Final Fantasy X
Aeon In-Depth FAQ
By: Paul Friedman
Version: FINAL
NOTE: This FAQ is done. The old e-mail address here is now defunct as of the
end of September 2002, and questions can no longer be answered. The most of
what I know about Aeons is covered in these pages.
Version History

FINAL - Added Cloister of Trials walkthroughs, even though I said I never
would. Since this is the last update, I thought it made the FAQ that more

3.32 - Even more submissions...

3.31 - More submissions...

3.3 - Various updates.

3.2 - Added about 5 cross-references to section 2, questions 5-7 for those who
(still) don't feel like reading them before sending me e-mails about getting
Anima. Changed notice above. Removed Fira from Ifrit's skills listing, added 3
Magus Sister commands. See credits.

3.0 - Added Attributes subsection (4.2).

2.6 - Baaj Temple info, question #5 correction, small changes.

2.1 - Magus Sisters sidequest

2.0 - Added a couple questions, _many_ Aeon abilities, soul items fixed, small

1.0 - Initial release.

=-Ye Olde Table of Contents-=
  1) Introduction
  2) Frequently Asked Questions
  3) Aeons
   3.1  Valefor
   3.2  Ifrit
   3.3  Ixion
   3.4  Shiva
   3.5  Bahamut
   3.6  Yojimbo
   3.7  Anima
   3.8  The Magus Sisters
  4) Cloister of Trials Walkthroughs
   3.1  Besaid
   3.2  Kilika
   3.3  Djose
   3.4  Macalania
   3.5  Bevelle
  5) Abilities/Attributes
  6) Conclusion
   6.1  Contribute
   6.2  Credits
   6.3  Copyright

(1) Introduction

Back again in the latest Final Fantasy installment, Aeons trace their roots
through even the earliest games in the series. First appearing in FF3 as
"Summoned Beasts" they have come through in most of the series, under different
names. Some previous FF fans will remember them also as "Guardian Forces" in
FF8, "Eidolons" in FF9, and "Espers" in FF3.

(2) Frequently Asked Questions

[01] - What is an Aeon?
     - An Aeon is a summoned beast. Unlike other FF's once the creature is
summoned, the other characters will move out of its way, and it can be used
like a normal character. Each Aeon has unique abilities and attacks as well as
distinct fighting styles; see below in section 3 for more details.

[02] - How many Aeons are there?
     - In FFX there is a total of 10 Aeons - Valefor, Ifrit, Ixion, Shiva, and
Bahamut are gained as part of the storyline and Yojimbo, Anima, Cindy, Sandy,
and Mindy are acquired through side-quests.
     - Note that Cindy, Sandy and Mindy are all summoned as one Aeon although
there are 3. See section 3.8 for details.

[03] - How do you obtain Aeons?
     - Aeons are obtained by following the story and finishing the Cloister of
Trials. See section 3 for the temple to get each Aeon.
     - If you are having trouble with the Cloister of Trials puzzle, see
section 4.

[04] - How do you obtain (secret Aeon name here)?
     - Check their subsection in section 3.

[05] - I didn't get the Bevelle treasure, am I locked out from Anima?
     - No, you are not, because you already did! It is impossible to miss it,
as it is vital to the story that you obtain it; that is, you can not go on
without using the Destruction Sphere.

[06] - I'm trying to get Anima, and I missed some treasures at the temples. Can
I go get them?
     - Yes you can. However if you do not visit the Highbridge first you will
not be granted entry; so head there first.

[07] - One (or more) of the statues at Baaj won't light!
     - This means that you didn't get the Destruction Sphere treasure from it,
so just go back and get it AFTER the highbridge. The layout of the temple goes
like so:

     - Top left: Besaid
     - Middle left: Macalania
     - Bottom left: Zanarkand
     - Top right: Bevelle
     - Middle right: Djose
     - Bottom right: Kilika

[08] - Highbridge isn't on my NavMap on the airship!
     - Find Yuna near the exit to the top and talk to her (while on the
airship), then go talk to Cid and the Highbridge location will show.

[09] - I'm trying to get to Besaid/Macalania temple, but Dark Valefor/Shiva is
in the way!
     - (Intl. version ONLY) You must defeat this aeon to gain access to the

[10] - Even after defeating Dark Shiva, Guado guards just get in the way!
     - (Intl. version ONLY) Go to the highbridge before trying to defeat Dark
Shiva, and the Guado will subside.

