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    Lulu-Only Challenge FAQ by _Mace_ / zzanmato

    Version: 2.3 | Updated: 08/24/07 | Printable Version | Search Guide | Bookmark Guide

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      L   U   L   U       O   N   L   Y       C   H   A   L   L   E   N   G   E
    Version 2.0
    By zzanmato (thedarkprince_1@hotmail.com)
    _Mace_/Mace22 (scratchgamer@hotmail.com)
    Version 1.1:
    - Changed information about learning Dispel. This isn't allowed
    Version 1.2:
    - Made some minor spelling-corrections
    - Made some corrections in the strategy for Seymour Flux
    - Made some corrections in the strategy for BFA
    Version 1.3:
    - Changed the Oblitzerator strategy and added someone to the credits 
    Version 2.0 (_Mace_/Mace22 edited):
    - Overhauled the FAQ to fit the Own Sphere Grid rule into the challenge.
    1.0 COPYRIGHT:
    This guide is solely for private use. If you wish to host this guide on your
    website, contact us for permission before doing so. Any profitable use is
    strictly prohibited.
    2.0 FOREWORD:
    In this guide you are (as the name says) only allowed to use Lulu.  You will
    also not be allowed to access any portion of the Sphere Grid outside of her
    defined Grid (Standard Sphere Grid. This challenge is in my opinion harder 
    than a No Sphere Grid or Tidus only Challenge. Don't read any further if you
    have not completed the entire game yet, because it will be too hard and I will
    remark story-spoilers without warning.
    Also, I'll pretend you have collected all 26 Al Bhed Primers from another
    game.  They will be useful here for an unlimited amount of gil. If you don't
    have them, you are still able to finish this challenge.
    Copyright                                                    1.0
    Foreword                                                     2.0
    Table of Contents                                            3.0
    Starting Rules                                               4.0
    Additional info                                              5.0
    Focus & Reflex                                               5.1
    Overdrive=Overkill                                           5.2
    Timing                                                       5.3
    The Game                                                     6.0
    Zanarkand&Al Bhed Boat        No Boss (No Lulu)              6.1
    Besaid:                       Sin, Sinspawn Echuilles        6.2
    Kilika:                       Sinspawn Genaux, Lord Ochu     6.3
    Luca:                         Oblitzerator                   6.4
    Mi'hen Highroad:              Chocobo Eater                  6.5
    Mushroom Rockroad:            Sinspawn Gui                   6.6
    Djose, Moonflow:              Extractor                      6.7
    Guadosalam:                   No Boss                        6.8
    Thunder Plains:               No Boss                        6.9
    Macalania Woods:              Spherimorph                    6.10
    Macalania Temple:             Seymour                        6.11
    Lake Macalania:               Wendigo                        6.12
    Bikanel and Home:             No Boss                        6.13
    Bevelle:                      Evrae                          6.14
    V Purifico & Highbridge:      Seymour Natus                  6.15
    Calm Lands:                   No Boss                        6.16
    Sunken Cave:                  Defender X                     6.17
    Mount Gagazet:                Seymour Flux, Sanctuary Keeper 6.18
    Zanarkand                     Spectral Keeper, Yunalesca     6.19
    Sidequests                    No Boss                        6.20
    Geosgaeno (BOSS)                                              6.20.1
    Capturing in Djose Highroad                                   6.20.2
    Capturing in Thunder Plains                                   6.20.3
    Capturing in Mushroom Rock Road                               6.20.4
    Capturing to unlock One Eye (OPTIONAL)                        6.20.5
    Final Armor                                                   6.20.6
    Airship                       Sin's Fins, OD Sin, Genais     6.21
    Inside Sin                    Seymour Omnis, BFA             6.22
    Credits                                                      7.0
    - You are only allowed to use Lulu.  If Lulu dies at any point in the game, it
    is considered a Game Over.  You're on the honor system here, so be honest with
    - You can activate Sphere Grid Nodes ONLY for Lulu (this means No Sphere 
    Grid rule applies to the other party members).  You are only allowed to
    activate nodes in Lulu's Sphere Grid.
    - You WILL be allowed to place stat spheres anywhere on Lu's portion of the
    - Other active party members must continuously attempt to escape on every turn
    they have.
    - In most boss-battles, your characters cannot escape. Have them change
    weapons on every turn.  You are not allowed to defend with them because this 
    will reduce any physical damage. They are allowed to kill themselves off.
    - Don't revive fallen party members. Period.
    - You can customize any Weapon/Armor for Lulu.
    - You are allowed to equip Armors/Weapons for other party members when Lulu
    is not available.  When she is available be sure to unequip any weapons or
    armor that would give the others some kind of advantage (I recommend equipping
    them with their initial equipment, or in the case of Kimahri and Wakka's
    armors, use equipment with no abilities or the least advantageous abilities).
    - You are allowed to make other characters join the party because of their
    Weapon/Armors or stats (such as Auron of high HP or Rikku of quite high
    - You are not allowed to switch in party members with a Sensor-weapon 
    equipped, so that you can check HP and elemental weaknesses.
    - In battles where Lulu does not participate, the No Sphere Grid rule applies
    to any and all characters, aside from that, anything else is fair game.
    5.1 FOCUS & REFLEX:
    Lulu will learn Focus pretty fast (Kilika). You're going to need this BAD. It
    reduces magical damage inflicted on Lulu and raises magical damage inflicted
    by Lulu. Focus's raising amount will stop after using it 5 times. Each Focus
    will add 1 point to Lu's Magic Stat, and decrease the damage intake from magic
    based attacks by 1/15.  After five uses, her Magic stat will have increased by
    5, and damage from magic based attacks will have been reduced by 1/3.
    Reflex gives a boost to Evasion.  Each use of Reflex adds 10 % to Lulu's final
    Evasion rating, capping off at an increase of 50 after five uses. Lulu already
    has a great Evasion stat, but with Reflex x5, most fiends will never
    physically touch her. Very useful with some bosses. 
    For example, if Lu has a 50% chance to evade an attack, using Reflex will
    increase that to 60%, capping off at five uses, which would grant 100%
    Be aware of the fact that in some battles: 5x Focus and 5x Reflex is
    Lulu's Fury is very useful.  Overkill will award you with more AP and allow 
    you to progress along the Sphere Grid faster than normally.  You have to
    master her Fury-overdrive. You should get 7 hits in the beginning with ease,
    but keep in mind that 8 and even 9 castings per Fury is possible in the
    Spinning the analog stick with your thumb is NOT the ideal method.  Brace 
    the controller against your thigh and use your right palm to rotate the stick.
    I actually use the nitch between my thumb and palm, but the principal is the
    same.  You should also use your left thumb to move the left analog stick out
    of the way, as there's a chance that it could get in the way of your right
    hand (one of the main reasons why I use the nitch between my thumb and palm).
    And remember: practice practice practice!
    5.3 TIMING:
    Timing is everything in this game. Because you will need Fury very bad, you
    have to gain it very fast. Sometimes even twice in one fight! Lulu will learn
    overdrive mode LONER very fast (45 turns while alone in battle). This will be
    the overdrive mode you will use for her for the complete game.  When Lulu is
    fighting alone it will charge every TURN she gets with 16% which means it
    takes 7 turns to get a full OD gauge.  The fastest action that a character can
    take is switching equipment in battle, keep in mind that you can do this
    without actually changing equipment (simply select the currently equipped
    armor or weapon).
    When fighting enemies that only attack physically, OD charging will be very
    simple.  Lu has incredibly high Evasion, allowing her to dodge most physical
    attacks thrown at her, but to be on the safe side you should Defend (only
    slightly slower than equipment switching) to reduce the damage of the attack
    IF it winds up hitting her.
    Always keep an eye on the CTB bar in the upper right corner, it will indicate
    the change in turn order if you choose to take an action with a higher or
    lower recovery time than a regular attack (which is what the predertmined
    order is based on).  Keep in mind that all of Lu's Elemental spells have the
    same recovery time as a normal attack, so there will be no change in the CTB
    It should also be noted that her Furys tend to have an extremely high recovery
    time, so ALWAYS be cognizant of the change in the CTB bar when using them, as
    enemies can pile up attacks if you don't manage to kill them with the Fury.
    Lulu is incredibly slow, so keeping an eye on the CTB bar is essential to this
    6.0    T H E    G A M E
    You don't have Lulu yet, so just play the game as you normally would. Watch
    the intro movie, give Tidus a name, do whatever you want.  For Sinspawn Ammes,
    just attack and use Overdrives, he can't kill you, so don't waste any items.
    In the Baaj Temple, don't forget the Hi-Potion and the Ether before you jump
    down to initiate the Geosgaeno "fight."
    On the Al Bhed Boat, do whatever you want.  Don't forget to receive the
    Potions from the Al Bhed guy next to Rikku.  You can continually enter the
    salvage ship and resurface to get more Potions.  It's not required, but it's
    always nice to have some extra Potions handy.  Defeat Tross in whatever manner
    you please.
    6.2 BESAID
    Long, boring and boring again. First cloister of trials. They are soooo fun.
    Argh. Watch Yuna become a summoner, sleep and wake up.
    Do yourself a favor and buy a healthy supply of Antidotes and Potions, enemies
    in Kilika have an affinity for inflicting Poison, and there's no items shop in
    Kilika.  I'd say 20 of each is more than enough, but they're relatively cheap.
    Feel free to sell Yuna's weapon from the Cloisters for some extra cash.
    Tidus has a fight with Kimahri, just attack and use his Overdrive when given
    the chance.  You shouldn't have to heal at all, but if you don't get a single
    Overdrive or evade at least one of Kimahri's attacks, you'll need to toss a
    I advise that you get into a fight with a Condor or Dingo (or kill its
    companions to get him alone) and learn the LONER OD Mode.  This will take 45
    turns of Lu being alone in battle.  It really isn't that difficult, and Lu's
    Evasion will allow her to use a minimal amount of healing items while doing
    Move along and take part in the tutorial battles.  You can defeat the first
    Garuda with Valefor if you want, it doesn't really matter.
    The second Garuda fight is with your characters and Wakka has to inflict
    Darkness on it.  Kill the Garuda with Lulu's spells.
    It might be nice to receive Darktouch for Lulu, although it isn't necessary.
    Don't bother fighting him more than once, Lu's Evasion is high enough not to
    have to worry about Blinding enemies.
    Before boarding the boat, talk to all of the people a few times, some of them
    will yield items that will help you on your journey.  One of them gives you a
    Remedy, make sure to grab it!
    Before you initiate the next boss battle, make sure to run down to the Cabin
    of the Liki and get the Remedy that is in a chest.
    HP: 2000
    Overkill: 1000
    AP: 10/15
    Not much different than in a regular game. Kill two Sinscales with a random
    spell. Do *not* kill all three of them, cause this will cause another trio of
    them to appear (you can kill more of them to receive gil, but because you need
    to buy more potions then, I wouldn't suggest it). As soon as Lulu's HP gets
    under 150, use a potion. After this. Let her cast spells on Sin itself until
    it goes down.  You can easily Overkill the Fin with an 8 hit Fury Chain.  Two
    8 hit Fury chains will take out the Fin.
    Remember to switch weapons (but not really doing it) with the other party
    members. I'm not going to say this again, cause you have to get used to it.
    You win. Done? No. Tidus falls into the water and Wakka saves him. An
    underwater fight in which Lu cannot participate will ensue.
    HP: 2000
    Overkill: 400
    AP: 12/18
    Overkill is not necessary because AP goes to Wakka and Tidus and not to 
    Lulu.  Inflict darkness on the boss to make it miss it's Drain Touch. Do not
    kill the Sinscales, they are annoying, I know, but they keep on coming back,
    so don't bother killing them. Sin will use 1 or 2 Drain Touches (which'll miss
    when blind) and then Blender, which never misses. Use potions when low on HP
    (around 130).  You can use Dark Attack twice in this battle, after two times
    Wakka will have 0 Mp.  Spiral Cut will come in handy here, the same goes for
    Elemental Reels (any element of your choice).
    6.3 KILIKA
    Fun place, fun movie, fun dancing.
    Save the girl on the left side of the docks to receive Ether and enter
    Kilika forest. This is the first place in which you are going to feel that
    you really wish you could use Tidus and Yuna. Learn Kimahri's Seed Cannon
    (as if you have a choice). Train in the forest until you have learned Focus.
    <<Enemy parties>> introduction: I will add information on how hard the 
    parties are. All credits go to Split Infinity's FAQ. This is where I took
    this (and some more) information from.  Without him, I could have hardly
    made this challenge. The symbols go from easyness to hardness. ++ is Very
    Easy. -- is Very Hard.  O is Medium:
    1x Ragora----------------------------------------------: +
    2x Ragora----------------------------------------------: --
    1x Dinonix + 1x Yellow Element + 1x Killer Bee---------: +
    1x Dinonix + 1x Killer Bee-----------------------------: O
    1x Dinonix + 1x Yellow Element-------------------------: O
    <<MONSTERS>> introduction: I will add the name, amount of HP and additional
    info of the fiend, if necessary.
