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    FAQ/Walkthrough by German Dragon

    Version: 1.0 | Updated: 08/22/08 | Search Guide | Bookmark Guide

    
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                                 Table of Contents
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | .---------------------------------------------------------------. |
        | | 01. Legal Disclaimer                                   <LEGL> | |
        | | 02. Introduction                                       <NTRO> | |
        | | 03. Controls                                           <CNTR> | |
        | | 04. Battle System                                      <BSYS> | |
        | | 05. Sphere Grid                                        <GRID> | |
        | | 06. Characters                                         <CHAR> | |
        | |---------------------------------------------------------------| |
        | | 07. Walkthrough                                        <WALK> | |
        | |     07a. Zanarkand                                     <WK_A> | |
        | |     07b. Submerged Ruins                               <WK_B> | |
        | |     07c. Salvage Ship Area                             <WK_C> | |
        | |     07d. Besaid                                        <WK_D> | |
        | |     07e. S.S. Liki                                     <WK_E> | |
        | |     07f. Kilika                                        <WK_F> | |
        | |     07g. S.S. Winno                                    <WK_G> | |
        | |     07h. Luca                                          <WK_H> | |
        | |     07i. Mi'ihen Highroad                              <WK_I> | |
        | |     07j. Mushroom Rock Road                            <WK_J> | |
        | |     07k. Djose Highroad                                <WK_K> | |
        | |     07l. Moonflow                                      <WK_L> | |
        | |     07m. Guadosalam                                    <WK_M> | |
        | |     07n. Thunder Plains                                <WK_N> | |
        | |     07o. Macalania Woods                               <WK_O> | |
        | |     07p. Lake Macalania                                <WK_P> | |
        | |     07q. Sanubia Desert                                <WK_Q> | |
        | |     07r. Home                                          <WK_R> | |
        | |     07s. Cid's Airship                                 <WK_S> | |
        | |     07t. Bevelle                                       <WK_T> | |
        | |     07u. Via Purifico                                  <WK_U> | |
        | |     07v. Highbridge                                    <WK_V> | |
        | |     07w. Macalania Woods                               <WK_W> | |
        | |     07x. Calm Lands                                    <WK_X> | |
        | |     07y. Mt. Gagazet                                   <WK_Y> | |
        | |     07z. Gagazet Mountain Cave                         <WK_Z> | |
        | |    07aa. Zanarkand Ruins                               <W_AA> | |
        | |    07bb. Cid's Airship                                 <W_BB> | |
        | |    07cc. Outside of Sin                                <W_CC> | |
        | |    07dd. Inside Sin                                    <W_DD> | |
        | |---------------------------------------------------------------| |
        | | 08. Sidequests                                         <SIDE> | |
        | |---------------------------------------------------------------| |
        | | 09. Chocobo Training                                   <CHOC> | |
        | |---------------------------------------------------------------| |
        | | 10. Monster Arena                                      <AREN> | |
        | |     10a. Fiend Checklist and Prices                    <AR_F> | |
        | |     10b. Area Conquest Fiends                          <AR_A> | |
        | |     10c. Species Conquest Fiends                       <AR_S> | |
        | |     10d. Original Creations                            <AR_O> | |
        | |---------------------------------------------------------------| |
        | | 11. Ability List                                       <ABIL> | |
        | | 12. Item List                                          <ITEM> | |
        | | 13. Customization                                      <CSTM> | |
        | | 14. Aeons                                              <AEON> | |
        | | 15. Celestial Weapons                                  <CELW> | |
        | | 16. Ultimate Armor                                     <ARMO> | |
        | | 17. Mix List                                           <MIXL> | |
        | | 18. Al Bhed Language                                   <ALBH> | |
        | | 19. Jecht Spheres                                      <JSPH> | |
        | | 20. Shop Lists                                         <SHOP> | |
        | | 21. Bestiary                                           <BEST> | |
        | | 22. Overdrives                                         <OVER> | |
        | | 23. Steal List                                         <STEA> | |
        | | 24. Bribe List                                         <BRIB> | |
        | | 25. Overdrive Modes                                    <OMOD> | |
        | |---------------------------------------------------------------| |
        | | 26. Blitzball                                          <BLTZ> | |
        | |     26a. Blitzball Basics                              <BL_A> | |
        | |     26b. Status Ailments                               <BL_B> | |
        | |     26c. Technique List                                <BL_C> | |
        | |     26d. Player Database                               <BL_D> | |
        | |---------------------------------------------------------------| |
        | | 27. Stat Maxing Techniques                             <STAT> | |
        | |     27a. Necessary Requirements                        <ST_A> | |
        | |     27b. AP Trick                                      <ST_B> | |
        | |     27c. Raising Attributes                            <ST_C> | |
        | |---------------------------------------------------------------| |
        | | 28. Affection                                          <AFCT> | |
        | | 29. FFX International Changes                          <INTR> | |
        | |---------------------------------------------------------------| |
        | | 30. Frequently Asked Questions                         <FAQS> | |
        | | 31. Closing                                            <CLOS> | |
        | | 32. Credits                                            <CRED> | |
        | '---------------------------------------------------------------' |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  01. Legal Disclaimer                         | <LEGL> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    This file is intended for personal use. It may be reproduced, but only for
    personal use (i.e. printing it for a friend.) However, it may not be 
    published on any website, magazine, or other production -- whether commercial
    or free -- without permission, which may be obtained by e-mailing me at
    GermanDragon[at]gmail[dot]com. As of now, the only sites that have this
    permission are as follows:
    
    [ ] www.GameFAQs.com
    [ ] www.IGN.com
    [ ] www.HonestGamers.com
    [ ] www.NeoSeeker.com
    [ ] www.TheGenie.Net
    [ ] www.EvermoreForums.com
    [ ] www.GamerHelp.com 
    [ ] www.SuperCheats.com
    [ ] www.CheatPlanet.com
    [ ] www.CheatHappens.com
    [ ] www.1Up.com
    
    Copyright (c)2008 Chris Quigley
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  02. Introduction                             | <NTRO> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Final Fantasy X is among the most densely covered games on GameFAQs.com, so
    the question of why I chose to write a guide for it had to be asked. Well,
    I chose to write a guide for it because it's one of my favorite games of
    all time. In multiple play-throughs I've clocked hundreds of hours in the
    game. The next logical step, to me, would be to do a guide for it. So yeah,
    my decision to do a guide for it was more me to have fun, then to help
    anyone else out. Don't get me wrong though. This guide will definitely be
    able to help you if there's something you want to know about the game. In
    addition to a fully-complete walkthrough through the game's main story, and
    an indepth guide on every single sidequest, you'll also find more information
    than you could possibly use on each of the monsters, and blitzball players.
    And of course, I have not neglected information on aeons, abilities, items,
    the monster arena, and customization. All that and more is in this guide.
    So, have fun reading it, and praise be to Yevon.
    
    If you have anything, anything at all, to contribute to this FAQ, send me
    an e-mail at GermanDragon[at]gmail[dot]com. If what you send is useful to
    this FAQ, I'll add it and credit you.
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  03. Controls                                 | <CNTR> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    
                       ______                           ______
                      |__L2__|                         |__R2__|
                     _|__L1__|_                       _|__R1__|_
                    /     __   \                     /          \
                   /     |  |   \___________________/    .--.    \
                  /    __|  |__                         ( /\ )    \
                 /    |  \\//  |  Select    Start    .--.'--'.--.  \
                |     |__//\\__|   ||      ||   ( [] )  ( () )  |
                |        |  |                    '--'.--.'--'   |
                |        |__|                           ( X  )      |
                |               _.-._          _.-._     '--'       |
                |             .'     '.      .'     '.              |
                |            |         |    |         |             |
                |         /| |         |    |         | |\          |
                |        | |  '._   _.' ____ '._   _.'  | |         |
                |        |  \    '-'   /    \   '-'    /  |         |
                |        |   \________/      \________/   |         |
                \_______/                                  \_______/
    
    
    On the Field Conntrols
    ----------------------
    D-Pad or Left Analog Stick: Move Tidus
    X: Examine objects, speak to people, and open treasure chests.
    Square: Scout Blitzball players (once it becomes available.)
    Circle: Hold down circle while moving to walk slowly.
    Triangle: Open the menu.
    Start: Pause
    
    Menu Screen Controls
    --------------------
    D-Pad or Left Analog Stick: Move the cursor.
    X: Confirm a selection.
    Circle: Cancel a selection. Returns to the game if you're at the main menu.
    L2: Scroll menus backwards (faster than D-Pad scrolling.)
    R2: Scroll menus forward (faster than D-Pad scrolling.)
    R1: Move to the next character, while in certain sub menus.
    L1: Move to the previous character, while in certain sub menus.
    
    Battle Controls
    ---------------
    D-Pad or Left Analog Stick: Move the cursor.
    X: Confirm a selection.
    Circle: Cancel a selection.
    Triangle: Use your turn to defend.
    R2: Scroll forward through the CTB window.
    R1: Scroll backward through the CTB window.
    L1: Open the character-exchange window. If it's open scrolls forward through it.
    L2: If the character-exchange window is open, scrolls backward through it.
    Select: Toggle the help bar on or off.
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  04. Battle System                            | <BSYS> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Battle Screen
    ==---------==
    1) In the upper right corner of the screen, you'll see the CTB box. This
    shows the current turn order, from top to bottom. More on that can be found
    in the section just below this one.
    
    2) In the lower left corner of the screen you'll see the command box. Here
    you can select Attack, Magic, Items, and any special abilities your character
    may have. You can press Left if there is a trigger command or overdrive
    available for use at that time to bring up a new menu. You can also press
    right at any time to change the menu to one that includes the ability to
    change equipment or try and escape from battle.
    
    3) In the lower right corner of the screen you'll see you're characters'
    names, their HP and MP, and a yellow bar that represents their overdrive
    meter. Depending on which overdrive mode they have it will be filled by a
    variety of possible events. When it's filled, your character will be capable
    of performing an overdrive.
    
    4) In the upper left corner of the screen, there will be a box if a monster
    is selected. If the monster is immune to sensor it will just show his name.
    If not, it will show his HP as well as the elements he is weak and strong
    against. Across the top of the screen, a marquee of text will scroll, giving
    you a bit more information about the monster.
    
    
    CTB - Turn Order
    ==------------==
    Battles in Final Fantasy X are simple to understand, despite having many
    complex workings going on underneath the surface. The first thing that you
    should know about is the CTB system. In the upper right corner of the screen
    you'll see a box with your characters' faces and icons representing the
    enemies. From top to bottom, this represents turn order. It's not static,
    and it's not "fair" per say. The order initially goes by characters and
    monsters Agility stat value. However, many other things also come into play.
    If a target is inflicted with Haste or Slow, that will effect order. If a
    player sends a character into battle with the ability "First Strike" that
    will also effect the order. Additionally, and something less obvious is that
    all commands -- from items, to attacks, to overdrives, to magic -- have a
    different "rank" for how much delay they cause on the user. This effects
    how long it will be before they get a turn again. Quick Attack has an
    incredibly low rank -- it's not unusual for your character to get two turns
    or more in a row by using Quick Attack. However, something like Bahamut's
    Mega Flare would be considerably higher; In that case your opponent would
    probably get in several turns before you get to issue a new command.
    
    
    Status Effects
    ==----------==
    As is usually the case in RPGs, there are a variety of status effects in
    the game. All of these affect the inflicted target differently. Furthermore,
    each fiend has a different amount of resistance to different status effects.
    The exact resistance of each fiend to each status effect is covered in the
    bestiary, but here you'll find information on each of these status effects.
    
    Silence      -> The inflicted target can no longer cast magic attacks.
    Poison       -> The inflicted target loses a % of its Max HP each turn.
    Slow         -> The inclicted target recieves its turn later than usual.
    Sleep        -> The target is asleep, and incapable of using commands.
    Doom         -> A countdown appears over the target. At zero the target dies.
    Threaten     -> The target becomes incapable of attacking.
    Provoke      -> The target focuses its attack on the user of Provoke.
    Blind        -> The target's accuracy drops dramatically.
    Zombie       -> Healing items will harm the target,
    Death        -> Instant death for fiends; Instant KO for your characters.
    Delay        -> The target's next turn will come later than usual.
    Power Break  -> The target's attack drops.
    Armor Break  -> The target's defense drops, and it loses Protect or Armored.
    Magic Break  -> The target's magic drops. This also removes Shell.
    Mental Break -> The target's magic defense drops.
    Eject        -> The target is launched from battle and can not be returned.
    Berserk      -> The target will only attack; You lose control of your character.
    Curse        -> The character will be unable to perform Overdrives.
    Confused     -> You lose control of the target; They'll then only perform
                    physical attacks on their own party members.
    Armored      -> Fiends with this have high resistance agaisnt weapons without
                    Piercing customized onto them.
    Petrify      -> It equals death for fiends. It's like KO for allies, but can 
                    be cured only by a Soft, rather than a Phoenix Down.
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  05. Sphere Grid                              | <GRID> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    The sphere grid is a system of leveling and character development created
    for and exclusive to Final Fantasy X. To describe it at its simplest level,
    you defeat enemies to gain experience, and ultimately Sphere Levels. You
    then use these sphere levels to move about the grid, and use different
    types of spheres to activate the nodes found on the grid. There are all
    sorts of different nodes. Some give abilities, others raise stats. There
    are then locked nodes where you must use a key sphere in order to pass.
    The system is designed so that all characters have their own section of the
    grid, but so that it is indeed all one grid. As you progress through the
    game, you'll have the option to move any character into anothers section,
    creating a unique character to your liking.
    
    The nodes found on the sphere grid are as follows:
    
    Node                      Sphere Type
    ----                      -----------
    Strength +1               Power Sphere
    Strength +2               Power Sphere
    Strength +3               Power Sphere
    Strength +4               Power Sphere
    Defense +1                Power Sphere
    Defense +2                Power Sphere
    Defense +3                Power Sphere
    Defense +4                Power Sphere
    HP +200                   Power Sphere
    HP +300                   Power Sphere
    Magic +1                  Mana Sphere
    Magic +2                  Mana Sphere
    Magic +3                  Mana Sphere
    Magic +4                  Mana Sphere
    Magic Defense +1          Mana Sphere
    Magic Defense +2          Mana Sphere
    Magic Defense +3          Mana Sphere
    Magic Defense +4          Mana Sphere
    MP +10                    Mana Sphere
    MP +20                    Mana Sphere
    MP +40                    Mana Sphere
    Agility +1                Speed Sphere
    Agility +2                Speed Sphere
    Agility +3                Speed Sphere
    Agility +4                Speed Sphere
    Accuracy +1               Speed Sphere
    Accuracy +2               Speed Sphere
    Accuracy +3               Speed Sphere
    Accuracy +4               Speed Sphere
    Evasion +1                Speed Sphere
    Evasion +2                Speed Sphere
    Evasion +3                Speed Sphere
    Evasion +4                Speed Sphere
    Luck +1                   Fortune Sphere
    Lv. 1 Lock                Lv. 1 Key Sphere
    Lv. 2 Lock                Lv. 2 Key Sphere
    Lv. 3 Lock                Lv. 3 Key Sphere
    Lv. 4 Lock                Lv. 4 Key Sphere
    Magic/Skill/Ability       Ability Sphere
    
    
    In addition to the spheres used to activate nodes, there are a variety
    of special spheres all of which do something different. They are as follows:
    
    Sphere Type            Effect
    -----------            ------
    Special Sphere         Activates Special node already used by ally.
    Skill Sphere           Activates Skill node already used by an ally.
    Wht Magic Sphere       Activates White Magic node already used by an ally.
    Blk Magic Sphere       Activates Black Magic node already used by an ally.
    HP Sphere              Changes an empty node into an HP node.
    Defense Sphere         Changes an empty node into a Defense node.
    Magic Sphere           Changes an empty node into a Magic node.
    Magic Def Sphere       Changes an empty node into a Magic Defense node.
    Agility Sphere         Changes an empty node into an Agility node.
    Evasion Sphere         Changes an empty node into an Evasion node.
    Accuracy Sphere        Changes an empty node into an Accuracy node.
    Luck Sphere            Changes an empty node into a Luck node.
    MP Sphere              Changes any node into an MP node.
    Strength Sphere        Changes an empty node into a Strength node.
    Return Node            Returns to any previously activated node.
    Friend Sphere          Move to an ally's location.
    Teleport Sphere        Move to any node activated by an ally.
    Master Sphere          Activates any Ability or Attribute node.
    Clear Sphere           Clears node from grid.
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  06. Characters                               | <CHAR> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    
    =-------------------------------------------------------------------------=
     Tidus                                                              
    =-------------------------------------------------------------------------=
    Starting STR: 15  Starting MAG: 5   Starting EVA: 10  Starting HP: 520
    Starting DEF: 10  Starting MDF: 5   Starting LUK: 18  Starting MP: 12
    Starting AGI: 10  Starting ACC: 10
    ---
    Starting Weapon: Longsword
    Starting Armor: Buckler
    ---
    Starting Skills: None
    Starting Specials: None
    Starting White Magic: None
    Starting Black Magic: None
    
    Tidus is the star player of the Zanarkand Abes -- or that's what he was
    before he was swallowed up by Sin, and sent hurdling 1,000 years into the
    future. He now finds himself in Spira, a world that is very strange to him.
    He quickly gets into the loop though. He becomes Yuna's guardian, he gets
    onto Wakka's blitzball team, and everything works out. Most people seem to
    think that he's whiny, and lame. I don't know though. He's not a bad main
    character. Not everyone can be an Auron or a Barrett. As far as stats go,
    Tidus is both fast and strong. His section of the sphere grid contains
    some great moves, like Haste and Slow. Send him over to Auron's part of the
    sphere grid when he finishes his own, to further increase his attack.
    
    =-------------------------------------------------------------------------=
     Auron                                                              
    =-------------------------------------------------------------------------=
    Starting STR: 20  Starting MAG: 5   Starting EVA: 5   Starting HP: 1030
    Starting DEF: 15  Starting MDF: 5   Starting LUK: 17  Starting MP: 33
    Starting AGI: 5   Starting ACC: 3
    ---
    Starting Weapon: Katana
    Starting Armor: Bracer
    ---
    Starting Skills: Power Break
    Starting Specials: None
    Starting White Magic: None
    Starting Black Magic: None
    
    Auron was a good friend of Jecht, Tidus's father, and has been watching
    over Tidus. When Sin attacked, Auron was taken to Spira along with Tidus,
    although he didn't seem to be very shocked about it. Auron is perhaps the
    most badass Final Fantasy character to date. In fact, he's cool enough to
    make up for us having to use Irvine in FF8! In battle, he's incredibly
    strong, although not terribly gifted with magic or speed. From the very
    beginning of the game, he's equipped with a Piercing weapon, which helps
    alot. His portion of the sphere grid allows him to get moves like Power,
    Armor, Mental, and Magic Break. All enemies must be leveled to the ground!
         
    =-------------------------------------------------------------------------=
     Rikku                                                             
    =-------------------------------------------------------------------------=
    Starting STR: 10  Starting MAG: 10  Starting EVA: 5   Starting HP: 360
    Starting DEF: 8   Starting MDF: 8   Starting LUK: 18  Starting MP: 85
    Starting AGI: 16  Starting ACC: 5
    ---
    Starting Weapon: Claw
    Starting Armor: Targe
    ---
    Starting Skills: None
    Starting Specials: Steal, Use
    Starting White Magic: None
    Starting Black Magic: None
    
    Rikku is an Al Bhed, unlike any of the other guardians. Al Bheds are hated
    by most of Spira, as they do not follow the teachings of Yevon. Rikku is as
    loyal as any of the other guardians though, and is a valuable asset to
    your team. She is actually the first person Tidus met when coming to Spira,
    although they were separated when Sin attacked, and it was some time before
    the others met up with her again. Rikku isn't the fastest or the strongest,
    but she can steal, and can use special items right from the get go. Her
    part of the sphere grid also contains the incredibly useful Bribe ability.
    In order to make her very useful, however, you'll probably want to send her
    Tidus and Auron's sections of the grid after she finishes her own.
    
    =-------------------------------------------------------------------------=
     Wakka                                                          
    =-------------------------------------------------------------------------=
    Starting STR: 14  Starting MAG: 10  Starting EVA: 5   Starting HP: 618
    Starting DEF: 10  Starting MDF: 5   Starting LUK: 19  Starting MP: 10
    Starting AGI: 7   Starting ACC: 25
    ---
    Starting Weapon: Official Ball
    Starting Armor: None
    ---
    Starting Skills: Dark Attack
    Starting Specials: None
    Starting White Magic: None
    Starting Black Magic: None
    
    Wakka is the coach and captain of the Besaid Aurochs -- admittedly, a team
    that isn't very good. He's a great guy though, and is willing to help Tidus
    out when he finds him washed on the shores of Besaid Island. Of course, he
    also knocks him off a cliff into water, and headlocks him from nowhere on
    several occassions. At the start of the game, Wakka is a decent fighter.
    In fact, due to attacking with a Blitzball, he has the highest accuracy of
    anyone in the game. As you move him along the sphere grid, he'll pick up
    a lot of status-ailment inflicting moves, such as Dark or Sleep Buster.
    Wakka can head towards Auron's section of the sphere grid after finishing
    his own.
    
    =-------------------------------------------------------------------------=
     Yuna                                                              
    =-------------------------------------------------------------------------=
    Starting STR: 5   Starting MAG: 20  Starting EVA: 30  Starting HP: 475
    Starting DEF: 5   Starting MDF: 20  Starting LUK: 17  Starting MP: 84
    Starting AGI: 20  Starting ACC: 3
    ---
    Starting Weapon: Staff
    Starting Armor: Ring
    ---
    Starting Skills: None
    Starting Specials: None
    Starting White Magic: Cure, Esuna
    Starting Black Magic: None
    
    Yuna is the summoner of the group, and is on her pilgrimage to gain the
    final aeon, and defeat Sin. As a summoner, she has high magic stats, and
    is the only one in your party that's capable of summoning aeons. She is
    also really good with white magic such as Cure, the NulBlaze/Tide/etc.,
    and eventually even Holy. Her aeons grow in strength as Yuna does, so if
    you want to be able to use them effectively in battle you'll have to level
    up Yuna as well. Heading into Lulu's section of the grid is the logical
    progression for Yuna.
    
    =-------------------------------------------------------------------------=
     Lulu                                                             
    =-------------------------------------------------------------------------=
    Starting STR: 5   Starting MAG: 20  Starting EVA: 40  Starting HP: 380
    Starting DEF: 8   Starting MDF: 30  Starting LUK: 17  Starting MP: 92
    Starting AGI: 5   Starting ACC: 3           
    ---
    Starting Weapon: Moogle
    Starting Armor: Bangle
    ---
    Starting Skills: None
    Starting Specials: None
    Starting White Magic: None
    Starting Black Magic: Fire, Thunder, Water, Blizard
    
    Lulu is the black mage of the group, and is like a sister to Yuna. She
    was a guardian once before, although the summoner she was protecting was
    killed. She feels very badly about it, and tries her hardest to keep Yuna
    safe. She has strong magic stats, and a very high evasion stat as well.
    She will get many of the good black magic spells, such as all of the -ga
    suffix magic spells, and Flare. She can also pick up Doublecast. You'll
    have to send her over to Kimahri's section of the grid if you want Ultima,
    however. Aside from that, heading into Yuna's section is the way to go.
    
    =-------------------------------------------------------------------------=
     Kimahri                                                            
    =-------------------------------------------------------------------------=
    Starting STR: 16  Starting MAG: 17  Starting EVA: 5   Starting HP: 644
    Starting DEF: 15  Starting MDF: 5   Starting LUK: 18  Starting MP: 78
    Starting AGI: 6   Starting ACC: 5            
    ---
    Starting Weapon: Hunter's Spear
    Starting Armor: None
    ---
    Starting Skills: None
    Starting Specials: Lancet
    Starting White Magic: None
    Starting Black Magic: None
    
    Kimahri is a Ronso with a broken horn, who has protected Yuna since she
    was a small child. Although very large by human standards, Kimahri is rather
    small for a Ronso. He doesn't speak much, but he's a pretty strong fighter.
    As a Ronso, he's able to learn the fiends' way of fighting, and learn many
    moves for his Ronso Rage overdrive. His section of the sphere grid is
    almost void of any good moves besides Ultima though. Why that's even there
    is anyone's guess. It benefits Yuna and Lulu much more. Kimahri can pretty
    much be sent off into anyone's section of the grid from where he starts.
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  07. Walkthrough                              | <WALK> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    
    
    <>==================///---------------------------------///================<>
                       ///             Zanarkand           ///     <WK_A>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Long Sword ..................[ ] |  | Sinscale                            |
     o----------------------------------o  | Sinspawn Ammes (Boss)               |
                                           o-------------------------------------o
    
    After a short intro at the beginning of the game, the setting will switch to
    a crowd awaiting the arrival of the star player of the Zanarkand Abes: Enter
    Tidus! Walk across the bridge you start on, and talk to some of your fans.
    One of the girls will ask for your autograph. This will give you a chance to
    enter a name of your own, if you wish to do so. After you enter your name,
    Tidus will do a little bit of flirting with a girl. Next, talk to the group
    of small children. After a bit of talking -- and a strange appearence by an
    odd spirit-like boy -- Tidus will take off for the Blitzball stadium. It's a
    linear path to it, so you should have little trouble. Just walk along the
    street, listening to the announcer's story, if you like. It'll fill you in a
    bit on the background of Tidus.
    
    When you reach the entrance to the stadium, you'll have to push your way
    through a crowd of people, and enter the large archway at the top of the
    screen. After that, sit back and enjoy one of the coolest freaking FMV videos
    ever. When it's all over, you'll take control of Tidus, who is coming to his
    senses on the ground. Walk south, until you run into Auron, a man whom Tidus
    knows. Follow him off-screen onto the street area. There, Tidus will again
    encounter the strange spirit. "It begins." Soon after the spirit dissappears,
    Tidus catches up with Auron. Soon after, they are attacked, and Tidus is
    given a [Long Sword].
    
    This is where you'll first dip your feet into the battle system of the game.
    Attack the first Sinscale to kill it, and Tidus and Auron will run on to
    another wave. Kill the two that are there, as well, and Auron and Tidus will
    keep moving. You'll then be completely surrounded by some Sinscales. There
    are five of them in total, and they can all attack, but do as Auron says,
    and kill only the ones that matter. They would be the three that are in
    front of you. Once they're out of the way, Auron and Tidus move forward once
    more. They keep moving until they reach another wave of Sinscales, who are
    lining up against a much larger foe.
    
       [=-=-=-=-=-=-=-=-=-=-==]
       | Boss: Sinspawn Ammes |
       |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
       | HP: 2400       | MP: 400        | AP: 0          | Gil: 0          |
       | Overkill: 1000 |                | Overkill: 0    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 5         | DEF: 1         | MAG: 1         | MDF: 1          |
       | AGL: 8         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Demi                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This is an easy win. In fact, you can't even lose. You have no     |
       | choice but to use Auron's Dragon Fang overdrive at the start, and  |
       | that will clear out the Sinscales. You can then take your time in  |
       | destroying Sinspawn Ammes. The only attack he'll use is Demi. Demi |
       | takes 1/4 all characters' HP every turn -- and when that happens,  |
       | you will never, ever, reach zero. Still, you'll want to save as    |
       | much HP as you can, so use Tidus's overdrive as well, when he gets |
       | it. No problem.                                                    |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop:  N/A                                                         |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    When that exceedingly difficult battle is over, run ahead, following Auron.
    You will quickly come across a blue traveller's sphere: Otherwise known as
    a save sphere. Stop for a second, and save your game. Then continue on,
    after Auron, to the next screen. You'll be surrounded by more Sinscales
    before long. Just attack them one at a time -- make sure to target the ones
    that have flickering wings first, so that they can't bust out their spines
    attack on you the next turn -- until Auron tells you to target the tanker
    that's on the side of the road. When he says to do so, begin attacking it 
    with both characters each turn. It only takes five attacks or so, to cause
    the tanker to explode. The building next to you will then crumble.
    
    After the battle, a cutscene ensues. Tidus enters a strange dream-like
    state. While like this, hold the circle button to swim downward, and direct
    yourself towards the figure on the platform below you. Tidus will then wake
    up in a strange deserted ruin area. He calls for someone, but for some reason
    the bird sitting on the rock in front of him doesn't want to talk. Welcome
    to the Submerged Ruins.
    
    <>==================///---------------------------------///================<>
                       ///         Submerged Ruins         ///     <WK_B>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | 200 Gil .................... [ ] |  | Sahagins                            |
     | Potion x2 .................. [ ] |  | Geosgaeno (Event Battle)            |
     | Withered Bouquet ........... [ ] |  | Klikk (Boss)                        |
     | Hi-Potion .................. [ ] |  o-------------------------------------o
     | Flint ...................... [ ] |
     o----------------------------------o
    
    Start by swimming forward, and climbing up the stairs to a platform on the
    right side of the area. There's a chest which contains [200 Gil] there. There
    is also a message in Al Bhed, which you probably can't read if this is your
    first time playing the game. If it is not, head to the left side of the map,
    and climb stairs to another platform, to reach an Al Bhed compilation sphere.
    What this does, is allow you to download all your Al Bhed primers from another
    file to your current one. Walk along the walkway from the compilation sphere,
    to find a chest which contains two [Potions]. Once you've emptied the chests,
    swim to the platform in the top-center of the map, and walk along the path of
    bricks, and up the stairs, to reach the next screen. Upon entering, you'll
    see a save sphere which you are advised to use.
    
    Just past the save sphere, is a long path of rocks. Walk along it, and you
    will see a cutscene of the bricks crumbling below Tidus. You'll then fall to
    the water below. Dive under the water, and swim forward a bit, and you'll be
    attacked by some Sahagin, which are a type of fish. Just moments ago, Tidus
    was stumbling to hold a sword, and now he's swinging like a master -- 
    underwater no less! Not too shabby! The enemies are not difficult. Just hit
    two of them with normal attacks, and you'll see a cutscene of a giant fiend
    coming by, and devouring the third. You'll actually be able to defeat this
    guy later in the game, but right now, you're far too weak -- and the game
    just won't let you. So, hit him four times, and you'll see a cutscene of
    Tidus fleeing. Live to fight another day, right?
    
    When you can control Tidus again, you'll be inside the ruins, and you'll
    have to do some looking around. Start by heading up the stairs in front of
    you. They lead to a large open area, with a camp site in the center of it.
    Walk up to the campfire remains, and press X to examine them. You'll be
    able to start a fire with the right supplies. Head north, and go through
    the door to reach another staircase. At the top of the stairs, you'll find
    a [Withered Bouquet] on the wall -- makes perfect timber! Continue to the
    next door in the room, to reach a balcony overlooking the main area with the
    camp site. Walk along the path to reach a chest containing a [Hi-Potion],
    then backtrack to where the campsite is.
    
    This time, head over to the south-west exit of the room. You'll find another
    save sphere there. Save your game, then head through the door in front of
    you. In this room, is a broken desk. Examine it with the X button, and 
    you'll find some [Flint] in the drawer. This, combined with the bouquet that
    you found earlier can make a camp fire. So, head back to where the campfire
    remains are, and press X. Instant fire; Instant cutscene. After a short rest,
    and another flashback, you'll see a cutscene of another fiend running along
    the walls and jumping down at Tidus.
    
       [=-=-=-=-=-=-=-=-=-=-==]
       | Boss: Klikk          |
       |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
       | HP: 1500       | MP: 5          | AP: 5          | Gil: 50         |
       | Overkill: 400  |                | Overkill: 7    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 5         | DEF: 1         | MAG: 1         | MDF: 1          |
       | AGL: 8         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: N/A                                                     |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | For the first five or six rounds, just exchange blows with Klikk.  |
       | After that, the battle will be interrupted, and a girl will join in|
       | on the battle with you. With her, you can select Special -> Use, to|
       | toss a grenade at Klikk for 350 damage or so. If Tidus is doing ok,|
       | have him attack. Otherwise, have him use a potion first. The girl  |
       | helping you should use up both of her grenades, then use Special ->|
       | Steal, to get one (or two if she's lucky) more grenades. The fight |
       | isn't particularly long.                                           |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Grenade (Common), Grenade x2 (Rare)                         |
       | Bribe: N/A                                                         |
       | Drop:  Ability Sphere x2                                           |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, you'll see a cutscene with the people that saved you
    speaking another language. If this is your first time through the game,
    you probably don't understand it. To elaborate, the men that have Tidus
    at gun point say that he is a fiend in human disguise, and that they
    should kill it. The girl that fought with you said that she won't allow
    it, and that they'll take you with them. As she knocks Tidus out, she
    says "Sorry." When you regain consiousness, you'll find yourself out on
    the ocean, on a ship.
    
    <>==================///---------------------------------///================<>
                       ///        Salvage Ship Area        ///     <WK_C>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Primer I ........... [ ] |  | Piranha                             |
     | Potion x3 .................. [ ] |  | Tros (Boss)                         |
     o----------------------------------o  o-------------------------------------o
    
    
    On the ship, Tidus is again yelled at in another language (Al Bhed). This
    time, he is basically being scolded for not understanding the language. One
    of them shouts "Insolence!" The girl is able to speak English however, and
    again she saves Tidus's butt. When you are done being yelled at, head over
    to the save point and save your game. Then, head to the upper-right corner
    of the ship to find the [Al Bhed Primer I]. This will allow you to begin to
    understand the language. Only twenty-five more should do it! Then talk to
    the three guys. The one on the left doesn't speak english, but he'll give 
    you three [Potions] and tell you to use them if you're in trouble. When you
    are ready to move forward, talk to the girl.
    
    First, she'll explain the idea of the sphere grid. Pay close attention if
    this is your first time playing the game, as this is the level up process.
    Talk to her again after the tutorial ends, and you'll be told that they plan
    to salvage a machina that's underwater. You'll then immediately jump in. Do
    know, however, that you can climb back on to the ship. In fact, if you do
    this, you can talk to one of the Al Bhed guys again, if you wish to repeat
    the sphere grid tutorial. Assuming that you want to continue onward, simply
    dive, and follow along the chain that extends from the ship, underwater.
    
    Along the way, you'll most likely encounter some Piranha enemies. You'll
    have to attack them a few times to take them out, as you are weak at this
    stage in the game, but try and grab a grenade or to along the way, before
    you eliminate them. Follow the chain, and you'll reach some more underwater
    ruins. There, examine the computer console with the X button, to open the
    door in front of you. Swim into the room that opens up, and then over to
    the hallway on the right side of the map. At the end of the hallway you'll
    be attacked by some more Piranhas, but they aren't too bad. You might even
    gain a level, which will allow you to move on the Sphere grid! This will
    earn you the Cheer ability.
    
    When the piranhas are out of the way, head over to the machine in the center
    of the next room, and examine it with the X button. Then, turn around and
    begin swimmming through the corridor that brought you to the room. At the
    other end, you'll be attacked bty a large squid-like monster. Boss time!
    
       [=-=-=-=-=-=-=-=-=-=-==]
       | Boss: Tros           |
       |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
       | HP: 2200       | MP: 10         | AP: 8          | Gil: 100        |
       | Overkill: 600  |                | Overkill: 12   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 10        | DEF: 1         | MAG: 1         | MDF: 1          |
       | AGL: 12        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Tentacles, Nautillus Charge                             |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | At the start of the battle, have Tidus attack while the girl uses  |
       | Grenades. Do this a few times, and Tros will swim over to the right|
       | side of the area. When this happens, look at the CTB box. If Tidus |
       | has one turn, use the Trigger Command -> Standby with both of your |
       | characters to regain some of your health. If Tidus has two turns,  |
       | you can slip in a Cheer to raise your strength and defense as well.|
       | Come Tros's turn, he'll do a Nautillus Charge to damage both of    |
       | your characters. If you restore your HP, you should be fine though.|
       | Attack him with Tidus, and use a grenade with the girl again -- You|
       | can steal if you have none -- and he should swim away again. This  |
       | time, Tidus should be able to do Trigger Command -> Pince Attack.  |
       | This will allow you to surround Tros. Just keep attacking wuth both|
       | characters at this point. If the girl has grenades use them, but   |
       | don't waste turns trying to steal. If your HP drops below 100 or   |
       | so, use a potion, but otherwise stay focused. He should die soon.  |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | If Rikku goes into the fight with her overdrive gauge full, and    |
       | you have two or more grenades, you can mix them to get the powerful|
       | Flash Flood effect. It's water based, but Tros isn't immune to     |
       | water attacks, surprisingly. It will kill him in one attack.       |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Grenade (Common), Grenade x2 (Rare)                         |
       | Bribe: N/A                                                         |
       | Drop:  N/A                                                         |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, swim over to where the girl is, and follow her through a
    hole in the fenced wall. In the new area, swim downward to where she is
    staying. After a brief camera pan of the area, you'll be taken back to
    the boat. If you can understand Al Bhed, you'll hear the men saying that
    what they found was an airship. You don't need to worry about that though.
    
    After a funny cutscene of Tidus nearly choking to death on food, the girl
    will reveal her name as Rikku. Rikku says that she is Al Bhed. Tidus says
    that he is from Zanarkand. The story will theb begin to open somewhat. 
    According to Rikku, Zanarkand got destroyed it one thousand years ago. She 
    claims that it may be because of Sin's Toxins, Tidus may be dillusional.
    After they finish talking, save your game again, then talk to Rikku once
    more. You'll then see a cutscene of Sin attacking the ship, and Tidus
    getting knocked off of it, and being swallowed by a whirlpool. You'll be
    given a chance to save your game here. When you wake up, you'll be on the
    beach of Besaid.
    
    <>==================///---------------------------------///================<>
                       ///              Besaid             ///     <WK_D>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Moon Crest ................. [ ] |  | Piranha                             |
     | 200 Gil .................... [ ] |  | Dingo                               |
     | Potion x2 .................. [ ] |  | Condor                              |
     | Potion x3 .................. [ ] |  | Water Flan                          |
     | Antidote x2 ................ [ ] |  | Garuda                              |
     | Phoenix Down ............... [ ] |  o-------------------------------------o
     | Potion x2 .................. [ ] |
     | 400 Gil .................... [ ] |
     | Hi-Potion .................. [ ] |
     | Al Bhed Primer II .......... [ ] |
     | Rod of Wisdom .............. [ ] |
     | Brotherhood ................ [ ] |
     | Seeker's Ring .............. [ ] |
     | Antidote x2 ................ [ ] |
     | Ether ...................... [ ] |
     | 400 Gil .................... [ ] |
     | Phoenix Down x3 ............ [ ] |
     o----------------------------------o
    
    Tidus will wake up, and you can walk over to the sand and meet Wakka, captain 
    and coach of the Besaid Aurochs: a blitzball team. Before you do that, however,
    swim as far to the right as you can. You'll find a hidden patch of sand over
    there, and on it is a chest containing the [Moon Crest] -- an item that will
    be used in a much later on in the game. Anyway, Tidus is glad to meet some
    guys who play blitzball, and accidently lets loose that he is from Zanarkand. 
    Things get cleared up, though, and Wakka invites Tidus to come to the village 
    for some food. Don't go just yet, though. First, head around and talk to some
    of the Aurochs. If you talk to them twice, you'll be given some items, which
    include: [200 Gil], two [Potions], and from another player, three [Potions].
    Once you've done this item collecting, head to the top-right corner of the
    area and talk to Wakka. He'll confirm Rikku's story, then you can be on your
    way. Just make sure to use the nearby save sphere first.
    
    On the next screen follow Wakka to the right, then walk to the end of the
    path. Wakka will knock Tidus off of a cliff into the water, then jump  in
    after him. Evidently, this is the quickest way to the village. That's some
    great Spiran engineering for you! Well, just swim along the water, along the
    only path available. You'll probably run into a few Piranhas like the ones
    you found at the ruins here as well. Wakkas not a bad fighter though, so it
    should be easy to take them out. Keep your eyes peeled for a chest along the
    way, however. It contains two [Antidotes]. Keep going until you reach an area
    where Wakka asks for Tidus's help with his Blitzball team. Tidus agrees,
    and then the two continue swimming until they hit land.
    
    Wakka tells a little bit more about himself and his team. Tidus assures
    Wakka that with his help, they will win come the big tournament. After they
    finish talking, you can walk down the hill in front of you, to the left.
    Keep going until you are greeted by two men from the village. When they
    leave, just head into the village which is just in front of you. Wakka will
    tell you to take a look around. Before he lets you go, however, he'll ask
    you if you remember "the prayer." You have to differing choices of "I don't
    know" and "I don't remember." Tough choices... Go with your heart, and
    either way, Wakka will explain it to you. Tidus knows it as the Blitzball
    sign for victory, but oh well.
    
    AS for things to do, you can start by opening the chest directly to your
    left for a [Phoenix Down]. The house it is in front of is a shop which sells
    a few basic items (shown a little below.) If you walk around the house to
    the left, you'll find three more treasure chests. Open them for two [Potions],
    [400 Gil], and a [Hi-Potion]. After picking up the items, head into the
    building north of the item shop. There, you can meet the Crusaders that you
    meant a bit earlier, and find out about them. They are people that fight
    against Sin. On the floor in the lodge, you can also find a copy of [Al Bhed
    Primer II]. Across the village, there are a few more houses to enter, and
    people to talk to, but there's no more items to pick up. Everyone is telling
    you to head to the summoner at the temple. So you might as well.
    
        o--------------------------- Item Shop --------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Phoenix Down ............................................ 100G |
        o----------------------------------------------------------------o
    
    Head north of the town to find the temple. Simply head inside from the front
    door. As you enter, you'll see another cutscene where the camera pans around
    the room, and Tidus reflects on his thoughts. Walk forward, and Tidus will
    look at a large statue. A priest will explain a little bit about Yevon, the
    religion that Spira holds. After he finishes talking, you can leave the
    temple. Head back to the main area of the village, and head into the middle
    house on the right side of town. There, you'll find Wakka. Talk to him and
    agree to take a nap, when you are ready to advance the plot.
    
    Wakka will leave while Tidus is sleeping. You'll then be shown a scene from
    Tidus's memory. When Tidus wakes up, he'll be alone. Head back to the temple,
    and speak with Wakka. He tells of how summoners go through cloisters in
    order to pray. It is forbidden to those that are not summoners are guardians
    of summoners to enter these cloisters. Of course, Tidus isn't a follower of
    Yevon, so he rushes in without thinking. Thankfully, this temple isn't all
    that boring or difficult. Know, however, that in addition to making it 
    through each of the temples, they all also hold a hidden item. You'll want
    to make sure to grab this item in all of the temples, as they are the key
    in summoning a hidden Aeon later in the game. With that, let's get on with
    the solutions to this one.
    
    
    ^-^-^-^-^ Besaid Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    1)  Touch the yellow glyph on the wall in front of you, in the first room.
    2)  Touch the green glyph that appears on the wall to the right of you.
    3)  Head down the stairs and touch the glyph on the wall for a glyph sphere.
    4)  Head down the next flight of stairs, and put the sphere in the door.
    5)  When the door opens, take the sphere out of it again.
    6)  Walk down the hall, and put the glyph sphere in the recess on the left.
    *)  This reveals the destruction sphere.
    7)  Keep going until you reach a pedestal, and touch the symbols near it.
    8)  Head down the new hallway, and take the Besaid Sphere from the wall.
    9)  Place the Besaid Sphere in the pedestal.
    10) Put the Destuction Sphere in the recess you got the Besaid Sphere.
    **) This reveals the hidden chest. Open it for the [Rod of Wisdom].
    11) Push the pedestal near the secret hallway forward, onto the switch.  
    
    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    
    Wakka will catch up with you just as you push the pedestal onto the switch,
    revealing an elevator-like platform. He tells that he is in fact a guardian.
    You'll then meet the other guardians: Lulu, the black mage, and Kimahri, the
    Ronso. You'll also meet the summoner Yuna, who has just finished praying to
    a fayth. Just after, the screen will skip to Tidus, Yuna, and the guardians
    leaving the cloister of trials. They are all so happy that Yuna is ok, and
    has become a summoner, that none of them are yelling at Tidus! Not bad. I
    wish there were summoners around when I fall asleep in school. Anyway...
    
    Exit the temple, and walk towards the town center. Wakka will drag Tidus
    over to where Yuna is, in a headlock. Yuna will then proceed to summon an
    Aeon -- that is, a creature that summoners call to help fight -- so that
    everyone may see it. This one is a flying beast named Valefor. However, if
    you wish, you can give it another name. Another cutscene follows, where
    Tidus is introduced to the Besaid Aurochs. It's actually a funny scene. The
    concept of trying to win is very confusing to those poor guys.
    
    After they finish talking, head to the south of the area, to meet Yuna --
    after an old lady calls you a heathen, and a girl calls you a bad man. They
    didn't forget after all, huh? What will then happen, is Wakka asks you if
    you think Yuna is cute. Your response isn't all that important, but it does
    have to do with an affection system: Which characters like you more than
    others. It affects a few cutscenes throughout the game. If you want more
    information on this, check out the Affection section of this guide. When you
    are ready to advance the game, talk to Wakka and tell him that you're ready
    to go to sleep. The next time you control Tidus, will be in a dream.
    
    Walk along the wooden dock and talk to Yuna. She asks Tidus to take her to
    Zanarkand. Rikku then shows up, and a small argument insues. To make things
    even foggier, Jecht shows up, and talks down on Tidus. Weird stuff. Tidus
    hates his father, as you'll come to realize real soon. Tidus wakes up
    screaming, and then overhears an argument between Wakka and Lulu. Wakka
    tells Tidus about his brother Chappu, who died while fighting Sin. When the
    scene ends, it's a bright new day. Make sure to use the save sphere that's
    near the bed to save your game.
    
    Leave the tent, and you'll find Wakka and Lulu outside. Wakka will give you
    a new sword. It's actually pretty damn cool looking, and is really useful.
    In fact, aside it'll be a while before you can customize anything better.
    It is automatically equipped, so you don't have to worry about doing anything.
    And with that, Tidus and the others will then head off from Besaid Village.
    What is to follow, however, is a series of disguised combat tutorials. You
    just have to keep moving forward, and do as you are told as the battles
    commence. They aren't tough at all.
    
    The first battle is against a Dingo. Use your new Brotherhood sword to take
    it down. It will then be replaced by a Condor: a flying enemy. Flying enemies
    are Wakka's game. Hit it with a blitzball to take it down, to end the fight.
    The next fight that you get into will be a Water Flan. Tidus will go on the
    offense. Hit it with his sword; You'll see very little effect. This will cue
    Lulu to come in, and explain how the elemental system works. You know: Ice
    beats fire, lightning beats water, water beats lightning, and fire beats
    Ice. This is a Water Flan, so nail it with a Thunder spell to spell "death"
    for the blob of jello.
    
    On the next screen, you'll see a brief cutscene of Yuna and Lulu looking
    down at the village. The group will then stop to pray at a statue, as it is
    a tradition for travellers leaving the island. You can choose to have Tidus
    pray or not. This also has to do with the affection system. Afterwards,
    continue along, towards where the red arrow on your map points. Make sure 
    to use the nearby save sphere before leaving though. On the very next screen, 
    after walking a few steps forward, you'll be ambushed by "???" (who you'll 
    learn to be Kimahri shortly after.) He just serves as a test for you.
    
       [=-=-=-=-=-=-=-=-=-=-=]
       | Boss: ??? (Kimahri) |
       |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
       | HP: 750        | MP: 10         | AP: 3          | Gil: 100        |
       | Overkill: 300  |                | Overkill: 4    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 10        | DEF: 15        | MAG: 8         | MDF: 5          |
       | AGL: 15        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Jump                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This is a quick attack-off between the two of you. However, what   |
       | gives him the edge, is that he is slightly faster, and can toss in |
       | his jump ability (which deals more damage than a regular attack.)  |
       | He also may get two turns in a row, at least once during the fight.|
       | Jump can hit you for over 100 damage, so if you get to 150 or so,  |
       | use your turn to heal. Other than that, just keep attacking until  |
       | Wakka calls off the fight.                                         |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop:  Ability Sphere x2                                           |
       | Dropped Weapon Abilities: Sensor, Piercing                         |
       | Dropped Armor Abilities: Defense +5%                               |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    Yuna and the others know Kimahri. In fact, he's a guardian of Yuna! He
    sure has a screwed up way of showing loyalty, doesn't he? Anyway, after
    the fight, keep going to the next screen, following the path. The next
    battle you come across will be against a large bird called a Garuda. Wakka
    suggests allowing Yuna to try her new Aeon, Valefor, out. So switch to 
    Yuna by using the L1 button, and summon Valefor. Simply have Valefor
    attack every turn, and the battle will be quick and painless. The next
    battle will be against another Garuda, but this time you'll have to use
    Wakka's Dark Attack to blind it. Under these conditions, you can take it
    out with whoever you want. Attack, summon Valefor, use Lulu's magic; It
    doesn't matter. The best part is that it's the last tutorial battle!
    
    The battles that follow are real, despite the fact that they are all easy.
    Just make your way along the path, walking under the waterfall, using
    what you've learned to take out the enemies. Flans go to Lulu, and flying
    enemies go to Wakka or an aeon. Remember that. When you reach the next
    screen, walk down the steps, and head south, into the beach area. Save
    your game as soon as you enter this area, then follow the others over to
    the dock. You can talk to the priest near it for a [Seeker's Ring], and
    walk over to the left side of the beach to find a chest that holds two
    [Antidotes]. Head onto the dock itself, and talk to the people there. You
    will be given an [Ether], [400 Gil] and three [Phoenix Downs]. When you're
    finally ready to leave, head onto the ship.
    
    
    <>==================///---------------------------------///================<>
                       ///            S.S. Liki            ///     <WK_E>     
    <>================///---------------------------------///==================<>
    
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Remedy ..................... [ ] |  | Sinscale                            |
     | Al Bhed Primer III ......... [ ] |  | Sin (Boss)                          |
     o----------------------------------o  | Sinspawn Euchilles (Boss)           |
                                           o-------------------------------------o
    
    The screen fades, and when it opens again, you'll see Tidus messing with a 
    worker, and stealing his binoculars so that he can look around. When you can
    move, go and listen to the group of people at the head of the boat, to learn
    some more about Yuna. Go talk to Wakka afterwards, and he'll enlightend Tidus
    on the matter. He'll also tell you to go speak with Yuna. First things first
    though. Head around to the back of the ship, and walk down the ramp.
    
    There, you'll meet O'aka XXIII. He sounds like a jackass at first, but you
    will come to know him later, and he'll sell you items. If you talk to him
    now, he'll just want you to lend him some gil. You don't have to, but it
    does count for something. See, he has base prices for all of his items, that
    he will sell later on, at the Mushroom Rock area, but he doesn't sell them for
    that. What he sells them for, is dependant on how much gil you loan him. 0-100 
    will cause him to sell his items for double. 101-1,000 will cause him to sell 
    them for a 50% markup. 1,001-10,000 will cause him to sell for a 20% markup. 
    And finally, 10,001 and up will earn you a 30% discount. You probably don't 
    have much now, but you will have three more chances to donate later, which is
    good. Paying the full price isn't worth it, but make sure to pay him a little
    each time you see him. You'll need to do so in order to be able to get some
    good armor later in the game.
    
    After O'aka thanks you, head to the room on the left side of the corridor.
    There, you can talk to Keepa if you want. More importantly, however, is that
    there is a chest that contains a [Remedy]. You can then head to the room
    south of where O'aka is to reach the power room. The ship is powered by a
    bunch of Chocobos running on tread wheels! In the room, on the floor, you'll
    find a copy of [Al Bhed Primer III]. Grab it, and head back upstairs, to
    where O'aka is. Use the save sphere that's in the room to save your game.
    Finally, head back up to the deck. You'll find Yuna at the head of the ship.
    
    Yuna and Tidus talk for a while, about Tidus's father, and how Yuna believes
    he is the same man that acted as a guardian for her father, Lord Braska.
    There conversation is cut short when the boat is attacked by Sin. This isn't
    going to be like last time, though. This time, you're going to fight, and
    you are going to win.
    
       [=-=-=-=-=-=]
       | Boss: Sin |
       |=-=-=-=-=-=+=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
       | HP: 2000       | MP: 100        | AP: 10         | Gil: 100        |
       | Overkill: 1000 |                | Overkill: 15   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 1         | DEF: 1         | MAG: 1         | MDF: 1          |
       | AGL: 6         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: N/A                                                     |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | At the start of the fight, you'll be put up against three Sinscales|
       | like the ones you faced in Zanarkand. They have slightly more HP,  |
       | though. Kimahri can usually kill them in one hit, and you can have |
       | Tidus and Wakka both attack another one to kill it. You should     |
       | kill two, and leave the third one. If you take out all three, Sin  |
       | will call three more to replace them. When there's one left, you   |
       | should shift your attacks to Sin. Lulu, Wakka, and Kimahri (by     |
       | using his Lancet ability) can all attack. To make things quicker,  |
       | you can summon Valefor. Have Valefore cast fire on Sin every turn  |
       | until he builds his overdrive. Unleash Energy Ray to finish the    |
       | fin off.                                                           |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop:  Mana Sphere                                                 |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike    |
       | Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward,      |
       | Water Ward                                                         |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    In a cutscene after the battle, Tidus gets knocked off of the ship, and
    Wakka dives into the water after him, to rescue him. Underwater, however,
    they end up being attacked by a Sinspawn. Get ready for another boss
    battle -- and one more difficult than the last.
    
       [=-=-=-=-=-=-=-=-=-=-=-=-=-]
       | Boss: Sinspawn Euchilles |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 2000       | MP: 100        | AP: 10         | Gil: 100        |
       | Overkill: 1000 |                | Overkill: 15   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 10        | DEF: 1         | MAG: 15        | MDF: 1          |
       | AGL: 5         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Drain Touch, Blender                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This battle is underwater, which means you'll only have Tidus and  |
       | Tidus and Wakka to use. That means that you'll have to be a bit    |
       | more cautious than in the previous fight. Like in the previous     |
       | fight, there are Sinscales here as well: Four of them in fact, and |
       | they can do 60 damage or so with each attack. Just keep your focus |
       | on the Sinspawn though. Have Wakka cast Dark Attack on him right   |
       | off the bat, and make sure to use any overdrives when you get them.|
       | It can also be very useful to have Tidus use Cheer thee first turn.|
       | If you keep the Sinspawn blinded (by using Dark Attack), you can   |
       | often keep him from landing his Drain attack, which will leech some|
       | of your HP. That leaves only his other attack, Blender. You will   |
       | not be able to dodge it, and it can do over 100 damage to each of  |
       | your characters. He generally does it every three turns, so keep an|
       | eye on the CTB bar, and heal whenever your characters go under 200 |
       | HP. After attacking, the Sinscales will be gone for a turn. So that|
       | will give you a bit of a break. Just keep up with attacks and heals|
       | and you'll be fine.                                                |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop:  Ability Sphere                                              |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike  |
       | Dropped Armor Abilities: Water Ward                                |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, you'll see a cutscene of Sin destroying half of Kilika.
    The effort to change it's course was not good enough. When it's over, the
    ship will dock at port Kilika. Make sure to use the nearby save sphere as
    soon as you get off of the ship.
    
    <>==================///---------------------------------///================<>
                       ///              Kilika             ///     <WK_F>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Primer IV .......... [ ] |  | Ragora                              |
     | Potion x3................... [ ] |  | Dinonix                             |
     | Ether ...................... [ ] |  | Killer Bee                          |
     | Elixer ..................... [ ] |  | Yellow Element                      |
     | Mana Sphere x2 ............. [ ] |  | Lord Ochu (Boss)                    |
     | Scout ...................... [ ] |  | Sinspawn Geneaux (Boss)             |
     | Luck Sphere ................ [ ] |  | Geneaux's Tentacles (Boss)          |
     | NulBlaze Shield ............ [ ] |  o-------------------------------------o
     | Red Armlet ................. [ ] |
     o----------------------------------o 
    
    The first time you enter Kilika, there's nothing interesting in the first
    area. Everything is closed down due to the Sin attack. So, head forward and
    take a left at the first turn. Walk along that dock to reach another screen.
    There, you can walk forward until you find Lulu. She explains that Yuna has
    to send the dead, so that they can be guided. She explains that if the dead 
    are not sent, they will become fiends. After the cutscene ends, the game will
    skip to Tidus waking up at the inn, the next day. Save your game, then head
    outside. There, you'll be told that Wakka is looking for you. 
    
    Take the southern exit of the screen, back to the dock area. It is looking a
    little better now. In fact, you can even enter the tavern, which is the
    building in the center of the area. There, you'll find an [Al Bhed Primer IV]
    sitting on the counter. After picking it up, head back outside and walk to
    the right of the tavern to find Wakka. They talk a little about blitzball,
    and then Wakka directs Tidus to the temple, which he says should be the
    next stop. If you want, you can stop at the weapon stand on the screen before
    you go, though. None of the weapons are great, but the armor isn't bad if
    you don't have anything better yet. Use your best judgement.
    
        o------------------------- Weapon Stand -------------------------o
        | Hunter's Sword (Sensor) ................................. 250G |
        | Rod of Wisdom (Sensor) .................................. 250G |
        | Scout (Sensor) .......................................... 250G |
        | Cactuar Scope ........................................... 250G |
        | Hunter's Spear (Piercing, Sensor) ....................... 375G |
        | Seeker's Shield (HP +5%) ................................ 150G |
        | Seeker's Ring (HP +5%) .................................. 150G |
        | Seeker's Armguard (HP +5%) .............................. 150G |
        | Seeker's Bangle (HP +5%) ................................ 150G |
        | Seeker's Armlet (HP +5%) ................................ 150G |
        o----------------------------------------------------------------o
    
    When you're characters are suited up, head left of the tavern, back to the
    previous screen. Walk to the left there, and begin walking up, along the
    next dock. There's a girl standing on the platform on the left. Talk to
    her, and the platform will collapse, with Tidus saving her just in time.
    You can then head into the house across from where the girl was standing,
    and open the chest that you find there for three [Potions]. You can then
    backtrack to the tavern. If you saved the girl, she will be there next to
    a treasure chest, containing an [Ether]. With all of these items in your
    pocket, you can return to where you found the girl, and head north along
    the dock, straight into Kilika Woods. Save your game when you arrive.
    
    Walk forward, and you'll see a scene of Yuna asking Tidus to be one of her
    guardians. Wakka calls Tidus a newbie. When the scene ends, you'll find
    yourself with several paths to follow. Head straight ahead and you'll get
    attacked by a Ragora. In this battle, you'll get to test out Kimahri's
    Lancet ability. Lulu will force you to, actually. So, give it a shot.
    Kimahri will gain the Seed Cannon ability from the fiend! You'll then have
    to use his overdrive, which will be either Jump, or any of the abilities
    you've learned through Lancet. All of those are listed in the Ronso Rage
    section of this guide. For now, just finish off the Ragora though. After
    this fight, head forward for a real fight, against the boss, Lord Ochu.
    
       [=-=-=-=-=-=-=-=-=]
       | Boss: Lord Ochu |
       |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 4649       | MP: 39         | AP: 40         | Gil: 420        |
       | Overkill: 800  |                | Overkill: 60   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 15        | DEF: 1         | MAG: 23        | MDF: 1          |
       | AGL: 8         | EVA: 10        |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.5     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Poison Claw, Water, Earthquake                          |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Lord Ochu is vulnerable to fire, so you can use that to your       |
       | advantage. You can have Lulu attack with Fire magic, and you may   |
       | even have a weapon with Firestrike as an ability. You have to be   |
       | careful though. Lord Ochu likes to use his Poison Claw to inflict  |
       | your characters with poison. That will hurt you each turn. You may |
       | have a few antidotes, but there hasn't been many chances for you to|
       | get them, so you're probably low. Lord Ochu has a pretty dangerous |
       | Water spell besides it though, and that will be able to do 300 or  |
       | so damage to your characters. To better protect them, have Yuna    |
       | summon Valefor, and have him cast Fire each turn. Valefore, like   |
       | all aeons, is immune to poison. Hopefully, you'll be able to fill  |
       | his overdrive bar, and hit Lord Ochu with an Energy Ray. Into the  |
       | fight, however, Lord Ochu will probably put himself to sleep. In   |
       | this state, he'll heel over 500 HP every turn. When this happens,  |
       | dismiss Valefor immediately. You'll want to be able to deal lots   |
       | of damage each turn to make up for Ochu's healing. Have Lulu cast  |
       | fire, while Kimahri and Tidus attack. Alternatively, you can keep  |
       | Yuna out in place of Kimahri or Tidus, to cure when necessary. If  |
       | Lord Ochu wakes up, you may want to summon Valefor again. This     |
       | battle is the toughest so far, for your level, and it may take a   |
       | while, but the AP and the MP Shere he drops are worth fighting for.|
       | Just don't let anyone's HP drop below 200 (His eathquake attack    |
       | does this damage to all of your characters) and you'll be all set. |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | If Yuna has her NulTide ability, then she can be very useful in    |
       | this fight. You probably don't have it, but you might. It's just a |
       | few spots of her starting point on the sphere grid. If you do have |
       | this, you should also have Esuna, which comes before it. Have Yuna |
       | cast NulTide at the start of the battle, and after every Water     |
       | attack from the Ochu. This prevents damage from that attack. When  |
       | he uses Poison Claw, use Esuna to heal the poison ailment. Just    |
       | use Lulu and Tidus or Kimahri to deal damage while Yuna heals and  |
       | casts NulTide as necessary.                                        |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Potion                                                      |
       | Bribe: Remedy x80 (92,980 Gil)                                     |
       | Drop:  MP Sphere (Common), HP Sphere (Rare)                        |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, |
       | Strength +5%, Magic +5%                                            |
       | Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward,      |
       | Poison Ward, Stone Ward, Berserk Ward                              |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    When you beat Lord Ochu, talk to the two crusaders nearby, and you will be
    given an [Elixer]. I also reccomend going to the menu, and using Yuna's
    Cure ability to heal. You may even want to go back and save again. After
    that, head back to the first junction of the woods, and head left. Then,
    take a right at the first turn, to find a chest. Open it to find a [Scout].
    There, pull a 180-degree turn, and head back to the intersection. This time,
    head down the path to the right. You'll find a chest there as well. That one
    contains two [Mana Spheres]. Once you've got these items, head back to where
    you fought the Lord Ochu, and keep going until you reach another junction.
    Somewhere around there you'll find the Crusaders again. Talk to them after
    defeating the Lord Ochu and you'll be given a [NulBlaze Shield].
    
    If you keep following the path that's straight ahead of you, you'll come
    to a chest that contains a [Luck Sphere]. Grab that, then turn around and
    head to the previous junction. There, head to the right, and follow that
    path until you come to some old stone steps. Ascend the stairway, and you
    will see another cutscene. After it ends, save your game by using the
    nearby save sphere. Then, head to the top of the stairway, where you'll do
    battle with another Sinspawn.
    
       [=-=-=-=-=-=-=-=-=-=-=-=-]
       | Boss: Sinspawn Geneaux |
       |=-=-=-=-=-=-=-=-+-=-=-=-+-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 3000       | MP: 30         | AP: 48         | Gil: 300        |
       | Overkill: 900  |                | Overkill: 72   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 15        | DEF: 1         | MAG: 10        | MDF: 1          |
       | AGL: 7         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: Absorb  | Fire: 1.5      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Sigh, Venom, Water, Staccato                            |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | If you were capable of defeating the Lord Ochu, you should have no |
       | trouble with this guy. Start by using Wakka, Tidus and Kimahri to  |
       | target one of the two tentacles. Between the three od them, you    |
       | should be able to take out both of the tentacles in just two turns.|
       | You can then shift your focus onto the main body. He's weak against|
       | fire, so have Lulu cast magic on it -- If you try to do this before|
       | the tentacles are gone, they will absorb the magic instead. With   |
       | no tentacles to protect it, the main body will be wide open for    |
       | attacks. Deal 500 damage or so (which is easy, between it's fire   |
       | weakness, and the fact that it has very little defense) and its pod|
       | will open up. In this new form, it's a bit more dangherous. It will|
       | start using Water attacks, and a Venom attack to poison people. It |
       | will also occasionally use Staccato, which deals decent damage to  |
       | all of your characters. Here, you can either keep up the attacks,  |
       | but be careful, or you can have Yuna summon Valefor (who can cast  |
       | Fire, and use his overdrive when he gets it.) As said, this boss is|
       | pretty easy if you know what to do. Definitely easier than the last|
       | Sinspawn that you faced back at the S.S. Liki.                     |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop:  Power Sphere                                                |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch    |
       | Dropped Armor Abilities: Dark Ward                                 |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, Wakka and Lulu explain how Sinspawn are fiends that fall
    off of Sin's body. Sin comes back for them if you are not quick to dispose
    of them. After they finish talking, and you gain control of Tidus again,
    walk forward and head up the next set of stairs. You'll then see another
    cutscene. You'll learn a little more about Wakkas brother Chappu. When it
    ends, you'll be at the outside of Kilika temple. Make your way to the
    entrance of the temple. There, you'll meet some of the Luca Goers. They're
    a bunch of jerks to you, but ignore them for now. You'll have plenty of
    time to kick their asses come the Blitzball tournament. When they leave,
    head inside the temple. 
    
    After entering, you can save your game by using the save sphere that you
    will see. Talk to Wakka, and you'll get another chance to Pray or just
    stand and watch. Again, this affects peoples' affection levels. Do as you
    like. After the cutscene, you'll meet another summoner, named Dona, who
    has just finished the cloister of trials at the temple. She's as bad as
    the Luca Goers. There's a lot of conceited people at this temple! After,
    make your way up the stairs, to reach the entrance of the cloister of 
    trials. Tidus will not be allowed to enter. Just wait for the elevator to
    come back up, however, and Barthello and Dona will come back, and force
    Tidus into the cloister. Oh well, more fun for us. We all *love* those
    exciting temples don't we...
    
    
    ^-^-^-^-^ Kilika Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    1)  Walk forward, and go through the stone door in the first room.
    2)  Take the Kilika sphere from the pedestal in the next room.
    3)  Place it in the door to burn it, then remove the sphere again.
    4)  Move to the next room, and place to Kilika sphere in the north-wall.
    5)  Remove the Kilika sphere, and place it in the east-wall.
    6)  Touch the glyph that appeared on the north-wall.
    7)  Move to the next room, and take the Kilika Sphere from the east-wall.
    8)  Head to the previous room, and place it in the wall on the left.
    9)  Take the glyph sphere from the pedestal in that room.
    10) Place it in the wall of the next room, where you got the Kilika Sphere.
    *)  This reveals a hidden room with the destruction sphere.
    11) Step on the switch near the hidden hallway, to make a pedestal appear.
    12) Place a Kilika Sphere from the previous room into the pedestal.
    13) Move the pedestal onto the switch, to lower a section of the floor.
    14) Head down the ramp, and remove the Kilika Sphere from the east-wall.
    15) Head up the second ramp, and place the sphere in the door.
    16) Go back and grab the Destruction Sphere.
    17) Head down the ramp, and place it in the east-wall.
    **) This revelas the hidden chest. Open it for a [Red Armlet].
    18) Remove the Kilika Sphere from the burning door.
    19) Walk through the burning door, and head up the stairs.
    
    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    
    After you head up the stairs, you'll see a scene between Wakka and Lulu 
    explaining what the fayth, and why he shouldn't have followed Yuna. Talk
    to all three (well, talk to Lulu and Wakka, and get pushed by Kimahri)
    then head for the south exit of the roof. You won't get far, because Yuna
    will walk out of the chamber of the fayth at that instant. When she arrives
    you will have your second aeon: Ifrit! You'll then automatically be taken
    to the entrance of the temple. There, everyone will congratulate Yuna on
    her safe return, and Tidus will have another flashback of his Zanarkand.
    After he has a short outburst where he screams at the top of his head, you
    will walk back into Kilika Woods.
    
    Head through the woods the same way that you made it through last time, but
    in reverse. You're heading back for port Kilika. If you get into a battle
    along the way, you'll have the perfect chance to test out Ifrit, your brand
    new aeon. He's a huge improvement over Valefor, but do remember that he
    leans into the fire category. He can do physical damage too, but unlike
    Valefor, he doesn't have water, ice, or thunder spells. Once in Kilika,
    head back to where you got off of the boat, and tell Wakka that you are
    ready to embark. The next destination is Luca but there's a boat ride first.
    
    <>==================///---------------------------------///================<>
                       ///            S.S. Winno           ///     <WK_G>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Hi-Potion .................. [ ] |  o-------------------------------------o
     | Al Bhed Primer V ........... [ ] |
     o----------------------------------o
    
    After a cutscene that shows different areas of the ship, you'll take control
    of Tidus in the cabin areas. Open the chest that's in the middle of the room
    for a [Hi-Potion]. You can then leave the room to reach the main corridor.
    There, you'll find a save sphere, and O'aka XXIII again. He's looking for
    some more gil again, and if you haven't give him 10,001 yet, I suggest you
    continue working on that. If you actually want to buy something, you'll have
    to talk to him three times -- and his stock is extremely limited right now.
    Still, you can use what he does have.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Phoenix Down ............................................ 100G |
        o----------------------------------------------------------------o
    
    Once you're done with O'aka, head up the stairs to reach the main deck. Then,
    head through the door just next to you to reach the bridge. There, on the
    ground, you'll find a copy of [Al Bhed Primer V]. After you pick it up, go
    back to the main dock, and walk forward to the crowd of people. There, you
    have to endure the Luca Goers' annoying attitudes. When they leave, talk to
    Yuna one more time, so that she's done talking, then head over to the case
    of stairs on the back of the ship. At the top, Lulu and Wakka are talking
    about Tidus, and about their past. You'll have to go to the top of the 
    stairs a total of four times to hear everything. Even after that, you can
    head to the top, talk to both of them, then head back down the stairs to
    hear just a little more.
    
    The next thing to do is head back to the head of the ship, where you'll
    find a blitzball on the ground. Examine it, and Tidus will have another
    flashback of him and his father, Jecht. You'll then enter a mini-game of
    sorts: The Jecht Shot Challenge. What will happen, is text boxes will
    appear around the screen. If its in the center, press X. If it's on the
    left, press Left and X; If it's above, press Up and X. If its in the top-
    right corner, press up, right, and X. Basically, press X and whatever
    direction it is in. If you can nail enough of them, Tidus will nail a
    perfect Jecht shot. Take that Jecht!
    
    Wakka oversees this, and asks what's it called. "It doesn't have a name,
    anyone can do it if they try," says Tidus. This impresses the others, but
    more importantly, if you do it, you'll have earned yourself the Jecht Shot
    ability for when you play Blitzball games, a bit later on. It's one of the
    most useful abilities in the game. If you don't get it now, you can get
    it later on in the game, but you may just want to reset and try again.
    The ability will really help you come the tournament.
    
    Talk to Yuna, and she'll say that once Jecht showed her the shot when she
    was a child. Humorously, he called it the "Sublimely Magnificent Jecht Shot 
    Mark III!" Tidus says that even though he didn't have a I or II version,
    Jecht used the third in order to hook the crowd. It's kind of funny. Yuna
    and Tidus will talk a bit more. After they finish talking, Tidus will go
    to bed, and you'll be given a chance to save your game. Take that chance,
    and the next day, you'll arrive in Luca.
    
    <>==================///---------------------------------///================<>
                       ///               Luca              ///     <WK_H>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Hi-Potion x2................ [ ] |  | Worker                              |
     | Al Bhed Primer VI .......... [ ] |  | Sahagin Chief                       |
     | Al Bhed Primer VII ......... [ ] |  | Vouivre                             |
     | 1,000 Gil .................. [ ] |  | Garuda                              |
     | 600 Gil .................... [ ] |  | Oblitzerator (Boss)                 |
     | Tidal Spear ................ [ ] |  o-------------------------------------o
     | Strength Sphere ............ [ ] |
     o----------------------------------o
    
    Arriving in Luca, you'll see a cutscene of all of the Blitzball teams getting
    off of the boats, while the announcers talk about them. Shortyl after that,
    Maester Mika, the leader of Spira, arrives at a different dock. Walk to the
    right and save your game, then head off of the screen to the north -- the
    only way you can exit it right now. There, walk a bit further to the right,
    and you'll see another cutscene. This one introduces Maester Mika as well as
    another maester, Seymour. When it ends, you'll be given another chance to
    save your game, which I suggest you make use of. You'll then immediately be
    taken to the Aurochs' locker room, where you'll be able to go over the rules
    of Blitzball. Winning games isn't important -- even the tournament game --
    but if you want to have any fun, you really should go over the rules. Go to
    the "End Tutorial" option when you are ready to continue.
    
    Yuna then shows up and says that someone saw Auron in a cafe. You'll have
    to go look for him, picking up some items along the way, before you play
    any blitzball. Before you leave, Tidus will run into some Al Bheds in the
    locker room, but he won't be able to understand them. If you are replaying
    the game, you'll understand them, but I'm not going to translate. You are
    not supposed to understand them yet -- they say something to do with the
    upcoming plot turn. So for now, just head out of the locker room to the
    south to reach the main gate of Luca. Before doign anything else, head to
    the locker room left of the one you come out of. You'll find a treasure
    chest in the back that contains two [Hi-Potions]. You'll also find a copy
    of [Al Bhed Primer VI] on the floor in there.
    
    Once you've picked up both of those items, head back outside, and head off
    of the screen to the south. There, you'll see a short cutscene of Yuna being
    surrounded by cameras. After the scene ends, continue to head north; Do not
    follow the red arrow yet, there are more things to do first. If you keep
    heading north until you reach a building, you'll find yourself at the Luca
    Theater, where you can watch movies and listen to music (I suggest buying
    the Otherworld opening video!) More on that is in the Side Quests section 
    of this guide. For now, head inside, andpick up the copy of [Al Bhed Primer 
    VII] which will be on the ground in the middle of the room. Once you have
    that, you can head back to the intersection, and head east, like the red
    arrow on your map has been telling you to do.
    
    This brings you to Luca Square, where Yuna gives you some background on
    the city. You'll find the cafe in the nort exit of the square, but don't 
    go in just yet. Instead, head up the stairs to the right of it, and head 
    onto the next screen. There, you'll find a chest with [1,000 Gil] inside 
    it. If you head further, you can talk to Gatta and Luzzu, but you can't go
    any further. So, instead, head down the stairs and enter the cafe. You
    won't find Auron in the cafe, but you will see a cutscene where Kimahri
    gets into a quarrel with some larger Ronsos. Somewhere during the fight,
    the tournament begins. More importantly, however, Yuna has gone missing.
    Oh damn, this isn't good...
    
    Kimahri and Tidus run outside and meet up with Lulu. According to her, Yuna
    has been kidnapped by the Al Bhed Psyches, and they are holding her ransom
    in exchange for the Aurochs throwing the game. Well that's just not gonna
    happen. Start your search for Yuna by heading back to the main gate of Luca.
    There, head off, down the path to your left. There, you'll find O'aka, who
    has been improving his list of wares. You'll also be given another chance
    to lone him some gil. You can buy something if you like. His list of wares
    are shown below. He's not the only one with items though. Head left of
    O'aka to find a chest leaning against a pile of crates, holding [600 Gil].
    There's another chest further along that dock, containing a [Tidal Spear].
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Thunder Spear (Piercing, Lightning Strike) ............. 1125G |
        | Rulebreaker (Poisontouch) .............................. 1550G |
        | Stunning Steel (Slowtouch) ............................. 3050G |
        | Magic Ring (MP +5%) .................................... 1250G |
        | Magic Bangle (MP +5%) .................................. 1250G |
        | Red Armlet (Fire Ward) ................................. 1550G |
        o----------------------------------------------------------------o
    
    When you feel that you're equipped properly, head to the next screen.
    There, you'll get into a battle with a couple of Workers -- machina that
    was salvaged by the Al Bhed. You don't have a party to switch around, so
    just have Kimahri and Tidus attack, while Lulu uses her Thunder spell,
    which the machina are weak against. When the fight ends, continue to the
    next screen, where you'll fight two more just like them. The same tactics
    apply here, as well. Defeat them, and head to the right, to the next
    screen. There, you'll fight another two workers. This time, however, when
    you defeat two, two more will replace them. You'll have to face three
    waves of them.
    
    After the battle, you'll see a cutscene of the blitzball game. The Aurochs
    have managed to keep the game tied! Use the nearby save sphere to save your
    game, then continue ahead. When you reach the next screen, you'll see a
    cutscene of a boat taking off. Tidus, Kimahri and Lulu will jump to it
    automatically. On the boat, you'll fight against the Oblitzerator.
    
       [=-=-=-=-=-=-=-=-=-=-]
       | Boss: Oblitzerator |
       |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 6000       | MP: 10         | AP: 36         | Gil: 580        |
       | Overkill: 600  |                | Overkill: 54   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 16        | DEF: 1         | MAG: 1         | MDF: 1          |
       | AGL: 1         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 0.5     | Fire: 0.5      | Thunder: 1.5   | Ice: 0.5        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Blind Ball, Mute Ball, Blitzball Rush                   |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | At the start of the fight, Tidus will suggest trying to use the    |
       | crane. There's no point though; the crane isn't working yet. If you|
       | physically attack the Oblitzerator, he'll counter with one of his  |
       | status-ailment inflicting attacks, and that's no good. So, just    |
       | have Tidus and Kimahri defend for the time being. Have Lulu cast   |
       | Thunder on the crane three times, come her turn, to get it moving  |
       | again. As you do this, the Oblitzerator may attack a few times,    |
       | but it doesn't have anything too bad: Just Blitzball Rush, which   |
       | can do up to a few hundred damage to each character. You should    |
       | only be hit once or twice however, before the crane starts working.|
       | When that happens, have Tidus use Trigger Command -> Use Crane, to |
       | flip the Oblitzerator upside down, and do over 5,000 damage to it! |
       | In this state, the Oblitzerator will no longer attack, or even     |
       | counter. Attack it a few more times to finish it off.              |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: Elixer                                                       |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike|
       | Dropped Armor Abilities: Defense +3%                               |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the battle, Yuna will be safely released from inside of the ship.
    Tidus and Yuna then speak a little about the Al Bhed, and about how Yuna
    has an Al Bhed uncle. And then she explains: She is half Al Bhed! Lulu
    warns Yuna not to tell Wakka, who hates Al Bhed. The cutscene then changes
    to the Blitzball game. At the very last second, Wakka is able to connect
    with the game winning shot! Aurochs go to the finals! After the scene ends,
    head south, and follow along the path until you reach the main gate area.
    
    Head into the Aurochs' locker room, and you'll find Wakka laying on the
    bench in pain. Tidus arrives just in time to take his place in the finals.
    When you're ready to play the game, talk to Wakka. I suggest saving before
    you do that, though. There's more information on Blitzball in the Blitzball
    section of the guide. You can go there if you want tips on winning. This
    guide will just continue onward, as it doesn't actually matter if you win
    or lose. Give it your all though, because if you are victorious, you'll
    earn yourself a [Strength Sphere] Do know, however, that one difference in
    this game, is that for the last two minutes, Tidus will automatically 
    switch out for Wakka. Win or lose, the game moves on. Try and give Wakka 
    his win though.
    
    After the game, you'll be given a chance to save, and you should take it.
    Afterwards, Tidus will swim out to the sphere to get Wakka, and you'll be
    attacked by Sahagin Chief fiends. They're pretty weak, and you can take
    them out with just one or two hits, but they'll keep being replaced as you
    strike them down. Thankfully, they don't do much damage. So just keep up
    with hitting them until they stop respawning. When you finally finish them
    off, the scene will switch to the chaos going on in the stadium's stands.
    
    A huge lizard fiend is causing trouble there, and Auron steps up to take
    it down, alone. Truthfully, however, it's no stronger than a normal fiend.
    One hit should take it down. After the fight, Wakka and Tidus show just in
    time to help Auron in his fight against the Garuda that has just shown up.
    This looks (and is named) like one of the fiends you fought way back in
    Besaid Island, but don't be fooled. It's a whole lot tougher -- and no,
    you can't change your party around for the fight. No aeons allowed.
    
       [=-=-=-=-=-=-=-]
       | Boss: Garuda |
       |=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 1800       | MP: 10         | AP: 28         | Gil: 0          |
       | Overkill: 500  |                | Overkill: 42   |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 18        | DEF: 1         | MAG: 12        | MDF: 1          |
       | AGL: 10        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Sonic Boom                                              |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | The good thing about this battle, is that it takes place on a      |
       | balcony, where Tidus and Auron are able to attack without the bird |
       | dodging, every attack. To further tilt the battle in your favor,   |
       | you can start out by having Auron Power Break it, and have Wakka   |
       | use Dark Attack on his next turn, to keep most of the attacks from |
       | the bird off of you. If you keep him blinded, and keep attacking,  |
       | you'll come out of the fight on top. You can end it quicker by     |
       | using any overdrives you gain along the way.                       |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: Power Sphere                                                 |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike,  |
       | Thunderstrike, Waterstrike, Icestrike                              |
       | Dropped Armor Abilities: Dark Ward                                 |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, you'll be surrounded by fiends. Fear not, however, because
    this will all end with a cutscene. Seymour summons his extremely badass
    aeon, Anima, who proceeds to whipe the floor with all of the fiends in the
    stadium. When it's over, you'll be able to save your game yet again. You
    will then see a cutscene of Wakka telling the Aurochs that he is becoming
    Yuna's fulltime guardian -- if you won the tournament, he'll be holding a
    humongous trophy as well. After that, Tidus flips out on Auron for causing
    him to end up in Spira. Auron just laughs at him, before he gives a tale
    of how he, Jecht, and Braska defeated Sin, and how Jecht is in fact Sin! In
    the end, Auron says that he is going to offer to become a guardian to Yuna.
    
    There's a whole lot going on right now, but it will be cleared up in time.
    For now, just follow Auron south to the main gate area, then head south of
    there, to the next screen. There, head across the area into Luca square.
    Head up the stairs in the north-east corner of the screen, and you'll see
    a cutscene of Yuna meeting Auron, and him offering to become her guardian.
    He is of course greeted openly, being Auron and all. Auron says that Tidus
    will be coming along as well. After the scene ends, talk to Yuna, and her
    and Tidus will talk some more. When the scene ends, the party will head up
    the stairs and straight into Mi'ihen Highroad.
    
    <>==================///---------------------------------///================<>
                       ///         Mi'ihen Highroad        ///     <WK_I>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Hi-Potion .................. [ ] |  | Raldo                               |
     | Antidote x2 ................ [ ] |  | Mi'ihen Fang                        |
     | Ice Brand .................. [ ] |  | White Element                       |
     | Hunter's Spear ............. [ ] |  | Bomb                                |
     | Seeker's Ring/Echo Ring .... [ ] |  | Dual Horn                           |
     | Remedy ..................... [ ] |  | Floating Eye                        |
     | Soft x3 .................... [ ] |  | Vouivre                             |
     | Red Ring ................... [ ] |  | Thunder Flan                        |
     | Lv. 1 Key Sphere ........... [ ] |  | Ipiria                              |
     | Antidote x4 ................ [ ] |  | Belgemine's Ifrit (Aeon Battle)     |
     | 2,000 Gil .................. [ ] |  | Chocobo Eater (Boss)                |
     | Hi-Potion .................. [ ] |  o-------------------------------------o
     | 600 Gil .................... [ ] |
     | Eye Drops x3 ............... [ ] |
     | Lv. 1 Key Sphere ........... [ ] |
     | Al Bhed Primer VIII ........ [ ] |
     | Mega-Potion x2 ............. [ ] |
     | Heat Lance ................. [ ] |
     | Al Bhed Primer IX .......... [ ] |
     | Hi-Potion x2 ............... [ ] |
     | Thunder Blade .............. [ ] |
     | Scout ...................... [ ] |
     | Fortune Sphere ............. [ ] |
     | Mars Crest ................. [ ] |
     | Scout ...................... [ ] |
     | Ice Lance .................. [ ] |
     | Moon Ring .................. [ ] |
     o----------------------------------o
    
    As soon as you enter the Highroad, head over to the save sphere on the left
    and use it. Not only will you be able to save your game, you'll now be able
    to play Blitzball by using the save spheres, and you'll also be able to scout
    Blitzball players by pressing square; Not bad! Another thing to do immediately
    after entering, is to talk to the traveller who is wandering around near the
    entrance to the highroad. He'll give you a [Hi-Potion]. After you finish
    talking to him, head north along the path. You'll find an old guy who will
    tell you about the area, as well as a girl who will give you two [Antidotes]
    when you talk to her.
    
    Keep going and you'll soon enter a battle against a Raldo. Tidus will say
    he can handle it, but attacking it will do very little damage. Have Auron
    attack it, and it will be taken down (due to Auron's higher strength as well
    as having the Piercing ability on his weapon.) Continue going through the
    area, getting into random battles along the way. Head a little further from
    there, and you'll have the old guy come and explain more about the world.
    This time you can't avoid his story. When he finishes, head around the old
    ruins on your left to find a chest cntaining an [Ice Brand]. Take it, then
    walk back to the road and head north again.
    
    You'll come across the Chocobo Knights, who will warn of a large chocobo-
    eating fiend in the area. Tidus has the bright idea to go after it. Talk to
    the next traveller you see walking towards you for a [Hunter's Spear], then
    head into the enclosed area on the right side of the road. There, you'll
    find a summoner named Belgemine. She'll offer to test you in an aeon battle.
    You have nothing to lose, so give it a shot -- she'll even heal your aeons
    before the fight. Unfortunately, she'll summon Ifrit, so you'll only be
    able to use Velefore.
    
       [=-=-=-=-=-=-=--=-=-=--=-=]
       | Boss: Belgemine's Ifrit |
       |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 3500       | MP: 200        | AP: 0          | Gil: 0          |
       | Overkill: 560  |                | Overkill: 0    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 18        | DEF: 0         | MAG: 18        | MDF: 0          |
       | AGL: 13        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: Absorbs  | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Fire, Meteor Strike, Hellfire                           |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This fight is horribly unfair. You can only use Valefor, while     |
       | Belgenine uses Ifrit, who outclasses you in every way. You can     |
       | offset her advantage by earning Valefor an overdrive prior to      |
       | entering the battle, and then unleashing it at the start. The Ifrit|
       | alternates between attacking and using Meteor Strike, a very       |
       | damaging attack. On turns that the Ifrit attacks, use boost so that|
       | your overdrive bar fills quickly. Shield before Meteor Strike, so  |
       | that you don't take too much damage. A second overdrive should end |
       | the fight for you. You may have to train Yuna a bit for this fight.|
       | Whether or not you decide it is even worth it to do so is your     |
       | decision.                                                          |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: N/A                                                          |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    If you fail to beat Belgenine, you'll be given a [Seeker's Ring]. If you
    do beat her, however, you'll be given an [Echo Ring]. With whatever prize
    you recieve, continue to head north along the road until you reach the
    next screen. There, walk forward until you find a chocobo, then head north
    to find a treasure chest that contains a [Remedy]. From there, head a
    little bit further to the right, and you'll see a cutscene of two young
    girls greeting Yuna. Tidus is then told that Sin keeps coming back, and
    that there is a calm during the time when Sin is gone. 
    
    After the scene ends, talk to the man in armor that goes to run by, and
    you will be given a [Red Ring]. You can then kick a nearby blitzball with
    the X button for some fun, to make a kid angry -- that's always fun! If you
    avoid kicking it, and you talk to him, he'll give you three [Softs]. You
    can then head to the next screen on the right. There, you should be able
    to find another man with a helmet walking around. Talk to him to gain a
    [Lv. 1 Key Sphere]! At this point in the game, that is a very valuable find.
    There is also another traveller in the area who will give you four 
    [Antidotes]. These people are generous!
    
    Head halfway across the area, heading north, and you'll see another open
    area off to the right of the road. Head over there and you'll find a chest
    that contains [2,000 Gil]. Empty it, then head back to the path and keep
    going north. Keep moving until you run into the Crusaders again. Hear them
    out, then continue heading north. Talk to the woman on the left side of the
    road for a [Hi-Potion] and the traveller coming from ahead for [600 Gil].
    After taking these gifts, head forward and talk to the "lowly acolyte" who
    is arguing with a crusader. She tells of how the upcoming crusader mission
    will be using forbidden machina. When she's done talking, start moving
    again. There's a chest in the middle of the road which contains three [Eye
    Drops]. Take them, and head to the next screen.
    
    On the next screen, you'll find a Rin's travel agency shop. Auron tells 
    the others that they will rest there. After the cutscene, the screen will
    automatically fade out, and you'll find yourself inside the agency. You
    can take a moment to buy some items if you'd like. The list of available
    wares is shown below. 
    
        o---------------------- Rin's Travel Agency ---------------------o
        | Map ...................................................... 50G |
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Grenade ................................................. 300G |
        | Warrior's Sword (Strength +3%) .......................... 150G |
        | Enchanted Rod (Magic +3%) ............................... 150G |
        | Power Ball (Strength +3%) ............................... 150G |
        | Magical Mog (Magic +3%) ................................. 150G |
        | Halberd (Piercing, Strength +3%) ........................ 225G |
        | Shimmering Blade (Piercing, Strength +3%) ............... 225G |
        | Pearl Shield (Magic Def +3%) ............................ 250G |
        | Pearl Ring (Magic Def +3%) .............................. 250G |
        | Pearl Armguard (Magic Def +3%) .......................... 250G |
        | Pearl Bangle (Magic Def +3%) ............................ 250G |
        | Pearl Armlet (Magic Def +3%) ............................ 250G |
        | Pearl Bracer (Magic Def +3%) ............................ 250G |
        o----------------------------------------------------------------o
    
    When you are ready to advance the story, head outside. There, you'll see 
    a cutscene of Tidus speaking to Yuna about Sin. Yuna says that when she
    performs the final summoning she'll be able to defeat Sin. Zanarkand is
    the final stop on the pilgramage. Auron then calls Tidus and Yuna back
    to the agency. When the scene ends, you'll again be inside the travel
    agency. There, make for the door, and a man will stop you and give you a
    [Lv. 1 Key Sphere]. He'll also offer you a tutorial on key spheres that
    you should watch if this is your first time playing through the game.
    
    After the man leaves, head for the door again, and you'll meet up with
    Rin. He'll tell you a little about the Al Bhed language, and even give you
    some help in learning it, by presenting you a copy of [Al Bhed Primer VIII].
    Rin's a cool guy! Immediately after the conversation, you'll hear a scream
    from outside. That would be the Chocobo Eater and you're going to be 
    fighting it. Rin will give you two [Mega-Potions] that should aid you 
    during this fight. Simply walk outside and take a few steps north to begin
    the fight.
    
       [=-=-=-=-=-=-=--=-=-=-]
       | Boss: Chocobo Eater |
       |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 10000      | MP: 5          | AP: 90         | Gil: 970        |
       | Overkill: 800  |                | Overkill: 135  |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 25        | DEF: 25        | MAG: 20        | MDF: 35         |
       | AGL: 12        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.5      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Fist of Fury, Blizzard                                  |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | In my experience, this is the best way to handle this fight, as it |
       | earns the best rewards. Have your party be Tidus, Auron, and Lulu. |
       | Have Tidus haste Auron first, and then Lulu, then himself. On the  |
       | first chance you get, have Auron use Power Break. This will lower  |
       | the danger of the battle. After that, have Tidus and Auron attack  |
       | each turn, while Lulu uses fire. You should gradually push the     |
       | Chocobo Eater back, if you don't let up on the assault. When he is |
       | below the 3,000 HP mark or so, and is knocked down, he'll start    |
       | countering with Blizzard. Still, however, do not let up. If you let|
       | him push you back two or more times, you most likely won't be able |
       | to knock him off the edge. See, if you hit him fast enough, you    |
       | force him to back up to the edge, and fall off. Let him push you   |
       | back, however, and you'll end up killing him first. You'll still   |
       | win the battle, but you'll get no key sphere.                      |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | Start the fight by having Tidus haste Auron and Lulu. Then, have   |
       | Auron attack consistently while Lulu casts fire. Do this until you |
       | are pushed close to the edge of the platform. When this happens,   |
       | you can switch to Yuna and summon Ifrit. Have him use his overdrive|
       | right away if he has it -- this should do at least 3,000 damage.   |
       | Afterwards have him use Boost, so that he an fill up his overdrive |
       | bar quickly, again. If the Chocobo Eater does a "You're Next!" it  |
       | will mean he's readying his Fist of Fury attack which does alot of |
       | damage. Use shield when this happens to block the majority of the  |
       | attack. Even if Ifrit is defeated, you should only have to land a  |
       | few more attacks to defeat the monster. Note that if your Lulu is  |
       | not very strong, she can be replaced with Kimahri or Wakka.        |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | I do not reccomend this at all, as it yields no reward however.    |
       | All you have to do is wait, and not die. Use phoenix downs or cure |
       | as necessary, until the Chocobo Eater pushes you off of the cliff. |
       | You will not get a game over, you will just land in another part of|
       | the highroad. As mentioned, however, this is not a good way to get |
       | through the fight at all.                                          |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Potion                                                      |
       | Bribe: N/A                                                         |
       | Drop: LV. 1 Key Sphere (If you knock him off of the edge.)         |
       | Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron),      |
       | Strength +5%, Strength +10%, Magic +5%, Magic +10%                 |
       | Dropped Armor Abilities: Fire Ward, Ice Ward, Water Ward           |
       | Lightning Ward                                                     |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    If you get pushed off of the cliff, you'll see a cutscene of Tidus and the
    others landing on the ground below, you'll land on the southern part of the
    high road. You would have been able to go there to pick up some items if
    you had went the other way as well, but you would have been doing so on a
    chocobo, and you would have picked up other items along the way. If you
    take this path and want to figure out where to go next, just head north
    until you meet up with the Crusaders at a check point. This guide assumes
    that you beat the Chocobo Monster, however, and are leaving from the Travel
    Agency. In fact, if you lose the battle, I suggest resetting, just so that
    you can make sure you grab everything without having to worry about
    backtracking later.
    
    If you beat the monster, Rin will tell you that you can have a free ride
    with the Chocobo. You will avoid fights with it, but you'll pick up some
    items along the way. If you are underleveled you should walk, but if you
    were able to beat the Chocobo Eater in the first place, that's probably not
    a problem for you. Go talk to the attendant (the lady in green) then ride
    the chocobo off screen to the north. On the next screen, keep going and
    cross over the first two bridges. Now, move slow, as you turn around the
    corner. Look carefully for a feather on the ground, then press X near it.
    This will cause the bird jump up to a hidden treasure chest containing a
    [Heat Lance]. After that, keep moving. As you turn around the first bend,
    keep your eyes on the ground though. There's a copy of [Al Bhed Primer IX]
    lying there. Pick it up, and head to the next screen.
    
    That is where the gate to move ahead is. Don't go through just yet though,
    as there are other things to do. Walk down the path that extends south-east
    from the area, on the chocobo, to reach another screen. Keep going until you
    find a feather on the left side of the road. You'll have to look closely to
    see it. Make the chocobo jump for a [Thunder Blade] and a [Scout]. After you
    have both of those, proceed to the next screen. There, simply keep heading
    south along the only available path. Keep a very careful eye on the bushes
    on the right side of the road there. Look for an opening. When you see it,
    head through it to find another chocobo feather on the ground. Press X to
    be brought to a [Fortune Sphere].
    
    Keep heading south, and you'll find O'aka again. You can buy items from him,
    or loan gil to him. Remember, this is your last chance to loan him gil; This
    is your last chance to earn that discount! For some reason, however, his
    supply list is much smaller than it was the last time you saw him... That 
    kind of sucks, doesn't it? Regardless, the list is shown below.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        o----------------------------------------------------------------o
    
    Head a little past O'aka to find a save sphere. Use it, and keep going to
    the very end of the path. There you'll find a chest containing the [Mars
    Crest.] You can't do anything yet, but this is actually part of Auron's
    Celestial Weapon! Also, note, if you fell off of the cliff during the fight
    with the Chocobo Eater, you'd drop a little bit north of this point. Well,
    once you've picked up all of the items, head north all the way back until
    you reach the gate. There, make sure to save your game again, then walk over
    towards the gate itself.
    
    You'll automatically be forced off of your Chocobo. Then, move closer to
    the gate to see a cutscene of the Crusaders moving off with a carriage. You
    can then talk to the second soldier standing there to learn more about the
    operation, or talk to the first for a chance to donate some money. What is
    the purpose of that, though? Well, 100 will earn you a [Scout], 1,000 will
    get you an [Ice Lance], and 10,000 will get you a [Moon Ring]. None of the
    prizes are worth your gil, but there they are, all listed. 
    
    After you've talked to the guys, back up, and you'll see a cutscene of 
    Maester Seymour arriving, and allowing you to pass through. He then leaves. 
    When the scene ends, head through the gate to the next screen. You'll then
    see another cutscene, of Maester Seymour making a speech to the crusaders.
    This disturbs Wakka, and you'll end up hearing a very cool line from Seymour
    when Wakka asks about the use of Machina. When this scene ends, you'll find
    yourself on Mushroom Rock Road.
    
    <>==================///---------------------------------///================<>
                       ///       Mushroom Rock Road        ///     <WK_J>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Ether ...................... [ ] |  | Thunder Flan                        |
     | Phoenix Down x2 ............ [ ] |  | Bomb                                |
     | Hi-Potion .................. [ ] |  | Floating Eye                        |
     | Hi-Potion .................. [ ] |  | Vouivre                             |
     | 1,000 Gil .................. [ ] |  | Ipiria                              |
     | Potion x10 ................. [ ] |  | Gandarewa                           |
     | Remedy ..................... [ ] |  | Lamashtu                            |
     | Hi-Potion .................. [ ] |  | Red Element                         |
     | X-Potion ................... [ ] |  | Garuda                              |
     | Serene Armlet .............. [ ] |  | Funguar                             |
     | 400 Gil .................... [ ] |  | Raptor                              |
     | Al Bhed Primer X ........... [ ] |  | Sinspawn Gui (Boss)                 |
     | Mega-Potion ................ [ ] |  o-------------------------------------o 
     | Mega-Potion ................ [ ] |
     | Hi-Potion .................. [ ] |
     o----------------------------------o
    
    After entering the area, walk forward and talk to the three crusaders on the
    left side of the screen. One will give you an [Ether], one a [Hi-Potion], 
    and the last, a pair of [Phoenix Downs]. Once you've received these gifts,
    walk forward until Clasko catches up to you, and tells that Seymour wants
    to see Yuna at the command center. When he leaves, take a left at your next
    turn to find O'aka. He's no longer accepting donations, although his stock
    has improved considerably.
    
    The following is a list of what he has for sale, at the base prices. Remember
    what I said about 30% discounts if you donated more than 10,000 gil? Hopefully
    you did that. If you didn't, you'll either be paying 20, 30, or 50% markup. A
    bit of calculation is necessary to find out the actuall prices you'll have to
    pay. Also note, they are estimates. Sometimes doing the math comes out to a
    decimal. So I may be a gil or so off. I apologize if such is the case.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Rod of Wisdom (Magic +3%, Sensor) ....................... 477G |
        | Ice Brand (Icestrike) ................................... 683G |
        | Metal Shield (HP +5%, Defense +3%) ...................... 477G |
        | Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G |
        | Light Bracer (Slow Ward) ............................... 1433G |
        | Magic Ring (HP +5%, MP +5%) ............................ 1842G |
        | Magic Bangle (HP +5%, MP +5%) .......................... 1842G |
        o----------------------------------------------------------------o
    
    After talking with O'aka, head to the next screen and use the save sphere
    that is in front of you to save your game. You can then talk to the woman
    standing in front of you to receive a [Hi-Potion]. You can then step onto
    the circular pad on the ground and press the X button to be lifted to the
    cliff above. There, follow along the path until you reach a treasure chest.
    Open it to find [1,000 Gil], then talk to the man standing next to it for
    ten [Potions]. From there, you'll have to double back, and begin heading
    towards the left side of the area. Follow along that path until you reach
    another chest. Open it for a [Remedy], then proceed to the right.
    
    The path will stay pretty linear, so simply follow it until you reach
    Shelina, who is standing on the side of the road. Talk to her, and continue
    onward, around the next few curves. As you pass under an overhanging arch,
    look for a chest on the ground on your right. It contains a [Hi-Potion].
    Take it, and head to the end of the path where you'll find a crusader in
    red armor sitting on a chocobo. Talk to her, and she'll move away from a
    symbol on the ground. When she's gone, step onto the symbol and press the
    X button to be brought to the next cliff above.
    
    As soon as you arrive there, talk to the crusader that's standing in front
    of you for a valuable [X-Potion]. Then, head to the right. Take a sharp
    left at the first turn, and you'll find another moving platform symbol.
    Step on it and press X to be brought to the ground. There, you'll find a
    chest which contains a [Serene Armlet]. With your new piece of equipment,
    step back onto the symbol and press X to be brought back to the cliff above.
    There, head back onto the path on your right. As you do this, you should
    run into another crusader. Talk to him to recieve [400 Gil]. You can then
    head to the left after the next turn. If you look at the map, you'll see
    a long curve extending along this way. Follow along the path, and you'll
    find a copy of [Al Bhed Primer X] at the end. Pick that up, and make your
    way back to the main path.
    
    There, you'll find another symbol on the ground. Stand on it and press the
    X button to be brought to the next cliff above. There, talk to the female
    crusader in front of you for a [Mega-Potion]. You can then head to the
    southern part of the platform to see another cutscene between Luzzu and
    Gatta. After the scene ends talk to Luzzu again to hear more about Wakka's
    brother. When the scene ends, head a few steps north to where the save
    sphere is, and save your game. You can then step onto the machine and press
    the X button to be raised to another cliff. There, step off the screem to
    the south to reach Mushroom Rock Plateau.
    
    Take a few steps into the area, and the camera will pan, showing you the
    cannons that the crusaders are planning to use. When it ends, walk to the
    right side of the area, and exit the screen. There, walk a little further
    forward to see another cutscene of the crusaders an Al Bhed preparing to
    fight Sin. Yuna is then reminded to head to the command center. After the
    scene ends, you can head to the right, to reach a camp area. Just outside
    of it you'll find a save sphere, and next to that, your old pal O'aka. He
    is ripping everyone else off, but thankfully, you are still being rewarded
    with a discount. Here is his list of wares. His list of weapons is completely
    different from last time, you will notice. I completely suggest buying the
    T.K.O. weapon for Wakka.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Avenger (Counterattack) ................................ 3686G |
        | T.K.O (Stonetouch) ..................................... 4596G |
        | Sentry (Piercing, Initiative) .......................... 8258G |
        | Pearl Ring (Magic Def +3%) .............................. 228G |
        | Alert Armlet (Sleep Ward) ............................... 228G |
        | White Armlet (Ice Ward) ................................ 1411G |
        | Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G |
        | Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G |
        | Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G |
        o----------------------------------------------------------------o
    
    When you're done buying things from O'aka, head towards the camp. There, 
    you will talk with Gatta for a few seconds. When he's out of the way, head
    into the camp. There, you'll meet Maester Kinoc: Leader of the Warrior Monks
    and the Crusaders. When the scene ends, Head to the right to where Lulu
    is standing, and open the chest that's on the ground next to her for a
    [Mega-Potion]. Then, head to the south-east corner of the camp and talk to
    the guard that's there. Tell him that you are ready. You will then see a
    cutscene of the plan in action. The Sinspawn is let out, and you are put
    into combat with it.
    
