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    Ultimate Armors and Weapons FAQ by TheaN

    Version: 2.20 | Updated: 10/02/06 | Printable Version | Search This Guide

    ===============================================================================
    Final                             Fantasy                              X
                         "Ultimate Armours and Weapons Guide"
    -------------------------------------------------------------------------------
    ===============================================================================
    
                              Created by (]=-The@N-=[)
                                   Arno Middelkoop
    ===============================================================================
    -------------------------------------------------------------------------------
    
                            -----------=-=-=-----------
    0                                 Version
                            -----------=-=-=-----------
    
    Version 1.00:   - The submitted "Ultimate Armours and Weapons" guide.
    
    Version 1.10:   - Due to comments of the MB users that I get to much credit, I
    01-28-2005        added the new 1.3 section. 1.4 has become the copyright.
                    - Added BHPL: removed Masamune's section.
    
    Version 1.20:   - The list goes on, 1.3.
    01-28-2005      - Added 4 sections the Final Chart section (7.1, 7.2, 7.3 and
                      7.4, also based on the version difference).
    
    Version 1.30:   - BREAKTHROUGH. Magic Defence +20% is NOT needed for Nemesis.
    01-29-2005        See 4.3. Removed 3.2.3. Yes, I found this out on my own ^_^.
                    - For this, the Final Charts are edited too.
    
    Version 1.40:   - TrueDFX told me about the Tick System, so I added an extra
    02-01-2005        section with Auto-Regen. It's not in the Table of Contents,
                      because IMO, it stays crap.
    
    Version 1.41:   - How could I forget him? 1.3 and credits updated.
    02-24-2005
    
    Version 2.00:   - A resubmit. Capture Weapons added, and changed something in
    06-23-2005        the OPTIONAL and overrated set-up.
    
    Version 2.01:   - Now that I know for sure it gets on, I'll update some
    06-30-2005        (thank you GameFAQs ^_~).
                    - Added two names to the credits list. I'm not too shabby to
                      let you out, if there's something to credit you on ^_^.
                    - Change some stupid writing mistakes.
    
    Version 2.10:   - This is a comment I thought about a while ago: people are
    08-08-2005        saying Auto-Potion is not useful in the US Version... still,
                      there's not a really good replacement for it either: BHPL
                      makes Auto-Phoenix useless. That brings us to a new armor:
                    - 3.4 added for HP maniacs!!!!!!
                    - Don't mind the way I type Armor (Armour). It's the British
                      way, and although I'm Dutch, it is less far from here than
                      the US ^_~.
    
    Version 2.20:   - Changed Capture Weapons section.
    09-04-2005      - Changed some general mistakes.
    
    _______________________________________________________________________________
    _______________________________________________________________________________
    
    
    1.0                     -----------=-=-=-----------
    1.1                               FAQ Info
                            -----------=-=-=-----------
    
    My FAQ number:          9.
    Version:                2.20.
    Last update:            09-04-2005.
    Lay-out type(*):        1.
    
    *: The 2nd type also has In-Depth sections, besides general sections,
    sub-sections and sub-sub-sections.
    
                            -----------=-=-=-----------
    1.2                             Introduction
                            -----------=-=-=-----------
    
    A slightly different Introduction than my other FAQs. This guide has been
    written by me, (]=-The@N-=[), know as TheaN on the message board. However,
    most of the ideas of this FAQ goto other users, I only combined the ideas to
    help out the newbies. See 1.4 for all these users. If you do have personal
    questions for me, look in the Credits section on how to contact me, but DON'T
    mail me for flaming or insulting, because you'll and up on my black list.
    That was my introduction, on to the subject of this FAQ:
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    1.3                         Subject Introduction
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Is there a real Ultimate armour? No. You have to customize it yourself (3.0).
    I will give a note to ALL armour abilities in the game, this guide will also
    include the endless discussion about Break HP Limit, Ailment Proofs, Auto-Med,
    Eaters and Ribbon. Look for these at 4.0.
    I will also state something of the Weapons. Weapons however, will mostly be
    the Celestials.
    About the content, I did almost all of the content, but many other users
    helped me create this.
    
    LOOK BELOW FOR A COMPLETE LIST OF USERS WHO WERE ONCE OR NOW INVOLVED IN THE
    CREATION OF THE ULTIMATE ARMOUR.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    1.4                          Important Credits
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Other credits and that is very important, go to the users who were early on
    the messageboard, even before my account was created and found out most of
    the abilities. The concept of this guide is mine, but almost all of the ideas
    aren't originally mine. The people who did come up with most of this:
    
    - Theoden
    - Thundaka
    - jobber2022497
    - Masamune3
    - Split Infinity
    - ArquillWephronic
    - Can Eater
    
    These users below don't visit the board frequently anymore, but have been
    in the progress somehow:
    
    - Plushie
    - Terence
    - JungleJim
    - Ceebs!
    - darktemplar20
    
    And last but not least, a guy who deserves some credit, the one who put the
    strategies in the MB until now:
    
    - pjtierney2003
    
    Since the creation of this FAQ, thanks go to:
    
    - zzanmato
    - GangstaL
    - Sensorie
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    1.5                             Copyright
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This FAQ is created by me: Arno Middelkoop, aka TheaN.
    
    PERSONAL USE
    ============
    Feel free to modify for PERSONAL USE ONLY. This includes, and is pretty much
    limited to, saving only sections you need onto your computer, copying/pasting
    sections to print out for personal use. Once you are distributing it to sites,
    magazines or selling it for profit, even without claiming it's your work, you
    are breaking my Copyright.
    
    SITES ONLINE
    ============
    You cannot copy this FAQ/Guide to your site without my permission:
    - do without permission, and you're plagiarizing.
    - do with permission, but change a character, and you're plagiarizing.
    - do both, and you're a real bad copy person.
    Email me to grant permission on your site. Although I'll keep an eye out for
    plagiarizing or changing the format. In most cases, I'll reject the offer,
    unless I have proof of a good format.
    
    Linking to any of the allowed three however, is allowed. GameFAQs and Neoseeker
    both have connections to other sites, and it would be unfair to not grant them
    that connection. I am not aware of any connections to supercheats, but if it
    a connection, once again, don't mail me.
    
