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    FAQ/Walkthrough (International) by Mogg 13-42

    Version: Final | Updated: 12/08/02 | Printable Version | Search Guide | Bookmark Guide

    ############################################################################
                            FINAL FANTASY X INTERNATIONAL
    ############################################################################
             Final Fantasy X International FAQ/Walkthrough Final Version
                             By: Mogg 13-42 (Kathlynn Tan)
                                Submitted: May 28, 2002
                            Last Updated: December 8, 2002
                        Mail me at: ffx_international@yahoo.com
    
    
                                      ==========
                                      Disclaimer
                                      ==========
    
    This FAQ is for personal use only. You are not allowed to use it for profit.
    (eg: selling it) Please DO NOT rip off any part of this guide, and you are
    not allowed to use it as a basis for making your own. You are allowed
    however, to post this FAQ/Walkthrough on your non-commercial/non-profit
    website provided that the entire content of this document remains as is.
    And lastly, if you wish to post this guide on your site please inform me.
    
                                      ============
                                      Introduction
                                      ============
    
    Greetings everyone! This is my first guide so I welcome any comments /
    suggestions / contributions concerning the guide.
    
                                      ==========
                                       Contents
                                      ==========
    
                          I. E-mail Policy
                          II. FAQ/Walkthrough Updates/Revisions
                          III. Game Information
                                i. Game Controls
                                ii. Game Menus
                                  1. main menu screen
                                  2. config menu
                                iii. Game Basics
                                  1. character navigation
                                  2. battle system
                                  3. element system
                                  4. character customization
                                  5. equipment customization
                                  6. save spheres
                                iv. Character Stats
                          IV. Walkthrough
                                i. Walkthrough
                                   - Zanarkand Stadium
                                   - Ruins
                                   - Salvage Ship
                                   - Underwater Ruins
                                   - Besaid
                                   - Cloister of Trials (Besaid)
                                   - S.S. Liki
                                   - Kilika
                                   - Kilika Woods
                                   - Kilika Temple
                                   - Cloister of Trials (Kilika)
                                   - S.S. Winno
                                   - Luca
                                   - Highroad
                                   - Mushroom Rock
                                   - Djose Temple
                                   - Cloister of Trials (Djose)
                                   - Djose Pilgrimage Road
                                   - Moonflow
                                   - Guadosalam
                                   - Thunder Plains
                                   - Macalania Woods
                                   - Macalania Temple
                                   - Cloister of Trials (Macalania)
                                   - Lake Macalania
                                   - Sanubia Desert (Bikanel Island)
                                   - Al Bhed Home
                                   - Airship
                                   - Bevelle
                                   - Cloister of Trials (Bevelle)
                                   - Via Purifico
                                   - Calm Lands
                                   - Mount Gagazet
                                   - Gagazet Mountain Cave
                                   - Zanarkand
                                   - Zanarkand Dome
                                   - Cloister of Trials (Zanarkand)
                                   - Within Sin
                                ii. Extra Ending
                          V. Sidequests
                                i. Airship Coordinates / Passwords
                                ii. Luca Sphere Theater
                                iii. Chamber of Fayth Treasures
                                iv. Remiem Temple (Chocobo Racing)
                                v. Hidden Aeons
                                      1. Yojimbo
                                      2. Anima
                                      3. Magus Sisters
                                vi. Celestial Weapons
                                      1. Tidus
                                      2. Yuna
                                      3. Auron
                                      4. Wakka
                                      5. Lulu
                                      6. Rikku
                                      7. Kimahri
                                vii. Dark Aeons
                                      1. Dark Valefor
                                      2. Dark Ifrit
                                      3. Dark Ixion
                                      4. Dark Shiva
                                      5. Dark Bahamut
                                      6. Dark Yojimbo
                                      7. Dark Anima
                                      8. Dark Magus Sisters
                                      9. Penance
                          VI. Overdrives
                                i. Overdrive Modes
                                ii. Overdrive List
                          VII. Aeons
                                i. Aeon Information
                                ii. Aeon Abilities
                                iii. Aeon Attributes
                          VIII. The Sphere Grid
                                i. Sphere Grid Basics
                                      1. Moving
                                      2. Activating Nodes
                                ii. Sphere List
                                iii. Character Ability List
                                      1. Skills
                                      2. Special
                                      3. White Magic
                                      4. Black Magic
                                iv. The International Sphere Grid
                          IX. Equipment Customization
                                i. Weapon Abilities
                                      1. Ability Description
                                ii. Armor Abilities
                                      1. Ability Description
                          X. Monster Arena
                                i. Fiend List
                                ii. Prize List
                                      1. Area Conquest
                                      2. Species Conquest
                                      3. Original Monster Conquest
                                iii. Area Conquest
                                iv. Species Conquest
                                v. Original Monster Conquest
                          XI. Jecht's Spheres
                          XII. Al Bhed Primers
                          XIII. Blitz Ball
                                i. Blitz Ball Basics
                                      1. Game Modes
                                      2. Character Stats
                                      3. Action Commands
                                      4. Encounters / Breakthroughs
                                      5. Techcopy
                                      6. Status Ailments
                                ii. Blitz Ball Techniques
                          XIV. Frequently Asked Questions (FAQs)
                          XV. Credits
    
                              =================
                              I. E-MAIL POLICY
                              =================
    
    Due to the amount of mails I've been receiving lately, I decided to impose
    some guidelines on what you should and should not do if you are to send me
    mail. Well, I felt like I had to do this since some of the mails are really
    beginning to annoy me. Here are the guidelines:
    
    1. Only send me questions that are not yet answered in the guide. I'll be
       more than happy to help you out.
    
    2. Please be specific. How am I suppose to reply to your mail if I don't
       even understand what you want to know?
    
    3. Please read the FAQ section first before sending me mail.
    
    4. Lastly, PLEASE DON'T SEND ME VIRUSES!
    
    
                              =====================
                              II. Updates/Revisions
                              =====================
    
    Version 1.01 (May 29, 2002)
    ---------------------------
    
    - Corrected some spelling and grammar errors
    - Added info and strategy on Penance
    
    Version 1.02 (May 31, 2002)
    ---------------------------
    
    - Added guide for Zanarkand Destruction Sphere Puzzle
    - Added new section: Aeon Information
    - Added new section: Blitz Ball
    
    Version 1.03 (June 1, 2002)
    ---------------------------
    
    - Added new section: Al Bhed Primers
    - Added new section: Jecht's Spheres
    
    Version 1.04 (June 3, 2002)
    ---------------------------
    
    - Added new section: Luca Sphere Theater
    - Completed Overdrive List Section
    - New strategy on Blitzball match against Luca Goers
    - Added and updated Credits Section
    
    Version 1.05 (June 7, 2002)
    ---------------------------
    
    I apologize for the late update, since I've had some problems with my ISP.
    
    - Added new section: Monster Arena
    - Completed most parts of the Monster Arena section
    
    Version 1.06 (June 11, 2002)
    ----------------------------
    
    - Completed Monster Arena section
    
    Version 1.07 (June 13, 2002)
    ----------------------------
    
    - Added new section: Frequently Asked Questions (FAQs)
    - Added new section: E-mail Policy
    
    Version 1.08 (June 20, 2002)
    ----------------------------
    
    Again, I'm sorry to have kept you guys waiting. I've been real busy these
    past few days. Please bear with me. ^_^
    
    - Added and completed new section: Character Ability List
    - Added descriptions of all equipment abilities
    - FAQ section updated
    
    Version 1.09 (June 25 & 26, 2002)
    ---------------------------------
    
    I've been planning to finalize the guide since I believe that I already
    managed to cover all the important aspects of the game. If you want an
    item list, mix list or anything like that, just check some other guides.
    But feel free to send me questions / contributions.
    
    - Added additional information regarding the Dark Aeons.
    - Added and completed new section: Extra Ending
    - Added an alternate strategy against Evrae
    
    Version 1.10 (June 29, 2002)
    ----------------------------
    
    I've received several mails from people that are asking me to make a mix
    list... well, perhaps you guys can tell me if you really want one so that
    I can decide whether or not I should make it. ^_^
    
    - Completed most parts of the sphere grid section.
    - Added an illustration of the config menu.
    
    Version 1.11 (July 4, 2002)
    ---------------------------
    
    This is pretty much a small update. Well, I guess I lied about my plans
    on finalizing the guide ^_^ Anyways, keep those e-mails coming.
    
    - Corrected some spelling errors
    - Added new section: Chamber of Fayth Treasures
    - Made some minor corrections on the Dark Aeons section
    - Added some new Overdrive Modes
    
    Final Version (July 6, 2002)
    ----------------------------
    
    Well... I guess I ended up keeping my word. I decided to finalize this since
    I think its complete enough. But I will keep adding small updates if
    necessary. Feel free to ask questions and send contributions.
    
    - Added and corrected some information regarding the Dark Aeons.
    
    Final Version (July 12, 2002)
    -----------------------------
    
    I would like to remind everyone that regardless of any updates I'll
    be adding to this guide from this point onwards, it will still be
    in its Final Version. I still accept questions and cotributions,
    so keep 'em coming.
    
    - Added the full translation of the extra ending.
    - Added a new overdrive mode.
    - Corrected some drop items of some monsters in the monster
      arena section.
    - FAQ section updated
    - Credits section updated
    
    Final Version (August 24, 2002)
    -------------------------------
    
    - Added the URLs of the sites I gave permission to post my FAQ.
    
    Final Version (November 11, 2002)
    ---------------------------------
    
    First off I'd like to apologize to all those who contributed to this
    FAQ, since it took me this long to include your contributions. But anyway
    here's what's new in this update.
    
    - Added a new tip on getting rid of Seymour's guardians in Macalania
      Temple battle.
    - Added a new strategy for defeating Anima in Macalania Temple.
    - Added steal info for Biran & Yenke battle.
    - Added a pretty neat trick in beating Braska's Final Aeon.
    - Added an ultra-detailed strategy in beating Penance.
    - Corrected an error in the location of the Al Bhed Primer Vol. 3.
    - Added some URLs of the sites I gave permission to post my FAQ.
    - Credits section updated
    
    Final Version (December 8, 2002)
    --------------------------------
    
    - Language selection issue fixed.
    - FAQ section updated
    
    
                              =====================
                              III. Game Information
                              =====================
    ----------------
    i. Game Controls
    ----------------
    
    ----------------------------------------------------------
    Circle                  |Confirm/Talk/Examine             |
    ------------------------|---------------------------------|
    X                       |Cancel/Hold down to walk/Dive    |
    ------------------------|---------------------------------|
    Triangle                |Go to Menu Screen/Show character |
                            |status window in sphere grid     |
                            |menu/Defend in battle(skip turn) |
    ------------------------|---------------------------------|
    Square                  |Scout Blitzball players          |
    ------------------------|---------------------------------|
    Directional Buttons/    |Move character/Move cursor in    |
    Left Analog Stick       |battle                           |
    ------------------------|---------------------------------|
    Right Analog Stick      |Used during Lulu's overdrive     |
                            |(rotate clockwise)               |
    ------------------------|---------------------------------|
    L1                      |Change characters in menu screen/|
                            |Display switch window in battle  |
    ------------------------|---------------------------------|
    L2                      |Scroll menus back/Scroll down    |
                            |switch window in battle          |
    ------------------------|---------------------------------|
    R1                      |Change characters in menu screen/|
                            |Scroll CTB window up             |
    ------------------------|---------------------------------|
    R2                      |Scroll menus forward/Scroll CTB  |
                            |window down                      |
    ------------------------|---------------------------------|
    L1+R1+L2+R2+Select+Start|Soft Reset(Press the buttons     |
                            |simultaneously)                  |
    ------------------------|---------------------------------|
    
    --------------
    ii. Game Menus
    --------------
    
    1. The main menu screen
    ------------------------
    
    -----------------------------------------------------
                 |HP ???/???     /     \ | Sphere Grid  |
    Lulu         |MP ??/??     S|LvL. 2 ||--------------|
    -----------------------------\     / | Item         |
                 |HP ???/???     /     \ |--------------|
    Tidus        |MP ??/??     S|LvL. 1 || Ability      |
    -----------------------------\     / |--------------|
                 |HP ???/???     /     \ | Overdrive    |
    Rikku        |MP ??/??     S|LvL. 0 ||--------------|
    -----------------------------\     / | Equip        |
                                         |--------------|
                                         | Status       |
                                         |--------------|
                                         | Aeons        |
                                         |--------------|
                                         | Formation    |
                                         |--------------|
                                         | Customize    |
                                         |--------------|
                                         | Config       |
                                         |--------------|
                                         | Help         |
                                         |--------------|
    -------------------------------------|
    Playing Time                          ??????  Gil
    -----------------------------------------------------
    Current Location
    -----------------------------------------------------
    
    2. Config Menu
    ---------------
    
    -----------------------------------------------------------
    Sound         |    Stereo                   Mono           |
    -----------------------------------------------------------|
    Subtitles     |    On                       Off            |
    -----------------------------------------------------------|
    Names         |    On                       Off            |
    -----------------------------------------------------------|
    Cursor        |    Default                  Memory         |
    -----------------------------------------------------------|
    Help          |    On                       Off            |
    -----------------------------------------------------------|
    Aeons         |    Default                  Short          |
    -----------------------------------------------------------|
    Map           |    On                       Off            |
    -----------------------------------------------------------|
    Language      |    English                  Japanese       |
    -----------------------------------------------------------|
    Loading       |    HDD                      DVD-ROM        |
    -----------------------------------------------------------
    
    ----------------
    iii. Game Basics
    ----------------
    
    1. Character Navigation
    -----------------------
    This is in fact no different from the previous installments of the series.
    Except that now, there will be an overhead map located at the top left corner
    of your screen. The RED ARROW indicates the path you must take to proceed.
    The YELLOW ARROW indicates where you are. GREEN SQUARES are doors/rooms,
    while WHITE SQUARES are save spheres.
    
    2. Battle System
    -----------------
    This game features a totally turn-based battle system, since the ATB is gone.
    Meaning, your opponents will not move until you have finished taking your
    turn. There will be something called CTB on the right side of your screen
    indicating the order of turns to be taken during battle. Your turns
    come either faster or slower depending on several factors, such as: time
    magics (haste or slow) and what a party member did during his/her turn.
    
    3. Element System
    -----------------
    As usual elements are used. There are 4 elements namely: Fire, Ice, Water
    and Lightning. Fiends of a certain element are weak against opposing
    elements. Fire fiends are weak against ice while lightning fiends are
    weak against water and vice versa.
    
    4. Character Customization
    --------------------------
    Characters are customized via the sphere grid. You receive AP after
    every battles won. When enough AP has been accumulated then, you gain
    sphere levels (S.LVL) which permits you to move around the sphere grid
    and activate nodes.
    
    5. Equipment Customization
    --------------------------
    Equiments, that is weapons and armors can be customized by adding
    different abilities to them. But you must have all the necessary items
    required to add an ability you want a weapon or armor to have.
    
    6. Save Spheres
    ---------------
    There are 3 types of save sphere in this game:
    - Traveler's Save Sphere Level 1: Allows you to save your game.
    - Traveler's Save Sphere Level 2: Allows you to save your game
      and play blitzball.
    - Traveler's Save Sphere Level 3: Allows you to save your game,
      play blitzball and board the airship.
    
    /////////////////////////////////////////////////////////////////////
    Note: Touching the save sphere fully restores your party's HP and MP.
    /////////////////////////////////////////////////////////////////////
    
    -------------------
    iv. Character Stats
    -------------------
    
    Strength  Determines the overall power of your physical attacks.
              The higher the value, the stronger your attacks.
    
    Defense - Determines your character's resistance to physical
              attacks.
    
    Magic - Determines the strength of the character's magic. This
            seems to affect the strength of your aeons as well.
    
    Magic Defense - Determines your character's resistance against
                    magical attacks.
    
    Agility - Determines the speed of the character's CTB. The higher
              the value, the character is more likely to have more turns
              during battle.
    
    Luck - Determines the amount of items stolen.
    
    Evade - Determines the character's ability to evade physical attacks.
    
    Accuracy - Determines the character's chances in successfully hitting
               an opponent with physical attacks.
    
                                ================
                                IV. Walkthrough
                                ================
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. WALKTHROUGH
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    First of all, when you choose NEW GAME on the main menu screen, you'll be
    given several options, which you should confirm to proceed with the game.
    Here are the choices:
    
    First set of options
    --------------------
    You'll be asked about which sphere grid you want to use.
    
    -> Original Sphere Grid
    -> International Sphere Grid
    
    Second set of options
    ---------------------
    You'll be asked to confirm whether or not you're sure about the choice
    you've made above.
    
    -> Yes
    -> No
    
    Third set of options
    --------------------
    Your choice here, affects the language in which the subtitles, game menus,
    etc, will be in. (The voiceovers are in English only.)
    
    -> Japanese
    -> English
    
    With that done, let's move on to the guide!
    
    ////////////////////////////////////////////////////////////////////////////
    Note: Press Ctrl+F and check match case, then type the keyword in CAPITAL
          letters to jump to a specific part of the walkthrough. Look at the
          table of contents for the keywords :)
    ////////////////////////////////////////////////////////////////////////////
    
    =================
    ZANARKAND STADIUM
    =================
    
    After the FMV, you'll be controlling Tidus. Just go south and talk to the
    2 girls or the 3 children. You can rename him if you want. Afterwards the
    game will begin and Tidus will leave. When you regain control, just keep
    going east. On the next screen head north into the building. You'll watch
    the blitzball game, then Sin will attack Zanarkand. When you regain control,
    head south towards the screen and you'll meet up with Auron. After their
    short talk about Sin, you'll have to fight some sinscales. These are easy,
    just attack. After that there will be a boss.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: SINSPAWN AMMES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    2400
    AP:    0
    Gil:   0
    Items: none
    Equip: none
    Steal: N/A
    
    This one is very easy. First, you'll be taught about how to use overdrives.
    Auron's Dragon Fang will get rid of all the sinscales. As for the Ammes,
    just attack it and unleash your Overdrive when available. It can't kill
    you even at 1 HP so don't worry.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    There will be a save sphere here, so save your game if you want. You'll
    fight those sinscales again. Just keep attacking them until Auron tells
    you to destroy the machine on the right. After a few scenes you'll see
    an FMV of Tidus being absorbed into Sin with Auron.
    
    =====
    RUINS
    =====
    Treasures: Hi-Potion x2, Ether, Potion x2, 200 Gil
    Key Items: Withered Bouquet, Flint
    
    Head to the circular platform with a boy on it. Hold X to dive. You'll be in
    the ruins. Head west for a chest with 2 Potions. Go back into the water then
    head east for a chest with 200 Gil. Head back into the water again, this
    time go north. There's a save sphere here, take the west path to the end for
    a chest with a Hi-Potion. Go back, then head north. You'll fight a group
    of Sahagins. Kill two of them and a big fish will come.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: GEOSGAENO
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    ?
    AP:    0
    Gil:   0
    Items: none
    Equip: none
    Steal: N/A
    
    This is another easy one. Just attack it, for about three to four times and
    heal when you need to.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    After some scenes, go north and up the stairs. You'll be at the main hall
    and you'll need fire. Now, head north into the room, then inside head a
    little bit south for a chest with an Ether. Still in the same room, head
    north and up the stairs to get the Withered Bouquet, keep going until the
    end of the path for a chest with a Hi-Potion. Head back to the main hall,
    then into the room southwest. There will be a save sphere here, you can save
    your game here if you want before going in. In the room, take the Flint.
    Head back out to the main hall and examine the wood at the center.
    
    There will be some more scenes, then Tidus will be attacked.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: KLIKK
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    1500+
    AP:    5
    Gil:   100
    Items: Ability Sphere x2
    Equip: none
    Steal: Grenades x3
    
    This is another easy one. Have Rikku use her grenades to deal about 300+
    damage every turn. If you happen to run out of grenades, just steal. Have
    Tidus attack it or use Potions if necessary. You'll win eventually.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    You'll be taken to their ship afterwards.
    
    ============
    SALVAGE SHIP
    ============
    Treasures: Potion x3
    Key Item: Al Bhed Primer Vol. 1
    
    The people here will be speaking the Al Bhed language. Tidus will be asked to
    work. When you regain control, save your game. Then head to the right side of
    the upper deck to get the Al Bhed Primer Vol. 1. Then talk to one of the guys
    and he'll give you 3 Potions. Talk to Rikku and you'll learn how to use
    the sphere grid. Talk to Rikku again. You'll be swimming now, dive and
    move towards the red indicator at the end. Keep going until after the next
    screen.
    
    ================
    UNDERWATER RUINS
    ================
    
    There will be a save sphere behind you, save if you want. Examine the blue
    panel up ahead. This will open a new path. Go in. You'll be fighting a
    group of Piranhas here, I suggest that you steal some grenades from them,
    you'll need it later. After the battle, examine the machine at the center.
    Then head back out. You'll have to fight another boss.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: TROS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    2,100+
    AP:    5
    Gil:   100
    Items: none
    Equip: none
    Steal: Grenades x2
    
    This is also quite easy. He'll be hiding behind the pillar, thus Tidus won't
    be able attack him. So, have Tidus cast Cheer or on Standby using the
    Trigger Command. As for the Rikku use her grenades, you'll be able to hit him
    even from that distance. Tros will attack you and hide again. With Tidus,
    open the Trigger Command menu again then choose Pincer Attack. They will now
    attack Tros from both sides, and this time he can't escape so just pummel him
    until he dies.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    After the battle follow Rikku towards the exit. You'll be back on the ship.
    There will be another scene with Tidus talking to Rikku about Zanarkand
    and other things. Sin will come and attack the ship. You'll be asked if you
    wish to save your game afterwards.
    
    ======
    BESAID
    ======
    Treasures: Potion x5, Hi-Potion x2, Pheonix Down x5, Antidote x4, 600 Gil,
               Ether, Seeker's Ring, Remedy
    Key Items: Moon Crest, Al Bhed Primer Vol. 2
    
    You'll have to watch some scenes again. When you regain control, head
    ashore then go west for a chest with 2 Antidotes. Go back into the water,
    this time head east for a chest with a Moon Crest. Head to where the
    Besaid Aurochs are. then you'll see more scenes. When you regain control,
    talk to the Blitball players several times and you'll receive some items.
    
    Just follow Wakka to the valley, and he'll push Tidus off the cliff and
    into the water. In the water you should notice a chest, dive to get a
    Pheonix Down. Head towards the red indicator at the end, dive along the
    way for a chest with a Hi-Potion. There will be another chest farther
    ahead with 2 Antidotes.
    
    After a short talk between Wakka and Tidus, you'll be at Besaid Village.
    Here, you'll have to look around. Proceed to the shop(the first house
    to your left) there will be a chest with a Pheonix Down. Head for the
    Crusader's Lodge. Get the Al Bhed Primer Vol. 2 by the entrance.
    With that done, head for the temple up ahead.
    
    You'll see another scene here, about Braska. After that, head back out
    and find Wakka. After the scene, go all the way back to the temple.
    Some more scenes will take place and you'll end up in the Cloister
    of Trials.
    
    ===========================
    CLOISTER OF TRIALS (BESAID)
    ===========================
    Treasures: Rod of Wisdom
    
    Examine the glyph to the north, then touch the one to the right. Take the
    Glyph Sphere in the next room, then head down the next flight of stairs.
    Insert it into the recess you see on the door. Now, in the next room,
    go west and you'll see a pedestal. Now, examine the symbols on the wall
    on the opposite side of the pedestal. The wall will open, take the Besaid
    Sphere inside and insert it into the pedestal. Now, head back to the door
    where you inserted the Glyph Sphere. Remove the sphere. Insert it into the
    recess on the left wall, take the Destruction Sphere. Insert it into the
    recess where you found the Besaid Sphere. This will reveal a treasure
    with the Rod of Wisdom. Head back to where the pedestal is and push it
    towards the shining glyph on the floor.
    
    Wakka will come in. You will see some scenes, then an FMV. After that,
    head out of the temple and proceed to where Wakka is. There will be
    another scene and you will receive your first aeon, Valefor.
    
    Later, you'll see some scenes again. Just talk to Wakka afterwards. The
    next morning, Wakka will give you a new sword. When you regain control,
    you'll now have Yuna and Lulu in your party. Just follow the path to the
    end, you'll also have some tutorials on battling basics.
    
    Keep going towards the red indicator and Tidus will be ambushed by a Ronso.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BATTLE: KIMAHRI
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    750
    AP:    3
    Gil:   100
    Items: Ability Sphere x2
    Equip: Metal Shield/Metal Armguard (varies)
    Steal: N/A
    
    This is an ordinary battle, not a boss. Just use normal attacks against
    him. He's quite easy, the only move you have to watch out for is his Jump
    which deals considerable damage. Heal when you run low on HP. Unleash your
    Overdrive when available.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    Wakka will interrupt the fight. Keep following the path, you'll have a
    tutorial on using Aeons, and on using status attacks along the way.
    You'll be at the beach. Save your game. Talk to the people here and
    receive some items. Board the ship afterwards.
    
    =========
    S.S. LIKI
    =========
    Treasures: None
    
    After the scene talk to Wakka, then to Yuna. There will be more scenes.
    Then Sin will come and attack the ship.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: SIN/SINSCALES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    2,000/200 each
    AP:    0
    Gil:   0
    Items: none
    Equip: none
    Steal: N/A
    
    This is another easy one. First, have Tidus cast Cheer and/or Haste (if you
    have it) As for Wakka and Lulu, have them to focus on the fin. Have Yuna in
    as the main healer. Then have Tidus and Kimahri attack the sincales. Don't
    kill all three though, just leave one. You should be fine.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    After the battle, there will be a scene. Then another boss.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: SINSPAWN ECHUILLES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    2,268
    AP:    10
    Gil:   573
    Items: Power Sphere, Ability Sphere x3, Mana Sphere x4
    Equip: Red Ring, Blue Armguard/Liquid Steel, Ice Ball (varies)
    Steal: N/A
    
    This fight is easy but long. First, have Wakka use Dark Attack on Echuilles,
    so that his Drain Touch won't hurt you. Have Tidus attack, and cast Cheer
    preferably every other turn. As for Wakka, have him concentrate on the boss
    as well. Ignore the little fishies, even though they can get pretty annoying.
    What are those potions for anyway, right? Once the boss uses Blender,
    heal at once. When your Overdrives become available use it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    There will be an FMV of Sin obliterating Kilika.
    
    ======
    KILIKA
    ======
    Treasures: Potion x3, Ether
    Key Item: Al Bhed Primer Vol. 4
    
    When you regain control after some scenes, save your game first. Head east
    then west. There'll be more scenes about the "sending" and an FMV. The
    next morning, leave the inn. Datto will tell you to go see Wakka. Head for
    the house to the west first to get 3 Potions from the chest there. Go east
    to the next screen and into the Tavern to get the Al Bhed Primer Vol. 4.
    Go back to the previous screen and head west, save the kid there. Now go
    back to the Tavern, and grab the chest with an Ether. Go back to the
    previous screen again and head east to find Wakka. Head all the way west
    to get to the woods.
    
    ============
    KILIKA WOODS
    ============
    Treasures: Remedy, Elixir, Hi-Potion, NulBlaze Shield, Scout,
               Mana Sphere x2, Luck Sphere, Antidote x4
    
    I suggest you get all the treasures here first before fighting Lord Ochu.
    
    When you regain control after the short scene, save your game first. Now,
    from the save sphere head east to the end for a chest with 2 Mana Spheres.
    Go back to the save sphere and this time head west, then north for a chest
    with a Scout. Follow the path and talk to the Crusader to receive a Remedy.
    Keep following the same path and talk to another Crusader for a Hi-Potion.
    From there, go north then west for a Luck Sphere. Now go all the way back
    to the save sphere and head north, talk to Luzzu several times and you'll
    receive 4 Antidotes. Its time to fight Lord Ochu. But before you do that
    save first, just in case :)
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BATTLE: LORD OCHU
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    4,649
    AP:    40
    Gil:   420
    Items: HP Sphere/MP Sphere (varies)
    Equip: Variable Mog/Bright Bangle (varies)
    Steal: N/A
    
    Just have Lulu use Fire magic against this guy. That should deal about 400+
    damage every turn. Have Tidus and Kimahri attack and Yuna heal or use Esuna
    when you get poisoned. As for Wakka, have him use his Silence Attack to
    prevent it from casting Water magic. Once you have dealt sufficient damage,
    Lord Ochu will sleep. When this happens, summon Valefor and wake it up.
    Its Earthquake won't hurt you now. Keep casting Fire and that should do it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    /////////////////////////////////////////////////////////////////////////////
    Note: You can avoid fighting Lord Ochu by going around it through the back.
          Also, never try to distill anything from him, because if you do, you
          won't receive any HP Sphere or MP Sphere.
    /////////////////////////////////////////////////////////////////////////////
    
    Talk to Luzzu after you win to receive an Elixir. Continue north. Once you
    regain control after the short scene, go up and save your game. You'll be
    fighting another boss.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: SINSPAWN GENEAUX/TENTACLES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    3,000/450 each
    AP:    82
    Gil:   350
    Items: Speed Sphere x2, Power Sphere x6
    Equip: Bright Armlet/Bright Bangle (varies)
    Steal: N/A
    
    Kill its tentacles first. Once they're out, use magic (Fire especially) on
    Geneaux. It'll reveal itself. Now just attack or use Fire magic on it. You
    can also summon Valefor here and use Sonic Wings to delay its turn several
    times. Just heal when you need to.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    After the battle, continue up into the temple.
    
    =============
    KILIKA TEMPLE
    =============
    
    Here, go north and you'll see some scenes. Proceed to the temple afterwards.
    Wakka will be praying, you can choose to pray too if you like. Then there
    will some more scenes, this time with Dona. Once you regain control, go
    north into the door. After the short scene, wait for the elevator to come
    back up. Dona and Barthello will come in and play a little game with Tidus
    just as she said. You'll be taken down to another Cloister of Trials.
    
    ===========================
    CLOISTER OF TRIALS (KILIKA)
    ===========================
    Treasures: Red Armlet
    
    Take the Kilika Sphere from the pedestal on the left and insert it into the
    door. This will burn the door down. Take the sphere back out and go through
    the door. In the next room, insert the Kilika Sphere into the slot on the
    northern wall. A glyph will appear. Take the Kilika Sphere out and insert it
    into the recess on either side. Now examine the glyph on the wall, a new
    path will open. In the next area, take the Kilika Sphere from the right wall
    and insert it into any empty slot outside. Take the Glyph Sphere from the
    pedstal and insert it into the recess in the next room. A new path will open.
    Go in and take the Destruction Sphere. Now step on the shining panel on the
    floor to make the pedestal appear near you. Go back to the previous room,
    take one Kilika Sphere and insert it into the pedestal. Push the pedestal
    onto the shining panel on the floor. It will reveal another Kilika Sphere
    below. Take the Kilika Sphere and insert it into the recess in the room
    where you got the Destruction Sphere. Now, insert the Destruction Sphere
    into the recess below. This will destroy the wall and reveal a chest with
    the Red Armlet. Head back up and take the Kilika Sphere. Insert it into
    recess at the door up ahead, then take it back out. Go through the door.
    