       [=-=-=-=-=-=-=--=-=-=]
       | Boss: Sinspawn Gui |
       |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 12000      | MP: 30         | AP: 400        | Gil: 1000       |
       | Overkill: 800  |                | Overkill: 600  |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 29        | DEF: 1         | MAG: 20        | MDF: 30         |
       | AGL: 10        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Thunder, Demi, Venom                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | First of all, you'll need to know that this boss is broken up into |
       | four parts (the stats above refer to the body, which you'll have   |
       | to defeat to end the fight.) The head above has 4,000 HP, and each |
       | of the arms have 800 HP. They work together. At the start of the   |
       | fight, the arms will block all physical attacks made on the body.  |
       | Every so often, the head will "move suspiciously". When it does    |
       | this, it will use a Venom attack on the next turn, which is very   |
       | dangerous. As for the body, it will take care of casting Thunder   |
       | and Demi spells. If you take out both of the arms, it will restore |
       | them a few turns later. Once you know what all of these pieces do, |
       | you should be able to assemble a strategy that works. I reccomend  |
       | starting with Auron, Lulu, and Tidus. At the start of the fight,   |
       | have Tidus cast haste on one of them, and on his next turn the     |
       | other. You can then have Lulu cast Thunder on the body every turn; |
       | This bypasses the arms' defense. Have Auron attack the arms. They  |
       | will only take him one or two hits to kill, depending on if he can |
       | land a critical hit or not. Once those are out of the way, you can |
       | have Auron repeatedly attack the body, while Lulu repeatedly casts |
       | Thunder -- Just make sure to switch her attack to the head if it   |
       | gets "suspicious" so that you can avoid his Venom attack. Once     |
       | Tidus has done his part as a Haster, it is up to you who you want  |
       | as your third party member. You can either have Tidus assist Auron |
       | in attacking, or have Wakka to attack the head with his blitzball  |
       | so that Lulu can focus on the main body. The safest, and longest   |
       | method, would be to switch him out for Yuna and make sure Lulu and |
       | Auron stay healthy. She can also cast NulShock to protect them.    |
       | After a few turns the arms will come back, and you will have to    |
       | defeat them again. Defeat them again, then return to attacking the |
       | main body. Remember: Overdrives help.                              |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | The same principles of the above method can, and should, be used.  |
       | However, you can hit hard and easily by having Yuna summon an Aeon |
       | right after you eliminate the arms of the Sinspawn. Hitting Gui    |
       | with an aeon's overdrive will seriously move the battle along.     |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Potion                                                      |
       | Bribe: N/A                                                         |
       | Drop: Lv. 1 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch   |
       | Dropped Armor Abilities: Sleepproof                                |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    When the fight ends, you'll see a cutscene of Sin arriving on scene. The
    Crusaders give it their best effort to defeat Sin, but guess who ends up
    winning? I'll give you a hint. The game isn't over yet! After the scene
    ends, you'll wake up to Sinspawn Gui, who is not quite dead. To join you
    in finishing it off, however, is Maester Seymour! This is the only fight
    in the game you'll have control over him. So for one fight, you'll have a
    static party of Auron, Seymour, and Yuna.
    
       [=-=-=-=-=-=-=--=-=-=-=-=-=-=-]
       | Boss: Sinspawn Gui (Part 2) |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 6000       | MP: 30         | AP: 400        | Gil: 1000       |
       | Overkill: 800  |                | Overkill: 600  |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 29        | DEF: 1         | MAG: 20        | MDF: 30         |
       | AGL: 10        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Thunder, Demi, Venom                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This time you'll notice that the main body has only 6000 HP, and   |
       | the head only 1000. That makes things alot easier! Take a look at  |
       | Seymours magic supply. He has the entire supply of -ara spells.    |
       | First have Seymour take out the head with one Thundara, then just  |
       | have him cast Thundara on Gui's body every turn, while Auron goes  |
       | after the arms like last time. Have Yuna cast NulShock, and take   |
       | care of healing people. Just focus Seymour's attacks on the body --|
       | and have Auron do the same when the arms die -- while Yuna heals.  |
       | The fight will not be very difficult, as Seymour's Thundara can do |
       | around 1400 damage with one attack. Not bad, huh?                  |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Potion                                                      |
       | Bribe: N/A                                                         |
       | Drop: Lv. 1 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch   |
       | Dropped Armor Abilities: Sleepproof                                |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, you'll see another FMV of Sin combating the Al Bheds. The
    result is not a dead Sin. When this one ends, you'll see Tidus waking up
    to a site of ruin. Head to the west and talk to Gatta, who is kneeling down
    against the wall and you'll see a cutscene of Sin leaving. Tidus does some
    shouting, and then the scene switches to Yuna and Seymour. The scene then
    switches back to Tidus, who is attempting to swim after Sin, and failing
    miserably. After that, there's another flashback of Jecht. When this chain
    of cutscene ends you'll again find yourself at the ruins of the battle.
    
    Head to the left, and use the save sphere next to Lulu to save your game.
    Then, head further to the left to hear Auron speak with Kinoc, and Seymour
    speak with Yuna. You will then have to talk to Auron yourself, before you
    are able to go any further. When he leaves, open the chest to the left of
    where he was for a [Hi-Potion]. Then, head up the ramp to your right, and
    continue walking to the right once you reach the top, until you run into a
    group of survivors. There, you can talk to Shelinda to have her heal you.
    You can also find O'aka over to the right.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        o----------------------------------------------------------------o
    
    Buy what you wish -- definitely grab a few Softs -- then head north to the
    next screen. There, you'll have Kimahri speak a few words to Tidus. When
    he finishes talking, take a few steps forward and use the save sphere that
    you see to save your game. You are now on the Djose Highroad.
    
    <>==================///---------------------------------///================<>
                       ///          Djose Highroad         ///     <WK_K>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Soft Ring .................. [ ] |  | Basilisk                            |
     | Phoenix Down x2 ............ [ ] |  | Funguar                             |
     | Bright Bangle .............. [ ] |  | Lamashtu                            |
     | Hi-Potion .................. [ ] |  | Raptor                              |
     | Ether ...................... [ ] |  | Garm                                |
     | Mega-Potion ................ [ ] |  | Bunyip                              |
     | Ability Sphere x4 .......... [ ] |  | Snow Flan                           |
     | 4,000 Gil .................. [ ] |  | Gandarewa                           |
     | Mega Phoenix ............... [ ] |  o-------------------------------------o
     | Magic Sphere ............... [ ] |
     | Switch Hitter .............. [ ] |
     | Halberd .................... [ ] |
     | Potion x10 ................. [ ] |
     | Hi-Potion x2 ............... [ ] |
     | Al Bhed Primer XI .......... [ ] |
     o----------------------------------o 
    
    After saving your game, walk forward and try and catch up with the first
    crusader walking along the road. Talk to him for a [Soft Ring]. You may want
    to equip it, since the Basilisks in the area can hit you with a dangerous
    Stone Gaze. Petrification is as bad as death, but Stone protects you from
    being inflicted by it. On a similar note, make absolutely sure to Lancet them
    if you are planning to have Kimahri in your main party. Stone Breath is a
    valuable ability for him to have.
    
    Keep moving along the road until you pass a treasure chest sitting on the
    ground to your left. Open it for two [Phoenix Downs], then continue onward.
    Keep going, keeping a close watch on your map, until you reach an area with
    a tiny alcove off to the left of the main road. There, you'll find a chest
    containing a [Bright Bangle], slightly out of plain sight. Just past there,
    further along on the road, you'll find a crusader speaking with a priest.
    Talk to each to receive an [Ether] as well as a [Hi-Potion]. From there,
    head forward a bit more and speak with the next crusader you find to be given
    a [Mega-Potion]. As you go, make sure to pay attention to the right side of
    the road. You can walk around to the back of one of the rocks, to find a
    copy of [Al Bhed Primer XI].
    
    Keep going until you reach a fork in the road. There, you'll see a cutscene
    of all of the party members talking about the pilgrimage. Try to take the
    path to the right (the only one you can) and then Auron will speak to Tidus.
    When he finishes talking, head down the path to the next screen. Cross the
    bridge there. Halfway across you'll find the crusaders whom you can speak
    to, but they aren't giving out items like the other ones. Too bad. Cross
    the rest of the bridge and head to the next screen to reach the outside of
    Djose Temple. Walk towards it for a pretty cool cutscene of it being opened,
    then save your game via the save sphere on your right.
    
    Head forward, and talk to Gatta who is sitting near the outside of the
    temple to hear what happened to Luzzu, then head to the right, to the back
    side of the inn in the area. There, you'll find a chest that contains four
    [Ability Spheres]. You can also head into the inn to rest, or to buy weapons
    and items. There's also a chest inside the inn which contains a [Switch
    Hitter] The list of wares that are actually sold is shown below.
    
        o----------------------------- Inn ------------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Fencing Sabre (Strength +5%) ............................ 550G |
        | Rune Rod (Magic +5%) .................................... 550G |
        | Hyper Ball (Strength +5%) ............................... 550G |
        | Rune Rog (Magic +5%) .................................... 550G |
        | Halberd (Piercing, Strength +5%) ........................ 825G |
        | Shimmering Blade (Piercing, Strength +5%) ............... 825G |
        | Metal Shield (Defense +5%) .............................. 550G |
        | Metal Ring (Defense +5%) ................................ 550G |
        | Metal Armguard (Defense +5%) ............................ 550G |
        | Metal Bangle (Defense +5%) .............................. 550G |
        | Metal Armlet (Defense +5%) .............................. 550G |
        | Metal Bracer (Defense +5%) .............................. 550G |
        o----------------------------------------------------------------o
    
    After doing whatever it is you need to do at the Inn, head to the left side
    of the area to where you'll find the Chocobo Knights. Speak with them, then
    open the chest to the left of where they are standing. It contains [4,000
    Gil]. Once you've cleared all of the items in the area, head into the
    temple. Inside, you'll meet a new summoner, Issaru. Unlike Dona, he is not
    a complete jerk. Once he leaves, head into the room to the right of the
    main stairs. Inside you'll find a chest containing a [Mega Phoenix]. Take
    it, then head back to the main entrance and walk up the stairway and into
    the cloister of trials. 
    
    
    ^-^-^-^-^ Djose Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
    
    1)  Take the Djose Sphere from the wall on the left.
    2)  Place it in the door in front of you.
    3)  Take the Djose Sphere from the wall on the right.
    4)  Place it in the door in front of you to open it.
    5)  Take a Djose Sphere from the wall left of the door in the next room.
    6)  Head to the right side of the room, and place it in a spot on the wall.
    7)  Take a Djose Sphere from the wall right of the door in the next room.
    8)  Head to the right side of the room, and place it in the wall.
    9)  Push the pedestal in the room to the right under the one on the ceiling.
    10) Take the sphere out of the pedestal.
    11) Place it to the right side of the door in the room, to open it.
    12) Step on the switch on the left side of the room.
    13) Take one Djose Sphere from the wall on the right.
    14) Place the Djose Sphere on one side of the pedestal.
    15) Take the second Djose Sphere from the wall on the right.
    16) Place it in on the other side of the pedestal.
    17) Push the pedestal into the electrical gap in the next room.
    18) Jump across the pedestal in the gap and push the one on the other side.
    19) Jump back across the pedestal to reach the main room.
    20) Step on the switch on the left side of this room.
    21) Take one of the Djose Spheres from the pedestal.
    22) Head back to the first room, and place the sphere in the left wall.
    23) Take the second Djose Sphere from the pedestal.
    24) Head back to the first room, and place the sphere in the right wall.
    25) Take the sphere from the right of the door in the main room.
    26) Place it in the recess on the left side of the door.
    27) Step on the platform that appears to be brought to the next floor.
    28) Head to the next room, and push each of the five pedestals.
    29) Step back onto the platform to go to the previous floor.
    30) Head to where the switch is, and touch the glyph on the wall
    *)  This reveals the Destruction Sphere
    31) Head back to the second floor.
    32) Place the Destruction Sphere in the pedestal in the center of the room.
    **) This reveals a hidden chest which contains a [Magic Sphere].
    33) Head up the stairs on the left side of the room.
    
    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    
    Outside the chamber of the fayth, you'll find Dona and Barthello again.
    After the scene ends -- and Barthello becomes estatic that he was able to
    shake Auron's hand -- Yuna will go to pray to the fayth. Talk to some of
    the other guardians if you like, then attempt to leave the room. Yuna will
    come out of the chamber with a new aeon. After a few more words from Dona,
    you will wake up at the inn outside of the temple, and you will be allowed
    to rename the aeon if you choose to do so. Make sure to save your game.
    
    When you are ready to leave, enter the temple again. From the main entrance
    head into the room on the left, and talk to Shelinda. This will cause Yuna
    to wake up. After a few seconds of her running around, Tidus will leave the
    temple again. Head over towards where Auron is standing, and Yuna will rush
    out of the temple. Here, Auron makes another wise comment, "Once Lady Yuna
    fixes her hair, we leave." When the scene ends, follow Yuna to the south,
    back to where the bridges are. There you can talk to one of the crusaders 
    to be given a [Halberd].
    
    Continue to the next bridge and talk to the man standing there, and he'll
    give you ten [Potions]. Keep walking until you run into the Lucilat the end
    of the bridge. You'll see a scene of her and Yuna talking. Once they leave,
    talk to the priest you see walking by for two [Hi-Potions], then continue
    on to the next screen. You'll find yourself at the same fork in the road that
    you were at earlier. This time you will be heading to the left. This path
    leads to the Moonflow.
    
    
    <>==================///---------------------------------///================<>
                       ///             Moonflow            ///     <WK_L>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Lv. 1 Key Sphere x3 ........ [ ] |  | Gandarewa                           |
     | X-Potion ................... [ ] |  | Funguar                             |
     | Lv. 1 Key Sphere x3 ........ [ ] |  | Ochu                                |
     | Summoner's Soul ............ [ ] |  | Bite Bug                            |
     | Dragon Scale x2 ............ [ ] |  | Garm                                |
     | Magic Def Sphere ........... [ ] |  | Snow Flan                           |
     | Phoenix Down x2 ............ [ ] |  | Bunyip                              |
     | 5,000 Gil .................. [ ] |  | Simurgh                             |
     | Al Bhed Primer XII ......... [ ] |  | Belgemine's Ixion (Aeon Battle)     |
     | Ether ...................... [ ] |  | Extractor (Boss)                    |
     | Antidote x2 ................ [ ] |  o-------------------------------------o
     | Mega-Potion ................ [ ] |
     o----------------------------------o 
      
    After entering the Moonflow area, walk forward until you find Shelinda. Talk
    to her, then head to the right of where she is standing to find a small caged
    off area that encases a treasure chest. Open the chest for three [Lv. 1 Key
    Spheres], then head back to the main path and continue onward. You will most
    likely run into some Ochus. They are the only dangerous enemies in this area,
    but they *are* dangerous if you take them lightly. Use Ifrit if you summon
    aeons. Silencing it and using fire magic also work well. Of course, if you
    picked up a weapon with Stonetouch... That works too!
    
    Stay on the path until you run into Biran and Yenke, the Ronsos who were
    causing trouble in Luca. They are still being obnoxious, but at least this
    time they have something useful to say. Summoners have been dissapearing on
    the Moonflow. When they leave, open the chest that's on the left side of the
    road for an [X-Potion]. You can then keep going on the path. Keep your eyes
    on the map though, and look for a small piece of road extending off of the
    main path to the right. It leads to a chest with three [Lv. 1 Key Spheres].
    Afterwards, you can return to the main path, and head further north until
    you reach Belgemine. You can choose to accept her fight, if you wish to face
    her Ixion in combat.
    
       [=-=-=-=-=-=-=--=-=-=--=-=]
       | Boss: Belgemine's Ixion |
       |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 6000       | MP: 450        | AP: 0          | Gil: 0          |
       | Overkill: 924  |                | Overkill: 0    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 22        | DEF: 1         | MAG: 23        | MDF: 1          |
       | AGL: 17        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder:Absorbs| Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Haste, Aerospark, Thor's Hammer                         |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This battle will prove much easier than the last battle you had    |
       | against Belgenine, and it will be a piece of cake if you've been   |
       | leveling Yuna up. Summon Ifrit, and have him attack each turn.     |
       | Ixion will do the same, although he can also toss in an Aerospark. |
       | When you get him closer to defeat, he will cast Haste on himself.  |
       | Just keep attacking, and when you get your overdrive, finish him   |
       | off with Hellfire. Do *not* start off with a Hellfire though. If   |
       | you do, he'll automatically cast hase, and combined with the slow  |
       | recovery time for Hellfire, you could take some big damage.        |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: N/A                                                          |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    Whether you win or lose, you'll be given a [Summoner's Soul], which allows
    you to teach your aeon's new abilities. If you won, however, you'll also
    be given two [Dragon Scales]. With the new power to be able to teach your
    aeons abilities, continue on along the path. Just before you leave the
    screen, you can head along a barely visible path off of the left side of
    the road. This leads to a chest that contains a [Magic Def Sphere]. Take
    it, then head into the wooded area to the north of you.
    
    There, you'll only need to take a few steps before you see a cutscene of
    Tidus observing the scenery, and Yuna and Lulu explaining it to him. After
    a moment of silence, the group presses onward. Head east to reach the next
    screen. There, you'll find the Shoopuf: a large elephant-like water
    creature that people are able to ride! When the scene ends, open the chest
    that's near you for two [Phoenix Downs], then talk to O'aka, who is just
    left of the chest, if you wish to purchase something. He's no longer giving
    any discounts or mark-up prices, so all of the following prices are acurate.
    Grab a few Eye Drops while you are here.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Switch Hitter (Strength +5%, Strength +3%) .............. 975G |
        | Double Edge (Firestrike, Icestrike) .................... 2175G |
        | Snakehead (Magic +5%, Poisontouch) ..................... 3075G |
        | Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G |
        | Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G |
        | Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G |
        o----------------------------------------------------------------o
    
    When you are done with O'aka, talk to Yuna and Kimahri, then head to the
    left to reach the Shoopuf area. Talk to Auron for a hilarious story about 
    Jecht meeting a shoopuf. There are also other salesmen in the area. Don't 
    bother with any of them though. There items are sold for at least double 
    what they are worth, and their armors and weapon prices are ridiculous. You
    can get better equipment elsewhere. So, head to the next screen on the
    left. There you'll see the Chocobo Knights arguing with one of the shoopuf
    tamers. When they leave, head under the tent in the area, and look for the
    treasure chest that's next to Lulu. Open it to find [5,000 Gil], then head
    to the left of the tent and save your game.
    
    When you're ready to leave, head back to the screen with the Shoopuf, and
    walk up the stairs. Talk to the tiny blue character, and tell him that you
    are ready to go. You will then see a cutscene of the Shoopuf sailing
    through the water. Tidus will then be pointed out a sunken city under the 
    water. Wakka talks about it, and then the conversation switches to the war
    during which Sin came into existence. The conversation is cut short when
    there is an attack by the Al Bhed, and Yuna is kidnapped. Tidus and Wakka
    jump into the water to face the machine that is holding her.
    
       [=-=-=-=-=-=-=--=]
       | Boss: Extractor|
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 4000       | MP: 10         | AP: 660        | Gil: 2400       |
       | Overkill: 600  |                | Overkill: 990  |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 23        | DEF: 1         | MAG: 15        | MDF: 1          |
       | AGL: 15        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 0.5     | Fire: 0.5      | Thunder: 1.5   | Ice: 0.5        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Aqua Shooter, Depth Charges                             |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | First of all, if you have any Dark Ward armor, have it equipped.   |
       | At the start of the fight, have Tidus hit Extractor with Delay     |
       | attack, and on his next couple of turns, have him cast Haste on    |
       | himself, and then on Wakka. During these turns have Wakka attack.  |
       | The extractor will attack with Aqua Shooter, but that's nothing to |
       | worry about, it's just a fancy name. It only does about 300 damage.|
       | When it charges its Depth Charges, however, it is getting ready to |
       | hit you with a stronger attack for the next few turns. This will   |
       | do about 300-400 damage to each character, and will blind them.    |
       | Use a hi-potion if your health drops to yellow, but otherwise just |
       | keep attacking. If you don't have Dark Ward equipped, however, you |
       | will have to waste a turn using Eye Drops or a Remedy. Thankfully, |
       | Extractor doesn't have much HP, so the fight is rather short.      |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Potion                                                      |
       | Bribe: N/A                                                         |
       | Drop: Mega Phoenix                                                 |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike,  |
       | Thunderstrike, Waterstrike, Icestrike                              |
       | Dropped Armor Abilities:  SOS Nulblaze, SOS Nulshock, SOS Nultide  |
       | SOS Nulfrost                                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, Yuna will be safely taken back aboard in the Shoopuf.
    Wakka and Lulu talk about the attacks and about what Biran and Yekke said
    a little earlier. The screen fades, and when it comes back in, you will be
    at a tent on the opposite side of the lake. Save your game, then head off
    screen to your left. There you will find O'aka again, who has reverted to
    his old ways of not having anything good on him.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        o----------------------------------------------------------------o
    
    After you are done purchasing -- or not purchasing -- O'aka's goods, head
    up the stairs to the left of him. On the raised platform, behind where
    O'aka is standing, you'll find a copy of [Al Bhed Primer XII]. Once you
    have that, head to the next screen on your left. There, next to the woman
    sitting on the bench, you'll find a treasure chest. Open it for an [Ether],
    then continue heading left to the next screen. There, walk forward until
    you stumble upon an Al Bhed washed up onto the shore. It's Rikku!
    
    According to her, she was piloting the Extractor that Tidus and Wakka
    destroyed. Oops. When the others arrive Rikku, Lulu, and Yuna speak for a
    few seconds. Yuna then tells Auron that she would like Rikku to be one of
    her guardians. It goes over well with everyone -- including Wakka, who has
    absolutely no idea that Rikku is an Al Bhed -- and you will then be allowed
    to continue onward with your new party member. Note, that this is also the
    point in this guide, where I begin to favor using Rikku, and shun Kimahri.
    I find Rikku to be more useful in nearly every case.
    
    Head north and cross the bridge. Continue until you get into a battle with
    a ...treasure chest? Yep, that's what it is. You will be instructed to use
    Rikku's Steal ability on the chest to "defeat it" and gain two bomb cores.
    You won't be keeping them long though, because you will next be told to
    test out Rikku's overdrive, Mix, on the Garm that attacks. Mix the two
    bomb cores to do about six rounds of 700 damage. Not bad, huh? When the
    "fight" ends, open the chest on your right for two [Antidotes], then keep
    heading north until you reach the next screen.
    
    There. continue going north. You'll return to having normal random encounter
    battles. If you run into Ochus, make sureto steal a Remedy or two with 
    Rikku's Steal ability. When you come across a chest that's sitting on the
    left side of the road, open it for a [Mega-Potion]. Note, that you can
    get more of these by stealing from the treasure chests  that show up in
    the random encounters. When you are ready to move on, head north, into the
    city of Guadosalam, which is just in front of you. You'll enter into a
    lobby-like room. From there, just walk forward into the main city.
    
    <>==================///---------------------------------///================<>
                       ///            Guadosalam           ///     <WK_M>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Mega-Potion ................ [ ] |  o-------------------------------------o
     | 3,000 Gil .................. [ ] |
     | Al Bhed Primer XIII ........ [ ] |
     | Elixer ..................... [ ] |
     | Hi-Potion x2 ............... [ ] |
     o----------------------------------o 
      
    As soon as you enter, Yuna and her guardians will be greeted by Tromell Guado,
    a servant of Seymour. He invites everyone to come to the manor, as Seymour
    wishes to speak with Yuna. When he leaves, Rikku will explain how to customize
    equipment. You may not have many useful materials now, but customizing will
    become invaluable later, especially when you are at the monster arena. After
    the tutorial, but before you do anything else, head into the inn that is on
    your immediate right. There you'll be able to save your game.
    
    Before you do anything else, you can search around town for some items. Head
    north from the inn, to reach the outside of the mansion. On the right of the
    house, is a treasure chest containing a [Mega-Potion]. Take it, then head
    left from the mansion and enter the first doorway you come across. In that
    house, in the back, you'll find a chest containing [3,000 Gil]. Near the
    chest, on the floor, you'll find a copy of [Al Bhed Primer XIII]. Take both
    items, then leave the house and head south. Head past the first two people
    you come across to reach another treasure chest. Open it for an [Elixer].
    You can then make your way back to the mansion and head inside. Of course,
    before doing so you can find the shop in Guadosalam and buy some items there.
    In addition to the main store, you'll also find O'aka inside. Grab some of
    his Lighting Ward armors for sure, you'll find alot of those enemies soon.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Devastator (Strength +5%, Free-Slot) .................... 825G |
        | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
        | Double-Edge (Waterstrike, Lightningstrike) ............. 2175G |
        | Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G |
        | Blind Pass (Darktouch, Free-Slot) ...................... 3075G |
        | Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G |
        | Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G |
        | Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G |
        | Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G |
        | Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G |
        | Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G |
        | Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G |
        | Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G |
        o----------------------------------------------------------------o
    
        o----------------------- Guadosalam Shop ------------------------o
        | Potion ................................................... 75G |
        | Antidote ................................................. 75G |
        | Eye Drops ................................................ 75G |
        | Echo Screen .............................................. 75G |
        | Soft ..................................................... 75G |
        | Phoenix Down ............................................ 150G |
        | Baroque Sword (Strength +5%, Free-Slot) ................ 1237G |
        | Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G |
        | Switch Hitter (Strength +5%, Free-Slot) ................ 1237G |
        | Variable Mog (Magic +5%, Free-Slot) .................... 1237G |
        | Devastator (Strength +5%, Free-Slot) ................... 1237G |
        | Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G |
        | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G |
        | Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G |
        | Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G |
        | Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G |
        | Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G |
        | Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G |
        | Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G |
        | Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G |
        o----------------------------------------------------------------o
    
    Talk to the others once you get inside, then make your way for the door on
    the first floor. Tromell will arive and open it for you. When he opens it
    you can proceed to the next room. There you'll have to talk to the other
    guardians again. You have to talk to Auron, Lulu, and Wakka to advance the
    story, but you can talk to everyone else as well. Once they are done talking,
    Tromell arrives, and is followed by Seymour. Seymour shows the guardians an
    illusion of an ancient machina city. Tidus knows it as Zanarkand. You will
    then be shown an image of Yunalesca, and Seymour explains that she was the
    first summoner to defeat Sin.
    
    When the scene ends, you'll be back at the mansion. Yuna is in shock of the
    fact that prior to the illusion ending, Seymour proposed to her. Yuna and the
    guardians leave, without Yuna answering yet. After a comment from Seymour,
    Tidus begins sniffing Auron, in a humorous scene. Before you leave the house,
    head up the stairs in the main entrance, and open the treasure chest at the
    top for two [Hi-Potions]. Once you have them you can leave. Just outside,
    several of the other guardians will make comments about Yuna's dilemma, but
    she says that she will not answer until the time is right. She then decides
    that it may be best to visit the Farplane. Thankfully, that is right here in
    Guadosalam.
    
    Head towards the house that you found the Al Bhed Primer and the gil in,
    and from there head south. Then go up the first ramp you find, until you 
    reach a hallway with a blueish glow. Walk through it to another hallway, and
    then to the next screen from there. This brings you to the entrance to the 
    Farplane. Walk forward and Tidus will talk to the others. He asks questions
    about the Farplane, but Wakka advises him to just wait until they get there.
    As it turns out, "there" is just at the top of the stairs in front of you.
    Rikku and Auron refuse to go though. So, head into the Farplane without them.
    
    In the Farplane, you'll see Wakka speaking to his brother, and Yuna speaking
    to her parents. The camera then screens around the Farplane. It looks like a
    very crazy place. You can only walk around the platform though. Speak with
    Wakka to overhear what he says to Chapuu. You can talk to Lulu to hear her
    thoughts on this sight. You can then go talk to Yuna to advance the plot. She
    talks about her father, and then she talks about Jecht with Tidus. Tidus even
    sees his mother on the Farplane. When this scene ends, Tidus and the others
    will head back to Guadosalam.
    
    A problem with this scene is that Lord Dryscal follows Yuna out of the
    Farplane! Yuna performs the sending, however, and all is well. You will watch
    the guardians walk towards Guadosalam. As they walk, you'll be given a choice
    to say whether or not you understand why Dryscal was there. It doesn't matter
    what you pick, however. Just wait out the conversation and you'll be back in
    the city area. Make your way back to the outside of the mansion. There, you
    will have to do some more talking.
    
    Who you have to talk to depends on who has more affection for you (again,
    how that is decided is explained in the affection section of this guide.) It
    will either be Rikku or Lulu. Talk to whoever it is until they have nothing
    more to say, then speak with the others. You can head to the item shop to
    see a slightly funny scene involving Kimahri, as well. When you are ready
    to move on, head towards the inn and head left to where the entrance to the
    Thunder Plains is. There you'll find Shelinda, who will tell you that 
    Seymour has gone to the temple in Macalania. Tidus thanks her and runs off
    to tell the others. 
    
    Speak with them, and Yuna will leave the mansion. After a little more
    talking, everyone will be ready to go. I suggest heading back to the inn
    to save your game one more time before heading towards the Thunder Plains
    though. Were something to happen, you'd have a whole lot of dialogue to
    sit through again. Leave Guadosalam when you are ready.
    
    
    <>==================///---------------------------------///================<>
                       ///          Thunder Plains         ///     <WK_N>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | X-Potion x2 ................ [ ] |  | Gold Element                        |
     | Mega-Potion x2 ............. [ ] |  | Buer                                |
     | MP Sphere x2 ............... [ ] |  | Melusine                            |
     | Strength Sphere x3 ......... [ ] |  | Larva                               |
     | HP Sphere x3 ............... [ ] |  | Kusariqqu                           |
     | Megalixer x4 ............... [ ] |  | Aerouge                             |
     | Venus Sigl ................. [ ] |  | Iron Giant                          |
     | Ether ...................... [ ] |  | Qactuar                             |
     | Elixer ..................... [ ] |  o-------------------------------------o
     | Phoenix Down x2 ............ [ ] |
     | Water Ball ................. [ ] |
     | Al Bhed Primer XIV ......... [ ] |
     | Yellow Shield .............. [ ] |
     | X-Potion ................... [ ] |
     | Ether ...................... [ ] |
     | 2,000 Gil .................. [ ] |
     | Remedy ..................... [ ] |
     o----------------------------------o 
    
    As soon as you enter, you'll see a short scene of the guardians talking. Rikku
    is scared crapless by the lightning, but Lulu says that the lightning should
    be attracted to the lightning rod towers; Lulu is full of shit, as you can
    probably guess by the instructions shown when she finishes talking. "You can
    dodge lightning by pressing X." In fact, there are items you can get by
    dodging so many lightning bolts. You'll find them in a chest further along in
    the thunder plains. Disgustingly, to get the Sigil for Lulu's ultimate weapon,
    you'll have to dodge two-freaking-hundred. Anyway... The list of possible prizes
    is shown below, however, I do not suggest doing this now. Wait until later on, 
    when you have the No-Encounter ability.
    
    Start by heading to the left and opening the chest on the ground for two
    [Phoenix Downs], then head north of the chest to find a save point where
    you can save your game. I suggest sticking around and leveling up a bit
    before you move on -- definitely make sure Lulu learns all of the -ara
    spells if you are using her. When you're ready to move on just head north
    along the path, and keep going until you spot Shelinda who is standing
    under one of the lightning rod towers. She'll ask if Yuna is really going
    to marry Maester Seymour. Give her an answer, then head off the road to
    the east; Look for the small area that extends outward on the map. There,
    you'll find a treasure chest containing a [Water Ball]. On the far left,
    hidden by rocks, is a chest that contains [5,000 Gil]. Get both of these
    items and then head back to the main path.
    
    Head north along the path until you see a cutscene of a huge lightning
    strike. This causes Rikku to start skittering around like a beetle. It's
    hilarious! She tries to convince the others to stop at the travel agency
    that they pass, but they keep going. You'll be stopping there though, so
    head through the door. Inside, you'll be able to save your game. After
    doing that, speak with Rikku. When she is done talking, Rin will come from
    the back room of the agency. Speak with him and tell him that your study
    of the Al Bhed language is going well. This will cause him to give you a
    copy of [Al Bhed Primer XIV]. He will then ask if you are with Auron. Tell
    him the truth or lie to him. Telling the truth makes Auron like you more.
    
    Either way, when he is done speaking, head into the back room. There, Tidus
    will find Yuna viewing a recording of Lord Jyscal. When Yuna leaves, Wakka
    sneaks up on Tidus and gives him a headlock. "She'll tell us when she's
    ready, so hold your chocobos 'till then!" After this, the screen will fade
    and you will wake up the next day. Shockingly, the thunder storm has not
    cleared up! Talk to Rikku, and after she shouts at Auron a bit, the group
    will head back outside. And by the way, those prizes that you get for being
    hit by, and doging lightning bolts? They appear right in front of the 
    travel agency. And speaking of which, if you head back inside they have
    some items and weapons for sale. The list of wares is shown below, but you
    can leave at any time by heading north, picking up the [Yellow Shield] that
    is on the ground, then heading to the next screen.
    
        o---------------------- Rin's Travel Agency ---------------------o
        | Map ...................................................... 50G |
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Grenade ................................................. 300G |
        | Baroque Sword (Strength +5%, Free-Slot) ................. 825G |
        | Ductile Rod (Magic +5%, Free-Slot) ...................... 825G |
        | Switch Hitter (Strength +5%, Free-Slot) ................. 825G |
        | Variable Mog (Magic +5%, Free-Slot) ..................... 825G |
        | Devastator (Strength +5%, Free-Slot) .................... 825G |
        | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G |
        | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
        | Yellow Shield (Lightning Ward, HP +5%) ................. 2475G |
        | Yellow Ring (Lightning Ward, HP +5%) ................... 2475G |
        | Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G |
        | Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G |
        | Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G |
        | Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G |
        | Yellow Targe (Lightning Ward, HP +5%) .................. 2475G |
        o----------------------------------------------------------------o
    
    When you enter the next screen open the chest on your right for an [X-Potion].
    Move forward, then make your way along the "path" that heads north, and is
    curved just slightly to the right. Following along that path for a minute
    will bring you to a save point, which you should of course use. As you do
    this, know that you may come across a powerful enemy known as an Iron
    Giant. He'll do quite a bit of damage (Over 700, dependinh on your stats),
    and is overall a pretty tough foe. Fighting them does give you a chance to
    earn some AP, but make sure to heal after fights. Anyway, keep moving
    forward until you see a cutscene of Yuna revealing her plan related to
    Seymour's proposal. When the scene ends, head around to the back of the
    pillar on your left to find a treasure chest. Open it to find an [Ether].
    You can then head to the opposite side of the Thunder Plains, all the way
    to the right, and you'll find a second chest. This one contains [2,000 Gil].
    After these, it's just a bit of a walk to the north-exit of the screen.
    It leads to Macalania Woods. You can open one last trasure chest which holds
    a [Remedy], on your left before leaving the screen.
    
    
    <>==================///---------------------------------///================<>
                       ///          Macalania Woods        ///     <WK_O>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Sleepy Cait Sith ........... [ ] |  | Xiphos                              |
     | 2,000 Gil .................. [ ] |  | Wasp                                |
     | Phoenix Down x3 ............ [ ] |  | Blue Element                        |
     | Remedy ..................... [ ] |  | Chimera                             |
     | Al Bhed Primer XV .......... [ ] |  | Murussu                             |
     | Jecht's Sphere ............. [ ] |  | Iguion                              |
     o----------------------------------o  | Spherimorph (Boss)                  |
                                           o-------------------------------------o
    
    Just after entering the woods, head forward, and Tidus will speak with Auron.
    When the conversation ends, Auron will walk away. When that happens, head
    forward to where everyone is gathered, and use the nearest Save Sphere to
    save your game. Once everyone moves along, take the winding path that is
    ahead of you, to your left. Keep following it until you reach a large tree
    at the second corner on the path. There's a chest behind it that contains a
    [Sleepy Cait Sith] weapon for Lulu. Press X and try and find it that way,
    since you can't see it. Once you have it, continue moving along the path.
    Near a hill at the edge of the screen, you'll see a chest on the ground in
    plain site. Open it for [2,000 Gil], then move on to the next screen.
    
    On the second screen, move aheaf until you get to Where the path loops. Keep
    your eyes on the bushes on the right side of the road, and you'll see a
    chest containing three [Phoenix Downs]. Aside from that, just keep moving.
    If you use -ara spells, and strong attacks on the monsters in the area, you
    shouldn't be in much danger. Just make sure to have Kimahri use Lancet on
    one of the Chimeras to get his Aqua Breath Ronso Rage. You may want to use
    Silence at the start, to eliminate the Chimera's strong magic attacks.
    
    Aside from that, just keep moving until you see a cutscene with Barthello. 
    When that ends, proceed a bit further until you reach a man that looks like
    a parrot. Here, you can take part in the first of three Butterfly Hunting 
    sidequests; You will be able to do the last two later in the game. For more 
    information on these sidequests, check out the sidequest section of this 
    guide. For now, just keep moving, to the third screen. There, head along
    the path until you reach a chest on the ground. Open it for a [Remedy],
    then keep moving. Soon, you'll reach another screen. There, you'll find a
    save point, and Oaka, who's selling items. Talk to him once, and look at
    his items. Don't buy antrging though; Tell him that they're too pricey,
    and he will lower them! These are his new (still marked-up) prices:
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 75G |
        | Antidote ................................................. 75G |
        | Eye Drops ................................................ 75G |
        | Echo Screen .............................................. 75G |
        | Soft ..................................................... 75G |
        | Phoenix Down ............................................ 150G |
        | Hi-Potion ............................................... 760G |
        | Force Knuckles (Strength +5%, Magic +5%) ............... 2362G |
        | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G |
        | Iceball (Strength +5%, Icestrike) ...................... 2812G |
        | Rod of Darkness (Magic +5%, Darktouch) ................. 5737G |
        | Sonic Steel (First Strike) ............................. 9075G |
        | White Bangle (Ice Ward, HP +5%) ........................ 3712G |
        | Blue Armlet (Water Ward, HP +5%) ....................... 3712G |
        o----------------------------------------------------------------o
    
    To the right of where O'aka is, you may notice a small path that heads
    to the right, that is seemingly a dead end. In truth it is a dead end,
    but a close look reveals that there is a copy of [Al Bhed Primer XV] on
    the ground over there. Pick it up, then head north of where O'aka is.
    There, you'll be shown a cutscene of Auron cutting down some bushes to
    reveal a new path, that leads to a spring area. In this area, follow Yuna
    and Auron to a pool of water. Ultimately, you'll end up in a fight with
    another boss monster.
    
       [=-=-=-=-=-=-=--=-=-]
       | Boss: Spherimorph |
       |=-=-=-=-=-=-=-=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 12000      | MP: 100        | AP: 3240       | Gil: 4000       |
       | Overkill: 2000 |                | Overkill: 4860 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 20        | DEF: 100       | MAG: 20        | MDF: 1          |
       | AGL: 15        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: *       | Fire: *        | Thunder: *     | Ice: *          |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Fire, Water, Thunder, Blizzard, Press, Elemental Shift  |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | First of all, you'll notice that above resistances are listed as   |
       | stars. The reason for this, is this monster's resistances will     |
       | actually change during the course of the fight. See, he is always  |
       | a specific element. While in this element, the opposing one (ie.   |
       | Thunder when he is water) will damage him greatly. The other three,|
       | in contrast, will actually heal him. To find it which element he   |
       | is, you'll have to perform a physical attack. He'll counter with an|
       | elemental attack. You can then have Lulu use the appropriate -ara  |
       | spells to deal big damage. Note however, that Spherimorph will     |
       | attack on his turns; he just won't use elemental attacks. He'll    |
       | either use a physical attack, or Press which will cut all of your  |
       | active party member's HP in half. Neither of these are particularly|
       | dangerous, as long as you heal as necessary. You may also wish to  |
       | have Yuna cast Shell, if she's learned it, just to be on the safe  |
       | side.                                                              |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | If you want to deal huge damage, Yuna's aeons are the key. If you  |
       | wait for Spherimorph's element to switch to water, Ixion is your   |
       | man. Likewise, you can summon Ifrit if Spherimorph's element is    |
       | ice. Hitting an overdrive withe either of these guys will do around|
       | 9,000 damage. If you make sure to do some damage with Lulu first,  |
       | this can easily be a guaranteed overkill for you.                  |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Ether (Common), Turbo Ether (Rare)                          |
       | Bribe: N/A                                                         |
       | Drop: Lv. 2 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimari & Auron), Firestrike    |
       | Thunder Strike, Waterstrike, Icestrike                             |
       | Dropped Armor Abilities:  Fire Ward, Lightning Ward, Water Ward,   |
       | Ice Ward                                                           |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    Once the fight ends, you'll automatically recieve [Jecht's Sphere]. You
    will then watch the video that Jecht recorded in it ten years ago. You'll
    find many more spheres like this in the world: The difference is that the
    rest of them are optional. There's an entire section of this guide devoted
    to them if you wish to find them -- which you should, as they are the key
    to Auron's best overdrive. In fact, just finding this one, will earn you
    Auron's second overdrive, Shooting Star! Once that's all set, head back to
    the previous screen, maybe save your game again, then exit the woods to
    the north.
    
    <>==================///---------------------------------///================<>
                       ///          Lake Macalania         ///     <WK_P>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Primer XVI ......... [ ] |  | Snow Wolf                           |
     | Mega-Potion ................ [ ] |  | Ice Flan                            |
     | 400 Gil .................... [ ] |  | Mafdet                              |
     | Shell Targe ................ [ ] |  | Evil Eye                            |
     | Remedy x2 .................. [ ] |  | Snow Wolf                           |
     | Hi-Potion x2 ............... [ ] |  | Guado Guardian                      |
     | Ether ...................... [ ] |  | Negator (Boss)                      |
     | Phoenix Down x3 ............ [ ] |  | Crawler (Boss)                      |
     | 5,000 Gil .................. [ ] |  | Anima (Boss)                        |
     | Luck Sphere ................ [ ] |  | Seymour (Boss)                      |
     | Lv. 1 Key Sphere ........... [ ] |  | Wendigo (Boss)                      |
     o----------------------------------o  o-------------------------------------o
    
    Upon entering the Lake Macalania area, you can walk forward to find another
    of Rin's agencies. On the outside of it, you'll enter a conversation with
    Clasko who will ask you if you think he should be a Chocobo Breeder or a
    Chocobo Knight. Tell him that he should be a breeder -- it will earn you an
    item later in the game. And speaking of items you can get later in the game;
    You'll find a chest behind him. You can't open that yet. As for an item that
    you can get right now, you'll find a copy of [Al Bhed Primer XVI] on the
    ground in front of the travel agency. You'll also find your old friend O'aka
    standing outside. Unfortunately, his prices are ridiculous this time. Just
    go inside if you want to buy something.
    
        o---------------------------- O'aka -----------------------------o
        | Potion .................................................. 125G |
        | Antidote ................................................ 125G |
        | Eye Drops ............................................... 125G |
        | Echo Screen ............................................. 125G |
        | Soft .................................................... 125G |
        | Phoenix Down ............................................ 250G |
        | Hi-Potion .............................................. 1250G |
        | Echo Armlet (Silence Ward, Free-Slot) .................. 2062G |
        | Force Knuckles (Magic +5%, Strength +3%) ............... 2437G |
        | Soldier's Targe (HP +10%, HP +5%) ...................... 4312G |
        | Soft Bracer (Stone Ward, Free-Slot) .................... 4687G |
        | Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G |
        | Serum Ring (HP +10%, Poison Ward) ...................... 5437G |
        | Echo Bangle (HP +10%, Silence Ward) .................... 5812G |
        | Sonic Steel (First Strike, Strength +3%) .............. 23076G |
        o----------------------------------------------------------------o
    
        o---------------------- Rin's Travel Agency ---------------------o
        | Map ...................................................... 50G |
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Hi-Potion ............................................... 500G |
        | Grenade ................................................. 300G |
        | Long Sword (None) ........................................ 50G |
        | Baroque Sword (Strength +5%, Free-Slot) ................. 825G |
        | Ductile Rod (Magic +5%, Free-Slot) ...................... 825G |
        | Switch Hitter (Strength +5%, Free-Slot) ................. 825G |
        | Variable Mog (Magic +5%, Free-Slot) ..................... 825G |
        | Devastator (Strength +5%, Free-Slot) .................... 825G |
        | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G |
        | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
        | Seeker's Shield (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G |
        | Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G |
        | Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Targe (HP +10%, Free-Slot) .................... 1575G |
        o----------------------------------------------------------------o
    
    After speaking with Clasko, head inside the agency and save your game.
    Talk to the other guardians, and if you have to pick up items, do so here.
    You'll notice that all of the weapons and armors have free slots. You can
    customize them if you have enough items, but unless you've been stealing
    very heavily, you probably don't have enough materials to create anything
    good yet. When you're ready to move on, you can leave the agency and begin
    heading towards the left side of the screen. There you'll see a cutscene
    of Tromell speaking with Yuna. Some Al Bhed will arrive shortly after, and
    things quickly erupt into a battle.
    
    
       [=-=-=-=-=-=-=-=]
       | Boss: Crawler |
       |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 16000      | MP: 1          | AP: 4400       | Gil: 7000       |
       | Overkill: 4000 |                | Overkill: 6600 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 25        | DEF: 100       | MAG: 30        | MDF: 50         |
       | AGL: 20        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 0.5     | Fire: 0.5      | Thunder: 1.5   | Ice: 0.5        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Gatling Gun, Assault, Mana Beam                         |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | If you payed attention before the fight, you'll know that this     |
       | machine protects itself by using an anti-magic forcefield; That    |
       | means no Aeons as well. This field will remain up as long as the   |
       | Negator stays on the field. In this time, only two people will be  |
       | able to hit it: Wakka and Rikku, if you use one of her items. In   |
       | this time you should probably just stick to having Wakka attack the|
       | negator, while Auron uses physical attacks on the Crawler. You can |
       | use Rikku's Electro Marble items to cause some good damage to the  |
       | crawler, bypassing the Negator's force field. Kimahri's Lancet is  |
       | another attack that works on the Negator, but you may be better off|
       | to just use physical attacks on the Crawler. Once the Negator goes |
       | down you'll be able to directly attack the Crawler.                |
       |                                                                    |
       | Wakka suggests using Lulu's magic, but that isn't the best idea.   |
       | The Crawler will respond with a strong counter attack -- and once  |
       | you hit him with magic four times, another Negator will appear. A  |
       | better tactic is to use Ixion and have him use Thundara a couple   |
       | of times. He can heal himself with Thundara when he's low on HP,   |
       | and can block most of the Mana Beam's damage. This is vital, since |
       | a Mana Beam (which will be used three turns after the point that a |
       | Negator goes down) can do 1500 or so damage to all characters.     |
       | Once Ixion earns his Overdrive, hit the Crawler with Thor's Hammer |
       | to finish it off.                                                  |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | If you haven't been keeping Yuna leveled, you'll still want to be  |
       | using Thunder magic; You'll just want to let Lulu be the one to do |
       | it. If you have to do things this way, keep Auron and Tidus on the |
       | Crawler with physical attacks, scoring Overdrives when possible,   |
       | as you let Wakka take out the Negator's when they respawn. Switch  |
       | to Yuna before a Mana Beam and have her summon aeons to sponge the |
       | damage if nothing else. You can't afford to be hit by them.        |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Lunar Curtain                                               |
       | Bribe: N/A                                                         |
       | Drop: Elixer                                                       |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firstrike,   |
       | Waterstrike, Thunderstrike, Icestrike                              |
       | Dropped Armor Abilities: Fire Ward, Ice Ward, Thunder Ward, Water  |
       | Ward                                                               |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    
    After the fighr you'll see some dialogue, and then Tidus will get onto a
    snow rider. One of his companions will get on with him, but who it is will
    depend on whose affection is higher with them. None of the scenes reveal
    any important information, they just give you some insight on the characters.
    Once the ride comes to a stop, open the chest on the ground in front of you
    to obtain a [Mega Potion], then head down the stairs onto the next screen.
    Talk to the first Al Bhed you come across there to recieve [400 Gil]. From
    there you can continue to walk along the path until you reach the entrance
    to Macalania Temple. 
    
    Head inside and talk to Tromell to recieve a [Shell Targe]. Once the talking 
    ends, save your game, then walk towards the stairway, and you'll hear something
    go on in the room off to the right. Follow everyone else into there, and watch 
    the scene that plays. When it's over, open the chest in the back of the room to 
    recieve two [Remedies], then talk to the man standing next to it for two 
    [Hi-Potions].  When that's taken care of you can head back into the main hall
    of the temple. The room on the right has a nun that will give you an [Ether]
    for talking to her. There's also a chest in the room which contains three
    [Phoenix Downs]. Finally, there's a chest to the left of the stairs in the main
    hall that contains [5,000 Gil]. After collecting all of these items head up the 
    stairs and follow along the path until you reach an open room with Yuna and 
    Seymour. What follows is perhaps the first boss battle that will truly test
    you. And again, O'aka is in the temple, but with the same over-inflated pirces
    as at the Travel Agency.
    
       [=-=-=-=-=-=-=-=]
       | Boss: Seymour |
       |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 6000       | MP: 1          | AP: 2000       | Gil: 5000       |
       | Overkill: 1400 |                | Overkill: 3000 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 20        | DEF: 1         | MAG: 25        | MDF: 25         |
       | AGL: 20        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Fire, Thunder, Water, Blizzard, Multi-Fira,             |
       | Multi-Blizzara, Multi-Thundara, Multi-Watera                       |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | First of all, the numbers you see above? They mean absolutely      |
       | nothing. Seymour can deal more damage than his stats suggest, and  |
       | has too many tricks up his sleeve for them to mean much anyway. For|
       | example, he starts with Shell cast on himself, and with two of his |
       | bodyguards around. Each of them uses auto-potion when you attack   |
       | them, and will heal Seymour as well. In fact, to damage them, you  |
       | will have to do upwards of 1,000 damage with each attack, just to  |
       | offset the 1,000 by which they will heal themselves every turn.    |
       | Auron may be able to do this, but it's not worth it. It's best to  |
       | have Kimahri use his Stone Breath Ronso Rage, if you've gotten it. |
       | This is actually one of the only times I'd even suggest using him. |
       | Anyway, with the guards out of the picture, make sure to have Yuna,|
       | and Tidus use the "Talk" trigger command. Yuna will gain huge magic|
       | defense bonuses, while Tidus will gain a huge strength bonus. You  |
       | can have Wakka talk to Seymour as well -- he'll gain the same magic|
       | defense bonus that Yuna gets -- but it's better to just leave Auron|
       | on the front line.                                                 |
       |                                                                    |
       | Now as for going after Seymour, you can learn something valuable if|
       | you look at his Sensor information:: He casts ice, lightning, water|
       | and fire, in that order. And indeed, that is a pattern he will use.|
       | So keep Yuna out, and have her cast the necessary Nul- spell before|
       | each attack. The turn after Seymour casts Thunder, have Yuna cast  |
       | NulTide to negate the upcoming Water attack, and so forth. Just    |
       | have Tidus and Auron attack him. After just a few attacks, he'll   |
       | summon his aeon, Anima. As soon as this happens, have Yuna summon  |
       | her new aeon (labeled ????) to call forth Shiva. Just have her use |
       | Blizzara on Anima each turn, until you get your overdrive with her.|
       | When that happens, destroy Anima with Diamond Dust. Anima has an   |
       | absolutely devestating overdrive, but if you follow this method you|
       | won't even get a chance to see it.                                 |
       |                                                                    |
       | Seymour will take Shiva out immediately after he gets back into the|
       | fight. He'll also be quite dangerous. He'll now be attacking twice |
       | in a row with his -ara spells, and if he starts off by taking out  |
       | Yuna you'll be in a dangerous predicament. If that happens use a   |
       | phoenix down on her immediately and hope to live through it. If he |
       | doesn't take her out, you should be all set to win. Have Yuna cast |
       | the necessary Nul- spell, and have Auron and Tidus attack Seymour. |
       | Make sure to have Auron use Magic Break. Nul- spells only negate   |
       | one attack, and if he hits the same person twice, you may not live |
       | through it otherwise. Seymour only has 6,000 HP though, so one way |
       | or another the fight will end quickly: hopefully in your favor.    |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Turbo Ether (Common), Elixer (Rare)                         |
       | Bribe: N/A                                                         |
       | Drop: Black Magic Sphere, Defense Sphere                           |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silence Touch|
       | Dropped Armor Abilities: Silence Proof                             |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, you'll get a chance to name Shiva. You'll then be able to
    head to the left and save your game. After saving, head through the door on
    your left. You probably thought for a moment that you would be able to
    skip this temple's cloister of trials. No such luck!
    
    
    ^-^-^-^-^ Macalania Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
    1)  Walk forward until the bridge shatters.
    2)  Head down the pathway on your left.
    3)  Push the pedestal in the area to the right.
    4)  Push the pedestal north.
    5)  Take the Glyph Sphere from the pillar in the center of the room.
    6)  Head down the path after the pedestal.
    7)  Place it in the wall on the far left, to raise a platform above.
    8)  Head up the ramp, and take the Macalania Sphere from the raised platform.
    9)  Head back down the ramp and place it in the pedestal.
    10) Push the pedestal to the right.
    11) Head up the ramp and take a Macalania Sphere from the far-right wall.
    12) Head down the ramp again, and place it in the pillar to your left.
    13) Take the Mcalania Sphere from the top of the ice ramp.
    14) Place it in the pillar in the center of the room.
    15) Head up to the bridge, and step on the switch on your right.
    *)  A Destruction Sphere will appear in the pedestal.
    16) Push the pedestal that appears to your left.
    17) Head down to the middle-level again, and step on the switch.
    18) Take the Macalania Sphere from the center pillar.
    19) Place it in the slot above where the ramp used to be.
    20) Take the Destruction Sphere out of the pedestal.
    21) Head down the ramp, and place it in the receptical on your left.
    **) This will reveal a chest containing a [Luck Sphere].
    22) Go back and press the switch near the bridge again.
    23) Push the pedestal to the left, down the ramp.
    24) Head down and stand on the second switch so it comes to the ground.
    25) Take the Macalania Sphere from the pedestal.
    26) Place it in the wall on the far right.
    27) Move the pedestal to the right.
    28) Take the Macalania Sphere from the wall on the right.
    29) Place it in the pedestal.
    30) Push the pedestal north, so it slides down the ramp.
    31) Follow it, and push the pedestal to the right.
    32) Take the Macalania Sphere from the top of the ramp.
    33) Place it in the pillar in the center of the room.
    34) Head up to the bridge, cross it, and leave.
    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    
    Once you're out of that horrible place, head down the stairs in the main
    hall of the temple. Watch the cutscene that ensues, and once it ends, you
    will have a brief moment to purchase supplies from O'aka and save your game.
    O'aka's prices are still a little higher than they used to be, but he's all
    you have now. He no longer has weapons though, just some basic items. Once
    you make the necessary preparations, head south and begin the chase scene!
    
        o---------------------------- O'aka -----------------------------o
        | Potion .................................................. 125G |
        | Antidote ................................................ 125G |
        | Eye Drops ............................................... 125G |
        | Echo Screen ............................................. 125G |
        | Soft .................................................... 125G |
        | Phoenix Down ............................................ 250G |
        | Hi-Potion .............................................. 1250G |
        o----------------------------------------------------------------o
    
    All you have to do is follow the path to reach the stairs. Along the way,
    Guado guards will be chasing you -- and they will undoubtedly catch you a
    few times. When they catch you, you'll enter battle against them, as well
    as two other monsters (Evil Eyes, Ice Flans, and Mafdets are all
    possibilities.) The guards still have that annoying auto-potion, as well
    as fairly strong -ara spells. However, if they face you alongside evil
    eyes, take the eyes out first, using Wakka's attacks and Lulu's magic.
    Them inflicting confusion can be deadly. The guardians can probably be
    taken out with a single attack from Auron, but if not, you can always stop
    them from casting auto-potion by stealing from them with Rikku. No other
    enemy should give you trouble.
    
    Once you're outside, follow the path of ice to the south, making turns as
    necessary, until you come across to a split in the path. At this point head
    down the one on the right, to reach a chest containing a [Lv. 1 Key Sphere].
    From there, cross the thin bridge of us to get back onto the left, and keep
    moving south. You'll reach a save sphere which you should make use of. Once
    you save, head to the next screen. There you'll see a cutscene of a huge
    monster attacking. It's your next boss.
    
       [=-=-=-=-=-=-=-=]
       | Boss: Wendigo |
       |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 18000      | MP: 32         | AP: 2000       | Gil: 3000       |
       | Overkill: 1432 |                | Overkill: 3000 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 40        | DEF: 1         | MAG: 1         | MDF: 1          |
       | AGL: 18        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: None                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | The Wendigo will come with two Guado Guardians, just like Seymour  |
       | did. However, the Wendigo is alot more aggressive. You'll want to  |
       | take out the guardians first -- Auron should be able to do it on   |
       | his own; Rikku can steal from the other one to get rid of its auto-|
       | potion, allowing you to kill the other. As  they die, however, the |
       | guardians will cast Shell and Protect on the Wendigo, in addition  |
       | to the Berserk effect it will have already recieved. If you get hit|
       | by him in that form, you're dead. So the first chance you get, have|
       | Yuna cast Esuna on him to remove the Berserk effect, than have     |
       | Auron hit him with Power Break. Between these two debuffers, your  |
       | characters should be able to survive at least one hit by the beast,|
       | allowing you to then have Yuna heal them. You can hit the Wendigo  |
       | with Armor Break if you want, allowing you to get a bit more damage|
       | on him. In addition, due to the big damage by the Wendigo, you     |
       | should be able to get your overdrives swiftly; and they help a     |
       | whole lot. Having Wakka inflict Darkness on the beast will also    |
       | help you alot. The Wendigo doesn't have any abilities, but you will|
       | have to watch out for his counterattack. This will only be in      |
       | effect when he holds his arms over his head. You can either wait it|
       | out -- because it certainly isn't a good idea to attack it -- or   |
       | summon an aeon to attack it. Conveniently, he will not counter an  |
       | aeon's attacks, so you can just wail on him. If you hit an aeon's  |
       | overdrive, you'll most likely do 9999 damage, allowing you to score|
       | an easy overkill, so long as you were wearing him down with your   |
       | physical attacks prior to summoning the aeon.                      |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Hi-Potion (Common), X-Potion (Rare)                         |
       | Bribe: N/A                                                         |
       | Drop: Power Sphere, Ability Sphere                                 |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Counterattack|
       | Dropped Armor Abilities: SOS Haste, HP +10%                        |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the battle, the Wendigo will lose control and destroy the part of the
    lake that you're standing on, causing you to fall to the ruins below. Save
    your game, then talk to your party members. Talk to Rikku, and after a 
    short conversation, Yuna will wake up and explain what had been happening
    lately. When the scene ends, approach and speak with Yuna. Next, move ahead
    and speak with Auron to see another flashback. When that's over, head back
    towards the others, and the ground will begin to shake. When the whole
    scene is over, Tidus will wake up somewhere in a desert, alone.
    
    
    <>==================///---------------------------------///================<>
                       ///          Sanubia Desert         ///     <WK_Q>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Potion x8 .......... [ ] |  | Zu                                  |
     | Ether x2 ................... [ ] |  | Mech Guard                          |
     | Al Bhed Potion x8 .......... [ ] |  | Cactuar                             |
     | Hi-Potion x4 ............... [ ] |  | Alcyone                             |
     | Hi-Potion x4 ............... [ ] |  | Sand Wolf                           |
     | X-Potion x2 ................ [ ] |  | Sand Worm                           |
     | Elixer ..................... [ ] |  | Mushussu                            |
     | Al Bhed Primer XVII ........ [ ] |  | Mech Gunner                         |
     | Al Bhed Primer XVIII ....... [ ] |  | Sandragora                          |
     | Lv. 2 Key Sphere ........... [ ] |  o-------------------------------------o
     | 10,000 Gil ................. [ ] |
     | Megalixer x3 ............... [ ] |
     | Hi-Potion x8 ............... [ ] |
     | X-Potion x2 ................ [ ] |
     | Teleport Sphere x2 ......... [ ] |
     | Mercury Crest .............. [ ] |
     o----------------------------------o 
    
    Start by saving your game using the nearby save sphere, then head north to 
    listen to a short speech by Tidus. Then, continue going north further, until
    you encounter a "random" battle with a Zu. It may seem futile to try and beat
    on your own, but attack it anyway. Auron will come to aid you soon, as will
    Lulu, and between the three of them, you should have no trouble killing the
    giant bird. When the battle ends, you'll have to start looking for the rest
    of your group. Wakka is directly ahead, sitting down in front of an abandoned
    machina. Once you have him in your team again, open the chest next to him four
    eight [Al Bhed Potions]. You can then continue to the left to the next screen.
    
    Immediately take a right from there, to find Kimahri. Then, turn around and
    head to the left. You can take out most of the fiends that you run into
    without a hitch, but be careful of Cactuars. They have a vicious 10,000
    Needles attack, that will do, as you can guess, 10,000 damage to your party
    members. They also have insane evasion. But if you can kill one, that's 12
    thosand EXP... so go for it. They'll probably run away on you though. You
    should also be careful of Sand Worms -- they have 45,000 HP. Anyway, just
    continue along the path to another abandoned Machina. There you'll meet up
    with Rikku, who will tell you about a place called the Al Bhed Home. When
    the talking ends, open one of the chests in front of you for two [Ethers],
    and the other for eight more [Al Bhed Potions]. 
    
    You can then save your game and continue forward until you reach a fork in
    the path (next to a sign.) From there, head left past the sand bank to find
    a chest containing four [Hi-Potions]. Pick them up, then head over to the
    right of where the sign is to the next screen. This screen consists of a
    huge field of sand. Start by heading forward, along the right side of the
    area, until you see a small shell-like obstacle, with a chest in front of
    it. Open the chest to obtain four [Hi-Potions]. There's another chest on
    the left side of the area, behind a large rock, which contains two 
    [X-Potions] as well, which you can get if you'd like. After picking up the
    items, head to the sign on a hill, in the middle of the area.
    
    If you can understand Al Bhed, it says: "Beware of fiend! Weaker fiend on
    the right. Stronger fiend on the left." First take the path to the right,
    and head north until you find a sign in Al Bhed (it will say "This way to
    Home.") Lying on the ground in front of it, is an issue of [Al Bhed Primer
    XVIII.) After picking it up, turn around and head to the left of the sign
    warning you of the fiends. There you will find more Zus and Sand Worms, but
    you'll also pass a chest near an old machina that contains an [Elixer]. 
    Furthermore, you will find an issue of  [Al Bhed Primer XVII] in the upper-
    right hand corner of this area, inside the ruins of an old machina. On the
    west side of the area in the ruins, inside some old machina, you'll find
    two more chests. One contains a [Lv. 2 Key Sphere]. The other contains
    [10,000 Gil]. After getting these items, head north to the next screen to
    another large portion of the desert. 
    
    If you scope around this area, you'll find some chests buried in sand pits.
    If you approach them, you'll have to fight a Sandragora for the chest. The 
    Sandragora's are dangerous due to having over 12,000 HP and a vicious 
    confusion-inflicting seed cannon attack, but the rewards are good: three 
    [Megalixers] and even better, two [Teleport Spheres]. You can then check the
    ruins left of these pits to find a chest with eight [Hi-Potions]. Just north
    of there, you'll find a second chest, which contains two [X-Potions]. You'll 
    also find a huge sandstorm, but that has to do with a sidequest you can't
    complete yet anyway. Do make sure to find an alcove on the left side of the
    map though. There you'll find a sand pit that contains a chest containing
    the [Mercury Crest]. To reach Home, you'll  have to head north past one of
    the Sandragoras  that are blocking the path.  From there, it's just a little 
    further until  you reach  Home; unfortunately, it's under attack! You can 
    immediately jump  in to help, but it may be wise to load up on some Al Bhed 
    Potions and Hi-Potions from the desert first. You can easily stack 99 Al 
    Bhed Potions, due to them dropping in bundles from virtually all monsters. 
    You can steal some Hi-Potions from Mushussus. 
    
    <>==================///---------------------------------///================<>
                       ///               Home              ///     <WK_R>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Primer XIX ......... [ ] |  | Guado Guardian                      |
     | Chest of Dreams Contents ... [ ] |  | Bomb                                |
     | Friend Sphere .............. [ ] |  | Dual Horn                           |
     | Al Bhed Primer XX .......... [ ] |  | Evil Eye                            |
     | Al Bhed Primer XXI ......... [ ] |  | Chimera                             |
     | Special Sphere ............. [ ] |  o-------------------------------------o
     | Al Bhed Potion x6 .......... [ ] |
     | Lv. 2 Key Sphere ........... [ ] |
     | Lv. 4 Key Sphere ........... [ ] |
     | 10,000 Gil ................. [ ] |
     o----------------------------------o
    
    It's kind of hard to follow the talking that's going once you first enter 
    Home if you don't have a nearly complete Al Bhed dictionary, but the gist of
    it is that Guado have attacked, and are trying to kidnap the summoners.
    Once the scene ends, head to the upper right corner of the area and save your
    game. After that, head to the left side of the room, and walk along the small
    fence until you find a copy of [Al Bhed Primer XIX] on the ground. Make sure
    to pick it up now (along with the other two primers that will be pointed out, 
    that can be found in Home) because once you leave Home, you can't come back 
    and you will no longer be able to get them. Once you have this first one, 
    head through the door into the next room.
    
    In this room, walk forward to meet with your party members. You'll then be
    attacked by a Guado Guardian as well as three Bombs. The Guado Guardian will
    pose no threat, but if you don't know how to deal with Bombs they'll be
    deadly. Basically you have three turns to defeat them before they explode,
    killing themselves and delivering big damage to you -- Try using Lancet with
    Kimahri. He can actually learn to do this hilarious move too! Anyway, they
    are weak against Ice. So attacks from Tidus and Auron will work, as well 
    Lulu's Blizzara spell. They aren't too much of a problem. Once the battle
    ends, follow the others down through the door on your right.
    
    After a message from Cid in the next room, you'll imediately be attacked by
    a pair of Dual Horns and another Guado Guardian. If you're leveled, you
    shouldn't have a hard time with the Dual Horns. If you're not, they'll be
    a big problem though. If your Auron and Tidus are strong, a few physical
    attacks should take out the Dual Horns. If not, you'll want to inflict
    Darkness with Wakka, because Dual Horns do big damage. Power Break from
    Auron works well, also. Immediately after the fight, you'll approach some
    stairs. Head down them, but do NOT leave yet. Instead, turn around and head
    back up the stairs, then enter the door on the left side of the hall. Once
    you enter, Rikku will tell you you've gone the wrong way, and you'll have
    to fight another two Dual Horns. You'll also find two chests, however.
    
    The one on the left is the "Chest of Dreams". It will ask you, in Al Bhed,
    what it contains. You'll then be given nine choices, also in Al Bhed. From
    left to right, top to bottom, these are: Bomb, Elixer, Hi-Potion, Mega 
    Potion, Soft, Chimera, Potion, Remedy, Evil Eye. Obviously you'll want to
    go with either the Mega Potion or the Elixer. What you pick is what you'll
    get. The second chest will ask you to translate three words into Al Bhed,
    again, giving you nine choices. The first word is "Sorry", and will be the
    choice on the bottom row, in the center column. The second word is "Wait",
    and will be in the bottom row, and in the third column. The last word is
    "Pardon", and will be in both the middle row and middle column. Pick all
    three of these correctly to receive a valuable [Friend Sphere]. Once this
    is done, you can pick up a copy of [Al Bhed Primer XX] from the ground, then
    head back into the hallway.
    
    Head down the stairs, and take the path to the right. Head past the two
    doors that are against the wall, to find a copy of [Al Bhed Primer XXI] on
    the ground, at the end of the corridor. You can then head through the door
    closer to the end of the corridor, to find a pair of Chimeras and a
    Guado Guardian. Defeating them is no easy task if you're characters aren't
    strong. If you defeat them, you'll reveal a chest. Checking the chest will
    show a series of basic mathematical operations written in Al Bhed. The
    password they are looking for is 5633. The chest contains a [Special Sphere].
    The room also contains an Al Bhed compilation sphere/ Once you're done 
    in the room, head back to the junction in the hall, and this time, take the
    middle path, which is a quick dead end. Open the chest that's there for six 
    [Al Bhed Potions], then turn back and head left. Save your game when you 
    reach the save game sphere.
    
    Head through the door on your left, and then step forward to meet with the
    others. After a short bit of dialogue from Rikku, you'll be attacked by
    a couple of Chimeras, and a Guado Guardian will attack. Take out the Guado
    first, then silence the chimeras. After that, just attack them while 
    keeping them silenced. Thundara works fairly well, but remember that Fire
    and Water do half damage -- so attacking with Tidus's brotherhood is not
    a good idea. Armor Break isn't a bad idea either. Once the fight ends, your
    group will head down the stairs. Follow them, and you'll hear another 
    conversation relating to summoners and the Al Bhed.
    
    When that scene ends, head down to the bottom of the stairs, and open the
    chest in the top-right corner of the platform to obtain a [Lv. 2 Key Sphere]
    then head to the left side of the room. Barely visible, behind the stairs,
    is another chest. This one contains a valuable [Lv. 4 Key Sphere]. Once you
    have both chests opened, head through the door on the right to meet up with
    the others. You'll also find Dona and Isaaru, but Yuna will be no where to
    be found. In her absence, a huge plot detail will be revealed by Rikku.
    After the revealing scene ends -- and it is a long one -- head to the left
    side of the room your in to find a chest containing [10,000 Gil]. Then, head
    through the door on your right and follow along the catwalk into Cid's
    airship.
    
    <>==================///---------------------------------///================<>
                       ///          Cid's Airship          ///     <WK_S>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Potion x4 .......... [ ] |  | Evil Eye                            |
     o----------------------------------o  | Bomb                                |
                                           | Evrae (Boss)                        |
                                           o-------------------------------------o
    
    When you first get on the ship you'll hear some dialogue between Cid and
    Tidus. You'll then see an awesome FMV of the ship taking off, and leveling
    Home. Once the scene ends, make sure to head to the left side of the room
    and save your game. If you're at all interested in Blitzball, be sure to recruit
    Brother, the pilot of the ship. Wakka's available now too! Talk to the people 
    there, then leave the room, and talk to Auron. Then continue into the next 
    hall, and talk to the people  there. If you had through the north door there,
    you can talk to some of the Al Bhed Blitzball players, but they have nothing 
    important to say, so instead,  head to the south. There you'll find Rin 
    standing in the hall, ready to sell stuff to you. Purchase what you need,
    then continue into the next hall.
    
        o----------------------------- Rin ------------------------------o
        | Potion ................................................... 55G |
        | Antidote ................................................. 55G |
        | Eye Drops ................................................ 55G |
        | Echo Screen .............................................. 55G |
        | Soft ..................................................... 55G |
        | Map ...................................................... 55G |
        | Phoenix Down ............................................ 110G |
        | Power Distiller ......................................... 110G |
        | Mana Distiller .......................................... 110G |
        | Speed Distiller ......................................... 110G |
        | Ability Distiller ....................................... 110G |
        | Grenade ................................................. 330G |
        | Hi-Potion ............................................... 550G |
        | Baroque Sword (Strength +5%, Free-Slot) ................. 907G |
        | Ductile Rod (Magic +5%, Free-Slot) ...................... 907G |
        | Switch Hitter (Strength +5%, Free-Slot) ................. 907G |
        | Variable Mog (Magic +5%, Free-Slot) ..................... 907G |
        | Devastator (Strength +5%, Free-Slot) .................... 907G |
        | Seeker's Shield (HP +10%, Free-Slot) ................... 1732G |
        | Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G |
        | Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G |
        | Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G |
        | Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G |
        | Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G |
        | Seeker's Targe (HP +10%, Free-Slot) .................... 1732G |
        | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G |
        | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G |
        o----------------------------------------------------------------o
    
    There, head through the door against the wall on your left, and talk to
    Dona. She'll ask you what you think about her giving up her Pilgrimage. As
    far as I know, what you tell her doesn't particularly matter, as there's
    no reward involved for you either way. That pretty much takes care of all
    the familiar faces. You can head around and talk to some more people, but
    to continue on, return to the bridge. After you hear an argument between
    Auron and Cid head forward and talk to Brother. He'll claim to have found
    Yuna, and you'll then see a cutscene of her and Seymour -- about to be
    married! Talk to Rikku, and Auron and Auron will explain what's going on.
    
    Save your game again, then motion to leave the bridge. Rin will then come
    in and tell you that some Guados have snuck onboard the ship. You'll of
    course have to take care of them. You'll be facing some random encounters
    of some of the same fiends the Guados had back at home (Bombs and Evil Eyes)
    but the random encounters aren't the problem. So keep heading south, through
    the corridors until you reach a larrger area of the ship. Save your game
    as soon as you enter, then head up the stairs. There, talk to the Al Bheds
    on the left to be given four [Al Bhed Potions].
    
    After that, try and head north. Tidus will be alarmed by seeing a huge
    flying dragon outside of the ship. Cid's voice will then be projected over
    the loud speaker saying that you'll be fighting it. So, head north towards
    the elevator platform. There, in a humorous scene, Rin will give you one
    more chance to stock up before the fight. Make sure you have a few Softs;
    you may need them. When you're ready, head onto the elevator and press the 
    X button to head to the top of the ship. Head through the steel doors, 
    and you'll hear Cid's voice again. You'll then be given a brief explanation
    on using the trigger commands "Move in" and "Pull back" for the upcoming 
    battle with Evrae. Read them carefully.
    
       [=-=-=-=-=-=-=]
       | Boss: Evrae |
       |=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 32000      | MP: 32         | AP: 5400       | Gil: 2600       |
       | Overkill: 2000 |                | Overkill: 8100 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 36        | DEF: 1         | MAG: 30        | MDF: 1          |
       | AGL: 20        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 0.5     | Fire: 0.5      | Thunder: 0.5   | Ice: 0.5        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Stone Gaze, Poison Breath, Haste, Swooping Scythe       |
       | Photon Spray                                                       |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | For the start of the battle, you'll want your active team to be    |
       | Rikku, Tidus, and Auron. You'll then want to cast Haste on them as |
       | quickly as possible (Tidus and Rikku first.) Now take a look at    |
       | the cTB bar. You'll notice Cid is on there. When Cid's turn comes  |
       | up, he'll move the ship if you have used the Trigger Command ->    |
       | Move in, or Pull back. If you're already away from Evrae, he'll    |
       | fire some missiles at the wyrm for some decent damage. So between  |
       | Tidus and Rikku, whoever has the last turn before Cid, have them   |
       | move the ship away. While your close up, you can do physical       |
       | attacks from Auron for some good damage, and some attacks from     |
       | Tidus or Kimahri for a bit more. Rikku can make a great healer. Not|
       | only will Al Bhed potions restore 3,000 HP to all three party      |
       | members, it will cure poison and petrification as well; and Evrae  |
       | can inflict both such effects. Once you move away, you can have    |
       | Wakka attack, while Lulu casts magic, but be aware he has a strong |
       | resistance against all four elements, so she won't be doing much   |
       | damage. While out there, Evrae will either use a fairly powerful   |
       | Photon spray attack (which will do 200-400 damage per character)   |
       | or pull you up close again with Swooping Scythe (300-400 damage per|
       | character.) Just continue what you were doing before, until Evrae  |
       | casts haste on itself. When this happens things will become a bit  |
       | trickier. It won't even be worth moving back anymore, due to how   |
       | swiftly he can reel you back in. So just make sure Auron has haste |
       | and keep attacking. Have Rikku use an Al Bhed potion every turn to |
       | keep the group's HP high and the status ailments at bay. If she    |
       | gets petrified, use whoever's turn is next to use a soft on her.   |
       | The fight won't be much longer at this point.                      |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | Cid's cannon doesn't do an amazing amount of damage. It's probably |
       | somewhere in the 1,000 to 2,000 range. That being said, if you can |
       | do more than this with regular attacks, don't limit yourself by    |
       | moving away. Auron can be doing around the 3,000 to 4,000 marks on |
       | his own if you've been leveling a lot. If such is the case you'll  |
       | still want to have Haste on your characters, and you'll still want |
       | Rikku out for her valuable use of Al Bhed Potions, but you'll want |
       | to leave the trigger commands alone. If you choose to do this      |
       | method, you'll probably want to hit Evrae with a Power Break.      |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Water Gem                                                   |
       | Bribe: N/A                                                         |
       | Drop: Blk Mag Sphere                                               |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch   |
       | Dropped Armor Abilities: Stone Ward                                |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight ends, you'll be shown another cutscene of what's going down
    down at Seymour and Yuna's wedding. You'll then see a really cool scene of
    Tidus and the others sliding down the cables of the air ship to reach the
    city, while a group of vicious monks shoot at them. That's quite a welcome
    to Bevelle!
    
    <>==================///---------------------------------///================<>
                       ///             Bevelle             ///     <WK_T>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Al Bhed Primer XXII ........ [ ] |  | Warrior Monk                        |
     | HP Sphere .................. [ ] |  | YKT-63                              |
     | Knight Lance ............... [ ] |  | YAT-99                              |
     o----------------------------------o  o-------------------------------------o
    
    Head forward after landing, into the group of monks in front of you. You will
    of course be fighting them. And although they all go by the name "Warrior
    Monk", be weary of the fact that their are two types. One is in green, and
    will hit you with regular attacks. They're no problems. The other kind is in
    orange, and will deliver a strong flamethrower attack which will hit all three
    of your party members. Take them out first. Once you've defeated the first
    group, continue forward to the second. Here you'll encounter not only a few
    more "orange monks" but also a YKT-63 -- a monster with an interesting
    ability of ejecting one character from battle if it is the last enemy in the
    battle. Take thechance to have Kimahri Lancet it for this ability (Thrust Kick)
    then take it out.
    
    Continue to fight your way up the aisle, towards where Yuna and Seymour are.
    You'll face a few more groups of monks, before being introduced to another
    new enemy, the YAT-99. It isn't a particularly strong monster, but what is
    notable is that it's behind the monks, and you'll have to kill them first to
    reach it; Or you could take it out from a distance with Wakka or Lulu. Once
    you finish the battle that includes this monster, you'll see a cutscene of
    your group being surrounded, and hear some dialogue. You'll thene see another
    scene, which ends with Yuna having escaped on her way to the temple, and the
    others on a stairway leading to the same place.
    
    Head down the long set of stairs until you reach a door that Rikku opens.
    Head through it, and then walk forward and head down another short set of
    stairs to where the others are. The entrance to the cloister of trials is
    just ahead, but make absolutely sure to pick up the issue of [Al Bhed Primer
    XXII] that's on the ground next to where Auron was standing, before you
    enter. This is the only chance you'll have to get it, and if you miss it
    it will be gone. Once you have it, head forward and save your game, then
    head through the door to reach the trials.
    
    This next temple is odd. It contains a bunch of moving platforms. When these
    platforms move across glowing glyphs on their path, you can press X to
    cause the platform your on to change directions conciding with the direction
    of the arrow on the glpy (ie. the arrow on the glyph points to the right,
    and you'll move to the right if you press X while over it.) That being
    said, the following is the solution to this temple's puzzle.
    
    ^-^-^-^-^ Bevelle Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^--^
    1)  Walk forward, and push the first pedestal forward to begin moving.
    2)  When the platform stops press X to start moving again.
    3)  At the first glyph you come to, press X when it's arrow is facing right.
    4)  When you stop, press X again to keep going.
    5)  Take the Bevelle sphere from the wall when you stop again.
    6)  Insert the sphere into the Pedestal.
    7)  Push the pedestal back onto the path to get moving again.
    8)  Press X when you stop to continue.
    9)  At the top, press X when the arrow faces ahead.
    10) Wait until you reach the end of the path (you'll go back to the top.)
    11) Take a right at the second glyph along the path.
    12) Take the Bevelle sphere out of the pedestal.
    13) Place the Bevelle sphere in the receptical on the wall.
    14) Push the pedestal back onto the path.
    15) Again ride to the end of the path, so you return to the top.
    16) Take a right at the first glyph.
    17) Take a left at the next glyph you reach.
    18) Take aright at the second glyph you reach, from there.
    19) Walk forward and take a glyph sphere from the wall.
    20) Place the glyph sphere in the pedestal.
    21) Push the pedestal back onto the path.
    22) Take a right at the very last glyph. (If you miss it, try again.)
    23) Remove the Becelle sphere from the pedestal.
    24) Place it in the receptical on the wall to create a walkable path.
    25) Take the glyph sphere out of the pedistal.
    26) Walk forward and place the glyph sphere in the orange barrier.
    *)  This reveals the destruction sphere.
    27) Place the destruction sphere in the pedestal.
    28) Remove the glyph sphere from the wall.
    29) Place it back into the pedistal.
    30) Push the pedistal back onto the path that you came from.
    31) "Fall off" the end of the path, so you go back to the top.
    32) Head forward from the very first glyph.
    33) Skip the next glyph, and take a right at the one after that.
    34) Take the destruction sphere out of the pedistal.
    35) Walk forward and place it in the receptical on the wall.
    36) Push the pedestal back onto the path you came from.
    37) Head to the end of the path so that you go back to the top.
    38) Take a right at the very first glyph.
    39) When you stop, take the Bevelle sphere out of the wall.
    40) Place the Bevelle sphere in the pedistal.
    41) Push the pedistal back onto the path to go back to the first glyph.
    42) Head to the right of where you are.
    43) Take a right at the next glyph as well.
    44) When you stop, push the pedistal onto the next path.
    45) Ride the platform to the top of the area.
    **) Head up the stairs and open the chest on your right for an [HP Sphere].
    46) When the chest disappears, step on the switch that appears.
    47) Take one of the Bevelle spheres out of the pedistal.
    48) Place the sphere into the receptical on the wall.
    49) Push the pedistal to the left, onto the new path.
    **) Open the chest to obtain the [Knight Lance].
    50) Cross back over, and head right from the floor switch to leave.
    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    Once you finish that horrible cloister of trials, you'll see a cutscene of
    Tidus and the others finding Yuna in the chamber of the fayth, receiving
    her aeon. However, as soon as you step out of the room, you'll be captured
    by those warrior monks. You'll then be given a chance to name Bahamut, Yuna's
    new aeon, and once you hit confirm you'll have a chance to save your game.
    What will follow is a cutscene of the trial for Yuna and the rest of your
    group. Another huge revealation is made, and as you can expect, things do
    not go in the way of Yuna and her guardians...
    
    After another cutscene between Auron and Tidus (now locked up in a cage),
    you'll figure out exactly what is to happen to you: you're being sentenced
    to the Via Purifico, a type of flooded chamber where they hope you'll just
    give up and die. In Tidus's words "That's a lame way to kill some one!"
    
    <>==================///---------------------------------///================<>
                       ///           Via Purifico          ///     <WK_U>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Elixer ..................... [ ] |  | Sahagin                             |
     | Wht Magic Sphere ........... [ ] |  | Aqua Flan                           |
     | Mega-Potion ................ [ ] |  | Bat Eye                             |
     | Blk Magic Sphere ........... [ ] |  | Swamp Mafdet                        |
     | Skill Sphere ............... [ ] |  | Cave Iguion                         |
     | Lucid Ring ................. [ ] |  | Maze Larva                          |
     | Rematch .................... [ ] |  | Octopus                             |
     | Avenger .................... [ ] |  | Remora                              |
     o----------------------------------o  | Phlegyas                            |
                                           | Grothia (Aeon Battle)               |
                                           | Pterta (Aeon Battle)                |
                                           | Spathi (Aeon Battle)                |
                                           | Evrae Altana (Boss)                 |
                                           o-------------------------------------o
    
    In this area of the game, you'll actually be controlling Yuna for a little
    while. When you start out you won't have anyone else in your party, though,
    and that will be more than a little dangerous, so you'll have to find them
    again as soon as possible. Start by walking forward and using the save sphere
    to save your game, then heading left until you come to a fork in the path.
    From there you can head into the room to the south to find a chest containing
    an [Elixer]. Take it, then turn around and head north. If you run into fights
    you can summon an aeon to take them out -- and honestly, you'll want to do
    this at least a handful of times. Yuna hasn't been in your party for a while,
    and she's probably drastically underleveled. Just remember to cast cura after
    the battles. Try to level Yuna at least until she gains the Reflect spell.
    
    When you reach a room with a transport pad in the center, take a right. There
    you'll meet up with Lulu, who will make things considerably easier for you,
    when you get into battles. Next to her, you'll find a chest; open it for a
    [Wht Magic Sphere]. Next to it, you'll find a shining glyph on the pile of
    rubble. Examine it, then with Lulu in your party, continue heading north. 
    Battles shouldn't be a problem anymore.  Most fiends here are weak against
    lightning attacks, and between Lulu's thundara and Yuna's Ixion summon, you
    should be able to win easily. Bat Eyes and Cave Iguions are exceptions, but 
    they both have little HP anyway, so it doesn't matter. When you reach the 
    next junction in the path, take a right. Follow along the wall there until 
    you reach a large room with Auron in it. With him back in your party, use the 
    nearby save sphere to save your game, then continue on.
    
    Again take the path to the right, and again follow along the wall. You will
    eventually run into Kimahri. Once Kimahri's back in the group, open the
    chest on the left side of the room for a [Mega-Potion]. Now head south until
    you reach a fork in the path. Take the branch that goes to the left, and
    follow it until you're back in the room that you started in. Now from here,
    head north into the next room, and then walk forward, through the hallway
    that has bars in it. Take a right to reach another room. In this room you
    will find a chest containing a [Blk Magic Sphere] as well as a glyph on the
    floor. Step on it to casue some transporters to move around the tunnell
    system; it will come in handy.
    
    Head back to the room where you met Auron, and from there, head left. Follow
    the path until you reach a teleporter with glowing arrows on it (it would
    not be there if you didn't step on the previous glyph.) Now, wait for the
    arrow to point towards the bars in front of the teleporter, and then step
    on it. You'll end up in a room with two treasure chests. One contains a
    [Skill Sphere], and the other contains a [Lucid Ring]. Once you have these
    items, take the telporter to get back outside the room, then head back to
    where you met Auron again. Save your game, then head down the red hall to
    the north. Note before going though, that you have a mandatory aeon battle
    coming up: You may want to build up the overdrives of yours. Unlike your
    previous aeon battles, this one will be against multiple ones in a row.
    
       [=-=-=-=-=-=-=-=-=-=-=-]
       | Boss: Isaaru's Aeons |
       |=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | Grothia Strategy:                                                  |
       |                                                                    |
       | As you can see above, the attributes for the aeons are missing.    |
       | They're listed in the bestiary section, but there's no point in    |
       | having about 3 pages of stats here, when the fights aren't even all|
       | that difficult. Anyway, Isaaru will start by summoning Grothia,    |
       | his version of Ifrit. Ifrit's weak against ice, so your instinct   |
       | may be to summon Shiva. But don't: Summon your newest aeon Bahamut.|
       | He has Blizzaga (as well as all the other -aga spells) and is by   |
       | far your strongest aeon. Hit Ifrit with a few -agas for big damage.|
       | Ifrit may hit a Hellfire overdrive, but Bahamut is tough: He can   |
       | take it. Another Blizzaga or two will take out Ifrit.              |
       |                                                                    |
       | Pterya Strategy:                                                   |
       |                                                                    |
       | Isaaru's second aeon will be Valefor, under the name Pterya. Now   |
       | unlike Ifrit, this guy doesn't have an elemental weakness. This,   |
       | again, makes Bahamut your best choice. Even without an elemental   |
       | weakness, Thundaga is strong enough to do a fair bit of damage to  |
       | Pterya. Once Bahamut runs out of MP, his physical attacks still hit|
       | damn hard. Valefor will be a joke, so long as he doesn't have his  |
       | overdrive. And hell, his overdrive isn't much better. Even after   |
       | being weakened from the fight with Grothia, Bahamut should be able |
       | to withstand it. Since Isaaru's third and final aeon battle will   |
       | have you facing a Bahamut, you won't be able to summon yours again.|
       | So don't be afraid to unleash your overdrive now, if you have it.  |
       |                                                                    |
       | Spathi Strategy:                                                   |
       |                                                                    |
       | As you should know from your own use of him, Bahamut is a tough    |
       | dude: a really tough dude. Noy only that, he has no elemental      |
       | weakness. However, you can be thankful for the fact that Isaaru's  |
       | Spathi won't attack. Instead, he has a countdown, which goes from  |
       | 5 to 1. When it empties, he'll do a Mega Flare overdrive for some  |
       | huge damage. It doesn't really matter what aeon you choose. Go for |
       | whichever one has an overdrive, and use the overdrive. Then just   |
       | attack. If you're able to survive Mega Flare, you'll most certainly|
       | get another full overdrive. If Spathi takes down your aeon, just   |
       | sub in the next one, and continue the beat down on him. He won't   |
       | last forever.                                                      |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: N/A                                                          |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, control will switch to Tidus, swimming around in another
    part of the Via Purifico. Save your game immediately, then begin swimming
    forward. Some of the enemies that either have 100% resistance to water, or
    who are actually healed by it. Make sure to switch Tidus's weapon to 
    something else if you want to fight them. To the right side of the area 
    you'll find a floating treasure chest. It's bizarre, in that it doesn't
    contain an item, but a whole store front. The following items can be
    purchased. 
    
        o-------------------- Floating Trasure Chest --------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Hi-Potion ............................................... 500G |
        o----------------------------------------------------------------o
    
    Once you're done shopping, swim north. It won't be long until you reach 
    another save sphere -- in fact just a few seconds. You might as well save
    again though, because a boss battle is coming up: in the very next room,
    actually. You'll be facing the undead underwater form of Evrae, that 
    flying dragon you fought earlier.
    
       [=-=-=-=-=-=-=-=-=-=-]
       | Boss: Evrae Altana |
       |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 16384      | MP: 200        | AP: 5800       | Gil: 3000       |
       | Overkill: 2000 |                | Overkill: 8700 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 32        | DEF: 1         | MAG: 27        | MDF: 1          |
       | AGL: 25        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Stone Gaze, Photon Spray                                |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | You'll want to start off this battle by casting Slow onto Evrae,   |
       | then casting Hastega, or Haste on your party members. You'll then  |
       | have Tidus and Wakka attack each turn, while Rikku uses Al Bhed    |
       | Potions when she needs to. When no one's in need of healing you    |
       | can just let her Steal, Mug, or Attack. She doesn't contribute to  |
       | the damage all that much, but it doesn't hurt. If you get any      |
       | overdrives use them, to further shorten the battle. If you have any|
       | Stone Ward or Stoneproof armor though, put it on. If you get       |
       | paralyzed under water, your character will shatter, and you won't  |
       | be able to revive them. Other than that, you should also know that |
       | you can use Trigger Command -> Open lock on the two locks on the   |
       | gate in the area. This leads to another room with a gate.  If you  |
       | open four locks, you'll trap Evrae, causing him to waste one turn. |
       | Don't do it though. You'll lose your chance at getting two treasure|
       | chests, and then you'll have an aggressive Evrae using Photon Spray|
       | nearly every turn.                                                 |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | It has to be said: there is an extremely cheap way to defeat this  |
       | guy. Toss two phoenix downs at him, and he's done. Being a zombie, |
       | the phoenix downs will do massive damage to him. Not only will you |
       | defeat him, you'll get an overkill. You may actually want to finish|
       | him with a phoenix down, even if you fight him the real way though.|
       | Two black magic spheres is a pretty good prize.                    |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Water Gem (Common), Healing Spring (Rare)                   |
       | Bribe: N/A                                                         |
       | Drop: Black Magic Sphere                                           |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch   |
       | Dropped Armor Abilities: Stone Ward                                |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, assuming you didn't open any of the locks, you can swim
    down to the floor of the tunnell in front of you to find a chest containing
    a [Rematch]. Around the corner from there is a second chest. This one
    contains an [Avenger]. Once you've opened these two chests, just continue
    to swim forward until you're out of the flooded passage.
    
    
    <>==================///---------------------------------///================<>
                       ///           Highbridge            ///     <WK_V>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     o----------------------------------o  | YKT-63                              |
                                           | YAT-99                              |
                                           | Mortibody (Boss)                    |
                                           | Seymour Natus (Boss)                |
                                           o-------------------------------------o
    
    Just outside of the Via Purifico, you'll will meet up with Yuna and the 
    others: the whole group's back together again! You won't have much time to 
    kick back though, because Seymour will show up again. After an interesting
    cutscene where Seymour reveals his plans, your party will run off, but 
    eventually decide to turn around and fight. You will have some time to 
    prepare first though. You can save your game by using the save sphere on 
    your left, and you can buy some supplies from O'aka, who is on the right.
    
        o---------------------------- O'aka -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Hi-Potion ............................................... 500G |
        o----------------------------------------------------------------o
    
    Once you've purchased all that you need to, and saved your game, you can
    head north, back to where Seymour and Kimahri are. You'll run into some
    YAT-99s and YKT-63s (the same mechanical things you fought when you first
    arrived in Bevelle), but you can easily take care of them. You'll soon
    come to yet another save sphere -- they're getting generous with them. So
    save your game, and prepare for a fight.
    
       [=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Seymour Natus |
       |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 36000      | MP: 200        | AP: 6300       | Gil: 3500       |
       | Overkill: 3500 |                | Overkill: 9450 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 30        | DEF: 1         | MAG: 25        | MDF: 1          |
       | AGL: 21        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Multi-Blizzara, Banish, Protect, Flare, Mortibsorbtion  |
       | Shattering Claw, Curaga                                            |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | You'll notice Seymour has a strange creature with him: Mortibody.  |
       | This thing hovers around him, and casts Blizzard. Now if you hit   |
       | Seymour directly, he'll possibly counter with one of his abilities.|
       | So, what you're intended to do, is attack the Mortibody -- when its|
       | health is emptied, it absorbs some of Seymours HP. This could take |
       | a while though, and personally I'd suggest going for an alternate  |
       | method: Toss him some overdrives. Auron and Tidus can do big damage|
       | as can Yuna's aeons. You just have to remember that once they use  |
       | the overdrive -- or when their first turn ends, regardless of      |
       | whether or not they've used it -- Seymour will banish them. It's   |
       | notable that Auron, Tidus, and Yuna can all do Trigger command ->  |
       | Talk to boost their Attack and Magic Defense respectively. The     |
       | fight isn't that bad, and really there's only one thing you'll need|
       | to worry about. If Seymour casts break, it will petrify one of your|
       | party members. If this happens, immediately use a soft or a remedy,|
       | because if the Mortibody follows up with a Shattering Claw not only|
       | will they be KO'd, you won't be able to revive them.               |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | If you have the Reflect ability, you can completely ignore all of  |
       | the mechanics for this battle, and just attack Seymour. Combined   |
       | with overdrives, this will make quick work of Seymour. In fact, the|
       | only thing you'll have to worry about is his Break/Shattering Claw |
       | combination attack -- and you can deal with that by using a soft.  |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Tetra Elemental                                             |
       | Bribe: N/A                                                         |
       | Drop: Lv. 2 Key Sphere x2                                          |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike,  |
       | Thunderstrike, Waterstrike, Icestrike                              |
       | Dropped Armor Abilities: SOS Shell                                 |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    
    
    <>==================///---------------------------------///================<>
                       ///          Macalania Woods        ///     <WK_W>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Lucid Ring ................. [ ] |  o-------------------------------------o
     | Jecht Sphere ............... [ ] |
     o----------------------------------o
    
    After the fight ends, your group will head to Macalania Woods again. Save
    your game at the camp you start at, and then head south to another screen,
    and from there head south again. There you'll find Kimahri, but like always,
    he's not saying anything good, so just head past him. A little ahead, you'll
    find Yuna. You'll hear a fair bit of dialogue, and then what will follow is 
    one of the cutscenes FFX is most known for. Once the scene ends, turn around
    and head north again: you'll only get a few steps before Yuna stops you for
    another short cutscene. You'll then end up back at camp. You'll resume the
    next day.
    
    Don't leave just yet though: Turn around and head back to where the camp was
    to find a chest containing a [Lucid Ring]. Once you have that head to the
    screen to the south again, and then to the right from there. This brings
    you to the edge of Macalania Woods. Use the nearby save sphere to save your
    game, then head onward onto the Calm Lands
    
    
    <>==================///---------------------------------///================<>
                       ///            Calm Lands           ///     <WK_X>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Power Sphere x30 ........... [ ] |  | Mech Scouter                        |
     | Aeon's Soul ................ [ ] |  | Skoll                               |
     | Lv. 2 Key Sphere ........... [ ] |  | Nebiros                             |
     | Al Bhed Primer XXIII ....... [ ] |  | Flame Flan                          | 
     | 5,000 Gil .................. [ ] |  | Shred                               |
     | 10,000 Gil ................. [ ] |  | Anacdondaur                         |
     | Rusty Sword ................ [ ] |  | Coeurl                              |
     o----------------------------------o  | Chimera Brain                       |
                                           | Ogre                                |
                                           | Malboro                             |
                                           | Epaaj                               |
                                           | Belgemine's Shiva (Aeon Battle)     |
                                           | Defender X (Boss)                   |
                                           o-------------------------------------o
    
    After entering the Calm Lands, walk forward until you see a short scene of
    your party speaking about the area, and resting for a bit. Once you are in
    control again, head to your left and talk to your old pal Maechen to hear a
    little bit more about the Calm Lands. When he is finished you can continue on
    down the hill. At the bottom you'll see a very brief cutscene of a strange
    vehicle moving by. You can head further to the left to find that it was a
    worker for Rin driving it; and he has some items to sell to you.
    
        o---------------------- Rin's Vehicle Shop ----------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Hi-Potion ............................................... 500G |
        | Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G |
        | Savior Bangle (Stoneproof, Silenceproof) ............... 6825G |
        | Curative Targe (Auto-Med) ............................. 10050G |
        | White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G |
        | Buckler (Magic Counter) ............................... 25050G |
        | Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G |
        | Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G |
        o----------------------------------------------------------------o
    
    From where the shop is, continue heading along the eastern border of the
    Calm Lands. You may find some tough enemies, like Anacondaurs, Malboros
    or Chimera Brains. Stonetouch items work to make your life a lot easier
    for some of these encounters (though not the Anacondaurs which are resistant)
    and other than that, decent equipment should be enough. You may want to
    just run from any Malboros you encounter at this point. Keep your eye on
    your map and watch for a white square representing a save sphere. This is
    located at a rest stop area. When you firrst enter you'll see a cutscene
    between your group and a travelling monk, giving you an update on exactly
    what is going on. Once he leaves, save your game -- you'll notice you can 
    finally play Blitzball again, if you'd like. Talk to your party members,
    then purchase anything you need to from the tent's shop, if you'd like. 
    
        o---------------------- Calm Land Outpost -----------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Map ...................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Holy Water .............................................. 300G |
        | Grenade ................................................. 300G |
        | Hi-Potion ............................................... 500G |
        | Seeker's Shield (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G |
        | Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G |
        | Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G |
        | Seeker's Targe (HP +10%, Free-Slot) .................... 1575G |
        | Baroque Sword (Strength +10%, Free-Slot) ............... 7575G |
        | Ductile Rod (Magic +10%, Free-Slot) .................... 7575G |
        | Switch Hitter (Strength +10%, Free-Slot) ............... 7575G |
        | Variable Mog (Magic +10%, Free-Slot) ................... 7575G |
        | Devastator (Strength +10%, Free-Slot) .................. 7575G |
        | Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G |
        | Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G |
        o----------------------------------------------------------------o
    
    After buying what you need, you can head to the south, into the large
    crater on the ground to find Belgemine -- still looking for an aeon 
    challenge. If you accept her challenge she'll heal your aeons, and then
    you'll be sent right into battle against Belgemine's Shiva. This is 
    definitely not a battle to miss, because you'll be given the valuable 
    key item [Aeon's Soul] -- as well as thirty [Power Spheres] -- which will 
    allow you to raise your aeon's attributes.
    
       [=-=-=-=-=-=-=--=-=-=--=-=]
       | Boss: Belgemine's Shiva |
       |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 15000      | MP: 900        | AP: 0          | Gil: 0          |
       | Overkill: 1432 |                | Overkill: 0    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 0         | DEF: 180       | MAG: 20        | MDF: 0          |
       | AGL: 21        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: Absorbs    |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Heavenly Strike, Blizzara, Blizzaga                     |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Shiva's fairly tough for an aeon battle, since she's got a lot of  |
       | HP and incredibly high defense, but she's handicapped in that she  |
       | doesn't have an overdrive. Even when her bar fills, she'll only    |
       | unleash a Heavenly Strike, and that only does a few hundred damage.|
       | You can just dominate Shiva with Bahamut. When he gets Overdrive,  |
       | hit her with a Mega Flare for around 10,000 damage, then if she    |
       | still isn't dead, hit her a few more times.                        |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: N/A                                                          |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    Once the battle ends you'll be given a lesson on exactly how to use your
    newly acquired Aeon's Soul to increase the attributes of your aeons --
    although you'd be wise not to do too much increasing yet, as your spheres
    are still necessary to level up your characters, and you don't yet have
    a method to get as many as you'd like. Anyway, head back to the outpost and
    save your game again, then head around to the back of the tent to find a
    chest containing a [Lv. 2 Key Sphere]. From there, continue to make your
    way to the north-west corner of the Calm Lands. In the very corner, you'll
    find a hill with a monk blocking your path -- that's actually part of the 
    sidequest for Tidus's ultimate weapon, and you can check the Celestial Weapons
    section for more information. More important for now, however, is that you
    can head to the left from there, and against the edge of the far plane --
    the part on your map that sticks out the farthest -- you will find an issue
    of [Al Bhed Primer XXIII].
    
    It's noteworthy that you can earn a chocobo to ride whenever you want, in
    the calm lands, by completing a series of chocobo riding mini-games, by
    talking to a particular person who is riding around on one. The training,
    and racing that follows is complex enough to warrant it's own section in
    this guide. And in fact, you'll have to do this to get the twenty-fourth
    issue of Al Bhed Primer, among other things. However, that's beyond the 
    scope of the walkthrough, so check the Chocobo Training section when you're 
    ready to go for it.
    
    With that detour aside (or put off until later), begin heading to the east 
    side of the Calm Lands, ultimately making your way to the south-east corner.
    There  you'll find two chests. One contains [5,000 Gil] while the other
    contains [10,000 Gil]. After opening both of these chests, you can head north
    until you reach a path that heads off-screen to the right. This leads to the
    monster arena, a major sidequest of the game stems from this area, and is
    detailed in the appropriate section of this guide, but there's nothing
    stopping you from purchasing the necessary items to start it now, or from
    simply using the save sphere in the area to save your game -- which you 
    should definitely do.
    
        o------------------------ Monster Arena -------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Holy Water .............................................. 300G |
        | Hi-Potion ............................................... 500G |
        | Taming Sword (Capture, Free-Slot) ...................... 9075G |
        | Herding Staff (Capture, Free-Slot) ..................... 9075G |
        | Catcher (Capture, Free-Slot) ........................... 9075G |
        | Trapper Mog (Capture, Free-Slot) ....................... 9075G |
        | Taming Spear (Capture, Free-Slot) ...................... 9075G |
        | Beastmaster (Capture, Free-Slot) ....................... 9075G |
        | Iron Grip (Capture, Free-Slot) ......................... 9075G |
        o----------------------------------------------------------------o
    
    When you're ready to continue, leave the monster arena and continue to head
    north. Head off-screen by following the path. As soon as you enter the next
    screen save your game by using the nearby save sphere, then proceed onto
    the bridge in front of you. Halfway across you'll see a cutscene of some
    Guados attempting to stop you. They've brought with them a huge mechanical
    beast though, and that means it's boss time!
    
       [=-=-=-=-=-=-=--=-=]
       | Boss: Defender X |
       |=-=-=-=-=-=-=-=-+-+-=-=-===-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 64000      | MP: 1          | AP: 6600       | Gil: 3500       |
       | Overkill: 4060 |                | Overkill: 9900 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 42        | DEF: 30        | MAG: 5         | MDF: 1          |
       | AGL: 20        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: Absorbs    |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Blast Punch, Haymaker, Mighty Guard, Slowga             |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This guy hits hard: really, really, freaking hard -- and he's      |
       | immune to Power Break. His regular attacks will do 1000-2000 damage|
       | easily, while his Maymaker can do even more -- what's worse is that|
       | sometimes he'll follow up a regular attack with a Haymaker or a    |
       | Blast Punch (or vice versa) for a total of more than 3,000 damage  |
       | -- this will kill many of your characters in one shot, and will    |
       | severely weaken the ones that are able to survive it. If you want  |
       | to win this match, you'll have to hit hard, and often: and that    |
       | means first using Auron's Armor Break on the Defender, and then    |
       | getting Haste on your party as quickly as you can. If you don't    |
       | have Hastega yet -- and you really should -- at least make sure    |
       | Auron is hasted. Auron should be able to do around 5000-7000 damage|
       | with each attack, which is a good amount. Other than that, you'll  |
       | want to use OVerdrives whenever you get a chance. No aeon will be  |
       | able to stand up to the Defender, but if you have one in overdrive,|
       | or Yuna is ready for a Grand Summon, the overdrives can really help|
       | though I promise, after you use one, Defender X is taking that aeon|
       | of yours out. Later in the fight, the Defender X will use Mighty   |
       | Guard on itself, realyl improving its defenses. If Yuna has the    |
       | Dispel ability, use it immediately to remove his buffers. If you   |
       | leave Yuna out, the Defender will easily be able to defeat her, but|
       | it's still not a bad idea: She can use Life or Cura as needed, and |
       | you can have someone else use a Phoenix Down to revive her if you  |
       | have to. Cast Protect on yourself, and keep hitting Defender X with|
       | your strongest attacks, and you should make it. Note that while he |
       | can use Slowga, it is extremely, extremely rare. In all likelyhood,|
       | you won't have to worry about it.                                  |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Lunar Curtain                                               |
       | Bribe: N/A                                                         |
       | Drop: Lv. 2 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,|
       | Strength +10%, Strength +3%, Magic +3%, Magic +5%, Magic +10%      |
       | Dropped Armor Abilities: SOS Protect                               |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, walk towards the hill on the right to find what Lulu points
    out as a way leading to a valley. Head down there and save your game, then
    follow along te path to the right. Towards the end of this path, you'll
    reach a statue with a sword lying on the ground next to it. Examine it to
    receive a [Rusty Sword] -- a key item in obtaining Auron's Celestial weapon.
    Once you've picked it up, turn around and head back towards where you entered
    the valley, only continue moving to the left. You'll find an entrance to
    a cave, and Lulu will tell you more about the cave, and then you'll be able
    to enter it if you'd like. This is completely optional, but it will lead to
    you getting a new secret aeon, as well as the twenty-fifth Al Bhed Primer.
    Information is completely covered in the sidequest section of this guide;
    and yes, I apologize for having to constantly reference that. It's just that
    starting when you reach the Calm Lands, so many sidequests become possible.
    
