The Clan[F34R] Gran Turismo 3 FAQ v0.7 (BROKEN DATA) Please send submissions to gt3faq [at] clanf34r.com ----------- | The line on the left of this text should a) look like a line and iiiiiiiiiii | b) be vertical and continuous. If a)'s not true, your character mmmmmmmmmmm | set doesn't match the one used in this FAQ; if b)'s not true, xXxXxXxXxXx | you're using a proportional font, which will look pants. Use a 12345678901 | monospace font for this file - most web browsers should use one ----------- | for .txt files. If all else fails, use notepad or MORE. Neither the authors of this FAQ or any person involved in its distribution are responsible from anything that may result from use of this FAQ for any purpose. Drive sensibly and carefully in real life. This FAQ may be freely distributed provided it is kept in its entirety and unmodified. This FAQ may not be sold or included as part of a publication that is sold (including a web site to which access is sold) without the authors' express permission. Gran Turismo 3 is (c) Sony and Polyphony Digital 2001. Use of trademarks in this FAQ is not intended as a challenge to their validity. $ 1 - INTRODUCTION ~~~~~~~~~~~~~~~~~~ It's Gran Turismo 3. It doesn't NEED an introduction. AAAAAARRRRGGGHH! OUR MEMORY CARD BLEW UP! Because of this, we're now trying to recover our former game status so updates might be held up for a while.. $ 1.1 - The chip rumours ~~~~~~~~~~~~~~~~~~~~~~~~ Nobody in Clan[F34R] has a chipped PS2, so we cannot give guarantees here. But here is a summary of our take on what's been said about chips and this game. Rumour: GT3 WILL NOT WORK ON CHIPPED AMERICAN PS2s. Our opinion: LIKELY. Rumour: GT3 WILL NOT WORK ON CHIPPED JAPANESE PS2s. Our opinion: POSSIBLE. (We have recieved reports that GT3 does work on these units but we cannot guarantee this.) Rumour: GT3 WILL NOT WORK ON ORIGINAL SCPH-10000 JAPANESE UNITS. Our opinion: DISPROVEN. We have run GT3 on SCPH-10000s (with the original V1.00 DVD drivers loaded) with no difficulty whatsoever. Rumour: GT3 WILL MODIFY YOUR PS2'S FIRMWARE SO CHIPS WILL NO LONGER WORK ON *ANY* GAME/THE DVD BACKDOOR WILL NO LONGER WORK ON v1.00, ETC, ETC, ETC. Our opinion: VERY UNLIKELY. If the parts of the firmware concerned with protection could be modified in software, hackers could write software to disable the protection completely! It's very unlikely the console designers would have made that possible. $ 1.2 - What's in the box ~~~~~~~~~~~~~~~~~~~~~~~~~ Just because some people have asked. The Japanese version comes on one DVD, in a standard PS2 DVD case. A standard manual ships in the case. Included in the shrinkwrap with the DVD case - but not in the case itself - is the large Gran Turismo 3 Reference Guide, a 179-page reference for all the cars in the game. This manual has the same footprint as a DVD case. $ 2 - Basics ~~~~~~~~~~~~ $ 2.1 - Arcade Mode ~~~~~~~~~~~~~~~~~~~ Arcade Mode is a standard, traditional racing game. You pick a track and car to race and try to beat all the computer cars. The tracks on Arcade Mode are divided into "areas". Selecting the "Goodies" mode from the Arcade mode menu will let you scroll up and down between the areas. Every time you win a race on a certain track at a certain difficulty level, you will get a light on the Goodies display for that track. Getting all the Easy lights opens the next Area. Getting all the Hard lights awards cars for use in Arcade Mode only. (Note: Completing Normal _doesn't_ give you any cars, although it looks like it does.) The cars awarded for each area are: A: Eunos Roadster (Class C), West Razo Silvia (Class S). B: TT (Class B), Delta Rally Car (Class R). C: RX-8 (Class A), Vertigo (Class S). D: Concept Z (Class A), Zonda (Class S). E: RGT (Class A), Tuscan Speed Six (Class A), Esperante GTR-1 (Class S), R390 GT1 LM (Class S) F: Viper GTSR Concept, Speed 12, GT-One, 787B (all Class S). On the difficulty level selection, you can access "Pro" difficulty by pressing L1+R1 at once. You do not win any cars for completing races at Pro level. $ 3 - Translations ~~~~~~~~~~~~~~~~~~ A note on Katakana ~~~~~~~~~~~~~~~~~~ Note that a LOT of the Japanese text in Gran Turismo 3 is actually English text rendered in Katakana script. Hence, if you can read Katakana you can understand the text without needing to know any actual Japanese language. Although you may have heard about the Japanese script having 3000 characters, that is Kanji. The Katakana script has relatively few symbols. You can find a table of the Katakana script for download on the net. Unlike English, every symbol in Katakana has a specific sound associated with it and it always sounds the same regardless of what symbols appear near it. Japanese does not have as many sounds as English, so the way in which English words are rendered in Katakana may seem bizarre, but it is easy to get used to. For example, "skyline" may be spelt "SUKAIRAIN". This looks bizarre but if you try pronouncing it with all vowels soft ("sUUkAH", not "sUHkEH") and no lazy vowels ("sukai" should sound like "sky", not "suuuukaaaaiiiii") it will actually sound like "skyline". Notice that when you say "skyline", you make the same sound twice for two different bits of spelling: the y of "sky" and the i of "line". Because of Japanese's rule that the same symbol always sounds the same, the word has to be spelt in Katakana with the symbols for "AI" in both occasions where this sound appears. The L has turned into an R because there is no L in Japanese. $ 3.1 - Options Menu ~~~~~~~~~~~~~~~~~~~~ The options menu is divided into 11 sections, represented by 11 icons at the top of the screen. The sections are as follows: 1 - ASPECT RATIO: Has only one setting: the game's aspect ratio. 2 - SOUND. Six on/off toggles. Top to bottom: Menu BGM, Menu sound effects, Race BGM, Race sound effects, Replay BGM, Replay sound effects. 3 - PLAYLIST. Choose which of the game's tracks to play or to suppress. If the icon next to a track is lit, the game will play the track. At the very bottom of the list of tracks is a toggle switch to determine the order in which the tracks are played: sequence (left hand option) or random (right hand option). 4 - ANALOGUE. Two toggles: analogue P1 and analogue P2. 5 - KEY SETUP. Configure the controls. The order of controls is as follows: Steering Accelerate Brake Reverse Handbrake Shift up Shift down Toggle view facing Toggle view location 6 - DRIVING. Transmission: Auto (left option) or Manual (right option), then two toggles: Antispin assist on/off, and Traction control on/off. 7 - 2 PLAYER. Top to bottom: Number of laps (1 to 99 (!)), Tyre damage on/off, Handicap distance, and Slow car boost (None / Weak / Strong). 8 - GHOST. On/off. 9 - STEERING 1. Top to bottom: Steering assist level (beginner / amateur / pro / simulation), Force feedback (on / off), GT-Force key setup, GT-Force calibrate. These last two refer to the GT-Force USB controller. [ Note: At the moment we can't translate the GT-Force Calibration menu because you cannot get to it if you don't have a GT-Force, and we can't afford one atm :) ] 10 - STEERING 2. Same as STEERING 1, but refers to the second player. 11 - DEFAULT. Press the button on this panel to reset all settings to their defaults. Anti-Spin and Traction Controller adjustments made in Options mode only affect your driving in Arcade Mode. In Gran Turismo mode, these car settings are adjusted in the Setting mode. However, the Transmission Type setting *DOES* affect both Arcade and GT Mode. $ 3.2 - "My Home" Menu ~~~~~~~~~~~~~~~~~~~~~~ The six options are: Garage Game Status Trade Run and Setting Save Game Credits In the Garage, press START to sort the list of cars in your Garage. You are given a menu of what you want to sort by: Order you got the cars Car name Manufacturer Colour (!) Value Odometer Power Drive type Aspiration type $ 3.3 - Car screens ~~~~~~~~~~~~~~~~~~~ For a car in your garage, the leftmost Japanese option is "Select Car", and the rightmost is "Sell Car". For a car in the dealer, the option are "Spec" and "Buy Car". $ 3.4 - Parts ~~~~~~~~~~~~~ The parts menu lists the following categories: Suspension and Brakes Engine Transmission Turbo Tyres Misc Inside each category, parts are listed in the order they appear left to right. Not all cars can accept all the parts. SUSPENSION AND BRAKES: Sports Suspension, Semi Racing Suspension, Full Customize Suspension, Racing Brakes, Brake Balance Controller. ENGINE: Sports Muffler and Air Cleaner, Semi Racing Muffler and Air Cleaner, Racing Muffler and Air Cleaner, NA Tune Stage 1, NA Tune Stage 2, NA Tune Stage 3, Port Polish, Engine Balance Tune, Soup up, Tuned ROM. TRANSMISSION: Sports Clutch, Twin Plate Clutch, Triple Plate Clutch, Sports Flywheel, Semi Racing Flywheel, Racing Flywheel, Carbon Propeller Shaft, Close Transmission, Superclose Transmission, Full Customize Transmission, 1 Way LSD, 1.5 Way LSD, 2 Way LSD, Full Customize LSD. TURBO: Turbo Stage 1, Turbo Stage 2, Turbo Stage 3, Turbo Stage 4, Sports Intercooler, Racing Intercooler. TYRES: Control Tyres, Sports Tyres, Racing Tyres, Dirt Tyres. If you choose Racing Tyres, you will then be asked to choose a type. Top to bottom: Super Hard, Hard, Medium Hard, Medium, Medium Soft, Soft, Super Soft. Control Tyres are similar to GT2's Simulation Tyres; they respond more like real tyres do (and thus make things a lot harder). MISC: Weight Reduction 1, Weight Reduction 2, Weight Reduction 3, AYC Controller, Variable Center Def. Parts will have the following effect on your car: SUSPENSION: The three types of suspension represent different levels of customizability. Buying better suspensions will allow you more choice in the Settings menu. RACING BRAKES: These brakes improve the stopping power of the car. They also wear out more slowly than normal; regular brakes may fade in the later stages of a long race. BRAKE BALANCE CONTROLLER: Allows you to modify the Brake Balance on the Settings screen. MUFFLER AND AIR CLEANER: Improved muffler and air cleaner sets will improve the flow of air to the engine. This enables it to burn fuel more efficiently and increases the power of your car. NA TUNE: General tuning to the engine to improve the power of the car. These tunings cannot be used with a turbo. Most cars will either not allow NA Tune to be purchased or not allow turboes to be purchased, but some will allow you to purchase both. If you purchase both, you must choose one or other to use on the parts screen of the settings menu. PORT POLISH: Improves airflow to the engine and reduces friction in the engine, improving your car's power. ENGINE BALANCE TUNE: Balances the timing with which the pistons in the engine fire, meaning that energy can be used more efficiently and increasing the car's power. SOUP UP: Increases the cylinder capacity of the car's engine, and provides more power. TUNED ROM: Many modern engines contain computerised monitoring systems. This new ROM will alter the behaviour of the monitoring system to optimise the engine's power. Having your car chipped will increase the effective power of the engine. CLUTCH: Controls the linkage between the engine and the wheels. Improving the clutch will transfer more torque to the wheels and reduce slippage when shifting up a gear. This will also improve acceleration. FLYWHEEL: The flywheel keeps the camshafts of the car moving. Improving your flywheel will improve your car's acceleration. CARBON PROPELLER SHAFT: Lighter propshaft. Slightly lightens the car and provides better acceleration. TRANSMISSION: More sophisticated transmission will allow you more control over your gearbox. Close or superclose transmissions move the gears closer, giving you greater acceleration at the cost of top speed. Full customize transmission will allow you to configure your own gear ratios on the settings menu. LSD: Limited Slip Differential. Ordinary differentials turn the wheels at different speeds, and so balance the torque between the sides of the car. This can cause a problem if one wheel is encountering more resistance than the other - the low torque needed on one wheel drags the balance point down, so the wheel that's got resistance doesn't get the torque it needs. Limited Slip Differential tries to overcome this by, under certain circumstances, trying to make both wheels move at the same speed. The effect of this is that the wheel with the most resistance gets the torque. TURBO: A turbo is a device which uses the energy of the exhaust being blown out of the engine to power a fan which drives more fresh air into the engine. This means that fuel is burnt more efficiently and the power of the engine is increased. However a turbo is only effective when the engine is running at high revs. INTERCOOLER: Decreases the temperature of air in the engine, increasing its power. A turbo will tend to heat up the air in the engine, and an intercooler will counteract that effect. TYRE HARDNESS: The softer a tyre is, the more friction it will have with the road. Thus the softer the tyre the better it will grip the road and the more cornering power you will have. However, lots of friction also generates lots of heat, so softer tyres also get hot (and damaged) faster, which will mean that in a long race you'll need to make a pit stop to change the tyres. Also, the friction doesn't just go away when you're on straights - and friction on straights means drag, means less speed. The effect of tyre types is as follows: Tyre Type Grip Power Laps ---------------------------------------- Normal 91% 5-10 Sports 94% 10-20 Super Hard 94% 20-40 Hard 96% 15-30 Medium Hard 98% 10-20 Medium 100% 7-14 Medium Soft 102% 5-10 Soft 107% 2-4 Super Soft 109% 1-2 The average wear expectancy of tyre types (in laps) is as follows: Tyre Type Green Yellow Red ------------------------------------------ Super Soft 0.5 2 3.5 Medium 2 4.5 11 Super Hard 4 14 40 WEIGHT REDUCTION: Removing unnecessary bits from a car and replacing heavier metal parts with lighter equivalents can reduce the weight of a car. This means that moving your car will take less power, and thus the same engine can move your car faster. AYC CONTROLLER: Active Yaw Control. This controls the rotation of the car on the axis parallel to the driveline. More rotation will shift the car's weight in the direction of the turn, improving cornering but reducing stability. If the car becomes too unstable, the wheels may spin, causing tyre wear and reducing traction. VARIABLE CENTERDEF: Allows you to control the center def on the settings menu. $ 3.5 - Settings ~~~~~~~~~~~~~~~~ After selecting Settings in GT Mode, the following menu appears: Parts Setting Load Setting Save Settings Exit Selecting Parts will show all parts you have available, divided into categories. The categories are shown at the top, from left to right: Shocks, Brakes, Engine Parts, Turbo, Gearbox, Tyres, Other. To change a part, move to it and press circle. The icons will correspond with the icons used to buy the parts as discussed below. The Setting menu is also divided into four categories, from left to right. Each of these contains controls, listed from top to bottom. Where the control is split in two, the left hand side is "Front" and the right hand side is "Rear". SUSPENSION: Spring Rate, Height, Damping, Damper Bound, Damper Rebound, Camber, Tow, Stabilizer. BRAKE: Brake Balance GEARS: Initial Torque, LSD Acceleration, LSD Deceleration, Gear Ratio. OTHER: Downforce, AYC Controller, Active Stability Management, TCS Control, Variable Center Def control. If "...." is listed for a setting, your car does not support changing that setting at present. Trying to change such a setting will result in an error beep. The effect of the settings is as follows: SPRING RATE: Affects the hardness of shocks on the appropriate part of the car. This affects how much force will be needed to make that section of the car move up or down. HEIGHT: Ride height of the car. The lower your ride height, the quicker you'll be able to go, but you also risk that the bottom of the car will hit the track on corners and you won't be able to take the corners properly. DAMPING: Speed at which the suspension and shocks move. The more you have, the slower the car balance changes. DAMPER BOUND, DAMPER REBOUND: These settings affect the rate at which the shock absorber dampers compress and decompress, respectively. A stiffer bound setting increases car handling because weight transfer is managed better. However, rough surfaces require a softer setting to keep the tires in contact with the ground properly, but too soft a setting will make the car nearly uncontrollable. A stiff rear rebound setting will reduce understeer while a soft rear will reduce oversteer. CAMBER: Vertical angle of the wheels with the road. Negative camber tilts the bottoms of the tyres inwards towards the car, positive tilts the other way. This affects traction on cornering, as against traction on straights. TOE: Lateral angle of the wheels with each other. With high toe-in, the fronts of the wheels will be closer than the backs of the wheels. Toe-in will reduce your cornering ability, whereas toe-out will improve it. However, toe-out will reduce your straightline power. Any toe at all will also make your tyres wear faster, because they'll be at an angle to the way the car's going and will be scrubbing on the track. STABILIZER: Ties right and left side suspension. Affects roll while cornering vs traction on uneven surfaces. BRAKE BALANCE: How much braking force is applied to the front and rear respectively. This lets you control how your car will drift on corners. INITIAL TORQUE: Unknown. LSD ACCELERATION, DECELERATION: Unknown. GEAR RATIO: The gear graph shows Speed along the X (horizontal) axis and revs along the Y (vertical) axis. Each line on the graph represents a gear. By adjusting the placement of the lines you can control how long the car will stay in each gear and how the power of the engine will be used. DOWNFORCE: How much force is applied downward on the front and back of the car. More downforce means less speed and more turning power. AYC CONTROL: Unknown. ACTIVE STABILITY MANAGEMENT: How strongly the anti-spin should take effect. Set to 0 to disable it entirely. TCS CONTROL: How strongly the traction control should be applied. Set to 0 to disable it entirely. VARIABLE CENTER DEF CONTROL: Controls the torque on 4WD cars. $ 4 - Listings ~~~~~~~~~~~~~~ $ 4.1 - Cars ~~~~~~~~~~~~ Power Torque MASS W/P Drive Aspi Ps Rpm Kgm Rpm Kg Kg/Ps Acura CL 3.2 Type S 264 6100 32.1 3500-5500 1574 5.96 FF NA Acura Integra Type R 200 8000 19.0 6200 1197 5.99 FF NA Acura NSX '93 280 7300 30 5400 1370 4.89 MR NA Acura NSX '97 294 7100 31 5500 1392 4.73 MR NA AlfaRomeo 156 2.5 V6 24V 193 6300 22.6 5000 1320 6.84 FF NA Aston Martin DB7 Vantage 426 6000 55.3 5000 1775 4.17 FR Coupe Aston Martin V8 Vantage 558 6500 76 4000 1990 3.57 FR Super Aston Martin Vanquish 456 6500 56.7 5000 1820 3.99 FR NA Audi S4 265 5800 40.8 1850-3600 1510 5.7 4WD Turbo Audi TT 1.8T Quattro 225 5900 28.6 2200-5500 1395 6.2 4WD Turbo BMW 328ci 193 5500 28.6 3500 1465 7.59 FR NA Chevrolet Camaro SS 330 5200 35.7 4000 1560 4.73 FR NA Chevrolet Camaro Z28 289 5200 44.9 2400 1561 5.4 FR NA Chevrolet Corvette Grand 335 5800 47 4500 1496 4.47 FR NA Sport Chevrolet Corvette Z06 385 6000 49.5 4800 1409 3.66 FR NA Chrysler PT Cruiser 152 5200 23.1 4000 1270 8.36 FF NA Daihatsu Mira Tr-XX 64 7500 10.2 4000 700 10.94 FF Turbo Avanzato R Daihatsu Storia X4 120 7200 13 4800 840 7 4WD Turbo Dodge Viper GTS 456 5200 67.7 3700 1531 3.36 FR NA Fiat Coupe Turbo Plus 223 5750 31.6 2500 1330 5.96 FF Turbo Ford Escort Rally Car 304 5500 50 4000 1230 4.05 4WD Turbo Ford Focus Rally Car 304 6500 53 4000 1230 4.05 4WD Turbo Ford GT40 Race Car 500 6500 60 5000 998 2.00 MR NA Ford Mustang SVT Cobra R 390 6250 53.2 4250 1628 4.17 FR NA Honda Accord Euro-R 220 7200 22.5 6700 1330 6.05 FF NA Honda Castrol MUGEN NSX 480 40 1150 2.4 MR NA GT Car Honda Civic SiR-II(EG) 170 7800 16 7300 950 5.59 FF NA Honda Civic Type R(EK) 185 8200 16.3 7500 1050 5.68 FF NA Honda CR-X Del-Sol SiR 170 7800 16 7300 1100 6.47 FF NA Honda Integra TypeR 98spec 200 8000 19 6200 1080 5.4 FF NA Honda NSX Type R 280 7300 30 5400 1230 4.39 MR NA Honda NSX Type S Zero 280 7300 31 5300 1270 4.54 MR NA Honda S2000 250 8300 22.2 7500 1240 4.96 FR NA Honda S2000 Type V 250 8300 22.2 7500 1260 5.04 FR NA Jaguar XJ220 Road Car 524 7000 65.4 4500 1320 2.52 MR Turbo Jaguar XKR Coupe 375 6150 53.6 3600 1640 4.37 FR NA Lancia Delta HF Integrale 300 7000 43.5 4500 1120 3.73 4WD Turbo Rally Car Lister Storm V12 Race Car 602 6100 80.2 3450 1438 2.39 FR NA Lotus Elise 190 193 7000 19.3 4900 670 3.47 MR NA Lotus Esprit Sport 350 354 6500 40.8 4250 1300 3.67 MR Turbo Lotus Motor Sport Elise 203 8000 20 700 3.45 MR NA Mazda Demio GL-X 100 6000 13 4500 960 9.6 FF NA Mazda Eunos Roadster'89 120 6500 14 5500 980 8.17 FR NA Normal Mazda Eunos Roadster'93 130 6500 16 4500 980 7.54 FR NA Normal Mazda Eunos Roadster ? 132 6500 15.8 4500 980 7.424 FR NA Mazda Roadster 1.8 RS 145 6500 16.6 5000 1030 7.1 FR NA Mazda Roadster RS 160 7000 17.3 5500 1070 6.69 FR NA Mazda RX-7 Type RS 280 6500 32 5000 1280 4.57 FR Turbo Mazda RX-7 Type RZ 280 6500 32 5000 1270 4.54 FR Turbo Mazda RX-8 250 8500 21.1 7500 1200 4.8 FR NA Mazda Savanna RX-7 215 6500 28 4000 1200 5.58 FR Turbo Mercedes Benz CL600 367 5500 54.1 4000 1955 5.33 FR NA Mercedes Benz CLK55 352 5500 52 3000-4300 1570 4.46 FR NA Mercedes Benz SLK 230 196 5300 28.6 2500-4800 1325 6.76 FR Super Kompressor Mine's Lancer Evolution VI 400 40.5 1210 3.03 4WD Turbo Mine's Skyline GT-R N1V 600 7400 60 5400 1340 2.23 4WD Turbo Spec(R34) Mini Cooper 1.3i 62 5700 9.6 3900 720 11.61 FF NA Mitsubishi FTO GP Version 200 7500 20.4 6000 1150 5.75 FF NA R Mitsubishi GTO'95 Twin 280 6000 43.5 2500 1710 6.11 4WD Turbo Turbo Mitsubishi GTO'99 Twin 280 6000 43.5 2500 1680 6 4WD Turbo Turbo Mitsubishi Lancer 280 6500 36 3000 1350 4.82 4WD Turbo Evolution IV GSR Mitsubishi Lancer 280 6500 38 3000 1360 4.86 4WD Turbo Evolution V GSR Mitsubishi Lancer 280 6500 38 3000 1360 4.86 4WD Turbo Evolution VI GSR Mitsubishi Lancer 280 6500 38 2750 1360 4.86 4WD Turbo Evolution VI GSR Tommy Makinen Edition Mitsubishi Lancer 280 6500 39 2750 1400 5 4WD Turbo Evolution VII GSR Nissan 180SX Type X 205 6000 28 4000 1220 5.95 FR Turbo Nissan Fairlady Z Version 280 6400 39.6 3600 1520 5.43 FR Turbo S Twin Turbo 2 seater Nissan R390 GT1 LM RaceCar 550 6800 65 4400 1180 2.15 MR Turbo Nissan Silvia Varietta 165 6400 19.6 4800 1330 8.06 FR NA Nissan Silvia'88 K's S13 175 6400 23 4000 1120 6.4 FR Turbo 1800cc Nissan Silvia'91 K's S13 205 6000 28 4000 1170 5.71 FR Turbo 2000cc Nissan Silvia K's Aero(S14)220 6000 28 4800 1250 5.68 FR Turbo Nissan Silvia Spec R Aero 250 6400 28 4800 1240 4.96 FR Turbo Nissan Skyline GT-R V-Spec 280 6800 40 4400 1560 5.57 4WD Turbo II R34 Nissan Skyline GT-R V-Spec 280 6800 40 4400 1560 5.57 4WD Turbo R34 Nissan Skyline GT-R V-Spec 280 6800 36 4400 1500 5.36 4WD Turbo II R32 Nissan Skyline GT-R V-Spec 280 6800 37.5 4400 1540 5.5 4WD Turbo R33 Nissan Skyline GTS-t Type 215 6400 27 3200 1260 5.86 FR Turbo M(R32) Nissan Z Detroit Motor 193 6300 27.9 6000 1320 4.73 RR NA Show Model Opel Caribra Touring Car 456 11500 30.6 9000 1060 2.32 4WD NA Opel Speedster 147 5800 20.7 850 5.78 MR NA Pagan Zonda C12 394 5200 58.2 3800 1250 3.17 MR NA Pagan Zonda C12S 551 5550 76.5 4100 1250 2.27 MR NA Peugeot 206 Rally Car 304 5250 54.6 3500 1230 4.05 4WD Turbo Peugeot 206 S16 140 5800 18.7 4000 1080 7.71 FF NA Renault Clio Sport Racecar 300 1150 3.83 MR NA Renault Clio Sport V6 24V 230 7000 30.6 6000 1335 5.89 MR NA RUF 3400S 310 6800 36.7 4750 1300 4.19 MR NA RUF CTR2 520 5800 69.9 4800 1380 2.65 4WD Turbo RUF RGT 385 7700 38.3 5200 1330 3.45 RR NA Shelby Cobra '67 492 6500 66.4 3500 1068 2.17 FR NA Spoon Civic Type-R 218 12000 16.1 8600 820 3.76 FF NA Spoon S2000 275 9000 1050 4.00 FR NA Subaru Impreza Premium 280 6000 37 3200 1270 4.54 4WD Turbo Sport Coupe 22B-Sti Version Subaru Impreza Rally Car 304 5500 48 4000 1230 4.05 4WD Turbo Subaru Impreza Sedan WRX 280 6400 38 4000 1430 5.11 4WD Turbo STi Subaru Impreza Sedan WRX 280 6500 36 4000 1270 4.54 4WD Turbo STi Version VI Subaru Impreza Wagon WRX 280 6400 38 4000 1430 5.11 4WD Turbo STi Subaru Impreza Wagon WRX 280 6500 36 4000 1310 4.68 4WD Turbo STi Version VI Subaru Legacy Touring 280 6500 34.5 5000 1430 5.11 4WD Turbo Wagon GT-B Subaru Legacy B4 Blitzen 280 6500 34.5 5000 1470 5.25 4WD Turbo Subaru Legacy B4 RSK 280 6500 34.5 5000 1410 5.04 4WD Turbo Suzuki Alto Works Sports 64 6000 10 4000 710 11.1 4WD Turbo Limited Suzuki Escudo Pikes Peak 995 8100 95 6500 800 0.8 4WD Turbo Version Tickford Falcon XR8 Race 608 63.6 1350 2.22 FR NA Car Tommykaira ZZII 550 1000 1.82 4WD Turbo Tommykaira ZZ-S 195 7300 20.03 6400 670 3.34 MR NA Tom's X540 Chaser 280 6200 38.5 2400 1470 5.25 FR Turbo Toyota Altezza AS200 160 6200 20.4 4400 1310 8.19 FR NA Toyota Altezza RS200 210 7600 22 6400 1340 6.38 FR NA Toyota Castrol Tom's Supra 470 6000 65 4500 1100 2.34 FR Turbo GT Car Toyota Celica GTFOUR ST205 255 6000 31 4000 1380 5.41 4WD Turbo Toyota Celica SS-II 190 7600 18.4 6800 1140 6 FF NA Toyota Corolla Rally Car 303 5700 52 4000 1230 4.06 4WD Turbo Toyota GTONE RaceCar TS020 608 66.3 900 1.48 MR Turbo Toyota MR2 G-Limited 200 7000 21 6000 1220 6.1 MR NA Toyota MR2 GT-S 245 6000 31 4000 1270 5.18 MR Turbo Toyota MR-S S Edition 140 6400 17.4 4400 970 6.93 MR NA Toyota Sprinter Trueno 130 6600 15.2 5200 925 7.12 FR NA GT-APEX (AE86 Type 1) Toyota Supra RZ 280 5600 46 3600 1510 5.39 FR Turbo Toyota Supra SZ-R 225 6000 29 4800 1450 6.44 FR NA Toyota Vitz RS 1.5 110 6000 14.6 4200 940 8.55 FF NA TRD Celica Sports M 200 7600 19.2 6800 1140 5.7 FF NA TVR Griffith 500 345 5500 48.4 4000 1060 3.07 FR NA TVR Speed 12 811 7250 89.9 5750 1020 1.26 FR NA TVR Tuscan Speed 6 365 7000 42.9 5250 1100 3.01 FR NA Volkswagen New Beetle 2.0 117 5200 16.8 2600 1256 10.74 FF NA Volkswagen New Beetle RSi 228 6200 32.3 3200 1156 5.07 4WD Turbo $ 4.2 - Races ~~~~~~~~~~~~~ You can enter races in any order, as long as you have the required license. Many races also have additional restrictions on the type of car you can enter. In a "single" type event, you can enter any of the races in the event in any order you wish. After the race, you are paid the prize money listed on the information screen for the event based on your finishing position. The prize money shown on the information screen applies to every race individually - there's no combination of results between the races. To get the prize car, you need to finish first in all the races. Once you have done this, you can never get another car from that event. Your opponents' cars are randomized. In a "champ" type event, you can also enter any of the races in the event individually. As before you will get the prize money appropriate to the event, and as before the prize money shown applies to every race individually. However, you can also choose "series race" to run all the races in the event in sequence. You still get prize money for each race individually, but in addition a running score is kept, and if you have the highest score at the end of the championship, you get the Championship Bonus as listed in the table below and you get the Prize Car. Some Championship Races have a choice of four Prize Cars, in which case one is selected randomly for you. You can re-enter the Championship as often as you like, and you will collect the Championship Bonus and a prize car every time you win. Note that in championships in which a prize car is randomly chosen, winning the same championship again does not guarantee you a different car. (But you do still get the car if one you already have is chosen - you just get another one!) Races run individually have no effect on your scoring in the series of races, and previous runs through the series of races have no effect on later ones. A "rally" type event is similar to a "single" event, except that you will run against a single car. Also unlike "single" events, all of the races in the event will be on the same track. The other car will be the same model in all the races in the event, and it is not randomized so it will also be the same model every time you do the event. However on later races in the event, the other car will get better spec'd and the driver will get better. Prizes for rallies follow the rules for "single" events: prize money after each race, plus the prize car for winning all the races. An "endurance" type event is also similar to a "single" event, except that there is only one race in each event and that one race will be extremely long. When you finally complete the race, you get your prize money, and your car if you win. Like "champ" races, a random choice of four cars is made, and also like "champ" races, you can replay the event to get another random car, assuming you don't mind spending that much time again :) Note that prize cars' stats may differ from the standard models in the Car List, and they may also come in colours that aren't available from the Car Dealer. In the table below, the following abbreviations are used for restrictions on race cars (other than license restrictions which always appear). If several letters appear in the restriction column, they represent a single restriction denoted by a double-letter abbreviation, not two restrictions. 1 - F1 cars only 8 - 80's sports cars: Savanna RX7 Infini III, Eunos Roadster, Nismo Skyline GT-R S-Tune(R32), Skyline GTS-t Type M(R32), Skyline GT-R V-spec II(R32), Silvia K's (S13 2000cc), Silvia K's (S13 1800cc), Fairlady Z Version S Twinturbo 2-seater, Fairlady Z Version R Twinturbo 2 by 2, Sprinter Trueno GT-Apex (A86 Type I), Sprinter Trueno GT-Apex S.S. Version a - Aspiration must match the name of the race (Turbo/NA) b - Beetle: New Beetle 2.0, New Beetle RSI, New Beetle Cup Car only c - Clio: Clio Sports V6 24 Valve, Clio Sports Racecar d - Car's drive must match the name of the race (FR/FF/MR/4WD) e - Mitsubishi Evolution series only f - Elise: Elise 190, Motor Sports Elise only h - Honda Type-R: Accord Euro-R, NSX Type R, Honda Integra Type R 98 spec, Civic Type R(EK), Acura Integra Type R, Spoon Civic Type-R i - Italian: Diablo, Zonda C12, Zonda C12S, Alfa Romeo 156 2.5 V6 24V, Fiat Coupe Turbo Plus, Delta HF Integrale Rally car l - Altezza only: Altezza RS200, Altezza AS200, Altezza LM Racecar m - Mercedes only: Mercedes CLK Touring Car, CLK55, CL600, SLK 230 Kompressor r - Red Emblem: Nismo 400R, Nismo Skyline GT-R S-Tune(R32), Nismo Skyline GT-R R-Tune(R34), Skyline GT-R V-spec II(R32), Skyline GT-R V-spec(R33), Skyline GT-R V-spec(R34), Skyline GT-R V-spec II(R34), Pennzoil Nismo GT-R, Loctite-Zexel GT-R, Calsonic Skyline, Nismo GT-R LM Road Car (R33), Mines Skyline GT-R N1 V-spec(R34), Skyline GTS-t Type M(R32) s - Spider and Roadster: S2000 Type V, S2000, CR-X Del Sol SiR, Elise 190, Eunos Roadster, Roadster 1.8 RS, Roadster RS, SLK 230 Kompressor, Mugen S2000, Silvia Varietta, Speedster, RUF 3400S, Shelby Cobra, Spoon S2000, MR-S S Edition, Griffith 500 t - Audi TT 1.8T Quattro only u - US made cars only: Acura CL 3.2 Type S, Acura NSX, Acura Integra Type R, Corvette Grand Sport, Camaro Z28, Corvette Z06, Camaro SS, Camaro Racecar, Corvette C5R, PT Cruiser, Viper GTSR Concept, Viper GTS-R Team Oreca, Viper GTS, Focus Rally car, Escort Rally car, Mustang SVT Cobra R, GT40 Racecar, GT40, Shelby Cobra, Esperanto GTR-1 v - Vitz: Toyota Vitz RS 1.5, Vitz Euro Edition x - Boxer Spirit: RUF 3400S, RUF RGT, RUF CTR2, Impreza models (WRX STi, Sportswagon STi, Rally car, 22B-STi Version, Sedan WRX STi Version VI, Wagon WRX STi Version VI, Rally car prototype), Legacy models (B4 RSK, B4 Blitzen, Touring Wagon GT-B), Impreza LM Racecar z - Lightweight cars only: Daihatsu Mira Tr-XX, Suzuki Altoworks Sports Limited, Mini Cooper 1.3i tu - Tuscan: Tuscan Speed 6 only ut - Untuned cars only dt - Dirt Tyres required urs - Untuned Eunos Roadster, Roadster 1.8 RS, Roadster RS only ******************************************************************************** BEGINNER LEAGUE Event Races Type Lic Lim Bonus Place Prizes (1st to 6th) ------------------------------------------------------------------------------------------------ Sunday Cup 3 Single - n/a 60k,50k,40k,30k,20k,10k Clubman Cup 3 Single - n/a 100k,50k,40k,30k,20k,10k FF Challenge 3 Single - d n/a 120k,60k,50k,40k,30k,20k FR Challenge 3 Single - d n/a 150k,70k,40k,30k,20k,10k MR Challenge 3 Single - d n/a 150k,70k,40k,30k,20k,10k 4WD Challenge 3 Single - d n/a 150k,70k,40k,30k,20k,10k Lightweight K-Cup 3 Single - z n/a 200k,100k,50k,40k,30k,20k Stars and Stripes Grand Championship 4 Single - u n/a 300k,100k,50k,40k,30k,20k Spider and Roadster 3 Single - s n/a 200k,50k,40k,30k,20k,10k 80's Sports Car Cup 8 Single B 8 n/a 200k,50k,40k,30k,20k,10k Race of NA Sports 3 Single B a n/a 500k,50k,40k,30k,20k,10k Turbo Race of Turbo Sports 3 Single B a n/a 500k,50k,40k,30k,20k,10k Tourist Trophy 5 Champ B t 1m 500k,100k,50k,0,0,0 Legend of Silver Arrow 3 Single B m n/a 1m,100k,50k,0,0,0 New Generation Sports Altezza Race 5 Champ B l 1m 100k,50k,20k,0,0,0 Vitz Race 5 Champ - v 500k 200k,50k,0,0,0,0 Honda Type-R Meeting 5 Champ - h 1m 500k,200k,100k,0,0,0 Mitsubishi Evolution Meeting 3 Single - e n/a 500k,200k,150k,100k,80k,50k Beetle Cup 5 Champ B b 1m 500k,200k,150k,100k,80k,50k Gran Turismo World Championship 10 Champ A 5m 1m,200k,100k,30k,20k,10k Event Prize Car / Prize Car Selection ------------------------------------------------------------------------------------------------- Sunday Cup Sprinter Trueno GT-APEX AE86 (Type 1) Clubman Cup Mazda Eunos Roadster FF Challenge Toyota Vitz RS 1.5 FR Challenge Nissan Silvia K's 1800cc MR Challenge Toyota MR Spider 4WD Challenge Suzuki Altoworks Sports Limited Lightweight K-Cup Mini Cooper 1.3i Stars and Stripes Grand Championship Chevrolet Camaro SS Spider and Roadster Mazda Roadster RS 80's Sports Car Cup Mazda Savanna RX7 Infini III Race of NA Sports Honda CR-X Del Sol SiR Turbo Race of Turbo Sports Daihatsu Mira Tr-XX Avanzato R Tourist Trophy Audi TT Quattro (Red 224hp), ?.. Legend of Silver Arrow Mercedes SLK 230 Kompressor New Generation Sports Altezza Race Celica SS-II, Celica SS-II(ST202), ?.. Vitz Race Vitz RS 1.5 Honda Type-R Meeting Honda Civic Type R(EK), Civic SiR-II(EG), ?.. Mitsubishi Evolution Meeting Mitsubishi Lancer Evolution IV GSR Beetle cup VW Beetle RSI, ?.. Gran Turismo World Championship Mazda Eunos Roadster, Nissan Skyline R-32 GT-R V-Spec II, Mitsubishi Evolution Lancer VI GSR, Celica GT-Four *********************************************************************************** AMATEUR LEAGUE Event Races Type Lic Lim Bonus Place Prizes (1st to 6th) ------------------------------------------------------------------------------------------------ Nihon Senshuken (Japan Championship) 5 Champ A 1.5m 500k,300k,200k,100k,50k,20k American Championship 5 Champ A 1.5m 500k,300k,200k,100k,50k,20k Europian(sic) Championship 5 Champ A 1.5m 500k,300k,200k,100k,50k,20k Gran Turismo World Championship 10 Champ iB 10m 1m,500k,250k,100k,50k,0 Deutsche Tourenwagon Challenge 5 Champ iB 3m 1m,500k,30k,15k,0,0 FF Challenge 3 Single A d n/a 500k,300k,200k,100k,50k,30k FR Challenge 3 Single A d n/a 500k,300k,200k,100k,50k,30k MR Challenge 3 Single A d n/a 500k,300k,200k,100k,50k,30k 4WD Challenge 3 Single A d n/a 500k,300k,200k,100k,50k,30k Stars and Stripes Grand championship 4 Single A n/a 750k,200k,50k,0,0,0 Boxer Spirit 3 Single A x n/a 1m,100k,50k,40k,30k,20k 80's Sports Car Cup 3 Single A 8 n/a 800k,400k,100k,50k,30k,20k Race of NA Sports 3 Single A a n/a 1.5m,300k,200k,100k,50k,0 Turbo Race of Turbo Sports 3 Single A a n/a 1.5m,300k,200k,100k,50k,0 Gran Turismo All Stars 10 Champ iB 20m 2.5m,800k,400k,0,0,0 All Japan GT Championship 10 Champ iB 15m 1.5m,500k,250k,0,0,0 Tourist Trophy 5 Champ A t 4m 1m,600k,450k,350k,150k,50k GT Race of Red Emblem 3 Single iB r n/a 3m,100k,50k,40k,30k,20k Legend of Silver Arrow 3 Single A m n/a 2m,750k,300k,100k,50k,20k New Generation Sports Altezza Race 5 Champ A l 3m 1m,500k,100k,0,0,0 Type-R Meeting 5 Champ B h 15m 1m,500k,400k,200k,100k,50k Mitsubishi Evolution Meeting 3 Single B e n/a 1m,500k,400k,200k,100k,50k Dream Car Championship 7 Champ iA 15m 2.5m,1.5m,750k,0,0,0 Event Prize Car / Prize Car Selection ------------------------------------------------------------------------------------------------- Nihon Senshuken (Japan Championship) Impreza Wagon WRX STi Version VI, Lancer Evolution IV GSR, FTO GP Version R, Mazda RX-7 Type RZ American Championship Impreza Sedan WRX Sti Version VI, Audi TT 1.8T Quattro, Mazda RX-7 Type RS, Chevrolet Camaro Race Car Europian(sic) Championship Gillette Vertigo Race Car 424, Lotus Elise Sport 190, Nissan Skyline GTR-V Spec II(R32), Mini Cooper 1.3i Gran Turismo World Championship Nissan Z Concept, Mazda Rx-8, C-West Retson Silvia, Toyota GT-One Road Car Deutsche Tourenwagon Challenge VW New Beetle Cup Car, VW Lupo Cup Car, RUF3400S, Opel Astra Touring Car FF Challenge TRD Celica Sports M FR Challenge Toyota Sprinter Trueno GT Apex Shigeno Version MR Challenge Honda NSX Type S Zero 4WD Challenge Mitsubishi Lancer Evolution VII GSR Stars and Stripes Grand championship Spoon S2000 Race Car Boxer Spirit Subaru Legacy Blitzen B4 Pale (Yellow 280ps) 80's Sports Car Cup Nismo Skyline GTR S-Tune (R32) Race of NA Sports Mazda RX-8 Turbo Race of Turbo Sports Mine's Lancer Evolution VI Gran Turismo All Stars Nismo Skyline GTR R-Tune (R34), Raybrig NSX JGTC, Mine's Skyline, Ford GT40 Racecar All Japan GT Championship Honda NSX ARTA Autobacs, Denso Sard Supra GT, Loctite Zexel GT-R Skyline, Calsonic Skyline Tourist Trophy Audi S4, ... GT Race of Red Emblem Nismo 400R Legend of Silver Arrow Mercedes CLK Touring Car New Generation Sports Altezza Race Altezza LM Racecar, Tom's X540 Chaser, Vitz RS 1.5 (Salmon), UNKNOWN Type-R Meeting NSX Type R, Spoon Sports S2000, Mugen S2000, S2000 Mitsubishi Evolution Meeting Mitsubishi Lancer Evolution VI Rally Car Dream Car Championship Impreza LM Racecar, Honda S2000 LM Race Car, Mazda RX-7 LM Race Car, Mitsubishi FTO LM Race Car **************************************************************************************** PRO LEAGUE Event Races Type Lic Lim Bonus Place Prizes (1st to 6th) ------------------------------------------------------------------------------------------------ British GT Car Cup 3 Single iA n/a 2m,750k,600k,500k,200k,50k Gran Turismo World Championship 10 Champ iA 25m 3.5m,1m,750k,600k,300k,0 FF Challenge 3 Single iA d n/a 1m,600k,400k,300k,100k,50k FR Challenge 3 Single iA d n/a 1.5m,750k,500k,300k,100k,50k MR Challenge 3 Single iA d n/a 2m,750k,500k,300k,100k,50k 4WD Challenge 3 Single iA d n/a 3m,1m,500k,300k,100k,50k Spider and Roadster 3 Single iB s n/a 1m,600k,450k,350k,150k,50k Boxer Spirit 3 Single iB x n/a 1.5m,700k,400k,300k,100k,50k Race of NA Sports 3 Single iB a n/a 2m,500k,250k,100k,50k,0 Turbo Race of Turbo Sports 3 Single iB a n/a 3m,750k,500k,250k,100k,0 Gran Turismo All Stars 10 Champ iA 40m 5m,2m,750k,500k,300k,0 All Japan GT Championship 10 Champ iA 25m 3m,1m,700k,500k,100k,0 Italian Avant Garde 2 Single iB i n/a 3m,850k,700k,500k,100k,0 GT Race of Red Emblem 3 Single iA r n/a 1.5m,800k,700k,550k,250k,100k Vitz Race 5 Champ iB v 3m 750k,500k,250k,100k,50k,30k Elise Trophy 5 Champ iB f 6m 1.5m,700k,300k,0,0,0 Clio Trophy 5 Champ iB c 6m 1.5m,700k,300k,0,0,0 Tuscan Challenge 5 Champ iB tu 4.5m 5m,1m,500k,0,0,0 Dream Car Championship 7 Champ S 25m 4m,950k,800k,650k,350k,100k Polyphony Digital Cup 10 Champ S ut 40m 5m,0,0,0,0,0 Like the Wind 1 Single S n/a 1m,600k,450k,350k,150k,80k Formula GT (F1 Race) [*] 10 Champ S 1 25m 3m,850k,700k,550k,250k,100k Event Prize Car / Prize Car Selection ------------------------------------------------------------------------------------------------- British GT Car Cup Vanquish V12 Gran Turismo World Championship Nissan R390 GT1 Road Car FF Challenge FR Challenge Nismo GT-R LM Road Car MR Challenge Tommykaira ZZII 4WD Challenge Mitsubishi Lancer Evolution VII Rally Car Prototype Spider and Roadster Shelby Cobra Boxer Spirit Race of NA Sports Pagini Zonda C12 S Turbo Race of Turbo Sports RUF CTR2 Gran Turismo All Stars Subura Impreza Sedan WRX STI All Japan GT Championship Nissan Pennzoil Nismo GT-R (Yellow Black), Toyota Super Autobacs Apex MR-S, Lamborghini Diablo GT, Honda Castrol Mugen NSX Italian Avant Garde GT Race of Red Emblem Vitz Race Elise Trophy Clio Trophy Tuscan Challenge TVR Griffith 500 Blue Metallic, ... Dream Car Championship Toyota GT-One Race Car, Panoz Esperante GTR 1, FTO LM Racecar, F090/S Polyphony Digital Cup Like The Wind 787B Mazda Le Mans, F094/S, .. Formula GT (F1 Race) F686/S F687/S F688/S F090/S [*] F1 Race will appear as "?" until the S License is completed. (You do not need golds in the S license - only to have completed it.) ********************************************************************************************* RALLY Event Races Type Lic Lim Bonus Place Prizes (1st to 6th) ------------------------------------------------------------------------------------------------ Tahiti Challenge of Rally 3 Rally R dt n/a 500k, 1m, 2m Tahiti Maze 3 Rally R dt n/a 500k, 1m, 2m Smokey Mountain Rally 3 Rally R dt n/a 500k, 1m, 2m Swiss Alps 3 Rally R dt n/a 500k, 1m, 2m Tahiti Challenge of Rally 2 3 Rally R dt n/a 500k, 1m, 2m Tahiti Maze 2 3 Rally R dt n/a 500k, 1m, 2m Smokey Mountain Rally 2 3 Rally R dt n/a 500k, 1m, 2m Swiss Alps 2 3 Rally R dt n/a 500k, 1m, 2m Super Special Route 5 Wet 3 Rally R n/a 500k, 1m, 2m Super Special Route 5 Wet 2 3 Rally R n/a 500k, 1m, 2m Event Prize Car / Prize Car Selection ------------------------------------------------------------------------------------------------- Tahiti Challenge of Rally Toyota Celica Tahiti Maze Ford Escort Rally Car Smokey Mountain Rally Ford Focus Rally Car Swiss Alps Peugeot 206 Rally Tahiti Challenge of Rally 2 Toyota Corolla Rally Car Tahiti Maze 2 Subaru Impreza Rally Car Smokey Mountain Rally 2 Mitsubishi Evolution VI Tommy Makinen Edition Swiss Alps 2 Mitsubishi Evolution VII Rally Car Prototype Super Special Route 5 Wet Citroen Xsara Rally Car, 299ps Super Special Route 5 Wet 2 Impreza Rally Car Prototype ***************************************************************************************** ENDURANCE Event Races Type Lic Lim Bonus Place Prizes (1st to 6th) ------------------------------------------------------------------------------------------------ Grand Valley 300km 1 Endur iA n/a 40m,10m,8.5m,6.5m,4m,1.1m Seattle 100 miles 1 Endur iA n/a 15m,7m,5.5m,4.5m,2m,900k Laguna Seca 200 miles 1 Endur iA n/a 30m,8.5m,7m,5.5m,3m,1m Passage to Colosseo 2 hours 1 Endur iA n/a 30m,8.5m,7m,5.5m,3m,1m Trial Mountain 2 Hours 1 Endur iA ut n/a 15m,7m,5.5m,4.5m,2m,900k Special Stage Route 11 1 Endur iA n/a 50m,12m,10m,8m,5m,1.2m Roadster Apricot Hill 1 Endur iA urs n/a 10m,6m,4.5m,3.5m,1.5m,800k Tokyo R246 100 laps 1 Endur iA n/a 40m,10m,8.5m,6.5m,4m,1.1m Mistral (Cote D'Azure) 78 laps 1 Endur iA n/a 50m,12m,10m,8m,5m,1.2m Super Speedway 150 miles 1 Endur iA n/a 20m,8m,6.5m,5m,2.5m,950k Event Prize Car / Prize Car Selection ------------------------------------------------------------------------------------------------- Grand Valley 300km Corvette C5R, Nissan 390 GT1 Road Car, F090/S, ... Seattle 100 miles F687/S, Tommy Kaira ZZ2, Nismo GT-R LM Road Car, Panoz Esperante GTR-1 Laguna Seca 200 miles F686/M, Calsonic Skyline, Altezza LM Racecar, ... Passage to Colosseo 2 hours Zonda Race Car, F688/S, Gillet Vertigo Race Car, ... Trial Mountain 2 Hours Mine's Skyline GT-R/N1 V-Spec (R34), F094/H, Lister Storm V12 Racecar, S2000 LM Race Car Special Stare Route 11 Super Autobacs APEX MR-S, Honda Arta NSX, F687/S, Camaro Racecar Roadster Apricot Hill F688/S, Eunos Roadaster, Eunos Roadster 1.8 RS, ... Tokyo R246 100 laps Toyota GT-One Road Car, F094/H, RX-7 LM Race Car, C-West Retson Silvia Mistral (Cote D'Azure) 78 laps F686/S, Diablo GT, Jaguar XJ220 Road Car, FTO LM Race Car Super Speedway 150 miles F090/S MR NA 700, Corvette C5R, Clio Sport Racecar, Tickford Falcon XR8 Race Car (random) *********************************************************************************** SPECIAL PRIZES Challenge Prize ----------------------------------------------------------------------------------------------- Gold on all Beginner races Lancer Evolution V GSR + Credits FMV Gold on all Amateur races Chrysler Viper GTS-R Team ORECA + Extended credits FMV Gold on all Rally Races Suzuki Escudo Pike's Peak Version Gold on all Endurance Races F094/H Game completion 50%+ Corvette C5R $ 4.3 - Licenses ~~~~~~~~~~~~~~~~ In order to complete a license challenge you must drive a given section of track within the time limit. You will fail if the time runs out and you will also automatically fail if you collide with any obstacles or go off the track. You can attempt license challenges in any order, except for the very last test of each license which can't be attempted until all the others have been. To get a license, you need a bronze (at least) in every challenge. To get a bonus car from a license, you need a gold in every challenge. For license challenges, the examiners provide you with a car of *their* choice. If a license challenge stops with a long message, you ran out of time. If it stops with a four-character message, you went too far off the track. Note that if you want to quickly try the test again without needing to go back to the race preview screen, you can hit the start button as soon as the screen begins to darken and select "Try again" from the pause menu. You must complete licenses in the order B, A, iB, iA, S. The last license is the Rally license and can be taken at any time. B: 1 - Travel over 1000m as fast as possible and stop in the marked area at the end. Your car is a New Beetle 2.0. Gold: 0'35.100 Silver: 0'35.400 Bronze: 0'35.800 2 - Same as 1, but in a Viper GTS. Since this is a more powerful car you will need to brake earlier. Gold: 0'25.600 Silver: 0'25.800 Bronze: 0'26.300 3 - Drive a corner within the time limit. Car: Fiat Coupe Turbo Plus. Gold: 0'31.100 Silver: 0'31.400 Bronze: 0'32.500 4 - Same as 3, but in a Honda S2000. Since this is an FR car instead of an FF, you will need to allow for the different weight distribution. Gold: 0'29.100 Silver: 0'29.400 Bronze: 0'31.000 5 - Drive a zig-zagged section of track. Car: Honda Civic Type R. Gold: 0'34.400 Silver: 0'34.800 Bronze: 0'36.200 6 - Same as 5, but in a Roadster RS. Again, this is an FR and the previous car was an FF. Gold: 0'33.000 Silver: 0'33.300 Bronze: 0'34.700 7 - A longer cornering challenge with slightly softer corners than the previous one. Car: Toyota MR-S S Edition. Gold: 0'33.300 Silver: 0'33.800 Bronze: 0'35.400 8 - The final "test" - a straight, soft corners, and a hard corner. Car: Skyline GT-R V Spec II(R32). Gold: 0'43.000 Silver: 0'43.400 Bronze: 0'46.000 PRIZE CAR: Mazda Roadster RS A: 1 - Advanced cornering 1 - a harsh U bend. Car: NSX Type S Zero. Gold: 0'32.900 Silver: 0'33.400 Bronze: 0'34.700 2 - Advanced cornering 2 - another sharp hairpin at the end of a straight. Car: Skyline GT-R V Spec II(R34). Gold: 0'26.000 Silver: 0'26.300 Bronze: 0'27.600 3 - Advanced cornering 3 - a longer U. Car: S2000. Gold: 0'29.900 Silver: 0'30.200 Bronze: 0'31.600 4 - Drive a 60m radius circular track for one complete circuit. Car: RX-7 Type RZ. Gold: 0'43.900 Silver: 0'44.300 Bronze: 0'46.200 5 - Same as 4, but the radius is 100m. The car's the same. Gold: 0'55.800 Silver: 0'56.300 Bronze: 0'59.000 6 - Long Corner. Two long bends in a row. Car: XKR Coupe. Gold: 0'27.000 Silver: 0'27.500 Bronze: 0'29.500 7 - Blind Corner. A 90 degree turn. Car: Camaro Z28. Gold: 0'14.200 Silver: 0'14.700 Bronze: 0'15.400 8 - A license test. A long section with a sharp turn and bends. Car: Lancer Evolution IV GSR. Gold: 0'15.530 Silver: 0'16.000 Bronze: 0'17.800 PRIZE CAR: Mazda RX-8 iB: 1 - Same as A-4, but the track is wet and you're in a Corvette Z06. The wet track makes it about 5x easier to spin out than it was before. Gold: 0'49.600 Silver: 0'50.200 Bronze: 0'52.800 2 - Same as iB-1 except the track is 100m wide. Gold: 1'01.600 Silver: 1'02.400 Bronze: 1'05.500 3 - Heavy brake cornering. Lots of square turns, in an S2000 Type V. Gold: 0'22.450 Silver: 0'23.000 Bronze: 0'24.500 4 - More heavy brake cornering, in a Corvette Z06. Gold: 0'19.700 Silver: 0'20.000 Bronze: 0'21.200 5 - S-Bend with a U immediately afterwards. Car: RUF 3400S. Gold: 0'28.800 Silver: 0'29.300 Bronze: 0'30.500 6 - Long slalom section from Complex String (!) with Assist on in a RUF RGT. Gold: 0'23.900 Silver: 0'24.200 Bronze: 0'26.200 7 - Same as the previous, but iwth assist OFF. Gold: 0'24.000 Silver: 0'24.300 Bronze: 0'26.300 8 - iB license test. A further long section. Car: NSX Type S Zero. Gold: 0'31.700 Silver: 0'32.000 Bronze: 0'33.700 PRIZE CAR: Nissan Z Concept Car iA: PRIZE CAR: Aston Martin Vanquish S: PRIZE CAR: Dodge Viper GTSR Concept Car R: 1 - Dirt driving introduction. Round a quick turn onto dirt. Car: 206 Rally Car. Gold: 0'15.600 Silver: 0'16.000 Bronze: 0'17.300 2 - Dirt Driving Intro 2. A longer dirt section with light turns. Car: Corolla Rally Car. Gold: 0'29.200 Silver: 0'29.600 Bronze: 0'31.800 3 - Dirt Driving Intro 3. Sharper turns. Car: Escort Rally Car. Gold: 0'22.300 Silver: 0'22.700 Bronze: 0'24.000 4 - Sharp cornering on dirt. Car: Celica Rally Car. Gold: 0'22.400 Silver: 0'22.800 Bronze: 0'24.300 5 - Sharp corners on dirt 2. Car: Lancer Evolution VI Rally. Gold: 0'26.850 Silver: 0'27.300 Bronze: 0'29.600 6 - Dirt drifting 1. Car: Delta HF Integrale Rally. Gold: 0'29.400 Silver: 0'30.000 Bronze: 0'31.800 7 - Dirt drifting 2. Car: Impreza Rally Car Prototype. Gold: 0'22.400 Silver: 0'22.800 Bronze: 0'24.600 8 - Rally exam. The entire Tahiti Maze track! Car: Lancer Evolution VII Rally Car Prototype. Gold: 1'58.700 Silver: 2'00.000 Bronze: 2'08.000 PRIZE CAR: Subaru Impreza Prototype In all B tests (except the first), there will be a guide line painted on the road for you to follow. The colour of the line tells you what to do: blue means accelerate (the darker the blue, the heavier the acceleration), red means brake, and white means do nothing. Credits ~~~~~~~ The man on the beanbag: [F34r]wOOgie The man on the good chair: [F34r]NumptyScrub The man behind the unsTABLE: [F34r]Jayce The man not always here: [F34r]BigRich The man at the keys: Dokt0r[F34r] Contributions: Xombe (* SUPER CONTRIBUTOR! *) - Translation of "Japanese Something" race, correction to Katakana section. Corrected description of Rally mode. Added 50% complete prize car and many others, including all those for endurance (kudos!). Corrected translation of Buy Car screen. Additions to parts description. Translations of race regulations. Tyre wear lap counts. ytjandra [GameFAQS Message Boards] - Prize cars for license tests. Richard Y - Correction to license prize cars. Ho Joon Lee - Prize cars for races. Mike Ele-Mental - Prize cars for races. Mo - Prize cars and the identity of the "?" race. Jon Mills - Prize cars for races. Diego Martinez - Correction to Katakana section. Mr P [GameFAQS Message Boards] - Tuning information, information on the options menu and Arcade Mode information. Nezza - Report on GT3's behaviour on chipped Japanese machines. Shadow [GameFAQS Message Boards] - Pro difficulty in Arcade Mode. bcamp [GameFAQS Message Boards] - Prize cars for licenses. Note Chongprasith - Prize cars for races. Aaron L. Tang - Correction to license prize cars. Please send submissions and updates to gt3faq [at] clanf34r.com for inclusion, credit, and kudos. All e-mail addresses included in this FAQ will be humanised for anti-spam purposes.