    In the next room, talk to Wakka. Then try to leave and Yuna will come out.
    You now have Ifrit. Leave the temple and you'll see some scenes. When you
    regain control once more, go all the way back to the village and board the
    ship (head south from the Tavern).
    
    ==========
    S.S. WINNO
    ==========
    Treasures: Hi-Potion
    Key Item: Al Bhed Primer Vol. 5
    
    When you regain control of Tidus in the Cabin go a little bit north and
    check along the left side for a chest with a Hi-Potion. Then head east
    into the door. You'll meet O'aka here, you can lend him some gil. Note
    that the more gil you lend him, the cheaper his stuffs will be later on.
    Go up the stairs to the deck, head to the bridge (the door to your left)
    and get the Al Bhed Primer Vol. 5. Go up the stairs listen to the
    dialogue between Wakka and Lulu. Keep going back up to hear the entire
    story. When that's done, head back down and head north to the front
    deck (where the blitzball is)
    
    Its time for the Jecht Shot Challenge. Here, you have to press the
    corresponding directional buttons plus circle simultaneously depending on
    where the text appears on your screen. For example, if the text appears at
    the TOP LEFT corner of your screen, then you would have to press UP+LEFT+
    CIRCLE simultaneosly. Just press CIRCLE if it appears at the CENTER though.
    
    ///////////////////////////////////////////////////////////////////////////
    Tip: I recommend using the LEFT ANALOG STICK in executing the directional
          button commands since its easier that way.
    ///////////////////////////////////////////////////////////////////////////
    
    If you manage to execute all the commands correctly, Tidus will hit the ball.
    If not, he will miss. Also, if you manage to successfully perform it you'll
    be able to use the technique in all your Blitzball games once you reach
    level 3.
    
    After that you'll see some scenes, then you'll be asked if you wish to save
    your game.
    
    ====
    LUCA
    ====
    Treasures: Hi-Potion x2, Pheonix Down x2, Tidal Spear, 1600 Gil, HP Sphere,
               Magic Sphere, Strength Sphere
    Key Items: Al Bhed Primer Vol. 6, Al Bhed Primer Vol. 7
    
    There will be an FMV, and some scenes where Yuna will suggest that you go
    see Mika. When you regain control just go south, there will be more scenes.
    Then you'll be asked to save your game again. After that, Yuna will ask
    Tidus to accompany her and find Auron.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: I won't be giving directions on where to find the treasures here,
          since it can become extremely confusing if I did. So, I'll just give
          the locations instead.
    ////////////////////////////////////////////////////////////////////////////
    
    When you regain control once more, find the treasures. Here are the
    locations:
    
    Stadium Basement B: Hi-Potion x2, Al Bhed Primer Vol. 6
    Number 1 Dock: Tidal Spear, 600 Gil
    Number 2 Dock: Pheonix Down x2
    Number 5 Dock: HP Sphere, Magic Sphere
    Sphere Theater: Al Bhed Primer Vol. 7
    City Limits: 1000 Gil
    
    When you're done, go all the way back to the save sphere (main gate) and go
    south. After the scene head east towards the red indicator. Again, there
    will be a short scene. When you regain control, head north into the bar.
    
    Yuna will be kidnapped by the Al Bhed Psyches. Proceed to Dock 4, just
    follow the red indicator. You'll be fighting some Al Bhed machinas along
    the way. After the scenes, save your game and head east. Another boss fight.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: OBLITZERATOR
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    6,000
    AP:    36
    Gil:   58
    Items: Elixir
    Equip: Metal Armlet/Thunder Moomba (varies)
    Steal: N/A
    
    Another easy one. First, have Tidus cast Haste on Lulu. Then have Lulu cast
    Thunder on the crane (3 times) to activate it. Once activated, have Tidus
    operate it using the Trigger Command. Doing this will damage the boss for
    5200+ HP. Now just attack it with Tidus and Lulu cast one last Thunder
    magic to kill it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    After a long scene. Go all the way back to the Auroch's locker room. More
    scenes. Talk to Wakka afterwards. Its time for your first Blitzball match.
    
    This one will be tough. The Goers have very good shooters, so its highly
    unlikely that Keepa will be able to stop their shots. But its possible
    to win even without the Jecht Shot ability. I won after 4 overtimes! :)
    
    You'll receive a Strength Sphere if you win.
    
    ////////////////////////////////////////////////////////////////////////////
    Here are some tips: Try to pass the ball around to enable your shooter to
    have a clear path towards the goal. Secondly, if you see 1 opposing player
    behind you, press square immediately so that you'll have an easier time
    breaking through. And lastly, once you score just pass the ball around to
    waste the clock, this one is risky but it works.
    ////////////////////////////////////////////////////////////////////////////
    
    Strategy from: Ulrich Unterbrunner (ulrichunterbrunner@msn.com)
    ---------------------------------------------------------------
    
    In Luca it is also possible to win the Blitzball-match without overtime
    using the sphere shot. In the first half you have to play around within
    your team, so that Tidus gets enought experience for lvl 3 and the Luca
    guys don't score. In the second half (at least I did it that way - and it
    cost me about 25 tries) by using Tidus' sphere-technique I scored first.
    Then Luca scored. Wakka came in at 1-1. Using his Venom Shot. I scored,
    2-1 at 4:50. No time for Luca to hit me another time. Repeated it twice
    and it worked out properly.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    After the match, fiends will pop out of nowhere. Just fight your way through.
    Outside, you'll be controlling Auron against a cheap fiend (one attack and it
    dies) Wakka and Tidus will meet up with him. You'll battle a bird this time.
    There will be an FMV of Seymour showing off Anima. You'll be asked to save
    your game again afterwards.
    
    Watch a long scene between Tidus and Auron. Once you regain control, follow
    Auron to the City Limits. You'll see more scenes. Now off to Djose.
    
    ========
    HIGHROAD
    ========
    Treasures: Hi-Potion x3, Antidote x6, Hunter Spear, Ice Brand, Red Ring,
               Echo Ring/Seeker's Ring, Remedy, 2000 Gil, Soft x3, Ether,
               Eye Drops x3, Lv. 1 Key Sphere x2, Mega Potion x2
    Key Items: Al Bhed Primer Vol. 8, Saturn Crest
    
    Save Spheres from this point onwards are at level 2. Meaning, you can now
    play Blitzball at every save sphere anytime.
    
    Make sure to talk to every person you see along the way, as most of them
    give you items. Alright, now go north. You'll meet Maechan, the scholar.
    Continue north, then west and around the structure for an Ice Brand.
    Proceed to the next screen, then go east. You'll meet Belgemine, she'll
    challenge Yuna to a one-on-one Aeon battle.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BATTLE: BELGEMINE (IFRIT)
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    She will be using Ifrit. Her Aeon's pattern will be ATTACK-METEORSTRIKE-
    ATTACK-METEORSTRIKE, just like that. So, use Blizzard on him, then Shield.
    Keep repeating the process. You can also try boosting Valefor. Once your
    Aeon's Overdrive gauge is full use it. You shouldn't have any problem
    winning.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    You'll receive an Echo Ring if you win, or a Seeker's Ring otherwise.
    Proceed to the next screen, go east then north for a Remedy. There will be
    a short scene here. When you regain control, continue east to the next screen.
    Here, go north then east for a chest with 2000 Gil. Keep going north then a
    little bit west, talk to the soldier for an Ether. Continue north. You'll
    see some scenes with Shelinda. Just follow the path to the end, get the chest
    with 3 Eye Drops.
    
    You'll be at the Inn/Agency, save your game then leave. Watch the long
    scene between Tidus and Yuna. Once you regain control again, you'll receive
    a Lv. 1 Key Sphere. Try to leave the Inn, Rin will come in and you'll
    receive the Al Bhed Primer Vol. 8.
    
    Somebody will then be screaming for help about the chocobos. You'll receive
    2 Mega Potions from Rin. Save your game then leave. Outside, just go a
    little bit north. A boss fight once more.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    BOSS: CHOCOBO EATER
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    HP:    10,000
    AP:    90
    Gil:   970
    Items: none
    Equip: White Ring
    Steal: N/A
    
    First, have Tidus cast Haste on everyone, and Wakka use Dark Attack. Now just
    attack it or use magic on it (Fire especially) to make it fall on its back.
    Once this happens keep attacking to push it back. You can use Aeons here if
    you want. Also, Delay Attack works very well here, I recommend that you use
    it if you have it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    
    /////////////////////////////////////////////////////////////////////////////
    Note: It won't be Game Over if you get pushed off the cliff. You'll be near
          the chest with the Saturn Crest. But you'll miss out on the AP though.
    /////////////////////////////////////////////////////////////////////////////
    
    If you did defeat it, you'll be given the priveledge of a free chocobo ride,
    which is a good thing if you don't want any random encounters. Alright, lets
    assume you defeated it. Continue north. When you reach the north end of the
    Highroad, get the chest with 2 Hi-Potions. Take the path to the right and
    follow it to the end to get the Saturn Crest. Go back up and head north.
    
    Talk to the guy on the right and you'll be asked to donate. Any amount will
    do, but the higher your donation the better the item you will receive in
    return. Here's the list:
    
    100 Gil - Scout
    1,000 Gil - Ice Lance
    10,000 Gil - Moon Ring
    
    Try to go through the gate, the guard will not let you pass. So, go back
    then Seymour will come. After the short scene, go through the gate. On the
    next screen, just go west.
    
    =============
    MUSHROOM ROCK
    =============
    Treasures: Hi-Potion, 1000 Gil, Potion x10, Remedy, X-Potion, Serene Armlet,
               Mega Potion x2
    
    There's a save sphere here, you can save if you like. Talk to the man and
    receive a Hi-Potion. Take the platform up and follow the path east. Talk to
    the soldier and receive 10 Potions, get the chest here with 1000 Gil. Turn
    back and go north, get the chest for a Remedy. Follow the red indicator to
    the end and take the platform up. Here, talk to the soldier for an X-Potion.
    Go north then east and take the platform down to get the chest with a Serene
    Armlet. Head north and take the platform up. Talk to the guard for a Mega
    Potion. Save your game. Don't go up yet, head south first to watch an
    interesting scene between Luzzu, Wakka and Lulu, about Chappu. After the
    scene go up. Here, just head south.
    
    When you regain control after the scenes, head east to the command center.
    You can buy some items from Oaka if you like (Pheonix Downs especially)
    Go east a bit and get the chest with a Mega Potion. Talk to the guard,
    choose yes.
    
    There will be some scenes, then a boss fight.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SINSPAWN GUI
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    12,000 (Head: 4,000/Arms: 800 each)
    AP:    0
    Gil:   0
    Items: none
    Equip: none
    Steal: N/A
    
    This can be tough. First, if you have your Aeons at Overdrive use it. I
    suggest you use Valefor and save Ifrit for later. This will eliminate the
    arms. Now, have Lulu and Wakka focus on the head, since it can deal
    severe damage on a character with its Venom attack. Once the arms regenerate,
    summon Ifrit. There's not much strategy after that, so just unload on it
    with all you got and heal whenever anyone takes serious damage. Of course,
    once your party's Overdrives are full use it. You'll win after a while.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    There will be an FMV of the Crusaders and the Al Bhed fighting Sin, then some
    scenes. You'll be fighting Gui again.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SINSPAWN GUI
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    6,000 (Head: 1,000/Arms: 800 each)
    AP:    850
    Gil:   4,500
    Items: Lv. 1 Key Sphere x6
    Equip: Alert Armguard
    Steal: N/A
    
    This one is easy. Just use Seymour's level 2 magics and you'll win no time.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    After the battle, you'll see another FMV and some more scenes. When you
    regain control of Tidus, go to the northmost end of the map and talk to
    Gattta. There will be an FMV and a long scene afterwards.
    
    When you regain control once more go south and save your game. Head
    southwest from the save sphere for a Hi-Potion. Talk to Auron. Continue east
    to the red indicator afterwards. You'll be at Djose Highroad, just follow the
    path, get the chest with 2 Pheonix Downs. Talk to the people along the way
    for some items.
    
    ============
    DJOSE TEMPLE
    ============
    Treasures: 4,000 Gil, Ability Sphere x4, Mega Pheonix, Remedy
    
    Outside the temple, go northeast for a chest with 4 Ability Spheres. Get a
    chest with 4,000 Gil on the other side. Proceed into the temple. You'll meet
    Isaaru. When you regain control after the scene, go into the northeast room
    and get the chest with a Mega Pheonix. Leave the room, and into the one
    northwest for a Remedy. Head into the room at the center. Maroda will warn
    about a rumor he heard. Proceed into the Cloister of Trials.
    
    ==========================
    CLOISTER OF TRIALS (DJOSE)
    ==========================
    Treasures: Magic Sphere
    
    Take the 2 Djose Spheres and insert it into the slots at the door. In the
    next room take the 2 Djose Spheres from the side and insert it into the slots
    at the right wall. This will light up the pillar above. Now push the pedestal
    with a Djose Sphere to right. Take the the charged Djose Sphere and insert it
    into the right slot at the north wall. The wall will open. Take the 2 Djose
    Spheres (those at the right recesses) and insert them into the pedestal.
    Now, push the pedestal north until it falls into the pit. It will stay afloat.
    Step on it to get to the other side. Here, press O to push the pedestal. This
    will activate a part of the symbol outside. Go back to the previous room and
    take the charged Djose Sphere and insert it into the left slot on the same
    wall. In this same room, go left and step on the shining panel on the floor
    to get the pedestal back at the center. Take the 2 Djose Spheres and insert
    it into the slots in the first room. This will complete the symbol. A
    platform will appear at the center. Ride it up to the next area.
    
    Push the 5 pedestals here. Once done, another pedestal will appear. Go back
    down to the previous area and head left. Examine the glowing glyph on the
    wall. This will reveal a Destruction Sphere. Take it and go up to the next
    area. Here, insert the Destruction Sphere into the lone pedestal to reveal
    a chest with a Magic Sphere. Go up the stairs to the next area.
    
    Here, talk to Lulu. Dona will come and insult Auron, calling him a riffraff.
    Then you'll see a scene between Barthello and Auron. Try to leave the room
    and Yuna will come out, you'll then receive your 3rd Aeon, Ixion.
    
    =====================
    DJOSE PILGRIMAGE ROAD
    =====================
    Treasures: Switch Hitter, Halberd, Hi-Potion x2, Potion x10
    
    Go back inside the inn once you regain control to get the chest with a
    Switch Hitter. Talk to Wakka afterwards and go back into the temple. Go
    to the northeast room and talk to the woman beside the bed. Just go
    south after some scenes and talk to the people along the way for some
    items. Continue towards Moonflow.
    
    ========
    MOONFLOW
    ========
    Treasures: X-Potion, Lv. 1 Key Sphere x3, Dragon Scale x2, Pheonix Down x2,
               5000 Gil
    Key Item: Summoner's Soul
    
    Here, just keep going north. Biran and Yenke will warn your party about the
    disappearance of Summoners. Continue on afterwards. Get the chest with an
    X-Potion here. There will be a chest with 3 Lv. 1 Key Spheres a little bit
    west farther ahead. Keep going and you'll meet Belgemine again.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BATTLE: BELGEMINE (IXION)
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    This is a lot easier compared to the first one. His pattern is the same as
    Ifrit's, ATTACK-AEROSPARK-ATTACK. But he'll cast Haste on himself after a
    few turns, so make sure you kill him quickly after he does that.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You'll receive 2 Dragon Scales if you win and a Summoner's Soul which allows
    your Aeons to learn abilities. Keep going north. You'll be at the south
    shoopuf wharf. Get the chest with 2 Pheonix Downs. Continue west and you'll
    see some scenes between the Chocobo Knights and the Shoopuf driver. Go into
    the tent and get the chest with 5000 Gil afterwards. Go back to the previous
    area and talk to the Shoopuf driver.
    
    You'll see some scenes aboard the Shoopuf. Yuna will be kidnapped by the Al
    Bhed again. Another boss fight.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: EXTRACTOR
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    4,000
    AP:    600
    Gil:   2,400
    Items: Mega Pheonix x4
    Equip: Ice Lance
    Steal: N/A
    
    If you have any weapon with the Lightningstrike ability it'll be wise to
    equip it here. Have Tidus cast Haste and Cheer on himself and Wakka.
    Then use Delay Attack to give you an advantage. Once it pulls up, keep
    attacking it until it comes back down to prevent it from unleashing its
    Depth Charges. Another thing, don't be adventurous enough to try and
    Provoke it. Believe me, you'll regret it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You'll be at the North Bank now, save your game and go west 2 screens. Get
    the chest with an Ether. Continue west once more and you'll find Rikku.
    There will be an FMV and some scenes. Continue north afterwards. You'll
    have a tutorial on Stealing and Mixing here. Keep going north and get the
    chest with 4 Antidotes. There's a chest with a Mega Potion farther ahead.
    
    ==========
    GUADOSALAM
    ==========
    Treasures: Mega Potion, Elixir, Hi-Potion x2, 3000 Gil
    
    Tromell will greet you upon arrival, telling you to go see Seymour. When
    you regain control, go into the Inn and save your game. From here go north
    for a Mega Potion. Then go south and into the house for a chest with 3,000
    Gil. Continue to the end of the path for an Elixir. Now go into Seymour's
    manor. Here, go upstairs and check around the area for a chest with 2
    Hi-Potions. Head back down and into the door. Talk to everyone. There will
    be some scenes and you'll be shown an FMV of Zanarkand. When you regain
    control once more, leave the manor and go south.
    
    Yuna wants to go to the Farplane, so go south then east to get there. Here,
    you'll see more scenes. Continue on afterwards. Talk to everyone except
    Kimahri, since he won't say anything anyway. Go back to the manor once you
    regain control and keep talking to Lulu. Head back to the Inn and take the
    other path to find Shelinda. She will tell Tidus that Seymour left for the
    Temple of Macalania. Go back to the manor. Head to the Farplane first to
    hear Oaka's story, then proceed to the Thunder Plains afterwards.
    
    ==============
    THUNDER PLAINS
    ==============
    Treasures: Pheonix Down x2, Water Ball, Yellow Shield, Remedy
    
    Rikku will be scared stiff. When you regain control after the funny scene,
    go north and get a chest with 2 Pheonix Downs. Keep going north, then look
    for an L-shaped indention on the map to the east for a Water Ball, then
    continue east to the end. You'll be at the Inn, save your game and talk to
    Rikku, now she'll tell you why she is very scared of lightning. Proceed
    north into the room after that. There will be some scenes. Talk to Rikku
    and leave the Inn, pick up the Yellow Shield outside. Keep going north to
    the next area. There will be more scenes. When you regain control again,
    continue north and get the chest with a Remedy along the way.
    
    ===============
    MACALANIA WOODS
    ===============
    Treasures: 2000 Gil
    
    You'll have to listen to a short conversation between Tidus and Auron. When
    you regain control, save your game and follow the path north. Get the chest
    with 2,000 Gil at the end. At the next area, follow the path again and
    Barthello will come. Dona is missing. Continue along the path, and you'll be
    able to catch some butterflies here. Keep going towards the red indicator.
    In the next area, save your game and go north. There will be a short scene,
    then a boss fight once more.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SPHERIMORPH
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    11,800
    AP:    3,000
    Gil:   3,800
    Items: Power Sphere, Lv. 2 Key Sphere
    Equip: White Bracer
    Steal: Ether
    
    This is a pretty simple battle. Just use magic with an element opposite to
    what he is using. So, have Lulu, Yuna and Auron manage this fight. Whenever
    you damage him with magic of the opposing element, his element will shift.
    So, have Auron attack to find out what his element is and simply use the
    opposite. That's about it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Watch the Jecht Sphere. You are now allowed to find all the Jecht Spheres.
    When you regain control, just follow the path to the next area. Here, go
    into the inn and save your game. You can buy some items from Oaka if you
    like. Go south afterwards. Continue south once more after the short scene.
    You'll have to fight another machina.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: CRAWLER/NEGATOR
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    16,000/1,000
    AP:    6,820
    Gil:   6,800
    Items: Potion x2, Power Sphere x2
    Equip: Blue Armlet/Survivor (varies)
    Steal: Lunar Curtain
    
    You have 2 options here, either kill the Negator which prevents you from
    using any type of magic or keep it there and attack Crawler normally
    instead. I prefer that you use the first option since this can finish the
    battle pretty quickly. Use Wakka to attack the Negator. Once it is dead,
    bring Lulu in and just use Thundara and equip a weapon with the Lightning
    strike ability on your attacking characters to speed up the process. But
    take note that the Negator also prevents Crawler from unleashing Mana
    Beam which deals about 900+ damage on a character, this comes slowly though.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Wakka will be furious about Rikku being Al Bhed. You'll see more scenes with
    either Rikku or Lulu aboard the snowmobile afterwards. (I think this depends
    on who you use more often.)
    
    ================
    MACALANIA TEMPLE
    ================
    Treasures: Mega Potion, 400 Gil, Shell Targe, Elixir, Ether, Pheonix Down x3,
               Remedy x2, Hi-Potion x2
    
    When you regain control after those scenes, get the chest with a Mega Potion.
    Go north down the stairs and follow the path to the temple. Talk to the man
    by the entrance to receive 400 Gil. In the temple, talk to Tromell for a
    Shell Targe, then go to the northwest room first for 3 Pheonix Downs, be sure
    to talk to the people here too for an Ether and Elixir. Go back out and this
    this time head into the northeast room to watch Jyscal's Sphere. Get the chest
    with 2 Remedies and talk to one of the guys here for 2 Hi-Potions afterwards.
    
    Go back to the main hall and SAVE your game. Proceed into the room at the
    center. You'll find Seymour here, after some scenes you will have to fight
    him.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SEYMOUR/2 GUADO GUARDS/ANIMA
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    6,000/2,000 each/18,000
    AP:    7,620
    Gil:   8,600
    Items: Ability Sphere x4, Blk Magic Sphere x2
    Equip: Hunter's Blade, Alert Shield, Echo Shield, Double Penalty
    Steal - 1st Seymour: Elixir; Anima: Silence Grenade x3;
            2nd Seymour: Turbo Ether
    
    He is tough and annoying. Your primary concern will be to get rid of the 2
    Guado Guards. You have 2 options in acheiving this, either steal their Hi-
    Potions to prevent them from healing themselves or have Auron use Threaten to
    stop them from moving. Once they are frozen just focus your attacks on
    Seymour, since if he dies so will the Guado Guards and vice versa.
    
    He will summon Anima now. If you talked to Seymour earlier, it will make
    this battle a bit easier. Have Tidus cast Haste on everyone, then attack
    normally. Bring Lulu in and keep casting ice magics (preferably Blizzara).
    Another problem is Anima's Pain which causes instant death on a character,
    and it comes every other turn. So it is recommended, though not required to
    have at least 2 characters with Life magic. Auron deals a decent amount of
    damage against Anima as well, so be sure to have him in. Now once Anima
    has about 9000+ HP left, summon Shiva and use her Overdrive to finish it off.
    Also, if Anima does Oblivion its game over, so make sure you kill him before
    this happens.
    
    Seymour will reappear. Have Yuna cast all 4 Nuls on your party to protect
    against his Multi Level 2 magic attacks. Then just attack normally after
    that.
    
    /////////////////////////////////////////////////////////////////////////////
    Note: You can also summon an aeon to block Anima's overdrive. Thanks to
          David Curran (djcooran@homail.com) for telling me this.
    /////////////////////////////////////////////////////////////////////////////
    
    Strategy vs. Guado Guardians from Rhys Hughes <huzey_mafia@hotmail.com>
    -----------------------------------------------------------------------
    
    Add the ability 'stonetouch' to either Tidus or Auron on one of their
    weapons. This, with luck, will shatter the guards in one hit.
    
    Strategy vs. Anima from Charles Thio
    ------------------------------------
    
    When Seymour summons Anima, have Yuna summon Shiva immediately. Now on your
    next succeeding turns, keep using Heavenly Strike. When Shiva's HP is below
    500 cast Blizzara on her to heal. Keep doing this and Anima will be gone
    before she gets her chance to use her overdrive.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    After the battle, you'll be given a chance to rename Shiva. The party will be
    branded as traitors now. Once you regain control after the scenes save your
    game and proceed into the west door.
    
    ==============================
    CLIOSTER OF TRIALS (MACALANIA)
    ==============================
    Treasure: Luck Sphere
    
    This one is a bit tricky. First push the pedestal east, this will break the
    ice. Then take the Macalania Sphere from the slot at the RIGHT wall and
    insert it into the pedestal. Now, push the pedestal north, this will reveal
    a passage that leads below. Remove the Glyph Sphere from the CENTER pillar
    and go down to the next area. Here, insert the Glyph sphere into the LEFT
    recess on the north wall. This will reveal another Macalania Sphere. Push
    the pedestal with a Macalania Sphere east into the gap on the pillar to
    form a part of the ice bridge above. Go back up, take the new Macalania
    Sphere and head back down. Insert it into the recess on the LEFT pillar to
    form another part of the bridge. Now go back up, take the last Macalania
    Sphere and insert it into the recess on the CENTER pillar to complete the
    bridge.
    
    Go up but don't cross the bridge just yet, instead step on the shining
    panel on the floor to make the pedestal appear near you. Then take the
    Macalania Sphere and push the pedestal down. It will embed itself to
    the ice on the other side. Go down and insert the Macalania Sphere into
    any slot below. Head back up and step on the shining panel again. The
    pedestal will be beside you once more, but this time with the Destruction
    Sphere. Take it and go down to the basement area. Here, insert the
    Destruction Sphere into the RIGHT recess at the north wall. This will
    reveal a treasure chest with the Luck Sphere. With that done, rebulid the
    bridge and proceed to the next area.
    
    ==============
    LAKE MACALANIA
    ==============
    Treasures: Lv. 1 Key Sphere, Lv. 2 Key Sphere
    
    There will be some scenes, then Tromell will send guards to go after you.
    Once you regain control save your game, Oaka will be here so you can buy
    his pricey items if you want. Continue south and keep running. Take the
    right path first and go south to the end for a chest with a Lv. 1 Key
    Sphere. Continue following the path towards the red indicator. In the
    next area, save your game and prepare for another boss fight.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: WENDIGO/2 GUADO GUARDS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    18,000/1,200 each
    AP:    3,160
    Gil:   3,800
    Items: Ability Sphere x4, Power Sphere x2
    Equip: Seeker's Bangle
    Steal: Hi-Potion
    
    Wendigo is powerful especially when Berserked. First, it is important that
    you get rid of the 2 Guado Guards quickly. Steal their Hi-Potions to
    prevent them from healing themselves. They also cast Protect and Shell on
    Wendigo before they die, so it is recommended that you have Dispel by now.
    Once the 2 cronies are dead cure Wendigo of Berserk and start attacking and
    using Fira. Have Yuna ready since healing and reviving will be quite often.
    You can also have her summon Ifrit to deal massive damage on Wendigo with
    Hellfire.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    The party will fall all the way down the bottom of the lake. Here, save your
    game and talk to everyone. Get the chest with a Lv. 2 Key Sphere beside
    Kimahri. There will be some scenes, you'll at the Oasis afterwards.
    
    ===============================
    SANUBIA DESERT (BIKANEL ISLAND)
    ===============================
    Treasures: Remedy x4, Al Bhed Potion x36, Hi-Potion x16, Ether x2,
               X-Potion x2, Mega Potion x2, Lv. 2 Key Sphere, Megalixir x3,
               10,000 Gil
    Key Item: Venus Crest
    
    Tidus will be alone here, in the water get the chest with 4 Remedies. Save
    your game. Go north. You'll battle a Zuu and meet up with Auron and Lulu
    during that same battle. Continue north afterwards to find Wakka, get the
    chest with 8 Al Bhed Potions here. In the next area, head east for Kimahri.
    Follow the path to the next area and you'll find Rikku, get the 2 chests
    for 8 Al Bhed Potions and 2 Ethers. Continue along the path and go west for
    4 Hi-Potions, keep going to get the chest with another 4 Hi-Potions. At the
    end, go west for 2 Mega Potions proceed north afterwards. From the save
    sphere head west to for 8 Al Bhed Potions, keep going west and around the
    structure for 2 chests with a Lv. 2 Key Sphere and 10,000 Gil. Continue
    north to the next area. Here, go north then west for 8 Hi-Potions. Keep going
    west and into the whirlpool to get the Venus Crest. Continue north, there
    is another chest near the whirlpool here but you have to fight a Sandragora
    to get it, the chest contains 3 Megalixirs. Go a little bit northwest for 2
    X-Potions afterwards. Continue towards the Al Bhed home but before you get
    there, you'll have to fight another Sandragora.
    
    ============
    AL BHED HOME
    ============
    Treasures: Hi-Potion x2, Al Bhed Potion x6, Special Sphere, Friend Sphere,
               Skill Sphere, Lv. 2 Key Sphere, Lv, 4 Key Sphere, 10,000 Gil
    
    The Home will be under attack, you'll see Cid here for the first time too.
    When you regain control, search one of the bodies here for 2 Hi-Potions.
    Save your game and go in, then go north. Follow the others into the room.
    Cid will tell Rikku to go underground, just follow her to the Summoner's
    Sanctum. Here, there will be an intersection with 3 split roads. Proceed
    to the center to get a chest with 6 Al Bhed Potions. Then go northeast and
    into the room at the end. Examine the chest here, the code is 5633 to get
    the Special Sphere, there's another chest here and when you examine it
    you'll be prompted to answer several questions:
    
    - Are you Al Bhed? --> Yes
    - Name the son of the Al Bhed leader --> Brother
    - Name the island where the Al Bhed live --> Bikanel
    - What is Al Bhed in Al Bhed? --> Al Bhed
    
    Get a Skill Sphere from the chest. Leave the the room and go all the way back
    south and into the room on the left. Here, there will be 2 more chests. One
    with a Friend Sphere, and the other one depends on what you choose:
    
    - The treasure chest of dreams asks: What do I contain?
    
      Bomb                 Elixir          Hi-Potion
      Mega Potion          Soft            Chimera
      Potion               Remedy          Evil Eye
    
    Once done proceed to the northwest room. Save your game first then go in.
    When you regain control after some scenes, go down and check around the area
    for 2 chests with a Lv. 2 Key Sphere and a Lv. 4 Key Sphere. Proceed into
    room afterwards. You'll see some scenes here, Tidus will be very upset. Then
    some flashbacks follow. Once you regain control, check around the area for a
    chest with 10,000 Gil. Leave the room and follow the path to the airship.
    