    When your done with the Cavern of the Lost Fayth, save your game again, then
    head north, leaving the valley. Make your way up the hill on the next screen,
    then cross the bridge to your north. Here you'll see a short cutscene of
    Tidus talking about Yuna. When it's over, head further to the north to reach
    Mt. Gagazet.
    
    
    <>==================///---------------------------------///================<>
                       ///            Mt. Gagazet          ///     <WK_Y>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Mega-Potion x2 ............. [ ] |  | Grenade                             |
     | 20,000 Gil ................. [ ] |  | Imp                                 |
     | Braska's Sphere ............ [ ] |  | Bandersnatch                        |
     | Defending Bracer ........... [ ] |  | Nidhogg                             |
     | HP Sphere .................. [ ] |  | Mech Leader                         |
     | Lv. 4 Key Sphere ........... [ ] |  | Bashura                             |
     | Saturn Crest ............... [ ] |  | Grat                                |
     o----------------------------------o  | Mech Defender                       |
                                           | Biran Ronso (Boss)                  |
                                           | Yenke Ronso (Boss)                  |
                                           | Mortiorchis (Boss)                  |
                                           | Seymour Flux (Boss)                 |
                                           o-------------------------------------o
    
    Head up the mountain path just after leaving the Calm Lands, and keep going
    until you get a rude welcoming from Kelk Ronso. After a conversation between
    the "traitor" Yuna, and Kelk he'll eventually decide to let you pass. Head
    to the left side of the path and use the save sphere to save your game, then
    head forward through the pass. There you'll find that Biran and Yenke still
    have a problem with Kimahri, and they don't want him to pass. This results
    in a fight that Kimahri refuses to allow the others into: A two-on-one.
    
       [=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-]
       | Boss: Biran Ronso and Yenke Ronso |
       |=-=-=-=-=-=-=-=-+-=-=-=-===-=-=-=+-+-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: *          | MP: 200        | AP: 4500 Each  | Gil: 1500 Each  |
       | Overkill: 2500 |                | Overkill: 6750 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: *         | DEF: 30        | MAG: *         | MDF: 50         |
       | AGL: *         | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Yenke Abilities: Fire Breath, Bulldoze, White Wind, Haste, Blizzard|
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       |Biran Abilities: Thunder, Aqua Breath, Bulldoze, Mighty Guard,      |
       | Berserk                                                            |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | First of all, know that even if you've not used Kimahri the entire |
       | game, you're not screwed. Biran and Yenke's stats are dynamic, and |
       | will differ depending how strong Kimahri is. Another thing to note |
       | before you get into defeating them, is that you can make up a lot  |
       | of missed Ronso Rages in this fight. You can get Fire Breath, Stone|
       | Breath, Aqua Breath and White Wind from Yenke, while Biran offers  |
       | Doom, Thrust Kick, Mighty Guard, and Self-destruct. Now because of |
       | this, the fight will actually be easier if you've been neglecting  |
       | Kimahri -- because each Lancet for a new ability will give you an  |
       | overdrive, and you'll be able to spam Aqua Breath for some good    |
       | damage. Assuming your Kimahri is respectable, however, you'll have |
       | to be a little bit more careful. First of all, if you've moved     |
       | Kimahri into Tidus's portion of the sphere grid you can start off  |
       | with Haste to make things easier, but it doesn't really matter.    |
       | Now the way this works, is Biran and Yenke will start off on the   |
       | same side of the battle, and if you attack one, the other will     |
       | block nearly all damage -- making the attack useless. So wait for  |
       | one to use their Bulldoze attack. This will damage you, but it will|
       | also separate the Ronsos, allowing you to attack one freely for    |
       | full damage. Once you hit one, focus in finishing off that one     |
       | first to make things simpler. Once you've taken out the first one, |
       | the remaining Ronso will use Berserk (Yenke) or Haste (Biran), and |
       | that'll make him far more dangerous. Keep attacking, but use       |
       | Hi-Potions whenever your HP dips low. Regardless of your level it  |
       | shouldn't be too difficult though. This fight was designed to be   |
       | possible at all levels, after all.                                 |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Lv. 3 Key Sphere                                            |
       | Bribe: N/A                                                         |
       | Drop: Return Sphere, Friend Sphere                                 |
       | Dropped Weapon Abilities: Piercing                                 |
       | Dropped Armor Abilities: MP +20%                                   |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, Biran will accept that Kimahri's a strong Ronso, and he'll
    allow you to pass, saying that they'll stop pursuers from the temple. You
    will then be free to continue. You should probably turn around and save
    again first though, because accidents can happen. Once you've done that,
    begin heading up the path to the next section of Mt. Gagazet. There after
    taking a few steps, you'll be stopped again by Biran and Yenke. Ths time
    they start singing the Hymm of the Fayth with the other Ronsos. Hear them
    out, then when they're done, take an immediate left off of the path to find
    a chest containing two [Mega-Potions]. After obtaining these, head to the
    right side of the path, and walk up onto the stone ledge -- it really looks
    like you can't, but you can. There, walk south along the ledge until you
    come to another chest. Open it for [20,000o Gil].
    
    In your way up the mountain path, you can stop at the first lance you see
    coming out of the ground and examine it to learn that it's a memorial. From
    there continue to climb. Keep going until you reach a spot at which you can
    head north, or south -- if you look at the map, you'll notice that the
    path extending to the north doesn't go very far. If you head around the
    path to the north, you'll find [Braska's Sphere] in an alcove up there.
    In addition to allowing you to watch a video recording Braska left for Yuna,
    it's also one of the spheres you need to collect to earn Auron's overdrives.
    Once you have it, head back to the junction, and proceed to the south,
    making your way up the steep slope the west.
    
    Follow along the icy path until you come across a rock sitting on the ground
    to your left. Approach it and Lulu will tell you about how the fiends on
    Mt. Gagazet are people who died but were never sent to the Farplane. When
    the talking ends, keep moving north until you come to another junction.
    There, continue to head north to reach a dead-end: but one that holds a chest
    waiting to be opened. Open it for a [Defending Bracer] then turn around
    and head back to the junction. Head to the right this time. Cross over the
    bridge of ice, and when you reach the opposite side continue along the path.
    There you'll meet Wantz, O'aka's brother. He'll tell you about how O'aka
    got put in prison for helping out your group; but more importantly, he'll
    offer to sell you supplies himself.
    
        o---------------------------- Wantz -----------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G |
        | Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G |
        | Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G |
        | Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G |
        | Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G |
        | Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G |
        | Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G |
        | Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G |
        | Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G |
        | Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G |
        | Conductor (Initiative, Free-Slot x3) .................. 90750G |
        | Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G |
        | Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G |
        | Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G |
        o----------------------------------------------------------------o
    
    Once your finished dealing with Wantz, continue moving along the trail,
    across another icy bridge, this time to the left. When you reach the
    opposite side of the mountain, head down the path on your left -- look at
    your map for it, if you don't see it right away -- to find two chests
    hidden away in an alcove below. One of them contains an [HP Sphere] while
    the other contains a [Lv. 4 Key Sphere]. With both of the chests opened,
    head back up to the path above, and start making your way to the west --
    what will look like north to you, if you're not paying attention to your
    map. When you reach a steep bridge of ice going of to the right, begin
    trecking across it.
    
    At the top of this bridge head to your left to find another pile of ruins.
    Again, Lulu will make a comment. Once she's done speaking, head up the
    next icy hill that stretches across the canyon to the left. On this path,
    you'll find a save sphere: and you better use it, because one of the more
    challenging boss fights of the game is coming up just after it. In fact,
    you should probably make sure your prepared before you even continue: go
    and build some overdrives for your characters and aeons. If you've been
    keeping Lulu leveled, you'll want her to know Bio -- the -aga spells
    wouldn't hurt. Tidus should have Hastega, and Yuna should have Curaga.
    Having Zombieproof or Zombie Ward armor will be extremely, extremely
    useful.
    
    The mentioned abilities will all help you greatly, but if you think
    you can win without them, go for it. It's definitely possible to take
    Seymour out with brute force, just harder. When  you're ready, head 
    forward and you'll hear Tidus and Rikku speaking about Yuna again. That
    conversation will end with you meeting up with your old buddy Seymour
    again. The guy just doesn't want to let your enjoy your pilgrimage!
    
       [=-=-=-=-=-=-=-=-=-=-]
       | Boss: Seymour Flux |
       |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 70000      | MP: 512        | AP: 10000      | Gil: 6000       |
       | Overkill: 3500 |                | Overkill: 15000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 30        | DEF: 40        | MAG: 15        | MDF: 40         |
       | AGL: 38        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Lance of Atrophy, Full-Life, Dispel, Mortibsorbtion,    |
       | Cross Cleave, Mortibsorbtion, Banish, Flare, Protect, Reflect,     |
       | Dispel, Total Annhilation                                          |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This guy is not only strong, he's really sneaky. He'll toss in an  |
       | ocassional Flare, which will do decent damage to one party member, |
       | or a Cross Cleave -- which will do this to all three -- but his    |
       | main pattern of attack is to hit one of your party members with a  |
       | Lance of Atrophy attack and then have his Mortiorchis cast Full-   |
       | Life on your now-zombified characters: resulting in instant death. |
       | This is not the type of battle you want to stretch out, which is   |
       | why you've hopefully built your overdrives up. At the start, have  |
       | Tidus cast Hastega if you have it, but don't bother casting Haste  |
       | at all if you don't have the -ga version: the extre two turns are  |
       | too important. The next thing you want to do is have Lulu cast Bio |
       | on Seymour if you have that. Him being poisoned will do 1400 damage|
       | to him every time his turn comes up. Once these turns have been    |
       | done, you'll want to unleash one overdrive after another, mainly   |
       | targetting Seymour for the big damage. When Yuna summons her aeons |
       | and has them use their overdrives, you should empty the HP of the  |
       | Mortiorchis as well, resulting in it absorbing some from Seymour;  |
       | more damage to the man has been done. Keep this up, while dealing  |
       | with his Lance of Atrophy appropriately. As soon as it hits a      |
       | party member, use a Holy Water to cure them, or switch them out to |
       | avoid the Full-Life. If a character is KO'd, use a Phoenix Down or |
       | the Life spell, and if multiple are KO'd use a Mega Phoenix. Mega  |
       | Potions and Al Bhed Potions can help heal you after a Cross Cleave.|
       | Note that Yuna and Kimahri can talk to Seymour for Strength and    |
       | Magic Defense boosts, but again, the turn wasted turns aren't worth|
       | it. You should be dealing as much damage as you can every turn.    |
       |                                                                    |
       | If you aren't capable of emptying Seymour's HP quickly enough once |
       | it gets low, you may get a message on his turn that he is watching |
       | and waiting. This means he has a Total Annhilation attack coming   |
       | up. This attack is by far his most devestating. Leave Auron out on |
       | the front line, and have someone cast Protect on him -- have Rikku |
       | Use an item if you have to --  so that he survives it. If someone  |
       | else does too, great. If not you'll have Auron alive and capable of|
       | reviving the others with a Mega Phoenix. If Seymour busts out this |
       | attack at all you're moving to slow. Lay the damage on him with    |
       | your aeon's overdrives. The fight shouldn't go that long.          |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Elixer                                                      |
       | Bribe: N/A                                                         |
       | Drop: Lv. 4 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike   |
       | Dropped Armor Abilities: SOS Shell                                 |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight Yuna will become confused, and confront Tidus about what
    Seymour said. Tidus reveals to her and the others that Sin is his father
    Jecht. When the scene ends, head down the path to the right of where you
    fought Seymour. Head forward onto the path with pillars on both sides of
    it. On the left between some pillars you'll find a concealed chest that
    contains the [Saturn Chest], used in obtaining Kimahri's Celestial Weapon.
    Just past that, you'll find a save sphere. Use it to save your game and heal
    your characters then continue off-screen. You'll see a cutscene of your 
    party observing the Fayth: a highly disturbing "pile" of spirits. Tidus ends
    up touching one of them, resulting in him falling off into another 
    dream-like sequence of his Zanarkand.
    
    Make your way onto the ship in the area, and enter the cabin door. Once
    inside, head towards the middle of the room. Tidus will look around, and
    then you'll see that strange Fayth that you saw both in Bevelle, and back
    in Zanarkand. The Fayth says something revealing: the major twist of the
    game, and I'd feel dirty spoiling it by typing it out. So hear him out, and
    when he disappears head back onto the ship's deck and speak with him again.
    He will then elaborate on what he just said. When the scene ends, Tidus
    will wake up back at Mt. Gagazet, to see the shock of his friends. He doesn't
    tell them what he just heard. When you're free to move again, just head up
    the mountain path until you enter a cave. Zanarkand is just on the other
    side of that cave.
    
    
    <>==================///---------------------------------///================<>
                       ///      Gagazet Mountain Cave      ///     <WK_Z>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Lv. 1 Key Sphere ........... [ ] |  | Bashura                             |
     | Fortune Sphere ............. [ ] |  | Behemoth                            |
     | Pep Talk ................... [ ] |  | Mandragora                          |
     | Recovery Ring .............. [ ] |  | Grendel                             |
     | Return Sphere .............. [ ] |  | Ahriman                             |
     o----------------------------------o  | Mech Leader                         |
                                           | Mech Defender                       |
                                           | Dark Flan                           |
                                           | Maelspike                           |
                                           | Splasher                            |
                                           | Achelous                            |
                                           | Sanctuary Keeper (Boss)             |
                                           o-------------------------------------o
    
    Start by heading forward along the rocky path. The monsters you'll encounter
    here are pretty strong: for one, there's the incredibly dangerous Behemoth.
    Make sure to have Yuna heal the others between battles. When you reach a save
    sphere, save your game then continue down the path to your left. Follow along
    that path until you reach some water. You'll have to swim through it, which
    means the only party members you'll be able to use will be Tidus, Wakka and
    Rikku. If these aren't your strongest party members, try equipping some
    weapons with Lightning attributed to them; at the very least remove Tidus's
    Brotherhood weapon for the time being. Equipping Counterattack weapons also
    works really well for getting the most of your damage. You'll also want to
    take care of Poison status with an Antidote right away, since surviving is a
    bit trickier with only three characters.
    
    Swim forward under the overhang to reach a new screen. There head forward
    until you reach a spot where the path branches. Swim to the left, and make
    your way to the stairs leading out of the water. Head up these stairs, then
    make your way forward to where the glowing yellow light in front of you is
    coming from. This is the "First Trial of Gagazet." Wakka will aim his 
    blitzball, and you'll have to press the X button at the right time to hit
    the center of the orb, as the panels spin around it. The panel has two
    openings for the blitzball; press the X button when these panels are to
    the left and right of the orb, and the blitzball should connect. If not
    just keep trying until you get it. Once you've done this, head forward and
    open the chest in front of the orb. It contains a [Lv. 1 Key Sphere]. Once
    you have that, hop back into the water and swim back to where you left
    the others.
    
    Head back to the save point, and you'll notice a new path open leading to 
    the north. Save your game again, then head up the stairs in front of you.
    You'll immediately find yourself at a fork in the path. Head to the left.
    Head down this path until you reach another pool of water. Take a swim, and
    begin heading to the north to another part of the cave. Swim forward until
    you reach a wall with three glowing circles (a red one, a blue one, and a
    green one.) This will be the Second Trial of Gagazet. First you'll gain
    control of Rikku. Move the D-Pad so that she faces the green circle, then
    press X. Next you'll take control of Tidus. Set him to the blue circle and
    press X. Finally, you'll be controlling Wakka. Set him to the only circle
    left, the red one, and press X. That completes the trial; swim forward and
    dive down below the surface of the water to open the chest that appears for
    a [Fortune Sphere]. Once you have that, turn around and head back to where
    the save point is.
    
    Save your game again, then head south back towards the first waterway you
    were swimming in. Before you even get there, you'll come across some orange
    rocks on the ground that weren't there before. Cross over them to find a
    chest that contains a [Pep Talk], an armor for Wakka. After opening the
    chest, head back to the save sphere again, and head up the stairs just north
    of it again. This time, head down the path to the right. Follow along the
    path until you reach some more water. Swim along to the next screen, then
    climb up onto the ground there. You'll find two chests sitting there. One
    contains a [Recovery Ring], and the other a [Return Sphere]. After this,
    head back to the save sphere one last time.
    
    From the save point, head up the stairs to the north, and take the path to
    the left. Head along until you reach a path made of large rocks that wasn't
    there before. Follow along the path to reach a second level of the cave. Auron
    will then reveal something important: Lady Yunalesca is waiting in Zanarkand
    and she's sent fiends to test you. Keep moving forward and you'll come to
    another save sphere. Save your game, then take a few more paces forward to
    reach the cave's exit. No sooner than you step outside, however, will you
    be attacked by a huge beast: the Sanctuary Keeper.
    
       [=-=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Sanctuary Keeper|
       |=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 40000      | MP: 256        | AP: 11000      | Gil: 6500       |
       | Overkill: 6400 |                | Overkill: 16500|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 37        | DEF: 100       | MAG: 40        | MDF: 100        |
       | AGL: 32        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Photon Wings, Mana Breath, Tail Sweep, Curaga, Reflect, |
       | Regen                                                              |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Auron will be your main player in this fight, along with a little  |
       | help from Yuna and Tidus. On your very first turn, have Yuna cast  |
       | Reflect on Sanctuary Keeper. He has Curaga, which will heal him    |
       | for 9999 damage every time he uses it, and unless you're extremely |
       | ridiculously overpowered you can't offset that. With Reflect on,   |
       | he'll actually be healing one of your characters. The next thing   |
       | to do is cast Haste on Auron and Protect on Auron. After that,     |
       | have Auron do an Armor Break on the monster. After this, Auron can |
       | hack away every turn, while Yuna casts Curaga on him (as well as   |
       | herself and your third party member) as they need it. It doesn't   |
       | really matter who your third party member is, but pick someone with|
       | high HP, so that they don't get whiped out with Photon Wings or    |
       | Tail Sweep: both attacks on all three of your characters that do   |
       | roughly 1500 damage. If you get any overdrives, you can toss them  |
       | into the mix to speed things up, if you like. As long as you have  |
       | Reflect, the battle isn't hard at all. Just make sure to Dispel    |
       | your party members if Sanctuary Keeper casts Reflect, so that you  |
       | will remain able to cure them. You'll also want to make sure that  |
       | if Auron becomes blinded, you cure it immediately. You'll probably |
       | also want to cast Dispel on party members who Sanctuary Keeper     |
       | casts Reflect on; otherwise he'll cast Regen or Curaga on them in  |
       | order to benefit himself.                                          |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Turbo Ether                                                 |
       | Bribe: N/A                                                         |
       | Drop: Return Sphere                                                |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost |
       | Dropped Armor Abilities: MP +10%                                   |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the battle ends, you'll hear some cool words from Auron. Then, when
    the talkings over, begin heading down the side of the mountain to the left.
    It will only take a few steps before the camera pans to the ruins of
    Zanarkand; you're finally there.
    
    <>==================///---------------------------------///================<>
                       ///         Zanarkand Ruins         ///     <W_AA>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Fortune Sphere ............. [ ] |  | Grendel                             |
     | Spiritual Targe ............ [ ] |  | Ahriman                             |
     | 10,000 Gil ................. [ ] |  | Mandragora                          |
     | Friend Sphere .............. [ ] |  | Dark Flan                           |
     | Lv. 3 Key Sphere ........... [ ] |  | Behemoth                            |
     | Luck Sphere ................ [ ] |  | YKT-11                              |
     | Sun Crest .................. [ ] |  | YAT-97                              |
     o----------------------------------o  | Fallen Monk                         |
                                           | Defender Z                          |
                                           | Spectral Keeper (Boss)              |
                                           | Yunalesca (Boss)                    |
                                           o-------------------------------------o
    
    Yuna and Rikku will have an emotional talk, and as you watch this scene,
    you'll notice a sphere fall out of Yuna's robe. None of your party members
    will notice it, but as the scene ends and they begin walking away you can
    examine the sphere to see a recording that Yuna made in which she leaves a
    message for all of her guardians. It's a long, long cutscene, but it's
    fairly interesting. When it finally ends you can continue along the mountain
    trail until you reach the bottom. There walk forward to meet up with your
    other party members. The game will then fade to a familiar screen: the one
    you see at the opening, with all your party members at a camp site. Every
    event that occured up until now was a large flashback, as you might have
    been able to tell by Tidus's narration. But now you're in the present. And
    it's time to move on to get the Final Aeon.
    
    Head off the top of the screen, then on the next one continue to make your
    way to the north. It'll only be a moment until you come to a chest on the
    ground. Open it for a [Fortune Sphere] then keep going. After a moment of
    walking the camera will pan and Wakka will make a comment that it looks like
    the Farplane. Just keep moving, and you'll eventually come to a spot on the
    path with a chest over onto your left. Take a moment to step over to it, and
    open it to obtain a [Spiritual Targe]. Keep moving forward to the next screen
    and you'll reach the entrance to a huge dome. Use the save sphere outside to
    save your game, then head on inside.
    
    As soon as you enter, you'll see what could possibly be described as a ghost
    of a guardian there before you. Auron describes the dome as like a giant
    sphere filled with memories. Begin following along the path, until you go
    under an overhang. When you come out from under it, climb up the rubble on
    your right to get to the top of the overhang, then backtrack to the south
    from there to find a chest that contains [10,000 Gil]. With that you can
    continue along the path until you reach a platform with a save sphere on it.
    Save your game, then walk forward a bit more to see a really interesting
    memory: Seymour on his summoning when he was far younger. When it ends, head
    down the short path to the right to find a chest containing a [Friend Sphere].
    Take it, then head down the path that goes to the north.
    
    A little ahead you'll see another cool memory: one of Braska, Auron, and
    Jecht. Watch it, and when it ends, move to the left side of the path that
    you're on, and look for another path that extends down to a platform below.
    There you'll find a chest containing a [Lv. 3 Key Sphere]. Geez, it's about
    time you get one of those. Once you have it, head back up to the main path
    and continue forward through the doorway ahead of you. This leads to another
    part of the dome. Open the chest on the right side of the room after you
    enter to obtain a [Luck Sphere], then continue ahead, up the stairs, to see
    another scene of Braska, Jecht, and Auron. Once it ends, save your game by
    using the save sphere in front of you, then walk through the door to reach
    the Zanarkand Cloister of Trials.
    
    ^-^-^-^-^ Zanarkand Dome ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
    1)  Walk forward so an image appears on the screen ahead.
    2)  On the grid marked "First Room", step on dots marked: 1,2,3,4 and 6.
    3)  Push the bottom-left pedestal that appears into the wall.
    4)  Head into the next room, and examine the display panel on the wall.
    5)  Step on the dots marked: A, D, E, F, L, M amd N.
    6)  Go back to the first room and push the top-left pedestal into the wall.
    7)  Go and examine the screen display in the second room again.
    8)  Step on the dots marked: A, B, D, I, J and Q.
    9)  Go back to the first room and push the top-right pedestal into the wall.
    10) Go and examine the screen display in the second room again.
    11) Step on the dots marked: A, B, D, F, H, J, M, O and P.
    12) Go back to the first room and push the bottom-right pedestal to the wall.
    13) Go back to the second room and examine the screen display again,
    14) Step on the dots marked: A, D, F, H, I, N and P.
    15) Take the Kilika Sphere from the display screen in the second room.
    16) Return to the first room and place it in the pedestal on the left.
    17) Go back to the second room and take the Besaid sphere from the display.
    18) Return to the first room and place it in the pedestal on the right.
    
         Second Room:                         First Room:
         _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _     _ _ _ _ _ _ _
        |_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F|   |_|_|_|_|_|5|_|
        |_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_|   |_|6|_|_|_|_|_|
        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_|   |9|_|_|_|_|_|_|
        |I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_|   |_|_|_|7|_|_|4|
        |_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
        |_|_|_|_|              |_|_|_|_|   |8|_|_|_|_|3|_|
        |_|_|_|_|               |_|_|_|_|   |_|_|_|_|_|_|_|
        |_|_|_|J|               |_|_|R|_|   |_|_|_|_|_|_|2|
        |_|_|_|_|               |_|_|_|_|   |_|_|_|1|_|_|_|
        |_|_|K|_|               |_|_|_|_|
        |_|_|_|_|               |_|Q|_|_|
        |_|_|_|_|               |_|_|_|_|
        |_|_|_|_|               |_|_|P|_|
        |L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
        |_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_|
        |_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_|
    
    ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
    
    Once you've completed that, the lighting will change, and you'll see a
    cutscene of an odd light appearing in the next room. A save sphere will also
    appear in front of you. You're done for now, but you'll have to come back
    again later if you want the Destruction Sphere and the item that goes along
    with it. That's discussed in the sidequest section. Fow now, save your game
    and head into the next room. You'll immediately enter battle with another
    boss, the Spectral Keeper.
    
       [=-=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Spectral Keeper |
       |=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 52000      | MP: 500        | AP: 12000      | Gil: 7000       |
       | Overkill: 8000 |                | Overkill: 18000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 36        | DEF: 100       | MAG: 1         | MDF: 100        |
       | AGL: 36        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Glyph Mine, Berserk Tail                                |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This battle is really ineteresting. The Spectral Keeper will be in |
       | the middle of six floating glyphs: three in front of him, three in |
       | back. Each of your three active characters will be on a glyph, and |
       | can use Trigger Command -> Move to switch to another glyph, so long|
       | as it's not taken. Now whenever you attack the Spectral Keeper, he |
       | will do a counter-attack swinging at the three glyphs in front of  |
       | him. However, he can also turn around. So what you want to do is   |
       | leave Auron in front of him, and move your other two party members |
       | behind him. You'll then want to get Hastega on your party, and     |
       | Protect on Auron as soon as possible. Like this, Auron should be   |
       | able to survive a few counter-attacks without problem. So leave    |
       | him in front of the Spectral Keeper and perform attacks, and if he |
       | gets one, an overdrive. Whenever the Keeper turns, you should move |
       | Yuna and your third member -- Tidus or Rikku most likely, but      |
       | whoever has high agility will work -- behind him again. Whenever   |
       | the Spectral Keeper gets a turn he'll hit someone with Berserk     |
       | Tail: which causes, as you can guess, Berserk. If this happens cure|
       | it immediately on your next turn so it doesn't cause problems.     |
       | When you're not dealing with that, you can just have Yuna healing  |
       | Auron as necessary. If you have an aeon in overdrive you can take  |
       | it out, but don't bother otherwise. The Spectral Keeper will take  |
       | out aeons fairly quickly anyway. Once you have this whole pattern  |
       | down, the fight isn't too difficult. The only other attack the big |
       | guy has is Glyph Mine. This is an instant death attack, but it's   |
       | easily avoided. If one of the glyphs your own starts glowing, get  |
       | off it immediately, even if it means standing in front of the      |
       | Spectral Keeper (in which case you can just not attack that turn.) |
       | It'll take a while without overdrives, but you shouldn't have too  |
       | many problems. Just pay close attention to the direction that the  |
       | Spectral Keeper is facing. Note, though: Do not, ever, put all     |
       | three characters behind him. He'll miss with his counter-attack,   |
       | but he'll then turn around and hit Berserk Tail. And then, if you  |
       | are unlucky and that character is your next character up, he'll    |
       | hit all three of them. Don't risk it. A second note: You may want  |
       | to cast Protect on Yuna as well. Berserk Tail may be doing a lot   |
       | of damage to her.                                                  |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Ether (Common), Turbo Ether (Rare)                          |
       | Bribe: N/A                                                         |
       | Drop: Lv. 4 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, |
       | Thunerstrike, Icestrike, Firestrike                                |
       | Dropped Armor Abilities: Lightningproof, Fireproof, Waterproof,    |
       | Iceproof                                                           |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight ends, Yuna and the other will step onto the platform in
    the middle of the glyphs, and you'll ride it down to the floor below. Take
    a moment to save your game, then head into the next room. There you'll see
    the spirit of a monk tell you that although the fayth has lost its powers
    to give you the final aeon, but that Lady Yunalesca, who is waiting ahead
    will "show you the path", as he put it. So, head through the portal in
    front of you and you'll meet Lady Yunalesca. She'll tell you that in order
    to obtain the final aeon, one of Yuna's guardians must become the fayth.
    You'll then see another interesting memory of Jecht, Auron, and Braska,
    and how they delt with this situation. Seeing this scene enrages Auron to
    the point that he brushes the pyreflies apart with his sword.
    
    When the scene ends, head to the previous room, and save your game. Trust
    me, if you die in the upcoming boss fight, you do not want to have to watch
    all of it again. After doing that, head up the stairs to Lady Yunalesca's
    chamber. Yunalesca will then reveal some information about Sin, and then
    you'll see an awesome memory of Auron, that will reveal another major plot
    twist of the game that I won't mention. What Yuna says after that, causes
    Yunalesca to become angry. You'll then see another badass scene of all the
    guardians, before being thrusted into one of the harder boss fights of
    the game.
    
       [=-=-=-=-=-=-=-=-=]
       | Boss: Yunalesca |
       |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 24000      | MP: 500        | AP: 14000      | Gil: 9000       |
       | Overkill: 10000|                | Overkill: 21000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 20        | DEF: 50        | MAG: 30        | MDF: 50         |
       | AGL: 40        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Blind, Absorb, Sleep, Hellbiter, Mind Blast, Mega Death,|
       | Cura, Curaga, Regen, Silence                                       |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Yunalesca has three forms, and the first one's no problem. She'll  |
       | toss some Blinds, some Sleeps, and some Absorbs at you but she's   |
       | really no problem. Just keep hitting her with physical attacks.    |
       | The only thing to note about the first form, is that you don't want|
       | to go into the second form with Auron blinded; so use a Remedy or  |
       | Eye Drops before you take the form's HP to zero. Having armor with |
       | Darkproof works exceptionally well, but you may not have the 30    |
       | Smoke Bombs necessary to customize it onto three different armors. |
       |                                                                    |
       | The second form is a bit trickier. In this form, she'll use the    |
       | Hellbiter ability, which will give all three of your characters    |
       | the Zombie status, as well as do damage to them. She'll then use   |
       | Cura to damage your characters. She'll toss in a few physical      |
       | attacks here and there as well, but they're very weak so don't even|
       | worry about them. Hellbiter and Cura are your only problems. Keep  |
       | using those physical attacks -- you can bust out Lulu's magic or   |
       | hit him with Yuna's Holy if you have that. It does a lot of damage |
       | but it may be too soon for you to have gotten it. You can cure the |
       | Zombie status, but you should probably only do that when your HP   |
       | gets into yellow. Whatever you do, do not finish off Yunalesca's   |
       | HP (48,000 in this form) unless one at least one of your characters|
       | has Zombie status.                                                 |
       |                                                                    |
       | As soon as Yunalesca transforms into her third form (60,000 HP) she|
       | will cast Mega Death on your party, which will kill all three of   |
       | them instantly if they are not in Zombie status. Afterwards, she   |
       | will use Mega Death, Hellbiter, and her physical attacks throughout|
       | this form. She may also toss in a Regen on one of your characters, |
       | or a Mind Blast. Regen is dangerous to a zombie, so you can use a  |
       | Holy Water or Remedy to cure zombie status, and then Dispel them,  |
       | but otherwise leave your characters afflicted with zombie be; it   |
       | is the ultimate shield against Mega Death. As for Mind Blast, it   |
       | has a fancy animation but is ultimately just a physical attack that|
       | hits all three characters: nothing to worry about. Keep hitting    |
       | Yunalesca for as much damage as you can and she'll eventually fall.|
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Stamina Tablet (Common), Farplane Wind (Rare)               |
       | Bribe: N/A                                                         |
       | Drop: Lv. 3 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike |
       | Dropped Armor Abilities: Zombieproof                               |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight, Yunalesca will give her dying speech, and then Tidus and
    the other will talk. Tidus shouts about killing Sin without the final aeon.
    When the talking ends, head to the back of the room, and walk down the
    steps. You'll just appear back on the other side of the room, but now you'll
    be able to walk to the back again, and this time you'll find a chest next
    to the steps. Open it for the [Sun Crest], a vital piece in obtaining the
    Celestial weapn for Tidus. After picking that up, head down the stairs on
    the southern part of the room.
    
    There, as the others leave, Auron will wait behind and tell Tidus that they
    have to talk. He explains the cutscene that you saw before the fight with
    Yunalesca. You'll then see another memory of Jecht, Auron, and Braska. When
    the scene ends, follow Auron and the others out of the room and back to the
    elevator leading back up to the cloister of trials that you've completed.
    Save your game along the way, then head up. It's just making your way back
    to the dome; you won't even have to head through it, you'll immediately be
    brought outside. There, you'll see Sin, but he won't attack. Instead, he'll
    just turn away and leave. Tidus and the others will then be picked up by 
    Cid's airship.
    
    <>==================///---------------------------------///================<>
                       ///          Cid's Airship          ///     <W_BB>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     o----------------------------------o  o-------------------------------------o
    
    Save your game, and you'll be told that now the save sphere can bring you
    back to the Al Bhed Ship; this will come in handy soon, because you'll be
    able to use the airship to head all over Spira, doing sidequests and whatnot.
    For now, however, leave the bridge and make your way to the hall. There you
    will find Rin who's ready to sell you some items if you need them. He's 
    carrying a whole different stock of weapons then he was last time, so take
    a look.
    
        o----------------------------- Rin ------------------------------o
        | Potion ................................................... 50G |
        | Antidote ................................................. 50G |
        | Eye Drops ................................................ 50G |
        | Echo Screen .............................................. 50G |
        | Soft ..................................................... 50G |
        | Phoenix Down ............................................ 100G |
        | Power Distiller ......................................... 100G |
        | Mana Distiller .......................................... 100G |
        | Speed Distiller ......................................... 100G |
        | Ability Distiller ....................................... 100G |
        | Holy Water .............................................. 300G |
        | Grenade ................................................. 300G |
        | Hi-Potion ............................................... 500G |
        | Al Bhed Potion ......................................... 1000G |
        | Remedy ................................................. 1500G |
        | Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G |
        | Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G |
        | Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G |
        | Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G |
        | Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G |
        | Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G |
        | Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G |
        | Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G |
        | Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G |
        | Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G |
        | Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G |
        | All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G |
        | Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G |
        | Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G |
        o----------------------------------------------------------------o
    
    Once you've spoken to Rin, head down the hall to the south until you reach
    the room of the ship with the windows. Head up the steps in this room, and
    speak with Yuna who you'll find looking out the window on the left. There,
    oddly enough, it's Kimahri who comes up with an idea. He suggests trying to
    get information out of Mika. So, head back to the bridge. There, Wakka, Lulu,
    and Rikku will tell an idea that they've come up with: Distract Sin with
    the Hymn of the Fayth, then attack it. Once this has been said, you'll
    officially have the ability to head around Spira with the airship by talking
    to Cid. To further the story, head to the Highbridge. There you'll just have
    to walk forward and watch a series of cutscenes. When you are asked if you
    have found a method to defeat Sin choose "I think so..." and then "The Hymn
    of the Fayth!" and then "Defeat Yu Yevon!" After the scene ends, you'll be
    back aboard the airship.
    
    Talk to Wakka, first, and then Cid will arrive, and he and Wakka will have
    a short trading of words. You'll then be able to speak to Cid to choose
    your next destination; and you'll notice a new one on the list: Sin. Now
    is the time to go and perform any sidequests that you want to do, such as
    getting the ultimate weapons for your characters. However, to be honest,
    the game will be more fun if you proceed to Sin now, and get the sidequests
    done later; they take a lot of the challenge and fun out of the upcoming
    fights. But whatever. Choose Sin when you're ready.
    
    After selecting Sin, you'll see a cutscene of everyone in Cid's airship. The
    Hymn of the Fayth will play, and then, as expected, Sin will show up. Head
    to the main deck of the ship, to where you fought Evrae earlier in the game.
    There, in a cutscene, you'll see Sin show its power. After the scene ends,
    you'll go into battle with Sin; well, a part of it.
    
    <>==================///---------------------------------///================<>
                       ///         Outside of Sin          ///     <W_CC>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     o----------------------------------o  | Left Fin (Boss)                     |
                                           | Right Fin (Boss)                    |
                                           | Sinspawn Genais (Boss)              |
                                           | Sin (Boss)                          |
                                           | Overdrive Sin (Boss)                |
                                           o-------------------------------------o
    
       [=-=-=-=-=-=-=-=-=]
       | Boss: Left Fin  |
       |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 65000      | MP: 999        | AP: 16000      | Gil: 10000      |
       | Overkill: 10000|                | Overkill: 24000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 30        | DEF: 100       | MAG: 30        | MDF: 50         |
       | AGL: 20        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Gravija, Negation                                       |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | First of all, you'll want to know that Tidus and Rikku can use     |
       | Trigger Command -> Move in and Trigger Command -> Pull back to have|
       | Cid move the ship, just like you could in the Evrae battle. Since  |
       | you'll start off away from Sin, you'll have to move in at the start|
       | of the battle. So do that on your first turn, and while you wait   |
       | for it to happen, cast Hastega on your party, and maybe hit Sin    |
       | with some -ga spells from Lulu, or Wakka's blitzball. Once you're  |
       | up close have Auron and whichever other strong party members you   |
       | have. If you haven't been neglecting Lulu, her magic works very    |
       | well, especially when Doublecasted. You'll notice Sin isn't overly |
       | aggressive. He'll "remain  motionless" on many of his turns, and do|
       | nothing. On other turns, his core will gather energy. Neither of   |
       | these are dangerous, but when he charges energy you'll want to pull|
       | back, because it means he is about to attack you with Gravija --   |
       | and that will reduce the HP of your entire party by 3/4. Once the  |
       | attack misses you, move closer again and continue the assault. The |
       | fin has a big supply of HP, but he isn't very dangerous if you're  |
       | careful. Have Rikku use Al Bhed Potions after his physical attacks |
       | to keep your HP high; If she has Haste on her, two or three can    |
       | easily bring your health back up to it's max. It's worth mentioning|
       | as well, that he can ocasionally hit you or himself with Negation; |
       | it removes all positive and negative status effects.               |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | If you allow Yuna to gain her overdrive, you can lay some big      |
       | damage on the fin by hitting it with an aeon's overdrive. This is  |
       | not a bad idea, since it can considerably shorten an otherwise     |
       | long battle. After using an overdrive, however, the fin will attack|
       | many times in a row, basically raping your aeon. So prepare to see |
       | them die.                                                          |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Mega Potion (Common), Supreme Gem (Rare)                    |
       | Bribe: N/A                                                         |
       | Drop: HP Sphere                                                    |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, |
       | Poisonstrike                                                       |
       | Dropped Armor Abilities: Stoneproof, Poisonproof                   |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
       [=-=-=-=-=-=-=-=-=-]
       | Boss: Right Fin  |
       |=-=-=-=-=-=-=-=-+=+-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 65000      | MP: 999        | AP: 16000      | Gil: 10000      |
       | Overkill: 10000|                | Overkill: 24000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 30        | DEF: 100       | MAG: 30        | MDF: 50         |
       | AGL: 20        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Gravija, Negation                                       |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Other than different items to steal, and different drops, the Right|
       | Fin is equivalent to the Left. Use the same strategies, and you'll |
       | be fine. If you need to heal from damage you took in the last fight|
       | then get it done at the start of this one, before the ship moves   |
       | up close to Sin.                                                   |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: X-Potion (Common), Shining Gem (Rare)                       |
       | Bribe: N/A                                                         |
       | Drop: Lv. 3 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, |
       | Poisonstrike                                                       |
       | Dropped Armor Abilities: Stoneproof, Poisonproof                   |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight with the Right Fin ends, you'll hear that the main gun of
    the ship is broken, and that you should go back in. Tidus refuses, saying
    that they have to continue the fight. So, instead of going back into the
    ship, the party jumps down on top of Sin, where Sinspawn Genais is growing.
    Of course, this means another battle for you.
    
       [=-=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Sinspawn Genais |
       |=-=-=-=-=-=-=-=-+=-=-=-+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 20000      | MP: 200        | AP: 1800       | Gil: 10000      |
       | Overkill: 2000 |                | Overkill: 2700 |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 30        | DEF: 80        | MAG: 35        | MDF: 50         |
       | AGL: 25        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: Absorbs | Fire: 1.5      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Waterga, Venom, Thrashing, Cura, Sigh, Gravija, Negation|
       | Fire, Water, Thunder, Blizzard                                     |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Geeze, this guy is annoying. He's backed up by a part of Sin with  |
       | the complete title of "Sin", and between the two of them they      |
       | can really cause some problems for you. In the first half of the   |
       | battle, Sinspawn Genais is capable of hitting you with some harsh  |
       | attacks like Venom which will poison a character, or Thrashing     |
       | which will severely damage all three characters. However, you      |
       | won't have to put up with this for long, as he'll usually just     |
       | retreat into his shell. In this state, it's Sin that will cause you|
       | the grief. He'll repeatedly cast Cura on Genais, as well as hit    |
       | you with Sigh, which does damage and blinds all three characters.  |
       | Yeah, it sucks. In this form Auron will be the big hero, since he  |
       | can do damage through Genais's shell. So have him keep hitting     |
       | the shell, while the other characters just kind of survive. Tidus  |
       | can help by casting Hastega, and Rikku can use Al Bhed Potions     |
       | when necessary, but you'll especially have to remember to use      |
       | Remedies or Eye Drops to heal Auron after Sigh attacks. When Genais|
       | goes down, you'll move up to Sin. The battle changes, but it really|
       | doesn't get any easier. Not only will he counter your attacks with |
       | elemental magic that hits all three characters, he'll be using     |
       | Gravija. You'll know when it's coming due to him charging up on the|
       | turn beforehand, but there's little you can do about it. Leave     |
       | Rikku to take the damage if her overdrive mode is Stoic, so that   |
       | she can get her overdrive; Mixing yourself Ultra Potions will be   |
       | a huge benefit considering how Sin will be doing big damage to     |
       | all three characters. Besides that, Auron attacking each turn, and |
       | maybe Lulu casting some -ga spells is the way to go. Sin has 35000 |
       | HP, and you can do a large amount of damage to him. The only hard  |
       | part about the fight is that he can also do big damage to you.     |
       | Watch your HP and you should survive though.                       |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Star Curtain (Common), Shining Gem (Rare), Stamina Spring   |
       | (From Sin)                                                         |
       | Bribe: N/A                                                         |
       | Drop: Return Sphere, MP Sphere                                     |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike |
       | Slowstrike                                                         |
       | Dropped Armor Abilities: Slowproof                                 |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    With Genais out of the way, you'll finally get the chance to rest for a
    moment, back at the airship. Save your game, and go to the menu to use the
    sphere levels that you've undoubtedly earned during the fights. You can
    also stop and see Rin again; Tidus will comment on how he can still be
    selling stuff in such a critical time. When you're ready to go head-to-head
    with Sin again, head for the roof of the ship and speak with Yuna. You'll
    then be brought back to the bridge... So you make your way back to the roof
    a second time. This time it's Sin waiting for you instead of Yuna. Do not
    go into this fight without either Yuna or Bahamut (or both) in overdrive.
    
    
       [=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Overdrive Sin |
       |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-]
       | HP: 140000     | MP: 999        | AP: 20000      | Gil: 12000      |
       | Overkill: 10000|                | Overkill: 30000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 30        | DEF: 40        | MAG: 30        | MDF: 40         |
       | AGL: 30        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Giga-Gravitation                                        |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This battle is different from the others. Sin won't be a threat to |
       | you. Instead, you'll see an overdrive bar next to him. That bar    |
       | will fill each turn, and when it does he'll unleash his overdrive, |
       | Giga-Gravitation. This move can't be blocked, and it automatically |
       | results in a Game Over -- even auto-life can't help you. So, the   |
       | goal is to take Sin out before he can get this attack off. With    |
       | 140,000 HP, this is no easy task. You'll have about twelve turns to|
       | take Sin down, or suffer defeat.                                   |
       |                                                                    |
       | You'll obviously want to be doing attacks that do the most damage, |
       | aside from using aeons. They give Sin too much time to charge his  |
       | overdrive bar. I reccomend building the overdrive bars for Lulu,   |
       | Wakka, Auron, Tidus, and Yuna before the battle, in the Calm Lands.|
       | Once the battle starts, have Tidus cast Hastega, then have Lulu use|
       | her overdrive (use Flare if you have it, but if not a -ga spell    |
       | works fine.) Then, each turn, you'll want to have Yuna use Holy. If|
       | Yuna doesn't have Holy, sub Rikku in instead and have her use spare|
       | change, tossing 100,000 gil each turn; it's expensive, but you     |
       | can't let Sin survive long, or it's game over. Once Sin draws your |
       | party up close, hit him with Auron, Tidus, and Wakka's overdrives  |
       | for more damage. Then, continue to let Auron hack away at him,     |
       | while Yuna and Rikku continue to give their best effort. Keep Tidus|
       | out there as well, using Quick Hit as well as making sure to use a |
       | remedy on Auron if he becomes confused due to one of Sin's uncommon|
       | physical attacks. Once Sin reaches 20,000HP or so, summon Bahamut  |
       | and deliver a Mega Flare. With any luck this will finish Sin off;  |
       | if not you may be in trouble, since his bar will fill a great deal |
       | after such an attack. If he survives, and the battle doesn't end,  |
       | dismiss Bahamut, then use another attack to finish him off. With   |
       | no battle plan, you'll probably lose this fight, but if you plan   |
       | carefully, it's a piece of cake.                                   |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Ether(Common), Supreme Gem (Rare)                           |
       | Bribe: N/A                                                         |
       | Drop: Lv. 3 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike   |
       | Silencestrike, Sleepstrike, Slowstrike                             |
       | Dropped Armor Abilities: Silenceproof                              |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    
    <>==================///---------------------------------///================<>
                       ///            Inside Sin           ///     <W_DD>     
    <>================///---------------------------------///==================<>
    
     o-------------- Items -------------o  o-------------- Monsters -------------o
     | Phantom Ring ............... [ ] |  | Exoray                              |
     | Special Sphere ............. [ ] |  | Ahriman                             |
     | Elixer ..................... [ ] |  | Adamantoise                         |
     | Lv. 3 Key Sphere ........... [ ] |  | Behemoth King                       |
     | Wizard Lance ............... [ ] |  | Gemini                              |
     | Lv. 4 Key Sphere ........... [ ] |  | Barbatos                            |
     | Four-on-One ................ [ ] |  | Great Malboro                       |
     | Defending Bracer ........... [ ] |  | Demonolith                          |
     | Megalixer .................. [ ] |  | Wraith                              |
     | 20,000 Gil ................. [ ] |  | Land Worm                           |
     | HP Sphere .................. [ ] |  | Varuna                              |
     | Defense Sphere ............. [ ] |  | Mortiphasm (Boss)                   |
     | Laevatein .................. [ ] |  | Seymour Omnis (Boss)                |
     o----------------------------------o  | Yu Pagoda (Boss)                    |
                                           | Braska's Final Aeon (Boss)          |
                                           | Yu Yevon (Boss)                     |
                                           o-------------------------------------o
    
    Inside Sin you'll find a lot of valuable items, but you'll also find a lot
    of really tough enemies. Before you even begin exploring the area, there's
    one exceedingly dangerous enemy you'll need to know about: Behemoth Kings.
    You should be able to defeat them, but upon dying they unleash a devestating
    Meteor attack. It's really strong, and because of this, you may want to just
    use Flee to escape battles with these guys. However, the other enemies are
    a fair bit less cheap, and make for good leveling.
    
    With that forewarning, head forward and make your way to the right, along
    the path. Keep going until you reach a glowing symbol on the ground. There
    take the path to the north (the one to the left leads to a dead ends.) Keep
    going until you have another chance to change directions. If you'd like
    some items, you can head south. You'll find a chest containing a [Phantom
    Ring] just off of the visible path on the left side of the screen -- look
    for an alcove on the map. If you continue heading south from there, you'll
    eventually come to a chest containing a [Special Sphere]; but be careful
    not to fall off of the ledge, or you'll have to walk all the way around
    again.
    
    Heading north from where you turned towards the items, you'll find another
    small alcove on the path, if you're paying attention to your map. There's
    a chest lying over there, and inside you'll find an [Elixer]. Take it, then
    make your way to the right.  There's a few ways to go from here. Heading to
    the north will bring you to the next area, but before you do that, head to
    the right, and to the south; basically, don't take the path that leads
    south, but instead head to the right, and go to the bottom of that path.
    You'll find a chest containing a [Lv. 3 Key Sphere]. If you'd like, you
    can take the path to the south, however. You'll come to a chest containing
    a [Wizard Lance]. Again, be careful not to fall!
    
    Once you have the items, make your way to the upper-right corner of the
    area. There, you'll find a set of stairs. There's a save shere at the base
    of them that you'll definitely want to use, because at the top of the
    stairs you'll find an old friend, and you'll be thrust into a boss battle.
    Make sure to equip at least one of your characters with the Phantom Ring
    that you found before going into it.
    
       [=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Seymour Omnis |
       |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-==+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 80000      | MP: 999        | AP: 24000      | Gil: 12000      |
       | Overkill: 15000|                | Overkill: 36000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 20        | DEF: 180       | MAG: 35        | MDF: 100        |
       | AGL: 40        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: *       | Fire: *        | Thunder: *     | Ice: *          |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Firaga, Blizzaga, Thundaga, Waterga, Fira,Ultima, Dispel|
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Once again Seymour has brought with him a form of machine to help  |
       | him in the fight. This one has lights on it: Red, blue, yellow, and|
       | white. Each represent an element, fire, water, lightning, and ice  |
       | respectively. On Seymours turn, he'll hit you with four -ga spells |
       | of the current element; That's one for each character, then one    |
       | more for one unlucky character. These spells are strong, and you   |
       | should do all you can to reduce the damage from them. If you have  |
       | an armor that protects against the upcoming element, have your     |
       | characters change to it. If not, at least have Yuna cast the       |
       | appropriate Nul spell. When  you've got your defenses up, it's time|
       | to go on the attack. You'll want to end the battle as quickly as   |
       | possible, so hit Seymour with your strongest attacks. Have Yuna use|
       | Holy if she has it, and have Lulu doublecast the -ga spell opposite|
       | that of Seymour's. Auron's physical attacks also work well, as do  |
       | your overdrives. Aeons will generally be beaten down by the four   |
       | consecutive -ga spells, but Bahamut should be able to get in quite |
       | a bit of damage before being taken out. If you summon an aeon in   |
       | overdrive, that will also greatly help, so consider building them  |
       | up before the battle. What you'll have to be consious of, however, |
       | is that Seymour will glow red once in a while. This means that he  |
       | is about to cast Dispel; no big deal. However, on the turn after   |
       | casting Dispel, Seymour casts Ultima. That's a HUGE deal, since it |
       | is a very strong attack. Consider blocking it with an aeon, and if |
       | you don't, make absolutely sure to heal afterwards. Following an   |
       | Ultima, Seymour's element of choice will change, and the battle    |
       | will revert to square one. If you make it through one "sequence"   |
       | then you are able to handle it, and you should be good. It'll just |
       | take a while to deplete Seymour's HP due to his high defense.      |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | You can manually change the spells that Seymour will be doing by   |
       | attacking the Mortiphasms. A physical attack will cause the wheel  |
       | to turn to the right, while a magic attack will cause it to turn to|
       | the left. By doing this you can cause Seymour to cast different    |
       | attacks. They'll be weaker, but they'll be much harder to block    |
       | against. It's up to you, but I wouldn't fight him like this.       |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Shining Gem (Common), Supreme Gem (Rare)                    |
       | Bribe: N/A                                                         |
       | Drop: Lv. 3 Key Sphere                                             |
       | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +20%   |
       | Dropped Armor Abilities: SOS Haste, SOS Shell, SOS Protect         |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    In this next area, walk forward and look at the dark glyph on the wall on
    your right. If you eamine it it will tell you that you have to kill ten
    fiends in order to get through. Beyond the door, you'll find two more just
    like it, one requiring ten fiends, and the other fifteen. That means you'll
    have to defeat thirty-five fiends in total if you wish to get through. Doing
    this will take a while, since the monsters in this area are very strong. 
    However, doing this will lead you to a chest containing a [Lv. 4 Key Sphere], 
    and you can always rush back to the  previous screen to use a save point if
    you need to. There's really no reason not to do this. Just have Yuna cure
    everyone after fights, and run back to the save sphere when she's low on MP.
    Be weary of Great Malboros and Demonliths though. They're status-inducing
    attacks can wreck your party. Also along the way, make sure to have Kimahri
    learn Bad Breath from the Great Malboros, and Mighty Guard from the King
    Behemoths, and Doom from Wraiths if you don't already have these moves.
    
    Once you've earned access to the chest and opened it, continue heading to
    the north. Keep going until you reach a crevice that has a glyph stretching
    over the middle of it. Step on the glyph, and you'll be elevated to a 
    platform above with a chest on it. Open it for a [Four-on-One] weapon for
    Wakka, then step onto the glyph again to be brought back down. Step off
    of the glyph onto the other side of the crevice this time. A few steps
    forward from there, you'll find another glyph on the ground. Step onto it
    and press X, and Tidus will push the wall, causing it to fall down, forming
    a makeshift bridge. Cross it to reach a chest containing a [Defending Bracer]."
    
    From there, keep Walking to the north, while staying on the left side of the 
    path, hugging the wall. You can find an alcove over there that leads to
    another wall with a glyph on it. Examine this glyph, and the wall will slide
    away revealing a chest that contains a [Megalixer]. Continue moving forward,
    past where the path leading to the Megalixer is and the camera angle will 
    change. Carefully look around the bottom of the screen when this happens,
    because there's a ramp that might be hard to see. It leads to a chest that
    contains [20,000 Gil]. Open that chest, then step on the glyph that's down
    there, and you'll be rocketed up to a pathway high in the air. If you follow
    this path you'll find two more chests. One contains an [HP Sphere], and the
    other contains a [Defense Sphere]. Once you've opened both of these chests,
    step on the glyph near the second one to be brought back down to the ground.
    
    Next, make your way to the right a bit. You'll quickly see a narrow pathway
    that you can follow. Do so, and it will lead you to an area that seems
    rather large and open at first. However, as you move around, you'll find
    that in many places the floor will shoot up to block your path. Try and
    navigate your way through this area, making your way to the large "square"
    area on your map (it's in the lower-right corner of the area.) There, if 
    you look really closely, you can see a ramp underneath the large platform.
    Step on it, and you'll slide to a new area. There, you'll find a chest
    containing a weapon for Yuna, the [Laevatein]. After obtaining this, hug
    the north wall of the pit, until you see an icon telling you to press the
    X button to climb. Continue climbing until you've reached the top. There,
    just head north to the next screen. Use the save sphere you find to save
    your game.
    
    This is the last save sphere of the game. You can board Sid's Airship from
    it, so if you want to do any sidequests, you can get them done now. To
    proceed into the final phases of the game, head to the north. Before doing
    this, I highly, highly suggest getting the overdrives for Tidus, Auron,
    Yuna, and Bahamut ready. They'll seriously help you in the final boss fight.
    
    A giant column will come crashing down in front of Tidus. Walk forward
    into it after it lands, and the glyph on it will begin to glow. You'll then
    be teleported into a strange area. In this area icicles will be popping up
    out of the ground all over the area, as you try to avoid them. If you touch
    one you'llbe attacked by a fiend. Oddly, the Land Worms even make their only
    appearence here, as possible fiends. While you attempt to dodge these
    icicles, small white crystals will also be appearing around the area. If
    you make it to one of these crystals before they disappear, you'll be
    rewarded with an item. Many of these items are very good, but being as 
    you've already passed the final save sphere of the game, they aren't all
    that useful. You might as well immediately go to the menu and use any of
    the spheres you earn, since the final boss battle is coming up anyway.
    The possible prizes are as follows:
    
    - Stillblade
    - Mage's Staff
    - Prism Ball
    - Skill Sphere
    - Wht Magic Sphere
    - Knight Lance
    - Wicked Cait Sith
    - Infinity
    - Attribute Sphere
    - Hrunting
    
    Just move around for a while, and grab the white crystals that appear.
    If you get clipped by an icicle, you can either fight the enemy, or just
    use Flee. After the timer in the corner of the screen reaches ten, you'll
    be brought to another, familiar area. There, you'll find Jecht. Make any
    final preparations in the menu, then move forward to confront him. You'll
    See a cutscene between Jecht and Tidus. When the scene ends, as Jecht
    promises, he loses control of himself. You'll then be thrust into the
    single coolest Final Fantasy battle ever. Seriously; just listen to the
    background music, Otherworld! This is going to be fun! 
    
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Braska's Final Aeon |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=+=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP:60000/120000| MP: 100        | AP: 0          | Gil: 0          |
       | Overkill: 20000|                | Overkill: 0    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 45/50     | DEF: 100       | MAG: 50        | MDF: 100        |
       | AGL: 40        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Power Wave, Jecht Beam, Triumphant Grasp, Jecht Bomber  |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This fight is broken up into two parts. The first isn't that bad.  |
       | Don't bother with any sort of status buffs like Protect or Hastega,|
       | Instead focusing on giving Jecht a beating without wasting any of  |
       | your big attacks; Don't use any overdrives. Have Tidus use Quick   |
       | Attack to get in as many hits as he can, and have Auron attack each|
       | turn. Your third party member should either be Yuna, casting Holy  |
       | each turn, or Lulu, casting Ultima or Flare. As long as the damage |
       | is good, it really shouldn't matter. Now Jecht's HP may be a bit   |
       | misleading -- it should be easy to deal 60,000 damage. But the     |
       | Pagoda's around Jecht heal him for 1,500 damage each turn (between |
       | the two of them, that's 3,000.) You can temorarily stop them, but  |
       | it isn't worth it. It's better to try and just jurt Jecht, but he  |
       | isn't a pushover. If he does a Jecht Beam IMMEDIATELY use a soft or|
       | a Remedy on the character he hit, because otherwise he'll smash    |
       | them, removing them from battle, which is a bad thing. The other   |
       | thing to be careful of his his overdrive. He'll give about 3,000 or|
       | so damage to one character, in addition to inflicting them with    |
       | Zombie. Remember to cure them of curse before healing them, or you |
       | will end up killing them yourself. Note, that you can use Tidus to |
       | do a Trigger Command -> Talk to empty Jecht's overdrive bar as well|
       | as lower his attack, but this will only work a few times, and it'd |
       | be in your best interest to save it for the second stage of the    |
       | fight -- because the first was only a preview of what Jecht can do.|
       |                                                                    |
       | In the second stage of the fight, Jecht will have a huge freaking  |
       | sword, and he can use this do deliver big damage (2,000-3,000)     |
       | damage to all three characters. In fact, if his overdrive isn't    |
       | fully when he begins the second form, he'll use this attack as soon|
       | as the second phase begins; So make sure to have your entire party |
       | healed up. That being said, Jecht in his second form is like the   |
       | first form on steroids. His strength is much higher, and his HP is |
       | now 120,000. His overdrive in this form is dangerous, and will very|
       | likely kill your party members in one hit. So now is the time to   |
       | have Tidus use his Trigger Command -> Talk to empty Jecht's gauge  |
       | when it fills. Aside from that, make sure to keep your party's HP  |
       | up with Mega-Potions, because a sword attack could end you if you  |
       | don't. You'll want to deliver as much damage as possible here, and |
       | that means pulling out all of the stops. Unload all overdrives that|
       | you have, except Yuna's, right at the beginning. After that, the   |
       | optimal party will be Rikku, Tidus, and Yuna (or Lulu). Keep having|
       | your magic user hit with Holy, Flare, or Ultima, while Rikku keeps |
       | tossing 100,000 Gil at a time with spare change. That means an     |
       | automatic 9999 damage, and it's not like you can use the gil now   |
       | anyway. For Tidus you'll have to look closely at the CTB bar.      |
       | Move the cursor over Quick Hit. If Tidus will get two turns in a   |
       | row, use Quick Hit. Keep doing this until he only gets one turn,   |
       | and when that happens, switch in for Auron and let him hit Jecht   |
       | for some big damage. Keep up like this until Jecht has 30,000 HP   |
       | or so, and then have Yuna Grand Summon Bahamut to finish the fight |
       | with a Mega Flare.                                                 |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Turbo Ether (Common), Elixer (Rare)                         |
       | Bribe: N/A                                                         |
       | Drop: N/A                                                          |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the fight ends you'll see a cutscene, and then you'll have to do a
    few more fights. However, it's impossible to lose any of these fights. Your
    characters will automatically have auto-life cast upon them, and it can't
    be removed. Eventually this will bring you to Yu Yevon himself.
    
       [=-=-=-=-=-=-=-=-]
       | Boss: Yu Yevon |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 99999      | MP: 1          | AP: 0          | Gil: 0          |
       | Overkill: 99999|                | Overkill: 0    |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 1         | DEF: 1         | MAG: 200       | MDF: 1          |
       | AGL: 44        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Power Wave, Curaga, Ultima, Gravija                     |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | This guy is a joke. Sure he has 99,999 HP, and even an Ultima      |
       | spell, but you still have auto-life; You can't lose. That being    |
       | said, it can be a little tricky since he'll automatically cast     |
       | Curaga on himself whenever you deliver damage. Because of this,    |
       | you'll want to use another method to beat him. Casting Doom (One of|
       | Kimahri's Ronso Rages or having Rikku use a Doom-inducing item both|
       | work) and will cause Yu Yevon to die in only three turns. Casting  |
       | Hitting him with Zombie Attack also works, and after that Yu Yevon |
       | will actually start hurting himself with Curaga. You can even end  |
       | the fight imemdiately by casting Life on him while he's in Zombie  |
       | state. Casting Reflect on Yu Yevon will also prevent Curaga from   |
       | working. So in short, there are a lot of ways to win, and not a    |
       | single way to lose this fight. Have fun with it. The one thing I'd |
       | like to mention, though, is that despite Yu Yevon's usage of Curaga|
       | and Ultima, he only has 1 MP. Strange, but useless information.    |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: N/A                                                         |
       | Bribe: N/A                                                         |
       | Drop: N/A                                                          |
       | Dropped Weapon Abilities: N/A                                      |
       | Dropped Armor Abilities: N/A                                       |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
     
    
    Enjoy the ending -- it's perhaps the best ever! And make sure to watch
    past the credits, because there's one final cutscene!
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  8. Side Quests                               | <SIDE> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Side Quests play a huge role in Final Fantasy X; There are a ton of them.
    Not only that, Final Fantasy X has many side quests and secrets that reading
    the first time, sound similar to infamous "cheats" of past that were fake:
    Unlocking Luigi in Mario 64, Obtaining the Triforce in Ocarina of Time, etc.
    Really, does racing a time of less than 0 seconds, or dodging 200 lightning
    bolts in a row sound like something the average gamer would figure out to
    try and do on their own? Both have signifigant rewards though. All of the
    side quests of the game are detailed in this section. And because there's
    actually so many, below is a mini-table of contents exclusively relating
    to them, to make things easier.
    
    1)  Airship Passwords ........................................... <SQ_A>
    2)  The Omega Ruins ............................................. <SQ_B>
    3)  Cavern of the Stolen Fayth (Obtaining Yojimbo) .............. <SQ_C>
    4)  Baaj Temple (Obtaining Anima) ............................... <SQ_D>
    5)  Remiem Temple (Obtaining the Magus Sisters) ................. <SQ_E>
    6)  Village of the Cactuars ..................................... <SQ_F>
    7)  Valefor's Second Overdrive .................................. <SQ_G>
    8)  Lightning Dodging ........................................... <SQ_H>
    9)  Butterfly Catching .......................................... <SQ_I>
    10) Rin's Underdog's Secrets .................................... <SQ_J>
    11) Luca Theater ................................................ <SQ_K>
    12) Airship Hidden Coordinates .................................. <SQ_L>
    13) Omega Ruins Treasure Chest Opening .......................... <SQ_M>
    14) Remiem Temple Chocobo Races ................................. <SQ_N>
    15) Second Visit to Temples ..................................... <SQ_O>
    16) Revisiting the Zanarkand Cloister ........................... <SQ_P>
    17) Extra Cutscenes ............................................. <SQ_Q>
    18) Seagull Counting ............................................ <SQ_R>
    19) Clasko's Chest .............................................. <SQ_S>
    20) Clasko's Friend Sphere ...................................... <SQ_T>
    21) Magic Urns .................................................. <SQ_U>
    22) Obtaining the Jecht Shot .................................... <SQ_V>
    
    =-------------------------------------------------------------------------=
    Airship Passwords                                                 <SQ_A>   
    =-------------------------------------------------------------------------=
    Rewards:   God Hand ............................ [ ]
               Victorious .......................... [ ]
               Murasame ............................ [ ]
    
    On Cid's Airship, after finishing the Zanarkand Cloister of trials and
    defeating Yunalesca, you can speak with Cid to view a list of locations
    to visit. You can also choose "Input" to put in a password, to reach
    certain locations. These locations, and passwords are as follows.
    
    Password 1: GODHAND - Mushroom Rock
    Password 2: VICTORIOUS - Besaid Ruins 1
    Password 3: MURASAME - Besaid Ruins 2
    
    None of the areas you unlock will be very big, but they each contain a
    treasure chest. At Mushroom Rock, you'll find a chest containing God Hand,
    a weapon for Rikku. You'll only be able to open it if you have the Cloudy
    Mirror, however. More information on that is in the Celestial Weapons
    section. At Besaid Ruins 1, you'll find Victorious, an armor that has
    the element-proof abilities customized, and one free-slot. At Besaid Ruins
    2, you'll find a Mursame, which is a sword for Auron. It has Piercing, One 
    MP Cost, and two free-slots.
    
    =-------------------------------------------------------------------------=
    The Omega Ruins                                                    <SQ_B>   
    =-------------------------------------------------------------------------=
    Rewards:   Al Bhed Primer XXVI ................. [ ]
               Teleport Sphere ..................... [ ]
               Friend Sphere ....................... [ ]
               Magic Sphere ........................ [ ]
               Optional Boss: Ultima Weapon ........ [ ]
               Optional Boss: Omega Weapon ......... [ ]
               * Plus more in Omega Ruins Chests side-quest.
    
    When you first gain access to free control of Cid's airship, you'll have
    access to the Omega Ruins, which you can reach at any time from that point
    onward. To actually make the ruins appear on the list of traversable
    locations you'll have to search the map. Bring the cursor to 70 for the X
    coordinate, and 34 for the why coordinate, and press X. You'll get a
    message saying that you've discovered the Omega Ruins. Now as for what
    the ruins contain: High level monsters, some items, the final Al Bhed
    Primer, and two tough optional bosses with no rewards whatsoever. It's
    going to be fun! Note, that this also makes an excellent place to level up
    if you need to do that. Just be careful, and save often when doing so.
    Malboros ambushing you with Bad Breath can cause big trouble. Demonoliths
    aren't much better, either, with their petrification. The following
    paragraphs, if followed, will get you all of the items in the Ruins, as
    well as bring you to both of the boss fights.
    
    From the very start of the cave, you'll have three directions with which
    to go on. The north path and the path to the right loop around, meaning
    that taking the left path is the only choice in order to make your way
    onward. However, you'll find the first room of the Omega Ruins Treasure
    Chest sidequest on the far right (more information on that is found as a
    separate sidequest entry). It's worth heading for. Once you've checked
    those chests out, make your way towards the left. Head as far in that
    direction as you can to find a room with three chests -- this is the second
    of four rooms like it, also part of the treasure chest sidequest. Keep
    heading north from there, until you come to a split in the path.
    
    To take the left path will bring you to the third treasure chest room.
    Check it out, then head to the right. Walk until you reach a glyph on the
    wall. It won't do anything yet so just head north into the final room
    containing chests related to the chest opening sidequest. In this room
    look carefully on the ground, and you should find a copy of [Al Bhed Primer
    XXVI]. Pick it up, then take the path stretching north-west. Follow it and
    you'll come to another glyph on the wall. Press this one, then head back to
    the first glyph that you were at, and press that one. This will cause a
    hole in front of you to be bridged. Walk along the path, and the holes in
    front of you will continue to be bridged as you go. This path leads directly
    to a chest containing a [Teleport Sphere].
    
    From there, head back to the room that you found the four chests, and the
    copy of Al Bhed Primer in, and take a right. This will lead you to a glyph
    on the ground, which acts as an elevator platform. Step onto it, and you'll
    be taken to the floor above. Head forward from there, and you'll be attacked
    by the first of two bosses in the area: Ultima Weapon.
    
       [=-=-=-=-=-=-=-=-=-=-=]
       | Boss: Ultima Weapon |
       |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
       | HP: 70000      | MP: 999        | AP: 40000      | Gil: 20000      |
       | Overkill: 13560|                | Overkill: 50000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 50        | DEF: 60        | MAG: 45        | MDF: 60         |
       | AGL: 28        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Core Energy, Shimmering Rain, Holy, Silence, Sleep,     |
       | Break                                                              |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Ultima Weapon isn't a tricky boss. If you're underleveled, he may  |
       | be tough for you to beat, but he's nothing of a puzzle. He has     |
       | 70,000 HP, and you have to drain it. Depending on where you are in |
       | strength, this could be easy or difficult. If you have celestial   |
       | weapons, you'll be able to tear through him like tissue paper, most|
       | likely, doing over 9999 damage each time. If not, you'll still be  |
       | able to manage. You might be able to get away with physical attacks|
       | but if not, overdrives are fine. If it's absolutely necessary, you |
       | can have Yuna bring in Anima or Bahamut to do some damage. Ultima  |
       | Weapon has a few skills, but no matter which way you cut it, it's  |
       | the same. He's going to do a few thousand damage. You just have to |
       | be able to take it. And to be honest, if you got to him, you can.  |
       | Think of this battle as a freebee. Take the chance to steal some   |
       | Door to Tommorows from him. And try to switch in as many characters|
       | as you can, because he gives great AP.                             |
       |                                                                    |
       | Alternate Strategy:                                                |
       |                                                                    |
       | Some prefer to bribe Ultima Weapon, rather than defeat him, so that|
       | they can get the 99 Pendulums. This really isn't necessary though. |
       | You can get 30 Pendulums in the Remiem Temple Chocobo races; and is|
       | it really necessary to customize Master Thief onto four party      |
       | members? Additionally, 1,400,000 Gil is a lot. Do it if you feel   |
       | you need the Pendeulums, but if you don't then just drop this guy. |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Door to Tommorow                                            |
       | Bribe: Pendulum x99 (1,400,000 Gil)                                |
       | Drop: Lv. 3 Key Sphere                                             |
       | Dropped Weapon Abilities: Double Overdrive                         |
       | Dropped Armor Abilities: Break MP Limit                            |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    After the battle with Ultima Weapon ends, step on the glyph in the middle
    of the room, to be magically brought to a deeper portion of the ruins.
    In this area there are many large circular platforms, each connected by
    a thin bridge of rock. In the middle of each platform you'll go into
    battle with a fiend -- even if you have an armor with No Encounter on.
    If you head left from the start you'll have to fight a Varuna on the first
    platform and a pair of Wraiths on the second. This path does not necessary
    to travel, but it leads to a treasure chest containing a [Friend Sphere].
    Either choose to go for it, or not (though if you can't beat these enemies
    Omega will slaughter you) then make your way back to where you entered 
    this area, and take the path to the right. After facing off agaisnt an
    array of fiends, moving from platform to platform, you'll reach the big
    guy himself, Omega Weapon. Make sure you're healed.
    
       [=-=-=-=-=-=-=-=-=-=-]
       | Boss: Omega Weapon |
       |=-=-=-=-=-=-=-=-+=-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-]
       | HP: 99999      | MP: 999        | AP: 50000      | Gil: 30000      |
       | Overkill: 13560|                | Overkill: 60000|                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | STR: 54        | DEF: 80        | MAG: 50        | MDF: 20         |
       | AGL: 32        | EVA: 0         |                |                 |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Water: 0.5     | Fire: 0.5      | Thunder: 0.5   | Ice: 0.5        |
       |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
       | Abilities: Core Energy, Shimmering Rain, Nova, Ultima, Break,      |
       | Confuse, Demi                                                      |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Strategy:                                                          |
       |                                                                    |
       | Omega Weapon fights much like Ultima Weapon, only on steroids. He  |
       | has more HP, all of his stats are higher, and he's resistant to    |
       | all elements. Now much like with Ultima, if you're characters are  |
       | all super high-leveled, doing well over 9999 then you'll tear      |
       | through him. Otherwise, you may want to consider being a bit more  |
       | careful with how you take him on. Physical attacks work, but use   |
       | Quick Attack instead, if you have it. Overdrives are also good, as |
       | are Bahamut and Anima using their special attacks. The battle as a |
       | whole will be signifigantly easier if you have someone use Hastega |
       | at the start. Much like Ultima Weapon, Omega Weapon has no secrets |
       | or quirks; He's just tough. He has a lot of HP, and he does a fair |
       | bit of damage. Your characters will need to be leveled up a good   |
       | deal if you want to take him. Aside from that, just keep hitting   |
       | him with your strongest attacks and he'll go down. If you like to  |
       | use Kimahri, make sure to use Lancet on the big guy to learn Nova  |
       | before he does, though. It's Kimahri's strongest overdrive.        |
       |                                                                    |
       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
       | Steal: Gambler's Spirit                                            |
       | Bribe: N/A                                                         |
       | Drop: Lv. 3 Key Sphere                                             |
       | Dropped Weapon Abilities: Triple Overdrive                         |
       | Dropped Armor Abilities: Break HP Limit                            |
       [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    Once Omega Weapon's defeated, you're almost done with the Omega Ruins. The
    only thing left for you there (aside from leveling) is to make your way
    back through the ruins a second time, to the area that you fought Omega
    Weapon in. This time you'll find a chest on the ground. You can open it for 
    a [Magic Sphere].
    
    =-------------------------------------------------------------------------=
    Cavern of the Stolen Fayth (Obtaining Yojimbo)                     <SQ_C>   
    =-------------------------------------------------------------------------=
    Rewards:   Hidden Aeon, Yojimbo ................ [ ]
               Al Bhed Primer XXV .................. [ ]
               Megalixer ........................... [ ]
               Lv. 2 Key Sphere .................... [ ]
               Fortune Sphere ...................... [ ]
               Mega-Potion x2 ...................... [ ]
               Flexible Arm ........................ [ ]
               MP Sphere ........................... [ ]
               X-Potion x2 ......................... [ ]
               Teleport Sphere x2 .................. [ ]
    
    First of all, to reach the Cavern of the Stolen Fayth, you'll have to make
    your way to the Calm Lands. From there, take the exit in the north-east
    corner of the area, as if you were heading for Mt. Gagazet. However, rather
    than cross the bridge that's there, head down the hill on the right of you
    and pass under the bridge to another screen. Head to the left of this
    screen, and you'll find the entrance to a cave. If you haven't been there
    before, you'll see a cutscene where Lulu speaks a little. Head inside to
    reach the Cavern of the Stolen Fayth. Inside you'll find enemies on par
    with those found in the Calm Lands -- nothing too hard.
    
    Head forward along the only available path, until you reach a fork. Take
    a right at it to find the first reward that this cave bears: A chest that
    contains a [Megalixer]. After taking it, head back to the main path and
    keep heading north. It won't be long until you see a cutscene between some
    of the members of your party. You'll be given some background information
    on the area. After it ends, continue onward to the next fork in the path,
    and again, take a right. This will lead you to a chest containing a [Lv. 2
    Key Sphere.] Open it, then turn around and head to the left.
    
    You'll soon come to another fork. This time continue going straight. You
    will come to a chest containing a [Fortune Sphere]. Take that, and then
    turn around and head to the path going to the left. These directions may
    be redundant, but they are getting you items. Anyway, you'll come to yet
    another junction. Here you'll see a chest containing two [Mega-Potions]
    directly in front of you. You can then take a left to find an issue of [Al
    Bhed Primer XXV]. With all of these items, continue forward and you'll
    find a save sphere. Save your game, and continue onward to the next room.
    
    You'll see another cutscene there. Lulu will encounter Lady Ginnem, the
    summoner she once was a guardian for, but failed. Yuna will try and send
    her, but it will fail. So instead, you'll be thrust into battle against
    one of Lady Ginnem's aeons -- one you have never seen before: Yojimbo. On
    his turns, his dog will attack you for some damage, but he really isn't a
    difficult fight. Just hit him with whatever you got. Physical attacks and
    magic both work. Once the fight ends, you'll have access to a warp pad
    on the ground. You can use it to return to the entrance, go to the Chamber
    of the Fayth, and even go to two other areas labeled "???".
    
    Start off by choosing to go to the "???" on the left. To do this, simply
    face left while standing on the glyph and press X. This will bring you to
    a room with a chest containing a [Flexible Arm], a weapon for Rikku. Once
    you have that, head back to he previous room and choose to go to the "???"
    on the right. This will bring you to a room with two chests. One contains
    an [MP Sphere], and the other, two [X-Potions]. Once you've opened all of
    the chests in the "???" rooms, choose to head north, to the Chamber of the
    Fayth.
    
    There you'll meet Yojimbo -- and you'll quickly find out that he is no
    ordinary aeon. Before he joins you, he'll ask you a question: What do you
    want? The options are "To train as a summoner," "To gain the power to
    destroy fiends," and "To defeat the most powerful of enemies." Choose the
    third option, because it will lower Yojimbo's price -- yes, you're going
    to have to pay him, if you want to recruit him. He'll ask you to make your
    offer, and he gives you a starting asking price of "250,000". Now you'll
    have to tread lightly when offering -- if you offer far too low, or make
    too many unsuccessful offers, he'll tell you to leave, and you'll have to
    try again.
    
    What you want to do is offer half of what he wants, plus one. So, by this
    logic, you're first offer should be 125,001. After that, he'll make a new
    offer. This time just increase your offer to 125,002. His new offer should
    be 205,000. Now this is your last chance to get him to lower his price, but
    you can get him for less -- not much less though. 200,000 should be enough.
    You can pick him up for that price. Though there is another trick. If at
    any time you offer him more than three times what he offers, he'll join you
    as well as giving you two [Teleport Spheres]. Early on in the game, this
    will be extremely beneficial to you, if you can afford it. However, if you
    chose to get Yojimbo later on, the spheres really aren't worth it.
    
    =-------------------------------------------------------------------------=
    Baaj Temple (Obtaining Anima)                                      <SQ_D> 
    =-------------------------------------------------------------------------=
    Rewards:   Hidden Aeon, Anima .................. [ ]
               Onion Knight ........................ [ ]
               Megalixer ........................... [ ]
               Mega Phoenix x4 ..................... [ ]
    
    Before you can go peeping through the Baaj Ruins, you'll have to unlock
    the ruins. This is a simple task. Once you have permanent access to Cid's
    airship, speak with Cid, and choose "Search." There, move the cursor to
    around (X=70, Y=34) to find Baaj Temple. Once you've done this, the temple
    will forever appear on your list of selectable destinations. Now another
    thing you're going to need to know. There's a really tough boss here, and
    you'll be fighting him underwater. That means your team will be Tidus,
    Wakka and Rikku. Get these guys suited up with some Stoneproof armor if
    at all possible, because otherwise this guy's going to be a real pain.
    
    Once you're in the place, you'll notice that it's the same area you were
    at when Tidus first arrived in Spira -- cool. Walk forward, and dive off
    of the ledge and into the water. There, swim forward and you'll be called
    into a battle against Geosgaeno; The same fiend you fought against in the
    Beginning of the game. The difference is now he's serious, and if you're
    characters aren't at a decent level he's really tough.
    
     [=-=-=-=-=-=-=-=-=]
     | Boss: Geosgaeno |   
     |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
     | HP: 32767      | MP: 128        | AP: 4200       | Gil: 1000       |
     | Overkill: 32767|                | Overkill: 6300 |                 |
     |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
     | STR: 36        | DEF: 50        | MAG: 40        | MDF: 50         |
     | AGL: 48        | EVA: 0         |                |                 |
     |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
     | Water: 1.5     | Fire: 1.5      | Thunder: 1.5   | Ice: 1.5        |
     |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
     | Abilities: Stone Punch, KO Punch, Spit Out                         |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | Strategy:                                                          |
     |                                                                    |
     | Wakka doesn't bring too much to the table -- just another hand to  |
     | attack or heal with. However, Rikku and Tidus have some abilities  |
     | that should help. For Tidus, this ability is Hastega; Use it right |
     | away. For Rikku, this ability is Use. She's not a real powerhouse  |
     | when it comes to doing damage (unless you've really been leveling) |
     | but due to Geosgaeno's weakness against magic, she is probably the |
     | biggest damage dealer in this battle. You should have at least a   |
     | handful of Fire Gems or other elemental Gems by now, and using one |
     | will do five hits of 800-900 damage. That's a fair portion of the  |
     | big guys health. Tidus and Wakka can compliment it by attacking,   |
     | and using any overdrives they get. If you're protected against     |
     | petrification, then the only thing you'll have to worry about is   |
     | Geosgaeno's KO Punch. It will only hit one person though, so it's  |
     | not a big deal. Just toss a Phoenix Down, and keep going.          |
     |                                                                    |
     | If you aren't doing enough damage to take him out quickly, however,|
     | things may become interesting. Geosgaeno is able to inhale party   |
     | members, keeping them inside his stomach. In this state, many of   |
     | their positive status effects (and negative ones as well) will be  |
     | attributed to him, even though he's otherwise immune. This isn't   |
     | worth worrying about too much though. What's more important is that|
     | you take great care in how you treat the situation. If you happen  |
     | to finish of Geosgaeno while he's holding a party member, he'll    |
     | spit them out, doing 9999 damage to all of your characters. That's |
     | very bad. Now a better way to deal with it is have the character   |
     | inside use Trigger Command -> Struggle. If they do this, when the  |
     | fiend uses Spit Out, it will kill them and damage the person that  |
     | Geosgaeno targets, but you should be all right; Revive and heal.   |
     | If you just wait it out, healing and defending, when Geosgaeno     |
     | spits out the inhaled ally, they're HP will be brought to one, and |
     | their total HP minus one will be taken from the other members. If  |
     | Geosgaeno swallows one of your party members use your best         |
     | judgement to decide which method will result in less chaos for you.|
     |                                                                    |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | Steal: Water Gem                                                   |
     | Bribe: N/A                                                         |
     | Drop: Power Sphere                                                 |
     | Dropped Weapon Abilities: No Encounters                            |
     | Dropped Armor Abilities: Auto-Reflect                              |
     [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
    If you have the Celestial Mirror, you might as well grab Lulu's weapon
    here. Make your way to the right after defeating Geosgaeno, and look for
    a large open hole. Now you won't be able to see the chest, but it's there.
    Lower yourself as far into the hole is possible, and swim around the rim
    of it, pressing X. Eventually you should see a cutscene of the camera
    spinning around to show the chest opening. It contains the [Onion Knight].
    Note: It will not appear until after you've defeated Geosgaeno. Once you
    have it, make your way to the underwater door in the area, and continue
    into the flooded temple.
    
    Swim to a set of stairs, and climb out of the water. There, you'll find
    a door. Proceed through it, and you'll be in a room with six statues.
    Each of these statues corresponds to a temple in Spira: Besaid, Kilika,
    Djose, Macalania, Bevelle, and Zanarkand. Each of those items, as mentioned
    in the walkthrough held an item that you had to use a destruction sphere
    to obtain. You can't miss the item in Bevelle, so that will not be a
    problem. However, you need to have the other five. If you don't, no sphere
    will appear in front of the temple's statue in Baaj Temple, and you'll
    need all six of them. This will probably mean going back to Zanarkand
    Temple, but also possibly several of the others. The items you need to
    have gotten are listed below:
    
    Besaid Temple: Rod of Wisdom     (Indicated by upper-left statue.)
    Kilika Temple: Red Armlet        (Indicated by lower-right statue.)
    Djose Temple: Magic Sphere       (Indicated by middle-right statue.)
    Macalania Temple: Luck Sphere    (Indicated by middle-left statue.)
    Bevelle Temple: HP Sphere        (Indicated by upper-right statue.)
    Zanarkand Temple: Magistral Rod  (Indicated by lower-left statue.)
    
    Open the chests on each side of the door that you entered through. One 
    contains a [Megalixer], and the other four [Mega Phoenixes]. After you've
    picked these up, examine each of the statues in the room causing them to
    light up. When all six have been lit up, make your way to the door in
    the back of the room, and enter the Chamber of the Fayth. Inside step
    forward, and you'll have an interesting conversation with the human form
    of Anima; it reveals a lot. Once the scene ends, you'll have Anima in your
    collection of aeons!
    
    =-------------------------------------------------------------------------=
    Remiem Temple (Obtaining the Magus Sisters)                        <SQ_E>
    =-------------------------------------------------------------------------=
    Rewards:   Hidden Aeon, Magus Sisters .......... [ ]
               Al Bhed Primer XXIV ................. [ ]
               Summoner's Soul/Lightning Gem x4 .... [ ]
               Aeon's Soul/X-Potion x30 ............ [ ]
               Chocobo Feather x10 ................. [ ]
               Mega-Potion x60 ..................... [ ]
               Flower Sceptor ...................... [ ]
               Shadow Gem x8 ....................... [ ]
               Stamina Spring x60 .................. [ ]
               Blossom Crown ....................... [ ]
               Shining Gem x40 ..................... [ ]
               Moon Sigil .......................... [ ]
    
    This sidequest requires you to make your way back to the Calm Lands after
    obtaining both Anima and Yojimbo. Once you have these, mount a chocob and
    head towards the entrance of Macalania Woods on it. However, instead of
    entering the woods continue past it, and look for a yellow chocobo feather
    lying on the ground. Press the X button at this feather, and the chocobo
    you're riding will leap to the ground below. Dismount it and head off of
    the screen to reach the outside of Remiem Temple. There you'll have access
    to the Remiem Temple Chocbo Races, another sidequest. However, for the
    Magus Sisters, you'll have to cross the bridge of the temple. You might
    as well head around to the left side of the temple, past the chocobo there,
    and pick up the issue of Al Bhed Primer XXIV. After doing that head inside.
    
    Inside you'll meet up with Belgemine, the summoner that seems to be
    following you around the game. She reveals that she is in fact an unsent,
    but that she can help you in your quest to defeat Sin. She then lays
    down another challenge for Yuna to have an aeon battle with her. However,
    this won't just be a single battle -- she actually has eight: Valefor,
    Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and the Magus Sisters. 
    They aren't particularly very to defeat if Yuna is at a decent level.
    
    The fights can all be one by sending out Anima to attack with Pain, which
    should do around 15,000 - 20,000 damage depending on how strong Yuna is.
    As you defeat these different aeons, you'll berewarded with items. From
    defeating Valefor you'll get four Lightning Gem's (or a Summoner's Soul if
    you don't already have it.) Defeating Ifrit gets you thirty X-Potions (or
    an Aeon's Soul if you don't already have it.) Dropping Ixion earns you
    ten Chocobo Feathers. Beating Shiva will earn you sixty Mega-Potions.
    Lastly, defeating Bahamut will get you the Flower Sceptor -- one of the
    two items needed to obtain the Magus Sisters. If you keep fighting, you
    can earn eight Shadow Gems by beating Yojimbo, and sixty Stamina Springs
    for defeating Anima -- though that will be a bit difficult. You may even
    have to bust out a Mega Flare from Bahamut. 
    
    Those are all the aeons you can face now, though she does still have the
    Magus Sisters. Before she'll use them though, you have to obtain them.
    You already have the Flower Sceptor, which is one of the two necessary
    items.
    
    The other item will take a fair bit longer to get, if you haven't already
    started with the Monster Arena side quest. The first thing that you'd
    have to do would be to open the Monster Arena. To do this you'll have to
    stop there (it's off of the east side of the Calm Lands) and buy at least
    one of the monster catching weapons. Then, you'll have to catch each of
    the nine living fiends in the Calm Lands (don't worry about the Machina,
    you can't catch them anyway.) After doing this, the arena will be usable.
    However, that's not enough to get the needed Blossom Crown. To get that,
    you'll have to head over to Mt. Gagazet, and catch at least one of another
    twelve fiends. Once you've done this, return to the Monster Arena, and
    speak with the owner to obtain the crown. The list of needed fiends is
    as follows:
    
    Calm Lands (To open the Arena):    Skoll
                                       Flame Flan
                                       Nebiros
                                       Coeurl
                                       Shred
                                       Malboro        (North-west area)
                                       Ogre           (North-West area)
                                       Chimera Brain  (North-West area)
                                       Anacondaur     (North-West area)
                                       Ogre           (North-West area)
    
    Mt. Gagazet (To Obtain the Crown): Bashura
                                       Grat
                                       Bandersnatch
                                       Nidhogg
                                       Grenade
                                       Ahriman        (Gagazet Mountain Cave)
                                       Grendel        (Gagazet Mountain Cave)
                                       Dark Flan      (Gagazet Mountain Cave)
                                       Mandragora     (Gagazet Mountain Cave)
                                       Behemoth       (Gagazet Mountain Cave)
                                       Splasher       (In water in the cave)
                                       Maelspike      (In water in the cave)
                                       Achelous       (In water in the cave)
    
    
    When you have both of these items, you can make your way to the back of
    Remiem Temple and examine the door. Select to use the Blossom crown, and
    you'll break part of the seal. Select to use the Flower Sceptor to break
    it completely. There will be no fancy cutscenes or dialogue, but you'll
    then be given a chance to name your three new aeons (which are all
    summoned at once, and act as a team.) In addition, you'll also be able
    to do battle with Belgemine's Magus Sisters. Anima makes a good choice
    here. The Magus Sisters deal some big damage though, if they use any of
    their good attacks, but a couple of Pains will take out any of the three.
    Not only that, you'll very likely build an overdrive during the fight;
    Oblivion will take all three of them down in one shot -- or however many
    there are left. After the fight, you'll be rewarded with 40 Shining Gems.
    You then have a choice. You can send Belgemime. You'll be given the Moon
    Sigil for doing so.
    
    =-------------------------------------------------------------------------=
    Village of the Cactuars                                            <SQ_F>   
    =-------------------------------------------------------------------------=
    Rewards:   Potion/Elixer/Magalixer/Friend Sphere [ ]
               Shadow Gem x2 ....................... [ ]
               Shining Gem x2 ...................... [ ]
               Blessed Gem ......................... [ ]
               Mercury Sigil ....................... [ ]
    
    Once you have access to Cid's Airship, fly to Bikanel Island, and if you
    have one, equip a No Encouters armor or weapon. It will make things much
    easier on you. When you're ready, head through the desert to the final
    area before Home. Then, make your way to the lower-right hand corner of
    the area, south of where the sandstorm is. There you'll find a Cactuar
    stone. Examine it and you'll begin the Village of the Cactuars sidequest.
    How this will work, is you'll examine the stone, and it will tell you the
    name of a missing Cactuar, and also give you a hint of finding it. You
    will then go find that Cactuar, and play a game of red-light-green-light
    with it (you'll also have to battle it afterwards, but that's the easy part).
    
    For those of you who may not remember this childhood game, you'll have
    to stop when the Cactuar is looking at you, and run towards it when it
    turns away. You can mess up twice for any Cactuar, but a third time will
    cause it to run away; Allowing the timer on the screen to reach zero
    will also cause them to run away. You can finish the sidequest without
    catching all of the cactuars, but the prize you get at the end will be
    directly related to how many you are able to catch. See, each one you
    catch will reward you with a sphere. But if you catch them you'll be given
    a specific Name sphere. The number you have at the end will decide which
    of the prizes you get:
    
    1 - Potion
    2 - Potion
    3 - Elixer
    4 - Elixer
    5 - Elixer
    6 - Elixer
    7 - Megalixer
    8 - Megalixer
    9 - Friend Sphere
    10 - Friend Sphere
    
    The following are information, including the locations, on all ten of
    the chocobos. Keep in mind for the Locations, that the desert is laid out
    so that Oasis is the first screen, then the second screen is East, the
    third screen is Central, and the fourth is West. Your airship will land in
    the Oasis area, and the cactuar statue is in the West area.
    
    Cactuar: Tomay
    --------------
    Clue: Tomay's Gone. Gone to fetch the water.
    - Duties: Fetching water. Takes his time, and as a result, is often left behind.
    - A little dim.
    Location: Oasis - He's in front of the water in the very first area.
    Time: 10.0 Seconds
    Strategy: He's simple to catch. There's nothing special about him.
    
    Cactuar: Rovivea
    ----------------
    Clue: Rovivea's gone walkabout. Be back soon.
    - Has no patience for certain dim-witted friends. 
    - Not a progressive thinker.
    Location: Sanubia Desert East - As you enter the screen and approach the
    first turn, you'll see the Cactuar running around on your left.
    Time: 13.0 Seconds
    Strategy: She's simple to catch. There's nothing special about him.
    
    Cactuar: Chava
    --------------
    Clue: Little Chava likes big numbers. Be back soon.
    - A little needy.
    - Attention deficit.
    Location: Sanubia Desert West - This one's tricky. Head to the left of
    the Cactuar stone and examine one of the signs over there. It will warn
    you of dangerous fiends, and also mention a 20% off sale on all travel
    agency goods. After reading it you'll see a cutscene of Chava arriving.
    - Recently learned to count to 50.
    Time: 13.0 Seconds
    Strategy: He's simple to catch. There's nothing special about him.
    
    Cactuars: Alek and Aloja
    ------------------------
    Clue: Alek and Aloja play tag in the ruins of men. Be back soon.
    - Two brothers, rarely separated.
    - They move as one, their cloeness a paragon of brotherhood.
    Location: Sanubia Desert Central - They're running around on the east
    side, where the ruins are. You can't miss them.
    Time: 13.0 Seconds
    Strategy: There's two of them, but they turn around at the exact same
    times. So treat them like any of the previous Cactuars.
    * This will count as two Name spheres.
    
    Cactuar: Vachella
    -----------------
    Clue: Vachella seeks the shining blue. Be back soon.
    - Loves new things.
    - Hard on others, easy on self.
    - Stingy.
    Location: Sanubia Desert East - This is another tricky one. You'll have
    to examine the save point in the area then select cancel. Vachella will
    spring out at you afterwards.
    Time: 14.0 Seconds
    Strategy: This one is very hard, because Vachella turns around very 
    quickly after the first one. You'll have to be extremely careful. Make sure 
    to run as far as you can the first time, before she goes into "fast mode."
    
    Cactuar: Robeya
    ---------------
    Clue: O, Robeya's stuck inside. Be back soon.
    - A real needle brain.
    - Likes cramped spaces.
    - Check out his great collection!
    Location: Sanubia Desert Central - This one is kind of funny. Head to the
    bottom of the screen, to where the entrance to the East screen is. Then,
    head west, following along the wall, as far as you can go. You'll come to
    a chest that has mysteriously appeared: Open it and you'll find Robeya inside!
    Time: 14.0 Seconds
    Strategy: You'll find three chests in this game -- it's impossible to open 
    them all and still win. In fact, you'd have trouble with one. However, even
    if you lose a trial you keep your items. If you're good at the game, you can
    open the two chests on the right in the first trial (for a Blessed Gem and
    two Shadow Gems), the chest on the left in the second trial (for two
    Shining Gems), and then use the third trial to catch Robeya. Actually just
    catching her is the easiest part of the game.
    
    Cactuar: Isrra
    --------------
    Clue: A fiery inscription -- The lord of the hole is gone. Isrra thinks.
    Be back soon.
    - The philosopher about town. Today, he digs holes. Again.
    - A cautious sort.
    Location: Sanubia Desert West - First, leave the screen, then come back.
    After doing that you'll find him  running around in a sand pit in the
    center of the area.
    Time: 15.0 Seconds
    Strategy: Isrra looks at you for long periods of time, wasting seconds. 
    Also, the ground will be shifting, causing you to slide away. However, 
    there's a trick to beating him. Step into the sand pit next to you right
    at the start of the game. You can then walk through a secret passage 
    leading you right next to Isrra, giving you an easy victory!
    
    Cactuar: Elio
    -------------
    Clue: Much-curious Elio has left on a journey. Be back soon.
    - To see what lies beyond the sands, he travels far to distant lands.
    - Hyper-reactive and a bad poet.
    Location: Airship - Ok, this one is really cool and sneaky. Head back to
    the Oasis. When you get to the water, you'll see the Cactuar actually warp
    away using a save sphere, and then the camera will show Cid's airship. Use
    the save sphere, and select "Board Ship." Then, make your way to the roof
    of the ship, to where you fought Evrae and Sin. Elio will be standing there.
    Time: 11.0 Seconds
    Strategy: The camera will be tilting back and forth, but it's still easy to
    catch him. However, you will not fight him. Instead he dives off the airship!
    
    Cactuar: Flaile
    ---------------
    Clue: Flaile is always behind. Be back soon.
    - The guy you never invite but he always shows up anyway.
    - Cheeky.
    Location: Sanubia Desert West - As soon as you place Elio's sphere, Flaile
    will sneak up behind you, initiating the final game.
    Time: 13.0 Seconds
    Strategy: He'll really screw with your head, causing you to possibly lose
    once or twice, if you don't expect it. See, when he turns around, he won't
    say anything. On the other hand, he'll start shouting "Needletime!" over and
    over, when he isn't looking at you -- and the first time he does this, you
    may think you have lost, and waste time. So to win, just ignore all of the
    text boxes, and keep a close eye on what direction Flaile is facing. Do
    that and he's actually one of the easiest to catch, because he's slow.
    
    After you get the final sphere, place that in the cactuar stone as well.
    Then, after all of the lines from the Gaterkeeper song are read off, the
    sand storm in the area will dissappear, allowing you to access that area
    of the desert. There you'll find two chests. One will contain whatever
    prize you deserve based on the number of named spheres you got. The other
    will contain the Mercury Sigil, used to obtain Rikku's Celestial Weapon;
    Though you can only open it if you have the Celestial Mirror.
    
    =-------------------------------------------------------------------------=
    Valefor's Second Overdrive                                         <SQ_G>  
    =-------------------------------------------------------------------------=
    Rewards:   Valefor's Energy Blast Overdrive .... [ ]
    
    This is a short and simple side quest, but one that you should definitely
    take time to do. After you've completed the Besaid Cloister of Trials, and
    sat through some cutscenes you'll be good to go and leave the island. Head
    to the item shop before you leave though, and talk to the girl inside.
    If she doesn't mention her dog right away, talk to her a few times. When
    she mentions that her dog dug something up. When she does this leave the
    tent, and go find the dog. He'll be inside one of the tents on the right
    side of the village. Talk to him, and Valefor will learn Energy Blast.
    
    Don't worry if you missed this. You can get it a different way later, after
    defeating Yunalesca. Use Cid's Airship to travel back to Besaid Island.
    There, make your way back towards the temple. If you see a girl standing
    to the left of the temple stairs, speak to her. She'll give you "something
    mangled and slobbery." The important thing is that this whatever it is
    will teach Valefor his second overdrive, Energy Bomb! If you don't see
    the girl, enter the temple, and calm back out again. She should appear.
    
    =-------------------------------------------------------------------------=
    Lightning Dodging                                                  <SQ_H>
    =-------------------------------------------------------------------------=
    Rewards:   X-Potion x2 ......................... [ ]
               Mega-Potion x2 ...................... [ ]
               MP Sphere x2 ........................ [ ]
               Strength Sphere x3 .................. [ ]
               HP Sphere x3 ........................ [ ]
               Megalixer x4 ........................ [ ]
               Venus Sigil ......................... [ ]
               Ether ............................... [ ]
               Elixer .............................. [ ]
    
    This is one of the least fun, and most tedious side quests imagineable.
    Basically you just stand around in the Thunder Plains pressing X when
    the screen flashes to dodge lightning strikes... Over, and over, and over.
    The prizes are very good -- with you eventually earned the Venus Sigil
    used to power up Lulu's Celestial Weapon. Unfortunately, this can take
    a long time, and if you screw up you have to start again at the very
    beginning. To minimize the chances of you failing, I'd reccomend turning
    the volume down on your TV so that you can't hear it, and turning off
    the lights in your room. Then just calmly wait it out and press X as
    needed. 
    
    The reason for turning the volume down is so that you don' get tricked
    by the sound of thunder; Some of them are indeed lightning bolts, but some
    are not, and if you press X too soon and then a real lightning bolt comes
    down you might get hit. The reason for turning the lights off is so that
    you notice the flash on the screen more quickly. Anyway, each time you
    dodge enough bolts you can pick up your prize from a treasure chest that
    will appear in front of Rin's Travel Agency; Don't worry about picking
    them up until you dodge all 200 though, because the prizes won't go
    anywhere.
    
    Other things to note: You can't leave the area, or your count will reset.
    You can save the game if you'd like, but it won't do you any good because
    if you reset or turn the game off your count will reset as well. You have
    to do this all at once. Another thing to notice, is that you'll be given
    two prizes for getting hit by many lightning bolts as well: sort of a pity
    prize. Doing this will take a while, but it's considerably easier than
    actually dodging the lightning, as you can imagine. The prizes that you
    can attain from both dodging and getting hit are shown below:
               
    
    Dodged 5 Lightning Bolts Consecutively: X-Potion x2
    Dodged 10 Lightning Bolts Consecutively: Mega-Potion x2
    Dodged 20 Lightning Bolts Consecutively: MP Sphere x2
    Dodged 50 Lightning Bolts Consecutively: Strength Sphere x3
    Dodged 100 Lightning Bolts Consecutively: HP Sphere x3
    Dodged 150 Lightning Bolts Consecutively: Megalixer x4
    Dodged 200 Lightning Bolts Consecutively: Venus Sigl
    
    Hit 30 times total: Ether
    Hit 80 times total: Elixer
    
    =-------------------------------------------------------------------------=
    Butterfly Catching                                                 <SQ_I>   
    =-------------------------------------------------------------------------=
    Rewards:   Ether ............................... [ ]
               Elixer x2 ........................... [ ]
               MP Sphere ........................... [ ]
               Megalixer x2 ........................ [ ]
               Teleport Sphere ..................... [ ]
               Saturn Sigil ........................ [ ]
    
    In two areas of Macalania Forest (North and Central) you'll find a man that
    resembles a green bird with a indian chief headdress on top of his head -- or
    that is what he appears like to me. Talk to him, and he'll say something about
    butterflies. You can touch the butterfly closest to him to begin this horrible
    game. Basically, you'll have to run through the area touching all seven of
    the blue butterflies, while avoiding the red ones. If you touch a red one, you
    will go into a battle with fiends, and you can give up on completing the game;
    You're clock will tick out before you finish. Assuming you can get all seven
    blue butterflies, a chest will form. Open it to collect your prize. As for what
    exactly, this prize is, it depends on what time in the game you're doing the
    quest, and at what area of the woods you are in. Prizes are as follows:
    
    North, Before facing Spherimorph            -> Ether
    North, After facing Spherimorph             -> Elixer x2
    South, Before facing Spherimorph            -> MP Sphere
    South, After facing Spherimorph             -> Megalixer x2
    Either, First time after obtaining airship  -> Teleport Sphere
    Either, Second time after obtaining airship -> Saturn Sigil
    
    The paths and locations of the butterflies are virtually impossible to 
    describe in words, but do know that they are not random. With patience, and
    a bit of memorization, you can recall where the red butterflies are, and how
    to avoid them, and where the blue butterflies are so you can pick them up. This
    can be extremely frustrating, and in all honesty, it isn't worth doing until
    you've gotten the airship -- at which time you'll have to do twice in order
    to obtain the Sigil needed for Kimahri's Celestial weapon.
    