    Dinonix         140 HP  Cast Blizzard and he dies. Focus once to achieve
                            overkill. Watch out for Petrification!
    Killer Bee      110 HP  Cast Blizzard and you'll achieve overkill. Don't 
                            heal poison, you need those antidotes, cause you can't
                            buy them yet.
    Yellow Element  300 HP  Cast Water and he dies. Water Fury to gain overkill
    Ragora          780 HP  Focus twice and Fire twice and he dies. Or Fire x3.
    I suggest to escape from a Ragora x2 Party, cause they do too much damage.
    When you are lucky, they will miss Lulu most of the time, but they hit hard,
    so watch out.
    Always fight close to the Save Sphere to gain back HP immediately after the
    fight. Be sure to save constantly, because Dinonixes can Petrify Lu, and if
    you get ambushed by two Ragoras, they could get in several hits, possibly
    resulting in Lu's demise.
    Talk to Luzzu and Gatta and talk to Luzzu again, receive 4x antidote. Don't 
    go wasting Antidotes in regular battles unless it's a life or death
    If you get a Poisonward armor from Killer Bees or a Ragora, that's great, 
    but it's not something you'd need to spend time on.
    Say, how the heck do you want to defeat the almighty Lord Ochu without
    Yuna's Esuna? Charge up Lulu's OD and...well...
    VERY IMPORTANT NOTE:  I HIGHLY recommend that you leave Ochu be for right 
    now. He can rarely drop 2 Hp Spheres if you Overkill him, and we'll
    want/need these for later on in this game, and that means we would
    potentially have to fight him repeatedly to get the Spheres.  If you want
    to fight him now in hopes of getting them, feel free to do that, but the
    fight will take a little while, and we can always come back later.
    HP: 4649
    Overkill: 400
    AP: 40/60
    There's one BIG rule in this fight: leave 2 or 3 antidotes in your stock.
    DO NOT use all of them or the next boss fight will be very close to
    impossible. About Lord Ochu: He has two different attacks, all of them as
    painful and annoying as they sound. The first one is Poison Claw, which does
    about 120 damage and inflicts poison. The second one is Water, which is
    used after one *or* two Poison Claws, Water hits hard for about 300 damage.
    This fight is one of the rare battles in which you can escape. Try that with
    your party members as soon as they get turns. When you start the battle you
    unleash a Fire Fury on Ochu immediately.  It delays Lulu's next attack, but
    because other characters might still be there, you might be lucky if Ochu 
    hit them instead of Lulu.  Unleash a Fire Fury whenever Lu's OD is full, and
    be sure to use Focus whenever you have an opportunity to (no more than five
    times, remember).
    If you receive 2x HP Sphere: Make a victory dance, if not, reload and fight 
    him again.
    Don't forget to pick up the items/equipment in the forest. Especially, don't
    forget the Luck Sphere at the end of the forest.
    Allocate the Hp Spheres to your grid if you've obtained them, if not, we'll 
    be coming back later for them.
    HP: 3000
    Overkill: 900
    AP: 48/72
    Geneaux has a main body and two tentacles, the tentacles have 450 HP and 
    their attack will do minor damage, but Lu will dodge them most of the time.
    Take out the Tentacles as soon as you can.  Once you've dispatched of them,
    Focus five times (gaining an Overdrive in the process), and unleash a Fire
    Fury on the main body.  Switch weapons and heal up until Lu has a second
    Overdrive, and use it.  This will Overkill the Sinspawn.
    Now that wasn't so hard, was it?  Get on with the story and complete the
    Kilika Cloister of Trials, you don't need the treasure here, but if you 
    really want it (Fire Ward, Lightning Ward and Ice Ward for Kimahri), get it.
    It will sell for a decent bit of cash, so if it's not too much trouble for
    you, go ahead and get it.
    ---VERY IMPORTANT WEAPON ALERT: Before departing, buy the Cactuar Scope with
    Sensor. It will be important in a lot of battles!
    Get back, enter the boat. I suggest you obtain Jecht Shot for the upcoming
    Blitz game against the Goers.
    6.4 LUCA:
    Make those Goers Goners, first, watch the bad-ass-dude Seymour (how does he
    get his hair this way?) make a speech and then proceed with the story. Talk,
    talk, talk, Yuna kidnapped, walk, walk, walk. Hey, who's there?  If it ain't
    our buddy O'aka!
    ---VERY IMPORTANT WEAPON ALERT: BUY the Stunning Steel or you will have a 
    HARD time beating Extractor.
    If you loop around to the other side of the dock (going to the right from 
    the main counter), you can obtain the Magic Sphere and Hp Sphere before the
    upcoming boss fight.  If you go the way the arrow points you towards, you'll
    find that you can't access the area with the Spheres because the AL Bhed 
    have blocked off the area with boxes!  These Spheres will come in handy, but
    aren't extremely necessary at the moment.  You WILL want to pick them up
    some time before you leave Luca.
    Worker 		300 HP	Thunder and they fall.
    I suggest that before you face Oblitzerator, you win some random battles
    against workers, they drop Hi-Potions and rarely X-Potions. Keep on fighting
    them until you have at least 25 or so X Potions, we'll need them for some of
    the later parts of the game, as well as for BFA. It'll be essential to 
    Overkill them, as it doubles the amount of items you receive, getting the
    Magic Sphere from the other dock helps greatly with this.
    Save before you intitiate the boss fight.  I highly recommend that you've
    activated the first Agility node on Lu's Sphere Grid before this fight.
    HP: 6000
    Overkill: 600
    AP: 36/54
    We can't use the Crane, but it does play a part in this battle.  Not in our
    favor though...the problem is that Fury can and will target both the
    Oblitzerater and the Crane at the same time.
    Oblitzerator can be a nasty boss, his speed increases as his Hp lowers,
    which is NOT a good thing against someone like Lu, who has a pathetic Agility
    As for Oblitzerator's speed increase, this is exactly how it works.  At less
    than 2,000 Hp, it's Agility increases from 1 to 16, and when it's under 500
    Hp it increases up to 26.  Given Lu's horrendous Agility stat, you will NOT
    want to get its Hp under 500, as it will pile on BB Rush attacks most likely
    resulting in your demise.
    Make sure you Focus five times before you start attacking him, as you won't
    have time for it later on.
    I highly suggest you stick with Thunders until its Hp get to around 1,000 or
    so, and then unleash a Thunder Fury.
    Blitzball Rush will shoot 10 Blitzballs at our party.  Once the others are 
    dead and all of them hit Lu, it'll deal a total of about 350-400 damage to
    her. This attack can not be evaded, so just grit it out and heal when
    In retaliation to any Overdrives or Spells used by Lulu, the Oblitzerator 
    can counter with Mute Ball, which will deal about 70-80 damage to her and
    cause Silence.  The Oblitzerator only has a 33% chance of countering though,
    and remember that Lu's Fury Overdrive is not hindered by the Silence status.
    We now walk back to the Stadium in which you are going to play your first
    Blitzball Match.  I highly recommend that you win the Blitz match so you can
    get a Strength Sphere.  It isn't absolutely necessary, but there's one boss
    for which we'll want as much Strength as we can get, and it can never hurt 
    to have a decent Strength stat when capturing.
    A few tips on the Blitz match.
    -There's not a whole lot you can do against the Goers when they're on 
      offense, you'll be relying on the random number generator going in your
      -A good tactic to get Tidus the ball would be to take Jassu or Letty and 
      swim up the left side (bottom on the map) of the Sphere Pool and shadow Tidus
      as they both head towards the goal. Stay on the perimeter of the Sphere Pool
      and when the defender comes for Jassu/Letty, pass to Tidus when he has swum
      free of the defender's range. Get as close to the goal as possible without 
      initiating an encounter, because you'll most likely get the ball stolen from
      you. Take a shot at the goal, Tidus's SH stat is 10, while Raudy's CA stat
      is 8, so there's a good chance for you to score (Raudy's CA will range from
      4 to 12).
      -At the half, I recommend that you equip Jecht Shot. Usually I would opt
      for Sphere Shot instead, but you'll most likely only be able to use
      either of these once (and even if twice, Sphere Shot can't be used more
      than once without powerleveling Tidus in the first half) and you won't
      need the extra SH value you'll most likely get from Sphere Shot.
      -At the 3:00 mark in the second half, Tidus will leave the Sphere Pool and
      be replaced by Wakka. Wakka will have an easier time scoring on Raudy,
      because his SH is 13, with another 3 on top of that from Venom Shot. 
      -If you have a lead at any time in the second half, swim to your goal and
      hold the ball next to Keepa. The Goers will very rarely come up to you and
      initiate an encounter, so this is a safe area to let the time run out. If
      you do this before the 3:00 mark, be aware the Goers could win the next
      Blitzoff and score on you.
    In the Sahagin fights, just attack the Sahagins and heal when low on HP. Use
    Thunder Reels for the last wave.
    Garuda fight: Inflict Darkness with Wakka, Slow with Tidus and Power Break
    with Auron, silly Garuda :)
    ---IMPORTANT ITEM ALERT: Go to Dock 4 and behind some crates, you can find
    a MAGIC sphere. WOW! Also, HP sphere.  This is of course if you didn't pick
    them up before the Oblitzerator fight.
    Buy about 70 Potions (99 if you have the cash), some Antidotes and some Echo
    Wakka quits Blitzball, Tidus and Yuna laugh, quite shockingly, Auron decides
    to accompany the party on their journey.
    This area has by far the widest variety of enemies we've yet to encounter. 
    They aren't too difficult, but you should be aware of the potential for
    danger if you get unlucky enough to be Ambushed by a group of pissed off
    <<Enemy parties>>
    - 2x Floating Eye + 1x Bomb-------------------------------: -
    - 1x Mi'ihen Fang + 1x Floating Eye + 1x White Element----: O
    - 1x Bomb-------------------------------------------------: ++
    - 3x Bomb-------------------------------------------------: --
    - 2x Bomb + 1x Dual Horn----------------------------------: --
    - 1x Mi'ihen Fang + 1x White Element + 1x Raldo-----------: O
    - 1x Mi'ihen Fang + 1x Floating Eye + 1x Raldo------------: -
    - 1x Floating Eye + 1x White Element + 1x Raldo-----------: +
    Bomb            540 HP  Cast Blizzard twice.
    Floating Eye    140 HP  Thunder twice or Focus x1/2 and Thunder. Watch out
                            for Confusion, this one has priority to every other
    Mi'ihen Fang    160 HP  Fire/Water once/twice. Watch out for Sleep and 
    Raldo           240 HP  Blizzard twice of Focus x4/5 and Blizzard. Watch out
    			for slow. This one has second priority. It hits hard.
    White Element   390 HP  Cast Fire once
    Dual Horn       1875HP  If you don't have a Darktouch weapon, this will be a
                            pretty tough fight, fair warning.
    Floating Eyes are the worse of all the fiends. If they inflict Confusion on
    Lulu, you are screwed, because her accuracy is low and evasion high. She 
    will miss herself, so she won't "wake up". Raldo's slow and Fang's sleep is
    also a guaranteed Game Over. Be aware that Raldo's hit hard and White
    Element's Blizzard is also not fun. Heal yourself outside the battle (not
    others, don't even think about it) with Potions. Try not to waste Hi-Potions
    in battle, unless you have a healthy supply.
    Make a run for the Agency and meet Belgemine on the way. Accept the battle 
    and as soon as Ifrit has arrived, run. You just won a Seeker's Ring without
    summoning, isn't that odd? If you are really low on MP and the agency is not
    in your eye-sight; use an ether. Otherwise, don't.
    Next stop: The agency. Rest. Watch a long story by Tidus copying Mika's
    quotes. Rin stops by in the agency and tells you that you should learn Al
    Bhed. Don't forget to snag the 2x Mega Potion from him! Also, a boy in the
    agency gives you a Level 1 Key Sphere.  Compile your Al Bhed Primers if you
    didn't do so in Baaj earlier on.
    Now it gets boring, at least for me. To defeat Chocobo Eater, you HAVE TO
    learn Fira, without, you won't kill him. So get back to the highroad and
    train until you've learned Fira.
    Done? Good. Get Lulu in overdrive and save.
    HP: 10000
    Overkill: 800
    AP: 90/135
    This battle is quite easy with Fira. Chocobo Eater has initiative so he will
    start the fight most of the times by killing a character. Sometimes he will
    use "You're next" on someone; Fist of Fury is next, which is *ouch* (1000
    damage) If he KO's a character, fine. If he uses "You're Next" on an other
    character or Lulu. Even more fine. If he hits Lulu, quite alright. Lulu's
    turn: Fira Fury. Oh yeah, he'll feel that. It will knock Chocobo Eater on
    the floor. This is the time to heal and use Focus. He will stand up after 2
    turns, but Lulu gets *most of the time* two turns in between. Use one to cast
    Focus or heal(if you have another spare turn, do it again). The last turn is
    Fira. Chocobo Eater will move away. You just made him angry. He'll hit your
    characters who will die fast. Keep casting Fira until he falls back again.
