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Final Fantasy X Magus Sisters Guide
Written by jobber2022497 (Ronald W. Davis II, jobber2022497@yahoo.com)
Version 1.00 (24 July 2004)
Written in WordPad (79 characters per line, Courier New Font, Size 10)
Best viewed in WordPad
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*********1*********2*********3*********4*********5*********6*********7******EOL

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Table of Contents

I. Introduction

II. Obtaining the Sisters

III. The Sisters' Arsenal

  A. Cindy's Abilities
  B. Sandy's Abilities
  C. Mindy's Abilities
  D. The Magus Sisters' Overdrive, Delta Attack
  E. "Taking a break..."

IV. Commands

V. Advanced Command Mechanics

  A. Attack Decision
  B. Overdrive and Motivation Changes

VI. Administrivia

  A. Version History
  B. Credits
  C. Contact Information




----------------
I. Introduction
----------------

Welcome to the Final Fantasy X Magus Sisters Guide.  The main focus of this
guide is the behavior of the Magus Sisters in battle.  However, since this is a
general information guide, there are also instructions on how to obtain the
Magus Sisters (in Part II).  

The in-battle information starts in Part III, which has lists of the Sisters'
battle abilities and explanations of the abilities that are unique to them.
Unfortunately, you do not have direct control over the Sisters' actions.
The "commands" that you give them work a bit differently from the normal
procedure; any given command has at least two possible results.  Each command's
possible results are listed in Part IV, and the methods that the game uses to
choose the Sisters' actions are in Part V.  Also in Part V is a section on how
the Sisters' Overdrive meters charge.  




--------------------------
II. Obtaining the Sisters
--------------------------

The Magus Sisters are at Remiem Temple, which is southeast of the main area of 
the Calm Lands.  

The exit from the Calm Lands to Remiem is accessible by chocobo only.
There is a woman in the Calm Lands who will give a chocobo to you, but only 
after you find her and pass a chocobo training exercise.  If you have not
trained a chocobo, she will be in the northwest part of the Calm Lands.
If you have trained to her, she will be close to wherever you enter the Calm
Lands. (For example, if you enter by airship, she is only a few paces south
of the Calm Lands - Central Save Sphere.)  

Once you are on a chocobo, go to the southeast corner of the Calm Lands. 
(Ride up the slope towards the Macalania Forest exit, but instead of turning
south to leave the area, continue east.)  There is a chocobo feather on the
ground; examine it to jump to the hidden exit.  As with any Calm Lands exit,
the game forces you to dismount before you leave the area.  Now, you are at
the outside of Remiem Temple.  Simply walk across the bridge and enter the
temple.

The interior of Remiem Temple holds just two things of interest: Summoner 
Belgemine in the center and the Chamber of the Fayth of the Magus Sisters
on the right side.  With Belgemine, you can fight versions of the aeons which
you have obtained.  The door to the Chamber of the Fayth is sealed; you
cannot enter.  To break the seal, you need the following:

1) Yojimbo (Aeon)
2) Anima (Aeon)
3) Blossom Crown (Key Item)
4) Flower Scepter (Key Item)

Here is how to get them all:

Yojimbo - Obtain him at the Cavern of the Stolen Fayth (a.k.a. Sunken Cave).
To enter the cavern, go to "Calm Lands - Near Bridge" and take the path that
goes to the right of and under the second bridge.  At one end of the path is
the cavern.  The cavern is mostly linear; about halfway through, you will fight
Yojimbo, and at the very end, there is a teleport pad that transports you to
treasure rooms and the Chamber of Yojimbo's Fayth.  You must pay to get
Yojimbo's services; the amount depends on how you answer the first question
that the fayth asks (the third choice is the best) and how well you negotiate
with him.  You do not have to pay his initial asking price...


Anima - Obtain her at Baaj Temple.  In order to open the Chamber of Anima's
Fayth, get the Destruction Sphere treasures from all six Cloisters of
Trials: Besaid, Kilika, Djose, Macalania, Bevelle, and Zanarkand.  If you
missed any of the first four, talk to Maester Mika at the Highbridge (after
getting control the Airship) so that you can re-enter the temples (you must
talk to him to advance the storyline anyway).  Bevelle's treasure is acquired
in a forced event near the end of the Trials.  There is no way to miss it
(barring cheat devices), so do not worry about not being able to return
there later.  Zanarkand's treasure requires a return visit.  (Solve the new
puzzle in the Zanarkand Trials by activating all the white squares.)
 
