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    Ranger Guide by Kinzerdude7

    Version: Final | Updated: 01/05/04 | Printable Version | Search This Guide

    ------------------------==============================------------------------
    =====================// Ranger Guide - By Tim Kinzie \\=======================
    -----------------------================================-----------------------
    
    Ranger Guide - Final
    Author - Tim Kinzie
    FFXI Info - Character Name: Sans // Server: Ragnarok
    Email - Kinzerdude7@hotmail.com
    
    **IMPORTANT NOTICE**
    Next version update will include the following:
    
    AF Armor Quest Guide/Details
    Updated Combinations Section
    Weapon Skill Information
    Other stuff! =)
    
    Anyways, these updates will be made soon. I will be quite busy for the next
    couple of days, but i'll try to get these Updates posted ASAP =)
    
    Happy New Year Everyone!
    
    ==============================================================================
    //// Table of Contents ///////////////////////////////////////////////////////
    ==============================================================================
    01- Introduction
    02- Version History
    03- How to become a Ranger
    04- Job Abilities
    05- Ranger Equipment
    06- Job Combinations
    07- Playing as a Ranger
    08- Frequently Asked Questions
    09- Legal Biz
    10- Credits
    11- Special Thanks
    
    ==============================================================================
    //// 01- Introduction ////////////////////////////////////////////////////////
    ==============================================================================
    So, you wanna be a Ranger do ya!?  Okay, sounds good to me.  Rangers are the
    most brutal attackers in the game.  Yes you little whiny Taru BLM!  Stronger
    than you!  If you combined a Mike Tyson punch, and a Karate Chop from Jet Li,
    a Ranger's arrow would still be stonger!
    
    What else can a Ranger do, you ask?  Rangers can also use an ability called
    'Wide-Scan'.  This ability allows a Ranger to go see monsters on the map, like
    radar.  Can you do that Taru!!?? NO!
    
    Ahhhh, tis' good to be a Ranger...
    
    But it's not all Cakes and Pies!  It's expensive, VERY expensive.  Throughout
    the course of the game, Rangers can be found purchasing arrows at your local
    Weapons Shop, or Auction House.  This never stops either.  Okay, they might
    start buying bullets, but you get the picture.
    
    Although the job does get spendy, you need to think about what you get for
    your gil.  Whatcha get?  A fun job that is always entertaining, a party asking
    for your skills, and a happy time on the battlefield =)
    
    So, without further delay, my Guide all about the Ranger...Enjoy!
    
    ==============================================================================
    //// 02- Version History /////////////////////////////////////////////////////
    ==============================================================================
    Version 1.0 - December 28, 2003 - Created FAQ
    Version 1.1 - December 28, 2003 - Updated Special Thanks Section
    Version 1.2 - December 29, 2003 - Updated FAQ section, and added the Equipment
                                      section.
    Version 1.3 - December 30, 2003 - Fixed spacing issue in Ranger Equipment
                                      section.
    Version 1.4 - December 30, 2003 - Updated Armor in the Ranger Equipment
                                      section.
    Version 1.5 - December 30, 2003 - Updated Ammuntion, and Accessories in the
                                      Ranger Equipment section.  Also reformated
                                      pretty much everything in the Guide that was
                                      bugging me =)
    Version 1.6 - December 30, 2003 - Fixed spacing issues in various areas of the
                                      Guide.  Finished Ammunition in the Ranger
                                      Equipment section.  Updated Accessories.
    Version 1.7 - December 31, 2003 - Reformated the Job Combinations section of
                                      the Guide.
    
    ==============================================================================
    //// 03- How to become a Ranger //////////////////////////////////////////////
    ==============================================================================
    As with any Elite Job, there are a few things you must do in order to make the
    Ranger Job Class available to you...
    
    Obviously, the first thing you need to do is attain Lv30 with any of the six
    base classes.  These classes include: Warrior, Monk, Black Mage, White Mage,
    Red Mage, and Thief.
    
    Once you have accomplished the above, you must do the following:
    
    Head to area (K-7) in Windurst Woods and speak to Perih Vashai.  After the
    cut scene, you will need to head out to Sauromogue Champaign.  It is possible
    to do this solo at Lv30, but I strongly encourage you to find help from a
    stronger player.  Sauromogue Champaign is located right outside Port Jeuno,
    so ask a few people to assist you.
    
    Once you are in Sauromogue Champaign, head to area (L-10).  Here, you will
    find a cave home to Sabertooth Tigers.  One tiger, known as the "Old Tiger",
    is what you are here for.  Instead of killing it with force, you NEED to wait
    for it to die naturally in it's cave.  Then, examine it's bones to recieve the
    'Old Tiger's Fang'.
    
    With the 'Old Tiger's Fang' in hand, head back to Windurst Woods and speak
    with Perih Vashai once more.  You will recieve a small reward, the Ranger's
    Necklace and the ability to become the sexiest job there is...Ranger!
    
    ==============================================================================
    //// 04- Job Abilities ///////////////////////////////////////////////////////
    ==============================================================================
    In my opinion, Rangers have some of the coolest abilities you can possibly
    have in the whole game.  From their devastating 2hr ability Eagle Eye Shot, to
    their inherent ability to track monsters in any map, Rangers have more than a
    few things going for them...
    