    =======
    AIRSHIP
    =======
    
    Here, save your game after the scenes. Leave and take a tour around the ship.
    Talk to the Summoners here to listen to their story, you can buy some stuffs
    from Rin too if you like. Go back to the bridge. There will be some more
    scenes. After that proceed to the Cabin and you'll see Evrae, the protector
    of Bevelle. Cid will tell you to fight it, so save your game and head for the
    deck.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: EVRAE
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    32,000
    AP:    8,100
    Gil:   2,500
    Items: Blk Magic Sphere x2
    Equip: Fossil Cait Sith
    Steal: Water Gem
    
    This can get very annoying if you don't know what to do. Before you fight
    make sure that at least one of your characters has an armor that protects
    against Poison equipped (Poison Ward will do) just in case Evrae manages to
    unleash Poison Breath before Cid takes his turn. First, have Tidus cast Slow
    on him then Haste on your party. Now bring Rikku in to cast Reflect on him.
    
    Just keep attacking until he inhales, once this happens pull back immediately
    with either Rikku or Tidus. After his Poison Breath fails move in again and
    continue attacking. Alright, now Evrae will cast Haste on himself. But with
    Reflect, he won't be able to. He'll be repeating the same move every turn so
    you shouldn't worry. Just do whatever you please to finish him off.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    /////////////////////////////////////////////////////////////////////////////
    Alternate Strategy Against Evrae:
    ---------------------------------
    
    This is a strategy for those who don't have Reflect. Your first move should
    be to cast Slow on him, then Haste on your party. It is IMPORTANT that
    you have Shell or Protect with you as this reduces the damage from Poison
    Breath by 1/2. (if you fail to pull back) Now once he uses Haste, don't
    panic just attack him with all you got and heal your party using Al Bhed
    Potions.
    /////////////////////////////////////////////////////////////////////////////
    
    =======
    BEVELLE
    =======
    
    You'll see an FMV where the party infiltrates Bevelle using the airship. When
    you regain control, fight your way through the sea of guards. There will be
    some scenes at the end, and another FMV where Seymour will kiss Yuna. There
    will more of those afterwards. When you regain control once more proceed into
    the temple and save your game.
    
    ============================
    CLOISTER OF TRIALS (BEVELLE)
    ============================
    Treasures: HP Sphere, Knight Lance
    
    This is the most confusing cloister in the game. But I'll try my best to
    explain this clearly. First, there will be glyphs with arrows on the floor
    indicating the directions you could go to. Press O to go to that direction.
    
    -At the first intersection, go right. Follow the path down to the end.
    -Take the Bevelle Sphere here and insert it into the pedestal.
    -Push the pedestal and ride it back up to the previous area.
    -Here, ignore the 1st intersection and go right at the 2nd.
    -Take 1 sphere from the pedestal and insert it into the slot here. This will
     reveal a new section of the cloister.
    -Ride the pedestal all the way north to return to the starting point.
    -Ignore the 1st intersection once more then go left at the 2nd. Take the
     sphere here and insert it into the pedestal.
    -Ride the pedestal all the way north once more to return to the starting
     point.
    -At the 1st intersection head right to get to the lower area. At the glyph
     here go left.
    -Ignore the 1st and and 2nd intersection then go right at the 3rd.
    -Take 1 sphere from the pedestal and insert it into the slot here. This will
     unlock a new path with a purple glyph.
    -Push the pedestal back on track and ride it south to return to the starting
     point.
    -Ignore the 1st intersection and go right at the 2nd. Take the Glyph Sphere
     here and put it into the pedestal. Ride the pedestal again all the way
     north to return to the starting point.
    -Ignore the 1st and 2nd intersection then go right at the 3rd.
    -Take the Glyph Sphere from the pedestal and insert it into the slot far
     north to obtain the Destruction Sphere.
    -Push the pedestal and ride it again north to return to the starting point
     once more.
    -Ignore the 1st intersection and turn right at the 2nd. Insert the
     Destruction Sphere into the slot where you first got the Glyph Sphere.
     This will open a new path.
    -Ride the pedestal all the way north to return to the starting point.
    -Ignore the 1st and 2nd intersection and turn right at the 3rd.
    -Take the Bevelle Sphere here and insert it into the pedestal.
    -Ride the pedestal north once more to return to the starting point.
    -Now turn right at the 1st intersection. Push the pedestal south to proceed
     to the new area.
    
    Here, go up and get the chest east for an HP Sphere. This will reveal a
    shining panel on the floor, step on it to make the pedestal appear near you.
    Take 1 sphere from the pedestal and insert it into the slot on the right.
    Push the pedestal west and ride it to get the chest with a Knight Lance at
    the other side. Go back and up the stairs to the right.
    
    You'll reach the Chamber of the Fayth. Tidus will force his way in. Yuna will
    be praying here. Kinoc and his cronies will then ambush the party outside.
    
    Watch the entire trial. You'll be controlling Yuna in Via Purifico
    afterwards.
    
    ============
    VIA PURIFICO
    ============
    Treasures: Elixir, Mega Potion, Blk Magic Sphere, Wht Magic Sphere
    
    Save your game here, then go east to the end for a Mega Potion. Kimahri will
    be here too. Go back to the save sphere and this time go west, follow the
    path into the room for an Elixir. Proceed into the next room for a chest
    with a Blk Magic Sphere. From here go north then east to find Lulu and a
    chest with a Wht Magic Sphere. Head for the red indicator, you'll find
    Auron here. Save your game and continue north.
    
    Isaaru will not let you pass so you'll have to fight his Aeons.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: GROTHIA/PTERYA/SPATHI (IFRIT/VALEFOR/BAHAMUT)
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    7,800+/11,800+/20,600+
    AP:    none
    Gil:   none
    Items: none
    Equip: none
    Steal: N/A
    
    Yuna will be alone in this battle. Just use whichever Aeon you want,
    preferably those with elements (Shiva, Ifrit, Ixion) so that you can heal
    whenever your Aeons take serious damage. Also note that Grothia starts
    with a full Overdrive gauge, so Shield on your first turn.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You'll regain control of Tidus now. There will be a treasure chest that sells
    items behind you, you can buy here if you want. Save your game. Keep going
    until you reach the second save sphere. Another boss will show up.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: EVRAE ALTANA
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    16,000
    AP:    5,700
    Gil:   3,000
    Items: Blk Magic Sphere x4
    Equip: Soft Armguard
    Steal: Water Gem x2
    
    Don't fight him just yet. Instead open the 2 locks using the Trigger Command.
    This will give you a chance to escape. Now, at the next area you'll notice
    2 treasure chests. Once the battle begins again, fight him. Evrae Altana will
    be inflicted with the Zombie status from the very beginning which means that
    any curative magic or items will damage him. Now, just use 2 Pheonix Downs to
    finish him off.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Go back south after the battle to get the chest with an Avenger. (*I couldn't
    find the other treasure chest so I don't know whats in there :)*) Continue
    north to the next area.
    
    There will some scenes here, once you regain control save your game and go
    back to Kimahri. You'll battle Seymour once more.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SEYMOUR NATUS/MORTIBODY
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    36,000/?
    AP:    9,450
    Gil:   3,500
    Items: Lv. 2 Key Sphere x4
    Equip: Shocking Fist/Shell Bangle (varies)
    Steal: Tetra Elemental x2
    
    First utilize all Trigger Commands. Forget about Seymour and just
    concentrate all your attacks on Mortibody. Have Yuna cast all 4 Nuls on
    your party. Once Mortibody is low on HP, it'll drain 4,000 HP from
    Seymour! (note that the amount of HP it drains decreases everytime you
    defeat it) That will provide some help. If you think Mortibody's drain is
    no longer enough, go for Seymour. Don't bother using your Aeons here
    unless they are at Overdrive since Seymour will simply Banish them anyway.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    The party will be running once more. You'll be at Macalania Woods again
    afterwards. Once you regain control here, save your game and go south then
    east. There will be a long scene between Yuna and Tidus then a very nice FMV
    follows.
    
    When regain control once more, go back to the Campsite and get the chest with
    a Lucid Ring there. Follow the others east afterwards.
    
    ==========
    CALM LANDS
    ==========
    Treasures: Lv. 2 Key Sphere, 15,000 Gil
    
    This place is huge, so you'll probably get annoyed with all the random
    encounters if you are cover the entire area on foot. Anyway, just go north
    towards the central area. There will be a save sphere here, you'll also see
    some scenes with Father Zuke. When you regain control go around to the back
    and get the chest with a Lv. 2 Key Sphere. Continue northwest to find the
    Chocobo Trainer, talk to her to train your chocobo. (I recommend riding a
    chocobo here since it will make your exploring a lot easier.) Now go all the
    way back southeast to get the 2 chests with 10,000 and 5,000 Gil. You'll
    also find the Training Arena here. (its the green square on the map)
    Continue towards the red indicator. In the next area, save your game then go
    north. A boss fight once more.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: DEFENDER X
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    64,000
    AP:    9,900
    Gil:   3,500
    Items: Lv. 2 Key Sphere x2
    Equip: none
    Steal: Lunar Curtain x4
    
    First of all you must know that he is made of stone not steel. Use Auron's
    Armor and Mental Breaks, then have Tidus Provoke him. This way, he'll only
    use Blast Punch which works like Demi so it won't kill you even at 1 HP.
    Now bring Lulu in and use Water magic (preferably Waterga) since this deals
    no less than 4,000 damage. Use your Aeons only if they are at Overdrive.
    
    Another thing, he'll cast Mighty Guard on himself when his HP is low. So,
    make sure you Dispel him immediately after that.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Head down the valley to get to the Cavern of Stolen Fayth. From here, go
    south then east for the Rusty Sword. Head back up and go north across the
    bridge to Mt. Gagazet.
    
    =============
    MOUNT GAGAZET
    =============
    Treasures: Mega Potion x2, Defending Bracer, HP Sphere, Lv 4 Key Sphere
    Key Item: Jupiter Crest
    
    Here, you'll see some scenes. When you regain control, save your game there's
    a Ronso here that sells weapons so buy from him if you like. Continue to the
    next area. Biran and Yenke will stop you once more, after some scenes you'll
    have to fight both of them with Kimahri alone.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: BIRAN & YENKE
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    (depends on Kimahri's strength)
    AP:    8,000
    Gil:   3,000
    Items: Return Sphere x2/Friend Sphere x2
    Equip: Sorcery Bangle/Sorcery Armlet
    Steal: Lv. 3 Key Sphere x2
    
    You can learn a lot of skills from them, so use Lancet as much as possible.
    First, if Kimahri has his Overdrive available use Doom on Yenke and leave him
    to die on his own (you can learn that skill from Biran) With that, just
    concentrate on attacking Biran.
    
    When Biran's HP is low, he'll use Mighty Guard but only if both of them are
    alive. That's why I recommended that you use Doom, since the countdown starts
    at 20. Yenke on the other hand will use White Wind under the same situation.
    But since White Wind is a much more common skill compared to Mighty Guard, I
    suggest that you learn Mighty Guard instead.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    After the battle go back down and save your game once more. Continue on.
    There will be more scenes here. Go north then west for 2 Mega Potions. Keep
    going then head northwest to the end for the Braska's Sphere. After the scene
    keep going until tou see a path that leads up, go there to get the Defending
    Bracer. Head back down and follow the path north, you'll see Wantz here, buy
    some Holy Waters from him. Go back south then west to reach the area below.
    Get the 2 chests with an HP Sphere and a Lv. 4 Key Sphere. Head towards the
    red indicator and save your game. In the next area just go north, there will
    be some scenes. You'll fight Seymour again.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SEYMOUR FLUX/MORTIORCHIS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    70,000/?
    AP:    15,000
    Gil:   6,000
    Items: Lv. 4 Key Sphere x2
    Equip: Jammer
    Steal: Elixir
    
    I suggest having your characters with the highest Agility in first, so that
    once he does Lance of Atrophy you'll still get at least one turn before
    Mortiorchis follows with Full-Life. Thus, giving you a chance to remove the
    Zombie status. Its even better if you enter this battle with at least
    Bahamut at Overdrive. Use Auron's various Breaks on Seymour, Tidus cast
    Hastega, then just attack. Seymour will cast Reflect on himself after some
    time. Make sure you Dispel him once this happens since he will most likely
    REFLECT FLARE on his next turn. If you manage to remove his Reflect, his
    counterstrike will fail and damage himself instead for 6,000+ HP. When he
    has about 24,000 HP left, summon Bahamut and unleash Mega Flare for the kill.
    
    Also, note that Cross Cleave can be quite powerful too so having Protect
    should help. If he does Total Annihilation, you will most likely die. Just
    make sure you kill him before he gets his chance to do it.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    After the battle you'll see some more scenes. When you regain control go
    north and save your game. Check behind the pillars on the left for a chest
    with the Jupiter Crest.
    
    There will be some more scenes here, then you'll regain control of Tidus
    in his dream. Here, just go east then north into the door. You'll see the
    kid (Bahamut's Fayth) follow him once he runs out. He'll reveal one of the
    few major twist in this game. Tidus will wake up afterwards. When you regain
    control continue to the next area.
    
    =====================
    GAGAZET MOUNTAIN CAVE
    =====================
    Treasures: Lv. 1 Key Sphere, Fortune Sphere, Return Sphere, Recovery Ring,
               Pep Talk
    
    ////////////////////////////////////////////////////////////////////////////
    Note: Solving the Trials of Gagazet opens the way to some treasures.
    ////////////////////////////////////////////////////////////////////////////
    
    Keep going towards the red indicator. You'll be swimming once more, just
    proceed to the next area. Here, go north. You'll encounter the First Trial
    of Gagazet, simply hit the center using Wakka's blitz ball. Get the chest
    with a Lv. 1 Key Sphere. Go all the way back to the previous screen and go
    south to the next area. There's a save sphere here, you can save if you
    like. Climb the stairs and keep going north. You'll see the Second Trial
    of Gagazet, here send Rikku into the GREEN hole, Tidus into the BLUE hole
    and Wakka into the RED hole. You should see a chest underwater, dive to get
    a Fortune Sphere. Swim back to the previous area then go northwest and up
    the stone steps. In the next area, save your game and head out. Another
    boss will show up.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SANCTUARY KEEPER
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    40,000
    AP:    16,500
    Gil:   6,500
    Items: Return Sphere x2
    Equip: Arc Sword/Magic Armguard (varies)
    Steal: Turbo Ether
    
    He isn't hard, in fact it is possible to defeat him even before he takes his
    first turn. Alright, have your 3 characters with the highest Agility at the
    beginning of the battle. Now, switch any of the 2 characters (except Tidus)
    with Auron then have him use Threaten. Sanctuary Keeper will freeze! Have
    Tidus cast Hastega on your party to make the boss' turn drop way down
    below (you'll see it on the CTB) Just do whatever you want afterwards.
    Once it starts moving, recast Threaten (you will most likely miss the 3rd
    time. But remember, its miss NOT immune so just try again.) You can keep
    repeating this as many times as you want until it dies.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Afterwards, there will be more scenes. When you regain control just keep
    going until you reach the end. The party will now see Zanarkand. Examine
    Yuna's sphere. You'll hear her last words to everyone. Continue on to
    Zanarkand. The FMV from the beginning replays.
    
    =========
    ZANARKAND
    =========
    Treasures: Fortune Sphere, Spiritual Targe, Friend Sphere, Lv. 3 Key Sphere,
               Luck Sphere
    Key Item: Sun Crest
    
    Save your game and keep going to the end, get the 2 chests with a Fortune
    Sphere and Spiritual Targe along the way. You'll reach the Dome now. Here,
    someone will tell the party to go see Yunalesca. Go in.
    
    ==============
    ZANARKAND DOME
    ==============
    
    Inside, you'll see the memories of the other summoners and their guardians.
    When you regain control, just follow the path until you reach the save
    sphere. From here go north then east for a Friend Sphere, go back and
    continue north. Look at the map and you'll notice a narrow path that leads
    below, go there to get the chest with a Lv. 3 Key Sphere. Go back up and
    continue towards the red indicator. In the next area, just go north and get
    the chest with a Luck Sphere to the right. You'll see a scene between Braska,
    Jecht and Auron. Once you regain control save your game and proceed to the
    next area.
    
    ==============================
    CLOISTER OF TRIALS (ZANARKAND)
    ==============================
    
    Here, examine the pattern at the north wall, then just step on the shiny
    squares on the floor that correspond to a particular block. Once done,
    the door will open and 6 pedestals will appear. Just push a pedestal
    (Except the 2 at the center) to reveal another puzzle at the next room.
    You need to complete all 4. In order to move the 2 center pedestals,
    take 1 sphere fom the recess at the north wall of the 2nd room and insert
    it into the pedestal. Once completed, a platform will appear at the
    center as well as a save sphere. Save and go to the next room. You'll
    have to battle another boss.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SPECTRAL KEEPER
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    52,000
    AP:    12,000
    Gil:   7,000
    Items: Lv. 4 Key Sphere
    Equip: Red Shield/Elemental Bracer (varies)
    Steal: Ether
    
    Before you fight, give Tidus an armor that protects against Berserk. Once the
    battle begins, have Tidus cast Hastega and move your 2 other characters, pre-
    ferably Auron and Yuna behind the boss. Now, have Tidus Provoke Spectral
    Keeper and Yuna cast Protect on Tidus. On your next succeeding turns keep
    Tidus IN FRONT of the boss ALL THE TIME. This will give your other 2
    characters freedom to pummel him from behind without being disturbed. You
    may use your Aeons here too, but only if they are at Overdrive since Keeper
    will kill them at once with Glyph Mines anyway.
    
    If you use the strategy above, Keeper will only use Berserk Tail and nothing
    else as long as Tidus remains alive. So have Yuna heal him as often as
    possible.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    /////////////////////////////////////////////////////////////////////////////
    ZANARKAND DESTRUCTION SPHERE PUZZLE
    
    Go back to Zanarkand Dome after you kill Sin. Your goal is to step on all
    the SQUARE blocks. (7 of them) If you make a mistake you'll have to start
    over. Once done, the wall will open and reveal the final Destruction Sphere.
    Take it and proceed to the other room. Insert the sphere into the right
    pedestal to the north. This will destroy a part of the wall, get the chest
    there with a Magistral Rod.
    /////////////////////////////////////////////////////////////////////////////
    
    After the scenes continue on and save your game. You'll meet Yunalesca, she
    will tell you the whole truth about the final aeon and stuff. When you regain
    control go back out and save your game once more. Follow Yunalesca afterwards.
    
    There will be some more scenes here, then you'll have to fight her.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: YUNALESCA
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    1ST FORM: 24,000/2ND FORM: 48,000/3RD FORM: 60,000
    AP:    19,000
    Gil:   9,000
    Items: Lv. 3 Key Sphere
    Equip: Blessed Targe
    Steal: Stamina Tablet x2
    
    Her first form should be easy. Have Tidus cast Hastega, then Yuna cast
    Reflect on your attackers. Now, just attack her until she dies.
    
    For her second form, Dispel your Reflect and start attacking her. She will
    use Hellbiter, which will inflict Zombie on everyone, feel free to remove
    this status with Holy Water for now. But once she uses Hellbiter when she's
    dying, keep your Zombie status don't remove it. Also, her physical attacks
    are quite weak but it Dispels all good status effects. It will really help
    if you have Holy here since it does 9,999 damage against her.
    
    For her third and final form she will use Mega Death on her first turn, so
    it will be game over if all your characters are not Zombies. Now is the
    time to use your Overdriven Aeons, that should get the job done.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Climb the broken ladder to the left, this will reveal a hidden area. Get the
    Sun Crest here. (DON'T FORGET THIS OR ELSE YOU WON'T BE ABLE TO GET IT LATER
    UNLESS YOU KILL DARK BAHAMUT!) Leave the room afterwards. Outside, Auron
    will talk to Tidus about himself. He will also show Tidus his memories.
    When you regain control again, go all the way out the Dome. Later, the
    airship will come and pick you up.
    
    =======
    AIRSHIP
    =======
    
    You'll see some scenes here, save your game afterwards. Go to the Cabin and
    talk to Yuna twice. She will tell you to go to Bevelle. Go back to the bridge
    and talk to Cid. Choose Highbridge from the destination list.
    
    =======
    BEVELLE
    =======
    
    Here, you'll find out that Shelinda has become the new captain of the guards.
    Tidus will tell her that the party wishes to see Mika. She'll leave. Then
    Mika will appear, after the talk he'll go away. Yuna and Tidus will go see
    the fayth. He'll ask you if you've found a way to defeat Sin. Its up to you
    what to choose. You'll see more scenes with Shelinda afterwards.
    
    When you get back to the airship, talk to Cid and head straight for Sin. When
    you regain control after some scenes go to the Cabin and save your game.
    Continue to the deck. There will be a short scene between Yuna and Tidus.
    The battle with Sin commences.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: LEFT FIN
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    65,000
    AP:    17,000(normal) 24,000(overkill)
    Gil:   10,000
    Items: HP Sphere x2
    Equip: Venomous Blade/Sidewinder
    Steal: Mega Potion
    
    This is easy. Just move in and attack with all you got. If you try to cast
    any positive status effects on your party, Sin will simply dispel that with
    Negation. Once you see its core begin to energize pull back immediately since
    Gravija will most likely follow.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    There will be some scenes, then you'll have to battle the other fin.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: RIGHT FIN
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    65,000
    AP:    17,000(normal) 24,000(overkill)
    Gil:   10,000
    Items: Lv. 3 Key Sphere
    Equip: Stone Cold
    Steal: X-Potion x2
    
    Same as the other Fin.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You'll see some more scenes where Brother fires the main gun which will severe
    Sin's other Fin. The main gun will be broken. Just as Cid tells everyone to go
    back inside the ship, the party decides to jump. You'll battle another boss
    below.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SINSPAWN GENAIS/SIN
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:     20,000/36,000
    AP:     27,000 (overkill)
    Gil:    20,000
    Items:  Return Sphere x2, MP Sphere x2
    Equip:  Baroque Sword, Light Ring
    Steal - Genais: Shining Gem; Sin: Stamina Spring x9
    
    The battle against Genais is easy. First, it is weak against Fire attacks so
    Firaga will deal a decent amount of damage. Once you've dealt sufficient
    damage, it returns into its shell, if you attack at this state it recovers
    with Cura. So if you have any weapon with the Zombiestrike ability, equip it
    and attack Genais until it becomes a Zombie. Once this happens, its Cura will
    damage it instead of heal it. When you defeat Genais, Sin will emerge.
    
    Sin's moves will be pretty much the same as the Fins, only this time there
    will be nothing to pull you back from its Gravija. So just heal if this
    happens.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Sin will crash and you'll be back in the airship, when you regain control go
    to the deck then talk to Yuna. There will be some scenes, then something will
    happen to Sin. You'll be back on the bridge once more, save your game and
    proceed to the deck.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SIN
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    140,000
    AP:    20,000(normal) 30,000(overkill)
    Gil:   10,000
    Items: Lv. 3 Key Sphere x2
    Equip: Echo Targe
    Steal: Ether x2
    
    This is quite hard. First have Tidus cast Hastega, then Yuna Grand Summon
    Anima. This will deal incredible damage especially if Yuna's magic is high.
    On Yuna's next turn, summon Bahamut and unleash Mega Flare. Sin will now have
    only about 60,000 HP left. When he gets close enough, use Auron's Armor and
    Mental Breaks on him and Tidus use Quick Hit. Attack as normal afterwards.
    
    Make sure you kill him before his Overdrive gauge is full or else he'll use
    Giga-Graviton and its instant Game Over for you.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    ==========
    WITHIN SIN
    ==========
    
    You'll find yourself inside Sin afterwards. Here, save your game and continue
    on. In the next area, just find your way towards the red indicator. There
    will be a save sphere at the end. Save and continue up.
    
    You'll see Seymour again. He'll brag about having been chosen by Sin and all.
    You'll fight him again for the last time after that.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: SEYMOUR OMNIS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    80,000
    AP:    32,000 (overkill)
    Gil:   13,000
    Items: Lv. 3 Key Sphere x4
    Equip: Flexible Arm
    Steal: Shining Gem x2
    
    He isn't that hard especially when you know how to counter the elements he
    is using. First let me explain how his wheels work. Whenever you attack a
    wheel with magic it spins to the right, if you attack it physically it'll
    spin to the left. Now, if 3 orbs of the same color are facing Seymour, he'll
    use Lv. 3 magic with that element 4 times. If only 2 orbs of the same color
    are facing him, then he'll use Lv. 2 magic with that element twice. If no
    colors are the same, then he'll use Lv. 2 magic of the 4 elements only
    once. With that in mind, have Yuna cast NulBlaze on your party, since he
    uses Fire as his element by default. Then have Tidus cast Hastega, Auron use
    Armor and Mental Breaks and Lulu cast Blizzaga. When he has only about
    25,000-30,000 HP left, summon Bahamut at overdrive to get it over with.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Yuna finally succeeds in sending him. After that, go back down and save
    your game once more. Head back up and continue on. Here, just keep going
    towards the red indicator at the end. Press O while stepping on the blue
    panels you see along the way, this will lead to hidden treasures around the
    area. Continue on until you reach your last save sphere. Once you're ready
    continue north. A large pillar will drop from the sky, approach the large
    pink circle to get to the next area.
    
    Here, you have to collect the white crystals that appear. (10 of them) If
    you happen to get hit by the crystal shards that protrude from the ground,
    you'll fight fiends. Once you've collected all 10 crystals you'll
    automatically be taken to the next area.
    
    The party will see Jecht here, just go towards where he is and you'll see a
    long scene between him and Tidus. The toughest battle of the game will
    commence after that.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: BRASKA'S FINAL AEON
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    1ST FORM: 60,000/2ND FORM: 120,000
    AP:    Nothing
    Gil:   Nothing
    Items: Nothing
    Equip: Nothing
    Steal: Turbo Ether x2
    
    Your first move here should be Hastega then Auron's various Breaks
    (Full Break recommended) You should also have a Stoneproof or Stone Ward
    armor equipped as Jecht Beam causes Petrify. If you have a weapon with
    the Zombiestrike ability it will be a very good idea to equip it in this
    battle since Jecht is NOT immune to Zombie. Start attacking him after that.
    Once Jecht turns green (zombie) repeatedly cast Curaga on him as this deals
    massive damage especially if Yuna has a weapon with Break Damage Limit.
    (22,000-25,000 damage per Curaga) He'll also take damage from the Yu
    Pagoda's Power Wave (1,500 HP) If the zombie status wears off, reinflict it
    again. Also have Tidus talk to him only when his Overdrive gauge is 3/4 full,
    since you are only allowed to use the Trigger Command twice. Just use the
    same strategy for his second form. Good Luck!
    
    Strategy from Martin Lindell <apachla@ameritech.net>
    ----------------------------------------------------
    
    There's an easy way to beat Braska's Final Aeon. Just have Yuna Grand Summon
    Yojimbo then pay him 200,000 gil, and hope for Zanmato. This will result to
    an instant kill.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: The odds of having Yojimbo perform Zanmato are completely random. But
          then it's worth a try. since Martin's tip will save you a lot of time
          in fighting Jecht. Besides you're at the end of the game, so you don't
          have to worry about money. :)
    ////////////////////////////////////////////////////////////////////////////
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    The game is practically over now. You'll see more scenes between Tidus and
    Jecht after that. Then Yu Yevon will come. The final battle of the game will
    begin.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    FINAL BOSS: AEONS & YU YEVON
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    varies/99,999
    AP:    Nothing
    Gil:   Nothing
    Items: Nothing
    Equip: Nothing
    Steal: Nothing
    
    The Aeons will have the same amount of HP as they did when they are still
    with Yuna. This should be very easy, since you won't lose here even if
    you wanted to. You have infinite Auto-Life! Just do whatever you think is
    best, trust me you'll be fine!
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Sit back and watch the ending (such a tear jerker =)) Congratulations! you're
    finished!
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. EXTRA ENDING
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    ****************************SPOILER WARNING**********************************
    IF YOU HAVEN'T FINISHED THE GAME YET I STRONGLY SUGGEST THAT YOU SKIP THIS
    SECTION AND CONTINUE ON TO THE SIDEQUEST. THIS PART WILL CONTAIN NOTHING BUT
    SPOILERS! YOU'VE BEEN WARNED!
    ****************************SPOILER WARNING**********************************
    
    ////////////////////////////////////////////////////////////////////////////
    Foreword: Here's the full translation of the extra ending, as contributed
              to me by Evan Panahi <tool10745@hotmail.com> He told me that he
              got this from The GIA <www.thegia.com> so credit goes to them too.
    ////////////////////////////////////////////////////////////////////////////
    
    ----------------------------------------------------------------------------
    The Eternal Calm: Final Fantasy X Another Story
    ----------------------------------------------------------------------------
    
    ----------------------
    Scene 1: Besaid Beach
    ----------------------
    
    Yuna (thinking): 37, 38, 39, 40, 41...
    
    (Sound of surfacing, gasp of breath)
    
    Yuna (thinking): --two minutes, forty one seconds--a new high!
    
    (Wakka runs onto Besaid beach and yells to Yuna)
    
    Wakka: Yuna! C'mon!
    
    Yuna: Be right there!
    
    (Close up on Wakka. He crosses his hands and sighs contentedly.)
    
    Wakka: Pretty good at holding your breath now, ya?
    
    Yuna (laughing): Not as good as you!
    
    Wakka: Yeah, well, I haven't even practiced recently.
    
    Yuna (jokingly): You sure look it.
    
    (Embarassed by his spare tire, Wakka brings his hand to his forehead.)
    
    Wakka: Eh--ah...
    
    Yuna: It's not like you're the one having a baby!
    
    (Wakka turns, sighs, and runs off, leaving Yuna alone on the beach.)
    
    (Yuna turns towards the beach and thinks to herself.)
    
    Yuna (thinking): It's been two years since then. I can hold my
    breath underwater for two whole minutes now. It takes more than
    just physical strength, there's a few tricks to it that you
    need to figure out--I didn't understand when it was explained
    in words, but after a lot of practice I finally got it.
    
    Yuna (thinking): I'd never thought there was any kind of trick
    to it--I couldn't afford to think about anything back then.
    
    Yuna (thinking): The Eternal Calm. It's my two minutes and
    forty one seconds and Wakka's pudgy stomach. It's not
    much--just a quiet kind of happiness.
    
    -----------------------
    Scene 2: Besaid Temple
    -----------------------
    
    (Yuna stands at the door and looks around before entering the
    dimly lit temple. She walks over to where Wakka is talking
    with a man. The pair walk towards her and the man begins to speak.)
    
    Tasgio: I saw you from a distance at the stadium two years ago...
    but I never thought I'd get to see you in person. You're as
    beautiful as ever...
    
    Yuna: Thank you.
    
    Tasgio: I have a favor to ask about my grandson. He's joined up with
    the Young Persons' Alliance.
    