    Until now, these sites have permission to post:
    www.gamefaqs.com        (main host)
    www.neoseeker.com       (second host)
    www.supercheats.com     (third host)
    
    ILLEGAL POSTING
    ===============
    These sites got their permission revoked:
    www.dlh.net             (and connections)
    www.cheatbook.de        (and connections)
    
    Email me if this FAQ is on one of the above sites or another one. BUT DON'T
    MAIL ME IF THEY LINKED IT.
    
    _______________________________________________________________________________
    _______________________________________________________________________________
    
                            -----------=-=-=-----------
    2.0                          Table of Contents
                            -----------=-=-=-----------
    
    ===============================================================================
    Introduction                                            1.0
    -------------------------------------------------------------------------------
    FAQ Info                                                1.1
    Introduction                                            1.2
    Subject Introduction                                    1.3
    Important Credits                                       1.4
    Copyright                                               1.5
    ===============================================================================
    Table of Contents                                       2.0
    ===============================================================================
    Ultimate Armour                                         3.0
    -------------------------------------------------------------------------------
    Ultimate Armour                                         3.1
            Auto-Haste                                      3.1.1
            Auto-Protect                                    3.1.2
            Auto-Potion                                     3.1.3
            Auto-Phoenix                                    3.1.4
            OPTIONAL: Auto-Regen                            3.1.5
    Ultimate Armour Changes                                 3.2
            Dark Aeons: Ribbon (<-- Auto-Potion)            3.2.1
            Penance: Defence +20% (<-- Auto-Phoenix)        3.2.2
    Abilities for one Armour                                3.3
            No Encouters                                    3.3.1
            Master Thief                                    3.3.2
    HP Maniacs Armour                                       3.4
            Break HP Limit                                  3.4.1
            Auto-Haste                                      3.4.2
            Auto-Protect                                    3.4.3
            Auto-Regen                                      3.4.4
    ===============================================================================
    Overrated abilities                                     4.0
    -------------------------------------------------------------------------------
    Break HP Limit                                          4.1
    Ribbon                                                  4.2
    Magic Defence +20% (Nemesis)                            4.3
    Auto-Shell                                              4.4
    [Any]Proof                                              4.5
    Auto-Med                                                4.6
    [Any]Eater                                              4.7
    Auto-Reflect                                            4.8
    HP +30%/MP +30%                                         4.9
    ===============================================================================
    Worst abilities                                         5.0
    -------------------------------------------------------------------------------
    Lower abilities                                         5.1
    같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같
    SOS Abilities
    Wards (Status Ailments)
    Wards/Proofs (Elementals)
    Magic Defence/Defence +10% or lower
    HP/MP +20% or lower
    Pickpocket
    같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같같
    Strolls                                                 5.2
    Break MP Limit                                          5.3
    ===============================================================================
    Ultimate Weapons                                        6.0
    -------------------------------------------------------------------------------
    Celestial Weapons: Tidus/Wakka/Auron/Kimahri/Rikku      6.1
    Magic Weapons: Lulu/Yuna                                6.2
            Break Damage Limit                              6.2.1
            Magic Booster                                   6.2.2
            One MP Cost                                     6.2.3
            Magic +20%                                      6.2.4
            OPTIONAL: First Strike                          6.2.5
    Capture Weapons                                         6.3
    ===============================================================================
    Your Final Equipment Chart                              7.0
    -------------------------------------------------------------------------------
    Complete:       PAL/International Version               7.1
    Minimal:        PAL/International Version               7.2
                    US Version                              7.3
    ===============================================================================
    Credits                                                 8.0
    ===============================================================================
    
    _______________________________________________________________________________
    _______________________________________________________________________________
    
                            -----------=-=-=-----------
    3.0                           Ultimate Armour
                            -----------=-=-=-----------
    
    This section will discuss the Ultimate Armour, plus changes for certain final
    bosses.
    *REMEMBER* This whole guide is based on the end of the game. SOS abilities,
    Proofs or Regenerate for example can be very useful in the storyline.
    
    NOTE:
    4-slotted-armours can be bought from Wantz in the beginning of the Macalania
    Woods for 100.000. If he is not there because you didn't talk to him,
    Adamantoise and Varuna drop them.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.1                           Ultimate Armour
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This armour is the armour you can carry to survive almost every battle, except
    for the Dark Aeons, Penance, but is appropriate with the Arena and all random
    encounters. It carries *5* abilities, if you had 5 slotted armours:
    Auto-Haste
    Auto-Protect
    Auto-Phoenix and
    Auto-Potion or Auto-Regen.
    
    As for the facts, I listed the most difficult or insufficient way of obtaining
    customizable items as last, so sometimes unlock can be the last thing (if you
    need more than 99 or 60 to customize the ability a lot).
    
    
    3.1.1: Auto-Haste:
    ---------------------------
    Ability Facts:
    - Usage:        Increases Agility.
    - Customize:    80x Chocobo Wing --> Bribe Machea (Omega Ruins) for ~60x each
                    360.000 Gil or Unlock Cactuar King for 99x.
    - Drop:         Dark Mindy.
    
    Your Counter value in the CTB will be halved. Don't get it? If you have Haste,
    you will see the difference on the CTB Bar (if you do want to know, search the
    big FAQs for "Battle Mechanics"). Don't have an Ultimate Armour without
    Auto-Haste, it won't be Ultimate.
    
    Your question: Why not cast Hastega manually. My answer:
    I) A lot of Dark Aeons have a Dispel effect. Enough said.
    II) KO and Petrification also carry Dispel effect. The former is obvious, but
    the latter is something a lot of people don't know
    III) Hastega has a huge Delay, although you might not notice it in the CTB-bar.
    Throwing a Chocobo Wing will get rid of the Delay, but there's more.
    IV) Some Dark Aeons and Penance inflict Slow with their attacks. Auto-Haste
    has Slowproof, but a manually casted Haste is easily Dispeled with it. Going
    from Haste to Slow will result in a Game Over.
    V) Hastega / Chocobo Wing halves the tickspeed needed to have a next turn.
    The earlier your next turns comes, the later Haste really applies. It's hard
    to explain, but Haste is yet really active after the first turn the character
    gets.
    VI) Having Haste status in the beginning of the battle makes you have twice or
    even thrice more turns than when you cast Haste manually (see V).
    VII) After being revived from KO and starting in Haste status makes you have
    twice or even thrice more turns than when you caste Haste manually (see V)
    
    
    3.1.2: Auto-Protect:
    ---------------------------
    Ability Facts:
    - Usage:        Halves physical attacks.
    - Customize:    70x Light Curtain --> Defeat Fafnir for 20x (40x Overkill)
                    or Unlock Juggernaut for 99x.
    - Drop:         Dark Bahamut.
    
    Halves the hard bangs. In general, most physical attacks in FFX are more
    powerful than the magicals and the last bosses, except Nemesis, won't really
    break 255 Magic Defence. That is why Auto-Protect is a must on the armour,
    because 255 Defence can be easily broken (Obliteration, Dark Aeons Normal
    Attacks). For that, you must halve them to stay below the 9999 damage (see
    4.1). As with Auto-Haste too, Auto-Protect can't be missed.
    
    Your question: Why not cast Protect manually. My answer:
    I) A lot of Dark Aeons have a Dispel effect. Enough said.
    II) KO and Petrification also carry Dispel effect. The former is obvious, but
    the latter is something a lot of people don't know
    III) Unless you use overdrives, you will need three turns to cast in on the
    active party. That's three times Rank III (when casting Protect) or three
    times Rank II (when throwing Light Curtains).
    IV) Having Protect Status after being revived or in the beginning of the
    battle KO removes the need to cast it manually.
    
    
    3.1.3: Auto-Potion:
    ---------------------------
    Ability Facts:
    - Usage:        When reaches SOS Status, you will be healed with your lowest
                    kind of Potion one time.
                    NOTE: Only use X-Potions when having this equipped or use
                    in combination with Trio of 9999.
    - Customize:    4x Stamina Tablets --> Unlock One-Eye for 60x or Normal Steal
                    from Dark Ixion for 2x.
    - Drop:         Earth Eater.
    
    With only X-Potions and no Break HP Limit, this will heal you fully once you
    enter the SOS Status. Bang, X-Potion --> +9999HP and full again. Except when
    fighting the Dark Aeons, this will be the most important ability.
    
    
    3.1.4: Auto-Phoenix:
    ---------------------------
    Ability Facts:
    - Usage:        Heals KO of other party members automaticly with 50% HP.
                    Required: Phoenix Downs.
    - Customize:    20x Mega-Phoenix --> Unlock Pteryx for 99x or Bribe Ghost
                    (Sunken Cave) for ~40x each 200.000.
    - Drop:         Greater Sphere or Dark Cindy.
    
    This one is very useful when fighting the Dark Aeons. If you don't have them
    (US Version), it can be very useful for the Arena. You have to choose between
    this one or Auto-Shell. IMO, Auto-Shell has less advantages, because only
    Nemesis attacks heavy with Magic.
    
    Why not throw a Phoenix Down manually:
    I) It uses a turn. However, this can be brought down by Quick Pockets, but
    that costs MP.
    II) The delay is longer, because they are longer KO-ed. This is really
    important at the Dark Aeons.
    
    
    3.1.5 OPTIONAL: Auto-Regen:
    ---------------------------
    Ability Facts:
    - Usage:        Automaticly heal HP after every command, either from you, the
                    enemy or allies.
    - Customize:    80x Healing Spring --> Defeat Kottos for 20x (40x Overkill).
    - Drop:         Dark Valefor.
    
    I can't understand why people say Auto-Regen is that good. It heals for such a
    little amount, that it won't even help in the big battles. Auto-Potion will
    take care of highly damaged characters.
    I removed the tick system paragraph. I don't know exactly how Regen works, so
    it has no use. What I do know is that Auto-Potion can heal with one X-Potion.
    Enough said. With more HP though, it does get useful with mutiple turns (see
    3.4).
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.2                       Ultimate Armour Changes
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The armour above needs some changes for certain bosses. That is explained here.
    Take a good look at the notes, these will state how much you need of these
    changed armours.
    NEMESIS DOESN'T NEED A CHANGE, SEE 4.3.
    
    3.2.1: Dark Aeons: Ribbon instead of Auto-Potion.
    -------------------------------------------------------------------------------
    Ability Facts:
    - Usage:        Guard against all Status Ailments, except Death, Curse and
                    Breaks.
    - Customize:    99x Dark Matter --> Unlock Ultima Buster for 99x or Defeat
                    random Spiecies or Area Creations *rare drop* for 1x
                    (2x Overkill).
    - Drop:         All Dark Aeons and Penance.
    
    Most Dark Aeons come with Petrification or other crappy Status Ailments.
    Stoneproof would be enough, but others like Darkness can be very annoying.
    AMOUNT/CHANGE NOTES:
    - I suggest having only two Ribbon armours for Tidus and Wakka, cause they will
      be the ones in your main party (Attack Reels, Blitz Ace / Slice & Dice). So
      they can heal the status ailments of others if needed. Use the 99 Dark Matter
      from Ultima Buster for one and the use the Dark Matters from statmaxing for
      the the second. If you don't have close to 99 Dark Matters after statmaxing,
      leave Stoneproof on it and sell all the Dark Matters to remove all needs of
      gil.
    - Good Ribbon armours are only dropped by the fearsome Dark Aeons, added with
      Auto-Haste (Mindy), Auto-Protect (Bahamut) or Auto-Phoenix (Cindy).
    - Ultimate Dark Aeon Armour: Ribbon, Auto-Haste, Auto-Protect and Auto-Phoenix.
    
    
    
    3.2.2: Penance: Defence +20% instead of Auto-Phoenix
    -------------------------------------------------------------------------------
    Ability Facts:
    - Usage:        Increase your current Defence with 20%.
    - Customize:    4x Blessed Gem --> Defeat Cactuar King for 3x (6x Overkill) or
                    Rare Steal Barbatos, Coeurlregina or One-Eye for 1x.
    - Drop:         None (with 3 Free Slots added or one of the abilities stated
                    above).
    