    =-------------------------------------------------------------------------=
    Rin's Underdog's Secrets                                           <SQ_J> 
    =-------------------------------------------------------------------------=
    Rewards:   Underdog's Secret x99 ............... [ ]
    
    After collecting all twenty-six issues of Al Bhed Primer -- whether by
    doing it in one save file, or using an Al Bhed Compilation sphere -- speak
    to Rin on Cid's Airship. You'll get to hear him and Tidus have a short
    conversation in Al Bhed, and then as a reward for successfully learning
    the language, Rin will give you ninety-nine Underdog's secrets, which you
    can use to customize Double Overdrive onto your weapons, or use as fodder
    for Rikku's overdrive.
    
    =-------------------------------------------------------------------------=
    Luca Theater                                                       <SQ_K>   
    =-------------------------------------------------------------------------=
    Rewards:   50 Movie Spheres .................... [ ]
               68 Music Spheres .................... [ ]
               3 Special Music Spheres ............. [ ]
    
    From Luca Stadium, head off-screen to the south. This will take you to
    a new screen. There, head to the north, and follow along that road until
    you reach a building. This is Luca Theater. Proceed inside, and you'll find
    two people standing on the stairs. One will sell you Movie Spheres, and the
    other will sell you Music Spheres. These spheres contain different songs
    and cutscenes found in the game; Though you can only purchase ones that
    you've already seen. You can specify a number to purchase, or you can choose
    to record them all. Music Spheres cost 5,000 Gil each, and Music Spheres
    cost 2,000 Gil each. Once you have them, you can speak to the man at the
    counter to go to the main hall and view/listen to them. The following 
    are available:
    
    Music Spheres                            Movie Spheres
    -------------                            ------------- 
    #M01: Zanarkand                          #01: Zanarkand
    #M02: Prelude                            #02: We Called it "Sin"
    #M03: Tidus's Theme                      #03: Sinspawn
    #M04: Run!!                              #04: This is It!
    #M05: Creep                              #05: Blitzball!
    #M06: Battle Theme                       #06: A Summoner is Born
    #M07: Enemy Attack                       #07: Lulu's Contempt
    #M08: Game Over                          #08: Kimahri's Challenge
    #M09: Out of the Frying Pan              #09: Fear on the Sea
    #M10: Victory Fanfare                    #10: Sin Arises
    #M11: Leap in the Dark                   #11: Sin's Threat
    #M12: Underwater Ruins                   #12: Futile Resistance
    #M13: The Blitzers                       #13: Failure
    #M14: Wandering                          #14: Kilika Dusk
    #M15: Besaid                             #15: The Dance
    #M16: Spira Unplugged                    #16: Luca Harbor
    #M17: Phantoms                           #17: Let the Games Begin!
    #M18: The Trials                         #18: The Legend Lives
    #M19: The Summoning                      #19: The Dark Aeon
    #M20: Braska's Daughter                  #20: No Better Plan
    #M21: Yuna's Theme                       #21: Judgement
    #M22: Good Night                         #22: Ex Machina
    #M23: Decision on the Dock               #23: Sin's Wake
    #M24: Movement in Green                  #24: Reunion
    #M25: A Fleeting Dream                   #25: Metropolis
    #M26: Calm Before the Storem             #26: Otherworld
    #M27: Face Off                           #27: Sin Sleeps
    #M28: Grand Maester Mika                 #28: Homecoming
    #M29: Luca                               #29: Dry Dock
    #M30: The Splendid Performance           #30: Nayto Du Ku!
    #M31: Auron's Theme                      #31: Leaving Home
    #M32: BlitzOff!                          #32: The Glory of Yevon
    #M33: Mi'ihen Highroad                   #33: The Red Carpet
    #M34: Chocobo Jam                        #34: False Vows
    #M35: The Travel Agency                  #35: Believe
    #M36: Seymour's Theme                    #36: The Spring
    #M37: Moment of Truth                    #37: The Summit
    #M38: Djose Temple                       #38: The Last Chapter
    #M39: Ridess The Shoopuf?                #39: Sinrise
    #M40: Rikku's Theme                      #40: Departure
    #M41: Oui Are Al Bhed                    #41: The Approach
    #M42: Guadosalam                         #42: Terra Graviton
    #M43: Thunder Plais                      #43: Gravity Sucks
    #M44: Jecht's Theme                      #44: Heaven's Fall
    #M45: The Burning Sands                  #45: Vena
    #M46: The Wedding                        #46: Machina Redux
    #M47: Assault                            #47: Sinfall
    #M48: Tragedy                            #48: Evenfall
    #M49: Believe                            #49: Face Off
    #M50: Servants of the Mountain           #50: Breaking Through
    #M51: Macalania Woods
    #M52: Via Purifico
    #M53: Bravely Forward
    #M54: The Unsent Laugh
    #M56: Seymour's Ambition
    #M56: Illusion
    #M57: Yuna's Decision
    #M58: Nostalgia
    #M59: Peril
    #M60: Launch
    #M61: Challenge
    #M62: Beyond the Darkness
    #M63: The Void
    #M64: The Truth Revealed
    #M65: Pursuit
    #M66: Gloob
    #M67: Patricide
    #M68: The Temple Players
    
    Once you've purchased the entire music set, you can then speak to the
    man selling Music Spheres again. He'll offer you another limited edition
    set, for 40,000 Gil.
    
    Special Music Spheres
    ---------------------
    #M69: Hum of the Fayth
    #M70: Lulu's Theme
    #M71: Wakka's Theme
    
    =-------------------------------------------------------------------------=
    Airship Hidden Coordinates                                         <SQ_L>  
    =-------------------------------------------------------------------------=
    Rewards:   Dragon Lance ........................ [ ]
               Sonar ............................... [ ]
               Phantom Bangle ...................... [ ]
               * Plus more in related side-quests.
    
    Once you have Cid's Airship, after defeating Yunalesca, you'll have access
    to many of the places you've been in the game. However, if you speak to
    Cid you'll also see the "Search" command. If you click it, you'll be able
    to move a cursor around the map, and press X. If there's nothing to be
    found where you click, nothing will happen. However, in certain positions
    on the map, you can find new areas. The following are the approximate
    coordinates of the game's hidden areas, as well as descriptions of what
    you'll find there.
    
    X: 40
    Y: 60
    Location: Battle Site
    Description: This small area has a chest contianing a Phantom Bangle for
    Lulu. It has three element-eater abilities on it.
    
    X: 13
    Y: 62
    Location: Baaj Temple
    Description: This temple plays a big role in obtaining Anima. For that,
    check the Baaj Temple sidequest. This area is also used in obtaining
    Lulu's Celestial Weapon. Check the Celestial Weapon for more information
    relating to that.
    
    X: 30
    Y: 73
    Location: Besaid Falls
    Description: This tiny area has a chest containing a Dragon Lance for
    Kimahri. It has Magic Counter, Evade & Counter, and two-free slots for
    customization on it.
    
    X: 35
    Y: 59
    Location: Mi'ihen Ruins
    Description: This tiny area has a Sonar, but you'll have to try and press
    X and pick it up by accident, because you won't be able to see it. The
    Sonar is a weapon for Rikku with Initiative, Poisonstrike, and one free-
    slot for customization on it.
    
    X: 70
    Y: 34
    Location: Omega Ruins
    Description: This place is full of things to do. Check the Omega Ruins
    section for most of it, and the Omega Ruins Treasure Chest section for
    specific information related to the treasure chests in the area.
    
    X: 12
    Y: 42
    Location: Sanubia Sands
    Description: This is a tiny area with a chest containing an Ascalon: a
    weapon for Tidus that comes customized with Double AP on it.
    
    
    =-------------------------------------------------------------------------=
    Omega Ruins Treasure Chest Opening                                 <SQ_M>  
    =-------------------------------------------------------------------------=
    Rewards:   Lv. 4 Key Sphere .................... [ ]
               Defending Bracer .................... [ ]
               Turnover ............................ [ ]
               Lv. 3 Key Sphere x2 ................. [ ]
               Defending Armlet .................... [ ]
               Friend Sphere x2 .................... [ ]
               Lv. 4 Key Sphere .................... [ ]
               Phantom Ring ........................ [ ]
               Cactuar Wizard ...................... [ ]
               Warmonger ........................... [ ]
               Teleport Sphere x2 .................. [ ]
               Warp Sphere x99 ..................... [ ]
    
    First of all, if you take a look at the list above, the final reward for
    this sidequest -- nintenty-nine warp spheres -- seems almost too good to
    be true. That's kind of because it is. See, this "quest" is just a huge
    game of chance. How it works is that in the Omega Ruins you'll find twelve
    treasure chests. There are two rooms with three chests, one room with two
    chests, and one room with four chests. When you open a chest, you'll either
    get an item, or fight a Mimic. If you get a Mimic all other chests in the
    room will disappear, and you'll go into battle. If you get an item, you'll 
    be able to move on to the next chest. The items you get are not random, they
    are always in the same order. However you have to do it in one go, because 
    if you leave the rooms with the chests, they'll disappear. In other words,
    no leaving, and no saving. Open all the chests and hope for the best.
    
     - Chest 1:  Lv. 4 Key Sphere
     - Chest 2:  Defending Bracer
     - Chest 3:  Turnover
     - Chest 4:  Lv. 3 Key Sphere x2
     - Chest 5:  Defending Armlet
     - Chest 6:  Friend Sphere x2
     - Chest 7:  Lv. 4 Key Sphere
     - Chest 8:  Phantom Ring
     - Chest 9:  Cactuar Wizard
     - Chest 10: Warmonger
     - Chest 11: Teleport Sphere x2
     - Chest 12: Warp Sphere x99
    
    =-------------------------------------------------------------------------=
    Remiem Temple Chocobo Races                                        <SQ_N>  
    =-------------------------------------------------------------------------=
    Rewards:   Cloudy Mirror ....................... [ ]
               Elixer .............................. [ ]
               Megalixer ........................... [ ]
               Wings to Discovery x30 .............. [ ]
               Pendulum x30 ........................ [ ]
               Three Stars x60 ..................... [ ]
    
    Once you have access to the Calm Lands you can do this side quest. Just
    hop on a chocobo and make your way towards the entrance of Macalania Woods.
    However instead of entering, strut past the entrance and look for a yellow
    chocobo feather on the ground. Press X while standing over it and your
    chocobo will leap to the ground below. Dismount it and head off screen to
    reach Remiem Temple. Cross the bridge to reach the doorway, then take a
    left. You'll find a chocobo standing there, and you'll see a sphere on
    the ground. Examine the sphere and you'll be told about the races. After
    that, head to the right side of the temple and examine the chocobo to
    race. 
    
    Winning the prizes is a simple concept. If you beat the Chocobo champion
    once, you'll get the Cloudy Mirror (used in obtaining the Celestial Weapons).
    To get further prizes, you'll have to open chests without hitting any of
    the colored poles along the way, and then still beat the champion. You
    get a different prize for each number of chests that you open. Though be
    aware that each item will only be given once. Each successive time will
    result in you getting a potion. The first few races should be easy enough,
    but they do get tricky. Below are strategies for all of them.
    
    
    Strategy for No Chests
    ---------------------- 
    You shouldn't have any trouble with the first of the races. Just head
    down the starting ramp, taking a left at the first blue pole. Keep going,
    taking a left past the green pole as well. At the next green pole you come
    to, make a sharp turn around it, heading down the ramp. At the bottom you
    will have to turn aroudn a yellow pole -- try to stay on the right side
    of the ramp as you descend, so that you don't clip it. After that just
    stay on the left side of the path, safely avoiding all of the poles. This
    path leads right to the finish line, in the center of the area.
    Prize: Celestial Mirror
    
    Strategy for One Chest
    ----------------------
    This race won't be much harder than the first race. After coming off of
    the initial starting ramp, take a right past the blue pole and keep going
    forward from there until you reach the chest. Open it, and your chocobo
    will jump down to the path below. From there just make the same path as
    you would in the first race, heading down the ramp past the green poles
    and then staying on the left side of the path for the remainder of the
    race. The chocobo champion shouldn't be anywhere close to finishing yet.
    Prize: Elixer
    
    Strategy for Two Chests
    -----------------------
    Ok, here's where things start to get interesting. This race still isn't
    that bad though. At the start, head for the same chest that you got in
    the race for one chest (by takign a right past the first blue pole.)
    From where you land, immediately head up the ramp to your right, and make
    a sharp turn around the pole at the top. This path leads to the chest
    directly opposite the first chest you got. Open it, and you'll be dropped
    back to the same exact place you were before: next to the green poles.
    Make your way down the ramp, turn around the first yellow pole, and then
    just keep going until you reach the finish line.
    Prize: Megalixer
    
    Strategy for Three Chests
    -------------------------
    In this race, what you want to do is start by taking a right at the first 
    blue pole, and getting that chest as usual. Then, from where you land, head
    up the ramp on your right and make the sharp turn around the pole there to 
    get the second chest. Now this time, unlike in the previous races, when you 
    land you want to take a right up the ramp in front of you again. This time 
    instead of taking a turn around the pole, however, just run straight to the
    end of the path. You'll find the third chest there. Grab it, and your 
    chocobo will leap down next to the ramp with a yellow pole next to it. From
    there just keep goung until you reach the finish line.
    Prize: Wings to Discovery x30
    
    Strategy for Four Chests
    ------------------------
    Now this race will be a whole lot closer than any of the previous ones,
    and in fact it's possible to do everything right and still have the chocobo
    champion get in front of you and block your path. There's nothing you can
    do about this other than trying your best and hoping he doesn't do his
    best. At the start take a right past the first blue pole and grab the first
    chest. Then, head up the ramp on your right, swerve around the pole at the
    top and grab chest two. Again, head up the ramp -- this time heading
    straight ahead -- to get chest three. When you land, you'll be next to a
    yellow pole. Head to the right past the two yellow poles near you to get
    the fourth chest. Now here is the problem: Opening this chest doesn't put
    you closer to the finish line. So from where you land, just keep running
    ahead until you reach another yellow pole. Swerve around it and head down
    the ramp. At the bottom, make a sharp right turn to get on the final path
    leading towards the finish. Hopefully the champion is not in your way, and
    you can pick up the win.
    Prize: Pendulum x30
    
    Strategy for Five Chests
    ------------------------
    Now here luck plays an absolutely huge role. You have to hope for the
    champion to run a bad race. Head to the right of the first blue pole for
    the first chest. Then head up the ramp on your right, make a sharp turn
    around the pole at the top for the second chest. When you land, head up
    the ramp again, this time heading straight, for the third chest. Take a
    right past the two yellow poles from where you land to reach the fourth
    chest. Now from here things get tricky. You have to take a right around
    the second yellow pole you come to, heading up a ramp. Then at the top,
    you have to take a sharp left up another ramp. This brings you to the
    fifth chest. Your chocobo will stop and dance for a moment, but then he'll
    launch himself right in front of you the finish line. If the champion was
    doing good you'll still lose. If not, you should be able to get over the
    finish line just before he does, getting the win.
    Prize: Three Stars x60
    
    =-------------------------------------------------------------------------=
    Second Visit to Temples                                            <SQ_O>  
    =-------------------------------------------------------------------------=
    Rewards:   Evasion Sphere ...................... [ ]
               Potion x2 ........................... [ ]
               Elixer .............................. [ ]
               Wht Magic Sphere .................... [ ]
               Hi-Potion ........................... [ ]
               Luck Sphere ......................... [ ]
               Agility Sphere ...................... [ ]
               Defense Sphere ...................... [ ]
               Accuracy Sphere ..................... [ ]
               Luck Sphere ......................... [ ]
               Magic Def Sphere .................... [ ]
               Agility Sphere ...................... [ ]
               Magic Sphere ........................ [ ]
               Accuracy Sphere ..................... [ ]
               Magic Def Sphere .................... [ ]
               Strength Sphere ..................... [ ]
               Defense Sphere ...................... [ ]
    
    Although a fair bit time consuming, and extremely easy to overlook, this
    side quest isn't in the least bit difficult. Once you have access to Sid's
    airship, begin making your way back to the temples around Spira. There's
    one in Besaid, one in Kilika, one in Djose, and one in Macalania. You
    can't get back into Bevelle, and there's nothing extra waiting for you
    in Zanarkand, so don't worry about those. However, if you've already got
    the Magus Sisters as a secret aeon, Remiem Temple will have something for
    you. And the Cavern of the Stolen Fayth actully does as well. The following
    is a list of the items available:
    
    - Besaid Temple: Evasion Sphere, Potion x2, Elixer, Wht Magic Sphere, Hi-Potion
    - Kilika Temple: Luck Sphere, Agility Sphere, Defense Sphere, Accuracy Sphere
    - Djose Temple: Luck Sphere, Magic Def Sphere, Agility Sphere
    - Macalania Temple: Magic Sphere, Accuracy Sphere, Magic Def Sphere
    - Cavern of the Stolen Fayth: Strength Sphere
    - Remiem Temple: Defense Sphere
    
    =-------------------------------------------------------------------------=
    Revisiting the Zanarkand Cloister                                  <SQ_P>  
    =-------------------------------------------------------------------------=
    Rewards:   Magistral Rod ....................... [ ]
    
    If you recall, the first time you visited Zarkand Temple you were unable
    to pick up the hidden item that all of the items before it seemed to have.
    In fact, Zanarkand Temple does have such an item. You'll just have to pay
    it a second visit to obtain it. After doing that, the items is fairly
    simple to obtain. The goal will be to step on all of the spaces that form
    a white square when lit. To do this, use the diagrams shown below, and
    follow the written steps.
    
    In the first room, step on squares: 5, 7, 8
    In the second room, step on squares: C, G, J, R
    
    
         Second Room:                         First Room:
         _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _     _ _ _ _ _ _ _
        |_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F|   |_|_|_|_|_|5|_|
        |_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_|   |_|6|_|_|_|_|_|
        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_|   |9|_|_|_|_|_|_|
        |I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_|   |_|_|_|7|_|_|4|
        |_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
        |_|_|_|_|              |_|_|_|_|   |8|_|_|_|_|3|_|
        |_|_|_|_|               |_|_|_|_|   |_|_|_|_|_|_|_|
        |_|_|_|J|               |_|_|R|_|   |_|_|_|_|_|_|2|
        |_|_|_|_|               |_|_|_|_|   |_|_|_|1|_|_|_|
        |_|_|K|_|               |_|_|_|_|
        |_|_|_|_|               |_|Q|_|_|
        |_|_|_|_|               |_|_|_|_|
        |_|_|_|_|               |_|_|P|_|
        |L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
        |_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_|
        |_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_|
    
    After all of the white squares are lit up, you'll see a short musical
    cutscene, and then the screen in the first room of the cloister will rise
    up, revealing a pedestal holding a destruction sphere. Take this sphere,
    and place it to the right of the screen in the second room. This will
    cause the screen to shatter, revealing a treasure chest. Open it to
    obtain the [Magistral Rod]. This weapon, for Yuna, has the valuable Half
    MP Cost ability on it, so it's worth having. However, more important than
    that is that this along with the destruction sphere related items from
    the other temples, are the key to obtaining the hidden aeon Anima. And if
    you've followed the guidelines for the previous temples, this is the last
    of the items you need! For information on Anima, read the Baaj temple
    sidequest.
    
    =-------------------------------------------------------------------------=
    Extra Cutscenes                                                    <SQ_Q>  
    =-------------------------------------------------------------------------=
    Rewards:   (Nothing)
    
    This isn't much of a side quest, but it's worth mentioning. There are
    several cutscenes in the game that are completely optional, and do not
    reward you with anything other than viewing the scene. Some of them are
    interesting, and some of them are not so interesting. Most of them will
    become obtainable once you have access to Cid's airship. You can access
    different hidden cutscenes in the following locations:
    
    - After fighting and defeating Sin, and heading inside him, return to
      the airship and go to the Highbridge. Walk towards Isaaru's guardians
      there and they'll have a conversation with you.
    
    - Return to Mt. Gagazet after you obtain the airship. Now you'll find
      Maechen standing around at the base. Talk to him and he'll tell you
      about the origin of the Hymn of the Fayth.
    
    - Return to Guadosalam once you have the airship. As soon as you step
      into the city (or step out of the shop if you arrived by airship) you
      will have a conversation with Tromell. He seems pretty hostile!
    
    - Head to the Farplane after defeating Lady Ginnem's Yojimbo aeon in the
      Cavern of the Stolen Fayth. You'll find Lulu standing over on the right
      side of the area speaking to the memory of Lady Ginnem. In the same
      area you'll find Tromell speaking to Lord Jyscal's memory, if you've
      already received control of Cid's airship.
      
    =-------------------------------------------------------------------------=
    Seagull Counting                                                   <SQ_R>  
    =-------------------------------------------------------------------------=
    Rewards:   Ace Wizard .......................... [ ]
    
    Once you have access to Cid's airship, head to Kilika and then get on
    the S.S. Winno by selecting to go to Luca when asked by the girl in front
    of the boat at the dock. On the boat, make your way to the roof area and
    speak to the man sitting on the edge of the platform. Talk to him four or
    five times and he'll finally ask you if you've found out the number of
    seafulls flying around. If you haven't select "Oops Was I supposed to?"
    and he'll give you more time. The correct answer is 11. Tell him that, and
    you'll be rewarded with an Ace Wizard -- a weapon for Wakka that comes
    fitted with Magic +20%, Magic +10%, Magic +5%, and Magic +3%.
    
    =-------------------------------------------------------------------------=
    Clasko's Chest                                                     <SQ_S>  
    =-------------------------------------------------------------------------=
    Rewards:   4,000 Gil ........................... [ ]
    
    This is barely even long enough to qualify for a Side Quest, but whatever.
    When you are first at Lake Macalania, you'll find Clasko outside of Rin's
    Travel Agency. You'll see him blocking a chest, but you'll have no way of
    getting to it. After you've gained access to Sid's Airship, however, you
    can just swing by Lake Macalania and get it. It only contains [4,000 Gil],
    which is nothing special.
    
    =-------------------------------------------------------------------------=
    Clasko's Friend Sphere                                              <SQ_T> 
    =-------------------------------------------------------------------------=
    Rewards:   Friend Sphere ....................... [ ]
    
    This is another short Clasko-related side quest. Recall that when you met
    with Clasko at Lake Macalania, thathe asked you about what he should do
    regaurding his future. If you had been following this guide, you would
    have told him to become a chocobo breeder. There's a very good reason for
    doing this: it is the only way to make him appear on the S.S. Liki later
    on. So, assuming you told him that, board Sid's Airship and head to Besaid.
    There, make your way onto the S.S. Liki, headed towards Kilika. On the
    ship, you'll find Clasko hanging out on the deck. Take a few steps forward
    and you'll engage in a short conversation with him. When he's done speaking
    he'll give you a [Friend Sphere].
    
    =-------------------------------------------------------------------------=
    Magic Urns                                                          <SQ_U> 
    =-------------------------------------------------------------------------=
    Rewards:   Elixer .............................. [ ]
               Ether ............................... [ ]
               Frag Grenade ........................ [ ]
               Gold Hourglass ...................... [ ]
               Phoenix Down ........................ [ ]
               Potion .............................. [ ]
               Lunar Curtain ....................... [ ]
               Silver Hourglass .................... [ ]
               Soul Spring ......................... [ ]
               Stamina Tablet ...................... [ ]
               * Prizes above are random, and repeatable.
    
    This is the single aspect of Final Fantasy X, with the least understanding
    for it. It's not completely understood now, and it probably never will be.
    First let's look at the facts of it though. There's a monster called Magic
    Urn that will appear in the Cavern of the Stolen Fayth. This monster has
    five eyes on it that you can target, and the Sensor information tells that
    there are a total of seven prizes to be one. Now if you hit an eye, one of
    two things will happen. You'll either win a random prize from the list
    above, or the Magic Urn will self-destruct causing some big damage to your
    party if you're not really strong. Each time you win an item, the Urn will
    "reset", and you get to pick again. Hitting the same eye may cause you to
    win another item, and it may not. That's about where the fact ends, and
    the theory begins as far as this subject goes.
    
    With seven prizes and only five eyes, it's obvious that some eyes will 
    have to repeat. What's not so obvious is if there's only one correct eye
    at any given time, or if the chances of getting it right at any given time
    remain constant. Some people suggest that it gradually becomes harder with
    the more eyes you pick correctly. Some suggest that your characters Luck
    stat actually factors into it. Still, some such as myself actually don't
    even believe that it is possible to hit all seven of the eyes. No proof,
    to my knowledge, has been shown otherwise. Overall, it's not even worth
    doing though. Look at the prizes -- they arew nothing special. Each of them
    is more easily and efficiently obtainable elsewhere.
    
    =-------------------------------------------------------------------------=
    Obtaining the Jecht Shot                                            <SQ_V> 
    =-------------------------------------------------------------------------=
    Rewards:   Blitzball Technique, Jecht Shot ..... [ ]
    
    You'll get a chance to obtain this when you're first on the S.S. Winno
    on your way to Luca; In fact it's unavoidable. You have to try to progress
    the story. However, if you fail, you can always head back to the boat
    later in the game to try again. As for what you have to do, make your way
    to the deck, and look for a blitzball sitting on the ground. Press the
    X button and you'll enter a mini-game. At first you'll do a few practice
    rounds that don't mean anything. Combinations of the D-Pad and the X
    button will appear on screen -- just press the appropriate combination to
    make that one disappear. After enough of this, you'll move on to the
    real thing. The real one actually has only text from Jecht all over the
    screen, but it's the same idea. If it's in the center, press X. If it's
    in the upper-right corner, press Up-Right and X, and so on. Make as many
    of the lines of text disappear as you can before the game ends, and if you
    got enough of them you'll see Tidus land the Jecht Shot, and after that
    you'll be able to use it in Blitzball games (once Tidus reaches level 3.)
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  9. Chocobo Training                          | <CHOC> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    While you can ride Chocobos over on Mi'ihen Highroad, and it's useful, to
    get the full benefit of riding chocobos you'll have to complete a few tasks
    and train your own chocobo in the calm lands. Riding them makes travelling
    across the huge area quick and easy, of course, but training one will earn
    you some items: Including the Caladbolg, Tidus's Celestial weapon. First
    things first, though: First make your way to the Calm Land, equip a No
    Encounter weapon or armor if you have one, then look around for a woman
    riding a chocobo, who's wearing an orange robe. Tell her that you wish to
    train a chocobo, and she'll give you the first of a series of tasks that
    you'll have to complete.
    
    First Task: Wobbly Chocobo
    --------------------------
    In this exercise, you'll have to ride your chocobo down a straight path,
    and guide it between the trainer and her chocobo, in under 12.8 seconds.
    Your chocobo is nearly impossible to control, and will turn on its own
    as you try and ride. That causes this game to have an element of randomness
    in it. It's not that bad though, and with a few tries you should be able
    to pull it off. Just try and hit the appropriate D-Pad button to get the
    bird back on a straight course whenever it turns away, and hope that it
    doesn't turn too often. You'll get an Elixer for completing this, and an
    X-Potion for every time after the first that you break or tie your persnoal
    best time.
    
    Second Task: Dodger Chocobo
    ---------------------------
    In this excercise, you'll again have to ride your chocobo down a straight
    path, and guide it between the trainer and her chocobo. However, this time
    things are a little different. Your chocobo will now run straight, so you
    can properly control it, however to make up for the easier controls, you
    will now have Blitzballs flying towards you. If you are hit you'll be
    stunned for a few seconds, eating away at your time. You'll have 16.8
    seconds to get to the finish line this time. Do that, and you'll earn a
    Lv. 1 Key Sphere. Any record-ties or record-breakers after that will earn
    you a Mega-Potion. As for actually doing this, it's easier than it sounds.
    Stay towards the middle of the field, and make sharp weaves between the
    blitzballs as they come. This isn't the fastest method, but it's probably
    the easiest, and the game gives you more than enough time to pull off a
    victory using this method.
    
    Third Task: Hyper Dodger Chocobo
    --------------------------------
    This excercise is similar in nature to the second task, but it's a fair
    bit harder. The blitzballs will now be coming at you in clusters, like
    shotgun spread. To make things worse, you'll see the angle they are thrown
    in, but then they'll go off the top of the screen before popping back up
    in front of you. Make sure to pay careful attention and try and avoid the
    whole pack of blitzballs as soon as you see them. Though to make this even
    more difficult, directly following the blitzballs a bird will come flying
    towards you. The bird will go straight, but it's a lot faster than the
    blitzballs. Try to make sharp turns to avoid both obstacles. Make these
    turns at the sides of the raceway, then turn to the other direction, and
    head to the other side, passing by the balls and birds. They give you 18.5 
    seconds to work with, making this strategy viable. The first time you 
    complete this challenge you'll be rewarded with a Lv. 2 Key Sphere. Each 
    successful time after that you'll get an Ether.
    
    Catcher Chocobo
    ---------------
    This excercise is a race. An interesting race, in the fact that you'll 
    also be collecting balloons, and dodging birds. Each balloon that you pick
    up will subtract 3 seconds from your time, while each bird you hit will
    deduct three points from your time -- in addition to the time you'll lose
    while your chocobo is stunned. In order to finish this challenge you'll
    have to come in at a time (after penalties and bonuses) of 45 seconds or
    less, as well as beat the chocobo trainer to the finish line. Given that
    the birds, balloons, and chocobo trainer's path are randomized, there is
    a fair bit of randomness in this. However, finishing the challenge isn't
    that bad. Hold L2, R2, R1, and L1 at the same time while your racing for
    greater control over your chocobo, and you should be fine. Just get as many
    balloons as you can while making sharp turns as necessary to avoid the
    birds. The first time you do this you'll earn a Lv. 3 Key Sphere, and for
    breaking or tieing your record afterwards, you'll earn a Turbo Ether.
    However, there's also a reward for getting a time of less than 0:00:00.
    Yes, indeed, less than that -- having an actual time of that does nothing.
    This item is the Sun Sigil, and it's used in obtaining Tidus's Celestial
    Weapon. Getting this is a fair bit harder than the original challenge, and
    in this, luck plays a fairly large role. You'll have to hope to grab most
    of the balloons right at the start, for a boost. Then after that, you'll
    have to hope that at least a number of balloons are in an easy-to-grab
    line formation. Dodge birds at all costs here. You can afford to get hit
    once -- twice if you get a whole lot of balloons -- but no more.
    
    Getting the Caladbolg
    ---------------------
    In the far north-west corner of the Calm Lands -- as far as you can goo --
    you'll see a barely visible ramp right at the edge of the land. Get off
    your chocobo if you're riding one, and head down that ramp on foot. The
    path will not be blocked if you won all of the Chocobo drills, including
    the race, but if you didn't or you left the screen after doing so, a man
    will be blocking the way. If such is the case, go back and defeat the
    chocobo trainer in a race again, and return. At the bottom of this path, 
    against the wall, is some sort of object in the wall. Examine it while 
    you're in posession of the Celestial Mirror, and it's yours.
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  10. Monster Arena                            | <AREN> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    The Monster Arena is perhaps the largest source of optional things to do
    in Final Fantasy X. It contains a whopping thirty-five secret, and tough
    bosses -- many of whom will make the final boss of the regular game look
    like a Dingo. You'll first be able to reach the Monster Arena when you 
    get to the Calm Lands; Simply take the exit off of the area to the right.
    However, it's not open for business yet. You'll have to help out in
    order to get things going. To start, you'll have to purchase at least
    one Monster Taming weapon from the owner, and then finish off a few
    fiends with them to catch them. You need one of each fiend found in the
    Calm Lands as well as Mt. Gagazet (the list of these exact fiends are
    below if you scroll down a bit.) Once you have the arena open, you can
    pay to fight any of the fiends you've cought. As you move along, you
    will unlock some of the optional bosses. 
    
    Every time you collect all of the fiends in a single area, you'll gain
    access to an Area Conquest creation. Every time you collect all of a
    certain species (for example all species of Bombs) you'll gain access
    to a Species creation. Finally, collecting one of each of a few select
    species will gain you access to a special Original creation. All of the
    details necessary for unlocking these  fiends are listed beyond the
    checklist of regular fiends to catch. Do note, that the ultimate goal,
    unlocking Nemesis, is possible only by catching ten of each and every
    fiend on the list below, and then also beating all thirty-four of the
    other monster arena creations.
    
    =-------------------------------------------------------------------------=
    Fiend Checklist and Prices                                         <AR_F>
    =-------------------------------------------------------------------------=
    
    Besaid Fiends
    -------------                                                         _
    Dingo ...................................................... 24 Gil  |_|
    Condor ..................................................... 18 Gil  |_|
    Water Flan ................................................. 27 Gil  |_|
    
    Kilika Fiends
    -------------                                                         _
    Dinonix .................................................... 40 Gil  |_|
    Killer Bee ................................................. 34 Gil  |_|
    Yellow Element ............................................. 49 Gil  |_|
    Ragora ..................................................... 72 Gil  |_|
    
    Mi'ihen Highroad Fiends
    -----------------------                                               _
    Mi'ihen Fang ............................................... 49 Gil  |_|
    Ipiria ..................................................... 69 Gil  |_|
    Floating Eye ............................................... 66 Gil  |_|
    White Element .............................................. 72 Gil  |_|
    Raldo ...................................................... 63 Gil  |_|
    Vouivre .................................................... 90 Gil  |_|
    Bomb ...................................................... 105 Gil  |_|
    Dual Horn ................................................. 157 Gil  |_|
    
    Mushroom Rock Road Fiends
    -------------------------                                             _
    Raptor ..................................................... 72 Gil  |_|
    Gandarewa .................................................. 93 Gil  |_|
    Thunder Flan ............................................... 75 Gil  |_|
    Red Element ................................................ 82 Gil  |_|
    Lamashtu .................................................. 108 Gil  |_|
    Funguar .................................................... 63 Gil  |_|
    Garuda .................................................... 210 Gil  |_|
    
    Djose Highroad Fiends                                                 
    ---------------------                                                 _
    Garm ...................................................... 132 Gil  |_|
    Simurgh ................................................... 109 Gil  |_|*
    Bite Bug ................................................... 93 Gil  |_|
    Snow Flan ................................................. 139 Gil  |_|
    Bunyip .................................................... 145 Gil  |_|
    Basilisk .................................................. 187 Gil  |_|
    Ochu ...................................................... 780 Gil  |_|
    * Simurgh can only be encountered on areas of the ground with sunlight.
    
    Thunder Plains Fiends
    ---------------------                                                 _
    Melusine .................................................. 162 Gil  |_|
    Aerouge ................................................... 216 Gil  |_|
    Buer ...................................................... 198 Gil  |_|
    Gold Element .............................................. 160 Gil  |_|
    Kusariqqu ................................................. 168 Gil  |_|
    Larva ..................................................... 495 Gil  |_|
    Iron Giant ................................................ 900 Gil  |_|
    Qactuar .................................................. 4000 Gil  |_|*
    * Qactuars can only be encountered after praying at a Qactuar stone.
    
    Macalania Fiends
    ----------------                                                      _
    Snow Wolf ................................................. 288 Gil  |_|
    Iguion .................................................... 207 Gil  |_|
    Wasp ...................................................... 213 Gil  |_|
    Evil Eye .................................................. 307 Gil  |_|
    Ice Flan .................................................. 282 Gil  |_|
    Blue Element .............................................. 270 Gil  |_|
    Murussu ................................................... 247 Gil  |_|
    Mafdet .................................................... 258 Gil  |_|
    Xiphos .................................................... 330 Gil  |_|
    Chimera .................................................. 1455 Gil  |_|
    
    Bikanel Fiends (Desert Fiends)
    ------------------------------                                        _
    Sand Wolf ................................................. 337 Gil  |_|
    Alcyone ................................................... 360 Gil  |_|
    Mushussu .................................................. 405 Gil  |_|
    Zu ....................................................... 1800 Gil  |_|
    Sand Worm ................................................ 1500 Gil  |_|
    Cactuar .................................................. 4000 Gil  |_|*
    * Cactuars only apepar after and during the Cactuar Village sidequest.
    
    Calm Lands Fiends
    -----------------                                                     _
    Skoll ..................................................... 630 Gil  |_|
    Nebiros ................................................... 480 Gil  |_|
    Flame Flan ................................................ 672 Gil  |_|
    Shred ..................................................... 552 Gil  |_|
    Anacondaur ............................................... 1125 Gil  |_|*
    Ogre ..................................................... 1470 Gil  |_|*
    Coeurl ................................................... 1650 Gil  |_|
    Chimera Brain ............................................ 1500 Gil  |_|*
    Malboro .................................................. 1650 Gll  |_|*
    * These fiends are found in the north-west corner of the Calm Lands.
    
    Sunken Cave Fiends (Cavern of the Lost Fayth Fiends)
    ----------------------------------------------------                  _
    Yowie ..................................................... 720 Gil  |_|
    Imp ....................................................... 915 Gil  |_|
    Dark Element .............................................. 780 Gil  |_|
    Nidhogg ................................................... 903 Gil  |_|
    Thorn ..................................................... 795 Gil  |_|
    Valaha ................................................... 1080 Gil  |_|
    Epaaj .................................................... 1425 Gil  |_|
    Ghost .................................................... 1215 Gil  |_|
    Tonberry ................................................. 3000 Gil  |_|*
    * Tonberries appear most frequently in the green-lit room.
    
    Mt. Gagazet Fiends
    ------------------                                                    _
    Bandersnatch ............................................. 1320 Gil  |_|
    Ahriman ................................................... 975 Gil  |_|
    Dark Flan ................................................ 1620 Gil  |_|*
    Grenade ................................................... 810 Gil  |_|
    Grat ...................................................... 780 Gil  |_|
    Grendel .................................................. 1095 Gil  |_|
    Bashura .................................................. 1095 Gil  |_|
    Mandragora ............................................... 1800 Gil  |_|
    Behemoth ................................................. 2025 Gil  |_|*
    Splasher .................................................. 300 Gil  |_|**
    Achelous .................................................. 630 Gil  |_|**
    Maelspike ................................................. 495 Gil  |_|**
    * These fiends are found in the Mt. Cave and on the path to the Yevon Dome.
    ** These fiends are found underwater inside the Mountain Cave.
    
    Inside Sin Fiends
    -----------------                                                     _
    Exoray ................................................... 1260 Gil  |_|
    Wraith ................................................... 1605 Gil  |_|
    Gemini (Sword) ........................................... 1666 Gil  |_|
    Gemini (Club) ............................................ 1666 Gil  |_|
    Demonolith ............................................... 2205 Gil  |_|**
    Great Malboro ............................................ 2250 Gil  |_|
    Barbatos ................................................. 2325 Gil  |_|*
    Adamantoise .............................................. 3300 Gil  |_|*
    Behemoth King ............................................ 2775 Gil  |_|
    * These fiends appear only in the area beyond where you fight Seymour.
    ** Demonoliths appear in the room beyond Seymour and in the Omega Ruins.
    
    Omega Dungeon Fiends
    --------------------                                                  _
    Zaurus ................................................... 1425 Gil  |_|
    Floating Death ........................................... 1897 Gil  |_|
    Black Element ............................................ 1560 Gil  |_|
    Halma .................................................... 1545 Gil  |_|
    Puroboros ................................................ 1455 Gil  |_|
    Spirit ................................................... 1950 Gil  |_|
    Machea ................................................... 2175 Gil  |_|
    Master Coeurl ............................................ 3045 Gil  |_|
    Master Tonberry .......................................... 3600 Gil  |_|
    Varuna ................................................... 2670 Gil  |_|
    
    =-------------------------------------------------------------------------=
    Area Conquest Fiends                                               <AR_A>
    =-------------------------------------------------------------------------=
    
    In this section, stats and strategies for all the fiends that can be
    created by catching every regular fiend in one area are listed. These are
    killed Area Creations, or Area Conquest Fiends. Now you can face these
    guys as many times as you want, and you don't have to face them at all
    until you are ready. Because of this people fight them at dramatically
    different stats and characters. Due to this many times you can completely
    ignore the strategies listed if your characters are high enough level.
    The strategies given assume that you are about on par with the challenge
    level expected of the monsters.
    
    Stratoavis
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found in Besaid.
    Prize for Unlocking:  Stamina Tonic x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  320,000 (Overkill: 10,000)   | Strength:     73   | Fire:    1.0
    MP:  115                          | Defense:      41   | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        32   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 82   | Ice:     1.0
                                      | Agility:      32   | Holy:    1.0
                                      | Evade:        5    |
    ----------------------------------|--------------------|-------------------
    Strategy: Stratoavis isn't very hard at all. He can hit fairly hard
    if your characters aren't leveled high, but if they all have about 6,000
    HP or so you should be fine. Celestial Weapons will help a lot, but if you
    can deal at or near 9,999 damage with at least two of your characters,
    that should be ok. Just keep attacking, using Quick Hit if you have it,
    and you'll deplete the big bird's HP. Use Phoenix Downs as necessary if he
    takes out a party member. Keep hitting him like this until he starts to
    charge an attack. That means he's going to use Paeaen of the Heavens on
    his next turn; It will do slightly more damage than a physical attack, but
    it will hit all three people. So make sure at least one of them has the
    HP to survive it, or that you have Auto-Phoenix on. After the attack use a
    Mega Phoenix if necessary, and then just return to landing physical attacks.
    At around 1/3 of his health, the bird will land on the ground. That's a
    good sign. Keep hitting him, and he'll go down. Doing 99,999 damage each 
    turn, it will take four turns to beat him, and he will probably not get a
    chance to attack at all.
    ---------------------------------------------------------------------------
    
    Malboro Menace
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found in Kilika.
    Prize for Unlocking:  Poison Fang x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  640,000 (Overkill: 10,000)   | Strength:     60   | Fire:    1.5
    MP:  200                          | Defense:      24   | Water:   Absorbs
    AP:  8000 (With Overkill: 8,000)  | Magic:        53   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 63   | Ice:     1.0
                                      | Agility:      34   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This guy can even take down a party with maxed out stats, if you
    don't take him seriously. The reason for this is that the fight will
    always start in an ambush, and he'll use Putrid Breath on you. This will
    confuse all three of your characters, poison them, blind them, and silence
    them. On top of all that, it does damage -- yeah it's a pretty serious
    attack. There's a good chance your party will wipe immediately if you are
    hit with it and left like that. The trick is to enter the battle with at
    least one person wearing Confuseproof armor (preferably all three) and then
    use your next turns to heal, or alternatively give someone a weapon with
    Firstrike, and have them switch in for Yuna. Let her use an aeon to block
    Putrid Breath. Once you've survived this attack, the rest of the fight is
    a lot more laid back, but he's still dangerous. On his turns he likes to
    dish out all sorts of nasty status effects. Cast Hastega, and attack by
    using Quick Hit. Hopefully you're dealing well over 10,000 each time with
    your attacks. Keep an eye on the CTB bar for when Malboro has his turn.
    Unless your armors are Confuseproof, Darkproof and Poisonproof you'll want
    to switch in an aeon to block the attack for you. The fight will be over
    quickly for high leveled characters, but it will take a lot longer if you
    are unable to hit for 99,999 each time.
    ---------------------------------------------------------------------------
    
    Kottos
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found on the Mi'ihen Highroad.
    Prize for Unlocking:  Soul Spring x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  440,000 (Overkill: 15,000)   | Strength:     88   | Fire:    1.0
    MP:  20                           | Defense:      60   | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        12   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 1    | Ice:     1.0
                                      | Agility:      36   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This guy is really freaking tough, if your stats aren't maxed.
    His attack power is really high, and he'll counter everything. Without
    high defense you're screwed. You'll also definitely want armor with Auto-
    Protect on it for all three characters. Auto-Phoenix is also desirable just
    in case your defense isn't quite high enough. Auto-Haste is a good choice
    as well, but Hastega works if you don't have it. Auto-Potion is nice too, but
    not necessary for this fight. Once you have a good armor on, you'll need
    to have a good weapon and high attack. Doing 9,999 damage just isn't going
    to cut it unless you want to exhaust your item supply. Take the time to
    get the celestial weapons for your main characters. Hopefully your attack
    is around 200 or so, but you can probably pull it off with high 100's. You
    want to pull off at least 50,000 with each attack, but more than that is
    great. Aside from the right stats and weapons, there's not much to say. He
    is going to hit you, and unless you're extremely high leveled it's going
    to hurt a lot. It's a straight-on power battle. There's no secret tips for
    taking Kottos down as far as I'm aware of.
    ---------------------------------------------------------------------------
    
    Coeurlregina
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found on Mushroom Rock Road.
    Prize for Unlocking:  Candle of Life x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  380,000 (Overkill: 10,000)   | Strength:     1    | Fire:    1.0
    MP:  80                           | Defense:      40   | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        70   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 40   | Ice:     1.0
                                      | Agility:      75   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This guy has some annoying attacks, but he'll only hit one
    chaarcter at a time, so he shouldn't be so bad. He has one attack, Hyper
    Blaster, which will immediately kill a character, no questions asked. To
    counter it, simply use a Phoenix Down. Besides that he has a couple magic
    attacks to damage you, and then one called Chaos which will hit you with
    some status effects like Confusion. It's only one character, as mentioned
    though, so jsut heal up after he attacks, and the hit him with Quick Hits.
    If your armor doesn't have Auto-Haste you'll want to use Hastega at the
    start of the fight. Compared to most monsters at the arena, he is rather
    low on HP. You should be able to take him out relatively early on. Once
    your characters are stronger, you can wipe him out in just four attacks.
    ---------------------------------------------------------------------------
    
    Jormungand
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found on Djose Highroad and Moonflow.
    Prize for Unlocking:  Petrify Grenade x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  520,000 (Overkill: 10,000)   | Strength:     77   | Fire:    1.0
    MP:  63                           | Defense:      33   | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        33   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 186  | Ice:     1.0
                                      | Agility:      130  | Holy:    1.0
                                      | Evade:        6    |
    ----------------------------------|--------------------|-------------------
    Strategy: Jormungand isn't too tough of a monster arena creation. If your
    characters aren't uber you'll want to bring in armors with stoneproof,
    through, because Jormungand has an attack that will petrify a party member.
    If you don't have such an armor, don't worry about it, but make sure to
    cure the petrification as quickly as possible, because Jormungand can hit
    all three characters at once with one of his attacks, and this will shatter
    any petrified characters. Aside from this quirk Jormungand is just a guy
    with a lot of HP. Keep hitting him with Quick Hits or Overdrives, and you
    will drop this roided up Anacondaur.
    ---------------------------------------------------------------------------
    
    Cactuar King
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found on the Thunder Plains.
    Prize for Unlocking:  Chocobo Wing x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  100,000 (Overkill: 10,000)   | Strength:     255  | Fire:    0.0
    MP:  0                            | Defense:      100  | Water:   0.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        255  | Thunder: 0.0
    Gil: 0                            | Magic Defese: 255  | Ice:     0.0
                                      | Agility:      80   | Holy:    0.0
                                      | Evade:        240  |
    ----------------------------------|--------------------|-------------------
    Strategy: The Cactuar King may look funny -- all Cactuars do -- but he's
    no joke. Look at his stats, they're off the chart! To be completely 
    honest, he's going to dodge a whole lot even when you've covered the
    sphere grid. And since he's immune to magic, that can throw a wrench in
    your plans. There are a few things you can do to ensure that your hit
    connects. One is to use an overdrive like Attack Reels or Blitz Ace; With
    high enough attack you can take him off in one hit. Flare will also work
    as it's non-elemental. Aside from that regular attacks do work they'll just
    miss a lot of the time. Now that's all But don't forget about Cactuar's 
    absolutely vicious attacks. On one hand he has 10,000 Needles which will do
    10,000 damage. In other words it's enough to take out any character in one 
    hit unless you've used an armor with Break HP limit on it. That would be a 
    complete waste, so just make sure to have armors with Auto-phoenix. You'll
    be brought right back to life after he takes you down; And since he'll do 
    10,000 needles after every time you attack, hit or miss. He'll also 
    ocassionally toss in 99,999 needles which means a guaranteed death to
    anyone hit: Period. He'll only ever attack one party member at a time though
    so if you have the auto-phoenix armor as mentioned you'll be all set. Just
    stick in there until you can land a hit. He won't last long because he does
    not have that much HP.
    ---------------------------------------------------------------------------
    
    Espada
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found in Macalania
    Prize for Unlocking:  Shining Gem x60
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  280,000 (Overkill: 15,000)   | Strength:     44   | Fire:    1.0
    MP:  120                          | Defense:      100  | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        31   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 160  | Ice:     1.0
                                      | Agility:      51   | Holy:    1.0
                                      | Evade:        12   |
    ----------------------------------|--------------------|-------------------
    Strategy: Bring in the same armor that you use to fight the Cactuar King
    with for this fight; You'll meed the Auto-Phoenix effect. This guy doesn't
    quite have anything on par with 99,999 Needles, but he does have Hades Claw
    which has a death effect, as well as poison and blind. Due to these other
    effects it's not worth bringing in a deathproof armor. Just let the attack
    kill you and then have Auto-Phoenix bring you back so that you're status-
    free and ready to go. Aside from that just keep attacking him. If you're
    not quite fast enough to land hits bring in an overdrive. Assuming your
    supply of Phoenix Downs remains in tact, the fight should be an easy win
    for you so long as you have respectable stats. It is worth noting that
    Espada has an automagic Regen effect. It will not affect the outcome of the
    battle if you keep attacking, however. He'll never heal more than a few
    thousand at a time, and most of the time it will just be by 100.
    ---------------------------------------------------------------------------
    
    Abyss Worm
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found in Bikanel
    Prize for Unlocking:  Shadow Gem x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  480,000 (Overkill: 15,000)   | Strength:     60   | Fire:    1.0
    MP:  200                          | Defense:      24   | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        93   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 63   | Ice:     1.0
                                      | Agility:      22   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This guy is really slow, which is a good thing. Take advantage
    of it by casting Hastega at the start of the battle, and then keep using
    Quick Hit to attack (unless you get an Overdrive, in which case use those.)
    If your stats are half-decent, the Abyss Worm won't be attacking all that
    often. This is a good thing since he has a few annoying attacks. One will
    be an Earthquake that damages all of your party members. This will always
    be preceeded by a turn telling you that he's readying his attack. That makes
    things simple; Just keep an eye on the CTB bar and then summon an aeon to
    block the attack. His other attack, which is more of a problem, will be
    to swallow one of your party members. You won't actually know when he's
    going to do this, so it can be difficult to defend against. Your best bet
    is to just keep attacking him. He's slow enough so that it shouldn't be a
    large problem. With uber characters the fight will be over in a few turns;
    You won't even see his turn on the CTB bar unless you scroll way, way down.
    ---------------------------------------------------------------------------
    
    Chimerageist
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found in the Calm Lands
    Prize for Unlocking:  Farplane Wind x60
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  120,000 (Overkill: 15,000)   | Strength:     66   | Fire:    0.0
    MP:  30                           | Defense:      10   | Water:   0.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        68   | Thunder: 0.0
    Gil: 0                            | Magic Defese: 10   | Ice:     0.0
                                      | Agility:      29   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Chimerageist, while extremely tough if compared to a regular
    storyline boss is a push-over when compared to most of the other Monster
    Arena bosses. He doesn't hit particularly hard, but he does have all of
    the regular Chimera attacks: Thundaga, Aqua Breath and Megiddo Flame, and
    he uses them more effectively than your average foe. An armor with Auto-
    Shell certainly wouldn't hurt, but it's not entirely necessary either. The
    fight can be won even without weapons with Break Damage Limit on them. If
    you are hitting him four 9999 each time the fight will only take 13 hits;
    And they'll come quick if you are using Quick Hit each turn and have Haste.
    If you have the Celestial Weapons and are doing over 10,000 damage each
    time the fight will be even shorter. Not much trouble to be found here.
    ---------------------------------------------------------------------------
    
    Don Tonberry
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends in the Cavern of the Stolen Fayth
    Prize for Unlocking:  Silver Hourglass x40
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  480,000 (Overkill: 10,000)   | Strength:     95   | Fire:    1.0
    MP:  120                          | Defense:      100  | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        75   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 100  | Ice:     1.0
                                      | Agility:      37   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This is an ineresting fight -- and in fact, Don Tonberry plays
    a large role in maxing out your characters stats, but more on that can be
    found in the appropriate section of this guide. Don Tonberry will not start
    out by attacking; He will just use his turns to march forward. It will take
    him five turns to get to you, but when he does he'll hit you with a strong
    stab of his hobo knife. This really should not be the cause of your worries 
    though. Each and every time you attack Don, he'll counter with an attack
    called Karma. Now this will either be really weak, or really, really strong.
    How it works is that the damage is equal to the number of fiends a particular
    character has killed multiplied by 100. If you've killed 1000 or more, this
    attack will do 99,999 damage -- enough to kill anyone in a single hit. And
    believe me, that 1,000 kills are more easily racked up than you think. More
    than likely a Karma attack means death for someone like Auron or Tidus. If
    you are planning to get around this using an aeon, you better have a Mega
    Flare or Oblivion up your sleeve, because Don also has a vicious (and also
    admittedly cool) attack called Voodoo which will instantly take out an
    aeon; It does 99,999 fixed damage to them. The best thing to do is wait
    until your strength stat is high enough to do good damage -- preferably,
    99,999 but less than that is managable. In addition, bring your characters
    in with Auto-Phoenix armor. Auto-Haste is also nice because it should
    virtually eliminate the chance of Don Tonberry getting close to your
    characters. Anyway, with the armor on you can hit Don for as much damage
    as you can, and then just be taken out by Karma. You'll be revived, and
    you can do it again. Overdrives like Blitzace can quicken the fight at a
    lower levels, but the quickest possible fight will just consist of five
    attacks of 99,999 with four revivals along the way. Note that once Don has
    reached your characters, stabbed one once and backed off, you'll be free
    to hit him without the backlash of Karma. This could take a while though,
    and it really isn't worth it. Phoenix Downs are cheap. Time is priceless!
    ---------------------------------------------------------------------------
    
    Catoblepas
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found on Mt. Gagazet
    Prize for Unlocking:  Blossom Crown
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  550,000 (Overkill: 10,000)   | Strength:     76   | Fire:    1.0
    MP:  160                          | Defense:      33   | Water:   1.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        58   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 180  | Ice:     1.0
                                      | Agility:      47   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Unlike a few of the fights listed prior to Catoblepas, there are
    no strange quirks or anything like that for this fight. Catoblepas can dish
    out some damage if you're weak, and he attacks with both physical attacks
    and some strong magic; He has both Ultima and Flare. For this fight, having
    armor with Auto-Shell is extremely helpful. Auto-Protect would help as well
    but it shouldn't be necessary. By now you should have the hang of how fights
    like this work. Just keep Quick Hitting and using Overdrives. One thing to
    note as that Catoblepas' attack Pop Fly will delay your characters. Simply
    have armor with Auto-Haste and you'll bypass it. If you absolutely can not
    do that it still shouldn't make too much of a difference unless your
    characters are too weak for the fight to begin with.
    ---------------------------------------------------------------------------
    
    Abaddon
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found inside Sin
    Prize for Unlocking:  Lunar Curtain x99
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  380,000 (Overkill: 10,000)   | Strength:     40   | Fire:    0.0
    MP:  780                          | Defense:      180  | Water:   0.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        95   | Thunder: 0.0
    Gil: 0                            | Magic Defese: 160  | Ice:     0.0
                                      | Agility:      120  | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Abaddon comes equipped with all the nul-spells, which may lure
    you to believe that once you use some magic to negate them, you'll be all
    set. Don't be fooled; only Holy will even affect him, but even then, he
    has Reflect cast on himself. Magic is simply not the way to go. It's best
    to just have Auto-Haste or cast Hastega and then use Quick Hit and the
    ocassional Overdrive. Now if your dealing big damage, this will be quick
    and easy. If not, Abaddon will get a chance to hit you with some painful
    attacks. He has all of the -ga black magic spells, but they aren't too bad.
    The real danger comes with his use of Pharoah's Curse. It will blind,
    poison, and curse you. Either have the proper armor ready to take care of
    it, or have a supply of Remedies on hand. Not a real tough fight so long
    as you're doing good damage. Ideally you'd be doing at least 50,000 damage
    with each hit, but you can conceivablt win doing much less.
    ---------------------------------------------------------------------------
    
    Vorban
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch all fiends found in the Omega Ruins
    Prize for Unlocking:  Designer Wallet x60
    Price:                6,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  630,000 (Overkill: 10,000)   | Strength:     95   | Fire:    0.0
    MP:  120                          | Defense:      100  | Water:   0.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        75   | Thunder: 0.0
    Gil: 0                            | Magic Defese: 100  | Ice:     0.0
                                      | Agility:      33   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This guy is a tough bastard. To start with, he's armored and
    there's nothing you can do to change that. If you want to hurt him with
    physical attacks you'll just have to have really high strength to offset
    his armor and high defensive stat. This is the way to go, because he's
    really strong against magic. He's immune to the four basic elements, and
    even Holy and the non-elemental magic do little damage. He's also immune
    to every single status effect. Aside from all these defenses, he has a
    decently strong offense as well, with the Mortar attack that can hit all
    three of your party members. This is a fight that you'll definitely want
    to be hitting for 99,999 each time with. So bring a really high attack
    stat to the battle. Other than that, good armor would also help out a lot.
    Auto-Phoenix and Hastega are extremely useful, with Auto-Protect being
    a good choice as well. Other than that, use Quick Hit repeatedly, and have
    Tidus use Blitz Ace when he gets his overdrive. If you like using Wakka,
    Attack Reels should work as well. Don't waste time with any other overdrives
    though, it's better to just do a few Quick Hits. With strong characters
    this battle will be easy. With weak characters it will be almost impossible.
    ---------------------------------------------------------------------------
    
    
    =-------------------------------------------------------------------------=
    Species Conquest Fiends                                             <AR_S>
    =-------------------------------------------------------------------------=
    
    In this section, stats and strategies for all the fiends that can be
    created by catching every fiend in a particular species are listed. For
    example, Bomb King can be created by catching five of every Bomb-type fiend.
    Like Area Conquest fiends, you can face them as many times as you want, and
    you don't have to face them at all until you are ready. The strategies 
    given all work, but only if you are on a reasonable level to fight the
    monsters to begin with. Note, that they are generally a great deal tougher
    than the Area Conquest fiends.
    
    Fenrir
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Bandersnatch, Dingo, Garm, 
                          Mi'ihen Fang, Sand Wolf, Skoll, Snow Wolf
    Prize for Unlocking:  Chocobo Feather x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  850,000 (Overkill: 99,999)   | Strength:     73   | Fire:    0.5
    MP:  300                          | Defense:      40   | Water:   0.5
    AP:  10000 (With Overkill: 10,000)| Magic:        12   | Thunder: 0.5
    Gil: 0                            | Magic Defese: 165  | Ice:     0.5
                                      | Agility:      200  | Holy:    0.5
                                      | Evade:        60   |
    ----------------------------------|--------------------|-------------------
    Strategy: Fenrir is all about speed. He's fast -- really, really fast.
    Even with an accuracy stat of 90, you'll find that almost all of your
    hits will miss. On top of that, Fenrir doesn't play games with his attacks.
    Fangs of Chaos will do massive damage on you as well as land you with
    confusion, which is never fun. Fangs of Hell is even worse -- instant KO,
    and you'll never dodge it. When you get lucky, Fenrir will just hit you
    with his Fangs of Ruin, a hyped up physical attack, though it will still
    do over 10,000 damage in most cases, which may mean death depending on your
    max HP. The trick to surviving the fight is having your armor with Auto-
    haste (just so you have a fighting chance at keeping up) and Auto-Phoenix,
    so that his attacks don't end you quickly. As for killing him, you have
    two choices. You can stick it out with your physical attacks, which will
    work if your characters are fast enough, or you can resort to methods that
    will always hit: Overdrives. A Blitz Ace is one way to get many guaranteed
    hits in on the wolf. This is the easiest way to end the battle, because
    even if your dealing 99,999 damage each time, you'll have to hit Fenrir
    nine times to kill him; and that may take a long time if you're unlucky.
    ---------------------------------------------------------------------------
    
    Ornitholestes
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Dinonix, Iguion, Ipiria, 
                          Melusine, Raptor, Yowie, Zaurus
    Prize for Unlocking:  Stamina Spring x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  800,000 (Overkill: 99,999)   | Strength:     83   | Fire:    Absorbs
    MP:  300                          | Defense:      55   | Water:   0.0
    AP:  10000 (With Overkill: 10,000)| Magic:        30   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 170  | Ice:     1.0
                                      | Agility:      130  | Holy:    1.0
                                      | Evade:        80   |
    ----------------------------------|--------------------|-------------------
    Strategy: Ornitholestes isn't exactly a pushover, but he sure is a step
    down from Fenrir. He'll dodge a lot, but he won't dodge all the freaking
    time. He also has slightly less HP to begin with, and doesn't have a
    vicious instant-KO attack. That said, you will have to watch out for the
    fact that he can inflict poison on you. You can use Poisonproof armor to
    negate it if you want, but Auto-Phoenix will work even better, and since
    it's something you absolutely should have on your armors anyway, it's a
    better choice. Ornitholestes has a drain attack and will steal some of your
    HP when he get's a chance, but it's not a huge amount. As long as you're
    able to hit him consistently he won't be curing himself to remain alive
    for long. If you need a boost in attack power, or accuracy, Overdrives
    will work -- and remember you can build up their individual overdrives
    before any battle and save them for when you need them.
    ---------------------------------------------------------------------------
    
    Pteryx
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Alcyone, Condor, Simurgh
    Prize for Unlocking:  Mega Phoenix x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  100,000 (Overkill: 99,999)   | Strength:     90   | Fire:    1.0
    MP:  0                            | Defense:      100  | Water:   1.0
    AP:  10000 (With Overkill: 10,000)| Magic:        5    | Thunder: 1.0
    Gil: 0                            | Magic Defese: 100  | Ice:     1.0
                                      | Agility:      60   | Holy:    1.0
                                      | Evade:        60   |
    ----------------------------------|--------------------|-------------------
    Strategy: Pteryx is a nice change of pace from the last two guys. He has
    comparatively low HP and speed. He does come with Regen cast on him from
    the get-go, but that restores so little HP that you can pretty much choose
    to ignore it. Now if your characters are strong, as in they can do at least
    50,000 damage, then you can take him out with just a couple of physical 
    attacks, and the battle will be over before it even begins. If Pteryx gets
    a shot at you though, he may try and curse you with Beak of Woe. This isn't
    a big deal. If you need to use an Overdrive, just use it early on. 
    Otherwise, your physical attacks should be fine anyway. Not a particularly
    hard battle, here.
    ---------------------------------------------------------------------------
    
    Hornet
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 4 of the following: Bite Bug, Killer Bee,
                          Nebiros, Wasp
    Prize for Unlocking:  Mana Tonic x60
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  620,000 (Overkill: 99,999)   | Strength:     63   | Fire:    1.0
    MP:  0                            | Defense:      70   | Water:   1.0
    AP:  10000 (With Overkill: 10,000)| Magic:        88   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 95   | Ice:     1.0
                                      | Agility:      102  | Holy:    1.0
                                      | Evade:        17   |
    ----------------------------------|--------------------|-------------------
    Strategy: Here's a new type of battle. Rather than focus on a lot of speed,
    Hornet will focus on inflicting damage and the status effects of poison,
    darkness and confusion; He's also able to cast Curage on himself. For the
    really powered-up characters with high speed, just attacking him repeatedly
    before he's able to hurt you is an easy route to victory. For characters
    that are weaker, you're going to have to do some preparing. The classic
    armor, complete with Auto-Phoenix and Auto-Haste should prove useful. You
    can effectively ignore both poison and confusion with such an armor.
    Ideally, an armor with Dark Proof is best, but it's really not worth
    wasting an armor with Auto-Phoenix and Auto-Haste just for that. Aside 
    from the armor, you just have to be able to do a reasonable amount of
    damage. Make use of Quick Hit if you have it, and aside from that use your
    Overdrives. With 620,000 HP it takes a while to put this guy down if you're
    dealing anything less than 9,999 but it's definitely possible. 
    ---------------------------------------------------------------------------
    
    Vidatu
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 4 of the following: Aerouge, Gandarewa, Imp 
    Prize for Unlocking:  Mana Spring x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  95,000 (Overkill: 10,000)    | Strength:     12   | Fire:    0.0
    MP:  840                          | Defense:      230  | Water:   0.0
    AP:  10000 (With Overkill: 10,000)| Magic:        77   | Thunder: 0.0
    Gil: 0                            | Magic Defese: 230  | Ice:     0.0
                                      | Agility:      33   | Holy:    1.0
                                      | Evade:        80   |
    ----------------------------------|--------------------|-------------------
    Strategy: As far as Species Creations go, this guy's HP is a joke. You can
    take him out with a single hit if your stats are high enough. That being
    said, his defense, both magical and physical, is really good. Not only
    that, elemental magic does no damage to him whatsoever, aside from Holy
    and Ultima which just do relatively low damage. Physical attacks and
    Overdives are the way to go. Hell, even Aeons will work fine. Vidatu if
    given a chance to attack weaker characters, can deal some damage with his
    magic though; he has Ultima, and is capable of using Osmose to restore his
    MP. If all three party members die, Auto-Phoenix won't help you. So what
    you want to do is make sure everyone has Auto-Haste (the best defense is
    a good offense; if you kill him quickly, no Ultima will be cast) and if
    you can, give at least one person Auto-Shell, just in case he does hit an
    Ultima. Fortunately, Vidatu isn't all that fast, and thus his offense
    doesn't become a big problem. Oh, and also: Vidatu has Regen. You know by
    now that it doesn't really help.
    ---------------------------------------------------------------------------
    
    One-Eye
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 4 of the following: Ahriman, Buer, Evil Eye, 
                          Floating Death, Floating Eye
    Prize for Unlocking:  Stamina Tablet x60
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  150,000 (Overkill: 15,000)   | Strength:     55   | Fire:    0.0
    MP:  270                          | Defense:      58   | Water:   0.0
    AP:  10000 (With Overkill: 10,000)| Magic:        77   | Thunder: 0.0
    Gil: 0                            | Magic Defese: 183  | Ice:     0.0
                                      | Agility:      38   | Holy:    1.0
                                      | Evade:        10   |
    ----------------------------------|--------------------|-------------------
    Strategy: One-Eye has an absolutely vile attack that he'll throw at you
    on his first turn: Shockwave. This attack damages all characters, and will
    inflict them with Sleep, Darkness, Confusion and Curse and Silence. The 
    bright side to this is that your characters can't hurt themselves due to 
    confusion if they are asleep. The bad side, of course, is of course, that
    you'll be forced to suffer a few attacks from One-Eye while you're asleep.
    You also won't be able to use Overdrives after you wake up. Thankfully,
    One-Eye isn't the fastest enemy around, so you'll probably be able to
    attack before he does. Give yourself another boost by bringing Auto-Haste
    in with you, and if you have it First Strike. The goal should be to use
    Quick Hit, or failing that physical attacks, until you reach his turn.
    When his turn is next on the CTB bar, switch to Yuna and switch out for an
    aeon to take the hit for you. If you can, drop the aeon's overdrive for
    some more damage. Besides a brutal opening attack, One-Eye will fall back
    on his Black Stare attack which deals a good amount of damage and Confusion
    to a single character. If it's managable to you, take the hit and keep
    hitting him. If not you may wish to consider using the aeons as a shield
    for this attack as well. If you choose to do this, might as well bring in
    the big guys like Anima and Bahamut to do some damage before they go down.
    One-Eye's regen status will restore a few thousand damage each turn, but
    he fortunately doesn't have all that much to begin with.
    ---------------------------------------------------------------------------
    
    Jumbo Flan
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Dark Flan, Flame Flan, Ice
                          Flan, Snow Flan, Thunder Flan, Water Flan
    Prize for Unlocking:  Twin Stars x60
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,300,000 (Overkill: 99,999) | Strength:     3    | Fire:    Absorbs
    MP:  999                          | Defense:      255  | Water:   Absorbs
    AP:  10000 (With Overkill: 10,000)| Magic:        98   | Thunder: Absorbs
    Gil: 0                            | Magic Defese: 80   | Ice:     Absorbs
                                      | Agility:      60   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This is the first battle in the monster arena that will test
    your ingenuity as well as your stats. With well over a million HP, it will
    also test your patience. This battle is going to be a long one no matter
    how you slice it. The first thing to point out as that physical attacks
    will not work on the big flan at all. He also has Reflect cast on himself,
    making casting magic tricky. Methods of attacks that will work include
    Overdrives, Ultima, and the combination of casting Reflect on one of your
    own party members, and hitting them with Flare or Holy to make it bounce
    off and hit Jumbo Flan. If you get Tidus's Overdrive, then by all means use
    Blitz Ace. Aside from that though, the fastest method of dealing damage is
    using Double Cast on a Reflected party member to make it hit the Flan
    twice. Holy doesn't work quite as well, and can't be double casted, so
    that's not a good choice. One ultima does roughly the same damage as two
    Flares, but the animation is FAR longer, and as long as this fight is, I
    guarantee you that you'll be frustrated beyond belief if you make it your
    means of attack. Every so often, Jumbo Flan will get a turn to attack. Do
    not take him lightly: he has both Flare and Ultima at his disposal. Flare
    shouldn't be so bad, since it only hits one person. Ultima is a bit more
    dangerous. Give at least one of your party members Auto-Shell in order to
    properly defend against it. Using aeons as damage sponges should also work
    fairly well. For the sake of information, Jumbo Flan does have all four of
    the regular elemental spells in his repetoir as well, but it's not them
    that you need to be worried about. If you can live through just one of his
    turns you can heal up and continue the beat down. In other words, survive
    one turn and you're probably capable of winning. How long it takes will
    depend on how high your characters' magic stats are. If the stats are in
    the mid to late 150s, you can expect about 30,000 damage per Flare. It's
    probably not a good idea to go into the battle with stats too much lower
    than that, as it will just take an insane amount of time. Assuming you are
    fit to face him, bring a few Turbo Ethers, just in case. And also remember
    that he's good fora one-time Osmosis, which will restore 999 MP. If this
    strategy doesn't sit well with you, you can try bringing in aeons. If Yuna
    is really powered up, Anima makes a great choice. Pain can deal massive
    damage to the Jumbo Flan. If you've been neglecting her,  don't even think 
    about it, though.
    ---------------------------------------------------------------------------
    
    Jumbo Flan
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Dark Flan, Flame Flan, Ice
                          Flan, Snow Flan, Thunder Flan, Water Flan
    Prize for Unlocking:  Twin Stars x60
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,300,000 (Overkill: 99,999) | Strength:     3    | Fire:    Absorbs
    MP:  999                          | Defense:      255  | Water:   Absorbs
    AP:  10000 (With Overkill: 10,000)| Magic:        98   | Thunder: Absorbs
    Gil: 0                            | Magic Defese: 80   | Ice:     Absorbs
                                      | Agility:      60   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This is the first battle in the monster arena that will test
    your ingenuity as well as your stats. With well over a million HP, it will
    also test your patience. This battle is going to be a long one no matter
    how you slice it. The first thing to point out as that physical attacks
    will not work on the big flan at all. He also has Reflect cast on himself,
    making casting magic tricky. Methods of attacks that will work include
    Overdrives, Ultima, and the combination of casting Reflect on one of your
    own party members, and hitting them with Flare or Holy to make it bounce
    off and hit Jumbo Flan. If you get Tidus's Overdrive, then by all means use
    Blitz Ace. Aside from that though, the fastest method of dealing damage is
    using Double Cast on a Reflected party member to make it hit the Flan
    twice. Holy doesn't work quite as well, and can't be double casted, so
    that's not a good choice. One ultima does roughly the same damage as two
    Flares, but the animation is FAR longer, and as long as this fight is, I
    guarantee you that you'll be frustrated beyond belief if you make it your
    means of attack. Every so often, Jumbo Flan will get a turn to attack. Do
    not take him lightly: he has both Flare and Ultima at his disposal. Flare
    shouldn't be so bad, since it only hits one person. Ultima is a bit more
    dangerous. Give at least one of your party members Auto-Shell in order to
    properly defend against it. Using aeons as damage sponges should also work
    fairly well. For the sake of information, Jumbo Flan does have all four of
    the regular elemental spells in his repetoir as well, but it's not them
    that you need to be worried about. If you can live through just one of his
    turns you can heal up and continue the beat down. In other words, survive
    one turn and you're probably capable of winning. How long it takes will
    depend on how high your characters' magic stats are. If the stats are in
    the mid to late 150s, you can expect about 30,000 damage per Flare. It's
    probably not a good idea to go into the battle with stats too much lower
    than that, as it will just take an insane amount of time. Assuming you are
    fit to face him, bring a few Turbo Ethers, just in case. And also remember
    that he's good fora one-time Osmosis, which will restore 999 MP. If this
    strategy doesn't sit well with you, you can try bringing in aeons. If Yuna
    is really powered up, Anima makes a great choice. Pain can deal massive
    damage to the Jumbo Flan. If you've been neglecting her,  don't even think 
    about it, though.
    ---------------------------------------------------------------------------
    
    Nega Elemental
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Black Element, Blue Element,
                          Dark Element, Gold Element, Red Element, White Element,
                          Yellow Element
    Prize for Unlocking:  Star Curtain x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,300,000 (Overkill: 15,000) | Strength:     1    | Fire:    Absorbs
    MP:  20                           | Defense:      140  | Water:   Absorbs
    AP:  10000 (With Overkill: 10,000)| Magic:        62   | Thunder: Absorbs
    Gil: 0                            | Magic Defese: 150  | Ice:     Absorbs
                                      | Agility:      44   | Holy:    Absorbs
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Nega Elemental has 1,300,000 HP, and will counter all physical
    attacks -- even overdrives -- with a vicious Ultima spell. He's also
    immune to all five elemental spells, meaning only Flare or Ultima will
    work on him. So, if you'd like doublecasting Flare or Ultima will do the
    trick eventually; it will just take a really, really long time. It is
    possible to end the battle in just a minute or two, though, if you come to
    the battle prepared. You will ideally have all of the following:
    
    -> Tidus's strength at or near 255.
    -> Tidus's Blitz Ace overdrive.
    -> Tidus equipped with Caladbolg
    -> Tidus's armor: Auto-Potion, Auto-Haste, Auto-Phoenix
    -> All three character's overdrive mode set to Stoic.
    -> Both characters besides Tidus have the Entrust ability.
    -> Both characters besides Tidus have Auto-Phoenix and Auto-Haste.
    -> A supply of X-Potions.
    -> Bring all characters in with their Overdrive gaugesfilled.
    -> Reccomended strongly: Magic defense above 130 or so.
    
    Ok, so that was a fair bit more detailed than the other strategies so far.
    It's worth it though, because it will make the battle far easier. Start
    out by having Tidus use a Blitz Ace Overdrive on Nega Elemental. Depending
    on how lucky you get with the damage, and assuming you can land the ninth
    strike by stopping the bar at the right time, you'll do anywhere between
    380,000 and 450,000. Again, this is with a strength attribute of 255.
    After you land the attack Nega Elemental will hit you with an Ultima.
    Hopefully nobody will die. If someone does, Auto-Phoenix should bring
    them back to life anyway. Have one of the characters use entrust to give
    Tidus their Overdrive gauge, allowing him to hit another Blitz Ace. The
    thing to notice while doing this, is that Nega Elemental's Ultima does
    enough damage to nearly restore your character's overdrives, so long as
    they don't have Auto-Shell on. This assures that between one or both of
    them using Entrust on Tidus each turn, you'll always have a Blitz Ace at
    the ready. After 3-5 Blitz Aces, depending on how lucky you were with the
    damage dealt by it, Nega Elemental should fall. Note that when he does get
    a turn, Nega Elemental will toss something like Osmosis or Flare. These
    attacks are nothing compared to his Ultima, so they shouldn't be a problem.
    If you can't live through a single Ultima you can either level some more,
    or you can try adding Auto-Shell to your armors.
    ---------------------------------------------------------------------------
    
    Tanket
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Bunyip, Halma, Mafdet,
                          Murussu, Raldo, Shred
    Prize for Unlocking:  Gold Hourglass x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  900,000 (Overkill: 10,000)   | Strength:     103  | Fire:    1.0
    MP:  0                            | Defense:      100  | Water:   1.0
    AP:  10000 (With Overkill: 10,000)| Magic:        3    | Thunder: 1.0
    Gil: 0                            | Magic Defese: 250  | Ice:     1.0
                                      | Agility:      41   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: If your attack is really high, this battle will just be an
    excercise of pressing the X button. If not, there's a few quirks that you
    will need to be aware of. One, is that if you let two of your party members
    die, the battle is over; Tanket will automatically finish off the third
    one. Because of this, you'll definitely want all three of your party
    members to have Auto-Phoenix. Even then will you have to be weary though.
    Tanket can inflict Berserk with his attacks, and that will prevent you
    from reviving your fallen party members. So if you become Berserked, take
    care of it immediately with a Remedy. Aside from that, it's worth mentioning
    that Tanket is armored. If Auron has his celestial weapon and full health,
    even with a strength attribute of 255, he will not be hitting 99,999 damage.
    You can counteract this by armor breaking Tanket, but there's only a 1 in
    10 chance of doing so. Use Banishing Blade if you want, to bypass the
    whole luck game, and just inflict armor break. There's not much else to
    say though. Keep up physical attacks with Quick Hit, and use Overdrives
    when you get them.
    ---------------------------------------------------------------------------
    
    Fafnir
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 3 of the following: Bunyip, Halma, Mafdet,
                          Murussu, Raldo, Shred
    Prize for Unlocking:  Gold Hourglass x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,100,000 (Overkill: 13,000) | Strength:     76   | Fire:    Absorbs
    MP:  30                           | Defense:      30   | Water:   1.0
    AP:  10000 (With Overkill: 10,000)| Magic:        109  | Thunder: Absorbs
    Gil: 0                            | Magic Defese: 130  | Ice:     Absorbs
                                      | Agility:      38   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: His stats are decent and he has over a million HP, but Fafnir
    is predictable, and that makes the battle fairly easy, as long as you're
    capable of dealing good damage. Fafnir will attack on his first turn. He
    will then use Triple Attack three times in a row. Triple Attack consists 
    of physical damage to one character, a breath attack to all three of your
    characters, and then another physical attack. The first time he uses the
    attack the breath will be Ice. The second will be Fire. The third will be
    Thunder. After using all three breath attacks he'll loop back around to
    using physical attacks. Now the attacks are really not a big deal, especially
    if you have Auto-Protect on. The breath attacks are a little dangerous
    though. Thankfully, you can protect against them easily enough. Bring
    Rikku into the battle with an Overdrive gauge, and have her use Mix to
    create either a Nul-All, Mega Nul-All, Hyper Nul-All or Ultra Nul-All.
    None of the mixes require any rare items to do, and they'll make the fight
    much easier. Check the mix list for the entire list of combinations that
    will produce these effects. With all of your characters protected against
    the breath attacks you should be safe to just keep hitting Fafnir with
    physical attacks and Quick Hits. As usual, Blitz Ace is a nice way to
    shorten the fight even more.
    ---------------------------------------------------------------------------
    
    Sleep Sprout
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 5 of the following: Exoray, Funguar, Thorn
    Prize for Unlocking:  Healing Spring x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  98,000 (Overkill: 10,000)    | Strength:     3    | Fire:    1.5
    MP:  820                          | Defense:      167  | Water:   1.0
    AP:  10000 (With Overkill: 10,000)| Magic:        112  | Thunder: 1.0
    Gil: 0                            | Magic Defese: 203  | Ice:     1.0
                                      | Agility:      26   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Sleep Sprout is a joke. Look at how little HP he has; you can
    take him out with a single physical attack, if you're strength is high
    enough. Even if it's not, nothing's stopping you from using a Blitz Ace,
    or any of Auron's Overdrives. Aeons' Overdrives will also work, and for
    that matter, Firaga fury will too. Lots of ways to kill the mushroom. The
    only thing to keep in mind is that you shouldn't attack it unless you can
    take it out in one hit. If you do he'll counter with Goodnight, the most
    potent sleep-inducing attack in the game. It hits all three characters, and
    along with the sleep, you get Poison, Berserk, Power Break and Armor Break.
    For his regular attacks Sleep Sprout has access to Flare, Ultima and the 
    elemental spells. Still, none of this should affect you, because the battle
    shouldn't last that long. Hit him a few times and he's gone.
    ---------------------------------------------------------------------------
    
    Bomb King
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 5 of the following: Bomb, Grenade, Puroburos
    Prize for Unlocking:  Turbo Ether x60
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  480,000 (Overkill: 10,000)   | Strength:     73   | Fire:    Absorbs
    MP:  780                          | Defense:      200  | Water:   1.0
    AP:  10000 (With Overkill: 10,000)| Magic:        71   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 200  | Ice:     1.0
                                      | Agility:      46   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Ok, so now we get to the monster arena version of the Bomb. Like
    all other bomb variations, Bomb King will increase in size as you hit him.
    However, unlike other Bombs it takes more than a single hit to make him
    change in size, and he will never actually self-destruct. The way things
    work, is that every three hits the Bomb King to increase in size. In his
    original size, he'll stick to a physical attacks. After he takes damage
    by three of your attacks, he'll begin using Fira. After three more, he'll
    move on to Firaga. The last time he grows in size, he'll begin using
    Ultima -- obviously that's a bad thing. You don't want to let him get to
    use Ultima, so bust out your best attacks. If you can't hit for 50,000 or
    so, don't attack him at all. Instead stick to Overdrives and the like. To
    make the fight easier you could consider bringing Fire Eater armor, which
    despite not helping against Ultima or Bomb King's physical attacks, will
    cause the fire attacks to actually benefit you. Tidus should also have his
    Caladbolg, which is equipped with Evade and Counter; that's good, because
    Bomb King's size will actually not change if he takes damage due to being
    countered. That's a free chance for you to do damage to him.
    ---------------------------------------------------------------------------
    
    Juggernaut
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 5 of the following: Dual Horn, Grendel, Valaha
    Prize for Unlocking:  Light Curtain x99
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,200,000 (Overkill: 15,000) | Strength:     98   | Fire:    0.0
    MP:  20                           | Defense:      140  | Water:   0.0
    AP:  8000 (With Overkill: 8,000)  | Magic:        70   | Thunder: 0.0
    Gil: 0                            | Magic Defese: 62   | Ice:     0.0
                                      | Agility:      42   | Holy:    0.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: For the most part this is a pretty simple fight. You'll want
    Hastega or Auto-Haste on, while you spam Quick Hit, switching in for your
    Overdrives when you get a chance. For the most part you'll just be
    repeating this pattern until you win. However if you're stats are less than
    superb it may be beneficial to know about Juggernaut's offense. If he
    charges for one turn, he'll follow up with a fire-based attack, Salvo, on
    everyone. You can get NulBlaze up to negate this if you feel the damage
    will be too much to handle. If Juggernaut isn't charging or hitting you
    with Salvo, he'll either use a physical attack (good) or Crush Spike (bad).
    Crush Spike will drop a party member in one hit. If that happens, revive
    them and return to delivering Quick Hits each turn.
    ---------------------------------------------------------------------------
    
    Ironclad
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Catch 10 of the following: Gemini(Club), Gemini(Sword), 
                          Iron Giant
    Prize for Unlocking:  Mana Tablet x60
    Price:                8,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  2,000,000 (Overkill: 99,999) | Strength:     100  | Fire:    0.0
    MP:  0                            | Defense:      220  | Water:   0.0
    AP:  10000 (With Overkill: 10,000)| Magic:        0    | Thunder: 0.0
    Gil: 0                            | Magic Defese: 180  | Ice:     0.0
                                      | Agility:      65   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: This fight will really test your party. He likes to counterattack
    everything, and on his turns he'll either hit all three characters with one
    attack, or hit two characters with two separate attacks. His damage isn't
    bad -- it's pretty high, actually -- but the counter attacks are what can
    get you if you're party isn't excepetionally strong. Ideally you should
    be dealing 99,999 damage with each attack, or at least close to it. If you
    can pull that off, 21 attacks will take the big guy down. Hitting him with
    Blitz Ace can reduce this number greatly, so consider coming into the
    fight with an Overdrive for Tidus at the ready. You'll also find that your
    Overdrive bar will charge extremely quickly if you set your Overdrive mode
    to Stoic -- those counter-attacks by Ironclad will restore a large portion
    of it. Having Auto-Potion or Auto-Life on your armor will make the fight
    pretty easy assuming you don't get wrecked by Bushinzan, which hits the
    entire party. You can manage without either though. Just have one of your
    party members ready to heal with Mega-Potions. In your non-Overdrive turns
    stick to using Quick Hit or regular attacks.
    ---------------------------------------------------------------------------
    
    
    =-------------------------------------------------------------------------=
    Original Creations                                                  <AR_O>
    =-------------------------------------------------------------------------=
    
    In this section, stats and strategies for all the fiends that can be
    created by various different means. This section of fiends houses the
    toughest fiends to be found in Final Fantasy X. Before you take them on,
    you had better be prepared. Get those ultimate armors, get those celestial
    weapons, and max out those attack stats. Hell, raise all of your stats to
    huge levels. This is where things get interesting!
    
    
    Earth Eater
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Unlock 2 Area Conquest fiends
    Prize for Unlocking:  Three Stars x60
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,300,000 (Overkill: 99,999) | Strength:     117  | Fire:    1.0
    MP:  30                           | Defense:      200  | Water:   1.0
    AP:  50000 (With Overkill: 50,000)| Magic:        186  | Thunder: 1.0
    Gil: 0                            | Magic Defese: 210  | Ice:     1.0
                                      | Agility:      47   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Earth Eater may be the first boss to be found in the arena where
    it is necessary to use strategy; even with maxxed stats he can drop you
    with one hit. Basically there are two stages to the battle. In the first
    he'll be standing up and will attack with Megaton punch. It does massive
    damage, and will probably kill you with one hit. If not, the auto-death
    status of the attack will kick in. Not only that, though, he'll counter-
    attack with this as well! Armor with Deathproof and Auto-Protect will
    protect you from it, as will Auto-Phoenix. Either way. Once you do enough
    damage to it, which will take two attacks if you're doing a good amount
    of damage, he'll fall on his back for three turns. Now if you're Hasted,
    you should be able to finish the fight before he gets back up. In this
    stage he won't attack directly, but he will counter-attack with Flare. That
    will kill your characters in one hit if they don't have Auto-Shell on their
    armor (because it's really not worth it to repeatedly cast Shell). So to
    recap, bring the following armor: Auto-Haste, Deathproof, Auto-Shell, Auto-
    Protect or alternatively just any armor with Auto-Phoenix and a whole bunch
    of Phoenix Downs. The Earth Eater doesn't hit more than one character at
    a time so providing you don't hit incredibly weak you should be able to
    end the battle before you exhaust your supply of Phoenix Downs.
    ---------------------------------------------------------------------------
    
    Greater Sphere
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Unlock 2 Species Conquest fiends
    Prize for Unlocking:  Supreme Gem x60
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  1,500,000 (Overkill: 99,999) | Strength:     87   | Fire:    *
    MP:  999                          | Defense:      130  | Water:   *
    AP:  50000 (With Overkill: 50,000)| Magic:        102  | Thunder: *
    Gil: 0                            | Magic Defese: 120  | Ice:     *
                                      | Agility:      55   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: As far as elemental weaknesses go, the Great Sphere acts just
    like Spherimorph who you faced earlier in the game. Aside from that though,
    he opens up a can of worms with some pleasant surprises of his own. He'll
    counter-attack all physical attacks with Ultima, and he'll counter all
    Overdrives with Hydraulic Press, which does massive damage to all three
    characters. It does so much damage that it's not even worth attacking or
    using any Overdrives other than Blitz Ace (or Attack Reels, but I don't
    like using that.) Because of the Greater Sphere's strong offense you need
    to come to the battle ready. All three characters should have Auto-Haste,
    and Auto-Phoenix. Tidus should *not* have Auto-Shell. Also, his Overdrive
    mode should be set to Stoic. In a best-case scenarios the other two
    characters will have Auto-Shell or the shell spell. Auto-Potion for at
    least one of them is also strongly reccomended. You'll also want to come
    to the battle with some Overdrive bars. Tidus should start with a Blitz
    Ace for big damage. You'll then be hit with Hydraulic Press. Now Auto-Phoenix
    and Auto-Potion should keep your party alive. And Stoic should fill most of
    Tidus's Overdrive bar. To fill it completely you can have another character
    use Entrust, or you can let one hit the Greatere Sphere. Shell should
    keep them alive through Ultima, while the damage gives Tidus another full
    Overdrive bar allowing him to hit Blitz Ace again. Do this three or four
    times and the Greater Sphere will be defeated.
    ---------------------------------------------------------------------------
    
    Catastrophe
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Unlock 6 Area Conquest fiends
    Prize for Unlocking:  Door to Tommorow x99
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  2,200,000 (Overkill: 99,999) | Strength:     120  | Fire:    1.0
    MP:  380                          | Defense:      80   | Water:   1.0
    AP:  50000 (With Overkill: 50,000)| Magic:        77   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 80   | Ice:     1.0
                                      | Agility:      34   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: When the battle starts Catastrophe will be in its shell. It will
    stay in this shell until you've done in the neighborhood of 500,000 damage.
    While in the shell, Catastrophe will only attack every other turn. This
    attack will hit your party with Poison/Confuse/Curse. You'll want to Remedy
    the effects of Confuse and Poison right away. You don't really have to
    worry about curse for anyone except Tidus, whom you should use a Holy Water
    on. Your armor should have Auto-Haste. You can then keep using Quick Hit
    on Catastrophe until he comes out of his shell. When he does, he'll bring
    with him a new attack pattern. First he'll use Toxic Spray to inflict a
    small amount of damage on someone, as well as Full Break. His next turn
    will be to use Demi to hit everyone for 25% of their HP. Neither of these
    attacks are too bad. His third attack, however, is quite bad. Hundred Thorns
    will hit everyone, and can easily whipe your party unless you have high
    defense as well as Auto-Protect. If you don't have defense of at least 200,
    consider bringing in an Aeon to take the attack. As usual, toss in a Blitz
    Ace if you get the chance. Aside from that, assuming you're doing 99,999
    damage each hit and have an armor with Auto-Haste you should be fine. This
    is by far the easiest Original Creation to be found in the Monster Arena.
    ---------------------------------------------------------------------------
    
    Th'uban
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Unlock 6 Species Conquest fiends
    Prize for Unlocking:  Gambler's Spirit x99
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  3,000,000 (Overkill: 99,999) | Strength:     102  | Fire:    1.0
    MP:  85                           | Defense:      80   | Water:   1.0
    AP:  50000 (With Overkill: 50,000)| Magic:        212  | Thunder: 1.0
    Gil: 0                            | Magic Defese: 80   | Ice:     1.0
                                      | Agility:      53   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: If you enter the battle with Th'uban and you're unprepared, he
    will wipe the floor with you. If you are prepared, on the other hand, the
    battle will be pretty simple. Before you consider entering the battle,
    make the following preparations:
    
    
    -> All characters' strength at or near 255.
    -> Tidus's Blitz Ace overdrive.
    -> Tidus equipped with Caladbolg.
    -> Everyone's armor with: Auto-Haste and Auto-Phoenix.
    -> At least one (preferably two) characters armor with: Auto-Potion.
    -> A strong supply of Phoenix Downs and X-Potions.
    -> Everyone's Overdrive mode set to Stoic.
    -> Both characters besides Tidus with the Entrust ability.
    -> Strongly reccomendded: Entering the battle with three filled Overdrives.
    
    Now, how the battle will work is this. Every time you hit Th'uban with a
    physical attack or an Overdrive, he'll counter-attack with Condemn; a
    vicious physical attack that hits all three of your party members. This
    counter is the reason you want Auto-Phoenix and Auto-Potion arround: so
    that you can survive it and stay in the fight. When Th'uban's turn
    actually comes up he'll do regular attacks which aren't anywhere near as
    large of a concern -- they hit only a single party member. As for dealing
    damage to the big guy, you'll want to use Tidus's Blitz Ace Overdrive.
    Each hit should do between 67,000 and 73,000 damage with the ocassional
    99,999 lucky hit along the way; the last hit will always cause 99,999 if
    you stop the bar at the right time. After you deliver the final hit to
    Th'uban he'll hit your party with Condemn for some big damage. You can
    then have another character besides Tidus use Entrust to fill Tidus's
    Overdrive bar again for another Blitz Ace. You should never be low on
    Overdrive charges to use Entrust with because Th'uban will be hitting you
    after every Blitz Ace you pull off. You shouldn't have to resort to using
    physical attacks on him, but if you do somehow find yourself in a position
    without a full Overdrive bar, toss one his way. After a handful of Blitz
    Aces, Th'uban will fall.
    ---------------------------------------------------------------------------
    
    Neslug
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Unlock all Area Conquest fiends
    Prize for Unlocking:  Winning Formula x99
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  4,000,000 (Overkill: 99,999) | Strength:     130  | Fire:    1.0
    MP:  999                          | Defense:      80   | Water:   1.0
    AP:  50000 (With Overkill: 50,000)| Magic:        130  | Thunder: 1.0
    Gil: 0                            | Magic Defese: 80   | Ice:     1.0
                                      | Agility:      43   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: The battle with Neslug is broken into three parts. And if you
    want to make it to the third you're going to need to come prepared. You're
    characters should have 999 MP, Doublecast, and Ultima -- at least one of
    them. The other two can get away with using Copycat. Anyway, the first
    part of the battle will be pretty straight forward, with you just being
    allowed to pile damage onto Neslug. You can Quick Hit repeatedly in this
    stage; that will be a fine strategy. After you deal 2,000,000 damage the
    Neslug will go into its shell. That's when things will get interesting. You
    see, in his shell, Neslug is impervious to almost all physical attacks.
    Not only that, he has an extremely potent version of Regen on himself which
    you can't dispel. He'll regain anywhere between 100 and 66,000 damage
    after every characters turn in this form! Now if you waste your turns
    doing minimal damage, you won't be able to offset his healing. The trick
    to dealing damage is to use Doublecast combined with Ultima. Depending on
    your characters magic stat, you can expect Ultima to do in the neighborhood
    of 40,000 damage with the potential to do much more. However, by using
    Doublecast this damage will be doubled; and Neslug will still only heal once
    hereby giving you a good chunk of damage to him. Blitz Ace will also still
    do damage for some odd reason, and is also a very effective way to crack
    open the shell. Consider coming into the battle with three full Overdrive
    bars, having Tidus use Blitz Ace, and then having the others use Entrust
    to fill Tidus's gauge again. Its worth noting that in this stage Neslug
    will not attack you. He'll simply use Curaga during his turns. Once you do 
    another million damage to Neslug, the shell will break apart sending you
    into the last phase of the battle. Here, Neslug will have two attacks: one
    for if he's silenced, and one for if he's not. If he's not silenced, he'll
    use Slime which will inflict all of the breaks, Poison, Curse, and delay
    on all of the characters. If he's silenced he'll use Megaton which will
    damage and confuse a single character. Since Megaton is so much nicer of a
    move -- or at least the lesser of two evils -- consider Silencing the big
    snail. He has no immunity to it whatsoever. After you've done that just
    stick with Quick Hits until he's defeated.
    
