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                    Come! Subscribe to my videos for better games' experience!
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-----------------------------------------------------------------------------
Name of game:   Final Fantasy X (for PAL format, & NTSC-U/C friendly)
Type of guide:  Full Walkthrough / FAQ
Platform:       Playstation 2
Version:        Yuna, released on 17th October 2010
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
-----------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
=============================================================================
=============================================================================
01.) LATEST UPDATES
=============================================================================
=============================================================================

- Version Yuna (17th October 2010)
# I merged the information from two parts into single file.



=============================================================================
=============================================================================
02.) LEGAL INFORMATION
=============================================================================
=============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

This FAQ can *only* appear on the following site(s):

- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://www.cheats.de (German site)
- http://www.cheats-corner.de (German site)
- http://www.ign.com
- http://SPOnG.com
- http://www.angelfire.com/anime5/a-dimension
- http://www.pregaming.com
- http://www.ComputerUnderground.com
- http://www.squareenix.com
- http://www.boundkingdom.com
- http://ffspirit.net
- http://www.ffslo.tk
- http://www.ffworlds.net
- http://www.1up.com
- http://www.ffcompendium.com
- http://www.psxextreme.com
- http://www.rpglimits.com
- http://www.supercheats.com



=============================================================================
=============================================================================
TABLE OF CONTENTS
=============================================================================
=============================================================================

SECTION NUMBER AND NAME        WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
01. Latest Updates           | Read what was added in last update.
02. Legal information        | Copyright protection and legal info.
03. Phrase Search Engine     | Quick search engine of FFX phrases.
04. About characters         | Learn about characters' backgrounds.
05. Charts and abbreviations | Understanding my charts and abbreviations.
-----------------------------------------------------------------------------
06. Basic Controls           | Learn how to control your characters.
07. What's Sphere Grid?      | Learn Sphere Grid's basics.
08. Standard Sphere Grid     | Tips on how to best use Standard grid.
09. Expert SG (PAL/Int only!)| Tips on how to start using Expert grid.
10. About menus              | Learn everything you need about menus.
-----------------------------------------------------------------------------
11. About battles            | Learn the way of the warrior!
12. Walkthrough              | Spoiler-free guide from start to finish!
13. About items              | Detailed descriptions of all 112 items!
14. About key items          | Key items, unlocked!
15. About aeons              | Shiva, I choose you...? *becomes frozen*
-----------------------------------------------------------------------------
16. About overdrives         | Learn everything about overdrives!
17. About overdrive modes    | Learn everything about overdrive modes!
18. About White Magics       | Which is better? Protection of white...
19. About Black Magics       | ... or destruction of black? It's here.
20. About Specials           | 22 specialists. Which to choose?
-----------------------------------------------------------------------------
21. About Skills             | 22 skilled warriors. Which to choose?
22. About Steal              | Steal or not to steal... what from whom?
23. About Bribe              | Bribing done the 'funny' way.
24. About drop items         | ABC of dropped items.
25. About weapons            | Lionheart? Excalibur? Save The Queen?
-----------------------------------------------------------------------------
26. About weapon abilities   | Learn everything about weapon abilities.
27. About armors             | This armor is heavy... what do I need?
28. About armor abilities    | Learn everything about armor abilities.
29. About statuses           | What are those two lil stars and more...
30. About shops              | Gone shopping? Learn what and where to!
-----------------------------------------------------------------------------
31. About blitzball          | Everything you need about blitzball!
32. About monsters           | Graaaawl! Be prepared for them.
33. About sidequests         | Learn everything about sidequests.
34. About Monster Arena      | T'is time to prove who's the strongest!
35. About dark aeons         | Exorcise dark aeons!
-----------------------------------------------------------------------------
36. Standard SG stat maxing  | Stat max to fullest on standard grid.
37. Expert SG stat maxing    | Stat max to fullest on expert grid.
38. About affection          | Get the lady of your choice to like you!
39. Tips and hints           | Various advice I could fit only here.
40. Action Replay 2          | Cheat? Be my guest (for PAL only).
-----------------------------------------------------------------------------
41. Game mechanics           | Learn about game's mechanics!
42. About FFX Bonus DVD      | NTSC players, read what you have missed.
43. FAQ                      | Frequently Asked Questions.
44. Past Revisions           | History of this guide resides here...
45. Credits                  | All who contributed... Thank you!
-----------------------------------------------------------------------------
46. Contact Info             | Find out how to reach me.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
03.) PHRASE SEARCH ENGINE
=============================================================================
=============================================================================

Q1 - What is this? Why would I even need it?
A1 - With the guide at current state it becomes difficult to find what you're
looking for. This inspired me to create this phrase search engine (PSE).

Q2 - Okay, sounds good. What am I going to find in it?
A2 - What you will find here is an alphabetical list of every item, magic,
enemy etc. etc.

Q3 - Nothing special. I can make one of my own, if I wish...
A3 - What will be so special about this alphabetical list, you ask? Let me tell
you then. Each entry shall be given a specific code number.

Q4 - How is that going to help me jump straight to what I need?
A4 - Let's say you'd need a strategy to help defeat 'Optional boss'. So you
look into this list... you look up 'Optional boss' which would appear like
this:
...
Optional Boss - XBOSS
...
Take note of code number at the end. Now press CTRL + F at same time. In the
pup-up window type in XBOSS and press Enter twice to be taken to what you're
looking for. No hassle whatsoever. Speed satisfaction is guaranteed.

Q5 - There are few phrases which mean different things...?
A5 - No problem there. Such phrases will be marked by special code in
parenthesis. Find what it is here.
-----------------------------------------------------------------------------
BB - Blitz tech          | C - Celestial wpn upgr. | SS - Special Sphere
KI - Key item            | WM - White magic        | I - Item
S - Status               | OS - Overdrive skill    | F - Fiend
S1 - Special command     | S2 - Skill command      |
-----------------------------------------------------------------------------

Q6 - Why are some phrases shortened to one letter only...?
A6 - By throwing a quick view in the list, you may notice that some names are
abbreviated. That's because these names are spoilers. The only way for these
entries to be included was like this.

-----------------------------------------------------------------------------
LETTER A
-----------------------------------------------------------------------------
A. Aeon - A000          | Abaddon - A001         | Abaddon Flame - A682
Ability Dis. - A002  [I]| Ability Dis. - A732 [S]| Ability Sphere - A003
Abyss Worm - A004       | Accuracy Sphere - A005 | Achelous - A006
AR2 codes - A007        | Adamantoise - A008     | Aeon's Soul - A771
Aerospark - A736        | Aerouge - A009         | Affection guide - A837
Agility Sphere - A010   | Ahriman - A011         | Aim - A012
Airship coor. - A013    | Airship passes - A014  | Al Bhed Potion - A015
Al Bhed P. I - A788     | Al Bhed P. II - A789   | Al Bhed P. III - A790
Al Bhed P. IV - A791    | Al Bhed P. V - A792    | Al Bhed P. VI - A793
Al Bhed P. VII - A794   | Al Bhed P. VIII - A795 | Al Bhed P. IX - A796
Al Bhed P. X - A797     | Al Bhed P. XI - A798   | Al Bhed P. XII - A799
Al Bhed P. XIII - A800  | Al Bhed P. XIV - A801  | Al Bhed P. XV - A802
Al Bhed P. XVI - A803   | Al Bhed P. XVII - A804 | Al Bhed P. XVIII - A805
Al Bhed P. XIX - A806   | Al Bhed P. XX - A807   | Al Bhed P. XXI - A808
Al Bhed P. XXII - A809  | Al Bhed P. XXIII - A810| Al Bhed P. XXIV - A811
Al Bhed P. XXV - A812   | Al Bhed P. XXVI - A813 | Al Bhed P. again - A851
Al Bhed Ranks - A850    | Alchemy - A016         | Alcyone - A017
Ally - A018             | Amulet - A019          | Anacondaur - A020
Anima - A737            | Another Story - A465   | Antarctic Wind - A021
Antidote - A022         | Anti-Drain - A857      | Anti-Drain 2 - A858
Anti-Nap - A859         | Anti-Nap 2 - A860      | Anti-Venom - A861
Anti-Venom 2 - A862     | Anti-Wither - A863     | Anti-Wither 2 - A864
AP gaining fast - A840  | Aqua Breath - A023     | Aqua Flan - A024
Aqua Toxin - A691       | Arctic Wind - A025     | Armor Break - A026  [S2]
Armor Break - A027  [S] | Armors lists - A825    | Attack Reels - A028
Attribute Sphere - A029 | Aurochs Reels - A030   | Aurochs Spirit - A865
Auron's Sphere - A667   | Auron's weapons - A823 | Auron's armors - A831
Auto-Haste - A031       | Auto-Life - A032       | Auto-Life - A033
Auto-Med - A034         | Auto-Phoenix - A035    | Auto-Potion - A036
Auto-Protect - A037     | Auto-Reflect - A038    | Auto-Regen - A039
Auto-Shell - A040       | Avenger - A041         |
-----------------------------------------------------------------------------
LETTER B
-----------------------------------------------------------------------------
Baaj Temple - A042      | Bad Breath - A043      | Bahamut - A738
Bandersnatch - A044     | Banishing Blade - A045 | Barbatos - A046
Bashura - A047          | Basilisk - A048        | Bat Eye - A049
Battle Mechanics - A856 | Behemoth - A050        | Behemoth King - A051
Berserk - A052          | Berserkproof - A053    | Berserk Ward - A054
Br. F. Aeon - A055      | Bio - A056             | Bite Bug - A057
Black Ice - A696        | Black Element - A058   | Black Hole - A699
Black Magic Sp. - A059  | Blaster Mine - A674    | Blessed Gem - A060
Blizzaga - A061         | Blizzara - A062        | Blizzard - A063
Blitz Ace - A064        | Blitzball info - A833  | Blossom Crown - A814
Blue Element - A065     | Bomb - A066            | Bomb Core - A067
Bomb Fragment - A068    | Bomb King - A069       | Bonus DVD - A841
Braska's Sphere - A667  | Brawler - A866         | Break Damage Limit - A070
Break HP Limit - A071   | Break MP Limit - A072  | Bribe - A073
Bribe info - A853       | Brimstone - A681       | B. Ronso - A074
Buer - A075             | Bunyip - A076          | Burning Soul - A680
Bushido - A077          | Butterfly Hunter - A078|
-----------------------------------------------------------------------------
LETTER C
-----------------------------------------------------------------------------
Cactuar - A079          | Cactuar Hunter - A080  | Cactuar King - A081
Caladbolg - A082        | Calamity Bomb - A676   | Camisade - A739
Candle of Life - A083   | Capture - A084         | Catastrophe - A085
Catoblepas - A086       | Cave Iguion - A087     | Cavern of the S. F. - A088
Celestial Mirror - A767 | Celestial Weap. - A089 | Chaos Grenade - A677
Cheer - A091            | Chimera - A092         | Chimera Brain - A093
Chimerageist - A094     | Chocobo Eater - A095   | Chocobo Feather - A096
Chocobo Trainer - A097  | Chocobo Wing - A098    | Clear Sphere - A099
Cloudy Mirror - A766    | Cluster Bomb - A672    | Coeurl - A100
Coeurlregina - A101     | Comrade - A102         | Condor - A103
Confuseproof - A104     | Confuse Ward - A105    | Confusion - A106
Copycat - A107          | Counter-Attack - A108  | Coward - A109
Crawler - A110          | Cura - A112            | Curaga - A113
Cure - A114             | Curse - A115           | Curseproof - A116
-----------------------------------------------------------------------------
LETTER D
-----------------------------------------------------------------------------
Daigoro - A740          | Dancer - A117          | Daredevil - A118
Dark A. Aeon - A119     | Dark Attack - A120     | Dark B. Aeon - A121
Dark Buster - A122      | Dark Element - A123    | Dark Flan - A124
Dark If. Aeon - A125    | Dark Ix. Aeon - A126   | Dark M. S. Aeon - A127
Dark Matter - A128      | Dark Rain - A692       | Dark S. Aeon - A129
Darkness - A130         | Darkproof - A131       | Darkstrike - A132
Darktouch - A133        | Dark V. Aeon - A134    | Dark Y. Aeon - A135
Dark Ward - A136        | Death - A137           | Deathproof - A138
Deathstrike - A139      | Deathtouch - A140      | Death Ward - A141
Defence +3% - A142      | Defence +5% - A143     | Defence +10% - A144
Defence +20% - A145     | Defence Sphere - A146  | Defend - A845
Defender - A147         | Defender X - A148      | Defender Z - A149
Delay Attack - A150     | Delay Buster - A151    | Delta Attack - A741
Demi - A152             | Demonolith - A153      | Designer Wallet - A154
Diamond Dust - A742     | Dingo - A155           | Dinonix - A156
Dispel - A157           | Distil Ability - A158  | Distil Mana - A159
Distil Power - A160     | Distil Speed - A161    | Don Tonberry - A162
Doom - A163             | Doom - A164            | Door to Tomorrow - A165
Double AP - A166        | Doublecast - A167      | Double Overdrive - A168
Dragon Fang - A169      | Dragon Scale - A170    | Drain - A171
Drain Tackle - A867     | Drain Tackle 2 - A868  | Drain Tackle 3 - A869
Drop items info - A854  | Dream Powder - A172    | Dual Horn - A173
-----------------------------------------------------------------------------
LETTER E
-----------------------------------------------------------------------------
Earth Eater - A174      | Eccentrick - A731      | Echo Screen - A175
Eject - A765            | Electro Marble - A176  | Electroshock - A686
Element Reels - A177    | Elite Defence - A870   | Elixir - A178          [I]
Elixir - A706       [OS]| Energy Blast - A743    | Energy Rain - A179
Energy Ray - A744       | Entrust - A180         | Epaaj - A181
Espada - A182           | Esuna - A183           | Ether - A184
Evade & Counter - A185  | Evasion Sphere - A186  | Evil Eye - A187
Evrae - A188            | Evrae Altana - A189    | Exoray - A190
Expert SG - A838        | Exp. SG stat-max - A846| Extract Ability - A191
Extract Mana - A192     | Extractor - A193       | Extract Power - A194
Extract Speed - A195    | Eye Drops - A196       |
-----------------------------------------------------------------------------
LETTER F
-----------------------------------------------------------------------------
Fafnir - A197           | Fake chest - A666      | Fallen Monk - A198
Farplane Shadow - A199  | Farplane Wind - A200   | Fenrir - A201
Final Elixir - A709     | Final Phoenix - A705   | Fira - A202
Firaga - A203           | Fire - A204            | Fire Breath - A205
Fire Eater - A206       | Fire Gem - A207        | Fireproof - A208
Firestorm - A679        | Firestrike - A209      | Fire Ward - A210
First Strike - A211     | Fish Scale - A212      | Flame Flan - A213
Flare - A214            | Flash Flood - A689     | Flee - A215
Flint - A769            | Floating Death - A216  | Floating Eye - A217
Flower Sceptre - A815   | Focus - A218           | Fortune Sphere - A219
Frag Grenade - A220     | Frag Grenade - A669    | Freedom - A724
Freedom X - A725        | Freq. Asked Q. - A842  | Friend Sphere - A221
Full Break - A222       | Full-Life - A223       | Funguar - A224
Fury - A225             |                        |
-----------------------------------------------------------------------------
LETTER G
-----------------------------------------------------------------------------
Gamble - A871           | Gambler's Spirit - A226| Gandarewa - A227
Garm - A228             | Garuda - A229          | Gemini - A230
Geosgaeno - A231        | Ghost - A232           | Gillionare - A233
Godhand - A234          | Gold Element - A235    | Golden Arm - A872
Gold Hourglass - A236   | Good Morning! - A873   | Grand Summon - A237
Grat - A238             | Greater Sphere - A239  | Great Malboro - A240
Grenade - A241       [F]| Grenade - A242      [I]| Grenade - A668        [OS]
Grendel - A243          | Grip Gloves - A874     | Grothia - A244
Guado Guardian - A245   | Guard - A246       [S1]| Guard - A843           [S]
-----------------------------------------------------------------------------
LETTER H
-----------------------------------------------------------------------------
Half MP Cost - A247     | Halma - A248           | Haste - A249           [S]
Haste - A250        [WM]| Hastega - A251         | Hazardous Shell - A675
Healer - A252           | Healing Spring - A253  | Healing Water - A254
Heat Blaster - A678     | Heavenly Strike - A745 | Hellfire - A746
Hero - A255             | Hero Drink - A728      | Hints & Tips - A665
Hi-Potion - A256        | Hi-Risk - A875         | Holy - A257
Holy Water - A258       | Hornet - A259          | Hot Spurs - A730
HP +5% - A260           | HP +10% - A261         | HP +20% - A262
HP +30% - A263          | HP Sphere - A264       | HP Stroll - A265
Hypello Potion - A266   | Hyper Mana - A723      | Hyper Mighty G - A717
Hyper NulAll - A712     | Hyper Vitality - A720  |
-----------------------------------------------------------------------------
LETTER I
-----------------------------------------------------------------------------
Ice Eater - A267        | Icefall - A694         | Ice Flan - A268
Ice Gem - A269          | Iceproof - A270        | Icestrike - A271
Ice Ward - A272         | Ifrit - A747           | Iguion - A273
Imp - A274              | Impulse - A748         | Initiative - A275
Invisible Shot - A876   | Ipiria - A276          | Ironclad - A277
Iron Giant - A278       | Ixion - A749           |
-----------------------------------------------------------------------------
LETTER J
-----------------------------------------------------------------------------
Jecht Shot - A877       | Jecht Shot 2 - A878    | Jecht's Sphere - A772 [KI]
Jecht's Sph. - A667 [SS]| Jinx - A279            | Jormungand - A280
Juggernaut - A281       | Jumbo Flan - A282      | Jump - A283
Jupiter Crest - A284 [C]| Jupiter Cr. - A782 [KI]| Jupiter Sigil - A285   [C]
Jupiter Sig. - A783 [KI]|                        |
-----------------------------------------------------------------------------
LETTER K
-----------------------------------------------------------------------------
Killer Bee - A287       |Kimahri's weapons - A824| Kimahri's armors - A832
Klikk - A288            | KO - A289              | Kottos - A290
Kozuka - A750           | Krysta - A697          | Kusariqqu - A291
-----------------------------------------------------------------------------
LETTER L
-----------------------------------------------------------------------------
Lancet - A292           | Lamashtu - A293        | Land Worm - A294
Larva - A295            | Left Fin - A296        | Lv. 1 Key Sphere - A297
Lv. 2 Key Sphere - A298 | Lv. 3 Key Sphere - A299| Lv. 4 Key Sphere - A300
Life - A301             | Light Curtain - A302   | Lightning Bolt - A685
Lightning Dodger - A303 | Lightning Eater - A304 | Lightning Gem - A305
Lightning Marble - A306 | Lightningproof - A307  | Lightningstrike - A308
Lightning Ward - A309   | Loner - A310           | Lord Ochu - A311
Luck - A312             | Luck Sphere - A313     | Lulu's weapons - A820
Lulu's armors - A828    | Lunar Curtain - A314   |
-----------------------------------------------------------------------------
LETTER M
-----------------------------------------------------------------------------
Machea - A315           | Maelspike - A316       | Mafdet - A317
Magic +3% - A318        | Magic +5% - A319       | Magic +10% - A320
Magic +20% - A321       | Magic Booster - A322   | Magic Break - A323    [S2]
Magic Break - A324   [S]| Magic Counter - A325   | Magic Def. +3% - A326
Magic Def. +5% - A327   | Magic Def. +10% - A328 | Magic Def. +20% - A329
Magic Defence Sp. - A330| Magic Sphere - A332    | Magic Urn - A333
Magus Sisters - A751    | Malboro - A334         | Malboro Menace - A335
Mana - A721             | Mana Dist. - A331   [I]| Mana Dist. - A734      [S]
Mana Sphere - A336      | Mana Spring - A337     | Mana Tablet - A338
Mana Tonic - A339       | Mandragora - A340      | Map - A341
Mark of Conquest - A816 | Mars Crest - A342   [C]| Mars Crest - A778     [KI]
Mars Sigil - A343    [C]| Mars Sigil - A779  [KI]| Masamune - A344
Master Coeurl - A345    | Master Sphere - A346   | Master Thief - A347
Master Tonberry - A348  | Maze Larva - A349      | Mech Defender - A350
Mech Guard - A351       | Mech Gunner - A352     | Mech Hunter - A353
Mech Leader - A354      | Mech Scouter - A355    | Mega Flare - A752
Megalixir - A356     [I]| Megalixir - A707   [OS]| Mega Mana - A722
Mega NulAll - A711      | Mega Phoenix - A357 [I]| Mega Phoenix - A704   [OS]
Mega-Potion - A358      | Mega Vitality - A719   | Melusine - A359
Mental Break - A360 [S2]| Mental Break - A361 [S]| Mercury Crest - A362   [C]
Mercury Cr. - A786  [KI]| Mercury Sig. - A363 [C]| Mercury Sigil - A787  [KI]
Meteor Strike - A753    | Mi'ihen Fang - A364    | Mighty G - A715
Mighty Guard - A365     | Mighty Wall - A714     | Mimic - A366
Miracle Drink - A729    | Mix - A367             | Monster Arena - A368
Monster enc. info - A834| Moon Crest - A369   [C]| Moon Crest - A776     [KI]
Moon Sigil - A370    [C]| Moon Sigil - A777  [KI]| Mortibody - A531
Mortiorchis - A480      | Mortiphasm - A536      | Movie Spheres - A371
MP +5% - A372           | MP +10% - A373         | MP +20% - A374
MP +30% - A375          | MP Sphere - A376       | MP Stroll - A377
Mug - A378              | Murussu - A379         | Music Spheres - A380
Mushussu - A381         | Musk - A382            |
-----------------------------------------------------------------------------
LETTER N
-----------------------------------------------------------------------------
Nab Gil - A383          | Nap Pass - A879        | Nap Pass 2 - A880
Nap Pass 3 - A881       | Nap Shot - A882        | Nap Shot 2 - A883
Nap Shot 3 - A884       | Nap Tackle - A885      | Nap Tackle 2 - A886
Nap Tackle 3 - A887     | Nebiros - A384         | Nega Burst - A698
Nega Elemental - A385   | Negator - A111         | Nemesis - A386
Neslug - A387           | Nidhogg - A388         | Nirvana - A389
No AP - A390            | No Encounters - A391   | Nova - A392
NulAll - A710           | NulBlaze - A393     [S]| NulBlaze - A394       [WM]
NulFrost - A395      [S]| NulFrost - A396    [WM]| NulShock - A397        [S]
NulShock - A398     [WM]| NulTide - A399      [S]| NulTide - A400        [WM]
-----------------------------------------------------------------------------
LETTER O
-----------------------------------------------------------------------------
Oblitzerator - A401     | Oblivion - A754        | Ochu - A402
Octopus - A403          | Ogre - A404            | O. Ruins - A405
O. Ruins Treasure - A847| Omega Weapon - A406    | One-Eye - A407
One MP Cost - A408      | Onion Knight - A409    | Ornitholestes - A410
Osmose - A411           | Overdrive -> AP - A412 |
-----------------------------------------------------------------------------
LETTER P
-----------------------------------------------------------------------------
Pain - A755             | Panacea - A702         | Pass - A888
Passado - A756          | Penance - A413         | Pendulum - A414
Petrification - A415    | Petrify Grenade - A416 | Phlegyas - A417
Phoenix Down - A418     | Pickpocket - A419      | Piercing - A420
Pineapple - A670        | Pile Venom - A889      | Pile Wither - A890
Pilfer Gil - A421       | Piranha - A422         | Poison - A423
Poison Fang - A424      | Poisonproof - A425     | Poisonstrike - A426
Poisontouch - A427      | Poison Ward - A428     | Potato Masher - A671
Potion - A429           | Power Break - A430 [S2]| Power Break - A431     [S]
Power Dist. - A432   [I]| Power Dist. - A735  [S]| Power Sphere - A433
Pray - A434             | Protect - A435      [S]| Protect - A436        [WM]
Provoke - A437      [S1]| Provoke - A438      [S]| Pterya - A439
Pteryx - A440           | Purifying Salt - A441  | Puroboros - A442
-----------------------------------------------------------------------------
LETTER Q
-----------------------------------------------------------------------------
Qactuar - A443          | Quartet of 9 - A726    | Quick Hit - A444
Quick Pockets - A445    |                        |
-----------------------------------------------------------------------------
LETTER R
-----------------------------------------------------------------------------
Ragora - A446           | Raldo - A447           | Raptor - A448
Razzia - A757           | Red Element - A449     | Reflect - A450         [S]
Reflect - A451      [WM]| Reflex - A452          | Regen - A453           [S]
Regen - A454        [WM]| Regen - A895       [BB]| Remedy - A455
Remiem Temple - A456    | Remora - A457          | Rename Card - A458
Return Sphere - A459    | Ribbon - A460          | Right Fin - A461
Rikku's weapons - A821  | Rikku's armors - A829  | Rolling Thunder - A684
Ronso Rage - A462       | Rook - A463            | Rusty Sword - A773
-----------------------------------------------------------------------------
LETTER S
-----------------------------------------------------------------------------
S. - A464               | Sahagin - A466         | Sahagin Chief - A467
Sanctuary Keeper - A468 | Sandragora - A469      | Sand Wolf - A470
Sand Worm - A471        | Saturn Crest - A472 [C]| Saturn Crest - A780   [KI]
Saturn Sigil - A473  [C]| Saturn Sig. - A781 [KI]| Scan - A855            [S]
Scan - A474         [WM]| Seed Cannon - A475     | Self-Destruct - A476
Sensor - A477           | Sentinel - A478    [S1]| Sentinel - A844        [S]
S. Flux - A479          | Shadow Gem - A481      | Shell - A482           [S]
Shell - A483        [WM]| Shining Gem - A484     | Shining Thorn - A485
Shinryu - A486          | Shiva - A758           | Shooting Star - A487
Shops info - A835       | Shot - A891            | Shred - A488
Silence - A489          | Silence Attack - A490  | Silence Buster - A491
Silence Grenade - A492  | Silenceproof - A493    | Silencestrike - A494
Silencetouch - A495     | Silence Ward - A496    | Silver Hourglass - A497
Simurgh - A498          | Sin, first - A499      | Sin, second - A661
Sin, third - A662       | Sinscale - A500        | Sinspawn Ammes - A501
Sinspawn Echuill. - A502| Sinspawn Genais - A663 | Sinspawn Geneaux - A503
Sin. G.'s Tent. - A504  | Sinspawn Gui - A505    | Sin. Gui's Head - A506
Sin. Gui's Arm - A507   | Skill Sphere - A508    | Skoll - A509
Slayer - A510           | Sleep - A511           | Sleep Attack - A512
Sleep Buster - A513     | Sleeping Powder - A514 | Sleepproof - A515
Sleep Sprout - A516     | Sleepstrike - A517     | Sleeptouch - A518
Sleep Ward - A519       | Slice & Dice - A520    | Slots - A521
Slow - A522          [S]| Slow - A523        [WM]| Slowga - A524
Slowproof - A525        | Slowstrike - A526      | Slowtouch - A527
Slow Ward - A528        | Smoke Bomb - A529      | S. Natus - A530
Snow Flan - A532        | Snow Flurry - A693     | Snow Wolf - A533
Soft - A534             | S. Omnis - A535        | Sonic Wings - A759
SOS Haste - A537        | SOS NulBlaze - A538    | SOS NulFrost - A539
SOS NulShock - A540     | SOS NulTide - A541     | SOS Overdrive - A542
SOS Protect - A543      | SOS Reflect - A544     | SOS Regen - A545
SOS Shell - A546        | Soul Spring - A547     | Spare Change - A548
Spathi - A549           | Special Sphere - A550  | Spectral Keeper - A551
Speed Dist. - A552   [I]| Speed Dist. - A733  [S]| Speed Sphere - A553
Sphere Grid - A836      | Sphere Shot - A892     | Spherimorph - A554
Spin Ball - A893        | Spiral Cut - A555      | Spirit - A556
Spirit Lance - A557     | Splasher - A558        | Stamina Spring - A559
Stamina Tablet - A560   | Stamina Tonic - A561   | Standard SG guide - A849
Star Curtain - A562     | Stat-max info - A839   | Status Reels - A563
Steal - A564            | Steal info - A852      | Stoic - A565
Stone Breath - A566     | Stoneproof - A567      | Stonestrike - A568
Stonetouch - A569       | Stone Ward - A570      | Stratoavis - A571
Strength +3% - A572     | Strength +5% - A573    | Strength +10% - A574
Strength +20% - A575    | Strength Sphere - A576 | Sufferer - A577
Summoner's Soul - A770  | Sunburst - A700        | Sun Crest - A578       [C]
Sun Crest - A774    [KI]| Sun Sigil - A579    [C]| Sun Sigil - A775      [KI]
Super Elixir - A708     | Super Goalie - A894    | Super Mighty G - A716
Supreme Gem - A580      | Suteki Da Ne - A286    | Swamp Mafdet - A581
Swordplay - A582        |                        |
-----------------------------------------------------------------------------
LETTER T
-----------------------------------------------------------------------------
Tackle - A896           | Tackle Slip - A897     | Tackle Slip 2 - A898
Tactician - A583        | Tanket - A584          | Tallboy - A673
Tech Find - A899        | Teleport Sphere - A585 | Tetra Elemental - A586
Th'uban - A587          | Thorn - A588           | Thor's Hammer - A760
Threaten - A589     [S1]| Threaten - A590     [S]| Three Stars - A591
Thrust Kick - A592      | Thundaga - A593        | Thundara - A594
Thunder - A595          | Thunderblast - A687    | Thunderbolt - A683
Thunder Flan - A596     | Tidal Wave - A690      | Tidus' weapons - A818
Tidus' armors - A826    | Tips & Hints - A665    | Tonberry - A597
Tornado - A598          | Trio of 9999 - A727    | Triple AP - A599
Triple Foul - A600      | Triple Overdrive - A601| Tros - A602
Turbo Ether - A603      | Twin Stars - A604      |
-----------------------------------------------------------------------------
LETTER U
-----------------------------------------------------------------------------
Ultima - A605           | Ultima Buster - A606   | Ultima Weapon - A607
Ultra Cure - A703       | Ultra NulAll - A713    | Ultra Potion - A701
Underdog's Secret - A608| Use - A609             |
-----------------------------------------------------------------------------
LETTER V
-----------------------------------------------------------------------------
Valaha - A610           | Valefor - A761         | Varuna - A611
Venom Pass - A900       | Venom Pass 2 - A901    | Venom Pass 3 - A902
Venom Shot - A903       | Venom Shot 2 - A904    | Venom Shot 3 - A905
Venom Tackle - A906     | Venom Tackle 2 - A907  | Venom Tackle 3 - A908
Venus Crest - A612   [C]| Venus Crest - A784 [KI]| Venus Sigil - A613     [C]
Venus Sigil - A785  [KI]| Victim - A614          | Victor - A615
Vidatu - A616           | Vitality - A718        | Volley Shot - A909
Volley Shot 2 - A910    | Volley Shot 3 - A911   | Vorban - A617
Vouivre - A618          |                        |
-----------------------------------------------------------------------------
LETTER W
-----------------------------------------------------------------------------
Wakizashi - A762        | Wakka's weapons - A822 | Wakka's armors - A830
Warrior Monk - A619     | Warrior - A620         | Warp Sphere - A621
Wasp - A622             | Water - A623           | Watera - A624
Water Eater - A625      | Waterfall - A688       | Water Flan - A626
Waterga - A627          | Water Gem - A628       | Waterproof - A629
Waterstrike - A630      | Water Ward - A631      | Weapons lists - A817
Wendigo - A632          | White Element - A634   | White Magic Sphere - A635
White Wind - A636       | Wings to Discov. - A637| Winning Formula - A638
Winter Storm - A695     | Wither Pass - A912     | Wither Pass 2 - A913
Wither Pass 3 - A914    | Wither Shot - A915     | Wither Shot 2 - A916
Wither Shot 3 - A917    | Wither Tackle - A918   | Wither Tackle 2 - A090
Wither Tackle 3 - A633  | Withered Bouquet - A768| Worker - A639
World Champion - A640   | Wraith - A641          |
-----------------------------------------------------------------------------
LETTER X
-----------------------------------------------------------------------------
X-Potion - A642         | Xiphos - A643          |
-----------------------------------------------------------------------------
LETTER Y
-----------------------------------------------------------------------------
Y. Aeon - A644          | YAT-97 - A645          | YAT-99 - A646
Yellow Element - A647   | YKT-11 - A648          | YKT-63 - A649
Yojimbo - A763          | Yojim.'s compat. - A848| Yowie - A650
Y. Ronso - A651         | Yuna's weapons - A819  | Yuna's armors - A827
Yu-Pagoda - A664        | Y. Woman - A652        |
-----------------------------------------------------------------------------
LETTER Z
-----------------------------------------------------------------------------
Zanmato - A764          | Zaurus - A653          | Zombie - A654
Zombie Attack - A654    | Zombieproof - A656     | Zombiestrike - A657
Zombietouch - A658      | Zombie Ward - A659     | Zu - A660



=============================================================================
=============================================================================
04.) ABOUT CHARACTERS
=============================================================================
=============================================================================

-----------------------------------------------------------------------------
TIDUS          | AGE: 17  | JOINS: He's present from the beginning
-----------------------------------------------------------------------------
BACKGROUND     | Star player of the Zanarkand Abes, a famous team known
throughout Zanarkand, is heading for the play that will decide the victor.
During blitzball match, a mysterious force known as Sin destroys Zanarkand. In
the chaos that ensues after the attack Tidus is swallowed up many years into
the future... far away from Zanarkand he once knew. Torn up from everything and
everybody he unwillingly sets foot on a pilgrimage throughout Spira as one of
Yuna's guardians. During the trip he develops feelings for Yuna (but we already
knew he would, right?:)). But there's one other thing on Tidus' mind: hatred
for Jecht, his father.
-----------------------------------------------------------------------------
FIGHTING STYLE | His main advantage is high dexterity, therefore making him an
excellent choice for disposing of fast and agile enemies. However, he has
trouble hitting flying enemies. For being bent on speed domination Tidus
employs a variety of agility enhancing techniques, such as Haste and Hastega.
As a countermeasure he uses Slow and delay techs to disallow fast enemies to
even get a turn in. He is first character capable of fighting underwater.
-----------------------------------------------------------------------------
OVERDRIVE      | His overdrive is called Swordplay. Once selected, try to stop
the marker in highlighted area of the bar for additional damage. New overdrives
are learned thru repeated use of existing overdrives.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
YUNA           | AGE: 17  | JOINS: Besaid island, after leaving Besaid vil.
-----------------------------------------------------------------------------
BACKGROUND     | Daughter of high summoner Braska, the last summoner who was
able to defeat Sin 10 years ago. She has just recently became fully-fledged
summoner after her prayers have been anwered at Besaid temple and she was
entrusted with first aeon. Yuna has decided long ago that she will follow in
her father's footsteps and become the next summoner, who will bring the Calm to
Spira. For that to happen she must journey to many temples and pray to fayth
inside each temple in order to obtain Final Aeon, the only means of destroying
Sin.
-----------------------------------------------------------------------------
FIGHTING STYLE | Yuna is one of the weakest characters on the battlefield, when
it comes to taking physical damage (she makes up for lack of defence with high
starting evasion). Her magical prowess is high, however. She can aid the party
well with waste array of her white magic spells, most important being Esuna,
Holy, Auto-Life, Protect, Shell and Reflect (there's many more spells, tho').
Her other strength lays in aeons - she's the only one who can summon. Is there
a particularly strong enemy in your way that just won't go down? Call in Yuna
and let the fiend have a taste of what it feels like to be outmatched.
-----------------------------------------------------------------------------
OVERDRIVE      | Her overdrive is called Grand Summon. When used, the aeon
called enters the fray with full overdrive gauge. Once aeon uses the overdrive,
overdrive gauge returns to previous level.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LULU           | AGE: 22  | JOINS: Besaid island, after leaving Besaid vil.
-----------------------------------------------------------------------------
BACKGROUND     | One of Yuna's guardians. She considers Yuna like a younger
sister, which needs to be protected. After Yuna becomes fully-fledged summoner,
Lulu decides that she will protect her on the journey, no matter the costs.
This is Lulu's third pilgrimage so far and since the third is usually the
best... Lulu is calm and always seems to be in control of the situation.
However, under the fierce outside appearance a gentle and compassionate heart
beats.
-----------------------------------------------------------------------------
FIGHTING STYLE | Much like Yuna, Lulu is also pretty weak when it comes to
taking physical damage (her starting evasion is even higher than that of Yuna).
She's fairly tough when it comes to taking heavy brunts of magic attacks. Her
main specialty is black magic, the most important being Demi, Flare, Ultima and
Death (there's many more). She is the fear of flan-type and element-type
elements, for she can dispose of those using only one of many elemental spells
she can learn.
-----------------------------------------------------------------------------
OVERDRIVE      | Her overdrive is called Fury. When selected, rotate the right
stick as fast as you can. New Furies are available once Lulu learns respective
spell.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
RIKKU          | AGE: 15  | JOINS: Moonflow - North bank
-----------------------------------------------------------------------------
BACKGROUND     | A young Al Bhed girl, equivalent of FF7's Yuffie and FF8's
Selphie, this cheerful individual will surely keep you in the good mood. There
seems to be a certain relationship between her and Yuna... what it is about,
I'll let you find out for yourself when playing the game.
-----------------------------------------------------------------------------
FIGHTING STYLE | Another character that falls easily to physical attacks. She
makes up for it with superior starting speed. Where she does come in useful are
her special abilities, with which she can steal from enemies (stealing from
most robot-type enemies will destroy those instantly), attack enemies using
excessive gil or even bribe enemies and receive rare items in exchange. She is
second character capable of fighting underwater.
-----------------------------------------------------------------------------
OVERDRIVE      | Her overdrive is called Mix. By combining two items from your
inventory she can conjure up one of 64 ending results ranging from healing to
attack.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
WAKKA          | AGE: 22  | JOINS: Besaid beach
-----------------------------------------------------------------------------
BACKGROUND     | Captain of Besaid Aurochs, an unsuccessful blitz team, who is
yearning for victory, even if just one. Wakka is easily recognizable with his
trademark hairstyle. He introduces Tidus to the rest of the gang after Tidus
washes up at the beach of Besaid. After this year's blitz tournament Wakka will
retire and devote his time to be full-time guardian. Will he really...?
-----------------------------------------------------------------------------
FIGHTING STYLE | Armed with a strange weapon, blitzball, he can take on flying
enemies and enemies with high evasion. Thanks for this goes to his superior
starting accuracy. Other field Wakka's good at are his skills, with which he
can put enemies to sleep, silence or darkness them. He is third and final
character capable of fighting underwater.
-----------------------------------------------------------------------------
OVERDRIVE      | His overdrive is called Slots. When activated, fruit machine
with three reels will spin. Depending on the symbols shown a variety of attacks
can be launched. More overdrives are available by winning blitz games.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
AURON          | AGE: 35  | JOINS: Luca, during blitz tourney
-----------------------------------------------------------------------------
BACKGROUND     | Former guardian of Braska, Auron helped defeat Sin ten years
ago. Now he joins forces with Yuna and other guardians to put a stop to Sin's
terror once and for all. Rather than words he lets his huge sword do the
talking. But there's something about Auron which just doesn't seem to be
right... how the heck does he know so much about Sin? This and many other
questions will be answered late in the game.
-----------------------------------------------------------------------------
FIGHTING STYLE | A powerful melee fighter, Auron is primary choice for dealing
with tough enemies, especially those who are armored. He is also known for his
Break abilities, which cut down on enemy's attack and defence. Two downsides,
low agility and weak magic defence make him susceptible to taking many hits
(augmented by high HP).
-----------------------------------------------------------------------------
OVERDRIVE      | His overdrive is called Bushido. When activated, enter the
commands in given time limit to enable additional damage or effects. New
overdrives are learned by collecting Jecht spheres.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
KIMAHRI        | AGE: 25  | JOINS: S.S. Liki
-----------------------------------------------------------------------------
BACKGROUND     | Member of the Ronso tribe, proud race of warriors who inhabit
Gagazet mountain, Kimahri has watched over Yuna since she was small child. Like
Auron, he doesn't speak much, instead focuses only on his job as the guardian.
-----------------------------------------------------------------------------
FIGHTING STYLE | Another strong close combat expert, tearing thru armored
enemies like they weren't even there. Fails to hit flying and agile enemies,
though... in addition he's also somewhat slow and prone to magic damage.
-----------------------------------------------------------------------------
OVERDRIVE      | His overdrive is called Ronso Rage. When selected, choose one
of enemy skills and use it against the enemies themselves. New Ronso Rages are
learned by using Lancet on respective enemies.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
05.) UNDERSTANDING CHARTS AND ABBREVIATIONS
=============================================================================
=============================================================================

*****************************************************************************
1 - BOSS / MONSTER CHART - OVERVIEW
*****************************************************************************

Boss parts within the Walkthrough section, monster parts in 'About monsters'
and any enemy I deem worthy enough to be examined will be listed:

-----------------------------------------------------------------------------
1. Name           | 2. Hit Points    | 5. Stats
3. Magic Points   | 4. AP awarded    |
-----------------------------------------------------------------------------
6. Steal items                       | 7. Dropped items
8. Gil reward                        | 9. Bribed items
-----------------------------------------------------------------------------
10. Status immune                    | 11. Status resist
12. Doom counter                     | 13. Poison %
-----------------------------------------------------------------------------
14. Element prop
-----------------------------------------------------------------------------
15. Equipment prop
-----------------------------------------------------------------------------
16. Sensor / Scan
-----------------------------------------------------------------------------
17. Attack prop
-----------------------------------------------------------------------------
18. Strategy
-----------------------------------------------------------------------------

*****************************************************************************
2 - BOSS / MONSTER CHART - IN-DEPTH EXPLANATION
*****************************************************************************

Above chart alone doesn't explain much, does it? As you can see, it's set up in
8 aspect classes when it comes to boss / monster information. Abbr you see
mentioned below terms are then found in place of their respective longer
cousins.

-----------------------------------------------------------------------------
ASPECT CLASS 1 - BOSS' / MONSTER'S VITAL INFORMATION
-----------------------------------------------------------------------------
1. Name:             Name of the boss / monster
2. Hit Points:       Hit Points boss / monster has - once they reach zero,
   HP                boss / monster is defeated; the other value you'll see
                     here after the slash is how much damage you must inflict
                     to achieve Overkill
                     NOTE: NO OV! mark means that Overkill can't be achieved.
3. Magic Points:     Magic Points boss / monster has
   MP
4. AP awarded:       as with HP you will see two figures, like this -> XX-YY;
   AP                XX are AP you earn by defeating boss / monster normally
                     and YY are AP gained for Overkill
5. Stats:            Information on boss' / monster's statistics, which will
                     go like this... Strength (St), Defence (Df), Magic (Mg),
                     Magic Defence (Md), Agility (Ag), Luck (Lu), Evasion
                     (Ev), Accuracy (Ac)
-----------------------------------------------------------------------------
ASPECT CLASS 2 - BOSS' / MONSTER'S ITEM & GIL INFORMATION
-----------------------------------------------------------------------------
6. Steal items:      First number and item listed denote common steal, second
   ST                number and item denote rare steal; if there's only one
                     item listed, then same item counts as both common and
                     rare steal; two examples follow
                     Same item for both steals -> 1x-2x Mana Sphere
                     Different item -> 1x Power Sphere, 3x HP Sphere
7. Dropped items:    First number and item listed denote common drop, second
   DR                number and item denote rare drop; if there's only one
                     item listed, then same item counts as both common and
                     rare drop; if boss / monster is Overkilled, you usually
                     receive double amount of that item; two examples follow
                     Same item for both drops -> 2x-4x; 2x-4x Special Sphere
                     Different item -> 1x-2x HP Sphere; 1x-2x MP Sphere
8. Gil reward:       Amount of gil received at end of battle
   GIL
9. Bribed items:     Item you get by successfully bribing *some* bosses and
   BR                most monsters, followed by amount of gil you need to
                     'donate' to receive that item
-----------------------------------------------------------------------------
ASPECT CLASS 3 - BOSS' / MONSTER'S STATUS INFORMATION*
-----------------------------------------------------------------------------
10. Status immune:   All statuses boss / monster is immune to
    STIMM
11. Status resist:   All statuses which can be inflicted upon a boss /
    STRESIS          monster, but with a certain % probability
12. Doom counter:    Some monsters / bosses have no immunity or resistance to
    DCOUNT           Doom status. That's why this special entry is needed.
                     Number here marks amount of turns fiend has remaining
                     before being KO-ed.
13. Poison %:        Some monsters / bosses have no immunity or resistance to
    POI%             Poison status. That's why this special entry is needed.
                     Number here marks percentage of MAX HP fiend loses for
                     each turn it takes.
* - if there is a status NOT mentioned, this means you can inflict that status
with almost 100% prob.
-----------------------------------------------------------------------------
ASPECT CLASS 4 - BOSS' / MONSTER'S ELEMENT INFORMATION
-----------------------------------------------------------------------------
14. Element prop:    Information on boss' / monster's element affinities,
    ELEMWEAK         which are fire, ice, lightning, water and holy; elements
    ELEMHALF         not mentioned cause normal damage to the fiend, while
    ELEMIMM          abbr to the left of this should be self-explanatory
    ELEMABS
-----------------------------------------------------------------------------
ASPECT CLASS 5 - BOSS' / MONSTER'S EQUIPMENT INFORMATION
-----------------------------------------------------------------------------
15. Equipment prop:  Information on how many slots you can expect to find on
    EQUIPMENT        dropped pieces of equipment, how many abilities you can
    DWA              expect to find forged into the equipment (DWA - weapons,
    DAA              DAA - armors) weapon and finally prob. % of equipment
                     piece being dropped
-----------------------------------------------------------------------------
ASPECT CLASS 6 - BOSS' / MONSTER'S SENSOR & SCAN INFORMATION
-----------------------------------------------------------------------------
16. Sensor / Scan:   What info do Sensor and Scan of target fiend hide?
-----------------------------------------------------------------------------
ASPECT CLASS 7 - BOSS' / MONSTER'S ATTACK PROPERTIES
-----------------------------------------------------------------------------
17. Attack prop:     Information on boss' / monster's attacks, like who they
                     target etc.; if the attack inflicts any statuses, listed
                     in parenthesis will be info for how many chr's turns
                     (those not mentioned are permanently in effect)
-----------------------------------------------------------------------------
ASPECT CLASS 8 - BOSS' / MONSTER'S STRATEGIC INFORMATION
-----------------------------------------------------------------------------
18. Strategy:        Complete and in-depth strategy on how to defeat the
                     boss; for monsters expect to find a quick hint on
                     defeating a certain monster
-----------------------------------------------------------------------------

IMPORTANT NOTE: IF YOU SEE A PART OF THE CHART NOT PRESENT, THAT MEANS THAT
MONSTER / BOSS IN QUESTION DON'T PRESENT OR DON'T HAVE THAT PARTICULAR PART!
Example 1: Most bosses are immune to Doom, so I'll be omitting DCOUNT part for
such bosses.
Example 2: Most bosses are immune to Bribe, so BR part will not be included.
Example 3: Many regular enemies have no statuses they resist with certain %, so
making STRESIS entry is not necessary.

*****************************************************************************
3 - ABBREVIATIONS USED IN THIS GUIDE
*****************************************************************************

There will be a lot of abbrs. They're as follows...
-----------------------------------------------------------------------------
WATT - water magic attack            | WATTP - water based physical attack
FATT - fire magic attack             | FATTP - fire based physical attack
LATT - lightning magic attack        | LATTP - lightning based phys. attack
IATT - ice magic attack              | IATTP - ice based physical attack
GRATT - gravity magic attack         | GRATTP - gravity based physical attack
HATT - holy magic attack             | NATT - non-elemental magic attack
CATT - counterattack                 | STATT - special type attack
VS - versus                          | chr - single character
chrs - multiple characters           | phd - physical damage
mgd - magic damage                   | std - special type damage
fire phd - fire el. physical damage  | lightning phd - light. el. phy. damage
water phd - water el. physical damage| ice phd - ice el. physical damage
holy phd - holy el. physical damage  | fire mgd - fire el. magical damage
lightning mgd - lig. el. mag. damage | water mgd - water el. magical damage
ice mgd - ice el. magical damage     | holy mgd - holy el. magical damage
NS - nothing special                 | RAA - recommended armor abilities
RWA - recommended weapon abilities   | SG - Standard Sphere Grid
ESG - Expert Sphere Grid             | SIL - silence
SLE - sleep                          | DAR - darkness
POI - poison                         | PET - petrification
SLO - slow                           | ZOM - zombie
POW - power break                    | MAG - magic break
ARM - armor break                    | MEN - mental break
THR - threaten                       | DEA - death
PRV - provoke                        | DOO - doom
NUL - nul effects                    | SHE - shell
PRT - protect                        | REF - reflect
HAS - haste                          | REG - regen
DIS - distil effects                 | SEN - sensor
SCA - scan                           | DEM - demi
DEL - delay effects                  | EJE - eject
ST - steal from enemy                | DR - drop after battle
BR - item that can be bribed         | STIMM - status immunity
STRESIS - status resistance          | DWA - dropped weapon abilities
DAA - dropped armor abilities        | prob. - probability
ELEMWEAK - el. fiend is weak against | ELEMHALF - el. fiend is strong against
ELEMIMM - el. fiend is immune to     | ELEMABS - el. fiend absorbs as HP
FIR - fire                           | LIG - lightning
WAT - water                          | ICE - ice
HOL - holy                           | na - not applicable
DCOUNT - Doom counter                | POI% - poison percentage per turn
-----------------------------------------------------------------------------

*****************************************************************************
4 - EXAMPLE OF BOSS / MONSTER CHART
*****************************************************************************

-----------------------------------------------------------------------------
Chocobo Eater     | HP: 10000-800    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 5             | AP: 90-135       | 25, 25, 20, 35, 12, 15, 0,  25
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 2x Lv.1 Key Sp.
GIL: 970                             |
-----------------------------------------------------------------------------
STIMM: BER, BRI, CON, DEA, DEM, DOO  | STRESIS: 50% Break sk., 40% POI
EJE, PET, SIL, SLE, THR, ZOM         | POI%: 5%
-----------------------------------------------------------------------------
ELEMWEAK: FIR
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10%
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Vulnerable to darkness.
SCAN: Stick with piercing weapons until you knock him over...
-----------------------------------------------------------------------------
a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP
b) You're next! - charge turn for Fist of Fury attack...
-----------------------------------------------------------------------------
STRATEGY | An interesting battle. It's comprised of five 'slots'...
-----------------------------------------------------------------------------

If you look at the chart with a deep-eye, you'll see few parts missing. As
already said, this doesn't mean I forgot about them - IT MEANS THAT BOSS /
MONSTER IN QUESTION DOESN'T OFFER THIS PARTICULAR PIECE OF INFO.
Let's examine what's not mentioned:
1. Bribe part is missing. Reason? You don't get anything for Bribing Chocobo
Eater, as it is immune to Bribe.
2. DCOUNT part is missing. Reason? If you look at STIMM part, you'll see DOO
among the crowd - boss is immune to Doom, so no need to make DCOUNT part.
3. In element section only ELEMWEAK is present, others are missing. Reason?
Chocobo Eater's only elemental affinity is fire - it's vulnerable to fire.
Other four elements needn't be mentioned, as boss takes normal damage from
those elements.



=============================================================================
=============================================================================
06.) BASIC CONTROLS
=============================================================================
=============================================================================

BASIC CONTROL EXPLANATIONS

I'll get you started by explaining what are the controls you'll be using when
playing the game. There are four distinctive control modes you'll have to get
used to. These are battle screen controls (inside random or boss battle), field
screen controls (when walking about), menu screen controls (when inside many
menus, accessible with triangle button; when shopping) and lastly Sphere Grid
controls. May be hard for a start, but you'll get a grasp of it in ten minutes.

I - BATTLE SCREEN CONTROLS
Up/down dir.b.     - move cursor
Left analog stick  - move cursor, change between command sets
Left/right dir.b.  - change between command sets
Right analog stick - used only in Lulu's Overdrives
Circle button      - cancel selection, return to previous selection
X button           - confirm selection, advance to next selection
Triangle button    - character defends (also skips the turn)
Square button      - used only in some of Auron's Overdrives
L1 button          - display chr switch window, select character to switch
L2 button          - select character to switch
R1 button          - scroll CTB window up
R2 button          - scroll CTB window down
Start button       - not used
Select button      - turn help window on or off

II - FIELD SCREEN
Direct. buttons    - move character about
Left analog stick  - move character about
Right analog stick - not used
Circle button      - cancel selection, return to previous sel., walk (hold)
X button           - confirm selection, advance to next sel., talk, examine
Triangle button    - enter menu
Square button      - press near blitz players for their status (once it is
                     available), used to trigger few special events
L1 button          - not used
L2 button          - not used
R1 button          - not used
R2 button          - not used
Start button       - pause the game (disabled during some scenes)
Select button      - not used

III - MENU SCREEN
Direct. buttons    - move cursor
Left analog stick  - move cursor
Right analog stick - not used
Circle button      - cancel selection, return to previous selection
X button           - confirm selection, advance to next selection
Triangle button    - not used
Square button      - not used
L1 button          - switch characters
L2 button          - scroll menu list backwards
R1 button          - switch characters
R2 button          - scroll menu list forwards
Start button       - not used
Select button      - not used

IV - SPHERE GRID SCREEN
Direct. buttons    - move cursor
Left analog stick  - move cursor
Right analog stick - not used
Circle button      - cancel selection, return to previous selection
X button           - call the basic menu (Move or Use), confirm selection,
                     advance to next selection
Triangle button    - call up status info, scroll thru status info
Square button      - not used
L1 button          - change view
L2 button          - change view
R1 button          - switch to next character
R2 button          - switch to previous character
Start button       - not used
Select button      - zoom in or out

Finally, pressing L1, L2, R1, R2, Select and Start buttons all together
performs soft reset and returns you to start up sequence. Soft reset is
disabled during certain sequences and during battle animations.



=============================================================================
=============================================================================
07.) WHAT'S SPHERE GRID? ---> A836
=============================================================================
=============================================================================

Q1 - What is Sphere Grid?
A1 - Sphere Grid is what I would call an advancement system of sorts. If you
haven't noticed already, there is no EXP or chrs' levels in FFX. Instead you
get to use Sphere Grid, a rather big board with lots of circles, called nodes.
These nodes are filled with all kind of stuff... black magic, white magic,
special abilities etcetera. You are required to move across this grid,
activating the nodes as you pass them in order to raise your characters.

Q2 - Raise my characters? I'm not their mother!
A2 - Bad wording.:P Anyway, by raising I mean raising chr's statistics, such as
HP and Strength. Fighting alone will bring you nowhere, as it doesn't increase
stats. You have to use Sphere Grid (SG from now on) in order to increase chr's
stats to be able to defeat enemies late in the game.

Q3 - So how do I that?
A3 - You may have noticed something called S. Level (SLV from now on). This
stands for Sphere Level. By having your chrs participate in a battle and
defeating fiends any character that made at least one action in that battle
(even if just defending for one turn) will gain AP (Ability points). Once you
gain enough AP for certain chr's SLV to increase by say one level, that
character can now move ahead or back on SG. By ahead I mean moving over SG on
nodes character hasn't yet activated or been to, and by back I mean moving on
nodes character has already activated or been to.

Q4 - My SLV increased by five levels. Now what do I do?
A4 - You have two options. Most common decision is to move forward, in which
case the cost will be 1 SLV per one new node. In case you decide to move back,
cost is 1 SLV for up to four old nodes. So in your case you'd be able to move 5
nodes forward, 20 nodes back or 12 nodes back, then 2 nodes forward. Remember,
once you move on SG, that's it! SLV used for the process are lost for good.

Q5 - I see a node that has something in it. What is that for?
A5 - There's 16 different kinds of nodes you're able to find on SG.

a) Empty node                   - wanna guess?
b) Node with letter H           - once activated, raises chr's HP
c) Node with letter M           - once activated, raises chr's MP
d) Node with sword              - once activated, raises chr's Str
e) Node with shield             - once activated, raises chr's Def
f) Node with encircled triangle - once activated, raises chr's Mag
g) Node with shielded triangle  - once activated, raises chr's Mdef
h) Node with arrow (points left)- once activated, raises chr's Agi
i) Node with star               - once activated, raises chr's Luck
j) Node with 'yin-yang' symbol  - once activated, raises chr's Eva
k) Node with bulls-eye          - once activated, raises chr's Acc
l) Node with letter 'X'         - once activated, chr can use this Skill
m) Node with encircled +        - once activated, chr can use this Special
n) Node with white square       - once activated, chr can use this Wht Magic
o) Node with black square       - once activated, chr can use this Blk Magic
p) Node with L.* sign           - this is a Lock node and prevents chrs from
                                  advancing past this node; it can be removed
                                  with appropriate Lv.* Key Sphere
Note: * represents numbers 1, 2, 3 or 4

Q6 - Activate nodes? How do I do that?
A6 - There's two requirements in order for a chr to activate a node. First, chr
must be on or adjacent to the node you want to activate and second, you'll need
spheres. Lots of them. All of such spheres and what they do is listed below:
- POWER SPHERE     - activates Strength, Defence and HP nodes
- MANA SPHERE      - activates Magic, Magic Defence and MP nodes
- SPEED SPHERE     - activates Agility, Accuracy and Evasion nodes
- ABILITY SPHERE   - activates Skill, Special, Wht Magic and Blk Magic nodes
- FORTUNE SPHERE   - activates Luck nodes
- ATTRIBUTE SPHERE - activates attribute node already activated by ally
- SPECIAL SPHERE   - activates Special node already activated by ally
- SKILL SPHERE     - activates Skill node already activated by ally
- WHT MAGIC SPHERE - activates White Magic node already activated by ally
- BLK MAGIC SPHERE - activates Black Magic node already activated by ally
- MASTER SPHERE    - activates any node
- LV.1 KEY SPHERE  - removes Lv.1 Lock
- LV.2 KEY SPHERE  - removes Lv.2 Lock
- LV.3 KEY SPHERE  - removes Lv.3 Lock
- LV.4 KEY SPHERE  - removes Lv.4 Lock
- HP SPHERE        - turns empty node into HP+300 node
- MP SPHERE        - turns empty node into MP+40 node
- STRENGTH SPHERE  - turns empty node into Str+4 node
- DEFENCE SPHERE   - turns empty node into Def+4 node
- MAGIC SPHERE     - turns empty node into Mag+4 node
- MAGIC DEF SPHERE - turns empty node into Mdef+4 node
- AGILITY SPHERE   - turns empty node into Agi+4 node
- EVASION SPHERE   - turns empty node into Eva+4 node
- ACCURACY SPHERE  - turns empty node into Acc+4 node
- LUCK SPHERE      - turns empty node into Luck+4 node
- CLEAR SPHERE     - removes nodes from SG**
- RETURN SPHERE    - returns to any previously activated node by current chr
- FRIEND SPHERE    - teleports to any ally's location
- TELEPORT SPHERE  - teleports to any activated node
- WARP SPHERE      - teleports to any node
Note: ** Clear Spheres cannot erase Ability, White Magic, Black Magic, Skill
and lock nodes.

Q7 - OK, I get activation and that... btw, what are those small spots I see
around every node on SG?
A7 - These are used to quickly tell which chr has already activated which node.
There are 7 spots, differently colored and representing one of each of playable
chrs. Once certain chr has activated a certain node, that chr's spot around
activated node will light up. This is a useful feature for quick reference
without having to switch thru all chrs to see which chr has activated which
node. Also, when chr is selected, you will see a colored line after or before
that chr. Use this to see what path that chr has already walked on in order to
avoid wasting SLV for trips over paths you've already been to.
- LIGHT BLUE color belongs to Tidus
- WHITE color belongs to Yuna
- PURPLE color belongs to Lulu
- GREEN color belongs to Rikku
- RED color belongs to Auron
- DARK BLUE color belongs to Kimahri
- YELLOW color belongs to Wakka

Q8 - I need advice on choosing the SG I would like to use during the game.
A8 - If FFX is your very first FF or you're playing it for the first time, I
highly suggest you choose Standard Sphere Grid. However, if you have already
finished the game once, or are feeling daring enough to undertake the challenge
of Expert Sphere Grid, be my guest. Expertize as you see fit. What is very good
about Expert SG is that all chrs start very close, therefore if you want to
have a party consisting of black mages only, this isn't a problem. The bad side
is that you need to plan ahead on what path you'd like to take.

Q9 - What are all those empty nodes for? I doubt they're there just for an eye-
candy...
A9 - *eats a candy* Nope. They're to be used late in the game, when you have
access to Monster Arena. By defeating monsters there you can gain possession of
special spheres that can be used to fill empty nodes. For example, by defeating
Ironclad you'll get HP Sphere, which you can use anywhere on SG (as long as
it's used on an empty node) in order to raise your HP by 300. The same applies
for all other 9 statistics.

Q10 - There's a lot of crappy +1 nodes on SG. And all spheres I use on empty
nodes morph into +4 nodes, so I wanna get rid of all +3 and lesser nodes.
A10 - Your help awaits in Monster Arena again. By unlocking Ultima Buster in
Monster Arena you'll be able to buy Clear Spheres, which is used to remove any
node (except Ability nodes) from SG permanently. Beware - if you remove say
Str+3 node which has been activated by Lulu and Yuna, Str bonus that erased
node carried is also 'lost' for Yuna and Lulu, ie their Str stat will drop by 3
when Str+3 node is erased.

Q11 - What are new abilities added in FFX PAL version?
A11 - Indeed we're lucky bastards...
- PILFER GIL (steal gil from enemies)
- NAB GIL (steal gil from enemies and deal damage at same time)
- FULL BREAK (Power, Armor, Magic and Mental Break on one enemy)
- QUICK POCKETS (use items quickly with reduced recovery time)
- EXTRACT POWER (target fiend drops Power Spheres)
- EXTRACT MANA (target fiend drops Mana Spheres)
- EXTRACT SPEED (target fiend drops Speed Spheres)
- EXTRACT ABILITY (target fiend drops Ability Spheres)

Q12 - Any other tips you can give me?
A12 - Let's see... Rather then collecting lots of SLV, use them to teach your
characters new abilities or to increase their attributes. Finally, save your
game when you enter SG. Thus, if you make a mistake, you can always reload.



=============================================================================
=============================================================================
08.) STANDARD SPHERE GRID ---> A849
=============================================================================
=============================================================================

In here you'll find info on how many Sphere Levels a certain character must
reach in order to learn all abilities on his/her path before reaching the end
of its path in case you chose Standard Sphere Grid (I'll make few exceptions of
course).
Don't understand what I mean? Don't worry, you'll soon get what I mean when you
throw a look a bit below.

Notes:
--> Some abilities require a certain character to stray a bit off from his or
her path (for example, Death). I'll include them as well.
--> Info on how many Sp. L. you need to gain is based on Standard Sphere Grid
--> It'll look like this example:
Name of ability - Sphere Levels needed
--> After you reach last ability on character's path, I'll suggest on what to
do next, for example, send Tidus down Auron's path or something similar

-----------------------------------------------------------------------------
I - TIDUS
-----------------------------------------------------------------------------
Cheer - 2                 | Flee - 5                 | Extract Speed - 11
Haste - 14                | Provoke - 22             | Delay Attack - 27
Slow - 40                 | Slowga - 53              | Delay Buster - 68
Hastega - 78              | Quick Hit - 105          |
-----------------------------------------------------------------------------
WHERE TO NEXT?: Tidus finishes his stroll very close to first third of Yuna's
path - which is the way I recommend to go. First wait a bit until you get Lv.3
Key Sp. to remove the annoying lock. Then move in to learn Shell, Protect and
Cura. Afterwards proceed in Yuna's direction...

-----------------------------------------------------------------------------
II - AURON
-----------------------------------------------------------------------------
Power Break - learned     | Extract Power - 7        | Guard - 10
Magic Break - 21          | Threaten - 40            | Armor Break - 48
Mental Break - 53         | Sentinel - 87            |
-----------------------------------------------------------------------------
WHERE TO NEXT?: Auron finishes close to Tidus' path. While Auron has HP and
Str, he lacks Agi and Eva, so I suggest going after Tidus. There's a small
matter removing Lv.2 Lock first tho'. After it's gone, learn Delay Attack and
Provoke, then proceed after Tidus' path.

-----------------------------------------------------------------------------
III - WAKKA
-----------------------------------------------------------------------------
Dark Attack - learned     | Silence Attack - 7       | Extract Ability - 12
Aim - 20                  | Sleep Attack - 27        | Dark Buster - 41
Drain - 44                | Silence Buster - 56      | Sleep Buster - 68
Osmose - 77               | Triple Foul - 105        |
-----------------------------------------------------------------------------
WHERE TO NEXT?: Wakka's got the Acc, but not HP and sufficient Str. So Auron's
is the way to go. Remove Lv.3 Lock first, then have Wakka learn Armor Break,
after which go after Auron's path.

-----------------------------------------------------------------------------
IV - KIMAHRI
Oh boy, his is a little bit complicated. Namely, Kimahri's path does contain
few abilities, but once you learn them all, you'll have to decide what you want
Kimahri to be. White Mage, Black Mage, choice is yours...
However, I'd suggest sending him down Rikku's path, as having two characters
being able to steal always pays off. You may see a problem, tho'. Two Lv.1
Locks. Don't worry, by the time we send Kimahri on Rikku's path, you'll already
have a bunch of Lv.1 Key Spheres.
From Kimahri's position send him right first. My calculations are done based on
that decision.
-----------------------------------------------------------------------------
Lancet - learned          | Scan - 6                 | Extract Mana - 7
Jinx - 8*                 | At 45 Sp.L...**          | Steal - 52
Use - 53***               |                          |
-----------------------------------------------------------------------------
* - now send him past Lancet ability up and travel all over these stat nodes to
improve Kimahri's stats
** - use your first Lv.1 Key Sp. to remove first lock and at 49 Sp.L. use your
second Lv.1 Key Sp. to remove second lock - you're now on Rikku's path
*** -  Here use Lv.2 Key Sp. to remove the lock and accumulate additional 3
Sp.L. to learn Dispel, then return on the path Rikku took

-----------------------------------------------------------------------------
V - LULU
-----------------------------------------------------------------------------
Fire - learned            | Water - learned          | Thunder - learned
Blizzard - learned        | Focus - 12               | Fira - 26
Thundara - 27             | Watera - 27              | Blizzara - 28
Reflex - 36               | Bio - 52                 | Demi - 68
Death - 75                | Waterga - 78             | Firaga - 79
Thundaga - 79             | Blizzaga - 79            | Flare - 104
-----------------------------------------------------------------------------
WHERE TO NEXT?: Lulu's got the Eva and Mag, but not HP or Agi, so I'd actually
go for three choices. If you want to make her even more deadly, go after Yuna's
path (in this case use one of Teleport Spheres). If you want to make her fare
longer in battle, go after Auron's path (use Teleport Sphere as well). For Agi
go down Rikku's path (use Teleport Sphere).

-----------------------------------------------------------------------------
VI - RIKKU
-----------------------------------------------------------------------------
Use - learned             | Steal - learned          | Luck - 11
Spare Change - 17         | Mug - 41                 | Bribe - 71
-----------------------------------------------------------------------------
WHERE TO NEXT?: Tough call. Personally I'd make her HP bigger, so Auron's path
would be the way to go.
I've received an excellent tip from GamerZombie666 regarding Rikku. Once you
regain her back when crossing a large body of water on a certain animal, you'll
see that she starts very close to Reflect on the standard SG - there's only a
matter of Lv.2 Lock in the way. First Lv.2 Key Sp. you can obtain after getting
Rikku permanently is after beating Spherimorph boss in Macalania woods. So save
Rikku's SLVL until after beating boss mentioned, then use her SLVL to move over
SG toward Reflect node, use newly gained LV.2 Key Sp. to remove Lv.2 Lock and
Reflect is yours. It will prove mightily useful for later battles.

-----------------------------------------------------------------------------
VII - YUNA
-----------------------------------------------------------------------------
Cure - learned            | Esuna - learned          | NulBlaze - 2
NulShock - 3              | NulFrost - 4             | NulTide - 5
Life - 14                 | Pray - 19                | Cura - 37
Shell - 43                | Protect - 48             | Reflect - 59
Dispel - 64               | At 65th Sp.L...*         | Steal - 68
Curaga - 82               | Regen - 89               | Holy - 106
-----------------------------------------------------------------------------
* have Yuna use Lv.2 Key Sp. to remove Lv.2 Lock - gain two more Sp.L. to learn
Use
WHERE TO NEXT?: If you keep going, you can get Full-Life for 12 SLVL ahead.
Once you get hold of some of spheres that teleport you across the grid, return
to start of Yuna's section (armed with LV.4 Key Sp. as well) and get Auto-Life.
Same call as with Lulu, so take a look below Lulu's section - where Lulu's
mentioned, substitute her name with Yuna's and you've got where you want to go.



=============================================================================
=============================================================================
09.) EXPERT SPHERE GRID ---> A838
=============================================================================
=============================================================================

This is an interesting section, especially for those who own PAL version. When
I first purchased FFX, I chose Expert grid, only to find myself later in the
game way underpowered since I didn't know how to utilize that grid. Instead of
gaining insane amounts of AP to backtrack, I quit and started new game, this
time with usual Sphere Grid. I finished the game with no problems that way
(well, if I don't count times I died in boss fights).

Q1 - What is Expert Sphere Grid (ESG)?
A1 - Expert Sphere Grid (ESG) is additional Sphere Grid (SG) you can choose
from when starting a new game. ESG is only available in FFX: PAL version and
FFX: International. It's not in the NTSC version of FFX.

Q2 - What are the differences between regular SG and ESG?
A2 - First big difference is starting point of all characters. All chrs, sans
Rikku start very close together. If you take a look at expert grid in your
game, you will see that Lv.1 Lock is all that separates Rikku from the rest of
the party (or vice versa, if you wish looking at it that way). According to my
notes, first Lv.1 Key Sphere is obtained at start of Mi'ihen highroad - so only
after that event you'll be able to remove the first (this one, if you like)
Lv.1 Lock.
Second difference is total amount of nodes available on ESG. ESG has 55 nodes
less than ordinary SG.
Third difference is 8 more abilities were added to PAL version. These abilities
are also on ordinary SG, but it feels right to mention them again:
- PILFER GIL (steal gil from enemies)
- NAB GIL (steal gil from enemies and deal damage at same time)
- FULL BREAK (Power, Armor, Magic and Mental Break on one enemy)
- QUICK POCKETS (use items quickly with reduced recovery time)
- EXTRACT POWER (target fiend drops Power Spheres)
- EXTRACT MANA (target fiend drops Mana Spheres)
- EXTRACT SPEED (target fiend drops Speed Spheres)
- EXTRACT ABILITY (target fiend drops Ability Spheres)

Q3 - Any recommendations on how to start with my characters when they join my
party (when using ESG)?
Note: For reference use the picture at following URL:
http://splitinfinity.50megs.com/images/chr_start.jpg
A3 - I'd suggest the following course of action when playing ESG:
--> Tidus, Wakka, Lulu and Yuna learn Lancet - that way you'll be supplied with
endless stream of HP and MP, both of which you'll be able to get from random
enemies you'll encounter along the way
--> if you can spare some time, also have Kimahri and Tidus learn Dark Attack
--> then have Tidus, Wakka, Lulu and Kimahri learn Cure and Esuna
--> around now I'll assume you're able to fight Lord Ochu - kill him (make sure
you Overkill him) in order to receive 2x HP Sphere (if you get MP Spheres,
reset and kill him again) - use those two HP Spheres on two empty nodes near
Esuna and you'll gain quick 600 HP boost for all characters
--> after that is learned, have Yuna and Kimahri follow the path that leads to
Lulu's Thunder, Fire, Blizzard and Water spells - when you reach them,
naturally have them learn those spells
--> now you have a party of characters, all of which are able to cure status
ailments (no longer you have to rely on Yuna only), all of which are able to
restore lost HP (no longer you have to rely on Yuna only), all of which are
able to restore HP and MP at same time while weakening the monsters with help
of Lancet ability (no longer you have to rely on Save Points and Ethers, which
are hard to find) and three formidable black mages (no longer you need to rely
on Lulu only)
--> after this preparations are accomplished, distribute the characters back to
the way they used to be (you might want to have one more chr go up Tidus' path
until both Tidus and that other chr learn Haste)

This section remains as it is. I can't think of any reasonable way for the
characters to go or recommend to go. There is always a chance that a certain
skill is better in certain situation etc. I just can't. Apart from starting
tips I provided a bit up I leave you on your own path of choosing what's the
best for you.



=============================================================================
=============================================================================
10.) ABOUT MENUS
=============================================================================
=============================================================================

In this part I'll do my best to thoroughly explain each menu, submenu,
mastermenu and god knows what menus are there left. I'll decipher in-battle
menus first, then those that appear once a battle is over, then those you come
by when shopping or selling stuff, and finally the mastermind behind them all -
famous Bermuda Triangle, which appears once you press Triangle button whenever
on a field screen. *Shoots down UFO*. Better start before the invasion
begins...

*****************************************************************************
1A - BATTLE MENUS - MAIN COMMAND WINDOW
*****************************************************************************

This is the command menu you'll be using the most when in battle. It is located
in lower left of battle screen. It houses seven different commands you can
choose from. Not all are available from the start of game. But once you learn a
specific ability that falls into one of the command categories, that command
will become selectable. Each command, when chosen, will as next step require
you to select a target, or lead you to a submenu where even more options await
you. Have no fear, the explanations are here.
-----------------------------------------------------------------------------
ATTACK        | attack an enemy with equipped weapon
Very simple. After you select Attack command, you'll be prompted to select one
of the targets on the battlefield. By default marker (which will be either a
red triangle [meaning you're targeting a fiend] or green triangle [meaning
you're targeting one of the party members]) will point to one of the fiends on
the battlefield. Choose carefully who you want to attack. If help window is
enabled (you'll know so by the additional line at top of the screen), it'll
show the name of the target you're attempting to attack. Once the target is
selected, the chr performing the action will try to physically attack the
target. What may happen is explained below.
-----------------------------------------------------------------------------
SUMMON        | summon an aeon
This command is exclusive to Yuna, for she's the only one who can summon.
Select this command to be taken to a submenu. Choose one of the available
aeons, press X and aeon is summoned to be used in battle. There are occasions
when aeons can't be summoned, or certain aeons are unavailable.
-----------------------------------------------------------------------------
SKILL         | use Skills
Here are stored abilities, which help you alter the flow of battle to your
advantage. If you select this command, you'll be taken to another submenu. In
here you can find up to 22 additional commands, ie Skills which you can choose
from to be used either on your enemies or your comrades. Each Skill when
selected, will prompt you to select a target. Do so, confirm with X and ability
will be executed. All Skills require certain amount of MP. If that amount of MP
is not available, then you won't be able to use that skill. What may happen is
explained below.
- Sleep Attack    - select this, choose a target, press X
- Silence Attack  - select this, choose a target, press X
- Dark Attack     - select this, choose a target, press X
- Sleep Buster    - select this, choose a target, press X
- Silence Buster  - select this, choose a target, press X
- Dark Buster     - select this, choose a target, press X
- Zombie Attack   - select this, choose a target, press X
- Triple Foul     - select this, choose a target, press X
- Delay Attack    - select this, choose a target, press X
- Delay Buster    - select this, choose a target, press X
- Power Break     - select this, choose a target, press X
- Magic Break     - select this, choose a target, press X
- Armor Break     - select this, choose a target, press X
- Mental Break    - select this, choose a target, press X
- Extract Power   - select this, choose a target fiend, press X
- Extract Mana    - select this, choose a target fiend, press X
- Extract Speed   - select this, choose a target fiend, press X
- Extract Ability - select this, choose a target fiend, press X
- Full Break      - select this, choose a target, press X
- Mug             - select this, choose a target fiend, press X
- Nab Gil         - select this, choose a target fiend, press X
- Quick Hit       - select this, choose a target, press X
-----------------------------------------------------------------------------
SPECIAL       | use Special Abilities
Here you will find abilities, which help you in battle either by altering
certain stats or putting enemies into unfavourable positions. There are 22
Specials, some of which will need further detailed explanations, which will
issue immediately. What distinguishes Specials from Skills is, that Specials
can be used either on enemies, or allies. No Special ability can target both.
Some Specials require MP. If you don't have that, certain Special can't be
chosen. What may happen is explained below.
- Flee          - select this, press X
- Steal         - select this, then select enemy to steal from, press X
- Use           - select this to be taken to a submenu, here select one of
                  available items (check what it does using help window at
                  top of the screen), then select whom to use it on (some
                  items can only be used on enemies, some only on allies, and
                  some can be used on either target party)
- Pray          - select this, press X
- Cheer         - select this, press X
- Aim           - select this, press X
- Focus         - select this, press X
- Reflex        - select this, press X
- Luck          - select this, press X
- Jinx          - select this, press X
- Lancet        - select this, then select enemy you'll Lancet, press X
- Guard         - select this, press X
- Sentinel      - select this, press X
- Spare Change  - select this and another window will appear with two lines;
                  'How much?' prompts you to input the amount of Gil you'd
                  like to use; you can use as less as 0 and as much as 100000
                  Gil; 'Gil left:' shows amount of money left after Gil
                  chosen to spent will be used; once satisfied with decision,
                  press X; now choose the enemy you want to attack; damage
                  done is amount of Gil thrown divided by 10
- Threaten      - select this, choose an enemy, press X
- Provoke       - select this, choose an enemy, press X
- Entrust       - select this, choose an ally (may choose yourself, but it is
                  useless), press X
- Copycat       - select this, press X (can't copy Overdrives and summons)
- Pilfer Gil    - select this, choose an enemy, press X
- Quick Pockets - select this to be taken to a submenu, choose item to be
                  used, choose a target on which you want to use item chosen,
                  press X
- Doublecast    - select this to be taken to black magic submenu of that chr;
                  select one of black magics available, then select the
                  target for that black magic to be used on; again you'll see
                  black magic submenu of that chr, so just repeat the
                  exercise; finally press X for the execution
- Bribe         - select this and another window will appear with two lines;
                  'How much?' prompts you to input the amount of Gil you'd
                  like to use; you can use as less as 0 and as much as all
                  Gil you currently hold; 'Gil left:' shows amount of money
                  left after Gil chosen to spent will be used; once satisfied
                  with decision, press X; now choose the enemy you want to
                  Bribe; Bribe is successful if you use enemy's MAX HP
                  multiplied by 10 Gil; if it still fails, keep giving that
                  fiend 1 gil until it goes away
-----------------------------------------------------------------------------
BLK MAGIC     | use black magic spells
Sanctum for black mages, this is where you will find all 19 of available black
magic spells. Once you select Blk Magic command, a submenu with available
spells will appear. Pick one of the magics, then select target to use it on
(may be an enemy or ally), and press X for final time for spell to be executed.
All black magics (sans Osmose) require MP to be cast. Insufficient MP means no
black magics. Only Ultima and Demi are multi-target spells. What may happen is
explained below.
-----------------------------------------------------------------------------
WHT MAGIC     | use white magic spells
Sanctum for white mages, this is where you will find all 22 of available white
magic spells. Once you select Wht Magic command, a submenu with available
spells will appear. Pick one of the magics, then select target to use it on
(may be an enemy or ally), and press X for final time for spell to be executed.
All white magics require MP to be cast. Insufficient MP means no white magics.
What may happen is explained below.
-----------------------------------------------------------------------------
ITEM          | use an item
Select this to be taken to another submenu, where you select an item, then
select the target to use that item on and press X for one final time.
-----------------------------------------------------------------------------

*****************************************************************************
1B - BATTLE MENUS - SUB COMMAND WINDOW
*****************************************************************************

This screen is also found in lower left of battle screen. But to access it, you
must press right when in main command screen. It houses three different
commands you can choose from.
-----------------------------------------------------------------------------
WEAPON        | change equipped weapon
Select it to be taken to a submenu, which will display a list of available
weapons for that chr; moving a yellow arrow over names of weapons will display
abilities integrated in that weapon in another window just a bit to the right;
select appropriate weapon you'd like to use and press X to accomplish the
change
-----------------------------------------------------------------------------
ARMOR         | change equipped armor
Select it to be taken to a submenu, which will display a list of available
armors for that chr; moving a yellow arrow over names of armors will display
abilities integrated in that armor in another window just a bit to the right;
select appropriate armor you'd like to use and press X to accomplish the change
-----------------------------------------------------------------------------
ESCAPE        | run away from battle
Select it, and then press X for chr to attempt to escape; he/she may or may not
succeed in escaping; you can't escape from boss fights
-----------------------------------------------------------------------------

*****************************************************************************
1C - BATTLE MENUS - SPECIAL COMMAND WINDOW
*****************************************************************************

This screen is also found in lower left of battle screen. But to access it, you
must press left when in main command screen. Also, this command screen is only
available if chr in question has an Overdrive available or is able to choose a
trigger command. It houses different amount of commands you can choose from,
depending on circumstances.
-----------------------------------------------------------------------------
NAME OF CHR'S OVERDRIVE
Thorough explanations for this command can be found in section, 'About
overdrives'.
-----------------------------------------------------------------------------
TRIGGER COMMAND
Depending on circumstances, chr may be able to choose from one of trigger
commands, that appear below overdrive name. Use the help window to find out
what trigger command will do, and then select it if you feel it is helpful. You
may also be prompted to choose a target of this trigger command. After you do
so, press X for final time to complete the procedure.
-----------------------------------------------------------------------------

*****************************************************************************
1D - BATTLE MENUS - SENSOR WINDOW
*****************************************************************************

This helpful guy appears in upper left of battle screen in one of three cases:
someone in battle party has weapon with Sensor ability equipped, the fiend
targeted has been Scanned beforehand or aeon is summoned (aeons have innate
sensor ability). There are six lines of info that are helpful to your planning
of battle strategy.
-----------------------------------------------------------------------------
HP
This shows two numbers. First one is fiend's current HP, and the other is
fiend's MAX HP. By depleting first one to zero fiend is defeated.
-----------------------------------------------------------------------------
x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements fiend is weak against. Elements have following colors:
fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a
red-filled circle in this line, this would mean that fiend is weak to fire
attacks and you should proceed using those attacks.
-----------------------------------------------------------------------------
+ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements fiend absorbs in shape of HP. You should avoid using
element attacks whose symbols appear in this line.
-----------------------------------------------------------------------------
/ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements fiend takes no damage from. While not beneficial to
anyone, avoid using element attacks whose symbols appear in this line.
-----------------------------------------------------------------------------
1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the element fiend is strong against, meaning it takes only half
damage from those element attacks. With only half as useful, also avoid using
element attacks whose symbols appear in this line.
-----------------------------------------------------------------------------
BLUE WINDOW WITH STATUS AFFLICTIONS
This window shows names of all statuses fiend is currently afflicted with. If
more than one status is afflicted, it switches between them in one second
intervals.
-----------------------------------------------------------------------------
SENSOR HELP WINDOW
This window appears on top of screen and shows two types of info: name of the
fiend, and a bit to the right a quick tip about fiend itself (may contain info
on fiend's attacks, fiend's weaknesses, or what to look out for...).
-----------------------------------------------------------------------------
* - If certain element's color doesn't appear in any line, fiend takes normal
damage from that element. However, there is hidden fifth element, holy element
(only manifested thru Holy white magic or Blessed Gem). Fiends that resist,
absorb, nullify or are weak to holy element also exist. You can learn of these
elemental affinities only thru trial end error.
-----------------------------------------------------------------------------

*****************************************************************************
1E - BATTLE MENUS - SCAN WINDOW
*****************************************************************************

Can't be missed. Cast Scan at any target in battle screen to have scan screen
appear with following data, going from left to right, top to bottom...
-----------------------------------------------------------------------------
NAME
Simple. Name of target you scanned.
-----------------------------------------------------------------------------
HP
This shows two numbers. First one is target's current HP, and the other is
target's MAX HP. By depleting first one to zero fiend is defeated/chr KO-ed.
-----------------------------------------------------------------------------
STR / MAG
Shows physical strength and magic power of the target.
-----------------------------------------------------------------------------
x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target is weak against. Elements have following colors:
fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a
red-filled circle in this line, this would mean that target is weak to fire
attacks and you should proceed using those attacks.
-----------------------------------------------------------------------------
+ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target absorbs in shape of HP. You should avoid using
element attacks whose symbols appear in this line.
-----------------------------------------------------------------------------
/ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target takes no damage from. While not beneficial to
anyone, avoid using element attacks whose symbols appear in this line.
-----------------------------------------------------------------------------
1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target is strong against, meaning it takes only half
damage from those element attacks. With only half as useful, also avoid using
element attacks whose symbols appear in this line.
-----------------------------------------------------------------------------
IMMUNITIES
Shows all possible statuses target is immune to, meaning it can't be afflicted
with them no way whatsoever, even if hell freezes over... but as there have
always been exceptions, so are here.
-----------------------------------------------------------------------------
SCAN INFORMATION
Just a bit of information about target. Try scanning your party members!
-----------------------------------------------------------------------------
* - If certain element's color doesn't appear in any line, target takes normal
damage from that element. However, there is hidden fifth element, holy element.
Fiends that resist, absorb, nullify or are weak to holy element also exist. You
can learn of these elemental affinities only thru thru trial end error.
-----------------------------------------------------------------------------

*****************************************************************************
1F - BATTLE MENUS - CTB WINDOW
*****************************************************************************

Always visible in top right corner of battle screen, it is your pointer to when
will which target's turn come. Turns displayed in this window are as if each
target would choose 'Attack' command. But alas this is only *if*. Nearly all
commands will alter CTB order, with Overdrives having the biggest recharge
time, and Quick Pockets having the quickest recharge time. There are abilities
available that can speed up your party's turns (Haste), slow down enemy's
(Slow), or delay enemy's (Delay Attack). Careful planning of what to use is
important, so that you don't find yourself open to multiple repeated enemy
attacks.

*****************************************************************************
1G - BATTLE MENUS - SWITCH WINDOW
*****************************************************************************

Available by pressing L1 button while in any of three of following menus: Main
command screen, sub command screen or special command screen. You also must
have more than three chrs available. This screen allows you to switch members
freely in battle, suiting your needs for enemy eradication. It will show you
list of available party members that can be switched in for a chr you currently
think is not useful. Select one of other chrs and press X. Chr that is not
needed will exit the screen and chr you selected will join the battle. Note
that no turns are lost during the switch, so you can switch members as many
times as you want. You cannot switch members that are KO-ed, were
petrified/shattered, or have escaped from battle.

*****************************************************************************
1H - BATTLE MENUS - CHARACTER STATUS WINDOW
*****************************************************************************

Cosily situated in lower right of battle screen, it shows info for your
frontline party, ie the one currently battling. It shows following info:
-----------------------------------------------------------------------------
NAME
Name of character.
-----------------------------------------------------------------------------
HP
Amount of current HP. If you'd like to find out what is the MAX HP for chr,
target that chr with an item or magic that restores HP. If this number drops to
0, chr is KO-ed.
-----------------------------------------------------------------------------
MP
Amount of current MP. If you'd like to find out what is the MAX MP for chr,
target that chr with an item that restores MP. If this number drops to 0, chr
is unable to use magic, and skills/specials that require MP.
-----------------------------------------------------------------------------
OVERDRIVE GAUGE
Located underneath HP and MP numbers for each chr, this gauge fills each time a
certain condition is met (for these conditions check out About Overdrive modes
section). Once the gauge is full, chr's Overdrive becomes available.
-----------------------------------------------------------------------------

*****************************************************************************
1I - BATTLE MENUS - POST BATTLE WINDOW
*****************************************************************************

Once you win a battle, post-battle window will be displayed. Advance thru them
by pressing X button.
-----------------------------------------------------------------------------
AP EARNED
When you win the battle, two more screens will be displayed. First one will
show AP earned in that battle. You receive AP for each enemy defeated. You have
to defeat the enemy to receive AP for it. You won't get any AP for partially
damaging the enemy and the escaping. Each member that performed at least one
action (Defend counts) inside the battle will receive AP. Here's how to 'read'
one of the lines that appear in this window...

Yuna (1)       500 AP (2)       S.LVL 50 (3)        Next 5000 AP (4)
1 - Character's name
2 - Amount of AP that character has gained for performing in battle
3 - Current Sphere Level (Max S.LVL is 99)
4 - Amount of AP needed to reach next Sphere Level (max AP needed is 22000)
-----------------------------------------------------------------------------
ITEMS, EQUIPMENT AND GIL EARNED
After satisfied with info you viewed on AP Earned screen, press X to be taken
to this screen. Here you can view all of the spoils you earned for winning...
In top left items you earned for winning will be displayed - first name of item
and in black circle following the item's name amount of that items won.
In top right pieces of equipment you earned for winning will be displayed [if
you have more than 178 pieces of equipment, you'll be asked to discard some in
order to take place for new ones].
In bottom left you will see two lines, first one shows amount of Gil earned for
winning, and the line below is total sum of Gil in your possession.
Once you've viewed everything viewable, press X to exit this screen and be
returned to Field screen.
-----------------------------------------------------------------------------

*****************************************************************************
2A - SHOP MENUS - WEAPON / ARMOR SHOP MENU - BUYING
*****************************************************************************

Approach the shop that sells weapons / armors and pick that option. You'll be
taken to weapon / armor menu, where you can buy or sell weapons / armors and
finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy weapons / armors),
Sell (sell weapons / armors) and Done (finish shopping). We don't need this
one, since you selected Buy, so moving along.
-----------------------------------------------------------------------------
b) Below this line a character's name, HP and MP will appear. Whose name
appears here depends on the piece of equipment pointer is showing to. Use that
to instantly know for which chr which piece of equipment is.
-----------------------------------------------------------------------------
c) In top right amount of total Gil in your possession is displayed. This
number decreases each time you buy something.
-----------------------------------------------------------------------------
d) Almost whole left of the screen is reserved for shop's wares, that is
weapons / armors you can buy in this shop. Move the cursor with Up and Down
directionals, or press L2/R2 buttons to move the menu for up to 9 items in case
shop has more than 9 weapons / armors available. Position a yellow triangle at
the weapon / armor you want to buy. Listed are in this order:
- weapon's / armor's symbol for helping you decipher which chr will use the
weapon / armor
- weapon's / armor's name
- weapon's / armor's cost in Gil
In case you're not familiar with symbols yet, chr's name (ie, chr that will use
the weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you
decide whether or not to buy the weapon / armor
-----------------------------------------------------------------------------
e) Once one of the weapons is pointed at, two more sections of screen are
filled...
- in lower right you can see auto-abilities integrated in the weapon / armor
you want to buy
- in middle right you can see name of the weapon / armor chr is equipped with
and auto-abilities integrated in currently equipped weapon / armor
Use these two bits of information to help you further decide if you want this
weapon / armor or not.
-----------------------------------------------------------------------------
f) Once you decide you want to buy the weapon / armor, position the pointer at
weapon / armor you want to buy and press X. Another window will appear asking
you if you're sure. Below this window another one will appear - it contains
name of weapon / armor you want to buy, amount of Gil that'll be spent, and
amount of Gil left after the purchase. Select Yes to complete the purchase or
select No to cancel. When you select Yes, another window appears asking you if
you'd like to equip lastly bought weapon / armor. Select Yes to equip or select
No to not equip [if you're buying armor piece, whose equipping might reduce
chr's current HP and/or MP, this window will rephrase the question
accordingly].
Note: You can only buy one piece of weapon / armor per time. You cannot buy
weapons / armors if you don't have enough Gil (such weapons / armors will be
greyed out) and/or already have 178 pieces of equipment in your inventory (all
shop's wares will be greyed out and alert window saying 'You can't carry any
more.' will be displayed).
-----------------------------------------------------------------------------
Congratulations! You've completed weapon / armor buy process. Once you're
satisfied with wares, select Done or continually press Circle to be taken to
Field screen.
-----------------------------------------------------------------------------

*****************************************************************************
2B - SHOP MENUS - WEAPON / ARMOR SHOP MENU - SELLING
*****************************************************************************

Approach the shop that sells weapons / armors and pick that option. You'll be
taken to weapon / armor menu, where you can buy or sell weapons / armors and
finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy weapons / armors),
Sell (sell weapons / armors) and Done (finish shopping). We don't need this
one, since you selected Sell, so moving along.
-----------------------------------------------------------------------------
b) Below this line a character's name, HP and MP will appear. Whose name
appears here depends on the piece of equipment pointer is showing to. Use that
to instantly know for which chr which piece of equipment is.
-----------------------------------------------------------------------------
c) In top right amount of total Gil in your possession is displayed. This
number increases each time you sell something.
-----------------------------------------------------------------------------
d) Almost whole left of the screen is reserved for your wares, that is weapons
/ armors you can sell. Move the cursor with Up and Down directionals, or press
L2/R2 buttons to move the menu for up to 9 items in case you have more than 9
weapons / armors available. Position a yellow triangle at the weapon / armor
you want to sell. Listed are in this order:
- weapon's / armor's symbol for helping you decipher which chr uses the weapon
/ armor
- weapon's / armor's name
- weapon's / armor's sell cost in Gil
In case you're not familiar with symbols yet, chr's name (ie, chr that uses the
weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you decide
whether or not to sell the weapon / armor
-----------------------------------------------------------------------------
e) Once one of the weapons is pointed at, two more sections of screen are
filled...
- in lower right you can see auto-abilities integrated in the weapon / armor
you want to sell
- in middle right you can see name of the weapon / armor chr is equipped with
and auto-abilities integrated in currently equipped weapon / armor
Use these two bits of information to help you further decide if you want o sell
this weapon / armor or not.
-----------------------------------------------------------------------------
f) Once you decide you want to sell the weapon / armor, position the pointer at
weapon / armor you want to sell and press X. Another window will appear asking
you if you're sure. Below this window another one will appear - it contains
name of weapon / armor you want to sell, amount of Gil that'll be gained, and
amount of Gil left after the sell process. Select Yes to complete the process
or select No to cancel.
Note: You can only sell one piece of weapon per time. You cannot sell certain
weapons. You cannot sell weapons / armors chrs are equipped with.
-----------------------------------------------------------------------------
Congratulations! You've completed weapon / armor sell process. Once you're
satisfied with wares, select Done or continually press Circle to be taken to
Field screen.
-----------------------------------------------------------------------------

*****************************************************************************
2C - SHOP MENUS - ITEM SHOP MENU - BUYING
*****************************************************************************

Approach the shop that sells items and pick that option. You'll be taken to
item menu, where you can buy or sell items and finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy items), Sell (sell
items) and Done (finish shopping). We don't need this one, since you selected
Buy, so moving along.
-----------------------------------------------------------------------------
b) In top right corner total Gil number is displayed. Number decreases each
time you buy something.
-----------------------------------------------------------------------------
c) On the left of the screen you'll see items shop is offering. Move the cursor
with Up and Down directionals, or press L2/R2 buttons to move the menu for up
to 9 items in case you have more than 9 items available. Position a yellow
triangle at the item you want to buy. Listed are like this:
- item's symbol (totally irrelevant)
- item's name (at extreme top a help line resides, in which you can find
description of what the item selected does)
- item's cost in Gil
-----------------------------------------------------------------------------
d) Once you position a yellow triangle at the item (say Potion) you want to
buy, in lower right corner a certain number will be displayed. If it is 0, that
means you don't have any Potions yet. If it is 99, it means you have max amount
of Potions already in your inventory (in that case you won't be able to buy
anymore Potions). If it is say 35, that means you have 35 Potions in your
inventory and are able to buy 64 more Potions.
-----------------------------------------------------------------------------
Once you decide to buy an item, new window appears showing following
information:
- name of item you're buying
- first black circle with a number inside shows the amount of that item you're
buying (number ranges from anywhere between 1-99); press Left/Right to
decrease/increase the amount per one, or Up/Down to increase/decrease the
amount per 10
- second black circle with a number inside shows total stock number of that
item, that will be in your inventory after you complete the purchase
- first Gil line shows amount of Gil that will be spent
- second Gil line shows amount of Gil that will be left after purchase
-----------------------------------------------------------------------------
Press X to complete the purchase, thus successfully finishing this part of
crash course. Once you're satisfied with wares, select Done or continually
press Circle to be taken to Field screen.
-----------------------------------------------------------------------------

*****************************************************************************
2D - SHOP MENUS - ITEM SHOP MENU - SELLING
*****************************************************************************

Approach the shop that sells items and pick that option. You'll be taken to
item menu, where you can buy or sell items and finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy items), Sell (sell
items) and Done (finish shopping). We don't need this one, since you selected
Sell, so moving along.
-----------------------------------------------------------------------------
b) In top right corner total Gil number is displayed. Number increases each
time you sell something.
-----------------------------------------------------------------------------
c) Almost whole screen will be taken by the items you possess. Move the cursor
with Directional buttons, or press L2/R2 buttons to move the menu for up to 20
items in case you have more than 20 items available. Position a yellow triangle
at the item you want to sell. Listed are like this:
- item's symbol (totally irrelevant)
- item's name (at extreme top a help line resides, in which you can find
description of what the item selected does)
- black circle with number inside, showing you have that much of selected item
in your inventory
-----------------------------------------------------------------------------
d) Once you position a yellow triangle at item (say Potion) you want to sell,
new window appears showing following information:
- name of item you're selling
- first black circle with a number inside shows the amount of that item you're
selling (number ranges from anywhere between 1-99); press Left/Right to
decrease/increase the amount per one, or Up/Down to increase/decrease the
amount per 10
- second black circle with a number inside shows total stock number of that
item, that will be in your inventory after you complete the sell process
- first Gil line shows amount of Gil that will be gained
- second Gil line shows amount of Gil that will be left after sell process
-----------------------------------------------------------------------------
Press X to complete the process, thus successfully finishing this part of crash
course. Once you're satisfied with wares, select Done or continually press
Circle to be taken to Field screen.
-----------------------------------------------------------------------------

*****************************************************************************
3 - TRIANGLE BUTTON MENU - GENERAL INFO
*****************************************************************************

Access the menu by pressing Triangle button anytime when on Field screen.
-----------------------------------------------------------------------------
In top row help line is displayed, showing information on what does selected
part of Triangle menu do
-----------------------------------------------------------------------------
In central left part party members' data is displayed, containing info on chr's
name, current / MAX HP, current / MAX MP and current Sphere level
-----------------------------------------------------------------------------
In central right part eleven headings are displayed (they're explained in
deeper depths a bit below)
-----------------------------------------------------------------------------
In lower left corner time you've played FFX so far, amount of Gil and your
current location are displayed
-----------------------------------------------------------------------------

*****************************************************************************
3A - TRIANGLE BUTTON MENU - SPHERE GRID HEADING
*****************************************************************************

Check out Sphere Grid section for all aspects of SG.

*****************************************************************************
3B - TRIANGLE BUTTON MENU - ITEM HEADING
*****************************************************************************

You'll spend quite a bit of time with your best friends, the items. What
follows is explanation of Item screen...
-----------------------------------------------------------------------------
- as usual, the top of the screen is reserved for help line that tells you what
a selected item does when used
-----------------------------------------------------------------------------
- below is a line with four commands:
USE:       Let's you use items in your inventory. Note that only a fraction
           of items is usable, ie those that restore HP and MP - items that
           cannot be used are greyed out. To use say Potion, place the cursor
           on it and press X button. A small window containing all currently
           available chrs will appear, for each showing current HP and MP.
           Select chr you want to use Potion on and press X to complete the
           healing. Reapply as necessary, and press Circle to exit this
           submenu.
SORT:      Let's you sort out items in your inventory, either Auto or Manual.
           By selecting Auto items will be arranged automatically, and by
           selecting Manual you're in the control. Place the cursor at an
           item you wish to put somewhere else and press X. Blinking cursor
           will appear near first selected item. What you do now is position
           another cursor at the second item. When X is pressed again, these
           two items will switch places.
           Note: The order in which items are arranged also affects order of
           items when accessed in battles.
EQUIPMENT: Let's you view the equipment you've acquired so far and, similar
           to items, enable you to sort them manually or automatically. When
           Auto is selected, equipment is sorted in 'chr fashion', ie first
           weapons and then armors for a certain chr. For Manual place the
           cursor at an eq. piece you wish to put somewhere else and press X.
           Blinking cursor will appear near first selected eq. piece. What
           you do now is position another cursor at the second eq. piece.
           When X is pressed again, these two eq. pieces will switch places.
KEY ITEMS: Simple enough. Phew. In this submenu all you can do is view key
           items you've acquired so far
-----------------------------------------------------------------------------
- and lastly, most of the rest of the screen is reserved for items you
currently possess; first a name of the item, then in the black circle amount of
that particular item
-----------------------------------------------------------------------------

*****************************************************************************
3C - TRIANGLE BUTTON MENU - ABILITY HEADING
*****************************************************************************

Yippee. Another easy one. Once you select this heading, select one of the chrs
whose abilities you want to see. Once done, a list of abilities chr has learned
so far is displayed. As usual, top line is helpful information on what the
ability does. While here, you can also use Cure, Cura and Curaga to heal chrs
in need of HP - process is much the same as when selecting an item you wish to
use (but you do need a sufficient MP). That's all.

*****************************************************************************
3D - TRIANGLE BUTTON MENU - OVERDRIVE HEADING
*****************************************************************************

Pick this, then select a chr you wish to view overdrive info for. Screen is
outlined like this...
-----------------------------------------------------------------------------
- top of the screen is reserved for help line telling what a selected overdrive
or ov. mode does
-----------------------------------------------------------------------------
- below is line with two commands:
VIEW:     Let's you view all of chr's overdrives he/she has acquired so far.
SET MODE: In here you can view all of chr's ov. modes he/she learned so far.
          Move around available modes with directional buttons and press X on
          selected mode to have chr switch to that ov. mode. For example,
          Lulu is using Stoic mode, but you'd like her to switch to Victor.
          So in Set Mode screen seek out Victor entry, press X when mode is
          selected and voila! Lulu's ov. gauge now fills according to Victor.
-----------------------------------------------------------------------------
- then chr's info with name, HP, MP and SLVL
-----------------------------------------------------------------------------
- then name of chr's Overdrive, ov. gauge (shows how full it currently is) and
name of ov. mode currently set by that chr
-----------------------------------------------------------------------------
- lastly list of all available overdrives (move around with directionals)
-----------------------------------------------------------------------------

*****************************************************************************
3E - TRIANGLE BUTTON MENU - EQUIP HEADING
*****************************************************************************

Use this to properly outfit the characters so that they can win easily. First
the explanation of Equip screen.
-----------------------------------------------------------------------------
- top line is help line
-----------------------------------------------------------------------------
- below is chr's line with name, HP, MP and SLVL
-----------------------------------------------------------------------------
- then chr's picture, ov. gauge and ov. mode currently in use by that chr
-----------------------------------------------------------------------------
- then currently equipped weapon and armor (note that you cannot de-equip a
weapon, but you can de-equip an armor)
-----------------------------------------------------------------------------
- bottom left of the screen is where all pieces of equipment for selected chr
will appear
-----------------------------------------------------------------------------
- bottom right of the screen lists auto-abilities of currently selected weapon
or armor
-----------------------------------------------------------------------------

First choice to be done is to choose what you want to change, weapon or armor.
Let's say you'd like to change Lulu's armor. Move the cursor down and press X.
Cursor will move to bottom left of the screen, where all available armors for
Lulu will appear. Move between them with Up/Down directions. You will see a
small purple triangle by the name of one of the armors - use this to identify
the armor Lulu is currently equipped with. Use bottom right of the screen to
view auto-abilities of armors as you browse thru them. Once you know which
armor you want to equip, press X to complete the change (note that when
equipping armor whose abilities might cause MAX HP and/or MP to be reduced,
you'll be asked to confirm the change).
Same procedure is used when equipping weapons. That's it for this section.

*****************************************************************************
3F - TRIANGLE BUTTON MENU - STATUS HEADING
*****************************************************************************

Once picked, select chr whose status you'd like to see. There are six screens
you can browse thru, each of them explained below.
-----------------------------------------------------------------------------
1ST SCREEN CONTAINS
- chr's name, HP, MP and SLVL
- chr's pic, how full ov. gauge is, ov. mode selected, and current equipment
- finally listed are chr's statistics
-----------------------------------------------------------------------------
2NS SCREEN CONTAINS
- let's you view auto-abilities of currently equipped weapon and armor
-----------------------------------------------------------------------------
3RD SCREEN CONTAINS
- let's you view skills selected chr has learned so far
-----------------------------------------------------------------------------
4TH SCREEN CONTAINS
- let's you view specials selected chr has learned so far
-----------------------------------------------------------------------------
5TH SCREEN CONTAINS
- let's you view white magic selected chr has learned so far
-----------------------------------------------------------------------------
6TH SCREEN CONTAINS
- let's you view black magic selected chr has learned so far
-----------------------------------------------------------------------------

*****************************************************************************
3G - TRIANGLE BUTTON MENU - AEONS HEADING
*****************************************************************************

This one is huge and a pain to do. Explanation follows...
-----------------------------------------------------------------------------
- top line is help line, as usual by now
-----------------------------------------------------------------------------
- then command line with three choices: Status, Abilities and Attributes (note
that only Status is available from the start, you have to earn Abilities and
Attributes). Look for 1* mark a little below to find thorough explanation for
these three commands.
-----------------------------------------------------------------------------
- most of right side of the screen is reserved for aeons you've acquired so
far, showing their name and HP/MP
-----------------------------------------------------------------------------
- by placing a cursor over one of the names small picture of selected aeon will
appear on the left
-----------------------------------------------------------------------------

1* - Hey! At this place I will teach you how to utilize Status, Abilities and
Attributes commands, which are selectable in Aeons heading.
--> STATUS
Shows you status of a selected aeon. Aeon's has 5 screens, with only the first
being a little different, and the rest being exactly the same as by chr's.
Aeon's first status screen looks like this:
- help line at top, with command line below it
- then aeon's name, HP, MP and how full ov. gauge is
- then aeon's pic, name of special attack and name of overdrive
- finally aeon's stats
By pressing X up to four times you can view skills, specials, white and black
magic selected aeon has learned so far. That's it for Status part.
--> ABILITIES
Use this to teach your aeons new abilities, like Full Break and Ultima. Once
Abilities command is selected, select an aeon you wish to bring by something
new (some aeons can't be taught new abilities). Another rather complicated
submenu will appear with following entries...
- help line at top, with 3-commands line below it
- aeon's name, HP/MP and ov. gauge
- in lower left a list of abilities available for learning is displayed
- in middle right item cost for selected ability to be taught is displayed
- and finally, by pressing Triangle you can scroll thru abilities aeon has
already learned so far
There's something I have to warn you about. Here's the example.
Dark Attack is first ability that is listed in 'Ability to learn' menu. But in
order to learn it, you need 6 Smoke Bombs. Which brings me to my 'warning':
Dark Attack will appear as available ability to be learned only after you've
acquired some Smoke Bombs. If you have no Smoke Bombs in your inventory, Dark
Attack ability will not be shown.
Item cost entry looks like this: first you'll see name of the item you need for
selected ability to be learned, followed by two black circles. In first total
amount of item currently in your inventory is shown, and in second amount of
item that will be left after learning is done. Subtract second number from
first to get the amount of items needed for ability to be learned.
So how do you learn an ability? Step by step guide:
1. Select Abilities in 3-commands line.
2. Select an aeon to be taken into protective custody of Dr. Tidus (Shiva).
3. Scroll Up/Down on the list of abilities available (use help line for info on
what the ability does). Abilities your aeon already knows or you don't have
enough items for will be greyed out (also, a warning window will pop up telling
you what is the reason that the ability can't be learned).
4. Let's say you'd like to teach Shiva Dark Attack. Press X (check in Item Cost
section to see how many items will be spent) and confirmation window will pop
up asking to confirm the process. Move cursor to yes and Shiva has learned Dark
Attack. Repeat as needed for other aeons/abilities and you've mastered the art
of disguise... erm, I mean teaching.
--> ATTRIBUTES
Use this to raise aeons' stats, like HP and MP. Once Attributes command is
selected, select an aeon you wish to improve. Another rather complicated
submenu will appear with following entries...
- help line at top, with 3-commands line below it
- aeon's name, HP/MP and ov. gauge
- in lower left a list of stats will appear (10 stats can be increased)
- in middle right item cost for selected stat to be raised is displayed
Item cost entry looks like this: first you'll see name of the item you need for
selected stat to be raised, followed by two black circles. In first total
amount of item currently in your inventory is shown, and in second amount of
item that will be left after raising is done. Subtract second number from first
to get the amount of items needed for a stat to be raised. HP is raised in
increments of 100, MP in increments of 10, and the rest of the staff will be
satisfied by 1 point increment.
So how do you raise a stat? Step by step guide:
1. Select Attributes in 3-commands line.
2. Select an aeon to be taken into learning custody of Dr. Tidus (Shiva).
3. Scroll Up/Down on the list of stats. Stats you don't have enough items for
or if aeon has already reached max value for that stat (HP 99999, MP 9999, the
rest 255) will be greyed out (also, a warning window will pop up telling you
what is the reason that the stat can't be increased).
4. Let's say you'd like to increase Shiva's HP. Press X (check in Item Cost
section to see how many items will be spent) and confirmation window will pop
up asking to confirm the process. Move cursor to yes and Shiva/s HP has
increased by 100. Repeat as needed for other aeons/stats and you've mastered
the art of raising stats.

*****************************************************************************
3H - TRIANGLE BUTTON MENU - FORMATION HEADING
*****************************************************************************

This option allows you to switch between members who will appear in frontline
party when the battle begins. Pick chr you'd like to switch out and press X for
a blinking cursor to appear. Then search out chr you'd like to switch in and
press X again to complete the switch process. That's it!
Note: No character enjoys and benefits from occupying first, second or third
position.

*****************************************************************************
3I - TRIANGLE BUTTON MENU - CUSTOMIZE HEADING
*****************************************************************************

Okay, last big bastard and then I'm outta here. First an overview of how
Customize screen looks like...
-----------------------------------------------------------------------------
- who wants to make a really wild guess what's at the top?
-----------------------------------------------------------------------------
- in next line chr's name will appear, HP, MP and SLVL
Note: Name that appears depends on piece of equipment you're having selected
-----------------------------------------------------------------------------
- in lower left list of all pieces of equipment you currently have in your
possession will be shown (small purple triangle denotes that a certain piece of
equipment is equipped by a certain character)
-----------------------------------------------------------------------------
- once you place the pointer at one piece of equipment, take a look at lower
right of the screen to learn what kind of abilities have been melted into it
-----------------------------------------------------------------------------

Let's make an example of putting Curseproof on Lulu's Tetra Bangle in this
following step-by-step guide.
1. Pick Customize heading.
2. Find Tetra Bangle and select it.
3. You'll be taken to another submenu with a handful of available armor auto-
abilities, found in leftmost part of the screen. As you scroll thru abilities,
middle right of the screen will show name and amount of items needed for
specific ability to be added. Lower right shows name of selected equipment
(Tetra Bangle in this case) and names of abilities that may have already been
added, as well as any remaining empty slots (in this case no abilities have
been added yet, and four empty slots are available).
4. Find Curseproof. Take a look at Item Cost window. As you see, you'll need
Tetra Elemental item for this ability. How much? This is what numbers in two
black circles below will tell you. Subtract second number from first and you
get amount of items needed (if second circle has a minus inside, that means you
don't have enough items available).
5. Select Curseproof and confirmation window will pop up asking you to complete
the process. Do so by selecting yes and process is complete (note that in most
cases adding an ability to piece of equipment might change its name - in this
case Tetra Bangle changes to Medical Bangle).
6. Exact same procedure applies for weapon upgrading.
7. Here are some exceptions you need to be aware of:
- you can't upgrade certain weapons at all
- you can't upgrade a weapon with a certain ability if you don't have enough
items to add that ability, if superior ability is already present (you can't
add Darkward if armor already has Darkproof), if ability is already present on
a piece of equipment or if there are no free slots left
- for Curseproof you need Tetra Elementals... but as long as you don't have any
Tetra Elementals in your stock, Curseproof ability will not be displayed; once
you lay your hands on few Tetra Elementals, Curseproof ability will show up for
you to choose
With this I hand over the goods you need to know about successfully upgrading
your equipment.

*****************************************************************************
3J - TRIANGLE BUTTON MENU - CONFIG HEADING
*****************************************************************************

Select this to be taken to eight-part submenu with these entries...
-----------------------------------------------------------------------------
SOUND - let's you switch between stereo and monaural
-----------------------------------------------------------------------------
SUBTITLE - let's you turn subtitles that appear whenever character talks on or
off; subtitles still appear when talking to NPC-s
-----------------------------------------------------------------------------
NAMES - select ON to see the name of the person speaking during a dialogue
sequence
-----------------------------------------------------------------------------
CURSOR - let's you switch between default and memory cursor; default cursor
will always appear at the start of any menus and submenus when selecting an
entry in random battle; memory cursor will remain at the last heading you
picked when in random battle
-----------------------------------------------------------------------------
HELP - let's you turn help window you see during battles on or off
-----------------------------------------------------------------------------
AEONS - let's you turn aeon sequences (summon and overdrives) to be at default
(view full sequence) or short (view shortened version of sequence)
-----------------------------------------------------------------------------
MAP - let's you turn mini-map you see when in field screen on or off
-----------------------------------------------------------------------------
VIBRATION - let's you turn vibration function on or off
-----------------------------------------------------------------------------

*****************************************************************************
3K - TRIANGLE BUTTON MENU - HELP HEADING
*****************************************************************************

This is a help menu of a help menu, heh. Enter this section to be taken to
detailed explanations of controls, basic battle terms and explanations of
Overdrives, Overdrive Modes, auto-abilities and command abilities.



=============================================================================
=============================================================================
11.) ABOUT BATTLES
=============================================================================
=============================================================================

*****************************************************************************
PART 1 - BATTLE PREPARATIONS
*****************************************************************************
1. First select three characters you'll be using (exceptions apply for battles
where you have less than three characters or you're forced to be using certain
chr/s). Until comfortable with all chrs, I suggest having one heavy hitter
(Auron/Kimahri/Wakka), mage (if going offensively Lulu/if going defensively
Yuna) and a speedy character (Rikku/Tidus).
2. Equip your chrs prior to battles. ALWAYS wear a piece of armor. Weapon is a
mandatory piece of equipment, so don't bother trying to be weaponless, cos you
can't. Yes, I know that you can't predict what lies in future battle, but
you're better off having at least something equipped than having nothing.
3. Always save whenever you see Save Sphere. They are invaluable to your
progress. Not only do they restore party's and aeons' HP/MP to full, but once
you're after a certain tough spot in the game, you'll have a deep Phew! after
not having to repeat it again, should you encounter a game over afterwards.

*****************************************************************************
PART 2 - BATTLE START
*****************************************************************************

As you wander around in Field screen, suddenly a TV screen will shatter! Not
literally, but it is your warning that random battle has just issued! One of
three possible encounter setups await you:

1. Your party encounters enemy party and CTB window is outlined based on every
member's and fiend's Agi stat. Further divisions are possible.
- if every member's Agi is higher than Agi of fastest fiend, all your party
members will have a turn before fiends or may even have multiple turns before
first fiend even gets to act
Example 1: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi.
Enemy party consists of Dingo with 25 Agi. As you see, Dingo is slower than
three gals, so each of them will get a shot at it.
Example 2: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi.
Enemy party consists of Killer Bee with 14 Agi. As you see, Killer Bee is much
slower than three gals, so each of them will get two turns, Rikku even three
before Killer Bee even gets to act.
- if every members' Agi is lower than Agi of slowest fiend, each fiend will get
a turn before your fastest member gets to act; fiends may get to act multiple
times in case their Agi is enormous
Example 3: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi.
Enemy party consists of Dingo with 50 Agi. As you see, Dingo is faster than
three gals, so Dingo will act first.
Example 4: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi.
Enemy party consists of Killer Bee with 90 Agi. As you see, Killer Bee is much
faster than three gals, Killer Bee will get two turns before first member
(Rikku in this case) gets to act.
- if members' and fiends' Agi is a mixed bag, then CTB order goes from fastest
Agi to slowest Agi
Example 5: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi.
Enemy party consists of Dingo with 40 Agi. As you see, Rikku goes first, then
Dingo, then Lulu and finally Yuna.

2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!'
that appears at the top of battle screen. All fiends will act first. It doesn't
matter how high member's Agi is, fiends will always get to act first. Once
fiends use the advantage of free attack, CTB order returns to regular program,
ie calculating Agi of every member/fiend and outlining CTB order based on that.
For more info on how that is done look at point 1. of this section.

3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive
strike!' that appears at top of battle screen. All members will go first,
regardless of Agi stat of the fiends. Once members use the advantage of free
attack, CTB order returns to regular program, ie calculating Agi of every
member/fiend and outlining CTB order based on that. For more info on how that
is done look at point 1. of this section.

4. Initiative ability
Increases your chances of gaining 'Pre-emptive strike!' advantage and reduces
enemy's chances of getting 'Ambushed!' advantage.

5. First Strike ability
Allows wielder to act first at beginning of any battle, regardless of Agi stat
of members/fiends and regardless of being ambushed. Only exception to this rule
is Varuna's Haste, in case you encounter it in O. Ruins.

*****************************************************************************
PART 3 - MEMBER'S TURN
*****************************************************************************

So a member of your party gets a turn. There's many things you can do now, each
explained below.

1. Select Attack to attack your enemy with equipped weapon. Once you have
confirmed the target fiend you want to attack, one of these outcomes may occur
(say damage done is 100 to make things easier for me to explain):
- fiend struck takes 100 damage; this is the outcome that'll occur the most
- fiend struck takes 200 damage (followed by a small screen flash); denotes
that fiend took a critical strike; chances of critical strike are increased
with higher Luck
- fiend struck takes 200 damage; denotes that fiend was struck with weapon
bearing an element fiend is weak against / fiend is Armor Breaked; continue
using that weapon / continue using any weapon
- fiend evades the attack; denotes that fiend's Eva is superior to member's
Acc; either use the character with higher Acc or improve member's Acc
- fiend is struck, but absorbs damage as 100 HP restored; denotes that fiend
was struck with weapon bearing an element fiend absorbs; discontinue using that
weapon or try other element attacks
- fiend is struck, but takes 0 damage or word Immune appears; denotes that
fiend was struck with weapon bearing an element fiend is immune to / status
ability enemy is immune to; discontinue using that element or try other element
attacks / try other statuses
- fiend is struck, but takes 50 damage; denotes that fiend was struck with
weapon bearing an element fiend is strong against / fiend is armored;
discontinue using that element or try other element attacks / use weapons with
Piercing ability, try Armor Break or switch to magic attacks
- fiend is struck, but a blue multi-hexagon barrier appears reducing damage
done by 50%; denotes fiend is under Protect; use Dispel or switch to magic
attacks
- fiend is struck, takes damage, but then the fiend responds to the attacker by
attacking him/her (note that this doesn't require a turn); denotes fiend is
capable of countering physical attacks; switch to magic attacks

2. Select Skill or Special and then choose one of abilities displayed to either
improve party's status or cripple enemy's. Note that most Skills have longer
recharge time (in aspect to selecting Attack) and most Specials have shorter
recharge time (in aspect to selecting Attack).
- Skills are used mainly to inflict fiends with status disorder and at same
time dealing some damage. Use them as needed, but take care of MP. Also take
note that element properties of weapons used still come into play, meaning even
if you successfully Full Break a Bomb, if weapon you used has Firestrike,
damage done will be absorbed.
- Specials are mostly used to aid party's status. Most are free of MP charge,
so fire away at them.

3. White Magic and Black Magic are core of existence for magic wielders. Black
magic is to be used against enemies, whilst white magic aids party members.
When black magic is used (also count Holy here), following can happen... (say
damage done is 100 to make things easier for me to explain):
- fiend struck takes 100 damage; this is the outcome that'll occur the most
- fiend struck takes 200 damage; denotes that fiend was struck with element
magic fiend is weak against / fiend is Mental Breaked; continue using that
magic / continue using any magic
- fiend is struck, but absorbs damage as 100 HP restored; denotes that fiend
was struck with element magic bearing an element fiend absorbs; discontinue
using that element magic
- fiend is struck, but takes 0 damage or word Immune appears; denotes that
fiend was struck with element magic bearing an element fiend is immune to /
status magic enemy is immune to; discontinue using that element magic / try
other status magic
- fiend is struck, but takes 50 damage; denotes that fiend was struck with
element magic bearing an element fiend is strong against; discontinue using
that element magic, try Mental Break or switch to other element magic
- fiend is struck, but a red three-circle barrier appears reducing damage done
by 50%; denotes fiend is under Shell; use Dispel or switch to physical attacks
- fiend is struck, takes damage, but then the fiend responds to the attacker by
attacking him/her (note that this doesn't require a turn); denotes fiend is
capable of countering magic attacks; switch to physical attacks
- just as fiend is to be struck, a 'half-of-the-blue-ball' barrier appears and
magic caster is struck instead; denotes fiend is under Reflect; use Dispel or
switch to physical attacks

White magic works just a bit differently:
- instead of restoring HP, member being healed takes damage; denotes member is
under Zombie; remove Zombie
- member is aided, but a red three-circle barrier appears reducing the healing
effect by 50%; denotes member is under Shell; use Dispel or switch to other
means of aiding, like items
- just as member is to be aided, a 'half-of-the-blue-ball' barrier appears and
one of the fiends is aided instead; denotes member is under Reflect; use Dispel
or switch to other means of aiding, like items

4. Items are to be used mainly for healing party members and restoring status.
Recharge time for item command is shorter than that of selecting Attack.

5. Summon (Yuna only) allows you to summon an aeon, who will take the fighting
all for himself (or herself!). Aeon's menu works much like member's.

6. Overdrive (available only if ov. gauge is full) allows chrs to perform
especially strong techs. Overdrives also have longest recharge time, so know
CTB well before you use them.

7. Switch equipment allows you to switch between weapons and armor to suit your
battle needs. Couple of examples below.
--> If you have Firestrike weapon and your opponent is a Bomb, you won't do
well against it. In fact, you'll restore HP to Bomb as it absorbs fire element.
But Bomb is weak versus ice and if you have Icestrike weapon in your stock,
switch to it and your odds have just improved dramatically.
--> If enemy Dingo is constantly putting you to sleep, that means you don't
have Sleepproof armor on yourself. Check the stock to see if you have such
armor available. If yes, equip it and Dingo's status changing attacks have just
been exterminated.
See? By experimenting and proceeding further in the game it won't take long
before you become an expert in the field.

8. Escape lets one chr flee from battle in case you believe 'Odds are against
us...'. You may not always succeed and you can't flee from most boss battles.

9. Switch is used when you believe that chr who is currently up, isn't quite
useful according to battle situation. Press L1 and select more appropriate chr,
and finally press X to complete the switch. Example follows.
- Your party is Yuna, Lulu and Rikku against Bunyip (armored mole enemy type).
It's Rikku's turn before Bunyip's. Not too good. Why? None of the gals have
particularly high Str and Bunyip is quite strong vs magic. Chr that is good
against armored mole enemies is Auron. So press L1, seek out Auron and switch
him in. Select Attack and point to Bunyip, who disappears in cloud of
pyreflies.

10. Defend is used when you can't think of anything particularly useful to be
done. Defend reduces physical damage done until next turn for 50%, but chr
defending still takes full magic damage.

*****************************************************************************
PART 4 - FIEND'S TURN
*****************************************************************************

Now for some of possible outcomes when fiend physically attacks a member.
- member struck takes 100 damage; this is the outcome that'll occur the most
- member struck takes 200 damage (followed by a small screen flash); denotes
member took a critical strike
- member is struck and takes 200 damage; denotes member is Armor Breaked; cast
Dispel on that member
- member evades the attack; denotes member's Eva is superior to fiend's Acc
- member is struck, but absorbs damage as 100 HP restored; denotes member was
struck with element attack bearing an element member absorbs (only fiend's
attack so far that falls in this category is Bomb's Self-Destruct)
- member is struck, but takes 0 damage or word Immune appears; denotes member
was struck with element attack (Bomb's Self-Destruct) bearing an element member
is immune to / status attack member is immune to
- member is struck, but takes 50 damage; denotes member was struck with element
attack (Bomb's Self-Destruct) bearing an element member is strong against
- member is struck, but a blue multi-hexagon barrier appears reducing damage
done by 50%; denotes member is under Protect
- member is struck, takes damage, but then the member responds to the fiend
attacker by attacking it (note that this doesn't require a turn); denotes
member is capable of countering physical attacks

And the outcomes that'll occur by magical attack...
- member struck takes 100 damage; this is the outcome that'll occur the most
- member struck takes 200 damage; member is Mental Breaked; cast Dispel on that
member
- member is struck, but absorbs damage as 100 HP restored; denotes member was
struck with element magic bearing an element member absorbs
- member is struck, but takes 0 damage or word Immune appears; denotes member
was struck with element magic bearing an element member is immune to / status
magic member is immune to
- member is struck, but takes 50 damage; denotes member was struck with element
magic bearing an element member is strong against
- member is struck, but a red three-circle barrier appears reducing damage done
by 50%; denotes member is under Shell
- member is struck, takes damage, but then the member responds to the fiend
attacker by attacking it (note that this doesn't require a turn); denotes
member is capable of countering magic attacks
- just as member is to be struck, a 'half-of-the-blue-ball' barrier appears and
magic caster is struck instead; denotes member is under Reflect

*****************************************************************************
PART 5 - MISCELLANEOUS INFORMATION AND GOOD-TO-KNOW-STUFF
*****************************************************************************

In here I'll list down any helpful info or hints I can think of to ease the
suffering of poor fiends that try to get in your way... and in case they
succeed, what to do to fix the situation.

1. You lose control of a chr if he/she is berserked, confused, petrified, KO-
ed. Berserk is not necessarily bad, as chr continues to attack fiends with
increased Str, you just can't control that chr. Confused chr will always attack
allies, so quickly use Esuna or Remedy on such chr. Petrified chr is a mixed
bag... if chr receives an attack whose damage is greater than current HP (there
are exceptions), such chr will shatter and be gone from this battle permanently
- Soft OR Esuna used quickly will ensure that will never happen. KO-ed chr is
of no use to you, therefore Phoenix Down or Life will give that chr a new
chance.

2. Increase your party's amount of turns available by increasing Agi. You can
do so in many ways: Haste, Hastega, Chocobo Feather, Chocobo Wing.

3. Decrease enemy party's amount of turns available by decreasing their Agi or
incurring certain statuses. Decrease fiends' Agi with Slow or Slowga, or use
Delay skills to let fiends never even get the attack in. Putting fiends to
sleep and then whacking them with magic attacks is also an excellent way of
winning the battle.

4. Augment your Def and Mdef with Protect and Shell respectively (both increase
the resistance by 50%).

5. Make enemies hit themselves with magic by having Reflect on (for permanent
effect wear Auto-Reflect armor).

6. Each attack enemy does to you will make them feel the pain right back with
help of Counter-Attack and Magic Counter weapons (Sentinel and Counter-Attack
make a very good combo). Note that you cannot counter multi-target attacks.

7. Steal from enemies often. You will need a lot of items later in the game
which will help you in tougher fights or you'll need them to make a proper
weapon or armor.

8. Always try to have chr who is good against specific enemies kill that enemy,
therefore ending the battle as quickly as possible. That means like this...
Rikku - robotic enemies
Lulu - flan enemies and element enemies
Yuna - super-strong enemies (like Land Worm and Zu), for she can summon
Tidus - nimble enemies (wolf and lizard enemies)
Wakka - flying enemies
Auron, Kimahri - armored enemies

*****************************************************************************
PART 6 - BATTLE END
*****************************************************************************

Battle is over when:
- all of the fiends are killed and / or have escaped
- your party fled the battle
- your party was killed or petrified (but as long as at least one chr manages
to escape, you do not get Game Over)

*****************************************************************************
PART 7 - POST BATTLE
*****************************************************************************

So enemies have been toasted, AP distributed and items, equipment and Gil
received. What to do before next battle?

1. First, heal up any members who suffered heavy wounds (any KO-ed or shattered
allies are restored with 1 HP; also any status changes chr was afflicted with
at end of battle are gone).

2. Check the equipment your chrs wear. If you feel it doesn't do well against
enemies you fought, make proper changes. Hopefully you were 'lucky' enough to
get a taste of everything possible fiend can throw at you, therefore making
your decision what to use in next battles easier. Aside making equipment
changes in triangle menu you can also change equipment inside battles, you
know.

3. Practice makes perfect! Keep in mind that there are many generic type
enemies you'll meet thru the game. They are no different from their brethren
other than in name, color and stats. Once you encounter another enemy of say
wolf-type, you'll already know that Tidus is the best option to dispose of it.

4. Keep your eyes peeled! At top left corner of the screen you'll see a mini-
map. Red arrow will be pointing you in the right direction. Green squares mark
entrances and exits, white squares show save spheres. Also remember to check
everywhere and to talk to as many people as you can - doing so may yield many
useful items and equipment.



=============================================================================
=============================================================================
12.) WALKTHROUGH -> A9999
=============================================================================
=============================================================================

*Better save than sorry!*

*****************************************************************************
701 - ZANARKAND
Enemies: Sinscale, Sinspawn Ammes (BOSS)
Items: 2x Potion
Equipment: Longsword
Key Items: None
*****************************************************************************

When you have control of main character, move to the bunch of people you'll see
on the pier. Talk with three kids, name your character, then talk with two
girls. Talk with left one again to hit (on) her. When done, just wait a bit.
You're now on a long driveway. Go along it until the end. Talk to every person
you see for some funny responses. One of the gals (pink top, yellow tights) you
talk to on this highway will give you 2x Potion (when asked if you have some
spare tickets, say that you do). Have a laugh or two (heh), then proceed inside
(if you wait long enough, Tidus will go in by himself).
You'll now view an amazing blitzball sequence. But everything that looks like a
ball is not friendly... Some flying 'balls' mean trouble. Your new ally will
hand Tidus Longsword (no abilities) and it's battle time. As this is first
battle of the game, it's easy - enemy doesn't attack you. BTW, your item stock
is currently composed of 10x Potion (12x Potion if you offered tickets to the
gal on the road) and 3x Phoenix Down. I'd advise you to KO your ally for this
battle and cripple Tidus' HP in yellow, ie below 50% MAX HP. Once you do that,
continuously defend with Tidus until he learns Daredevil and Loner overdrive
modes. Once both modes are learned, use Phoenix Down on your comrade, have him
KO Tidus and continuously defend as well until he too learns Daredevil and
Loner modes. When done, use Phoenix Down on Tidus and kill that lonely enemy.
When this battle ends, it's not over yet. Another awaits you. This time you're
attacked from both sides, 3x Sinscale in front and 2x Sinscale behind your
back. Listen to the advice of your comrade-in-arms and attack Sinscales that
block your path forward. These five Sinscales still do not attack and this is
also a perfect opportunity for both chrs to learn Slayer mode (but make sure
that you only target Sinscales behind your back; if you kill the three in
front, battle will end). It may be boring a bit, but do persevere, for you'll
see that Slayer mode is among the best ones. After three Sincales in front are
defeated, you'll reach your goal: first boss!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A501
-----------------------------------------------------------------------------
Sinspawn Ammes    | HP: 2400-1000    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 400           | AP: na           | 1,  1,  5,  1,  9,  10, 0,  0
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: BER, CON, DEA, DEM, DOO, EJE, PET, POI, SLE, THRE, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) Demi - GRATT VS all chrs - mgd - tears off 25% of current HP
-----------------------------------------------------------------------------
STRATEGY | A boss already (with five soon-to-be-killed Sinscales) and we
haven't had a chance to save yet. Fret not, you can't die in this battle if you
swing your joypad right (picks up few teeth scattered around...). Take a look:
Your other party member will have an Overdrive ready. Press left in command
window to bring up Overdrive command. Select it, then select Dragon Fang. If
you accidentally mess up, Dragon Fang will take care of all Sinscales anyway.
So that leaves only Ammes. Demi, Demi, Demi. Even if you're really low on HP,
you can't die. All you have to do is repeatedly attack Ammes until it bites the
flies.
-----------------------------------------------------------------------------

'Zanarkand: Overpass'
Yay. Save sphere. Save! Then go to right of the screen. After a bit of running
you'll again fall into a battle against Sinscales. Yawn. Rinse and repeat the
last fight you had with them - attack the ones whose turn will come up soonest,
but make priority on the ones whose wings start to flicker. After a while your
comrade will suggest attacking the generator which will now become a legit
target. Attack it a few times (ignore Sinscales!) and generator will take care
of the rest...

*****************************************************************************
702 - SUBMERGED RUINS
Enemies: Sahagin, Geosgaeno (BOSS), Klikk (BOSS)
Items: 200 gil, 2x Potion, 1x Hi-Potion, 1x X-Potion, 1x Ether, 1x Hi-Potion
Equipment: None
Key Items: Flint, Withered Bouquet
*****************************************************************************

'Submerged ruins'
Where are we? Press Circle to dive until game takes over. Where are we now?
Geez, swimming again. Before you exit this area in the far north exit, explore
the ruins. You'll find two treasure chests (one containing 200 Gil, the other
2x Potion), and Al Bhed Compilation Sphere (useless if you're playing for the
first time, BUT if that's your second time thru the game, do examine that
compilation sphere and choose to pull Al Bhed Primers from your other save/s
into your current game) and a strange insignia on the pillar written in funny
language. Done all that? We have nothing left to do here, so swim to far north
exit.

'Ruins: Underwater hall'
As you enter make left turns until you reach a chest with Hi-Potion. Backtrack
and take the other path. Dive and swim in obvious direction... all this to pick
a fight? Three Sahagins will try to make short work of you.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A231
-----------------------------------------------------------------------------
Geosgaeno         | HP: 32767-32767  | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 128           | AP: na           | 36, 50, 40, 50, 48, 15, 0,  50
-----------------------------------------------------------------------------
ST: 1x-2x Water Gem*
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 95% POI
Delay sk., DEM, DOO, EJE, PET, PRV   |
SIL, SLE, SLO, THR, ZOM              | POI%: 10%
-----------------------------------------------------------------------------
ELEMWEAK: FIR, LIG, WAT, ICE, HOL
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Covered with thick scales. Vulnerable to magic.
Immune to SCAN!
-----------------------------------------------------------------------------
a) 'Punch' - GRATTP VS one chr - phd - tears off 50% current HP
-----------------------------------------------------------------------------
STRATEGY | After two Sahagins kick the bucket, Geosgaeno shows up. It'll kill
remaining Sahagin and then turn on you. An intimidating amount of HP VS Tidus'
puny amount of HP. A battle that cannot be won? Indeed it is. So what do you
do? Just exchange blows with each other. Don't use any Potions! Geo's punch is
gravity based and cannot kill you, ever. After Geo hits you for the third time,
battle is over.**
* - Acquired with help of AR2.
** - With help of cheats it is possible to defeat Geosgaeno. However, you don't
get anything for it.
-----------------------------------------------------------------------------

'Ruins: Corridor'
Cough, cough. If I never see another fish, it'll be too soon. Drat, trapped
again. Simply go up the stairs.

'Ruins: Hall'
You've reached a big room with dead campfire in the middle. Right doors can't
be opened... but push to the right of this door to have the screen shift a bit
in order to find an area with a chest containing X-Potion! Now what would
MacGyver do? Left doors lead to a messed up room...

'Ruins: Small Room'
Examine the crushed desk where you must pick up a Flint *KEY ITEM*. Exit to
previous big room and go in the back.

'Ruins: Stairs'
When on this new screen, check the bottom of the screen for Ether. Climb the
stairs and pick up Withered Bouquet *KEY ITEM*. Don't go back yet. You'll reach
the balcony of 'Ruins: Hall'. On the end is another chest with Hi-Potion.
You've done all you can for now. Return to campfire and press X...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A288
-----------------------------------------------------------------------------
Klikk             | HP: 1500 - 400   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 5             | AP: 5 - 7        | 14, 1,  1,  1,  4,  15, 0,  50
-----------------------------------------------------------------------------
ST: 1x-2x Grenade                    | DR: 1x-2x; 2x-4x Ability Sp.
GIL: 50                              |
-----------------------------------------------------------------------------
STIMM: POI, SLE                      | DCOUNT: 3
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Swipe' - VS one chr - phd
-----------------------------------------------------------------------------
STRATEGY | Keep Potions handy. Your first boss battle where you have to be a
bit careful! Well, you still can't pull off any fancy moves, so you're left
with tried-and-tested strategy of hitting Klikk and using a Potion when your HP
is at 150. Klikk can hit you for about 100 damage. Once Klikk loses 750 HP...
hmm, who's this? Reinforcements have arrived! Now you can try out a few new
tricks. BTW, Klikk's HP is restored to 1500. (Thanks to Gestahl for this.) New
comrade's commands include Use (allows you to use items you cannot use with
Item command) and Steal (character will attempt to steal from the enemy). Have
your comrade Use Grenades on Klikk and have Tidus attack as usual (remember to
heal yourself if damaged badly). If you run out of Grenades, you can steal some
from Klikk. And 'Give what you get!'.
-----------------------------------------------------------------------------

*****************************************************************************
703 - SALVAGE SHIP
Enemies: Piranha, Tros (BOSS)
Items: 3x Potion
Equipment: None
Key Items: Primer I
*****************************************************************************

'Salvage Ship: Deck'
Blah blah. It's time for you to learn how to use Sphere Grid, so pay attention.
After tutorial is over, pick up a strange small object on the deck of ship. It
turns out to be Al Bhed Primer Vol. I *KEY ITEM*. These books allow you to
understand Al Bhed language once you have all of them. Talking with one of male
Al Bheds will net you 3x Potion. Then talk to female Al Bhed and off we go.
Let's salvage something... anything.

Hint: It's very much advisable that you teach Tidus Flee and Haste ASAP. I'm
not saying to push yourself hard right now to gain enough AP, I'm merely
stating that getting these two Abilities in early stages of the game may save
your life quite a few times.
If you keep returning from 'Salvage Ship: Underwater' to the deck of Salvage
Ship to talk to leftmost Al Bhed, who gives you 3x Potion, you can rack up to
99x Potions that way.

'Salvage Ship: Surface'
While you're in water near the ship, press Circle to dive.

'Salvage Ship: Underwater'
Keep diving.

'Underwater Ruins'
When you reach a strange room, head to what appears to be control panel and
press X. I never knew that banging on stuff would be a good thing to do...
Anyway, continue on (follow the arrow in the mini-map until you reach an X mark
indicated in the mini-map). As you enter the room, couple from Piranhas will
charge from behind you. Defeat them, then examine the 'thing' by pressing X.
Try to leave... another ambush!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A602
-----------------------------------------------------------------------------
Tros              | HP: 2200-600     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 10            | AP: 8-12         | 10, 1,  1,  1,  12, 15, 0,  20
-----------------------------------------------------------------------------
ST: 1x-3x Grenade                    | DR: 2x-4x; 2x-4x Power Sp.
GIL: 100                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DEM, DOO  | POI%: 0%
EJE, PET, PRV, SIL, SLE, THR, ZOM    |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Attacks with Nautilus Charge after backing away.
SCAN: Retreats after the column after taking damage, where it cannot be
attacked. Hits all targets with Nautilus Charge on the next turn, inflicting
great damage. Use trigger commands to stop it from unleashing Nautilus Charge.
-----------------------------------------------------------------------------
a) Nautilus Charge - VS all chrs - phd, requires one turn to charge
b) 'Tentacle strike' - VS one chr - phd
c) Tentacles - VS one chr - phd
-----------------------------------------------------------------------------
STRATEGY | This battle introduces Trigger commands. Follow this strategy: Tidus
attacks, girl Uses Grenades (if she runs out, she can steal some from Tros),
heal with Potions when necessary. After you deal 350 damage to Tros, it'll get
out of range. You can still hit it with Grenades, hehe. If Tidus already has
Cheer learned, use it a few times to increase Str and Def.
You have three options now. If your health is low, use Potion to heal. If
you're quite healthy, use Trigger Command Stand By [restores 50 HP to user]. Or
otherwise press Triangle to defend. Get ready for Nautilus Charge and take the
punishment of about 170 HP (half less if you were defending). Attack Tros for
further 350 damage until it gets out of range again. This time new Trigger
Command Pincer Attack [attack an enemy from two sides] becomes available. Only
Tidus is able to use it. So? Use it and Tros can't use Nautilus Charge anymore.
Tidus attacks, girl grenadiers, but beware of Tros using stronger version of
physical attack called Tentacles, heh. It takes off about 100 HP. Wave buh-bye
to Tros, who'll disappear in a cloud of mist...
-----------------------------------------------------------------------------

Go thru the hole Tros came in and then just keep following the girl. Game takes
over again. Hm, I should go grab a snack before we move on. After a long
sequence...

*****************************************************************************
704 - BESAID ISLAND
Enemies: Piranha, Dingo, Water Flan, Condor, ???? (BOSS), Garuda
Items: 200 gil, 2x Potion, 3x Potion, 1x Hi-Potion, 2x Antidote, 1x Phoenix
Down, 1x Hi-Potion, 2x Antidote, 1x Phoenix Down, 2x Potion, 1x Hi-Potion, 400
gil, 1x Map, 1x Remedy, 400 Gil, 1x Ether, 3x Phoenix Down
Equipment: Rod of Wisdom, Brotherhood, Seeker's Ring
Key Items: Moon Crest, Primer II
*****************************************************************************

'Besaid: Beach'
Water again. Meet the local blitz team and enjoy a bit of conversation. You'll
get 200 Gil, 2x Potion, 3x Potion and 1x Hi-Potion from them. Before you follow
their leader (who introduces himself as Wakka) off the beach, explore the area.
Pick up Moon Crest *KEY ITEM* at all costs from the chest located on the east
in a bay. Between the houses on southwest of the beach you can find a chest
with 2x Antidote.

'Besaid: Crossroads'
In this new area follow Wakka to the right. You've reached the end of the...

'Besaid: Valley'
...water? Follow the arrow. Don't forget to pick up chests (contain Phoenix
Down, Hi-Potion and 2x Antidote) you'll pass across, as this area is one-time
deal. Wakka is obviously hiding something and you'll get to learn soon what
that is... That's all? No problem!

'Besaid: Village Slope'
Simply go left.

'Besaid Village'
Yay, our first village, originally called Besaid village. Not a big one, I
might add. It has only 5 houses and one temple (which takes off 2/3 of the
village). As another rule of RPGs states: Check everything, talk with everybody
and check the shops (meanwhile ducks to avoid a Rocket Propelled Grenade).
There's a hard-to-see hidden path behind one of the houses on the left, that
leads to destroyed house with three chests. Loot them for 2x Potion, Hi-Potion
and 400 Gil. Chest in front of item shop has Phoenix Down. Now head for the
temple, which is on far north of Besaid village. Check the statues and a priest
will explain about... nope, I said no spoilers.
Return to Wakka's house and say that you want to sleep. Yawn... when you stand
up, go left, as you can't go right very far... wakey, wakey! Go to the temple
again. Tidus decides to go on a rescue mission. Welcome to the first Cloister
of Trials. While there aren't many of them, these cloisters are annoying. Let's
start. I also have pictures present to guide you thru the whole process, so
that you won't get lost ever. Under each step will be picture provided so
whenever you don't know what to do, copy/paste the link to your address bar and
voila.

*****************************************
LEVEL 1: Besaid Temple Cloister of Trials
*****************************************
LEVEL 1 PRIZE: Rod of Wisdom

STEP 1: As you enter first room, game will explain what is the purpose of
Cloister of Trials (it conveniently forgets to mention that their other purpose
is to annoy the heck out of us).
http://splitinfinity.50megs.com/images/btemple01.jpg

STEP 2: Approach spot A marked in previous picture and touch the glyph there.
http://splitinfinity.50megs.com/images/btemple02.jpg

STEP 3: Easy, huh? Now approach spot B marked two pictures back and touch
second glyph.
http://splitinfinity.50megs.com/images/btemple03.jpg

STEP 4: Tadaah! Go down the stairs and when 'road' turns left, you'll see a
recess on the wall to the right. Examine it and remove Glyph Sphere.
http://splitinfinity.50megs.com/images/btemple04.jpg

STEP 5: With Glyph Sphere in hand go down the stairs even more. A door will be
in the way. What's this? Another recess. Put in Glyph Sphere...
http://splitinfinity.50megs.com/images/btemple05.jpg

STEP 6:... and door opens. Leave Glyph Sphere where it is and proceed down the
corridor (ignore the recess you'll see on left wall between first and second
turn). After two turns you will reach a spot with small white pillar on the
left and a bunch of wall symbols on the right. Touch the symbols.
http://splitinfinity.50megs.com/images/btemple06.jpg

STEP 7: Aren't you a nice little wall destroyer? Enter the newly opened area.
At the end is yet another recess (better get used to those). Inside is Besaid
Sphere. Remove it.
http://splitinfinity.50megs.com/images/btemple07.jpg

STEP 8: With Besaid Sphere in hand turn around and stick it into the recess
found on small pillar I mentioned before. Third wall gone... Leave the pillar
as it is. *Don't move* it yet.
http://splitinfinity.50megs.com/images/btemple08.jpg

STEP 9: Remember the door we opened with Glyph Sphere. Return there and remove
Glyph Sphere from the door.
http://splitinfinity.50megs.com/images/btemple09.jpg

STEP 10: Now I'll need you to remember the recess I mentioned in step 6. Maybe
you tried inserting Besaid Sphere into it before, but it didn't do squat,
right? That's because you need to insert Glyph Sphere into this recess like
so...
http://splitinfinity.50megs.com/images/btemple10.jpg

STEP 11: Another wall gone. Enter this small room and remove Destruction Sphere
that happily awaits to release its true potential.
http://splitinfinity.50megs.com/images/btemple11.jpg

STEP 12: Go to the room where you got Besaid Sphere (step 7!). In the recess
insert Destruction Sphere.
http://splitinfinity.50megs.com/images/btemple12.jpg

STEP 13: Unlucky me.:) And another unlucky wall gets smithened. Weee, a
treasure chest! Nail it and Rod of Wisdom (Mag+3%, Mag+5%, Sensor) is yours.
You also broke Destruction sigil! 1/6 of your work is thus done! Work for what?
It's explained in one of the sections waaaay more down in this guide.
http://splitinfinity.50megs.com/images/btemple13.jpg

STEP 14: I need to show you one more thing. If you look at this pic...
http://splitinfinity.50megs.com/images/btemple14.jpg
... there are two points of interest. You need to push small pillar onto square
shaped Spot D. If somehow you manage not to succeed into getting it there, step
onto Spot C to reset pillar's default position.

STEP 15: So stand to the right of pillar like so...
http://splitinfinity.50megs.com/images/btemple15.jpg

STEP 16:... and press left on directional buttons. Push it all the way down the
corridor until pillar is pushed onto Spot D. Pillar will now sink into the
floor. Floor will also change design into this...
http://splitinfinity.50megs.com/images/btemple16.jpg
... meaning you have successfully completed first Cloister! Congratulations.

After listening to another convo you'll be outside of temple. Head left and get
a glimpse at what Yuna can do now. Honestly, I expected a known force and not a
completely new one. Name this 'pet'. Later when the night falls, move left and
talk with Yuna. When finished and Wakka asks you a question, answer whatever
you like. Then talk to Wakka again and say you'd like to sleep.
Good morning! Wakka will hand over Brotherhood (Str+5%, 3 FS), a sword that
previously belonged to... oops, spoiler. Head for the Crusader's tent and nab
Vol. II *KEY ITEM*. Now find the girl with the dog (she's in item shop) I bet
you saw earlier and talk to her until she says 'that her dog found something'.
Go in the third house on the right of the village and 'talk' to the dog inside.
You'll get a special item, and somebody learns a new Overdrive. We're done in
this village, so get ready to depart. You gain 1x Map item automatically. Equip
function is now available in the Triangle menu.

'Besaid: Village Slope'
On your way out of the village the game will now lead you by hand by teaching
you how to best utilize your new party members.

'Besaid: Promontory'
When you reach Promontory, pray or not. It doesn't affect anything later in the
game. Proceed in arrow's direction.

'Besaid: Ancient Road'
You want some of me?

-----------------------------------------------------------------------------
BOSS ENTRY
-----------------------------------------------------------------------------
????              | HP: 750-300      | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 10            | AP: 3-4          | 10, 15, 8,  5,  15, 15, 0,  10
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 2x-4x; 2x-4x Ability Sp.
GIL: 100                             |
-----------------------------------------------------------------------------
STIMM: EJE, THR                      | DCOUNT: 3
POI%: 25%                            |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Sensor, Piercing
DAA: Def+5%
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Halberd' - VS one chr - phd
b) Jump - VS one chr - phd
-----------------------------------------------------------------------------
STRATEGY | Why must Tidus constantly prove himself? Exchange hits (as usual by
now), taking care when your HP gets at 180 or so, which is when you should
heal. Every three or so turns ???? will use Jump, which deals about 100 damage
when it connects. Otherwise ???? should go down in 7 to 9 hits.
-----------------------------------------------------------------------------

Besaid's item shop now sells equipment, so you might want to check them out.

'Besaid: Waterfall Way'
Go thru another tutorial battle against Garuda. Call in Yuna, have her summon
Valefor and let it rip. After the battle Formation function becomes available
in Triangle menu. Another Garuda tutor battle awaits you further ahead. When
done, you'll reach the 'Besaid: Crossroads'. Go to 'Besaid: Beach' and head
for...

'Besaid: Dock'
Talk with people to receive various items, which are: Remedy, 400 Gil, Ether,
Seeker's Ring (HP+10%), 3x Phoenix Down. Board S.S. Liki...

*****************************************************************************
705 - SHIP S.S. LIKI
Enemies: Sinscale, Sin (BOSS), Sinspawn Echuilles (BOSS)
Items: 1x Remedy, [20 - amount of Potions in your stock = amount of Potions
received] Potion suitcase
Equipment: None
Key Items: Primer III
*****************************************************************************

More water? Tidus' eyesight sure wanders over interesting places...;) Explore
the ship (there's Vol. III *KEY ITEM* in the ship's Power Room - where two
chocobos are; you can pick up a Remedy from the chest in the cabin; then
there's a suitcase you can kick for up to twenty potions - however, if you
already have say 12 Potions, you'll get 8 of them by kicking the suitcase).
For a quickie you need to: talk to Wakka, approach the crowd at end of the
ship, talk to Wakka, talk to Yuna, talk to... RUN!


-----------------------------------------------------------------------------
BOSS ENTRY ---> A499
-----------------------------------------------------------------------------
Sin               | HP: 2000-1000    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 100           | AP: 10-15        | 1,  1,  1,  1,  6,  15, 0,  0
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 1x-2x; 1x-2x Mana Sp.
GIL: 100                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DOO, EJE, HAS, Nul sk., PET, POI, PRT, PRV, REF,
REG, SHE, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Icest., Piercing
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Attack with magic and Wakka's ball.
SCAN: Save Kilika! Hit Sin from a distance with Wakka' blitzball and Lulu's
black magic. Valefor's attacks work well, too.
-----------------------------------------------------------------------------
a) 'Move' - simply moves to another location, no harm done to your chrs
-----------------------------------------------------------------------------
STRATEGY | Characters I recommend to use are Wakka, Lulu and Tidus. Let Tidus
take care of Sinscales, but kill only two of them. If you waste all three, more
will come. Naturally concentrate on Sinscales whose wings start to flicker.
Otherwise Spines will hit for about 220 damage. Have Lulu use any offensive
magic she has on Sin, and have Wakka attack Sin as well. Once two Sinscales are
disposed of, switch Tidus out and assign Yuna as medic. Attack and attack until
Sin goes down.
Liam H. wrote to me: If you feel your guys and gals are strong enough to kill
Sinscales with one hit, keep killing them and their reinforcements. Sinscale
supply is endless. That way you can end this battle with way more AP than you
ever wished for.
-----------------------------------------------------------------------------

You're not out of the woods yet! You immediately fall into next boss battle!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A502
-----------------------------------------------------------------------------
Sinspawn Echuilles| HP: 2000-400     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 20            | AP: 12-18        | 10, 1,  15, 1,  5,  15, 0,  15
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 2x-4x; 2x-4x Ability Sp.
GIL: 115                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DEA, EJE, PET, PRV  | DCOUNT: 3
SLE, ZOM                             | POI%: 25%
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Piercing, Waterst.
DAA: Waterward
-----------------------------------------------------------------------------
SENSOR: Afflict it with darkness to make it miss.
SCAN: Absorbs HP with its Drain Touch. Inflicting darkness is the way to go.
But after two Drain Touches it will bring out the Blender, inflicting damage on
all targets.
-----------------------------------------------------------------------------
a) Blender - NATT VS all chrs - mgd - used every three turns
b) Drain Touch - VS one chr - phd - amount of HP deducted from attacked chr is
added to Echuilles' HP
-----------------------------------------------------------------------------
STRATEGY | What the heck was Tidus thinking anyway? Only Tidus and somebody
else are available for this battle. Hope you haven't used all Potions yet.
Forget about Sinscales. I know they're annoying (inflict around 65 damage), but
they come in infinite numbers, so concentrate your attacks on Echuilles.
Drain Touch inflicts about 50 damage and Blender deals 120 damage to all.
Take heed: Blender is used every three turns. However, by inflicting darkness
(Dark Attack!) you can increase your odds significantly as Echuilles will have
trouble connecting Drain Touch. Also have Tidus use Cheer a few times to
increase Str and Def. I recommend counting the turns Echuilles uses Drain Touch
so you'll know when Blender will come up and use that knowledge to heal
yourself in time. Again, ignore Sinscales and concentrate on Echuilles only.
Once you rip off 2000 HP it has, it bites the water.
-----------------------------------------------------------------------------

*****************************************************************************
706 - KILIKA
Enemies: Ragora, Dinonix, Yellow Element, Killer Bee, Lord Ochu (BOSS),
Sinspawn Geneaux (BOSS)
Items: 3x Potion, 1x Ether, 1x Remedy, 1x Hi-Potion, 1x Luck Sphere, 2x Mana
Sphere, 4x Antidote, 3x Phoenix Down, 1x Elixir
Equipment: Scout, NulBlaze Shield, Red Armlet
Key Items: Primer IV
*****************************************************************************

As you get off the ship, go up and then left on next screen. After the movie go
out of the inn, head right, talk to Wakka. There's Vol. IV *KEY ITEM* in
'Kilika - Tavern'. Exit the tavern and then go left all the time (last house
you can enter before Kilika Woods has chest with 3x Potion; also, approach the
destroyed house with little girl in it... return to tavern and open new chest
with Ether). Leave this village until you reach Kilika Woods.

'Kilika Woods'
In this next battle you get to see how Enemy Skill works in this game. Have
Kimahri use Lancet on Ragora and he'll learn Seed Cannon, useless Ronso Rage
(this is how Enemy Skill is renamed in FFX). As soon as Kimahri learns new
Ronso Rage from specific enemy, this will fill up his Overdrive gauge to the
max immediately, so you can test out new ability.
Somewhere around now it's a good idea to have Tidus learn Haste. Explore the
forest, open chests, talk to folks roaming around and you'll find/receive:
Remedy, Hi-Potion, Luck Sphere, Scout, 2x Mana Sphere, 4x Antidote. If you
approach Lord Ochu from the left, engage in battle, let Ochu take a swing or
two at you, and then escape, a Crusader will come running and give you 3x
Phoenix Down.
Meet up with two acquaintances from Besaid village near the bridge you'll see
up ahead. Further ahead you will see an enemy which you will instantly
recognize if you're a veteran to FF - yep, it's Ochu, but not just any Ochu...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A311
-----------------------------------------------------------------------------
Lord Ochu          | HP: 4649-800    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 39             | AP: 40-60       | 15, 1,  23, 1,  8,  20, 0,  10
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 1x-2x MP Sp.; 1x-2x HP Sp.
GIL: 420                             | BR: Remedy for 46490 gil
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, POI, PRV       | DCOUNT: 1
-----------------------------------------------------------------------------
ELEMWEAK: FIR
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-3, 99%
DWA: Mag+5%, Piercing, Poisontouch, Str+5%
DAA: Berserkward, Darkward, Poisonward, Silenceward, Sleepward, Stoneward
-----------------------------------------------------------------------------
SENSOR: Vulnerable to fire.
SCAN: Its claws inflict poison. Restores lost HP by sleeping. Retaliates with
Earthquake if awakened, so watch out. Being a plant, it burns easily.
-----------------------------------------------------------------------------
a) Poison Claw - VS one chr - phd + Poison
b) Water - WATT VS one chr - water d.
c) 'Lord Ochu falls asleep.' - once sustaining 2500 or more damage, Ochu will
go to sleep, receiving Regen status - wake it up and it will counter with
Earthquake
d) Earthquake - GRATT & CATT VS all chrs - tears off 50% current HP - used if
awakened
-----------------------------------------------------------------------------
STRATEGY | First boss battle where you get troubles with statuses - this time
it's Poison that'll annoy you. Get those Antidotes handy. Ochu's Poison Claw
will deal about 120 damage to single chr on top of poisoning it. It may also
cast Water for about 300 damage. Shut it up with Wakka's Silence Attack. If you
don't have that yet, casting NulTide is another solution. Also have Tidus use
Cheer a few times to increase Str and Def.
Further fighting this guy revealed a set attack pattern: Ochu will use one or
two Poison Claws, and then Water, again one or two Poison Claws, then Water.
Lulu is nearly a must in this fight. Her Fire will deal big damage to Ochu.
Tidus can also be of use by casting Haste I hope you've learned so far (you'll
need to gain 11 Sphere levels to get to Haste). Prior to the fight it is also
recommended to equip Firestrike weapons, if you have any.
I suggest not wasting Antidotes for Poison, but instead use Yuna's Esuna.
Once you knock of 2500 or more of Ochu's HP, it'll fall asleep on first turn
it'll get after that and at same time getting Regen status. Wake it up ASAP -
this will also negate Ochu's Regen. It'll counter with Earthquake, but it
cannot kill you cos it's a gravity attack based on current HP. You could also
use Valefor to strike Ochu - as Valefor is a flying bastard, Earthquake misses
(thanks to Gestahl for this). Once awakened, continue to repeat the advice I
gave above and you'll win. Also, if you've followed my tip from start of this
guide about Loner, use Slice and Dice on it for quick reduction of HP, hehe.
-----------------------------------------------------------------------------

After you kick his lordy ass, go right from your current position and then up
at next intersection. Also, one of two acquaintances I mentioned before will
give you Elixir; and if you talk to one of both captain Falcons... er, I mean
Crusader captains (more specifically, the one who mentions he can't believe you
wasted Ochu), you'll receive NulBlaze Shield for Tidus.

'Kilika: Pilgrimage Road'
Save and go up the stairs.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A503
-----------------------------------------------------------------------------
Sinspawn Geneaux  | HP: 3000-900     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 30            | AP: 48-72        | 15, 1,  10, 1,  7,  0,  0,  100
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 2x-4x; 3x-6x Power Sp.
GIL: 300                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DEM, DOO, EJE, PET, POI, PRV, SLE, THR, ZOM
-----------------------------------------------------------------------------
ELEMWEAK: FIR                        | ELEMABS: WAT
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Darktouch, Piercing
DAA: Darkward
-----------------------------------------------------------------------------
SENSOR: Vulnerable to magic.
SCAN: Its shell deflects physical attacks well. Tentacles absorb magic attacks.
Defeat tentacles first, then force it from its shell with fire magic. Absorbs
water-based attacks.
-----------------------------------------------------------------------------
a) Sigh - NATT VS all chr - mgd - used when Geneaux is still in its shell -
used every second turn boss gets while in its shell
b) Venom - VS one chr - phd + Poison - always used on chr whose current HP is
the highest
c) Water - WATT VS one chr - water mgd
d) Staccato - VS all chrs - phd
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A504
-----------------------------------------------------------------------------
Geneaux's Tentacle| HP: 450-500      | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 10            | AP: 5-7          | 14, 1,  1,  1,  10, 15, 0,  20
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 1x-2x; 1x-2x Ability Sp.
GIL: 30                              |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DOO, EJE, PET, POI, PRV, SIL, SLE, THR, ZOM
-----------------------------------------------------------------------------
ELEMHALF: LIG, ICE                   | ELEMABS: WAT
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Absorbs magical attacks against Geneaux.
SCAN: Absorbs magic cast against Geneaux's body. Defeat tentacles first, then
use magic attacks on the body. Tentacles have high magic defence, so physical
attacks are the way to go.
-----------------------------------------------------------------------------
a) 'Tentacles absorb magic!' - as long as tentacles live, ANY magic cast at
main body is useless
b) 'Tentacle strike' - VS one chr - phd
-----------------------------------------------------------------------------
STRATEGY | Get rid of tentacles first. Why? ANY magic cast at the body will be
absorbed by tentacles. Not only do you waste a turn, you also lose valuable MP.
However, magic cast at tentacles themselves won't be absorbed. Element to use
in this fight is fire. Body is vulnerable to it, and tentacles take normal
damage from it. Tentacles deal about 100 damage on their turn. And there's two
of them, so be careful. Heal if you're at 250 HP or less!
Now what? Body is weak to magic, but resistant to physicals. Tentacles are
resistant to magic, but weak to physicals. Have Tidus use Cheer a few times to
increase Str and Def. Meanwhile attack tentacles (3-5 hits should take them
down) and then blast away at the boss with Fire magic or Firestrike weapons.
When Geneaux's HP falls is 2399 or less, it'll bust out of its shell.
Alternatively summon Valefor at the start of battle (in Overdrive, if possible)
and energize them to kingdom come (thanks to Gestahl for this).
Geneaux uses Venom, Water and Staccato in that order. So use this big tip to
plan ahead. When it breaks from shell, first attack it'll use is Venom (about
100 damage to single chr). So use Antidote or Esuna on character that's
affected. Before Geneaux's second turn comes up when it casts Water (around 90
damage), cast NulTide. You can also Silence it! On third turn get ready for
Staccato. Deals around 100 damage to all chrs. Either Defend or keep up your HP
above 200. Then the roulette repeats... of course, you shall prevail.
-----------------------------------------------------------------------------

'Kilika Temple'
You've reached the next temple. And you also reached next Cloister of Trials.
'I wanna scream, I wanna jump for joy...' Yeah right. Go inside the temple.
Talk to Wakka and pick whichever choice. Wow! Go thru the door up the stairs
and enter Cloister of Trials. When all others go, wait until platform comes
back up. Then step on it... When down, go ahead and enter the door.

******************************************
LEVEL 2 - Kilika Temple Cloister of Trials
******************************************
LEVEL 2 PRIZE: Red Armlet

KS - Kilika Sphere
GS - Glyph Sphere
DS - Destruction Sphere

STEP 1: What you see on this pic is the first room of Kilika's Cloister. One
pillar (marked with A) rests KS1. Take it out and stick it into recess found on
right of the door (marked with B).
http://splitinfinity.50megs.com/images/ktemple01.jpg

STEP 2: Hot hot hot! Remove KS1 from the recess...
http://splitinfinity.50megs.com/images/ktemple02.jpg

STEP 3:... and with KS1 in hand proceed thru now 'broken' door until you reach
next big room with four points of interest. C, D and E mark spots where there
are recesses (into which you can insert spheres) on the walls. F marks second
pillar with GS atop of it.
http://splitinfinity.50megs.com/images/ktemple03.jpg

STEP 4: Approach recess marked with D (as shown in above pic) and insert KS1.
http://splitinfinity.50megs.com/images/ktemple04.jpg

STEP 5: A glyph will appear. Now remove KS1.
http://splitinfinity.50megs.com/images/ktemple05.jpg

STEP 6: With KS1 in hand approach recess marked with E (as shown in step 3) in
stick it in.
http://splitinfinity.50megs.com/images/ktemple06.jpg

STEP 7: Now approach the glyph you just caused to appear. Examine it and you
will be able to touch it.
http://splitinfinity.50megs.com/images/ktemple07.jpg

STEP 8: Access granted. Shown on this pic are two points of interest. G marks
the spot of shining glyph, which we shall use later. H marks a recess with KS2
inserted in it.
http://splitinfinity.50megs.com/images/ktemple08.jpg

STEP 9: Take out KS2 from recess marked with H as shown above.
http://splitinfinity.50megs.com/images/ktemple09.jpg

STEP 10: Return to recess marked with C (step 3 pic) in insert KS2.
http://splitinfinity.50megs.com/images/ktemple10.jpg

STEP 11: Now get near the second pillar (marked as F in step 3 pic) with GS
atop of it. Remove the GS.
http://splitinfinity.50megs.com/images/ktemple11.jpg

STEP 12: Get moving to recess marked as H (step 8 pic) and insert GS into it.
Wall will split, allowing access to another room, but that room doesn't
interest us... yet.
http://splitinfinity.50megs.com/images/ktemple12.jpg

STEP 13: Now step on shining glyph, marked as G (step 8 pic). Pillar you saw
one room back (marked as F in step 3 pic) will be magically teleported near
your current position.
http://splitinfinity.50megs.com/images/ktemple13.jpg

STEP 14: Return to either of recesses marked as C or E (step 3 pic), doesn't
matter. But for this guide I shall use recess C. Remove KS2 from that recess.
http://splitinfinity.50megs.com/images/ktemple14.jpg

STEP 15: Now go to the pillar you teleported before by stepping on shining
glyph. Do you have KS2? If yes, insert it in recess found on that pillar.
http://splitinfinity.50megs.com/images/ktemple15.jpg

STEP 16: With KS2 inserted it's time to do a bit of pushing. Remember how you
pushed the pillar found in Besaid temple? Repeat the exercise for this one, but
you need to push the pillar onto shining glyph (mark G).
http://splitinfinity.50megs.com/images/ktemple16.jpg

STEP 17: Part of the floor will crumble, allowing access to yet another recess.
From your current position go left, then down the stairs and to the right.
You're now near the recess, so remove KS3.
http://splitinfinity.50megs.com/images/ktemple17.jpg

STEP 18: See another set of stairs leading up not far from here? At the end is
a door with a recess on the right of it. Insert KS3 you just got into it.
http://splitinfinity.50megs.com/images/ktemple18.jpg

STEP 19: Recall the small room you were granted access back in step 12? Now
this room does interest us. Go there and remove DS.
http://splitinfinity.50megs.com/images/ktemple19.jpg

STEP 20: Now go to recess where KS3 rested before. Insert DS into it.
http://splitinfinity.50megs.com/images/ktemple20.jpg

STEP 21: Kaboom... sort of. A chest. Nail it and Red Armlet is yours. You also
just broke Destruction sigil!
http://splitinfinity.50megs.com/images/ktemple21.jpg

STEP 22: For coup de grace go up the stairs to your left. This is where you
inserted KS3 in step 18. Now remove it and Kilika's Cloister of trials is
finished.
http://splitinfinity.50megs.com/images/ktemple22.jpg

You've reached the Antechamber! Talk to Wakka and Lulu until they start
repeating themselves. Nothing happens. Try to leave now and Yuna will appear.
You have to backtrack all the way to Kilika now. Joy, for you can test out a
new toy (if you skipped defeating Lord Ochu before, try your new toy on it).
The ship is repaired, so get on it and head out to Luca.

*****************************************************************************
707 - SHIP S.S. WINNO
Enemies: None
Items: 1x Hi-Potion
Equipment: None
Key Items: Volume V
*****************************************************************************

You'll find yourself in a cabin. Loot the chest for Hi-Potion. Find Yuna, talk
to her (stupidos, I'll take ya all on next time we meet!). Pick up Vol. V *KEY
ITEM* in ship's bridge. Now you need to find Wakka and Lulu. They're on the top
deck of the ship. Go up the stairs that lead there four times. If you want to
get one of best blitz techs for Tidus, you better save now. Go and touch the
ball you'll find on the main deck. After a so-so explanation of 'controls' try
to perform J. Shot. If you fail, don't feel bad about it. Enjoy more convo.

*****************************************************************************
708 - LUCA
Enemies: Worker, Oblitzerator (BOSS), Sahagin Chief, Vouivre, Garuda
Items: 2x Hi-Potion, 600 gil, 2x Phoenix Down, 1000 gil, 1x Strength Sphere, 1x
HP Sphere, 1x Magic Sphere
Equipment: Tidal Spear
Key Items: Volume VI, Volume VII, Jupiter Crest (in Aurochs' locker room -
return to get it later in the game)
*****************************************************************************

View the movie. You've reached Luca, second largest city in Spira. You'll find
yourself on 'Luca: Nr.2 Dock'. After blahblah is over move right to 'Luca: Nr.3
dock'. Go right a bit more... Sephiroth? Naaah.:)
Time to prepare for the game. View the tutorial (or not, since it's rather
large). Yuna will burst in, saying that she saw someone you've already met
before... What? Let's go find this person. You'll be in 'Luca: Basement A'.
Follow the arrow. 'Luca: Main Gate' welcomes you. Go a bit left and down the
stairs to enter 'Luca: Basement B'. On the floor here is Vol. VI *KEY ITEM*.
There's 2x Hi-Potion chest at end of basement.
Turn back and enter 'Luca: Main Gate' again. Now let's go visit the docks.
Nr.1 Dock - 600 gil, Tidal Spear
Nr.2 Dock - 2x Phoenix Down
Return to 'Luca: Main Gate' and go in only direction you haven't gone yet. On
'Luca: Bridge' go north first. Go all the way up until you reach 'Theatre:
Reception'. There's Vol. VII *KEY ITEM* in here. Return to 'Luca: Bridge' and
go right to find 'Luca: Square'. Climb the stairs on upper right of the screen
to enter 'Luca: City Limits'. Nab 1000 Gil. Return to previous screen and enter
the tavern.
Now we have to look for somebody else. Kimahri, Lulu and Tidus will form a
search party. You need to reach 'Luca: Nr.4 Dock'. You'll have to use the left
side.
Buy Thunder Spear for Kimahri from O'aka at 'Luca: Nr.1 dock'. As you reach
'Luca: Nr.2 dock', you'll get ambushed by some weirdos. New type of enemies...
remember to follow Lulu's advice! Same thing will happen on Docks 3 and 4. Kick
last few enemies into oblivion, save. Note that this is an excellent
opportunity to stock up on Hi-Potions and X-Potions. How, you ask? Return to
Dock 3 and you'll engage in random battles against Workers. If you can Overkill
one, you'll get 2x Hi-Potion, or 2x X-Potion for rare drop. When bored, proceed
to Dock 4 and go right...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A401
-----------------------------------------------------------------------------
Oblitzerator      | HP: 6000-600     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 10            | AP: 36-54        | 16, 1,  1,  1,  1,  0,  0,  10
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 1x-2x; 2x-4x Elixir
GIL: 580                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Distil sk., DOO, EJE, PET, POI, PRV, REG, SIL, SLE,
THR, ZOM
-----------------------------------------------------------------------------
ELEMWEAK: LIG                        | ELEMHALF: FIR, WAT, ICE, HOL
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Lightningst., Piercing
DAA: Def+3%
-----------------------------------------------------------------------------
SENSOR: Vulnerable to lightning.
SCAN: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball
at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball
Rush.
-----------------------------------------------------------------------------
a) Blind Ball - CATT VS one chr - phd + Blind for one turn - used if attacked
with physical attack
b) Mute Ball - CATT VS one chr - phd + Silence for one turn - used if attacked
with magical attack
c) Blitzball Rush - STATT VS all chrs - std - 12 hits randomly distributed
between targeted chrs
-----------------------------------------------------------------------------
STRATEGY | Tidus will make a smartass comment... which actually pays off. As
battle starts, have Tidus use Haste on Lulu. Have Lulu cast Thunder at the
Crane three times. Meanwhile have Kimahri defend or use healing items on the
party. Do whatever you wish, just leave Oblitzerator the hell alone. Also have
Tidus use Cheer a few times to increase Str and Def.
Thundering the crane will power it up and now Oblitzerator is doomed. Have
Tidus use Trigger Command 'Use Crane' [activates crane]. Crane will move, pick
up Oblitzerator and rip off its top part, dropping it in the water, at the same
time reducing boss' HP by 93,75% of current HP. I forgot to mention that by
ripping off Oblitzerator's top part it cannot attack anymore (thanks to Gestahl
for this).
Why is this the best way? If attacked with magic, boss counters with Mute Ball
- deals about 70 damage and inflicts Silence. Blind Ball is used in case of
physical attack. Expect 90 damage and Darkness. On its regular turn it'll use
Blitzball Rush, which hits twelve times, each hit dealing around 35 damage.
Also, the lower its health, faster it'll become. And there's no Haste involved.
So it's best to go with Crane technique.
ADDITIONAL STRATEGY (submitted by Terminal Velocity):
I managed to defeat the Oblitzerator without using the crane. How so? Instead
of wasting time on using the crane with Tidus, I had him Cheer to the point
that there was no noticable increase in stats. Lulu shot off a Thunder every so
often, with the turns in which she was Silenced by the Mute Ball counter she
acted as healer.
The biggest breakthrough came when I realized that Kimahri's Lancet would be
countered by a Mute Ball, rather than a Blind Ball. This enabled me to Lancet,
get Silenced, Attack, get Blinded, then Lancet until the blindness wore off,
since Lancet is not afected by either status ailment.
The increase in Oblitzerator's Agility wasn't noticable due to Kimahri being in
Haste for more Lancet opportunities.
-----------------------------------------------------------------------------

What looked impossible was just possibilized! Go to your locker room, then
enter it again. Play a bit of blitzball. You obtain 1x Strength Sp. if you
manage to win this game. If you don't win, don't sweat it... After that save
when prompted. Sahagin Chiefs will litter the pool. Use a good cleansing on
them. After you kill 17 of them, reinforcements arrive.
Someone you know from before VS Vouivre. Bam! Dead Vouivre.
Wakka, Tidus and SYKFB VS Garuda. Bam! Dead Garuda (use Wakka's Dark Attack
skill for easier battle).
Wakka, Tidus and SYKFB VS ALOE (A Lot Of Enemies). Bam! Dead ALOE. But your
party didn't do it... someone else did. Surprise, surprise.

SYKFB will now start spreading rumors.:) Alright, we needed that! From No.5
Dock head to 'Luca: City Limits'. After the scene talk with Yuna and then head
off by following the arrow. *Before* you do that, tho', return to Nr.5 Dock and
check the boxes thoroughly. Between some of them is a passage that leads to two
chests containing HP Sphere and Magic Sphere.

*****************************************************************************
709 - HIGHROAD
Enemies: Mi'ihen Fang, Bomb, Dual Horn, White Element, Floating Eye, Raldo,
Thunder Flan, Ipiria, Vouivre, Chocobo Eater (BOSS)
Items: 1x Hi-Potion, 2x Antidote, 1x Remedy, 3x Soft, 1x Lv.1 Key Sp., 4x
Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye Drops, 1x Ether, 1x Lv.1 Key
Sp., 2x Mega-Potion, 2x Hi-Potion, 1x Fortune Sphere
Equipment: Hunter's Spear, Ice Brand, Echo Ring (win vs Belgemine), Seeker's
Ring (lose vs Belgemine), Red Ring, Heat Lance, Thunder Blade, Scout, Scout
(donate 100 gil), Ice Lance (donate 1000 gil), Moon Ring (donate 10000 gil)
Key Items: Volume VIII, Mars Crest, Volume IX
*****************************************************************************

'Highroad: South End'
Welcome to the green. You'll be seeing green for a while and I'm not
complaining. A tutor battle awaits you telling you about Auron's specialty.
Talk with people you'll see walking around. Also remember to check every nook
and cranny of the road.
You can find/receive: Hi-Potion, Hunter's Spear, 2x Antidote, Ice Brand. You'll
have a few historical lessons, encounter a few Chocobos (they're big in this
game), find out more about what Crusaders are up to, kill next boss... wait,
that comes later... umm, oh yeah, there's a woman called Belgemine you'll
eventually meet before you leave first part of Highroad. She'll challenge Yuna
to a game of Tetris. Jes, aj spik ruski. BTW, this isn't in Russian.

-----------------------------------------------------------------------------
BELGEMINE'S CHALLENGE, ROUND 1
-----------------------------------------------------------------------------
'Flameguy'        | HP: 3500-560     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: na           | 18, 0,  18, 0,  13, 15, 0,  0
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: Just about everything.
-----------------------------------------------------------------------------
ELEMABS: FIR
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Swipe' - VS one chr - phd
b) Meteor Strike - VS one chr - mgd
c) Hell Fire - VS all chrs - fire mgd
-----------------------------------------------------------------------------

Doesn't matter if you win or not, you get something either way: for winning
you'll receive Echo Ring, for losing Seeker's Ring. Return on the main road and
keep following the arrow.

'Highroad: South'
Locate/receive: Remedy, Red Ring, 3x Soft (don't kick the blitzball!).

'Highroad: Central'
Locate/receive: Lv.1 Key Sp., 4x Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye
Drops. After chocobo carriage moves out of the way, there's a nervous Crusader
standing on the left of highroad. Talk to him for 1x Ether.

'Highroad: Agency, Front'
You've reached first of many Rin's Agencies. Snort. Refresh your stock if you
wish, then exit the Agency. Have a talk with Yuna.
In the morning you'll receive Lv.1 Key Sp. Try to exit and you'll bump into
Rin. He'll give you Vol. VIII *KEY ITEM* and 2x Mega-Potion. Save. Head outside
and I bet you want to ride the big bird already...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A095
-----------------------------------------------------------------------------
Chocobo Eater     | HP: 10000-800    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 5             | AP: 90-135       | 25, 25, 20, 35, 12, 15, 0,  25
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 2x Lv.1 Key Sp.*
GIL: 970                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DEA, DEM, DOO, EJE, | STRESIS: 50% Break sk., 40% POI
PET, SIL, SLE, THR, ZOM              | POI%: 5%
-----------------------------------------------------------------------------
ELEMWEAK: FIR
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10%
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Vulnerable to darkness.
SCAN: Stick with piercing weapons until you knock him over. After he says
'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low,
so stay warm with NulFrost.
-----------------------------------------------------------------------------
a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP
b) You're next! - charge turn for Fist of Fury attack
c) Fist of Fury - VS one chr - high phd - requires one turn to charge
d) 'Smack' - VS one chr - phd
e) Blizzard - CATT & IATT VS one chr - ice mgd
-----------------------------------------------------------------------------
STRATEGY | An interesting battle. It's comprised of five 'slots'. From left to
right, your party fills second slot, whilst CE fills third slot. If CE manages
to push you out of first slot, you lose. If you manage to push CE out of fifth
slot, you win. You also win if you defeat CE the normal way. Let's talk
strategy now. Its normal attack deals around 300 damage to single chr. However,
if you see 'You're next!' appear on screen, prepare to heal or revive that
character on boss' next turn, as CE will unleash Fist of Fury, which deals up
to 1000 damage. If you can use Provoke already, you will never see 'You're
next!' and Fist of Fury.
Having HP at about 500 is recommended, as you won't need to revive the chr who
might get hit with normal attack. Of course, if chr is going to be hit with
Fist of Fury, let that chr take it.
'Rush attack' can't kill you, as it deals damage based on your current HP, but
it can knock you off the cliff, so either you knock CE off the cliff or defeat
it. Lastly, when CE is on its back and if it has less than 45% HP, CE can cast
Blizzard as a counter at one chr when attacked. For as long as CE is standing,
it is armored, so only Piercing weapons do full damage. For as long as it's
decked, it takes normal damage from any chr's physical attack.
As CE is vulnerable to fire, you might want to employ Lulu. Have her use Fire
(or Fira, if you've already gained at least 27 Sp. L. for her). Have Tidus cast
Haste on the party, and Slow on CE (you'll need about 35 Sp. L. for Tidus to
reach Slow, but it's worth it, believe me). Wakka will also be useful in this
battle. Have him use Dark Attack or Dark Buster (you need about 38 Sp. L.).
Auron? Power Break is very useful.
You need to deal at least 1201 damage (not necessarily in one attack) to
Chocobo Eater for it to fall over. Once you do that for first time, you could
use the free turns to Cheer and Focus. Then when it's on the ground, deal at
least 501 damage (not necessarily in one attack) to it and you'll push it back
one slot. Watch out for this: when CE is down and if it has 4500 or less HP,
it'll counter with Blizzard whenever attacked.
It's a bit funny when you manage to push CE off the cliff, but it's not worth
the effort IMO. Actually, I correct that: if you push CE off the cliff, you'll
receive 2x Lv.1 Key Sp., which I cannot seem to obtain if I kill CE the normal
way.
It's okay if you lose the battle by being pushed off the cliff, but it's not
okay if you lose the battle by having all of the party KO-ed. It'll be Game
Over for you, so careful.
* - You're awarded 2x Lv.1 Key Sp. only if you manage to push CE off the cliff.
-----------------------------------------------------------------------------

If you lose by accident, you'll continue on 'Highroad: Oldroad, South'.
You get a free ride if you won. Ride off into the sunset with Billy the Kid on
the back...

'Highroad: Newroad, South'
Nothing at all. Just go forward.

'Highroad: Newroad, North'
Don't run all the time. Go slower and look for small yellow stripes on the
ground - these are chocobo feathers. There's aren't many, but they do lead to
some treasures. There's one in this part - it leads to Heat Lance. Back on the
road look for Vol. IX *KEY ITEM* lying on the road.

'Highroad: North End'
You've reached the end of Highroad. Kick the chest for 2x Hi-Potion. Take a
right to enter Oldroad...

'Highroad: Oldroad, North'
Look carefully for feather - it leads to Thunder Blade and Scout.

'Highroad: Oldroad, South'
Feather here leads to Fortune Sphere. At the end of Oldroad you'll find a chest
with Mars Crest *KEY ITEM*.
Return all the way back to the last crossroads. Dismount Chocobo as you can't
take it any further. Laugh at Dona's incompetence (heh, serves you right, you
witch). Approach the carriage until it goes away. You can talk to Clasko here
and he'll wonder where Elma and Lucile are. You'll be given the option of
helping him look for them (carriage led by Gatta and Luzzu must be gone) or
letting it be. I don't know yet what kind (if any at all) of consequences it
might have to help Clasko out. Talk with everybody and then try going north (as
the screen shifts, talk with person in lower left corner and decide how much
you'd like to donate, if anything at all - depending on donation, you'll get an
item (for 100 gil Scout, for 1000 Ice Lance and for 10000 Moon Ring). You won't
be able to go thru as well. As you try to go back, someone will make the guards
let you thru.

*****************************************************************************
710 - MUSHROOM ROCK
Enemies: Bomb, Dual Horn, Ipiria, Vouivre, Thunder Flan, Floating Eye, Raptor,
Red Element, Gandarewa, Garuda, Lamashtu, Funguar, Sinspawn Gui (BOSS)
Items: 1x Remedy, 1x Ether, 1x Hi-Potion, 2x Phoenix Down, 1x Hi-Potion, 10x
Potion, 1000 Gil, 1x Remedy, 1x Hi-Potion, 1x X-Potion, 400 Gil, 1x Mega-
Potion, 1x Mega-Potion, 1x Hi-Potion, 4x Soft (available only after completing
Djose temple trials - return to Mushroom Rock: Aftermath and cross to the next
screen using the broken machine to reach this chest)
Equipment: Tough Bangle, Serene Armlet, Serene Bracer
Key Items: Volume X
*****************************************************************************

QUICK TIP: If haven't done so already, have Lulu learn her Lv2 element spells:
Fira, Blizzara, Thundara and Watera.
QUICK TIP: You should train up Yuna until she learns Cura.

'Mushroom Rock'
On this road your path further north will be blocked by Clasko guy who insists
it's too dangerous to go forward. Yeah right. Talking with people will nab you:
Remedy, Ether, Hi-Potion, 2x Phoenix Down. Backtrack a bit to where you entered
Mushroom Rock - there will be a guy who hands over Tough Bangle (HP+20%, 1 FS).
After all this you'll need to take the left path.

'Mushroom Rock: Valley'
Person here will give you Hi-Potion. Then use the platform. After a lot of zig-
zaging (during your trip thru here find/receive: 10x Potion, 1000 Gil,
Remedy, Hi-Potion). You'll reach next platform.

'Mushroom Rock: Precipice'
In new area find your way around. Find/receive: X-Potion, Serene Armlet, 400
Gil. Taking a big curve you'll see on the map leads to Vol. X *KEY ITEM*.
Take another platform up. You'll get Mega-Potion from guy closest to mechanical
lift. Go past the save point for a bit of story. Then use the lift.

'Mushroom Rock: Plateau'
Nothing of interest. Proceed right.

'Mushroom Rock: Ridge'
Talk to Gatta and choose whatever you wish. Talk to him again, again choose
whatever you wish. You'll meet an old friend of Auron's. When done chatting,
save. Loot two chests here for Serene Bracer and Mega-Potion. Look for the
person on extreme right and say 'Yes'.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A505
-----------------------------------------------------------------------------
Sinspawn Gui      | HP: 12000-800    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 30            | AP: 400-600      | 29, 1,  20, 30, 10, 15, 0,  100
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | GIL: 1000
-----------------------------------------------------------------------------
STIMM: ARM, BER, CON, DAR, DEA, Delay sk., DOO, EJE, MAG, MEN, Nul sk., PET,
POI, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Piercing, Sleepstrike
DAA: Sleepproof
-----------------------------------------------------------------------------
SENSOR: Blocks attacks with both arms.
SCAN: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
-----------------------------------------------------------------------------
a) 'Punch' - VS one chr - phd
b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A506
-----------------------------------------------------------------------------
Gui's Head        | HP: 4000-800     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 48-72        | 1,  1,  1,  1,  15, 0,  0,  0
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | GIL: 200
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, Nul sk.,
PET, POI, PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 11%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Strike the head to disable its Venom.
SCAN: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
-----------------------------------------------------------------------------
a) 'The head is moving suspiciously!' - signifies a charge turn for Venom
b) Venom - STATT VS one chr - std + Poison
c) 'The head stops moving!' - hit it with magic or Wakka's ball
d) Thunder - LATT VS one chr - lightning d.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A507
-----------------------------------------------------------------------------
Gui's Arm         | HP: 800-500      | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1             | AP: 37-55        | 1,  1,  1,  1,  0,  15, 0,  0
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | GIL: 300
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, MAG, MEN, Nul sk.,
PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 11%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Protects the body with thick armor.
SCAN: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
-----------------------------------------------------------------------------
a) 'The arms regenerated!' - after few turns in which Gui is without its arms
pass, they will regenerate
-----------------------------------------------------------------------------
STRATEGY | Looks intimidating, but fear not! Another boss with set patterns of
moves, hehe. Gui will alternate between 'Punch' (deals about 600 damage) and
Demi. Head will go like this: Thunder (deals about 180 damage), 'The head is
moving suspiciously!' and Venom (500 damage, unblockable, Poison).
Anytime when head starts to move, hit it with anything that flies at a
distance, ie Wakka's ball or Lulu's magic. Note that Auron's Dragon Fang will
not stop the head. Strange indeed (thanks to Gestahl for this). Doing this will
forfeit it's next turn. Otherwise you'll get hit by Venom, and damage dealt
can't be halved in any way. Hitting the head when it's twitching will reset
head's pattern to Thunder on next turn. Get rid of the head completely to stop
the annoying Venom.
Gui hits hard, so you should have your HP above 1000. Yuna's Cura will help you
much - I hope you listened to my advice and had her learn it? And Gui is immune
to Slow and Delay skills.
As the battle starts, cast Haste at everyone that'll participate - I'd
recommend Tidus, Yuna and Lulu. Tidus will provide Haste for members who might
get knocked out. Yuna will heal members or revive them. Meanwhile Lulu will
barrage Gui with spells.
Take note that physically attacking Gui at any time with at least one arm still
alive will not be a good idea - arm/s will move in the way and shield Gui.
Damage dealt will be done to Gui, but it won't be much. So get rid of arms
first - either by magic or by using piercing weapons.
-----------------------------------------------------------------------------

I thought Crusaders will do all the job, not I! Oh well, after this movie is
over, you'll understand why it had to be you that did the dirty job...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A505
-----------------------------------------------------------------------------
Sinspawn Gui      | HP: 6000-800     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 30            | AP: 400-600      | 15, 1,  20, 30, 10, 15, 0,  100
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 3x-6x; 3x-6x Lv.1 Key Sp.
GIL: 1000                            |
-----------------------------------------------------------------------------
STIMM: ARM, BER, CON, DAR, DEA, Delay sk., DOO, EJE, MAG, MEN, Nul sk., PET,
POI, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Piercing, Sleepstrike
DAA: Sleepproof
-----------------------------------------------------------------------------
SENSOR: Blocks attacks with both arms.
SCAN: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
-----------------------------------------------------------------------------
a) 'Punch' - VS one chr - phd
b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A506
-----------------------------------------------------------------------------
Gui's Head        | HP: 1000-800     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 48-72        | 1,  1,  1,  1,  15, 0,  0,  0
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | GIL: 200
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, Nul sk.,
PET, POI, PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 11%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Strike the head to disable its Venom.
SCAN: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
-----------------------------------------------------------------------------
a) 'The head is moving suspiciously!' - signifies a charge turn for Venom
b) Venom - STATT VS one chr - std + Poison
c) 'The head stops moving!' - hit it with magic or Wakka's ball
d) Thunder - LATT VS one chr - lightning d.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A507
-----------------------------------------------------------------------------
Gui's Arm         | HP: 800-500      | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1             | AP: 37-55        | 1,  1,  1,  1,  0,  0,  0,  0
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | GIL: 300
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, MAG, MEN, Nul sk.,
PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 11%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Protects the body with thick armor.
SCAN: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
-----------------------------------------------------------------------------
a) 'The arms regenerated!' - after few turns in which Gui is without its arms
pass, they will regenerate
-----------------------------------------------------------------------------
STRATEGY | Same boss as before, only with lesser stats. Gui will alternate
between 'Punch' (deals about 100 damage) and Demi. Head will go like this:
Thunder (deals about 90 damage), 'The head is moving suspiciously!' and Venom
(200 damage, unblockable, Poison).
Anytime when head starts to move, hit it with ????'s magic. Doing this will
forfeit it's next turn, which would be Venom and damage dealt can't be halved
in any way. Gui doesn't hit hard anymore. ????'s healing magic will take care
of tight situations.
Strategy is pretty much the same as in previous fight, only things different
are members you're using and boss' stats.
Take note that physically attacking Gui at any time with at least one arm still
alive will not be a good idea - arm/s will move in the way and shield Gui.
Damage dealt will be done to Gui, but it won't be much. So get rid of arms
first - either by magic or by using piercing weapons.
When summing everything up, this battle isn't hard at all, esp of certain chr's
stats. So what else remains? Winning!
-----------------------------------------------------------------------------

'Mushroom Rock: Beach'
Wake up, Tidus! Explore the area. Find Gatta - depending on what you suggested
him to do determines...

'Mushroom Rock: Aftermath'
On extreme left is chest with Hi-Potion. Talk with Auron, buy few Softs from
O'aka and then follow the arrow to new part of the world...

*****************************************************************************
711 - DJOSE HIGHROAD
Enemies: Bite Bug, Basilisk, Garm, Bunyip, Simurgh, Funguar, Snow Flan,
Lamashtu, Raptor, Gandarewa
Items: 2x Phoenix Down, 1x Ether, 1x Hi-Potion, 1x Mega-Potion, 4x Ability
Sphere, 4000 gil, 1x Ether, 1x Remedy, 1x Mega-Phoenix, 1x Magic Sphere, 2x Hi-
Potion, 10x Potion
Equipment: Soft Ring, Bright Bangle, Variable Steel, Switch Hitter, Halberd
Key Items: Volume XI
*****************************************************************************

'Djose Highroad'
Talk with people and loot chests to receive: Soft Ring (equip it on Yuna
straight away as it has Stoneproof!), 2x Phoenix Down, Bright Bangle, Ether,
Hi-Potion, Mega-Potion, Variable Steel. Be careful of Basilisks found in this
area. They can petrify your chrs. Check behind stone pillars - one of them
hides Vol. XI *KEY ITEM*. Path is pretty straightforward. At the end go right
and you will reach another temple, another Cloister and another... well, I'm
sure you know what you get at the end, so I won't write that down.

'Djose: Pilgrimage Road'
Proceed north.

'Djose Temple'
Chest behind the shop has 4x Ability Sphere. On extreme left nab 4000 Gil.
Depending on what you replied to Gatta you'll find somebody to right of
temple's entrance. Enter the shop, refreshing your own stock. Enter the temple.
Inside are chests with Ether, Remedy, Mega Phoenix. Finally enter the Cloister.

****************************************
LEVEL 3: Djose Temple Cloister of Trials
****************************************
LEVEL 3 PRIZE: Magic Sphere

DJS - Djose Sphere
GS - Glyph Sphere
DS - Destruction Sphere

STEP 1: In this pic a part of first room is shown. R1 marks a recess in which
DJS1 is inserted. Remove it and stick it in left recess found on the doors
(marked with X).
http://splitinfinity.50megs.com/images/dtemple01.jpg

STEP 2: Repeat the exercise. Remove DJS1 inserted in R2 recess and stick it in
other recess found on the doors (again marked with X). Doors will disengage the
lock and you're now able to go thru.
http://splitinfinity.50megs.com/images/dtemple02.jpg

STEP 3: Lots of spheres again. R3 is a recess with DJS3 inside. R4 has DJS4. P1
is a pillar atop which DJS5 rests.
http://splitinfinity.50megs.com/images/dtemple03.jpg

STEP 4: On this pic Tidus is standing between two recesses. Left one is R5,
right one R6. Strange contraption on the ceiling (marked with CON) is
activated...
http://splitinfinity.50megs.com/images/dtemple04.jpg

STEP 5:... by removing DJS3 from R3 and inserting it into R5. Similarly remove
DJS4 from R4 and insert it into R6. Contraption is activated!
http://splitinfinity.50megs.com/images/dtemple05.jpg

STEP 6: For what purpose? For that stand on the left of pillar (marked as P1)
and push it to the right all the way you can. Contraption will electrify DJS5.
http://splitinfinity.50megs.com/images/dtemple06.jpg

STEP 7: At the opposite end of contraption is shining glyph. Step on it.
http://splitinfinity.50megs.com/images/dtemple07.jpg

STEP 8: Pillar (P1) will return to original position with charged DJS5 atop.
Remove DJS5 and insert it into R4. Doing this will remove the door to the left,
allowing access in further depths of Djose temple.
http://splitinfinity.50megs.com/images/dtemple08.jpg

STEP 9: Electrifying! To get across, do the following: Remove DJS3 from R5 and
insert it in either one of recesses found on top of pillar (P1). Remove DJS4
from R6 and insert it in other recess found on pillar (P1). After all of this
pillar should be in such position...
http://splitinfinity.50megs.com/images/dtemple09.jpg

STEP 10: Stand below it and push it up until it falls in the chasm. Magically
it'll float back up... (red X shows position of pillar, which is otherwise not
to be seen in this pic)
http://splitinfinity.50megs.com/images/dtemple10.jpg

STEP 11: Approach the chasm and Tidus will jump across. E1 marks a device near
which you need to press X in order to activate it (you'll find a bunch of them
later). So do that.
http://splitinfinity.50megs.com/images/dtemple11.jpg

STEP 12: After this jump back across. Step on shining glyph again (look at step
7 pic if you forgot its location). Pillar (P1) returns to its position. Remove
DJS3 from atop of it and insert it into R1 (step 1 pic!). DJS4, when removed
from pillar, must be inserted into R2 (step 2 pic!). On this pic you see Tidus
standing in corridor with two white lines (L1 and L2), one on each side. This
means you have successfully completed this exercise.
http://splitinfinity.50megs.com/images/dtemple12.jpg

STEP 13: Only one part of picture remains to be completed. Remove charged DJS5
from R4...
http://splitinfinity.50megs.com/images/dtemple13.jpg

STEP 14:... and relocate it to R3. Pillar will disappear and will instead be
replaced by a lift.
http://splitinfinity.50megs.com/images/dtemple14.jpg

STEP 15: What's that shining on the wall? Near shining glyph you will notice an
insignia that glows every so often. Examine it and touch the glyph.
http://splitinfinity.50megs.com/images/dtemple15.jpg

STEP 16: Weeee. Destruction Sphere!
http://splitinfinity.50megs.com/images/dtemple16.jpg

STEP 17: Once you have it, board the lift shown on step 14 pic and up you go.
On this pic you have E2, E3, E4, E5 and E6 (E2 and E6 I wasn't able to capture
onto pics... they are located behind corners - E2 on left, and E6 on right).
Approach all five of them and press X to activate them. Once they shoot down,
final steps will become exposed and another pillar shall also arise (marked as
P2).
http://splitinfinity.50megs.com/images/dtemple17.jpg

STEP 18: Approach this second pillar and make it happy with Destruction Sphere.
http://splitinfinity.50megs.com/images/dtemple18.jpg

STEP 19: Where wall previously existed, there's now a chest with Magic Sphere.
Congrats, for you just broke another Destruction sigil...
http://splitinfinity.50megs.com/images/dtemple19.jpg
... now all that is left is ascending the stairs to your left.

You've reached the Antechamber. Talk to your members until they repeat
themselves. Try to exit and Yuna pops out. Pick another name, then go to sleep.
When you control Tidus again, head back to the shop. There's a chest with
Switch Hitter. Back outside talk to everybody. Now enter the temple and enter
leftmost room. Yuna is knocked out on the bed. Talking to the person next to
her will prompt Yuna to wake up. Then head back to Djose Highroad. This time
people on Pilgrimage Road will hand over items if you stick 'em up... I mean
talk to them: Halberd, 2x Hi-Potion, 10x Potion. If you return all the way back
to screen 'Mushroom Rock: Aftermath', you'll find a destroyed pieces of some
machine in lower left of that screen. Climb the boxes near it and walk to the
next screen. Chest you'll encounter contains 4x Soft.

*****************************************************************************
712 - MOONFLOW
Enemies: Garm, Bunyip, Snow Flan, Ochu, Bite Bug, Gandarewa, Funguar, treasure
chest, Extractor (BOSS)
Items: 3x Lv.1 Key Sp., 1x X-Potion, 3x Lv.1 Key Sp., 1x Magic Def Sp., 6x
Smoke Bomb (lose vs Belgemine), 2x Dragon Scale (win vs Belgemine), 2x Phoenix
Down, 5000 gil, 1x Ether, 4x Antidote, 1x Mega-Potion
Equipment: None
Key Items: Summoner's Soul, Volume XII
*****************************************************************************

'Moonflow: South Bank Road'
Loot the chests for: 3x Lv.1 Key Sp., X-Potion, 3x Lv.1 Key Sp., Magic Def Sp.
You'll again run into Belgemine for a new game of badminton... you know the
drill by know. It doesn't matter if you win or lose.

-----------------------------------------------------------------------------
BELGEMINE'S CHALLENGE, ROUND 2
-----------------------------------------------------------------------------
'Thunderguy'      | HP: 6000-924     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 450           | AP: na           | 22, 1,  23, 1,  17, 15, 0,  0
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: Just about everything.
-----------------------------------------------------------------------------
ELEMABS: LIG
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Swipe' - VS one chr - phd
b) Aerospark - VS one chr - phd + Dispel effect
c) Haste - on itself - adds Haste
d) Thor's Hammer - VS all chrs - lightning mgd
-----------------------------------------------------------------------------

You'll receive Summoner's Soul *KEY ITEM* (in case you lose you get 6x Smoke
Bomb, but for winning you get 2x Dragon Scale). New tutorial will pop up,
telling you how to teach aeons new abilities.

'Moonflow: South Bank'
Continue further north. Beautiful. Lol at Tidus. Go left.

'Moonflow: South Wharf'
Chest has 2x Phoenix Down. Go left. Refresh your stock, but watch out which
merchant you buy from. Buy lots of Potions and Eye Drops. Go left again. After
the scene save. Nab 5000 Gil from chest. Talk to the strange driver of Shoopuf
and embark on a journey over water. Can you guess what'll happen next?

-----------------------------------------------------------------------------
BOSS ENTRY ---> A193
-----------------------------------------------------------------------------
Extractor         | HP: 4000-600     | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 10            | AP: 660-990      | 23, 1,  15, 1,  15, 15, 0,  30
-----------------------------------------------------------------------------
ST: 1x-1x Potion                     | DR: 1x-2x; 2x-4x Mega Phoenix
GIL: 2400                            |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DOO, EJE  | STRESIS: 50% PRV
PET, POI, REG, SIL, SLE, ZOM         |
-----------------------------------------------------------------------------
ELEMWEAK: LIG                        | ELEMHALF: FIR, WAT, ICE, HOL
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-3, 99%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide
-----------------------------------------------------------------------------
SENSOR: Vulnerable to lightning.
SCAN: After rising, it releases Depth Charges, inflicting darkness and damage
on Tidus and Wakka. Hurt it as much as you can to bring it back down.
-----------------------------------------------------------------------------
a) Aqua Shooter - WATT VS one chr - water mgd
b) 'Readying Depth Charges' - signifies charge turn for 'Depth Charges'
c) Depth Charges - STATT VS all chrs - std + Darkness (inflicted for three
chr's turns)
d) 'The Extractor comes back down!' - after dealing 500 damage to Extractor
during its raised state, it'll come back down
-----------------------------------------------------------------------------
STRATEGY | Yay? An underwater battle again with only two characters. One of
priorities you have to give most importance to is keeping your HP at about 500
or higher. Why? Aqua Shooter deals around 200 damage. Depth Charges deal about
350 damage to each character, on top of it inflicting Darkness.
As the battle starts, have Tidus cast Haste on both himself and Wakka. Slow
works on boss, as do Delay skills! Extractor will use two turns for Aqua
Shooter. On third turn it'll rise, and on fourth turn it'll release Depth
Charges. During boss' third and fourth turn try your hardest to inflict at
least 500 damage to boss, as you'll bring it back down, thus disabling its
chance to use Depth Charges and resetting its attack pattern to Aqua Shooter,
Aqua Shooter, 'Readying Depth Charges', etc...
If somehow you're too late or don't deal enough damage, use Eye Drops to heal
Darkness you might've been inflicted with. Otherwise use Hi-Potions you might
have left. By Hasting your chrs and Slowing the boss (at least Haste is
recommended to have already) your odds can increase greatly in this battle.
Remember to attack as much as you can during its raised state and you will win
easily.
ADDITIONAL STRATEGY:
See two Aqua Shooters and allow the boss to rise - naturally, don't forget to
hit the boss. Just before Extractor is about to use Depth Charges, have Tidus
use Provoke on Extractor. It'll come back down and two messages will pop up.
'The Extractor is provoked!' and 'Aqua Shooter damage increases!' Don't be
alarmed at the latter message, this is actually better that getting hit with
Depth Charges. AS' damage increases only by 50% anyway, so why worry? Provoked
Extractor will use two powered-up AS. After it has done so, first turn
Extractor gets after that, two new messages appear. 'The Extractor cools down'
and 'Aqua Shooter damage decreases'. Cool! From now on you'll see regular
pattern: AS, AS, rise, Depth Charges, repeat. Just remember to use Provoke
before Depth Charges phase and you win.
-----------------------------------------------------------------------------

'Moonflow: North Wharf'
Talk to everybody and head left. On this screen pick up Vol. XII *KEY ITEM* -
it's a bit hard to see. Left. Open the chest for Ether. Left again.