    Focus/heal once or twice and knock him back with a Fira (do not make him get
    up). After he loses 50% of his HP, he will be nasty. He will use Rush Attack
    (in which you will be pushed back) much more and when on his back, he will
    counter every attack with Blizzard. Not quite bad, but annoying. But, in the
    meantime: a new Fury is ready. Fira Fury. There falls the little Chocobo 
    Eater again. Focus/Heal and Fira before he stands up again. He didn't even
    get the chance to counter with Blizzard. Cast Fira again until you have
    overdrive.  If you find that Lu has already Focused five times, and is in no
    need of being healed, simply change weapons on her turns, as its a faster
    action than healing and Focusing.
    Now that you have won, you can rent a Chocobo for free. Do it. Ride it and
    make the Chocobo jump on the yellow feathers. Don't forget the Fortune 
    ---VERY IMPORTANT WEAPON ALERT: Also on a Chocobo Feather, get the Scout for
    Wakka: it has Lightningstrike and will be VERY important with the Extractor.
    Dona is not allowed to enter Mushroom Rockroad, Lulu and the rest are, 
    thanks to Maester Seymour.
    Train a little bit until you've learned all 4 -ra spells.
    O'aka: "Sneaked past the guards, i did."
    Sell all useluss stuff for Lulu and other characters. IMPORTANT: if Tidus 
    has received a Lightningsteel: DON'T SELL IT!  You also need to hang on to
    his Stunning Steel.  Make sure you hang on to Wakka's lightningstrike
    weapon as well.
    Speak to everyone on Mushroom Rock, you'll recieve Remedies from two 
    different people.
    ---VERY IMPORTANT ARMOR ALERT: Get the Tough Bangle with 20% HP from the
    guard. Equip this armor, it will be extremely helpful throughout the rest of
    the game.
    <<Enemy parties>>
    1x Raptor + 1x Red Element + 1x Gandarewa------------: +
    1x Garuda--------------------------------------------: +
    1x Lamashtu + 1x Red Element + 1x Gandarewa----------: +
    1x Raptor + 1x Red Element + 1x Funguar--------------: +
    1x Red Element + 1x Lamashtu + 1x Raptor-------------: +
    1x Raptor + 1x Funguar + 1x Red Element--------------: +
    1x Funguar + 1x Red Element + 1x Gandarewa-----------: +
    2x Funguar + 1x Garuda-------------------------------: -
    Funguar         540 HP  One Fira. Overkill.
    Gandarewa       148 HP  One Watera. Sometimes overkill.
    Lamashtu        275 HP  One Fira. This one has priority; its attack is hard
                            and can carry slow. Its Ice Breath is also painful.
    Raptor          200 HP  One Blizzara, it's fast. Watch out for 
    Red Element     450 HP  One Blizzara. Overkill.
    Thunder Flan    450 HP  One Watera. Overkill.
    Garuda          4000HP  This one is quite tough. He'll miss quite often, but
                            keep an eye on your HP, cause he hits hard. Just 
                            some times and try to overkill him with a Fury, it
                            doesn't matter which one; he has no elemental
                            weaknesses. But he gives quite a lot AP. If he comes
                            with two Funguars, kill them first.
    Lamashtu is a fiend which can make your life hard, with the rest of his
    friends. Take care of him first, always.
    Heal yourself with Potions and work your way to the Command Center. Don't
    forget the X-Potion on the way and talk to Shelinda for a free Hp/Mp
    If you feel like learning Reflex, it will greatly help you in the upcoming
    fight.  Keep in mind that it's not completely necessary though.
    Hear Wakka complaining about the Al Bhed and after some reunions with 
    Auron's friends, you have control again. You can buy the Blue Bangle for
    Lulu with Waterward, but it's not really necessary.
    You can buy the Sentry for Auron. It has Initiative and can be useful when 
    Lulu isn't in the active party.
    Grab the Mega-Potion, equip the Tough Bangle and the Cactuar Scope.
    Talk to the guard and say "yes".
    HP: 12000
    Overkill: 800
    AP: 400
    This boss is for some people a threat in a regular game, now, we can only 
    use Lulu. Gui has one body, two arms with 800 HP which we'll never touch
    and a head with 4000 HP. The body alternates between punch, punch, Demi,
    repeat. The head will use Thunder, moving suspiciously, Venom, repeat. The
    arms won't do anything but reduce physical damage to Gui's body, and take
    some of the Fury spells in place of the head and body, which can be quite
    annoying. The body isn't quite bad, but the head can and will hurt you.
    Start of the battle, hopefully Gui's first few attacks will target your
    other party members, killing them.  First turn of Lulu, cast Reflex (if you
    have a spare turn, do it again) The head will now use Thunder on a character.
    If it is Lulu, heal, if it's someone else, good. Heal if necessary,
    otherwise, Reflex. The body will use Demi and Lulu's uses Hi-Potion. The head
    will now move suspiciously. Use a spell to make him not use Venom, cause
    Venom does about 400 damage and carries Poison, which is very bad. Repeat
    this until you have used Reflex 5 times. After five Relfexes, Gui shouldn't
    be able to land an attack on Lu. I highly recommend that you use single
    spells (no Fury) to  take out the head as soon as possible.  Venom can be
    a serious problem, and it won't be too difficult to take it out with our
    newly acquired -ra spells.  Once the head is gone you can focus your attacks
    on the body.  If you want, use Fury when it's available, but it won't be
    much better than casting single spells, considering that the arms will take
    most of the damage from Fury.
    Now that that's over with, we get to do it all over again!
    HP: 6000
    Overkill: 800
    AP: 400
    Just kidding.  This fight shouldn't take you more than a few minutes.  Use
    our new friend's -ra spells to take out the head, and then focus on the 
    body. Have Yuna use Cure spells if necessary, and have Auron attack the body
    if you wish.
    You'll gain a hefty amount of Ap from this fight, so no complaints!  If you
    get a Dreamy Cait Sith (Sleepstrike), that's great, but you won't miss out
    on anything if you don't get it.
    Operation Mi'ihen blows up in our face, as expected.  Tidus wakes up on the
    Djose Shore.  If you let Gatta live, be prepared for an annoying scene...and
    actually, it's annoying no matter what you did (didn't think Tidus was THAT
    big of a Gatta fan, sheesh).
    Tidus has a talk with Auron (I smell a pattern here...)
    Save again
    Fun place. Monsters here are quite annoying and like to turn your characters
    into stone.  As you walk down the Djose road be sure to speak to everyone
    you see, as most of the people will hand over some decent items/equipment.
    <<Enemy parties>>
    2x Bite Bug + 1x Basilisk-------------------------------: -
    2x Basilisk---------------------------------------------: --
    1x Garm + 1x Bunyip + 1x Simurgh------------------------: +
    1x Basilisk + 2x Funguar--------------------------------: -
    1x Garm + 1x Bunyip + 1x Snow Flan----------------------: +
    1x Lamashtu + 1x Raptor + 1x Funguar--------------------: O
    2x Bite Bug + 1x Funguar--------------------------------: +
    1x Snow Flan + 2x Gandarewa-----------------------------: +
    2x Bite Bug + 1x Simurgh--------------------------------: +
    Bite Bug        200 HP  Cast Blizzard for overkill. Not even Blizzara is
                            necessary. Although it's easy. The bug is fast and
                            will act before Lulu. Keep those antidotes handy.
    Bunyip          400 HP  Cast Watera or Blizzara once.
    Garm            240 HP  Cast Fira or Thundara once. It's fast, be aware of
                            Sleep and Silence.
    Simurgh         200 HP  One Fira. Its attacks inflict Darkness. Silly bird.
    Snow Flan       600 HP  One Fira.
    Basislisk       2025HP  These ones are annoying. If they are in a duo, I
                            suggest to escape. It's Stone Gaze inflicts
                            petrification and you need two spells each to kill
                            them. Four spells against two annoying fiends means
                            taking a risk. However, they might drop Stoneward or
                            Stonetouch, so fighting them might be handy.
    I don't recommend spending much time around here unless you feel like you
    need to level up, which shouldn't be an issue at this point.
    Walk to the Djose Temple and don't forget the 4000 gil in a chest. If you 
    let Gatta die, you'll see Luzzu freak out (MUCH more entertaining than
    seeing Gatta freak out if Luzzu dies).
    Enter the temple and watch the cutscenes.
    Use this opportunity to familiarize yourself with Seymour's past by speaking
    to one of the people in this room.
    Third cloister of trials. In here, you don't want to forget the treasure.
    It's a MAGIC SPHERE!  Nothing better than a free boost in your Magic stat.
    Yuna's sleeping in as usual (lazy ass Summoner).  Wake her up and prepare to
    head back out on that long dusty trail.  Restock you Potion supply, as well 
    as Antidotes and Echo Screens.
    Continue, on your way back to the highroad, talk to the people to receive
    You'll see some monsters that you encountered on the Djose Highroad here on 
    the Moonflow, like Snow Flans, Garms, Bunyips and Bite Bugs.  You will not
    encounter any Simurgh's or Basilisks on the Moonflow, but there is a
    noticeable addition of one big mother of a fiend:
    Ochu            7200HP  This dude absolutely refuses to die. Don't fight
                            this one if no-one has escaped of your other party
                            members. If Lulu has Sleepstrike, it will be easy,
                            if she hasn't: it will be bad. Cast one or two spells
                            and Fira Fury and Ochu will counter with Ochu Dance.
                            It can inflict Silence, which is bad. It can also
                            inflict Confusion, which is even worse. With
                            confusion, you're dead. With Silence, you can live.
                            Heal Poison and use Fira.  If you have a Stonetouch
                            weapon, you can petrify Ochu.  Although this doesn't
                            allow for an Overkill, it will allow you to make short
                            work of this fiend.
    <<Added enemy parties>>
    1x Ochu----------------------------------: O
    1x Ochu + 1x Garm------------------------: -
    1x Ochu + 2x Bite Bug--------------------: --
    Keep in mind that Ochu can drop many, many different types of status ward
    armor.  You will eventually need a Confuse ward and Berserk ward armor in 
    this game, so you might want to hang around and kill some Ochus (only
    recommended at this point if you have a Stonetouch weapon, which can be
    dropped by Basilisks on the Djose Highroad).
    Level up some, especially with the Ochu's. They give 270 AP if overkilled.
    Kimahri talks with his friends (Ahem) and you'll meet Belgemine again.  
    There's nothing of any use to us that we can get from her now (we only get
    6 Smoke Bombs if we initiate the fight and escape).
    Proceed, don't forget the X-Potion, 6x level 1 key sphere, 5000 gil and a
    Magic Defense Sphere.
    The party arrives at the Moonflow. Tidus wants to stay. Too bad for him. In 
    the next area, there are a lot of merchants. Sell any useless stuff to O'Aka
    or someone else. Too bad that none of the merchants sell any useful stuff.
    You can buy the Silence Ward armor, but because you can customize real soon.
    It's not neccesary, unless you have plenty of gil.
    Now, preperations for OTHER characters, because Lulu doesn't participate in
    the next boss-battle.
    Wakka, Full overdrive, Scout with Lightningstrike equipped, any Water
    protection armor you may have for him.
    Tidus, Full overdrive, Stunning Steel equipped, Lightningstrike on standby 
    (IF you have it), and any water protection you may have for him.
    Save and ride ze shoopuff.
    HP: 4000
    Overkill: 600
    What the heck is Rikku thinking?
    This is one of the reasons why you should have bought the Stunning steel 
    from O'aka, as it will Slow the Extractor.  Slow it to start off with, this
    may take a few attempts.  Attack with Lightningstrike weapons, use Spriral
    Cut and Lighting Reels. Depth charges will deal around 350 damage and cause
    darkness to Tidus and Wakka.  Eventually, this thing will crap out.  Heal
    when you need to. This can be a difficult fight if you're not used to NSG
    games.  Those Hi Potions will be handy.  If you see the message "Readying
    Depth Charges," you'll need to deal 500 points of damage to prevent the
    Depth Charges from being used.
    You arrive on the other side of the moonflow. "Shoopuf's shleeping", so you
    can't go back at the moment. Have a talk with Rikku. She joins the party and
    in the next battle you are forced to use Rikku. Don't bother to mix the Bomb
    as the game tells you, mix 2 Power Spheres instead to create a Frag Grenade
    and overkill.
    Proceed to Guadosalam.
    Rikku tells you that you can customize. Whoohooo.  If you don't have a 
    Poison Ward armor, Customize one now at the expense of 40 Antidotes.  You
    might also want to create a Silence Ward armor, at the expense of the same
    amount of Echo Screens.
    This place is a nightmare for anyone who have completed the game 2 or more
    times. It's SO BORING.  Trommel puts me to sleep faster than a glass of warm
    milk and a bad made-for-TV movie.  *coughLifetimecough*
    On your way to the Farplane: take the 8 Lightning Marbles hidden on the left
    side of the path. Look for an armor in your inventory with one open slot. 
    Two open slots is even better! I had a Guardian Bangle in my game with 2 open
    slots, you might have less luck. If you have it, customize Lightningproof in
    it. If you don't have it, don't worry: go to O'Aka and buy a Yellow Bangle,
    it has Lightning Ward and one open slot: use that slot to customize
    Lightningproof as well. Kinda weird, but it is worth it.