    Note: Since Neslug goes into his shell after losing 2,000,000 HP, you can
    play a little exploit. If you hit him exactly 20 times for 99,999 damage
    each time, that's a total of 1,999,980 damage. In other words, its just
    enough to keep him out of his shell. If you're a Wakka user, and you have
    the Attack Reels overdrive, and if you are good enough to pull of a 12-hit
    combo, you'll be able to deliver another 1,199,988 damage: Effectively
    enough to destroy Neslug's shell before he can even climb inside it. What
    it comes down to, is if you're willing to spend ALL those hours playing
    Blitzball to get the Attack Reels overdrive.
    ---------------------------------------------------------------------------
    
    Ultima Buster
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Capture five of every fiend
    Prize for Unlocking:  Dark Matter x99
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  5,000,000 (Overkill: 99,999) | Strength:     168  | Fire:    1.0
    MP:  140                          | Defense:      60   | Water:   1.0
    AP:  50000 (With Overkill: 50,000)| Magic:        178  | Thunder: 1.0
    Gil: 0                            | Magic Defese: 71   | Ice:     1.0
                                      | Agility:      72   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Ultima Buster won't be tough at all if you're strength as at 255
    and you have the right equipment: Auto-Haste and Auto-Phoenix. That said,
    the battle is unique in that there are four targets. In addition to the
    actual Ultima Buster target, you'll be able to select both arms as well as
    a head. As long as you defeat the main body (Ultima Buster) the battle
    will end. You can defeat the arms -- and you're going to have to, because
    they'll block your attacks to the main portion if you don't -- but they'll
    respawn a few turns later if you don't finish the battle before then. As
    for strategy, start of by heading into the battle with Auron's Overdrive
    gauge full, and hit a Dragon Fang. This should damage the main target and
    take out both arms in one hit right of the bat. Sweet! Once they're out of
    the way just spam Quick Hit on Ultima Buster. With Auto-Haste and a high
    agility stat you should be able to get in 15-20 attacks before he gets a
    turn. He'll start off with a physical attack that will probably kill one
    of your party members. He may even use two, one from his head and one from
    his body. With Auto-Phoenix on your armor these attacks aren't a problem.
    Once you're up just return to Quick Hitting. You should be able to finish
    the battle before you ever see any other tricks besides physical attacks
    if your characters have Agility of 255. If not, you should be aware of
    what else he can throw at you. If the Head "begins moving suspiciously",
    then you'll have a few turns before you see Contamination, which will
    Confuse, Poison, Slow, Zombify, and inflict Full Break on a character --
    if it doesn't straight up kill them. You can interrupt this by attacking
    it, but if you take out the head the body will start frequently casting
    Ultima -- NO GOOD. Instead, what you want to do, is just keep Quick Hitting
    the body and defeat it without worrying about the head. Once the body falls
    the match is over. Oh, and for the sake of knowing it, the head can only
    be hit with Wakka's blitzball or by magic. Otherwise you'll get an "Out of
    Range!" message.
    ---------------------------------------------------------------------------
    
    Shinryu
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Capture two of: Splasher, Maelspike, Achelous
    Prize for Unlocking:  Megalixer x30
    Price:                15,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  2,000,000 (Overkill: 99,999) | Strength:     92   | Fire:    1.0
    MP:  72                           | Defense:      60   | Water:   1.0
    AP:  50000 (With Overkill: 50,000)| Magic:        86   | Thunder: 1.0
    Gil: 0                            | Magic Defese: 98   | Ice:     1.0
                                      | Agility:      70   | Holy:    1.0
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Let's get the frustrating part out of the way: This battle
    takes place underwater. Thus, your forced team is Wakka, Tidus and Rikku.
    Hopefully you have all three of them strengthened, but so long as Tidus
    is the battle can be pulled off. It should also work out fine if Wakka
    is the one that's powered up. The easiest way to win the battle is to take
    a similar approach to the strategy reccomended for Th'uban. Come into the
    battle with a Blitz Ace at the ready, then unload it on Shinryu for big
    damage. See, Shinryu will counter attack physical attacks but not
    Overdrives, so you can get away with Blitz Ace. Due to the counter-attack
    though you'll be able to fill your Overdrive gauge by attacking Shinryu
    so long as your Overdrive mode is set to stoic. Just make sure you have
    Auto-Phoenix or Auto-Potion on your armor to survive it. You can then Entrust 
    to Tidus so that he can use another Blitz Ace. Do a few of those and the
    battle should end quickly, and relatively painlessly. Apparently considering
    the forced party for this fight, Square gave us a break with his lower
    stats. But if you let the fight drag on it can become much harder. Give
    Shinryu enough of a chance, and he'll use an attack called Eraser which
    will remove a random character from the battle. Things won't be fun if he
    takes out your main attacker; so finish early!
    ---------------------------------------------------------------------------
    
    Nemesis
    ===========================================================================
    ---------------------------------------------------------------------------
    How to Unlock:        Capture ten of every fiend; Defeat all Arena Creations
    Prize for Unlocking:  Master Sphere x10
    Price:                25,000 Gil
    ----------------------------------|--------------------|-------------------
    HP:  10,000,000 (Overkill: 99,999)| Strength:     255  | Fire:    Absorbs
    MP:  9999                         | Defense:      150  | Water:   Absorbs
    AP:  55000 (With Overkill: 55,000)| Magic:        255  | Thunder: Absorbs
    Gil: 0                            | Magic Defese: 150  | Ice:     Absorbs
                                      | Agility:      200  | Holy:    Absorbs
                                      | Evade:        0    |
    ----------------------------------|--------------------|-------------------
    Strategy: Ok, here we are. The toughest S.O.B. of FFX... This is a fight
    where you can't take shortcuts. Be prepared for it. When you come in your
    strength should be at 255, your agility also at 255. Your armor should
    have Auto-Phoenix and Auto-Haste. As for what strategy you take, it will
    depend on if you have Yuna leveled or not. If you have Yuna leveled, you
    will want to have everyone use Quick Hit over and over again, while keeping
    your eye on the CTB bar. You will want to get in as many hits as you can
    which should be in the neighborhood of 15-20, before Nemesis's turn comes
    up. When that happens, you'll want to have Yuna summon an aeon to sponge
    the hit. Nemesis will either use Ethereal Cannon (and kill one ally) or 
    use Ultra Spark (and kill all three). Note you CAN survive these attacks
    if you have Break HP limit and have a defense of 255, but it's really not
    worth it for reasons listed in the ultimate armor section... Anyway... 
    With the aeon method neither of these will pose a problem, but if you're
    not using Yuna, Ultra Spark would mean a game over. Auto-Phoenix will keep
    you safe from Ethereal Cannon, but you'll have to cast Auto-Life on
    everyone at some point before Nemesis's turn comes up if you're not going
    to bring in the aeons. Note that if Yuna's agility is high you could always
    just bring her in to summon before Nemesis's turn while having another ally
    do damage. The problem is, if she's not fast, you'll be left with Yuna as
    a lame duck after the aeon is defeated -- valuable turns will be eaten up
    before you get a chance to switch her out. The daunting thing about Nemesis
    is that despite you being able to easily pile on the damage, he has ten
    million HP; this battle's going to take a while. On his tenth turn Nemesis 
    will have a pleasent surprise for you! He'll toss you an attack called 
    Armageddon. Armageddon hits everyone for 99,999 damage. Period. You can't 
    decrease it in any way, and it will wipe your party. Get Auto-Life up or
    get an aeon out there to take the hit for you. Aside from that, you should
    be good to go. Use this method exactly as written, and you'll come out the
    victor. And don't try and speed things up by using Blitz Ace this time;
    Nemesis counters Overdrives with Ultima. Stick with the Quick Hits.
    ---------------------------------------------------------------------------
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  11. Ability List                             | <ABIL> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    -----------------------------------------------------------------------
    Ability: Aim
    Description: Raise party's accuracy.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Armor Break
    Description: Lowers an enenmy's defense and nullifies armored.
    MP Cost: 12
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Auto-Life
    Description: Target is automatically revived when KO'd.
    MP Cost: 97
    Category: White Magic
    Notes: The effect ends once the target is revived.
    -----------------------------------------------------------------------
    Ability: Bio
    Description: Poisons an enemy.
    MP Cost: 10
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Blizzard
    Description: Deals ice damage to an enemy.
    MP Cost: 4
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Blizzara
    Description: Deals ice damage to an enemy.
    MP Cost: 8
    Category: Black Magic
    Notes: Stronger than Blizzard.
    -----------------------------------------------------------------------
    Ability: Blizzaga
    Description: Deals ice damage to an enemy.
    MP Cost: 16
    Category: Black Magic
    Notes: Stronger than Blizzara.
    -----------------------------------------------------------------------
    Ability: Bribe
    Description: PAy enemies Gil to go away.
    MP Cost: 0
    Category: Special
    Notes: Each enemy has a different needed price. You can get rare items
    by doing this, in many cases. You will not get AP.
    -----------------------------------------------------------------------
    Abiity: Cheer
    Description: Raise party's strength and defense.
    Category: Special
    MP Cost: 0
    -----------------------------------------------------------------------
    Ability: Copycat
    Description: Mimic an ally's previous action.
    MP Cost: 28
    Category: Special
    Notes: If an item is used this way, it will be taken from your inventory.
    If a magic attack is used this way, no extra MP is consumed. Items auto-
    matically used because of your armor are not taken into account.
    -----------------------------------------------------------------------
    Ability: Cure
    Description: Restores some HP.
    MP Cost: 4
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Cura
    Description: Restores a lot of HP.
    MP Cost: 10
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Curaga
    Description: Restores a massive amount of HP.
    MP Cost: 20
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Dark Attack
    Description: Inflicts darkness on an enemy for 3 turns.
    MP Cost: 5
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Dark Buster
    Description: Almost always inflicts darkness on an enemy for 1 turn.
    MP Cost: 10
    Category: Skill
    Notes: Also does damage. More successful than Dark Attack.
    -----------------------------------------------------------------------
    Ability: Death
    Description: Can instantly KO an enemy.
    MP Cost: 20
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Delay Attack
    Description: Delays action of an enemy.
    MP Cost: 8
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Delay Buster
    Description: Greatly delays action of an enemy.
    MP Cost: 18
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Demi
    Description: Reduces HP of all enemies by 1/4.
    MP Cost: 32
    Category: Black Magic
    Notes: Remember, the maximum possible damage is still 9999 or 99,999,
    depending on the abilities on your weapon.
    -----------------------------------------------------------------------
    Ability: Dispel
    Description: Negates all spell effects on an enemy.
    MP Cost: 12
    Category: White Magic
    Notes: Can be used on party members as well.
    -----------------------------------------------------------------------
    Ability: Doublecast
    Description: Cast two black magic spells in a row.
    MP Cost: 0
    Category: Special
    Notes: The total MP consumption will be the total of the spells' cost.
    -----------------------------------------------------------------------
    Ability: Drain
    Description: Absorb HP from an enemy.
    MP Cost: 12
    Category: Black Magic
    Notes: The HP drained will be used to heal your character.
    -----------------------------------------------------------------------
    Ability: Entrust
    Description: Contribute your overdrive charge to an ally's guage.
    MP Cost: 8
    Category: Special
    -----------------------------------------------------------------------
    Ability: Esuna
    Description: Cures a character's status ailments.
    MP Cost: 5
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Fire
    Description: Deals fire damage to an enemy.
    MP Cost: 4
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Fira
    Description: Deals fire damage to an enemy.
    MP Cost: 8
    Category: Black Magic
    Notes: Stronger than Fire.
    -----------------------------------------------------------------------
    Ability: Firaga
    Description: Deals fire damage to an enemy.
    MP Cost: 16
    Category: Black Magic
    Notes: Stronger than Fira.
    -----------------------------------------------------------------------
    Ability: Flare
    Description: Deals non-elemental damage to an enemy.
    MP Cost: 54
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Flee
    Description: Aid party's escape from battle.
    MP Cost: 0
    Category: Special
    Notes: All party members escape. Successful in all random encounters.
    -----------------------------------------------------------------------
    Ability: Focus
    Description: Raises party's magic and magic defense.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Full-Life
    Description: Revives KO'd character and fully restores HP.
    MP Cost: 60
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Guard
    Description: Take damage for an ally.
    MP Cost: 0
    Category: Special
    Notes: The next attack on your party will be taken by this character.
    -----------------------------------------------------------------------
    Ability: Haste
    Description: Speeds up one character.
    MP Cost: 8
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Hastega
    Description: Speeds up party.
    MP Cost: 30
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Holy
    Description: Deals holy damage to an enemy.
    MP Cost: 85
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Jinx
    Description: Lowers all enemies' luck.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Lancet
    Description: Absorb HP & MP from an enemy.
    MP Cost: 0
    Category: Special
    Notes: Also used to learn Kimahri's Ronso Rages.
    -----------------------------------------------------------------------
    Ability: Life
    Description: Revives a KO'd character.
    MP Cost: 18
    Category: White Magic
    Notes: Revives character with half of their maximum HP.
    -----------------------------------------------------------------------
    Ability: Luck
    Description: Raises party's luck.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Magic Break
    Description: Lowers an enenmy's magic.
    MP Cost: 8
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Mental Break
    Description: Lowers an enenmy's magic defense.
    MP Cost: 12
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Mug
    Description: Attack and steal at the same time.
    MP cost: 10
    Category: Skill
    -----------------------------------------------------------------------
    Ability: Nulblaze
    Description: Nullifies one fire attack on party.
    MP Cost: 2
    Category: White Magic
    Notes: A character keeps this effect until he or she is hit with a fire
    based attack -- even if they switch out with another ally.
    -----------------------------------------------------------------------
    Ability: Nulfrost
    Description: Nullifies one ice attack on party.
    MP Cost: 2
    Category: White Magic
    Notes: A character keeps this effect until he or she is hit with an ice
    based attack -- even if they switch out with another ally.
    -----------------------------------------------------------------------
    Ability: Nulshock
    Description: Nullifies one lightning attack on party.
    MP Cost: 2
    Category: White Magic
    Notes: A character keeps this effect until he or she is hit with a
    lightning based attack -- even if they switch out with another ally.
    -----------------------------------------------------------------------
    Ability: Nultide
    Description: Nullifies one water attack on party.
    MP Cost: 2
    Category: White Magic
    Notes: A character keeps this effect until he or she is hit with a
    water based attack -- even if they switch out with another ally.
    -----------------------------------------------------------------------
    Ability: Osmose
    Description: Absorb MP from an enemy.
    MP Cost: 0
    Category: Black Magic
    Notes: The MP drained will be used to restore your character's supply.
    -----------------------------------------------------------------------
    Ability: Power Break
    Description: Lowers an enenmy's strength.
    MP Cost: 8
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Pray
    Description: Restores some HP to all allies.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability; Protect
    Description: Raises a character's defense.
    MP Cost: 12
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Quick Hit
    Description: Strike quickly with reduced recovery time.
    MP Cost: 12
    Category: Skill
    -----------------------------------------------------------------------
    Ability: Reflect
    Description: Target reflects spells toward enemy.
    MP Cost: 14
    Category: White Magic
    Notes: It is a lasting effect. Some spells can not be reflected. Spells
    that benefit you can be reflected to the enemy as well, so be careful.
    -----------------------------------------------------------------------
    Ability: Reflex
    Description: Raises party's evasion.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Regen
    Description: Target gradually recovers HP for a time.
    MP Cost: 40
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Scan
    Description: View an enemy's data.
    MP cost: 1
    Category: White Magic
    Notes: View HP, MP, Elemental Weaknesses, and some additional info.
    -----------------------------------------------------------------------
    Ability: Sentinel
    Description: Guard allies while in defensive stance.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Shell
    Description: Raises a character's magic defense.
    MP Cost: 10
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Silence Attack
    Description: Silences an enemy for 3 turns.
    MP Cost: 5
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Silence Buster
    Description: Almost always silences an enemy for 1 turn.
    MP Cost: 10
    Category: Skill
    Notes: Also does damage. More successful than Silence Attack.
    -----------------------------------------------------------------------
    Ability: Sleep Attack
    Description: Puts an enemy to sleep for 3 turns.
    MP Cost: 5
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Sleep Buster
    Description: Almost always puts an enemy to sleep for 1 turn.
    MP Cost: 10
    Category: Skill
    Notes: Also does damage. More successful than Sleep Attack.
    -----------------------------------------------------------------------
    Ability: Slow
    Description: Slows an enemy down.
    MP Cost: 12
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Slowga
    Description: Slows all enemies down.
    MP Cost: 20
    Category: White Magic
    -----------------------------------------------------------------------
    Ability: Spare Change
    Description: Attack by throwing Gil.
    MP Cost: 0
    Category: Special
    Notes: You can toss up to 100,000. 100,000 gil will deliver 9999 damage.
    -----------------------------------------------------------------------
    Ability: Steal
    Description: Steal items from enemy.
    MP Cost: 0
    Category: Special
    -----------------------------------------------------------------------
    Ability: Threaten
    Description: Immobilize an enemy with fear.
    MP Cost: 12
    Category: Special
    -----------------------------------------------------------------------
    Ability: Thunder
    Description Deals lightning damage to an enemy,
    MP Cost: 4
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Thundara
    Description Deals lightning damage to an enemy,
    MP Cost: 8
    Category: Black Magic
    Notes: Stronger than Thunder.
    -----------------------------------------------------------------------
    Ability: Thundaga
    Description Deals lightning damage to an enemy,
    MP Cost: 4
    Category: Black Magic
    Notes: Stronger than Thundara.
    -----------------------------------------------------------------------
    Ability: Triple Foul
    Description: Sleep, silence, and darkness on an enemy for 3 turns.
    MP Cost: 24
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    Ability: Ultima
    Description: Deals non-elemental damage to all enemies.
    MP Cost: 90
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Use
    Description: Use special items.
    MP Cost: 0
    Category: Special
    Notes: Use many items that are normally only mixed in Rikku's overdrive.
    -----------------------------------------------------------------------
    Ability: Water
    Description: Deals water damage to an enemy.
    MP Cost: 4
    Category: Black Magic
    -----------------------------------------------------------------------
    Ability: Watera
    Description: Deals water damage to an enemy.
    MP Cost: 8
    Category: Black Magic
    Notes: Stronger than Water.
    -----------------------------------------------------------------------
    Ability: Waterga
    Description: Deals water damage to an enemy.
    MP Cost: 16
    Category: Black Magic
    Notes: Stronger than Watera.
    -----------------------------------------------------------------------
    Ability: Zombie Attack
    Description: Inflicts an enemy with zombie status.
    MP Cost: 10
    Category: Skill
    Notes: Also does damage.
    -----------------------------------------------------------------------
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  12. Item List                                | <ITEM> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    -----------------------------------------------------------------------
    Item: Ability Distiller
    Description: Makes one enemy drop Ability Spheres.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Ability Sphere
    Description: Activates Ability node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Accuracy Sphere
    Description: Changes empty node into Accuracy node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Agility Sphere
    Description: Changes empty node into Agility node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Al Bhed Potion
    Description: Cures poison, silence, petrification and gives 1,000 HP to all.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Amulet
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Antarctic Wind
    Description: Deals ice damage to an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Antidote
    Description: Cures poison.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Arctic Wind
    Description: Deals ice damage to an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Attribute Sphere
    Description: Activates Attribute node already used by ally.
    Usage: Sphere Grid
    -----------------------------------------------------------------------
    Item: Blessed Gem
    Description: Damages an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Blk Magic Sphere
    Description: Activates Black Magic node already used by ally.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Bomb Fragment
    Description: Deals fire damage to an enemy.
    Usage: Use Command
    -----------------------------------------------------------------------
    Item: Candle of Life
    Description: Casts Doom on an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Chocobo Feather
    Description: Casts Haste on one characterr.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Chocobo Wing
    Description: Casts Haste on party.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Clear Sphere
    Description: Clears nodes from sphere grid.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Dark Matter
    Description: Deals major damage to all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Defense Sphere
    Description: Changes empty node into Defense node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Designer Wallet
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Door to Tommorow
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Dragon Scale
    Description: Deals water damage to an enemy.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Dream Powder
    Description: Inflicts damage and sleep on all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Echo Screen
    Description: Cures silence.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Electro Marble
    Description: Deals lightning damage to an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Elixer
    Description: Fully restores one characters HP and MP.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Ether
    Description: Restores 100 MP of one character.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Evasion Sphere
    Description: Changes empty node into Evasion node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Eye Drops
    Description: Cures darkness.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Farplane Shadow
    Description: Inflicts death on an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Farplane Wind
    Description: Inflicts death on all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Fire Gem
    Description: Deals fire damage to all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Fish Scale
    Desription: Deals water damage to an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Fortune Sphere
    Description: Activates Luck node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Frag Grenade
    Description: Inflicts damage and Armor Break on all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Friend Sphere
    Description: Move to an ally's location.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Gambler's Spirit
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Gold Hourglass
    Description: Damages all enemies and delays their next turn.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Grenade
    Description: Damage all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Healing Spring
    Description: Casts Regen on one character.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Healing Water
    Description: Fully restores HP of party.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Hi-Potion
    Description: Restores 1,000 HP of one character.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Holy Water
    Description: Cures zombie and curse.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: HP Sphere
    Description: Changes empty node into HP node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Hypello Potion
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Ice Gem
    Description: Deals ice damage to all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Light Curtain
    Description: Casts Protect on one character.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Lightning Gem
    Description: Deals lightning damage to all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Lightning Marble
    Description: Deals lightning damage to an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Luck Sphere
    Description: Changes empty node into Luck node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Lunar Curtain
    Description: Casts Shell on one character.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Lv. 1 Key Sphere
    Description: Opens Lv. 1 Lock.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Lv. 2 Key Sphere
    Description: Opens Lv. 2 Lock.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Lv. 3 Key Sphere
    Description: Opens Lv. 3 Lock.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Lv. 4 Key Sphere
    Description: Opens Lv. 4 Lock.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Magic Def Sphere
    Description: Changes empty node into Magic Defense node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Magic Sphere
    Description: Changes empty node into Magic node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Mana Distiller
    Description: Makes one enemy drop Mana Spheres.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Mana Sphere
    Description: Activates Magic, Magic Defense, or MP node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Mana Spring
    Description: Absorbs MP from an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Mana Tablet
    Desription: Doubles max MP of one character.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Mana Tonic
    Description: Doubles max MP of party.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Map
    Description: Displays world map.
    Usage: Menu
    -----------------------------------------------------------------------
    Item: Master Sphere
    Description: Activates any node on sphere grid.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Megalixer
    Description: Fully restores HP and MP of party.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Mega Phoenix
    Description: Revives party from KO.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: MP Sphere
    Description: Fills empty nodes on sphere grid.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Mega-Potion
    Description: Restores 2,000 HP of each party member.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Musk
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Pendulum
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Petrify Grenade
    Description: Petrifies all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Phoenix Down
    Description: Revives one character from KO.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Poison Fang
    Description: Inflicts damage and poison on an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Potion
    Description: Restores 200 HP of one character.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Power Distiller
    Description: Makes one enemy drop Power Spheres.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Power Sphere
    Description: Activates Strength, Defense, or HP node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Purifying Salt
    Description: Damages an enemy and dispels its magic effects.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Remedy
    Description: Cures all status abnormalities.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Rename Card
    Description: Renames aeon.
    Usage: Menu
    -----------------------------------------------------------------------
    Item: Return Sphere
    Description: Return to any previously activated node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Shadow Gem
    Description: Reduces HP of all enemies by half.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Shining Gem
    Description: Damages an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Shining Thorn
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Silence Grenade
    Description: Inflicts damage and silence on all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Silver Hourglass
    Description: Delays next turn of all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Skill Sphere
    Description: Activates Skill node already used by ally.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Sleeping Powder
    Description: Inflicts damage and sleep on all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Smoke Bomb
    Description: Inflicts damage and darkness on all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Special Sphere
    Description: Activates Special node already used by ally.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Speed Sphere
    Description: Activates Agility, Accuracy, or Evasion node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Soft
    Description: Cures petrification.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Soul Spring
    Description: Absorbs HP & MP from an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Speed Distiller
    Description: Makes one enemy drop Speed Spheres.
    Usage: Battle
    -----------------------------------------------------------------------
    Item: Stamina Spring
    Description: Absorbs HP from an enemy.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Stamina Tablet
    Description: Doubles max HP of one character.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Stamina Tonic
    Description: Doubles max HP of party.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Star Curtain
    Description: Casts Reflect on one character.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Strength Sphere
    Description: Changes empty node into Strength node.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Supreme Gem
    Description: Damages all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Teleport Sphere
    Description: Move to any node activated by ally.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Tetra Elemental
    Description: Fully rerstores HP and casts NulAll on party.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Three Stars
    Description: Reduces party's MP cost to 0.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Turbo Ether
    Description: Restores 500 MP of one character.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    Item: Twin Stars
    Description: Reduces MP cost of one character to 0.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Underdog's Secret
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Warp Sphere
    Description: Changes current location on sphere grid.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Water Gem
    Description: Deals water damage to all enemies.
    Usage: Use command
    -----------------------------------------------------------------------
    Item: Wht Mag Sphere
    Description: Activates White Magic node already used by ally.
    Usage: Sphere grid
    -----------------------------------------------------------------------
    Item: Wings to Discovery
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: Winning Formula
    Description: There seems to be some use for this...
    Usage: Mixing
    -----------------------------------------------------------------------
    Item: X-Potion
    Description: Fully restores HP of one character.
    Usage: Battle/Menu
    -----------------------------------------------------------------------
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  13. Customization                            | <CSTM> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Customizations allow you to apply a variety of different abilities and
    effects onto your weapons and armors: Everything from elemental strengths
    and defenses, to passive abilities that allow you to break the 9999 damage
    limit for attacks or 9999 HP limit. There are a whole arrangement of
    possible customizations. And though you won't need to make big use of them
    for much of the game, they become useful later on, and absolutely vital
    during some of the side quests, such as the monster arena. Below you'll
    find the list of possible customizations, as well as what they do, and
    what their cost is.
    
    =-------------------------------------------------------------------------=
    Customizations on Weapons
    =-------------------------------------------------------------------------=
    Abilities worth considering: 
    
       Stonestrike ~ It will make random encounters a breeze.
       Deathstrike ~ This will also shorten battles, but it's expensive early on.
       Strength +10% ~ Easier to get early on then +20%.
       Strength +20% ~ Good for attackers later in the game (barring sidequests.)
       Magic +20% ~ Good for magic users later on in the game (barring sidequests.)
       Evade & Counter ~ This will be like getting in a fre turn. Very useful.
       Magic Counter ~ Good for a few specific boss fights througohut the game.
       Alchemy ~ Could be good for Rikku, if you aren't using her for attacking.
       Half MP Cost ~ Very useful if you can't get One MP Cost.
       One MP Cost ~ Incredibly useful for magic users.
       Triple AP ~ Very useful for leveling up.
       Overdrive -> AP ~ Combined with Triple AP, this makes leveling up easy.
       Triple Overdrive ~ Combine with the previous two abilities to level easily.
       Gillionaire ~ This can be worn at specific fights to make lots of Gil.
       Break Damage Limit ~ A necessity; You can do up to 99,999 damage with it.
    
    -----------------------------------------------------------------------
    Ability: Alchemy
    Cost: Healing Water x4
    Effect: Doubles the potency of recovery items.
    -----------------------------------------------------------------------
    Ability: Break Damage Limit
    Cost: Dark Matter x60
    Effect: Allows max damage to exceed 9999.
    -----------------------------------------------------------------------
    Ability: Darkstrike
    Cost: Smoke Bomb x20
    Effect: Almost always adds darkness to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Darktouch
    Cost: Eye Drops x60
    Effect: Sometimes adds darkness to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Deathstrike
    Cost: Fareplane Wind x60
    Effect: almost always adds death to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Deathtouch
    Cost: Farplane Shadow x30
    Effect: Sometimes adds daeth to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Double AP
    Cost: Megalixer x20
    Effect: Doubles amount of AP earned.
    -----------------------------------------------------------------------
    Ability: Double Overdrive
    Cost: Underdog's Secret x30
    Effect: Charges Overdrive at double speed.
    -----------------------------------------------------------------------
    Ability: Evade & Counter
    Cost: Teleport Sphere x1
    Effect: Evade physical attack and strike back.
    -----------------------------------------------------------------------
    Ability: Firestrike
    Cost: Bomb Fragment x4
    Effect: Adds fire element to attacks and skills.
    -----------------------------------------------------------------------
    Ability: First Strike
    Cost: Return Sphere x1
    Effect: Act first at beginning of battle.
    -----------------------------------------------------------------------
    Abiliyu: Gillionaire
    Cost: Designer Wallet x30
    Effect: Doubles amount of Gil earned.
    -----------------------------------------------------------------------
    Ability: Half MP Cost
    Cost: Twin Stars x20
    Effect: Reduces MP cost of spells by half.
    -----------------------------------------------------------------------
    Ability: Icestrike
    Cost: Antarctic Wind x4
    Effect: Adds ice element to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Initiative
    Cost: Chocobo Feather x6
    Effect: Raises party's chances for a preemptive strike.
    -----------------------------------------------------------------------
    Ability: Lightningstrike
    Cost: Electro Marble x4
    Effect: Adds lightning element to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Magic +3%
    Cost: Mana Sphere x3
    Effect: Enhances magic attack power by 3%
    -----------------------------------------------------------------------
    Ability: Magic +5%
    Cost: Mana Spring x2
    Effect: Enhances magic attack power by 5%
    -----------------------------------------------------------------------
    Ability: Magic +10%
    Cost: Blk Magic Sphere x1
    Effect: Enhances magic attack power by 10%
    -----------------------------------------------------------------------
    Ability: Magic +20%
    Cost: Supreme Gem x4
    Effect: Enhances magic attack power by 20%
    -----------------------------------------------------------------------
    Ability: Magic Booster
    Cost: Turbo Ether x30
    Effect: Use more MP to heighten spell power.
    -----------------------------------------------------------------------
    Ability: Magic Counter
    Cost: Shining Gem x16
    Effect: Strike back after being attacked with magic.
    -----------------------------------------------------------------------
    Ability: One MP Cost
    Cost: Three Stars x20
    Effect: REduces MP cost of spells to 1.
    -----------------------------------------------------------------------
    Ability: Overdrive -> AP
    Cost: Door to Tommorow x10
    Effect: Earn more AP instead of charging Overdrive guage.
    -----------------------------------------------------------------------
    Ability: Piercing
    Cost: Lv. 2 Key Sphere x1
    Effect: Deal normal damage to armored enemies.
    -----------------------------------------------------------------------
    Ability: Poisonstrike
    Cost: Poison Fang x24
    Effect: Almost always adds poison to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Poisontouch
    Cost: Antidote x99
    Effect: Sometimes adds poison to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Silencestrike
    Cost: Silence Grenade x20
    Effect: Almost always adds silence to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Silencetouch
    Cost: Echo Screen x60
    Effect: Sometimes adds silence to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Sleepstrike
    Cost: Dream Powder x16
    Effect: Almost always adds sleep to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Sleeptouch
    Cost: Sleeping Powder x10
    Effect: Sometimes adds sleep to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Slowtouch
    Cost: Silver Hourglass x16
    Effect: Sometimes adds slow to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Slowstrike
    Cost: Gold Hourglass x30
    Effect: Almost always adds slow to attacks and skills.
    -----------------------------------------------------------------------
    Ability: SOS Overdrive
    Cost: Gambler's Spirit x20
    Effect: Charges overdrive at double speed when HP is low.
    -----------------------------------------------------------------------
    Ability: Strength +3%
    Cost: Power Sphere x3
    Effect: Enhances physical attack power by 3%
    -----------------------------------------------------------------------
    Ability: Strength +5%
    Cost: Stamina Spring x2
    Effect: Enhances physical attack power by 5%
    -----------------------------------------------------------------------
    Ability: Strength +10%
    Cost: Skill Sphere x1
    Effect: Enhances physical attack power by 20%
    -----------------------------------------------------------------------
    Ability: Strength +20%
    Cost: Supreme Gem x4
    Effect: Enhances physical attack power by 20%
    -----------------------------------------------------------------------
    Ability: Sensor
    Cost: Ability Sphere x3
    Effect: View enemy data during battle.
    -----------------------------------------------------------------------
    Ability: Stonestrike
    Cost: Petrify Grenade x60
    Effect: Almost always adds petrification to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Stonetouch
    Cost: Petrify Grenade x10
    Effect: Sometimes adds petrification to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Triple AP
    Cost: Wings to Discovery x50
    Effect: Triples amount of AP earned.
    -----------------------------------------------------------------------
    Ability: Triple Overdrive
    Cost: Winning Formula x30
    Effect: Charges Overdrive at triple speed.
    -----------------------------------------------------------------------
    Ability: Waterstrike
    Cost: Fish Scale x4
    Effect: Adds water element to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Zombiestrike
    Cost: Candle of Life x30
    Effect: Almost always adds zombie to attacks and skills.
    -----------------------------------------------------------------------
    Ability: Zombietouch
    Cost: Holy Water x 70
    Effect: Sometimes adds zombie to attack and skills.
    -----------------------------------------------------------------------
    
    =-------------------------------------------------------------------------=
    Customizations on Armors
    =-------------------------------------------------------------------------=
    Abilities worth considering: 
    
       Elementalproofs ~ In certain boss fights, these make things much easier.
       Element Eaters ~ For the reason above; Though these are harder to get.
       Stoneproof ~ There are a few fights (like Geosgaeno) where it really helps.
       Auto-Protect ~ A must have; It will greatly lower physical damage.
       Auto-Haste ~ Another must-have. You'll get far more turns with it.
       HP +5% ~ It's cheap, so it's not bad in the early portion of the game.
       HP +20% ~ Good for later bosses in the game (barring sidequests.)
       Defense +20% ~ Excellent for the main game, as well as many optional bosses.
       MP +30% ~ Cheap, and excellent for magic users (barring sidequests.)
       Auto-Potion ~ A good choice, if you keep expensive potions stocked.
       Auto-Phoenix ~ This is THE ability to get. It will save your life.
       Master Thief ~ Good to have on at least one armor to help you steal.
       No-Encounters ~ Having it on one of your armors will make life easier.
       Break HP Limit ~ Could be usable, but there are better choices in most cases.
       Auto-Regen ~ Works in conjunction with Break HP Limit, if you use that.
    
    
    -----------------------------------------------------------------------
    Ability: Auto-Haste
    Cost: Chocobo Wing x80
    Effect: Automatically casts Haste on user.
    -----------------------------------------------------------------------
    Ability: Auto-Med
    Cost: Remedy x20
    Effect: Automatically use items to cure status ailments.
    -----------------------------------------------------------------------
    Ability: Auto-Phoenix
    Cost: Mega Phoenix x20
    Effect: Automatically use Phoenix Down on KO'd character.
    -----------------------------------------------------------------------
    Ability: Auto-Potion
    Cost: Stamina Tablet x4
    Effect: Automatically use items to recover HP when damaged.
    -----------------------------------------------------------------------
    Ability: Auto-Protect
    Cost: Light Curtain x80
    Effect: Automatically casts Protect on user.
    -----------------------------------------------------------------------
    Ability: Auto-Reflect
    Cost: Star Curtain x40
    Effect: Automatically casts Reflect on user.
    -----------------------------------------------------------------------
    Ability: Auto-Regen
    Cost: Healing Spring x80
    Effect: Automatically casts Regen on user.
    -----------------------------------------------------------------------
    Ability: Auto-Shell
    Cost: Lunar Curtain x80
    Effect: Automatically casts Shell on user.
    -----------------------------------------------------------------------
    Ability: Berserkproof
    Cost: Hypello Potion x32
    Effect: Almost completely protects against berserk.
    -----------------------------------------------------------------------
    Ability: Berserk Ward
    Cost: Hypello Potion x8
    Effect: Sometimes protects against berserk.
    -----------------------------------------------------------------------
    Ability: Break HP Limit
    Cost: Wings to Discovery x30
    Effect: Allows max HP to exceed 9999.
    -----------------------------------------------------------------------
    Ability: Break MP Limit
    Cost: Three Stars x30
    Effect: Allows max MP to exceed 999.
    -----------------------------------------------------------------------
    Ability: Confuseproof
    Cost: Musk x48
    Effect: Almost completely protects against confusion.
    -----------------------------------------------------------------------
    Ability: Confuse Ward
    Cost: Musk x16
    Effect: Sometimes protects against confusion.
    -----------------------------------------------------------------------
    Ability: Curseproof
    Cost: Tetra Elemental x12
    Effect: Almost completely protects against curse.
    -----------------------------------------------------------------------
    Ability: Darkproof
    Cost: Smoke Bomb x10
    Effect: Almost completely protects against darkness.
    -----------------------------------------------------------------------
    Ability: Dark Ward
    Cost: Eye Drops x40
    Effect: Sometimes protects against darkness.
    -----------------------------------------------------------------------
    Ability: Deathproof
    Cost: Farplane Wind x60
    Effect: Almost completely protects against death.
    -----------------------------------------------------------------------
    Ability: Death Ward
    Cost: Farplane Shadow x15
    Effect: Sometimes protects against death.
    -----------------------------------------------------------------------
    Ability: Defense + 3%
    Cost: Power Sphere x3
    Effect: Reduces damage from physical attacks by 3%.
    -----------------------------------------------------------------------
    Ability: Defense +5%
    Cost: Stamina Spring x2
    Effect: Reduces damage from physical attacks by 5%.
    -----------------------------------------------------------------------
    Ability; Defense +10%
    Cost: Special Sphere x1
    Effect: Reduces damage from physical attacks by 10%.
    -----------------------------------------------------------------------
    Ability: Defense +20%
    Cost: Blessed Gem x4
    Effect: Reduces damage from physical attacks by 20%.
    -----------------------------------------------------------------------
    Ability: Fire Eater
    Cost: Fire Gem x20
    Effect: Converts fire damage to HP.
    -----------------------------------------------------------------------
    Ability: Fireproof
    Cost: Bomb Core x8
    Effect: Grants immunity to fire attacks.
    -----------------------------------------------------------------------
    Ability: Fire Ward
    Cost: Bomb Fragment x4
    Effect: Reduces fire damage by half.
    -----------------------------------------------------------------------
    Ability: HP +5%
    Cost: X-Potion x1
    Effect: Raises max HP by 5%.
    -----------------------------------------------------------------------
    Ability: HP +10%
    Cost: Soul Spring x3
    Effect: Raises max HP by 10%.
    -----------------------------------------------------------------------
    Ability: HP +20%
    Cost: Elixer x5
    Effect: Raises max HP by 20%.
    -----------------------------------------------------------------------
    Ability: HP +30%
    Cost: Stamina Tonic x1
    Effect: Raises max HP by 30%.
    -----------------------------------------------------------------------
    Ability: HP Stroll
    Cost: Stamina Tablet x2
    Effect: Automatically recover HP while walking.
    -----------------------------------------------------------------------
    Ability: Ice Eater
    Cost: Ice Gem x20
    Effect: Converts ice damage to HP.
    -----------------------------------------------------------------------
    Ability: Iceproof
    Cost: Arctic Wind x8
    Effect: Grants immunity to ice attacks.
    -----------------------------------------------------------------------
    Ability: Ice Ward
    Cost: Antarctic Wind x4
    Effect: Reduces ice damage by half.
    -----------------------------------------------------------------------
    Ability: Lightning Eater
    Cost: Lightning Gem x20
    Effect: Converts lightning damage to HP.
    -----------------------------------------------------------------------
    Ability: Lightningproof
    Cost: Lightning Marble x8
    Effect: Grants immunity to lightning attacks.
    -----------------------------------------------------------------------
    Ability: Lightning Ward
    Cost: Electro Marble x4
    Effect: Reduces lightning damage by half.
    -----------------------------------------------------------------------
    Ability: Magic Def +3%
    Cost: Mana Sphere x3
    Effect: Reduces damage from magical attacks by 3%.
    -----------------------------------------------------------------------
    Ability: Magic Def +5%
    Cost: Mana Spring x2
    Effect: Reduces damage from magical attacks by 5%
    -----------------------------------------------------------------------
    Ability: Magic Def +10%
    Cost: Why Magic Sphere x1
    Effect: Reduces damage from magical attacks by 10%
    -----------------------------------------------------------------------
    Ability: Magic Def +20%
    Cost: Blessed Gem x4
    Effect: Reduces damage from magical attacks by 20%.
    -----------------------------------------------------------------------
    Ability: Master Thief
    Cost: Pendulum x30
    Effect: Steal only rare items.
    -----------------------------------------------------------------------
    Ability: MP +5%
    Cost: Ether x1
    Effect: Raises max MP by 5%.
    -----------------------------------------------------------------------
    Ability: MP +10%
    Cost: Soul Spring x3
    Effet: Raises max MP by 10%.
    -----------------------------------------------------------------------
    Ability: MP +20%
    Cost: Elixer x5
    Effect: Raises max MP by 20%.
    -----------------------------------------------------------------------
    Ability: MP +30%
    Cost: Mana Tonic x1
    Effect: Raises max MP by 30%.
    -----------------------------------------------------------------------
    Ability: MP Stroll
    Cost: Mana Tablet x2
    Effect: Automatically recover MP while walking.
    -----------------------------------------------------------------------
    Ability: No Encounters
    Cost: Purifying Salt x30
    Effect: No random enemy encounters.
    -----------------------------------------------------------------------
    Ability: Pickpocket
    Cost: Amulet x30
    Effect: Improve odds of stealing rare items.
    -----------------------------------------------------------------------
    Ability: Poisonproof
    Cost: Poison Fang x12
    Effect: Almost completely protects against poison.
    -----------------------------------------------------------------------
    Ability: Poison Ward
    Cost: Antidote x40
    Effect: Sometimes protects against poison.
    -----------------------------------------------------------------------
    Ability: Silenceproof
    Cost: Silence Grenade x10
    Effect: Almost completely protects against silence.
    -----------------------------------------------------------------------
    Ability: Silence Ward
    Cost: Echo Screen x30
    Effect: Sometimes protects against silence.
    -----------------------------------------------------------------------
    Ability: Sleepproof
    Cost: Dream Powder x8
    Effect: Almost completely protects against sleep.
    -----------------------------------------------------------------------
    Ability: Sleep Ward
    Cost: Sleeping Powder x6
    Effect: Sometimes protects against sleep.
    -----------------------------------------------------------------------
    Ability: Slowproof
    Cost: Gold Hourglass x20
    Effect: Almost completely protects against slow.
    -----------------------------------------------------------------------
    Ability: Slow Ward
    Cost: Silver Hourglass x10
    Effect: Sometimes protects against slow.
    -----------------------------------------------------------------------
    Ability: SOS Haste
    Cost: Chocobo Feather x20
    Effect: Casts Haste when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS NulFrost
    Cost: Arctic Wind x1
    Effect: Casts NulFrost when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS NulShock
    Cost: Lightning Marble x1
    Effect: Casts NulShock when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS NulTide
    Cost: Dragon Scale x1
    Effect: Casts NulTide when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS Protect
    Cost: Light Curtain x8
    Effect: Casts Protect when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS Reflect
    Cost: Star Curtain x8
    Effect: Casts Reflect when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS Regen
    Cost: Healing Spring x12
    Effect: Casts Regen when HP is low.
    -----------------------------------------------------------------------
    Ability: SOS Shell
    Cost: Lunar Curtain x8
    Effect: Casts Shell when HP is low.
    -----------------------------------------------------------------------
    Ability: Stoneproof
    Cost: Petrify Grenade x20
    Effect: Almost completely protects against petrification.
    -----------------------------------------------------------------------
    Ability: Stone Ward
    Cost: Soft x30
    Effect: Sometimes protects against petrification.
    -----------------------------------------------------------------------
    Ability: Water Eater
    Cost: Water Gem x20
    Effect:Converts water damage to HP.
    -----------------------------------------------------------------------
    Ability: Waterproof
    Cost: Dragon Scale x8
    Effect: Grants immunity to water attacks.
    -----------------------------------------------------------------------
    Ability: Water Ward
    Cost: Fish Scale x4
    Effect: Reduces water damage by half.
    -----------------------------------------------------------------------
    Ability: Zombieproof
    Cost: Candle of Life x10
    Effect: Almost completely protects against zombie.
    -----------------------------------------------------------------------
    Ability: Zombie Ward
    Cost: Holy Water x30
    Effect: Sometimes protects against zombie.
    -----------------------------------------------------------------------
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  14. Aeons                                    | <AEON> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    In this section, there will be a run down of all the aeons in the game.
    All of their abilities they have at the start are described, as are their
    special attacks and overdrives. Aeons' stats are different depending on
    what Yuna's stats are, so it would be of no use to list any of those here.
    Just know that in order to raise an aeon's stats you'd have to train Yuna.
    Another interesting thing to note is that some aeons can only obtain the
    ability to exceed 9999 damage once a certain character has unlocked their
    celestial weapon. Those too are all listed below.
    
    =-------------------------------------------------------------------------=
     Valefor                                                         
    =-------------------------------------------------------------------------=
    Special Attack: Sonic Wings - Equivalent to Delay Attack
    Overdrive: Energy Ray - Non-elemental damage to all targets.
               Energy Bomb - Great non-elemental damage to all targets.
    ---
    Starting Skills: N/A
    ---
    Starting Special: N/A
    ---
    Starting White Magic: N/A
    ---
    Starting Black Magic: Fire, Water, Blizzard, Thunder
    ---
    Valefor is a giant-like creature with no specific element. He's the first
    aeon that Yuna gains, on the isle of Besaid and to be honest he's not that
    powerful. Later on in the game you can obtain his second overdrive, Energy
    Bomb, but that still doesn't make him into a very useful aeon. Best stick
    to the more powerful aeons once you have them though. Valefor can be used
    to sponge hits from strong bosses if need be.
    ---
    Break Damage Limit: Yuna's Nirvana
    
    =-------------------------------------------------------------------------=
     Ifrit                                                      
    =-------------------------------------------------------------------------=
    Special Attack: Meteor Strike - Fire damage to one target.
    Overdrive: Hellfire - Fire damage to all targets.
    ---
    Starting Skills: N/A
    ---
    Starting Special: N/A
    ---
    Starting White Magic: NulBlaze, NulFrost
    ---
    Starting Black Magic: Fire
    ---
    Ifrit is the second aeon that Yuna will gain control of, and he is a
    fire-based aeon. He's a returning aeon from past Final Fantasies, but he
    now has a more beast-like appearence. He's obviously going to do more 
    damage to creatures that are ice based, but he'll take more as well. An
    added benefit from his fire elemental status is that he'll be able to heal
    himself by casting fire spells on himself. He is quite a step up from
    Valefor when you first obtain him.
    ---
    Break Dage Limit: Wakka's World Champion
    
    =-------------------------------------------------------------------------=
     Ixion                                                     
    =-------------------------------------------------------------------------=
    Special Attack: Aerospark - Does damage and negates status effects.
    Overdrive: Thor's Hammer - Lightning damage to all targets.
    ---
    Starting Skills: N/A
    ---
    Starting Special: N/A
    ---
    Starting White Magic: NulShock, NulTide
    ---
    Starting Black Magic: Thunder, Thundara
    ---
    Ixion, the lightning-based horse aeon is the third aeon you'll get, and is
    the first to come pre-equiped with an -ara spell -- making him your toughest
    aeon up until that point. Like Ifrit he'll be able to heal himself due to
    his elemental absorbtion to thunder spells, and thanks to Thundara he'll be
    able to restore even more health. He's also the physically strongest aeon
    you'll have until you unlock Bahamut, so unless you're facing an enemy of
    a particular elemental weakness, he'll probably be your aeon of choice until
    that point.
    ---
    Break Dage Limit: Kimahri's Spirit Lance
    
    =-------------------------------------------------------------------------=
     Shiva                                                    
    =-------------------------------------------------------------------------=
    Special Attack: Heavenly Strike - Equivalent to Delay Attack
    Overdrive: Diamond Dust - Ice damage to all targets.
    ---
    Starting Skills: N/A
    ---
    Starting Special: N/A
    ---
    Starting White Magic: NulBlaze, NulFrost
    ---
    Starting Black Magic: Blizzard, Blizzara
    ---
    Shiva is another returning aeon, and she hasn't changed much from her
    forms from previous games. She's iced-based, which means she has a specific
    strength and weakness (fire) and that she can heal herself by using her
    Blizzard and Blizzara spells. Her attack is actually lower than Ixion's
    however, which means unless he's taken out or you're facing a fire-based
    enemy, you probably won't be using Shiva.
    ---
    Break Dage Limit: Lulu's Onion Knight
    
    =-------------------------------------------------------------------------=
     Bahamut                                                    
    =-------------------------------------------------------------------------=
    Special Attack: Impulse - An attack tha hits all targets.
    Overdrive: Mega Flare - Non-elemental damage to all targets.
    ---
    Starting Skills: N/A
    ---
    Starting Special: N/A
    ---
    Starting White Magic: N/A
    ---
    Starting Black Magic: Fire, Water, Thunder, Blizzard, Fira, Thundara, Watera
    Blizzara, Firaga, Thundaga, Waterga, Blizzaga
    ---
    Bahamut is one tough S.O.B. In fact aside from Anima, he's the strongest
    single aeon in the game. Not only does he have a ton of HP, he knows the
    -aga versions of the elemental spells. His attack is high, and Mega-Flare
    is so powerful that it makes the overdrives of all aeons that you obtained
    prior to him virtually obsolete. If that's not enough, from the moment you
    first get him he'll be able to break the 9999 damage limit. The only thing
    about him is that he can't heal himself, due to not having an elemental
    weakness.
    ---
    Break Dage Limit: Automatically
    
    =-------------------------------------------------------------------------=
     Anima                                                  
    =-------------------------------------------------------------------------=
    Special Attack: Pain - Does high damage with a chance of death status.
    Overdrive: Oblivion - Non-elemental damage to all targets.
    ---
    Starting Skills: Sleep Attack, Dark Attack, Silence Buster, Zombie Attack,
    Silence Attack, Sleep Buster, Dark Buster
    ---
    Starting Special: N/A
    ---
    Starting White Magic: N/A
    ---
    Starting Black Magic: Fire, Water, Thunder, Blizzard, Fira, Thundara, Watera
    Blizzara, Firaga, Thundaga, Waterga, Blizzaga, Bio, Death
    ---
    Anima is hands-down the strongest single aeon in the game. His attack
    is in a league of its own, outclassing even Bahamut. You'll see that not
    only does he know all of the elemental spells, but also Bio and Death. You
    will most likely be sticking to Pain, however, since it does massive damage
    and can inflict death on its own. When you unleash an Oblivion, you'll just
    be forcing your enemies to the ground -- it's insanely powerful. Anima is
    a hidden aeon, however, and you won't get her through normal play. Check
    the sidequests section for more information.
    ---
    Break Dage Limit: Automatically
    
    =-------------------------------------------------------------------------=
     Yojimbo                                                  
    =-------------------------------------------------------------------------=
    Special Attack: Daigoro - Physical attack.
                    Kozuka - Physical attack.
                    Wakizashi - Physical attack.
                    Zanmato - Instant death -- even on bosses. Always.
    ---
    Starting Skills: NA
    ---
    Starting Special: N/A
    ---
    Starting White Magic: N/A
    ---
    Starting Black Magic: N/A
    ---
    Yojimbo is a secret aeon unlike all other aeons in the game. He's the
    spirit of a samurai, and rather than go on Yuna for a noble cause, he goes
    for money. Indeed you'll have to pay him every time you wish to attack.
    There's a great deal of both math and randomness behind which attack he
    uses, and one could write pages and pages on it. However, do know this:
    The odds of getting a Zanmato are incredibly rare, so in most cases you're
    probably better off just tossing him a single gil and letting him attack
    however he likes. Personally I couldn't stand using the guy at all. Samurais
    are cool, but Yojimbo just doesn't have anything going beside Zanmato, and
    it's just so rare. It's also worth mentioning that you can't teach him any
    magic or abilities. Just stick with Anima and Bahamut. For information on 
    unlocking Yojimbo in the first place, check the sidequests section of this
    guide. 
    ---
    Break Dage Limit: Auron's Masamune
    
    =-------------------------------------------------------------------------=
     The Magus Sisters (Cindy, Sandy, and Mindy)                              
    =-------------------------------------------------------------------------=
    Special Attack: Cindy - Camisade - Physical damage.
                    Sandy - Razzla - Physical damage.
                    Mindy - Passado - Physical damage.
    Overdrive: Delta Attack - Non-elemental damage to all targets.
    ---
    Starting Skills: NA
    ---
    Starting Special: N/A
    ---
    Starting White Magic: N/A
    ---
    Starting Black Magic: N/A
    ---
    Many people will tell you that the Magus Sisters are the most powerful
    aeons in the game. And it's true, their overdrive will obliterate most
    things. However they are so damn annoying to use. The way things work, is
    there are three of them out at once, each with their own overdrive bar.
    Now you can't directly control any of them, you can just "encourage" them
    and hope they don't screw up. They have a list of commands, shown below:
    
    Do as you will        -> Random
    Fight!                -> Either a physical attack or a special attack
    Help each other!      -> White magic
    Go, go!               -> Skills or magic-based attacks.
    Offense!              -> Either a physical or magic attack.
    Defense!              -> Defensive skills.
    What happened to you? -> Drain
    Combine powers!       -> Delta Attack if all three overdrive bars are full.
    Dismiss               -> Dismisses aeons
    
    As you can see there is a large amount of randomness in the magus sisters,
    and the overdrive is a lot to work for. In most cases anything that you'd
    want to use the Magus Sisters for can be accomplished by using Bahamut or
    Anima, and a lot quicker at that. In fact, it's completely possible, and
    plausible to defeat every monster in the game, without even obtaining the
    Magus Sisters. For information on exactly how to obtain the Magus Sisters,
    however, check the sidequests section of this guide.
    ---
    Break Dage Limit: Automatically
    
    
    ============================
    Teaching Aeons New Abilities
    ============================
    Now in addition to all of the abilities that aeons start with, you'll also
    be able to teach each of them (with the exception of Yojimbo and the Magus
    Sisters) new abilities and skills. To do this, you'll need to have the
    Summoner's Soul which you can obtain by defeating Shelinda on the Moonflow;
    Or failing that, by defeating her in a rematch at Remiem Temple. Once you
    have this item you can go to the menu, select "Aeons", and then select
    "Abilities". Assuming you have enough of a needed item, you'll then be
    allowed to give your aeons new abilities in exchange of the particular items.
    The following is a list of learnable abilities:
    
    - Dark Attack: Smoke Bomb x6
    - Silence Attack: Silence Grenade x3
    - Sleep Attack: Sleeping Powder x3
    - Dark Buster: Smoke Bomb x12
    - Silence Buster: Silence Grenade x10
    - Sleep Buster: Sleeping Powder x10
    - Delay Attack: Silver Hourglass x20
    - Delay Buster: Gold Hourglass x30
    - Zombie Attack: Holy Water x99
    - Power Break: Stamina Spring x8
    - Magic Break: Mana Spring x4
    - Armor Break: Lv. 2 Key Sphere x2
    - Mental Break: Shining Thorn x4
    - Pray: Healing Water x5
    - Cheer: Power Sphere x5
    - Aim: Speed Sphere x5
    - Focus: Mana Sphere x10
    - Reflex: Speed Sphere x10
    - Lancet: Soul Spring x20
    - Doublecast: Three Stars x5
    - Cure: Hi-Potion x99
    - Cura: X-Potion x30
    - Curaga: Mega-Potion x60
    - NulBlaze: Bomb Fragment x2
    - NulShock: Electro Marble x2
    - NulTide: Fish Scale x2
    - NulFrost: Antarctic Wind x2
    - Scan: Ability Sphere x10
    - Life: Elixer x8
    - Full Life: Megalixer x1
    - Haste: Chocobo Feather x10
    - Hastega: Chocobo Wing x16
    - Slow: Silver Hourglass x4
    - Slowga: Gold Hourglass x8
    - Shell: Lunar Curtain x4
    - Protect: Lunar Curtain x6
    - Reflect: Star Curtain x4
    - Dispel: Purifying Salt x3
    - Regen: Healing Spring x60
    - Holy: Blessed Gem x60
    - Fire: Bomb Fragment x1
    - Thunder: Electro Marble x1
    - Water: Fish Scale x1
    - Blizzard: Antarctic Wind x1
    - Thundara: Lightning Marble x2
    - Fira: Bomb Core x2
    - Watera: Dragon Scale x2
    - Blizzara: Arctic Wind x2
    - Firaga: Fire Gem x4
    - Thundaga: Lightning Gem x4
    - Waterga: Water Gem x4
    - Blizzaga: Ice Gem x4
    - Bio: Poison Fang x8
    - Demi: Shadow Gem x8
    - Death: Farplane Shadow x30
    - Drain: Stamina Spring x60
    - Osmose: Mana Spring x10
    - Flare: Shining Gem x60
    - Ultima: Supreme Gem x99
    
    ============================
    Increasing Aeon's Attributes
    ============================
    Once you have the Aeon's Soul, which you can obtain from defeating Shelinda
    on the Calm Lands (or failing that at Remiem Temple), you'll be able to raise
    the stats of your aeons by using up some of your items. To do this go to the
    meny, select "Aeons" and then choose "Attributes". The number of items needed
    for each will gradually increase as your aeons stats get higher so it is no
    use trying to list exactly how many you're going to need. But they are
    generally a large amount to begin with, and it's really not worth it. Despite
    this, for the sake of completion, the items needed are listed below:
    
     HP            -> Power Sphere
     MP            -> Mana Sphere 
     Strength      -> Power Sphere
     Defense       -> Power Sphere
     Magic         -> Mana Sphere
     Magic Defense -> Mana Sphere
     Agility       -> Speed Sphere
     Luck          -> Fortune Sphere
     Evasion       -> Speed Sphere
     Accuracy      -> Speed Sphere
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  15. Celestial Weapons                        | <CELW> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Like in previous Final Fantasy games, there are ultimate weapons for each
    of your characters that will far outclass any of the others. However,
    rather than them being in one piece, ready to equip, you'll have to do some
    serious work to get them. A Celestial Weapon in it's initial state will
    do nothing but keep you from obtaining AP -- not too appealing. To power
    them up you'll need the appropriate Sigil, the appropriate crest, and the
    Celestial Mirror (which to obtain, you'll first need the Cloudy Mirror.)
    That can sound like a lot to handle, so let's take this one step at a
    time. The first thing you'll need is the Cloudy Mirror.
    
    Obtaining the Cloudy Mirror
    ---------------------------
    To get the cloudy mirror, first head to the Calm Lands. There, obtain a
    chocobo from the trainer near the outpost. Now ride this chocobo towards
    the entrance to Macalania Woods. To the right of the entrance you'll find
    a yellow chocobo feather on the ground. Press the X button and your
    chocobo will jump to the ground below. Dismount it, and head off of the
    screen to reach Remiem Temple. Now here you'll have to participate in the
    Remiem Chocobo Race (detailed more fully in the sidequests section). To
    get the Cloudy Mirror you'll have to win the race -- you won't even have
    to open a single chest along the way, and you can hit as many poles as
    you like. You just have to win.
    
    Upgrading the Cloudy Mirror to the Celestial Mirror
    ---------------------------------------------------
    With the Cloudy Mirror in your posession, head to Macalania Woods. On the
    screen closest to the Thunder Plains (Macalania Woods - South) you'll find
    a boy and his mother. They're standing near the shiny path, near the save
    sphere. Talk to each of them, and you'll find out that they're waiting
    for the father to arrive. Head off-screen to the right, towards the green
    dot on your map. Then, on the next screen head to the right again. This
    brings you to a junction. Head north, and you'll find a group of people.
    The one on the right is the father. Speak to him and tell him that his
    family is looking for him. He'll run back to his family: Step one is done!
    
    After the man runs off, head back to where you found the mother and the
    son. Now you'll find the mother and father, but the son is no where to be
    found. Talk to each of the parents a few times until they mention this.
    Head up the shiny path on your left and follow it to the next screen. When
    you come to a fork in the path head north. You'll find the boy at the top
    of it in front of a big shiny flower. Speak to him, and he'll mention
    that something is odd; You'll then be given a chance to use your Cloudy
    Mirror. Do so, and it will be upgraded to the Celestial Mirror! Once you
    have that the boy and his parents will be reunited, and everything will
    be cool.
    
    Upgrading Celestial Weapons
    ---------------------------
    Now as mentioned, to upgrade the Celestial Weapon for a character you'll
    need not only the weapon itself, but also the match Crest and Sigil that
    go with that weapon. You can follow the information shown below to learn
    how to find all of the needed crests, sigils, and weapons. This right
    here assumes that you already have them. And when you do, upgrading
    them is actually a very simple test. Make your way to Macalania Woods,
    and go to the same shiny flower that the boy that had been separated from
    his mother was standing in front of. You'll be given a list of characters
    to present their weapon to the flower. Select one, and so long as you
    have the matching Crest, the weapon will gain the [Double Overdrive]
    ability. Fear not though, it won't stay like that. Present the weapon a
    second time, and if you have the Sigil, the weapon will become fully
    powered up, and it's abilities will be replaced with whatever the
    actuall abilities of that particular weapon is. And then you're done!
    
    Tidus's Caladbolg
    -----------------
    Weapon: Make your way to the Calm Lands and find the chocobo trainer with
    a yellow robe. She should be somewhere near the outpost in the center of
    the area. If you haven't already trained a chocobo you'll have to do that.
    This consists of performing four different kinds of chocobo exercises.
    All of this is explained in great detail in the Chocobo Training section
    of this guide. Now if this is your first time doing this you'll be all
    set. Just beat the final race against the chocobo trainer, and you're good
    to go. If you've already done it, but you've since turned the game off or
    exited the area, you'll have to do it again -- only the final race, though.
    Once you've beat the trainer, make your way to the north-west corner of
    the Calm Lands, and look for a ramp that seems to head down off of the
    edge of the plains. This leads to a ledge below, that has some sort of
    glyph embedded in the wall. If you have the Celestial Mirror you can open
    it to obtain the Caladbolg. Be aware, if you haven't beaten the chocobo
    trainer yet, or you've left the area after doing so, a man will be blocking
    the path leading to the glyph in the wall.
    
    Sun Crest: You'll be able to find this in the same area that you fought
    Yunalesca in. To make it appear, after the fight ends, head to the back of
    the room and walk down the stairs. You'll magically appear back in the
    front of the room. Once again walk towards the stairs; A treasure chest
    should now be there, and it contains the Sun Crest. If you didn't get this
    immediately following the fight you can head back there at any time by
    heading through the Yevon Dome, and Zanarkand temple.
    
    Sun Sigil: This involves the race against the chocobo trainer as well.
    A quick run down of how the race works, is that you'll be timed, with 3
    seconds being added to your time for every bird you get hit by, and with
    3 seconds being subtracted for each balloon you collect. To earn the sigil
    you'll have to beat the chocobo trainer and have a time (after bonuses and
    penalties) less than 0:00:00. One tip is to hold R2, L2, L1, and R1 for 
    better control. More information and strategies are in the Chocobo Training
    section of this guide.
    
    Caladbolg Abilities: Break Damage Limit
                         Triple Overdrive
                         Evade & Counter
                         Magic Counter
    
    * Does more damage when Tidus has full HP.
    
    Rikku's Godhand
    ---------------
    Weapon: Board Cid's airship and speak with Cid. Select "Input" from the
    airship command list, and type in "GODHAND" in all capital letters. This
    will add a new location to your destination list: Mushroom Rock. Choose to
    land in that location, and when you do head north, as far as you can,
    through the area. You'll come to a chest that you'll be able to open if
    you have the Celestial Mirror. It contains the Godhand.
    
    Mercury Crest: This is easy to get, and you can actually do so when you
    first arrive in Sanubia Desert -- though if you miss it you can always
    return to pick it up. On the screen before Home, look at the map for an
    area that's closed off on three sides, but has a narrow path leading to
    it from the center of the area. The chest will be lying in a sand pit over
    there. You don't have to do any sort of sidequest or event to open it.
    Just walk over and pick it up.
    
    Mercury Sigil: Fly the airship to Bikanel Island, and make your way through
    the desert to the area just before Home. In the south-east corner of this
    area you'll find a stone tablet with a Cactuar drawn on it. Examining this
    stone will begin the Village of the Cactuar sidequest. This basically
    consists of you hunting down ten Cactuars throughout the desert, ultimately
    causing the sand storm in the area to die down. Information on completing
    that is in the sidequest section -- it will take a while, but it's easy
    to complete. Anyway, with the sandstorm dead you'll be able to reach a
    newly opened section of the desert. On the ground in this area you'll find
    a chest containing the Mercury Sigil.
    
    Godhand Abilities: Break Damage Limit
                       Triple Overdrive
                       Double AP
                       Gillionaire
    
    * Does more damage when Rikku has full HP.
    
    Auron's Masamune
    ----------------
    Weapon: Auron's weapon, unlike the other characters requires an item
    besides the Celestial Weapon to obtain. First you'll need the Rusty Sword.
    To get that, head to the Calm Lands, and head towards where the entrance
    to the Cavern of the Stolen Fayth is. However, instead of heading inside,
    make your way to the far right, heading along the narrow path there. Keep
    an eye out for a sword on the ground. Picking that up is the first step
    to obtaining the Masamune. Once you have it, hop back aboard the airship
    and head to Mi'ihen Highroad. Rent a chocobo for 1,000 gil there, and ride
    it to Mushroom Rock Road. Take the second left after entering Mushroom
    Rock Road -- a path that you were blocked from taking when you were here
    earlier in the game. Step on the glyph that's on the ground there, and
    press the X button to be brought to the ledge above. There you'll see a
    statue. Examine it, and when prompted, choose to use the Rusty Sword.
    Doing so will cause a glyph to appear in the cliffside wall nearby. With
    the Celestial Mirror you can obtain the Masamune from it.
    
    Mars Crest: You can get this from the very first time you are on the
    Mi'ihen Highroad. It's on the ground in the southern most part of the
    old Mi'ihen Highroad -- the place where you landed if you fell during
    the Chocobo Eater battle. To get there without falling during this fight,
    or after returning there later in the game, just head off-screen to the
    right from the entrance to Mushroom Rock Road.
    
    Mars Sigil: Getting this sigil is going to take a lot of work. First,
    you're going to have to buy at least one weapon with the Capture ability
    on it from the Monster Arena located to the east of the Calm Lands. Then
    you're going to have to open the arena by catching one of each of the
    fiends in the Calm Land (you can find Chimera Brains, Anacondaurs, Ogres
    and Malboros in the north-west corner of the area; You can find Skolls,
    Flame Flans, Nebiroses, Coeurls and Shreds in any party.) This will 
    unlock your first Area Creation -- a monster that you unlock by capturing
    at least one of each fiend in a given area. You'll need nine more of
    these to get the Monster Arena owner to give you the Sigil. Note that
    Species Creations will count as well, but Original Creations will not.
    For more information on unlocking Monster Arena creations, check out the
    Monster Arena section of this guide.
    
    Masamune Abilities: Break Damage Limit
                        Triple Overdrive
                        First Strike
                        Counterattack
    
    * Does more damage when Auron is low on HP.
    * Allows Yojimbo to exceed 9999 damage.
    
    Yuna's Nirvana
    --------------
    Weapon: To get the Nirvana you'll have to do a little bit of monster
    taming -- though not nearly as much as to get the Mars Sigil for Auron's
    Celestial Weapon. Buy a few monster taming weapons from the arena, then
    head out to collect one of each of the monsters in the Calm Lands. You
    will need: Shred, Coeurl, Nebiros, Flame Flan, and Skolls, which will
    be common all over the Calm Lands. You'll also need an Ogre, a Chimera
    Brain, an Anacondaur, and a Malboro, which will only appear in the
    upper-left corner of the area. Once you've caught one of each, return
    and speak with the owner of the Monster Arena. A chest will then appear
    in front of him. You can open it if you have the Celestial Mirror. The
    Nirvana is inside.
    
    Moon Crest: You can get this from the very first time you arrive in
    Besaid, and at any time afterwards, returning on the airship if you have
    to. From where Tidus woke up in the water, just swim to your right as
    far as you can. You can swim around the right side of the island to find
    a sandbar with a chest on it. The Moon Crest is inside.
    
    Moon Sigil: Head to the Calm Lands and hop on a chocobo. Make your way
    towards the entrance of Macalania Woods, then step on the yellow chocobo
    feather that's on the ground to the right of it, and press the X button.
    This will cause your chocobo to hop to the ground below. Dismount it and
    head off-screen to reach thr outside of Remiem Temple. On the inside
    you'll find Belgemine, who's willing to have a few more aeon battles
    with you. There's a lot more to Remiem Temple that you can find out
    about by reading the sidequests section. But assuming you've already
    unlocked the Magus Sisters (a fairly complex task in itself, all explained
    in the appropriate section) getting the Sigil is straightforward. Defeat
    each and every one of Belgemine's aeons (Valefore, Ifrit, Ixion, Shiva,
    Bahamut, Yojimbo, Anima, and the Magus Sisters) and then choose to send
    Belgemine. You'll be rewarded with the Moon Sigil.
    
    Nirvana Abilities: Break Damage Limit
                       Triple Overdrive
                       Double AP
                       One MP Cost
    
    * Does more damage when Yuna has full MP.
    * Allows Valefor to exceed 9999 damage.
    
    Wakka's World Champion
    ----------------------
    Weapon: There are a few things you have to do to get this. One: You must
    have the Celestial Mirror, even though you won't actually be using it to
    open any chests this time. Two: You must have played and won in at least
    five Blitzball games from save spheres. Three: You must have access to
    Cid's airship. When these requirements are met, head to Luca. Make your
    way to the tavern that Tidus and Yuna went to early on in the game, and
    speak with the man behind the counter. He'll give you the World Champion.
    
    Jupiter Crest: The Jupiter Crest is easy to obtain. Just head to Luca,
    and make your way to the Aurochs' locker room. There, press X against all
    of the lockers on the right side of the room. One of them will open, and
    inside you'll find the Jupiter Crest.
    
    Jupiter Sigil: Now the Crest was easy to get; The sigil is the exact
    opposite. First of all you'll have to have appeared in at least 450
    random encounters with monsters: That's easy, you've probably already
    done it. Next, you've had to have won all three of Wakka's unlockable
    overdrives (Attack Reels from a tournament prize, Status Reels from a
    league prize, and then finally Aurochs Reels from a tournament prize.)
    These appear randomly, so it could take a disgustingly long time for you
    to obtain them all. I suggest opening the blitzball menu, looking at the
    prize, and if its not one of the reels, reset your game; Don't exit and
    save or you'll have to play for that prize before it will change again.
    Anyway, once all four reels are yours, the Jupiter Sigil will eventually
    show up as a tournament prize. Win it the same way.
    
    World Champion Abilities: Break Damage Limit
                              Triple Overdrive
                              Double AP
                              Evade and Counter
    
    * Does more damage when Wakka has full HP.
    * Allows Ifrit to exceed 9999 damage.
    
    Lulu's Onion Knight
    -------------------
    Weapon: On Cid's airship, speak with Cid and select the "Search" option
    from the airship navigation menu. Then move the cursor to (X=13, Y=62) and
    press the X button. This will cause Baaj Temple to be added to your list
    of destinations (if it wasn't already there.) Go to this temple, and dive
    into the water. There swim forward, and defeat the Geosgaeno if you haven't
    done so already -- the chest containing the Onion Knight will not appear
    if you haven't done so. Now finding the chest in itself can be tricky. 
    Swim down to the bottom of the water, to where the arrow on your map will
    be in the lower-left area of the circle. You should see what appears to
    be a tunnell, but actually isn't. Lower yourself as far into this "tunnell"
    as you can, and start hitting the X button repeatedly around the right side
    of it. The camera angle will shift to reveal a hidden chest -- that's
    evil, isn't it? If you have the Celestial Mirror, you can open the chest
    to obtain the Onion Knight.
    
    Venus Crest: Return to Guadosalam on the airship, and head to the Farplane.
    The chest containing the Venus Crest will be lying in clear view on the
    left side of the platform that you're on.
    
    Venus Sigil: Make your way to the Thunder Plains and equip a No Encounters
    armor or weapon -- you're going to need it. You're going to have to dodge
    200 lightning bolts in a row. Yeah, 200. It's completely ridiculous, but
    it's true. To help with this, try turning down the volume on your TV and
    just paying attention to the flashes on the screen, pressing X as soon as
    you see one. It may also help if you turn off the lights in your room or
    if you take short breaks after every 10 or 20 bolts. It's a simple concept,
    but it's the most frustrating experience in the game when you dodge over
    100 bolts and then screw up.
    
    Onion Knight Abilities: Break Damage Limit
                            Triple Overdrive
                            Magic Booster
                            One MP Cost
    
    * Does more damage when Lulu has full MP.
    * Allows Shiva to exceed 9999 damage.
    
    Kimahri's Spirit Lance
    ----------------------
    Weapon: Getting the weapon will be interesting -- but if you don't have
    a No Encounter armor or weapon on, it's going to be horrible. So make
    sure you have it equipped. Ride the airship to the Thunder Plains. Now
    head to the north area of the plains. Over on your left you should see
    a stone with a picture of a Cactuar (actually considering the area, it's
    a picture of a Qactuar) on it. Stand in front of this stone and wait for
    it to start glowing, then press square to pray at it. From now on, you'll
    ocassionally run into random encounters of one Qactuar in the area. That's
    not good enough, though. Head across to the right side of the area, and
    you should see a second Qactuar stone ahead. Go and pray at that one as
    well; Now groups of two Qactuars will appear. That's still not good enough
    though. There's a third Qactuar stone further ahead. Praying at that one
    will be enough praying (and will also result in three Qactuars appearing
    per encounter.) Note, that there are many stones in the area, and any of
    them will work. These are just the closest to reach. Also note that the
    stones may take a long time to start glowing. Only one will be glowing
    at a time, and it's random. If you'd like you could run around and try
    and find one glowing -- it's not efficient, but it'd keep your mind busy.
    Anyway, skipping ahead to when you've prayed three times: Make your way
    to the southern part of the Thunder Plains, and just walk around the
    middle of the area for a few seconds. Soon enough, you should see the
    ghost of a Qactuar running around: You'll have to look carefully because
    he's transparent and he blends in. If you follow him carefully, without
    letting him get too far away from you he'll lead you to a broken down
    lightning rod tower. Press square in front of it, and a chest will
    appear in front of you, in a bolt of lightning. Open it by using the
    Celestial Mirror to obtain the Spirit Lance.
    
    Saturn Crest: You can get this the first time your on Mt. Gagazet, but if
    not you can take the airship to Mt. Gagazet. Then, stand on the warp pad
    that's to the right of the gate at the bottom. Select "Mountain Trail" and
    just walk the rest of the way up the path to where you fought Seymour Flux.
    Heading past that area you'll come to some pillars. Look carefully at the
    pillars on the left, because between two of them lies a chest containing
    the Saturn Sigil.
    
    Saturn Sigil: Ah, Butterfly Catching. This is the bane of many Final
    Fantasy X players. Make your way to Macalania Woods, and head up the roots
    of the tree that's next to the shiny pathway in the first area. Follow
    along the path until you reach the next screen. Continue to traverse the
    winding path until you come to a strange type of bird-person. Speak to him
    and then touch the butterfly floating in the air next to him to start the
    first of the two needed games. The goal is to touch all the blue butterflies
    before time runs out, without touching the red ones. Once you've completed
    this (easier said than done) move off-screen to the right of where birdman
    is to reach Macalania Woods - North. This is where the second game is.
    Head along the path until you reach a purple butterfly -- don't confuse it
    with a yellow one along the way. Touch it and the game will begin. It
    doesn't matter which order you complete these hunts in: The first will
    always give you a Teleport Sphere, and the second will always give you
    the Saturn Sigil. For more information on the game, check the sidequests
    section.
    
    Spirit Lance Abilities: Break Damage Limit
                            Triple Overdrive
                            Double AP
                            Evade and Counter
    
    * Does more damage when Kimahri has full HP.
    * Allows Ixion to exceed 9999 damage.
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  16. Ultimate Armor                           | <ARMO> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Final Fantasy X has a set of weapons (the Celestial Weapons) that make up
    the best possible offense. However, Final Fantasy X has no such set of
    armors; There are no official ultimate armors. However, there are armors,
    which when put into practice, give you amazing results. Now there are
    some monster arena bosses where you'd want to make some changes to these,
    but the below armors are probably the best armors that you can get for the
    vast majority of battles.
    
    For Characters Besides Auron
    ----------------------------
    - Auto-Haste    (Customize: Chocobo Wing x80)
    - Auto-Phoenix  (Customize: Mega Phoenix x20)
    - Auto-Protect  (Customize: Light Curtain x80)
    - Auto-Potion   (Customize: Mana Tablet x4)
    
    For Auron
    ---------
    - Auto-Haste    (Customize: Chocobo Wing x80)
    - Auto-Phoenix  (Customize: Mega Phoenix x20)
    - Auto-Protect  (Customize: Light Curtain x80)
    - Auto-Shell    (Customize: Lunar Curtain x80)
    
    Broken down piece by piece, the Auto-Haste is THE move to have. The
    increase in the number of turn and the increase in the frequency of turns
    are invaluable. You will be hard pressed to find anyone who would suggest
    an ultimate armor without this ability on it. Auto-Phoenix will also make
    some of the tougher battles a lot easier. In battles against the tougher
    monster arena bosses who *will* be taking your characters down, on more
    than one ocassion, you don't want to lose time manually reviving. That's
    where this comes in. Keep a stack of phoenix downs in your inventory and
    you're all set. The Auto-Protect is probably more important than the Auto-
    Phoenix though. It's no secret that most attacks in the game will be
    physical. This will greatly reduce the damage -- and that's where the
    entire concept of armor comes from. Lastly, Auto-Potion will cause your
    character to automatically restore some health after taking a big hit. The
    thing about this is you'll either have to dump all your Potions and
    Hi-Potions and only keep X-Potions, or you'll have to remember to mix a
    Trio of 9999 before you really begin -- and that'll waste a turn. Best to
    go with holding only the X-Potions. The Auto-Shell alternative to the
    Auto-Potion should be used for Auron because with his Celestial Weapon
    he actually does more damage when his HP is low -- and it always will
    be, when he is revived by Auto-Phoenix. It's a good combination.
    
    Next, to answer some rising questions I know many of you are wondering.
    "What about Break HP Limit?" is probably the biggest question. And what
    it comes down to is that with only the four slots available, it's not
    worth having. Auto-Haste is definitely more important; So is Auto-Phoenix
    and Auto-Protect. So it's either Break HP limit or Auto-Potion. And how
    much good is having all that extra HP going to do you? It certainly isn't
    enough to lose the benefit of the auto-healing. In all actuallity, there
    are only a handful of bosses in the game that will able to whipe our your
    party (consisting of 9999 HP) if you're at a high level. And here's the
    thing: These same guys hit hard enough to do the same thing to a party
    consisting of characters with 99999 HP. When it comes to these fights,
    it's really more strategy then straight stats. 
    
    Another question would be "What about Auto-Shell?" This is a far more
    valid question. Auto-Shell isn't on there simply because most of the
    dangerous monsters attack mainly with physical attacks. And in fact,
    having a version of this armor with Auto-Shell replacing Auto-Potion may
    not be a bad idea for a few fights, such as Nemesis and Nega Elemental.
    In fact, it's a fine idea to create one armor replacing Auto-Protect
    with Auto-Shell. That way you have one character in your party protected
    by each type of attack, and then you have Auron protected by both of them. 
    The thing is, it will take a lot more time and effort to make two for a
    single particular character, and things are certainly do-able with one: 
    There's not a single monster in the game that you can not defeat with the 
    above armor, along with a bit of strategy. Though of course, you'll still
    want a few other specific-use armor. For example, it is definitely not a 
    bad idea to make one with Stoneproof and Confuseproof for travelling 
    through the Omega Ruins -- No matter what your stats are, confusion can 
    wreck you, and if all three of your characters are petrified at once, 
    that's an instant game over.
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  17. Mix List                                 | <MIXL> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Rikku has undoubtedly the most diverse Overdrive in the game in Mix. Mix
    will allow you to combine any two items in your inventory to create a
    special effect, ranging from curative items, to buffing items, to damage
    dealing items of all elements. This can be extremely useful if you know
    what you're doing, but just tossing random items together -- fun as though
    it may be -- probably won't be of much help. So below, is a list of the
    possible effects you can obtain by mixing certain items.
    
    1) Ultra Potion - Restores full HP to all party members.
    --------------------------------------------------------
    Potion + Potion
    Potion + Hi-Potion
    Potion + X-Potion
    Potion + Mega Potion
    Potion + Power Distiller
    Potion + Mana Distiller
    Potion + Speed Distiller
    Potion + Ability Distiller
    Potion + Al Bhed Potion
    Potion + Grenade
    Potion + Power Sphere
    Potion + Speed Sphere
    Potion + Ability Sphere
    Potion + Map
    Potion + Rename Card
    Hi-Potion + Mega-Potion
    Hi-Potion + Power Distiller
    Hi-Potion + Mana Distiller
    Hi-Potion + Speed Distiller
    Hi-Potion + Ability Distiller
    Hi-Potion + Al Bhed Potion
    Hi-Potion + Grenade
    Hi-Potion + Frag Grenade
    Hi-Potion + Power Sphere
    Hi-Potion + Mana Sphere
    Hi-Potion + Speed Sphere
    Hi-Potion + Ability Sphere
    Hi-Potion + Map
    Hi-Potion + Rename Card
    X-Potion + Power Distiller
    X-Potion + Mana Distiller
    X-Potion + Speed Distiller
    X-Potion + Abiility Distiller
    X-Potion + Al Bhed Potion
    X-Potion + Power Sphere
    X-Potion + Mana Sphere
    X-Potion + Speed Sphere
    X-Potion + Ability Sphere
    X-Potion + Map
    X-Potion + Rename Card
    Mega-Potion + Power Distiller
    Mega-Potion + Mana Distiller
    Mega-Potion + Speed Distiller
    Mega-Potion + Ability Distiller
    Mega-Potion + Al Bhed Potion
    Mega-Potion + Power Sphere
    Mega-Potion + Mana Sphere
    Mega-Potion + Speed Sphere
    Mega-Potion + Ability Sphere
    Mega-Potion + Map
    Mega-Potion + Rename Card
    Al Bhed Potion + Power Distiller
    Al Bhed Potion + Mana Distiller
    Al Bhed Potion + Speed Distiller
    Al Bhed Potion + Ability Distiller
    Al Bhed Potion + Al Bhed Potion
    Phoenix Down + Map
    Phoenix Down + Rename Card
    
    
    2) Panacea - Cures abnormal status of all party members.
    --------------------------------------------------------
    Potion + Antidote
    Potion + Soft
    Potion + Eye Drops
    Potion + Echo Screen
    Potion + Remedy
    Potion + Healing Spring
    Potion + Tetra Elemental
    Potion + Sleeping Powder
    Potion + Dream Powder
    Potion + Silence Grenade
    Potion + Smoke Bomb
    Potion + Shadow Gem
    Potion + Poison Fang
    Potion + Silver Hourglass
    Potion + Gold Hourglass
    Potion + Candle of Life
    Potion + Petrify Grenade
    Potion + Chocobo Feather
    Potion + Chocobo Wing
    Potion + Lunar Curtain
    Potion + Light Curtain
    Potion + Star Curtain
    Potion + Healing Spring
    Potion + Mana Spring
    Potion + Stamina Spring
    Potion + Musk
    Potion + Hypello Potion
    Potion + Shining Thorn
    Hi-Potion + Antidote
    Hi-Potion + Soft
    Hi-Potion + Eye Drops
    Hi-Potion + Echo Screen
    Hi-Potion + Holy Water
    Hi-Potion + Ability Distiller
    Hi-Potion + Remedy
    X-Potion + Antidote
    X-Potion + Soft
    X-Potion + Eye Drops
    X-Potion + Echo Screen
    X-Potion + Holy Water
    X-Potion + Remedy
    Mega-Potion + Antidote
    Mega-Potion + Soft
    Mega-Potion + Eye Drops
    Mega-Potion + Ecgo Screen
    Mega-Potion + Holy Water
    Mega-Potion + Remedy
    Phoenix Down + Antidote
    Phoenix Down + Soft
    Phoenix Down + Eye Drops
    Phoenix Down + Echo Screen
    Phoenix Down +  Holy Water
    Phoenix Down + Remedy
    Antidote + Antidote
    Antidote + Soft
    Antidote + Eye Drops
    Antidote + Echo Screen
    Antidote + Holy Water
    Antidote + Remedy
    Antidote + Power Distiller
    Antidote + Mana Distiller
    Antidote + Speed Distiller
    Antidote + Ability Distiller
    Antidote + Al Bhed Potion
    Soft + Soft
    Soft + Eye Drops
    Soft + Echo Screen
    Soft + Holy Water
    Soft + Remedy
    Soft + Power Distiller
    Soft + Mana Distiller
    Soft + Speed Distiller
    Soft + Ability Distiller
    Soft + Al Bhed Potion
    Eye Drops + Eye Drops
    Eye Drops + Echo Screen
    Eye Drops + Holy Water
    Eye Drops + Remedy
    Eye Drops + Power Distiller
    Eye Drops + Mana Distiller
    Eye Drops + Speed Distiller
    Eye Drops + Ability Distiller
    Eye Drops + Al Bhed Potion
    Echo Screen + Echo Screen
    Echo Screen + Holy Water
    Echo Screen + Remedy
    Echo Screen + Power Distiller
    Echo Screen + Mana Distiller
    Echo Screen + Speed Distiller
    Echo Screen + Ability Distiller
    Echo Screen + Al Bhed Potion
    Holy Water + Holy Water
    Holy Water + Remedy
    Holy Water + Power Distiller
    Holy Water + Mana Distiller
    Holy Water + Speed Distiller
    Holy Water + Ability Distiller
    Holy Water + Al Bhed Potion
    Remedy + Al Bhed Potion
    Remedy + Remedy
    Remedy + Power Distiller
    Remedy + Mana Distiller
    Remedy + Speed Distiller
    
    
    3) Ultra Cure - Restores all HP and cures all abnormal status for entire party.
    -------------------------------------------------------------------------------
    Power Distiller + Sleeping Powder
    Power Distiller + Dream Powder
    Power Distiller + Silence Grenade
    Power Distiller + Smoke Bomb
    Power Distiller + Poison Fang
    Power Distiller + Silver Hourglass
    Power Distiller + Gold Hourglass
    Power Distiller + Candle of Life
    Power Distiller + Petrify Grenade
    Power Distiller + Farplane Shadow
    Power Distiller + Farplane Wind
    Power Distiller + Chocobo Feather
    Power Distiller + Chocobo Wing
    Power Distiller + Healing Spring
    Power Distiller + Mana Spring
    Power Distiller + Stamina Spring
    Power Distiller + Soul Spring
    Power Distiller + Petrify Salt
    Power Distiller + Musk
    Power Distiller + Hypello Potion
    Power Distiller + Shining Thorn
    Mana Distiller + Sleeping Powder
    Mana Distiller + Dream Powder
    Mana Distiller + Silence Grenade
    Mana Distiller + Smoke Bomb
    Mana Distiller + Poison Fang
    Mana Distiller + Silver Hourglass
    Mana Distiller + Gold Hourglass
    Mana Distiller + Candle of Life
    Mana Distiller + Petrify Grenade
    Mana Distiller + Farplane Shadow
    Mana Distiller + Farplane Wind
    Mana Distiller + Chocobo Feather
    Mana Distiller + Chocobo Wing
    Mana Distiller + Healing Spring
    Mana Distiller + Mana Spring
    Mana Distiller + Stamina Spring
    Mana Distiller + Soul Spring
    Mana Distiller + Petrify Salt
    Mana Distiller + Musk
    Mana Distiller + Hypello Potion
    Mana Distiller + Shining Thorn
    Speed Distiller + Sleeping Powder
    Speed Distiller + Dream Powder
    Speed Distiller + Silence Grenade
    Speed Distiller + Smoke Bomb
    Speed Distiller + Poison Fang
    Speed Distiller + Silver Hourglass
    Speed Distiller + Gold Hourglass
    Speed Distiller + Candle of Life
    Speed Distiller + Petrify Grenade
    Speed Distiller + Farplane Shadow
    Speed Distiller + Farplane Wind
    Speed Distiller + Chocobo Feather
    Speed Distiller + Chocobo Wing
    Speed Distiller + Healing Spring
    Speed Distiller + Mana Spring
    Speed Distiller + Stamina Spring
    Speed Distiller + Soul Spring
    Speed Distiller + Petrify Salt
    Speed Distiller + Musk
    Speed Distiller + Hypello Potion
    Speed Distiller + Shining Thorn
    Ability Distiller + Sleeping Powder
    Ability Distiller + Dream Powder
    Ability Distiller + Silence Grenade
    Ability Distiller + Smoke Bomb
    Ability Distiller + Poison Fang
    Ability Distiller + Silver Hourglass
    Ability Distiller + Gold Hourglass
    Ability Distiller + Candle of Life
    Ability Distiller + Petrify Grenade
    Ability Distiller + Farplane Shadow
    Ability Distiller + Farplane Wind
    Ability Distiller + Chocobo Feather
    Ability Distiller + Chocobo Wing
    Ability Distiller + Healing Spring
    Ability Distiller + Mana Spring
    Ability Distiller + Stamina Spring
    Ability Distiller + Soul Spring
    Ability Distiller + Petrify Salt
    Ability Distiller + Musk
    Ability Distiller + Hypello Potion
    Ability Distiller + Shining Thorn
    Al Bhed Potion + Sleeping Powder
    Al Bhed Potion + Dream Powder
    Al Bhed Potion + Silence Grenade
    Al Bhed Potion + Smoke Bomb
    Al Bhed Potion + Poison Fang
    Al Bhed Potion + Silver Hourglass
    Al Bhed Potion + Gold Hourglass
    Al Bhed Potion + Candle of Life
    Al Bhed Potion + Petrify Grenade
    Al Bhed Potion + Farplane Shadow
    Al Bhed Potion + Farplane Wind
    Al Bhed Potion + Chocobo Feather
    
    
    4) Mega Phoenix - All KO'd party members are revived with half of max HP.
    -------------------------------------------------------------------------
    Phoenix Down + Potion
    Phoenix Down + Hi-Potion
    Phoenix Down + X-Potion
    Phoenix Down + Mega-Potion
    Phoenix Down + Phoenix Down
    Phoenix Down + Power Distiller
    Phoenix Down + Mana Distiller
    Phoenix Down + Speed Distiller
    Phoenix Down + Ability Distiller
    Phoenix Down + Al Bhed Potion
    Phoenix Down + Healing Water
    Phoenix Down + Tetra Elemental
    Phoenix Down + Grenade
    Phoenix Down + Hypello Potion
    Phoenix Down + Frag Grenade
    Phoenix Down + Sleeping Powder
    Phoenix Down + Dream Powder
    Phoenix Down + Silence Grenade
    Phoenix Down + Smoke Bomb
    Phoenix Down + Shadow Gem
    Phoenix Down + Poison Fang
    Phoenix Down + Silver Hourglass
    Phoenix Down + Gold Hourglass
    Phoenix Down + Candle of Life
    Phoenix Down + Petrify Grenade
    Phoenix Down + Chocobo Feather
    Phoenix Down + Chocobo Wing
    Phoenix Down + Shining Thorn
    Phoenix Down + Lunar Curtain
    Phoenix Down + Light Curtain
    Phoenix Down + Star Curtain
    Phoenix Down + Healing Spring
    Phoenix Down + Mana Sprig
    Phoenix Down + Stamina Spring
    Phoenix Down + Soul Spring
    Phoenix Down + Petrify Salt
    Phoenix Down + Power Sphere
    Phoenix Down + Mana Sphere
    Phoenix Down + Speed Sphere
    Phoenix Down + AbilitySphere
    Phoenix Down + Musk
    
    
    5) Final Phoenix - All KO'd party members are revived with full HP.
    -------------------------------------------------------------------
    Mega Phoenix + Potion
    Mega Phoenix + Hi-Potion
    Mega Phoenix + X-Potion
    Mega Phoenix + Mega-Potion
    Mega Phoenix + Phoenix Down
    Mega Phoenix + Shining Thorn
    Mega Phoenix + Mega Phoenix
    Mega Phoenix + Antidote
    Mega Phoenix + Soft
    Mega Phoenix + Eye Drops
    Mega Phoenix + Echo Screen
    Mega Phoenix + Holy Water
    Mega Phoenix + Remedy
    Mega Phoenix + Power Distiller
    Mega Phoenix + Mana Distiller
    Mega Phoenix + Speed Distiller
    Mega Phoenix + Ability Distiller
    Mega Phoenix + Al Bhed Potion
    Mega Phoenix + Healing Water
    Mega Phoenix + Tetra Elemental
    Mega Phoenix + Grenade
    Mega Phoenix + Frag Grenade
    Mega Phoenix + Sleeping Powder
    Mega Phoenix + Dream Powder
    Mega Phoenix + Silence Grenade
    Mega Phoenix + Smoke Bomb
    Mega Phoenix + Shadow Gem
    Mega Phoenix + Shining Gem
    Mega Phoenix + Blessed Gem
    Mega Phoenix + Poison Fang
    Mega Phoenix + Silver Hourglass
    Mega Phoenix + Gold Hourglass
    Mega Phoenix + Candle of Life
    Mega Phoenix + Petrify Grenade
    Mega Phoenix + Farplane Shadow
    Mega Phoenix + Farplane Wind
    Mega Phoenix + Chocobo Feather
    Mega Phoenix + Chocobo Wing
    Mega Phoenix + Lunar Curtain
    Mega Phoenix + Light Curtain
    Mega Phoenix + Star Curtain
    Mega Phoenix + Healing Spring
    Mega Phoenix + Mana Spring
    Mega Phoenix + Stamina Spring
    Mega Phoenix + Soul Spring
    Mega Phoenix + Petrify Salt
    Mega Phoenix + Power Sphere
    Mega Phoenix + Mana Sphere
    Mega Phoenix + Speed Sphere
    Mega Phoenix + Ability Sphere
    Mega Phoenix + Musk
    Mega Phoenix + Hypello Potion
    Phoenix Down + Shininh Gem
    Phoenix Down + Blessed Gem
    Phoenix Down + Farplane Shadow
    Phoenix Down + Farplane Wind
    Phoenix Down + Attribute Sphere
    Phoenix Down + Special Sphere
    Phoenix Down + Skill Sphere
    Phoenix Down + Special Sphere
    Phoenix Down + Wht Mag Sphere
    Phoenix Down + Blk Magic Sphere
    Phoenix Down + Master Sphere
    Phoenix Down + Lv. 1 Key Sphere
    Phoenix Down + Lv. 2 Key Sphere
    Phoenix Down + Lv. 3 Key Sphere
    Phoenix Down + Lv. 4 Key Shere
    Phoenix Down + HP Sphere
    Phoenix Down + MP Sphere
    Phoenix Down + Strength Sphere
    Phoenix Down + Defense Sphere
    Phoenix Down + Magic Sphere
    Phoenix Down + Magic Def Sphere
    Phoenix Down + Agility Sphere
    Phoenix Down + Evasion Sphere
    Phoenix Down + Accuracy Sphere
    Phoenix Down + Clear Sphere
    Phoenix Down + Return Sphere
    Phoenix Down + Friend Sphere
    Phoenix Down + Teleport Sphere
    Phoenix Down + Warp Sphere
    Phoenix Down + Pendulum
    Phoenix Down + Amulet
    Phoenix Down + Door to Tommorow
    Phoenix Down + Wings to Discovery
    Phoenix Down + Gambler's Spirit
    Phoenix Down + Underdog's Secret
    Phoenix Down + Winning Formula
    
    
    6) Elixer - Restores full HP and MP of one character.
    -----------------------------------------------------
    Antidote + Power Sphere
    Antidote + Mana Sphere
    Antidote + Speed Sphere
    Antidote + Ability Sphere
    Soft + Power Sphere
    Soft + Mana Sphere
    Soft + Speed Sphere
    Soft + Ability Sphere
    Eye Drop + Power Sphere
    Eye Drop + Mana Sphere
    Eye Drop + Speed Sphere
    Eye Drop + Ability Sphere
    Eye Drop + Power Sphere
    Eye Drop + Mana Sphere
    Eye Drop + Speed Sphere
    Eye Drop + Ability Sphere
    
    
    7) Mega Elixer - Restores full HP and MP of entire party.
    ---------------------------------------------------------
    Potion + Elixer
    Potion + Shining Gem
    Potion + Blessed Gem
    Potion + Farplane Shadow
    Potion + Farplane Wind
    Potion + Soul Spring
    Potion + Petrify Salt
    Hi-Potion + Elixer
    Hi-Potion + Healing Water
    Hi-Potion + Tetra Elemental
    Hi-Potion + Sleeping Powder
    Hi-Potion + Dream Powder
    Hi-Potion + Silence Grenade
    Hi-Potion + Smoke Bomb
    Hi-Potion + Shadow Gem
    Hi-Potion + Shining Gem
    Hi-Potion + Blessed Gem
    Hi-Potion + Poison Fang
    Hi-Potion + Silver Hourglass
    Hi-Potion + Gold Hourglass
    Hi-Potion + Candle of Life
    Hi-Potion + Petrify Grenade
    Hi-Potion + Farplane Shadow
    Hi-Potion + Farplane Wind
    Hi-Potion + Chocobo Feather
    Hi-Potion + Chocobo Wing
    Hi-Potion + Lunar Curtain
    Hi-Potion + Star Curtain
    Hi-Potion + Healing Spring
    Hi-Potion + Mana Spring
    Hi-Potion + Stamina Spring
    Hi-Potion + Soul Spring
    Hi-Potion + Petrify Salt
    Hi-Potion + Musk
    Hi-Potion + Hypello Potion
    Hi-Potion + Shining Thorn
    X-Potion + Mega-Potion
    X-Potion + Elixer
    X-Potion + Healing Water
    X-Potion + Tetra Elemental
    X-Potion + Grenade
    X-Potion + Frag Grenade
    X-Potion + Sleeping Powder
    X-Potion + Dream Powder
    X-Potion + Silence Grenade
    X-Potion + Smoke Bomb
    X-Potion + Shadow Gem
    X-Potion + Shining Gem
    X-Potion + Blessed Gem
    X-Potion + Poison Fang
    X-Potion + Silver Hourglass
    X-Potion + Gold Hourglass
    X-Potion + Candle of Life
    X-Potion + Petrify Grenade
    X-Potion + Chocobo Feather
    X-Potion + Chocobo Wing
    X-Potion + Lunar Curtain
    X-Potion + Light Curtain
    X-Potion + Star Curtain
    X-Potion + Healing Spring
    X-Potion + Mana Spring
    X-Potion + Stamina Spring
    X-Potion + Soul Spring
    X-Potion + Petrify Salt
    X-Potion + Musk
    X-Potion + Hypello Potion
    X-Potion + Shining Thorn
    Mega-Potion + Mega-Potion
    Mega-Potion + Elixer
    Mega-Potion + Healing Water
    Mega-Potion + Tetra Elemental
    Mega-Potion + Grenade
    Mega-Potion + Frag Grenade
    Mega-Potion + Sleeping Powder
    Mega-Potion + Dream Powder
    Mega-Potion + Silence Grenade
    Mega-Potion + Smoke Bomb
    Mega-Potion + Shadow Gem
    Mega-Potion + Shining Gem
    Mega-Potion + Blessed Gem
    Mega-Potion + Poison Fang
    Mega-Potion + Silver Hourglass
    Mega-Potion + Gold Hourglass
    Mega-Potion + Candle of Life
    Mega-Potion + Petrify Grenade
    Mega-Potion + Chocobo Feather
    Mega-Potion + Chocobo Wing
    Mega-Potion + Lunar Curtain
    Mega-Potion + Light Curtain
    Mega-Potion + Star Curtain
    Mega-Potion + Healing Spring
    Mega-Potion + Mana Spring
    Mega-Potion + Stamina Spring
    Mega-Potion + Soul Spring
    Mega-Potion + Petrify Salt
    Mega-Potion + Musk
    Mega-Potion + Hypello Potion
    Mega-Potion + Shining Thorn
    Elixer + Elixer
    Elixer + Phoenix Down
    Elixer + Antidote
    Elixer + Soft
    Elixer + Eye Drops
    Elixer + Echo Screen
    Elixer + Holy Water
    Elixer + Power Distiller
    Elixer + Mana Distiller
    Elixer + Speed Distiller
    Elixer + Ability Distiller
    Elixer + Al Bhed Potion
    Elixer + Healing Water
    Elixer + Grenade
    Elixer + Frag Grenade
    Elixer + Power Sphere
    Elixer + Mana Sphere
    Elixer + Speed Sphere
    Elixer + Ability Sphere
    Elixer + Rename Card
    Petrify Salt + Map
    Petrify Salt + Rename Card
    Petrify Salt + Ability Sphere
    Petrify Salt + Speed Sphere
    Petrify Salt + Mana Sphere
    Petrify Salt + Power Sphere
    Mega Phoenix + Map
    Mega Phoenix + Rename Card
    Antidote + Healing Water
    Antidote + Tetra Elemental
    Antidote + Sleeping Powder
    Antidote + Dream Powder
    Antidote + Silence Grenade
    Antidote + Smoke Bomb
    Antidote + Shadow Gem
    Antidote + Shining Gem
    Antidote + Blessed Gem
    Antidote + Supreme Gem
    Antidote + Poison Fang
    Antidote + Silver Hourglass
    Antidote + Gold Hourglass
    Antidote + Candle of Life
    Antidote + Petrify Grenade
    Antidote + Farplane Shadow
    Antidote + Farplane Wind
    Antidote + Chocobo Feather
    Antidote + Chocobo Wing
    Antidote + Healing Spring
    Antidote + Mana Spring
    Antidote + Stamina Spring
    Antidote + Soul Spring
    Antidote + Petrify Salt
    Antidote + Map
    Antidote + Rename Card
    Antidote + Musk
    Antidote + Hypello Potion
    Antidote + Shining Thorn
    Soft + Healing Water
    Soft + Tetra Elemental
    Soft + Sleeping Powder
    Soft + Dream Powder
    Soft + Silence Grenade
    Soft + Smoke Bomb
    Soft + Shadow Gem
    Soft + Shining Gem
    Soft + Blessed Gem
    Soft + Supreme Gem
    Soft + Poison Fang
    Soft + Silver Hourglass
    Soft + Gold Hourglass
    Soft + Candle of Life
    Soft + Petrify Grenade
    Soft + Farplane Shadow
    Soft + Farplane Wind
    Soft + Chocobo Feather
    Soft + Chocobo Wing
    Soft + Healing Spring
    Soft + Mana Spring
    Soft + Stamina Spring
    Soft + Soul Spring
    Soft + Petrify Salt
    Soft + Map
    Soft + Rename Card
    Soft + Musk
    Soft + Hypello Potion
    Soft + Shining Thorn
    Eye Drops + Healing Water
    Eye Drops + Tetra Elemental
    Eye Drops + Sleeping Powder
    Eye Drops + Dream Powder
    Eye Drops + Silence Grenade
    Eye Drops + Smoke Bomb
    Eye Drops + Shadow Gem
    Eye Drops + Shining Gem
    Eye Drops + Blessed Gem
    Eye Drops + Supreme Gem
    Eye Drops + Poison Fang
    Eye Drops + Silver Hourglass
    Eye Drops + Gold Hourglass
    Eye Drops + Candle of Life
    Eye Drops + Petrify Grenade
    Eye Drops + Farplane Shadow
    Eye Drops + Farplane Wind
    Eye Drops + Chocobo Feather
    Eye Drops + Chocobo Wing
    Eye Drops + Healing Spring
    Eye Drops + Mana Spring
    Eye Drops + Stamina Spring
    Eye Drops + Soul Spring
    Eye Drops + Petrify Salt
    Eye Drops + Map
    Eye Drops + Rename Card
    Eye Drops + Musk
    Eye Drops + Hypello Potion
    Eye Drops + Shining Thorn
    Echo Screen + Healing Water
    Echo Screen + Tetra Elemental
    Echo Screen + Sleeping Powder
    Echo Screen + Dream Powder
    Echo Screen + Silence Grenade
    Echo Screen + Smoke Bomb
    Echo Screen + Shadow Gem
    Echo Screen + Shining Gem
    Echo Screen + Blessed Gem
    Echo Screen + Supreme Gem
    Echo Screen + Poison Fang
    Echo Screen + Silver Hourglass
    Echo Screen + Gold Hourglass
    Echo Screen + Candle of Life
    Echo Screen + Petrify Grenade
    Echo Screen + Farplane Shadow
    Echo Screen + Farplane Wind
    Echo Screen + Chocobo Feather
    Echo Screen + Chocobo Wing
    Echo Screen + Healing Spring
    Echo Screen + Mana Spring
    Echo Screen + Stamina Spring
    Echo Screen + Soul Spring
    Echo Screen + Petrify Salt
    Echo Screen + Map
    Echo Screen + Rename Card
    Echo Screen + Musk
    Echo Screen + Hypello Potion
    Echo Screen + Shining Thorn
    Holy Water + Healing Water
    Holy Water + Tetra Elemental
    Holy Water + Sleeping Powder
    Holy Water + Dream Powder
    Holy Water + Silence Grenade
    Holy Water + Smoke Bomb
    Holy Water + Shadow Gem
    Holy Water + Shining Gem
    Holy Water + Blessed Gem
    Holy Water + Supreme Gem
    Holy Water + Poison Fang
    Holy Water + Silver Hourglass
    Holy Water + Gold Hourglass
    Holy Water + Candle of Life
    Holy Water + Petrify Grenade
    Holy Water + Farplane Shadow
    Holy Water + Farplane Wind
    Holy Water + Chocobo Feather
    Holy Water + Chocobo Wing
    Holy Water + Healing Spring
    Holy Water + Mana Spring
    Holy Water + Stamina Spring
    Holy Water + Soul Spring
    Holy Water + Petrify Sakt
    Holy Water + Power Sphere
    Holy Water + Mana Sphere
    Holy Water + Speed Sphere
    Holy Water + Ability Sphere
    Holy Water + Map
    Holy Water + Rename Card
    Holy Water + Musk
    Holy Water + Hypello Potion
    Holy Water + Shining Thorn
    Remedy + Power Sphere
    Remedy + Mana Sphere
    Remedy + Speed Sphere
    Remedy + Ability Sphere
    Remedy + Map
    Remedy + Rename Card
    Remedy + Musk
    Remedy + Hypello Potion
    Remedy + Shining Thorn
    Power Distiller + Healing Water
    Power Distiller + Tetra Elemental
    Power Distiller + Shining Gem
    Power Distiller + Blessed Gem
    Power Distiller + Supreme Gem
    Mana Distiller + Healing Water
    Mana Distiller + Tetra Elemental
    Mana Distiller + Shining Gem
    Mana Distiller + Blessed Gem
    Mana Distiller + Supreme Gem
    Speed Distiller + Healing Water
    Speed Distiller + Tetra Elemental
    Speed Distiller + Shining Gem
    Speed Distiller + Blessed Gem
    Speed Distiller + Supreme Gem
    Ability Distiller + Healing Water
    Ability Distiller + Tetra Elemental
    Ability Distiller + Shining Gem
    Ability Distiller + Blessed Gem
    Ability Distiller + Supreme Gem
    Al Bhed Potion + Healing Water
    Al Bhed Potion + Tetra Elemental
    Al Bhed Potion + Shining Gem
    Al Bhed Potion + Blessed Gem
    Al Bhed Potion + Supreme Gem
    Al Bhed Potion + Healing Spring
    Al Bhed Potion + Mana Spring
    Al Bhed Potion + Stamina Spring
    Al Bhed Potion + Soul Spring
    Al Bhed Potion + Petrify Salt
    Al Bhed Potion + Three Stars
    Al Bhed Potion + Power Sphere
    Al Bhed Potion + Mana Sphere
    Al Bhed Potion + Speed Sphere
    Al Bhed Potion + Ability Sphere
    Al Bhed Potion + Map
    Al Bhed Potion + Rename Card
    Healing Water + Power Sphere
    Healing Water + Mana Sphere
    Healing Water + Speed Sphere
    Healing Water + Ability Sphere
    Healing Water + Map
    Healing Water + Rename CArd
    Tetra Elemental + Power Sphere
    Tetra Elemental + Mana Sphere
    Tetra Elemental + Speed Sphere
    Tetra Elemental + Ability Sphere
    Tetra Elemental + Map
    Tetra Elemental + Rename CArd
    Healing Spring + Power Sphere
    Healing Spring + Mana Sphere
    Healing Spring + Speed Sphere
    Healing Spring + Ability Sphere
    Mana Spring + Power Sphere
    Mana Spring + Mana Sphere
    Mana Spring + Speed Sphere
    Mana Spring + Ability Sphere
    Mana Spring + Map
    Mana Spring + Rename Card
    Stamina Spring + Power Sphere
    Stamina Spring + Mana Sphere
    Stamina Spring + Speed Sphere
    Stamina Spring + Ability Sphere
    Stamina Spring + Map
    Stamina Spring + Rename Card
    Soul Spring + Power Sphere
    Soul Spring + Mana Sphere
    Soul Spring + Speed Sphere
    Soul Spring + Ability Sphere
    Soul Spring + Map
    Soul Spring + Rename Card
    
