hide results

    FAQ/Strategy Guide by Nemesis / OrochiJin

    Version: 1.01 | Updated: 08/26/01 | Search Guide | Bookmark Guide

    			    """"""""""
                      " "@@@@@@@@@@@@@@@@           88888888888888""
                    "@@@@@@@@@@@@@@@@@@@"          "88888888888888
                 "@@@@@@@@@@@@@@@@@@@@@@"         "88888888888888
               @@@@@@@@@@@@@@@@@@@@@@@@          "888888888888888
             "@@@@@@@@@@@@@@@@@@@@@@@@"  88888888888888888888888 "
           "@@@@@@@@@@@@@@"""           8888888888
           @@@@@@@@@@%                 "888888888
         "@@@@@@@@@"          "      ""8888888888
        "@@@@@@@@"        " @@@@@@@@@ "888888888
        @@@@@@@@"         "@@@@@@@@@ "888888888%
       "@@@@@@@ ""      " @@@@@@@@@%"%888888888
       "@@@@@@"         ""@@@@@@@@@" 888888888"
       "@@@@@@"          @@@@@@@@@% 8888888888"
       "@@@@@@          "@@@@@@@@@ "888888888"
       "@@@@@@           "" """  ""      "  "                                  _____
        "@@@@@@         _____                ______         _                 |__  /
          %@@@@@""     / ___/______ ____    /_  __/_ ______(_)__ __ _  ___     /_ <
           @@@@@@@"   / (_ / __/ _ `/ _ \    / / / // / __/ (_-</  ' \/ _ \  ___/ /
            "%@@@@@ " \___/_/  \_,_/_//_/   /_/  \_,_/_/ /_/___/_/_/_/\___/ /____/
              ;;;;;"""
                  """;;""
                       """,       	     A - S P E C
    
    
    
                      T H E   R E A L   D R I V I N G   S I M U L A T O R
           ·-.__.-·-.__.-·-.__.-·-.__.-·-.__.-·-.__.-·-.__.-·-.__.-·-.__.-·-.__.-·
    
                      t h e   r e a l   d r i v i n g   s i m u l a t o r
    
    
    
    [ Title    ]   Gran Turismo 3: A-Spec FAQ/Strategy Guide™
    [ Platform ]   PlayStation 2™
    [ Version  ]   v1.01
    [ Authors  ]   Brett "Nemesis" Franklin / OrochiJin - Tim Garza
    [ E-Mail   ]   nemesis@flipmode.com    /  ExScanner@yahoo.com
    [ Plug     ]   http://nemmysresource.cjb.net
    [ Updated  ]   August 26th, 2001
    
    
    The-chart-that-shows-what's-in-this-FAQ:
    
      i. Legal Stuff
     ii. Updates/Revision History
    01. Driving Techniques
          •  Car Information
          •  Ultimate Car Setup Guide
          •  Car Upgrading Tips
          •  How to earn fast cash
    02. General Strategies
    03. Simulation Mode
          •  Getting Started
          •  License Test Guide
          •  Quick Prize Guide
          •  Race / Prize List
          •  Tuning Information
    04. Arcade Mode
          •  Tracks
    05. FAQ (Frequently Asked Questions)
    06. Gameshark Codes
    
    
    ===============================================================================
    
     i. Legal Stuff
    
    ===============================================================================
    
     This FAQ can only appear on the following sites (w/out having to ask me):
    
    • GameFAQS <www.gamefaqs.com>
    • CoreMagazine <www.coremagazine.com>
    • GameSages <www.gamesages.com>
    • Vgstrategies.com <http://vgstrategies.about.com>
    • GameShark.com <www.gameshark.com>
    • FAQ Domain <http://nemmysresource.cjb.net>
    • Happy Puppy <http://www.happypuppy.com>
    • ZDNet/Videogames.com <http://www.videogames.com>
    
    
    ___________________________NOT WWW.FRESHBAKEDGAMES.COM_________________________
    
    
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    
    E-Mail Address: nemesis@flipmode.com, ExScanner@yahoo.com
    
    Copyright:
    © Copyright 2000-2001 Brett "Nemesis" Franklin and Tim Garza. This FAQ
    and everything included  within  this  file  cannot be reproduced in
    any way, shape or form  (physical, electronical, or otherwise) aside from
    being placed on a freely-accessible, non-commercial web page in it's original,
    unedited and  unaltered  format. This FAQ cannot be used for profitable
    purposes (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
    
    
    ===============================================================================
    
     ii. Updates/Revision History
    
    ===============================================================================
    
    Version 1.01 (08/26/01)
    -------------------------
    • Added the Quick Prize List from Jeff Evans, which just lists each race and
      the car(s) you win from it. Very easy to use, thanks Jeff!
    
    
    Version 1.00 (08/19/01)
    -------------------------
    • Fully completed the "Race/Prize Guide", finally. Everything is now complete
      in the guide, save for a few things in the Arcade Mode section of the FAQ.
      I might add this stuff later, but it's doubtful.
    
    
    Version 0.57 (08/08/01)
    -------------------------
    • Added the Car List Sorted by Price
    
    
    Version 0.55 (07/28/01)
    -------------------------
    • Updated the Race/Prize List through Amatuer Mode
    
    
    Version 0.50 (07/23/01)
    -------------------------
    • Updated the "Ultimate Car Setups Guide" and updated the Race/Prize List
    
    
    Version 0.49 (07/20/01)
    -------------------------
    • Updated the "Ultimate Car Setups Guide" and updated the Race/Prize List, as
      well as the Arcade Mode section.
    
    
    Version 0.47 (07/18/01)
    -------------------------
    • Updated the "Ultimate Car Setups Guide"
    
    
    Version 0.46 (07/17/01)
    -------------------------
    • Updated the "Ultimate Car Setups Guide" and updated the Race/Prize List
    
    
    Version 0.45 (07/17/01)
    -------------------------
    • Updated the "Ultimate Car Setups Guide" with 4 new car setups, and added
      the Rally License Test guide
    
    
    Version 0.40 (07/17/01)
    -------------------------
    • Updated the "How To Win Fast Cash" section and the Race/Prize List
    
    
    Version 0.39 (07/16/01)
    -------------------------
    • Added the "Ultimate Car Setups Guide" section, which is very helpful
    
    
    Version 0.35 (07/16/01)
    -------------------------
    • Added the "How To Make Quick Cash" section, and updated various sections of
      the guide.
    
    
    Version 0.30 (07/15/01)
    -------------------------
    • Added the I-A License Test Guide, and some more strategies in the "Car
      Information" section!
    
    
    Version 0.25 (07/15/01)
    -------------------------
    • Updated the Race/Prize List, and added the "Ultimate Rally Car Setup", which
      is very helpful.
    
    
    Version 0.24 (07/14/01)
    -------------------------
    • Added the "Gameshark Codes" section to the guide
    
    
    Version 0.23 (07/13/01)
    -------------------------
    • Updated the Race/Prize Guide and the Different Drivetrains in the Car
      Information section
    
    
    Version 0.22 (07/13/01)
    -------------------------
    • Added the "Getting Started" section to the Simulation Mode part of the FAQ.
      This will help those of you who just bought the game and don't know what to
      do first.
    
    
    Version 0.21 (07/13/01)
    -------------------------
    • Added the FAQ section
    
    
    Version 0.20 (07/13/01)
    -------------------------
    • Updated the Arcade Mode section, and added the International-B License
      strategies
    
    
    Version 0.15 (07/12/01)
    -------------------------
    • Added the Tuning Information, updated the Race/Prize List, and added the
      Car Information mini-section.
    
    
    Version 0.10 (07/11/01)
    -------------------------
    • Everything before your beautiful eyes.
    
    
    ===============================================================================
    
     01. - Driving Techniques -
    
    ===============================================================================
    
    Controls:
    -=-=-=-=-=-
    
    Logitech Steering wheel controls:
    ----------------------------------
    Wheel - Turn Left and right
            Moves cursor left and right during selections
    Left Wheel Tab - Downshift
                     Moves Cursor up during selections
                     Change car camera is focused on in Replay
    Right Wheel Tab - Upshift
                      Moves Cursor down during selections
                      Change car camera is focused on in Replay
    Left Foot Pedal - Brake
    Right Foot Pedal - Gas
                       Confirm choice
    X - Rear view mirror (hold)
        Change cameras in replay mode
    Y - Cancel choice
    A - Start Button
        Pause
    B-  Reverse
        Confirm Choices
    
    Controller Controls:
    ----------------------
    Directional pad/Analog stick - Turn car
    
    L1 - Use rear-view mirror
    L2 - Shift Down
    R1 - Switch car view
    R2 - Shift up
    
    Triangle - Reverse
    Square - Brake
    X - Accelerate
    Circle - Emergency brake
    
    This game IS vibration compatable.
    
    
    The following is provided by Greg Strain:
    
    Different Types of drivetrains:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4WD: 	(Four-wheel drive) These cars usually have the engine mounted
    	in the front, but May also have the engine mounted near the
    	center or rear of the car. The drivetrain moves all four wheels,
    	hence the designation. 4WD cars generally provide great traction
    	and control (most rally cars are 4WD for this reason). The added
    	equipment weight for driving another two wheels, however, makes
    	these cars heavier than most. They are also prone to severe
    	understeer without proper technique.
    
    
    FR:	Front engine, rear-wheel drive cars are usually prone to
            oversteer, and can cause some frustration. These types
            of cars usually have the fastest acceleration and top speeds
            out of all the types of cars. Their handling (see above) and
    	wheelspin does offset this in many a technical race course.
    
    
    FF: 	Front engine, front-wheel drive cars are usually the lightest
    	and slowest of the cars. Having the weight of the engine over
    	the wheels moving the car provides great traction and turning
    	in short, twisty courses. This setup also reduces weight.
    	However, weight transfer in acceleration to the rear of the car
    	negates much of the power of the engine. The FF setup is
    	generally good for rallying (for its stability) or small cars.
    
    MR: 	Mid engine, rear-wheel drive cars encompass most of the pure
    	"race" cars of the game. Situating the engine in front of the
    	rear wheels provides excellent weight distribution. Also, the
    	ability to change the areodynamics of the front of these
    	vehicles also makes them the most streamlined in the game.
    	Like FR cars, they are prone to oversteer, since the front
    	wheels are steering while the rear wheels are pushing the car
    	forward. Due to their skittish nature, MR cars are best suited
    	for more experienced drivers.
    
    RR:	Although rarely seen in the game, rear engine, rear-wheel
    	cars do exist. They have many of the characteristics of MR
    	cars, but the configuration of the engine directly over the
    	rear wheels decreases wheelspin. Their less-than-stellar
    	weight distribution, though, makes oversteer frequent
    	without extreme care.
    
