_______________  _______________	 ________   ________      _________
|88888888888888/ |88888888888888/       /88888888   88888888\    |888888888|
|8888888888888/  |8888888888888/        \88888888   88888888/     \8888888/
|8888|           |8888|                  \8888888   8888888/        |888|
|8888|           |8888|                   \8888888 8888888/         |888|
|8888|___        |8888|___                 \888888 888888/          |888|
|88888888|       |88888888|                 \88888888888/           |888|
|88888888|       |88888888|                 /88888888888\           |888|
|8888|           |8888|                    /888888 888888\          |888|
|8888|           |8888|                   /8888888 8888888\         |888|
|8888|           |8888|                  /88888888 88888888\      /8888888\
|8888|           |8888|                  \88888888 88888888/     |888888888|



(not good at ASCII art, if you have a better, original one and would like it
 here please send it in. You will get credit of course.)

 __________________/___________________________________________________________
/00.              / Table Of Contents                                         /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

	01. Notes

	02. Introduction

	03. Copyright Info

	04. Version History

	05. Using This Guide

	06. FFXI Story

	07. Starting The Game

	08. Basics

	09. Job Classes

	10. Adv. Job Classes

	11. Job Stats

	12. Area Conquest

	13. Ballista/Dynamis

	14. Missions

	15. Quests

	16. Fame

	17. Server Lists

	18. Linkshells

	19. Craft Guilds/Recipes

	20. Magic List

	21. Summon List

	22. Song List

	23. Equipment

	24. Weapon Skills

	25. Renkeis/Magic Bursts

	26. Moghouse

	27. Weddings/Marriage

	28. Command List

	29. Tetra Master

	30. Beastiary

	31. F.A.Q

	32. Special Thanks

 __________________/___________________________________________________________
/01.              / Notes                                                     /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


- I will no longer be updating this FAQ. I have not the time nor desire.

- This Guide/F.A.Q can be applied to both the PC (Windows) and PS2 Version
  of the game.

- This includes the Rise Of The Zilart and Chains of Promathia expansion
  packs w/ items/quests, ect.

- This Guide/F.A.Q is based on information gathered online and especially
  from game sites such as Allakazham and Gamespot (I am a GS COmplete Member).


 __________________/___________________________________________________________
/02.              / Introduction                                              /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

I loved every Final Fantasy game I played. This included Final Fantasy 1, 2, 3,
6, 7, 8, 9, and 10. I also played Final Fantasy X2 but thought it to be a bit
girly (Sorry Square, kinda messed up on that one). Square has done an exellent
job on all of those and especially FFXI: Online. I'm hooked on it, & on my free
time, when I have no internet for a day or not busy, I'll work on this.
Please bear with me while It gets better and better.

 __________________/___________________________________________________________
/03.              / Copyright Info                                            /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


This FAQ is copyright (C)2004-2005. This may be not
be reproduced under any circumstances except for personal, private use. It may
not be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright. The
information is this document is all part of Final Fantasy (R) XI: Online
and is property of Square-Enix (TM). FINAL FANTASY, TETRA MASTER and
VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX,
PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd. I
am not part of Square-Enix in any way, shape, or form.

Sites Allowed To Post This Guide:

* http://www.gamefaqs.com
* http://www.gamespot.com
* http://www.neoseeker.com
* http://www.bowcogaming.net

For Those Who Want To Post It:



Sites From Where I Got Information:

* playonline.com
* ffxi.allakhazam.com
* gamespot.com
* gamefaqs.com

 __________________/___________________________________________________________
/04.              / Version History                                           /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

.10 - The first version as of June 1 when I started this. Updates WILL Come.
      May not be published at this date.

.20 - June 28 '04 added the Fame Guide and server list. Also added information
      on linkshells.

.30 - GIANT Updae. Added more traits to jobs like Ninja and Samurai as well as
      Summoner. Did some spelling fixes and changed a few things. Added Guild
      lists and a chart on their locations, business hours, and day they close.
      Hoping to get add recipes for each on the next update. Also added the
      things you can buy from Bastok with Conquest Points. Also added white
      mage spell up to level 10. - June 30 2004

.40 - Not much but good enought for a .10 more. I added White Mage spells up
      to 20, and i also added names and moves of three summons. Sorry about
      the interval between this and the last update, my internet was busted.
      The next update might take some time to come, but i promise it will be a
      behemoth of an Update! July 14 2004

.50 - OK sorry for the wait but the update is finally here. It may be much, it
      may not depending on how you feel about it but here it is. I added white
      mage spells up to level 40, it was level 20. I also added all the summons
      and  their special moves and I included the spirit pacts. Finally i added
      bard songs up to 20. Hope you enjoy the update and watch out for the next
      one.

.525 - Just added www.neoseeker.com to the lists of sites able to use this FAQ
       and post it on their website. Also, for anyone else that might have
       e-mailed me, give me sometime to read them, I play FFXI a lot and dont go
       Online often anymore. Also MSN might mark your emails junk, so give me
       time to look them over.

.60 - Added a bunch of new information. I changed a lot of the abilites and
      traits changed some incorrect names, changed descriptions and other things
of that sort. Added missions for San d'Oria and Bastok. Changed part of
the
quest to obtain Ninja. I also changed how a few things look, depending on
how
      I thought they looked best. With no internet for a bit, I've had some free
      time and some of that time goes here! I added Weapon Skills for Axe and
      Great Axe and I added info and other things about them. Enjoy!

.70 - Well, i Havent done much for quite some time but I've checked around and
it seems neoseeker has my guide, thats excellent. So on to updates ive
made
      this time: added the rest of the WAR traits, changed Concentrate to Focus
      on MNK, changed Continual Magic to Chainspell on RDM, added the rest of
the WHM traits, specified PLD,THF, DRK, RNG, and BST abilities more. I
also
      added San d'Oria missions until Rank 3 and Windurst Rank 1 Mission 1. I
      updated the server list aswell. I didnt add more weapon skills, but i
      changed the interface a bit. Not much new, basically fixing things, but I
      hope to add a lot on the next update.

.80   Sorry for the lack of updates for the last few months. I have neglected
to work
on the guide but I hope everyone likes this update. Modified the notes
section.
Modified Copyright information to include 2004-2005, sites that can use
my guide,
and sites where information is obtained from. Modified How To Use this
Guide Section.
Modified Character Creation Process section. Modified Basics section and
added some
keyboard functions for PC players. Modified Job Classes section as well
as Advanced
Job Classes Section. Changed Dragoon Ability Super Jump to Super Climb.
Added Divine
Veil Ability to White Mage, some stats unknown to me. Modified Red Mage
Chainspell
ability, and Convert Duration from End of Battle to Instant. Modiefied
Thief Steal
and Flee Abilities. Added various Beatmaster Abilities. Modified Ranger
Ability
Camouflage and Unlimited Shot. Removed incorrect Summoner Ability.
Renamed Conflict
to Ballista. Added Ballista information for future players as well as
current ones.
Added a lot of Dynamis Information. Modified Quest Section. Added Atomos
to the server
list. This update was mostly a modification update for errors but I added
a lot
of information. Feel free to send me an email so i can add or correct
info.

 __________________/___________________________________________________________
/05.              / How To Use This Guide                                     /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

You can search for your topic by pressing CTRL + F on you keyboard at the same
time. This will bring up a FIND screen.

On this FIND screen type the Section Number of what you want to search for and
press enter until you find it, if you do.

Or you can search for any word that might be related to the topic area. For
example: if you were looking for the Job section and you are interested in
Warrior you bring up the find screen, type in Warrior and it will take you
everywhere the name comes up and eventually wherever you want to read.

You may also find NOTES from time to time. These can mean that it has or will
be updated, it was previously changed, or someone helped me out on that part.
If you help me on something, and it is appreciated and welcomed, then your
name will show up on that part. Thanks in advanced for those of you who help.

* My email is available above.



 __________________/___________________________________________________________
/06.              / FFXI Story                                                /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


---Prologue---

The legend begins as so.
The Beginning of everything was with the stone.

A long long ago, this beautiful living stone,
with its shining of seven colors banished the darkness,
filled the world with life,
and gave birth to powerful gods.

Happiness and light blessed ages continued,
and soon the gods have gone to their sleep.
The name of the world is Vana'diel.

Sometime after, a great tribulation was about to fill this blessed land of
Vana'diel.
The ancient seal, after resisting dark power for thousands of years,
was broken and awakening the endless nightmare.

Innocent blood will flow through the great land.
The world will be enveloped by fear, sadness, and disparity.

However, this does not mean there is no hope...
There exists one star, shining brightly even through the nights of the
harshest storms.
There exists a powerful song, not being vanished by the howls of any beasts.

That's right.
Proud ones,
filled with wisdom, courage and determination...

Now, awaken from the dark slumber.
Stand now, the legendary heroes.
The Crystal Warriors!

NOTE: On Allakhazam, you can see a picture of each one in the Beastiary.


---Story---

It all began with a stone,
Or so the legend says.

In ages past,
The sentient jewel,
Enormous and beautiful,
Banished the darkness.

It's many-colored light filled the world with life
And brought forth-mighty gods.

Bathed in that light,
The world entered an age of bliss,
Until after a time,
The gods fell into slumber.
That world was called Vana'diel.
-
-
-
In the 863rd year of the Crystal Era, Vana'diel was in the midst of a great
war. Faced withthe invasion of the Shadow Lord and his hordes of beast men, the
leaders of the enlightened peoples united their forces in desperate alliance.
They were the Kingdom of San d'Oria, the Republic of Bastok, the Federation of
Windurst, and the Grand Duchy of Jeuno. Together they struggled for survival in
battle after battle as chaos engulfed the land.

--------------------------
---History of Vana'deil---
--------------------------

The world of Vana’diel is a crossroads of magic, swords, and technology.
It is also a battlefield where those who believe in light face monsters that
thrive in darkness. The struggle centers on the control of crystals: sacred
stones that are the fundamental source of all creation.

The monsters showed no mercy as they laid waste to beautiful towns, ravaged the
land, and polluted the streams and rivers of Vana’diel. But the people united
to seize victory from the jaws of the beastmen, earning themselves temporary
respite from a life-and-death struggle.

Twenty years have passed since the people’s great victory. But now, even as the
memories of battle have begun to fade, a new evil grows inside Vana’diel...

And it hungers for the power of the crystals.

---Ancient Memories---

Long, long ago, an ancient race, descended from the gods, flourished in
Vana'diel. They traveled through the sky, extracted gold from stones, and gave
birth to grasslands across the world.

But one day, they decided to build a pathway to the divine entrance of
paradise. Enraged by such a brazen display of insolence, the holy gatekeeper
destroyed their path and cast their homes to the bottom of the sea.

Shortly thereafter, the goddess Altana awakened and saw the ruin that had had
once been Vana'diel. Saddened, She wept five divine tears. When the five tears
fell upon the earth, they gave life to the five races of Vana’diel.

But the god Promathia saw this from His place in the shadows. Promathia saw fit
to condemn Her work, cursing the people with eternal conflict amongst
themselves.

He created terrible beasts and spread them across the world, commanding them to
fight the people of Vana'diel and occupy their minds. Never again would they
think to open the door to the gods.

---The Age of Beasts---

The beastmen thrived in the ensuing era of darkness.

But the demihuman Galka and Mithra, blessed with bodies powerful enough to
resist the advances of the beastmen, grew in number as well. They fought tooth
and nail to cast the hordes from their homelands in an age of unending battle
and chaos.

The Tarutaru race grew weary of the never-ending conflict, and wandered the
world in search of peace. After discovering an uncharted continent, they named
the land Windurst and settled down to build a brighter future for their kin.

Several decades after the Tarutaru’s long journey had come to an end, a young
Tarutaru girl lost her way in one of the mysterious towers scattered across the
outskirts of Windurst. It was there that the secrets of magic were revealed to
her, and this knowledge would spread to her entire race. The Tarutaru worked as
one to harness and understand the mysterious power that had been given to them.
So began the Great Age of Magic.

---The Age of Magic---

Empowered by their expanding magical abilities, the Tarutaru united themselves
as the Federation of Windurst, and worked to drive the hordes of Yagudo
beastmen from their lands. The Tarutaru prospered, unified by their knowledge
of magic and the solidarity of a new federation. It was a glorious age for
their people.

But revealed secrets cannot be suppressed, and the knowledge of magic slowly
spread to all the people of Vana'diel. Within a short time, other races - and
even beastmen - began to employ magic techniques for themselves.

Filled with regret, the Tarutaru entered an era of isolation. They closed their
borders to all but their longtime friends, the Mithra. And so, a once-proud
civilization became more and more out of touch with the rest of the world.

---The Age of Power---

The use of magic brought both happiness and conflict to the other races of
Vana’diel. Perhaps the most satisfied were the proud Elvaan, who made their
home in the Kingdom of San d'Oria in the northern reaches of the old continent.
With the Tarutaru monopoly on magic broken, the Elvaan were able to create
powerful orders of knights who feared no adversary.

Beastmen strongholds and Tarutaru villages alike fell before the power of the
knights of San d'Oria. Within a short time, nearly the entire Quon continent
had come under San d’Orian control.

But pride comes before the fall.

The nation of Bastok, founded by the Hume and Galka races, lay on the southern
edge of the Quon continent. Fortified by the growing economic and
intelligence-gathering abilities of the Hume race, Bastokan forces crushed the
elite San d'Orian knights at the Second Battle of Konschtat. Cutting-edge
firearms technology turned the tide of battle and cemented victory for the
people of Bastok. This humiliating defeat sent the Kingdom of San d'Oria into
an age of internal turmoil and civil war. Piece by piece, territories that the
Elvaan had conquered slipped from their grasps.

---The Age of Technology---

The fall of the Kingdom of San d'Oria ushered in an era of prosperity for the
Republic of Bastok.

Hume tradesmen spread across Vana'diel in an unprecedented era of economic
development. Bastok’s fortunes grew as Humes sold products forged from the
precious metals and rare ores extracted from their mines. The trend only
accelerated with the appearance of the engineering genius named Cid. Ever
practical, the Humes set about creating another nation-state: the Grand Duchy
of Jeuno. Jeuno had long been a tiny fishing town on an isolated island between
the two continents. The construction of great bridges transformed the sleepy
village into a teeming metropolis of trade and industry.

---The End of the Age of People---

The one known only as the Shadowlord appeared without warning, and his name
remains synonymous with terror to this day. Consumed by hatred of all living
things, he enslaved the beastmen and employed them in simultaneous attacks
against the nations of Vana'diel. So began the Crystal War.

After years of peace and prosperity, the nations fell one after another,
unable to halt the relentless onslaught. The nightmare spread across the lands
of Vana'diel like hellfire.

In response to the seemingly unstoppable beastmen assault, Grand Duke
Kam'lanaut of Jeuno convinced the people of San d'Oria, Windurst, and Bastok to
unite as the Allied Forces of Altana and defeat the beastmen once and for all.

A stalemate ensued for some time. Finally, at the legendary Battle of Jeuno,
the Allied Forces of Altana were able to gain the upper hand. They claimed
total victory over the beastmen at the merciless Battle of Xarcabard.

Finally, the heroes of the five races cornered the Shadowlord in his stronghold
of Castle Zvahl, where Volker, champion of Bastok, delivered the final coup de
grace.

Thus the Crystal War drew to an end, with victory marred by the uncountable
corpses scattered throughout the devastated lands and cities of Vana'diel.

---The Dawn of the Age of Adventurers---

Although the war had ended, the long-suffering nations of Vana'diel pledged to
maintain their alliance. Each nation built a consulate in their sister
countries. The Duchy of Jeuno unveiled enormous airships based on ancient
technology, bringing the nations of Vana'diel closer together, and promising a
new era of peace and prosperity.

Or so the nations of the world had hoped.

In reality, the beastmen had regrouped and continued to construct strongholds
throughout the world. Although they lacked the organization of previous eras,
they launched a new campaign of looting, plundering, and terror against the
people of Vana'diel.

Still, the three great nations continued to mistrust one another. Rather than
dispatching their own forces to deal with the beastmen threat, they began to
employ a new generation of independent youth to deal with the situation on an
individual level.

These stalwart people are called adventurers. They are intrepid souls who
follow their own beliefs, moving freely from city to city in spite of their own
national allegiances.

Truly, it is the dawn of a new era in Vana'diel history.

NOTE: Derrived from the opening Cutscene. Also from some guide??????
      Email me if you want credit or want me to remove it. Must have
      proof that its yours.



 __________________/___________________________________________________________
/07.              / Starting The Game                                         /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


Lets skip some of the beginning. If you are reading this, you probably already
bought and installed the game so lets skip Installation.


 _______
| Costs | $12.95 Per Month, $1.00 per Additional Character, $1.00 Tetra Master
          $40.00 Network Adapter, $??.?? Internet Access (Depends on your ISP)

          Rise Of the Zilart Expansion pack included. Chains Of Promathia
          expansion pack now 20 US Dollars.

	  Final Fantasy XI, ect. Can be purchased via the Square-Enix Online
          Shop - http://www.playonline.com/ff11us/shop/


 ____________________________
| Character Creation Process |

The first step is to choose a race from the eight available options:

* Hume - Equivalent of a Human - Male or Female
	 Average with all Charasteristics

* Elvaan - Equivalent of an Elf - Male or Female
	   Great Strength and Mind

* Tarutaru - Equivalent of a Tiny Elf - Male or Female
	     Great Magic Casters

* Mithra - Equivalent of Catwomen - Females Only
	   Great Dexterity Bonuses

* Galka - Equivalent of Humanish Bears - Males Only
	  Great Health and Defense

Next you choose one of eight faces, each with its own hairstyle
and two different colors for it.

You will also be asked to pick a height. You can choose from Small,
Medium, or Large.


After you select all of those, you can pick your starting job. You get
six starting choices which dont affect the outcome of the game. Here
are your choices:

* Warrior

* Monk

* Black Mage

* White Mage

* Red Mage

* Thief

NOTE: Please check the Jobs Section for more information on these.


After you select your job, you decide what your Nation will be and can
select from the following three:

Bastok - Modern City. Humes and Galka live here.

San d'Oria - Medieval City. Elvaans live here.

Windurst - Tropical City. Tarutaru and Mithrans Live here.

Note: Your starting point doesn't depend on your race. You can be a Mithran
      and live in San d'Oria for example.

Note: If you do pick the city for your race, you get one of three rings:

Bastokan Ring: HP+3 DEX+1 VIT+1
Windhurstian Ring: MP+3 AGI+1 INT+1
San d'Orian Ring: DEF 2 STR+1 MND+1

NOTE: You can also purchase them at Rank 3 for 4,000(?) Conquest Points.



 __________________/___________________________________________________________
/08.              / Basics                                                    /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


 __________
| Controls |

 _
| | - This button (Square) brings up the Menu.

 _
|X| - The X button is used for selecting things, actions, and talkin to other
      NPCs or Players.

/\  - The Triangle button is used to select the chat log and active Status
      Ailment icons at the top.

()  - The circle button cancels actions and goes back in menus.


NOTE: Sorry these buttons suck. :D

 __________
| Movement |


L Analog Stick - Moves you around, forward, back, left, or right.
R Analog Stick - Nothing

L3 - Healing and Lock Onto Targets
R3 - First Person View

 _____
|D Pad|

Any direction can select between targets and select between options in menus.


 _______
| Stats |


LV - Your Current Job Level. Upon "Level Up" Your Stats Increase.

HP - Current Hitpoints/Health. If you loose it all, you die.

MP - Current Mana/Magic Points. If you loose it all, you cant cast magic.


NOTE: HP and MP are recovered while Resting.


TP - Tactical points. Used for weapon Skills.

NOTE: TP decreases while resting. It goes to 0 when you Zone.
      It goes to 0 when you change your weapon.

STR - Your Strength. Determines how much damage you can do.

DEX - Dexterity. Determines how accurate attacks are.

VIT - Vitality. How much damage you take. The More VIT, the Less Damage.

AGI - Agility. How fast your character can move, used for Evasion.

INT - Intelligence. More INT deals more damage with Black Magic.

MND - Mind. Affects your Magic Defense, Resistance to Abnormalities, and
      White Magic Strength.

CHR - Charisma. Used and needed for Songs, and for Pets.

EXP - Experience. Needed to gain levels and not delevel when you die.


-----***----Keyboard Functions----***----

Movement & Camera:

7-8-9
4-5-6
1-2-3

- 8 directs your character to move forward. 7 automoves if pressed while
  moving. 9 zooms in.

- 4 directs your character to move left, 6 directs movement to the right.
  5 Switches between first person and third person view.

- 1 has no known use for me at the moment. 2 moves backwards. 3 also has
  no known use for me at the moment.

The arrow keys also change camera angles.



Targeting Players and NPCs:

F1: Targets yourself.
F2: In party mode, targets 2nd person on the party list(from the top).
F3: In party mode, targets 3rd person on the party list.
F4: In party mode, targets 4th person on the party list.
F5: in party mode, targets 5th person on the party list.
F6: In party mode, targets 6th person on the party list.

F7: Also targets your character.
F8: Targets closests NPC.

F9: ???
F10: Also targets your character.
F11 & F12: ???

TAB: Alternates between targets.

CTRL/ALT + #: Activates a macro from the current macro palette.

 __________________/___________________________________________________________
/09.              / Job Classes                                               /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

 _________
| Warrior | Exellent with melee weapons and can use almost every weapon. Very
            good armor is available to warriors and can tank as well as deal
            damage.

 ______
| Monk | Monks are great at Hand-to-Hand combat and gain lots of TP, enabling
         them to dish out many Weapon Skills.

 ____________
| Black Mage | The so called Nukers, Black Mages can deal amazing amounts of
               damage with their spells but they lack defense and have weak
               armor.

 ____________
| White Mage | WHM's are loved and welcomed by all. They are needed in every
               party and there mainly to heal and remove status ailments.

 __________
| Red Mage | This class has a bit of everything. A RDM can attack with swords,
             deal some Black Magic, and some White Magic too. They're
             enfeebling skills are amazing.

 _______
| Thief | Thiefs are very stealthy, can gain money and items quickly by ways
          of their job ability Steal. Excellent for big spenders and money
          hungry players. Dont Steal in real life though.


 __________________/___________________________________________________________
/10.              / Adv. Job Classes                                          /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


These jobs are aqquired later on in the game. They are somewhat better than
most original jobs and could do better subbing one job or another.

 _________
| Paladin | A Paladin has incredible defensive power and can cast White Magic
            to heal itself and gain more hate. Lacks attack power though.

 _____________
| Dark Knight | The exact opposite of a Paladin. Immense attack power and casts
                Black Magic to do even more damage. Lacks defense.

 ______
| Bard | A Bard is a singer of songs. Can Refesh like a Red Mage can, deal some
         damage with songs and decrease resistances with threnodies as well as
         many other things. Great for parties.

 __________
| Summoner | A Mage with the ability to summon "Avatars" to help fight in
             battles and occassional back up healer. At high levels they can
             deal awesome damage via their Blood Pacts and can solo a lot.

 _____________
|Beast Master | Beast Masters are average fighters with the ability to "Charm"
                monsters and use them to battle. Excellent at soloing.

 ________
| Ranger | Rangers deal damage by using their Bows/Crossbows/Guns. Whatever
           your choice, you will find that parties will love you and your
           damage will be greater than a DRK in most cases. Very expensive
           job though.

 _________
| Samurai | Samurais are similar to monks in one way, they can gather extreme
            amounts of TP and store it using their Job Traits. Meditate grants
            SAMs 100TP, in increments of 20 and gives them many chances to
            dish out their Weapon Skills.

 _______
| Ninja | Ninja is the preferred sub-job for many jobs because of their Dual
          Wield ability and Ninjutu spells, mainly Utusemi. NIN can be damage
          dealers but are preferred as tanks since they dont take much damage
          if they constantly have Shadows up.

 _________
| Dragoon | A Dragon Knight. They can call Wyverns to their side and use their
            cool "Jump" Abilities. They deal great damage and can solo with the
            aid of their Wyverns. Due to their popularity with Gil-Sellers, they
            have won sort of a bad reputation.



 __________________/___________________________________________________________
/11.              / Job Stats                                                 /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

Key
 ______________________________
|* Main Job only Abilites      |
|R Recharge Time               |
|D Duration Time               |
|Instant Activates Right Away  |



===============================================================================
WARRIOR                                                                 Warrior

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  31    HP  36    HP  33    HP  31    HP  27
MP   0    MP   0    MP   0    MP   0    MP   0
STR  8    STR  9    STR  9    STR  8    STR  7
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  5    INT  5    INT  4    INT  5    INT  7
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1242   HP 1514   HP 1363   HP 1242   HP 1016
MP    0   MP    0   MP    0   MP    0   MP    0
STR  70   STR  75   STR  79   STR  67   STR  62
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  61   AGI  58   AGI  53   AGI  70   AGI  66
INT  48   INT  45   INT  40   INT  48   INT  62
MND  48   MND  48   MND  57   MND  45   MND  45
CHR  53   CHR  45   CHR  53   CHR  45   CHR  53

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Mighty Strikes      1       All physical attacks become Critical Attacks.
                             R:2hrs D:45sec

Provoke              5       Taunts the target and makes them focus on you.
                             R:30sec D:End of Battle

Berserk             15       Attack Boost, Defense Decrease.
                             R:5min D:3min

Defender            25       Defense Boost, Attack Decrease.
                             R:3min D:3min

War Cry             35       Increase Attack Of All Party Members.
                             certain area. R:5min D:3min

Aggressor           45       Increase Melee Accuracy But Lowers Evasion.
                             R:5min D: 3min
_______________________________________________________________________________
Job Traits          Req. Level
_______________________________________________________________________________
Defense Bonus           10

Resist Virus            15

Double Attack           25

Attack Bonus            30

Resist Virus            35

Resist Virus            55

Resist Virus            70

===============================================================================
MONK                                                                       MONK

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  33    HP  38    HP  35    HP  33    HP  29
MP   0    MP   0    MP   0    MP   0    MP   0
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  8    VIT 10    VIT  9    VIT  8    VIT  8
AGI  5    AGI  5    AGI  4    AGI  6    AGI  6
INT  5    INT  5    INT  4    INT  5    INT  7
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1378   HP 1650   HP 1499   HP 1378   HP 1152
MP    0   MP    0   MP    0   MP    0   MP    0
STR  61   STR  66   STR  70   STR  58   STR  53
DEX  65   DEX  65   DEX  62   DEX  79   DEX  65
VIT  70   VIT  84   VIT  75   VIT  67   VIT  67
AGI  48   AGI  45   AGI  40   AGI  57   AGI  53
INT  44   INT  41   INT  36   INT  44   INT  58
MND  56   MND  56   MND  65   MND  53   MND  53
CHR  53   CHR  45   CHR  53   CHR  45   CHR  53

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Hundred Fists      1        Increased Attack & Decreased Attack Delay.
                             R:2hrs D:1min

Boost               5        Attack Power Boost on Next Attack.
                             R:15sec D:3min

Dodge              15        Increase Evasion.
                             R:5min D:2min

Focus              25        Increase hit ratio.
                             R:5min D:2min

Chakra             35        Heal some HP.
                             R:15min D:Instant

Chi-Blast          41        Throws an Energy Ball at the Target.
                             R:3min D:Instant

Counterstance      45        Increase The Chance of Countering.
                             defense. R:5min D:5min

_______________________________________________________________________________
Job Traits          Req. Level
_______________________________________________________________________________
Martial Arts             1

Counter                 10

HP Boost                15

Martial Arts            16

Martial Arts            31

HP Boost                35

Martial Arts            46

Kick Attacks            51

HP Boost                55

Martial Arts            61

HP Boost                70

Kick Attacks            71

Martial Arts            75

===============================================================================
BLACK MAGE                                                           BLACK MAGE

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  25    HP  30    HP  27    HP  25    HP  21
MP  24    MP  18    MP  22    MP  24    MP  30
STR  5    STR  6    STR  6    STR  5    STR  4
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  5    VIT  7    VIT  6    VIT  5    VIT  5
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  8    INT  8    INT  7    INT  8    INT 10
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  895   HP 1167   HP 1016   HP  895   HP  669
MP  616   MP  425   MP  540   MP  616   MP  844
STR  48   STR  53   STR  57   STR  45   STR  40
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  48   VIT  62   VIT  53   VIT  45   VIT  45
AGI  61   AGI  58   AGI  53   AGI  70   AGI  66
INT  70   INT  67   INT  62   INT  70   INT  84
MND  53   MND  53   MND  62   MND  50   MND  50
CHR  56   CHR  48   CHR  56   CHR  48   CHR  56

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Manafont           1        No MP Needed For Magic Casting.
                             time. R:2hrs D:30sec

Elemental Seal     15        Damage Of Casted Magic Increases.
                             R:10min D:End of Battle

_______________________________________________________________________________
Job Traits          Req. Level
_______________________________________________________________________________
Magic Attack UP         10

Clear Mind              15

Conserve MP             20

Magic Attack UP         30

Clear Mind              30

Clear Mind              45

Magic Attack UP         50

Clear Mind              60

Magic Attack UP         70

Clear Mind              75

===============================================================================
WHITE MAGE                                                           WHITE MAGE

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  27    HP  32    HP  29    HP  27    HP  23
MP  22    MP  16    MP  20    MP  22    MP  28
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  5    DEX  5    DEX  5    DEX  7    DEX  5
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  6    INT  6    INT  5    INT  6    INT  8
MND  8    MND  8    MND  9    MND  8    MND  8
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  971   HP 1243   HP 1092   HP  971   HP  745
MP  540   MP  349   MP  464   MP  540   MP  768
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  48   DEX  48   DEX  45   DEX  62   DEX  48
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  53   AGI  50   AGI  45   AGI  62   AGI  58
INT  53   INT  50   INT  45   INT  53   INT  67
MND  70   MND  70   MND  79   MND  67   MND  67
CHR  61   CHR  53   CHR  61   CHR  53   CHR  61

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Benediction        1        Heals HP of Party Members In A Close Range.
                             R:2hrs D:Instant

Divine Seal        15        Next healing spell will have greater effect.
                             R:10min D:End of Battle

Divine Veil        ??        With Divine Seal, next status curative spell will
                             become -ga spell(ex: Erase-ga).R:??min D:Instant

_______________________________________________________________________________
Job Traits          Req. Level
_______________________________________________________________________________
Magic Defense UP        10

Clear Mind              20

Auto Regen              25

Magic Defense UP        30

Clear Mind              35

Magic Defense UP        50

Clear Mind              50

Clear Mind              65

Magic Defense UP        70

===============================================================================
RED MAGE                                                               RED MAGE

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  28    HP  32    HP  30    HP  28    HP  24
MP  20    MP  14    MP  18    MP  20    MP  26
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  7    INT  7    INT  6    INT  7    INT  9
MND  7    MND  7    MND  8    MND  7    MND  7
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1046   HP 1318   HP 1167   HP 1046   HP  820
MP  464   MP  273   MP  388   MP  464   MP  692
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  56   DEX  56   DEX  53   DEX  70   DEX  56
VIT  53   VIT  67   VIT  58   VIT  50   VIT  50
AGI  53   AGI  50   AGI  45   AGI  62   AGI  58
INT  61   INT  58   INT  53   INT  61   INT  75
MND  61   MND  61   MND  70   MND  58   MND  58
CHR  56   CHR  48   CHR  56   CHR  48   CHR  56

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Chainspell         1        Shortens Magic Casting Delay to 0.
                             R:2hrs D:30sec

Convert            40        Exchanges HP and MP instantly.
                             R:5min D:Instant

_______________________________________________________________________________
Job Traits          Req. Level
_______________________________________________________________________________
Resist Petrify          10

Fast Cast               15

Magic Attack UP         20

Magic Defense UP        25

Resist Petrify          30

Clear Mind              31

Fast Cast               35

Magic Attack UP         40

Magic Defense UP        45

Resist Petrify          50

Clear Mind              53

Fast Cast               55

Resist Petrify          70

Clear Mind              75

===============================================================================
THIEF                                                                     THIEF

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  28    HP  33    HP  30    HP  28    HP  24
MP   0    MP   0    MP   0    MP   0    MP   0
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  8    DEX  8    DEX  8    DEX 10    DEX  8
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  7    INT  7    INT  6    INT  7    INT  9
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  5    CHR  4    CHR  5    CHR  4    CHR  5

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1046   HP 1318   HP 1167   HP 1046   HP  820
MP    0   MP    0   MP    0   MP    0   MP    0
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  70   DEX  70   DEX  67   DEX  84   DEX  70
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  65   AGI  62   AGI  57   AGI  74   AGI  70
INT  61   INT  58   INT  53   INT  61   INT  75
MND  44   MND  44   MND  53   MND  41   MND  41
CHR  44   CHR  36   CHR  44   CHR  36   CHR  44

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Perfect Dodge      1        Evades melee attacks for thirty seconds.
                             R:2hrs D:30sec

Steal               5        Chance of stealing an item for an enemy.
                             R:5min D:Instant

Sneak Attack       15        Increased damage when done behind an enemy.
                             R:1min D:Instant

Flee               25        Increased movement speed for a thirty seconds.
                             R:5min D:30sec

Trick Attack       30        Increased attack when done behind a party member.
                             R:1min D:Instant

Mug                35        Attack that also steals money from the target.
                             R:5min D:Instant

Hide               45        The Enemy Cannot Target You For Some Time.
                             R:5min D:30sec-10min(Random)

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Gilfinder                   5

Evasion Boost              10

Treasure Hunter            15

Resist Gravity             20

Evasion Boost              30

Resist Gravity             40

Treasure Hunter            45

Evasion Boost              50

Triple Attack              55

Resist Gravity             60

Evasion Bonus              70

Rsist Gravity              75
===============================================================================
PALADIN                                                                 PALADIN

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP  16    MP  10    MP  14    MP  16    MP  22
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  8    VIT 10    VIT  9    VIT  8    VIT  8
AGI  5    AGI  5    AGI  4    AGI  6    AGI  6
INT  5    INT  5    INT  4    INT  5    INT  7
MND  7    MND  7    MND  8    MND  7    MND  7
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP  312   MP  121   MP  236   MP  312   MP  540
STR  65   STR  70   STR  74   STR  62   STR  57
DEX  53   DEX  53   DEX  50   DEX  67   DEX  53
VIT  70   VIT  84   VIT  75   VIT  67   VIT  67
AGI  44   AGI  41   AGI  36   AGI  53   AGI  49
INT  44   INT  41   INT  36   INT  44   INT  58
MND  61   MND  61   MND  70   MND  58   MND  58
CHR  61   CHR  53   CHR  61   CHR  53   CHR  61

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Invincible         1        Recieve no physical damage for thirty seconds.
                             R:2hrs D:30sec

Holy Circle         5        Increases resistance against the Undead.
                             R:5min D:3min

Shield Bash        15        Attack with a Shield for a chance to stun the
                             target. R:5min D:Instant

Sentinel           30        Increase your Defense.
                             R:5min D:30sec

Cover              35        Take damage for party member(has to be behind you.)
                             R:5min D:Instant

Rampart            62        Increase your party's Defense.
                             R:5min D:30sec

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Undead Killer               5

Defense Boost    	   10

Resist Sleep               20

Defense Boost   	   30

Resist Sleep               40

Defense Boost              50

Resist Sleep               60

Defense Bonus              70

Resist Sleep               75

===============================================================================
DARK KNIGHT                                                         DARK KNIGHT

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP  16    MP  10    MP  14    MP  16    MP  22
STR  8    STR  9    STR  9    STR  8    STR  7
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  7    VIT  9    VIT  8    VIT  7    VIT  7
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  7    INT  7    INT  6    INT  7    INT  9
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  5    CHR  4    CHR  5    CHR  4    CHR  5

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP  312   MP  121   MP  236   MP  312   MP  540
STR  70   STR  75   STR  79   STR  67   STR  62
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  61   VIT  75   VIT  66   VIT  58   VIT  58
AGI  56   AGI  53   AGI  48   AGI  65   AGI  61
INT  61   INT  58   INT  53   INT  61   INT  75
MND  44   MND  44   MND  53   MND  41   MND  41
CHR  44   CHR  36   CHR  44   CHR  36   CHR  44

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Blood Weapon       1        Drain HP Using Physical Attacks.
                             R:2hrs D:30sec

Arcane Circle       5        Increases party's defense against Arcana.
                             R:5min D:3min

Last Resort        15        Increase Attack But Defense is lowered.
                             R:5min D:30sec

Weapon Bash        20        Can hit enemy hard with a two-handed weapon.
                             R:5min D:Instant

Souleater          30        HP is consumed and attack increased.
                             R:6min D:1min

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Attack Booost              10

Resist Paralyze            20

Arcana Killer              25

Attack Boost               30

Resist Paralyze            40

Attack Boost               50

Resist Paralyze            60

Attack Bonus               70

Resist Paralyze            75

===============================================================================
BARD                                                                       BARD

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  28    HP  33    HP  30    HP  28    HP  24
MP   0    MP   0    MP   0    MP   0    MP   0
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  5    AGI  5    AGI  4    AGI  6    AGI  6
INT  6    INT  6    INT  5    INT  6    INT  8
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1046   HP 1318   HP 1167   HP 1046   HP  820
MP    0   MP    0   MP    0   MP    0   MP    0
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  56   DEX  56   DEX  53   DEX  70   DEX  56
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  48   AGI  45   AGI  40   AGI  57   AGI  53
INT  56   INT  53   INT  48   INT  56   INT  70
MND  56   MND  56   MND  65   MND  53   MND  53
CHR  65   CHR  57   CHR  65   CHR  57   CHR  65

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Soul Voice         1        The Effects Of Songs Become Greater.
                             R:2hrs D:1min

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Resist Silence              5

Resist Silence             25

Resist Silence             45

Resist Silence             65

===============================================================================
BEASTMASTER                                                         BEASTMASTER

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP   0    MP   0    MP   0    MP   0    MP   0
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  5    AGI  5    AGI  4    AGI  6    AGI  6
INT  6    INT  6    INT  5    INT  6    INT  8
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  8    CHR  7    CHR  8    CHR  7    CHR  8

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP    0   MP    0   MP    0   MP    0   MP    0
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  48   AGI  45   AGI  40   AGI  57   AGI  53
INT  53   INT  50   INT  45   INT  53   INT  67
MND  53   MND  53   MND  62   MND  50   MND  50
CHR  70   CHR  62   CHR  70   CHR  62   CHR  70

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Familiar           1        Makes tamed pet stronger and charm lasts longer.
                             R:2hrs D:30min

Charm               1        Tame a wild animal to be your pet.
                             R:5min D:5min

Fight               1        Command pet to attack selected monster.
                             R: Instant D: N/A

Gauge              10        Can detect if a monster is able to be tamed.
                             R:30sec D:Instant

Heel               10        Command pet to stop attack and return.
                             R:15sec D:Instant

Reward             12        Pet's HP is recovered, but a specific item is
                             required. R:3min D:Instant

Stay               15        Command pet to stay in its current position.
                             R:15sec D:Instant

Call Beast         23        Allows to summon a pet from a jug/broth.
                             R: ??? D: Instant

Sic                25        If the Pet has a special attack, it can be used.
                             R:2min D:Instant

Tame               30        Calm a monster so that taming it becomes easier.
                             R:10min D:Instant

Leave              35        Releases your pet.
                             R:N/A D:Instant

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Vermin Killer              10

Resist Slow                15

Bird Killer                20

Amorph Killer              30

Resist Slow                35

Lizard Killer              40

Aquan Killer               50

Resist Slow                55

Plant Killer               60

Beast Killer               70

Resist Slow                75

===============================================================================
RANGER                                                                   RANGER

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  27    HP  32    HP  29    HP  27    HP  23
MP   0    MP   0    MP   0    MP   0    MP   0
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  8    AGI  8    AGI  7    AGI  9    AGI  9
INT  6    INT  6    INT  5    INT  6    INT  8
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  971   HP 1243   HP 1092   HP  971   HP  745
MP    0   MP    0   MP    0   MP    0   MP    0
STR  53   STR  58   STR  62   STR  50   STR  45
DEX  56   DEX  56   DEX  53   DEX  70   DEX  56
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  70   AGI  67   AGI  62   AGI  79   AGI  75
INT  53   INT  50   INT  45   INT  53   INT  67
MND  56   MND  56   MND  65   MND  53   MND  53
CHR  53   CHR  45   CHR  53   CHR  45   CHR  53

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Eagle Eye Shot     1        Delivers a very strong and accurate Ranged Attack.
                             R:2hrs D:Instant

Sharpshot           1        Increases ranged accuracy.
                             R:5min D:1min

Scavenge           10        Searches for items under you.
                             R:5min D:Instant

Camouflage         20        Makes you harder to detect. Invisiblity
                             R:5min D:Random

Barrage            30        Fire shots one after another until one misses the
                             target. R:5min D:Instant

Shadowbind         40        Bind a target in place.
                             R:5min D:Random

Unlimited Shot     51        Your next ranged attack will not waste ammunition.
                             R:3min D:Instant

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Alertness                   5

Accuracy Boost             10

Rapid Shot                 15

Resist Poison              20

Accuracy Boost             30

Resist Poison              40

Accuracy Boost             50

Resist Poison              60

Accuracry Bonus            70

===============================================================================
SAMURAI                                                                 SAMURAI

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  31    HP  36    HP  33    HP  28    HP  27
MP   0    MP   0    MP   0    MP   0    MP   0
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  7    VIT  9    VIT  8    VIT  7    VIT  7
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  6    INT  6    INT  5    INT  6    INT  8
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1242   HP 1514   HP 1363   HP 1242   HP 1016
MP    0   MP    0   MP    0   MP    0   MP    0
STR  61   STR  66   STR  70   STR  58   STR  53
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  61   VIT  75   VIT  66   VIT  58   VIT  58
AGI  53   AGI  50   AGI  45   AGI  62   AGI  58
INT  56   INT  53   INT  48   INT  56   INT  70
MND  56   MND  56   MND  65   MND  53   MND  53
CHR  56   CHR  48   CHR  56   CHR  48   CHR  56

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Meikyo Shisui      1        Weapon Skill's TP costs goes to 100. TP increases
                             to 300 instantly.R:2hrs D:30sec

Warding Circle      5        Party's Defense against Demons increases.
                             R:5min D:3min

Third Eye          15        Next attack will be dodged.
                             R:1min D:Instant

Meditate           30        Charges TP gauge.
                             R:1min D:Instant

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Resist Blind                5

Store TP                   10

Resist Blind               25

Store TP                   30

Demon Killer               40

Resist Blind               45

Store TP                   50

Resist Blind               65

Store TP                   70

===============================================================================
DRAGOON                                                                 DRAGOON

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP   0    MP   0    MP   0    MP   0    MP   0
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  7    VIT  9    VIT  8    VIT  7    VIT  7
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  5    INT  5    INT  4    INT  5    INT  7
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP    0   MP    0   MP    0   MP    0   MP    0
STR  65   STR  70   STR  74   STR  62   STR  57
DEX  56   DEX  56   DEX  53   DEX  70   DEX  56
VIT  61   VIT  75   VIT  66   VIT  58   VIT  58
AGI  56   AGI  53   AGI  48   AGI  65   AGI  61
INT  48   INT  45   INT  40   INT  48   INT  62
MND  53   MND  53   MND  62   MND  50   MND  50
CHR  61   CHR  53   CHR  61   CHR  53   CHR  61

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Call Wyvern        1        Call upon Wyvern for a period of time.
                             R:2hrs D:Until it dies

Ancient Circle      5        Party will have extra protection against Dragons.
                             R:5min D:3min

Jump               10        Regular Jump attack.
                             R:1.5min D:Instant

High Jump          35        Higher Jump attack.
                             R:None D:Instant

Super Climb        50        Hate will be lost Instantly.
                             R:None D:Instant

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Attack Boost               10

Dragon Killer              25

Accuracy Up                30

===============================================================================
NINJA                                                                     NINJA

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  28    HP  33    HP  30    HP  28    HP  24
MP   0    MP   0    MP   0    MP   0    MP   0
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  7    VIT  9    VIT  8    VIT  7    VIT  7
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  6    INT  6    INT  5    INT  6    INT  8
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  5    CHR  4    CHR  5    CHR  4    CHR  5

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1046   HP 1318   HP 1167   HP 1046   HP  820
MP    0   MP    0   MP    0   MP    0   MP    0
STR  61   STR  66   STR  70   STR  56   STR  53
DEX  65   DEX  65   DEX  62   DEX  79   DEX  65
VIT  61   VIT  75   VIT  66   VIT  58   VIT  58
AGI  65   AGI  62   AGI  57   AGI  74   AGI  70
INT  56   INT  53   INT  48   INT  56   INT  70
MND  44   MND  44   MND  53   MND  41   MND  41
CHR  48   CHR  40   CHR  48   CHR  40   CHR  48

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Mijin Gakure      1        Sacrifice Yourself to Damage Target (No EXP Loss)
                            R: 2hrs D: Instant

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
Stealth                     5

Resist Bind                10

Dual Wield                 10

Dual Wield                 25

Resist Bind                30

Dual Wield                 45

Resist Bind                50

Dual Wield                 65

Resist Bind                70

===============================================================================
SUMMONER                                                               SUMMONER

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  24    HP  29    HP  26    HP  24    HP  20
MP  26    MP  20    MP  24    MP  26    MP  32
STR  5    STR  6    STR  6    STR  5    STR  4
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  5    VIT  7    VIT  6    VIT  5    VIT  5
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  7    INT  7    INT  6    INT  7    INT  9
MND  7    MND  7    MND  8    MND  7    MND  7
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  820   HP 1092   HP  941   HP  820   HP  594
MP  692   MP  501   MP  616   MP  692   MP  920
STR  48   STR  53   STR  57   STR  45   STR  40
DEX  53   DEX  53   DEX  50   DEX  67   DEX  53
VIT  48   VIT  62   VIT  53   VIT  45   VIT  45
AGI  56   AGI  53   AGI  58   AGI  65   AGI  61
INT  65   INT  62   INT  57   INT  65   INT  79
MND  65   MND  65   MND  74   MND  62   MND  62
CHR  65   CHR  57   CHR  65   CHR  57   CHR  65

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Astral Flow        1        Power, Defence, All Resistance up for a Summon.
                             R: 2hrs D: N/A

Attack              1        Tell summoned monster to attack a target.
                             R: 10sec D: Instant

Dismiss             1        Dismisses summoned monster
                             R: Anytime D: Instant

_______________________________________________________________________________
Job Traits             Req. Level
_______________________________________________________________________________
MP Max Up                  10

Clear Mind                 15

Resist Slow                20

Auto Refresh               25

Clear Mind                 30

MP Max Up                  30

Resist Slow                40

Clear Mind                 45

MP Max Up                  50

Resist Slow                60

Clear MInd                 60

MP Max Up                  70

Clear Mind                 70

===============================================================================

 __________________/___________________________________________________________
/12.              / Area Conquest                                             /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


What is Conquest?

Conquest is a special way of making your Home Nation in control of a specific
area. By taking part in Conquest you aid your country in doing something it
definately wants to do, take control of all areas and leave the other countries
with nothing! While youre at it, you help yourself too. Merchants can sell
things
from other areas and you can gain points and obtain Conquest items.


How do I take part in Conquest?

Easy. Go to one of the Guards near an exit out of your Nation and have them
put the Signet on you. Then go and fight monsters as you would normally. The
Conquest Guards have initials at the ends of their names.

___________
For Bastok:|_________
                     |
I.M. : Iron Musketeer|


_______________
For San d'Oria:|
               |____
T.K. : Temple Knight|

R.K : Royal Knight|


_____________
For Windurst:|
             |____
W.W. : War Warlock



NOTE: The only difference between Temple and Royal Knights is the Prince they
      serve, picking either one will not affect your gameplay in any way.



NOTE: You can buy the following items for the following prices if you are a
citizen of Bastok. If you aren't, and your country is higher than Bastok, you
can
buy these items, but with more Conquest Points.


 ====================================
| Bastok Conquest Point List         |
 ====================================

 ====================================
| Common Items                       |
 ====================================
| Scroll Of Instant Reraise          |
 ====================================
| Scroll of Instant Warp             |
 ====================================

 ====================================
| Rank 1 - 1000 Points Each          |
 ====================================
| Legionnaire's Knuckles             |
 ====================================
| Legionnaire's Crossbow             |
 ====================================
| Legionnaire's Axe                  |
 ====================================
| Legionnaire's Cap                  |
 ====================================
| Legionnaire's Mittens              |
 ====================================
| Legionnaire's Leggings             |
 ====================================

 ====================================
| Rank 2 - 2000 Points Each          |
 ====================================
| Decurion's Hammer                  |
 ====================================
| Legionnaire's Harness              |
 ====================================
| Legionnaire's Subligar             |
 ====================================

 ====================================
| Rank 3 - 4000 Points Each          |
 ====================================
| Centurion's Axe                    |
 ====================================
| Republican's Bronze Medal          |
 ====================================
| Centurion's Visor                  |
 ====================================
| Centurion's Scale Mail             |
 ====================================
| Centurion's Finger Gauntlets       |
 ===================================
| Centurion's Cuisses                |
 ===================================
| Centurion's Greaves                |
 ====================================


 ====================================
| Rank 4 - 8000 Points Each          |
 ====================================
| Junior Musketeer's Tuck            |
 ====================================
| Iron Musketeer's Armet             |
 ====================================
| Iron Musketeer's Gauntlets         |
 ====================================
| Iron Musketeer's Sabatons          |
 ====================================

 ====================================
| Rank 5 - 16,000 Points Each        |
 ====================================
| Musketeer's Sword                  |
 ====================================
| Republican's Iron Medal            |
 ====================================
| Iron Musketeer's Cuirass           |
 ====================================
| Iron Musketeer's Cuisses           |
 ====================================

 ====================================
| Rank 6 - 24,000 Points Each        |
 ====================================
| Republican Mythril Medal           |
 ====================================
| Republican Army Mantle             |
 ====================================

 ====================================
| Rank 7 - 32,000 Points             |
 ====================================
| Gold Musketeer's Bolt              |
 ====================================

 ====================================
| Rank 8 - 40,000 Points             |
 ====================================
| Praefectus's Gloves                |
 ====================================

 ====================================
| Rank 9 - 48,000 Points Each        |
 ====================================
| Senior Gold Musketeer's Scythe     |
 ====================================
| Senior Gold Musketeer's Rod        |
 ====================================

 ====================================
| Rank 10 - ??,??? Points Each       |
 ====================================
| Republican Staff                   |
 ====================================





 __________________/___________________________________________________________
/13.              / Ballista/Dynamis                                          /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


Ballista is PvP in Final Fantasy XI. To participate you must complete the
following requirements:


- You must have a license for it, obtainable from an NPC in your Home Nation.

- You Must Be Rank 3 Or higher.

- There is no reward for Participating.



NPCs For Ballista
================

Excenmille - North San d'Oria (D-9)

Invincible Shield - Bastok Metalworks (G-8)

???? - Heaven's Tower (?-?)


Signing Up For Ballista:

- Talk to Marshal in current Ballista area to enter the match.


Signing Up For Point Ranking System:

- Players who have not registered will not be considered in the ranking.

- After a match, players have 4 Vana’diel hours (about 10 minutes Earth time) to
  register their results.

To view the list, talk to the Marshal in Rulude Gardens near the Mog House.

During Ballista, monsters will become invisible and non-targetable to current
Ballista players.


----------------*********------------------------------*********----------------
----------------*********------------------------------*********----------------



Dynamis is a World created by Diabolos in which the Beastmen roam the areas
like the players/NPCs would in the regular Vana'Diel. Dynamis can be entered
by touching the Trail Markings after the following conditions are met:

- Obtain level 65 or higher.
- Mission 5-1 Completed.
- Travel to Xarcabard for a cutscene.
- Examine Trail Markings to obtain Vial of Shrouded Sand.


and the trail markings can be found at:

- Xarcabard (J-9)
- Beaucedine Glacier (F-11)
- South San d'Oria
- Bastok Mines (K-8)
- Windurst Walls (C-12)

From Dynamis you can obtain the following:

- Ancient Currency
- Artifact 2 for various jobs in various areas.
- Relic Weapons
- Other items.

To Enter Dynamis once the conditions are met:

- Trade 1,000,000 Gil to Antiquix to obtain a Timeless Hourglass.
- Trade Timeless Hourglass to Trail Markings.
- Trade Perpetual Hourglass to other people entering.
- Then trade Perpetual Hourglass to Trail Markings again to enter.


Maximum of 64 People can enter Dynamis.
Maximum of 210 minutes inside Dynamis area if extended.
Dying in dynamis results in Experience Points loss.






 __________________/___________________________________________________________
/14.              / Missions                                                  /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

What are Missions?

Missions are Quests that you do for your Nation and not for the people.


Whats the difference between a Mission and a Regular Quest?

Missions affect the storyline for you and how you play. You obtain certain
things from your Nation and are recommended to do them. Especially Rank 5
so you can Obtain the Airship Pass.

Do I need to do Missions?

No, you dont have to, but it is recommended.



 ____________
|Mission List|


--=Bastok=--

Mission 1-1: The Zeruhn Report

Meet Makarim in area (H-11) in the Zeruhn Mines. Return the report
to Naji in front of the Presidents Office in the 3rd floor of the
Metalworks. Once traded you have completed the first mission.


Mission 1-2: A Geological Survey

Cid is concerned about Bastoks environmental status. Travel to
Dangruf Wadia and step on the Geyser of area (I-8) to test the
it. The color will change. Return to Cid and your done.


Mission 1-3: Fetichism

Quadavs are growing more dangerous in the Palborough Mines. Head
there and kill Quadavs for Fetich Head, Fetich Arm, Fetich Legs,
and Fetich Torso. You can buy these from the AH. On completement
you get Rank 2 and 1000 Gil.






[ San d'Oria ]

 == Rank 1

Mission 1-1: Smash The Orc Scouts

Head out to Ronfaure and kill any and all Orcish Fodders for an
Orcish Axe. After obtaining it trade it to a Gate Gaurd to
finish this mission.


Mission 1-2: Bat Hunt

Head to King Ranperres Tomb in (I-10) of East Ronfaure. Check the
tombstone there and kill Ding Bats for the Orcish Scale Mails and
return to a Gate Gaurd to hear theyre request and finish this.


Mission 1-3: Save The Children

Once you have learned that they have been taken to Ghelsba Outpost
from Arnau in the Cathedral in Northern San d'Oria head to Ghelsba.
IN (G-10) check the hut door and kill the three Orcs. You will
obtain a key. Check the door again to release the Children. Head to
Sandy to recieve Rank 2 and 1000 Gil.


 == Rank 2

Mission 2-1: The Rescue Drill

One of the soldiers undergoying the drill is missing. Head to the
Ordelle's Caves ravine and talk to each soldier, obtaining more
information along the way. One soldier will tell you he thinks he
entered Ordelle's Caves but is not sure. Enter and search inside
the first room fo Ruillont. He will send you back to fetch his
sword from one of the soldiers (random). Return his sword then
back to Vicorpasse to obtain a certificate which you must return
to the gate guard back in San d'Oria.


Mission 2-2: The Davoi Report

After obtaining the Mission head to (G-12) in Jugner Forest to
enter Davoi. Once you enter Davoi, speak to Zantaviat to learn
that the report is missing a page. Head to the center of the
first area and examine the (!) in (J-8) to obtain the missing
page. Talk to Zantaviat once more to obtain the rest of the
report and give it to Piuje in the Cathedral to finish the mission.

Mission 2-3: Journey Abroad

If you decide to go to Bastok first, you can find the Consulate
in the top floor of the Metalworks Area in Bastok Markets. Talk to
Savae and Riault to learn about Bastok's problem with the Quadavs
and what they want you to do.

Head to the President's Office and enter the room on your left. Speak
with Pius who will send you to Grohm at the Craftman's Eatery. After
he is done complaining and explaining the process of obtaining the
Mithryl Sand, you will exit the room and be stopped by Lion, a female
hume that you will see many times in the future.

Now, head to Palborough Mines and take the elvator or the long way up
to the second floor. Once there use a Pickaxe on a Mithryl Seam to
obtain Mine Gravel. Find the Refiner and give it the Mine Gravel. It
will complete a process and then you have to go downstairs and get
the new Mithryl Sand. Return it to Savae and move on to Windurst.

Head to the Consulate in Windurst Woods and speak with Forine and
Maurices who will explain Windurt's problems with the Yagudo. Once
done here, head to Heaven's Tower in Windurst Walls. Speak with a
taru-taru named Kupipi who will explain more on the subject. She
will also give you a key to enter the Burning Circle in (G-12) of
Giddeus. Enter it and fight the Dark Dragon. Once you defeat it,
go back and speak with Maurices and then to San d'Oria to achieve
Rank 3 and 3000G.

                     ===========================

If you go to Windurst first head to the Consulate to learn about
the treaty signed by Windurst and the Beastmen which involves the
delivery of supplies and certain materials including weapons to
Yagudos. Maurices is upset because the Yagudo may be supplying
Orcs.

The taru-taru want to give the Yagudo a magic shield. Marucies
wants you to obtain the shield and then return to give them a
phony one instead. Head to Heaven's Tower and obtain the shield,
then return to Maurices to exchange shields. Head to (F-7) in
Giddeus and give the shield to U Zhoumo, an NPC Yagudo.

Once this is done, return to Maurices and then onto the Bastok
consulate. Then talk to the consuls there who send you to Pius.
Speak with him and then he will send you to Grohm. He will tell
you about a magic circle in (H-10) of the third floor. Once you
step on it you dissappear. Head to (H-10) in the Palborough
Mines and examine the circle. Defeat the Dread Dragon and then
return to Savae and then to San d'Oria to finish the mission.



[ Windurst ]

 == Rank 1

Mission 1-1: The Horutoto Ruins Experiment

Once you recieve the Mission, head to the Orastery and talk to
Hakkuru-Rinkuru which tells you about about Minister Ajido-Marujido
and how he needs help. The minister is in the most eastern tower of
Horutoto Ruins. Head to it and find him.

Head to (H-9) and pass the Cracked wall and then head to (I-9).
Check the Magic Gizmo and then when you find Ajido, you will notice
that he and Apururu, his sister, are arguing. So you learn about
your task. Now examine all the Magic Orbs until you find the
messed up one and return it to the Orastery. That completes the mission.


 __________________/___________________________________________________________
/15.              / Quests                                                    /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

====================
----===Bastok===----
====================

 * Guest of Hauteur
   Client: Powhatan
     (Steaming Sheep Restaurant, Port Bastok)
   Reward: Maul, Targe
   Title Given: None
   Solution:
     Kill Garnet Quadavs for a Maul and wear it (lvl 31
     White Mage only). Then go talk to the gaurd near
     the zone from Port Bastok to Bastok Markets. Get
     a cutscene and a letter to give to Powhatan.

================================================================
================================================================

 * The Curse Collector
   Client: Zon-Fobun
     (Near Sororo's, Bastok Markets)
   Reward: Poison Cesti
   Title Given: None
   Solution: Go to Beadeaux and examine the Afflictor
     and the Mute to be cursed and silenced. Then
     return to Zon-Fobun to get Poison Cesti claws.

================================================================
================================================================

 * The Siren's Tear
   Client: Wahid
     (South Auction House, Bastok Mines)
   Reward: 150 Gil
   Title Given: Tearjerker
   Solution:
     Talk to Wahid, then go the Port Bastok and find the
     bard in the restaurant for more info. Then head to
     J-8 and J-9 in N. Gustaberg with no weapon equipped
     to find the ???. Examine it and obtain a Siren's
     Tear. Return this to Wahid.

Note: This Quest Is Repeatable*

================================================================
================================================================

 * Beauty and the Galka
   Client: Cornelia & Parraggoh
     (House, Batok Mines)
   Reward: Bronze Knife, 350 Gil
   Title Given: None
   Solution:
     This quest can be actually be obtained in Warehouse 2 in
     Port Bastok. Trade the Tenshodo Member 4 Zinc Ores.
     You can find them on Worms or buy them at the AH.

================================================================
================================================================

 * Welcome to Bastok
   Client: Powhatan
     (Steaming Sheep Restaurant, Port Bastok)
   Reward: Shell Shield, Spatha
   Title Given: Bastok Welcoming Committee
   Solution:
     After you talk to him once, talk to him again for hints.
     The kill Young Quadavs in Gustaberg to obtain a Shell
     Shield. Wear it, if you cant, switch jobs, and then talk
     to the NPCs at the Travel Agency. Watch the cutscene, then
     return to Powhattan for your reward.

================================================================
================================================================

 * The Quadav's Curse
   Client: Corann
     (House, Port Bastok)
   Reward: Bronze Subligar
   Title Given: None
   Solution:
     Kill Quadavs for a Quadav Backplate and trade it to
     Corann. You can buy these at the AH.

================================================================
================================================================

 * Out of One's Shell
   Client: Ronan
     (House, Port Bastok)
   Reward: Monk's Headgear
   Title Given: Shell Outer
   Solution:
     After you have completed The Quadav's Curse, talk to Ronan
     to recieve this quest. Kill Quadavs in Beaudeux to get
     Shell Bugs, also bough in the AH under Fishing. Trade four
     of them to Ronan and your done.

================================================================
================================================================

 * Hearts of Mythril
   Client: Elki
     (Bat's Lair Inn, Bastok Mines)
   Reward: Sitabaki
   Title Given: Pursuer Of The Past
   Solution:
     Head to J-7 in N. Gustaberg (mini mountain) and examine
     the center grave there. You'll notice some more words, but
     right now go talk to Elki for your Sitabaki.

================================================================
================================================================

 * The Eleventh's Hour
   Client: Elki
     (Bat's Lair Inn, Bastok Mines)
   Reward: Small Sword
   Title Given: Pursuer Of Truth
   Solution:
     Head to Palborough Mines and examine the Tool Box at H-7
     (2nd Floor). Return to Elki and he'll send you on a search
     for a Galka in Bastok Mines. Find this Galka in the houses
     to finish this quest.

================================================================
================================================================

 * Shady Business
   Client: Talib
     (Tenshodo Warehouse, Port Bastok)
   Reward: 350 Gil
   Title Given: None
   Solution:
     Kill worms to obtain Zinc Ore. You can also get these
     at the AH or in Mhaura.

================================================================
================================================================

 * A Foreman's Best Friend
   Client: Gudav
     (Construction Site, Port Bastok)
   Reward: Key Item - Map of Gusgen Mines
   Title Given: None
   Solution:
     First head to the houses near the gate in Bastok Markets to
     find a young Galka who tells you more about the foreman. You
     will learn about the foreman's dog. Kill the dogs in
     Gustaberg (at night) for a rare Dog Collar.(or buy at the AH)
     Trade this to Gudav and obtain the Gusgen Mines map.

================================================================
================================================================

 * Breaking Stones
   Client: Horatius
     (Trader's House, Port Bastok)
   Reward: 400 Gil
   Title Given: None
   Solution:
     Go to Wadi and search for the ??? at J-5. Obtain a Dangruf
     Stone and give this to Horatius.

*NOTE: This quest is repeatable.

*NOTE: I recommend at least level 25 to venture that far in Wadi.

================================================================
================================================================


 * The Cold Light of Day
   Client: Malene
     (House, Bastok Markets)
   Reward: 500 Gil
   Title Given: Crab Crusher
   Solution:
     Malene is near the zone to Port Bastok and near the magic
     shop.Talk to her and then talk to a Galka in Bastok Markets
     and you will learn that you need to trade a Quus (Fishing/AH)
     to the ??? behind the lighthouse. Bubbly Bernie will spawn
     behind you, kill it, and trade the Steam Clock to Malene.

*NOTE: This quest is repeatable.

================================================================
================================================================

 * Gourmet
   Client: Salimah
     (Trader's Home, Bastok Markets)
   Reward: 350 Gil
   Title Given: Mommy's Helper
   Solution:
     Salimah will ask for a different ingredient depending on the
     time of day. Sleepshrooms can be found on Poison Funguars in
     La Theine,  Treant Bulbs can be found on Walking Saplings
     and Wild Onions can be found on Goblins. Or you can buy them
      from the AH.

================================================================
================================================================

 * The Elvaan Goldsmith
   Client: Michea
     (House, Bastok Markets)
   Reward: 180 Gil
   Title Given: None
   Solution:
     Synthesize a Copper Ingot (or buy one from the AH) and
    give this to Michea.

================================================================
================================================================

 * A Flash in the Pan
   Client: Aquillina
     (House, Bastok Markets)
   Reward: 100 Gil
   Title Given: None
   Solution:
     Kill worms to obtain Flint Stones. Give four to Aquillina.

*NOTE: This quest is repeatable.

================================================================
================================================================

 * Smoke on the Mountain
   Client: Hungry Wolf
     (Craftsmen's Eatery, Bastok Metalworks)
   Reward: 300 Gil
   Title Given: Hot Dog
   Solution:
     Find and talk to Offa to learn how to make Galkan Sausage.
     Go to the top of the hill at K-9 in S. Gustaberg and
     find the Goblin camp at the top. You should see a ???
     at the center of the campfire. Kill the sheep nearby
     for some Giant Sheep Meat and trade this to the ???.
     You must wait an entire game-hour WITHOUT ever leaving
     S. Gustaberg for the meat to cook. Give the Sausage to
     Hungry Wolf once it meat is done cooking. You can buy this
     from the AH.

================================================================
================================================================

 * Stamp Hunt
   Client: Arawn
     (Gold Street, Bastok Markets)
   Reward: Leather Gorget
   Title Given: Stampeder
   Solution:
     Examine the stamp sheet in your key items menu to get
     hints on the location of the people who will offer you
     stamps. Once all guards have been found, talk to Arawn
     again.

================================================================
================================================================

 * Forever to Hold
   Client: Qiji
     (Docks, Port Bastok)
   Reward: 300 Gil
   Title Given: Qiji's Friend
   Solution:
     Talk to the old couple near the water. Qiji wants you
     to get him a Brass Hairpin (synthesis item or check
     AHs). Trade it to his wife, Romilda to get a silly
     cutscene and your reward.

================================================================
================================================================

 * Fallen Comrades
   Client: Pavvke
     (House, Bastok Mines)
   Reward: 550 Gil
   Title Given: None
   Solution:
     Kill Quadavs in the Palbourough Mines to get a Silver
     Name Tag. Trade this to Pavvke. You can also find lots
     of these in the armor section at the AH.

================================================================
================================================================

 * Mom, the Adventurer?
   Client: Nbu Latteh
     (Gold Street, Bastok Markets)
   Reward: 100 Gil
   Title Given: Ringbearer
   Solution:
     Make (or buy -- easier and cheap) a Copper Ring and
     find the young Mitrha in a house in Bastok Mines. Give
     her the ring and obtain a letter to Nbu Latteh. Talk
     to Nbu Latteh once you get the letter.

================================================================
================================================================

 * The Signpost Marks the Spot
   Client: Nbu Latteh
     (Gold Street, Bastok Markets)
   Reward: Linen Robe
   Title Given: Treasure Scavenger
   Solution:
     Head to G-4/G-5 in the Konschtat Highlands to find a
     Signpost which you can examine. Get a key item (Painting)
     and give this to Nbu Latteh's daughter in Bastok Mines.

================================================================
================================================================

 * Past Perfect
   Client: Evi
     (Harbor Way, Port Bastok)
   Reward: Scale Mail
   Title Given: None
   Solution:
     Head to G-8 in the Konschtat Highlands and examine
     the ??? to find the buried mission orders. Return
     and talk to Evi to finish up the quest.

================================================================
================================================================

 * Stardust
   Client: Baldric
     (Darksteel Forge, Bastok Metalworks)
   Reward: 300 Gil
   Title Given: None
   Solution:
     Head to Valkurm's beaches and look for a beat-up
     boat that has marooned on the shores (Siren Sands).
     During sandy weather, a ??? will appear. Examine
     it for some Sunsand. Give this to Baldric.

================================================================
================================================================

 * Mean Machine
   Client: Unlucky Rat
     (Cermet Factory, Bastok Metalworks)
   Reward: Warp scroll
   Title Given: None
   Solution:
     Kill slime-type monstes (Shakhrami Maze, Korroloka Tunnel)
     to get Slime Oil. Trade this to Unlucky Rat for a scroll
     of Warp. Scroll of Warp, not Scroll Of Instant Warp(Conquest).

================================================================
================================================================

 * Father Figure
   Client: Michea
     (House, Bastok Markets0
   Reward: Around 2100 Gil?
   Title Given: ?
   Solution:
     Synthesize or buy a Silver Ingot to give to Michea.

================================================================
================================================================

 * Blade of Darkness
  Client: Gumbah
    (House, Bastok Mines)
  Reward: Dark Knight Job
  Title Given:
  Solution:
     Go to Palborough Mines, 2nd Floor, and take the boat at G-5?
     There will be a cutscene with Zeid. He will give you Chaosbringer.
     Go to South Gustaberg (or wherever you like) and kill at least 100
     monsters. You cannot zone and i suggest you dont switch weapon when
     your done. (Haven't tried this) Then take a chocobo if you can to
     Beudeux in the South East corner of the Passhow Marshlands. There
     will be a small cutscene with Zeid. You can now be a Dark Knight!

================================================================
================================================================

 * Drachenfall
   Client: Black Mud
     (Ore Street, Bastok Mines)
   Reward: 2000 Gil
   Title Given: Drachenfall Asthetic
   Solution:
     Head to Wadi and go to J-3. Use the geyser to get
     up to the ledge and continue north and you will
     end up at C-8 in N. Gustaberg.Head to the waterfall
     to find a spot where you can trade the urn given to
     you by Black Mud and obtain some water. Give this
     back to Black Mud for some gil.

================================================================
================================================================

 * The Wisdom of Elders
   Client: Benita
     (House, Port Bastok)
   Reward: Traveler's Hat
   Title Given: None
   Solution:
     Talk to Benita and then find her step-mother just
     outside with Benita's daughter. Talk to the step-
     mother to learn that Bomb Ash is needed to
     clear out the clogged chimney. Get some for Benita
     from AH (Materials --> Smithing).

================================================================
================================================================

* Groceries
   Client: Tami
     (Near Residential Area, Bastok Mines)
   Reward: Rabbit Mantle
   Title Given: None
   Solution:
     This is actually two quests (one is "hidden"). Get
     a memo from Tami to give to her husband Zelman in
     the Zeruhn Mines (I-8). If you examine the memo
     before you talk to Zelmun, you will also be asked
     to buy some Meat Jerky for Tami (get some from the
     inn in Bastok Mines). Return to Tami and talk to
     her to get 50 gil. Then trade the jerky for another
     reward.

================================================================
================================================================

 * The Bare Bones
   Client: Degenhard
     (Near Galkan Bridge, Bastok Markets)
   Reward: Key Item - Map of Wadi
   Title Given: None
   Solution:
     Kill skeletons and get a Bone Chip to give to
     Degenhard.

Note: This does not appear in the Quests menu until completion.*

================================================================
================================================================

 * Minesweeper
   Client: Gerbaum
     (Work Area, Bastok Mines)
   Reward: 150 Gil
   Title Given: Zeruhn Sweeper
   Solution:
     Kill anything in Zeruhn Mines and get three
     Pinches of Zeruhn Soot

================================================================
================================================================

 * Buckets of Gold
   Client: Foss
     (Firewater Circle, Bastok Markets)
   Reward: 300 Gil
   Title Given: Bucket Fisher
   Solution:
     Fish either in towns or in small freshwater lakes
     and streams. Use Worms or Fly Lure and hope for
     Rusty Buckets. You need to trade five of them.

================================================================
================================================================

 * Brygid, the Stylist
   Client: Brygid
     (Gold Street, Bastok Markets)
   Reward: Gloves
   Title Given: Brygid Approved
   Solution:
     Buy a Robe and a Bronze Subligar and talk to her. Monk would
     be able to wear it.

================================================================
================================================================

 * The Gustaberg Tour
   Client: Izabelle
      (Near Cid's Lab, Metalworks)
   Reward: 500 Gil
   Title Given: ?
   Solutions:
     Form a party of level 5 or less players and go to Hunting
     Bear in N. Gustaberg near Drachenfall. Watch the cutscene,
     answer questions, and your done.

================================================================
================================================================

 * Bite the Dust
   Client: Yazan
     (Harbor Way, Port Bastok)
   Reward: 350 Gil
   Title Given: Sand Blaster
   Solution:
     Head to K-9, L-9 in Valkurm Dunes and kill the Sand
     Bats to obtain a Sand Bat Fang. You can buy this from
     the AH.

================================================================
================================================================

 * A Lady's Heart
   Client: Valah Molkot
     (Near Residential Area, Port Bastok)
   Reward: More Mog House Exits
   Title Given: None
   Solution:
     Buy an Amirilis from Upper Jeuno or AH and give this to
     her.

================================================================
================================================================

 * Dark Legacy
   Client: Raibaht
     (Cid's Lab, Metalworks)
   Reward: Raven Scythe
   Title Given: ?
   Solution:
      Head to the Darkstell Forge and talk to Mighty Fist. He
      will tell you about the recipe and give you a note. Go
      to Windurst Waters and talk to Cochal Monchal at the
      Optistry. Then get a Yagudo Cherry  and go to Giddeus.
      Drop at H-7 and then head down to H-14. Trade the cherry
      to the ??? and an NM called Huja the Erudite will spawn.
      Defeat it, talk to the ???, then return to Raibaht.

*NOTE: You need to be at least level 40 Dark Knight to start this.

*Note: You will need a full party of 55+s or do like i did, 1 PLD
       level 63 and a WHM lvl 52 and Me DRK 42 at the time.

================================================================
================================================================

 * Ayame and Kaede
   Client: Ensetsu
     (House, Port Bastok)
   Reward: Ninja Job
   Title Given:
   Solution:
      Head to Korroloka tunnel in the Zeruhn Mines. There you
      need to head to ??? in G-8 (Not Sure). Three Korroloka
      Leeches will appear. You must defeat all three of them.
      Then check the ??? again and you will recieve the "odd
      shaped corral". Then return to Ensetsu and he will ask
      you to take it to Norg and give it to Ryoma. To get to
      Norg, get the airship pass to Kazham, then once in Kazham,
      take a chocobo to the Outpost in Yhutunga Jungle and fall
      in any hole. Follow the trail to the back of the waterfall.
      You are now in Sea Serpent Grotto. Head along there to a wall
      which can open up. Once in here i suggest Sneak(aggro by sound)
      as it is full of Undead. Follow the trail to reach Norg. Talk
      to Ryoma straight ahead and then return to Ensetsu. Watch
      the cutscene and your done. Congrats!

================================================================
================================================================

 * The Discerning Eye (Bastok)
   Client: Grin
      (Airship Dock, Port Bastok)
   Reward: ?
   Title Given: Discerning Individual
   Solution:
       Give the dropped item to the right person.



 __________________/___________________________________________________________
/16.              / Fame                                                      /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


In Final Fantasy doing quests isn't something you have to do, just something
extra on the side that you can do for fun. By doing quests you earn certain
rewards that each quest provides you, and you also gain fame.

Fame is a lot of things in FFXI. Depending on your fame, people might say
different things to you, they might give you quests that they might not
give another, but one thing i love about doing quests somewhere is the
way they treat you after doing it.

In Bastok for example, and this happens everywhere, I have done many quests
so therefore people know my name and know who i am, some do. BY the way,
by people i mean the NPCs. When i go to buy something at a store, it is
cheaper than it might be for another person who has done less quests, or
it might cost even less to someone who has done even more quests than me.


=========================


Now onto the different fame groups:


----=>Bastok Fame

	This only depends on the number of quests you have done
	in the Bastok area.


----=>San d'Oria Fame

	Like Bastok this only depends on the number of quests
	you have done for the San d'Orian citizens.


----=>Windurst Fame

	This, like San d'Oria and Bastok only depends on the
	number of quests you have done in this area.


----=>Jeuno Fame

	Your fame in Jeuno depends on a few things, number of
	quests done in Bastok, San d'Oria and Windurst. It also
	depends on the number of quests done in Jeuno itself.


----=>Outlands

	This fame counts missions done in Selbina, Mhaura, and
	Rabao - in Valkurm, Buburimu, & West Altepa.


----=>Tenshodo

	Tenshodo fame is also know as Norg fame. By doing quests
	for the Tenshodo, you get big discounts on items. For
	example: Absorb CHR costs 20,000G in the AH, I can get
	it for 14,000 in a Tenshodo Shop.

NOTE: There are Tenshodo in Bastok, Windurst, & San d'Oria, as
      well as in Norg, the Tenshodo home.


=========================


Increasing Your Fame:


You can increase your fame in the different areas by doing
a few certain quests which are repeatable. These quests
are simple and can be done as many times as you like.




=========================

In Bastok:

I. Trade Treant Bulbs, Wild Onions, or Sleepshrooms in the Gourmet
	Quest in Bastok Markets.


II. Trade Rusty Buckets for the Buckets Of Gold Quest in Bastok
	Markets.


III. Trade Zeruhn Soot for the Minesweeper Quest in Bastok Mines.

=========================

In San d'Oria:

I. Trade Bat Wings in North San d'Oria for the Fear of the Dark
	Quest.


II. Trade Flint Stones in South San d'Oria for the Starting A
	Fire Quest.


III. Trade Honeys for the Quest The Sweetest Things in South
	San d'Oria.

=========================

In Windurst:

I. Trade Beehive Chips in Windurst Woods for the Quest Paying
	Lip Service.


II. Trade Bird Feathers for A Feather In One's Cap Quest in
	Windurst Waters.


III. Trade Crawler Calculus in Windurst Woods for the Creepy
	Crawlers Quest.

=========================

In Jeuno:

I. Repeat Community Service in Lower Jeuno.


II. Do Quests in the other three Countries.

=========================

In Tenshodo:

I. Trade Zinc Ores in Port Bastok to a Tenshodo Guy in
	Warehouse I.

II. Do the Ninja Scroll Quests in Norg.


III. Do other Tenshodo Quests in the other countries.

=========================

In Outlands:

I. Trade Cabbages in Selbina at the Sheep Farmer.

II. Bring ingredients to the Chef in Mhaura.

=========================



 __________________/___________________________________________________________
/17.              / Server Lists                                              /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


Not much to say about servers, epcept that characters are split between them
to equally populate the different servers. You can get a specific server by
obtaining a World Pass from someone already in that Server.


Here is the Server List:


1. Bahamut

2. Shiva

3. Titan

4. Ramuh

5. Phoenix

6. Carbuncle

7. Fenrir

8. Sylph

9. Valefor

10. Alexander

11. Leviathan

12. Odin

13. Ifrit

14. Diabolos

15. Caitsith

16. Quetzalcoatl

17. Siren

18. Gilgamesh

19. Ragnarok

20. Pandemonium

21. Kujata

22. Bismark

23. Seraph

24. Lakshmi

25. Asura

26. Midgardsormr

27. Fairy

28. Remora

29. Hades

30. Atomos*



* Square also has its own Test Server, Atomos.



 __________________/___________________________________________________________
/18.              / Linkshells                                                /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


Linkshells are clans or groups. The leader or other people, i will explain in
a bit may invite anyone, even if they are already in a Linkshell.

To start a Linkshell you must have 8.000 Gil handy as this is what it costs.
You can buy them from certain people.

*In a future update i will add their locations.

Once you have started your Linkshell you can give it a name and the color that
it will be represented by. You can choose from their colors or form your own.

As a leader, you can distribute Linkpears or Linksacks.


-Linkpearl holders have no control over the LS, cannot invite, or kick.

-Pearlsack holders can distribute pearls and can kick out members who
 do not have a pearlsack.

As a leader, you can also kick anyone out of the LS.




To equip a LS, you must first recive a Linkpearl, then go to:

Menu => Linkshell = > Select Linkpear/sack and Equip


To recieve a pearlsack, you must first get a linkpearl, then the
leader can go to his LS menu, select your name, and give you one.


You can hold as many Linkpearls and Pearlsacks as your inventory can
carry, and can save them in your MH.

You cannot sell or trade a Pearlsack or Linksack.


If you are a Linksack holder, you may also change the message
displayed when you Log In, or change LS.

To change the message type /lsmes
then type your message after it. For example:

/lsmes Thank you for joining my Linkshell!



 __________________/___________________________________________________________
/19.              / Craft Guilds/Recipes                                      /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /



================================
Smithing
================================

Smithing uses metals to make armor pieces and weapons. With ores you can also
make Ingots and with both or one you can make Sheets. You use these items
combined with many others sometimes not so many to make items, weapons, armor.


================================
Goldsmithing
================================

Goldsmithing uses stones and metals to make jewelry such as Earrings, Rings,
Necklaces and other items. Goldsmithing is easily the most expensive craft.


================================
Boneworking
================================

Using dead mob bones and such a bone worker makes Earrings, Rings, Necklaces,
and some armor and weapons like the Bone Scythe for level 53 DRKs.


================================
Carpenter
================================

A good thing to have for this craft is a hatchet. You would want to go logging
a lot, save money on your materials and therefore use your Carpentry skills
to make expensive furniture.


================================
Alchemy
================================

Being an Alchemist, you can make lots of potions to heal MP/HP whatever. You can
also make Bullets and some arrows. Perfect for Rangers.


================================
Tanning
================================

A tanner uses Skins and materials like leather to make armors. For a tanner,
Goldsmithing, Blacksmithing, and Weaving Skills are reccommended.


================================
Weaver
================================

Weavers use cloth and such materials to make Robes and mostly armors for Mages,
and also for other job classes that use light equipment.


================================
Culinarian - Windurst
================================

If theres one thing i like about this Guild is that you dont need any other
skills
from any other Guild to be good here. Just cook away.





================================================================
Guild        |  Locations            |  Open Hours  |  Closed
================================================================
             |                       |              |
Smithing     |  Metalworks, Bastok   |  8:00-23:00  |  Water
             |  North San d'Oria     |              |
             |                       |              |
================================================================
================================================================
             |                       |              |
Goldsmithing |  Bastok Markets       |  8:00-23:00  |   Ice
             |                       |              |
================================================================
================================================================
             |                       |              |
Boneworker   |  Windurst Woods       |  8:00-23:00  |   Wind
             |                       |              |
================================================================
================================================================
             |                       |              |
Carpentry    |  North San d'Oria     |  6:00-21:00  |  Fire
             |                       |              |
================================================================
================================================================
             |                       |              |
Alchemy      |  Bastok Mines         |  8:00-23:00  |  Light
             |                       |              |
================================================================
================================================================
             |                       |              |
Tanning      |  South San d'Oria     |  3:00-18:00  |   Ice
             |                       |              |
================================================================
================================================================
             |                       |              |
Weaver       | Windurst Woods        |  6:00-21:00  |  Fire
             |                       |              |
================================================================
================================================================
             |                       |              |
Culinarian   | Windurst Waters       |  5:00-20:00  |  Dark
             |                       |              |
================================================================
================================================================


 __________________/___________________________________________________________
/20.              / Magic List                                                /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


 ===========================================================================
| White Mage Spell/Level  |     Skill      |       Effect                   |
 ===========================================================================
| Cure - 1                | Healing        | Heals up to 30 HP on a target. |
 ===========================================================================
| Dia - 3                 | Enfeebling     | Lowers defense of target and   |
|                         |                | deals light damage.            |
 ===========================================================================
| Paralyze - 4            | Enfeebling     | Paralyzes the target for some  |
|                         |                | time.                          |
 ===========================================================================
| Banish - 5              | Divine         | Inflics holy damage on target. |
 ===========================================================================
| Barstonra - 5           | Enhancing      | Increases the earth resistance |
|                         |                | of the party members.          |
 ===========================================================================
| Poisona - 6             | Healing        | Cures Poison ailment.          |
 ===========================================================================
| Barsleepra - 7          | Enhancing      | Increases party's resistance   |
|                         |                | to sleep spells.               |
 ===========================================================================
| Protectra - 7           | Enhancing      | Increases party's physical     |
|                         |                | defense by a bit.              |
 ===========================================================================
| Protect - 7             | Enhancing      | Increases target's physical    |
|                         |                | defense.                       |
 ===========================================================================
| Barwatera - 9           | Healing        | Increases party's defense      |
|                         |                | against water attacks.         |
 ===========================================================================
| Paralyna - 9            | Healing        | Cures a target's paralysis.    |
 ===========================================================================
| Aquaveil - 10           | Enhancing      | Avoids Casting Interruptions.  |
 ===========================================================================
| Barpoisonra - 10        | None           | Increases Party's Resistance   |
|                         |                | Against Poison.                |
 ===========================================================================


 ===========================================================================
| Cure II - 11            | Healing        | Heals Up to 90 HP on target.   |
 ===========================================================================
| Barparalyzra -12        | Enhancing      | Increases Party's Resistance   |
|                         |                | against Paralysis.             |
 ===========================================================================
| Slow - 13               | Enfeebling     | Slows Target.                  |
 ===========================================================================
| Baraera - 13            | Enhancing      | Increases Party's Resistance   |
|                         |                | against wind.                  |
 ===========================================================================
| Blindna - 14            | Healing        | Cures Blindness.               |
 ===========================================================================
| Deodorize - 15          | Enhancing      | Target cannot be aggroed by    |
|                         |                | scent.                         |
 ===========================================================================
| Banishga - 15           | Divine         | Area Of Effect Holy Damage.    |
 ===========================================================================
| Silence - 15            | Enfeebling     | Target Cannot Cast Spells.     |
 ===========================================================================
| Curaga - 16             | Healing        | Area Of Effect Cure on Party.  |
 ===========================================================================
| Shell - 17              | Enhancing      | Increase Targets's Magic DEF.  |
 ===========================================================================
| Shellra - 17            | Enhancing      | Increase Party's Magic DEF.    |
 ===========================================================================
| Barfira - 17            | Enhancing      | Increases Party's defense      |
|                         |                | against fire attacks.          |
 ===========================================================================
| Diaga - 18              | Enfeebling     | Inflicts Light Damage and      |
|                         |                | decreases defence. AoE.        |
 ===========================================================================
| Barblindra - 18         | Enhancing      | Increases Party's Defense      |
|                         |                | against darkness.              |
 ===========================================================================
| Silena - 19             | Healing        | Cures Silence.                 |
 ===========================================================================
| Blink - 19              | Enhancing      | Creates Shadow Images that take|
|                         |                | damage for you.                |
 ===========================================================================


 ===========================================================================
| Sneak - 20              | Enhancing      | Target Cannot Be Aggroed by    |
|                         |                | sound.                         |
 ===========================================================================
| Cure III - 21           | Healing        | Heals up to 180 HP on target.  |
 ===========================================================================
| Barblizzara - 21        | Enhancing      | Raises Party's Resistance      |
|                         |                | against Ice.                   |
 ===========================================================================
| Regen - 21              | Enhancing      | Gradually restores targets HP. |
 ===========================================================================
| Barsilencera - 23       | Enhancing      | Enhances resistance against    |
|                         |                | silence of party members.      |
 ===========================================================================
| Raise - 25              | Healing        | Revives KO'd target.           |
 ===========================================================================
| Barthundra - 25         | Enhancing      | Raises resistance of thunder   |
|                         |                | on party members.              |
 ===========================================================================
| Invisible - 25          | Enhancing      | Target cannot be aggroed by    |
|                         |                | sight.                         |
 ===========================================================================
| Protect II - 27         | Enhancing      | Raises Target's defense.       |
 ===========================================================================
| Protectra II - 27       | Enhancing      | Raises Party's Defense.        |
 ===========================================================================
| Stoneskin - 28          | Enhancing      | Reduces damage you take.       |
 ===========================================================================
| Cursna - 29             | Healing        | Cures Cursed target.           |
 ===========================================================================
| Banish II - 30          | Divine         | Deals Light damage on target.  |
 ===========================================================================


 ===========================================================================
| Curaga II - 31          | Healing        | Restores HP of party members   |
|                         |                | in range.                      |
 ===========================================================================
| Erase - 32              | Enhancing      | Removes one status ailment.    |
 ===========================================================================
| Reraise - 33            | Healing        | Grants you the effect of Raise |
|                         |                | when KO'd.                     |
 ===========================================================================
| Viruna - 34             | Healing        | Removes Diseased status.       |
 ===========================================================================
| Dia II - 36             | Enfeeble       | Deals light damage and reduces |
|                         |                | target's defense.              |
 ===========================================================================
| Teleport Holla - 36     | Enhancing      | Teleports party members with   |
|                         |                | Holla gate crystal to Holla.   |
 ===========================================================================
| Teleport Dem - 36       | Enhancing      | Teleports party members with   |
|                         |                | Dem gate crystal to Dem.       |
 ===========================================================================
| Teleport Mea - 36       | Enhancing      | Teleports party members with   |
|                         |                | Mea gate crystal to Mea.       |
 ===========================================================================
| Shell II - 37           | Enhancing      | Enhances targets magic defense.|
 ===========================================================================
| Shellra II - 37         | Enhancing      | Enhances party's magic defense.|
 ===========================================================================
| Teleport Yhoat - 38     | Enhancing      | Teleports Party Members with   |
|                         |                | Yhoat gate crystal to Yhoat.   |
 ===========================================================================
| Teleport Altep - 38     | Enhancing      | Teleports Party Members with   |
|                         |                | Altep gate crystal to Altep.   |
 ===========================================================================
| Stona - 39              | Healing        | Removes petrifications.        |
 ===========================================================================
| Barvira - 39            | Enhancing      | Raises party's resistance      |
|                         |                | against Virus.                 |
 ===========================================================================
| Banishga II - 40        | Divine         | Deals light damage to foes in  |
|                         |                | range.                         |
 ===========================================================================
| Haste - 40              | Enhancing      | Raises target's attack speed.  |
 ===========================================================================



 __________________/___________________________________________________________
/21.              / Summon List                                               /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /





 ============================================================================
|  Summon Name   |  MP Cost  |    Special Moves    |   Special Moves         |
 ============================================================================
 ----------------------------------------------------------------------------
 ============================================================================
| Carbuncle      |     5     |   Healing Ruby      |   Poison Nails          |
 ============================================================================
                             |   Shining Ruby      |   Glittering Ruby       |
 ============================ ===============================================
 ----------------------------------------------------------------------------
 ============================ ===============================================
| Shiva          |    7      |    Axe Kick         |     Blizzard II         |
 ============================================================================
                             |    Frost Armor      |         Sleepga         |
                              ===============================================
                             |    Double Slap      |                         |
 ============================ ===============================================
 ----------------------------------------------------------------------------
 ============================================================================
| Ramuh          |    7      |   Shock Strike      |     Thunder II          |
 ============================================================================
                             |   Thunder Spark     |    Rolling Thunder      |
                              ===============================================
                             |  Lightning Armor    |                         |
 ============================ ===============================================
 ----------------------------------------------------------------------------
 ============================================================================
| Ifrit         |     7      |      Punch          |       Fire II           |
 ============================================================================
                             |   Burning Strike    |     Double Punch        |
                              ===============================================
                             |   Crimson Howl      |                         |
 ============================================================================
 ----------------------------------------------------------------------------
 ============================================================================
| Titan         |     7      |    Rock Throw       |        Stone II         |
 ============================================================================
                             |    Rock Buster      |    Megalith Throw       |
                              ===============================================
                             |   Earthen Ward      |                         |
 ============================================================================
 ----------------------------------------------------------------------------
 ============================================================================
| Leviathan     |     7      |   Barracuda Dive    |       Water II          |
 ============================================================================
                             |     Tail Whip       |      Spring Water       |
 ============================================================================
 ----------------------------------------------------------------------------
 ============================================================================
| Garuda        |     7      |       Claw          |        Aero II          |
 ============================================================================
                             |    Aerial Armor     |      Whispering Wind    |
                              ===============================================
                             |      Hastega        |                         |
                              ===============================================

 ==============================
| Spirit Name      |  MP Cost  |
 ==============================
| Air Spirit       |  10 MP    |
 ==============================
| Fire Spirit      |  10 MP    |
 ==============================
| Ice Spirit       |  10 MP    |
 ==============================
| Water Spirit     |  10 MP    |
 ==============================
| Light Spirit     |  10 MP    |
 ==============================
| Dark Spirit      |  10 MP    |
 ==============================



 __________________/___________________________________________________________
/22.              / Song List                                                 /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /

NOTE: All with an asterisk(*) work for party members/monsters in range.


 ==============================================================================
|     Song Name     |  Level |  Element  | Effect                              |
 ==============================================================================
| Knight's Minne    |    1   | Light     | Enhances partys defense.*           |
 ==============================================================================
| Valor Minuet      |    3   | Light     | Enhances party's attack.*           |
 ==============================================================================
| Army's Paeon      |    5   | Light     | Gradually recovers partys HP. *     |
 ==============================================================================
| Foe Requiem       |    7   | Light     | Deals sonic damage to enemies.      |
 ==============================================================================
| Herb Pastoral     |    9   | Light     | Enhances resistance against poison  |
|                   |        |           | for party members.*                 |
 ==============================================================================
| Light Threnody    |   10   | Dark      | Reduces enemies resistance against  |
|                   |        |           | light.                              |
 ==============================================================================

 ==============================================================================
| Sword Madrigal    |   11   | Light     | Increases Melee Accuracy.*          |
 ==============================================================================
| Dark Threnody     |   12   | Light     | Reduces enemies resistance against  |
|                   |        |           | darkness.                           |
 ==============================================================================
| Sheepfoe Mambo    |   13   | Light     | Enhances evasion.*                  |
 ==============================================================================
| Earth Threnody    |   14   | Wind      | Reduces enemies resistance against  |
|                   |        |           | earth.                              |
 ==============================================================================
| Armys Paeon II    |   15   | Light     | Gradually recovers partys HP.*      |
 ==============================================================================
| Water Threnody    |   16   | Thunder   | Reduces enemies resistance against  |
|                   |        |           | water.                              |
 ==============================================================================
| Foe Lullaby       |   16   | Dark      | Puts an enemy to sleep.             |
 ==============================================================================
| Foe Requiem II    |   17   | Light     | Deals sonic damage to enemies.      |
 ==============================================================================
| Wind Threnody     |   18   | Ice       | Reduces enemies resistance against  |
|                   |        |           | wind.                               |
 ==============================================================================
| Scop's Opperetta  |   19   | Light     | Enhances resistance against silence.|
 ==============================================================================
| Fire Threnody     |   20   | Water     | Reduces enemies resistance against  |
|                   |        |           | fire.                               |
 ==============================================================================


 __________________/___________________________________________________________
/23.              / Equipment                                                 /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


Coming, just not now. ^^



 __________________/___________________________________________________________
/24.              / Weapon Skills                                             /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
                /


 _____________________________________________________________________________
/=============================================================================\
|----------------------------- Axe Weapon Skills -----------------------------|
 =============================================================================
| Name             | Skill LVL |      TP Effect     |  Elemental Attributes   |
 =============================================================================
| Raging Axe       |     10    |    Added Damage    |     Air / Lightning     |
 =============================================================================
| Smash Axe        |     40    |   Stun + Duration  |        Ice/Water        |
 =============================================================================
| Gale Axe         |     70    |   Choke + Duration |           Air           |
 =============================================================================
| Avalanche Axe    |    100    |    Added Damage    |      Earth/LIghtning    |
 =============================================================================
| Spinning Axe     |    150    |    Added Damage    |   Fire/Earth/Lightning  |
 =============================================================================
| Rampage          |    175    | Chance of Critical |          Earth          |
 =============================================================================
| Calamity         |    200    |    Added Damage    |      Earth/Lightning    |
 =============================================================================
| Mistral Axe      |    225    |    Added Damage    |     Ultimate Fusion     |
 =============================================================================
| Decimation       |    240    |    Hit Accuracy    |  Ultimate Fusion/Water  |
 =============================================================================

 =============================================================================
| Weapon Skill  |             Effect(s)                                       |
 =============================================================================
| Raging Axe    | Two attacks with bonus damage based on TP.                  |
 =============================================================================
| Smash Axe     | Two attacks with Stun effect, duration is based on TP       |
 =============================================================================
| Gale Axe      | One attack with Choke effect, weakens against ice.          |
 =============================================================================
| Avalanche Axe | One attack with bonus damage based on TP.                   |
 =============================================================================
| Spinning Axe  | Area of Effect attack, area covered based on TP.            |
 =============================================================================
| Rampage       | Five attacks that can critical for added damage.            |
 =============================================================================
| Calamity      | One attack, damage is multiplied by three.                  |
 =============================================================================
| Mistral Axe   | One attack, damage varies by TP.                            |
 =============================================================================
| Decimation    | Three attacks, damage varies by TP.                         |
 =============================================================================


*******************************************************************************
*******************************************************************************

 _____________________________________________________________________________
/=============================================================================\
|-------------------------- Great Axe Weapon Skills --------------------------|
 =============================================================================
| Name             | Skill LVL |      TP Effect     |  Elemental Attributes   |
 =============================================================================
| Shield Break     |     10    |   Effect Duration  |        Lightning        |
 =============================================================================
| Iron Tempest     |     40    |    Added Damage    |          Earth          |
 =============================================================================
| Sturmwind        |     70    |    Added Damage    |        Water/Earth      |
 =============================================================================
| Armor Break      |    100    |   Effect Duration  |        Lightning        |
 =============================================================================
| Keen Edge        |    150    | Chance of Critical |           Dark          |
 =============================================================================
| Weapon Break     |    175    |   Effect Duration  |        Lightning        |
 =============================================================================
| Raging Rush      |    200    |    Added Damage    |         Ice/Water       |
 =============================================================================
| Full Break       |    225    |   Effect Duration  |   Ultimate Distortion   |
 =============================================================================
| Steel Cyclone    |    240    |    Added Damage    | Ultimate Distortion/Air |
 =============================================================================

 =============================================================================
| Weapon Skill  |             Effect(s)                                       |
 =============================================================================
| Shield Break  | One attack, lowers evasion, 1:30m @ 100 TP, 2:00 @ 200 TP,  |
|               | 2:30 @ 300 TP.                                              |
 =============================================================================
| Iron Tempest  | One attack, damage varies by TP.                            |
 =============================================================================
| Sturmwind     | Two attacks, damage varies by TP.                           |
 =============================================================================
| Armor Break   | One attack, lowers defense, duration same as Shield Break.  |
 =============================================================================
| Keen Edge     | One attack, can critical or can miss.                       |
 =============================================================================
| Weapon Break  | One attack, lowers attack, duration same as Shield Break.   |
 =============================================================================
| Raging Rush   | Three attacks, damage varies by TP.                         |
 =============================================================================
| Full Break    | One attack, lowers attack, accuracy, evasion, & defense.    |
|               | Duration same as Shield Break.                              |
 =============================================================================
| Steel Cyclone | One Area Of Effect attack.                                  |
 =============================================================================


*******************************************************************************
*******************************************************************************