    8) Super Elixer - Restores all HP/MP and cures abormal status of entire party.
    ------------------------------------------------------------------------------
    Potion + Megalixer
    Potion + Supreme Gem
    Potion + Attribute Sphere
    Potion + Special Sphere
    Potion + Skill Sphere
    Potion + White Magic Sphere
    Potion + Black Magic Sphere
    Potion + Master Sphere
    Potion + Lv. 1 Key Sphere
    Potion + Lv. 2 Key Sphere
    Potion + Lv. 3 Key Sphere
    Potion + Lv. 4 Key Sphere
    Potion + HP Sphere
    Potion + MP Sphere
    Potion + Strength Sphere
    Potion + Defense Sphere
    Potion + Magic Sphere
    Potion + Magic Def. Sphere
    Potion + Agility Sphere
    Potion + Evasion Sphere
    Potion + Accuracy Sphere
    Potion + Clear Sphere
    Potion + Return Sphere
    Potion + Friend Sphere
    Potion + Teleport Sphere
    Potion + Warp Sphere
    Potion + Pendulum
    Potion + Amulet
    Potion + Door to Tommorow
    Potion + Wings to Discovery
    Potion + Gambler's Spirit
    Potion + Underdog's Secret
    Potion + Winning Formula
    Hi-Potion + Megalixer
    Hi-Potion + Supreme Gem
    X-Potion + Megalixer
    X-Potion + Farplane Shadow
    X-Potion + Farplane Wind
    Mega-Potion + Megalixer
    Mega-Potion + Farplane Shadow
    Mega-Potion + Farplane Wind
    Ether + Megalixer
    Turbo Ether + Megalixer
    Elixer + Megalixer
    Elixer + Remedy
    Elixer + Tetra Elemental
    Elixer + Bomb Fragment
    Elixer + Bomb Core
    Elixer + Fire Gen
    Elixer + Electric Marble
    Elixer + Light Marble
    Elixer + Light Gem
    Elixer + Fish Scale
    Elixer + Water Gem
    Elixer + Anarctic Wind
    Elixer + Arctic Wind
    Elixer + Ice Gem
    Elixer + Sleeping Powder
    Elixer + Dream Powder
    Elixer + Silence Grenade
    Elixer + Smoke Bomb
    Elixer + Shadow Gem
    Elixer + Poison Fang
    Elixer + Silver Hourglass
    Elixer + Gold Hourglass
    Elixer + Candle of Life
    Elixer + Petrify Grenade
    Elixer + Farplane Shadow
    Elixer + Chocobo Feather
    Elixer + Chocobo Wing
    Elixer + Lunar Curtain
    Elixer + Light Curtain
    Elixer + Star Curtain
    Elixer + Healing Spring
    Elixer + Mana Spring
    Elixer + Stamina Spring
    Elixer + Soul Spring
    Elixer + Petrify Salt
    Elixer + Musk
    Elixer + Hypello Potion
    Elixer + Shining Thorn
    Megalixer + Phoenix Down
    Megalixer + Mega Phoenix
    Megalixer + Antidote
    Megalixer + Soft
    Megalixer + Eye Drops
    Megalixer + Echo Screen
    Megalixer + Holy Water
    Megalixer + Remedy
    Megalixer + Power Distiller
    Megalixer + Mana Distiller
    Megalixer + Speed Distiller
    Megalixer + Ability Distiller
    Megalixer + Al Bhed Potion
    Megalixer + Grenade
    Megalixer + Frag Grenade
    Megalixer + Power Sphere
    Megalixer + Mana Sphere
    Megalixer + Speed Sphere
    Megalixer + Ability Sphere
    Megalixer + Map
    Megalixer + Rename Card
    Antidote + Attribute Smell
    Antidote + Special Sphere
    Antidote + Skill Sphere
    Antidote + Wht Mag Sphere
    Antidote + Blk Magic Sphere
    Antidote + Lv. 1 Key Sphere
    Antidote + Lv. 2 Key Sphere
    Antidote + Lv. 3 Key Sphere
    Antidote + Lv. 4 Key Sphere
    Antidote + HP Sphere
    Antidote + MP Sphere
    Antidote + Strength Sphere
    Antidote + Defense Sphere
    Antidote + Magic Sphere
    Antidote + Magic Def. Sphere
    Antidote + Agility Sphere
    Antidote + Evasion Sphere
    Antidote + Accuracy Sphere
    Antidote + Clear Sphere
    Antidote + Return Sphere
    Antidote + Friend Sphere
    Antidote + Teleport Sphere
    Antidote + Warp Sphere
    Antidote + Pendulum
    Antidote + Amulet
    Antidote + Door to Tommorow
    Antidote + Wings to Discovery
    Antidote + Gambler's Spirit
    Antidote + Underdog's Sprit
    Antidote + Winning Formula
    Soft + Attribute Sphere
    Soft + Special Sphere
    Soft + Skill Sphere
    Soft + Wht Mag Sphere
    Soft + Master Sphere
    Soft + Lv. 1 Key Sphere
    Soft + Lv. 2 Key Sphere
    Soft + Lv. 3 Key Sphere
    Soft + Lv. 4 Key Sphere
    Soft + HP Sphere
    Soft + MP Sphere
    Soft + Strength Sphere
    Soft + Defense Sphere
    Soft + Magic Sphere
    Soft + Magic Def Sphere
    Soft + Agility Sphere
    Soft + Evasion Sphere
    Soft + Accuracy Sphere
    Soft + Clear Sphere
    Soft + Return Sphere
    Soft + Friend Sphere
    Soft + Teleport Sphere
    Soft + Warp Sphere
    Soft + Pendulum
    Soft + Amulet
    Soft + Door to Tommorow
    Soft + Wings to Discovery
    Soft + Gambler's Spirit
    Soft + Underdog's Secret
    Soft + Winning Formula
    Eye Drops + Attribute Sphere
    Eye Drops + Special Sphere
    Eye Drops + Skill Sphere
    Eye Drops + Wht Mag Sphere
    Eye Drops + Master Sphere
    Eye Drops + Lv. 1 Key Sphere
    Eye Drops + Lv. 2 Key Sphere
    Eye Drops + Lv. 3 Key Sphere
    Eye Drops + Lv. 4 Key Sphere
    Eye Drops + HP Sphere
    Eye Drops + MP Sphere
    Eye Drops + Strength Sphere
    Eye Drops + Defense Sphere
    Eye Drops + Magic Sphere
    Eye Drops + Magic Def Sphere
    Eye Drops + Agility Sphere
    Eye Drops + Evasion Sphere
    Eye Drops + Accuracy Sphere
    Eye Drops + Clear Sphere
    Eye Drops + Return Sphere
    Eye Drops + Friend Sphere
    Eye Drops + Teleport Sphere
    Eye Drops + Warp Sphere
    Eye Drops + Pendulum
    Eye Drops + Amulet
    Eye Drops + Door to Tommorow
    Eye Drops + Wings to Discovery
    Eye Drops + Gambler's Spirit
    Eye Drops + Underdog's Secret
    Eye Drops + Winning Formula
    Echo Screen + Attribute Sphere
    Echo Screen + Special Sphere
    Echo Screen + Skill Sphere
    Echo Screen + Wht Mag Sphere
    Echo Screen + Master Sphere
    Echo Screen + Lv. 1 Key Sphere
    Echo Screen + Lv. 2 Key Sphere
    Echo Screen + Lv. 3 Key Sphere
    Echo Screen + Lv. 4 Key Sphere
    Echo Screen + HP Sphere
    Echo Screen + MP Sphere
    Echo Screen + Strength Sphere
    Echo Screen + Defense Sphere
    Echo Screen + Magic Sphere
    Echo Screen + Magic Def Sphere
    Echo Screen + Agility Sphere
    Echo Screen + Evasion Sphere
    Echo Screen + Accuracy Sphere
    Echo Screen + Clear Sphere
    Echo Screen + Return Sphere
    Echo Screen + Friend Sphere
    Echo Screen + Teleport Sphere
    Echo Screen + Warp Sphere
    Echo Screen + Pendulum
    Echo Screen + Amulet
    Echo Screen + Door to Tommorow
    Echo Screen + Wings to Discovery
    Echo Screen + Gambler's Spirit
    Echo Screen + Underdog's Secret
    Echo Screen + Winning Formula
    Holy Water + Attribute Sphere
    Holy Water + Special Sphere
    Holy Water + Skill Sphere
    Holy Water + Wht Mag Sphere
    Holy Water + Master Sphere
    Holy Water + Lv. 1 Key Sphere
    Holy Water + Lv. 2 Key Sphere
    Holy Water + Lv. 3 Key Sphere
    Holy Water + Lv. 4 Key Sphere
    Holy Water + HP Sphere
    Holy Water + MP Sphere
    Holy Water + Strength Sphere
    Holy Water + Defense Sphere
    Holy Water + Magic Sphere
    Holy Water + Magic Def Sphere
    Holy Water + Agility Sphere
    Holy Water + Evasion Sphere
    Holy Water + Accuracy Sphere
    Holy Water + Clear Sphere
    Holy Water + Return Sphere
    Holy Water + Friend Sphere
    Holy Water + Teleport Sphere
    Holy Water + Warp Sphere
    Holy Water + Pendulum
    Holy Water + Amulet
    Holy Water + Door to Tommorow
    Holy Water + Wings to Discovery
    Holy Water + Gambler's Spirit
    Holy Water + Underdog's Secret
    Holy Water + Winning Formula
    Remedy + Healing Water
    Remedy + Tetra Elemental
    Remedy + Sleeping Powder
    Remedy + Dream Powder
    Remedy + Silence Grenade
    Remedy + Smoke Bomb
    Remedy + Shadow Gem
    Remedy + Shining Gem
    Remedy + Blessed Gem
    Remedy + Supreme Gem
    Remedy + Poison Fang
    Remedy + Silver Hourglass
    Remedy + Gold Hourglass
    Remedy + Candle of Life
    Remedy + Petrify Grenade
    Remefy + Farplane Shadow
    Remedy + Farplane Wind
    Remedy + Chocobo Feather
    Remedy + Chocobo Wing
    Remedy + Healing Spring
    Remedy + Mana Spring
    Remedy + Mana Spring
    Remedy + Stamina Spring
    Remedy + Soul Spring
    Remedy + Petrify Salt
    Remedy + Attribute Sphere
    Remedy + Special Sphere
    Remedy + Skill Sphere
    Remedy + Wht Mag Sphere
    Remedy + Master Sphere
    Remedy + Lv. 1 Key Sphere
    Remedy + Lv. 2 Key Sphere
    Remedy + Lv. 3 Key Sphere
    Remedy + Lv. 4 Key Sphere
    Remedy + HP Sphere
    Remedy + MP Sphere
    Remedy + Strength Sphere
    Remedy + Defense Sphere
    Remedy + Magic Sphere
    Remedy + Magic Def Sphere
    Remedy + Agility Sphere
    Remedy + Evasion Sphere
    Remedy + Accuracy Sphere
    Remedy + Clear Sphere
    Remedy + Return Sphere
    Remedy + Friend Sphere
    Remedy + Teleport Sphere
    Remedy + Warp Sphere
    Remedy + Pendulum
    Remedy + Amulet
    Remedy + Door to Tommorow
    Remedy + Wings to Discovery
    Remedy + Gambler's Spirit
    Remedy + Underdog's Secret
    Remedy + Winning Formula
    Power Distiller + Attribute Sphere
    Power Distiller + Special Sphere
    Power Distiller + Skill Sphere
    Power Distiller + Wht Mag Sphere
    Power Distiller + Master Sphere
    Power Distiller + Lv. 1 Key Sphere
    Power Distiller + Lv. 2 Key Sphere
    Power Distiller + Lv. 3 Key Sphere
    Power Distiller + Lv. 4 Key Sphere
    Power Distiller + HP Sphere
    Power Distiller + MP Sphere
    Power Distiller + Strength Sphere
    Power Distiller + Defense Sphere
    Power Distiller + Magic Sphere
    Power Distiller + Magic Def Sphere
    Power Distiller + Agility Sphere
    Power Distiller + Evasion Sphere
    Power Distiller + Accuracy Sphere
    Power Distiller + Clear Sphere
    Power Distiller + Return Sphere
    Power Distiller + Friend Sphere
    Power Distiller + Teleport Sphere
    Power Distiller + Warp Sphere
    Power Distiller + Pendulum
    Power Distiller + Amulet
    Power Distiller + Door to Tommorow
    Power Distiller + Wings to Discovery
    Power Distiller + Gambler's Spirit
    Power Distiller + Underdog's Secret
    Power Distiller + Winning Formula
    Power Distiller + Sleeping Powder
    Power Distiller + Dream Powder
    Power Distiller + Silence Grenade
    Power Distiller + Smoke Bomb
    Power Distiller + Poison Fang
    Power Distiller + Silver Hourglass
    Power Distiller + Gold Hourglass
    Power Distiller + Candle of Life
    Power Distiller + Petrify Grenade
    Power Distiller + Farplane Shadow
    Power Distiller + Farplane Wind
    Power Distiller + Chocobo Feather
    Power Distiller + Chocobo Wing
    Power Distiller + Healing Spring
    Power Distiller + Mana Spring
    Power Distiller + Stamina Spring
    Power Distiller + Soul Spring
    Power Distiller + Petrify Salt
    Power Distiller + Musk
    Power Distiller + Hypello Potion
    Power Distiller + Shining Thorn
    Mana Distiller + Attribute Sphere
    Mana Distiller + Special Sphere
    Mana Distiller + Skill Sphere
    Mana Distiller + Wht Mag Sphere
    Mana Distiller + Master Sphere
    Mana Distiller + Lv. 1 Key Sphere
    Mana Distiller + Lv. 2 Key Sphere
    Mana Distiller + Lv. 3 Key Sphere
    Mana Distiller + Lv. 4 Key Sphere
    Mana Distiller + HP Sphere
    Mana Distiller + MP Sphere
    Mana Distiller + Strength Sphere
    Mana Distiller + Defense Sphere
    Mana Distiller + Magic Sphere
    Mana Distiller + Magic Def Sphere
    Mana Distiller + Agility Sphere
    Mana Distiller + Evasion Sphere
    Mana Distiller + Accuracy Sphere
    Mana Distiller + Clear Sphere
    Mana Distiller + Return Sphere
    Mana Distiller + Friend Sphere
    Mana Distiller + Teleport Sphere
    Mana Distiller + Warp Sphere
    Mana Distiller + Pendulum
    Mana Distiller + Amulet
    Mana Distiller + Door to Tommorow
    Mana Distiller + Wings to Discovery
    Mana Distiller + Gambler's Spirit
    Mana Distiller + Underdog's Secret
    Mana Distiller + Winning Formula
    Mana Distiller + Sleeping Powder
    Mana Distiller + Dream Powder
    Mana Distiller + Silence Grenade
    Mana Distiller + Smoke Bomb
    Mana Distiller + Poison Fang
    Mana Distiller + Silver Hourglass
    Mana Distiller + Gold Hourglass
    Mana Distiller + Candle of Life
    Mana Distiller + Petrify Grenade
    Mana Distiller + Farplane Shadow
    Mana Distiller + Farplane Wind
    Mana Distiller + Chocobo Feather
    Mana Distiller + Chocobo Wing
    Mana Distiller + Healing Spring
    Mana Distiller + Mana Spring
    Mana Distiller + Stamina Spring
    Mana Distiller + Soul Spring
    Mana Distiller + Petrify Salt
    Mana Distiller + Musk
    Mana Distiller + Hypello Potion
    Mana Distiller + Shining Thorn
    Speed Distiller + Attribute Sphere
    Speed Distiller + Special Sphere
    Speed Distiller + Skill Sphere
    Speed Distiller + Wht Mag Sphere
    Speed Distiller + Master Sphere
    Speed Distiller + Lv. 1 Key Sphere
    Speed Distiller + Lv. 2 Key Sphere
    Speed Distiller + Lv. 3 Key Sphere
    Speed Distiller + Lv. 4 Key Sphere
    Speed Distiller + HP Sphere
    Speed Distiller + MP Sphere
    Speed Distiller + Strength Sphere
    Speed Distiller + Defense Sphere
    Speed Distiller + Magic Sphere
    Speed Distiller + Magic Def Sphere
    Speed Distiller + Agility Sphere
    Speed Distiller + Evasion Sphere
    Speed Distiller + Accuracy Sphere
    Speed Distiller + Clear Sphere
    Speed Distiller + Return Sphere
    Speed Distiller + Friend Sphere
    Speed Distiller + Teleport Sphere
    Speed Distiller + Warp Sphere
    Speed Distiller + Pendulum
    Speed Distiller + Amulet
    Speed Distiller + Door to Tommorow
    Speed Distiller + Wings to Discovery
    Speed Distiller + Gambler's Spirit
    Speed Distiller + Underdog's Secret
    Speed Distiller + Winning Formula
    Speed Distiller + Sleeping Powder
    Speed Distiller + Dream Powder
    Speed Distiller + Silence Grenade
    Speed Distiller + Smoke Bomb
    Speed Distiller + Poison Fang
    Speed Distiller + Silver Hourglass
    Speed Distiller + Gold Hourglass
    Speed Distiller + Candle of Life
    Speed Distiller + Petrify Grenade
    Speed Distiller + Farplane Shadow
    Speed Distiller + Farplane Wind
    Speed Distiller + Chocobo Feather
    Speed Distiller + Chocobo Wing
    Speed Distiller + Healing Spring
    Speed Distiller + Mana Spring
    Speed Distiller + Stamina Spring
    Speed Distiller + Soul Spring
    Speed Distiller + Petrify Salt
    Speed Distiller + Musk
    Speed Distiller + Hypello Potion
    Speed Distiller + Shining Thorn
    Ability Distiller + Attribute Sphere
    Ability Distiller + Special Sphere
    Ability Distiller + Skill Sphere
    Ability Distiller + Wht Mag Sphere
    Ability Distiller + Master Sphere
    Ability Distiller + Lv. 1 Key Sphere
    Ability Distiller + Lv. 2 Key Sphere
    Ability Distiller + Lv. 3 Key Sphere
    Ability Distiller + Lv. 4 Key Sphere
    Ability Distiller + HP Sphere
    Ability Distiller + MP Sphere
    Ability Distiller + Strength Sphere
    Ability Distiller + Defense Sphere
    Ability Distiller + Magic Sphere
    Ability Distiller + Magic Def Sphere
    Ability Distiller + Agility Sphere
    Ability Distiller + Evasion Sphere
    Ability Distiller + Accuracy Sphere
    Ability Distiller + Clear Sphere
    Ability Distiller + Return Sphere
    Ability Distiller + Friend Sphere
    Ability Distiller + Teleport Sphere
    Ability Distiller + Warp Sphere
    Ability Distiller + Pendulum
    Ability Distiller + Amulet
    Ability Distiller + Door to Tommorow
    Ability Distiller + Wings to Discovery
    Ability Distiller + Gambler's Spirit
    Ability Distiller + Underdog's Secret
    Ability Distiller + Winning Formula
    Ability Distiller + Sleeping Powder
    Ability Distiller + Dream Powder
    Ability Distiller + Silence Grenade
    Ability Distiller + Smoke Bomb
    Ability Distiller + Poison Fang
    Ability Distiller + Silver Hourglass
    Ability Distiller + Gold Hourglass
    Ability Distiller + Candle of Life
    Ability Distiller + Petrify Grenade
    Ability Distiller + Farplane Shadow
    Ability Distiller + Farplane Wind
    Ability Distiller + Chocobo Feather
    Ability Distiller + Chocobo Wing
    Ability Distiller + Healing Spring
    Ability Distiller + Mana Spring
    Ability Distiller + Stamina Spring
    Ability Distiller + Soul Spring
    Ability Distiller + Petrify Salt
    Ability Distiller + Musk
    Ability Distiller + Hypello Potion
    Ability Distiller + Shining Thorn
    Al Bhed Potion + Attribute Sphere
    Al Bhed Potion + Special Sphere
    Al Bhed Potion + Skill Sphere
    Al Bhed Potion + Wht Mag Sphere
    Al Bhed Potion + Master Sphere
    Al Bhed Potion + Lv. 1 Key Sphere
    Al Bhed Potion + Lv. 2 Key Sphere
    Al Bhed Potion + Lv. 3 Key Sphere
    Al Bhed Potion + Lv. 4 Key Sphere
    Al Bhed Potion + HP Sphere
    Al Bhed Potion + MP Sphere
    Al Bhed Potion + Strength Sphere
    Al Bhed Potion + Defense Sphere
    Al Bhed Potion + Magic Sphere
    Al Bhed Potion + Magic Def Sphere
    Al Bhed Potion + Agility Sphere
    Al Bhed Potion + Evasion Sphere
    Al Bhed Potion + Accuracy Sphere
    Al Bhed Potion + Clear Sphere
    Al Bhed Potion + Return Sphere
    Al Bhed Potion + Friend Sphere
    Al Bhed Potion + Teleport Sphere
    Al Bhed Potion + Warp Sphere
    Al Bhed Potion + Pendulum
    Al Bhed Potion + Amulet
    Al Bhed Potion + Door to Tommorow
    Al Bhed Potion + Wings to Discovery
    Al Bhed Potion + Gambler's Spirit
    Al Bhed Potion + Underdog's Secret
    Al Bhed Potion + Winning Formula
    Al Bhed Potion + Amulet
    Al Bhed Potion + Sleeping Powder
    Al Bhed Potion + Dream Powder
    Al Bhed Potion + Silence Grenade
    Al Bhed Potion + Smoke Bomb
    Al Bhed Potion + Poison Fang
    Al Bhed Potion + Silver Hourglass
    Al Bhed Potion + Gold Hourglass
    Al Bhed Potion + Candle of Life
    Al Bhed Potion + Petrify Grenade
    Al Bhed Potion + Farplane Shadow
    Al Bhed Potion + Farplane Wind
    Al Bhed Potion + Chocobo Feather
    Healing Water + Tetra Elemental
    Healing Water + Sleeping Powder
    Healing Water + Dream Powder
    Healing Water + Silence Grenade
    Healing Water + Smoke Bomb
    Healing Water + Shadow Gem
    Healing Water + Shining Gem
    Healing Water + Blessed Gem
    Healing Water + Supreme Gem
    Healing Water + Poison Fang
    Healing Water + Silver Hourglass
    Healing Water + Gold Hourglass
    Healing Water + Candle of Life
    Healing Water + Petrify Grenade
    Healing Water + Farplane Shadow
    Healing Water + Healing Spring
    Healing Water + Mana Spring
    Healing Water + Stamina Spring
    Healing Water + Soul Spring
    Healing Water + Petrify Salt
    Healing Water + Attribute Sphere
    Healing Water + Special Sphere
    Healing Water + Skill Sphere
    Healing Water + Wht Mag Sphere
    Healing Water + Blk Magic Sphere
    Healing Water + Lv. 1 Key Sphere
    Healing Water + Lv. 2 Key Sphere
    Healing Water + HP Sphere
    Healing Water + MP Sphere
    Healing Water + Strength Sphere
    Healing Water + Defense Sphere
    Healing Water + Magic Sphere
    Healing Water + Mag Def Sphere
    Healing Water + Agility Sphere
    Healing Water + Evasion Sphere
    Healing Water + Accuracy Sphere
    Healing Water + Clear Sphere
    Healing Water + Return Sphere
    Healing Water + Friend Sphere
    Healing Spring + Strength Sphere
    Healing Spring + Defense Sphere
    Healing Spring + Magic Sphere
    Healing Spring + Mag Def Sphere
    Healing Spring + Agility Sphere
    Healing Spring + Evasion Sphere
    Healing Spring + Accuracy Sphere
    Healing Spring + Clear Sphere
    Healing Spring + Return Sphere
    Healing Spring + Friend Sphere
    Healing Spring + Teleport Sphere
    Healing Spring + Warp Sphere
    Healing Spring + Map
    Healing Spring + Rename Card
    Tetra Elemental + Tetra Elemental
    Tetra Elemental + Sleeping Powder
    Tetra Elemental + Dream Powder
    Tetra Elemental + Silence Grenade
    Tetra Elemental + Smoke Bomb
    Tetra Elemental + Shadow Gem
    Tetra Elemental + Shining Gem
    Tetra Elemental + Blessed Gem
    Tetra Elemental + Supreme Gem
    Tetra Elemental + Poison Fang
    Tetra Elemental + Silver Hourglass
    Tetra Elemental + Gold Hourglass
    Tetra Elemental + Candle of Life
    Tetra Elemental + Petrify Grenade
    Tetra Elemental + Farplane Shadow
    Tetra Elemental + Healing Spring
    Tetra Elemental + Mana Spring
    Tetra Elemental + Stamina Spring
    Tetra Elemental + Soul Spring
    Tetra Elemental + Petrify Salt
    Tetra Elemental + Attribute Sphere
    Tetra Elemental + Special Sphere
    Tetra Elemental + Skill Sphere
    Tetra Elemental + Wht Mag Sphere
    Tetra Elemental + Blk Magic Sphere
    Tetra Elemental + Lv. 1 Key Sphere
    Tetra Elemental + Lv. 2 Key Sphere
    Tetra Elemental + HP Sphere
    Tetra Elemental + MP Sphere
    Tetra Elemental + Strength Sphere
    Tetra Elemental + Defense Sphere
    Tetra Elemental + Magic Sphere
    Tetra Elemental + Mag Def Sphere
    Tetra Elemental + Agility Sphere
    Tetra Elemental + Evasion Sphere
    Tetra Elemental + Accuracy Sphere
    Tetra Elemental + Clear Sphere
    Tetra Elemental + Return Sphere
    Tetra Elemental + Friend Sphere
    Healing Spring + Attribute Sphere
    Healing Spring + Special Sphere
    Healing Spring + Skill Sphere
    Healing Spring + Wht Mag Sphere
    Healing Spring + Blk Magic Sphere
    Healing Spring + Master Sphere
    Healing Spring + Lv. 1 Key Sphere
    Healing Spring + Lv. 2 Key Sphere
    Healing Spring + Lv. 3 Key Sphere
    Healing Spring + Lv. 4 Key Sphere
    Healing Spring + HP Sphere
    Healing Spring + MP Sphere
    Mana Spring + Attribute Sphere
    Mana Spring + Special Sphere
    Mana Spring + Skill Sphere
    Mana Spring + White Magic Sphere
    Mana Spring + Black Magic Sphere
    Mana Spring + Master Sphere
    Mana Spring + Lv. 1 Key Sphere
    Mana Spring + Lv. 2 Key Sphere
    Mana Spring + Lv. 3 Key Sphere
    Mana Spring + Lv. 4 Key Sphere
    Mana Spring + HP Sphere
    Mana Spring + MP Sphere
    Mana Spring + Strength Sphere
    Mana Spring + Defense Sphere
    Mana Spring + Magic Sphere
    Mana Spring + Magic Def. Sphere
    Mana Spring + Agility Sphere
    Mana Spring + Evasion Sphere
    Mana Spring + Accuracy Sphere
    Mana Spring + Clear Sphere
    Mana Spring + Return Sphere
    Mana Spring + Friend Sphere
    Mana Spring + Teleport Sphere
    Mana Spring + Warp Sphere
    Stamina Spring + Attribute Sphere
    Stamina Spring + Special Sphere
    Stamina Spring + Skill Sphere
    Stamina Spring + White Magic Sphere
    Stamina Spring + Black Magic Sphere
    Stamina Spring + Master Sphere
    Stamina Spring + Lv. 1 Key Sphere
    Stamina Spring + Lv. 2 Key Sphere
    Stamina Spring + Lv. 3 Key Sphere
    Stamina Spring + Lv. 4 Key Sphere
    Stamina Spring + HP Sphere
    Stamina Spring + MP Sphere
    Stamina Spring + Strength Sphere
    Stamina Spring + Defense Sphere
    Stamina Spring + Magic Sphere
    Stamina Spring + Magic Def. Sphere
    Stamina Spring + Agility Sphere
    Stamina Spring + Evasion Sphere
    Stamina Spring + Accuracy Sphere
    Stamina Spring + Clear Sphere
    Stamina Spring + Return Sphere
    Stamina Spring + Friend Sphere
    Stamina Spring + Teleport Sphere
    Stamina Spring + Warp Sphere
    Soul Spring + Attribute Sphere
    Soul Spring + Special Sphere
    Soul Spring + Skill Sphere
    Soul Spring + White Magic Sphere
    Soul Spring + Black Magic Sphere
    Soul Spring + Master Sphere
    Soul Spring + Lv. 1 Key Sphere
    Soul Spring + Lv. 2 Key Sphere
    Soul Spring + Lv. 3 Key Sphere
    Soul Spring + Lv. 4 Key Sphere
    Soul Spring + HP Sphere
    Soul Spring + MP Sphere
    Soul Spring + Strength Sphere
    Soul Spring + Defense Sphere
    Soul Spring + Magic Sphere
    Soul Spring + Magic Def. Sphere
    Soul Spring + Agility Sphere
    Soul Spring + Evasion Sphere
    Soul Spring + Accuracy Sphere
    Soul Spring + Clear Sphere
    Soul Spring + Return Sphere
    Soul Spring + Friend Sphere
    Soul Spring + Teleport Sphere
    Soul Spring + Warp Sphere
    Petrify Salt + Attribute Sphere
    Petrify Salt + Special Sphere
    Petrify Salt + Skill Sphere
    Petrify Salt + White Magic Sphere
    Petrify Salt + Black Magic Sphere
    Petrify Salt + Master Sphere
    Petrify Salt + Lv. 1 Key Sphere
    Petrify Salt + Lv. 2 Key Sphere
    Petrify Salt + Lv. 3 Key Sphere
    Petrify Salt + Lv. 4 Key Sphere
    Petrify Salt + HP Sphere
    Petrify Salt + MP Sphere
    Petrify Salt + Strength Sphere
    Petrify Salt + Defense Sphere
    Petrify Salt + Magic Sphere
    Petrify Salt + Magic Def. Sphere
    Petrify Salt + Agility Sphere
    Petrify Salt + Evasion Sphere
    Petrify Salt + Accuracy Sphere
    Petrify Salt + Clear Sphere
    Petrify Salt + Return Sphere
    Petrify Salt + Friend Sphere
    Petrify Salt + Teleport Sphere
    Petrify Salt + Warp Sphere
    
    
    9) Final Elixer - HP/MP of party partially restored; All party members revived
       with partial HP; all abornmal status effects cured.
    ------------------------------------------------------------------------------
    Potion + Dark Matter
    Hi-Potion + Dark Matter
    Hi-Potion + Attribute Sphere
    Hi-Potion + Special Sphere
    Hi-Potion + Skill Sphere
    Hi-Potion + Wht Mag Sphere
    Hi-Potion + Blk Mag Sphere
    Hi-Potion + Master Sphere
    Hi-Potion + Lv. 1 Key Sphere
    Hi-Potion + Lv. 2 Key Sphere
    Hi-Potion + Lv. 3 Key Sphere
    Hi-Potion + Lv. 4 Key Sphere
    Hi-Potion + HP Sphere
    Hi-Potion + MP Sphere
    Hi-Potion + Strength Sphere
    Hi-Potion + Defense Sphere
    Hi-Potion + Magic Sphere
    Hi-Potion + Magic Defe Sphere
    Hi-Potion + Agility Sphere
    Hi-Potion + Evasion Sphere
    Hi-Potion + Accuract Sphere
    Hi-Potion + Clear Sphere
    Hi-Potion + Return Sphere
    Hi-Potion + Friend Sphere
    Hi-Potion + Teleport Sphere
    Hi-Potion + Warp Sphere
    Hi-Potion + Pendulum
    Hi-Potion + Amulet
    Hi-Potion + Door to Tommorow
    Hi-Potion + Wings of Discovery
    Hi-Potion + Gambler's Spirit
    Hi-Potion + Underdog's Secret
    Hi-Potion + Winning Formula
    X-Potion + Dark Matter
    X-Potion + Attribute Sphere
    X-Potion + Special Sphere
    X-Potion + Skill Sphere
    X-Potion + Wht Mag Sphere
    X-Potion + Blk Mag Sphere
    X-Potion + Master Sphere
    X-Potion + Lv. 1 Key Sphere
    X-Potion + Lv. 2 Key Sphere
    X-Potion + Lv. 3 Key Sphere
    X-Potion + Lv. 4 Key Sphere
    X-Potion + HP Sphere
    X-Potion + MP Sphere
    X-Potion + Strength Sphere
    X-Potion + Defense Sphere
    X-Potion + Magic Sphere
    X-Potion + Magic Defe Sphere
    X-Potion + Agility Sphere
    X-Potion + Evasion Sphere
    X-Potion + Accuract Sphere
    X-Potion + Clear Sphere
    X-Potion + Return Sphere
    X-Potion + Friend Sphere
    X-Potion + Teleport Sphere
    X-Potion + Warp Sphere
    X-Potion + Pendulum
    X-Potion + Amulet
    X-Potion + Door to Tommorow
    X-Potion + Wings of Discovery
    X-Potion + Gambler's Spirit
    X-Potion + Underdog's Secret
    X-Potion + Winning Formula
    Mega Potion + Dark Matter
    Mega Potion + Attribute Sphere
    Mega Potion + Special Sphere
    Mega Potion + Skill Sphere
    Mega Potion + Wht Mag Sphere
    Mega Potion + Blk Mag Sphere
    Mega Potion + Master Sphere
    Mega Potion + Lv. 1 Key Sphere
    Mega Potion + Lv. 2 Key Sphere
    Mega Potion + Lv. 3 Key Sphere
    Mega Potion + Lv. 4 Key Sphere
    Mega Potion + HP Sphere
    Mega Potion + MP Sphere
    Mega Potion + Strength Sphere
    Mega Potion + Defense Sphere
    Mega Potion + Magic Sphere
    Mega Potion + Magic Defe Sphere
    Mega Potion + Agility Sphere
    Mega Potion + Evasion Sphere
    Mega Potion + Accuract Sphere
    Mega Potion + Clear Sphere
    Mega Potion + Return Sphere
    Mega Potion + Friend Sphere
    Mega Potion + Teleport Sphere
    Mega Potion + Warp Sphere
    Mega Potion + Pendulum
    Mega Potion + Amulet
    Mega Potion + Door to Tommorow
    Mega Potion + Wings of Discovery
    Mega Potion + Gambler's Spirit
    Mega Potion + Underdog's Secret
    Mega Potion + Winning Formula
    Ether + Dark Matter
    Turbo Ether + Dark Matter
    Elixer + Shining Gem
    Elixer + Blessed Gem
    Elixer + Supreme Gem
    Elixer + Farplane Wind
    Megalixer + Healing Water
    Megalixer + Tetra Elemental
    Megalixer + Bomb Fragment
    Megalixer + Bomb Core
    Megalixer + Fire Gem
    Megalixer + Electric Marble
    Megalixer + Light Marble
    Megalixer + Light Gem
    Megalixer + Fish Scale
    Megalixer + Dragon Scale
    Megalixer + Water Gem
    Megalixer + Anarctic Wind
    Megalixer + Arctic Wind
    Megalixer + Ice Gem
    Megalixer + Sleeping Powder
    Megalixer + Dream Powder
    Megalixer + Silence Grenade
    Megalixer + Smoke Bomb
    Megalixer + Shadow Gem
    Megalixer + Shining Gem
    Megalixer + Blessed Gem
    Megalixer + Supreme Gem
    Megalixer + Poison Fang
    Megalixer + Silver Hourglass
    Megalixer + Gold Hourglass
    Megalixer + Candle of Life
    Megalixer + Petrify Grenade
    Megalixer + Farplane Shadow
    Megalixer + Farplane Wind
    Megalixer + Chocobo Feather
    Megalixer + Chocobo Wing
    Megalixer + Lunar Curtain
    Megalixer + Light Curtain
    Megalixer + Star Curtain
    Megalixer + Healing Spring
    Megalixer + Mana Spring
    Megalixer + Stamina Spring
    Megalixer + Soul Spring
    Megalixer + Petrify Salt
    Megalixer + Musk
    Megalixer + Hypello Potion
    Megalixer + Shining Thorn
    Phoenix Down + Supreme Gem
    Phoenx Down + Dark Matter
    Mega Phoenix + Dark Matter
    Mega Phoenix + Attribute Sphere
    Mega Phoenix + Special Sphere
    Mega Phoenix + Skill Sphere
    Mega Phoenix + Wht Mag Sphere
    Mega Phoenix + Blk Mag Sphere
    Mega Phoenix + Master Sphere
    Mega Phoenix + Lv. 1 Key Sphere
    Mega Phoenix + Lv. 2 Key Sphere
    Mega Phoenix + Lv. 3 Key Sphere
    Mega Phoenix + Lv. 4 Key Sphere
    Mega Phoenix + HP Sphere
    Mega Phoenix + MP Sphere
    Mega Phoenix + Strength Sphere
    Mega Phoenix + Defense Sphere
    Mega Phoenix + Magic Sphere
    Mega Phoenix + Magic Defe Sphere
    Mega Phoenix + Agility Sphere
    Mega Phoenix + Evasion Sphere
    Mega Phoenix + Accuract Sphere
    Mega Phoenix + Clear Sphere
    Mega Phoenix + Return Sphere
    Mega Phoenix + Friend Sphere
    Mega Phoenix + Teleport Sphere
    Mega Phoenix + Warp Sphere
    Mega Phoenix + Pendulum
    Mega Phoenix + Amulet
    Mega Phoenix + Door to Tommorow
    Mega Phoenix + Wings of Discovery
    Mega Phoenix + Gambler's Spirit
    Mega Phoenix + Underdog's Secret
    Mega Phoenix + Winning Formula
    Antidote + Dark Matter
    Antidote + Three Stars
    Antidote + Master Sphere
    Soft + Dark Matter
    Soft + Three Stars
    Eyedrop + Dark Matter
    Eyedrop + Three Stars
    Eyedrop + Master Sphere
    Stamina Tablet + Winning Formula
    Echo Screen + Dark Matter
    Echo Screen + Three Stars
    Echo Screen + Master Sphere
    Holy Water + Dark Matter
    Holy Water + Three Stars
    Holy Water + Master Sphere
    Remedy + Dark Matter
    Remedy + Three Stars
    Remedy + Master Sphere
    Power Distiller + Dark Matter
    Power Distiller + Three Stars
    Power Distiller + Master Sphere
    Power Distiller + Lv. 3 Key Sphere
    Power Distiller + Lv. 4 Key Sphere
    Mana Distiller + Dark Matter
    Mana Distiller + Three Stars
    Mana Distiller + Master Sphere
    Mana Distiller + Lv. 3 Key Sphere
    Mana Distiller + Lv. 4 Key Sphere
    Agility Distiller + Dark Matter
    Agility Distiller + Three Stars
    Agility Distiller + Lv. 3 Key Sphere
    Agility Distiller + Lv. 4 Key Sphere
    Ability Distiller + Dark Matter
    Ability Distiller + Three Stars
    Ability Distiller + Lv. 3 Key Sphere
    Ability Distiller + Lv. 4 Key Sphere
    Al Bhed Potion + Dark Matter
    Al Bhed Potion + Master Sphere
    Al Bhed Potion + Lv. 3 Key Sphere
    Al Bhed Potion + Lv. 4 Key Sphere
    Healing Water + Farplane Wind
    Healing Water + Dark Matter
    Healing Water + Master Sphere
    Healing Water + Lv. 3 Key Sphere
    Healing Water + Lv. 4 Key Sphere
    Healing Water + Teleport Sphere
    Healing Water + Warp Sphere
    Healing Water + Pendulum
    Healing Water + Amulet
    Healing Water + Door to Tommorow
    Healing Water + Wings of Discovery
    Healing Water + Gambler's Spirit
    Healing Water + Underdog's Secret
    Healing Water + Winning Formula
    Tetra Elemental + Farplane Wind
    Tetra Elemental + Dark Matter
    Tetra Elemental + Master Sphere
    Tetra Elemental + Lv. 3 Key Sphere
    Tetra Elemental + Lv. 4 Key Sphere
    Tetra Elemental + Teleport Sphere
    Tetra Elemental + Warp Sphere
    Tetra Elemental + Pendulum
    Tetra Elemental + Amulet
    Tetra Elemental + Door to Tommorow
    Tetra Elemental + Wings of Discovery
    Tetra Elemental + Gambler's Spirit
    Tetra Elemental + Underdog's Secret
    Tetra Elemental + Winning Formula
    Mana Spring + Pendulum
    Mana Spring + Amulet
    Mana Spring + Door to Tommorow
    Mana Spring + Wings of Discovery
    Mana Spring + Gambler's Spirit
    Mana Spring + Underdog's Secret
    Mana Spring + Winning Formula
    Stamina Spring + Pendulum
    Stamina Spring + Amulet
    Stamina Spring + Door to Tommorow
    Stamina Spring + Wings of Discovery
    Stamina Spring + Gambler's Spirit
    Stamina Spring + Underdog's Secret
    Stamina Spring + Winning Formula
    Soul Spring + Pendulum
    Soul Spring + Amulet
    Soul Spring + Door to Tommorow
    Soul Spring + Wings of Discovery
    Soul Spring + Gambler's Spirit
    Soul Spring + Underdog's Secret
    Soul Spring + Winning Formula
    Petrify Salt + Pendulum
    Petrify Salt + Amulet
    Petrify Salt + Door to Tommorow
    Petrify Salt + Wings of Discovery
    Petrify Salt + Gambler's Spirit
    Petrify Salt + Underdog's Secret
    Petrify Salt + Winning Formula
    Stamina Tablet + Pendulum
    Stamina Tablet + Amulet
    Stamina Tablet + Door to Tommorow
    Stamina Tablet + Wings of Discovery
    Stamina Tablet + Gambler's Spirit
    Stamina Tablet + Underdog's Secret
    
    
    10) Heat Blaster - Fire damage to all enemies in five bursts.
    -------------------------------------------------------------
    Bomb Fragment + Antidote
    Bomb Fragment + Soft
    Bomb Fragment + Eye Drops
    Bomb Fragment + Echo Screen
    Bomb Fragment + Holy Water
    Bomb Fragment + Remedy
    Bomb Fragment + Power Distiller
    Bomb Fragment + Mana Distiller
    Bomb Fragment + Speed Distiller
    Bomb Fragment + Ability Distiller
    Bomb Fragment + Al Bhed Potion
    Bomb Fragment + Grenade
    Bomb Fragment + Frag Grenade
    Bomb Fragment + Three Stars
    Bomb Fragment + Power Sphere
    Bomb Fragment + Mana Sphere
    Bomb Fragment + Speed Sphere
    Bomb Fragment + Ability Sphere
    Bomb Fragment + Attribute Sphere
    Bomb Fragment + Special Sphere
    Bomb Fragment + Skill Sphere
    Bomb Fragment + Wht Mag Sphere
    Bomb Fragment + Blk Magic Sphere
    Bomb Fragment + Lv. 1 Key Sphere
    Bomb Fragment + Map
    Bomb Fragment + Rename Card
    Bomb Core + Antidote
    Bomb Core + Soft
    Bomb Core + Eye Drops
    Bomb Core + Echo Screen
    Bomb Core + Holy Water
    Bomb Core + Power Distiller
    Bomb Core + Mana Distiller
    Bomb Core + Speed Distiller
    Bomb Core + Ability Distiller
    Bomb Core + Anarctic Wind
    Bomb Core + Grenade
    Bomb Core + Power Sphere
    Bomb Core + Mana Sphere
    Bomb Core + Speed Sphere
    Bomb Core + Ability Sphere
    Bomb Core + Attribute Sphere
    Bomb Core + Map
    Bomb Core + Rename Card
    Bomb Core + Anarctic Wind
    Fire Gem + Anarctic Wind
    Fire Gem + Arctic Wind
    Fire Gem + Map
    Fire Gem + Rename Card
    
    
    11) Fire Storm  - Fire damage to all enemies in six bursts.
    -----------------------------------------------------------
    Fire Gem + Antidote
    Fire Gem + Soft
    Fire Gem + Eye Drops
    Fire Gem + Echo Screen
    Fire Gem + Holy Water
    Fire Gem + Remedy
    Fire Gem + Power Distiller
    Fire Gem + Mana Distiller
    Fire Gem + Speed Distiller
    Fire Gem + Ability Distiller
    Fire Gem + Al Bhed Potion
    Fire Gem + Healing Water
    Fire Gem + Tetra Elemental
    Fire Gem + Bomb Fragment
    Fire Gem + Fire Gem
    Fire Gem + Grenade
    Fire Gem + Frag Grenade
    Fire Gem + Power Sphere
    Fire Gem + Mana Sphere
    Fire Gem + Speed Sphere
    Fire Gem + Ability Sphere
    Fire Gem + Attribute Sphere
    Fire Gem + Clear Sphere
    Bomb Core + Remedy
    Bomb Core + Al Bhed Potion
    Bomb Core + Healing Water
    Bomb Core + Tetra Elemental
    Bomb Core + Bomb Fragment
    Bomb Core + Bomb Core
    Bomb Core + Frag Grenade
    Bomb Core + Three Stars
    Bomb Core + Special Sphere
    Bomb Core + Skill Sphere
    Bomb Core + Wht Mag Sphere
    Bomb Core + Blk Magic Sphere
    Bomb Core + Lv. 1 Key Sphere
    Bomb Core + Clear Sphere
    Bomb Fragment + Healing Water
    Bomb Fragment + Tetra Elemental
    Bomb Fragment + Bomb Fragment
    Bomb Fragment + Lv. 2 Key Sphere
    Bomb Fragment + Clear Sphere
    
    
    12) Burning Soul - Fire damage to all enemies in nine bursts.
    -------------------------------------------------------------
    Bomb Fragment + Master Sphere
    Bomb Fragment + Lv. 3 Key Sphere
    Bomb Fragment + Lv. 4 Key Sphere
    Bomb Fragment + HP Sphere
    Bomb Fragment + MP Sphere
    Bomb Fragment + Strength Sphere
    Bomb Fragment + Defense Sphere
    Bomb Fragment + Magic Sphere
    Bomb Fragment + Mag Def Sphere
    Bomb Fragment + Agility Sphere
    Bomb Fragment + Evasion Sphere
    Bomb Fragment + Accuracy Sphere
    Bomb Fragment + Return Sphere
    Bomb Fragment + Friend Sphere
    Bomb Fragment + Teleport Sphere
    Bomb Fragment + Warp Sphere
    Bomb Fragment + Pendulum
    Bomb Fragment + Amulet
    Bomb Fragment + Door to Tommorow
    Bomb Fragment + Wings to Discovery
    Bomb Fragment + Gambler's Spirit
    Bomb Fragment + Underdog's Secret
    Bomb Fragment + Winning Formula
    Bomb Core + Mastere Sphere
    Bomb Core + Lv. 2 Key Sphere
    Bomb Core + Lv. 3 Key Sphere
    Bomb Core + Lv. 4 Key Sphere
    Bomb Core + HP Sphere
    Bomb Core + MP Sphere
    Bomb Core + Strength Sphere
    Bomb Core + Defense Sphere
    Bomb Core + Magic Sphere
    Bomb Core + Mag Def Sphere
    Bomb Core + Agility Sphere
    Bomb Core + Evasion Sphere
    Bomb Core + Accuracy Sphere
    Bomb Core + Return Sphere
    Bomb Core + Friend Sphere
    Bomb Core + Teleport Sphere
    Bomb Core + Warp Sphere
    Fire Gem + Special Sphere
    Fire Gem + Skill Sphere
    Fire Gem + Wht Mag Sphere
    Fire Gem + Blk Magic Sphere
    Fire Gem + Master Sphere
    Fire Gem + Lv. 1 Key Sphere
    Fire Gem + Lv. 2 Key Sphere
    Fire Gem + Lv. 3 Key Sphere
    Fire Gem + Lv. 4 Key Sphere
    Fire Gem + HP Sphere
    Fire Gem + MP Sphere
    Fire Gem + Strength Sphere
    Fire Gem + Defense Sphere
    Fire Gem + Magic Sphere
    Fire Gem + Mag Def Sphere
    Fire Gem + Agility Sphere
    Fire Gem + Evasion Sphere
    Fire Gem + Accuracy Sphere
    Fire Gem + Return Sphere
    Fire Gem + Friend Sphere
    Fire Gem + Teleport Sphere
    Fire Gem + Warp Sphere
    
    
    13) Brimstone - Large fire damage to all enemies in three bursts, plus
        status abnormalities.
    ----------------------------------------------------------------------
    Bomb Fragment + Sleeping Powder
    Bomb Fragment + Dream Powder
    Bomb Fragment + Silence Grenade
    Bomb Fragment + Smoke Bomb
    Bomb Fragment + Poison Fang
    Bomb Fragment + Silver Hourglass
    Bomb Fragment + Gold Hourglass
    Bomb Fragment + Candle of Life
    Bomb Fragment + Petrify Grenade
    Bomb Fragment + Farplane Shadow
    Bomb Fragment + Farlpane Wind
    Bomb Fragment + Healing Spring
    Bomb Fragment + Mana Spring
    Bomb Fragment + Stamina Spring
    Bomb Fragment + Soul Spring
    Bomb Fragment + Petrify Salt
    Bomb Fragment + Musk
    Bomb Fragment + Hypello Potion
    Bomb Fragment + Shining Thorn
    Bomb Core + Sleeping Powder
    Bomb Core + Silence Grenade
    Bomb Core + Smoke Bomb
    Bomb Core + Silver Hourglass
    Bomb Core + Gold Hourglass
    Bomb Core + Candle of Life
    Bomb Core + Petrify Grenade
    Bomb Core + Healing Spring
    Bomb Core + Mana Spring
    Bomb Core + Stamina Spring
    Bomb Core + Soul Spring
    Bomb Core + Petrify Salt
    Bomb Core + Musk
    Bomb Core + Hypello Potion
    Bomb Core + Shining Thorn
    
    
    14) Abaddon Flame - Large fire damage to all enemies in three bursts,
        plus status abnormalities.
    ----------------------------------------------------------------------
    Bomb Fragment + Chocobo Feather
    Bomb Fragment + Chocobo Wing
    Bomb Core + Dream Powder
    Bomb Core + Farplane Shadow
    Bomb Core + Farplane Wind
    Bomb Core + Chocobo Feather
    Bomb Core + Chocobo Wing
    Fire Gem + Sleeping Powder
    Fire Gem + Dream Powder
    Fire Gem + Silence Grenade
    Fire Gem + Smoke Bomb
    Fire Gem + Poison Fang
    Fire Gem + Silver Hourglass
    Fire Gem + Gold Hourglass
    Fire Gem + Candle of Life
    Fire Gem + Petrify Grenade
    Fire Gem + Farplane Shadow
    Fire Gem + Farplane Wind
    Fire Gem + Chocobo Feather
    Fire Gem + Chocobo Wing
    Fire Gem + Healing Spring
    Fire Gem + Mana Spring
    Fire Gem + Stamina Spring
    Fire Gem + Soul Spring
    Fire Gem + Petrify Salt
    Fire Gem + Musk
    Fire Gem + Hypello Potion
    Fire Gem + Shining Thorn
    
    
    15) Snow Flurry - Small ice damage to all enemies in five bursts.
    -----------------------------------------------------------------
    Anarctic Wind + Grenade
    Anarctic Wind + Frag Grenade
    Anarctic Wind + Three Stars
    Anarctic Wind + Power Sphere
    Anarctic Wind + Mana Sphere
    Anarctic Wind + Speed Sphere
    Anarctic Wind + Ability Sphere
    Anarctic Wind + Attribute Sphere
    Anarctic Wind + Special Sphere
    Anarctic Wind + Skill Sphere
    Anarctic Wind + Wht Mag Sphere
    Anarctic Wind + Blk Mag Sphere
    Anarctic Wind + Lv. 1 Key Sphere
    Anarctic Wind + Map
    Anarctic Wind + Rename Card
    Anarctic Wind + Antidote
    Anarctic Wind + Soft
    Anarctic Wind + Eye Drops
    Anarctic Wind + Echo Screen
    Anarctic Wind + Holy Water
    Anarctic Wind + Remedy
    Anarctic Wind + Power Distiller
    Anarctic Wind + Mana Distiller
    Anarctic Wind + Agility Distiller
    Anarctic Wind + Ability Distiller
    Anarctic Wind + Al Bhed Sphere
    Arctic Wind + Grenade
    Arctic Wind + Power Sphere
    Arctic Wind + Mana Sphere
    Arctic Wind + Speed Sphere
    Arctic Wind + Ability Sphere
    Arctic Wind + Attribute Sphere
    Arctic Wind + Map
    Arctic Wind + Rename Card
    Arctic Wind + Antidote
    Arctic Wind + Soft
    Arctic Wind + Echo Screen
    Arctic Wind + Holy Water
    Arctic Wind + Power Distiller
    Arctic Wind + Mana Distiller
    Arctic Wind + Agility Distiller
    Arctic Wind + Ability Distiller
    Arctic Wind + Bomb Fragment
    Bomb Fragment + Ice Gem
    Bomb Core + Ice Gem
    Ice Gem + Map
    Ice Gem + Rename Card
    
    
    16) Icefall - Small ice damage to all enemies in six bursts.
    ------------------------------------------------------------
    Ice Gem + Ice Gem
    Ice Gem + Grenade
    Ice Gem + Frag Grenade
    Ice Gem + Power Sphere
    Ice Gem + Mana Sphere
    Ice Gem + Speed Sphere
    Ice Gem + Ability Sphere
    Ice Gem + Attribute Sphere
    Ice Gem + Clear Sphere
    Ice Gem + Al Bhed Potion
    Ice Gem + Ability Distiller
    Ice Gem + Agility Distiller
    Ice Gem + Mana Distiller
    Ice Gem + Power Distiller
    Ice Gem + Remedy
    Ice Gem + Holy Water
    Ice Gem + Echo Screen
    Ice Gem + Eye Drops
    Ice Gem + Soft
    Ice Gem + Antidote
    Ice Gem + Healing Water
    Ice Gem + Tetra Ele mental
    Ice Gem + Anarctic Wind
    Ice Gem + Arctic Windi
    Arctic Wind + Remedy
    Arctic Wind + Al Bhed Potion
    Arctic Wind + Healing Water
    Arctic Wind + Arctic Wind
    Arctic Wind + Frag Grenade
    Arctic Wind + Three Stars
    Arctic Wind + Special Sphere
    Arctic Wind + Skill Sphere
    Arctic Wind + Wht Mag Sphere
    Arctic Wind + Blk Mag Sphere
    Arctic Wind + Lv. 1 Key Sphere
    Arctic Wind + Clear Sphere
    Anarctic Wind + Healing Water
    Anarctic Wind + Tetra Elemental
    Anarctic Wind + Anarctic Wind
    Anarctic Wind + Arctic Wind
    Anarctic Wind + Lv. 2 Key Sphere
    Anarctic Wind + Clear Sphere
    
    
    17) Winter Storm - Small ice damage to all enemies in nine bursts.
    ------------------------------------------------------------------
    Anarctic Wind + Master Sphere
    Anarctic Wind + Lv. 3 Key Sphere
    Anarctic Wind + Lv. 4 Key Sphere
    Anarctic Wind + HP Sphere
    Anarctic Wind + MP Sphere
    Anarctic Wind + Strength Sphere
    Anarctic Wind + Defense Sphere
    Anarctic Wind + Magic Sphere
    Anarctic Wind + Magic Def Sphere
    Anarctic Wind + Agility Sphere
    Anarctic Wind + Evasion Sphere
    Anarctic Wind + Accuracy Sphere
    Anarctic Wind + Return Sphere
    Anarctic Wind + Friend Sphere
    Anarctic Wind + Teleport Sphere
    Anarctic Wind + Warp Sphere
    Anarctic Wind + Pendulum
    Anarctic Wind + Amulet
    Anarctic Wind + Door to Tommorow
    Anarctic Wind + Wings of Discovery
    Anarctic Wind + Gambler's Spirit
    Anarctic Wind + Underdog's Secret
    Anarctic Wind + Winning Formula
    Arctic Wind + Master Sphere
    Arctic Wind + Lv. 2 Key Sphere
    Arctic Wind + Lv. 3 Key Sphere
    Arctic Wind + Lv. 4 Key Sphere
    Arctic Wind + HP Sphere
    Arctic Wind + MP Sphere
    Arctic Wind + Strength Sphere
    Arctic Wind + Defense Sphere
    Arctic Wind + Magic Sphere
    Arctic Wind + Magic Def Sphere
    Arctic Wind + Agility Sphere
    Arctic Wind + Evasion Sphere
    Arctic Wind + Accuracy Sphere
    Arctic Wind + Return Sphere
    Arctic Wind + Friend Sphere
    Arctic Wind + Teleport Sphere
    Arctic Wind + Warp Sphere
    Ice Gem + Special Sphere
    Ice Gem + Skill Sphere
    Ice Gem + Wht Mag Sphere
    Ice Gem + Blk Mag Sphere
    Ice Gem + Master Sphere
    Ice Gem + Lv. 1 Key Sphere
    Ice Gem + Lv. 2 Key Sphere
    Ice Gem + Lv. 3 Key Sphere
    Ice Gem + Lv. 4 Key Sphere
    Ice Gem + HP Sphere
    Ice Gem + MP Sphere
    Ice Gem + Strength Sphere
    Ice Gem + Defense Sphere
    Ice Gem + Magic Sphere
    Ice Gem + Magic Def Sphere
    Ice Gem + Agility Sphere
    Ice Gem + Evasion Sphere
    Ice Gem + Accuracy Sphere
    Ice Gem + Return Sphere
    Ice Gem + Friend Sphere
    Ice Gem + Teleport Sphere
    Ice Gem + Warp Sphere
    
    
    18) Black Ice - Large ice damage to all enemies in three bursts plus
    status abnormalities.
    --------------------------------------------------------------------
    Anarctic Wind + Sleep Powder
    Anarctic Wind + Dream Powder
    Anarctic Wind + Silence Grenade
    Anarctic Wind + Smoke Bomb
    Anarctic Wind + Poison Fang
    Anarctic Wind + Silver Hourglass
    Anarctic Wind + Gold Hourglass
    Anarctic Wind + Candle of Life
    Anarctic Wind + Petrify Grenade
    Anarctic Wind + Farplane Shadow
    Anarctic Wind + Farplane Wind
    Anarctic Wind + Chocobo Feather
    Anarctic Wind + Chocobo Wing
    Anarctic Wind + Healing Spring
    Anarctic Wind + Mana Spring
    Anarctic Wind + Stamina Spring
    Anarctic Wind + Soul Spring
    Anarctic Wind + Petrify Salt
    Anarctic Wind + Musk
    Anarctic Wind + Hypello Potion
    Anarctic Wind + Shining Thorn
    Arctic Wind + Sleep Powder
    Arctic Wind + Dream Powder
    Arctic Wind + Silence Grenade
    Arctic Wind + Smoke Bomb
    Arctic Wind + Poison Fang
    Arctic Wind + Silver Hourglass
    Arctic Wind + Gold Hourglass
    Arctic Wind + Candle of Life
    Arctic Wind + Petrify Grenade
    Arctic Wind + Farplane Shadow
    Arctic Wind + Farplane Wind
    Arctic Wind + Chocobo Feather
    Arctic Wind + Chocobo Wing
    Arctic Wind + Healing Spring
    Arctic Wind + Mana Spring
    Arctic Wind + Stamina Spring
    Arctic Wind + Soul Spring
    Arctic Wind + Petrify Salt
    Arctic Wind + Musk
    Arctic Wind + Hypello Potion
    Arctic Wind + Shining Thorn
    
    
    19) Krysta - Large ice damage to all enemies in three bursts plus status
    abnormalities.
    ------------------------------------------------------------------------
    Arctic Wind + Dream Powder
    Arctic Wind + Farplane Shadow
    Arctic Wind + Farplane Wind
    Ice Gem + Sleep Powder
    Ice Gem + Dream Powder
    Ice Gem + Silence Grenade
    Ice Gem + Smoke Bomb
    Ice Gem + Poison Fang
    Ice Gem + Silver Hourglass
    Ice Gem + Gold Hourglass
    Ice Gem + Candle of Life
    Ice Gem + Petrify Grenade
    Ice Gem + Farplane Shadow
    Ice Gem + Farplane Winf
    Ice Gem + Chocobo Feather
    Ice Gem + Chocobo Wing
    Ice Gem + Healing Spring
    Ice Gem + Mana Spring
    Ice Gem + Stamina Spring
    Ice Gem + Soul Spring
    Ice Gem + Petrify Salt
    Ice Gem + Musk
    Ice Gem + Hypello Potion
    Ice Gem + Shining Thorn
    
    
    20) Thunderbolt - Small lightning damage to all enemies in three bursts.
    ------------------------------------------------------------------------
    Electric Marble + Grenade
    Electric Marble + Frag Grenade
    Electric Marble + Three Stars
    Electric Marble + Power Sphere
    Electric Marble + Mana Sphere
    Electric Marble + Speed Sphere
    Electric Marble + Ability Sphere
    Electric Marble + Attribute Sphere
    Electric Marble + Special Sphere
    Electric Marble + Skill Sphere
    Electric Marble + Wht Mag Sphere
    Electric Marble + Blk Mag Sphere
    Electric Marble + Al Bhed Potion
    Electric Marble + Ability Distiller
    Electric Marble + Agility Distiller
    Electric Marble + Mana Distiller
    Electric Marble + Power Distiller
    Electric Marble + Remedy
    Electric Marble + Holy Water
    Electric Marble + Echo Screen
    Electric Marble + Eye Drops
    Electric Marble + Soft
    Electric Marble + Antidote
    Electric Marble + Lv. 1 Key Sphere
    Electric Marble + Map
    Electric Marble + Rename Card
    Light Marble + Soft
    Light Marble + Eye Drops
    Light Marble + Echo Screen
    Light Marble + Holy Water
    Light Marble + Power Distiller
    Light Marble + Mana Distiller
    Light Marble + Agility Distiller
    Light Marble + Ability Distiller
    Light Marble + Fish Scale
    Light Marble + Grenade
    Light Marble + Power Sphere
    Light Marble + Mana Sphere
    Light Marble + Speed Sphere
    Light Marble + Ability Sphere
    Light Marble + Attribute Sphere
    Light Marble + Map
    Light Marble + Rename Card
    Light Marble + Dragon Scale
    
    
    21) Rolling Thunder - Small lightning damage to all enemies in six bursts.
    --------------------------------------------------------------------------
    Light Gem + Antidote
    Light Gem + Soft
    Light Gem + Eye Drops
    Light Gem + Echo Screen
    Light Gem + Holy Water
    Light Gem + Remedy
    Light Gem + Power Distiller
    Light Gem + Mana Distiller
    Light Gem + Agility Distiller
    Light Gem + Ability Distiller
    Light Gem + Al Bhed Potion
    Light Gem + Healing Water
    Light Gem + Tetra Elemental
    Light Gem + Electric Marble
    Light Gem + Light Marble
    Light Gem + Light Gem
    Light Gem + Frag Grenade
    Light Gem + Grenade
    Light Gem + Power Sphere
    Light Gem + Mana Sphere
    Light Gem + Speed Sphere
    Light Gem + Ability Sphere
    Light Gem + Attribute Sphere
    Light Gem + Clear Sphere
    Light Marble + Remedy
    Light Marble + Al Bhed Poton
    Light Marble + Tetra Elemental
    Light Marble + Electric Marble
    Light Marble + Light Marble
    Light Marble + Frag Grenade
    Light Marble + Three Stars
    Light Marble + Healing Water
    Light Marble + Special Sphere
    Light Marble + Skill Sphere
    Light Marble + Wht Mag Sphere
    Light Marble + Blk Mag Sphere
    Light Marble + Lv. 1 Key Sphere
    Light Marble + Clear Sphere
    Electric Marble + Healing Water
    Electric Marble + Tetra Elemental
    Electric Marble + Electric Marble
    Electric Marble + Lv. 2 Key Sphere
    Electric Marble + Clear Sphere
    
    
    22) Lightning Bolt - Small lightning damage to all enemies in nine bursts.
    --------------------------------------------------------------------------
    Electric Marble + Master Sphere
    Electric Marble + Lv. 3 Key Sphere
    Electric Marble + Lv. 4 Key Sphere
    Electric Marble + HP Sphere
    Electric Marble + MP Sphere
    Electric Marble + Strength Sphere
    Electric Marble + Defense Sphere
    Electric Marble + Magic Sphere
    Electric Marble + Magic Def Sphere
    Electric Marble + Agility Sphere
    Electric Marble + Evasion Sphere
    Electric Marble + Accuracy Sphere
    Electric Marble + Return Sphere
    Electric Marble + Friend Sphere
    Electric Marble + Teleport Sphere
    Electric Marble + Warp Sphere
    Electric Marble + Pendulum
    Electric Marble + Amulet
    Electric Marble + Door to Tommorow
    Electric Marble + Wings of Discovery
    Electric Marble + Gambler's Spirit
    Electric Marble + Underdog's Secret
    Electric Marble + Winning Formula
    Light Marble + Master Sphere
    Light Marble + Lv. 2 Key Sphere
    Light Marble + Lv. 3 Key Sphere
    Light Marble + Lv. 4 Key Sphere
    Light Marble + HP Sphere
    Light Marble + MP Sphere
    Light Marble + Strength Sphere
    Light Marble + Defense Sphere
    Light Marble + Magic Sphere
    Light Marble + Magic Def Sphere
    Light Marble + Agility Sphere
    Light Marble + Evasion Sphere
    Light Marble + Accuracy Sphere
    Light Marble + Return Sphere
    Light Marble + Friend Sphere
    Light Marble + Teleport Sphere
    Light Marble + Warp Sphere
    Light Gem + Master Sphere
    Light Gem + Lv. 1 Key Sphere
    Light Gem + Lv. 2 Key Sphere
    Light Gem + Lv. 3 Key Sphere
    Light Gem + Lv. 4 Key Sphere
    Light Gem + HP Sphere
    Light Gem + MP Sphere
    Light Gem + Strength Sphere
    Light Gem + Defense Sphere
    Light Gem + Magic Sphere
    Light Gem + Magic Def Sphere
    Light Gem + Agility Sphere
    Light Gem + Evasion Sphere
    Light Gem + Accuracy Sphere
    Light Gem + Return Sphere
    Light Gem + Friend Sphere
    Light Gem + Teleport Sphere
    Light Gem + Warp Sphere
    Light Gem + Blk Mag Sphere
    Light Gem + Wht Mag Sphere
    Light Gem + Skill Sphere
    Light Gem + Special Sphere
    
    
    23) Electroshock - Large lightning damage to all enemies in three bursts
    plus status abnormalities.
    ------------------------------------------------------------------------
    Light Marble + Sleep Powder
    Light Marble + Silence Grenade
    Light Marble + Poison Fang
    Light Marble + Silver Hourglass
    Light Marble + Gold Hourglass
    Light Marble + Candle of Life
    Light Marble + Petrify Grenade
    Light Marble + Chocobo Feather
    Light Marble + Chocobo Wing
    Light Marble + Healing Spring
    Light Marble + Mana Spring
    Light Marble + Stamina Spring
    Light Marble + Soul Spring
    Light Marble + Petrifty Salt
    Light Marble + Musk
    Light Marble + Hypello Potion
    Light Marble + Shining Thorn
    Electric Marble + Sleep Powder
    Electric Marble + Dream Powder
    Electric Marble + Silence Grenade
    Electric Marble + Poison Fang
    Electric Marble + Silver Hourglass
    Electric Marble + Gold Hourglass
    Electric Marble + Candle of Life
    Electric Marble + Petrify Grenade
    Electric Marble + Farplane Shadow
    Electric Marble + Farplane Wind
    Electric Marble + Chocobo Feather
    Electric Marble + Chocobo Wing
    Electric Marble + Healing Spring
    Electric Marble + Mana Spring
    Electric Marble + Stamina Spring
    Electric Marble + Soul Spring
    Electric Marble + Petrifty Salt
    Electric Marble + Musk
    Electric Marble + Hypello Potion
    Electric Marble + Shining Thorn
    
    
    24) Thunderblast - Large lightning damage to all enemies in three bursts
    plus status abnormalities.
    ------------------------------------------------------------------------
    Light Marble + Dream Powder
    Light Marble + Farplane Shadow
    Light Marble + Farplane Wind
    Light Gem + Sleep Powder
    Light Gem + Silence Grenade
    Light Gem + Smoke Bomb
    Light Gem + Poison Fang
    Light Gem + Silver Hourglass
    Light Gem + Gold Hourglass
    Light Gem + Candle of Life
    Light Gem + Petrify Grenade
    Light Gem + Farplane Shadow
    Light Gem + Farplane Wind
    Light Gem + Chocobo Feather
    Light Gem + Chocobo Wing
    Light Gem + Healing Spring
    Light Gem + Mana Spring
    Light Gem + Stamina Spring
    Light Gem + Soul Spring
    Light Gem + Petrify Salt
    Light Gem + Musk
    Light Gem + Hypello Potion
    Light Gem + Shining Thorn
    
    
    25) Waterfall - Small water damage to all enemies in five bursts.
    -----------------------------------------------------------------
    Fish Scale + Grenade
    Fish Scale + Frag Grenade
    Fish Scale + Three Stars
    Fish Scale + Power Sphere
    Fish Scale + Mana Sphere
    Fish Scale + Speed Sphere
    Fish Scale + Ability Sphere
    Fish Scale + Attribute Sphere
    Fish Scale + Special Sphere
    Fish Scale + Skill Sphere
    Fish Scale + Wht Mag Sphere
    Fish Scale + Blk Mag Sphere
    Fish Scale + Lv. 1 Key Sphere
    Fish Scale + Map
    Fish Scale + Rename Card
    Fish Scale + Agility Distiller
    Fish Scale + Mana Distiller
    Fish Scale + Power Distiller
    Fish Scale + Remedy
    Fish Scale + Holy Water
    Fish Scale + Echo Screen
    Fish Scale + Eye Drops
    Fish Scale + Soft
    Fish Scale + Antidote
    Fish Scale + Al Bhed Potion
    Fish SCale + Ability Distiller
    Fish Scale + Agility Distiller
    Dragon Scale + Grenade
    Dragon Scale + Frag Grenade
    Dragon Scale + Three Stars
    Dragon Scale + Power Sphere
    Dragon Scale + Mana Sphere 
    Dragon Scale + Speed Spheree
    Dragon Scale + Ability Sphere
    Dragon Scale + Attribute Sphere
    Dragon Scale + Special Sphere
    Dragon Scale + Skill Sphere
    Dragon Scale + Wht Mag Sphere
    Dragon Scale + Blk Mag Sphere
    Dragon Scale + Lv. 1 Key Sphere
    Dragon Scale + Map
    Dragon Scale + Rename Card
    Dragon Scale + Agility Distiller
    Dragon Scale + Mana Distiller
    Dragon Scale + Power Distiller
    Dragon Scale + Remedy
    Dragon Scale + Holy Water
    Dragon Scale + Echo Screen
    Dragon Scale + Eye Drops
    Dragon Scale + Soft
    Dragon Scale + Antidote
    Dragon Scale + Ability Distiller
    Dragon Scale + Agility Distiller
    Water Gem + Light Marble
    Water Gem + Electric Marble
    Water Gem + Map
    Water Gem + Rename Card
    
    
    26) Flash Flood - Small water damage to all enemies in six bursts.
    ------------------------------------------------------------------
    Water Gem + Antidote
    Water Gem + Soft
    Water Gem + Echo Screen
    Water Gem + Holy Water
    Water Gem + Remedy
    Water Gem + Power Distiller
    Water Gem + Mana Distiller
    Water Gem + Agility Distiller
    Water Gem + Ability Distiller
    Water Gem + Al Bhed Potion
    Water Gem + Healing Water
    Water Gem + Tetra Elemental
    Water Gem + Dragon Scale
    Water Gem + Water Gem
    Water Gem + Grenade
    Water Gem + Frag Grenade
    Water Gem + Power Sphere
    Water Gem + Mana Sphere
    Water Gem + Speed Sphere
    Water Gem + Ability Sphere
    Water Gem + Attribute Sphere
    Water Gem + Clear Sphere
    Dragon Scale + Remedy
    Dragon Scale + Al Bhed Potion
    Dragon Scale + Healing Water
    Dragon Scale + Tetra Elemental
    Dragon Scale + Fish Scale
    Dragon Scale + Dragon Scalr
    Dragon Scale + Frag Grenade
    Dragon Scale + Three Stars
    Dragon Scale + Special Sphere
    Dragon Scale + Skill Sphere
    Dragon Scale + Wht Mag Sphere
    Dragon Scale + Blk Mag Sphere
    Dragon Scale + Lv. 1 Key Sphere
    Dragon Scale + Clear Sphere
    Fish Scale + Healing Water
    Fish Scale + Tetra Elemental
    Fish Scale + Fish Scale
    Fish Scale + Lv. 2 Key Sphere
    Fish Scale + Clear Sphere
    Grenade + Grenade
    Grenade + Frag Grenade
    Frag Grenade + Frag Grenade
    
    
    27) Tidal Wave - Small water damage to all enemies in nine bursts.
    ------------------------------------------------------------------
    Dragon Scale + Master Sphere
    Dragon Scale + Lv. 2 Key Sphere
    Dragon Scale + Lv. 3 Key Sphere
    Dragon Scale + Lv. 4 Key Sphere
    Dragon Scale + HP Sphere
    Dragon Scale + MP Sphere
    Dragon Scale + Strength Sphere
    Dragon Scale + Defense Sphere
    Dragon Scale + Magic Sphere
    Dragon Scale + Magic Def Sphere
    Dragon Scale + Agility Sphere
    Dragon Scale + Evasion Sphere
    Dragon Scale + Accuracy Sphere
    Dragon Scale + Return Sphere
    Dragon Scale + Friend Sphere
    Dragon Scale + Teleport Sphere
    Dragon Scale + Warp Sphere
    Fish Scale + Master Sphere
    Fish Scale + Lv. 3 Key Sphere
    Fish Scale + Lv. 4 Key Sphere
    Fish Scale + HP Sphere
    Fish Scale + MP Sphere
    Fish Scale + Strength Sphere
    Fish Scale + Defense Sphere
    Fish Scale + Magic Sphere
    Fish Scale + Magic Def Sphere
    Fish Scale + Agility Sphere
    Fish Scale + Evasion Sphere
    Fish Scale + Accuracy Sphere
    Fish Scale + Return Sphere
    Fish Scale + Friend Sphere
    Fish Scale + Teleport Sphere
    Fish Scale + Warp Sphere
    Fish Scale + Pendulum
    Fish Scale + Amulet
    Fish Scale + Door to Tommorow
    Fish Scale + Wings of Discovery
    Fish Scale + Gambler's Spirit
    Fish Scale + Underdog's Secret
    Fish Scale + Winning Formula
    Water Gem + Special Sphere
    Water Gem + Skill Sphere
    Water Gem + Wht Mag Sphere
    Water Gem + Blk Mag Sphere
    Water Gem + Master Sphere
    Water Gem + Lv. 1 Key Sphere
    Water Gem + Lv. 2 Key Sphere
    Water Gem + Lv. 3 Key Sphere
    Water Gem + Lv. 4 Key Sphere
    Water Gem + HP Sphere
    Water Gem + MP Sphere
    Water Gem + Strength Sphere
    Water Gem + Defense Sphere
    Water Gem + Magic Sphere
    Water Gem + Magic Def Sphere
    Water Gem + Agility Sphere
    Water Gem + Evasion Sphere
    Water Gem + Accuracy Sphere
    Water Gem + Return Sphere
    Water Gem + Friend Sphere
    Water Gem + Teleport Sphere
    Water Gem + Warp Sphere
    
    
    28) Aqua Toxin - Large water damage to all enemies in three bursts plus
    status abnormalities.
    -----------------------------------------------------------------------
    Dragon Scale + Sleep Powder
    Dragon Scale + Silence Grenade
    Dragon Scale + Poison Fang
    Dragon Scale + Silver Hourglass
    Dragon Scale + Gold Hourglass
    Dragon Scale + Candle of Life
    Dragon Scale + Petrify Grenade
    Dragon Scale + Chocobo Feather
    Dragon Scale + Chocobo Wing
    Dragon Scale + Healing Spring
    Dragon Scale + Mana Spring
    Dragon Scale + Stamina Spring
    Dragon Scale + Soul Spring
    Dragon Scale + Petrifty Salt
    Dragon Scale + Musk
    Dragon Scale + Hypello Potion
    Dragon Scale + Shining Thorn
    Fish Scale + Sleep Powder
    Fish Scale + Dream Powder
    Fish Scale + Silence Grenade
    Fish Scale + Poison Fang
    Fish Scale + Silver Hourglass
    Fish Scale + Gold Hourglass
    Fish Scale + Candle of Life
    Fish Scale + Petrify Grenade
    Fish Scale + Farplane Shadow
    Fish Scale + Farplane Wind
    Fish Scale + Chocobo Feather
    Fish Scale + Chocobo Wing
    Fish Scale + Healing Spring
    Fish Scale + Mana Spring
    Fish Scale + Stamina Spring
    Fish Scale + Soul Spring
    Fish Scale + Petrifty Salt
    Fish Scale + Musk
    Fish Scale + Hypello Potion
    Fish Scale + Shining Thorn
    
    
    29) Dark Rain - Large water damage to all enemies in three bursts plus
    status abnormalities.
    ----------------------------------------------------------------------
    Dragon Scale + Dream Powder
    Dragon Scale + Farplane Shadow
    Dragon Scale + Farplane Wind
    Water Gem + Sleep Powder
    Water Gem + Silence Grenade
    Water Gem + Smoke Bomb
    Water Gem + Poison Fang
    Water Gem + Silver Hourglass
    Water Gem + Gold Hourglass
    Water Gem + Candle of Life
    Water Gem + Petrify Grenade
    Water Gem + Farplane Shadow
    Water Gem + Farplane Wind
    Water Gem + Chocobo Feather
    Water Gem + Chocobo Wing
    Water Gem + Healing Spring
    Water Gem + Mana Spring
    Water Gem + Stamina Spring
    Water Gem + Soul Spring
    Water Gem + Petrify Salt
    Water Gem + Musk
    Water Gem + Hypello Potion
    Water Gem + Shining Thorn
    
    
    30) Nul-All - All four nul- spells on one party member.
    -------------------------------------------------------
    Potion + Bomb Fragment
    Potion + Bomb Core
    Potion + Fire Gem
    Potion + Electric Marble
    Potion + Light Marble
    Potion + Fire Gem
    Potion + Fish Scale
    Potion + Dragon Scale
    Potion + Water Gem
    Potion + Anarctic Wind
    Potion + Arctic Wind
    Potion + Ice Gem
    Phoenix Down + Bomb Fragment
    Phoenix Down + Bomb Core
    Phoenix Down + Fire Gem
    Phoenix Down + Electric Marble
    Phoenix Down + Light Marble
    Phoenix Down + Fire Gem
    Phoenix Down + Fish Scale
    Phoenix Down + Dragon Scale
    Phoenix Down + Water Gem
    Phoenix Down + Anarctic Wind
    Phoenix Down + Arctic Wind
    Phoenix Down + Ice Gem
    
    
    31) Mega Nul-All - All four nul- spells to all party members.
    -------------------------------------------------------------
    Hi-Potion + Bomb Fragment
    Hi-Potion + Bomb Core
    Hi-Potion + Fire Gem
    Hi-Potion + Electric Marble
    Hi-Potion + Light Marble
    Hi-Potion + Fire Gem
    Hi-Potion + Fish Scale
    Hi-Potion + Dragon Scale
    Hi-Potion + Water Gem
    Hi-Potion + Anarctic Wind
    Hi-Potion + Arctic Wind
    Hi-Potion + Ice Gem
    X-Potion + Bomb Fragment
    X-Potion + Bomb Core
    X-Potion + Fire Gem
    X-Potion + Electric Marble
    X-Potion + Light Marble
    X-Potion + Fire Gem
    X-Potion + Fish Scale
    X-Potion + Dragon Scale
    X-Potion + Water Gem
    X-Potion + Anarctic Wind
    X-Potion + Arctic Wind
    X-Potion + Ice Gem
    Mega Potion + Bomb Fragment
    Mega Potion + Bomb Core
    Mega Potion + Fire Gem
    Mega Potion + Electric Marble
    Mega Potion + Light Marble
    Mega Potion + Fire Gem
    Mega Potion + Fish Scale
    Mega Potion + Dragon Scale
    Mega Potion + Water Gem
    Mega Potion + Anarctic Wind
    Mega Potion + Arctic Wind
    Mega Potion + Ice Gem
    Mega Phoenix + Bomb Fragment
    Mega Phoenix + Bomb Core
    Mega Phoenix + Fire Gem
    Mega Phoenix + Electric Marble
    Mega Phoenix + Light Marble
    Mega Phoenix + Fire Gem
    Mega Phoenix + Fish Scale
    Mega Phoenix + Dragon Scale
    Mega Phoenix + Water Gem
    Mega Phoenix + Anarctic Wind
    Mega Phoenix + Arctic Wind
    Mega Phoenix + Ice Gem
    Lunar Curtain + Hypello Potion
    Lunar Curtain + Musk
    Lunar Curtain + Rename Card
    Lunar Curtain + Map
    Lunar Curtain + Shining Thorn
    Lunar Curtain + Dream Powder
    Lunar Curtain + Sleep Powder
    Lunar Curtain + Shadow Gem
    Star Curtain + Hypello Potion
    Star Curtain + Musk
    Star Curtain + Rename Card
    Star Curtain + Map
    Star Curtain + Ability Sphere
    Star Curtain + Speed Sphere
    Star Curtain + Mana Sphere
    Star Curtain + Power Sphere
    Star Curtain + Shining Thorn
    Star Curtain + Dream Powder
    Star Curtain + Sleep Powder
    Star Curtain + Shadow Gem
    Light Curtain + Hypello Potion
    Light Curtain + Musk
    Light Curtain + Rename Card
    Light Curtain + Map
    Light Curtain + Shining Thorn
    Light Curtain + Dream Powder
    Light Curtain + Sleep Powder
    Light Curtain + Shadow Gem
    
    
    32) Hyper Nul-All - All four nul- spells, plus Cheer and Focus to all 
    party members.
    ---------------------------------------------------------------------
    Lunar Curtain + Mana Spring
    Lunar Curtain + Stamina Spring
    Lunar Curtain + Soul Spring
    Lunar Curtain + Petrify Salt
    Light Curtain + Mana Spring
    Light Curtain + Stamina Spring
    Light Curtain + Soul Spring
    Light Curtain + Petrify Salt
    Star Curtain + Mana Spring
    Star Curtain + Stamina Spring
    Star Curtain + Soul Spring
    Star Curtain + Petrify Salt
    Hypello Potion + Shining Thorn
    Mana Spring + Mana Spring
    Mana Spring + Stamina Spring
    Mana Spring + Soul Spring
    Mana Spring + Petrify Salt
    Mana Spring + Musk
    Mana Spring + Hypello Potion
    Mana Spring + Shining Thorn
    Stamina Spring + Stamina Spring
    Stamina Spring + Soul Spring
    Stamina Spring + Petrify Salt
    Stamina Spring + Musk
    Stamina Spring + Hypello Potion
    Stamina Spring + Shining Thorn
    Shining Thorn + Shining Thorn
    Soul Spring + Soul Spring
    Soul Spring + Petrify Salt
    Soul Spring + Musk
    Soul Spring + Hypello Potion
    Soul Spring + Shining Thorn
    Petrify Salt + Petrify Salt
    Petrify Salt + Petrify Salt
    Petrify Salt + Musk
    Petrify Salt + Hypello Potion
    Petrify Salt + Shining Thorn
    Musk + Musk
    Musk + Hypello Potion
    Musk + Shining Thorn
    Hypello Potion + Hypello Potion
    
    
    33) Ultra Nul-All - All four nul- spells, plus all stat boosts to all 
    party members.
    ---------------------------------------------------------------------
    
    Healing Spring + Shining Thorn
    Healing Spring + Hypello Potion
    Healing Spring + Musk
    Healing Spring + Petrify Salt
    Healing Spring + Soul Spring
    Healing Spring + Stamina Spring
    Healing Spring + Mana Spring
    Healing Spring + Healing Spring
    Healing Spring + Star Curtain
    Healing Spring + Light Curtain
    Healing Spring + Lunar Curtain
    Tetra Elemental + Chocobo Feather
    Tetra Elemental + Chocobo Wing
    Healing Water + Chocobo Feather
    Healing Water + Chocobo Wing
    
    
    34) Vitality - Doubles the maximum HP of one party member.
    ----------------------------------------------------------
    Hi-Potion + Hi-Potion
    Hi-Potion + X-Potion
    X-Potion + X-Potion
    
    
    
    35) Mega Vitality - Doubles the maximum HP of all party members.
    ----------------------------------------------------------------
    Potion + Three Stars
    Hi-Potion + Three Stars
    X-Potion + Three Stars
    Mega Potion + Three Stars
    Elixer + Three Stars
    Phoenix Down + Three Stars
    Stamina Tablet + Potion
    Stamina Tablet + Hi-Potion
    Stamina Tablet + X-Potion
    Stamina Tablet + Mega Potion
    Stamina Tablet + Elixer
    Stamina Tablet + Phoenix Down
    Stamina Tablet + Antidote
    Stamina Tablet + Soft
    Stamina Tablet + Eye Drops
    Stamina Tablet + Echo SCreen
    Stamina Tablet + Holy Water
    Stamina Tablet + Remedy
    Stamina Tablet + Power Distiller
    Stamina Tablet + Mana Distiller
    Stamina Tablet + Agility Distiller
    Stamina Tablet + Ability Distiller
    Stamina Tablet + Al Bhed Potion
    Stamina Tablet + Healing Water
    Stamina Tablet + Tetra elemental
    Stamina Tablet + Bomb Fragment
    Stamina Tablet + Bomb Core
    Stamina Tablet + Fire Gem
    Stamina Tablet + Electric Marble
    Stamina Tablet + Light Marble
    Stamina Tablet + Light Gem
    Stamina Tablet + Fish Scale
    Stamina Tablet + Dragon Scale
    Stamina Tablet + Water Gem
    Stamina Tablet + Anarctic Wind
    Stamina Tablet + Arctic Wind
    Stamina Tablet + Ice Gem
    Stamina Tablet + Grenade
    Stamina Tablet + Frag Grenade
    Stamina Tablet + Sleep Powder
    Stamina Tablet + Dream Powder
    Stamina Tablet + Silence Grenade
    Stamina Tablet + Smoke Bomb
    Stamina Tablet + Shadow Gem
    Stamina Tablet + Shining Gem
    Stamina Tablet + Blessed Gem
    Stamina Tablet + Supreme Gem
    Stamina Tablet + Poison Fang
    Stamina Tablet + Silver Hourglass
    Stamina Tablet + Gold Hourglass
    Stamina Tablet + Candle of Life
    Stamina Tablet + Petrify Grenade
    Stamina Tablet + Farplane Shadow
    Stamina Tablet + Farplane Wind
    Stamina Tablet + Chocobo Feather
    Stamina Tablet + Chocobo Wing
    Stamina Tablet + Lunar Curtain
    Stamina Tablet + Light Curtain
    Stamina Tablet + Star Curtain
    Stamina Tablet + Healing Spring
    Stamina Tablet + Mana Spring
    Stamina Tablet + Stamina Spring
    Stamina Tablet + Soul Spring
    Stamina Tablet + Petrify Salt
    Stamina Tablet + Stamina Tablet
    Stamina Tablet + Power Sphere
    Stamina Tablet + Mana Sphere
    Stamina Tablet + Speed Sphere
    Stamina Tablet + Ability Sphere
    Stamina Tablet + Attribute Sphere
    Stamina Tablet + Special Sphere
    Stamina Tablet + Skill Sphere
    Stamina Tablet + Wht Mag Sphere
    Stamina Tablet + Blk Mag Sphere
    Stamina Tablet + Master Sphere
    Stamina Tablet + Lv. 1 Key Sphere
    Stamina Tablet + Lv. 2 Key Sphere
    Stamina Tablet + Lv. 3 Key Sphere
    Stamina Tablet + Lv. 4 Key Sphere
    Stamina Tablet + HP Sphere
    Stamina Tablet + MP Sphere
    Stamina Tablet + Strength Sphere
    Stamina Tablet + Defense Sphere
    Stamina Tablet + Magic Sphere
    Stamina Tablet + Magic Def Sphere
    Stamina Tablet + Agility Sphere
    Stamina Tablet + Evasion Sphere
    Stamina Tablet + Accuracy Sphere
    Stamina Tablet + Clear Sphere
    Stamina Tablet + Return Sphere
    Stamina Tablet + Friend Sphere
    Stamina Tablet + Teleport Sphere
    Stamina Tablet + Warp Sphere
    Stamina Tablet + Map
    Stamina Tablet + Rename Card
    Stamina Tablet + Musk
    Stamina Tablet + Hypello Potion
    Stamina Tablet + Shining Thorn
    Stamina Tablet + Designer Wallet
    
    
    36) Mega Vitality - Doubles the maximum HP, plus Cheer for all party members.
    -----------------------------------------------------------------------------
    Healing Water + Three Stars
    Stamina Tonic + Potion
    Stamina Tonic + Hi-Potion
    Stamina Tonic + X-Potion
    Stamina Tonic + Mega Potion
    Stamina Tonic + Ether
    Stamina Tonic + Turbo Ether
    Stamina Tonic + Elixer
    Stamina Tonic + Phoenix Down
    Stamina Tonic + Antidote
    Stamina Tonic + Soft
    Stamina Tonic + Eye Drops
    Stamina Tonic + Echo Screen
    Stamina Tonic + Holy Water
    Stamina Tonic + Remedy
    Stamina Tonic + Power Distiller
    Stamina Tonic + Mana Distiller
    Stamina Tonic + Agility Distiller
    Stamina Tonic + Ability Distiller
    Stamina Tonic + Al Bhed Potion
    Stamina Tonic + Healing Water
    Stamina Tonic + Tetra Elemental
    Stamina Tonic + Bomb Fragment
    Stamina Tonic + Bomb Core
    Stamina Tonic + Fire Gem
    Stamina Tonic + Electric Marble
    Stamina Tonic + Light Marble
    Stamina Tonic + Light Gem
    Stamina Tonic + Fish Scale
    Stamina Tonic + Dragon Scale
    Stamina Tonic + Water Gem
    Stamina Tonic + Anarctic Wind
    Stamina Tonic + Arctic Wind
    Stamina Tonic + Ice Gem
    Stamina Tonic + Grenade
    Stamina Tonic + Frag Grenade
    Stamina Tonic + Sleep Poweder
    Stamina Tonic + Dream Powder
    Stamina Tonic + Silence Grenade
    Stamina Tonic + Smoke Bomb
    Stamina Tonic + Shadow Gem
    Stamina Tonic + Poison Fang
    Stamina Tonic + Silver Hourglass
    Stamina Tonic + Gold Hourglass
    Stamina Tonic + Candle of Life
    Stamina Tonic + Petrify Grenade
    Stamina Tonic + Farplane Shadow
    Stamina Tonic + Farplane Wind
    Stamina Tonic + Chocobo Feather
    Stamina Tonic + Chocobo Wing
    Stamina Tonic + Lunar Curtain
    Stamina Tonic + Light Curtain
    Stamina Tonic + Star Curtain
    Stamina Tonic + Healing Spring
    Stamina Tonic + Mana Spring
    Stamina Tonic + Stamina Spring
    Stamina Tonic + Soul Spring
    Stamina Tonic + Stamina Tonic
    Stamina Tonic + Mana Tonic
    Stamina Tonic + Twin Stars
    Stamina Tonic + Three Stars
    Stamina Tonic + Power Sphere
    Stamina Tonic + Mana Sphere
    Stamina Tonic + Ability Sphere
    Stamina Tonic + Attribute Sphere
    Stamina Tonic + Special Sphere
    Stamina Tonic + Skill Sphere
    Stamina Tonic + Wht Mag Sphere
    Stamina Tonic + Blk Mag Sphere
    Stamina Tonic + Master Sphere
    Stamina Tonic + Lv. 1 Key Sphere
    Stamina Tonic + Lv. 2 Key Sphere
    Stamina Tonic + Lv. 3 Key Sphere
    Stamina Tonic + Lv. 4 Key Sphere
    Stamina Tonic + HP Sphere
    Stamina Tonic + MP Sphere
    Stamina Tonic + Strength Sphere
    Stamina Tonic + Defense Sphere
    Stamina Tonic + Magic Sphere
    Stamina Tonic + Magic Def Sphere
    Stamina Tonic + Agility Sphere
    Stamina Tonic + Evasion Sphere
    Stamina Tonic + Speed Sphere
    Stamina Tonic + Accuracy Sphere
    Stamina Tonic + Clear Sphere
    Stamina Tonic + Return Sphere
    Stamina Tonic + Friend Sphere
    Stamina Tonic + Teleport Sphere
    Stamina Tonic + Warp Sphere
    Stamina Tonic + Map
    Stamina Tonic + Rename Card
    Stamina Tonic + Musk
    Stamina Tonic + Hypello Potion
    Stamina Tonic + Shining Thorn
    Stamina Tonic + Pendulum
    Stamina Tonic + Designer Wallet
    
    
    37) Mana - Doubles the maximum MP of one party member.
    ------------------------------------------------------
    Ether + Potion
    Ether + Hi-Potion
    Ether + X-Potion
    Ether + Mega Potion
    Ether + Phoenix Down
    Ether + Antidote
    Ether + Soft
    Ether + Eye Drops
    Ether + Ability Sphere
    Ether + Echo Screen
    Ether + Holy Water
    Ether + Power Distiller
    Ether + Mana Distiller
    Ether + Agility Distiller
    Ether + Ability Distiller
    Ether + Al Bhed Potion
    Ether + Bomb Fragment
    Ether + Electric Marble
    Ether + Fish Scale
    Ether + Anarctic Wind
    Ether + Grenade
    Ether + Frag Grenade
    Ether + Power Sphere
    Ether + Mana Sphere
    Ether + Speed Sphere
    
    
    38) Mega Mana - Doubles the maximum MP of all party members.
    ------------------------------------------------------------
    Ether + Ether
    Ether + Turbo Ether
    Ether + Elixer
    Ether + Healing Water
    Ether + Tetra Elemental
    Ether + Bomb Core
    Ether + Fire Gem
    Ether + Light Marble
    Ether + Light Gem
    Ether + Dragon Scale
    Ether + Water Gem
    Ether + Arctic Wind
    Ether + Ice Gem
    Ether + Sleep Powder
    Ether + Dream Powder
    Ether + Silence Grenade
    Ether + Smoke Bomb
    Ether + Shadow Gem
    Ether + Poison Fang
    Ether + Silver Hourglass
    Ether + Gold Hourglass
    Ether + Candle of Life
    Ether + Petrify Grenade
    Ether + Farplane Shadow
    Ether + Chocobo Feather
    Ether + Chocobo Wing
    Ether + Lunar Curtain
    Ether + Light Curtain
    Ether + Star Curtain
    Ether + Healing Spring
    Ether + Mana Spring
    Ether + Stamina Spring
    Ether + Soul Spring
    Ether + Petrify Salt
    Ether + Attribute Sphere
    Ether + Special Sphere
    Ether + Skill Sphere
    Ether + Wht Mag Sphere
    Ether + Blk Mag Sphere
    Ether + Master Sphere
    Ether + Lv. 1 Key Sphere
    Ether + Lv. 2 Key Sphere
    Ether + Lv. 3 Key Sphere
    Ether + Lv. 4 Key Sphere
    Ether + HP Sphere
    Ether + Strength Sphere
    Ether + Defense Sphere
    Ether + Magic Sphere
    Ether + Magic Def Sphere
    Ether + Agility Sphere
    Ether + Evasion Sphere
    Ether + Accuracy Sphere
    Ether + Clear Sphere
    Ether + Return Sphere
    Ether + Friend Sphere
    Ether + Teleport Sphere
    Ether + Warp Sphere
    Ether + Map
    Ether + Rename Card
    Ether + Hypello Potion
    Ether + Shining Thorn
    Ether + MP Sphere
    Turbo Ether + Potion
    Turbo Ether + Hi-Potion
    Turbo Ether + X-Potion
    Turbo Ether + Mega Potion
    Turbo Ether + Shining Thorn
    Turbo Ether + Turbo Ether
    Turbo Ether + Elixer
    Turbo Ether + Phoenix Down
    Turbo Ether + Antidote
    Turbo Ether + Soft
    Turbo Ether + Eye Drops
    Turbo Ether + Echo Screen
    Turbo Ether + Holy Water
    Turbo Ether + Power Distiller
    Turbo Ether + Mana Distiller
    Turbo Ether + Agility Distiller
    Turbo Ether + Ability Distiller
    Turbo Ether + Al Bhed Potion
    Turbo Ether + Healing Water
    Turbo Ether + Tetra Elemental
    Turbo Ether + Bomb Fragment
    Turbo Ether + Bomb Core
    Turbo Ether + Fire Gem
    Turbo Ether + Electric Marble
    Turbo Ether + Light Marble
    Turbo Ether + Light Gem
    Turbo Ether + Fish Scale
    Turbo Ether + Dragon Scale
    Turbo Ether + Water Gem
    Turbo Ether + Anarctic Wind
    Turbo Ether + Arctic Wind
    Turbo Ether + Ice Gem
    Turbo Ether + Grenade
    Turbo Ether + Frag Grenade
    Turbo Ether + Sleep Powder
    Turbo Ether + Dream Powder
    Turbo Ether + Silence Grenade
    Turbo Ether + Hypello Potion
    Turbo Ether + Smoke Bomb
    Turbo Ether + Shadow Gem
    Turbo Ether + Poison Fang
    Turbo Ether + Silver Hourglass
    Turbo Ether + Gold Hourglass
    Turbo Ether + Candle of Life
    Turbo Ether + Petrify Grenade
    Turbo Ether + Farplane Shadow
    Turbo Ether + Chocobo Feather
    Turbo Ether + Chocobo Wing
    Turbo Ether + Lunar Curtain
    Turbo Ether + Light Curtain
    Turbo Ether + Star Curtain
    Turbo Ether + Healing Spring
    Turbo Ether + Mana Spring
    Turbo Ether + Stamina Spring
    Turbo Ether + Soul Spring
    Turbo Ether + Petrift Salt
    Turbo Ether + Powerr Sphere
    Turbo Ether + Mana Sphere
    Turbo Ether + Speed Sphere
    Turbo Ether + Ability Sphere
    Turbo Ether + Attribute Sphere
    Turbo Ether + Special Sphere
    Turbo Ether + Skill Sphere
    Turbo Ether + Wht Mag Sphere
    Turbo Ether + Blk Mag Sphere
    Turbo Ether + Master Sphere
    Turbo Ether + Lv. 1 Key Sphere
    Turbo Ether + Lv. 2 Key Sphere
    Turbo Ether + Lv. 3 Key Sphere
    Turbo Ether + Lv. 4 Key Sphere
    Turbo Ether + HP Sphere
    Turbo Ether + MP Sphere
    Turbo Ether + Strength Sphere
    Turbo Ether + Defense Sphere
    Turbo Ether + Magic Sphere
    Turbo Ether + Magic Def Sphere
    Turbo Ether + Agility Sphere
    Turbo Ether + Evasion Sphere
    Turbo Ether + Accuracy Sphere
    Turbo Ether + Clear Sphere
    Turbo Ether + Return Sphere
    Turbo Ether + Friend Sphere
    Turbo Ether + Teleport Sphere
    Turbo Ether + Warp Sphere
    Turbo Ether + Map
    Turbo Ether + Rename Card
    
    
    39) Hyper Mana - Doubles the maximum MP, plus Focus for all party members.
    --------------------------------------------------------------------------
    Ether + Three Stars
    Stamina Tablet + Twin Stars
    Stamina Tablet + Three Stars
    Turbo Ether + Three Stars
    Mana Tablet + Potion
    Mana Tablet + Hi-Potion
    Mana Tablet + X-Potion
    Mana Tablet + Mega Potion
    Mana Tablet + Ether
    Mana Tablet + Turbo Ether
    Mana Tablet + Elixer
    Mana Tablet + Phoenix Down
    Mana Tablet + Antidote
    Mana Tablet + Soft
    Mana Tablet + Eye Drops
    Mana Tablet + Echo Screen
    Mana Tablet + Holy Water
    Mana Tablet + Remedy
    Mana Tablet + Power Distiller
    Mana Tablet + Mana Distiller
    Mana Tablet + Agility Distiller
    Mana Tablet + Ability Distiller
    Mana Tablet + Al Bhed Potion
    Mana Tablet + Healing Water
    Mana Tablet + Tetra Elemental
    Mana Tablet + Bomb Fragment
    Mana Tablet + Bomb Core
    Mana Tablet + Fire Gem
    Mana Tablet + Electric Marble
    Mana Tablet + Light Marble
    Mana Tablet + Light Gem
    Mana Tablet + Fish Scale
    Mana Tablet + Dragon Scale
    Mana Tablet + Water Gem
    Mana Tablet + Anarctic Wind
    Mana Tablet + Arctic Wind
    Mana Tablet + Ice Gem
    Mana Tablet + Grenade
    Mana Tablet + Frag Grenade
    Mana Tablet + Sleep Powder
    Mana Tablet + Dream Powder
    Mana Tablet + Silence Grenade
    Mana Tablet + Smoke Bomb
    Mana Tablet + Shadow Gem
    Mana Tablet + Poison Fang
    Mana Tablet + Silver Hourglass
    Mana Tablet + Gold Hourglass
    Mana Tablet + Candle of Life
    Mana Tablet + Petrify Grenade
    Mana Tablet + Farplane Shadow
    Mana Tablet + Farplane Wind
    Mana Tablet + Chocobo Feather
    Mana Tablet + Chocobo Wing
    Mana Tablet + Lunar Curtain
    Mana Tablet + Light Curtain
    Mana Tablet + Star Curtain
    Mana Tablet + Healing Spring
    Mana Tablet + Mana Spring
    Mana Tablet + Stamina Spring
    Mana Tablet + Soul Spring
    Mana Tablet + Petrify Salt
    Mana Tablet + Stamina Tonic
    Mana Tablet + Mana Tonic
    Mana Tablet + Wht Mag Sphere
    Mana Tablet + Blk Mag Sphere
    Mana Tablet + Master Sphere
    Mana Tablet + Lv. 1 Key Sphere
    Mana Tablet + Lv. 2 Key Sphere
    Mana Tablet + Lv. 3 Key Sphere
    Mana Tablet + Lv. 4 Key Sphere
    Mana Tablet + HP Sphere
    Mana Tablet + MP Sphere
    Mana Tablet + Strength Sphere
    Mana Tablet + Defense Sphere
    Mana Tablet + Magic Sphere
    Mana Tablet + Magic Def Sphere
    Mana Tablet + Agility Sphere
    Mana Tablet + Evasion Sphere
    Mana Tablet + Accuracy Sphere
    Mana Tablet + Clear Sphere
    Mana Tablet + Return Sphere
    Mana Tablet + Teleport Sphere
    Mana Tablet + Warp Sphere
    Mana Tablet + Map
    Mana Tablet + Rename Card
    Mana Tablet + Musk
    Mana Tablet + Hypello Potion
    Mana Tablet + Shining Thorn
    Mana Tablet + Pendulum
    Mana Tablet + Designer Wallet
    Mana Tonic + Potion
    Mana Tonic + Hi-Potion
    Mana Tonic + X-Potion
    Mana Tonic + Mega Potion
    Mana Tonic + Ether
    Mana Tonic + Turbo Ether
    Mana Tonic + Elixer
    Mana Tonic + Phoenix Down
    Mana Tonic + Antidote
    Mana Tonic + Soft
    Mana Tonic + Eye Drops
    Mana Tonic + Echo Screen
    Mana Tonic + Holy Water
    Mana Tonic + Remedy
    Mana Tonic + Power Distiller
    Mana Tonic + Mana Distiller
    Mana Tonic + Agility Distiller
    Mana Tonic + Ability Distiller
    Mana Tonic + Al Bhed Potion
    Mana Tonic + Healing Water
    Mana Tonic + Tetra Elemental
    Mana Tonic + Bomb Fragment
    Mana Tonic + Bomb Core
    Mana Tonic + Fire Gem
    Mana Tonic + Electric Marble
    Mana Tonic + Light Marble
    Mana Tonic + Light Gem
    Mana Tonic + Fish Scale
    Mana Tonic + Dragon Scale
    Mana Tonic + Water Gem
    Mana Tonic + Anarctic Wind
    Mana Tonic + Arctic Wind
    Mana Tonic + Ice Gem
    Mana Tonic + Grenade
    Mana Tonic + Frag Grenade
    Mana Tonic + Sleep Powder
    Mana Tonic + Dream Powder
    Mana Tonic + Silence Grenade
    Mana Tonic + Smoke Bomb
    Mana Tonic + Shadow Gem
    Mana Tonic + Poison Fang
    Mana Tonic + Silver Hourglass
    Mana Tonic + Gold Hourglass
    Mana Tonic + Candle of Life
    Mana Tonic + Petrify Grenade
    Mana Tonic + Farplane Shadow
    Mana Tonic + Farplane Wind
    Mana Tonic + Chocobo Feather
    Mana Tonic + Chocobo Wing
    Mana Tonic + Lunar Curtain
    Mana Tonic + Light Curtain
    Mana Tonic + Star Curtain
    Mana Tonic + Healing Spring
    Mana Tonic + Mana Spring
    Mana Tonic + Stamina Spring
    Mana Tonic + Soul Spring
    Mana Tonic + Petrify Salt
    Mana Tonic + Stamina Tonic
    Mana Tonic + Mana Tonic
    Mana Tonic + Wht Mag Sphere
    Mana Tonic + Blk Mag Sphere
    Mana Tonic + Master Sphere
    Mana Tonic + Lv. 1 Key Sphere
    Mana Tonic + Lv. 2 Key Sphere
    Mana Tonic + Lv. 3 Key Sphere
    Mana Tonic + Lv. 4 Key Sphere
    Mana Tonic + HP Sphere
    Mana Tonic + MP Sphere
    Mana Tonic + Strength Sphere
    Mana Tonic + Defense Sphere
    Mana Tonic + Magic Sphere
    Mana Tonic + Magic Def Sphere
    Mana Tonic + Agility Sphere
    Mana Tonic + Evasion Sphere
    Mana Tonic + Accuracy Sphere
    Mana Tonic + Clear Sphere
    Mana Tonic + Return Sphere
    Mana Tonic + Teleport Sphere
    Mana Tonic + Warp Sphere
    Mana Tonic + Map
    Mana Tonic + Rename Card
    Mana Tonic + Musk
    Mana Tonic + Hypello Potion
    Mana Tonic + Shining Thorn
    Mana Tonic + Pendulum
    Mana Tonic + Designer Wallet
    
    
    40) Mighty Wall - Casts Shell and Protect on all party members.
    ---------------------------------------------------------------
    Antidote + Lunar Curtain
    Antidote + Light Curtain
    Antidote + Star Curtain
    Soft + Lunar Curtain
    Soft + Light Curtain
    Soft + Star Curtain
    Eye Drops + Lunar Curtain
    Eye Drops + Light Curtain
    Eye Drops + Star Curtain
    Echo Screen + Lunar Curtain
    Echo Screen + Light Curtain
    Echo Screen + Star Curtain
    Holy Water + Lunar Curtain
    Holy Water + Light Curtain
    Holy Water + Star Curtain
    Grenade + Lunar Curtain
    Grenade + Light Curtain
    Grenade + Star Curtain
    Power Distiller + Lunar Curtain
    Power Distiller + Light Curtain
    Power Distiller + Star Curtain
    Power Distiller + Power Sphere
    Power Distiller + Mana Sphere
    Power Distiller + Speed Sphere
    Power Distiller + Ability Sphere
    Mana Distiller + Lunar Curtain
    Mana Distiller + Light Curtain
    Mana Distiller + Star Curtain
    Mana Distiller + Power Sphere
    Mana Distiller + Mana Sphere
    Mana Distiller + Speed Sphere
    Mana Distiller + Ability Sphere
    Agility Distiller + Lunar Curtain
    Agility Distiller + Light Curtain
    Agility Distiller + Star Curtain
    Agility Distiller + Power Sphere
    Agility Distiller + Mana Sphere
    Agility Distiller + Speed Sphere
    Agility Distiller + Ability Sphere
    Ability Distiller + Lunar Curtain
    Ability Distiller + Light Curtain
    Ability Distiller + Star Curtain
    Ability Distiller + Power Sphere
    Ability Distiller + Mana Sphere
    Ability Distiller + Speed Sphere
    Ability Distiller + Ability Sphere
    Light Curtain + Speed Sphere
    Light Curtain + Ability Sphere
    Light Curtain + Power Sphere
    Light Curtain + Mana Sphere
    Lunar Curtain + Speed Sphere
    Lunar Curtain + Ability Sphere
    Lunar Curtain + Power Sphere
    Lunar Curtain + Mana Sphere
    Chocobo Wing + Speed Sphere
    Chocobo Wing + Ability Sphere
    Chocobo Wing + Power Sphere
    Chocobo Wing + Mana Sphere
    Chocobo Feather + Speed Sphere
    Chocobo Feather + Ability Sphere
    Chocobo Feather + Power Sphere
    Chocobo Feather + Mana Sphere
    
