  see  a beautiful and horrifying CG Movie of Sin Destroying Kilika. 
You will then be in Kilika.

============================================================================
KILIKA

Party      : Tidus, Wakka, Yuna, Lulu, Kimahri
Enemies    : Dinonix, Killer Bee, Lord Ochu, Ragora, Yellow Element,
             Sinspawn Geneaux
Items      : Potion (X3), Ether, Hi-Potion, Elixir, Mana Sphere (X2), 
             Remedy, Luck Sphere.
Equipments : NulBlaze Shield, Scout
Key Items  : Al Bhed Primer Vol. IV
============================================================================

After  some  scenes,  you  will  get the control of Tidus again. Follow your 
party in Kilika.  The  bar  and the shop are closed for now, but don't worry 
they will be opened tomorrow.  Head  to  the  west  to  see  Yuna  perform a 
sending. A sending is a guidance to the spirits. Yuna dances and the spirits 
are  guided  to  the  FarPlane  where  they  will  get  eternal peace. It is 
important to send everyone,  because  some of the spirits stays in Spira and 
they become jealous of humans,  so  they  become fiends. After the beautiful 
CG movie, you will go to sleep.  When  you  wake up, one of the Aurochs will 
tell you that Wakka wants to see you,  but before you go meet Wakka, explore 
the town a little.  From the inn,  head west and save the little girl.  When 
you have saved her, go to  the bar and  talk to the barmaid.  She will thank 
you for saving her little sister and she  will tell you that you can pick up 
the treasure chest. Do so to get the Ether.  You  can  also find the Al Bhed 
Primer vol. IV on the counter.

You can also go to the equipment shop to buy some weapons. Now head north of 
the inn to pick up three Potions in a chest. You are ready to go meet Wakka. 
He will tell you that  Yuna needs to go pray at the temple, so get ready and 
get into the forest. 

Go north and  you will fight in another Tutorial battle.  This time you will 
learn how to use Kimahri's Lancet Ability.  Use  it to learn the Seed Cannon 
attack from the Ragora.  To  the  north,  you can find another Al Bhed sign. 
Continue north to meet Luzzu and Gatta.  They will introduce you to Ochu, an 
"unbeatable" boss. If you want to fight that boss, continue reading here.


                   !!!!! BOSS :  LORD OCHU  : BOSS !!!!!
       
                    HP : 4649                  AP : 40
               Weakness : Fire              Steal : Nothing

This can be an easy  battle  if  you  know how to proceed.  Ochu weakness is 
fire, so bring Lulu in your party and cast fire on him.  If  you  have Haste 
with Tidus, cast it on Lulu. Use Wakka's Silence Attack if you have it. It's 
really important to have the Sensor ability for this fight. When Ochu HP are 
below 2000,  it  will start to sleep and it will regain HP.  Quickly  attack 
him, then summon Valefor.  Use  two Fire spells and Sonic Wings to delay his 
turn. When you have your Overdrive, unleash Energy Ray to put an end to this 
boss.

                  !!!!!         END OF BOSS         !!!!!

If you defeat Ochu, speak to Luzzu and he will give you an Elixir. Return to 
the Save Sphere to Heal / Save and  you  are ready to go through the forest. 
From the Save Sphere, turn  right to find a chest  with  two  Mana  Spheres. 
Return to the Save Sphere and head left this time.  When you can turn right, 
turn right and continue to find a  chest containing a Scout.  Go back to the 
Save Sphere again. This  time  head all the way up,  until  you  can't go up 
anymore. Turn left to find a chest with a Luck Sphere.  Then turn around and 
at the first intersection you see, turn left. Continue until you see another 
intersection and turn left again.  After  a  while,  you should see a set of 
stairs, head there and your trip through the forest is over. 

At the stairs,  everyone  race  up  to  see  who  is  the fastest. Take this 
opportunity to save, equip new equipment and spend S.Lvl  if  you  have any. 
Once you are ready,  talk  to  Lulu  and head up the stairs to fight another 
boss...


                 !!!!! BOSS :  SINSPAWN GENEAUX  : BOSS !!!!!

                    HP : 3000 (body)          AP : 53
                         450 (tentacles)                           
                     Weakness : Fire        Steal : Nothing

Oh no ! Not another one of those ! Actually, this fight is pretty easy. Take 
care of the tentacles first.  Then  have Tidus cast Haste on Lulu so she can 
keep hurting the boss with Fire Magic.  Once you  have killed his tentacles, 
you will see the true form of Geneaux.  Now you can attack him with physical 
attacks ! Just keep healing and attacking and you should be fine.

                   !!!!!         END OF BOSS         !!!!!

After the fight, go to the Save Sphere to save your game and head inside the 
Kilika Temple Courtyard.  There,  you  will meet your real blitzball rivals, 
the Luca Goers. After speaking to everybody, head inside the temple.

There you will meet Yuna's rival,  Dona  and her guardian. Your party except 
Tidus, because he is not a guardian yet,  will enter the Cloister of Trials, 
go back and  Dona's  guardian  will  force  you to go inside the Cloister of 
Trials. 

This time, it's a little more complicated than in Besaid.  First,  take  the 
Kilika Sphere from the pedestal to the left.  Put  that  sphere  in the slot 
near the door. The door will burn, but you can't go in yet.  Take the sphere 
back and the fire will stop.  Head to  the  next area.  Insert  the  Kilikia 
Sphere  in  the  slot  on  the north wall and notice the glyph that appears. 
Remove the Sphere again and insert it  in  the slot on the left wall.  Touch 
the glyph to open the wall.  Remove  the  Glyph  Sphere  and  put  it in the 
opening on the right wall.  Enter  the  next area, a piece filled with fire, 
and step on the glowing floor to move the pedestal in this area.  Next, take 
the Kilika Sphere from the right wall to extinguish the fire. Put the Sphere 
into the pedestal.  Now,  go  take the Glyph Sphere and place it in the wall 
you founded the sphere to extinguish the fire.  You will open a secret area. 
Now, you need to push the pedestal on the glowing floor switch to  make  the 
platform drop.  Head  downstairs and pick another Kilika Sphere on the wall. 
Place it into the slot near  the  exit.  Now,  it's  time  to  pick  up  the 
Destruction Sphere.  This  sphere  is  located  in  the secret area you have 
opened.  Take  it and put it where you took the previous Kilika Sphere.  You 
will open another secret area,  open the chest to find the Red Armlet.  Now, 
pick up the Kilika Sphere near  the  exit  to  extinguish  the fire and head 
through the door.

Speak to everybody except Wakka.  Once you have talked to everybody, go talk 
to Wakka two times and attempt to exit the area to see Yuna coming out.  You 
will now have a new Aeon, this one is called Ifrit !

Now, leave the temple and return to the village.  Prepare  yourself and when 
you are ready, join your party at the pier and choose the option to embark.  

============================================================================
SS WINNO

Party      : Tidus, Wakka, Yuna, Lulu, Kimahri
Enemies    : None
Items      : None
Equipments : None
Key Items  : Al Bhed Primer Vol. V
============================================================================

Exit your cabin and go talk to O'Aka, he will ask you Gil again, give him if 
you want.  Just  remember what I told you before. Once you are done, head to 
the deck.  You can go up the stairs again to see Wakka and Lulu speak.  They 
will tell four or five different things,  so  keep going up the stairs a lot 
of times. When you are done, enter the bridge and pick up the Al Bhed Primer 
Vol. V.

Now,  get to the rear of the boat to see a conversation between Yuna and the 
Luca Goers.  Once  you  are  done, go save your game and return to the lower 
deck and check the blitzball to start the Jecht Shot Challenge.

Tidus wants to know if he is capable of  mastering  his dad's almighty Jetch 
Shot. First, you will have some practice, then it's time for the real thing. 
When there is words  popping  up,  press  the  left  analog  stick  in  that 
direction and press the X Button.  If  you  succeed eleven times, Tidus will 
perform the move correctly and you will have learned the Almighty Jecht Shot 
Mark III.  It's a very useful  ability when you play Blitzball,  so  if  you 
don't have it  on  your  first try, load your previous save and try it until 
you have it.

After that, there  will be a short story scene between Yuna and Tidus, after 
a while, Wakka tells you to go to sleep, so good night !

============================================================================
LUCA

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Kimahri
Enemies    : Oblitzerator, Sahagin Chief, Vouivre, Worker
Items      : Hi-Potion (X2), Phoenix Down (X2), Magic Sphere, HP Sphere,
             600 Gil, 1000 Gil
Equipments : Tidal Spear
Key Items  : Al Bhed Primer Vol. VI, VII
============================================================================

Once you dock in Luca,  you  will  see a scene with a commentator presenting 
the Blitzball teams that will participate in the tournament.  Of course, the 
Luca Goers are the favorite of the fans, but there  are some  hardcore  fans 
cheering for the Besaid Aurochs.  Once you see Tidus talk to the Goers, Yuna 
will want to go see Maester Mika at Dock No. 3.  So  head  north to meet the 
Grand Maester. Don't worry about the items yet, I'll explain how to get them 
later.  You  will also meet Maester Seymour, a guy with some cute blue hairs 
:). Anyway, you will soon be in the Auroch's locker room and you will have a 
long tutorial to teach you how to Blitz.  Go through it if you want or check 
the Blitzball FAQ section if you want to know more. After the tutorial, Yuna 
will come in and she will tell you that Auron is in Luca. It couldn't be THE 
Auron. Well, Yuna wants Tidus to help her finding him so you have no choice. 
Exit the Auroch's Locker Room. If you want to go through the Tutorial again, 
just examine the board next to Wakka. Once you are ready, save and it's time 
to go look for some items !  Upon  leaving  your  locker room, you will meet 
some players of the Al Bhed Psyches.  Tidus  will  tell them to say hello to 
Rikku if they meet her.  Now continue down,  into  a large area with various 
places to go.  You  can't  go through the door to the center, so head up the 
left stairs.  There you can pick up a chest containing two Hi-Potions and an 
Al Bhed Primer Vol. VI. Return to the previous area and go down the stairs.

This time head  down the stairs to find another Save Sphere, take the  right 
path and in this area continue up and right to pick up and right to pick  up 
a HP Sphere and a Magic Sphere. Once you are done, continue up to be  in  an 
area with a Save Sphere.  There  is  nothing to pick up there.  Continue  up 
again to be in another  area  and  continue to be in the same area where you 
first arrived to Luca. There, you can pick up a chest containing two Phoenix 
Downs. Continue down, and you will be at Dock #1.  There,  you  can speak to 
O'Aka and you can buy some items from him if you want.  There  is  also  two 
chests there, one chest contains  600  Gil  and  the  other  a  Tidal Spear. 
Continue down  again  and  you will  return to the main area, this time,  go 
down, to have a funny scene with Yuna.  You will teach her how to whistle in 
case she gets lost. Once it is done, head north.  Outside  the  theater, you 
can see a sphere monitor with a new option.  Check  the  Fiend Info to learn 
more about how to defeat strong enemies.  It's  really  important to talk to 
everybody there.  Once  you are done, follow the red  arrow  to  the  market 
place. First, go up the stairs to the right and you will find a  chest  with 
1000 Gil inside. You can also speak to Luzzu and Gatta there. They will tell 
Tidus that they are preparing for a huge attack against Sin.  Return  to the 
market and head in the Café.

In there, you will meet Biran and Yenke, some "friends" of Kimahri.  By  the 
time you are distracted,  Yuna  will have some  problems, since  she will be 
kidnapped by the Al Bheds ! Lulu will  come  to see Tidus, and she will tell 
you that the Al Bhed Psyches must to win the game  against the Auroch's,  if 
they lose they will kill Yuna, so follow the red  arrow and head to Dock #4. 
You will fight Mechanical enemies along the way. Use Lulu's Thunder spell to 
get rid of them quickly. Once you arrive at Dock 4, you  will  fight a bunch 
of Workers. Dispose of  them  and  watch Wakka  giving all he  gots  at  the 
Blitzball Tournament. 

Your party will quickly leap on the  Al  Bhed's  boat as it leaves the dock. 
Get ready for boss fight there !


                 !!!!! BOSS :  OBLITZERATOR  : BOSS !!!!!

                      HP : 6000              AP : 36                           
                  Weakness : Lightning    Steal : Nothing

It seems that this fight is a long and tough fight,  but  fear  not  because 
there is an easy way to beat that boss up !  First of all,  make  Tidus cast 
Haste on Lulu and make Kimahri attack Oblitzerator. Once you have done that, 
you will have a trigger command with Tidus.  Examine the Crane and have Lulu 
caste Thunder on the Crane. Cast it three or  four  time  until the crane is 
activated. Use Tidus's Trigger Command and the Crane will literally  destroy 
Oblitzerator.

                 !!!!!         END OF BOSS         !!!!!

After the fight,  Lulu  does a sign for Wakka and he scores the goal to make 
is team victorious  against the Al Bhed Psyches !  Of course, Yuna  will  be 
safe by that time and you  will  soon  be in the Auroch's Locker Room.  It's 
important to save your game there, if you are planning to win the tournament 
against the Luca Goers. Once you are ready, return in the Locker Room, check 
the Blue Monitor if you aren't  confident enough and speak to Wakka once you 
are ready to play. 

You will fight the Luca Goers in the tournament's final.  The Goers are much
better than you're team,  so  if you are  planning to win the game, use what 
you have learned in the tutorial and make a good strategy.  The Goers's have 
almost twice HP's that your team.  They  are  also  much stronger and faster 
than the Auroch's. Use Tidus and shoot like crazy with him.  Use  your Jecht 
Shot if you got it. At halftime, your players should level up, so it will be 
a little easier for the second half.  Here's  a  strategy on how to win this 
hard game.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
=========================================== 

"FIRST BLITZBALL GAME:  First off, do not change the positions of any of the 
players.  When the game starts,  make  sure  control is on Manual A and your 
defense is on Normal Mode.  LEAVE IT THIS WAY!!!  Use  your  players to pass 
the ball around, and try  as  hard  as  possible  to  avoid contact with the 
Goers.  If you are stopped by them, break through as many  as  you think you 
can and feel free to take some risks.  Then, pass the ball.  Give  Tidus the 
ball whenever you  can and have him head straight for the goal.  If you have 
problems controling him, use the left analog stick and the map at the bottom 
of the screen.  Then, use your Sphere Shot.  In  the  second  half,  use the 
Jecht Shot if you have it instead.  Remember, the Goers may be fast and have 
high HPs,  but they are not very good at shooting and your defense should be 
great against them.  This match isn't as hard as everyone says it is."

Either  if  you  win  or  lose  the game, the sphere pool will be invaded by 
fiends ! Tidus and Wakka must fight them.  They are pretty easy to beat, but 
keep an eye on your HP.

When you have killed enough enemies,  you  will see a scene with Auron.  You 
need to kill a Vouivre with Auron and it's pretty easy.  One  blow and he is 
out cold :) . Anyway, after Auron's fight, Tidus and Wakka joins him and you 
will fight a Garuda, it's kind of  a  giant bird. Just do Dark Attack on him 
and use Auron's Power Break if you want and he should be down in no time.

Once  you  kill  the  Garuda,  your  party  will  be attacked with even more 
enemies ! But don't worry,  Seymour  summons the almighty Anima to take care 
of them. 

After the short CG, Auron will  speak to  Tidus.  He will tell Tidus that he 
wants to offer  his guardian services to Yuna.  He  will  also tell you that 
Sin is Tidus's old man Jecht !

Now, follow Auron from the docks and you will  soon  be  in the square where 
you talked to Luzzu and Gatta.  Auron  will  join  your  party  for good and 
Tidus will officially become a guardian.  Talk  to  everybody  and  when you 
speak to Yuna, you will see a short scene where she tells you to smile  when 
you are feeling sad.  Tidus will also laugh a lot  because it will cheer him 
up.  Just turn down your TV's Volume there ^_^.  When everything is settled, 
go back to the theater  lobby  to  find  the Al Bhed Primer Vol. VII on  the 
floor. Explore again if you like then leave Luca to Mi'Ihen Road.

============================================================================
MI'IHEN ROAD & MUSHROOM ROCK

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Kimahri
Enemies    : Bomb, Chocobo Eater, Dual Horn, Floating Eye, Funguar, 
             Gandarewa, Garuda, Ipiria, Lamashtu, Mi'Ihen Fang, 
             Sinspawn Gui, Raldo, Raptor, Red Element, Thunder Flan, 
             Vouivre, White Element    
Items      : Potion (X10), Hi Potion (X9), X-Potion, Phoenix Down (X2),
             Mega-Potion (X4), Antidote (X6), Soft (X3), Eye Drops (X3),
             Ether (X2), Remedy (X3), 400 Gil, 600 Gil, 1000 Gil, 2000 Gil, 
             Lv.1 Key Sphere (X2), Fortune Sphere
Equipments : Ice Brand, Thunder Blade, Scout, Hunter's Spear, Red Ring, 
             Tough Bangle, Serene Armlet, Serene Bracer
Key Items  : Al Bhed Primer Vol. VIII, IX, X, Mars Crest
============================================================================

Whew, that's a lot of Items to cover huh !? I could have missed some of them 
in this section, just tell me if I did.  Note  that  it  covers the Mushroom 
Rock too. Anyway, I'll do my best, just print the items list  and  check the 
items when you get them.

Mi'Ihen Road 
-------------

First of all, there are a lot  of  items  you  can  have  by  talking to the 
people, that you can acquire 600 Gil, a Red Ring, two Antidotes, a  Lv.1 Key 
Sphere and a Hunter's Spear, as well as some Hi-Potions.

Start by saving your game and you can continue up.  When  you  can go to the 
left, go there to pick up a chest containing an  Ice  Brand.  You  can  also 
speak to an historian named  Maechen who will talk to you about the road you 
are on and Lord Mi'hihem. Continue up to the next screen now. 

You will now have a scene with the Chocobo Knights, so speak to them if  you 
like. Now, continue up and turn right to meet Belgemine, she is  a  summoner 
too and she challenges Yuna to a fight. 

She is a pretty tough boss for the first time, since she  uses  Ifrit as her 
summon. That means you will have too beat her  with  Valefor!  I  hope  your 
Overdrive gauge is fully charged.  If you have it, unleash Energy Ray at the 
beginning of the fight. Ifrit perform  a  regular  attack  and  it  performs 
Meteor Strike after that.  Use  Valefor's  Shield command before he uses his 
Meteor Strike and use your magic Blizzard when  you  can.  If  you  win  the 
fight, you will receive an Echo Ring and if you  lose  you  will  receive  a 
Seeker's Ring.

After the fight, you will encounter hard  random  fights.  First,  you  will 
fight some Dual Horns, they are pretty hard to beat since they  deal  such a 
great amount of damage on a character. Use Dark Attack to blind  him.  There 
is also flying monsters, use Wakka to kill them too. Now,  don't  forget  to 
use fire on the White Elements and use the  fact that  Auron as the Piercing 
Ability equipped to his weapon.  If you have the time, spend some time there 
to boost your characters statistics.  You will also fight some Bombs, a good
strategy,  if you have trouble against them,  is  to  summon  Ifrit. Most of
their attacks will only heal Ifrit.  But  remember  that you must defeat the 
Bombs within three hits or they will destroy themselves on you.

Once you are ready, continue up to the next area.  Go  left  when you can to 
pick up a Remedy. Continue up to meet a little boy,  speak  to  him  to  win 
three Softs. Then examine the Blitz ball next to him.  Continue up again and 
turn right when you can to pick up a chest containing 2000 Gil.  Go up again 
and when you see a scene with the Crusaders,  talk  to the man nearby for an
Ether. Continue on your way to speak with Shelinda, then go up again to pick 
up a chest containing three Eye Drops.

Now continue up and you will be at a Inn.  Inside the inn, you can pick up a 
Lv.1 Key Sphere. You can also speak to Rin there and he will give you the Al 
Bhed Primer vol. VIII. When you are ready, head outside the inn and you will 
speak to Yuna.  Now,  you will go to sleep and once the night is over, speak 
again to Rin and he will give you two Mega-Potions. Save your game and spend 
your S.Lvl if you got any equip any new weapons and head outside the Inn for 
a big fight !   


                 !!!!! BOSS :  CHOCOBO EATER  : BOSS !!!!!

                    HP : 10000              AP : 95                           
                  Weakness : Fire       Steal : Nothing

First of all, have Lulu, Tidus and Wakka for this fight.  Beware,  the  boss 
can push you toward a cliff and if you fall in that cliff it's over for  you 
and you get no AP at all.  Anyway,  use  Haste  on Lulu, she will be able to 
cast Fire Spells. Use Wakka's Dark Attack again to blind him.  Switch  Tidus 
for Auron and use Auron's Power Break on him.  When  the  boss  gets knocked 
down, Lulu will tell you that it's time to push him back.  You  can push him 
back by dealing at least 400 HP of damage.  If  you  succeed  in pushing the 
boss off the cliff, you will win two Lv.1 Key Sphere.  I won't do the FAQ in 
the case you have lost, so I hope you will be able to win this tough fight.
 
===================================================
Strategy from Josh Carriveau, dragoon2176@yahoo.com
===================================================

Use Tidus, Kimahri, and Auron for this  battle.  Make  sure  to  have  Tidus 
equipped with Stunning Edge (I think) it's got the ability  Slowtouch on it. 
You buy the sword from  O'Aka while the tournament is going on there.  Sword 
costs 5050 Gil so it's not too expensive.  Reason why Auron  and Kimahri are 
used is because they have piercing weapons. The Chocobo Eater has hard shell 
so  only  Piercing  is  able  to  give  out  max  damage.  After  Tidus  has 
successfully slowed the enemy just have him Cheer to up your  DEF  and  ATK. 
Just keep hitting the Chocobo Eater with normal attacks  and  he  should  go 
down pretty fast. 

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
=========================================== 

Equip  your  characters  with weapons that have Firstrike, if you have them. 
Also,  make sure Kimahri and Auron have Piercing Weapons.  Start with Tidus, 
Lulu, and Auron.  If you have Haste,  cast  it on Lulu and have her use Fire 
Spells ( or Fira if you have been fighting a lot! ).  Have  Auron attack the 
monster  with  physical  attacks,  since  he  can  do  normal  damage to the 
creature.  Cycle  characters  in  for Tidus to give everyone a turn.  If you 
knock the monster over, use an Overdrive attack or Summon Ifrit and use fire 
attacks ( Hellfire works great! ). You should have no problem killing him in 
this way.  Also,  note that knocking him off a cliff is actually harder than 
just killing him, and isn't always worth the effort.
       
                 !!!!!         END OF BOSS         !!!!!

After the fight,  speak  to Rin and he will offer  you  a  free  ride  on  a 
Chocobo. The Chocobo will give you the opportunity to find  items  that  are 
only accessible with a Chocobo.  On a Chocobo, you can still speak to people 
and open a chest by  pressing the X Button,  but  you  won't  encounter  any 
random fights.

On your Chocobo, continue along the way  until you meet a Chocobo Feather on
the ground.  Check  it  by  pressing the X Button and pick up the Heat Lance 
after that. Continue along the way and keep your eye open to pick up  an  Al 
Bhed Primer vol. IX on the ground.  Now  keep going along the road until you 
are on the next screen. There, you can pick up two Hi-Potions  in  a  chest. 
Now, you have a choice, you can either go on with the story  or you can pick 
new items !

If you want to pick up new items,  continue  reading  here.  When  you  have 
picked up the chest with two Hi-Potions inside, go to  the  right,  then  go 
down. Continue on this path and keep your eyes open for a Chocobo Feather on 
the ground.  Then, press the X Button in front of it and you will be able to 
pick up two chests, one with a Thunder  Blade  and  another  with  a  Scout. 
Continue down and speak to  Lucil  of the Chocobo Knights when you meet her. 
Keep your eyes open again for another Chocobo Feather and press the X Button 
in front of it to pick up a Fortune Sphere in a  chest.  Continue  south  to 
meet O'Aka and a Save Sphere.  Speak to him if you want and continue down to 
pick up a Mars Crest. Now, go all the way back to continue the story.

Speak to everybody there and talk to the soldier on the  right  and  he will 
tell you more about the Crusaders plan. He will tell Tidus that they plan on 
using Machina to defeat Sin.  Isn't it prohibited by Yevon to use machina ?! 
Anyway, you can speak to a guard on the left if you want.  He  will  ask you 
donations for the Operation Mi'ihen. Give him some if you like. 100 Gil will 
give you a Scout, 1000 Gil an Ice Lance and 10000 Gil a Moon  Ring.  Now  go 
south and Maester Seymour will come.  He  will ask the guard to let you pass 
and he will. Prepare yourself and save your game. Once you are ready, follow
Seymour in the Mushroom Rock !

Mushroom Rock 
-------------

After the scene with Seymour,  you  are  ready to explore the Mushroom Rock. 
First,  I  must tell you that you will need to speak to every Crusaders that 
are walking around.  They  will  give  you  some useful items like the Tough 
Bangle, 400 Gil, X-Potion, Remedy, Phoenix Downs, and a Hi-Potion.  First of 
all, save your game at the save point.  Follow  the  path and keep your eyes 
open for a platform with a strange symbol on it.  Step on it and press the X 
Button to make the platform lift up. You  will  see  a  chest  and  a  guard 
standing next to it. Open the chest for 1000 Gil and talk to the  guard  for 
ten Potions.

Now, go back down, continue  on the path and look for a chest on the left of 
the map for a Remedy. Talk to Shelinda if you like, she will heal you.  Now, 
continue up the path and you will find a  Hi-Potion  hidden  behind  a rock. 
Now, continue up to the next screen.

Continue  on  the path and when you can turn left, go left and you will find 
another platform.  Go  down  to find a chest with a Serene Armlet. Return to 
the path and look for a  narrow  path leading out  to a small ledge, this is  
where you can pick up the Al Bhed Primer vol. X.  Continue  on  to  find the 
last platform. Go up and talk to the guard for a Mega-Potion.  Go  past  the  
save  point to see a scene with Luzzu and Gatta.  Luzzu will tell Gatta that 
he cannot join the fight against Sin, that he needs  to  stay here.  Go  see 
Luzzu again  and you will learn that it's Luzzu who convinced Chappu to join 
the  Crusaders, so  it's  because  of  him  that  Chappu  died !  After  the 
scene, save and go up to find the Command Center.

Command Center 
-------------- 

Up there, go right to find  a  huge  field of cannons and Sinspawn cages. Go 
right to the next area and speak to the Chocobo Knight there.  He  will tell 
you more about this operation.  You  can  also  speak to O'Aka, he is on the 
left side of the blue tent entrance.  Once  you are ready, go in the tent to 
meet Luzzu's partner, Gatta.  This is a key point in the game, since it will 
determine the fate of both men.  If  you  want Gatta to live, pick the first 
option. If you want Gatta to die and Luzzu to die,  pick  the  second option 
and talk to him again. Pick the second option there too.  There  isn't  much 
use to which man lives, but if you find one, feel free to  let me know.  Now 
head inside the tent to meet one old good friend of Auron, Maester Kinoc. It 
seems that Maester Kinoc knows that the  attack  will  be  in  vain  against 
Sin... so why does he order it ?  Anyway, once you are done, go talk to Lulu 
and pick the chest near her for a Mega-Potion.  Go  meet  Yuna  and take the 
chest near her for a Serene Bracer.  Prepare  yourself to fight,  equip  any 
good equipments and don't equip any elements to your weapons !  Once you are 
ready, save your game at the save point  and go talk to the guard at the red 
arrow on your map.  Tell  him you are ready and here's what is coming up for 
you...

It seems that their plan is not going like they hoped and one Sinspawn is on 
the lose ! Of course, it's your job to defeat it, so get ready !


                   !!!!! BOSS : SINSPAWN GUI : BOSS !!!!!

   HP : Head : 4000, Arms 800, Body : 12000      AP : 0 (next battle)
              Weakness : None                      Steal : Nothing

This can be a tough  battle if  you rushed through the game and did not take 
the time to boost your characters a little.  Anyway,  start  by using Auron, 
Yuna and Tidus. Cast Haste on everybody, except Tidus so you can have a good 
amount of turns before the  boss  plays.  Once  everyone  except  Tidus  are 
hasted, switch  Tidus  to  Wakka  and  concentrate on the head. Use Auron to 
break his arms. 

Now, about the boss... Once this boss starts moving his head,  it means that 
there is a strong attack coming up.  This  attack is called Venom Attack and 
as you can tell by the name,  it  will  poison  your  characters. Use Yuna's 
Esuna to cure that.  Once  both  arms are destroyed, use Auron to attack the 
body.  Now, when the head is destroyed, switch Wakka or  your  most powerful 
hitter.  In my case, Wakka was  the  best hitter so I kept him on the field. 
Attack the  body  in  full  force, when the boss  is  low  on  HP  and  your 
characters  have  a  good amount of HP's, switch Yuna to  Lulu  so  she  can 
benefit of the AP's. Unleash all you got to finish him off. 

Once you have beated the first Sinspawn,  Sin  will attack and kill a lot of 
people ! You will then learn that Sinspawn Gui is not dead and you will need 
to fight him again, this time with Seymour in your party. 

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
=========================================== 

Make sure that Lulu  knows Fira by this point.  Start off with Auron, Tidus, 
and Lulu.  Have Tidus  caste  Haste  on Lulu and have Lulu cast Fira on each 
arm to destroy them quickly.  Then  have  Auron attack the body and bring in 
Wakka to attack the head.  If  the  arms  regenerate,  repeat  this  process 
again. Make sure you bring Yuna in to heal.   Note  that  it  is possible to 
stop the Venom attack  if  you do enough damage to the head before the fiend 
executes the move.  For second tound,  have Seymour use Fira instead of Lulu 
and continue to have Auron attack the Sinspawn.  Also,  try to see Seymour's 
Overdrive, even though it is pretty damn lame.


                   !!!!! BOSS : SINSPAWN GUI : BOSS !!!!!

  HP : Head : 1000, Arms 800, Body : 6000           AP : 1500
              Weakness : None                     Steal : Nothing

This time, your  party  is  locked  so  you  can't change any members in the 
fight, you got Seymour, Auron and Yuna for this fight.  First  of  all, cast 
Fira with Seymour to destroy his head.  Use  Auron  to  attack  one  arm and 
Seymour, the other. You may also want to witness Seymour's Overdrive.  It is 
the only occasion you got to see it :).  Anyway,  once  both  arms are gone, 
attack the body in full force and the fight will be over in no time.
                 
                 !!!!!         END OF BOSS         !!!!!

Once the Sinspawn is dead, you will be on the beach.  Try to  find  Luzzu or 
Gatta on the beach to continue on with the story.  Tidus will start to  swim 
after Sin and  you  will  learn that it was a Maester  plan  to  cause  this 
attack, because those  who  believed in Yevon lived  and  those  who  didn't 
believe died... pretty sad huh.  Of course, Yuna dances again to perform the 
Sending. Once you have the control of Tidus, collect a Hi-Potion, go all the 
way left from the save sphere and speak to everybody to go to Djose Path.

============================================================================
DJOSE ROAD & TEMPLE

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Kimahri
Enemies    : Basilisk, Bite Bug, Bunyip, Funguar, Garm, Ganderewa
Items      : Potion (X10), Hi-Potion (X3), Phoenix Down (X2), Ether (X2),
             Mega-Potion, Mega Phoenix, Magic Sphere, Ability Sphere,
             4000 Gil.
Equipments : Variable Steel, Switch Hitter, Halberd, Soft Ring,
             Bright Bangle.
Key Items  : Al Bhed Primer Vol. XI
============================================================================

A little less Items to cover there huh !?  Anyway, speak to the people there 
and they should give you some items.  A guard will give you a Variable Steel 
and a priest  some  Hi-Potions.  Also,  beware,  in  this  area,  there  are 
Basilisks and I hope you have some Softs, because those monster can turn you 
into Stone! Also, Kimahri can learn Stone Breath from those monsters.  Also, 
use Wakka to defeat the  Bite  Bugs and Ganderewa and one last thing, beware 
of the Funguar's Sleep Powder. He uses it when you attack him. 

Now continue  up on the bridge area and keep your eyes to the  left  of  the 
screen for a chest containing two Phoenix Downs. Continue up and go around a 
spiky rock to find the Al Bhed Primer Vol. XI.  Now, continue on your way up 
and keep your eyes  to the left for a chest containing a Bright Bangle.  The 
chest isn't too far up from the Al Bhed Primer Vol. XI. Now, there isn't any 
more chests there so keep going up until you reach a fork.  You cannot go to 
the Moonflow just yet, so head up to Djose Temple.  You will be on a  bridge 
area, cross it and head to the left to meet with Chocobo Knights. There is a 
chest not too far form them with 4000 Gil inside.  Now, head up and you will
see a scene in front of the temple.  You  will learn that since the entrance 
is open, there are already Summoners in there.  Anyway, go behind the inn to 
meet Luzzu/Gatta. In my case, Gatta lived and he told me that Luzzu died and 
that he is returning to Besaid. Once the scene is over, continue on the same 
path to find a chest with two Ability Spheres.  You can go in the inn if you 
want, but there's isn't anything to do  there  since  you  can't pick up the 
chest behind the innkeeper yet.  Anyway,  save your game and head into Djose 
Temple.

Inside, you will meet  Isaaru  and his fellow guardians.  ( I wonder how the 
small one can be a guardian... ). Anyway, Yuna and summoner Isaaru will wish 
them both of luck in order to defeat Sin.  Once  you  are  done, head to the 
room on the left. Don't go inside just yet!  There  is  a chest just outside 
the room with an Ether.  Now,  head  inside  the room to find a chest with a 
Remedy. Once you are ready, go  up  the  stairs  and  head  into  the  third 
Cloister of Trials.

DJOSE TEMPLE, CLOISTER OF TRIALS
--------------------------------

The first area isn't too hard, just take both  spheres  from  the  left  and 
right side of the room and put them into the double doors.  The  doors  will 
now open and head into the next  chamber.  See  that  Yevon  symbol  on  the 
ground?! Your goal is to activate it, anyway, take the sphere  on  the  left 
side of the door there and head to the area on the right.  There  is a glyph 
there on the wall, just put the Djose Sphere inside of  one  of  the  slots. 
Now,  return to the double doors at the beginning of the Cloister of Trials. 
Take either one of the sphere and put it into the other slot. Now, return to 
the pedestal and push it to the right until you can't anymore. You will have 
created a super Djose Sphere used to open the door there.  So take the super 
Djose Sphere and return to the Yevon  symbol  and insert the sphere into the 
slot to the north to open the door.  Now  return  to where you have inserted 
the two Spheres in the slots on the wall.  Take  the  two spheres and put it 
inside the pedestal.  Now, go all the way west and step on the flashy switch 
on the ground to move the pedestal to the center.  Okay,  once  it is  done, 
push the pedestal to the north in the room with lightning. Push it until the 
pedestal falls down,  but  don't worry, the pedestal  will  float,  allowing 
Tidus to cross the bridge of lightning.  After  you  have crossed the bridge 
there, push the pedestal at  the  far  end  to active the eye of the Yevon's 
symbol.  Now, cross the bridge again and return to the flashy switch to make 
the pedestal  come  back  at  the center of the Yevon symbol.  Now, take one 
sphere and return to the first chamber you have been.  Insert  the sphere to
the left side of the room. Take the other sphere  that  is  inserted  in the 
door and insert it in the  right side of the room.  Now, return to the super 
Djose Sphere,  take  it  from the door and insert it in the slot left to the 
door.  The  symbol  will be complete,  so  step on it to go up into the last 
area.

There, go up to find five pedestal with Djose spheres. Press the X Button in 
front of each pedestal to push it into the wall.  Once  it's  completed, you 
will reveal a stairway, but don't go up yet.  Instead,  search for a glowing 
spot  on  the  left  wall of the basement floor and  examine  it to reveal a 
glyph.  Touch  it  to  open  the wall and you will find a Destruction Sphere 
there.  Pick  it,  return  to the first floor and insert it into the central 
pedestal to destroy a part of the right wall.  Pick  up  the  treasure chest 
with  a  Magic  Sphere  inside  and  go  up the stairs to complete the third 
Cloister of Trials.

In the chamber, speak to everybody and Dona will come.  Speak  to  everybody 
again and attempt to exit the room to make Yuna come  out  of the Chamber of 
the Fayth.  Now, you will have a new Aeon  called  Ixion!  Ixion  is  pretty 
strong, he his an Unicorn with Lightning powers.

Once you wake up in the morning,  pick  up the chest at the top right corner 
for a Switch Hitter. Head out the inn and speak to everybody.  Yuna seems to 
be sleeping again...  Well  head inside the temple and go in the room to the 
left where you picked up a Remedy. Yuna is there, on the bed. Speak to Yuna, 
then speak to the person near her to wake Yuna up. 

Now, exit the temple and Yuna will tell you that she is  sorry to have  kept
kept you waiting. Anyway, once you are ready,  head  back  to the bridge and 
speak to the former Crusader on the left side of the bridge,  he  will  give 
you a Halberd. Next, speak to the  priest  to  win two Hi-Potions.  Finally, 
speak to the lonely man on the next part of the bridge numerous  times until 
he finally gives you ten Potions.

Now, you will have a scene with the Chocobo Knights, once you have talked to 
them, head south to Djose Road. This time, you will go northwest at the fork 
to the Moonflow.

============================================================================
MOONFLOW

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies    : Bite Bug, Bunyip, Extractor, Funguar, Garm, Gandarewa, Ochu, 
             Snow Flan.
Items      : Phoenix Down (X2), X-Potion, Antidote (X4), Ether, 
             Mega-Potion, Magic Sphere, Lv. 1 Key Sphere (X6), 5000 Gil.
Equipments : None
Key Items  : Al Bhed Primer Vol. XII, Summoner's Soul
============================================================================

First, head up and you will meet Shelinda.  She will tell you that only  the 
faithful have a chance to defeat Sin... Anyway,  once  she  is  finished, go 
behind her the find a chest with three Lv.1 Key Spheres.  Now,  continue  up 
and you will meet Kimahri's friends again.  This  time,  they  will tell you 
that summoners are disappearing mysteriously... Anyway, after they are done, 
pick up the X-Potion  from  the chest near them and continue up.  Keep  your 
eyes open for a small area on the right-side of the Moonflow,  once you have 
founded it, pick up the chest for three Lv.1 Key Spheres.  Continue  up  and 
you will meet Belgemine and her Ixion.

She will challenge you again, first I hope you have  your Overdrives, if you 
don't you are in trouble...  Anyway,  start  out  with  Ifrit. First, attack 
Ixion. Since Ixion is pretty fast, you won't have two attacks in a row. When 
your HP is too low, have Ifrit cast  fire on himself so it will heal its HP. 
When you have your overdrive,  unleash  HellFire on Ixion  and  he should go 
down and you can also use Valefor just in case :).

If you win, you will receive two Dragon Scales.  Win  or lose, she will give 
you the Summoner's Soul used to teach abilities to your Aeons.  Just  take a 
look it the Aeons section of this FAQ  to  learn every abilities possible to 
be teached. 

Now continue up and just before the red arrow,  head  left  to find a secret 
chest with a Magic Defense Sphere inside,  return  to  the path and continue 
north after that. Once you are at the shore, move west to the shoopuf wharf. 
Your party will split up from there.  Don't  buy  anything  from  the people 
there. As you can see in the shops list,  their  price  are  very high ! The 
only one you can trust here is O'Aka.  Try  to find Yuna and Lulu, jest next 
to Yuna, you can open a  chest  for  two  Phoenix Downs and behind Lulu is a 
treasure chest with 5000 Gil.  Anyway, speak to everybody... If you speak to
Auron, he will tell you about  Jecht  and when he attacked a shoopuf when he 
was drunk... very funny :).  Anyway, talk to the shoopuf driver once you are 
ready to leave.  You  will  aboard  the  elephant like thing and head to the 
Moonflow north wharf.  Anyway, on the way, Yuna will be kidnapped  yet again 
by the  Al  Bhed.  So  it's  because  of the  Al  Bhed  that  summoners  are 
disappearing...  As always, Wakka and Tidus will go underwater to save Yuna, 
but they are expected by a strong foe...


                    !!!!! BOSS : EXTRACTOR : BOSS !!!!!

                    HP : 4000                 AP : 660
                Weakness : Lightning        Steal : Nothing

Well, this is one easy fight... first, have Tidus cast Haste  on  the party, 
this way, you can have a LOT  of  turns  before  the boss makes a move. Just 
beware  of  his  Depth  Charges.  When  he  do  that,  heal  yourself with a 
Hi-Potion. Keep using that strategy and he will be out in no time.

                  !!!!!         END OF BOSS         !!!!!

Once he his out,  Yuna  will be saved and you will safely continue your trip 
until you reach the North Wharf.  There,  use  the  save sphere to save your 
game and talk to O'Aka if you want.  You  can  also  find the Al Bhed Primer 
Vol. XII on the platform above O'Aka. Next, talk to everybody and head west. 
You will be alone, but don't worry, this is part of the story.  Speak to the 
Guado there and he will give you  an  Ether.  Continue  left  and  you  will 
finally meet Rikku again.

You  will learn that she was in the machina you just fought!  Also, she will 
join permanently your party as one of Yuna's guardian. Once the little story 
scene is over, head  up  to fight in another of those battle tutorials.  You 
will learn that Rikku can steal treasure chests  from  battle  and  you will 
also learn how to  use  her  Overdrive, Mix.  Anyway,  after  the  tutorial, 
continue up the path.  Keep your eyes open for a treasure chest on the right 
for four Antidotes.  Next, continue up and just before the red arrow, open a 
chest on the left for  a  Mega-Potion.  Next,  continue  up  and  head  into 
Guadosalam.

============================================================================
GUADOSALAM

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies    : None
Items      : Hi-Potion (X2), Mega-Potion, Elixir, Lightning Marble (X8), 
             3000 Gil.
Equipments : None
Key Items  : Al Bhed Primer Vol. XIII
============================================================================

When you arrive in Guadosalam, you will have a scene with Tromell.  He tells 
you that Maester Seymour wants to see Yuna. After that, Rikku will teach you 
how to Customize Weapons.  It's a pretty great ability, so listen carefully. 
You can have more information about that in my FAQ,  look  in  the Basics of 
the Game. First of all, head into the Inn and check out the  Sphere  Monitor 
to learn more about fiends roaming around in this area. Now, you can explore
the city as you wish.  Also,  check  all the houses, in the same house where 
you can find 3000 Gil in an hidden treasure chest at the back of the room is 
the Al Bhed Primer Vol. XIII  lying in on the floor on the northwest side of 
the house. Next, head to where the Farplane his, you know where it is right? 
Just when you see two Guados, move beyond them to find an Elixir in a chest, 
just to tell you, it's near the item shop.  Speaking of the item shop, O'Aka 
will be there, you can talk to him if you  want.  Next,  head  to  Seymour's 
House located in the north part of the city. The house have a huge red door. 
To the right of that door is a treasure chest with a Mega-Potion inside. You 
are now ready to go in the house.

Once you are inside,  don't speak to anybody yet, go up the stairs and check 
for a chest on the balcony  for two  Hi-Potions.  Next,  talk  to  everybody 
except Yuna, then speak to Yuna.  Once you have talked to her, head into the 
door near Yuna.  You will finally meet Seymour there, he will offer you food 
and you will have control  of  Tidus  again.  Speak  to  everyone  again  to 
continue the story.  Seymour  will then tell you about  Zanarkand  and  Lady 
Yunalesca who  defeated  Sin.  Then  Seymour  will  ask  Yuna  in  marriage!
Unbelievable!  Anyway, she must think about it, because well, she will marry 
Seymour for Spira and it's people, not because she  loves him.  Anyway,  she 
would like to go to the Farplane,  so  head up  the highest  ramp and in the 
entrance to find a new screen.

There, move to the  left  and look for a very good hidden  chest  with eight 
Lightning Marbles inside.  Go up the corridor after that and your party will 
tell you more about the Farplane.  Once  you have control of Tidus, speak to 
Auron and Rikku, both of them don't want to go in the Farplane. Anyway, once 
you are ready, go up the stairs and head in  the  Farplane.  This  place  is 
HUGE. Hopefully, you won't have to explore all of that.  First,  go speak to 
Lulu, then to Wakka. You will meet his brother  Chappu  and  Wakka will tell 
his brother that he gave  Chappu's  sword  to you, now your weapon will have 
new abilities. Check them out if  you  want.  You  will  have  Strength +10, 
WaterStrike and Sensor.  Remember that this sword is called the Brotherhood.
Now, go meet Yuna to learn her answer. She will be with her mom and her dad,
High Summoner Braska.  She  will  tell you to think about Jecht and as Tidus 
think about him, he don't show up... A moment later, he will think about his 
mom and she will show up. After the scene, return to Seymour's  House.  Yuna 
doesn't  want to marry Seymour because she wants to continue her Pilgrimage. 
Now, speak to Lulu and she will tell you what she thinks about Yuna marrying
Seymour and she will ask you if you  love Yuna :).  Ask  whatever  you  want 
there. Now, speak to everyone else, two times each person.  You  will notice 
that Rikku is not there,  so  go  near  the  entrance  of Guadosalam to meet 
Rikku. Speak to her, then return down and speak to Lulu  again.  Next,  head 
towards the exit to the Thunder Plains and you will meet Shelinda there.  It 
seems that Seymour has left the place.  Return  to  your party to tell them, 
then save and prepare yourself for the Thunder Plains.

============================================================================
THUNDER PLAINS

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies    : Aerouge, Buer, Gold Element, Iron Giant, Larva, Kusariqqu, 
             Melusine, Qactuar.
Items      : Hi-Potion (X2), X-Potion, Phoenix Down (X2), Ether, Remedy,
             2000 Gil, 5000 Gil
Equipments : Water Ball, Yellow Shield
Key Items  : Al Bhed Primer Vol. XIV
============================================================================

Once you start out,  go  to  the  left  and pick up a chest with two Phoenix 
Downs inside of it.  Next, I need to tell you something.  You will find some 
glowing Qactuar stones scattered around the Thunder Plains,  you can examine 
them with the X Button,  but you can activate them  with  the Square Button. 
There isn't much things to do with that now,  but remember those stones when 
you are near the end of the game.  You can also fight Qactuars in this area, 
they aren't pretty strong,  but  they  are  very  hard  to hit and they will 
escape from the fight,  but if you manage to kill them, your reward will  be 
525 AP. Also, there are lightning falling from the sky, press  the  X Button
when the screen flashes to dodge them.

Anyway, continue up to the  Save  Sphere and save if you like.  Once you are 
ready, go to the left to find a chest with two Hi-Potions.  Continue left to 
find another chest with 5000 Gil inside.  Next, turn right until  you  reach 
the wall, continue up the path until you find an alcove.  Go there to find a 
chest with a Water Ball inside.  Continue up to the next area and your party 
will take a well deserved break at the Travel Agency. 

Inside the Inn, speak to Rikku first, then go  talk  to  Rin.  When  you can 
choose an option, take the first one and he will give you the Al Bhed Primer 
Vol. XIV.  Next,  talk  to  everybody  and  go  up where Yuna went. You will 
"accidentally" go inside her room.  She will be a little shy so she will run 
away.  As you attempt to look at the Sphere, Wakka will bust in and tell you 
to leave Yuna's Room at once.  Next,  talk  to everybody again, save and get 
ready to continue the Thunder Plains.  At the exit of Rin's Agency,  look on
the ground to find a Yellow Shield,  now continue up until you  are at a new 
screen and area.  Go up a little,  then  turn  right  and go south to find a 
hidden chest with a X-Potion inside. Now, continue north until you reach the 
Save Sphere, there,  you will hear  Yuna  out and she will tell you that she 
will marry Seymour!  Next,  go  to  the  left and up to find a chest with an 
Ether.  Go to  the right of the screen and up a little to find another chest 
with 2000 Gil.  Finally, go left and up to find one last chest with a Remedy 
inside. Now continue up and head into Macalania Woods.

============================================================================
MACALANIA WOODS, ICE FIELD

Party      : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies    : Anima, Blue Element, Chimera, Crawler, Evil Eye, Guado 
             Guardian, Ice Flan, Iguion, Mafdet, Murussu, Negator, Seymour, 
             Snow Wolf, Spherimorph, Wasp, Wendigo, Xiphos.   
Items      : Hi-Potion (X2), X-Potion (X2), Phoenix Down (X3), Remedy 
             (X3),  Mega-Potion, Ether, Elixir, MP Sphere, Luck Sphere,
             Lv.1 Key Sphere, Lv.2 Key Sphere, 400 Gil, 2000 Gil,
             5000 Gil.
Equipments : Shell Targe, Sleepy Cait Sith
Key Items  : Al Bhed Primer Vol. XV, XVI, Jecht Sphere
============================================================================

First, go up to find a save sphere and a young lady  will  tell  you to take 
that road to go to Macalania Temple.  Since you have no much choice, head up 
the path.  Turn left, and when you have  no choice but to go up again,  look 
behind the tree to find a chest with a Sleepy Cait Sith inside. Now continue 
up on this path to find another chest with 2000 Gil inside.  Continue  up to 
the next screen. There, follow the linear path to find a chest with a Remedy 
inside. Continue up the spiral path and you will soon meet a bird/man being.
He will tell you more about the Butterfly Mini-Game.  Check in the Sidequest 
section to learn more about this Mini-Game, also,  if  you  complete it this 
time through, you will win a treasure chest.  Next  follow  the  path to the 
next screen, keep your eyes opened for treasure chests there.  Anyway,  once 
you are in an area with O'Aka, look across him on the ground to find  the Al 
Bhed Primer Vol. XV.  Next, save  your  game  and  be  prepared for the boss 
ahead.


                   !!!!! BOSS : SPHERIMORPH : BOSS !!!!!

                    HP : 12 000               AP : 3240
                 Weakness : Varies          Steal : Ether

This boss seems hard at first,  but  he  is pretty easy when you know how to 
defeat him.  First, start out with Tidus, Lulu and Auron.  Have  Tidus  cast 
Haste on Lulu and switch him to Yuna.  Have  Auron deal a physical attack on 
the boss and he will counterattack with an element.  If  he  use  Water  for 
example, cast  Thundara  on  him and you will deal MAJOR damage on him. Each 
time you attack him with his weakness, his element will change.  Have  Auron 
perform another physical attack and he will reveal  his  new  element again. 
Have Lulu attack with is weakness again and repeat the process to put an end 
to this boss.

Here are some tips from NagisaKaworu, seifz@yahoo.com :

"If you are having problems with this fight,  using  Yuna's  Nul spells will 
help you out a lot.  Also, using Rikku's Mix to caste a nul-all Overdrive or 
a powerful opposite element attack will be great."

                  !!!!!         END OF BOSS         !!!!!

After the fight,  you  will  find  an  Old  Sphere lying on the ground. Look 
inside to find out it's a memento from Tidus's old man, Jecht. Anyway, after 
the scene,  Auron  will  tell  you that Jecht loved Tidus and he just wasn't 
able to tell him. Once you are ready, head to the red arrow to find the inn. 
Outside, you will meet Clasko with is Chocobo.  He  will  ask  you  if he is 
better as a Chocobo Breeder or as a Chocobo Knight.  Tell him what you like, 
but if you tell him to be a Chocobo Breeder, return to SS Liki at the end of 
the game and he will  give  you  a very useful Friend Sphere, anyway, notice 
the treasure chest behind him, you can't take it now, but  it  contains 4000 
Gil. Just remember to pick it up later.  Outside the inn, you will also find 
an Al Bhed Primer Vol. XVI. Next, head inside the inn. You can also find out 
more about fiends roaming  in  this  area  at  the tutorial at the top right 
corner of the map. After that, talk to everyone, save and exit the inn.  You 
will see Trummel again there, he will  take  Yuna  to Macalania Temple. Just 
when they she seems to be safe, the Al Bheds will attack her again!


               !!!!! BOSS : CRAWLER & NEGATOR : BOSS !!!!!

             HP : 16 000, 1000              AP : 4400, 220
            Weakness : Lightning     Steal : Lunar Curtain, Hi-Potion

First of all, the boss will start out by summoning a  Negator that nullifies
every magics.  So  use  Wakka  to take care of the Negator and use Auron and
Tidus to fight the Crawler. Just beware of the Crawler's attacks.  Once  the 
Negator is destroyed, you will be able to use Magic and Summons.  Bring Lulu 
and cast Haste on her then, let her unleash Thundara Spells.  When  you  see 
the countdown to Mana Beam get down to one, switch to Yuna and summon Ixion. 
Use is shield  ability  and  it will most likely do nothing to him. Now, use 
your thunder spells until the Negator comes back again.  Even though Negator 
is there, your Aeon will stay on the field so attack the boss in  full force 
until you have your Overdrive. Use it and say bye bye to Crawler.

================================
Strategy from MinniMe140@aol.com
================================

"I have an easier way to kill Crawler.  DO  NOT  even  look  at  the Negator 
because you're going to only fight Crawler.  Attack  Crawler until his HP is 
like 4000, then kill the Negator. I suggest you use Auron and Kimahri. Bring 
out Ixion and use Thor's Hammer (his Overdrive).  If  he is still alive then 
bring out Valefor and use his overdrive.  Be  sure  to  bring your Aeons and 
people at Overdrive before you fight Crawler."

                  !!!!!         END OF BOSS         !!!!!

Once he is defeated, you  will  use a great way to transport yourself to the 
Macalania Temple. On the way, Tidus will speak to Lulu  about  Wakka's  head 
been as hard as rock...  Well,  once  you  arrive  at  the  temple, open the 
treasure chest to the right for a Mega-Potion. Once you are ready, enter the 
temple.  Speak to the Al Bhed near the entrance and he will give you 400 Gil 
if you accept to leave him alone.  Next, cross the very long bridge and head 
inside the Temple.  Once you are in, speak to Tromell and he will reward you 
with a Shell Targe.  Next,  go  up  the stairs to find out that somebody has 
founded Yuna's Sphere.  Go in the small chamber to the right and witness the 
events there.  The  next  paragraph will contain a lot of story spoilers, so 
you are advised.

Please take note that on your way to Macalania Temple,  you  may travel with 
Rikku. I don't know what triggers this yet,  but  some  people  sent me this 
information. One of them says that it might be what you tell at Lulu back at
Guadosalam. Any contributions on that are appreciated!

You will find out that  Seymour  killed  his  own  father,  that the fire of
darkness burns in his heart.  Anyway,  the father of Seymour will ask you to 
stop his son, so that's what you are going to do !

But, first, pick the items in the temple, check the back of the room you are 
in for two Remedies.  Speak  to  everybody  in this room for two Hi-Potions. 
Return to the hall  and  pick  two  treasure  chests  there,  one  with  two 
X-Potions and another one with 5000 Gil.  Next, go to the left room and talk 
to everybody for an Elixir and an Ether. You can also pick a chest there for 
three Phoenix Downs. Lastly, you can speak to the old man near the statue to 
learn more about the young days of Seymour. 

Once you are ready, save your game and  equip  the  best  equipments to your
party since the upcoming fight is  really  hard.  Once  you  feel  confident
enough, go up the stairs to fight Seymour and his crew. 


             !!!!! BOSS : SEYMOUR, ANIMA, GUADO GUARDIANS !!!!!

  HP : 6000, 18 000, 2000                   AP : 6280
     Weakness : None         Steal : Turbo Ether, Silence Grenade, Hi-Potion

To begin the fight,  I'll  explain  you what is the role of each characters.
Each time you hit the  Guado  Guardians,  they  will  heal themselves with a
Hi-Potion. A good way to get rid of that is by having Rikku  to  steal their 
Hi-Potions  so they won't be able to heal themselves.  Once  you  have  done 
that, get rid of them quickly and as they dies,  they  will cast Protect AND
Shell on  Seymour making the first fight a little harder.  Once  both  Guado 
Guards are out, have Tidus, Yuna and Wakka use their Trigger Commands so you 
will boost Tidus's Strength and raise  Yuna's  and  Wakka's  Defense.  Next, 
don't kill Seymour yet.  Use  Yuna  and cast NulFrost, NulShock, NulTide and 
NulBlaze on the party.  Finally, all you need to do is to hurt Seymour until 
he has less than 3000 HP. He will summon Anima at that point.

Since Anima is pretty hard and is Pain can kill  your  characters  with  one
blow, I suggest you use your newest Aeon, Shiva.  When  your HP is low, cast 
Blizzara to Shiva and you will heal her.  When  Anima has his Overdrive, use 
the Shield Command and you will be  fine.  Once  you  have  your  Overdrive,
unleash it and you should do 8000 HP of damage, thus taking out Anima.

================================================
Strategy by AcidTwister, acidtwister@hotmail.com
================================================
This is a Strategy for Anima :

"In the first fight with Seymour after you get rid  of  his  guards  and  he 
calls Anima, do NOT summon an Aeon. Instead, get your  strongest  characters 
out and knock the hell out of it, when Anima  does  pain  and  one  of  your 
character dies, use a Phoenix Down and continue attacking.  For some reason, 
my attack damage went from  around  600 attacking Seymour up to 1000+ when I 
attacked Anima. The only time  I  suggest  you  summon an Aeon is if Anima's 
overdrive gauge somehow hits max before you kill  him.  That  way  the  Aeon 
takes the fall(there's a save point right  after  the  fight)  and  you  can 
continue to kick Anima's butt.  After anima is defeated, bring out Yuna, use 
all your nul spells to get around Seymour's magics, while using your top two 
strongest characters to take him out. He'll be down in no time."
================================================

The last fight will be against Seymour again, quickly  dismiss  Shiva if you 
have used my strategy, since  you  SHOULD  have  casted  all  the Nul-Spells 
before the fight, you will be more than fine.  Remember  that you cannot use 
any Aeons in this last fight because Seymour will kill them  with  one blow. 
Use all of your attacks to get rid of Seymour  and  when  he use a magic, be 
sure to re-cast your magic barrier. Anyway, I hope you defeat him with those 
strategies :).

============================================
Strategy by Sigma X, sepheroth32@hotmail.com
============================================

Start off with Rikku, Tidus  and  Yuna  in  your  party. The first thing you 
should do is to have Rikku steal from the 2 Guado gaurdians to disable their 
self-healing ability.  Then  have  Tidus  Haste  himself  and have Yuna cure 
whatever Seymour does to you.  Then after Tidus is Hasted and the Hi-Potions 
are stolen switch Rikku with Auron and keep Yuna.  Then  have  Auron attack, 
then Haste Auron.  Leave Yuna unhatsed for now.  Then  have  Tidus and Auron 
continuously  chip  away  at  him for about 2000-3000 each (if you talked to 
Seymour, Tidus' strenght should have increased by A LOT and same with Yuna's 
Magic Defense). Then when you chip away 6000  HP from him he will Summon the 
fierce Anima.  Don't be scraed by his count of 18,000 HP he is not too hard. 
The key to this battle is curing the dead  members and keeping an eye on his 
Overdrive gauge.  The first thing to do is to have Yuna summon the ???? that 
is now at the bottom of her summon list (Shiva).  The  reason for this being 
that Anima is weak against Blizzard magic plus its Pain attack that normally 
KOs a party member only does about 500 to your Aeons.  Have  Shiva  fight to 
the death ( you can use Blizzara on yourself to heal HP. )  Each  turn Anima 
will boost his overdrive gauge  as  well  as cast Pain which will KO a party 
member.  At this point  switch  Auron with Yuna and use life.  HP  does  not 
matter against Anima.  Continue  this  method until his Overdrive gauge is 1 
turn from full.  Bring yuna out and have her  summon your weakest Aeon (most 
likely Valefor) and have it take the damage.  Then just chop away at it with 
Auron and Tidus and have Lulu cast blizzara/ga (if you have them). Then when 
Anima is gone Seymour will  come  out again and he's a lot harder this time. 
Immediately summon  the  Aeon of the element of the spell he will cast next. 
Then fight your Overdrive, use the Overdrive and it will kill Seymour.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

First,  have  Rikku  steal  the  High Potions from both guardians, then kill 
them.  Have Yuna cast Nul spells on the party and have  Tidus caste Haste on 
Auron.  Have  Auron  and  Wakka  kick the hell out of Seymour, and make sure 
Kimahri does something.  Also,  bring in Lulu to cast magics against Seymour 
and haste her if you like.  MAKE  SURE  YOU  DO  NOT  SUMMON  ANY  AEONS !!!  
ESPECIALLY THE ??? ONE!!!   Once  Seymour  is  almost  dead,  he will summon 
Anima, an Aeon.  Once  Yuna  gets  her  turn, summon the ??? Aeon. Let Anima 
attack you with Pain and cure Shiva with Blizzara spells.  Once  she reaches 
Overdrive, unleash Diamond Dust  on  Anima.  Then,  repeat this process. Two 
Overdrives will definitely kill Anima,  since  each one will do 9999 damage.  
Once Anima is gone,  just beat the  hell  out of Seymour in any way you want 
and use Yuna's Nul spells to block against his magic.  If  any of your Aeons 
are in Overdrive mode (or Yuna), summon them and use it.  Seymour  will then 
kill them, if he is still alive.  If he does live, he will be pretty easy to 
kill now.

                  !!!!!         END OF BOSS         !!!!!

You killed Seymour, that's  right  you  killed  a  Maester!  Anyway,  as you
attempt to leave, the Cloister of Trials will be reseted  so  you need to do 
it. 

First off all, head down the little ramp and take the  Glyph Sphere from the
central pillar, next, insert the Glyph Sphere in the pedestal and push it to
the right so it will make the  little  iceberg  blow  away.  Next,  push the
pedestal to the north and the pedestal will go down another ramp. Follow the
pedestal down and remove the Glyph Sphere from the pedestal and insert it in
the slot on the left wall.  A  section  of  the wall will rises and you will 
find a Macalania Sphere.  Go  up the ramp and take the new Macalania Sphere, 
go back down and insert it into the pedestal, push the pedestal to the right 
and you will see a section of the bridge reconstructed. Next, go back up and 
remove the Macalania Sphere from the slot in the bottom right  corner of the
screen.  Go back down the ramp and place it in the slot on the left  pillar. 
Next, take the sphere at the top of the  ramp  and  place  the sphere in the 
central pillar and you will see the bridge fully completed.  Next, go up the 
ramp, where the bridge is and step on the switch  on  the  floor to bring up 
the pedestal. Notice that the last section of  the  bridge  will  disappear. 
Pick up sphere and push the pedestal to the left.  After a little scene, you
will see the same pedestal with a Destruction Sphere on it. Go back down the 
ramp now and step on the switch on the floor to make the pedestal appears to 
its first position.  Now  go  insert  the sphere you have in your and on the 
bottom right slot to  make  the  little  iceberg  appears  again.  Push  the 
pedestal to the right to make the iceberg go away.  Now,  take the Macalania 
Sphere from the central pillar and place it in  the  slot at the upper right 
corner to make the  ramp  appear.  Take  the  Destruction  Sphere  from  the 
pedestal, go down the ramp and insert the sphere  in  the  slot to the left. 
This will destroy the ice behind  Tidus  and you will be able to pick up the 
chest there for a Luck Sphere.  Now,  go  up  the ramp and push the pedestal 
down the ramp.  Get the Macalania Sphere from the bottom right corner of the 
screen and go put it into the pedestal.  Now, push the pedestal to the right 
so it will activate the third part of the bridge again. Now, go up the ramp, 
take the Macalania Sphere and insert it into the central  pillar to complete 
the Ice Tunnel. Exit the area and the Cloister of Trials is now completed!

As you attempt to leave the temple, Tromell  will  stop  you.  You  will  be 
called traitors for giving death to a Maester. As you  attempt  to  show him 
the Sphere, Tromell will destroy it and you will now be on your own, running 
like crazy to not get yourself captured. You will exit the temple, take time 
to talk to O'Aka at the exit and save your game. As you attempt to cross the 
bridge, a group of Guado will run toward you.  If  they  catches  you,  your 
party will enter in a fight against the Guado Guardians.  As  you  leave the 
ice bridge, they will stop running at you.  On  the  next area, stick on the 
right side of the screen and you will soon encounter a chest with a Lv.1 Key 
Sphere inside. Continue south and you will fight the boss of this area.


           !!!!! BOSS : WENDIGO & GUADO GUARDIANS : BOSS !!!!!

              HP : 18000, 1200               AP : 2580
               Weakness : Fire           Steal : Hi-Potion

First of all, use Rikku to steal the  Hi-Potion  from  the  Guardians,  then 
dispose of them.  Don't  attack Wendigo until both of the Guardians are out. 
They will cast Berserk on Wendigo, so use a Remedy on him to cure that. Now, 
use Wakka's Sleep Attack and unleash your Fire Spells on him.  Cast Haste on 
Lulu and when Wendigo wakes up, put  him  to  sleep  again  and  repeat  the 
process until he is dead.

"First thing you want to do is just get in battles around the save point and 
have Yuna work up her overdrive and once she has her overdrive you can  head 
in the battle. Start off with however you want and then once it comes around 
to Yuna's turn use your Grand Summon and summon Ifrit,  after  you bring him 
out use Hellfire this should do 9999 damage to the guards and Wendigo,  then 
before the guards die they will cast protect and shell on Wendigo. Then have 
Wendigo hit Ifrit and just keep him alive by using shield or having him with 
enough HPs that he survives 2 hits and you should get  another Overdrive use 
Hellfire  once again and the battle will be over and  you  killed  him  with 
Overkill as well. (note your characters can not  be  super  weak during this 
part, and I was fairly worked up a bit.)"

<Somebody wrote that strategy, but I have deleted the e-mail, so if you have 
written it, let me know>

                  !!!!!         END OF BOSS         !!!!!

After the fight, the boss unleash its final  attack and your party will find 
themselves underground. When Tidus wakes up, talk to everybody.  Look behind 
Kimahri for a chest containing a Lv.2 Key Sphere.  Once Yuna leaves, talk to 
everybody again, your party  will  be  attacked by Sin and when you wake up, 
Tidus will be all alone in ...

============================================================================
SANUBIA DESERT

Party      : Tidus, Lulu, Wakka, Kimahri, Auron, Rikku
Enemies    : Alcyone, Cactuar, Mech Guard, Mech Gunner, Mushussu, 
             Sandragora, Sand Worm, Zu
Items      : Hi-Potion (X16), X-Potion (X4), Mega-Potion (X5), Ether (X2), 
             Remedy (X4), Elixir, Megalixir (X3), Al Bhed Potion (X24), 
             Lv.2 Key Sphere, Teleport Sphere (X2), 10 000 Gil.
Equipments : None
Key Items  : Al Bhed Primer Vol. XVII, XVIII, Mercury Crest
============================================================================

Tidus will wake up near a save sphere and a little oasis.  You  can  save if 
you want.  Also,  go  in the oasis and swim to the bottom left corner of the 
map and you will pick up a chest with four Remedies.  Now,  head  up and you
will soon be forced to fight against a huge bird named Zu.  After one or two
turns,  Auron will join Tidus in the fight,  then after a while,  Lulu  will
join the party. At that time, you  shouldn't  have any problem to defeat Zu,
just blind him and you will be fine.  

===================================
Here is a strategy from Justin Neme
===================================

It's easy  to  beat  the  Zu without Auron or Lulu entering the fight at all
(which must be a triggered effect of losing  too much life because it hasn't
happened to me  on any of my times through the game).  Anyway,  simply  cast
Haste and Slow and the beginning  of  the  battle and use the "Delay Attack"
special skill and Tidus should be able to win pretty easily.

It makes the followup dialogue to the fight pretty funny...
Tidus : "We Rock!" makes no sense anymore...

Now, continue up to find  Wakka near a tent.  Wakka  will tell you that Yuna
is nowhere  to  be  found  and  your  job will now be to find her. Man, it's
always  Yuna  that  gets  herself  in trouble around here.  Anyway,  pick up
the treasure chest near the tent to find eight Al Bhed Potions. You can also
look at the  Sphere  Monitor  to learn how to defeat the powerful Zu and the
Cactuars.

Continue down to the next area, then  north  to  find a sign saying : "Oasis 
Ahead".  Turn right from that sign and continue up to meet  Kimahri  in  the 
desert.  Now, once he joins you,  return  to  the  sign  and head up to meet 
Rikku. She will tell you that she knows where Yuna is, she is at the Al Bhed 
HOME. So that's where are going to go.  You  can  pick  up two chests in the 
same area you met Rikku for two Ethers  and  eight  Al  Bhed  Potions.  Now, 
follow Rikku until you are in an area with an  Al Bhed  sign that says "Home 
ahead", now head left and you will come across a chest with  four Hi-Potions 
inside. Next, head up the next area to be in Sanubia Desert Central. This is 
a very huge area and I hope your Al Bhed Language is really  developed since 
will need to check a lot of signs.  Anyway,  you  can  also find Cactuars in 
that area.  Those are small, green cactuars that uses 10 000 Needles Attack, 
thus killing your character with one blow.  You  can  steal Chocobo Feathers 
from them and also, if you kill them you will win 12000 AP.  Anyway, in that 
area, go northwest and you should  come  across  two  chests.  One  with two 
X-Potions inside and another  one  with  two  Mega-Potions.  Next, head east 
until you come across a landmark on the mini-map. Check that out for a chest
with  four  Hi-Potions inside.  Now, head north to find the Save Sphere. You 
can pick up a chest with eight Al Bhed Potions inside.  You will also find a 
sign near the save sphere.   Now  go  west  and  head in some kind of ruins. 
Beware of the Sand Worm in that area since it has 45 000 HP.  I  suggest you 
cast Darkness and Silence on him, then use physical attacks until he is out.
Also, if you have your Shooting Star with Auron, use it on him, it will deal
3500 - 4000 HP of damage,  but  the  enemy  will  be banished of the battle. 
Anyway, in the ruins, you can  pick  up  three  treasure chests, one with an 
Elixir located south of the ruins,  a Lv.2 Key Sphere and  10 000 Gil  in  a 
destroyed tower  just north of the entrance to the ruins.  From  the  tower, 
head to the north and keep your  eyes  open for an Al Bhed Primer vol. XVII.
Now, return all the way to the Save Sphere. 

From the sphere, head north and keep your eyes  open  for  an Al Bhed Primer 
vol. XVIII lying on the ground. Now, head northeast  to  the  next and final 
area, Sanubia Desert West.  First, head northeast again  until  you  reach a 
stone with a cactuar on it. Notice it and remember its emplacement since you 
will need to come back here for a Sidequest later on.  From  the stone, head 
left and you should come across a side area on the map. Pick the first chest 
you see for eight Hi-Potions,  then continue left in the sandpit for a chest 
with a Mercury Chest inside.  Now,  go  out of the side area and head north. 
Examine each sandpits, even if there is a monster  inside  the  pits, called 
the Sandragora.  They are not very hard to beat, but they can  confuse  your 
characters so that can give you a hard time beating them.  You  should fight 
those monsters, because their are some pretty good chest to  pick  up. There 
is one with three Megalixir, then go left to find another  chest  with three 
Mega-Potions.  Now, from where you have picked up the three Megalixir,  head 
northeast  to find another sandpit with a chest.  Pickup  the  two  Teleport 
Spheres in the sandpit and move north a little and go west.  You  will  come 
across one last chest with two X-Potions inside. Now head north into Home.  

============================================================================
HOME

Party      : Tidus, Lulu, Wakka, Kimahri, Auron, Rikku
Enemies    : Bomb, Chimera, Dual Horn, Guado Guardian
Items      : Hi-Potion (X2), Al Bhed Potion (X10), Special Sphere, Skill
             Sphere, Friend Sphere
Equipments : None
Key Items  : Al Bhed Primer vol. XIX, XX, XXI
============================================================================

The Al Bhed Home is in flames.  Once you have met Cid, you will need to find 
Yuna.  There, search the bodies for two Hi-Potions and go west  of  the Save 
Sphere to find an Al Bhed Primer Vol. XIX.  Now, enter the door to the north 
and your group congregates in the center area. They will soon be attacked by 
a Guado Guardian and some other monsters.  In  those  type  of fights, it is 
usually good to kill the Guado first, since he will cast Silence on Lulu and 
support magic on the fiends.  Once  the  fight is over, follow your party to 
the next area.  After  you have heard Cid,  you  will  fight  another  Guado 
Guardian and two Dual Horns. Use the same strategy as in the first fight and 
you will be more than fine.  Now,  once  you have been down the stairs, turn 
around, head back to the  south  corridor  and  enter the living quarters on 
your left. Pick up the Al Bhed Primer vol. XX lying on  the  bed.  There  is 
also a chest on the right,  but you will need to translate three words in Al 
Bhed to get it. Here is what you need to say.

 --------------------
|  1   |  4   |  7   |
|  2   |  5   |  8   |
|  3   |  6   |  9   |
 --------------------

You will have three screens like than.  Each  number represents a word so on 
the first screen, pick the word placed at position number 6.  On  the second 
screen, pick the word placed at position number 8  and  finally  at the last 
screen, pick the word placed at position number 5.  Your  reward  will be  a 
Friend Sphere.

Now, exit the living quarters and head down the stairs,  you  can  pick up a 
chest with four Al Bhed Potions in a chest to the left.  Now,  go north from 
the corridor to encounter an intersection.  Go  north  first  and  pick up a 
chest with six Hi-Potions inside. Next, return to the intersection, go right 
and search for an Al Bhed Primer Vol. XXI lying in the  top  right corner of 
the screen. Next, enter the blue door.  You  can  find  a Compilation Sphere 
there and near of it is a treasure chest locked by Al Bhed Math.  Here's the 
chart on how to deciphere the code, thanks to PlayOnline :

 ---------------------------------------------------------
|Digit number|              What you must do              |
 ---------------------------------------------------------
| 1st        | Add both numbers                           |
| 2nd        | Subtract the 2nd number from the 1st number|
| 3rd        | Multiply the 1st number by the 2nd number  |
| 4th        | Add both numbers                           |
 ---------------------------------------------------------

You will pick up a Special Sphere from the chest. Now, the second chest, you 
will need to decipher four questions.  Here's  what you must do to correctly 
unlock this chest : 

On the first question, pickup the third answer.  On the second one,  pick up 
the fourth answer, on the third one, pick up  the  second  answer and on the 
last one, pick up the fourth answer.  This  will  open  a chest with a Skill 
Sphere inside.

Next,  return to the intersection and head left.  There  is  a  save  sphere 
there, I suggest you save.  Then  follow the linear path to meet your party. 
You will be attacked yet again by monsters.  Defeat  them  and head down the 
stairs. Look under the stairs for a Lv.4 Key Sphere and look on the right to 
find a chest with a Lv.2 Key Sphere inside.  Now,  follow  your party inside 
the door.

Tidus will learn the truth  about  the  summoners  and  their pilgrimage. It 
seems that a summoner will die after  they  have  summoned  the  Final  Aeon 
required to defeat Sin.  Tidus  will  be  mad  and sad at the same time, man
that's not a good day for him :).  Anyway,  once  you regain control of him, 
head to the left corner of the map to pick up a chest with 10000 Gil inside. 
Then make your way to the green door on your map,  and  board  the  airship. 
Inside, you will see some more scenes and Cid  will  decide to check out for 
Yuna. They will also destroy their Home, so if you have missed anything, you 
should reset your game...

============================================================================
AIRSHIP

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Bomb, Dual Horn, Evil Eye, Evrae
Items      : Al Bhed Potion (X4)
Equipments : None
Key Items  : None
============================================================================

Once you gain control of Tidus on the Bridge, speak to  everyone  there  and 
you can also save your game if you like.  Next,  go  outside  the bridge and 
speak to Auron. Leave the area and go up first, you can meet someone running 
there.  Continue up and talk to everybody, even if you don't understand what 
the people means. Now, return to the exit of the bridge. You can meet Isaaru 
and is guardians there.  Talk  to him if you like and continue south to meet 
Rin. He will ask you to buy something to help the reconstruction of Home. It 
doesn't matter if you buy anything from him or not, so  continue  up  to the 
next area.  There,  turn  left and enter the door to see  Dona lying  on the 
ground. She will ask you if she should quit her pilgrimage or not.  Tell her 
what you like since it doesn't seem to affect the game later on. Continue up 
now to the next area.  There are some Al Bheds there,  speak  to all of them 
then, return to where you met Dona.  Exit  the  room  and  go south, you can 
speak to the Al Bhed on the left of the screen  and he will give you four Al
Bhed Potions,  then  return to the bridge and speak to everyone again except 
the pilot.  Then, talk to the pilot, he will tell you that  he  has  founded 
Yuna and you will see her with Seymour in what it seems to be ... a wedding!

You will learn that you need to defeat the guardian of Bevelle  and also you 
will learn that the ship is infested with fiends!  Now,  save  your game and 
spend your S.Lvl if you have any.  Also, equip the best  weapons  and armors 
you have since you will have a really tough boss to fight.  Anyway, once you 
are ready, exit the bridge and head south, south and south again to be in an 
area with a Save Sphere, save then go up the ramp to meet Rin.  Talk  to him 
to buy some equipments and items and go up the elevator to the  outside deck 
to fight with the Bevelle Guardian...


                      !!!!! BOSS : EVRAE : BOSS !!!!!

                  HP : 32 000                AP : 5400
               Weakness : None           Steal : Water Gem

This is the toughest boss you have ever fought  since  the  beginning of the 
game.  You  need to use a good strategy against this boss,  since your party 
can be destroyed in no time. Start by using Tidus, Wakka or Auron and Rikku. 
Cast  Slow  on  the  boss with Tidus, then cast Haste on Rikku.  Notice that 
only Rikku and Tidus have Trigger Commands.  The  command will make the ship 
go away from the boss,  thus, you will be able to dodge most of its attacks. 
You  can  see when it will be the ship turn in the CTB Window.  Anyway, make
Wakka and Auron attack this  boss and use some Al Bhed Potions when you need 
to heal.  When  you  see the Boss inhale, it means that he will use its most 
powerful attack, the Poison Breath.  If the ship has a turn before the boss, 
use that opportunity to move away and you will dodge its attack. If the ship 
doesn't have a turn, make your party defend and hope the damage won't be too 
great. Anyway, if you are poisoned, use an Al Bhed Potion to cure your party 
and then attack him in full force.  When  Evrae's HP is getting low, he will 
cast haste on himself. Now, unleash all you have to defeat him since he will 
act a lot more often than usual.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Have the ship stay close to the boss,  and  have Auron and Wakka attack like 
crazy.  Also, have Kimahri attack,  and  allow  Tidus  to  cast  Slow on the 
monster.  Use Rikku if you need to Cure your characters and make sure her to 
steals some Water Gems.  When the boss inhales, move the ship away and dodge 
the Poison Breath.  If you can't, no  big deal.  Just use an Al Bhed Potion.  
If at any time Tidus and Rikku  has  a  turn  right  before  Cid's, move the 
Airship away from Evrae.  If you keep it away until Cid's next turn, he will 
fire a bunch of missiles at Evrae,  causing  a lot of damage!!!  This can be 
done a few times.  This boss isn't too hard if you fight him this way.

==============================================
Strategy from Superguy888, Superguy888@aol.com
==============================================

This boss fight is accually very easy because Evrae is so predictable. Start 
with Tidus, Rikku, and Auron in your party.  Rikku  usually  starts first so 
tell her to back the ship away form Evrae.  Now tell Tidus to cast "Slow" on 
Evrae, it might miss  a  few  times but Evrae is not immune to it. Then tell 
Auron to bash it like crazy.  By now the ship should have moved back, so now 
keep it back!  Trade  Auron  for  Wakka  and  use Wakka's "Reflect" on Evrae 
(you'll understand why later).  Now  have Rikku use "Luck" and Tidus to cast 
Haste on the party ( This will give you  more  turns  than Evrae because you 
used slow on it).  Now  once everyone has haste and Wakka has been attacking 
Evare. The rest is a piece of cake.  Just  keep  attacking  Evare like crazy 
with Wakka and/or Lulu. Once Evrae uses its scyth move on you, you can begin 
the beat down!  Evrae  will  try  and  cast Haste on itself but since it has 
"Reflect" on it it will bounce of to your party ( pretty sweet huh ? ) Evrae 
will not attack at all until it can cast "Haste" on itself which it can't so 
just pull out  Auron  and  Tidus and beat it to death and not using any more 
than 5 Al Bhed potions!

                  !!!!!         END OF BOSS         !!!!!

============================================================================
BEVELLE

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Aqua Flan, Bat Eye, Cave Iguion, Evrae Altana, Grothia, 
             Maze Larva, Mortibody, Octopus, Phlegyas, Pterya, Sahagin, 
             Seymour Natus, Spathi, Swamp Mafdet, Warrior Monk, YKT-63,
             YAT-99.
Items      : Mega-Potion, Elixir, HP Sphere, Black Magic Sphere, Skill
             Sphere, White Magic Sphere.
Equipments : Knight Lance, Avenger, Rematch, Lucid Ring
Key Items  : Al Bhed Primer vol. XXII
============================================================================

Tidus will come  to  crash  Seymour's  party  as  they arrive on the roof of
Bevelle Temple.  I  suggest  you  heal yourself before heading to the north, 
since you will not be at full HP after fighting Evrae.  Once  you are ready, 
head north into a series of fights.  Here's  a few tips on how to defeat the 
enemies there.  When  you  fight  a Warrior Monk with FlameThrowers, quickly 
dispose of them since they can attack your party with one attack. Also, when 
you fight a YKT-63, kill him first, because  if  he  is  left  alone  on the 
field, he will kill one of your characters with a single kick.

Here are some  strategies  from  D  West,  capital_dw@yahoo.com to win those 
tough fights with ease :

"If the battle between the  Flamethrower  Monks  gets  really tough, all you 
have to do is use Rikku.

On the battle before Evrae,  I walked all up and down the ship with Rikku in 
my party. When you find the 'Bombs' ( those fire monsters ) be  sure  to use 
'steal' on all of them, because those Bomb Cores will be important.

After  you've  stolen  about  20  or  so, use them to customize your party's 
armor. When you use the Bomb Cores,  they  make  your  armor Fireproof, thus 
making it very simple when fighting  those  Flamethrower  Monks,  since they 
will be dealing a whopping 0 damage..."

Once you went through all the fights,  you will meet Seymour and Yuna at the 
top of the stairs. She will try to send Seymour,  but  your  party  will  be 
captured and she  will have to choose between the life of your party or send 
Seymour.  Of course, she will choose  to  let  you  live  and she will marry 
Seymour!  Now, Seymour will tell his guards to  kill  you and Yuna will do a 
"distraction" to let you escape.

You will find yourself at the top of some circular stairs, examine the panel 
at the top and you will soon find yourself down the stairs.  Don't  miss the 
Al Bhed Primer vol. XXII down  the  stairs,  just  before  the  Cloister  of 
Trials. It will be the FIRST and LAST time you will be able to go there.

BEVELLE'S CLOISTER OF TRIALS
----------------------------

Note : This will be the first and LAST TIME YOU CAN COME TO THIS CLOISTER OF 
TRIAL. You CANNOT go back after so I SUGGEST you do it well.  Also, it's NOT 
important to pick ANY treasure chests for this area  if  you  want to do the 
ANIMA Side Quest.

This is the most difficult Cloister of Trial yet,  this is why I will draw a 
map for this Trial. I will try to put key points, so  I  can  explain to you 
what to do and where to go.
            
             S               A
            | |             | |
            | |             |  --------------|3
            | |             |  --------------|3
            | |             | |
            | |             | |
            | |             | |
            | |             |  --------------|4
            | |             |  --------------|4
            | |             | |  
            | |             | |              |E|
            | |             | |              | |
         ---| |---          |  ------5-------  |
        |   | |   |         |  ------5---------
        | 2 | | 1 |         | |                 
        |   | |   |         | |                
         ---   ---          | |  |----------------|
            | |             | |  |--------------  |                
            | |             | |                 | |
            |  -------------   -----------------  |
            |  -------------| |-------------------|
            | |             | |
            | |              A
            | |
             S

First of all, at each intersection point,  there  is  a  glyph on the ground 
with arrow that points each direction that are possible to go.  Press  the X 
Button when the arrow points in the direction you want to go and you will be 
transported there. Now with that in mind, start at the S point. At the first 
intersection, head right and follow the path to the bottom. Take the Bevelle 
Sphere from that point and insert it in the pedestal.  Push  the pedestal on 
the path and ride the moving platform to the S Point.  Continue up this time 
and go to point 1. Take a sphere from the pedestal and insert it in the slot 
there to make a new section of the Cloister appear.  Push  the pedestal back 
on the path again and ride it again.  At  the  end  of the top path, use the 
glyph to turn 180 degree and head down.  At the middle glyph,  turn right to 
go to point number 2. There, remove the Bevelle Sphere  and  put  it  in the 
pedestal, then, push the pedestal on the path and ride the  platform  to the 
north point S to start at the bottom point S.  At  the  first glyph you see, 
turn right  and  go  down  to  the  lower  area.  Turn  left  at  the  first 
intersection you see and head to the end of the path.  Ignore  the first two 
intersections and turn right  at the last glyph to go to point 3.  Take  one 
of the sphere from the pedestal  and  put it inside the slot there. You will 
open a new path with a purple glyph. Push the pedestal back on the track and 
ride it to point A north.  You  will start back at point A South.  Ride  the 
platform to point 4 and the Glyph Sphere there.  Insert  it in  the pedestal 
and get back on the track.  Return to point 3 and insert the Glyph Sphere to 
obtain the Destruction Sphere.  Take  it  and  go  back  on the platform and 
return to point  A  south.  From  there,  go  to  point  4  and  insert  the 
Destruction Sphere in the slot from  where  you  have  previously picked the 
Glyph Sphere. You will open a brand new path.  Ride  the platform to point 3 
and  take the Bevelle Sphere that you have inserted there.  Now,  return  to 
point A south and at the second glyph, turn  right  to  point 5. There, push 
the pedestal towards the new area and hop on the platform.  You  will now be 
at the bottom of a stairway.  Ascend it and pick up the HP Sphere in a chest
there.  The treasure chest will disappear revealing a  switch  on the floor. 
Step on it to make the pedestal appear near you.  Take a Bevelle Sphere from 
the pedestal and insert it in the slot to open a new path on the left.  Push 
the pedestal to the left and ride it  to  find  a chest with a Knight Lance. 
Step  on  the  platform  again  and  go  to  the  bridge   on   the   right. 
Congratulations, you have completed the hardest  Cloister  of  Trials in the 
game!

You will meet Yuna in the Chamber of the Fayth and you will soon be captured 
and then sentenced to the Via Purifico.  Your  party  will be separated from 
there, but first, you will have control of Yuna.

She will be by herself all alone in a maze.  First, head east then north and 
you will encounter Kimahri. He will join Yuna, so the fight will be a little 
easier from now on.  Move  left  from where you have met Kimahri and pick up 
the Mega-Potion in a chest there.  Next,  follow the path north and you will 
soon meet Auron in front of a Save Sphere. From there, continue west to come 
across a T-Intersection. Go straight and you will reach a locked room with a 
few treasure chests inside.  Now, return to the T-Intersection and go south, 
follow the path until you reach a Teleport pad on the ground.  Turn right to 
meet Lulu at the end of the path.  You can also pick up a chest with a Magic 
Sphere. Next, continue south from where you have met Lulu and you will reach 
a dead end.  Pick  up  the  Elixir  there  and  go  back  until you reach an
intersection. Go right and you will soon be at your starting point. Once you 
reach the Save Sphere, head north and head right at the intersection to pick 
up a Black Magic Sphere. Now, the floor glyph will be active, step on it and 
the teleport pad will be moved to a new location.  Return  to where you have 
met Auron and head west from that point,  use  the teleport pad and you will 
be inside the room.  Pick  up  a  Skill Sphere and a Lucid Sphere there. Now 
return to where you have met Auron  and  head  north to toward the exit. You 
will soon be stopped by Isaaru and his Aeons.


                  !!!!! BOSS : ISAARU'S AEONS : BOSS !!!!!

                    HP : ?                     AP : 6000
                 Weakness : Ice            Steal : Nothing

This is a pretty easy fight.  Isaaru  will  start  out by summoning Grothia, 
a.k.a Ifrit. Use Shiva for this first fight.  Since you have more speed than 
Ifrit, you will be able to attack him and heal yourself.  Cast  Blizzara  on 
him and don't forget that you can cast Blizzara on yourself to heal you.  If 
Ifrit got his Overdrive,  just use Shiva's Shield and you will be fine.  His 
next Aeon is Pterya a.k.a Valefor.  Use  the  same strategy that you used to 
defeat Ifrit and you will be more than fine.  His  last Aeon is Spathi a.k.a 
Bahamut. Use Shiva yet again for this  fight  or  use  Ixion  if  you  like. 
Bahamut will attack with a special attack  and  he  will  begin a countdown. 
When it reaches zero, it will use its Mega Flare,  so use your Aeon's Shield 
Command.  Use  a Black Magic to heal yourself and continue attacking him and 
he should go down after a lot of hits.

                  !!!!!         END OF BOSS         !!!!!

When you have defeated Isaaru, you will  be  in  control of Tidus, Wakka and 
Rikku. You are underwater, so get prepare to fight underwater monsters.  The 
path is linear, so continue it until you reach another  Save  Sphere,  don't 
bother saving since you will fight the easiest boss in the game.


                  !!!!! BOSS : EVRAE ALTANA : BOSS !!!!!

                  HP : 16 384                AP : 5800
               Weakness : Life            Steal : Water Gem

First, steal his Water Gem with Rikku, then use a Phoenix Down  with  either 
Tidus or Wakka and the boss will die :).

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
=========================================== 

Make sure Rikku steals Water  Gems as much as you can (he has a lot).  Then, 
have Wakka use a  Pheonix Down  and Tidus use a Pheonix Down. Or, just use a 
X-Potion/Elixer/Megalixer. Be sure NOT to use the Trigger Commands.

                  !!!!!         END OF BOSS         !!!!!

When the battle ends, continue on the underwater path and  pick  up  the two 
chests there for a Rematch located not too far from the Save Sphere  and  an 
Avenger located  right  after  the  right  turn.  Follow  the  path  to  the 
Highbridge.

Your party will reunite,  but Seymour crash the happiness when he transforms 
in Seymour Natus. Kimahri will sacrifice himself to hold Seymour,  but  Yuna 
cannot accept that and your party will  be  forced  to  come  back  to  help 
Kimahri. There are two save spheres there,  one  at  the  beginning  of  the 
bridge and another one at the end. I suggest you level up a little there and 
also, you should get in Overdrive mode with two or  three  Aeons.  This will 
make the fight a piece of cake.  Once  you  are  ready,  save  at the sphere 
located at the end of the bridge then go north to meet Seymour Natus. 


                 !!!!! BOSS : SEYMOUR NATUS : BOSS !!!!!

                  HP : 36 000                AP : 6300
                Weakness : None         Steal : Tetra Elemental

First use your Trigger Commands with Tidus,  Yuna  and  Auron  since it will 
boost your attributes.  Start by using your characters Overdrive if they are 
available. Just don't touch Mortibody yet!  After  you have used all of your 
Overdrives, hurt Seymour until he is at 20 000 of HP.  But,  beware  of  its 
attacks since it can caste some multi-spells or Flare magic.  Also,  he  can 
petrify one of your character.  If  that  happens,  use a Soft to cure them. 
When Seymour is at 20 000, use your aeons Overdrives.  It  should deal about 
8000 HP of damage on Mortibody and Seymour.  Since  Mortibody  will  die, it 
will absorb 4000 HP of Seymour, so Seymour will now be at 8000 HP.  He  will 
then kill your Aeon with one blow.  Now,  use  your  next  Aeon and use your 
Overdrive on him to finish him off.

================================================
Strategy from Raiyan Khan, cigarz@presidency.com
================================================

"This only works if  you  can  compile all 26 Al Bhed Primers on the airship 
before the Evrae battle.  If you  have  all  26 then talk to Rin and he will 
give you 99 Underdogs Secrets. When the battle comes around against Seymour, 
all  you need is Rikku's Overdrive,  another  character  Overdrive  (usually 
Tidus),  and of course either a Grand Summon or have any one of the Aeons at 
Overdrive.  Just  start  off  by  combining  two  Underdogs  Secrets  to  do 
Supernova, Tidus's Overdrive next,  and  then lastly an Aeon Overdrive.  The  
battle took me less than 2 minutes..."

=========================================
Daniel Conley, Pyromaniac4554@Hotmail.com 
=========================================

"This is just the way  I  beated  him and it takes either not running from a 
single battle plus  about  an hour of training or three hours of training if 
you rushed to get here so if it  doesn't  work  for  some  people  sorry.  I 
suggest Tidus, Yuna and Auron for this battle.  First  start  off by hasting 
everyone then use Reflect on all  characters,  this  is  good  because  with 
Reflect the only move that does any damage  is Shattering Claw and that only 
does around 3 to 5 hundred damage a hit.  With  Reflect  on  every  thin  is 
bounced back at  Seymour  which  means  you  get to use spells on him and it 
doesn't cost any MP Plus that annoying Break  spell  that he uses is useless 
although it does hit him he is immune to it so.  After  Casting  Reflect use 
your talk commands then  just  beat  the  crap out of Seymour his magic will 
hurt him and so will  mortibodies  and if you wanna go out with a bang us an 
aeons overdrive myself I used Bahamut. It is nice to kill Seymour and see an 
Aeon standing there. To anyone who finds this useful you're welcome."

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
=========================================== 

Do NOT attack Seymour!  Ever!   Simply  attack the Mortibody until its HP is 
drained.  Then, it will absorb Seymour's HP.  Repeat until Seymour dies.  If 
you like,  use  Bahamut to practically kill Seymour, and your other Aeons as 
well.  Make sure they are all in Overdrive mode, though, since they will die 
after their first turn.

                  !!!!!         END OF BOSS         !!!!!

After the fight, you will find yourself at Macalania Woods.  Save  your game 
and head south through the crossroads. You will meet Kimahri there.  Talk to 
him, then go past Kimahri to meet Yuna at the pond.  We  will see a CG Movie 
showing their first kiss, really romantic...  Anyway, once it's done, return 
to your party with Yuna and after some scenes, you will go to sleep.

============================================================================
THE CALM LANDS

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Anacondaur, Chimera Brain, Coeurl, Dark Element, Defender, 
             Defender X, Epaaj, Flame Flan, Ghost, Imp, Magic Urn, Malboro, 
             Mech Hunter, Mech Scouter, Nebiros, Nidhogg, Ogre, Shred, 
             Skoll, Thorn, Valaha, Yowie.
Items      : X-Potion (X2), Mega-Potion (X2), Megalixir, Farplane Winds
             (X60), Power Sphere (X30), Fortune Sphere, MP Sphere, 
             Lv.2 Key Sphere, 5000 Gil, 10000 Gil.
Equipments : Lucid Ring, Flexible Arm.
Key Items  : Al Bhed Primer vol. XXIII, XXIV, XXV, Aeon's Soul, Rusty Sword.
============================================================================

When you wake up in the morning, return to the Campsite and you will be able 
to pick up a  Lucid  Ring  located at the top-right corner of the map. Next, 
return to the crossroads and head  right  until  you find yourself in a HUGE 
area called the Calm Lands.

There is a couple of Sidequests there,  I  will list them here and go to the 
Sidequests section for more information on them. 


--- The Monster Arena ---

You  can  find it in the middle-east of  the  Calm  Lands  Map.  This  is  a 
Crusaders ancient training area.  Your  job  there  is  to  capture  escaped 
fiends.  Agree  to  help  him  and he will sell you weapons with the Capture 
ability equipped to them. Buy the weapons to your  top  three  fighters  and 
customize them like you want. Now, you will need to capture nine fiends that 
roam in the Calm Lands area.  Once you have captured those fiends, return to 
him and he will make a treasure chest that  you  won't be able to open until 
later in the game. Speak to him again and he  will  give  you sixty Farplane
Winds. For more information on that, look in the Sidequest section. 


--- Chocobo Training ---

You can also train Chocobos in that area,  speak to the women on the chocobo 
and she will let you train one.  For more information, look in the Sidequest 
section.


--- Remiem Temple ---

You can reach this Temple with a chocobo,  the  exact  location  is  in  the 
Sidequest section. You can pick up an Al Bhed Primer Vol. XXIV there.

Now, on with the story... From the entrance to the  Calm  Lands,  head  left 
until you meet Maechen.  He will tell you more about the history of the Calm 
Lands. Once you are down the ramp,  stick  on the wall to the south and head 
right. You will find two chests at the end  with  5000  Gil  and  10000  Gil 
inside them. Next, go in the upper-left corner of the map to meet Belgemine. 
She will challenge you one more time.  She will use Shiva, so use your Ixion 
or Bahamut if one of them has their Overdrives.  Use  Ixion's Black Magic to 
heal himself when it's needed and keep attacking Shiva.  If you  defeat her, 
she will reward you with thirty Power Spheres. Win or lose,  she  will  give 
you the Aeon's Soul. You will now be able to upgrade your  Aeon's Attributes 
with that Key Item.

Next, continue to the northwest corner to find the Al Bhed Primer Vol. XXIII 
near the cliff's edge. Once you have completed all of those side areas, head 
to where the Save Sphere is.  Enter there and you will meet Zuke.  Lulu  was 
the guardian of Father Zuke in the past.  Zuke  will tell your party that he 
has the order to kill you,  but hopefully he won't and he will just go away. 
Once you have control of Tidus, talk to everybody, then save your game. Now, 
exit the trading post and run around  it  to  find  a  chest with a Lv.2 Key 
Sphere inside.

Now, exit the Calm Lands by the northeast canyon  and  use  the  Save Sphere 
there. As you attempt to cross the bridge,  some  Guado  Guardians will make 
you fight one hell of a monster.


                   !!!!! BOSS : DEFENDER X : BOSS !!!!!

                   HP : 64 000                AP : 6600
                Weakness : None         Steal : Lunar Curtain

This is a really a tough boss, start out by using Tidus, Yuna and Auron. Use 
Auron's Armor Break and Mental Break on the boss, then keep hitting him with 
physical attacks.  Have Tidus cast Haste on the party and have Yuna heal and 
cast Protect on the party.  Once  Tidus has done his job,  bring Lulu in the 
party and use spells  like  Wateraga  if  available.  Keep  your  characters 
healthy and beware of it's Haymaker Attack. 

===========================================
Strategy from George, webmaster@ummyeah.com
===========================================

Bring out Tidus or whoever you have trained PROVOKE too. Cast Provoke on the 
boss at the begining of the fight.  He  does 1/2 HP damage to that character 
the whole fight.  Once  that  character  gets down to 1 HP Defender X does 0 
damage.  
 
                  !!!!!         END OF BOSS         !!!!!

Once this Boss dies, cross the bridge and then,  head  to  the right side of 
it.  There is a ramp that descends in the gorge.  Head  there  to  find  the 
Cavern of the Stolen Fayth. You can do this Sidequest right now if you want, 
just go in the Sidequest Section to have an  explanation  on how to complete 
it. You can also pick up the Rusty Sword there.  Now,  once  you  are  done, 
return to the bridge and cross it to arrive at Mt. Gagazet.

============================================================================
MT. GAGAZET

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Achelous, Ahriman, Bandersnatch, Bashura, Behemoth, Biran, 
             Dark Flan, Grat, Grenade, Grendel, Imp, Maelspike, Mandragora, 
             Mech Defender, Mech Leader, Mortiorchis, Nidhogg, Sanctuary 
             Keeper, Seymour Flux, Splasher, Yenke 
Items      : Mega-Potion (X2), Lv.1 Key Sphere, Lv.4 Key Sphere, HP Sphere, 
             Fortune Sphere, Return Sphere, 20000 Gil. 
Equipments : Defending Bracer, Recovery Ring, Star Armguard.
Key Items  : Braska's Sphere
============================================================================

As you enter Mt. Gagazet, the Ronsos will stop you.  Father  Zuke was right, 
you really are traitors. Yuna will soon gain the permission to  pass the Mt. 
Gagazet Mountain and  you  will  regain  control  of  your  party.  Talk  to 
everybody  first  and  buy  a  lot of  Holy Waters from the Ronso that sells 
items.  Once  you  are  ready,  head up to be stopped by Biran and Yenke. It 
seems that Kimahri cannot pass since he is not strong enough.  You will then 
enter in a fight against both Ronsos.


                  !!!!! BOSS : BIRAN & YENKE : BOSS !!!!!

                  HP : Varies               AP : 9000
                Weakness : None       Steal : Lv.3 Key Sphere

You will be all alone with Kimahri in this fight.  For the first turn, don't
bother hitting them since it they will protect themselves.  Once  trapped in
the middle of them,  start by concentrating your attacks on one Ronso. Also,
don't forget to use your Lancet Ability numerous  times  on  them since they
will give you a lot of abilities. Once one Ronso is down, the other one will 
use Berserk on himself.  So  attack  him  with all you got and heal yourself 
when you need it. They should be down in no time.

                  !!!!!         END OF BOSS         !!!!!

As you defeat Biran and Yenke,  you  will have some other scenes, the Ronsos
will want to honor lady Yuna by making  a  statue for her.  They  will  also 
honor Kimahri by telling the mount how strong his Kimahri.  When  you regain 
control of your party,  head  north  and you will see another scene with the 
Ronsos chanting the Hymn of the Fayth.  When you start, go directly  to your 
right and jump on the top ledge  to  pick  up a chest with 20000 Gil inside. 
Now, continue up and keep your eyes open for a chest with two Mega-Potion on 
the left side.  Now, proceed up the path and you will soon encounter a grave 
of a fallen summoner. Next, continue up the path until you see a narrow path 
leading north,  go there and you will find the Braska's Sphere  lying on the 
ground. Watch it to hear Braska's last words to Yuna.  Next, continue on the 
path until you reach a T-Intersection,  continue straight ahead on that path 
and you will soon encounter a chest with a Defending Bracer inside.  Go back 
to the T-Intersection and head north.  Continue  on  the path until you meet 
Wantz, O'Aka's Brother.  You  can  buy  items  from  him  if you like. Next, 
descend the ramp and go south. Look there for a small  area  under  the path 
and you will find two treasure chests,  one with a HP Sphere and another one 
with a Lv.4 Key Sphere.  Now,  continue  on  the path until you reach a Save 
Sphere. I suggest you boost three  Aeons  Overdrives for the upcoming fight, 
since it will be a tough one. Don't forget to spend any S.Lvl that you have. 
Once you feel confident enough, save your game then head north. You will see 
a little conversation between Tidus and Rikku.  As  Tidus  attempts to leave 
the area,  Seymour will be right behind him and he has a little surprise for 
Kimahri.  Also, it seems that Seymour wants to become  Sin  to "help" Spira. 
Anyway, the bottom line is you got to fight him again...


                   !!!!! BOSS : SEYMOUR FLUX : BOSS !!!!!

                 HP : 70000                   AP : 10000
               Weakness : None              Steal : Elixir

This is another hard boss. Seymour is always hard to defeat and this time he 
is a lot harder than his previous forms.  I  hope  you  have your Overdrives 
with your Aeons!  Just at the beginning of the battle, he will use his Lance
of Atrophy on one character,  that  will make him in the Zombie Status, then 
if you haven't the time to cure it, he will use Full-Life on your character,
so that's one out. Cast Hastega on your party if available,  then  hurt  him
until he cast Protect on himself.  Also,  when  Seymour  cast Dispel on your
party, it means that his strong attack is coming up, so defend with all your 
characters. Anyway, once he has the Protect Status effect,  cast  Dispel  on 
him and keep using the same strategy.  After a while,  the camera angle will 
change and it's time to bring Yuna to your party.  Start  by  using  Shiva's 
Overdrive on him, it will do 9999 HP  of  damage  plus  4000 since Mortibody 
will die with him. So that's 13000 HP down, good.  Now,  he  will  kill your 
summon. With Yuna,  don't  summon  another  Aeon  yet.  Cast  Shell  on  the 
character that has the more  HP in  your  party  and  witness  it's  attack. 
Everyone will dies except the one with the Shell status effect.  Use a  Mega 
Phoenix on your party and when you  have  control  of  Yuna,  use your Aeons 
Overdrives to finish the job.

===============================================
Thanks to Split Infinity, lifearmor@hotmail.com
===============================================

This time,  start the  battle  with  Tidus ( Hastega! ), Yuna (Reflect!) and 
Kimahri ( Mighty Guard - hope you've  Lanceted Behemoth found in Gagazet ) / 
Auron (in case you don't have Mighty Guard).  If  you  Talk  to Seymour with 
Yuna, her Mag Def will increase. You can increase Kimahri's Str by doing the 
same (although forget it, cos you need heavy hitters for this battle).  Once 
Kimahri  made  his  magic  with  Mighty G, switch him out for Auron.  Haste, 
Protect, Shell and Reflect him, in that order.  Now  you're set.  Reflect is 
recommended, but not necessary - namely, sole  purpose  is to have it assist 
you bounce back Full-Lives that Mortiorchis will be casting at you.  You can 
easily predict what  Mortiorchis  will  do  by  following Seymour's actions. 
Seymour will be using Lance of Atrophy two times, then Dispel.  The  pattern 
then repeats itself until his health reaches 48000 or so.  Lance deals about 
500 damage and causes Zombie.  I hope you bought and customized those Zombie 
Ward armors.  Each turn you spend not healing Zombie is a good turn. As soon 
as Mortiorchis gets a  turn  after  Seymour, it'll cast Full-Life on zombied 
chr, KO-ing him/her.  On  each  third turn Mortiorchis will use Cross Cleave 
for about 2500 damage to everyone -  that's why we're Protected.  After this 
turn *heal* everyone up.  Then  pattern  repeats  itself. Interesting note - 
this  boss  will  always  go  like  this :  Seymour, Morti., Seymour, Morti, 
Seymour, Morti.  Even  if Seymour gets another turn before Morti, he *won't*
do anything productive. So what to do in this part of battle?  First, Haste, 
Protect, Shell and Reflect everyone you'll be using.  Attack  normally until 
Morti. used two Full-Lifes,  meaning  it'll  use  Cross  Cleave on its third 
turn. Before that we must take care that Seymour won't Dispel what we worked 
hard to achieve. Bring in Wakka and have him use Silence Attack or Buster on 
Seymour. He won't be able to use Dispel.  Switch  Wakka  out  and bring back 
whoever  you  threw  out  as  Wakka  may  not have been Protected. Then have 
everybody Defend -  with this (and help of Protect) damage Cross Cleave does 
will be lessened by 75%. Okay, you're set until Seymour reaches next  phase. 
It's also recommended to  Bio Seymour,  so  he'll get poisoned. When Seymour 
goes in 48K, he'll Protect himself. Use Dispel and no Protect for him. Later 
he'll continue to repeat Lance/Full-Life combo,  with Cross Cleave on fourth 
turn.  When  Seymour  goes  over  50%  HP lost. First it'll use Reflect as a 
counter (use Dispel!!!),  and  then  use  Flare  on next turn. If Seymour is 
under  Reflect  at  time  he  casts  Flare,  he'll  use  it on himself to be 
reflected at your party. But if you remove Reflect prior to that. First turn 
Mortiorchis gets after 50% limit,  it'll  enter  Auto-Attack mode. On second 
turn it'll be 'Ready to annihilate!'.  On third turn it gets ready for Total 
Annihilation.  Each  character will receive about 4000 damage, 2000 if under 
Shell. Then Morti. needs  only  two  turns to get ready for another TA. Also 
you won't see Lance of Atrophy anymore,  so  heal any zombies you might have 
around!  What  does Seymour do during this time? After TA first turn Seymour 
gets will use to cast Flare on himself. If he's still Reflected, receive the 
punishment.  If  Reflect  is  missing, however, he'll nail himself for about 
2000 damage.  On his next turn he'll either skip it or Reflect himself again 
if you dispelled it before. Now the only danger that is left is Morti.'s TA. 
You can take care of Flare by dispelling  Reflect  Seymour casts on himself, 
but all you  need  to  do to make it thru TA is have at least 3200 HP and be 
under Shell. I guarantee you'll survive. Even better: A single chr in battle 
against Seymour with 3000 HP,  really  low Mag Def and under Shell (Haste is 
also welcome) will be hit only *five* times.  This  means chr will only take 
2400  damage  or  less.  This  is  tried  and  tested.  If  you haven't been 
neglecting Agility, you're bound to defeat him with only one chr alive. 

                  !!!!!         END OF BOSS         !!!!!

After the boss dies, head north and you will have  a  couple of more scenes.
Tidus will fall unconscious and he will wake up in Zanarkand ?!  Head inside 
the door there to meet a strange little guy.  Some very sad revelations will 
be made there and believe me you will be shocked! Once, the Fayth leaves the 
house, follow him outside then listen to him  again  and  you  will wake up. 
Once you regain control of your party,  head  north  in the Cavern. Go north 
and you will come across a Save Sphere, save because there  are  some really 
tough monsters out there, like the Dark Flan.  To dispose of him, simply use 
your Zombie Attack with Auron,  then  use a Phoenix Down on him. Anyway, you 
can't go north of the Save Sphere, because there is a hole there. So head up 
the path on the left until you reach  a  water  area.  Now, Tidus, Wakka and 
Rikku will be on their own.  Continue  to  the  end of the path and you will 
witness the First Trial.  You  will need to press the X Button and throw the 
ball through the little opening of the rotating shield.  Once  you  complete 
the trial, a little chest with a Lv.1 Key Sphere  will  appear  in  front of 
you. Now, go back to the Save Sphere  and  you will notice that the hole has 
been replaced by a stairway.  Ascend  the stairs and continue north to reach 
another Underwater area. Follow the underwater path to the Second Trial, you
will need to select one character to push one sphere.  Use Rikku to push the 
Green Sphere,  Tidus to push the Blue Sphere, and  Wakka  to  push  the  Red 
Sphere. Once you have completed the Trial,  pick up  the chest for a Fortune 
Sphere.  Now, return to the Save Sphere again.  Head  right  from  the  Save 
Sphere and go to the end of the path  to  pick  up  two chests with a Return 
Sphere and a Recovery Ring. Next, return to the Save Sphere.  Head northwest 
this time. You will notice that yet another passage have been created to the 
right. Go there and pick up the Star Armguard in a chest.

Now, return to the Save Sphere and go northeast.  You will notice that there 
is a new path on the left.  Head  up  of it and you will see a scene between 
Yuna and Auron.  They  will  talk  about  Yunalesca and the guardian of this 
Cavern. Now, near the exit, there will be a Save Point. I suggest you charge 
up Yuna's Overdrive since there is another Boss coming up.


                 !!!!! BOSS : SANCTUARY KEEPER : BOSS !!!!!

                   HP : 40000                 AP : 11000
                Weakness : None           Steal : Turbo Ether

This fight can be a real tough one if you don't  know how to proceed. First, 
he will use his Photon Wings on your party.  It can put all your characters, 
in confusion, curse, darkness, etc.  So  bring  Yuna  and start healing your 
characters. Then, cast Reflect on the Boss,  because  if  you  don't he will 
cast Curaga on himself.  He will still cast it, but now it will be reflected 
towards your characters.  Next,  cast  Hastega on your party if you have it. 
Attack him in full force. I  don't know if Armor Break works, you should try 
it. When he is low on HP,  use  Yuna to summon an Aeon and try to finish him 
off with an Overdrive.  Take note that only Holy Water will remove the Curse 
Status Effect on your characters...

===============================================
Thanks to Split Infinity, lifearmor@hotmail.com
===============================================

A boss with set pattern of moves  with few distinctions? Yes please! What to 
do prior to battle?  Get at least *one* armor with Confuseward / proof armor 
( steal Musks from floating one-eye enemies ) -  best  would  be  three such 
armors for these chrs -  Tidus,  Yuna,  Wakka.  Easy way? Rikku's Mix of two 
Wings to Discovery  for Trio of 9999,  which allows any character to hit for 
9999 damage. Hard way?  It's  also  an  easy way, but with a bit of strategy 
involved. SK opens the  battle  by  using Photon Wings on its first turn. It 
causes 1000 damage to all and sleep,  silence,  darkness,  curse,  confusion 
- you're bound to get a few of these babies.  I  don't  mind first four, but 
Confusion is an absolute killer,  so  I  really  suggest getting Confuseward 
armors.  SK's  second  and third turn are 'Swipe'-s for about 1300 damage to 
one chr. On fourth turn it'll use Mana Breath for 3000 damage to one. Now it 
gets annoying.  SK's  fifth  and  sixth  turns are Curaga on itself. You can 
tamper with it a bit and have it cast something else with following actions:

- If you Reflect SK, then it will use Reflect on you in order  to be able to 
  heal itself; not recommended!
- If you  put  a  negative  status  on  SK (except Slow!), Esuna takes first 
  priority, ie SK will use Esuna instead of Curaga; very recommended.
- It may not necessarily use Curaga, it may choose to use Regen.
- If low on HP and under negative status, Esuna.

Does SK have any other attacks in its arsenal? Yep.  Sometimes during battle 
it may Protect itself - remove that with Dispel. Lastly you have Tail Sweep. 
Don't worry,  I have it all figured out.  This  is  its  nasty countermove - 
hits everybody for about 600 damage, removes  Haste  and  delays  next turn. 
If however, you put Blind on SK, chances of Tail Sweep dealing damage to all 
chrs in decreased.  There's  more :  it'll  be  used  as  a counterattack to 
anything that would tamper with SK's HP ( White magic,  Black,  Skills), but 
never sooner than  third  such attack, and never later than sixth attack. In 
other words, as soon as you attack  SK  for third time dealing damage (up to 
sixth attack), expect Tail Sweep counter.  Oh yeah,  *never* use Slow on SK. 
It will automatically counter with Haste.  You *cannot*  inflict Slow on SK. 
Even if you  Reflect  yourself and SK, than use Slow on that member, SK will 
use Haste as counter on one of your reflected chrs!  Naturally,  Haste  will 
be reflected on SK.  So Yuna,  Tidus  and  Wakka. What to do with you three? 
Tidus casts Hastega for starters.  Yuna  follows with Shell on everyone, and 
Wakka  keeps  attacking  with  Dark  Attack o r Buster. Wakka uses only Dark 
Attack or Buster! This is to ensure that you'll never see Curaga. You'll get 
hit by Photon Wings - use Remedy, Esuna or whatever is needed to get back in 
fighting  shape ( give priority to confused chrs ).  Then  it's two turns of 
'Swipe', which should miss thanks to SK being blinded.  Same  goes  for Tail 
Sweep. Get Mana Breathed upon. Heal character that got hit. Wakka still uses 
Dark Attack.  Now  if  you did as I suggested, instead of two Curagas you'll 
see two Esunas. Pattern than repeats itself...  You  can help yourself more, 
if you wish : Using Magic Break on SK  will  significantly  lower  his magic 
abilities -  instead  of  9999 HP  it  will heal itself for 5000 or so. Mana 
Breath will deal about 1600 damage.  Take  note  that casting Dispel removes 
positive statuses *as well as any Breaks*  you already inflicted on SK. This 
is all you'll have to know to subdue this tough guy. 

                  !!!!!         END OF BOSS         !!!!!

After the fight,  move  north  and  Yuna will drop a Sphere of her own. Look 
inside to hear her final words to  the  party.  Once  you  have  viewed  it, 
continue north into Zanarkand.

============================================================================
ZANARKAND

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Ahriman, Bashura, Behemoth, Dark Flan, Defender Z, Fallen Monk, 
             Grendel, Mandragora, Spectral Keeper, YAT-95, YKT-11, 
             Yunalesca.
Items      : Lv.3 Key Sphere, Fortune Sphere, Friend Sphere, Luck Sphere,
             10000 Gil. 
Equipments : Spiritual Targe
Key Items  : Sun Crest
============================================================================

This isn't  really  a  hard  place,  since  it's  linear...  Once  you enter 
Zanarkand, you will see FFX opening scene, so if you haven't figured it out, 
it seems that all you have done was part of the past. Now, on to the present 
and future! Once you gain control of your characters,  continue  up the path 
and look for a chest with 10000 Gil, in a secret area to the right. Continue 
up the path until you see a scene with Seymour when  he  was a  child. After 
the scene, head right and pick the Friend Sphere  at  the  end  of the path. 
Next, continue up until you reach an area full of debris and look for a ramp 
that goes down to pick up a Lv.3 Key Sphere.  Next, continue up the path and 
enter the dome at the far end. On your way through, you will encounter a lot 
of scenes of past summoners and their  guardians including Braska, Auron and 
Jecht.  Anyway, keep your eyes open for a Luck Sphere  lying  on  the ground 
located in the same area than the Save Sphere  is  located.  Now  head north 
into another Cloister of Trials. 

This Cloister of Trials is like Tetris, really :).  You  have blocks located 
on the map in front of the entrance and you need to step on the floor panels 
to activate the blocks.  You  can  only  activate the one on the map though, 
because if you activate  a block that is not on the map,  you  will need  to 
start again.  If you want to know how the blocks are disposed on  the floor, 
just examine the Map and you will see  every  blocks.  Anyway,  complete the 
first puzzle to open up a new area. Now, notice that there are six pedestals 
in the first room, three on the left and three on the right. You cannot push 
the pedestals in the middle.  Now,  push one pedestal and go in the new area 
to see another map displayed.  Examine it to see how the blocks are disposed 
in the room. Next, complete the puzzle and return to the first room and push 
another pedestal.  Repeat  the  process  until  there  are  only  the middle 
pedestals left.  Now, go back in the second room  and take the Kilika Sphere 
from the left side of the screen and insert  the Kilika  Sphere  inside  the 
left pedestal.  Now, return the second chamber and pick up the Besaid Sphere 
and insert it inside the right pedestal.  The  puzzle  will now be completed 
and a Save Sphere will appear.  Save  your  game  then  return to the second 
room, examine the platform to fight a tough boss.


                !!!!! BOSS : SPECTRAL KEEPER : BOSS !!!!!

                  HP : 52000                 AP : 12000
               Weakness : None            Steal : Turbo Ether

This is a pretty easy boss, you just need to know how to defeat it. You will 
notice that  every  character  has  Trigger  Commands in this battle. Before 
attacking the Boss,  you should know that he will  counterattack  the  three 
circles in front of him.  To  dodge  that  attack, move to the three circles 
behind him.  Also, he will use its Berserk Tail after each turn.  That  will 
put a character in Berserk and you will lose control of  that  character, so 
that's not a good thing.  You must cure that character before doing anything 
else. Now, cast Hastega with Tidus and quickly move behind the Boss with all 
your characters. You should be able to hit  him  a  little.  Cast Protect on 
each characters with Yuna. Now, hit him when you can and after you have done 
enough damage, Glyph Mines will start to appear on the field.  If  you stand 
on the Glyph Mine when it is exploding, it will instantly  kill  one of your 
character.  So keep moving, hurting the boss and healing to defeat him after 
a while. 

============================
Strategy from trunks2@rn.com 
============================

"This boss is totally easy, if you have used Yuna  through  the  whole game.
Make sure that Bahamut has his Mega Flare ready to use and knows Haste. Cast 
Haste in the beginning and you do not have to worry  about  the  glyph  mine 
going off before you use Mega Flare.  Then  use  Mega  Flare and if you have 
used her through the entire game, you will do  55,000+  Damage  to  him  and 
instantly kill him. Too Easy."

==========================================
Strategy from Tim, beatingsoul@hotmail.com
==========================================

"After fighting him the 20th time I  started  right  away  using  Armor  and 
Mental Break, then casting Reflect.  I  then  summoned  Bahamut and used his
limit break,  then dismissed (once I got a turn, geeez).  I  kept  my  party
healed with Al Bhed Potions until Yuna's turn, then summoned Shiva, used her 
Overdrive. I got lucky with his return attack (he charged twice) then I used 
Heavenly strike.  Every  time I used it he was pushed back,  and  he was not 
able to make another move. This took me less than 5 minutes and only 4 times 
around the party."

=============================================
Strategy from Justin Faulkner, maxx@dragg.net
=============================================

"Have Auron (or whoever has high HP and physical defense)  be  a decoy while 
you put  Yuna and Lulu/Tidus behind the boss with a space between them.  The 
formation should be so that there  is  exactly  one  platform  between  each 
character, and Auron is the only one in front of it,  and  he is directly in 
it's path. It will cast Berserk on him, but have Yuna cast Protect and Regen 
on this decoy. While your decoy slams the hell out of the boss, he shouldn't 
turn around much, if at all, to face your other characters. Use Lulu to cast 
Flare on him if you have it -- if not just have Tidus there to cast Hastega.  
He will die in no time.  Oh  and  make  sure to use everyone since this boss 
gives up about 12,000 AP!"