    **PLEASE NOTE**
      Information regarding the following table was borrowed from:
    The Official Final Fantasy XI: Online Strategy Guide from BRADYGAMES
    
    ==============================================================================
    Job Abilities
    ==============================================================================
    
    Ability Name      Level   Interval   Duration    Information
    ------------------------------------------------------------------------------
    Eagle Eye Shot    1       2:00:00    N/A          Delivers an accurate and
                                                      powerful ranged attack.
    ------------------------------------------------------------------------------
    Sharpshot         1       0:05:00    0:01:00      Enhances accuracy of ranged
                                                      attacks.
    ------------------------------------------------------------------------------
    Scavenge          10      0:05:00    N/A          Searches the local area for
                                                      items.
    ------------------------------------------------------------------------------
    Camouflage        20      0:05:00    Random       Makes you harder to detect.
    ------------------------------------------------------------------------------
    Barrage           30      0:05:00    N/A          Allows you to fire multiple
                                                      projectiles.
    ------------------------------------------------------------------------------
    Shadowbind        40      0:05:00    Random       Binds target.
    ------------------------------------------------------------------------------
    **PLEASE NOTE**
      Information regarding the following table was borrowed from:
    The Official Final Fantasy XI: Online Strategy Guide from BRADYGAMES.
    
    ==============================================================================
    Job Traits
    ==============================================================================
    
    Trait Name           Level       Information
    ------------------------------------------------------------------------------
    Alertness            5           Lowers chance of being detected by enemies.
    ------------------------------------------------------------------------------
    Accuracy Bonus       10          Improves accuracy of physical attacks.
    ------------------------------------------------------------------------------
    Rapid Shot           15          Sometimes decreases the attack interval for
                                     ranged attacks.
    ------------------------------------------------------------------------------
    Resist Poison        20          Gives you a slight resistence against poison.
    ------------------------------------------------------------------------------
    Accuracy Bonus       30          Improves accuracy of physical attacks.
    ------------------------------------------------------------------------------
    Resist Poison        40          Gives you a slight resistence against poison.
    ------------------------------------------------------------------------------
    Accuracy Bonus       50          Improves accuracy of physical attacks.
    
    ==============================================================================
    //// 05- Ranger Equipment ////////////////////////////////////////////////////
    ==============================================================================
    The following section will cover every piece of equipment a Ranger can use.
    This will include Weapons, Ammunition, Armor, and Accessories.
    
    The equipment a Ranger chooses is vital to success.  It is important to keep
    this in mind, because a Ranger without good equipent is NOT at their full
    potential.  A Ranger outfitted with the best equipment is a very deadly
    attacker.
    
    **PLEASE NOTE**
      Some Information regarding the following tables was borrowed from:
    The Official Final Fantasy XI: Online Strategy Guide from BRADYGAMES.
    This includes some abreviations, as well as some items I missed while surfing
    through the Auction Houses in game.
    
    ==============================================================================
    Weapons // Up to Lv30
    ==============================================================================
    The following tables will list all weapons a Ranger can use.  This not only
    includes Bows and Guns, but Daggers, Swords, Axes and Clubs as well.  Please
    note that a Ranger's strength lies in Ranged Weapons.  The main priority of
    a main weapon is stats.  Any weapon that can lend AGI stats, or Ranged Attack
    or Accuracy stats is what you are after.
    
    Daggers
    ==============================================================================
    In my opinion, Daggers are the best suited 'Main Weapon' for a Ranger.  Dagger
    weapon skills are quite useful in some situations, especially 'Shadowstitch',
    which can bind a target.  Perhaps the best weapon a Ranger could have is the
    Archer's Knife.  This weapon isn't available until Lv28, but once you have the
    ability to use it, you should make it your 'Main Weapon' of choice.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Onion Knife             1         4          205
    Bronze Knife            1         4          195
    Onion Dagger            1         3          193
    Bronze Dagger           1         3          183
    Ceremonial Dagger       1         1          183       MP +10
    Rusty Dagger		1         3          183
    Blind Knife             7         4          201       Add: Blindness
    Blind Dagger            7         4          188       Add: Blindness
    Beestinger              7         4          150       DEX +1, AGI +1
    Brass Dagger            9         5          183
    Aspir Knife             12        5          201       Add: MP Drain
    Silence Dagger          12        6          188       Add: Silence
    Dagger			12        7          183
    Knife                   13        8          195
    Kukri                   20        10         200
    Mercenary's Knife       20        11         190       Accuracy +2
    Poison Dagger           20        8          183       Add: Posion
    Decurion's Dagger       20        10         178       Accuracy +2
    Poison Knife            21        9          201       Add: Posion
    Acid Dagger             23        10         183       Add: Weaken Defense
    Mythril Dagger          23        10         183
    Corrosive Dagger        23        11         178       Add: Weaken Defense
    Poison Kukri            24        10         206       Add: Posion
    Poison Kukri +1         24        11         200       Add: Posion
    Parrying Knife          25        11         195       Parrying +10
    Archer's Knife          28        11         195       AGI +1, R. Accuracy +10
    Mrc. Cpt. Knife         30        13         194       Accuracy +3
    Ryl. Sqr. Dagger        30        12         181       Accuracy +3
    
    Swords
    ==============================================================================
    Swords are useful at early levels.  From levels 1-10, soloing levels, Rangers
    don't rely very heavily on Bows.  This is due to the fact that Bows at this
    level are pretty weak.  On the other hand, Daggers are still very good in
    early levels as well, it basically just comes down to preference.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Bronze Sword            1         6          231
    Onion Sword             1         5          228
    Wax Sword               1         6          225
    Xiphos                  7         8          228
    Ryl Archers Sword       10        10         228
    Brass Xiphos            13        12         228
    Bilbo                   13        11         226
    Iron Sword              18        14         231
    Fires Sword             18        12         225       Add: Fire Damage
    Flame Sword             18        16         218       Add: Fire Damage
    Small Sword             19        13         226
    Kaiser Sword            22        15         228
    Tuck                    23        15         226
    Gladius                 27        17         228
    Centurian's Sword       30        19         225       Accuracy +3, Attack +4
    
    Axes
    ==============================================================================
    Although the damage an Axe delivers is greater than Daggers, Swords and Clubs,
    I would not suggest using them.  This is mainly because the wait time
    between strikes is far too long for this class.  Rangers do not have high
    hit points, so missing targets with this weapon can prove to be fatal.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Bronze Axe              1         8          276
    Brass Axe               8         12         276
    Legionnaire's Axe       10        13         276
    Light Axe               11        14         260
    Bone Axe                13        16         276
    Battle Axe              20        20         276
    Tigerhunter             26        22         276       Add: Paralysis vs.
                                                           Tigers
    
    Clubs
    ==============================================================================
    Clubs are a Mage class weapon.  In my opinion, Rangers should keep it that
    way.  With no enhancing stats, and low damage ratings, Clubs should not
    be used by Rangers.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Ash Club                1         4          264
    Freesword's Club        10        7          264
    Wild Cudgel             11        7          264       HP +20, MP -20
    Chestnut Club           16        9          264
    Solid Club              16        10         257
    Bouncer Club            20        10         264
    Bone Cudgel             27        12         264
    
    Bows
    ==============================================================================
    Ahhh, the trademark weapon of a Ranger.  Bows in the hands of a Ranger are
    very excellent weapons.  Most low to mid level Rangers will be seen using Bows
    due to their low ammunition costs.  However, later in the game, Guns become
    the weapon of choice by many Rangers because of their awesome power.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Shortbow                1         5          360
    Shortbow +1             1         6          351       R. Accuracy +3
    Longbow                 5         17         540
    Longbow +1              5         18         524       R. Accuracy +2,
                                                           R. Attack +3
    Self Bow                7         14         450
    Self Bow +1             7         15         441       R. Accuracy +3
    Ryl. Archers Longbow    10        24         540
    Freesword's Bow         10        12         360
    Hunter's Longbow        12        27         490       STR +1, AGI +1,
                                                           R. Accuracy +2
                                                           R. Attack +5
    Power Bow               16        30         540
    Power Bow +1            16        31         524       R. Accuracy +2
                                                           R. Attack +9
    Hunting Bow             17        15         360
    Wrapped Bow             24        19         360
    Wrapped Bow +1          24        20         351       R. Accuracy +3
    Assassin's Bow          29        21         330       AGI +2, R. Accuracy +3
    Great Bow               30        43         540
    Great Bow +1            30        44         524       R. Accuracy +2
                                                           R. Attack +12
    
    Guns
    ==============================================================================
    The weapon of choice for the 'wealthy' Ranger.  We are talking RICH.  The
    price for Gun ammo is incredibly high, and only high level Rangers will be
    seen using them, generally speaking.  For example, on my server, Wooden Arrows
    cost around 400 Gil for 99, while Bronze Bullets cost around 5,000 Gil for 99!
    Now, 99 rounds may seem like a lot, but trust me, it is nothing.  Thankfully,
    There are two 'types' of Guns.  Oddly enough, Crossbows are considered Guns,
    and fall under the same weapon skill.  Therefore, it is a good idea to use
    Crossbows early on to build up your 'Marksmenship' skills.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Light Crossbow          1         6          288
    Light Crossbow +1       1         7          280       R. Attack +3
    Lgn. Crossbow           10        10         288
    Crossbow                12        12         288
    Crossbow +1             12        13         280       R. Attack +6
    Bandit's Gun            15        14         600
    Bandit's Gun +1         15        15         582
    Tanegashima (Gun)       19        15         600
    Tanegashima +1 (Gun)    19        16         582
    Arquebus (Gun)          22        18         600
    Arquebus +1 (Gun)       22        19         582
    Power Crossbow          25        17         288       AGI +1
    Pirate's Gun            27        20         600       Earth -3, Water +6
    Pirate's Gun +1         27        21         582       Earth -3, Water +9,
                                                           Lightning +3
    Zamburak                30        19         288
    Zamburak +1             30        20         280       R. Attack +9
    
    ==============================================================================
    Ammunition
    ==============================================================================
    Wanna know why Ranger costs so damn much?  This is why...Ammo.  The single
    greatest cost a Ranger has is keeping stocked on the best Ammunition possible.
    Does it make a difference?  Absolutely.  Some arrows, for instance, not only
    have greater damage, but Ranged Accuracy enhancing stats as well.
    