    If you have a lot of money: buy the Fatal Cait Sith with Deathtouch.  If you
    want to get an Initiative weapon from Qactuars in the Thunder Plains, you'll
    need this, as it'll be the only way to kill them (even then, it's highly
    With your Lightningproof Bangle (equip it!), proceed.
    Alright, if you don't like Blitz, tough luck, because I'm going to recommend
    that you play a Blitz League in which the First Prize is a Teleport Sphere
    and the Top Scorer Prize is a Return Sphere.
    We'll want an Evade and Counter weapon to help Lu against the fiends who
    physically attack (even though her Evasion is high, this will still help) 
    and a First Strike weapon.  Lu's Agility is just so horrid that even if an
    enemy party doesn't Ambush you, chances are that one or all of the enemies
    could still get an attack in before she even acts!  In an ambush, one or all
    of the enemies could even act twice before she gets her first turn.  This
    won't be happening right away, but with each new area you'll certainly notice
    that the fiend's increase in difficulty.  It's not about damage output,
    because we know that Lu can dish it out, it's about survival.
    You CAN wait until you find these items normally throughout the game
    but I don't recommend it.  The first Teleport Sphere you can find is in
    Bikanel, which isn't too far off, but the first Return Sphere you can get is 
    as a prize from defeating Biran and Yenke on Mt. Gagazet.
    If you DO decide to take my advice, keep in mind that you should ALWAYS 
    equip your First Strike weapon after a battle in preparation for the next
    battle. You'll find yourself switching weapons a lot in battle, but with
    First Strike and a weapon switch you'll still be acting sooner than you
    would by relying on Lu's Agility stat to determine how quickly her first
    action in battle comes.
    You can make yourself a great weapon, First Strike + Initiative, if you want 
    to spend the time fighting Qactuars for an Initiative weapon with a free
    slot. The only way Lu can kill these guys at the moment is by getting lucky
    with the Deathtouch weapon.  You have about a 6% chance of actually killing
    them, so if you decide to hunt for the weapon, just be aware that it may
    take some time.
    This place is not very hard, many of the enemies here rely on Lightning 
    based attacks...good thing we customized that armor.
    <<Enemy Parties>>:
    1x Gold Element + 1x Larva-----------------------: ++
    1x Melusine + 1x Kusariqqu + 1x Aerouge----------: O
    1x Gold Element + 1x Melusine + 1x Buer----------: +
    1x Gold Element + 1x Buer + 1x Aerouge-----------: +
    1x Gold Element + 1x Kusariqqu + 1x Aerouge------: +
    1x Larva + 2x Aerouge----------------------------: ++
    1x/2x/3x Qactuar---------------------------------: ---
    1x Iron Giant------------------------------------: +
    2x Larva-----------------------------------------: ++
    1x Iron Giant + 2x Buer--------------------------: --
    Aerouge         200HP   He only uses Thundara which does 0 damage to Lulu.
                            Leave it until other the fiends are dead and then
    			use Watera for an Overkill.
    Buer            230HP   I hate Eyeballs. They are fast, have tons of Maic
                            Defense and can inflict confusion. Watera is enough
                            to kill him, and these guys take first priority in 
                            ANY battle.
    Gold Element    1200HP  Silly one. Thunder doesn't hurt you. Watera is an
                            instant overkill.
    Kusariqqu       445HP   He hits hard and doesn't want to die after one 
                            Watera. Give this one priority. They luckily never
                            appear together with a Buer.
    Larva           1498HP  They can't hurt you (told you Lightningproof would
                            come in handy). Finish them with a Watera Fury to
    Melusine        365HP   Just like Buer, they are fast. These ones can 
                            Petrify Lulu. 2nd on priority-table.
    Qactuar         500HP   Chances are you won't be killing these guys at the
                            moment.  Your only chance would be the Fatal Cait
                            Sith, but since you only have a 25% chance to hit 
                            them with a physical, and only a 25% chance to kill
                            them with Deathtouch (IF you hit them), you have
                            about a 6% chance to kill one.
    Iron Giant      3600HP  It'll take two spells to destroy them. A Fury means
                            overkill and 1200AP! Beware of Reaper, used every
                            fourth turn for about 800 damage. His regular attack
                            will cause about 1000 damage if it connects. A fast
                            kill is recommended.  If it shows up with Buers, 
                            kill them off first, as Iron Giant targets the
                            characters with the lowest Hp values first
                            (undoubtedly NOT going to be Lulu).
    Make a run for the Agency and watch another boring cutscenes. I like 
    Wakka's: "Let's give Rikku a kick in the butt and go, ya. Hehehe." But that's
    it. Leave the agency, pick up Lightningproof shield for Tidus, sell it for
    cash, you won't be using it at all in this game.
    Level up some more in the Thunder Plains and don't forget to save now and
    then. Because being Ambushed by two Buers and an Iron Giant can most likely
    result in a game over.
    Larvas and Iron Giants will be your best source of Ap, too bad there are no
    fixed encounters.
    You're gonna hate me...but I HIGHLY suggest that you get the three Strength
    Spheres and three Hp Spheres awarded to you by dodging 100 bolts.  If you're
    not too good at dodging while dealing with random encounters, then there is
    an alternative method.
    Alright, we all know that nitch in the south area that houses a Cactuar 
    stone and a chest containing Wakka's Water Ball, right?  It's on the right
    side, about 3/4 of the way to the Travel Agency.  If you position Tidus
    between the Cactuar stone and the south wall correctly (it may take some time
    to get right), he won't move away after dodging a bolt, thus, you won't have
    to move around at all, thus no random encounters.  This makes it very easy
    to keep your focus, and to not get unlucky and face a random battle right
    before a strike hits Tidus.  Once you've done this, you can go claim your
    prize from the Travel Agency.  If you really don't like dodging bolts, you
    can get away with dodging 50 right now for the Strength Spheres (without
    these, Crawler becomes about a two-hour long fight), and you can come back
    later for the Hp Spheres (which we will want for BFA), and the Venus Sigil
    (which I HIGHLY recommend, unless you plan on making your own weapon near
    the end of the game).
    Save and proceed.
    Make sure to pick up the Remedy in a chest in the Northern area of the 
    Thunder Plains, it'll help later on.
    Before you enter the woods, grab the 2000 gil found in the chest on the left
    Monsters here are quite annoying. Re-equip the Tough Bangle, when fighting
    Wasps and Xiphos you might want to consider equipping that Serum Bangle we
    Pick up the Remedy on the way to the Northern area of the Macalania Woods.
    <<Enemy Parties>>
    1x Chimera----------------------------------------: O
    1x Xiphos-----------------------------------------: +
    1x Xiphos + 2x Wasp-------------------------------: --
    1x Iguion + 1x Murussu + 1x Wasp------------------: O
    1x Wasp + 2x Blue Element-------------------------: --
    1x Iguion + 1x Murussu + 1x Blue Element----------: -
    Blue Element    1500HP  These ones are DEADLY. Watera hits hard. Thundara
                            will make short work of them.  If you have an OD 
                            filled when encountering two of them, Thundara Fury
                            is your best bet.
    Iguion          370 HP  Just like his other friends: he is fast and can
                            petrify Lulu. One Blizzara should put him down.
    Murussu         580 HP  Same old story, it hits hard. A single Fira/Thundara
                            should be enough.
    Wasp            360 HP  Faster than hell, and can inflict Poison.  Blizzara
                            is overkill
    Chimera         5250HP  The first of two. I always like those. It has three
                            elemental attacks and a gravity based normal attack,
                            which can't kill you. Megido Flame is the worse of
                            all. You are mostly not able to kill him without 
                            Fury. He is strong to Fire and Thunder, so Watera
                            Fury or Blizzara Fury will kill him mostly. He leaves
                            1830 AP if overkilled.
    Xiphos          2700HP  Pretty fast and pretty strong. It's attacks mostly
                            inflict Poison, so keep those Antidotes handy. Two 
                            or three spells will do the trick. A Fury for
    When you leave the forest, O'Aka will be standing here again. Sell all 
    useless stuff.
    ---VERY IMPORTANT WEAPON ALERT: Buy the Sonic Steel for Tidus. It has First
    Strike and will be useful for when Lu isn't available. Evrae Altana and
    Geogaeno can be huge threats without it.
    Save, equip your Yellow Bangle, get Lulu in overdrive and prepare for the 
    next boss. Make sure you don't have any elemental weapon equipped.
    Thanks Auron, we REALLY needed to fight this guy...
    HP: 12000
    Overkill: 2000
    AP: 3240/4860
    This boss is very easy. On it's turns, it will use Press, which knocks of 
    50% of current HP or just a physical attack which does about 250 damage.
    It counters every physical attack with a 1st level elemental spell. First
    turns: Focus a couple of times or heal when necessary. Next turns, Reflex x5
    or heal when necessary. Now, his regular attack will connect rarely. Which
    means that the only way of dying is hiscounter. Attack physically once, look
    what Spheri counters with and use the opposite spell/Fury. Example, Spheri
    counters with Fire: Lulu uses Blizzara or Blizzara Fury. Spheri counters 
    with Water, Lulu uses Thundara of Thundara Fury. Be sure not to use the
    wrong spell or you will heal Spheri. After this, Spheri will change its
    elemental weakness and Lulu attacks him physical again. Repeat this patern
    and you'll be done very fast.  Note: He is suspectible to Bio, but it is not
    necessary. If he dies from Poison, you won't achieve overkill. And you WANT
    those 2x lvl.2 Key Sphere.
    If you already reached the circle after Bio on the Sphere Grid, use one of 
    your Level 2 Key Spheres to open up the Strength +4 node.  We'll want all
    theStrength we can get for Crawler.
    ***Massive powerleveling ahead***
    Alright, here's the deal.  To defeat Seymour and Anima without cheating, 
    we'll want to take Lu up to her first -ga spell on the Sphere Grid (Waterga).
    A -ga Fury is the only way to deal with Anima before she unleashes her
    instant death Pain attack on Lu.
    There IS good news about this though.  The fights in the Macalania Snowfield
    offer up to 1800 Ap if you overkill all the fiends, which is very easy to do
    with our -ra spells (specifically Fira).  This really won't take you as long
    as you think it will.  While you're powerleveing, make sure to allocate and
    activate the Strength Spheres from the Thunder Plains in an effort to
    greatly shorten the time needed for the Crawler fight.  You will also want to
    allocate and activate the Hp Spheres you received from dodging as well, and
    the Mp Spheres if you can find the room for them, don't forget about that
    Luck Sphere we have as well (we have a Fortune Sphere, from Mi'ihen).
    <<Enemy Parties>>
    2x Snow Wolf + 1x Ice Flan----------------------------: O
    1x Snow Wolf + 1x Ice Flan + 1x Mafdet----------------: -
    1x Evil Eye + 1x Mafdet + 1x Snow Wolf----------------: -
    Evil Eye        310HP   They are back. You know, Confusion is devestating.
                            This one has priority. use Fira.
    Ice Flan        1350HP  Blizzara hits hard, but one Fira will overkill this
    Mafdet          710HP   An armored one with high Magic Defense again. It 
                            might take two Thundara's or Blizzara's to take him
    Snow Wolf       400HP   Fast and more powerful. Fira to the rescue. Watch
                            out for Sleep.
    If you *DON'T* have a weapon with 1 free slot: Buy one now in the agency.
    This is the first time you can buy Hi-Potions, buy some until you think it's
    enough. Make sure Lu has a full Overdrive. Save. Make sure Lu has her First
    Strike weapon equipped.
    HP: 16000
    Overkill: 4000
    AP: 4400/6600
    While this will most certainly be a LONG fight, it's by no means a 
    difficult. By the time Lu has reached Waterga on her Sphere Grid, her
    Evasion and Luck will be high enough to grant her perfect Evasion after
    three Reflexes.  Since we can't take out the Negator, the only attack we'll
    be dealing with is Gatling Guns.  A Lightningstrike weapon will expedite the
    damage dealing process, as we'll only be able to use physical attacks.
    If you have a turbo controller, make use of it.  Set it on X and wrap a 
    rubber band around the controller so the button is pressed down.  Now go
    find something else to do for 25 minutes or so.  Come back, and you'll see
    that the fight is over.
    If you receive Alchemy for Lulu, you can dance, if not, that's okay.
    Watch the Wakka vs Rikku scene and you'll catch a ride with whomever Tidus 
    has treated like garbage the least (I always get Rikku).
    Fight monsters, make sure Lu's OD is full. If you hadn't already learned it,
    train until you've learned Waterga.  Get to the bridge leading to Macalania
    Temple.  Get inside, claim Shell Targe from Tromell and sell it to O'Aka 
    again.  It gives quite some gil. Watch Jyscal's Sphere.
    Now, it's going to happen: one of the trickier battles in this challenge.  
    It's not difficult per se, but if you don't do things right, you'll find
    yourself reloading your game.
    There are two Remedies in a chest in the entrance hall of Macalania Temple,
    make sure to grab them.
    MAKE SURE YOU SAVE IN MACALANIA TEMPLE.  You don't want to have to do deal 
    with that Crawler fight again, do you?
    Equip Lu's First Strike weapon, and any elemental protection you may have
    (Lightningproof comes to mind).
    HP: 6000
    Overkill: 1400
    AP: 2000/3000
    HP: 2000
    Overkill: 2000
    AP: 290/435 each.
    HP: 18000
    Overkill: 1400
    AP: 2500/3750
    Alright, priority numero uno is taking out the Guado Guardians, if left in 
    the fray too long, they'll use an attack called Shremedy, which will confuse
    Lu and most certainly end your chances of victory.  A -ga spell will take
    them both out in one hit.  DO NOT USE FURY.  We can't kill Seymour yet, we
    need to prepare for Anima first.
    Forget about Reflex, there are no physical attacks used on Lu in this fight,
    so there's no need to increase our Evasion.  As Seymour uses his spells on
    Lu, have her Focus 5 times, healing herself with Hi Potions when necessary
    (Alchemy helps a lot here).  After five Focuses you'll need to use Bio on
    Seymour, make sure you use Bio on him right before his Fira turn, this will
    be important for surviving his attacks attacks after you defeat Anima.  After
    5 turns of taking Poison, he'll Summon Anima.  Before his fifth turn, you'll
    want to either Switch Weapons, or use an item on Lu if she needs to be
    healed.  You also need to make sure that she has a FULL OVERDRIVE before
    Anima is summoned, as well as having Lu equip the Lightningproof armor.
    The reason why we need to have Lu switch weapons or use an item before 
    Seymour Summons Anima is that she's so slow, the only way she could get an
    attack in before Anima uses Pain is to use a Rank 1 or Rank 2 action, using
    an attack or spell will result in Anima using Boost and Pain in consecutive
    turns, killing Lu.
    Once it's Lu's turn (while Anima is in Boost), unleash a -ga Fury.  This 
    will most certainly kill Anima.  You need at least 7 -ga hits (go for 8 just
    to be sure) to deal enough damage to kill Anima.  If you made sure to Poison
    Seymour right before his Fira turn, he will use Multi-Blizzara (dealing 
    roughly 2800 damage to Lu total), and then Multi-Thundara (which will deal 0
    damage due to our Lightningproof armor).
    Finish Seymour off with a few spells after healing Lu.
    These steps are essential to ensuring victory, make sure you follow this 
    game plan exactly as I've laid it out.
    Now, that was quite intense, wasn't it? Seymour & Co can drop nice Weapons/
    Armors: Silencestrike, Silenceproof, Sleeptouch and stuff. If it is for
    Lulu: quite cool, if it isn't: RESET and fight him again (JUST KIDDING).
    Well, another story. Blah, blah. 4th Cloister approaching. The hardest one
    in my opinion.
    Some blah blah blah again. Kimahri's "away" is quite cool.
    Run away from the temple and you'll be forced to fight at least two battles.
    Only the fights with the Evil Eyes can be dangerous if you are ambushed and
    if they inflict confusion on Lulu.  Make sure you take out the Guado
    Guardians first unless they Summon Evil Eyes.
    Out of the Temple?  Good.  Run back towards the Macalania Travel Agency.
    Make sure Lu has a full Overdrive prepared for the next fight.  Make sure 
    you have your First Strike weapon equipped before the fight starts (I WILL
    keep reminding you to do this!) as long as your Tough Bangle for the much
    needed Hp boost.
    HP: 18000
    Overkill: 1432
    AP: 2000/3000
    Begin the battle by switching to your Evade and Counter weapon (I hope to 
    God you Blitzed for a Teleport Sphere, if not, you better have gotten those
    Hp Spheres from the Thunder Plains).  Wendigo has two attacks, a one-handed
    punch, which can be Evaded with E&C, and a two-handed punch which can't be
    Evaded. He will also counterattack any physical attacks that you use on him,
    when his hands are raised, but you won't be attacking with anything other
    than Magic and Fury anyway.
    After you've switched to your Evade and Counter weapon, open up with a -ga 
    Fury of your choice (there are no elemental strengths/weaknesses in this
    fight). This will take out the Guado Guardians, who will then cast Protect
    and Shell on Wendy on their way to the Farplane.  Don't bother with Reflex
    or Focus for this fight, simply cast spell after spell on Wendy and use Lu's
    Overdrive when it's available.  Make sure to heal her when necessary.
    Now here's the deal.  We're thinking ahead here.  For Flux, we'll need an 
    SOS Haste armor, and there are two places we can get that.  We can either get
    it now from Wendy, or later on by capturing a Bashura on Mt. Gagazet and
    fighting it repeatedly for a three slotted SOS Haste armor.  Wendy can only
    drop an SOS Haste armor with one extra slot, so I'd advise that you get it
    later on from a Bashura (and get it with two extra slots, so we can Customize
    Auto Med on it for the Flux fight, and then Deathproof on top of that for the
    Lady Y fight).
    Of course I recommend getting it from Bashura (in fact, I'm telling you, GET
    IT FROM A BASHURA), but it should be noted that getting one now will aid you
    on your way to Mt. Gagazet.  That being said...just wait until you capture a
    Wendy will throw a fit and break a hole in the icy surface on which you're
    standing.  The party well then end up on top of Sin (little do they know, 
    until it starts moaning).  Pick up the treasures lying around and continue
    with the conversations until you wake up in Bikanel.
    Grab the 4x Remedy in the chest floating in the water and Save.
    You'll go in a forced battle with a Zu. Tidus dies and Auron comes to the
    rescue, if Auron has a full OD, you could Shooting Star the Zu into the next
    county.  If not, he'll die and Lu will join the group.  Cast Bio on the Zu 
    and then attack with your -ga spells.
    The fiends here can present one heck of a challenge, especially if you 
    didn't get a First Strike weapon.
    <<Enemy Parties>>
    2x Mech Guard----------------------------------------------: ++
    2x Mech Guard + 1x Mech Gunner-----------------------------: +
    1x Cactuar-------------------------------------------------: ---
    1x Zu------------------------------------------------------: +
    2x Alcyone + 1x Sand Wolf----------------------------------: --
    1x Sand Worm-----------------------------------------------: -
    1x Sand Wolf + 1x Alcyone + 1x Mushussu--------------------: O
    3x Sand Wolf + 1x Chest------------------------------------: --
    1x Mushussu + 2x Alcyone-----------------------------------: -
    Sand Wolf       450HP   One Fira or Blizzara is enough to kill him.  First
                            Strike is the only way to prevent this fiend from
                            acting before Lu can.
    Alcyone         430HP   Again, one Fira for overkill. But, again, it is very
    Mech Guard      1280HP  It's slow, but hits quite hard. One Thundara should
                            be enough for Overkill.
    Mech Gunner     2800HP  Slow again and strong again. Thundaga should 
                            Overkill it.
    Mushussu        680HP   It's Fire Breath is devestating and it's hit is also
                            very powerful, although it will miss quite often.
                            Hit it with Blizzaga.
    Sand Worm       45000HP You can kill it, cause it will miss a lot. Demi 
                            (Fury) works good against it. Every seventh turn it
                            will use Earthquake, which hurts hard. If you target
                            it 10 times, it will respond by swallowing you,
                            ending the fight, so let Poison do the work (4500 Hp
                            loss per turn).
    Zu              18000HP Hits hard, but just like Sand Worm, it will miss 
                            quite much. Every fifth turn it'll use Sonic Boom.
                            Be aware. Demi is useful again. If it has lost 2/3 of
                            it's HP, it will land and Sonic Boom is no longer
                            used. No elemental weaknesses.  Cast Bio and let
                            Poison kill it.
    Cactuar         800HP   255 Magic Defense and immune to Demi. You can't kill
    You'll really notice the downfall of not getting a First Strike (+ 
    Initiative) weapon in Bikanel, if you decided to ignore my advice.
    Follow Rikku to Home and make sure to pick up some useful items: 10000 gil,
    lvl.2 key sphere and some Al Bhed Potions, make sure to pick up the two
    Teleport Spheres in the Sandragora pit, they will be helpful later on.
    Sandragora      12750HP Enter the battle and use Firaga Fury to overkill it.
                            You'll get the chance to act first if you have a 
                            First Strike weapon.  If not, you might get Confused
                            by its Seed Burst attack.  You're pretty much screwed
                            if you get Confused.
    Save and go inside.
    Fiends here tend to Ambush you, if you have an Initiative weapon, you won't
    need to worry about it.  Things will be MUCH easier if you listened to me
    and got a First Strike weapon.
    When Lulu gets a turn: Blizzaga Fury (8 hits) to win. If one Bomb is still
    alive take it out with Blizzara.  The Bombs might drop Fireproof. Dance if 
    they do.
    Heal afterwards.
    The Guado Guardian takes priority in this fight.  A single -ga spell will
    kill off the Guado.  Take out the Dual Horns with a Firaga Fury or a couple
    Firaga spells.  Death works as well, but it's not guaranteed, and you won't
    gain extra Ap due to the lack of an Overkill.
    Run to the Save point and save.
    Pick up the items after the doors. Rikku yells: "No, not that way".
    You'll get random encounters here. The bomb party, the Dual Horn party or 
    two different ones:
    First: EVIL EYE x2 (430HP), GUADO GUARDIAN (2600HP):
    If you have a full Overdrive gauge as the fight starts you should use it, as
    this group of enemies can put Lu out of commission very quickly.  A standard
    -ga Fury of your choice shall suffice.  A Confuse Ward armor isn't necessary
    for this fight, but there's little chance that you'll make it out fine 
    without one.  Kill the Guado first, as its Confuse spell will cause
    Confusion regardless of Lu having Confuse ward or not.  After that you'll
    want to use a single -ra spell one both of the Evil Eyes.
    Second: CHIMERA x2 (9000HP), GUADO GUARDIAN (2600HP):
    Once again, kill off the Guado first, Confuse can be a huge pain in the ass.
    An 8 hit Blizzaga/Thundaga Fury should be just enough to take them both out.
    Any less than that and you might have to cast another spell on one of them,
    keep in mind that they receive half damage from Fire and Water attacks.
    Charge up your overdrive gauge and Save.
    In my opinion, the next few cutscenes are among the best in the game,
    especially this very scene, enjoy!  You'll be forced into another battle at 
    an inappropriate time.
    The exact same strategy from the last fight applies to this fight.  Take out
    the Guado first, then the Chimeras.
    VERY IMPORTANT ITEM ALERT: Don't forget the Level 4 key sphere lying beneath
    the stairs!
    Another great scene, watch it and enjoy!
    6.14 BEVELLE
    Tidus gets tossed around by an old man, then we celebrate with "happy 
    festival fireworks, ya?"
    As soon as you have control over Tidus, go to Rin and receive 99x  Underdog
    Secrets for collecting all Primers.  Make yourself a nice little Double
    Overdrive weapon, if you don't have all the Al Bhed Primers, you'll be 
    missing out.
    I would seriously recommend that you level up until Lu learns Flare for the
    next fight.  I haven't discovered an easy way to deal with Evrae without it.
    It can most likely be done, but I didn't spend the time to figure it out,
    considering we'll need to be highly leveled eventually, there is no time 
    like the present.  Don't bother going for Double Cast right now, as we'll
    be able to get by without it at the moment.
    If you have a Serum Bangle, equip it, but it's not necessary.  Do yourself a
    huge favor and start the fight with a full Overdrive.
    HP: 32000
    Overkill: 2000
    AP: 5400/8100
    First, a little about our new friend.
    Evrae's attack pattern (up close) is simply Attack, Attack, Inhale, Poison
    Breath.  It will stick to this attack pattern unless you trigger its Stone
    Gaze attack.  Stone Gaze is used once the "Stone Gaze counter" is raised to
    6.  The following attacks will have the following effects on the counter.
    -A strength based attack adds two points.
    -A magic based attack adds one point.
    Evrae will use Haste on herself when her Hp depletes past the 10,650 mark.
    In a perfect world, the fight would go like this.  Lu starts with First 
    Strike, then switches to her Double OD weapon, she then uses Flare Fury,
    Evrae then attacks both of the other characters (resulting in their death),
    Lu then has her next turn (filling her OD bar to 32%) and then switches
    weapons, Evrae inhales, (OD bar at 64%) Lu switches weapons, (OD bar at 96 %)
    Lu switches weapons, (OD bar FULL) Lu uses Flare Fury killing Evrae.
    The problem is, this isn't a perfect world.  Evrae most likely won't kill 
    off both of the other characters, meaning that Lu can't charge her OD gauge
    (Loner) on her next turn, meaning that we will undoubtedly see Poison Breath.
    It really isn't that big of a deal, but it will extend the length of the
    If the others don't die, they'll be killed off by Poison Breath anyway.  
    Make sure to only attack Evrae with Flare Fury, and DO NOT TARGET EVRAE WITH
    ANYTHING ELSE.  Just heal and cure Poison (if afflicted) until Lu gets a
    second Overdrive.
    Even if Evrae kills off both characters with the physical attacks, there's
    still a chance (50%) that Evrae will get her fourth turn before Lu's 
    Overdrive gauge is full again, meaning that we'll be dealing with Poison
    Breath.  This is due to what's called the Initial Counter Value, which
    determines how quickly a character or monster acts in battle.  The random
    variance dictates that in this fight it's possible for Evrae's fourth turn
    to come before Lu's sixth (based on this strategy).  Either way, Poison
    Breath isn't too much to worry about.  If you have a Poison ward armor
    equipped, there's a chance you won't be poisoned. If you ARE poisoned, just
    toss an antidote and heal on the subsequent turn.
    Evrae's attacks really aren't enough to worry about survival, unless you are
    reckless and attack at will, possibly activating Evrae's Stone Gaze move, 
    which will either Petrify you (99% chance without protection), or inflict a 
    seemingly eternal slow, which will allow Evrae to pick Lu apart without her
    getting in a turn.  Do yourself a favor and follow my strategy.  The only
    times you should attack Evrae is with Flare Fury, two of which shall kill this
    giant Wyrm.  You should also be aware that if you bring her Hp below 10,650
    without killing her, she'll use Haste on herself, and most likely kill Lulu.
    I've said this before, but it deserves to be mentioned twice.
    While this last bit may have seemed somewhat redundant, and over-analyzed, I
    wanted to explain to you exactly why you need to follow this strategy.  This
    can be a very easy fight, but it's just as easy to make it difficult on
    Save? Of course not!  First, you will enter five forced battles with Bevelle
    monks and machina, who can be quite annoying.
    As soon as you can control Tidus again, DON'T run forward to the Monks, 
    cause they will kill you. Equip any armor that protects against Fire that you
    may have in your inventory.
    The fights are fairly easy. One spell is enough to kill each of the monks, 
    but watch out: If you leave the YKT-63s alone in battle, they will use
    Thrust Kick, and unlike Kimahri's Ronso Rage, this one will Eject the target
    from the fight.
    Make sure to heal between each battle.
    The last battle is a little bit more difficult. Forget about the 
    Flamethrower monks and focus at the cannon in the distance. I underestimated
    it and used a Fury. BAD IDEA. It has 129 Magic Defense and survives four -GA
    spells. Just cast Firaga or Waterga (it's weak against it) until it falls.
    Heal if you're fealing weak. AFTER this, kill the monks.
    Yuna can fly...sure.  Complete the Bevelle trials, pick up the Knight's 
    Lance if you can, it'll help with the boss fight on Mt. Gagazet.  I would
    remind you to pick up the Hp Sphere on the way out, but since you can't miss
    it this entire sentence is deemed pointless.
    Hang around and listen to the music "Path of Repentance," if you feel the 
    need to.  Once you're done listening, make a run for the Save Sphere and
    Now, make a run for Lulu! From Save Sphere: Go west, north, west, north,
    east. There she is, standing in a dead end. Find the 10000 gil and a White
    Magic Sphere.  Once Lu is in the party, make sure her First Strike weapon is
    There isn't much need to fight the monsters in this area, so don't be afriad
    to escape from the battles (although Lu could easily deal with these mere
    Don't worry about getting Kimahri, he'll find his way out if you don't pick 
    him up, without saying a word about you ditching him.
    Get ready for a relatively easy fight, in which we are forced to use Yuna 
    and her Aeons.  Oh, darn.
    ROUND 1 Grothia (Ifrit):
    Shiva is the way to go here.  Cast NulBlaze at the start of battle, because
    this guy comes with a full OD bar, after Hellfire, you'll have a full OD.
    There really shouldn't be a problem with this fight, if Shiva runs low on Hp,
    use Blizzara to replenish it.
    Round 2, Pterya (Valefor):
    Once again, I recommend Shiva.  Same deal here, physically attack and heal 
    with Blizzara if needed.  Use Shield just before Energy Ray to greatly reduce
    the damage received.
    Round 3, Spathi (Bahamut):
    Summon Shiva again, same deal as the last two fights.  Make sure you use 
    Shield before Mega Flare.
    Next part is Tidus, Rikku and Wakka. Make sure Tidus has the Sonic Steel at 
    all times, so the party can escape from the battles.  Save at the Save
    Sphere, then make your way to the Evrae Altana fight.
    Before you fight Evrae Altana, get into a random encounter and Steal one 
    Water Gem.  We'll need it for the Geosgaeno fight later on.  There are no
    random encounters in the Via Purifico after you defeat Evrae Altana.
    HP: 16384
    Overkill: 2000
    AP: 5800/8700
    This is another snoozer.  Use a Phoenix Down on Evrae.  Bam.  8192 damage.
    Evrae's turn, he Petrifies and shatters someone. Next turn: another Phoenix
    Down. Bam. 8192 damage and overkill.  Easy, ya?
    The random encounters in this watery Via Purifico stop once you defeat Evrae
    ---IMPORTANT WEAPON ALERT: Pick up Wakka's Rematch with Evade & Counter,
    it'll help a great deal with the Geosgaeno battle in Baaj Temple later on.
    Yay, Seymour. -_-
    Blah blah dead Kinoc, blah blah idle threats.
    This area is ungodly helpful if you want to hang around and earn some Sphere
    Levels.  You don't really need to level up any more, but this could take 
    some of the busy work out of the later part of the game.
    The machinas are very strong. It's not easy to kill them. I suggest casting
    Demi once and a -GA Fury after it.
    <<Enemy Parties>>
    - 2x YAT-99 + 1x YKT-63-------------------------------: --
    - 1x YAT-99 + 2x YKT-63-------------------------------: -
    - 1x YKT-63 + 2x Flamethrower Monk--------------------: ++
    YAT-99          2700HP  Target him before his turn and he'll only use his
                            single target cannon attack, which can be Evaded with
                            Evade and Counter.
    YKT-63          4200HP  It has more HP, but is a lot easier. Low Magic 
                            Defense allows Lu to make short work of him.  Always
                            take these guys out first.
    Flame Monk      1400HP  Not really that threatening.  If you have no 
                            protection from Fire attacks, they can be a nuisance,
                            but only if you leave their machina friends alive.
    Had enough training? Well Seymour's still hanging around waiting for us.
    You don't need overdrive. Equip the Cactuar Scope and your.
    Save.  I'd say equip your First Strike weapon, but the party order is
    predetermined, so just switch Lu in at your first possible chance.
    HP: 36000
    Overkill: 3500
    AP: 6300/9450
    This is perhaps one of the easiest fights in the game, although it's not 
    short by any means.
    Equip any elemental protection armor you may have at your disposal before 
    the beginning of the fight.  The starting party for this fight is always
    Yuna, Tidus, and Kimahri, switch in Lulu at your earliest opportunity.
    Let me outline exactly what will happen in this fight.  Lulu uses Bio and 
    Flux becomes Poisoned.  For the rest of the fight, you will be defending
    and using Hi Potions to heal.  As long as you don't target Natus or Mortibody,
    Seymour will not change phases, which would cause him to use Break +
    Shattering Claw. That would be very bad, considering we don't have a
    Stoneproof armor yet. After that phase, he'll use Flares while Morti heals
    him.  Flare wouldn't be anything to worry about, but we'll just make this
    fight as easy as possible.  Poison him and just heal when necessary (you
    should have more than enough Hi Potions).
    Each turn he takes while Poisoned will deplete 4% of his Hp, or 1,440 Hp. 
    After he takes 25 turns, he'll be dead.  If you want, you can unleash a Fury
    on him when he's just about to die to attain an Overkill on him.  I repeat,
    DO NOT TARGET HIM AT ALL, unless you're sure that you'll kill him.  NO SPELLS,
    NO FURIES, NOTHING, just let the Poison do its work.
    6.16 Calm Lands
    With the -GA spells, you won't be in much trouble here.
    <<Enemy parties>>
    Calm Lands
    1x Malboro.......................................: +
    2x Coeurl........................................: +
    1x Coeurl + 2x Mech Scouter (on fire)............: +
    2x Chimera Brain.................................: -
    2x Nebiros + 1x Skoll + 1x Mech Scouter..........: +
    1x Skoll + 1x Flame Flan + 1x Mech Scouter.......: ++
    2x Anacondaur....................................: +
    1x Nebiros + 1x Shred + 1x Flame Flan............: +
    1x Ogre + 2x Skoll...............................: O
    Malboro         27000HP It has quite a lot HP and it's spit hurts. However,
                            three Firagas will be enough to take him out.
    Coeurl          6000HP  Two spells (Firaga or Waterga) is enough to kill 
                            them. Watch out for Silence and Blaster.
    Mech Scouter    2750HP  Thundaga will result in an overkill.
    Chimera Brain   9800HP	I suggest to run from them, because they always 
                            appear in a duo and they are stronger than their
                            brothers. If you want to kill them, use Demi once or
                            twice and luckily overkill them with a Blizzaga or
                            Waterga-Fury. Remember that Meggido Flame can be
                            reduced/nulled by Fire protection.
    Nebiros         700HP   Blizzard (!!!) is enough for overkill.
    Skoll           1000HP  Use Firaga or Thundaga once/twice to overkill them.
    Flame Flan      1500HP  Blizzara will be enough for an Overkill here, if 
                            you're not wearing Fire protection, make these guys
                            your top priority in any battle.
    Anacondaur      5800HP  Their Stone Gaze can't kill you with Stoneproof and
                            their regular attack does minor damage(if it 
                            connects). Sonic Tail is used after it is targeted
                            three times, but you'll kill it before then.
    Shred           1950HP  A lot of Magic Defense. Firaga three times to kill
                            them. It attacks hard, so keep an eye on your HP.
    Ogre            9400HP	If Firaga does 9999 damage; you can kill them in one
                            hit. If not, two Firaga's.
    Get back to the Calm Lands and buy the Saviour Bangle from the Hovercraft
    Alrighty, you have a decision to make.  You can go to Remiem to race for 
    some Three Stars which will allow you to Customize the One Mp Cost ability on
    one of our soon-to-be-acquired Magic Booster weapon.  Along with Double Cast
    and this weapon, we'll be nearly unstoppable.
    Find the Chocobo Lady in the North-West of the Calm Lands and complete all
    the challenges (might take a while) to earn a Level 3 Key Sphere and a free
    ride on a Chocobo. Now, ride a Chocobo to Remiem Temple.
    Take part in the race here. you're rewarded with a prize for opening a 
    certain number of chests without touching any poles.  The first time you
    win you'll always be awarded with the Cloudy Mirror, so don't bother opening
    any chests on the first race.
    First time: Cloudy Mirror
    1 chest: Elixir
    2 chests: Megalixir
    3 chests: 30x Wings to Discovery
    4 chests: 30x Pendulum
    5 chests: 60x THREE STARS
    The Three Stars help out a lot, but aren't necessary, so if you really can't
    get 5 chests, then just head back to the Calm Lands.  I'd advise getting all
    of the prizes, as you can sell the Pendulum and Wings to Discovery for a 
    good amount of cash.  If you get the Wings to Discovery, make sure to hold
    on to at least 4 of them, as they will make a certain underwater boss much
    easier later on.
    Head to the Monster Arena and buy a capture weapon for Lulu.  This is 
    another reason why those Strength Spheres from Luca and the Thunder Plains
    are so handy in this game.  Another great asset while capturing is Demi.
    It's incredibly useful, because it can never kill an enemy, just reduce their
    Hp.  Capture one of every monster in the Calm Lands, because we'll want to
    make use of those Farplane Winds, not to mention we'll want to repeatedly
    fight some monsters for certain weapon drops.  I'll go over how to get each
    and every enemy in the Calm Lands.
    First off, I recommend that you use a Teleport Sphere to Customize Evade and
    Counter on to your Capture weapon, this will allow you to more opportunities 
    to attack the more annoying enemies (Skoll, Nebiros), but it's not necessary
    to do so.
    Malboro - Not incredibly difficult, if you know what you're doing.  Cast 
    Demi once for 6,750 damage, then two Firagas for 9999 damage each.  One
    physical attack after that should be enough to capture the Malboro.  You
    won't have to worry about Bad Breath as long as you don't allow it's Bad
    Breath counter to reach 7.  Each attack adds one to the counter, and Fire
    based attacks add two to the counter.
    Ceourl - First off, kill its companions (either another Ceourl or two 
    Machina) and equip Lu with her Saviour Bangle (Stoneproof).  Use Demi Fury
    and/or Demi multiple times until you get its Hp low enough to physically
    attack and capture this fiend.
    Skoll - Single this guy out by killing its companions, then just attack 
    until you've captured it.
    Nebiros - Same deal as the Skoll, although you'll have a difficult time 
    making contact with this enemy, just keep at it.
    Shred - Single it out, then use Demi once.  After that simply attack until
    you've captured it.
    Chimera Brain - Kill off its companion, Flare should do the trick.  Use a
    Demi Fury to deplete its Hp by a large amount, and then attack until you've
    captured it.
    Flame Flan - If you have any Fire protection, equip it. Single out the enemy
    and then use Blizzard to deplete most of its Hp (hopefully it doesn't kill 
    the Flan).  Simply attack until you've captured it.
    Ogre - Use Bio to Poison him, after he has taken 3 turns use and Antidote to
    cure its Poison.  After that use a few Demis to lower his Hp even further, 
    and then attack until you've captured it.
    Go hit up the Monster Trainer and get your 60 Farplane Winds.  DO NOT use 
    them to customize anything yet, we'll be saving them to customize on to an
    armor that we don't yet have.
    Make your way to the northern exit of the Calm Lands.
    BOSS: Defender X
    HP: 64000
    Overkill: 4060
    AP: 6600/9900
    Start off the fight with your First Strike weapon, and immediately switch to 
    an Evade and Counter weapon.  The Defender's attack pattern is three normal
    attacks (which can be evaded) followed by Haymaker, which can't be evaded 
    and won't deal more than 3,000 damage to Lu.
    DoubleCasting Flare would make extremely short work of this guy.  Once he 
    gets below 16,000 Hp, he'll use Mighty Guard, so don't bother with Elemental
    spells at that point (there's no reason not to use Flare).
    Just make sure that Lu's Hp is above 3,000 before every fourth turn Defender
    gets to make sure that she doesn't get Haymaker'D.
    After you've defeat him, take path under the second bridge to enter the 
    Cavern of the stolen fayth. Save before enter it, cause the fiends here are
    very annoying. They can pose as much threat as the ones found on Mt. Gagazet.
    There really isn't much to do here except to obtain Yojimbo.  I know, "But 
    this is a Lulu Only game!"  The point in obtaining Yojimbo is to allow us to
    pick up a Strength Sphere later on in the game after speaking with his Fayth.
    This is entirely optional, and I skipped it, but it can be helpful with
    capturing later on.  You can also pick up a Fortune Sphere in the Cavern,
    although it isn't really that necessary.
    Time for Kimahri's solo fight against Biran and Yenke.  It's not necessary 
    to write out a full strat for this, because they are pathetically easy.
    Equip the Knight's Lance that you got in Bevelle (if you got it) to increase
    Kimahri's damage output by a considerable amount.
    Proceed through Mount Gagazet and fight the monsters. With Doublecast, they
    are too easy.
    <<Enemy parties>>
    1x Mech Leader + 2x Mech Defender------------------: ++
    2x Grat + 1x Grenade-------------------------------: +
    2x Grat + 1x Bashura-------------------------------: +
    2x Grenade + 1x Imp--------------------------------: ++
    1x Bandersnatch + 1x Nidhogg + 1x Mech Leader------: +
    Nidhogg         2000HP  Blizzaga.
    Bandersnatch    1800HP  Doublecast Firaga for overkill.
    Grat            4000HP  Firaga. Watch out for Seed Burst's confusion.
    Grenade         7500HP  Blizzaga.
    Mech Defender   8700HP  Thundaga.
    Mech Leader     3700HP  Thundaga.
    Bashura        17000HP  DoubleCast Firaga.
    A single Thundaga or Blizzaga or whatever does not mean that you should not
    use Doublecast, it means that one spell is enough. The other spell can be 
    used on a different fiend.
    For the love of God make sure you speak with Wantz.  He is selling a very
    important item called the Booster Cactuar.  It has Magic Booster, Magic +10%
    and Magic +5%, and a free spot.  If you don't know what to add to this 
    weapon, go jump out of a window, because it's hopeless for you.  (PSST!
    One Mp Cost). This will be your primary weapon.
    Buy a healthy supply of Holy Waters, you'll need them for three of the next
    four bosses, so you might as well buy 40 or so.
    With One Mp Cost, Magic Booster, and DoubleCast you should be casting Flare
    on anything that moves for the rest of the game.  I'm dead serious, even if
    you're fighting a Dingo I better see you DoubleCast Flare on it!
    You're gonna hate me.  We need to capture a Bashura and repeatedly fight it
    until it drops an SOS Haste armor with two free slots.  Go do this now.  To
    capture a Bashura, DoubleCast Demi, then Flare, in that order.  The Demi 
    will take off roughly 4300 damage, and the Flare will undoubtedly deal 9999
    damage. This will leave him with about 3000 Hp left, simply attack (and
    counter attack) until you've captured it.  Make sure to keep an eye on your
    Teleport down to the bottom of Mt. Gagazet and run to the Monster Arena.  
    Save at the Save Sphere and repeatedly initiate battles with the Bashura, 
    DoubleCast Flare to take it down in a single turn.  This may take a while,
    but Lu needs this armor for the Flux and Lady Y fights, she's simply too slow
    to win these fights without them.  We need two slots on this armor, one for
    Auto Med, and one for Deathproof.
    You should have 12 Remedies if you've collected all that have been made
    available to you up to this point.  Time to get the rest.  You'll need 20 for
    Auto Med.  You can get two for finishing 2nd place in a League, and two for
    each Top Scorer you have in that League.  I won't go through the entire
    process of walking you through this, it's rather self explanatory.
    Once you have 20 Remedies, Customize Auto Med on your SOS Haste armor.
    Save at the last save point, equip your First Strike weapon.
    If it wasn't so sad, I'd say Seymour was just a bad running gag in FFX...
    HP: 70000
    Overkill: 3500
    AP: 10000/15000
    Yay.  The most difficult of all the Seymour fights that we'll face in this
    game.  The Booster Cactuar will help out a lot here, as will DoubleCast and
    Start the battle with your First Strike weapon, and then switch to the 
    Booster Cactuar.  This will give us a turn after Seymour's Lance of Atrophy
    and before Mortiorchis's Full Life, use that turn to cure Zombie.  Take the
    time to Focus five times to help reduce the damage Flare and Total
    Annihilation do to us. Cross Cleave can be a pain in the ass, especially
    because of its stong delay effect.  It'll deal about 2000 damage.  Don't be
    afriad to use an X Potion if needed.
    <<Added enemy parties>>
    1x Behemoth-----------------------------------------: -
    1x Dark Flan----------------------------------------: --
    1x Mandragora---------------------------------------: +
    2x Bashura------------------------------------------: +
    1x Grendel + 1x Ahriman-----------------------------: +
    <<Added monsters>>
    Behemoth        23000HP It's Heave is a guaranteed kill. Three spells is
                            enough to kill it.
    Dark Flan       12800HP Killing it is quite impossible, cause it uses Drain,
                            Flare and Demi. Besides, you can't break its 200 
                            Magic Defense very easy.
    Mandragora      31000HP Doublecast Firaga twice and it dies. However, it's
                            Poison attack is powerful. Watch out.
    Bashura         17000HP Doublecast Firaga for an instant kill. Because they
                            come with two, you have to watch out. They are 
    Ahriman         2800HP  Again, the irritating Confusion-inflicting 
                            Eye-Balls. Give it first priority and Doublecast
    Some small mini games in here (Wakka's ball throwing game and the "swim 
    thrugh the right hole"-game). Complete them and proceed. Use Tidus's Sonic
    Steel to escape from the underwater-monsters.
    Make your way up to the save sphere right before the cave's exit and save 
    your progress.
    Highly optional armor recommendation:  If you desperately want some Confuse
    or Sleep ward armor for the upcoming fight, you can get them as an equipment
    drop from a Mandragora.  It's not necessary, because we'll only be seeing
    Photon Wings (the attack that inflicts these statuses) once.  In fact, I
    highly recommend that you just stick with your SOS Haste + Auto Med armor.
    Equip your First Strike weapon and SOS Haste/Auto Med armor.
    "It comes!"
    HP: 40000
    Overkill: 6400
    AP: 11000/16500
    Yeah, not too difficult of a fight, but there is some luck involved.  You'll
    start off with your First Strike weapon (VERY important here), then switch
    immediately to your Booster Cactuar. On your next turn, DoubleCast Flare on
    the Sanctuary Keeper, this adds up to about 14,000-15,000 damage.  His first
    turn will be Photon Wings, which hopefully doesn't Confuse you, put you to
    Sleep, or Silence you  (50% chance for both Silence and Sleep without
    protection, 25% chance for Confuse).  If you're confused, chances are that
    you're screwed.  If you're put to Sleep, or Silenced, you'll be fine, but not
    if both happen at the same time.  Silence will be remedied by our Auto Med
    armor, but not if we're confused/asleep at the same time.  Pretty much just
    fight him until you aren't afflicted with Sleep or Confuse on his first turn,
    and you can easily win the fight by DoubleCasting Flare before we see his
    Curagas.  If you successfully get through Photon Wings without being put to
    sleep or Confused, then you'll defeat him before he even gets his third turn.
    Proceed with some cutscenes and here we are, the final destination...
    6.19 ZANARKAND
    Last time I saw this scene, I thought I had accidentally reset my game.  No
    joke, I was freaking out.  ^_^
    Enter the road to the Dome after this. The battles here are the same as in 
    Mt. Gagazet.  You'll encounter Mandragoras, Behemoths, Ahrimans and Grendels.
    ---VERY IMPORTANT ARMOR ALERT:  Yeah, you hate me, don't you?  You have two
    options here, but one isn't really any better than the other.  You'll have 
    to fight Mandragoras repeatedly for a Berserk Ward armor (if you don't
    already have one).  This armor is absolutely necessary for Spectral Keeper.
    The reason why I didn't tell you this on Mt. Gagazet?  Because Mandragoras
    appear more frequently on the road to Zanarkand.  It sucks, I know, but it's
    all a part of the challenge.  If you have a stonetouch weapon, use it, if not,
    just Double Cast Firaga twice on them.
    Equip your First Strike weapon and have your Booster Cactuar in reserve.
    You'll recognize most of these fiends:
    <<Enemy parties>>
    1x YAT-97 + 2x Fallen Monk (rifle)-------------------------: +
    1x YKT-11 + 2x Fallen Monk (flamethrower)------------------: +
    1x Defender Z----------------------------------------------: --
    2x YKT-97 + 1x YAT-97--------------------------------------: O
    1x YKT-97 + 2x YAT-97--------------------------------------: O
    2x Fallen Monk (rifle) + 1x Fallen Monk (flamethrower)-----: ++
    YAT-97          3700HP  They are back and have more HP. But with Magic 
                            Booster and Doublecast, you can kill him easily with
                            Firaga or Waterga
    Rifle Monk      3300HP  Easy as pie, a single spell for a kill. Don't heal
                            yourself with any Potion/Cure if it's attack 
                            connects, cause their shot add Zombie.
    Flame Monk      3300HP  Nothing to worry about, a single -ga spell will be
    YKT-11          6200HP  Firaga or Blizzaga should be enough. It still hits
                            hard, be aware.
    Defender Z      42300HP It's Haymaker is still an instant kill. I suggest to
                            escape from this battle, cause the machina battles
                            are easier and give more AP. Otherwise, Three
                            Doublecasts is enough to kill him.
    Fight a lot of machina battles in here. They give 10000+ AP per battle. Too
    bad that the encounter rate of them is low (and that we've already accrued 
    as many Sphere Levels as we'll need for this game).
    Are you ready for the next boss? Good. Complete the Zanarkand Trials and...
    Equip the Serene Bangle and the Booster Cactuar.
    HP: 52000
    Overkill: 8000
    AP: 12000/18000
    Berserk Tail is a pain in the ass, but can be completely protected against 
    with a Berserk Ward armor.
    Double Cast Flare on every turn, unless Lu's Hp drops below 2,000.  Toss an X
    Potion when you need to heal.  Keep an eye on the Glyph Mines, as they're a
    one hit knock out if they explode under Lu.  There's nothing really to mention
    about this fight other than to heal when necessary.  Don't ever use Fury, the
    delay from it is liable to get you Glyph Mined.
    I wouldn't bother with Reflex or Focus in this fight, it'll just eat up time,
    causing you to use more curative items.  Just stay on your toes and keep up
    with the Double Casting Flares.
    Take the time to Customize Deathproof on your SOS Haste/Auto Med armor, 
    we'll need it for this next fight.  Equip your First Strike weapon and your
    newly refined armor.
    This is the time to choose, m'lady...
    FORM I
    HP: 24000
    This lady is fast, and its apparent right off the bat.  As always, use your
    first turn to switch to the Booster Cactuar.
    Lady Y will alternate between her slap attack, that deals roughly 250 damage
    and dispells any positive status (which doesn't matter for us), and her 
    Absorb attack, which drains 50% of your MAX Hp, so it can kill you.  Once
    your Hp drops below 50%, heal before she uses Absorb, if her next turn is her
    slap attack, you don't have to heal right away, just make sure you always
    have more than half of your Max Hp before she uses Absorb.
    Double Cast Flares on her, she will counter with Silence, but that will be
    automatically fixed due to our Auto Med armor.  Two DoubleCast Flares will 
    take her to her second form.
    HP: 48000
    She opens with Hell-Biter which brings Lulu in Zombie status, making her
    vulnerable to any curative spells, good thing we have our Auto Med armor.
    Her attacks in this form are Hell Biter and Curative spells, too bad for her
    that we'll never be zombied for more than a couple seconds at a time.  You
    might as well take the time here to use Focus five times, it will decrease
    the damage dealt by Mind Blast (used in her third form), more importantly,
    it'll increase the damage that our Flares do to her.  Once you've finished
    Focusing, go ahead and kill off her second form.