Getting to Baaj Temple requires the Airship.  It is a hidden location --
choose Search from the navigation menu, point the cursor in the range of
(X: 69-75, Y: 33-38) and "confirm" (press the X button in the North American
version) to put it in the destination list.  Proceed to the end of the
walkway, jump in the water, and approach the underwater door.  Defeat the
boss (TIP: Do not kill him while he has one of your party swallowed!) and
enter the passageway.

Inside the next room, there are six statues that represent the Cloisters
of Trials in the game.  They must all be activated in order to open the
Chamber of Anima's Fayth, but they can only be activated after the
Destruction Sphere treasures of their corresponding Trials have been
acquired.  The statues are arranged as follows:

               Besaid                Bevelle
              Macalania              Djose
              Zanarkand              Kilika

After all the Destruction Sphere treasures have been obtained, simply
activate the statues and enter the fayth chamber.  You have Anima.


Blossom Crown - Obtain it at the Monster Arena.  Capture one of each
monster in the Mt. Gagazet list, and the monster trainer will give
it to you as a prize.  If you have never heard of monster capturing,
go to the east exit of the Calm Lands (not the Gagazet exit in the
northeast; it is the one in the middle of the eastern wall).
The Monster Arena is there.  Talk to the man there to get started.

(Note: The first task that the monster trainer gives you is to
capture each monster in the Calm Lands.  He will NOT give you
*any* prizes until that is done, so you really need all the
monsters from the Calm Lands and Gagazet to get the Blossom Crown.
Also, different monsters appear in different areas of Gagazet.
You must go to the Mountain Trail, the Cave/Z.Ruins, and underwater
to find them all.)


Flower Scepter - Obtain it at Remiem Temple.  Defeat Belgemine's
Bahamut, and she will give it to you as a prize.  Directions to
Remiem are above. 


Once you have both aeons and both Key Items, you can open the door
in Remiem.  Go inside and the Magus Sisters are yours!



--------------------------
III. The Sisters' Arsenal
--------------------------

Below are lists of all the actions that each Sister can perform, grouped by
categories.  The player does not have exact control of what the Sisters do.
Instead, the player "commands" a Sister to use a type of attack or spell, and
she may or may not comply (see Parts IV and V for more details).


**********************
 A. Cindy's Abilities
**********************
 
 Attack 

 White Magic: Cure, Cura, Curaga, Life, Full-Life, Auto-Life

 Black Magic: Drain, Osmose, Firaga, Blizzaga, Thundaga, Waterga, Flare, Ultima

 Special: Pray

 Aeon Special: Camisade (physical attack with 21/16 of normal 'Attack' power;
               targets one enemy)


**********************
 B. Sandy's Abilities
**********************

 Attack

 White Magic: Cure, Cura, Curaga, Haste, Protect, Shell, Reflect

 Aeon Special: Razzia (physical attack with 21/16 of normal 'Attack' power;
               targets one enemy)

 Other: NulAll (adds NulBlaze, NulFrost, NulShock, and NulTide;
               targets all allies)


**********************
 C. Mindy's Abilities
**********************

 Attack
 
 Black Magic: Drain, Osmose, Fira, Blizzaga, Thundara, Watera, 
              Bio, Death, Firaga, Blizzaga, Thundaga, Waterga, Flare

 Special: Lancet, Doublecast

 Aeon Special: Passado (physical attack consisting of 15 hits, each with
               1/8 of normal 'Attack' power; targets one enemy)


***********************************************
 D. The Magus Sisters' Overdrive, Delta Attack
***********************************************

Delta Attack can only be used when all three of the Magus Sisters' Overdrive
meters are full, but any of the Sisters can trigger it (with the command
"Combine powers!").  Delta Attack is not the same in every release of
Final Fantasy X; there are two versions of the Overdrive.  The first is present
in the North American and original Japanese versions of FFX, and the second is
in the International and PAL versions of FFX.

 North American and original Japanese versions of FFX:
     Delta Attack is Strength-based, but it is neither physical nor magical.
     It consists of one hit with 375% of the power of 'Attack', and it
     targets all enemies.  It can be triggered by any Sister (once all three
     have full Overdrive meters and are not in Curse status), but Cindy's
     Strength determines its base damage.  The maximum total damage possible
     (per target) is 99999.