'Moonflow: North Bank'
Recognize this person? I bet you know what follows. Yep, a tutor battle. Open
the chest for 4x Antidote. Proceed north. I've received an excellent tip from
GamerZombie666 regarding Rikku. Once you regain her back when crossing a large
body of water on a certain animal, you'll see that she starts very close to
Reflect on the standard SG - there's only a matter of Lv.2 Lock in the way.
First Lv.2 Key Sp. you can obtain after getting Rikku permanently is after
beating Spherimorph boss in Macalania woods. So save Rikku's SLVL until after
beating boss mentioned, then use her SLVL to move over SG toward Reflect node,
use newly gained LV.2 Key Sp. to remove Lv.2 Lock and Reflect is yours. It will
prove mightily useful for later battles.

'Moonflow: North Bank Road'
You're not far from next 'city'. Next chest on your way has Mega-Potion. You're
now entering city of...

*****************************************************************************
713 - GUADOSALAM
Enemies: None
Items: 1x Mega-Potion, 1x Elixir, 3000 gil, 2x Hi-Potion, 8x Lightning Marble
Equipment: None
Key Items: Volume XIII, Venus Crest (appears in Farplane, but only after you
set foot in Thunder plains ahead)
*****************************************************************************

Bla bla bla. I sure wish you could press Start to skip the sequences. Last
option will appear in Main menu - Customize. Yep, with this command you can
shape weapons and armor to your liking. A handy tutorial will show you how to
do just that. I told you Rikku rocks.
There're two chests you can loot for Mega-Potion and Elixir. One of the houses
(with four people and 3000 gil chest) has Vol. XIII *KEY ITEM* lying on the
floor. Enter the main building. Before doing anything here, go up the stairs
and open the chest for 2x Hi-Potion. Approach the big doors, then enter them.
Talk to your members, then listen to more convo.
Exit the manor, and go a bit down. Yuna is all mine, you know! Head for the
Farplane. On screen 'Road to Farplane' there's a chest with 8x Lightning
Marble. Go north. Chat, chat again, the go thru the portal. Talk to Wakka, then
Lulu, then Yuna. At this point Brotherhood weapon for Tidus is upgraded with
following abilities: Str+5%, Str+10%, Waterstrike, Sensor.
Exit the Farplane and approach the manor. Chat. Go down the slope and talk to
Lulu again and again (or if Rikku's affection for Tidus is higher, you'll have
a chat with Rikku). Then try to exit Guadosalam in direction of Thunder Plains.
Go back to front of the manor. Finally you can leave.

*****************************************************************************
714 - THUNDER PLAINS
Enemies: Gold Element, Larva, Qactuar, Melusine, Kusariqqu, Aerouge, Buer, Iron
Giant
Items: 2x Phoenix Down, 5000 gil, 2x Hi-Potion, 1x Ether, 2000 gil, 1x X-
Potion, 1x Remedy
Equipment: Water Ball, Yellow Shield
Key Items: Volume XIV
*****************************************************************************

Gandof Thunder Plains is the full name. While here, have Rikku steal from
enemies items that allow weapons to be customized with Lightningstrike. Now you
can also return to the Farplane, where chest has appeared containing Venus
Crest *KEY ITEM*.

'Thunder Plains: South'
Don't worry if lightning strikes you. It doesn't cause any damage to you.
You will see a bunch of strange stones that glow with a picture of Cactuar.
Press *Square* button in front of three such stones (when they're glowing) to
be able to encounter Qactuars. If Wakka's Acc and Str are high enough, he will
hit and kill one with ease. Steal few Chocobo Feathers from them. They'll be
useful later. I also recommend trying to dodge 20 lightning bolts. Once you do
this, there will be a chest containing 2x MP Sphere in front of Rin's Agency
which is located just further ahead. Chests in this area on the left contain:
2x Phoenix Down, 5000 gil and 2x Hi-Potion. On the right side you'll find a
chest with Water Ball (this one is hidden in an 'alcove' you'll see in
minimap). You must go all the way north until a cutscene...

'Thunder Plains: Agency Front'
Talk to Rikku.;) Enter the Agency. Talk to everybody (do NOT follow Yuna yet!)
and Rin will show up eventually. Pick the first option and you'll receive Vol.
XIV *KEY ITEM*. Follow Yuna. After the scene talk to Rikku. There's also a book
with a hint about Cactuar stones you saw outside, which is located on the
counter between save sphere and Mifurey (Rin's attendant in this Agency).
Outside pick up Yellow Shield, then proceed north.

'Thunder Plains: North'
Half more way to go. There're are chests with Ether, 2000 gil, X-Potion and
Remedy scattered over north Thunder Plains. Then proceed north even more.

*****************************************************************************
715 - MACALANIA WOODS
Enemies: Chimera, Xiphos, Wasp, Iguion, Murussu, Blue Element, Chimera,
Spherimorph (BOSS)
Items: 2000 gil, 3x Phoenix Down, 1x Remedy, 1x Ether (butterfly game before
defeating Spherimorph), 1x MP Sphere (butterfly game before defeating
Spherimorph), 2x Elixir (butterfly game after defeating Spherimorph), 2x
Megalixir (butterfly game after defeating Spherimorph)
Equipment: Sleepy Cait Sith
Key Items: Volume XV, Jecht's Sphere
*****************************************************************************

'Macalania Woods: South'
Path to the right is blocked, which means you can only go north again. Once you
take first left turn, go until you hit first right turn and stop here. Keep
walking to the left and press X. You'll get Sleepy Cait Sith. At the end of
this part of the forest there's a chest with 2000 Gil.

'Macalania Woods: Central'
Halfway thru loot the chest for 3x Phoenix Down. Skip the butterfly game for
now, if you don't want to be bothered by it.

'Macalania Woods: North'
There's a hard-to-see chest with Remedy here.

'Macalania Woods: Lake Road'
Save. *Buy Sonic Steel from O'aka!* Finally you can buy Hi-Potions! Buy a few
of them at all costs. On the path to the right is Vol. XV *KEY ITEM*. Go thru
the path Auron created...

'Macalania Woods: Spring'
Go forward...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A554
-----------------------------------------------------------------------------
Spherimorph       | HP: 12000-2000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 100           | AP: 3240-4860    | 20, 100,20, 1,  15, 15, 0,  30
-----------------------------------------------------------------------------
ST: 1x Ether - 1x Turbo Ether        | DR: 1x-2x; 1x-2x Lv.2 Key Sp.
GIL: 4000                            |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk. | STRESIS: 90% POI, 75% THR
EJE, PET, PRV, SIL, SLE, SLO         |
DCOUNT: 20                           | POI%: 5%
-----------------------------------------------------------------------------
Elemental affinities vary!
-----------------------------------------------------------------------------
EQUIPMENT: 2-3, 1-3, 99%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) Elemental Shift - once boss is hit with an element it is currently weak
against, boss'll change its elemental properties
b) 'Slam' - VS one chr - phd
c) Fire - FATT VS one-all chr-s - fire mgd - used as counterattack in certain
situations
d) Thunder - LATT VS one-all chr-s - lightning mgd - used as counterattack in
certain situations
e) Water - WATT VS one-all chr-s - water mgd - used as counterattack in certain
situations
f) Blizzard - IATT VS one-all chr-s - ice mgd - used as counterattack in
certain situations
g) Press - GRATTP VS all chrs - phd - tears off 50% current HP
-----------------------------------------------------------------------------
STRATEGY | Challenging boss indeed, but not hard to defeat. Characters to be
brought into this fight are Tidus, Yuna and Lulu (hopefully you've learned her
Lv2 spells already).
First cast Haste on all three so you'll get more turns in. Have Yuna defend for
the time being. Have Lulu use Focus a few times to increase Mag and Mdef. It's
also recommended to bring in Auron for one turn and use Power Break on
Spherimorph - doing this will halve the damage Spherimorph is doing with Press
- instead of 50% it'll rip off 25% current HP. At any time Spherimorph is weak
to one element, and absorbs other three elements. Example: Boss is weak to
fire, but absorbs other three.
Now when Tidus is done inflicting Haste, have him attack Spherimorph with a
physical attack (make sure he doesn't have a weapon with element attack
equipped) and take note with which spell boss will counter. If it's Fire / Ice,
this means that boss is vulnerable to ice / fire element. If it's Water /
Thunder, this means that boss is weak to lightning / water.
Okay! Now that you've seen what magic boss has used as a counter, have Lulu
cast the correct countermeasure - so if boss used Fire, have Lulu use Blizzard.
Boss will use Elemental Shift - its weaknesses will change. I tried figuring
out if it has a certain pattern which dictates what will be its next elemental
weakness, but it turned out that it's completely random. One last note:
Spherimorph *doesn't* always start with Fire spells. First spell it'll use
against you is completely random.
Again have Tidus attack Spherimorph, memorising which spell it'll use. Then
have Lulu use the right counterpart. Rinse and repeat. Should somehow your HP
get low... that's why Yuna is here for.
Let's assume Spherimorph is currently using Fire. Here's description on how it
will act (re-apply for other element magic):
- if attacked with fire, water or lightning based attacks (these are all
elements boss currently absorbs), boss'll counter with that Fire spell cast at
whole party; it'll also counter like that if non-element magic (healing, for
example) is used on it
- if attacked with physical, boss counters with Fire cast at the attacker
- on boss' turn, it'll use 'Slam', which deals about 200 damage, or Press
Note: Funnily this boss can be Zombied. Too bad you don't have that ability by
now... unless you were really leveling up.
-----------------------------------------------------------------------------

You'll get Jecht's Sphere *KEY ITEM*.

'Macalania Woods: Lake Road'
Back on track. Save. Then proceed north as usual. Check your equipment and see
if you have weapons with Lightningstrike ability for Wakka, Auron and Tidus. If
not, I suggest returning to Thunder Plains and steal some items that allow you
to customize weapons with Lightningstrike.

*****************************************************************************
716 - LAKE MACALANIA
Enemies: Snow Wolf, Ice Flan, Mafdet, Evil Eye, Crawler (BOSS), S. (BOSS),
Guado Guardian, A. (BOSS), Wendigo (BOSS)
Items: 4000 gil, 400 gil, 5000 gil, 2x X-Potion, 1x Ether, 1x Elixir, 3x
Phoenix Down, 2x Remedy, 2x Hi-Potion, 1x Luck Sp., 1x Mega-Potion, 1x Lv.1 Key
Sp., 1x Lv.2 Key Sphere
Equipment: Shell Targe, Avenger
Key Items: Volume XVI
*****************************************************************************

'Lake Macalania: Agency Front'

Pick up Vol. XVI *KEY ITEM* to the left of Agency. You'll find a Chocobo to the
right of Agency. Pick the second option (you can loot the chest you see after
you defeat next boss; it contains 4000 gil, BTW). Then enter the Agency.
Refresh your stock - buy at least two dozens of Hi-Potions! Exit the Agency and
head left. After the scene go down a bit and get ready!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A110
-----------------------------------------------------------------------------
Crawler           | HP: 16000-4000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1             | AP: 4400-6600    | 25, 100,30, 50, 20, 15, 0,  30
-----------------------------------------------------------------------------
ST: 1x Lunar Curtain-2x Lunar Curtain| DR: 1x-2x; 2x-4x Elixir
GIL: 7000                            |
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA, DOO, EJE, PET, POI, PRV, REG, SIL, SLE,
THR, ZOM
-----------------------------------------------------------------------------
ELEMWEAK: LIG                        | ELEMHALF: FIR, WAT, ICE, HOL
-----------------------------------------------------------------------------
EQUIPMENT: 2-4, 1-3, 99%
DWA: Alchemy, Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Vulnerable to lightning. Negator disables all magic and summoning.
SCAN: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts
countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by
lightning magic during countdown. Restores Negator after being hit by magic
four times.
-----------------------------------------------------------------------------
a) Gatling Gun - VS all chrs - phd - deals 8 hits to random targets
b) Assault - CATT VS one chr - heavy phd - used as counterattack if attacked in
any way
c) 'Mana beam in 3-2-1 turn-s!' - signifies countdown to Mana Beam
d) Mana Beam - NATT VS all chrs - mgd - requires three turns to charge
e) 'Mana Beam interrupted!' - message pops up if Crawler releases another
Negator while counting down to Mana Beam - forfeits use of Mana Beam
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A111
-----------------------------------------------------------------------------
Negator           | HP: 1000-1000    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1             | AP: 220-330      | 1,  1,  1,  1,  0,  0,  0,  0
-----------------------------------------------------------------------------
ST: 1x Hi-Potion-2x Hi-Potion        | DR: 1x-2x Potion; 1x-2x Hi-Potion
GIL: 300                             |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM
-----------------------------------------------------------------------------
ELEMHALF: FIR, WAT, ICE, HOL
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-2, 15%
DWA: Lightningst., Piercing
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Disables magic and summoning. Attack it with items and Wakka's ball.
Immune to SCAN!
-----------------------------------------------------------------------------
a) 'Negator disables all magic and summoning!' - if Negator is present in
battle, no chr can use magic based attacks nor can aeons be summoned
-----------------------------------------------------------------------------
STRATEGY | Although by taking a look at boss' HP it may seem a hard boss, it's
not. Use Wakka, Auron and Tidus. Got lightning based weapons in your stock?
Good, unload at the boss until it bites the dust. If you don't have these, it's
quite alright, but the battle will take longer.
Why is this better strategy than getting rid of Negator?
- boss counters almost every attack with Assault, which deals about 800 damage
to attacker
- on each fourth turn it'll use Mana Beam, which deals about 1300 damage to all
chrs (you can check how many turns left by blinking lights on boss' turret gun)
- I'd rather get hit by Gatling Gun (with Negator around), which hits 8 times,
but it deals less damage than single Assault (each hit scores for about 50
damage)
- plus boss doesn't counter at all with Negator around
Lastly, use Hi-Potions to heal yourself when need be.
ADDITIONAL STRATEGY: Start battle with Tidus, Wakka and Auron. Have Wakka
attack Negator until it's killed. For that time being have Tidus and Auron
attack Crawler or heal if wounds get severe (if you wish, use Tidus' Cheer to
increase Str and Def). Once Negator is down, swap Wakka for Lulu and Auron for
Yuna. Now Crawler starts countdown to Mana Beam and will *not* attack for three
turns. Mana Beam is released on fourth turn. Tidus now casts Haste at all
three, and (if possible) Slow at Crawler. As Scan indicates, Crawler spits out
another Negator once Crawler has been hit with four magic attacks. All three of
your chrs are now getting two turns in a row before Crawler gets one (or even
up to four turns per one Crawler's in case you Slow-ed it down). Your main goal
here is to have Lulu throw four magic attacks at Crawler as quickly as she can.
Heal her each time she will get countered by Assault. It's also a good thing to
cast Yuna's protective spells on the party, if she has learned them already.
Once that is accomplished, another Negator pops out. Swap to your original
team: Lulu and Yuna out, Auron and Wakka in. Crawler will continue countdown to
Mana Beam, but when it reaches the time to be released, nothing will happen cos
of Negator around.:) Again have Wakka attack Negator until it's down, Auron and
Tidus attack Crawler... etc etc. Simply rinse and repeat and you will win with
no difficulties. If Rikku had stolen any elemental-based items so far, you can
have her use them on Crawler - highly recommended are Electro Marbles.
BIG TIP: If Rikku got lucky and she stole Silver Hourglass from one of these
enemies: Lamashtu or Vouivre, have her use it on Crawler. Slow effect works
100% of the time, unless the fiend is immune to it.
-----------------------------------------------------------------------------

'Lake Macalania: Crevasse'
Just go down the steps you'll see.

'Macalania: Road'
Talk to first person you see for 400 Gil. At the end there'll be a scene. Enter
the temple.

'Macalania: Hall'
Talk to Tromell for Shell Targe. Loot chests for 5000 gil, 2x X-Potion. Two
guys in Monk's Chambers will give you Ether and Elixir (in the back is also a
chest with 3x Phoenix Down). Chest in Nun's Chambers has 2x Remedy. Talk to
both people to receive 2x Hi-Potion. Now save and enter the Cloister.

'Macalania Temple Trials'
Just press forward. Then go a bit right.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A464
-----------------------------------------------------------------------------
S.                | HP: 6000-1400    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 100           | AP: 2000-3000    | 20, 1,  25*,25, 20, 15, 0,  100
-----------------------------------------------------------------------------
ST: 1x Turbo Ether-1x Elixir
DR: 1x-2x Black Magic Sp.; 1x-2x Special Sp.
GIL: 5000
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk. | STRESIS: 40% POI, 50% MAG
DEM, DOO, EJE, PET, POW, PRV, SIL    |
SLE, THR, ZOM                        | POI%: 10%
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-4, 1-2, 99%
DWA: Piercing, Silencetouch
DAA: Silenceproof
-----------------------------------------------------------------------------
SENSOR: Casts ice, lightning, water, and fire, in that order.
SCAN: Casts ice, lightning, water, and fire spells in that order, so have Yuna
cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered.
Beware!
-----------------------------------------------------------------------------
a) Shell - on oneself - magical damage is halved
b) Blizzara - IATT VS one chr - ice mgd
c) Thundara - LATT VS one chr - lightning mgd
d) Watera - WATT VS one chr - water mgd
e) Fira - FATT VS one chr - fire mgd
f) Multi-Blizzara - IATT VS two chrs - ice mgd
g) Multi-Thundara - LATT VS two chrs - lightning mgd
h) Multi-Watera - WATT VS two chrs - water mgd
i) Multi-Fira - FATT VS two chrs - fire mgd
-----------------------------------------------------------------------------
* - Mag stat increases to 32 once you enter third phase of battle.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS ENTRY ---> A245
-----------------------------------------------------------------------------
Guado Guardian    | HP: 2000-2000    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 10            | AP: 290-435      | 10, 1,  15, 1,  12, 15, 0,  100
-----------------------------------------------------------------------------
ST: 1x Hi-Potion-1x Ether            | DR: 1x-2x; 1x-2x Ability Sp.
GIL: 300                             | BR: Ether for 20000 gil
-----------------------------------------------------------------------------
STIMM: BER, CON, DOO, PRV, SLE       | STRESIS: 10% DEA, 20% SIL
POI%: 25%                            |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-3, 99%
DWA: Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5%
DAA: HP+5%, Mdef+3%, MP+5%
-----------------------------------------------------------------------------
SENSOR: Protects S.
SCAN: Attacks and defends with items, using Auto-Potion and confusion-inducing
Shremedies. He restores S.'s HP too, so stop him from using items somehow.
-----------------------------------------------------------------------------
a) Protect - on oneself - physical damage is halved
b) Auto-Potion - CATT on oneself - any type of attack is done on Guado G.,
it'll heal himself for 1000 HP
c) Shremedy - VS one chr - inflicts Confusion
d) Fire - FATT VS one chr - fire d.
e) Thunder - LATT VS one chr - lightning d.
f) Water - WATT VS one chr - water d.
g) Blizzard - IATT VS one chr - ice d.
h) Remedy - if main enemy is suffering from bad status, Guado G. will use
Remedy on him
i) Hi-Potion - if main enemy is missing some HP, Guado G. will use Hi-Potion on
him
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A000
-----------------------------------------------------------------------------
A. aeon           | HP: 18000-1400   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 50            | AP: 2500-3750    | 25, 1,  20, 1,  25, 15, 0,  30
-----------------------------------------------------------------------------
ST: 3x Silence Gren.-1x Farplane Sh. | DR: 1x-2x; 1x-2x Ability Sp.
GIL: 3000                            |
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DOO, EJE, PET, POI, PRV, SIL,
SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-4, 1-3, 99%
DWA: Darktouch, Piercing, Silencetouch, Sleeptouch
DAA: Darkward, Silenceward, Sleepward
-----------------------------------------------------------------------------
SENSOR: Goes into Overdrive when its gauge charges up.
Immune to SCAN!
-----------------------------------------------------------------------------
a) Boost - fills up an Overdrive gauge a bit
b) Pain - NATT VS one chr - mgd + Death
c) Oblivion - VS all chrs - deals 16 hits to random targets
-----------------------------------------------------------------------------
STRATEGY | First things first! Use Tidus, Yuna and *Rikku*. As battle starts,
Guado Guardians will cast Protect on themselves and S. will Shell himself. Have
Yuna use Trigger Command Talk (talk to enemy). Doing this will increase her
Magic Def for 10 points (same for Wakka, but I don't find him useful for this
fight). Choosing Talk for Tidus will increase his Str for 10 points. Even if
KO-ed, stat increases remain in effect for duration of this battle. As usual
cast Haste on all three chrs. Meanwhile have Rikku Steal from Guado Guardians
to stop them using Auto-Potion.;) Once she stole from each one once, swap her
for Lulu (Haste her as well) and use Lulu's Focus a few times.
GG are susceptible to Armor Break. But *even* if Auron uses Armor Break on each
once, there still won't be any efficient increase in damage you do.
Now one thing to memorize is that S. uses element magic in certain order,
starting with ice. It goes like this: ice, lightning, water, fire. So each turn
before S. gets to act, have Yuna cast respective NulElement on party, ie if S.
is about to use Fira, cast NulBlaze. Otherwise S.'s spells deal around 600
damage a pop.
Beware of Guado G.'s Shremedy - it inflicts Confusion. Either hit Confused chr
or use Remedy on it. On turns Yuna gets to 'waste' have her cast Shell on your
members if you have it by now. Use magic attacks on Guado G. until they're
gone. Next use physicals against S. until his HP fall below 3000, at which
point reinforcements will arrive.
I hope you have lots of Phoenix Downs. Don't bother casting Haste over chr
you'll revive as they may just get knocked out again. Instead keep attacking
S.'s new ally. Her Pain carries Death, but it cannot bypass Deathproof (found
out with help of AR2, don't worry about it). If her Overdrive gets full, summon
an aeon to shield yourself from Oblivion, which deals massive damage.
Personal observation: I've seen some strategies about summoning new Aeon and
using Heavenly Strike in order to delay next turn of this enemy. This is a bad
suggestion. Why? First it delays new aeon's next turn a bit (you know, being a
special attack) and second, this enemy is immune to Delay skills.
Take a look. She mostly uses Boost. Now what does Boost do if you choose that
command for your aeons? That's right, damage done to them is greater. Same
applies here. Remember to summon an aeon if Overdrive is imminent! Tidus' Slice
& Dice might come in handy.
Once she is disposed of, S. steps back into the fray, mightily improved. His HP
is restored and he now casts Multi version spells that hit two chrs at once.
Plus they're almost three times stronger. If only one is alive, that chr will
get double dose. But again he goes in known order of ice, lightning, water and
fire - so Yuna again to the rescue. He will start with whatever element was
last used before he summoned. Recast Haste on Yuna is she's too slow to keep up
with S. He also falls easily to Slow and is susceptible to Magic Break. With
no-one to shield him now he bites the dust.
-----------------------------------------------------------------------------

Save your game. Go left. Now you really have to do that dang Cloister of
Trials...

********************************************
LEVEL 4: Macalania Temple Cloister of Trials
********************************************
LEVEL 4 PRIZE: Luck Sphere

MS - Macalania Sphere
GS - Glyph Sphere
DS - Destruction Sphere

STEP 1: Wow... it's a long way across. And a long exercise awaits you, too.
http://splitinfinity.50megs.com/images/mtemple01.jpg

STEP 2: Stop for a while at this screen. I need to explain few thingies. R1 is
a recess with MS1. R2 is recess with MS2. P1 is pillar with one recess atop of
it. R3 marks a recess with GS. SG1 marks shining glyph we'll use few times.
http://splitinfinity.50megs.com/images/mtemple02.jpg

STEP 3: See pillar (P1)...?
http://splitinfinity.50megs.com/images/mtemple03.jpg
Stand on its left and push it into an iceberg (marked with IC1). After this
push, stand below pillar and push it up into another iceberg (IC2). Pillar will
slide down the slope past R1.

STEP 4: Picture should look like this now, if you successfully got rid of both
icebergs.
http://splitinfinity.50megs.com/images/mtemple04.jpg

STEP 5: Let's beging inputting those spheres. First remove GS from R3.
http://splitinfinity.50megs.com/images/mtemple05.jpg

STEP 6: Go past R1 down the icy slope. You'll reach lowest level of this
Cloister and bump into pillar (P1), but that doesn't interest us yet. Go as far
left as you can and insert GS into far-left recess found on wall. You'll know
you hit the right one if a portion of the floor rises on upper level.
http://splitinfinity.50megs.com/images/mtemple06.jpg

STEP 7: Back on middle level approach newly discovered recess. Surprise,
surprise. MS3... remove it.
http://splitinfinity.50megs.com/images/mtemple07.jpg

STEP 8: Back on lower level you may have noticed two bottom parts of two of
three huge pillars that supported ice path which crumbled away once you tried
to exit the temple after you defeated last boss. One is very close to recess
into which you inserted GS and the other is all way to the right. Left huge-
pillar-bottom part has a recess. Into this recess insert MS3. One third of path
is created.
http://splitinfinity.50megs.com/images/mtemple08.jpg

STEP 9: Back on middle level take out MS2 from R2.
http://splitinfinity.50megs.com/images/mtemple09.jpg

STEP 10: Back on lower level insert MS2 into free recess found on top of pillar
(P1).
http://splitinfinity.50megs.com/images/mtemple10.jpg

STEP 11: After MS2 is in, push this pillar to the right. It'll slide right
under huge-pillar-bottom part and create second third of path. It must look
like this...
http://splitinfinity.50megs.com/images/mtemple11.jpg

STEP 12: Back on middle level remove MS1 from R1.
http://splitinfinity.50megs.com/images/mtemple12.jpg

STEP 13: Finally insert MS1 into R3. Path complete!
http://splitinfinity.50megs.com/images/mtemple13.jpg

STEP 14: Once you're back to the top... hm, another shining glyph? What does it
do? Step on it.
http://splitinfinity.50megs.com/images/mtemple14.jpg

STEP 15: Oooops. But it is necessary if you want to break Destruction sigil for
this temple. *Push* pillar (P1) that materialized near you down the slope. Do
not remove MS2 from the pillar! Pillar'll be shot across into some light
beam...
http://splitinfinity.50megs.com/images/mtemple15.jpg

STEP 16:... see the light? MS2 became DS. Step on SG (shining glyph, if you
forgot).
http://splitinfinity.50megs.com/images/mtemple16.jpg

STEP 17: At same level remove MS1 from R3.
http://splitinfinity.50megs.com/images/mtemple17.jpg

STEP 18: Insert MS1 into R1 to create a path to lower level.
http://splitinfinity.50megs.com/images/mtemple18.jpg

STEP 19: Remove DS from pillar (P1) that teleported to its default position.
http://splitinfinity.50megs.com/images/mtemple19.jpg

STEP 20: Go down onto lower level (we recreated the path). I'm sure you've
noticed another recess to the right of recess we fed earlier with GS. This
recess can be fed with DS...
http://splitinfinity.50megs.com/images/mtemple20.jpg

STEP 21: A part of floor will crumble away, revealing chest with Luck Sphere.
You also broke Destruction sigil for this temple as well.
http://splitinfinity.50megs.com/images/mtemple21.jpg

STEP 22: Remove DS from recess you put it into.
http://splitinfinity.50megs.com/images/mtemple22.jpg

STEP 23: Return DS onto its original position on pillar (P1).
http://splitinfinity.50megs.com/images/mtemple23.jpg

STEP 24: Retrieve MS1 from R1...
http://splitinfinity.50megs.com/images/mtemple24.jpg

STEP 25:... and put it into R2.
http://splitinfinity.50megs.com/images/mtemple25.jpg

STEP 26: Return to top floor and step on this shining glyph again.
http://splitinfinity.50megs.com/images/mtemple26.jpg

STEP 27: Familiar? As before do not remove DS! Push pillar down the slope.
http://splitinfinity.50megs.com/images/mtemple27.jpg

STEP 28: Go down the slope on middle level and approach SG. Also step on it. DS
changed back into MS2.
http://splitinfinity.50megs.com/images/mtemple28.jpg

STEP 29: Again stand on pillar's left and push it to the right.
http://splitinfinity.50megs.com/images/mtemple29.jpg

STEP 30: Remove MS1 from R2.
http://splitinfinity.50megs.com/images/mtemple30.jpg

STEP 31: Insert MS1 into R1.
http://splitinfinity.50megs.com/images/mtemple31.jpg

STEP 32: Now stand below pillar and push it up, so that is slides to lower
level.
http://splitinfinity.50megs.com/images/mtemple32.jpg

STEP 33: Go after the pillar to lower level. Push it to the right, just like
before. Second third of path is again created.
http://splitinfinity.50megs.com/images/mtemple33.jpg

STEP 34: One last touch... remove MS1 from R1.
http://splitinfinity.50megs.com/images/mtemple34.jpg

STEP 35: Insert MS1 into R3...
http://splitinfinity.50megs.com/images/mtemple35.jpg
... and you're home free. Just be careful that you don't step on shining glyph
found on upper level, otherwise you'll have to do some stuff again! Proceed
north to exit this Cloister.

'Macalania: Road'
Shopping at a time like this? Buy Hi-Potions! They are a must! Then run as fast
as you can - if Guado Guardians catch up with you (and they will around three
times or so), you can just flee.

'Lake Macalania: Crevasse'
Nab Mega-Potion I forgot earlier. Oops. At the end of eastern path there's Lv.1
Key Sp. Make sure that you save your progress!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A632
-----------------------------------------------------------------------------
Wendigo           | HP: 18000-1432   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 32            | AP: 2000-3000    | 40, 1,  1,  1,  18, 15, 0,  0
-----------------------------------------------------------------------------
ST: 1x Hi-Potion-1x X-Potion         | DR: 1x-2x Power Sp.; 2x-4x Power Sp.
GIL: 3000                            |
-----------------------------------------------------------------------------
STIMM: CON, DEA, EJE, PET, POI, REF  | STRESIS: 20% DAR, 20% SIL, 20% SLE
SLO, ZOM                             | DCOUNT: 5
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 50%
DWA: Counter-Attack, Piercing
DAA: HP+10%, SOS Haste
-----------------------------------------------------------------------------
SENSOR: Only uses physical attacks. Curing its berserk status will lower its
strength...
SCAN: Uses physical attacks only. Once it puts up its dukes, it'll retaliate to
any physical attacks with a deadly counter-attack.
-----------------------------------------------------------------------------
a) 'Punch' - VS one chr - phd
b) 'Ready punch' - CATT VS one chr - phd - any type of physical damage done to
Wendigo while its hands are put up will prompt it to counterattack - occurs
when Wendigo's HP fall below 50%
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A245
-----------------------------------------------------------------------------
Guado Guardian    | HP: 1200-1432    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 330           | AP: 290-580      | 1,  1,  14, 1,  20, 15, 0,  0
-----------------------------------------------------------------------------
ST: 1x Hi-Potion-1x X-Potion
DR: 1x-2x Ability Sp.; 1x-2x Ability Sp.
GIL: 480
-----------------------------------------------------------------------------
STIMM: BER, CON, MAG, SIL, SLE, SLO  | STRESIS: 25% DEA, 25% PET, 25% POI
THR                                  |
DCOUNT: 5                            | POI%: 25%
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-3, 3%
DWA: Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5%
DAA: HP+5%, Mdef+3%, MP+5%
-----------------------------------------------------------------------------
SENSOR: Heals himself with Auto-Potion, so stop him from using items.
SCAN: Try to stop him from healing himself with Auto-Potion. He sometimes casts
Berserk on other enemies, making them stronger.
-----------------------------------------------------------------------------
a) Protect - on Wendigo - physical damage is halved
b) Shell - on Wendigo - magical damage is halved
c) Auto-Potion - CATT on oneself - any type of attack is done on Guado G.,
it'll heal himself for 1000 HP
d) Berserk - on Wendigo - this will increase Wendigo's Str - each turn Wendigo
doesn't spend in Berserk, Guado G. may try inflicting Berserk on it again
e) Thundara - LATT VS one chr - lightning mgd
f) Blizzara - IATT VS one chr - ice mgd
-----------------------------------------------------------------------------
STRATEGY | Ouch. Wendigo's Punch under Berserk deals about 2500 damage.
Otherwise you're looking at around 1800 damage when not under Berserk. Yet
again you have annoying Guado G. to deal with. First have Rikku steal from them
so they can't use Auto-Potion anymore. Then have Tidus cast Haste on himself,
Wakka and Yuna. When this is done, use Wakka's Dark Attack (or Buster, if
you're that far) on Wendigo to blind it, thus decreasing its chances to hit
you. Meanwhile have Yuna cast Protect on Tidus (switch him out and bring Auron
in), then Wakka, then Auron. On Yuna's next turn switch her out and bring Tidus
in. Now lastly cast Haste on Auron and you're set.
With Auron Power Break Wendigo. Wakka should keep using Dark Attack or Buster.
Use Tidus to dispose of Guado G. You can also Threaten Wendigo, freezing it up
and forfeiting its next turn.
Once those two are gone, they'll cast Protect and Shell on Wendigo. Just
beautiful. If Yuna is far enough already to use Dispel, then by all means use
it. Or call Ixion and use his Aerospark which carries Dispel effect. Otherwise
battle is still easy, it'll just take longer.
Finally heal that Berserk on Wendigo if it's still affected. Now pay attention.
Keep attacking with Tidus, Auron and Wakka (have the latter use Sleep Attack -
Buster!) - but as soon as Wendigo puts up its hands - stop. Bring in Lulu and
shell Wendigo to oblivion with her spells. You might also consider bringing in
Rikku and have her Use attack items in your inventory.
Wendigo will alternate between three turns of 'Ready punch' and 'Punch'.
That's all you need to know to kick its ass.
-----------------------------------------------------------------------------

'Lake Macalania: Lake Bottom'
Talk to Lulu, then Auron, Wakka, Rikku. Talk to Yuna, Wakka, Lulu. There's a
Lv.2 Key Sp. chest found near Kimahri. Talk to Kimahri, Yuna, Rikku, Auron. A
chest with Avenger is near Auron. Move down.

*****************************************************************************
717 - SANUBIA DESERT
Enemies: Zu, Mech Guard, Mech Gunner, Cactuar, Alcyone, Sand Wolf, Sand Worm,
Mushussu, treasure chest, Sandragora
Items: 4x Remedy, 8x Al Bhed Potion, 8x Al Bhed Potion, 2x Ether, 4x Hi-Potion,
4x Hi-Potion, 8x Al Bhed Potion, 2x Mega-Potion, 2x X-Potion, 1x Elixir, 1x
Lv.2 Key Sp., 10000 Gil, 2x Teleport Sphere, 3x Megalixir, 8x Hi-Potion, 3x
Mega-Potion, 2x X-Potion
Equipment: None
Key Items: Volume I, Volume III, Volume V, Volume XIV, Volume XVII, Volume
XVIII, Mercury Crest
*****************************************************************************

'Oasis'
Yay. Dessert! Not a typo.:) Get out of water, then go back in the water. Get a
chest with 4x Remedy. If you missed Primer I at start of game, you can now find
it to the right of the save sphere in the shades. Let's go for a stroll in
desert. In first battle two others join you. Go up a bit and find third one.
Near is chest with 8x Al-Bhed Potion. Also, if you missed getting Primer III
before, nail it now. It is under the same tent where you found third one.

'Sanubia Desert: East'
On this screen first go right to find fourth one - near this spot you may nail
Primer V, but only if you missed getting it earlier in the game. Then go in
other direction to find fifth one. Nab two chests for 8x Al-Bhed Potion and 2x
Ether. Who's leading the way anyway? A tutor battle will issue introducing how
Rikku can dispose of robotic enemies fast. At intersection leading on the left
is chest with 4x Hi-Potion. To the right of this chest you can nail Primer XIV,
but only if you missed getting it earlier in the game. Follow Rikku into next
section of desert...

'Sanubia Desert: Central'
Kick the chests for: 4x Hi-Potion, 8x Al-Bhed Potion, 2x Mega-Potion and 2x X-
Potion. Save at save sphere found in this part of desert. Further ahead you
will see a sign saying 'This way to Home.'. Before it is Vol. XVIII *KEY ITEM*.
Backtrack to save sphere and go left. You'll see a lot of ruins. Here you can
find Vol. XVII *KEY ITEM* (inside one of ruined houses) as well as few more
chests with Elixir, Lv.2 Key Sp., 10000 Gil. Continue on to last part of
desert.

'Sanubia Desert: West'
There's a few nice goodies here, but you'll need to defeat their guardians in
sandtraps. Doing this yields 2x Teleport Sphere, 3x Megalixir. In 'regular
chests' you'll find 8x Hi-Potion, Mercury Crest *KEY ITEM*, 3x Mega-Potion, 2x
X-Potion. Forget about part of desert with sandstorms - you can't do anything
about it.

*****************************************************************************
718 - HOME
Enemies: Bomb, Dual Horn, Chimera, Evil Eye, Guado Guardian
Items: 2x Hi-Potion, 4x Al-Bhed Potion, 1x Elixir OR 1x Hi-Potion OR 1x Mega-
Potion OR 1x Soft OR 1x Potion OR 1x Remedy, 1x Friend Sp., 6x Al Bhed Potion,
1x Special Sp., 1x Skill Sp., 1x Lv.4 Key Sp, 1x Lv.2 Key Sp., 10000 gil
Equipment: None
Key Items: Volume XIX, Volume XX, Volume XXI
*****************************************************************************

'Home'
There's Vol. XIX *KEY ITEM* on left of this screen. Check one of dead bodies
for 2x Hi-Potion.

'Home: Entrance'
Win a battle. Then proceed right.

'Home: Main Corridor'
Careful now! First win a battle. Then go down the stairs and when screen
shifts, examine the chest under stream of smoke to your immediate left. You'll
receive 4x Al Bhed Potion. Go back up the stairs you just descended and enter
first door on the left.

'Home: Living Quarters'
Win a battle. Examine the left chest and pick...
First row: Bomb, Elixir, Hi-Potion
Second row: Mega-Potion, Soft, Chimera
Third row: Potion, Remedy, Evil Eye
As you can see, it's a bad thing if you choose either: first choice in first
row, third choice in second row, or third choice in third row. Chest will open,
but you'll have to defeat the respective fiend. The *best* choice is second
choice in first row - you get 1x Elixir.
Then examine right chest. First pick second option in third row, then third
option in second row, then second option in second row. You'll get Friend
Sphere.
There's also Vol. XX *KEY ITEM* to the right of this chest (hard to see, keep
mashing X to pick it up). Exit the room, go down the stairs and go forward. In
chest you'll find 6x Al-Bhed Potion. Backtrack a little and head right.
There's Vol. XXI *KEY ITEM* at the end of this hallway. Then enter door on the
right.

'Home: Living Quarters'
Win a battle. Examine the left chest (other hardly visible). A password, eh.
First number is sth *plus* sth.
Second is sth *minus* sth.
Third is sth *times* sth.
Last is sth *plus* sth.
You'll get Special Sphere. Examine the chest on right of the screen. 'Who wants
to be a gillionare?' Pick third choice, then fourth, then second, then first.
Skill Sphere is yours! Exit this room and go in only direction you haven't
checked yet. Enter door on your left. Win another battle. What the...???
Downstairs there are two chests with Lv.4 Key Sp. and Lv.2 Key Sp. Enter the
door.

'Home: Environment Controls'
After the scene loot the chest for 10000 Gil and then go thru the exit.

'Home: Airship Dock'
Go the only way available.

*****************************************************************************
719 - AIRSHIP
Enemies: Dual Horn, Evil Eye, Bomb, Evrae (BOSS)
Items: 4x Al Bhed Potion
Equipment: None
Key Items: None
*****************************************************************************

Talk to Rikku's father, then explore the ship. Refresh your stock by Rin. After
done talking to everybody, head for the bridge. Talk to everyone on the bridge
again, then talk to Brother.
Save. Try to exit the cabin... Ambush! Head for the top of the airship and get
ready! One of two Al Bhed up here will hand over 4x Al Bhed Potion. Buy any
last minute stocks by Rin, but make sure you stock up on Softs and Antidotes.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A188
-----------------------------------------------------------------------------
Evrae             | HP: 32000-2000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 500           | AP: 5400-8100    | 36, 1,  30, 1,  20, 15, 0,  100
-----------------------------------------------------------------------------
ST: 1x Water Gem-2x Water Gem        | DR: 1x-2x; 1x-2x Black Magic Sp.
GIL: 2600                            |
-----------------------------------------------------------------------------
STIMM: ARM, BER, CON, DEA, DEM, EJE  | STRESIS: 50% DAR, 50% SLO
MAG, PET, POI, PRV, SLE, SIL, THR    |
ZOM                                  | DCOUNT: 30
-----------------------------------------------------------------------------
ELEMHALF: FIR, LIG, WAT, ICE
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-2, 99%
DWA: Piercing, Stonetouch
DAA: Stoneward
-----------------------------------------------------------------------------
SENSOR: Releases Poison Breath after inhaling.
SCAN: High magic defence. No elemental weaknesses. Exhales Poison Breath if hit
repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch
a volley of Guided Missiles for you.
-----------------------------------------------------------------------------
a) Poison Breath - NATT VS all chrs - mgd + Poison - requires one turn to
charge
b) 'Swipe' - VS one chr - phd
c) Photon Spray - NATT VS all chrs - mgd - deals 8 hits between random targets
- used only if ship is far away from Evrae
d) 'Inhale' - signifies charge turn for Poison Breath
e) Haste - CATT on oneself - once Evrae is down to about 40% health, it'll use
Haste on itself - used as counterattack
f) Stone Gaze - VS one chr - inflicts Petrify and Slow (Slow is inflicted
regardless of protections!) - used after Evrae suffers from certain attack
combos (fully explained in strategy)
g) Swooping Scythe - (CATT sometimes) VS all chrs - phd - used if ship is far
away *and* if Evrae is low on HP
h) 'Out of breath range.' - signifies you've successfully evaded Evrae's Poison
Breath
-----------------------------------------------------------------------------
STRATEGY | Its 'Swipe' will strike for roughly 1200 damage. Photon Spray deals
100 damage per hit. Poison Breath strikes for 1300 damage to all chrs and
inflicts Poison.
If ship is close to Evrae, it'll attack like this - 'Swipe', 'Swipe', 'Inhale',
Poison Breath, repeat. Never use Delay skills on it. Although they work, Evrae
counters with Haste on itself (after three Delay Attacks - after one Delay
Buster). If you're able to keep attacking with Delay Attack/Buster and Evrae
doesn't manage to get a move in, you've just found your victory.
If ship is far away from Evrae, it'll use only Photon Spray. Then later when
it's low on HP (that means it is under 10665 HP and hit Haste phase), it'll be
using Swooping Scythe for about 700 damage to everyone (if ship is far away and
Evrae's turn is not up yet, and you attack it with say Fira, Evrae will
*counter* by using Swooping Scythe... in fact, everything you try to use on
Evrae will prompt it to counter).
Last obstacle fell! I figured out when to expect Stone Gaze move! Hahah,
there's not a secret I cannot uncover *ego-talk*. Shhhh! Anyway, you know
already of Evrae's attack pattern if close to it. But it may happen that
instead of 'swipe'-s you'll see Stone Gaze. Let's say that Stone Gaze has a
counter of six points. Stone Gaze will be used after:
- Evrae has been target of three physical attacks that dealt damage
- Evrae has been target of six magical attacks that dealt damage
- Evrae has been target of say... four magical and one physical attack
- as you can easily see, physical attack adds two points, and magical attack
adds one point to the counter (Special skills do not count)
- Stone Gaze is not used anymore after Evrae used Haste on itself (ie after its
HP falls below 10665)
- I noticed a glitch here: I had Tidus with Ribbon armor be the target of Stone
Gaze. He wasn't petrified, but he was slowed. Even more, I wasn't able to input
anymore commands for him (he wasn't even in ATB bar, heh).
Let's talk strategy - use Tidus, Auron and Lulu for now. Start by having Tidus
cast Haste-ga on party, then using Auron's Mental Break on Evrae, followed by
Lulu's Focus. Take first swipe. Then Auron uses Power Break, Lulu chucks
another Focus and Tidus is switched for Rikku. With her use Silver Hourglass
you might have obtained on your trips so far. If not, select to Pull Back.
About now Evrae will probably inhale. You're set.
Now you'll be shelled continuously with Photon Spray (or get to see a turn of
Evrae missing with Poison Breath) - each chr will take between 300 and 500
damage, but this is nothing dangerous yet. I bet you've accumulated a bunch of
Al Bhed Potions during your desert trip. And it just so happens that Rikku can
use them. So do that. After each Photon Spray have Rikku use Al Bhed Potion.
Meanwhile switch out Lulu and Auron bring in Wakka and Tidus. Tidus Hastes
Wakka and Rikku as well, then have Wakka attack, and Rikku be on healing duty.
Alternatively, have Rikku Mix two Distillers (bought any so far?) to get Mighty
G - this will bestow current frontline party with Haste, Shell and Protect! On
Tidus' next turn switch him out and bring Lulu back.
Now have Wakka attack, Lulu cast spells (or use Focus again for up to 5 times)
and Rikku use Al Bhed Potion after each Photon Spray (or two Photon Sprays in
case you didn't take much damage from first one).
Each turn Cid gets in his ship away from Evrae, he'll use Homing Missiles - 12
hits VS Evrae, each for about 200 damage. It can only do so 3 times, tho',
before running out of ammo. Heh.
After Evrae has 10665 or less HP remaining, it'll use Haste on itself. Photon
Spray is no longer used, instead you face Swooping Scythe (sometimes it is used
as a counter, so watch out - thanks to Gestahl for this). You'll need to get
close and personal! Wakka's Dark Attack will take care of Evrae's 'Swipe' and
Swooping Scythe attacks. As Stone Gaze doesn't deal any damage, you'll only
need to use a Soft or even better, Al Bhed Potion. This item will also heal
your problems after Poison Breath. To negate Evrae's Haste status, you'll need
to Dispel it. If none of your chrs know it, that's quite alright.
Do *not* try to Slow it, as it'll automatically counter with Haste. The *only*
way to Slow it down again is Reflecting Evrae and one of your chrs, then
casting Slow on that reflected chr. Evrae will get Slow and automatically
counter with Haste on itself. Newsflash, hehe. As Evrae is under Reflect, it'll
bounce off and Evrae will remain Slow-ed for remainder of the battle. Do not
remove Reflect! Any action you take against Evrae will prompt it to counter
with Haste on itself. As long as Evrae is under Reflect, you have nothing to
fear.
So, remember to heal Petrify status, to slow Evrae down (at least until Haste
phase) and to heal when necessary!
-----------------------------------------------------------------------------

*****************************************************************************
720 - BEVELLE
Enemies: YAT-99, YKT-63, Warrior Monk (flamethrower), Warrior Monk (rifle)
Items: HP Sphere
Equipment: Knight Lance
Key Items: Volume XXII
*****************************************************************************

'Bevelle: Tower of Light'
Chaaaarge! Win five battles.

'Bevelle: Priests' Passage'
Pick up Vol. XXII *KEY ITEM*, then enter the Cloister.

******************************************
LEVEL 5: Bevelle Temple Cloister of Trials
******************************************
LEVEL 5 PRIZE: HP Sphere

BS - Bevelle Sphere
DS - Destruction Sphere
GS - Glyph Sphere

STEP 1: This is a general rule. Whenever I say push pillar back, it means
you'll have to push it into the electric (?) current, which will cause pillar
to disappear and form a platform, which Tidus will use to be transported to
various ends. You're currently on level 1. For this pic push pillar ahead. Do
not toy around with BS1 already inserted into it. You won't need it. And any BS
must be inserted into this pillar anyway, otherwise you cannot use it.
http://splitinfinity.50megs.com/images/betemple01.jpg

STEP 2: As you see, Tidus is on a green glyph that points out a green arrow.
This green glyph only has one direction. There are green glyphs with two
directions and one with three. Fret not, all will be explained. Press X to be
'shot' in arrow's direction.
http://splitinfinity.50megs.com/images/betemple02.jpg

STEP 3: This will be called level 2. There are three green glyphs ahead, marked
with G1, G2 and G3. G1 has directions of forward (leads to G2, G3 and DE) and
to the right (leads to level 3). G2 has directions to left and right. G3 has
directions of forward and backward. DE marks dead end. If you'll be shot into
DE, you won't die, you'll simply reappear a bit before G1.
http://splitinfinity.50megs.com/images/betemple03.jpg
Oh yeah, look at green glyphs' arrow directions. For example, if you travel
over G1, Tidus will continue going forward. However, if you travel over G1 and
arrow points to the right as you press X button, Tidus' path will change.
Understood? Okay, aim for G2, direction left.

STEP 4: Retrieve BS2 from recess.
http://splitinfinity.50megs.com/images/betemple04.jpg

STEP 5: Push pillar back in and travel thru DE. Now aim for G2, direction
right. Here insert BS2 into the recess.
http://splitinfinity.50megs.com/images/betemple05.jpg

STEP 6: Push pillar back in and travel thru DE. Now aim for G1, direction
right.
http://splitinfinity.50megs.com/images/betemple06.jpg

STEP 7: This is main green glyph of level 3. I'll mark it as G4. Number 1 marks
right direction, number 2 marks forward direction and number 3 marks left
direction.
http://splitinfinity.50megs.com/images/betemple07.jpg

STEP 8: As you arrive onto G4, you have all the time in the world to make a
choice. Choose direction 1!
http://splitinfinity.50megs.com/images/betemple08.jpg

STEP 9: You will arrive onto level 4 platform. Retrieve BS3 from recess.
http://splitinfinity.50megs.com/images/betemple09.jpg

STEP 10: Push pillar back and you arrive onto G4 again. Choose direction 2 now
and let it carry you all way to the end, so that you will reappear at G4, as
showed on this pic...
http://splitinfinity.50megs.com/images/betemple10.jpg
... notice G5 further ahead? It has directions of forward and right. You're
standing on G4 now, so choose direction 2 again. Don't do anything yet.

STEP 11: Showed on this pic are G6 and G7, DE as well. Both G6 and G7 have
direction of forward and right. Fall thru DE to reappear at G4. Aim for G7,
direction right.
http://splitinfinity.50megs.com/images/betemple11.jpg

STEP 12: Here insert BS3 into the recess. Push pillar back and fall thru DE.
http://splitinfinity.50megs.com/images/betemple12.jpg

STEP 13: Aim for G6, direction right. Remove GS from the recess. Push pillar
back and fall thru DE.
http://splitinfinity.50megs.com/images/betemple13.jpg

STEP 14: Aim for G7, direction right. Once you arrive at the place where you
inserted BS3 before, a path was created. Proceed down this path and insert GS
into recess found on invisible wall.
http://splitinfinity.50megs.com/images/betemple14.jpg

STEP 15: Retrieve DS. Push pillar back and fall thru DE.
http://splitinfinity.50megs.com/images/betemple15.jpg

STEP 16: Aim for G6, direction right. Insert DS into the recess. Push pillar
back and fall thru DE.
http://splitinfinity.50megs.com/images/betemple16.jpg

STEP 17: Aim for G7, direction right. Retrieve BS3 you inserted before. Push
pillar back and fall thru DE.
http://splitinfinity.50megs.com/images/betemple17.jpg

STEP 18: Aim for G5, direction right. Careful now! Push pillar further ahead
(on this pic this would mean down) to continue.
http://splitinfinity.50megs.com/images/betemple18.jpg

STEP 19: Back at level 1, but this time near the exit. Insert BS3 you're
carrying into the recess found up the stairs.
http://splitinfinity.50megs.com/images/betemple19.jpg

STEP 20: To your right is a chest with HP Sphere. Congrats, for you just broke
Destruction sigil for this temple. Only one more to go!
http://splitinfinity.50megs.com/images/betemple20.jpg

STEP 21: Step on shining glyph that was below the chest to teleport the pillar
(you were using so far for travelling) near your position.
http://splitinfinity.50megs.com/images/betemple21.jpg

STEP 22: Push the pillar to the left. After traversing thru small tunnel,
you'll get Knight Lance. Tidus returns automatically...
http://splitinfinity.50megs.com/images/betemple22.jpg
... all that you need to do is to go right past shining glyph to complete this
boring Cloister. Long story sequence.

*****************************************************************************
721 - VIA PURIFICO AND HIGHBRIDGE
Enemies: Aqua Flan, Cave Iguion, Sahagin, Bat Eye, Maze Larva, Cave Iguion,
Swamp Mafdet, Grothia (BOSS), Pterya (BOSS), Spathi (BOSS), Octopus, Phlegyas,
Remora, Sahagin (this isn't same one!), Evrae Altana (BOSS), YAT-99, YKT-63,
Warrior Monk (flamethrower), Warrior Monk (rifle), S. Natus (BOSS)
Items: 1x Elixir, 1x White Mag Sp., 1x Black Mag Sp., 1x Skill Sp., 10000 Gil,
1x Mega-Potion
Equipment: Lucid Ring, Avenger, Rematch
Key Items: None
*****************************************************************************

Ugh, a maze. I hate these. You start with Yuna only (next to a save sphere), so
you need to be careful at least until you collect your reinforcements. In this
small room you'll see a teleporter with blinking arrow. It will blink in one
direction two times, then move one spot counter-clockwise. Let's say arronw is
blinking up (ie north). Step on teleporter at this point and you'll be moved to
another teleporter (tel. from now on).
There's a total of six tel. found in this dungeon:
- first at extreme south (can get to sixth)
- second at extreme east (can get to sixth)
- third at extreme north (can get to sixth)
- fourth at extreme north-west corner (unavailable yet)
- fifth at extreme west (can get to sixth)
- sixth in the middle of the dungeon (can get to first, second, third, fifth)
Furthermore, only one tel. is active at any given time, starting with first
tel. For example, you use first tel. to warp to sixth. Sixth is now the one
active. If you try to use say third tel. to warp to sixth, it won't work.
There's a total of eight rooms you visit during your trek thru Via Purifico:
- first at extreme south (contains save sphere and first tel.); this room is
linked to second, fifth, sixth and seventh
- second at extreme east (contains second tel.); this room is linked to first
and third
- third at extreme north (contains third tel. and save sphere); this room is
linked to second and fifth
- fourth at extreme north-west corner (unavailable yet, but you can't enter it
due to some steel bars blocking the path)
- fifth at extreme west (contains fifth tel.); this room is linked to first,
third and sixth
- sixth at extreme south-west corner (contains tel. release seal); this room is
linked to first and fifth
- seventh in the middle of the dungeon (contains sixth tel.); this room is
linked to first, third and eighth
- eighth to the right of seventh room (contains sealed tel.); this room is
linked to seventh

As I said, you start in first room. Go east to reach second room. In here
you'll find Kimahri, as well as chest with 1x Mega-Potion. Continue up north
and follow the path until you reach third room. Here you'll get Auron back. Go
west now. At next intersection go south (west path is blocked by some bars),
then south again and you will reach fifth room. Taking east tunnel here will
lead you to Lulu and 1x White Magic Sp. chest.
Take south tunnel again, and go south yet again to reach sixth room. In one
corner you will receive 1x Elixir from a friendly chest, in the other examine a
strange glyph... you've broken the seal! Now go north, at intersection go east
and you're back in first room. Go north now to reach seventh room. From this
room take north tunnel again, but at intersection take east path to arrive in
eighth room. Here nail 1x Black Magic Sp., and step on formerly inactive tel.
Sixth tel. will go wacky, destroy the bars blocking access between third and
seventh room, and reposition itself just to the right of fourth room (the one
you cannot get inside because of some bars).
From eighth room go west, at intersection north to arrive in third room. Take
west path now and you will soon find tel. escapee.:) Step on it when the arrow
is pointing west. You're finally inside fourth room. Loot the chests for Lucid
Ring (Silenceward, Confuseward, Poisonward), 1x Skill Sphere, 10000 Gil. When
done, step on tel. when the arrow is pointing east. When warping is complete,
go east to arrive in third room again. Finally take north tunnel... beware, you
cannot escape from random battles inside this red glowing tunnel!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A244
-----------------------------------------------------------------------------
Grothia           | HP: 8000-2550    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 600           | AP: 2000-2000    | 23, 10, 21, 1,  18, 15, 0,  0
-----------------------------------------------------------------------------
GIL: 2000
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5
Delay sk., DEM, Distil sk., EJE, PET |
POI, PRV, SIL, SLE, SLO, THR, ZOM    |
-----------------------------------------------------------------------------
ELEMABS: FIR
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Strike' - VS one chr - phd
b) Meteor Strike - NATT VS one chr - mgd
c) Fira - FATT VS one chr - fire mgd
d) Hell Fire - FATT VS all chrs - fire mgd
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
NEXT BOSS ENTRY ---> A439
-----------------------------------------------------------------------------
Pterya            | HP: 12000-2550   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1000          | AP: 2000-2000    | 20, 10, 18, 10, 21, 15, 0,  0
-----------------------------------------------------------------------------
GIL: 2000
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5
Delay sk., DEM, Distil sk., EJE, PET |
POI, PRV, SIL, SLE, SLO, THR, ZOM    |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) Sonic Wings - VS one chr - phd + delays chr's next turn
b) 'Strike' - VS one chr - phd
c) Energy Ray - NATT VS one chr - mgd
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
NEXT BOSS ENTRY ---> A549
-----------------------------------------------------------------------------
Spathi            | HP: 20000-2550   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1500          | AP: 2000-2000    | 31, 1,  38, 1,  20, 15, 0,  0
-----------------------------------------------------------------------------
GIL: 2000
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5
Delay sk., DEM, Distil sk., EJE, PET |
POI, PRV, SIL, SLE, SLO, THR, ZOM    |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Countdown' - uses turns charging for Overdrive
b) Mega Flare - NATT VS all chrs - mgd
-----------------------------------------------------------------------------
STRATEGY | For starters I suggest getting both Yuna and Bahamut into full
Overdrive. First battle is against Grothia. As it starts with full Overdrive,
*Grand Summon* Bahamut and use Shield. Take about 500 or so damage. Unleash
Mega Flare. Grothia goes aaaargh. If Grothia still lives, finish off with
Impulse. Second battle is against Pterya. Summon Bahamut and have him unleash
another Mega Flare. If this doesn't kill Pterya, later pound away with physical
attacks. Lastly it's Spathi. Easy! It'll use four turns to Countdown to its
Overdrive. I suggest summoning Shiva for she'll most likely be fastest Aeon you
have. Once Spathi's Overdrive is about to hit, use Shield and I guarantee that
Shiva will survive. Then Spathi returns to Countdown... yawn. Kick its ass.
-----------------------------------------------------------------------------

Now it's down to three remaining party members. There's a save sphere on your
left and tresure chest shop on your right (what's a shop doing down here
anyway?). After your stocks are refreshed, proceed east, then north up to the
next save sphere. Oh, an old friend...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A189
-----------------------------------------------------------------------------
Evrae Altana      | HP: 16384-2000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 5800-8700    | 32, 1,  27, 1,  25, 15, 0,  100
-----------------------------------------------------------------------------
ST: 2x Water Gem-1x Healing Spring   | DR: 1x-2x; 1x-2x Black Magic Sp.
GIL: 3000                            |
-----------------------------------------------------------------------------
STIMM: BER, CON, DEA, DOO, EJE, PRV  | STRESIS: 50% DAR, 50% SLO
PET, POI, SLE, SIL, THR              |
-----------------------------------------------------------------------------
ELEMWEAK: HOL
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-2, 99%
DWA: Piercing, Stonetouch
DAA: Stoneward
-----------------------------------------------------------------------------
SENSOR: Weak against healing effects.
SCAN: Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to
get some distance. Since it's a zombie, healing magic and items are the way to
go.
-----------------------------------------------------------------------------
a) Stone Gaze - NATT VS one chr - mgd + inflicts Petrify
b) Photon Spray - NATT VS all chrs - mgd - deals 8 hits to random targets
c) 'Swipe' - (CATT) VS one chr - phd
-----------------------------------------------------------------------------
STRATEGY | Easy! Just use two Phoenix Downs on Evrae and you win! Why would you
complicate things if you don't have to?;)
Well, it's most likely that Evrae will get first turn, in which it'll use Stone
Gaze. Chances are high you're down by one chr. Still want challenge? Any attack
you do to Evrae, it'll counter with 'Swipe' for about 800 damage. Photon Spray
will hit 8 times, each hit dealing about 100 damage. Two Phoenix Downs is still
fastest way to go. Do not destroy gate locks during battle or you'll miss out
on two counterattack weapons!
-----------------------------------------------------------------------------

Once doors are opened, loot two chests you'll come across for Avenger (Counter-
Attack) and Rematch (Evade & Counter). Then swim thru the exit...

'Highbridge'
Buy at O'aka. How does this guy know where to be, hehe? Reflect will be
your best friend in the next boss battle! LEARN IT! Enemies here guarantee that
you'll have Yuna learn Reflect faster than a speeding chocobo! After taking a
sprint down the bridge you'll approach a save sphere. Few more steps forward
and...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A530
-----------------------------------------------------------------------------
S. Natus          | HP: 36000-3500   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 6300-9450    | 30, 1,  25, 1,  21, 15, 0,  100
-----------------------------------------------------------------------------
ST: 2x-3x Tetra Elemental            | DR: 2x-4x; 2x-4x Lv.2 Key Sp.
GIL: 3500                            |
-----------------------------------------------------------------------------
STIMM: ARM, BER, CON, DAR, DEA, Delay| STRESIS: 50% POI, 10% PRV
sk., DEM, DOO, EJE, MAG, MEN, PET    |
SIL, SLE, SLO, THR, ZOM              | POI%: 4%
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-3, 1-2, 99%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: SOS Shell
-----------------------------------------------------------------------------
SENSOR: Casts elemental magic, Break, and Flare.
SCAN: Still uses elemental magic, but now uses multi-spells. When HP is low,
he'll petrify with Break and cast the non-elemental spell Flare.
-----------------------------------------------------------------------------
a) Multi-Blizzara - IATT VS two chrs - ice d.
b) Multi-Thundara - LATT VS two chrs - lightning d.
c) Multi-Watera - WATT VS two chrs - water d.
d) Multi-Fira - FATT VS two chrs - fire d.
e) Break - VS one chr - inflicts Petrify
f) Flare - NATT VS one chr - mgd
g) Protect - CATT on oneself - physical damage is halved
h) Banish - CATT VS an Aeon - KO-es Aeon
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A531
-----------------------------------------------------------------------------
Mortibody         | HP: 4000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 50            | AP: na           | 22, 50, 20, 1,  28, 15, 0,  100
* Its HP drops like this: 4000 / 4000 / 3000 / 2000 / 1000 / 1000 from now on
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, DEM       | STRESIS: 50% ARM
Distil sk., DOO, EJE, MAG, MEN, PET  |
POI, PRV, SIL, SLE, SLO, THR, ZOM    |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Watch out for their combo attacks.
SCAN: Its Shattering Claw hits petrified characters, smashing them to
smithereens. Beware the Desperado, which inflicts damage and negates any
magical augmentations.
-----------------------------------------------------------------------------
a) Mortibsorption - VS ally - once Mortibody loses its HP, it will drain its
ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on
b) Blizzard - IATT VS all chrs - ice d.
c) Thunder - LATT VS all chrs - lightning d.
d) Water - WATT VS all chrs - water d.
e) Fire - FATT VS all chrs - fire d.
f) Desperado - VS all chrs - mgd + removes positive statuses
g) Shattering Claw - VS one chr - phd + shatters target chr if he-she was
petrified
h) Cura - on ally - restores medium amount of HP
-----------------------------------------------------------------------------
STRATEGY | This is entirely a strategic boss battle. Remember last encounter
with this guy? The battle starts with Tidus, Yuna and Kimahri. As soon as
Kimahri gets his first turn, throw him out and bring in Auron. Characters are
set, now let's talk strategy.
First I'll present a three stage overview on how the boss attacks, that looks
like this...
---> Round 1 (Natus' HP range is between 36000 and 24000 HP):
Mortibody - Blizzard / Desperado (in case all three chrs are under Haste)
Natus - Multi-Blizzara
Mortibody - Thunder / Desperado (in case all three chrs are under Haste)
Natus - Multi-Thundara
Mortibody - Water / Desperado (in case all three chrs are under Haste)
Natus - Multi-Watera
Mortibody - Fire / Desperado (in case all three chrs are under Haste)
Natus - Multi-Fira
After this the cycle repeats...
---> Round 2 (Natus' HP range is between 23999 and 12000 HP):
Natus - Protect (triggered by first attack that crosses 24000 HP limit)
Mortibody - Shattering Claw / Desperado (in case all three chrs are under
Haste)
Natus - Break
---> Round 3 (Natus' HP range is between 11999 and 0 HP):
Mortibody - Cura / Desperado (in case all three chrs are under *same* status,
say all three are Protected etc.)
Natus - Flare (good thing about it is great delay of Natus' next turn)

Pay attention on what spell Mortibody uses. It starts with Blizzard. If it uses
Fire (or any level 1 spell for that matter - deals about 250 damage to all
chrs), Natus will use Multi-Fira (hits two chrs for 1400 damage each). So it's
advised that Yuna goes after Mortibody, but before Natus so that she can cast
respective Nul spell. If she can't do that, have her switch weapons or do
anything else that might bring her a turn before Natus gets one.
If you don't want to be bothered by that, Shell all chrs. Heal with help of
Mega-Potions or Hi-Potions. Don't forget to talk to Natus with Tidus and Auron
to increase their Str for 10 points. Cheer will increase Str and Def even more,
while Focus will help increasing Mag and Mdef.
Besides Shell cast Haste on two and only *two* characters. Don't Haste all
three of your chrs, as Mortibody is very allergic to three hasted chrs and will
use Desperado on first turn he gets (in later stages of battle I figured
Mortibody will use Desperado even in cases all three of my chrs are under
Reflect or Protect; however, it won't Desperado if two chr are under Reflect,
and third under Protect; so as long as only two chrs are affected with same
positive status, you're safe from Desperado). Auron is here for physical power
- he'll by far be your strongest character. Don't bother with Break skills as
Mortibody is immune to them, while Natus can only be Power Breaked, but it is
useless, as he doesn't attack physically.
Once Natus' HP is 23999 or less, he'll use Protect. Really? Use Dispel. If you
don't have that, it'll be harder and longer. BIG TIP: Dispel Protect effect by
calling Ixion and using Aerospark on Natus. DO NOT Overdrive. Lately I found
out this: If you 'kill' Mortiorchis, ie freeing it of all its HP, it will drain
HP from its ally. However, if by doing that Natus crosses 23999 HP remaining
limit, he will not use Protect! Or you could reload and fight random enemies
some more on the Highbridge until Yuna learns Dispel. Mortibody and Natus no
longer use element spells in this stage of battle. Now you'll be shelled with
Break, which petrifies one chr. Use Esuna or Soft immediately - do not let
Mortibody get his turn before you. Why? It'll use Shattering Claw, which
shatters petrified chr and removes that chr from battle. Randomly it may happen
that you get lucky and Mortibody uses Shattering Claw against character who
isn't petrified.
After Natus' HP is 11999 or less, he gets to test out Flare - hits for around
2000. Mortibody will now use Cura on its partner. The good thing about Flare is
that it greatly delays Natus' next turn. Recast Shell if it was removed cos of
Desperado (in case you accidentally Hasted all of your chrs) to halve Flare
damage. Also remember to cure the chr that got hit. Attack with the rest of
chrs until Natus bites the dust. Again, hehe.
Summoning Aeons? Go ahead, but note that they'll be Banished immediately, so
bring one in with full Overdrive and fire away.
As I said, Reflect is your best friend in this battle. If you have Yuna cast it
at everybody, it'll bounce back *every* spell Natus will chuck at you,
including Break and Flare! Only way you can get dispeled is Desperado.
Additional strategic tips: Natus can be poisoned. Each turn he'll spend doing
something will rip off 1440 HP. And lastly, if you have Stoneproof armor in
your stock for chr that has Provoke (most likely Tidus) - here's a great tip:
in second part of battle use Provoke with whoever is wearing Stoneproof armor.
Natus will be using Break on that character only (and in third part of battle
Flare). So now you have two free characters which can easily smite down Natus,
while character-who-did-Provoke's only job is healing him/herself.
BIG BREAKTHRU: Poison Natus. And then only heal yourself. DON'T ATTACK HIM AT
ALL COSTS. Whatever you do, DO NOT ATTACK HIM whatsoever during the fight. Nor
try anything else!!! Just leave him alone! When Natus is poisoned, every turn
he'll spend will cause him to lose 1440 HP. Wait 25 turns and he is defeated!
The biggest catch is that even when he's over 24000 and 12000 HP limits, he'll
continue to use Multi-spells. Now if this isn't better than Break and Flare...
-----------------------------------------------------------------------------

*****************************************************************************
722 - MACALANIA WOODS, REVISITED
Enemies: None
Items: None
Equipment: Lucid Ring
Key Items: None
*****************************************************************************

'Macalania Woods: Campsite'
Talk to everybody, then leave.

'Macalania Woods: To Thunder'
Go down.

'Macalania Woods: Spring'
'Talk' to Kimahri, then proceed left. After the sequence go right. Wheee. Go
back to previous screen. Nab the Lucid Ring, then backtrack and now go right.

'Macalania Woods: North'
Just proceed further.

*****************************************************************************
723 - CALM LANDS
Enemies: Malboro, Coeurl, Mech Scouter (on fire), Chimera Brain, Nebiros,
Skoll, Mech Scouter, Flame Flan, Anacondaur, Shred, Ogre, Defender X (BOSS),
Epaaj
Items: 30x Power Sphere (win vs Belgemine), 30x Speed Sphere (lose vs
Belgemine), 1x Lv.2 Key Sp., 10000 Gil, 5000 Gil
Equipment: nothing
Key Items: Aeon's Soul, Volume XXIII
*****************************************************************************

Yay. In this area you get to meet the most annoying enemy - Malboro and its Bad
Breath. Yippee. *Equip at least one chr with First Strike weapon - preferably
Tidus.* If you get ambushed by Malboro, you still get first turn with Tidus, so
flee.
When you enter Calm Lands, head left. After the scene go left a little bit
more. Refresh your stock (guy sells glitched Magic Counter shield for Tidus).
In the middle of Calm Lands is another Rin Agency.
There's still more - you'll meet Belgemine again to the left of Agency - this
time after the 'match' you get Aeon's Soul *KEY ITEM*, which allows you to
improve your Aeons' stats. If you win, you'll get 30x Power Sphere as well. If
you get wasted, you receive 30x Speed Sphere instead.

-----------------------------------------------------------------------------
BELGEMINE'S CHALLENGE, ROUND 3
-----------------------------------------------------------------------------
'Icegirl'         | HP: 15000-1432   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 900           | AP: na           | 20, 180,20, 180,21, 15, 0,  0
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: Just about everything.
-----------------------------------------------------------------------------
ELEMABS: ICE
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
a) 'Kick' - VS one chr - phd
b) Blizzara - IATT VS one chr - ice mgd
c) Heavenly Strike - VS one chr - phd + Delay effect - used only on full
overdrive
-----------------------------------------------------------------------------

Make a stop at Agency now. After the scene talk to everybody, refresh your
stock, then proceed to northwestern part of Calm Lands.
Find a chocobo lady in here somewhere (she's located directly north of Rin's
shop in Calm Lands). At extreme northwest there is Vol. XXIII *KEY ITEM*. Train
a chocobo by completing a first course, then choose to quit.
After you've trained the chocobo, prompt the lady to ride one. Now loot the
chests found in these parts. They contain: Lv.2 Key Sp., 10000 Gil, 5000 Gil.
Go back to where you came to Calm Lands and go right. There's a chocobo feather
in the ground here, that leads to Remiem temple.

'Remiem Temple'
Save at the entrance. Go left and examine sphere on the floor. Further ahead is
Vol. XXIV *KEY ITEM*.
Now go all the way right and mount the chocobo. Win the race with:
- first win will nab Cloudy Mirror *KEY ITEM*
- with one opened chest: Elixir
- with two: Megalixir
- with three: 30x Wings to Discovery!!! This is why we came here!
Forget about Belgemine inside the temple for now and exit this area back to
Calm Lands. Mount the chocobo and use chocobo feather found here.
There's a place called Arena here in the east. I suggest letting it be for now,
but do buy weapons with Capture ability for later usage.
Proceed for northeastern part where the exit is.

'Calm Lands: Near Bridge'
Save.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A148
-----------------------------------------------------------------------------
Defender X          | HP: 64000-4060    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 1               | AP: 6600-9900    | 42, 30, 5,  1,  20, 15, 0,  0
-----------------------------------------------------------------------------
ST: 4x Lunar Curtain-4x Lunar Curtain
DR: 1x-2x Lv.2 Key Sp.; 2x-4x Lv.2 Key Sp.
GIL: 3500
-----------------------------------------------------------------------------
STIMM: CON, DEA, Delay sk., DEM, EJE | STRESIS: 95% DAR
PET, POI, POW, SIL, SLE, SLI, THR    |
ZOM                                  | DCOUNT: 10
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 1-3, 1-3, 23%
DWA: Mag+3%, Mag+5%, Mag+10%, Piercing, Str+3%, Str+5%, Str+10%
DAA: SOS Protect
-----------------------------------------------------------------------------
SENSOR: Made of stone. Resistant to physical attacks.
SCAN: Boasts very high physical attack and defence. Its counter-attack Blast
Punch delays target and causes damage. Casts Mighty Guard and Slowga.
-----------------------------------------------------------------------------
a) Blast Punch - CATT & GRATTP VS one chr - phd - tears off 50% current HP +
delays next turn
b) Mighty Guard - on oneself - gains NulAll, Protect, Shell
c) 'Punch' - VS one chr - phd
d) Haymaker - VS one chr - heavy phd
e) Slowga - CATT VS all chrs - inflicts Slow - used as a counter after Defender
X has been a target five consecutive magical attacks, or five items have been
used on it, or after many other possible combos
-----------------------------------------------------------------------------
STRATEGY | Start the battle with Tidus, Yuna and Auron. Tidus uses Haste/ga
first on all characters (and maybe few Cheers as well), Yuna casts Protect,
Auron uses Armor Break.
Boss will usually physically attack you with 'Punch' for about 1700 damage.
Each fourth turn it will use Haymaker (this attack always connects!) for about
3200 damage. Blast Punch is its countermove - beside ripping off 50% of current
health it also delays target's next turn. Blast Punch is used after any of
following combinations: two physical attacks (rarely three), three magical
attacks, combo consisting of one *or* two magical and one physical attack (and
many more combinations... after figuring out what triggers Slowga counter in
some cases I found it impossible to figure out all examples of triggering Blast
Punch counter). So if you're going physical on it, expect Blast Punch each
second attack you do on it. I've also figured out when to expect Slowga
counter. If you target X with five fire spells consecutively, you'll see Slowga
counter after fifth fire spell you chuck at it. I also managed to be Slowga-ed
after I used three Bomb Cores on DX, among other things.
Easy. Use Provoke with Tidus. DX will only use Blast Punch from now on.
Meanwhile have your chrs bomb away at the boss until it's gone.
Hard. Once Auron has Armor Breaked DX, switch him out and bring in Wakka. Have
him use Dark Attack or Buster on DX to blind it. Its regular 'Punch' will miss
most of the time now. Haymaker can't be avoided. Of course, don't forget to put
Wakka on Haste and Protect. Once done, switch Tidus for Auron and proceed to
pummel at the boss. And how to keep up your HP? With following summary it
should be easy - Wakka keeps using Dark Attack (or Buster, since it will almost
always inflict Darkness), Auron attacks normally, and Yuna is assigned as
healer should some of DX's attacks connect. Absolutely heal before and after
Haymaker. Once DX's HP fall below 25%, it may decide to cast Mighty Guard on
itself (this is also an impossible task, for I cannot figure out what triggers
it). Easy. Just Dispel it.
Armor Break DX again cos Dispel you just use removed Armor Break as well.
Continue as usual and DX bites the dust. But why bother with complicate
strategy when you can just use Provoke with Tidus and boss goes buh-bye before
you know it.
-----------------------------------------------------------------------------

After it's defeated, cross the other bridge and enter...

*****************************************************************************
724 - MT GAGAZET
Enemies: Mech Leader, Mech Defender, Grat, Grenade, Bashura, Imp, Bandersnatch,
Nidhogg, Behemoth, Dark Flan, Mandragora, Grendel, Ahriman, Splasher,
Maelspike, Achelous, B. Ronso (BOSS), Y. Ronso (BOSS), S. Flux (BOSS),
Sanctuary Keeper (BOSS)
Items: 20000 gil, 2x Mega-Potion, 1x HP Sphere, 1x Lv.4 Key Sp., 1x Lv.1 Key
Sp., 1x Fortune Sp., 1x Return Sp.
Equipment: Defending Bracer, Pep Talk, Recovery Ring
Key Items: Braska's Sphere, Saturn Crest
*****************************************************************************

'Gagazet: Mountain Gate'
Up you go. After the scene save. Then continue on further north.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A074
-----------------------------------------------------------------------------
B. Ronso          | HP: ****-2500    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 4500-6750    | *,  30, **, 50, ***,15, 0,  100
* - Depends on Kimahri's HP
** - 1/2 of Y.'s Mag value
*** - Kimahri's Agi stat minus 4
**** - Rises in tandem with Kimahri's Str and Mag
-----------------------------------------------------------------------------
ST: 1x-2x Lv.3 Key Sp.               | DR: 1x-2x Return Sp.; 1x-2x Friend Sp.
GIL: 1500                            |
-----------------------------------------------------------------------------
STIMM: CON, DAR, DEA, Delay sk., EJE | DCOUNT: 20
PET, POI, PRV, REF, SLO, SIL, SLE    |
THR, ZOM                             |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-3, 1, 99%
DWA: Piercing
DAA: MP+20%
-----------------------------------------------------------------------------
SENSOR: Covers Y. when together.
SCAN: Blocks attacks on Y. with Guard, except when separated after performing a
Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many
techniques.
-----------------------------------------------------------------------------
a) Thunder - LATT VS one chr - lightning mgd
b) Bulldoze - VS one chr - phd
c) Blizzard - IATT VS one chr - ice mgd
d) Mighty Guard - CATT on all allies - adds NulAll, Protect and Shell - used
once Y or B lose 75% of HP
e) Berserk - on oneself - inflicts Berserk
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
NEXT-BOSS ENTRY ---> A651
-----------------------------------------------------------------------------
Y. Ronso          | HP: ****-2500    | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 4500-6750    | *,  30, **, 50, ***,15, 0,  100
* - 1/2 of B.'s Str
** - Depends on Kimahri's HP
*** - Kimahri's Agi minus 6
**** - rises with Kimahri's Str and Mag
-----------------------------------------------------------------------------
ST: 1x-2x Lv.3 Key Sp.               | DR: 1x-2x Return Sp.; 1x-2x Friend Sp.
GIL: 1500                            |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk. | DCOUNT: 20
EJE, PET, POI, PRO, REF, SIL, SLE    |
SLO, THR, ZOM                        |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-3, 1, 99%
DWA: Piercing
DAA: MP+20%
-----------------------------------------------------------------------------
SENSOR: Covers B. when together.
SCAN: Blocks attacks on B. with Guard, except when separated after performing a
Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many
techniques.
-----------------------------------------------------------------------------
a) Fire Breath - FATT VS all chrs - fire d.
b) Bulldoze - VS one chr - phd
c) Aqua Breath - WATT VS all chrs - water d.
d) White Wind - CATT on all allies - restores HP - used once either Y or B lose
75% of HP
e) Haste - on oneself - adds Haste
-----------------------------------------------------------------------------
STRATEGY | Long, but easy. For starters, don't physically attack them if
they're both on same Kimahri's side. If you do that, the other one will block
the attack and greatly reduce damage done. I suggest using magical attacks or
attack items from your stock with Use (in case you took Kimahri down Rikku's
path like I suggested). Wait! Don't kill them too fast. Each of these two can
be used to get Kimahri four Overdrives.
One (I'll call him Y-guy) can be Lancet-ed for Stone Breath, Aqua Breath, Fire
Breath and White Wind (White Wind must be used by Y-guy first, otherwise you
won't learn it).
The other (B-guy) has Self-Destruct, Thrust Kick, Doom and Mighty Guard (like
with Y-guy, Mighty G must be used by B-guy first).
Y goes like this: Fire Breath, Bulldoze, Aqua Breath, Bulldoze, repeat. Damage
done ranges from 70 to 120.
B goes like this: Thunder, Bulldoze, Blizzard, Bulldoze, repeat. You're looking
for damage done from 50 to 100.
As the fight progresses, there will be a point at which either Y or B will lose
over 75% of HP. At this point both of them will make an action: Y will use
White Wind and B will use Mighty Guard. Both moves are used as a counter only
once.
Once you kill off Y, B will cast Berserk on himself and only use Bulldoze from
now on. If you kill off B, Y will Haste himself. Don't bother dispelling, as
he'll recast it again. So better idea is to kill off Y first.
In case you accidentally kill either one of them off without learning Mighty
Guard and White Wind, don't reload and try again. Soon thereafter there are
enemies which you can learn these two skills from. All in all, this is not a
hard battle.
-----------------------------------------------------------------------------

After you're done defeating those two suckers (finally, I might add), proceed
further north.

'Gagazet: Mountain Trail'
Straight at beginning go all the way up and back to nail a chest with 20000
gil. Nabbing the rest of the chests will get you: 2x Mega-Potion, Defending
Bracer, HP Sphere, Lv.4 Key Sp. - use this to unlock way to Zombie Attack on
Auron's path. When you see a small path branching off to the right, take it.
You'll find Braska's Sphere *KEY ITEM*. When you run into Wantz, buy Zombie
Ward armors for Yuna and Auron. You should also customize five Zombie Ward
armors by buying respective amount of Holy Waters. After a long trek thru the
outer part of Gagazet, save.

'Gagazet: Prominence'
Move along and...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A479
-----------------------------------------------------------------------------
S. Flux           | HP: 70000-3500   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 512           | AP: 10000-15000  | 30, 40, 15, 40, 38, 15, 0,  100
-----------------------------------------------------------------------------
ST: 1x-1x Elixir                     | DR: 1x-2x; 1x-2x Lv4. Key Sp.
GIL: 6000                            |
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 90% POI, 50% SIL
Delay sk., DEM, DOO, EJE, PET, PRV   |
SLE, SLO, THR, ZOM                   | POI%: 2%
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-4, 1-2, 99%
DWA: Darkstrike, Piercing
DAA: SOS Shell
-----------------------------------------------------------------------------
SENSOR: Watch out for their combo attacks.
SCAN: Predict the Mortiorchis's actions by watching S.'s. His Lance of Atrophy
causes zombie, and Mortiorchis follows with Full-Life. Together they unleash
Total Annihilation.
-----------------------------------------------------------------------------
a) Lance of Atrophy - VS one chr - phd + inflicts Zombie
b) Protect - CATT on oneself - physical damage is halved
c) Reflect - CATT on oneself - certain spells are reflected
d) Flare - NATT VS one chr - mgd
e) Banish - STATT & CATT VS an Aeon - Aeon is KO-ed
f) Dispel - VS all chrs - negates positive statuses
g) 'S. watches... and waits.' - Flux skips a turn
h) 'Failed counterstrike.' - appears when Flux casts Flare on himself
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A480
-----------------------------------------------------------------------------
Mortiorchis       | HP: 4000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 512           | AP: na           | 40, 100,40, 1,  38, 15, 0,  100
* Its HP drops like this: 4000 / 4000 / 3000 / 2000 / 1000 / 1000 from now on
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, PET, POI,
PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Watch out for their combo attacks.
SCAN: Beware its combo attacks. If a character is zombified by S.'s Lance of
Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to help
survive Cross Cleave.
-----------------------------------------------------------------------------
a) Full-Life - VS one chr - KO-es chr under Zombie
b) Cross-Cleave - VS all chrs - phd
c) Mortibsorption - VS ally - once Mortiorchis loses its HP, it will drain its
ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on
d) 'Mortiorchis: Auto-Attack mode!' - signifies Mortiorchis will start to
use Total Annihilation
e) 'Mortiorchis: Ready to annihilate!' - signifies charge turn for Total
Annihilation
f) Total Annihilation - NATT VS all chrs - mgd - strikes all chrs, then
delivers six to eight random hits, and again strikes all chrs
g) Slowga - CATT VS all chrs - inflicts Slow
-----------------------------------------------------------------------------
STRATEGY | This is entirely a strategic boss battle. Start battle with Tidus,
Yuna and Kimahri. Characters are set, now let's talk strategy. First I'll
present a three stage overview on how the boss attacks, that looks like this...
---> Round 1 (Flux's HP range is between 70000 and 52500 HP):
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Dispel
Mortiorchis - Cross Cleave
After this the cycle repeats...
---> Round 2 (Flux's HP range is between 52499 and 35000 HP):
Flux - Protect (triggered by first attack that crosses 52500 HP limit)
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Dispel
Mortiorchis - Cross Cleave
After this the cycle repeats except for Protect part...
---> Round 3 (Flux's HP range is between 34999 and 0 HP):
Flux - Reflect (triggered by first attack that crosses 35000 HP limit)
Mortiorchis - 'Auto-attack mode'
Flux - Flare on himself
Mortiorchis - 'Ready to annihilate.'
Flux - 'S. watches... and waits.'
Mortiorchis - Total Annihilation
Flux - Flare on himself
Mortiorchis - 'Ready to annihilate.'
Flux - Reflect (if you removed it with Dispel) / 'S. watches... and waits.'
After this the cycle repeats...
Want an easy way? Have Rikku mix 2x Wings to Discovery for Trio of 9999. Attack
8 times and Flux is gone.
Hard, eh? Start with Tidus (Hastega!), Yuna (Reflect!) and Kimahri (Mighty
Guard!). If you Talk to Flux with Yuna, her Mag Def will increase for 10
points. You can increase Kimahri's Str for 10 points by doing the same
(although forget it, cos you need heavy hitters for this battle). Once Kimahri
made his magic with Mighty G., switch him out for Auron. Haste, Protect, Shell
and Reflect him, in that order. Now you're set. Reflect is recommended, but not
necessary - namely, sole purpose is to have it assist you bounce back Full-
Lives that Mortiorchis will be casting at you.
You can easily predict what Mortiorchis will do by following Flux's actions.
Flux will be using Lance of Atrophy two times, then Dispel. The pattern then
repeats itself until his health reaches 52499. Lance deals about 500 damage and
causes Zombie. I hope you bought and customized those Zombie Ward armors. Each
turn you spend not healing Zombie is a good turn. As soon as Mortiorchis gets a
turn after Flux, it'll cast Full-Life on zombied chr, KO-ing him/her. On each
third turn Mortiorchis will use Cross Cleave for about 2500 damage to everyone
- that's why we're Protected. After this turn *heal* everyone up. *Never*
attack Morti. with Delay Attack/Buster or try to cast Slow on it. It won't
work, and it will counter with Slowga (however, I noticed that by 'killin'
Morti., ie forcing it to use Mortibsorption on its ally at least once will
remove Slowga counter).
Then pattern repeats itself. Interesting note - this boss will always go like
this: Flux, Morti., Flux, Morti., Flux, Morti. Even if Flux gets another turn
before Morti., he *won't* do anything productive.
So what to do in this part of battle? First, Haste, Protect, Shell and Reflect
everyone you'll be using. Attack normally until Morti. used two Full-Lives,
meaning it'll use Cross Cleave on its third turn. Before that we must take care
that Flux won't Dispel what we worked hard to achieve. Bring in Wakka and have
him use Silence Attack or Buster on Flux. He won't be able to use Dispel, hehe.
Switch Wakka out and bring back whoever you threw out (Wakka probably isn't
under Protect). Then have everybody Defend - with this (and help of Protect)
damage Cross Cleave does will be lessened by 75%. Okay, you're set until Flux
reaches next phase. It's also recommended to Bio Flux, so he'll get poisoned.
When Flux goes in 52K, he'll Protect himself. Yawn. Use Dispel and no Protect
for him. Later he'll continue to repeat Lance/Full-Life combo, with Cross
Cleave on third turn.
When Flux goes over 50% HP lost - first it'll use Reflect as a counter (use
Dispel!!!), and then use Flare on next turn. If Flux is under Reflect at time
he casts Flare, he'll use it on himself to be reflected at your party. But if
you remove Reflect prior to that... hehehe.;)
First turn Mortiorchis gets after 50% limit, it'll enter Auto-Attack mode. On
second turn it'll be 'Ready to annihilate!'. On third turn you'll get Total
Annihilation. Each character will receive about 4000 damage, 2000 if under
Shell. Then Morti. needs only two turns to get ready for another TA. Also you
won't see Lance of Atrophy anymore, so heal any zombies you still have!
What does Flux do during this time? After TA first turn Flux gets will use to
cast Flare on himself. If he's still Reflected, receive the punishment. If
Reflect is missing, however, he'll nail himself for about 2000 damage. On his
next turn he'll either skip it or Reflect himself again if you dispeled it
before.
Now the only danger that is left is Morti.'s TA. You can take care of Flare by
dispeling Reflect Flux casts on himself, but all you need to do to make it thru
TA is have at least 3200 HP and be under Shell. I guarantee you'll survive.
Even better: A single chr in battle against Flux with 3000 HP, really low Mag
Def and under Shell (Haste is also welcome) will be hit only *five* times. This
means chr will only take 2400 damage or less. This is tried and tested. If you
haven't been neglecting agility, you're bound to kick his ass with only one chr
alive.
Is it still so hard beating this boss?
Oh yeah, in case you'll be summoning Aeons: it's best to hit Flux with their
Overdrives, as he'll Banish them as soon as you throw anything at him.
BIG BREAKTHRU: As with previous fight with this guy, cast Haste, THEN Bio on
him and then STOP ALL ATTACKS ON HIM. Wait 50 turns for him to do his actions -
each will rip off 1400 of his health, including on turns he skips cos he got a
turn in faster than Mortiorchis. During this time you mustn't do anything to
him, not even Scan him. As soon as you do, bang! He'll start using Total
Annihilation and Flare... but if you don't touch him at all, all you'll be
seeing are Lance of Atrophy, Full-Life, Dispel and Cross Cleave.
-----------------------------------------------------------------------------

Bye! Hope I've seen you one last time. Continue on. Before saving at next save
sphere check between the pillars on the left. You'll find Saturn Crest *KEY
ITEM*. You'll enter...

'Gagazet: Fayth Cluster'
Story. When you wake up, go up, then enter the door. Back outside climb stairs
on the right. Finally go up.

'Gagazet: Mountain Cave'
Aaaargh. Strategic walkthru goes like this... First go up and then take a left
at intersection.

'Gagazet: Submerged Passage'
At intersection go forward. Hit the centre with Wakka's ball. Collect Lv.1 Key
Sp. Then go back out.

'Gagazet: Mountain Cave'
Proceed up the stairs. At next intersection go left and into the water.

'Gagazet: Submerged Passage 2'
At the end send Rikku in green hole and Tidus in blue hole (in case you don't
get it - colors correspond to chr's color on the Sphere Grid). Collect Fortune
Sphere. Then back you go.

'Gagazet: Mountain Cave'
Return to known save sphere now. At first intersection on Mountain Cave go left
again, then immediately right. Nab Pep Talk. At second intersection I mentioned
earlier now go right. Path leads to Recovery Ring and Return Sphere. Back to
Mountain Cave. At second intersection go left again. Now look for a set of
'stairs' that appeared. Save!

'Gagazet: Summit Region'

-----------------------------------------------------------------------------
BOSS ENTRY ---> A468
-----------------------------------------------------------------------------
Sanctuary Keeper  | HP: 40000-6400   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 256           | AP: 11000-16500  | 37, 100,40, 100,32, 15, 0,  50
-----------------------------------------------------------------------------
ST: 1x-2x Turbo Ether                | DR: 1x-2x; 1x-2x Return Sp.
GIL: 6500                            |
-----------------------------------------------------------------------------
STIMM: CON, DEA, Delay sk., DEM, DOO | STRESIS: 99% DAR, 50% MAG, 90% POI
EJE, PET, PRV, SIL, SLE, ZOM         | 50% POW
POI%: 5%                             |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-3, 1-2, 99%
DWA: Half MP Cost, Piercing
DAA: MP+10%
-----------------------------------------------------------------------------
SENSOR: High physical and magic defence.
SCAN: Its Photon Wings attack causes confusion, sleep, silence, darkness,
curse, and other status effects. Tail Sweep negates Haste and delays target's
next turn. Uses healing magic and Reflect, among other spells.
-----------------------------------------------------------------------------
a) Reflect - on oneself - certain spells are reflected
b) Curaga - on oneself - restores big amount of HP
c) Photon Wings - STATT VS all chrs - std + inflicts Sleep, Silence, Darkness,
Curse, Confusion (Sleep, Silence and Darkness are inflicted for three chr's
turns)
d) Mana Breath - NATT VS one chr - mgd
e) Regen - on oneself - regenerates HP for 10 of SK's turns
f) Tail Sweep - CATT VS all chrs - phd + delays next turn
g) Protect - on oneself - physical damage is halved
h) Esuna - on oneself - nullifies most negative statuses
i) 'Swipe' - VS one chr - phd
j) Haste - CATT on oneself - agility is increased
-----------------------------------------------------------------------------
STRATEGY | A boss with set pattern of moves with few distinctions? Yes please!
What to do prior to battle? Get at least *one* armor with Confuseproof (steal
Musks from floating one-eye enemies) - best would be three such armors for
these chrs - Tidus, Yuna, Wakka.
Easy way? Rikku's Mix of two Wings to Discovery for Trio of 9999, which allows
any character to hit for 9999 damage.
Hard way? It's also an easy way, but with a bit of strategy involved. SK opens
the battle by using Photon Wings on its first turn. It causes 1000 damage to
all and sleep, silence, darkness, curse, confusion - you're bound to get a few
of these babies. I don't mind first four, but confusion is an absolute killer,
so I really suggest getting Confuseproof armors.
SK's second and third turn are 'Swipe'-s for about 1300 damage to one chr. On
fourth turn it'll use Mana Breath for 3000 damage to one.
Now it gets annoying. SK's fifth and sixth turns are Curaga on itself. You can
tamper with it a bit and have it cast something else with following actions:
- if you Reflect SK, then it will use Reflect on you in order to be able to
heal itself; not recommended
- if Armor Break is used on SK, it will cast Protect
- if you put additional negative statuses on SK (except Slow!), Armor Break
takes first priority, ie SK will use Protect instead of Curaga; very
recommended
- if under bad statuses, but Armor Break is not included, it will cast Esuna
- it may not necessarily use Curaga, it may choose to use Regen
Does SK have any other attacks in its arsenal? Yep. Sometimes during battle it
may Protect itself (only if Armor Broken) - remove that with Dispel. Yawn.
Lastly you have Tail Sweep. Don't worry, I have it all figured out.;) This is
its nasty countermove - hits everybody for about 600 damage, removes Haste and
delays next turn. If however, you put Blind on SK, chances of Tail Sweep
dealing damage to all chrs in decreased. There's more: it'll be used as a
counterattack to anything that would tamper with SK's HP (White magic, Black,
Skills), but never sooner than third such attack, and never later than sixth
attack. In other words, as soon as you attack SK for third time dealing damage
(up to sixth attack), expect Tail Sweep counter.
Oh yeah, don't try to use Slow on SK by casting it (SK will automatically
counter with Haste). You can inflict Slow on SK only like this... First have
Yuna cast Reflect on SK, then have Rikku follow with Silver or Gold Hourglass
being used on SK. Ta-daah! You just Slowed SK down significantly. Of course SK
will counter by casting Haste on itself, but it will bounce off cos of Reflect
we put into place. Much like Evrae, each and every attack you land on SK will
now prompt it to counter with Haste on itself, hehe. You can toy with him until
it gets down to 19999 HP, at which point it becomes smart enough to cast
Reflect on your party members, and then casting Esuna (or whatever suits the
situation) on that reflected member to heal itself of bad statuses.
So Yuna, Tidus and Wakka. What to do with you three? Tidus casts Hastega for
starters. Yuna follows with Shell on everyone, and Wakka keeps attacking with
Dark Attack or Buster. Wakka uses only Dark Attack or Buster!!! This is to
ensure that you'll never see Curaga. You'll get hit by Photon Wings - use
Remedy, Esuna or whatever is needed to get back in fighting shape (give
priority to confused chrs). Then it's two turns of 'Swipe', which should miss
thanks to SK being blinded. Same goes for Tail Sweep.;) Get Mana Breathed upon.
Heal character that got hit. Wakka still uses Dark Attack. Now if you did as I
suggested, instead of two Curagas you'll see two Esunas. Pattern than repeats
itself... You can help yourself more, if you wish: Using Magic Break on SK will
significantly lower his magic abilities - instead of 9999 HP it will heal
itself for 5000 or so. Mana Breath will deal about 1600 damage. Take note that
casting Dispel removes positive statuses *as well as any Breaks* you already
inflicted on SK. Casting Reflect on SK at start of battle is very helpful as
well - as it'll try to use curative magic on itself (Protect, Regen, Curaga,
Esuna) all of that will bounce of to your chrs (at least until the 19999-HP-
remaining-point as explained above). This is all you'll have to know to subdue
this sucker.
-----------------------------------------------------------------------------

Go away. Proceed further to the left. Don't worry, I'll soon stop saying that.
Pick up the sphere...

'Road to the Zanarkand Ruins'
Simply follow the path.

*****************************************************************************
725 - ZANARKAND
Enemies: Dark Flan, Behemoth, Mandragora, Grendel, Ahriman, Bashura, YAT-97,
Fallen Monk (rifle), YKT-11, Fallen Monk (flamethrower), Defender Z, Spectral
Keeper (BOSS), Y. Woman (BOSS)
Items: 1x Fortune Sp., 10000 gil, 1x Friend Sp., 1x Lv.3 Key Sp., 1x Luck Sp.
Equipment: Spiritual Targe, Magistral Rod (available only after you have
airship permanently)
Key Items: Sun Crest
*****************************************************************************

'Zanarkand Ruins'
Ahead you go. Story. Save, then proceed ahead again.

'Zanarkand Ruins: Overpass'
Follow the road. Meanwhile nab Fortune Sphere and Spiritual Targe.

'Dome'
Uuuh, enter?

'Dome: Interior'
Defenders Z fought here drop Lv.2 or Lv.3 Key Spheres. Follow the road. Once
you exit from first 'tunnel', climb the slope immediately to the right of the
exit from this 'tunnel'. You'll reach a chest with 10000 gil. Then backtrack
and keep going ahead. When you reach save sphere, save. Collect Friend Sphere
and Lv.3 Key Sp.

'Dome: Corridor'
Nab Luck Sphere, then proceed further down.

'Dome Trials'
********************************************
LEVEL 6: Zanarkand Temple Cloister of Trials
********************************************
LEVEL 6 PRIZE: Magistral Rod

KS - Kilika Sphere
DS - Destruction Sphere
BS - Besaid Sphere

STEP 1: This will be called Room 1. Step on square marked with X in this pic to
initiate the puzzles.
http://splitinfinity.50megs.com/images/ztemple01.jpg

STEP 2: To solve first puzzle, you need to step on these five tiles. If you
mess up, puzzle resets and all tiles you may have stepped on so far reset as
well.
http://splitinfinity.50megs.com/images/ztemple02.jpg

STEP 3: Once first matter is take care of, bunch of doors rise. On this pic E
marks exit to Room 2, P2 marks puzzle two, P3 puzzle three and P4 puzzle four.
http://splitinfinity.50megs.com/images/ztemple03.jpg

STEP 4: P5, P6 and P7 mark respective puzzles...
http://splitinfinity.50megs.com/images/ztemple04.jpg
... okay, approach P2 and press X. It'll slide back against the wall, a strange
symbol will appear and you'll get to see what tiles are needed to solve puzzle
two. Proceed thru exit (marked with E in previous pic) to reach Room 2.

STEP 5: Ta-dah! You need to step on these tiles to solve puzzle two...
http://splitinfinity.50megs.com/images/ztemple05.jpg
... after you do this, one of six symbols will appear near centre gap. Return
to Room 1 and press X near P4.

STEP 6: You need to step on these tiles to solve puzzle four...
http://splitinfinity.50megs.com/images/ztemple06.jpg
... return to Room 1 and press X near P5.

STEP 7: You need to step on these tiles to solve puzzle five...
http://splitinfinity.50megs.com/images/ztemple07.jpg
... return to Room 1 and press X near P7.

STEP 8: You need to step on these tiles to solve puzzle seven...
http://splitinfinity.50megs.com/images/ztemple08.jpg

STEP 9: Sphere business at last. Remove KS from recess to the left of monitor
found in Room 2.
http://splitinfinity.50megs.com/images/ztemple09.jpg

STEP 10: Return to Room 1 and insert KS into P3.
http://splitinfinity.50megs.com/images/ztemple10.jpg

STEP 11: Return to Room 2 and remove BS from recess found to the right of
monitor.
http://splitinfinity.50megs.com/images/ztemple11.jpg

STEP 12: Return to Room 1 and insert BS into P6...
http://splitinfinity.50megs.com/images/ztemple12.jpg
Mission accomplished! Be warned, save immediately. Do not proceed to Room 2
yet, or you may be sorry. Also, you cannot get DS yet. You can, however, do so,
after you have defeated next two storyline bosses.

-----------------------------------------------------------------------------
Note: Following steps are done after you return to Zanarkand temple. You'll
know when you can do so after you progress far enough in the story.

STEP 13: As you have re-entered Room 1, I bet you saw seven white squares at
the monitor? Yap, another puzzle. This pic shows tiles you need to step on in
Room 2...
http://splitinfinity.50megs.com/images/ztemple13.jpg

STEP 14:... and this one does the same for Room 1.
http://splitinfinity.50megs.com/images/ztemple14.jpg

STEP 15: Cool! DS was hidden behind the monitor. Retrieve it.
http://splitinfinity.50megs.com/images/ztemple15.jpg

STEP 16: Go to Room 2 and insert DS into right recess.
http://splitinfinity.50megs.com/images/ztemple16.jpg

STEP 17: This monitor will also get out of the way, revealing a chest with
Magistral Rod. Congratulations. You have successfully broken all Destruction
sigils, thus granting you access to another ally... you know which, otherwise
you wouldn't be revisiting here.;)
http://splitinfinity.50megs.com/images/ztemple17.jpg
-----------------------------------------------------------------------------

Do not exit the trials until not finished, otherwise you'll have to go from
start again. There's a boss ahead, so you know what to do prior to that.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A551
-----------------------------------------------------------------------------
Spectral Keeper   | HP: 52000-8000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 500           | AP: 12000-18000  | 36, 100,1,  100,36, 15, 0,  50
-----------------------------------------------------------------------------
ST: 1x Ether-1x Turbo Ether          | DR: 1x-2x; 1x-2x Lv.4 Key Sp.
GIL: 7000                            |
-----------------------------------------------------------------------------
STIMM: ARM, BER, CON, DAR, DEA, DEM, Delay sk., DOO, EJE, MAG, PET, POI, POW,
SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-3, 1-3, 99%
DWA: Firest., Icest., Lightningst., Piercing, Waterst.
DAA: Fireproof, Iceproof, Lightningproof, Waterproof
-----------------------------------------------------------------------------
SENSOR: Attacks all frontal targets when hit.
SCAN: Attacks all frontal targets when hit. It will plant a Glyph Mine upon a
circle, causing instant KO when detonated. Use the trigger command Move to
transfer to another circle.
-----------------------------------------------------------------------------
a) Berserk Tail - VS one chr - phd + Berserk
b) 'Swipe' - CATT VS three tiles
c) Glyph Mine - plants a mine on two glyphs - if detonated while your chr is
standing on one, this chr is KO
-----------------------------------------------------------------------------
STRATEGY | His only regular attack is Berserk Tail - does 1000 damage plus
Berserk. That's bad. Anything you do to it will prompt SK to counter with
'Swipe', that covers glyph SK is facing to plus glyphs on right and left, deals
1500 damage to everyone caught in this counterattack. There's six glyphs
surrounding SK. Put your characters with command Move on glyphs 1, 3, 5 or 2,
4, 6. Main thing is that none of your chrs are together. That way SK's counter
won't reach them all.
Lastly, SK may use Glyph Mine on first turn he gets after sustaining damage for
fourth time, on two glyphs, not necessarily ones you're standing on. If you
are, Move away. When Glyph Mine detonates, it's sure KO for chr standing on it.
So what to do? Cure Berserk ASAP (or if you have Berserkproof armor, you have
nothing to worry about). Only attack with your strongest character - Auron is
possibly your strongest one.
Well, bring in Yuna, Tidus and Auron. Hastega and Protect are basically all you
need. And few Esunas on the way. Remember to Move away from glyphs that are
about to explode - check the turn chart in upper right screen to see when
glyph's turn comes up.
Or if you want to play safe... You'll still need to cure Berserk sometimes, but
this way involves aeons. Have Yuna summon an aeon, but don't use aeon's
overdrive. Have aeon attack regularly. It takes SK three turns of doing
'Swipe', and on fourth it'll plant Glyph Mine. If you dismiss an aeon before
that happens, hehehe... (:P at SK) After mine explodes, have Yuna summon again
and repeat until SK is defeated.
Additional strategy: Have a chr with Berserkproof armor and have that chr use
Provoke on Spectral Keeper. Now continuously defend with Provoker while other
two members hack away at the boss until it's dead.
-----------------------------------------------------------------------------

'Dome: Chamber of the Fayth'
After Spectral Keeper is defeated, lift will be used. Save at the save sphere
found below. Then keep going north. After a long story sequence you will get
challenged by none other than...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A652
-----------------------------------------------------------------------------
Y. woman          | HP: *-10000 (3rd)| St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 500           | AP: 14000-21000  | 20, 50, 30, 50, 40, 20, 0,  0
* - 1st form has 24000, 2nd 48000, and 3rd 60000 HP.
-----------------------------------------------------------------------------
ST: 1x Stam. Tablet-1x Farplane Wind | DR: 1x-2x; 1x-2x Lv.3 Key Sp.
GIL: 9000                            |
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 75% THR
Delay sk., DEM, Distil sk., DOO, EJE |
PET, POI, PRV, SIL, SLE, SLO, ZOM    |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 2-4, 1-2, 99%
DWA: Piercing, Zombiestrike
DAA: Zombieproof
-----------------------------------------------------------------------------
SENSOR: Reaper of souls. Vulnerable to holy magic.
SCAN: Casts Curaga and Regen on zombified characters. Cure zombie with Holy
Water. Her counter-attacks dispel support magic. She also curses aeons with her
Mind Blast.
-----------------------------------------------------------------------------
1st form:
a) Blind - CATT VS one chr - inflicts Darkness (inflicted for three chr's
turns) - used as countermove if attacked physically
b) Silence - CATT VS one chr - inflicts Silence (inflicted for three chr's
turns) - used as countermove if attacked magically
c) Sleep - CATT VS one chr - inflicts Sleep (inflicted for three chr's turns) -
used as countermove if attacked with Special ability
d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same
amount - used on chr's with most HP
e) 'Punch' - VS one chr - phd - removes positive statuses except Reflect
-----------------------------------------------------------------------------
2nd form:
a) Hell Biter - VS all chrs - phd + inflicts Zombie
b) Cura - VS one chr - restores medium amount of HP
c) Regen - VS one chr - regenerates HP for certain amount of time
d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same
amount - used on chr with most HP
e) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect
-----------------------------------------------------------------------------
3rd form:
a) Mega Death - VS all chrs - KO-es all chrs
b) Hell Biter - VS all chrs - phd + inflicts Zombie
c) Mind Blast  - NATT VS all chrs - mgd + inflicts Confusion, Sleep, Curse
d) Curaga - VS one chr - restores big amount of HP
e) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same
amount - used on chr with most HP
f) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect
g) Osmose - VS an Aeon - mgd - MP deducted from Aeon is added to Y. MP
i) Regen - VS one chr - regenerates HP for certain amount of time
-----------------------------------------------------------------------------
STRATEGY | Get those Confuseproof armors out for one more time. Y. woman is
another boss with set pattern with few exceptions. Only status worth having in
this battle is Reflect.
Round 1: When Y. gets her normal turns, she'll alternate between Absorb and
'Punch'. Absorb removes 50% of MAX HP of chr targeted and gives same amount to
Y., also healing her (remember that it always targets chr with most current
HP). 'Punch' removes any positive status, but it's unable to remove Reflect. It
also deals about 300 damage. Y. also has a countermove for anything you do to
her - Sleep for specials, Blind for physicals and Silence for magic. You could
try zombifying your chrs if you have Zombie Attack - then Y. will kill herself
for the first round.
As battle starts, have Yuna cast Reflect on everybody. Now just proceed hacking
away at Y., laughing as none of her counters will hit you. Remember to heal the
member that gets hit with Absorb with items. Y. dies...
Round 2: Hellbiter will be used straight away. Nothing you can do about that.
*Stay as zombie for this round!* If you cure any / all zombies, you'll just get
Hellbiter-ed again. Waste of time? Certainly.
If all (or at least one member) is zombie, Y. will mostly be using Cura and
Regen. That's bad for zombies, you'll say. Nuh-uh, that's why we have Reflect
on.;) True, it'll heal her (cast Shell on Y. to halve healing effect), but
better that than be dead. So can you use any other status like Haste? Nope.
As soon as you attack Y., she may counter with 'Punch', which removes all
positive statuses except Reflect. Nothing dangerous left here, eh? Keep hacking
away at the boss. If she gets Regened, Dispel it. As long as you deal more
damage to her than she restores each round, you'll be okay. If she happens to
kill one of your chrs, revive that chr ASAP, then heal him/her, and Reflect it.
Also cure all zombies now and restore their health. Next attack Y. uses will
almost surely be Hellbiter, which again puts all three chrs in Zombie. Good
thing? All three are at nearly full HP. After all this Y. dies...
Round 3: Mega Death to all. Zombies too? Nope. Hehe. In this round Y. has a
set pattern - Mega Death, Hellbiter / Curaga / Regen, Hellbiter / Curaga /
Regen, Mind Blast (600 damage to all + Confusion, Curse or Sleep), Hellbiter /
Curaga / Regen, Mega Death, then repeat.
Hellbiter does 250 damage to all chrs. Naturally, keep all chrs as zombies so
Mega Death won't kill you. Neither will Curaga, cos it will be Reflected on Y.
(remember to use Shell in order to halve healing effect).
You still shouldn't bother with Haste or anything else cos of... yep, 'Punch'
counter still removes everything sans Reflect. Mind Blast will be her most
dangerous move - 600 damage to everybody and Confusion (also Sleep [inflicted
very rarely] and Curse [also low rate of connecting]). But if you got
Confuseproof armors like I suggested, you won't be affected. Y. dies for the
third and final time.
Finally, if at any time you'll be calling aeons for Overdrives obviously, be
warned. During phases one Y. alternates between 'Punch' and Absorb. During
phase two Y. alternates between Absorb and Hell Biter. In phase three she gets
even nastier. She uses Mind Blast (curses an aeon, thus disabling Overdrives),
then Absorb, then Osmose, then Absorb, and starts again with Mind Blast
(pattern is then repeated). Thanks to MrVandal for confirming Osmose used by Y.
in phase three). Of course, she still counters anything you chuck at her with
your Aeons. Y. can be Threatened, but don't count on it too often.
-----------------------------------------------------------------------------

After she's defeated, go down the stairs in the back. This should make a chest
appear in far left corner of this room. If not, go down same stairs again. In
the chest is Sun Crest *KEY ITEM*. Exit the Dome. Don't worry, Auron, I kinda
figured it out already... Whoa!

*****************************************************************************
726 - AIRSHIP
Enemies: Left Fin (BOSS), Right Fin (BOSS), Sin's Core (BOSS), Sin (BOSS)
Items: None
Equipment: None
Key Items: None
*****************************************************************************

Now is the time for sidequests, but I'll save this for later. Talk to all
aboard, then go to the Cabin. Talk to Yuna, then return to bridge. Talk to Cid,
and select Highbridge as new destination.
Go up a bit. Story. When back on the ship, go to bridge. Pick the first
destination on the NavMap's list. Then head for top of the airship. Save in the
Cabin. Get ready!

-----------------------------------------------------------------------------
BOSS ENTRY ---> A296
-----------------------------------------------------------------------------
Left Fin          | HP: 65000-10000  | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 999           | AP: 16000-24000  | 30, 100,30, 50, 20, 15, 0,  0
-----------------------------------------------------------------------------
ST: 1x Mega-Potion-1x Supreme Gem    | DR: 1x-2x; 1x-2x HP Sp.
GIL: 10000                           |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW,
PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 3-4, 1-2, 99%
DWA: Piercing, Poisonstrike
DAA: Poisonproof
-----------------------------------------------------------------------------
SENSOR: Gathers energy to cast Gravija. Avoid with trigger command Pull Back.
SCAN: Unleashes Gravija once the core is energized, reducing all characters' HP
by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes
attacks all with a physical attack.
-----------------------------------------------------------------------------
a) 'Core gathers energy.' - signifies charge turn for Gravija
b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP
c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs
d) 'Sin remains motionless.' - skips its turn
e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies
negative statuses on itself *or* nullifies negative statuses on itself and
removes positive statuses of your party
-----------------------------------------------------------------------------
STRATEGY | Far away? Use Lulu's magic, Wakka's ball, or any other chr's magic
if you had them learn some so far (hopefully). It may attack your party with
'Strike' for about 1800 damage to every chr. Here's when to expect this attack
- after you've dealt damage to Sin for five times, first turn Sin gets after
that, 'Strike' will be used. If amount of times damage is dealt is four times
or less, Sin will remain motionless. Sometimes it may use Negation, which
nullifies any bad statuses you might have inflicted on it if you're far away.
If you're close when boss does Negation, it'll also remove any helpful statuses
on your party.
Close and personal? First it'll use three turns for either: 'Strike', which
deals about 1300 damage to all chrs or 'Sin remains motionless.'. On each
fourth turn core will get energized. Unload everything you have, but take heed
that you may get countered with Negation. Fifth turn will be Gravija, which
cannot kill you - you can avoid it altogether by selecting Pull Back in Trigger
Command window, but I find this to be a waste of time. Cid may not have a move
before Sin does. Stop all attacks now, and heal yourself to full. Negation
counter is expected as soon as second attack and as late as sixth attack
received. Again you'll either get attacked or Sin will remain motionless. So
wait (Defend!) for three such moves and once core energizes, attack! Repeat and
you win.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS ENTRY ---> A461
-----------------------------------------------------------------------------
Right Fin         | HP: 65000-10000  | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 999           | AP: 17000-25500  | 30, 100,30, 50, 20, 15, 0,  0
-----------------------------------------------------------------------------
ST: 1x X-Potion-1x Shining Gem       | DR: 1x-2x; 1x-2x Lv.3 Key Sp.
GIL: 10000                           |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW,
PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 3-4, 1-2, 99%
DWA: Piercing, Stonestrike
DAA: Stoneproof
-----------------------------------------------------------------------------
SENSOR: Gathers energy to cast Gravija. Avoid with trigger command Pull Back.
SCAN: Unleashes Gravija once the core is energized, reducing all characters' HP
by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes
attacks all with a physical attack.
-----------------------------------------------------------------------------
a) 'Core gathers energy.' - signifies charge turn for Gravija
b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP
c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs
d) 'Sin remains motionless.' - skips its turn
e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies
negative statuses on itself *or* nullifies negative statuses on itself and
removes positive statuses of your party
-----------------------------------------------------------------------------
STRATEGY | Far away? Use Lulu's magic, Wakka's ball and-or any chr's magic
he-she may have learned so far. It may attack your party with 'Strike' for
about 1800 damage to every chr. Here's when to expect this attack - after
you've dealt damage to Sin for five times, first turn Sin gets after that,
'Strike' will be used. If amount of times damage is dealt is four times or
less, Sin will remain motionless. Sometimes it may use Negation, which
nullifies any bad statuses you might have inflicted on it if you're far away.
If you're close when boss does Negation, it'll also remove any helpful statuses
on your party.
Close and personal? First it'll use three turns for either: 'Strike', which
deals about 1300 damage to all chrs or 'Sin remains motionless.'. On each
fourth turn core will get energized. Unload everything you have, but take heed
that you may get countered with Negation. Fifth turn will be Gravija, which
cannot kill you - you can avoid it altogether by selecting Pull Back in Trigger
Command window, but I find this to be a waste of time. Cid may not have a move
before Sin does. Stop all attacks now, and heal yourself to full. Negation
counter is expected as soon as second attack and as late as sixth attack
received. Again you'll either get attacked or Sin will remain motionless. So
wait (Defend!) for three such moves (beware - if you're under positive status
and you attack Sin when close, it may counter with Negation) and once core
energizes, attack! Repeat and you win.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS ENTRY ---> A661
-----------------------------------------------------------------------------
Sin               | HP: 36000-3000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 999           | AP: 18000-27000  | 1,  100,30, 100,20, 15, 0,  0
-----------------------------------------------------------------------------
ST: 3x-4x Stamina Spring             | DR: 1x-2x; 1x-2x MP Sp.
GIL: 10000                           |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW,
PRV, REF, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 3-4, 1-2, 99%
DWA: Piercing, Slowstrike
DAA: Slowproof
-----------------------------------------------------------------------------
SENSOR: Gathers energy when Genais enters its shell.
SCAN: When Genais enters its shell, the core begins to energize, unleashing
Gravija, which reduces HP of all targets by 3/4. Also dispels positive status
effects with Negation.
-----------------------------------------------------------------------------
a) Fire - CATT & FATT VS all chrs - fire mgd
b) Thunder - CATT & LATT VS all chrs - lightning mgd
c) Water - CATT & WATT VS all chrs - water mgd
d) Blizzard - CATT & IATT VS all chrs - ice mgd
e) 'Core gathers energy.' - signifies charge turn for Gravija
f) Gravija - GRATT VS all chrs and Genais - mgd - tears off 75% of current HP -
if Genais is in its shell when Gravija strikes, it'll take no damage
g) Negation - CATT VS everything - nullifies negative statuses on itself and
removes positive statuses of your party
h) 'Core is inactive.' - any turn Sin gets while Genais is outside, it'll skip
its turn
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A663
-----------------------------------------------------------------------------
Sinspawn Genais   | HP: 20000-2000   | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 200           | AP: 1800-2700    | 30, 80, 35, 50, 25, 15, 0,  0
-----------------------------------------------------------------------------
ST: 1x Star Curtain-1x Shining Gem   | DR: 1x-2x; 1x-2x Return Sp.
GIL: 10000                           |
-----------------------------------------------------------------------------
STIMM: ARM, BER, CON, DAR, DEA, Delay| STRESIS: 99% SIL, 80% ZOM
sk., DEM*, DOO, EJE, HAS, MEN, PET   |
POI, PRV, SLE, THR                   | * - only when inside its shell
-----------------------------------------------------------------------------
ELEMWEAK: FIR                        | ELEMABS: WAT
-----------------------------------------------------------------------------
EQUIPMENT: 3-4, 1-2, 99%
DWA: Piercing, Zombiestrike
DAA: Zombieproof
-----------------------------------------------------------------------------
SENSOR: Absorbs magical attacks against Sin.
SCAN: After losing half its HP, it enters its shell on its next turn. If hit
there, it recovers with Cura and exits the shell on its next turn. Protected
from Gravija when inside the shell.
-----------------------------------------------------------------------------
a) Venom - NATT VS one chr - mgd + inflicts Poison
b) Thrashing - VS all chrs - phd
c) Waterga - CATT & WATT VS one chr - water mgd - used as countermove if any
magic is used on Genais
d) Cura - on oneself - restores medium amount of HP
e) Sigh - NATT VS all chrs - mgd + inflicts Darkness (inflicted for three chr's
turns)
f) 'Magic absorbed.' - any type of magic is used against Sin with Genais
around, it'll be absorbed by Genais
-----------------------------------------------------------------------------
STRATEGY | Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your
members to deal 9999 damage with *anything*. So just pound away, hehe.
Hard way? Not dangerous really. I suggest Tidus, Yuna and Auron. Hastega with
Tidus, then have Yuna Shell each member and finally have Auron attack. After
Yuna Shells everybody, also include Protect, if you wish. Genais has set
pattern - Venom, Venom, Thrashing. Venom deals about 1600 damage and incurs
Poison (Esuna!), whereas Thrashing deals about 1600 damage to all chrs. Use
Shell and Protect respectively. Don't use magic on Genais (it doesn't counter
Demi), otherwise it'll counter with Waterga for 2500 damage on the attacker.
What about the core? As long as Genais is out, core will not act at all. It'll
only act if you attack it physically - the only way is by Wakka. But that's a
waste of time and also you may get countered by level 1 spell or Negation.
Genais must die! My thoughts exactly. Slow and Silence it! Once you knock off
50% of its health (9999 HP and lower), it'll go in its shell on first turn
Genais gets. Now anything you do to Genais while in its shell will prompt it to
counter with Cura. On its regular turn it'll use Sigh, which does about 1000
damage to all chrs and adds Darkness.
Meanwhile core will also start to act. First turn core gets (with Genais in its
shell) will get it energized. On next turn it'll unleash Gravija. It strikes
all chrs AND Genais, but if it's still in the shell, Genais is immune to
Gravija. So hit Genais once (just once is enough), see Cura counter and hope
that Genais will exit its core before Gravija. Bam, Genais is down to mere few
thousands. Use Mega-Potion to heal bad wounds and then unload everything you
have at Genais until it kicks the bucket. Only core remains!
It'll alternate turns between energizing core and Gravija. It may randomly
counterattack with level 1 elemental spells aimed at whole party, so beware.
Each spell deals about 500 damage to each chr. Sometimes it also counters with
Negation. Anyway, if you're careful not to let your HP drop below 500 (or 1000
just to be extra safe), core is as good as dead, right? Right!
-----------------------------------------------------------------------------

Talk to everyone, then head for top of the ship. Here talk to Yuna. Who's the
girl you have highest affection with? Following sequence will answer that...
Lulu (Let's go! Just you and me.), Rikku (Don't worry. I'll cover you.) or
Yuna? Again head for top of the ship. Save.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A662
-----------------------------------------------------------------------------
Sin               | HP: 140000-16000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 999           | AP: 20000-30000  | 30, 40, 30, 40, 30, 15, 0,  0
-----------------------------------------------------------------------------
ST: 1x Ether-1x Supreme Gem          | DR: 1x-2x; 1x-2x Lv.3 Key Sp.
GIL: 12000                           |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW,
PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
EQUIPMENT: 3-4, 1-3, 99%
DWA: Darkstrike, Piercing, Silencestrike, Sleepstrike, Slowstrike
DAA: Silenceproof
-----------------------------------------------------------------------------
SENSOR: Finish him before he opens his mouth all the way.
SCAN: Pulls the airship in while gathering all his strength to cast the
ultimate terror, Giga-Graviton. Stop him before he wipes everyone out!
-----------------------------------------------------------------------------
a) 'Drawn to Sin.' - ship is drawn closer to Sin
b) Giga-Graviton - VS all chrs - Game over!
c) 'Flash attack' - STATT & CATT VS all chrs - std + inflicts Petrify,
Confusion and Zombie
-----------------------------------------------------------------------------
STRATEGY | I recommend getting Stoneproof and Confuseproof armors for whoever
you'll be using. It rarely happens, but I did get my guys petrified, zombified
and confused during this battle. First it'll use 'Drawn to Sin.' three times.
'Flash attack', which is used as a counterattack after Sin sustains damage for
six times *or* on its regular turns - not very often, deals 700 damage to all
chrs along with a small chance to deal nasty status effects, like Petrify and
Confusion. Once Sin's Overdrive charges up, you have one more turn to defeat
it, otherwise you get Game Over.
So how to win? Easy way would be: Bring in Rikku, Wakka, and Lulu. Rikku's Mix
of two Wings to Discovery will allow everyone to deal 9999 damage. So after 15
hits Sin is gone.
Hard way? Start with Wakka, Lulu and Tidus. First have Tidus use Hastega on
everyone. Now have Lulu cast her level 3 spells and Wakka attack normally. If
Yuna's far enough to have learned Holy, use her instead of Wakka. When three
turns of 'Drawn to Sin' pass, change Lulu for Auron and Yuna for Wakka. Again
use Hastega with Tidus, Auron should Armor Break the thing.
Now you're set. You'll also be more set if you've reached end of Tidus' path,
where he learns Quick Hit. Then use Friend / Teleport Spheres to teleport other
chrs here (specifically Auron and Wakka) and have them learn Quick Hit as well.
Just pummel away at the boss - or use Quick Hit continuously. If you've
customized Confuseproof and Stoneproof armors, you have nothing to fear. Note
that you cannot halve damage done by 'Flash attack' in any way. You also can't
block Giga-Graviton with an aeon.
-----------------------------------------------------------------------------

*****************************************************************************
727 - INSIDE SIN
Enemies: Gemini (there're two kinds), Behemoth King, Exoray, Ahriman,
Adamantoise, Great Malboro, Barbatos, Wraith, Demonolith, Land Worm, Varuna
Items: 1x Special Sp., 1x Elixir, 1x Lv.3 Key Sp., 1x Lv.4 Key Sp., 1x
Megalixir, 20000 gil, 1x HP Sphere, 1x Defence Sphere, 1x White Magic Sp., 1x
Skill Sp., 1x Attribute Sp. (these last three items are obtained past the point
of no return)
Equipment: Phantom Ring, Wizard Lance, Four-on-One, Defending Bracer,
Laevatein, Stillblade, Wicked Cait Sith, Infinity, Prism Ball, Mage's Staff,
Hrunting, Knight Lance (these last seven weapons are obtained past the point of
no return)
Key Items: None
*****************************************************************************

'Inside Sin: Near Airship'
Yes. We've done it. We're inside!

'Sin: Sea of Sorrow'
Explore the area and collect stuff. You can find: 1x Special Sp., Phantom Ring
(Water Eater, Fire Eater, Lightning Eater, 1 FS), 1x Elixir, Wizard Lance (Mag+
3%, Mag+5%, Mag+10%, 1 FS), 1x Lv.3 Key Sp. Save at the end!

'Sin: Garden of Pain'
Don't tell me...

-----------------------------------------------------------------------------
BOSS ENTRY ---> A535
-----------------------------------------------------------------------------
S. Omnis          | HP: 80000-15000  | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 999           | AP: 24000-36000  | 20, 180,35, 100,40, 20, 0,  0
-----------------------------------------------------------------------------
ST: 1x Shining Gem-1x Supreme Gem    | DR: 1x-2x; 1x-2x Lv.3 Key Sp.
GIL: 12000                           |
-----------------------------------------------------------------------------
STIMM: BER, CON, DAR, DEA, Delay sk., DEMI, Distil sk., DOO, EJE, MAG, PET,
POI, POW, PRV, SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
Elemental affinities vary!
-----------------------------------------------------------------------------
EQUIPMENT: 3-4, 1-2, 99%
DWA: Mag+20%, Piercing
DAA: SOS Haste, SOS Protect, SOS Shell
-----------------------------------------------------------------------------
SENSOR: Energized by the Mortiphasms.
SCAN: Casts spells once energized by the four Mortiphasms behind him. Their
positions somehow affect his actions. Physical attacks turn the Mortiphasms to
the left, while magic turns them to the right.
-----------------------------------------------------------------------------
a) Fira - FATT VS one chr - fire mgd
b) Thundara - LATT VS one chr - lightning mgd
c) Watera - WATT VS one chr - water mgd
d) Blizzara - IATT VS one chr - ice mgd
e) Firaga - FATT VS one chr - fire mgd
f) Thundaga - LATT VS one chr - lightning mgd
g) Waterga - WATT VS one chr - water mgd
h) Blizzaga - IATT VS one chr - ice mgd
i) Dispel - VS all chrs - negates positive statuses on your party
j) Ultima - STATT VS all chrs - std
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A536
-----------------------------------------------------------------------------
Mortiphasm        | HP: 6000*        | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 30*           | AP: na           | 20, 1,  20, 1,  10, 20, 0,  30
* - These two stats were hacked out of the game.
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DEM, DOO, EJE, PET, POI, PRV,
SIL, SLE, SLO, THR, ZOM
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
Immune to SENSOR and SCAN!
-----------------------------------------------------------------------------
Has no attacks, but depending on how each Mortiphasm is turned dictates what
attacks Natus will use and his elemental properties.
-----------------------------------------------------------------------------
STRATEGY | Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your
members to deal 9999 damage with *anything*. So just pound away, hehe.
Customize empty armors with SOS Nul abilities and have everyone who will
participate in battle in yellow HP prior to commencing actual battle. Why? SOS
Nul abilities *cannot* be dispeled nor do they disappear after a chr affected
with it has been struck with respective element attack. *wink* Die, Omnis!
Hard way? Easy as well. On first turns Omnis will use either level 2 (deals
1000 damage) or level 3 (deals 2500 damage) elemental spells, depending on how
Mortiphasms are turned. Halve the damage with Shell. Reflect is a bad idea, cos
Omnis may absorb the element he's currently using.
As Omnis starts with Fire element, I suggest equipping all chrs you'll be using
with Fireward-proof-eater ability. Thus you'll greatly lessen the damage he'll
do to you at the start of the battle. If you have Shell on top of it - great.
Also, if you'll follow the below strategy and you have sufficient Agility, I
assure you won't see any spells again except Dispel and Ultima.
Start battle with Tidus, Yuna and Auron. Tidus goes Hastega, Yuna goes way of
the Shell (or cast NulBlaze if you lack fire reducing armors) and Auron goes
Armor Break. Forget about squeaking around with Mortiphasms - it's complete
waste of time. Let's talk about how Omnis attacks can be turned to your
advantage. If you don't attack him, all Omnis will be doing is casting four
Firagas on his turn. Recast NulBlaze after each Omnis' move until following
happens...
Once you attack Omnis for *five* times (if you heal Omnis this is considered as
an 'attack' - same deal was with Sanctuary Keeper; even Stealing from Omnis
will count), Omnis will use Dispel on the first round he gets after your fifth
attack.
Dispel hits everyone and removes their positive statuses. Use Hastega
immediately. Also make sure that Yuna gets a turn before Omnis does.
Why? I'll tell you. Damage Ultima does is about 4000, and *cannot* be halved,
not even with Shell (odd, I know, but I'm sure of what I've written - Shell
does *not* halve the damage). So unless all chrs that are fighting don't have
over 4500 HP, you'll meet your end. That's why Yuna should... no, *must* get a
turn before Omnis can cast Ultima. Have her summon Aeon, then use Shield with
that Aeon. Ultima's damage will now be no bigger than summer's breeze. After
Ultima dismiss the Aeon! Funny thing about aeons I noticed the other day...
Mortiphasms can't be targetted for Overdrives! I tried using Shiva's Diamond
Dust on them, but it said they were out of range. WTF? Heheh. As an alternative
you could check if you have any Stamina Tonics in your inventory - this item
*doubles* MAX HP of all chrs in frontline party for one battle.
Next turn Omnis gets he will use it to rotate Mortiphasms until they all point
to ice element - meaning he'll be using Blizzagas. This is Omnis' turn, meaning
he'll have to wait until next one to use Blizzagas. During this time I hope
you're fast enough with help of Hastega to inflict damage on him five times, so
you'll forfeit his Blizzagas and *force* him to use Dispel. If you're not that
fast, remember to cast NulFrost to at least nullify two to three Blizzagas.
Again, after Dispel, Hastega immediately, assure that Yuna goes before Omnis
next turn comes up, summon Aeon, use Shield, wait until Ultima hits, dismiss an
Aeon, Omnis wastes a turn, you attack him five times, ad infinitum... or at
least until all 80000 HP are gone down the potty. Yay, now Omnis is finally
pushing up the daisies.
-----------------------------------------------------------------------------

'Sin: City of Dying Dreams'
Oh woman. Enemies here sure put up a challenge. Equip First Strike weapons cos
of Great Malboros around - you can easily get ambushed by them and then watch
helplessly as your chrs strike each other down. Use Silence Buster on
Demonoliths to disable Pharaoh's Curse counter. Slay Behemoth King with
counterattacks to have it not use Meteor.
As you set foot in here, go a bit forward and examine the wall on the right.
It'll tell you a sob story about 10 fiends that need to be killed. Once you
have killed 10 enemies - doesn't matter what kind (if you kill them with aeons,
enemies killed *will not* count - you must dirty your hands instead; thanks to
Dominic for this piece of info), examine the wall again and it will move away.
Another must-kill-10-fiends wall. Kill next 10 fiends, examine this second wall
and buh-bye to it, too. What? *Another wall?* And this time I must waste 15
fiends? Oh well, let's do it. Once also this matter is taken care of, examine
the wall to have it removed. Can you guess what's in the chest? It's a crappy
1x Lv.4 Key Sp.
Once you get to a hole in the floor, and the other side is accessible over a
blue square-shaped stone, press Circle to get access to Four-On-One weapon for
Wakka (Lightningstrike, Firestrike, Icestrike, Waterstrike). There's a hard-to-
miss pillar that can be pushed down, granting you access to one chest with
Defending Bracer (Darkproof, Deathproof, 2 FS). Continue on. Take a left as
soon as you can... a dead end? Not really. Examine the wall and it will move
away, revealing a chest with 1x Megalixir. Backtrack a bit, then proceed
further. You'll find a sort of a hole in the floor. Enter it and open another
chest for 20000 gil. Stepping on blue square found in this hole will launch you
to a chest with 1x HP Sp., then by taking a stroll down the slope to another
chest with 1x Defence Sp. Step on hovering blue square nearby to be safely
transported back to the ground. Carry on. You'll reach a wide area with pillars
rising from floor, disabling you to proceed further at certain points. Once you
reach a chasm, Tidus will look down. Another chest? Turn back a bit and try to
get into lower right corner of this open area. You'll notice a tunnel. Enter it
and slide down all the way. Chest you saw before contains Laevatein (SOS
Overdrive). Climb the stone steps nearby when prompted with an action command
as shown in lower right of screen, then proceed in arrow's direction.

'Sin: Tower of the Dead'
You've reached last save point. Once you enter the tower that just appeared,
there's no turning back...

'Sin: Nucleus'
If you touch ice blades coming out of the ground, you'll enter a battle. Your
goal here is to collect 10 gems that pop around. Each one collected will nail
you: Stillblade, Wicked Cait Sith, Infinity, Prism Ball, White Magic Sp., Skill
Sp., Mage's Staff, Hrunting, Knight Lance, Attribute Sp. Items you get aren't
necessarily in this order. And they all suck except for spheres.

'Sin: Dream's End'
Finally. Make any last weapon/armor changes and commence final battle.

-----------------------------------------------------------------------------
BOSS ENTRY ---> A055
-----------------------------------------------------------------------------
Br. F. Aeon       | HP:**-20000 (2nd)| St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 100***        | AP: na           | 45*,100,50, 100,44, 15, 0,  10
* - In second phase of battle Str stat rises to 50.
** - 1st form has 60000 HP, 2nd form has 120000 HP.
*** - Both forms share 100 MP.
-----------------------------------------------------------------------------
ST: 1x Turbo Ether-1x Elixir
-----------------------------------------------------------------------------
STIMM: DAR, DEA, DEM, Distil sk., DOO| STRESIS: 99% POI, 75% SIL, 50% ZOM
EJE, PET, REG, SLE, SLO, THR         | POI%: 1%
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Use the trigger command to talk.
SCAN: Draws power from the Yu Pagodas and unleashes Overdrive attacks once his
gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower the
gauge.
-----------------------------------------------------------------------------
1st form:
a) J. Beam - NATT VS one chr - mgd + Petrify
b) Triumphant Grasp - VS one chr - phd + Zombie
c) 'Punch' - VS one chr - phd
d) J. Bomber - VS an Aeon
-----------------------------------------------------------------------------
2nd form:
a) J. Beam - NATT VS one chr - mgd + Petrify
b) Triumphant Grasp - VS one chr - phd + Zombie
c) 'Sword swipe' - VS all chrs - phd + delays next turn
d) Almighty J. Shot - STATT VS all chrs - std
e) J. Bomber - VS an Aeon
f) 'Slam' - VS one chr - phd + delays chr's next turn
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUB-BOSS ENTRY ---> A664
-----------------------------------------------------------------------------
Yu Pagoda         | HP: 5000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 5000          | AP: na           | 0,  80, 50, 80, 40, 15, 0,  0
* - If you kill Yu with attacks that dealt say 4500 and 3500 damage, it'll come
back with 8000 HP as its MAX HP. As you can see, Yu Pagodas add together
amounts of damage dealt to them and then come back with combined total of the
attacks. I'll present an example: Yu Pagoda has 5000 HP at start. Attack it
once for 3500 damage. Yu adds that to its damage total. Attack it again for
5500 damage. Yu adds that to its damage total, now totalled at 9000. Yu is
disabled for few turns. When revived, 9000 HP will be Yu's new MAX HP. Yu's
damage total resets to zero. Attack it once for 8500 HP. Yu's damage total is
8500. Attack it again for 99000 damage. Yu's damage total is now 107500. Yu is
disabled for few turns. When revived it will have 107500 MAX HP etc.
-----------------------------------------------------------------------------
No items acquired!
-----------------------------------------------------------------------------
STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 50% SLO
DOO, EJE, Nul sk., PET, POI, PRV, PRT|
REF, REG, SHE, SIL, SLE, THR, ZOM    |
-----------------------------------------------------------------------------
No elemental affinities!
-----------------------------------------------------------------------------
No equipment acquired!
-----------------------------------------------------------------------------
SENSOR: Inflict damage to halt its actions.
Immune to SCAN!
-----------------------------------------------------------------------------
Left:
a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and
fills up something - possible only if both Yu Pagodas are alive
b) Osmose - VS one chr - rips one chr of all MP
c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness
(Sleep, Silence and Darkness are inflicted for three chr's turns)
-----------------------------------------------------------------------------
Right:
a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and
fills up something - possible only if both Yu Pagodas are alive
b) Osmose - VS one chr - rips one chr of all MP
c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness
(Sleep, Silence and Darkness are inflicted for three chr's turns)
-----------------------------------------------------------------------------
STRATEGY | 'Punch' does about 2500 damage. Triumphant Grasp does 2000 damage to
one chr two times and inflicts Zombie. Beam does about 1000 damage and
petrifies chr - either you bring Stoneproof armors with you or quickly use
Esuna or Soft on petrified chr. Don't ignore it or you'll have one chr less to
fight with.
Following two attacks need to charge: Triumphant Grasp will strike single chr
twice and inflict Zombie, so you better not forget to heal that. Bomber is used
if Aeon is present in battle.
If both Yu Pagodas are 'alive', they'll use Power Wave on their ally. This'll
restore 1500 HP to him and fill up something. When it's almost full, have Tidus
use Talk command - doing this will cause that something to empty and also
forfeit main boss' next turn. Talk command will be effective only twice. Third
time it is used it won't have any effect anymore.
If Yu Pagoda is under positive status when you shut it offline, that same
status will still be present when Yu goes back online. The same doesn't apply
for negative statuses. If you kill off left Yu, right one will be using Curse
and Osmose. Same applies when killing right Yu. Any status you inflict on Br.
F. Aeon will be cured by Power Wave.
Let's talk battle: Tidus, Yuna and Auron are of course recommended. Tidus uses
Hastega, Yuna Protect and Auron Power Break (continue using Power Break
throughout the battle, cos Power Wave will remove that status. Note that it is
possible to Slow Yu Pagodas - hard to connect, but not impossible (use Silver
or Gold Hourglass). When hit by J. Beam, Esuna or Soft immediately. His
'Punch' will be halved by Protect. When hit with Triumphant Grasp, first cure
zombie status, *then* heal. To get two free chrs to do the attacking, equip one
chr with Stoneproof armor and then have that chr use Provoke on boss. Power
Wave doesn't remove that - yahoo. Beam, Grasp and 'Punch' will all be directed
at Provoker. So what do you do? Two chrs attack relentlessly, while Provoker
only takes care he/she doesn't die.
After we reach second halftime, game gets more dangerous. 'Sword swipe' deals
about 2500 damage to everyone and delays all chrs' next turn as well! Hastega
will be vitally important here. 'Slam' deals about 1200 damage to one chr. Beam
is still used - Soft or Esuna immediately! Get out those Protects. If Provoked
in first half of battle, boss will *still* be affected, but doesn't do you much
good anyway cos of hit-all 'Sword swipe'.
After you knock boss' HP under 60000, be well prepared. This time instead of
Triumphant Grasp (it should be known that Triumphant Grasp used during this
part of battle doesn't inflict Zombie anymore!) you'll see sth else - Almighty
J. Shot - deals about 4500 damage to everyone and is unblockable. Use that Talk
command now! Or as last resort call an aeon and use Shield (I believe that only
Shield can lessen the damage done by special type attacks by 75%).
Killing off Yus sounds a good idea, but I suggest Slowing them down instead. If
you do kill one of them, the other Yu will either Curse you or Osmose you -
both of which are pretty annoying. So either you Slow them or kill them.
Fast way to kill this boss is to make him a Zombie. Then shell out that Hi-
Potions, Mega-Potions and whatnot (X-Potions and Elixirs won't work well).
Sooner or later boss will wave goodbye. Or use Quick Hits. Or Mix 2x Wings to
Discovery. Bye-bye!
-----------------------------------------------------------------------------

What? Strategy for the very last boss? You really (trust me) do not need one
except for these three tips:
#1 - You're always in Auto-Life status.
#2 - Only way you can lose this battle is if you Petrify yourself.
#3 - Cast Reflect on very final boss.

Sensors of last bosses:
'Strike me down.' V.
'Extinguish me.' I. (absorbs fire)
'End it right here.' I. (absorbs lightning)
'Please... Defeat me.' S. (absorbs ice)
'Soon... Eternal rest.' B.
'Thus I atone.' A.
'Take my life.' Y.
'Stop the suffering.' C.
'Don't cry.' S.
'Gotta say goodbye.' M.
'Possesses aeons.' YY.

Oh well, I guess I can provide you with few infos on last boss: It has 99999 HP
and 1 MP. Boss can be inflicted with following statuses: Doom (will get KO-ed
in 3 turns), Full Break, Zombie, Poison (rips off 10% MAX HP), Slow, Nul
spells, Haste, Protect, Shell, Reflect, Regen, Distil effects.
Attacks it uses are Gravija (with which it hurts itself, too), Osmose (when
it's used, it works on all three chrs), Ultima (you should kinda beware since
you can't halve it with Shell... but why bother? Auto-Life is here to save the
day) and Curaga, which is used as counter to any damage boss sustains from your
chrs' side. Boss sometimes also skips its turn.
Two quick ways to defeat it is casting Reflect on it, then it's just a matter
of time before it goes down. Or zombify it and then use Life spell on it. Bam!
Boss is defeated. BTW, is it just me or does boss' dying sequence make you
remember one scene from Tomb Raider the movie?:) Also, killing this final boss
was so much satisfactory, ever since I had to fight final boss of FFIX (hates
N's guts).

You've just beaten the game. CONGRATULATIONS! And I really mean it. Enjoy the
ending sequence and cross your fingers that the sequel to this great game will
be even in every field if not even surpassing it. Now that you've finished the
game, many challenges still await you. Let me name some:
- Celestial weapons and their upgrades
- Monster Arena
- Chocobo racing
- Secret aeons
- Dark aeons (ONLY in PAL and International version!)
- Statistic maxing
- Etcetera, etcetera, etcetera... Just about anything you need to know is
contained in sections you will find below the walkthrough.



=============================================================================
=============================================================================
13.) ABOUT ITEMS
=============================================================================
=============================================================================

In this section you'll find info on all regular items you can find throughout
the world of FFX. Listed first will be name of item, then what it does and for
items that are harder to come by, also some info on where to get it in big
amounts. I know there are more options available to get certain items, but they
suck in my opinion and/or are waaaay too slow. They tell me I make
incomprehensible lists... okay than, I'll let you have it.

*****************************************************************************
1A - RESTORATIVE ITEMS & DISTILLERS - OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
1. Name & description
-----------------------------------------------------------------------------
2. Obtain in large amounts where and how?
-----------------------------------------------------------------------------
3. Can customize weapon/armor abilities?
-----------------------------------------------------------------------------
4. Can teach aeon abilities & skills?
-----------------------------------------------------------------------------

*****************************************************************************
1B - RESTORATIVE ITEMS & DISTILLERS - CHART EXPLANATION
*****************************************************************************

1. Name and description
   Name of the item in question and what does this item actually do.
2. Obtain in large amounts where and how
   For harder-to-come-by items I may list some fast ways to obtain multitude
   of item in question.
3. Can customize weapon/armor abilities?
   If item in question can be used to customize weapon/armor abilities, then
   find out here how many units of item you need for that ability.
4. Can teach aeon abilities & skills?
   If item in question can be used to teach aeons abilities, then find out
   here how many units of item you need for that ability.

Like with boss charts from walkthru part above, I will omit sections not
necessary. An example will follow soon just a bit below for Potion item - there
are many ways to get truckloads of Potions, and it cannot be used for any
ability to be customized or taught.

*****************************************************************************
1C - RESTORATIVE ITEMS & DISTILLERS - ITEM OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
POTION ---> A429
- restores 200 HP to one target, deals 200 damage to zombied targets
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
HI-POTION ---> A256
- restores 1000 HP to one target, deals 1000 damage to zombied targets
-----------------------------------------------------------------------------
99x Hi-Potion to teach an aeon Cure ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
X-POTION ---> A642
- restores target's MAX HP when used in battle, but HP restored this way
doesn't exceed 9999; restores MAX HP to one chr if used in Item menu; deals
9999 damage to Zombied targets
-----------------------------------------------------------------------------
Bribe Valaha
-----------------------------------------------------------------------------
1x X-Potion to install HP+5% armor ability
-----------------------------------------------------------------------------
30x X-Potion to teach an aeon Cura ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MEGA-POTION ---> A358
- restores 2000 HP to target party; deals 2000 damage to Zombied targets
-----------------------------------------------------------------------------
Bribe Grendel
-----------------------------------------------------------------------------
60x Mega-Potion to teach an aeon Curaga ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ETHER ---> A184
- restores 100 MP to one target; lowers MP of Zombied targets by 100
-----------------------------------------------------------------------------
1x Ether to install MP+5% armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
TURBO ETHER ---> A603
- restores 500 MP to one target; lowers MP of Zombied targets by 500
-----------------------------------------------------------------------------
Bribe Funguar, Thorn, Exoray
-----------------------------------------------------------------------------
30x Turbo Ether to install Magic Booster weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ELIXIR ---> A178
- restores all HP/MP to one target when used in battle, but HP restored this
way doesn't exceed 9999 and MP restored this way doesn't exceed 999; lowers MP
of Zombied targets by 999 and deals 9999 damage; restores MAX HP/MP to one chr
if used in Item menu
-----------------------------------------------------------------------------
Bribe YKT-11
-----------------------------------------------------------------------------
5x Elixir to install HP+20% armor ability
5x Elixir to install MP+20% armor ability
-----------------------------------------------------------------------------
8x Elixir to teach an aeon Life ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MEGALIXIR ---> A356
- restores all HP/MP to party when used in battle, but HP restored this way
doesn't exceed 9999 and MP restored this way doesn't exceed 999; lowers MP of
Zombied targets by 999 and deals 9999 damage; restores MAX HP/MP to all chrs if
used in Item menu
-----------------------------------------------------------------------------
Bribe Xiphos, Varuna
-----------------------------------------------------------------------------
20x Megalixir to install Double AP weapon ability
-----------------------------------------------------------------------------
1x Megalixir to teach an aeon Full-Life ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
PHOENIX DOWN ---> A418
- revives KO-ed ally with 50% MAX HP restored, but HP restored this way doesn't
exceed 9999; - deals KO to zombied targets
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MEGA PHOENIX ---> A357
- revives KO-ed allies with MAX HP restored, but HP restored this way doesn't
exceed 9999; deals KO to zombied targets
-----------------------------------------------------------------------------
Bribe Ghost
-----------------------------------------------------------------------------
20x Mega Phoenix to install Auto-Phoenix armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ANTIDOTE ---> A022
- removes Poison from one target
-----------------------------------------------------------------------------
99x Antidote to install Poisontouch weapon ability
40x Antidote to install Poisonward armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SOFT ---> A534
- removes Petrify from one target
-----------------------------------------------------------------------------
30x Soft to install Stoneward armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
EYE DROPS ---> A196
- removes Darkness from one target
-----------------------------------------------------------------------------
60x Eye Drops to install Darktouch weapon ability
40x Eye Drops to install Darkward armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ECHO SCREEN ---> A175
- removes Silence from one target
-----------------------------------------------------------------------------
60x Echo Screen to install Silencetouch weapon ability
30x Echo Screen to install Silenceward armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
HOLY WATER ---> A258
- removes Zombie and Curse from one target
-----------------------------------------------------------------------------
70x Holy Water to install Zombietouch weapon ability
30x Holy Water to install Zombieward armor ability
-----------------------------------------------------------------------------
99x Holy Water to teach an aeon Zombie Attack ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
REMEDY ---> A455
- removes Poison, Petrify, Darkness, Silence, Confuse, Berserk, Slow and Zombie
from one target
-----------------------------------------------------------------------------
20x Remedy to install Auto-Med armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
POWER DISTILLER ---> A432
- makes one enemy drop Power Spheres after battle with 100% probability; lastly
used Distiller will decide what type of spheres you'll get
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MANA DISTILLER ---> A331
- makes one enemy drop Mana Spheres after battle with 100% probability; lastly
used Distiller will decide what type of spheres you'll get
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SPEED DISTILLER ---> A552
- makes one enemy drop Speed Spheres after battle with 100% probability; lastly
used Distiller will decide what type of spheres you'll get
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ABILITY DISTILLER ---> A002
- makes one enemy drop Ability Spheres after battle with 100% probability;
lastly used Distiller will decide what type of spheres you'll get
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
AL BHED POTION ---> A015
- restores 1000 HP to frontline party, removes Poison, Silence, Petrify; deals
1000 damage to Zombied targets
-----------------------------------------------------------------------------
Bribe Mech Gunner, Mech Hunter, Mech Defender
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
HEALING WATER ---> A254
- restores all HP to frontline party if used in battle, but HP restored this
way doesn't exceed 9999
-----------------------------------------------------------------------------
Bribe Anacondaur
-----------------------------------------------------------------------------
4x Healing Water to install Alchemy weapon ability
-----------------------------------------------------------------------------
5x Healing Water to teach an aeon Pray ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
TETRA ELEMENTAL ---> A586
- restores all HP and adds NulAll status to one chr, but HP restored this way
doesn't exceed 9999; there's a mistake in item's description, where it says it
restores all HP to -->all<-- chrs... that 'all' is wrong, it restores HP to
only one chr
-----------------------------------------------------------------------------
Rare Steal of Master Tonberry
-----------------------------------------------------------------------------
12x Tetra Elemental to install Curseproof armor ability
-----------------------------------------------------------------------------

*****************************************************************************
2A - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
1. Name & description
-----------------------------------------------------------------------------
2. Obtain in large amounts where and how?
-----------------------------------------------------------------------------
3. Can customize weapon/armor abilities?
-----------------------------------------------------------------------------
4. Can teach aeon abilities & skills?
-----------------------------------------------------------------------------

*****************************************************************************
2B - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - CHART EXPLANATION
*****************************************************************************

1. Name and description
   Name of the item in question and what does this item actually do. For
   element gems expect the results to vary - this is mainly thanks to
   target's element affinities, which can halve the damage (HALF), nullify it
   (NULL), absorb as HP (ABS) or take double damage (WKN).
2. Obtain in large amounts where and how
   For harder-to-come-by items I may list some fast ways to obtain multitude
   of item in question.
3. Can customize weapon/armor abilities?
   If item in question can be used to customize weapon/armor abilities, then
   find out here how many units of item you need for that ability.
4. Can teach aeon abilities & skills?
   If item in question can be used to teach aeons abilities, then find out
   here how many units of item you need for that ability.

Remember that I will omit sections not necessary.

*****************************************************************************
2C - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - ITEM OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
BOMB FRAGMENT ---> A068
- one fire hit for 600 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulBlaze, hit is neutralized
-----------------------------------------------------------------------------
4x Bomb Fragment to install Firestrike weapon ability
4x Bomb Fragment to install Fireward armor ability
-----------------------------------------------------------------------------
2x Bomb Fragment to teach an aeon NulBlaze ability
1x Bomb Fragment to teach an aeon Fire ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOMB CORE ---> A067
- one fire hit for 1000 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulBlaze, hit is neutralized
-----------------------------------------------------------------------------
8x Bomb Core to install Fireproof armor ability
1x Bomb Core to install SOS NulBlaze armor ability
-----------------------------------------------------------------------------
2x Bomb Core to teach an aeon Fira ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FIRE GEM ---> A207
- five fire hits, each for 600 damage, on random targets in target party
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulBlaze, only first hit is neutralized
-----------------------------------------------------------------------------
Bribe Flame Flan
-----------------------------------------------------------------------------
20x Fire Gem to install Fire Eater armor ability
-----------------------------------------------------------------------------
4x Fire Gem to teach an aeon Firaga ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ELECTRO MARBLE ---> A176
- one lightning hit for 600 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulShock, hit is neutralized
-----------------------------------------------------------------------------
4x Electro Marble to install Lightningstrike weapon ability
4x Electro Marble to install Lightningward armor ability
-----------------------------------------------------------------------------
2x Electro Marble to teach an aeon NulShock ability
1x Electro Marble to teach an aeon Thunder ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LIGHTNING MARBLE ---> A306
- one lightning hit for 1000 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulShock, hit is neutralized
-----------------------------------------------------------------------------
8x Lightning Marble to install Lightningproof armor ability
1x Lightning Marble to install SOS NulShock armor ability
-----------------------------------------------------------------------------
2x Lightning Marble to teach an aeon Thundara ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LIGHTNING GEM ---> A305
- five lightning hits, each for 600 damage, on random targets in target party
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulShock, only first hit is neutralized
-----------------------------------------------------------------------------
Steal from Imp
-----------------------------------------------------------------------------
20x Lightning Gem to install Lightning Eater armor ability
-----------------------------------------------------------------------------
4x Lightning Gem to teach an aeon Thundaga ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FISH SCALE ---> A212
- one water hit for 600 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulTide, hit is neutralized
-----------------------------------------------------------------------------
4x Fish Scale to install Waterstrike weapon ability
4x Fish Scale to install Waterward armor ability
-----------------------------------------------------------------------------
2x Fish Scale to teach an aeon NulTide ability
1x Fish Scale to teach an aeon Water ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DRAGON SCALE ---> A170
- one water hit for 1000 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulTide, hit is neutralized
-----------------------------------------------------------------------------
8x Dragon Scale to install Waterproof armor ability
1x Dragon Scale to install SOS NulTide armor ability
-----------------------------------------------------------------------------
2x Dragon Scale to teach an aeon Watera ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
WATER GEM ---> A628
- five water hits, each for 600 damage, on random targets in target party
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulTide, only first hit is neutralized
-----------------------------------------------------------------------------
Bribe Water Flan, Blue Element
-----------------------------------------------------------------------------
20x Water Gem to install Water Eater armor ability
-----------------------------------------------------------------------------
4x Water Gem to teach an aeon Waterga ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ANTARCTIC WIND ---> A021
- one ice hit for 600 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulFrost, hit is neutralized
-----------------------------------------------------------------------------
4x Antarctic Wind to install Icestrike weapon ability
4x Antarctic Wind to install Iceward armor ability
-----------------------------------------------------------------------------
2x Antarctic Wind to teach an aeon NulFrost ability
1x Antarctic Wind to teach an aeon Blizzard ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ARCTIC WIND ---> A025
- one ice hit for 1000 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulFrost, hit is neutralized
-----------------------------------------------------------------------------
8x Arctic Wind to install Iceproof armor ability
1x Arctic Wind to install SOS NulFrost armor ability
-----------------------------------------------------------------------------
2x Arctic Wind to teach an aeon Blizzara ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ICE GEM ---> A269
- five ice hits, each for 600 damage, on random targets in target party
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect and Mental Break statuses do not alter damage done
- target's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if target is under NulFrost, only first hit is neutralized
-----------------------------------------------------------------------------
Bribe Ice Flan
-----------------------------------------------------------------------------
20x Ice Gem to install Ice Eater armor ability
-----------------------------------------------------------------------------
4x Ice Gem to teach an aeon Blizzaga ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
GRENADE ---> A242
- one hit for 350 damage (CRIT-700) VS all members in target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FRAG GRENADE ---> A220
- one hit for 800 damage (CRIT-1600) + Armor Break status VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SLEEPING POWDER ---> A514
- one hit for 750 damage + Sleep status VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed; status lasts for eight of afflicted target's turns
-----------------------------------------------------------------------------
Bribe most wolf-type enemies
-----------------------------------------------------------------------------
10x Sleeping Powder to install Sleeptouch weapon ability
6x Sleeping Powder to install Sleepward armor ability
-----------------------------------------------------------------------------
3x Sleeping Powder to teach an aeon Sleep Attack ability
10x Sleeping Powder to teach an aeon Sleep Buster ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DREAM POWDER ---> A172
- one hit for 1000 damage + Sleep status VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed; status lasts for eight of afflicted target's turns
-----------------------------------------------------------------------------
Bribe Skoll, Bandersnatch
-----------------------------------------------------------------------------
16x Dream Powder to install Sleepstrike weapon ability
8x Dream Powder to install Sleepproof armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SILENCE GRENADE ---> A492
- one hit for 750 damage + Silence status VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed; status lasts for eight of afflicted target's turns
-----------------------------------------------------------------------------
Steal from fungus-type enemies
-----------------------------------------------------------------------------
20x Silence Grenade to install Silencestrike weapon ability
10x Silence Grenade to install Silenceproof armor ability
-----------------------------------------------------------------------------
3x Silence Grenade to teach an aeon Silence Attack ability
10x Silence Grenade to teach an aeon Silence Buster ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SMOKE BOMB ---> A529
- one hit for 750 damage + Darkness status VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed; status lasts for eight of afflicted target's turns
-----------------------------------------------------------------------------
20x Smoke Bomb to install Darkstrike weapon ability
10x Smoke Bomb to install Darkproof armor ability
-----------------------------------------------------------------------------
6x Smoke Bomb to teach an aeon Dark Attack ability
12x Smoke Bomb to teach an aeon Dark Buster ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SHADOW GEM ---> A481
- one gravity-based hit VS target party, reduces HP by 1/2
- if target is immune to gravity attacks, no damage is done
-----------------------------------------------------------------------------
Steal from Sand Worm
-----------------------------------------------------------------------------
8x Shadow Gem to teach an aeon Demi ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SHINING GEM ---> A484
- one non-elemental hit for 6000 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect, Mental Break statuses do not alter damage done
-----------------------------------------------------------------------------
Bribe Grenade, defeat Coeurlregina
-----------------------------------------------------------------------------
16x Shining Gem to install Magic Counter weapon ability
-----------------------------------------------------------------------------
60x Shining Gem to teach an aeon Flare ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BLESSED GEM ---> A060
- one holy hit for 7500 damage on one target
- user's Str or Mag statistics, target's Mdef statistic, or target's Shell,
Reflect, Mental Break statuses do not alter damage done
- target's holy affinities may alter damage done (HALF, NULL, ABS, WKN)
-----------------------------------------------------------------------------
Rare Steal from Barbatos, defeat Cactuar King
-----------------------------------------------------------------------------
4x Blessed Gem to install Def+20% armor ability
4x Blessed Gem to install Mdef+20% armor ability
-----------------------------------------------------------------------------
60x Blessed Gem to teach an aeon Holy ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUPREME GEM ---> A580
- one non-elemental hit for 9999 damage VS target party
- user's Str or Mag statistics, target's or Mdef statistic, or target's Shell,
Reflect, Mental Break statuses do not alter damage done
-----------------------------------------------------------------------------
Bribe Halma, defeat Jormungand
-----------------------------------------------------------------------------
4x Supreme Gem to install Str+20% weapon ability
4x Supreme Gem to install Mag+20% weapon ability
-----------------------------------------------------------------------------
99x Supreme Gem to teach an aeon Ultima ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
POISON FANG ---> A424
- one hit for 2000 damage + Poison status on one target
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Bribe Killer Bee, Bite Bug, Wasp, Nebiros
-----------------------------------------------------------------------------
24x Poison Fang to install Poisonstrike weapon ability
12x Poison Fang to install Poisonproof armor ability
-----------------------------------------------------------------------------
8x Poison Fang to teach an aeon Bio ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SILVER HOURGLASS ---> A497
- Slow status VS target party
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Bribe Vouivre, Lamashtu, Kusariqqu
-----------------------------------------------------------------------------
16x Silver Hourglass to install Slowtouch weapon ability
10x Silver Hourglass to install Slowward armor ability
-----------------------------------------------------------------------------
20x Silver Hourglass to teach an aeon Delay Attack ability
4x Silver Hourglass to teach an aeon Slow ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
GOLD HOURGLASS ---> A236
- one hit for 1000 damage + Slow status VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Bribe Mushussu, Nidhogg
-----------------------------------------------------------------------------
30x Gold Hourglass to install Slowstrike weapon ability
20x Gold Hourglass to install Slowproof armor ability
-----------------------------------------------------------------------------
30x Gold Hourglass to teach an aeon Delay Buster ability
8x Gold Hourglass to teach an aeon Slowga ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
CANDLE OF LIFE ---> A083
- Doom status on one target
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Steal from Fallen Monk
-----------------------------------------------------------------------------
30x Candle of Life to install Zombiestrike weapon ability
10x Candle of Life to install Zombieproof armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
PETRIFY GRENADE ---> A416
- Petrify status VS all enemies
- if enemy is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Bribe most of lizard-type enemies
-----------------------------------------------------------------------------
10x Petrify Grenade to install Stonetouch weapon ability
60x Petrify Grenade to install Stonestrike weapon ability
20x Petrify Grenade to install Stoneproof armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FARPLANE SHADOW ---> A199
- Death (KO) status on one target
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
30x Farplane Shadow to install Deathtouch weapon ability
15x Farplane Shadow to install Deathward armor ability
-----------------------------------------------------------------------------
30x Farplane Shadow to teach an aeon Death ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FARPLANE WIND ---> A200
- Death (KO) status VS target party (4 attempts)
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Bribe Epaaj, defeat Don Tonberry
-----------------------------------------------------------------------------
60x Farplane Wind to install Deathstrike weapon ability
60x Farplane Wind to install Deathproof armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DARK MATTER ---> A128
- one non-elemental hit for 13000 damage VS target party
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
-----------------------------------------------------------------------------
Fight in Monster Arena, get 99 of these by unlocking Ultima Buster
-----------------------------------------------------------------------------
60x Dark Matter to install Break Damage Limit weapon ability
99x Dark Matter to install Ribbon armor ability
-----------------------------------------------------------------------------
2x Dark Matter to teach an aeon Full Break ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
CHOCOBO FEATHER ---> A096
- Haste status on one target (can Dispel)
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Steal from Qactuar, Cactuar
-----------------------------------------------------------------------------
6x Chocobo Feather to install Initiative weapon ability
20x Chocobo Feather to install SOS Haste armor ability
-----------------------------------------------------------------------------
10x Chocobo Feather to teach an aeon Haste ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
CHOCOBO WING ---> A098
- Haste status on target party (can Dispel)
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Rare steal from Cactuar, Bribe Machea
-----------------------------------------------------------------------------
80x Chocobo Wing to install Auto-Haste armor ability
-----------------------------------------------------------------------------
16x Chocobo Wing to teach an aeon Hastega ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LUNAR CURTAIN ---> A314
- Shell status on one target (can Dispel)
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Steal from Defender, Defender Z, Larva
-----------------------------------------------------------------------------
8x Lunar Curtain to install SOS Shell armor ability
80x Lunar Curtain to install Auto-Shell armor ability
-----------------------------------------------------------------------------
4x Lunar Curtain to teach an aeon Shell ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LIGHT CURTAIN ---> A302
- Protect status on one target (can Dispel)
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Steal from Iron Giant, Gemini
-----------------------------------------------------------------------------
8x Light Curtain to install SOS Protect armor ability
70x Light Curtain to install Auto-Protect armor ability
-----------------------------------------------------------------------------
6x Light Curtain to teach an aeon Protect ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
STAR CURTAIN ---> A562
- Reflect status on one target (can Dispel)
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Steal from Dark Flan
-----------------------------------------------------------------------------
8x Star Curtain to install SOS Reflect armor ability
40x Star Curtain to install Auto-Reflect armor ability
-----------------------------------------------------------------------------
3x Star Curtain to teach an aeon Reflect ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
HEALING SPRING ---> A253
- Regen status on one target (can Dispel), which lasts for 10 target's turns
- if target is immune or has a certain % resistance to statuses listed, status
change may not succeed
-----------------------------------------------------------------------------
Bribe Achelous, defeat Kottos
-----------------------------------------------------------------------------
12x Healing Spring to install SOS Regen armor ability
80x Healing Spring to install Auto-Regen armor ability
-----------------------------------------------------------------------------
60x Healing Spring to teach an aeon Regen ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MANA SPRING ---> A337
- absorbs up to 1000 MP from one enemy
-----------------------------------------------------------------------------
Steal from Coeurl
-----------------------------------------------------------------------------
2x Mana Spring to install Mag+5% weapon ability
2x Mana Spring to install Mdef+5% armor ability
-----------------------------------------------------------------------------
4x Mana Spring to teach an aeon Magic Break ability
10x Mana Spring to teach an aeon Osmose ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
STAMINA SPRING ---> A559
- absorbs up to 400 HP from one enemy
-----------------------------------------------------------------------------
Bribe Ogre, Bashura
-----------------------------------------------------------------------------
2x Stamina Spring to install Str+5% weapon ability
2x Stamina Spring to install Def+5% armor ability
-----------------------------------------------------------------------------
8x Stamina Spring to teach an aeon Power Break ability
60x Stamina Spring to teach an aeon Drain ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SOUL SPRING ---> A547
- absorbs up to 1500 HP and up to 1500 MP from one enemy
-----------------------------------------------------------------------------
Steal from Bashura
-----------------------------------------------------------------------------
3x Soul Spring to install HP+10% armor ability
3x Soul Spring to install MP+10% armor ability
-----------------------------------------------------------------------------
20x Soul Spring to teach an aeon Lancet ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
PURIFYING SALT ---> A441
- one hit for 1100 damage + Dispel effect on one target
- user's Str or Mag statistics, target's Def or Mdef statistic, or target's
Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage
done
- Dispel effect works 100% of the time, unless target has nothing to dispel
-----------------------------------------------------------------------------
Rare Steal from Fallen Monk or Hornet, usual steal from Abaddon
-----------------------------------------------------------------------------
30x Purifying Salt to install No Encounters armor ability
-----------------------------------------------------------------------------
3x Purifying Salt to teach an aeon Dispel ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
STAMINA TABLET ---> A560
- target chr's MAX HP is doubled for one battle or until KO-ed
- can still use this item after, but effects DO NOT stack
-----------------------------------------------------------------------------
Bribe Defender
-----------------------------------------------------------------------------
4x Stamina Tablet to install Auto-Potion armor ability
2x Stamina Tablet to install HP Stroll armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MANA TABLET ---> A338
- target chr's MAX MP is doubled for one battle or until KO-ed
- can still use this item after, but effects DO NOT stack
-----------------------------------------------------------------------------
Bribe Chimera
-----------------------------------------------------------------------------
2x Mana Tablet to install MP Stroll armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
STAMINA TONIC ---> A561
- front-line party's MAX HP is doubled for one battle or until KO-ed
- can still use this item after, but effects DO NOT stack
-----------------------------------------------------------------------------
Bribe Iron Giant, Gemini
-----------------------------------------------------------------------------
1x Stamina Tonic to install HP+30% armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MANA TONIC ---> A339
- front-line party's MAX MP is doubled for one battle or until KO-ed
- can still use this item after, but effects DO NOT stack
-----------------------------------------------------------------------------
Rare Steal from Great Malboro, defeat Malboro Menace
-----------------------------------------------------------------------------
1x Mana Tonic to install MP+30% armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
TWIN STARS ---> A604
- reduces MP cost of black magic, white magic, skills and specials for one chr
to 0 for one battle or until KO-ed
-----------------------------------------------------------------------------
Bribe Spirit
-----------------------------------------------------------------------------
20x Twin Stars to install Half MP Cost weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
THREE STARS ---> A591
- reduces MP cost of black magic, white magic, skills and specials for whole
front-line party to 0 for one battle or until KO-ed
-----------------------------------------------------------------------------
Bribe Behemoth King
-----------------------------------------------------------------------------
20x Three Stars to install One MP Cost weapon ability
30x Three Stars to install Break MP Limit armor ability
-----------------------------------------------------------------------------
5x Three Stars to teach an aeon Doublecast ability
-----------------------------------------------------------------------------

*****************************************************************************
3A - SPHERES - OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
1. Name & description
-----------------------------------------------------------------------------
2. Obtain in large amounts where and how?
-----------------------------------------------------------------------------
3. Can customize weapon/armor abilities?
-----------------------------------------------------------------------------
4. Can teach aeon abilities & skills?
-----------------------------------------------------------------------------
5. Can raise aeon's stats?
-----------------------------------------------------------------------------

*****************************************************************************
3B - SPHERES - CHART EXPLANATION
*****************************************************************************

1. Name and description
   Name of the item in question and what does this item actually do.
2. Obtain in large amounts where and how
   For harder-to-come-by items I may list some fast ways to obtain multitude
   of item in question.
3. Can customize weapon/armor abilities?
   If item in question can be used to customize weapon/armor abilities, then
   find out here how many units of item you need for that ability.
4. Can teach aeon abilities & skills?
   If item in question can be used to teach aeons abilities, then find out
   here how many units of item you need for that ability.
5. Can raise aeon's stats?
   Some of the spheres you obtain can raise aeon's stats. I'll tell you if
   the sphere in question raises any stats in this part.

Remember that I will omit sections not necessary.

*****************************************************************************
3C - SPHERES - ITEM OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
POWER SPHERE ---> A433
- activates Strength, Defence and HP nodes on SG
-----------------------------------------------------------------------------
2x Power Sphere to install Distil Power weapon ability
3x Power Sphere to install Str+3% weapon ability
3x Power Sphere to install Def+3% armor ability
-----------------------------------------------------------------------------
20x Power Sphere to teach an aeon Extract Power ability
5x Power Sphere to teach an aeon Cheer ability
-----------------------------------------------------------------------------
Power Sphere/s to raise aeon's HP, Str and Def
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MANA SPHERE ---> A336
- activates Magic, Magic Defence and MP nodes on SG
-----------------------------------------------------------------------------
2x Mana Sphere to install Distil Mana weapon ability
3x Mana Sphere to install Mag+3% weapon ability
3x Mana Spher to install Mdef+3% armor ability
-----------------------------------------------------------------------------
20x Mana Sphere to teach an aeon Extract Mana ability
10x Mana Sphere to teach an aeon Focus ability
-----------------------------------------------------------------------------
Mana Sphere/s to raise aeon's MP, Mag and Mdef
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SPEED SPHERE ---> A553
- activates Agility, Accuracy and Evasion nodes on SG
-----------------------------------------------------------------------------
2x Speed Sphere to install Distil Speed weapon ability
20x Speed Sphere to teach an aeon Extract Speed ability
-----------------------------------------------------------------------------
5x Speed Sphere to teach an aeon Aim ability
10x Speed Sphere to teach an aeon Reflex ability
-----------------------------------------------------------------------------
Speed Sphere/s to raise aeon's Agi, Acc and Eva
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ABILITY SPHERE ---> A003
- activates Ability nodes on SG
-----------------------------------------------------------------------------
2x Ability Sphere to install Sensor weapon ability
2x Ability Sphere to install Distil Ability weapon ability
-----------------------------------------------------------------------------
20x Ability Sphere to teach an aeon Extract Ability ability
10x Ability Sphere to teach an aeon Scan ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FORTUNE SPHERE ---> A219
- activates Luck nodes on SG
-----------------------------------------------------------------------------
Defeat Earth Eater
-----------------------------------------------------------------------------
Fortune Sphere/s to raise aeon's Luck
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ATTRIBUTE SPHERE ---> A029
- activates attribute node already activated by ally
-----------------------------------------------------------------------------
Bribe Maelspike
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SPECIAL SPHERE ---> A550
- activates Special node already activated by ally
-----------------------------------------------------------------------------
Bribe Adamantoise
-----------------------------------------------------------------------------
1x Special Sphere to install Def+10% armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SKILL SPHERE ---> A508
- activates Skill node already activated by ally
-----------------------------------------------------------------------------
Bribe Zu
-----------------------------------------------------------------------------
1x Skill Sphere to install Str+10% weapon ability
-----------------------------------------------------------------------------
4x Skill Sphere to teach an aeon Triple Foul ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
WHT MAGIC SPHERE ---> A635
- activates White Magic node already activated by ally
-----------------------------------------------------------------------------
Bribe Dark Flan
-----------------------------------------------------------------------------
1x Wht Magic Sphere to install Mdef+10% armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BLK MAGIC SPHERE ---> A059
- activates Black Magic node already activated by ally
-----------------------------------------------------------------------------
Bribe Black Element
-----------------------------------------------------------------------------
1x Blk Magic Sphere to install Mag+10% weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MASTER SPHERE ---> A346
- activates any node
-----------------------------------------------------------------------------
Receive 10 for unlocking Nemesis, rare drops of Dark Aeons
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LV.1 KEY SPHERE ---> A297
- removes Lv.1 Lock
-----------------------------------------------------------------------------
Bribe Imp, common drop of Master Coeurl
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LV.2 KEY SPHERE ---> A298
- removes Lv.2 Lock
-----------------------------------------------------------------------------
Bribe Behemoth, common drop of Defender Z
-----------------------------------------------------------------------------
1x Lv.2 Key Sphere to install Piercing weapon ability
-----------------------------------------------------------------------------
2x Lv.2 Key Sphere to teach an aeon Armor Break ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LV.3 KEY SPHERE ---> A299
- removes Lv.3 Lock
-----------------------------------------------------------------------------
Bribe Demonolith, rare drop of Defender Z
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LV.4 KEY SPHERE ---> A300
- removes Lv.4 Lock
-----------------------------------------------------------------------------
Bribe Chimera Brain
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
HP SPHERE ---> A264
- turns empty node into HP+300
-----------------------------------------------------------------------------
Defeat Ironclad
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MP SPHERE ---> A376
- turns empty node into MP+40
-----------------------------------------------------------------------------
Defeat Vidatu
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
STRENGTH SPHERE ---> A576
- turns empty node into Str+4
-----------------------------------------------------------------------------
Defeat Juggernaut
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DEFENCE SPHERE ---> A146
- turns empty node into Def+4
-----------------------------------------------------------------------------
Defeat Tanket
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MAGIC SPHERE ---> A332
- turns empty node into Mag+4
-----------------------------------------------------------------------------
Defeat Jumbo Flan
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MAGIC DEF SPHERE ---> A330
- turns empty node into Mdef+4
-----------------------------------------------------------------------------
Defeat One-Eye
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
AGILITY SPHERE ---> A010
- turns empty node into Agi+4
-----------------------------------------------------------------------------
Defeat Fenrir
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
EVASION SPHERE ---> A186
- turns empty node into Eva+4
-----------------------------------------------------------------------------
Defeat Pteryx
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
ACCURACY SPHERE ---> A005
- turns empty node into Acc+4
-----------------------------------------------------------------------------
Defeat Hornet
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
LUCK SPHERE ---> A313
- turns empty node into Luck+4
-----------------------------------------------------------------------------
Defeat Greater Sphere
-----------------------------------------------------------------------------
2x Luck Sphere to teach an aeon Luck ability
2x Luck Sphere to teach an aeon Jinx ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
CLEAR SPHERE ---> A099
- removes nodes from SG, except Ability, White Magic, Black Magic and Skill
nodes
-----------------------------------------------------------------------------
Buy in Monster Arena once you unlock Ultima Buster
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
RETURN SPHERE ---> A459
- return to any previously activated node
-----------------------------------------------------------------------------
Bribe Dark Element, defeat Chimerageist
-----------------------------------------------------------------------------
1x Return Sphere to install First Strike weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FRIEND SPHERE ---> A221
- teleport to any ally's location
-----------------------------------------------------------------------------
Bribe Coeurl, defeat Vorban
-----------------------------------------------------------------------------
1x Friend Sphere to install Counter-attack weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
TELEPORT SPHERE ---> A585
- teleport to any activated node
-----------------------------------------------------------------------------
Bribe Barbatos, defeat Sleep Sprout
-----------------------------------------------------------------------------
1x Teleport Sphere to install Evade&Counter weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
WARP SPHERE ---> A621
- teleport to any node
-----------------------------------------------------------------------------
Rare Steal from Nemesis, Bribe Master Coeurl
-----------------------------------------------------------------------------

*****************************************************************************
4A - MISCELLANEOUS ITEMS - OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
1. Name & description
-----------------------------------------------------------------------------
2. Obtain in large amounts where and how?
-----------------------------------------------------------------------------
3. Can customize weapon/armor abilities?
-----------------------------------------------------------------------------
4. Can teach aeon abilities & skills?
-----------------------------------------------------------------------------

*****************************************************************************
4B - MISCELLANEOUS ITEMS - CHART EXPLANATION
*****************************************************************************

1. Name and description
   Name of the item in question and what does this item actually do.
2. Obtain in large amounts where and how
   For harder-to-come-by items I may list some fast ways to obtain multitude
   of item in question.
3. Can customize weapon/armor abilities?
   If item in question can be used to customize weapon/armor abilities, then
   find out here how many units of item you need for that ability.
4. Can teach aeon abilities & skills?
   If item in question can be used to teach aeons abilities, then find out
   here how many units of item you need for that ability.

Remember that I will omit sections not necessary.

*****************************************************************************
4C - MISCELLANEOUS ITEMS - ITEM OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
MAP ---> A341
- displays world map
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
RENAME CARD ---> A458
- rename an Aeon
-----------------------------------------------------------------------------
Bribe Zaurus
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MUSK ---> A382
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Floating Eye, Buer
-----------------------------------------------------------------------------
16x Musk to install Confuseward armor ability
48x Musk to install Confuseproof armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
HYPELLO POTION ---> A266
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Murussu, Mafdet, Shred
-----------------------------------------------------------------------------
8x Hypello Potion to install Berserkward armor ability
32x Hypello Potion to install Berserkproof armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SHINING THORN ---> A485
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Larva
-----------------------------------------------------------------------------
4x Shining Thorn to teach an aeon Mental Break ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
PENDULUM ---> A414
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Ultima Weapon, Master Tonberry
-----------------------------------------------------------------------------
30x Pendulum to install Master Thief armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
AMULET ---> A019
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Tonberry, defeat Stratoavis
-----------------------------------------------------------------------------
30x Amulet to install Pickpocket armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DESIGNER WALLET ---> A154
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Defender Z
-----------------------------------------------------------------------------
30x Designer Wallet to install Gillionare weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DOOR TO TOMORROW ---> A165
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Mech Scouter, Mech Leader
-----------------------------------------------------------------------------
10x Door to Tomorrow to install Overdrive->AP weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
WINGS TO DISCOVERY ---> A637
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Malboro, Great Malboro
-----------------------------------------------------------------------------
50x Wings to Discovery to install Triple AP weapon ability
30x Wings To Discovery to install Break HP Limit armor ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
GAMBLER'S SPIRIT ---> A226
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Floating Death
-----------------------------------------------------------------------------
20x Gambler's Spirit to install SOS Overdrive weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
UNDERDOG'S SECRET ---> A608
- used in Mix and customization
-----------------------------------------------------------------------------
receive 99 from Rin once you have all 26 Primers, defeat Th'uban
-----------------------------------------------------------------------------
30x Underdog's Secret to install Double Overdrive weapon ability
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
WINNING FORMULA ---> A638
- used in Mix and customization
-----------------------------------------------------------------------------
Bribe Sand Worm, defeat Ultima Buster
-----------------------------------------------------------------------------
30x Winning Formula to install Triple Overdrive weapon ability
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
14.) ABOUT KEY ITEMS
=============================================================================
=============================================================================

*****************************************************************************
KEY ITEMS - CHART OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
1. Name & in-game description
-----------------------------------------------------------------------------
2. Obtain where?
-----------------------------------------------------------------------------
3. True purpose?
-----------------------------------------------------------------------------
4. Picture URL?
-----------------------------------------------------------------------------

*****************************************************************************
KEY ITEMS - CHART EXPLANATION
*****************************************************************************

1. Name and description
   Name of the key item in question and its description as viewed on key item
   screen accessed thru Item menu.
2. Obtain where?
   Few words on place where you can find this key item.
3. True purpose?
   Besides its description what's the true purpose of key item in question?
4. Picture URL?
   For some key items I provided a pic. Copy/paste URL provided in your
   browser address bar and you will be taken to it.

Remember I will omit sections not necessary.

*****************************************************************************
KEY ITEMS - ITEM OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
#1 - CLOUDY MIRROR ---> A766
- The surface is dark and clouded.
- Win a chocobo race at Remiem Temple.
- Needed to gain Celestial Mirror.
-----------------------------------------------------------------------------
#2 - CELESTIAL MIRROR ---> A767
- The surface is shiny and bright.
- Obtain by powering up Cloudy Mirror at the great sphere in Macalania Woods.
- Needed to obtain Celestial Weapons.
-----------------------------------------------------------------------------
#3 - WITHERED BOUQUET ---> A768
- Someone put heart and soul into making this.
- Found in 'Ruins: Stairs' screen in the Underwater Ruins.
- Needed to start a fire.
-----------------------------------------------------------------------------
#4 - FLINT ---> A769
- Used to start fires.
- Found in 'Ruins: Small Room'.
- Needed to start a fire.
-----------------------------------------------------------------------------
#5 - SUMMONER'S SOUL ---> A770
- Allows the aeons to learn abilities.
- Obtained from Belgemine after you defeat her for second time.
-----------------------------------------------------------------------------
#6 - AEON'S SOUL ---> A771
- Allows you to raise aeons' attributes.
- Obtained from Belgemine after you defeat her for third time at Calm Lands.
-----------------------------------------------------------------------------
#7 - JECHT'S SPHERE ---> A772
- A sphere recorded by Jecht ten years ago.
- Obtained after defeating Spherimorph.
- It allows you to start collecting special spheres for Auron's Overdrive.
-----------------------------------------------------------------------------
#8 - RUSTY SWORD ---> A773
- An old, rusty sword.
- Found in 'Calm Lands: Gorge Bottom'.
- Needed to obtain Auron's Masamune.
-----------------------------------------------------------------------------
#9 - SUN CREST ---> A774
- A Celestial Token, fashioned in the shape of Sun.
- Obtained after defeating Y. Woman.
- Needed to power up Tidus' celestial weapon.
-----------------------------------------------------------------------------
#10 - SUN SIGIL ---> A775
- A Celestial Token, fashioned in the shape of Sun.
- Obtained after getting time faster than 0.0.0 at chocobo race in Calm Lands.
- Needed to power up Tidus' celestial weapon.
-----------------------------------------------------------------------------
#11 - MOON CREST ---> A776
- A Celestial Token, fashioned in the shape of Moon.
- Found on Besaid's beach near where you met Wakka for first time.
- Needed to power up Yuna's celestial weapon.
-----------------------------------------------------------------------------
#12 - MOON SIGIL ---> A777
- A Celestial Token, fashioned in the shape of Moon.
- Obtained after defeating all of Belgemine's aeons and 'dismissing' her.
- Needed to power up Yuna's celestial weapon.
-----------------------------------------------------------------------------
#13 - MARS CREST ---> A778
- A Celestial Token, fashioned in the shape of Mars.
- Go to the place where S. convinced few guards to let you thru barricade.
There's a path leading down and right. Enter it and you'll be on Oldroad. Go
all the way to the end and you'll find Mars Crest in the chest.
- Needed to power up Auron's celestial weapon.
-----------------------------------------------------------------------------
#14 - MARS SIGIL ---> A779
- A Celestial Token, fashioned in the shape of Mars.
- Unlock combined total of 10 Area and/or Species creations.
- Needed to power up Auron's celestial weapon.
-----------------------------------------------------------------------------
#15 - SATURN CREST ---> A780
- A Celestial Token, fashioned in the shape of Saturn.
- Found on same screen where you fought Flux. There's a bunch of pillars.
Between third and fourth on the left is a chest with this item.
- Needed to power up Kimahri's celestial weapon.
-----------------------------------------------------------------------------
#16 - SATURN SIGIL ---> A781
- A Celestial Token, fashioned in the shape of Saturn.
- Complete both butterfly games in Macalania Woods after you get permanent
control of the airship.
- Needed to power up Kimahri's celestial weapon.
-----------------------------------------------------------------------------
#17 - JUPITER CREST ---> A782
- A Celestial Token, fashioned in the shape of Jupiter.
- Found in Auroch's locker room by examining one of the lockers. You *cannot*
get it on first visit to Luca.
- Needed to power up Wakka's celestial weapon.
-----------------------------------------------------------------------------
#18 - JUPITER SIGIL ---> A783
- A Celestial Token, fashioned in the shape of Jupiter.
- Once Wakka has appeared in 450 battles against fiends and you have all
Overdrives for him, Sigil may appear as a league prize.
- Needed to power up Wakka's celestial weapon.
-----------------------------------------------------------------------------
#19 - VENUS CREST ---> A784
- A Celestial Token, fashioned in the shape of Venus.
- Found in the Farplane.
- Needed to power up Lulu's celestial weapon.
-----------------------------------------------------------------------------
#20 - VENUS SIGIL ---> A785
- A Celestial Token, fashioned in the shape of Venus.
- Dodge 200 lightning bolts consecutively. Sigil will then be in the chest in
front of Rin's Agency in Thunder Plains.
- Needed to power up Lulu's celestial weapon.
-----------------------------------------------------------------------------
#21 - MERCURY CREST ---> A786
- A Celestial Token, fashioned in the shape of Mercury.
- Found in western part of Sanubia desert.
- Needed to power up Rikku's celestial weapon.
-----------------------------------------------------------------------------
#22 - MERCURY SIGIL ---> A787
- A Celestial Token, fashioned in the shape of Mercury.
- Complete Cactuar Village sidequest in Sanubia Desert. Sigil is inside one of
the chests in newly accessible part of desert.
- Needed to power up Rikku's celestial weapon.
-----------------------------------------------------------------------------
#23 - AL BHED PRIMER I ---> A788
- Teaches the letter A in Al Bhed.
- On first Al Bhed ship.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer01.jpg
-----------------------------------------------------------------------------
#24 - AL BHED PRIMER II ---> A789
- Teaches the letter B in Al Bhed.
- In Crusader's hut in Besaid.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer02.jpg
-----------------------------------------------------------------------------
#25 - AL BHED PRIMER III ---> A790
- Teaches the letter C in Al Bhed.
- On Liki ship, in the Power Room.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer03.jpg
-----------------------------------------------------------------------------
#26 - AL BHED PRIMER IV ---> A791
- Teaches the letter D in Al Bhed.
- In Kilika's Tavern.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer04.jpg
-----------------------------------------------------------------------------
#27 - AL BHED PRIMER V ---> A792
- Teaches the letter E in Al Bhed.
- On Winno ship, on the bridge.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer05.jpg
-----------------------------------------------------------------------------
#28 - AL BHED PRIMER VI ---> A793
- Teaches the letter F in Al Bhed.
- In Basement B of Luca Stadium.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer06.jpg
-----------------------------------------------------------------------------
#29 - AL BHED PRIMER VII ---> A794
- Teaches the letter G in Al Bhed.
- In Luca's Theater reception.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer07.jpg
-----------------------------------------------------------------------------
#30 - AL BHED PRIMER VIII ---> A795
- Teaches the letter H in Al Bhed.
- Get it from Rin in first Rin's Agency.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer08.jpg
-----------------------------------------------------------------------------
#31 - AL BHED PRIMER IX ---> A796
- Teaches the letter I in Al Bhed.
- Get it on Mi'ihen Highroad (look closely on the path).
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer09.jpg
-----------------------------------------------------------------------------
#32 - AL BHED PRIMER X ---> A797
- Teaches the letter J in Al Bhed.
- Get it in Mushroom Rock on the screen with mechanical lift (you'll need to
take a path that makes nearly full circle).
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer10.jpg
-----------------------------------------------------------------------------
#33 - AL BHED PRIMER XI ---> A798
- Teaches the letter K in Al Bhed.
- On Djose Road, behind one of stalactites... or is it stalagmites?:)
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer11.jpg
-----------------------------------------------------------------------------
#34 - AL BHED PRIMER XII ---> A799
- Teaches the letter L in Al Bhed.
- Get it in Moonflow, North Wharf.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer12.jpg
-----------------------------------------------------------------------------
#35 - AL BHED PRIMER XIII ---> A800
- Teaches the letter M in Al Bhed.
- Get it in Guadosalam, inside the house with chest with some money.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer13.jpg
-----------------------------------------------------------------------------
#36 - AL BHED PRIMER XIV ---> A801
- Teaches the letter N in Al Bhed.
- Get it from Rin in T. Plains' Agency by saying 'Okay.' to him.
Pictures showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer14a.jpg
http://splitinfinity.50megs.com/images/primer14b.jpg
-----------------------------------------------------------------------------
#37 - AL BHED PRIMER XV ---> A802
- Teaches the letter O in Al Bhed.
- In 'Macalania Woods: Lake Road', on the path to the right.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer15.jpg
-----------------------------------------------------------------------------
#38 - AL BHED PRIMER XVI ---> A803
- Teaches the letter P in Al Bhed.
- In front of Rin's Agency in Macalania Lake.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer16.jpg
-----------------------------------------------------------------------------
#39 - AL BHED PRIMER XVII ---> A804
- Teaches the letter Q in Al Bhed.
- Inside one of the ruins found in 'Sanubia Desert: Central'.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer17.jpg
-----------------------------------------------------------------------------
#40 - AL BHED PRIMER XVIII ---> A805
- Teaches the letter R in Al Bhed.
- Found before the sign 'This way to Home' in 'Sanubia Desert: Central'.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer18.jpg
-----------------------------------------------------------------------------
#41 - AL BHED PRIMER XIX ---> A806
- Teaches the letter S in Al Bhed.
- Found on first screen of Home (after you find out who Rikku's father is).
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer19.jpg
-----------------------------------------------------------------------------
#42 - AL BHED PRIMER XX ---> A807
- Teaches the letter T in Al Bhed.
- When in 'Home: Main Corridor', first win a battle. Then go down the stairs
and when screen shifts, go back up. Enter first door on the left. Win a battle.
This primer is to the right of rightmost chest.
Pictures showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer20a.jpg
http://splitinfinity.50megs.com/images/primer20b.jpg
http://splitinfinity.50megs.com/images/primer20c.jpg
http://splitinfinity.50megs.com/images/primer20d.jpg
-----------------------------------------------------------------------------
#43 - AL BHED PRIMER XXI ---> A808
- Teaches the letter U in Al Bhed.
- Found on the floor in rightmost section of 'Home: Main Corridor'.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer21.jpg
-----------------------------------------------------------------------------
#44 - AL BHED PRIMER XXII ---> A809
- Teaches the letter V in Al Bhed.
- Inside Bevelle Temple, specifically 'Bevelle: Priest's Passage' just before
the save sphere.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer22.jpg
-----------------------------------------------------------------------------
#45 - AL BHED PRIMER XXIII ---> A810
- Teaches the letter W in Al Bhed.
- Found in northwestern part of Calm Lands.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer23.jpg
-----------------------------------------------------------------------------
#46 - AL BHED PRIMER XXIV ---> A811
- Teaches the letter X in Al Bhed.
- Found in Remiem Temple, on the path after chocobo on the left.
Pictures showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer24a.jpg
http://splitinfinity.50megs.com/images/primer24b.jpg
-----------------------------------------------------------------------------
#47 - AL BHED PRIMER XXV ---> A812
- Teaches the letter Y in Al Bhed.
- Found inside Cavern of S. F.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer25.jpg
-----------------------------------------------------------------------------
#48 - AL BHED PRIMER XXVI ---> A813
- Teaches the letter Z in Al Bhed.
- Found inside O. Ruins in X-marks-the-spot room beside left blue lamp you'll
see in the background.
Picture showing location of this Primer available at following URL:
http://splitinfinity.50megs.com/images/primer26.jpg
-----------------------------------------------------------------------------
#49 - BLOSSOM CROWN ---> A814
- Seems to have some connection with a hidden aeon...
- Capture at least one of each fiend on Mt. Gagazet. Return to Monster Arena
and you'll get it from manager.
- Needed to obtain 8th aeon.
-----------------------------------------------------------------------------
#50 - FLOWER SCEPTRE ---> A815
- Seems to have some connection with a hidden aeon...
- Trample Belgemine's fifth aeon when duelling her in Remiem Temple.
- Needed to obtain 8th aeon.
-----------------------------------------------------------------------------
#51 - MARK OF CONQUEST ---> A816
- Given to those who have surpassed mortal bounds.
- Given to you by Monster Arena manager after you defeat Nemesis.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
15.) ABOUT AEONS
=============================================================================
=============================================================================

O fayth, welcome this section! In here there will be all information one
desires about you guys. Where to obtain you, what are your attacks, your
Overdrives, how to upgrade you etc.

*****************************************************************************
1 - AEON'S CHART OVERVIEW
*****************************************************************************

Roman Number - Name of an aeon
1 - Where and how to obtain
2 - What are aeon's attacks to be used in battle... each aeon (except two) has
normal physical attack, a special attack and an Overdrive attack (except one)
3 - Then information on what do you need in order to teach aeon new abilities
(after you acquire Summoner's Soul)
Note: All but two aeons can be taught new abilities.
4 - Then information on what do you need in order to raise aeon's attributes
(after you acquire Aeon's Soul)
5 - Any other specific/interesting info on an aeon, if applicable
6 - What do you have to do to allow an aeon to exceed 9999 damage limit

*****************************************************************************
2 - AEON'S IN-DEPTH INFORMATION
*****************************************************************************

-----------------------------------------------------------------------------
I - VALEFOR ---> A761
-----------------------------------------------------------------------------
1. You'll get her after you complete Besaid Village's Cloister of Trials.
-----------------------------------------------------------------------------
2. Special attacks:
- Sonic Wings [---> A759]- VS one enemy - phd + delays enemy's next turn
- Energy Ray (Overdrive) [---> A744] - STATT VS all enemies - std
- Energy Blast (Overdrive) [---> A743] - STATT VS all enemies - std
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
Dark Attack     - 6x Smoke Bomb       | Silence Attack  - 3x Silence Grenade
Sleep Attack    - 3x Sleeping Powder  | Dark Buster     - 12x Smoke Bomb
Silence Buster  - 10x Silence Grenade | Sleep Buster    - 10x Sleeping Powder
Zombie Attack   - 99x Holy Water      | Triple Foul     - 4x Skill Sphere
Delay Attack    - 20x Silver Hourglass| Delay Buster    - 30x Gold Hourglass
Extract Power   - 20x Power Sphere    | Extract Mana    - 20x Mana Sphere
Extract Speed   - 20x Speed Sphere    | Extract Ability - 20x Ability Sphere
Power Break     - 8x Stamina Spring   | Magic Break     - 4x Mana Spring
Armor Break     - 2x Lv.2 Key Sphere  | Mental Break    - 4x Shining Thorn
Full Break      - 2x Dark Matter      | Pray            - 5x Healing Water
Cheer           - 5x Power Sphere     | Aim             - 5x Speed Sphere
Focus           - 10x Mana Sphere     | Reflex          - 10x Speed Sphere
Luck            - 2x Fortune Sphere   | Jinx            - 2x Fortune Sphere
Lancet          - 20x Soul Spring     | Doublecast      - 5x Three Stars
Cure            - 99x Hi-Potion       | Cura            - 30x X-Potion
Curaga          - 60x Mega-Potion     | NulBlaze        - 2x Bomb Fragment
NulShock        - 2x Electro Marble   | NulTide         - 2x Fish Scale
NulFrost        - 2x Antarctic Wind   | Scan            - 10x Ability Sphere
Life            - 8x Elixir           | Full-Life       - 1x Megalixir
Haste           - 10x Chocobo Feather | Hastega         - 16x Chocobo Wing
Slow            - 4x Silver Hourglass | Slowga          - 8x Gold Hourglass
Shell           - 4x Lunar Curtain    | Protect         - 6x Light Curtain
Reflect         - 3x Star Curtain     | Dispel          - 3x Purifying Salt
Regen           - 60x Healing Spring  | Holy            - 60x Blessed Gem
Fire            - 1x Bomb Fragment    | Thunder         - 1x Electro Marble
Water           - 1x Fish Scale       | Blizzard        - 1x Antarctic Wind
Fira            - 2x Bomb Core        | Thundara        - 2x Lightning Marble
Watera          - 2x Dragon Scale     | Blizzara        - 2x Arctic Wind
Firaga          - 4x Fire Gem         | Thundaga        - 4x Lightning Gem
Waterga         - 4x Water Gem        | Blizzaga        - 4x Ice Gem
Bio             - 8x Poison Fang      | Demi            - 8x Shadow Gem
Death           - 30x Farplane Shadow | Drain           - 60x Stamina Spring
Osmose          - 10x Mana Spring     | Flare           - 60x Shining Gem
Ultima          - 99x Supreme Gem     |
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. Valefor may prove very valuable ally in beginning stages of the game,
especially because of her Sonic Wings, which have Delay effect. Also, as she is
a flying Aeon, some fiends cannot reach her (example: Dual Horns on Highroad).
She doesn't belong to any element, therefore you aren't able to heal her with
elemental spells. In order to obtain her second Overdrive Energy Blast: just
before you're about to leave Besaid Village for the first time, find the girl
with the dog (she's now in item shop) I bet you saw earlier and talk to her
until she says 'that her dog found something'). Go in the third house on the
right of the village and 'talk' to the dog inside. You'll get a special item,
and Valefor gains Energy Blast.
Listed below are three URL-s showing exactly what you must do:
http://splitinfinity.50megs.com/images/valefor01.jpg
http://splitinfinity.50megs.com/images/valefor02.jpg
http://splitinfinity.50megs.com/images/valefor03.jpg
Lately, I've been toying around with various aspects and have discovered
following: if you return to Besaid village after completing Djose temple
trials, enter the shop. Inside you'll find owner's sister together with the
dog. Talk to her and she'll mention that dog gave something to her. She'll give
that something to you instead (Energy Blast learned).
-----------------------------------------------------------------------------
6. Valefor exceeds 9999 damage limit after you acquire Yuna's Nirvana *and*
power it up with Moon Crest.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
II - IFRIT ---> A747
-----------------------------------------------------------------------------
1. You'll get him after you complete Kilika's Cloister of Trials.
-----------------------------------------------------------------------------
2. Special attacks:
- Meteor Strike [---> A753] - STATT VS one enemy - std
- Hellfire (Overdrive) [---> A746] - FATT VS all enemies - fire mgd
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. Ifrit is fire elemental Aeon, thus allowing you to heal him with fire-based
attacks. This is about his only advantage over Valefor. He's also very useful
for one particular fiend - Jumbo Flan. Ifrit's Meteor Strike is special type
attack, not magical, not physical. I know this is strange, but I have proof.
Jumbo Flan is immune to physicals, and Juggernaut to magicals. Guess what?
Meteor Strike works on both of them. So, in case you're tired of seeing Anima's
Pain, Ifrit is the guy to use.:)
-----------------------------------------------------------------------------
6. Ifrit exceeds 9999 damage limit after you acquire Wakka's World Champion
*and* power it up with Jupiter Crest.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
III - IXION ---> A749
-----------------------------------------------------------------------------
1. You'll get him after you complete Djose's Cloister of Trials.
-----------------------------------------------------------------------------
2. Special attacks:
- Aerospark  [---> A736] - VS one enemy - phd + Dispel effect
- Thor's Hammer (Overdrive) [---> A760] - LATT VS all enemies - lightning mgd
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. Ixion is much the same league as Ifrit. Ixion is lightning elemental, thus
he can be healed with lightning based attacks. His other useful feature is
Aerospark, as it carries Dispel effect. Otherwise I see no other beneficial
feature which might prompt you to use Ixion often.
-----------------------------------------------------------------------------
6. Ixion exceeds 9999 damage limit after you acquire Kimahri's Spirit Lance
*and* power it up with Saturn Crest.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
IV - SHIVA ---> A758
-----------------------------------------------------------------------------
1. You'll get her after you defeat S. and his cronies for first time.
-----------------------------------------------------------------------------
2. Special attacks:
- Heavenly Strike [---> A745] - VS one enemy - phd + delays enemy's next turn
- Diamond Dust (Overdrive) [---> A742] - IATT VS all enemies - ice mgd
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. Ah, my *favorite* Aeon. Her being ice elemental means she could use some
icing on the cake... er, I mean she can be healed with ice based attacks. Shiva
also possesses tremendous Agility, which will be main reason you'll want to use
her. And her special attack has Delay effect. Beware of her low HP and Def,
tho'. In a cinch she may fall easily.
-----------------------------------------------------------------------------
6. Shiva exceeds 9999 damage limit after you acquire Lulu's Onion Knight *and*
power it up with Venus Crest.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
V - BAHAMUT ---> A738
-----------------------------------------------------------------------------
1. You'll get him after you complete Bevelle's Cloister of Trials.
-----------------------------------------------------------------------------
2. Special attacks:
- Impulse [---> A748] - VS all enemies - phd
- Mega Flare (Overdrive) [---> A752] - STATT VS all enemies - std
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. What the hell did they do to him in this game??? Okay, so he has big Str and
Def, but he has low Agi. His Impulse hits every enemy on the field. But both
this and Mega Flare need long to charge, so careful with them. Bahamut with
Haste learned is a killing machine. He can only be healed by healing magic.
-----------------------------------------------------------------------------
6. Bahamut doesn't require a certain chr's celestial weapon to exceed 9999
damage limit. He can do so after he's strong enough.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
VI - ANIMA ---> A737
-----------------------------------------------------------------------------
1. You'll get her after you complete Baaj Temple's Cloister of Trials. You must
have opened all six treasures (one in each temple - Besaid, Kilika, Djose,
Macalania, Bevelle and Zanarkand) in order for final seal in Baaj Temple to
disappear.
-----------------------------------------------------------------------------
2. Special attacks:
- Pain [---> A755] - NATT VS one enemy - mgd + KO
- Oblivion (Overdrive) [---> A754] - STATT VS all enemies - 16 consecutive hits
to all
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. Yuck. But very useful. Pain carries KO. Oblivion is strongest attack in the
game. She has big HP and Str. But special attacks take quite long to charge, so
careful planning is needed. Don't forget to teach Anima Haste/ga.
-----------------------------------------------------------------------------
6. Anima doesn't require a certain chr's celestial weapon to exceed 9999 damage
limit. She can do so after she's strong enough.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
VII - YOJIMBO ---> A763
-----------------------------------------------------------------------------
1. You'll get him after you defeat optional boss in Cavern of S. F.
-----------------------------------------------------------------------------
2. Special attacks:
- Daigoro [---> A740] - VS one enemy - phd
- Kozuka [---> A750] - VS one enemy - phd
- Wakizashi [---> A762] - VS one enemy OR all enemies - phd
- Zanmato [---> A764] - VS all enemies - instant kill against *any* enemy in
the game
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
Yojimbo cannot be taught any abilities.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
Note: It is useless to raise Yojimbo's MP and Magic, as he doesn't use them.
-----------------------------------------------------------------------------
5. Money-eating-machine is the best I can describe this scrooge. He'll take
money from you in order to execute one of his four special attacks. There are
only two commands available for him: Pay and Dismiss. Pick Pay, then choose
amount of Gil you want to give Yojimbo. Depending on how much he 'likes' you
(don't ask, too complicated to explain), he will choose an attack, Daigoro
being the crappiest, and Zanmato being the coolest. Daigoro and Kozuka attack
only one enemy, Wakizashi attacks either one or all enemies, and Zanmato insta-
kills *anything* in the game.
If you pay him 0 gil at any time, he'll Dismiss automatically. Sometimes
Yojimbo acts on his own and will choose an attack without your investment.
Longest I had Yojimbo attack an enemy without me paying was three turns.
Kylie T. reminded me about an interesting tidbit I neglect to mention: if you
pay Yojimbo some gil and he nods his head, this means he'll launch Zanmato. If
however, he shakes his head, this means Daigoro will be used.
-----------------------------------------------------------------------------
6. Yojimbo exceeds 9999 damage limit after you acquire Auron's Masamune *and*
power it up with Mars Crest.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
VIII - MAGUS SISTERS ---> A751
-----------------------------------------------------------------------------
1. You'll get them after you have Blossom Crown and Flower Scepter *KEY ITEMS*
and after you have obtained Anima and Yojimbo in Remiem Temple. After you've
done all that, examine barred doors in the back of Remiem temple. You'll be
asked to use both Blossom Crown and Flower Scepter. Seals have been broken, so
enter and they're yours.
-----------------------------------------------------------------------------
2. Special attacks:
- Mindy's Passado [---> A756] - VS one enemy - 15 consecutive hits - phd
- Sandy's Razzia [---> A757] - VS one enemy - phd
- Cindy's Camisade [---> A739] - VS one enemy - phd
- Delta Attack (Overdrive) [---> A741] - STATT VS all enemies - 6 consecutive
hits to all enemies - std - usable only if all three are alive
-----------------------------------------------------------------------------
3. Amount of items needed in order to teach new abilities:
Magus Sisters cannot be taught any abilities.
-----------------------------------------------------------------------------
4. Items needed in order to raise attributes:
HP, Str and Def  - Power Sphere       | MP, Mag and Mdef - Mana Sphere
Agi, Acc and Eva - Speed Sphere       | Luck             - Fortune Sphere
-----------------------------------------------------------------------------
5. Strongest aeons in the game, their Overdrive only surpassed by Oblivion.
However, price comes high. As with Yojimbo, you can't control directly what
they will use. You are, however, presented with at least two commands to choose
from. When entered, Sister on the act may either execute an attack or 'Taking a
break...'. I hate it so when that happens.
Mindy: Passado, physical attack, all Lv2 element spells, all Lv3 element
spells, Drain, Death, Bio, Flare, Ultima, Lancet.
Sandy: Razzia, Reflect, Haste, Shell, Protect, physical attack, NulAll.
Cindy: Camisade, physical attack, all Lv3 element spells, Auto-Life, Life,
Full-Life, Pray, Cure, Cura, Curaga, Mighty Guard, Holy.
-----------------------------------------------------------------------------
6. Magus Sisters don't require a certain chr's celestial weapon to exceed 9999
damage limit. They can do so after they're strong enough.
-----------------------------------------------------------------------------

*****************************************************************************
3 - LAST MINUTE USEFUL AEON TIPS AND TRICKS
*****************************************************************************

1. List of commands is outlined like this:
- Attack            : launch a physical attack VS targeted enemy
- *Special attack*  : unleash aeon's special attack
- White Magic       : exactly the same as if you were controlling your
                      regular characters
- Black Magic       : exactly the same as if you were controlling your
                      regular characters
- Skill             : exactly the same as if you were controlling your
                      regular characters
- Special           : exactly the same as if you were controlling your
                      regular characters
- Pay (only Yojimbo): pay money to Yojimbo so that he attacks your enemies
- Overdrive         : when aeon's Overdrive gauge is full, press left in
                      command window, then pick the name of Overdrive and let
                      it rip (GO Shiva!)
- Shield            : by pressing right in command window you can access this
                      command, which reduces damage done to aeon until next
                      turn by 75%, but Overdrive gauge doesn't charge
- Boost             : by pressing right in command window you can access this
                      command, which increases damage done to aeon until next
                      turn by 50%, but also charges Overdrive gauge faster
- Dismiss           : by pressing right in command window you can access this
                      command, which sends an aeon away

2. Remember, Ifrit, Shiva and Ixion can also be healed with their natural
element! Ifrit with fire, Shiva with ice and Ixion with lightning.

3. You should teach your aeons following abilities: Full Break, Lancet,
Doublecast, Curaga, Hastega, Slowga, Shell, Protect, Reflect, Dispel, Regen,
Holy, Flare, Ultima.

4. When raising aeon's attributes, take heed that after certain amount of times
item requirement for certain stat may rise by one. For example: Anima needs 50
Power Spheres in order to raise her HP by 100. After you do so for about ten
times, you will need *51 Power Spheres* for next HP improvement. Same applies
for all of 10 statistics. Detailed formulas are further down.
Also note that strength of an aeon is tied to that of the summoner. So,
stronger Yuna gets, stronger aeons get, but there is aeon growth limit, ie a
point behind which aeon's stats will stop growing no matter how much you train
Yuna. The first increase in aeon's stats takes place after the 60th battle from
the time the aeon was first available). From then on, the levels can increase
up to 18 times at 30-battle intervals (thanks to piggyback).

5. If aeon is KO-ed in battle, that aeon will need certain amount of battles
before his/her HP is restored. His/her Ov. gauge is also reset to zero. You can
speed this up by finding a save sphere and examining it. Doing this instantly
revives all aeons and restores everyone's HP/MP.
-----------------------------------------------------------------------------
Valefor       - 8 battles to go      | Ifrit         - 12 battles to go
Ixion         - 20 battles to go     | Shiva         - 20 battles to go
Bahamut       - 24 battles to go     | Yojimbo       - 24 battles to go
Anima         - 24 battles to go     | Magus Sisters - 30 battles to go
-----------------------------------------------------------------------------

6. All aeons have inherent ability of Sensor. Whenever you summon one, you will
see enemy's stats pop up on the screen when targeting that enemy. In addition
to sensor aeons also have innate ability of Piercing (discovered by Terence).

*****************************************************************************
4 - YOJIMBO MATHEMATICS INFORMATOR, NTSC STYLE ---> A848
*****************************************************************************

Note: Information written was permitted to use by Azure Edge!
This is a section where the information lies explaining just how exactly does
game configure the probability of Yojimbo using Zanmato... and the rest of the
attacks.

To start, Yojimbo's attacks are involved with six different factors. They are
motivation, compatibility, gil paid, Zanmato level of the fiend/s, Overdrive
gauge and random factor (like you expected something else, heh).

-----------------------------------------------------------------------------
FACTOR 1 - MOTIVATION
Motivation is most important factor, for it decides what attack Yojimbo will
use. Motivation is a points scale, starting at zero. Higher motivation means
better attack. Zanmato is performed at motivation, that is higher than 80. The
other five factors are used to calculate motivation. After the calculations are
done and if motivation is higher than 80, you'll see Zanmato. If not,
calculations are done again, this time assuming Zanmato level of the fiend is
one.
Basically, first the game will find out if Yojimbo will do Zanmato. If not,
another attack is selected. Motivation is resetted every turn, so if you pay
Yojimbo 5000 gil one turn and 10000 the next, he will only have the motivation
count for that second payment. Because all motivation numbers are whole, in-
game equation rounds by ignoring the decimals.
Outlined below is small chart showing what motivation triggers what attacks:
--> 0 - 31 motivation will trigger Daigoro
--> 32 - 47 motivation will trigger Kozuka
--> 48 - 63 motivation will trigger Wakizashi VS one enemy
--> 64 (and beyond) motivation will trigger Wakizashi VS all enemies
The other five factors add up to Yojimbo's final motivation thus determining
which attack will be used. Discussed below is how these five factors apply to
the attack used.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 2 - GIL
Cash paid is nearly as important as motivation. Paying certain amounts of gil
can add up to 56 points of motivation to Yojimbo's overall motivation. How much
gil for how many motivation? This you will see below.

Gil Paid               |   Motivation | Gil Paid               |   Motivation
-----------------------------------------------------------------------------
1 to 3                 |            0 | 4 to 7                 |            2
8 to 15                |            4 | 16 to 31               |            6
32 to 63               |            8 | 64 to 127              |           10
128 to 255             |           12 | 256 to 511             |           14
512 to 1023            |           16 | 1024 to 2047           |           18
2048 to 4095           |           20 | 4096 to 8191           |           22
8129 to 16383          |           24 | 16384 to 32767         |           26
32768 to 65535         |           28 | 65536 to 131071        |           30
131072 to 262143       |           32 | 262144 to 524287       |           34
524288 to 1048575      |           36 | 1048576 to 2097151     |           38
2097152 to 4194303     |           40 | 4194304 to 83886007    |           42
83886008 to 16777215   |           44 | 16777216 to 33554431   |           46
33554432 to 67108863   |           48 | 67108864 to 134217727  |           50
134217728 to 268435455 |           52 | 268435456 to 536870911 |           54
536870912 to 999999999 |           56 |                        |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 3 - COMPATIBILITY
When you acquire Yojimbo, he starts with a hidden affection for Yuna. Better
watch out, Tidus, hehe. It starts at 50, and can raise all the way up to 255
heaven. The equation for compatibility factor is [c / 30 = m], where c =
compatibility and m = motivation.
Whaaat? Measly +8 motivation for highest compatibility? Sadly it is so. Also,
certain actions, when performed, will raise or lower Yojimbo's compatibility.

'Chart' below will show action performed first, followed by compatibility
change...
--> Pay 0 gil - compatibility drops by 20 points
--> Yojimbo is KO-ed - compatibility drops by 10
--> Yojimbo is dismissed without being payed once - compatibility drops by 3
--> Daigoro is used - compatibility drops by 1
--> Kozuka is used - compatibility is not changed
--> Wakizashi VS one enemy is used - compatibility rises by 1 point
--> Wakizashi VS all enemies is used - compatibility rises by 3
--> Zanmato is used - compatibility rises by 4
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 4 - ZANMATO LEVEL
There are five Zanmato Levels, and each fiend is assigned to one, even the
underwater fiends, which you can't Zanmato otherwise. These levels affect the
rate of Zanmato being used on a particular fiend; the higher the Zanmato level,
the lower the Zanmato rate becomes. This is also tied in with the answer you
gave when you hired him, and the motivation from his compatibility. To find out
the effect of Zanmato Level on Yojimbo's motivation, take the motivation added
from his compatibility and apply it to the below formula. For this equation, c
= motivation from compatibility, p = the amount you paid for the attack, and t
= your total amount of gil.

c * (0.75 + [{p * 0.5} / t])

Now, take the solution from the above formula and multiply it into the equation
below, based on the answer you gave Yojimbo when you hired him.

If you hired him to help with your training as a summoner, or if you hired him
to destroy fiends...
Level One - * 1
Level Two - * 0.5
Level Three - * 0.33
Level Four - * 0.25
Level Five - * 0.2

If you hired him to defeat very strong enemies...
Level One to Three - * 0.8
Level Four or Five - * 0.4

Which enemy has what Zanmato level? Their list is below.

--> Zanmato level 1
Achelous, Aerouge, Ahriman, Alcyone, Anacondaur, Aqua Flan, Bandersnatch,
Bashura, Basilisk, Bat Eye, Bite Bug, Black Element, Blue Element, Bomb, Buer,
Bunyip, Cave Iguion, Chimera, Chimera Brain, Coeurl, Condor, Dark Element, Dark
Flan, Defender, Defender X, Defender Z, Demonolith, Dingo, Dinonix, Dual Horn,
Epaaj, Evil Eye, Exoray, Fallen Monk, Flame Flan, Floating Death, Floating Eye,
Funguar, Gandarewa, Garm, Garuda, Gemini, Ghost, Gold Element, Grat, Great
Malboro, Grenade, Grendel, Grothia, Guado Guardian (Sometimes Level 4), Halma,
Ice Flan, Iguion, Imp, Ipiria, Iron Giant, Killer Bee, Klikk, Kusariqqu,
Lamashtu, Land Worm, Larva, Lord Ochu, Machea, Maelspike, Mafdet, Magic Urn,
Malboro, Mandragora, Master Coeurl, Master Tonberry, Maze Larva, Mech Defender,
Mech Guard, Mech Gunner, Mech Hunter, Mech Leader, Mech Scouter, Melusine,
Mi'ihen Fang, Murussu, Mushussu, Nebiros, Nidhogg, Ochu, Octopus, Ogre,
Phlegyas, Piranha, Puroboros, Ragora, Raldo, Raptor, Red Element, Remora,
Sahagin, Sahagin Chief, Sandragora, Sand  Wolf, Sand Worm, Shred, Simurgh,
Sinscale (Underwater Sinscales are Level 4), Sinspawn: Ammes, Skoll, Snow Flan,
Snow Wolf, Spathi, Spirit, Splasher, Swamp Mafdet, Thorn, Thunder Flan,
Tonberry, Valaha, Varuna, Vouivre (2 Types), Warrior Monk (2 Types), Wasp,
Water Flan, Wendigo, White Element, Worker, Wraith, Xiphos, YAT-97, YAT-99,
Yellow Element, YKT-11, YKT-63, Yowie, Zaurus, Zuu.

--> Zanmato level 2
Barbatos, Behemoth, Behemoth King, Cactuar, Qactuar.

--> Zanmato level 3
Adamantoise, Anima.

--> Zanmato level 4
All Monster Arena bosses (except Earth Eater, Greater Sphere, Catastrophe,
Th'uban, Ultima Buster and Nemesis), Arms, Braska's Final Aeon, B. Ronso,
Chocobo Eater, Crawler, dark aeons, Evrae, Evrae Altana, Extractor, Geneaux's
Tentacle, Geosgaeno, Guado Guardian (Sometimes Level 1), Head, Kimahri, Left
Fin, Mimic, Mortibody, Mortivessel, Negator, Neslug, Oblitzerator, Omega
Weapon, Penance, Pterya, Right Fin, Sanctuary Keeper, S., S. Flux, S. Natus, S.
Omnis, Shinryu, Sin's Fin, Sin's Core, Sin's Head, Sinspawn: Echuilles,
Sinspawn: Genais, Sinspawn: Geneaux, Sinspawn Gui, Spectral Keeper,
Spherimorph, Tros, Ultima Weapon, Underwater Sinscale, Y. Ronso, Y. Woman.

--> Zanmato level 5
Earth Eater, Greater Sphere, Catastrophe, Th'uban, Ultima Buster, Nemesis
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 5 - OVERDRIVE
This one is quick. If Yojimbo's overdrive gauge is full, this adds 2 points to
his overall motivation.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 6 - RANDOM FACTOR
Random factor will always determine whether or not you'll see Zanmato. It
randomly adds anywhere from 0 to 63 points to Yojimbo's overall motivation.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FREE ATTACKS?
There's also a chance that Yojimbo will attack free of charge. If c =
compatibility, the chance is (c / 1024). When he does this, his motivation
calculation is much simpler. If c = compatibility, the formula is (c / 4) + a
random factor of 0 to 63. The result is:
--> 0 - 31 motivation will trigger Daigoro
--> 32 - 47 motivation will trigger Kozuka
--> 48 - 63 motivation will trigger Wakizashi VS one enemy
--> 64 - 79 motivation will trigger Wakizashi VS all enemies
--> 80 (and beyond) will trigger Zanmato

Free Zanmato is used if Zanmato level of the enemy is one. It's the most
economic way of using Yojimbo, but it'll cost you a few truckloads of gil to
get you all the way to 255 compatibility (counts few millions of dead Mimics).
At 255 compatibility Yojimbo attacks for free 25% of the time and uses either
Wakizashi or Zanmato.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
EXECUTING ZANMATO?
Here are a few tips that may help you increase your chances to see Zanmato:
- Don't let Yojimbo get KO-ed
- Don't pay him zero gil, or dismiss him straight away
- Pay him at least 1000 gil every turn you plan using him
- Keep his overdrive gauge (near) full
- Pay all money you have and hope that randomness is on your side for once
- lastly, investing large amounts of gil until he has 255 compatibility
-----------------------------------------------------------------------------

*****************************************************************************
5 - YOJIMBO MATHEMATICS INFORMATOR, PAL / INTERNATIONAL STYLE ---> A848
*****************************************************************************

Info supplied by Olivier Hague on FFX message board.

It all depends on Yojimbo's Motivation. It starts at 0, naturally. It is
calculated as follows:

-----------------------------------------------------------------------------
FACTOR 1: The money you paid him for the attack
Motivation according to how much you paid him for the attack:
-----------------------------------------------------------------------------
1        ~3 Gil         -> + 0       | 4        ~7 Gil         -> + 4
8        ~15 Gil        -> + 8       | 16       ~31 Gil        -> + 12
32       ~63 Gil        -> + 16      | 64       ~127 Gil       -> + 20
128      ~255 Gil       -> + 24      | 256      ~511 Gil       -> + 28
512      ~1023 Gil      -> + 32      | 1024     ~2047 Gil      -> + 36
2048     ~4095 Gil      -> + 40      | 4096     ~8191 Gil      -> + 44
8192     ~16383 Gil     -> + 48      | 16384    ~32767 Gil     -> + 52
32768    ~65535 Gil     -> + 56      | 65536    ~131071 Gil    -> + 60
131072   ~262143 Gil    -> + 64      | 262144   ~524287 Gil    -> + 68
524288   ~1048575 Gil   -> + 72      | 1048576  ~2097151 Gil   -> + 76
2097152  ~4194303 Gil   -> + 80      | 4194304  ~83886007 Gil  -> + 84
8388608  ~16777215 Gil  -> + 88      | 16777216 ~33554431 Gil  -> + 92
33554432 ~67108863 Gil  -> + 96      | 67108864 ~134217727 Gil -> + 100
134217728~268435455 Gil -> + 104     | 268435456~536870911 Gil -> + 108
536870912~999999999 Gil -> + 112     |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 2: The Compatibility parameter
This hidden parameter starts at 128. The minimum is 0, and the max is 255.
It decreases by 20 points if you pay him 0 Gil.
It decreases by 10 points if Yojimbo is KO-ed during battle.
It decreases by 3 points if you dismiss him just after you summoned him.
It decreases by 1 point when he attacks with Daigoro.
It doesn't change when he uses Kozuka.
It increases by 1 point when he uses Wakizashi VS one enemy.
It increases by 3 points when he uses Wakizashi VS all enemies.
It increases by 4 points when he uses Zanmato.
It doesn't reset when the battle is over.

Yojimbo's motivation according to his compatibility parameter when you paid him
for the attack:
+ (Compatibility / 4)
(round off by ignoring what's after the comma)
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 3: Your answer when you hired him, and the Zanmato Lv. of the enemy

You chose you wanted to hire him as a part of your training as a Summoner:
X [0.75 + (what you paid for the attack X 0.5 / the total amount of Gil you
have)]
(round off by ignoring what's after the comma)

You chose you wanted to hire him as a part of your training as a Summoner, or
to destroy fiends:
Enemy is Zanmato Lv. 1 -> X 1
Enemy is Zanmato Lv. 2 -> X 0.5
Enemy is Zanmato Lv. 3 -> X 0.33
Enemy is Zanmato Lv. 4 -> X 0.25
Enemy is Zanmato Lv. 5 -> X 0.2
Enemy is Zanmato Lv. 6 -> X 0.16
(round off by ignoring what's after the comma)

You chose you wanted to hire him to defeat really strong enemies:
Enemy is Zanmato Lv. 1~3 -> X 0.8
Enemy is Zanmato Lv. 4~6 -> X 0.4
(round off by ignoring what's after the comma)
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 4: The Overdrive gauge
If it was full when you paid him for the attack: + 20
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 5: The random factor
That one is random: it can be anywhere between + 0-63
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FACTOR 6: So, how much does that make?
If, after all that, Yojimbo's motivation is equal or superior to 80, he'll use
Zanmato. If it isn't, the whole calculation will be made one more time, but the
enemy's Zanmato Lv. will be considered to be 1 this time. And according to the
new Motivation result...
0~31 -> Daigoro
32~47 -> Kozuka
48~63 -> Wakizashi (one enemy)
64+ -> Wakizashi (all enemies)
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
FREE ATTACK?
Yojimbo may also immediately attack for free when his turn comes. Odds are:
Compatibility parameter / 1024

When he does attack for free, the kind of attack he does is decided as follows:
[Compatibility parameter / 4] (round off by ignoring what's after the comma) +
0~63 (random)
If the result is:
0~31 -> Yojimbo uses Daigoro
32~47 -> Yojimbo uses Kozuka
48~63 -> Yojimbo uses Wakizashi VS one enemy
64~79 -> Yojimbo uses Wakizashi VS all enemies
80+ -> Yojimbo uses Zanmato if the enemy's Zanmato Lv. is 1, otherwise, he uses
Wakizashi VS all enemies
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
16.) ABOUT OVERDRIVES
=============================================================================
=============================================================================

*****************************************************************************
1 - TIDUS' OVERDRIVE - SWORDPLAY ---> A582
*****************************************************************************

Press button at the right time for extra damage!
Once Tidus' Ov. gauge is full, press left in command window. A bar with
brighter middle part will appear with fast moving marker moving across. You
want to stop this marker while it's over that bright part to inflict additional
damage. Also the quicker you are, the greater the damage.
-----------------------------------------------------------------------------
A - Spiral cut (3 seconds timer) ---> A555
Unsuccessful stop - VS one enemy, 1 strike with attack power 24
Successful stop   - VS one enemy, 1 strike with attack power 32
-----------------------------------------------------------------------------
B - Slice & Dice (3 seconds timer) ---> A520
Unsuccessful stop - VS 1-3 enemies, 3 strikes randomly distributed among
                    enemies with attack power 8
Successful stop   - VS 1-4 enemies, 6 strikes randomly distributed among
                    enemies with attack power 6
Note              - learned once you use previous Overdrive 10 times,
                    regardless of success
-----------------------------------------------------------------------------
C - Energy Rain (3 seconds timer) ---> A179
Unsuccessful stop - VS all enemies, 1 strike with attack power 20
Successful stop   - VS all enemies, 1 strike with attack power 26
Note              - learned once you use previous two Overdrives 30 times,
                    regardless of success
-----------------------------------------------------------------------------
D - Blitz Ace (2 seconds timer) ---> A064
Unsuccessful stop - VS one enemy, 8 strikes with attack power 4
Successful stop   - VS one enemy, 8 strikes with attack power 4, and then 1
                    strike with attack power 24
Note              - learned once you use previous Overdrives 80 times,
                    regardless of success
-----------------------------------------------------------------------------

*****************************************************************************
2 - YUNA'S OVERDRIVE - GRAND SUMMON ---> A237
*****************************************************************************

Summon an Aeon in Overdrive!
Once Yuna's Ov. gauge is full, press left in command window. Yuna can now use
Grand Summon. Select an Aeon you want. Aeon she'll summon will come to battle
with full Overdrive, instantly ready to be launched. The other cool catch is
that if Aeon had full Overdrive prior to Grand Summon, he gets to keep it,
meaning you can unleash two Mega Flares in a row, for example.

*****************************************************************************
3 - LULU'S OVERDRIVE - FURY ---> A225
*****************************************************************************

Unleash a barrage of spells on the enemy!
Once Lulu's Ov. gauge is full, press left in command window. Pick Fury, then
select the spell you want to use. Now rotate right analog stick as fast as you
can. The more circles you successfully complete, the more number on screen will
rise. Once time limit elapses, chosen spell will be thrown at the enemies. The
harder the spell, the more circles you need to accomplish for one successful
casting. Two good things about it are that it penetrates enemy's Reflect and is
not affected by Shell. Bad thing is that damage done is merely a fraction of
what it could be were it cast alone. Here's the order of spells as they're
listed in Lulu's Overdrive screen:
-----------------------------------------------------------------------------
Fire Fury (attack power 5)           | Thunder Fury (attack power 5)
Water Fury (attack power 5)          | Blizzard Fury (attack power 5)
Fira Fury (attack power 10)          | Thundara Fury (attack power 10)
Watera Fury (attack power 10)        | Blizzara Fury (attack power 10)
Firaga Fury (attack power 18)        | Thundaga Fury (attack power 18)
Waterga Fury (attack power 18)       | Blizzaga Fury (attack power 18)
Bio Fury                             | Demi Fury
Death Fury                           | Drain Fury (attack power 9)
Osmose Fury (attack power 4)         | Flare Fury (attack power 22)
Ultima Fury (attack power 28)        |
-----------------------------------------------------------------------------
Notes about Lulu's Furies:
- Bio Fury has up to 80% chance of inflicting Poison
- Demi Fury reduces current HP by 12,5%
- Death Fury has up to 80% chance of inflicting Death
- Fury's maximum is *sixteen* spells
- available Furies appear as soon as Lulu learns the respective Black Magic

*****************************************************************************
4 - WAKKA'S OVERDRIVE - SLOTS ---> A521
*****************************************************************************

Get the right combination for the ultimate shot!
Once Wakka's Ov. gauge is full, press left in command window. Slot machine will
appear. His Overdrive is called Slots. Depending on type of reels you've
obtained so far you can choose from following:
-----------------------------------------------------------------------------
A - Element Reels ---> A177
These are Wakka's primary reels you'll have from the time he joins your party.
Once selected, you'll have 20 secs to line up colors of the orbs. There's four
kinds of them, each one for respective elemental damage: red for fire, blue for
water, yellow for lightning and white for ice.
There's multiple outcomes you may get depending on what was lined up. I'll
explain them:
- if you line up three red orbs successfully, Wakka will perform fire elemental
physical attack VS all enemies with attack power 34 (same applies if you line
up three blue, yellow or white orbs respectively)
- if you line up say two red and one blue orb, Wakka will perform fire
elemental physical attack VS one random enemy with attack power 34 (same
applies for various other combinations)
- if you line up say one red, one blue and one yellow orb, Wakka will perform
an ordinary physical attack VS one random enemy for critical damage with attack
power 34
-----------------------------------------------------------------------------
B - Attack Reels ---> A028
These are second reels Wakka can use and surprisingly, they're the best out of
all four he can joke around with. Attack Reels may appear as a prize in
Blitzball Tournament. Picture proving that available at:
http://splitinfinity.50megs.com/images/attackreels.jpg
Once you take Attack Reels for a spin, you have 20 secs to select among three
choices: 1x hit, 2x hit, or Miss. Likewise, multiple outcomes are possible.
- if you line up say '1x hit, 2x hit and Miss', Wakka will launch three
physical attacks randomly distributed among all enemies on the screen
- if you line up say '1x hit, 2x hit and 2x hit', Wakka will launch five
physical attacks randomly distributed among all enemies on the screen
- if you line up say '1x hit, 1x hit and 1x hit', Wakka will launch six
physical attacks randomly distributed among all enemies on the screen
- if you line up say '2x hit, 2x hit and 2x hit', Wakka will launch twelve(!)
physical attacks randomly distributed among all enemies on the screen - this is
the best outcome you can wish for
- attack power taken into account is amount of hits multiplied by 10
-----------------------------------------------------------------------------
C - Status Reels ---> A563
These are third reels for Wakka... the least useful as well. Status Reels may
appear as a prize in Blitzball League. Picture proving that available at:
http://splitinfinity.50megs.com/images/statusreels.jpg
Once you take Status Reels for a spin, you have 20 secs to select among three
choices: 'Down' symbol, 'skull' symbol and... errr, 'sandclock' symbol. Yet
again, multiple outcomes possible.
- if you line up three 'Down'-s successfully, Wakka will perform one physical
attack VS all enemies with attack power 34 and inflict Full Break at the same
time (if you complete 'skull'-s, enemies will be inflicted with Poison, Sleep,
Silence and Darkness; by lining up three 'sandclock'-s, Wakka will try to
launch an attack which petrifies all enemies)
- if you line up say two 'Down'-s and one 'skull', Wakka will launch a physical
attack (carries Full Break as well) against one random enemy with attack power
34 (same applies for various other combinations)
- if you line up one of each symbol, Wakka will perform an ordinary physical
attack VS one random enemy for critical damage with attack power 34
- Wakka must appear in at least 250 battles against fiends before Status Reels
become a prize
-----------------------------------------------------------------------------
D - Aurochs Reels ---> A030
Last reels for Wakka and useless as well. They may appear as Tournament prize.
Picture proving that available at:
http://splitinfinity.50megs.com/images/aurochsreels.jpg
Aurochs reels are combination of Element and Status Reels. Each slot is
comprised of following symbols: red, blue, yellow and white orbs, 'skull',
'sandclock', 'Down' and three Aurochs symbols per one slot.
Once activated, you have 20 seconds to line up the symbols. A myriad of
outcomes is possible again. For lining up orbs and symbols look a bit above,
but I do need to mention two outcomes:
- if you line up say two red orbs and one 'Down', this will no longer cause
fire elemental attack VS one random enemy - instead one random enemy is hit for
critical damage
- if you line up three Aurochs symbols, all enemies get hit once with attack
power 72
- Wakka must appear in at least 450 battles against fiends before Aurochs Reels
become a prize
-----------------------------------------------------------------------------

*****************************************************************************
5 - AURON'S OVERDRIVE - BUSHIDO ---> A077
*****************************************************************************

Enter commands for a lethal sword attack!
Once Auron's Ov. gauge is full, press left in command window. Pick Bushido,
then select one of four attacks you'd like to use. Timer will now appear on
screen along with some buttons. Follow the instructions on screen to enter the
commands. If successful, additional effects are added to the attack - however,
if your opponent is immune to the additional effect, the status neutral
'variant' will automatically be used to attack (thanks to piggyback for this).
Also the quicker you are, the greater the damage.
-----------------------------------------------------------------------------
A - Dragon Fang (4 seconds timer) ---> A169
Commands           - Down, Left, Up, Right, L1, R1, Circle, X
Unsuccessful entry - damages all enemies once with attack power 16
Successful entry   - damages all enemies once with attack power 17 and
                     delay's their next turn a bit
Variant            - damages all enemies once with attack power 19
Note               - initially available
-----------------------------------------------------------------------------
B - Shooting Star (4 seconds timer) ---> A487
Commands           - Triangle, Circle, Square, Circle, Left, Right, X
Unsuccessful entry - damages one enemy once with attack power 24
Successful entry   - damages one enemy once with attack power 24, attacked
                     enemy is ejected
Variant            - damages one enemy once with attack power 27
Note               - learned once you collect one of special spheres
-----------------------------------------------------------------------------
C - Banishing Blade (4 seconds timer) ---> A045
Commands           - Up, L1, Down, R1, Right, Left, Triangle
Unsuccessful entry - damages one enemy once with attack power 28
Successful entry   - damages one enemy once with attack power 28 and inflicts
                     Full Break
Variant            - damages one enemy once with attack power 30
Note               - learned once you collect three of special spheres
-----------------------------------------------------------------------------
D - Tornado (3 seconds timer) ---> A598
Commands           - X, Right, R1, Left, L1, Triangle
Unsuccessful entry - damages all enemies once with attack power 15
Successful entry   - damages all enemies twice with attack power 20
Variant            - none
Note               - learned once you collect all ten of special spheres
-----------------------------------------------------------------------------
For information where to find these spheres, please look in the Sidequests
section or in FFX Enc. look up Auron's Sphere.

*****************************************************************************
6 - KIMAHRI'S OVERDRIVE - RONSO RAGE ---> A462
*****************************************************************************

Use fiends' skills against them!
Once Kimahri's Ov. gauge is full, press left in command window. Pick Ronso
Rage, then select one of twelve skills you'd like to use. Kimahri learns new
Rages by using Lancet on specific enemies.
-----------------------------------------------------------------------------
A - Jump ---> A283
VS one enemy, physical damage with attack power 32
Learn from? - Initially available
-----------------------------------------------------------------------------
B - Fire Breath ---> A205
VS all enemies, fire mgd with attack power 24
Learn from? - Dual Horn, Grendel, Y. Ronso
-----------------------------------------------------------------------------
C - Seed Cannon ---> A475
VS one enemy, physical damage with attack power 33
Learn from? - Ragora, Grat
-----------------------------------------------------------------------------
D - Self-Destruct ---> A476
VS one enemy, std, Kimahri is gone for rest of battle, damage inflicted is
Kimahri's MAX HP multiplied by three (can score critical damage)
Learn from? - Bomb, Grenade, Puroboros, B. Ronso
-----------------------------------------------------------------------------
E - Thrust Kick ---> A592
VS one enemy, physical damage with attack power 33 (Enemy *is not* ejected!)
Learn from? - YKT-11, YKT-63, B. Ronso
-----------------------------------------------------------------------------
F - Stone Breath ---> A566
VS all enemies, inflicts Petrify
Learn from? - Basilisk, Anacondaur, Y. Ronso
-----------------------------------------------------------------------------
G - Aqua Breath ---> A023
VS all enemies, water mgd with attack power 26
Learn from? - Chimera, Chimera Brain, Y. Ronso
-----------------------------------------------------------------------------
H - Doom ---> A163
VS one enemy, inflicts Doom
Learn from? - Ghost, Wraith, B. Ronso
-----------------------------------------------------------------------------
I - White Wind ---> A636
on all allies, restores a fraction of HP with attack power 40
Learn from? - Dark Flan, Spirit, Y. Ronso
-----------------------------------------------------------------------------
J - Bad Breath ---> A043
VS all enemies, inflicts status disorder on all enemies for 10 turns (so far
I've seen Sleep, Silence, Darkness, Poison)
Learn from? - Malboro, Great Malboro
-----------------------------------------------------------------------------
K - Mighty Guard ---> A365
on all allies, adds NulAll, Shell, Protect
Learn from? - Behemoth, Behemoth King, B. Ronso
-----------------------------------------------------------------------------
L - Nova ---> A392
VS all enemies, extreme std with attack power 70
Learn from? - Omega Weapon, Nemesis
-----------------------------------------------------------------------------

*****************************************************************************
7 - RIKKU'S OVERDRIVE - MIX ---> A367
*****************************************************************************

Combine items for various effects!
Once Rikku's Ov. gauge is full, press left in command window. Pick Mix, then
select two of the items you'd like to use in combination. There's a total of 64
end products you can chuck around. Luckily Christine allowed me to use her
combo mix list as a basis for this part. Since it's unnecessary for me to keep
the full data, I'll only list up to 4 mix combos for particular Mix - I'll
concentrate on mix combos with lowest available items.
NOTE: CRIT abbr you will see by some Mixes denote damage by critical strike.

-----------------------------------------------------------------------------
1 - Grenade ---> A668
- one hit for 350 damage (CRIT - 700) VS all enemies
- damage done is not affected by anyone's stats or statuses currently in effect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Antarctic Wind       | Bomb Core + Arctic Wind
Fire Gem + Ice Gem                   | Electro Marble + Fish Scale
-----------------------------------------------------------------------------
2 - Frag Grenade ---> A669
- one hit for 800 damage (CRIT - 1600) + Armor Break status VS all enemies
- damage done is not affected by anyone's stats or statuses currently in effect
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Power Sphere + Power Sphere          | Power Sphere + Mana Sphere
Power Sphere + Speed Sphere          | Power Sphere + Ability Sphere
-----------------------------------------------------------------------------
3 - Pineapple ---> A670
- one hit for 1250 damage (CRIT - 2500) VS all enemies
- damage done is not affected by anyone's stats or statuses currently in effect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Power Distiller + Map                | Power Distiller + Rename Card
Mana Distiller + Map                 | Mana Distiller + Rename Card
-----------------------------------------------------------------------------
4 - Potato Masher ---> A671
- one hit for 2500 damage (CRIT - 5000) VS all enemies
- damage done is not affected by anyone's stats or statuses currently in effect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Core + Lightning Gem            | Bomb Core + Water Gem
Fire Gem + Lightning Marble          | Fire Gem + Lightning Gem
-----------------------------------------------------------------------------
5 - Cluster Bomb ---> A672
- one hit for 4800 damage (CRIT - 9600) VS all enemies
- damage done is not affected by anyone's stats or statuses currently in effect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Shining Gem          | Bomb Fragment + Blessed Gem
Bomb Core + Shining Gem              | Bomb Core + Blessed Gem
-----------------------------------------------------------------------------
6 - Tallboy ---> A673
- one hit for 9250 damage (CRIT - 18500) VS all enemies
- damage done is not affected by anyone's stats or statuses currently in
effect; you must, however, be equipped by Godhand or Break Damage Limit weapon
to exceed 9999 limit
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Supreme Gem          | Bomb Core + Supreme Gem
Fire Gem + Supreme Gem               | Electro Marble + Supreme Gem
-----------------------------------------------------------------------------
7 - Blaster Mine ---> A674
- one hit for 1100 damage (CRIT - 2200) VS all enemies, also inflicts Sleep,
Darkness, Silence (last for three fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Grenade                   | Antidote + Frag Grenade
Soft + Grenade                       | Soft + Frag Grenade
-----------------------------------------------------------------------------
8 - Hazardous Shell ---> A675
- one hit for 2300 damage (CRIT - 4600) VS all enemies, also inflicts Sleep,
Darkness, Silence (these last for four fiend's turns) and Poison
- damage done is not affected by anyone's stats or statuses currently in effect
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Healing Water + Grenade               | Healing Water + Frag Grenade
Tetra Elemental + Grenade             | Tetra Elemental + Frag Grenade
-----------------------------------------------------------------------------
9 - Calamity Bomb ---> A676
- one hit for 3600 damage (CRIT - 7200) VS all enemies, also inflicts Sleep,
Darkness, Silence (these last for five fiend's turns), Poison and Full Break
- damage done is not affected by anyone's stats or statuses currently in effect
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Grenade + Master Sphere               | Grenade + Lv.3 Key Sphere
Grenade + Lv.4 Key Sphere             | Frag Grenade + Attribute Sphere
-----------------------------------------------------------------------------
10 - Chaos Grenade ---> A677
- one hit for 7250 damage (CRIT - 14500) VS all enemies, also inflicts Sleep,
Darkness, Silence (these last for eight fiend's turns), Poison, Full Break and
Slow
- damage done is not affected by anyone's stats or statuses currently in effect
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Grenade + HP Sphere                   | Grenade + MP Sphere
Grenade + Strength Sphere             | Grenade + Defence Sphere
-----------------------------------------------------------------------------
11 - Heat Blaster ---> A678
- five fire hits, each for 400 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulBlaze, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Bomb Fragment              | Antidote + Bomb Core
Soft + Bomb Fragment                  | Soft + Bomb Core
-----------------------------------------------------------------------------
12 - Firestorm ---> A679
- six fire hits, each for 700 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulBlaze, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Fire Gem                   | Soft + Fire Gem
Eye Drops + Fire Gem                  | Echo Screen + Fire Gem
-----------------------------------------------------------------------------
13 - Burning Soul ---> A680
- nine fire hits, each for 900 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulBlaze, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Master Sphere         | Bomb Fragment + Lv.3 Key Sphere
Bomb Fragment + Lv.4 Key Sphere       | Bomb Fragment + HP Sphere
-----------------------------------------------------------------------------
14 - Brimstone ---> A681
- three fire hits, each for 400 damage, on random targets in enemy party, also
inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three
fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulBlaze, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Sleeping Powder       | Bomb Fragment + Dream Powder
Bomb Fragment + Silence Grenade       | Bomb Fragment + Smoke Bomb
-----------------------------------------------------------------------------
15 - Abaddon Flame ---> A682
- three fire hits, each for 900 damage, on random targets in enemy party, also
inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses
last for three fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulBlaze, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Chocobo Feather       | Bomb Fragment + Chocobo Wing
Bomb Core + Dream Powder              | Bomb Core + Farplane Shadow
-----------------------------------------------------------------------------
16 - Thunderbolt ---> A683
- five lightning hits, each for 400 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulShcok, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Electro Marble             | Antidote + Lightning Marble
Soft + Electro Marble                 | Soft + Lightning Marble
-----------------------------------------------------------------------------
17 - Rolling Thunder ---> A684
- six lightning hits, each for 700 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulShock, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Lightning Gem              | Soft + Lightning Gem
Eye Drops + Lightning Gem             | Echo Screen + Lightning Gem
-----------------------------------------------------------------------------
18 - Lightning Bolt ---> A685
- nine lightning hits, each for 900 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulShock, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Electro Marble + Master Sphere        | Electro Marble + Lv.3 Key Sphere
Electro Marble + Lv.4 Key Sphere      | Electro Marble + HP Sphere
-----------------------------------------------------------------------------
19 - Electroshock ---> A686
- three lightning hits, each for 400 damage, on random targets in enemy party,
also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for
three fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulShock, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Electro Marble + Sleeping Powder      | Electro Marble + Dream Powder
Electro Marble + Silence Grenade      | Electro Marble + Smoke Bomb
-----------------------------------------------------------------------------
20 - Thunderblast ---> A687
- three lightning hits, each for 900 damage, on random targets in enemy party,
also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three
statuses last for three fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulShock, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Lightning Marble + Dream Powder       | Lightning Marble + Farplane Shadow
Lightning Marble + Farplane Wind      | Lightning Gem + Sleeping Powder
-----------------------------------------------------------------------------
21 - Waterfall ---> A688
- five water hits, each for 400 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulTide, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Fish Scale                 | Antidote + Dragon Scale
Soft + Fish Scale                     | Soft + Dragon Scale
-----------------------------------------------------------------------------
22 - Flash Flood ---> A689
- six water hits, each for 700 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulTide, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Water Gem                  | Soft + Water Gem
Eye Drops + Water Gem                 | Echo Screen + Water Gem
-----------------------------------------------------------------------------
23 - Tidal Wave ---> A690
- nine water hits, each for 900 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulTide, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Fish Scale + Master Sphere            | Fish Scale + Lv.3 Key Sphere
Fish Scale + Lv.4 Key Sphere          | Fish Scale + HP Sphere
-----------------------------------------------------------------------------
24 - Aqua Toxin ---> A691
- three water hits, each for 400 damage, on random targets in enemy party, also
inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three
fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulTide, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Fish Scale + Sleeping Powder          | Fish Scale + Dream Powder
Fish Scale + Silence Grenade          | Fish Scale + Smoke Bomb
-----------------------------------------------------------------------------
25 - Dark Rain ---> A692
- three water hits, each for 900 damage, on random targets in enemy party, also
inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses
last for three fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulTide, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Dragon Scale + Dream Powder           | Dragon Scale + Farplane Shadow
Dragon Scale + Farplane Wind          | Water Gem + Sleeping Powder
-----------------------------------------------------------------------------
26 - Snow Flurry ---> A693
- five ice hits, each for 400 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulFrost, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Antarctic Wind             | Antidote + Arctic Wind
Soft + Antarctic Wind                 | Soft + Arctic Wind
-----------------------------------------------------------------------------
27 - Icefall ---> A694
- six ice hits, each for 700 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulFrost, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Ice Gem                    | Soft + Ice Gem
Eye Drops + Ice Gem                   | Echo Screen + Ice Gem
-----------------------------------------------------------------------------
28 - Winter Storm ---> A695
- nine ice hits, each for 900 damage, on random targets in enemy party
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if enemy is under NulFrost, only first hit is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antarctic Wind + Master Sphere        | Antarctic Wind + Lv.3 Key Sphere
Antarctic Wind + Lv.4 Key Sphere      | Antarctic Wind + HP Sphere
-----------------------------------------------------------------------------
29 - Black Ice ---> A696
- three ice hits, each for 400 damage, on random targets in enemy party, also
inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three
fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulFrost, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antarctic Wind + Sleeping Powder      | Antarctic Wind + Dream Powder
Antarctic Wind + Silence Grenade      | Antarctic Wind + Smoke Bomb
-----------------------------------------------------------------------------
30 - Krysta ---> A697
- three ice hits, each for 900 damage, on random targets in enemy party, also
inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses
last for three fiend's turns)
- damage done is not affected by anyone's stats or statuses currently in effect
- enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- if fiend is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- if enemy is under NulFrost, only first hit (and statuses) is neutralized
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Arctic Wind + Dream Powder            | Arctic Wind + Farplane Shadow
Arctic Wind + Farplane Wind           | Ice Gem + Sleeping Powder
-----------------------------------------------------------------------------
31 - Nega Burst ---> A698
- one gravity hit VS all enemies, tears off 3/4 of current HP
- if enemy is immune to gravity attacks, nothing will happen
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Power Distiller + Shadow Gem          | Mana Distiller + Shadow Gem
Speed Distiller + Shadow Gem          | Ability Distiller + Shadow Gem
-----------------------------------------------------------------------------
32 - Black Hole ---> A699
- one gravity hit VS all enemies, tears off 15/16 of current HP
- if enemy is immune to gravity attacks, nothing will happen
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Shadow Gem + Master Sphere            | Shadow Gem + Warp Sphere
Shadow Gem + Pendulum                 | Shadow Gem + Amulet
-----------------------------------------------------------------------------
33 - Sunburst ---> A700
- one hit for 19998 damage VS all enemies
- damage done is not affected by anyone's stats or statuses currently in effect
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Gambler's Spirit + Underdog's Secret  | Gambler's Spirit + Winning Formula
Underdog's Secret + Underdog's Secret | Underdog's Secret + Winning Formula
-----------------------------------------------------------------------------
34 - Ultra Potion ---> A701
- restores frontline party's HP to full; maximum HP restored this way is 99999
HP
- be careful not to use this if any/all of your characters are under zombie
status, as it will KO them!
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Potion                       | Potion + Hi-Potion
Potion + X-Potion                     | Potion + Mega-Potion
-----------------------------------------------------------------------------
35 - Panacea ---> A702
- cures frontline party of status ailments - Berserk, Confusion, Curse,
Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses
- Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses
cannot be healed this way
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Antidote                     | Potion + Soft
Potion + Eye Drops                    | Potion + Echo Screen
-----------------------------------------------------------------------------
36 - Ultra Cure ---> A703
- restores frontline party's HP (for 1/2 MAX HP of each frontline member) and
status; maximum HP restored this way is 49999 HP
- heals Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence,
Sleep, Slow and Zombie* statuses (* - although Zombie is removed, character
suffers damage as well, so take care that chr's HP is above 1/2 MAX HP)
- Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses
cannot be healed this way
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Power Distiller + Sleeping Powder     | Power Distiller + Dream Powder
Power Distiller + Silence Grenade     | Power Distiller + Smoke Bomb
-----------------------------------------------------------------------------
37 - Mega Phoenix ---> A704
- revives frontline party members (other than Rikku) from KO with 1/2 MAX HP
restored; maximum HP restored this way is 9999 HP
- if any chrs are under zombie status, this will KO them
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Phoenix Down                 | Hi-Potion + Phoenix Down
X-Potion + Phoenix Down               | Mega-Potion + Phoenix Down
-----------------------------------------------------------------------------
38 - Final Phoenix ---> A705
- revives frontline party members (other than Rikku) from KO with full HP
restored, also heals remaining chrs to full HP; maximum HP restored this way is
99999 HP
- if any chrs are under zombie status, this will KO them
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Mega Phoenix                 | Hi-Potion + Mega Phoenix
X-Potion + Mega Phoenix               | Mega-Potion + Mega Phoenix
-----------------------------------------------------------------------------
39 - Elixir ---> A706
- one chr's HP/MP are restored
- max HP/MP restored this way is 9999 HP/999 MP
- be careful when using this Mix if any chr/s are under Zombie status; chr/s
must have over 9999 HP (that is 10000 HP minimum) to survive
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Power Sphere               | Antidote + Mana Sphere
Antidote + Speed Sphere               | Antidote + Ability Sphere
-----------------------------------------------------------------------------
40 - Megalixir ---> A707
- frontline party's HP/MP are restored
- maximum HP/MP restored this way is 9999 HP/999 MP
- be careful when using this Mix if any chr/s are under Zombie status; chr/s
must have over 9999 HP (that is 10000 HP minimum) to survive
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Elixir                       | Potion + Shining Gem
Potion + Blessed Gem                  | Potion + Farplane Shadow
-----------------------------------------------------------------------------
41 - Super Elixir ---> A708
- frontline party's HP/MP are restored, status ailments removed
- maximum HP/MP restored this way is 9999 HP/999 MP
- heals Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence,
Sleep, Slow and Zombie statuses
- Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses
cannot be healed this way
- heh, it's funny that this Mix can heal Zombie status, but it doesn't matter
as chr gets KO-ed anyway
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Megalixir                    | Potion + Supreme Gem
Potion + Attribute Sphere             | Potion + Special Sphere
-----------------------------------------------------------------------------
42 - Final Elixir ---> A709
- frontline party's HP/MP are restored, status ailments removed, any KO-ed
frontline party members (other than Rikku) are restored with full HP/MP
- maximum HP/MP restored this way is 99999 HP/9999 MP
- heals Berserk, Confusion, Curse, Darkness, KO, Petrification, Poison,
Silence, Sleep, Slow and Zombie statuses
- Doom, Armor Break, Power Break, Mental Break and Magic Break statuses cannot
be healed this way
- heh, it's funny that this Mix can heal Zombie status, but it doesn't matter
as chr gets KO-ed anyway
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Dark Matter                  | Hi-Potion + Dark Matter
Hi-Potion + Attribute Sphere          | Hi-Potion + Special Sphere
-----------------------------------------------------------------------------
43 - NulAll ---> A710
- one of frontline members gains NulBlaze, NulShock, NulTide and NulFrost
statuses for duration of one battle or until KO-ed (can be dispeled!)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Bomb Fragment                | Potion + Bomb Core
Potion + Fire Gem                     | Potion + Electro Marble
-----------------------------------------------------------------------------
44 - Mega NulAll ---> A711
- frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses for
duration of one battle or until KO-ed (can be dispeled!)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Hi-Potion + Bomb Fragment             | Hi-Potion + Bomb Core
Hi-Potion + Fire Gem                  | Hi-Potion + Electro Marble
-----------------------------------------------------------------------------
45 - Hyper NulAll ---> A712
- frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses,
Cheer and Focus for duration of one battle or until KO-ed (Nul statuses can be
dispeled!)
- Cheer and Focus remain in effect until end of battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Lunar Curtain + Mana Spring           | Lunar Curtain + Stamina Spring
Lunar Curtain + Soul Spring           | Lunar Curtain + Purifying Salt
-----------------------------------------------------------------------------
46 - Ultra NulAll ---> A713
- frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses,
attributes are raised for duration of one battle or until KO-ed (Nul statuses
can be dispeled!)
- these are additional effects Ultra NulAll gives you: Cheer x 5, Aim x 5,
Focus x 5 and Reflex x 5 - these remain in effect until end of battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Healing Water + Chocobo Feather       | Healing Water + Chocobo Wing
Tetra Elemental + Chocobo Feather     | Tetra Elemental + Chocobo Wing
-----------------------------------------------------------------------------
47 - Mighty Wall ---> A714
- frontline party gains Shell and Protect for duration of one battle or until
KO-ed (can be dispeled!)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Antidote + Lunar Curtain              | Antidote + Light Curtain
Antidote + Star Curtain               | Soft + Lunar Curtain
-----------------------------------------------------------------------------
48 - Mighty G ---> A715
- frontline party gains Shell, Protect, Haste for duration of one battle or
until KO-ed (can be dispeled!)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Power Distiller + Power Distiller     | Power Distiller + Mana Distiller
Power Distiller + Speed Distiller     | Power Distiller + Ability Distiller
-----------------------------------------------------------------------------
49 - Super Mighty G ---> A716
- frontline party gains Shell, Protect, Haste, Regen for duration of one battle
or until KO-ed (can be dispeled!)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Core + Lunar Curtain             | Bomb Core + Light Curtain
Bomb Core + Star Curtain              | Fire Gem + Lunar Curtain
-----------------------------------------------------------------------------
50 - Hyper Mighty G ---> A717
- frontline party gains Shell, Protect, Haste, Regen, Auto-Life for duration of
one battle or until KO-ed (all of the statuses [sans Auto-Life] can be
dispeled!)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Chocobo Wing + Pendulum               | Lunar Curtain + Door to Tomorrow
Light Curtain + Gambler's Spirit      | Light Curtain + Underdog's Secret
-----------------------------------------------------------------------------
51 - Vitality ---> A718
- one of frontline chr's MAX HP is doubled for duration of one battle or until
KO-ed
- to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor
- can still use this Mix after, but effects DO NOT stack
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Hi-Potion + Hi-Potion                 | Hi-Potion + X-Potion
X-Potion + X-Potion                   |
-----------------------------------------------------------------------------
52 - Mega Vitality ---> A719
- frontline party's MAX HP is doubled for duration of one battle or until KO-ed
- to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor
- can still use this Mix after, but effects DO NOT stack
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Stamina Tablet,              | Potion + Three Stars
Hi-Potion + Stamina Tablet            | Hi-Potion + Three Stars
-----------------------------------------------------------------------------
53 - Hyper Vitality ---> A720
- frontline party's MAX HP is doubled, adds Cheer for duration of one battle or
until KO-ed
- to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor
- can still use this Mix after, but effects DO NOT stack
- Cheer effect remains for whole battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Stamina Tonic                | Hi-Potion + Stamina Tonic
X-Potion + Stamina Tonic              | Mega-Potion + Stamina Tonic
-----------------------------------------------------------------------------
54 - Mana ---> A721
- one of frontline chr's MAX MP is doubled for duration of one battle or until
KO-ed
- to exceed 999 MP limit when using this Mix, you need Break MP Limit armor
- can still use this Mix after, but effects DO NOT stack
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Ether                        | Hi-Potion + Ether
X-Potion + Ether                      | Mega-Potion + Ether
-----------------------------------------------------------------------------
55 - Mega Mana ---> A722
- frontline party's MAX MP is doubled for duration of one battle or until KO-ed
- to exceed 999 MP limit when using this Mix, you need Break MP Limit armor
- can still use this Mix after, but effects DO NOT stack
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Turbo Ether                  | Hi-Potion + Turbo Ether
X-Potion + Turbo Ether                | Mega-Potion + Turbo Ether
-----------------------------------------------------------------------------
56 - Hyper Mana ---> A723
- frontline party's MAX MP is doubled, adds Focus for duration of one battle or
until KO-ed
- to exceed 999 MP limit when using this Mix, you need Break MP Limit armor
- can still use this Mix after, but effects DO NOT stack
- Focus effect remains for whole battle
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Mana Tablet                  | Potion + Mana Tonic
Hi-Potion + Mana Tablet               | Hi-Potion + Mana Tonic
-----------------------------------------------------------------------------
57 - Freedom ---> A724
- one of frontline chr's abilities cost 0 MP to cast/use for duration of one
battle or until KO-ed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Ether + Mega Phoenix                  | Ether + Remedy
Ether + Farplane Wind                 |
-----------------------------------------------------------------------------
58 - Freedom X ---> A725
- frontline party's abilities cost 0 MP to cast/use for duration of one battle
or until KO-ed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Twin Stars                   | Hi-Potion + Twin Stars
X-Potion + Twin Stars                 | Mega-Potion + Twin Stars
-----------------------------------------------------------------------------
59 - Quartet of 9 ---> A726
- one of frontline chr's actions always deal 9999 damage for duration of one
battle or until KO-ed
- Potion used by chr under Quartet of 9 effect would heal 9999 HP instead of
usual 200, Pray special would heal all chrs for 9999 etc., attacks VS enemies
deal 9999 damage (however, attacks that already deal say 20000 damage will
continue to do so - Quartet of 9 *doesn't* lower the damage)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Bomb Fragment + Dark Matter           | Bomb Core + Pendulum
Bomb Core + Amulet                    | Bomb Core + Door to Tomorrow
-----------------------------------------------------------------------------
60 - Trio of 9999 ---> A727
- frontline party's actions always deal 9999 damage for duration of one battle
or until KO-ed
- Potion used by chr under Trio of 9999 effect would heal 9999 HP instead of
usual 200, Pray special would heal all chrs for 9999 etc, attacks VS enemies
deal 9999 damage (however, attacks that already deal say 20000 damage will
continue to do so - Trio of 9999 *doesn't* lower the damage)
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Door to Tomorrow + Wings to Discovery | Door to Tomorrow + Gambler's Spirit
Door to Tomorrow + Underdog's Secret  | Gambler's Spirit + Gambler's Spirit
-----------------------------------------------------------------------------
61 - Hero Drink ---> A728
- one of frontline chr's attacks always deal critical damage for duration of
one battle or until KO-ed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Potion + Fortune Sphere               | Potion + Luck Sphere
Potion + Designer Wallet              | Hi-Potion + Fortune Sphere
-----------------------------------------------------------------------------
62 - Miracle Drink ---> A729
- frontline party's attacks always deal critical damage for duration of one
battle or until KO-ed
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Ether + Luck Sphere                   | Ether + Designer Wallet
Turbo Ether + Fortune Sphere          | Turbo Ether + Luck Sphere
-----------------------------------------------------------------------------
63 - Hot Spurs ---> A730
- frontline party's Ov. gauge fills up at 1,5x speed for duration of one battle
or until KO-ed
- this is one of only two Mixes that can stack in effect with other Mix: Hot
Spurs and Eccentrick will make overdrive gauges fill even faster
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Elixir + Clear Sphere                 | Mega Phoenix + Stamina Tonic
Shining Gem + Mana Tablet             | Shining Gem + Stamina Tonic
-----------------------------------------------------------------------------
64 - Eccentrick ---> A731
- frontline party's Ov. gauge fills up twice as fast for duration of one battle
or until KO-ed
- this is one of only two Mixes that can stack in effect with other Mix: Hot
Spurs and Eccentrick will make overdrive gauges fill even faster
MIX COMBOS WHICH WILL GET YOU THIS RESULT:
Megalixir + Strength Sphere           | Megalixir + Defence Sphere
Megalixir + Magic Sphere              | Megalixir + Magic Def Sphere
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
17.) ABOUT OVERDRIVE MODES
=============================================================================
=============================================================================

*****************************************************************************
1 - OVERDRIVE MODES - CHART OVERVIEW
*****************************************************************************

This section covers all the different Overdrive modes. In here you'll be able
to learn conditions under which a character learns one mode, how many times
must the character be in that condition and how many turns must character spend
in that Overdrive mode for his/her gauge to fill up completely.
First you'll see name of the mode, then what type of action fills the gauge,
when does the mode become available, and lastly how many turns and/or whatever
else is needed for OD gauge to fill up. So far 17 Overdrive modes have been
discovered.

-----------------------------------------------------------------------------
1. Name & description?
-----------------------------------------------------------------------------
2. Learned?       | TIDUS            | YUNA             | WAKKA
LULU              | KIMAHRI          | AURON            | RIKKU
-----------------------------------------------------------------------------
3. Fills how?
4. Fast way to obtain?
-----------------------------------------------------------------------------

IMPORTANT NOTE: You *can't* learn new modes when fighting in Monster Arena.

*****************************************************************************
2 - OVERDRIVE MODES - CHART EXPLANATION
*****************************************************************************

1. Name & description?: Name of overdrive mode and conditions under which the
                        mode causes ov. gauge to fill
2. Learned?           : There will be seven entries here, one for each chr
                        along with a number denoting amount of turns in which
                        conditions for learning the mode are met
3. Fills how?         : Amount of ov. gauge filled up when mode is selected
4. Fast way to obtain?: If there's a possibility to learn this mode in a fast
                        way, find what it is here

*****************************************************************************
3 - OVERDRIVE MODES - IN-DEPTH OVERVIEW
*****************************************************************************

-----------------------------------------------------------------------------
#1 - STOIC ---> A565 - when character receives damage
Learned when? - Initially available
Fills how? - Damage received x 30 / MAX HP
Fast way to obtain this mode? - None, since you already start with it
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#2 - WARRIOR ---> A620 - when chr damages enemy (NOT by Overdrives or items)
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 150   | Yuna     - 200   | Wakka    - 160
Lulu     - 300    | Kimahri  - 120   | Auron    - 100   | Rikku    - 140
-----------------------------------------------------------------------------
Fills how? - Damage inflicted x 10 / Estimated Damage (*3), maximum 16
Fast way to obtain this mode? - No fast way but to fight lots of battles and
you'll learn it eventually
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#3 - COMRADE ---> A102 - when chr's allies take damage
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 300   | Yuna     - 240   | Wakka    - 100
Lulu     - 100    | Kimahri  - 100   | Auron    - 220   | Rikku    - 100
-----------------------------------------------------------------------------
Fills how? - Damage received x 20 / Target's MAX HP
Fast way to obtain this mode? - No fast way but to fight lots of battles and
you'll learn it eventually
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#4 - HEALER ---> A252 - when chr heals allies
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 80    | Yuna     - 60    | Wakka    - 100
Lulu     - 170    | Kimahri  - 100   | Auron    - 200   | Rikku    - 70
-----------------------------------------------------------------------------
Fills how? - Healing amount x 16 / Target's Max HP
Fast way to obtain this mode? - Engage in battle against Magic Pot. Have chr
who wants to learn Healer (chr A) know Pray. Someone else (chr B) knows Demi.
Chr B casts Demi over your party so your HP is reduced by 1/4. Chr A now uses
Pray to restore HP to two chrs at once.
I've been informed that actually you don't need to heal a damaged ally, which
means that using Pray over and over on your allies (even those that are in top
shape) will get you Healer mode.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#5 - TACTICIAN ---> A583 - chr inflicts status on the target (*1)
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 75    | Yuna     - 100   | Wakka    - 80
Lulu     - 75     | Kimahri  - 60    | Auron    - 110   | Rikku    - 90
-----------------------------------------------------------------------------
Fills how? - for one successful status attack gauge fills per 16%
Fast way to obtain this mode? - Select any Flan enemy, let's choose Flame Flan.
For chr A customize a weapon with Firestrike and Silencestrike. Chr B knows
Esuna. Engage VS Flame Flan (kill other enemies around it). Chr A attacks Flame
Flan, who gets Silenced, but not killed since we have Firestrike weapon. Chr B
uses Esuna on that Flan to cure Silence. Repeat as needed until chr A learns
Tactician.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#6 - DANCER ---> A117 - when chr evades physical attack
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 250   | Yuna     - 200   | Wakka    - 200
Lulu     - 300    | Kimahri  - 130   | Auron    - 200   | Rikku    - 200
-----------------------------------------------------------------------------
Fills how? - for each successful evasion gauge fills per 16%
Fast way to obtain this mode? - Once your Eva is high enough so that most of
physical attacks miss, find an enemy who has only physical attacks. I'd suggest
fighting a battle with 3x Yowie in Cavern of S. F. Have all frontline members
who will learn Dancer know Provoke (have Stoneproof just in case). Start
battle, cast Hastega over Yowies, Slowga on yourself, then have each chr
Provoke his/her Yowie. After required number of turns Dancer is learned.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#7 - AVENGER ---> A041 - when chr's allies are KO-ed
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 100   | Yuna     - 80    | Wakka    - 100
Lulu     - 150    | Kimahri  - 100   | Auron    - 120   | Rikku    - 90
-----------------------------------------------------------------------------
Fills how? - for each successful ally's KO gauge fills per 30%
Fast way to obtain this mode? - Provoking Master Coeurl (found in Omega Ruins)
guarantees a KO, since Provoked Master C. uses Blaster, which carries instant
death effect. So keep doing it and soon you'll have Avenger. You can save turns
reviving if two of frontline members have Auto-Phoenix.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#8 - SLAYER ---> A510 - when chr defeats an enemy
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 100   | Yuna     - 110   | Wakka    - 90
Lulu     - 130    | Kimahri  - 120   | Auron    - 80    | Rikku    - 100
-----------------------------------------------------------------------------
Fills how? - for each successful kill gauge fills per 20%
Fast way to obtain this mode? - No fast way but to kill lots of enemies and
you'll learn it eventually
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#9 - HERO ---> A255 - Kill enemy with 20x more HP than estimated damage (*3),
or 10,000+ HP
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 50    | Yuna     - 50    | Wakka    - 50
Lulu     - 70     | Kimahri  - 45    | Auron    - 40    | Rikku    - 50
-----------------------------------------------------------------------------
Fills how? - for each such successful kill gauge fills per 20%
Fast way to obtain this mode? - Go for the enemies that have over 10000 HP. Two
places that are crawling with such enemies are Omega Ruins and final dungeon.
Keep killing them and hope you won't get bored.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#10 - VICTOR ---> A615 - when party wins the battle (only chrs in frontline
party benefit from this!)
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 120   | Yuna     - 150   | Wakka    - 160
Lulu     - 200    | Kimahri  - 120   | Auron    - 200   | Rikku    - 140
-----------------------------------------------------------------------------
Fills how? - for each successful victory gauge fills per 20%
Fast way to obtain this mode? - No fast way but to fight lots of battles and
you'll learn it eventually
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#11 - COWARD ---> A109 - when chr flees from battle
-----------------------------------------------------------------------------
Fills how?        | Tidus    - 600   | Yuna     - 900   | Wakka    - 400
Lulu     - 980    | Kimahri  - 700   | Auron    - 1000  | Rikku    - 450
-----------------------------------------------------------------------------
Fills how? - for each successful escape gauge fills per 10%
Fast way to obtain this mode? - No fast way but to escape lots of battles and
you'll learn it eventually (if you select Flee, one turn is awarded to all
three frontline chrs)
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#12 - ALLY ---> A018 - when chr gets a turn
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 600   | Yuna     - 500   | Wakka    - 350
Lulu     - 480    | Kimahri  - 300   | Auron    - 450   | Rikku    - 320
-----------------------------------------------------------------------------
Fills how? - for each successful get-a-turn gauge fills per 4%
Fast way to obtain this mode? - No fast way but to fight lots of battles and
you'll learn it eventually
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#13 - SUFFERER ---> A577 - chr gets a turn under negative status effects (*2)
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 120   | Yuna     - 100   | Wakka    - 110
Lulu     - 130    | Kimahri  - 100   | Auron    - 160   | Rikku    - 125
-----------------------------------------------------------------------------
Fills how? - for each such turn gauge fills per 16%
Fast way to obtain this mode? - Cast Slowga over frontline party, than keep
defending. Fight a Magic Pot, since it doesn't attack.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#14 - DAREDEVIL ---> A118 - while chr is fighting with 50% or less HP
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 170   | Yuna     - 90    | Wakka    - 140
Lulu     - 150    | Kimahri  - 200   | Auron    - 260   | Rikku    - 110
-----------------------------------------------------------------------------
Fills how? - for each successful get-a-turn gauge fills per 16%
Fast way to obtain this mode? - Fight Magic Pot. Demi yourself until chrs are
in yellow HP, then keep defending.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#15 - LONER ---> A310 - when chr fights alone (*5)
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 60    | Yuna     - 180   | Wakka    - 110
Lulu     - 45     | Kimahri  - 90    | Auron    - 35    | Rikku    - 170
-----------------------------------------------------------------------------
Fills how? - for each successful get-a-turn gauge fills per 16%
Fast way to obtain this mode? - Fight Magic Pot. Kill two other chrs (or have
them escape), then keep defending with remaining character.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#16 - ROOK ---> A463 - charges when character magically blocks attacks (*4)
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 120   | Yuna     - 110   | Wakka    - 120
Lulu     - 120    | Kimahri  - 120   | Auron    - 120   | Rikku    - 120
-----------------------------------------------------------------------------
Fills how? - for each successful 'deflection' gauge fills per 10%
Fast way to obtain this mode? - For chr you want to learn Rook for make an
armor with Auto-Shell and Auto-Protect. Then fight any enemy you want, as long
as this enemy can hit you with either physical or magic attack. FYI, I had Yuna
learn Rook while fighting Penance. He used Obliteration against me, and Yuna
learned Rook after this attack (she had Auto-Protect in her armor).
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
#17 - VICTIM ---> A614 - hit by negative status (*2) from an enemy
-----------------------------------------------------------------------------
Learned when?     | Tidus    - 100   | Yuna     - 80    | Wakka    - 100
Lulu     - 110    | Kimahri  - 130   | Auron    - 120   | Rikku    - 90
-----------------------------------------------------------------------------
Fills how? - for each successful attack versus your chr gauge fills per 16%
Fast way to obtain this mode? - This one can be hard. Most appropriate enemies
to learn this mode from are Malboro, Ochu or Mandragora, all of which can
inflict multiple statuses. Get an armor with Confuseproof, Berserkproof and
Poisonproof. The other statuses are manageable. Fight any of these fiends and
wait until they throw their stuff at you. After statuses are inflicted, use
Esuna. Repeat as needed.
Don E. has sent me a great way to attain Victim mode. At the same time you're
Provoking Master Coeurls and learning Avenger mode, you're also having KO-ed
chrs' Victim counter slowly raising. Why? It appears that Death status is also
considered to be one of statuses that counts towards learning Victim. So that
means that as soon as Tidus has been killed 100 times by Blaster, he'll learn
Victim mode.
-----------------------------------------------------------------------------

*1 - Sleep, Silence, Darkness, Poison, Petrify, Slow, Zombie, Power Break,
Magic Break, Armor Break, Mental Break, Threaten, Doom, Provoke
*2 - Sleep, Silence, Darkness, Poison, Slow, Confuse, Zombie, Doom
*3 - Damage dealt by Attack regardless of enemy DEF. When MAG > STR, MAG is put
in place of STR.
*4 - NulBlaze, NulShock, NulTide, NulFrost, Shell, Protect, Reflect
*5 - All allies except self Petrified, KO-ed, Escaped, or Ejected



=============================================================================
=============================================================================
18.) ABOUT WHITE MAGICS
=============================================================================
=============================================================================

Welcome to White Magic section. Listed first will be name of the ability (in
parenthesis by the abilities there will be a number representing amount of MP
needed), then what it does, and finally any additional helpful info. There's
total of 22 White Magics you can learn in FFX.
An <R> mark by the magic means that spell can be reflected.
An <S> mark by the magic means that spell's effects are affected by Shell, ie
spell's potency is reduced by 50% if target is under Shell.

-----------------------------------------------------------------------------
#1 - CURE [4] <R> <S> ---> A114
- restores small amount of HP to target; deals damage to zombied targets
- increase amount of HP restored by increasing chr's Mag stat
-----------------------------------------------------------------------------
#2 - CURA [10] <R> <S> ---> A112
- restores medium amount of HP to target; deals damage to zombied targets
- increase amount of HP restored by increasing chr's Mag stat
-----------------------------------------------------------------------------
#3 - CURAGA [20] <R> <S> ---> A113
- restores large amount of HP to target; deals damage to zombied targets
- increase amount of HP restored by increasing chr's Mag stat
-----------------------------------------------------------------------------
#4 - SCAN [1] <R> ---> A474
- displays vital information about the target, for example elemental affinities
and status affinities
-----------------------------------------------------------------------------
#5 - NULBLAZE [2] <R> ---> A394
- bestows party with one-time protection from fire-based attack (gone after
Dispel or one fire attack)
- status indicator is red bubble circling around affected target
-----------------------------------------------------------------------------
#6 - NULSHOCK [2] <R> ---> A398
- bestows party with one-time protection from lightning-based attack (gone
after Dispel or one lightning attack)
- status indicator is yellow bubble circling around affected target
-----------------------------------------------------------------------------
#7 - NULTIDE [2] <R> ---> A400
- bestows party with one-time protection from water-based attack (gone after
Dispel or one water attack)
- status indicator is blue bubble circling around affected target
-----------------------------------------------------------------------------
#8 - NULFROST [2] <R> ---> A396
- bestows party with one-time protection from ice-based attack (gone after
Dispel or one ice attack)
- status indicator is white bubble circling around affected target
-----------------------------------------------------------------------------
#9 - ESUNA [5] <R> ---> A183
- removes status abnormalities from target: Darkness, Silence, Sleep, Poison,
Petrify, Confuse, Berserk, Slow
- cannot remove Break statuses, Curse, KO, Doom, Zombie
-----------------------------------------------------------------------------
#10 - LIFE [18] <R> ---> A301
- removes KO status from targeted ally and restores him/her with 50% MAX HP;
deals KO to zombied target
-----------------------------------------------------------------------------
#11 - FULL-LIFE [60] <R> ---> A223
- removes KO status from targeted ally and restores him/her with MAX HP; deals
KO to zombied target
-----------------------------------------------------------------------------
#12 - HASTE [8] <R> ---> A250
- heightens target's Agi (for one battle), allowing for more turns (gone after
KO, Dispel or Slow)
- status indicator is target's faster movement
-----------------------------------------------------------------------------
#13 - HASTEGA [30] <R> ---> A251
- heightens target party's Agi (for one battle), allowing for more turns (gone
after KO, Dispel or Slow)
- status indicator is target's faster movement
- target under Hastega gets more turns in relevance to Haste
-----------------------------------------------------------------------------
#14 - SLOW [12] <R> ---> A523
- lowers target's Agi (for one battle), thus slowing it down (gone after KO,
Esuna or Haste)
- status indicator is target's slower movement
-----------------------------------------------------------------------------
#15 - SLOWGA [20] <R> ---> A524
- lowers target party's Agi (for one battle), thus slowing it down (gone after
KO, Esuna or Haste)
- status indicator is target's slower movement
- target under Slowga loses more turns in relevance to Slow
-----------------------------------------------------------------------------
#16 - SHELL [10] <R> ---> A483
- target's Mdef is doubled (for one battle), meaning it'll receive 50% less
damage from magic based attacks (gone after KO or Dispel)
- status indicator of target being under Shell is few circles appearing each
time target is hit with magical attack
- there are enemy attacks in the game that ignore Shell
-----------------------------------------------------------------------------
#17 - PROTECT [12] <R> ---> A436
- target's Def is doubled (for one battle), meaning it'll receive 50% less
damage from physical attacks (gone after KO or Dispel)
- status indicator of target being under Protect is blue barrier appearing each
time target is hit with physical attack
- there are enemy attacks in the game that ignore Protect
-----------------------------------------------------------------------------
#18 - REFLECT [14] <R> ---> A451
- target reflects back most spells (for one battle), but target can't reflect
already reflected spells (gone after KO or Dispel)
- cannot reflect Demi, Ultima, Auto-Life, Dispel
- status indicator of target being under Reflect is blue aura-like thing
appearing each time target is hit with magical attack that can be reflected
-----------------------------------------------------------------------------
#19 - DISPEL [12] ---> A157
- shatters most positive statuses and some negative statuses: Break statuses,
Curse, Shell, Protect, Reflect, Haste, Regen, Nulspells
-----------------------------------------------------------------------------
#20 - REGEN [40] <R> ---> A454
- target restores a fraction of HP for 10 of target's turns (gone after KO or
Dispel); Regening zombied target will produce Poison-like effect
- status indicator of target being under Regen is purple stars appearing around
target's body
-----------------------------------------------------------------------------
#21 - HOLY [85] <R> <S> ---> A257
- deals holy damage to target
- fiend's holy affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase amount of damage dealt by increasing chr's Mag stat or Mental
Breaking target fiend beforehand
-----------------------------------------------------------------------------
#22 - AUTO-LIFE [97] ---> A033
- target chr (& certain aeons) is auto-revived with 25% MAX HP when KO-ed
- status indicator of target being under Auto-Life is angel circle above chr's
head
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
19.) ABOUT BLACK MAGICS
=============================================================================
=============================================================================

Welcome to Black Magic section. Listed first will be name of the ability (in
parenthesis by the abilities there will be a number representing amount of MP
needed), then what it does, and finally any additional helpful info. There's
total of 19 Black Magics you can learn in FFX.
An <R> mark by the magic means that spell can be reflected.
An <S> mark by the magic means that spell's effects are affected by Shell, ie
spell's potency is reduced by 50% if target is under Shell.

-----------------------------------------------------------------------------
#1 - FIRE [4] <R> <S> ---> A204
- deals minor fire damage to target
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#2 - THUNDER [4] <R> <S> ---> A595
- deals minor lightning damage to target
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#3 - WATER [4] <R> <S> ---> A623
- deals minor water damage to target
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#4 - BLIZZARD [4] <R> <S> ---> A063
- deals minor ice damage to target
- target's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#5 - FIRA [8] <R> <S> ---> A202
- deals medium fire damage to target
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#6 - THUNDARA [8] <R> <S> ---> A594
- deals medium lightning damage to target
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#7 - WATERA [8] <R> <S> ---> A624
- deals medium water damage to target
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#8 - BLIZZARA [8] <R> <S> ---> A062
- deals medium ice damage to target
- target's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#9 - FIRAGA [16] <R> <S> ---> A203
- deals major fire damage to target
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#10 - THUNDAGA [16] <R> <S> ---> A593
- deals major lightning damage to target
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#11 - WATERGA [16] <R> <S> ---> A627
- deals major water damage to target
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#12 - BLIZZAGA [16] <R> <S> ---> A061
- deals major ice damage to target
- fiend's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
- increase damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#13 - BIO [10] <R> ---> A056
- poisons one target with 100% probability
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
- target under Poison will lose set amount of MAX HP for each turn taken; by
your chrs that percentage is set at 25% MAX HP
-----------------------------------------------------------------------------
#14 - DEMI [32] <S> ---> A152
- reduces HP of target party by 1/4 current HP
-----------------------------------------------------------------------------
#15 - DEATH [20] <R> ---> A137
- KO-es one target; zombied targets cannot be KO-ed with this spell
-----------------------------------------------------------------------------
#16 - DRAIN [12] <R> <S> ---> A171
- drains HP from one target; Draining zombied targets makes zombied target
regain HP
- increase HP damage dealt by raising chr's Mag or Mental Breaking target
-----------------------------------------------------------------------------
#17 - OSMOSE <R> ---> A411
- drains MP from one target; Osmosing zombied targets makes zombied target
regain MP
- increase MP damage dealt by raising chr's Mag or Mental Breaking target
- even if you drain all MP from a fiend, it will still be able to cast magic
-----------------------------------------------------------------------------
#18 - FLARE [54] <R> <S> ---> A214
- deals major non-elemental damage to one target
- increase damage dealt by raising chr's Mag or Mental Breaking target
- extremely good magic to be used against fiends that are resistant, nullify or
even absorb elemental magic
-----------------------------------------------------------------------------
#19 - ULTIMA [90] <S> ---> A605
- deals extreme non-elemental damage to target party
- increase damage dealt by raising chr's Mag or Mental Breaking target
- extremely good magic to be used against fiends that are resistant, nullify or
even absorb elemental magic
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
20.) ABOUT SPECIAL ABILITIES
=============================================================================
=============================================================================

Welcome to Special abilities section. Listed first will be name of the ability
(in parenthesis by some of the abilities there will be a number representing
amount of MP needed), then what it does, and finally any additional helpful
info. There's total of 22 Specials you can learn in FFX.

-----------------------------------------------------------------------------
#1 - FLEE ---> A215 - chr and any not KO-ed frontline allies will flee the
battle with 100% success
-----------------------------------------------------------------------------
#2 - STEAL ---> A564 - steal items from enemy
- first steal is always 100% success, then prob. to steal successfully is 50%,
then 25% and so on
- each enemy has two items to be stolen, common item and rare item
- some enemies' common and rare steals are the same
- stealing from some machine type enemies can instantly destroy them
-----------------------------------------------------------------------------
#3 - USE ---> A609 - use special attack, recovery and support items
- items usable with Item command (Potion & Co.) *aren't* accessible here
-----------------------------------------------------------------------------
#4 - PRAY ---> A434 - restore a fraction of HP to all allies
- will deal damage if any of allies is under Zombie
-----------------------------------------------------------------------------
#5 - CHEER ---> A091 - raises frontline party's Strength and Defence by one
point up to a maximum of five points
-----------------------------------------------------------------------------
#6 - AIM ---> A012 - raises frontline party's Accuracy by one point up to a
maximum of five points
-----------------------------------------------------------------------------
#7 - FOCUS ---> A218 - raises frontline party's Magic and Magic Defence by one
point up to a maximum of five points
-----------------------------------------------------------------------------
#8 - REFLEX ---> A452 - raises frontline party's Evasion by one point up to a
maximum of five points
-----------------------------------------------------------------------------
#9 - LUCK ---> A312 - raises frontline party's Luck, improving party's Acc, Eva
and critical hit rate by one point up to a maximum of five points
-----------------------------------------------------------------------------
#10 - JINX ---> A279 - lowers opposing party's Luck, decreasing their's Acc,
Eva and critical hit rate by one point up to a maximum of five points
-----------------------------------------------------------------------------
#11 - LANCET ---> A292 - absorb HP & MP from enemy
- using Lancet against Zombied enemies is not a good idea
- Kimahri can learn Ronso Rages if he Lancets right enemy
-----------------------------------------------------------------------------
#12 - GUARD ---> A246 - take damage for an ally (can only intercept physical
damage!)
- doesn't work if all chrs are attacked
-----------------------------------------------------------------------------
#13 - SENTINEL ---> A478 - take damage for an ally while in defensive stance,
cutting physical damage received by 50% (can only intercept physical damage!)
- doesn't work if all chrs are attacked
-----------------------------------------------------------------------------
#14 - SPARE CHANGE ---> A548 - use excessive Gil to inflict special damage on
enemies (amount of Gil thrown divided by 10 gives amount of damage inflicted)
- example: you throw 50000 Gil for 5000 damage (max damage done is 9999)
- ignores Shell, Protect and any other special protections
-----------------------------------------------------------------------------
#15 - THREATEN [12] ---> A589 - delays Threatened enemy's next turn
- Threatened enemy 'wakes' up on Threatener's next turn
-----------------------------------------------------------------------------
#16 - PROVOKE [4] ---> A437 - forces Provoked enemy to be able to only attack
chr who Provoked (there are exceptions to this rule)
-----------------------------------------------------------------------------
#17 - ENTRUST [8] ---> A180 - transfers current Overdrive gauge to your ally
-----------------------------------------------------------------------------
#18 - COPYCAT [28] ---> A107 - repeat last action of an ally (cannot copy
Overdrives, Summons or equipment switching)
- chr doing Copycat doesn't need to know the ability he/she is trying to
Copycat (Note: at least two units of same item must be in your inventory i you
decide to copycat item usage!)
-----------------------------------------------------------------------------
#19 - PILFER GIL [20] ---> A421 - steal Gil from enemy
- first steal is always 100% success, then prob. to steal successfully is 50%,
then 25% and so on (more successful Pilfers you get, less Gil you get)
-----------------------------------------------------------------------------
#20 - QUICK POCKETS [70] ---> A445 - use item with reduced recovery time
- only items usable with Item command can be used with Quick Pockets
-----------------------------------------------------------------------------
#21 - DOUBLECAST ---> A167 - cast two *black* magics at once
-----------------------------------------------------------------------------
#22 - BRIBE ---> A073 - pay enemies Gil to force them to leave the battle (you
need at least following amount: monster's MAX HP multiplied by 10)
- once monster is successfully Bribed, you will receive items after battle
- amount of items received *varies*
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
21.) ABOUT SKILLS
=============================================================================
=============================================================================

Welcome to Skills section. Listed first will be name of the ability (in
parenthesis there will be a number representing amount of MP needed), then what
it does, and finally any additional helpful info. There's total of 22 Skills
you can learn in FFX.

-----------------------------------------------------------------------------
#1 - SLEEP ATTACK [5] ---> A512 - damage + Sleep on one target for 3 turns with
a 50% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#2 - SILENCE ATTACK [5] ---> A490 - damage + Silence on one target for 3 turns
with a 50% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#3 - DARK ATTACK [5] ---> A120 - damage + Darkness on one target for 3 turns
with a 50% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#4 - SLEEP BUSTER [10] ---> A513 - damage + Sleep on one target for 3 turns
with almost 100% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#5 - SILENCE BUSTER [10] ---> A491 - damage + Silence on one target for 3 turns
with almost 100% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#6 - DARK BUSTER [10] ---> A122 - damage + Darkness on one target for 3 turns
with almost 100% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#7 - ZOMBIE ATTACK [10] ---> A654 - damage + Zombie on one target for 3 turns
with almost 100% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#8 - TRIPLE FOUL [24] ---> A600 - damage + Sleep, Darkness and Silence on one
target for 3 turns with almost 100% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#9 - DELAY ATTACK [8] ---> A150 - damage + Delay effect on one target
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#10 - DELAY BUSTER [18] ---> A151 - damage + great Delay effect on one target
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#11 - POWER BREAK [8] ---> A430 - damage + Power Break on one target (physical
attacks become less powerful)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#12 - MAGIC BREAK [8] ---> A323 - damage + Magic Break on one target (magical
attacks become less powerful)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#13 - ARMOR BREAK [12] ---> A026 - damage + Armor Break on one target (physical
attacks do more damage)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#14 - MENTAL BREAK [12] ---> A360 - damage + Mental Break on one target
(magical attacks do more damage)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#15 - EXTRACT POWER [1] ---> A194 - damage + Power Distil on one enemy; makes
enemy drop Power Spheres after battle
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#16 - EXTRACT MANA [1] ---> A192 - damage + Mana Distil on one enemy; makes
enemy drop Mana Spheres after battle
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#17 - EXTRACT SPEED [1] ---> A195 - damage + Speed Distil on one enemy; makes
enemy drop Speed Spheres after battle
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#18 - EXTRACT ABILITY [1] ---> A191 - damage + Ability Distil on one enemy;
makes enemy drop Ability Spheres after battle
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#19 - FULL BREAK [99] ---> A222 - damage + Power, Magic, Armor and Mental
Breaks on one target with almost 100% success
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#20 - MUG [10] ---> A378 - damage + item Steal on one enemy
- first steal is always 100% success, then prob. to steal successfully is 50%,
then 25% and so on
- each enemy has two items to be stolen, common item and rare item
- some enemies' common and rare steals are the same
-----------------------------------------------------------------------------
#21 - NAB GIL [30] ---> A383 - damage + gil Steal on one enemy
- first steal is always 100% success, then prob. to steal successfully is 50%,
then 25% and so on (more successful Nabs you get, less Gil you get)
-----------------------------------------------------------------------------
#22 - QUICK HIT [36] ---> A444 - use a physical attack with reduced recovery
time, meaning that chr's next turn will come up sooner than usual
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
22.) ABOUT STEAL ---> A852
=============================================================================
=============================================================================

Q - What's this section about?
A - About stealing, of course. Listed below will be two charts. First will be
alphabetical chart of every enemy in the game you can steal items from -
naturally what and amount of items will be added as well.
Then I'll reverse the magic - first will be items listed alphabetically, then
all enemies you can steal certain item from will be listed.

Q - How do I get Steal?
A - Rikku initially starts with it. You can have other chrs learn it by
travelling all the way to Steal node (or simply use Warp Sphere), where they
use Ability Sphere to learn Steal, or you use Special Sphere or Master Sphere
in order to learn Steal from anywhere on the grid.

Q - What's Mug?
A - I'm sure you remember that ability from previous FFs.:) When executed, chr
will try to steal and at same time deal damage to the enemy as well.

Q - What is success rate of Steal / Mug?
A - You can steal first item with 100% success. Each additional item has 50%
less chance to be stolen. That means success % goes like this: 100%, 50%,
25%... understood? It is believed that enemy has infinite supply of items that
can be stolen.

Q - I got two different kinds of items from same enemy. What's up?
A - That's because most of the enemies carry two types of items to be stolen.
One is common, the other is rare.

Q - Common items suck. I want rare ones!
A - For this matter one must equip Pickpocket or Master Thief armors.

Q - What do they do and how do I get those?
A - Pickpocket increases chances of stealing rare items. You will still steal
common ones, but at lower rate. To get Pickpocket ability, you need 30x Amulet
(to get Amulets, Bribe Tonberry or kill Stratoavis).
Master Thief allows you to steal rare items only. Likewise you need 30x
Pendulum to get one Master Thief armor (to get Pendulums, Bribe Ultima Weapon
or Master Tonberry, or you can kill Neslug repeatedly).

*****************************************************************************
ALPHABETICAL MONSTER LIST
*****************************************************************************

NOTE: If you don't find the enemy you're looking for, there is one simple
explanation. That enemy doesn't have anything to be stolen.

FIEND'S NAME            | COMMON STEAL           | RARE STEAL
-----------------------------------------------------------------------------
A. aeon (Mac. t.)       | 3x Silence Grenade     | 1x Farplane Shadow
Abaddon                 | 3x Purifying Salt      | 1x Shining Gem
Abyss Worm              | 4x Shadow Gem          | 1x Stamina Tablet
Achelous                | 2x Water Gem           | 1x Healing Spring
Adamantoise             | 1x Healing Water       | 1x Stamina Tablet
Aerouge                 | 1x Electro Marble      | 1x Lightning Marble
-----------------------------------------------------------------------------
Ahriman                 | 2x Musk                | 3x Musk
Alcyone                 | 1x Smoke Bomb          | 2x Smoke Bomb
Anacondaur              | 1x Petrify Grenade     | 2x Petrify Grenade
Aqua Flan               | 2x Fish Scale          | 2x Dragon Scale
Bandersnatch            | 2x Dream Powder        | 3x Dream Powder
Barbatos                | 1x Star Curtain        | 1x Blessed Gem
-----------------------------------------------------------------------------
Bashura                 | 1x Soul Spring         | 2x Soul Spring
Basilisk                | 1x Petrify Grenade     | 1x Petrify Grenade
Bat Eye                 | 1x Hi-Potion           | 2x Silence Grenade
Behemoth                | 1x Ether               | 1x Mana Tablet
Behemoth King           | 1x Healing Spring      | 2x Twin Stars
Bite Bug                | 1x Antidote            | 1x Poison Fang
-----------------------------------------------------------------------------
Black Element           | 1x Hi-Potion           | 4x Shining Gem
Blue Element            | 2x Fish Scale          | 3x Fish Scale
Bomb (Mi'ihen road)     | 2x Bomb Fragment       | 3x Bomb Fragment
Bomb (Home)             | 2x Bomb Core           | 3x Bomb Core
Bomb King               | 4x Fire Gem            | 1x Shining Gem
Br. F. A. (both forms)  | 1x Turbo Ether         | 1x Elixir
-----------------------------------------------------------------------------
B. Ronso                | 1x Lv.3 Key Sphere     | 2x Lv.3 Key Sphere
Buer                    | 1x Hi-Potion           | 1x Musk
Bunyip                  | 1x Hi-Potion           | 1x Hypello Potion
Cactuar                 | 1x Chocobo Feather     | 1x Chocobo Wing
Cactuar King            | 2x Chocobo Wing        | 1x Designer Wallet
Catastrophe             | 1x Gambler's Spirit    | 1x Lv. 2 Key Sphere
-----------------------------------------------------------------------------
Catoblepas              | 3x Healing Spring      | 1x Stamina Tonic
Cave Iguion             | 1x Soft                | 1x Petrify Grenade
Chimera (Macalania for.)| 1x Arctic Wind         | 1x Lightning Marble
Chimera (Home)          | 3x Arctic Wind         | 3x Lightning Marble
Chimera Brain           | 1x Ice Gem             | 2x Lightning Gem
Chimerageist            | 2x Mana Spring         | 2x Stamina Spring
-----------------------------------------------------------------------------
Chocobo Eater           | 1x Potion              | 1x Potion
Coeurl                  | 1x Mana Spring         | 1x Mana Spring
Coeurl Regina           | 2x Farplane Wind       | 1x Blessed Gem
Condor                  | 1x Phoenix Down        | 1x Smoke Bomb
Crawler                 | 1x Lunar Curtain       | 2x Lunar Curtain
Dark Anima              | 2x Three Stars         | 1x Elixir
-----------------------------------------------------------------------------
Dark Bahamut            | 2x Twin Stars          | 1x Elixir
Dark Cindy              | 1x Return Sphere       | 1x Elixir
Dark Element            | 1x Shining Thorn       | 2x Shining Thorn
Dark Flan               | 1x Star Curtain        | 2x Star Curtain
Dark Ifrit              | 2x Mega Phoenix        | 1x Elixir
Dark Ixion              | 2x Stamina Tablet      | 1x Elixir
-----------------------------------------------------------------------------
Dark Mindy              | 1x Teleport Sphere     | 1x Elixir
Dark Sandy              | 1x Friend Sphere       | 1x Elixir
Dark Shiva              | 2x Mana Tablet         | 1x Elixir
Dark Valefor            | 2x X-Potion            | 1x Elixir
Dark Yojimbo            | 2x Stamina Tonic       | 1x Elixir
Defender                | 1x Lunar Curtain       | 2x Lunar Curtain
-----------------------------------------------------------------------------
Defender X              | 4x Lunar Curtain       | 4x Lunar Curtain
Defender Z              | 2x Lunar Curtain       | 2x Lunar Curtain
Demonolith              | 2x Petrify Grenade     | 2x Petrify Grenade
Dingo                   | 1x Potion              | 1x Sleeping Powder
Dinonix                 | 1x Soft                | 1x Petrify Grenade
Don Tonberry            | 2x Candle of Life      | 1x Designer Wallet
-----------------------------------------------------------------------------
Dual Horn (Mi'ihen road)| 1x Potion              | 1x Hi-Potion
Dual Horn (Home)        | 1x Hi-Potion           | 1x Mega-Potion
Earth Eater             | 1x Gambler's Spirit    | 1x Lv.1 Key Sphere
Epaaj                   | 1x Hi-Potion           | 2x Hi-Potion
Espada                  | 4x Farplane Shadow     | 1x Farplane Wind
Evil Eye (Macalania l.) | 1x Hi-Potion           | 1x Musk
-----------------------------------------------------------------------------
Evil Eye (Home)         | 1x Musk                | 2x Musk
Evrae                   | 1x Water Gem           | 2x Water Gem
Evrae Altana            | 2x Water Gem           | 1x Healing Spring
Exoray                  | 3x Silence Grenade     | 1x Ether
Extractor               | 1x Potion              | 1x Potion
Fafnir                  | 2x Gold Hourglass      | 2x Stamina Spring
-----------------------------------------------------------------------------
Fallen Monk (rifle)     | 2x Candle of Life      | 1x Purifying Salt
Fallen Monk (flamethr.) | 2x Candle of Life      | 1x Purifying Salt
Fenrir                  | 2x Chocobo Feather     | 1x Chocobo Wing
Flame Flan              | 1x Fire Gem            | 2x Fire Gem
Floating Death          | 4x Musk                | 5x Musk
Floating Eye            | 1x Echo Screen         | 1x Musk
-----------------------------------------------------------------------------
Funguar                 | 1x Silence Grenade     | 1x Ether
Gandarewa               | 1x Electro Marble      | 2x Electro Marble
Garm                    | 1x Hi-Potion           | 1x Sleeping Powder
Garuda (Besaid island)  | 1x Smoke Bomb          | 2x Smoke Bomb
Garuda (Luca stadium)   | 1x Potion              | 1x Potion
Garuda (Mushroom Rock)  | 1x Smoke Bomb          | 2x Smoke Bomb
-----------------------------------------------------------------------------
Gemini (both of them)   | 1x Light Curtain       | 2x Light Curtain
Geosgaeno (both encoun.)| 1x Water Gem           | 2x Water Gem
Ghost                   | 2x Phoenix Down        | 1x Farplane Shadow
Gold Element            | 1x Electro Marble      | 2x Electro Marble
Grat                    | 4x Antidote            | 3x Remedy
Great Malboro           | 1x Remedy              | 1x Mana Tonic
-----------------------------------------------------------------------------
Greater Sphere          | 1x Gambler's Spirit    | 1x Return Sphere
Grenade                 | 2x Fire Gem            | 3x Fire Gem
Grendel                 | 1x Hi-Potion           | 1x Mega-Potion
Guado Guardian (with S.)| 1x Hi-Potion           | 1x Ether
Guado Guardian (Wendigo)| 1x Hi-Potion           | 1x X-Potion
Guado Guardian (Home)   | 1x Hi-Potion           | 2x X-Potion
-----------------------------------------------------------------------------
Halma                   | 3x Hypello Potion      | 2x Shadow Gem
Hornet                  | 4x Poison Fang         | 2x Purifying Salt
Ice Flan                | 1x Arctic Wind         | 2x Arctic Wind
Iguion                  | 1x Soft                | 1x Petrify Grenade
Imp                     | 1x Lightning Gem       | 2x Lightning Gem
Ipiria                  | 1x Soft                | 1x Petrify Grenade
-----------------------------------------------------------------------------
Iron Giant              | 1x Light Curtain       | 1x Light Curtain
Ironclad                | 4x Light Curtain       | 1x Stamina Tablet
Jormungand              | 4x Petrify Grenade     | 1x Three Stars
Juggernaut              | 4x Lunar Curtain       | 1x Shining Gem
Jumbo Flan              | 4x Lunar Curtain       | 1x Mana Tablet
Killer Bee              | 1x Antidote            | 1x Poison Fang
-----------------------------------------------------------------------------
Klikk                   | 1x Grenade             | 2x Grenade
Kottos                  | 4x Stamina Spring      | 2x Soul Spring
Kusariqqu               | 1x Hi-Potion           | 1x Silver Hourglass
Lamashtu                | 1x Potion              | 1x Silver Hourglass
Land Worm               | 1x Stamina Spring      | 1x Stamina Spring
Larva                   | 1x Lunar Curtain       | 2x Lunar Curtain
-----------------------------------------------------------------------------
Left Fin                | 1x Mega-Potion         | 1x Supreme Gem
Lord Ochu               | 1x Potion              | 1x Potion
Machea                  | 2x Hi-Potion           | 1x Stamina Tonic
Maelspike               | 2x Water Gem           | 3x Water Gem
Mafdet                  | 1x Hi-Potion           | 1x Hypello Potion
Magic Urn               | 1x Potion              | 1x Potion
-----------------------------------------------------------------------------
Malboro                 | 1x Remedy              | 1x Remedy
Malboro Menace          | 4x Remedy              | 2x Mana Spring
Mandragora              | 2x Remedy              | 3x Remedy
Master Coeurl           | 2x Farplane Shadow     | 4x Farplane Shadow
Master Tonberry         | 1x Mana Spring         | 1x Tetra Elemental
Maze Larva              | 2x Fish Scale          | 2x Dragon Scale
-----------------------------------------------------------------------------
Mech Defender           | 2x Al Bhed Potion      | 3x Al Bhed Potion
Mech Guard              | 2x Grenade             | 3x Grenade
Mech Gunner             | 1x Al Bhed Potion      | 2x Al Bhed Potion
Mech Hunter             | 1x Al Bhed Potion      | 2x Al Bhed Potion
Mech Leader             | 2x Grenade             | 2x Frag Grenade
Mech Scouter (regular)  | 3x Grenade             | 4x Grenade
-----------------------------------------------------------------------------
Mech Scouter (burning)  | 3x Grenade             | 3x Grenade
Melusine                | 1x Soft                | 1x Petrify Grenade
Mi'ihen Fang            | 1x Potion              | 1x Sleeping Powder
Murussu                 | 1x Hi-Potion           | 1x Hypello Potion
Mushussu                | 1x Hi-Potion           | 1x Silver Hourglass
Nebiros                 | 1x Poison Fang         | 2x Poison Fang
-----------------------------------------------------------------------------
Nega Elemental          | 4x Star Curtain        | 1x Twin Stars
Negator                 | 1x Hi-Potion           | 2x Hi-Potion
Nemesis                 | 1x Lv.4 Key Sphere     | 1x Warp Sphere
Neslug                  | 1x Gambler's Spirit    | 1x Friend Sphere
Nidhogg                 | 1x Hi-Potion           | 1x Gold Hourglass
Oblitzerator            | 1x Potion              | 1x Potion
-----------------------------------------------------------------------------
Ochu                    | 1x Remedy              | 2x Remedy
Octopus                 | 2x Dragon Scale        | 2x Water Gem
Ogre                    | 1x Stamina Spring      | 2x Stamina Spring
Omega Weapon            | 30x Gambler's Spirit   | 30x Gambler's Spirit
One-Eye                 | 3x Lunar Curtain       | 1x Blessed Gem
Ornitholestes           | 1x Rename Card         | 1x Chocobo Wing
-----------------------------------------------------------------------------
Penance                 | 1x Elixir              | 2x Megalixir
Penance's arms          | 1x Elixir              | 1x Elixir
Phlegyas                | 2x Dragon Scale        | 1x Water Gem
Piranha (any pack)      | 1x Grenade             | 2x Grenade
Pteryx                  | 4x Smoke Bomb          | 1x Candle of Life
Puroboros               | 3x Fire Gem            | 4x Fire Gem
-----------------------------------------------------------------------------
Qactuar                 | 1x Chocobo Feather     | 1x Chocobo Feather
Ragora                  | 1x Antidote            | 1x Remedy
Raldo                   | 1x Potion              | 1x Hypello Potion
Raptor                  | 1x Soft                | 1x Petrify Grenade
Red Element             | 1x Bomb Fragment       | 2x Bomb Fragment
Remora                  | 1x Dragon Scale        | 2x Dragon Scale
-----------------------------------------------------------------------------
Right Fin               | 1x X-Potion            | 1x Shining Gem
S. (long haired guy)    | 1x Turbo Ether         | 1x Elixir
Sahagin (Via Purifico)  | 2x Fish Scale          | 2x Dragon Scale
Sahagin (Via P. underw.)| 2x Fish Scale          | 1x Dragon Scale
Sahagin Chief           | 1x Potion              | 1x Potion
Sanctuary Keeper        | 1x Turbo Ether         | 2x Turbo Ether
-----------------------------------------------------------------------------
Sand Wolf               | 2x Sleeping Powder     | 2x Sleeping Powder
Sand Worm               | 2x Shadow Gem          | 2x Stamina Spring
Sandragora              | 2x Remedy              | 10x Musk
S. Flux                 | 1x Elixir              | 1x Elixir
Shinryu                 | 1x Gambler's Spirit    | 1x Three Stars
Shred                   | 1x Hypello Potion      | 2x Hypello Potion
-----------------------------------------------------------------------------
Simurgh                 | 1x Smoke Bomb          | 2x Smoke Bomb
Sin (first battle)      | 1x Potion              | 1x Potion
Sin (humongous HP one)  | 1x Ether               | 1x Supreme Gem
Sin's Core              | 3x Stamina Spring      | 4x Stamina Spring
Sinscale (on S.S. Liki) | 1x Potion              | 1x Potion
Sinscale (under Liki)   | 1x Potion              | 1x Potion
-----------------------------------------------------------------------------
Sinspawn: Echuilles     | 1x Potion              | 1x Potion
Sinspawn: Genais        | 1x Star Curtain        | 1x Shining Gem
Sinspawn: Geneaux (all) | 1x Potion              | 1x Potion
Sinspawn: Gui (1st, all)| 1x Potion              | 1x Potion
Sinspawn: Gui (2nd, all)| 1x Potion              | 1x Potion
Skoll                   | 1x Dream Powder        | 2x Dream Powder
-----------------------------------------------------------------------------
Sleep Sprout            | 4x Poison Fang         | 1x Farplane Wind
S. Natus                | 2x Tetra Elemental     | 3x Tetra Elemental
Snow Flan               | 2x Antarctic Wind      | 2x Antarctic Wind
Snow Wolf               | 1x Sleeping Powder     | 2x Sleeping Powder
S. Omnis                | 1x Shining Gem         | 1x Supreme Gem
Spectral Keeper         | 1x Ether               | 1x Turbo Ether
-----------------------------------------------------------------------------
Spherimorph             | 1x Ether               | 1x Turbo Ether
Spirit                  | 1x Stamina Spring      | 2x Stamina Spring
Splasher (all packs)    | 1x Grenade             | 1x Frag Grenade
Stratoavis              | 3x Smoke Bomb          | 2x Stamina Spring
Swamp Mafdet            | 1x Hi-Potion           | 1x Hypello Potion
Tanket                  | 4x Light Curtain       | 4x Lunar Curtain
-----------------------------------------------------------------------------
Thorn                   | 2x Silence Grenade     | 1x Ether
Th'uban                 | 1x Gambler's Spirit    | 1x Teleport Sphere
Thunder Flan            | 1x Electro Marble      | 2x Electro Marble
Tonberry                | 1x Hi-Potion           | 1x Farplane Shadow
Tros                    | 1x Grenade             | 3x Grenade
Ultima Buster           | 1x Gambler's Spirit    | 1x Lv. 3 Key Sphere
-----------------------------------------------------------------------------
Ultima Weapon           | 10x Door to Tomorrow   | 20x Door to Tomorrow
Valaha                  | 1x Hi-Potion           | 2x Hi-Potion
Varuna                  | 1x Farplane Wind       | 1x Shining Gem
Vidatu                  | 4x Lightning Gem       | 1x Mana Tonic
Vorban                  | 2x Healing Spring      | 1x Stamina Tablet
Vouivre (Luca stadium)  | 1x Potion              | 1x Potion
-----------------------------------------------------------------------------
Vouivre (Mi'ihen road)  | 1x Potion              | 1x Silver Hourglass
Warrior Monk (rifle)    | 2x Hi-Potion           | 1x Purifying Salt
Warrior Monk (flamethr.)| 2x Hi-Potion           | 1x Purifying Salt
Wasp                    | 1x Hi-Potion           | 1x Poison Fang
Water Flan              | 1x Fish Scale          | 2x Dragon Scale
Wendigo                 | 1x Hi-Potion           | 1x X-Potion
-----------------------------------------------------------------------------
White Element           | 1x Antarctic Wind      | 2x Antarctic Wind
Worker                  | 1x Potion              | 1x Potion
Wraith                  | 1x Farplane Shadow     | 1x Farplane Wind
Xiphos                  | 1x Hi-Potion           | 1x Mega-Potion
YAT-97                  | 3x Holy Water          | 2x Ether
YAT-99                  | 1x Remedy              | 1x Ether
-----------------------------------------------------------------------------
Yellow Element          | 1x Electro Marble      | 1x Lightning Marble
YKT-11                  | 3x Holy Water          | 2x Ether
YKT-63                  | 1x Remedy              | 1x Ether
Yowie                   | 1x Soft                | 1x Petrify Grenade
Y. Ronso                | 1x Lv.3 Key Sphere     | 2x Lv.3 Key Sphere
Y. Woman                | 1x Stamina Tablet      | 1x Farplane Wind
-----------------------------------------------------------------------------
Zaurus                  | 2x Petrify Grenade     | 3x Petrify Grenade
Zu (Zu fought by Tidus) | 3x Smoke Bomb          | 4x Smoke Bomb
Zu (any Zu fought after)| 3x Smoke Bomb          | 4x Smoke Bomb
??? (treasure chest)    | 1x Bomb Core           | 1x Bomb Core
                        | 1x Dragon Scale        | 1x Dragon Scale
                        | 1x Mega-Potion         | 1x Mega-Potion
                        | 1x X-Potion            | 1x X-Potion
                        | 1x Ether               | 1x Ether
                        | 1x Stamina Tablet      | 1x Stamina Tablet
???? (dude that joins)  | 1x Potion              | 1x Potion
-----------------------------------------------------------------------------

*****************************************************************************
ALPHABETICAL ITEM LIST
*****************************************************************************

NOTE: Like with monster chart, listed here will be only items, that you can
steal from enemies. If an item is not here, that means it *cannot* be stolen
nowhere nohow.
- C stands for common steal
- R is for rare steal
- Wherever you see SS, that means 'same steal', ie both common and rare steal
come in same quantities

LEGEND
ITEM NAME
-----------------------------------------------------------------------------
FIEND'S NAME            | COMMON STEAL           | RARE STEAL
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Al Bhed Potion
-----------------------------------------------------------------------------
Mech Defender           | C: 2x Al Bhed Potion   | R: 3x Al Bhed Potion
Mech Gunner             | C: 1x Al Bhed Potion   | R: 2x Al Bhed Potion
Mech Hunter             | C: 1x Al Bhed Potion   | R: 2x Al Bhed Potion
-----------------------------------------------------------------------------
Antidote
-----------------------------------------------------------------------------
Bite Bug                | C: 1x Antidote         |
Grat                    | C: 4x Antidote         |
Killer Bee              | C: 1x Antidote         |
Ragora                  | C: 1x Antidote         |
-----------------------------------------------------------------------------
Antarctic Wind
-----------------------------------------------------------------------------
Snow Flan               | C: 2x Antarctic Wind   | SS
White Element           | C: 1x Antarctic Wind   | 2x Antarctic Wind
-----------------------------------------------------------------------------
Arctic Wind
-----------------------------------------------------------------------------
Chimera (Mac. woods)    | C: 1x Arctic Wind      |
Chimera (Home)          | C: 3x Arctic Wind      |
Ice Flan                | C: 1x Arctic Wind      | R: 2x Arctic Wind
-----------------------------------------------------------------------------
Blessed Gem
-----------------------------------------------------------------------------
Barbatos                |                        | R: 1x Blessed Gem
Coeurl Regina           |                        | R: 1x Blessed Gem
One-Eye                 |                        | R: 1x Blessed Gem
-----------------------------------------------------------------------------
Bomb Core
-----------------------------------------------------------------------------
Bomb (Home)             | C: 2x Bomb Core        | R: 3x Bomb Core
??? (treasure chest)    | C: 1x Bomb Core        | SS
-----------------------------------------------------------------------------
Bomb Fragment
-----------------------------------------------------------------------------
Bomb (Mi'ihen)          | C: 2x Bomb Fragment    | R: 3x Bomb Fragment
Red Element             | C: 1x Bomb Fragment    | R: 2x Bomb Fragment
-----------------------------------------------------------------------------
Candle of Life
-----------------------------------------------------------------------------
Don Tonberry            | C: 2x Candle of Life   |
Fallen Monk (both types)| C: 2x Candle of Life   |
Pteryx                  |                        | R: 1x Candle of Life
-----------------------------------------------------------------------------
Chocobo Feather
-----------------------------------------------------------------------------
Cactuar                 | C: 1x Chocobo Feather  |
Fenrir                  | C: 2x Chocobo Feather  |
Qactuar                 | C: 1x Chocobo Feather  | SS
-----------------------------------------------------------------------------
Chocobo Wing
-----------------------------------------------------------------------------
Cactuar                 |                        | R: 1x Chocobo Wing
Cactuar King            | C: 2x Chocobo Wing     |
Fenrir                  |                        | R: 1x Chocobo Wing
Ornitholestes           |                        | R: 1x Chocobo Wing
-----------------------------------------------------------------------------
Designer Wallet
-----------------------------------------------------------------------------
Cactuar King            |                        | R: 1x Designer Wallet
Don Tonberry            |                        | R: 1x Designer Wallet
-----------------------------------------------------------------------------
Door to Tomorrow
-----------------------------------------------------------------------------
Ultima Weapon           | C: 10x Door to Tomorrow| R: 20x Door to Tomorrow
-----------------------------------------------------------------------------
Dragon Scale
-----------------------------------------------------------------------------
Aqua Flan               |                        | R: 2x Dragon Scale
Maze Larva              |                        | R: 2x Dragon Scale
Octopus                 | C: 2x Dragon Scale     |
Phlegyas                | C: 2x Dragon Scale     |
Remora                  | C: 1x Dragon Scale     | R: 2x Dragon Scale
Sahagin (Via Purifico)  |                        | R: 2x Dragon Scale x2
Sahagin (watery Via P.) |                        | R: 1x Dragon Scale x1
Water Flan              |                        | R: 2x Dragon Scale x2
??? (treasure chest)    | C: 1x Dragon Scale     | SS
-----------------------------------------------------------------------------
Dream Powder
-----------------------------------------------------------------------------
Bandersnatch            | C: 2x Dream Powder     | R: 3x Dream Powder
Skoll                   | C: 1x Dream Powder     | R: 2x Dream Powder
-----------------------------------------------------------------------------
Echo Screen
-----------------------------------------------------------------------------
Floating Eye            | C: 1x Echo Screen      |
-----------------------------------------------------------------------------
Electro Marble
-----------------------------------------------------------------------------
Aerouge                 | C: 1x Electro Marble   |
Gandarewa               | C: 1x Electro Marble   | R: 2x Electro Marble
Gold Element            | C: 1x Electro Marble   | R: 2x Electro Marble
Thunder Flan            | C: 1x Electro Marble   | R: 2x Electro Marble
Yellow Element          | C: 1x Electro Marble
-----------------------------------------------------------------------------
Elixir
-----------------------------------------------------------------------------
All Dark aeons          |                        | R: 1x Elixir
Br. F. A.               |                        | R: 1x Elixir
Penance                 | C: 1x Elixir           |
Penance's arms          | C: 1x Elixir           | SS
S.                      |                        | R: 1x Elixir
S. Flux                 | C: 1x Elixir           | SS
-----------------------------------------------------------------------------
Ether
-----------------------------------------------------------------------------
Behemoth                | C: 1x Ether            |
Exoray                  |                        | R: 1x Ether
Funguar                 |                        | R: 1x Ether
Guado Guardian (with S.)|                        | R: 1x Ether
Sin (humongous HP one)  | C: 1x Ether            |
Spectral Keeper         | C: 1x Ether            |
Spherimorph             | C: 1x Ether            |
Thorn                   |                        | R: 1x Ether
YAT-97                  |                        | R: 2x Ether
YAT-99                  |                        | R: 1x Ether
YKT-11                  |                        | R: 2x Ether
YKT-63                  |                        | R: 1x Ether
??? (treasure chest)    | C: 1x Ether            | SS
-----------------------------------------------------------------------------
Farplane Shadow
-----------------------------------------------------------------------------
Anima                   |                        | R: 1x Farplane Shadow
Espada                  | C: 4x Farplane Shadow  |
Ghost                   |                        | R: 1x Farplane Shadow
Master Coeurl           | C: 2x Farplane Shadow  | R: 4x Farplane Shadow
Tonberry                |                        | R: 1x Farplane Shadow
Wraith                  | C: 1x Farplane Shadow  |
-----------------------------------------------------------------------------
Farplane Wind
-----------------------------------------------------------------------------
Coeurlregina            | C: 2x Farplane Wind    |
Espada                  |                        | R: 1x Farplane Wind
Sleep Sprout            |                        | R: 1x Farplane Wind
Varuna                  | C: 1x Farplane Wind    |
Wraith                  |                        | R: 1x Farplane Wind
Y. Woman                |                        | R: 1x Farplane Wind
-----------------------------------------------------------------------------
Fire Gem
-----------------------------------------------------------------------------
Bomb King               | C: 4x Fire Gem         |
Flame Flan              | C: 1x Fire Gem         | R: 2x Fire Gem
Grenade                 | C: 2x Fire Gem         | R: 3x Fire Gem
Puroboros               | C: 3x Fire Gem         | R: 4x Fire Gem
-----------------------------------------------------------------------------
Fish Scale
-----------------------------------------------------------------------------
Aqua Flan               | C: 2x Fish Scale       |
Blue Element            | C: 2x Fish Scale       | R: 3x Fish Scale
Maze Larva              | C: 2x Fish Scale       |
Sahagin B               | C: 2x Fish Scale       |
Sahagin C               | C: 2x Fish Scale       |
Water Flan              | C: 1x Fish Scale       |
-----------------------------------------------------------------------------
Frag Grenade
-----------------------------------------------------------------------------
Mech Leader             |                        | R: 2x Frag Grenade
Splasher (all packs)    |                        | R: 1x Frag Grenade
-----------------------------------------------------------------------------
Friend Sphere
-----------------------------------------------------------------------------
Dark Sandy              | C: 1x Friend Sphere    |
Neslug                  |                        | R: 1x Friend Sphere
-----------------------------------------------------------------------------
Gambler's Spirit
-----------------------------------------------------------------------------
Catastrophe             | C: 1x Gambler's Spirit |
Earth Eater             | C: 1x Gambler's Spirit |
Greater Sphere          | C: 1x Gambler's Spirit |
Neslug                  | C: 1x Gambler's Spirit |
Omega Weapon            | C: 30x Gambler's Spirit| SS
Shinryu                 | C: 1x Gambler's Spirit |
Th'uban                 | C: 1x Gambler's Spirit |
Ultima Buster           | C: 1x Gambler's Spirit |
-----------------------------------------------------------------------------
Gold Hourglass
-----------------------------------------------------------------------------
Fafnir                  | C: 2x Gold Hourglass   |
Nidhogg                 |                        | R: 1x Gold Hourglass
-----------------------------------------------------------------------------
Grenade
-----------------------------------------------------------------------------
Klikk                   | C: 1x Grenade          | R: 2x Grenade
Mech Guard              | C: 2x Grenade          | R: 3x Grenade
Mech Leader             | C: 2x Grenade          |
Mech Scouter            | C: 3x Grenade          | R: 4x Grenade
Mech Scouter (burning)  | C: 3x Grenade          | SS
Piranha                 | C: 1x Grenade          | R: 2x Grenade
Splasher (all packs)    | C: 1x Grenade          |
Tros                    | C: 1x Grenade          | R: 3x Grenade
-----------------------------------------------------------------------------
Healing Spring
-----------------------------------------------------------------------------
Achelous                |                        | R: 1x Healing Spring
Behemoth King           | C: 1x Healing Spring   |
Catoblepas              | C: 3x Healing Spring   |
Evrae Altana            |                        | R: 1x Healing Spring
Vorban                  | C: 2x Healing Spring   |
-----------------------------------------------------------------------------
Healing Water
-----------------------------------------------------------------------------
Adamantoise             | C: 1x Healing Water    |
-----------------------------------------------------------------------------
Hi-Potion
-----------------------------------------------------------------------------
Bat Eye                 | C: 1x Hi-Potion        |
Black Element           | C: 1x Hi-Potion        |
Buer                    | C: 1x Hi-Potion        |
Bunyip                  | C: 1x Hi-Potion        |
Dual Horn (Mi'ihen road)|                        | R: 1x Hi-Potion
Dual Horn (Home)        | C: 1x Hi-Potion        |
Epaaj                   | C: 1x Hi-Potion        | R: 2x Hi-Potion
Evil Eye (Macalania L.) | C: 1x Hi-Potion        |
Garm                    | C: 1x Hi-Potion        |
Grendel                 | C: 1x Hi-Potion        |
Guado Guar. (all types) | C: 1x Hi-Potion        |
Kusariqqu               | C: 1x Hi-Potion        |
Machea                  | C: 2x Hi-Potion        |
Mafdet                  | C: 1x Hi-Potion        |
Murussu                 | C: 1x Hi-Potion        |
Mushussu                | C: 1x Hi-Potion        |
Negator                 | C: 1x Hi-Potion        | R: 2x Hi-Potion
Nidhogg                 | C: 1x Hi-Potion        |
Swamp Mafdet            | C: 1x Hi-Potion        |
Tonberry                | C: 1x Hi-Potion        |
Valaha                  | C: 1x Hi-Potion        | R: 2x Hi-Potion
Warrior Monk (both)     | C: 2x Hi-Potion        |
Wasp                    | C: 1x Hi-Potion        |
Wendigo                 | C: 1x Hi-Potion        |
Xiphos                  | C: 1x Hi-Potion        |
-----------------------------------------------------------------------------
Holy Water
-----------------------------------------------------------------------------
YAT-97                  | C: 3x Holy Water       |
YKT-11                  | C: 3x Holy Water       |
-----------------------------------------------------------------------------
Hypello Potion
-----------------------------------------------------------------------------
Bunyip                  |                        | R: 1x Hypello Potion
Halma                   | C: 3x Hypello Potion   |
Mafdet                  |                        | R: 1x Hypello Potion
Murussu                 |                        | R: 1x Hypello Potion
Raldo                   |                        | R: 1x Hypello Potion
Shred                   | C: 1x Hypello Potion   | R: 2x Hypello Potion
Swamp Mafdet            |                        | R: 1x Hypello Potion
-----------------------------------------------------------------------------
Ice Gem
-----------------------------------------------------------------------------
Chimera Brain           | C: 1x Ice Gem          |
-----------------------------------------------------------------------------
Lv.1 Key Sphere
-----------------------------------------------------------------------------
Earth Eater             |                        | R: 1x Lv.1 Key Sphere
-----------------------------------------------------------------------------
Lv.2 Key Sphere
-----------------------------------------------------------------------------
Catastrophe             |                        | R: 1x Lv.2 Key Sphere
-----------------------------------------------------------------------------
Lv.3 Key Sphere
-----------------------------------------------------------------------------
B. Ronso                | C: 1x Lv.3 Key Sphere  | R: 2x Lv.3 Key Sphere
Y. Ronso                | C: 1x Lv.3 Key Sphere  | R: 2x Lv.3 Key Sphere
Ultima Buster           |                        | R: 1x Lv.3 Key Sphere
-----------------------------------------------------------------------------
Lv.4 Key Sphere
-----------------------------------------------------------------------------
Nemesis                 | C: 1x Lv.4 Key Sphere  |
-----------------------------------------------------------------------------
Light Curtain
-----------------------------------------------------------------------------
Gemini                  | C: 1x Light Curtain    | R: 2x Light Curtain
Iron Giant              | C: 1x Light Curtain    | SS
Ironclad                | C: 4x Light Curtain    |
Tanket                  | C: 4x Light Curtain    |
-----------------------------------------------------------------------------
Lightning Gem
-----------------------------------------------------------------------------
Chimera Brain           |                        | R: 2x Lightning Gem
Imp                     | C: 1x Lightning Gem    | R: 2x Lightning Gem
Vidatu                  | C: 4x Lightning Gem    |
-----------------------------------------------------------------------------
Lightning Marble
-----------------------------------------------------------------------------
Aerouge                 |                        | R: 1x Lightning Marble
Chimera (Macalania)     |                        | R: 1x Lightning Marble
Chimera (Home)          |                        | R: 3x Lightning Marble
Yellow Element          |                        | R: 1x Lightning Marble
-----------------------------------------------------------------------------
Lunar Curtain
-----------------------------------------------------------------------------
Crawler                 | C: 1x Lunar Curtain    | R: 2x Lunar Curtain
Defender                | C: 1x Lunar Curtain    | R: 2x Lunar Curtain
Defender X              | C: 4x Lunar Curtain    | SS
Defender Z              | C: 2x Lunar Curtain    | SS
Juggernaut              | C: 4x Lunar Curtain    |
Jumbo Flan              | C: 4x Lunar Curtain    |
Larva                   | C: 1x Lunar Curtain    | R: 2x Lunar Curtain
One-Eye                 | C: 3x Lunar Curtain    |
Tanket                  |                        | R: 4x Lunar Curtain
-----------------------------------------------------------------------------
Mana Spring
-----------------------------------------------------------------------------
Chimerageist            | C: 2x Mana Spring      |
Coeurl                  | C: 1x Mana Spring      | SS
Malboro Menace          |                        | R: 2x Mana Spring
Master Tonberry         | C: 1x Mana Spring      |
-----------------------------------------------------------------------------
Mana Tablet
-----------------------------------------------------------------------------
Behemoth                |                        | R: 1x Mana Tablet
Dark Shiva              | C: 2x Mana Tablet      |
Jumbo Flan              |                        | R: 1x Mana Tablet
-----------------------------------------------------------------------------
Mana Tonic
-----------------------------------------------------------------------------
Great Malboro           |                        | R: 1x Mana Tonic
Vidatu                  |                        | R: 1x Mana Tonic
-----------------------------------------------------------------------------
Mega-Potion
-----------------------------------------------------------------------------
Dual Horn (Home)        |                        | R: 1x Mega-Potion
Grendel                 |                        | R: 1x Mega-Potion
Left Fin                | C: 1x Mega-Potion      |
Xiphos                  |                        | R: 1x Mega-Potion
??? (treasure chest)    | C: 1x Mega-Potion      | SS
-----------------------------------------------------------------------------
Musk
-----------------------------------------------------------------------------
Ahriman                 | C: 2x Musk             | R: 3x Musk
Buer                    |                        | R: 1x Musk
Evil Eye (Macalania)    |                        | R: 1x Musk
Evil Eye B              | C: 1x Musk             | R: 2x Musk
Floating Death          | C: 4x Musk             | R: 5x Musk
Floating Eye            |                        | R: 1x Musk
Sandragora              |                        | R: 10x Musk
-----------------------------------------------------------------------------
Petrify Grenade
-----------------------------------------------------------------------------
Anacondaur              | C: 1x Petrify Grenade  | R: 2x Petrify Grenade
Basilisk                | C: 1x Petrify Grenade  | SS
Cave Iguion             |                        | R: 1x Petrify Grenade
Demonolith              | C: 2x Petrify Grenade  | SS
Dinonix                 |                        | R: 1x Petrify Grenade
Iguion                  |                        | R: 1x Petrify Grenade
Ipiria                  |                        | R: 1x Petrify Grenade
Jormungand              | C: 4x Petrify Grenade  |
Melusine                |                        | R: 1x Petrify Grenade
Raptor                  |                        | R: 1x Petrify Grenade
Yowie                   |                        | R: 1x Petrify Grenade
Zaurus                  | C: 2x Petrify Grenade  | R: 3x Petrify Grenade
-----------------------------------------------------------------------------
Phoenix Down
-----------------------------------------------------------------------------
Condor                  | C: 1x Phoenix Down     |
Ghost                   | C: 2x Phoenix Down     |
-----------------------------------------------------------------------------
Poison Fang
-----------------------------------------------------------------------------
Bite Bug                |                        | R: 1x Poison Fang
Hornet                  | C: 4x Poison Fang      |
Killer Bee              |                        | R: 1x Poison Fang
Nebiros                 | C: 1x Poison Fang      | R: 2x Poison Fang
Sleep Sprout            | C: 4x Poison Fang      |
Wasp                    |                        | R: 1x Poison Fang
-----------------------------------------------------------------------------
Potion
-----------------------------------------------------------------------------
Chocobo Eater           | C: 1x Potion           | SS
Dingo                   | C: 1x Potion           |
Dual Horn (Mi'ihen)     | C: 1x Potion           |
Extractor               | C: 1x Potion           | SS
Garuda (Luca stadium)   | C: 1x Potion           | SS
Lamashtu                | C: 1x Potion           |
Lord Ochu               | C: 1x Potion           | SS
Magic Urn               | C: 1x Potion           | SS
Mi'ihen Fang            | C: 1x Potion           |
Oblitzerator            | C: 1x Potion           | SS
Raldo                   | C: 1x Potion           |
Sahagin Chief           | C: 1x Potion           | SS
Sin (first encounter)   | C: 1x Potion           | SS
Sinscale (onboard Liki) | C: 1x Potion           | SS
Sinspawn: Echuilles     | C: 1x Potion           | SS
Sinsp.: Gene. (all tar.)| C: 1x Potion           | SS
Sinsp.: Gui (first)     | C: 1x Potion           | SS
Sinsp.: Gui (second)    | C: 1x Potion           | SS
Vouivre (Luca stadium)  | C: 1x Potion           | SS
Vouivre (Mi'ihen road)  | C: 1x Potion           | SS
Worker                  | C: 1x Potion           | SS
???? (later joins you)  | C: 1x Potion           | SS
-----------------------------------------------------------------------------
Purifying Salt
-----------------------------------------------------------------------------
Abaddon                 | C: 3x Purifying Salt   |
Fallen Monk (both types)|                        | R: 1x Purifying Salt
Hornet                  |                        | R: 2x Purifying Salt
Warrior Monk (both typ.)|                        | R: 1x Purifying Salt
-----------------------------------------------------------------------------
Remedy
-----------------------------------------------------------------------------
Grat                    |                        | R: 3x Remedy
Great Malboro           | C: 1x Remedy           |
Malboro                 | C: 1x Remedy           | SS
Malboro Menace          | C: 4x Remedy           |
Mandragora              | C: 2x Remedy           | R: 3x Remedy
Ochu                    | C: 1x Remedy           | R: 2x Remedy
Ragora                  |                        | R: 1x Remedy
Sandragora              | C: 2x Remedy           |
YAT-99                  | C: 1x Remedy           |
YKT-63                  | C: 1x Remedy           |
-----------------------------------------------------------------------------
Rename Card
-----------------------------------------------------------------------------
Ornitholestes           | C: 1x Rename Card      |
-----------------------------------------------------------------------------
Return Sphere
-----------------------------------------------------------------------------
Dark Cindy              | C: 1x Return Sphere    |
Greater Sphere          |                        | R: 1x Return Sphere
-----------------------------------------------------------------------------
Shadow Gem
-----------------------------------------------------------------------------
Abyss Worm              | C: 4x Shadow Gem       |
Halma                   |                        | R: 2x Shadow Gem
Sand Worm               | C: 2x Shadow Gem       |
-----------------------------------------------------------------------------
Shining Gem
-----------------------------------------------------------------------------
Abaddon                 |                        | R: 1x Shining Gem
Black Element           |                        | R: 4x Shining Gem
Bomb King               |                        | R: 1x Shining Gem
Juggernaut              |                        | R: 1x Shining Gem
Right Fin               |                        | R: 1x Shining Gem
S. Omnis                | C: 1x Shining Gem      |
Sinspawn: Genais        |                        | R: 1x Shining Gem
Varuna                  |                        | R: 1x Shining Gem
-----------------------------------------------------------------------------
Shining Thorn
-----------------------------------------------------------------------------
Dark Element            | C: 1x Shining Thorn    | R: 2x Shining Thorn
-----------------------------------------------------------------------------
Silence Grenade
-----------------------------------------------------------------------------
A. aeon (Macalania tem.)| C: 3x Silence Grenade  |
Bat Eye                 |                        | R: 2x Silence Grenade
Exoray                  | C: 3x Silence Grenade  |
Funguar                 | C: 1x Silence Grenade  |
Thorn                   | C: 2x Silence Grenade  |
-----------------------------------------------------------------------------
Silver Hourglass
-----------------------------------------------------------------------------
Kusariqqu               |                        | R: 1x Silver Hourglass
Lamashtu                |                        | R: 1x Silver Hourglass
Mushussu                |                        | R: 1x Silver Hourglass
Vouivre (Mi'ihen road)  |                        | R: 1x Silver Hourglass
-----------------------------------------------------------------------------
Sleeping Powder
-----------------------------------------------------------------------------
Dingo                   |                        | R: 1x Sleeping Powder
Garm                    |                        | R: 1x Sleeping Powder
Mi'ihen Fang            |                        | R: 1x Sleeping Powder
Sand Wolf               | C: 2x Sleeping Powder  | SS
Snow Wolf               | C: 1x Sleeping Powder  | R: 2x Sleeping Powder
-----------------------------------------------------------------------------
Smoke Bomb
-----------------------------------------------------------------------------
Alcyone                 | C: 1x Smoke Bomb       | R: 2x Smoke Bomb
Condor                  |                        | R: 1x Smoke Bomb
Garuda (Besaid island)  | C: 1x Smoke Bomb       | R: 2x Smoke Bomb
Garuda (Mushroom rock)  | C: 1x Smoke Bomb       | R: 2x Smoke Bomb
Pteryx                  | C: 4x Smoke Bomb       |
Simurgh                 | C: 1x Smoke Bomb       | R: 2x Smoke Bomb
Stratoavis              | C: 3x Smoke Bomb       |
Zu (both types)         | C: 3x Smoke Bomb       | R: 4x Smoke Bomb
-----------------------------------------------------------------------------
Soft
-----------------------------------------------------------------------------
Cave Iguion             | C: 1x Soft             |
Dinonix                 | C: 1x Soft             |
Iguion                  | C: 1x Soft             |
Ipiria                  | C: 1x Soft             |
Melusine                | C: 1x Soft             |
Raptor                  | C: 1x Soft             |
Yowie                   | C: 1x Soft             |
-----------------------------------------------------------------------------
Soul Spring
-----------------------------------------------------------------------------
Bashura                 | C: 1x Soul Spring      | R: 2x Soul Spring
Kottos                  |                        | R: 2x Soul Spring
-----------------------------------------------------------------------------
Stamina Spring
-----------------------------------------------------------------------------
Chimerageist            |                        | R: 2x Stamina Spring
Fafnir                  |                        | R: 2x Stamina Spring
Kottos                  | C: 4x Stamina Spring   |
Land Worm               | C: 1x Stamina Spring   | SS
Ogre                    | C: 1x Stamina Spring   | R: 2x Stamina Spring
Sand Worm               |                        | R: 2x Stamina Spring
Sin's Core              | C: 3x Stamina Spring   | R: 4x Stamina Spring
Spirit                  | C: 1x Stamina Spring   | R: 2x Stamina Spring
Stratoavis              |                        | R: 2x Stamina Spring
-----------------------------------------------------------------------------
Stamina Tablet
-----------------------------------------------------------------------------
Abyss Worm              |                        | R: 1x Stamina Tablet
Adamantoise             |                        | R: 1x Stamina Tablet
Dark Ixion              | C: 2x Stamina Tablet   |
Ironclad                |                        | R: 1x Stamina Tablet
Vorban                  |                        | R: 1x Stamina Tablet
Y. Woman                | C: 1x Stamina Tablet   |
??? (treasure chest)    | C: 1x Stamina Tablet   | SS
-----------------------------------------------------------------------------
Stamina Tonic
-----------------------------------------------------------------------------
Catoblepas              |                        | R: 1x Stamina Tonic
Dark Yojimbo            | C: 2x Stamina Tonic    |
Machea                  |                        | R: 1x Stamina Tonic
-----------------------------------------------------------------------------
Star Curtain
-----------------------------------------------------------------------------
Barbatos                | C: 1x Star Curtain     |
Dark Flan               | C: 1x Star Curtain     | R: 2x Star Curtain
Nega Elemental          | C: 4x Star Curtain     |
Sinspawn: Genais        | C: 1x Star Curtain     |
-----------------------------------------------------------------------------
Supreme Gem
-----------------------------------------------------------------------------
Left Fin                |                        | R: 1x Supreme Gem
Sin (humongous HP one)  |                        | R: 1x Supreme Gem
S. Omnis                |                        | R: 1x Supreme Gem
-----------------------------------------------------------------------------
Teleport Sphere
-----------------------------------------------------------------------------
Dark Mindy              | C: 1x Teleport Sphere  |
Th'uban                 |                        | R: 1x Teleport Sphere
-----------------------------------------------------------------------------
Tetra Elemental
-----------------------------------------------------------------------------
Master Tonberry         |                        | R: 1x Tetra Elemental
S. Natus                | C: 2x Tetra Elemental  | R: 3x Tetra Elemental
-----------------------------------------------------------------------------
Three Stars
-----------------------------------------------------------------------------
Dark Anima              | C: 2x Three Stars      |
Jormungand              |                        | R: 1x Three Stars
Shinryu                 |                        | R: 1x Three Stars
-----------------------------------------------------------------------------
Turbo Ether
-----------------------------------------------------------------------------
Br. F. A. (both forms)  | C: 1x Turbo Ether      |
S. (the long haired guy)| C: 1x Turbo Ether      |
Sanctuary Keeper        | C: 1x Turbo Ether      | R: 2x Turbo Ether
Spectral Keeper         |                        | R: 1x Turbo Ether
Spherimorph             |                        | R: 1x Turbo Ether
-----------------------------------------------------------------------------
Twin Stars
-----------------------------------------------------------------------------
Behemoth King           |                        | R: 2x Twin Stars
Dark Bahamut            | C: 2x Twin Stars       |
Nega Elemental          |                        | R: 1x Twin Stars
-----------------------------------------------------------------------------
Warp Sphere
-----------------------------------------------------------------------------
Nemesis                 |                        | R: 1x Warp Sphere
-----------------------------------------------------------------------------
Water Gem
-----------------------------------------------------------------------------
Achelous                | C: 2x Water Gem        |
Evrae                   | C: 1x Water Gem        | R: 2x Water Gem
Evrae Altana            | C: 2x Water Gem        |
Geosgaeno (both fights) | C: 1x Water Gem        | R: 2x Water Gem
Maelspike               | C: 2x Water Gem        | R: 3x Water Gem
Octopus                 |                        | R: 2x Water Gem
Phlegyas                |                        | R: 1x Water Gem
-----------------------------------------------------------------------------
X-Potion
-----------------------------------------------------------------------------
Dark Valefor            | C: 2x X-Potion         |
Guado Guardian (past S.)|                        | R: 1x X-Potion
Guado Guardian (Home)   |                        | R: 2x X-Potion
Right Fin               | C: 1x X-Potion         |
Wendigo                 |                        | R: 1x X-Potion
??? (treasure chest)    | C: 1x X-Potion         | SS
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
23.) ABOUT BRIBE ---> A853
=============================================================================
=============================================================================

Q - What's this section about?
A - About Bribing, of course. Listed below will be two charts. First will be
alphabetical chart of every enemy in the game you can Bribe for items - added
will also be amount of gil needed as well as an estimate number of items you
will receive should Bribe succeed. Then I'll reverse the magic - first will be
items listed alphabetically, then all enemies you can Bribe for certain item.

Q - How do I get Bribe?
A - It's on the end of Rikku's path. You can have other chrs learn it by
travelling all the way to Bribe node (or you simply use Warp Sphere), where
they use Ability Sphere to learn Steal, or you use Special Sphere or Master
Sphere in order to learn Steal from anywhere on the grid.

Q - How much gil do I need to pay?
A - Read the following info carefully.
For PAL version recommended Bribe amount is fiend's MAX HP multiplied by 10.
For NTSC version recommended Bribe amount is fiend's MAX HP multiplied by 20.
I dunno about very first release of FFX and International version.

Q - What is success rate of Bribe?
A - First take a look at fiend's HP. Multiply the amount by 10 (or 20) and you
have the amount you need to pay (it'll be listed in here as well, so why
bother?:)). Let's say you try to Bribe Malboro. For first bribing try 270001
gil. That's 10x times Malboro's MAX HP + 1. If Malboro goes away after that,
cool! You did it. If it'll say 'Miss', keep giving 1 gil and 1 gil only.
Eventually you will succeed.

Q - I didn't get as many of this item from that enemy as last time I Bribed it.
What's up with that?
A - Amount of items you get is often randomly determined. I will offer info on
estimated amount of item you'd receive should you decide to Bribe the fiend in
case you offer '10x fiend's MAX HP' gil (or 20x times for NTSC).

Q - Can I improve amount of items I get?
A - Aside from increasing amount of gil, no.

Q - This fiend/item is not listed in your list... did you forget it?
A - If you can't find certain fiend or item to be put on display in these two
lists, it means only one thing: this enemy can't be Bribed, or this item cannot
be obtained thru Bribing.

*****************************************************************************
ALPHABETICAL MONSTER LIST
*****************************************************************************

NOTE 1: The amount of gil given and items received listed is legit for PAL
version. If you have NTSC version and you're reading this, you must double the
amount of gil that is displayed near fiend's name (Remember? Fiend's MAX HP x
20 for NTSC). You will also receive roughly twice the amount of items.
NOTE 2: If you don't find the enemy you're looking for, there is one simple
explanation. That enemy doesn't have anything to be bribed for.

-----------------------------------------------------------------------------
ENEMY'S NAME              MINIMUM GIL AMOUNT        ITEM & AMOUNT RECEIVED
-----------------------------------------------------------------------------
Achelous                | 51000                   | 8x Healing Spring
Adamantoise             | 544000                  | 3x Special Sphere
Aerouge                 | 2000                    | 2x Lightning Marble
Ahriman                 | 28000                   | 3x Farplane Wind
Alcyone                 | 4300                    | 1x Mega Phoenix
Anacondaur              | 58000                   | 8x Healing Water
-----------------------------------------------------------------------------
Aqua Flan               | 20250                   | 8x Water Gem
Bandersnatch            | 18000                   | 10x Dream Powder
Barbatos                | 950000                  | 10x Teleport Sphere
Bashura                 | 170000                  | 40x Stamina Spring
Basilisk                | 20250                   | 12x Petrify Grenade
Bat Eye                 | 3800                    | 6x Silence Grenade
-----------------------------------------------------------------------------
Behemoth                | 230000                  | 15x Lv.2 Key Sphere
Behemoth King           | 675000                  | 7x Three Stars
Bite Bug                | 2000                    | 1x Poison Fang
Black Element           | 76000                   | 1x Black Magic Sphere
Blue Element            | 15000                   | 5x Water Gem
Bomb (Mi'ihen Highroad) | 8500                    | 8x Bomb Core
-----------------------------------------------------------------------------
Bomb (Home)             | 22000                   | 7x Fire Gem
Buer                    | 2300                    | 1x Musk
Bunyip                  | 4000                    | 8x Hypello Potion
Cave Iguion             | 5500                    | 3x Petrify Grenade
Chimera (Macal. forest) | 52500                   | 5x Mana Tablet
Chimera (Home)          | 90000                   | 8x Underdog's Secret
-----------------------------------------------------------------------------
Chimera Brain           | 98000                   | 1x Lv.4 Key Sphere
Coeurl                  | 60000                   | 1x Friend Sphere
Condor                  | 950                     | 2x Smoke Bomb
Dark Element            | 18000                   | 2x Return Sphere
Dark Flan               | 128000                  | 1x White Magic Sphere
Defender                | 120000                  | 10x Stamina Tablet
-----------------------------------------------------------------------------
Defender Z              | 423000                  | 3x Designer Wallet
Demonolith              | 450000                  | 20x Lv.3 Key Sphere
Dingo                   | 1250                    | 2x Sleeping Powder
Dinonix                 | 1400                    | 1x Petrify Grenade
Dual Horn (Mi'ihen road)| 18750                   | 30x Hi-Potion
Dual Horn B (Home)      | 37950                   | 12x Mega-Potion
-----------------------------------------------------------------------------
Epaaj                   | 87000                   | 12x Farplane Wind
Evil Eye (Macal. Lake)  | 3100                    | 2x Musk
Evil Eye (Home)         | 4300                    | 2x Musk
Exoray                  | 74000                   | 15x Turbo Ether
Flame Flan              | 15000                   | 5x Fire Gem
Floating Death          | 67000                   | 5x Gambler's Spirit
-----------------------------------------------------------------------------
Floating Eye            | 1400                    | 1x Musk
Funguar                 | 5400                    | 1x Turbo Ether
Gandarewa               | 1480                    | 2x Lightning Marble
Garm                    | 2400                    | 4x Sleeping Powder
Garuda (Mushroom Rock)  | 40000                   | 50x Smoke Bomb
Gemini (sword)          | 360000                  | 5x Stamina Tonic
-----------------------------------------------------------------------------
Gemini (club)           | 360000                  | 5x Mana Tonic
Ghost                   | 99990                   | 19x Mega Phoenix
Gold Element            | 12000                   | 10x Lightning Marble
Grat                    | 40000                   | 20x Remedy
Great Malboro           | 640000                  | 4x Wings to Discovery
Grenade                 | 75000                   | 6x Shining Gem
-----------------------------------------------------------------------------
Grendel                 | 95000                   | 30x Mega-Potion
Guado Guardian (with S.)| 20000                   | 5x Ether
Guado Guardian (Home)   | 26000                   | 15x X-Potion
Halma                   | 130000                  | 10x Supreme Gem
Ice Flan                | 13500                   | 5x Ice Gem
Iguion                  | 3700                    | 3x Petrify Grenade
-----------------------------------------------------------------------------
Imp                     | 8800                    | 2x Lv.1 Key Sphere
Ipiria                  | 1800                    | 2x Petrify Grenade
Iron Giant              | 36000                   | 1x Stamina Tonic
Killer Bee              | 1100                    | 1x Poison Fang
Kusariqqu               | 4450                    | 10x Silver Hourglass
Lamashtu                | 2750                    | 5x Silver Hourglass
-----------------------------------------------------------------------------
Land Worm               | 800000                  | 1x Dark Matter
Larva                   | 14980                   | 5x Shining Thorn
Lord Ochu               | 46490                   | 40x Remedy
Machea                  | 180000                  | 30x Chocobo Wing
Maelspike               | 100000                  | 1x Attribute Sphere
Mafdet                  | 7100                    | 14x Hypello Potion
-----------------------------------------------------------------------------
Malboro                 | 270000                  | 2x Wings to Discovery
Mandragora              | 310000                  | 12x Return Sphere
Master Coeurl           | 130000                  | 1x Warp Sphere
Master Tonberry         | 480000                  | 2x Pendulum
Maze Larva              | 22220                   | 7x Water Gem
Mech Defender           | 87000                   | 50x Al Bhed Potion
-----------------------------------------------------------------------------
Mech Guard              | 12800                   | 25x Grenade
Mech Gunner             | 28000                   | 20x Al Bhed Potion
Mech Hunter             | 55000                   | 30x Al Bhed Potion
Mech Leader             | 37000                   | 1x Door to Tomorrow
Mech Scouter (all types)| 27500                   | 1x Door to Tomorrow
Melusine                | 2650                    | 2x Petrify Grenade
-----------------------------------------------------------------------------
Mi'ihen Fang            | 1600                    | 3x Sleeping Powder
Murussu                 | 5800                    | 12x Hypello Potion
Mushussu                | 6800                    | 3x Gold Hourglass
Nebiros                 | 7000                    | 3x Poison Fang
Nidhogg                 | 20000                   | 6x Gold Hourglass
Ochu                    | 72000                   | 35x Remedy
-----------------------------------------------------------------------------
Octopus                 | 45000                   | 10x Healing Spring
Ogre                    | 94000                   | 25x Stamina Spring
Phlegyas                | 16800                   | 3x Healing Spring
Piranha (1-pack)        | 500                     | 1x Water Gem
Piranha (2-pack)        | 1000                    | 1x Water Gem
Piranha (3-pack)        | 1500                    | 1x Water Gem
-----------------------------------------------------------------------------
Puroboros               | 200000                  | 18x Shining Gem
Ragora                  | 7800                    | 4x Remedy
Raldo                   | 2400                    | 5x Hypello Potion
Raptor                  | 2000                    | 2x Petrify Grenade
Red Element             | 4500                    | 4x Bomb Core
Remora                  | 30000                   | 10x Water Gem
-----------------------------------------------------------------------------
Sahagin (Via Purifico)  | 13800                   | 4x Water Gem
Sahagin (Via P. underw.)| 3800                    | 4x Water Gem
Sand Wolf               | 4500                    | 6x Sleeping Powder
Sand Worm               | 450000                  | 8x Winning Formula
Sandragora              | 127500                  | 50x Remedy
Shred                   | 19500                   | 25x Hypello Potion
-----------------------------------------------------------------------------
Simurgh                 | 2000                    | 3x Smoke Bomb
Sinscale (*on* Liki)    | 2000                    | 5x Potion
Skoll                   | 10000                   | 6x Dream Powder
Snow Flan               | 6000                    | 5x Arctic Wind
Snow Wolf               | 4000                    | 6x Sleeping Powder
Spirit                  | 100000                  | 5x Twin Stars
-----------------------------------------------------------------------------
Splasher (1-pack)       | 2000                    | 2x Dragon Scale
Splasher (2-pack)       | 4000                    | 4x Dragon Scale
Splasher (3-pack)       | 6000                    | 6x Dragon Scale
Swamp Mafdet            | 8500                    | 17x Hypello Potion
Thorn                   | 40800                   | 8x Turbo Ether
Thunder Flan            | 4500                    | 4x Lightning Marble
-----------------------------------------------------------------------------
Tonberry                | 135000                  | 1x Amulet
Ultima Weapon           | 999990                  | 50x Pendulum
Valaha                  | 87000                   | 30x X-Potion
Varuna                  | 560000                  | 10x Megalixir
Vouivre (Mi'ihen road)  | 2550                    | 5x Silver Hourglass
Wasp                    | 3600                    | 2x Poison Fang
-----------------------------------------------------------------------------
Water Flan              | 3150                    | 1x Water Gem
White Element           | 3900                    | 4x Arctic Wind
Wraith                  | 222220                  | 30x Farplane Wind
Xiphos                  | 27000                   | 1x Megalixir
YAT-97                  | 37000                   | 8x Ether
YAT-99                  | 27000                   | 5x Ether
-----------------------------------------------------------------------------
Yellow Element          | 3000                    | 3x Lightning Marble
YKT-11                  | 62000                   | 6x Elixir
YKT-63                  | 42000                   | 4x Elixir
Yowie                   | 9000                    | 6x Petrify Grenade
Zaurus                  | 78500                   | 5x Rename Card
Zu                      | 180000                  | 1x Skill Sphere
-----------------------------------------------------------------------------

*****************************************************************************
ALPHABETICAL ITEM LIST
*****************************************************************************

Again, amount of gil given and items received is legit for PAL version. For
NTSC you need to double the amount of gil given (you will also receive near
double the amount of times). If the item you're looking for isn't displayed
here, then it cannot be bribed for.

LEGEND:
Item's name
-----------------------------------------------------------------------------
Amount - enemy - gil payed
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Al Bhed Potion
-----------------------------------------------------------------------------
50x from Mech Defender for 87000      | 20x from Mech Gunner for 28000
30x from Mech Hunter for 55000        |
-----------------------------------------------------------------------------
Amulet
-----------------------------------------------------------------------------
1x from Tonberry for 135000           |
-----------------------------------------------------------------------------
Arctic Wind
-----------------------------------------------------------------------------
5x from Snow Flan for 6000            | 4x from White Element for 3900
-----------------------------------------------------------------------------
Attribute Sphere
-----------------------------------------------------------------------------
1x from Maelspike for 100000          |
-----------------------------------------------------------------------------
Black Magic Sphere
-----------------------------------------------------------------------------
1x from Black Element for 76000       |
-----------------------------------------------------------------------------
Bomb Core
-----------------------------------------------------------------------------
8x from Bomb (Mi'ihen road) for 8500  | 4x from Red Element for 4500
-----------------------------------------------------------------------------
Chocobo Wing
-----------------------------------------------------------------------------
30x from Machea for 180000            |
-----------------------------------------------------------------------------
Dark Matter
-----------------------------------------------------------------------------
1x from Land Worm for 800000          |
-----------------------------------------------------------------------------
Designer Wallet
-----------------------------------------------------------------------------
3x from Defender Z for 423000         |
-----------------------------------------------------------------------------
Door to Tomorrow
-----------------------------------------------------------------------------
1x from Mech Leader for 37000         | 1x from Mech Scouter (all) for 27500
-----------------------------------------------------------------------------
Dragon Scale
-----------------------------------------------------------------------------
2x from 1-pack-Splasher for 2000      | 4x from 2-pack-Splasher for 4000
6x from 3-pack-Splasher for 6000      |
-----------------------------------------------------------------------------
Dream Powder
-----------------------------------------------------------------------------
10x from Bandersnatch for 18000       | 6x from Skoll for 10000
-----------------------------------------------------------------------------
Elixir
-----------------------------------------------------------------------------
6x from YKT-11 for 62000              | 4x from YKT-63 for 42000
-----------------------------------------------------------------------------
Ether
-----------------------------------------------------------------------------
5x Ether from Guado G. (S.) for 20000 | 8x from YAT-97 for 37000
5x from YAT-99 for 27000              |
-----------------------------------------------------------------------------
Farplane Wind
-----------------------------------------------------------------------------
3x from Ahriman for 28000             | 12x from Epaaj for 87000
30x from Wraith for 222220            |
-----------------------------------------------------------------------------
Fire Gem
-----------------------------------------------------------------------------
7x from Bomb (Home) for 22000         | 5x from Flame Flan for 15000
-----------------------------------------------------------------------------
Friend Sphere
-----------------------------------------------------------------------------
1x from Coeurl for 60000              |
-----------------------------------------------------------------------------
Gambler's Spirit
-----------------------------------------------------------------------------
5x from Floating Death for 67000      |
-----------------------------------------------------------------------------
Gold Hourglass
-----------------------------------------------------------------------------
3x from Mushussu for 6800             | 6x from Nidhogg for 20000
-----------------------------------------------------------------------------
Grenade
-----------------------------------------------------------------------------
25x from Mech Guard for 12800         |
-----------------------------------------------------------------------------
Healing Spring
-----------------------------------------------------------------------------
8x from Achelous for 51000            | 10x from Octopus for 45000
3x from Phlegyas for 16800            |
-----------------------------------------------------------------------------
Healing Water
-----------------------------------------------------------------------------
8x from Anacondaur for 58000          |
-----------------------------------------------------------------------------
Hi-Potion
-----------------------------------------------------------------------------
30x from Dual Horn (Mi'ihen) for 18750|
-----------------------------------------------------------------------------
Hypello Potion
-----------------------------------------------------------------------------
8x from Bunyip for 4000               | 14x from Mafdet for 7100
12x from Murussu for 5800             | 5x from Raldo for 2400
25x from Shred for 19500              | 17x from Swamp Mafdet for 8500
-----------------------------------------------------------------------------
Ice Gem
-----------------------------------------------------------------------------
5x from Ice Flan for 13500            |
-----------------------------------------------------------------------------
Lightning Marble
-----------------------------------------------------------------------------
2x from Aerouge for 2000              | 2x from Gandarewa for 1480
10x from Gold Element for 12000       | 4x from Thunder Flan for 4500
3x from Yellow Element for 3000       |
-----------------------------------------------------------------------------
Lv.1 Key Sphere
-----------------------------------------------------------------------------
2x from Imp for 8800                  |
-----------------------------------------------------------------------------
Lv.2 Key Sphere
-----------------------------------------------------------------------------
15x from Behemoth for 270000          |
-----------------------------------------------------------------------------
Lv.3 Key Sphere
-----------------------------------------------------------------------------
20x from Demonolith for 450000        |
-----------------------------------------------------------------------------
Lv.4 Key Sphere
-----------------------------------------------------------------------------
1x from Chimera Brain for 98000       |
-----------------------------------------------------------------------------
Mana Tablet
-----------------------------------------------------------------------------
5x from Chimera (Macalania) for 52500 |
-----------------------------------------------------------------------------
Mana Tonic
-----------------------------------------------------------------------------
5x from (club) Gemini for 360000      |
-----------------------------------------------------------------------------
Megalixir
-----------------------------------------------------------------------------
10x from Varuna for 560000            | 1x from Xiphos for 27000
-----------------------------------------------------------------------------
Mega Phoenix
-----------------------------------------------------------------------------
1x from Alcyone for 4300              | 19x from Ghost for 99990
-----------------------------------------------------------------------------
Mega-Potion
-----------------------------------------------------------------------------
12x from Dual Horn (Home) for 37950   | 30x from Grendel for 95000
-----------------------------------------------------------------------------
Musk
-----------------------------------------------------------------------------
1x from Buer for 2300                 | 2x from Evil Eye (Macalania) for 3100
2x from Evil Eye (Home) for 4300      | 1x from Floating Eye for 1400
-----------------------------------------------------------------------------
Pendulum
-----------------------------------------------------------------------------
2x from Master Tonberry for 480000    | 50x from Ultima Weapon for 999990
-----------------------------------------------------------------------------
Petrify Grenade
-----------------------------------------------------------------------------
12x from Basilisk for 20250           | 3x from Cave Iguion for 5500
1x from Dinonix for 1400              | 3x from Iguion for 3700
2x from Ipiria for 1800               | 2x from Melusine for 2650
2x from Raptor for 2000               | 6x from Yowie for 9000
-----------------------------------------------------------------------------
Poison Fang
-----------------------------------------------------------------------------
1x from Bite Bug for 2000             | 1x from Killer Bee for 1100
3x from Nebiros for 7000              | 2x from Wasp for 3600
-----------------------------------------------------------------------------
Potion
-----------------------------------------------------------------------------
5x from Sinscale (*on* Liki) for 2000 |
-----------------------------------------------------------------------------
Remedy
-----------------------------------------------------------------------------
20x from Grat for 40000               | 40x Remedy from Lord Ochu for 46390
35x from Ochu for 72000               | 4x from Ragora for 7800
50x from Sandragora for 127500        |
-----------------------------------------------------------------------------
Rename card
-----------------------------------------------------------------------------
5x from Zaurus for 78500              |
-----------------------------------------------------------------------------
Return Sphere
-----------------------------------------------------------------------------
2x from Dark Element for 18000        | 12x from Mandragora for 310000
-----------------------------------------------------------------------------
Shining Gem
-----------------------------------------------------------------------------
6x from Grenade for 75000             | 18x from Puroboros for 200000
-----------------------------------------------------------------------------
Shining Thorn
-----------------------------------------------------------------------------
5x from Larva for 14980               |
-----------------------------------------------------------------------------
Silence Grenade
-----------------------------------------------------------------------------
6x from Bat Eye for 3800              |
-----------------------------------------------------------------------------
Silver Hourglass
-----------------------------------------------------------------------------
10x from Kusariqqu for 4450           | 5x from Lamashtu for 2750
5x from Vouivre (Mi'ihen) for 2550    |
-----------------------------------------------------------------------------
Skill Sphere
-----------------------------------------------------------------------------
1x from Zu for 180000                 |
-----------------------------------------------------------------------------
Sleeping Powder
-----------------------------------------------------------------------------
2x from Dingo for 1250                | 4x from Garm for 2400
3x from Mi'ihen Fang for 1600         | 6x from Sand Wolf for 4500
6x from Snow Wolf for 4000            |
-----------------------------------------------------------------------------
Smoke Bomb
-----------------------------------------------------------------------------
2x from Condor for 950                | 50x from Garuda (Mus. rock) for 40000
3x from Simurgh for 2000              |
-----------------------------------------------------------------------------
Special Sphere
-----------------------------------------------------------------------------
3x from Adamantoise for 544000        |
-----------------------------------------------------------------------------
Stamina Spring
-----------------------------------------------------------------------------
40x from Bashura for 170000           | 25x from Ogre for 94000
-----------------------------------------------------------------------------
Stamina Tablet
-----------------------------------------------------------------------------
10x from Defender for 120000          |
-----------------------------------------------------------------------------
Stamina Tonic
-----------------------------------------------------------------------------
5x from (sword) Gemini for 360000     | 1x from Iron Giant for 36000
-----------------------------------------------------------------------------
Supreme Gem
-----------------------------------------------------------------------------
10x from Halma for 130000             |
-----------------------------------------------------------------------------
Teleport Sphere
-----------------------------------------------------------------------------
10x from Barbatos for 950000          |
-----------------------------------------------------------------------------
Three Stars
-----------------------------------------------------------------------------
7x from Behemoth King for 675000      |
-----------------------------------------------------------------------------
Turbo Ether
-----------------------------------------------------------------------------
15x from Exoray for 74000             | 1x from Funguar for 5400
8x from Thorn for 40800               |
-----------------------------------------------------------------------------
Twin Stars
-----------------------------------------------------------------------------
5x from Spirit for 100000             |
-----------------------------------------------------------------------------
Underdog's Secret
-----------------------------------------------------------------------------
8x from Chimera (Home) for 90000      |
-----------------------------------------------------------------------------
Warp Sphere
-----------------------------------------------------------------------------
1x from Master Coeurl for 130000      |
-----------------------------------------------------------------------------
Water Gem
-----------------------------------------------------------------------------
8x from Aqua Flan for 20250           | 5x from Blue Element for 15000
7x from Maze Larva for 22220          | 1x from 1-pack-Piranha for 500
1x from 2-pack-Piranha for 1000       | 1x from 3-pack-Piranha for 1500
10x from Remora for 30000             | 4x from Sahagin (Via Pur.) for 13800
4x from Sahagin (water Puri.) for 3800| 1x from Water Flan for 3150
-----------------------------------------------------------------------------
White Magic Sphere
-----------------------------------------------------------------------------
1x from Dark Flan for 128000          |
-----------------------------------------------------------------------------
Wings to Discovery
-----------------------------------------------------------------------------
4x from Great Malboro for 640000      | 2x from Malboro for 270000
-----------------------------------------------------------------------------
Winning Formula
-----------------------------------------------------------------------------
8x from Sand Worm for 450000          |
-----------------------------------------------------------------------------
X-Potion
-----------------------------------------------------------------------------
15x from Guado Guar. (Home) for 26000 | 30x from Valaha for 87000
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
24.) ABOUT DROP ITEMS ---> A854
=============================================================================
=============================================================================

Q - What's this section about?
A - About items you get when you kill an enemy (normal or Overkill). Listed
below will be two charts. First will be alphabetical chart of every enemy in
the game that can be defeated for items, which you obtain by viewing post-
battle screen (ie the one where you view AP gained, weapons obtained etc.).
Then I'll reverse the magic - first will be items listed alphabetically, then
all enemies you can defeat for those items.

Q - Anything of utmost importance?
A - Yes. You can often get double amount of items when you Overkill an enemy.
Overkill means that you gave your enemy a finishing blow that dealt damage
which exceeded Overkill limit for that fiend. Here's an example:
You kill Master Tonberry with a blow dealing 9999 damage. You'd get 1x Teleport
Sphere. Overkill limit for Mr T. is 13560 damage. So if you kill Master
Tonberry with blow dealing say 20000 damage, word Overkill will appear, meaning
you exceeded Overkill limit, in which case you'll receive 2x Teleport Sphere.

Q - I received Power Spheres from Master T., but you wrote it drops Teleport
Spheres... what's up?
A - Some of the enemies, bosses included, drop two different kinds of items.
One is common drop, the other is rare.

Q - Are there any variables that work in my favor of getting only rare drops?
A - Except having a little bit of luck on your part (this doesn't include Luck
stat of your chrs), there is nothing you can do to increase your bets in
getting rare drops.

Q - This fiend/item is not listed in your list... did you forget it?
A - If you can't find certain fiend or item to be put on display in these two
lists, it means only one thing: this enemy doesn't drop anything, or this item
cannot be obtained as battle spoils from any fiend.

*****************************************************************************
ALPHABETICAL MONSTER LIST
*****************************************************************************

ENEMY'S NAME             | COMMON DROP             | RARE DROP
-----------------------------------------------------------------------------
???? (guy who joins)     | 2x/4x Ability Sphere    | 2x/4x Ability Sphere
A. aeon (Macalania t.)   | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Abaddon                  | 1x/2x Mana Tablet       | 1x/2x Dark Matter
Abyss Worm               | 1x/2x Stamina Tonic     | 1x/2x Dark Matter
Achelous                 | 1x/2x Power Sphere      | 1x/2x Power Sphere
Adamantoise              | 2x/4x Power Sphere      | 4x/8x Power Sphere
-----------------------------------------------------------------------------
Aerouge                  | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Ahriman                  | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Alcyone[1]               | 1x/2x Speed Sphere[1]   | 1x/2x Speed Sphere[1]
                         | 1x/2x Al Bhed Potion[1] | 1x/2x Al Bhed Potion[1]
Anacondaur               | 1x/2x Power Sphere      | 1x/2x Power Sphere
Aqua Flan                | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
-----------------------------------------------------------------------------
Bandersnatch             | 1x/2x Power Sphere      | 1x/2x Power Sphere
Barbatos                 | 1x/2x Power Sphere      | 1x/2x Return Sphere
Bashura                  | 1x/2x Power Sphere      | 2x/4x Power Sphere
Basilisk                 | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
Bat Eye                  | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Behemoth                 | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Behemoth King            | 1x/2x Power Sphere      | 1x/2x Lv.3 Key Sphere
B. Ronso                 | 1x/2x Return Sphere     | 1x/2x Friend Sphere
Bite Bug                 | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Black Element            | 1x/2x Mana Sphere       | 1x/2x Return Sphere
Blue Element             | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Bomb (Mi'ihen Highroad)  | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Bomb (Home)              | 1x/2x Power Sphere      | 1x/2x Power Sphere
Bomb King                | 1x/2x Door to Tomorrow  | 1x/2x Dark Matter
Buer                     | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Bunyip                   | 1x/2x Power Sphere      | 1x/2x Power Sphere
Cactuar                  | 2x/4x Speed Sphere      | 3x/6x Speed Sphere
Cactuar King             | 3x/6x Blessed Gem       | 1x/2x Dark Matter
-----------------------------------------------------------------------------
Catastrophe              | 1x/2x Designer Wallet   | 1x/2x Dark Matter
Catoblepas               | 1x/2x Three Stars       | 1x/2x Dark Matter
Cave Iguion              | 1x/2x Speed Sphere      | 1x/2x Power Sphere
Chimera (Macalania for.) | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
Chimera (Home)           | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
Chimera Brain            | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
-----------------------------------------------------------------------------
Chimerageist             | 1x/2x Return Sphere     | 1x/2x Dark Matter
Chocobo Eater            | 2x Lv.1 Key Sphere*     | 2x Lv.1 Key Sphere*
Coeurl                   | 1x/2x Mana Sphere       | 2x/4x Mana Sphere
Coeurlregina             | 3x/6x Shining Gem       | 1x/2x Dark Matter
Condor                   | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Crawler                  | 1x/2x Elixir            | 2x/4x Elixir
-----------------------------------------------------------------------------
Dark Anima               | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Bahamut             | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Cindy               | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Element             | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Dark Flan                | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Dark Ifrit               | 1x/2x Dark Matter       | 1x/2x Master Sphere
-----------------------------------------------------------------------------
Dark Ixion               | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Mindy               | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Sandy               | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Shiva               | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Valefor             | 1x/2x Dark Matter       | 1x/2x Master Sphere
Dark Yojimbo             | 1x/2x Dark Matter       | 1x/2x Master Sphere
-----------------------------------------------------------------------------
Defender                 | 2x/4x Power Sphere      | 2x/4x Power Sphere
Defender X               | 1x/2x Lv.2 Key Sphere   | 2x/4x Lv.2 Key Sphere
Defender Z               | 1x/2x Lv.2 Key Sphere   | 1x/2x Lv.3 Key Sphere
Demonolith               | 1x/2x Mana Sphere       | 1x/2x Lv.3 Key Sphere
Dingo                    | 1x/2x Power Sphere      | 1x/2x Power Sphere
Dinonix                  | 1x/2x Speed Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Don Tonberry             | 3x/6x Farplane Wind     | 1x/2x Dark Matter
Dual Horn (Mi'ihen road) | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Dual Horn (Home)         | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Earth Eater              | 1x/2x Fortune Sphere    | 1x/2x Dark Matter
Epaaj                    | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
Espada                   | 1x/2x Rename Card       | 1x/2x Dark Matter
-----------------------------------------------------------------------------
Evil Eye (Macalania Lake)| 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Evil Eye (Home)          | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Evrae                    | 1x/2x Black Magic Sphere| 1x/2x Black Magic Sphere
Evrae Altana             | 1x/2x Black Magic Sphere| 1x/2x Black Magic Sphere
Exoray                   | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Extractor                | 1x/2x Mega Phoenix      | 2x/4x Mega Phoenix
-----------------------------------------------------------------------------
Fafnir                   | 20x/40x Light Curtain   | 1x/2x Dark Matter
Fallen Monk (both types) | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Fenrir                   | 1x/2x Agility Sphere    | 1x/2x Dark Matter
Flame Flan               | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Floating Death           | 2x/4x Mana Sphere       | 3x/6x Mana Sphere
Floating Eye             | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
-----------------------------------------------------------------------------
Funguar                  | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Gandarewa                | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Garm                     | 1x/2x Power Sphere      | 1x/2x Power Sphere
Garuda (Besaid island)   | 1x/2x Power Sphere      | 1x/2x Power Sphere
Garuda (Luca stadium)    | 1x/2x Power Sphere      | 1x/2x Power Sphere
Garuda (Mushroom Rock)   | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Gemini (both of them)    | 1x/2x Power Sphere      | 2x/4x Power Sphere
Geneaux's Tentacle (both)| 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Geosgaeno (second fight) | 2x/4x Power Sphere      | 2x/4x Power Sphere
Ghost                    | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Gold Element             | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Grat                     | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
-----------------------------------------------------------------------------
Great Malboro            | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Greater Sphere           | 1x/2x Luck Sphere       | 1x/2x Dark Matter
Grenade                  | 1x/2x Power Sphere      | 1x/2x Power Sphere
Grendel                  | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
Guado Guardian (with S.) | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Guado Gua. (with Wendigo)| 1x/2x Ability Sphere    | 1x/2x Ability Sphere
-----------------------------------------------------------------------------
Guado Guardian (Home)    | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Halma                    | 1x/2x Power Sphere      | 2x/4x Power Sphere
Hornet                   | 1x/2x Accuracy Sphere   | 1x/2x Dark Matter
Ice Flan                 | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Iguion                   | 1x/2x Speed Sphere      | 1x/2x Power Sphere
Imp                      | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
-----------------------------------------------------------------------------
Ipiria                   | 1x/2x Speed Sphere      | 1x/2x Power Sphere
Ironclad                 | 1x/2x HP Sphere         | 1x/2x Dark Matter
Iron Giant               | 2x/4x Power Sphere      | 3x/6x Power Sphere
Jormungand               | 2x/4x Supreme Gem       | 1x/2x Dark Matter
Juggernaut               | 1x/2x Strength Sphere   | 1x/2x Dark Matter
Jumbo Flan               | 1x/2x Magic Sphere      | 1x/2x Dark Matter
-----------------------------------------------------------------------------
Killer Bee               | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Klikk                    | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
Kottos                   | 20x/40x Healing Spring  | 1x/2x Dark Matter
Kusariqqu                | 1x/2x Power Sphere      | 1x/2x Power Sphere
Lamashtu                 | 1x/2x Power Sphere      | 1x/2x Power Sphere
Land Worm                | 1x/2x Power Sphere      | 1x/2x Lv.4 Key Sphere
-----------------------------------------------------------------------------
Larva                    | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Left Arm (Penance's)     | 1x Dark Matter          | 1x Master Sphere
Left Fin (Sin's)         | 1x/2x HP Sphere         | 1x/2x HP Sphere
Lord Ochu                | 1x/2x MP Sphere         | 1x/2x HP Sphere
Machea                   | 1x/2x Mana Sphere       | 1x/2x Lv.3 Key Sphere
Maelspike                | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
-----------------------------------------------------------------------------
Mafdet                   | 1x/2x Power Sphere      | 1x/2x Power Sphere
Malboro                  | 2x/4x Mana Sphere       | 2x/4x Mana Sphere
Malboro Menace           | 2x/4x Mana Tonic        | 1x/2x Dark Matter
Mandragora               | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Master Coeurl            | 1x/2x Lv.1 Key Sphere   | 1x/2x Friend Sphere
Master Tonberry          | 1x/2x Power Sphere      | 1x/2x Teleport Sphere
-----------------------------------------------------------------------------
Maze Larva               | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
Mech Defender            | 1x/2x Phoenix Down      | 1x/2x Mega Phoenix
Mech Guard               | 1x/2x Hi-Potion         | 1x/2x Hi-Potion
Mech Gunner              | 2x/4x Hi-Potion         | 2x/4x Hi-Potion
Mech Hunter              | 1x/2x Phoenix Down      | 1x/2x Mega Phoenix
Mech Leader              | 1x/2x Hi-Potion         | 1x/2x Mega-Potion
-----------------------------------------------------------------------------
Mech Scouter (both)      | 1x/2x Hi-Potion         | 1x/2x Mega-Potion
Melusine                 | 1x/2x Speed Sphere      | 1x/2x Power Sphere
Mi'ihen Fang             | 1x/2x Power Sphere      | 1x/2x Power Sphere
Murussu                  | 1x/2x Power Sphere      | 1x/2x Power Sphere
Mushussu[2]              | 1x/2x Power Sphere[2]   | 1x/2x Power Sphere[2]
                         | 1x/2x Al Bhed Potion[2] | 1x/2x Al Bhed Potion[2]
-----------------------------------------------------------------------------
Nebiros                  | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Nega Elemental           | 2x/4x Twin Stars        | 1x/2x Dark Matter
Negator                  | 1x/2x Potion            | 1x/2x Hi-Potion
Nemesis                  | 1x/2x Warp Sphere       | 1x/2x Dark Matter
Neslug                   | 1x/2x Pendulum          | 1x/2x Dark Matter
Nidhogg                  | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Oblitzerator             | 1x/2x Elixir            | 2x/4x Elixir
Ochu                     | 1x/2x Power Sphere      | 2x/4x Mana Sphere
Octopus                  | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Ogre                     | 1x/2x Power Sphere      | 1x/2x Power Sphere
Omega Weapon             | 3x/6x Lv.4 Key Sphere   | 3x/6x Lv.4 Key Sphere
One-Eye                  | 1x/2x Magic Defence Sp. | 1x/2x Dark Matter
-----------------------------------------------------------------------------
Ornitholestes            | 1x/2x Gambler's Spirit  | 1x/2x Dark Matter
Penance                  | 3x Master Sphere        | 6x Master Sphere
Phlegyas                 | 1x/2x Power Sphere      | 1x/2x Power Sphere
Piranha (1-pack)         | 1x/2x Power Sphere      | 1x/2x Ability Sphere
Piranha (2-pack)         | 1x/2x Mana Sphere       | 1x/2x Ability Sphere
Piranha (3-pack)         | 1x/2x Speed Sphere      | 1x/2x Ability Sphere
-----------------------------------------------------------------------------
Pteryx                   | 1x/2x Evasion Sphere    | 1x/2x Dark Matter
Puroboros                | 1x/2x Mana Sphere       | 1x/2x Lv.1 Key Sphere
Qactuar                  | 1x/2x Speed Sphere      | 2x/4x Speed Sphere
Ragora                   | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Raldo                    | 1x/2x Power Sphere      | 1x/2x Power Sphere
Raptor                   | 1x/2x Speed Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Red Element              | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Remora                   | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Right Arm (Penance's)    | 1x Dark Matter          | 1x Master Sphere
Right Fin (Sin's)        | 1x/2x Lv.3 Key Sphere   | 1x/2x Lv.3 Key Sphere
S. (Macalania temple)    | 1x/2x Black Magic Sphere| 1x/2x Special Sphere
Sahagin (Via Purifico)   | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Sahagin (Via P. underw.) | 1x/2x Power Sphere      | 1x/2x Power Sphere
Sahagin Chief            | 1x/2x Power Sphere      | 1x/2x Power Sphere
Sanctuary Keeper         | 1x/2x Return Sphere     | 1x/2x Return Sphere
Sand Wolf[3]             | 1x/2x Power Sphere[3]   | 1x/2x Power Sphere[3]
                         | 1x/2x Al Bhed Potion[3] | 1x/2x Al Bhed Potion[3]
Sand Worm                | 2x/4x Ability Sphere    | 1x/2x Lv.1 Key Sphere
-----------------------------------------------------------------------------
Sandragora[4]            | 1x/2x Mana Sphere[4]    | 1x/2x Mana Sphere[4]
                         | 2x/4x Al Bhed Potion[4] | 2x/4x Al Bhed Potion[4]
S. Flux                  | 1x/2x Lv.4 Key Sphere   | 1x/2x Lv.4 Key Sphere
S. Natus                 | 2x/4x Lv.2 Key Sphere   | 2x/4x Lv.2 Key Sphere
S. Omnis                 | 1x/2x Lv.3 Key Sphere   | 1x/2x Lv.3 Key Sphere
Shinryu                  | 1x/2x Wings to Discovery| 1x/2x Dark Matter
-----------------------------------------------------------------------------
Shred                    | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Simurgh                  | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Sin (on Liki)            | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Sin (humongous HP one)   | 1x/2x Lv.3 Key Sphere   | 1x/2x Lv.3 Key Sphere
Sin's Core               | 1x/2x MP Sphere         | 1x/2x MP Sphere
Sinscale (on Liki)       | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Sinscale (under Liki)    | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Sinspawn: Echuilles      | 2x/4x Ability Sphere    | 2x/4x Ability Sphere
Sinspawn: Genais         | 1x/2x Return Sphere     | 1x/2x Return Sphere
Sinspawn: Geneaux        | 2x/4x Power Sphere      | 3x/6x Power Sphere
Sinspawn: Gui (2nd fight)| 3x/6x Lv.1 Key Sphere   | 3x/6x Lv.1 Key Sphere
Skoll                    | 1x/2x Power Sphere      | 1x/2x Power Sphere
-----------------------------------------------------------------------------
Sleep Sprout             | 1x/2x Teleport Sphere   | 1x/2x Dark Matter
Snow Flan                | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Snow Wolf                | 1x/2x Power Sphere      | 1x/2x Power Sphere
Spectral Keeper          | 1x/2x Lv.4 Key Sphere   | 1x/2x Lv.4 Key Sphere
Spherimorph              | 1x/2x Lv.2 Key Sphere   | 1x/2x Lv.2 Key Sphere
Spirit                   | 1x/2x Mana Sphere       | 1x/2x Friend Sphere
-----------------------------------------------------------------------------
Splasher (all packs)     | 1x/2x Power Sphere      | 1x/2x Power Sphere
Stratoavis               | 2x/4x Amulet            | 1x/2x Dark Matter
Swamp Mafdet             | 1x/2x Power Sphere      | 1x/2x Power Sphere
Tanket                   | 1x/2x Defence Sphere    | 1x/2x Dark Matter
Thorn                    | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Th'uban                  | 1x/2x Underdog's Secret | 1x/2x Dark Matter
-----------------------------------------------------------------------------
Thunder Flan             | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Tonberry                 | 1x/2x Power Sphere      | 1x/2x Lv.2 Key Sphere
Tros                     | 2x/4x Power Sphere      | 2x/4x Power Sphere
Ultima Buster            | 1x/2x Winning Formula   | 1x/2x Dark Matter
Ultima Weapon            | 3x/6x Lv.3 Key Sphere   | 3x/6x Lv.3 Key Sphere
Valaha                   | 1x/2x Ability Sphere    | 1x/2x Ability Sphere
-----------------------------------------------------------------------------
Varuna                   | 1x/2x Mana Sphere       | 1x/2x Lv.2 Key Sphere
Vidatu                   | 1x/2x MP Sphere         | 1x/2x Dark Matter
Vorban                   | 1x/2x Friend Sphere     | 1x/2x Dark Matter
Vouivre (Luca stadium)   | 1x/2x Power Sphere      | 1x/2x Power Sphere
Vouivre (Mi'ihen road)   | 1x/2x Power Sphere      | 1x/2x Power Sphere
Warrior Monk (both types)| 1x/2x Ability Sphere    | 1x/2x Ability Sphere
-----------------------------------------------------------------------------
Wasp                     | 1x/2x Speed Sphere      | 1x/2x Speed Sphere
Water Flan               | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Wendigo                  | 1x/2x Power Sphere      | 2x/4x Power Sphere
White Element            | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Worker                   | 1x/2x Hi-Potion         | 1x/2x X-Potion
Wraith                   | 1x/2x Mana Sphere       | 2x/4x Mana Sphere
-----------------------------------------------------------------------------
Xiphos                   | 1x/2x Ability Sphere    | 2x/4x Ability Sphere
YAT-97                   | 2x/4x Phoenix Down      | 1x/2x Mega Phoenix
YAT-99                   | 1x/2x Phoenix Down      | 1x/2x Mega-Phoenix
Yellow Element           | 1x/2x Mana Sphere       | 1x/2x Mana Sphere
Y. Ronso                 | 1x/2x Return Sphere     | 1x/2x Friend Sphere
YKT-11                   | 2x/4x Hi-Potion         | 1x/2x Mega-Potion
-----------------------------------------------------------------------------
YKT-63                   | 1x/2x Hi-Potion         | 1x/2x Mega-Potion
Yowie                    | 1x/2x Speed Sphere      | 1x/2x Power Sphere
Y. Woman                 | 1x/2x Lv.3 Key Sphere   | 1x/2x Lv.3 Key Sphere
Zaurus                   | 1x/2x Speed Sphere      | 2x/4x Speed Sphere
Zu (first Zu)[5]         | 1x/2x Power Sphere[5]   | 1x/2x Power Sphere[5]
                         | 2x/4x Al Bhed Potion[5] | 2x/4x Al Bhed Potion[5]
-----------------------------------------------------------------------------
Zu (any fought after)[6] | 1x/2x Power Sphere[6]   | 2x/4x Power Sphere[6]
                         | 2x/4x Al Bhed Potion[6] | 3x/6x Al Bhed Potion[6]
-----------------------------------------------------------------------------
* - must be pushed off cliff

*****************************************************************************
ALPHABETICAL ITEM LIST
*****************************************************************************

NOTE: Listed will be name of the item, then all enemies in the game that drop
the item when defeated. If this item is common drop of specific enemy, it will
be marked with C. If it's a rare drop, then it will be marked with R. SD mark
denotes rarely dropped item and quantity is the same as commonly.

ITEM'S NAME
-----------------------------------------------------------------------------
ENEMY'S NAME             | COMMON DROP             | RARE DROP
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Ability Sphere
-----------------------------------------------------------------------------
???? (dude which joins)  | C: 2x/4x Ability Sphere | SD
A. aeon (Macalania t.)   | C: 1x/2x Ability Sphere | SD
Basilisk                 | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
Chimera (both types)     | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
Chimera Brain            | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
Dual Horn (all types)    | C: 1x/2x Ability Sphere | SD
Epaaj                    | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
Fallen Monk (both types) | C: 1x/2x Ability Sphere | SD
Geneaux's Tentacle (both)| C: 1x/2x Ability Sphere | SD
Grendel                  | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
Guado Guardian (all)     | C: 1x/2x Ability Sphere | SD
Klikk                    | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
Larva                    | C: 1x/2x Ability Sphere | SD
Maze Larva               | C: 1x/2x Ability Sphere | SD
Piranha (all packs)      |                         | R: 1x/2x Ability Sphere
Sand Worm                | C: 2x/4x Ability Sphere |
Sinspawn: Echuilles      | C: 2x/4x Ability Sphere | SD
Valaha                   | C: 1x/2x Ability Sphere | SD
Warrior Monk (both types)| C: 1x/2x Ability Sphere | SD
Xiphos                   | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere
-----------------------------------------------------------------------------
Accuracy Sphere
-----------------------------------------------------------------------------
Hornet                   | C: 1x/2x Accuracy Sphere|
-----------------------------------------------------------------------------
Agility Sphere
-----------------------------------------------------------------------------
Fenrir                   | C: 1x/2x Agility Sphere | SD
-----------------------------------------------------------------------------
Al Bhed Potion
-----------------------------------------------------------------------------
Alcyone                  | C: 1x/2x Al Bhed Potion | SD
Mushussu                 | C: 1x/2x Al Bhed Potion | SD
Sand Wolf                | C: 1x/2x Al Bhed Potion | SD
Sandragora               | C: 2x/4x Al Bhed Potion | SD
Zu (first encounter)     | C: 2x/4x Al Bhed Potion | SD
Zu (any encounter after) | C: 2x/4x Al Bhed Potion | R: 3x/6x Al Bhed Potion
-----------------------------------------------------------------------------
Amulet
-----------------------------------------------------------------------------
Stratoavis               | C: 2x/4x Amulet         |
-----------------------------------------------------------------------------
Black Magic Sphere
-----------------------------------------------------------------------------
S. (Mac. temple)         | C: 1x/2x Black Magic Sp.|
Evrae                    | C: 1x/2x Black Magic Sp.| SD
Evrae Altana             | C: 1x/2x Black Magic Sp.| SD
-----------------------------------------------------------------------------
Blessed Gem
-----------------------------------------------------------------------------
Cactuar King             | C: 3x/6x Blessed Gem    |
-----------------------------------------------------------------------------
Dark Matter
-----------------------------------------------------------------------------
Abaddon                  |                         | R: 1x/2x Dark Matter
Abyss Worm               |                         | R: 1x/2x Dark Matter
Bomb King                |                         | R: 1x/2x Dark Matter
Cactuar King             |                         | R: 1x/2x Dark Matter
Catastrophe              |                         | R: 1x/2x Dark Matter
Catoblepas               |                         | R: 1x/2x Dark Matter
Chimerageist             |                         | R: 1x/2x Dark Matter
Coeurlregina             |                         | R: 1x/2x Dark Matter
Dark Anima               | C: 1x/2x Dark Matter    |
Dark Bahamut             | C: 1x/2x Dark Matter    |
Dark Cindy               | C: 1x/2x Dark Matter    |
Dark Ifrit               | C: 1x/2x Dark Matter    |
Dark Ixion               | C: 1x/2x Dark Matter    |
Dark Mindy               | C: 1x/2x Dark Matter    |
Dark Sandy               | C: 1x/2x Dark Matter    |
Dark Shiva               | C: 1x/2x Dark Matter    |
Dark Valefor             | C: 1x/2x Dark Matter    |
Dark Yojimbo             | C: 1x/2x Dark Matter    |
Don Tonberry             |                         | R: 1x/2x Dark Matter
Earth Eater              |                         | R: 1x/2x Dark Matter
Espada                   |                         | R: 1x/2x Dark Matter
Fafnir                   |                         | R: 1x/2x Dark Matter
Fenrir                   |                         | R: 1x/2x Dark Matter
Greater Sphere           |                         | R: 1x/2x Dark Matter
Hornet                   |                         | R: 1x/2x Dark Matter
Ironclad                 |                         | R: 1x/2x Dark Matter
Jormungand               |                         | R: 1x/2x Dark Matter
Juggernaut               |                         | R: 1x/2x Dark Matter
Jumbo Flan               |                         | R: 1x/2x Dark Matter
Kottos                   |                         | R: 1x/2x Dark Matter
Left Arm (Penance's)     | C: 1x Dark Matter       |
Malboro Menace           |                         | R: 1x/2x Dark Matter
Nega Elemental           |                         | R: 1x/2x Dark Matter
Nemesis                  |                         | R: 1x/2x Dark Matter
Neslug                   |                         | R: 1x/2x Dark Matter
One-Eye                  |                         | R: 1x/2x Dark Matter
Ornitholestes            |                         | R: 1x/2x Dark Matter
Pteryx                   |                         | R: 1x/2x Dark Matter
Right Arm (Penance's)    | C: 1x Dark Matter       |
Shinryu                  |                         | R: 1x/2x Dark Matter
Sleep Sprout             |                         | R: 1x/2x Dark Matter
Stratoavis               |                         | R: 1x/2x Dark Matter
Tanket                   |                         | R: 1x/2x Dark Matter
Th'uban                  |                         | R: 1x/2x Dark Matter
Ultima Buster            |                         | R: 1x/2x Dark Matter
Vidatu                   |                         | R: 1x/2x Dark Matter
Vorban                   |                         | R: 1x/2x Dark Matter
-----------------------------------------------------------------------------
Defence Sphere
-----------------------------------------------------------------------------
Tanket                   | C: 1x/2x Defence Sphere |
-----------------------------------------------------------------------------
Designer Wallet
-----------------------------------------------------------------------------
Catastrophe              | C: 1x/2x Designer Wallet|
-----------------------------------------------------------------------------
Door to Tomorrow
-----------------------------------------------------------------------------
Bomb King                | C: 1x/2x Door to Tomor. |
-----------------------------------------------------------------------------
Elixir
-----------------------------------------------------------------------------
Crawler                  | C: 1x/2x Elixir         | R: 2x/4x Elixir
Oblitzerator             | C: 1x/2x Elixir         | R: 2x/4x Elixir
-----------------------------------------------------------------------------
Evasion Sphere
-----------------------------------------------------------------------------
Pteryx                   | C: 1x/2x Evasion Sphere |
-----------------------------------------------------------------------------
Farplane Wind
-----------------------------------------------------------------------------
Don Tonberry             | C: 3x/6x Farplane Wind  |
-----------------------------------------------------------------------------
Fortune Sphere
-----------------------------------------------------------------------------
Earth Eater              | C: 1x/2x Fortune Sphere |
-----------------------------------------------------------------------------
Friend Sphere
-----------------------------------------------------------------------------
B. Ronso                 |                         | R: 1x/2x Friend Sphere
Master Coeurl            |                         | R: 1x/2x Friend Sphere
Spirit                   |                         | R: 1x/2x Friend Sphere
Vorban                   | C: 1x/2x Friend Sphere  |
Y. Ronso                 | R: 1x/2x Friend Sphere  |
-----------------------------------------------------------------------------
Gambler's Spirit
-----------------------------------------------------------------------------
Ornitholestes            | C: 1x/2x Gambler's Sp.  |
-----------------------------------------------------------------------------
Healing Spring
-----------------------------------------------------------------------------
Kottos                   | C: 20x/40x Heal. Spring |
-----------------------------------------------------------------------------
Hi-Potion
-----------------------------------------------------------------------------
Mech Guard               | C: 1x/2x Hi-Potion      | SD
Mech Gunner              | C: 2x/4x Hi-Potion      | SD
Mech Leader              | C: 1x/2x Hi-Potion      |
Mech Scouter (both)      | C: 1x/2x Hi-Potion      |
Negator                  |                         | R: 1x/2x Hi-Potion
Worker                   | C: 1x/2x Hi-Potion      |
YKT-11                   | C: 2x/4x Hi-Potion      |
YKT-63                   | C: 1x/2x Hi-Potion      |
-----------------------------------------------------------------------------
HP Sphere
-----------------------------------------------------------------------------
Ironclad                 | C: 1x/2x HP Sphere      |
Left Fin (Sin's)         | C: 1x/2x HP Sphere      | SD
Lord Ochu                |                         | R: 1x/2x HP Sphere
-----------------------------------------------------------------------------
Luck Sphere
-----------------------------------------------------------------------------
Greater Sphere           | C: 1x/2x Luck Sphere    |
-----------------------------------------------------------------------------
Lv.1 Key Sphere
-----------------------------------------------------------------------------
Chocobo Eater            | C: 2x Lv.1 Key Sphere*  | SD
Master Coeurl            | C: 1x/2x Lv.1 Key Sphere| SD
Puroboros                |                         | R: 1x/2x Lv.1 Key Sphere
Sand Worm                |                         | R: 1x/2x Lv.1 Key Sphere
Sinspawn: Gui (2nd fight)| C: 3x/6x Lv.1 Key Sphere| SD
-----------------------------------------------------------------------------
Lv.2 Key Sphere
-----------------------------------------------------------------------------
Defender X               | C: 1x/2x Lv.2 Key Sphere| R: 2x/4x Lv.2 Key Sphere
Defender Z               | C: 1x/2x Lv.2 Key Sphere|
S. Natus                 | C: 2x/4x Lv.2 Key Sphere| SD
Spherimorph              | C: 1x/2x Lv.2 Key Sphere| SD
Tonberry                 |                         | R: 1x/2x Lv.2 Key Sphere
Varuna                   |                         | R: 1x/2x Lv.2 Key Sphere
-----------------------------------------------------------------------------
Lv.3 Key Sphere
-----------------------------------------------------------------------------
Behemoth King            |                         | R: 1x/2x Lv.3 Key Sphere
Defender Z               |                         | R: 1x/2x Lv.3 Key Sphere
Demonolith               |                         | R: 1x/2x Lv.3 Key Sphere
Machea                   |                         | R: 1x/2x Lv.3 Key Sphere
Right Fin (Sin's)        | C: 1x/2x Lv.3 Key Sphere| SD
S. Omnis                 | C: 1x/2x Lv.3 Key Sphere| SD
Sin (big HP one)         | C: 1x/2x Lv.3 Key Sphere| SD
Ultima Weapon            | C: 3x/6x Lv.3 Key Sphere| SD
Y. Woman                 | C: 1x/2x Lv.3 Key Sphere| SD
-----------------------------------------------------------------------------
Lv.4 Key Sphere
-----------------------------------------------------------------------------
Land Worm                |                         | R: 1x/2x Lv.4 Key Sphere
Omega Weapon             | C: 3x/6x Lv.4 Key Sphere| SD
S. Flux                  | C: 1x/2x Lv.4 Key Sphere| SD
Spectral Keeper          | C: 1x/2x Lv.4 Key Sphere| SD
-----------------------------------------------------------------------------
Light Curtain
-----------------------------------------------------------------------------
Fafnir                   | C: 20x/40x Light Curtain|
-----------------------------------------------------------------------------
Magic Defence Sphere
-----------------------------------------------------------------------------
One-Eye                  | C: 1x/2x Magic Def. Sp. |
-----------------------------------------------------------------------------
Magic Sphere
-----------------------------------------------------------------------------
Jumbo Flan               | C: 1x/2x Magic Sphere   |
-----------------------------------------------------------------------------
Mana Sphere
-----------------------------------------------------------------------------
Aerouge                  | C: 1x/2x Mana Sphere    | SD
Aqua Flan                | C: 1x/2x Mana Sphere    | SD
Black Element            | C: 1x/2x Mana Sphere    |
Blue Element             | C: 1x/2x Mana Sphere    | SD
Coeurl                   | C: 1x/2x Mana Sphere    | R: 2x/4x Mana Sphere
Dark Element             | C: 1x/2x Mana Sphere    | SD
Dark Flan                | C: 1x/2x Mana Sphere    | SD
Demonolith               | C: 1x/2x Mana Sphere    |
Exoray                   | C: 1x/2x Mana Sphere    | SD
Flame Flan               | C: 1x/2x Mana Sphere    | SD
Floating Death           | C: 2x/4x Mana Sphere    | R: 3x/6x Mana Sphere
Funguar                  | C: 1x/2x Mana Sphere    | SD
Gandarewa                | C: 1x/2x Mana Sphere    | SD
Ghost                    | C: 1x/2x Mana Sphere    | SD
Gold Element             | C: 1x/2x Mana Sphere    | SD
Grat                     | C: 1x/2x Mana Sphere    | SD
Great Malboro            | C: 1x/2x Mana Sphere    | SD
Ice Flan                 | C: 1x/2x Mana Sphere    | SD
Imp                      | C: 1x/2x Mana Sphere    | SD
Machea                   | C: 1x/2x Mana Sphere    |
Maelspike                | C: 1x/2x Mana Sphere    | SD
Malboro                  | C: 2x/4x Mana Sphere    | SD
Mandragora               | C: 1x/2x Mana Sphere    | SD
Nebiros                  | C: 1x/2x Mana Sphere    | SD
Ochu                     |                         | R: 2x/4x Mana Sphere
Octopus                  | C: 1x/2x Mana Sphere    | SD
Piranha (2-pack)         | C: 1x/2x Mana Sphere    |
Puroboros                | C: 1x/2x Mana Sphere    |
Ragora                   | C: 1x/2x Mana Sphere    | SD
Red Element              | C: 1x/2x Mana Sphere    | SD
Remora                   | C: 1x/2x Mana Sphere    | SD
Sandragora               | C: 1x/2x Mana Sphere    | SD
Sin (on Hawaii cruise)   | C: 1x/2x Mana Sphere    | SD
Sinscale (under Liki)    | C: 1x/2x Mana Sphere    | SD
Snow Flan                | C: 1x/2x Mana Sphere    | SD
Spirit                   | C: 1x/2x Mana Sphere    |
Thorn                    | C: 1x/2x Mana Sphere    | SD
Thunder Flan             | C: 1x/2x Mana Sphere    | SD
Varuna                   | C: 1x/2x Mana Sphere    |
Water Flan               | C: 1x/2x Mana Sphere    | SD
White Element            | C: 1x/2x Mana Sphere    | SD
Wraith                   | C: 1x/2x Mana Sphere    | R: 2x/4x Mana Sphere
Yellow Element           | C: 1x/2x Mana Sphere    | SD
-----------------------------------------------------------------------------
Mana Tablet
-----------------------------------------------------------------------------
Abaddon                  | C: 1x/2x Mana Tablet    |
-----------------------------------------------------------------------------
Mana Tonic
-----------------------------------------------------------------------------
Malboro Menace           | C: 2x/4x Mana Tonic     |
-----------------------------------------------------------------------------
Master Sphere
-----------------------------------------------------------------------------
Dark Anima               |                         | R: 1x/2x Master Sphere
Dark Bahamut             |                         | R: 1x/2x Master Sphere
Dark Cindy               |                         | R: 1x/2x Master Sphere
Dark Ifrit               |                         | R: 1x/2x Master Sphere
Dark Ixion               |                         | R: 1x/2x Master Sphere
Dark Mindy               |                         | R: 1x/2x Master Sphere
Dark Sandy               |                         | R: 1x/2x Master Sphere
Dark Shiva               |                         | R: 1x/2x Master Sphere
Dark Valefor             |                         | R: 1x/2x Master Sphere
Dark Yojimbo             |                         | R: 1x/2x Master Sphere
Left Arm (Penance's)     |                         | R: 1x Master Sphere
Penance                  | C: 3x Master Sphere     | R: 6x Master Sphere
Right Arm (Penance's)    |                         | R: 1x Master Sphere
-----------------------------------------------------------------------------
Mega-Potion
-----------------------------------------------------------------------------
Mech Leader              |                         | R: 1x/2x Mega-Potion
Mech Scouter (both types)|                         | R: 1x/2x Mega-Potion
YKT-11                   |                         | R: 1x/2x Mega-Potion
YKT-63                   |                         | R: 1x/2x Mega-Potion
-----------------------------------------------------------------------------
Mega Phoenix
-----------------------------------------------------------------------------
Extractor                | C: 1x/2x Mega Phoenix   | R: 2x/4x Mega Phoenix
Mech Defender            |                         | R: 1x/2x Mega Phoenix
Mech Hunter              |                         | R: 1x/2x Mega Phoenix
YAT-97                   |                         | R: 1x/2x Mega Phoenix
YAT-99                   |                         | R: 1x/2x Mega Phoenix
-----------------------------------------------------------------------------
MP Sphere
-----------------------------------------------------------------------------
Lord Ochu                | C: 1x/2x MP Sphere      |
Sin's Core               | C: 1x/2x MP Sphere      | SD
Vidatu                   | C: 1x/2x MP Sphere      |
-----------------------------------------------------------------------------
Pendulum
-----------------------------------------------------------------------------
Neslug                   | C: 1x/2x Pendulum       |
-----------------------------------------------------------------------------
Phoenix Down
-----------------------------------------------------------------------------
Mech Defender            | C: 1x/2x Phoenix Down   |
Mech Hunter              | C: 1x/2x Phoenix Down   |
YAT-97                   | C: 2x/4x Phoenix Down   |
YAT-99                   | C: 1x/2x Phoenix Down   |
-----------------------------------------------------------------------------
Potion
-----------------------------------------------------------------------------
Negator                  | C: 1x/2x Potion         |
-----------------------------------------------------------------------------
Power Sphere
-----------------------------------------------------------------------------
Achelous                 | C: 1x/2x Power Sphere   | SD
Adamantoise              | C: 2x/4x Power Sphere   | R: 4x/8x Power Sphere
Anacondaur               | C: 1x/2x Power Sphere   | SD
Bandersnatch             | C: 1x/2x Power Sphere   | SD
Barbatos                 | C: 1x/2x Power Sphere   |
Bashura                  | C: 1x/2x Power Sphere   | R: 2x/4x Power Sphere
Behemoth                 | C: 1x/2x Power Sphere   | SD
Behemoth King            | C: 1x/2x Power Sphere   |
Bomb (Mi'ihen road)      | C: 1x/2x Power Sphere   | SD
Bomb (Home)              | C: 1x/2x Power Sphere   | SD
Bunyip                   | C: 1x/2x Power Sphere   | SD
Cave Iguion              |                         | R: 1x/2x Power Sphere
Defender                 | C: 2x/4x Power Sphere   | SD
Dingo                    | C: 1x/2x Power Sphere   | SD
Dinonix                  |                         | R: 1x/2x Power Sphere
Garm                     | C: 1x/2x Power Sphere   | SD
Garuda (all types)       | C: 1x/2x Power Sphere   | SD
Gemini (both of them)    | C: 1x/2x Power Sphere   | R: 2x/4x Power Sphere
Geosgaeno (2nd fight)    | C: 2x/4x Power Sphere   | SD
Grenade                  | C: 1x/2x Power Sphere   | SD
Halma                    | C: 1x/2x Power Sphere   | R: 2x/4x Power Sphere
Iguion                   |                         | R: 1x/2x Power Sphere
Ipiria                   |                         | R: 1x/2x Power Sphere
Iron Giant               | C: 2x/4x Power Sphere   | R: 3x/6x Power Sphere
Kusariqqu                | C: 1x/2x Power Sphere   | SD
Lamashtu                 | C: 1x/2x Power Sphere   | SD
Land Worm                | C: 1x/2x Power Sphere   |
Mafdet                   | C: 1x/2x Power Sphere   | SD
Master Tonberry          | C: 1x/2x Power Sphere   |
Melusine                 |                         | R: 1x/2x Power Sphere
Mi'ihen Fang             | C: 1x/2x Power Sphere   | SD
Murussu                  | C: 1x/2x Power Sphere   | SD
Mushussu                 | C: 1x/2x Power Sphere   | SD
Nidhogg                  | C: 1x/2x Power Sphere   | SD
Ochu                     | C: 1x/2x Power Sphere   |
Ogre                     | C: 1x/2x Power Sphere   | SD
Piranha (1-pack)         | C: 1x/2x Power Sphere   |
Phlegyas                 | C: 1x/2x Power Sphere   | SD
Raldo                    | C: 1x/2x Power Sphere   | SD
Raptor                   |                         | R: 1x/2x Power Sphere
Sahagin (both Pur. types)| C: 1x/2x Power Sphere   | SD
Sahagin Chief            | C: 1x/2x Power Sphere   | SD
Sand Wolf                | C: 1x/2x Power Sphere   | SD
Sinscale (aboard Liki)   | C: 1x/2x Power Sphere   | SD
Sinspawn: Geneaux        | C: 2x/4x Power Sphere   | R: 3x/6x Power Sphere
Skoll                    | C: 1x/2x Power Sphere   | SD
Snow Wolf                | C: 1x/2x Power Sphere   | SD
Splasher (all packs)     | C: 1x/2x Power Sphere   | SD
Swamp Mafdet             | C: 1x/2x Power Sphere   | SD
Tonberry                 | C: 1x/2x Power Sphere   |
Tros                     | C: 2x/4x Power Sphere   | SD
Vouivre (both types)     | C: 1x/2x Power Sphere   | SD
Wendigo                  | C: 1x/2x Power Sphere   | R: 2x/4x Power Sphere
Yowie                    |                         | R: 1x/2x Power Sphere
Zu (first Zu)            | C: 1x/2x Power Sphere   | SD
Zu (any Zu after)        | C: 1x/2x Power Sphere   | R: 2x/4x Power Sphere
-----------------------------------------------------------------------------
Rename Card
-----------------------------------------------------------------------------
Espada                   | C: 1x/2x Rename Card    |
-----------------------------------------------------------------------------
Return Sphere
-----------------------------------------------------------------------------
Barbatos                 |                         | R: 1x/2x Return Sphere
B. Ronso                 | C: 1x/2x Return Sphere  |
Black Element            |                         | R: 1x/2x Return Sphere
Chimerageist             | C: 1x/2x Return Sphere  |
Sanctuary Keeper         | C: 1x/2x Return Sphere  | SD
Sinspawn: Genais         | C: 1x/2x Return Sphere  | SD
Y. Ronso                 | C: 1x/2x Return Sphere  |
-----------------------------------------------------------------------------
Shining Gem
-----------------------------------------------------------------------------
Coeurlregina             | C: 3x/6x Shining Gem    |
-----------------------------------------------------------------------------
Special Sphere
-----------------------------------------------------------------------------
S. (Mac. temple)         |                         | R: 1x/2x Special Sphere
-----------------------------------------------------------------------------
Speed Sphere
-----------------------------------------------------------------------------
Cave Iguion              | C: 1x/2x Speed Sphere   |
Ahriman                  | C: 1x/2x Speed Sphere   | SD
Alcyone                  | C: 1x/2x Speed Sphere   | SD
Bat Eye                  | C: 1x/2x Speed Sphere   | SD
Bite Bug                 | C: 1x/2x Speed Sphere   | SD
Buer                     | C: 1x/2x Speed Sphere   | SD
Cactuar                  | C: 2x/4x Speed Sphere   | R: 3x/6x Speed Sphere
Condor                   | C: 1x/2x Speed Sphere   | SD
Dinonix                  | C: 1x/2x Speed Sphere   |
Evil Eye (both types)    | C: 1x/2x Speed Sphere   | SD
Floating Eye             | C: 1x/2x Speed Sphere   | SD
Iguion                   | C: 1x/2x Speed Sphere   |
Ipiria                   | C: 1x/2x Speed Sphere   |
Killer Bee               | C: 1x/2x Speed Sphere   | SD
Melusine                 | C: 1x/2x Speed Sphere   |
Piranha (3-pack)         | C: 1x/2x Speed Sphere   |
Qactuar                  | C: 1x/2x Speed Sphere   | R: 2x/4x Speed Sphere
Raptor                   | C: 1x/2x Speed Sphere   |
Shred                    | C: 1x/2x Speed Sphere   | SD
Simurgh                  | C: 1x/2x Speed Sphere   | SD
Wasp                     | C: 1x/2x Speed Sphere   | SD
Yowie                    | C: 1x/2x Speed Sphere   |
Zaurus                   | C: 1x/2x Speed Sphere   | R: 2x/4x Speed Sphere
-----------------------------------------------------------------------------
Stamina Tonic
-----------------------------------------------------------------------------
Abyss Worm               | C: 1x/2x Stamina Tonic  |
-----------------------------------------------------------------------------
Strength Sphere
-----------------------------------------------------------------------------
Juggernaut               | C: 1x/2x Strength Sphere|
-----------------------------------------------------------------------------
Supreme Gem
-----------------------------------------------------------------------------
Jormungand               | C: 2x/4x Supreme Gem    |
-----------------------------------------------------------------------------
Teleport Sphere
-----------------------------------------------------------------------------
Master Tonberry          |                         | R: 1x/2x Teleport Sphere
Sleep Sprout             | C: 1x/2x Teleport Sphere|
-----------------------------------------------------------------------------
Three Stars
-----------------------------------------------------------------------------
Catoblepas               | C: 1x/2x Three Stars    |
-----------------------------------------------------------------------------
Twin Stars
-----------------------------------------------------------------------------
Nega Elemental           | C: 2x/4x Twin Stars     |
-----------------------------------------------------------------------------
Underdog's Secret
-----------------------------------------------------------------------------
Th'uban                  | C: 1x/2x Underdog's Sec.|
-----------------------------------------------------------------------------
Warp Sphere
-----------------------------------------------------------------------------
Nemesis                  | C: 1x/2x Warp Sphere    |
-----------------------------------------------------------------------------
Winning Formula
-----------------------------------------------------------------------------
Ultima Buster            | C: 1x/2x Winning Formula|
-----------------------------------------------------------------------------
Wings to Discovery
-----------------------------------------------------------------------------
Shinryu                  | C: 1x/2x Wings to Disc. |
-----------------------------------------------------------------------------
X-Potion
-----------------------------------------------------------------------------
Worker                   |                         | R: 1x/2x X-Potion
-----------------------------------------------------------------------------
* - must be pushed off cliff
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
25.) ABOUT WEAPONS ---> A817
=============================================================================
=============================================================================

*****************************************************************************
PART A - LISTS OF CHARACTERS WEAPONS
*****************************************************************************

Welcome to Weapons section. Listed here will be all of character's weapons and
what abilities should be put on them in order to get that weapon. Weapons will
be listed in alphabetical order for a specific character along with an example
of abilities to be put on them.

-----------------------------------------------------------------------------
1A - TIDUS' WEAPONS ---> A818
-----------------------------------------------------------------------------
Ambitious (Overdrive->AP)             | Apocalypse (four status strikes)*
Arc Sword (Half MP Cost)              | Ascalon (Double AP)
A-Steel (Distil Ability)              | Astral Sword (One MP Cost)
Avenger (Counter-Attack or Evade&C.)  | Balmung (Triple Over., Overdrive->AP)
Baroque Sword (2 or 3 ability slots)  | Basilisk Steel (Stonetouch)
Brotherhood (special weapon)          | Caladbolg (celestial weapon)
Crystal Sword (four element strikes)  | Dance Macabre (Deathstrike)
Deathbringer (Deathtouch)             | Double-Edge (two element strikes)
Durandal (Triple AP)                  | Enchanted Sword (Mag+3%)
Excalibur (Break Damage Limit)        | Fencing Saber (Str+5%)
Flametongue (Firestrike)              | Force Saber (Mag+??% and Str+??%)
Gilventure (Gillionare)               | Gravestone (Stonestrike)
Heartbreaker (Triple Overdrive)       | Helter-Skelter(three status strikes)*
Hrunting (SOS Overdrive)              | Hunter's Sword (Sensor)
Ice Brand (Icestrike)                 | Knight Sword (three Str+??%)
Largamente (Slowstrike)               | Lifesaver (Alchemy)
Lightning Steel (Lightningstrike)     | Lionheart (Double Overdrive)
Liquid Steel (Waterstrike)            | Longsword (starting weapon)
Lullaby Steel (Sleeptouch)            | Mage Masher (Silencestrike)
Master Sword (four Str+??%)           | Mirage Sword (Magic Booster)
M-Steel (Distil Mana)                 | Muted Steel (Silencetouch)
Nightbringer (Darkstrike)             | Nightmare (Sleepstrike)
Poison Steel (Poisontouch)            | Prism Steel (Magic Counter)
P-Steel (Distil Power)                | Ragnarok(Triple Ov., Tr. AP, Ov.->AP)
Razzmatazz (two status touches)*      | Rune Steel (Mag+5%)
Runemaster (four Mag+??%)             | Save The Queen (Double Ov., Doub. AP)
Sidewinder (Poisonstrike)             | Slasher (Piercing)
Soldier's Saber (Str+20% or Str+10%)  | Sonic Steel (First Strike)
Sorcery Sword (Mag+10% or Mag+10%)    | S-Steel (Distil Speed)
Stunning Steel (Slowtouch)            | Taming Sword (Capture)
Tri-Steel (three element strikes)     | Twilight Steel (Darktouch)
Variable Steel (empty 4-slot weapon)  | Vendetta (Counter-At., Mag C. or E&C)
Vigilante (Initiative)                | Warlock (Magic B. + three Mag+??%)
Warrior's Sword (Str+3%)              | Wizard Sword (three Mag+??%)
-----------------------------------------------------------------------------
2A - YUNA'S WEAPONS ---> A819
-----------------------------------------------------------------------------
Abraxas (Break Damage Limit)          | Arc Arcana (four element Strikes)
A-Staff (Distil Ability)              | Astral Rod (One MP Cost)
Beladonna Wand (Poisontouch)          | Bizarre Staff (Poisonstrike)
Break Rod (Stonetouch)                | Calcite Staff (Stonestrike)
Chaos Rod (four status strikes)*      | Conductor (Initiative)
Darkness Staff (Darkstrike)           | Death Wand (Deathtouch)
Defender (Counter-Attack or Evade&C.) | Dual Rod (two element strikes) Ductile
Rod (2 or 3 ability slots)    | El Dorado (Gillionare)
Enchanted Rod (Mag+3%)                | Entangling Rod (Slowtouch)
Faerie Staff (Magic B., three Mag+??%)| Force Rod (Mag+??% and Str+??%)
Full Metal Rod (Str+20% or Str+10%)   | Healing Rod (Alchemy)
Heavenly Axis (3x Ov., 3x AP, Ov.->AP)| Herding Staff (Capture)
Impasse (Slowstrike)                  | Judgement (Ov.->AP, Triple Overdrive)
Laevatein (SOS Overdrive)             | Lullaby Rod (Sleeptouch)
Mage's Staff (three Mag+??%)          | Magistral Rod (Half MP Cost)
Malleable Staff (empty 4-slot weapon) | Mirage Rod (Magic Booster)
Monk Staff (three Str+??%)            | M-Staff (Distil Mana)
Nemesis Rod (Magic C. and E&C or C-A) | Nimbus Rod (Double Overdrive)
Nirvana (celestial weapon)            | Ominous Rod (two status touches)*
Power Staff (all Str+??%)             | Prism Rod (Magic Counter)
P-Staff (Distil Power)                | Punisher (Deathstrike)
Reticent Staff (Silencestrike)        | Rod of Beating (Str+3%)
Rod of Darkness (Darktouch)           | Rod of Fire (Firestrike)
Rod of Ice (Icestrike)                | Rod of Lightning (Lightningstrike)
Rod of Roses (Triple Overdrive)       | Rod of Silence (Silencetouch)
Rod of Striking (Str+5%)              | Rod of Water (Waterstrike)
Rod of Wisdom (Sensor)                | Rune Rod (Mag+5%)
Seraphim Rod (Double AP, 2x Overdrive)| Shining Staff (all Mag+??%)
Sorcery Rod (Mag+20% or Mag+10%)      | Spiked Rod (Piercing)
S-Staff (Distil Speed)                | Staff (starting weapon)
Staff of Thorns (Sleepstrike)         | Tri-Rod (three element strikes)
Wicked Wand (three status strikes)*   | Wind Rod (First Strike)
Wing Wand (Double AP)                 | Wonder Wand (Overdrive->AP)
Wonder Wing (Triple AP)               |
-----------------------------------------------------------------------------
3A - LULU'S WEAPONS ---> A820
-----------------------------------------------------------------------------
Abaddon Cait Sith (3 status strikes)* | A-Mog (Distil Ability)
Attack Mog (Str+3%)                   | Blinding Cait Sith (Darktouch)
Booster Cactuar (Magic Booster)       | Buster Mog (Str+5%)
Cactuar Scope (Sensor)                | Cactuar Spy (Initiative)
Cactuar Wizard (Half MP Cost)         | Chaotic Cait Sith (4 status strikes)*
Chronos Cait Sith (Slowstrike)        | Comet Cactuar (Triple AP)
Dark Cait Sith (Darkstrike)           | Dreamy Cait Sith (Sleepstrike)
Fatal Cait Sith (Deathtouch)          | Fire Moomba (Firestrike)
Fossil Cait Sith (Stonetouch)         | Ice Moomba (Icestrike)
Late Cait Sith (Slowtouch)            | Lord Cactuar (Overdrive->AP)
Magical Cactuar (One MP Cost)         | Magical Mog (Mag+3%)
Magician Mog (three Mag+??%)          | Mana Mog (Magic B. and three Mag+??%)
Medical Mog (Alchemy)                 | M-Mog (Distil Mana)
Moogle (starting weapon)              | Moomba Duo (two element strikes)
Moomba Force (Mag+??%, Str+??%)       | Moomba Mage (Mag+20% or Mag+10%)
Moomba Quartet (four element strikes) | Moomba Trio (three element strikes)
Moomba Warrior (Str+20% or Str+10%)   | Morphing Mog (empty 4-slot weapon)
Mute Cait Sith (Silencestrike)        | Noxious Cait Sith (Poisontouch)
Ominous Cait Sith(two status touches)*| Onion Knight (celestial weapon)
P-Mog (Distil Power)                  | Power Mog (three Str+??%
Prism Cactuar (Magic Counter)         | Quiet Cait Sith (Silencetouch)
Raging Cactuar (Counter-Attack or E&C)| Rune Mog (Mag+5%)
Sleepy Cait Sith (Sleeptouch)         | S-Mog (Distil Speed)
Soul of Mog (Break Damage Limit)      | Space Bandit (Gillionare)
Space Energy (Double Overdrive)       | Space Force (Triple Overdrive)
Space King (2x AP, Double Overdrive)  | Space Mage (all Mag+??%)
Space Master (3x Overdrive, Over.->AP)| Space Power (SOS Overdrive)
Space Soul (3x Ov., 3x AP, Ov.->AP)   | Space Warrior (all Str+??%)
Star Cactuar (Double AP)              | Stinger Mog (Piercing)
Stone Cait Sith (Stonestrike)         | Swift Cactuar (First Strike)
Thunder Moomba (Lightningstrike)      | Toxic Cait Sith (Poisonstrike)
Trapper Mog (Capture)                 | Variable Mog (2 or 3 ability slots)
Vengeful Cactuar(Magic C., C-A or E&C)| Water Moomba (Waterstrike)
Wicked Cait Sith (Deathstrike)        |
-----------------------------------------------------------------------------
4A - RIKKU'S WEAPONS ---> A821
-----------------------------------------------------------------------------
A-Claw (Distil Ability)               | Barbed Knuckles (Piercing)
Battle Freak (SOS Overdrive)          | Break Knuckles (Stonetouch)
Brunhilde (all Mag+??%)               | Buster Claw (Str+5%)
Buster Glove (Str+3%)                 | Buster Knuckles (Str+20% or Str+10%)
Claw (starting weapon)                | Clock Hand (Slowtouch)
Clockwork (Slowstrike)                | Colossus (Stonestrike)
Daydreamer (Sleeptouch)               | Deus Ex Machina (four elem. strikes)
Devastator (2 or 3 ability slots)     | Dual Claw (two eleemnt strikes)
Executioner (Deathstrike)             | Eye Poker (Darktouch)
Flexible Arm (empty 4-slot weapon)    | Force Knuckles (Str+??% and Mag+??%)
Godhand (celestial weapon)            | Golden Arm (Triple AP)
Golden Hand (Double AP)               | Hawkeye (Sensor)
Hot Knuckles (Firestrike)             | Hurricane Claw (two status touches)*
Ice Claw (Icestrike)                  | Infinity (One MP Cost)
Iron Claw (three Str+??%)             | Iron Grip (Capture)
Ironside (Overdrive->AP)              | Jammer (Darkstrike)
Kaiser Knuckles (Break Damage Limit)  | Lights Out (Sleepstrike)
Mage Husher (Silencestrike)           | Magic Claw (Mag+5%)
Magic Glove (Mag+3%)                  | Magic Knuckles (Mag+20% or Mag+10%)
Magical Rave (Half MP Cost)           | Manticore Claw (Poisonstrike)
M-Claw (Distil Mana)                  | Mirage Claw (Magic Booster)
Ninja Claw (Deathtouch)               | Overload (Triple Overdrive)
Override (Double Overdrive)           | P-Claw (Distil Power)
Poison Claw (Poisontouch)             | Prism Claw (Magic Counter)
Rising Sun (three element strikes)    | S-Claw (Distil Speed)
Shocking Fist (Lightningstrike)       | Sonar (Initiative)
Spartan (all Str+??%)                 | Stickyfingers (Gillionare)
Survivor (Survivor)                   | Tempest Claw (four status strikes)*
The Ogre (three Mag+??%)              | Tidal Knuckles (Waterstrike)
Tit-for-Tat (Counter-Attack or E&C)   | Tongue Holder (Silencetouch)
Typhoon Claw (three status strikes)*  | Unlimited (3x Overdrive, Ov.->AP)
Untouchable (Magic C., C-A or E&C)    | Valkyrie (Magic B. and three Mag+??%)
Vanguard (First Strike)               | Victorix (3x Ov., 3x AP, Ov.->AP)
Warmonger (Double Overdrive, 2x AP)   |
-----------------------------------------------------------------------------
5A - WAKKA'S WEAPONS ---> A822
-----------------------------------------------------------------------------
A-Ball (Distil Ability)               | Ace Striker (all Str+??%)
Ace Wizard (all Mag+??%)              | All-Rounder (empty 4-slot weapon)
Blackout (Darkstrike)                 | Blind Pass (Darktouch)
Blowout (3x Ov., 3x AP, Ov.->AP)      | Breakaway (First Strike)
Buzzerbeater (SOS Overdrive)          | Catcher (Capture)
Center Forward (Piercing)             | Comeback (Alchemy)
Delay of Game (Slowtouch)             | Double Header (two element strikes)
Double Penalty (two status touches)*  | Double Score (Double AP)
Dream Team (Sleeptouch)               | Fire Ball (Firestrike)
First Goal (Initiative)               | Four-on-One (four element strikes)
Free Agent (Gillionare)               | Grand Slam (Break Damage Limit)
Halftime (Half MP Cost)               | Hyper Ball (Str+5%)
Ice Ball (Icestrike)                  | Magic Ball (Mag+3%)
M-Ball (Distil Mana)                  | Mirage Ball (Magic Booster)
Muffler (Silencestrike)               | Noisebreaker (Silencetouch)
Official Ball (starting weapon)       | Ovation (Str+??% and Mag+??%)
Over the Top(Magic B. + three Mag+??%)| Overtime (One MP Cost)
P-Ball (Distil Power)                 | Penalty Master (four status strikes)*
Power Ball (Str+3%)                   | Power Play (three Str+??%)
Prism Ball (Magic Counter)            | Rematch (Counter-Attack or E&C)
Rookie Star (Overdrive->AP)           | Rough Play (Deathtouch)
Rout (Triple Overdrive, Overdrive->AP)| Rulebreaker (Poisontouch)
Rune Ball (Mag+5%)                    | S-Ball (Distil Speed)
Scoring Spree (Double Overdrive)      | Scout (Sensor)
Sleeper (Sleepstrike)                 | Stone Cold (Stonestrike)
Striker (Str+20% or Str+10%)          | Sudden Death (Deathstrike)
Switch Hitter (2 or 3 ability slots)  | T.K.O. (Stonetouch)
Thunder Ball (Lightningstrike)        | Tie Breaker (2x AP, Double Overdrive)
Timeout (Slowstrike)                  | Trickster (Mag+20% or Mag+10%)
Tricolor (three element strikes)      | Triple Penalty(three status strikes)*
Triple Score (Triple AP)              | Turnover (Magic C., C-A or E&C)
Violation (Poisonstrike)              | Virtuoso (three Mag+??%)
Water Ball (Waterstrike)              | Winning Streak (Triple Overdrive)
World Champion (celestial weapon)     |
-----------------------------------------------------------------------------
6A - AURON'S WEAPONS ---> A823
-----------------------------------------------------------------------------
A-Blade (Distil Ability)              | Alkaid (3x Overdrive, Overdrive->AP)
Ashura (Magic C., C-A or E&C)         | Assassin Blade (Deathstrike)
Basara Blade (Str+??% and Mag+??%)    | Beastmaster (Capture)
Blade (starting weapon)               | Blockade (Slowstrike)
Blurry Moon (Darktouch)               | Chaos Blade (two status touches)*
Conqueror (four element strikes)      | Corruptor (three status strikes)*
Critical Blade (Deathtouch)           | Dark Blade (Darkstrike)
Divider (Double AP)                   | Djinn Blade (three Mag+??%)
Dozing Blade (Sleepstrike)            | Dragonkiller (Double Overdrive)
Dual Blade (two element strikes)      | Fire Blade (Firestrike)
Frost Blade (Icestrike)               | Genji Blade (Triple Overdrive)
Gilmonger (Gillionare)                | Gorgon Gaze (Stonetouch)
Heaven's Cloud (Break Damage Limit)   | Hunter's Blade (Sensor)
Ichimonji (three element strikes)     | Inducer (Half MP Cost)
Katana (Piercing)                     | Knight Blade (Str+3%)
Kotetsu (Evade&Counter or C-A)        | Lifegiver (Alchemy)
Magic Blade (Mag+3%)                  | Masamune (celestial weapon)
Master Djinn (all Mag+??%)            | Master Ogre (all Str+??%)
Matoya's Blade (MB + three Mag+??%)   | M-Blade (Distil Mana)
Mirage Blade (Magic Booster)          | Muramasa (3x Ov., 3x AP, Ov.->AP)
Murasame (One MP Cost)                | Nodachi (Str+20% or Str+10%)
Ogre Blade (three Mag+??%)            | Ogrekiller (SOS Overdrive)
Painkiller (Triple AP)                | P-Blade (Distil Power)
Peaceful Slumber (Sleeptouch)         | Peacemaker (Double Overdrive, 2x AP)
Prism Blade (Magic Counter)           | Riot Blade (four status strikes)*
Rune Blade (Mag+5%)                   | S-Blade (Distil Speed)
Sentry (Initiative)                   | Shimmering Blade(2 or 3 abil. slots)
Shiranui (empty 4-slot weapon)        | Sonic Blade (First Strike)
Soundless Scream (Silencetouch)       | Spider's Kiss (Poisontouch)
Spiritual Blade (Mag+20% or Mag+10%)  | Stillblade (Stonestrike)
Stunner (Slowtouch)                   | Tacit Blade (Silencestrike)
The Nameless (Overdrive->AP)          | Thunder Blade (Lightningstrike)
Venomous Blade (Poisonstrike)         | War Blade (Str+5%)
Water Blade (Waterstrike)             |
-----------------------------------------------------------------------------
7A - KIMAHRI'S WEAPONS ---> A824
-----------------------------------------------------------------------------
Astral Spear (One MP Cost)            | Berserker (Double Overdrive)
Break Lance (Stonetouch)              | Calamity Spear (two status touches)*
Chaos Lance (four status strikes)*    | Chariot (Double AP)
Darkbringer (Darkstrike)              | Detector (Initiative)
Dragoon Lance (Magic C., C-A or E&C)  | Dream Lance (Sleeptouch)
Dusk Lance (Darktouch)                | Eldritch Lance (MB + three Mag+??%)
Enchanted Lance (Mag+3%)              | Force Lance (Str+??% and Mag+??%)
Full Metal Spear (Str+20% or Str+10%) | Gae Balg (Overdrive->AP, 3x Ov.)
Giant Spear (all Str+??%)             | Gungnir (Break Damage Limit)
Halberd (2 or 3 ability slots)        | Harpoon (Piercing)
Healer Spear (Alchemy)                | Heat Lance (Firestrike)
Heavy Spear (Str+3%)                  | Highwind (Triple Overdrive)
Horn of the Ronso (Triple AP)         | Hunter's Spear (Sensor)
Hypnos' Spear (Sleepstrike)           | Ice Lance (Icestrike)
Kain's Lance (SOS Overdrive)          | Knight Lance (three Str+??%)
Luin (3x Ov., 3x AP, Ov.->AP)         | Mage Hunter (Silencestrike)
Magic Lance (Mag+20% or Mag+10%)      | Matador Spear (Deathtouch)
Mirage Lance (Magic Booster)          | Net Spear (Slowstrike)
Prism Spear (Magic Counter)           | Prospector (Gillionare)
Quadforce (four element strikes)      | Rebel Lance (Evade&Counter or C-A)
Rock Buster (Stonestrike)             | Rune Lance (Mag+5%)
Shamanic Spear (Half MP Cost)         | Shapeshifter (empty 4-slot weapon)
Silent Spear (Silencetouch)           | Snakehead (Poisontouch)
Sonic Lance (First Strike)            | Spear (starting weapon)
Spirit Lance (celestial weapon)       | Striking Spear (Str+5%)
Taming Spear (Capture)                | Thanatos Lance (Deathstrike)
Thunder Spear (Lightningstrike)       | Tidal Spear (Waterstrike)
Titan Lance (all Str+??%)             | Transmuter (Overdrive->AP)
Trident (three element strikes)       | Twin Lance (two element strikes)
Venom Spike (Poisonstrike)            | Venus Gospel (Double AP, 2x Ov.)
Vicious Lance (three status strikes)* | Web Lance (Slowtouch)
Wizard Lance (three Mag+??%)          |
-----------------------------------------------------------------------------
ABBREVIATIONS AND NOTES:
* - all status abilities except Zombietouch and Zombiestrike
2x AP - Double AP                     | 2x Ov. - Double Overdrive
3x AP - Triple AP                     | 3x Ov. - Triple Overdrive
Ov.->AP - Overdrive->AP               | MB or Magic B. - Magic Booster
E&C - Evade&Counter                   | C-A - Counter-Attack
Magic C. - Magic Counter              |
-----------------------------------------------------------------------------

*****************************************************************************
PART B - FORGET-ME-NOT-POT-SHOTS
*****************************************************************************

In this section I'll list down cases, in which once a certain ability is added
on a weapon, you won't be able to add some other abilities. If you try to do
so, it'll say 'Superior ability already present'. It is possible to add lesser
ability, and then superior one (for example, you can add Darktouch and then
Darkstrike; but it isn't possible to do so in reverse).

- if you add Darkstrike before Darktouch, latter can't be added
- if you add Silencestrike before Silencetouch, latter can't be added
- if you add Sleepstrike before Sleeptouch, latter can't be added
- if you add Poisonstrike before Poisontouch, latter can't be added
- if you add Stonestrike before Stonetouch, latter can't be added
- if you add Deathstrike before Deathtouch, latter can't be added
- if you add Zombiestrike before Zombietouch, latter can't be added
- if you add Slowstrike before Slowtouch, latter can't be added
- once you add Distil Power, Distil Mana/Speed/Ability can't be added
- once you add Distil Mana, Distil Power/Speed/Ability can't be added
- once you add Distil Speed, Distil Power/Mana/Ability can't be added
- once you add Distil Ability, Distil Power/Mana/Speed can't be added
- if you add Evade&Counter before Counter-Attack, latter can't be added
- if you add One MP Cost before Half MP Cost, latter can't be added
- if you add Triple AP before Double AP, latter can't be added
- if you add Double/Triple Overdrive before SOS Overdrive, latter can't be
added
- if you add Triple Overdrive before Double Overdrive, latter can't be added



=============================================================================
=============================================================================
26.) ABOUT WEAPON ABILITIES
=============================================================================
=============================================================================

Welcome to Weapon abilities section (readies Save the Queen and chops up
Malboro trying to sneak up on someone). Listed first will be name of the
ability, then amount of respective items you'll need to get this ability and
finally a short description on what the ability does.
-----------------------------------------------------------------------------
#1 - SENSOR ---> A477 - 2x Ability Sphere
- view enemy's info when in battle - on top a quick tip appears and in top left
corner you will view fiend's elemental affinities and/or any statuses fiend is
currently affected with
- Sensor wearer must be in frontline party and under your control
-----------------------------------------------------------------------------
#2 - PIERCING ---> A420 - 1x Lv.2 Key Sphere
- deal normal damage to armored enemies (by Attack or Skill commands)
- Tidus' normal attack against Raldo would deal say 20 damage; however, with
Piercing that damage would be 100
-----------------------------------------------------------------------------
#3 - FIRST STRIKE ---> A211 - 1x Return Sphere
- allows chr to act first (must be in frontline party), even in case of being
ambushed
-----------------------------------------------------------------------------
#4 - INITIATIVE ---> A275 - 6x Chocobo Feather
- increases chance of getting a surprise attack on the enemies (increases odds
for 'Pre-emptive Strike!', decreases chances for 'Ambushed!')
-----------------------------------------------------------------------------
#5 - FIRESTRIKE ---> A209 - 4x Bomb Fragment
- physical attacks gain fire affinity (by Attack or Skill commands)
- physical strike without Firestrike against say Ice Flan: 50 damage; physical
strike with Firestrike against say Ice Flan: 75 damage
- target's fire affinities may alter damage done (HALF, NULL, ABS, WKN)
-----------------------------------------------------------------------------
#6 - LIGHTNINGSTRIKE ---> A308 - 4x Electro Marble
- physical attacks gain lightning affinity (by Attack or Skill commands)
- physical strike without Lightningst. against say Water Flan: 50 damage;
physical strike with Lightningst. against say Water Flan: 75 damage
- target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN)
-----------------------------------------------------------------------------
#7 - WATERSTRIKE ---> A630 - 4x Fish Scale
- physical attacks gain water affinity (by Attack or Skill commands)
- physical strike without Waterstrike against say Larva: 50 damage; physical
strike with Waterstrike against say Larva: 75 damage
- target's water affinities may alter damage done (HALF, NULL, ABS, WKN)
-----------------------------------------------------------------------------
#8 - ICESTRIKE ---> A271 - 4x Antarctic Wind
- physical attacks gain ice affinity (by Attack or Skill commands)
- physical strike without Icestrike against say Flame Flan: 50 damage; physical
strike with Icestrike against say Flame Flan: 75 damage
- target's ice affinities may alter damage done (HALF, NULL, ABS, WKN)
-----------------------------------------------------------------------------
#9 - DARKTOUCH ---> A133 - 60x Eye Drops
- damage + 50% chance of inflicting Darkness on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#10 - DARKSTRIKE ---> A132 - 20x Smoke Bomb
- damage + almost 100% chance of inflicting Darkness on one target (by Attack
or Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#11 - SILENCETOUCH ---> A495 - 60x Echo Screen
- damage + 50% chance of inflicting Silence on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#12 - SILENCESTRIKE ---> A494 - 20x Silence Grenade
- damage + almost 100% chance of inflicting Silence on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#13 - SLEEPTOUCH ---> A518 - 10x Sleeping Powder
- damage + 50% chance of inflicting Sleep on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#14 - SLEEPSTRIKE ---> A517 - 16x Dream Powder
- damage + almost 100% chance of inflicting Sleep on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#15 - POISONTOUCH ---> A427 - 99x Antidote
- damage + 50% chance of inflicting Poison on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#16 - POISONSTRIKE ---> A426 - 24x Poison Fang
- damage + almost 100% chance of inflicting Poison on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#17 - STONETOUCH ---> A569 - 10x Petrify Grenade
- damage + 50% chance of inflicting Petrify on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#18 - STONESTRIKE ---> A568 - 60x Petrify Grenade
- damage + almost 100% chance of inflicting Petrify on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#19 - DEATHTOUCH ---> A140 - 30x Farplane Shadow
- damage + 50% chance of inflicting Death on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#20 - DEATHSTRIKE ---> A139 - 60x Farplane Wind
- damage + almost 100% chance of inflicting Death on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#21 - ZOMBIETOUCH ---> A658 - 70x Holy Water
- damage + 50% chance of inflicting Zombie on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#22 - ZOMBIESTRIKE ---> A657 - 30x Candle of Life
- damage + almost 100% chance of inflicting Zombie on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#23 - SLOWTOUCH ---> A527 - 16x Silver Hourglass
- damage + 50% chance of inflicting Slow on one target (by Attack or Skill
commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#24 - SLOWSTRIKE ---> A526 - 30x Gold Hourglass
- damage + almost 100% chance of inflicting Slow on one target (by Attack or
Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#25 - DISTIL POWER ---> A160 - 2x Power Sphere
- damages + makes one enemy drop Power Spheres (by Attack or Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#26 - DISTIL MANA ---> A159 - 2x Mana Sphere
- damages + makes one enemy drop Mana Spheres (by Attack or Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#27 - DISTIL SPEED ---> A161 - 2x Speed Sphere
- damages + makes one enemy drop Speed Spheres (by Attack or Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#28 - DISTIL ABILITY ---> A158 - 2x Ability Sphere
- damages + makes one enemy drop Ability Spheres (by Attack or Skill commands)
- if target is immune or has a certain % resistance to status/es listed, status
change/s will not (if immune) or may not (if % resist.) succeed
-----------------------------------------------------------------------------
#29 - STR+3% ---> A572 - 3x Power Sphere*
- raises chr's physical attack power by 3% (by Attack or Skill commands)
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 103
-----------------------------------------------------------------------------
#30 - STR+5% ---> A573 - 2x Stamina Spring*
- raises chr's physical attack power by 5% (by Attack or Skill commands)
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 105
-----------------------------------------------------------------------------
#31 - STR+10% ---> A574 - 1x Skill Sphere*
- raises chr's physical attack power by 10% (by Attack or Skill commands)
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 110
-----------------------------------------------------------------------------
#32 - STR+20% ---> A575 - 4x Supreme Gem*
- raises chr's physical attack power by 20% (by Attack or Skill commands)
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 120
-----------------------------------------------------------------------------
#33 - MAG+3% ---> A318 - 3x Mana Sphere**
- raises chr's magical attack power by 3%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done by magic attack would increase to 103
-----------------------------------------------------------------------------
#34 - MAG+5% ---> A319 - 2x Mana Spring**
- raises chr's magical attack power by 5%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done by magic attack would increase to 105
-----------------------------------------------------------------------------
#35 - MAG+10% ---> A320 - 1x Blk Magic Sphere**
- raises chr's magical attack power by 10%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done by magic attack would increase to 110
-----------------------------------------------------------------------------
#36 - MAG+20% ---> A321 - 4x Supreme Gem**
- raises chr's magical attack power by 20%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done by magic attack would increase to 120
-----------------------------------------------------------------------------
#37 - COUNTER-ATTACK ---> A108 - 1x Friend Sphere
- makes chr counterattack each time he/she is physically attacked
- chr is attacked by Dingo's 'Bite' -> chr just takes damage; but with a weapon
bearing Counter-Attack chr also counterattacks Dingo physically
- some physical attacks cannot be counter-attacked; you also can't counter-
attack physical attacks that hit all chrs
- you *cannot* counter-attack counter-attacks
-----------------------------------------------------------------------------
#38 - EVADE & COUNTER ---> A185 - 1x Teleport Sphere
- makes chr evade (if possible) and counterattack each time he/she is
physically attacked
- chr is attacked by Dingo's 'Bite' -> chr just takes damage; but with a weapon
bearing Evade&Counter chr will attempt to evade the attack (it may fail), in
which case he does or doesn't take damage and then counterattack Dingo
physically
- some physical attacks cannot be counter-attacked; you also can't counter-
attack physical attacks that hit all chrs
- you *cannot* counter-attack counter-attacks
-----------------------------------------------------------------------------
#39 - MAGIC COUNTER ---> A325 - 16x Shining Gem
- makes chr counterattack each time he/she is magically attacked
- chr is attacked by Ice Flan's Blizzard -> chr just takes damage; but with a
weapon bearing Magic Counter chr will take damage from magic attack and then
counterattack Ice Flan physically
- some magical attacks cannot be countered; you also can't Magic Counter
magical attacks that hit all chrs
-----------------------------------------------------------------------------
#40 - MAGIC BOOSTER ---> A322 - 30x Turbo Ether
- doubles amount of MP used to cast white and black magic spells, but also
raises their power for 50%
-----------------------------------------------------------------------------
#41 - ALCHEMY ---> A016 - 4x Healing Water
- doubles potency of healing items
- chr with Alchemy will restore double amount of HP and/or MP whenever chr uses
healing items, but MAX HP/MP restored can't exceed 9999/999
-----------------------------------------------------------------------------
#42 - HALF MP COST ---> A247 - 20x Twin Stars
- chr's MP cost to use any MP consuming abilities is halved
-----------------------------------------------------------------------------
#43 - ONE MP COST ---> A408 - 20x Three Stars
- chr's MP cost to use any MP consuming abilities is 1
-----------------------------------------------------------------------------
#44 - DOUBLE AP ---> A166 - 20x Megalixir
- chr gains double amount of AP at the end of battle
-----------------------------------------------------------------------------
#45 - TRIPLE AP ---> A599 - 50x Wings to Discovery
- chr gains triple amount of AP at the end of battle
-----------------------------------------------------------------------------
#46 - OVERDRIVE -> AP ---> A412 - 10x Door to Tomorrow
- chr's Overdrive gauge is frozen in exchange for more AP
-----------------------------------------------------------------------------
#47 - SOS OVERDRIVE ---> A542 - 20x Gambler's Spirit
- chr's Overdrive gauge charges at double speed when below 50% MAX HP
- effect subsides once chr's HP rises over 50% again
-----------------------------------------------------------------------------
#48 - DOUBLE OVERDRIVE ---> A168 - 30x Underdog's Secret
- chr's Overdrive gauge charges at double speed
- chr with say Slayer Overdrive mode must normally kill 5 fiends in order to
fill his/her Overdrive gauge; if weapon with Double Overdrive ability is
equipped, chr must kill only 3 fiends and Overdrive Gauge is full
-----------------------------------------------------------------------------
#49 - TRIPLE OVERDRIVE ---> A601 - 30x Winning Formula
- chr's Overdrive gauge charges at triple speed
- chr with say Slayer Overdrive mode must normally kill 5 fiends in order to
fill his/her Overdrive gauge; if weapon with Triple Overdrive ability is
equipped, chr must kill only 2 fiends and Overdrive Gauge is full
-----------------------------------------------------------------------------
#50 - GILLIONARE ---> A233 - 30x Designer's Wallet
- doubles amount of Gil won after battle
- chr with this ability *must* be in fighting party when battle ends
-----------------------------------------------------------------------------
#51 - BREAK DAMAGE LIMIT ---> A070 - 60x Dark Matter
- allows character to deal over 9999 damage up to maximum of 99999 damage
-----------------------------------------------------------------------------
#52 - NO AP ---> A390 - cannot be customized, available on Celestial weapons
- chr gains no AP at the end of battle
- this ability disappears after Celestial weapon has been upgraded with both
Crest and Sigil
-----------------------------------------------------------------------------
#53 - CAPTURE ---> A084 - cannot be customized, available on weapons sold in
Monster Arena
- monster killed with Capture ability goes to Monster Arena total (must be
killed by Attack or Skill commands)
-----------------------------------------------------------------------------
* - Here's the explanation of cumulative effects for Str+??%
- Str+3% increases damage done to your enemies by 3%
- Str+3% + Str+5% increases damage done to your enemies by 8%
- Str+3% + Str+10% increases damage done to your enemies by 13%
- Str+3% + Str+20% increases damage done to your enemies by 23%
- Str+3% + Str+5% + Str+10% increases damage done to your enemies by 18%
- Str+3% + Str+5% + Str+20% increases damage done to your enemies by 28%
- Str+3% + Str+5% + Str+10% + Str+20% increases damage done to your enemies by
38%
- Str+5% increases damage done to your enemies by 5%
- Str+5% + Str+10% increases damage done to your enemies by 15%
- Str+5% + Str+20% increases damage done to your enemies by 25%
- Str+5% + Str+10% + Str+20% physical damage done to your enemies by 35%
- Str+10% increases damage done to your enemies by 10%
- Str+10% + Str+20% increases damage done to your enemies by 30%
- Str+20% increases damage done to your enemies by 20%
-----------------------------------------------------------------------------
** - Here's the explanation of cumulative effects for Mag+??%
- Mag+3% increases damage done to your enemies by 3%
- Mag+3% + Mag+5% increases damage done to your enemies by 8%
- Mag+3% + Mag+10% increases damage done to your enemies by 13%
- Mag+3% + Mag+20% increases damage done to your enemies by 23%
- Mag+3% + Mag+5% + Mag+10% increases damage done to your enemies by 18%
- Mag+3% + Mag+5% + Mag+20% increases damage done to your enemies by 28%
- Mag+3% + Mag+5% + Mag+10% + Mag+20% increases damage done to your enemies by
38%
- Mag+5% increases damage done to your enemies by 5%
- Mag+5% + Mag+10% increases damage done to your enemies by 15%
- Mag+5% + Mag+20% increases damage done to your enemies by 25%
- Mag+5% + Mag+10% + Mag+20% increases damage done to your enemies by 35%
- Mag+10% increases damage done to your enemies by 10%
- Mag+10% + Mag+20% increases damage done to your enemies by 30%
- Mag+20% increases damage done to your enemies by 20%



=============================================================================
=============================================================================
27.) ABOUT ARMORS ---> A825
=============================================================================
=============================================================================

*****************************************************************************
PART A - LISTS OF CHARACTERS ARMORS
*****************************************************************************
Welcome to Armors section. Listed here will be all of character's armors and
what abilities should be put on them in order to get that armor. Armors will be
listed along with one example of abilities to be put on them (I won't bother
with specifics as it's lot harder to include them than those for weapons).
-----------------------------------------------------------------------------
1B - TIDUS' ARMORS ---> A826
-----------------------------------------------------------------------------
Alert Shield (Sleepp.)                | Blessed Shield (Zombiep.)
Blue Shield (Waterp.)                 | Bright Shield (Darkp.)
Buckler (empty 1-slot armor)          | Cerulean Shield (Water E.)
Collector's Shield (Master Thief)     | Crimson Shield (Fire E.)
Curative Shield (A-Med)               | Defending Shield(Darkp., Deathp.)
Echo Shield (Silencep.)               | Elemental Shield (Firep., Icep.)
Emblem (Break MP)                     | Emerald Shield (Mdef+10%, Mdef+20%)
Endless Road (Break HP, Break MP)     | Genji Shield (Break HP)
Glorious Shield (empty 3-slot armor)  | Gold Shield (Def+10%, Def+20%)
Haste Shield (A-Haste)                | Light Shield (Slowp.)
Lucid Shield (Confusep.)              | Mage's Shield (MP+20%, MP+30%)
Magic Shield (MP+10%)                 | Medical Shield (Cursep.)
Metal Shield (Def+5%)                 | Moon Shield (SOS Shell, SOS Regen)
Mythril Shield (Def+20%, Mdef+20%)    | NulBlaze Shield (SOS NulBlaze)
NulFrost Shield (SOS NulFrost)        | NulShock Shield (SOS NulShock)
NulTide Shield (SOS NulTide)          | Ochre Shield (Lightning E.)
Onyx Shield (Mdef+20%)                | Peaceful Shield (No Encounters)
Pearl Shield (Mdef+5%)                | Phoenix Shield (A-Phoenix)
Protect Shield (A-Protect)            | Recovery Shield (HP Stroll)
Red Shield (Firep.)                   | Reflect Shield (A-Reflect)
Regen Shield (A-Regen)                | Rescue Shield (A-Potion, A-Med)
Sanctuary (Ribbon)                    | Seeker's Shield (HP+10%)
Serene Shield (Berserkp.)             | Serum Shield (Poisonp.)
Shaman Shield (A-Potion)              | Shell Shield (A-Shell)
Shield (empty 2-slot armor)           | Shield of Hope (MP Stroll, HP Stroll)
Silver Shield (Def+10%)               | Snow Shield (Ice E.)
Soft Shield (Stonep.)                 | Soldier's Shield (HP+20%, HP+30%)
Sorcery Shield (MP+30%)               | Soul Shield (Deathp.)
Spiritual Shield (MP Stroll)          | Tetra Shield (empty 4-slot armor)
Treasure Shield (Pickpocket)          | Warrior's Shield (HP+30%)
White Shield (Icep.)                  | Wizard Shield(MP+10%, MP+20%, MP+30%)
Yellow Shield (Lightningp.)           |
-----------------------------------------------------------------------------
Adept's Shield (HP+20%, HP+30%, MP+20%, MP+30%)
Aegis Shield (Firep., Icep., Waterp., Lightningp.)
Assault Shield (A-Shell, A-Protect, A-Regen)
Barrier Shield (Firep., Icep., Waterp.)
Crystal Shield (Fire E., Ice E., Water E., Lightning E.)
Diamond Shield (Def+3%, Def+5%, Def+10%, Def+20%)
Dynasty Shield (HP+5%, HP+10%, HP+20%, HP+30%)
Faerie Shield (Deathp., Darkp., Sleep.)
Golem Shield (A-Protect, A-Reflect, A-Regen, A-Shell)
Knight's Shield (HP+10%, HP+20%, HP+30%)
Magister Shield (MP+5%, MP+10%, MP+20%, MP+30%)
Marching Shield (A-Protect, A-Reflect)
Paladin Shield (Darkp., Deathp., Stonep., Slowp.)
Phantom Shield (Fire E., Water E., Ice E.)
Platinum Shield (Def+5%, Def+10%, Def+20%)
Rainbow Shield (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost)
Revive Shield (A-Potion, A-Med, A-Phoenix)
Ruby Shield (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Sapphire Shield (Mdef+5%, Mdef+10%, Mdef+20%)
Shining Shield (SOS Shell, SOS Protect, SOS Haste, SOS Reflect)
Star Shield (SOS Shell, SOS Regen, SOS Haste)
-----------------------------------------------------------------------------
2B - YUNA'S ARMORS ---> A827
-----------------------------------------------------------------------------
Alert Ring (Sleepp.)                  | Arcane Ring (Break HP)
Barrier Ring (Firep., Icep., Waterp.) | Blessed Ring (Zombiep.)
Blue Ring (Waterp.)                   | Bright Ring (Darkp.)
Cerulean Ring (Water E.)              | Collector Ring (Master Thief)
Crimson Ring (Fire E.)                | Curative Ring (A-Med)
Defending Ring (Darkp., Deathp.)      | Echo Ring (Silencep.)
Elemental Ring (Firep., Icep.)        | Emerald Ring (Mdef+10%, Mdef+20%)
Faerie Ring (Deathp., Darkp., Sleep.) | Glorious Ring (empty 3-slot armor)
Gold Ring (Def+10%, Def+20%)          | Haste Ring (A-Haste)
Healing Ring (A-Potion, A-Med)        | Holy Ring (Ribbon)
Light Ring (Slowp.)                   | Lucid Ring (Confusep.)
Mage's Ring (MP+20%, MP+30%)          | Magic Ring (MP+10%)
Marching Ring (A-Protect, A-Reflect)  | Medical Ring (Cursep.)
Metal Ring (Def+5%)                   | Moon Ring (SOS Shell, SOS Regen)
Mythical Ring (Break MP)              | Mythril Ring (Def+20%, Mdef+20%)
NulBlaze Ring (SOS NulBlaze)          | NulFrost Ring (SOS NulFrost)
NulShock Ring (SOS NulShock)          | NulTide Ring (SOS NulTide)
Ochre Ring (Lightning E.)             | Onyx Ring (Mdef+20%)
Peaceful Ring (No Encounters)         | Pearl Ring (Mdef+5%)
Phoenix Ring (A-Phoenix)              | Power Ring (HP+10%, HP+20%, HP+30%)
Protect Ring (A-Protect)              | Recovery Ring (HP Stroll)
Red Ring (Firep.)                     | Reflect Ring (A-Reflect)
Regen Ring (A-Regen)                  | Ring (empty 1-slot armor)
Ring of Hope (MP Stroll, HP Stroll)   | Seeker's Ring (HP+10%)
Serene Ring (Berserkp.)               | Serum Ring (Poisonp.)
Shaman Ring (A-Potion)                | Shell Ring (A-Shell)
Silver Ring (Def+10%)                 | Snow Ring (Ice E.)
Soft Ring (Stonep.)                   | Soldier's Ring (HP+20%, HP+30%)
Solomon Ring (Break HP, Break MP)     | Sorcery Ring (MP+30%)
Soul Ring (Deathp.)                   | Spiritual Ring (MP Stroll)
Tetra Ring (empty 4-slot armor)       | Tough Ring (HP+30%)
Treasure Ring (Pickpocket)            | White Ring (Icep.)
Wide Ring (empty 2-slot armor)        | Wizard Ring (MP+10%, MP+20%, MP+30%)
Yellow Ring (Lightningp.)             |
-----------------------------------------------------------------------------
Adept's Ring (HP+20%, HP+30%, MP+20%, MP+30%)
Aegis Ring (Firep., Icep., Waterp., Lightningp.)
Assault Ring (A-Shell, A-Protect, A-Regen)
Diamond Ring (Def+3%, Def+5%, Def+10%, Def+20%)
Forbidding Ring (Darkp., Deathp., Stonep., Slowp.)
Fortitude Ring (HP+5%, HP+10%, HP+20%, HP+30%)
Magical Ring (MP+5%, MP+10%, MP+20%, MP+30%)
Phantom Ring (Fire E., Water E., Ice E.)
Platinum Ring (Def+5%, Def+10%, Def+20%)
Rainbow Ring (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost)
Ruby Ring (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Sapphire Ring (Mdef+5%, Mdef+10%, Mdef+20%)
Saviour Ring (A-Potion, A-Med, A-Phoenix)
Sheltering Ring (A-Protect, A-Reflect, A-Regen, A-Shell)
Shining Ring (SOS Shell, SOS Protect, SOS Haste, SOS Reflect)
Sophia Ring (Fire E., Ice E., Water E., Lightning E.)
Star Ring (SOS Shell, SOS Regen, SOS Haste)
-----------------------------------------------------------------------------
3B - LULU'S ARMORS ---> A828
-----------------------------------------------------------------------------
Alert Bangle (Sleepp.)                | Auto Bangle (A-Potion, A-Med)
Bangle (empty 1-slot armor)           | Bangle of Hope (MP Stroll, HP Stroll)
Barrier Bangle(Firep., Icep., Waterp.)| Blessed Bangle (Zombiep.)
Blue Bangle (Waterp.)                 | Bright Bangle (Darkp.)
Cerulean Bangle (Water E.)            | Collector Bangle (Master Thief)
Crimson Bangle (Fire E.)              | Curative Bangle (A-Med)
Echo Bangle (Silencep.)               | Elemental Bangle (Firep., Icep.)
Emerald Bangle (Mdef+10%, Mdef+20%)   | Eternity (Ribbon)
Faerie Bangle(Deathp., Darkp., Sleep.)| Glorious Bangle (empty 3-slot armor)
Gold Bangle (Def+10%, Def+20%)        | Guardian Bangle (empty 2-slot armor)
Haste Bangle (A-Haste)                | Light Bangle (Slowp.)
Lucid Bangle (Confusep.)              | Mage's Bangle (MP+20%, MP+30%)
Magic Bangle (MP+10%)                 | Marching Bangle(A-Protect, A-Reflect)
Medical Bangle (Cursep.)              | Metal Bangle (Def+5%)
Minerva Bangle (Break HP)             | Moon Bangle (SOS Shell, SOS Regen)
Mythical Bangle (Break MP)            | Mythril Bangle (Def+20%, Mdef+20%)
NulBlaze Bangle (SOS NulBlaze)        | NulFrost Bangle (SOS NulFrost)
NulShock Bangle (SOS NulShock)        | NulTide Bangle (SOS NulTide)
Ochre Bangle (Lightning E.)           | Onyx Bangle (Mdef+20%)
Peaceful Bangle (No Encounters)       | Pearl Bangle (Mdef+5%)
Phoenix Bangle (A-Phoenix)            | Power Bangle (HP+10%, HP+20%, HP+30%)
Protect Bangle (A-Protect)            | Recovery Bangle (HP Stroll)
Red Bangle (Firep.)                   | Reflect Bangle (A-Reflect)
Regen Bangle (A-Regen)                | Samantha Soul (Break HP, Break MP)
Saviour Bangle (Darkp., Deathp.)      | Seeker's Bangle (HP+10%)
Serene Bangle (Berserkp.)             | Serum Bangle (Poisonp.)
Shaman Bangle (A-Potion)              | Shell Bangle (A-Shell)
Silver Bangle (Def+10%)               | Snow Bangle (Ice E.)
Soft Bangle (Stonep.)                 | Sorcery Bangle (MP+30%)
Soul Bangle (Deathp.)                 | Spiritual Bangle (MP Stroll)
Tetra Bangle (empty 4-slot armor)     | Tough Bangle (HP+30%)
Treasure Bangle (Pickpocket)          | Vita Bangle (HP+20%, HP+30%)
White Bangle (Icep.)                  | Wizard Bangle(MP+10%, MP+20%, MP+30%)
Yellow Bangle (Lightningp.)
-----------------------------------------------------------------------------
Adept's Bangle (HP+20%, HP+30%, MP+20%, MP+30%)
Aegis Bangle (Firep., Icep., Waterp., Lightningp.)
Assault Bangle (A-Shell, A-Protect, A-Regen)
Black Ribbon (Darkp., Deathp., Stonep., Slowp.)
Diamond Bangle (Def+3%, Def+5%, Def+10%, Def+20%)
Draupnir (Fire E., Ice E., Water E., Lightning E.)
Gorgeous Bangle (A-Protect, A-Reflect, A-Regen, A-Shell)
Imperial Bangle (A-Potion, A-Med, A-Phoenix)
Magister Bangle (MP+5%, MP+10%, MP+20%, MP+30%)
Phantom Bangle (Fire E., Water E., Ice E.)
Platinum Bangle (Def+5%, Def+10%, Def+20%)
Precious Bangle (A-Shell, A-Protect, A-Reflect, A-Regen)
Queen's Bangle (HP+5%, HP+10%, HP+20%, HP+30%)
Rainbow Bangle (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost)
Ruby Bangle (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Sapphire Bangle (Mdef+5%, Mdef+10%, Mdef+20%)
Shining Bangle (SOS Shell, SOS Protect, SOS Haste, SOS Reflect)
Star Bangle (SOS Shell, SOS Regen, SOS Haste)
-----------------------------------------------------------------------------
4B - RIKKU'S ARMORS ---> A829
-----------------------------------------------------------------------------
Alert Targe (Sleepp.)                 | Atlas (Break HP)
Blessed Targe (Zombiep.)              | Blue Targe (Waterp.)
Bright Targe (Darkp.)                 | Buccaneer (Master Thief)
Celestial (Break MP)                  | Centurion (Def+5%, Def+10%, Def+20%)
Cerulean Targe (Water E.)             | Corsair (Pickpocket)
Crimson Targe (Fire E.)               | Curative Targe (A-Med)
Dauntless (Berserkp.)                 | Dreadnought (Break HP, Break MP)
Echelon (Mdef+5%, Mdef+10%, Mdef+20%) | Echo Targe (Silencep.)
Elemental Targe (Firep., Icep.)       | Emerald Targe (Mdef+10%, Mdef+20%)
Glorious Targe (empty 3-slot armor)   | Gold Targe (Def+10%, Def+20%)
Goliath (A-Potion, A-Med)             | Guardian Targe (empty 2-slot armor)
Haste Targe (A-Haste)                 | Intrepid (A-Potion, A-Med, A-Phoenix)
Impervious (Ribbon)                   |Knight's Targe(HP+10%, HP+20%, HP+30%)
Light Targe (Slowp.)                  | Lucid Targe (Confusep.)
Mage's Targe (MP+20%, MP+30%)         | Magic Targe (MP+10%)
Marching Targe (A-Protect, A-Reflect) | Medical Targe (Cursep.)
Metal Targe (Def+5%)                  | Moon Targe (SOS Shell, SOS Regen)
Mythril Targe (Def+20%, Mdef+20%)     | NulBlaze Targe (SOS NulBlaze)
NulFrost Targe (SOS NulFrost)         | NulShock Targe (SOS NulShock)
NulTide Targe (SOS NulTide)           | Ochre Targe (Lightning E.)
Onyx Targe (Mdef+20%)                 | Peaceful Targe (No Encounters)
Pearl Targe (Mdef+5%)                 | Phoenix Targe (A-Phoenix)
Protect Targe (A-Protect)             | Recovery Targe (HP Stroll)
Red Targe (Firep.)                    | Reflect Targe (A-Reflect)
Regen Targe (A-Regen)                 | Reliant (Darkp., Deathp.)
Seeker's Targe (HP+10%)               | Serum Targe (Poisonp.)
Shaman Targe (A-Potion)               | Shell Targe (A-Shell)
Silver Targe (Def+10%)                | Snow Targe (Ice E.)
Soft Targe (Stonep.)                  | Soldier's Targe (HP+20%, HP+30%)
Sorcery Targe (MP+30%)                | Soul Targe (Deathp.)
Spiritual Targe (MP Stroll)           | Talisman (Deathp., Darkp., Sleep.)
Targe (empty 1-slot armor)            | Targe of Hope (MP Stroll, HP Stroll)
Tetra Targe (empty 4-slot armor)      | Victorious (Firep., Icep., Waterp.)
Warlord(HP+5%, HP+10%, HP+20%, HP+30%)| Warrior's Targe (HP+30%)
White Targe (Icep.)                   | Wizard Targe (MP+10%, MP+20%, MP+30%)
Yellow Targe (Lightningp.)            |
-----------------------------------------------------------------------------
Adept's Targe (HP+20%, HP+30%, MP+20%, MP+30%)
Argonaut (Deathp., Stonep., Zombiep., Sleepp.)
Armada (Firep., Icep., Waterp., Lightningp.)
Assault Targe (A-Shell, A-Protect, A-Regen)
Diamond Targe (Def+3%, Def+5%, Def+10%, Def+20%)
Dominator (MP+5%, MP+10%, MP+20%, MP+30%)
Invincible (Fire E., Ice E., Water E., Lightning E.)
Phalanx (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost)
Phantom Targe (Fire E., Water E., Ice E.)
Ruby Targe (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Star Targe (SOS Shell, SOS Regen, SOS Haste)
Tercio (SOS Shell, SOS Protect, SOS Haste, SOS Reflect)
Triumph (A-Protect, A-Reflect, A-Regen, A-Shell)
-----------------------------------------------------------------------------
5B - WAKKA'S ARMORS ---> A830
-----------------------------------------------------------------------------
Alert Armguard (Sleepp.)              | Armsling (HP Stroll)
Armguard (empty 1-slot armor)         | Auto Armguard (A-Reflect, A-Protect)
Automatic (A-Potion, A-Med, A-Phoenix)| Benchwarmer (MP Stroll, HP Stroll)
Best Play (Master Thief)              | Blessed Armguard (Zombiep.)
Blue Armguard (Waterp.)               | Bright Armguard (Darkp.)
Cerulean Armguard (Water E.)          | Crimson Armguard (Fire E.)
Danger Armguard (SOS Haste, SOS Regen)| Echo Armguard (Silencep.)
Elemental Armguard (Firep., Icep.)    | Emerald Armguard (Mdef+3%, Mdef+5%)
Fast Break (A-Haste)                  | First Aid (A-Potion, A-Med)
Glorious Armguard(empty 3-slot weapon)| Gold Armguard (Def+3%, Def+5%)
Great Play (Pickpocket)               |Guardian Armguard(empty 2-slot weapon)
Hat Trick (Firep., Icep., Waterp.)    | High Spirits (Break MP)
Indomitable (Break HP, Break MP)      | Light Armguard (Slowp.)
Low Risk (Deathp., Stonep.)           | Lucid Armguard (Confusep.)
Mage's Armguard (MP+20%, MP+30%)      | Magic Armguard (MP+5%)
Medical Armguard (Cursep.)            | Metal Armguard (Def+5%)
Miracle Comeback (A-Phoenix)          | Mythril Armguard (Def+20%, Mdef+20%)
NulBlaze Armguard (SOS NulBlaze)      | NulFrost Armguard (SOS NulFrost)
NulShock Armguard (SOS NulShock)      | NulTide Armguard (SOS NulTide)
Ochre Armguard (Lightning E.)         | Off Season (No Encounters)
Onyx Armguard (Mdef+20%)              | Pearl Armguard (Mdef+5%)
Power Armguard(HP+10%, HP+20%, HP+30%)| Protect Armguard (A-Protect)
Red Armguard (Firep.)                 | Reflect Armguard (A-Reflect)
Second Wind (A-Regen)                 | Seeker's Armguard (HP+10%)
Serene Armguard (Berserkp.)           | Serum Armguard (Poisonp.)
Shaman Armguard (A-Potion)            | Shell Armguard (A-Shell)
Shutout (Ribbon)                      | Silver Armguard (Def+20%)
Snow Armguard (Ice E.)                | Soft Armguard (Stonep.)
Soldier's Armguard (HP+20%, HP+30%)   | Sorcery Armguard (MP+30%)
Soul Armguard (Deathp.)               | Spiritual Armguard (MP Stroll)
Super Goalie (Break HP)               | Tetra Armguard (empty 4-slot armor)
Top Shape (A-Med)                     | Warrior's Armguard (HP+30%)
White Armguard (Icep.)                | Yellow Armguard (Lightningp.)
-----------------------------------------------------------------------------
Adept's Armguard (HP+20%, HP+30%, MP+20%, MP+30%)
Diamond Armguard (Def+3%, Def+5%, Def+10%, Def+20%)
Element Save (Fire E., Ice E., Water E.)
Energy Armguard (MP+10%, MP+20%, MP+30%)
Final Four (Fire E., Ice E., Water E., Lightning E.)
Great Four (Firep., Icep., Waterp., Lightningp.)
Keeper (Darkp., Deathp., Stonep., Confusep.)
Last Ditch (SOS Protect, SOS Shell, SOS Reflect, SOS Haste)
Magic Ace (MP+5%, MP+10%, MP+20%, MP+30%)
Miracle Save (SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide)
Pep Talk (SOS NulBlaze, SOS NulFrost, SOS NulShock)
Platinum Armguard (Def+5%, Def+10%, Def+20%)
Power Ace (HP+5%, HP+10%, HP+20%, HP+30%)
Ruby Armguard (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Sapphire Armguard (Mdef+5%, Mdef+10%, Mdef+20%)
The Guardian (A-Protect, A-Reflect, A-Regen, A-Shell)
Triple Guard (Deathp., Stonep., Cursep.)
Triple Save (A-Shell, A-Protect, A-Regen)
-----------------------------------------------------------------------------
6B - AURON'S ARMORS ---> A831
-----------------------------------------------------------------------------
Alert Bracer (Sleepp.)                |Barrier Bracer(Firep., Icep., Waterp.)
Blessed Bracer (Zombiep.)             | Blue Bracer (Waterp.)
Bracer (empty 1-slot armor)           | Bracer of Hope (MP Stroll, HP Stroll)
Bright Bracer (Darkp.)                | Cerulean Bracer (Water E.)
Collector Bracer (Master Thief)       | Crimson Bracer (Fire E.)
Curative Bracer (A-Med)               | Defending Bracer (Darkp., Deathp.)
Dragon Lord (Break MP)                | Echo Bracer (Silencep.)
Elemental Bracer (Firep., Icep.)      | Emerald Bracer (Mdef+10%, Mdef+20%)
Faerie Bracer(Deathp., Darkp., Sleep.)| Genji Bracer (Break HP)
Glorious Bracer (empty 3-slot armor)  | Gold Bracer (Def+10%, Def+20%)
Guardian Bracer (empty 2-slot armor)  | Haste Bracer (A-Haste)
Healer (A-Potion, A-Med)              | Immortal (A-Potion, A-Med, A-Phoenix)
Light Bracer (Slowp.)                 | Lucid Bracer (Confusep.)
Mage's Bracer (MP+20%, MP+30%)        | Magic Bracer (MP+10%)
Marching Bracer (A-Protect, A-Reflect)| Medical Bracer (Cursep.)
Metal Bracer (Def+5%)                 | Moon Bracer (SOS Shell, SOS Regen)
Mythril Bracer (Def+20%, Mdef+20%)    | NulBlaze Bracer (SOS NulBlaze)
NulFrost Bracer (SOS NulFrost)        | NulShock Bracer (SOS NulShock)
NulTide Bracer (SOS NulTide)          | Ochre Bracer (Lightning E.)
Onyx Bracer (Mdef+20%)                | Overlord (Break HP, Break MP)
Peaceful Bracer (No Encounters)       | Pearl Bracer (Mdef+5%)
Phoenix Bracer (A-Phoenix)            | Protect Bracer (A-Protect)
Recovery Bracer (HP Stroll)           | Red Bracer (Firep.)
Reflect Bracer (A-Reflect)            | Regen Bracer (A-Regen)
Seeker's Bracer (HP+10%)              | Serene Bracer (Berserkp.)
Serum Bracer (Poisonp.)               | Shaman Bracer (A-Potion)
Shell Bracer (A-Shell)                | Silver Bracer (Def+10%)
Snow Bracer (Ice E.)                  | Soft Bracer (Stonep.)
Soldier's Bracer (HP+20%, HP+30%)     | Solidity (Ribbon)
Sorcery Bracer (MP+30%)               | Soul Bracer (Deathp.)
Spiritual Bracer (MP Stroll)          | Tetra Bracer (empty 4-slot armor)
Treasure Bracer (Pickpocket)          | Warrior's Bracer (HP+30%)
White Bracer (Icep.)                  | Wizard Bracer(MP+10%, MP+20%, MP+30%)
Yellow Bracer (Lightningp.)           |
-----------------------------------------------------------------------------
Adept's Bracer (HP+20%, HP+30%, MP+20%, MP+30%)
Assault Bracer (A-Shell, A-Protect, A-Regen)
Battle Bracer (HP+5%, HP+10%, HP+20%, HP+30%)
Diamond Bracer (Def+3%, Def+5%, Def+10%, Def+20%)
Glutton (Fire E., Ice E., Water E., Lightning E.)
Knight's Bracer (HP+10%, HP+20%, HP+30%)
Magical Bracer (MP+5%, MP+10%, MP+20%, MP+30%)
Phantom Bracer (Fire E., Water E., Ice E.)
Platinum Bracer (Def+5%, Def+10%, Def+20%)
Rainbow Bracer (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost)
Resistant (Firep., Icep., Waterp., Lightningp.)
Ruby Bracer (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Sapphire Bracer (Mdef+5%, Mdef+10%, Mdef+20%)
Shining Bracer (SOS Shell, SOS Protect, SOS Haste, SOS Reflect)
Star Bracer (SOS Shell, SOS Regen, SOS Haste)
Undefeated (Darkp., Deathp., Stonep., Slowp.)
Warder (A-Protect, A-Reflect, A-Regen, A-Shell)
-----------------------------------------------------------------------------
7B - KIMAHRI'S ARMORS ---> A832
-----------------------------------------------------------------------------
Acropolis (Ribbon)                    | Alert Armlet (Sleepp.)
Armlet (empty 1-slot armor)           | Armlet of Hope (MP Stroll, HP Stroll)
Barrier Armlet(Firep., Icep., Waterp.)| Blessed Armlet (Zombiep.)
Blue Armlet (Waterp.)                 | Bright Armlet (Darkp.)
Cerulean Armlet (Water E.)            | Collector Armlet (Master Thief)
Crimson Armlet (Fire E.)              | Curative Armlet (A-Med)
Defending Armlet (Darkp., Deathp.)    | Echo Armlet (Silencep.)
Elemental Armlet (Firep., Icep.)      | Emerald Armlet (Mdef+10%, Mdef+20%)
Faerie Armlet(Deathp., Darkp., Sleep.)| Genji Armlet (Break HP)
Glorious Armlet (empty 3-slot armor)  | Gold Armlet (Def+10%, Def+20%)
Guardian Armlet (empty 2-slot armor)  | Haste Armlet (A-Haste)
Light Armlet (Slowp.)                 | Lucid Armlet (Confusep.)
Mage's Armlet (MP+20%, MP+30%)        | Magic Armlet (MP+10%)
Marching Armlet (A-Protect, A-Reflect)| Medical Armlet (Cursep.)
Metal Armlet (Def+5%)                 | Moon Armlet (SOS Shell, SOS Regen)
Mythril Armlet (Def+20%, Mdef+20%)    | NulBlaze Armlet (SOS NulBlaze)
NulFrost Armlet (SOS NulFrost)        | NulShock Armlet (SOS NulShock)
NulTide Armlet (SOS NulTide)          | Ochre Armlet (Lightning E.)
Onyx Armlet (Mdef+20%)                |Orichalcum(A-Potion, A-Med, A-Phoenix)
Peaceful Armlet (No Encounters)       | Pearl Armlet (Mdef+5%)
Phoenix Armlet (A-Phoenix)            |Pride of the Ronso(Break HP, Break MP)
Protect Armlet (A-Protect)            | Recovery Armlet (HP Stroll)
Red Armlet (Firep.)                   | Reflect Armlet (A-Reflect)
Regen Armlet (A-Regen)                | Safe Passage (A-Potion, A-Med)
Sage's Armlet (Break MP)              | Seeker's Armlet (HP+10%)
Serene Armlet (Berserkp.)             | Serum Armlet (Poisonp.)
Shaman Armlet (A-Potion)              | Shell Armlet (A-Shell)
Silver Armlet (Def+10%)               | Snow Armlet (Ice E.)
Soft Armlet (Stonep.)                 | Soldier's Armlet (HP+20%, HP+30%)
Sorcery Armlet (MP+30%)               | Soul Armlet (Deathp.)
Spiritual Armlet (MP Stroll)          | Tetra Armlet (empty 4-slot armor)
Treasure Armlet (Pickpocket)          | Warrior's Armlet (HP+30%)
White Armlet (Icep.)                  | Wizard Armlet(MP+10%, MP+20%, MP+30%)
Yellow Armlet (Lightningp.)           |
-----------------------------------------------------------------------------
Adamantite (A-Protect, A-Reflect, A-Regen, A-Shell)
Adept's Armlet (HP+20%, HP+30%, MP+20%, MP+30%)
Aegis Armlet (Firep., Icep., Waterp., Lightningp.)
Assault Armlet (A-Shell, A-Protect, A-Regen)
Crystal Armlet (Fire E., Ice E., Water E., Lightning E.)
Diamond Armlet (Def+3%, Def+5%, Def+10%, Def+20%)
Enhanced Armlet (HP+5%, HP+10%, HP+20%, HP+30%)
Knight's Armlet (HP+10%, HP+20%, HP+30%)
Magical Armlet (MP+5%, MP+10%, MP+20%, MP+30%)
Phantom Armlet (Fire E., Water E., Ice E.)
Platinum Armlet (Def+5%, Def+10%, Def+20%)
Rainbow Armlet (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost)
Ronso Armlet (Darkp., Deathp., Stonep., Slowp.)
Ruby Armlet (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%)
Sapphire Armlet (Mdef+5%, Mdef+10%, Mdef+20%)
Shining Armlet (SOS Shell, SOS Protect, SOS Haste, SOS Reflect)
Star Armlet (SOS Shell, SOS Regen, SOS Haste)
-----------------------------------------------------------------------------
ABBREVIATIONS:
A-sth - Auto-Shell, Auto-Reflect etc. | Deathp. - Deathproof etc.
-----------------------------------------------------------------------------

*****************************************************************************
PART B - FORGET-ME-NOT-POT-SHOTS
*****************************************************************************
In this section I'll list down cases, in which once a certain ability is added
on an armor, you won't be able to add some other abilities. If you try to do
so, it'll say 'Superior ability already present'. It is possible to add lesser
ability, and then superior one (for example, you can add Darkward and then
Darkp.; but it isn't possible to do so in reverse).

- if you add *p. before *ward, latter can't be added
- if you add * E. before *p./*ward, latter can't be added
- if you add Darkp. before Darkward, latter can't be added
- if you add Silencep. before Silenceward, latter can't be added
- if you add Sleepp. before Sleepward, latter can't be added
- if you add Poisonp. before Poisonward, latter can't be added
- if you add Stonep. before Stoneward, latter can't be added
- if you add Deathp. before Deathward, latter can't be added
- if you add Zombiep. before Zombieward, latter can't be added
- if you add Slowp. before Slowward, latter can't be added
- if you add Confusep. before Confuseward, latter can't be added
- if you add Berserkp. before Berserkward, latter can't be added
- if you add A-** before SOS **, latter can't be added
- if you add Master Thief before Pickpocket, latter can't be added
- if you add Ribbon, you can't add Darkward/p., Silenceward/p., Sleepward/p.,
Poisonward/p., Stoneward/p., Zombieward/p., Slowward/p., Confuseward/p.,
Berserkward/p. afterwards

Legend:
* - Fire, Lightning, Water, Ice
** - Shell, Protect, Reflect, Haste, Regen



=============================================================================
=============================================================================
28.) ABOUT ARMOR ABILITIES
=============================================================================
=============================================================================

Welcome to Armor abilities section (puts up Flame Shield). Listed first will be
name of the ability, then amount of respective items you'll need to get this
ability and finally what the ability does.
-----------------------------------------------------------------------------
#1 - FIRE WARD ---> A208 - 4x Bomb Fragment
- fire-based damage is halved; chr receives say 100 damage from fire-based
attack; bearing armor with this ability would reduce the damage to 50
-----------------------------------------------------------------------------
#2 - FIREPROOF ---> A207 - 8x Bomb Core
- fire-based damage is nullified; chr receives say 100 damage from fire-based
attack; bearing armor with this ability would reduce the damage to 0
-----------------------------------------------------------------------------
#3 - FIRE EATER ---> A206 - 20x Fire Gem
- fire-based damage is absorbed; chr receives say 100 damage from fire-based
attack; bearing armor with this ability would make chr absorb the damage, thus
restoring 100 HP to his/her HP gauge
----------------------------------------------------------------------------- #
4 #4 - LIGHTNINGWARD ---> A309 - 4x Electro Marble
- lightning-based damage is halved; chr receives say 100 damage from ligthning-
based attack; bearing armor with this ability would reduce the damage to 50
-----------------------------------------------------------------------------
#5 - LIGHTNINGPROOF ---> A307 - 8x Lightning Marble
- lightning-based damage is nullified; chr receives say 100 damage from
lightning-based attack; bearing armor with this ability would reduce the damage
to 0
-----------------------------------------------------------------------------
#6 - LIGHTNING EATER ---> A304 - 20x Lightning Gem
- lightning-based damage is absorbed; chr receives say 100 damage from
lightning-based attack; bearing armor with this ability would make chr absorb
the damage, thus restoring 100 HP to his/her HP gauge
-----------------------------------------------------------------------------
#7 - WATERWARD ---> A631 - 4x Fish Scale
- water-based damage is halved; chr receives say 100 damage from water-based
attack; bearing armor with this ability would reduce the damage to 50
-----------------------------------------------------------------------------
#8 - WATERPROOF ---> A629 - 8x Dragon Scale
- water-based damage is nullified; chr receives say 100 damage from water-based
attack; bearing armor with this ability would reduce the damage to 0
-----------------------------------------------------------------------------
#9 - WATER EATER ---> A625 - 20x Water Gem
- water-based damage is absorbed; chr receives say 100 damage from water-based
attack; bearing armor with this ability would make chr absorb the damage, thus
restoring 100 HP to his/her HP gauge
-----------------------------------------------------------------------------
#10 - ICE WARD ---> A272 - 4x Antarctic Wind
- ice-based damage is halved; chr receives say 100 damage from ice-based
attack; bearing armor with this ability would reduce the damage to 50
-----------------------------------------------------------------------------
#11 - ICEPROOF ---> A270 - 8x Arctic Wind
- ice-based damage is nullified; chr receives say 100 damage from ice-based
attack; bearing armor with this ability would reduce the damage to 0
-----------------------------------------------------------------------------
#12 - ICE EATER ---> A267 - 20x Ice Gem
- ice-based damage is absorbed; chr receives say 100 damage from ice-based
attack; bearing armor with this ability would make chr absorb the damage, thus
restoring 100 HP to his/her HP gauge
-----------------------------------------------------------------------------
#13 - DARK WARD ---> A136 - 40x Eye Drops
- increases chr's chances to avoid Darkness by 50%
- there may be attacks that inflict Darkness regardless of this ability
-----------------------------------------------------------------------------
#14 - DARKPROOF ---> A131 - 10x Smoke Bomb
- chr has almost 100% chance to avoid Darkness
- there may be attacks that inflict Darkness regardless of this ability
-----------------------------------------------------------------------------
#15 - SILENCE WARD ---> A496 - 30x Echo Screen
- increases chr's chances to avoid Silence by 50%
- there may be attacks that inflict Silence regardless of this ability
-----------------------------------------------------------------------------
#16 - SILENCEPROOF ---> A493 - 10x Silence Grenade
- chr has almost 100% chance to avoid Silence
- there may be attacks that inflict Silence regardless of this ability
-----------------------------------------------------------------------------
#17 - SLEEP WARD ---> A519 - 6x Sleeping Powder
- increases chr's chances to avoid Sleep by 50%
- there may be attacks that inflict Sleep regardless of this ability
-----------------------------------------------------------------------------
#18 - SLEEPPROOF ---> A515 - 8x Dream Powder
- chr has almost 100% chance to avoid Sleep
- there may be attacks that inflict Sleep regardless of this ability
-----------------------------------------------------------------------------
#19 - POISON WARD ---> A428 - 40x Antidote
- increases chr's chances to avoid Poison by 50%
- there may be attacks that inflict Poison regardless of this ability
-----------------------------------------------------------------------------
#20 - POISONPROOF ---> A425 - 12x Poison Fang
- chr has almost 100% chance to avoid Poison
- there may be attacks that inflict Poison regardless of this ability
-----------------------------------------------------------------------------
#21 - STONE WARD ---> A570 - 30x Soft
- increases chr's chances to avoid Petrify by 50%
- there may be attacks that inflict Petrify regardless of this ability
-----------------------------------------------------------------------------
#22 - STONEPROOF ---> A567 - 20x Petrify Grenade
- chr has almost 100% chance to avoid Petrify
- there may be attacks that inflict Petrify regardless of this ability
-----------------------------------------------------------------------------
#23 - DEATH WARD ---> A141 - 15x Farplane Shadow
- increases chr's chances to avoid KO by 50%
- there may be attacks that inflict KO regardless of this ability
-----------------------------------------------------------------------------
#24 - DEATHPROOF ---> A138 - 60x Farplane Wind
- chr has almost 100% chance to avoid KO
- there may be attacks that inflict KO regardless of this ability
-----------------------------------------------------------------------------
#25 - ZOMBIE WARD ---> A659 - 30x Holy Water
- increases chr's chances to avoid Zombie by 50%
- there may be attacks that inflict Zombie regardless of this ability
-----------------------------------------------------------------------------
#26 - ZOMBIEPROOF ---> A656 - 10x Candle of Life
- chr has almost 100% chance to avoid Zombie
- there may be attacks that inflict Zombie regardless of this ability
-----------------------------------------------------------------------------
#27 - SLOW WARD ---> A528 - 10x Silver Hourglass
- increases chr's chances to avoid Slow by 50%
- there may be attacks that inflict Slow regardless of this ability
-----------------------------------------------------------------------------
#28 - SLOWPROOF ---> A525 - 20x Gold Hourglass
- chr has almost 100% chance to avoid Slow
- there may be attacks that inflict Slow regardless of this ability
-----------------------------------------------------------------------------
#29 - CONFUSE WARD ---> A105 - 16x Musk
- increases chr's chances to avoid Confusion by 50%
- there may be attacks that inflict Confuse regardless of this ability
-----------------------------------------------------------------------------
#30 - CONFUSEPROOF ---> A104 - 48x Musk
- chr has almost 100% chance to avoid Confusion
- there may be attacks that inflict Confuse regardless of this ability
-----------------------------------------------------------------------------
#31 - BERSERK WARD ---> A054 - 8x Hypello Potion
- increases chr's chances to avoid Berserk by 50%
- there may be attacks that inflict Berserk regardless of this ability
-----------------------------------------------------------------------------
#32 - BERSERKPROOF ---> A053 - 32x Hypello Potion
- chr has almost 100% chance to avoid Berserk
- there may be attacks that inflict Berserk regardless of this ability
-----------------------------------------------------------------------------
#33 - CURSEPROOF ---> A116 - 12x Tetra Elemental
- chr has almost 100% chance to avoid Curse
- there may be attacks that inflict Curse regardless of this ability
-----------------------------------------------------------------------------
#34 - SOS NULBLAZE ---> A538 - 1x Bomb Core
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, NulBlaze will activate; will be in effect (*cannot* be dispeled) for
as long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#35 - SOS NULSHOCK ---> A540 - 1x Lightning Marble
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, NulShock will activate; will be in effect (*cannot* be dispeled) for
as long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#36 - SOS NULTIDE ---> A541 - 1x Dragon Scale
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, NulTide will activate; will be in effect (*cannot* be dispeled) for as
long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#37 - SOS NULFROST ---> A539 - 1x Arctic Wind
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, NulFrost will activate; will be in effect (*cannot* be dispeled) for
as long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#38 - SOS SHELL ---> A546 - 8x Lunar Curtain
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, Shell will activate; will be in effect (*cannot* be dispeled) for as
long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#39 - SOS PROTECT ---> A543 - 8x Light Curtain
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, Protect will activate; will be in effect (*cannot* be dispeled) for as
long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#40 - SOS REFLECT ---> A544 - 8x Star Curtain
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, Reflect will activate; will be in effect (*cannot* be dispeled) for as
long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#41 - SOS HASTE ---> A537 - 20x Chocobo Feather
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, Haste will activate; will be in effect (*cannot* be dispeled) for as
long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#42 - SOS REGEN ---> A545 - 12x Healing Spring
- when chr's HP drops below 50% of MAX HP while bearing armor with this
ability, Regen will activate; will be in effect (*cannot* be dispeled) for as
long as chr's HP is below 50% of chr's MAX HP
-----------------------------------------------------------------------------
#43 - AUTO-SHELL ---> A040 - 80x Lunar Curtain
- whenever you enter a battle with armor bearing this ability, chr will already
be under Shell status; such Shell cannot be dispeled
-----------------------------------------------------------------------------
#44 - AUTO-PROTECT ---> A037 - 70x Light Curtain
- whenever you enter a battle with armor bearing this ability, chr will already
be under Protect status; such Protect cannot be dispeled
-----------------------------------------------------------------------------
#45 - AUTO-REFLECT ---> A038 - 40x Star Curtain
- whenever you enter a battle with armor bearing this ability, chr will already
be under Reflect status; such Reflect cannot be dispeled
- if a chr bearing Auto-Reflect armor is KO-ed, you can only revive it back
with help of Phoenix Down or Mega Phoenix; Life and Full-Life magics will be
reflected! Funnily Auto-Reflect is still active even though chr is KO-ed
-----------------------------------------------------------------------------
#46 - AUTO-HASTE ---> A031 - 80x Chocobo Wing
- whenever you enter a battle with armor bearing this ability, chr will already
be under Haste status; such Haste cannot be dispeled
-----------------------------------------------------------------------------
#47 - AUTO-REGEN ---> A039 - 80x Healing Spring
- whenever you enter a battle with armor bearing this ability, chr will already
be under Regen status; such Regen cannot be dispeled
-----------------------------------------------------------------------------
#48 - DEF+3% ---> A142 - 3x Power Sphere*
- reduces damage from physical attacks by 3%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 97
-----------------------------------------------------------------------------
#49 - DEF+5% ---> A143 - 2x Stamina Spring*
- reduces damage from physical attacks by 5%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 95
-----------------------------------------------------------------------------
#50 - DEF+10% ---> A144 - 1x Special Sphere*
- reduces damage from physical attacks by 10%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 90
-----------------------------------------------------------------------------
#51 - DEF+20% ---> A145 - 4x Blessed Gem*
- reduces damage from physical attacks by 20%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 80
-----------------------------------------------------------------------------
#52 - MDEF+3% ---> A326 - 3x Mana Sphere**
- reduces damage from magical attacks by 3%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 97
-----------------------------------------------------------------------------
#53 - MDEF+5% ---> A327 - 2x Mana Spring**
- reduces damage from magical attacks by 5%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 95
-----------------------------------------------------------------------------
#54 - MDEF+10% ---> A328 - 1x Wht Magic Sphere**
- reduces damage from magical attacks by 10%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 90
-----------------------------------------------------------------------------
#55 - MDEF+20% ---> A329 - 4x Blessed Gem**
- reduces damage from magical attacks by 20%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 80
-----------------------------------------------------------------------------
#56 - HP+5% ---> A260 - 1x X-Potion***
- raises chr's MAX HP by 5%; to raise HP beyond 9999 limit, chr must be wearing
an armor with Break HP Limit
-----------------------------------------------------------------------------
#57 - HP+10% ---> A261 - 3x Soul Spring***
- raises chr's MAX HP by 10%; to raise HP beyond 9999 limit, chr must be
wearing an armor with Break HP Limit
-----------------------------------------------------------------------------
#58 - HP+20% ---> A262 - 5x Elixir***
- raises chr's MAX HP by 20%; to raise HP beyond 9999 limit, chr must be
wearing an armor with Break HP Limit
-----------------------------------------------------------------------------
#59 - HP+30% ---> A263 - 1x Stamina Tonic***
- raises chr's MAX HP by 30%; to raise HP beyond 9999 limit, chr must be
wearing an armor with Break HP Limit
-----------------------------------------------------------------------------
#60 - MP+5% ---> A372 - 1x Ether****
- raises chr's MAX MP by 5%; to raise MP beyond 999 limit, chr must be wearing
an armor with Break MP Limit
-----------------------------------------------------------------------------
#61 - MP+10% ---> A373 - 3x Soul Spring****
- raises chr's MAX MP by 10%; to raise MP beyond 999 limit, chr must be wearing
an armor with Break MP Limit
-----------------------------------------------------------------------------
#62 - MP+20% ---> A374 - 5x Elixir****
- raises chr's MAX MP by 20%; to raise MP beyond 999 limit, chr must be wearing
an armor with Break MP Limit
-----------------------------------------------------------------------------
#63 - MP+30% ---> A375 - 1x Mana Tonic****
- raises chr's MAX MP by 30%; to raise MP beyond 999 limit, chr must be wearing
an armor with Break MP Limit
-----------------------------------------------------------------------------
#64 - AUTO-POTION ---> A036 - 4x Stamina Tablet
- chr automatically recovers HP when hit with attack that brings chr's MAX HP
below 50%, starting with lowest available potion: Potion, Hi-Potion, X-Potion
- Auto-Potion doesn't activate if no potion-type items are available
-----------------------------------------------------------------------------
#65 - AUTO-MED ---> A034 - 20x Remedy
- chr automatically restores status when suffering from one: for Zombie and
Curse Holy Water, for Poison Antidote/Remedy, for Silence Echo Screen/Remedy,
for Darkness Eye Drops/Remedy
- if no items are available, nothing happens
- chr cannot cure Petrify, Slow, Sleep, Berserk, Confuse, Death and Doom
-----------------------------------------------------------------------------
#66 - AUTO-PHOENIX ---> A035 - 20x Mega Phoenix
- chr automatically revives fallen allies using Phoenix Downs from inventory
- if no Phoenix Downs are available, nothing happens
-----------------------------------------------------------------------------
#67 - PICKPOCKET ---> A419 - 30x Amulet
- allows chr to steal rare items more often
-----------------------------------------------------------------------------
#68 - MASTER THIEF ---> A347 - 30x Pendulum
- allows chr to steal rare items *only*
-----------------------------------------------------------------------------
#69 - HP STROLL ---> A265 - 2x Stamina Tablet
- chr slowly restores HP when walking
-----------------------------------------------------------------------------
#70 - MP STROLL ---> A377 - 2x Mana Tablet
- chr slowly restores MP when walking
-----------------------------------------------------------------------------
#71 - NO ENCOUNTERS ---> A391 - 30x Purifying Salt
- no random encounters; chr with this ability needn't be in active party
- if you wish to engage in further random battles, you must de-equip chr
wearing No Encounters armor
-----------------------------------------------------------------------------
#72 - BREAK MP LIMIT ---> A072 - 30x Three Stars
- allows chr to have more than 999 MAX MP up to a maximum of 9999 MP
-----------------------------------------------------------------------------
#73 - BREAK HP LIMIT ---> A071 - 30x Wings to Discovery
- allows chr to have more than 9999 MAX HP up to a maximum of 99999 HP
-----------------------------------------------------------------------------
#74 - RIBBON ---> A460 - 99x Dark Matter
- chr has almost 100% chance to avoid Darkness, Silence, Sleep, Poison,
Petrify, Zombie, Slow, Confuse, Berserk, Doom
- doesn't protect against Death, Curse and any of the four Breaks
- there may be attacks that inflict any of statuses Ribbon protects against
-----------------------------------------------------------------------------
* - Here's the explanation of cumulative effects for Def+??%
- Def+3% decreases damage from enemy attacks in battle by 3%
- Def+3% + Def+5% decreases damage from enemy attacks in battle by 8%
- Def+3% + Def+10% decreases damage from enemy attacks in battle by 13%
- Def+3% + Def+20% decreases damage from enemy attacks in battle by 23%
- Def+3% + Def+5% + Def+10% decreases damage from enemy attacks in battle by
18%
- Def+3% + Def+5% + Def+20% decreases damage from enemy attacks in battle by
28%
- Def+3% + Def+5% + Def+10% + Def+20% decreases damage from enemy attacks in
battle by 38%
- Def+5% decreases damage from enemy attacks in battle by 5%
- Def+5% + Def+10% decreases damage from enemy attacks in battle by 15%
- Def+5% + Def+20% decreases damage from enemy attacks in battle by 25%
- Def+5% + Def+10% + Def+20% decreases damage from enemy attacks in battle by
35%
- Def+10% decreases damage from enemy attacks in battle by 10%
- Def+10% + Def+20% decreases damage from enemy attacks in battle by 30%
- Def+20% decreases damage from enemy attacks in battle by 20%
-----------------------------------------------------------------------------
** - Here's the explanation of cumulative effects for Mdef+??%
- Mdef+3% decreases damage from enemy attacks in battle by 3%
- Mdef+3% + Mdef+5% decreases damage from enemy attacks in battle by 8%
- Mdef+3% + Mdef+10% decreases damage from enemy attacks in battle by 13%
- Mdef+3% + Mdef+20% decreases damage from enemy attacks in battle by 23%
- Mdef+3% + Mdef+5% + Mdef+10% decreases damage from enemy attacks in battle by
18%
- Mdef+3% + Mdef+5% + Mdef+20% decreases damage from enemy attacks in battle by
28%
- Mdef+3% + Mdef+5% + Mdef+10% + Mdef+20% decreases damage from enemy attacks
in battle by 38%
- Mdef+5% decreases damage from enemy attacks in battle by 5%
- Mdef+5% + Mdef+10% decreases damage from enemy attacks in battle by 15%
- Mdef+5% + Mdef+20% decreases damage from enemy attacks in battle by 25%
- Mdef+5% + Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle
by 35%
- Mdef+10% decreases damage from enemy attacks in battle by 10%
- Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 30%
- Mdef+20% decreases damage from enemy attacks in battle by 20%
-----------------------------------------------------------------------------
*** - Here's the explanation of cumulative effects for HP+??%
- HP+5% increases chr's MAX HP by 5%
- HP+5% + HP+10% increases chr's MAX HP by 15%
- HP+5% + HP+20% increases chr's MAX HP by 25%
- HP+5% + HP+30% increases chr's MAX HP by 35%
- HP+5% + HP+10% + HP+20% increases chr's MAX HP by 35%
- HP+5% + HP+10% + HP+30% increases chr's MAX HP by 45%
- HP+5% + HP+10% + HP+20% + HP+30% increases chr's MAX HP by 65%
- HP+10% increases chr's MAX HP by 10%
- HP+10% + HP+20% increases chr's MAX HP by 30%
- HP+10% + HP+30% increases chr's MAX HP by 40%
- HP+10% + HP+20% + HP+30% increases chr's MAX HP by 60%
- HP+20% increases chr's MAX HP by 20%
- HP+20% + HP+30% increases chr's MAX HP by 50%
- HP+30% increases chr's MAX HP by 30%
-----------------------------------------------------------------------------
**** - Here's the explanation of cumulative effects for MP+??%
- MP+5% increases chr's MAX MP by 5%
- MP+5% + MP+10% increases chr's MAX MP by 15%
- MP+5% + MP+20% increases chr's MAX MP by 25%
- MP+5% + MP+30% increases chr's MAX MP by 35%
- MP+5% + MP+10% + MP+20% increases chr's MAX MP by 35%
- MP+5% + MP+10% + MP+30% increases chr's MAX MP by 45%
- MP+5% + MP+10% + MP+20% + MP+30% increases chr's MAX MP by 65%
- MP+10% increases chr's MAX MP by 10%
- MP+10% + MP+20% increases chr's MAX MP by 30%
- MP+10% + MP+30% increases chr's MAX MP by 40%
- MP+10% + MP+20% + MP+30% increases chr's MAX MP by 60%
- MP+20% increases chr's MAX MP by 20%
- MP+20% + MP+30% increases chr's MAX MP by 50%
- MP+30% increases chr's MAX MP by 30%
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
29.) ABOUT STATUSES
=============================================================================
=============================================================================

*****************************************************************************
POSITIVE STATUSES
*****************************************************************************
I - PROTECT ---> A435
It does...?  - almost any type of physical damage is halved; there are some
               attacks that ignore Protect status
Feature?     - blue shield appears once target is hit with physical attack
Longevity?   - until target is KO-ed, until Protect is dispeled, battle ends,
               Aerospark, Purifying Salt
Bestowed by? - Protect white magic, Light Curtain, Mighty Guard, some Rikku's
               Mixes
-----------------------------------------------------------------------------
II - SHELL ---> A482
It does...?  - almost any type of magical damage is halved; there are some
               attacks that ignore Shell status
Feature?     - orange sphere appears once target is hit with magic attack
Longevity?   - until target is KO-ed, until Shell is dispeled, battle ends,
               Aerospark, Purifying Salt
Bestowed by? - Shell white magic, Lunar Curtain, Mighty Guard, some Rikku's
               Mixes
-----------------------------------------------------------------------------
III - REFLECT ---> A450
It does...?  - target reflects most of magic spells at the opposing party;
               spells that cannot be reflected are Demi, Ultima, Auto-Life,
               Dispel and already reflected spells
Feature?     - white wall appears once target is hit with reflectable spell
Longevity?   - until target is KO-ed, until Reflect is dispeled, battle ends,
               Aerospark, Purifying Salt
Bestowed by? - Reflect white magic, Star Curtain
-----------------------------------------------------------------------------
IV - NULTIDE ---> A399
It does...?  - target nullifies one water based attack
Feature?     - blue ball circles around target
Longevity?   - until target is KO-ed, until NulTide is dispeled, disappears
               after one water based attack, battle ends, Aerospark,
               Purifying Salt
Bestowed by? - NulTide white magic, Mighty Guard, some Rikku's Mixes
-----------------------------------------------------------------------------
V - NULFROST ---> A395
It does...?  - target nullifies one ice based attack
Feature?     - white ball circles around target
Longevity?   - until target is KO-ed, until NulFrost is dispeled, disappears
               after one ice based attack, battle ends, Aerospark, Purifying
               Salt
Bestowed by? - NulFrost white magic, Mighty Guard, some Rikku's Mixes
-----------------------------------------------------------------------------
VI - NULSHOCK ---> A397
It does...?  - target nullifies one lightning based attack
Feature?     - yellow ball circles around target
Longevity?   - until target is KO-ed, until NulShock is dispeled, disappears
               after one water based attack, battle ends, Aerospark,
               Purifying Salt
Bestowed by? - NulShock white magic, Mighty Guard, some Rikku's Mixes
-----------------------------------------------------------------------------
VII - NULBLAZE ---> A393
It does...?  - target nullifies one fire based attack
Feature?     - red ball circles around target
Longevity?   - until target is KO-ed, until NulBlaze is dispeled, disappears
               after one water based attack, battle ends, Aerospark,
               Purifying Salt
Bestowed by? - NulBlaze white magic, Mighty Guard, some Rikku's Mixes
-----------------------------------------------------------------------------
VIII - HASTE ---> A249
It does...?  - heightens target's Agility
Feature?     - faster movement
Longevity?   - until target is KO-ed, until Haste is dispeled, battle ends,
               chr is inflicted with Slow, target is Threatened or Provoked,
               Aerospark, Purifying Salt
Bestowed by? - Haste white magic, Chocobo Feather, Chocobo Wing, some Rikku's
               Mixes
-----------------------------------------------------------------------------
IX - REGEN ---> A453
It does...?  - target regenerates a fraction of HP each time someone takes an
               action for 10 target's turns
Feature?     - stars appear around target's body
Longevity?   - until target is KO-ed, a certain amount of turns, until Regen
               is dispeled, battle ends, Aerospark, Purifying Salt
Bestowed by? - Regen white magic, Healing Spring, some Rikku's Mixes
-----------------------------------------------------------------------------
X - AUTO-LIFE ---> A032
It does...?  - chr is automatically revived when KO-ed
Feature?     - halo above chr's head
Longevity?   - until chr is KO-ed, disappears after one KO, battle ends,
               removed by some special attacks
Bestowed by? - Auto-Life white magic, some Rikku's Mixes
-----------------------------------------------------------------------------
XI - ABILITY DISTILLER ---> A732
It does...?  - target fiend will drop Ability Spheres after battle with 100%
               probability
Feature?     - Scan the target and this status will be displayed in sensor
               window in upper left corner of battle screen
Longevity?   - until fiend is KO-ed, use other Distil skills on fiend
Bestowed by? - Extract Ability skill, Ability Distiller item
-----------------------------------------------------------------------------
XII - SPEED DISTILLER ---> A733
It does...?  - target fiend will drop Speed Spheres after battle with 100%
               probability
Feature?     - Scan the target and this status will be displayed in sensor
               window in upper left corner of battle screen
Longevity?   - until fiend is KO-ed, use other Distil skills on fiend
Bestowed by? - Extract Speed skill, Speed Distiller item
-----------------------------------------------------------------------------
XIII - MANA DISTILLER ---> A734
It does...?  - target fiend will drop Mana Spheres after battle with 100%
               probability
Feature?     - Scan the target and this status will be displayed in sensor
               window in upper left corner of battle screen
Longevity?   - until fiend is KO-ed, use other Distil skills on fiend
Bestowed by? - Extract Mana skill, Mana Distiller item
-----------------------------------------------------------------------------
XIV - POWER DISTILLER ---> A735
It does...?  - target fiend will drop Power Spheres after battle with 100%
               probability
Feature?     - Scan the target and this status will be displayed in sensor
               window in upper left corner of battle screen
Longevity?   - until fiend is KO-ed, use other Distil skills on fiend
Bestowed by? - Extract Power skill, Power Distiller item
-----------------------------------------------------------------------------
XV - DEFEND ---> A845
It does...?  - makes character who executed Defend by pressing Triangle take
               a defensive stance; any type of physical damage received until
               chr's next turn is reduced by 50%, but doesn't reduce magical
               damage received
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Longevity?   - until chr's next turn
Bestowed by? - push Triangle on chr's turn
-----------------------------------------------------------------------------
XVI - GUARD ---> A843
It does...?  - makes character who executed the skill take the damage instead
               of allies; triggered only by fiend's physical attacks, but
               cannot guard physical attacks which hit all characters
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Longevity?   - until chr's next turn
Bestowed by? - Guard Special ability
-----------------------------------------------------------------------------
XVII - SENTINEL ---> A844
It does...?  - makes character who executed the skill take the damage instead
               of allies with 50% of damage reduced; triggered only by
               fiend's physical attacks, but cannot guard physical attacks
               which hit all characters
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Longevity?   - until chr's next turn
Bestowed by? - Sentinel Special ability
-----------------------------------------------------------------------------
XVIII - SCAN ---> A855
It does...?  - absolutely nothing, it just denotes target has been scanned
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen; or Scan the
               fiend and this status will be displayed in sensor window in
               upper left corner of battle screen
Longevity?   - until fiend is KO-ed or until end of battle (chr was scanned)
Bestowed by? - Scan white magic
-----------------------------------------------------------------------------

*****************************************************************************
NEGATIVE STATUSES
*****************************************************************************
I - BERSERK ---> A052
It does...?  - chr's Str increases, control of him/her is lost, can only
               attack enemies
Feature?     - target's body turns red
Countered by?- until chr is KO-ed, battle ends, use Esuna, use Remedy;
               Berserk is removed if target gets Provoked, Threatened or
               Confused
Bestowed by? - some enemy attacks
Special note - Berserk *cannot* be inflicted on enemies; certain enemies will
               cast Berserk on themselves
-----------------------------------------------------------------------------
II - CONFUSION ---> A106
It does...?  - control of chr is lost, will attack allies
Feature?     - two little stars circle around chr's head
Countered by?- until chr is KO-ed, use Esuna, use Remedy, battle ends, hit
               the confused chr with physical attack; Confusion is removed is
               target gets Berserked, Provoked or Threatened
Bestowed by? - some enemy attacks
Special note - Confusion *cannot* be inflicted on enemies
-----------------------------------------------------------------------------
III - CURSE ---> A115
It does...?  - chr's Overdrive gauge freezes, chr cannot execute Overdrives
Feature?     - chr's body turns black and blinks every so often
Countered by?- until chr is KO-ed, use Dispel, use Holy Water, battle ends
Bestowed by? - some enemy attacks
Special note - Curse *cannot* be inflicted on enemies
-----------------------------------------------------------------------------
IV - DARKNESS ---> A130
It does...?  - target's Acc is lowered, misses with physical attacks often,
               lasts few turns (depends on what was used to induce darkness:
               Dark Attack - 3 turns, Dark Buster - 1 turn, Triple Foul - 3
               turns, Smoke Bomb - 8 turns, Rikku's status inducing mixes -
               depends on mix used)
Feature?     - target's head is surrounded by black mist
Countered by?- until chr is KO-ed, use Esuna, use Remedy, use Eye Drops,
               target lets designated amount of turns pass, battle ends
Bestowed by? - some enemy attacks, Dark Attack/Buster, Triple Foul,
               Darktouch/strike
-----------------------------------------------------------------------------
V - DOOM ---> A164
It does...?  - countdown appears above target's head; once it reaches zero,
               target is KO-ed
Feature?     - red countdown timer
Countered by?- until target is KO-ed, battle ends, only Ribbon armor ability
               guards against Doom
Bestowed by? - some enemy attacks, Doom, Candle of Life
-----------------------------------------------------------------------------
VI - KO ---> A289
It does...?  - chr cannot participate in battle
Feature?     - chr rests happily on the ground
Countered by?- Life, Full-Life, Mega Phoenix, Phoenix Down
Bestowed by? - some enemy attacks, Death black magic, Farplane Shadow,
               Farplane Wind, Deathtouch/strike
-----------------------------------------------------------------------------
VII - PETRIFICATION ---> A415
It does...?  - chr cannot participate in battle, petrified fiends are
               shattered instantly
Feature?     - chr's body turns grey
Countered by?- chr is KO-ed, battle ends, Esuna, Soft, Remedy
Bestowed by? - some enemy attacks, Stonetouch/strike, Petrify Grenade, some
               Rikku's Mixes
Special note - if petrified chr receives amount of damage greater than
               his/her current HP, he/she will be shattered and unable to
               return to battle (this is so called shattering petrify)
-----------------------------------------------------------------------------
VIII - POISON ---> A423
It does...?  - each turn chr takes causes 25% his/her MAX HP to be lost, for
               most fiends there is a set % of MAX HP lost for each turn
Feature?     - green bubbles above target's head
Countered by?- target is KO-ed, battle ends, Esuna, Antidote, Remedy
Bestowed by? - some enemy attacks, Poisontouch/strike, Bio black magic,
               Poison Fang, some Rikku's Mixes
-----------------------------------------------------------------------------
IX - SILENCE ---> A489
It does...?  - target is unable to cast white and/or black magic spells for
               some turns (depends on what was used to induce silence:
               Silence Attack - 3 turns, Silence Buster - 1 turn, Triple Foul
               - 3 turns, Silence Grenade - 8 turns, Rikku's status inducing
               mixes - depends on mix used)
Feature?     - speech bubble with '...' above target's head
Countered by?- target is KO-ed, battle ends, target takes designated amount
               of turns, Esuna, Echo Screen, Remedy
Bestowed by? - some enemy attacks, Silence Attack/Buster, Triple Foul,
               Silencetouch/strike, Silence Grenade, some Rikku's Mixes
-----------------------------------------------------------------------------
X - SLEEP ---> A511
It does...?  - target falls asleep and is unable to act for some turns
               (depends on what was used to induce sleep: Sleep Attack - 3
               turns, Sleep Buster - 1 turn, Triple Foul - 3 turns,
               Sleeping/Dream Powder - 8 turns, Rikku's status inducing mixes
               - depends on mix used)
Feature?     - ZZZ... above target's head
Countered by?- target is KO-ed, battle ends, target sleeps for some turns,
               Esuna, Remedy, hit sleeping target with physical attack
Bestowed by? - some enemy attacks, Sleep Attack/Buster, Triple Foul,
               Sleeptouch/strike, Sleeping Powder, Dream Powder, some Rikku's
               Mixes
-----------------------------------------------------------------------------
XI - SLOW ---> A522
It does...?  - lowers target's Agility
Feature?     - slower movement
Countered by?- target is KO-ed, battle ends, Esuna, Remedy, Haste
Bestowed by? - some enemy attacks, Slow white magic, Slowga white magic,
               Slowtouch/strike, Silver/Gold Hourglass, some Rikku's Mixes
-----------------------------------------------------------------------------
XII - ZOMBIE ---> A654
It does...?  - target takes damage from healing items and magic
Feature?     - target's body turns green and black mist surrounds the head
Countered by?- target is KO-ed, battle ends, Holy Water
Bestowed by? - some enemy attacks, Zombietouch/strike, Zombie Attack
-----------------------------------------------------------------------------
XIII - POWER BREAK ---> A431
It does...?  - target's Attack is halved
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Countered by?- target is KO-ed, battle ends, Dispel
Bestowed by? - some enemy attacks, Power/Full Break, some Rikku's Mixes
-----------------------------------------------------------------------------
XIV - MAGIC BREAK ---> A324
It does...?  - target's Magic is halved
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Countered by?- target is KO-ed, battle ends, Dispel
Bestowed by? - some enemy attacks, Magic/Full Break, some Rikku's Mixes
-----------------------------------------------------------------------------
XV - ARMOR BREAK ---> A027
It does...?  - target's Defence is halved
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Countered by?- target is KO-ed, battle ends, Dispel
Bestowed by? - some enemy attacks, Armor/Full Break, Frag Grenade, some
               Rikku's Mixes
-----------------------------------------------------------------------------
XVI - MENTAL BREAK ---> A361
It does...?  - target's Magic Defence is halved
Feature?     - only if targeted with say Esuna name of this status will be
               displayed in lower right corner of battle screen
Countered by?- target is KO-ed, battle ends, Dispel
Bestowed by? - some enemy attacks, Mental/Full Break, some Rikku's Mixes
-----------------------------------------------------------------------------
XVII - THREATEN ---> A590
It does...?  - target affected cannot move
Feature?     - target's movement freezes
Countered by?- enemy affected can't move until chr who did Threaten gets next
               move, Threatener is killed or switched out; your chrs can't be
               Threatened; Threaten is removed if target gets Berserked or
               Provoked
Bestowed by? - Threaten ability
-----------------------------------------------------------------------------
XVIII - PROVOKE ---> A438
It does...?  - prompts target to attack Provoker only
Feature?     - Scan the target and this status will be displayed in sensor
               window in upper left corner of battle screen
Countered by?- battle ends, Provoker is killed or switched out; your chrs
               can't be Provoked; Provoke is removed if target gets Berserked
               or Threatened
Bestowed by? - Provoke ability
-----------------------------------------------------------------------------
XIX - EJECT ---> A765
It does...?  - enemy/chr targeted is ejected from battle
Feature?     - target is no longer present in battle
Countered by?- only to kill enemy capable of Ejecting as soon as possible
Bestowed by? - some enemies' Thrust Kick, Shooting Star Overdrive
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
30.) ABOUT SHOPS ---> A835
=============================================================================
=============================================================================

*puts out 'For Sale' sign* It's shopping time. In this section you'll find out
what each and every shop in the game is selling and for what price. To make the
section as accurate and helpful as possible, also included will be info on what
are the abilities of weapons people are selling, therefore making your decision
for purchasing even easier.
Note: FS stands for Free Slot, ie 3 FS would mean that weapon you're buying has
3 free slots, into which you can later add an ability of your choice

-----------------------------------------------------------------------------
- BESAID VILLAGE ITEM SHOP
Potion - 50              | Phoenix Down - 100      | Antidote - 50
-----------------------------------------------------------------------------
- BESAID VILLAGE WEAPON SHOP
Warrior's Sword    | (Str+3%) - 150
Enchanted Rod      | (Mag+3%) - 150
Power Ball         | (Str+3%) - 150
Magical Mog        | (Mag+3%) - 150
Seeker's Shield    | (HP+5%) - 150
Seeker's Ring      | (HP+5%) - 150
Seeker's Armguard  | (HP+5%) - 150
Seeker's Bangle    | (HP+5%) - 150
-----------------------------------------------------------------------------
- O'AKA WANNABE SHOP on S.S. Liki (1st chance to donate money to him)
You can't buy anything from him yet. However, by donating certain amounts of
money you will get either a discount or increase in prices - you have four
chances to do so. How much to donate and how will this affect the prices in
listed below. First time you'll see any effect on the prices is on the Mushroom
Rock road.
0 - 100 gil -> all items/weapons will get 100% increase in prices
101 - 1000 gil -> all items/weapons will get 50% increase in prices
1001 - 10000 -> all items/weapons will get 20% increase in prices
10001+ -> items/weapons will get 30% discount on all prices
-----------------------------------------------------------------------------
- WEAPON SHOP in Kilika
Hunter's Sword     | (Sensor) - 250
Rod of Wisdom      | (Sensor) - 250
Scout              | (Sensor) - 250
Cactuar Scope      | (Sensor) - 250
Hunter's Spear     | (Piercing, Sensor) - 375
Seeker's Shield    | (HP+5%) - 150
Seeker's Ring      | (HP+5%) - 150
Seeker's Armiguard | (HP+5%) - 150
Seeker's Bangle    | (HP+5%) - 150
Seeker's Armlet    | (HP+5%) - 150
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP on S.S. Winno (2nd chance to donate money to him)
Potion - 50              | Phoenix Down - 100      | Antidote - 50
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Luca (3rd chance to donate money to him)
Stunning Steel     | (Slowtouch) - 3050
Rulebreaker        | (Poisontouch) - 1550
Thunder Spear      | (Piercing, Lightningstrike) - 1125
Magic Ring         | (MP+5%) - 1250
Magic Bangle       | (MP+5%) - 1250
Red Armlet         | (Fireward) - 1550
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Luca (3rd chance to donate money to him)
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        |
-----------------------------------------------------------------------------
- WEAPON SHOP in Luca (open after Auron joins your party)
Warrior's Sword    | (Str+3%) - 150
Enchanted Rod      | (Mag+3%) - 150
Power Ball         | (Str+3%) - 150
Magical Mog        | (Mag+3%) - 150
Halberd            | (Piercing, Str+3%) - 225
Shimmering Blade   | (Piercing, Str+3%) - 225
Metal Shield       | (Def+3%) - 250
Metal Ring         | (Def+3%) - 250
Metal Armguard     | (Def+3%) - 250
Metal Bangle       | (Def+3%) - 250
Metal Armlet       | (Def+3%) - 250
Metal Bracer       | (Def+3%) - 250
-----------------------------------------------------------------------------
- ITEM SHOP in Luca (open after Auron joins your party)
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        |
-----------------------------------------------------------------------------
- WEAPON SHOP in Luca Square (open after Auron joins your party)
Warrior's Sword    | (Str+3%) - 150
Enchanted Rod      | (Mag+3%) - 150
Power Ball         | (Str+3%) - 150
Magical Mog        | (Mag+3%) - 150
Halberd            | (Piercing, Str+3%) - 225
Metal Shield       | (Def+3%) - 250
Metal Ring         | (Def+3%) - 250
Metal Armguard     | (Def+3%) - 250
Metal Bangle       | (Def+3%) - 250
Metal Armlet       | (Def+3%) - 250
-----------------------------------------------------------------------------
- ITEM SHOP in Luca Square (open after Auron joins your party)
Potion - 50              | Phoenix Down - 100      | Antidote - 50
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP on the Highroad
Warrior's Sword    | (Str+3%) - 150
Enchanted Rod      | (Mag+3%) - 150
Power Ball         | (Str+3%) - 150
Magical Mog        | (Mag+3%) - 150
Halberd            | (Piercing, Str+3%) - 225
Shimmering Blade   | (Piercing, Str+3%)-225
Pearl Shield       | (Mdef+3%) - 250
Pearl Ring         | (Mdef+3%) - 250
Pearl Armguard     | (Mdef+3%) - 250
Pearl Bangle       | (Mdef+3%) - 250
Pearl Armlet       | (Mdef+3%) - 250
Pearl Bracer       | (Mdef+3%) - 250
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP on the Highroad
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Grenade - 300
Map - 50                 |                         |
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Oldroad (4th chance to donate money to him)
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        |
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Mushroom Rock (near Clasko)
Ice Brand          | (Icestrike) - 325
Metal Shield       | (HP+5%, Def+3%) - 367
Rod of Wisdom      | (Mag+3%, Sensor) - 367
Magic Ring         | (HP+5%, MP+5%) - 1417
NulFrost Armguard  | (HP+5%, SOS NulFrost) - 682
Magic Bangle       | (MP+5%, HP+5%) - 1417
Light Bracer       | (Slowward, 1 FS) - 1102
Note: Prices you see here are prices O'aka will set you if you donated over
10000 gil to him on your earlier visits to him.
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Mushroom Rock (near Clasko)
Potion - 35              | Phoenix Down - 70       | Antidote - 35
Eye drops - 35           | Echo Screen - 35        |
Note: Prices you see here are prices O'aka will set you if you donated over
10000 gil to him on your earlier visits to him.
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Mushroom Rock HQ
Avenger            | (Counter-Attack) - 2835
T.K.O.             | (Stonetouch) - 3535
Sentry             | (Piercing, Initiative) - 6352
Pearl Ring         | (Mdef+3%) - 175
White Armlet       | (Iceward) -1085
Alert Armlet       | (Sleepward)  - 175
Blue Bangle        | (Mdef+3%, Waterward) - 1837
Red Ring           | (Fireward, SOS NulTide, 1 FS)- 4305
Lucid Armguard     | (Mdef+3%, Confuseward) - 1312
Note: Prices you see here are prices O'aka will set you if you donated over
10000 gil to him on your earlier visits to him.
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Mushroom Rock HQ
Potion - 35              | Phoenix Down - 70       | Antidote - 35
Eye drops - 35           | Echo Screen - 35        | Soft - 35
Note: Prices you see here are prices O'aka will set you if you donated over
10000 gil to him on your earlier visits to him.
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Mushroom Rock: Aftermath
Potion - 35              | Phoenix Down - 70       | Antidote - 35
Eye drops - 35           | Echo Screen - 35        | Soft - 35
Note: Prices you see here are prices O'aka will set you if you donated over
10000 gil to him on your earlier visits to him.
-----------------------------------------------------------------------------
- DJOSE WEAPON SHOP near Djose Temple
Fencing Sabre      | (Str+5%) - 550
Rune Rod           | (Mag+5%) - 550
Hyper Ball         | (Str+5%) - 550
Rune Mog           | (Mag+5%) - 550
Halberd            | (Piercing, Str+5%) - 825
Shimmering Blade   | (Piercing, Str+5%) - 825
Metal Shield       | (Def+5%) - 550
Metal Ring         | (Def+5%) - 550
Metal Armguard     | (Def+5%) - 550
Metal Bangle       | (Def+5%) - 550
Metal Armlet       | (Def+5%) - 550
Metal Bracer       | (Def+5%) - 550
-----------------------------------------------------------------------------
- DJOSE ITEM SHOP near Djose Temple
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Soft - 50
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in South Moonflow
Double-Edge        | (Firestrike, Icestrike) - 2175
Switch Hitter      | (Str+5%, Str+3%) - 975
Snakehead          | (Mag+5%, Poisontouch) - 3075
Mythril Ring       | (Mdef+5%, Def+5%) - 1575
Emerald Bangle     | (Mdef+5%, Mdef+3%) - 1125
Serum Bracer       | (Poisonward, SOS NulShock) - 1425
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in South Moonflow
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Soft - 50
-----------------------------------------------------------------------------
- MAN'S WEAPONS SHOP in South Moonflow
Serum Shield       | (Mdef+5, Poison Ward) - 2850
NulTide Ring       | (Mdef+5%, SOS NulTide) - 3150
Soft Armguard      | (Mdef+5%, Stone Ward) - 5250
Emerald Bangle     | (Mdef+5%, Mdef+3%) - 2250
Bright Armlet      | (Mdef+5%, Dark Ward) - 3150
White Bracer       | (Mdef+5%, Ice Ward) - 6150
-----------------------------------------------------------------------------
- MAN'S ITEM SHOP in South Moonflow
Potion - 100             | Phoenix Down - 200      | Antidote - 100
Eye drops - 100          | Echo Screen - 100       | Soft - 100
-----------------------------------------------------------------------------
- WOMAN'S WEAPON SHOP in South Moonflow
Bright Shield      | (Def+5%, Dark Ward) - 1968
Serum Ring         | (Def+5%, Poison Ward) - 1781
Danger Armguard    | (SOS NulShock, SOS NulBlaze) - 1968
Echo Bangle        | (Def+5%, Silence Ward) - 1968
Soft Armlet        | (Def+5%, Stone Ward) - 3281
Blue Bracer        | (Def+5%, Water Ward) - 3843
-----------------------------------------------------------------------------
- WOMAN'S ITEM SHOP in South Moonflow
Potion - 75              | Phoenix Down - 150      | Antidote - 75
Eye drops - 75           | Echo Screen - 75        | Soft - 75
-----------------------------------------------------------------------------
- MAN UNDER TENT'S WEAPON SHOP in South Moonflow
Hunter's Sword     | (Str+5%, Sensor) - 2250
Flametongue        | (Str+5%, Firestrike) - 3750
Ice Ball           | (Str+5%, Icestrike) - 3750
Twin Lance         | (Piercing, Firestrike, Icestrike) - 8700
Blurry Moon        | (Piercing, Darktouch) - 6150
-----------------------------------------------------------------------------
- MAN UNDER TENT'S ITEM SHOP in South Moonflow
Potion - 100             | Phoenix Down - 200      | Antidote - 100
Eye drops - 100          | Echo Screen - 100       | Soft - 100
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in North Moonflow
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Soft - 50
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Guadosalam
Double-Edge        | (Waterstrike, Lightningstrike) - 2175
Beladonna Wand     | (Mag+5%, Poisontouch) - 3075
Blind Pass         | (Darktouch, 1 FS) - 3075
Fatal Cait Sith    | (Mag+5%, Deathtouch) - 12825
Shimmering Blade   | (Piercing, Str+5%, 1 FS) - 1650
Devastator         | (Str+5%, 1 FS) - 825
Yellow Shield      | (Lightningward, 1 FS) - 2325
Yellow Ring        | (Lightningward, 1 FS) - 2325
Yellow Armguard    | (Lightningward, 1 FS) - 2325
Yellow Bangle      | (Lightningward, 1 FS) - 2325
Yellow Armlet      | (Lightningward, 1 FS) - 2325
Yellow Bracer      | (Lightningward, 1 FS) - 2325
Yellow Targe       | (Lightningward, 1 FS) - 2325
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Guadosalam
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Soft - 50
-----------------------------------------------------------------------------
- GUADOSALAM WEAPON SHOP
Baroque Sword      | (Str+5%, 1 FS) - 1237
Ductile Rod        | (Mag+5%, 1 FS) - 1237
Switch Hitter      | (Str+5%, 1 FS) - 1237
Variable Mog       | (Mag+5%, 1 FS) - 1237
Halberd            | (Piercing, Str+5%, 1 FS) - 2475
Shimmering Blade   | (Piercing, Str+5%, 1 FS) - 2475
Devastator         | (Str+5%, 1 FS) - 1237
Yellow Shield      | (Lightningward, 1 FS) - 3487
Yellow Ring        | (Lightningward, 1 FS) - 3487
Yellow Armguard    | (Lightningward, 1 FS) - 3487
Yellow Bangle      | (Lightningward, 1 FS) - 3487
Yellow Armlet      | (Lightningward, 1 FS) - 3487
Yellow Bracer      | (Lightningward, 1 FS) - 3487
Yellow Targe       | (Lightningward, 1 FS) - 3487
-----------------------------------------------------------------------------
- GUADOSALAM ITEM SHOP
Potion - 75              | Phoenix Down - 150      | Antidote - 75
Eye drops - 75           | Echo Screen - 75        | Soft - 75
-----------------------------------------------------------------------------
- THUNDER PLAINS WEAPON SHOP
Baroque Sword      | (Str+5%, 1 FS) - 825
Ductile Rod        | (Mag+5%, 1 FS) - 825
Switch Hitter      | (Str+5%, 1 FS) - 825
Variable Mog       | (Mag+5%, 1 FS) - 825
Halberd            | (Piercing, Str+5%, 1 FS) - 1650
Shimmering Blade   | (Piercing, Str+5%, 1 FS) - 1650
Devastator         | (Str+5%, 1 FS) - 825
Yellow Shield      | (Lightningward, HP+5%) - 2475
Yellow Ring        | (Lightningward, HP+5%) - 2475
Yellow Armguard    | (Lightningward, HP+5%) - 2475
Yellow Bangle      | (Lightningward, HP+5%) - 2475
Yellow Armlet      | (Lightningward, HP+5%) - 2475
Yellow Bracer      | (Lightningward, HP+5%) - 2475
Yellow Targe       | (Lightningward, HP+5%) - 2475
-----------------------------------------------------------------------------
- THUNDER PLAINS ITEM SHOP
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Soft - 50
Grenade - 300            | Map - 50                |
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Macalania Woods (when you enter his assortment for the
first time, *don't buy anything*, exit instead. He'll ask you what you think of
prices. Say they're too pricey and he'll lower the prices for 25%)
Sonic Steel        | (First Strike) - 9075
Rod of Darkness    | (Mag+5%, Darktouch) - 5737
Ice Ball           | (Str+5%, Icestrike) - 2812
Shimmering Blade   | (Piercing, Str+5%, 1 FS) - 2475
Force Knuckles     | (Str+5%. Mag+5%) - 2362
White Bangle       | (Iceward, HP+5%) - 3712
Blue Armlet        | (Waterward, HP+5%) - 3712
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Macalania Woods
Potion - 75              | Hi-Potion - 750         | Phoenix Down - 150
Antidote - 75            | Eye drops - 75          | Echo Screen - 75
Soft - 75                |                         |
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Macalania Lake
Sonic Steel        | (First Strike, Str+3%) - 13837
Halberd            | (Mag+5%, Mag+3%, Piercing) - 2925
Force Knuckles     | (Mag+5%, Str+3%) - 1462
Serum Ring         | (HP+10%, Poisonward) - 3262
Echo Bangle        | (HP+10%, Silenceward) - 3487
Echo Armlet        | (Silenceward, 1 FS) - 1237
Soft Bracer        | (Stoneward, 1 FS) - 2812
Soldier's Targe    | (HP+10%, HP+5%) - 2587
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Macalania Lake
Potion - 75              | Hi-Potion - 750         | Phoenix Down - 150
Antidote - 75            | Eye drops - 75          | Echo Screen - 75
Soft - 75                |                         |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP in Macalania Lake
Baroque Sword      | (Str+5%, 1 FS) - 825
Ductile Rod        | (Mag+5%, 1 FS) - 825
Switch Hitter      | (Str+5%, 1 FS) - 825
Variable Mog       | (Mag+5%, 1 FS) - 825
Halberd            | (Piercing, Str+5%, 1 FS) - 1650
Shimmering Blade   | (Piercing, Str+5%, 1 FS) - 1650
Devastator         | (Str+5%, 1 FS) - 825
Seeker's Shield    | (HP+10%, 1 FS) - 1575
Seeker's Ring      | (HP+10%, 1 FS) - 1575
Seeker's Armguard  | (HP+10%, 1 FS) - 1575
Seeker's Bangle    | (HP+10%, 1 FS) - 1575
Seeker's Armlet    | (HP+10%, 1 FS) - 1575
Seeker's Bracer    | (HP+10%, 1 FS) - 1575
Seeker's Targe     | (HP+10%, 1 FS) - 1575
Longsword          | (no customization possible) - 50
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP in Macalania Lake
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Grenade - 300           | Map - 50
-----------------------------------------------------------------------------
- O'AKA WEAPON SHOP in Macalania Temple
Sonic Steel        | (First Strike, Str+3%) - 13837
Halberd            | (Mag+5%, Mag+3%, Piercing) - 2925
Force Knuckles     | (Mag+5%, Str+3%) - 1462
Serum Ring         | (HP+10%, Poisonward) - 3262
Echo Bangle        | (HP+10%, Silenceward) - 3487
Echo Armlet        | (Silenceward, 1 FS) - 1237
Soft Bracer        | (Stoneward, 1 FS) - 2812
Soldier's Targe    | (HP+10%, HP+5%) - 2587
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP in Macalania Temple
Potion - 75              | Hi-Potion - 750         | Phoenix Down - 150
Antidote - 75            | Eye drops - 75          | Echo Screen - 75
Soft - 75                |                         |
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP on escape route from Macalania Temple
Potion - 75              | Hi-Potion - 750         | Phoenix Down - 150
Antidote - 75            | Eye drops - 75          | Echo Screen - 75
Soft - 75                |                         |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP on the Airship
Baroque Sword      | (Str+5%, 1 FS) - 907
Ductile Rod        | (Mag+5%, 1 FS)- 907
Switch Hitter      | (Str+5%, 1 FS) - 907
Variable Mog       | (Mag+5%, 1 FS)- 907
Halberd            | (Piercing, Str+5%, 1 FS) - 1815
Shimmering Blade   | (Piercing, Str+5%, 1 FS) - 1815
Devastator         | (Str+5%, 1 FS) - 907
Seeker's Shield    | (HP+10%, 1 FS) - 1732
Seeker's Ring      | (HP+10%, 1 FS) - 1732
Seeker's Armguard  | (HP+10%, 1 FS) - 1732
Seeker's Bangle    | (HP+10%, 1 FS) - 1732
Seeker's Armlet    | (HP+10%, 1 FS) - 1732
Seeker's Bracer    | (HP+10%, 1 FS) - 1732
Seeker's Targe     | (HP+10%, 1 FS) - 1732
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP on the Airship
Potion - 55              | Hi-Potion - 550         | Phoenix Down - 110
Antidote - 55            | Eye drops - 55          | Echo Screen - 55
Soft - 55                | Power Distiller - 110   | Mana Distiller - 110
Speed Distiller - 110    | Ability Distiller - 110 | Grenade - 330
Map - 55                 |                         |
-----------------------------------------------------------------------------
- CHEST'S ITEM SHOP in Via Purifico underwater
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- O'AKA ITEM SHOP on Highbridge
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- RIN'S TRAVEL WEAPON SHOP at edge of Calm Lands
Malleable Staff    | (Mag+10%, Mag+3%, 2 FS) - 38625
Shapeshifter       | (Mag+5%, Mag+3%, Str+5%, Str+3%) - 6250
Buckler            | (Magic Counter [glitch]) - 25050
White Armguard     | (Ice Ward, Water Ward, HP+5%, 1 FS) - 15750
Savious Bangle     | (Stoneproof, Silenceproof) - 6825
Wizard Bracer      | (MP+20%, MP+10%, MP+5%, 1 FS) - 76250
Curative Targe     | (Auto-Med) - 10050
-----------------------------------------------------------------------------
- RIN'S TRAVEL ITEM SHOP at edge of Calm Lands
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP in middle of Calm Lands
Baroque Sword      | (Str+10%, 1 FS) - 7575
Ductile Rod        | (Mag+10%, 1 FS) - 7575
Switch Hitter      | (Str+10%, 1 FS) - 7575
Variable Mog       | (Mag+10%, 1 FS) - 7575
Halberd            | (Piercing, Str+10%, 1 FS) - 15150
Shimmering Blade   | (Piercing, Str+10%, 1 FS) - 15150
Devastator         | (Str+10%, 1 FS) - 7575
Seeker's Shield    | (HP+10%, 1 FS) - 1575
Seeker's Ring      | (HP+10%, 1 FS) - 1575
Seeker's Armguard  | (HP+10%, 1 FS) - 1575
Seeker's Bangle    | (HP+10%, 1 FS) - 1575
Seeker's Armlet    | (HP+10%, 1 FS) - 1575
Seeker's Bracer    | (HP+10%, 1 FS) - 1575
Seeker's Targe     | (HP+10%, 1 FS) - 1575
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP in middle of Calm Lands
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Holy Water - 300         | Antidote - 50           | Eye drops - 50
Echo Screen - 50         | Soft - 50               | Power Distiller - 100
Mana Distiller - 100     | Speed Distiller - 100   | Ability Distiller - 100
Grenade - 300            | Map - 50                |
-----------------------------------------------------------------------------
- WEAPON SHOP of Monster Arena
Taming Sword       | (Capture, 1 FS) - 9075
Herding Staff      | (Capture, 1 FS) - 9075
Catcher            | (Capture, 1 FS) - 9075
Trapper Mog        | (Capture, 1 FS) - 9075
Taming Spear       | (Capture, 1 FS) - 9075
Beastmaster        | (Capture, 1 FS) - 9075
Iron Grip          | (Capture, 1 FS) - 9075
-----------------------------------------------------------------------------
- ITEM SHOP of Monster Arena
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Holy Water - 300         | Antidote - 50           | Eye drops - 50
Echo Screen - 50         | Soft - 50               | Power Distiller - 100
Mana Distiller - 100     | Speed Distiller - 100   | Ability Distiller - 100
Clear Sphere - 10000     |                         |
-----------------------------------------------------------------------------
- RONSO WEAPON SHOP on Mt. Gagazet
Baroque Sword      | (Str+10%, 2 FS) - 22725
Ductile Rod        | (Mag+10%, 2 FS) - 22725
Switch Hitter      | (Str+10%, 2 FS) - 22725
Variable Mog       | (Mag+10%, 2 FS) - 22725
Shapeshifter       | (Piercing, Str+10%, 2 FS) - 37875
Shiranui           | (Piercing, Str+10%, 2 FS) - 37875
Devastator         | (Str+10%, 2 FS) - 22725
Glorious Shield    | (HP+10%, 2 FS) - 4725
Glorious Ring      | (HP+10%, 2 FS) - 4725
Glorious Armguard  | (HP+10%, 2 FS) - 4725
Glorious Bangle    | (HP+10%, 2 FS) - 4725
Glorious Armlet    | (HP+10%, 2 FS) - 4725
Glorious Bracer    | (HP+10%, 2 FS) - 4725
Glorious Targe     | (HP+10%, 2 FS) - 4725
-----------------------------------------------------------------------------
- RONSO ITEM SHOP on Mt. Gagazet
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Holy Water - 300         | Antidote - 50           | Eye drops - 50
Echo Screen - 50         | Soft - 50               | Power Distiller - 100
Mana Distiller - 100     | Speed Distiller - 100   | Ability Distiller - 100
-----------------------------------------------------------------------------
- WANTZ'S WEAPON SHOP on Mt. Gagazet
Double-Edge        | (Firestrike, Icestrike, 1 FS) - 4350
Conductor          | (Initiative, 3 FS) - 90750
Double Penalty     | (Sleeptouch, Silencetouch, Darktouch) - 18150
Booster Cactuar    | (Magic Booster, Mag+10%, Mag+5% 1 FS) - 112750
Trident            | (Firestrike, Lightningstrike, Icestrike) - 6450
Shimmering Blade   | (Piercing, Str+10%, Str+5%) - 16650
Survivor           | (Alchemy, Str+10%, 2 FS) - 97875
Tetra Shield       | (HP+10%, Def+10%, 2 FS) - 45375
Blessed Ring       | (Mdef+10%, Mdef+5%, Zombie Ward, 1 FS) - 37750
Tetra Armguard     | (HP+10%, MP+10%, 2 FS) - 52875
Shell Bangle       | (SOS Shell, 2 FS) - 18225
Tatra Armlet       | (HP+10%, Def+10%, 2 FS) - 45375
Blessed Bracer     | (HP+10%, Zombie Ward, 2 FS) - 22875
Haste Targe        | (SOS Haste, 2 FS) - 90225
-----------------------------------------------------------------------------
- WANTZ'S ITEM SHOP on Mt. Gagazet
Potion - 50              | Hi-Potion - 500         | Holy Water - 300
Phoenix Down - 100       | Antidote - 50           | Eye drops - 50
Echo Screen - 50         | Soft - 50               | Power Distiller - 100
Mana Distiller - 100     | Speed Distiller - 100   | Ability Distiller - 100
-----------------------------------------------------------------------------
Note: After obtaining the airship for good, most shop's wares change. Below is
list of shops and what they sell after you acquire the airship.
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP on the Airship
Variable Steel     | (Str+10%, 3 FS) - 75750
Malleable Staff    | (Mag+10%, 3 FS) - 75750
All-Rounder        | (Str+10%, 3 FS) - 75750
Morphing Mog       | (Mag+10%, 3 FS) - 75750
Shapeshifter       | (Piercing, Str+10%, 2 FS) - 37875
Shiranui           | (Piercing, Str+10%, 2 FS) - 37875
Flexible Arm       | (Str+10%, 3 FS) - 75750
Tetra Shield       | (HP+10%, 3 FS) - 15750
Tetra Ring         | (HP+10%, 3 FS) - 15750
Tetra Armguard     | (HP+10%, 3 FS) - 15750
Tetra Bangle       | (HP+10%, 3 FS) - 15750
Tetra Armlet       | (HP+10%, 3 FS) - 15750
Tatra Bracer       | (HP+10%, 3 FS) - 15750
Tetra Targe        | (HP+10%, 3 FS) - 15750
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP on the Airship
Potion - 50              | Hi-Potion - 500         | Al Bhed Potion - 1000
Holy Water - 300         | Phoenix Down - 100      | Remedy - 1500
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 | Grenade - 300
-----------------------------------------------------------------------------
- BESAID VILLAGE WEAPON SHOP
Baroque Sword      | (3 FS) - 450
Ductile Rod        | (3 FS) - 450
Switch Hitter      | (3 FS) - 450
Variable Mog       | (3 FS) - 450
Halberd            | (3 FS) - 450
Shimmering Blade   | (3 FS) - 450
Devastator         | (3 FS) - 450
Glorious Shield    | (3 FS) - 450
Glorious Ring      | (3 FS) - 450
Glorious Armguard  | (3 FS) - 450
Glorious Bangle    | (3 FS) - 450
Glorious Armlet    | (3 FS) - 450
Glorious Bracer    | (3 FS) - 450
Glorious Targe     | (3 FS) - 450
-----------------------------------------------------------------------------
- BESAID VILLAGE ITEM SHOP
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- KILIKA WEAPON SHOP
Hunter's Sword     | (Piercing, Sensor, 2 FS) - 1875
Rod of Wisdom      | (Piercing, Sensor, 2 FS) - 1875
Scout              | (Piercing, Sensor, 2 FS) - 1875
Cactuar Scope      | (Piercing, Sensor, 2 FS) - 1875
Hunter's Spear     | (Piercing, Sensor, 2 FS) - 1875
Hunter's Blade     | (Piercing, Sensor, 2 FS) - 1875
Hawkeye            | (Piercing, Sensor, 2 FS) - 1875
Tetra Shield       | (HP+5%, 3 FS) - 2250
Tetra Ring         | (HP+5%, 3 FS) - 2250
Tetra Armguard     | (HP+5%, 3 FS) - 2250
Tetra Bangle       | (HP+5%, 3 FS) - 2250
Tetra Armlet       | (HP+5%, 3 FS) - 2250
Tatra Bracer       | (HP+5%, 3 FS) - 2250
Tetra Targe        | (HP+5%, 3 FS) - 2250
-----------------------------------------------------------------------------
- LUCA WEAPON SHOP
Nightmare          | (Sleepstrike, 1 FS) - 12075
Staff of Thorns    | (Sleepstrike, 1 FS) - 12075
Sleeper            | (Sleepstrike, 1 FS) - 12075
Dreamy Cait Sith   | (Sleepstrike, 1 FS) - 12075
Hypnos Spear       | (Sleepstrike, 1 FS) - 12075
Dozing Blade       | (Sleepstrike, 1 FS) - 12075
Lights Out         | (Sleepstrike, 1 FS) - 12075
Lucid Shield       | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Lucid Ring         | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Lucid Armguard     | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Lucid Bangle       | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Lucid Armlet       | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Lucid Bracer       | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Lucid Targe        | (Berserk Ward, Confuse Ward, 1 FS) - 6150
-----------------------------------------------------------------------------
- LUCA ITEM SHOP
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- WEAPON SHOP in Luca Square
Razzmatazz         | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
Ominous Rod        | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
Double Penalty     | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
Ominous Cait Sith  | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
Calamity Spear     | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
Chaos Blade        | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
Hurricane Claw     | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250
White Shield       | (Iceproof, 2 FS) - 13725
Red Ring           | (Fireproof, 2 FS) - 13725
Yellow Armguard    | (Lightningproof, 2 FS) - 13725
Blue Bangle        | (Waterproof, 2 FS) - 13725
White Armlet       | (Iceproof, 2 FS) - 13725
Red Bracer         | (Fireproof, 2 FS) - 13725
Yellow Targe       | (Ligthningproof, 2 FS) - 13725
-----------------------------------------------------------------------------
- ITEM SHOP in Luca Square
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP on Mi'ihen Highroad
Nightbringer       | (Darkstrike, 2 FS) - 18225
Darkness Staff     | (Darkstrike, 2 FS) - 18225
Blackout           | (Darkstrike, 2 FS) - 18225
Dark Cait Sith     | (Darkstrike, 2 FS) - 18225
Darkbringer        | (Darkstrike, 2 FS) - 18225
Dark Blade         | (Darkstrike, 2 FS) - 18225
Jammer             | (Darkstrike, 2 FS) - 18225
Glorious Shield    | (HP+10%, 2 FS) - 4725
Glorious Ring      | (HP+10%, 2 FS) - 4725
Glorious Armguard  | (HP+10%, 2 FS) - 4725
Glorious Bangle    | (HP+10%, 2 FS) - 4725
Glorious Armlet    | (HP+10%, 2 FS) - 4725
Glorious Bracer    | (HP+10%, 2 FS) - 4725
Glorious Targe     | (HP+10%, 2 FS) - 4725
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP on Mi'ihen Highroad
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 | Grenade - 300
Map - 50                 |                         |
-----------------------------------------------------------------------------
- DJOSE TEMPLE WEAPON SHOP
Vigilante          | (Initiative, 2 FS) - 27225
Mirage Rod         | (Alchemy, Magic Booster, 2 FS) - 187875
First Goal         | (Initiative, 2 FS) - 27225
Booster Cactuar    | (Mag+10%, Magic Booster, 2 FS) - 165375
Mirage Lance       | (Alchemy, Magic Booster, 2 FS) - 187875
Sentry             | (Initiative, Piercing, 2 FS) - 18150
Mirage Claw        | (Mag+10%, Magic Booster, 2 FS) - 165375
Shell Shield       | (SOS Shell, 2 FS) - 18225
Shell Ring         | (SOS Shell, 2 FS) - 18225
Shell Armguard     | (SOS Shell, 2 FS) - 18225
Shell Bangle       | (SOS Shell, 2 FS) - 18225
Shell Armlet       | (SOS Shell, 2 FS) - 18225
Shell Bracer       | (SOS Shell, 2 FS) - 18225
Shell Targe        | (SOS Shell, 2 FS) - 18225
-----------------------------------------------------------------------------
- DJOSE TEMPLE ITEM SHOP
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- MAN'S WEAPONS SHOP in South Moonflow
Serum Shield       | (Mdef+5, Poison Ward) - 1710
NulTide Ring       | (Mdef+5%, SOS NulTide) - 1890
Soft Armguard      | (Mdef+5%, Stone Ward) - 3150
Emerald Bangle     | (Mdef+5%, Mdef+3%) - 1350
Bright Armlet      | (Mdef+5%, Dark Ward) - 1890
White Bracer       | (Mdef+5%, Ice Ward) - 3690
-----------------------------------------------------------------------------
- MAN'S ITEM SHOP in South Moonflow
Potion - 60              | Phoenix Down - 120      | Antidote - 60
Eye drops - 60           | Echo Screen - 60        | Soft - 60
-----------------------------------------------------------------------------
- WOMAN'S WEAPON SHOP in South Moonflow
Bright Shield      | (Def+5%, Dark Ward) - 1575
Serum Ring         | (Def+5%, Poison Ward) - 1425
Danger Armguard    | (SOS NulShock, SOS NulBlaze) - 1575
Echo Bangle        | (Def+5%, Silence Ward) - 1575
Soft Armlet        | (Def+5%, Stone Ward) - 2625
Blue Bracer        | (Def+5%, Water Ward) - 3075
-----------------------------------------------------------------------------
- WOMAN'S ITEM SHOP in South Moonflow
Potion - 50              | Phoenix Down - 100      | Antidote - 50
Eye drops - 50           | Echo Screen - 50        | Soft - 50
-----------------------------------------------------------------------------
- MAN UNDER TENT'S WEAPON SHOP in South Moonflow
Hunter's Sword     | (Str+5%, Sensor) - 1293
Flametongue        | (Str+5%, Firestrike) - 2156
Ice Ball           | (Str+5%, Icestrike) - 2156
Twin Lance         | (Piercing, Firestrike, Icestrike) - 5002
Blurry Moon        | (Piercing, Darktouch) - 3536
-----------------------------------------------------------------------------
- MAN UNDER TENT'S ITEM SHOP in South Moonflow
Potion - 57              | Phoenix Down - 115      | Antidote - 57
Eye drops - 57           | Echo Screen - 57        | Soft - 57
-----------------------------------------------------------------------------
- GUADOSALAM WEAPON SHOP
Prism Steel        | (Magic Counter, Str+10%) - 67612
Prism Rod          | (Magic Counter, Str+10%) - 67612
Prism Ball         | (Magic Counter, Str+10%) - 67612
Prism Cactuar      | (Magic Counter, Str+10%) - 67612
Prism Spear        | (Magic Counter, Str+10%) - 67612
Prism Blade        | (Magic Counter, Str+10%) - 67612
Prism Claw         | (Magic Counter, Str+10%) - 67612
Glorious Shield    | (MP+10%, 2 FS) - 40837
Glorious Ring      | (MP+10%, 2 FS) - 40837
Glorious Armguard  | (MP+10%, 2 FS) - 40837
Glorious Bangle    | (MP+10%, 2 FS) - 40837
Glorious Armlet    | (MP+10%, 2 FS) - 40837
Glorious Bracer    | (MP+10%, 2 FS) - 40837
Glorious Targe     | (MP+10%, 2 FS) - 40837
-----------------------------------------------------------------------------
- GUADOSALAM ITEM SHOP
Potion - 75              | Hi-Potion - 750         | Phoenix Down - 150
Antidote - 75            | Eye drops - 75          | Echo Screen - 75
Soft - 75                | Power Distiller - 150   | Mana Distiller - 150
Speed Distiller - 150    | Ability Distiller - 150 |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP in Thunder Plains
Variable Steel     | (Str+10%, Str+5%, 2 FS) - 41625
Malleable Staff    | (Str+10%, Str+5%, 2 FS) - 41625
All-Rounder        | (Str+10%, Str+5%, 2 FS) - 41625
Morphing Mog       | (Str+10%, Str+5%, 2 FS) - 41625
Shapeshifter       | (Str+10%, Str+5%, 2 FS) - 41625
Shiranui           | (Str+10%, Str+5%, 2 FS) - 41625
Flexible Arm       | (Str+10%, Str+5%, 2 FS) - 41625
Protect Shield     | (SOS Protect, Lightningproof, 1 FS) - 21150
Protect Ring       | (SOS Protect, Lightningproof, 1 FS) - 21150
Protect Armguard   | (SOS Protect, Lightningproof, 1 FS) - 21150
Protect Bangle     | (SOS Protect, Lightningproof, 1 FS) - 21150
Protect Armlet     | (SOS Protect, Lightningproof, 1 FS) - 21150
Protect Bracer     | (SOS Protect, Lightningproof, 1 FS) - 21150
Protect Targe      | (SOS Protect, Lightningproof, 1 FS) - 21150
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP in Thunder Plains
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 | Grenade - 300
Map - 50                 |                         |
-----------------------------------------------------------------------------
- WANTZ'S WEAPON SHOP in Macalania Woods
Variable Steel     | (4 FS) - 100000
Malleable Staff    | (4 FS) - 100000
All-Rounder        | (4 FS) - 100000
Morphing Mog       | (4 FS) - 100000
Shapeshifter       | (4 FS) - 100000
Shiranui           | (4 FS) - 100000
Flexible Arm       | (4 FS) - 100000
Tetra Shield       | (4 FS) - 100000
Tetra Ring         | (4 FS) - 100000
Tetra Armguard     | (4 FS) - 100000
Tetra Bangle       | (4 FS) - 100000
Tetra Armlet       | (4 FS) - 100000
Tatra Bracer       | (4 FS) - 100000
Tetra Targe        | (4 FS) - 100000
-----------------------------------------------------------------------------
- WANTZ'S ITEM SHOP in Macalania Woods
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP near Macalania Lake
Baroque Sword      | (Mag+10%, Mag+5%, 1 FS) - 16650
Ductile Rod        | (Str+10%, Str+5%, 1 FS) - 16650
Switch Hitter      | (Mag+10%, Mag+5%, 1 FS) - 16650
Variable Mog       | (Str+10%, Str+5%, 1 FS) - 16650
Halberd            | (Mag+10%, Mag+5%, 1 FS) - 16650
Shimmering Blade   | (Mag+10%, Mag+5%, 1 FS) - 16650
Devastator         | (Mag+10%, Mag+5%, 1 FS) - 16650
Tetra Shield       | (MP+10%, 3 FS) - 90750
Tetra Ring         | (MP+10%, 3 FS) - 90750
Tetra Armguard     | (MP+10%, 3 FS) - 90750
Tetra Bangle       | (MP+10%, 3 FS) - 90750
Tetra Armlet       | (MP+10%, 3 FS) - 90750
Tatra Bracer       | (MP+10%, 3 FS) - 90750
Tetra Targe        | (MP+10%, 3 FS) - 90750
-----------------------------------------------------------------------------
- RIN'S ITEM SHOP near Macalania Lake
Potion - 50              | Hi-Potion - 500         | Phoenix Down - 100
Antidote - 50            | Eye drops - 50          | Echo Screen - 50
Soft - 50                | Power Distiller - 100   | Mana Distiller - 100
Speed Distiller - 100    | Ability Distiller - 100 | Grenade - 300
Map - 50                 |                         |
-----------------------------------------------------------------------------
- RIN'S WEAPON SHOP in Calm Lands
Variable Steel     | (Str+10%, 3 FS) - 75750
Malleable Staff    | (Mag+10%, 3 FS) - 75750
All-Rounder        | (Str+10%, 3 FS) - 75750
Morphing Mog       | (Mag+10%, 3 FS) - 75750
Shapeshifter       | (Piercing, Str+10%, 2 FS) - 37875
Shiranui           | (Piercing, Str+10%, 2 FS) - 37875
Flexible Arm       | (Str+10%, 3 FS) - 75750
Tetra Shield       | (HP+10%, 3 FS) - 15750
Tetra Ring         | (HP+10%, 3 FS) - 15750
Tetra Armguard     | (HP+10%, 3 FS) - 15750
Tetra Bangle       | (HP+10%, 3 FS) - 15750
Tetra Armlet       | (HP+10%, 3 FS) - 15750
Tatra Bracer       | (HP+10%, 3 FS) - 15750
Tetra Targe        | (HP+10%, 3 FS) - 15750
-----------------------------------------------------------------------------
- RONSO WEAPON SHOP
Mage Masher        | (Silencestrike, Zombietouch, 2 FS) - 120375
Reticent Staff     | (Silencestrike, Zombietouch, 2 FS) - 120375
Muffler            | (Silencestrike, Zombietouch, 2 FS) - 120375
Mute Cait Sith     | (Silencestrike, Zombietouch, 2 FS) - 120375
Mage Hunter        | (Silencestrike, Zombietouch, 2 FS) - 120375
Tacit Blade        | (Silencestrike, Zombietouch, 2 FS) - 120375
Mage Husher        | (Silencestrike, Zombietouch, 2 FS) - 120375
Lucid Shield       | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Medical Ring       | (Berserk Ward, Curseproof, 1 FS) - 27150
Medical Armguard   | (Curseproof, Confuse Ward, 1 FS) - 27150
Lucid Bangle       | (Berserk Ward, Confuse Ward, 1 FS) - 6150
Medical Armlet     | (Berserk Ward, Curseproof, 1 FS) - 27150
Medical Bracer     | (Curseproof, Confuse Ward, 1 FS) - 27150
Lucid Targe        | (Berserk Ward, Confuse Ward, 1 FS) - 6150
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
31.) ABOUT BLITZBALL ---> A833
=============================================================================
=============================================================================

*****************************************************************************
1) BLITZBALL INTRODUCTION
*****************************************************************************

A blitz team consists of five players and a goalie. Players are LF (left
forward), RF (right forward), MF (midfielder), LD (left defence) and RD (right
defence).
Whenever you play blitz game, you will see an overhead map in lower right
corner of the screen. It shows all players on the field and direction they're
currently facing. Your team is represented with green arrows, the opposite with
red arrows. Ball carrier is marked with a circled arrow. Note that goalies are
not shown on the overhead map.
One game of blitzball consists of two halftimes, each 5 minutes long, 10
minutes in total. League games can end in a tie, whilst tournament and
exhibition games go into overtime/s (also last 5 minutes). If latter happens,
team that scores first (so called golden goal rule) wins the game.
Your objective is to win the game by getting the ball in opposing team's goal,
which is always located on the *left* side of the pool, and to score more goals
than opposing team by the end of the match. At the same time you must prevent
the opposing team from winning. Your team's goal is always located on *right*
side of the pool.

Other 'items' that are to be found on screen whenever you play blitz game:
- stats of player currently in possession of the ball in upper left
- game score in lower right (beneath overhead map)
- game commentary in lower left
- action command in upper left

*****************************************************************************
2) BLITZBALL STATISTICS
*****************************************************************************

Each player has eight attributes. There's a maximum of 9999 HP, while the other
seven stats have a maximum of 99 value.
-----------------------------------------------------------------------------
HP - Health Points
The most important statistic (like usual, heh). HP drops when player has the
ball. You also need specific amounts of HP for most of the moves, attacks and
whatever there's left. If you don't have enough HP to perform a move, then you
cannot use that move. Should player's HP be totally depleted, this causes a
stat drop, making the player 9/10 less useful as before. HP regenerates when
player doesn't have the ball.
-----------------------------------------------------------------------------
SP - Speed
Get this stat high and not even Sonic can catch you... oops, wrong game (too
much Gamecube). High speed dictates the swimming speed of a player. The higher
it is, faster you can escape your pursuers or catch up with opposing player.
-----------------------------------------------------------------------------
AT - Attack
This stat dictates how strong the player is in direct encounters. Attack stat
comes into count when player tackles another player (usually one with the
ball), should that player choose breaking. Tackling player's AT is compared to
breaking player's EN. If AT is higher then EN, breaking player loses the ball.
-----------------------------------------------------------------------------
EN - Endurance
This stat dictates how well the player fares in direct encounters. Endurance
stat comes into count when player with ball comes into encounter and chooses
breaking, while other player tackles. Breaking's EN is compared to tackling's
AT. If EN is higher, player breaks thru.
-----------------------------------------------------------------------------
PA - Pass
Stat determines how well a player can pass the ball to team players. High PA
also takes care of ball not being caught or deflected by opposing players (they
can still get a hand on it making PA drop a bit, but if PA is high as mentioned
above, the decrease will be insignificant). PA slowly drops as ball travels
thru water. If it reaches zero before it is caught... ooops. Better make passes
from nearer positions.
-----------------------------------------------------------------------------
BL - Block
Countermeasure to PA and SH (described below). If ball player decides to pass
or shoot in encounter, BL comes into picture. IF BL is higher than PA or SH,
ball is caught.
-----------------------------------------------------------------------------
SH - Shoot
Determines player's ability to shoot the ball. Be aware that shot ball's SH
will decrease as it travels thru water. If any defending players get their hand
on the ball, SH drops even more. Last hazard is goalie's CA. If CA is higher
than ball's SH when it's near the goal, the ball is caught or fumbled. If SH is
still higher, you'll score a goal.
-----------------------------------------------------------------------------
CA - Catch
It means everything to a goalie. Take it away from him and you'll have no
worries. Not true for your own goalie, heh. As written above, if CA is higher
than ball's SH at the precisely right time, ball is caught and you'll spare
yourself a goal.
-----------------------------------------------------------------------------

*****************************************************************************
3) MOVING AROUND
*****************************************************************************

There are three modes of movement. Default mode is Auto, which means that
players move around the pool automatically. This is not recommended mode.
You'll be a lot more successful if you choose Manual A mode (you can access
which movement mode you want to employ by pressing Triangle). Oh, and use left
analog stick for moving around, it'll be much simpler then using D-pad. Only
the ball carrier is moved by you, all others still remain in Auto mode. If at
any time you feel like you don't know where a certain player is, check his/her
position in an overhead map.
Hah, even though the tutorial recommends manual A mode for veteran players,
ignore that advice. As soon as you can, switch from Auto to Manual A. Then
there's Manual B mode... which sucks too if you try to use D-pad.
I highly recommend you stick to Manual A mode and use left analog stick.

Remember this: Movement modes are only applicable if your team is on the
offence, ie one of your players has the ball. If your team is on defence,
movement mode automatically switches to Auto.

*****************************************************************************
4) ACTION MENU
*****************************************************************************

Just swimming around the pool will not get you goals. You must select a command
to tell your players to do so.
You can access action menu by pressing Square anytime one of your players has
the ball. When Square is pressed, action menu appears in upper left corner. It
will usually have three commands you can choose from:
- Pass: select this and you will then be presented with a list of your
teammates you can pass the ball to (goalie can't be selected); select target
player to receive the ball and confirm with X; ball carrier will then attempt
to make a pass to the ball receiver
- Shoot: select this and ball carrier will attempt to score a goal from his/her
current position
- Dribble: closes the action menu and allows ball carrier to resume swimming

Don't forget that time is stopped while action menu is open! That means you
don't have to rush making awkward decisions in the process, but have all the
time to carefully consider what could your next move be.

*****************************************************************************
5) PASSING
*****************************************************************************

As you swim around the pool, notice the stat bar of ball carrier. Stat bar is
located in upper left corner.

Tidus 100HP 9EN 10PA 10SH

As you swim (ie dribbling), your HP slowly decreases. And you decide to make a
pass. Press Square to open action menu. Once you do that, this window will
appear...

Action Commands
Pass   10 HP
Shoot  10 HP
Dribble

Notice HP costs to the right of commands 'Pass' and 'Shoot'? This denotes how
much player's HP will be spent to make that action. As Tidus' PA stat is 10,
'Pass' command will require 10 HP. In short, HP cost for any player to make a
pass is whatever value that player's PA is.
Select Pass. 10 HP will be deducted from Tidus' HP...

Tidus 90HP 9EN 10PA

...and new window appears...

Pass to:
Datto
Letty
Jassu
Botta

This window requires you to select target teammate to receive a pass. Help
yourself with overhead map: ball carrier is marked with circled white arrow,
and ball receiver will be marked by circled green arrow. Note that you cannot
make passes to your team's goalie. Point the arrow to Jassu's name and upper
right corner will show another stat bar, this one belonging to ball receiver:

Tidus 90HP 9EN 10PA
Jassu 75HP 10AT 10PA 1SH

Press X to complete the pass. Tidus will now throw the ball with 10 PA. Notice
how ball's PA will decrease as it travels thru the water. If ball's PA is still
at least 1 as it reaches Jassu, pass will be successful. However, if ball's PA
becomes zero, Jassu will fumble the ball. If latter happens, any other player
can claim the ball. Enemy players are more likely to succeed.
The higher PA stat, the longer passes you can make.

*****************************************************************************
6) SHOOTING
*****************************************************************************

As you swim around, you decide to make a shot. Press Square to open action
menu. Once you do that, this window will appear...

Action Commands
Pass   10 HP
Shoot  10 HP
Dribble

Notice HP costs to the right of commands 'Pass' and 'Shoot'? This denotes how
much player's HP will be spent to make that action. As Tidus' SH stat is 10,
'Shoot' command will require 10 HP. In short, HP cost for any player to make a
shot is whatever value that player's SH is.
Point the arrow at Shoot. Another stat bar will appear in upper right, this one
belonging to opposing team's goalie.

Tidus 100HP 9EN 10SH
Raudy 80HP       8CA

Note that Raudy's 8 CA will be compared to Tidus' 10 SH. Confirm the choice
with X and Tidus will shoot the ball with 10 SH. Notice how ball's SH will
decrease as it travels thru the water. If ball's SH is still at least 1 as it
reaches the goalie, it still stands a chance to go in and score a goal.
However, if ball's SH becomes zero, opposing goalie will either catch the ball
or deflect it. If ball is caught, goalie will throw it back in to one of his
teammates. If ball is deflected, it can be recovered by anyone.
The higher SH stat, the longer shots you may attempt.

One last note for this section. As you saw, Raudy's CA was 8. CA value is
subtracted from whatever SH incoming ball has left when it reaches the goal.
However, there's also a random factor to be considered. I'll explain it in the
examples below...

-----------------------------------------------------------------------------
RANDOM FACTOR EFFECT
-----------------------------------------------------------------------------

I hated these things in FFIX, where the card game was set up so bad cos of
random numbers, which were used each time two cards battled. And random effect
is here to annoy you yet again. I'll list three examples representing how
exactly does the random effect work.
Note: All shots are made from as close to opposing goal as possible.

--> Example 1: No random effect

For starters let's assume that the game will not use any random effect when
Tidus attempts to score using Shoot command.

Tidus 100HP 9EN 10SH
Raudy 80HP       8CA

In upper stat bars you see that Tidus' SH is superior to Raudy's CA. Since no
random effect is involved, this means shot will go in and score a goal.

Tidus 100HP 9EN 10SH
Raudy 80HP      15CA

In upper stat bars you see that Tidus' SH is inferior to Raudy's CA. Since no
random effect is involved, this means shot will NOT go in, but be caught or
deflected.

--> Example 2: Positive and negative random effect

Now the game decides to play nasty with you. As Tidus attempts to shoot, a
random number is added to goalie's CA, which can range from as low as 50% of
goalie's current CA (negative random effect) and 150% of goalie's current CA
(positive random effect).
Which one will the game use? It cannot be predicted, therefore you'll need to
rely on your luck.

Tidus 100HP 9EN 10SH
Raudy 80HP       8CA

Let's say that when shot is attempted with these stats, positive random effect
is used to full extent possible, meaning Raudy's CA gets 50% boost. Thus Tidus
shoots a ball with 10 SH versus Raudy's 12 CA. The ball will not go in, since
Raudy's CA is superior to Tidus' SH.

Tidus 100HP 9EN  8SH
Raudy 80HP      12CA

Let's say that when shot is attempted with these stats, negative random effect
is used to full extent possible, meaning Raudy's CA gets 50% cut. Thus Tidus
shoots a ball with 8 SH versus Raudy's 6 CA. The ball will go in, since Raudy's
CA is inferior to Tidus' SH.

*****************************************************************************
7) USING HP
*****************************************************************************

Every action blitz players make expends HP. Whoever has the ball will steadily
lose HP as he/she swims thru the pool. As you saw in parts IV and V of
blitzball informator, passes and shots also expend HP. And so do tackles,
evasiev maneuvers and more... but this types of actions are explained in later
parts.
If by any chance player's HP becomes too low or zero, that player isn't KO-ed
or anything, he or she remains conscious. However, passes and shots become 50%
less efective, meaning respective stats are halved. Whenever HP is too low, the
commands are highlighted blue. Players with insufficient HP also can't perform
any techs.
Once a player is rid of ball, he or she will slowly regain HP (unless
poisoned).

*****************************************************************************
8) ENCOUNTERS
*****************************************************************************

Encounter happens when ball carrier come into contact with one or more (up to
five) enemy players. Tidus will again serve for example. If he's ball carrier,
action menu will open, but it will have different choices...
Let's say Tidus has been intercepted by Bickson. When action menu opens (it
does so automatically)...

Breakthrough
No Break
Break to Bickson

For now select 'No Break', as I will explain Breakthrough later. You also see
Bickson's stat bar in upper right beneath Tidus'. Now your old friend appears,
action command menu...

Action Commands
Pass  10 HP
Shoot 10 HP
Dribble

Select 'Pass', and then choose who will receive the ball. Remember before when
you made a pass, the ball was passed to target teammate. However, Bickson is in
your way now...

Tidus   80HP 9EN 10PA
Bickson 72HP 1AT  2BL

and will attempt to block Tidus' passes and shots. Bickson's BL will be
compared to Tidus' PA. Once Tidus throws a pass, amount equal to Bickson's BL
is deducted from ball's PA (exceptions are possible). If ball's PA becomes zero
or less as Bickson tries to block the ball, ball is intercepted. If ball's PA
remains at 1 or higher as Bickson tries to block, his block failed and the ball
will continue its path toward ball receiver (note that is still applies that
ball loses PA as it travels thru water).
In the example above, ball's PA would remain at 8, thus Bickson would surely
fail at an attempt to block the pass.

--> If Bickson's stats were like this...

Tidus   80HP 9EN 10PA
Bickson 72HP 1AT 18BL

Bickson would surely catch the ball (even with random factor in effect) if
Tidus tried to make a pass to another teammate.

--> How about encountering two guys at once?

Tidus   80HP 9EN 10PA
Bickson 72HP 3AT  4BL
Abus    80HP 2AT  2BL

This time BL values are added, making final result 6. But with random factor in
effect, it may not always equal 6. It could be as high as 9 and as low as 3.
Knowing that in mind, pass will go through regardless.

--> Trying to score a goal

When in enc., select 'No Break', then Shoot.

Tidus   80HP 9EN 10SH
Bickson 72HP 3AT  4BL
Abus    80HP 2AT  2BL
Raudy   80HP      8CA

When attempting to shoot, goalie's stats also come into picture, resulting in
one more opponent trying to block your shot. By subtracting both BL and CA
values you see that your shot has almost no chances to score. If you take into
account random factor, amount subtracted from SH could be as low as 7 and as
high as 21.

*****************************************************************************
9) BREAKTHROUGHS
*****************************************************************************

For this part we'll discuss Breakthroughs. For example we'll assume Tidus has
encountered three enemy players.

Tidus   80HP 11EN 11PA
Bickson 72HP  6AT 12BL
Abus    80HP  4AT  2BL
Graav   80HP  2AT  3BL

Note: Enemy player with highest AT will always be listed first below your
player's stat bar, then the next highest AT etc.
You may want to pass the ball, but Bickson has very high BL. Adding in BL of
other two members assures almost no chance for pass to succeed. Thus you decide
to break past few enemy players and reduce the amount of defenders blocking
your passes/shots.

Breakthrough
No Break
Break to Bickson
Break to Abus
Break to Graav

In this example it's very good if we get rid or Bickson, so select 'Break to
Bickson'. Bickson's AT is compared to Tidus' EN. After you chose breaking thru
Bickson, you have to decide whether you'll want to pass the ball or shoot it.
Dribble option WILL NOT be available (it is available only if you decide to
break thru ALL enemy players you encountered). After you decide on pass or
shot, HP costs are payed and Bickson tackles Tidus. As Bickson't AT even with
random effect is not enough to reduce Tidus' EN to 0 (were that to happen,
Tidus loses the ball and turnover occurs), Tidus remains in possession of the
ball.
He will now attempt to pass or shoot the ball, depending on what you chose
earlier. PA stat is compared to remaining defenders' BL, in this case Abus and
Graav. Bickson CAN'T block passes/shots anymore, since he already made a move -
you chose to break thru him. SH stat is compared to remaining defenders' BL and
goalie's CA.

*****************************************************************************
10) TECHCOPY
*****************************************************************************

Techcopy occurs when a player attempts to learn a tech from enemy players.
Let's use Tidus for example. You will need to have him *mark* (how to mark is
explained later) an enemy player who knows a desirable tech, let's say Venom
Shot from Bickson. Once Bickson is marked, you're set.
Any time during the game Bickson attempts Venom Shot, word Techcopy! will
appear in upper left. Word will flash white and blue. Press X button when the
word is flashing WHITE to learn the tech. You may fail in following cases:
- Tidus' level is too low... so you'll either need to raise Tidus' level or try
to techcopy from someone else; in short, Tidus' level should be equal or
greater from Bickson's for a successful techcopy
- some techs can only be learned at specific moment, for example Sphere Shot,
which can only be successfully techcopied right before ball is shot
- you will fail to techcopy if you press X while the word is flashing blue

Successful techcopy will be listed in lower left of the screen, where you read
game's commentary otherwise. It will say who learned a tech. Game will also let
you know again who learned what tech at halftimes or the end of game. Captured
techs can be equipped at halftime or after the match.

The chances of success depend on participant's level:
- if your opponent's level is higher than your player's: 20%
- your opponent's level is the same: 50%
- your opponent's level is lower: 100%

*****************************************************************************
11) BLITZBALL TECHNIQUES
*****************************************************************************

-----------------------------------------------------------------------------
Anti-Drain ---> A857 - 50% chance to avoid draining of HP
- Cost: 10 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Drain tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Drain 2 ---> A858 - 100% chance to avoid draining of HP
- Cost: 50 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Drain 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Nap ---> A859 - 50% chance to avoid nap status
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Nap tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Nap 2 ---> A860 - 100% chance to avoid nap status
- Cost: 210 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Nap 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Venom ---> A861 - 50% chance to avoid poison status
- Cost: 5 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Venom tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Venom 2 ---> A862 - 100% chance to avoid poison status
- Cost: 50 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Venom 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Wither ---> A863 - 50% chance to avoid wither status
- Cost: 30 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Wither tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Anti-Wither 2 ---> A864 - 100% chance to avoid wither status
- Cost: 200 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Anti-Wither 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Aurochs Spirit ---> A865 - +10 to Wakka's Shoot, adding the Shoot sum of
remaining original Aurochs *still* playing for the team and which are in the
current game
- Cost: 600 HP, only Wakka can equip this tech
- it appears as a tournament prize, but beware: Wakka must know all of his
three key techs before he's able to add Aurochs Spirit to his tech list
-----------------------------------------------------------------------------
Brawler ---> A866 - 60% chance of allowing a player equipped with this ability
to get into encounters with ball carrier from further away
- Cost: 10 HP per encounter
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Drain Tackle ---> A867 - 40% chance to absorb 30 of enemy player's HP during an
encounter, if you have at least 30 HP remaining
- Cost: 30 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Drain Tackle tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Drain Tackle 2 ---> A868 - 70% chance to absorb 150 of enemy player's HP during
an encounter, if you have at least 150 HP remaining
- Cost: 150 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Drain Tackle 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Drain Tackle 3 ---> A869 - 100% chance to absorb 500 of enemy player's HP
during an encounter, if you have at least 500 HP remaining
- Cost: 500 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Drain Tackle 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Elite Defence ---> A870 - Your defence's field of vision is increased for 30%,
therefore defence can get into encounters with ball carrier from further away
- Cost: 5 HP to equip
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Gamble ---> A871 - Should a player wake up from nap, a random number is added
to all stats (except SPD and HP). Punch X button during the scene to select one
number
- Cost: 300 HP
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Golden Arm ---> A872 - As ball travels thru water either from a pass or shot
tech, PA or SH stat decrease is slowed
- Cost: 30 HP to equip
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Good Morning! ---> A873 - Should a player wake up from nap by being hit with a
pass or shot, there is 50% chance of adding stat bonus, shooting stat value all
the way up to 99
- if woken by Venom tech, EN and CA are increased
- if woken by Nap tech, AT and PA are increased
- if woken by Wither tech, BL and SH are increased
- otherwise any stat can be increased (except HP and SPD)
- Cost: 180 HP
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Grip Gloves ---> A874 - Goalie's probability of dropping the ball is reduced to
10% (normally 40%)
- Cost: 30 HP
- learn by successfully tech-copying it from opposing team's goalie who is
equipped with Grip Gloves tech (mark that player before the halftime starts) as
he or she is attempting to catch the ball
-----------------------------------------------------------------------------
Hi-Risk ---> A875 - All stats (except HP and SPD) during the blitz game are
halved in exchange for double EXP
- Cost: 300 HP to equip
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from oppsoing team's players
-----------------------------------------------------------------------------
Invisible Shot ---> A876 - +3 to player's Shoot, ball may become invisible on
its way to goal (just before the ball reaches the goal and if SH value isn't 0,
you have 60% chance to manually aim where do you want it to land in a five
second minigame - bigger circle is goalie's catch area, smaller circle is
ball's hit area - you can score frequently by aiming at lower left corner)
- Cost: 220 HP
- learn by tech-copying it from opposing team's player who is equipped with
Invisible Shot tech (mark that player before the halftime starts), but you can
only successfully tech-copy it *just* before the ball is shot
-----------------------------------------------------------------------------
Jecht Shot ---> A877 - +5 to Tidus' Shoot, knocks away two enemy players
- Cost: 120 HP, but only Tidus can equip this tech
- learn it by successfully completing a minigame aboard S.S. Winno (go to
Luca's harbor and board the boat for Kilika)
-----------------------------------------------------------------------------
Jecht Shot 2 ---> A878 - +10 to Tidus' Shoot, knocks away three enemy players,
ball becomes invisible on its way to goal
- Cost: 999 HP, but only Tidus can equip this tech
- it appears as a tournament prize, but beware: Tidus must know all of his
three key techs before he's able to add Jecht Shot 2 to his tech list
-----------------------------------------------------------------------------
Nap Pass ---> A879 - +3 to player's Pass, ball is passed to another team
member, 30% chance of inflicting nap on enemy player during an encounter if
that player gets a hand on passed ball
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Pass tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Pass 2 ---> A880 - +5 to player's Pass, ball is passed to another team
member, 60% chance of inflicting nap on enemy player during an encounter if
that player gets a hand on passed ball
- Cost: 200 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Pass 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Pass 3 ---> A881 - +7 to player's Pass, ball is passed to another team
member, 100% chance of inflicting nap on enemy player during an encounter if
that player gets a hand on passed ball
- Cost: 510 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Pass 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Shot ---> A882 - +3 to player's Shoot, ball is shot at opposing team's
goal, 40% chance of inflicting nap on goalie if ball's SH was reduced to 0 or
keeper caught the ball
- Cost: 45 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Shot tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Shot 2 ---> A883 - +5 to player's Shoot, ball is shot at opposing team's
goal, 70% chance of inflicting nap on goalie if ball's SH was reduced to 0 or
keeper caught the ball
- Cost: 80 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Shot 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Shot 3 ---> A884 - +7 to player's Shoot, ball is shot at opposing team's
goal, 100% chance of inflicting nap on goalie if ball's SH was reduced to 0 or
keeper caught the ball
- Cost: 350 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Shot 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Tackle ---> A885 - +3 to Attack, 40% chance of inflicting nap on enemy
player during encounter, if that player's Endurance is reduced to 0
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Tackle tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Tackle 2 ---> A886 - +5 to Attack, 70% chance of inflicting nap on enemy
player during encounter, if that player's Endurance is reduced to 0
- Cost: 90 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Tackle 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Nap Tackle 3 ---> A887 - +7 to Attack, 100% chance of inflicting nap on enemy
player during encounter, if that player's Endurance is reduced to 0
- Cost: 180 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Nap Tackle 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Pass ---> A888 - Ball is passed to another team member
- Cost: Variable, dependant on player's Pass
-----------------------------------------------------------------------------
Pile Venom ---> A889 - Effects of poison on enemy player during encounter
cummulates
- Cost: 30 HP to equip
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Pile Wither ---> A890 - Effects of wither on enemy player during encounter
cummulates
- Cost: 70 HP to equip
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Regen ---> A895 - HP regenerates four times more quickly when player doesn't
have the ball
- Cost: 50 HP to equip
- this tech appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Shot ---> A891 - Ball is shot towards opposing team's goal
- Cost: Variable, dependant on player's Shoot
-----------------------------------------------------------------------------
Sphere Shot ---> A892 - +3 and random number to player's Shoot, punch X button
during animation to add random number yourself
- player level (1 - 19) + (0 - 10) SH bonus points
- player level (20 - 39) + (0 - 15) SH bonus points
- player level (39 and up) + (0 - 20) SH bonus points
- Cost: 90 HP
- learn by tech-copying it from opposing team's player who is equipped with
Sphere Shot tech (mark that player before the halftime starts), but you can
only successfully tech-copy it *just* before the ball is shot
-----------------------------------------------------------------------------
Spin Ball ---> A893 - if the goalie blocks the shot, there's 70% chance of
dropping the ball (normally 40%)
- Cost: 30 HP
- learn by: there must be enemy players equipped with Spin Ball tech, and you
can successfully tech-copy it during ball's spinning animation on its way to
the goal
-----------------------------------------------------------------------------
Super Goalie ---> A894 - if the ball reaches the goal, there's a 60% chance of
random number being added to goalie's Catch ranging from 0-10, punch X button
during animation to add random number yourself
- Cost: 30 HP + bonus
- learn by successfully tech-copying it from opposing team's goalie who is
equipped with Super Goalie tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Tackle ---> A896 - Attack enemy player during encounter
- Cost: Variable, dependant on player's Attack
-----------------------------------------------------------------------------
Tackle Slip ---> A897 - 40% chance of evading enemy tackles, may be disoriented
after (if a player becomes disoriented and there are still enemy players ready
to tackle him / her, next tackle/s will connect 100% and may cause disoriented
player to briefly lose one of equipped abilities)
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Tackle Slip tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Tackle Slip 2 ---> A898 - 80% chance of evading enemy tackles, may be
disoriented after (if a player becomes disoriented and there are still enemy
players ready to tackle him / her, next tackle/s will connect 100% and may
cause disoriented player to briefly lose one of equipped abilities)
- Cost: 170 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Tackle Slip 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Tech Find ---> A899 - Select an empty slot in player's ability list and press X
to confirm (now the player is able to learn this ability by successfully tech-
copying it from a 'friendly' blitzer)
- Cost: N/A
- this 'tech' appears as a random prize in tournament or league, you *cannot*
techcopy it from opposing team's players
-----------------------------------------------------------------------------
Venom Pass ---> A900 - +3 to player's Pass, ball is passed to another team
member, 30% chance of inflicting poison on enemy player during an encounter if
that player gets a hand on passed ball
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Pass tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Pass 2 ---> A901 - +5 to player's Pass, ball is passed to another team
member, 60% chance of inflicting poison on enemy player during an encounter if
that player gets a hand on passed ball
- Cost: 120 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Pass 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Pass 3 ---> A902 - +7 to player's Pass, ball is passed to another team
member, 100% chance of inflicting poison on enemy player during an encounter if
that player gets a hand on passed ball
- Cost: 350 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Pass 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Shot ---> A903 - +3 to player's Shoot, ball is shot at opposing team's
goal, 40% chance of inflicting poison on goalie if ball's SH was reduced to 0
or keeper caught the ball
- Cost: 20 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Shot tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Shot 2 ---> A904 - +5 to player's Shoot, ball is shot at opposing team's
goal, 70% chance of inflicting poison on goalie if ball's SH was reduced to 0
or keeper caught the ball
- Cost: 35 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Shot 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Shot 3 ---> A905 - +7 to player's Shoot, ball is shot at opposing team's
goal, 100% chance of inflicting poison on goalie if ball's SH was reduced to 0
or keeper caught the ball
- Cost: 100 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Shot 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Tackle ---> A906 - +3 to Attack, 40% chance of inflicting poison on enemy
player during encounter
- Cost: 30 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Tackle tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Tackle 2 ---> A907 - +5 to Attack, 70% chance of inflicting poison on
enemy player during encounter
- Cost: 70 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Tackle 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Venom Tackle 3 ---> A908 - +7 to Attack, 100% chance of inflicting poison on
enemy player during encounter
- Cost: 160 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Venom Tackle 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Volley Shot ---> A909 - 50% chance of player with this ability to attempt a
shot at opposing team's goal (if he's close enough) using the fumbled ball (any
player may have fumbled it, or goalie deflected it); only statistic that
matters is goalie's CA
- Cost: 10 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Volley Shot tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Volley Shot 2 ---> A910 - 75% chance of player with this ability to attempt a
shot at opposing team's goal (if he's close enough) using the fumbled ball (any
player may have fumbled it, or goalie deflected it); only statistic that
matters is goalie's CA
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Volley Shot 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Volley Shot 3 ---> A911 - 100% chance of player with this ability to attempt a
shot at opposing team's goal (if he's close enough) using the fumbled ball (any
player may have fumbled it, or goalie deflected it); only statistic that
matters is goalie's CA
- Cost: 250 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Volley Shot 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Pass ---> A912 - +3 to player's Pass, ball is passed to another team
member, 30% chance of halving one of enemy player's statistics (you can affect
AT, EN or BL) during encounter if that player gets a hand on passed ball
- Cost: 40 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Pass tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Pass 2 ---> A913 - +5 to player's Pass, ball is passed to another team
member, 60% chance of halving one of enemy player's statistics (you can affect
AT, EN or BL) during encounter if that player gets a hand on passed ball
- Cost: 180 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Pass 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Pass 3 ---> A914 - +7 to player's Pass, ball is passed to another team
member, 100% chance of halving one of enemy player's statistics (you can affect
AT, EN or BL) during encounter if that player gets a hand on passed ball
- Cost: 440 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Pass 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Shot ---> A915 - +3 to player's Shoot, ball is shot at opposing team's
goal, 40% chance of halving goalie's Block or Catch if ball's SH was reduced to
0 or keeper caught the ball
- Cost: 30 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Shot tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Shot 2 ---> A916 - +5 to player's Shoot, ball is shot at opposing team's
goal, 70% chance of halving goalie's Block or Catch if ball's SH was reduced to
0 or keeper caught the ball
- Cost: 180 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Shot 2 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Shot 3 ---> A917 - +7 to player's Shoot, ball is shot at opposing team's
goal, 100% chance of halving goalie's Block or Catch if ball's SH was reduced
to 0 or keeper caught the ball
- Cost: 390 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Shot 3 tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Tackle ---> A918 - +3 to Attack, 40% chance of halving one enemy
player's stat (you can affect EN, PA or SH) during encounter
- Cost: 8 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Tackle tech (mark that player before the halftime starts)
-----------------------------------------------------------------------------
Wither Tackle 2 ---> A090 - +5 to Attack, 70% chance of halving one enemy
player's stat (you can affect EN, PA or SH) during encounter
- Cost: 80 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Tackle 2 tech (mark that player before the halftime
starts)
-----------------------------------------------------------------------------
Wither Tackle 3 ---> A633 - +7 to Attack, 100% chance of halving one enemy
player's stat (you can affect EN, PA or SH) during encounter
- Cost: 250 HP
- learn by successfully tech-copying it from opposing team's player who is
equipped with Wither Tackle 3 tech (mark that player before the halftime
starts)
-----------------------------------------------------------------------------

*****************************************************************************
12) STATUSES DURING BLITZBALL GAME
*****************************************************************************

There are three statuses you can toy around with during a game of Blitz. Or
opposing team will toy around with you...

a) Poison
Affected player's HP drop fast when in possession of the ball, and doesn't rise
at all when not in possession of the ball. Poison wears off after halftime or
after certain amount of time (around 33 seconds).
Beware, poisoned players also 'lose' their abilities temporarily. First their
shooting techs are disabled. This is followed by tackling techs (second time)
and passing techs (third time) if poison effects are stacked with ability
called Pile Venom.
HP loss due to Pile Venom effect:
1x poison - 4 HP every 0,6 seconds
2x poison - 16 HP every 0,6 seconds
3x poison - 64 HP every 0,6 seconds
4x poison - 256 HP every 0,6 seconds
5x poison - 1024 HP every 0,6 seconds

b) Nap
Otherwise known as sleep. Affected player can't do anything at all. If your
goalie is put to sleep, well, you're quite screwed. Nap wears off if sleeping
player is hit with a ball, goal is scored, after halftime or after certain
amount of time (around 53 seconds).

c) Wither
Break status? Almost. Affected player's stats (one or more) is/are halved, thus
making them less effective (halved stat is shown in blue). Wither wears off
after halftime or after certain amount of time (around 33 seconds).
Wither Shot reduces BL or CA, Wither Pass reduces PA, AT or BL, and Wither
Tackle reduces EN, PA or SH. HP stat cannot be affected!

*****************************************************************************
13) SCOUT LEVEL
*****************************************************************************

By talking to people all over Spira by pressing Square button in front of them
you can view their Blitz stats. You may not know off the bat, but there are
Scout levels, which can increase, thus allowing you to see more info. I'll
reveal how you can accomplish that.

A - Scout level 1
- Available from start of game
- Allows you to see player's name, level, for which team he/she plays (if any),
and gil fee per match

B - Scout level 2
- Available once you accumulate 10 wins with Besaid Aurochs team
- In addition to previous info you can now see player's stats as well

C - Scout level 3
- Available once you accumulate 20 wins with Besaid Aurochs team
- In addition to previous info you can now see techs player is currently
equipped with and how many tech slots he/she has unlocked so far

D - Scout level 4 (also the maximum scout level you can reach)
- Available once you accumulate 30 wins with Besaid Aurochs team
- In addition to previous info you can now see player's key techs and *all*
techs player has learned so far

*****************************************************************************
14) TEAM LEVEL
*****************************************************************************

By winning blitz games your team's level increases with every 5 wins. Besides
bragging rights winning also allows your team to learn new formations. Here are
the ones I obtained so far...

A - Centre Attack
- Players remain predominantly in field's centre
- Available once you accumulate 5 wins with Besaid Aurochs team

B - All-Out Defence
- All players enter defence mode
- Available once you accumulate 15 wins with Besaid Aurochs team

C - Flat Line
- Players form a straight line over the field
- Available once you accumulate 25 wins with Besaid Aurochs team

D - Counter
- LF and MF move towards opposing goal
- Available once you accumulate 35 wins with Besaid Aurochs team

E - Double Sides
- All members sans MF swim along the outer sides towards opposing goal
- Available once you accumulate 45 wins with Besaid Aurochs team

I've already accumulated over 100 victories with Besaid Aurochs, and no new
formations have been learned, nor have I discovered anything else that might be
of interest to me.

*****************************************************************************
15) PLAYER'S TECH SLOTS
*****************************************************************************

Level 1 and 2 players are unable to use any techs, at least not until they
reach level 3, at which point they may start equipping techs they've learned so
far. As their level increases, so does the amount of tech slots.

A - One slot    - Available once player reaches level 3.
B - Two slots   - Available once player reaches level 7.
C - Three slots - Available once player reaches level 12.
D - Four slots  - Available once player reaches level 20.
E - Five slots  - Available once player reaches level 30.

*****************************************************************************
16) PREPARATIONS FOR A GAME
*****************************************************************************

Once you select your desired mode of play (league, tournament ot exhibition),
you will be take to three pre-game setup screens, where you decide on three
things.
-----------------------------------------------------------------------------
ASSIGN POSITIONS
Among the eight players (max number of players you can sign for Besaid Aurochs
team) choose six of them who will play one game's halftime. Note that you don't
have to select same players for same positions at start of another halftime.
You need to select LF, RF, MF, LD, RD and GL. As you move the pointer over
players' names, their stats are shown in the middle of the screen. Once every
position is filled, you'll be asked to confirm. Select Yes to proceed to next
screen.
-----------------------------------------------------------------------------
ASSIGN TECHS
Once a player is level 3 or higher, that player can set techs to be used in a
game. On level 3 player can set one tech, as player has only one slot
available. Slots multiply as player's level goes up, up to a maximum of five
slots. I have a nasty trick for you.;)
Select any of your players. List of available tech slots and any abilities
equipped so far will appear in lower left corner. Press X by player's name and
marker will move to equipped tech list in lower left. Press X at an equipped
tech or empty tech slot to have another list pop up. This shows all techs
player has learned so far.
At the bottom of this list this player's key abilities are shown. If player
doesn't have any key abilities learned, he or she can't learn many techs. But
as player learns key techs, he or she gains access to wider range of techs that
are available for learning. Once a player has learned all three key techs, that
player can learn almost any tech.
Tidus can only learn Jecht Shot 2 tech if he knows his three key techs. Similar
applies for Wakka's Aurochs Spirit tech.
Before you set any techs tho', select Done to be taken...
-----------------------------------------------------------------------------
ASSIGN MARKS
Your players are on left, enemy players on the right. Select one of your
players (say Tidus), and press X. Marker will now move to enemy players' list,
allowing you to choose an opponent you want to mark, ie learn techs from
him/her (if any). Enemy player's stats are displayed in middle of the screen.
Techs enemy player is currently equipped with are displayed in lower left -
those that Tidus can learn are displayed in blue.
You can mark any enemy player, but aim for those that have techs in blue
displayed among equipped tech list, as blue techs are techs that you can
attempt to techcopy during the game.
Once you've decided on marks, select Done. You will asked for confirmation
before proceeding to the actual match. Select Yes and game will begin for real.
If you select No at this point, you'll be taken to first pre-match setup
screen.
-----------------------------------------------------------------------------
And now for the nasty trick! As Tidus is a forward, he needs shot techs and
anti-techs. Forward's enemies are defenders, who are usually equipped with Nap,
Wither, Venom or Drain Tackles. So, check out enemy players (let's say Balgerda
and Kulukan) listed fourth and fifth in the enemy player list, as these two are
defenders of the opposing team. Balgerda is equipped with Nap Pass 2, Nap
Tackle, Wither Tackle and Volley Shot. Kulukan is equipped with Nap Tackle 2
and Wither Tackle 3.
What does this tell you? As Tidus will most certainly be blocked by Balgerda
and Kulukan as he attempts to make a shot, you know now what abilities those
two will have equipped and can equip Tidus accordingly. So he'll need Anti-Nap
and Anti-Wither techs. Repeat as needed for your other players to make a killer
team, equipped with just the right techs for current game.
Now select Done, but make sure you select No, when you're asked to proceed with
the game. You will be returned to first pre-match setup screen. Reapply
positions, and at Assign techs screen equip proper techs or anti-techs, which
will help you win the game, for you know, what will the enemy use against you.
-----------------------------------------------------------------------------
Another nasty trick! Select exhibition game. For your opponents choose a team
you can easily and quickly score against. If you have Jecht Shot or Jecht Shot
2, this ain't a problem. Score ASAP. After second Blitzoff wrestle the ball
from opposing players, then press Triangle to forfeit the game. You just got an
easy victory.:) With this you can quickly and easily level up your team and
scout levels.

*****************************************************************************
17) SEASON TYPES
*****************************************************************************

-----------------------------------------------------------------------------
League
10 games are played. One team plays other five teams two times during whole
season. Points are awarded based on outcome of games. If game ends in a tie,
each team that participated gets 1 point. Otherwise winner gets 3 points and
loser none. You can forfeit league games, but only when you're losing and in
possession of the ball.
After 10 league games are played, 1st, 2nd and 3rd teams are awarded prizes.
Top scorer also gets a prize. If two or more people finish as top scorers, all
of them get the prize.
-----------------------------------------------------------------------------
Tournament
Two teams are randomly seeded. Seeded teams need to play only two games.
Remaining four are randomly paired up and play match 1. Two losers of match 1
are out. Winners or match 1 are paired up with seeded teams for match 2.
Winners of match 2 square off against each other in championship match, whilst
losers of match 2 are measured in consolation match.
Winner and loser of championship match, along with winner of consolation match
are awarded prizes at end of tournament. Top scorer(s) get(s) a prize as well.
You can forfeit tournament games, but only when you're losing and in possession
of the ball.
-----------------------------------------------------------------------------
Exhibition
If you select that, you're then prompted to select a team you'd like to play
against. You can forfeit exhibition games, but only when you're in possession
of the ball. No EXP are awarded at end of halftimes.
Winner gets a small prize such as Potion, Hi-Potion, 2x Hi-Potion or Phoenix
Down (these are all the prizes I personally received so far).
-----------------------------------------------------------------------------

*****************************************************************************
18) EXPERIENCE POINTS
*****************************************************************************

Instead of gaining EXP in RPG itself, you deal with EXP in blitzball. EXP are
awarded for pass techs, tackle techs etc. EXP are awarded after each league or
tournament blitz halftime (no EXP are awarded after exhibition halftimes).
-----------------------------------------------------------------------------
a) Alphabetical tech list with techs that award EXP
-----------------------------------------------------------------------------
Anti-Drain - 1 EXP       | Anti-Drain 2 - 1 EXP    | Anti-Nap - 1 EXP
Anti-Nap 2 - 1 EXP       | Anti-Venom - 1 EXP      | Anti-Venom 2 - 1 EXP
Anti-Wither - 1 EXP      | Anti-Wither 2 - 1 EXP   | Aurochs Spirit - 6 EXP
Drain Tackle - 1 EXP     | Drain Tackle 2 - 2 EXP  | Drain Tackle 3 - 3 EXP
Gamble - 4 EXP           | Good Morning! - 4 EXP   | Invisible Shot - 3 EXP
Jecht Shot - 3 EXP       | Jecht Shot 2 - 6 EXP    | Nap Pass - 2 EXP
Nap Pass 2 - 3 EXP       | Nap Pass 3 - 4 EXP      | Nap Shot - 2 EXP
Nap Shot 2 - 3 EXP       | Nap Shot 3 - 4 EXP      | Nap Tackle - 1 EXP
Nap Tackle 2 - 2 EXP     | Nap Tackle 3 - 3 EXP    | Normal Pass - 1 EXP
Normal Shot - 1 EXP      | Sphere Shot - 2 EXP     | Tackle Slip - 1 EXP
Tackle Slip 2 - 1 EXP    | Venom Pass - 2 EXP      | Venom Pass 2 - 3 EXP
Venom Pass 3 - 4 EXP     | Venom Shot - 2 EXP      | Venom Shot 2 - 3 EXP
Venom Shot 3 - 4 EXP     | Venom Tackle - 1 EXP    | Venom Tackle 2 - 2 EXP
Venom Tackle 3 - 3 EXP   | Volley Shot - 3 EXP     | Volley Shot 2 - 3 EXP
Volley Shot 3 - 3 EXP    | Wither Pass - 2 EXP     | Wither Pass 2 - 3 EXP
Wither Pass 3 - 4 EXP    | Wither Shot - 2 EXP     | Wither Shot 2 - 3 EXP
Wither Shot 3 - 4 EXP    | Wither Tackle - 1 EXP   | Wither Tackle 2 - 2 EXP
Wither Tackle 3 - 3 EXP  |                         |
-----------------------------------------------------------------------------
b) Goalie only actions that award EXP
-----------------------------------------------------------------------------
Played in game - 2 EXP   | Caught shot - 2 EXP     | Caught Inv. shot - 4 EXP
Deflected shot - 2 EXP   | Super Goalie - 4 EXP    |
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c) Successful tech execution bonuses
-----------------------------------------------------------------------------
Any caught block - 3 EXP | Any pass - 2 EXP        | Any shot - 2 EXP
Any tackle - 3 EXP       |                         |
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19) TECH CATEGORIES
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Cat. 1: Manual techs
Manual techs are techs for which you decide whether or not to use them when
given a choice. Most appropriate example would be:
Tidus is equipped with Jecht Shot. He is attempting a shot. One of the screens
that'll pop up will ask you if you want to use Normal shot, or Jecht Shot. At
this point you decided whether or not you will use Jecht Shot.
Manual techs expend player's HP during the match each time they're used.

Cat. 2: Trigger techs
Trigger techs are techs which activate with a given % by themselves under right
circumstances. Most appropriate example would be:
Tidus is equipped with Tackle Slip. Bickson is equipped with Nap Tackle. Tidus
is in encounter with Bickson and decides to Break to Bickson. As Bickson tries
to tackle Tidus, Bickson misses cos of Tackle Slip kicking in.
Trigger techs expend player's HP during the match each time they're used - as
mentioned, you cannot actively select to use them.

Cat. 3: Continuous techs
Continuous techs are techs that are active during the whole match. You cannot
actively select to use them, nor are they automaticaly activated. An example of
cont. tech is Golden Arm or Brawler.
Cont. techs do not expend player's HP. Instead they have HP equip cost: this
means, that if you equip Golden Arm (equip cost 30 HP) on Tidus prior to the
match, his HP will be reduced by 30 in exchange for Golden Arm effect to be
active during whole match.

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20) TIPS FOR SUCCESSFUL BLITZ TEAM
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TIP 1: WHEN TO START?
I started playing actively after I got the airship permanently. I recommend
that you wait until then also. One of the main reasons to wait that late in the
game is: in case you win lot of early games, other teams will recruit players
which may otherwise be unattainable to you in early parts of the game (Linna,
Brother, and so on). But if you wait until you get the airship, you can recruit
those players for yourself without other teams interfering.

TIP 2: ASSIGNING
To start a successful blitz team, you need to assign good players. You can
assign new players by walking up to a blitz player and pressing square.
Depending on scout level you will see info about that player. Once you cycle
thru it, you'll be asked if you want to 'Sign player?', but only if the player
you're examining is free agent. Select yes to be prompted for how many games.
After that salary will be displayed and final confirmation will be displayed
before signing a contract.
If your team already consists of 8 players, you'll need to release someone
before new player is accepted. Note that you never release Tidus.

TIP 3: LEFT AND RIGHT FORWARD
Forwards are team members that will attempt to score goals. Ideal LV30 forward
should IMO have following stats and techs:
- high HP for shot techs he/she will be using
- high EN for attempting to break thru defenders
- high SH for attempts to make shots past defenders and goalie (suitable for
cases where you don't like breaking thru defenders)
- Anti-Venom 2, Anti-Wither 2, Anti-Nap 2, Tackle Slip 2, Invisible Shot

You can consider these augmentations:
- Tidus doesn't need high EN, as his Jecht Shot techs remove two to three
defenders... and you can't dismiss Tidus anyway, so you got yourself one
forward already
- if a player has enormous SH, you may not need EN, for you can attempt to
shoot a goal from further away, this way not being anywhere near defenders
- Sphere Shot or Nap Shot 3 are good choices for shot techs as well

Why do I recommend above abilities?
- Anti-Venom 2 is needed very much. As you know, poisoned player's shoot techs
are disabled first, and forwards do you no good if they can't use shoot techs.
- Anti-Wither 2 is recommended also as it successfully foils defenders' tries
to halve forward's stats. Were they able to do that, your forward's SH stat
could be reduced for up to 87,5%, just to name an example.
- Anti-Nap 2? Sleeping forward is not useful at all, therefore having this tech
ensures your forward will never go to sleep.
- Tackle Slip 2 assures 80% chances of your forward successfully avoiding
tackles. I say the risk is worth it in spite of chances being disoriented
after.
- Invisible Shot? Once the ball gets past all defenders, you've already won.
You can always score by aiming at the lower left corner. Even though the small
marker will point outside goal boundaries, ball will go in and score.

Other recommended forward?
- Oh, I recommend Linna so much! She starts with Nap Shot 3, Anti-Venom 2 and
Volley Shot.

TIP 4: MIDFIELDER
Midfielder is team member that will see most of the action. MF also tries to
catch the ball after blitzoff and takes care that most passes are made to your
forwards. MF is also first line of defence against enemy forwards. Ideal LV30
MF should IMO have following stats and techs:
- high AT for attempts to tackle enemy players trying to get to your side of
the pool
- high PA for making passes to your forwards
- high SP for luring enemy players after him/her, thus allowing forwards to
have less defenders to deal with
- high BL for blocking passes/shots of enemy players
- Nap Pass 3, Wither Tackle 3, Venom Tackle 3, Brawler, Golden Arm

Why do I recommend above abilities?
- Nap Pass 3 is very useful. MF with high PA and this tech could encounter all
five of enemy players and put them all to sleep with one Nap Pass 3.:)
- Wither Tackle 3 ensures that MF will halve one enemy player's stat whenever
that player is tackled. If it's forwards you're trying to tackle, I recommend
poisoning them first. Halving forward's stats may seem more efficient, but it's
dangerous as forwards can still use shoot techs, whereas poisoned forwards
can't use those.
- Venom Tackle 3 ensures that MF will poison enemy player whenever that player
is tackled and also disable that player's shoot techs. If it's forwards you're
trying to tackle, I recommend poisoning them first.
- Brawler will allow MF to get into encounters from further away.
- Golden Arm assures that ball's PA will not drop as fast as it usually does.

Recommended midfielder?
- Get Brother! His skills as MF are unmatched and to top it off, he boasts an
enormous speed stat for lure-enemy-away tactics.

TIP 5: LEFT AND RIGHT DEFENCE
LD and RD are team members, representing second defence line against incoming
enemy forwards, who make it past your MF. Ideal LV30 defenceman should IMO have
following stats and techs:
- high AT for attempting to tackle enemy player, should he/she choose to break
thru
- high BL for blocking enemy player's shots or passes, should he/she choose to
do so
- high SP for catching up with enemy player
- good PA for making successful passes to your MF once your defence wins the
ball from enemy player
- Venom Tackle 3, Wither Tackle 3, Anti-Nap 2, Golden Arm, Brawler

Why do I recommend above abilities?
- Wither Tackle 3 ensures that LD or RD will halve one enemy player's stat
whenever that player is tackled. If it's forwards you're trying to tackle, I
recommend poisoning them first. Halving forward's stats may seem more
efficient, but it's dangerous as forwards can still use shoot techs, whereas
poisoned forwards can't use those.
- Venom Tackle 3 ensures that LD or RD will poison enemy player whenever that
player is tackled and also disable that player's shoot techs. If it's forwards
you're trying to tackle, I recommend poisoning them first.
- Anti-Nap 2 assures that your defence will never fall asleep. Poisoned or
withered defenceman is not half as bad as sleeping one.
- Brawler will allow your defencemen to get into encounters from further away.
- Golden Arm assures that ball's PA will not drop as fast as it usually does.

Recommended LD and RD?
- For one defence position I recommend Ropp.
- For other Balgerda, but you'll need to wait for her contract with Luca Goers
to run out. Until then Kyou will make a good replacement.

TIP 6: GOALKEEPER
Goalie is your final line of defence against incoming forwards. They try to
catch or at least deflect shots enemy forwards make toward your goal. Ideal
LV30 goalie should IMO have following stats and techs:
- high CA to intercept incoming shots with ease
- good amount of HP for techs we will equip on a goalie
- Grip Gloves, Super Goalie, Anti-Nap 2, Anti-Wither 2, Regen

Why do I recommend above abilities?
- Grip Gloves increase goalies chances of catching the ball rather than
deflecting it (in which case Volley Shot equipped enemy forwards may attempt to
score a goal).
- Super Goalie randomly activates during ball's approach to your goal and adds
random number to goalie's CA.
- Anti-Nap 2 is there to assure your goal is always defended by non-sleeping
goalie.
- Anti-Wither 2 assures your goalie's stats will never be halved, which would
otherwise make your goalie only half as useful.
- Regen will make sure that your goalie will rarely run out of HP.

Recommended goalie?
- Duren for starters. But as soon as Nimrook from Al Bhed Psyches team is free
agent, sign a contract with Nimrook!

TIP 7: WHICH SEASON TO START?
Start with a tournament to gain first few EXP you need to reach level 3, at
which point you can start equipping techs. Once you get that high, switch to
few exhibition games which you should use as the opportunity to techcopy some
techs from enemy players (esp key techs your players need to be able to copy
wider range of techs - for starters I recommend learning at least one key tech
for each of your players).
Once you feel your players are at least properly equipped, you can try
finishing a league. By the time you end it your players should be around levels
7 to 12, thus having two to three tech slots available.
Now again switch to exhibition games for a while and attempt to learn second
key tech for each of your players.
Another league season should be enough to reach level 20 for your players,
allowing fourth tech slot to open up. At this point of the game you should
already have little to no problems winning a blitz game, esp with my strat I
posted. Play whatever season you wish and experiment as you see fit.
Oh, one last note... don't forget to evenly level up all players of your team
or you will regret it later (use the free EXP trick).

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21) DETAILED PLAYERS OVERVIEW
*****************************************************************************

I've taken this section out as it isn't needed. If you need info on who to
recruit, the abilities learned etc., please refer to Blitzball FAQs that are
up.

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21) ABOUT BEST TEAMS
*****************************************************************************

Following info compiled by Evil R!

Best team suggestions:

I'll divide the BB game into 4 parts since most people won't play BB until
level 99. I suggest that you should start Blitz Ball after Djose Temple since
that is when the ferry will become available again and you can go back to
recruit some good players.

The best team early on right after Djose Temple is:

LF: Tidus
MF: Tatts/Kiyuri
RF: Vilucha
LD: Wedge
RD: Zalitz/Ropp
G: Jumal

If you don't plan to play BB early on then you can consider the following
teams.

Level 1-29

LF: Tidus/Wakka
MF: Tatts/Berrik (Al Behd Psyches)/Brother/Kiyuri/Naida/Svanda/Rin
RF: Vilucha/Shammi/Mep/Li