    Combined with 4x or 5x Cheer makes both Obliteration and Immolation go below
    9999. With enough Agility, the Arms won't get a turn in. Penance made easy
    because of Auto-Potion.
    AMOUNT/CHANGE NOTES:
    - Have three of these armours: Tidus, Wakka and Rikku are your best bets and
      never switch them.
    - There is one other famous strategy for Penance, but that requires a none
      maxed character. Just use this one.
    - Ultimate Penance Armour: Auto-Haste, Auto-Protect, Auto-Potion and Defence
      +20%.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.3                      Abilities for one Armour
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This means you will only need one armour with one of these abilities.
    Master Thief can be more, but one would eventually be enough and a pain to
    get more. Watch the notes carefully again.
    
    
    3.3.1: No Encounters:
    ---------------------------
    Ability Facts:
    - Usage:        No random encounters.
    - Customize:    30x Purifying Salt --> Unlock Fafnir for 99x.
    - Drop:         Geosgaeno (Weapon Ability, glitch).
    
    No random encounters. Very useful for Lightning Dodging but also when just
    training somewhere.
    NO ENCOUNTERS NOTES:
    - If equipped, in the party or not, you won't get a single random encounter,
      which is different from other FFs.
    - One armour is enough. Keep the 69 or 99 Salts to Dispel enemies.
    - DON'T PUT A SINGLE ABILITY WITH NO ENCOUNTERS. If you want an encounter,
      you must unequip it, so you won't have the added ability anymore. If you
      want the added ability for a Boss Fight, you can switch to the
      corresponding armour right before the fight so you won't receive random
      encounters on your way towards him.
    - Don't waste money by buying a four-slotted armour of Wantz, just buy a
      three-slotted in Besaid or win one with at least one free slot.
    
    
    3.3.2: Master Thief:
    ---------------------------
    Ability Facts:
    - Usage:        Always Steal Rare Items.
    - Customize:    30x Pendulum --> Win the Remiem Race with 4 chests and
                    no poles for 30x.
    - Drop:         None.
    
    Always steal rare items. You need only one armour, just switch to that
    armour if you want to steal rare items. You might add Auto-Haste to make
    things go fast and Auto-Protect and Auto-Phoenix to make things saver.
    MASTER THIEF NOTES:
    - Don't bribe Ultima Weapon for insane amounts of Pendulums. The race is
      30 and that is enough.
    - Ultimate Master Thief Armour: Master Thief, Auto-Haste, Auto-Protect
      and Auto-Phoenix.
    - Master Thief CAN be added on an Auto-Haste armour instead of Auto-Phoenix.
      This is required for the minimal equipment chart (7.2).
    
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    3.4                          HP Maniacs Armour
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is the best all-round BHPL armour around. Even for the INT/PAL Version,
    Ribbon makes no place. This is NOT getting added in the Final Charts. As an
    addition to that: this could be your only armour for all characters. All-round
    it's good for the Monster Arena, the Dark Aeons and even Penance can be tackled
    with it. However, the 3.1 still is the best, but that's all in 4.1.
    
    *help with creating this armour go to Sensorie and zzanmato. However, I also
    fully thought this up on my own first, Sensorie tested it and came out rather
    positive.*
    
    
    3.4.1: Break HP Limit:
    ---------------------------
    Ability Facts:
    - Usage:        Break the HP Limit of 9999HP to a maximum of 99999HP.
    - Customize:    30x Wings to Discovery --> Win the Remiem Race with 3 chests
                    and no poles for 30x, defeat Shinryu for 1x (2x Overkill) or
                    Bribe (Great) Malboro.
    - Drop:         Nemesis and Omega Weapon.
    
    For someone who wants a HP armour, this seems a somewhat logical ability...
    I suggest getting already one from Omega, and customize one. All others can
    best be acquired by defeating Nemesis.
    
    
    3.4.2: Auto-Haste:
    ---------------------------
    Ability Facts:
    See 3.1.1.
    
    The same description goes as for the Ultimate Armour. An Ultimate Armour just
    needs it. The same counts for the Auto-Protect description.
    
    
    3.4.3: Auto-Protect:
    ---------------------------
    Ability Facts:
    See 3.1.2.
    
    See above.
    
    
    3.4.4: Auto-Regen:
    ---------------------------
    Ability Facts:
    See 3.1.5.
    
    Now THIS is where this armour is based on. What ???? makes BHPL + ???? =
    9999HP + Auto-Potion? Auto-Regen. Why?
    
    I) Due to >67500HP, Auto-Regen heals more than with 9999HP.
    II) Because more than 9999HP is used, the single healing of 9999 won't help
    anymore (Auto-Potion). When KO-ed, 9999 won't really help either
    (Auto-Phoenix).
    III) The bad thing is that Haste decreases your healing potential. It still
    isn't that important mostly.
    IV) There can't be a replacement. Auto-Potion/Phoenix are both inferior,
    see II. Ribbon will protect against Statuses, but won't heal. And manually
    healing more than 9999HP is a pain.
    
    Why not casting Regen manually, I think you know that now due to earlier
    abilities.
    
    It DOES NOT make this armour an ultimate one. If you really want to
    fully use the Sphere Grid, use this one. Most Dark Aeons will be VERY
    difficult due to no Ribbon.
    
    ______________________________________________________________________________
    ______________________________________________________________________________
    
                            -----------=-=-=-----------
    4.0                        Overrated abilities
                            -----------=-=-=-----------
    
    Should I put: Break HP Limit, Auto-Med, Auto-Regen, etcetera on my armour? No,
    no and again no. This section will explain why these nine abilities that are
    called to be good aren't that good or a waste of a slot. As a note for my
    newest version:
    All of these abilities already waste a slot. In the description is stated why,
    and there may be other general reasons why it isn뭪 added, those are stated
    now at "General reason why [ability] isn't added". SO NO MORE "Waste of an
    armour slot"!
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.1                           Break HP Limit
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ability Facts:
    See 3.4.1.
    
    *sorry to Masamune3 for copying a complete paragraph of his guide without
    permission*
    
    Break HP Limit is the most overrated ability in the game. More HP, something
    bad to it? No, not at first. However, when you start fighting, you will see
    that having more HP won't actually help you. Combined with Auto-Potion, 9999
    HP is the best to have.
    To explain this, I copied this list. This was originally created by Theoden and
    credits go to him.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BASICS
    ========================================
     You can't heal more than 9999HP to everyone at once, except with Rikku's
    Overdrive. Items are capped at 9999. Trio of 9999 and Pray will fully heal a
    party that doesn't use BHPL.
    
     Stoic/Comrade will give slower Overdrive gain with higher max HP.
    
     Proportional damage attacks (e.g. Hydraulic Press, Demi, Mega Graviton, Fangs
    of Chaos, etc) will do more damage with higher max HP. With 9999 HP, you can
    fully heal in one shot. A BHPL character would have to waste more turns
    healing.
    
     Celestial Weapons for four of the characters will be weakened if they don't
    keep HP topped up.
    
     You never need BHPL. There are no attacks in the game that hit the whole
    party for more than 9999 damage that cannot be predicted, blocked, reduced
    below 9999 with Defensive measures or avoided altogether. Auto-Phoenix takes
    care of attacks that hit a single character.
    
     Break HP Limit is useless if you haven't activated enough nodes to go over
    9999 HP yet. Auto-Phoenix is useful throughout the whole game. Having two
    characters with Auto-Phoenix in the active party makes you almost invincible
    against attacks that hit just one character, no matter how powerful.
    
     Auto-Phoenix restores 9999HP max, so BHPL characters revived by it will be
    near . Using Full Life to revive means wasting more turns, for both the
    KO'ed character, and the character casting Full Life.
    
     BHPL won't make any difference if you get hit for 99,999 damage or instant
    Auto-Phoenix will. Powerful attacks will hit low Defence for 99,999
    damage, so you need to raise Defence/Magic Def for BHPL to be useful. But if
    you do raise them, you won't need BHPL, and they are easier to raise than HP.
    Tanket and One Eye can be killed more easily and quickly than Ironclad.
    
     Getting Break HP Limit is tedious and time consuming.
    
     Collecting HP spheres from Ironclad is tedious and time consuming.
    
     Auto-Potion is good for maintaining full HP in some tough battles, but if you
    have BHPL, it'll only keep you just above 50% HP.
    
    ATTACKS THAT PENETRATE 9999HP
    ========================================
    Just to make things seems a little clearer, here's a nice little list showing
    you what attacks will penetrate 9999 HP, even with max Defence or Magic
    Defence. Use the legend at the bottom to understand what the number's beside
    each attack mean.
    
     Karma used by Tonberries (1,~3,5)
     10,000 Needles used by Cactuars and Cactuar King (1,5)
     99,999 Needles used by Cactuar King (1,3,5)
     Regurgitate used by Geosgaeono, only used if character kills him while
    swallowed. (5)
     Zanmato used by Yojimbo/Dark Yojimbo (2,3,5)
     Convergence used by Th'uban (1,2,~3,5)
     Ethereal Cannon used by Nemesis (1,4)
     Ultra Spark used by Nemesis. The one attack that requires Auto-Life. Although
    technically not predictable, (2) applies, since you can kill him before he
    gets 8 turns.
     Armageddon used by Nemesis (3,5)
     Energy Blast used by Dark Valefor (2,5) *
     Meteor Strike used by Dark Ifrit (1,2,5) *
     Hellfire used by Dark Ifrit (2,5) *
     Thor's Hammer used by Dark Ixion (2,5) *
     Diamond Dust used by Dark Shiva (2,5) *
     Mega Flare used by Dark Bahamut (2) *
     Wakizashi used by Dark Yojimbo (4) *
     Oblivion used by Dark Anima (2) *
     Delta Attack used by the Dark Magus Sisters (2,3,5) *
     Camisade used by Dark Cindy (1) *
     Passado used by Dark Mindy - requires proof even with BHPL (1) *
     Razzia used by Dark Sandy (1) *
     Obliteration used by Penance (4) *
     Immolation used by Penance (1,4) *
     Judgement Day used by Penance (2,3,5) *
    
    1: Hits only one character, so Auto-Phoenix can take care of it.
    2: Attack used predictably, so can be blocked with an aeon.
    3: Does 99,999 damage, so BHPL makes no difference.
    4: Can be reduced below 9999 with additional support (e.g. Defence/Magic Def
    +20%, Cheer, Focus, Shell, or Sentinel).
    5: Preventable (enemy can be killed before using it, or conditions for attack
    can be avoided).
    *: PAL/International version exclusive.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So, that is that. This is me again. General reason why BHPL isn't added:
    - A pain to get.
    - More disadvantages than advantages.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.2                                Ribbon
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ability Facts:
    See 3.2.1.
    
    *RIBBON IS PAL/INTERNATIONAL VERSION EXCLUSIVE*
    This would have been the best ability in the game. If the status ailments were
    such a disaster. They can easily be healed by a Remedy or Esuna. Those not
    healed by Esuna or Remedy are:
    - Curse: Ribbon has no protection against it either; can be dispelled or throw
      a Holy Water.
    - Death: Ribbon has no protection against it either; Auto-Phoenix will take
      care of it.
    - Breaks: Ribbon has no protection against it either; can be dispelled.
    - Zombie: Holy Water can handle it easily.
    - Doom
    Conclusion: Doom is the only good reason to have Ribbon. So forget it, unless
    fighting the Dark Aeons (3.2.1), because curing the ailments is a problem at
    them.
    General reasons Ribbon isn't added:
    - A pain to get.
    - Not needed for normal battles.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.3                         Magic Defence +20%
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ability Facts:
    - Usage:        Increase your current Magic Defence with 20%.
    - Customize:    4x Blessed Gem --> Defeat Cactuar King for 3x (6x Overkill) or
                    Rare Steal Barbatos, Coeurlregina or One-Eye for 1x.
    - Drop:         None (with 3 Free Slots added or one of the abilities stated
                    above).
    
    For Nemesis was the idea. One thing: it's NOT needed. Why?
    I) Focus x5 + Shell will decrease Ethreal Cannon below 9999HP, so MD +20% is
    not needed.
    II) Ultra Spark can't be survived, because it can't be decreased by Shell,
    Focus and of course, Magic Defence upgrades.
    III) Ultima will stay below the 5000 damage (Auto-Potion won't be triggered)
    with ANY of the upgrades:
    - Shell = 4000 damage.
    - Focus x5 = 3000 damage.
    - But also Magic Defence +20% = 4500 damage.
    IV) Armegeddon can, as always, not be decreased.
    General reasons Magic Defence +20% isn't added:
    - Nothing besides a wasted armour slot.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.4                             Auto-Shell
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ability Facts:
    - Usage:        Halves magical attacks, including healing magic.
    - Customize:    70x Lunar Curtain --> Unlock Abaddon for 99x or Normal Steal
                    from Jumbo Flan or Juggernaut for 4x.
    - Drop:         Dark Sandy.
    
    This was once an optional choice for the Ultimate. Why not anymore?
    - In case this ability isn't enough to stay alive, Auto-Shell won't heal
      your party members if they're KOed (Auto-Phoenix > Auto-Shell).
    - Magical attacks are rare in the end of the game.
    - It will decrease Curaga as well, but you will eventually heal with
      X-Potions.
    - Lunar Curtains are time consuming to get.
    - For the rare circumstances you need Shell, either (Super/Hyper) Mighty
      Guard or just Shell / Lunar Curtain casts it quite fast.
    You can simply cast it without going through the Lunar Curtain problem.
    General reasons Auro-Shell isn't added:
    - Nothing besides a wasted armour slot.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.5                        [Status Ailment]Proof
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The same reason as Ribbon. They can easily be cured, so why do difficult
    getting them. While capturing, you can come in trouble with fiends who will
    cast nasty status effects on all your characters at once:
    
    (Great)Malboro's Bad Breath: (Confusion, Berserk, Slow, Poison): Make sure you
    have First Strike (Auron's fully powered up Masamune has it for example) and
    cast Provoke to make sure you'll never see Bad Breath.
    
    Spirit's Poison Mist (Confusion, Poison): Spirit doesn't know how to handle
    Provoke; cast it and he will only be healing your party with White Wind
    
    Demonolith's Breath (Petrification): This is the only [Status Ailment]Proof
    you need: Stoneproof. It misses quite often, but you should not rely on it.
    General reasons Proofs aren't added:
    - Not needed, almost all can be evaded.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.6                             Auto-Med
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ability Facts:
    - Usage:        Will use corresponding items to heal Poison, Silence,
                    Darkness or Zombie. Inflicted with more will cause a
                    remedy trigger.
                    Required:
                    - Antidotes
                    - Echo Screens
                    - Eye Drops
                    - Holy Waters
                    - Remedies
    - Customize:    20x Remedy --> Buy at Rin for 1500 each.
    - Drop:         Shinryu and Achelous (Mount Gagazet).
    
    The most known Auto-Med. First of all, you need items to heal, so  you need
    to restock every half an hour. Second, it won't heal the annoying Status
    Ailments. Third, you will use a remedy when inflicted with, lets say,
    Silence and Darkness, which are easy healed with Esuna. Even with these
    three reasons, I won't say it's bad, but it's just not very helpful and
    wastes an armour slot.
    General reasons Auto-Med isn't added:
    - Needs items.
    - Not needed.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.7                          [Element]Eater
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The eaters. Nice for Seymour Omnis they say. Yes, that's the ONLY reason
    you should equip these armours. For other bosses it is NOT needed. Leave
    the Eaters at home, take the Phantom Bangle for Lulu and Phantom Ring for
    Yuna and leave that as the only two.
    General reasons Eaters aren't added:
    - Not needed.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.8                            Auto-Reflect
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ability Facts:
    - Usage:        Bounce spells casted on character to the other side.
    - Customize:    40x Star Curtain --> Unlock Nega Elemental for 99x.
    - Drop:         Geosgaeno.
    
    I'm not really saying this is overrated, because it's not mentioned much.
    There is one big reason: there won't be Spells from the Final Bosses or they
    can't be Reflected. Only Ultima Weapon's Holy would work. Thereby, it will also
    bounce of healing magic.
    General reason Auto-Reflect isn't added:
    - Not needed.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    4.9                              HP/MP +30%
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Simple, you don't need upgrades for HP or MP. Max the sphere grid and you
    will have 9999HP and 999MP. Even if you want to use the HP Maniacs armor,
    67000 - 75000 HP is enough.
    General reason HP/MP upgrades aren't added:
    - Not needed.
    
    ______________________________________________________________________________
    ______________________________________________________________________________
    
                            -----------=-=-=-----------
    5.0                           Worst abilities
                            -----------=-=-=-----------
    
    This will conclude all of the abilities in the game, all the crappy ones. No
    facts, and a minor explaination.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    5.1                           Lower abilities
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    See the full list in the Table of Contents.
    Why customizing something lower then there is? And if you want to add several
    Defence/Magic Defence/HP/MP upgrades, it will be a VERY crappy armour, see
    4.9.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    5.2                               Strolls
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    These are only useful outside battles, nothing more said. Run to a Save Sphere
    and you're healed anyway.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    5.3                           Break MP Limit
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    One MP Cost + 999MP = 999 spells. Not enough you think? See 6.2 for the Magic
    Weapons.
    
    ______________________________________________________________________________
    ______________________________________________________________________________
    
                            -----------=-=-=-----------
    6.0                                Weapons
                            -----------=-=-=-----------
    
    Now a little weapons section. Besides the Magic Weapons, no other weapons can
    actually beat the Celestial Weapons. I know that Steaver had some ideas,
    although I don't know anymore what they were. Celestials ignore Defence and
    are therefore indeed the "Celestial Weapons".
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.1                          Celestial Weapons
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    They will ignore Defence and will have shifty abilities. However, you should
    use them for the ones who are related to HP. Rikku, Tidus, Auron, Wakka and
    Kimahri. See the Ultimate Weapons FAQ for a full guide.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.2                            Magic Weapons
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    However, Lulu and Yuna are based on their max MP and some fiends will use an
    Osmose ability (Dark Anima for example). For that, you can make Magic Weapons
    for them, because you will use the others for physical attacks.
    
    
    6.2.1: Break Damage Limit:
    ---------------------------
    Ability Facts:
    - Usage:        Break the Damage Limit of 9999 damage to 99999 damage.
    - Customize:    60x Dark Matter --> (I hope you used the 99 from Ultima Buster
                    for Ribbon) Defeat Random Monster Arena Fiends *Rare Drop* x2.
    - Drop:         Nemesis.
    
    You won't have anything with 9999 damage. I'm suggesting to get these two
    from Nemesis and customize the other abilities.
    
    
    6.2.2: One MP Cost:
    ---------------------------
    Ability Facts:
    - Usage:        Reduce MP to 1 of every spell.
    - Customize:    20x Three Stars --> Unlock Earth Eater for 60x or win the
                    Remiem Race with 5 chests and no poles for 60x.
    - Drop:         Greater Sphere, Dark Bahamut, Dark Mindy and Dark Anima.
    
    If you want to use Magic, 1 MP for every spell is nice. Especially if Holy
    is 80MP and Ultima 90MP (180MP with Doublecast).
    
    
    6.2.3: Magic Booster:
    ---------------------------
    Ability Facts:
    - Usage:        Doubles MP to make the spells more painful.
    - Customize:    30x Turbo Ether --> Unlock Bomb King for 60x.
    - Drop:         Jumbo Flan and Dark Mindy.
    
    In combination with One MP Cost, this will be 2MP for every spell. Hm,
    999 : 2 = 499 spells and 249 Doublecasts. I doubt a single enemy will still
    be alive after 499 Ultimas. At least Juggernaut will survive...
    
    
    6.2.4: Magic +20%:
    ---------------------------
    Ability Facts:
    - Usage:        Increase your current Magic with 20%.
    - Customize:    4x Supreme Gem --> Unlock Greater Sphere for 60x.
    - Drop:         None.
    
    It will add a nice amount to the current damage, that's all.
    
    
    6.2.5 OPTIONAL: First Strike:
    ---------------------------
    Ability Facts:
    - Usage         Have a turn as first in a battle. With more First Strikes,
                    the Agility will decide.
    - Customize:    1x Return Sphere --> Defeat Chimerageist for 1x (2x Overkill).
    - Drop:         Dark Valefor.
    
    You might choose for First Strike. However, the chose between one extra
    turn or 20% extra damage every turn is not difficult for me (Magic +20% :D).
    
    While capturing: Those weapons are very useful (Doublecast Demi + Break Damage
    Limit + Magic Booster + Magic +20% ripps of +70% of the fiend's HP without
    taking any risk of killing them. For those who argue: Yes, Magic +20% also
    works with Demi.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    6.3                           Capture Weapons
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is one section that I added in version 2.00. What ability is the best as
    second ability to be used when still capturing? Find out. Notice there is no
    "Drop" section. You always have to buy the Capture Weapons yourself, so this
    MUST be customized.
    
    At first, I had Stone/Deathstrike here. After going into a discussion with
    Theoden (don't do that), he convinced me that Overkills can help you early on,
    by boosting Aeon's abilities/attributes (Ability Spheres have no attribute, so
    every Aeon can easily learn Scan (& Extract Ability, if you're planning on
    maxing them). These I consider best abilities on a Capture Weapon, in a party
    of 3:
    
    1) E&C. Of the regular fiends, no attack will hit, besides Magic.
    2) First Strike. A must when capturing in Inside Sin or the Omega Ruins.
    3) Initiative. Just to prevent the battle from taking longer.
    4) Piercing. When having the Tidus/Wakka/Auron party, Wakka or Tidus can have
       a major advantage of Piercing (aka breaking armor automaticly). Auron could
       also armor break the fiends though.
    5) Gillionaire. Nice for one of them, not really needed though.
    6) Stone/Deathstrike. For Omega Ruins or Inside Sin. You won't Overkill most
       fiends in those areas with 9999, so shattering or killing them doesn't
       matter then actually.
    
    I'd go with:
    Tidus: Initiative.
    Wakka: Piercing/First Strike.
    Auron: E&C/Piercing.
    
    ______________________________________________________________________________
    ______________________________________________________________________________
    
                            -----------=-=-=-----------
    7.0                     Your Final Equipment Chart
                            -----------=-=-=-----------
    
    Complete is all the needed armours. Minimal is the seven armours and eight
    weapons (No Encounters and Master Thief excluded), to beat them all. US has no
    difference in Complete and Minimal.
    7.1 and 7.2 is for all the International and PAL Versions.
    7.3 for the US Versions.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    7.1                      Complete: INT/PAL Version
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    WEAPONS:
    Tidus:
            Caladbolg:      BDL, Triple Overdrive, Evade&Counter and Magic Counter.
            Brotherhood:    Waterstrike, Strength +10%, Strength +5% and Sensor.
    Yuna:
            Abraxas:        BDL, One MP Cost, Magic Booster, Magic +20%.
            Nirvana:        BDL, Triple Overdrive, One MP Cost and Double AP.
    Wakka:
            World Champion: BDL, Triple Overdrive, Double AP, Evade&Counter.
    Lulu:
            Soul of Mog:    BDL, One MP Cost, Magic Booster, Magic +20%.
            Onion Knight:   BDL, Triple Overdrive, One MP Cost and Magic Booster.
    Auron:
            Masamune:       BDL, Triple Overdrive, Counter-Attack and First Stike.
    Kimahri:
            Spirit Lance:   BDL, Triple Overdrive, Evade&Counter and Double AP.
    Rikku:
            Godhand:        BDL, Triple Overdrive, Double AP and Gillionare.
    *RANDOM*:               No Encounters.
    -------------------------------------------------------------------------------
    TOTAL:                  11 Weapons.
    
    
    ARMOURS:
    Tidus:
            Sanctuary:      Ribbon, Auto-Haste, Auto-Protect and Auto-Phoenix.
            Shaman Shield:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
            Shaman Shield:  Auto-Haste, Auto-Protect, Auto-Potion and Defence +20%.
    Yuna:
            Haste Ring:     Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Wakka:
            Mir. Comeback:  Ribbon, Auto-Haste, Auto-Protect and Auto-Phoenix.
            Shaman Armg.:   Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
            Shaman Armg.:   Auto-Haste, Auto-Protect, Auto-Potion and Defence +20%.
    Lulu:
            Shaman Bangle:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Auron:
            Shaman Bracer:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Kimahri:
            Shaman Armlet:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Rikku:
            Shaman Targe:   Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
            Shaman Targe:   Auto-Haste, Auto-Protect, Auto-Potion and Defence +20%.
    *RANDOM:                Master Thief, Auto-Haste, Auto-Protect and Auto-Phoenix
    -------------------------------------------------------------------------------
    TOTAL:                  13 Armours.
    ===============================================================================
    TOTAL EQUIPMENT:        24.
    
    Who you will be using:
    - Tidus, Wakka and Rikku for the Dark Aeons.
    - Tidus, Wakka and Rikku for Penance.
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    7.2                       Minimal: INT/PAL Version
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The best is to have the Nirvana and Onion Knight here, because you will use
    them against Penance and Nemesis for physical. I added Master Thief to Auron's
    Ultimate Armour to make it a perfect Minimal Set:
    
    
    WEAPONS:
    Tidus:
            Caladbolg:      BDL, Triple Overdrive, Evade&Counter and Magic Counter.
            Brotherhood:    Waterstrike, Strength +10%, Strength +5% and Sensor.
    Yuna:
            Nirvana:        BDL, Triple Overdrive, One MP Cost and Double AP.
    Wakka:
            World Champion: BDL, Triple Overdrive, Double AP and Evade&Counter.
    Lulu:
            Onion Knight:   BDL, Triple Overdrive, One MP Cost and Magic Booster.
    Auron:
            Masamune:       BDL, Triple Overdrive, Counter-Attack and First Stike.
    Kimahri:
            Spirit Lance:   BDL, Triple Overdrive, Evade&Counter and Double AP.
    Rikku:
            Godhand:        BDL, Triple Overdrive, Double AP and Gillionare.
    *RANDOM*:               No Encounters.
    -------------------------------------------------------------------------------
    TOTAL:                  9 Weapons.
    
    
    ARMOURS:
    Tidus:
            Sanctuary:      Ribbon, Auto-Haste, Auto-Protect and Auto-Phoenix.
    Yuna:
            Shaman Ring:    Auto-Haste, Auto-Protect, Auto-Potion and Defence +20%.
    Wakka:
            Shaman Armg.:   Auto-Haste, Auto-Protect, Auto-Potion and Defence +20%.
    Lulu:
            Shaman Bangle:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Auron:
            Shaman Bracer:  Auto-Haste, Auto-Protect, Auto-Potion and Master Thief.
    Kimahri:
            Shaman Armlet:  Auto-Haste, Auto-Protect, Auto-Potion and Defence +20%.
    Rikku:
            Impervious:     Ribbon, Auto-Haste, Auto-Protect and Auto-Phoenix.
    -------------------------------------------------------------------------------
    TOTAL:                  7 Armours.
    ===============================================================================
    TOTAL EQUIPMENT:        16.
    
    TOTAL EQUIPMENT MINUS "No Encounters" = 15.
    
    Who you will be using:
    - Tidus, Wakka and Rikku for the Dark Aeons (Tidus and Rikku can give Wakka
      enough protection).
    - Yuna, Wakka and Kimahri for Penance.
    
    
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    7.3                             US Version
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    With the US Version, minimal and complete are the same, because there isn't
    any difficult boss around. Although does count you can have both the Nirvana
    and Abraxas. The same counts for the Onion Knight and the Soul of Mog.
    
    WEAPONS:
    Tidus:
            Caladbolg:      BDL, Triple Overdrive, Evade&Counter and Magic Counter.
            Brotherhood:    Waterstrike, Strength +10%, Strength +5% and Sensor.
    Yuna:
            Nirvana:        BDL, Triple Overdrive, One MP Cost and Double AP.
    Wakka:
            World Champion: BDL, Triple Overdrive, Double AP and Evade&Counter.
    Lulu:
            Onion Knight:   BDL, Triple Overdrive, One MP Cost and Magic Booster.
    Auron:
            Masamune:       BDL, Triple Overdrive, Counter-Attack and First Stike.
    Kimahri:
            Spirit Lance:   BDL, Triple Overdrive, Evade&Counter and Double AP.
    Rikku:
            Godhand:        BDL, Triple Overdrive, Double AP and Gillionare.
    *RANDOM*:               No Encounters.
    -------------------------------------------------------------------------------
    TOTAL:                  9 Weapons.
    
    
    ARMOURS:
    Tidus:
            Shaman Shield:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Yuna:
            Shaman Ring:    Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Wakka:
            Shaman Armguard:Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Lulu:
            Shaman Bangle:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Auron:
            Shaman Bracer:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Kimahri:
            Shaman Armlet:  Auto-Haste, Auto-Protect, Auto-Potion and Auto-Phoenix.
    Rikku:
            Shaman Targe:   Auto-Haste, Auto-Protect, Auto-Potion and Master Thief.
    -------------------------------------------------------------------------------
    TOTAL:                  7 Armours.
    ===============================================================================
    TOTAL EQUIPMENT:        16.
    
    TOTAL EQUIPMENT MINUS "No Encounters" = 15.
    TOTAL EQUIPMENT WITH "Abraxas" AND "Soul of Mog" = 18.
    
    Who you will be using:
    - All.
    
    ______________________________________________________________________________
    ______________________________________________________________________________
    
                            -----------=-=-=-----------
    8.0                              Credits
                            -----------=-=-=-----------
    
    I hope you will use this guide and finally understand why some abilities are
    useless.
    This was TheaN (and many others), I'll be seeing you around!
    
    - I thank Squaresoft for creating the game.
    
    - I thank SCEE for publishing it in Europe.
    
    - I thank Theoden for the Break HP Limit discussion.
    
    - This guide is a creation of the whole messageboard. See 1.4 for very
      important credits. Thank ya all!
    
    - Of course, pjtierney2003, for putting up a mini version on the MB.
    
    - I thank GameFAQs for posting.
    
    If there are any questions, improvements, additional info or info I forgot,
    get in this list my mailing me at:
    
    arnomiddelkoop_1@hotmail.com
    
    Yours truly,
    Arno "TheaN" Middelkoop