 International and PAL versions of FFX:
     Delta Attack is Strength-based, but it is neither physical nor magical.
     It consists of six hits, each with 62.5% of the power of 'Attack', and it
     targets all enemies.  It can be triggered by any Sister (once all three
     have full Overdrive meters and are not in Curse status), but Cindy's
     Strength determines its base damage.  The maximum total damage possible
     (per target) is 599994 (but the damage will fall well short of this mark
     against enemies with high Defense).     


Attack, Camisade, Razzia, Passado, and Delta Attack (both versions) can make 
critical hits.

There is one other action that any Sister can do (not counting Dismiss, which
is covered in "Commands" below)...


************************
 E. "Taking a break..."
************************

"Taking a break..." means just that; the Sister does absolutely nothing 
(she does not even Defend against physical attacks).  Her turn is completely
wasted.




-------------
IV. Commands
-------------

As stated in Part III, the Magus Sisters' actions are not directly controlled
by the player.  In place of direct and precise commands are indirect broad
statements (such as "Do as you will" and "Help each other") that give the
Sisters a choice from a group of attacks.  This section contains all the Magus
Sisters' commands with their in-game descriptions (based on the North American
version), as well the range of actions that the Sisters may perform with each 
command.  Only general behavior is covered here; specifics on how the game
decides which action is chosen are in Part V, Advanced Command Mechanics.


"Do as you will." (All) -- Let the Sisters do as they please.

    As the name states, this command leaves the sisters to do whatever they 
    want, without any particular direction.  

    Cindy may use Auto-Life, Full-Life, Life, Attack, Flare, or any of
    the "-ga" elemental spells.  She may also "take a break".

    Sandy really likes to cast Reflect on Cindy (in order to set up Mindy's
    magic spells).  She may also use Razzia or Attack with this command.
    DO NOT use this command on Sandy if you want the best chance to get
    Mindy's Passado.

    Mindy may cast (or even Doublecast) various black magic spells, but only if
    Cindy has Reflect (all of Mindy's magic from this command will target
    Cindy).  She may also use Passado or Attack, or she may just "take a 
    break".


"One more time." (All) -- Ask the Sisters to repeat their previous action.

    The description is accurate; this tells the Sister to repeat her last
    action.  She will comply...sometimes.  Other times, she may use either her 
    Aeon Special or a regular Attack. (Mindy may also take a break.)  Cindy 
    follows this command the best, but by default, each Sister has a better 
    than 50% chance of doing whatever she did last.

    Note that for "last action" copying, Delta Attack and "Taking a break..." 
    do not count, and other restrictions may apply (for example, Cindy cannot 
    cast Flare if she does not have enough MP).


"Fight!" (All) -- Ask the Sisters to physically attack.

    Regardless of which Sister is being commanded, she can only do three things
    here: her Aeon Special attack, a normal Attack, or "Taking a break..."


"Go, go!" (Cindy) -- Ask [Cindy] to use offensive magic and skills.

    Interestingly enough, the very first spell that Cindy may do from this
    command is Pray (the chance she has of Praying depends on the percentage
    of her maximum HP she has lost).  Failing that, she may use Osmose, Attack,
    Ultima, Flare, Drain, -ga black magic, Camisade, or "Taking a break..." 


"Help each other!" (Cindy) -- Ask [Cindy] to use healing magic on 
                              [her sisters].

    This is Cindy's healing command, and the only way to access her Cure series
    (besides "One more time.").  Cindy may cast Full-Life, Life, Auto-Life,
    Cure, Cura, or Curaga; she may use Camisade or "Taking a break..." as well.

    There are safeguards against wasting MP (along with the turn) in place:
    - Cindy will not use Life/Full-Life if neither of her sisters has the KO
      status.
    - She will not use Auto-Life if all three Sisters have Auto-Life. 
      (Both of the above also apply for the same spells in "Do as you will.")  
    - She will not use Cure/Cura/Curaga if both of her sisters are at full HP.
      (She never casts Cure/Cura/Curaga on herself.) 

    Use this command wisely.


"Defense!" (Sandy) -- Ask [Sandy] to use defensive and support magic.

    Sandy may use the following:  Shell, Protect, Haste, NulAll, Cure, Cura, 
    Curaga, Razzia, Attack, or "Taking a break..." 
    