    
    41) Mighty G - Casts Shell, Haste, and Protect on all party members.
    --------------------------------------------------------------------
    Remedy + Lunar Curtain
    Remedy + Light Curtain
    Remedy + Star Curtain
    Power Distiller + Power Distiller
    Power Distiller + Mana Distiller
    Power Distiller + Agility Distiller
    Power Distiller + Ability Distiller
    Mana Distiller + Mana Distiller
    Mana Distiller + Agility Distiller
    Mana Distiller + Ability Distiller
    Agility Distiller + Agility Distiller
    Agility Distiller + Ability Distiller
    Ability Distiller + Ability Distiller
    Al Bhed Potion + Lunar Curtain
    Al Bhed Potion + Light Curtain
    Al Bhed Potion + Star Curtain
    Al Bhed Potion + Musk
    Al Bhed Potion + Hypello Potion
    Al Bhed Potion + Shining Thorn
    Healing Water + Lunar Curtain
    Healing Water + Light Curtain
    Healing Water + Star Curtain
    Healing Water + Musk
    Healing Water + Hypello Potion
    Healing Water + Shining Thorn
    Tetra Elemental + Lunar Curtain
    Tetra Elemental + Light Curtain
    Tetra Elemental + Star Curtain
    Tetra Elemental + Musk
    Tetra Elemental + Hypello Potion
    Tetra Elemental + Shining Thorn
    Bomb Fragment + Lunar Curtain
    Bomb Fragment + Light Curtain
    Bomb Fragment + Star Curtain
    Electric Marble + Lunar Curtain
    Electric Marble + Light Curtain
    Electric Marble + Star Curtain
    Fish Scale + Lunar Curtain
    Fish Scale + Light Curtain
    Fish Scale + Star Curtain
    Anarctic Wind + Lunar Curtain
    Anarctic Wind + Light Curtain
    Anarctic Wind + Star Curtain
    
    
    42) Super Mighty G - Casts Shell, Haste, Regen, and Protect on all
    party members.
    ------------------------------------------------------------------
    Bomb Core + Lunar Curtain
    Bomb Core + Light Curtain
    Bomb Core + Star Curtain
    Fire Gem + Lunar Curtain
    Fire Gem + Light Curtain
    Fire Gem + Star Curtain
    Light Marble + Lunar Curtain
    Light Marble + Light Curtain
    Light Marble + Star Curtain
    Light Gem + Lunar Curtain
    Light Gem + Light Curtain
    Light Gem + Star Curtain
    Dragon Scale + Lunar Curtain
    Dragon Scale + Light Curtain
    Dragon Scale + Star Curtain
    Water Gem + Lunar Curtain
    Water Gem + Light Curtain
    Water Gem + Star Curtain
    Arctic Wind + Lunar Curtain
    Arctic Wind + Light Curtain
    Arctic Wind + Star Curtain
    Ice Gem + Lunar Curtain
    Ice Gem + Light Curtain
    Ice Gem + Star Curtain
    Frag Grenade + Lunar Curtain
    Frag Grenade + Light Curtain
    Frag Grenade + Star Curtain
    Frag Grenade + Healing Spring
    Grenade + Healing Spring
    Chocobo Feather + Chocobo Feather
    Chocobo Feather + Chocobo Wing
    Chocobo Feather + Lunar Curtain
    Chocobo Feather + Light Curtain
    Chocobo Feather + Star Curtain
    Chocobo Feather + Healing Spring
    Chocobo Feather + Mana Spring
    Chocobo Feather + Stamina Spring
    Chocobo Feather + Soul Spring
    Chocobo Feather + Petrify Salt
    Chocobo Feather + Three Stars
    Chocobo Feather + Attribute Sphere
    Chocobo Feather + Skill Sphere
    Chocobo Feather + Wht Mag Sphere
    Chocobo Feather + Blk Mag Sphere
    Chocobo Feather + Master Sphere
    Chocobo Feather + Lv. 1 Key Sphere
    Chocobo Feather + Lv. 2 Key Sphere
    Chocobo Feather + Lv. 3 Key Sphere
    Chocobo Feather + Lv. 4 Key Sphere
    Chocobo Feather + HP Sphere
    Chocobo Feather + MP Sphere
    Chocobo Feather + Strength Sphere
    Chocobo Feather + Defense Sphere
    Chocobo Feather + Magic Sphere
    Chocobo Feather + Magic Def Sphere
    Chocobo Feather + Agility Sphere
    Chocobo Feather + Evasion Sphere
    Chocobo Feather + Accuracy Sphere
    Chocobo Feather + Clear Sphere
    Chocobo Feather + Return Sphere
    Chocobo Feather + Friend Sphere
    Chocobo Feather + Teleport Sphere
    Chocobo Feather + Warp Sphere
    Chocobo Feather + Map
    Chocobo Feather + Rename Card
    Chocobo Feather + Musk
    Chocobo Feather + Hypello Potion
    Chocobo Feather + Shining Thorn
    Chocobo Feather + Pendulum
    Chocobo Feather + Amulet
    Chocobo Feather + Door to Tommorow
    Chocobo Feather + Wings of Discovery
    Chocobo Feather + Gambler's Spirit
    Chocobo Feather + Underdog's Secret
    Chocobo Feather + Winning Formula
    Chocobo Wing + Chocobo Wing
    Chocobo Wing + Lunar Curtain
    Chocobo Wing + Light Curtain
    Chocobo Wing + Star Curtain
    Chocobo Wing + Healing Spring
    Chocobo Wing + Mana Spring
    Chocobo Wing + Stamina Spring
    Chocobo Wing + Soul Spring
    Chocobo Wing + Petrify Salt
    Chocobo Wing + Three Stars
    Chocobo Wing + Attribute Sphere
    Chocobo Wing + Skill Sphere
    Chocobo Wing + Wht Mag Sphere
    Chocobo Wing + Blk Mag Sphere
    Chocobo Wing + Master Sphere
    Chocobo Wing + Lv. 1 Key Sphere
    Chocobo Wing + Lv. 2 Key Sphere
    Chocobo Wing + Lv. 3 Key Sphere
    Chocobo Wing + Lv. 4 Key Sphere
    Chocobo Wing + HP Sphere
    Chocobo Wing + MP Sphere
    Chocobo Wing + Strength Sphere
    Chocobo Wing + Defense Sphere
    Chocobo Wing + Magic Sphere
    Chocobo Wing + Magic Def Sphere
    Chocobo Wing + Agility Sphere
    Chocobo Wing + Evasion Sphere
    Chocobo Wing + Accuracy Sphere
    Chocobo Wing + Clear Sphere
    Chocobo Wing + Return Sphere
    Chocobo Wing + Friend Sphere
    Chocobo Wing + Teleport Sphere
    Chocobo Wing + Warp Sphere
    Chocobo Wing + Map
    Chocobo Wing + Rename Card
    Chocobo Wing + Musk
    Chocobo Wing + Hypello Potion
    Chocobo Wing + Shining Thorn
    Lunar Curtain + Skill Sphere
    Lunar Curtain + Special Sphere
    Lunar Curtain + Attribute Sphere
    Lunar Curtain + Three Stars
    Lunar Curtain + Lunar Curtain
    Lunar Curtain + Wht Mag Sphere
    Lunar Curtain + Blk Mag Sphere
    Lunar Curtain + Master Sphere
    Lunar Curtain + Lv. 1 Key Sphere
    Lunar Curtain + Lv. 2 Key Sphere
    Lunar Curtain + Lv. 3 Key Sphere
    Lunar Curtain + Lv. 4 Key Sphere
    Lunar Curtain + HP Sphere
    Lunar Curtain + MP Sphere
    Lunar Curtain + Strength Sphere
    Lunar Curtain + Defense Sphere
    Lunar Curtain + Magic Sphere
    Lunar Curtain + Magic Def Sphere
    Lunar Curtain + Agility Sphere
    Lunar Curtain + Evasion Sphere
    Lunar Curtain + Accuracy Sphere
    Lunar Curtain + Clear Sphere
    Lunar Curtain + Return Sphere
    Lunar Curtain + Friend Sphere
    Lunar Curtain + Teleport Sphere
    Lunar Curtain + Warp Sphere
    Light Curtain + Skill Sphere
    Light Curtain + Special Sphere
    Light Curtain + Attribute Sphere
    Light Curtain + Three Stars
    Light Curtain + Light Curtain
    Light Curtain + Wht Mag Sphere
    Light Curtain + Blk Mag Sphere
    Light Curtain + Master Sphere
    Light Curtain + Lv. 1 Key Sphere
    Light Curtain + Lv. 2 Key Sphere
    Light Curtain + Lv. 3 Key Sphere
    Light Curtain + Lv. 4 Key Sphere
    Light Curtain + HP Sphere
    Light Curtain + MP Sphere
    Light Curtain + Strength Sphere
    Light Curtain + Defense Sphere
    Light Curtain + Magic Sphere
    Light Curtain + Magic Def Sphere
    Light Curtain + Agility Sphere
    Light Curtain + Evasion Sphere
    Light Curtain + Accuracy Sphere
    Light Curtain + Clear Sphere
    Light Curtain + Return Sphere
    Light Curtain + Friend Sphere
    Light Curtain + Teleport Sphere
    Light Curtain + Warp Sphere
    Star Curtain + Three Stars
    Star Curtain + Star Curtain
    Star Curtain + Wht Mag Sphere
    Star Curtain + Blk Mag Sphere
    Star Curtain + Master Sphere
    Star Curtain + Lv. 1 Key Sphere
    Star Curtain + Lv. 2 Key Sphere
    Star Curtain + Lv. 3 Key Sphere
    Star Curtain + Lv. 4 Key Sphere
    Star Curtain + HP Sphere
    Star Curtain + MP Sphere
    Star Curtain + Strength Sphere
    Star Curtain + Defense Sphere
    Star Curtain + Magic Sphere
    Star Curtain + Magic Def Sphere
    Star Curtain + Agility Sphere
    Star Curtain + Evasion Sphere
    Star Curtain + Accuracy Sphere
    Star Curtain + Clear Sphere
    Star Curtain + Return Sphere
    Star Curtain + Friend Sphere
    Star Curtain + Teleport Sphere
    Star Curtain + Warp Sphere
    Three Stars + Healing Spring
    Three Stars + Mana Spring
    Three Stars + Stamina Spring
    Three Stars + Soul Spring
    Three Stars + Petrify Salt
    
    
    43) Hyper Mighty G - Casts Shell, Haste, Regen, Protect, and Auto-Life on 
    all party members.
    -------------------------------------------------------------------------
    Chocobo Wing + Pendulum
    Chocobo Wing + Amulet
    Chocobo Wing + Door to Tommorow
    Chocobo Wing + Wings of Discovery
    Chocobo Wing + Gambler's Spirit
    Chocobo Wing + Underdog's Secret
    Chocobo Wing + Winning Formula
    Lunar Curtain + Pendulum
    Lunar Curtain + Amulet
    Lunar Curtain + Door to Tommorow
    Lunar Curtain + Wings of Discovery
    Lunar Curtain + Gambler's Spirit
    Lunar Curtain + Underdog's Secret
    Lunar Curtain + Winning Formula
    Light Curtain + Pendulum
    Light Curtain + Amulet
    Light Curtain + Door to Tommorow
    Light Curtain + Wings of Discovery
    Light Curtain + Gambler's Spirit
    Light Curtain + Underdog's Secret
    Light Curtain + Winning Formula
    Healing Spring + Pendulum
    Healing Spring + Amulet
    Healing Spring + Door to Tommorow
    Healing Spring + Wings of Discovery
    Healing Spring + Gambler's Spirit
    Healing Spring + Underdog's Secret
    Healing Spring + Winning Formula
    Star Curtain + Pendulum
    Star Curtain + Amulet
    Star Curtain + Door to Tommorow
    Star Curtain + Wings of Discovery
    Star Curtain + Gambler's Spirit
    Star Curtain + Underdog's Secret
    Star Curtain + Winning Formula
    
    
    44) Freedom - 0 MP Consumption for one party member.
    ----------------------------------------------------
    
    Ether + Mega Phoenix
    Ethre + Remedy
    Ether + Farplane Wind
    
    
    45) Freedom X - 0 MP Consumption for all party members.
    ----------------------------------------------------
    ---
    Potion + Twin Stars
    Hi-Potion + Twin Stars
    X-Potion + Twin Stars
    Ether + Shining Gem
    Ether + Blessed Gem
    Ether + Supreme Gem
    Ether + Stamina Tablet
    Ether + Twin Stars
    Ether + Musk
    Ether + Pendulum
    Ether + Amulet
    Ether + Door to Tommorow
    Ether + Wings to Discovery
    Ether + Gambler's Spirit
    Ether + Underdog's Secret
    Ether + Winning Formula
    Turbo Ether + Shining Gem
    Turbo Ether + Blessed Gem
    Turbo Ether + Supreme Gem
    Turbo Ether + Stamina Tablet
    Turbo Ether + Twin Stars
    Turbo Ether + Musk
    Turbo Ether + Pendulum
    Turbo Ether + Amulet
    Turbo Ether + Door to Tommorow
    Turbo Ether + Wings to Discovery
    Turbo Ether + Gambler's Spirit
    Turbo Ether + Underdog's Secret
    Turbo Ether + Winning Formula
    Turbo Ether + Mega Phoenix
    Turbo Ether + Remedy
    Twin Stars + Elixer
    Twin Stars + Phoenix Down
    Twin Stars + Antidote
    Twin Stars + Soft
    Twin Stars + Eye Drops
    Twin Stars + Echo Screen
    Twin Stars + Holy Water
    Twin Stars + Remedy
    Twin Stars + Power Distiller
    Twin Stars + Mana Distiller
    Twin Stars + Agility Distiller
    Twin Stars + Ability Distiller
    Twin Stars + Al Bhed Potion
    Twin Stars + Healing Water
    Twin Stars + Tetra Elemental
    Twin Stars + Bomb Fragment
    Twin Stars + Bomb Core
    Twin Stars + Fire Gem
    Twin Stars + Defense Sphere
    Twin Stars + Electric Marble
    Twin Stars + Light Marble
    Twin Stars + Light Gem
    Twin Stars + Fish Scale
    Twin Stars + Dragon Scale
    Twin Stars + Water Gem
    Twin Stars + Anarctic Wind
    Twin Stars + Arctic Wind
    Twin Stars + Ice Gem
    Twin Stars + Frag Grenade
    Twin Stars + Sleep Powder
    Twin Stars + Dream Powder
    Twin Stars + Silence Grenade
    Twin Stars + Smoke Bomb
    Twin Stars + Shadow Gem
    Twin Stars + Poison Fang
    Twin Stars + Silver Hourglass
    Twin Stars + Gold Hourglass
    Twin Stars + Candle of Life
    Twin Stars + Petrify Grenade
    Twin Stars + Farplane Shadow
    Twin Stars + Farplane Wind
    Twin Stars + Chocobo Feather
    Twin Stars + Chocobo Wing
    Twin Stars + Lunar Curtain
    Twin Stars + Light Curtain
    Twin Stars + Star Curtain
    Twin Stars + Healing Spring
    Twin Stars + Mana Spring
    Twin Stars + Stamina Spring
    Twin Stars + Soul Spring
    Twin Stars + Petrify Salt
    Twin Stars + Twin Stars
    Twin Stars + Three Stars
    Twin Stars + Power Sphere
    Twin Stars + Mana Sphere
    Twin Stars + Speed Sphere
    Twin Stars + Ability Sphere
    Twin Stars + Attribute Sphere
    Twin Stars + Special Sphere
    Twin Stars + Skill Sphere
    Twin Stars + Wht Mag Sphere
    Twin Stars + Blk Mag Sphere
    Twin Stars + Master Sphere
    Twin Stars + Lv. 1 Key Sphere
    Twin Stars + Lv. 2 Key Sphere
    Twin Stars + Lv. 3 Key Sphere
    Twin Stars + Lv. 4 Key Sphere
    Twin Stars + HP Sphere
    Twin Stars + MP Sphere
    Twin Stars + Strength Sphere
    Twin Stars + Magic Sphere
    Twin Stars + Magic Def Sphere
    Twin Stars + Agility Sphere
    Twin Stars + Evasion Sphere
    Twin Stars + Accuracy Sphere
    Twin Stars + Clear Sphere
    Twin Stars + Return Sphere
    Twin Stars + Friend Sphere
    Twin Stars + Teleport Sphere
    Twin Stars + Warp Sphere
    Twin Stars + Map
    Twin Stars + Rename Card
    Twin Stars + Musk
    Twin Stars + Hypello Potion
    Twin Stars + Shining Thorn
    Twin Stars + Pendulum
    Twin Stars + Designer Wallet
    Three Stars + Power Sphere
    Three Stars + Mana Sphere
    Three Stars + Speed Sphere
    Three Stars + Ability Sphere
    Three Stars + Attribute Sphere
    Three Stars + Special Sphere
    Three Stars + Skill Sphere
    Three Stars + Wht Mag Sphere
    Three Stars + Blk Mag Sphere
    Three Stars + Master Sphere
    Three Stars + Lv. 1 Key Sphere
    Three Stars + Lv. 2 Key Sphere
    Three Stars + Lv. 3 Key Sphere
    Three Stars + Lv. 4 Key Sphere
    Three Stars + HP Sphere
    Three Stars + MP Sphere
    Three Stars + Strength Sphere
    Three Stars + Magic Sphere
    Three Stars + Magic Def Sphere
    Three Stars + Agility Sphere
    Three Stars + Evasion Sphere
    Three Stars + Accuracy Sphere
    Three Stars + Clear Sphere
    Three Stars + Return Sphere
    Three Stars + Friend Sphere
    Three Stars + Teleport Sphere
    Three Stars + Warp Sphere
    Three Stars + Map
    Three Stars + Rename Card
    Three Stars + Musk
    Three Stars + Hypello Potion
    Three Stars + Shining Thorn
    Three Stars + Pendulum
    
    
    46) Hero Drink - High critical hit rate for one party member.
    ----------------------------------------------------
    ---------
    Phoenix Down + Fortune Sphere
    Phoenix Down + Luck Sphere
    Phoenix Down + Designer Wallet
    Antidote + Fortune Sphere
    Antidote + Luck Sphere
    Antidote + Designer Wallet
    Soft + Fortune Sphere
    Soft + Luck Sphere
    Soft + Designer Wallet
    Eye Drops + Fortune Sphere
    Eye Drops + Luck Sphere
    Eye Drops + Designer Wallet
    Mega Potion + Fortune Sphere
    Mega Potion + Luck Sphere
    Mega Potion + Designer Wallet
    X-Potion + Fortune Sphere
    X-Potion + Luck Sphere
    X-Potion + Designer Wallet
    Hi-Potion + Fortune Sphere
    Hi-Potion + Luck Sphere
    Hi-Potion + Designer Wallet
    Potion + Fortune Sphere
    Potion + Luck Sphere
    Potion + Designer Wallet
    Echo Screen + Fortune Sphere
    Echo Screen + Luck Sphere
    Echo Screen + Designer Wallet
    Grenade + Fortune Sphere
    Grenade + Luck Sphere
    Grenade + Designer Wallet
    Tetra Elemental + Fortune Sphere
    Tetra Elemental + Luck Sphere
    Tetra Elemental + Designer Wallet
    Healing Water + Fortune Sphere
    Healing Water + Luck Sphere
    Healing Water + Designer Wallet
    Al Bhed Potion + Fortune Sphere
    Al Bhed Potion + Luck Sphere
    Al Bhed Potion + Designer Wallet
    Ability Distiller + Fortune Sphere
    Ability Distiller + Luck Sphere
    Ability Distiller + Designer Wallet
    Agility Distiller + Fortune Sphere
    Agility Distiller + Luck Sphere
    Agility Distiller + Designer Wallet
    Potion + Fortune Sphere
    Potion + Luck Sphere
    Potion + Designer Wallet
    Echo Screen + Fortune Sphere
    Echo Screen + Luck Sphere
    Echo Screen + Designer Wallet
    Grenade + Fortune Sphere
    Grenade + Luck Sphere
    Grenade + Designer Wallet
    Tetra Elemental + Fortune Sphere
    Tetra Elemental + Luck Sphere
    Tetra Elemental + Designer Wallet
    Healing Water + Fortune Sphere
    Healing Water + Luck Sphere
    Healing Water + Designer Wallet
    Al Bhed Mana Distiller + Fortune Sphere
    Al Bhed Mana Distiller + Luck Sphere
    Al Bhed Mana Distiller + Designer Wallet
    Ability Distiller + Fortune Sphere
    Ability Distiller + Luck Sphere
    Ability Distiller + Designer Wallet
    Agility Distiller + Fortune Sphere
    Agility Distiller + Luck Sphere
    Agility Distiller + Designer Wallet
    Mana Distiller + Fortune Sphere
    Mana Distiller + Luck Sphere
    Mana Distiller + Designer Wallet
    Power Distiller + Fortune Sphere
    Power Distiller + Luck Sphere
    Power Distiller + Designer Wallet
    Remedy + Fortune Sphere
    Remedy + Luck Sphere
    Remedy + Designer Wallet
    Power Sphere + Luck Sphere
    Speed Sphere + Luck Sphere
    Mana Sphere + Luck Sphere
    Ability Sphere + Luck Sphere
    Fortune Sphere + Ether
    Fortune Sphere + Elixer
    Fortune Sphere + Bomb Fragment
    Fortune Sphere + Fish Scale
    Fortune Sphere + Electric Marble
    Fortune Sphere + Antarctic Wind
    Fortune Sphere + Frag Grende
    Fortune Sphere + Sleep Powder
    Fortune Sphere + Dream Powder
    Fortune Sphere + Silence Grenade
    Fortune Sphere + Smoke Bomb
    Fortune Sphere + Shadow Gem
    Fortune Sphere + Poison Fang
    Fortune Sphere + Petrify Grenade
    Fortune Sphere + Chocobo Feather
    Fortune Sphere + Chocobo Wing
    Fortune Sphere + Lunar Curtain
    Fortune Sphere + Light Curtain
    Fortune Sphere + Star Curtain
    Fortune Sphere + Mana Spring
    Fortune Sphere + Stamina Spring
    Fortune Sphere + Soul Spring
    Fortune Sphere + Petrify Salt
    Fortune Sphere + Power Sphere
    Fortune Sphere + Mana Sphere
    Fortune Sphere + Speed Sphere
    Fortune Sphere + Fortune Sphere
    Fortune Sphere + Map
    Fortune Sphere + Rename Card
    Fortune Sphere + Musk
    Fortune Sphere + Hypello Potion
    Fortune Sphere + Shining Thorn
    
    
    47) Miracle Drink - High critical hit rate for all party members.
    ----------------------------------------------------
    -------------
    Ether + Luck Sphere
    Ether + Designer Wallet
    Turbo Ether + Fortune Sphere
    Turbo Ether + Luck Sphere
    Turbo Ether + Designer Wallet
    Elixer + Luck Sphere
    Elixer + Designer Wallet
    Megalixer + Fortune Sphere
    Megalixer + Luck Sphere
    Megalixer + Designer Wallet
    Mega Phoenix + Fortune Sphere
    Mega Phoenix + Luck Sphere
    Mega Phoenix + Designer Wallet
    Bomb Core + Fortune Sphere
    Bomb Core + Luck Sphere
    Bomb Core + Designer Wallet
    Bomb Fragment + Luck Sphere
    Bomb Fragment + Designer Wallet
    Fire Gem + Fortune Sphere
    Fire Gem + Luck Sphere
    Fire Gem + Designer Wallet
    Electric Marble + Luck Sphere
    Electric Marble + Designer Wallet
    Light Marble + Fortune Sphere
    Light Marble + Luck Sphere
    Light Marble + Designer Wallet
    Fisch Scale + Luck Sphere
    Fish Scale + Designer Wallet
    Dragon Scale + Fortune Sphere
    Dragon Scale + Luck Sphere
    Dragon Scale + Designer Wallet
    Water Gem + Fortune Sphere
    Water Gem + Luck Sphere
    Water Gem + Designer Wallet
    Anarctic Wind + Luck Sphere
    Anarctic Wind + Designer Wallet
    Arctic Wind + Fortune Sphere
    Arctic Wind + Luck Sphere
    Arctic Wind + Designer Wallet
    Ice Gem + Fortune Sphere
    Ice Gem + Luck Sphere
    Ice Gem + Designer Wallet
    Grenade + Luck Sphere
    Blessed Gem + Fortune Sphere
    Blessed Gem + Luck Sphere
    Blessed Gem + Designer Wallet
    Supreme Gem + Fortune Sphere
    Supreme Gem + Luck Sphere
    Supreme Gem + Designer Wallet
    Shining Gem + Fortune Sphere
    Shining Gem + Luck Sphere
    Shining Gem + Designer Wallet
    Silver Hourglass + Fortune Sphere
    Silver Hourglass + Luck Sphere
    Silver Hourglass + Designer Wallet
    Gold Hourglass + Fortune Sphere
    Gold Hourglass + Luck Sphere
    Gold Hourglass + Designer Wallet
    Luck Sphere + Frag Grenade
    Luck Sphere + Sleep Powder
    Luck Sphere + Dream Powder
    Luck Sphere + Silence Grenade
    Luck Sphere + Smoke Bomb
    Luck Sphere + Shadow Gem
    Luck Sphere + Poison Fang
    Luck Sphere + Candle of Life
    Designer Wallet + Frag Grenade
    Designer Wallet + Sleep Powder
    Designer Wallet + Dream Powder
    Designer Wallet + Silence Grenade
    Designer Wallet + Smoke Bomb
    Designer Wallet + Shadow Gem
    Designer Wallet + Poison Fang
    Designer Wallet + Candle of Life
    Farplane Shadow + Fortune Sphere
    Farplane Shadow + Luck Sphere
    Farplane Shadow + Designer Wallet
    Farplane Wind + Fortune Sphere
    Farplane Wind + Luck Sphere
    Farplane Wind + Designer Wallet
    Designer Wallet + Petrify Grenade
    Designer Wallet + Farplane
    Designer Wallet + Chocobo Feather
    Designer Wallet + Chocobo Wing
    Designer Wallet + Lunar Curtain
    Designer Wallet + Light Curtain
    Designer Wallet + Star Curtain
    Designer Wallet + Healing Spring
    Designer Wallet + Mana Spring
    Designer Wallet + Stamina Spring
    Designer Wallet + Soul Spring
    Designer Wallet + Petrify Salt
    Designer Wallet + Stamina Tablet
    Designer Wallet + Mana Tablet
    Designer Wallet + Stamina Tonic
    Designer Wallet + Mana Tonic
    Designer Wallet + Twin Stars
    Luck Sphere + Petrify Grenade
    Luck Sphere + Farplane
    Luck Sphere + Chocobo Feather
    Luck Sphere + Chocobo Wing
    Luck Sphere + Lunar Curtain
    Luck Sphere + Light Curtain
    Luck Sphere + Star Curtain
    Luck Sphere + Healing Spring
    Luck Sphere + Mana Spring
    Luck Sphere + Stamina Spring
    Luck Sphere + Soul Spring
    Luck Sphere + Petrify Salt
    Luck Sphere + Stamina Tablet
    Luck Sphere + Mana Tablet
    Luck Sphere + Stamina Tonic
    Luck Sphere + Mana Tonic
    Luck Sphere + Twin Stars
    Three Stars + Fortune Sphere
    Three Stars + Luck Sphere
    Three Stars + Designer Wallet
    Designer Wallet + Power Sphere
    Designer Wallet + Mana Sphere
    Designer Wallet + Speed Sphere
    Designer Wallet + Ability Sphere
    Fortune Sphere + Attribute Sphere
    Fortune Sphere + Special Sphere
    Fortune Sphere + Skill Sphere
    Fortune Sphere + Wht Mag Sphere
    Fortune Sphere + Blk Mag Sphere
    Fortune Sphere + Master Sphere
    Fortune Sphere + Lv. 1 Key Sphere
    Fortune Sphere + Lv. 2 Key Sphere
    Fortune Sphere + Lv. 3 Key Sphere
    Fortune Sphere + Lv. 4 Key Sphere
    Fortune Sphere + HP Sphere
    Fortune Sphere + MP Sphere
    Fortune Sphere + Strength Sphere
    Fortune Sphere + Defense Sphere
    Fortune Sphere + Magic Sphere
    Fortune Sphere + Magic Def Sphere
    Fortune Sphere + Agility Sphere
    Fortune Sphere + Evasion Sphere
    Fortune Sphere + Accuracy Sphere
    Fortune Sphere + Luck Sphere
    Fortune Sphere + Clear Sphere
    Fortune Sphere + Return Sphere
    Fortune Sphere + Friend Sphere
    Fortune Sphere + Teleport Sphere
    Fortune Sphere + Warp Sphere
    Fortune Sphere + Pendulum
    Fortune Sphere + Amulet
    Fortune Sphere + Designer Wallet
    Fortune Sphere + Door to Tommorow
    Fortune Sphere + Wings of Discovery
    Fortune Sphere + Gambler's Spirit
    Fortune Sphere + Underdog's Secret
    Fortune Sphere + Winning Formula
    Designer Wallet + Magic Sphere
    Designer Wallet + Attribute Sphere
    Designer Wallet + Special Sphere
    Designer Wallet + Skill Sphere
    Designer Wallet + Wht Mag Sphere
    Designer Wallet + Blk Mag Sphere
    Designer Wallet + Master Sphere
    Designer Wallet + Lv. 1 Key Sphere
    Designer Wallet + Lv. 2 Key Sphere
    Designer Wallet + Lv. 3 Key Sphere
    Designer Wallet + Lv. 4 Key Sphere
    Designer Wallet + HP Sphere
    Designer Wallet + MP Sphere
    Designer Wallet + Strength Sphere
    Designer Wallet + Defense Sphere
    Designer Wallet + Magic Def Sphere
    Designer Wallet + Agility Sphere
    Designer Wallet + Evasion Sphere
    Designer Wallet + Accuracy Sphere
    Luck Sphere + Attribute Sphere
    Luck Sphere + Special Sphere
    Luck Sphere + Skill Sphere
    Luck Sphere + Wht Mag Sphere
    Luck Sphere + Blk Mag Sphere
    Luck Sphere + Master Sphere
    Luck Sphere + Lv. 1 Key Sphere
    Luck Sphere + Lv. 2 Key Sphere
    Luck Sphere + Lv. 3 Key Sphere
    Luck Sphere + Lv. 4 Key Sphere
    Luck Sphere + HP Sphere
    Luck Sphere + MP Sphere
    Luck Sphere + Strength Sphere
    Luck Sphere + Defense Sphere
    Luck Sphere + Magic Def Sphere
    Luck Sphere + Agility Sphere
    Luck Sphere + Evasion Sphere
    Luck Sphere + Accuracy Sphere
    Luck Sphere + Luck Sphere
    Luck Sphere + Clear Sphere
    Luck Sphere + Return Sphere
    Luck Sphere + Friend Sphere
    Luck Sphere + Teleport Sphere
    Luck Sphere + Warp Sphere
    Luck Sphere + Map
    Luck Sphere + Rename Card
    Luck Sphere + Musk
    Luck Sphere + Hypello Potion
    Luck Sphere + Shining Thorn
    Luck Sphere + Pendulum
    Luck Sphere + Amulet
    Luck Sphere + Door to Tommorow
    Luck Sphere + Wings of Discovery
    Luck Sphere + Gambler's Spirit
    Luck Sphere + Underdog's Secret
    Luck Sphere + Winning Formula
    Designer Wallet + Clear Sphere
    Designer Wallet + Return Sphere
    Designer Wallet + Friend Sphere
    Designer Wallet + Teleport Sphere
    Designer Wallet + Warp Sphere
    Designer Wallet + Map
    Designer Wallet + Rename Card
    Designer Wallet + Musk
    Designer Wallet + Hypello Potion
    Designer Wallet + Shining Thorn
    Designer Wallet + Pendulum
    Designer Wallet + Amulet
    Designer Wallet + Door to Tommorow
    Designer Wallet + Wings of Discovery
    Designer Wallet + Gambler's Spirit
    Designer Wallet + Underdog's Secret
    Designer Wallet + Winning Formula
    
    
    48) Quartet of 9 - One party member will always hit for 9999.
    ----------------------------------------------------
    ---------
    Lv. 1 Key Sphere + Pendulum
    Lv. 1 Key Sphere + Amulet
    Lv. 1 Key Sphere + Door to Tommorow
    Lv. 1 Key Sphere + Wings of Discovery
    Lv. 1 Key Sphere + Gambler's Spirit
    Lv. 1 Key Sphere + Underdog's Secret
    Lv. 1 Key Sphere + Winning Formula
    Lv. 2 Key Sphere + Pendulum
    Lv. 2 Key Sphere + Amulet
    Lv. 2 Key Sphere + Door to Tommorow
    Lv. 2 Key Sphere + Wings of Discovery
    Lv. 2 Key Sphere + Gambler's Spirit
    Lv. 2 Key Sphere + Underdog's Secret
    Lv. 2 Key Sphere + Winning Formula
    HP Sphere + Pendulum
    HP Sphere + Amulet
    HP Sphere + Door to Tommorow
    HP Sphere + Wings of Discovery
    HP Sphere + Gambler's Spirit
    HP Sphere + Underdog's Secret
    HP Sphere + Winning Formula
    MP Sphere + Pendulum
    MP Sphere + Amulet
    MP Sphere + Door to Tommorow
    MP Sphere + Wings of Discovery
    MP Sphere + Gambler's Spirit
    MP Sphere + Underdog's Secret
    MP Sphere + Winning Formula
    Strength Sphere + Pendulum
    Strength Sphere + Amulet
    Strength Sphere + Door to Tommorow
    Strength Sphere + Wings of Discovery
    Strength Sphere + Gambler's Spirit
    Strength Sphere + Underdog's Secret
    Strength Sphere + Winning Formula
    Defense Sphere + Pendulum
    Defense Sphere + Amulet
    Defense Sphere + Door to Tommorow
    Defense Sphere + Wings of Discovery
    Defense Sphere + Gambler's Spirit
    Defense Sphere + Underdog's Secret
    Defense Sphere + Winning Formula
    Magic Sphere + Pendulum
    Magic Sphere + Amulet
    Magic Sphere + Door to Tommorow
    Magic Sphere + Wings of Discovery
    Magic Sphere + Gambler's Spirit
    Magic Sphere + Underdog's Secret
    Magic Sphere + Winning Formula
    Magic Def Sphere + Pendulum
    Magic Def Sphere + Amulet
    Magic Def Sphere + Door to Tommorow
    Magic Def Sphere + Wings of Discovery
    Magic Def Sphere + Gambler's Spirit
    Magic Def Sphere + Underdog's Secret
    Magic Def Sphere + Winning Formula
    Dragon Scale + Pendulum
    Dragon Scale + Amulet
    Dragon Scale + Door to Tommorow
    Dragon Scale + Wings of Discovery
    Dragon Scale + Gambler's Spirit
    Dragon Scale + Underdog's Secret
    Dragon Scale + Winning Formula
    Water Gem + Pendulum
    Water Gem + Amulet
    Water Gem + Door to Tommorow
    Water Gem + Wings of Discovery
    Water Gem + Gambler's Spirit
    Water Gem + Underdog's Secret
    Water Gem + Winning Formula
    Arctic Wind + Pendulum
    Arctic Wind + Amulet
    Arctic Wind + Door to Tommorow
    Arctic Wind + Wings of Discovery
    Arctic Wind + Gambler's Spirit
    Arctic Wind + Underdog's Secret
    Arctic Wind + Winning Formula
    Ice Gem + Pendulum
    Ice Gem + Amulet
    Ice Gem + Door to Tommorow
    Ice Gem + Wings of Discovery
    Ice Gem + Gambler's Spirit
    Ice Gem + Underdog's Secret
    Ice Gem + Winning Formula
    Light Marble + Pendulum
    Light Marble + Amulet
    Light Marble + Door to Tommorow
    Light Marble + Wings of Discovery
    Light Marble + Gambler's Spirit
    Light Marble + Underdog's Secret
    Light Marble + Winning Formula
    Light Gem + Pendulum
    Light Gem + Amulet
    Light Gem + Door to Tommorow
    Light Gem + Wings of Discovery
    Light Gem + Gambler's Spirit
    Light Gem + Underdog's Secret
    Light Gem + Winning Formula
    Bomb Core + Pendulum
    Bomb Core + Amulet
    Bomb Core + Door to Tommorow
    Bomb Core + Wings of Discovery
    Bomb Core + Gambler's Spirit
    Bomb Core + Underdog's Secret
    Bomb Core + Winning Formula
    Fire Gem + Pendulum
    Fire Gem + Amulet
    Fire Gem + Door to Tommorow
    Fire Gem + Wings of Discovery
    Fire Gem + Gambler's Spirit
    Fire Gem + Underdog's Secret
    Fire Gem + Winning Formula
    Agility Sphere + Pendulum
    Agility Sphere + Amulet
    Agility Sphere + Door to Tommorow
    Agility Sphere + Wings of Discovery
    Agility Sphere + Gambler's Spirit
    Agility Sphere + Underdog's Secret
    Agility Sphere + Winning Formula
    Evasion Sphere + Pendulum
    Evasion Sphere + Amulet
    Evasion Sphere + Door to Tommorow
    Evasion Sphere + Wings of Discovery
    Evasion Sphere + Gambler's Spirit
    Evasion Sphere + Underdog's Secret
    Evasion Sphere + Winning Formula
    Accuracy Sphere + Pendulum
    Accuracy Sphere + Amulet
    Accuracy Sphere + Door to Tommorow
    Accuracy Sphere + Wings of Discovery
    Accuracy Sphere + Gambler's Spirit
    Accuracy Sphere + Underdog's Secret
    Accuracy Sphere + Winning Formula
    Supreme Gem + Lv. 4 Key Sphere
    Dark Matter + Bomb Fragment
    Dark Matter + Electric Marble
    Dark Matter + Fish Scale
    Dark Matter + Anarctic Wind
    Dark Matter + Grenade
    Dark Matter + Frag Grenade
    Dark Matter + Sleep Powder
    Dark Matter + Dream Powder
    Dark Matter + Silence Grenade
    Dark Matter + Smoke Bomb
    Dark Matter + Shadow Gem
    Dark Matter + Poison Fang
    Dark Matter + Silver Hourglass
    Dark Matter + Gold Hourglass
    Dark Matter + Candle of Life
    Dark Matter + Petrify Grenade
    Dark Matter + Chocobo Feather
    Dark Matter + Chocobo Wing
    Dark Matter + Lunar Curtain
    Dark Matter + Light Curtain
    Dark Matter + Star Curtain
    Dark Matter + Healing Spring
    Dark Matter + Mana Spring
    Dark Matter + Stamina Spring
    Dark Matter + Sou Spring
    Dark Matter + Petrify Salt
    Dark Matter + Three Stars
    Dark Matter + Power Sphere
    Dark Matter + Mana Sphere
    Dark Matter + Speed Sphere
    Dark Matter + Ability Sphere
    Dark Matter + Map
    Dark Matter + Rename Card
    Dark Matter + Musk
    Dark Matter + Hypello Potion
    Dark Matter + Shining Thorn
    
    
    49) Trio of 9999 - All party members will always hit for 9999.
    -----------------------------------------------------
    ---------
    Blessed Gem + Master Sphere
    Blessed Gem + Warp Sphere
    Blessed Gem + Pendulum
    Blessed Gem + Amulet
    Blessed Gem + Door to Tommorow
    Blessed Gem + Wings of Discovery
    Blessed Gem + Gambler's Spirit
    Blessed Gem + Underdog's Secret
    Blessed Gem + Winning Formula
    Shining Gem + Master Sphere
    Shining Gem + Warp Sphere
    Shining Gem + Pendulum
    Shining Gem + Amulet
    Shining Gem + Door to Tommorow
    Shining Gem + Wings of Discovery
    Shining Gem + Gambler's Spirit
    Shining Gem + Underdog's Secret
    Shining Gem + Winning Formula
    Lv. 3 Key Sphere + Pendulum
    Lv. 3 Key Sphere + Amulet
    Lv. 3 Key Sphere + Door to Tommorow
    Lv. 3 Key Sphere + Wings of Discovery
    Lv. 3 Key Sphere + Gambler's Spirit
    Lv. 3 Key Sphere + Underdog's Secret
    Lv. 3 Key Sphere + Winning Formula
    Lv. 4 Key Sphere + Pendulum
    Lv. 4 Key Sphere + Amulet
    Lv. 4 Key Sphere + Door to Tommorow
    Lv. 4 Key Sphere + Wings of Discovery
    Lv. 4 Key Sphere + Gambler's Spirit
    Lv. 4 Key Sphere + Underdog's Secret
    Lv. 4 Key Sphere + Winning Formula
    Dark Matter + Bomb Core
    Dark Matter + Light Marble
    Dark Matter + Dragon Scale
    Dark Matter + Arctic Wind
    Dark Matter + Farplane Shadow
    Dark Matter + Farplane Wind
    Dark Matter + Stamina Tablet
    Dark Matter + Mana Tablet
    Dark Matter + Stamina Tonic
    Dark Matter + Mana Tonic
    Dark Matter + Twin Stars
    Dark Matter + Pendulum
    Gambler's Spirit + Gambler's Spirit
    Supreme Gem + Master Sphere
    Supreme Gem + Pendulum
    Wings of Discovery + Wings of Discovery
    Door to Tommorow + Door to Tommorow
    Door to Tommorow + Wings of Discovery
    Door to Tommorow + Gambler's Spirit
    Door to Tommorow + Underdog's Secret
    Door to Tommorow + Winning Formula
    
    
    50) Hot Spurs - Overdrive charges twice as fast for one party member.
    -----------------------------------------------------
    ----------------
    Elixer + Attribute Sphere
    Elixer + Special Sphere
    Elixer + Skill Sphere
    Elixer + Wht Mag Sphere
    Elixer + Blk Mag Sphere
    Elixer + Master Sphere
    Elixer + Lv. 1 Key Sphere
    Elixer + Lv. 2 Key Sphere
    Elixer + Lv. 3 Key Sphere
    Elixer + Lv. 4 Key Sphere
    Elixer + HP Sphere
    Elixer + MP Sphere
    Elixer + Strength Sphere
    Elixer + Defense Sphere
    Elixer + Magic Sphere
    Elixer + Magic Def Sphere
    Elixer + Agility Sphere
    Elixer + Evasion Sphere
    Elixer + Accuracy Sphere
    Elixer + Clear Sphere
    Elixer + Return Sphere
    Elixer + Friend Sphere
    Elixer + Teleport Sphere
    Elixer + Warp Sphere
    Elixer + Pendulum
    Megalixer + Megalixer
    Mega Phoenix + Stamina Tablet
    Mega Phoenix + Mana Tablet
    Mega Phoenix + Stamina Tonic
    Mega Phoenix + Mana Tonic
    Mega Phoenix + Twin Stars
    Mega Phoenix + Three Stars
    Three Stars + Fire Gem
    Three Stars + Light Gem
    Three Stars + Water Gem
    Three Stars + Ice Gem
    Shining Gem + Mana Tablet
    Shining Gem + Stamina Tonic
    Shining Gem + Mana Tonic
    Shining Gem + Three Stars
    Blessed Gem + Stamina Tonic
    Blessed Gem + Twin Stars
    Blessed Gem + Lv. 4 Key Sphere
    Supreme Gem + Stamina Tonic
    Supreme Gem + Twin Stars
    Supreme Gem + Lv. 3 Key Sphere
    Supreme Gem + Friend Sphere
    Supreme Gem + Teleport Sphere
    
    
    51) Eccentric - Overdrive charges twice as fast for all party members.
    -----------------------------------------------------
    -----------------
    Elixer + Dark Matter
    Elixer + Amulet
    Elixer + Door to Tommorow
    Elixer + Wings of Discovery
    Elixer + Gambler's Spirit
    Elixer + Underdog's Secret
    Elixer + Winning Formula
    Megalixer + Dark Matter
    Megalixer + Stamina Tablet
    Megalixer + Mana Tablet
    Megalixer + Stamina Tonic
    Megalixer + Mana Tonic
    Megalixer + Twin Stars
    Megalixer + Three Stars
    Megalixer + Attribute Sphere
    Megalixer + Special Sphere
    Megalixer + Skill Sphere
    Megalixer + Wht Mag Sphere
    Megalixer + Blk Mag Sphere
    Megalixer + Master Sphere
    Megalixer + Lv. 1 Key Sphere
    Megalixer + Lv. 2 Key Sphere
    Megalixer + Lv. 3 Key Sphere
    Megalixer + Lv. 4 Key Sphere
    Megalixer + HP Sphere
    Megalixer + MP Sphere
    Megalixer + Strength Sphere
    Megalixer + Defense Sphere
    Megalixer + Magic Sphere
    Megalixer + Magic Def Sphere
    Megalixer + Agility Sphere
    Megalixer + Evasion Sphere
    Megalixer + Accuracy Sphere
    Megalixer + Return Sphere
    Megalixer + Friend Sphere
    Megalixer + Teleport Sphere
    Megalixer + Warp Sphere
    Megalixer + Pendulum
    Megalixer + Amulet
    Megalixer + Door to Tommorow
    Megalixer + Wings of Discovery
    Megalixer + Gambler's Spirit
    Megalixer + Underdog's Secret
    Megalixer + Winning Formula
    Mana Tablet + Amulet
    Mana Tablet + Door to Tommorow
    Mana Tablet + Wings of Discovery
    Mana Tablet + Gambler's Spirit
    Mana Tablet + Underdog's Secret
    Mana Tablet + Winning Formula
    Stamina Tonic + Amulet
    Stamina Tonic + Door to Tommorow
    Stamina Tonic + Wings of Discovery
    Stamina Tonic + Gambler's Spirit
    Stamina Tonic + Underdog's Secret
    Stamina Tonic + Winning Formula
    Mana Tonic + Amulet
    Mana Tonic + Door to Tommorow
    Mana Tonic + Wings of Discovery
    Mana Tonic + Gambler's Spirit
    Mana Tonic + Underdog's Secret
    Mana Tonic + Winning Formula
    Twin Stars + Amulet
    Twin Stars + Door to Tommorow
    Twin Stars + Wings of Discovery
    Twin Stars + Gambler's Spirit
    Twin Stars + Underdog's Secret
    Twin Stars + Winning Formula
    Three Stars + Amulet
    Three Stars + Door to Tommorow
    Three Stars + Wings of Discovery
    Three Stars + Gambler's Spirit
    Three Stars + Underdog's Secret
    Three Stars + Winning Formula
    Amulet + Amulet
    Amulet + Door to Tommorow
    Amulet + Wings of Discovery
    Amulet + Gambler's Spirit
    Amulet + Underdog's Secret
    Amulet + Winning Formula
    Pendulum + Door to Tommorow
    Pendulum + Wings of Discovery
    Pendulum + Gambler's Spirit
    Pendulum + Underdog's Secret
    Pendulum + Winning Formula
    
    
    52) Grenade - Small non-elemental damage to all enemies.
    --------------------------------------------------------
    Bomb Fragment + Anarctic Wind
    Bomb Core + Arctic Wind
    Light Marble + Dragon Scale
    Light Gem + Water Gem
    Fire Gem + Ice Gem
    Electric Marble + Fish Scale
    
    
    53) Frag Grenade - Small non-elemental damage to all enemies.
    -------------------------------------------------------------
    Power Sphere + Power Sphere
    Power Sphere + Mana Sphere
    Power Sphere + Speed Sphere
    Power Sphere + Ability Sphere
    Mana Sphere + Mana Sphere
    Mana Sphere + Speed Sphere
    Mana Sphere + Ability Sphere
    Speed Sphere + Speed Sphere
    Speed Sphere + Ability Sphere
    Ability Sphere + Ability Sphere 
    
    
    54) Blaster Mine - Small non-elemental damage and status abnormalities
    to all enemies.
    ----------------------------------------------------------------------
    Frag Grenade + Antidote
    Frag Grenade + Soft
    Frag Grenade + Eye Drops
    Frag Grenade + Echo Screen
    Frag Grenade + Holy Water
    Frag Grenade + Remedy
    Frag Grenade + Power Distiller
    Frag Grenade + Mana Distiller
    Frag Grenade + Agility Distiller
    Frag Grenade + Ability Distillre
    Frag Grenade + Al Bhed Potion
    Grenade + Antidote
    Grenade + Soft
    Grenade + Eye Drops
    Grenade + Echo Screen
    Grenade + Holy Water
    Grenade + Remedy
    Grenade + Power Distiller
    Grenade + Mana Distiller
    Grenade + Agility Distiller
    Grenade + Ability Distillre
    Grenade + Al Bhed Potion
    Grenade + Sleep Powder
    Grenade + Dream Powder
    Grenade + Silence Grenade
    Grenade + Smoke Bomb
    Grenade + Poison Fang
    Grenade + Silver Hourglass
    Grenade + Gold Hourglass
    Grenade + Candle of Life
    Grenade + Petrify Grenade
    Grenade + Chocobo Feather
    Grenade + Chocobo Wing
    Grenade + Mana Spring
    Grenade + Stamina Spring
    Grenade + Soul Spring
    Grenade + Petrify Salt
    Grenade + Power Sphere
    Grenade + Mana Sphere
    Grenade + Speed Sphere
    Grenade + Ability Sphere
    Grenade + Musk
    Grenade + Hypello Potion
    Grenade + Shining Thorn
    Sleep Powder + Power Sphere
    Sleep Powder + Mana Sphere
    Sleep Powder + Speed Sphere
    Sleep Powder + Ability Sphere
    Dream Powder + Power Sphere
    Dream Powder + Mana Sphere
    Dream Powder + Speed Sphere
    Dream Powder + Ability Sphere
    Silence Grenade + Power Sphere
    Silence Grenade + Mana Sphere
    Silence Grenade + Speed Sphere
    Silence Grenade + Ability Sphere
    Smoke Bomb + Power Sphere
    Smoke Bomb + Mana Sphere
    Smoke Bomb + Speed Sphere
    Smoke Bomb + Ability Sphere
    Poison Fang + Power Sphere
    Poison Fang + Mana Sphere
    Poison Fang + Speed Sphere
    Poison Fang + Ability Sphere
    Poison Fang + Map
    Poison Fang + Rename Card
    Silver Hourglass + Power Sphere
    Silver Hourglass + Mana Sphere
    Silver Hourglass + Speed Sphere
    Silver Hourglass + Ability Sphere
    Silver Hourglass + Map
    Silver Hourglass + Rename Card
    Gold Hourglass + Power Sphere
    Gold Hourglass + Mana Sphere
    Gold Hourglass + Speed Sphere
    Gold Hourglass + Ability Sphere
    Gold Hourglass + Map
    Gold Hourglass + Rename Card
    Candle of Life + Power Sphere
    Candle of Life + Mana Sphere
    Candle of Life + Speed Sphere
    Candle of Life + Ability Sphere
    Candle of Life + Map
    Candle of Life + Rename Card
    Petrify Grenade + Power Sphere
    Petrify Grenade + Mana Sphere
    Petrify Grenade + Speed Sphere
    Petrify Grenade + Ability Sphere
    Petrify Grenade + Map
    Petrify Grenade + Rename Card
    Mana Sphere + Musk
    Mana Sphere + Hypello Potion
    Mana Sphere + Shining Thorn
    Speed Sphere + Musk
    Speed Sphere + Hypello Potion
    Speed Sphere + Shining Thorn
    Ability Sphere + Musk
    Ability Sphere + Hypello Potion
    Ability Sphere + Shining Thorn
    
    
    55) Hazardous Shell - Small non-elemental damage and status abnormalities
    to all enemies.
    -------------------------------------------------------------------------
    Frag Grenade + Healing Water
    Frag Grenade + Tetra Elemental
    Grenade + Healing Water
    Grenade + Tetra Elemental
    Grenade + Farplane Shadow
    Grenade + Farplane Wind
    Grenade + Attribute Sphere
    Grenade + Special Sphere
    Grenade + Skill Sphere
    Grenade + Wht Mag Sphere
    Grenade + Blk Mag Sphere
    Grenade + Lv. 1 Key Sphere
    Grenade + Lv. 2 Key Sphere
    Grenade + Clear
    Grenade + Map
    Grenade + Rename Card
    Frag Grenade + Sleep Powder
    Frag Grenade + Dream Powder
    Frag Grenade + Silence Grenade
    Frag Grenade + Smoke Bomb
    Frag Grenade + Poison Fang
    Frag Grenade + Silver Hourglass
    Frag Grenade + Gold Hourglass
    Frag Grenade + Candle of Life
    Frag Grenade + Petrify Grenade
    Frag Grenade + Farplane Shadow
    Frag Grenade + Farplane Wind
    Frag Grenade + Chocobo Feather
    Frag Grenade + Chocobo Wing
    Frag Grenade + Mana Spring
    Frag Grenade + Stamina Spring
    Frag Grenade + Soul Spring
    Frag Grenade + Petrify Salt
    Frag Grenade + Power Sphere
    Frag Grenade + Mana Sphere
    Frag Grenade + Speed Sphere
    Frag Grenade + Ability Sphere
    Frag Grenade + Map
    Frag Grenade + Rename Card
    Frag Grenade + Musk
    Frag Grenade + Hypello Potion
    Frag Grenade + Shining Thorn
    Sleep Powder + Sleep Powder
    Sleep Powder + Dream Powder
    Sleep Powder + Silence Grenade
    Sleep Powder + Smoke Bomb
    Sleep Powder + Poison Fang
    Sleep Powder + Silver Hourglass
    Sleep Powder + Gold Hourglass
    Sleep Powder + Candle of Life
    Sleep Powder + Petrify Grenade
    Sleep Powder + Farplane Shadow
    Sleep Powder + Farplane Wind
    Sleep Powder + Chocobo Feather
    Sleep Powder + Chocobo Wing
    Sleep Powder + Mana Spring
    Sleep Powder + Stamina Spring
    Sleep Powder + Soul Spring
    Sleep Powder + Petrify Salt
    Sleep Powder + Power Sphere
    Sleep Powder + Mana Sphere
    Sleep Powder + Speed Sphere
    Sleep Powder + Ability Sphere
    Sleep Powder + Map
    Sleep Powder + Rename Card
    Sleep Powder + Musk
    Sleep Powder + Hypello Potion
    Sleep Powder + Shining Thorn
    Dream Powder + Sleep Powder
    Dream Powder + Dream Powder
    Dream Powder + Silence Grenade
    Dream Powder + Smoke Bomb
    Dream Powder + Poison Fang
    Dream Powder + Silver Hourglass
    Dream Powder + Gold Hourglass
    Dream Powder + Candle of Life
    Dream Powder + Petrify Grenade
    Dream Powder + Farplane Shadow
    Dream Powder + Farplane Wind
    Dream Powder + Chocobo Feather
    Dream Powder + Chocobo Wing
    Dream Powder + Mana Spring
    Dream Powder + Stamina Spring
    Dream Powder + Soul Spring
    Dream Powder + Petrify Salt
    Dream Powder + Power Sphere
    Dream Powder + Mana Sphere
    Dream Powder + Speed Sphere
    Dream Powder + Ability Sphere
    Dream Powder + Map
    Dream Powder + Rename Card
    Dream Powder + Musk
    Dream Powder + Hypello Potion
    Dream Powder + Shining Thorn
    Silence Grenade + Sleep Powder
    Silence Grenade + Dream Powder
    Silence Grenade + Silence Grenade
    Silence Grenade + Smoke Bomb
    Silence Grenade + Poison Fang
    Silence Grenade + Silver Hourglass
    Silence Grenade + Gold Hourglass
    Silence Grenade + Candle of Life
    Silence Grenade + Petrify Grenade
    Silence Grenade + Farplane Shadow
    Silence Grenade + Farplane Wind
    Silence Grenade + Chocobo Feather
    Silence Grenade + Chocobo Wing
    Silence Grenade + Mana Spring
    Silence Grenade + Stamina Spring
    Silence Grenade + Soul Spring
    Silence Grenade + Petrify Salt
    Silence Grenade + Power Sphere
    Silence Grenade + Mana Sphere
    Silence Grenade + Speed Sphere
    Silence Grenade + Ability Sphere
    Silence Grenade + Map
    Silence Grenade + Rename Card
    Silence Grenade + Musk
    Silence Grenade + Hypello Potion
    Silence Grenade + Shining Thorn
    Smoke Bomb + Sleep Powder
    Smoke Bomb + Dream Powder
    Smoke Bomb + Silence Grenade
    Smoke Bomb + Smoke Bomb
    Smoke Bomb + Poison Fang
    Smoke Bomb + Silver Hourglass
    Smoke Bomb + Gold Hourglass
    Smoke Bomb + Candle of Life
    Smoke Bomb + Petrify Grenade
    Smoke Bomb + Farplane Shadow
    Smoke Bomb + Farplane Wind
    Smoke Bomb + Chocobo Feather
    Smoke Bomb + Chocobo Wing
    Smoke Bomb + Mana Spring
    Smoke Bomb + Stamina Spring
    Smoke Bomb + Soul Spring
    Smoke Bomb + Petrify Salt
    Smoke Bomb + Power Sphere
    Smoke Bomb + Mana Sphere
    Smoke Bomb + Speed Sphere
    Smoke Bomb + Ability Sphere
    Smoke Bomb + Map
    Smoke Bomb + Rename Card
    Smoke Bomb + Musk
    Smoke Bomb + Hypello Potion
    Smoke Bomb + Shining Thorn
    Shining Gem + Power Sphere
    Shining Gem + Mana Sphere
    Shining Gem + Speed Sphere
    Shining Gem + Ability Sphere
    Blessed Gem + Power Sphere
    Blessed Gem + Mana Sphere
    Blessed Gem + Speed Sphere
    Blessed Gem + Ability Sphere
    Poison Fang + Poison Fang
    Poison Fang + Silver Hourglass
    Poison Fang + Gold Hourglass
    Poison Fang + Candle of Life
    Poison Fang + Petrify Grenade
    Poison Fang + Chocobo Feather
    Poison Fang + Chocobo Wing
    Poison Fang + Lunar Curtain
    Poison Fang + Light Curtain
    Poison Fang + Star Curtain
    Poison Fang + Healing Spring
    Poison Fang + Mana Spring
    Poison Fang + Stamina Spring
    Poison Fang + Soul Spring
    Poison Fang + Petrify Salt
    Poison Fang + Musk
    Poison Fang + Hypello Potion
    Poison Fang + Shining Thorn
    Silver Hourglass + Silver Hourglass
    Silver Hourglass + Gold Hourglass
    Silver Hourglass + Candle of Life
    Silver Hourglass + Petrify Grenade
    Silver Hourglass + Chocobo Feather
    Silver Hourglass + Chocobo Wing
    Silver Hourglass + Lunar Curtain
    Silver Hourglass + Light Curtain
    Silver Hourglass + Star Curtain
    Silver Hourglass + Healing Spring
    Silver Hourglass + Mana Spring
    Silver Hourglass + Stamina Spring
    Silver Hourglass + Soul Spring
    Silver Hourglass + Petrify Salt
    Silver Hourglass + Musk
    Silver Hourglass + Hypello Potion
    Silver Hourglass + Shining Thorn
    Gold Hourglass + Gold Hourglass
    Gold Hourglass + Candle of Life
    Gold Hourglass + Petrify Grenade
    Gold Hourglass + Chocobo Feather
    Gold Hourglass + Chocobo Wing
    Gold Hourglass + Lunar Curtain
    Gold Hourglass + Light Curtain
    Gold Hourglass + Star Curtain
    Gold Hourglass + Healing Spring
    Gold Hourglass + Mana Spring
    Gold Hourglass + Stamina Spring
    Gold Hourglass + Soul Spring
    Gold Hourglass + Petrify Salt
    Gold Hourglass + Musk
    Gold Hourglass + Hypello Potion
    Gold Hourglass + Shining Thorn
    Candle of Life + Candle of Life
    Candle of Life + Petrify Grenade
    Candle of Life + Chocobo Feather
    Candle of Life + Chocobo Wing
    Candle of Life + Lunar Curtain
    Candle of Life + Light Curtain
    Candle of Life + Star Curtain
    Candle of Life + Healing Spring
    Candle of Life + Mana Spring
    Candle of Life + Stamina Spring
    Candle of Life + Soul Spring
    Candle of Life + Petrify Salt
    Candle of Life + Musk
    Candle of Life + Hypello Potion
    Candle of Life + Shining Thorn
    Petrify Grenade + Chocobo Feather
    Petrify Grenade + Chocobo Wing
    Petrify Grenade + Lunar Curtain
    Petrify Grenade + Light Curtain
    Petrify Grenade + Star Curtain
    Petrify Grenade + Healing Spring
    Petrify Grenade + Mana Spring
    Petrify Grenade + Stamina Spring
    Petrify Grenade + Soul Spring
    Petrify Grenade + Petrify Salt
    Petrify Grenade + Musk
    Petrify Grenade + Hypello Potion
    Petrify Grenade + Shining Thorn
    Farplane Shadow + Power Sphere
    Farplane Shadow + Mana Sphere
    Farplane Shadow + Speed Sphere
    Farplane Shadow + Ability Sphere
    Farplane Shadow + Map
    Farplane Shadow + Rename Card
    Farplane Wind + Power Sphere
    Farplane Wind + Mana Sphere
    Farplane Wind + Speed Sphere
    Farplane Wind + Ability Sphere
    Farplane Wind + Map
    Farplane Wind + Rename Card
    Farplane Wind + Three Stars
    Map + Musk
    Map + Hypello Potion
    Map + Shining Thorn
    Rename Card + Musk
    Rename Card + Hypello Potion
    Rename Card + Shining Thorn
    
    
    56) Pineapple - Moderate non-elemental damage to all enemies.
    -------------------------------------------------------------
    Power Stiller + Map
    Power Distiller + Rename Card
    Mana Distiller + Map
    Mana Distiller + Rename Card
    Agility Distiller + Map
    Agility Distiller + Rename Card
    Ability Distiller + Map
    Ability Distiller + Rename Card
    Bomb Fragment + Electric Marble
    Bomb Fragment + Light Marble
    Bomb Fragment + Light Gem
    Bomb Fragment + Fish Scale
    Bomb Fragment + Dragon Scale
    Bomb Fragment + Water Gem
    Bomb Core + Electric Marble
    Bomb Core + Light Marble
    Bomb Core + Light Gem
    Bomb Core + Fish Scale
    Bomb Core + Dragon Scale
    Fire Gem + Electric Marble
    Fire Gem + Fish Scale
    Electric Marble + Antarctic Wind
    Electric Marble + Arctic Wind
    Electric Marble + Ice Gem
    Light Marble + Antarctic Wind
    Light Marble + Arctic Wind
    Light Gem + Antarctic Wind
    Fish Scale + Antarctic Wind
    Fish Scale + Arctic Wind
    Fish Scale + Ice Gem
    Dragon Scale + Antarctic Wind
    Dragon Scale + Arctic Wind
    Water Gem + Antarctic Wind
    Power Sphere + Attribute Sphere
    Power Sphere + Special Sphere
    Power Sphere + Skill Sphere
    Power Sphere + Wht Mag Sphere
    Power Sphere + Blk Mag Sphere
    Power Sphere + Lv. 1 Key Sphere
    Power Sphere + Map
    Power Sphere + Rename Card
    Speed Sphere + Attribute Sphere
    Speed Sphere + Special Sphere
    Speed Sphere + Skill Sphere
    Speed Sphere + Wht Mag Sphere
    Speed Sphere + Blk Mag Sphere
    Speed Sphere + Lv. 1 Key Sphere
    Speed Sphere + Map
    Speed Sphere + Rename Card
    Mana Sphere + Attribute Sphere
    Mana Sphere + Special Sphere
    Mana Sphere + Skill Sphere
    Mana Sphere + Wht Mag Sphere
    Mana Sphere + Blk Mag Sphere
    Mana Sphere + Lv. 1 Key Sphere
    Mana Sphere + Map
    Mana Sphere + Rename Card
    Ability Sphere + Attribute Sphere
    Ability Sphere + Special Sphere
    Ability Sphere + Skill Sphere
    Ability Sphere + Wht Mag Sphere
    Ability Sphere + Blk Mag Sphere
    Ability Sphere + Lv. 1 Key Sphere
    Ability Sphere + Map
    Ability Sphere + Rename Card
    
    
    57) Calamity Bomb - Moderate non-elemental damage and status abnormalities
    to all enemies.
    --------------------------------------------------------------------------
    Grenade + Master Sphere
    Grenade + Lv. 3 Key Sphere
    Grenade + Lv. 4 Key Sphere
    Grenade + Pendulum
    Frag Grenade + Attribute Sphere
    Frag Grenade + Special Sphere
    Frag Grenade + Skill Sphere
    Frag Grenade + Wht Mag Sphere
    Frag Grenade + Blk Mag Sphere
    Frag Grenade + Lv. 1 Key Sphere
    Frag Grenade + Lv. 2 Key Sphere
    Frag Grenade + Clear Sphere
    Sleep Powder + Farplane Shadow
    Sleep Powder + Farplane Wind
    Sleep Powder + Three Stars
    Sleep Powder + Attribute Sphere
    Sleep Powder + Special Sphere
    Sleep Powder + Skill Sphere
    Sleep Powder + Wht Mag Sphere
    Sleep Powder + Blk Mag Sphere
    Sleep Powder + Lv. 1 Key Sphere
    Sleep Powder + Lv. 2 Key Sphere
    Sleep Powder + Clear Sphere
    Dream Powder + Farplane Shadow
    Dream Powder + Farplane Wind
    Dream Powder + Three Stars
    Dream Powder + Attribute Sphere
    Dream Powder + Special Sphere
    Dream Powder + Skill Sphere
    Dream Powder + Wht Mag Sphere
    Dream Powder + Blk Mag Sphere
    Dream Powder + Lv. 1 Key Sphere
    Dream Powder + Lv. 2 Key Sphere
    Dream Powder + Clear Sphere
    Silence Grenade + Farplane Shadow
    Silence Grenade + Farplane Wind
    Silence Grenade + Three Stars
    Silence Grenade + Attribute Sphere
    Silence Grenade + Special Sphere
    Silence Grenade + Skill Sphere
    Silence Grenade + Wht Mag Sphere
    Silence Grenade + Blk Mag Sphere
    Silence Grenade + Lv. 1 Key Sphere
    Silence Grenade + Lv. 2 Key Sphere
    Silence Grenade + Clear Sphere
    Smoke Bomb + Farplane Shadow
    Smoke Bomb + Farplane Wind
    Smoke Bomb + Three Stars
    Smoke Bomb + Attribute Sphere
    Smoke Bomb + Special Sphere
    Smoke Bomb + Skill Sphere
    Smoke Bomb + Wht Mag Sphere
    Smoke Bomb + Blk Mag Sphere
    Smoke Bomb + Lv. 1 Key Sphere
    Smoke Bomb + Lv. 2 Key Sphere
    Smoke Bomb + Clear Sphere
    Shining Gem + Three Stars
    Shining Gem + Three Stars
    Shining Gem + Poison Fang
    Shining Gem + Silver Hourglass
    Shining Gem + Gold Hourglass
    Shining Gem + Candle of Life
    Shining Gem + Petrify Grenade
    Shining Gem + Chocobo Feather
    Shining Gem + Chocobo Wing
    Shining Gem + Lunar Curtain
    Shining Gem + Light Curtain
    Shining Gem + Star Curtain
    Shining Gem + Healing Spring
    Shining Gem + Mana Spring
    Shining Gem + Stamina Spring
    Shining Gem + Soul Spring
    Shining Gem + Petrify Salt
    Blessed Gem + Poison Fang
    Blessed Gem + Silver Hourglass
    Blessed Gem + Gold Hourglass
    Blessed Gem + Candle of Life
    Blessed Gem + Petrify Grenade
    Blessed Gem + Chocobo Feather
    Blessed Gem + Chocobo Wing
    Blessed Gem + Lunar Curtain
    Blessed Gem + Light Curtain
    Blessed Gem + Star Curtain
    Blessed Gem + Healing Spring
    Blessed Gem + Mana Spring
    Blessed Gem + Stamina Spring
    Blessed Gem + Soul Spring
    Blessed Gem + Petrify Salt
    Supreme Gem + Power Sphere
    Supreme Gem + Mana Sphere
    Supreme Gem + Speed Sphere
    Supreme Gem + Ability Sphere
    Poison Fang + Farplane Shadow
    Poison Fang + Farplane Wind
    Poison Fang + Three Stars
    Poison Fang + Attribute Sphere
    Poison Fang + Special Sphere
    Poison Fang + Skill Sphere
    Poison Fang + Wht Mag Sphere
    Poison Fang + Blk Mag Sphere
    Poison Fang + Lv. 1 Key Sphere
    Poison Fang + Lv. 2 Key Sphere
    Poison Fang + Clear Sphere
    Silver Hourglass + Farplane Shadow
    Silver Hourglass + Farplane Wind
    Silver Hourglass + Three Stars
    Silver Hourglass + Attribute Sphere
    Silver Hourglass + Special Sphere
    Silver Hourglass + Skill Sphere
    Silver Hourglass + Wht Mag Sphere
    Silver Hourglass + Blk Mag Sphere
    Silver Hourglass + Lv. 1 Key Sphere
    Silver Hourglass + Lv. 2 Key Sphere
    Silver Hourglass + Clear Sphere
    Gold Hourglass + Farplane Shadow
    Gold Hourglass + Farplane Wind
    Gold Hourglass + Three Stars
    Gold Hourglass + Attribute Sphere
    Gold Hourglass + Special Sphere
    Gold Hourglass + Skill Sphere
    Gold Hourglass + Wht Mag Sphere
    Gold Hourglass + Blk Mag Sphere
    Gold Hourglass + Lv. 1 Key Sphere
    Gold Hourglass + Lv. 2 Key Sphere
    Gold Hourglass + Clear Sphere
    Candle of Life + Farplane Shadow
    Candle of Life + Farplane Wind
    Candle of Life + Three Stars
    Candle of Life + Attribute Sphere
    Candle of Life + Special Sphere
    Candle of Life + Skill Sphere
    Candle of Life + Wht Mag Sphere
    Candle of Life + Blk Mag Sphere
    Candle of Life + Lv. 1 Key Sphere
    Candle of Life + Lv. 2 Key Sphere
    Candle of Life + Clear Sphere
    Petrify Grenade + Farplane Shadow
    Petrify Grenade + Farplane Wind
    Petrify Grenade + Three Stars
    Petrify Grenade + Attribute Sphere
    Petrify Grenade + Special Sphere
    Petrify Grenade + Skill Sphere
    Petrify Grenade + Wht Mag Sphere
    Petrify Grenade + Blk Mag Sphere
    Petrify Grenade + Lv. 1 Key Sphere
    Petrify Grenade + Lv. 2 Key Sphere
    Petrify Grenade + Clear Sphere
    Petrify Grenade + Petrify Grenade
    Farplane Shadow + Farplane Shadow
    Farplane Shadow + Farplane Wind
    Farplane Shadow + Chocobo Feather
    Farplane Shadow + Chocobo Wing
    Farplane Shadow + Lunar Curtain
    Farplane Shadow + Light Curtain
    Farplane Shadow + Star Curtain
    Farplane Shadow + Healing Spring
    Farplane Shadow + Mana Spring
    Farplane Shadow + Stamina Spring
    Farplane Shadow + Soul Spring
    Farplane Shadow + Petrify Salt
    Farplane Shadow + Three Stars
    Farplane Shadow + Musk
    Farplane Shadow + Hypello Potion
    Farplane Shadow + Shining Thorn
    Farplane Wind + Chocobo Feather
    Farplane Wind + Chocobo Wing
    Farplane Wind + Lunar Curtain
    Farplane Wind + Light Curtain
    Farplane Wind + Star Curtain
    Farplane Wind + Healing Spring
    Farplane Wind + Mana Spring
    Farplane Wind + Stamina Spring
    Farplane Wind + Soul Spring
    Farplane Wind + Petrify Salt
    Farplane Wind + Three Stars
    Farplane Wind + Musk
    Farplane Wind + Hypello Potion
    Farplane Wind + Shining Thorn
    Attribute Sphere + Musk
    Attribute Sphere + Hypello Potion
    Attribute Sphere + Shining Thorn
    Skill Sphere + Musk
    Skill Sphere + Hypello Potion
    Skill Sphere + Shining Thorn
    Special Sphere + Musk
    Special Sphere + Hypello Potion
    Special Sphere + Shining Thorn
    Blk Mag Sphere + Musk
    Blk Mag Sphere + Hypello Potion
    Blk Mag Sphere + Shining Thorn
    Wht Mag Sphere + Musk
    Wht Mag Sphere + Hypello Potion
    Wht Mag Sphere + Shining Thorn
    Lv. 1 Key Sphere + Musk
    Lv. 1 Key Sphere + Hypello Potion
    Lv. 1 Key Sphere + Shining Thorn
    Lv. 2 Key Sphere + Musk
    Lv. 2 Key Sphere + Hypello Potion
    Lv. 2 Key Sphere + Shining Thorn
    Clear Sphere + Musk
    Clear Sphere + Hypello Potion
    Clear Sphere + Shining Thorn
    
    
    58) Cluster Bomb - Large non-elemental damage to all enemies.
    -------------------------------------------------------------
    Grenade + Blessed Gem
    Frag Grenade + Pendulum
    Sleep Powder + Pendulum
    Dream Powder + Pendulum
    Silence Grenade + Pendulum
    Smoke Bomb + Pendulum
    Shining Gem + Bomb Fragment
    Shining Gem + Bomb Core
    Shining Gem + Fire Gem
    Shining Gem + Electric Marble
    Shining Gem + Light Marle
    Shining Gem + Light Gem
    Shining Gem + Fish Scale
    Shining Gem + Dragon Scale
    Shining Gem + Water Gem
    Shining Gem + Anarctic Wind
    Shining Gem + Arctic Wind
    Shining Gem + Ice Gem
    Shining Gem + Frag Grenade
    Shining Gem + Sleep Powder
    Shining Gem + Dream Powder
    Shining Gem + Silence Grenade
    Shining Gem + Smoke Bomb
    Blessed Gem + Bomb Fragment
    Blessed Gem + Bomb Core
    Blessed Gem + Fire Gem
    Blessed Gem + Electric Marble
    Blessed Gem + Light Marle
    Blessed Gem + Light Gem
    Blessed Gem + Fish Scale
    Blessed Gem + Dragon Scale
    Blessed Gem + Water Gem
    Blessed Gem + Anarctic Wind
    Blessed Gem + Arctic Wind
    Blessed Gem + Ice Gem
    Blessed Gem + Frag Grenade
    Blessed Gem + Sleep Powder
    Blessed Gem + Dream Powder
    Blessed Gem + Silence Grenade
    Blessed Gem + Smoke Bomb
    Shining Gem + Map
    Shining Gem + Rename Card
    Blessed Gem + Map
    Blessed Gem + Rename Card
    Mana Sphere + Master Sphere
    Mana Sphere + Lv. 3 Key Sphere
    Mana Sphere + Lv. 4 Key Sphere
    Mana Sphere + HP Sphere
    Mana Sphere + MP Sphere
    Mana Sphere + Strength Sphere
    Mana Sphere + Defense Sphere
    Mana Sphere + Magic Sphere
    Mana Sphere + Magic Def Sphere
    Mana Sphere + Agility Sphere
    Mana Sphere + Evasion Sphere
    Mana Sphere + Accuracy Sphere
    Mana Sphere + Return Sphere
    Mana Sphere + Friend Sphere
    Mana Sphere + Teleport Sphere
    Mana Sphere + Warp Sphere
    Mana Sphere + Pendulum
    Mana Sphere + Amulet
    Mana Sphere + Door to Tommorow
    Mana Sphere + Wings of Discovery
    Mana Sphere + Gambler's Spirit
    Mana Sphere + Underdog's Secret
    Mana Sphere + Winning Formula
    Power Sphere + Master Sphere
    Power Sphere + Lv. 3 Key Sphere
    Power Sphere + Lv. 4 Key Sphere
    Power Sphere + HP Sphere
    Power Sphere + MP Sphere
    Power Sphere + Strength Sphere
    Power Sphere + Defense Sphere
    Power Sphere + Magic Sphere
    Power Sphere + Magic Def Sphere
    Power Sphere + Agility Sphere
    Power Sphere + Evasion Sphere
    Power Sphere + Accuracy Sphere
    Power Sphere + Return Sphere
    Power Sphere + Friend Sphere
    Power Sphere + Teleport Sphere
    Power Sphere + Warp Sphere
    Power Sphere + Pendulum
    Power Sphere + Amulet
    Power Sphere + Door to Tommorow
    Power Sphere + Wings of Discovery
    Power Sphere + Gambler's Spirit
    Power Sphere + Underdog's Secret
    Power Sphere + Winning Formula
    Speed Sphere + Master Sphere
    Speed Sphere + Lv. 3 Key Sphere
    Speed Sphere + Lv. 4 Key Sphere
    Speed Sphere + HP Sphere
    Speed Sphere + MP Sphere
    Speed Sphere + Strength Sphere
    Speed Sphere + Defense Sphere
    Speed Sphere + Magic Sphere
    Speed Sphere + Magic Def Sphere
    Speed Sphere + Agility Sphere
    Speed Sphere + Evasion Sphere
    Speed Sphere + Accuracy Sphere
    Speed Sphere + Return Sphere
    Speed Sphere + Friend Sphere
    Speed Sphere + Teleport Sphere
    Speed Sphere + Warp Sphere
    Speed Sphere + Pendulum
    Speed Sphere + Amulet
    Speed Sphere + Door to Tommorow
    Speed Sphere + Wings of Discovery
    Speed Sphere + Gambler's Spirit
    Speed Sphere + Underdog's Secret
    Speed Sphere + Winning Formula
    Ability Sphere + Master Sphere
    Ability Sphere + Lv. 3 Key Sphere
    Ability Sphere + Lv. 4 Key Sphere
    Ability Sphere + HP Sphere
    Ability Sphere + MP Sphere
    Ability Sphere + Strength Sphere
    Ability Sphere + Defense Sphere
    Ability Sphere + Magic Sphere
    Ability Sphere + Magic Def Sphere
    Ability Sphere + Agility Sphere
    Ability Sphere + Evasion Sphere
    Ability Sphere + Accuracy Sphere
    Ability Sphere + Return Sphere
    Ability Sphere + Friend Sphere
    Ability Sphere + Teleport Sphere
    Ability Sphere + Warp Sphere
    Ability Sphere + Pendulum
    Ability Sphere + Amulet
    Ability Sphere + Door to Tommorow
    Ability Sphere + Wings of Discovery
    Ability Sphere + Gambler's Spirit
    Ability Sphere + Underdog's Secret
    Ability Sphere + Winning Formula
    Attribute Sphere + Lv. 2 Key Sphere
    Attribute Sphere + Lv. 3 Key Sphere
    Attribute Sphere + HP Sphere
    Attribute Sphere + MP Sphere
    Attribute Sphere + Strength Sphere
    Attribute Sphere + Defense Sphere
    Attribute Sphere + Magic Sphere
    Attribute Sphere + Magic Def Sphere
    Attribute Sphere + Agility Sphere
    Attribute Sphere + Evasion Sphere
    Attribute Sphere + Accuracy Sphere
    Attribute Sphere + Return Sphere
    Attribute Sphere + Friend Sphere
    Attribute Sphere + Teleport Sphere
    Special Sphere + Lv. 2 Key Sphere
    Special Sphere + Lv. 3 Key Sphere
    Special Sphere + HP Sphere
    Special Sphere + MP Sphere
    Special Sphere + Strength Sphere
    Special Sphere + Defense Sphere
    Special Sphere + Magic Sphere
    Special Sphere + Magic Def Sphere
    Special Sphere + Agility Sphere
    Special Sphere + Evasion Sphere
    Special Sphere + Accuracy Sphere
    Special Sphere + Return Sphere
    Special Sphere + Friend Sphere
    Special Sphere + Teleport Sphere
    Skill Sphere + Lv. 2 Key Sphere
    Skill Sphere + Lv. 3 Key Sphere
    Skill Sphere + HP Sphere
    Skill Sphere + MP Sphere
    Skill Sphere + Strength Sphere
    Skill Sphere + Defense Sphere
    Skill Sphere + Magic Sphere
    Skill Sphere + Magic Def Sphere
    Skill Sphere + Agility Sphere
    Skill Sphere + Evasion Sphere
    Skill Sphere + Accuracy Sphere
    Skill Sphere + Return Sphere
    Skill Sphere + Friend Sphere
    Skill Sphere + Teleport Sphere
    Wht Mag Sphere + Lv. 2 Key Sphere
    Wht Mag Sphere + Lv. 3 Key Sphere
    Wht Mag Sphere + HP Sphere
    Wht Mag Sphere + MP Sphere
    Wht Mag Sphere + Strength Sphere
    Wht Mag Sphere + Defense Sphere
    Wht Mag Sphere + Magic Sphere
    Wht Mag Sphere + Magic Def Sphere
    Wht Mag Sphere + Agility Sphere
    Wht Mag Sphere + Evasion Sphere
    Wht Mag Sphere + Accuracy Sphere
    Wht Mag Sphere + Return Sphere
    Wht Mag Sphere + Friend Sphere
    Wht Mag Sphere + Teleport Sphere
    Blk Mag Sphere + Lv. 2 Key Sphere
    Blk Mag Sphere + Lv. 3 Key Sphere
    Blk Mag Sphere + HP Sphere
    Blk Mag Sphere + MP Sphere
    Blk Mag Sphere + Strength Sphere
    Blk Mag Sphere + Defense Sphere
    Blk Mag Sphere + Magic Sphere
    Blk Mag Sphere + Magic Def Sphere
    Blk Mag Sphere + Agility Sphere
    Blk Mag Sphere + Evasion Sphere
    Blk Mag Sphere + Accuracy Sphere
    Blk Mag Sphere + Return Sphere
    Blk Mag Sphere + Friend Sphere
    Blk Mag Sphere + Teleport Sphere
    Master Sphere + Lv. 2 Key Sphere
    Master Sphere + Lv. 3 Key Sphere
    Master Sphere + HP Sphere
    Master Sphere + MP Sphere
    Master Sphere + Strength Sphere
    Master Sphere + Defense Sphere
    Master Sphere + Magic Sphere
    Master Sphere + Magic Def Sphere
    Master Sphere + Agility Sphere
    Master Sphere + Evasion Sphere
    Master Sphere + Accuracy Sphere
    Master Sphere + Return Sphere
    Master Sphere + Friend Sphere
    Master Sphere + Teleport Sphere
    Lv. 1 Key Sphere + Lv. 2 Key Sphere
    Lv. 1 Key Sphere + Lv. 3 Key Sphere
    Lv. 1 Key Sphere + HP Sphere
    Lv. 1 Key Sphere + MP Sphere
    Lv. 1 Key Sphere + Strength Sphere
    Lv. 1 Key Sphere + Defense Sphere
    Lv. 1 Key Sphere + Magic Sphere
    Lv. 1 Key Sphere + Magic Def Sphere
    Lv. 1 Key Sphere + Agility Sphere
    Lv. 1 Key Sphere + Evasion Sphere
    Lv. 1 Key Sphere + Accuracy Sphere
    Lv. 1 Key Sphere + Return Sphere
    Lv. 1 Key Sphere + Friend Sphere
    Lv. 1 Key Sphere + Teleport Sphere
    Lv. 2 Key Sphere + Lv. 2 Key Sphere
    Lv. 2 Key Sphere + Lv. 3 Key Sphere
    Lv. 2 Key Sphere + HP Sphere
    Lv. 2 Key Sphere + MP Sphere
    Lv. 2 Key Sphere + Strength Sphere
    Lv. 2 Key Sphere + Defense Sphere
    Lv. 2 Key Sphere + Magic Sphere
    Lv. 2 Key Sphere + Magic Def Sphere
    Lv. 2 Key Sphere + Agility Sphere
    Lv. 2 Key Sphere + Evasion Sphere
    Lv. 2 Key Sphere + Accuracy Sphere
    Lv. 2 Key Sphere + Return Sphere
    Lv. 2 Key Sphere + Friend Sphere
    Lv. 2 Key Sphere + Teleport Sphere
    Lv. 3 Key Sphere + Lv. 3 Key Sphere
    Lv. 3 Key Sphere + HP Sphere
    Lv. 3 Key Sphere + MP Sphere
    Lv. 3 Key Sphere + Strength Sphere
    Lv. 3 Key Sphere + Defense Sphere
    Lv. 3 Key Sphere + Magic Sphere
    Lv. 3 Key Sphere + Magic Def Sphere
    Lv. 3 Key Sphere + Agility Sphere
    Lv. 3 Key Sphere + Evasion Sphere
    Lv. 3 Key Sphere + Accuracy Sphere
    Lv. 3 Key Sphere + Return Sphere
    Lv. 3 Key Sphere + Friend Sphere
    Lv. 3 Key Sphere + Teleport Sphere
    HP Sphere + HP Sphere
    HP Sphere + MP Sphere
    HP Sphere + Strength Sphere
    HP Sphere + Defense Sphere
    HP Sphere + Magic Sphere
    HP Sphere + Magic Def Sphere
    HP Sphere + Agility Sphere
    HP Sphere + Evasion Sphere
    HP Sphere + Accuracy Sphere
    HP Sphere + Return Sphere
    HP Sphere + Friend Sphere
    HP Sphere + Teleport Sphere
    MP Sphere + MP Sphere
    MP Sphere + Strength Sphere
    MP Sphere + Defense Sphere
    MP Sphere + Magic Sphere
    MP Sphere + Magic Def Sphere
    MP Sphere + Agility Sphere
    MP Sphere + Evasion Sphere
    MP Sphere + Accuracy Sphere
    MP Sphere + Return Sphere
    MP Sphere + Friend Sphere
    MP Sphere + Teleport Sphere
    Strength Sphere + Strength Sphere
    Strength Sphere + Defense Sphere
    Strength Sphere + Magic Sphere
    Strength Sphere + Magic Def Sphere
    Strength Sphere + Agility Sphere
    Strength Sphere + Evasion Sphere
    Strength Sphere + Accuracy Sphere
    Strength Sphere + Return Sphere
    Strength Sphere + Friend Sphere
    Strength Sphere + Teleport Sphere
    Defense Sphere + Defense Sphere
    Defense Sphere + Magic Sphere
    Defense Sphere + Magic Def Sphere
    Defense Sphere + Agility Sphere
    Defense Sphere + Evasion Sphere
    Defense Sphere + Accuracy Sphere
    Defense Sphere + Return Sphere
    Defense Sphere + Friend Sphere
    Defense Sphere + Teleport Sphere
    Magic Sphere + Magic Sphere
    Magic Sphere + Magic Def Sphere
    Magic Sphere + Agility Sphere
    Magic Sphere + Evasion Sphere
    Magic Sphere + Accuracy Sphere
    Magic Sphere + Return Sphere
    Magic Sphere + Friend Sphere
    Magic Sphere + Teleport Sphere
    Magic Def Sphere + Magic Def Sphere
    Magic Def Sphere + Agility Sphere
    Magic Def Sphere + Evasion Sphere
    Magic Def Sphere + Accuracy Sphere
    Magic Def Sphere + Return Sphere
    Magic Def Sphere + Friend Sphere
    Magic Def Sphere + Teleport Sphere
    Agility Sphere + Agility Sphere
    Agility Sphere + Evasion Sphere
    Agility Sphere + Accuracy Sphere
    Agility Sphere + Return Sphere
    Agility Sphere + Friend Sphere
    Agility Sphere + Teleport Sphere
    Evasion Sphere + Evasion Sphere
    Evasion Sphere + Accuracy Sphere
    Evasion Sphere + Return Sphere
    Evasion Sphere + Friend Sphere
    Evasion Sphere + Teleport Sphere
    Accuracy Sphere + Accuracy Sphere
    Accuracy Sphere + Return Sphere
    Accuracy Sphere + Friend Sphere
    Accuracy Sphere + Teleport Sphere
    Clear Sphere + Return Sphere
    Clear Sphere + Friend Sphere
    Clear Sphere + Teleport Sphere
    Clear Sphere + Warp Sphere
    Return Sphere + Return Sphere
    Return Sphere + Friend Sphere
    Return Sphere + Teleport Sphere
    Return Sphere + Warp Sphere
    Friend Sphere + Friend Sphere
    Friend Sphere + Teleport Sphere
    Friend Sphere + Warp Sphere
    Teleport Sphere + Teleport Sphere
    Teleport Sphere + Warp Sphere
    Warp Sphere + Warp Sphere
    Map + Pendulum
    Map + Amulet
    Map + Door to Tommorow
    Map + Wings of Discovery
    Map + Gambler's Spirit
    Map + Underdog's Secret
    Map + Winning Formula
    Rename Card + Pendulum
    Rename Card + Amulet
    Rename Card + Door to Tommorow
    Rename Card + Wings of Discovery
    Rename Card + Gambler's Spirit
    Rename Card + Underdog's Secret
    Rename Card + Winning Formula
    Grenade + Shining Gem
    
    
    59) Potato Masher - Large non-elemental damage to all enemies.
    --------------------------------------------------------------
    Bomb Core + Light Gem
    Bomb Core + Water Gem
    Fire Gem + Light Marble
    Fire Gem + Light Gem
    Fire Gem + Dragon Scale
    Fire Gem + Water Gem
    Light Marble + Ice Gem
    Light Gem + Arctic Wind
    Light Gem + Ice Gem
    Dragon Scale + Ice Gem
    Water Gem + Arctic Wind
    Water Gem + Ice Gem
    Power Sphere + Lv. 2 Key Sphere
    Power Sphere + Clear Sphere
    Mana Sphere + Lv. 2 Key Sphere
    Mana Sphere + Clear Sphere
    Speed Sphere + Clear Sphere
    Ability Sphere + Lv. 2 Key Sphere
    Ability Sphere + Clear Sphere
    Attribute Sphere + Attribute Sphere
    Attribute Sphere + Special Sphere
    Attribute Sphere + Skill Sphere
    Attribute Sphere + Wht Mag Sphere
    Attribute Sphere + Blk Mag Sphere
    Attribute Sphere + Lv. 1 Key Sphere
    Attribute Sphere + Clear Sphere
    Attribute Sphere + Map
    Attribute Sphere + Rename Card
    Special Sphere + Special Sphere
    Special Sphere + Skill Sphere
    Special Sphere + Wht Mag Sphere
    Special Sphere + Blk Mag Sphere
    Special Sphere + Lv. 1 Key Sphere
    Special Sphere + Clear Sphere
    Special Sphere + Map
    Special Sphere + Rename Card
    Skill Sphere + Skill Sphere
    Skill Sphere + Wht Mag Sphere
    Skill Sphere + Blk Mag Sphere
    Skill Sphere + Lv. 1 Key Sphere
    Skill Sphere + Clear Sphere
    Skill Sphere + Map
    Skill Sphere + Rename Card
    Wht Mag Sphere + Wht Mag Sphere
    Wht Mag Sphere + Blk Mag Sphere
    Wht Mag Sphere + Lv. 1 Key Sphere
    Wht Mag Sphere + Clear Sphere
    Wht Mag Sphere + Map
    Wht Mag Sphere + Rename Card
    Blk Mag Sphere + Blk Mag Sphere
    Blk Mag Sphere + Lv. 1 Key Sphere
    Blk Mag Sphere + Clear Sphere
    Blk Mag Sphere + Map
    Blk Mag Sphere + Rename Card
    Master Sphere + Lv. 1 Key Sphere
    Master Sphere + Rename Card
    Master Sphere + Clear Sphere
    Master Sphere + Map
    Lv. 1 Key Sphere + Lv. 1 Key Sphere
    Lv. 1 Key Sphere + Rename Card
    Lv. 1 Key Sphere + Clear Sphere
    Lv. 1 Key Sphere + Map
    Lv. 2 Key Sphere + Lv. 1 Key Sphere
    Lv. 2 Key Sphere + Rename Card
    Lv. 2 Key Sphere + Clear Sphere
    Lv. 2 Key Sphere + Map
    Lv. 3 Key Sphere + Lv. 1 Key Sphere
    Lv. 3 Key Sphere + Rename Card
    Lv. 3 Key Sphere + Clear Sphere
    Lv. 3 Key Sphere + Map
    HP Sphere + Rename Card
    HP Sphere + Clear Sphere
    HP Sphere + Map
    MP Sphere + Rename Card
    MP Sphere + Clear Sphere
    MP Sphere + Map
    HP Sphere + Rename Card
    HP Sphere + Clear Sphere
    HP Sphere + Map
    Clear Sphere + Rename Card
    Clear Sphere + Clear Sphere
    Clear Sphere + Map
    Accuracy Sphere + Rename Card
    Accuracy Sphere + Clear Sphere
    Accuracy Sphere + Map
    Evasion Sphere + Rename Card
    Evasion Sphere + Clear Sphere
    Evasion Sphere + Map
    Agility Sphere + Rename Card
    Agility Sphere + Clear Sphere
    Agility Sphere + Map
    Magic Def Sphere + Rename Card
    Magic Def Sphere + Clear Sphere
    Magic Def Sphere + Map
    Magic Sphere + Rename Card
    Magic Sphere + Clear Sphere
    Magic Sphere + Map
    Defense Sphere + Rename Card
    Defense Sphere + Clear Sphere
    Defense Sphere + Map
    Strength Sphere + Rename Card
    Strength Sphere + Clear Sphere
    Strength Sphere + Map
    Return Sphere + Map
    Return Sphere + Rename Card
    Friend Sphere + Map
    Friend Sphere + Rename Card
    Teleport Sphere + Map
    Teleport Sphere + Rename Card
    Warp Sphere + Map
    Warp Sphere + Rename Card
    Map + Map
    Map + Rename Card
    Rename Card + Rename Card
    Speed Sphere + Lv. 2 Key Sphere
    
    
    60) Tallboy - Large non-elemental damage to all enemies.
    --------------------------------------------------------
    Supreme Gem + Bomb Fragment
    Supreme Gem + Bomb Core
    Supreme Gem + Fire Gem
    Supreme Gem + Electric Marble
    Supreme Gem + Light Marble
    Supreme Gem + Light Gem
    Supreme Gem + Fish Scale
    Supreme Gem + Dragon Scale
    Supreme Gem + Anarctic Wind
    Supreme Gem + Arctic Wind
    Supreme Gem + Ice Gem
    Supreme Gem + Grenade
    Grenade + Amulet
    Grenade + Door to Tommorow
    Grenade + Wings of Discovery
    Grenade + Gambler's Spirit
    Grenade + Underdog's Secret
    Grenade + Winning Formula
    Frag Grenade + Amulet
    Frag Grenade + Door to Tommorow
    Frag Grenade + Wings of Discovery
    Frag Grenade + Gambler's Spirit
    Frag Grenade + Underdog's Secret
    Frag Grenade + Winning Formula
    Frag Grenade + Three Stars
    Frag Grenade + Supreme Gem
    Sleep Powder + Supreme Gem
    Sleep Powder + Amulet
    Sleep Powder + Door to Tommorow
    Sleep Powder + Wings of Discovery
    Sleep Powder + Gambler's Spirit
    Sleep Powder + Underdog's Secret
    Sleep Powder + Winning Formula
    Dream Powder + Supreme Gem
    Dream Powder + Amulet
    Dream Powder + Door to Tommorow
    Dream Powder + Wings of Discovery
    Dream Powder + Gambler's Spirit
    Dream Powder + Underdog's Secret
    Dream Powder + Winning Formula
    Silence Grenade + Supreme Gem
    Silence Grenade + Amulet
    Silence Grenade + Door to Tommorow
    Silence Grenade + Wings of Discovery
    Silence Grenade + Gambler's Spirit
    Silence Grenade + Underdog's Secret
    Silence Grenade + Winning Formula
    Smoke Bomb + Supreme Gem
    Smoke Bomb + Amulet
    Smoke Bomb + Door to Tommorow
    Smoke Bomb + Wings of Discovery
    Smoke Bomb + Gambler's Spirit
    Smoke Bomb + Underdog's Secret
    Smoke Bomb + Winning Formula
    Shadow Gem + Shining Gem
    Shadow Gem + Blessed Gem
    Shadow Gem + Supreme Gem
    Shining Gem + Shing Gem
    Shining Gem + Blessed Gem
    Shining Gem + Attribute Sphere
    Shining Gem + Special Sphere
    Shining Gem + Skill Sphere
    Shining Gem + Wht Mag Sphere
    Shining Gem + Blk Mag Sphere
    Shining Gem + Lv. 1 Key Sphere
    Shining Gem + Lv. 2 Key Sphere
    Shining Gem + Lv. 3 Key Sphere
    Shining Gem + LV. 4 Key Sphere
    Shining Gem + HP Sphere
    Shining Gem + MP Sphere
    Shining Gem + Strength Sphere
    Shining Gem + Defense Sphere
    Shining Gem + Magic Sphere
    Shining Gem + Magic Def Sphere
    Shining Gem + Agility Sphere
    Shining Gem + Evasion Sphere
    Shining Gem + Accuracy Sphere
    Shining Gem + Clear Sphere
    Shining Gem + Return Sphere
    Shining Gem + Friend Sphere
    Shining Gem + Teleport Sphere
    Shining Gem + Musk
    Shining Gem + Hypello Potion
    Shining Gem + Shining Thorn
    Blessed Gem + Blessed Gem
    Blessed Gem + Attribute Sphere
    Blessed Gem + Special Sphere
    Blessed Gem + Skill Sphere
    Blessed Gem + Wht Mag Sphere
    Blessed Gem + Blk Mag Sphere
    Blessed Gem + Lv. 1 Key Sphere
    Blessed Gem + Lv. 2 Key Sphere
    Blessed Gem + Lv. 3 Key Sphere
    Blessed Gem + HP Sphere
    Blessed Gem + MP Sphere
    Blessed Gem + Strength Sphere
    Blessed Gem + Defense Sphere
    Blessed Gem + Magic Sphere
    Blessed Gem + Magic Def Sphere
    Blessed Gem + Agility Sphere
    Blessed Gem + Evasion Sphere
    Blessed Gem + Accuracy Sphere
    Blessed Gem + Clear Sphere
    Blessed Gem + Return Sphere
    Blessed Gem + Friend Sphere
    Blessed Gem + Teleport Sphere
    Blessed Gem + Musk
    Blessed Gem + Hypello Potion
    Blessed Gem + Shining Thorn
    Supreme Gem + Attribute Sphere
    Supreme Gem + Special Sphere
    Supreme Gem + Skill Sphere
    Supreme Gem + Wht Mag Sphere
    Supreme Gem + Blk Mag Sphere
    Supreme Gem + Lv. 1 Key Sphere
    Supreme Gem + Lv. 2 Key Sphere
    Supreme Gem + HP Sphere
    Supreme Gem + MP Sphere
    Supreme Gem + Strength Sphere
    Supreme Gem + Defense Sphere
    Supreme Gem + Magic Sphere
    Supreme Gem + Magic Def Sphere
    Supreme Gem + Agility Sphere
    Supreme Gem + Evasion Sphere
    Supreme Gem + Accuracy Sphere
    Supreme Gem + Clear Sphere
    Supreme Gem + Return Sphere
    Supreme Gem + Friend Sphere
    Supreme Gem + Teleport Sphere
    Supreme Gem + Musk
    Supreme Gem + Hypello Potion
    Supreme Gem + Shining Thorn
    Attribute Sphere + Master Sphere
    Attribute Sphere + Lv. 4 Key Sphere
    Attribute Sphere + Warp Sphere
    Attribute Sphere + Pendulum
    Attribute Sphere + Amulet
    Attribute Sphere + Door to Tommorow
    Attribute Sphere + Wings of Discovery
    Attribute Sphere + Gambler's Spirit
    Attribute Sphere + Underdog's Secret
    Attribute Sphere + Winning Formula
    Special Sphere + Master Sphere
    Special Sphere + Lv. 4 Key Sphere
    Special Sphere + Warp Sphere
    Special Sphere + Pendulum
    Special Sphere + Amulet
    Special Sphere + Door to Tommorow
    Special Sphere + Wings of Discovery
    Special Sphere + Gambler's Spirit
    Special Sphere + Underdog's Secret
    Special Sphere + Winning Formula
    Skill Sphere + Master Sphere
    Skill Sphere + Lv. 4 Key Sphere
    Skill Sphere + Warp Sphere
    Skill Sphere + Pendulum
    Skill Sphere + Amulet
    Skill Sphere + Door to Tommorow
    Skill Sphere + Wings of Discovery
    Skill Sphere + Gambler's Spirit
    Skill Sphere + Underdog's Secret
    Skill Sphere + Winning Formula
    Wht Mag Sphere + Master Sphere
    Wht Mag Sphere + Lv. 4 Key Sphere
    Wht Mag Sphere + Warp Sphere
    Wht Mag Sphere + Pendulum
    Wht Mag Sphere + Amulet
    Wht Mag Sphere + Door to Tommorow
    Wht Mag Sphere + Wings of Discovery
    Wht Mag Sphere + Gambler's Spirit
    Wht Mag Sphere + Underdog's Secret
    Wht Mag Sphere + Winning Formula
    Blk Mag Sphere + Master Sphere
    Blk Mag Sphere + Lv. 4 Key Sphere
    Blk Mag Sphere + Warp Sphere
    Blk Mag Sphere + Pendulum
    Blk Mag Sphere + Amulet
    Blk Mag Sphere + Door to Tommorow
    Blk Mag Sphere + Wings of Discovery
    Blk Mag Sphere + Gambler's Spirit
    Blk Mag Sphere + Underdog's Secret
    Blk Mag Sphere + Winning Formula
    Master Sphere + Master Sphere
    Master Sphere + Lv. 4 Key Sphere
    Master Sphere + Warp Sphere
    Master Sphere + Pendulum
    Lv. 1 Key Sphere + Lv. 4 Key Sphere
    Lv. 1 Key Sphere + Warp Sphere
    Lv. 2 Key Sphere + Lv. 4 Key Sphere
    Lv. 2 Key Sphere + Warp Sphere
    Lv. 3 Key Sphere + Lv. 4 Key Sphere
    Lv. 3 Key Sphere + Warp Sphere
    Lv. 4 Key Sphere + Lv. 4 Key Sphere
    Lv. 4 Key Sphere + HP Sphere
    Lv. 4 Key Sphere + MP Sphere
    Lv. 4 Key Sphere + Strength Sphere
    Lv. 4 Key Sphere + Defense Sphere
    Lv. 4 Key Sphere + Magic Sphere
    Lv. 4 Key Sphere + Magic Def Sphere
    Lv. 4 Key Sphere + Agility Sphere
    Lv. 4 Key Sphere + Evasion Sphere
    Lv. 4 Key Sphere + Accuracy Sphere
    Lv. 4 Key Sphere + Clear Sphere
    Lv. 4 Key Sphere + Return Sphere
    Lv. 4 Key Sphere + Friend Sphere
    Lv. 4 Key Sphere + Teleport Sphere
    Lv. 4 Key Sphere + Warp Sphere
    Clear Sphere + Pendulum
    Clear Sphere + Amulet
    Clear Sphere + Door to Tommorow
    Clear Sphere + Wings of Discovery
    Clear Sphere + Gambler's Spirit
    Clear Sphere + Underdog's Secret
    Clear Sphere + Winning Formula
    Return Sphere + Pendulum
    Return Sphere + Amulet
    Return Sphere + Door to Tommorow
    Return Sphere + Wings of Discovery
    Return Sphere + Gambler's Spirit
    Return Sphere + Underdog's Secret
    Return Sphere + Winning Formula
    Friend Sphere + Pendulum
    Friend Sphere + Amulet
    Friend Sphere + Door to Tommorow
    Friend Sphere + Wings of Discovery
    Friend Sphere + Gambler's Spirit
    Friend Sphere + Underdog's Secret
    Friend Sphere + Winning Formula
    Teleport Sphere + Pendulum
    Teleport Sphere + Amulet
    Teleport Sphere + Door to Tommorow
    Teleport Sphere + Wings of Discovery
    Teleport Sphere + Gambler's Spirit
    Teleport Sphere + Underdog's Secret
    Teleport Sphere + Winning Formula
    Warp Sphere + Pendulum
    Warp Sphere + Amulet
    Warp Sphere + Door to Tommorow
    Warp Sphere + Wings of Discovery
    Warp Sphere + Gambler's Spirit
    Warp Sphere + Underdog's Secret
    Warp Sphere + Winning Formula
    Supreme Gem + Water Gem
    