(3) Aeons

Listed now are the Aeons in the game.

Note: Weapons listed to let the Aeon exceed Max Damage must be powered up by
the respective Crest. The Sigil is not needed and the item does not have to be
|3.1 - Valefor| Obtained: Besaid Island
[Special Attack]
 - Sonic Wings: Attack & delay enemy's turn

[Initial Abilities]
Black Magic:
 - Fire       4 MP
 - Water      4 MP
 - Thunder    4 MP
 - Blizzard   4 MP

 - Energy Ray: Non-elemental damage
 - Energy Blast: Greater non-elemental damage, longer recharge time

[Exceed Max Damage]
Get Yuna's ultimate weapon, Nirvana.

|3.2 - Ifrit| Obtained: Kilika Island
[Special Attack]
 - Meteor Strike:

[Initial Abilities]
Black Magic:
 - Fire       4 MP
White Magic:
 - NulBlaze   2 MP
 - NulFrost   2 MP

 - Hellfire: Massive fire damage.

[Exceed Max Damage]
Get Wakka's ultimate weapon, World Champion.

|3.3 - Ixion| Obtained: Temple of Yevon-Djose
[Special Attack]
 - Aerospark: Attack and negates spell effects.

[Initial Abilities]
Black Magic:
 - Thunder    4 MP
 - Thundara   8 MP
White Magic:
 - NulShock   2 MP
 - NulTide    2 MP

 - Thor's Hammer: Thunder-based damage.

[Exceed Max Damage]
Get Kimahri's ultimate weapon, Spirit Lance.

|3.4 - Shiva| Obtained: Macalania Temple
[Special Attack]
 - Heavenly Strike: Attack and delay enemy's turn.

[Initial Abilities]
Black Magic:
 - Blizzard   4 MP
 - Blizzara   4 MP
White Magic:
 - NulBlaze   2 MP
 - NulFrost   2 MP

 - Diamond Dust: Blizzard-based damage.

[Exceed Max Damage]
Get Lulu's ultimate weapon, Onion Knight.

|3.5 - Bahamut| Obtained: Bevelle
[Special Attack]
 - Impulse: Attack all enemies.

[Initial Abilities]
Black Magic:
 - Fire       4 MP
 - Thunder    4 MP
 - Water      4 MP
 - Blizzard   4 MP
 - Fira       8 MP
 - Thundara   8 MP
 - Watera     8 MP
 - Blizzara   8 MP
 - Firaga    16 MP
 - Thundaga  16 MP
 - Waterga   16 MP
 - Blizzaga  16 MP
White Magic:
 - Scan      1 MP

 - Mega Flare: Non-elemental damage.

[Exceed Max Damage]
Bahamut can exceed max damage automatically.

|3.7 - Yojimbo| Obtained: Cavern of the Stolen Fayth
[Special Attack]
 - Daigoro: Yojimbo's dog attacks the opponent.
 - Kozuka: The throwing of a knife.
 - Wakizashi: A giant slash of the sword.
 - Zanmato: The infamous "head chop-off" move.

Yojimbo has but those 4 attacks. Nothing else. Coming soon is more info on
these and strategies on how to get him to perform some of these. (other than
the obvious "pay him alot of gil" one)

[Side-Quest: Yojimbo]

[01] - Reach the Calm Lands, and head off to the top right corner past the
Monster Arena.
[02] - If this is your first time through, defeat Defender X.
[03] - Head down the slope to the right.
[04] - Save if needed, head in the Cavern.
[05] - Head to the back of the Cavern, and meet Lulu's old summoner.
[06] - Defeat Yojimbo.

 - BOSS: Yojimbo
 - HP: 30,000
 - MP: 0
 - First of all, I recommend that you wait until after beating Yunalesca to
come get Yojimbo. This will make the battle alot easier. Chances are that he
will attack you with Daigoro for the first few turns. Summon Bahamut and have
him use Boost, and then unleash Mega Flare, hopefully twice if Yoji doesn't
kill him. Once Bahamut is dead, don't bother attacking him (good defense) but
rather summon your Aeons, in Overdrive (blah blah blah, what else is new). If
you got Bahamut to do 2 Overdrives on him this battle should be a breeze.

[07] - Next, head to the left and right using the warp pad to get some valuable
items. When you are ready, go forward to the Chamber of the Fayth.
[08] - It's bidding time! First of all, choose the third option, "To defeat the
most powerful of fiends." If you chose this, his asking price will be 250,000
gil. For your first bid, offer half of his asking price, plus one gil. So if
you chose the third option offer 125,001, if he asks for 300,000 give him
150,001. On your next offer raise your offer by one gil. (ex: 125,002). By the
time he offers 205,000, don't press your luck, just make an offer of at least
190k. If at any time you triple or more his asking price, he'll toss in the pot
2 Teleport Spheres, which let you on the Sphere Grid warp to any node activated
by an ally.

[Fighting Style]

Once you summon Yojimbo during battle, a Pay/Dismiss box will come up. If you
elect to pay him, you can choose your amount. Obviously, the more you pay him,
the more damage he'll do. I generally give 1000 gil to receive about 5000-7000
damage (mostly with his Wakizashi attack).

If you ever see Zanmato, chances are you blew your wallet on it, and I would
reset the game (but worth 5 extra minutes to see it in action!)

[Exceed Max Damage]
Get Auron's ultimate weapon, Masamune.

|3.8 - Anima| Obtained: Baaj Temple
[Special Attack]
 - Pain: High chance of instant death.

[Initial Abilities]
 - Sleep Attack       5 MP
 - Silence Attack     5 MP
 - Blind Attack       5 MP
 - Sleep Buster      10 MP
 - Silence Buster    10 MP
 - Blind Buster      10 MP
 - Zombie Attack     10 MP
Black Magic:
 - Fire               4 MP
 - Thunder            4 MP
 - Water              4 MP
 - Blizzard           4 MP
 - Fira               8 MP
 - Thundara           8 MP
 - Watera             8 MP
 - Blizzara           8 MP
 - Firaga            16 MP
 - Thundaga          16 MP
 - Waterga           16 MP
 - Blizzaga          16 MP
 - Bio               10 MP
 - Death             20 MP

 - Oblivion: Massive non-elemental damage.

[Side Quest: Anima]

[01] - After the Highbride event with Maester Mika, board the airship. Go to
the "Search" option and enter:

       X: 11 to 16
       Y: 57 to 63
       Z: doesn't matter

[02] - A new location entitled Baaj Temple appears on the list. Go there.
     - Before you continue, make sure you have collected the Destruction Sphere
treasures from all of the temples. It doesn't matter if you got the one in
Bevelle or not, so don't worry.
[03] - If you haven't already, equip Tidus, Rikku, and Wakka with armor
protecting against petrification.
[04] - Go straight and dive in the water.
[05] - Head towards the green dot on the mini-map, and you will encounter

 - BOSS: Geosgaeno
 - HP: 34,767 (?)
 - MP: ???
 - Remember this guy? The one Tidus encountered in the beginning of the game.
Anyway, I just had Rikku Mix 2 Door to Tomorrows and this fight went by like a
breeze. If you don't have these, GO AND GET THEM. You can obtain 99 of them for
catching all the monsters 6 areas. See CB's Monster Arena FAQ for more info.
Right now, I don't have any other strategies for this guy.

[06] - Dive underwater and continue into the temple.
[07] - Follow the path into the main area.
[08] - Activate all the statues by standing near them. Don't miss the great
items near the closest 2, in chests.

NOTE: If 5 statues do not light, you have missed one or more sphere treasures.
However, you CAN NOT RETURN TO BEVELLE and there is no need to as that one is
already lit - it is vital to the storyline (impossible to solve the puzzle
without). The item is an HP Sphere.

CROSS-REFERENCE: Please please please, before you send me an e-mail, read
section 2, questions 5, 6, 7. It says everything you need right there.

[09] - Chances are your seal didn't break. That's OK - go to the Zanarkand Dome
Cloister of Trials (the big floor puzzle). In the first room, activate the
three white squares, and in the second room, activate the four.
     - If you need a map, see Brett Wiese's at It shows the white
spheres as grey.
[10] - Grab the destruction sphere from the chamber that opens.
[11] - Insert it into either of the sphere-shaped recesses in the second area.
Get the treasure, head out, and get back to Baaj.
[12] - Approach the statues again, and go through the now defuntional seal.
[13] - Learn about Seymour from the fayth, and obtain the powerful aeon Anima!

[Exceed Max Damage]
Anima can exceed max damage automatically.

|3.8 - The Magus Sisters| Obtained: Remiem Temple
Since the Magus Sisters are a complex piece of work, I am dedicating a
sub-subsection to each of them. But first, the combined stuff.

[Side Quest: The Magus Sisters]

[01] - First of all, get Yojimbo and Anima.
[02] - Go to the Remiem Temple in the Calm Lands.
     - To get there, mount a Chocobo, go to the entrance of the area and to the
     - Examine the Chocobo Feather to jump to the temple entrance
[03] - Enter and defeat Belgemine's Aeons
     - Only required ones are Valefor, Ifrit, Ixion, Shiva, and Bahamut
[04] - Receive the Flower Scepter after Bahamut.
[05] - Go to Mt. Gagazet and capture the following fiends:
     - Bandersnatch, Bashura, Grat, Behemoth, Grenade, Dark Flan, Ahriman,
Mandragora, Achelous, Splasher, Maelspike, and Grendel.
[06] - Receive the Blossom Crown from the Monster Arena guy.
[07] - Go to the Remiem Temple and use the 2 key items to break the seal.
[08] - Receive the Magus Sisters!

 - Do as you will.       | Lets the sister decide.
 - Fight!                | Attack with physical or special attack.
 - Help each other!      | Casts supportive magic.
 - Go, go!               | Attack with magic/skills.
 - Offense!              | Attack or use magic attacks.
 - Defense!              | Defensive skills.
 - What happened to you? | Use Drain.
 - Combine powers!       | Sisters combine for an Overdrive attack.
 - Dismiss               | Send the aeons away.

 - Delta Attack: WOW! This is quite the graphical sequence. Does alot of
damage, too, of the non-elemental variety.

[Exceed Max Damage]
The Sisters can exceed max damage automatically.

-=3.8a - Cindy

[Special Attack]
 - Camisade
 - The main healer of the 3 Sisters, generally she will cast Auto-Life at the
beginning of the battle as an added bonus.

-=3.8b - Sandy

[Special Attack]
 - Razzia
 - Mostly to attack enemies physically.

-=3.8c - Mindy

[Special Attack]
 - Passado
 - Mostly Passado (I'm serious). She attacks with magic well also.

(4) Cloisters of Trials
In this section, by popular demand, I will try my best to define the easiest
ways to get through the Cloisters of Trials whilst obtaining the Destruction
Sphere treasures, in order to get Anima and the Magus Sisters. These
walkthroughs are completely original, as I used no guide to bring me through
the areas the first time, and never mean to. Here goes!

|4.1 - Besaid|
[01] - As you enter the room, go forward to the wall and press X.
[02] - Go to the new glyph on the right, and press X. Select to touch the
[03] - Go down the stairs that appear behind the wall.
[04] - Approach the glyph between stairs on the far wall. Pick up the sphere
from it.
[05] - Go down the other set of stairs.
[06] - Head to the door and press X. Choose to insert the sphere.
[07] - Go inside the newly opened door and remove the sphere from it.
[08] - Follow the hallway until you see a glyph and sphere-shaped recess on the
[09] - Insert the sphere into the recess.
[10] - Remove the destruction sphere from this room.
[11] - Insert the destruction sphere into the pedistal.
[12] - Touch the symbols across from the pedistal, and enter the new room.
[13] - Remove the Besaid sphere,  and put it on the door at the entrance to the
[14] - Take the destruction sphere out of the pedistal and insert it in the
room where the Besaid sphere was.
[15] - Go to the end of the hallway and collect your treasure!
[16] - Now, take the Besaid sphere out of the door.
[17] - Put the Besaid sphere in the pedistal.
[18] - Push the pedistal forward until it turns into a circle-ish thing. If you
screw up, walk onto the flashing light to reset the pedistal's position.
[19] - Let the lift take you down!