    Cure/Cura/Curaga usage is dependent on her sisters not being at full HP 
    (Sandy never casts them on herself, so her HP is not a factor).

    Note that Reflect is NOT among the spells that Sandy may cast from this
    command.  "Do as you will" is the only command that can produce Reflect.   


"Are you alright?" (Mindy) -- Ask [Mindy] to absorb HP and MP from the enemy.

    This one is quite straightforward; Mindy may only use Lancet, Drain,
    Osmose, or "Taking a break..."  Obviously, if you are trying to get 
    Passado, you should stay away from this command. 


"Combine powers!" (All) -- Ask the Sisters for their combined attack.

    If all three Sisters have their Overdrive meters full and they are not
    in Curse status, this command appears on each Sister's turn.
    There are two possible outcomes from this command:  Delta Attack and
    "Taking a break..." (the latter is extremely rare, however; the chances of
    of it occurring are usually at or near zero).
    
"Dismiss" (All) -- Send aeon away.

    This works just like any other aeon's Dismiss command; the Sisters leave
    the battlefield and the characters take over again.
 



------------------------------
V. Advanced Command Mechanics
------------------------------

********************
 A. Attack Decision
********************

This portion of the guide contains the Magus Sisters' attack decision
algorithms for all commands (except Dismiss), as well as the appearance
rates/conditions of each command.  Both were translated from DigiCube's Final
Fantasy X Ultimania Omega guide. 

In order to help you understand the information in this section, definitions
of some terms and a sample command algorithm are provided below.

MOTIVATION
Motivation is the numerical measure of the relationship between Yuna
and one of the Magus Sisters.  Each Sister has a Motivation value.
The minimum possible Motivation is 0, and the maximum is 100.
At the start of battle, each Sister's Motivation is set to 50.
Generally, Motivation increases whenever a Sister performs an action,
and it decreases only with "Taking a break..." (see the next section
for more details on Motivation changes).  Motivation is one of the
major factors in the attack choice process.  In the Command Algorithm
Listings below, Motivation is denoted by "M", and it always refers to
the Motivation of the Sister being commanded (e.g. in any of Cindy's
Command Algorithm Listings, "M" means Cindy's Motivation).
 

SAMPLE COMMAND LISTING

The example command is Sandy's "Do as you will."  Explanations 
of each term are below the listing.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|                                                              |
| Command: "Do as you will."                                   |
| Appearance Rate: Always appears                              |
|                                                              |
| Result:                                                      |
|                                                              |
|   1) If Cindy does not have Reflect, then                    |
|           (M+200)/256: Reflect (on Cindy)                    |
|                                                              |
|   2) 1/2: Razzia                                             |
|                                                              |
|   3) Attack                                                  |
|                                                              |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Command - This is the actual command as it appears in the Sister's
          Command Menu in-game.

Appearance Rate - This is the chance of the command appearing in the
     Sister's Command Menu on any given turn.  The entry here may be
     "Always" (if the command appears every turn), a numerical value
     between 0 and 1, or a conditional statement (which appears with
     either of the first two).  

Result - This is the attack choice algorithm.

1), 2), 3) - These denote the steps in the attack choice algorithm.
             Each step may lead to an action; most have conditions
             that must be met in order for the action to occur 
             (the last step never does).  If the conditions for an
             action are met, the attack choice process ends and the 
             action is performed.  Otherwise, the process goes to
             the next step. 

(number): [action] - The Sister has a (number) chance of performing
                     [action].  ("1/2: Razzia" in the example above
                     means that Sandy has a 1/2 chance of performing
                     Razzia.)

Reading the Result - 
  Assume that it is Sandy's turn, and you select "Do as you will." 
Following the example, the first thing the game checks is this:

   1) If Cindy does not have Reflect, then
           (M+200)/256: Reflect (on Cindy)

This statement may be read as: "If Cindy does not have the Reflect
or KO statuses, then there is a ((Motivation+200)/256) probability
of Sandy casting Reflect on Cindy."  In order for the action to occur,
Cindy must not have Reflect (or KO*), the random (M+200)/256 test must
be passed, and Sandy must have enough MP to cast Reflect.  If any
of those conditions are not met (Cindy has Reflect or KO, the
random chance test fails, or Sandy does not have enough MP to cast
Reflect), then the process goes to the next step. 

