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    Cactaur Sidequest Guide by Denouement

    Version: 1.4 | Updated: 05/11/03 | Printable Version | Search Guide | Bookmark Guide

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                           FINAL FANTASY X for PLAYSTATION 2
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                              CACTAUR SIDEQUEST GUIDE v1.4
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                           By DENOUEMENT (cgparham757@aol.com)
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    DISCLAIMER:
    This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
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    List of sites which do NOT have permission:
    www.cheats.de
    
    Remember, plagiarism is a crime and is punishable under the law.
    
    Note: You can always find the latest version at GameFAQs, at www.gamefaqs.com
    Thanks CJayC!
    
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    DO send questions not in the FAQ.
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    *******************************************************************************
    
    This FAQ is a quick one, covering just the "Cactaur Catching" sidequest. This
    is one of the less known sidequests in FFX, but it is an important one,
    because you must complete it in order to get the Mercury Sigil. This key item
    can be used to power Rikku's Ultimate (or Celestial) Weapon, the Godhand, up
    to full strength. More information on Rikku's Godhand can be found at the end
    of the guide, along with some FAQs.
    
    SIDEQUEST: Cactaur Catching on Bikanel Island
    REWARD: Mercury Sigil
    NEW AREAS OPENED: Cactaur Valley on Bikanel Island
    WHEN: Once airship is available
    ITEMS, ETC. NEEDED: None :)
    OTHER: It is STRONGLY RECOMMENDED that you equip one character (does not need
    to be in your active group) with a No Encounters weapon before beginning this
    Sidequest.
    
    To begin the sidequest, go to Bikanel Island after you get the airship. You can
    start step one before you get the airship, but won't be able to proceed any
    farther. Anyway, the first thing you must do is go to the Cactaur glyph
    statue. Before that, however, let's get a little geography straight.
    
    SCREEN ONE:
    This is the first screen, with the pond, where the airship deposits you.
    The menu describes it as "Sanubia Desert--Oasis."
    SCREEN TWO:
    This screen is a winding path, with open areas at each end, and a save point
    near the center. The menu describes it as "Sanubia Desert--East."
    SCREEN THREE:
    This screen is the big open desert, and the ruins to the left. The menu 
    describes it as "Sanubia Desert--Central."
    SCREEN FOUR:
    This is the last screen, which contains the sand pits and the big sandstorm.
    The menu describes it as "Sanubia Desert--West."
    
    All compass directions in this guide refer to the top of the screen as "North"
    and the bottom as "South." That is, moving from screen one to screen four, you
    will enter each screen at the south, and leave at the north.
    
    Now, the Cactaur glyph is in screen four. Enter Screen Four at the rightmost
    entrance (that is, from the desert in Screen Three, not the ruins). Then, go
    straight North-East. You should arrive at a cliff overlooking a valley with
    a sandstorm. Approximately in the center of this cliff top is a rock with a
    picture of a Cactaur on it. Just stand in front of it and talk to it. It will
    have words for you, and then your quest will begin. You cannot continue past
    this point until you have the airship.
    
    Now, you must catch ten cactaurs on Bikanel Island. In order to catch them, you
    must first find them. Once you find them, you will play a little mini-game.
    In this game, your goal is to sneak up on the Cactaur within a certain amount
    of time. Essentially, while the Cactaur has its back to you, you can move
    around, but when it is facing you, you must stay completely still or you will
    lose. If you run out of time, you also lose. Should you catch it, you must now
    fight it. I suggest this sidequest as a good opportunity to catch your ten
    Cactaurs for the monster arena, if you haven't yet, so you might want to equip
    Capture weapons. Don't worry, Cactaurs are pretty easy to beat by this point in
    the game, unless you're playing a NSG game or something. You can also steal
    Chocobo Feathers from them; a rare steal is Chocobo Wing.
    
    Whether you win or lose, you get a sphere. If you win, it's a sphere with the
    Cactaur's name on it. If you lose, it's a "Sphere del Perdedor" (Loser Sphere,
    I think). Then you take the sphere back to the glyph, it takes it and gives
    you a clue for the next Cactaur. Here's a summary for each Cactaur, in order.
    LOCATION is where you find him; COURSE describes the area you will try to sneak
    up on him in (the area of the mini-game); and then there is my assessment of
    this mini-game's difficulty, plus any tips. NOTE: All difficulties are based
    relative to the other Cactaur minigames; compared to the butterfly-catching,
    these are all as easy as a warm apple pie.
    
    -------------------------------------------------------------------------------
    TOMAY
    
    Glyph Clue: Tomay's gone. Gone to fetch the water.
    
    Location: At the oasis in the first screen. He is toward the right side of that
    little shore, you really can't miss him.
    
    Traits: Duties: Fetching water. Takes his time and, as a result, is often left
               behind.
            A little dim.
    
    Time: 10.0 seconds
    
    Course: You start off on a hill in the back left of the screen. Tomay is in the
    front right, under a tree.
    
    Difficulty/Tips: Easy. You just run straight toward him, watching his movements
    and stopping when he turns around. Or, instead of watching his movements, you
    can wait for the Al Bhed word "Needletime!" to appear onscreen. Stop when you
    see it, as this word means he is looking at you. However, I recommend watching 
    his movements as the best strategy. Time is not an obstacle.
    
    -------------------------------------------------------------------------------
    ROVIVEA
    
    Glyph Clue: Rovivea's gone walkabout.
    
    Location: You will find Rovivea in Screen Two. When you enter from Screen Three
    there is a large open depression to the left side of the screen, it's not hard
    to see Rovivea.
    
    Traits: Has no patience for certain dim-witted friends.
            Not a progressive thinker.
    
    Time: 13.6 seconds
    
    Course: Rovivea is at the very front of the screen, you are at the far back.
    Setup is similar to Tomay.
    
    Difficulty/Tips: Easy. Same strategy as for Tomay.
    
    -------------------------------------------------------------------------------
    CHAVA
    
    Glyph Clue: Little Chava likes big numbers.
    
    Location: There is a narrow point in Screen Four. On either side of this narrow
    area, there is a signpost facing each other horizontally. Go to the left sign
    and press X to read it; it should say something about an Al Bhed 20% off sale.
    (What a deal!) After you read the sign you will see little cutscene in which
    you find Chava.
    
    Traits: Recently learned to count to 50.
            A little needy.
            Attention deficit.
    
    Time: 13.0 seconds
    
    Course: You are at the back near one sign, Chava is in the front near another.
    A straightaway.
    
    Difficulty/Tips: Easy. Same strategy as for Tomay.
    
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    ALEK/ALOJA
    
    Glyph Clue: Alek and Aloja play tag in the ruins of men.
    
    Location: They are running around in Screen Three, among the ruins on the far
    left side of the screen. You will easily spot them in the lowest part of the
    valley, running back and forth.
    
    Traits: Two brothers, rarely separated.
            They move as one, their closeness a paragon of brotherhood.
    
    Time: 13.0 seconds
    
    Course: The two brothers are at the front of the screen, you are in the far
    back. A straightaway course.
    
    Difficulty/Tips: Medium. Again, just run straight at them and watch their
    movements; this is a little more difficult than previous ones, you have to use
    your time to its fullest to reach them within the time period.
    
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    VACHELLA
    
    Glyph Clue: Vachella seeks the shining blue.
    
    Location: The "shining blue" refers to a Save Sphere. Just go to the save point
    in Screen Two (it's approximately in the center of the area, under a tent) and
    examine the sphere. You will have the chance to save, etc. Once you cancel out
    of the Save Sphere menu, Vachella will appear.
    
    Traits: Loves new things.
            Hard on others, easy on self.
            Stingy.
    
    Time: 14.0 seconds
    
    Course: You are standing by the Save point, Vachella in the front of the
    screen. Another pretty straight course.
    
    Difficulty/Tips: Medium. Vachella likes to turn around very quickly. After he
    turns for the first time, he will turn around three more times right in
    succession. If you want to win, you must take full advantage of your opening
    period to run, then take at least a small step between each of his next four
    turns. He makes 8 spins total during the time; you'll need quick reflexes.
    
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    ROBEYA
    
    Glyph Clue: O, Robeya's stuck inside.
    
    Location: Robeya is in a treasure chest, in the far southwest corner of the 
    main desert area in Screen Three. Just follow the south wall westward, or
    follow the fence southward, it's up to you. Try to open the chest and Robeya
    will hop out.
    
    Traits: A real needle brain.
            Likes cramped spaces.
            Check out his great collection!
    
    Time: 14.0 seconds
    
    Course: A straightway course, but there are four treasure chests, two on each
    side. The back one on the left is open. The back right one contains two Shadow
    Gems. The front left contains two Shining Gems, and the front right a Blessed
    Gem. You can open the chests to get the prizes; if you lose a trial, you can
    still keep your prize, but you can only open each chest once.
    
    Difficulty/Tips: Easy. The challenge is to get all three items, and still beat
    Robeya. However, since this is quite difficult, I suggest you just choose two
    of the three prizes, get them, and then beat Robeya with trial #3. I usually
    grab the Shadow Gems and the Blessed Gem.
    
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    ISRRA
    
    BUG ALERT!! Apparently, if you do not leave Screen Four after giving the glyph
    Robeya's sphere, Isrra might not appear. However, don't worry, just leave the
    screen and come back, and all will be well. (Thanks to CB! for the solution to
    this bug, though I'm sure many others have discovered it as well.)
    
    Glyph Clue: A fiery description--The lord of the hole is gone, Isrra thinks.
    
    Location: In Screen Four, there are three antlion pits (little whirlpools of
    sand). You will find Isrra running around in the middle one of them.
    
    Traits: The philosopher about town. Today, he digs holes. Again.
            A cautious sort.
    
    Time: 15.0 seconds
    
    Course: The course is a basic Isrra front/Tidus back setup, however your vision
    is slightly hazy as it from the heat.
    
    Difficulty/Tips: Hard. Isrra looks at you for seconds at a time, so you must
    be very precise with starting and stopping--don't waste a single tenth of a
    second that he is looking away.
    
    EASY WAY TO BEAT ISRRA:
    There is a pit next to Tidus on the screen. Run into it when you first have a
    chance to move, and once you are in just keep running toward Isrra, even when 
    he is looking at you. Apparently there is a tunnel connecting the two pits,
    because after a few seconds you will be standing at the bottom left of the
    screen, right next to Isrra! Then just run over and touch him and you will
    have caught him. 
    
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    ELIO
    
    Glyph Clue: Much-curious Elio has left on a journey.
    
    Location: Go to the pond in Screen One again. To find Elio, you must simply
    enter the pond area from the north (not the screen, just the area around the
    pond.) Basically, if you morph in at the Save point, you need to go up and then
    come back down again. After this, you will see a cutscene in which Elio beams
    up to the roof of the airship. Head to the airship roof to find him.
    
    (I love the cinematography, when you see Tidus' back, and then it rises up to
    show Elio. Sorry, back to the guide.)
    
    Traits: To what lies beyond the sands, he travels far to distant lands.
            Hyper-reactive and a bad poet.
    
    Time: 11.0 seconds
    
    Course: You are at the door of the roof, and Elio, in the forefront of the
    screen, is at the prow. Be warned, the ship will tilt when you are trying to
    get to him, so be prepared and keep your reflexes sharp.
    
    Difficulty/Tips: Hard. You just need to watch both Elio and the ship and
    pray you will succeed. Even I, having had a lot of practice, still sometimes
    fail to get him; 11 seconds is very short to achieve this in. Also, you
    don't actually fight Elio. If you reach him, he just falls off the edge, and
    apparently dies. Oh well.
    
    PROBLEM WITH ELIO: If you have gone to the "Sin" destination on the airship, 
    but have not fought the battle with Sin there, you will automatically be forced
    into that battle when you go outside to meet Elio. So, you have to fight Sin 
    and get that over with before you can continue with the sidequest. I don't know
    of any other solution. If you haven't gone to the Whitebridge to talk with
    the people in Bevelle yet, then you'll be fine, since you can't fight Sin yet.
    
    -------------------------------------------------------------------------------
    FLAILE
    
    Glyph Clue: Flaile is always behind.
    
    Location: After you take Elio's sphere to the glyph, Flaile will automatically
    jump out and initiate the minigame.
    
    Traits: The guy you never invite but he always shows up anyway.
            Cheeky.
    
    Time: 13.0 seconds
    
    Course: A basic straightaway; you are standing be the glyph rock, he is in
    the front ground of the screen.
    
    Difficulty/Tips: Hard. Ignore the sounds and the words that appear onscreen, as
    they are meaningless for this one. However, it is not that hard to just look 
    at his movements and time your running. Flaile gives you a special red sphere
    when you are done with him.
    
    -------------------------------------------------------------------------------
    Once you beat Flaile, take the red sphere to the glyph and there will be a
    lengthy sequence in which the glyph repeats the clue for each of the 10
    Cactaurs' locations. Then, the sandstorm in the valley will disappear.
    
    Now that the sandstorm is gone, you can go get your prizes. There are two
    treasure chests in the area revealed by the sandstorm; both are toward the
    southern end of the valley. In the left one is the Mercury Sigil. The prize in
    the second chest varies, depending on how many Cactaurs you successfully
    defeated:
    
    1 Named Sphere=    Potion
    2 Named Spheres=   Potion
    3 Named Spheres=   Elixir
    4 Named Spheres=   Elixir
    5 Named Spheres=   Elixir
    6 Named Spheres=   Elixir
    7 Named Spheres=   Megalixir
    8 Named Spheres=   Megalixir
    9 Named Spheres=   Friend Sphere
    10 Named Spheres=  Friend Sphere
    
    NOTE: I've tested these results myself, and they assume that all the spheres
    are worth the same. If anyone knows a contradictory result, contact me by
    e-mail.
    
    None of these prizes could be classified as great, so don't feel a lot of
    pressure to beat every Cactaur, but it isn't difficult, and an extra Friend
    Sphere never hurt anybody.
    
    *******************************************************************************
    RIKKU'S "GODHAND" CELESTIAL (ULTIMATE) WEAPON
    Where to find it: At the Airship Destination screen, enter the password GODHAND
      and a new location will open up, called "Mushroom Rock". Go there,
      and you will find a chest. To open the chest, you need to have the
      Celestial Mirror in your Key Items menu. Inside the chest is the Godhand.
    Power-up items: Mercury Crest and Mercury Sigil
    Where to find the Mercury Crest: Go the the Fourth Screen on Bikanel Island.
      Remember the antlion pits where you fought Isrra? You fought him in the
      middle one of three. The leftmost pit is in a little side area, and in this
      side area there is also a chest. This chest contains the Mercury Crest.
    Where to find the Mercury Sigil: Didn't you read this guide? You get it from
      the Cactuar minigame, silly.
    How to power up the Godhand: When you recieve the Godhand, the only ability it
      has is the No AP ability. You need to apply the two Mercury items to power
      the Godhand up. Go to Macalania Woods. On the shining upper path, go to the
      middle screen. Here, you will be able to take a turn to the north (top of
      screen) that leads you to a dead end at a rock. Examine the rock, and it will
      ask you to present Celestial Weapons. Select the Godhand. Now it will power
      up with the Mercury Crest; after this power-up, it will have the ability
      Double Overdrive as well as No AP. Present the Godhand again, and it will
      power up with the Mercury Sigil. This will bring the weapon to maximum power.
      It now has the abilities Break Damage Limit, Triple Overdrive, Double AP, and
      Gillionaire. It does more damage the fuller Rikku's HP is. Truly, an 
      "ultimate" weapon!
    
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    FREQUENTLY ASKED QUESTIONS
    Q: I need the Celestial Mirror to open the chest containing the Godhand. Where
       do I find this item.
    A: Okay, this is kind of extensive. First, go to Remiem Temple. This somewhat
       hidden loaction is in the Calm Lands. Get on a Chocobo, then ride to the far
       east end of that raised area to the far south of the Calm Lands. Here, you
       ought to find a golden Choco feather sitting on the ground. Examine it while
       riding a Chocobo, and the Chocobo will jump down into a new area. From this
       area, you can leave the screen. Do so and you will be at Remiem. There is a
       Chocobo standing outside the Temple, talk to it and you will enter a race.
          Simply race to the center of the maze. You can get prizes by touching
       treasure chests as you race, but for this purpose just win the race. You
       will receive a prize item called the "Cloudy Mirror."
          Now, go to Macalania forest. At the south end of the forest, you will
       find a mother and son. Talk to them, then go off the screen to the east, and
       you will find yourself at a campsite you visited earlier in the game. Here,
       talk to the father and he runs away. Now go back to where you met the mother
       and son, and notice that the son is missing. This family is a bunch of 
       idiots! Anyway, talk to them, then head up the shining upper path. Head to
       the second screen of the shining path, where there is an inverted "T" shape.
       Head up the T toward a dead end at a rock. Now the son, who is here, will
       let you pass to reach the rock/plant/??? thing. This unidentifiable yet
       helpful thing will turn the Cloudy Mirror into the Celestial Mirror. Ta Da!
    
    Q: No Encounters is a useful ability to have equipped while completing this
       sidequest. Where can I get this ability?
    A: You can add this ability to an armor by Customizing 30 Purifying Salts. You
       can steal this from Abadon in the Monster Arena, and from Hornet, though it
       is a rare steal from him. When you unlock Fafnir in the Arena, the guy there
       gives you 99 Purifying Salts. Alternately, if you fight Geosgaeno at Baaj
       Temple, he sometimes drops weapons with the No Encounters ability. Another
       monster you can kill to get an armor with the ability is the Ghosts found in
       the Cavern of the Stolen Fayth (Sunken Cave) which are pretty easy to beat
       but only drop it rarely.
    
    Q: I want to capture Cactaurs while I do this. How do I get weapons with the
       Capture ability?
    A: You buy them from the manager at the Monster Arena in the Calm Lands. They
       cost 9075 gil apiece and they are two slot weapons, one slot being filled
       by Capture ability and the other is blank. The Capture ability cannot be 
       customized onto a weapon. Customize an ability into the other slot which
       makes your battles easier, though at this phase of the game there should
       be no trouble beating Cactuars.
    
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    CLOSING STATEMENT
    Anyway, I hope the guide was useful to you. For a complete walkthrough of the
    game, I recommend two excellent FAQs, the ones by ATadeo and CB!. Now go play
    some Final Fantasy X.
    
    No furthur updates of this guide are expected.
    
    *******************************************************************************
    ACKNOWLEDGEMENTS:
    Not much in the way of credits for this one. Again, though, props to CB! and
    ATadeo for their excellent FAQ/Walkthroughs.
    
    Credit to Freydis for the tip on Ghost dropping No Encounters armor.
    
    Credit to about a hundred different people for sending me the tip on beating
    Isrra.
    
    Thanks to GameFAQs, and especially to CJayC for doing such a great job there.
    Most of all thanks to me, for the time it took to gather this information.
    
    *******************************************************************************
    This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
    distribute this guide in any manner, electronically or otherwise, without the
    express written permission of the author. You may not display this guide on any
    page in which there are advertisment banners. Below can be found the list of
    sites that are permitted to host this guide. This list can be changed at any
    time.
    
    
    "The Final Fantasy X Cactaur Sidequest Guide"
    Last Update: 21.10.2002
    Version: 1.4
    DENOUEMENT