    Tasgio: Now, not to say the Alliance is bad in and of itself... but
    me and the missus are both with New Yevon--my son and daughter-in-
    law too. My grandson used to come to our meetings, too, but one day
    he just...
    
    Tasgio: There's a lot of young folks in the Alliance, so I'm sure
    it's exciting for him, but still--
    
    Yuna (thinking): A number of groups have formed across Spira since
    then. How should we build this new world? What should Spira be
    like in the future? Everyone is looking for their own path.
    
    Tasgio: I feel that ... my grandson and his companions are
    moving too quickly.
    
    Yuna (thinking): With so many different ways of thinking, at times
    conflict is inevitable. Some people are uncomfortable with the new
    way of things. Honestly, I am too, sometimes... But this is good
    enough for now. That's what I keep telling myself.
    
    Yuna: I understand your feelings. But try talking over with your
    grandson. His actions may appear reckless to you, but his feelings
    for Spira are the same as your own.
    
    -----------------------
    Scene 3: Besaid Island
    -----------------------
    
    (Yuna is walking along an island path when Wakka runs in from
    off screen.)
    
    Wakka: He-ey!
    
    Yuna: Who is it? A visitor?
    
    Wakka: Ya, you know how it is - the village geezers are shooting
    their mouths off about that again...
    
    Yuna: Who is it this time?
    
    Wakka: The son of the head of New Yevon.
    
    Yuna: No way. I'd probably just end up being used by him.
    
    Wakka: Man... sorry, Yuna.
    
    Yuna: I'll go turn them down.
    
    Wakka: No problem, I got it. I mean, you don't wanna hafta see their
    frowning faces, do ya?
    
    Yuna: ...right.
    
    (A messenger runs on screen.)
    
    ???: Lady Yuna!
    
    Yeivel: Lady Yuna! I am Yeivel of the Young Persons' Alliance!
    I have come today to deliver a message from our leader Nurge!
    
    Wakka: She's not joining the Alliance.
    
    Yeivel: But--
    
    Yuna: Is that why you came?
    
    Yeivel: ...yes, it is.
    
    Yuna: I'm not going to join with any group.
    
    Yeivel: Are you perhaps going to form your own group?
    
    Yuna: Please leave.
    
    (Rikku runs on screen, screaming and out of breath.)
    
    Rikku: Yuna! Wakka!
    
    (Close up on Rikku, fade to black. Fade in on:)
    
    ----------------------
    Scene 4: Salvage Ship
    ----------------------
    
    Yuna (thinking): Rikku sometimes comes by Besaid Island. She travels
    about Spira, teaching people how to use machines, excavating old
    machines from undeground or underwater... She's awfully busy--but
    she seems to be enjoying herself.
    
    (Rikku pokes Wakka's stomach, making little poking noises.)
    
    Wakka: Stop that!
    
    Rikku: Quite the tummy you've got now! So how's Lulu?
    
    Wakka: She's in the village. Go say "hi" later, ya?
    
    Rikku: Of course! And Yunie--same as always, huh?
    
    Yuna (cheerfully): That's right. Same as always.
    
    (A seagull flies overhead.)
    
    Wakka: So Kimahri's still at Mt. Gagazet?
    
    Rikku: You betcha! He's teaching the Ronso children tons of stuff--
    he's really quite the teacher!
    
    Rikku: Anyway, I got something from Kimahri for you--he said he
    found it up in the mountain.
    
    Yuna: A Sphere?
    
    Wakka: Weird shape, huh?
    
    (Rikku activates the Sphere and holds it out for Yuna.)
    
    Rikku: Look closely, Yunie.
    
    ----------------
    Scene 5: A Cage
    ----------------
    
    (This scene is difficult to see and hear; the screen is awash in
    colored noise, and the sound is distorted and strung out. The
    cage may be underwater, though it's difficult to tell. Though the
    location of the cage is uncertain, it is clearly Tidus trapped
    inside.)
    
    Tidus: What the hell do I get arrested for? Let me go already!
    
    Tidus: You hear me, don't you? What'd you think if she was your girl?
    
    Tidus: Who cares if I used the enemy's machina? It was the only way
    to save the Summoner!
    
    Tidus: What would you have done instead?!
    
    Tidus: Let me out of here! Let me see her!
    
    ----------------------
    Scene 6: Salvage Ship
    ----------------------
    
    Yuna (thinking): A voice... a voice that had been close by for what
    seemed like forever...
    
    Wakka: What's this about? What's he doing there? Is that really him?
    What's this all about?
    
    Rikku: I don't really know... but you want to find out, don't you?
    
    Wakka: Well, yeah!
    
    Yuna: Yes.
    
    Rikku: Then let's go!
    
    Yuna: Where to?
    
    Rikku: No idea! Let's go talk to Kimahri first and think about it
    then, okay?
    
    Wakka: But we don't know anything! Shouldn't we look into it a
    little first?
    
    Rikku: And just who's gonna find it out for us?
    
    (Yeivel appears suddenly on the bridge.)
    
    Yeivel: Leave it to us!
    
    Yeivel: Our leader Nurge should agree as well! I'll convince him
    myself!
    
    Wakka: Get outta here!
    
    Yeivel: Y-yessir! I'll return as soon as something has been
    learned!
    
    (Yeivel runs off.)
    
    Rikku: I think that Yunie ought to go herself.
    
    Wakka: That's impossible.
    
    Rikku: Why's that?
    
    Wakka: The next three months are completely booked. Everyone wants
    to meet Yuna.
    
    Rikku: And what about what Yunie wants!
    
    Wakka: Well, y'know...someday, when the world's settled down and all...
    
    (Rikku is furious at Wakka.)
    
    Rikku: Whaddya mean, someday? What someday? What's the matter with you,
    Wakka? Yunie always worked so hard, she should only have to worry about
    herself now--so why!? Everytime I come here, I always think about how
    everyone's busy finding their own happiness... except for Yuna.
    
    Wakka: Well, that's--
    
    (Rikku runs over and shouts in Wakka's face.)
    
    Rikku: Has your head gone as soft as your belly?!
    
    Rikku: Yunie!
    
    Yuna (thinking): I... I want to go. But--if I leave, I may
    disappoint people.
    
    Yuna: I...
    
    [Ed. Note: The following line is a direct quotation from Final
    Fantasy X; however, since we couldn't find the exact wording of
    the English version we have gone ahead and retranslated it.]
    
    Tidus (voiceover): Well, if acting grown up means not being
    able to say what I want, then screw it!  Nothing'll change
    that way!
    
    Yuna: I'll go.
    
    Wakka: Yuna!!
    
    (Rikku sighs with relief.)
    
    Yuna: After all... this is my story.
    
    Rikku: Ha! I knew you'd say that, so I went ahead and brought
    some stuff for you.
    
    Wakka: Oh, no...
    
    Rikku: First off, we gotta get you into some new clothes! You're
    famous, after all, so you'd better go undercover!
    
    Wakka: J--just a sec, ya? Lemme go get Lu.
    
    Yuna (thinking): The Eternal Calm. It's my two minutes and forty
    one seconds and Wakka's pudgy stomach. It's a small and quiet
    kind of happiness ... but, I guess I can ask for a little more,
    can't I?
    
    Yuna: Rikku, let's get going!
    
    ~~~~~~~~~~
    The End...
    ~~~~~~~~~~
    ----------------------------------------------------------------------------
    
                                ===============
                                V. SIDE QUESTS
                                ===============
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. AIRSHIP COORDINATES / PASSWORDS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    ===========
    COORDINATES
    ===========
    
    SEARCH MODE
    -----------
    --------------------------------------------------------------
    LOCATION       |  COORDINATES            |  TREASURES        |
    --------------------------------------------------------------
    Omega Ruins    |  x = 74.101, y = 36.099 |     -             |
    Sanubia Sands  |  x = 15.028, y = 41.836 |  Ascalon          |
    Baaj Temple    |  x = 16.726, y = 57.986 |     -             |
    Besaid Falls   |  x = 29.688, y = 73.073 |  Dragoon Lance    |
    Battle Site    |  x = 39.676, y = 57.985 |  Phantom Bangle   |
    Mi'ihen Ruins  |  x = 33.938, y = 57.135 |  Sonar            |
    --------------------------------------------------------------
    
    =========
    PASSWORDS
    =========
    
    INPUT MODE
    ----------
    -------------------------------------------------
    LOCATION       |  PASSWORDS   |  TREASURES      |
    -------------------------------------------------
    Mushroom Rock  |  GODHAND     |  God Hand       |
    Besiad Ruins 1 |  VICTORIOUS  |  Victorious     |
    Besaid Ruins 2 |  MURASAME    |  Murasame       |
    -------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. LUCA SPHERE THEATER
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You can watch some movies and listen to some music here. But you will need
    a lot of gil to purchase the entire collection of spheres that they have,
    since a movie sphere costs 5,000 each and a music sphere for 2,000 each.
    There's a total of 50 movie spheres and 71 music spheres. Here's the list.
    
    -----------------------------------------------------------------------------
    MOVIE SPHERES
    -----------------------------------------------------------------------------
    #1:  Zanarkand                        #26: Otherworld
    #2:  We Call It "Sin"                 #27: Sin Sleeps
    #3:  Sinspawn                         #28: Homecoming
    #4:  This Is It                       #29: Dry Dock
    #5:  Blitzball!                       #30: Nayto Du Ku
    #6:  A Summoner Is Born               #31: Leaving Home
    #7:  Lulu's Contempt                  #32: The Glory of Yevon
    #8:  Kimahri's Challenge              #33: The Red Carpet
    #9:  Fear On The Sea                  #34: False Vows
    #10: Sin Arises                       #35: Believe
    #11: Sin's Threat                     #36: The Spring
    #12: Futile Resistance                #37: The Summit
    #13: Failure                          #38: The Last Chapter
    #14: Kilika Dusk                      #39: Sinrise
    #15: The Dance                        #40: Departure
    #16: Luca Harbor                      #41: The Approach
    #17: Let The Games Begin              #42: Terra Graviton
    #18: The Legend Lives                 #43: Gravity Sucks
    #19: The Dark Aeon                    #44: Heaven's Fall
    #20: No Better Plan                   #45: Vena!
    #21: Judgement                        #46: Machina Redux
    #22: Ex Machina                       #47: Sinfall
    #23: Sin's Wake                       #48: Evenfall
    #24: Reunion                          #49: Face Off
    #25: Metropolis                       #50: Breaking Through
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    MUSIC SPHERES
    -----------------------------------------------------------------------------
    #M01: Zanarkand                       #M37: Moment Of Truth
    #M02: Prelude                         #M38: Djose Temple
    #M03: Tidus' Theme                    #M39: Ridess The Shoopuf?
    #M04: Run!!                           #M40: Rikku's Theme
    #M05: Creep                           #M41: Oui Are Al Bhed
    #M06: Battle Theme                    #M42: Guadosalam
    #M07: Enemy Attack                    #M43: Thunder Plains
    #M08: Game Over                       #M44: Jecht's Theme
    #M09: Out Of The Frying Pan           #M45: The Burning Sands
    #M10: Victory Fanfare                 #M46: The Wedding
    #M11: Leap In The Dark                #M47: Assault
    #M12: Underwater Ruins                #M48: Tragedy
    #M13: The Blitzers                    #M49: Believe
    #M14: Wandering                       #M50: Servants Of The Mountain
    #M15: Besaid                          #M51: Macalania Woods
    #M16: Spira Unplugged                 #M52: Via Purifico
    #M17: Phantoms                        #M53: Bravely Forward
    #M18: The Trials                      #M54: The Unsent Laugh
    #M19: The Summoning                   #M55: Seymour's Ambition
    #M20: Braska's Daughter               #M56: Illusion
    #M21: Yuna's Theme                    #M57: Yuna's Decision
    #M22: Good Night                      #M58: Nostalgia
    #M23: Decision On The Deck            #M59: Peril
    #M24: Movement In Green               #M60: Launch
    #M25: A Fleeting Dream                #M61: Challenge
    #M26: Calm Before The Storm           #M62: Beyond The Darkness
    #M27: Face Off                        #M63: The Void
    #M28: Grand Maester Mika              #M64: The Truth Revealed
    #M29: Luca                            #M65: Pursuit
    #M30: The Splendid Performance        #M66: Gloom
    #M31: Auron's Theme                   #M67: Patricide
    #M32: Blitz Off!                      #M68: The Temple Players
    #M33: Mi'ihen Highroad                #M69: Hum Of The Fayth
    #M34: Chocobo Jam                     #M70: Lulu's Theme
    #M35: The Travel Agency               #M71: Wakka's Theme
    #M36: Seymour's Theme
    -----------------------------------------------------------------------------
    
    Tracks 69 to 71 are part of the special music sphere set which can be bought
    for 40,000 Gil once you've completed the collection from Tracks 1 to 68.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iii. CHAMBER OF FAYTH TREASURES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You can only revisit the temples after you defeat Sin and the dark aeons that
    are blocking the entrance to some of them. You have to solve the puzzles
    again to gain access to the Chamber of the Fayth. Here, the Fayth will tell
    a part of the story about Sin, Jecht and their dream. You'll receive some
    treasures too, which are mostly rare spheres.
    
    --------------------------------------------------------------------------|
    LOCATION                 |                TREASURES                       |
    --------------------------------------------------------------------------|
    Besaid Temple            | Evasion Sphere, Potion x2, Wht Magic Sphere,   |
                             | Hi-Potion, Elixir                              |
    --------------------------------------------------------------------------|
    Kilika Temple            | Luck Sphere, Defense Sphere, Agility Sphere,   |
                             | Accuracy Sphere                                |
    --------------------------------------------------------------------------|
    Djose Temple             | Luck Sphere, Magic Defense Sphere, Agility     |
                             | Sphere                                         |
    --------------------------------------------------------------------------|
    Macalania Temple         | Magic Sphere, Accuracy Sphere, Magic Defense   |
                             | Sphere                                         |
    --------------------------------------------------------------------------|
    Cavern of Stolen Fayth   | Strength Sphere                                |
    --------------------------------------------------------------------------|
    Remiem Temple            | Defense Sphere                                 |
    --------------------------------------------------------------------------|
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iv. REMIEM TEMPLE (CHOCOBO RACING)
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    =============
    REMIEM TEMPLE
    =============
    Key Item: Cloudy Mirror
    
    In order to get to this area, go to the southwest part of Calm Lands on a
    chocobo. Press O on the feather and the chocobo will fly down below.
    
    Here, there will be an intersection. Go left and examine the sphere, you'll
    also see the champion chocobo. Now, go right at the intersection and ride
    the chocobo. The race will start, your goal is to get to the central
    platform ahead of the champion chocobo. You'll receive the Cloudy Mirror
    if you win.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    v. HIDDEN AEONS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    1. Anima
    --------
    
    You have to go to Baaj Temple, enter the coordinates at the airship to access
    this area.
    
    ===========
    BAAJ TEMPLE
    ===========
    Treasures: Megalixir, Mega Pheonix x4
    
    Save your game first then go north, Tidus will automatically jump at the end.
    When you regain control after the short scene, head for the entrance. You'll
    meet the big fish once more.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: GEOSGAENO
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    32,767
    AP:    4,200
    Gil:   1,000
    Items: Ability Sphere x4
    Equip: Reflect Shield/Variable Mog
    Steal: Water Gem
    
    Make sure your party has a Stone Ward armor equipped since his Stone Punch
    causes Petrification. Cast Hastega on yourself first then attack. Use Bomb
    Core on him if you have it. After a few turns he'll swallow one of your
    characters, use the Trigger Command: Struggle to deal twice as much damage.
    
    But take note that if one of your characters are still inside him the moment
    he dies, he'll spit that character out dealing 9,999 damage on everyone! So
    just make sure his stomach is empty before you kill him.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    After that, dive and go south. Check around the area to find the chest with
    the Onion Knight, you'll need the Celestial Mirror to open it though. (more
    on that later) Proceed into the temple.
    
    Inside, you'll see 6 statues. Approch each one to activate it. If you managed
    to GET ALL THE DESTRUCTION SPHERE TREASURES FROM EACH TEMPLE INCLUDING THE
    ONE IN ZANARKAND the door will open. After some scenes, you'll receive Anima.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    2. Yojimbo
    ----------
    
    He is inside the Cavern of the Stolen Fayth. It is located below the valley
    where you fought Defender X. Get down there and proceed to the next area.
    
    ==========================
    CAVERN OF THE STOLEN FAYTH
    ==========================
    Treasures: Megalixir, Lv. 2 Key Sphere, Fortune Sphere, Mega-Potion x2,
               Flexible Arm, X-Potion x2, Teleport Sphere x2, MP Sphere
    
    Here, check every corner of the cavern for some treasures. Then keep
    going towards the end, there will be a save sphere here. Save first and
    continue on. There will be some scenes, you'll battle Yojimbo afterwards.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BOSS: LADY GINNEM/YOJIMBO
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    HP:    33,000
    AP:    0
    Gil:   0
    Items: none
    Equip: none
    Steal: nothing
    
    Just unload on him with all you got and use your aeons here as much as
    possible to kill him quickly. Once his overdrive gauge is full, he'll do
    Zanmato so summon an aeon immediately to shield yourself.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Step on the teleport panel and go to the areas which are indicated with ???
    for some treasures. Proceed to the Chamber of Fayth afterwards. Inside,
    you'll see some scenes. Yojimbo will ask you to pay him 250,000 Gil. Its up
    to you how much you'll offer, the higher the price the better the items he'll
    give you in return. Yojimbo will join you after that.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    3. Magus Sisters
    ----------------
    
    To get this aeon you need 2 items:
    
    - Flower Scepter - defeat Belgemine's Bahamut aeon in Remiem Temple
    - Blossom Crown - You'll receive this from the monster trainer at the Calm
                      Lands training arena once you've captured all the monsters
                      in Mt. Gagazet and Gagazet Mountain Cave.
    
    Once you have both items, go back to Remiem Temple and examine the glowing
    glyph on the door to the north and use the 2 items there.
    
    /////////////////////////////////////////////////////////////////////////////
    Reminder: You must have both Anima and Yojimbo before going to the Remiem
              Temple to get the Magus Sisters.
    /////////////////////////////////////////////////////////////////////////////
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    vi. CELESTIAL WEAPONS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You need the Celestial Mirror in order to acquire the ultimate weapons for
    each character but first you should have the Cloudy Mirror. Now, go to
    Macalania Woods. Talk to the mother and child here and they will tell you
    that their husband/father is missing. Go east to the next area, here go
    west and you'll see the guy. Tell him that his family is waiting for him.
    
    Go back to the couple and they'll tell you that their child is missing. Now
    from the save sphere, find a crystal path and go up, at the intersection
    head north and you'll find the boy. Use the Cloudy Mirror there and it will
    become the Celestial Mirror.
    
    Another thing, you should know that when you initially get a weapon, it will
    possess nothing more than the No AP ablity, rendering it useless. You will
    need Crests and Sigils to maximize the power of each weapon.
    
    1. Tidus (Caladbolg)
    --------------------
    Requirements: Sun Crest, Sun Sigil
    
    You can obtain the Sun Crest from a chest at the area where you fought
    Yunalesca.
    
    As for the Sigil, well... you have to endure hours after hours of annoyance
    and frustration. =) Anyway, to get it you have to race with the Chocobo
    Trainer in Calm Lands. You need to acheive a time of 0.0, that would mean
    getting 14 balloons and hitting only 1 bird, if you reach the finish line
    at 39 seconds or less. But it is better if you don't let any birds hit
    you. It is very important that you get 4 or better yet all of the balloons
    at the beginning of the race. As you progress however, getting the balloons
    will be significantly harder since it will be scattered randomly all
    over the track. Not to mention both the Trainer herself and the birds
    getting in your way. Good Luck!
    
    Once you have both items, go to the northern area of Calm Lands and find a
    slope that leads below. Examine the glyph and use the Celestial Mirror
    there. You'll receive the Caladbolg.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    2. Yuna (Nirvana)
    -----------------
    Requirements: Moon Crest, Moon Sigil
    
    You can get the Moon Crest from a chest at Besaid Beach.
    
    You'll receive the Moon Sigil from Belgemine once you beat all her aeons in
    Remiem Temple.
    
    Here's a list of all the items you'll receive from her every time you defeat
    each of her aeons:
    
    ------------------------------------------------
    AEON           |      ITEMS
    ------------------------------------------------
    Valefor        | Aeon's Soul / Lightning Gem x4
    Ifrit          | X-Potion x30
    Ixion          | Chocobo Feather x10
    Shiva          | Mega-Potion x60
    Bahamut        | Flower Scepter
    Yojimbo        | Shadow Gem x8
    Anima          | Stamina Spring x60
    Magus Sisters  | Shining Gem x40
    ------------------------------------------------
    
    If you caught all the monsters in Calm Lands, the Trainer will give you a
    chest which requires the Celestial Mirror to open. Get the Nirvana there.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    3. Auron (Masamune)
    -------------------
    Requirements: Saturn Crest, Saturn Sigil
    
    You can get the Saturn Crest from a chest at the southmost end of the Old
    Road. (Mi'ihen Highroad)
    
    You will receive the Saturn Sigil from the Monster Trainer in Calm Lands
    once you have captured at least 1 of all the fiends from at least 10 areas.
    
    To get the Masamune, you will need the Rusty Sword which can be found
    stuck in the ground to the east of the Cavern of the Stolen Fayth.
    Once you have all the items, go back to Mushroom Rock and examine Lord
    Mi'ihen's statue. Insert the Rusty Sword there and a glyph will appear,
    examine it and you'll receive the Masamune.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    4. Wakka (World Champion)
    -------------------------
    Requirements: Mercury Crest, Mercury Sigil
    
    Go back to the Auroch's Locker Room in Luca and get the Mercury Crest from
    one of the lockers there.
    
    The Mercury Sigil will appear as a prize at the Blitz Ball League once you
    completed all of Wakka's Reels. (Attack, Status, Aurochs)
    
    Talk to the bartender at the Cafe in Luca. If you've won enough Blitz Ball
    games, you'll receive the World Champion.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    5. Lulu (Onion Knight)
    ----------------------
    Requirements: Mars Crest, Mars Sigil
    
    The Mars Crest can be found in a chest at the Farplane, go back there once
    you have the airship.
    
    The Mars Sigil will be a little harder to acquire. It will require lots of
    concentration and very little distraction. Now go to the Thunder Plains and
    try to dodge 200 consecutive lightning bolts. (I strongly recommend having
    the No Encounters ability here since any random battle might distract you.)
    Once you're done claim your prize at the Rin Travel Agency.
    
    ------------------------------------------------------
    # of bolts dodged     |        Prize
    ------------------------------------------------------
           5              |  X-Potion x2
           10             |  Mega-Potion x2
           20             |  MP Sphere x2
           50             |  Strength Sphere x3
           100            |  HP Sphere x3
           150            |  Megalixir x4
           200            |  Mars Sigil
    ------------------------------------------------------
    
    You can get the Onion Knight from a chest that is underwater outside Baaj
    Temple.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    6. Rikku (Godhand)
    ------------------
    Requirements: Venus Crest, Venus Sigil
    
    You'll find the Venus Crest in a chest that is within a whirlpool at Bikanel
    Island.
    
    You need to complete the Cactuar Village side quest to get the Venus Crest.
    This event is triggered once you examine the cactuar stone located somewhere
    in Bikanel Island. (I don't know the exact location) You have to find all 10
    cactuars to gain access to the area blocked by the sandstorm. Here's a list
    of the 10 Cactuars.
    
    ----------------------------------------------------------------------------
    1st Cactuar: Tomay
    
    Clue:       Tomay's gone to fetch water.
    Location:   Oasis
    Time Limit: 10 seconds
    ----------------------------------------------------------------------------
    2nd Cactuar: Rovivea
    
    Clue:       Rovivea's gone walkabout
    Location:   Running around to the west of Sanubia Desert East
    Time Limit: 13 seconds
    ----------------------------------------------------------------------------
    3rd Cactuar: Chava
    
    Clue:       Little Chava likes big numbers.
    Location:   20% off sign post at Sanubia Desert West
    Time Limit: 13 seconds
    ----------------------------------------------------------------------------
    4th & 5th Cactuar: Alek & Aloja
    
    Clue:       Alek & Aloja play tag in the ruins of men.
    Location:   From the save sphere at Sanubia Desert Central, go west to the
                ruins.
    Time Limit: 13 seconds.
    ----------------------------------------------------------------------------
    6th Cactuar: Vachella
    
    Clue:       Vachella seeks the shining blue.
    Location:   Examine the save sphere at Sanubia Desert East.
    Time Limit: 14 seconds
    ----------------------------------------------------------------------------
    7th Cactuar: Robeya
    
    Clue:       Robeya's stuck inside.
    Location:   Southwest area of Sanubia Desert Central, look for a treasure
                chest near the wire fence.
    Time Limit: 14 seconds
    ----------------------------------------------------------------------------
    8th Cactuar: Isrra
    
    Clue:       The lord of the hole is gone, Isrra thinks.
    Location:   Check among the whirlpools at Sanubia Desert West (he appears
                randomly.)
    Time Limit: 15 seconds
    ----------------------------------------------------------------------------
    9th Cactuar: Elio
    
    Clue:       Much curious, Elio has left on a journey.
    Location:   He's at the airship, go all the way back to the Oasis and watch a
                scene where Elio teleports into the airship. Find him on the Deck
    Time Limit: 11 seconds
    ----------------------------------------------------------------------------
    10th Cactuar: Flaile
    
    Clue:       Flaile is always behind.
    Location:   Just put Elio's sphere into the stone and he'll show up
                automatically.
    Time Limit: 13 seconds
    ----------------------------------------------------------------------------
    
    If you managed to find all 10 cactuars the sandstorm that once blocked your
    path will disappear. You can now go that area and get the Venus Sigil from
    a chest there.
    
    To get the Godhand, go to Mushroom Rock (the one that was unlocked by the
    GODHAND password) and use the Celestial Mirror to open the treasure chest.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    7. Kimahri (Spirit Lance)
    -------------------------
    Requirements: Jupiter Crest, Jupiter Sigil
    
    The Jupiter Crest can be found in a chest situated behind one of the pillars
    at Gagazet Prominence. (where you fought Seymour Flux)
    
    For the Jupiter Sigil you need to catch 7 blue butterflies at Macalania Woods
    
    To get the Spirit Lance, go to the Thunder Plains and examine 3 Cactuar
    Stones there with the SQUARE button. A Ghost Cactuar will appear. Now go
    to Thunder Plains South, then a bit northeast from the save sphere. When you
    see a fallen lightning rod tower examine it with the SQUARE btton to receive
    the weapon.
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Once you have all the weapons and the necessary crests and sigils, go to
    Macalania Woods and examine one of the white orbs there to complete the
    ritual and maximize the power of the weapons.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    vii. DARK AEONS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Defeating these aeons is indeed the most difficult task to accomplish in this
    game. But I'll try my best to help you out. Very well then, lets begin.
    
    REMINDERS: All Dark Aeons are IMMUNE to all types of status ailments,
               including all Breaks.
    
               Ribbon DOES NOT prevent KO / Death, but Deathproof DOES.
    
               I'm using the max stats cheat when fighting these dark aeons,
               meaning all my stats are at 255 with 99,999 HP and 9999 MP.
    -----------------------------------------------------------------------------
    1. Dark Velefor
    -----------------------------------------------------------------------------
    HP:      800,000
    AP:      10,000 (normal) 15,000 (overkill)
    Items:   Dark Matter x2
    Equip:   Double Header / Genji Shield
    Steal:   X-Potion x4
    Attacks: Energy Ray   - deals 10,000+ damage on all characters
             Energy Blast - deals 52,000+ damage on all characters
             Physical Attack - 3,500+ damage on 1 character
    Elemental Immunities: none, but half damage all elements
    Recommended Armor Abilities: Break HP Limit, Auto Pheonix
    Recommended Weapon Abilities: Break Damage Limit, One MP Cost
    ----------------------------------------------------------------------------
    
    Location: You'll find him at the entrance of Besaid Village. A summoner will
              block your path and summon Dark Valefor.
    
    I recommend that you have an Accuracy of at least 80, if not repeatedly cast
    Aim on yourself. Cast Hastega immediately at the beginning of the battle.
    Set your Overdrive Mode to Stoic (this is your best choice) Start attacking
    after that, use Tidus' Blitz Ace Overdrive and Wakka's Attack Reels. He'll
    die soon enough.
    
    Dark Valefor uses Energy Ray first then immediately follows with Energy Blast
    once his overdrive gauge is full. Save yourself with Auto-Life.
    
    ----------------------------------------------------------------------------
    2. Dark Ifrit
    ----------------------------------------------------------------------------
    HP:      1,400,000
    AP:      20,000 (normal) 30,000 (overkill)
    Items:   Dark Matter x2
    Equip:   Arcane Ring / Soul of Mog
    Steal:   Mega Pheonix x2
    Attacks: Meteorstrike - 20,000+ damage on 1 target.
             Hellfire - 33,000+ damage against all targets.
             Physical Attacks - 9000+ damage on 1 character
    Elemental Immunities: Absorbs fire, immune against lightning & water, half
                          damage against ice
    Recommended Armor Abilities: Break HP Limit, Auto Pheonix, Fire Eater
    Recommended Weapon Abilities: Break Damage Limit, Counterattack, One MP Cost
    ----------------------------------------------------------------------------
    
    Location: Entrance to Al Bhed Home, a man will ask you to help him find his
              daughter. You must choose yes and he'll ask you to look by the
              cliff. You'll see Dark Ifrit there.
    
    It is recommended that all members of your battle party has Auto-Life and
    Hastega with them. This will be easy if you have the Fire Eater ability.
    Now, cast Hastega on yourself, then Auto-Life on all your party members. His
    physical attacks are pretty powerful so you should also have Protect, but
    even so you'll still die if your HP isn't high enough. If you have the Fire
    Eater ability, Meteorstrike won't hurt you but heal you instead. Recast Auto
    Life if necessary and continue attacking. Once his overdrive gauge is full,
    summon an aeon to block.
    
    ----------------------------------------------------------------------------
    3. Dark Ixion
    ----------------------------------------------------------------------------
    HP:      1,200,000
    AP - 1st Battle: 20,000 (normal) 30,000 (overkill)
       - 2nd Battle: 40,000 (normal) 50,000 (overkill)
    Items:   Dark Matter x4
    Equip:   Ochre Bangle / Ochre Bracer / Genji Shield
    Steal:   Stamina Tablet x2
    Attacks: 1st Battle: Thundaja - 4000+ damage on 1 character.
                         Aerospark - 6000+ damage 1 character.
                         Physical Attacks - causes Sleep
             2nd Battle: Aerospark - instant kill (99,999 damage) on 1 character
                         Thor's Hammer - 19,000+ damage on all characters
                         Physical Attacks - causes Sleep & Full Break
    Elemental Immunities: absorbs lightning, immune against ice & fire, half
                          damage against water.
    Recommended Armor Abilities: Sleepproof, Auto-Pheonix, Break HP Limit,
                                 Lightning Eater
    Recommended Weapon Abilities: Break Damage Limit, Counterattack, Magic
                                  Booster, One MP Cost
    ----------------------------------------------------------------------------
    
    Location: Talk to the soldier under the lightning rod tower, north of the
              agency. Once you do, he'll run off and call a summoner who will
              then summon Dark Ixion.
    
    Your very first move should be Hastega then Auto-Life on all your party
    members. Lightning Eater will protect you from Thundaja, but not from
    Aerospark. Remember that there is no way you can prevent Full Break. Now,
    with that in mind start attacking. Doublecast Ultima as much as you can.
    If you have your overdrives available, don't use it just yet, save it for
    later. His overdrive will only be Aerospark.
    
    When you fight him for the second time, cast Hastega on yourself then Auto-
    Life on all your party members. Unleash your overdrives and keep Double-
    casting Ultima. Once he does Aerospark, one of your characters will die
    for sure, but with Auto-Life you shouldn't worry. When his overdrive
    gauge is full it is important that you immediately summon an aeon to block
    if your HP isn't high enough.
    
    ----------------------------------------------------------------------------
    4. Dark Shiva
    ----------------------------------------------------------------------------
    HP:      1,100,000
    AP:      20,000 (normal) 30,000 (overkill)
    Items:   Dark Matter x2
    Equip:   Rod of Ice / Excalibur
    Steal:   Mana Tablet x4
    Attacks: Physical Attacks - 4000+ damage to a character.
             Heavenly Strike - causes KO / death
             Diamond Dust - 84,000+ damage! on all characters.
    Elemental Immunities: absorbs ice, immune against water & lightning, half
                          damage against fire
    Recommended Armor Abilities: Break HP Limit, Auto Pheonix, Deathproof
    Recommended Weapon Abilities: Break Damage Limit, Double Overdrive, One MP
                                  Cost, Counterattack / Magic Booster
    ----------------------------------------------------------------------------
    
    Location: Macalania Temple Entrance. A Guado Guard will block your path and
              summon Dark Shiva.
    
    It is required for your party to have high defense, otherwise she will
    simply kick you and you're dead. Cast Hastega first, Aim, then Auto-Life on
    your entire party, start attacking with Quick Hit after that. Her Heavenly
    Strike causes Death, but with Deathproof you'll be fine. Recast Auto-Life
    if necessary. Once her overdrive gauge is full, summon an aeon immediately
    to save yourself.
    
    Once she's dead, an infinite supply of Guado Guadians will emerge from the
    temple, so never bother to think about killing all of them. Just run.
    
    ----------------------------------------------------------------------------
    5. Dark Bahamut
    ----------------------------------------------------------------------------
    HP:      4,000,000
    AP:      30,000 (normal) 40,000 (overkill)
    Items:   Dark Matter
    Equip:   Super Goalie
    Steal:   Twin Stars x2
    Attacks: Physical Attacks - 12,000-13,000 damage on 1 character.
             Impulse - 6,000+ damage in addition to Slow, Full Break & Petrify
                       on all characters.
             Mega Flare - Massive damage to all characters, that is if you're
                          not inflicted with Full Break, which never happens
    Elemental Immunites: Half damage against all elements including Holy
    Recommended Armor Abilities: Ribbon, Auto-Pheonix, Break HP Limit.
    Recommended Weapon Abilities: Break Damage Limit, Magic Booster, Double
                                  Overdrive, One MP Cost
    ----------------------------------------------------------------------------
    
    Location: Zanarkand Dome. (the place where you fought Yunalesca) Dark Bahamut
              will be waiting there.
    
    This battle is long and hard. First cast Hastega then Auto-Life on your
    party, Protect will help too. Start attacking with Quick Hit after that.
    Make sure your party ALWAYS has Auto-Life, meaning when a character dies and
    is revived, recast Auto-Life immediately. Be very prepared because once his
    overdrive gauge is full, he'll use Impulse then immediately follow with Mega
    Flare, so make sure your HP is high enough to survive from Impulse to
    preserve your Auto-Life, because you'll definitely die from Mega Flare.
    
    ----------------------------------------------------------------------------
    6. Dark Yojimbo
    ----------------------------------------------------------------------------
    HP:       1,600,000
    AP:       8,000 (normal) 10,000 (overkill)
    Items:    Dark Matter x7, Master Sphere x1
    Equip:    Nemesis Rod / Ashura / Vendetta / Genji Bracer / Heaven's Cloud
    Steal:    Stamina Tonic x2
    Elemental Immunities: Regular damage against all elements including Holy
    Attacks: Daigoro - 6,000+ damage with Petrify on 1 character
             Kozuka - 12,000+ damage with Full Break and Curse on 1 character
             Wakizashi - 22,000+ damage on all characters
             Zanmoto - instant death on all characters
    Recommended Armor Abilities: Ribbon, Auto Pheonix, Break HP Limit
    Recommended Weapon Abilities: Break Damage Limit, Triple Overdrive, Magic
                                  Booster, One MP Cost
    ----------------------------------------------------------------------------
    
    Location: Cavern of the Stolen Fayth, step on the teleport panel to get to
              the back of the cave then try to go back out. A summoner will
              block your path and call Dark Yojimbo.
    
    You have to fight him 5 times by going after the summoner towards the
    entrance of the cave. Set your overdrive mode to Stoic. Now, cast Hastega
    then Auto-Life on your first turn as usual. Start attacking with Quick
    Hit and keep Doublecasting Ultima. Once his overdrive gauge is full,
    summon an aeon to block Zanmoto because if you don't you'll die and
    reviving won't be possible even with Auto-Life. Use your Overdrives as
    much as possible.
    
    There will be a save sphere here, but saving will be useless since if you
    reload you'll have to start over again. So just use it to recover your HP
    and MP.
    
    ----------------------------------------------------------------------------
    7. Dark Anima
    ----------------------------------------------------------------------------
    HP:      8,000,000
    AP:      30,000 (normal) 40,000 (overkill)
    Items:   Dark Matter x2
    Equip:   Sanctuary
    Steal:   Three Stars x2
    Attacks: Physical Attacks - 10,000+ damage with Petrify and Curse on 1
                                character
             Mega-Graviton - MASSIVE damage (46,000+ at 99,999) with Sleep,
                             Blind, Doom, Silence, Curse on all characters.
             Pain - Instant death on 1 character
             Oblivion - Instant death + Osmose on all characters.
    Elemental Immunuties: absorbs all elements, immune to Ultima and Drain
    Recommended Armor Abilities: Ribbon, Auto-Pheonix, Break HP Limit,
                                 Curseproof
    Recommended Weapon Abilities: Break Damage Limit, Triple Overdrive,
                                  Counterattack, One MP Cost, Magic Booster
    ----------------------------------------------------------------------------
    
    Location: Mt. Gagazet Gate. Go to Gagazet Mountain Cave and repeat the 1st
              Trial of Gagazet (Wakka's ball challenge). Once you're done, Anima
              will be waiting at the gate of Mt. Gagazet.
    
    This fight is extremely long and quite hard too. Cast Hastega then Auto-Life
    on your party and start attacking with Quick Hit. Again, make sure all your
    party members ALWAYS has Auto-Life. Just summon an aeon once his overdrive
    gauge is full to block his DEADLY attack. Also, remember that his Pain will
    kill a character even with Deathproof, your aeons are not immune to this as
    well. Rely on Auto-Life to revive you from Mega-Graviton.
    
    ----------------------------------------------------------------------------
    8. Dark Magus Sisters
    ----------------------------------------------------------------------------
    HP:      Mindy - 2,000,000
             Sandy - 2,500,000
             Cindy - 3,000,000
    AP:      30,000 (normal) 40,000 (overkill)
    Items:   Dark Matter x4, Master Sphere x1
    Equip:   Excalibur x3
    Steal:   Mindy - Teleport Sphere
             Sandy - Friend Sphere
             Cindy - Return Sphere
    Attacks: Mindy - Calamity - casts Poison, Blind, Curse, Silence, Full Break
                                on 1 character
                   - Passado - inflicts Death on 1 character
             Sandy - Physical Attacks - 12,000+ damage with Petrify on 1
                                        character
                   - Razzia - Instant death on 1 character (99,999 damage)
             Cindy - Camisade - Instant death on 1 character (99,999 damage)
                                plus Osmose
             All of them - Delta Attack - Instant Game Over
    Elemental Immunities: Regular damage against all elements including Holy
    Recommended Armor Abilities: Ribbon, Auto-Pheonix, Deathproof, Break HP Limit
    Recommended Weapon Abilities: Break Damage Limit, Magic Booster, One MP Cost,
                                  Triple Overdrive
    ----------------------------------------------------------------------------
    
    Location: From the North End of Mi'ihen Highroad, go north to Mushroom Rock.
              You'll see 2 summoners there, approach them.
    
    You can run from them and beat them one by one. But lets assume you got
    caught by all 3.
    
    The most important thing to remember here is that they start with a full
    overdrive gauge. First cast Hastega then Auto-Life on your party. After
    that summon an aeon at overdrive immediately, preferably Anima and have him
    do Oblivion and at the same time save you from Delta Attack. Now, pummel
    Mindy with your character overdrives (Blitz Ace and a perfect 2-Hit Attack
    Reels) to get rid of her quickly and prevent further Delta Attacks. Once
    one of them is gone, the two left will do Mega-Graviton when their
    overdrive gauges are full. Make sure all your party members ALWAYS have
    Auto-Life, since its hard to predict what they will do next.
    
    If it so happened that you got tired of killing each one of them manually,
    just grand summon Yojimbo and pay him lots of gil (I paid him 1.7 million)
    and hope that he'll do Zanmato to kill one of them instantly.
    
    ----------------------------------------------------------------------------
    9. Penance
    ----------------------------------------------------------------------------
    HP:      Body - 7,000,000
             Arms - 600,000 each
    AP:      100,000 (normal) 130,000 (overkill)
    Items:   Dark Matter x3, Master Sphere x3
    Equip:   Eternity
    Steal:   Elixir x6
    Attacks: Body - Obliteration - 22,000+ damage plus Slow on all characters
             Right Arm - Calamity - Casts Poison, Blind, Silence, Curse,
                                    Full Break on 1 character
                       - Mighty Guard - casts Shell, Protect + Regen
                       - Physical Attack - 33,000+ damage on 1 character
             Left Arm  - Tetra-Graviton - MASSIVE damage on all characters
                                         (74,000+ at 99,999) with status ailments
                       - Physical Attack - 33,000+ damage on 1 character
    Elemental Immunities - Body - Absorbs all elements including Holy; Half damage
                                  against Ultima
                         - Arms - Absorbs all elements including Holy; Half damage
                                  against Ultima
    Recommended Armor Abilities: Ribbon, Auto-Pheonix, Break HP Limit, Curseproof
    Recommended Weapon Abilities: Break Damage Limit, Triple Overdrive, One MP
                                  Cost, Magic Booster, Counterattack
    -----------------------------------------------------------------------------
    
    Location: Select from airship destination list once all Dark Aeons are dead.
    
    He's extremely tough! First cast Hastega then Auto-Life on all your party
    members. Now, your primary concern is to get rid of the left arm quickly
    since it carries the biggest threat. (Tetra-Graviton) Once its gone, Double
    cast Ultima repeatedly. Summon your aeons at overdrive, especially Anima and
    Magus Sisters. The right arm will cast Mighty Guard on all the parts after a
    few turns so be ready to use Dispel or Purifying Salt to remove it. But
    remember that the arms regenerate so you'll have to kill it again.
    
    Another alternative in defeating Penance is to grand summon Yojimbo and pay
    him lots of gil again then hope for Zanmato. This occurs randomly and the
    worst thing is, he does Wakizashi the moment he appears, thus he dies even
    before you get to pay him for Zanmato.
    
    ////////////////////////////////////////////////////////////////////////////
    Tips vs. Penance from Nic Musson <nic_musson@hotmail.com>
    -------------------------------------------------------------
    
    Before entering this battle, be sure that you have the following:
    
    Weapons: Lengendary weapons for the 3 characters who are going to face it.
    
    Armor: Equip all characters with the following abilities: Break HP Limit,
           Auto-Haste, Auto-Protect, Stoneproof (or Ribbon if available)
    
    The five important stats that the characters would need are: Luck: 100+;
    Strength: 255; Accuracy 255; Agility 255; HP 30,000+.
    
    Items needed include a few Three-Stars, around 10-20 Megalixirs/Elixirs,
    around 10 or so Hi-Potions, and the equivalent amount of Power/Mana/Speed/
    Ability Distillers.
    
    I also recommend having Rikku in team as she has Ultra-Potion (Hi-Potion +
    Ability Distiller). Quick-hit and Quick-pockets for all characters is a
    must.
    
    Battle Tips:
    ------------
    
    The key to defeating Penance is in two main objectives:
    
    - Do not let any of the arms have a turn (quick-hit with all characters on
      the arms when they regenerate)
    
    - Do not let any of the characters die (heal when below 10,000HP)
    
    * No need for Auto-Life... why waste three valuable turns when there are
      arms to kill?
    
    * Auto-Haste means no wasting time casting Haste on any character at the
      beginning of the fight or after being dispelled no thanks to Power/Mental
      Break from Penance's Tail.
    
    * No need for Auto-Phoenix since the objective is to stay alive, and the
      only physical attack that Penance does will be halved thanks to Auto-
      Protect. If a character so happens to die through human error... then
      there's normally enough time to revive him/her using Quick-pockets.
    
    * No need for anything other then Stoneproof as the objective is to defeat
      the arms that do status effects before they can have a turn.
    
    Once Penance looses it's posterior, the attack will be on a single target,
    and causes Power/Mental Break. Cast Dispel on characters. Since they will
    have Auto-Protect and Auto-Haste, there will not be any time wasted on
    recasting protection and haste. Big time saver, no? :)
    
    I don't recommend characters using their Overdrives unless the Arms need
    more then two hits before it's their turn. I don't recommend using Aeons as
    the fight instantly becomes unfair (3 vs 1?) and Magnus Sisters suck at boss
    fights (IMO). Besides, the arms will attack and send the Aeon back where it
    came from, leaving all three characters running back for some serious pain.
    Therefore, Yuna is kinda hopeless in this one.
    
    I used Rikku, Tidus, and Auron... defeated Penance in 1hr 18mins.
    
    ----------------------------------------------------------------------------
    Extra Tip: Having Master Thief should allow your characters to steal
               Megalixirs off Penance; while stealing without the Master Thief
               ability will give you Elixirs. This can be very useful when
               you're a little short on healing items.
    ----------------------------------------------------------------------------
    ////////////////////////////////////////////////////////////////////////////
    
                                ==============
                                VI. OVERDRIVES
                                ==============
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. OVERDRIVE MODES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    I believe most or if not all of you already know how to use overdrives so I
    won't explain how it works or anything that concerns basics. Anyway, here's
    a list of the available overdrive modes that you can set for use on your
    characters.
    
    ----------------------------------------------------------------------------
    MODE NAME: STOIC
    
    DESCRIPTION: Overdrive meter charges when character receives damage.
    REQUIREMENT: None; Default
    NOTES:       This mode is most ideal when you are fighting strong enemies,
                 particularly the Dark Aeons, since their attacks deal massive
                 damage. Thus, your meter is always full.
    ----------------------------------------------------------------------------
    MODE NAME: WARRIOR
    
    DESCRIPTION: Overdrive meter charges when character damages an enemy.
    REQUIREMENT: Allow a character to receive damage from an enemy.
    NOTES:       none for now
    ----------------------------------------------------------------------------
    MODE NAME: COMRADE
    
    DESCRIPTION: Overdrive meter charges when allies take damage.
    REQUIREMENT: This mode is learned automatically as your party receives damage
                 from an enemy
    NOTES:       Mode is useless especially when a character fights alone.
    ----------------------------------------------------------------------------
    MODE NAME: SLAYER
    
    DESCRIPTION: Overdrive meter charges when character defeats an enemy.
    REQUIREMENT: Allow a character to defeat as many enemies as possible.
    NOTES:       This mode is the best possible substitute for Entrust.
                 (Instant overdrive is very possible)
    ----------------------------------------------------------------------------
    MODE NAME: HERO
    
    DESCRIPTION: Overdrive meter charges when character defeats strong enemies.
    REQUIREMENT: Allow a character defeat strong enemies.
    NOTES:       You can easily learn this mode if you fight often in Omega
                 Ruins.
    ----------------------------------------------------------------------------
    MODE NAME: ALLY
    
    DESCRIPTION: Overdrive meter charges on character's turn.
    REQUIREMENT: Let character have more turns during battle. (cast Haste)
    NOTES:       Meter charges very slowly, not that useful.
    ----------------------------------------------------------------------------
    MODE NAME: DAREDEVIL
    
    DESCRIPTION: Overdrive meter charges when character's HP is critical.
    REQUIREMENT: Fight with character's HP at critical
    NOTES:       None for now.
    ----------------------------------------------------------------------------
    MODE NAME: TACTICIAN
    
    DESCRIPTION: Overdrive meter charges when character inflicts status ailments
                 on an enemy.
    REQUIREMENT: Allow character to use status attacks more often.
    NOTES:       None for now.
    ----------------------------------------------------------------------------
    MODE NAME: AVENGER
    
    DESCRIPTION: Overdrive meter charges when a party member gets KO'd.
    REQUIREMENT: Your party should get KO'd more often.
    NOTES:       Ideal for fights in which you get killed pretty often.
                 (battles against Wendigo and Defender X)
    ----------------------------------------------------------------------------
    MODE NAME: SUFFERER
    
    DESCRIPTION: Overdrive meter charges when character is inflicted with status
                 ailments.
    REQUIREMENT: Allow character to suffer from status ailments as much as
                 possible.
    NOTES:       None for now
    ----------------------------------------------------------------------------
    MODE NAME: VICTOR
    
    DESCRIPTION: Overdrive meter charges whenever your party wins a battle
    REQUIREMENT: Fight and win as many battles as possible.
    NOTES:       None for now
    ----------------------------------------------------------------------------
    MODE NAME: VICTIM
    
    DESCRIPTION: Overdrive meter charges when hit with status attacks.
    REQUIREMENT: This is learned automatically, but it will take some time.
    NOTES:       If you want to learn this mode faster, hit yourself with status
                 attacks.
    ----------------------------------------------------------------------------
    MODE NAME: COWARD
    
    DESCRIPTION: Overdrive meter charges when party runs away from battle.
    REQUIREMENT: Flee from battle more often.
    NOTES:       None for now
    ----------------------------------------------------------------------------
    MODE NAME: SOLO
    
    DESCRIPTION: Overdrive meter charges when character fights alone.
    REQUIREMENT: Have your other 2 characters escape from battle.
    NOTES:       None for now
    ----------------------------------------------------------------------------
    MODE NAME: DANCER
    
    DESCRIPTION: Overdrive meter charges when character successfully evades an
                 opponent's attack.
    REQUIREMENT: Allow character to evade attacks from enemies.
    NOTES:       This mode is difficult to learn so it is strongly recommended
                 that you have the Evade & Counter ability.
    ----------------------------------------------------------------------------
    MODE NAME: HEALER
    
    DESCRIPTION: Overdrive meter charges when a character heals an ally.
    REQUIREMENT: Allow character to use curative magic and items more often.
    NOTES:       None for now
    ----------------------------------------------------------------------------
    MODE NAME: ROOK
    
    DESCRIPTION: Overdrive meter charges when character magically blocks attack.
    REQUIREMENT: Cast Protect magic on your characters to block physical attacks
                 from enemies.
    NOTES:       None for now.
    ----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. OVERDRIVE LIST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Here's the list of all the overdrives of the characters. I'll also include
    info on how to get the particular technique.
    
    -----
    TIDUS
    -----
    Ovedrive Name: Swordplay
    
    ----------------------------------------------------------------------------
    TECHNIQUE NAME: Spiral Cut
    DESCRIPTION:    Inflicts moderate damage on 1 target.
    REQUIREMENT:    None, default
    ----------------------------------------------------------------------------
    TECHNIQUE NAME: Slice & Dice
    DESCRIPTION:    Performs 6 consecutive slashes against random targets
    REQUIREMENT:    Execute 10 Spiral Cuts
    ----------------------------------------------------------------------------
    TECHNIQUE NAME: Energy Rain
    DESCRIPTION:    Deals massive damage against all targets
    REQUIREMENT:    Execute 30 Slice & Dice
    ----------------------------------------------------------------------------
    TECHNIQUE NAME: Blitz Ace
    DESCRIPTION:    Performs 9 consecutive powerful slashes plus massive damage
                    with the Blitz ball against 1 target.
    REQUIREMENT:    Execute 80 Energy Rains
    ----------------------------------------------------------------------------
    
    -----
    YUNA
    -----
    Overdrive Name: Grand Summon
    
    ----------------------------------------------------------------------------
    DESCRIPTION:    Summons an Aeon at Overdrive
    REQUIREMENT:    None, default
    ----------------------------------------------------------------------------
    
    ------
    AURON
    ------
    Overdrive Name: Bushido
    
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Dragon Fang
    BUTTON COMBINATION: Down, Left, Up, Right, L1, R1, X, O
    DESCRIPTION:        Deals moderate damage against all targets.
    REQUIREMENT:        None, default
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Shooting Star
    BUTTON COMBINATION: Triangle, X, Square, O, Left, Right, O
    DESCRIPTION:        Ejects target from battle
    REQUIREMENT:        Obtain 1 Jecht Sphere
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Banishing Blade
    BUTTON COMBINATION: Up, L1, Down, R1, Right, Left, Triangle
    DESCRIPTION:        Inflicts Full Break on 1 target
    REQUIREMENT:        Obtain 3 Jecht Spheres
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Tornado
    BUTTON COMBINATION: O, Right, R1, Left, L1, Triangle
    DESCRIPTION:        Inflicts massive damage against all targets
    REQUIREMENT:        Obtain 10 Jecht Spheres
    ----------------------------------------------------------------------------
    
    ------
    WAKKA
    ------
    Overdrive Name: Slots
    
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Element Reels
    DESCRIPTION:        - no match means a critical hit without any elemental
                          attribute.
                        - 2 matches would mean a hit with that element against
                          1 random target.
                        - 3 matches means elemental damage against all targets.
    REQUIREMENT:        None, default
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Attack Reels
    DESCRIPTION:        Allows Wakka to deal a large number of hits depending on
                        the matches you managed to get.
    REQUIREMENT:        Win 1st place at the Blitz Ball Tournament.
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Status Reels
    DESCRIPTION:        Adds status to your attack depending on the match you
                        got.
    REQUIREMENT:        Win 1st place at the Blitz Ball League.
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Auroch Reels
    DESCRIPTION:        Allows Wakka to deal massive damage (over 9999 if you
                        managed to match 3 Auroch logos)
    REQUIREMENT:        Win 1st place at the Blitz Ball Tournament.
    ----------------------------------------------------------------------------
    
    -----
    LULU
    -----
    Overdrive Name: Fury
    
    ----------------------------------------------------------------------------
    DESCRIPTION:        You'll have to rotate the right analog stick clockwise
                        to cast a spell several times.
    AVAILABLE SPELLS:   Fire, Ice, Thunder, Water, Fira, Blizzara, Thundara,
                        Watera, Firaga, Blizzaga, Thundaga, Waterga, Bio, Demi,
                        Death, Drain, Osmose, Flare, Ultima
    REQUIREMENT:        None, default
    ----------------------------------------------------------------------------
    
    ------
    RIKKU
    ------
    Overdrive Name: Mix
    
    ----------------------------------------------------------------------------
    DESCRIPTION:        You have to pick two items from your inventory and see
                        what you created.
    REQUIREMENT:        None, default.
    ----------------------------------------------------------------------------
    
    --------
    KIMAHRI
    --------
    Overdrive Name: Ronso Rage
    
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Seed Cannon
    DESCRIPTION:        Inflicts Confusion on 1 target.
    LEARNED FROM:       Ragora, Grat
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Jump
    DESCRIPTION:        Kimahri jumps and disappears from the screen, then comes
                        back down on the enemy dealing moderate damage.
    LEARNED FROM:       Default
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Stone Breath
    DESCRIPTION:        Inflicts Petrify on all targets.
    LEARNED FROM:       Basilisk, Anacodaur, Biran
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Self Destruct
    DESCRIPTION:        Kimahri explodes, dealing damage on all targets. But he
                        will be gone all throughout the battle.
    LEARNED FROM:       Grenade, Bomb
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Fire Breath
    DESCRIPTION:        Deals Fire elemental damage on all targets
    LEARNED FROM:       Dual Horn, Yenke
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Aqua Breath
    DESCRIPTION:        Deals Water elemental damage on all targets.
    LEARNED FROM:       Chimera, Chimera Brain, Yenke
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Bad Breath
    DESCRIPTION:        Inflicts a number of status ailments on all targets
    LEARNED FROM:       Malboro, Great Malboro
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Doom
    DESCRIPTION:        A countdown begins, which starts at 20. When it reaches
                        0 the target dies.
    LEARNED FROM:       Ghost, Wraith, Biran
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Thrust Kick
    DESCRIPTION:        Ejects target from battle.
    LEARNED FROM:       YKT-11, Yenke
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     White Wind
    DESCRIPTION:        Heals party equal to the amount of Kimahri's HP, plus
                        removes all negative status effects.
    LEARNED FROM:       Dark Flan, Yenke
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Mighty Guard
    DESCRIPTION:        Casts Protect, Shell, and NulAll on party.
    LEARNED FROM:       Behemoth, Behemoth King, Biran
    ----------------------------------------------------------------------------
    TECHNIQUE NAME:     Nova
    DESCRIPTION:        Massive non-elemental damage on all targets.
    LEARNED FROM:       Omega Weapon
    ----------------------------------------------------------------------------
    
                                  ==========
                                  VII. AEONS
                                  ==========
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. AEON INFORMATION
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Here are the various info about the different aeons.
    
    -----------------------------------------------------------------------------
    AEON NAME: Valefor
    SPECIAL ATTACK: Sonic Wings
    EFFECT: Delays target's next turn
    OVERDRIVE: Energy Ray, Energy Blast
    ELEMENT: None
    BREAKS DAMAGE LIMIT BY: Obtain Yuna's Nirvana
    -----------------------------------------------------------------------------
    AEON NAME: Ifrit
    SPECIAL ATTACK: Meteorstrike
    EFFECT: Inflicts normal damage even with Protect
    OVERDRIVE: Hellfire
    ELEMENT: Fire
    BREAKS DAMAGE LIMIT BY: Obtain Wakka's World Champion
    -----------------------------------------------------------------------------
    AEON NAME: Ixion
    SPECIAL ATTACK: Aerospark
    EFFECT: Dispels positive status effects
    OVERDRIVE: Thor's Hammer
    ELEMENT: Lightning
    BREAKS DAMAGE LIMIT BY: Obtain Kimahri's Spirit Lance
    -----------------------------------------------------------------------------
    AEON NAME: Shiva
    SPECIAL ATTACK: Heavenly Strike
    EEFECT: Inflicts Threaten status on target
    OVERDRIVE: Diamond Dust
    ELEMENT: Ice
    BREAKS DAMAGE LIMIT BY: Obtain Lulu's Onion Knight
    -----------------------------------------------------------------------------
    AEON NAME: Bahamut
    SPECIAL ATTACK: Impulse
    EFFECT: ?
    OVERDRIVE: Mega Flare
    ELEMENT: None
    BREAKS DAMAGE LIMIT BY: Automatically
    -----------------------------------------------------------------------------
    AEON NAME: Yojimbo
    SPECIAL ATTACK: Daigoro, Kozuka, Wakizashi, Zanmoto
    EFFECT: ? (random)
    OVERDRIVE: *not specific* (random)
    ELEMENT: None
    BREAKS DAMAGE LIMIT BY: Obtain Auron's Masamune
    -----------------------------------------------------------------------------
    AEON NAME: Anima
    SPECIAL ATTACK: Pain
    EFFECT: Inflicts Death status on target
    OVERDRIVE: Oblivion
    ELEMENT: None
    BREAKS DAMAGE LIMIT BY: Automatically
    -----------------------------------------------------------------------------
    AEON NAME: MAGUS SISTERS (CINDY, SANDY, MINDY)
    SPECIAL ATTACK: Camisade, Razzia, Passado
    EFFECT: ?
    OVERDRIVE: Delta Attack
    Element: None
    BREAKS DAMAGE LIMIT BY: Automatically
    -----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. AEON ABILITIES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    In order to make you aeons learn abilities, you must first have the
    Summoner's Soul which you will receive from Belgemine when you first met her.
    Here's the list of abilities that can be learned by your aeons.
    
    ----------------------------------------------------------------------------
    ABILITY                  REQUIRED ITEM                      QUANTITY
    ----------------------------------------------------------------------------
    Dark Attack              Smoke Bomb                             6
    Silence Attack           Silence Grenade                        3
    Sleep Attack             Sleeping Powder                        3
    Dark Buster              Smoke Bomb                            12
    Silence Buster           Silence Grenade                       10
    Sleep Buster             Sleeping Powder                       10
    Zombie Attack            Holy Water                            99
    Triple Foul              Skill Sphere                           4
    Delay Attack             Silver Horglass                       30
    Delay Buster             Gold Hourglass                        30
    Extract Power            Power Sphere                          20
    Extract Mana             Mana Sphere                           20
    Extract Speed            Speed Sphere                          20
    Extract Ability          Ability Sphere                        20
    Power Break              Stamina Spring                         8
    Magic Break              Mana Spring                            4
    Armor Break              Lv. 2 Key Sphere                       2
    Mental Break             Shining Thorn                          4
    Full Break               Dark Matter                            2
    Pray                     Healing Water                          5
    Cheer                    Power Sphere                           5
    Aim                      Speed Sphere                           5
    Focus                    Mana Sphere                           10
    Reflex                   Speed Sphere                          10
    Luck                     Fortune Sphere                         2
    Jinx                     Fortune Sphere                         2
    Lancet                   Soul Spring                           20
    Doublecast               Three Stars                            5
    Cure                     Hi-Potion                             99
    Cura                     X-Potion                              30
    Curaga                   Mega-Potion                           60
    NulBlaze                 Bomb Fragment                          2
    NulShock                 Electro Marble                         2
    NulTide                  Fish Scale                             2
    NulFrost                 Arctic Wind                            2
    Scan                     Ability Sphere                        10
    Life                     Elixir                                 8
    Full-Life                Megalixir                              1
    Haste                    Chocobo Feather                       10
    Hastega                  Chocobo Wing                          16
    Slow                     Silver Hourglass                       4
    Slowga                   Gold Hourglass                         8
    Shell                    Lunar Curtain                          4
    Protect                  Light Curtain                          6
    Reflect                  Star Curtain                           3
    Dispel                   Purifying Salt                         3
    Regen                    Healing Spring                        60
    Holy                     Blessed Gem                           60
    Fire                     Bomb Fragment                          1
    Thunder                  Electro Marble                         1
    Water                    Fish Scale                             1
    Blizzard                 Arctic Wind                            1
    Fira                     Bomb Core                              2
    Thundara                 Lightning Marble                       2
    Watera                   Dragon Scale                           2
    Blizzara                 Arctic Wind                            2
    Firaga                   Fire Gem                               4
    Thundaga                 Lightning Gem                          4
    Waterga                  Water Gem                              4
    Blizzaga                 Ice Gem                                4
    Bio                      Poison Fang                            8
    Demi                     Shadow Gem                             8
    Death                    Farplane Shadow                       30
    Drain                    Stamina Spring                        30
    Osmose                   Mana Spring                           10
    Flare                    Shining Gem                           60
    Ultima                   Supreme Gem                           99
    ----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iii. AEON ATTRIBUTES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You need the Aeon's Soul to customize an aeon's attributes. You'll receive
    the key item from Belgemine when you defeat Valefor in Remiem Temple. Here's
    a list of the different attributes and the amount of items required to raise
    each of them.
    
    Valefor
    -------
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          32
    MP                          Mana Sphere                           17
    Strength                    Power Sphere                          52
    Defense                     Power Sphere                          71
    Magic                       Mana Sphere                           65
    Magic Defense               Mana Sphere                           58
    Agility                     Speed Sphere                          28
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          38
    Accuracy                    Speed Sphere                          31
    ----------------------------------------------------------------------------
    
    Ifrit
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          35
    MP                          Mana Sphere                           17
    Strength                    Power Sphere                          55
    Defense                     Power Sphere                          99
    Magic                       Mana Sphere                           63
    Magic Defense               Mana Sphere                           52
    Agility                     Speed Sphere                          25
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                           9
    Accuracy                    Speed Sphere                          31
    ----------------------------------------------------------------------------
    
    Ixion
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          35
    MP                          Mana Sphere                           18
    Strength                    Power Sphere                          59
    Defense                     Power Sphere                          84
    Magic                       Mana Sphere                           62
    Magic Defense               Mana Sphere                           73
    Agility                     Speed Sphere                          22
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          21
    Accuracy                    Speed Sphere                          35
    ----------------------------------------------------------------------------
    
    Shiva
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          34
    MP                          Mana Sphere                           18
    Strength                    Power Sphere                          57
    Defense                     Power Sphere                          51
    Magic                       Mana Sphere                           71
    Magic Defense               Mana Sphere                           60
    Agility                     Speed Sphere                          40
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          58
    Accuracy                    Speed Sphere                          31
    ----------------------------------------------------------------------------
    
    Bahamut
    -------
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          39
    MP                          Mana Sphere                           19
    Strength                    Power Sphere                          69
    Defense                     Power Sphere                          99
    Magic                       Mana Sphere                           55
    Magic Defense               Mana Sphere                           73
    Agility                     Speed Sphere                          28
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          40
    Accuracy                    Speed Sphere                          31
    ----------------------------------------------------------------------------
    
    Anima
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          41
    MP                          Mana Sphere                           20
    Strength                    Power Sphere                          99
    Defense                     Power Sphere                          84
    Magic                       Mana Sphere                           66
    Magic Defense               Mana Sphere                           58
    Agility                     Speed Sphere                          25
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          40
    Accuracy                    Speed Sphere                          31
    ----------------------------------------------------------------------------
    
    Yojimbo
    -------
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          35
    MP                          Mana Sphere                           10
    Strength                    Power Sphere                          90
    Defense                     Power Sphere                          99
    Magic                       Mana Sphere                           49
    Magic Defense               Mana Sphere                           48
    Agility                     Speed Sphere                          25
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          99
    Accuracy                    Speed Sphere                          54
    ----------------------------------------------------------------------------
    
    Cindy
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          48
    MP                          Mana Sphere                           21
    Strength                    Power Sphere                          88
    Defense                     Power Sphere                          99
    Magic                       Mana Sphere                           65
    Magic Defense               Mana Sphere                           73
    Agility                     Speed Sphere                          28
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          40
    Accuracy                    Speed Sphere                          31
    ----------------------------------------------------------------------------
    
    Sandy
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          45
    MP                          Mana Sphere                           19
    Strength                    Power Sphere                           0
    Defense                     Power Sphere                          95
    Magic                       Mana Sphere                           74
    Magic Defense               Mana Sphere                           73
    Agility                     Speed Sphere                          28
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          35
    Accuracy                    Speed Sphere                          37
    ----------------------------------------------------------------------------
    
    Mindy
    -----
    
    ----------------------------------------------------------------------------
    STAT                        ITEM REQUIRED                      QUANTITY
    ----------------------------------------------------------------------------
    HP                          Power Sphere                          40
    MP                          Mana Sphere                           22
    Strength                    Power Sphere                          69
    Defense                     Power Sphere                          84
    Magic                       Mana Sphere                           86
    Magic Defense               Mana Sphere                           73
    Agility                     Speed Sphere                          33
    Luck                        Fortune Sphere                         9
    Evasion                     Speed Sphere                          45
    Accuracy                    Speed Sphere                          34
    ----------------------------------------------------------------------------
    
                                 =====================
                                 VIII. THE SPHERE GRID
                                 =====================
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. SPHERE GRID BASICS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Yeah, I know most of you already understand this, but I'll explain it anyway
    for the sake of those who are new to the game.
    
    1. Moving
    ----------
    
    In order to move around the grid you'll need sphere levels (S.LvL) which
    you will then spend as you move around. Gaining them is just like leveling
    up your characters in previous FFs. But now, instead of getting EXP after
    each battle, you receive AP.
    
    If you wish to move from one node to another, you have to spend the same
    amount of S.LvL depending on how far you want to go. For example, if you
    move 1 step forward then you will have to spend 1 sphere level and so on.
    
    What if you want to return to a certain part of the grid? You'll also use
    your S.LvL. But this time you'll be allowed to move 4 STEPS BACKWARD USING
    1 SPHERE LEVEL.
    
    2. Activating Nodes
    -------------------
    
    You activate nodes that contain character attributes (strength+, magic+,
    defense+, etc) and abilities. Just press O then choose Use from the command
    window. Another menu will appear, there choose the necessary sphere to
    activate the node.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. SPHERE LIST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    -----------------------------------------------------------------------------
    SPHERE NAME                    FUNCTION
    -----------------------------------------------------------------------------
    Power Sphere                   Activates HP, Defense and Strength nodes
    Mana Sphere                    Activates Magic, Magic Defense and MP nodes
    Speed Sphere                   Activates Accuracy, Agility and Evasion nodes
    Ability Sphere                 Activates Ability nodes
    Fortune Sphere                 Activates Luck nodes
    Attribute Sphere               Activates Attribute node already used by ally
    Special Sphere                 Activates Special node already used by ally
    Skill Sphere                   Activates Skill node already used by ally
    Wht Magic Sphere               Activates Wht Magic node already used by ally
    Blk Magic Sphere               Activates Blk Magic node already used by ally
    Master Sphere                  Activates any Ability or Attribute node
    HP Sphere                      Converts empty node to HP node
    MP Sphere                      Converts empty node to MP node
    Strength Sphere                Converts empty node to Strength node
    Defense Sphere                 Converts empty node to Defense node
    Magic Sphere                   Converts empty node to Magic node
    Magic Defense Sphere           Converts empty node to Magic Defense node
    Agility Sphere                 Converts empty node to Agility node
    Luck Sphere                    Converts empty node to Luck node
    Evasion Sphere                 Converts empty node to Evasion node
    Accuracy Sphere                Converts empty node to Accuracy node
    Lv 1 Key Sphere                Opens Level 1 lock
    Lv 2 Key Sphere                Opens Level 2 lock
    Lv 3 Key Sphere                Opens Level 3 lock
    Lv 4 Key Sphere                Opens Level 4 lock
    Clear Sphere                   Turns any non-empty node to empty node
    Return Sphere                  Return to any previously activated node
    Friend Sphere                  Move to any ally's location
    Teleport Sphere                Move to any node activated by an ally
    Warp Sphere                    Move to any node
    -----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iii. CHARACTER ABILITY LIST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    ==========
    1. Skills
    ==========
    
    -----------------------------------------------------------------------------
    SKILL NAME: Dark Attack
    DESRIPTION: Inflicts darkness on an enemy for 3 turns.
    MP COST:    5
    -----------------------------------------------------------------------------
    SKILL NAME: Silence Attack
    DESRIPTION: Inflicts silence on an enemy for 3 turns.
    MP COST:    5
    -----------------------------------------------------------------------------
    SKILL NAME: Sleep Attack
    DESRIPTION: Puts an enemy to sleep for 3 turns.
    MP COST:    5
    -----------------------------------------------------------------------------
    SKILL NAME: Delay Attack
    DESRIPTION: Delays target's next turn.
    MP COST:    8
    -----------------------------------------------------------------------------
    SKILL NAME: Zombie Attack
    DESRIPTION: Inflicts zombie status on an enemy.
    MP COST:    10
    -----------------------------------------------------------------------------
    SKILL NAME: Dark Buster
    DESRIPTION: Always inflicts darkness on an enemy for 1 turn.
    MP COST:    10
    -----------------------------------------------------------------------------
    SKILL NAME: Silence Buster
    DESRIPTION: Always inflicts silence on an enemy for 1 turn.
    MP COST:    10
    -----------------------------------------------------------------------------
    SKILL NAME: Sleep Buster
    DESRIPTION: Always infilicts sleep on an enemy for 1 turn.
    MP COST:    10
    -----------------------------------------------------------------------------
    SKILL NAME: Delay Buster
    DESRIPTION: Greatly delays target's next turn.
    MP COST:    18
    -----------------------------------------------------------------------------
    SKILL NAME: Triple Foul
    DESRIPTION: Inflicts darkness, silence & sleep on an enemy for 3 turns.
    MP COST:    24
    -----------------------------------------------------------------------------
    SKILL NAME: Extract Power
    DESRIPTION: Allows target to drop power spheres.
    MP COST:    1
    -----------------------------------------------------------------------------
    SKILL NAME: Extract Mana
    DESRIPTION: Allows target to drop mana spheres.
    MP COST:    1
    -----------------------------------------------------------------------------
    SKILL NAME: Extract Speed
    DESRIPTION: Allows target to drop speed spheres.
    MP COST:    1
    -----------------------------------------------------------------------------
    SKILL NAME: Extract Ability
    DESRIPTION: Allows target to drop ability spheres.
    MP COST:    1
    -----------------------------------------------------------------------------
    SKILL NAME: Power Break
    DESRIPTION: Lowers opponent's strength.
    MP COST:    8
    -----------------------------------------------------------------------------
    SKILL NAME: Magic Break
    DESRIPTION: Lowers opponent's magic.
    MP COST:    8
    -----------------------------------------------------------------------------
    SKILL NAME: Armor Break
    DESRIPTION: Lowers opponent's physical defense.
    MP COST:    12
    -----------------------------------------------------------------------------
    SKILL NAME: Mental Break
    DESRIPTION: Lowers opponent's magic defense.
    MP COST:    12
    -----------------------------------------------------------------------------
    SKILL NAME: Full Break
    DESRIPTION: Inflicts Power, Magic, Armor & Mental Breaks on an enemy.
    MP COST:    99
    -----------------------------------------------------------------------------
    SKILL NAME: Mug
    DESRIPTION: Attack and steal items at the same time.
    MP COST:    10
    -----------------------------------------------------------------------------
    SKILL NAME: Nab Gil
    DESRIPTION: Attack and steal gil at the same time.
    MP COST:    30
    -----------------------------------------------------------------------------
    SKILL NAME: Quick Hit
    DESRIPTION: Strike quickly with reduced recovery time.
    MP COST:    36
    -----------------------------------------------------------------------------
    
    ===========
    2. Special
    ===========
    
    -----------------------------------------------------------------------------
    ABILITY NAME: Flee
    DESCRIPTION:  Aids party's escape from battle.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Steal
    DESCRIPTION:  Steal items from enemies.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Use
    DESCRIPTION:  Use special items.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Pray
    DESCRIPTION:  Restores a small amount of HP to all allies.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Cheer
    DESCRIPTION:  Raises party's strength and defense.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Aim
    DESCRIPTION:  Raises party's accuracy.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Focus
    DESCRIPTION:  Raises party's magic & magic defense.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Reflex
    DESCRIPTION:  Raises party's evasion.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Luck
    DESCRIPTION:  Raises party's luck.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Jinx
    DESCRIPTION:  Lowers opponent's luck.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Lancet
    DESCRIPTION:  Absorb HP & MP from an enemy.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Guard
    DESCRIPTION:  Allows character to take damage for an ally.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Sentinel
    DESCRIPTION:  Allows character to guard allies while in defensive stance.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Spare Change
    DESCRIPTION:  Attack by throwing gil.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Threaten
    DESCRIPTION:  Immobilize an enemy with fear; inflicts Stop.
    MP COST:      12
    -----------------------------------------------------------------------------
    ABILITY NAME: Provoke
    DESCRIPTION:  Draw an enemy's attack toward you.
    MP COST:      4
    -----------------------------------------------------------------------------
    ABILITY NAME: Entrust
    DESCRIPTION:  Contribute your overdrive charge to an ally's gauge.
    MP COST:      8
    -----------------------------------------------------------------------------
    ABILITY NAME: Copycat
    DESCRIPTION:  Mimic an ally's previous action.
    MP COST:      28
    -----------------------------------------------------------------------------
    ABILITY NAME: Pilfer Gil
    DESCRIPTION:  Steal gil from an enemy.
    MP COST:      20
    -----------------------------------------------------------------------------
    ABILITY NAME: Quick Pockets
    DESCRIPTION:  Swiftly use items with reduced recovery time.
    MP COST:      70
    -----------------------------------------------------------------------------
    ABILITY NAME: Doublecast
    DESCRIPTION:  Allows character to cast black magic spells twice.
    MP COST:      0
    -----------------------------------------------------------------------------
    ABILITY NAME: Bribe
    DESCRIPTION:  Pay an enemy to make it go away.
    MP COST:      0
    -----------------------------------------------------------------------------
    
    ===============
    3. White Magic
    ===============
    
    -----------------------------------------------------------------------------
    SPELL NAME                                         MP COST
    -----------------------------------------------------------------------------
    Cure                                                   4
    Cura                                                  10
    Curaga                                                20
    NulBlaze                                               2
    NulShock                                               2
    NulTide                                                2
    NulFrost                                               2
    Scan                                                   1
    Esuna                                                  5
    Life                                                  18
    Full-Life                                             60
    Haste                                                  8
    Hastega                                               30
    Slow                                                  12
    Slowga                                                20
    Shell                                                 10
    Protect                                               12
    Reflect                                               14
    Dispel                                                12
    Regen                                                 40
    Holy                                                  85
    Auto-Life                                             97
    -----------------------------------------------------------------------------
    
    ===============
    4. Black Magic
    ===============
    
    -----------------------------------------------------------------------------
    SPELL NAME                                         MP COST
    -----------------------------------------------------------------------------
    Fire                                                   4
    Thunder                                                4
    Water                                                  4
    Blizzard                                               4
    Fira                                                   8
    Thundara                                               8
    Watera                                                 8
    Blizzara                                               8
    Firaga                                                16
    Thundaga                                              16
    Waterga                                               16
    Blizzaga                                              16
    Bio                                                   10
    Demi                                                  32
    Death                                                 20
    Drain                                                 12
    Osmose                                                 0
    Flare                                                 54
    Ultima                                                90
    -----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iv.THE INTERNATIONAL SPHERE GRID
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    In my opinion, this is the better sphere grid of the two as it makes the game
    so much easier due to 2 major differences:
    
    1. Initial position of your characters in the grid
    --------------------------------------------------
    
    It will be impossible to illustrate the sphere grid accuately, so I just
    made a diagram to emphasize my point.
    
    -----------------------------------------------------------------------------
    Legend:
    EN  --> Empty Node       Str --> Strength Node      MP    --> MP Node
    (T) --> Tidus            Def --> Defense Node       Mag   --> Magic Node
    (W) --> Wakka            Ag  --> Agility Node       MagDef --> Magic Defense
    (Y) --> Yuna             Acc --> Accuracy Node                 Node
    (A) --> Auron            Eva --> Evasion Node
    (R) --> Rikku            HP  --> HP Node
    (L) --> Lulu             L1  --> Lv.1 Lock
    (K) --> Kimahri          L2  --> Lv.2 Lock
    -----------------------------------------------------------------------------
    
                           Ag+2------------HP-----------------------|
                            \                                       |
                             \            Ag+2-----------           |
                     -------Def+2           |           |           MP
                     |                    Str+1         |           |
                     |       |-----Mag+4    |  \      Def+2         |
                   Delay     |            Haste \        \          |
              MP---Attack---L1            / |   EN        \         |
                                         / Eva+2 |         \        |
                                        MP  |   E. Speed  Str+1---Provoke
                                       /   Str+1 |                  |
                                      HP    |   MagDef+3            |
                                          Flee    \                 |
                                            |      \                |
                                            |      Mag+3           EN
                                            |                        \
                                          Acc+1    Ag+1               \
                                             \    /  |          -------\------
                                             Str+1   |          |     EN     |
     ----------------------                          |          |            |
     |                    |               Cheer-----Def+1       | Rikku's    |
     |  Auron's           |                |                    |  Table     |
     |  Table             |                |                    |            |
     |                    |                |                    |   EN(R)    |
     |       EN  L2    EN |                |                    --------------
     -------/----|------\--                EN----------------|
           /     |       \                 (T)               |
         EN     Power----EN(A)                               |
         /      Break                                       EN
        /                                                   /
       /                D. Attack         Jinx---------|   /
      EN---EN              |     \        |            |  /
          /|               |      \       |            | /
         / |   (W)         |       \      EN-----|     |/
    Si Att EN--EN----EN---EN        \            |     EN
                                    EN          EN
                                    | \        /
                                    |  \  (K) /
                                  Def+2 Lancet   Scan--EN--L1
                                    |         \  /      |   |
                                    |          \/       |   |
                                    HP--Str+1  EN       |   |
                                          |             |   |
                                          | E. Ability--|   |
                                          |                 |
                                     EN---E. Mana           |
                                    /                       |
                                   /                        |
             ---Fire  Bliz.--------EN-----EN-----EN---------EN-------EN   EN
             |     \   /           (L)                      (Y)       \  /|
             |      \ /                                      |         EN |
             |      EN                                       |            |
             |                                               EN  Cure-----Esuna
             |                                               /
             ---Thunder---Water                             /
                                                  NulB.   NulF.
                                                   |  \  /
                                                   |   EN
                                                   |
                                                NulS.-----NulT.
    -----------------------------------------------------------------------------
    Well, I sure hope you guys can understand the diagram. What I'm trying to
    point out is that in the international sphere grid all your characters start
    out at the center table (the one with the Lancet ability) and its up to you
    as to where you want to move your characters. For example, you can let Lulu
    or Kimahri learn Cure and Esuna quickly and that will definitely be an
    advantage later on.
    -----------------------------------------------------------------------------
    
    2. Easier access to useful magics
    ---------------------------------
    
    This is very true for most magics such as Cure, Esuna, Haste, Life, Full-Life,
    and Hastega. As you might have noticed from the diagram above, (*if you
    understood it*) its so much easier to learn Haste compared to the other
    sphere grid. You can also let 2 characters (Kimahri & Lulu) learn Cure and
    Esuna first before proceeding to their own tables. As for Full-Life, it is
    only closed off with a single Lv. 2 lock. These are just a few of the easy
    access magics, you'll notice more of those as you move around the grid.
    -----------------------------------------------------------------------------
    
                                ============================
                                IX. EQUIPMENT CUSTOMIZATION
                                ============================
    
    Later in the game, you'll be allowed to customize your equipments, that is
    add specific abilities to your weapons and armor. In order to do so, you
    must have a sufficient amount of the item required to add that abilty to
    your equipment. Here's a list of the available abilities.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. WEAPON ABILITIES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    ----------------------------------------------------------------------------
    ABILITY                  REQUIRED ITEM                      QUANTITY
    ----------------------------------------------------------------------------
    Sensor                   Ability Sphere                         2
    Piercing                 Lv 2 Key Sphere                        1
    First Strike             Return Sphere                          1
    Initiative               Chocobo Feather                        6
    Firestrike               Bomb Fragment                          4
    Lightningstrike          Electro Marble                         4
    Waterstrike              Fish Scale                             4
    Icestrike                Antarctic Wind                         4
    Darktouch                Eye Drops                             60
    Darkstrike               Smoke Bomb                            20
    Silencetouch             Echo Screen                           60
    Silencestrike            Silence Grenade                       20
    Sleeptouch               Sleeping Powder                       10
    Sleepstrike              Dream Powder                          16
    Poisontouch              Antidote                              99
    Poisonstrike             Poison Fang                           24
    Stonetouch               Petrify Grenade                       10
    Stonestrike              Petrify Grenade                       60
    Deathtouch               Farplane Shadow                       30
    Deathstrike              Farplane Wind                         60
    Zombietouch              Holy Water                            70
    Zomiestrike              Candle of Life                        30
    Slowtouch                Silver Hourglass                      16
    Slowstrike               Gold Hourglass                        30
    Distill Power            Power Sphere                           2
    Distill Mana             Mana Sphere                            2
    Distill Speed            Speed Sphere                           2
    Distill Ability          Ability Sphere                         2
    Strength + 3%            Power Sphere                           3
    Strength + 5%            Stamina Spring                         2
    Strength + 10%           Skill Sphere                           1
    Strength + 20%           Supreme Gem                            4
    Magic + 3%               Mana Sphere                            3
    Magic + 5%               Mana Spring                            2
    Magic + 10%              Blk Magic Sphere                       1
    Magic + 20%              Supreme Gem                            4
    Counterattack            Friend Sphere                          1
    Evade and Counter        Teleport Sphere                        1
    Magic Counter            Shining Gem                           16
    Magic Booster            Turbo Ether                           30
    Alchemy                  Healing Water                          4
    Half MP Cost             Twin Stars                            20
    One MP Cost              Three Stars                           30
    Double AP                Megalixir                             20
    Triple AP                Wings to Discovery                    50
    Overdrive -> AP          Door to Tomorrow                      10
    SOS Overdrive            Gambler's Spirit                      30
    Double Overdrive         Underdog's Secret                     30
    Triple Overdrive         Winning Formula                       30
    Gillionaire              Designer Wallet                       30
    Break Damage Limit       Dark Matter                           60
    ----------------------------------------------------------------------------
    
    =======================
    1. Ability Description
    =======================
    
    ----------------------------------------------------------------------------
    -SENSOR-
    
    The enemy's HP and elemental immunities/weaknesses automatically becomes
    viewable.
    ----------------------------------------------------------------------------
    -PIERCING-
    
    Allows character to deal regular damage even against enemies with tough
    armors.
    ----------------------------------------------------------------------------
    -FIRST STRIKE-
    
    Allows character to always have the very first turn in a battle, even when
    ambushed.
    ----------------------------------------------------------------------------
    -INITIATIVE-
    
    Allows character to make the first move in a battle; also somewhat prevents
    ambush.
    ----------------------------------------------------------------------------
    -FIRESTRIKE-
    
    Adds fire element to your physical attacks.
    ----------------------------------------------------------------------------
    -LIGHTNINGSTRIKE-
    
    Adds lightning element to your physical attacks.
    ----------------------------------------------------------------------------
    -WATERSTRIKE-
    
    Adds water element to your physical attacks.
    ----------------------------------------------------------------------------
    -ICESTRIKE-
    
    Adds ice element to your physical attacks.
    ----------------------------------------------------------------------------
    -DARKTOUCH-
    
    Adds Darkness status to your attacks.
    ----------------------------------------------------------------------------
    -DARKSTRIKE-
    
    Adds Darkness status to your attacks; works more often than Darktouch.
    ----------------------------------------------------------------------------
    -SILENCETOUCH-
    
    Adds Silence status to your attacks.
    ----------------------------------------------------------------------------
    -SILENCESTRIKE-
    
    Adds Silence status to your attacks; works more often than Silencetouch.
    ----------------------------------------------------------------------------
    -SLEEPTOUCH-
    
    Adds Sleep status to your attacks.
    ----------------------------------------------------------------------------
    -SLEEPSTRIKE-
    
    Almost always inflicts Sleep on an enemy when you attack.
    ----------------------------------------------------------------------------
    -POISONTOUCH-
    
    Adds Poison status to your attacks.
    ----------------------------------------------------------------------------
    -POISONSTRIKE-
    
    Almost always inflicts Poison on an enemy when you attack.
    ----------------------------------------------------------------------------
    -STONETOUCH-
    
    Adds Petrify status to your attacks.
    ----------------------------------------------------------------------------
    -STONESTRIKE-
    
    Almost always inflicts Petrification on an enemy when you attack.
    ----------------------------------------------------------------------------
    -DEATHTOUCH-
    
    Adds Death status to your attacks.
    ----------------------------------------------------------------------------
    -DEATHSTRIKE-
    
    Almost always inflicts Death on an enemy when you attack.
    ----------------------------------------------------------------------------
    -ZOMBIETOUCH-
    
    Adds Zombie status to your attacks.
    ----------------------------------------------------------------------------
    -ZOMBIESTRIKE-
    
    Almost always inflicts Zombie on an enemy when you attack.
    ----------------------------------------------------------------------------
    -SLOWTOUCH-
    
    Adds Slow status to your attacks.
    ----------------------------------------------------------------------------
    -SLOWSTRIKE-
    
    Almost always inflicts Slow on an enemy when you attack.
    ----------------------------------------------------------------------------
    -DISTILL POWER-
    
    Automatically extracts Power Spheres from enemies when you attack.
    ----------------------------------------------------------------------------
    -DISTILL MANA-
    
    Automatically extracts Mana Spheres from enemies when you attack.
    ----------------------------------------------------------------------------
    -DISTILL SPEED-
    
    Automatically extracts Speed Spheres from enemies when you attack.
    ----------------------------------------------------------------------------
    -DISTILL ABILITY-
    
    Automatically extracts Ability Spheres from enemies when you attack.
    ----------------------------------------------------------------------------
    -STRENGTH + 3%-
    
    Raises character's overall strength stat by 3%.
    ----------------------------------------------------------------------------
    -STRENGTH + 5%-
    
    Raises character's overall strength stat by 5%.
    ----------------------------------------------------------------------------
    -STRENGTH + 10%-
    
    Raises character's overall strength stat by 10%.
    ----------------------------------------------------------------------------
    -STRENGTH + 20%-
    
    Raises character's overall strength stat by 20%.
    ----------------------------------------------------------------------------
    -MAGIC + 3%-
    
    Raises character's overall magic stat by 3%.
    ----------------------------------------------------------------------------
    -MAGIC + 5%-
    
    Raises character's overall magic stat by 5%.
    ----------------------------------------------------------------------------
    -MAGIC + 10%-
    
    Raises character's overall magic stat by 10%.
    ----------------------------------------------------------------------------
    -MAGIC + 20%-
    
    Raises character's overall magic stat by 20%.
    ----------------------------------------------------------------------------
    -COUNTERATTACK-
    
    Character counters if attacked physically.
    ----------------------------------------------------------------------------
    -EVADE & COUNTER-
    
    Character evades the opponent's attack and counters at the same time.
    ----------------------------------------------------------------------------
    -MAGIC COUNTER-
    
    Character counters when attacked with magic.
    ----------------------------------------------------------------------------
    -MAGIC BOOSTER-
    
    Doubles the damage dealt by magic, but also consumes twice as much MP.
    ----------------------------------------------------------------------------
    -ALCHEMY-
    
    Doubles the potency of healing items.
    ----------------------------------------------------------------------------
    -HALF MP COST-
    
    Reduces MP consumption of all magics by 1/2.
    ----------------------------------------------------------------------------
    -ONE MP COST-
    
    Reduces MP consumption of all magics to 1.
    ----------------------------------------------------------------------------
    -DOUBLE AP-
    
    Receive twice as much AP after every battle.
    ----------------------------------------------------------------------------
    -TRIPLE AP-
    
    Receive 3x as much AP after every battle.
    ----------------------------------------------------------------------------
    -OVERDRIVE -> AP-
    
    Your overdrive gauge is converted to AP gauge, which means that every time
    the meter charges, you receive AP instead of going into overdrive.
    ----------------------------------------------------------------------------
    -SOS OVERDRIVE-
    
    Overdrive meter fills faster once character's HP is at critical.
    ----------------------------------------------------------------------------
    -DOUBLE OVERDRIVE-
    
    Overdrive gauge charges 2x faster than normal.
    ----------------------------------------------------------------------------
    -TRIPLE OVERDRIVE-
    
    Overdrive gauge charges 3x faster than normal.
    ----------------------------------------------------------------------------
    -GILLIONAIRE-
    
    Doubles the amount of gil earned after every battle.
    ----------------------------------------------------------------------------
    -BREAK DAMAGE LIMIT-
    
    Allows max damage to exceed 9999.
    ----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. ARMOR ABILITIES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    ----------------------------------------------------------------------------
    ABILITY                  REQUIRED ITEM                      QUANTITY
    ----------------------------------------------------------------------------
    Fire Ward                Bomb Fragment                          4
    Fireproof                Bomb Fragment                          8
    Fire Eater               Fire Gem                              30
    Lightning Ward           Electro Marble                         4
    Lightningproof           Electro Marble                         8
    Lightning Eater          Lightning Gem                         30
    Water Ward               Fish Scale                             4
    Waterproof               Fish Scale                             8
    Water Eater              Water Gem                             30
    Ice Ward                 Arctic Wind                            4
    Iceproof                 Arctic Wind                            8
    Ice Eater                Ice Gem                               30
    Dark Ward                Eye Drops                             40
    Darkproof                Smoke Bomb                            10
    Silence Ward             Echo Screen                           30
    Silenceproof             Silence Grenade                       10
    Sleep Ward               Sleeping Powder                        6
    Sleepproof               Dream Powder                           8
    Poison Ward              Antidote                              40
    Poisonproof              Poison Fang                           12
    Stone Ward               Soft                                  30
    Stoneproof               Petrify Grenade                       30
    Death Ward               Farplane Shadow                       15
    Deathproof               Farplane Wind                         30
    Zombie Ward              Holy Water                            30
    Zombieproof              Candle of Life                        10
    Slow Ward                Silver Hourglass                      10
    Slowproof                Gold Hourglass                        20
    Confuse Ward             Musk                                  16
    Confuseproof             Musk                                  48
    Berserk Ward             Hypello Potion                         8
    Berserkproof             Hypello Potion                        32
    Curseproof               Tetra Elemental                       12
    SOS NulBlaze             Bomb Core                              1
    SOS NulShock             Lightning Marble                       1
    SOS NulTide              Dragon Scale                           1
    SOS NulFrost             Arctic Wind                            1
    SOS Shell                Lunar Curtain                          8
    SOS Protect              Light Curtain                          8
    SOS Reflect              Star Curtain                           8
    SOS Haste                Chocobo Feather                       10
    SOS Regen                Healing Spring                        12
    Auto-Shell               Lunar Curtain                         80
    Auto-Protect             Light Curtain                         70
    Auto-Reflect             Star Curtain                          40
    Auto-Haste               Chocobo Wing                          80
    Auto-Regen               Healing Spring                        80
    Defense + 3%             Power Sphere                           3
    Defense + 5%             Stamina Spring                         2
    Defense + 10%            Special Sphere                         1
    Defense + 20%            Blessed Gem                            4
    Magic Defense + 3%       Mana Sphere                            3
    Magic Defense + 5%       Mana Spring                            2
    Magic Defense + 10%      Wht Magic Sphere                       1
    Magic Defense + 20%      Blessed Gem                            4
    HP + 5%                  X-Potion                               1
    HP + 10%                 Soul Spring                            3
    HP + 20%                 Elixir                                 5
    HP + 30%                 Stamina Tonic                          1
    MP + 5%                  Ether                                  1
    MP + 10%                 Soul Spring                            3
    MP + 20%                 Elixir                                 5
    MP + 30%                 Mana Tonic                             1
    Auto-Potion              Stamina Tablet                         4
    Auto-Med                 Remedy                                30
    Auto-Pheonix             Mega-Pheonix                          20
    Pickpocket               Amulet                                30
    Master Thief             Pendulum                              30
    HP Stroll                Stamina Tonic                          2
    MP Stroll                Mana Tonic                             2
    No Encounters            Purifying Salt                        30
    Break MP Limit           Three Stars                           30
    Break HP Limit           Wings to Discovery                    30
    Ribbon                   Dark Matter                           99
    ----------------------------------------------------------------------------
    
    =======================
    1. Ability Description
    =======================
    
    ----------------------------------------------------------------------------
    -FIRE WARD-
    
    Reduces damage received by a character from a fire based attack by 1/2.
    ----------------------------------------------------------------------------
    -FIREPROOF-
    
    Provides immunity to all kinds of fire elemental attacks.
    ----------------------------------------------------------------------------
    -FIRE EATER-
    
    Absorbs damage received from fire based attacks.
    ----------------------------------------------------------------------------
    -LIGHTNING WARD-
    
    Reduces damage received by a character from a lightning based attack by 1/2.
    ----------------------------------------------------------------------------
    -LIGHTNINGPROOF-
    
    Provides immunity to all kinds of lightning elemental attacks.
    ----------------------------------------------------------------------------
    -LIGHTNING EATER-
    
    Absorbs damage received from lightning based attacks.
    ----------------------------------------------------------------------------
    -WATER WARD-
    
    Reduces damage received by a character from a water based attack by 1/2.
    ----------------------------------------------------------------------------
    -WATERPROOF-
    
    Provides immunity to all kinds of water elemental attacks.
    ----------------------------------------------------------------------------
    -WATER EATER-
    
    Absorbs damage received from water based attacks.
    ----------------------------------------------------------------------------
    -ICE WARD-
    
    Reduces damage received by a character from a ice based attack by 1/2.
    ----------------------------------------------------------------------------
    -ICEPROOF-
    
    Provides immunity to all kinds of ice elemental attacks.
    ----------------------------------------------------------------------------
    -ICE EATER-
    
    Absorbs damage received from ice based attacks.
    ----------------------------------------------------------------------------
    -DARK WARD-
    
    Randomly protects against Darkness.
    ----------------------------------------------------------------------------
    -DARKPROOF-
    
    Provides immunity against Darkness.
    ----------------------------------------------------------------------------
    -SILENCE WARD-
    
    Randomly protects against Silence.
    ----------------------------------------------------------------------------
    -SILENCEPROOF-
    
    Provides immunity against Silence.
    ----------------------------------------------------------------------------
    -SLEEP WARD-
    
    Randomly protects against Sleep.
    ----------------------------------------------------------------------------
    -SLEEPPROOF-
    
    Provides immunity against Sleep.
    ----------------------------------------------------------------------------
    -POISON WARD-
    
    Randomly protects against Poison.
    ----------------------------------------------------------------------------
    -POISONPROOF-
    
    Provides immunity against Poison.
    ----------------------------------------------------------------------------
    -STONE WARD-
    
    Randomly protects against Petrification.
    ----------------------------------------------------------------------------
    -STONEPROOF-
    
    Provides immunity against Petrification.
    ----------------------------------------------------------------------------
    -DEATH WARD-
    
    Randomly protects against Death.
    ----------------------------------------------------------------------------
    -DEATHPROOF-
    
    Provides immunity against Death.
    ----------------------------------------------------------------------------
    -ZOMBIE WARD-
    
    Randomly protects against Zombie.
    ----------------------------------------------------------------------------
    -ZOMBIEPROOF-
    
    Provides immunity against Zombie.
    ----------------------------------------------------------------------------
    -SLOW WARD-
    
    Randomly protects against Slow.
    ----------------------------------------------------------------------------
    -SLOWPROOF-
    
    Provides immunity against Slow.
    ----------------------------------------------------------------------------
    -CONFUSE WARD-
    
    Randomly protects against Confuse.
    ----------------------------------------------------------------------------
    -CONFUSEPROOF-
    
    Provides immunity against Confuse.
    ----------------------------------------------------------------------------
    -BERSERK WARD-
    
    Randomly protects against Berserk.
    ----------------------------------------------------------------------------
    -BERSERKPROOF-
    
    Provides immunity against Berserk.
    ----------------------------------------------------------------------------
    -CURSEPROOF-
    
    Provides immunity against Curse.
    ----------------------------------------------------------------------------
    -SOS NULBLAZE-
    
    NulBlaze magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS NULSHOCK-
    
    NulShock magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS NULTIDE-
    
    NulTide magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS NULFROST-
    
    NulFrost magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS SHELL-
    
    Shell magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS PROTECT-
    
    Protect magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS REFLECT-
    
    Reflect magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS HASTE-
    
    Haste magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -SOS REGEN-
    
    Regen magic will automatically be activated once character's HP is at
    critical.
    ----------------------------------------------------------------------------
    -AUTO-SHELL-
    
    Character automatically has Shell at the beginning of the battle.
    ----------------------------------------------------------------------------
    -AUTO-PROTECT-
    
    Character automatically has Protect at the beginning of the battle.
    ----------------------------------------------------------------------------
    -AUTO-REFLECT-
    
    Character automatically has Reflect at the beginning of the battle.
    ----------------------------------------------------------------------------
    -AUTO-HASTE-
    
    Character automatically has Haste at the beginning of the battle.
    ----------------------------------------------------------------------------
    -AUTO-REGEN-
    
    Character automatically has Regen at the beginning of the battle.
    ----------------------------------------------------------------------------
    -DEFENSE + 3%-
    
    Raises character's overall defense stat by 3%.
    ----------------------------------------------------------------------------
    -DEFENSE + 5%-
    
    Raises character's overall defense stat by 5%.
    ----------------------------------------------------------------------------
    -DEFENSE + 10%-
    
    Raises character's overall defense stat by 10%.
    ----------------------------------------------------------------------------
    -DEFENSE + 20%-
    
    Raises character's overall defense stat by 20%.
    ----------------------------------------------------------------------------
    -MAGIC DEFENSE + 3%-
    
    Raises character's overall magic defense stat by 3%.
    ----------------------------------------------------------------------------
    -MAGIC DEFENSE + 5%-
    
    Raises character's overall magic defense stat by 5%.
    ----------------------------------------------------------------------------
    -MAGIC DEFENSE + 10%-
    
    Raises character's overall magic defense stat by 10%.
    ----------------------------------------------------------------------------
    -MAGIC DEFENSE + 20%-
    
    Raises character's overall magic defense stat by 20%.
    ----------------------------------------------------------------------------
    -HP + 5%-
    
    Raises character's max HP by 5%.
    ----------------------------------------------------------------------------
    -HP + 10%-
    
    Raises character's max HP by 10%.
    ----------------------------------------------------------------------------
    -HP + 20%-
    
    Raises character's max HP by 20%.
    ----------------------------------------------------------------------------
    -HP + 30%-
    
    Raises character's max HP by 30%.
    ----------------------------------------------------------------------------
    -MP + 5%-
    
    Raises character's max MP by 5%.
    ----------------------------------------------------------------------------
    -MP + 10%-
    
    Raises character's max MP by 10%.
    ----------------------------------------------------------------------------
    -MP + 20%-
    
    Raises character's max MP by 20%.
    ----------------------------------------------------------------------------
    -MP + 30%-
    
    Raises character's max MP by 30%.
    ----------------------------------------------------------------------------
    -AUTO-POTION-
    
    Character automatically uses Potion when damaged.
    ----------------------------------------------------------------------------
    -AUTO-MED-
    
    Character automatically uses a specific item to remove a specific negative
    status effect.
    ----------------------------------------------------------------------------
    -AUTO-PHEONIX-
    
    Character automatically uses Pheonix Down when a party member is KO'd.
    ----------------------------------------------------------------------------
    -PICKPOCKET-
    
    Raises the probability of stealing rare items.
    ----------------------------------------------------------------------------
    -MASTER THIEF-
    
    Steal only rare items.
    ----------------------------------------------------------------------------
    -HP STROLL-
    
    Gradually recover HP while walking.
    ----------------------------------------------------------------------------
    -MP STROLL-
    
    Gradually recover MP while walking.
    ----------------------------------------------------------------------------
    -NO ENCOUNTERS-
    
    No random encounters.
    ----------------------------------------------------------------------------
    -BREAK MP LIMIT-
    
    Allows character's max MP to exceed 999.
    ----------------------------------------------------------------------------
    -BREAK HP LIMIT-
    
    Allows character's max HP to exceed 9999.
    ----------------------------------------------------------------------------
    -RIBBON-
    
    Provides immunity against all negative status effects except Death, Curse &
    Full Break.
    ----------------------------------------------------------------------------
    
                                ==================
                                 X. MONSTER ARENA
                                ==================
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. FIEND LIST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    =============
    BESAID ISLAND
    =============
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Dingo                                       24
    Condor                                      18
    Water Flan                                  27
    ----------------------------------------------------------------------------
    
    ======
    KILIKA
    ======
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Dinonix                                     40
    Killer Bee                                  34
    Yellow Element                              49
    Ragora                                      72
    ----------------------------------------------------------------------------
    
    =================
    MI'IHEN HIGHROAD
    =================
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Mi'ihen Fang                                49
    Ipiria                                      69
    Floating Eye                                66
    White Element                               72
    Raldo                                       63
    Vouivre                                     90
    Bomb                                       106
    Dual Horn                                  187
    ----------------------------------------------------------------------------
    
    ==================
    MUSHROOM ROCK ROAD
    ==================
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Raptor                                      72
    Gandarewa                                   93
    Thunder Flan                                75
    Red Element                                 82
    Lamashtu                                   108
    Funguar                                     63
    Garuda                                     210
    ----------------------------------------------------------------------------
    
    ==============
    DJOSE HIGHROAD
    ==============
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Garm                                       132
    Simurgh                                    109
    Bite Bug                                    93
    Snow Flan                                  193
    Bunyip                                     145
    Basilisk                                   187
    Ochu                                       780
    ----------------------------------------------------------------------------
    
    ==============
    THUNDER PLAINS
    ==============
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Melusine                                   162
    Aerouge                                    216
    Buer                                       198
    Gold Element                               160
    Kusariqqu                                  168
    Larva                                      495
    Iron Giant                                 900
    Qactuar                                   4000
    ----------------------------------------------------------------------------
    
    =========
    MACALANIA
    =========
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Snow Wolf                                  288
    Iguion                                     207
    Wasp                                       213
    Evil Eye                                   307
    Ice Flan                                   282
    Blue Element                               270
    Murussu                                    247
    Mafdet                                     258
    Xiphos                                     330
    Chimera                                   1455
    ----------------------------------------------------------------------------
    
    ==============
    BIKANEL ISLAND
    ==============
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Sand Wolf                                  337
    Alcyone                                    360
    Mushussu                                   405
    Zu                                        1800
    Sand Worm                                 1500
    Cactuar                                   4000
    ----------------------------------------------------------------------------
    
    ==========
    CALM LANDS
    ==========
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Skoll                                      630
    Nebiros                                    480
    Flame Flan                                 672
    Shred                                      552
    Anacondaur                                1125
    Ogre                                      1470
    Coeuri                                    1650
    Chimera Brain                             1500
    Malboro                                   1650
    ----------------------------------------------------------------------------
    
    ===========
    SUNKEN CAVE
    ===========
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Yowie                                      720
    Imp                                        915
    Dark Element                               780
    Nidhogg                                    903
    Thorn                                      795
    Vahala                                    1080
    Epaaj                                     1425
    Ghost                                     1215
    Tonberry                                  3000
    ----------------------------------------------------------------------------
    
    =============
    MOUNT GAGAZET
    =============
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Bandersnatch                              1320
    Ahriman                                    975
    Dark Flan                                 1620
    Grenade                                    810
    Grat                                       780
    Grendel                                   1095
    Bashura                                   1095
    Mandragora                                1800
    Behemoth                                  2025
    Splasher                                   300
    Achelous                                   630
    Maelspike                                  495
    ----------------------------------------------------------------------------
    
    ==========
    INSIDE SIN
    ==========
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Exoray                                    1260
    Wraith                                    1605
    Gemini                                    1666
    Gemini                                    1666
    Demonolith                                2205
    Great Malboro                             2250
    Barbatos                                  2325
    Adamantoise                               3300
    Behemoth King                             2775
    ----------------------------------------------------------------------------
    
    =============
    OMEGA DUNGEON
    =============
    ----------------------------------------------------------------------------
    Fiend Name                                Price
    ----------------------------------------------------------------------------
    Zaurus                                    1425
    Floating Death                            1895
    Black Element                             1560
    Halma                                     1545
    Puroboros                                 1455
    Spirit                                    1950
    Machea                                    2175
    Master Coeuri                             3045
    Master Tonberry                           3600
    Varuna                                    2670
    ----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. PRIZE LIST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    You'll receive a prize everytime you manage to capture every monster from
    every area or unlock a monster created by the trainer himself. Here's the
    list of all the prizes.
    
    =======================
    1. Area Conquest Prizes
    =======================
    
    ----------------------------------------------------------------------------
    AREA COMPLETED                    PRIZE                    QUANTITY
    ----------------------------------------------------------------------------
    Besaid Island                     Stamina Tonic                99
    Kilika                            Poison Fang                  99
    Mi'ihen Highroad                  Soul Spring                  99
    Mushroom Rock Road                Candle of Life               99
    Djose Highroad                    Petrify Grenade              99
    Thunder Plains                    Chocobo Wing                 99
    Macalania                         Shining Gem                  60
    Bikanel Island                    Shadow Gem                   99
    Calm Lands                        Farplane Wind                60
    Sunken Cave                       Silver Hourglass             40
    Mt. Gagazet                       Blossom Crown                 -
    Inside Sin                        Lunar Curtain                99
    Omega Ruins                       Designer Wallet              60
    ----------------------------------------------------------------------------
    
    ==========================
    2. Species Conquest Prizes
    ==========================
    
    ----------------------------------------------------------------------------
    SPECIES NAME                      PRIZE                    QUANTITY
    ----------------------------------------------------------------------------
    Birds                             Mega Pheonix                 99
    Lizards                           Stamina Spring               99
    Wolves                            Chocobo Feather              99
    Imps                              Mana Spring                  99
    Bombs                             Turbo Ether                  60
    Elements                          Star Curtain                 99
    Flans                             Twin Stars                   60
    Moles                             Gold Hourglass               99
    Bees                              Mana Tonic                   60
    Dragons                           Purifying Salt               99
    Mushrooms                         Healing Spring               99
    Eyeballs                          Stamina Tablet               60
    Horns                             Light Curtain                99
    Iron Giants                       Mana Tablet                  60
    ----------------------------------------------------------------------------
    
    ==========================
    3. Original Monster Prizes
    ==========================
    
    ----------------------------------------------------------------------------
    MONSTER NAME                      PRIZE                    QUANTITY
    ----------------------------------------------------------------------------
    Earth Eater                       Three Stars                  60
    Greater Sphere                    Supreme Gem                  60
    Catastrophe                       Door to Tomorrow             99
    Th'uban                           Gambler's Spirit             99
    Neslug                            Winning Formula              99
    Ultima Buster                     Dark Matter                  99
    Shinryu                           Megalixir                    30
    Nemesis                           Master Sphere                10
    ----------------------------------------------------------------------------
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iii. AREA CONQUEST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Area Conquest monsters will be unlocked if you've captured 1 of each monster
    from every area.
    
    ----------------------------------------------------------------------------
    BATTLE: STRATOAVIS
    ----------------------------------------------------------------------------
    HP:    310,000
    AP:    8,000
    Items: Amulet x4
    Equip: Knight Bracer
    Steal: Stamina Spring x4
    How to unlock: Capture all of the monsters at Besaid Island.
    
    This one's pretty easy. Cast Hastega then simply pummel him with your normal
    attacks and Overdrives, he should go down after a while.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: MALBORO MENACE
    ----------------------------------------------------------------------------
    HP:    640,000
    AP:    8,000
    Items: Mana Tonic x4
    Equip: Faerie Shield
    Steal: Mana Spring x2
    How to unlock: Capture all monsters at Kilika Island.
    
    I'll be honest. He is tough, not to mention annoying. Because first you'll
    be ambushed and then he'll use Putrid Breath, which inflicts Poison, Confuse,
    Blind and Silence on everyone. So make sure you have an armor that at least
    prevents Poison and Confuse. Cast Hastega first, then attack. That's not all,
    he'll use Mega Gastric Juice which inflicts Full Break after a while, and
    there is no way you can prevent this. Just heal yourself when you need to
    and summon your aeons at overdrive. You'll win eventually.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: KOTTOS
    ----------------------------------------------------------------------------
    HP:    440,000
    AP:    8,000
    Items: Healing Spring x40
    Equip: Soldier's Ring
    Steal: Soul Spring x2
    How to unlock: Capture all monsters at Mi'ihen Highroad
    
    He'll counter your every move against him, which can be quite powerful if
    your defense is low. But having Protect helps a lot. Cast Hastega, then
    start attacking. Healing and reviving will be often so have your healers
    ready.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: COEURIREGINA
    ----------------------------------------------------------------------------
    HP:    380,000
    AP:    8,000
    Items: Shining Gem x6
    Equip: Double Score
    Steal: Blessed Gem x2
    How to unlock: Capture all monsters at Mushroom Rock Road
    
    Beware of his Chaos attack since it inflicts Confuse, Doom and Curse on your
    party. So make sure that you have an armor that protects against Confuse.
    Another thing you should watch out for is his Hyper Blaster which inflicts
    Death, so Deathproof is also recommended. With that, just attack him with
    your overdrives and aeons to finish the job.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: JORMUNGAND
    ----------------------------------------------------------------------------
    HP:    520,000
    AP:    8,000
    Items: Supreme Gem x4
    Equip: Triple Guard
    Steal: Three Stars x2
    How to unlock: Capture all monsters at Djose Highroad.
    
    This one's easy despite its high HP. Just get an armor with the Stoneproof
    ability to protect you against its Cold Stare. Cast Hastega on your party
    and start attacking. You'll win after a while.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: CACTUAR KING
    ----------------------------------------------------------------------------
    HP:    100,000
    AP:    8,000
    Items: Blessed Gem x6
    Equip: Tetra Ring
    Steal: Designer Wallet
    How to unlock: Capture all monsters at Thunder Plains.
    
    He's hard to hit so cast Aim on yourself several times. He has 2 moves called
    10,000 Needles and 99,999 Needles which are both deadly, so you'll have to
    revive often. But since he has pretty low HP, just use an overdrive that deals
    at least that much damage (Wakka's Attack Reels or Tidus' Blitz Ace) to kill
    him instantly.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: ESPADA
    ----------------------------------------------------------------------------
    HP:    280,000
    AP:    8,000
    Items: Rename Card x2
    Equip: Knight Sword
    Steal: Farplane Wind x3
    How to unlock: Capture all monsters at Macalania.
    
    An armor with the Deathproof ability is a must since he counters every one
    of your moves with Hades Claws which inflicts Death on a character. He also
    has Auto-Regen. Cast Hastega on yourself first then attack him with all you
    got. This fight should be easy enough if you have Deathproof, or you can
    also use your aeons here if you want.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: ABYSS WORM
    ----------------------------------------------------------------------------
    HP:    480,000
    AP:    8,000
    Items: Stamina Tonic x2
    Equip: Dance Macabre
    Steal: Stamina Tablet
    How to unlock: Capture all monsters at Bikanel Island.
    
    He isn't hard, its just his HP that's the problem. Cast Hastega on yourself
    first then attack. He'll swallow one of your characters after a while, but
    don't worry he'll spit that character out later on anyway. There isn't much
    strategy here so just do whatever you wish to finish him off.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: CHIMERAGEIST
    ----------------------------------------------------------------------------
    HP:    120,000
    AP:    8,000
    Items: Return Sphere x2
    Equip: Tri-Rod
    Steal: Stamina Spring x2
    How to unlock: Capture all monsters at Calm Lands
    
    This ones easy. He's pretty slow so if you use Hastega, it'll be possible for
    you to delay his turn considerably. But beware of his Aqua Breath and Mediggo
    Flame though, as this can really hurt you. Just attack him and you'll win in
    no time.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: DON TONBERRY
    ----------------------------------------------------------------------------
    HP:    480,000
    AP:    8,000
    Items: Farplane Wind x6
    Equip: Faerie Ring
    Steal: Designer Wallet x2
    How to unlock: Capture all monsters at the Cavern of Stolen Fayth
    
    He's really tough. Because first he counters your every move against him
    with Karma. So I strongly recommend that you customize an armor with the
    Auto-Pheonix ability for this fight, as this prevents you from wasting your
    turns on reviving every time a character gets killed. But the damage Karma
    deals depends on how many enemies a character has defeated, so chances are
    your mages won't die. Cast Hastega on yourself first then summon an aeon at
    overdrive, preferably Anima and Magus Sisters so that they'll be able to
    deal major damage before he kills them with Voodoo. This battle definitely
    takes some time but you should win.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: CATOBLEPAS
    ----------------------------------------------------------------------------
    HP:    550,000
    AP:    8,000
    Items: Three Stars x2
    Equip: Faerie Armlet
    Steal: Stamina Tonic x2
    How to unlock: Capture all monsters at Mount Gagazet & Gagazet Mountain Cave
    
    He can be tough if you don't know what to do. First cast Hastega on your
    party then bring in your white mages to cast Protect and Shell on everyone.
    This will help a lot especially against his physical attacks which can be
    quite deadly. Just unload on him with all you got, since this guy is immune
    to sensors, you will have to count the damage you inflicted on him. Once his
    HP is low, heal yourself with items, not magic since you have Shell. Now
    he'll cast Ultima before he dies, but with Shell you'll be fine.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: ABADDON
    ----------------------------------------------------------------------------
    HP:    380,000
    AP:    8,000
    Items: Mana Tablet x2
    Equip: Echelon
    Steal: Shining Gem x2
    How to unlock: Capture all monsters inside Sin
    
    First be aware that he has Auto-Reflect and NulAll from the very beginning.
    He's also pretty fast even with Hastega. Now cast Hastega on your party then
    attack. He'll use Level 3 magics repeatedly and you won't be able to reflect
    it, so just cast Shell. Another thing to watch out for is his Pharaoh's
    Curse which inflicts Curse, Blind and Poison. This battle can be quite long
    since he has high defense, so take your time.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: VORBAN
    ----------------------------------------------------------------------------
    HP:    630,000
    AP:    8,000
    Items: Friend Sphere x2
    Equip: Double Play
    Steal: Healing Spring x2
    How to unlock: Capture all monsters at Omega Dungeon
    
    Your primary concern is to lower his defense, but since he's immune to Armor
    Break use Auron's Banishing Blade. Cast Hastega on yourself then unleash
    your Overdrives especially Wakka's Attack Reels and Tidus' Blitz Ace. He
    counters with Mortar most of the time, so make sure you always keep your HP
    above 5,500 to survive.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    iv. SPECIES CONQUEST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    To unlock these monsters you have to capture a specific number of monsters
    of a certain type.
    
    ----------------------------------------------------------------------------
    BATTLE: FENRIR
    ----------------------------------------------------------------------------
    HP:    850,000
    AP:    10,000
    Items: Agility Sphere x2
    Equip: Faerie Ring
    Steal: Chocobo Wing x3
    How to unlock: Capture 3 of the following fiends: Dingo, Mi'ihen Fang, Garm,
                   Snow Wolf, Skoll, Bandersnatch, Sand Wolf
    
    He's pretty fast even with Hastega. In addition to that, his attacks are
    powerful too. He has an attack called Fangs of Hell which is deadly since
    it inflicts Death on a character and Deathproof cannot prevent this. Another
    one of his attacks, Fangs of Chaos works like Demi so it won't kill you even
    at 1 HP. Cast Hastega on yourself, then Aim to be able hit him. Now, just
    attack and summon your aeons at overdrive. This can be long so be patient.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: ORNITHOLESTES
    ----------------------------------------------------------------------------
    HP:    800,000
    AP:    10,000
    Items: Gambler's Spirit x4
    Equip: Gold Targe
    Steal: Chocobo Wing x2
    How to unlock: Capture 3 of the following fiends: Dinonix, Ipiria, Raptor,
                   Melusine, Iguion, Yowie, Zaurus
    
    You should have an armor that protects against Poison for this fight. Now,
    cast Hastega on yourself then use Aim to be able to hit him if your accuracy
    is low. He has a move called Venomous Touch, which inflicts Poison so if you
    have an armor with Poisonproof then that move will be sort of like Demi. He
    also drains your HP. Just attack him and unleash your character and aeon
    overdrives when available.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: PTERYX
    ----------------------------------------------------------------------------
    HP:    100,000
    AP:    10,000
    Items: Evasion Sphere x2
    Equip: Platinum Bangle
    Steal: Candle of Life x2
    How to unlock: Capture 5 of the following fiends: Condor, Simurgh, Alcyone
    
    His Beak of Woe inflicts Curse on everyone, so it is recommended that you
    have an armor with Curseproof. If you don't have that then just use Holy
    Water. Cast Hastega on yourself and use Wakka's Attack Reels or Tidus'
    Blitz Ace to finish the job.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: HORNET
    ----------------------------------------------------------------------------
    HP:    620,000
    AP:    10,000
    Items: Accuracy Sphere x2
    Equip: Platinum Armlet
    Steal: Purifying Salt x2
    How to unlock: Capture 5 of the following fiends: Killer Bee, Bite Bug,
                   Wasp, Nebiros
    
    You should have an armor that protects against Poison, Confusion, Blind, and
    Silence since his attacks cause those status. Now cast Hastega on yourself,
    then use Aim to be able to hit him. Use your aeon and character overdrives
    when it becomes available.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: VIDATU
    ----------------------------------------------------------------------------
    HP:    95,000
    AP:    10,000
    Items: MP Sphere x2
    Equip: Golden Hand
    Steal: Mana Tonic x2
    How to unlock: Capture 5 of the following fiends: Gandarewa, Aerouge, Imp
    
    He as Auto-Regen and NulAll at the beginning of the fight. Cast Hastega first
    then Shell on your party to be able to survive from Ultima. With that, attack
    him with all you got and unleash your overdrives when available.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: ONE EYE
    ----------------------------------------------------------------------------
    HP:    150,000
    AP:    10,000
    Items: Magic Defense Sphere x2
    Equip: Sorcery Shield
    Steal: Blessed Gem
    How to unlock: Capture 5 of the following fiends: Floating Eye, Buer,
                   Ahriman, Evil Eye, Floating Death
    
    This is easy, since he's pretty slow. But beware of his Shockwave as it
    inflicts Sleep, Confuse, and Silence. So make sure you are protected from
    those status. Cast Hastega on your paty then just attack. The battle will be
    over before you know it.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: JUMBO FLAN
    ----------------------------------------------------------------------------
    HP:    1,300,000
    AP:    10,000
    Items: Magic Sphere x2
    Equip: Vigilante
    Steal: Mana Tablet x2
    How to unlock: Capture 3 of the following fiends: Water Flan, Ice Flan,
                   Snow Flan, Thunder Flan, Flame Flan
    
    This one is HARD! Believe me! First, he is immune to physical attacks.
    Secondly, he has Auto-Reflect and lastly, he absorbs all elemental magics
    including Holy. Now, cast Hastega on yourself then doublecast Ultima with
    Yuna or Lulu. Summon your aeons at overdrive, except the ones with elements.
    Let me remind you that this fight is extremely long, it actually took me an
    hour to beat this thing! Anyway, good luck!
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: NEGA ELEMENTAL
    ----------------------------------------------------------------------------
    HP:    1,300,000
    AP:    10,000
    Items: Twin Stars x4
    Equip: Elemental Shield
    Steal: Twin Stars x2
    How to unlock: Capture 3 of the following fiends: Yellow Element, White
                   Element, Red Element, Gold Element, Blue Element, Dark
                   Element, Black Element
    
    This one is tough too, but not as hard as the Jumbo Flan though. There are
    a few things I would like to point out. First, he counters your every move
    against him with Utima, second he absorbs all elemental magics except Holy.
    Now, cast Hastega first then Reflect on your party. With that just double
    cast Ultima and Reflect Holy, since he does not counterattack when you do
    that. Another thing, if you have Kimahri at overdrive, have him use Mighty
    Guard as this will make the battle so much easier.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: TANKET
    ----------------------------------------------------------------------------
    HP:    900,000
    AP:    10,000
    Items: Defense Sphere x2
    Equip: Iron Claw
    Steal: Lunar Curtain x8
    How to unlock: Capture 3 of the following fiends: Raldo, Bunyip, Murussu,
                   Mafdet, Shred, Halma
    
    This ones pretty easy. Cast Hastega on yourself first, and if you have Auron
    at overdrive, use Banishing Blade as this works extremely well. It is also
    a good idea to cast Protect on your characters to reduce the damage from his
    physical attacks. You can summon your overdriven aeons too if you want.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: FAFNIR
    ----------------------------------------------------------------------------
    HP:    1,100,000
    AP:    10,000
    Items: Light Curtain x40
    Equip: Phantom Armlet
    Steal: Stamina Spring x2
    How to unlock: Capture 5 of the following fiends: Vouivre, Lamashtu,
                   Kusariqqu, Mushussu, Nidhogg
    
    This can be tough, because of his HP. Now cast Hastega on yourself and have
    Auron use Banishing Blade to give you a significant advantage. Watch out for
    his Triple Attack as this is quite deadly if your physical defense is low.
    Also, make sure you cast NulAll or Mighty Guard on your party to prevent his
    Breath attack. Simply attack and summon your aeons (especially Anima) at
    overdrive after that to finish the job.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: SLEEP SPROUT
    ----------------------------------------------------------------------------
    HP:    98,000
    AP:    10,000
    Items: Teleport Sphere x2
    Equip: Talisman
    Steal: Farplane Wind
    How to unlock: Capture 5 of the following fiends: Funguar, Thorn, Exoray
    
    I hope you have a high defense and magic defense value, because he has a
    move called Goodnight which inflicts Sleep, Berserk and Poison. I haven't
    really found a way to prevent that since it affects my characters even
    with a Ribbon armor. So make sure you have the First Strike ability and hope
    that you get a preemptive strike. Cast Hastega on your party then just
    attack and summon your overdriven aeons, especially Anima to kill him with
    a single blow.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: BOMB KING
    ----------------------------------------------------------------------------
    HP:    480,000
    AP:    10,000
    Items: Door to Tomorrow x2
    Equip: Baroque Sword
    Steal: Shining Gem
    How to unlock: Capture 5 of the following fiends: Bomb, Grenade, Puroburos
    
    This isn't that hard. Cast Hastega on yourself first, then cast Shell. Now
    just attack him with your character and aeon overdrives. After 3 turns he'll
    cast Ultima, heal yourself using Mega-Potions since you have Shell. You'll
    win after a while.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: JUGGERNAUT
    ----------------------------------------------------------------------------
    HP:    1,200,000
    AP:    10,000
    Items: Strength Sphere x2
    Equip: Platinum Ring
    Steal: Shining Gem
    How to unlock: Capture 5 of the following fiends: Dual Horn, Grendel, Valaha
    
    This is easy if you have an armor with a Fireproof or Fire Eater ability.
    He is also quite slow and considering the fact that he wastes his first turn
    to prepare his fire attack, Hastega should do the trick. Use Auron's
    Banishing Blade on him too, as this works well. With that, just attack him
    with all you got and he should go down after some time.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: IRON CLAD
    ----------------------------------------------------------------------------
    HP:    2,000,000
    AP:    10,000
    Items: HP Shere x2
    Equip: Soldier's Armlet
    Steal: Stamina Tablet x2
    How to unlock: Capture 10 of the following fiends: Iron Giant, Gemini (A),
                   Gemini (B)
    
    This can be hard, because of the HP. Cast Hastega on yourself, then use
    Protect. Your primary concern is to lower his defense, but since Armor Break
    doesn't work use Banishing Blade instead. He also counters your every move
    against him with a powerful sword attack, so heal often. Just unleash your
    character and aeon overdrives on him to deal a lot of damage every turn.
    This will be a long fight, so be patient.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    v. ORIGINAL MONSTER CONQUEST
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    These monsters will be unlocked once a specific condition is met. The monster
    trainer will say something like this: "I've done it, I've created a monster."
    