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
=========================================== 

Actually, make sure that the character with the highest HP stays in front of 
the Boss at all times, and that the other two stay behind him.  This way, he 
will almost never move.  Have  Tidus  caste  Hastega  and make sure he casts 
Haste  every  time  you  bring  in  a new character to fight. Have Yuna cast 
Protect on the character that stays  infront  of  the boss (probably Auron).  
Have the  solo  character  attack  the  boss,  and  then have Yuna heal that 
character when needed.  Also,  feel free to use Overdrives and make sure you 
move your characters  if  the  boss changes directions.  And, never have all 
three characters next to each other,  or  they  will or be hit.  It helps to 
have all of your Aeons in Overdrive  mode  before  this  fight,  because the 
massive damage from them  will  probably  almost  kill  the boss.  Note that 
Armor Break and Mental Break are not needed if Auron is  your solo character 
(and he has a Piercing Weapon, of course) and Bahamut  is in Overdrive mode, 
because his attack is not magic anyways.

                  !!!!!         END OF BOSS         !!!!!

After the fight, you will go down the  platform.  After  a  scene  with  the 
priest, head north to meet Lady Yunalesca.  You  will  then  learn the truth 
about the Final Aeon.  It  seems  that one of your party members must be the 
sacrifice to become the Final Aeon and it seems that  the  Final  Aeon  will 
then become Sin. So that's why Jecht is Sin. When she  is  done  talking and 
you regain control of Tidus,  go  back  to  the  previous room and save your 
game.  Then  follow  Lady  Yunalesca  at  the top of the stairs.  After some 
scenes, Auron and your party will defy Yunalesca...


                     !!!!! BOSS : YUNALESCA BOSS : !!!!!

                      HP :                 AP : 14000
                1st Form : 24000
                2nd Form : 48000
                3rd Form : 60000

                Weakness : None         Steal : Stamina Tablet

This boss has three forms, but don't worry,  only  the  last  form his hard.
First, start out by using  Tidus,  Yuna  and  your  most  powerful  physical 
hitter.  Cast  Haste  and  Reflect on him and make him attack Yunalesca. She 
doesn't have many HP on her first form so you should be fine.  Also, she has 
two attacks, one turn she  will  attack  you  with her hands dealing a small 
amount of damage  thus  removing  any  good status effect on a character and 
then she will absorb one of your characters HP.  If  she  happens  to remove 
your big hitter good status, recast Reflect and Haste on him.  Keep  hitting
her until her first form is dead.  Now, she will reveal her second form.  It 
is pretty easy to kill yet again, but there is one little problem.  She will 
use HellBitter and your  characters  will  find  themselves  in  the  Zombie 
Status.  Don't cure this status unless you really need it, you will see  why
later.  Now,  keep  hitting  her  with all of your most powerful attacks and 
spells until she goes down and reveals her true form.  This  is the  hardest 
form and it has a lot of HP too. At her first turn, she will cast Mega Death 
and if any of your characters aren't in the Zombie Status, they will die. So 
that's why I told you to stay in that status. Next, attack her in full force 
and use your Aeons if you feel that you need them.  She will also use a Mind 
Break on your character  and  your  party  will  be  confused.  Anyway, cast 
Protect and Haste on all your party and hit her with all you got. She should 
go down after a while.

==============================
Strategy from Raynier Martinez
==============================

"Yunalesca is VERY VERY easy to defeat.

Just make sure Yuna has learned HOLY and have  a  few ETHERS or TURBO-ETHERS 
available.  Each  casting  of  HOLY deals 9999 damage to each of the 3 forms 
Yunalesca takes on.  The  other  two  party  members  can just remove status 
ailments and attack as needed. Equip Yuna with a Deathproof and Zombie Proof 
ring and this fight takes less than 10 minutes.

If Yuna hasn't learned Holy,  use a Teleport Sphere to get her within 2 or 3 
nodes  from  it  (from Rikku's path, I believe).  You  will need a Lv. 3 Key 
Sphere to get to it this way,  but  this  makes  the  fight  with  Yunalesca 
extremely easy."

====================================================
Strategy from John McPherson, syranthrax@hotmail.com
====================================================

By the time you reach Lady Yunalesca,  Tidus  should  have his Hastega or be 
relatively close, if not make sure while  accomplishing  this  strategy  you 
work towards it ( it's on the left hand side of the sphere grid,  the second 
large circle from the top left.)  Yuna  should  also  be heading towards her 
holy, these are the only two abilities  required  for  to make this strategy 
work. 

Basically make sure Lulu and Yuna  both have Holy and Tidus has his Hastega. 
This can be quickly accomplished with a Friend Sphere,  on Lulu once Yuna is 
at Holy. As for the Equipment needed  you need each of them to have a weapon 
with a free customization slot,  Tidus and Yuna need a piece of armor with a 
free slot, and Lulu needs a piece of armor with two free slots. 
Now for the items :

   Farplane wind  X60  (the arena trainer gives you 60 of these for catching 
                        one of every creature in the calm lands)
   Candle of Life X30  (I  found  the  easiest  way to get these is to steal 
                        them from the fallen monks in the Zanrakand ruins)
   Three Stars    X60  (The arena trainer gives you 60 of these for catching 
                        one  of  every  creatures  in any two areas, and the 
                        Calm Lands counts as one  so  you only need to catch 
                        one other area for this)

Now customize Tidus, Yuna, and Lulu's  weapon  with the ability One MP. Next 
customize Tidus, and Yuna's armor  with the ability Zombieproof and last but 
most important Equip Lulu's armor with Zombieproof AND Deathproof.

Holy is the only spell Lady Yunalesca is vulnerable to, but it costs 85mp to 
cast, but with One MP you can use it  throughout  the entire battle. Her two 
biggest pains are when she zombies the entire party and her third form kills 
the entire party. With everyone  having  Zombieproof, you can breeze through 
the first two forms with little effort. Just  Hastega the party and let Lulu 
and Yuna, Holy the hell out of her. The third form is the tricky one, she'll 
use Mega death which would normally kill everyone, but Lulu will live thanks 
to the Deathproof you put on her armor.  Now  she can use a Mega Phoenix and 
bring everyone back, now you should be able to finish her off before she can 
pull her Megadeath attack again. If you want to guarantee success, have Yuna 
cycle through her Aeons before using the Holy method on her third form.

The Majority of this strategy was designed for beating Lady Yunalesca, but I 
learned later on, the Hastega and Holy, with one MP equiped,  let  me breeze 
through  the  remainder  of  the  bosses  without  breaking  a sweat. In all 
actually, my Aeons saw very little action after that.

=================================================
Strategy by Split Infinity, lifearmor@hotmail.com
=================================================

Get  those  Confuseward/proof  armors  out  for  one more time. Yunalesca is 
another boss with set pattern with few exceptions.  Only status worth having 
in this battle is Reflect. 

Round 1: When  Yunalesca  gets  her  normal  turns, she'll alternate between 
Absorb and 'Punch'.  Absorb removes 50% of MAX HP of chr targetted and gives 
same  amount  to  Yunalesca,  also healing her. 'Punch' removes any positive 
status, but it's unable to remove Reflect.  It  also deals about 300 damage. 
Yunalesca  also  has  a  countermove  for anything you do to her - Sleep for 
specials, Blind for physicals and Silence for magic.  As battle starts, have 
Yuna cast Reflect on everybody.  Now just proceed hacking away at Yunalesca, 
laughing as none of her counters will hit you.  Remember  to heal the member 
that gets hit with Absorb. Yunalesca dies... 

Round 2: Hellbiter  will  be  used  straight  away. Nothing you can do about 
that. *Stay as zombie for this round!* If you cure all three zombies, you'll 
just get Hellbiter-ed again.  Waste of time? Certainly.  If all (or at least 
one member) is zombie, Yunalesca  will only be using Cura and Regen.  That's 
bad for zombies, you'll say. Nuh-uh,  that's  why  we have Reflect on. True, 
it'll heal her (cast Shell on Yunalesca to halve healing effect), but better 
that than be dead. So can you use any other status like Haste? Nope. Why? As 
soon as you attack Yunalesca, she'll counter with 'Punch', which removes all 
positive statuses except Reflect. Nothing dangerous left here.  Keep hacking 
away at the boss.  If  she gets Regened, Dispel it, then Shell her again. As 
long as you deal more  damage to her than she restores each round, you'll be 
okay.  If she happens to kill  one  of your chrs, revive that chr ASAP, then 
heal him/her, and Reflect it.  Also  cure  all zombies now and restore their 
health.  Next attack  Yunalesca uses will be Hellbiter, which again puts all 
three chrs in Zombie. Good thing?  All  three  are  at nearly full HP. After 
all this Yunalesca dies... 

Round 3: Mega Death to all. Zombies too? Nope. Hehe. In this round Yunalesca 
has a set pattern - Mega Death, Hellbiter or Curaga, Mind Blast ( 600 damage 
to all + Confusion, Curse or Sleep ),  Hellbiter  or  Curaga,  Hellbiter  or 
Curaga, Mega Death, then repeat.  She  may  still  have Regen, but I haven't 
seen it. Oh, Hellbiter does 250 damage to all chrs. Naturally, keep all chrs 
as zombies so Mega Death won't kill you.  Neither  will  Curaga,  because it 
will be Reflected on Yunalesca ( remember  to  use  Shell  in order to halve 
healing effect).  You  still  shouldn't  bother  with Haste or anything else 
because of 'Punch' counter still removes everything sans Reflect. Mind Blast 
will be her  most  dangerous  move -  600  damage to everybody and Confusion 
(also Sleep and Curse).  But if you got Confuseward armors like I suggested, 
you won't be affected. Yunalesca dies for the third and final time. Finally, 
if at any time  you'll be calling Aeons for Overdrives obviously, be warned. 
During phase 1 and 2  Yunalesca  will  alternate between Absorb and 'Punch', 
and in phase 3 she gets even nastier.  First she'll Mind Blast an Aeon, thus 
disabling Overdrives.  Then  she'll  use Absorb (I've seen some people write 
she also uses Osmose and Drain, but I haven't seen them yet - anyone care to 
confirm this?). Of course, she still counters anything you chuck at her with 
your Aeons. 

                  !!!!!         END OF BOSS         !!!!!

Once Lady Yunalesca is defeated,  look  to the left of the stairs at the top 
of the screen for the Sun Crest, then exit the room. Auron will talk to you, 
he will explain you who he is and why  he  is  protecting  Tidus.  After the 
scene, head outside and the Airship will come to pick you up.

============================================================================
AIRSHIP & THE HIGHBRIDGE

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Left Fin, Right Fin, Sinspawn Genais, Sin, Sin (Overdrive)
Items      : None 
Equipments : None
Key Items  : None
============================================================================

Here, witness the events with your party.  Talk to everybody, including Cid, 
then save your game. A new option will be available when you save.  Now, you 
will be able to board your ship from a Save Sphere.  Now,  leave  the bridge 
and head to  the  outside  deck  to meet Kimahri and Yuna. Kimahri will tell 
Tidus to head to the Highbridge in Bevelle,  so  return  to  Cid.  Wakka and 
Rikku will find an idea too and it's to play the  Hymn  of the Fayth to calm 
Sin.  Next, talk to Cid and you will be able to  travel  on  the  World Map. 
Select List for now and head to the Highbridge in Bevelle!

The guards there will soon stop you, but Shelinda,  the  new  captain of the 
guards will come to rescue you. Maester Mika will then receive you and after 
a long talk about Yunalesca and the future of Spira,  Mika  will  disappear. 
You will then be in the Chamber of the Fayth.  He  will  tell Yuna and Tidus 
about Yu Yevon and he will ask you if you have  a  plan.  Choose  the  first 
option to tell him you will use  the  Hymn  as  a  plan. After that, he will 
remind you that the Fayths will stop dreaming.  As  you  leave  Bevelle, you 
will talk to Shelinda about the Hymn,  she  will  have everybody in Spira to 
sing the Hymn when your airship will play it. 

Next, you will be able to fight Sin.  This  is  the  BEST  time  to  do  the 
Sidequest  since it will level up  your  characters.  Go  to  the  Sidequest 
section for more details. 

Once you are ready, talk to Cid and head to Sin...

Head to the outside deck and after Tidus throws Yuna's Sphere away, Sin will 
attack and you will fight him.


              !!!!! BOSS : LEFT FIN , RIGHT FIN : BOSS !!!!!

               HP : 65000                  AP : 17000 each
            Weakness : None         Steal : Mega-Potion/Shining Gem

You will have to kill two similar bosses in two separate fights. I will only 
do this strategy once, since it's the  same  fight  the  two  times through. 
First, you are on your Airship,  so you have the same Trigger Commands as in 
Evrae fight.  Use Tidus to bring the airship near  Sin  on  your first turn, 
then cast Hastega on your party.  Use Auron to deal damage on him and  bring 
Rikku in to heal the party.  Once Tidus as done his Hastega job,  just  make 
him use its Quick Hit ability on the Boss.  When  you  get a message telling 
you that the Core is gathering energy, quickly Pull back the ship, since its 
attack will drop your HP to the 1/4. Once he has done its attack, get closer 
to Sin and keep hurting him with physical attacks.  Repeat the process until 
he dies.  After a scene, you will have to fight the Right Fin, so repeat the 
same strategy on this boss.

                  !!!!!         END OF BOSS         !!!!!

After both fights, you will need to fight Sin's weak point :


              !!!!! BOSS : SIN, SINSPAWN GENAIS : BOSS !!!!!

          HP : 36000, 20000                    AP : 20500
       Weakness : Fire (Genais)     Steal : Stamina Spring, Star Curtain

This can be a hard fight if you don't know how to proceed.  First, take care 
of Sinspawn Genais,  since he will absorb  any  magic  casted  to  Sin.  His 
attacks are pretty simple, so you shouldn't have any problem  taking care of 
him. Once he is out, you'll face Sin. Use Auron's Armor Break on him and use 
Lulu DoubleCast to use your strongest Magic.  Cast  Holy if possible and use 
Rikku's Al Bhed Potion if needed.  Use your Aeons if it's really needed, but 
I don't think you are going to need them.  Keep  attacking  him  until he is 
out.

                  !!!!!         END OF BOSS         !!!!!

After those fights, Sin  will  go  down and he will crash near Bevelle. Take
that opportunity to save your game and spend your S.Lvl.  Next,  head to the
outside deck and  talk  to  Yuna,  return  inside  the  ship  and  speak  to 
everybody. Just be sure to talk to Rikku lastly. When you talk to Rikku, you 
will notice that Sin is awaiting for Tidus.  Save  your game and head to the 
Outside deck.


                       !!!!! BOSS : SIN : BOSS !!!!!

                  HP : 140000                AP : 20000
                Weakness : None           Steal : Supreme Gem

This Boss can be really hard if  your  characters are not too strong.  First 
use Lulu, Tidus and Auron.  Use Tidus on his first turn to cast  Hastega  on
your party. Then, your airship will be drawn at Sin. Use Lulu's Magic Spells
on the Boss and then,  once you are  able to hit him with  physical attacks,
switch Lulu to Wakka.  Use Auron's Armor Break and keep hurting him with all
you got.  Just pray Lady Luck that  his Counter Attack  doesn't  Petrify  or 
Confuse any of your characters and if you are lucky, he will be down on your
first time through. If Sin has its Overdrive, it's Game Over for you.

============================================================
Strategy from John (Jack) Povlitz, shojo_jojo316@hotmail.com
============================================================

This is where your two aeons,  Anima  and The Magus Sisters become your best 
friends.  Start  the  fight  using  Lulu,  Tidus  and Wakka. Have Tidus cast 
Hastega on your party,  while using Wakka and Lulu to attack from a distance 
(Lulu's Thundaga and Flare seem to have the most effect). When Sin pulls you
in a second time, replace Wakka with Yuna,  and  have  Yuna summon The Magus 
Sisters.  Just  make  sure  either Yuna or the Sisters have their overdrives 
ready in advance.  With that,  have  the Sisters perform the Delta attack on 
Sin,  and  if  you've  taken  the time to level up Yuna during the game, the 
attack  will  do  at  least  80,000  damage!  Sin  will  pull you in a third 
time-close enough for physical attacks.  Just  have the Sisters lay into Sin 
and he should be dead in that same round  (this is because the middle sister 
in the  red  outfit  can  deal  up to 40,000 damage on her standard physical 
hit!)  Using this strategy, I beat sin in only 5 rounds. 

                  !!!!!         END OF BOSS         !!!!!


============================================================================
INSIDE SIN

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Adamantoise, Ahriman, Barbatos, Behemoth King, Demonolith, 
             Exoray, Gemini, Great Malboro, Land Worm, Seymour Omnis,
             Wraith.
Items      : Elixir, Lv.3 Key Sphere, 20 000 Gil, HP Sphere, Defense Sphere, 
             Lv.4 Key Sphere, Attribute Sphere, Wht Magic Sphere, Special 
             Sphere.
Equipments : Wizard Lance, Four-on-One, Laevatein, Prism Ball, Knight Lance, 
             Stillblade, Mage's Staff, Infinity, Wicked Cait Sith, Hrunting, 
             Defending Bracer, Phantom Ring.
Key Items :  None
============================================================================

Once you have destroyed Sin,  your  ship  will  head  inside  Sin.  You will 
disembark your ship and find yourself  inside  a  mist  area.  You can still 
board your airship, so don't worry about that!  Now,  head  north and follow 
the path until you reach an intersection.  Note  that  the  map draws as you 
walk, so you don't actually see it. From the intersection,  head  left until 
you reach a T-Intersection.  Continue left to find a chest  with  a  Special 
Sphere inside.  Continue left again until you reach  a  small  alcove on the 
left side of the screen  and  you  can  pick  up a  Phantom Ring there. Now, 
continue north past the first intersection and  after a while you should see 
another one.  Head to the northwest to find a chest  with  an Elixir inside. 
Now, return to the intersection and go up the other path until you reach yet
again another intersection.  Head south first to the end of the path and you 
will find a chest with a Wizard Lance.  Return to the intersection and  head 
right, follow  the  path  until  you  reach  a  chest with a Lv.3 Key Sphere 
inside.  Next,  follow  the  path  to  the north and you should reach a Save 
Sphere. Save your game because there is a tough boss coming up!


                 !!!!! BOSS : SEYMOUR OMNIS : BOSS !!!!!

                HP : 80000                    AP : 24000
            Weakness : Varies             Steal : Shining Gem

First, start this battle with Auron, Yuna and Tidus. Have Tidus cast Hastega 
as usually.  Also,  have  Auron  use  its  Armor  Break  and Mental Break on 
Seymour. Have Yuna heal and use Nul Spells on your party.  Now,  notice  the 
wheels behind Seymour.  They  determine  its elemental property. Now, attack 
him with the opposite element.  Keep using physical and magic attacks on him 
and after a while,  he will attack the Mortiphams behind him,  thus shifting 
its elemental property.  When that occurs, use Wakka to strike  the  highest 
Mortiphasm and use Auron / Tidus to hit the Mortiphasms on the ground.  When 
the four orbs of the same color are lined again,  use  Lulu's  DoubleCasting 
and use an Aeon if you like.  Beware that when Seymour cast Dispel,  he will 
use a powerful Ultima on your party. Keep using that strategy and he will be 
out in no time...


============================
Strategy from Jjukil@aol.com
============================
 
Since Seymour only uses one element at a time if you leave the wheels alone, 
you can absorb most of his attacks very easily with an Aeon.  They can't use 
their Overdrives,  but  their physical attacks do decent damage if you Break 
Omnis's Armor. When he uses Ultima, you can just Shield it, then dismiss the 
Aeon and put in the next one. (If you don't mind killing your Aeons, you can 
use the first one's Overdrive after Omnis  changes  elements to add an extra 
punch instead.) The order he uses elements in is Fire--Ice--Water--Lightning 
so you'll want to send out Ifrit and Shiva first and Ixion last, then repeat 
the process (if you need to).  You'll  have  to  deal with Water without any 
Aeons, unfortunately, since Squaresoft didn't see fit to give  you Leviathan 
in this one. One easy way to do this is using  Mighty  Guard,  then  putting 
Reflect on all of your party members while  Omnis  takes  all the Nuls away. 
His bounced spells will heal him a little,  but  you  should  be  able to do 
enough damage to cancel that out.  When  he  uses  Dispel, send out Ixion to 
Shield the following Ultima and you're set.  This  makes  for  a  very  long 
battle, but a very easy one. 

                  !!!!!         END OF BOSS         !!!!!

After the fight,  Yuna  will  send Seymour and you will defeat him for good.
Continue up to the next area.  Now, head right at the intersection to find a 
glyph on the wall. Examine it and you will see a message telling you to kill 
ten fiends to open the door.  After  killing  the number of required fiends, 
return to the glyph and pick up the Lv.4 Key Sphere.  Now,  continue  up the 
path until you reach a platform with a Yevon  symbol  on  it. Step on it and 
you will be  transported  to  an  area  where  you  can  pick a chest with a 
Four-On-One inside.  Across  the  chest is  a bridge that looks like a wall. 
Push it and cross it to find a chest with a Defending Bracer.  Now,  head up
the path and look for a ramp that goes down.  In  that  area, you can pick a
chest with 20 000 Gil.  Next,  step  on  the platform near the chest and you 
will access yet another secret area with a HP Sphere  and a  Defense Sphere.
Next, return to the main path and head left and you should find a chest with
a Megalixir.  Head  northeast from the main path and look for an alcove near
the south wall for another ramp that goes down.  There, you can find a chest
with a Laevatein inside.  Now, head back up from the north wall,  just press
the X Button when it appears to go up. Head left from the top to find a Save 
Sphere.  It will be the last Save Point in the game,  so  I  suggest  you to 
save. Continue north and a large tower will crash on the ground.  Head north 
and examine it to find yourself in a circular area.  You need to pick up ten 
chests there. Beware, the chests aren't on the screen too long. Also, if you 
hit the crystals coming up from the ground,  you  will  be in  a fight. Now, 
once you have all ten treasure chests,  you  will  be  transported  right in 
front of Jecht. Spend your S.Lvl and equip your best equipments. Go north to 
meet Jecht and a long talk between him  and  his  son  will  happen. After a 
while the final fight will begin...


              !!!!! BOSS : BRASKA'S FINAL AEON : BOSS !!!!!

The final boss and not the hardest one, believe me.  If you took the time to 
level up a little,  you  shouldn't have a lot of trouble beating him. First, 
cast Hastega on your party, then with Auron, use Zombie Attack on Braska. If 
it works, the Padoga won't heal him for one turn. If you have your Legendary 
Weapons with all your characters and have leveled up a little  in  the Omega 
Ruins,  you should deal more than 9999 HP of damage,  so  only  four or five 
turns should be more  than  enough  to  kill  it's  first form. Now, he will 
transform in it's second form.  He now has a huge sword in it's  possession. 
He can attack all your characters at the same time with it,  dealing 3000 HP 
of damage on each.  Use some Mega-Potions after that attack and keep hurting 
him.  Once is Overdrive gauge is almost full, use Tidus's Trigger Command to 
Talk and his Overdrive gauge will go down. Once he is low on HP, about 30000 
HP,  use Yuna Overdrive and summon Bahamut,  Anima  or  The Magus Sisters to 
finish him off.

=========================================
Strategy from Bobbi, Bobbi@loonygames.com
=========================================

"Party of Yuna,  Tidus and Auron,  all  fairly  leveled up, HP over 6,000 on 
each, but nothing too outrageous.  First off,  Tidus  cast  Hastega  on all. 
Auron's turn,  Armor Break,  and  his  sword has Zombie Strike. Yuna's turn, 
Doublecast Ultima. That stopped the Pagoda's.  Tidus'  next turn, Quick Hit. 
Auron, same. Yuna summons Bahamut in Overdrive.  That  killed the first form 
of Jecht, and sent him into Overdrive.  He  ran  through  overdrive twice on 
Bahamut (Bahamut got one turn in between,  I  think I just used Impulse), at 
which point Jecht killed him. 

Next, Auron's Overdrive...I didn't have his final  Overdrive,  so  this  was 
Banishing Blade.  Tidus, same deal,  Overdrive,  but not his final one. Yuna 
Doublecast Ultima. Auron Quick Hit,  Tidus Quick Hit, then Yuna summoned the 
Magus Sisters in Overdrive. 

That did it, Jecht was dead with an Overkill bonus."

============================================================
Strategy from John (Jack) Povlitz, shojo_jojo316@hotmail.com
============================================================

Aeon's are the thing! The party sould be Auron, Tidus, and Yuna. Again, make 
sure  you  have Overdrives ready for Yuna, The Magus Sisters, and now Anima.  
First round, Tidus : Hastega, Auron : Armor Break, then,  without  using her 
Overdrive, have Yuna  Summon The Magus Sisters.  Have  the  Sisters  perform 
their Delta Attack  and  Jecht's first form will be toast. In Jecht's second 
form,  he  will already be in Overdrive and he will use it TWICE in a row on 
the the Sisters,  but s ince the Sisters have more than enough HP, They will 
still be standing.  At this point, dismiss the Sisters, and then with Yuna's 
Overdrive,  summon Anima!  Use the two Overdrive attacks with Anima, for the
end of this boss!  This entire fight lasted only six rounds. 
 
                  !!!!!         END OF BOSS         !!!!!

After the fight,  some events will happen and you will fight Yu Yevon.  This 
is an event battle, so you cannot lose.  First, you will have to summon  all 
of your Aeons and kill them one by one.  Then Yu Yevon  will  show it's true 
form. He has 99,999 HP,  but  don't  worry  you can't lose since all of your 
characters have the  Infinite  Auto-Life  status  equipped. Just  use Zombie 
Attack on him and he will cure himself with Curaga.  Once he is out, witness 
the beautiful ending of the game!


                      ==========================
                       V. Side Quests / Secrets
                      ==========================

It's a good thing to start the Sidequests  once  you have defeated Overdrive 
Sin.  You  can  choose  what  you want to do, but I suggest you start out by 
fighting for the Aeon Yojimbo, so here it goes !


============================================================================
AEON : YOJIMBO

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Dark Element, Epaaj, Ghost, Imp, Nidhogg, Thorn, Tonberry, 
             Valaha, Yojimbo, Yowie
Items      : Megalixir, Lv. 2 Key Sphere, Fortune Sphere, Mega-Potion (X2), 
             MP Sphere, X-Potion (X2), Flexible Arm, Strength Sphere
Equipments : None
Key Items  : Al Bhed Primer Vol. XXV
============================================================================

To get to Yojimbo,  go  to the Calm Lands  and head up where you have fought 
Defender X. There descend in the gorge just before Mt. Gagazet.  You will be 
in the Cavern of the Stolen Fayth.  Now make your way up and turn right when 
you can,  follow  the  path  and you will see that you can turn right into a 
small  alley,  go  there  and  pick  the  chest at  the end for a Megalixir. 
Continue your way up until you see an intersection,  go right first and pick 
the chest at the end for a Lv. 2 Key Sphere,  now follow the path up and you 
will see an intersection.  Go up first and pick the rare Fortune Sphere in a
chest there. Now go back to the intersection and go left this time. Continue 
on that way to find another intersection.  Go  left  and pick up the Al Bhed 
Primer Vol. XXV.  Continue  on  the path after that to meet a Save Point and 
Save your game, because there is a tough boss coming up !

Continue  on  your  way up to find the first summoner that Lulu guarded. The 
summoner is dead of course and you will need to fight her Yojimbo !


                     !!!!! BOSS : YOJIMBO : BOSS !!!!!

                       HP : 33,000           AP : 0
                    Weakness : None     Steal : Nothing

This is a pretty easy fight,  use  the  fact  that  this boss has a very low 
magic defense. So bring Lulu in the fight to cast your most powerful spells. 
Use Auron to deal physical attack  on  him and Yuna to heal your party. This 
is a pretty easy  fight  and  it's  possible  to  beat him before he get his 
Overdrive !

                  !!!!!         END OF BOSS         !!!!!

Once you have defeated it, continue up to find a teleport pad on the ground. 
Before going up, head right and left for hidden areas with three chests. You 
can pick up a Flexible  Arm  in  the  left  room  and  a  MP Sphere plus two 
X-Potions in the right room.  Once you are ready, continue your way up and I 
hope you have a lot of money.

You will meet Yojimbo and he  will  ask  you money  for his services. First, 
select the option "To defeat the most powerful enemies" so he will ask you a 
lower amount of Gil. Now, you can hire Yojimbo.  In  my  case,  he  asked me 
300,000 Gil.  Ask him 150,001 Gil, so he will lower his price by 40 000 Gil, 
you can take that offer if you want or try to bid a lower price.  If  at any 
point of the bid you offer him triple of the price he ask,  he will give you
two Teleport Spheres and he will join your party.  Once  you have Yojimbo in 
your team,  return  to  the  place where you hired him and you can pick up a 
Strenght Sphere! Great Job, you have completed the first Sidequest !


============================================================================
AEON : ANIMA

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Geosgaeno
Items      : Mega Phoenix (X4), Megalixir
Equipments : Magical Rod
Key Items  : None
============================================================================

First of all,  if  you  have  missed  any Destruction Sphere/chests, you can 
return to previous temples after you have talked to Maester Mika at Bevelle. 
To go there,  talk  to  Cid  in your airship after you went to Zanarkand and 
after you have defeated Yunalesca.  You  will  be in your Airship, find Yuna 
and talk to her, then return to Cid and talk to him,  you  will  have  a new 
area on your World Map called the Highbridge. Go there and you will have the 
scene with Mika. He will die after sending himself to the Farplane. He think 
that Spira doesn't have any hope left for them since Yunalesca died. 

Anyway,  after the scene,  you will be in the Chamber of the Fayth where you 
will meet a Fayth, how ironic :).  He  will tell you more about Yu Yevon and 
why Sin always come back.

Once that scene is over,  you will be able to return to previous temples and 
don't bother going to Bevelle Temple since there is no way back. Don't worry 
about the chest though, because you already have it. You must use it to exit 
the Cloister of Trials so it will automatically be included in the quest. 

Once you have  used  every Destruction Spheres and picked up every chests in 
previous temples, go talk to Cid in the Airship and head to Baaj Temple. You 
will be in the area you were at the beginning of the game.  Go  north  there 
and dive in the water. Swim toward the entrance of the temple and a familiar 
boss will attack you...


                   !!!!! BOSS : GEOSGAENO : BOSS !!!!!

                     HP : 32 767           AP : 4200
                Weakness : All Elements  Steal : Water Gem

This is a pretty easy boss,  just  beware  of  its  Stone Punch and KO Punch 
since it can petrify or kill your character with one single blow.  You  have 
no choice but to use Rikku,  Wakka and Tidus for this fight.  Since  he  can 
petrify all your characters and  knock  them  out  for the fight, you should 
equip armors with Stone Ward or Stoneproof.  Unleash  all of your attacks as 
fast as you can to put this boss in the books.

                  !!!!!         END OF BOSS         !!!!!

Once he is defeated, enter the temple by the entrance to the north.  Head up 
into the Chamber of the Fayth.  Look  on  the  floor to find a Megalixir and 
four Mega-Potion, then you will see three statues on the left wall and three 
others statues on the right wall. Now examine each of the statues, since you 
have used the  Destruction  Spheres  in  previous temples, five statues will 
activate.  Now,  return  to  Zanarkand  Temple  to find the last Destruction 
Sphere.

In the area with the floor puzzle, you will need to do a new puzzle. In that 
puzzle,  you  need  to  activate  every white blocks, there are three in the 
first room and four in the second room.  You  will  now  open a secret panel 
with a Destruction Sphere in it.  Take  it  and return to the monitor in the 
last chamber.  Insert the Destruction Sphere in one of the  two  slots there 
and the screen will blow up revealing a chest with a Magical Rod.  Once  you 
have done that,  return  to  Baaj Temple.  Now,  the  six  statues  will  be 
activated and you will be able to go in the Chamber of the Fayth. 

In the Chamber of the Fayth you will  learn  that  the  Fayth  is  Seymour's 
mother. She will explain you how Seymour's became such an evil being.  After 
the scene, you will acquire the almighty Anima. 


============================================================================
AEON : THE MAGUS SISTERS

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : Anima, Bahamut, Ifrit, Ixion, Magus Sisters, Valefor, Yojimbo
Items      : X-Potion (X30), Chocobo Feather (X10), Mega-Potion (X60),
             Shadow Gem (X8), Shining Gem (X40).
Equipments : None
Key Items  : Blossom Crown, Flower Scepter, Aeon's Soul
============================================================================

First of all,  you need every Aeons in the game including Anima and Yojimbo. 
Once you have that, you are ready to go on with the Sidequest.  First,  head 
to Mt. Gagazet and capture every fiends there,  there  is  a total of eleven 
fiends,  look  in the Monster Arena Section for a list of the fiends you can 
capture.  Next,  return to the Monster Arena owner in Calm Lands and he will 
reward you with the Blossom Crown.  Then,  go to Remiem Temple in Calm Lands 
and fight Belgemine.  Since  you probably have defeated her Valefor already,
defeat her Ifrit for now. Here's the list of the prizes you win by defeating 
her.

 --------------------------------------------
|  Aeon Defeated  |          Prize           |
 --------------------------------------------
| Valefor         | Aeon's Soul              |
|                 | Power Sphere (x30)       |
| Ifrit           | X-Potion (X30)           |
| Ixion           | Chocobo Feather (X10)    |
| Shiva           | Mega-Potion (X60)        |
| Bahamut         | Flower Scepter           |
| Yojimbo         | Shadow Gem (X8)          |
| Anima           | Stamina Spring (X60)     |
| Magus Sisters   | Shining Gem (X40)        |
|                 | Moon Sigil               |
 --------------------------------------------

Once you have defeated her Bahamut,  you  will  have the Flower Scepter. Use 
both items on the north door and acquire the Magus Sisters. Now,  return  to 
speak  to  Belgemine  and  fight  her  own  Magus  Sisters  to complete this 
Sidequest.  After you have defeated her, you will get the Moon Sigil and you 
will also  learn  that Belgemine is an unsent. You can send her if you want,
then this Sidequest is in the books!


============================================================================
THE AIRSHIP PASSWORDS

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : None
Items      : None
Equipments : Ascalon, Dragoon Lance, Sonar, Phantom Bangle, Godhand, 
             Murasame, Victorious
Key Items  : None
============================================================================

If you have your Airship,  you can find  many passwords and secret area with
the input and search commands.  By talking to Cid, you will be able to bring 
up the World Map Menu and thus, be able to look for new areas.  Here's  what 
you can find with the search option :

SEARCH OPTION :
------------- 
Input those coordinates to find secret areas !

 --------------------------------------------
|    Location        |    X      |    Y      |
 --------------------------------------------
| Baaj Temple        |   12      |    58     |
| Sanubia Sands      |   13      |    43     |
| Besaid Falls       |   30      |    74     |
| Mi'ihen Ruins      |   34      |    56     |
| Battle Site        |   40      |    58     |
| Omega Ruins        |   70      |    35     |
 --------------------------------------------

Baaj Temple is used to acquire the Aeon Anima,  which is pretty powerful. Go 
to the Sanubia Sands to acquire the Ascalon. Next, go to the Besaid Falls to 
earn the Dragoon Lance.  Once  you  have  picked up the chest there, head to 
Mi'Hihen Ruins  to get the Sonar for Rikku.  Head  to  the  Battle  Site  to 
acquire Lulu's Phantom Bangle which absorbs three elements attacks. Finally, 
head to the Omega Ruins if you want to fight the Omega & Ultima Weapons.


INPUT MENU :
----------

Here are the locations of each  Passwords you can enter in the Input Menu of 
your Airship.  To make that option appear,  talk to Cid and at the World Map 
Menu, select Input and type the following passwords :

 --------------------------------------------
|     Password       |       Location        |
----------------------------------------------
| GODHAND            | Mushroom Rock         |
| MURASAME           | Besaid Ruins 2        |
| VICTORIOUS         | Besaid Ruins 1        |
 --------------------------------------------

VICTORIOUS
----------

Here is where to find the Password VICTORIOUS, thanks to Voxi.

"For the second decipher first you go to Besaid and find the sign there, and 
it says "Bikanel and Kilika combine as one".  Go  to  Bikanel Island and the 
sign there says "hasodi ITROS".  Then  you  go  to Kilika Woods and the sign 
there says "tepswrs VCOIU".

Put them together... 

hasodi ITROS 
tepswrs VCOIU 

Read it in a zig zag fashion and it says the password is VICTORIOUS."


GODHAND 
-------

Here is where to find the Password GODHAND,  thanks to Thomas Harris-Warick, 
Tony and scnguyen2@juno.com.

Go in the Calm Lands (north side)  by  the  whole  in the earth and the lady 
next to it.  If you press X on the big pointy rock,  you  should  see this : 
"Right sixteen and right four",  next go to the  giant thorn: "with the vale 
at your back, go forty-nine,  then  seven  to  the right in the truest line" 
Follow it to the northern edge of the area  and  you  will find the password 
'GODHAND'.


MURASAME 
--------

Here  is  where  to  find  the  Password  MURASAME,   thanks  to  Jeff  Lee, 
jk.l@hongkong.com

"The hints (blue tablet) is in one of the pillar in the flooded ruin in Baaj 
Temple (The place where Tidus was firstly dropped in Spira by Sin)

It mentions,  in Al Bhed,  about  a place with bolts lighten the black night,
with Macalania the forth pillar you sight,  look  not  to the left but on the 
right.

The place is surely the Thunder Plains...  The  forth  pillar  is the one in 
North part with the Save Sphere. The password is written in the left side of 
the pillar, when you are looking to the right." 


Go to the Mushroom Rock to find Rikku's Legendary Weapon, the Godhand.  Note 
that you will need the  Celestial  Mirror  to  open  the chest. Go to Besaid 
Ruins 2  to  pick  up  a  chest with Rikku's Victorious Armor that nullifies 
three type of elemental attacks.  Finally,  go to Besaid Ruins 1 if you want 
to pick up a weapon for Auron that got the One MP Cost Ability.


============================================================================
THE CLOUDY MIRROR

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : None
Items      : None
Equipments : None
Key Items  : Cloudy Mirror, Celestial Mirror
============================================================================

You will need a  Chocobo  in the Calm Lands to do this Sidequest.  Once  you
have it,  head  to  the beginning of the Calm Lands and you'll need to go to 
the bottom right corner of the  map to find a Chocobo Feather on the ground. 
Press the X Button in front of it to be transported in a secret area,  press 
Circle to get down of your Chocobo and head up to find a secret temple. 

You will be in Remiem Temple,  go  examine  the  sphere  to  the left of the 
Temple to learn more about the races in Remiem Temple,  then go to the right 
of the Temple and examine the chocobo to race on  a  track under the temple. 
Win the race to win the Cloudy Mirror.  You will then have a message telling
you to activate it.  Head to Macalania Woods, South. Find the little boy and 
his mother near a save point there.  Save your game if you want and pick the 
Jecht Sphere near the little boy if you want.  Now,  from the save point, go 
right and don't turn left on the next screen,  continue  up  and on the next 
screen, go up.  Speak to the man there and tell him his wife/boy are waiting 
for him.  Return  to the first Save Sphere and talk to the mother and father 
of the little boy TWO TIMES EACH.  If  you  don't speak to them two times, a 
woman will be blocking the path.  Next,  go up at the intersection, near the
Save Sphere.  Continue up  until you meet a boy standing in front of a large 
crystal.  Speak  to  the  boy  and  use  your  Cloudy Mirror in front of the 
crystal. You will obtain the Celestial Mirror, the key to obtain all of your 
Legendary Weapons.


============================================================================
THE REMIEM TEMPLE

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : None
Items      : Potion, Elixir, Megalixir, Wings to Discovery (x30), Three
             Stars (x60).
Equipments : None
Key Items  : None
============================================================================

Once you have acquired the Cloudy Mirror,  you can try to complete this very 
hard Sidequest.  You  need  to race against another Chocobo there, each time 
you pick up chests in the race, you win a prize.  There  are  five chests to 
pick up and here's what you can get from those chests.

 --------------------------------------
|# of chests|          Items           |
 --------------------------------------
|    0      | Potion                   |
|    1      | Elixir                   |
|    2      | Megalixir                |
|    3      | Wings to Discovery (x30) |
|    4      | Pendulum (x30)           |
|    5      | Three Stars (x60)        |
 --------------------------------------

Please note that you only have to touch  the chests in the race,  you  won't 
actually get the items as you open the chests.  You  will only get the prize 
by the end of the race.  Also  remember  to use the D-Pad and not the Analog 
Stick for the race. That's about it, good luck!