    Arrows
    ==============================================================================
    Don't be cheap!  If you can afford the best Arrows, but them.  Trust me, it
    makes a considerable difference.  Hey, who knows, might even make the
    difference from that Orc kickin your butt or not...
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Old Arrow               1         4          126       R. Accuracy -3
    Wooden Arrow            1         5          120
    Stone Arrow             1         5          120
    Bone Arrow              7         9          120
    Iron Arrow              14        14         120
    Beetle Arrow            17        12         90        R. Accuracy +5
    Poison Arrow            19        16         120       Add: Poison
    Silver Arrow            24        19         120
    Horn Arrow              29        17         90        R. Accuracy +5
    Sleep Arrow             35        1          90        Add: Sleep
    Fire Arrow              45        29         120       Add: Fire Damage
    Ice Arrow               45        29         120       Add: Ice Damage
    Lightning Arrow         45        29         120       Add: Lightning Damage
    Demon Arrow             60        34         90        Add: Weakens Attack
    Kabura Arrow            70        38         90        Add: Silence
    
    Bolts
    ==============================================================================
    If you want to improve your Gun skills, but don't have the cash err Gil, look
    no further than the cheaper alternative - the Crossbow!  Perhaps the best
    reason to use a Crossbow, aside from price, is the various status effects its
    rounds can inflict.
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Rusty Bolt              1         9          200       R. Accuracy -3
    Bronze Bolt             1         10         192
    Crossbow Bolt           1         10         192
    Acid Bolt               15        21         192       Add: Weakens Defense
    Sleep Bolt              20        1          288       Add: Sleep
    Blind Bolt              25        18         192       Add: Blind
    Blood Bolt              25        1          240       Add: HP Drain
    Venom Bolt              30        29         192       Add: Poison
    Holy Bolt               30        32         192       Add: Light El. Damage
    Mythril Bolt            40        40         192
    Darksteel Bolt          52        50         192
    
    Bullets
    ==============================================================================
    Those who can use Guns are very fortunate.  Reason being, Bullets are very
    expensive...VERY.  Bullets aren't just for looks though my friend, they pack
    a serious punch.  Don't believe me?  Look at the list buddy, look at the
    list...
    
    Name                    Level     Damage     Delay     Attributes
    ------------------------------------------------------------------------------
    Bronze Bullet           1         3          240
    Bullet                  22        46         240
    Spartan Bullet          30        1          240       Add: Stun
    Silver Bullet           50        81         210
    Cannon Shell            73        90         300
    
    ==============================================================================
    Armor // Up to Lv30
    ==============================================================================
    One of the coolest things about a Ranger is the variety of armor you can use.
    Classes such as Warriors have access to things like Mails, Jerkins and Vests.
    Classes such as Monks have access to Tunics, and Doublets.  Rangers, however,
    have access to a little bit of both worlds.  From Martial Slacks, to Centurian
    Scale Mail, Rangers have it all.
    
    Head Gear
    ==============================================================================
    Just like any other item you buy for your Ranger, anything that promotes AGI
    is your main target.
    
    Name                    Level     Defense    Attributes
    ------------------------------------------------------------------------------
    Circlet                 1         1
    Windshear Hat           4         2
    Traveler's Hat          6         3          Wind +1
    Leather Bandana         7         3
    Cmp. Eye Circlet        9         4          Evasion +5
    Facegaurd               10        5
    Ryl. Ftm. Bandana       10        5          AGI +1
    Poet's Circlet          12        5
    Sage's Circlet          12        6          INT +1
    Lizard Helm             17        7
    Bonze's Circlet         18        7          MP +2
    Brass Mask              27        11
    Wool Hat                28        9
    Centurian's Visor       30        12         DEX +1
    Lgn. Circlet            30        10         Wind +4, Earth +4
    Strong Bandana          30        12
    Studded Bandana         30        11
    
    Body Armor
    ==============================================================================
    This section of the guide will not cover 'RSE' or 'Race Specific Equipment'.
    Just like any other item you buy for your Ranger, anything that promotes AGI
    is your main target.
    
    Name                    Level     Defense    Attributes
    ------------------------------------------------------------------------------
    Robe                    1         3
    Leather Vest            7         7
    Tunic                   8         9          Cannot Equip Headgear
    Ryl. Ftm. Tunic         10        12         AGI +1, INT +1,
                                                 Cannot Equip Headgear
    Royal Footman's Vest    10        10         Ice +5
    Scale Mail              10        11
    Solid Mail              10        12
    Linen Robe              12        10
    Fine Jerkin             17        16
    Lizard Jerkin           17        15
    Priest's Robe           19        14         MND +1, Darkness +2
    Black Tunic             20        18         INT +1, Darkness +2,
                                                 Cannot Equip Headgear
    Mage's Tunic            20        19         INT +2, Darkness +3,
                                                 Cannot Equip Headgear
    Brass Scale Mail        27        21
    Faerie Tunic            27        22         HP +6, All Elements +2,
                                                 Cannot Equip Headgear
    Steam Scale Mail        27        23         Fire +3, Wind +3, Water +3
    Wool Robe               28        18
    Ctr. Scale Mail         30        23         VIT +1
    Strong Vest             30        23
    Studded Vest            30        22
    
    Hand Armor
    ==============================================================================
    Just like any other item you buy for your Ranger, anything that promotes AGI
    is your main target.
    