If this is your first time, just let the game take over.
If you are returning to the temple, be sure to collect the treasure boxes after
the scene!

|4.2 - Kilika|
[01] - As you enter, go down the lift and through the doors. If this is your
first time through, just let the game take over for you.
[02] - Take the Kilika Sphere out of the pedistal, and put it into the right of
the door.
[03] - Remove the sphere, and enter the next room.
[04] - Insert the Kilika Sphere into the door. Take it out, and put it on
either side.
[05] - With no sphere in hand, touch the glyph.
[06] - Go to the next room. Remove the Kilika sphere from the right.
[07] - Go back the previous room and put the sphere in the other slot on the
[08] - Go forward to the next room again, and stand on the flashing light.
[09] - The pedistal appeared in the middle! Remove the glyph sphere from it,
and put it in the wall to the right.
[11] - Go back to the previous room, and fetch a Kilika sphere. Put it in the
[12] - Push the pedistal on to the flashing light. Push by getting behind the
pedistal and hold the direction you want to move it.
[13] - Go down and remove the Kilika sphere from the recess. Place it in the
previous room.
[14] - Get the destruction sphere, and put it in the new recess.
[15] - Collect your treasure!
[16] - Take a Kilika sphere and put it in the far door.
[17] - Head in to the Chamber of Fayth!

If you are returning to this temple, don't forget the treasures in the Chamber!

|4.3 - Djose|
[01] - In the first room, remove the Djose spheres from the wall and put them
in the door.
[02] - Now, in the 2nd room, take both spheres from the far wall and insert
them in the two slots on the right.
[03] - Push the pedistal over to the right until it's under the upside-down
[04] - Keep track of the sphere in the pedistal! It has been charged up now, so
I will call it the charged sphere.
[05] - Take the charged sphere from the pedistal and place it on the far wall,
in the right slot. The far door will open.
[06] - Remove the 2 spheres from the wall on the right and put them in the
[07] - Run all the way to the left and step on the flashing light.
[08] - Push the pedistal forward, into the electricity.
[09] - Keep pressing forward until you jump onto the stand, and eventually to
the other side.
[10] - Press X to push the pedistal forward and activate the light!
[11] - Go back, and step on the flashing light.
[12] - Take a sphere out of the pedistal, and run all the way back to the 1st
[13] - Place the sphere on either side of the room, in the recesses.
[14] - Repeat with the other sphere!
[15] - Remove the charged sphere from the far wall on the right, and place it
on the left.
[16] - Get on the lift to go to the 2nd floor.
[17] - Press X at all 5 pedistals to push them in.
[18] - Head downstairs, and go to where the flashy light is. Touch the faint
glowing circle.
[19] - Grab the destruction sphere from the new room.
[20] - Go back upstairs and place the destruction sphere in the new pedistal.
[21] - Collect the treasure!
[22] - Go up the stairs on the left to get to the Chamber of the Fayth.

If this is your second time through here, don't forget the treasures!

|4.4 - Macalania|
[01] - Go down the path and take the Glyph sphere from the center hole, and put
it in the stand beside it.
[02] - push the sphere stand toward the right until it slides and breaks the
ice, and then straight up so it slides down the path
[03] - take the Macalania sphere from the wall on the right
[04] - put the sphere you just took in the pole to the right on the bottom
[05] - take the Glyph sphere from the stand on the bottom level and put it in
the hole on the far left
[06] - go up and take the Macalania sphere from the new platform
[07] - go down and put that sphere in the stand, and push the stand to the
[08] - go back up to the middle level, and take the Macalania sphere from the
top of the path down
[09] - put the Macalania sphere in the center pole
[10] - Go to the top level and step on the shining spot, and the sphere stand
will appear next to you.
[11] - Take the Macalania sphere from the sphere stand.
[12] - Push the sphere stand down and remove the Macalania sphere.
[13] - Place that sphere on the top of the slope to the lower level.
[14] - Step on the sphere stand reset spot on the middle level to bring the
sphere stand to you.
[15] - Take the Destruction Sphere from that stand.
[16] - Go down to the bottom level, and put the destruction sphere in the slot
closest to the path on the left.
[17] - Collect your treasure!
[18] - Remove the Macalania sphere from the path's top and place it on the
right, which should create ice.
[19] - Push the sphere stand to the right, and remove the Macalania sphere from
the right.
[20] - Put that sphere at the slope's starting point, and push the sphere stand
down the path.
[21] - Take the Macalania sphere from the middle pole and place it in the
sphere stand at the bottom level.
[22] - Push the sphere stand to the right to activate the final part of the
above path.
[23] - Go up to the middle level and take the Macalania sphere from the path's
[24] - Place it in the middle pole to complete the path.
[25] - Go to the top and leave the Cloister of Trials. Be sure not to step on
the shiny spot or you will have to complete some part of this puzzle again, but
it should not be hard to figure out.

And remember! If this is your second time, claim your prize at the Chamber of

|4.5 - Bevelle|
This one is hard to explain without pictures, but I will try my best. First of
all, though, the controls:

At any time you are on "land", push the sphere stand forward to get back on the
If you want to get off the path, press X while the arrow is pointing at the
direction you want.
There is one arrow-set that lets you take your time to choose, however.

[01] - Press the stand forward to get on the path. Press X at the first
arrow-set while it is pointing right.
[02] - Ride this path down to the bottom. Take the Bevelle sphere from the
"land" and put it in your stand.
[03] - Go back up to the top by pushing your stand back into the path.
[04] - At the top, head right. Also go right at the next glyph you see.
[05] - Take one of your Bevelle spheres and place it in the slot. Go back on
the path and ride it off the end.
[06] - Now use the third glyph to turn right. Take this Bevelle sphere and put
it in your stand.
[07] - Go back on the path, and ride off the end again.
[08] - At the first glyph turn right, and when it stops to give you a choice
choose left.
[09] - Go to the last glyph (near the edge) and turn right.
[10] - Take one of your spheres and place it in the slot on the left. This
action opens up a path.
[11] - Ignore the new path for now and go back on the main one. Ride off the
[12] - At the choice go forward, and turn at the 2nd-to-last glyph.
[13] - This one is shaped like a pool. Run down to the end.
[14] - Grab the Glyph sphere, and place in on the stand.
[15] - Get back on the path, and this time go back to the glyph at the end.
Take out your Glyph sphere.
[16] - Run to the end of the path you activated earlier, no sphere stand
[17] - Put the Glyph sphere in the wall.
[18] - Take your Destruction sphere.
[19] - Make your way back to the pool-shaped and place the Destruction sphere
in the slot at the end.
[20] - Go again to the last "land" area. Take the Bevelle sphere from there.
[21] - Ride off the edge of the main path. Now use the 2nd glyph.
[22] - Once you reach land, continue and push the stand forward. This takes you
up to a new area.
[23] - Go up the stairs and go to the right. Take the treasure (NOTE: THIS is
the destruction sphere treasure, you can tell by the glyph that appears for a
moment). Now step on the shiny spot.
[24] - If you have two spheres in your stand take one and put it at the head of
the stairs.
[25] - Push your stand to the right and collect another treasure.
[26] - Ride back to the stairs area, keep going to the right and you have
finished the most difficult puzzle in the game!

(5) Abilities/Attributes
In Final Fantasy X, with the help of special items, you can make your Aeons
even stronger than the start out by teaching them Abilities and raising their
current Attributes. Below it is shown how this is possible.

|5.1 - Soul Items|
In order to raise your Aeons powers, you must first acquire the Soul items from
the summoner Belgemine. The list below shows how to get these.

| Item            | First Location  | Second Location | Usage           |
| --------------------------------------------------------------------- |
| Summoner's Soul | Moonflow S. Bank| Remeim Temple*  | Teach abilities |
| Aeon's Soul     | Calm Lands      | Remeim Temple** | Raise attributes|
* - defeat Belgemine's Valefor
** - defeat Belgemine's Ifrit, or Valefor if you already have Sum. Soul

Note: The second location is where to get it if you missed it the first time.

|5.2 - Attributes|
This section is hard to make, because the number of items required to raise an
Aeon's attributes differs depending on their current level of proficiency. So
don't blame me if you find an error, just submit.

|           KEY          |
| ---------------------- |
| HP      | Hit Points   |
| MP      | Magic Points |
| Str.    | Strength     |
| Def.    | Defense      |
| Mag.    | Magic        |
| MagDef  | Magic Defense|
| Agl.    | Agility      |
| Luck    | Luck         |
| Eva.    | Evasion      |
| Acc.    | Accuracy     |
| curr.   | current      |