============================================================================
LEGENDARY WEAPONS

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : None
Items      : None
Equipments : Caladbolg, Nirvana, Masamune, World Champion, Spirit Lance
             Onion Knight, Godhand
Key Items  : Sun Crest, Sun Sigil, Moon Crest, Moon Sigil, Jupiter Crest, 
             Jupiter Sigil, Saturn Crest, Saturn Sigil, Venus Crest, Venus 
             Sigil, Mercury Crest, Mercury Sigil, Mars Crest, Mars Sigil
============================================================================

Once you have acquired the Celestial Mirror, you can fight for the Legendary 
Weapons.  This is a hard task and you will need all your skills to win every 
of them.  Take  note  that  each  weapons comes with the no AP ability. That 
means that you cannot equip any abilities on them.  To remove that, you will 
need to find two items for each characters.  Those  items can be a real pain 
in the head to get,  but  some  of them are pretty easy to get. First, let's 
start with Tidus's Legendary Weapon.


TIDUS LEGENDARY WEAPON : CALADBOLG
----------------------------------

First, to acquire that weapon, you must head to the Calm Lands. Once you are 
there, find the Lady  Chocobo  and  she will challenge you to do some tests. 
Complete them and you will need to race her.  Beat her in that race and head 
to the northwest section of the  Calm  Lands  to find a ramp that goes down. 
Notice that the  guard  that was standing there isn't there anymore. Examine 
the Glyph  on  the  wall  and  unleash the power of your Celestial Mirror to 
acquire the Caladbolg.

Now you will need to get his special items.  One  of  them is pretty easy to 
get and the  other  one  is  very  HARD to get. Anyway, let's start with the 
easiest one.

SUN CREST :
---------
The Sun Crest  is  found in the Zanarkand Ruins  where you fought Yunalesca.
It's located in a chest at the upper part of the ruins,  just  next  to  the 
stairs. Once you have it, it's time to find the hard one.

SUN SIGIL :
---------
To get the second item,  you  need  to  face the Chocobo Trainer in the Calm 
Lands and score a time of 0:0.0,  which  is  very  hard  to get. If you need 
help, you can  check  some  strategies  in  the  section  talking  about the 
Chocobos.

Once you  have  those  two  items,  return  where you obtained the Celestial 
Mirror and complete Tidus's ritual  two times to obtain the maximum power of 
your Legendary Weapon.


WAKKA LEGENDARY WEAPON : WORLD CHAMPION
---------------------------------------

Return  to  the  Café  in  Luca.  Speak  to  the  bartender and show her the 
Celestial Mirror. She will give you the World Champion !

Note that if she doesn't give it to you,  it's  because  you have not played 
Blitzball enough. Now, it's time to pick up Wakka's Items !

JUPITER CREST :
-------------

The Jupiter Crest is  not really hard to win,  just  head  in  the  Auroch's
Locker Room and check in every locker. You should find it in no time.

JUPITER SIGIL :
-------------
The Jupiter Sigil is offered as a prize in blitzball League,  but  the  only 
thing is that you need to have all  of  his previous Overdrives. That means, 
you  need  to  have  the  Attack  Reels,  Status  Reels  and  Aurochs  Reels 
Overdrives. 

Once you have both of his items,  head  where  you  completed the ritual for 
Tidus to obtain his Legendary Weapon at full power. 


YUNA LEGENDARY WEAPON : NIRVANA 
-------------------------------

To win Yuna's Ultimate Weapon,  you  need to capture every fiend in the Calm 
Lands Area.  There  is  a  total of nine that roams around there. Here's the 
list of all of them :

Skoll, Flame Flan, Nebrios, Shred, Anacondour, Ogre, Chimera  Brain, Malboro 
and Coeurl.

Once  you  got  all  of  them,  return to the Monster Arena and speak to the 
owner, he will make a treasure chest containing the Nirvana.

Now, it's time to pick up her items !

MOON CREST :
----------
You can find the first item at Besaid Temple on the beach, I told you in the 
Walkthrough how to get that item, so if you followed it,  you should already 
have it.

MOON SIGIL :
----------
To win the Moon Sigil, you must defeat all of Belgimine's Aeon at the Remiem 
Temple, once you have done that,  she  will  give you the Moon Sigil used to 
remove the no AP ability.

Now that you have all of her items,  head  to  Macalania Woods where you got 
the Celestial Mirror and use it to activate her final Weapon.


AURON LEGENDARY WEAPON : THE MASAMUNE
-------------------------------------

Auron's Legendary Weapon is kind of complicated to get.  First,  I  hope you 
have the Rusty Sword.  This is a Key Item, so check in your inventory if you 
have it.  If you don't return to the Calm Lands, where you defeated Defender 
X. Now, move to the right of the bridge  and  go  down  the  ramp.  You  can
acquire the Rusty Sword there. Once you have it, return to the Mushroom Rock 
Road and try to find a statue of Lord Mi'ihen. Examine it and you will get a 
message telling you if you want to  insert  the Rusty Sword. Select yes, and 
you will find a glyph. Examine it to acquire the Masamune.

Now it's time to find his items.

MARS CREST :
----------
The Mars Crest is on Mi'ihen Road, just look in the Walkthrough to see where 
to get it.

MARS SIGIL :
----------
This one will take you a little more time.  First of all, you need to unlock 
a combination of ten monsters at the Monster Arena. That means you must have
a total of ten monsters in the Area Creations and Species Creations. Use the 
Monster Arena Guide in this FAQ  to  learn  more  about  how unlocking those 
monsters.

Now that you have all of his items,  head  to  Macalania Woods where you got 
the Celestial Mirror and use it to activate his final Weapon.


LULU LEGENDARY WEAPON : ONION KNIGHT
------------------------------------

This one is pretty easy to get,  first,  go  to  Baaj  Temple, it's a secret 
area. Then, go north and go underwater.  Continue  north  and you will fight 
Geosgaeno again.  Look  in the Baaj Temple section to find how to defeat it. 
Anyway, once you have beaten it, search underwater and south of the circular 
area to find a treasure chest with the Onion Knight inside. Now it's time to 
get her two items !

VENUS CREST :
-----------
This one is pretty easy to get. With your airship, return to Guadosalam, now 
you need to go to the Farplane.  Once you are there, you can pick up a chest 
for the Key Item.

VENUS SIGIL :
-----------
This one is hard AND frustrating :).  Remember  the Thunder Plains where you 
needed to press the X Button to dodge the lightning ? Good, return there and 
this time, you need to dodge the lightning 200 times WITHOUT being hit. It's 
pretty tough. The bad thing about that is that you cannot save, so if you're 
at 150 and you want to save, you can't!  Anyway,  once  you  have  done  it, 
you'll need to return to Rin's  Travel  Agency  and open the chest there for 
the last Item. If you want some strategies,  feel  free to check the Thunder
Plains section in this Sidequest FAQ.

Now that you have all of her items, head to Macalania Woods  where  you  got 
the Celestial Mirror and use it to activate her final Weapon.


KIMAHRI LEGENDARY WEAPON : SPIRIT LANCE 
---------------------------------------

Okay, this one is pretty easy to get, first,  head  to  the  Thunder Plains, 
then you will need to activate three  glowing Qactuar stones that are there. 
To activate the stones,  simply  press  the Square button in front of it and 
you will see the  spirit  of  the  Qactuar  released.  Now,  once  you  have 
activated three stones,  go to Thunder Plains South (just check the location 
in your menu),  and  follow the Qactuar ghost into a lightning tower on your 
right. You will reveal a chest  containing  Kimahri's  Legendary Weapon. Now 
it's time to get the two items !

SATURN CREST :
------------
Remember when you fought Seymour on Mt.Gagazet ?  Just  go  north from where 
you have fought him to see some columns,  check  between  the columns on the 
left side and you will find a chest with the Saturn Crest.

SATURN SIGIL :
------------
You will need to do  the  butterfly  mini-game at Macalania Woods to get the 
Saturn Sigil. Just look in the Butterfly  Section  below.  Anyway,  you will 
need to capture every blue butterflies there.  Please  take  note  that  you 
cannot touch any red ones.  Once  you have completed the mini-game, open the 
treasure chest for the Saturn Sigil.

Now that you have all of his items,  head  to  Macalania Woods where you got 
the Celestial Mirror and use it to activate his final Weapon.


RIKKU LEGENDARY WEAPON : THE GODHAND 
------------------------------------

First, go in your Airship and talk to Cid. You should see the World Map.  Go 
to the input section  on  the  menu and input the password GODHAND to open a 
new location on the world map called the Mushroom Rock. Go there, and at the 
end of the path, you will see a chest containing the Godhand.  Now,  time to 
find her items !

MERCURY CREST : 
-------------
You can pick up the Mercury Crest in  a  chest located in the Sanubia Desert 
West. Look in a Whirlpool for the chest,  you  shouldn't  have  any  problem 
picking it up.

MERCURY SIGIL :
-------------
To win the Mercury Sigil,  you  will  need  to  complete the Cactuar Village 
Sidequest, just  look  in  this  section  for  some  explanations  on how to 
complete this quest. 


============================================================================
AL BHED PRIMER LOCATIONS :
============================================================================

Since you can find a in-depth  location  of  every  Al  Bhed  Primer  in  my
Walkthrough, I will only make a quick list for  you  to  be able to check if 
you picked them up at those place.

As you probably know, those Volumes are used to decipher a  secret language, 
the Al Bhed Language.  When  you  will  find all of the books, you will know 
every letters of their  language  and  thus you will be able to decipher and 
talk in Al Bhed !


Al Bhed Primer Vol. I     : Al Bhed Ship, on the Deck
Al Bhed Primer Vol. II    : Crusaders Lounge in Besaid
Al Bhed Primer Vol. III*  : SS Liki, Power Room with Chocobos
Al Bhed Primer Vol. IV    : Kilika, in the Inn
Al Bhed Primer Vol. V     : SS Winno, on the bridge
Al Bhed Primer Vol. VI    : Luca Stadium, in Basement B
Al Bhed Primer Vol. VII   : Luca Theater, at the reception
Al Bhed Primer Vol. VIII  : Mi'Hihen Highroad, talk to Rin at the Inn
Al Bhed Primer Vol. IX    : Mi'Hihen Highroad, North
Al Bhed Primer Vol. X     : Mushroom Road 
Al Bhed Primer Vol. XI    : Djose Road
Al Bhed Primer Vol. XII   : Moonflow, North Wharf
Al Bhed Primer Vol. XIII  : Guadosalam, in the house with 3000 Gil
Al Bhed Primer Vol. XIV** : Thunder Plains, by talking to Rin
Al Bhed Primer Vol. XV    : Macalania Roads, Lake Road
Al Bhed Primer Vol. XVI   : Lake Macalania, Travel Agency
Al Bhed Primer Vol. XVII  : Sanubia Desert
Al Bhed Primer Vol. XVIII : Sanubia Desert
Al Bhed Primer Vol. XIX   : Al Bhed Home
Al Bhed Primer Vol. XX    : Al Bhed Home, Living Quarters
Al Bhed Primer Vol. XXI   : Al Bhed Home, Corridor
Al Bhed Primer Vol. XXII  : Bevelle Temple, you can only acquire it 
                            just after the Wedding Scene.
Al Bhed Primer Vol. XXIII : Calm Lands, northwest 
Al Bhed Primer Vol. XXIV  : Remiem Temple, left path
Al Bhed Primer Vol. XXV   : Cavern of the Stolen Fayth
Al Bhed Primer Vol. XXVI  : Omega Ruins


* It seems that if you miss the Al Bhed Primer Vol. III,  you  can  find  it 
somewhere else, thanks to MaSKitO14@aol.com for this information :

If you have missed the Al Bhed Primer Vol. III on SS Liki,  you  can find it 
in the Sanubia Desert, near the tent with the Save Point at  Sanubia  Desert 
Oasis. The Al Bhed Primer Vol. III will only appear if you have missed it on 
SS Liki, so don't bother looking for it if you have not missed it.


** It seems that if you miss the Al Bhed  Primer  Vol. XIV,  you can find it
somewhere else,  thanks to NagisaKaworu, for this information : 

"If you  did  not  tell  Rin your study of the language is going okay in the 
Thunder Plains,  you  can  later  obtain  the Al Bhed Primer Vol. XIV in the 
Sanubia Desert - East."


============================================================================
REVISITING THE CHAMBERS OF THE FAYTH

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : None
Items      : None
Equipments : None
Key Items  : None
============================================================================

As you probably know,  once  you  get your Airship and you have gone through
the Highbridge at Bevelle,  you  can  return  to the Cloisters of Trials and 
complete them once again to obtain some  pretty good items and get key story
points. Here are the lists of the Temples and the items you can get at their 
Chamber of the Fayth :

BESAID TEMPLE :
-------------

At Besaid Temple, you will see a story scene about Sin.  Once  the  scene is
over,  you will  get  an  Evasion Sphere and 4 Chests will appear with those
items :

Hi-Potion
White Magic Sphere
Elixir
Potion (x2)

KILIKA TEMPLE :
-------------

At Kilika Temple, you will see another story scene about Sin. Once the scene 
is over,  you  will  get  a  Luck Sphere and 3 Chests will appear with those 
items :

Accuracy Sphere
Defense Sphere
Agility Sphere

DJOSE TEMPLE :
------------

At Djose Temple,  after the scene talking about the dreams of the Fayth, you
will obtain a Luck Sphere and 2 chests with those items :

Agility Sphere
Magic Defense Sphere

MACALANIA TEMPLE :
----------------

At Macalania Temple, you will  get  a scene talking about what will be going
on once the Fayths stops dreaming. They will dream of a sea in which all the 
people including Tidus are going to live in.  The Fayth will also talk about 
Jecht. Once the scene is over, you will get a Magic Sphere and 2 Chests will 
apper with those items :

Accuracy Sphere
Magic Defense Sphere

SUNKEN CAVE TEMPLE :
------------------

Return there to meet the Fayth of Yojimbo and you will get this item :

Strenght Sphere


============================================================================
MINI-GAMES (1) : DODGING LIGHTNING AT THUNDER PLAINS 
============================================================================

In this mini-game,  you  need  to  dodge  Lightning  Bolts by pressing the X 
Button. Like you have probably heard in the tutorial,  you need to press the 
X Button when the screen flashes.  If  you  dodge the lightning bolts enough 
times,  you will get items at the Travel Agency.  Just  go  there  to find a 
chest outside the Inn.  Don't  worry,  if  you  aren't  too  good at dodging 
lightnings there are prize for being
hit by it too :).

Anyway, here's the list of prizes possible to win :

 -------------------------------------------------
| # of times dodged |           Prize             |
 -------------------------------------------------
| 5 times           | X-Potion (X2)               |
| 10 times          | Mega-Potion (X2)            |
| 20 times          | MP Spheres (X2)             |
| 50 times          | Strength Sphere (X3)        |
| 100 times         | HP Sphere (X3)              |
| 150 times         | Megalixirs (X4)             |
| 200 times         | Venus Sigil                 |
 -------------------------------------------------

 -------------------------------------------------
| # of times hitted |           Prize             |
 -------------------------------------------------
| 30 times          | Ether                       |
| 80 times          | Elixir                      |
 -------------------------------------------------

One little "cheat" to dodge without too  much problem is by equipping the No 
Encounters ability.  You can  equip that ability to an armor and you need 30 
Purifying Salt.

Here is a strategy from Joe Angelone, jmchain@hotmail.com :

"Run Tidus into one of the holes in the ground, there's one far the north of 
the shop, and on the right.  It's just south of the first tower on the right 
if you are coming in from the forest.  There's  also  one  just south of the 
lake on the left if you are just coming into the plains from the south.


Run in this  hole  and  stand  there,  lightning will strike about 2 seconds 
after you stop in the hole, as Tidus dodges that one he will come out of the 
hole and turn around.  About  a  quarter of  a second after he turns around, 
another lightning will strike.  Then run back in the hole and wait 2 seconds 
for the next bolt to hit.  Doing this continuously I got 287 dodges in about 
20 minutes, I would have stopped at 200, but I wasn't counting.

Basically it  just  makes  it  much  easier  because you know about when the 
lightning is coming."


============================================================================
MINI-GAMES (2) : THE BUTTERFLIES
============================================================================

You encounter this mini-game  in  Macalania  Woods when you encounter a huge 
human/bird with a harp.  Talk  to  him  and  he  will  tell  you  about  the 
mini-game. What you need to do is find butterflies and press the X button in 
front of it to catch it. Your goal is to catch seven blue butterflies before 
the time at  the  bottom  of  the  screen  runs  out.  Don't  touch  the red 
butterflies,  because you will enter in a fight and your  time will go down. 
If you catch seven blue butterflies,  a treasure chest will appear and don't 
leave the area you are in because you will  lose  any  butterflies  you have 
catched and the treasure chest will vanish. 

There are different points in the game while you must play the game.  First, 
play it when you first talked to  the human/bird creature at Macalania Woods 
Central. You can also play it in Macalania Woods North.  Return to  play the 
mini-game once you have defeated Spherimorph. The time will drop down by ten 
seconds, so you will have less time to do the mini-game this time.  The last 
time you must play this mini-game is when you have your airship.  This time, 
you have thirty seconds again,  but  the  number  of  red  butterflies  will 
increase. Complete the game the third time to win the Saturn Sigil. 

Here are a few tips from Alex Wreschnig, theogal@rpgrealm.com 

"I've noticed a few things about the butterfly  minigame  that make things a 
lot easier.

1. You don't have to hit X, you just have to run into the butterfly.
2. Whether you catch the butterfly or not has _NOTHING_ to do with where the 
   actual butterfly is!  There are preset "tiles" that you have to  step  on 
   in order to catch the butterfly.  If  you m emorize  where  the tiles are 
   that you want to either hit or avoid, y ou don't even really need to look 
   at the butterflies."


============================================================================
MINI-GAMES (3) : THE CHOCOBO TRAINER
============================================================================

As you may already know, in Calm Lands, there is a lady on a chocobo roaming 
around the area. A good way to find her is to go at the Save Sphere, it's at 
the center of the map.  Then,  she  should be right at the of the item shop, 
south of the Save Sphere.  Anyway, once you have talked to her one time, she 
will always be at the same point.  First  of  all, she will teach you how to 
ride a Chocobo.

Here are the controls :

 --------------------------------------------
|    Controls        |        Effects        |
 --------------------------------------------
| Up on the D-Pad    |  Move Far             |
| Down on the D-Pad  |  Move Near            |
| Left on the D-Pad  |  Move Left            |
| Right on the D-Pad |  Move Right           |
| X Button           |  Get on the Chocobo   |
| Circle Button      |  Get off the Chocobo  |
 --------------------------------------------

Please note that your Chocobo will wait for you if you get off him.  But, he 
won't wait if you exit the Calm Lands or if you get another Chocobo.

Now, there are four tests you need to pass, each test will give you valuable 
prizes. To get the prizes,  you  need  to  beat  the  time  limit set by the 
Chocobo Trainer.  Here's  the  list of the tests and the prizes you will win 
from them. Note that you will be able to ride on a  chocobo  just by talking 
to the trainer for FREE.

WOBBLY CHOCOBO :
--------------

In this race, you are on a chocobo that won't go straight.  Your  job  is to 
keep the Chocobo in the middle of the track  in order to beat the time limit 
set by the trainer (12.8 seconds). 

PRIZES :

 ------------------------------------
|What you must do |       Prize      |
 ------------------------------------
|Beat 12.8 Seconds|      Elixir      |
|Beat your record |     X-Potion     |
 ------------------------------------

DODGER CHOCOBO :
--------------

In this test, you must dodge blitzballs coming at you.  If  you get hit, you 
lose about three seconds since your chocobo is  groggy.  You shouldn't  have 
any problems doing that. You have 16.8 Seconds to beat the test :

 ------------------------------------
|What you must do |       Prize      |
 ------------------------------------
|Beat 16.8 Seconds|  Lv.1 Key Sphere |
|Beat your record |    Mega-Potion   |
 ------------------------------------

HYPER DODGER CHOCOBO :
--------------------

It gets a little harder  here  since you have to dodge Blitzballs and flying 
birds. A good thing to do is  to  dodge a group of those Blitzball and birds 
by moving to the left,  then  dodge  the  next group by moving to the right. 
This way, you will stay in the center of  the  track and even if you are hit 
twice, you will beat her time of 18.5 Seconds.

 ------------------------------------
|What you must do |       Prize      |
 ------------------------------------
|Beat 18.5 Seconds|  Lv.2 Key Sphere |
|Beat your record |       Ether      | 
 ------------------------------------

CATCHER CHOCOBO :
---------------

The last of the test,  you  race  against  the  Chocobo  Trainer.  It's  the 
toughest  test  of  all  since  you  have  to do 0:0.0 to win the Sun Sigil. 
Anyway, in this test,  try  to  pick up as much as balloons as you can, they 
will reduce your final time by three seconds.  If  a  bird  hits you though, 
your time will go up by three seconds.  You  must  win this race if you want 
Tidus's Legendary Weapon, go in the Legendary  Weapons  Section  to find out 
how. Anyway, you got to beat 45.0 Seconds  on  your  first time through this 
race. Here's the list of the prizes.

 ------------------------------------
|What you must do |       Prize      |
 ------------------------------------
|Beat 45.0 Seconds|  Lv.3 Key Sphere |
|Beat your record |    Turbo Ether   | 
| 0:0.0 Seconds   |     Sun Sigil    |
 ------------------------------------

Thanks to No1kornkid4eva@cs.com for reminding this about the Sun Sigil :

"In the chocobo race to get the Sun Sigil you  actaully  have to BEAT 0:0.0, 
but the time will still say 0:0.0 if you do.  But if you were to get exactly 
at 0:0.0 you will not get the Sun Sigil you will get a Turbo Ether."

Here's some strategies from Christian Morelock, rnwmorelock@hotmail.com :  

----------------------------------------------------------------------------
                          PREPARING FOR BATTLE 
---------------------------------------------------------------------------- 

This is a general section of things you should know before racing. 

1]  Realize that this is not based solely on luck.  People  who  are  saying 
    it's pure luck are either lying to themselves because they can't get it, 
    or where one of the few who  really  got  it  on  luck  their first time 
    through. Trust me, luck is not getting it 5 times in an hour and a half. 
    Luck is getting it on the first time and then never being able to get it 
    again. 

2]  Realize that this does require SOME luck.  If  the  balloons aren't in a 
    good place, you're kinda screwed.  It's not as bad as it sounds, though, 
    so don't fret. 

3]  Never, EVER, throw a fit over this  sidequest.  You'll  not  be  able to 
    think, and at worst, you'll break a controller or PS2 and end up costing 
    you from 30 to 300 bucks. Not worth it, really.  You'll  want to be calm 
    the whole time through.  The  first  time  I  got  0:0.0  I  was  pretty 
    surprised ,  that  came  after  45  minutes  of  studying  patterns  and 
    developing my way of doing it. 

4]  Use the D-Pad,  and  not  the  Analog  stick.  This,  and the Jecht Shot 
    Challenge, is really the  only  parts  of  the  game where it helps out. 
    Also, never hold the direction, but slightly tap. 

5]  There are invisible boundaries on the track.  These  are  your enemy, as 
    bumping into one will cause you to slightly head in the other direction, 
    and probably hit those one or three  birds  you were trying to avoid and 
    cause you to get a time of 10.0 instead of 00.0.  If  this happens, it's 
    best to refer to Rule number 3.  It's  a  good  idea  to  do  a few runs 
    through to see your boundaries. 

6]  Getting hit by a bird not only adds 3 seconds  to your overall time, but 
    costs you approximately 1.8 seconds of recovery time.  Never sacrifice a 
    bird hit for a balloon,  the  balloon  isn't worth it as you'll lose 1.8 
    seconds. Two balloons ARE though, as you'll gain .2 seconds. 

----------------------------------------------------------------------------
                             FREEBIE BALLOONS 
----------------------------------------------------------------------------

There are anywhere from 0-9  freebie  balloons  in  every  race.  These  are 
balloons you can pick up without worrying about birds. 

*NOTE*  I tend to break up the actual  race  into a few parts. The straight-
        away, the first turn, the first stretch, the second turn, the second 
        stretch, and the ending. 

----------------------------------------------------------------------------
First set of Freebie Balloons 
Amount: Five (5) 
Location: Straightaway 
Importance: Very 

When you first start, you'll be on what I call the straightaway.  You should 
see 3-5 balloons.  If  you  can't  reasonably get 3 of the first five on the 
straightaway, go grab a beer or take a piss,  you  won't  be  getting  a Sun 
Sigil this run. Yeah, this is where the "SOME luck" comes into play. 

TIPS:  Try not to move as much as possible. Don't go after the first balloon 
       if you have  to  swerve  to  the  left  to  get it, you'll only screw 
       yourself over. If you go after the second balloon,  the  trainer will 
       swerve for it and screw herself over.  Now  just grab the other three 
       and you're good to go. 
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Second Set of Freebie Balloons 
Amount: One to Two (1-2) 
Location: First turn 
Importance: Minimal 

After the straightaway, there's the first turn,  if  you dig in a hard turn, 
and then immediately tap left a  time  or  two,  you  have a shot at getting 
these balloons. No tips for this section, but don't  worry  if you don't get 
them, these are largely based on luck, of minimal importance, and usually do 
not affect the outcome.  If  you  really want this set of one or two, you'll 
have to get used to the turn. 
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Third Set of Freebie Balloons 
Amount: One to Four (1-4) 
Location: Second turn, beginning of Second Stretch 
Importance: Pretty Important 

After the second set of heat seeking birds  that  come  your way, look for a 
shadow cast by the mountain on the right side. Head towards there,  as there 
is a major turn (camera swing) coming up soon.  You  should  be able to snag 
one balloon in the turn if you know the boundaries  and how to adjust to the 
turn. You also may be able to grab a few in your path right at the beginning 
of the second stretch. 
----------------------------------------------------------------------------


----------------------------------------------------------------------------
                               THE RACE 
----------------------------------------------------------------------------
Here's how you actually race!  If  you've  read the first two sections, it's 
important to keep them in mind while racing. 

----------------------------------------------------------------------------
Part 1: Straightaway/first turn. 

Follow the tips I outlined in Section 2 and you should be set to go. This is 
probably  the  most  important  Area  of  the  whole  race, as these first 5 
balloons are very important. As for the turn, you'll want to get inside, but 
hit left early so you don't go  too  far  to the right and have no chance of 
the second set of freebie balloons. 
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 2: First Stretch 

Your goal here  is  DO  NOT  GET  HIT!  You'll  want  to bring your total of 
balloons to around 7, since it's a nice number, but DO NOT GET HIT! 

After the first big turn,  try and get a bit behind to trainer for the first 
few birds. After she gets smacked once or twice,  swing  around to the right 
of her and jump out in front.  Stay  near  the right side of the stretch, as 
you won't get many birds coming your way..  Dodge to the right when you need 
to, making sure to pick up anywhere from two to four balloons.  At around 25 
seconds, you should see a balloon  in  the  shadow  of a mountain (or just a 
huge shadow), head for a good bit behind it and prepare for the next turn. 
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 3: Second Turn/Second Stretch 

Your goal here is DO NOT GET HIT!  Well, it's less of that than in the first 
stretch, but DO NOT GET HIT!  If  you  can  manage  not  to get hit, you can 
scrounge by with 12 balloons, which,  if  you're  lucky,  will be nothing to 
get. Getting hit once is okay, but be sure to collect around 14 balloons. 

After the major camera swing/turn,  try  and  quickly  align  yourself for a 
balloon or two.  If you're lucky, there will be  a  few more close up before 
you have to worry about birds.  Stay in the middle of the path until you see 
birds. Once you see birds coming after you,  wait  until you're comfortable, 
and then start heading to the left.  A  few  quick  taps  will let you dodge 
these homing pigeons most of the time.  Try  and  grab  a  few  more and the 
camera will start to zoom in. You are now at the ending. 
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 4: Ending 

Keep going straight until you see a bird  fly out from the left. IMMEDIATELY 
head to the left, and try to dodge 3 of these birds.  Near  the finish line, 
you'll see a little dip to the left before you cross. Go down there, as it's 
safe from those evil birds. 
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 5: Trying again. 

If you don't manage to get 0.00, sigh, refer to Rule number 3,  and then try 
over. Remember that people  have been doing this for 3+ hours, 30-90 minutes 
is lucky. Enjoy :) 
----------------------------------------------------------------------------

-Morelock"
 

Here's a strategy sent in by Benji Schrager, lokus121@yahoo.com :

"For the Sun Sigil,  this  was  very  hard for me too >:| After trying for 2 
hours I got down to 1.1 seconds.  That  made  me  very  mad  and I tried for 
another 2 hours straight and got it,  finally.  16  balloons  and  one bird! 
Anyway, I found the Directional Pad easier to use than the Control Stick. It 
also helps for another part of the race. Sometimes the camera changes angles 
and you need to anticipate this and  be turning in the direction you want to 
be going. 

On the first turn,  there will usually be a balloon  on  the  right  so turn 
right and be careful not to get caught on the edge.  Another  thing  to look 
out for are the limits on either side. You can only go so far to the left or 
right.  Know exactly how far you can go  so  you don't end up dodging into a 
wall. Plus, avoid birds even at the cost of balloons.  Birds  take 3 seconds 
off your final time AND stun you for about a second.  So you lose a total of 
4 seconds  making  dodging  birds  more  valuable than getting balloons. You 
should be getting times of around  30 seconds if you don't get hit by a bird 
or if you only get hit by one. And for my last little tip, keep trying. Most 
times you will lose through no fault of your own. 

Either balloons appeared on the left side  and the trainer got most of them, 
or a bird spawned right in front  of  you  or  a  bird  hit you right as you 
recovered from getting hit by another bird. You need to get lucky as well as 
dodge like a crazy man and get  balloons.  I  don't  recommend  stocking  up 
Fortune Spheres though :)"


Here's another strategy from RCPB700@aol.com :

"You should try to use  the  trainer  as a shield and block her off from the 
balloons at the start.  When the birds start coming weave through and try to 
get every balloon you can. DO NOT GET HIT BY MANY BIRDS. The way I found out 
is I got hit by about 4 - 5 birds and lost even though I got 16 balloons. To 
get good you only need about 2 hrs which is short for this racing.  IT takes 
a lot of practice but soon you will win the Sun Sigil."


Here's another strategy from metalgear ray09 : 

"The goal here is to get at least 14 balloons and be only hit once! When you 
first start the race,  start  out  at  the  right.  The  balloons appears at 
random, but the locations of them  may appear  similar  after  a  couple  of 
tries. When the race starts,  head to the right and pick up as many balloons 
as you can in the beginning.  Most of the time, T rainer will take them, but 
if you time it right,  you'll  be  in  front  of  her  and  take  all of the 
balloons. Then, make sure to avoid that one spot where you make a sharp turn 
to the right and make sure you don't get stuck there.  When  you go out into 
the open, head to the left and grab the balloons there,  and do your best to 
avoid the birds. Hopefully, most of the birds will go after Trainer. Zig zag 
to avoid most of the birds,  and  collect  balloons  on the way. Collect the 
last few balloons at the end,  but make sure you don't follow a set path for 
long, or you'll get hit by those birds.  Hopefully,  your result will be: at 
least 14 balloons, and 1 bird.

Yes, I know it's hard, you can only afford to be hit once."


Here's a last strategy from Matthew McLuhan, altorin@shaw.ca :

"Catch  as  many  of  the  balloons  in  the  first  little run that you can 
(catching all 5 is best).  These  balloons are just extra, with no chance of 
bird interference, use that to your advantage.  Hold  the  left  in the main 
run, dodging * ALL *  birds  while picking up balloons that you can, holding 
left over right will also lower your total time, which is good.  As I stated 
earlier: DODGE ALL BIRDS.  Getting 0 birds is the easiest way to victory, if 
dodging a bird means you'll miss a balloon,  dodge  the  bird.  Birds do the 
following: Lower your total time by 3,  freeze  your  chocobo  for  about  2 
seconds and also make you lose control.  So  that balloon you were trying to 
get, you may not even get it.

People suggest using the trainer as a shield,  but I don't,  because  if you 
are going to win, your going to have to be AHEAD of the trainer, so just try 
and dodge.  Know  your  limits  on the sides of the screen, the right one is 
relatively easy, you can't pass through the cliff, but the left one isn't so 
laid down because if you turn left to  avoid  a  bird  and hit the edge, you 
will get hit."


============================================================================
MINI GAME : CACTUAR VILLAGE
============================================================================

This is a tough Mini-Game,  I  really suggest that you have the No Encounter 
Ability equipped because  this  will  be  a hard time for you since you will 
fight in battles instead of  looking  for  the  Cactuar Gatekeepers. You can 
find this mini-game by  returning  to  the Sanubia Desert with your Airship. 
You will appear near the Oasis,  so  head  to the final area where Home was. 
Look in that area for a large rock with a cactuar on it.  Press the X Button 
and you will find the basics of this Mini-Game.  Your  job  is  to  find  10 
cactuar gatekeepers and  win  a  Sphere from them. Once you have the sphere, 
return back to the  rock  with a cactuar on it and place the sphere you have 
obtained into the rock.  Next,  the  rock will give you another clue to find 
the next gatekeeper.

But, catching cactuars is not that simple,  because  when  you find one, you 
will play another mini-game.  You will  need to get close to the cactuar and 
he must not see you.  So  when the cactuar is not looking at you, run to the 
cactuar and when he turns back, stop running.  You  have a limited amount of 
time to get to the Cactuar, so hurry up.  Also, you have a limited amount of 
tries to get to the Cactuar.  If  you  take  more than three tries, you will 
only receive a Sphere del Perdedor instead of  a Sphere with the name of the 
cactuar on it.  Here's where you can find each of the cactuar and the prizes 
for having a sphere with the name of the cactuar on it.

CACTUARS :
--------

CACTUAR #1 :
----------

Tomay : - Duties : Fetching water. Takes his time and, as a result, is often
                   left behind.
        - A little rim.

Clue       : Tomay's Gone. Gone to fetch the water.

Location   : The first cactuar  is  near  the  save  point at the oasis, you 
             can't miss it, he is at the right of the screen.
Time Limit : 10.0 seconds


CACTUAR #2 :
----------

Ravivea : - Has no patience for certain dim-witted friends.
          - Not a progressive thinker.

Clue       : Ravivea's gone walkabout, be back soon.
Location   : The second cactuar is in an alcove in Sanubia Desert East. Just 
             continue north when you find a tent with a save sphere near it.
Time Limit : 13.0 seconds


CACTUAR #3  :
----------

Chava : - Recently learned to count to 50.
        - A little needy
        - Attention deficit

Clue       : Little Chava likes big numbers, be back soon.
Location   : The third cactuar is in Sanubia Desert West, search for a stone 
             that has the expression "20 % OFF" on it.
Time Limit : 13.0 seconds


CACTUAR #4 & #5  :
---------------

Alek & Ajola : - Two brothers, rarely separated.
               - They move as one, their closeness a paragon of brotherhood.


Clue       : Alek and Ajola play tag in the ruins of men, be back soon.
Location   : The  fourth  and  fifth cactuars are in Sanubia Desert Central, 
             near the ruins to the left.
Time Limit : 13.0 seconds

Note : You will get two stones,  so there are only nine cactuar to find from 
       now on.


CACTUAR #6  :
----------

Vachella : - Loves new things
           - Hard on others, easy on self
           - Stingy

Clue       : Vachella seeks the shining blue. Be back soon.
Location   : The sixth cactuar is in Sanubia Desert East, where you can find 
             a tent with a  save  sphere  near it, you must examine the Save 
             Sphere.
Time Limit : 14.0 seconds


CACTUAR #7  :
----------

Robeya : - A real needle brain
         - Likes cramped spaces
         - Check out his great collection.

Clue       : O, Robeya's stuck inside, be back soon.
Location   : The  seventh  cactuar  is  trapped  inside  a treasure chest in 
             Sanubia Desert Central. The chest is located to the left of the 
             map.
Time Limit : 14.0 seconds

Note : There are three chests on this screen, pick them to find those items:
       - Shadow Gem x2, - Shining Gem, - Blessed Gem.


CACTUAR #8  :
----------

Isrra : - The philosopher about town. Today he digs holes. Again.
        - A cautious short

Clue       : A fiery description --  The  lord  of  the  hole is gone, Isrra
             thinks. Be back soon.
Location   : The eight  cactuar  is  inside one of the whirlpools in Sanubia 
             Desert West.
Time Limit : 15.0 seconds


CACTUAR #9  :
----------

Elio : - To see what lies beyond the sands, he travels far to distant lands.
       - Hyper-reactive and a bad poet
Clue       : Much-curious Elio has left on a journey. Be back soon.
Location   : The ninth  cactuar is  on the Airship ! Return to the Oasis and 
             check the  save  point  to go inside the Ship, then head to the 
             outside deck to find the Cactuar.
Time Limit : 11.0 seconds


CACTUAR #10  :
-----------

Flaile : - The guy you never invite, but he always shows up anyway. 
         - Cheeky

Clue       : Flaile is always behind, be back soon.
Location   : The last cactuar is just behind the  cactuar  statue,  when you 
             insert the 8th  sphere  in  the stone, Flaile will appear right 
             behind you so you shouldn't have any problem to find it.
Time Limit : 13.0 seconds


Here is the list of prizes for finding a sphere with the name of the cactuar 
on it :

 ---------------------------------
|  # of Spheres   |     Prize     |
 ---------------------------------
|       2         | Potion        |
|       3         | Elixir        |
|       6         | Megalixir     |
|      8-9        | Friend Sphere |
 ---------------------------------

Once you have inserted all the spheres  into  the  stone,  the  sandstorm in 
front of you will stop revealing the Cactuar Village.  Search in the village 
to find a lot of cactuar,  so it will be easy for you to level up there. You 
can also find two chests, one with a Mercury Sigil and the other varies with 
the chart I've putted before.  Once  you  have  picked  up  both chests, the 
mini-game is completed.


============================================================================
MUSIC/MOVIE THEATER IN LUCA

Party      : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies    : None
Items      : None
Equipments : None
Key Items  : None
============================================================================

To complete this Sidequest,  you need a lot of money.  Return  to  the  Luca 
Theater by the time you get your Airship.  Talk  to  Cid inside your Airship 
and head to Luca. From the Save Sphere,  head  south  to the next area, then 
head north at the T-Intersection.  Continue  north  to  the  next area, then 
north again to the next area.  You  will  see three important persons there. 
Talk to the guy on the right to buy Movie Spheres. You can buy a total of 50 
Movies from him. He can also explain you what is a Movie Sphere.  This  item 
allows you to play previous movies you have seen in your game.  So  you  can 
actually see Tidus's Blitzball Movie  or  all  of Sin's appearances. Talk to 
the guy on the left if you want to buy Music Spheres  from  him.  There is a 
total of 71 songs that you can buy from him.  He  will  also  tell  you that 
Music Spheres allows you to listen to all the songs  you  have  heard in the 
game. Finally, talk to the lady behind the counter to listen/see the spheres 
you have bought.

There is a total of 50 Movies you can buy, it will cost  you  about  250 000 
Gil to see all of them. It cost 5000 Gil for one movie.

There is also  a  total  of  68  Songs  you  can buy, it will cost you about 
136 000 Gil to see all of them. It cost 2000 Gil for one track.

Once you have bought all the Music Spheres,  talk  to  the  guy again and he 
will sell you a special set of three music spheres. Those songs are : Hum of 
the Fayth, Lulu's Theme and Wakka's Theme.

Check the following for all the lists of Music/Movie spheres in the game.

============================================================================
|                         MUSIC SPHERES PLAYLIST                           |
============================================================================
| 1  |  Zanarkand                       | 37 |  Moment of Truth            |
| 2  |  Prelude                         | 38 |  Djose Temple               |
| 3  |  Tidus Theme                     | 39 |  Ridess the Shoopuf?        |
| 4  |  Run!!                           | 40 |  Rikku’s Theme              |
| 5  |  Creed                           | 41 |  Oui are Al Bhed?           |
| 6  |  Battle Theme                    | 42 |  Guadosalam                 |
| 7  |  Enemy Attack                    | 43 |  Thunder Plains             |
| 8  |  Game Over                       | 44 |  Jecht’s Theme              |
| 9  |  Out of the Frying Pan           | 45 |  The Burning Sand           |
| 10 |  Victory Fanfare                 | 46 |  The Wedding                |
| 11 |  Leap in the Dark                | 47 |  Assault                    |
| 12 |  Underwater Ruins                | 48 |  Tragedy                    |
| 13 |  The Blitzers                    | 49 |  Believe                    |
| 14 |  Wandering                       | 50 |  Servants of the Mountain   |
| 15 |  Besaid                          | 51 |  Macalania Woods            |
| 16 |  Spira Unplugged                 | 52 |  Via Purifico               |
| 17 |  Phantoms                        | 53 |  Bravely Forward            |
| 18 |  The Trials                      | 54 |  The Unsent Laugh           |
| 19 |  The Summoning                   | 55 |  Seymour’s Ambition         |
| 20 |  Braska’s Daughter               | 56 |  Illusion                   |
| 21 |  Yuna’s Theme                    | 57 |  Yuna’s Decision            |
| 22 |  Good Night                      | 58 |  Nostalgia                  |
| 23 |  Delusion on the Dock            | 59 |  Peril                      |
| 24 |  Movement in Green               | 60 |  Launch                     |
| 25 |  A Fleeting Dream                | 61 |  Challenge                  |
| 26 |  Calm Before the Storm           | 62 |  Beyond the Darkness        |
| 27 |  Face Off                        | 63 |  The Void                   |
| 28 |  Grand Maester Mika              | 64 |  The Truth Revealed         |
| 29 |  Luca                            | 65 |  Pursuit                    |
| 30 |  The Splendid Performance        | 66 |  Gloom                      |
| 31 |  Auron’s Theme                   | 67 |  Patricide                  |
| 32 |  Blitz Off!                      | 68 |  The Temple of Prayers?     |
| 33 |  Mi’ihen Highroad                | 69 |  Hum of the Fayth           |
| 34 |  Chocobo Jam                     | 70 |  Lulu’s Theme               |
| 35 |  The Travel Agency               | 71 |  Wakka’s Theme              |
| 36 |  Seymour’s Theme                 | 72 |                             |
============================================================================
|                                                                          |
============================================================================
|                         MOVIE SPHERES PLAYLIST                           |
============================================================================
| 1  | Zanarkand                        | 26 |  Other World                |
| 2  | We Called It “Sin”               | 27 |  Sin Sleeps                 | 
| 3  | Sinspawn                         | 28 |  Homecoming                 |
| 4  | This is it!                      | 29 |  Dry Dock                   |
| 5  | Blitzball                        | 30 |  Nayto Du Ku!               |
| 6  | A Summoner is Born               | 31 |  Leaving Home               |
| 7  | Lulu’s Contempt                  | 32 |  The Glory of Yevon         |
| 8  | Kimahri’s Challenge              | 33 |  The Red Carpet             |
| 9  | Fear on the Sea                  | 34 |  False Vows                 |
| 10 | Sin Arises                       | 35 |  Believe                    |
| 11 | Sin’s Theme                      | 36 |  Some Spring                |
| 12 | Futile Resistance                | 37 |  The Summit                 |
| 13 | Failure                          | 38 |  The Last Chapter           |
| 14 | Kilika Dusk                      | 39 |  Sin Rise                   |
| 15 | The Dance                        | 40 |  Departure                  |
| 16 | Luca Harbor                      | 41 |  The Approach               |
| 17 | Let the Games Begin!             | 42 |  Terra Graviton             |
| 18 | The Legend Lives                 | 43 |  Gravity Sucks              |
| 19 | The Dark Aeon                    | 44 |  Heaven’s Fall              |
| 20 | No Better Plan                   | 45 |  Vena!                      |
| 21 | Judgement                        | 46 |  Machina Redux              |
| 22 | Ex Machina                       | 47 |  Sinfall                    |
| 23 | Sin’s Wave                       | 48 |  Evenfall                   |
| 24 | Reunion                          | 49 |  Faceoff                    |
| 25 | Metropolis                       | 50 |  Breaking Through           |
============================================================================


============================================================================
OMEGA RUINS 

Party      : Tidus, Yuna, Wakka, Lulu, Auron, Kimahri, Rikku
Enemies    : Black Element, Floating Death, Halma, Machea, Master Coeurl 
             Master Tonberry, Omega Weapon, Puroboros, Spirit, Ultima 
             Weapon, Varuna, Zaurus
Items      : None
Equipments : None
Key Items  : Al Bhed Primer Vol. XXVI
============================================================================

Thanks to Dan Grubbs, danielgrubbs@hotmail.com for this section :

"This is a brief and underdetailed guide to the Omega Ruins in FFX.  

Rule #1 about the Omega Ruins:  USE IT TO YOUR ADVANTAGE.  The keeper of the 
Monster Arena in the Calm Lands says  something  about fighting in the Omega 
Ruins saying it " builds character ".  Sage  advice.  The stuff here,  while 
dangerous, will make super-characters out of everyone.  Some of the monsters 
you'll encounter:

Master Tonberry :
---------------

Don't pass the chance to fight these guys. Open with Demi or a Shadow Gem or 
two, and follow up with your best magic attacks.  It's  also  a good idea to 
Hastega the crew,  as  it'll  delay Master Tonberry's advance. Each turns he 
waddles toward your party,  until he's close enough to attack.  ( This never 
happened to my party, as they always iced him before he got the chance.) But 
even if it's not his turn, Master Tonberry will always counter your attacks, 
and always with Karma.  It  deals  damage  based  on  how  many kills that a 
character has made.  It  got  a good chance of insta-death if it hits a real 
slayer with not much HP. Be sure to steal the Tetra Gems from him, too. They 
pay off big with the AP, so they're definitely worth the fight.

Here's a tip from Richard Stanley, keiichi_kun@hotmail.com :

"The Master Tonberry in  the Omega Ruins can be cut down to you just hit him 
over and  over  again  with  Sleep Buster he can never move and you kill him 
pretty easy. This also stops the Karma attack." 
 
Wraith :  
------

These are the ghost looking'  fellows  that  haunt Omega, and they're really 
tame, actually. Just scan it first off to see what it's vulnerable to. Every 
Wraith in the dungeon is weak to different elemental attacks,  so  make sure 
you know what it's weak to before you give an icy one a  9999-health-giving-
Blizzaga.  They only have 22,222 HP, however,  and  they  only really attack 
with Doom, which isn't a problem because  it's  not  hard to dispose of them 
before the countdown ends if you know which attacks to use, or just use non-
elemental like Flare or Ultima.
 
Demonolith :
---------  

Now these guys can be a problem.  They  immediately counter each attack with 
Pharoah's Curse,  which  inflicts  poison,  silence,  and  curse.  Sometimes 
berserk and darkness, too. It's pretty nasty.  Plus on their turns, they use
their breath weapon which can petrify your entire party, ending the game and 
wasting your time.  Be sure you pack something with Stoneproof.  There's  no 
shame in running from these if you don't have the magic to take them on, and 
there's always Bahamut, I guess...

Here's a note from Seth E. Randall, natasha@acm.org :

"Demonolith's seem to be easily affected by Silence Buster  which  will keep 
them from using their Pharoah's Curse when you hit them."
 
Adamantoise :
-----------  

Huge freaking tortoise. Easy.  First off,  put a Bio or a Poison Fang on it,
then Mental Break,  then  get  out  the  mages  to  use their best NOT FIERY 
attacks. (Flare's Ok, of course.)  It's  immune  to  Demi  and Death, and it
actually rolls with a lot of Hp, but if your mages hit for 9999, and the Bio 
in effect,  you  should  be  able to chip away at him.  Armor Break works as 
well, but start off with Mental Break and Hastega.  Its attacks,  Breath and 
Earthquake, are nothing to really be afraid of,  though it can quake several 
times in a row. If your characters are still low in statistics, Protect is a 
pretty good idea.

Here's a strategy from Vlaadamir@aol.com :

"First cast Hastega on party, then have Tidus  use  Armor  Break ( he should 
have it by now, if not, have Auron do it ),  it  weakens  up  this  creature 
nicely.  Then  have  the party steal from him until you can't steal anymore.
(The Healing Waters will come in very handy later,  especially  against  the
unique arena creatures).  Next,  make  sure everyone has acted once that way
everyone gets the AP,  he is worth a decent amount so you can level and gain 
a lot of Healing Waters.  Then finish him off.  His  damage  is not great so
getting hit shouldn't be a big deal.  You  should  be  able  to steal 2 to 4
Healing Water  from  him each time you fight. This is a great way to rack up
Healing Waters,  I had 99 in no time.  If you don't want the Healing Waters,
then just take him out right after the Armor Break."
 
Puraboras :
---------  

Ok, more bombs. Just run from them unless you can doublecast Ultima. Demi is 
a good idea early on, but it only goes so far, and these are the first bombs 
whose self-destruct  can  really  cause  some  damage.  High  level physical 
attacks or Flares or Blizzagas will pick up well where the Ultimas and Demis 
left off.  Be sure to steal the ever-so-useful Fire Gems,  because they have 
lots.

Here's a strategy from Mark Stanga, TheStanga@hotmail.com :

"I have a  foolproof  way  to  beat  Puraboras.  You  just  equip Auron with 
Sentinel and Counter, and Yuna with Osmose.  You  bring out Yuna, Rikku, and 
Auron.  Auron uses Sentinel every single turn,  and because he is repeatedly 
countering the bombs weak attacks,  they  never  grow  larger. All the while 
Yuna heals him.  When Yuna starts running low on MP,  use  Osmose  on a bomb 
for an instant recharge.  While this goes on,  Rikku  can  steal  those Fire 
Gems.

Varuna :  
------

Not as hard as you'd think.  Just  Dispel  straight  off,  and use your best 
attacks. It'll Doublecast elemental magic on you,  and  Haste itself, but if 
you have Doublecast and quick hit, you can take these things out before they 
even get in a turn.
 
Zaurus:  
------

Cast Death on them. Easy. ( watch  out  for  petrification ) ( mug  them for 
petrification grenades)
 
Floating Death : 
--------------

Another floating eyeball...   Just  have  Wakka  bash them as usual, because 
they have high magic defense. (Though a good Ultima or Flare will waste them 
anyway.)
 
Spirit :  
------

With just over 9999 hp,  these guys can be a pain.  They  always  come  with 
company, too.  Watch out for it's Poison Mist  counter,  which  you'll  most 
likely be hit with. Poison,  Confusion  and other status effects are no fun.  
Thunder attacks are a no with these guys.  They  cast Thundaga on themselves 
when they're feeling low.
 
Black Element :  
-------------

Use Holy, Flare or Ultima.  One good 9999 hit and they're out.  Make sure to 
take them out quickly, though, because they can berserk your whole party and 
then cast all kinds of foul stuff on you.

Mimic :
-----

Those are the chests you encounter in a fight,  sometimes,  when  you  steal 
from a chest, it won't be an item, it will be a Mimic.  Here's how to defeat
it fast :

Thanks to David Trammell, Rize@PlanetGameCube.com for this information

When you encounter those  random chests / mimics in the Omega Ruins during a 
battle, there is a little trick to make them 100% less annoying.  Basically, 
just have Rikku mug the chest.  She  steals  whatever  is  inside if it's an 
actual chest,  but if it's a mimic,  the damage to the chest destroys it and 
the mimic: instantly.  So you always get the goods if there are any, and you 
never fight the mimic.  You don't get any experience  from it of course, but 
they don't give good experience anyway.
 

---------------------- 
Omega Dungeon strategy :
----------------------  

Before you go trudging through the darkness,  just  spend  some  time by the 
sphere running around, leveling up, hitting the sphere for health and saving 
often. Once you feel you're ready to start mapping the place ( I'd recommend 
having Quick Hit, Doublecast and Ultima before going anywhere), stick to the 
walls and keep your eyes open for treasures.  The  first  fork  in  the road 
gives you a choice:  left or right.  The one to the right is a dead end, and 
has two treasure areas.  The one to the left is much longer, leads to Ultima 
and Omega weapon, and has three treasure areas.  Take  down  the  right area 
first.  One treasure chest in a short  dead end off the southeast wall.  The 
other is at the far end of this right path.  It's  a  clump of chests. These 
are tricky, though, and two other  sites  in the ruins work like this. Three 
or four chests set up in a seemingly random selection.  Open one, maybe it's 
treasure. Another and you might get in a fight. This sucks. For two reasons. 
One: you have fight yet another Zaurus and Mimic.  Second,  the other chests 
you haven't opened in the cluster disappears.  So,  if there's a way to know 
which is a fight and which ones are treasure,  I  don't  know  about it and, 
having played them a few different times, it seems random. But- if lady luck 
smiles on you, you'll end up with  those  essential  Level 4 Key Spheres and 
special weapons and armors.  So,  cross your fingers and go with your greedy 
gut instinct.  The  left  path  is  longer and will keep you from the sphere 
longer.   Only  go  down  here  if  you're  confident  in  your  characters. 
Immediately off the left is a  little  room with a treasure cluster. Further 
down is a crossroads, marked near a glyph. Keep that glyph in mind. The left 
path is another treasure  cluster  and  another way to the elevator, and the 
right goes straight to the elevator.  This  takes  you to Ultima Weapon, and 
later to Omega weapon.  If  you pass this up and keep heading down the path, 
you'll loop around and come back to the original path.  Hug the wall in this 
loop and find a narrow path that will take you  to a small room with a glyph 
on the wall.  Touch the glyph and  you can now activate the other one at the 
crossroads, which will make a little bridge to a treasure chest.

Other tips :
----------  

Be  sure  to  equip  everyone  with  Poison,   Petrification  and  Confusion 
preventative stuff.  This  is  easily the best place in the game to level up 
at. It has the hardest  monsters  in  the game  and they really pay off with 
the APs. Especially the Adamantoises, Master Tonberrys, Varunas and Defender 
Z's. They're the easiest for sheer leveling up.  Also,  I  highly  recommend 
equipping Double AP weapons here. They'll make the character earn about 2 S. 
Levels a fight, it seems.  Plus  there's  plenty of good weapons, armors and 
spheres to be found and stolen.  Definitely  spend  lots of time leveling up 
here.
 
--- >  LOKI"


Here's what thgink999@netscape.net ( Darryl Knight )  got  to  say about the
random chests in the Omega Dungeon.

"Omega Ruins Sidequest Random Chests FAQ 
 
Written by thgink999(Darryl Knight, DKnight2@san.rr.com)


The usual LEGAL wording that  I  guess  I should put here like everyone else
does.  This guide was written by me. The theory behind this FAQ was my idea.
You don't have to steal it from me, ask me before posting or including it in
any other form.  I  like  fame as much as anyone else so I'll probably allow 
you to use it.  I'm  new  at  this,  but I will take it seriously if my very 
first FAQ gets ripped off. If you use it without my permission,  I will take 
all appropriate steps to resolve. Copyright Darryl Knight, 03/05/2002
 

============================================================================
Table of Contents
============================================================================

* Preface
* Theory
* Statistics
* Chest Contents 
* Frequently Asked Questions


============================================================================
Preface
============================================================================

This  whole  Sidequest  idea  came  about  after  playing FFX my second time
through and discovering the contents of the last chest contained Warp Sphere
x99.  I  was thrilled to say the least and immediately went to the FAQ pages 
to find out how  I  had  missed  such  a  key item find. I couldn't find any 
reference to Warp Sphere except that Nemesis drops them.  Knowing  this  was 
important and several FAQ/Walkthroughs were  being written at the same time. 
I  emailed  my  findings  to  some  of  the  authors, and StoneKotr (Francis 
Bilodeau) included my email contribution to his FAQ. The quest had begun! 

I went to the Message Boards only  to find references to the Ultimania Guide
and that the Warp Sphere x99 in the last of the 12 chests in Omega Ruins was
a "random" event. I wasn't satisfied with this notion,  but I continued with
my second game to completion. 

Wanting more to do after I completed my game,  I went back to Omega Ruins to
"see"  for  myself  if  this event was actually "random" event or not. Armed 
with a 'clean'  SAVE  before  the  Ruins  of  my  last game, I went in to do 
research on this. 

Here's how it went: 

I repeated  my  SAVE  over  and over and over again....100 times in fact and
wrote down how many chests  I  opened  each time and using the SAME order to
open them. Initially, I assumed the "random" event outlined by my colleagues
on the message boards.  I wanted  to  find out how long a "random" generator
would take to 'hit'  my chosen chest order or as Ultimania puts it "hit" the
odds  on  each  individual  chest  (using my order).  As  you can presumably
understand  it was boring, so at around the 50th attempt I began experiment-
ing with TIME,  and  that's  when  everything  started  to change. I started 
opening MORE and MORE chests!  After  going  over the data, a pattern showed 
up, and testing began using a "Time Based"  theory  rather than the "random" 
theory previously touted by the  Ultimania Guide and universally accepted as 
fact.
 

============================================================================
Theory
============================================================================

THE WHOLE THING IS TIMED !!! 

This  was  my  original quote on the GameFAQs message board on 2-25-02 after
initially testing the "Time Based" theory. Now with over 700 attempts at the
quest  and  all  the  data  I've  logged,  the  results confirm the original
hypothesis.  Two compatible time base methods have been confirmed as of this
version. The "original" and a technique I've simply called "doubling".


The basic concept uses the  actual number of chests in the room at any given
moment  as  the premise of the counting method.  Counting is achieved by the
player  mentally  (or verbally)  counting  off  the seconds before opening a
particular chest in a room.  Data suggests that the actual count used by the
game uses 'rounding' to whole seconds (ie. slightly more than a count,  goes
to the next whole second).

Counting  begins  when  you  arrive  at the chest, NOT when you stop moving.
Accuracy is critical, but not impossible. If you hated Chocobo Racing to get
0:0.0 using a timer, then you'll hate this too.  The  exception here is, the
prize is much more valuable!
 
First, the "Original Method" of counting: 

  1. Upon entering a room, note how many chests (important).
  2. Approach  a  chest  and  begin counting off the number of chests in the
     room, then OPEN 
  3. Go to the next  chest  and count off (but now there is one less chest),
     then OPEN 
  4. Repeat for each of the chests in the room 

Second, is the "Doubling Method" of counting: 

  1. Upon entering  a room,  note  how many chests (important) and double it
     (double count)
  2. Approach a chest and begin counting  off  the double count in the room,
     then OPEN
  3. Go to the next  chest  and count off the double count (but now there is
     one less chest), then OPEN 
  4. Repeat for each of the chests in the room 

This " Doubling Method "  does  NOT  work (statistically significant) in the 
"room with four chests"!  You  must  use the "Original Method" in the fourth 
room for best results.  Each  room  is  also  timed  with  a maximum time to 
achieve opening the chests,  except  the  "room  with  four  chests". If the 
maximum time expires, you lose ALL of the chests  in that room as if you had 
opened a "trapped" chest. The "room with four chests" is an exception to the 
rule (just to mess with you a little). It's the ONLY room that you can leave 
and the chests do not disappear after opening a chest.  Even  though you can 
do this, it is not recommended because of the timing issues involved.
 

============================================================================
Statistics 
============================================================================

According to the  "random"  theory  as  expressed in the Ultimania Guide the 
game decides if the chest you  choose in a particular room is trapped or not 
using the following calculations: 

   Room with 2 chests, the odds are:

   1/3  that  the  first  chest  is  trapped,  1/3  that the second chest is 
   trapped, and 1/3 chance that none of chests are trapped at all. 

   Room with 3 chests, the odds are:

   1/4 that  the  first  chest  is  trapped,  1/4  that  the second chest is 
   trapped, 1/4 that the third chest is trapped, and 1/4 chance that none of 
   chests are trapped at all.
 
   Room with 4 chests, the odds are:

   1/5  that  the  first  chest  is  trapped,  1/5  that the second chest is 
   trapped, 1/5  that  the third chest is trapped, 1/5 that the fourth chest 
   is trapped, and 1/5 chance that none of chests are trapped at all.


So, we are left to accept that the odds are 1/240 (3x4x4x5)  of  getting all 
12 chests without encountering a single trap. If you ask me, that's hell.


According to the "timing" theory as expressed  by myself, the player decides
if the chest chosen in a particular room is trapped or not.  Now, let's look
at how the statistics  stack  up  if  you  now  know  you have an element of 
control in the outcome of your choice.  Meaning  that,  if  you know when an 
event is going to occur,  then  matching that event is now determined by the 
error invoked in the choice.  Data  suggests  a  "rounding up"  in the final 
choice. The range of error allowed is unknown, but its small,  and less than 
one second.  If  we  follow  standard  rounding rules, it's greater than 1/2 
second, it may be less than that (and probably is).

For example,  if  the  players'  time  is 0.7 seconds, it is rounded up to 1
second,  if  its  0.4  its  instantaneous (or zero) using standard rounding. 
Using this criterion, and a "worst" case scenario of a 50% error,  then  the
calculations are: 

   Room with 2 chests, the odds are: 

   1/2 x (1/3) that the 1st chest is trapped, 1/2 x (1/3) that the 2nd chest
   is trapped, and 1/2 x (1/3)  chance  that  none  of chests are trapped at
   all. 

   Room with 3 chests, the odds are: 

   1/2 x (1/3) that the first chest is trapped,  1/2 x (1/3) that the second
   chest is trapped, 1/2 x (1/3) that the third chest is trapped, and  1/2 x 
   (1/3) chance that none of chests are trapped at all.
 
   Room with 4 chests, the odds are: 

   1/2 x (1/5) that the first chest is trapped, 1/2 x (1/5) that  the second
   chest  is  trapped,  1/2 x (1/5)  that  the third chest is trapped, 1/2 x 
   (1/5) that the fourth chest is trapped,  and 1/2 x (1/5) chance that none 
   of the chests are trapped at all.

Now,  we  see  the  results  of  our  efforts, (1/2) x (3x4x4x5) or 1/120 of 
getting all 12 chests without encountering a single trap.  That's  HALF  the 
original odds!  The best part is, as you reduce your timing error, your odds 
GO DOWN! 

The key is to reduce your error.  The  lower the error in your counting, the
odds at getting all the chests decreases. 


============================================================================
Chest Contents 
============================================================================

When opening the 12 chests, choose any order you like.  The  contents of the
chests will always be the same.  The  contents  of  successfully opening the
chests will be: 

1) Lv.4 Sphere x1
2) Defending Bracer
3) Turnover
4) Lv.3 Sphere x2
5) Defending Armlet
6) Friend Sphere x1
7) Lv.4 Sphere x1
8) Phantom Ring
9) Cactuar Wizard
10) War Monger
11) Teleport Sphere x2
12) WARP SPHERE x99 !! 


============================================================================
Frequently Asked Questions 
============================================================================

Q. Can I SAVE my progress after opening chests?
A. No, you cannot SAVE or leave the Ruins during the quest.  If  you do, the
   item list will  change  and  you  will  start  getting duplicates of some 
   items.  Any deviation from the item list in the previous section says you 
   did something wrong. 

Q. I enter the room. There are X chests. I approach chest 1,  count X times,
   open, success.  I  move  to  the  next  chest.  I  count X-1 times, open, 
   success, etc. until I get to the last one.  I  count  once,  open,  trap. 
   Every time.
A. I got that at first also, I kept trying.  It  all  comes  down to timing.
   Remember,  start  counting  when  you get to the chest, not when you stop
   moving. It's probably rounding error.  I actually practiced with a second
   hand on a clock to get the timing down. 

Q. What is the "Brute Force" method?
A. Start from a SAVED game, then pick an order you'd like to open the chests
   in, and do it.  If  it fails, reload and use that same pattern and try it
   again. Do it over and over until you get it. 

Q. Shouldn't a better Luck score on your characters  increase  your  odds of
   getting all 12 chests? 
A. I don't know, I haven't tried that one. 

Q. Does it matter which chest I open first? Should I open the closest one to
   me as I enter? 
A. I found no statistical correlation.  I don't have the data to say YES and
   likewise, I can't say NO. 

Q. Do I have to open all the chests in a room?
A. Yes, if you leave, the remaining chests will disappear...forever. 

Q. Why is the room with four chests an exception?
A. I don't know. This room has some peculiar traits.  You  can leave and the
   chests do not disappear.  The timing method favors the "Original" method.
   The LAST chest doesn't always fall into the pattern.  Other  than that, I 
   would just be guessing. If you find out, let ME know ! 

Q. Does the order depend on  other  events in the game before I get to Omega
   Ruins?
A. I don't think so,  because  the  timing  method has been tested by others 
   with a variety of "events"  leading  up  to their appearance in the Ruins 
   and their results seem consistent. 

Q. How many times have you achieved Warp Sphere x99?
A. 14, over the course of this study.  Not  all  have  been through counting 
   though. I tried variations during the sampling, so the actual results are
   "tainted" (statistically speaking, of course). 

Q. Based on your results alone,  what  is the chance that your results could
   happen all by chance?
A. Good question, I would've had to have been VERY lucky indeed.  I recorded 
   a 70% increase in non-trapped chests using this method.  I still screw up 
   on the timing myself,  but  now  I usually know before I press X that I'm 
   just going for chance. 

Q. How do you count?
A. 1,2,3...no seriously,  I  tried  one one thousand, two one thousand, etc. 
   but I couldn't get consistent enough  with  it  so  I personally used one
   thousand,one...one thousand, two...one thousand, three, etc.  I guess its
   whatever works for you. 

Q. If I miss the timing on a chest, what should I do?
A. Go for it.  You now have a 50/50 chance of getting back on the timing set
   up from the first chest.  Consider  yourself  lucky  if  you hit it. Next 
   time, keep track of your counting. 

Q. I'm skeptical, does your method really work?
A. I was too at first. All I ask is that you try it.  Others have and say it
   does. I'm OK with that."

============================================================================

Once you have defeated Ultima Weapon,  you  will be in a linear arena, go to 
the left first and pick up the chest  at  the end for a Friend Sphere. Next, 
follow the path at the north.  Each  time  you reach a circle like area, you 
will fight some tough monsters.  Here's  the  list of every monster you will 
fight in order.

Varuna,  Adamantoise,  Master Tonberry,  Defender Z (X2),   Demonolith (X2), 
Demonolith (X2) and Wraith (X2).

Once you have completed those fights, head to the  north  and  get ready for 
Omega Weapon. 

Note : Once the weapon is defeated,  return  to the area you defeated him to 
pick up a treasure chest with a Magic Sphere.  Here are some strategies sent 
in by the readers.

============================================================================
OMEGA RUINS --- OMEGA & ULTIMA WEAPONS STRATEGIES 
============================================================================

======================================
Strategy From T.J., Tknoles2000@cs.com
======================================

In the Omega Ruins,  to easily defeat the Ultima and Omega weapons, first go 
to Remiem Temple  and  get  the  Aeon's  Soul item by defeating the summoner 
there, then fight her some  more  to  get  some  Mega-Potions. Use these and 
other items to teach Curaga, Haste, and  Protect  to  Bahamut. Now go to the 
Omega Ruins, ( I would suggest running in  circles for a while near the Save 
Sphere so you can increase your stats ) and work your way through  until you 
get to a platform that looks like one of those Warp Points from Mt. Gagazet. 
Step on it, and it will rise out of the floor,  allowing you to jump over to 
the ledge.  Now,  make  sure  that  Yuna and Tidus are in your party, and go 
through into a large room,  and now you will fight the Ultima Weapon.  Start 
out the battle by having Tidus cast Hastega on your party (if you don't have 
Hastega by now, then I'm surprised that you've made it this far) then,  have 
Yuna summon Bahamut.  Now have Bahamut cast Haste,  then  Protect on itself. 
Now attack the Ultima Weapon with normal attacks, casting Curaga on yourself 
when Bahamut's HP  gets  around  2000-2500,  and  use  Mega  Flare  whenever 
possible. It shouldn't take too long to defeat the Ultima Weapon ( I  killed 
it with an Overkill bonus  after two Mega Flares and about 10 turns worth of 
attacks). After the battle, Auron says that you've only fought the shadow of 
the Omega Weapon,  so heal up as much as you can and  step on the warp tile. 
Now go to the right,  there are no random battles here,  but  every time you 
walk out into an open space,  you encounter a fiend,  unless  you've already 
passed through that space. when you get close to the fortress,  heal up from 
the battles you've fought and prepare for another fight. 

This time, start off the battle without casting Hastega (doing so will allow 
Omega to attack you, and that's  a  bad  thing),  instead,  start  out  with 
Valefor, and just go on an  all-out offensive,  but  don't  use  the  Aeon's 
special abilities, they will cost you a turn.  Use their Overdrives whenever 
available, and for the elemental Aeons (Ifrit, Shiva, and Ixion),  if  their 
damaged at all,  cast one of their on elemental spells on them, it will heal 
them. If the battle lasts long enough to force you to use Bahamut, then just 
repeat the same strategy as the last battle.  If  you run out of Aeons, just 
use the normal party members the same way, healing and hitting. 


================================================
Strategy from Dave O'Hearn, daveoh77@hotmail.com
================================================

Ultima Weapon might be the most important battle in the game.  If  you do it 
right, you'll get Master Thief for 3 of your characters, and Overdrive -> AP 
for all of them, letting you get tons of AP and customization materials. 

First, to make getting there easier,  do  the  Baaj  Temple before the Omega 
Ruins. The big fishy (Geosgaeno) always drops  a  weapon with No Encounters; 
you can use this to walk all the way to Ultima Weapon without a fight.  Now, 
Ultima Weapon is actually pretty easy to kill,  but  killing  it is not what 
you want. If you have Sensor on in the fight, you'll notice it says "Give it 
all you got!"  Square means this  literally :  bribing  Ultima  Weapon  with 
1,400,000 gil will get you 99 Pendulums.  If  you  don't have that much gil, 
keep killing Mimics until you do.  This is your only chance to get that many 
Pendulums that cheap, so don't pass it up. 

And before you bribe the Weapon, you want to steal  from  it too; you'll get 
either 10 or 20 Doors to Tomorrow each time.  Steal from it until it doesn't 
have anymore,  then just fight out two or three rounds of combat, using Luck
and Jinx a few times if it's holding out on you. Then try stealing more, and 
repeat this until you have 70 of them. This is the easiest way to get the 70 
Doors  to  Tomorrow  you  will  them  to  get Overdrive -> AP  for  all your 
characters.  Once you've stolen 70 doors,  go ahead and bribe it to get your 
Pendulums. 


============================================================================
THE MONSTER ARENA

Party      : Tidus, Yuna, Wakka, Lulu, Auron, Kimahri, Rikku
Enemies    : Check Below.
Items      : Check Below.
Equipments : Check Below.
Key Items  : Check Below.
============================================================================

I said there are no Items, but there are a lot of them, they are just pretty 
hard to get and it will take you a lot of time and  practice  to  get  them. 
First of all, I'll tell you about how the Monster Arena works. 

On the east side of the Calm Lands,  you  will  be  able to meet the Monster
Arena Owner.  He will ask  you  to capture the monsters on the loose and you 
will be able to buy weapons with the Capture  Ability  from  him. With those 
Weapons Equipped, you will Capture every monsters that you fight.  There are 
exceptions though, since you can't  Capture  Bosses and Mechanical Monsters. 
You can capture a maximum  of  ten  monsters  and  once  you  have  captured 
specific monsters in different areas,  you  will  unlock  Special  Bosses to 
fight at the Arena. Make no mistakes about it,  those  bosses  are  hard  to 
defeat and it will take great characters to defeat them. You should hit more 
than 50,000HP with your characters,  it will make those fights a lot easier. 
Now, here's the list of every enemies  you  can  capture in the game and the 
area where you can capture them and how many Gil  it  will take you to fight 
them. For more information on those monsters, look in the  Bestiary  at  the 
end of the FAQ. 


                           ---------------
                            BESAID ISLAND
                           ---------------

Monster               Gil
-------               ---

Dingo                 24
Condor                18
Water Flan            27


                               --------
                                KILIKA
                               --------

Monster               Gil
-------               ---

Dinoxix               40
Killer Bee            34
Yellow Element        49
Ragora                72


                            --------------
                             MI'IHEN ROAD
                            --------------

Monster               Gil
-------               ---

Mi'Ihen Fang          49
Ipiria                69
Floating Eye          66
White Element         72
Raldo                 63
Vouivre               90
Bomb                  105
Dual Horn             157


                         --------------------
                          MUSHROOM ROCK ROAD
                         --------------------

Monster               Gil
-------               ---

Raptor                72
Gandarva              93
Thunder Flan          75
Red Element           82
Lamashtu              108
Funguar               63
Garuda                210


                            ------------
                             DJOSE ROAD
                            ------------

Monster               Gil
-------               ---

Garm                  132 
Simurgh               109
Bite Bug              93
Snow Flan             139
Bunyip                145
Basilisk              187
Ochu                  780


                          ----------------
                           THUNDER PLAINS
                          ----------------

Monster               Gil
-------               ---

Melusine              162
Aerouge               216
Buer                  198
Gold Element          160
Kusariqqu             168
Larva                 495
Iron Giant            900
Qactuar               4000


                         -----------------
                          MACALANIA WOODS
                         -----------------

Monster               Gil
-------               ---

Snow Wolf             288
Iguion                207
Wasp                  213
Evil Eye              307
Ice Flan              282
Blue Element          270
Mushussu              247
Mafdet                258
Xiphos                330
Chimera               1455


                          ----------------
                           SANUBIA DESERT
                          ----------------

Monster               Gil
-------               ---

Sand Wolf             337
Alcyone               360
Mushussu              405
Zu                    1800
Sand Worm             1500
Cactuar               4000


                            ------------
                             CALM LANDS
                            ------------

Monster               Gil
-------               ---

Skool                 630
Nebrios               480
Flame Flan            672
Anacondour            1125
Shred                 552
Coeurl                1650
Ogre                  1170
Malboro               1650
Chimera Brain         1500


                           -------------
                            MT. GAGAZET
                           -------------

Monster               Gil
-------               ---

Bandersnatch          1320
Ahriman               975
Dark Flan             1620
Grenade               810
Grat                  780
Grendel               1095
Bashura               1095
Mandragora            1800
Behemoth              2025
Splasher              300
Achelous              630
Maelspike             495


                               -----
                                SIN
                               -----

Monster               Gil
-------               ---

Exoray                1260
Wraith                1605
Gemini                1666
Demonolith            2205
Great Malboro         2250
Barbatos              2325
Adamantoise           3300
Behemoth King         2775


                    ----------------------------
                     CAVERN OF THE STOLEN FAYTH
                    ----------------------------

Monster               Gil
-------               ---

Yowie                 720
Imp                   915
Dark Element          780
Nidhogg               903
Thorn                 795
Valaha                1080
Epaaj                 1425
Ghost                 1215
Tonberry              3000


                            -------------
                             OMEGA RUINS
                            -------------

Monster               Gil
-------               ---

Zaurus                1425
Floating Death        1897
Black Element         1560
Halma                 1545
Puroboros             1455
Spirit                1950
Machea                2175
Master Coeurl         3045
Master Tonberry       3600
Varuna                2670


                          ======================
                              Area Creations
                          ======================

This is where it gets a little harder.  Those  monsters  are  created by the 
Monster Arena Owner. To unlock those bosses,  you  need  to capture at least 
one of each monster from each areas.  That means that if  you  want to fight 
the Besaid Boss, you need to capture  every  enemies in the Besaid area. Use 
the chart at the beginning of this section to see which monsters you need to 
capture.  Now,  here's  the  list  of  every  bosses that appears with their 
statistics.


1 : Besaid Island : 1
---------------------

Boss : Stratavis
HP   : 320 000
AP   : 8000

Gil Cost : 6000 
Steal    : Smoke Bomb (x3), Stamina Tablet
Win      : Amulet (x4)

Prize    : Stamina Tonic (x99)


This boss is pretty easy,  it  doesn't  happen often, but this one is easy ! 
Just use your most powerful attacks and Overdrives.  To make the fight a lot 
easier, just bring your Aeons and let them use  their  Overdrives  to do the 
dirty job. If you're character hits a lot,  use  Hastega  on  your group and 
take care of him fast. Stratavis attacks are  not  really  powerful, so just 
use a Mega-Potion when you're HP is low.

=========================================
Strategy from chosen_one62889@hotmail.com
=========================================

If you fought the Besaid Area creation at a low level, you  would have had a
tough time! I found out a way to kill him.  All you do is : first summon all 
your Aeons (except Yojimbo, because first, he has no Overdrive and second he 
is used later) and Overdrive him to reduce  the  time.  Also,  if  you  want 
everyone to get the AP, make sure every person has had a turn in the battle. 
Then, just summon Yojimbo, and pay him 1 gil every time.  If  you cranked up 
his evade at all, he will practically never be hit.  But  be  prepared for a 
long battle against him if you use this technique.


2 : Kilika : 2
--------------

Boss : Malboro Menace
HP   : 640 000
AP   : 8000

Gil Cost : 6000
Steal    : Magic Spring, Magic Spring (x2)
Win      : Magic Tonic (x4)

Prize    : Poison Fang (x99)


This is a Malboro and this is hard.  At the beginning of the battle, you are 
ambushed and if you aren't lucky, Malboro will use his Putrid Breath on you. 
That hurts and it do a lot of Bad Status effects on all  of your characters, 
so be sure to be protected against Poison, Confusion and Silence. If you are 
protected against those statuses, the fight will be a lot easier. Just bring 
an healer in your party and use the two other characters to attack the boss. 
This may be long, but Malboro Menace should go down after a while...


3 : Mi'Ihen Road : 3
--------------------

Boss : Kottos
HP   : 440 000
AP   : 8000

Gil Cost : 6000
Steal    : Stamina Tablet (x4), Soul Spring (x2)
Win      : Dark Matter (x4)

Prize    : Soul Spring (x99)


This boss can be hard because he will counter every of your attacks.  I hope 
you can deal a lot of damage,  because if you deal only 10 000 HP, the fight 
may be really long for you.  Use a healer, yet again, to heal your party and 
the two other characters to attack this boss.  Just  be  sure to deal enough 
damage on him and he will go down within a small amount of time.


4 : Mushroom Rock Road : 4
--------------------------

Boss : Coeurlregina
HP   : 380 000
AP   : 8000

Gil Cost : 6000
Steal    : Farplane Wind (x2), Blessed Gem (x3)
Win      : Dark Matter (x2)

Prize    : Candle of Life (x99)


This one is easy,  just  hit  him and beware of is combine attack that deals 
confusion, doom and curse on your party.  Be  sure  to  have Confuseproof to 
evade that attack. Keep hitting him and use your Overdrives  to take care of 
him. 


5 : Djose Road  : 5
-------------------

Boss : Jormungand 
HP   : 520 000
AP   : 8000

Gil Cost : 6000
Steal    : Three Stars, Three Stars
Win      : Supreme Gem (x4)

Prize    : Petrify Grenade (x99)


Don't let his high HP discourage you, with Hastega, this  boss  is  easy. Be 
sure to have  Stoneproof  for  this  fight,  because  he  can  petrify  your
characters. Keep hitting him until he is out.


6 : Thunder Plains : 6 
----------------------

Boss : Cactuar King
HP   : 100 000
AP   : 8000

Gil Cost : 6000
Steal    : Chocobo Wing (x2), Designer Wallet
Win      : Blessed Gem (x6)

Prize    : Chocobo Wing (x99)


This boss is really hard.  One  of  his attack is called 100,000 Needles and 
that attack deals 99,999 HP  of  damage  on  one character, thus kill one of 
your character with one blow. Since he has only 100 000 HP, use any powerful 
Overdrive (Wakka's Attack Reels) to take care of him with one single attack. 


7 : Macalania Woods : 7
-----------------------

Boss : Espada
HP   : 280 000
AP   : 8000

Gil Cost : 6000
Steal    : Farplane Shadow (x4), Farplane Wind
Win      : Rename Card (x2)

Prize    : Shining Gem (x60)


Espada can be hard if you don't know how to defeat him. He can counter every 
attacks with a Death Attack thus,  there  is  one  character going down. Use 
your Aeons to do the job for this fight. This may be long, but after a while 
he will go down.


8 : Sanubia Desert : 8
----------------------

Boss : Abyss Worm
HP   : 480 000
AP   : 8000

Gil Cost : 6000
Steal    : Lightning Gem (x4), Stamina Tablet
Win      : Stamina Tonic (x2)

Prize    : Shadow Gem (x99)


I hope you deal a lot of damage,  because  this fight can be really long. Be 
sure to cast Hastega on everybody and keep attacking him. His attacks aren't 
too powerful,  so you should be able to  take  care  of him without too much 
problems.


9 : Calm Lands : 9
------------------

Boss : Chimerageist
HP   : 120 000
AP   : 8000

Gil Cost : 6000
Steal    : Magic Spring (x2), Stamina Spring (x2)
Win      : Return Sphere (x2)

Prize    : Farplane Wind (x60)


You have no choice, but to fight this boss in the first place since you need 
to capture every fiend in the Calm Lands area before going anywhere else. He 
is pretty easy though,  he only has 120 000 HP so use Hastega on your party. 
Beware of his Aqua Breath and his Medigo Flame since  it  can  deal a lot of 
damage on you.  Use your Aeons if you need them and keep using your physical 
and Overdrives on him. Don't forget to heal too :).


10 : Mt. Gagazet 10 :
---------------------

Boss : Catoblepas
HP   : 550 000
AP   : 8000

Gil Cost : 6000
Steal    : Healing Spring (x3), Stamina Tonic (x2)
Win      : Three Stars (x2)

Prize    : Blossom Crown


First of all,  cast Shell on your party at  the beginning of the battle, use 
Hastega too.  Keep attacking him and heal your character when you need them. 
Again,  use  Wakka's Attack Reels to do major damage on him,  that is if you 
get three X2 with Wakka's Overdrive.  Once  you  see that the boss is low on 
HP, heal yourself to full  health  and  kill him with one finishing blow. He 
will cast Ultima on your party and this is when Shell becomes useful.


11 : Sin : 11
-------------

Boss : Abadon
HP   : 380 000
AP   : 10 000

Gil Cost : 6000
Steal    : Purifying Salt (x3), Shining Gem
Win      : Magic Spring (X2)

Prize    : Lunar Curtain (x99) 


Beware of his Pharoah's Curse, it deals Poison,  Curse  and Darkness on your 
party. Also, beware of it's Flare attack, use  Hastega  on  your party. Your 
goal here is to survive, so don't rush things.  Keep healing your characters 
and don't take any risks. He should be down after a while.


12 : Cavern of the Stolen Fayth : 12
------------------------------------

Boss : Don Tonberry
HP   : 480 000
AP   : 8000

Gil Cost : 6000
Steal    : Candle of Life (x2), Designer Wallet
Win      : Farplane Wind (x6)

Prize    : Silver Hourglass (x40)


This one is hard!  Each time you attack him, he will counter with a powerful 
attack called Karma.  This will kill one of your character with one blow, so 
be prepared.  Since he has a lot of HP, this will probably be a tough fight. 
Use Wakka's Attack Reels and use Hastega on your party.  Keep  using Entrust 
on Wakka to make him use is Attack Reels often.  It  will  probably take you 
more than one shot to defeat this tough boss, so good luck.


13 : Omega Ruins : 13
---------------------

Boss : Vorban
HP   : 630 000
AP   : 8000

Gil Cost : 6000
Steal    : Healing Spring (x2), Stamina Tablet
Win      : Friend Sphere (x2)

Prize    : Designer Wallet (x60)


Again, don't let is high HP discourage you.  Cast Hastega on your  party and 
use Auron's  Banishing  Blade  on  him,  since  it  works great. I hope your 
characters can do more than 40 000 HP of damage in this fight. If that's not 
the case, keep using Wakka's  Overdrive  Attack  Reels on him. This boss can 
Counter sometimes so keep that in  mind  and  don't  forget  to keep your HP 
high. Keep using that strategy and he will go down after a long fight!


                          =====================
                            Species Creations
                          =====================

This is getting a little harder.  To fight  those  tough bosses, you need to 
capture each monsters with the same species. I'll list which fiends you need
to capture in order to do that, so just use the chart  at  the  beginning of 
the Sidequest to know where to capture them. Good luck!


1 : Wolves : 1
--------------

Boss : Fenrir
HP   : 850 000
AP   : 10000

Gil Cost : 8000
Steal    : Chocobo Feather (x2), Chocobo Wing (x2)
Win      : Agility Sphere (x2)
Capture  : Dingo (x3), Mi'Ihen Fang (x3), Garm (x3), Snow Wolf (x3), 
           Sand Wolf (x3), Skoll (x3), Bandersnatch (x3)

Prize    : Chocobo Feather (x99)


This is a tough boss since he has a lot of HPs.  Use Hastega,  because  this
boss is really fast  and  you  won't  be able to hold for a long time if you
don't have Haste.  Beware of its attacks since he is really powerful and use 
all of your skills to defeat him.


2 : Lizards : 2
---------------

Boss : Ornitholestes
HP   : 800 000
AP   : 10000

Gil Cost : 8000
Steal    : Rename Card, Chocobo Wing
Win      : Gambler's Spirit (x2)
Capture  : Dinonix (x3), Ipiria (x3), Raptor (x3), Melusine (x3), 
           Iguion (x3), Yowie (x3), Zaurus (x3)

Prize    : Stamina Spring (x99)


This boss can Poison you, so keep that in mind.  Yet  again, you should cast
Hastega to have a lot of turn before the boss can attack.  Don't worry about
this fight, it's pretty easy if you are at a high level. Don't forget to use 
Wakka's Attack Reel Attack on him!


3 : Birds : 3
-------------

Boss : Pteryx
HP   : 100 000
AP   : 10000

Gil Cost : 8000
Steal    : Smoke Bomb (x4), Candle of Life
Win      : Dark Matter
Capture  : Condor (x5), Simurgh (x5), Alcyone (x5)

Prize    : Mega Phoenix (x99)


Don't let is low HP fool you if you are at a low level. If you are at a high
level, simply use Wakka's Attack Reels to take care of him.  This  boss  can
curse you so bring some Holy Water in the battle. Cast Hastega on your party
and you should be fine.


4 : Bees : 4
------------

Boss : Hornet
HP   : 620 000
AP   : 10000

Gil Cost : 8000
Steal    : Poison Fang (x4), Purifying Salt (x2)
Win      : Accuracy Sphere
Capture  : Killer Bee (x5), Bite Bug (x5), Wasp (x5), Nebrios (x5)

Prize    : Mana Tonic (x60)


This one is hard, because he has a high speed,  a high evade rate and he can 
kill your characters with one blow.  He can also Poison you, so keep that in
mind.  It's almost impossible to defeat him at  low levels and you can't win
without Hastega in this fight.  Use  Wakka to attack the Boss and bring your
Aeons if you need them, good luck though, you're gonna need it!


5 : Floating Wizards : 5
------------------------

Boss : Vidatu
HP   : 95 000
AP   : 10000

Gil Cost : 8000
Steal    : Lightning Gem (x4), Magic Tonic
Win      : MP Sphere (x2)
Capture  : Gandarewa (x5), Aerouge (x5), Imp (x5)

Prize    : Mana Spring (x99)


This boss his easy, since he has low HPs,  bring  Wakka  and  do your Attack
Reels (Overdrive) on him. He should go down with one attack. 


6 : Floating EyeBalls : 6
-------------------------

Boss : One-Eye
HP   : 150 000
AP   : 10000

Gil Cost : 8000
Steal    : Lunar Curtain (x3), Blessed Gem
Win      : Magic Defense Sphere (x2)
Capture  : Floating Eye (x5), Buer (x5), Evil Eye (x5), Ahriman (x5)
           Floating Death (x5)

Prize    : Stamina Tablet (x60)  


You need the First Strike Ability for this battle,  because you need to have 
the first turn.  Equip  this  ability  to  Wakka and be sure that he got his 
Overdrive. Once you get your turn,  unleash  your  Attack  Reels to kill him 
with one blow.  If you don't have the First Strike ability, One-Eye will use 
a powerful attack that  will  kill  all your characters with one blow. So be 
sure to have the First Strike ability.


7 : Flans : 7 
-------------

Boss : Jumbo Flan
HP   : 1 300 000
AP   : 10000 

Gil Cost : 8000
Steal    : Lunar Curtain (x3), Magic Tablet 
Win      : Magic Sphere
Capture  : Water Flan (x3), Ice Flan (x3), Snow Flan (x3), 
           Thunder Flan (x3), Dark Flan (x3)

Prize    : Twin Star (x60)


This boss is really hard,  to be frank with you,  I've  never  been  able to
defeat that boss.  Don't bother using  physical  attacks  during this battle
since you won't do a lot of damage on him.  Don't bother using  Magic Spells
too, since it won't hurt him.  The  best  way  to deal a lot of damage is to
bring your Aeons in the battle,  but  they won't last long, so have them use 
Curaga on themselves.  Use Anima's  Pain Attack on him, that hurts him a lot 
too!  If you are lucky enough, after a while,  your  Aeons  will defeat him. 
This can be a long and painful fight.

==============================================
Strategy by Blitzer, jimmythejim32@hotmail.com
==============================================

This is a VERY detailed  strategy on Jumbo Flan.  So far, it is the only one 
that worked for me. You may also try some  alternate  ones  but  this is the 
basic.

Items you should get to learn a few abilities.
	1. Lv.4 Key Spheres (bribe Chimera Brain 196,000 gil to get x2)
	2. Teleport Spheres (Sleep Sprout in Species Conquest drops x2)
	3. LOTS of Mana Spheres
	4. Yuna's Celestial Weapon Nirvana (really really optional)

I listed some abilities your party  MUST  have before starting this long and 
painful battle.

	Tidus: Hastega
		 Entrust
		 Doublecast
		 Ultima
		 Osmose (optional, only if you need MP during battle)

	Wakka: Attack Reels Overdrive

	Yuna:	 Entrust
		 Doublecast
		 Ultima
		 Dispel (_MUST_ have)
		 Osmose (same as Tidus)
		 Reflect (if you need MP, read on, you'll understand


Before you start the battle, you will have to do a few things.
	1. Set everyone's Overdrive Mode on ALLY.
	2. Activate as many Magic nodes as you  can  with Tidus and Yuna using 
         the Teleport Spheres (you should get around 130 Magic)
	3. Make sure Wakka's Strenght is above 180.
	4. Agility is very important here, set it according to your judgement.
	5. Overdrive gauge of party must be full before starting.

This boss is really hard,  to be frank with you,  I've  never  been  able to
As  soon  as  you  start  the  battle, have Tidus cast Hastega on the party.
Depending on your Agility,  you  will  get  X  turns  before  Jumbo Flan can
actually do something.  If  you  think  you  need  more turns, increase your
Agility.  Anyways,  once  you  have  cast Hastega, have Wakka use his Attack
Reels on him.  If  you  have  decent  Strenght, you should do around 100 000
damage. On Yuna's turn, use Entrust on Wakka and do Attack Reels again. Same 
thing with Tidus.  Now is the part where Ultima comes in handy.  After using 
Wakka's Overdrive 3 times,  have  Tidus  and  Yuna  cast Doublecast, Ultima, 
Ultima. If you did what I wrote in the section above,  you  should do around 
25 000 damage for each Ultima. If you're running out of MPs, cast Reflect on 
Wakka and have the character with low  MP  cast  Osmose  on  Wakka.  It will 
reflect and you will get 999 MP from Jumbo Flan :)  Keep using this strategy 
and the boss should go down in a few minutes. You may notice he is low on HP 
when he casts Regen. As soon as he does that, cast Dispel on him.  If Yuna's 
Agility is too low,  he  will  regenerate his HP very quick and it will take 
much longer to finish the fight.  He  can  Regen  up to 20 000 HP per one of 
your character's turn.

============================================
Strategy by ~Pheobus, Mike12345654321@cs.com
============================================

For the first method, you need to find 3 people with good Magic and Agility.
( I used Tidus, Yuna, and Wakka ).  Make  sure  all of them know Copycat and 
have Break Damage Limit. Only one person really need to know both Ultima and
Double Cast.  Start off the battle with a  Hastega and perhaps a Focus, then
have someone Double Cast Ultima ( with 160 Magic and Break Damage Limit, you
should do about 40,000 per cast ). From then on, have everyone just Copy Cat
the spell to save on MP ( 90mp x 2 vs. 28 ). Only break the chain if someone 
is dead and you need to revive them, then start again.  It takes a long time 
but if your Agility and Mag. Def. are  high he wont hurt you that bad and it 
is just a matter of time.

Method number 2 is all about Anima.  With  good Strength, Magic, and High HP 
he is perfect for the job.  Using  various  stolen items I taught him Haste, 
Shell, Reflect, and a Cure is optional.  For  Black Magic I taught him Flare 
(Ultima would work too I'm sure).  Also  with  a  few  Three Stars I gave my 
Anima Double Cast, and Focus is optional.  Now,  start  off  the battle with 
Jumbo  Flan  and  summon  Anima.  Haste, Shell and Reflect yourself, in that 
order.  If  you  want, Focus,  then  Double  Cast Flare on yourself. It will 
reflect and hit Jumbo Flan (for about 80,000 damage a pop at 255 magic) this 
just makes the battle quicker and you will soon be out of MP. Normally Jumbo 
Flan is immune to physical damage, but, if you use Anima's Pain ability, you 
can easily do 99,999 damage to Jumbo Flan, MP free. Wash, Rinse, Repeat, and 
keep using Pain until that Overkill icon appears.


8 : Elementals : 8
------------------

Boss : Nega Elemental 
HP   : 1 300 000
AP   : 10000

Gil Cost : 8000
Steal    : Star Curtain (x4), Twin Stars
Win      : Twin Stars (x2)
Capture  : Yellow Element (x3), White Element (x3), Red Element (x3), 
           Gold Element (x3), Blue Element (x3), Dark Element (x3), 
           Black Element (x3)

Prize    : Star Curtain (x99)


Again, this is a hard fight,  so  be  sure  to  cast  Shell  and  have  some 
characters with a high  Magic  Defense  attribute. You  can't  deal physical
damage on him because he will  cast  Ultima  on  your  party, so if you have
casted Shell, you may be  able  to survive its attacks.  Use  Wakka's Attack
Reels on him and that  should  deal  a  lot  of  damage on him, then he will
counter attack with Ultima.  Heal  yourself  again  then  use  your  Entrust 
Ability on Wakka and make him use is Attack Reels again,  repeat the process 
and he will go down after a while.


9 :  Moles : 9
--------------

Boss : Tanket
HP   : 900 000
AP   : 10000

Gil Cost : 8000
Steal    : Light Curtain (x4), Lunar Curtain (x4)
Win      : Defense Sphere (x2)
Capture  : Raldo (x3), Bunyip (x3), Murussu (x3), Mafdet (x3), 
           Shred (x3), Halma (x3)

Prize    : Gold Hourglass (x99)


This is a pretty easy boss,  you  shouldn't  have a lot of problem to defeat 
him.  Be sure to use weapons with the Piercing ability and you  will be more 
than fine. Keep in mind that he can Berserk you characters too. 


10 : Dragons : 10
-----------------

Boss : Fafnir 
HP   : 1 100 000
AP   : 10000

Gil Cost : 8000
Steal    : Light Curtain (x4), Lunar Curtain (x4)
Win      : Light Curtain (x40)
Capture  : Vouivre (x5), Lamashtu (x5), Kusariqqu (x5), Mushussu (x5),
           Nidhogg (x5)
 
Prize    : Purifying Salt (x99)


Again, this is a boss with high HPs, so be  prepared  for  a long battle. Be 
sure to have Wakka use his Attack Reels and you can summon the Magus Sisters
and use Mindy's  Passado Attack on him, because it  works  well.  Also,  you 
should cast  NulAll  Spells  on  your  party  members  to nullify its Breath 
Attack. Use this strategy and the battle should end after a while.


11 : Plants : 11
----------------

Boss : Sleep Sprout
HP   : 98 000
AP   : 10000

Gil Cost : 8000
Steal    : Poison Fang (x4), Farplane Wind
Win      : Teleport Sphere (x2)
Capture  : Funguar (x5), Exoray (x5), Thorn (x5)

Prize    : Healing Spring (x99)


This boss is easy if you hit hard,  because if you deal  more than 98,000 HP 
of damage with one blow, he goes down.  If  you don't hit that hard, be sure 
to have Wakka use his Attack Reels on him.  Also,  if  you attack him and he 
doesn't die,  he will counter attack will a powerful powder that deals a lot 
of damage + status ailments to all of your characters.  Be sure that you can 
finish him off with one blow.


12 : Bombs : 12
---------------

Boss : Bomb King
HP   : 480 000
AP   : 10000

Gil Cost : 8000
Steal    : Shining Gem, Farplane Wind
Win      : Door to Tomorrow (x2)
Capture  : Bomb (x5), Grenade (x5), Puroburos (x5)

Prize    : Turbo Ether (x60)


This is the same as the bombs you have fought previously. If you aren't able 
to defeat him in three blows,  he  will  counter  attack  you. This time, he 
won't do Self-Destruct, he will cast Ultima.  Be sure that you cast Shell to 
all of your party members and that you have a high Magic Defense. Attack him 
with your most powerful  characters  and  if  he does cast Ultima, heal your 
characters and hit him again. Keep using that process until he goes down for 
good.


13 : Horned : 13 
----------------

Boss : Juggernault 
HP   : 1 200 000
AP   : 10000

Gil Cost : 8000
Steal    : Lunar Curtain (x4), Shining Gem
Win      : Strength Sphere (x2)
Capture  : Dual Horn (x5), Valaha (x5), Grendel (x5)

Prize    : Light Curtain (x99)


This boss is easy,  be  sure  to have characters with the Fireproof ability.
Juggernault always  lose  one turn to charge its Fire Breath attack and when 
he does it, it will do no damage at all to your characters. Now cast Hastega 
on your party and keep attacking him until he goes down.


14 : Giants : 14
----------------

Boss : Ironclad
HP   : 2 000 000
AP   : 10000

Gil Cost : 8000
Steal    : Light Curtain (x4), Stamina Tablet
Win      : HP Sphere (x2)
Capture  : Iron Giant (x10), Gemini(1)(x10), Gemini(2)(x10)

Prize    : Mana Tablet (x60)


This one is hard, he has a lot of HPs  and  you can't do Armor Break on him,
well there is always a little cheat ^_^.  I  hope you have learned Banishing
Blade with Auron.  If you haven't learned it, look in the Overdrives Section
to learn how.  Anyway,  do  that  Overdrive  on him and the Armor Break will 
work. From now on, he is a piece of cake.  Be  sure to have a healer in your
party (Yuna) and cast Protect on everyone, also you can cast Hastega on your 
party. Keep using that strategy and he will go down in no time. 


                          ======================
                            Original Creations
                          ======================

This is where the real fun begins,  those are the toughest boss in the game. 
You can get them  by  capturing  all  the  monsters  in  an  area or all the 
monsters of one species. I'll tell you below how to get all of them. So good 
luck! I am also accepting strategies for those bosses.  Please  send them at 
stonekotr@hotmail.com and put Monster Arena as the topic.


1 : Earth Eater : 1
-------------------

Boss : Earth Eater
HP   : 1 300 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Lv.1 Key Sphere
Win      : Fortune Sphere (x2)
Capture  : Capture all ten of each monsters in two areas.

Prize    : Three Stars (x60)


There isn't much to say about that boss.  Just  beware  of its Megaton Punch 
Attack. It is wise to cast Protect on your party. Hit him hard enough and he 
will fall on his back,  you should cure yourself when he is in that position 
and cast Hastega too. Again, use Wakka's Attack Reels on him.


=============================
Stategy by Cactuar159@aol.com 
=============================

First off, you need to have an Aeon with at least 200 strength (I prefer the 
Magus Sisters).  You  should  also have at least 175 defense and 8000 HP for 
your Aeon.  On Yuna's first turn, summon your Aeon and have it (them) attack 
the Earth Eater until  it falls on its back. Immediately  dismiss  the  Aeon 
and repatedly attack the Earth Eater with your main party. Don't worry about 
its Flare spell, since it only hits one party member and you can just revive 
them.  When the Earth Eater gets back up, quickly summon your Aeon again and 
knock it over (again).  Then  bring  back  your  main  party and attack (and 
revive if neccesary)  until  the  Earth  Eater  gets  back up.  Repeat until 
defeated.  Earth Eater is actually quite easy with this strategy. 


2 : Greater Sphere : 2 
----------------------

Boss : Greater Sphere
HP   : 1 500 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Return Sphere
Win      : Luck Sphere (x2)
Capture  : Capture all ten of each monsters in two different species.

Prize    : Supreme Gem (x60)


Be sure to cast Shell on  all  your  characters,  because this boss counters
with some powerful Magic Attacks like Ultima. Hastega isn't a bad thing too. 
Use  Wakka's  Attack  Reels  and  be  sure to keep your characters near full 
health. You never know what is going to happen.


3 : Catastrophe : 3
-------------------

Boss : Catastrophe
HP   : 2 200 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Lv.2 Key Sphere
Win      : Designer Wallet (x2)
Capture  : Capture all ten of each monsters in six different areas.

Prize    : Door to Tomorrow (x99) 


Use Hastega at the beginning of the battle. Again, cast Protect and Shell on 
everybody and be sure to have Poisonproof  and  Confusionproof  Armor. Next, 
this boss will be in his  shell  for  a long time so use that opportunity to 
prepare yourself for the next  part  of the battle.  Well,  keep hitting him 
with all you got and he  will  go  out  of its shell after a while. Continue 
hitting on him and beware of its Demi Attack.  This can be a long fight, but 
you shouldn't have any problem to defeat him.

Here's a strategy from Cindy J Mariner, mar411@juno.com :

"Grand Summon the Magus Sisters at  the  beggining and use Delta Force. This
will do 100k damage, taking off the shell. Next, cast Hastega.  There  is  a
pattern to this monster's attack.  First he does that toxic spit thing, then 
Demi, then Thorn, his best attack.  Every  time  he  is  about to use Thorn, 
summon an Aeon.  Keep  hacking  and  slashing  and  he should die within ten 
minutes."


4 : Th'uban : 4
---------------

Boss : Th'uban
HP   : 3 000 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Teleport Sphere
Win      : Underdog Secret (x2)
Capture  : Capture all ten of each monsters in six different species.
Prize    : Gambler's Spirit (x99)


This boss is really easy, hehehe...  Well, be sure that you have learned the 
Doom Overdrive with Kimahri.  Next,  bring  him  in  the  battle  and do his 
Overdrive on him.  Now,  all  you  got  to do is hold on until the countdown 
reaches zero and the battle will be over. 


5 : Neslug : 5
--------------

Boss : Neslug 
HP   : 4 000 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Friend Sphere
Win      : Pendulum (x2)
Capture  : Capture one of each monsters around Spira.

Prize    : Wining Formula (x99)


This boss can be really hard if you don't hit 99 999 HP  of damage with each 
characters. Now, make sure everyone has learned  Entrust  and make sure that 
everyone got their Overdrives.  This  can  be  long,  but  this  is the best 
strategy since  you  got to defeat him before he goes inside his Shell. Now, 
cast Hastega on the party and have Wakka use his Attack Reels. Next, use the 
other character to  Entrust  his  Overdrive  to Wakka and make Wakka use his 
Attack Reels again.  Next,  use  Tidus's Blitz Ace attack on the boss and he 
should be near death after that.  Now,  bring  yet another character and use 
Entrust on Wakka.  Make  Wakka  use his Attack Reels yet again... repeat the 
process until he goes down! You need a lot of luck for this fight though.

===================================================
Strategy from Joshua Burrus, jarlaxle83@hotmail.com
===================================================

First  start  the  battle  with  Tidus, Wakka and Auron. Cast Hastega on the 
characters and then,  if you have all the characters doing 999,999 of damage 
you can attack normally once or  twice  before  you use Wakka's Attack Reels 
( but keep in mind that you have to  knock  the  Shell  off of Neslug's back 
before he goes into it and heals himself.) Well, here is what you have to do 
to knock his shell off after you have done what I said before.  Hit him with 
whatever does 999,999 damage  5  more  times and then once again use Wakka's 
Attack Reels again and that should knock the shell off him.  Once  that  has 
been taken care of just hit him with  everything  you got! Tidus's Overdrive 
and Wakka's Attack Reels should take care of it pretty quickly.  If your get 
a chance cast auto life on your party because he casts Slime alot  after his 
shell is off. 


6 : Ultima Buster : 6
---------------------

Boss : Ultima Buster 
HP   : 5 000 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Lv.3 Key Sphere
Win      : Dark Matter (x2)
Capture  : Capture five of each monsters around Spira.

Prize    : Dark Matter (x99)


First of all, start the battle with Tidus, Yuna and Wakka.  Make  Tidus  use 
his Hastega on the party and have Yuna cast Shell  and Protect on everybody. 
Next, attack him, but beware of its attacks,  it  can  easily  take  out any 
party members, but Shell and Protect should help you a lot. Keep hitting him 
with your most powerful attacks and you should win after a long battle.


7 : Shinryu : 7
---------------

Boss : Shinryu
HP   : 2 000 000
AP   : 50000

Gil Cost : 15 000
Steal    : Gambler's Spirit, Three Stars
Win      : Wings to Discovery (x2)
Capture  : Capture three of each monsters in the Mt. Gagazet area.

Prize    : Megalixir (x30)


You have no choice but  to  use  Wakka,  Rikku and Tidus for this battle. Be 
sure that you have all of your Overdrives for this battle.  Have  Tidus cast 
Hastega then use its Blitz Ace and Wakka use its Attack  Reels  to take care 
of that boss.  If he isn't dead, beware of its petrification attack  and his 
Claw attack since it can do major damage on your party. 


8 : Nemesis : 8
---------------

Boss : Nemesis 
HP   : 10 000 000
AP   : 50000

Gil Cost : 25 000
Steal    : Lv.4 Key Sphere, Warp Sphere
Win      : Warp Sphere (x2)
Capture  : Capture ten of each monsters

Prize    : Master Sphere (x10)

============================================================================
STRATEGIES FOR NEMESIS (OMEGA GOLD WEAPON)
============================================================================

===================================
Strategy from CB!, circe@san.rr.com
===================================

First of all, you don't need high HP or even  Reraise to defeat Nemesis, all 
you'll need is to be able to hit for 99,999 damage,  and a n agility stat of 
at least 170 to pull this off in a  reasonable amount of time 220+ is ideal. 
If you don't,  stop reading this strategy right now and go  slaughter Fenrir 
until you do. ...Done? Good.  Nemesis counters Overdrives, but nothing else. 
Using whomever you like, cast  Hastega  at  the beginning of the battle. Use 
Quick Hit until Nemesis'  turn  comes up, and swap someone out for Yuna, who 
will immediately summon an  Aeon  to  act as a  sacrificial lamb. (If you're 
already using  Yuna  as  one of your three characters, even better.) One hit 
from Nemesis  will  probably kill your Aeon, but this is okay, because doing 
so will bring the turn to move back  to you, even if Nemesis had two or more 
turns in a row after your Aeon! At 220+ agility, you should be getting 18-20 
Quick Hits between each of Nemesis' turns.  Seven  dead Aeons later, Nemesis 
will turn into  pyreflies and  that  sweet "Overkill"  will  appear  on your 
television.  Congratulations, you've just beaten the "hardest" boss in Final 
Fantasy X.  The  moral  of  the story is,  HP  size doesn't matter, it's the 
motion of the Quick Hit ocean. I'm not claiming this  is  the end-all be-all 
strategy  for  defeating  Nemesis,  but  it  IS the only  way  that's worked 
consistently for me. Best of luck to you!


                      =================================
                       VI. Final Fantasy International
                      =================================


A) What's Final Fantasy International ?
---------------------------------------
Final Fantasy International  was  released  in Japan at the beginning of the
year 2002.  The  biggest  thing  about FFX:I is an extra ending called Final
Fantasy X : Another Story, featuring a magic sphere with Tidus inside. Also, 
the game features full english language support,  meaning  that you can play 
FFX:I just like FFX U.S.  but  with the added FFX:I content.  Also  the game 
comes with a bonus CD with and new footage of  SquareSoft's  Kingdom Hearts, 
Final Fantasy XI, and Square Masterpieces.  Also  new within the game is the 
new bosses called Dark Aeons and a new sphere board.  There has been no word 
on a North American release yet.


B) The Dark Aeons
-----------------

Introduction
------------
The Dark Aeons are an integral part of FFX:I,  so you can't find them in the 
original version of Final Fantasy X. They are very hard creatures to defeat: 
high HP, High Attack Power, High Defense  and  they are immune to any status 
ailments and Auron's Break attacks.  If you are not trained well, don't even 
think about fighting those creatures  as they are your own aeons on the dark 
side. Once you are confident enough, get ready for the fight of your life...


Dark Aeon : Valefor
-------------------

Location : Go to the entrance of Besaid Village  to find a summoner who will 
           block the path.

Statistics : 
----------

HP : 800,000
AP : 10,000
Items : Dark Matter x2
Steal : X-Potion

Main Attack : Energy Blast - Deals 20,000 HP of damage.

As the battle begins, use Tidus to cast Hastega on your party and be sure to 
have  the  Haste  status  on  everybody from the beginning to the end of the 
fight. If you aren't strong enough,  be  sure to use Auto-Life on your party 
as is Overdrives will most likely have the best of your party.  Be  sure  to 
use Entrust and give your Overdrive Gauge to Wakka has he is the one who has 
the most powerful Overdrive. Once you have it, be sure to use it on Valefor. 
Be on the defensive and attack only with Wakka.


Dark Aeon : Ifrit
-----------------

Location : Go to the entrance of Al Bhed Home. You will find a man there who 
           will request  your  help to find his lost daughter. Agree to help 
           him and look by the cliff.

Statistics :
------------

HP : 1,200,000
AP : 20,000
Items : Dark Matter x2
Steal : Mega Phoenix

Main Attack : HellFire - Deals 60,000 HP of damage

Be  sure  to  be  on  the  defensive  again  for this battle. Don't take any
unnecessary risks because Ifrit is stronger than you.  Again, be sure to use 
Hastega, Auto-Life, Protect and Shell on all of your characters at all time. 
Be sure to equip an armor with a Fire Protection  ability  as Ifrit will use 
Fire on you.  Use  your  most  powerful Overdrives : Wakka's Attack Reel and 
Tidus' Blitz Ace. This should do a lot of damage on him.  After  a  long and 
tough battle, you should be victorious.


Dark Aeon : Ixion
-----------------

Location : Go  to  the  Agency  at  the Thunder Plains. Head north to find a
           soldier. Talk to him and he will call out a summoner.

Statistics :
------------

HP : 1,200,000
AP : 20,000
Items : Dark Matter x2
Steal : Stamina Tablet

Main Attack : Thor's Hammer - Deals 45,000 HP of damage

Keep in mind that you have to fight this  Aeon  two  times. Start the battle
with Auto-Life and Hastega. Having armors protected against lightning is not 
a bad thing either.  Don't  be afraid of his Overdrive for the first battle. 
He will only cast Aerospark which can cause high HP damage on one character. 
Once you have defeated him once,  his  Overdrive  will  be Thor's Hammer, so 
when he got his Overdrive, bring an Aeon to take the damage.  Be sure to use 
your Overdrives and use Entrust on Wakka.  Be  sure  to  have  Auto-Life and 
Hastega on every members at all time.  After a while he will go down and you 
will be victorious.


Dark Aeon : Shiva
-----------------

Location : Go to Macalania Temple. At the entrance,  a  guard will block you 
           and he will summon the Dark Aeon.

Statistics :
------------

HP : 1,100,000
AP : 20,000
Items : Dark Matter x2
Steal : Mana Tablet

Main Attack : Diamond Dust - Deals 30,000 HP of damage 

First of all, be sure to equip Deathproof  on all your party members because 
her Heavently Strike  can  cause  death  and  you don't want that to happen. 
Again,  be on the defensive from the beginning to the end of the fight. Cast 
Hastega,  Protect  and  Shell.  Again,  use  Entrust on Wakka to give him is 
Overdrive and use it on Shiva, after a while she will go down.  As the fight 
is over, run away, because some Guado Guards will start running at you.


Dark Aeon : Bahamut
-------------------

Location : Go to Zanarkand and to the temple where you defeated Yunalesca.

Statistics :
------------

HP : 4,000,000
AP : 30,000
Items : Dark Matter x2
Steal : Twin Stars

Main Attack : Mega Flare - Deals 60,000 HP of damage

For this fight,  you  got  to  be more than on the defensive. Auto-Life is a 
NECESSITY for this battle.  Once  Bahamut's Overdrive gauge is full, he will 
cast Impulse and Mega Flare and it is very tough to survive that.  Once this 
very important detail is done, cast Hastega,  Protect and Shell on the party 
and use the same strategies as in the previous battles. Is High HP will make 
this fight very long so be prepared. 


Dark Aeon : Yojimbo
-------------------

Location : Go  to  the  Cavern  of  the  Stolen Faith and where you have met 
           Yojimbo, attempt to exit the area to fight a Summoner.  You  have 
           to fight him a lot of times before you get to the entrance of the 
           cave.

Statistics :
------------

HP : 1,500,000
AP : 10,000
Items : Master Sphere
Steal : Stamina Tonic

Main Attack : Zanmoto - Instant Death on all the party members

As you may have already found out, you must use Auto-Life in this battle, as 
well as Hastega and Protect.  Once  he got is Overdrive be sure to have Yuna 
in your party and make her summon an Aeon to block Yojimbo's Zanmoto. If you 
don't do that,  his Zanmoto attack will kill every members of your party and 
even  Auto-Life  won't  be  able  to bring you up. Again, use Wakka's Attack 
Reels to save the day.


Dark Aeon : Anima
-----------------

Location : Head  to  Mt. Gagazet  Cave  and  replay  the ball challenge with 
           Wakka, then head to the gate of Mt. Gagazet.

Statistics :
------------

HP : 8,000,000
AP : 30,000
Items : Dark Matter x2
Steal : Three Stars

Main Attack : Mega-Gravition - 80,000+ HP of Damage 

Don't be too discouraged about Anima's High HP.  Be sure to have Hastega and 
Auto-Life at all time in this fight.  Again,  summon an Aeon when Anima gets 
is Overdrive, because if you don't,  the  result  of  the fight will be Game 
Over. Use Entrust on Wakka and Tidus to fill their Overdrive Gauge, then use 
them on Anima.  Get  ready  to  face  Mega-Gravition  and  Pain  from Anima. 
Mega-Graviton deals high HP  of  damage  plus bad status effects like Sleep, 
Silence and Curse. Pain can kill a character with one blow,  so  this is why
you need to have Auto-Life for this battle.  After a long and painful fight, 
Anima should go down.


Dark Aeon : The Magus Sisters
-----------------------------

Location : Go to the end of Mi'Ihen High Road,  near  Mushroom Rock to find 
           two summoners.

Statistics :
------------

HP : Mindy - 1,500,000 approx. 
     Sandy - 2,500,000 approx. 
     Cindy - 3,000,000 approx.
AP : 30,000
Items : Dark Matter x2, Master Sphere
Steal : Teleport Sphere, Friend Sphere, Return Sphere

Main Attack : Delta Attack - Game Over

The Magus Sisters starts the battle with their Overdrives.  That  means that 
they can use their Delta Attack.  So use Yuna and summon an Aeon to save you 
from the Delta Attack.  Now,  concentrate  your  attacks on one of the Magus 
Sisters, I chose Mindy because of her low HP. Use Wakka and his Attack Reels 
to kill her quickly. Her death prevents the Delta Attack.  Now that the main 
danger is gone,  cast  Auto-Life  and Hastega on your party and use the same 
strategy as the other battle to end this battle quickly.  Once  you know how
to defeat them, it is pretty easy.  Be  sure  to  watch out for the Sisters' 
instant death attacks.


Penance
-------

Location : Once  you  have  defeated  all  the  Dark Aeons, head inside your 
           airship and select a destination on the world map...

Statistics :
------------

HP : Body - 5,000,000 approx.
     Arms - 500,000 (Regenerating)
AP : 100,000
Items : Master Sphere x3
Steal : Elixir

Main Attacks : Obliteration - 30,000+ HP of Damage
               Tetra-Gravitation - 99,999 HP on all characters

The toughest  boss  of  this quest. Be sure to get rid of the left arm first
since it will cast Tetra-Gravitation and you don't want that.  Keep  in mind
that is arms WILL regenerate after a while,  so  be sure to keep Wakka ready
with an Attack Reel.  Again,  be sure to use Hastega, Auto-Life and Protect.
Counter the right arm's Mighty Guard with Dispel, because you don't want the 
body to be protected.  Once  the two arms are gone, unleash all your attacks 
on the body.  Take  that  precious time to hurt him since he will regenerate 
his arms pretty soon. Repeat the process to put an end to this boss and take 
the precious 100,000 AP with you!


C) Extra Ending
---------------

The following text  contains  major  spoilers on the ending in Final Fantasy
International.  You  don't  want to read this if you haven't completed Final
Fantasy X.

Here is a summary of the extra ending in Final Fantasy International...

The first scene  starts  with Yuna in the water, she is trying to be as long
as possible within the sea.  Wakka  comes to Yuna and he tell her that she's
getting better and better at holding her breath.  Yuna  replies  that she is
not the one to be a future father.  Then  she thinks, she tells herself that
it's been already two years that Sin was destroyed. To be in the water is an
eternal calm for her. After  a  while,  they meet Rikku who is exhausted. We
learn that Rikku is now a teacher.  She  teaches  the people of Spira how to
use Machina and how to excavate old Machina.  We  also learn that Kimahri is
a teacher now.  He  teaches  young  Ronsos a lot of things and we also learn 
that Kimahri  found  a  strange  sphere at Mt. Gagazet and Rikku is there to
give that sphere to Yuna.  We see Tidus inside the sphere, he is arrested by
some strange mans.  He defends himself as he told the man that using Machina
was the only way to save the Summoner.  As  the  sphere comes to an end, our
friends are perturbed.  Yuna  tells the group that she has to find Tidus, it
is her story.  As  Wakka  goes  to pick up Lulu, Yuna thinks about what will
await her... 

A lot of rumors comes because of that extra ending.  Maybe  we  are going to
see Final Fantasy X : 2...


                           ====================
                            VII. Blitzball FAQ
                           ====================

A) Introduction
   ------------

Blitzball is the  national  sport  in Spira and Tidus plays Blitzball  for a 
team called the Zanarkand Abes. Even a thousand years after  the destruction
of Zanarkand by Sin,  Blitzball  is  still  as  popular  than  ever  before. 
Blitzball is kind of a distraction for the people in Spira,  it  makes  them 
take off  their  mind  about  Sin and they feel safe and happy watching that 
sport.

B) Basics of the Mini-Game
   -----------------------

Blitzball is a complex mini-game in FFX and it's not a lie to say that it is 
the hardest mini-game to  understand  compared  to previous Final Fantasies. 
Each players have their own levels and stats,  they  grow  differently  with 
different abilities, but there are things in common with each player,  those 
things are called Attributes.  Here's the list of every  attributes  and  an 
explanation of them.

NORMAL ATTRIBUTES :
-----------------

   HP (Hit Points) :
This attribute represents the stamina of a player. Each action you take with 
a character consume HP, even moving.  So  if  you  want  to shoot, pass, use 
abilities, you will need to spend HP.  Don't  worry  through,  the player HP 
regenerates when you are not in possession of the ball.

   SP (Speed) :
This attribute represents how the player can  move  from  a point to another 
with a given time.  A  player  with  a high  speed can move a lot faster and 
thus, you can have breakaways and less encounters.  A player with not a high 
speed will have a lot of encounters and he will be a weakness to your team.


ATTACK ATTRIBUTES :
-----------------

   EN (Endurance)
This attribute  represents how  the  player  can  resist a tackle from other 
enemies.  A  player  with  a  high  endurance attribute will be able to pass 
through several encounters  with a lot of defenders. A player's endurance is 
measured with the  Attack  attribute  of  the  player from the other team. A 
player with a  small Endurance  Attribute  won't  be  able  to  block  those 
attacks and you will most likely lose the ball to the other team.

   PA (Pass)
This attribute  represents  how  the  player  can do a pass from  a distance 
point to another.  If  a  player  has  a high pass rating, the  ball with be 
thrown farther and the other player will be able  to catch the ball.  If you 
attempt to do a pass in an Encounter, the pass  attribute  will be measured 
with the Block attribute of the player from the  other team. If a player has
a low pass rating, it  is  not a very  good player since the other team will 
be able to get their hands on the ball easily.

   SH (Shoot)
This attribute represents how  the  player  can  shoot with speed and power. 
The Shoot Attribute is  measured with the Catch Attribute  of  a  goalie and 
the Block attribute of the defenders. Let's make an example :

Let's say you're character as a Shoot of 12 and  you're in encounter against 
a defender with a Block Attribute of 3.  The goalie has a catch  ability  of 
10.

So you shoot : 12 - 3 (Block Attribute) = 9
               9 - 10 (Catch Attribute) = -1

Your shot will be blocked because you're at -1.  If  you're shot as a higher 
number than zero, you will score automatically.


DEFENSE ATTRIBUTES :
------------------

   AT (Attack) 
This attribute represents how the player  can  do damage  to an opponent.  A 
high Attack attribute will most  likely  make your opponent lose the ball in 
an  encounter  and  your  team  will  take  control of  the ball. The Attack 
attribute is measured with the Endurance attribute of an attacker.

   BL (Block)
This attribute  represents  how  the  player can intercept pass and shoot. A 
high block attribute is a key factor to have a good defenseman.

   CA (Catch)
This attribute  represents  how the goalie can block incoming shoots. It's a 
little like the Block  attribute,  except  it is for goalie.  Anyway, if you 
want to have a good goalie, he must have a high Catching attribute.


SALARY :
------

Each Blitzball  players  ask  for  a  little amount of money to play in your 
team. When you hire players or when their contract expires, you will need to 
pay them in other to make them play in your team again.

Thanks to Michael Gallant, seifer_692 for the following :


C) BLITZBALL GAME MODES :
   --------------------

    EXHIBITION
You're  playing  a  game  versus  the team of your choice. You can learn new
techniques but you can't boost your players stats.  This mode is good if you 
want to  learn  your  players  new  techniques without having a lose in your 
season. You can forfeit the game by pressing the triangle button,  but  only 
when you're losing.

    LEAGUE
You're   playing 10 games versus the five other teams playing in the league.
Once you've played your 10 games,  if  you  finished  in the first 3 places,
you'll get a  prize.  Plus,  if  one of your player is the top scorer of the
league, you'll get another prize. The prizes can be items or techniques  you 
can equip when playing Blitzball.  Your  team  players  can  get  experience
points which will boost your players stats.  If you win, you'll get 3 points
on the ranking.  A tie  game  gives you 1 point. A lose  don't  give you any 
points. 

    TOURNAMENT
In this mode,  you're  playing as long as you're not losing. The top 3 teams
are getting a prize  and the top  scorer too just like in the  league  mode. 
Your team players can get experience points which will  boost  your  players 
stats. If the game is tied after 2 halves, you go in overtime until one team 
is winning after the overtime.


D) MOVEMENT :
   --------

    AUTO
The player carrying the ball moves automatically. The only thing you have to
do is passing  and shooting.  This  type  of  movement  is  not  very useful 
because your player will sometimes go right into the opponents players.

    MANUAL A
You have the  control  of the player carrying the ball. Your player movement
correspond to the mini map in the lower right corner.  Moving left will make
your player go towards the opponent goal while moving right  will  lead your
player to your own goal.

    MANUAL B
You have the control of the player carrying the ball.  Your  player movement
depend of the camera  angle.  Moving  left won't  always  lead  you  to  the 
opponent goal so watch closely. It can be a frustrating mode  if  you're not 
used to the camera angles.

Note : You can change your movement mode by  pressing  the  triangle  button 
       while playing Blitzball.


E) ACTIONS :
   -------

To get in the action menu,  you must be carrying the ball. Once you have it, 
you just have to press the square button and a small menu will appear.

    PASS (PA)
Your player will pass the ball  to one of his team player.  Before  doing  a 
pass, you should look closely where your team member is. If he is far,  your 
pass will take more passing. So, if someone has only 5  or  6 of passing, he 
will only be able to do short passes. If your passing (PA) reach 0, then the 
player receiving the ball will fumble and any player in the sphere can claim 
the ball after this.

    SHOOT (SH)
Your player will make a shot on the opponent team goal. Before doing a shot, 
your player should be near enough to the opponent goalie  to  perform a good 
shot. Once again, look carefully at your shooting (SH) before  doing  it. If 
your player have a low shooting, then you better pass to  one  having a high 
shooting. When you shoot at the goal, check the goalie catching (CA). If the 
catching of the goalie is higher than your shooting, the goalie will usually 
block or catch the ball.  The  catching  is  randomized  between  50 and 150 
percent. So a goalie having a catching of 8  can  actually have from 4 to 12 
of catching. So be careful about this.

    DRIBBLE
Your player will just move in the sphere depending on what type of  movement 
you chose. Dribble gradually decreases your HP, but don't worry because it's 
not taking a lot of your HP.


F) ENCOUNTERS :
   ----------

When you encounter an opponent, a menu screen will appear and will leave you 
with 2 choices.

     NO BREAK
If you choose this action, the standard action menu will appear but this one 
won't include dribble. From now on, you have to pass or shoot.  Whether  you 
shoot or pass, check your opponent  BLOCK (BL).  The  block  work  like  the 
goalie catching (CA) which  means  that  the  block  points  are  randomized 
between 50 and 150 percent of the player BLOCK points.  If  your action pass 
through the guard, the action will keep going. If your action points get  to 
0, the opponent get the control of  the  ball.  Be  careful,  even  if  your 
opponent do not intercept the ball, your action will probably have lost some 
points. 

Note : More than one person can rush towards you.

Example : 10 PA    vs     6 BL   * Your PA might be about 4 after the BLOCK.

     BREAKTHROUGH
Before doing this  action,  check  your  opponent  ATTACK (AT) and also your 
ENDURANCE (EN). The ATTACK works like the goalie CATCHING and the BLOCK. The 
ATTACK points are randomized between 50 and 150 percent of the player ATTACK 
points. Once you've selected breakthrough  the  standard  action  menu  will 
appear. You will have  to choose between PASS, SHOOT  or  DRIBBLE.  If  your 
ENDURANCE stay above 0, you will be able to do your action.  But  if it gets 
to 0, the opponent will get the control of the ball.

Note : You can break through more than one opponent, you just have to sum up 
their ATTACK points.


G) STATUS AILMENTS :
   ---------------

     POISON
Poison can be inflicted to an opponent when he tries to block  your pass  or 
your shot and it also work on the goalie. When you are affected  by  poison, 
your HP is decreasing faster than usually while his HP recovery  is  slower. 
If you are afflicted by Pile Venom, you will lose your  shooting  techniques 
at first, then your tackling techniques and your passing techniques.

     SLEEP
Sleep can be inflicted by using a nap technique.  It  works  the same way as 
the poison. When you are affected by sleep, your arrow on the mini map  will 
turn black. Your player will wake up automatically after some time.  It will 
also wake up after a goal is scored or if you throw a pass at  him.  If  you 
throw a pass at him he won't catch the ball  and  the opponent will probably 
take control of the ball but at least it won't be a 5 on 4 game.

TIPS : Try to put the goalie of the other team. That  way,  it will be a lot 
       easier to score and if you have Volley Shot equipped on one  of  your 
       player, he might perform a shot right after the goalie fell asleep.

     WITHER
Wither can be afflicted by any Wither technique. The Wither  ailment reduced 
one of your stat by half. Only your HP  cannot  be  affected  by  the Wither 
ailment. If you are affected by Wither, the stat that is reduced will appear 
in blue instead of appearing in yellow.


H) STARTING A GAME :
   ---------------

     POSITION IN THE SPHERE
Left Forward  (LF) : You should put someone with a high shooting stat here.
Right Forward (RF) : You should put someone with a high shooting stat here.
Midfielder    (MF) : You should put someone with decent  endurance,  passing 
                     and attacking.
Left Defense  (LD) : Definitely someone  with  high  passing,  attacking and
                     blocking.
Right Defense (RD) : Definitely  someone  with  high  passing, attacking and
                     blocking.
Goalie        (GL) : You just have to put a guy with a lot of catching.

     SET TECHNIQUES
Once your players are at level 3, they can set  techniques  that  will  make 
them do special attacks, passing and shooting.  As  their levels get higher, 
you will have the possibility to equip up to 5 techniques.  To  equip  these 
techniques, choose one of your player. If he can equip any  techniques,  you 
should see a dotted line, press X button to  access  another  menu that will 
show the techniques this player has learned so far.  There  are 2 pages with
different techniques that can be learned. You  just  have to go on next page 
to see the other techniques that you have learned so far.

     SET MARKS
The mark mode is used if you want to  learn new techniques for your players. 
Select one of your players, the opponent team will  now be on the right side 
of the screen. If one player of this team has some  techniques  that  can be 
learned, the technique will be in blue. The techniques  in white  cannot  be 
learned. You shouldn't have more than one guy trying to  learn the technique 
of the same opponent because only one of your player will be  able  to learn 
it.

     TECHCOPY
Techcopy is used during a Blitzball game. Once you have set your marks,  the 
game starts. Then, when an opponent use a technique that one of your  player 
wants to learn, look carefully in the top left corner of  the  screen.  When 
you see the word Techcopy, press the X button on your controller. You should 
learn the technique if you've been quick enough. Also, your player might not 
be able to learn the technique if his level is not high enough.

     KEY TECHNIQUES
If you want to be able to learn more techniques for your players, make  them 
learn their key techniques. After that, new techniques will become available 
for your players to learn.

     USING TECHNIQUES
If you want to use one of your technique during  a  Blitzball game, you just 
have to do an action and if you can use a technique, a new  menu  will  open 
automatically showing you the techniques you can use.  When the opponent has 
the ball and that he is trying to break through, if you have a technique you 
can use a menu will appear and you will have to select  between  the  normal 
attack or the technique you have learned.

Note : All the techniques  in  the  Blitzball  game  take  some HP from your 
       player. If  your  player  doesn't  have  enough  HP  to  perform  the 
       technique, he won't be able to do it.

I) BLITZBALL TECHNIQUES :
   --------------------

----------------------------------------------------------------------------
Technique   : Anti-Drain
HP Used     : 10
Description : You have 50% of chance that your HP won't be drained.
----------------------------------------------------------------------------
Technique   : Anti-Drain 2
HP Used     : 50
Description : You have 100% of chance that your HP won't be drained.
----------------------------------------------------------------------------
Technique   : Anti-Nap
HP Used     : 40
Description : You have 50% of chance that your player don't fall asleep.
----------------------------------------------------------------------------
Technique   : Anti-Nap 2
HP Used     : 210
Description : You have 100% of chance that your player don't fall asleep.
----------------------------------------------------------------------------
Technique   : Anti-Venom
HP Used     : 5
Description : You have 50% of chance of not being poisoned.
----------------------------------------------------------------------------
Technique   : Anti-Venom 2
HP Used     : 50
Description : You have 100% of chance of not being poisoned.
----------------------------------------------------------------------------
Technique   : Anti-Wither
HP Used     : 30
Description : You have 50% of chance that your player won't get his stat 
              reduced.
----------------------------------------------------------------------------
Technique   : Anti-Wither 2
HP Used     : 200
Description : You have 100% of chance that your player won't get his stat
              reduced.
----------------------------------------------------------------------------
Technique   : Auroch's Spirit
HP Used     : 600
Description : Your shooting is up by 10. The original Aurochs' SH is added
              to Wakka.
----------------------------------------------------------------------------
Technique   : Brawler
HP Used     : 10
Description : You have 60% of chance to participate in encounters even if
              you are farther away.
----------------------------------------------------------------------------
Technique   : Drain Tackle
HP Used     : 30
Description : Absorb HP but don't increase your attack though. HP must be
              over 30, 40% of chance.
----------------------------------------------------------------------------
Technique   : Drain Tackle 2
HP Used     : 150
Description : Absorb HP but don't increase your attack though. HP must be
              over 150, 70% of chance.
----------------------------------------------------------------------------
Technique   : Drain Tackle 3
HP Used     : 500
Description : Absorb HP but don't increase your attack though. HP must be
              over 500, 100% of chance.
----------------------------------------------------------------------------
Technique   : Elite Defense
HP Used     : 5
Description : You can find and intercept the ball carrier from farther 
              away.
----------------------------------------------------------------------------
Technique   : Gamble
HP Used     : 300
Description : Your player stat randomized by pressing the X button, 50%
              chance.
----------------------------------------------------------------------------
Technique   : Golden Arm
HP Used     : 30
Description : SH and PA decrease slower than usually when passing and
              shooting.
----------------------------------------------------------------------------
Technique   : Good Morning!
HP Used     : 80
Description : 50% of chance that your player powers up after waking up.
----------------------------------------------------------------------------
Technique   : Grip Gloves
HP Used     : 30
Description : Raises your goalie catching.
----------------------------------------------------------------------------
Technique   : Hi-Risk
HP Used     : 300
Description : 50% of chance of getting all your stats reduced by half, but 
              double your experience points.
----------------------------------------------------------------------------
Technique   : Invisible Shot
HP Used     : 220
Description : SH +3, 60% of chance that the ball disappear on his way to
              the goal, you can control it with the left stick.
----------------------------------------------------------------------------
Technique   : Jecht Shot
HP Used     : 120
Description : SH +5, knock 2 opponent out of your way and then perform a
              shot.
----------------------------------------------------------------------------
Technique   : Jecht Shot 2
HP Used     : 999
Description : SH +10, an invisible shot and it knock away 3 opponent out of
              your way.
----------------------------------------------------------------------------
Technique   : Nap Pass
HP Used     : 40
Description : PA +3, 30% of chance of putting your opponent to sleep.
----------------------------------------------------------------------------
Technique   : Nap Pass 2
HP Used     : 200
Description : PA +5, 60% of chance of putting your opponent to sleep.
----------------------------------------------------------------------------
Technique   : Nap Pass 3
HP Used     : 510
Description : PA +7, 100% of chance of putting your opponent to sleep.
----------------------------------------------------------------------------
Technique   : Nap Shot
HP Used     : 45
Description : SH +3, 40% of chance to put the goalie to sleep.
----------------------------------------------------------------------------
Technique   : Nap Shot 2
HP Used     : 80
Description : SH +5, 70% of chance to put the goalie to sleep.
----------------------------------------------------------------------------
Technique   : Nap Shot 3
HP Used     : 350
Description : SH +7, 100% of chance to put the goalie to sleep.
----------------------------------------------------------------------------
Technique   : Nap Tackle
HP Used     : 40
Description : AT +3, 40% of chance to put the opponent to sleep if his EN
              is reduced to zero.
----------------------------------------------------------------------------
Technique   : Nap Tackle 2
HP Used     : 90
Description : AT +5, 70% of chance to put the opponent to sleep if his EN
              is reduced to zero.
----------------------------------------------------------------------------
Technique   : Nap Tackle 3
HP Used     : 180
Description : AT +7, 100% of chance to put the opponent to sleep if his EN
              is reduced to zero.
----------------------------------------------------------------------------
Technique   : Pile Venom
HP Used     : 30
Description : Cumulate poison effects.
----------------------------------------------------------------------------
Technique   : Pile Wither
HP Used     : 70
Description : Cumulate the effects of Wither.
----------------------------------------------------------------------------
Technique   : Regen
HP Used     : 50
Description : You recover your HP faster.
----------------------------------------------------------------------------
Technique   : Sphere Shot
HP Used     : 90
Description : SH +3, Randomize your shooting point, press X button to stop.
----------------------------------------------------------------------------
Technique   : Spin Ball
HP Used     : 30
Description : Puts some spin on the ball which is making it harder for the
              goalie to catch.
----------------------------------------------------------------------------
Technique   : Super Goalie
HP Used     : 30 and more
Description : 60% of chance to add a random amount of CA to your goalie,
              press X button to stop.
----------------------------------------------------------------------------
Technique   : Tackle Slip
HP Used     : 40
Description : 40% of chance to evade a tackle, your player might be 
              disoriented after this.
----------------------------------------------------------------------------
Technique   : Tackle Slip 2
HP Used     : 170
Description : 80% of chance to evade a tackle, your player might be
              disoriented after this.
----------------------------------------------------------------------------
Technique   : Tech Find
HP Used     : None
Description : Prize : Unlocks any of the slots in a character's technique
              list.
----------------------------------------------------------------------------
Technique   : Venom Pass
HP Used     : 40
Description : PA +3, 30% of chance to put your opponent to poison.
----------------------------------------------------------------------------
Technique   : Venom Pass 2
HP Used     : 120
Description : PA +5, 60% of chance to put your opponent to poison.
----------------------------------------------------------------------------
Technique   : Venom Pass 3
HP Used     : 250
Description : PA +7, 100% of chance to put your opponent to poison.
----------------------------------------------------------------------------
Technique   : Venom Shot
HP Used     : 20
Description : SH +3, 40% of chance to put the goalie to poison.
----------------------------------------------------------------------------
Technique   : Venom Shot 2
HP Used     : 35
Description : SH +5, 70% of chance to put the goalie to poison.
----------------------------------------------------------------------------
Technique   : Venom Shot 3
HP Used     : 100
Description : SH +7, 100% of chance to put the goalie to poison.
----------------------------------------------------------------------------
Technique   : Venom Tackle
HP Used     : 30
Description : AT +3, 40% of chance to poison your opponent. 
----------------------------------------------------------------------------
Technique   : Venom Tackle 2
HP Used     : 70
Description : AT +5, 70% of chance to poison your opponent.
----------------------------------------------------------------------------
Technique   : Venom Tackle 3
HP Used     : 160
Description : AT +7, 100% of chance to poison your opponent.
----------------------------------------------------------------------------
Technique   : Volley Shot
HP Used     : 10
Description : 50% of chance to shoot the ball without being blocked.
----------------------------------------------------------------------------
Technique   : Volley Shot 2
HP Used     : 40
Description : 75% of chance to shoot the ball without being blocked.
----------------------------------------------------------------------------
Technique   : Volley Shot 3
HP Used     : 250
Description : 100% of chance to shoot the ball without being blocked.
----------------------------------------------------------------------------
Technique   : Wither Pass
HP Used     : 40
Description : PA +3, 30% of chance to reduce the opponents EN, AT or BL.
----------------------------------------------------------------------------
Technique   : Wither Pass 2
HP Used     : 180
Description : PA +5, 60% of chance to reduce the opponents EN, AT or BL.
----------------------------------------------------------------------------
Technique   : Wither Pass 3
HP Used     : 440
Description : PA +7, 100% of chance to reduce the opponents EN, AT or BL.
----------------------------------------------------------------------------
Technique   : Wither Shot
HP Used     : 30
Description : SH +3, 40% of chance to reduce the goalie BL and CA.
----------------------------------------------------------------------------
Technique   : Wither Shot 2
HP Used     : 180
Description : SH +5, 70% of chance to reduce the goalie BL and CA.
----------------------------------------------------------------------------
Technique   : Wither Shot 3
HP Used     : 390
Description : SH +7, 100% of chance to reduce the goalie BL and CA.
----------------------------------------------------------------------------
Technique   : Wither Tackle
HP Used     : 8
Description : AT +3, 40% of chance to reduce the opponents EN, AT and BL.
----------------------------------------------------------------------------
Technique   : Wither Tackle 2
HP Used     : 80
Description : AT +5, 70% of chance to reduce the opponents EN, AT and BL.
----------------------------------------------------------------------------
Technique   : Wither Tackle 3
HP Used     : 250
Description : AT +7, 100% of chance to reduce the opponents EN, AT and BL.
----------------------------------------------------------------------------

   HOW TO GET JECHT SHOT
This is one of the best technique in the Blitzball.  If  you want to get it,
you must go the S.S. Winno which is located in Luca Harbor.  You  go  on the
bridge of the boat. There, you will see a blitz ball.  From now on, you just
have to press the directional button + the X  button  in  the  direction  of
Tidus's memories.  If you are fast enough,  Tidus will perform the legendary
Jecht Shot. If you are too slow, he will just miss  the  ball  and  you will
have to start over.

   HOW TO GET JECHT SHOT 2
If you want to get this technique, you will  have  to  get  the  Jecht  Shot 
before. Once it is done, you will  be  able  to  get  this  technique  in  a 
tournament.  But  that would be too easy. You must also have learned all the
key techniques of Tidus.  Here there are :  Venom Tackle,  Drain  Tackle and
Anti-Venom 2. If you don't have all his key techniques,  when  you  will win
the tournament, a message will say that none of your players can learn  this
technique.

J) RECRUITIING AND SCOUTING :
   ------------------------
When you are able to play Blitzball on save  points, you  will  be  able  to 
recruit new players for your team. These player can be found all over Spira.
If you want to know if someone is playing Blitzball, press the SQUARE button
when you're facing him. If he is a Blitzball player, some of his  stat  will
appear, like for which team he is playing and the lenght  of  his  contract.
If he is not playing for any team at the moment, the lenght of his  contract
will be 0 games. You'll be able to take him in your team if  you want to. Of
course, if you want to recruit someone, you'll have to pay him. Their salary
can varie depending on how good the player is. Some Blitzball players  might
also be free agents, which mean that they are not playing for any  Blitzball 
team at that moment. These players salaries are usually  lower  than the one 
already playing for a team. After a couple of wins, your team level  will go
up and after a couple  of games new players might become available. You also 
have  a  scouting level. If this level is going up, every time you will want
to  recruit someone for your team, other stats will appear.

NOTE : You can only have 8 player for  your  team,  so  choose  your  player 
       wisely.

                              SCOUTING LEVEL
                              --------------

Level 1 : Name of the player.           Level 2 : You can see his attributes
          Level of the player.                    AT, EN, BL, CA, SH, PA.
          Team he is playing for.
          Lenght of his contract.
          The salary you must pay him.

Level 3 : You can see the techniques    Level 4 : You can see all the techs
          that are equipped on this               he has learned so far.
          player.


K) TEAM PLAYERS AND FREE AGENTS LIST
   ---------------------------------

----------------------------------------------------------------------------
Name           : Tidus
Playing Team   : Besaid Aurochs
Key techniques : Venom Tackle, Drain Tackle, Anti-Venom 2
Location       : None
Comments       : Good player in the early game, lot of EN and SH.
----------------------------------------------------------------------------
Name           : Jassu
Playing Team   : Besaid Aurochs
Key techniques : Wither Tackle, Wither Tackle 2, Nap Tackle 2
Location       : Luca Stadium in Aurochs locker room
Comments       : Good defense with decent AT and PA.
----------------------------------------------------------------------------
Name           : Datto
Playing Team   : Besaid Aurochs
Key techniques : Wither Shot, Anti-Venom, Wither Shot 2
Location       : Luca Stadium in Aurochs locker room
Comments       : Not a good player in the early game but can be a good 
                 forward with a lot of speed when boosted.
----------------------------------------------------------------------------
Name           : Botta
Playing Team   : Besaid Aurochs
Key techniques : Venom Shot, Venom Pass 2, Nap Tackle
Location       : Luca Stadium in Aurochs locker room
Comments       : Not a very good player in the early game but he has a lot 
                 of BL when boosted.
----------------------------------------------------------------------------
Name           : Letty
Playing Team   : Besaid Aurochs
Key techniques : Wither Tackle, Nap Pass, Venom Pass 3
Location       : Luca Stadium in Aurochs locker room
Comments       : Nice player in the early game with a huge PA. Good overall 
                 man.
----------------------------------------------------------------------------
Name           : Keepa
Playing Team   : Besaid Aurochs
Key techniques : Super Goalie, Volley Shot, Anti-Wither
Location       : Luca Stadium in Aurochs locker room
Comments       : Your goalie in the early game. Not the best goalie but has 
                 99 SH when at level 99.
----------------------------------------------------------------------------
Name           : Bickson
Playing Team   : Luca Goers
Key techniques : Wither Shot, Nap Pass, Anti-Nap
Location       : Luca Harbor in the number 3 dock
Comments       : One of the best at the very beginning but will become one 
                 of the worst at the end.
----------------------------------------------------------------------------
Name           : Doram
Playing Team   : Luca Goers
Key techniques : Wither Tackle, Nap Tackle, Volley Shot
Location       : Luca Harbor in the number 3 dock
Comments       : Good AT at the very beginning of the game but will become 
                 one of the worst.
----------------------------------------------------------------------------
Name           : Abus
Playing Team   : Luca Goers
Key techniques : Grip Gloves, Venom Tackle 2, Venom Shot 3
Location       : Luca Harbor in the number 3 dock
Comments       : Big SH and EN in the early game but not that good once he 
                 is boosted.
----------------------------------------------------------------------------
Name           : Balgerda
Playing Team   : Luca Goers 
Key techniques : Nap Tackle, Anti-Wither, Drain Tackle
Location       : Luca Harbor in the number 3 dock
Comments       : Big AT and PA in the early game but will become useless at 
                 the end of the game.
----------------------------------------------------------------------------
Name           : Graav
Playing Team   : Luca Goers
Key techniques : Venom Pass, Tackle Slip, Drain Tackle 2
Location       : Luca Harbor in the number 3 dock
Comments       : Good PA and EN in the early game but not very good at the 
                 end of the game.
----------------------------------------------------------------------------
Name           : Raudy
Playing Team   : Luca Goers
Key techniques : Grip Gloves, Gamble, Tackle Slip
Location       : Luca Harbor in the number 3 dock
Comments       : Good goalie in the early game but not one of the best at 
                 the end.
----------------------------------------------------------------------------
Name           : Larbeight
Playing Team   : Kilika Beasts
Key techniques : Wither Shot, Anti-Nap, Tackle Slip 2
Location       : Kilika Port docks
Comments       : Not the best offense in the early game but he is surely one 
                 of the best at the end with huge EN and SH.
----------------------------------------------------------------------------
Name           : Kulukan
Playing Team   : Kilika Beasts
Key techniques : Drain Tackle, Nap Pass, Venom Tackle 3
Location       : Kilika Port tavern
Comments       : Good defense in all the game with decent AT and huge 
                 passing.
----------------------------------------------------------------------------
Name           : Isken
Playing Team   : Kilika Beasts
Key techniques : Wither Pass, Wither Tackle, Wither Tackle 2
Location       : Kilika Port house
Comments       : Good EN but not a big SH in the early game. One of the best 
                 once boosted though.
----------------------------------------------------------------------------
Name           : Deim
Playing Team   : Kilika Beasts
Key techniques : Venom Tackle, Wither Pass, Pile Wither
Location       : Kilika Temple great hall
Comments       : Not good at the beginning but has a huge BL at the end of 
                 the game. Not a big AT.
----------------------------------------------------------------------------
Name           : Vuroja
Playing Team   : Kilika Beasts
Key techniques : Wither Tackle, Nap Pass, Anti-Nap
Location       : Kilika Port docks
Comments       : One of the best overall player in the game with 99 of PA, 
                 good BL and great EN at the end. Not that good at the 
                 beginning though.
----------------------------------------------------------------------------
Name           : Nizarut
Playing Team   : Kilika Beasts
Key techniques : Venom Shot, Anti-Wither, Anti-Nap
Location       : Kilika Temple great hall
Comments       : Not the best goalie in the early game but great goalie at 
                 the end though.
----------------------------------------------------------------------------
Name           : Eigaar
Playing Team   : Al Bhed Psyches
Key techniques : Venom Tackle, Spin Ball, Volley Shot
Location       : Airship corridor
Comments       : He has great EN, BL and SH in the early game. But he is not 
                 good at the end of the game. 
----------------------------------------------------------------------------
Name           : Judda
Playing Team   : Al Bhed Psyches
Key techniques : Anti-Nap, Wither Tackle, Anti-Wither
Location       : Airship corridor
Comments       : Good defense in the early game with good AT and BL. Not a 
                 big AT at the end though.
----------------------------------------------------------------------------
Name           : Blappa
Playing Team   : Al Bhed Psyches
Key techniques : Elite Defense, Drain Tackle, Nap Shot
Location       : Airship corridor
Comments       : One good guy at the beginning but not good at the end.
----------------------------------------------------------------------------
Name           : Lakkam
Playing Team   : Al Bhed Psyches
Key techniques : Venom Tackle, Nap Pass, Tackle Slip
Location       : Airship corridor
Comments       : Good defense in the early game but not enough AT once 
                 boosted.
----------------------------------------------------------------------------
Name           : Berrik
Playing Team   : Al Bhed Psyches
Key techniques : Venom Tackle, Wither Tackle 2, Elite Defense
Location       : Airship corridor
Comments       : Decent player in the early game but not a good player at 
                 the end.
----------------------------------------------------------------------------
Name           : Nimrook
Playing Team   : Al Bhed Psyches
Key techniques : Venom Tackle, Venom Tackle 2, Anti-Drain
Location       : Airship corridor
Comments       : The best goalie of the entire game. You must have this 
                 goalie in your team. With Super Goalie and Anti-Nap, he is 
                 untouchable.
----------------------------------------------------------------------------
Name           : Basik Ronso
Playing Team   : Ronso Fangs
Key techniques : Nap Shot, Venom Tackle, Invisible Shot
Location       : Luca Harbor in number 4 dock
Comments       : Good offense man with huge SH and EN at the end of the 
                 game.
----------------------------------------------------------------------------
Name           : Nuvy Ronso
Playing Team   : Ronso Fangs
Key techniques : Venom Tackle, Volley Shot, Tackle Slip
Location       : Luca Harbor in number 4 dock
Comments       : Great defense with big AT but not enough BL and with a 
                 decent PA during all the game.
----------------------------------------------------------------------------
Name           : Argai Ronso
Playing Team   : Ronso Fangs
Key techniques : Wither Tackle, Venom Pass 2, Anti-Drain
Location       : Luca Harbor in number 4 dock
Comments       : Good offense man with huge SH and EN at the end of the 
                 game.
----------------------------------------------------------------------------
Name           : Irga Ronso
Playing Team   : Ronso Fangs
Key techniques : Pile Wither, Wither Tackle 3, Super Goalie
Location       : Luca Harbor in number 4 dock
Comments       : Good defense the whole game with huge AT and PA and a good 
                 BL.
----------------------------------------------------------------------------
Name           : Gazna Ronso
Playing Team   : Ronso Fangs
Key techniques : Venom Pass, Drain Tackle, Volley Shot 2
Location       : Luca Harbor in number 4 dock
Comments       : The only thing this guy can do is breaking through 
                 everything in the early game. One of the worst of this 
                 game.
----------------------------------------------------------------------------
Name           : Zamzi Ronso
Playing Team   : Ronso Fangs
Key techniques : Spin Ball, Super Goalie, Invisible Shot
Location       : Luca Harbor in number 4 dock
Comments       : Not the best goalie of the game but he is still a decent 
                 goalie.
----------------------------------------------------------------------------
Name           : Giera Guado
Playing Team   : Guado Glories
Key techniques : Venom Shot, Nap Shot, Pile Venom
Location       : Guadosalam
Comments       : Two words to describe the Guado : HUGE SPEED. That's the 
                 only advantage of this guy though.
----------------------------------------------------------------------------
Name           : Auda Guado
Playing Team   : Guado Glories
Key techniques : Anti-Venom, Anti-Nap, Anti-Wither
Location       : Guadosalam
Comments       : Huge speed again and one big BL too. Good defense the whole 
                 game but don't have enough AT.
----------------------------------------------------------------------------
Name           : Zazi Guado
Playing Team   : Guado Glories
Key techniques : Anti-Venom, Wither Shot 2, Anti-Venom 2
Location       : Guadosalam house
Comments       : High speed with decent PA and SH the whole game. Not one of 
                 the best though.
----------------------------------------------------------------------------
Name           : Pah Guado
Playing Team   : Guado Glories
Key techniques : Drain Tackle, Venom Tackle 2, Gamble
Location       : Guadosalam house
Comments       : Good defense with decent AT and PA in the early game. Huge 
                 BL at the end.
----------------------------------------------------------------------------
Name           : Navara Guado
Playing Team   : Guado Glories
Key techniques : Drain Tackle, Super Goalie, Nap Tackle 2
Location       : Guadosalam
Comments       : Good PA the entire game with a HUGE BL at the end of the 
                 game. Not enough EN though.
----------------------------------------------------------------------------
Name           : Noy Guado
Playing Team   : Guado Glories
Key techniques : Anti-Nap, Wither Pass 2, Elite Defense
Location       : Guadosalam
Comments       : Decent goalie to have in the early game but is surely one 
                 of the worst at the end of the game.
----------------------------------------------------------------------------
Name           : Brother
Playing Team   : Free Agent
Key techniques : Wither Tackle 2, Nap Tackle, Sphere Shot
Location       : Airship bridge
Comments       : Very good in the early game but won't be of any use after 
                 that.
----------------------------------------------------------------------------
Name           : Kyou
Playing Team   : Free Agent
Key techniques : Venom Pass, Volley Shot, Nap Tackle 2
Location       : Djose Temple
Comments       : Good goalie in the early game but will soon become useless.
----------------------------------------------------------------------------
Name           : Wedge
Playing Team   : Free Agent
Key techniques : Nap Tackle, Wither Tackle, Anti-Venom 2
Location       : Luca Stadium main gate
Comments       : Good SH and EN in the early game and he will become one of 
                 the best goalie once he is level 99.
----------------------------------------------------------------------------
Name           : Zalitz
Playing Team   : Free Agent
Key techniques : Anti-Venom, Venom Pass, Tackle Slip
Location       : Luca Theater
Comments       : Good AT and BL in the early game but will soon become 
                 useless.
----------------------------------------------------------------------------
Name           : Kiyuri
Playing Team   : Free Agent
Key techniques : Wither Shot, Sphere Shot, Volley Shot 2
Location       : S.S. Winno deck
Comments       : Not good in the early game but will become a very good 
                 defense with lot of PA and AT.
----------------------------------------------------------------------------
Name           : Shaami
Playing Team   : Free Agent
Key techniques : Wither Shot, Wither Pass, Venom Pass 3
Location       : Luca Harbor bridge
Comments       : Bad player in the early game but will have a  huge SH and a 
                 good EN once she is level 99. 
----------------------------------------------------------------------------
Name           : Shuu
Playing Team   : Free Agent
Key techniques : Venom Tackle 2, Anti-Venom, Pile Venom
Location       : Luca Seaport café
Comments       : DON'T take this player. He is surely the worst Blitzball 
                 player of the entire game.
----------------------------------------------------------------------------
Name           : Zev Ronso
Playing Team   : Free Agent
Key techniques : Volley Shot, Anti-Wither, Pile Venom
Location       : Luca Harbor in the number 5 dock
Comments       : Good SH and EN in the early game but I don't recommend you 
                 this one.
----------------------------------------------------------------------------
Name           : Jumal
Playing Team   : Free Agent
Key techniques : Spin Ball,Tackle Slip, Tackle Slip 2
Location       : Luca Seaport in the square
Comments       : Huge CA in the early game but he is not very good once he 
                 is boosted.
----------------------------------------------------------------------------
Name           : Tatts
Playing Team   : Free Agent
Key techniques : Nap Tackle, Venom Tackle, Nap Tackle 2
Location       : Kilika Port docks
Comments       : Good EN and PA the whole game. Not a bad player.
----------------------------------------------------------------------------
Name           : Svanda
Playing Team   : Free Agent
Key techniques : Nap Shot, Venom Tackle 2, Regen
Location       : Calm Lands
Comments       : Big SH, EN, AT and BL in the very beginning but she will 
                 soon become useless.
----------------------------------------------------------------------------
Name           : Durren
Playing Team   : Free Agent
Key techniques : Nap Pass 2, Nap Pass, Anti-Nap
Location       : Calm Lands in the Gorge Bottom
Comments       : You have no use of taking this guy even if he has a decent 
                 CA in the early game.
----------------------------------------------------------------------------
Name           : Nedus
Playing Team   : Free Agent
Key techniques : Volley Shot, Volley Shot 2, Anti-Wither
Location       : Luca Harbor in the number 1 dock
Comments       : Good EN and SH the whole time he is boosting. It's a decent 
                 player.
----------------------------------------------------------------------------
Name           : Vilucha
Playing Team   : Free Agent
Key techniques : Tackle Slip, Volley Shot, Anti-Venom 2
Location       : Besaid Village in a house
Comments       : Huge SH and EN at the end of the game with a lot of HP too. 
                 Good player.
----------------------------------------------------------------------------
Name           : Naida
Playing Team   : Free Agent
Key techniques : Wither Shot, Nap Tackle 2, Spin Ball
Location       : Calm Lands shop
Comments       : Huge speed with a good BL and PA the whole game.
----------------------------------------------------------------------------
Name           : Mifurey
Playing Team   : Free Agent
Key techniques : Nap Pass, Super Goalie, Wither Tackle
Location       : Thunder Plains in the Travel Agency
Comments       : Good EN and PA. Not a very good player.
----------------------------------------------------------------------------
Name           : Biggs
Playing Team   : Free Agent
Key techniques : Wither Shot, Nap Tackle 2, Spin Ball
Location       : Luca Stadium at the main gate
Comments       : Good SH and EN the entire game. Not a very good player 
                 though.
----------------------------------------------------------------------------
Name           : Miyu
Playing Team   : Free Agent
Key techniques : Super Goalie, Gamble, Hi-Risk
Location       : Moonflow in the North Shoopuf Wharf
Comments       : The worst goalie of this game. Even Keepa is better than 
                 that so DON'T recruit this one.
----------------------------------------------------------------------------
Name           : Mep
Playing Team   : Free Agent
Key techniques : Anti-Drain, Drain Tackle, Pile Venom
Location       : Kilika Temple
Comments       : He has the highest BL at the beginning but it last only 
                 until level 5 or so. Don't take him in your team.
----------------------------------------------------------------------------
Name           : Rin
Playing Team   : Free Agent
Key techniques : Venom Pass, Anti-Venom, Venom Tackle
Location       : Airship Corridor
Comments       : At first he is not very good but once he gets to level 99 
                 he has a good BL. Not that good though.
----------------------------------------------------------------------------
Name           : Yuma Guado
Playing Team   : Free Agent
Key techniques : Venom Tackle, Nap Tackle 2, Anti-Wither
Location       : Guadosalam in a house
Comments       : Not a very good goalie. I don't recommend this one to you.
----------------------------------------------------------------------------
Name           : Ropp
Playing Team   : Free Agent
Key techniques : Nap Tackle, Venom Pass 3, Anti-Venom 2
Location       : Mi'ihen Highroad at the Travel Agency
Comments       : Not a bad defense. If you boost him to level 99 he will 
                 have a huge PA and a decent AT.
----------------------------------------------------------------------------
Name           : Linna
Playing Team   : Free Agent
Key techniques : Nap Shot, Nap Tackle, Drain Tackle
Location       : Macalania Temple on the Frozen Road
Comments       : Huge PA and SH the entire time you're boosting her. The 
                 only problem : about no EN. Good player though.
----------------------------------------------------------------------------
Name           : Wakka
Playing Team   : Free Agent
Key techniques : Wither Shot, Drain Tackle, Tackle Slip
Location       : Airship Brige
Comments       : Yes, you can get Wakka back in your team. He has high SH 
                 and EN. With him and Tidus in your team, you're gonna score 
                 a lot. You can recruit Wakka once you have your airship by
                 the end of the game.
----------------------------------------------------------------------------

Here is my personal Dream Team (everyone is level 99) :

LF : Tidus
RF : Wakka
MD : Vuroja
LD : Kulukan
RD : Irga Ronso
GL : Nimrook


Dream Team from Danny, DannySB@aol.com :

LF : Tidus 
RF : Blappa 
MD : Ropp 
LD : Irga Ronso 
RD : Botta 
GL : Nimrook


Dream Team from Toby Tucker, chosen_one62889@hotmail.com : 

LF : Nedus                (very, very fast) 
RF : Larbeight            (80 some endurance, 96 shot!!) 
MF : Linna                (great PA, OK AT) 
LD : Ropp                 (Best AT in the gme) 
RD : Irga or Nuvy Ronso   (slow, but high AT, except one has lot of techs) 
GL : Nimrook              (best from the beginning) 


Dream Team from Lorenzo, lorenzo_minime4@hotmail.com : 

LF : Jasu 
RF : Balgerda 
MF : Tidus 
LD : Linna 
RD : Basik Ronso
GL : Yuma Guado


Dream Team from Vlaadamir@aol.com :

LF : Tidus
RF : Brother
MF : Wedge
LD : Ropp
RD : Zalitz
GL : Jumal
     Wakka (as a sub, but hardly use him)


Dream Team from SSJTrunks90513@aol.com :

LF : Tidus 
RF : Shuu 
MD : Letty 
LD : Botta 
RD : Jassu 
GL : Keepa


Dream Team from zell_dincht17@hotmail.com :

LF : Wakka 
RF : Tidus 
MD : Giera Guado 
LD : Argai Ronso 
RD : Igra Ronso 
GL : Wedge 


Dream Team from MagnumXL200@aol.com :

LF : Tidus    
RF : Vilucha 
MF : Mifurey 
LD : Kiyuri  
RD : Vuroja
GL : Nimrook


*  You have a question about Blitzball? Send them to seifer_692@hotmail.com


                        Final Fantasy X FAQ/Walkthrough
                                 By StoneKotr
                      Copyright 2002 All rights reserved
                               Part One of Two

|End Of Part One|