    ----------------------------------------------------------------------------
    BATTLE: EARTH EATER
    ----------------------------------------------------------------------------
    HP:    1,300,000
    AP:    50,000
    Items: Fortune Sphere x2
    Equip: None
    Steal: Lv. 1 Key Sphere
    How to unlock: Capture all the monsters from at least 2 areas.
    
    I recommend that you enter this fight with a high defense stat since his
    attacks are powerful. Cast Hastega first then use Protect on your party.
    Now try to hit him with your strongest attacks to make him fall on his back.
    Once this happens, pummel him with your character and aeon overdrives. Also
    use Anima's Pain as this deals no less than 90,000+ damage. This guy also
    has Auto-Reflect, so keep that in mind.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: GREATER SPHERE
    ----------------------------------------------------------------------------
    HP:    1,500,000
    AP:    50,000
    Items: Luck Sphere x2
    Equip: Buccaneer
    Steal: Return Sphere
    How to unlock: Capture all the monsters from 2 different species
    
    Cast Hastega first, then Protect and Shell on all your party members, or
    better yet use Mighty Guard instead. Doing that will lessen the damage from
    his Hydraulic Press attack and Ultima. He counters with Ultima almost every
    time you damage him, so heal often. Since it is very difficult to predict
    what element he is using, unleash the overdrives of your non-elemental
    aeons. Remeber that if you used magic with the wrong element on him, he'll
    absorb it. Don't forget to use your character overdrives too.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: CATASTROPHE
    ----------------------------------------------------------------------------
    HP:    2,200,000
    AP:    50,000
    Items: Designer Wallet x2
    Equip: Faerie Bracer
    Steal: Lv. 2 Key Sphere
    How to unlock: Capture all monsters from 6 areas.
    
    First, make sure that you have a Poisonproof and Confuseproof armor equipped.
    Cast Hastega first then Shell. He will be in his shell, but he will emerge
    once you've dealt sufficient damage. His Toxic Cloud attack inflicts Poison,
    Confuse and Curse on everyone. With that in mind start attacking and summon
    your aeons at overdrive to get him out of his shell. Once this happens, he
    will begin his patterned attack which is: Toxic Cloud, Demi, Hundred Thorns.
    Beware of Hundred Thorns since its quite deadly, just summon an aeon to save
    yourself. Continue pummeling him until the word "OVERKILL" appears :)
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: TH'UBAN
    ----------------------------------------------------------------------------
    HP:    3,000,000
    AP:    50,000
    Items: Underdog's Secret x2
    Equip: Platinum Shield
    Steal: Teleport Sphere
    How to unlock: Capture all monsters from 6 different species.
    
    I'll admit that he looks intimidating at first, but he's actually pretty
    easy. I assume that you've already learned the Doom skill for Kimahri. Just
    use that on this guy and all you have to do is survive until the good ol'
    counter reaches 0. It will be all over after that.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: NESLUG
    ----------------------------------------------------------------------------
    HP:    4,000,000
    AP:    50,000
    Items: Pendulum x4
    Equip: Faerie Targe
    Steal: Friend Sphere x3
    How to unlock: Capture 1 of every monster from every area.
    
    This ones pretty tough. First, cast Hastega then Protect on your party. You
    have to get rid of his shell before he manages to get into it and heal
    himself for 70,000+ HP every turn. To do this, use Wakka's Attack Reels and
    Tidus' Blitz Ace on him at least twice, so use Entrust as often as you can.
    Once the shell is off, he'll use his Slime attack every turn. Just heal
    yourself every time he does that. Summon your aeons and attack him with all
    you got and the battle will be over after a while.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: ULTIMA BUSTER
    ----------------------------------------------------------------------------
    HP:    5,000,000
    AP:    50,000
    Items: Winning Formula x2
    Equip: Kotetsu
    Steal: Lv. 3 Key Sphere x2
    How to unlock: Capture 5 of every monster from every area.
    
    Be prepared for a long and painful battle. As usual cast Hastega first, then
    Protect and Shell. Use Blitz Ace and Attack Reels along with your overdriven
    aeons as much as possible. So, set your overdrive mode to Stoic and keep
    using Entrust. There's nothing more I can tell you after that, except for
    the fact that it took me at least 45 minutes to beat this thing. Good luck!
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: SHINRYU
    ----------------------------------------------------------------------------
    HP:    2,000,000
    AP:    50,000
    Items: Wings to Discovery x6
    Equip: Vendetta
    Steal: Three Stars x2
    How to unlock: Capture 3 of every monster at Mt. Gagazet and Gagazet
                   Mountain Cave.
    
    You only have Tidus, Wakka and Rikku in this battle. So there won't be any
    aeons. (*How I wish Yuna can swim ^_^*) First make sure you have an armor
    that prevents Petrify to protect you from Eraser. Now, cast Hastega on
    yourself, and hopefully you have Protect and Shell with Rikku. Also, watch
    out for his attack called Shining as it deals massive damage. Just attack
    and use your overdrives (Attack Reels & Blitz Ace) to finish the job.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    BATTLE: NEMESIS
    ----------------------------------------------------------------------------
    HP:    10,000,000
    AP:    50,000
    Items: Warp Sphere x6
    Equip: Excalibur
    Steal: Lv. 4 Key Sphere x2
    How to unlock: Capture 10 of every monster from every area
    
    I suggest that you strengthen your characters until they are able to deal a
    consistent 99,999 damage, and don't forget to learn Quick Hit too. But even
    with those enhancements this battle is still HARD! Once you feel confident
    enough to face him, go back to the monster arena. Another thing, make sure
    that you enter this fight with all your aeons and Yuna at overdrive. Once
    the battle begins cast Hastega then Protect and Shell on your party. Quick
    Hit is the best method of attacking here, summon your aeons and have them
    do their overdrives immediately. Let me remind you that Nemesis counters
    all your overdrive attacks. Another alternative in defeating him just
    in case you get terribly annoyed and frustrated is to simply Grand Summon
    Yojimbo and pay him tons of gil, then hope for Zanmoto. This will end the
    battle instantly :) Good luck to you!
    ----------------------------------------------------------------------------
    
                                ==================
                                XI. JECHT SPHERES
                                ==================
    
    These are spheres where Jecht recorded his memories during his journey with
    Lord Braska and Auron to Zanarkand. Here's a list of all the spheres and
    their locations.
    
    ----------------------------------------------------------------------------
    SPHERE # 1
    
    Location: Macalania Woods. You'll get this after defeating Spherimorph.
    Event:    Jecht's message for Tidus.
    ----------------------------------------------------------------------------
    SPHERE # 2
    
    Location: Macalania Woods South
    Event:    This one shows how Jecht ended up being Braska's guardian.
    ----------------------------------------------------------------------------
    SPHERE # 3
    
    Location: Besaid Village. Check the area to the right of the temple
              entrance.
    Event:    This shows what happened when the trio first arrived in Besaid.
    ----------------------------------------------------------------------------
    SPHERE # 4
    
    Location: Bridge of S.S. Liki
    Event:    Jecht, Braska and Auron on their way to Kilika.
    ----------------------------------------------------------------------------
    SPHERE # 5
    
    Location: Luca Stadium Basement A. Outside Auroch's locker room.
    Event:    Jecht and Auron talks about Blitz Ball and Tidus.
    ----------------------------------------------------------------------------
    SPHERE # 6
    
    Location: Southmost end of Old Road (Mi'ihen Highroad)
    Event:    Jecht, Braska and Auron fights Chocobo Eater.
    ----------------------------------------------------------------------------
    SPHERE # 7
    
    Location: Mushroom Rock Precipice, close to elevator.
    Event:    Auron talking to Kinoc about him leaving with Braska to Zanarkand
    ----------------------------------------------------------------------------
    SPHERE # 8
    
    Location: Moonflow South Wharf
    Event:    Jecht's regrets about attacking the Shoopuf.
    ----------------------------------------------------------------------------
    SPHERE # 9
    
    Location: Thunder Plains South (east area)
    Event:    The three of them leaving the Thunder Plains to Guadosalam.
    ----------------------------------------------------------------------------
    SPHERE # 10
    
    Location: Gagazet Mountain Trail
    Event:    Braska's message for Yuna
    ----------------------------------------------------------------------------
    
                                ====================
                                XII. AL BHED PRIMERS
                                ====================
    
    Volume 1     (Y -> A)      - Deck of Salvage Ship
    Volume 2     (P -> B)      - Crusader's Lodge Entrance
    Volume 3     (L -> C)      - S.S. Liki Engine Room
    Volume 4     (T -> D)      - Kilika Tavern (bar)
    Volume 5     (A -> E)      - S.S. Winno Bridge
    Volume 6     (V -> F)      - Luca Stadium, Basement B
    Volume 7     (K -> G)      - Luca Sphere Theater
    Volume 8     (R -> H)      - Receive from Rin at Mi'ihen Travel Agency
    Volume 9     (E -> I)      - Mi'ihen Highroad, North End
    Volume 10    (Z -> J)      - Mushroom Rock Valley
    Volume 11    (G -> K)      - Djose Highroad
    Volume 12    (M -> L)      - Moonflow, North Wharf
    Volume 13    (S -> M)      - Guadosalam, in the house with 3,000 Gil treasure
    Volume 14    (H -> N)      - Thunder Plains Travel Agency
    Volume 15    (U -> O)      - Macalania Lake Road
    Volume 16    (B -> P)      - Outside Macalania Travel Agency
    Volume 17    (X -> Q)      - Sanubia Desert
    Volume 18    (N -> R)      - Northeast of Sanubia Desert Central
    Volume 19    (C -> S)      - Near the save sphere outside Al Bhed Home
    Volume 20    (D -> T)      - Al Bhed Home Living Quarters
    Volume 21    (I -> U)      - Al Bhed Home Corridor (northeast)
    Volume 22    (J -> V)      - Bevelle Priest's Passage
    Volume 23    (F -> W)      - Calm Lands, northwest (near Chocobo Trainer)
    Volume 24    (Q -> X)      - Outside Remiem Temple
    Volume 25    (O -> Y)      - Cavern of Stolen Fayth
    Volume 26    (W -> Z)      - Omega Ruins
    
                                ================
                                XIII. BLITZ BALL
                                ================
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    i. BLITZ BALL BASICS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    1. Game Modes
    -------------
    
    League Mode - You'll have to play 10 games in this mode, wherein 3 points
                  are awarded for every win and 1 point for a tie. Basically,
                  you'll have to accumulate points.
    
    Tournament Mode - 2 to 3 games will be played, where teams battle for the
                      championship.
    
    Exhibition - This one's fully intended for practice, no experience points
                 will be given but you are allowed to learn techniques.
    
    2. Character Stats
    ------------------
    
    Hit Points (HP) - Stamina of character, once it reaches 0 all the stats of
                      that character will be halved. This includes BL, AT, PA,
                      CA, SH, EN.
    
    Speed (SPD) - Determines the quickness of the character.
    
    Block (BLK) - Determines the ability of the character to intercept passes or
                  block shots.
    
    Attack (AT) - Determines the ability of a character to steal the ball during
                   a breakthrough.
    
    Pass (PA)- Determines the length of the pass a character can do.
    
    Shoot (SH) - Determines the ability of a character in making a successful
                 shot / goal.
    
    Catch (CA) - Determines the capability of a goal keeper to catch a shot made
                 by the opposing player.
    
    Endurance (EN) - Determines the ability of a character to withstand tackles
                     done during breakthroughs.
    
    3. Action Commands
    ------------------
    
    The action menu appears whenever you press the square button, which enables
    you to choose between 3 commands.
    
    Pass - Everytime you choose to pass, you should keep an eye on your PA stat
           which depletes gradually during passing. If it reaches 0 before the
           receiver catches the ball, the pass will fail.
    
    Shoot - Here the SH stat is taken into consideration. Whenever you shoot,
            your SH decreases gradually, thus when your SH value is lower than
            the goal keeper's CA, chances are the shot will fail.
    
    Dribble - This is when you try to take the ball closer to your net. Whenever
              you shoot very close to this area, the success rate of scoring
              gets significantly higher. But of course that still depends on
              your SH value.
    
    4. Encounters / Breakthroughs
    -----------------------------
    
    This takes place once a defender/s confronts the ball carrier. Here, the
    character's EN value comes into play. If you decide to breakthrough, you
    should look at your opponent's AT value. When it is lower than your EN stat,
    there's a big chance that your breakthrough will be a success, but that's
    not always the case, otherwise it will result in a turn over.
    
    5. Techcopy
    -----------
    
    In order to learn techs you should set marks so that your characters will
    follow the opposing players they are assigned to before the game begins.
    During the game, press Triangle then choose Mark Mode. Now, once an opposing
    player uses a tech, you will see the word Techcopy appear at the top left
    corner of you screen. Press O immediately when it appears to learn that tech.
    Be aware that the only techs you can learn are the ones highlighted in blue.
    
    6. Status Ailments
    ------------------
    
    Just like in a regular battle, characters can also be inflicted with status
    ailments in Blitz Ball.
    
    Poison - Character's HP depletes rapidly when he has the ball, also a
             character inflicted with Poison does not recover HP even after he
             gets rid of the ball. Techs also get disabled when a player is
             poisoned.
    
    Sleep - The affected character will be inactive for a while. You can wake
            him up by throwing the ball to him.
    
    Wither - When inflicted with wither, any of the following stat gets halved:
             SH, PA, EN, BL, CA.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ii. BLITZ BALL TECHNIQUES
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    -----------------------------------------------------------------------------
    TECH NAME:    Jecht Shot
    HP COST:      120
    EFFECT:       SH + 5
    SUCCESS RATE: Depends upon the distance the shot was taken, also depends on
                  goal keeper's CA value.
    DESCRIPTION:  Removes 2 defenders without depleting SH value.
    -----------------------------------------------------------------------------
    TECH NAME:    Jecht Shot 2
    HP COST:      999
    EFFECT:       SH + 10
    SUCCESS RATE: Depends upon the distance the shot was taken, also depends on
                  goal keeper's CA value.
    DESCRIPTION:  Removes 3 defenders and makes the ball invisible so that its
                  difficult to catch.
    NOTE:         In order to learn this tech, you should have all of Tidus' key
                  techniques (Venom Tackle, Drain Tackle 2, Anti-Venom 2)
    -----------------------------------------------------------------------------
    TECH NAME:    Sphere Shot
    HP COST:      90
    EFFECT:       Adds random value to SH stat.
    SUCCESS RATE: Depends upon the distance the shot was taken, also depends on
                  goal keeper's CA value.
    DESCRIPTION:  Adds random value to SH stat. Press O to stop.
    -----------------------------------------------------------------------------
    TECH NAME:    Invisible Shot
    HP COST:      220
    EFFECT:       SH + 3
    SUCCESS RATE: 60%
    DESCRIPTION:  It disregards the SH and CA value and decides randomly whether
                  or not the shot succeeds.
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Shot
    HP COST:      20
    EFFECT:       SH + 3
    SUCCESS RATE: 40%
    DESCRIPTION:  Poisons goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Shot 2
    HP COST:      35
    EFFECT:       SH + 7
    SUCCESS RATE: 70%
    DESCRIPTION:  Poisons goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Shot 3
    HP COST:      100
    EFFECT:       SH + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Poisons goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Nap Shot
    HP COST:      45
    EFFECT:       SH + 4
    SUCCESS RATE: 40%
    DESCRIPTION:  Inflicts Sleep status on goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Nap Shot 2
    HP COST:      80
    EFFECT:       SH + 5
    SUCCESS RATE: 70%
    DESCRIPTION:  Inflicts Sleep status on goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Nap Shot 3
    HP COST:      350
    EFFECT:       SH + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Inflicts Sleep status on goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Wither Shot
    HP COST:      30
    EFFECT:       SH + 3
    SUCCESS RATE: 40%
    DESCRIPTION:  Halves any stat of goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Wither Shot 2
    HP COST:      180
    EFFECT:       SH + 5
    SUCCESS RATE: 70%
    DESCRIPTION:  Halves any stat of goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Wither Shot 3
    HP COST:      390
    EFFECT:       SH + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Halves any stat of goal keeper
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Pass
    HP COST:      40
    EFFECT:       PA + 3
    SUCCESS RATE: 40%
    DESCRIPTION:  Inflicts Poison if pass is deflected
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Pass 2
    HP COST:      120
    EFFECT:       PA + 5
    SUCCESS RATE: 70%
    DESCRIPTION:  Inflicts Poison if pass is deflected
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Pass 3
    HP COST:      350
    EFFECT:       PA + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Inflicts Poison if pass is deflected
    -----------------------------------------------------------------------------
    TECH NAME:    Volley Shot
    HP COST:      10
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  Shoots a loose ball, disregards all defenders except the goal
                  keeper.
    -----------------------------------------------------------------------------
    TECH NAME:    Volley Shot 2
    HP COST:      40
    EFFECT:       None
    SUCCESS RATE: 75%
    DESCRIPTION:  Shoots a loose ball, disregards all defenders except the goal
                  keeper.
    -----------------------------------------------------------------------------
    TECH NAME:    Volley Shot 3
    HP COST:      250
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Shoots a loose ball, disregards all defenders except the goal
                  keeper.
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Tackle
    HP COST:      30
    EFFECT:       AT + 3
    SUCCESS RATE: 40%
    DESCRIPTION:  Poisons ball carrier during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Tackle 2
    HP COST:      70
    EFFECT:       AT + 5
    SUCCESS RATE: 70%
    DESCRIPTION:  Poisons ball carrier during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Venom Tackle 3
    HP COST:      160
    EFFECT:       AT + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Poisons ball carrier during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Nap Tackle
    HP COST:      40
    EFFECT:       AT + 3
    SUCCESS RATE: 40%
    DESCRIPTION:  Inflicts Sleep on ball carrier during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Nap Tackle 2
    HP COST:      90
    EFFECT:       AT + 5
    SUCCESS RATE: 70%
    DESCRIPTION:  Inflicts Sleep on ball carrier during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Nap Tackle 3
    HP COST:      180
    EFFECT:       AT + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Inflicts Sleep on ball carrier during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Wither Tackle
    HP COST:      8
    EFFECT:       AT + 3
    SUCCESS RATE: 40%
    DESCRIPTION:  Halves any of ball carrier's stats during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Wither Tackle 2
    HP COST:      80
    EFFECT:       AT + 5
    SUCCESS RATE: 70%
    DESCRIPTION:  Halves any of ball carrier's stats during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Wither Tackle 3
    HP COST:      250
    EFFECT:       AT + 7
    SUCCESS RATE: 100%
    DESCRIPTION:  Halves any of ball carrier's stats during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Drain Tackle
    HP COST:      None
    EFFECT:       None
    SUCCESS RATE: 40%
    DESCRIPTION:  Drains 30 HP from opponent during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Drain Tackle 2
    HP COST:      None
    EFFECT:       None
    SUCCESS RATE: 70%
    DESCRIPTION:  Drains 150 HP from opponent during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Drain Tackle 3
    HP COST:      None
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Drains 500 HP from opponent during breakthrough.
    -----------------------------------------------------------------------------
    TECH NAME:    Tackle Slip
    HP COST:      40
    EFFECT:       None
    SUCCESS RATE: 40%
    DESCRIPTION:  Evade opponent's tackles.
    -----------------------------------------------------------------------------
    TECH NAME:    Tackle Slip 2
    HP COST:      170
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Evade opponent's tackles.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Venom
    HP COST:      5
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  Resists Poison.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Venom 2
    HP COST:      50
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Resists Poison.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Nap
    HP COST:      40
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  Resists Sleep.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Nap 2
    HP COST:      210
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Resists Sleep.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Wither
    HP COST:      30
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  Resists Wither.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Wither 2
    HP COST:      200
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Resists Wither.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Drain
    HP COST:      30
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  Resists Drain.
    -----------------------------------------------------------------------------
    TECH NAME:    Anti-Drain 2
    HP COST:      50
    EFFECT:       None
    SUCCESS RATE: 100%
    DESCRIPTION:  Resists Drain.
    -----------------------------------------------------------------------------
    TECH NAME:    Spin Ball
    HP COST:      30
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  When you shoot, the ball swings around thus the goal keeper
                  will have a much more difficult time catching it.
    -----------------------------------------------------------------------------
    TECH NAME:    Grip Gloves
    HP COST:      30
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  Increases the chance of the goal keeper catching the ball.
    -----------------------------------------------------------------------------
    TECH NAME:    Elite Defense
    HP COST:      5
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  Enables player to intercept the ball from far away.
    -----------------------------------------------------------------------------
    TECH NAME:    Brawler
    HP COST:      10
    EFFECT:       None
    SUCCESS RATE: 60%
    DESCRIPTION:  Allows player to help with encounters even from far away.
    -----------------------------------------------------------------------------
    TECH NAME:    Pile Venom
    HP COST:      30
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  Allows poison effect to disable other techs besides those that
                  involves shooting.
    -----------------------------------------------------------------------------
    TECH NAME:    Pile Wither
    HP COST:      70
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  Allows wither effect to halve more than 1 stat at a time.
    -----------------------------------------------------------------------------
    TECH NAME:    Regen
    HP COST:      50
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  Speeds up HP recovery when character moves without the ball.
    -----------------------------------------------------------------------------
    TECH NAME:    Good Morning!
    HP COST:      180
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  Boosts stats when character wakes up from Sleep.
    -----------------------------------------------------------------------------
    TECH NAME:    Hi Risk
    HP COST:      300
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  All stats besides HP and Speed are halved, but character
                  receives more experience points.
    -----------------------------------------------------------------------------
    TECH NAME:    Golden Arm
    HP COST:      30
    EFFECT:       None
    SUCCESS RATE: None
    DESCRIPTION:  Decreases the depletion of PA and SH when ball travels in
                  water.
    -----------------------------------------------------------------------------
    TECH NAME:    Gamble
    HP COST:      300
    EFFECT:       None
    SUCCESS RATE: 50%
    DESCRIPTION:  All stats except HP and Speed are randomized when character
                  wakes from Sleep.
    -----------------------------------------------------------------------------
    TECH NAME:    Super Goalie
    HP COST:      30
    EFFECT:       Adds random value to CA
    SUCCESS RATE: 60%
    DESCRIPTION:  Adds random value to CA.
    -----------------------------------------------------------------------------
    TECH NAME:    Auroch's Spirit
    HP COST:      600
    EFFECT:       SH + all original Aurochs SH value
    SUCCESS RATE: None
    DESCRIPTION:  Adds SH value of all original Aurochs to Wakka's SH value
    -----------------------------------------------------------------------------
    
                                ===============================
                                XIV. FREQUENTLY ASKED QUESTIONS
                                ===============================
    
    After receiving all your mails, I decided to compile them and came up with
    this section. So please read this first before sending me mail. ^_^
    
    -----------------------------------------------------------------------------
    Q: Where can I find the latest version of your guide?
    
    A: The latest version of this guide can be found at the following sites, but
       I strongly recommend that you check for the updated vesion at GameFAQs.
    
       www.gamefaqs.com
       www.ign.com
       www.psxcodez.com
       www.pregaming.com
       www.neoseeker.com
       www.absolute-playstation.com
       www.fffusion.com
       www.squaregenesis.com
       www.gamereactors.com
       www.cheats.de
       www.ffxpert.cjb.net
       www.ffxzone.com
       www.i-aqua.ws
       www.friserverplads.dk/play-more-ff
       http://suryagunawan.singcat.com
    -----------------------------------------------------------------------------
    Q: I failed to acquire the destruction sphere treasures at Besaid and
       Macalania Temples. Now I can't go back since the entrance is blocked by
       Dark Aeons! What should I do?
    
    A: Well, there's no way you can go back into those temples if you don't at
       least try to defeat them.
    -----------------------------------------------------------------------------
    Q: Is Penance an aeon? If so, how do I acquire it?
    
    A: No, Penance is not an aeon. He is just a boss that appears after you
       defeat all the dark aeons.
    -----------------------------------------------------------------------------
    Q: There are a lot of errors in your guide! Are you sure that you've played
       the game more than once?
    
    A: Ok, I'll make myself clear once and for all. I own the JAPANESE version of
       FFX International, so this guide is actually intended for people who owns
       the same version of the game as I do. So please stop bugging me with this
       kind of questions!
    -----------------------------------------------------------------------------
    Q: I forgot to get the Sun Crest at Zanarkand Dome! Now I can't get it since
       Dark Bahamut is there! What should I do?
    
    A: I think I made it clear that you must not forget that, didn't I? Well now
       I guess you have no choice but to kill dark bahamut in order to get it.
    -----------------------------------------------------------------------------
    Q: Is the extra ending available in the European version? If so, why didn't
       I see it?
    
    A: I'm not sure about that, as I don't have the european version of the game.
       But I believe the japanese version of FFX International is a special
       release.
    -----------------------------------------------------------------------------
    Q: Is there any other way to defeat the dark aeons without having to spend
       so much time maxing out character stats?
    
    A: Fotunately, yes there is. Here's what you should do:
    
       - You will need tons of gil, so go to Omega Ruins and slaughter as many
         enemies as you can until you're extremely rich. (Gillionaire ability
         recommended for this process.)
    
       - Grand Summon Yojimbo and pay him at least 1 million gil, then HOPE
         for Zanmato.
    -----------------------------------------------------------------------------
    Q: After defeating Dark Shiva at Macalania Temple, there are these Guado
       Guardians that keep coming out of the temple. Does that mean I'll never
       be able to get the destruction sphere treasure inside if I happen to
       forget it?
    
    A: No, not necessarily. As I said before, those guards are infinite. One way
       to get around this is to revisit the place after you defeat Sin. The
       guards will disappear.
    -----------------------------------------------------------------------------
    Q: Where the heck is the Chocobo Trainer? She's not at the northwest area of
       Calm Lands, where is she?
    
    A: I received alot of mails about this so I decided to put it here. The
       Chocobo Trainer is near the tent with the save sphere. Go a little bit
       south from there to see her.
    -----------------------------------------------------------------------------
    Q: I went to Besaid Village to fight Dark Valefor, but the game freezes just
       before the battle begins. Have you ever encountered this problem before?
    
    A: Yes I have. The problem occurs randomly though, so I figured that it is
       some kind of glitch. Try reloading your game, and if you keep getting the
       same result, then replace your copy with a new one. By the way, mine
       worked after 2 tries.
    -----------------------------------------------------------------------------
    Q: How do I get to see the extra ending?
    
    A: FFX:International has 2 discs, the extra ending is in the other disc.
    -----------------------------------------------------------------------------
    
    
                                ============
                                XV. CREDITS
                                ============
    
    - Many thanks to CjayC for posting this guide on GameFAQs!
    - Many thanks to Squaresoft for making this GREAT game!
    - Thanks to Ulrich Unterbrunner for the strategy against the Luca Goers.
    - Thanks to David Curran for the reminder about the battle with Anima at
      Macalania Temple.
    - Thanks to "mrbs" for the corrections on the drop items of some monsters
      in the monster arena section & for telling me about the Rook overdrive
      mode.
    - Thanks to Evan Panahi and The GIA for the full translation of the
      extra ending!
    - Thanks to Andy Pachla for the correction about the location of the Al
      Bhed Primer Vol. 3.
    - Thanks to Rhys Hughes for the strategy against Seymour's Guado guardians.
    - Thanks to Charles Thio for the strategy against Anima in Macalania Temple.
    - Thanks to Ron Wisniewski for Biran & Yenke's steal info.
    - Thanks to Martin Lindell for the strategy against Braska's Final Aeon.
    - Thanks to Nick Musson for the ultra-detailed strategy against Penance.
    
    
                    Final Fantasy X International FAQ / Walkthrough
                                 Copyright May, 2002
                                     Mogg 13-42