Att.   | Required       | Amount Req'd       | Effect
HP     | Power Sphere   | see below          | +100 HP
MP     | Mana Sphere    | 1/4 of curr. MP    | +10 MP
Str.   | Power Sphere   | 1/2 of curr. Str.  | +1 Str.
Def.   | Power Sphere   | 1/2 of curr. Def.  | +1 Def.
Mag.   | Mana Sphere    | 1/2 of curr. Mag.  | +1 Mag.
MagDef | Mana Sphere    | 1/2 of curr. MagDef| +1 MagDef.
Agl.   | Speed Sphere   | 1/2 of curr. Agl.  | +1 Agl.
Luck   | Fortune Sphere | 1/2 of curr. Luck  | +1 Luck
Eva.   | Speed Sphere   | 1/2 of curr. Eva.  | +1 Eva.
Acc.   | Speed Sphere   | 1/2 of curr. Acc.  | +1 Acc.

 - I have not yet found a pattern to the HP attribute.
 - If at anytime your current MP is not a multiple of 4, it will be rounded.
The only time it will be rounded UP is when it is 1 before the nearest
multiple. Otherwise, the rounding will go DOWN.
 - If at anytime one of your stats is an odd number, the game will round it
DOWN in order to find how many spheres are needed to raise the attribute.
 - Aeon's stats are automattically raised in accordance to those of Yuna's,
that is, every time one of her stats goes up, all of the Aeon's will.
 - This sent in through e-mail:
 - Hi, I saw you asked a question at the bottom of your FAQ and I think I have
an answer.  The more battles you win the stronger your Aeons get (I mean any
battle with or without Yuna). I support this by my little brother, if you
recall at the beginning of the game on the Al Bhed ship you fight some fish
with Rikku, my little brother received ninty-nine of each sphere from these
fish translating to about 500+ battles (the ability spheres are much rarer). 
After this he went through the storyline and recieved his first aeon starting
with 2500 HP and was strong enough to attack for 9999 with it's limit (before
leveling Yuna at all), where as my first aeon only had about 1250 HP and only
did 5000 damage with it's limit.
 - Maybe also the amt. of spheres in your inventory? Hmm... unlikely.
|5.3 - Abilities|
Listed now is the abilities and items needed to teach them to Aeons. Further
extension will be in the next update(s).

Ability Name      | Required         | #  | Effect

Zombie Attack     | Holy Water       | 99 | Inflicts zombie on an enemy
Armor Break       | Lv. 2 Key Sphere | 2  | Lowers defense, nullifies armored
Mental Break      | Shining Thorn    | 4  | Lowers magic defense
Power Break       | Stamina Spring   | 6  | Lowers enemy attack power
Magic Break       | Mana Spring      | 4  | Lowers enemy magic attack power
Cheer             | Power Sphere     | 5  | Raises party's attack
Aim               | Speed Sphere     | 5  | Raises party's accuracy
Focus             | Mana Sphere      | 5  | Raises party's magic attack
Reflex            | Speed Sphere     | 5  | Raises party's evasion
Luck              | Fortune Sphere   | 2  | Raises party's luck
Jinx              | Fortune Sphere   | 2  | Lowers enemy's luck
Lancet            | Soul Spring      | 20 | Drains HP and MP from enemy
Doublecast        | Three Stars      | 5  | Cast 2 black magic spells in a row
Pray              | Healing Water    | 5  | Small HP recovery for party
Triple Foul       | Skill Sphere     | 4  | Inflicts sleep, silence, darkness
Dark Attack       | Smoke Bomb       | 6  | Inflicts dark for 3 turns
Silence Attack    | Silence Grenade  | 3  | Inflicts silence for 3 turns
Sleep Attack      | Sleeping Powder  | 3  | Inflicts sleep for 3 turns
Delay Attack      | Silver Hourglass | 20 | Delays enemy's turn
Dark Buster       | Smoke Bombs      | 10 | Inflicts dark for a turn, high %
Silence Buster    | Silence Grenades | 10 | Inflicts silence for a turn, high %
Sleep Buster      | Sleeping Powders | 10 | Inflicts sleep for a turn, high %

White Magic:

Cure              | Hi-Potion        | 99 | Small HP recovery
Cura              | X-Potion         | 30 | Medium HP recovery
Curaga            | Mega-Potion      | 60 | Large HP recovery
Regen             | Healing Spring   | 50 | Small HP recovery every turn
NulBlaze          | Bomb Fragment    | 2  | Nullifies one fire attack on party
NulShock          | Electro Marble   | 2  | Nullifies one thun. attack on party
NulTide           | Fish Scale       | 2  | Nullifies one water attack on party
NulFrost          | Antarctic Wind   | 2  | Nullifies one bliz. attack on party
Scan              | Ability Sphere   | 10 | View an enemy's data
Life              | Elixir           | 8  | Revives a character
Full-Life         | Megalixir        | 1  | Revive character to max HP
Dispel            | Purifying Salt   | 3  | Nullifies spell effects
Shell             | Lunar Curtain    | 4  | Raises a character's magic defense
Protect           | Light Curtain    | 6  | Raises a character's defense
Haste             | Chocobo Feather  | 10 | Increases a character's turns
Hastega           | Chocobo Wing     | 16 | Increases party's turns
Slow              | Silver Hourglass | 4  | Decreases an enemy's turns
Slowga            | Gold Hourglass   | 8  | Decreases all enemy's turns
Holy              | Blessed Gem      | 60 | Deals massive Holy damage

Black Magic:

Fire              | Bomb Fragment    | 8  | Deals small fire damage to enemy
Thunder           | Electro Marble   | 8  | Deals small thun. damage to enemy
Water             | Fish Scale       | 8  | Deals small water damage to enemy
Blizzard          | Antarctic Wind   | 8  | Deals small bliz. damage to enemy
Fira              | Bomb Core        | 2  | Deals medium fire damage to enemy
Thundara          | Lightning Marble | 2  | Deals medium thun. damage to enemy
Watera            | Dragon Scale     | 2  | Deals medium water damage to enemy
Blizzara          | Arctic Wind      | 2  | Deals medium bliz. damage to enemy
Firaga            | Fire Gem         | 4  | Deals large fire damage to enemy
Thundaga          | Lightning Gem    | 4  | Deals large thun. damage to enemy
Waterga           | Water Gem        | 4  | Deals large water damage to enemy
Blizzaga          | Ice Gem          | 4  | Deals large bliz. damage to enemy
Bio               | Poison Fang      | 10 | Inflicts poison on an enemy
Demi              | Shadow Gem       | 8  | Damage 1/4 of enemy's HP
Drain             | Stamina Spring   | 60 | Drain HP from an enemy
Osmose            | Mana Spring      | 10 | Drain MP from an enemy
Death             | Farplane Shadow  | 30 | Low chance of instant death
Flare             | Shining Gem      | 60 | Non-elemental damage, one enemy
Ultima            | Supreme Gem      | 99 | Non-elemental damage, all enemies

 - Yojimbo and the Magus Sisters cannot be taught abilities.
 - There is little point in teaching an Aeon Full-Life unless you also give
them Zombie Attack.
 - This list is near completed.

(6) Conclusion
I hoped this FAQ educated you of Aeons, so as usual this final section is about
how to make this FAQ better for you, the reader (and everyone else).

|6.1 - Contribute|
Below is a list of how to contribute, so please do!

[01] - More suggestions!
[02] - Any thoeries on HP raising.

And remember, anything is welcome!

|6.2 - Credits|
The following people helped make this guide possible:

Me - for writing this FAQ - Many abilities, intro fix
DemIsE - Ability info, attribute section
CB! - FAQ #5 correction, Baaj Temple info, Magus Sisters info - Magus Sister selections - Aeon powers theory

To quote a famous FAQ author: "If your name isn't in here, blame the memory and
not the heart." (Thanks Ceebs!)

|6.3 - Copyright|
I'll keep this short - don't steal this FAQ, don't put this on your site
without my permission, don't try and sell this (for what reason, I do not
know), don't... If you have any question as to whether you can do it or not,
don't do it.

"Sites" list
|GameFAQs      |       |
|PSXCodez      |       |
|Neoseeker     |      |
|Zirkaros      ||
|FFWalkthroughs| |
If you find this on any site not mentioned above, please alert me!

Also, if anyone cares, I am known as "nieuwendykguy" on the GameFAQs message
boards. I don't visit much anymore, though...

Copyright (c) 2002 Paul Friedman. All rights reserved.
"If wishes were fishes, a genie would grant you 3 fishes."
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