    HP: 60000
    Overkill: 10000
    AP: 14000/21000
    Normally Lady Y's most devastating form, the end of this fight is pretty
    She. Can't. Kill. You. (Unless you do something REALLY stupid).
    How does that suit you?
    Mega Death is completely prevented by Deathproof.  Her curative "attacks," 
    will only aid us because Auto Med will cure Zombie every single time.  Even
    if Mind Blast happens to Confuse us (50% chance), we really don't have to
    worry about it.  If for some reason you get below 1000, toss an X Potion, but
    the likelihood of that happening is ridiculously low.
    Simply fire away with your Dual Flares, she'll be dead after 4 turns of 
    Double Casting.
    Right, that's it for now.  Do yourself a favor and head to the Highbridge
    before you do anything else, you might as well get this out of the way now.
    Now, prepare yourself for the...
    6.20 SIDEQUESTS:
    You simply won't be able to beat BFA at this point, so we must prepare.
    You CAN get the Onion Knight, but it is not necessary to complete the game. 
    The Booster Cactuar will allow you to deal more damage to Omnis and BFA than
    the Onion Knight because of its Magic +x% abilities.  The Onion Knight's only
    real use in this challenge would be to Overkill Sin's Left Fin, so that it
    drops two Hp Spheres instead of just 1.  The extra Hp is not really necessary,
    but in BFA's second form he can kill you with a physical attack followed by
    Triumphant Grasp, or Sword Swipe followed by Ultimate Jecht Shot if you don't
    get this extra Hp Sphere.  Either way, he's reasonably easy to beat with or
    without the Onion Knight.
    Pretty much two birds with one stone right here.  We're going to pick up a
    No Encounters weapon along with Lu's Onion Knight.
    6.20.1 GEOSGAENO
    Use the Airship Search feature to find Baaj Temple:
    X Coordinate: between 11 and 16
    Y Coordinate: between 57 and 63
    Make sure Wakka has the Rematch equiped and Tidus his Sonic Steel.  Rikku
    should have a full Overdrive gauge before starting this battle.
    HP: 32767
    You need some luck in this battle, if Rikku gets killed, reset. Rikku mixes
    Trio of 9999 with two Wings to Discovery (that we picked up at Remiem 
    Temple). Now, you only have to throw our Water Gem (from Via Purifico) to
    kill him.  If Geosgaeno tries to hit Wakka, he'll miss and Wakka will counter
    him. Remember that you should NEVER finish him when he has swallowed a
    character, cause this will cause a nasty Game Over.  Chances are that he
    won't Swallow a character in a battle this short, though.
    If you didn't receive a No Encounter weapon (it doesn't have to be for 
    Lulu), Reset and try again.
    Alrighty, equip your Trapper Mog and get ready for some capturing.
    Snow Flan/Bunyip/Garm/Simurgh/Bitebug:
    Takes some turns to hit them, but don't worry. Kill the other fiends with
    Doublecast Flare to make it easier on yourself.
    (Remember that Ochus only appear on the Moonflow road, not on the Djose
    One or two physical attacks should have these guys captured.
    Next: Head to the Monster Arena and pick up your Petrify Grenades.  Customize
    Stonestrike on a capture weapon if you want, it really isn't necessary.
    Get your Stonestrike Capture weapon equipped if you have one.
    Takes some to turns to hit them, but be patient.
    Gold Element:
    Use Demi a few times to lower its Hp, then attack a couple times to capture 
    it. It is immune to petrification.
    Kusariqqu/Larva/Iron Giant:
    All of these enemies will be captured from a hit from your Stonestrike
    Eeew! Here he is, they come in parties of three and like to run away. You 
    have about a 19% chance to hit capture them with your Stonestrike capture
    Claim your Chocobo Wings from the Trainer.
    Use Bio on it, then toss an antidote on it after it takes three turns.  Two
    or three more physical attacks should result in its capture.  You could also
    just hack away with a capture weapon instead of poisoning it.
    Red Element/Lamashtu/Raptor/Ganderewa/Funguar:
    No real big deal here.  Ganderewas will be the biggest hassle, but you'll take
    it down eventually.  Just keep physically attacking with a capture weapon to
    get all of these little buggers. 
    Claim your Candles of Life from the Trainer. 
    6.20.5 Capturing 4 of all Eyeball enemies (HIGHLY OPTIONAL)
    First off, we don't even need Auto Potion, but we do have an extra slot on
    our armor.  It's a big hassle to find four of each of these enemies, not to
    mention that we would need to go to the Omega Ruins, which is not a safe
    You can find all the Eyeball enemies in the following places:
    Floating Eye   - Mi'ihen Highroad
    Buer           - Thunder Plains
    Evil Eye       - Macalania (Snowfield)
    Ahriman        - Mt. Gagazet (Cave)/Inside Sin
    Floating Death - Omega Ruins
    6.20.6 ARMOR
    Go to Macalania and find Wantz. He is at the entrance. Buy a 4-slotted-armor
    from him. Now, let's customize our final armor:
    80x Chocobo Wing from capturing in the Thunder Plains         - Auto-Haste
    20x Petrify Grenades from capturing on the Djose Highroad     - Stoneproof
    10x Candle of Life from capturing on Mushroom Rock Road       - Zombieproof
    (HIGHLY OPTIONAL) 4x  Stamina Tablets                         - Auto Potion
    6.21 AIRSHIP
    Well, let's kick some Sin. Equip the Booster Cactuar (or if you have it, the
    Onion Knight) and our newly customized Armor.
    HP: 65000
    With Auto Haste, neither Fin will get an opportunity to attack Lulu. Four 
    turns Doublecasting Flare will finish him.  The Left Fin drops 2 Hp Spheres
    if you Overkill him (you'll need the Onion Knight or another BDL + Magic
    Booster weapon to do this).  It's not necessary, but it sure helps for the
    BFA fight later on.
    No time for saving, on to the next fight.
    HP SIN: 36000
    HP GENAIS: 20000
    DoubleCast Flare on Genais, if you have the Onion Knight or another BDL 
    weapon, this will kill him, if not, he'll counter with Waterga, which isn't
    too much of a problem, and you'll be able to kill him with a physical attack.
    Once you get to Sin's Core you'll simply need to cast Flare 6 times, 3 turns
    of Double Casting will do the trick.  Don't worry about Gravija.
    Save and go find Yuna on the outside deck.
    HP: 140000
    Even without Lu's Onion Knight or another BDL weapon this fight will be 
    easy. Simply DoubleCast Flare on every one of your turns.  After your seventh
    turn (if he hasn't perished) he'll counter with an attack that inflicts a
    small amount of damage and either Petrification, Confuse, or Zombie.
    Obviously the only one of these that we need to worry about is Confuse.  It's
    pretty much Game Over if you're confused unless Lu can hit herself with her
    own attack (which is not very likely to happen, given her extremely high
    Evasion and poor Accuracy stat).
    Don't go to the Sea of Sorrow yet. First, go to the Battle Site on Cid's 
    map: the coordinates are: X between 39 and 43, Y between 56 and 60.
    Pick up the Phantom Bangle. It has three elemental eaters: Ice Eater, Fire
    Eater and Water Eater.
    Now, we are ready for the last battles.
    6.22 INSIDE SIN
    Right, moving on, you can smell the end already. Walk the long end through
    the Sea of Sorrow (Bless your No Encounters weapon). Save before the stairs
    and climb the upstairs. Equip Booster Cactuar and the Phantom Bangle.
    Who's there? I'll give you one guess...
    HP: 80000
    This is an easy fight as long as you picked up the Phantom Bangle that I 
    told you to get.  We're not gonna bother with our Auto Haste armor because
    it simply isn't necessary.  Start the fight out by Focusing five times, I
    know, it's been a while since we bothered to do this, and it still isn't
    really necessary, but I like to see as much damage on screen as possible!
    Seymour will use his Quad-Firaga until after we've targetted him five times
    (after our third DoubleCast), then he will use Dispel, which has absolutly
    no effect on us, and then uses his Ultima spell (which ignores the Shell
    status, but since we aren't using Shell, it doesn't matter), I call it
    "Uberma."  Anyway, this won't even deal 2000 damage to Lu, considering her
    ridiculously high Magic Defense.  Don't bother healing, as he won't get
    another chance to damage us before he dies.
    The finish line is a stone's throw away. Pick up the Hp Sphere and Defense
    Sphere in the City of Dying Dreams and allocate them to your Sphere Grid. 
    With the Booster Cactuar and the Haste Bangle, you're all set.
    Let's just make sure we have what we need before you initiate the final 
    Lu should have 5880 Hp.  This would be her base Hp (380) + her Hp from her
    Sphere Grid (2,200) and then the Hp gained from the eleven Hp Spheres we've
    found on our quest (3,300).  There's a chance that you only have 5,580 Hp,
    because you might not have Overkilled the Left Fin (due to not picking up 
    the Onion Knight), and that's fine.  We only need 5,880 Hp if BFA decides
    to follow up a regular attack with an Overdrive in his second form before Lu
    gets a chance to heal herself (which will rarely happen), even then, we'll
    probably die if he gets that combo off.
    Our weapon will be the Booster Cactuar, our armor should consist of at least
    AUto Haste, Stoneproof and Zombieproof.  If you felt the need to get Auto
    Potion then you'll have an easier time (practically invincible) but it 
    really isn't necessary to have it.
    If you went back to the Temples to pick up the treasures and allocated those
    stats Spheres to Lu's grid, you'll be more than prepared.  They are highly
    Save at the last Save Sphere and complete the game in which you have to 
    obtain 10 crystals. Try not to hit any upcoming stalagmites. If you do, you
    might encounter a Great Malboro, which would most certainly mean your demise.
    If you have the ten crystals, you will be teleported automatically to Jecht.
    Are you ready for the final real fight of the game? Booster Cactuar/Onion
    Knight and Haste Bangle present? Ok. Good. Jecht, here we come...
    HP: 60000
    Triumphant Grasp will deal roughly 1400 damage per hit, resulting in no more
    than 2900 damage total.  Make sure to always use an X Potion after this 
    attack or when your Hp drops below 3000.  Jecht Beam will deal a pathetic
    amount of damage, around 300 or so.  Simply keep DoubleCasting Flare on BFA.
    Don't bother at all with the Yu Pagodas, killing them would result in more
    trouble than you'd want to ask for and we can easily negate the 3000 combined
    that they heal BFA for each turn.  Keep in mind that all of Jecht's physical
    attacks carry a strong delay, so don't be surprised if you don't act when you
    should have based on the CTB bar.
    HP: 120000
    Triumphant Grasp gets a decent damage boost in BFA's second form, it'll deal
    upwards of 4000 damage to Lu, which can be devastating if he gets in a sword
    swipe or a physical attack in on Lu right before his Overdrive.  Lu will 
    dodge sword swipe more than half the time, but when it does connect it'll deal
    around 2400 damage.  Keep DoubleCasting Flares on him with your Magic Booster
    weapon and heal whenever Lu takes ANY damage aside from Jecht Beam.  Ultimate
    Jecht Shot will deal close to 3500 damage, so a Sword Swipe followed by UJS
    will most likely kill you.
    It really isn't a difficult fight, when you're not healing, you're Double
    Casting Flares, when you're not Double Casting Flares, you'll be healing.
    Eventually, Jecht will fall...
    You've done it! The challenge is completed. I'll leave the Aeon + Yu Yevon
    fight in your hands (here's a tip, just don't petrifiy yourself).
    I hoped you liked the challenge and found this guide to be helpful.
    7.0 CREDITS
    - I thank Squaresoft for creating one of the best games ever existed.
    - I thank Split Infinity many times for allowance to use his guides. I used
    it a lot for information for fiends/bosses and the Enemy Party part.
    - I thank my brother (known as The@N from GameFAQs) for giving the needed
    mental support.
    - I thank Juarezmj and Split Infinity for giving strategies/tips for beating
    Evrae and True_Chouji for providing a better Oblitzerator strategy.
    - I thank Theoden for giving the exact formula for Magic Damage attacks.
    - I thank GameFAQs for posting this walkthrough.
    If there are any questions, improvements, additional info or info I forgot,
    get in this list by mailing me at:
    _Mace_'s CREDITS
    - Thanks to zzanmato for allowing me to overhaul his FAQ, changing to the 
    more difficult Own Sphere Grid Lulu Only challenge FAQ.
    - Thanks to SoulSpark and Blitz_Ace470 for always being ready to answer any 
    and all questions that I had during the editing of this guide.
    - Thanks again to SoulSpark for running through the updated version and
    pointing out anything that I should've taken out from the original draft, or
    suggesting that I add something else.
    - Thanks to Tyrant_Wave and BBK_Kid for looking over the finished
    product and pointing out mistakes.
    - Thanks to all regular board members of the FFX board on GameFAQs for 
    making that board a great place to hang around and discuss the game, without
    them, I wouldn't be writing FAQs (or updating them, in this case).
    If you'd like to contact me, you may do so at: