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                              FFXI Samurai Guide
                               Author: Roadkill
                   75 Ninja / 75 Monk / 75 Samurai / 75 Red Mage
                              Quetzalcoatl Server 
                                  Version 10


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Contents:
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~~~

01) - f0001 - Introduction
02) - f0002 - Version History
03) - f0003 - Common Abbreviations
04) - f0004 - What is a Samurai?
05) - f0005 - How to become a Samurai
06) - f0006 - Race Information
07) - f0007 - Job Information
08) - f0008 - Job Abilities
09) - f0009 - Job Traits
10) - f0010 - Merits
11) - f0011 - Weapon Skills
12) - f0012 - Questable Weaponskills & WS Points
13) - f0013 - Skill Caps
14) - f0014 - AF Equipment/Quests
15) - f0015 - Relic
16) - f0016 - Dryadic Abjuration
17) - f0017 - AF+1 / Relic+1
18) - f0018 - Subjobs
19) - f0019 - Recommended Gear 1-75
20) - f0020 - Assault
21) - f0021 - Salvage
22) - f0022 - Nyzul Isle
23) - f0023 - Einherjar
24) - f0024 - History of Sam "Adujustments"
25) - f0025 - Contact Info / Legal Info
26) - f0026 - Thanks

~~~


***To use this guide, press the control and F keys. type in the number 
corresponding the section and hit enter.

***There is no skillchain chart to be found in this guide. for simplicity's 
sake, it is much better to look at a graph or chart then reading paragraph 
after paragraph of text when pertaining to skillchains.

~~~




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01) - f0001 - Introduction
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Hello, I go by the name of Roadkill in game, here on Gamefaqs.com, and many
other places. I am a 75 Samurai and decided to write a detailed FAQ overlineing
Samurai.

All input is welcome, suggestions, comments, corrections, ideas.. please send
my way and i'll be sure to look them over.

On that note, i plan to spill all my knowledge of this great job out to you
all in hopes that no one plays gimp and enjoys playing it as much as i do.

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~~~



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02) - f0002 - Version History
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1.0 - 10/17/05 - First Release

2.0 - 05/09/06 - Updated some grammar, fixed version update 1.0 lolwrongdate,
adjusted some of the recommended gear from 1-75. added shura gear and +1AF
and +1relic

3.0 - ??/??/?? - Forgot what i updated

4.0 - 07/20/06 - Re-tuned recommended gear. Corrected numerous spelling and 
informational errors. added forward notes and Gear corrections.

5.0 - 09/30/06 - Made a new design for recommended gear. Added ToAU gear and 
abilities. Merit additions. Assault missions and plenty of spelling and grammar
errors (ran the whole thing threw a online spell check) 2 new sections also.

6.0 - 11/26/06 - Added the two new abilites. fixed some minor informational
errors in the job abilites. adjusted old abilites in accordance with the fall
of '06 version update. Added some more sites able to post this, as well as
removed allah for selling out to the RMT. Added someone in thanks and posted
another ??? item thats worth getting.

7.0 - 01/21/07 - Fixed alot of capitalization errors, grammar, display. added
salvage section. added more "??? items". Fixed job abilities errors. updated
recommended gear with spears and usukane armor, and gave it a minor tweak. 
added the tachi:kasha quest and explanation of weapon skill points. added few
more Abbreviations.

8.0 - 06/14/07 - Added Nyzul Isle rewards and all the up to date game changes
and updates. More gear added to the recc. gear section. Modded the ??? assault
item section to assault all together, adding the amir piece and one more 
??? drop.

9.0 - 10/1/07 - Adding reccomended assualts for amir gear. added the Einherjar 
section and it's rewards. added info pertaining to the recent update effecting
all 2handed weilders. condensed the outro/info sections. adjusted some of the
reccomended gear due to the recent changes. Made corrections to the GK weapon 
skills due to the recent update as well.

10.0 - 11/22/07 - Yeah, writing a FaQ update on thanksgiving lol. Added a Job
Adjustment section. Added a handful of new gears. Minorly tweaked reccomended 
gear for the recent update to str/atk (again.)

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~~



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03) - f0003 - Common Abbreviations
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I'll go over common abbreviations i'll be using threw out my guide. consult 
this section of the guide if there is a term you don't understand.


HP - Health Points * The amount of damage you can receive before taking the K.O.
status (Knock Out, or dead more of less)

HP (again) - Home Point * The location you go to when being warped, or click the
'Home Point' button upon dying.

MP - Magic Points * The amount of magic your able to draw upon to cast spells.
when MP reaches 0, no spells can be cast. All spells have a different Magic
Point cost.

STR - Strength * Your Offensive power basically. Your STR is calculated to your 
targets VIT (vitality) to equal X. Your attack is then figured in for final 
damage. A quite complicated formula. More STR is always good. 2 STR = 1 Attack 
as a bonus. STR also plays a secondary factor in multiplying weapon skill 
damage. More STR will make your attack range wider also.

VIT - Vitality * Your Defensive Power. With high VIT the damage you recive will
be subsequently less from time to time.

MND - Mind * Your defense to white magic. MND plays a factor in other jobs more
then it dose as samurai. MND is a secondary modifier to 1 great katana
weaponskill. MND otherwise enhances the soft cap of healing magic and the power
of MND enfeebling and divine magic.

INT - Intelligence * Your defense to black magic. INT plays no bonus to samurai
at all. INT otherwise Enhances Black magic spells

DEX - Dexterity * Your melee accuracy and critical hit rate. Stacking alot of
DEX up end-game can be beneficial with the right setup, but other wise raw Acc
is much better. A side effect of DEX is theoretically 2 DEX = 1 Acc.

CHR - Charisma * For samurai, it plays the role of influencing the activation
of our demon killer effect. For other jobs, such as beastmaster, CHR effects
the job ability Charm, and for Bard, the Accuracy of songs.

Lv. (lvl) - Level * The current state of the described trait or skill.

GK - Great Katana * Your main weapon durr.

TP - Tactical Points * The amount you have determines the power of the 
monsters, your pets, our your own; weaponskills. weaponsskills can only be
preformed when you have 100% TP or greater. The same applies to (almost) all
monsters. This dose not however apply to avatars or wyvrens.

WS - Weapons Skill * a maneuver preformed when you attain 100% or over TP, to
inflict massive damage to your opponent.

AH - Auction House * The place other players put items they want to sell. Most
items can be found here.

MH - Mog House - Your House. The place where you can store items and the place
your Gil is sent when something is sold of yours on the AH. Items sent to you
from other players are also sent to this place.

NPC - Non-Playable Characters * Computer players that 95% of the time stand in
one place and flags a mission or quests of some sorts.

GM - Game Master * Boss Hog of the game and can do pretty much whatever they
want. Employed by Square Online and usually don't do anything helpful for the
players.

Sandy - The Kingdom of San D'oria * Dirty elvaan home town.

Windy - The Federation of Windurst * weirdo taru's and mm sexy mithra's home 
town.

LS - Linkshell * A Worldly Party. Talk to your group of friends by simply
adding /l to whatever you type.

AP - Assault Points * Granted after the successful completion of a assault
mission. used to obtain gear and payment for passage to salvage.

Ohat - Optical Hat * refer to equipment section


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~~



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04) - f0004 - What is a Samurai?
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"Fate is in Heaven, the armor is on the breast, success is with the legs. 
Go to the battlefield firmly confident of victory, and you will come home 
with no wounds whatsoever. Engage in combat fully determined to die and 
you will be alive; wish to survive in the battle and you will surely meet 
death. When you leave the house determined not to see it again you will 
come home safely; when you have any thought of returning you will not 
return. You may not be in the wrong to think that the world is always 
subject to change, but the warrior must not entertain this way of thinking,
for his fate is always determined."

- Uesugi Kenshin (1530-1578)

A Samurai is a noble warrior that fights without fear. Giving his life to
protect those he holds dear. Skilled with many weapons, samurai are exsperts
at combat, striking swiftly and deadly.

Since the early 15th Century, Samurai were skilled in the art of the Katana,
or Dai-To.The katana was the samurai's most important sword. It is widely 
agreed that the Katana is the single most perfect sword ever developed. It's 
power and finesse made it a nearly undefeatable weapon. Made with a curved ken 
(blade) set into a long tsuka (hilt) it is the sword we most identify with 
feudal japan today. Although the Katana was very powerful, it was also much
lighter than European swords and could be handled with confidence and grace.

Other Weapons Employ 'd by the Samurai were the Tanto, No-Dachi, Tachi, and the
Naginata.


Now, in the World of Final fatasy XI, the Samurai is the skillchain master.
With the ability to open or close almost any skillchain, they are invaluable.
Samurai use the Great Katana in FFXI, to unleash swift one-hit powerful blows
inflicting various status ailments towards the end of the game.

Able to work with almost any other job, Samurai plays the role of melee DD
in FFXI, using physical damage to defeat your enemy. The majority of a Samurai's
damage would come from his/her skillchains. Samurai have the ability to
build instant TP, and gain TP faster per-strike then other jobs using a
2-handed weapon.

Being one of the more versatile jobs in the game, samurai can be geared to do
any number of things. from damage dealing near, or from afar... tanking with
ninja subjob or planting hate onto another party member with thief subjob.


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~~~



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05) - f0005 - How to become a samurai
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The quest for samurai is a long road. One of the more difficult jobs to obtain.

LINK: http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=103
LINK: http://ffxi.somepage.com/questdb/343

First, you must take one of the starting jobs to lvl30 to ulock the samurai
quest. You must also have Norg (Rise of Zilhart exspansion set). To get to
Norg, you must get a Kazam airship pass. inquire into another FAQ or message
board on how to obtain that.

Once in Norg talk to Jaucribaix [K-8], he will flag you and tell you to talk
to his assistants for two items. Talk to Aeka and Ranemaud [I-8]. Once you
have the two items in hand. Teleport-Dem yourself if possible, or make your
way back to Konschtat Highlands by any means. head to [D-8] there and trade
the Oriental Steel to the "???" there, and out will come Forger, a bomb type 
mob:

lvl33 - Forger
* Notorious Monster
* Aggressive
* Based on Fire
* Weak against Ice
* Weak against Water
* Strong against Fire

Drop~
* Fire Crystal
* Bomb Arm
* Bomb Ash
* Bomb Steel

With Bomb Steel in hand, head to The Sanctuary of Zi'tah. Once there head to
[K-11]. find the "???" there and trade a hatchet (bought in san'doria) to it
to pop Guardian Treant, a treat type mob:

lvl??(around40) - Guardian Treat
* Notorious Monster
* Based on Earth
* Weak against Darkness
* Weak against Fire

Drop~
* Earth Crystal

Once you have both items, head back to Norg and talk to Jaucribaix, he'll 
talk to you and Gilgamesh will show up too. He'll say he'll have your reward 
ready in 3 days (3 real life hours). After that you?ll get your First Great 
Katana "Mumeito" and the ability to become a Samurai.

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~~~



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06) - f0006 - Race Information
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As a Samurai, your most important stat would be STR, secondary would be DEX,
and lastly AGI. all samurai weapon skills are STR based, except for the weak
weaponskill Tachi: Koki, which has a 20% MND modifier.

That being said, the "best" race for Samurai is Galka, Mithra, or Elvaan.
although Hume and Tarutaru can make exceptional samurai in the hands of a
skilled player, stats wise, those 3 races are better.

NOTE: stat calculations here are based upon warrior subjob

***
Level 1:

|   Hume   |  Elvann  | Tarutaru |  Mithra  |  Galka   |
| HP   39  | HP   41  | HP   35  | HP   39  | HP   44  |
| MP    0  | MP    0  | MP    0  | MP    0  | MP    0  |
| STR   9  | STR  10  | STR   8  | STR   9  | STR  10  |
| DEX   9  | DEX   9  | DEX   9  | DEX  11  | DEX   9  |
| VIT   8  | VIT   9  | VIT   8  | VIT   8  | VIT  10  |
| AGI   8  | AGI   7  | AGI   9  | AGI   9  | AGI   8  |
| INT   7  | INT   6  | INT   9  | INT   7  | INT   7  |
| CHR   7  | CHR   7  | CHR   7  | CHR   6  | CHR   6  |


Level 75:

|   Hume   |  Elvann  | Tarutaru |  Mithra  |  Galka   |
| HP 1266  | HP 1372  | HP 1100  | HP 1266  | HP 1478  |
| MP    0  | MP    0  | MP    0  | MP    0  | MP    0  |
| STR  70  | STR  75  | STR  64  | STR  67  | STR  73  |
| DEX  68  | DEX  65  | DEX  68  | DEX  76  | DEX  68  |
| VIT  66  | VIT  69  | VIT  63  | VIT  63  | VIT  74  |
| AGI  62  | AGI  56  | AGI  65  | AGI  67  | AGI  59  |
| INT  61  | INT  55  | INT  69  | INT  61  | INT  58  |
| MND  61  | MND  66  | MND  58  | MND  58  | MND  61  |
| CHR  62  | CHR  62  | CHR  62  | CHR  56  | CHR  56  |
***



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~~~




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07) - f0007 - Job Information
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Samurai is a fast TP builder, with fast weaponskills and plenty of them. the
gear the focus on as samurai is accuracy. with a 2-handed weapon like the Great
Katana, you need every blow to land. althou, being a fast overall swinging
2-handed weapon, you also need STR to raise your atk cap. The way STR and atk
works is that STR gear is how tall the room is, and atk+ is how high you can
jump. so a balanced setup is key.

Samurai is a expensive Job by far. With all the acc and mnk/sam/nin exclusive
gear, it can ruin your wallet fast. but don't fret, gear dose not equal skill. 
People will remember your attitude and how well you play in a party rather then 
what piece of armor you have. (at least the intelligent ones)

Food choices for samurai are wide. between atk and acc food, you chose on what
monsters your fighting at the time. a good link for food choices is:

LINK: http://ffxi.somepage.com/itemdb/food.php

Generally, you can use this quick guide:

1-20: Meat Jerky or Jack-o-Lantern
20-40: Rice Dumplings or Dhalmel Pie
40-60: Coeurl Sub Arrabbiato@50 for a early 6/100 build
60-75: Coeurl Sub, Carbonara

Respect other players and respect the job of samurai, and you'll go far ^^

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~~~



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08) - f0008 - Job Abilites
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Samurai job Abilities are few sadly,  but your subjob is what enhances your 
main so here goes...


***lvl1 - Meikyo Shisui - recast | 02:00:00 - Duration | 00:00:30***
This is argueably the best Melee 2hr ability. Filling your TP gauge to 300% but
lowering the WS cost to 100%.  confusing? okay... when you get over 100% tp,
it compiles onto 200% .. and 300%, but when you use it.. it uses all 300%. Well
Meikyo Shisui gives you a instant 300% tp and lets you weaponskill 3 times in a
row by only exspending 100% per weaponskill. Allowing self-made skillchains 
and massive damage.

***lvl5 - Demon Circle - recast | 00:10:00 - Duration | 00:00:30***
You get it at lvl5, which at that point is useless. Great on mission 5-2 and 
EXP in Uleguerand Range to give the tank some intimidation. In the new exp zone,
Caedarva Mire, you'd like to use it as often as possible in conjunction with
your AF helm to prolong the effect and give all melee the intimidation effect
as you'd be chaining quickly threw multiple 'demon' mobs. Works on Demon's, 
Ahriman, Imps, and Taurus type mobs. it's a AoE ability and effects the 
entire party. Intimidation effect is basically similar to paralyze as it can
stop any action that the specific type of mob your effect grants. If Myochin
Kabuto is equipped, duration of this ability increases to 1:30.

***lvl15 - Third Eye - recast | 00:01:00 - Duration | 00:00:30***
Ah, a very useful and often overlooked ability. it blocks on attack directed
toward your body. But it will block any single damaging non-line attack, no 
matter how many fold the attack is. for example, Goblin Rush is a 3-fold attack 
all three hits will be absorbed since it's one attack. Changed in Fall of '06,
third eye's duration was lowered to 30 seconds.

***lvl25 - Hasso - recast | 00:01:00 - Duration | 00:05:00***
Recently added, a quite useful ability, giving samurai the well deserved stat
boosting ability it needed. The exact amount it increases per lvl is some
information that escapes me. At lvl 37, it seems to be +5 STR, +5 Acc, +5%
haste, while at Lv75, it changes to +10 STR, +10 Acc, +10% haste. Being the
only ability in ffxi that can increase you melee speed, it dose come with a
disadvantage. This being all spells cast by the samurai has a longer casting
time and a +50% slow effect. Most notably when subbing ninja. Also, this
effect is only active while wielding a 2-handed weapon. The effect dose not
stack with Seigan or Hasso itself.

***lvl30 - Meditate - recast | 00:03:00 - Duration | 00:00:05***
The one ability that makes sam hold it's own. Meditate builds 100% tp over the
span of 5 seconds (20tp every second.) Very useful to get that last bit of tp 
fast for your skillchain partner, or to open AND close a skillchain, with a 
intermediate weaponskill from another player. Only 60% TP as a subjob. Also 
gives you the hate power about that of a half-powered provoke. So be careful 
if your high on hate already.

***lvl35 - Seigan - recast | 00:01:00 - Duration | 00:05:00***
While not having a way to heal or effectively avoid damage, this ability was
well deserved too. Seigan enhances Third eye in many ways, similar to the AF2
pants. Seigan Lowers the recast of third eye to 30 seconds. It also allows
third eye to anticipate many, MANY, attacks in certain situations. with
Seigan active, when third eye is activated, for the first few seconds, you
are almost invincible. I've personally seen Third eye block 21 hits in a row.
as third eye comes closer to being able to be used again, the chances of
third eye remaining in effect drops significantly. Seigan also allows a 
small chance to counter attacks when your weapons is draw multiple times.
This effect also requires a 2-Handed weapon just like hasso, and dose not
stack with hasso or seigan itself.

~~~
MERIT ABILITIES
~~~

***lvl75 - Shikikoyo - recast | 00:15:00 - Duration | 00:00:00***
More Commonly referred to as Enthrust in past Final Fantasy games, Shikikoyo
sends your excess TP over 100 to a targeted party only member. Useful for
setting up a skillchain in a pinch, or allowing to create a skillchain with
2 people otherwise impossible.

***lvl75 - Blade Bash - recast | 00:15:00 - Duration | ~random~***
A attack similar to Dark Knight's Weapon Bash and Paladin's Shield Bash. The
difference between this one and theirs, is Blade Bash dose no damage.
Blade Bash dose have the opportunity to stun it's target, but not always. 
Blade Bash also has the effect of Plague, the effect of removing 2tp from it's 
target every second for a random amount of time. In the Update in fall of '06,
blade bash's distance was reduced to the range of the other bash effects,
effectively making this ability useless. Pre-update, it's range was greater 
then provoke.


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~~~



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09) - f0009 - Job Traits
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Samurai Passive Job Traits means that their always on once you get them.

***lvl5 - Resist Blind I*** 
Increases resistance to blind. Not much this lvl will blind you, and you will
get blinded, this is just roughly like 5% resistance if not less...meh

***lvl10 - Store TP I*** 
Increases the rate that TP is gained by 0.10%. so if you got 13% TP before per
swing, use this formula: 13% x 1.10 = New Tp Gain

***lvl20 - Zanshin***
You'll love the trait. Added to ffxi close to a year ago, this trait was
originally Lv60, samurai exclusive. In the fall version update of '06, this
trait was moved to Lv20, effectively making every ability outside of the 2hr,
available to every job when subbed, a sad day it was. Anyway, this trait works
similar to Double Attack. Randomly activating when the conditions are met.
That condition is that you...miss. Zanshin is a trait that allows you to swing
again if your first attack missed. This trait dos not stack with double
attack. This effect is enhanced by certain peices of gear and/or merits.

***lvl25 - Resist Blind II***
Increases resistance to blind, some more. *yawn*

***lvl30 - Store TP II*** 
Increases the rate that TP is gained by 0.05%. Add 0.05 to the above formula

***lvl40 - Demon Killer*** 
Increases damage against demons. Also stops them from attacking and casting
magic occasionally. 

***lvl45 - Resist Blind III***
Increases resistance to blind, once again.... have you even noticed it yet?
i don't....

***lvl50 - Store TP III***
Increases the rate that TP is gained by 0.05%. Add 0.05 to the formula

***lvl70 - Store Tp IV***
Increases the rate that TP is gained by 0.05%. Add 0.05 to the formula



TP Gain Chart

0   - 180   5.0  + [(Delay - 180) * 1.5] / 180  
180 - 450   5.0  + [(Delay - 180) * 6.5] / 270  
450 - 480   11.5 + [(Delay - 450) * 1.5] / 30  
480 - 530   13.0 + [(Delay - 480) * 1.5] / 50  
530 - 999   14.5 + [(Delay - 530) * 3.5] / 470  


~~~
MERIT ABILITIES
~~~

***lvl75 - Ikishoten***
Adds 3 TP for each sucsessful Zanshin connection. With the DEX=Acc update,
this became even MORE useless then it already was.

***lvl75 - Overwhelm***
Grants an attack bonus with weapon skills performed face-to-face with an enemy.
Pretty much the reverse effect of sneak attack, a 5% bonus to weapons skills.
Capping out at +15% bonus.

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~~~



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10) - f0010 - Merits
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After you attain level 75, talk to the moogle by Maat in Ru'Lude Gardens. The
option to attain merits instead of exp is now your choice. Merit Points are
accumulated just like experience points, with 10,000 merit exp equaling one
merit point. Merit points can be spent on a number of things to enhance your
offensive and defensive capabilities. Different categories cost different 
amounts of merit points.


***HP/MP (0/8) (1>2>3>3>3>3>3>3)***
-- HP 0/8 - Raises your maximum HP by 10 points.
-- Hp 0/8 - Raises your maximum MP by 10 points.

Comments: HP will be nice to have, but this should be the last thing you ever 
merit as sam.


***Attributes (0/5) (3>6>9>9>9)***
-- STR 0/5 - Raises your STR by 1 point.
-- DEX 0/5 - Raises your DEX by 1 point.
-- MND 0/5 - Raises your MND by 1 point.
-- INT 0/5 - Raises your INT by 1 point.
-- CHR 0/5 - Raises your CHR by 1 point.
-- AGI 0/5 - Raises your AGI by 1 point.
-- VIT 0/5 - Raises your VIT by 1 point.

Comments: The most experience of the merit categories, only stat worth raising
here is STR, which will help out alot.


***Combat Skills (0/20) (1>2>3>3>3>3>3>3)***
-- Dagger Skill       0/8 - Raises your dagger skill by 2 points.
-- Sword Skill        0/8 - Raises your sword skill by 2 points. 
-- Polearm Skill      0/8 - Raises your polearm skill by 2 points.
-- Great Katana Skill 0/8 - Raises your great katana skill by 2 points.
-- Club Skill         0/8 - Raises your club skill by 2 points.
-- Archery Skill      0/8 - Raises your archery skill by 2 points.
-- Throwing Skill     0/8 - Raises your throwing skill by 2 points.
-- Evasion Skill      0/4 - Raises your evasion skill by 2 points.
-- Parrying Skill     0/4 - Raises your parrying skill by 2 points.

Comments: I only noted the combat skills meritable by samurai. Most wise choice
being Great Katana. Then what you choose to merit with your remaining merits
is totally up to you and your preference.


***Others (0/8) (1>2>3>4)***
-- Emnity Increase          0/4 - Raises your emnity by one point.
-- Emnity Decrease          0/4 - Lowers your emnity by one point.
-- Critical Hit Rate        0/4 - Raises your critical hit rate by 1%.
-- Enemy Critical Hit Rate  0/4 - Lowers your critical hits recived by 1%.
-- Spell Interuption Rate   0/4 - Lowers your spell interuption rate by 2%.

Comments: Critical hit rate is good to merit. It doesn't cost much and helps out
fairly well. Emnity is something most players choose to not mess with, but they
both have their benefits and faults.


***Samurai #1(0/10) #2(0/6) (1>2>3>4>5)***
-- Third Eye Recast      0/5 - Lowers the recast of third eye by 2 seconds.
-- Warding Circle Recast 0/5 - Lowers the recast of warding circle by 20 sec.
-- Store TP Effect       0/5 - Raises the effect of store TP by 2.
-- Meditate Recast       0/5 - Lowers the recast of mediate by 6 seconds.
-- Zanshin Attack Rate   0/5 - Raises the attack rate of zanshin by 1%.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- Shikikoyo  0/3 - Lowers the recast of Shikikoyo by 2 minutes and 30 seconds.
-- Blade Bash 0/3 - Lowers the recast of Blade Bash by 2 min. and 30 seconds.
-- Ikishoten  0/3 - Increases the amount of Tp gained by 3.
-- Overwhelm  0/3 - Increases the attack bonus by 6.

Comments: The most important of merits, job specific. Meditate recasts is the
most important, store tp for a 6hit/100tp setup comes in second. For the second
group, it's personal preference on what you unlock. i suggest 3x Overwhelm, 3x
Shikikoyo, but that is just me. 3x overwhelm adds 15% to your weapon skill's 
damage.

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~~~




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11) - f0011 - Weapon Skills
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NOTE: Great Katana is a samurai's best weapon. while the other weaponskills
you CAN use, but your skillcap with that type of weapon is lower, and will give
you less dmg. GK is slashing type damage, Polearm and archery is peirceing type
damage, so find out what the mob you are fighting is weak too, and adjust
accordingly.


Great Katana

NOTE: Best weapon, use 95% of the time


***lvl3 - Tachi: Enpi - 2x Hit | 100%/1.00 200%/1.50 300%/2.00 | STR_30%***
First GK ws, you'll use it for a long time. tachi: enpi > tachi: enpi is
distortion at lvl3, very devastating.

***lvl9 - Tachi: Hobaku - Stuns | 100%/1.00 200&300%/longer stun STR_30%***
Your stun ws. samurai benefit from getting thier stun ws so early, stun gob
bombs in dunes.

***lvl23 - Tachi: Goten - Thunder Dmg | 100%/1.00 STR_30%***
Lame ws. only time you MAY use it would be fighting a elemental, otherwise,
tachi: enpi for the win.

***lvl33 - Tachi:Kagero - Fire Dmg | 100%/1.00 STR_50%***
Another lame ws. first 50% str ws.... just one hit thou, tachi: enpi for the
win.

***lvl49 - Tachi: Jinpu - 2x Hit, Wind Dmg | 100%/1.00 STR_30%***
YES! finally a better ws then tachi: enpi, you'll use this on like everything
when not in a exp pt. it pwnz.

***lvl55 - tachi: Koki - Light Dmg | 100%/1.00 STR_30% MND_20%***
Idk, i don't even macro it, maybe elvaan might be able to land it for 
something decently, i only ever broke 800+ with it double attacked.

***lvl60 - Tachi: Yukikaze - Blinds | 100%/1.75 200%/2.00 300%/2.50 STR_75%***
Quite possibly my favorite WS, not cuz of the looks... but because it has a 
75% STR mod (no weapon WS in the game has mod that high), but it blinds AND 
stacks with SATA, which, at 60, you get Trick Attack from thf subjob.

***lvl65 - Tachi: Gekko - Silences | 100%/1.75 200%/2.00 300%/2.50 STR_75%***
Same thing as yukikaze, BUT closes fragmentation, strongest lvl2 sc. also
silences in a time of need.

***lvl71 - Tachi: Kasha - Paralyze | 100%/1.75 200%/2.00 300%/2.50 STR_75%***
Same mods as gekko, also stacks SATA... and paralyzes. good stuff.
closes/opens light skillchain, fragmentation > tachi: kasha is also light.
this WS must be quested.

***lvl75 - Tachi: Kaiten - Store Tp+7 | 100%/3.0 200%/3.0 300%/3.0 STR_60%***
A little less STR mod then the other ws, but it shouldnt matter. It grants
Store Tp+7 for 30 seconds @ 100%, 45 seconds @ 200% and 60 seconds at 300%
This weapon skill is only available with the stage 5 relic Great Katana 
Amanomurakumo or within Dynamis with the stage 4 Totsukanotsurugi. 




Polearm

NOTE: situational weapon, and used for fun.

***lvl3 - Double Thrust - 2x Hit | 100%/1.00 200%/1.50 300%/2.00 STR_30%***
same as tachi: enpi... you'll use if almost forever if your a polearm 
wielding sam.

***lvl10 - Thunder Thrust - Thunder Dmg | 100%/1.50 INT_20%***
Even more lame then tachi: goten, since it's based on INT.. don't ever use 
it.

***lvl24 - Raiden Thrust - Thunder Dmg | 100%/1.50 INT_20% STR_20%***
Odd one, I'm not sure if it could beat out double trust since it has two stat
mods, but if you must use it lol... /war and /drg subjob only.

***lvl34 - Leg Sweep - Stuns | 100%/1.00 200%&300%/more stun STR_30%***
Longer duration of other Stun ws's. good for stopping gob bombs since they
tend to use it toward the end of their life.

***lvl51 - Penta Thrust - 5x Hit| 100%/0.75 200%/1.00 300%/2.25 STR+DEX_20%***
Very good weapons skill. you might finding yourself breaking out the polearm
for solo'ing just cuz of this. useful in ballista but not very good for
skillchains sadly. has a DEX mod, so good for you mithra sam's.

***lvl56 - Vorpal Thrust - Critical Hit | 100%/1.00 STR_20%, AGI_20%***
The only AGI based polearm skill, doesn't do anywhere near the dmg of penta
thrust, but it DOSE close fragmentation... but i wouldn't recommend it.

***lvl75 - Impulse Drive - 2x Hit | 100%/1.00 200%/1.50 300%/2.50 STR_50%***
I don't have this yet, but it looks promising for solo. it's 2x hit like
Tachi: Jinpu, but has a higher STR mod and it multiplies as tp goes over
100%. opens and closes darkness also. Weaponskill must be quested.




Archery

NOTE: used on NM, ballista, exp, gods

***lvl3 - Flaming Arrow - Fire dmg | 100%/1.00 STR_16%, AGI_25%***
In-accurate as hell, garbage ws over and over again, move on. lol

***lvl14 - Piercing Arrow - Pirce def | 100%/1.00 STR_16%, AGI_25%***
Fairly good WS, negates mob defense the more TP you have. so good on crabs.
opens distortion.

***lvl28 - Dulling Arrow - Low INT, crit hit | 100%/1.00 STR_16%, AGI_25%***
i'm sure good on certain mobs, but piercing arrow is probably a better choice

***lvl57 - Sidewinder - 4x dmg, inaccurate | 100%/5.00 STR_16%, AGI_25%***
The cream of the crop for archery WS's. misses often, but it very powerful
when it dose hit. and combined with 2hr ability, unleashing 3 of these at
once can kill many, many things. Good in ballista.

***lvl75 - Namas Arrow - Rng Acc+ | 100%/2.75 STR_40% AGI_40%***
Available only when equipped with the Relic Weapons Futatokoroto 
(Dynamis use only) or Yoichinoyumi. Devistating with soboro.





Sword

NOTE: used for solo / fun. Spirits Within for gods/HNM


***lvl3 - Fast Blade - 2x Hit | 100%/1.00 200%1.50 300%/2.00 STR+DEX_20%*** 
Starting sword ws, wont be breaking this out anywhere in dunes... but ya,
it's decent since it mods DEX too

***lvl10 - Burning Blade - Fire Dmg | 100%/1.00 200%/2.00 300%/2.50***
***STR+INT_20%***
Just as lame as tachi: kangero, dose fire dmg  whoopie.. maybe taru can make
it do something lol.

***lvl18 - Red Lotus Blade - Fire dmg | 100%/1.00 200%/2.00 300%/2.50***
***STR+INT_20%***
Same as burning blade.. just worse since it's WAR subjob only.

***lvl26 - Flat Blade Sword - Stuns | 100%/1.00 200&300%/more stun***
***STR_30%***
Sword stun ws, valuable...just like any other stun ws.

***Shining Blade - Light Dmg | 100%/1.00 200%/2.00 300%/2.50 ??%_MND***
MND based WS, not sure how much.. lame ws.

***Seraph Blade - Light Dmg | 100%/1.00 200%/2.50 300%/3.00 STR+MND_??%***
Same but STR mod included this time, but /war subjob only.

***Circle Blade - AoE Dmg | 100%/1.00 200+300%/wider AoE STR_35%***
AoE ws, good for ballista, links while farming... idk, i never relied on 
it much. (AoE = Area of Effect)

***Spirits Within - Current HP dmg | 100%/4/32 200%/6/32 300%/15/32***
Weird WS, and the only real reason to lvl sword on samurai. this WS never
misses, goes threw protect, and all defense except stoneskin i belive.
it works on a percentage of your current HP.. so galka benefit the most.

***Vorpal Blade - 4x Hit | 100%/1.00 200+300%/more critical STR_30%***
Idk, i haven't found a use for it... because it's sam/war only.



Dagger

NOTE: Cyclone only WS worth mentioning since sam is E in dagger. good for
ballista.

***Cyclone - AoE Dmg, Wind Dmg | 100%/1.00 200%/2.50 300%/3.00 DEX+INT***
Better then circle blade since it dose more dmg as TP raises. I've
personally seen a Samurai in ballista go into a group of people, 2hr and
take out 3 people in a few seconds. might also be good for farming.

===============================================================================
===============================================================================



~~~



===============================================================================
12) - f0012 - Quested Weapon Skills & WS Points
===============================================================================

Going to go over the 2 quested weaponskills and how to obtain them.

WS Points: Weapons-skill points are obtained from preforming skillchains.
You obtain one point for doing a solo weaponskill, 2 for closing a lv 1
skillchain, 3 for closing a Lv 2 skillchain, and 5 for closing a Lv 3. 
Skillchains must be preformed on monsters then con Easy Prey or greater.

For Tachi: Kasha, my recommendations would be to find a pld or nin, and use
Swift Blade/Blade:Ten > Tachi: Gekko = Darkness. If not, you can use enpi>enpi,
combo>kangero. Also, best to do this in Kuftal Tunnel and crabs can last for
two sc on one crab.

For Impulse Drive, my recommendations would be to find a whm to do
True Strike > Penta Thrust = Gravitation. you cant do Lv 3's with polearm 
alone. deal with it :(


NOTE: the Lv 72 "Latent" weapons have thier latent removed with ws points,
but they take a additional 500 points.


|||-TACHI: KASHA-|||
--------------------
Element: None 
Modifiers: STR:75% 
Damage Multipliers by TP: 
100%TP--200%TP--300%TP  
1.50----2.00----2.50  


Your final GK weaponskill. Fire/Light based weapon skill combines with
fragmentation for the skillchain: Light. Tachi:Kasha also adds a paralyze 
effect to it's target. When preformed after distortion, fusion will be made.
After attaining Lv 71, and gaining 250 skill with great katana, you may quest
this.

QUEST: The Potential Within 

Talk to Jaucribaix in Norg who will give you the Tachi of Trials and the 
Weapons Training Guide (key item). Use your Tachi of Trails to obtain 300 WS
points on easy prey or above monsters. You can tell when the latent is removed
by unequiping the tachi of trails, then re-equiping it. If it gives you HP+20,
you have more work to do. If it dosen't, go back and talk with Jaucribaix in 
Norg. He will Give you a Map to the Annals of Truth (Key Item) and tell you to
head to Kuftal Tunnel. Once in Kuftal Tunnel go to L-7 on the map to the right
and click the ??? to spawn the NM named Kettenkaefer.

Kettenkaefer
* Aggressive
* Not Linking
* Detects by Sight
* Tracks Based on Scent

Upon killing it, re-check the ??? to get the Annals of Truth (Key Item). Bring
this back to Jaucribaix to be able to use tachi: Kasha.



|||-IMPULSE DRIVE-|||
---------------------
Element: None 
Modifiers: STR:50% 
Damage Multipliers by TP: 
100%TP--200%TP--300%TP  
1.00----1.50----2.50  


Your other questable ws. Being of Earth/dark based, closes darkness with 
distortion skillchains. 2-fold ws generally not better then penta thrust. You
can quest this WS after you polearm skill has capped @ 250, which is at Lv 75.

QUEST: Methods Create Madness

Talk to Balasiel in Southern San d'Oria who will give you the Spear of Trials
and the Weapons Training Guide (key item). Tally up 300 ws points on this
doing Lv2 skillchains on easy prey or above monsters. head back to Southern 
San d'Oria and trade the Spear of Trials back to Balasiel, who will take the 
weapon from you and give you a Map to the Annals of Truth (Key Item) and tell 
you to head to Sea Serpent Grotto. You will need a Sahagin Key to open the
Ordamental door. There is a mini quest to obtain this key and it will cost you
a Silver Beastcoin, a Gold Beastcoin, 3 Mythril Beastcoins, and a Norg Shell.
Follow the walkthrew for this quest here:

http://wiki.ffxiclopedia.org/Sahagin_Key_Quest

Once you are ready, open the door and make sure everyone gets inside because
the key is lost once you use it. If you have to open it again, you will need
another gold beastcoin. Now pass the bridge and the ??? is in the next room, 
click it to spawn the NM named Water Leaper.

Water Leaper
* Weak to Lightning
* Weak to Ice 
* Aggressive
* Not Linking
* Detects by Sound 
* Around 10,000HP 

Once the NM is dead, re-examine the ??? to obtain the Annals of Truth. Bring 
this back to Balasiel to be able to use the weaponskill, Impulse Drive.

===============================================================================
===============================================================================



~~~




===============================================================================
13) - f0013 - Skill Caps
===============================================================================


***Great Katana - A+***
Your best weapon, status inflicting weapons skills and all ws's stack with SA,

***Polearm - B-***
Samurai's second best weapon, with many multi-hit weaponskills. In the hands
of a skilled samurai, it can be very deadly.

***Archery - C+***
Samurai's third best weapon of choice. being skilled in archery in japan, sam
naturally SE made them high in it... not high enough i think, but you'll use
it often as a samurai.

***Dagger - E***
sam should be a bit higher in this because they did employ the use of the
Tanto, a small straight dagger used in close combat.

***Club - E***
yours guess is as good as mine... every job can use club and can skill with it
has no real combat value.

***Throwing - C-***
this i don't understand... were C in throwing, but have no useful throwing
weapon O.o

***Evasion - B+***
you'll wanna get this up, once you get lvl74 and get utsusemi: Ni, you'll
take on Even Matches and Tough's with no problem.

***Parrying - A+***
it will take forever to cap this.... i still haven't but at high lvl's, it
can be useful indeed.

===============================================================================
===============================================================================



~~~



===============================================================================
14) - f0014 - AF Equipment
===============================================================================

This section will go over how to obtain and the usefulness of AF gear.

DISCLAIMER: these are not my personal experiences, Credit for these 
walkthroughs go to the respective writer that submitted it to 
www.allahkazam.com

=============================
Weapon
=============================

ITEM
Magoroku 
Rare Exclusive 
Damage: 56 Delay: 450
STR: 1 AGI: 1  
Level to Use: 42

Comments: Decent GK, the lvl40 GK has a Better DoT (damage over time) then this
though.

QUEST
Jaucribaix asks you to bring him the Mumeito he gave you when you became a 
Samurai and a handful of crystal scales. If by chance you tossed the Mumeito, 
Jaucribaix will sell you another one for 30,000 gil AFTER you have accepted the 
quest. 

To get the scales you need to find a "Sack of Fishbait" dropped by ONLY in the 
Sanctuary of Zi'Tah by Goblin Robbers. Once you have the sack go to (E-8) near 
a lake. There is a ??? there. Trade the sack of fishbait to the ??? and it will
spawn pugil NM Isonade. After you defeat Isonade examine the ??? again to 
recieve the scales. ONLY people who have the quest flagged can get the key item
"Handful of Crystal Scales" from the ??? after defeating Isonade. 

Isonade, Fish Type NM
* Notorious Monster
* Aggro
* Not Linking
* Based on Water
* Weak against Ice
* Weak against Lightning
 
Drops:
* Water Crystal
* Pugil Scales
* Shall Shell 

soloable at about 55 anything.

Go back to Norg and trade the Mumeito to Jaucribaix and he will give you your 
new Great Katana.



=============================
Armor
=============================

ITEM - Feet
Myochin Sune-Ate 
Rare Exclusive
Def: 13 
HP: +20 
Vs. Fire: +10  
Enmity: +5
Evasion Skill: +5 
Level to Use: 52 

Comments: Bad for anything pre-74, but once you got utsusemi: Ni, +5 eva skill
is very nice ^^ i love them

QUEST
In order to receive this quest you must have completed the Samurai AF1 quest 
for the Magoroku. 

First, head out to Norg and talk to Jaucribaix (You know, the guy you've been 
visiting for Samurai quests for awhile now). He'll mention that a sacred 
ritual to guide the lost spirits of the dead is needed, but that he's missing 
a key item. That item is a feather from a special bird, found only in the 
Labyrinth of Onzozo. He'll tell you to talk to his cook, Washu, in order to 
obtain something that can lure the bird out. Go talk to Washu (Down the 
hallway from Jaucribaix, first door on the right), and she'll mention that 
she's out of ingredients. She asks you to bring her a piece of Giant Sheep's 
Meat, a Frost Turnip, a Bastore Sardine, and a Hecteyes? Eye. Bring her all 
four ingredients, and she'll give you the special stew needed to lure the 
bird out. 

Now, things get tricky. Head out to Buburimu Peninsula, and go to the dunes 
that are labeled on your map in the upper right hand corner. Near the top of 
the dunes (along the actual shoreline) is a cave: this is the entrance to 
Onzozo. Now be warned, this place is insanely difficult, especially at the 
level you'll want the AF Armor. I went at about Level 51 and nothing there 
was less than Decent Challenge. Sneak and Invisible and Deodorize are 
recommended. Get a lot of help for this one. Stick to the left wall all the 
way until you see a hut, similar to the Ghoul huts found in Shakhrami Maze. 
There should be a ??? there at (F-8). Simply go up to it (it's usually 
surrounded by Goblins), select it, and it will give you the option to lay 
down the special food you were given to lure out the bird. Choose yes, but be 
warned, you have a tough fight ahead of you. A party of LVL 60s can take it 
out or perhaps a full alliance of 50s (don't take my word on that, though). 
One level 75 Paladin can take it out, that?s for sure. Once you deposit the 
food at that ??? spot, an NM bird Ubume will pop. This Notorious Monster bird 
looks like an ostrich, and is (supposedly) a Thief / Bard. It WILL cast Horde 
Lullaby, so be careful to keep all mages out of range of that. The Horde 
Lullaby is directed in front of it, so have your main tank stay there while 
everyone else is behind. It rarely used any Area of Effect attacks, but 
nevertheless, be careful. It still has them. Once you?ve defeated Ubume, 
re-inspect that ??? spot and you will obtain the feather you need for a key 
item. 

Level: 60 - 65 
* Job: Bard
* Notorious Monster
* Aggro
* Not Linking
* Based on Light
 
Drops:
Light Crystal
Giant Bird Feather 


Return to Norg with the feather, and speak with Jaucribaix. He will accept 
the feather, and if you try to talk to him again he'll say something along 
the lines of, "Do not rush me! I must concentrate!" Speak to him again in 24 
Hours Real Time (1 Day). He will say that he has finally forged the katana, 
which he named the Yomotsu Hirasaka, for the ritual (you'll receive this as 
a key item, not a weapon). He'll ask you to take it to the "secret beach" in 
Valkurm Dunes. Travel to the Dunes and head to the beach in the upper 
Northwest corner of the map (a tunnel not shown on the map leads to it). 
If you've ever done the Bard quest, or if you've ever visited Gustav Tunnel, 
then you'll know that the beach is near there. Once you arrive at the beach, 
search the shoreline for a ??? spot. Wait until nightfall (20:00 ~ 4:00), and 
click the spot and choose to initiate the ritual. BE WARNED: Two VERY hard 
Notorious Monsters are going to spawn. Doman, a shadow and Onryo, a ghost. I 
had a Level 75 Samurai/Warrior and a Level 73 Paladin helping me, and the 
Samurai iced the Elvaan in under 15 seconds with a few Penta Thrusts. BE 
WARNED: The Onryu has an Area of Effect attack which inflicts "Curse." This 
is a BAD status effect, it lowers your max HP, max MP, and your running speed.
If you plan on doing this in your 50s, you'll very well likely need a full 
alliance of 55s to take these?maybe more? Anyways, after defeating both NMs, 
re-inspect the ??? spot to get a Faded Yomotsu Hirasaka (Key Item). Take this 
back to Norg, talk to Jaucribaix again, and you?ll receive the boots!



=============================
ITEM - LEGS
Myochin Haidate 
Rare Exclusive 
Slot: Legs
Def: 30 
HP: +15 
STR: +3 
Vs. Earth: +10  
Parrying Skill: +5 
Level to Use: 54

Comments: Ryl. Knights Breeches out-pace these alot now. dude to the 
adjustments. Good to macro in before shura haidate.

QUEST
In order to do this "quest" you must first talk to the Guslam, a Galka in 
the armor shop in Upper Jeuno, to start Borghertz's Loyal Hands. You must 
also have completed the Samurai AF1 quest for the Magoroku. 

Somewhere in the Quicksand caves lies a Treasure Coffer containing your AF 
pants, the Myochin Haidate. You will need a Quicksand Coffer Key to open the 
Coffer. The key drops off of Helm Beetles and Anticans. There are two possible 
items you can get from the Quicksand Caves coffer: Myochin Haidate, or a map 
of the caves. In order to get the Haidate, you need to have AF2 (Yomi Okuri) 
at least flagged (does not have to be complete), and AF4 (Borghertz's Loyal 
Hands) flagged (does not have to be complete). All of the coffer locations 
are accessible by entering the caves from K-7 in East Altepa. All of the 
monsters in the caves are sound aggro only, so Silent Oils or Sneak spell will 
be fine. WARNING: If you do not have Samurai as your main job you will NOT get 
your AF piece. 

Known locations of Treasure Coffer: 
1st floor J-11, J-13, E-10 
2nd floor H-8, H-11, E-11, C-9, F-10, K-10, M-9



=============================
ITEM - HANDS
Myochin Kote 
Rare Exclusive 
Def: 15 
HP: +15 
DEX: +4  
Enhances Effects of Rice Balls
Enmity: +2 
Level to Use: 56 
 
Comments: Good for early lvl solo'ing and mild tanking, other then that, i
never used them too much outside of looks.

QUEST
You must have completed SAM AF1 for the Magoroku before you can get this quest. 

After you receive the quest from Guslam go to Kuftal Tunnel and get a Kuftal 
Coffer key then use it on the coffer chest to receive "some old gauntlets", a 
key item. 

After you received the old gauntlets, return to Guslam. He will say the 
gauntletsare work of Borghertz, but he cannot repair them. 

You then have to go speak to Yin Pocanakhu in the Tenshodo shop in Lower Jeuno 
who talks about a toolbox that won't open. You have to pay her 1000 gil to tell 
you where the toolbox is at. 

Once you pay her, she then tells you she left the toolbox on top of a crate 
outside of the Duty-Free shop in Port Jeuno and that you can have it. 

When you examine the ???, a cutscene happens and Borghertz appears and asks 
that you bring him some "shadow flames" from Castle Zvahl. Go to Castle Zvahl 
Baileys and examine the torch at (F-8). A NM bomb by name of Dark Spark will 
appear. Kill it and examine the torch a second time to get the key item 
"Shadow Flames". 

Dark Spark, a bomb type mob.
Level: 55 - 55 
* Notorious Monster
* Aggro
* Not Linking
* Based on Fire
* Weak against Ice
* Weak against Water
* Strong against Fire
 
Drops:
* Fire Crystal
* Bomb Arm
* Bomb Ash 

After you have received the flames return to Jeuno and re-examine the ??? 
outside of the Duty-Free to get your reward.



=============================
ITEM - BODY
Myochin Domaru 
Rare Exclusive 
Slot: Body
Def: 41 
HP: +10 
VIT: +3 
Vs. Dark: +15  
Occasionally Boosts TP When Damaged 
Level to Use: 58 

Comments: Looks awfully cool, hard to get.. but it's not very useful at all.

QUEST
In order to do this "quest" you must first talk to the Guslam, a Galka in the 
armor shop in Upper Jeuno, to start Borghertz's Loyal Hands. You must also 
have completed the Samurai AF1-1 quest for the Magoroku and have begun the 
quest for AF1-2. 

Somewhere in the Temple of Uggalepih lies a Treasure Coffer containing your AF 
body, the Myochin Domaru. You will need an Uggalepih Coffer Key to open the 
Treasure Coffer. WARNING: If you do not have Samurai as your main job you will 
NOT get your AF piece. 

First and foremost, you only need invisible for this entire area. The Rumble 
Crawlers here are non-aggro. Be careful of the Temple Guardian though, he may 
aggro to magic being a doll-type mob (but I've only seen him aggro to anyone 
trying to open the door he guards). 

Mobs can see through doors. If you need to drop invis for any reason to open 
a door or check a room, try to hug a corner so as to stay as far out of 
possible sight range as possible. 

The Temple Guardian guards a room with two more coffer points. The Temple 
Guardian himself conned as Very Tough to me at 58. I didn't have to fight him 
myself but I'm guessing a good party of 57-58 can probably take him out, 
although it will probably be a tough fight as it is a doll-type mob. Watch 
out for Meltdown - stunners recommended. 

A very important note about the room past the Temple Guardian is an NM doll 
called Manipulator. I've seen him there a number of times. Make sure you invis 
far from him before going in. 

Now, here is the kicker. There are two final coffer points at E-8 and E-7. Both 
are behind doors that require keys. First door at E-8 requires a Uggalepih Key, 
dropped by Tonberry Cutters in the same area you're in. This leads into a small 
room that has a coffer pop point. To the north of that room is another door 
that requires a Prelate Key, dropped by Tonberry Stabbers, leading to a room at 
E-7. This is where my coffer was. My party headed back to where we hunted my 
key to find them, as Stabbers are coffer key droppers also. Unfortunately they 
are scarce in that area, but we got a Prelate Key drop on the fifth or sixth. 

Now, the most important thing to note is that if you are unlucky enough as to 
head to find your coffer when it's behind the Prelate Key door, your best bet 
is to put together a party and get the key. The coffer will sit there unopened 
and unmoving for a very very long time it seems. I never saw a party go into 
even the first room. 

Finally, if you do have a hunch that your coffer is behind the first or second 
locked door, when you get the keys, do one final check of all the other coffer 
pops first before going in, because these keys are /one time use/. Further, 
bring a party along, preferably 58+. The first room has the same mobs as the 
rest of the area but it is enclosed and heavily populated so you may need to 
do some fighting. The Prelate Key room has high level coffer key dropping 
Tonberries, so if it's in there, try to throw invis up right as you go in, and 
open asap, before you get aggro.



=============================
ITEM - HEAD
Myochin Kabuto 
Rare Exclusive 
Def: 20 
HP: +10 
MND: +5  
Enhances Meditate Effect
Enhances Warding Circle Effect 
Level to Use: 60 

Comments: Best SAM af peice IMO, used on every sub. gives your meditate 20-40
More tp when used. thou don't wear this helm all the time, just macro it.
useful macro would be /recast "Meditate" so your not always blinking in and out
when meditate isn't rdy.

QUEST
This quest is quite long, and requires speaking with Jaucribaix after you 
finish SAM AF2. 

He will send you to Gilgamesh who will tell you that a sacred helm, the Myochin 
Kabuto, has been stolen. A demon was trapped in the helm and he needs to get it 
back before the seal placed on the helm is inadvertently broken by the thief. 
Gilgamesh asks that you to seek out his operatives and assist in the recovery 
of the helm. He does not tell you where or who his operatives are however, 
requiring you find them on your own.

Find Sanosuke at the Duty Free Shop in Port Jeuno (near Auction House). 
Sanosuke will say that he heard reports of a man wearing a strange helmet 
leaving San d`Oria in the direction of Jeuno but that he could not find this 
man in the Jeuno region. He thinks that he may have gone in another direction.
If you look at your region map it's not too hard to guess that the thief may 
have instead gone on the ferry in Selbina. 

Find the tarutaru Phoochuchu in Mhaura (she wears Jujitsu Gi). She will tell 
you that the thief was a regular customer at the inn in Mhaura and he had 
mysteriously disappeared at the time of the theft. Speak with her again and she 
will tell you that the thief has been tracked to Bastok and that there is an 
operative there tracking him down. 

Go to the lower road in Bastok Mines and open the door at (J-6) and a cutscene 
will occur. The operative has discovered that the thief has been hiding out in 
the Palborough Mines. He will then ask you to help him investigate the mines. 

Head to the Waughroon Shrine in the Palborough Mines for another cutscene. The 
operative has been fatally woundeded but before he dies he warns you that the 
seal on the helm is broken. He asks that you report this to Gilgamesh. 

Go back to Norg and report what happened to Gilgamesh. Gilgamesh will hand you 
a Banishing Charm (RARE EX) and instruct you to toss it into the burning circle 
in Waughroon.

Assemble a strong PT of at least level 60-70 and return to Waughroon. Trade 
your Banishing Charm to the Burning Circle to start the event. You will see a 
cutscene of the thief being overpowered by the helm and the demons breaking 
loose. A Burning Circle battle commences. 

You must kill the 3 demon NMs (Ransetsu, Gaki, Onki, plus Onki's summon) 
within a 30 minute time limit. It is a very difficult fight so come prepared 
for the battle. Neither Sleep nor Silence will affect the demons. You can put 
the elemental to Sleep however. Be sure to use Warding Circle immediately to 
give your party an edge during the critical first moments of the battle. Gaki 
likes to cast Flare and other devastating magic spells (and will use Manafont).
Kill him immediately since you can't silence him. Rasetsu will use Blood Weapon
& Onki may use his Astral Flow. Make use of your 2-hour abilities in this 
battle.

After the 3 demons are slain you'll see another cutscene. A ninja named Ren 
will drop in to clean up the mess and hands you the "Charred Helm" 
(a key item). 

Bring the Charred Helm to Jaucribaux. He will lament at the condition of the 
helm and go on to ask for your assistance in fixing it. He has all that he 
requires right there in Norg except for a length of Gold Thread. Acquire a Gold 
Thread and bring it back to Jaucribaux (you can get it at the Weaver's Guild in 
Windurst). Once you give Jaucribaux the Gold Thread he needs, Gilgamesh will 
reward your efforts with the newly repaired Myochin Kabuto. You must wait for 
up to 24 hours for him to complete your helm.
 

===============================================================================
===============================================================================



~~~



===============================================================================
15) - f0015 - Relic Armor (AF2 Armor)
===============================================================================

Relic armor is special armor only attainable in Dynamis. To enter dynamis you
need to be lvl65+ and have a vial of shrouded sand, a key item. and about 32+
people and 1 million gil per trip. (for the whole group, not single people)

=============================
HEAD
Saotome Kabuto 
Rare Exclusive 
Def: 25 
HP: +20  
Accuracy: +10
Enmity: +1
Ranged Accuracy: +5 
Level to Use: 75 
Dropped in Dynamis - Xarcabard

Comments: Effectivly replacing your Optical Hat if you use that to merit with.
other wise just looks cool. shura or w.turban for exp.

=============================
BODY
Saotome Domaru 
Rare Exclusive 
Def: 50 
HP: +34 
VIT: +6  
Enmity: +1
Store TP: +3 
Level to Use: 74 
Dropped in Dynamis - Beaucedine

Comments: good for nothing besides looks and spirits within.

=============================
HANDS
Saotome Kote 
Rare Exclusive 
Type: AFv2
Slot: Hands
Def: 21 HP: 10  
Attack: 10
Enhances Meditate Effect
Enmity: 1 
Jobs: Samurai 
Races: ALL 
Level to Use: 73 
Dropped in Dynamis - Bastok and Dynamis - Beaucedine

Comments: further enhances meditate, giving you 140-160 TP if you macro this
with AF helm, very good piece of armor indeed.

=============================
LEGS
Saotome Haidate 
Rare Exclusive 
Def: 40 
HP: +18 
AGI: +3  
Enhances "Third Eye" Effect
Enmity: 1 
Level to Use: 72 
Dropped in Dynamis - Beaucedine, Dynamis - Windurst

Comments: Turns Third Eye into counter. Previously was a single counter for a
single third eye use, but now with the addtion of seigan, the coupled effect 
is shady.

=============================
FEET
Saotome Sune-Ate 
Rare Exclusive 
Def: 18 
HP: +23 
DEX: +5  
Attack: +8
Enmity: +1
Level to Use: 71 
Dropped in Dynamis - Beaucedine, Dynamis - Jeuno

Comments: Second best piece of AF2 for sam, +1's even better. great for endgame
exp when you make a haste/critical hit setup.

===============================================================================
===============================================================================



~~~



===============================================================================
16) - f0016 - Dryadic Abjuration
===============================================================================

This section will describe a certain type of armor attained by cursed gear and
special rare/exclusive drops from HNM's. upon trading the two said items to
Alphollon C Meriard in San d'Oria North, L-6... you will receive your new piece


=============================
-- Head: Shura Zunari Kabuto 
Def +20 HP -25, Strength +5, Accuracy +5 
-- Head: Shura Zunari Kabuto +1 
Def +21 HP -30, Strength +6, Accuracy +6 

Abjuration dropped from: Seiryu (Ru'Aun Gardens) (Level: 88-90)

Cursed item: Cursed Kabuto
Main Skill: Woodworking (97 - Veteran)
Crystal: Earth
Ingredients: Animal Glue, Urushi, Ancient Lumber, Divine Lumber, 
Zunari Kabuto
Result: Cursed Kabuto
HQ #1: Cursed Kabuto -1

Comments: You can main this if you like, i wont hold it against you. But i
suggest useing this for WS macro only, and tp in turban.


=============================
-- Body: Shura Togi 
Def +40 HP -50, Accuracy +10, Attack +20 
-- Body: Shura Togi +1 
Def +41 HP -55, Accuracy +11, Attack +22 

Abjuration dropped from: Kirin (Shrine of Ru'Avitau) (Level: 92)

Cursed item: Cursed Togi
Woodworking (99 - Veteran)
Sub-Skill: Leathercraft (41 - Apprentice) 
Crystal: Wind
Ingredients: Animal Glue, Tiger Leather, Urushi, Ancient Lumber x2,
Divine Lumber x2, Hara-Ate
Result: Cursed Togi
HQ #1: Cursed Togi -1

comments: Lost it's flair to the 2h update to NQ haub, and even more
to the HQ haub.


=============================
Hands: Shura Kote 
Def +16 HP -20, Accuracy +4, Enhances 'Resist Paralyze' Effect  
Hands: Shura Kote +1 
Def +17 HP -25, Accuracy +5, Enhances 'Resist Paralyze' Effect

Abjuration dropped from: Suzaku (Ru'Aun Gardens) (Level: 88-90)

Cursed item: Cursed Kote 
Woodworking (96 - Veteran)
Crystal: Wind
Ingredients: Animal Glue, Urushi, Ancient Lumber, Divine Lumber, Kote
Result: Cursed Kote
HQ #1: Cursed Kote -1 

Comments: Garbage, acc+4 isn't worth replacing o.kote or h.kote for.


=============================
Legs: Shura Haidate 
Def +30 HP -35, Strength +5, Accuracy +7 
Legs: Shura Haidate +1 
Def +31 HP -40, Strength +6, Accuracy +8 

Abjuration dropped from: Byakko (Ru'Aun Gardens) (Level: 88-90)

Cursed item: Cursed Haidate
Main Skill: Woodworking (93 - Veteran)
Crystal: Earth
Ingredients: Animal Glue, Urushi, Divine Lumber, Haidate
Result: Cursed Haidate
HQ #1: Cursed Haidate -1

Comments: VERY good, possibly best sam legs you'll come across. just have
fun getting a pair. If you cant get your mitts on a pair of byakko haidate,
these are the pants you will main.


=============================
Feet: Shura Sune-Ate 
Def +16 HP -20, Accuracy +4 
Enhances 'Resist Gravity' Effect 
Feet: Shura Sune-Ate +1 
Def +17 HP -25, Accuracy +5, 
Enhances 'Resist Gravity' Effect 

Abjuration dropped from: Aspidochelone (Valley of Sorrows) (Level: 85-88)

Cursed Item: Cursed Sune-Ate
Main Skill: Woodworking (94 - Veteran)
Crystal: Wind
Ingredients: Animal Glue, Urushi, Divine Lumber, Sune-Ate
Result: Cursed Sune-Ate
HQ #1: Cursed Sune-Ate -1

Comments: The only abj. not dropped from a sky god. but it's okay cuz they suck

===============================================================================
===============================================================================



~~~



===============================================================================
17) - f0017 - AF+1 & Relic+1 Equipment
===============================================================================

Recently added, +1 versions of AF and relic gear. AF+1 is attained from
ancient beastcoins from Limbus, far along in CoP. relic+1 is attained by the
new dynamis area's and a certain amount of dynamis money.


=============================
Head: Myochin Kabuto+1
HP+13 STR+5 MND+5 
Enhances "Warding Circle" effect 
Enhances "Meditate" effect 

Trade:
Myochin Kabuto
Scarlet Odoshi
Kurogane
Gold Sheet
Ancient Beastcoin x15 

Comments: STR+5 in a headgear. could sell your current STR headgear for this,
thou shura helm beats this any day.


=============================
Head: Saotome Kabuto+1
HP+20 Accuracy+12 Ranged Accuracy+7 
Enmity+1 

Trade:
Saotome Kabuto
Saotome Kabuto-1
Gold Sheet
1 Byne Bill x24 

Comments: better then O-Hat for exp. +12acc is nice


=============================
Body: Myochin Domaru+1
HP+10 STR+6 VIT+6 Accuracy+12 
Occasionally increases TP gained when taking damage

Trade:
Myochin Domaru
Scarlet Odoshi
Kurogane
Iyo Scale
Ancient Beastcoin x25

Comments: i still think haubby is better, this has no atk+ or dex+
and this body armor makes u look newb imo.


=============================
Body: Saotome Domaru+1
HP+34 VIT+7 StoreTP+5 
Enmity+1

Trade: 
Saotome Domaru
Saotome Domaru-1
Iyo Scale
1 Byne Bill x22

Comments: junk. Nuff said.


=============================
Hands: Myochin Kote+1
HP+15 STR+7 DEX+7 Enmity+2 
Enhances effects of rice balls

Trade:
Myochin Kote
Scarlet Odoshi
Kurogane
Lm. Bf. Leather
Ancient Beastcoin x20

Comments: better then the lvl50 bracelets, but not better then the lvl 60's
arguably...


=============================
Hands: Saotome Kote+1
HP+20 Attack+12 Enmity+1 
Enhances "Meditate" effect

Trade:
Saotome Kote
Saotome Kote-1
Lm. Bf. Leather
1 Byne Bill x20

Comments: more junk. if you need atk+ gloves, get O.Kote


=============================
Legs: Myochin Haidate+1
HP+15 STR+5 VIT+5
Parrying skill+10 
"Store TP"+4

Trade:
Myochin Haidate
Scarlet Odoshi
Kurogane
Lm. Bf. Leather
Ancient Beastcoin x30

Comments: Shura is better... but in the rare event you have capped parry,
this might be good. otherwise, junk.


=============================
Legs: Saotome Haidate+1
HP+33 AGI+4 Enmity+1 
Enhances "Third Eye" effect

Trade:
Saotome Haidate
Saotome Haidate-1
Lm. Bf. Leather
1 Byne Bill x20

Comments: just extra hp and one more AGI, nothing too fancy.


=============================
Feet: Myochin Sune-Ate+1
HP+20 Attack+8 Enmity+5 
Enhances "Zanshin" effect

Trade: 
Myochin Sune-Ate
Scarlet Odoshi
Kurogane
Lm. Bf. Leather
Ancient Beastcoin x20

Comments: removes the evaskill+ and replaces it with enhanced Zanshin.
bad if you like /nin alot.. but it is one of the few pieces with enhanced
Zanshin, so..up to you.


=============================
Feet: Saotome Sune-Ate+1
HP+23 DEX+6 Attack+10 
Enmity+1

Trade:
Saotome Sune-Ate
Saotome Sune-Ate-1
Lm. Bf. Leather
1 Byne Bill x20

Comments: Second best boots for sam. Only playing second fiddle to usukane
sune-ate.

===============================================================================
===============================================================================



~~~



===============================================================================
18) - f0018 - SubJobs
===============================================================================

I'm going to go over Subjob Choices and how useful they are.


~~~
WARRIOR
Most common subjob for samurai, with att+ traits and atk+ abilities, good for
DoT

Level 10 - PROVOKE  - recast | 00:00:30 - Duration | 00:00:00
You'll get the ability to provoke, good for saving mages, grabbing mobs, or 
for turning the mob for thf's.

Level 20 - DEFENSE BONUS I
You gain a Defense Bonus Job Trait, for 10 Defense. Nothing too fancy

Level 30 - BERSERK - recast | 00:05:00 - Duration | 00:03:00
Level 30 - RESIST VIRUS
Now, you obtain the Berserk, It will boost your attack by a fair margin, at 
all levels. This JA lasts for 3 mins, and has a 5 min recast timer. Attack+25%, 
but Defense-25%, with Berserk activated. Resist Virus will protect you vs.
virus, i never notice it... and too few mobs actually cast virus.

Level 50 - DOUBLE ATTACK
Level 50 - DEFENDER - recast | 00:03:00 - Duration | 00:03:00
Now you get a nice Trait and JA. The Job Trait is Double attack. Basically, 
this Trait will kick in, allowing you to do 2 hits instead of 1 at a normal 
time. This results in more TP gained at that time, as well as more Dmg served 
to the mob in that time. DA also activates on weaponskills... allowing you to
break 1k+ from subbing war instead of thf. The JA is Defender. Defender is same 
as Berserk, but opposite. It gives you the same boost but not in attack, 
instead gives it in Defense. Useful when you get hate for any reason, and need
a few more Def to fall back on. 

Level 60 - ATTACK BONUS I
you get +10 atk, every little bit helps :-P

Level 70 - WARCRY - recast | 00:03:00 - Duration | 00:00:30
Now your subjob gives you JA called Warcry. it's a AoE job ability enhancing
your parties attack, but also putting alot of hate on yourself.


ROLE: subbing war, your most common sub, will be dealing damage, as much as
possible. /war gains tp quite fast and dose the most damage when exp'ing. early
on, /war will be for secondary tanking, voking to turn the mob for SATA from
another job, and also saving your mages. Later in the game, you'll use it to
claim mobs for exp and NM's, warcry will be a good hate builder also.
~~~



~~~
THIEF
becomes more commonly subbed 60+ once you gain access to WS's that stack with
TA

Level 10 - STEAL - recast | 00:05:00 - Duration | 00:00:00
Level 10 - GILFINDER
Steal will leat you steal coins and other items of off mobs, and gilfinder
will make beastmen that drop gil, drop more.

Level 20 - EVASION BONUS I
not sure how much, but you gain some eva+ from this

Level 30 - SNEAK ATTACK - recast | 00:01:00 - Duration | 00:01:00
Level 30 - TREASURE HUNTER I
Sneak Attack will make your next attack (or weapons skill) do critical damage
when striking from behind the enemy. Treasure Hunter I will increase items
dropped from mobs

Level 40 - RESIST GRAVITY
gain some resistance vs. gravity.. you won't notice it since hardly any mobs
cast gravity.. much less at you.

Level 50 - FLEE - recast | 00:05:00 - Duration | 00:00:30
makes you run fast O.o   you'll love it

Level 60 - TRICK ATTACK - recast | 00:01:00 - Duration | 00:01:00
Level 60 - EVASION BONUS II
Trick Attack wil plant Hate on whoever your standing behind when you
weaponskill. Evasion Bonus II will give you a bit more eva ^^

Level 70 - MUG - recast | 00:15:00 - Duration | 00:00:00
you'll get the ability to steal gil from beastmen and NM's


ROLE: Early on, you really shouldn't be subbing this outside of farming.
Mid-way, you'll sub this in your common party to SATAws onto a tank for 
very good damage. SAM gets some prejudice for not being able to make light
sc from 65+. well, there are good alternatives. Shark Bite > Tachi: Gekko
= Distortion. Guillotine > tachi: Gekko = Fragmentation. Blade: Ten > 
Tachi: Gekko = darkness. There is alot of options. End-game, /thf will be
your common SJ for HNM/Gods, to put hate on tanks, and pull mobs from afar.
~~~




~~~
RANGER
useful in certain situations, and when able gear is available. With the new
rng nerf.. this became a worse sub, but still deadly with the right gear.

Level 1 - WIDE SCAN
Level 1 - SHARPSHOT - recast | 00:05:00 - Duration | 00:01:00
wow, bam right at lvl1, two good abilities. wide scan will display mobs on your
map, along with NM's. and allows you to 'track' them by adding a cursor to your
compass. Sharpshot increases your ranged acc by quite alot. It also lets your
range damage and weaponskilled to be fired from point-blank range and still
do maximum damage.

Level 20 - SCAVENGER - recast | 00:05:00 - Duration | 00:00:00
Level 20 - ACCURACY BONUS I
Scavenger will find you arrow materials on the ground. while acc. bonus I
will give you +2 acc, so people think.

Level 30 - RAPID SHOT
will make your range attacks more instant, you'll like it.

Level 40 - CAMOUFLAGE
Level 40 - Resist Poison I
Camouflage will be nice for pulling, quickly hiding, and really useful in
ballista, good stuff. Resist poison will give you just that, maw.

Level 60 - BARRAGE - recast | 00:05:00 - Duration | 00:01:00
Level 60 - ACCURACY BONUS II
mmmmm, Barrage. you'll fire 4 arrows at once, and receive the TP back from
it. used as a mini-meditate. Acc. Bonus II is another +2 acc, said.. >_>


ROLE: rare in exp pt's, because of the range attack nerf, but it's do-able.
early on, subbing rng grants a small acc boost and some good pulling 
abilities. Mid-game you'd use it just for ballista and fun. End-game, after
you acquire some good gear for this sub, you can use on Gods/NM's and other
bc's and places where you need to hit a kited mob or hit something while
not getting close to it.
~~~





~~~
NINJA
good for solo'ing, tanking, exp, and when you need to absorb a AoE. NOT 
useful if your starting out and thinking "i'm going to be a magic casting 
samurai" no...just no, don't your a physical DD. Haste gear and equipment
will lessen the recast time of all ninjitsu.

Level 10 - STEALTH
will allow you to sneak by mobs more closely, i'm not sure if it's by sight
or sound, but you'll notice it.

Level 18 - TONKO: ICHI - recast | 00:00:30 - Duration | 00:00:00
Turns you invisible. saves you money

Level 20 - DUAL WIELD I
Level 20 - RESIST BIND I
Dual Wield will let you hold two swords, lol. u wont benefit since you'd 
be using a Great katana like a good sam should. Resist Bind... you know

Level 24 - UTSUSEMI: ICHI - recast | 00:00:30 - Duration | 00:05:00
Gives you three shadows to take damage away from you. dose not write over
Utsusemi: Ni

Level 30 - ELEMENTAL NINJITSU I - recast | 00:00:30 - Duration | 00:00:00
Level 30 - RESIST BLIND II
more resist traits... and lvl 1 elemental ninjitsu magic

Level 38 - KURAYAMI: ICHI - recast | 00:00:30 - Duration | 00:00:00
Blinding magic, will probably never stick on anything worthy of using it.

Level 46 - HOJO: ICHI - recast | 00:00:30 - Duration | 00:00:00
Slowing magic, just like kurayami.

Level 50 - DUAL WIELD II
Lowers the delay between the combination from dual wielding 2 weapons
by 15%.

Level 54 - DOKUMORI: ICHI - recast | 00:00:30 - Duration | 00:00:00
Poison magic, poison arrows have the same effect

Level 60 - JUBAKU: ICHI - recast | 00:00:30 - Duration | 00:00:00
Level 60 - RESIST BIND II
Paralyze Magic. and some more bind resistance

Level 68 - TONKO: NI - recast | 00:00:50 - Duration | 00:00:00
Invisible spell, bust with a casting time of only 1.5 seconds

Level 74 - UTSUSEMI: NI - recast | 00:00:50 - Duration | 00:00:00
Gives you 3 shadows, absorbing damage directed to you. replaces 
Utsusemi: Ichi if cast. 1.5 second cast time.


ROLE: subbing /nin is almost purely solo deal, but not always. /nin is
good in in exp when your main healer is rdm or when the mob has a nasty
AoE ws that you want to avoid taking damage from. also, with haste gear
and some eva gear, you can tank quite alot of NM's and mobs without a
problem. early on you shouldn't sub this unless in a bcnm or otherwise
difficult situation such as a CoP mission or something of that nature.
end-game, when you have access to Utsusemi: Ni, you can do all the 
things mentioned above.
~~~





~~~
DRAGOON
Useful for solo'ing SC's and fighting things weak vs. polearm, such as
bird and bats.

Level 10 - ANCIENT CIRCLE - recast | 00:10:00 - Duration | 00:01:00***
Gives you resistance vs. dragons. AoE intimidation for party members.

Level 20 - ATTACK BONUS I
Level 20 - JUMP - recast | 00:01:30 - Duration | 00:00:00***
you get +10 attack and a single jump attack.

level 50 - Dragon Killer
Increased dmg vs. dragons, as well as Intimidation if being targeted.

Level 60 - ACCURACY BONUS I
+2 acc, they say =P

Level 70 - HIGH JUMP - recast | 00:03:00 - Duration | 00:00:00***
another single jumping attack. Sheds some hate.


ROLE: Similar to /war in the damage department. 
End-game, when high jump becomes useable, this is a fun alternative to 
subbing war, but not always the best. Meditate in conjunction with jump 
and high jump can be used to solo light skillchain. Also, with the wyvren 
earring, you get +5% haste when subbing drg. using Polearm when subbing 
drg is not required. all-in-all, just another DoT sub mainly used for fun.
~~~





~~~
RECOMMEND SUBJOB PER LVL

1-10 - /BLU... /RNG, /WHM, /BRD
If your able to unlock BLU ahead of time, subbing blu and eating a
Rollenberry pie with pollen, makes solo'ing go MUCH faster. also decent stat
bonuses for this early on. If not able to, sub whatever you like, but rng,
whm, and brd seems to make it go the fastest.

10-20 - /WAR, /MNK
if you NEED to be vokeing, then /war. but if your not, /mnk will give you
boost for WS.

20-30 - /DRG, /RNG, /WAR
/war if your needed for voke, sub drg for jump and atk bonus, or rng for
acc bonus.

30-60 - /WAR
for stat boosts and def bonus, and zerk, since you'll be pt'ing with thf's
alot.

60-75 - /WAR, /THF, /NIN, /DRG, /RNG
it's all to what the pt needs. and what your fighting... I'm sure by this
level your well aware of what you should be doing as a samurai and don't
need me telling you how to play.
~~~

===============================================================================
===============================================================================



~~~



===============================================================================
19) - f0019 - Reccomended gear 1-75
===============================================================================

Forward: This section is changing mostly every update. due to some swaying in
my opinion. Also the changes SE makes to sam over and over.


smaller Table of Contents for this:
Back   - q10
feet   - q11
Body   - q12
Ear    - q13
Ring   - q14
Head   - q15
Waist  - q16
Neck   - q17
Legs   - q18
Hands  - q19
Weapon - q20
ranged - q21
Ammo   - q22




*****BACK AMOR***** q10

~~~~~~~~~~~~~~~~~~~~~~~
Level1
2
3
4 -- Rabbit Mantle - Def: 1  (5/10)
5
6
7
8
9
Level10

Nothing here worth a snot, you could pickup that rabbit mantle, or be superfly
and craft yourself one.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12 - Traveler's Mantle - Def:1 Eva+3  (6/10)
13
14
15
16
17
18
19
Level20

Now you have something semi-useful at lvl 12. a little pricey for your normal
dunes gear, but could save yer arse in a pinch.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24 - Nomad's Mantle - Def: 2 AGI+1 Eva+3  (8/10)
25
26
27
28 - Wolf Mantle+1 - Def: 5 Vs. Fire+3 Vs. Ice+3 Vs. Water+3 VS. Lightning+3 
Vs. Earth+3 Vs. Wind+3 Vs. Light+3  (3/10)
29
Level30 - Wyvern Mantle - Def: 2 Latent Effect: Atk+6 (5/10) *R*
        - Beater's Mantle - Def: 2 Latent Effect: Increases Rapid Shot 
          activation rate (2/10) *R*

Now for a decent piece of hardware. Nomad's Mantle will last you a very long 
time. agi helps your range attack which you should keep skilled up on your own
time. Drg sub having it's benifits over war, this is one of the peices why.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
34
35
36
37
38
39
Level40 - Agile Mantle - Def: 5 AGI+1 Acc+1 (2/10) *R*

Nothing Great for these levels. The uber rare Agile Mantle is nice, but too 
rare.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45
46 - Bat Cape - Def: 6 Vs. Dark+5 Eva+5  (2/10) *R*
47 - Jaguar Mantle - Def: 4 Atk+3 Eva+1  (9/10) 
48
49
level50

Now, you get a DD enhancing mantle. You can quest it if you like, not too 
difficult, thou you will need help if your lvl 40+. otherwise it's 200-500k
on the AH. Bat Cape is okay for one level. exspensive at that. don't bother.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54
55 - Republican Army Mantle - Def: 6 HP+6 DEX+2 VIT+2 (3/10)
---- Royal Army Mantle - Def: 9 STR+2 MND+2 (6/10)
56
57
58
59
level60 - Behemoth Mantle - Def: 12 HP: 20 Attack: 5 (1/10)
--------- Bushido Cape - Def: 7 Eva+1 StoreTP+1 Subtle Blow+1 Enhance "Zanshin"
          (2/10) *R*

Now were getting some sprinkled in good back mantles. Royal Army Mantle can be
macro'd in for your oh so powerful Tachi: Enpi lol.Behemoth Mantle Costs way
too much to buy just for sam. but if you got one laying around from pld or
nin, slap it on. Bushido Cape is also kinda trick for 60 caps and giggles.
~~~~~~~~~~~~~~~~~~~~~~~

Level61 - Amemet Mantle +1 - Def: 8 STR+2 Rngatk+15 Atk+15 (10/10)
62
63
64
65
66
67
68
69 - Psilos Mantle - Def: 6 Acc+1 Atk+12 RngAcc+1 RngAtk+12  (2/10)
Level70 - Boxer's Mantle - Def: 8 Gaurdskill+10 Evaskill+10 Parryskill+10
          Sheildskill+10  (5/10) *R* *E*

K, let me Make this plain and simple. you WILL buy Amemet Mantle +1. And 
you will keep it. forever. useful most on /rng only being overshadowed
by forgers mantle, but even then this is a cheaper and more versatile option.
Boxers mantle is great so solo if you ever pick one up. Limbus only.
Psilos Mantle is a even cheaper alternative to Amemet Mantle +1 when 
subbing Ranger.
~~~~~~~~~~~~~~~~~~~~~~~

Level71 - Forager's Mantle - Def: 7 STR+3 Atk+15  (10/10)
72 - Toreador's Cape - Def: 7 Eva+9 Enmity+4  (2/10) *R*
73 - Commander's Cape - Def: 8 STR+3 DEX+3 AGI+3  (4/10)
74
Level75 - Cerberus Mantle +1 - Def: Str+4 Fire+12 Atk+15 Enmity+4 (1/10)

Last but definitely Not least, Forager's Mantle. best for /thf /war /drg.
it'll cost you a pretty penny and wil be your endgame mantle. Toreador's
is also a good solo option for /nin. thou it comes with the hidden effect 
of critical hits received+. Commander's Cape would be for macro'ing in on
Penta Thrust or Sidewinder. And the rarest of rare, Cerberus Mantle +1. gl
even seeing one.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/WAR - Forager's Mantle, Cerberus Mantle +1
SAM/THF - Forager's Mantle, Cerberus Mantle +1
SAM/DRG - Forager's Mantle, Cerberus Mantle +1
SAM/RNG - Amemet Mantle +1
SAM/NIN - Forager's Mantle, Cerberus Mantle +1 or Boxer's Mantle





~~~FEET~~~ q11

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Bronze Leggings - Def: 1  (7/10) 
2
3
4
5
6
7 - Leaping Boots - Def: 3 DEX+3 AGI+3 (10/10) *R*
--- Bounding Boots - Def: 3 DEX+3 AGI+3 (8/10) *R* *E*
8
9
Level10 - Royal Footman's Boots - Def: 3 Vs. Fire+3 Vs. Ice+3  (4/10)

DEX+3 from leeping from 2h update is invaluable this low. you can use
them till the 70's.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15 - San d'Orian Boots - Def: 4 HP+4 Vs. Fire+3 Vs. Ice+3  (4/10)
---- H.kazu Kyahan - Def: 4 Atk+1 (2/10) *R* *E*
16
17
18
19
Level20

Sandy Boots for you cheep mofo's.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25 - Federation Kyahan - Def: 6 Vs. Earth+6 RngAtk+4 Atk+4  (8/10) 
26
27
28
29 - Wonder Clomps (taru only) - Def: 5 HP+20 STR+2  (8/10) *TARU*
---- Savage Gaiters (mithra only) - Def: 5 HP+16 STR+3 CHR+2  (9/10) *MITHRA*
Level30

Some good DD enhancing boots. i wont hold it against you if you wear
these up to lvl 55. their good boots. get the HQ2 (psst, those are the blue
ones). those are the two good RSE piece, pick them up if your one of
those races.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
34
35
36
37
38
39 - Fuma Kyahan - Def: 7 Haste+3%  (6/10) *R*
   - Sarutobi Kyahan - Def: 7 Haste+3% (5/10) *R* *E*
Level40

Haste boots here scine w/ hasso you can afford the loss of leaping.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45 - Luisant Sollerets - Def: 8 STR+1 DEX+1 Eva-2 Atk+1 Acc+1  (6/10)
46
47
48
49
level50 - Storm Gambieras - Def: 9 STR+2 hhp+2 (3/10)

Now.... yes, these are quite exspensive, and i wont call you gimp if 
you don't have, but they are very good boots. Storm Gambieras are decently
rare, from a assault mission.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52 - Myochin Sune-ate - Def: 13 HP: 20 Vs. Fire+10 Enmity+5 Evaskill+5 
(4/10) *R* *E*
53
54
55 - Akinji Nails - Def: 13 HP-7 Acc+2 Eva+2 RngAcc+3  (6/10)
---- Jaridah Nails - Def: 12 HP-7 Eva+1 RngAcc+2 Acc+1  (5/10) 
56
57
58
59 - Sipahi Boots - Def: 11 STR+1 AGI+1 (8/10)
---- Abtal Boots - Def: 12 STR+2 AGI+2  (7/10)
level60

Now you get to choose what boots you want to wear. Leaping boots or
fuma still your best bet, Abtal for ws.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62 - Marine M/F Boots - Def: 9 HP+60 STR+3 DEX+3 VIT+2 AGI+2 INT-3 MND-3 CHR-3
     (8/10) *HUME*
---- Creek M/F Clomps - Def: 9 HP+35 MP-35 STR+4 VIT+4 INT-3 (8/10) *TARU*
63
64
65
66
67 - Rutter Sabatons - Def: 16 STR+3 VIT+2 Atk+5 Slow+2% (8/10) *R* *E*
68
69
Level70 - Hachiman Sune-ate +1 - Def: 18 STR+3 Store TP+6 WSAcc+3 (5/10)
--------- Hachiman Sune-ate - Def: 17 STR+2 Store TP+5 WSAcc+2 (7/10)
--------- Bowman's Ledelsens - Def: 14 fire+15 ice+15 wind+15 Acc+4 Rng Acc+4
          Set: Increases Ranged Attack (7/10) *R* *E*

this level introduces some good STR boots. whether it be RSE or rutter,
one of these will fit in your str macro slots. bowman's ledelsens best tp for
ranged damage.
~~~~~~~~~~~~~~~~~~~~~~~

Level71 - Saotome Sune-ate - Def: 18 HP+23 DEX+5 Enmity+1 Atk+8 (9/10) *R* *E*
72 - Fuma Sune-Ate - Def: 21 HP: 12 AGI: 3 Haste: 3% (7/10) *R*
---- Amir Boots - Def: 16 hhp+1 Atk+5 Acc+6 (7/10) *R* *E*
73
74
Level75 - Usukane Sune-Ate - Def: 22 Atk+7 Acc+7 StoreTp+7 Haste+2% Emnity+5
          Set: Enhances haste effect. (9/10)
--------- Askar Gambieras - Def: 17 STR+3 AGI+3 Mp+30 Damage Taken +2%
          Emnity+2 *R* *R* (5/10)

In the last set of levels, some good boots emerge. Saotome Sune-ate will be
your best bet if you don't have +21 store tp build going on. While amir and
fuma can be worked into another gear make-up well. But the cream of the crop
has definetly have to be Usukane Sune-Ate. With a perfect combination of 5
pairs of boots, these should definetly be your first assualt peice, bar none.
Askar Gambieras dropping from floor 20, should be easy enough to obtain.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/WAR - Usukane Sune-Ate, Saotome Sune-Ate(+1), Fuma Sune-ate, 
SAM/THF - Usukane Sune-Ate, Rutter Sabatons
SAM/DRG - Usukane Sune-Ate, Saotome Sune-Ate(+1), Fuma Sune-ate,
SAM/RNG - Askar Gambieras, Bowman's Ledelsens
SAM/NIN - Usukane Sune-Ate, Fuma Sune-ate




~~~BODY~~~ q12

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Bronze Harness - Def: 4  (8/10)
2
3
4
5
6
7
8 - Kenpogi+1 - Def: 9 DEX+1 (9/10)
9
Level10 - Legionnaire's Harness - Def: 10 Fire+5 (7/10)
--------- Royal Footman's Vest - Def: 10 Ice+5 (5/10)
--------- Scale Mail - Def: 11 (6/10)

The newbie boobie levels. Buy a bronze harness from a NPC and find a Kenpogi+1
from AH. if you don't, get a Legionnaire's Harness from AH or conquest points.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13 - Power Gi - Def: 13 STR+1 (10/10)
14
15
16
17
18
19
Level20

Now, there is lizard armor and HQ city armor, but it's not worth mentioning
because Power Gi is the best body armor of any job in dunes, glad sam can use
it ^^. It's cheap also, so you'll get one.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25 - Federation Gi - Def: 16 VIT+1 eva+3 (3/10)
---- Tsukikazu Togi - Def: 20 DEX+1 Acc+1 (4/10) *R* *E*
26
27
28
29
Level30

Nothing in here worth while. Nothing you should be DD'ing in anyway. but, if
your tanking, or backup tanking, one of these might be worth to have. 
Tsukikazu Togi is a nice body peice if you managed to score it from a 
salvage.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33 - Savage Separates - Def: 18 HP+32 STR+1 CHR+1 (10/10) *MITHRA*
---- Wonder Kaftan - Def: 18 - HP+36 STR+1 VIT+2 MND+1 (9/10) *TARU*
34
35 - Hikazu Hara-Ate - Def: 25 DEX+1 Acc+1 Store Tp+1 (2/10) *R* *E*
36
37
38
39
Level40 - Jujitsu Gi - Def: 27 Acc+4 (10/10)
--------- Royal Squire's Chainmail - Def: 31 DEX+1 (2/10)

Good lvl's in here. the mithra rse body is a must have cuz it's better then
power gi, as well as looking great on mithra <_<. taru body is also good, but
looks silly as hell. Once level 40 comes around, you'll buy a Jujitsu Gi and
you'll love it. ryl squire chainmail is a cheap, really cheap cop out and
should only be bought for bcnm or CoP in a bind. For 5 lvls, you can rock
the Hikazu Hara-Ate if you have it, otherwise Tsukikazu Togi is just as
good.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45 - Luisant Haubert - Def: 30 STR+2 DEX+2 Acc+3 atk+3 eva-12 (6/10)
---- Brigandine +1 - Def: 33 HP+15 STR+1 DEX+3 VIT+3 AGI+1 INT+1 MND+1 CHR+1
     (4/10)
46
47
48
49
level50 - Shinimusha Hara-ate - Def: 37 Storetp+9 (6/10) *R* *E*

Jujitsu Gi is probably your best bet still. Luisant Haubert is undoubtedly
better, but Quite exspensive if sam is your first job to 75. Brigandine +1
is the only other option, which is just if you have it from another job,
otherwise it sucks. Shinimusha Hara-ateis attained from CoP, and at this 
level, the storeTP is basically useless if your using a 450 delay GK.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54
55 - Master's Gi - Def: 36 acc+4 agi+1 (5/10)
---- Royal Knight's Chainmail - Def: 43 STR+2 DEX+2 atk+3 (5/10)
---- Akinji Peti - Def: 43 HP-25 acc+6 rngacc+6 atk+6 (8/10)
---- Jaridah Peti - Def: 42 HP-25 acc+5 rngacc+5 atk+5 (7/10)
56
57 - Scorpion Harness - Def: 40 acc+10 rngacc+10 hp+15 ice-20 drk+15 wtr+15
     (6/10)
---- Scorpion Harness+1 - Def: 41 acc+12 rngacc+12 HP+20 ice-20 drk+20 
     wtr+20 (4/10)
58 - Myochin Domaru - Def: 41 HP+10 VIT+3 drk+15 DMG -> Tp occasionally 
     (4/10) *R* *E*
59 - Haubergeon +1 - Def: 46 STR+6 DEX+6 AGI-5 Acc+12 atk+12 eva-20 (10/10)
---- Haubergeon - Def: 45 STR+5 DEX+5 AGI-5 acc+10 atk+10 eva-20 (10/10)
---- Abtal Jawshan - Def: 44 STR+6 AGI+6 Critical hits+ (6/10)
level60 - Byrnie +1 - Def: 47 - HP+30 STR+5 DEX-3 VIT+5 AGI-3 INT-3 MND-3
          CHR-3 Atk+25 (7/10)

Phew... think that covers it. lvl 55-60 has SO many choices, some more
obvious then others. @55, you'll wanna pickup Jaridah Peti or it's HQ, fairly
cheap in comparison. @57, if you got cash to burn, and plan to tank 74+, pick
up a SH. AF is garbage. Huabergeon or it's HQ, are a definet MUST have. You
will save to buy one, no excuses. Abtal Jawshan (the HQ) is only worth it
for weapon skills, unless you have haub+1 already. gl finding a Byrnie+1, and 
only wear it if your in HQ snipers and PCC and you could use the atk+
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Hachiman Domaru - Def: 47 STR+8 StoreTP+6 WSacc+8 (10/10)
--------- Kyudogi - Def: 42 Rngacc+7 Rngatk+7 Eva+7 Magic Damage -2% (5/10)

At lvl 70, get yourself a hachiman domaru, and macro that in for weaponskills.
Kyudogi is a sexy looking piece of gear, thou it's practicality is debatable.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Amir Korazin - Def: 44 eva+12 atk+12 Enhances 'Zanshin' Effect (5/10) *R*
     *E*
73 - Shura Togi - Def: 40 HP-50 acc+10 atk+20 (6/10) *R* *E*
---- Shura Togi+1 - Def: 41 HP-55 acc+12 atk+22 (5/10) *R* *E*
74
Level75 - Kirin's Osode - Def: 52 mp+50 STR+10 DEX+10 INT+10 MND+10 CHR+10
          VIT+10 AGI+10 vs Light +50 (10/10) *R*
--------- Usukane Haramaki - Def: 40 STR+8 DEX+8 INT+8 Acc+12 Eva+12
          Store Tp+6 Set: Enhances Haste effect (4/10) *R* *E*
--------- Askar Korazin - Def: 49 STR+5 Atk+12 Eva+12 Double Attack+2%
          Store Tp+5 *R* *R* (5/10)

The cream of the crop. the best bodies (debate haubby vs. togi if you want)
of sam body for all subs. Amir Korazin will be your 'free' primary solo body.
Shura Togi to some, is the best body to Tp in, while osode is great for /thf
ws's.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL:
SAM/THF - Haubergeon(+1), Byrnie +1, Askar Korazin
SAM/WAR - Haubergeon(+1), Byrnie +1, Askar Korazin
SAM/DRG - Haubergeon(+1), Byrnie +1, Askar Korazin
SAM/RNG - Kyudogi, Kirin's Osode 
SAM/NIN - Usukane Haramaki, Amir Korazin, Askar Korazin






~~~EAR~~~ q13

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Cassie Earring - Def: 2 STR+1 VIT+1 50MP->50HP (2/10) *R*
2
3
4
5
6
7
8
9
Level10 - Optical Earring - Def: 1 Acc+1 atk-2 (7/10) *R* *E*
--------- Hope Earring - Hp+3 vs. Light+3 (3/10)
--------- Tranquility Earring - vs. fire+3 vs. water+3 (3/10)

Earring choices this level are few, earring-less players are not uncommon.
Cassie earring is quite exspensive. Optical earring is a 100% drop from a easy
NM in north gusta, thou the pop zone is quite big and he's a stubborn pop.
if not you don't have either of these, just strap on some hope or tranquil
earrings to protect yourself from gob bombs and crab/pugil water TP attacks
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15
16 - Bone Earring +1 - Atk+2 Eva-1 (10/10)
17
18
19
Level20

Plain and simple, bone earring +1's! not funky NQ ones.
~~~~~~~~~~~~~~~~~~~~~~~

Level21 - Beetle Earring - Atk+3 Eva-2 (10/10)
22
23
24
25
26
27
28
29
Level30 - Beater's Earring - Latent: Rngacc+2 (5/10) *R*
--------- Wyvern Earring - Latent: Haste+5% (6/10) *R*
--------- Pilferer's Earring - Latent: DEX+2 (3/10) *R*

Also just like bone, get the +1's. Once you get lvl 30, you should sub warrior.
But if you still swear by other subs, those 3 earrings will benefit you 
slightly. Beater's being /rng, wyvren being /drg and pilferer's being /thf.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34
35 - Evasion Earring - Evaskill+3 (3/10)
36
37
38
39
Level40 - Intruder Earring - Def: 6 DEX+1 AGI+1 40MP->40HP (1/10) *R* *E*

Nothing DD worthy here, just earrings for situational purposes and frills.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45 - Tortoise Earring +1 - Atk+4 Eva-2 (1/10)
46
47
48
49 - Heims Earring - STR+1 INT+1 VIT+1 CHR+1 (2/10) *R*
level50 - Storm Loop - Atk+5 assault: atk+10 (2/10) *R* *E*
--------- Velocity Earring - Eva+4 enhances "Resist Slow" (3/10) *R*
--------- Vision Earring - Rngacc+2 enhances "Resist Blind" (3/10) *R*

More lame earrings. if your super rich and lucky to find some +1 tortoise,
good, wear 'em. if not, don't worry. also lvl 49 introduces a second str
earring. storm loop is a nice 50cap earring, but a rare fine from assault.
Another solo earring good here, and quite cheap.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52 - Accurate Earring - Acc+2 (4/10)
53
54
55 - Spike Earring - Atk+5 Eva-5 (10/10)
---- Feyuh's Earring - STR+1 VIT+2 (1/10) *MITHRA* *R* *E*
---- Waetoto's Earring - STR+2 VIT+1 (1/10) *TARU* *R* *E*
56
57
58
59
level60 - Elvusive Earring - Def: 1 Eva+5 (3/10)

Please get Spike earrings and not crummy fang. Thier cheap, do it. The
accurate earrings are not very exspensive, thou rare. The STR earrings are
only obtained threw a quite hard bcnm, very rare to find a group for.
~~~~~~~~~~~~~~~~~~~~~~~

Level61 - Minuet Earring - STR+1 DEX+1 Minnuet: Acc+3 (5/10) *R*
--------- Gamushara Earring - Enchanment: Atk+22 (3/10) *R* *E*
62
63 - Merman Earring - Atk+6 Eva-4 Magic Dmg -2% (10/10)
64
65 - Diabolos's Earring - Acc+3 Dark Weather: Acc-3 Magic Acc+2 (3/10) *R*
     *E*
66
67 - Triumph Earring - STR+2 vs. fire+11 vs. Ice+11 (8/10)
---- Vampire Earring - Nighttime: STR+4 VIT+4 (3/10)
68
69
Level70 - Fenrir's Earring - Daytime: Atk+10 Nightime: Rngatk+10 (8/10) *R*
          *E*
--------- Fowling Earring - STR+1 DEX+1 Acc+3 Enhances "Bird Killer" (8/10)
          *R*

Merman's Earrings are a definite must. Minuet Earring is a low lvl, cheap
str earring, and works great with a brd of course. Triumph earring is great
for weaponskills. Fenrir's earring is a nice replacement for a rngacc earring
or just flat out replace a single earring for all subs. Fowling Earring is a
solid replacement for Minuet Earring.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Bushinomimi - STR+2 GKskill+5 Parrying+5 (10/10) *R* *E*
---- Ethereal Earring - HP+15 Atk+5 Eva+5 Dmg->MP 3% (1/10) *R* *E*
---- Hollow Earring - DEX+2 Acc+3 Rngacc+3 en-spell dmg+3 (7/10) *R* *E*
73
74
Level75 - Brutal Earring - Enahances "Double Attack" Storetp+1 (9/10) *R* *E*

Final Endgame Earrings. Best case situation would be to have bushi and
Brutal Earrings. Yet, Hollow earring is quite nice and hold it's own in
usefulness.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/THF - Bushinomimi, Brutal Earring
SAM/WAR - Bushinomimi, Brutal Earring
SAM/DRG - Bushinomimi, Wyvern Earring, Brutal Earring
SAM/RNG - Fenrir's Earring, Hollow Earring, Triumph Earring
SAM/NIN - Elusive Earring, Evasion Earring, Ethereal Earring

*NOTE* Alot of earring choices end-game, and you cannot have both Hollow 
Earring and Ethereal Earring together.







~~~FINGER~~~ q14

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Bastokan Ring - HP+3 DEX+1 VIT+1 (10/10) *R* *E*
-------- San d'Orian Ring - Def: 3 STR+1 MND+1 (10/10) *R* *E*
-------- Windurstian Ring - MP+3 INT+1 AGI+1 (5/10) *R* *E*
2
3
4
5
6
7
8
9
Level10

Soloing level, Rock your starting ring and get to killing.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14 - Balance Ring - DEX+2 vs. thunder+4 (6/10)
---- Vision Ring - DEX+1 vs. thunder+3 enchanment: Acc+2 rngacc+2 (10/10)
---- Courage Ring - STR+2 vs Fire+4 (6/10)
---- Mighty Ring - STR+1 vs. Fire+3 enchanment: Atk+5 Rngatk+5 (8/10)
15
16
17
18
19
Level20

Stat rings galore. you can rock out with the norm HQ str/dex ring, or you can
go high-speed and get the acc enchantment rings. They are well worth it.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25
26
27
28
29
Level30 - Shikaree Ring - Acc+2 Rngacc+2 (4/10) *E*
--------- Rajas Ring - STR+2~5 DEX+2~5 Storetp+5 Subtle Blow+5 (7/10) *R* *E*
--------- Divisor Ring - Latent Effect: Acc+6 Atk+3 *R* *E* (4/10)

Now, your not going to be able to have rajas if your don't already have 
a 75 job, so don't sweat it. The Shikaree Ring is the exclusive version of
the exspensive archer's rings, thou the vision rings are better. Divisor Ring
latent is having a job level a multiple of 5, so honestly only becomes great 
at 75.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34 - Venerer's Ring - Acc+3 (10/10) *R*
35
36 - Puissance Rings - STR+3 vs Fire+6 (5/10)
37
38
39
Level40 - Sniper's Ring - Def: -10 Acc+5 Rngacc+5 vs Dark-20 (10/10)
--------- Sniper's Ring+1 - Def: -12 Acc+7 Rngacc+7 vs Dark-25 (6/10)
--------- Woodsman Ring - Acc+5 Rngacc+5 Eva-5 (10/10)

A must have acc ring here, Venerer's Ring, buy it or quest it, cheap. STR rings 
if your working on ws macro this early. Level 40, first milestone in sam gear, 
snipers. Save to buy them, you'll use them till 75.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45
46
47
48
49 - Kshama Ring No. 8 - STR+3 Atk+3 (1/10) *R* *E*
level50 - Ulthalam's Ring - Acc+4 Atk+4 Assault: regen (7/10) *R* *E*
--------- Jalzahn's Ring - Rngacc+6 Rngatk+6 Assault: enhances Snapshot (4/10)
          *R* *E*

Ulthalam's Ring the on of the best endgame rings, able to use nice 
and early. Jalzahn's Ring is a nice add to rng sub if your havnt done it.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54 - Sun Rings - STR+3 vs. Fire +7 (9/10)
---- Victory Rings - STR+4 vs. Fire+8 (10/10) 
55 - Scorpion Ring +1 - Acc-6 Rngacc+8 (5/10)
56
57 - Toreador's Ring - Hp+10 acc+7 (4/10)
58
59
level60

Sun rings are pretty darn cheap, and victory rings are not that exspensive
either. at lvl 54, the str macro will not nearly be as important, but once
60 rolls around, you'll want to have them with you. Scorpion Ring +1 is a
nice little gem for 60 caps or ballista if your looking to sub rng for
sidewinder from the get-go @ 57. BQ ring is a luxury item to have when you 
reach 75 for spirits. Toreador's ring is a nice, but quite rare ring.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Merman's Ring - Acc-8 Rngacc+10 Magic dmg taken -4% (5/10)
--------- Behemoth Ring - Def: 2 Hp+10 Acc-11 Rngacc+11 (10/10)
--------- Behemoth Ring +1 - Def: 3 Hp+12 Acc-10 Rngacc+12 (3/10)

Nothing for DD'ing ring here. Bloodbead Ring is a very hard to get nm,
clocking in at a 72 hr repop, and heavily camped. Also, your endgame
/rng rings show up here. Merman's are excusable, behemoth rings preferred,
+1's. Coral rings are not acceptable to use scine these others are cheap
enough for the everyday sam/rng.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Ruby Ring - STR+4 Vs. Fire +9 (10/10)
---- Triumph Ring - STR+5 vs. Fire +10 (5/10)
73
74 - Flame Ring - Def: 3 StR+5 INT+2 MND-2 (10/10)
Level75

Final STR rings that you can choose to wear full time or not.
Triumph Ring's are undoubtedly better then flames, for the fire resistance
and the 2 level difference for another job you decide to lvl, while at the
same time, costing a couple million more then flames.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL:
SAM/WAR - Divisor Ring, Rajas Ring, Ulthalam's Ring
SAM/THF - Divisor Ring, Rajas Ring, Ulthalam's Ring
SAM/DRG - Divisor Ring, Rajas Ring, Ulthalam's Ring
SAM/RNG - Behemoth Rings(+1) or Jalzahn's Ring
SAM/NIN - Rajas Ring, Ulthalam's Ring






~~~HEAD~~~ q15

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Bronze Cap - Def: 2 (8/10)
2
3
4
5
6
7 - Leather Bandana - Def: 3 (8/10)
8 - Hachimaki - Def: 4 (9/10)
9
Level10 - Royal Footman's Bandana - Def: 5 AGI+1 (9/10)

Solo levels, bronze cap is so stylish lol. Leather Bandana or Hachimaki, choose
your poison. Ryl. ftm. Bandana (which i belive is what it's auto-trans is) is
the next step in headgear, AGI help a little with rng atk's and parry.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15 - San d'Orian Bandana - Def: 6 Hp+4 AGI+1 (7/10)
---- Kingdom Bandana - Def: 7 Hp+6 AGI+1 (5/10)
16
17
18
19
Level20 - Mercenary's Hachimaki - Def: 8 STR+1 (9/10)

Sandy/Kingdom bandana tiny hp and def boosts, not needed, but helpful. Level 
20 ushers in the first STR headband, Mercenary's Hachimaki. Grab one, not 
horribly exspensive.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24 - Emperor Hairpin - Hp-15 DEX+3 AGI+3 Eva+10 (8/10)
---- Empress Hairpin - Hp-15 DEX+3 AGI+3 Eva+10 (9/10) *R* *E*
25 - Federation Hachimaki - Def: 10 Hp+4 STR+1 (8/10)
---- Windurstian Hachmaki - Def: 9 Hp+3 STR+1 (8/10)
---- Tsukikazu Jinpachi - Def: 10 Agi+1 Acc+1 (6/10) *R* *E*
26
27
28
29
Level30

Now, depending on your race and party setup, you can use either of these
equipments. I suggest you camp the NM thou, as buying it is quite a waste of 
money.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34
35 - Hikazu Kabuto - Def: 23 AGI+1 Acc+1 Eva+1 (2/10) *R* *E*
36
37
38
39
Level40

Basically same as Tsukikazu Jinpachi, just much more rare and 1 eva. go you.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41 - Voyager Sallet - STR+3 DEX+4 (6/10)
42
43 - Valkyrie's Mask - Def: 16 Atk+7 Mp+10 (9/10)
---- Walkure Mask - Def: 11 Atk+6 Hp+15 (7/10)
44
45 - Luisant Salade - Def: 16 STR+1 DEX+1 AGI-1 Acc+1 Atk+1 Eva-3 (5/10)
46
47
48
49
level50 - Storm Zucchetto - Def: 15 Acc+4 Magicacc+2 (8/10)

Alot of choices here. The Voyager Sallet is a solid choice, just a little
hard to obtain if this is your first job of course. Valkyrie's mask is your
next choice, and most common and suitable. Walkure is a cheaper choice.
Luisant Salade is a exspensive and well balanced solution for headgear.
Storm Zucchetto is a good pre-Ohat acc helm, obtained from and assault
mission.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52 - Super Ribbon - Hp+5 Mp+5 STR+1 DEX+1 INT+1 MND+1 CHR+1 AGI+1 VIT+1
     Acc+1 Rngacc+1 Atk+1 Rngatk+1 Eva+1 (7/10)
53
54 
55
56
57
58
59 - Sipahi Turban - Def: 19 Hp+8 STR+3 AGI+3 (10/10)
---- Abtal Turban - Def: 20 Hp+10 STR+4 AGI+4 (5/10)
level60 - Myochin Kabuto - Def: 20 Hp+10 MND+5 Enhances 'Warding Circle'
          Enhances 'Meditate'

Super Ribbon is fairly cheap, picking one up shouldn't be a problem, thou
they are quite rare, so keep your eye out for one a few lvls before hand.
Sipahi/Abtal Turban's are a nice STR choice that was introduced for ToAU.
AF helm should be macro'd only for meditate.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Hachiman Jinpachi - Def: 26 STR+3 WsAcc+4 Latent: Double Atk +2%
          (7/10)
--------- Optical Hat - Acc+10 Rngacc+10 Eva+10 (10/10)
--------- Bowman's Mask - Def: 25 DEX+4 Rng Acc +10 Enhances "Resist Stun" 
          effect Set: Increases Ranged Attack (6/10) *R* *E*

The Hachiman Jinpachi comes into play. Nice to have for /war, but /thf it's 
about the same. if you don't get it, big deal. It's quickly overshadowed.
The common and expected Optical Hat now is ready for use. Slap it on.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72
73 - Shura Zunari Kabuto - Def: 20 Hp-25 Acc+5 STR+5 (10/10)
---- Shura Zunari Kabuto+1 - Def: 21 Hp-30 Acc+6 STR+6 (2/10)
74 - Ace's Helm - Def: 28 STR+4 Acc+7 Eva-4 Haste+4% (4/10)
Level75 - Saotome Kabuto - Def: 25 Hp+20 Acc+10 Rngacc+5 Emnity+1 (7/10)
--------- Saotome Kabuto +1 - Def: 26 Hp+20 Acc+12 Rngacc+7 (4/10)
--------- Walahra Turban - Hp+30 Mp+30 Haste+5% (10/10)
--------- Wyvern Helm - Def: 30 Hp+30 STR+5 Vs. Fire +10
          Physical Damage: 'Blaze Spikes' effect (7/10)
--------- Usukane Somen - Def: 20 STR+3 AGI+3 Acc+7 Eva+7 haste+3% 
          Set: Enhances haste effect *R* *E*(5/10)
--------- Askar Zucchetto - Def: 23 STR+4 DEX+4 VIT+4 Haste+4% *R* *E*
          (3/10)

A TON of choices now for us sam. Shura Helm is the second best choice for 
Ws's with the most available STR and still some acc. Ace's Helm is SO 
rare, and SO difficult to obtain, but just because it's Jesus's ballcap 
and incredibly powerful, i give it a high rating as compared to other 
items of this rarity. Saotome Kabuto is a defensive alternative to Ohat.
Walahra Turban is the next best choice behind Ace's helm for TP'ing. 
Wyvren Helm is your new, cheap alternative for STR helms. Usukane Somen 
conquering above all helms (except ace's helm) with the right 
combination of str, haste and acc.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/WAR - Ace's Helm, Usukane Somen, Walahra Turban
SAM/THF - Ace's Helm, Usukane Somen
SAM/DRG - Ace's Helm, Usukane Somen, Walahra Turban
SAM/RNG - Optical Hat 
SAM/NIN - Optical Hat, Walahra Turban







~~~WAIST~~~ q16

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Blood Stone - Hp+5 (5/10)
2
3
4
5
6
7
8
9
Level10

lol, it's like 1,ooo gil, grab one...it might save your rear.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15 - Warrior's Belt +1 - Def: 2 Hp+4 VIT+3 (3/10)
16
17
18 - Brave Belt - Def: 3 STR+2 DEX-1 VIT+2 AGI-1 (10/10)
19
Level20

Warrior's belt +1 is cheap, but you'll only need it for 3 levels, so
get the NQ if you like, wont use it long, and it's only the dunes.
Brave Belt is cheap and gives some nice stats to boot.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25
26
27
28
29
Level30 - Lance Belt - Latent Effect: Polearm Skill +5 (5/10) *R*

Now, the most common and suitable choice is /war at 30. But, you CAN
Choose to continue subbing drg, this belt will put you 2 skill levels
above great katana. Works well with the Military Spear at level 28,
having a DPS greater then any GK you can have until 34.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34
35
36
37
38
39
Level40 - Tilt Belt - Def: 3 Acc+5 Eva-5 (10/10) *R*

SO cheap, like 1,ooo or something. pick one up for the love of god.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43 - Swordbelt +1 - Def: 5 Atk+12 (7/10)
44
45 - Vanguard Belt - Def: 5 STR+3 Atk+5 (10/10)
46
47
48 - Life Belt - Acc+10 (11/10)
49
level50 - Storm Belt - Def: 4 STR+4 VIT+4 (7/10) *R* *E*
--------- Swift Belt - Acc+3 Atk-5 Haste+4% (8/10) *R* *E*

Great choices for belt here. Swordbelt+1 is a fine choice if your eating
sushi and have all the acc your supposed to. Vanguard belt is the most common
and suitable choice for STR belt until warwolf. Now, regarding Life Belt...
lets put this blatantly   ******BUY LIFE BELT******  it's so cheap and useful.
Storm belt is a better STR belt found in assault missions. Swift Belt is a very
nice have, but, at this level, it's practicality is questionable.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52 - Royal Knight's Belt+2 - Def: 6 STR+2 DEX+2 AGI+2 INT+2 MND+2 CHR+2
     Inside of Nation Controlled Area: Ranged Attack +6
53
54 
55 - Speed Belt - Haste+6% (5/10) *R*
56
57
58
59
level60 - Potent Belt - Def: 5 Acc+8 STR+3 (7/10)
--------- Precise Belt - Def: 5 Acc+5 Rngacc+5 (4/10)

Another Speed, and ever more rare belt, boast questionable usefulness to a
Level 55 SAM. Potent Belt matches the STR belts you can reasonably get at
this level and adds 8 Acc into your ws if your /war. Precise Belt for you
early sidewinder abusers. RK Belt+2 is a good choice when it's available for
Ranger sub.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Saotome Koshi-Ate - Def: 5 DEX+5 Acc+7 Rngacc+7 (5/10) *R* *E*

Relic Belt, very hard to obtain. Most linkshells aren't even interested
in CoP dynamis. But if you do stumble across and are able to get one, more
power to you, it's a good belt for /rng.
~~~~~~~~~~~~~~~~~~~~~~~

Level71 - Warwolf Belt - Def: 6 STR+5 DEX+5 VIT+5 Emnity+3 (10/10)
72
73 - Scouter's Rope - Def: 6 Hp-40 AGI+4 Eva+10 (4/10)
74
Level75 - Buccaneer's Belt - Def: 4 STR+4 Rngacc+7 Emnity-4 *R* *E*
          (7/10)

And your end-game belt choices are thus. Warwolf for your WS STR needs.
Scouter's Rope for your tanking/solo'ing needs. Buccaneer's Belt is the
new hottness for subbing rng.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/WAR - Speed Belt, Swift Belt
SAM/THF - Speed Belt, Swift Belt, Warwolf Belt
SAM/DRG - Speed Belt, Swift Belt
SAM/RNG - Buccaneer's Belt, Saotome Koshi-Ate
SAm/NIN - Speed Belt, Swift Belt, or Scouter's Rope







~~~NECK~~~ q17

~~~~~~~~~~~~~~~~~~~~~~~
Level1
2
3
4
5
6
7 - Wing Pendant - AGI+1 Vs. Wind +1 Vs. Earth +1 (8/10) *R* *E*
8
9
Level10

From a sandy quest that takes all of 10 minutes, a nice little piece of gear
that will be used for many jobs, so it's a nice get.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14 - Van Pendant - Enemy Critical Hit Rate -1% (2/10) *R* *E*
15
16
17
18
19
Level20

Can rock your wing pendant right on threw this. This little piece of gear has
high defense for it's level.
~~~~~~~~~~~~~~~~~~~~~~~

Level21 - Spike Necklace - DEX+3 str+3 mnd-6 (10/10)
22
23
24
25
26
27
28
29
Level30 - Ajase Beads - Def: 4 Hp+20 Inside of Nation Controlled Area: Acc+3
          Atk+3 (2/10)

Spike Necklace is a -must have-. don't be cheap and get fang, this is only like
10k tops. Ajase Beads is nice to have when it's active, thou quite rare NM, 
24hrs.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33 - Peacock Amulet - Vs. Dark -10 Acc+10 Rngacc+10 (3/10) *R* *E*
---- Peacock Charm - Vs. Dark -10 Acc+10 Rngacc+10 (7/10)
34
35
36
37
38
39
Level40

Ahh, peacock charm... once the item of dreams is not so hard to obtain anymore.
i suggest doing the bcnm until you get it, or buying it. The r/e one is just as
hard to obtain as ever.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45
46
47
48
49
level50

Nothing worth getting.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54 
55 - Royal Guard's Collar - Def: 6 Acc+4 atk+4 (8/10)
56
57 - Spectacles - Def: 2 Vs. Ice -7 Acc+7 Rngacc+7 (6/10) *R*
58
59
level60 - Chivalrous Chain - Def: 4 Acc+5 STR+3 Store Tp+1 (10/10)

Cheaper acc choices then PCC. Chivy Chain will be good full time, or even for
ws macro if you have a PCC.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65 - Grand Temple Knight's Collar - Outside of Nation Controlled Area: Def+7
     Acc+5 Atk+5 (5/10) *R* *E*
---- Evasion Torque - Hp+7 Evaskill+7 (5/10)
66
67
68
69 - Sniper's Collar - Rng Acc+6 Rng Atk+5 Enmity-1 Subtle Blow+1 (7/10)
Level70

Use GTK Collar if you like and are from sandy. Eva torque is good for your 
solo'ing needs. Sniper's from a easy assualt and best deal for rng sub.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Elemental Torque's - Increases Weapon Skill Accuracy and Damage (8/10) *R* 
     *E*
73 - Justice Torque - STR+5 Scythe Skill +7 Great Katana Skill +7 (6/10) *R* *E*
---- Hope Torque - AGI+5 Katana Skill +7 Archery Skill +7 (3/10) *R* *E*
---- Love Torque - DEX+5 Dagger Skill +7 Polearm Skill +7 (1/10) *R* *E*
74 - Qiqirn Collar - Def: 3 Acc-4 Atk-4 Rngacc+4 Rngatk+8 (7/10) *R*
Level75

This where your best neck pieces come in. for elemental gorgets, Snow and
Aqua gorgets seems to be the overall vote for sam's. Skill enhancing Torques
in order of priority. Qiqirn Collar being your best /rng choice.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/WAR - Peacock Charm, Elemtenal torque, Justice Torque
SAM/THF - Peacock Charm, Elemtenal torque, Justice Torque
SAM/DRG - Peacock Charm, Elemtenal torque, Love Torque
SAM/RNG - Peacock Charm, Qiqirn Collar, Sniper's Collar
SAM/NIN - Evasion Torque






~~~LEGS~~~ q18

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Vagabond's Hose - Def: 1 hhp+1 (6/10)
2
3
4
5
6
7
8 - Sitabaki - Def: 5 (8/10)
9
Level10

Don't wear subligar unless you got a female character, cuz it's not sexy on 
dudes. Sitabaki have a hidden effect: don't look gay.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15 - Hoshikazu Hakama - Def: 8 STR+1 (5/10) *R* *E*
16
17
18
19
Level20 - Mercenary's Sitabaki - Def: 11 Eva+1 (6/10)

Hoshikazu Hakama are a nice str boost this early, but as you would imagine,
hard to obtain. Dont fret, garrison hose are 5 lvls away and offer a better 
effect. Mercenary's Sitabaki are your cheap alternative.
~~~~~~~~~~~~~~~~~~~~~~~

Level21 - Garrison Hose - Def: 9 STR+1 DEX+1 (6/10)
22
23
24
25 - Republic Subligar - Def: 13 VIT+1 Atk+5 Rngatk+5 (9/10)
---- Tsukikazu Haidate - Def: 14 STR+1 DEX+1 (2/10) *R* *E*
26
27
28
29
Level30

Okay, personal preference... Guys: Garrison Hose... Gals: Subligar, both
are fine choices. Tsukikazu Haidate offer the same effect of garrison hose
and can only be obtained from the salvage boss, but they look cool.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34
35 - Hikazu Hakama - Def: 17 STR+1 DEX+1 Atk+1 (5/10) *R* *E*
36
37
38
39
Level40

Hikazu Hakama are looking real nice around this time, not to mention your
going to look like a lvl 70 newb lvling in crawlers nest. Being the rarest
peice of Leg armor from the usukane set, chances are you wont come accross 
them.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45 - Luisant Brayettes - Def: 22 STR+1 DEX+1 AGI-2 Acc+1 Atk+2 (5/10)
46
47
48
49
level50 - Shinimusha Haidate - Def: 27 Store Tp+6 (2/10)

Luisant Brayettes are great for here, but exspensive yeah. Shinimusha
Haidate are not really worth it as you cannot successfully pull off a
6hit/100% tp setup yet.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54 - Myochin Haidate - Def: 30 STR+3 Parryingskill+5 Vs. Earth +10 (9/10)
     *R* *E*
55 - Akinji Salvars - Def: 31 Hp-12 Rngacc+3 Rngatk+4 Eva+4 (2/10)
---- Jaridah Salvars - Def: 30 Hp-10 Rngacc+2 Rngatk+3 Eva+3 (5/10)
---- Royal Knight's Breeches - Def: 30 STR+2 DEX+2 Atk+3 (9/10)
56
57
58
59 - Abtal Zerehs - Def: 25 Hp+24 STR+3 AGI+4 (3/10)
level60

Simplest choice, AF pants. RK breeches are better for /war thou. Akinji/
Jaridah Salvars are decent choices for early lvl /rng. Abtal Zerehs 
(the HQ) are better then AF, but exspensive while AF are free.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Hachiman Hakama - Def: 36 Store Tp+3 WSAcc+6 Latent: Rngatk+7
          (4/10)

Big gap in useful pants for sam. The Hachiman Hakama are used for swaping
in for sidewinder, but outside of that, they serve no real use.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Amir Dirs - Def: 38 Atk+4 Rngatk+4 Rngacc+4 (8/10)
---- Dusk Trousers - Def: 47 Hp+35 Atk+14 Rngacc+10 Decreases Movement Speed
     (4/10)
---- Saotome Haidate - Def: 40 Hp+18 AGI+3 Emnity+1 Enhances 'Third Eye' 
     (2/10)
73 - Shura Haidate - Def: 30 Hp-35 Acc+7 STR+5 (10/10)
74
Level75 - Byakko's Haidate - Def: 42 DEX+15 Haste+5% (10/10)
--------- Galliard Trousers - Def: 30 Hp+20 STR+2 DEX-2 VIT+2 AGI-2 INT-2 
          MND-2 CHR-2 Acc+5 Rngacc+5 (5/10)
--------- Usukane Hizayoroi - Def: 30 STR+5 DEX+5 Atk+10 Haste+3%
          Set: Enhances haste effect *R* *E* (7/10)

I retort my statement of saying Amir Dirs are garbage. With all the other 
options for Rngacc, the Rngatk on these is quite nice. Dusk Trousers are also
a variable choice for /rng. Saotome Haidate for entertainment purposes only.
Shura Haidates are a must have for weapon skills. Byakko's Haidate are the
best tping leg gear you can use. Galliard Trousers look cool, but there
practicality is debatable. Usukane Hizayoroi can replace your byakko and
shura haidate to be honest, thier that damn good.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/WAR - Byakko's Haidate, Usukane Hizayoroi
SAM/THF - Shura Haidate, Usukane Hizayoroi
SAM/DRG - Byakko's Haidate, Usukane Hizayoroi
SAM/RNG - Dusk Trousers(+1), Gillard Trousers, Amir Dirs
SAM/NIN - Byakko's Haidate







~~~HANDS~~~ q19

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Bronze Mittens - Def: 1 (6/10)
2
3
4
5
6
7
8
9
Level10 - Royal Footman's Gloves - Def: 3 Atk+3 (10/10)

Buys some bronze mitts from a npc to keep your paws warm lol. Earliest piece of 
gear enhancing melee DD outside of cassie earring. pick them up, very cheap.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15 - San d'Orian Gloves - Def: 4 Atk+3 Hp+4 (5/10)
---- Kingdom Gloves - Def: 5 Atk+3 Hp+6 (5/10)
---- Hoshikazu Tekko - Def: 4 Acc+1 (5/10)
16
17
18
19
Level20

Same atk gloves, just with some Hp+. Not necessary but if ya get them, kudos.
Hoshikazu Tekko are from the normal mobs in salvage and a nice source of acc
this low level.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25 - Federation Tekko - Def: 7 Acc+3 Rngacc+3 (10/10)
26
27 - Custom M/F Gloves - Def: 6 Hp+12 Mp+4 STR+3 DEX+2 VIT-1 AGI-1 (7/10)
     *HUME*
---- Wonder Mitts - Def: 6 Hp+12 STR+3 (5/10) *TARU*
28
29
Level30 - Gigas Bracelets - Def: 9 Hp+15 STR+3 DEX-2 AGI-2 (2/10)

Early acc gloves, a must have. Realistically, you will use them to 40, when
you can substitute the acc elsewhere and wear o.kote. rse gloves aren't a 
horrible choice if you can connect okay on a VT mob. First lvl in gigas 
bracelets are not really worth buying.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34 - Ochiudo's Kote - def: 8 Vs. Light -8 Vs. Dark +8 Atk+20 Eva-5 (10/10)
35
36
37
38
39
Level40 - Ogygos's Bracelets - Def: 9 Hp+20 STR+5 DEX-3 AGI-3 (4/10)

O.kote are a must have, but using them at lvl 34 when they are available
isn't the wisest decision, Wait till 40. Also pickup the next Level in STR
gloves if your working on ws macro already.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45 - Luisant Moufles - Def: 10 STR+1 DEX+1 AGI-3 Acc+2 Atk+2 (2/10)
46
47
48
49
level50 - Enkelados's Bracelets - Def: 14 HP+25 STR+7 DEX-4 AGI-4 (8/10)

The only Luisant thats not really worth getting. Pickup these STR bracelets
for sure, they should fit your budget fine.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54
55 - Akinji Bazubands - Def: 15 Hp-9 Acc+4 Rngacc+3 Eva+3 (4/10)
---- Jaridah Bazubands - Def: 14 Hp-9 Acc+3 Rngacc+2 Eva+2 (2/10)
56
57
58
59
level60 - Deadeye Gloves - Def: 12 Rngacc+6 Slow+5% Paralysis: Rngacc+10
--------- Pallas's Bracelets - Def: 15 Hp+35 STR+9 DEX-5 AGI-5 (8/10)

Should still be with O.kote really, these are just cheaper alternatives.
Deadeye Gloves are another early rngacc+ choice, since the Slow+ doesn't have
a effect on ranged attacks. Pallas's are the next STR bracelets, a bit 
exspensive, but not a insane amount by no means.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62 - Creek M/F Mitts - Def: 11 Hp+65 STR+6 VIT+2 AGI-1 (8/10)
63
64
65 - Praefectus's Gloves - Def: 11 Outside of Nation Controlled Area: VIT+2
     Evaskill+5 ParryingSkill+5 (5/10) *R* *E*
66
67
68
69
Level70 - Alkyoneus's Bracelets - Def: 16 Hp+40 STR+11 DEX-6 AGI-6 (3/10)
--------- Hachiman Kote - Def: 19 STR+4 Store Tp+8 Latent: Atk+10 (6/10)

RSE2 gloves for taru are a nice source of STR, and not as exspensive.
Praefectus's Gloves are nice for solo'ing / tanking when they're effect is
activated. Level 70, when your first able to pull of 6hit/100%tp setup. these 
will do it for you, but their comparison to O.kote is sub-par.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Dusk Gloves - Def: 24 Hp+20 Atk+5 Haste+3% Decreases Movement Speed (4/10)
73 - Bandomusha Kote - Def: 21 Hp+3% Atk+22 Eva-10 (6/10) *R* *E*
---- Saotome Kote - Def: 21 Hp+10 Atk+10 Emnity+1 Enhances 'Meditate' (10/10)
     *R* *E*
74 - Noritsune Kote - Def: 23 Acc+10 (2/10)
---- Myochin Kote+1 - Def: 21 Hp+15 STR+7 DEX+7 Emnity+2 Enhances 'Rice Balls'
     (7/10) *R* *E*
Level75 - Seiryu's Kote - Def: 26 Hp+50 AGI+15 Rngacc+10 (10/10) *R* *E*
--------- Usukane Gote - Def: Acc+10 Eva+10 Subtle Blow+5 Counter+2 *R* *E*
          (2/10)
--------- Askar Manopolas - Def: 23 DEX+5 Eva+8 Haste+2% Emnity+4 *R* *E*
          (4/10)

Endgame Gloves here. Dusk Gloves are nice for solo, if you can pick some up.
Saotome Kote should be macro'd in with your helm. Bando kotes can replace your
O.kote, but rather hard to get a pair. Usukane Gote are the only peice that
dont enhance your melee dd, but rather your tanking.. so use them as so.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/THF - Bandomusha Kote, Alkyoneus Bracelets, Dusk Gloves(+1)
SAM/WAR - Bandomusha Kote, Alkyoneus Bracelets, Dusk Gloves(+1)
SAM/DRG - Bandomusha Kote, Alkyoneus Bracelets, Dusk Gloves(+1)
SAM/RNG - Seiryu's Kote 
SAM/NIN - Askar Manopolas






~~~WEAPON~~~ q20

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Mumeito - DMG: 12 Delay: 420 (10/10) *R* *E*
2
3
4 - Obelisk - DMG: 13 Delay: 396 STR+1 INT-1 MND-1 (7/10)
5
6
7
8
9
Level10 - Katayama Ichimonji - DMG: 28 Delay: 450 STR+1 DEX+1 (7/10) *R* *E*

The first weapon you start with is good, use it. You can switch it up at level
4 to try and use a polearm to see how you like it, it's a good polearm. Level
10 allows you to use katayama, from a NM in south gusta, great DPS.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15
16 - Nodachi +1 - DMG: 31 Delay: 437 (6/10)
17
18
19
Level20 - Gunromaru - DMG: 33 Delay: 450 (7/10)
--------- Cruel Spear - DMG: 29 Delay: 385 INT+2 MND-2 Vs. Light -2 Vs. Dark +2
          Additional Effect: Impairs Evasion (9/10) *R*

Nodachi +1 your mid-dunes weapon. Gunomaru or Cruel Spear are your lvl 20
weapons of choice. Cruel Spear being a little more beneficial to the pt thou.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25
26 - Kanesada - DMG: 36 Delay: 420 (9/10)
27
28 - Military Spear - DMG: 36 Delay: 374 STR+1 (8/10)
29
Level30

Kanesada is a cheap GK you can pickup from a npc in the toshendo. Military 
Spear has a high DPS and a STR bonus to boot, works well if you have drg sub
and a lance belt. If not, stick with GK and sub war, just as good if not 
better.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34 - Homura +1 - DMG: 48 Delay: 450 Additional Effect: Fire Damage (10/10)
35
36
37 - Hosodachi +1 - DMG: 52 Delay: 414 (8/10)
38
39
Level40 - Kagehide - DMG: 54 Delay: 420 VIT+2 (10/10) *R*

Just a series of upgrading GKs, very crucial ones i might add.
~~~~~~~~~~~~~~~~~~~~~~~

Level41
42 - Magoroku - DMG: 56 Delay: 450 STR+1 AGI+1 (6/10) *R* *E*
43
44
45
46
47
48 - Odenta - DMG: 63 Delay: 450 (3/10)
49
level50 - Koryukagemitsu - DMG: 67 Delay: 450 STR+1 Acc+2 (10/10) *R*
--------- Soboro Sukehiro - DMG: 40 Delay: 450 Occasionally attacks 2 to 
          3 times (8/10) *R* *E*

the AF GK is useable, go for it. The odenta is fine for 2 levels if your 
perfectionist. Koryukagemitsu is your best GK thus far, offering Acc and 
STR in one package. Sorobo is mostly used for /rng when sidewinder is 
available.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54
55 - Dotanuki - DMG: 65 Delay: 420 Additional Effect: Impairs Evasion (9/10)
56 - Raikiri - DMG: 69 Delay: 437 Acc+3 Thunder Weather: Atk+10 Decreases
     Movement Speed (9/10) *R*
57
58
59 - Daihannya - DMG: 72 Delay: 450 STR+3 (8/10)
level60 - Gold Musketeer's Uchigatana - DMG: 66 Delay: 399 Acc+4 Atk+4
          Additional Effect: Earth Damage (10/10)

Dotanuki, Raikiri, Daihannya... All are fine choices for 55-59, but once 60
comes around, GM Uchigatana is a great GK, with high dps and good stats 
bonuses. Get One, that is an order.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66 - Sukesada - DMG: 69 Delay: 399 Atk+7 Double Attack +1% (9/10) *R* *E*
67
68 - Tonbo-Giri - DMG: 72 Delay: 396 AGI+3 Emnity+3 Vs. Vermin Critical hit
---- Rate+3% *R* *E* (7/10)
69
Level70 - Honebami - DMG: 68 Delay: 420 Hidden Effect: Blunt Damage (6/10) *R*
--------- Kamewari - DMG: 79 Delay: 450 Acc+5 Additional Effect vs Arcana: 
          Critical Hit Rate +7% (6/10) *R* *E*
--------- Kumokirimaru - DMG: 80 Delay: 450 Enhances 'Zanshin' Effect Critical
          Hit Rate +5% Additional Effect vs Vermin: Critical Hit Rate +8%
--------- Schiltron Spear - DMG: 70 Delay: 396 STR+4 Parrying Skill+6 *R* 
          (7/10)
--------- Engetsuto - DMG: 85 Delay: 480 Acc+2 Store Tp+1 (6/10)
--------- Engetsuto+1 - DMG: 86 Delay: 461 Acc+3 Store Tp+2 (4/10)

Sukesada Drops from a easy, but difficult to pop NM in Bostaunieux Oubliette.
Kamewari dropping from a difficult NM in Gustav Tunnel. Honebami can be a 
source of decent dmg vs. bones and magic pots. Kumokirimaru is your PRIME GK
for cardeva mire. Tonbo-Giri is a visually appealing polearm, and with a low
delay, perfectly suitable to use subbing rng or drg. Schiltron Spear is also
a different alternative to Tonbo-giri. with 2 dmg lower rating in exchange
for 5 STR and 6 parring skill. Engetsuto being your last 70 choice in 
polearms. Breaking from the 396 delay polearms, the applications for this is
your choice.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72 - Hagun - DMG: 74 Delay: 450 TP Bonus (10/10)
---- Michishiba-no-tsuyu - DMG: 65 Delay: 420 Latent: DMG: 78 Critical Hit 
     Rate +6% (3/10) *R* *E*
---- Gondo-Shizunori - DMG: 72 Latent: DMG: 85 Critcal hit rate+6% *R* *E*
     (7/10)
---- Leviathan's Couse - DMG: 89 Delay: 480 Atk+8 MND+8 Latent Effect: Water
     Damage *R* *E* (2/10)
---- Shinsoku - DMG: 80 Delay: 450 STR+5 AGI+1 INT-1 Added Effect: Tp Drain 
     (4/10) *R*
73 - Ushikirimaru - DMG: 82 Delay: 450 Hp+15 STR+2 Emnity+2 Additional Effect 
     Vs. Beasts: Acc+7 (10/10) *R* *E*
---- Onimaru - DMG: 77 Delay: 450 Latent: DMG: 83 (6/10) *R*
74
Level75

Endgame great katanas. My personal preference is Ushikirimaru, but others
prefer Hagun or Onimaru. It's all up to you. Gondo-Shizunori and 
Michishiba-no-tsuyu must be unlocked with 500 weapon skill points as
described above. Leviathan's Couse is very hard to obtain but about the
strongest polearm sam can use.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/THF - Ushikirimaru, Hagun, Onimaru, Kumokirimaru
SAM/WAR - Ushikirimaru, Hagun, Onimaru, Kumokirimaru
SAM/DRG - Ushikirimaru, Hagun, Kumokirimaru, Gondo-Shizunori  
SAM/RNG - Soboro Sukehiro 
SAM/NIN - Michishiba-no-tsuyu or Ushikirimaru





~~~RANGED WEAPON~~~ q21

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Shortbow +1 - DMG: 6 Delay: 351 Rngacc+3 (6/10)
2
3
4 ------ Longbow +1 - DMG: 18 Delay: 524 Rngacc+2 Rngatk+3 (9/10)
5
6
7
8
9
Level10

Solo Level, 1-4 a bow isn't needed, but once lvl 4 rolls around, you'll want to
have this bow for solo'ing past 10 and dunes parties.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15
16 - Power Bow +1 - DMG: 31 Delay 524 Rngacc+2 Rngatk+9 (9/10)
17
18
19
Level20

Next step up from longbow. more dmg, more rngatk, cheaper the the NQ bow.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25
26
27
28
29
Level30 - Great Bow +1 - DMG: 44 Delay: 524 Rngacc+2 Rngatk+12 (9/10)

Next step up from Power Bow+1, more dmg and rngatk, your starting to get the
pattern here?
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34
35
36
37
38 ------ Speed Bow - DMG: 25 Delay: 324 (7/10)
39
Level40 - Battle Bow +1 - DMG: 55 Delay: 524 Rngacc+2 Rngatk+15 (9/10)

Now, introduces a bow that doesn't fall into the norm. Quickest firing bow on
the market. If it's not your cup of tea, get the next step up in longbows.
~~~~~~~~~~~~~~~~~~~~~~~

Level41
42
43
44
45
46
47
48
49
level50 - War Bow +1 - DMG: 66 Delay: 524 Rngacc+2 Rngatk+18 (9/10)

Guess what? yeah.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54
55 - Lightning Bow +1 - DMG: 36 Delay: 352 DEX+3 Vs. Thunder+7 Rngacc+3 (10/10)
56
57
58
59
level60

Remarkably, there isn't a level 60 longbow for you to use. There is thou, the
useful and most practical bow thus far. Lightning Bow +1 offering stat boosts
to your melee dmg while allowing you to keep your ranged attack versatility.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Rosenbogen - DMG: 38 Delay: 360 Hp+10 VIT+3 (1/10)

Stick with Lightning bow+1. grab one of these if your interested to up your 
spirits within 4-5 damage.
~~~~~~~~~~~~~~~~~~~~~~~

Level71 - Arco De Velocidad - DMG: 28 Delay: 300 Hp+10 STR+1 Daytime: 'Regen'
          (2/10) *R*
--------- Master Caster's Bow - DMG: 77 Delay: 540 Enhances Resist Blind, 
          Citizens of Windurst: Rngacc+7 *R*
--------- Shigeto Bow - DMG: 76 Delay: 600 Rngatk+15 SAM: Rngacc+7 (10/10)
--------- Shigeto Bow +1 - DMG: 77 Delay: 582 Rngatk+16 SAM: Rngacc+8 (6/10)
72 ------ Ifrit's Bow - DMG: 40 Delay: 360 STR+3 Rngatk+10 Latent Effect: 
          Increases Rate of Critical Hits *R* *E* (1/10)
73
74
Level75

Final Bows. ideally, Lightning Bow+1 is still the most sensible option. 
Arco De Velocidad is a source of STR if your rse sachet doesn't give str, thou
it dose run quite a bit so don't expect to get one soon. Ifrit's Bow is
another STR choice, but even more hard to obtain. MC bow or Shigeto 
Bow +1 are your best choices for /rng goodness.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/THF - Lightning Bow +1, Arco De Velocidad, Ifrit's Bow
SAM/WAR - Lightning Bow +1, Arco De Velocidad, Ifrit's Bow
SAM/DRG - Lightning Bow +1, Arco De Velocidad, Ifrit's Bow
SAM/RNG - Shigeto Bow +1, Master Caster's Bow
SAM/NIN - Lightning Bow +1, Arco De Velocidad, Ifrit's Bow







~~~AMMO~~~ q21

~~~~~~~~~~~~~~~~~~~~~~~
Level1 - Stone Arrow - DMG: 5 Delay: 120 (10/10)
-------- Orphic Egg - DMG: 1 Delay: 600 Singingskill+1 latent: Acc+1 Atk+1
         Eva+1 (8/10)
2
3
4
5
6
7 - Bone Arrow - DMG: 9 Delay: 120 (7/10)
8
9
Level10

Just your basic arrows. Orphic Egg is good when you have a bard, as in the
latent is activated by having a song upon you.
~~~~~~~~~~~~~~~~~~~~~~~

Level11
12
13
14
15 - Fang Arrow - DMG: 15 Delay: 90 Rngacc+5 (10/10)
16
17
18
19 - Poison Arrow - DMG: 16 Delay: 120 Additional Effect: Poison (5/10)
Level20

More Arrows, this time with rngacc! Poison arrows help for solo'ing.
~~~~~~~~~~~~~~~~~~~~~~~

Level21
22
23
24
25
26
27
28
29 - Horn Arrow - DMG: 17 Delay: 90 Rngacc+5 (10/10)
Level30 - Attar/Olibanum  Sachet - DMG: 10 Delay: 999 STR+2 *R* *E* *ELVAAN*
          (10/10)
--------- Millefleurs/Balm Sachet - DMG: 10 Delay: 999 STR+1 INT+1 *R* *E*
          *HUME* (10/10)
--------- Civet Sachet - DMG: 10 Delay: 999 DEX+1 AGI+1 *R* *E* *MITHRA*
          (10/10)

Cheap, good arrows that you can quiver. Also, level 30 opens up to the RSE
ammo's enhancing stats.
~~~~~~~~~~~~~~~~~~~~~~~

Level31
32
33
34
35 - Sleep Arrow - DMG: 1 Delay: 90 Rngacc+5 Additional Effect: Sleep (6/10)
36
37
38
39
Level40 - Scorpion Arrow - DMG: 24 Delay: 90 Rngacc+5 (10/10)

More cheap arrows, scorpion become available. pick up some. Sleep Arrows are
good for sleeping things in a pinch.
~~~~~~~~~~~~~~~~~~~~~~~

Level 41
42
43
44
45
46
47
48
49
level50 - Bodkin Arrow - DMG: 28 Delay : 90 Rngacc+5 (8/10)
--------- Optical Needle - DMG: 21 Delay: 276 Acc+1 (4/10) *R*

the next lvl of arrow, with only a smaller jump in DMG. Not necessary
needed. Optical Needle is nice to have, little exspensive, but not as
useful and easy to obtain as rse sachets.
~~~~~~~~~~~~~~~~~~~~~~~

Level51
52
53
54
55
56
57
58 - Tiphia Sting - DMG: 37 Delay: 300 Hp-25 Acc+2 Atk+2 Eva-4 (5/10) *R*
59
level60 - Demon Arrows - DMG: 34 Delay: 90 Rngacc+5 (7/10)

Tiphia Sting nice melee enhancing piece. Demon arrows are a nice final 
arrow for /rng or w/e. Until you can get the Rngacc to afford to lose from 
Kabura Arrows, use these.
~~~~~~~~~~~~~~~~~~~~~~~

Level61
62
63
64
65
66
67
68
69
Level70 - Fenrir's Stone - DMG: 30 Delay: 999 Daytime: Hp+30 Nighttime:
          Eva+10 (2/10) *R* *E*
--------- Kabura Arrow - DMG: 38 Delay: 90 Rngacc+3 Additional Effect: 
          Silence (9/10)

Final Arrows, best when your in your final /rng build. Fenrir's Stone is a
nice solo item, but a pain in the butt to get.
~~~~~~~~~~~~~~~~~~~~~~~

Level71
72
73
74
Level75

Accually, nothing of use in here.
~~~~~~~~~~~~~~~~~~~~~~~

ENDGAME IDEAL: 
SAM/THF - Tiphia Sting, RSE ammo, Orphic Egg, Demon Arrow
SAM/WAR - Tiphia Sting, RSE ammo, Orphic Egg, Demon Arrow
SAM/DRG - Tiphia Sting, RSE ammo, Orphic Egg, Demon Arrow
SAM/RNG - Kabura Arrow, Demon Arrow
SAM/NIN - Fenrir's Stone, Sleep Arrow





Ultimate Setup (imo)


TP Gear
MAIN: Amanomurakumo 
SUB: Pole Strap 
RANGED: Ifrit's Bow 
AMMO: *insert any random arrow* 
HEAD: Ace's Helm 
NECK: Justive Torque 
EAR1: Bushinomimi 
EAR2: Brutal Earring 
BODY: Byrnie +1 
HANDS: Bandomusha Kote 
RING1: Rajas Ring 
RING2: Mars's Ring 
BACK: Cerberus Mantle +1 
WAIST: Ninurta's Sash 
LEGS: Usukane Hizayoroi 
FEET: Usukane Sune-Ate 

TP 
+38 Acc 
+129 Atk 
+31 STR 
+15% Haste 
+12 GK Skill 
+7% Double Attack 
+13 Store Tp 
+9 Emnity 
+30 HP (+3%) 



WS
MAIN: Amanomurakumo 
SUB: Pole Strap 
RANGED: Ifrit's Bow 
AMMO: *insert any random arrow* 
HEAD: Shura Zunari Kabuto +1 
NECK: Breeze Gorget 
EAR1: Bushinomimi 
EAR2: Brutal Earring 
BODY: Askar Korazin 
HANDS: Alkyoneus's Bracelets 
RING1: Rajas Ring 
RING2: Omicron Ring 
BACK: Cerberus Mantle +1 
WAIST: Warwolf Belt 
LEGS: Shura Haidate +1 
FEET: Rutter Sabatons 


+38 Acc 
+89 Atk 
+57 STR 
+4 DEX 
+9% Double Attack 
+11 Store TP 
+0.1 fTP 
+7 Emnity 



 

TP (purely stand-off ranged tp) 
MAIN: Vulcan's Staff 
SUB: Axe Grip 
RANGED: Yoichinoyumi 
AMMO: Kabura Arrow 
HEAD: Optical Hat 
NECK: Hope Torque 
EAR1: Hollow Earring 
EAR2: Beater's Earring(day)/Fenrir's Earring(night) 
BODY: Kyudogi +1 
HANDS: Barbarossa's Moufles 
RING1: Bellona's Ring 
RING2: Jalzahn's Ring
BACK: Amemet Mantle +1 
WAIST: Buccaneer's Belt 
LEGS: Amir Dirs 
FEET: Askar Gambieras 


+84 Ranged Acc 
+88 Ranged Attack 
+18 STR 
+8 AGI 
+7 Achery Skill 
-2 Emnity 
+19 Eva 
Resist Blind 
-2% Damage Taken 



 


Ranged WS
MAIN: Vulcan's Staff 
SUB: Axe Grip 
RANGED: Yoichinoyumi 
AMMO: Kabura Arrow 
HEAD: Usukane Somen 
NECK: Hope Torque 
EAR1: Hollow Earring 
EAR2: Beater's Earring(day)/Fenrir's Earring(night) 
BODY: Kirin's Osode 
HANDS: Seiryu's Kote 
RING1: Bellona's Ring 
RING2: Jalzahn's Ring 
BACK: Amemet Mantle +1 
WAIST: Buccaneer's Belt 
LEGS: Shura Haidate +1 
FEET: Askar Gambieras 


+78 Ranged Acc 
+79 Ranged Attack 
+39 STR 
+36 AGI 
+7 Achery Skill 
-2 Emnity 
+7 Eva
===============================================================================
===============================================================================



~~~



===============================================================================
20) - f0020 - Assault
===============================================================================

Some of the various gear i may or may not have mentioned in the past section 
can only be obtained from assault missions. I'll list them here and what merc. 
rank you need to access the mission.



??? Apraised Items.

--Lv 50--Storm Gambieras - Def: 9 STR+2 hhp+2
Mission: Lamia No. 13 
Area: Ilrusi Atoll Staging Point 
Rank: Private First Class 
Minimum Cap: Lv.70, 3-6 mercenaries 

--Lv 50--Storm Zucchetto - Def: 15 Acc+4 Magicacc+2 
Mission: Sagelord Elimination
Area: Mamool Ja Staging Point
Rank: Superior Private 
Minimum Cap: Lv.70, 3-6 mercenaries 

--Lv 70--Kumokirimaru - DMG: 80 Delay: 450 Enhances 'Zanshin' Effect Critical 
Hit Rate +5% Additional Effect vs Vermin: Critical Hit Rate +8%
Mission: Wamoura Farm Raid
Area: Lebros Caverns
Rank: Sergeant Major
Minimun Cap: 70, 3-6 mercenaries

--Lv 50--Storm Belt - Def: 4 STR+4 VIT+4 Assault: Acc+15
Mission: Shanarha Grass Conservation
Area: Leujaoam Sanctum
Rank: Lance Corporal
Minimum Cap: Lv.50, 3-6 mercenaries

--Lv 70--Kosetsusamonji - DMG: 76 Delay: 420 Assault: DMG: 79 Store Tp+2
Mission: Seagull Grounded
Area: Dvucca Isle Staging Point 
Rank: Private Second Class
Minimum Cap: Lv.70, 3-6 mercenaries

--Lv 30--Divisor Ring - Latent Effect: Acc+6 Atk+3
Mission: Azure Experiments
Area: Leujaoam Sanctum
Rank: Sergeant Major
Minimum Cap: Lv.70, 3-6 mercenaries

--Lv 75--Omicron Ring - STR+5 Salvage: Counter+2
Mission: Imperial Code
Area: Leujaoam Sanctum
Rank: Chief Sergeant 
Minimum Cap: Lv.70, 3-6 mercenaries 

--Lv 70--Bowman's Ledelsens - Def: 13 fire+15 ice+15 wind+15 acc+4 rngacc+4
Mission: The Susanoo Shuffle
Area: Mamool Ja Training Grounds 
Rank: First Lieutenant 
Minimum Cap: Lv.70, 3-6 mercenaries

--Lv 75--Tau Ring - DEX+5 Salvage: Double Attack +2%
Mission: Marids in the Mist
Area: Mamool Ja Training Grounds 
Rank: Chief Sergeant  
Minimum Cap: Lv.70, 3-6 mercenaries

--Lv 75--Beta Earring - Rngacc+2 Salvage: Haste +1%
Mission: Wake the Puppet
Area: Dvucca Isle Staging Point 
Rank: Second Lieutenant 
Minimum Cap: Lv.70, 3-6 mercenaries 

--Lv 69--Sniper's Collar - Rngacc+6 Rngatk+5 Emnity-1 Subtle Blow +1
Mission: Defuse the Threat
Area: Dvucca Isle Staging Point 
Rank: Sergeant Major 
Minimum Cap: Lv.60, 3-6 mercenaries 

--Lv 70--Bowman's Mask - Def: 24 DEX+4 Rngacc+10 Enhances resist Stun
Mission: ???
Area: ???
Rank: ???
Minimum Cap: ???






Assualt Points Items.

--Lv 72--Amir Dirs - Def: 38 Atk+4 rngatk+4 rngacc+4
Area: Ilrusi Atoll
Points: 20,000

Comments: Good for Sam/rng personally, plus they look hot.



--Lv 72--Amir Boots - Def: 16 Acc+6 Atk+5 Hhp+1
Area: Mamool Ja Training Grounds
Points: 20,000

Comments: Best war and drk boots, thou with the recent dex=acc update,
relic boots became the new best, hands down. These are second best.



--Lv 72--Amir Korazin - Def: 44 Atk+12 Eva+12 Enhances 'Zanshin' Effect
Area: Lebros Cavern
Points: 20,000

Comments: Similar to a SH+1, good stuff and looks even hotter.



--Lv 72--Amir Kolluks - Def: 21 Atk+5 Parring Skill+5
Area:  Leujaoam Sanctum
Points: 20,000

Comments: Junk



--Lv 72--Amir Puggaree - Def: 23 Atk+5 Eva+2 Hhp+2
Area: Periqia
Points: 20,000

Comments: Junk






Point spamming with 3 people for each zone isnt hard, just need skill and rank
For completion's sake, i'll mention all 5 zones for the amir set.


#1 - Ilrusi Atoll - Golden Salvage * Amir dirs   RANK - PSC

Grab a SMN and spam this mission until you have 20,000. You will do alot of
nothing in this mission. The smn runs around with carby out pop'ing chest that
9 times out of 10 are cursed chests (mimics). Carby will attack giving the SMN
enough time to leave the draw-in range. Rinse and repeat until you find the
chest containing the real mission treasure. If your lucky you may pick up a 
Storm Earring in the process.

1100 points for each win.


*Now i skipped a rank only because the easiest mission for pfc is in Ilrusi 
Atoll again. Mamool Ja Training Grounds has a easy PFC mission, but it also
has a must more rewarding and quicker LC mission. So do what you have to do
to rank up to SP and read on.



#2 - Periqia - Saving Private Ryaaf * Amir Puggaree    RANK - SP

The assault mission sam excells the most at, assuming of course you have 
the dagger ws, cyclone (or the sword ws circle blade). You run around into
the 5 open areas on the map. Avoid the fomor mobs along the way. They argo
ja's and ws but have a very small sound argo range. do not fight them, they
take a considerable amount of time to kill. Upon entering a room, 3 chigoes
will attack. Dispatch them with a AoE ws, Jump attacks, or a critical hit.



#3 - Mamool Ja - Breaking Morale * Amir Boots    RANK - LC
This is a little more tricky if you dont have a mage job. if you dont, 
sub whm or thf and make your way around the map collecting treasure. Bring
them back to the NPC without being discovered for points. More items turned
in grants more points for the win. Pitchfork +1 can help negate the lowered
running speed from the Mamool costume your will have to wear.



#4 - Leujaoam Sanctum - Counting SHeep * Amir Kolluks     RANK - C
Mine your ass off looking for gold ore. Turn the gold ore into the npc for
a imperial gold peice. take the imperial gold peice and give it to the qurin
shepard. he's use bombs to blow away the ice blocking your way to the sheep.
The qurin might get tired and request food, so make sure to grab 1 of each
type of food from harvesting during your inital mineing run.


#5 - Lebros Cavern - Apkallu Breeding * Amir Korazin     RANK - S
Run around to the west side of the map to find a Apkallu male. he will
spudder off some crap you need to translate. It's morse code. Traslation is
as follows: 

females
APPLE - SQ SQQS SQSS S
CLOUD - QSQS SQSS QQQ SSQ QSS
FIRE - SSQS SS SQS S
FISH - SSQS SS SSS SSSS
SKY - SSS QSQ QSQQ
SOUND - SSS QQQ SSQ QS QSS
STAR - SSS Q SQ SQS
WHITE - SQQ SSSS SS Q S

males
BLUE - QSSS SQSS SSQ S
COD - QSQS QQQ QSS
HEAT - QQQQ Q SQ Q
MOON - QQ QQQ QQQ QS
ORANGE - QQQ SQS SQ QS QQS S
RAIN - SQS SQ SS QS
SNOW - SSS QS QQQ SQQ
SONG - SSS QQQ QS QQS

matches
Fire & Heat 
Rain & Cloud 
Sound & Song 
White & Snow 
Cod & Fish 
Moon & Star 
Blue & Sky 
Apple & Orange 

match up the pairs while avoiding the little bomb argo in the area to win the
assault for 1300 points.




===============================================================================
===============================================================================



~~~



===============================================================================
21) - f0021 - Salvage
===============================================================================

Here, i plan to update information as it comes to my attention pertaining to 
salvage, and the gear it holds.


~*~Salvage in a Nutshell~*~
Salvage is similar to dynamis in some ways. probably closer resembling limbus,
but don't quote me on that. Your objective in Salvage is to proceed threw the
floors killing monsters to unlock your pathos. Pathos are resrictions placed
upon you from the beginning of the salvage mission. Each salvage mission costs
1500 AP (assault points) from any area, attainable by assault missions. You and
your alliance of 18 members have 100 minutes to complete the objective. Each
boss is different and requires good skills and tactics.



~*~The Pathos~*~
pathos are gear/stats/hp&mp/spell casting/abilities and weaponskills/Sub-job 
use of. Each monster has the potential to drop many "Cells" that unlock certain
pathos. priority should be decided before had to conserve time. please note
that it is common to arrive at the boss with alot of pathos still on your 
person.

Pathos: Encumberment (Equipment Cells)

Castellanus Cell: Head and Neck Equipment 
Cirroculumus Cell: Waist Equipment 
Cumulus Cell: Body Equipment 
Incus Cell: Equipping of Weapons *both main and off-hand*
Radiatus Cell: Hand Equipment 
Stratus Cell: Feet Equipment 
Undulatus Cell: Ranged Weapons *both ammo and range*
Virga Cell: Rings/Earrings Equipment 

Pathos: Obliviscence: 
Duplicatus Cell: Use of Support Jobs *JA and JT of support jobs*

Pathos: Impairment: 
Opacus Cell: Use of Abilities *JA , WS and pets of the main job only *

Pathos: Omerta: 
Praecipitato Cell: Use of Magic *all magic , songs , Summons*

Pathos: Delibitation (Statistics Cells): 
Congestus Cell: Vitality 
Humilus Cell: Maximum Health Points 
Nimbus Cell: Agility 
Pannus Cell: Strength 
Pileus Cell: Mind 
Spissatus Cell: Maximum Magic Points 
Vellum Cell: Intelligence 



~*~Usakane Armor~*~
The godly set of armor that sam can use will be described here. wearing the
entire set looks to enhance the haste spell, or haste gear, it is unknown.
To obtain the Lv 75 piece you must have the 3 lower lvl pieces, the proper
materials and imperial fee. the Lv 15 drops from regular mobs, while the
25 and 35 drops from bosses. Trade all these items to Ghanraam in 
Whitegate: K-10.


Head: Usukane Somen 
STR+3 AGI+3 Accuracy+7 
Evasion+7 Haste+3% 

Trade:
H.kazu Hachimaki
T.kazu Jinpachi
Hikazu Kabuto
Ocl. Ingot X 12
Imp. Gold Piece X 10 

Comments: Not as much haste as turban, not as much acc and eva as Ohat, not 
as much STR as shura, yet it comes close. being a compilation of 3 pieces of
headgear, it can be used as a universal piece of gear. good stuff.


Body: Usukane Haramaki
STR+8 DEX+8 INT+8 Accuracy+12 
Evasion+12 Store TP+6

Trade:
Hoshikazu Gi
Tsukikazu Togi
Hikazu Hara-Ate
Im. Wootz Ingot X 12
Imp. Gold Piece X 10

Comments: Killing Amir Korrizan in terms of subbing nin. Best evasion body
you can use.


Hands: Usukane Gote
Accuracy+10 Evasion+10 
Subtle Blow+5 Counter+2

Trade:
Hoshikazu Tekko
Tsukikazu Gote
Hikazu Gote
Bldwd. Lumber X 12
Imp. Gold Piece X 10

Comments: Clearly made for monks. Sam can make use of the evasion when tanking
above seiryu kote. Also allows samurai to use counter at a very small rate.


Legs: Usukane Hizayoroi
STR+5 DEX+5 Attack+10 
Haste+3%

Trade:
Hoshikazu Hakama
Tsukikazu Haidate
Hikazu Hakama
Wamoura Cloth X 12
Imp. Gold Piece X 10

Comments: Just like the headgear, not as much STR as shura, not as much haste
or dex as byakko's, but a nice compilation of both of them and then some. IMO
better then byakkos, i'd exchange 2 haste for 10atk and 5str any day.


Feet: Usukane Sune-Ate
Accuracy+7 Attack+7 Store TP+7 
Haste+2% Enmity+5

Trade:
H.kazu Kyahan
T.kazu Sune-Ate
Hikazu Sune-Ate
Marid Leather X 12
Imp. Gold Piece X 10

Comments: A compellation of 4 pairs of boots, their debatably the best 
usukane piece for that fact alone.
 
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~~~



===============================================================================
22) - f0022 - Nyzul Isle
===============================================================================

The 6th "assault" area added, involves a missions similar to a shorter salvage
intrusion. The objective of nyzul isle type missions are to defeat all the
enemies on each floor up to 100, while defeating a HNM boss on every 20th
floor. The objective of a floor varies each time. Kill all enemies, kill 
certain enemies, kill a enemy leader, acivate all lamps or simply a free 
floor. Each HNM on the 20th floors is differant each run through. They drop
the following armor.




--Lv 75-Askar Zucchetto - Def: 23 STR+4 DEX+4 VIT+4 Haste+4%
Floor: 100
HNM: Khimaira, Hydra, Cerberus

Comments: Very good helm. second best to ace's helm. Very hard to see.



--Lv 75-Askar Korazin - Def: 49 STR+5 Atk+12 Eva+12 Double Attack+2% Store TP+5
Floor: 80
HNM: Khimaira, Hydra, Cerberus

Comments: Great WS peice, some might wanna just tp in it also.



--Lv 75-Askar Manopolas - Def: 23 DEX+5 Eva+8 Haste+2% Emnity+8
Floor: 60
HNM: Khimaira, Hydra, Cerberus 

Comments: Another solo peice, dont see it's benifits anywhere else.



--Lv 75-Askar Dirs - Def: 32 Hp+15 Mp+15 INT+4 DEX+4 Acc+5 Atk+5 Pet: Def+10
Floor: 40
HNM: Adamantoise, Behemoth, Fafnir 

Comments: Pretty much garbage for sam, much better peices elsewhere.



--Lv 75-Askar Gambieras - Def: 17 Mp+30 STR+3 AGI+3 Damage Taken-2% Emnity+2
Floor: 20
HNM: Adamantoise, Behemoth, Fafnir 

Comments: Very good accually, the best foot peice for sam/rng.

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~~~





===============================================================================
23) - f0023 - Einherjar
===============================================================================

Einherjar was a event added for ToAU that is quite similar to Dynamis except
for the loctions and size fot he battle feild. The new Abjurations dropped
here are not equipable by sam, so it's not that high on your list of needs.
But, for sucessful completion of a chamber grats you Therion Ichor, a sort
of "points" system that you can trade into Kilusha (a NPC) for various gear.



--Lv 75--Buccaneer's Belt Def: 4 STR+4 Rngacc+7 Emnity -4
15,000 ampoules 

--Lv 75--Iota Ring DEX+3 VIT+3 AGI+3 Acc+3
15,000 ampoules 

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~~~





===============================================================================
24) - f0024 - Sam job adjustments
===============================================================================

Over the years, sam has undergone many job changes. One of the main reason a
new version of this guide gets released. i'll attempt to list all the changes
as posted by SE regaurding Samurai scine it was first avalible.


2003***

-Upon activating the samurai job ability "Meikyo Shisui", TP will 
automatically be raised to 300%.

-The following weapon skills have been enhanced:
Tachi: Yukikaze
Tachi: Gekko

-The skill chain attributes for "Tachi: Gekko" have been changed. 


2004***

-New pieces of equipment known as "relics" have been introduced.

-An issue concerning the accumulation of TP with weapon skills that consist 
of multiple strikes (i.e. Combo, Penta Thrust, etc.) has been corrected.

-Merit Point system is introduced.

-Merit Point system was exspaned 3 months later to include combat skills,
magical skills and the "Other" category.


2005***

-The samurai job trait Zanshin has been added.
After gaining this job trait, samurais may attack again immediately after 
missing a target. 

-The effect of the samurai job ability Third Eye has been adjusted.
Magic, songs, and breath attacks will no longer cancel the effect of 
Third Eye. Also, the effect will extend to anticipating multiple-attack 
techniques that target a single opponent. 

-The damage and accuracy of a player’s ranged attack are now calculated 
based on the distance of the player from the monster. This determination 
varies from weapon to weapon, as does the ideal distance for maximum 
damage. In addition, the higher the monster’s level is with regard to the
player, the less damage will be dealt with a ranged attack.

-The maximum number of usable merit points has been increased in all 
categories.


2006*

-Ranged accuracy will no longer be determined by the distance from the 
target when using the ranger ability “Sharpshot.”

-The 15 existing job merit categories have been divided into subcategories. 
Group 1 includes conventional abilities, while Group 2 includes the new 
job abilities, job traits, and spells.

-The samurai job has undergone the following adjustments:

New job abilities have been added:
Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using 
two-handed weapons.

Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.

-The maximum limit for point allocation in the "Combat Skills" and 
"Magic Skills" merit point categories will be increased for all jobs.

-Two-handed weapons will now receive larger benefits from a character’s 
attributes, and will also inflict more damage when facing higher-level 
opponents or enemies with high defense.

-Grips and Straps have been added for all 2handed weapons.

-Penta Thrust: Damage varies with TP >> Accuracy varies with TP.

-The following changes have been made to two-handed weapons:
Bonuses from attributes have been reduced.
The method for calculating damage has been readjusted.

-The effects of the following weapon skills have been adjusted:
Tachi: Yukikaze
Tachi: Gekko
Tachi: Kasha

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~~~





===============================================================================
25) - f0025 - Legal Info / Contact Info
===============================================================================

I, Robert J. Rust, am the sole author of this guide. It is not to be Changed, 
altered, Copied or reproduced without my verbal or written consent. Contact me 
if you wish to use a part of it for your guide, and i'll take your request 
into consideration.

All other info in this guide NOT written by me, is credited to the unknown
people that subbmitted the information @ www.allahkazam.com and
ffxi.somepage.com. That content is subject to thier desrection.

sites allowed to post this guide:
www.gamefaqs.com
ffxi.somepage.com
wiki.ffxiclopedia.org
www.neoseeker.com (01/19/06 added)

Thank you for your cooperation.


In Game: Roadkill or Roady on the Quetzalcoatl server.
E-mail@ ds083roadkill@yahoo.com

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~~~




===============================================================================
26) - f0026 - Thanks/Outro
===============================================================================

I'd like to thank Zyndara first and foremost, for being for me there since i
started this game, and the ups and downs we have been threw.

Speacil thank you to Freez for being my most reliable friend, and all of my
Linkshell Serendipity for being there for me as well. couldn't of made it this
far without you all.

thx to khali for alot of help pointing out things i've missed in my guide.

thx to dayner for the salvage info.


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