If Reflect is to be cast, then the decision process stops here.
Assume that it is not, and the game checks the next step...

   2) 1/2: Razzia

This is simpler; there is a 1/2 chance of Sandy performing Razzia.
If that fails...
  
   3) Attack

...Sandy will Attack.  The last line of every Command Result is
always something that occurs with 100% certainty (there is no
"next line" to which the process can go).  Unfortunately,
"Taking a break..." is more common on the last line than Attack.

* - An action cannot be performed if all of its eligible targets are inactive.


COMMAND ALGORITHM LISTINGS

~~~~~~~
 CINDY
~~~~~~~

 Command: "Do as you will."
 Appearance Rate: Always appears
 
 Result:
 
   1) If any of the Sisters does not have Auto-Life, then
           (M+50)/256: Auto-Life

   2) If either Sandy or Mindy has KO, then
           (M+50)/512: Full-Life
 
   3) If either Sandy or Mindy has KO, then
           (M+200)/512: Life

   4) M/256: Attack

   5) M/2048: Flare

   6) 1/2: {see 6a-6d}
        
           6a) M/512: Firaga
           6b) M/512: Thundaga
           6c) M/512: Blizzaga
           6d) M/512: Waterga
 
   7) Taking a break...



 Command: "One more time."
 Appearance Rate: Always appears except on Cindy's first turn
 
 Result:
   
   1) (M+150)/256: Cindy's last action
   
   2) M/256: Camisade

   3) Attack



 Command: "Attack!"
 Appearance Rate: (M+50)/256
 
 Result:

   1) (M+20)/256: Camisade
   
   2) (M+150)/256: Attack
   
   3) Taking a break...



 Command: "Go, go!"
 Appearance Rate: 1/2
 
 Result:

   1) (MaxHP-CurrentHP)/MaxHP: Pray
   
   2) (MaxMP-CurrentMP)/MaxMP: Osmose

   3) M/128: Attack

   4) M/512: {see 4a-4h}

           4a) (M-80)/256: Ultima
           4b) M/2048: Flare
           4c) M/512: Drain
           4d) M/256: Blizzaga
           4e) M/256: Waterga
           4f) M/256: Thundaga
           4g) M/256: Firaga
           4h) Attack

   5) M/512: Camisade

   6) Taking a break...



 Command: "Help each other!"
 Appearance Rate: 25/32

 Result:
 
   1) If either Sandy or Mindy has KO, then
           M/256: Full-Life
   
   2) If either Sandy or Mindy has KO, then
           (M+150)/256: Life

   3) If any of the Sisters does not have Auto-Life, then
           (M+50)/256: Auto-Life

   4) If either Sandy or Mindy does not have full HP, then
           (M/512): Cure 
   
   5) If either Sandy or Mindy does not have full HP, then
           (M/512): Cura 
   
   6) If either Sandy or Mindy does not have full HP, then
           (M/512): Curaga

   7) M/256: Camisade

   8) Taking a break...



 Command: "Combine powers!"
 Appearance rate: Always appears if all three sisters have full Overdrive 
                  (and do not have Curse)

 Result:
 
   1) (M+200)/256: Delta Attack
   
   2) Taking a break... 



~~~~~~~
 SANDY
~~~~~~~

 Command: "Do as you will."
 Appearance Rate: Always appears

 Result:

   1) If Cindy does not have Reflect, then
           (M+200)/256: Reflect (on Cindy)

   2) 1/2: Razzia
  
   3) Attack


 
 Command: "One more time."
 Appearance Rate: Always appears except on Sandy's first turn

 Result:

   1) (M+120)/256: Sandy's last action

   2) 1/2: Razzia
 
   3) Attack



 Command: "Attack!"
 Appearance Rate: (M+150)/256

 Result:

   1) (M+50)/256: Razzia
   
   2) (M+180)/256: Attack

   3) Taking a break...



 Command: "Defense!"
 Appearance Rate: 
    If any Sister has less than 50% of her maximum HP: Always appears
    Otherwise: 1/2               

 Result:  

   1) If any Sister has neither Shell nor Reflect, then
           (M+50)/256: Shell
  
   2) If any Sister has neither Protect nor Reflect, then
           (M+50)/256: Protect

   3) If any Sister has neither Haste nor Reflect, then
           M/256: Haste

   4) If any Sister does not have NulTide, NulBlaze, NulShock, or NulFrost,
      then
           (M+50)/256: NulAll

   5) If either Cindy or Mindy does not have full HP, then
           (M/1024): Cure 
   
   6) If either Cindy or Mindy does not have full HP, then
           (M/1536): Cura 
   
   7) If either Cindy or Mindy does not have full HP, then
           (M/2048): Curaga

   8) M/256: Razzia

   9) M/256: Attack
 
  10) Taking a break...