    
    61) Chaos Grenade - Large non-elemental damage plus status abnormalities
    to all enemies.
    ------------------------------------------------------------------------
    MP Sphere + Hypello Potio
    Grenade + HP Sphere
    Grenade + MP Sphere
    Grenade + Strength Sphere
    Grenade + Defense Sphere
    Grenade + Magic Sphere
    Grenade + Magic Def Sphere
    Grenade + Agility Sphere
    Grenade + Evasion Sphere
    Grenade + Accuracy Sphere
    Grenade + Return Sphere
    Grenade + Friend Sphere
    Grenade + Teleport Sphere
    Grenade + Warp Sphere
    Frag Grenade + Master Sphere
    Frag Grenade + Lv. 3 Key Sphere
    Frag Grenade + Lv. 4 Key Sphere
    Frag Grenade + HP Sphere
    Frag Grenade + MP Sphere
    Frag Grenade + Strength Sphere
    Frag Grenade + Defense Sphere
    Frag Grenade + Magic Sphere
    Frag Grenade + Magic Def Sphere
    Frag Grenade + Agility Sphere
    Frag Grenade + Evasion Sphere
    Frag Grenade + Accuracy Sphere
    Frag Grenade + Return Sphere
    Frag Grenade + Friend Sphere
    Frag Grenade + Teleport Sphere
    Frag Grenade + Warp Sphere
    Dream Powder + HP Sphere
    Dream Powder + MP Sphere
    Dream Powder + Strength Sphere
    Dream Powder + Defense Sphere
    Dream Powder + Magic Sphere
    Dream Powder + Magic Def Sphere
    Dream Powder + Agility Sphere
    Dream Powder + Evasion Sphere
    Dream Powder + Accuracy Sphere
    Dream Powder + Return Sphere
    Dream Powder + Friend Sphere
    Dream Powder + Teleport Sphere
    Dream Powder + Warp Sphere
    Sleep Powder + HP Sphere
    Sleep Powder + MP Sphere
    Sleep Powder + Strength Sphere
    Sleep Powder + Defense Sphere
    Sleep Powder + Magic Sphere
    Sleep Powder + Magic Def Sphere
    Sleep Powder + Agility Sphere
    Sleep Powder + Evasion Sphere
    Sleep Powder + Accuracy Sphere
    Sleep Powder + Return Sphere
    Sleep Powder + Friend Sphere
    Sleep Powder + Teleport Sphere
    Sleep Powder + Warp Sphere
    Silence Grenade + HP Sphere
    Silence Grenade + MP Sphere
    Silence Grenade + Strength Sphere
    Silence Grenade + Defense Sphere
    Silence Grenade + Magic Sphere
    Silence Grenade + Magic Def Sphere
    Silence Grenade + Agility Sphere
    Silence Grenade + Evasion Sphere
    Silence Grenade + Accuracy Sphere
    Silence Grenade + Return Sphere
    Silence Grenade + Friend Sphere
    Silence Grenade + Teleport Sphere
    Silence Grenade + Warp Sphere
    Smoke Bomb + HP Sphere
    Smoke Bomb + MP Sphere
    Smoke Bomb + Strength Sphere
    Smoke Bomb + Defense Sphere
    Smoke Bomb + Magic Sphere
    Smoke Bomb + Magic Def Sphere
    Smoke Bomb + Agility Sphere
    Smoke Bomb + Evasion Sphere
    Smoke Bomb + Accuracy Sphere
    Smoke Bomb + Return Sphere
    Smoke Bomb + Friend Sphere
    Smoke Bomb + Teleport Sphere
    Smoke Bomb + Warp Sphere
    Shining Gem + Farplane Shadow
    Shining Gem + Farplane Wind
    Blessed Gem + Farplane Shadow
    Blessed Gem + Farplane Wind
    Supreme Gem + Poison Fang
    Supreme Gem + Silver Hourglass
    Supreme Gem + Gold Hourglass
    Supreme Gem + Candle of Life
    Supreme Gem + Petrify Grenade
    Supreme Gem + Farplane Shadow
    Supreme Gem + Farplane Wind
    Supreme Gem + Chocobo Feather
    Supreme Gem + Chocobo Wing
    Supreme Gem + Lunar Curtain
    Supreme Gem + Light Curtain
    Supreme Gem + Star Curtain
    Supreme Gem + Healing Spring
    Supreme Gem + Mana Spring
    Supreme Gem + Stamina Spring
    Supreme Gem + Soul Spring
    Silver Hourglass + Master Sphere
    Silver Hourglass + Lv. 3 Key Sphere
    Silver Hourglass + Lv. 4 Key Sphere
    Silver Hourglass + HP Sphere
    Silver Hourglass + MP Sphere
    Silver Hourglass + Strength Sphere
    Silver Hourglass + Defense Sphere
    Silver Hourglass + Magic Sphere
    Silver Hourglass + Magic Def Sphere
    Silver Hourglass + Agility Sphere
    Silver Hourglass + Evasion Sphere
    Silver Hourglass + Accuracy Sphere
    Silver Hourglass + Return Sphere
    Silver Hourglass + Friend Sphere
    Silver Hourglass + Teleport Sphere
    Silver Hourglass + Warp Sphere
    Silver Hourglass + Pendulum
    Silver Hourglass + Amulet
    Silver Hourglass + Door to Tommorow
    Silver Hourglass + Wings of Discovery
    Silver Hourglass + Gambler's Spirit
    Silver Hourglass + Underdog's Secret
    Silver Hourglass + Winning Formula
    Gold Hourglass + Master Sphere
    Gold Hourglass + Lv. 3 Key Sphere
    Gold Hourglass + Lv. 4 Key Sphere
    Gold Hourglass + HP Sphere
    Gold Hourglass + MP Sphere
    Gold Hourglass + Strength Sphere
    Gold Hourglass + Defense Sphere
    Gold Hourglass + Magic Sphere
    Gold Hourglass + Magic Def Sphere
    Gold Hourglass + Agility Sphere
    Gold Hourglass + Evasion Sphere
    Gold Hourglass + Accuracy Sphere
    Gold Hourglass + Return Sphere
    Gold Hourglass + Friend Sphere
    Gold Hourglass + Teleport Sphere
    Gold Hourglass + Warp Sphere
    Gold Hourglass + Pendulum
    Gold Hourglass + Amulet
    Gold Hourglass + Door to Tommorow
    Gold Hourglass + Wings of Discovery
    Gold Hourglass + Gambler's Spirit
    Gold Hourglass + Underdog's Secret
    Gold Hourglass + Winning Formula
    Candle of Life + Master Sphere
    Candle of Life + Lv. 3 Key Sphere
    Candle of Life + Lv. 4 Key Sphere
    Candle of Life + HP Sphere
    Candle of Life + MP Sphere
    Candle of Life + Strength Sphere
    Candle of Life + Defense Sphere
    Candle of Life + Magic Sphere
    Candle of Life + Magic Def Sphere
    Candle of Life + Agility Sphere
    Candle of Life + Evasion Sphere
    Candle of Life + Accuracy Sphere
    Candle of Life + Return Sphere
    Candle of Life + Friend Sphere
    Candle of Life + Teleport Sphere
    Candle of Life + Warp Sphere
    Candle of Life + Pendulum
    Candle of Life + Amulet
    Candle of Life + Door to Tommorow
    Candle of Life + Wings of Discovery
    Candle of Life + Gambler's Spirit
    Candle of Life + Underdog's Secret
    Candle of Life + Winning Formula
    Poison Fang + Master Sphere
    Poison Fang + Lv. 3 Key Sphere
    Poison Fang + Lv. 4 Key Sphere
    Poison Fang + HP Sphere
    Poison Fang + MP Sphere
    Poison Fang + Strength Sphere
    Poison Fang + Defense Sphere
    Poison Fang + Magic Sphere
    Poison Fang + Magic Def Sphere
    Poison Fang + Agility Sphere
    Poison Fang + Evasion Sphere
    Poison Fang + Accuracy Sphere
    Poison Fang + Return Sphere
    Poison Fang + Friend Sphere
    Poison Fang + Teleport Sphere
    Poison Fang + Warp Sphere
    Poison Fang + Pendulum
    Poison Fang + Amulet
    Poison Fang + Door to Tommorow
    Poison Fang + Wings of Discovery
    Poison Fang + Gambler's Spirit
    Poison Fang + Underdog's Secret
    Poison Fang + Winning Formula
    Petrify Grenade + Master Sphere
    Petrify Grenade + Lv. 3 Key Sphere
    Petrify Grenade + Lv. 4 Key Sphere
    Petrify Grenade + HP Sphere
    Petrify Grenade + MP Sphere
    Petrify Grenade + Strength Sphere
    Petrify Grenade + Defense Sphere
    Petrify Grenade + Magic Sphere
    Petrify Grenade + Magic Def Sphere
    Petrify Grenade + Agility Sphere
    Petrify Grenade + Evasion Sphere
    Petrify Grenade + Accuracy Sphere
    Petrify Grenade + Return Sphere
    Petrify Grenade + Friend Sphere
    Petrify Grenade + Teleport Sphere
    Petrify Grenade + Warp Sphere
    Petrify Grenade + Pendulum
    Petrify Grenade + Amulet
    Petrify Grenade + Door to Tommorow
    Petrify Grenade + Wings of Discovery
    Petrify Grenade + Gambler's Spirit
    Petrify Grenade + Underdog's Secret
    Petrify Grenade + Winning Formula
    Farplane Shadow + Attribute Sphere
    Farplane Shadow + Special Sphere
    Farplane Shadow + Skill Sphere
    Farplane Shadow + Wht Mag Sphere
    Farplane Shadow + Blk Mag Sphere
    Farplane Shadow + Master Sphere
    Farplane Shadow + Lv. 1 Key Sphere
    Farplane Shadow + Lv. 2 Key Sphere
    Farplane Shadow + Lv. 3 Key Sphere
    Farplane Shadow + Lv. 4 Key Sphere
    Farplane Shadow + HP Sphere
    Farplane Shadow + MP Sphere
    Farplane Shadow + Strength Sphere
    Farplane Shadow + Defense Sphere
    Farplane Shadow + Magic Sphere
    Farplane Shadow + Magic Def Sphere
    Farplane Shadow + Agility Sphere
    Farplane Shadow + Evasion Sphere
    Farplane Shadow + Accuracy Sphere
    Farplane Shadow + Clear Sphere
    Farplane Shadow + Return Sphere
    Farplane Shadow + Friend Sphere
    Farplane Shadow + Teleport Sphere
    Farplane Shadow + Warp Sphere
    Farplane Shadow + Pendulum
    Farplane Shadow + Amulet
    Farplane Shadow + Door to Tommorow
    Farplane Shadow + Wings of Discovery
    Farplane Shadow + Gambler's Spirit
    Farplane Shadow + Underdog's Secret
    Farplane Shadow + Winning Formula
    Farplane Wind + Farplane Wind
    Farplane Wind + Attribute Sphere
    Farplane Wind + Special Sphere
    Farplane Wind + Skill Sphere
    Farplane Wind + Wht Mag Sphere
    Farplane Wind + Blk Mag Sphere
    Farplane Wind + Master Sphere
    Farplane Wind + Lv. 1 Key Sphere
    Farplane Wind + Lv. 2 Key Sphere
    Farplane Wind + Lv. 3 Key Sphere
    Farplane Wind + Lv. 4 Key Sphere
    Farplane Wind + HP Sphere
    Farplane Wind + MP Sphere
    Farplane Wind + Strength Sphere
    Farplane Wind + Defense Sphere
    Farplane Wind + Magic Sphere
    Farplane Wind + Magic Def Sphere
    Farplane Wind + Agility Sphere
    Farplane Wind + Evasion Sphere
    Farplane Wind + Accuracy Sphere
    Farplane Wind + Clear Sphere
    Farplane Wind + Return Sphere
    Farplane Wind + Friend Sphere
    Farplane Wind + Teleport Sphere
    Farplane Wind + Warp Sphere
    Farplane Wind + Pendulum
    Farplane Wind + Amulet
    Farplane Wind + Door to Tommorow
    Farplane Wind + Wings of Discovery
    Farplane Wind + Gambler's Spirit
    Farplane Wind + Underdog's Secret
    Farplane Wind + Winning Formula
    Lv. 3 Key Sphere + Musk
    Lv. 3 Key Sphere + Hypello Potion
    Lv. 3 Key Sphere + Shining Thorn
    Lv. 4 Key Sphere + Musk
    Lv. 4 Key Sphere + Hypello Potion
    Lv. 4 Key Sphere + Shining Thorn
    HP Sphere + Musk
    HP Sphere + Hypello Potion
    HP Sphere + Shining Thorn
    MP Sphere + Musk
    MP Sphere + Shining Thorn
    Strength Sphere + Musk
    Strength Sphere + Hypello Potion
    Strength Sphere + Shining Thorn
    Defense Sphere + Musk
    Defense Sphere + Hypello Potion
    Defense Sphere + Shining Thorn
    Magic Sphere + Musk
    Magic Sphere + Hypello Potion
    Magic Sphere + Shining Thorn
    Magic Def Sphere + Musk
    Magic Def Sphere + Hypello Potion
    Magic Def Sphere + Shining Thorn
    Agility Sphere + Musk
    Agility Sphere + Hypello Potion
    Agility Sphere + Shining Thorn
    Evasion Sphere + Musk
    Evasion Sphere + Hypello Potion
    Evasion Sphere + Shining Thorn
    Accuracy Sphere + Musk
    Accuracy Sphere + Hypello Potion
    Accuracy Sphere + Shining Thorn
    Return Sphere + Musk
    Return Sphere + Hypello Potion
    Return Sphere + Shining Thorn
    Teleport Sphere + Musk
    Teleport Sphere + Hypello Potion
    Teleport Sphere + Shining Thorn
    Warp Sphere + Musk
    Warp Sphere + Hypello Potion
    Warp Sphere + Shining Thorn
    Master Sphere + Musk
    Master Sphere + Hypello Potion
    Master Sphere + Shining Thorn
    Musk + Pendulum
    Musk + Amulet
    Musk + Door to Tommorow
    Musk + Wings of Discovery
    Musk + Gambler's Spirit
    Musk + Underdog's Secret
    Musk + Winning Formula
    Hypello Potion + Pendulum
    Hypello Potion + Amulet
    Hypello Potion + Door to Tommorow
    Hypello Potion + Wings of Discovery
    Hypello Potion + Gambler's Spirit
    Hypello Potion + Underdog's Secret
    Hypello Potion + Winning Formula
    Shining Thorn + Pendulum
    Shining Thorn + Amulet
    Shining Thorn + Door to Tommorow
    Shining Thorn + Wings of Discovery
    Shining Thorn + Gambler's Spirit
    Shining Thorn + Underdog's Secret
    Shining Thorn + Winning Formula
    Pendulum + Pendulum
    Pendulum + Amulet
    
    
    62) Nega Burst - The HP of all enemies is reduced to 1/4.
    ---------------------------------------------------------
    Shadow Gem + Power Distiller
    Shadow Gem + Mana Distiller
    Shadow Gem + Agility Distiller
    Shadow Gem + Ability Distiller
    Shadow Gem + Al Bhed Potion
    Shadow Gem + Bomb Core
    Shadow Gem + Bomb Fragment
    Shadow Gem + Fire Gem
    Shadow Gem + Electric Marble
    Shadow Gem + Light Marble
    Shadow Gem + Fish Scale
    Shadow Gem + Dragon Scale
    Shadow Gem + Water Gem
    Shadow Gem + Arctic Wind
    Shadow Gem + Anarctic Wind
    Shadow Gem + Ice Gem
    Shadow Gem + Grenade
    Shadow Gem + Frag Grenade
    Shadow Gem + Sleep Powder
    Shadow Gem + Dream Powder
    Shadow Gem + Silence Grenade
    Shadow Gem + Smoke Bomb
    Shadow Gem + Shadow Gem
    Shadow Gem + Poison Fang
    Shadow Gem + Silver Hourglass
    Shadow Gem + Gold Hourglass
    Shadow Gem + Candle of Life
    Shadow Gem + Petrify Grenade
    Shadow Gem + Farplane Shadow
    Shadow Gem + Farplane Wind
    Shadow Gem + Chocobo Feather
    Shadow Gem + Chocobo Wing
    Shadow Gem + Healing Spring
    Shadow Gem + Mana Spring
    Shadow Gem + Stamina Spring
    Shadow Gem + Soul Spring
    Shadow Gem + Petrify Salt
    Shadow Gem + Power Sphere
    Shadow Gem + Mana Sphere
    Shadow Gem + Speed Sphere
    Shadow Gem + Ability Sphere
    Shadow Gem + Attribute Sphere
    Shadow Gem + Special Sphere
    Shadow Gem + Skill Sphere
    Shadow Gem + Wht Mag Sphere
    Shadow Gem + Blk Mag Sphere
    Shadow Gem + Lv. 1 Key Sphere
    Shadow Gem + Lv. 2 Key Sphere
    Shadow Gem + Lv. 3 Key Sphere
    Shadow Gem + Lv. 4 Key Sphere
    Shadow Gem + HP Sphere
    Shadow Gem + MP Sphere
    Shadow Gem + Strength Sphere
    Shadow Gem + Defense Sphere
    Shadow Gem + Magic Sphere
    Shadow Gem + Magic Def Sphere
    Shadow Gem + Agility Sphere
    Shadow Gem + Evasion Sphere
    Shadow Gem + Accuracy Sphere
    Shadow Gem + Clear Sphere
    Shadow Gem + Return Sphere
    Shadow Gem + Friend Sphere
    Shadow Gem + Teleport Sphere
    Shadow Gem + Map
    Shadow Gem + Rename Card
    Shadow Gem + Musk
    Shadow Gem + Hypello Potion
    Shadow Gem + Shining Thorn
    
    
    63) Black Hole - The HP of all enemies is reduced to 1/16.
    ----------------------------------------------------------
    Shadow Gem + Master Sphere
    Shadow Gem + Warp Sphere
    Shadow Gem + Pendulum
    Shadow Gem + Gambler's Spirit
    Shadow Gem + Underdog's Secret
    Shadow Gem + Winning Formula
    Shadow gem + Amulet
    Shadow Gem + Door to Tommorow
    Shadow Gem + Wings of Discovery
    
    
    64) Supernova - 19,998 damage to all enemies.
    ---------------------------------------------
    Shining Gem + Supreme Gem
    Shining Gem + Three Stars
    Blessed Gem + Supreme Gem
    Blessed Gem + Mana Tablet
    Blessed Gem + Mana Tonic
    Blessed Gem + Three Stars
    Supreme gem + Supreme Gem
    Supreme gem + Mana Tablet
    Supreme gem + Mana Tonic
    Supreme gem + Three Stars
    Supreme gem + Warp Sphere
    Supreme gem + Amulet
    Supreme gem + Door to Tommorow
    Supreme gem + Wings of Discovery
    Supreme gem + Gambler's Spirit
    Supreme gem + Underdog's Secret
    Supreme gem + Winning Formula
    Three Stars + Three Stars
    Master Sphere + Amulet
    Master Sphere + Door to Tommorow
    Master Sphere + Wings of Discovery
    Master Sphere + Gambler's Spirit
    Master Sphere + Underdog's Secret
    Master Sphere + Winning Formula
    Wings of Discovery + Gambler's Spirit
    Wings of Discovery + Underdog's Secret
    Wings of Discovery + Winning Formula
    Gambler's Spirit + Underdog's Secret
    Gambler's Spirit + Winning Formula
    Underdog's Secret + Underdog's Secret
    Underdog's Secret + Winning Formula
    Winning Formula + Winning Formula
    Dark Matter + Fire Gem
    Dark Matter + Light Gem
    Dark Matter + Water Gem
    Dark Matter + Ice Gem
    Dark Matter + Shining Gem
    Dark Matter + Blessed Gem
    Dark Matter + Supreme Gem
    Dark Matter + Dark Matter
    Dark Matter + Fortune Sphere
    Dark Matter + Attribute Sphere
    Dark Matter + Special Sphere
    Dark Matter + Skill Sphere
    Dark Matter + Wht Mag Sphere
    Dark Matter + Blk Mag Sphere
    Dark Matter + Master Sphere
    Dark Matter + Lv. 1 Key Sphere
    Dark Matter + Lv. 2 Key Sphere
    Dark Matter + Lv. 3 Key Sphere
    Dark Matter + Lv. 4 Key Sphere
    Dark Matter + HP Sphere
    Dark Matter + MP Sphere
    Dark Matter + Strength Sphere
    Dark Matter + Defense Sphere
    Dark Matter + Magic Sphere
    Dark Matter + Magic Def Sphere
    Dark Matter + Agility Sphere
    Dark Matter + Evasion Sphere
    Dark Matter + Accuracy Sphere
    Dark Matter + Luck Sphere
    Dark Matter + Clear Sphere
    Dark Matter + Return Sphere
    Dark Matter + Friend Sphere
    Dark Matter + Teleport Sphere
    Dark Matter + Warp Sphere
    Dark Matter + Amulet
    Dark Matter + Designer Wallet
    Dark Matter + Door to Tommorow
    Dark Matter + Wings of Discovery
    Dark Matter + Gambler's Spirit
    Dark Matter + Underdog's Secret
    Dark Matter + Winning Formula
    
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  18. Al Bhed Language                         | <ALBH> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    Al Bhed is a language spoken by the Al Bhed people in Final Fantasy X; that
    even includes Rikku. During the course of the game, you can find twenty-six
    issues of Al Bhed Primers, which will each translate a single letter of
    the language. Then, when the people speak this language, letters that you
    know will be lit up in pink. The more letters you know, the easier it will
    be to translated Al Bhed messages. Througohut your journey you'll also
    encounter many Al Bhed decompilation spheres which will allow you to port
    over your collection of Al Bhed Primers from another save file. In this
    section of the guide, you'll find the details and locations of all of the
    Al Bhed Primers, as well as core information on the language.
    
     English-to-Al Bhed          Al Bhed-to-English
     ------------------          ------------------
     A -> Y                      Y -> A
     B -> P                      P -> B
     C -> L                      L -> C
     D -> T                      T -> D
     E -> A                      A -> E
     F -> V                      V -> F
     G -> K                      K -> F
     H -> R                      R -> H
     I -> E                      E -> I
     J -> Z                      Z -> J
     K -> G                      G -> K
     L -> M                      M -> L
     M -> S                      S -> M
     N -> H                      H -> N
     O -> U                      U -> O
     P -> B                      B -> P
     Q -> X                      X -> Q
     R -> N                      N -> R
     S -> C                      C -> S
     T -> D                      D -> T
     U -> I                      I -> U
     V -> J                      J -> V
     W -> F                      F -> W
     X -> Q                      Q -> X
     Y -> O                      O -> Y
     Z -> W                      W -> Z
    
    
    Al Bhed Primer Locations
    ------------------------
    Al Bhed Primer I     - Salvage Ship Area:
                           Upper right corner of the ship's deck.
                           * If you miss this Primer, it will show up again
                             in the north-east corner of the Sanubia Desert Oasis.
                           -> Teaches the letter "A" in Al Bhed.
    
    
    
    Al Bhed Primer II    - Besaid Village:
                           It's in the Crusader's lodge, on the ground. You may
                           have to check around for it, but it's there.
                           -> Teaches the letter "B" in Al Bhed.
    
    Al Bhed Primer III   - S.S. Liki:
                           Find the engine room (the one where all the Chocobos
                           are running on motor wheels. The Al Bhed Primer is
                           on the floor in there.
                           * If you miss this Primer, it will show up again
                             at the location where you found Wakka in Sanubia
                             Desert.
                           -> Teaches the letter "C" in Al Bhed.
    
    Al Bhed Primer IV    - Kilika:
                           Go into the tavern, and it will be on the counter.
                           -> Teaches the letter "D" in Al Bhed.
    
    Al Bhed Primer V     - S.S. Winno:
                           It's on the ground behind the Captain. So head inside
                           to where he is, and grab it. 
                           * If you miss this Primer, it will show up again
                             at the location where you found Kimahri in Sanubia
                             Desert.
                           -> Teaches the letter "E" in Al Bhed.
    
    Al Bhed Primer VI    - Luca Stadium:
                           Head to the locker room to the left of the Auroch's
                           locker room. In the hallway there, you'll find the
                           Primer on the ground.
                           -> Teaches the letter "F" in Al Bhed.
    
    Al Bhed Primer VII   - Luca Theater:
                           It's at the base of the stairs inside the theater. To
                           reach the theater, you'll have to head off-screen to
                           the south from where the Stadium locker rooms are,
                           and then head north on the next screen. There, keep going
                           until you reach a building. That's the theater.
                           -> Teaches the letter "G" in Al Bhed.
    
    Al Bhed Primer VIII  - Rin's Travel Agency on Mi'ihen Highroad:
                           When you meet Rin, he'll give you this book.
                           -> Teaches the letter "H" in Al Bhed.
    
    Al Bhed Primer IX    - Mi'ihen Highroad:
                           After leaving Rin's Travel agency, and heading north,
                           keep your eyes peeled as you come out of the first
                           big curve in the road. The Primer will be on the ground
                           against the edge of the path.
                           -> Teaches the letter "I" in Al Bhed.
    
    Al Bhed Primer X     - Mushroom Rock Road:
                           At the Precipe, look on the map for a path that stretches
                           away from the main area, forming a large "C". The primer
                           is at the end of this path.
                           -> Teaches the letter "J" in Al Bhed.
    
    Al Bhed Primer XI    - Djose Highroad:
                           As you travel, keep your eyes on the right side of the
                           road. Behind one of them is the primer, but you'll have
                           to pay close attention to see it.
                           -> Teaches the letter "K" in Al Bhed.
    
    Al Bhed Primer XII   - Moonflow:
                           After riding across the Moonflow with the Shoopuf, check
                           around on the platform, behind where O'aka is standing,
                           and you should find the Al Bhed Primer.
                           -> Teaches the letter "L" in Al Bhed.
    
    Al Bhed Primer XIII  - Guadosalam:
                           Inside one of the houses, you'll find a chest that
                           contains 3,000 gil. In front of where the chest is, on
                           the ground, is the primer.
                           -> Teaches the letter "M" in Al Bhed.
    
    Al Bhed Primer XIV   - Rin's Travel Agency on the Thunder Plains:
                           Once Yuna leaves, talk to everyone and Rin will arrive.
                           He'll ask you how you're Al Bhed Language learning is
                           going. Select "Okay." and he'll give you it.
                           -> Teaches the letter "N" in Al Bhed.
    
    Al Bhed Primer XV    - Macalania Woods:
                           There's an area with a save point, and if it is your
                           first time in the area, you'll also find O'aka there.
                           The primer will be on the ground at the end of a path
                           that stretches off to the right of the main road.
                           -> Teaches the letter "O" in Al Bhed.
    
    Al Bhed Primer XVI   - Lake Macalania:
                           You'll find this sitting on the ground in front of
                           Rin's Travel Agency. It's in the opening, but you'll
                           have to look closely because it kind of blends in with
                           the snow on the ground.
                           * If you miss this Primer, it will show up again
                             in the ruins of Sanubia Desert, near the treasure
                             chest on the side of the area.
                           -> Teaches the letter "P" in Al Bhed.
    
    Al Bhed Primer XVII  - Sanubia Sands:
                           In the area where there is a sign that says "Beware
                           of fiend! Weaker fiernd on the right. Stronger fiend
                           on the left." (in Al Bhed), this Primer is hidden in
                           the ruins of an old machina in the upper-right corner
                           of the area.
                           -> Teaches the letter "Q" in Al Bhed.
    
    Al Bhed Primer XVIII - Sanubia Sands:
                           When you find a sign that says "Beware of fiend! 
                           Weaker fiend on the right. Stronger fiend on the 
                           left." (in Al Bhed) take the path to the right. Over
                           there you'll find another sign that says "This way
                           to Home." In front of it, is the primer.
                           -> Teaches the letter "R" in Al Bhed.
    
    Al Bhed Primer XIX   - Home:
                           In the very first area of Home, after you are greeted
                           by Cid, check the left side of the area, in the top-
                           most "alcove" on the map. The primer's on the ground
                           in front of a flaming machina.
                           * If you miss this Primer, you can not get it again,
                             unless you use a compilation sphere and another
                             save file that has obtained it.
                           -> Teaches the letter "S" in Al Bhed.
    
    Al Bhed Primer XX    - Home:
                           In Home, you'll come to a forced fight with a Guado
                           Guardian and two Dual Horns, just before a flight of
                           stairs. Head down these stairs until the camera
                           angle changes, then head back up the stairs. Once
                           back up at the top, head forward and enter the door
                           on your left. Inside you'll have to fight another
                           Guado Guardian and a pair of Dual Horns, but once
                           they're gone the two chests -- and copy of Al Bhed
                           Primer -- on the ground are yours.
                           * If you miss this Primer, you can not get it again,
                             unless you use a compilation sphere and another
                             save file that has obtained it.
                           -> Teaches the letter "T" in Al Bhed.
    
    Al Bhed Primer XXI   - Home:
                           After passing the staircase used in collecting Al
                           Bhed Primer XX, the path will split into three
                           directions. Take the one on the right, and at the
                           end of the hallway, on the ground, you'll find it.
                           * If you miss this Primer, you can not get it again,
                             unless you use a compilation sphere and another
                             save file that has obtained it.
                           -> Teaches the letter "U" in Al Bhed.
    
    Al Bhed Primer XXII  - Bevelle:
                           Just before entering the Bevelle Cloister of Trials,
                           you'll see a save point. Between the staircase and
                           this save point, you'll find the primer on the
                           ground. Look carefully on the right side of the
                           path for it.
                           * If you miss this Primer, you can not get it again,
                             unless you use a compilation sphere and another
                             save file that has obtained it.
                           -> Teaches the letter "V" in Al Bhed.
    
    Al Bhed Primer XXIII - Calm Lands:
                           Head to the north-west corner of the area, and then
                           from there, head as far to the left as you can go,
                           towards the edge of the Calm Lands. The primer will
                           be against the edge of the area.
                           -> Teaches the letter "W" in Al Bhed.
    
    Al Bhed Primer XXIV  - Remiem Temple (From Calm Lands):
                           First, you'll have to earn the ability to ride a
                           chocobo. Check the Chocobo Training section for
                           more information on that. Once you have the ability,
                           mount a chocobo and make your way towards the entrance
                           of Macalania Woods. However, instead of entering it,
                           head to the right of where the entrance this. There,
                           on the ground, you'll find a feather. Press X while
                           standing on the feather, and your chocobo will jump
                           to a new area. Head to the next screen from there to
                           reach Remiem Temple. Take a left, and keep moving
                           until you reach a standing chocobo (The champion
                           chocobo, in fact). Just past him on the ground is
                           the Al Bhed Primer.
                           -> Teaches the letter "X" in Al Bhed.
    
    Al Bhed Primer XXV   - Cavern of the Stolen Fayth:
                           From the save point before Yojimbo, keep heading
                           left as far as you can go, past where the chest
                           containing two Mega-Potions was. To get to the
                           Cavern of the Stolen Fayth, take the north-east exit
                           from the Calm Lands, and then on the next screen,
                           pass below the wooden bridge into the Gorge Bottom.
                           the entrance to the cavern will be on your left.
                           -> Teaches the letter "Y" in Al Bhed.
    
    Al Bhed Primer XXVI  - Omega Ruins:
                           Make your way to the room with four of the treasure
                           chests used in the Omega Ruins Treasure Chest
                           sidequest. The Primer will be on the ground next
                           to the purple torch in this room. 
                           -> Teaches the letter "Z" in Al Bhed.
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  19. Jecht Spheres                            | <JSPH> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    When you begin the game, Auron will have one available overdrive: Dragon
    Fang. However, three additional overdrives can be unlocked for him. The
    key to obtaining these overdrives is obtaining Jecht Spheres which will
    mysteriously become scattered throughout the game from the moment you
    defeat Spherimorph in Macalania Woods. You'll automatically recieve your
    first sphere (as well as Auron's second overdrive, Shooting Star) for
    doing so. However, the remaining nine spheres will be up to you to locate.
    The locations of all of the spheres are shown below.
    
    1) Macalania Woods - Obtained automatically after defeating Spherimorph.
    2) Besaid Island - Around the right side of the temple.
    3) S.S. Liki - In the captain's quarters in the middle of the room.
    4) Luca Stadium - At the end of the hallway leading to the Aurochs' lockers.
    5) Old Mi'ihen Highroad - As far south as you can go, past the save point.
    6) Mushroom Rock Road - At the top of the Precipice south of the save sphere.
    7) Moonflow - In front of the tent on the South Wharf.
    8) Thunder Plains - It's in the southern section. Look closely on your right
       while heading south from Rin's Travel agency, and you'll see it.
    9) Macalania Woods - To the right a bit from the save point in the south area.
    10) Mt. Gagazet - After passing the first "memorial lance", you will come
       to a split in the path. Head north to find an alcove which hides the sphere.
    
    Having one sphere will earn you Auron's Shooting Star overdrive.
    Having three spheres will earn you Auron's Banishing Blade overdrive.
    Having all ten spheres will earn you Auron's Tornado overdrive.
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  20. Shop Lists                               | <SHOP> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    There are many shops throughout Spira that you'll encounter as you travel
    on your journey. The following are the lists of each shops' goods and
    the price that they want. Note that these lists reflect the supplies and
    prices that you'll find as you normally progress through the game; Many
    shops will gain new items and change prices for old ones. Another note
    is that the prices from O'aka on the Mi'ihen highroad will fluctuate 
    based on how much gil you donated to him in the early stages of the game.
    Those prices are just bases, and could change by a fair amount.
    
    
    Besaid Village Shop
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Phoenix Down ............................................ 100G
    
    
    Kilika Weapon Stand
    --------------------------------------------------------------
    Hunter's Sword (Sensor) ................................. 250G
    Rod of Wisdom (Sensor) .................................. 250G
    Scout (Sensor) .......................................... 250G
    Cactuar Scope ........................................... 250G
    Hunter's Spear (Piercing, Sensor) ....................... 375G
    Seeker's Shield (HP +5%) ................................ 150G
    Seeker's Ring (HP +5%) .................................. 150G
    Seeker's Armguard (HP +5%) .............................. 150G
    Seeker's Bangle (HP +5%) ................................ 150G
    Seeker's Armlet (HP +5%) ................................ 150G
    
    
    O'aka on the S.S. Winno
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Phoenix Down ............................................ 100G
    
    
    O'aka in Luca
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Thunder Spear (Piercing, Lightning Strike) ............. 1125G
    Rulebreaker (Poisontouch) .............................. 1550G
    Stunning Steel (Slowtouch) ............................. 3050G
    Magic Ring (MP +5%) .................................... 1250G
    Magic Bangle (MP +5%) .................................. 1250G
    Red Armlet (Fire Ward) ................................. 1550G
    
    
    Rin's Travel Agency on Mi'ihen Highroad
    --------------------------------------------------------------
    Map ...................................................... 50G
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Grenade ................................................. 300G
    Warrior's Sword (Strength +3%) .......................... 150G
    Enchanted Rod (Magic +3%) ............................... 150G
    Power Ball (Strength +3%) ............................... 150G
    Magical Mog (Magic +3%) ................................. 150G
    Halberd (Piercing, Strength +3%) ........................ 225G
    Shimmering Blade (Piercing, Strength +3%) ............... 225G
    Pearl Shield (Magic Def +3%) ............................ 250G
    Pearl Ring (Magic Def +3%) .............................. 250G
    Pearl Armguard (Magic Def +3%) .......................... 250G
    Pearl Bangle (Magic Def +3%) ............................ 250G
    Pearl Armlet (Magic Def +3%) ............................ 250G
    Pearl Bracer (Magic Def +3%) ............................ 250G
    
    
    O'aka on Mi'ihen Highroad
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    
    
    O'aka on Mushroom Rock Road (First Appearence)
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Rod of Wisdom (Magic +3%, Sensor) ....................... 477G
    Ice Brand (Icestrike) ................................... 683G
    Metal Shield (HP +5%, Defense +3%) ...................... 477G
    Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G
    Light Bracer (Slow Ward) ............................... 1433G
    Magic Ring (HP +5%, MP +5%) ............................ 1842G
    Magic Bangle (HP +5%, MP +5%) .......................... 1842G
    
    
    O'aka on Mushroom Rock Road (Second Appearence)
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Avenger (Counterattack) ................................ 3686G
    T.K.O (Stonetouch) ..................................... 4596G
    Sentry (Piercing, Initiative) .......................... 8258G
    Pearl Ring (Magic Def +3%) .............................. 228G
    Alert Armlet (Sleep Ward) ............................... 228G
    White Armlet (Ice Ward) ................................ 1411G
    Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G
    Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G
    Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G
    
    
    O'aka on Mushroom Rock Road (Third Appearence)
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    
    
    Djose Highroad Inn
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Fencing Sabre (Strength +5%) ............................ 550G
    Rune Rod (Magic +5%) .................................... 550G
    Hyper Ball (Strength +5%) ............................... 550G
    Rune Rog (Magic +5%) .................................... 550G
    Halberd (Piercing, Strength +5%) ........................ 825G
    Shimmering Blade (Piercing, Strength +5%) ............... 825G
    Metal Shield (Defense +5%) .............................. 550G
    Metal Ring (Defense +5%) ................................ 550G
    Metal Armguard (Defense +5%) ............................ 550G
    Metal Bangle (Defense +5%) .............................. 550G
    Metal Armlet (Defense +5%) .............................. 550G
    Metal Bracer (Defense +5%) .............................. 550G
    
    
    O'aka at the Moonflow (First Appearence)
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Switch Hitter (Strength +5%, Strength +3%) .............. 975G
    Double Edge (Firestrike, Icestrike) .................... 2175G
    Snakehead (Magic +5%, Poisontouch) ..................... 3075G
    Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G
    Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G
    Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G
    
    
    O'aka at the Moonflow (Second Appearence)
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    
    
    O'aka in Guadosalam
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Devastator (Strength +5%, Free-Slot) .................... 825G
    Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G
    Double-Edge (Waterstrike, Lightningstrike) ............. 2175G
    Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G
    Blind Pass (Darktouch, Free-Slot) ...................... 3075G
    Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G
    Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G
    Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G
    Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G
    Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G
    Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G
    Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G
    Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G
    
    
    Guadosalam Shop
    --------------------------------------------------------------
    Potion ................................................... 75G
    Antidote ................................................. 75G
    Eye Drops ................................................ 75G
    Echo Screen .............................................. 75G
    Soft ..................................................... 75G
    Phoenix Down ............................................ 150G
    Baroque Sword (Strength +5%, Free-Slot) ................ 1237G
    Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G
    Switch Hitter (Strength +5%, Free-Slot) ................ 1237G
    Variable Mog (Magic +5%, Free-Slot) .................... 1237G
    Devastator (Strength +5%, Free-Slot) ................... 1237G
    Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G
    Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G
    Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G
    Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G
    Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G
    Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G
    Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G
    Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G
    Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G
    
    
    Rin's Travel Agency on the Thunder Plains
    --------------------------------------------------------------
    Map ...................................................... 50G
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Grenade ................................................. 300G
    Baroque Sword (Strength +5%, Free-Slot) ................. 825G
    Ductile Rod (Magic +5%, Free-Slot) ...................... 825G
    Switch Hitter (Strength +5%, Free-Slot) ................. 825G
    Variable Mog (Magic +5%, Free-Slot) ..................... 825G
    Devastator (Strength +5%, Free-Slot) .................... 825G
    Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G
    Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G
    Yellow Shield (Lightning Ward, HP +5%) ................. 2475G
    Yellow Ring (Lightning Ward, HP +5%) ................... 2475G
    Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G
    Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G
    Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G
    Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G
    Yellow Targe (Lightning Ward, HP +5%) .................. 2475G
    
    
    O'aka in Macalania Woods
    --------------------------------------------------------------
    Potion ................................................... 75G
    Antidote ................................................. 75G
    Eye Drops ................................................ 75G
    Echo Screen .............................................. 75G
    Soft ..................................................... 75G
    Phoenix Down ............................................ 150G
    Hi-Potion ............................................... 760G
    Force Knuckles (Strength +5%, Magic +5%) ............... 2362G
    Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G
    Iceball (Strength +5%, Icestrike) ...................... 2812G
    Rod of Darkness (Magic +5%, Darktouch) ................. 5737G
    Sonic Steel (First Strike) ............................. 9075G
    White Bangle (Ice Ward, HP +5%) ........................ 3712G
    Blue Armlet (Water Ward, HP +5%) ....................... 3712G
    
    
    O'aka on Lake Macalania (First Appearence)
    --------------------------------------------------------------
    Potion .................................................. 125G
    Antidote ................................................ 125G
    Eye Drops ............................................... 125G
    Echo Screen ............................................. 125G
    Soft .................................................... 125G
    Phoenix Down ............................................ 250G
    Hi-Potion .............................................. 1250G
    Echo Armlet (Silence Ward, Free-Slot) .................. 2062G
    Force Knuckles (Magic +5%, Strength +3%) ............... 2437G
    Soldier's Targe (HP +10%, HP +5%) ...................... 4312G
    Soft Bracer (Stone Ward, Free-Slot) .................... 4687G
    Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G
    Serum Ring (HP +10%, Poison Ward) ...................... 5437G
    Echo Bangle (HP +10%, Silence Ward) .................... 5812G
    Sonic Steel (First Strike, Strength +3%) .............. 23076G
    
    
    Rin's Travel Agency on Lake Macalania
    --------------------------------------------------------------
    Map ...................................................... 50G
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Hi-Potion ............................................... 500G
    Grenade ................................................. 300G
    Long Sword (None) ........................................ 50G
    Baroque Sword (Strength +5%, Free-Slot) ................. 825G
    Ductile Rod (Magic +5%, Free-Slot) ...................... 825G
    Switch Hitter (Strength +5%, Free-Slot) ................. 825G
    Variable Mog (Magic +5%, Free-Slot) ..................... 825G
    Devastator (Strength +5%, Free-Slot) .................... 825G
    Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G
    Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G
    Seeker's Shield (HP +10%, Free-Slot) ................... 1575G
    Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G
    Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G
    Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G
    Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G
    Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G
    Seeker's Targe (HP +10%, Free-Slot) .................... 1575G
    
    
    O'aka on Lake Macalania (Second Appearence)
    --------------------------------------------------------------
    Potion .................................................. 125G
    Antidote ................................................ 125G
    Eye Drops ............................................... 125G
    Echo Screen ............................................. 125G
    Soft .................................................... 125G
    Phoenix Down ............................................ 250G
    Hi-Potion .............................................. 1250G
    
    
    Rin on Cid's Airship (Before defeating Yunalesca)
    --------------------------------------------------------------
    Potion ................................................... 55G
    Antidote ................................................. 55G
    Eye Drops ................................................ 55G
    Echo Screen .............................................. 55G
    Soft ..................................................... 55G
    Map ...................................................... 55G
    Phoenix Down ............................................ 110G
    Power Distiller ......................................... 110G
    Mana Distiller .......................................... 110G
    Speed Distiller ......................................... 110G
    Ability Distiller ....................................... 110G
    Grenade ................................................. 330G
    Hi-Potion ............................................... 550G
    Baroque Sword (Strength +5%, Free-Slot) ................. 907G
    Ductile Rod (Magic +5%, Free-Slot) ...................... 907G
    Switch Hitter (Strength +5%, Free-Slot) ................. 907G
    Variable Mog (Magic +5%, Free-Slot) ..................... 907G
    Devastator (Strength +5%, Free-Slot) .................... 907G
    Seeker's Shield (HP +10%, Free-Slot) ................... 1732G
    Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G
    Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G
    Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G
    Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G
    Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G
    Seeker's Targe (HP +10%, Free-Slot) .................... 1732G
    Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G
    Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G
    
    
    Floating Chest in the Via Purifico
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Hi-Potion ............................................... 500G
    
    
    O'aka on the Highbridge
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Hi-Potion ............................................... 500G
    
    
    Rin's Vehicle Shop in the Calm Lands
    * This will dissapear once you move on to Mt. Gagazet
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Hi-Potion ............................................... 500G
    Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G
    Savior Bangle (Stoneproof, Silenceproof) ............... 6825G
    Curative Targe (Auto-Med) ............................. 10050G
    White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G
    Buckler (Magic Counter) ............................... 25050G
    Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G
    Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G
    
    
    Calm Land Outpost
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Map ...................................................... 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Holy Water .............................................. 300G
    Grenade ................................................. 300G
    Hi-Potion ............................................... 500G
    Seeker's Shield (HP +10%, Free-Slot) ................... 1575G
    Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G
    Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G
    Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G
    Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G
    Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G
    Seeker's Targe (HP +10%, Free-Slot) .................... 1575G
    Ductile Rod (Magic +10%, Free-Slot) .................... 7575G
    Switch Hitter (Strength +10%, Free-Slot) ............... 7575G
    Variable Mog (Magic +10%, Free-Slot) ................... 7575G
    Devastator (Strength +10%, Free-Slot) .................. 7575G
    Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G
    Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G
    
    
    Monster Arena
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Holy Water .............................................. 300G
    Hi-Potion ............................................... 500G
    Taming Sword (Capture, Free-Slot) ...................... 9075G
    Herding Staff (Capture, Free-Slot) ..................... 9075G
    Catcher (Capture, Free-Slot) ........................... 9075G
    Trapper Mog (Capture, Free-Slot) ....................... 9075G
    Taming Spear (Capture, Free-Slot) ...................... 9075G
    Beastmaster (Capture, Free-Slot) ....................... 9075G
    Iron Grip (Capture, Free-Slot) ......................... 9075G
    
    
    Wantz on Mt. Gagazet
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G
    Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G
    Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G
    Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G
    Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G
    Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G
    Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G
    Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G
    Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G
    Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G
    Conductor (Initiative, Free-Slot x3) .................. 90750G
    Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G
    Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G
    Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G
    
    
    Rin on Cid's Airship (After defeating Yunalesca)
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Holy Water .............................................. 300G
    Grenade ................................................. 300G
    Hi-Potion ............................................... 500G
    Al Bhed Potion ......................................... 1000G
    Remedy ................................................. 1500G
    Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G
    Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G
    Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G
    Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G
    Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G
    Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G
    Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G
    Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G
    Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G
    Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G
    Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G
    All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G
    Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G
    Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G
    
    
    Wantz in Macalania
    *He'll only appear if you visit O'aka every time, and also
    visit Wantz on Mt. Gagazet.
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Hi-Potion ............................................... 500G
    Variable Steel (Free-Slot x4) ........................ 100000G
    Malleable Staff (Free-Slot x4) ....................... 100000G
    All-Rounder (Free-Slot x4) ........................... 100000G
    Morphing Mog (Free-Slot x4) .......................... 100000G
    Shapeshifter (Free-Slot x4) .......................... 100000G
    Shiranui (Free-Slot x4) .............................. 100000G
    Flexible Arm (Free-Slot x4) .......................... 100000G
    Tetra Shield (Free-Slot x4) .......................... 100000G
    Tetra Ring (Free-Slot x4) ............................ 100000G
    Tetra Armguard (Free-Slot x4) ........................ 100000G
    Tetra Bangle (Free-Slot x4) .......................... 100000G
    Tetra Armlet (Free-Slot x4) .......................... 100000G
    Tetra Bracer (Free-Slot x4) .......................... 100000G
    Tetra Targe (Free-Slot x4) ........................... 100000G
    
    
    Ronso Merchant at Base of Mt. Gagazet
    *He'll appear if you return to Mt. Gagazet by using the airship.
    --------------------------------------------------------------
    Potion ................................................... 50G
    Antidote ................................................. 50G
    Eye Drops ................................................ 50G
    Echo Screen .............................................. 50G
    Soft ..................................................... 50G
    Phoenix Down ............................................ 100G
    Power Distiller ......................................... 100G
    Mana Distiller .......................................... 100G
    Speed Distiller ......................................... 100G
    Ability Distiller ....................................... 100G
    Holy Water .............................................. 300G
    Hi-Potion ............................................... 500G
    Lucid Shield (Berserk Ward, Confuse Ward, Free-Slot) ... 6150G
    Lucid Bangle (Berserk Ward, Confuse Ward, Free-Slot) ... 6150G
    Lucid Targe (Berserk Ward, Confuse Ward, Free-Slot) .... 6150G
    Medical Ring (Berserk Ward, Confuseproof, Free-Slot) .. 27150G
    Medical Armguard (Confuseproof, Confuse Ward, Free-Slot)27150G
    Medical Armlet (Berserk Ward, Confuseproof, Free-Slot)  27150G
    Medical Bracer (Berserk Ward, Confuseproof, Free-Slot)  27150G
    Maga Masher (Silencestrike, Zombietouch, Free-Slot x2) 120375G
    Reticent Staff (Sielencestrike,Zombietouch,Free-Slotx2)120375G
    Muffler (Silencestrike, Zombietouch, Free-Slot x2).... 120375G
    Mute Cait Sith (Sielencestrike,Zombietouch,Free-Slotx2)120375G
    Mage Hunter (Silencestrike, Zombietouch, Free-Slot x2) 120375G
    Tacit Blade (Silencestrike, Zombietouch, Free-Slot x2) 120375G
    Mage Husher (Silencestrike, Zombietouch, Free-Slot x2) 120375G
    
    
           .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
    |\     | .-----------------------------------------------.--------. |     /|
    | '----| |                                               |        | |----' |
    |  >>> | |  21. Bestiary                                 | <BEST> | | <<<  |
    | .----| |                                               |        | |----. |
    |/     | '-----------------------------------------------'--------' |     \|
           '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
    
    
    =-------------------------------------------------------------------------=
    Abaddon (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 380,000 (Overkill: 10,000)
    MP: 780
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 40
    Defense: 180
    Magic: 95
    Magic Defense: 160
    Agility: 120
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    0.0
    Water:   0.0
    Thunder: 0.0
    Ice:     0.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Purifying Salt (Common), Shining Gem (Rare)
    Bribe: N/A
    Drop: Mana Tablet (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Magic +5%, Magic +10%, Magic +20%
    Dropped Armor Abilities: Magic Defense +5%, Magic Defense +10%, 
    Magic Defense +20%
    
    =-------------------------------------------------------------------------=
    Abyss worm - (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 480,000 (Overkill: 12,000)
    MP: 200
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 60
    Defense: 24
    Magic: 93
    Magic Defense: 63
    Agility: 22
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Shadow Gem (Common), Stamina Tablet (Rare)
    Bribe: N/A
    Drop: Stamina Tablet (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
    Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%
    
    =-------------------------------------------------------------------------=
    Achelous
    =-------------------------------------------------------------------------=
    HP: 5100 (Overkill: 7500)
    MP: 85
    AP: 730 (With Overkill: 1095)
    Gil: 420
    ---
    Strength: 33
    Defense: 10
    Magic: 52
    Magic Defense: 20
    Agility: 20
    Evade: 0
    ---
    Locations: Gagazet Mountain Cave (In the water)
    ---
    Fire:    0.5
    Water:   0.0
    Thunder: 1.5
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      0%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Water Gem (Common), Healing Spring (Rare)
    Bribe: Healing Spring x16 (102,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
    Magic +10%
    Dropped Armor Abilities: MP +10%, Auto-Med
    
    =-------------------------------------------------------------------------=
    Adamantoise
    =-------------------------------------------------------------------------=
    HP: 54400 (Overkill: 11036)
    MP: 40
    AP: 12500 (With Overkill: 18750)
    Gil: 2200
    ---
    Strength: 38
    Defense: 90
    Magic: 31
    Magic Defense: 90
    Agility: 15
    Evade: 0
    ---
    Locations: Inside Sin, Omega Ruins
    ---
    Fire:    Absorbs
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       75% (5% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 5)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      80%
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 3
    ---
    Steal: Healing Water (Common), Stamina Tablet (Rare) 
    Bribe: Special Sphere x6 (1,088,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost
    Dropped Armor Abilities: SOS Shell, SOS Protect, HP +20%
    
    =-------------------------------------------------------------------------=
    Aerouge
    =-------------------------------------------------------------------------=
    HP: 200 (Overkill: 300)
    MP: 220
    AP: 92 (With Overkill: 184)
    Gil: 144
    ---
    Strength: 1
    Defense: 1
    Magic: 16
    Magic Defense: 120
    Agility: 11
    Evade: 13
    ---
    Locations: Thunder Plains
    ---
    Fire:    1.0
    Water:   1.5
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal:  Electro Marble (Common), Lightning Marble (Rare)
    Bribe: Lightning Marble x4 (4,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike,
    Strength +5%, Magic +5%
    Dropped Armor Abilities: Lightning Ward, Lightning Proof, Magic Def +5%
    
    =-------------------------------------------------------------------------=
    Ahriman
    =-------------------------------------------------------------------------=
    HP: 2800 (Overkill: 4200)
    MP: 400
    AP: 2200 (With Overkill: 4400)
    Gil: 650
    ---
    Strength: 1
    Defense: 1
    Magic: 38
    Magic Defense: 180
    Agility: 24
    Evade: 18
    ---
    Locations: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Musk
    Bribe: Farplane Wind x6 (56,000 Gil)
    Drop: Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
    Waterstrike, Thunderstrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Confuse Ward
    
    =-------------------------------------------------------------------------=
    Alcyone
    =-------------------------------------------------------------------------=
    HP: 430 (Overkill: 645)
    MP: 42
    AP: 310 (With Overkill: 620)
    Gil: 240
    ---
    Strength: 16
    Defense: 1
    Magic: 1
    Magic Defense: 1 
    Agility: 20
    Evade: 15
    ---
    Locations: Sanubia Sands
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Smoke Bomb
    Bribe: Mega Phoenix x2 (8,600 Gil)
    Drop: Speed Sphere (Common), Al Bhed Potion (Common)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
    Magic +3%
    Dropped Armor Abilities: Dark Ward, Magic Def +5%
    
    =-------------------------------------------------------------------------=
    Anacondaur
    =-------------------------------------------------------------------------=
    HP: 5800 (Overkill: 4060)
    MP: 70
    AP: 1380 (With Overkill: 2070)
    Gil: 750
    ---
    Strength: 27
    Defense: 1
    Magic: 48
    Magic Defense: 1
    Agility: 16
    Evade: 0
    ---
    Locations: Calm Lands
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: Absorbs
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      0%
    Resistance to Poison:       25% (25% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        95%
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       25%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Petrify Grenade
    Bribe: Healing Water x16 (116,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: Stone Breath
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Strength +5%,
    Magic +5%
    Dropped Armor Abilities: Stone Ward
    
    =-------------------------------------------------------------------------=
    Anima (Boss)
    =-------------------------------------------------------------------------=
    HP: 18000 (Overkill: 1400)
    MP: 50
    AP: 2500 (With Overkill: 3750)
    Gil: 3000
    ---
    Strength: 25
    Defense: 1
    Magic: 20
    Magic Defense: 1
    Agility: 25
    Evade: 0
    ---
    Locations: Macalania Temple
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: Yes
    Scan:   No
    ---
    Zamato Level: 3
    ---
    Steal: Silence Grenade (Common), Farplane Shadow (Rare)
    Bribe: N/A
    Drop: Ability Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Sleeptouch,
    Silencetouch 
    Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward 
    
    =-------------------------------------------------------------------------=
    Aqua Flan
    =-------------------------------------------------------------------------=
    HP: 2025 (Overkill: 3038)
    MP: 1
    AP: 240 (With Overkill: 480)
    Gil: 340
    ---
    Strength: 1
    Defense: 100
    Magic: 22
    Magic Defense: 1
    Agility: 9
    Evade: 0
    ---
    Locations: Via Purifico
    ---
    Fire:    1.0
    Water:   Absorbs
    Thunder: 1.5
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Fish Scale (Common), Dragon Scale
    Bribe: Water Gem x15 (40,500 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike
    Dropped Armor Abilities: Water Ward
    
    =-------------------------------------------------------------------------=
    Bandersnatch
    =-------------------------------------------------------------------------=
    HP: 1800 (Overkill: 2700)
    MP: 75
    AP: 820 (With Overkill: 1640)
    Gil: 880
    ---
    Strength: 32
    Defense: 1
    Magic: 1
    Magic Defense: 180
    Agility: 32
    Evade: 11
    ---
    Locations: Mt. Gagazet
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Dream Powder 
    Bribe: Dream Powder x20 (36,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Icestrike, Thunderstrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Silence Ward, Sleep Ward
    
    =-------------------------------------------------------------------------=
    Barbatos
    =-------------------------------------------------------------------------=
    HP: 95000 (Overkill: 13560)
    MP: 480
    AP: 17500 (With Overkill: 26250)
    Gil: 1550
    ---
    Strength: 42
    Defense: 90
    Magic: 38
    Magic Defense: 15
    Agility: 28
    Evade: 0
    ---
    Locations: Inside Sin
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 5)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       90%
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  50%
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 2
    ---
    Steal: Star Curtain (Common), Blessed Gem (Rare)
    Bribe: Teleport Sphere x20 (1,900,000 Gil)
    Drop: Power Sphere (Common), Return Sphere (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron)
    Dropped Armor Abilities: HP +20%
    
    =-------------------------------------------------------------------------=
    Bashura
    =-------------------------------------------------------------------------=
    HP: 17000 (Overkill: 6972)
    MP: 5
    AP: 1860 (With Overkill: 2790)
    Gil: 730
    ---
    Strength: 34
    Defense: 45
    Magic: 1
    Magic Defense: 1
    Agility: 16
    Evade: 0
    ---
    Locations: Mt. Gagazet, Gagazet Mountain Cave
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      0%
    Resistance to Poison:       25% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        80%
    Resistance to Doom:         0% (Count: 3)
    Resistance to Threaten:     20%
    Resistance to Provoke:      0%
    Resistance to Darkness:     95%
    Resistance to Petrify:      50%
    Resistance to Zombie:       25%
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Soul Spring
    Bribe: Stamina Spring x80 (340,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
    Counter
    Dropped Armor Abilities: SOS Haste, HP +10%
    
    =-------------------------------------------------------------------------=
    Basilisk
    =-------------------------------------------------------------------------=
    HP: 2025 (Overkill: 924)
    MP: 20 
    AP: 140 (With Overkill: 210)
    Gil: 125
    ---
    Strength: 14
    Defense: 1
    Magic: 35
    Magic Defense: 1 
    Agility: 9
    Evade: 0
    ---
    Locations: Djose Highhroad
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 0.5
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (5% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Petrify Grenade
    Bribe: Petrify Grenade x24 (40,500 Gil)
    Drop: Ability Sphere
    ---
    Ronso Rage: Stone Breath
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Strength +3%,
    Magic +3%
    Dropped Armor Abilities: Stone Ward, MP +5%
    
    =-------------------------------------------------------------------------=
    Bat Eye
    =-------------------------------------------------------------------------=
    HP: 380 (Overkill: 570)
    MP: 280
    AP: 240 (With Overkill: 480)
    Gil: 320
    ---
    Strength: 1
    Defense: 1
    Magic: 29
    Magic Defense: 120
    Agility: 16
    Evade: 13
    ---
    Locations: Via Purifico
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Silence Grenade (Rare)
    Bribe: Silence Grenade x12 (7,600 Gil)
    Drop: Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Firestrike, Icestrike, Waterstrike, Thunderstrike,
    Strength +3%, Strength +5%, Magic +3%, Magic +5%
    Dropped Armor Abilities: Confuse Ward, MP +5%
    
    =-------------------------------------------------------------------------=
    Behemoth
    =-------------------------------------------------------------------------=
    HP: 23000 (Overkill: 6972)
    MP: 480
    AP: 6540 (With Overkill: 9810)
    Gil: 1350
    ---
    Strength: 43
    Defense: 1
    Magic: 34
    Magic Defense: 1
    Agility: 23
    Evade: 0
    ---
    Locations: Gagazet Mountain Cave, Zanarkand Ruins
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       50% (25% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        80%
    Resistance to Doom:         0% (Count: 5)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       25%
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  80%
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  0%
    Resistance to Mental Break: Immune
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 2
    ---
    Steal: Ether (Common), Mana Tablet (Rare)
    Bribe: Lv. 2 Key Sphere x30 (460,000 Gil) 
    Drop: Power Sphere
    ---
    Ronso Rage: Mighty Guard
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombietouch, Strength +5%,
    Magic +5%, SOS Overdrive
    Dropped Armor Abilities: SOS Shell, SOS Protect, SOS Reflect
    
    =-------------------------------------------------------------------------=
    Behemoth King
    =-------------------------------------------------------------------------=
    HP: 67500 (Overkill: 13560)
    MP: 700
    AP: 16800 (With Overkill: 25200)
    Gil: 1850
    ---
    Strength: 46
    Defense: 25
    Magic: 44
    Magic Defense: 25
    Agility: 27
    Evade: 0
    ---
    Locations: Inside Sin, Omega Ruins
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 5)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  80%
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  80%
    Resistance to Mental Break: Immune
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 2
    ---
    Steal: Healing Spring (Common), Twin Stars (Rare)
    Bribe: Three Stars x14 (1,350,000 Gil)
    Drop: Power Sphere (Common), Lv. 3 Key Sphere (Rare)
    ---
    Ronso Rage: Mighty Guard
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombietouch, SOS Overdrive
    Dropped Armor Abilities: SOS Shell, SOS Reflect, SOS Protect
    
    =-------------------------------------------------------------------------=
    Biran Ronso (Boss)
    =-------------------------------------------------------------------------=
    HP: [Kimahri's HP / 3] (Overkill: 2500)
    MP: 200
    AP: 4500 (With Overkill: 6750)
    Gil: 1500
    ---
    Strength:
    Defense: 30
    Magic: *
    Magic Defense: 50
    Agility: *
    Evade: 0
    ---
    Locations: Mt. Gagazet
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 20)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        Immune
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: Lv. 3 Key Sphere 
    Bribe: N/A
    Drop: Return Sphere (Common), Friend Sphere (Rare)
    ---
    Ronso Rage: Thrust Kick, Doom, Mighty Guard, Self-Destruct
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron)
    Dropped Armor Abilities: MP +20%
    
    =-------------------------------------------------------------------------=
    Bite Bug
    =-------------------------------------------------------------------------=
    HP: 200 (Overkill: 300)
    MP: 10
    AP: 40 (With Overkill: 80)
    Gil: 62
    ---
    Strength: 13
    Defense: 1
    Magic: 1
    Magic Defense: 1 
    Agility: 15
    Evade: 12
    ---
    Locations: Djose Highroad, Moonflow 
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Antidote (Common), Poison Fang (Rare)
    Bribe: Poison Fang x2 (4000 Gil)
    Drop: Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
    Waterstrike, Icestrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Poison Ward, MP +5%
    
    =-------------------------------------------------------------------------=
    Black Element
    =-------------------------------------------------------------------------=
    HP: 7600 (Overkill: 11400)
    MP: 500
    AP: 3150 (With Overkill: 6300)
    Gil: 1040
    ---
    Strength: 1
    Defense: 240
    Magic: 28
    Magic Defense: 1
    Agility: 20
    Evade: 0
    ---
    Locations: Omega Ruins
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Shining Gem (Rare) 
    Bribe: Blk Magic Sphere x2 (152,000 Gil)
    Drop: Mana Sphere (Common), Return Sphere (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Icestrike, Thunderstrike
    Dropped Armor Abilities: Fire Ward, Water Ward, Ice Ward, Lighting Ward,
    Fireproof, Iceproof, Waterproof, Lightningproof
    
    =-------------------------------------------------------------------------=
    Blue Element
    =-------------------------------------------------------------------------=
    HP: 1500 (Overkill: 2250)
    MP: 220
    AP: 240 (With Overkill: 480)
    Gil: 180
    ---
    Strength: 1
    Defense: 120
    Magic: 27
    Magic Defense: 1
    Agility: 9
    Evade: 0
    ---
    Locations: Macalania Woods 
    ---
    Fire:    0.5
    Water:   Absorbs
    Thunder: 1.5
    Ice:     0.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        0%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Fish Scale 
    Bribe: Water Gem x9 (30,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike 
    Dropped Armor Abilities: Water Ward, Waterproof
    
    =-------------------------------------------------------------------------=
    Bomb (Type 1)
    =-------------------------------------------------------------------------=
    HP: 850 (Overkill: 560)
    MP: 30
    AP: 22 (With Overkill: 44)
    Gil: 70
    ---
    Strength: 19
    Defense: 1
    Magic: 20
    Magic Defense: 1
    Agility: 11
    Evade: 0
    ---
    Locations: Mi'ihen Highroad, Mushroom Rock Road 
    ---
    Fire:    Absorbs
    Water:   1.0
    Thunder: 1.0
    Ice:     1.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Bomb Fragment
    Bribe: Bomb Core x16 (17,000 Gil)
    Drop: Power Sphere 
    ---
    Ronso Rage: Self-Destruct
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
    Dropped Armor Abilities: Fire Ward
    
    =-------------------------------------------------------------------------=
    Bomb (Type 2)
    =-------------------------------------------------------------------------=
    HP: 2200 (Overkill: 1432)
    MP: 45
    AP: 620 (With Overkill: 1240)
    Gil: 470
    ---
    Strength: 20
    Defense: 1
    Magic: 17
    Magic Defense: 1 
    Agility: 11
    Evade: 0
    ---
    Locations: Home
    ---
    Fire:    Absorbs
    Water:   1.0
    Thunder: 1.0
    Ice:     1.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Bomb Core 
    Bribe: Fire Gem x14 (44,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: Self-Destruct
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike 
    Dropped Armor Abilities: Fire Ward
    
    =-------------------------------------------------------------------------=
    Bomb King (MONSTER ARENA - SPECIES CREATION)
    =-------------------------------------------------------------------------=
    HP: 480,000 (Overkill: 10,000)
    MP: 780
    AP: 10,000 (With Overkill: 10,000)
    Gil: 0
    ---
    Strength: 73
    Defense: 200
    Magic: 71
    Magic Defense: 200
    Agility: 46
    Evade: 0
    ---
    Locations:
    ---
    Fire:    Absorbs
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Blind:        Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Fire Gem (Common), Shining Gem (Rare)
    Bribe: N/A 
    Drop: Door to Tommorow (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
    Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%
    
    =-------------------------------------------------------------------------=
    Buer
    =-------------------------------------------------------------------------=
    HP: 230 (Overkill: 345)
    MP: 250
    AP: 92 (With Overkill: 184)
    Gil: 
    ---
    Strength: 1
    Defense: 1
    Magic: 22
    Magic Defense: 120
    Agility: 12
    Evade: 12
    ---
    Locations: Thunder Plains
    ---
    Fire:    1.0
    Water:   1.5
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Musk (Rare)
    Bribe: Musk x2 (4,600 Gil)
    Drop:  Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
    Dropped Armor Abilities: Confuse Ward, MP +5%
    
    =-------------------------------------------------------------------------=
    Bunyip
    =-------------------------------------------------------------------------=
    HP: 400 (Overkill: 600)
    MP: 15
    AP: 48 (With Overkill: 96)
    Gil: 97
    ---
    Strength: 22
    Defense: 1 (Armored)
    Magic: 1
    Magic Defense: 120
    Agility: 6
    Evade: 0
    ---
    Locations: Djose Highroad, Moonflow
    ---
    Fire:    1.0
    Water:   1.5
    Thunder: 1.0
    Ice:     1.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Hypello Potion (Rare)
    Bribe: Hypello Potion x16 (8,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Icestrike, Thunderstrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Berserk War, Defense +3%
    
    =-------------------------------------------------------------------------=
    Cactuar
    =-------------------------------------------------------------------------=
    HP: 800 (Overkill: 1200)
    MP: 1
    AP: 8000 (With Overkill: 12000)
    Gil: 1500
    ---
    Strength: 23
    Defense: 1
    Magic: 1
    Magic Defense: 255 
    Agility: 24
    Evade: 20 
    ---
    Locations: Sanubia Sands (Sandstorm Area)
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   Yes
    ---
    Zamato Level: 2
    ---
    Steal: Chocobo Feather (Common), Chocobo Wing (Rare)
    Bribe: N/A
    Drop: Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Initiative
    Dropped Armor Abilities: HP Stroll, MP Stroll, HP +10%
    
    =-------------------------------------------------------------------------=
    Cactuar King (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 100,000 (Overkill: 10,000)
    MP: 0
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 255
    Defense: 100
    Magic: 255
    Magic Defense: 255
    Agility: 80
    Evade: 240
    ---
    Locations: Monster Arena
    ---
    Fire:    0.0
    Water:   0.0
    Thunder: 0.0
    Ice:     0.0
    Holy:    0.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Chocobo Wing (Common), Designer Wallet (Rare)
    Bribe: N/A
    Drop: Blessed Gem (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
    Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%
    
    =-------------------------------------------------------------------------=
    Catastrophe (MONSTER ARENA - ORIGINAL CREATION)
    =-------------------------------------------------------------------------=
    HP: 2,200,000 (Overkill: 99,999)
    MP: 380
    AP: 50,000 (With Overkill: 50,000)
    Gil: 0
    ---
    Strength: 120
    Defense: 80
    Magic: 77
    Magic Defense: 80
    Agility: 34
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 255)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Blind:        Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Gambler's Spirit (Common), Lv. 2 Key Sphere (Rare)
    Bribe: N/A
    Drop: Designer Wallet (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Stonestrike, Slowstrike, Poisonstrike,
    Deathstrike, Silencestrike, Zombiestrike, Sleepstrike
    Dropped Armor Abilities: Stoneproof, Slowproof, Poisonproof,
    Deathproof, Silenceproof, Zombieproof, Sleepproof
    
    =-------------------------------------------------------------------------=
    Catoblepas (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 550,000 (Overkill: 10,000)
    MP: 160
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 76
    Defense: 33
    Magic: 58
    Magic Defense: 180
    Agility: 47
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  50%
    Resistance to Armor Break:  50%
    Resistance to Magic Break:  50%
    Resistance to Mental Break: 50%
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Healing Spring (Common), Stamina Tonic (Rare)
    Bribe: N/A
    Drop: Three Stars (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Stonestrike, Sleepstrike, Poisonstrike, Darkstrike,
    Slowstrike, Silencestrike, Deathstrike, Zombiestrike
    Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Darkproof,
    Slowproof, Silenceproof, Deathproof, Zombieproof
    
    =-------------------------------------------------------------------------=
    Cave Iguion
    =-------------------------------------------------------------------------=
    HP: 550 (Overkill: 825)
    MP: 1
    AP: 240 (With Overkill: 480)
    Gil: 300
    ---
    Strength: 24
    Defense: 1
    Magic: 1
    Magic Defense: 120
    Agility: 21
    Evade: 9
    ---
    Locations: Via Purifico
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 1.0
    Ice:     1.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Soft (Common), Petrify Grenade (Rare) 
    Bribe: Petrify Grenade x6 (11,000 Gil)
    Drop: Speed Sphere (Common), Power Sphere (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Icestrike, Thunderstrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
    Dropped Armor Abilities: Slow Ward, Defense +5%
    
    =-------------------------------------------------------------------------=
    Chimera (Type 1)
    =-------------------------------------------------------------------------=
    HP: 5250 (Overkill: 1432)
    MP: 130
    AP: 1220 (With Overkill: 1830)
    Gil: 970
    ---
    Strength: 25
    Defense: 1
    Magic: 22
    Magic Defense: 1
    Agility: 9
    Evade: 0
    ---
    Locations: Macalania Woods
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (10% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Arctic Wind (Common), Lightning Marble (Rare)
    Bribe: Mana Tablet x10 (105,000 Gil)
    Drop: Ability Sphere
    ---
    Ronso Rage: Aqua Breath
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% 
    Dropped Armor Abilities: Magic Defense +10%
    
    =-------------------------------------------------------------------------=
    Chimera (Type 2)
    =-------------------------------------------------------------------------=
    HP: 9000 (Overkill: 1432)
    MP: 200
    AP: 2000 (With Overkill: 3000)
    Gil: 980
    ---
    Strength: 30
    Defense: 1
    Magic: 25
    Magic Defense: 1 
    Agility: 10
    Evade: 0
    ---
    Locations: Home 
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Arctic Wind (Common), Lightning Marble (Rare) 
    Bribe: Underdog's Secret x15 (180,000 Gil)
    Drop: Ability Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
    Dropped Armor Abilities: Magic Def +10%
    
    =-------------------------------------------------------------------------=
    Chimera Brain
    =-------------------------------------------------------------------------=
    HP: 9800 (Overkill: 4060)
    MP: 250
    AP: 1200 (With Overkill: 1800)
    Gil: 1000
    ---
    Strength: 34
    Defense: 10
    Magic: 32
    Magic Defense: 10
    Agility: 14
    Evade: 0
    ---
    Locations: Calm Lands (North-West Corner)
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      95%
    Resistance to Poison:       25% (10% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       25%
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  25%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Water Gem (Common), Lightning Gem (Rare) 
    Bribe: Lv. 4 Key Sphere (196,000 Gil)
    Drop: Ability Spher
    ---
    Ronso Rage: Aqua Breath
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
    Dropped Armor Abilities: Magic Def +10%
    
    =-------------------------------------------------------------------------=
    Chimerageist (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 120,000 (Overkill: 10,000)
    MP: 30
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 66
    Defense: 10
    Magic: 68
    Magic Defense: 10
    Agility: 29
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    0.0
    Water:   0.0
    Thunder: 0.0
    Ice:     0.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  50%
    Resistance to Armor Break:  50%
    Resistance to Magic Break:  50%
    Resistance to Mental Break: 50%
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Mana Spring (Common), Stamina Spring (Rare)
    Bribe: N/A
    Drop: Return Sphere (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Icestrike, Firestrike, Waterstrike
    Dropped Armor Abilities: Ice Eater, Fire Eater, Water Eater
    
    =-------------------------------------------------------------------------=
    Chocobo Eater (Boss)
    =-------------------------------------------------------------------------=
    HP: 10000 (Overkill: 800)
    MP: 5
    AP: 90 (With Overkill: 135)
    Gil: 970
    ---
    Strength: 25
    Defense: 25
    Magic: 20
    Magic Defense: 35
    Agility: 12
    Evade: 0
    ---
    Locations: Mi'ihen Highroad 
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       40% (5% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  50%
    Resistance to Armor Break:  50%
    Resistance to Magic Break:  50%
    Resistance to Mental Break: 50%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: Potion 
    Bribe: N/A
    Drop:  Lv. 1 Key Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +5%,
    Strength +10%, Magic +5%, Magic +10%
    Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward
    
    =-------------------------------------------------------------------------=
    Coeurl
    =-------------------------------------------------------------------------=
    HP: 6000 (Overkill: 4060)
    MP: 480
    AP: 1300 (With Overkill: 1950)
    Gil: 1100
    ---
    Strength: 38
    Defense: 1
    Magic: 26
    Magic Defense: 40
    Agility: 18
    Evade: 0
    ---
    Locations: Calm Lands, Cavern of the Stolen Fayth
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 0.5
    Ice:     0.5
    Holy:    1.0
    ---
    Resistance to Silence:      95%
    Resistance to Poison:       25% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        95%
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       25%
    Resistance to Death:        25%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  25%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Mana Spring
    Bribe: Friend Sphere x2 (120,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Strength +5%,
    Magic +5%, Magic +10%
    Dropped Armor Abilities: Death Ward, Defense +10%, Magic Def +10%
    
    =-------------------------------------------------------------------------=
    Coeurlregina (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 380,000 (Overkill: 10,000)
    MP: 80
    AP: 8000 (With Overkill: 8000)
    Gil: 0 
    ---
    Strength: 1
    Defense: 40
    Magic: 70
    Magic Defense: 40
    Agility: 75
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Farplane Wind (Common), Blessed Gem (Rare) 
    Bribe: N/A
    Drop: Shining Gem (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Double AP, Deathstrike
    Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Darkproof,
    Zombieproof, Slowproof, Silenceproof, Deathproof
    
    =-------------------------------------------------------------------------=
    Condor                                
    =-------------------------------------------------------------------------=
    HP:  95 (Overkill: 143)
    MP:  15
    AP:  2 (With Overkill: 4)
    Gil: 12
    ---
    Strength: 9
    Defense: 1
    Magic: 1
    Magic Defense: 1
    Agility: 11
    Evade: 10
    ---
    Locations: Besaid Island
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Phoenix Down (Common), Smoke Bomb (Rare)
    Bribe: Smoke Bomb x3 (1,900 Gil)
    Drop:  Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
    Magic +3%
    Dropped Armor Abilities: Dark Ward, Magic Defense +3%
    
    =-------------------------------------------------------------------------=
    Crawler (Boss)
    =-------------------------------------------------------------------------=
    HP: 16000 (Overkill: 4000)
    MP: 1
    AP: 4400  (With Overkill: 6600)
    Gil: 7000
    ---
    Strength: 25
    Defense: 100
    Magic: 30
    Magic Defense: 50 
    Agility: 20
    Evade: 0
    ---
    Locations: Lake Macalania 
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 1.5
    Ice:     0.5
    Holy:    0.5
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: Lunar Curtain 
    Bribe: N/A
    Drop: Elixer
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
    Thunderstrike, Waterstrike, Icestrike, Alchemy
    Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward
    
    =-------------------------------------------------------------------------=
    Dark Element
    =-------------------------------------------------------------------------=
    HP: 1800 (Overkill: 2700)
    MP: 280
    AP: 810 (With Overkill: 1620)
    Gil: 520
    ---
    Strength: 1
    Defense: 190
    Magic: 30
    Magic Defense: 1
    Agility: 11
    Evade: 0
    ---
    Locations: Cavern of the Stolen Fayth
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Shining Thorn 
    Bribe: Return Sphere x3 (36,000 Gil)
    Drop: Mana Sphere 
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
    Waterstrike, Thunderstrike
    Dropped Armor Abilities: Fire Ward, Lightning Ward, Lightningproof,
    Ice Ward, Water Ward
    
    =-------------------------------------------------------------------------=
    Dark Flan
    =-------------------------------------------------------------------------=
    HP: 12800 (Overkill: 19200)
    MP: 250
    AP: 3750 (With Overkill: 7500)
    Gil: 1080
    ---
    Strength: 1
    Defense: 220
    Magic: 30
    Magic Defense: 200
    Agility: 11
    Evade: 0
    ---
    Locations: Gagazet Mountain Cave
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 0.5
    Ice:     0.5
    Holy:    1.0
    ---
    Resistance to Silence:      80%
    Resistance to Poison:       Immune
    Resistance to Slow:         95%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      Immune
    Resistance to Darkness:     20%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       0%
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Star Curtain
    Bribe: Wht Mag Spere x2 (256,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: White Wind
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
    Dropped Armor Abilities: MP +10%, MP +20%
    
    =-------------------------------------------------------------------------=
    Defender
    =-------------------------------------------------------------------------=
    HP: 12000 (Overkill: 4060)
    MP: 1
    AP: 2700 (With Overkill: 4050)
    Gil: 1300
    ---
    Strength: 40
    Defense: 1
    Magic: 5
    Magic Defense: 1
    Agility: 11
    Evade: 0
    ---
    Locations: Cavern of the Stolen Fayth
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      0%
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 10)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     95%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Lunar Curtain 
    Bribe: Stamina Tablet x20 (240,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5%
    Dropped Armor Abilities: SOS Protect, Defense +10%
    
    =-------------------------------------------------------------------------=
    Defender X (Boss)
    =-------------------------------------------------------------------------=
    HP: 64000 (Overkill: 4060)
    MP: 1
    AP: 6600 (With Overkill: 9900)
    Gil: 3500
    ---
    Strength: 42
    Defense: 30 (Armored)
    Magic: 5
    Magic Defense: 1
    Agility: 20
    Evade: 0
    ---
    Locations: Calm Lands
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 10)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     95%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Lunar Curtain
    Bribe: N/A
    Drop: Lv. 2 Key Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%,
    Strength +5%, Strength +10%, Magic +5%, Magic +10%
    Dropped Armor Abilities: SOS Protect
    
    =-------------------------------------------------------------------------=
    Defender Z
    =-------------------------------------------------------------------------=
    HP: 42300 (Overkill: 8848)
    MP: 1
    AP: 6000 (With Overkill: 9000)
    Gil: 2400
    ---
    Strength: 45
    Defense: 70
    Magic: 5
    Magic Defense: 70
    Agility: 16
    Evade: 0
    ---
    Locations: Yevon Dome, Omega Ruins
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 10)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Lunar Curtain
    Bribe: Designer Wallet x5 (846,000 Gil)
    Drop: Lv. 2 Key Sphere (Common), Lv. 3 Key Sphere (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%,
    Strength +5%, Strength +10%
    Dropped Armor Abilities: SOS Protect, Defense +10%
    
    =-------------------------------------------------------------------------=
    Demonolith
    =-------------------------------------------------------------------------=
    HP: 45000 (Overkill: 13560)
    MP: 9999
    AP: 11000 (With Overkill: 16500)
    Gil: 1470
    ---
    Strength: 33
    Defense: 1 (Armored)
    Magic: 99
    Magic Defense: 1
    Agility: 18
    Evade: 0
    ---
    Locations: Inside Sin, Omega Ruins
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 0.5
    Ice:     0.5
    Holy:    1.5
    ---
    Resistance to Silence:      50%
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 10)
    Resistance to Threaten:     0%
    Resistance to Provoke:      Immune
    Resistance to Darkness:     50%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  50%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Petrify Grenade
    Bribe: Lv. 3 Key Sphere x40 (900,000 Gil)
    Drop: Mana Sphere (Common), Lv. 3 Key Sphere (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Stonestrike
    Dropped Armor Abilities: Stone Ward, Stoneproof
    
    =-------------------------------------------------------------------------=
    Dingo
    =-------------------------------------------------------------------------=
    HP: 125 (Overkill: 188)
    MP: 10
    AP: 2 (With Overkill: 4)
    Gil: 16
    ---
    Strength: 13
    Defense: 1
    Magic: 1
    Magic Defense: 120 
    Agility: 10
    Evade: 5
    ---
    Locations: Besaid 
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Potion (Common), Sleeping Powder (Rare)
    Bribe: Sleeping Powder x4 (2,500 Gil)
    Drop:  Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
    Icestrike, Waterstrike, Strength +3%, Magic +3% (Yuna & Lulu)
    Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +3%
    
    =-------------------------------------------------------------------------=
    Dinonix
    =-------------------------------------------------------------------------=
    HP: 140 (Overkill: 210)
    MP: 25
    AP: 9 (With Overkill: 18)
    Gil: 27
    ---
    Strength: 14
    Defense: 1
    Magic: 1
    Magic Defense: 120 
    Agility: 13
    Evade: 5
    ---
    Locations: Kilika Forest 
    ---
    Fire:    0.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Soft (Common), Petrify Grenade (Rare)
    Bribe: Petrify Grenade x2 (2,800 Gil)
    Drop:  Speed Sphere (Common), Power Sphere (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
    Thunderstrike, Waterstrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Slow Ward, Defense +3%
    
    =-------------------------------------------------------------------------=
    Don Tonberry (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 480,000 (Overkill: 10,000)
    MP: 120
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 95
    Defense: 100
    Magic: 75
    Magic Defense: 100
    Agility: 37
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Candle of Life (Common), Designer Wallet (Rare)
    Bribe: N/A
    Drop: Farplane Wind (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Silencestrike, Zombiestrike, Darkstrike, Sleepstrike,
    Poisonstrike, Stonestrike, Deathstrike, Slowstrike
    Dropped Armor Abilities: Silenceproof, Zombieproof, Darkproof, Sleepproof,
    Poisonproof, Stoneproof, Deathproof, Slowproof
    
    =-------------------------------------------------------------------------=
    Dual Horn (Type 1)
    =-------------------------------------------------------------------------=
    HP: 1875 (Overkill: 560)
    MP: 18
    AP: 42 (With Overkill: 63)
    Gil: 105
    ---
    Strength: 22
    Defense: 1
    Magic: 3
    Magic Defense: 1 
    Agility: 12
    Evade: 0
    ---
    Locations: Mi'ihen Highroad, Mushroom Rock Road 
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        0%
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Potion (Common), Hi-Potion (Rare) 
    Bribe: Hi-Potion x60 (37,500 Gil)
    Drop:  Ability Sphere
    ---
    Ronso Rage: Fire Breath
    ---
    Dropped Weapon Abilities: Piercing (Auron & Kimahri), Firestrike, Silencetouch 
    Dropped Armor Abilities: HP +5%
    
    =-------------------------------------------------------------------------=
    Dual Horn (Type 2)
    =-------------------------------------------------------------------------=
    HP: 3795 (Overkill: 1432)
    MP: 22
    AP: 820 (With Overkill: 1230)
    Gil: 520
    ---
    Strength: 27
    Defense: 1
    Magic: 8
    Magic Defense: 1
    Agility: 17
    Evade: 0
    ---
    Locations: Home 
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        0%
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Mega-Potion (Rare) 
    Bribe: Mega-Potion x25 (75,900 Gil)
    Drop: Ability Sphere
    ---
    Ronso Rage: Fire Breath
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch 
    Dropped Armor Abilities: HP +5%, HP +10%
    
    =-------------------------------------------------------------------------=
    Earth Eater (MONSTER ARENA - ORIGINAL CREATION)
    =-------------------------------------------------------------------------=
    HP: 1,300,000 (Overkill: 99,999)
    MP: 30
    AP: 50,000 (With Overkill: 50,000)
    Gil: 0
    ---
    Strength: 117
    Defense: 200
    Magic: 186
    Magic Defense: 210
    Agility: 47
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 255)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Blind:        Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Gambler's Spirit (Common), Lv. 1 Key Sphere (Rare)
    Bribe: N/A
    Drop: Fortune Sphere (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Triple Overdrive
    Dropped Armor Abilities: Auto-Potion
    
    =-------------------------------------------------------------------------=
    Epaaj
    =-------------------------------------------------------------------------=
    HP: 8700 (Overkill: 4060)
    MP: 25
    AP: 970 (With Overkill: 1455)
    Gil: 950
    ---
    Strength: 28
    Defense: 20
    Magic: 1
    Magic Defense: 20
    Agility: 28
    Evade: 0
    ---
    Locations: Calm Lands (Valley Bottom), Cavern of the Stolen Fayth
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 2)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     95%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion
    Bribe: Farplane Wind x25 (174,000 Gil)
    Drop: Ability Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%
    Dropped Armor Abilities: Defense +5%
    
    =-------------------------------------------------------------------------=
    Espada (MONSTER ARENA - AREA CREATION)
    =-------------------------------------------------------------------------=
    HP: 280,000 (Overkill: 15,000)
    MP: 120
    AP: 8000 (With Overkill: 8000)
    Gil: 0
    ---
    Strength: 44
    Defense: 100
    Magic: 31
    Magic Defense: 160
    Agility: 51
    Evade: 12
    ---
    Locations: Monster Arena
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         50%
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  90%
    Resistance to Armor Break:  90%
    Resistance to Magic Break:  90%
    Resistance to Mental Break: 90%
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Farplane Shadow (Common), Farplane Wind (Rare)
    Bribe: N/A
    Drop: Rename Card (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
    Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%
    
    =-------------------------------------------------------------------------=
    Evil Eye (Type 1)
    =-------------------------------------------------------------------------=
    HP: 310 (Overkill: 465)
    MP: 300
    AP: 300 (With Overkill: 600)
    Gil: 205
    ---
    Strength: 1
    Defense: 1
    Magic: 26
    Magic Defense: 120 
    Agility: 15
    Evade: 13
    ---
    Locations: Lake Macalania 
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Musk (Rare)
    Bribe: Musk x3 (6,200 Gil)
    Drop: Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
    Waterstrike, Thunderstrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Confuse Ward, MP +10%
    
    =-------------------------------------------------------------------------=
    Evil Eye (Type 2)
    =-------------------------------------------------------------------------=
    HP: 430 (Overkill: 645)
    MP: 310
    AP: 480 (With Overkill: 960)
    Gil: 280
    ---
    Strength: 1
    Defense: 1
    Magic: 25
    Magic Defense: 120 
    Agility: 17
    Evade: 13
    ---
    Locations: Home 
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Musk
    Bribe: Musk x4 (8,600 Gil)
    Drop: Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Thunderstrike, Icestrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Confuse Ward, MP +5%
    
    =-------------------------------------------------------------------------=
    Evrae (Boss)
    =-------------------------------------------------------------------------=
    HP: 32000 (Overkill: 2000)
    MP: 500
    AP: 5400 (With Overkill: 8100)
    Gil: 2600
    ---
    Strength: 36
    Defense: 1
    Magic: 30
    Magic Defense: 1 
    Agility: 20
    Evade: 0
    ---
    Locations: Cid's Airship
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 0.5
    Ice:     0.5
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         50%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 30)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     50%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: Water Gem
    Bribe: N/A
    Drop: Black Magic Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch
    Dropped Armor Abilities: Stone Ward
    
    =-------------------------------------------------------------------------=
    Evrae Altana (Boss)
    =-------------------------------------------------------------------------=
    HP: 16384 (Overkill: 2000)
    MP: 200
    AP: 5800 (With Overkill: 8700)
    Gil: 3000
    ---
    Strength: 32
    Defense: 1
    Magic: 27
    Magic Defense: 1
    Agility: 25
    Evade: 0
    ---
    Locations: Via Purifico (In the Water)
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.5
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         50%
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     50%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       0%
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: Water Gem (Common), Healing Spring (Rare)
    Bribe: N/A
    Drop: Blk Magic Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch
    Dropped Armor Abilities: Stone Ward
    
    =-------------------------------------------------------------------------=
    Exoray
    =-------------------------------------------------------------------------=
    HP: 7400 (Overkill: 11100)
    MP: 300
    AP: 2400 (With Overkill: 4800)
    Gil: 840
    ---
    Strength: 1
    Defense: 1
    Magic: 24
    Magic Defense: 1
    Agility: 14
    Evade: 0
    ---
    Locations: Inside Sin
    ---
    Fire:    1.5
    Water:   Absorbs
    Thunder: Absorbs
    Ice:     Absorbs
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      0%
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Silence Grenade (Common), Ether (Rare) 
    Bribe: Turbo Ether x30 (148,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +5%,
    Magic +5%
    Dropped Armor Abilities: Sleep Ward, MP +10%
    
    =-------------------------------------------------------------------------=
    Extractor (Boss)
    =-------------------------------------------------------------------------=
    HP: 4000 (Overkill: 600)
    MP: 10
    AP: 660 (With Overkill: 990)
    Gil: 2400
    ---
    Strength: 23
    Defense: 1
    Magic: 15
    Magic Defense: 1
    Agility: 15
    Evade: 0
    ---
    Locations: Moonflow
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 1.5
    Ice:     0.5
    Holy:    0.5
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     0%
    Resistance to Provoke:      50%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: Potion
    Bribe: N/A
    Drop:  Mega Phoenix
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Thunderstrike, Icestrike
    Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost
    
    =-------------------------------------------------------------------------=
    Fafnir (MONSTER ARENA - SPECIES CREATION)
    =-------------------------------------------------------------------------=
    HP: 1,100,000 (Overkill: 13,000)
    MP: 30
    AP: 10,000 (With Overkill: 10,000)
    Gil: 0
    ---
    Strength: 76
    Defense: 30
    Magic: 109
    Magic Defense: 130
    Agility: 38
    Evade: 0
    ---
    Locations: Monster Arena
    ---
    Fire:    Absorbs
    Water:   1.0
    Thunder: Absorbs
    Ice:     Absorbs
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Blind:        Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  95%
    Resistance to Armor Break:  90%
    Resistance to Magic Break:  95%
    Resistance to Mental Break: 95%
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Gold Hourglass (Common), Stamina Spring (Rare)
    Bribe: N/A
    Drop: Light Curtain (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Waterstrike, Firestrike, Icestrike, Lightningstrike
    Dropped Armor Abilities: Water Eater, Fire Eater, Ice Eater
    
    =-------------------------------------------------------------------------=
    Fallen Monk (Bayonet)
    =-------------------------------------------------------------------------=
    HP: 3300 (Overkill: 4950)
    MP: 1
    AP: 1200 (With Overkill: 2400)
    Gil: 540
    ---
    Strength: 28
    Defense: 40
    Magic: 33
    Magic Defense: 40
    Agility: 27
    Evade: 0
    ---
    Locations: Yevon Dome
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       50% (25% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        80%
    Resistance to Doom:         0% (Count: 15)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     95%
    Resistance to Petrify:      50%
    Resistance to Zombie:       Always Zombie
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Candle of Life (Common), Purifying Salt (Rare)
    Bribe: N/A
    Drop: Ability Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,
    Magic Counter
    Dropped Armor Abilities: Zombie Ward, Magic Defense +5%
    
    =-------------------------------------------------------------------------=
    Fallen Monk (Flamethrower)
    =-------------------------------------------------------------------------=
    HP: 3300 (Overkill: 4950)
    MP: 1
    AP: 1200 (With Overkill: 2400)
    Gil: 540
    ---
    Strength: 28
    Defense: 40
    Magic: 33
    Magic Defense: 40
    Agility: 27
    Evade: 0
    ---
    Locations: Yevon Dome
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       50% (25% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        80%
    Resistance to Doom:         0% (Count: 15)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     95%
    Resistance to Petrify:      50%
    Resistance to Zombie:       Always Zombie
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Candle of Life (Common), Purifying Salt (Rare)
    Bribe: N/A
    Drop: Ability Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,
    Magic Counter
    Dropped Armor Abilities: Zombie Ward, Magic Defense +5%
    
    =-------------------------------------------------------------------------=
    Fenrir (MONSTER ARENA - SPECIES CREATION)
    =-------------------------------------------------------------------------=
    HP: 850,000 (Overkill: 99,999)
    MP: 300
    AP: 10,000 (With Overkill: 10,000)
    Gil: 0
    ---
    Strength: 73
    Defense: 40
    Magic: 12
    Magic Defense: 165
    Agility: 200
    Evade: 60
    ---
    Locations: Monster Arena
    ---
    Fire:    0.5
    Water:   0.5
    Thunder: 0.5
    Ice:     0.5
    Holy:    0.5
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 200)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  99%
    Resistance to Mental Break: 99%
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 5
    ---
    Steal: Chocobo Feather (Common), Chocobo Wing (Rare)
    Bribe: N/A
    Drop: Ability Sphere (Common), Dark Matter (Rare)
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Zombiestrike, Slowstrike, Silencestrike, Stonestrike,
    Deathstrike, Poisonstrike, Sleepstrike, Darkstrike
    Dropped Armor Abilities: Zombieproof, Slowproof, Silenceproof, Deathproof,
    Stoneproof, Confuseproof, Sleepproof, Poisonproof
    
    =-------------------------------------------------------------------------=
    Flame Flan
    =-------------------------------------------------------------------------=
    HP: 1500 (Overkill: 2250)
    MP: 200
    AP: 480 (With Overkill: 960)
    Gil: 448
    ---
    Strength: 1
    Defense: 180
    Magic: 20
    Magic Defense: 1
    Agility: 6
    Evade: 0
    ---
    Locations: Calm Lands
    ---
    Fire:    Absorbs
    Water:   0.5
    Thunder: 0.5
    Ice:     1.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Fire Gem 
    Bribe: Fire Gem x10 (30,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
    Dropped Armor Abilities: Fire Ward, Fireproof
    
    =-------------------------------------------------------------------------=
    Floating Death
    =-------------------------------------------------------------------------=
    HP: 6700 (Overkill: 10050)
    MP: 520
    AP: 7100 (With Overkill: 14200)
    Gil: 1265
    ---
    Strength: 1
    Defense: 1
    Magic: 45
    Magic Defense: 120
    Agility: 33
    Evade: 18
    ---
    Locations: Omega Ruins
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: No
    Scan:   No
    ---
    Zamato Level: 1
    ---
    Steal: Musk
    Bribe: Gambler's Spirit x10 (134,000 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Thunderstrike, Icestrike, Strength +3%, Magic +3%
    Dropped Armor Abilities: Confuse Ward, Confuseproof, MP +10%
    
    =-------------------------------------------------------------------------=
    Floating Eye
    =-------------------------------------------------------------------------=
    HP: 140 (Overkill: 210)
    MP: 200
    AP: 21 (With Overkill: 42)
    Gil: 44
    ---
    Strength: 1
    Defense: 1
    Magic: 18
    Magic Defense: 120
    Agility: 10
    Evade: 11
    ---
    Locations: Mi'ihen Highroad
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.5
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Echo Screen (Common), Musk (Rare)
    Bribe: Musk x1 (2,800 Gil)
    Drop:  Speed Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Thunderstrike, Icestrike, Strength +3%, Magic +3% 
    Dropped Armor Abilities: MP +5%
    
    =-------------------------------------------------------------------------=
    Funguar
    =-------------------------------------------------------------------------=
    HP: 540 (Overkill: 810)
    MP: 60
    AP: 44 (With Overkill: 88)
    Gil: 42
    ---
    Strength: 1
    Defense: 1
    Magic: 26
    Magic Defense: 1 
    Agility: 4
    Evade: 0
    ---
    Locations: Mushroom Rock Road, Djose Highroad, Moonflow 
    ---
    Fire:    1.5
    Water:   0.5
    Thunder: 0.5
    Ice:     0.5
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     Immune
    Resistance to Petrify:      0%
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Silence Grenade (Common), Ether (Rare) 
    Bribe: Turbo Ether x2 (10,800) Gil
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +3%,
    Magic +3% 
    Dropped Armor Abilities: Sleep Ward, MP +5% 
    
    =-------------------------------------------------------------------------=
    Gandarewa
    =-------------------------------------------------------------------------=
    HP: 148 (Overkill: 220)
    MP: 160
    AP: 32 (With Overkill: 64)
    Gil: Electro Marble
    ---
    Strength: 1
    Defense: 1
    Magic: 23
    Magic Defense: 120 
    Agility: 9
    Evade: 12
    ---
    Locations: Mushroom Rock Road, Djose Highroad, Moonflow 
    ---
    Fire:    1.0
    Water:   1.5
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Electro Marble 
    Bribe: Lightning Marble x3 (2,960 Gil)
    Drop: Mana Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike,
    Strength +3%, Magic +3%
    Dropped Armor Abilities: Lightning Ward, Magic Def +3% 
    
    =-------------------------------------------------------------------------=
    Garm
    =-------------------------------------------------------------------------=
    HP: 240 (Overkill: 360)
    MP: 35
    AP: 48 (With Overkill: 96)
    Gil: 88
    ---
    Strength: 17
    Defense: 1
    Magic: 1
    Magic Defense:  120
    Agility: 16
    Evade: 7
    ---
    Locations: Djose Highroad, Moonflow 
    ---
    Fire:    1.5
    Water:   1.0
    Thunder: 1.5
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        20%
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      0%
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Hi-Potion (Common), Sleeping Powder (Rare)
    Bribe: Sleeping Powder x7 (4,800 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Thunderstrike, Icestrike, Strength +3%, Magic +3% 
    Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Defense +3%
    
    =-------------------------------------------------------------------------=
    Garuda (Type 1)
    =-------------------------------------------------------------------------=
    HP: 1400 (Overkill: 2100)
    MP: 50
    AP: 8 (With Overkill: 12)
    Gil: 30
    ---
    Strength: 13
    Defense: 1
    Magic: 10
    Magic Defense: 1 
    Agility: 7
    Evade: 0
    ---
    Locations: Besaid 
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     0%
    Resistance to Petrify:      0%
    Resistance to Zombie:       Immune
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: N/A 
    Bribe: N/A
    Drop:  Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3%
    Magic +3%
    Dropped Armor Abilities: Dark Ward
    
    =-------------------------------------------------------------------------=
    Garuda (Type 2)
    =-------------------------------------------------------------------------=
    HP: 1800 (Overkill: 500)
    MP: 0
    AP: 28 (With Overkill: 42)
    Gil: 0
    ---
    Strength: 18
    Defense: 1
    Magic: 12
    Magic Defense: 1 
    Agility: 10
    Evade: 0
    ---
    Locations: Luca Stadium 
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      0%
    Resistance to Poison:       0% (10% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 3)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: N/A 
    Bribe: N/A
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
    Thunderstrike, Icestrike 
    Dropped Armor Abilities: Dark Ward 
    
    =-------------------------------------------------------------------------=
    Garuda (Type 3)
    =-------------------------------------------------------------------------=
    HP: 4000 (Overkill: 560)
    MP: 50
    AP: 170 (With Overkill: 255)
    Gil: 140
    ---
    Strength: 21
    Defense: 1
    Magic: 40
    Magic Defense: 1 
    Agility: 14
    Evade: 0
    ---
    Locations: Mushroom Rock Road
    ---
    Fire:    1.0
    Water:   1.0
    Thunder: 1.0
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       0% (25% Max HP)
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         0% (Count: 1)
    Resistance to Threaten:     0%
    Resistance to Provoke:      0%
    Resistance to Darkness:     0%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       0%
    Resistance to Death:        0%
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Smoke Bomb 
    Bribe: Smoke Bomb x99 (80,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: 
    Dropped Armor Abilities: 
    
    =-------------------------------------------------------------------------=
    Geneaux's Tentacles (Boss)
    =-------------------------------------------------------------------------=
    HP: 450 (Overkill: 500)
    MP: 10
    AP: 5 (With Overkill: 7)
    Gil: 30
    ---
    Strength: 14
    Defense: 1
    Magic: 1
    Magic Defense: 1 
    Agility: 10
    Evade: 0
    ---
    Locations: Kilika Temple
    ---
    Fire:    1.0
    Water:   Absorbs
    Thunder: 0.5
    Ice:     0.5
    Holy:    1.0
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       Immune
    Resistance to Slow:         0%
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        0%
    Resistance to Power Break:  0%
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 4
    ---
    Steal: N/A 
    Bribe: N/A
    Drop:  Ability Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: N/A 
    Dropped Armor Abilities: N/A
    
    =-------------------------------------------------------------------------=
    Gemini (Club)
    =-------------------------------------------------------------------------=
    HP: 36000 (Overkill: 13560)
    MP: 1
    AP: 7800 (With Overkill: 11700)
    Gil: 1111
    ---
    Strength: 33
    Defense: 50
    Magic: 1
    Magic Defense: 30
    Agility: 21
    Evade: 1
    ---
    Locations: Inside Sin, Omega Ruins
    ---
    Fire:    Absorbs
    Water:   1.0
    Thunder: Absorbs
    Ice:     1.0
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       90% (20% Max HP)
    Resistance to Slow:         Imune
    Resistance to Sleep:        80%
    Resistance to Doom:         0% (Count: 3)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Light Cutain
    Bribe: Stamina Tonic x10 (720,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +10%, Magic +10%
    Dropped Armor Abilities: SOS Regen, HP +10%
    
    =-------------------------------------------------------------------------=
    Gemini (Sword)
    =-------------------------------------------------------------------------=
    HP: 36000 (Overkill: 13560)
    MP: 1
    AP: 7800 (With Overkill: 11700)
    Gil: 1111
    ---
    Strength: 33
    Defense: 50
    Magic: 1
    Magic Defense: 30
    Agility: 21
    Evade: 1
    ---
    Locations: Inside Sin, Omega Ruins
    ---
    Fire:    1.0
    Water:   Absorbs
    Thunder: 1.0
    Ice:     Absorbs
    Holy:    1.0
    ---
    Resistance to Silence:      20%
    Resistance to Poison:       90% (20% Max HP)
    Resistance to Slow:         Imune
    Resistance to Sleep:        80%
    Resistance to Doom:         0% (Count: 3)
    Resistance to Threaten:     Immune
    Resistance to Provoke:      0%
    Resistance to Darkness:     20%
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  0%
    Resistance to Magic Break:  0%
    Resistance to Mental Break: 0%
    ---
    Sensor: Yes
    Scan:   Yes
    ---
    Zamato Level: 1
    ---
    Steal: Light Cutain
    Bribe: Mana Tonic x10 (720,000 Gil)
    Drop: Power Sphere
    ---
    Ronso Rage: N/A
    ---
    Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +10%, Magic +10%
    Dropped Armor Abilities: SOS Regen, HP +10%
    
    =-------------------------------------------------------------------------=
    Geosgaeno (Boss)
    =-------------------------------------------------------------------------=
    HP: 32767 (Overkill: 32767 )
    MP: 128
    AP: 4200 (With Overkill: 6300 )
    Gil: 1000
    ---
    Strength: 36
    Defense: 50
    Magic: 40
    Magic Defense: 50 
    Agility: 48
    Evade: 0
    ---
    Locations: Baaj Temple, Submerged Ruins (In an event fight you can't win)
    ---
    Fire:    1.5
    Water:   1.5
    Thunder: 1.5
    Ice:     1.5
    Holy:    1.5
    ---
    Resistance to Silence:      Immune
    Resistance to Poison:       95% (10% Max HP)
    Resistance to Slow:         Immune
    Resistance to Sleep:        Immune
    Resistance to Doom:         Immune
    Resistance to Threaten:     Immune
    Resistance to Provoke:      Immune
    Resistance to Darkness:     Immune
    Resistance to Petrify:      Immune
    Resistance to Zombie:       Immune
    Resistance to Death:        Immune
    Resistance to Delay:        Immune
    Resistance to Power Break:  Immune
    Resistance to Armor Break:  Immune
    Resistance to Magic Break:  Immune
    Resistance to Mental Break: Immune
    ---
    Sensor: