Final Fantasy X -  AP Combos
By:  Ali-Reza Okhovat-Esfahani
GameFAQS Screen-name:  Squall6Cloud
Square's PlayOnline Screen-name:  Squall6Cloud
Email: Squall6Cloud@aol.com, aroe_90291@yahoo.com
Date:  July, 12, 2002
Version : 1.0
Platform:  Playstation 2
Region:  U.S.

This document Copyright 2002 Ali-Reza Okhovat-Esfahani.  This document is not
to be used for commercial purposes.  This document is not to be plagiarized, in
any way, shape or form be it in part or as a whole.  If you are a GAMING
MAGAZINE, OR PUBLISHER, you may not use this guide in anyway, shape or form,
not in part, not altered, and certainly not as a whole.  If you like to put
this guide up on your site, you need to contact me via email for permission to
put it up.  If permission is granted, you need to have the most updated version
up at all times, and you may in no shape or form alter this FAQ.  Failure to
abide by the aforementioned guidelines will result in litigation.


Final Fantasy X is a trademark of SquareSoft.
Playstation 2 is a trademark of Sony Computer Entertainment America.
Consider all Trademarks or Copyrights not mentioned, as acknowledged.

**This FAQ is tested for the U.S. version of Final Fantasy X, and while many
things in one form or another may be consistent in all versions, some may not
be, and may differ from the U.S. version.**
**All tests on SOS Overdrive were done with critical HP**

Introduction
-------------
It all started from a question that was posted simultaneously on the GameFAQs,
and PlayOnline messageboards.  The question was:

"Can I add Double and Triple on the same weapon?? What would happen?  Will I
get 6x or 5x AP?"

Content
-------
First of all let's get some fundamentals down, because some people may have
problems in the first step.  I will list the abilities in order of strength
with the weakest on the left, and the strongest on the right.

Double AP -> Triple AP
SOS Overdrive -> Double Overdrive -> Triple Overdrive

If you want to make a weapon with a combination of the above abilities that are
on the same line, two scenarios happen.  If you make a weapon with an ability
and want to add another ability to it, you CANNOT go left on the table.  It
will say Superior ability present.  So if you have a weapon that already has
Triple Overdrive on it, then you can't add Double overdrive or SOS Overdrive. 
However, if you have a weapon with Double overdrive on it, you can add Triple
overdrive to that weapon with no problem, but cannot add SOS-Overdrive.  The
effects of combining these different abilities are discussed further down.

Second I conducted some tests.  The tests were done on a Dingo in the Monster
Arena.  Wakka was the character that would perform the attack.  His overdrive
mode was set to Warrior.  The damage done by him was 9,999.  And obviously he
would Overkill the Dingo.

AP for Killing Dingo = 2 ap
AP for Overkilling Dingo=  4 ap
AP you get for Overdrive charge:  220 ap
Overdrive to ap: 220 + 4= 224 ap
Overdrive to ap + Double OD:  220 x2 + 4 = 444 ap
Overdrive to ap + Triple OD:  220 x 3 = 664 ap
Overdrive to ap + Double OD + Triple OD:  220x3 + 4 = 664 ap
Overdrive to ap + Double OD + Triple OD + Double AP:  (220x3 + 4) x 2= 1328 ap
Overdrive to ap + Double AP:  (220 + 4) x 2= 448 ap
Overdrive to ap + Triple AP:  (220 + 4) x 3= 672 ap
Overdrive to ap + Double AP + Triple AP:  672 ap
Overdrive to ap + Triple OD + Triple AP:  (220x3 + 4) x 3=  1992 AP
Overdrive to ap + SOS Overdrive:  220 x 2 + 4 = 444 ap
Overdrive to ap + SOS Overdrive + Double OD = 220 x 2 + 4 = 444 ap
Overdrive to ap (Toss Hot Spurs): 224 ap (Strange, huh? NO CHANGE with Hot
Spurs!! LOL)
Overdrive to ap + SOS Overdrive (Toss Hot Spurs):  664 ap (Works fine here!)
Overdrive to ap + Double OD (Toss Hot Spurs):  664 ap  (Works fine here!)
Overdrive to ap + Triple OD (Toss Hot Spurs):  884 ap  ((Strange, huh? WRONG
RESULT with Hot Spurs!! LOL)
Overdrive to ap (Toss Eccentrick): 444 ap
Overdrive to ap + Double OD (Toss Eccentrick):  884 ap
Overdrive to ap + Triple OD (Toss Eccentrick):  1324 ap
Overdrive to ap + Triple OD + Triple AP (Toss Hot Spurs): 2652 ap
Overdrive to ap + Triple OD + Triple AP (Toss Eccentrick):  3972 ap
Overdrive to ap + Triple OD + Triple AP (Toss Hot spurs AND Eccentric): 5292

We learn a couple of things from all this:

1- We learn that Eccentric will always Double the overdrive amount, however HOT
SPURS DOES NOT WORK THE WAY IT IS SUPPOSED TO!!!  When you cast Hot Spurs on
someone, it says 1.5 x Overdrive.  From examining the results we see that Hot
Spurs does the following:

No Overdrive enhancing weapons present:  Hot Spurs does = 1 x Overdrive
With Double OD or (SOS Overdrive on weapon and Critical HP):  Hot Spurs does =
1.5 x Overdrive
With Triple OD on weapon:  Hot Spurs does = 4/3 x Overdrive

I thought the above was interesting, since it was obviously a GLITCH WITH HOT
SPURS, since the game itself SAYS 1.5 x Overdrive, when you cast it.  :)

2- Superior ability trait takes over:

Double AP + Triple AP = Triple AP
SOS Overdrive + Double Overdrive = Double Overdrive
SOS Overdrive + Triple Overdrive = Triple Overdrive
Double Overdrive + Triple Overdrive = Triple Overdrive
SOS Overdrive + Double Overdrive + Triple Overdrive = Triple Overdrive

3- Best AP combo involves Triple AP + Triple Overdrive, and having tossed Hot
Spurs and Eccentrick beforehand, which results in:

(24 x Overdrive amount) + (3 x m x Fiend AP)
This is not really recommended unless you are super hungry for AP, because you
will have to use items.

4- Most efficient AP combo is using a weapon with Triple Overdrive + Triple AP,
and no Hot Spurs and Eccentric.


To summarize everything, I will end this with a nice nifty formula:

n=1 for Standard, n=2 for Double overdrive or (SOS Overdrive + Critical HP),
n=3 for Triple overdrive
m=1 for Standard, m=2 for Overkill
h=1 standard, h=2 for Double AP, h=3 for Triple AP
k=1 Standard, k=2  for Eccentrick
j=1 if (no Hot Spurs tossed), OR (Hot Spurs tossed but no Double overdrive OR
Triple overdrive on weapon)
j= 4/3 if Hot Spurs tossed, AND Triple overdrive on weapon
j= 1.5 if Hot Spurs tossed, AND Double overdrive on weapon OR (SOS Overdrive on
weapon and Critical HP)

Total AP= ((j x k x n x Overdrive amount) + m x Fiend AP) x h


Thanks
------
- To the people who are not afraid to ask questions when they don't know
something without which this FAQ would not be here.  If there are no questions,
then there would be no answers.
- To SquareSoft for making every single Final Fantasy.
- To CJayC for making GameFAQS.