    Name                    Level     Defense    Attributes
    ------------------------------------------------------------------------------
    Cuffs                   1         1
    Leather Gloves          7         2
    Mitts                   8         2
    Ryl. Footman's Gloves   10        3          Attack +3
    Scale Finger Gnt.       10        3
    Solid Finger Gnt.       10        4
    Zealot's Mitts          11        3          MP +5, INT -2, MND +3
    Linen Cuffs             12        3
    Fine Gloves             17        6
    Lizard Gloves           17        5
    White Mitts             20        4
    Brass Finger Gnt.       27        7
    Wool Cuffs              28        6
    Ctr. Finger Gnt.        30        8          DEX +1
    Strong Gloves           30        8
    Studded Gloves          30        7
    
    Leg Armor
    ==============================================================================
    Just like any other item you buy for your Ranger, anything that promotes AGI
    is your main target.  Martial Slacks are especially nice, but they aren't
    available till Lv24...
    
    Name                    Level     Defense    Attributes
    ------------------------------------------------------------------------------
    Slops                   1         2
    Slacks                  8         5
    Freesword's Slops       10        3
    Scale Cuisses           10        7
    Solid Cuisses           10        8
    Fine Trousers           17        11
    Lizard Trousers         17        10
    Great Cuisses           19        12         HP +4, MP +4
    Black Slacks            20        10
    Mage's Slacks           20        11         INT +1
    Martial Slacks          24        12         AGI +2, Evasion +3
    Brass Cuisses           27        15
    Wool Slops              28        13
    Ctr. Cuisses            30        16         AGI +2
    Strong Trousers         30        17
    Studded Trousers        30        16
    
    Foot Armor
    ==============================================================================
    Just like any other item you buy for your Ranger, anything that promotes AGI
    is your main target.  Leaping Boots, Strider Boots and Winged Boots are
    especially nice, but they are extremely Rare, and hard to find. Oh!  And at
    ALL costs, do not buy, look at, or even THINK about getting Stumbling Sandles.
    Why?  Well, because Stumbling Boots may very well be the worst item in the
    entire game!
    
    Name                    Level     Defense    Attributes
    ------------------------------------------------------------------------------
    Ash Clogs               1         1
    Leaping Boots           7         3          DEX +3, AGI +3
    Leather Highboots       7         2
    Solea                   8         2
    Ryl. Footman's Boots    10        3          Fire +3, Ice +3
    Scale Greaves           10        3
    Solid Greaves           10        4
    Holly Clogs             12        3
    Light Soleas            13        4          Evasion +3
    Fine Ledelsens          17        5
    Lizard Ledelsens        17        4
    Power Sandles           18        3          VIT +3, Fire +7
    Mage's Sandles          20        5          MP +3, AGI +1
    Ryl. Footman's Clogs    20        5          AGI +1
    Sandles                 20        4
    Strider Boots           20        4          AGI +2, Movement Speed +12%
    Stumbling Sandles       22        4          DEX -10, AGI -10
    Winged Boots            24        5          DEX +3, AGI +3
    Winged Boots +1         24        6          DEX +3, AGI +3
    Brass Greaves           27        6
    Chestnut Sabots         28        5
    Centurian Greaves       30        7          AGI +1
    Strong Boots            30        7
    Studded Boots           30        6
    
    ==============================================================================
    Accessories // Up to Lv30
    ==============================================================================
    This section of the Guide will cover Accessories that are benefitial to a
    Ranger.  There are many accessories in the game, and nearly all of them can
    be used by all Races, and all Job Classes.  Therefore, this list will be
    primarily made up of Accessories that are most suited for Rangers-items that
    have Agility, Strength, or Evasion for example.
    
    Name                Level    Defense    Type         Attributes
    ------------------------------------------------------------------------------
    Cotton Headband     14       3          Headgear     Evasion +3
    Emperor Hairpin     24       NA         Headgear     HP -15, Dex +3, AGI +3,
                                                         Evasion +10
    ------------------------------------------------------------------------------
    Scentless Armlets   16       4          Armlet       Evasion +5
    Gigas Bracelets     30       9          Armlet       HP +15, STR +3 Dex -2,
                                                         AGI -2
    ------------------------------------------------------------------------------
    Silver Earring      14       NA         Earring      Attack -1, Evasion +1
    Silver Earring +1   14       NA         Earring      Attack -2, Evasion +2
    Bone Earring        16       NA         Earring      Attack +1, Evasion -1
    Bone Earring +1     16       NA         Earring      Attack +2, Evasion -1
    Beetle Earring      21       NA         Earring      Attack +2, Evasion -2
    Beetle Earring +1   21       NA         Earring      Attack +3, Evasion -2
    Mythril Earring     24       NA         Earring      Attack -2, Evasion +2
    Mythril Earring +1  24       NA         Earring      Attack -3, Evasion +3
    Dodge Earring       29       NA         Earring      Evasion +3
    ------------------------------------------------------------------------------
    Rabbit Charm        7        NA         Neckware     Steal +1, Dex +1, AGI +1
    Wing Pendant        7        NA         Neckware     AGI +1, Wind +1,
                                                         Earth +1
    Ranger's Necklace   14       NA         Neckware     Accuracy +5, R. Attack +5
    Fang Necklace       21       NA         Neckware     STR +2, DEX +2, MND -4
    Green Gorget        21       3          Neckware     Ice - 3, Evasion +1
    Spike Necklace      21       NA         Neckware     STR +3, DEX +3, MND -6
    Tiger Stole         24       2          Neckware     Attack +5
    Ryl. Sqr. Collar    30       3          Neckware     Evasion +1
    ------------------------------------------------------------------------------
    Sardonyx Ring       14       NA         Ring         STR +1, Fire +3
    Courage Ring        14       NA         Ring         STR +2, Fire +4
    Tourmaline Ring     14       NA         Ring         AGI +1, Wind +3
    Reflex Ring         14       NA         Ring         AGI +2, Wind +4
    Bone Ring           16       NA         Ring         Accuracy -2,
                                                         Ranged Accuracy +2
    Beetle Ring         21       NA         Ring         Accuracy -3,
                                                         Ranged Accuracy +3
    Archer's Ring       30       NA         Ring         Accuracy +2,
                                                         Ranged Accuracy +2
    ------------------------------------------------------------------------------
    Barbarian's Belt    18       2          Belt         STR +1, VIT +1, DEX -1,
                                                         AGI -1
    Brave Belt          18       3          Belt         STR +2, VIT +2, DEX -1,
                                                         AGI +1
    Mrc. Cpt. Belt      30       3          Belt         DEX +1, VIT +1, AGI +1,
                                                         INT +1, MND +1, CHR +1
    ------------------------------------------------------------------------------
    Traveler's Mantle   12       1          Mantle       Evasion +3
    
    ==============================================================================
    //// 06- Job Combinations ////////////////////////////////////////////////////
    ==============================================================================
    This section of the Guide will focus on Job Combinations.  Although certain
    Job Combinations are more suited for one another, there are a few exceptions,
    and if you wanna stand out a little, go for it.
    ------------------------------------------------------------------------------
    Ranger/Warrior
    ------------------------------------------------------------------------------
    The standard choice.  This combination offers the maximum strength a Ranger
    can have.  At early levels, most Rangers you see will take advantage of this
    combo.  At higher levels however, the Ranger/Samurai combo is seen more often
    due to the higher gained TP rates, and the constant use of the Ranger's weapon
    skills.  However, up until about Lv60, this combo remains top dog.  With a
    higher strength, and the ability to use 'Berserk', the damage dealt can be
    quite impressive.
    ------------------------------------------------------------------------------
    Ranger/Monk
    ------------------------------------------------------------------------------
    Range/Monks are few in the world of Vana'diel.  This does not imply that it is
    a terrible choice, just not the 'best'.  There are a few things you could
    consider this job for, however.  Ranger Defense is terrible to say the least.
    We basically rely on Evasion as our best defense.  A Monk could help in this
    regard, because of its 'Dodge' ability.  The 'Boost' ability offers another
    incentive, but is ultimatly over-shadowed by the 'Berserk' ability the
    Ranger/Warrior combo gives.
    ------------------------------------------------------------------------------
    Ranger/White Mage
    ------------------------------------------------------------------------------
    The Ranger/White Mage combination is useful in a couple different regards. As
    a party combination it doesn't have too many major uses or benefits, but in a
    solo situation, this combo has a few helpful things going for it.  For one,
    Rangers solo worms very effectively.  The ability to hit and run so to speak,
    is a good way to get easy exp.  However, sometimes you get beat up, and it's
    nice to be able to heal yourself during the fight.  As with any class at low
    levels, a White Mage sub is very important to success.  It not only helps
    during the fight, but between as well.  Keeping down time to a minimum is
    always nice, and this job combo helps in that regard.
    ------------------------------------------------------------------------------
    Ranger/Black Mage
    ------------------------------------------------------------------------------
    *Tries hard to find a reason to do this*  Nope, nothing.  This combo does not
    offer one positive thing that I can think of.  No healing, no strength, no
    agility, nothing.  OH!  Once you hit Lv34 you could use warp!  Oh yeah, that
    isn't very cool either.  If you wanna do this combo, more power to ya, but
    I didn't say so...
    ------------------------------------------------------------------------------
    Ranger/Red Mage
    ------------------------------------------------------------------------------
    Again, there is no real reason I could give to be a Ranger/Red Mage.  Sure,
    at Lv20 you would aquire a better resistence against petrification, but
    seriously, how many monsters can petrify in the entire game?  Like five? On top
    of that, its not even gaurunteed to work...but we are getting off the point.
    Once again, not advised.
    ------------------------------------------------------------------------------
    Ranger/Thief
    ------------------------------------------------------------------------------
    Okay!  Here is a good combo.  Ranger/Thiefs are somewhat commonplace in the
    game.  This combo offers a higher Agility, a Ranger's best friend, and a few
    extra ways to get some Gil.  Sneak Attack is VERY good in able hands, and
    really punishes enemies.  Times can get hard as a Ranger, gil is always too
    little, so this combo is helpful in more ways than one.
    ------------------------------------------------------------------------------
    Ranger/Paladin
    ------------------------------------------------------------------------------
    Ranger/Paladins do not have very much going for them.  With no strength,
    agility, or accuracy bonuses, this combo is not suggested.  If you think that
    the extra White Magic might be useful, forget about it.  Paladins learn magic
    spells later than White Mages do, and the Magic Points you will have will be
    few.
    ------------------------------------------------------------------------------
    Ranger/Dark Knight
    ------------------------------------------------------------------------------
    I have yet to see a Ranger/Dark Knight.  As with the Ranger/Paladin combo, do
    not consider this sub for the magic.  However, there are more things going for
    this than the Paladin sub...There are a few strength bonuses to be had here,
    and the 'Last Resort' ability may find it's use sometime, but it will never
    match the bonuses made from the Ranger/Warrior combo.
    ------------------------------------------------------------------------------
    Ranger/Beastmaster
    ------------------------------------------------------------------------------
    Beastmasters do not make a good sub for any job.  Without the use of the Charm
    ability, this combo is nothing more than a waste of time.  Once again, I have
    never seen this combo, and I think I never will...
    ------------------------------------------------------------------------------
    Ranger/Bard
    ------------------------------------------------------------------------------
    Much like the Beastmaster, Bards are not meant to be a sub class.  As a sub, a
    Bard cannot have 2 songs going on at the same time.  Furthermore, the best
    songs come later in the game, and a Ranger/Bard would never have access to
    them.  Not to mention, that the manly side of the Ranger would be completely
    stripped away by having a flippin Bard as a sub class...
    ------------------------------------------------------------------------------
    Ranger/Summoner
    ------------------------------------------------------------------------------
    What do summoners do again?  Oh yeah, Summon stuff.  Why would you want to be
    a Summoner again?  Oh yeah, to Summon stuff.  Summoners lose this luxery when
    made as a sub class.  The main reason to sub a Summoner would be for massive
    loads of MP.  Unfortunatly, Rangers don't use magic, so this might be the
    worst sub a Ranger could possibly have.  BUT, if you wanna do it...ugh...
    ------------------------------------------------------------------------------
    Ranger/Samurai
    ------------------------------------------------------------------------------
    A very good choice at later levels.  Ranger weapon skills are devastatinglater
    in the game.  High level players are mostly seen with this combo. The TP
    bonuses gained from the Samurai are quite emmense.  A Ranger that can use its
    weapon skills often is perhaps the most deadly attacker possible. The road to
    a Ranger/Samurai is a long one, but those who tough it out will find
    themselves stronger than they thought possible.
    ------------------------------------------------------------------------------
    Ranger/Ninja
    ------------------------------------------------------------------------------
    My personal choice.  Ranger/Ninjas gain a higher Agility over time, which is
    crucial to this job.  The duel wield ability is especially nice at Lv28 when
    Archer's Knives become available for use.  Aside from that, it is also fun to
    use various Ninjutsu spells to further expose enemy weaknesses, and to add a
    little variety in combat.  This job is somewhat rare due to its tremendous
    cost, however.  This combo is the game's most expensive job class. This combo
    is not for those who do not have a lot of gil, or time for that matter.  If
    you do happen to choose this job though, you will not be disappointed.
    ------------------------------------------------------------------------------
    Ranger/Dragoon
    ------------------------------------------------------------------------------
    The best thing about the Dragoon is the ability to summon a Wyvern to fight at
    your side...this, unfortunatly, is the Dragoon's 2hr ability, and cannot be
    used when Dragoon is a sub class.  Therefore, I do not encourage anyone to use
    this combo, because like so many others, it has no real benefit.
    
    ==============================================================================
    //// 07- Playing as a Ranger /////////////////////////////////////////////////
    ==============================================================================
    The role of a Ranger is simple enough...Deal out damage.  You do not need to
    heal, you do not need to tank, you need to hit, and you need to hit hard.
    As with any job, it is important to know your role.  It is unfair to the party
    to be a mediocre Ranger.  Would you want a second rate White Mage healing you?
    I don't think so.  But how does a Ranger 'Not' perform?  Well, a good Ranger
    takes it upon himself to have the best equipment at all times.  Inferior
    equipment makes an inferior Ranger.  Times may get tough, but you need to
    take it upon yourself to find a way to make it.
    
    Take pride in what you do, be the best you can, your skills and hard work will
    make you a very respected player.  There aren't many of us, so it's easy to
    gain a reputation.  You want make sure you get a good one.
    
    So, what is expected from us aside from dealing damage?  Well, you aren't any
    good to a party dead.  Evaluate your tanks, are they good?  If you aren't
    confident with your tanks, try not to continually pummel enemies with arrows.
    Rangers build a lot of Hate.  Yes, we can dish the pain, but we certainly
    can't take it.  Don't be stingy though, just be cautious.
    
    What about pulling?  Are we going to always have to pull?  Although Rangers
    are effective pullers, you will not always be given that task.  Stronger
    enemies can really hurt you on the trip back, so don't be surprised if a smart
    PT leader assigns others to do the pulling.  However, if the people pulling
    don't know what they are doing, it is your job to take over.
    
    What do I do once combat starts?  Smart Rangers know where their team mates
    are at all times.  Why is this important?  Well, when you are fighting Goblins
    for instance, all that Hate you build is more than likely gonna get you a bomb
    served in your dish.  It's important to stay away from Mages, you don't want
    any healing taken away from your dmg dealers.  Depending on your subclass, a
    Ranger basically stays away from enemies and snipes them from afar. An
    exception to this rule is the Ranger/Ninja.  Melee combat is thrown into the
    mix with this combo...2 hits with the daggers, 1 shot with the bow... Other
    than that, Ranger is basically in the outskirts of the battlefield.
    
    ==============================================================================
    //// 08- Frequently Asked Questions //////////////////////////////////////////
    ==============================================================================
    And now for all of the questions people have asked me through the course of
    my career as a Ranger...
    
    Question:  Is Ranger expensive?
    
    What?  Have you been living under a rock for the past, I dunno - however long
    this game has been out?  Yes ladies and gentlemen, Ranger is expensive.  No,
    it's not just arrows, but everything else as well.  Your main priority, as far
    as equipment goes, is to achieve the highest AGI possible.  Aside from the
    obvious AGI boosting Rings and such, most +1 Bows have AGI or Ranged Accuracy/
    Attack boosting stats.  This can also be said about many different pieces of
    armor as well.  All told, the price for maintaining a solid Ranger can be
    quite steep indeed.
    
    Question:  When does gil start to become an issue for a Ranger?
    
    Rangers is a very cheap class at first.  This is due to the low cost in both
    weapons, and ammunition such as arrows, etc.  At around Lv15, things start to
    become a little more spendy.  This is because better equipment will be at your
    disposal.  This is actually a very good thing, howover.  It is a good idea to
    keep your AGI high.  Rangers who miss aren't good Rangers.  At Lv14 you will
    be able to use the Ranger's Necklace given at the quest, but this is not
    enough.  It is a good idea to but some AGI raising accessories.  Rings, such
    as the Reflex Ring, will help out a ton.
    
    Question:  When do I get the 'Wide Scan' Ability?
    
    'Wide Scan' is inhereted at Lv1.  It can also be used when Ranger is used as
    a sub class.
    
    Question:  How do I use 'Wide Scan'?
    
    Using 'Wide Scan' is easy, just go to the main menu, and click on map...
    You will notice that under the 'Markers' button, you can choose 'Wide Scan'.
    Monsters will show on the map as red dots, the list on the left shows all
    of the monsters within a certain radius.  Click on a monster in the list,
    and u will have the option to Track it.
    
    Question:  What class should you sub Ranger for?
    
    The class that is most suited to have Ranger as a sub is Thief.  You will see
    many THF/RNG in Vana'diel, and for good reason.  The ability to track monsters
    goes further than your average Wild Hare.  Notorius Monsters or NM's can be
    seen too.  This is a very nice addition to the Thief, as NM's are a good way
    to make Gil.
    
    Question:  What kind of accessories should I buy?
    
    Anything that adds AGI is a priority.  The only exception to the rule lies in
    what Race you are.  Tarutaru and Mithra have a naturally high AGI.  Therefore,
    buying STR enhancing stuff is okay.
    
    ==============================================================================
    //// 09- Legal Biz ///////////////////////////////////////////////////////////
    ==============================================================================
    This Guide is Copywrite by Tim Kinzie.  It may not be reproduced, edited, or
    otherwise distributed through any other website other than Gamefaqs.com without
    previous written consent by myself, beforehand.  This guide may be reproduced
    for personal, private use only.
    
    If you see this Guide posted on any other website, please notify me.  I can
    be reached at Kinzerdude7@hotmail.com.
    
    ==============================================================================
    //// 10- Credits /////////////////////////////////////////////////////////////
    ==============================================================================
    Gamefaqs.com for hosting this guide.  Been coming here for years, thanks for
    running such a helpful site!
    
    ffo.warcry.com // ffvault.ign.com// shadow-dragons.com - for General Info.
    
    BRADYGAMES, for the in depth Ability charts that I used in the 'Abilities'
    section of this Guide.  Also, for parts of the 'Equipment' section of this
    Guide, such as some abbreviations, and items I did not catch when I manually
    surfed the Auction Houses.  Thanks a lot!
    
    ==============================================================================
    //// 11- Special Thanks //////////////////////////////////////////////////////
    ==============================================================================
    Special Thanks to...
    
    Alex and Duncan, my two best friends, thanks for always being there for me.
    May the 'Trio O' Fantastico Dudes Wit' Fantastico Attitudes' live on forever.
    
    The numerous people that have sent me thanks, comments, and suggestions about
    this guide.  The reason why us 'Contributers' submit guides is to help people,
    thanks for letting me know this one has, and for offering suggestions to make
    it better!
    
    All of the people I have met in FFXI, you are what make MMO's worth playing,
    you can't beat some of the friendships I have made with a stick, and if you
    ever need anything, just give me a ring-a-ding!
    
    A Very big thanks to the kind people I have met overseas in FFXI.  I couldn't
    ask for better people to play with, namly Sephirothid, Hols and Goodspeed, you
    guys rock.  Arigatou!
    
    Hiroo!!!  Thanks for helping me with the Ranger Quest my man!  If it wasn't
    for you, I might have gotten eaten by one of those flippin tigers!  Arigatou!
    
    All of the White Mages who come strolling along after I get my butt whooped
    by something, throw up a =), and raise me!  You rock!
    
    BRADYGAMES, for releasing your Strategy Guide, I would have been lost without
    it...seriously, when I was doing the key quest solo, your maps were solid
    gold baby!  Also want to thank you for making the ability charts clear, they
    are to date the best I have seen, that's why I used them for reference =)
    
    And to Square-Enix, for releasing one of the best games I have gotten to play,
    as well as countless others that have made an impact on me in one way or
    another.  Keep em' coming!
    
      --This is your buddy Tim Kinzie - Logging Off - Take it easy everyone =)--
    
    -----------------------================================-----------------------
    =====================// Estuans Interius Ira Vehementi \\=====================
    ----------------------==================================----------------------