 Command: "Combine powers!"
 Appearance Rate: Always appears if all three sisters have full Overdrive 
                  (and do not have Curse)

 Result:
 
   1) (M+200)/256: Delta Attack
   
   2) Taking a break... 



~~~~~~~
 MINDY
~~~~~~~

 Command: "Do as you will."
 Appearance Rate: Always appears

 Result:

   1) If Cindy has Reflect, then
           M/256: Attempt to Doublecast Black Magic on Cindy. 
                  The type of Black Magic used is determined by the series 
                  of checks below (1a-1l), which is performed twice.
                    
                  1a) M/512: Flare
                  1b) M/512: Bio
                  1c) M/512: Death
                  1d) M/256: Firaga
                  1e) M/256: Thundaga
                  1f) M/256: Waterga
                  1g) M/256: Blizzaga
                  1h) M/256: Fira
                  1i) M/256: Thundara
                  1j) M/256: Watera
                  1k) M/256: Blizzara
                  1l) M/256: Drain

   2) If Cindy has Reflect, then
           Attempt to cast Black Magic on Cindy (see 1a-1l)
   
   3) (M+100)/256: Passado
   
   4) (M+100)/256: Attack
   
   5) Taking a break...



 Command: "One more time."
 Appearance Rate: Always appears except on Mindy's first turn

 Result:
 
   1) (M+120)/256: Mindy's last action
   
   2) 1/2: Passado

   3) (M+100)/256: Attack

   4) Taking a break...



 Command: "Attack!"
 Appearance Rate: (M+150)/256

 Result:

   1) (M+30)/256: Passado
   
   2) (M+180)/256: Attack

   3) Taking a break...



 Command: "Are you alright?"
 Appearance Rate: 
    If Mindy has less than 25% of her maximum HP or maximum MP: 25/32
    Otherwise, if Mindy has less than 50% of her maximum HP or maximum MP: 1/2 

 Result:

   1) M/512: Lancet
    
   2) (MaxHP-CurrentHP)*2/MaxHP: Drain

   3) (MaxMP-CurrentMP)*2/MaxMP: Osmose

   4) Taking a break...



 Command: "Combine powers!"
 Appearance Rate: Always appears if all three sisters have full Overdrive 
                  (and do not have Curse)

 Result:
 
   1) (M+200)/256: Delta Attack
   
   2) Taking a break... 




*************************************
 B. Overdrive and Motivation Changes
*************************************

NOTE: Unlike characters' Overdrive meters, which charge in increments of 1/100
(or 1%), the Magus Sisters' Overdrive meters charge in increments of 1/20 
(or 5%).  Therefore, all Overdrive meter charges in this section are expressed
in units of 1/20th of the full meter.  

Generally, a Sister's Overdrive meter charges when either of the following
occurs:

1) The Sister is attacked
2) The Sister performs an action

When a Sister is attacked, the formula that is most often used to determine her
OD meter charge is this:

  Charge = max(1, [Damage / MaxHP * 20])

This applies even if the Sister evades the attack (in which case "Damage" is
the amount of damage that the attack would have caused if it had hit).  
Some attacks may have additional restrictions.  For example, the maximum charge
that a Sister can get from Fenrir's "Fangs of Chaos" is 2 (even though the base
damage is 93.75% of the target's current HP).

The charts below contain the Motivation changes and Overdrive meter charges
for each of the Sisters' actions.  The actions are grouped by Sister and 
by command.  Command/Action combinations are unique; the effects of an action
(like Attack) are not the same in every command or for each Sister.  
Motivation/OD meter changes in the charts are subject to the "Special Rules"
listed after the charts.

 _______________________________________________________
| CINDY                                                 |
|_______________________________________________________|
|                   |                     |      |      |
|     Command       |       Action        |Motiv.|  OD  |
|                   |                     |      |      |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |       Life          |  +5  |  +1  |
|                   |---------------------|------|------|
|                   |       Full-Life     |  +6  |  +2  |
|                   |---------------------|------|------|
| "Do as you will." |       Auto-Life     | +10  |  +3  |
|                   |---------------------|------|------|
|                   |  Blizzaga, Firaga,  |      |      |
|                   |  Thundaga, Waterga  |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |       Flare         |  +6  |  +3  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |   Previous action   |  +4  | +2~3 |
|                   |---------------------|------|------|
|                   |       Attack        |  +2  |  +2  |
| "One more time."  |---------------------|------|------|
|                   |       Camisade      |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -6  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +3  |  +2  |
|                   |---------------------|------|------|
|      "Fight!"     |       Camisade      |  +4  |  +2  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |       Camisade      |  +5  |  +3  |
|                   |---------------------|------|------|
|                   |       Pray          |  +1  |  +1  |
|                   |---------------------|------|------|
|                   |  Blizzaga, Firaga,  |      |      |
|                   |  Thundaga, Waterga  |  +2  |  +1  |
|     "Go, Go!"     |---------------------|------|------|
|                   |       Drain         |  +6  |  +2  |
|                   |---------------------|------|------|
|                   |       Osmose        |  +1  |  +1  |
|                   |---------------------|------|------|
|                   |       Flare         |  +6  |  +2  |
|                   |---------------------|------|------|
|                   |       Ultima        | +10  |  +5  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Camisade      |  +5  |  +3  |
|                   |---------------------|------|------|
|                   |  Cure, Cura, Curaga |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |       Life          |  +1  |  +1  |
|"Help each other!" |---------------------|------|------|
|                   |       Full-Life     |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |       Auto-Life     | +10  |  +3  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |    Delta Attack     | +10  |   0  |
| "Combine powers!" |---------------------|------|------|
|                   |  Taking a break...  | -10  |   0  |
|___________________|_____________________|______|______|




 _______________________________________________________
| SANDY                                                 |
|_______________________________________________________|
|                   |                     |      |      |
|     Command       |       Action        |Motiv.|  OD  |
|                   |                     |      |      |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +2  |  +2  |
|                   |---------------------|------|------|
| "Do as you will." |       Razzia        |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |       Reflect       |  +2  |  +2  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |   Previous action   |  +4  | +2~3 |
|                   |---------------------|------|------|
|                   |       Attack        |  +2  |  +2  |
|  "One more time." |---------------------|------|------|
|                   |       Razzia        |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -6  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +3  |  +2  |
|                   |---------------------|------|------|
|      "Fight!"     |       Razzia        |  +4  |  +2  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |       Razzia        |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |  Cure, Cura, Curaga |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |       Haste         |  +2  |  +1  |
|     "Defense!"    |---------------------|------|------|
|                   |       Shell         |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |       Protect       |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |       NulAll        |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |    Delta Attack     | +10  |   0  |
| "Combine powers!" |---------------------|------|------|
|                   |  Taking a break...  | -10  |   0  |
|___________________|_____________________|______|______|




 _______________________________________________________
| MINDY                                                 |
|_______________________________________________________|
|                   |                     |      |      |
|     Command       |       Action        |Motiv.|  OD  |
|                   |                     |      |      |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +3  |  +2  |
|                   |---------------------|------|------|
|                   |       Passado       |  +3  |  +1  |
|                   |---------------------|------|------|
|                   |   Blizzara, Fira,   |      |      |
|                   |   Thundara, Watera  |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |  Blizzaga, Firaga,  |      |      |
|                   |  Thundaga, Waterga  |  +2  |  +2  |
| "Do as you will." |---------------------|------|------|
|                   |       Bio           |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |       Death         |  +2  |  +2  |
|                   |---------------------|------|------|
|                   |       Drain         |  +1  |   0  |
|                   |---------------------|------|------|
|                   |       Flare         |  +3  |  +3  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |   Previous action   |  +4  | +2~3 |
|                   |---------------------|------|------|
|                   |       Attack        |  +3  |  +2  |
| "One more time."  |---------------------|------|------|
|                   |       Passado       |  +2  |  +1  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Attack        |  +3  |  +2  |
|                   |---------------------|------|------|
|      "Fight!"     |       Passado       |  +4  |  +2  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -5  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |       Lancet        |  +3  |  +3  |
|                   |---------------------|------|------|
|                   |       Drain         |  +3  |  +3  |
|"Are you alright?" |---------------------|------|------|
|                   |       Osmose        |  +3  |  +2  |
|                   |---------------------|------|------|
|                   |  Taking a break...  |  -1  |   0  |
|-------------------|---------------------|------|------|
|-------------------|---------------------|------|------|
|                   |    Delta Attack     |  +10 |   0  |
| "Combine powers!" |---------------------|------|------|
|                   |   Taking a break... |  -10 |   0  |
|___________________|_____________________|______|______|




Special Rules Regarding OD/Motivation Changes:

(1) - If a Sister's attack is evaded, or if its damage is nullified or
absorbed, then the Overdrive meter charge from the attack decreases by 1 
(minimum charge 0).  However, if the attack occurs immediately after the
command "One more time", then the Sister's Motivation decreases by 6, and her
Overdrive meter does not charge.

(2) - When Mindy uses Doublecast, the first spell charges her Overdrive meter
one unit only (subject to Rule 1 above), and it does not change her Motivation.
The second spell affects her OD meter and Motivation at its normal rates
(subject to Rule 1).

(3) - There are three Motivation/Overdrive meter bonuses associated with the
Sisters' Dismiss command.  The first is awarded during the Dismiss animation to
the Sister who receives the command to Dismiss (i.e. the one whose turn it is
at the time).  The second bonus is awarded to Cindy after the Dismiss animation
ends.  The last bonus is also for Cindy, and it is awarded when the Sisters are
summoned back into a battle after being Dismissed.  In all three cases, the
amounts of the bonuses are equal to those that the Sister received for her
last action. 
(Exceptions Found: 'Attack' only grants a Dismissal bonus of 1 to the OD meter.
Mindy's Dismissal OD meter bonuses are decreased by 1 (unless her last action
charged her OD meter by 0 or 1).)


Miscellaneous Findings
(These are things that I have observed through play testing, but I have not
proven them yet.)

Curse status:  In addition to disabling the "Combine powers!" command, Curse
appears to stop the Sisters' OD meter charge for taking damage, as well as
decrease the charge for performing actions by 1.  Its effect on Dismissal
OD meter charges has not been tested yet.

Delta Attack:  Delta Attack can increase Cindy's OD meter (after it empties) by
0, 1, or 2.




------------------
VI. Administrivia
------------------

********************
 A. Version History
********************

1.00 (24 July 2004, 44.6 KB):  This is the first version of the Magus Sisters
Guide released to the public.  It includes information on obtaining the
Sisters, lists of their battle actions and which commands may result in them,
and the mechanics of the Sisters' attack choices and Overdrive meters.
In a later version of this guide, I plan to add a brief note on the Magus
Sisters' first appearance as bosses in Final Fantasy IV.


************
 B. Credits
************

Ronald W. Davis II ("jobber2022497") - Wrote and compiled information for the
     guide (including translating text from Japanese guidebooks).


Sources from which some of the information in this guide was taken were the
following:

Final Fantasy X Ultimania Omega (DigiCube/Studio BentStuff):     
     This is the original source of the Command Listings, OD/Motivation change
     charts, and Special Rules of OD/Motivation change in Part V of this guide.
     The "International" section of Ultimania Omega was used to get the Power
     value of Delta Attack in FFX International.

Final Fantasy X Battle Ultimania (DigiCube/Studio BentStuff):
     This guide provided lists of the Sisters' attacks (which was used to
     confirm completeness of the section "The Sisters' Arsenal"), and the Power
     values of Razzia, Passado, and Camisade.

Final Fantasy X - The Knowledge Within (Damir Kolar ("Split Infinity")):
     The Search location of Omega Ruins was borrowed from this guide.


************************
 C. Contact Information
************************

I can be reached at the email address given at the beginning of the guide
(jobber2022497@yahoo.com).  Please use that address if you have any questions,
comments, complaints, corrections, or PayPal donations.  (Did I say that? >_>)
I can also be reached on MSN ("jobber2022497") and AIM ("Jobber123RD"). 

Finally, you can ask me questions about the guide on the GameFAQs
Final Fantasy X Message Board:

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=2000004

I check that board more often than I check my email, so you might get
a quicker response from me that way.  My user name on the GameFAQs message
boards is "jobber2022497".


Thanks for reading the Final Fantasy X Magus Sisters Guide.

This guide is Copyright 2004 Ronald W. Davis II.

End of File