    
    -=-=-=-=-=-=-=-=-=-
    HOW TO TAKE TURNS:
    -=-=-=-=-=-=-=-=-=-
    
    Terminology:
    ------------
    a: Your Car: First Point
    b: Your Car: Second Point
    c: Your Car: Third Point
    d: Your Car: Fourth Point
    e: Your Car: Fifth Point
    
    
    Basic 90 degree Turns:
    
    
    
              ____________________c (Exit Turn)
             /
            |
            |
            |      b___________
    	|      |
            |      |
            |      |
            |      |
            |      |
            |a     |
            |      |
            |      |
            |      |
            |      |
    
    
    
              ________________________
             /
            |   b                 d
            |            c
            |       __________________
            |      |
            |      |
            |      |
            |      |
            |      |
            |a     |
            |      |
            |      |
            |      |
            |      |
    
    
    
       _______________________________
      /                      c
     /
    /                                 d (Exit Turn)
    |         b  ______________________
    |          /
    |          |
    |          |
    |          |
    |          |
    |a         |
    |          |
    |          |
    |          |
    
    
    
    
    
    
    
    
    Basic 180 Degree Turns:
    
              ____________
             /            \
            |              \
            |               \
            |                \
            |     b___        \
            |      |  \        \
            |      |   \        \
            |a     |    \        \
            |      |     \      c \
            |      |     | (Exit Turn)
            |      |     |        |
            |      |     |        |
    
    
    
           ___________
          /           \
         /             \
        /               \
       /       _b_       \
      |       /   \       |
      |      /     \      |
      |a     |     |     c|
      |      |     |      |
      |      |     |      |
      |      |     |      |
      |      |     |  d   |
      |      |     |      |
      |      |     |      |
    
    
    
    
    
    Basic S-Turns:
    
                                (Exit Turn)
                          |      d|
                          |       |
                           \       \
                            \       \
                            /       /
               ____________/       /
              /            c      /
             /                   /
            |                   /
            |      b___________/
            |      /
            |      |
            |      |
            |a     |
            | (Enter Turn)
    
    
    
    
       ______________
        a            \
                      \
                       \
                        \
       __________        \
                  b       \
                   \       \
                   |       |
                   |c      |
                   |       |
                   |       |
                   |        \
                   |       d \____________
                    \
                     \
                      \
                       \____________e_(Exit Turn)
    
    
    
    
                                 __________________
     ___________________________/                  \____________________________
    {                              Car Information                              }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    ___________________________________
          - Car List - (From IGN.com)
    ―――――――――――――――――――――――――――――――――――
     ______________________________________________________________
    |Maker:                                                        |
    |Car Name                Price of Car (if it can be purchased) |
    |______________________________________________________________|
    
    JAPAN
    
    Daihatsu:
    Mira TR XX Avanzato R    11,140
    Storia X4                13,900
    
    
    Honda:
    CR-X del Sol SiR         18,730
    Civic SiR-II             18,890
    Civic Type R             19,980
    Integra Type R           25,160
    Accord Euro R            25,330
    S2000                    33,800
    S2000 type-v             35,600
    NSX type S Zero          98,570
    NSX type R               99,570
    Castrol Mugen NSX        1,250,000
    Mugen S2000
    Spoon Sports S2000
    Spoon Sports S2000 Race Car
    Spoon Sports Civic Type R
    S2000 LM Race Car
    Arta NSX
    Raybrig NSX
    
    
    Mazda:
    Demio GL-X               14,660
    Miata MX-5 (1989)        16,900
    Miata MX-5 (1993)        17,000
    Miata MX-5 1.8RS         22,950
    Miata MX-5 LS            23,280
    Savanna RX-7 Infini III  32,300
    RX-7 LM Race Car
    Mazda Miata VR Limited A
    RX-7 Type RS             37,780
    RX-7 Type RZ             39,980
    RX-8                     ****
    787B                     ****
    
    
    Mitsubishi:
    FTO GP version R         21,600
    Lancer Evolution VII RS  25,180
    Lancer Evolution VI RS   25,980
    Lancer Evolution IV GSR  29,980
    Lancer Evolution VII GSR 29,980
    Lancer Evolution V GSR   32,480
    Lancer Evolution VI GSR  32,480
    Lancer Evolution VI GSR Tommi Makinen Edition          32,780
    Lancer Evolution VI GSR Tommi Makinen Edition (stripe) 32,780
    3000GT VR-4 Turbo        43,230
    3000GT VR-4              43,230
    Lancer Evolution VI Rally Car ****
    Lancer Evolution VII Rally Car Prototype ****
    Mine's Lancer Evolution VI
    FTO LM Race Car
    
    
    Nissan:
    240SX Fastback Type X    24,980
    240SX K's Aero           23,950
    300ZX Twin Turbo 2by2    43,980
    300ZX Twin Turbo 2seater 39,900
    Calsonic Skyline JGTC
    C-West Razo Silvia JGTC
    Loctite Zexel GT-R JGTC
    Mine's Skyline GT-R N1 V-spec (R34)
    Nismo 400R
    Nismo GT-R LM Road Car    ****
    Nismo Skyline GT-R S-tune (R32)
    Nismo GT-R R-tune
    Pennzoil Nismo GT-R      785,000
    R390 GT1 LM Race Car     ****
    R390 GT1 Road Car
    Silvia K's 1800cc        18,860
    Silvia K's 2000cc        20,360
    Silvia Spec-R Aero       25,600
    Silvia Varietta          27,980
    Skyline GT-R V spec (R33)    53,900
    Skyline GT-R V spec II (R33) 52,600
    Skyline GT-R V-spec (R34)    55,980
    Skyline GT-R Vspec II (R32)
    Skyline GT-R V-spec II (R34) 57,480
    Skyline GTS-t Type M (R32)   23,850
    Z Concept                    ****
    
    
    Subaru:
    Legacy B4 RSK                    26,430
    Impreza Sedan WRX STi Version VI 29,190
    Impreza WRX STi Version
    Impreza Wagon WRX STi Version VI 29,190
    Legacy Touring Wagon GT-B        29,300
    Impreza Sports Wagon WRX STi     29,980
    Legacy Blitzen B4                30,000
    Impreza Sedan WRX STi            31,980
    Impreza 228 STi Version          50,000
    Impreza Rally Car                300,000
    Impreza Rally Car Prototype      ****
    Impreza LM Race Car
    
    
    Suzuki:
    Alto Works Suzuki Sports Limited 12,220
    Escudo Pikes Peak Version        1,000,000
    
    
    Tommy Kaira:
    ZZ-S                     56,800
    ZZ II                    ****
    
    
    Toyota:
    Chaser TOMS X540
    Vitz Euro Edition        12,880
    Sprinter Trueno GT Apex  13,550
    Vitz RS 1.5              14,530
    Celica SS-II (new)       19,700
    MR-S S Edition           19,800
    Lexus IS                 20,600
    Celica SS-II             21,360
    MR2 G-Limited            23,750
    Altezza RS200            24,000
    MR2 GT-S                 27,130
    Celica GT-Four           32,660
    Supra SZ-R               34,700
    Supra RZ                 44,800
    Corolla Rally Car        300,000
    Castrol Tom's Supra      1,250,000
    Celica Rally Car         ****
    GT-One Race Car          ****
    Sprinter Trueno GT-Apex S.S. version
    Denso Sard Supra
    Celica TRD Sports M
    Super Autobacs Apex MR-S
    GT-One Road Car
    Altezza Race Car
    
    
    
    UNITED STATES
    
    Acura:
    Integra Type R           27,480
    3.2 CL Type S            34,230
    NSX                      94,790
    NSX                      99,570
    RSX Type-S               ****
    
    
    Chevrolet:
    Camaro Z28               22,830
    Camaro SS                29,530
    Corvette Grand Sport     40,010
    Corvette Z06             54,000
    Corvette CR5             1,000,000
    Camaro Race Car
    
    
    Chrysler:
    PT Cruiser 17,980
    
    
    Dodge:
    Viper GTS                78,680
    Viper GTS R Concept      ****
    Viper GTS R Team ORECA   1,000,000
    
    
    Ford:
    Mustang SVT Cobra R      31,150
    Escort Rally Car         ****
    Focus Rally Car          350,000
    GT40 Race Car            ****
    GT40
    
    
    Panoz:
    Esperante GTR-1          2,000,000
    
    
    Shelby:
    Cobra                    500,000
    
    
     GERMANY
    
    
    Audi:
    S4                       39,730
    TT 1.8 T Quattro         46,580
    
    
    BMW:
    328 ci                   50,690
    
    
    Mercedes-Benz:
    SLK 230 Kompressor       55,310
    CLK 55                   93,110
    CL 600                   133,950
    CLK Touring Car          ****
    
    
    Opel:
    Speedster                38,390
    Calibra Touring Car      ****
    Astra Touring Car        ****
    
    
    RUF:
    3400 S                   76,740
    RGT                      160,000
    CTR2                     382,000
    
    
    Volkswagen:
    New Beetle 2.0           15,930
    New Beetle Rsi           70,000
    Lupo Cup Car             ****
    New Beetle Cup Car       ****
    
    
     FRANCE
    
    Citroen:
    Xsara Rally Car          350,000
    
    
    Peugeot:
    206 S16                  23,360
    206 Rally Car            350,000
    
    
    Renault
    Clio Sport V6 24V        43,400
    Clio Sport Race Car      300,000
    
    
     ITALY
    
    Alfa Romeo:
    156 2.5 V6 24V           38,910
    
    
    Fiat:
    Coupe Turbo Plus         21,030
    
    
    Lancia:
    Delta HF Integrale Rally Car 500,000
    
    
    Pagani:
    Zonda C12                275,010
    Zonda S                  352,440
    Zonda Race Car
    
    
     UNITED KINGDOM
    
    
    Aston Martin:
    DB7 Vantage Coupe        154,720
    Vanquish                 ****
    V8 Vantage               455,000
    
    
    Jaguar:
    XKR Coupe                104,890
    XJ220 Road Car           780,000
    XJ200 Race Car
    
    
    Lister:
    Storm V12 Race Car       1,198,000
    
    
    Lotus:
    Elise 190                58,530
    Esprit V8-SE             106,000
    Esprit Sport 350         113,540
    Motor Sport Elise        100,000
    
    
    Mini:
    Cooper 1.3i
    
    
    TVR:
    Griffith 500             62,410
    Tuscan Speed Six         80,780
    Speed 12                 ****
    
    
     BELGIUM
    
    
    Gillet:
    Vertigo Race Car         1,200,000
    
    
     AUSTRALIA
    
    
    Tickford:
    Falcon XR8 Race Car      1,500,000
    
    
     FANTASY CARS
    
    
    F090/S
    F686/M
    F094/H
    F094/S
    F688/S
    F687/S
    
    _______________________________________________________________________________
    Car List - Sorted by Price (Thanks to "Veit Irtenkauf" <veit@usa.com> for this):
    ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    
    DAIHATSU Mira TR XX Avanzato R (1997)	11,140
    SUZUKI Alto Works Suzuki Sports Limited (1997/Arcade)	12,220
    TOYOTA Vitz Euro Edition (2000)	12,880
    TOYOTA Sprinter Trueno GT-Apex (1985)	13,550
    DAIHATSU Storia X4 (1998/Arcade)	13,900
    TOYOTA Vitz RS 1.5 (2000/Arcade)	14,530
    MAZDA Demio GL-X (1999)	14,660
    VOLKSWAGEN New Beetle 2.0 (2000/Arcade)	15,930
    MAZDA Miata MX-5 (1989)	16,900
    MAZDA Miata MX-5 (1993)	17,000
    CHRYSLER PT Cruiser (2000/Arcade)	17,980
    HONDA CR-X Del Sol SiR (1995)	18,730
    NISSAN Silvia K's 1800cc (1988)	18,860
    HONDA Civic 3 Door Si (1993/Arcade)	18,890
    TOYOTA Celica SS-II (2000)	19,700
    TOYOTA MR-S S Edition (2000/Arcade)	19,800
    HONDA Civic Type R (1998/Arcade)	19,990
    NISSAN Silvia K's 2000cc (1991/Arcade)	20,360
    TOYOTA Lexus IS (2001)	20,600
    FIAT Coupe Turbo Plus (2000/Arcade)	21,030
    TOYOTA Celica SS-II (1999/Arcade)	21,360
    MITSUBISHI FTO GP Version R (1997/Arcade)	21,600
    Chevrolet Camaro Z28 (1997)	22,830
    MAZDA Miata MX-5 1.8RS (1998)	22,950
    MAZDA Miata MX-5 LS (2000/Arcade)	23,280
    PEUGEOT 206 S16 (1999/Arcade)	23,360
    TOYOTA MR2 G-Limited (1998)	23,750
    NISSAN Skyline GTS-t Type M R32 (1991)	23,850
    NISSAN 240SX K's Aero (1996)	23,950
    TOYOTA Altezza RS200 (1998/Arcade)	24,000
    NISSAN 240SX Fastback Type X (1996/Arcade)	24,980
    HONDA Integra Type R (1998/Arcade)	25,160
    MITSUBISHI Lancer Evolution VII RS (2001)	25,180
    HONDA Accord Euro R (2000/Arcade)	25,330
    NISSAN Silvia Spec-R Aero (2000/Arcade)	25,600
    MITSUBISHI Lancer Evolution VI RS (1999)	25,980
    SUBARU Legacy B4 RSK (1998)	26,430
    TOYOTA MR2 GT-S (1998)	27,130
    Acura Integra Type R (1996)	27,480
    SUBARU Impreza Sedan WRX STi Version VI (1999)	29,190
    SUBARU Impreza Wagon WRX STi Version VI (1999)	29,190
    SUBARU Legacy Touring Wagon CT-B (1996)	29,300
    Chevrolet Camaro SS (2000/Arcade)	29,530
    MITSUBISHI Lancer Evolution IV GSR (1996)	29,980
    MITSUBISHI Lancer Evolution VII GSR (2001/Arcade)	29,980
    SUBARU Impreza Sports Wagon WRX STi (2002)	29,980
    SUBARU Legacy Blitzen B4 (2000/Arcade)	30,000
    FORD SVT Mustang Cobra R (2000/Arcade)	31,150
    SUBARU Impreza Sedan WRX STi (2000/Arcade)	31,980
    MAZDA Savanna RX-7 Infini III (1990)	32,300
    MITSUBISHI Lancer Evolution V GSR (1998)	32,480
    MITSUBISHI Lancer Evolution VI GSR (1999/Arcade)	32,480
    TOYOTA Celica GT-Four (1995/Arcade)	32,660
    MITSUBISHI Lancer Evolution VI GSR Tommi Makinen Edition (2000)	32,780
    MITSUBISHI Lancer Evolution VI GSR Tommi Makinen Edition Stripe (2000)	32,780
    HONDA S2000 (1999)	33,800
    Acura 3.2 CL Type S (2000/Arcade)	34,230
    TOYOTA Supra SZ-R (1997)	34,700
    HONDA S2000 Type-V (2000/Arcade)	35,600
    MAZDA RX-7 Type RS (1998/Arcade)	37,780
    OPEL Speedster (2000/Arcade)	38,390
    Alfa Romeo 156 2.5 V6 24V (1999/Arcade)	38,910
    Audi S4 (1999/Arcade)	39,730
    NISSAN 300ZX Twin Turbo 2seater (1998)	39,900
    MAZDA RX-7 Type RZ (2000/Arcade)	39,980
    Chevrolet Corvette Grand Sport (1996)	40,010
    MITSUBISHI 3000GT VR-4 (1999/Arcade)	42,230
    MITSUBISHI 3000GT VR-4 Turbo (1995)	43,230
    RENAULT Clio Sport V6 24V (2000/Arcade)	43,400
    NISSAN 300ZX Twin Turbo 2by2 (1998)	43,980
    TOYOTA Supra RZ (1997/Arcade)	44,800
    Audi TT 1.8T Quattro (2000/Arcade)	46,580
    SUBARU Impreza 22B STi Version (1998)	50,000
    BMW 328 ci (1999/Arcade)	50,690
    NISSAN Skyline GT-R Vspec II R33 (1997/Arcade)	52,600
    NISSAN Skyline GT-R Vspec R33 (1997)	53,900
    Chevrolet Corvette Z06 (2000/Arcade)	54,000
    MERCEDES-BENZ SLK 230 Kompressor (1999/Arcade)	55,310
    NISSAN Skyline GT-R Vspec R34 (1999)	55,980
    TOMMY KAIRA ZZ-S (1999)	56,800
    NISSAN Skyline GT-R Vspec II R34 (2000/Arcade)	57,480
    LOTUS Elise 190 (1998/Arcade)	58,530
    TVR Griffith 500 (1998)	62,410
    VOLKSWAGEN New Beetle RSi (2000)	70,000
    RUF 3400 S (2000/Arcade)	76,740
    DODGE Viper GTS (1998)	78,680
    TVR Tuscan Speed Six (2000/Arcade)	80,780
    MERCEDES-BENZ CLK 55 (2000/Arcade)	93,110
    Acura NSX (1993)	94,790
    HONDA NSX Type S Zero (1997/Arcade)	98,570
    Acura NSX (1997/Arcade)	99,570
    HONDA NSX Type R (1992)	99,570
    LOTUS Motor Sport Elise (1999/Arcade)	100,000
    JAGUAR XKR Coupe (1999/Arcade)	104,890
    LOTUS Esprit V8 SE (1998)	106,000
    LOTUS Esprit Sport 350 (2000/Arcade)	113,540
    MERCEDES-BENZ CL 600 (2000)	133,950
    Aston Martin DB7 Vantage Coupe (2000)	154,720
    RUF RGT (2000)	160,000
    PAGANI Zonda C12 (2000/Arcade)	275,010
    RENAULT Clio Sport Race Car (2000/Race)	300,000
    SUBARU Impreza Rally Car (1999/Rally)	300,000
    TOYOTA Corolla Rally Car (1999/Rally)	300,000
    CITROEN Xsara Rally Car (1999/Rally)	350,000
    FORD Focus Rally Car (1998/Rally)	350,000
    PEUGEOT 206 Rally Car (1999/Rally)	350,000
    PAGANI Zonda S (2000)	352,440
    RUF CTR 2 (1996)	382,000
    Aston Martin V8 Vantage (1997)	455,000
    LANCIA Delta HF Integrale Rally Car (1992/Rally)	500,000
    SHELBY Cobra (1967)	500,000
    JAGUAR XJ220 Road Car (1992)	780,000
    NISSAN Pennzoil Nismo GT-R (1999/Arcade)	785,000
    Chevrolet Corvette C5R (2000/Race/Arcade)	1,000,000
    DODGE Viper GTS R Team Oreca (2000/Race/Arcade)	1,000,000
    SUZUKI Escudo Pikes Peak Edition (1998/Rally)	1,000,000
    LISTER Storm V12 Race Car (1999/Race/Arcade)	1,198,000
    GILLET Vertigo Race Car (1997/Race)	1,200,000
    HONDA Castrol Mugen NSX (2000/Race/Arcade)	1,250,000
    TOYOTA Castrol Tom's Supra (2000/Race/Arcade)	1,250,000
    TICKFORD Falcon XR8 Race Car (2000/Race)	1,500,000
    PANOZ Esperante GTR-1 (1998/Race)	2,000,000
    NISSAN Silvia Varietta (2000)	27, 980
    
    
    ____________________________
       - Manufacturer List -
    ――――――――――――――――――――――――――――
    Advan
    Alitalia
    Alpine
    Autobacs
    BBS
    BP
    Bremo
    Bridgestone
    Castrol
    Cibie
    Denso
    Dunlop
    elf
    Enkei
    Esso
    Exxon
    Falken
    Fet
    Gulf
    Havoline
    Kenwood
    Magnetti
    Marelli
    Masterfit
    Michelin
    Mobile
    MOMO
    Motul
    Movistar
    Oz
    Pennzoil
    Pirelli
    Potenza
    Puma
    Quaker State
    Rays
    Red Line Racing
    Red Line Synthetic Oil
    Speedline
    Texaco
    Total
    Toyo Tire
    Trampio
    Valeo
    Vodafone
    Yokohama
    ______________________
     - LIST OF TUNERS -
    ――――――――――――――――――――――
    -AMG
    -Audi Sport
    -Fiat Auto
    -Corse
    -Ford Racing
    -HKS
    -Lister Sport
    -Lotus
    -Mazda Speed
    -Mine's
    -Mugen
    -Nismo
    -Ralliart
    -Spoon
    -STi
    -Tom's
    -TRD
    -TVR Racing
    -TWR Racing
    
                               ________________________
     _________________________/                        \___________________________
    {                          Ultimate Car Setup Guide                            }
     ―――――――――――――――――――――――――\________________________/―――――――――――――――――――――――――――
    
    The following was created and thought up by Minty Fresh from the GameFAQs
    Message Boards (the Gran Turismo 3 message board, to be specific):
    
    I have been testing this car for around 5 hours...changing setting here and
    there...and I think I found the best and final setup (listed below). Purchase,
    match the setup, and I promise, it will perform like you won't believe. Even
    better than the 300,00 Cr. Impreza Rally Car!!
    
    -----------------------------------
    Subaru Impreza 22B-Sti Version (J)
    -----------------------------------
    
    Parts (upgrades):
    
    Fully Customizable Suspension
    Sport Brakes
    Break Balance Controller
    Racing Muffler/Air Cleaner
    Port Polish
    Full Engine Balance
    Racing Chip
    Stage 4 Turbo
    Racing Intercooler
    Full Racing Transmission
    Twin-Plate Clutch
    Normal Flywheel
    Fully Customizable Limited Slip Diff.
    Carbon Drive Shaft
    VCD Controller
    Stage 3 Weight Reduction
    
    Settings: (F=Front, R=Rear)
    
    Spring Rate - (F) 5.0 (R) 4.0
    Ride Height - (F) 140 (R) 140
    Shock Bound - (F) Level 7 (R) Level 7
    Shock Rebound - (F) Level 7 (R) Level 7
    Camber Angle - (F) 2.0 (R) 1.0
    Toe Angle - (F) 0.0 (R) 0.0
    Stabalizers - (F) Level 4 (R) Level 4
    
    Brake Balance Controller - (F) Level 9 (R) Level 9
    
    Limited Slip Intial Torque - (F) 10 (R) 10
    Limited Slip Accel. - (F) 20 (R) 40
    Limited Slip Decel. - (F) 10 (R) 20
    
    Gear Ratio's -
    1 - 2.877
    2 - 2.023
    3 - 1.515
    4 - 1.187
    5 - 0.972
    6 - 0.832
    7 - ____
    
    Final - 4.444
    
    NOTE: Auto Setting 24 should get the ratios all set correctly, so you don't
          have to set them manually.
    
    Active Stability Management - Level 10
    TCS Controller - Level 5
    VCD Controller - 35%
    
    
    ------------------------------------
    Subaru Impreza 22B-Sti Version (J)
    ------------------------------------
    
    RALLY settings
    
    Spring rate [F]7.0 [R]6.5 (lower setting, a little more body roll but better
                               for those rally courses)
    Ride Height [F]140 [R]140 (self explanatory)
    Shock Bound [F]6 [R]7 (This shock setup helps make the car tighter out of turns
    Shock Rebound [F]7 [F]8
    Camber angle [F]4.0 [R]3.0 (More camber more traction)
    Toe angle [F}0.0 [R]-0.5
    Stabilizers [F]4 [R]5 (again I sacrificed more body roll for being stable on
                            the rally courses)
    
    Brake balance [F]10 [R]9 (A tad more in the front gives a little understeer,
                              safer than oversteer and spinning out)
    
    Limited slip Initial [F]8 [R]8 (the handling is improved out of turns with a
                                    lower setting)
    Limited slip Accel [F]16 [R]35 (Not much need to have a high setting on the
                                    front wheels, plus it makes turning a bit easier)
    Limited slip Decel [F]8 [R]14 (I used the lowest setting possible as to avoid
                                   spinning out)
    
    Equipment:
    Fully customizable suspension
    sports brake
    brake balance controller
    racing muffler
    port & polish
    engine balance
    sports comp chip
    stage 4 turbo
    racing intercooler
    full racing trans.
    triple plate
    racing flywheel
    carbon drive shaft
    Limited slip/ full customize service
    light weight stage 3
    VCD controller
    Dirt tires
    
    Tuning this car was like tuning the Skyline, the car was so well balanced from
    the start it was a little tough to make sure I was making an improvement on it,
    I spent about 3-4 hours on this setup. I’ve included at the top the reasons
    for my settings I figured you will be able to get an Idea of why I did what
    I did, instead of me just giving you the numbers. This way the tuning will
    make more sense.
    
    From: GEKKO
    
    ----------------------------------------------
    Mistubishi Lancer Evolution VII GSR (Tarmac):
    ----------------------------------------------
    
    Fully customizable suspension
    sports brake
    muffler/racing
    sports computer chip
    Stage 3 turbo
    Intercooler/Racing
    Transmission/Full racing
    clutch/tripple plate
    flywheel/racing
    port and polish
    Racing slick
    and the body is lightened to stage 3
    
    
    Spring Rate (F)5.3 (R)4.3
    Ride Hight (F)104 (R)104
    Shock bound (F)6 (R)7
    Shock rebound (F)7 (R)8
    Camber angle (F)2.3 (R)1.3
    Toe angle (F)0.0 (R)0.5
    Stabalizers (F)4 (R)4
    
    I use the preset gear ratios, level 35
    
    *NOTE: This setup is for handling, not speed.
    
          - From GEKKO on the Gran Turismo 3 Message Board.
    
    
    ---------------------------------
    Suzuki Escudo (Over 500 MPH):
    ---------------------------------
    
    From wszeto88, on the Gran Turismo 3 Message Board on Gamefaqs.com -
    
    Here are the Escudo Pikes Peak 500+ mph setting the top speed I got was 579.2
    mph Follow this and you will be on your way to 500+ mph in no time.
    
    Here's what I did:
    1. equip the highest turbine kit or na possible
    2. decrease the spring rate to the smallest possible value for both front and
       rear
    3. a. decrease ride height to smallest possible value for front and rear
       b. DRIVETRAIN
    
    Front REAR
    Lim-Slip In Tor.- 5 - 5
    Lim-Slip Accel. - 5 - 5
    Lim-Slip Decel. - 5 - 5
    
    c. Toe angle and Chamber angle should be 0
    
    4. a. set the gear ratios auto settings to the highest possible level
       b. set the gear ratios final gear to about 3,000
       c. set all gears to lowest value
    
    5. a. decrease the front downforce to the smallest possible level
       b. increase the rear downforce to the largest possible value
    
    6. set ASM to 0
    
    7. set TCS to 0
    
    8. set VCD to 10%
    
    There you have it, a 500+ mph car! Make sure you turn the opposite way when
    doing the Max Speed test, once around the track won't be long enough for the
    speed to reach 500+ mph.
    
    Have Fun!!
    
    ---------------------
    Or another way:
    ---------------------
    
    1. Get a car with over 1,000 HP
    2. Equip the highest level NA or Turbo.
    3. Decrease the spring rate for the front and back to the lowest value.
    4. Decrease the ride height for the front and back to the lowest value.
    5. Set the gear ratios auto setting to the highest level possible
    6. Decrease the front downforce to the lowest value, and increase the rear
       downforce to the highest value.
    7. Put the ASM to 0.
    8. put the TCS to 0.
    
    Now go to the test course (preferably machine test) and watch what happens when
    you hit about 230 mph. And someone tell me what they think. It's pretty funny
    and cool.
    
    _________________THE FOLLOWING 3 SETUPS ARE FROM MINTY FRESH___________________
    
    
    ------------------------------------------------------
    (Rally) Mitsubishi Lancer Evolution VI GSR T.M.E. (J)
    ------------------------------------------------------
    
    Parts (upgrades):
    
    Fully Customizable Suspension
    Sport Brakes
    Break Balance Controller
    Racing Muffler/Air Cleaner
    Port Polish
    Full Engine Balance
    Racing Chip
    Stage 3 Turbo
    Racing Intercooler
    Full Racing Transmission
    Triple-Plate Clutch
    Sports Flywheel
    Fully Customizable Limited Slip Diff.
    Carbon Drive Shaft
    VCD Controller
    Stage 3 Weight Reduction
    
    Settings: (F=Front, R=Rear)
    
    Spring Rate - (F) 5.5 (R) 4.5
    Ride Height - (F) 140 (R) 140
    Shock Bound - (F) Level 7 (R) Level 7
    Shock Rebound - (F) Level 7 (R) Level 7
    Camber Angle - (F) 2.0 (R) 1.0
    Toe Angle - (F) 0.0 (R) 0.0
    Stabalizers - (F) Level 4 (R) Level 4
    
    Brake Balance Controller - (F) Level 9 (R) Level 9
    
    Limited Slip Initial Torque - (F) 10 (R) 10
    Limited Slip Accel. - (F) 20 (R) 40
    Limited Slip Decel. - (F) 10 (R) 20
    
    Gear Ratio's -
    1 - 2.765
    2 - 1.921
    3 - 1.428
    4 - 1.111
    5 - 0.905
    6 - 0.771
    7 - ____
    Final - 4.529
    (Auto Setting - Level 26)
    
    Active Stability Management - Level 10
    TCS Controller - Level 5
    VCD Controller - 35%
    
    ---------------------------------------------------
    (Tarmac) Nissan Skyline GT-R V-Spec II (R34, J):
    ---------------------------------------------------
    
    Parts (upgrades):
    
    Fully Customizable Suspension
    Sport Brakes
    Break Balance Controller
    Racing Muffler/Air Cleaner
    Port Polish
    Full Engine Balance
    Displacement UP
    Racing Chip
    Stage 4 Turbo
    Racing Intercooler
    Full Racing Transmission
    Twin-Plate Clutch
    Normal Flywheel
    Fully Customizable Limited Slip Diff.
    Carbon Drive Shaft
    Tire Front - Racing (Soft)
    Tire Rear - Racing (Soft)
    VCD Controller
    Stage 3 Weight Reduction
    
    Settings: (F=Front, R=Rear)
    
    Spring Rate - (F) 7.4 (R) 9.4
    Ride Height - (F) 95 (R) 95
    Shock Bound - (F) Level 7 (R) Level 7
    Shock Rebound - (F) Level 8 (R) Level 8
    Camber Angle - (F) 3.0 (R) 2.0
    Toe Angle - (F) 0.0 (R) -0.5
    Stabalizers - (F) Level 4 (R) Level 4
    
    Brake Balance Controller - (F) Level 9 (R) Level 10
    
    Limited Slip Initial Torque - (F) 9 (R) 9
    Limited Slip Accel. - (F) 50 (R) 35
    Limited Slip Decel. - (F) 10 (R) 15
    
    Gear Ratio's -
    1 - 3.896
    2 - 2.657
    3 - 1.954
    4 - 1.506
    5 - 1.217
    6 - 1.029
    7 - ____
    Final - 3.545
    (Auto Setting - Level 29)
    
    Downforce - (F) 0.29 (R) 0.45
    Active Stability Management - Level 9
    TCS Controller - Level 6
    VCD Controller - 23%
    
    NOTE: Remember to save your default settings, just incase you want to go back
          to them.
    
    
    -----------------------
    TOUCSAN SPEED SIX
    -----------------------
    
    PARTS:
    Full Customizeable Suspension
    Sports Brakes
    Brake Balance Controller
    Racing Muffler
    Computer Chip
    NA Tune Up Stage 3
    Port&Polish
    Full Engine Balancing
    Full Racing Transmission
    Stage 2 Lightwieght
    Carbon Drive Shaft
    Limited Slip Full Customization
    2 Plate Clutch
    Racing Flywheel
    
    Spring Rate:(f)8.6(r)7.5
    Ride Hieght:(f)69(r)69
    Shock Bound:(F)6(R)6
    Shock Rebound:(F)6(R)6
    Camber Angle:(F)2.0(R)1.0
    Toe Angle:(F)0.0(R)0.0
    Stabalizers:(F)4(R)4
    
    Brake Balance:(F)9(R)12
    Limited Slip Initial:(F)0(R)5
    Accel.:(F)0(R)30
    Decel:(F)0(R)30
    
    Gear Ratio
    1 3.771
    2 2.587
    3 1.910
    4 1.477
    5 1.196
    6 1.014
    7 -----
    Final 4.002
    
    ASM 12
    TCS 5
    
    -----------------------------------
    (Tarmac) Ford Mustang SVT Cobra R
    -----------------------------------
    
    Parts (upgrades):
    
    Fully Customizable Suspension
    Sport Brakes
    Break Balance Controller
    Racing Muffler/Air Cleaner
    Stage 3 NA Tune Up
    Port Polish
    Full Engine Balance
    Racing Chip
    Full Racing Transmission
    Single-Plate Clutch
    Normal Flywheel
    Fully Customizable Limited Slip Diff.
    Carbon Drive Shaft
    Tire Front - Racing (Medium-Soft)
    Tire Rear - Racing (Medium-Soft)
    Stage 3 Weight Reduction
    
    Settings: (F=Front, R=Rear)
    
    Spring Rate - (F) 6.2 (R) 5.4
    Ride Height - (F) 110 (R) 110
    Shock Bound - (F) Level 7 (R) Level 7
    Shock Rebound - (F) Level 7 (R) Level 7
    Camber Angle - (F) 2.5 (R) 1.5
    Toe Angle - (F) 0.0 (R) -1.0
    Stabalizers - (F) Level 4 (R) Level 4
    
    Brake Balance Controller - (F) Level 9 (R) Level 12
    
    Limited Slip Initial Torque - (F) 0 (R) 12
    Limited Slip Accel. - (F) 0 (R) 50
    Limited Slip Decel. - (F) 0 (R) 25
    
    Gear Ratio's -
    1 - 3.415
    2 - 2.301
    3 - 1.681
    4 - 1.287
    5 - 1.034
    6 - 0.871
    7 - ____
    Final - 3.550
    (Auto Setting - Level 31)
    
    Active Stability Management - Level 9
    TCS Controller - Level 6
    
    NOTE: Remember to save your default settings, just incase you want to go back
          to them.
    
    NOTE: The Mustang is a RWD car...it will always behave like that too, even
          with this settings...so take that into consideration when driving it.
    
    
    ___FROM: DARK CLOUD FREAK____
    
    --------------
    TVR Speed 12
    --------------
    
    Ok I have been tweaking this one and I finally got it just about as good as
    it's gonna be. Here are the settings...
    
    Parts:
    Full Customizeable Suspension
    Normaly Brakes
    Brake Balence Controller
    Normal Muffler
    Normal Chip
    Na Tune Up Stage 1
    Full Raceing Transmission
    Normal Clutch
    Normal Flywheel
    Limited-Slip/Full Customize
    Normal Driveshaft
    Lightweight Stage 3
    
    Settings:
    Spring Rate (f)9.8 (r)8.8
    Ride Height (f)60 (r)60
    Shock Bound (f)9 (r)9
    Shock Rebound (f)9 (r)9
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)1.0 (r)1.0
    Stabilizers (r)5 (r)5
    
    Brake Balence (f)11 (r)9
    
    Limited Slip Initial (f)0 (r)5
    Limited Slip Accel (f)0 (r)30
    Limited Slip Decel (f)0 (r)30
    Gear Ratio:
    1: 3.611
    2: 2.533
    3: 1.867
    4: 1.411
    5: 1.133
    6: 0.941
    7: -----
    Final: 3.203
    
    ASM: 11
    TCS: 5
    
    These settings are pretty nice. The car tunrs pretty well now. It has good
    acceleration and hits around 205 on courses with long straits.
    
    Or alternatively, try these settings - everything as above except for the
    following (for better handling):
    
    Suspension
    Spring Rate (f)11.8 (r)10.8
    Ride Height (f)55 (r)55
    Shock Bound (f)10 (r)10
    Shock Rebound (f)10 (r)10
    Camber Angle (f)1.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)5 (r)5
    
    TCS: 9
    
    For even more better handling:
    
    Suspension
    Spring Rate (f)7.8 (r)5.8
    Ride Height (f)101 (r)94
    Shock Bound (f)7 (r)7
    Shock Rebound (f)6 (r)6
    Camber Angle (f)2.0 (r)1.3
    Toe Angle (f)0.5 (r)1.0
    Stabilizers (f)7 (r)7
    
    Brake Balance (f)9 (r)8
    
    Limited-Slip Initial (f)0 (r)49
    Limited-Slip Accel (f)0 (r)41
    Limited-Slip Decel (f)0 (r)17
    
    Gear Ratios
    1) 4.869
    2) 3.238
    3) 2.226
    4) 1.691
    5) 1.325
    6) 1.091
    7) -----
    Final: 2.738
    
    ASM: 20
    TCS: 9
    
    Tuned by Dark Cloud Freak
    
    
    ---------------------------------------------
    Chevy Corvette Z06
    ---------------------------------------------
    
    Spring Rate (f)14.7 (r)13.8
    Ride Height (f)79 (r)79
    Shock Bound (f)8 (r)9
    Shock Rebound (f)9 (r)10
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)4 (r)4
    
    Brake Balence (f)11 (r)8
    
    Limited-Slip Initial (f)0 (r)15
    Limited-Slip Accel (f)0 (r)30
    Limited-Slip Decel (f)0 (r)32
    Gear Ratios:
    1) 3.597
    2) 2.475
    3) 1.718
    4) 1.267
    5) 0.977
    6) 0.787
    7) -----
    Final) 3.260
    
    ASM: 10
    TCS: 6
    
    ---------------------------------------------
    Nissan Skyline GT-R V-spec II(R34,J)(rally)
    ---------------------------------------------
    
    Spring Rate (f)4.0 (r)5.0
    Ride Height (f)130 (r)130
    Shock Bound (f)6 (r)8
    Shock Rebound (f)8 (r)10
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)4 (r)4
    
    Brake Balence (f)9 (r)9
    
    Limited-Slip Initial (f)10 (r)10
    Limited-Slip Accel (f)20 (r)30
    Limited-Slip Decel (f)10 (r)25
    Gear Ratios:
    1) 3.351
    2) 2.229
    3) 1.588
    4) 1.190
    5) 0.937
    6) 0.777
    7) -----
    Final) 3.785
    
    Downforce: (f)0.29 (r)0.57
    ASM: 10
    TCS: 5
    VCD: 15%
    
    
    ----------------------
    TVR Touscan Speed 6
    ----------------------
    
    Parts:
    Full Customizeable Suspension
    Sports Brakes
    Brake Balence Controller
    Raceing Muffler
    Computer Chip
    Na Tune Up Stage 3
    Port&Polish
    Full Engine Balencing
    Full Raceing Transmission
    Stage 2 Lightweight
    Carbon Driveshaft
    Limited Slip full customization
    2 plate clutch
    Raceing Flywheel
    
    Spring Rate: (f)8.6 (r)7.5
    Ride Height (f)69 (r)69
    Shock Bound: (F)6 (r)6
    Shock Rebound (f)6 (r)6
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)4 (r)4
    
    Brake Balence (f)9 (r)12
    limited slip initial (f)0 (r)5
    accel: (f)0 (r)30
    decel (f)0 (r)30
    
    Gear Ratio
    1: 3.771
    2: 2.587
    3: 1.910
    4: 1.477
    5: 1.196
    6: 1.014
    7: -----
    Final: 4.002
    
    ASM: 12
    TCS: 5
    
    Or alternatively, try these settings - everything as above except for the
    following (for better handling):
    
    Suspension
    Spring Rate (f)11.8 (r)10.8
    Ride Height (f)55 (r)55
    Shock Bound (f)10 (r)10
    Shock Rebound (f)10 (r)10
    Camber Angle (f)1.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)5 (r)5
    
    TCS: 9
    
    For even more better handling:
    
    Suspension
    Spring Rate (f)7.8 (r)5.8
    Ride Height (f)101 (r)94
    Shock Bound (f)7 (r)7
    Shock Rebound (f)6 (r)6
    Camber Angle (f)2.0 (r)1.3
    Toe Angle (f)0.5 (r)1.0
    Stabilizers (f)7 (r)7
    
    Brake Balance (f)9 (r)8
    
    Limited-Slip Initial (f)0 (r)49
    Limited-Slip Accel (f)0 (r)41
    Limited-Slip Decel (f)0 (r)17
    
    Gear Ratios
    1) 4.869
    2) 3.238
    3) 2.226
    4) 1.691
    5) 1.325
    6) 1.091
    7) -----
    Final: 2.738
    
    ASM: 20
    TCS: 9
    
    Tuned by Dark Cloud Freak
    
    
    ----------------------------
    Toyota Supra RZ (By GEKKO)
    ----------------------------
    Parts:
    
    Fully customizable suspension
    sports brake
    brake balance controller
    racing muffler
    port & polish
    enging balance
    sports comp chip
    stage 4 turbo
    racing intercooler
    full racing trans.
    tripple plate trans
    racing flywheel
    carbon drive shaft
    Limited slip/ full customize service
    light weight stage 3
    and super soft tires
    
    
    Spring rate [F]17.7 [R]10.7
    Ride Hight [F]95 [R]95
    Shock Bound [F]6 [R]7
    Shock Rebound [F]7 [F]8
    Camber angle [F]2.5 [R]1.5
    Toe angle [F}0.0 [R]0.0
    Stabalizers [F]6 [R]6
    
    Brake balance [F]6 [R]8
    
    Limites slip Initial [F]0 [R]12 use 23 if your a heavy foot
    Limited slip Accel [F]0 [R]50
    Limites slip Decel [F]0 [R]17
    
    I use the preset gear ratios depending on the course, so I change it all the
    time....but Im working on a more responsive setup with devent top end.
    
    I bought all the best parts and all parts available for the Supra total cost
    $285,850 resulting in a highly responsive 10.899 0-400m car. The car is tuned
    to give a little oversteer when braking, traction is improved considerably,
    and steering is responsive, just remember this is a torque monster so drive
    it with class instead of a mad man. Now the limit is reliant on your tires
    not the setup.
    
    The setup is made for all these parts so not having light weight stage 3 or
    the barake balance controller etc will probably result in different handling.
    
    
    --------------------
    Pagan Zonda C12S
    --------------------
    
    Parts:
    
    Fully Customizeable Suspen.
    Sports Brakes
    Brake Balance Controller
    Muffler Racing
    Racing Chip
    NA Tunueup stage 3
    Full Engine Balancing
    Full Racing Transmition
    Triple Plate Clutch
    Racing Flywheel
    Limited Slip/Full Customizable
    Racing super soft tires (front and rear)
    lightweight stage 1
    
    spring rate 9.0(F) 6.0(R)
    ride height 56(F) 56(R)
    shock bound level 7(F) level 7(R)
    shock rebound level 7(F) level 7(R)
    camber angle 2.0(F) 1.0(R)
    stabilizers level 5(F) level 5 (R)
    
    brake balance is level 10 on both F and R
    
    put gear ratio to level 40
    
    
    ----------------------------------------
    Nissan Skyline GT-R V-Spec II (R34, J)
    ----------------------------------------
    
    1053HP
    0-400 9.662 *Probably faster but this is with the track gear ratio I have set
                 .on
    
    Equipped with the following:
    
    Fully Customizable Suspension
    Sport Brakes
    Break Balance Controller
    Racing Muffler/Air Cleaner
    Port Polish
    Full Engine Balance
    Displacement UP
    Racing Chip
    Stage 4 Turbo
    Racing Intercooler
    Full Racing Transmission
    Twin-Plate Clutch
    Normal Flywheel
    Fully Customizable Limited Slip Diff.
    Carbon Drive Shaft
    Tire Front - Racing (Soft)
    Tire Rear - Racing (Soft)
    VCD Controller
    Stage 3 Weight Reduction
    
    Settings: (F=Front, R=Rear)
    
    Spring Rate - (F) 11.7 (R) 8.9
    Ride Height - (F) 93 (R) 93
    Shock Bound - (F) Level 5 (R) Level 7
    Shock Rebound - (F) Level 7 (R) Level 9
    Camber Angle - (F) 2.7 (R) 1.7
    Toe Angle - (F) 0.0 (R) 0.0
    Stabalizers - (F) Level 4 (R) Level 4
    
    Brake Balance Controller - (F) Level 9 (R) Level 11
    
    Limited Slip Initial Torque - (F) 8 (R) 8
    Limited Slip Accel. - (F) 43 (R) 33
    Limited Slip Decel. - (F) 12 (R) 15
    
    Gear Ratio's -
    1 - 3.948
    2 - 2.727
    3 - 1.808
    4 - 1.202
    5 - 1.974
    6 - 0.755
    7 - ____
    Final - 3.943 <>
    
    Downforce - (F) 0.29 (R) 0.45
    Active Stability Management - Level 9
    TCS Controller - Level 6
    VCD Controller - 32%
    
    This is an example of a custom gear ratio, I have short second gear just to
    get me to third and longer third and fourth, since those are the gears I stay
    in the most, also shifting from third to fourth is smooth and doesent upset
    the car if you in a turn. Shorter fifth and a long sixth for those straights
    only hits 220 but most of the straights stop just before the rev limiter.
    
    *Note the Skyline was such a well balanced car to begin with It took me a
    while to make an imprvement, usually it's an ovbious choice of what to change
    but this one took some time. I like a dash of oversteer when braking and like
    to omit any body roll thats apparent. This set up works for me the best, it's
    based on my driving style, I give up a little top end speed for traction and
    like to set my cars with a tight turn in. I like to set it up in a way that
    if you get off the gas your line tightens instead of major oversteer. My point,
    Minty has his set up for his style, I have mine set up for me, Feak has his set
    up for himself and so on. We all make them so it's best for our driving style.
    
    From: Gekko
    
    ------------------------
    Dodge Viper GTS
    ------------------------
    
    Spring Rate (f)16.5(r)15.8
    Ride Height (f)84 (r)84
    Shock Bound (f)10 (r)10
    Shock Rebound (f)10 (r)10
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)-1.5
    Stabilizers (f)5 (r)5
    
    Brake Balence (f)11 (r)9
    
    Limited-Slip Initial (f)0 (r)5
    Limited-Slip Accel (f)0 (r)40
    Limited-Slip Decel (f)0 (r)30
    Gear Ratio
    1) 2.779
    2) 1.806
    3) 1.291
    4) 0.970
    5) 0.766
    6) 0.637
    7) -----
    Final) 3.250
    
    ASM: 12
    TCS: 9
    
    --------------------------------------
    Nissan SKYLINE GT-R V-spec II(R34,J)
    --------------------------------------
    
    Spring Rate (f)10.2 (r)12.0
    Ride Height (f)90 (r)90
    Shock Bound (f)5 (r)5
    Shock Rebound (f)9 (r)9
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)-1.0
    Stabilizers (f)4 (r)4
    
    Brake Balence (f)11 (r)9
    
    Limited-Slip Initial (f)5 (r)10
    Limited-Slip Accel (f)33 (r)23
    Limited-Slip Decel (f)31 (r)31
    Gear Ratio
    1) 3.451
    2) 2.229
    3) 1.588
    4) 1.190
    5) 0.937
    6) 0.777
    7) -----
    Final) 3.785
    
    Downforce (f)0.29 (r)0.57
    ASM: 12
    TCS: 8
    VCD: 30%
    
      From: Dark Cloud Freak
    
    -------------
    zonda z12
    -------------
    
    full custom sus, brakes, brake balance controler
    all the trimmings in engine
    everything in drivetrain so
    (best clutch, best fly, full tranny, full custom diff.)
    top weight savings.. 22,000 or more i believe.
    
    
    suspension:
    
    springs f 15.8 / r 12.4
    ride hieght f 62 / r 63
    bound f 8 / r 7
    rebound f 7 / r 7
    camber f -1.7 / r -0.6
    toe f -0.5 / r 0.5
    stablizers f 6 / r 7
    
    brake balance:
    
    f 15 / r 13
    
    transmission
    
    diff settings only availble for rear wheels.
    
    16
    47
    22
    
    gear ratios as follows...
    
    3.150
    2.132
    1.598
    1.268
    1.019
    .858
    final drive 3.309
    
    lvl 34
    
    downforce is at 48
    traction control is at 9.
    
    turn off the active stability controler in the options menu that will fall
    your cars settings up... traction control doesnt hurt nobody and saves tires.
    
    --------------------
    corvette z06
    --------------------
    full custom sus, brakes, brake balance controler
    all the trimmings in engine
    everything in drivetrain cept the full custimizable slip so
    best clutch, best fly, full tranny 1.5 limited slip.
    top weight savings.. 22,000 or more i believe.
    
    suspension:
    
    springs f 7.7 / r 8.2
    ride hieght f 90 / r 94
    bound f 7 / r 8
    rebound f 6 / r 8
    camber f -1.7 / r -0.8
    toe f 0.5 / r 1.0
    stablizers f 6 / r 7
    
    brake balance:
    
    f 16 / r 13
    
    transmission:
    
    gear ratios as follows...
    
    3.085
    2.158
    1.614
    1.264
    1.037
    .902
    final drive 3.101
    
    Auto: lvl 28
    
    
    --------------------
    Dodge Viper GTS
    --------------------
    Suspension:
    
    Spring Rate (f)16.5(r)15.8
    Ride Height (f)84 (r)84
    Shock Bound (f)10 (r)10
    Shock Rebound (f)10 (r)10
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)-1.5
    Stabilizers (f)5 (r)5
    
    Brake Balance (f)11 (r)9
    
    Limited-Slip Initial (f)0 (r)5
    Limited-Slip Accel (f)0 (r)40
    Limited-Slip Decel (f)0 (r)30
    
    Gear Ratios
    1) 2.779
    2) 1.806
    3) 1.291
    4) 0.970
    5) 0.766
    6) 0.637
    7) -----
    Final: 3.250
    
    ASM: 12
    TCS: 9
    
    Tuned by Dark Cloud Freak
    
    Or alternatively, try out the following for better acceleration:
    
    Gear Ratios
    1st: 3.036
    2nd: 2.009
    3rd: 1.451
    4th: 1.101
    5th: 0.877
    6th: 0.733
    Final 3.070
    
    By Matrixiam
    
    
    ------------------
    Pagani Zonda Z12
    ------------------
    
    Full custom suspensions,
    Brakes,
    Brake balance controller,
    All the trimmings in engine,
    Everything in drivetrain
    (Best clutch, best fly, full transmission, full custom diff),
    All weight reductions
    
    Suspension
    Springs f 15.8 / r 12.4
    Ride height f 62 / r 63
    Bound f 8 / r 7
    Rebound f 7 / r 7
    Camber f -1.7 / r -0.6
    Toe f -0.5 / r 0.5
    Stabilisers f 6 / r 7
    
    Brake Balance - f 15 / r 13
    
    Transmission (diff settings only available for rear wheels)
    16
    47
    22
    
    Gear Ratios
    3.150
    2.132
    1.598
    1.268
    1.019
    .858
    Final Drive 3.309
    
    lvl 34
    
    Downforce: 48
    Traction Control: 9
    
    Turn off the active stability controller in the options menu. Traction control
    saves wearing out the tires.
    
    Tuned by oN3 37
    
    
    ----------------------------------
    Suzuki Escudo Pikes Peak Version
    ----------------------------------
    
    Suspension
    Spring Rate (f)13.6 (r)10.4
    Ride Height (f)95 (r)95
    Shock Bound (f)7 (r)7
    Shock Rebound (f)7 (r)7
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)4 (r)4
    
    Brake Balance (f)9 (r)9
    
    Limited-Slip Initial (f)11 (r)11
    Limited-Slip Accel (f)36 (r)36
    Limited-Slip Decel (f)16 (r)16
    
    Gear Ratios
    1) 4.414
    2) 3.038
    3) 2.116
    4) 1.474
    5) 1.230
    6) 1.010
    7) -----
    Final: 3.150
    
    Downforce (f)0.71 (r)0.99
    ASM: 10
    TCS: 4
    VCD: 10%
    
    
    Tuned by Dark Cloud Freak
    
    
    -------------------
    Tommy kaira ZZII
    -------------------
    
    Suspension
    Spring Rate (f)16.8 (r)14.8
    Ride Height (f)62 (r)62
    Shock Bound (f)5 (r)7
    Shock Rebound (f)8 (r)10
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)-0.5
    Stabilizers (f)5 (r)5
    
    Brake Balance (f)12 (r)13
    
    Limited-Slip Initial (f)5 (r)5
    Limited-Slip Accel (f)35 (r)35
    Limited-Slip Decel (f)15 (r)15
    
    Gear Ratios
    1) 3.677
    2) 2.540
    3) 1.777
    4) 1.326
    5) 1.039
    6) 0.855
    7) -----
    Final: 3.366
    
    Downforce: (f)0.84 (r)1.11
    ASM: 10
    TCS: 5
    VCD: 30%
    
    Tuned by Dark Cloud Freak
    
    
    -------------------------------------------
    Mitsubishi FTO LM Race Car - Tarmac setup
    -------------------------------------------
    
    Parts:
    all you can buy for this car is a stage 4 turbo...buy it!
    
    Settings:
    
    Spring Rate (f)12.6 (r)11.2
    Ride Height (f)70 (r)70
    Shock Bound (f)7 (r)7
    Shock Rebound (f)7 (r)7
    Camber (f)2.2 (r)0.9
    Toe Angle (f).5 (r) 0
    Stabilizers (f)4 (r)6
    Brake Balence (f)11 (r)7
    Limited-Slip Initial (f)11 (r)13
    Limited-Slip Accel (f)23 (r)42
    Limited-Slip Decel (f)11 (r)23
    
    Gear Ratio:
    
    Auto setting 36
    Final) 4.310
    ASM: 0
    TCS: 3
    VCD: 25%
    
    let me know what you think. i'll have a rally setup tomrrow.
    
    -dave
    
    
    ---------------------
    BMW 328ci
    ---------------------
    
    Spring rate (f)5.0 (r)4.0
    Ride Height (f)140 (r)140
    Shock Bound (f)L7 (r)L7
    Shock Rebound (f)L7 (r)L7
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0 (r)0
    Stabilizers (f)L4 (r)L4
    
    Brake Balance (f)L9 (r)L9
    
    Limited-slip Intial Torque (f)0 (r)10
    Limited-slip Accel. (f)0 (r)20
    Limited-slip Decel. (f)0 (r)20
    
    Gear Ratio:
    1) 3.523
    2) 2.489
    3) 1.888
    4) 1.497
    5) 1.242
    6) 0.977
    7) -
    
    Final) 2.700
    
    Active Stability Management Level 10
    TCS Controller Level 5
    
    
    -------------------------------
    Mercedes-Benz CLK55
    -------------------------------
    
    Spring Rate (f)14.5 (r)11.5
    Ride Height (f)92 (r)92
    Shock Bound (f)5 (r)7
    Shock Rebound (f)7 (r)9
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)6 (r)6
    
    Brake Balence (f)9 (r)9
    
    Limited-Slip Initial (f)0 (r)5
    Limited-Slip Accel (f)0 (r)54
    Limited-Slip Decel (f)0 (r)16
    Gear Ratio:
    1) 4.159
    2) 2.843
    3) 1.961
    4) 1.449
    5) 1.125
    6) 0.919
    7) -----
    Final) 2.800
    
    ASM: 10
    TCS: 5
    
    ----------------------------
    Ford GT40 Road Car
    ----------------------------
    
    Spring Rate (f)14.8 (r)12.5
    Ride Height (f)65 (r)65
    Shock Bound (f)7 (r)7
    Shock Rebound (f)7 (r)7
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)6 (r)6
    
    Brake Balence (f)12 (r)10
    
    Limited-Slip Initial (f)0 (r)5
    Limited-Slip Accel (f)0 (r)45
    Limited-Slip Decel (f)0 (r)20
    Gear Ratio:
    1) 3.435
    2) 2.311
    3) 1.547
    4) 1.110
    5) 0.840
    6) -----
    7) -----
    Final) 2.895
    
    Downforce: (f)0.52 (r)0.66
    ASM: 10
    TCS: 5
    
    ------------------------
    Audi TT 1.8T quattro
    ------------------------
    
    Spring Rate (f)11.6 (r)9.4
    Ride Height (f)96 (r)96
    Shock Bound (f)4 (r)6
    Shock Rebound (f)6 (r)8
    Camber Angle (f)2.0 (r)1.0
    Toe Angle (f)0.0 (r)0.0
    Stabilizers (f)5 (r)5
    
    Brake Balence (f)9 (r)9
    
    Limited-Slip Initial (f)15 (r)15
    Limited-Slip Accel (f)27 (r)27
    Limited-Slip Decel (f)28 (r)28
    Gear Ratio:
    1) 2.713
    2) 1.894
    3) 1.343
    4) 1.012
    5) 0.800
    6) 0.664
    7) -----
    Final) 3.850
    
    ASM: 10
    TCS: 5
    VCD: 45%
    
    - By Dark Cloud Freak
    
                                 __________________
     ___________________________/                  \____________________________
    {                            Car Upgrading Tips                             }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    By Dan GC <lbdangc@aol.com>
     _____________________________________________________________
    |Transmission Settings: Increasing the Max. Speed Even Further|
     ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
      I've gotten E-mail from people asking me how to increase the max speed even
    further after getting fully tuning-up their car, and after putting the gear
    settings to their lowest because some cars seem to only be able to go up to 220
    MPH or so. What I'm about to tell you will make the car's max speed exceed the
    amount you think is the max possible.
    
    Well, go to the Machine Test and choose 'Max Speed' to test your car's max
    speed. Go to the Settings, go  to the Gears Settings, and put all of the gears
    to their lowest and start the test. See your car's max speed and if you want to
    increase it even further, quit and go back to the Settings. Push [Start] while
    highlighting one of the gears to return it to its default settings, and change
    the gears to their lowest settings again. Take the test again and the max speed
    should have either increased or decreased.
    
    Now quit and go back to the Settings once again. You see the option
    all the way at the bottom of the menu with the gears? Well, select it
    and move it to the right a few, then push X or O to accept. Then push
    [Start] and it'll return to its default number. Go to the gears and make them
    the lowest possible. Take the test again and the max speed should have
    increased.
    
    Note: Don't do this for all cars since the higher your max speed, the
          less acceleration you have. You can also only do this for the
          final gear afterwards.
    
    _____________________________
        - Free Car Upgrades -
    ―――――――――――――――――――――――――――――
    From IGN.com:
    
    Here's a little trick you can do to save money on upgrading your cars. First,
    you must have 2 memory cards. Save your game onto both MEMORY CARD #1 and
    MEMORY CARD #2. Buy the car that you want and upgrade it as much as you can
    (if you have the money, buy every single upgrade you can think of, including
    every tire type). Now save the game onto only MEMORY CARD #2.
    
    After you've finished saving the game, load the saved game data from the other
    card, MEMORY CARD #1 (this should be the original save before you purchased
    anything). Go to your Home and then the Trade section to Load Garage Data from
    MEMORY CARD #2. Now you can buy the car that you spent hundreds of thousands
    upgrading for its original sticker price.
    
    TIP: You can use this at the beginning of the game to get an extra one or two
         upgrades for your very first car.
    
    
                               ________________________
     _________________________/                        \___________________________
    {                           How to Earn Fast Cash                              }
     ―――――――――――――――――――――――――\________________________/―――――――――――――――――――――――――――
    
    At the Beginning:
    -------------------
    Just win the Sunday cup to get the Toyota Trueno (sell it if you already have
    it), then race the first race of the Sunday Cup to earn cash over and over again,
    then upgrade the Engine with a racing chip and engine modifications, get it
    over 200 HP, then save up enough cash for a new transmission and a drivetrain
    stuff (racing flywheel, Clutch/Triple Plate, Driveshaft/Carbon) and a
    Lightweight/Stage 1 to boost acceleration, then adjust the transmission so that
    you get slow acceleration but fast top speed (make the right-most bar on the
    Gear Ratio screen, when you enter "settings" before a race, touch the top-right
    corner of the box) and select "Level 35" on the Auto Setting in the Gear Ratio
    screen, then enter the second race in the Turbo Challenge, and come in first place
    (5,000 credits) or second place (2,500 credits) to win tons of cash. Repeat
    until necessary.
    
    Or early on in the game, try to find a race that is only for your type of car,
    they usually pay 5,000 for a win, which is a small fortune in the amatuer
    league, and the other cars are just stock models, so minor tuning upgrades can
    give you a technical advantage... the Vitz championships earned me the money
    to buy a Lancer (HUGE huge huge upgrade)... the amatuer championship is a 10
    race series that pays 10K each for winning - but you need a pretty good car...
    
    Th best thing to do...look for all of the Super Speedway tracks, but it's the
    first track in arcade mode. Those are the easiest to win, and the last one in
    the beginner mode, you win $10,000 and in the Amatuer, there is one that is
    $15,000 each time. Once you can win those, it's easy money :)
    
    
    Even further along the line...
    ---------------------------------
    
    Here's a tip from IGN.com:
    
    The quickest way that we've found is to enter the Amateur League German Touring
    Car Challenge. It's a five race series with only three laps per race, so it can
    be completed in less than 20 minutes. You need to finish first in the first
    four races, earning 10,000 credits per race, then save your game. Enter the
    fifth and final race and simply quit out of it to end the series. If you
    finished first in the first four races, you'll win the series, more prize money
    (30,000 Cr.) and one of four random prize cars. If you get the Opel Astra
    Touring Car, you can sell it for 245,000 credits, thus bringing your 20-minute
    prize total to 315,000 credits. Doing this, you can net yourself about 900,000
    credits per hour.
    
    
    And more....
    ---------------
    
    Another thing you can do to get quick cash is get a pretty fast car, then enter
    the GT World Championship, then race on the Super Speedway track, and win it
    for an easy $10,000 in under 3 minutes. You can make about $150,000 or more in
    an hour with this strategy.
    
    Or get an I-B liscence and run the gran turismo dream car championships on the
    test track race, it's 25 g's a race. NO JOKE. Get a car that can go 220 or 230
    mph and you win that simple.
    
    
    For those with patience...
    -----------------------------
    
    For those who can handle boredom, and have a fast car, and have an IA license,
    do the Super Speedway Endurance, it takes an hour to finish, but you get
    200,000 for it. Also, you can try another one (SSR11, Japan Endurance one)
    and get 500,000 for that, I don't know how long it takes though....
    
    If you have the nerve, you could always do an Endurance race. Most of them
    offer rewards for first place in the range of 150,000 to 500,000 Cr. With a fast
    car you can win easily (I did the Super Speedway 150 Miles with a Corvette Z06
    which I upped to 800 HP, and the Seattle 100 Miles with a Panoz Esperante GTR-1
    which I upped to 983 HP). This only works if you are about 10%+ in the game,
    though. If you are just starting out, give your car some more horses and do the
    World Cup in the Beginner League, which offer $10,000 Cr. a race.
    
    
    And a super-cheap way to get cash...
    --------------------------------------
    
    Just go to the Super Speedway 150 in Beginner Mode, and get your fastest car,
    and enter the race. Put a twisty-tie or a rubber band on both analog sticks
    so the Left Stick is facing to the right, and the Right Stick is facing to the
    left, and put a rubber band on the accelerate button (usually "X"), and just
    let the car drive itself. Your car will ram into the walls and stuff, but
    if you use a car that's very fast and has good acceleration, it shouldn't
    matter, and since the other cars will pit in throughout the race and you won't,
    you should win easily, getting the $200,000 and the sweet new car.
    
    
    ===============================================================================
    
     02. - General Strategies -
    
    ===============================================================================
    
    • Power slide as much as you can on most turns in the game. To power slide,
      slow down a bit before the turn or chicane with the footbrake, then as
      you turn, hit the handbrake to make your car swing around the bend (make
      your car go into the proper direction first), then hit one of your brakes
      (handbrake is easier to use) while you are facing the direction you wish
      to be in (straight), and continue driving as normal.
    
    • Whenever you are steering into a turn, and smoke begins to come from your
      tires, this is a sure-sign that your car is about to spin-out if a
      counter-steer isn't used soon. To counter this eventual spin-out, simply
      lay off the gas a bit, and counter-steer (steer into the opposite direction)
      to regain your grip on the road, and to avoid the spin-out easily.
    
    • Sometimes (or a lot of the time), you can power-slide in Gran Turismo 3,
      the racing engine is designed for it like in Gran Turismo 1 & 2. The cars
      in Gran Turismo 3 can stick to the road sometimes, so power-sliding isn't
      necessary some of the time.
    
    • You don't have to power slide around each turn. Some turns are too tight
      to try to manuever around, so just brake very hard with the footbrake
      to come to an almost complete stop, then turn your car into the desired
      direction, and hit the gas to get moving again.
    
    • Don't be too hard on the controls, since they are sort of touchy. The
      cars handle realisticly, so you will be spinning out after each turn
      if you really turn sharply or hit a wall at great speeds.
    
    • Try not to hit the other car in a race, since you will bounce off of
      him/her, and slow yourself down, and possibly spin-out.
    
    • Try to avoid all walls and barriers. Walls and barriers can slow your
      car down drastically, and they can also cause your car to have an un-
      necessary spin-out, which you don't want.
    
    • To recover from a spin-out quickly, simply let off the gas while you are
      spinning or moving, then steer with the spin until you slow down. Once
      you have done this, simply countersteer (steer into the direction you
      are spinning), then you will have regained control of your vehicle.
    
    • Try not to power-slide TOO much in the game. Why? Because the physics
      engine of Gran Turismo 3 is very realistic, and if you try to power-
      slide around a sharp turn at high speeds, your car will skid or spin-out.
    
    • Don't take sharp turns at very high speeds (this is especially bad with
      very, VERY fast cars). Doing this may cause your car to stop or slide,
      and will slow you down big-time.
    
      Draft. Drafting is when you pull up behind another car and stay behind them
      for awhile. Doing this reduces the air resistance on your car, therefore
      making it go faster. After awhile, simply pull out from behind the car,
      and you'll get a significant boost in speed from the lack of air resistance
      and pass the driver in front of you by a large margin.
    
    
    
    ===============================================================================
    
     03. Simulation Mode
    
    ===============================================================================
    
    			     __________________
     ___________________________/                  \____________________________
    {                             Getting Started                               }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    Start off by purchasing a Toyota Sprinter Trueno GT-Apex or a Mazda Miata.
    Use this car to enter the Sunday Cup, and race the first race a few times to
    round up some cash (use the extra cash you have if you buy a Trueno to upgrade
    the Engine), and use the cash to upgrade the engine and drivetrain.
    
    Be sure to purchase some Sports Brakes and a new Suspension, to make the Sunday
    and Clubman Cups easier.
    
    Go and get your B-class and A-Class Licenses. This doesn't take long, unless
    you want to have all golds. Once you have your A and B Licenses, move onto the
    next paragraph.
    
    Now just win the Sunday cup to get the Toyota Trueno (sell it if you already have
    it), then race the first race of the Sunday Cup to earn cash over and over again,
    then upgrade the Engine with a racing chip and engine modifications, get it
    over 200 HP, then save up enough cash for a new transmission and a drivetrain
    stuff (racing flywheel, Clutch/Triple Plate, Driveshaft/Carbon) and a
    Lightweight/Stage 1 to boost acceleration, then adjust the transmission so that
    you get slow acceleration but fast top speed (make the right-most bar on the
    Gear Ratio screen, when you enter "settings" before a race, touch the top-right
    corner of the box) and select "Level 35" on the Auto Setting in the Gear Ratio
    screen, then enter the second race in the Turbo Challenge, and come in first place
    (5,000 credits) or second place (2,500 credits) to win tons of cash. Repeat
    until necessary. Keep doing this until you get enough money to buy a Mitsubishi
    Lancer Evolution (any type will do), a Nissan Skyline, or a Mitsubishi 3000GT,
    then enter some more advanced races, win 'em, and use that cash to upgrade your
    new car to the max.
    
    Also, win the Clubman Cup and get the Mazda Miata, then sell it for a quick
    $4,500. Be sure to sell all of the crappy cars you win in the future.
    
                                 __________________
     ___________________________/                  \____________________________
    {                            License Test Guide                             }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    What you get for All Golds in each License (from Frozen Flame):
    
    B License     - Mazda MX-5 Miata LS
    A License     - Mazda RX-8
    IB License    - Nissan Z Concept
    IA License    - Aston Martin Vanquish
    Rally License - Subaru Impreza Rally Car Prototype
    Super License - Dodge Viper GTS-R Concept Car
    
    
    ==================
    B LICENSE
    ==================
    
    There are 8 parts to this license test. Most tests are done twice with a
    different car each time. Please note that going into the grass for over 2
    seconds or hitting a wall will result in immediate failure in any test.
    Getting at least a bronze on each test will allow you to receive the license.
    
    
    ---------
    B-1 Start, Acceleration and Braking I
    
    Accelerate from a standing start and stop as quickly as possible in the goal
    area beyond the finish line at 1000 meters. It is best to switch from full
    acceleration to full braking. HINT: Use the distance markers every 100 meters
    to judge when to start braking.
    
    Car used: Volkswagon New Beetle 2.0
    Times to beat:
    Gold   : 35.1s
    Silver : 35.4s
    Bronze : 35.8s
    
    A simple test. As soon as the Go is given, step on the accelerator and don't
    let up. You'll see signs as you pass every 100 meters. Once past the 900 meter
    mark, you'll see a small white line to the right of you marking 950 meters.
    Slam on the brakes at this point or right before to clear the test.
    
    ---------
    
    B-2 Start, Acceleration and Braking II
    This test is similar to B-1, but with a higher powered test car that
    accelerates quicker but is heavier, so you need to start breaking sooner.
    HINT: Use the distance markers every 100 meters to judge when to start braking.
    
    Car used: Viper GTS
    Times to beat:
    Gold   : 25.6s
    Silver : 25.8s
    Bronze : 26.3s
    
    Again, another simple test. Again, accelerate as soon as GO is displayed, but
    this time, full brake at or before the 900 meter mark to stop safely in the
    goal area.
    
    ---------
    
    B-3 Basics of Cornering: Front-wheel Drive
    Negotiate a left turn after a long straightaway. Brake early and slow down
    before turning. Come in too fast and the car will not turn, but will fly off
    the outside of the corner. Take it easy going into the corner but hit the gas
    early coming out. Out of the corner, take full advantage of the track outside
    edge.
    
    Car used: Coupe Turbo Plus
    Gold   : 31.1s
    Silver : 31.4s
    Bronze : 32.5s
    
    This test is fairly easy to complete, as the game puts a blue dashed line on
    the track to help you locate the best path to take through the turn. Follow
    the line and use the brake when you hit the red dash part of the line, then
    let off both gas and brake in the gray area. Once past that hit the gas to
    power through and head for the finish line.
    
    ---------
    
    B-4 Basics of Cornering: Rear-wheel Drive
    This test is the same as B-3, but this time you are driving a high-powered
    rear-wheel drive car, so hitting the gas to early in the corner risks the
    rear wheels losing their grip for a spin. In a corner, adjust the accelerator
    a little at a time and feel for when to go full out. HINT: Check out the Demo.
    
    Car used: S2000
    Gold   : 29.1s
    Silver : 29.4s
    Bronze : 31.0s
    
    Again, follow the blue line and brake when the red area is reached. Turn and
    give the car a little gas. When you find that the car will not go off course,
    accelerate to full speed and head for the finish.
    
    ---------
    
    B-5 Applied Cornering: Front-wheel Drive
    From a standing start, take three consecutive corners: left, right and left.
    Rather than going full-out on the first two corners, figure how to get out of
    the third corner smoothly by hitting the gas for a fast time. Take the line
    that puts you in the best shape for getting out of the last corner. Gaining
    speed on the following long straightaway is more important than anything else.
    
    Car used: Civic Type R(EK,J)
    Gold   : 34.0s
    Silver : 34.8s
    Bronze : 36.2s
    
    Follow the blue line and in the first turn don't bother braking. In the second
    turn, let off the gas to turn easier, then accelerate to the third turn. Here
    you wil brake for a sec, let off both gas and brake, and turn as close as you
    can to the inside of the corner. As soon as you start past the corner, full-out
    accelerate to the finish.
    
    ---------
    
    B-6 Applied Cornering: Rear-wheel Drive
    This course is the same as in B-5, but with a rear-wheel drive, hitting and
    releasing the gas cuases even larger changes in attitude. Be careful not to
    disturb the car's behavior. This car demands more delicate accelerator control
    and more careful steering than a front-wheel drive.
    
    Car used: Mazda MX-5 Miata LS
    Gold   : 33.0s
    Silver : 33.3s
    Bronze : 34.7s
    
    You will basically follow the same as the last test, except in the second
    corner, tap the gas pedal through the turn. You'll also need to brake a little
    sooner to clear the third corner in the same way as before.
    
    ---------
    
    B-7 Basics of Complex Corners
    Here you run through a blind high-speed winding section. The left-to-right
    corner just before the tunnel is a very difficult corner. First get experience
    in a somewhat underpowered car with less risk. The key is to hit the brakes
    with the car going as straight as possible.
    
    Car used: MR-S S Edition(J)
    Gold   : 33.3s
    Silver : 33.8s
    Bronze : 35.4s
    
    On each turn, start to the outside, and turn so that you cut as close to the
    corner as possible. There are two tight corners in the test. Let off the gas,
    start the turn, and accelerate through to continue on. Make sure not to contact
    the walls in the tunnel.
    
    ---------
    
    B License Final Exam
    This course has many blind corners. The rocky stretch in the first part
    requires bold driving with no fear of the rocky cliffs Use the technique of
    releasing the gas to turn the car. The speed out of the last left turn has
    a big effect on the time. The fastest line barely grazes the cliff when coming
    into the corner and lets out in the depths of the tunnel.
    
    Car used: Skyline GT-R Vspec II(R32,J)
    Gold   : 43.0s
    Silver : 43.4s
    Bronze : 46.0s
    
    Start by going through the turn to the left full on the accelerator. Once you
    reach the second turn, brake and let off the gas to make the turn. On each of
    the following turns, try to cut as close to the walls as possible while tapping
    the accelerator. In the final turn to the left, make sure to floor the gas as
    soon as you are through the turn. Doing so ensures you will complete the test
    in time.
    
    
    Once you have completed that test, you will receive your B License.
    Congratulations!
    
    
    =====================
    A License Exams
    =====================
    
    A-1 Practical Cornering I
    
    Climb a hill with a gentle left and then negotiate a sharp right turn. Trying
    to approach the right corner from too far to the outside will cause instability
    under braking, so there is no need to come from excessively far outside. Try
    to brake in a straight line aiming for the inside curb. Then you just need to
    find the point to go to full throttle.
    
    Car used: NSX Type S Zero(J)
    Times to beat:
    Gold  : 32.9s
    Silver: 33.4s
    Bronze: 34.7s
    
    Accelerate from the starting point through the left turn. When you reach the
    sharp right, you'll want to let off the gas and brake WHILE STILL GOING
    STRAIGHT. If you brake while turning, you will go flying out into the grass.
    Once you have gone past the turn, floor the gas and head for the finish line.
    
    ---------
    
    A-2 Practical Cornering II
    
    The secret to a fast time is getting to the inside curb quickly after the end
    of braking, and using fine accelerator control to trace a long line right next
    to the curb. Once you see where to come out of the corner and go on the
    throttle, try to control the tail slide (when the rear tires succumb to too
    much power and slide to the outside) while riding up just barely on the outside
    curb.
    
    Car used: Skyline GT-R V-spec II(R34,J)
    Times to beat:
    Gold  : 26.0s
    Silver: 26.3s
    Bronze: 27.6s
    
    The only difference between this test and the last is in this one, you will
    brake while starting the turn, the let off the gas to cut as close to the curb,
    then full throttle out of the turn and try to maintain control of the car when
    coming out of the turn.
    
    ---------
    
    A-3 Practical Cornering III
    
    Here you negotiate the fasters number 1 corner on the Mid-Field Raceway. In
    contrast to the corners so far that required heavy braking, try downshifting
    to 3rd gear with light braking and just grazing the inside. Stay in 3rd and
    keep your speed upwhile aiming at the curb on the outside to draw a large
    circular path with a constant radius. There is no need to trace the inside
    curb all the time.
    
    Car used: S2000
    Times to beat:
    Gold  : 29.9s
    Silver: 30.2s
    Bronze: 31.6s
    
    As you enter the turn, lightly use the brake and then accelerate through the
    rest of the turn. This is a fairly easy test which should give no real
    problems.
    
    ---------
    
    A-4 Circle Track: 60R, Dry Road
    
    Three laps around a circular track with a 60-m radius. Try using fine steering
    and accelerator control to keep to a line right next to the inside curb from
    start to finish. Just before the finish line, gain time by using the full width
    of the track so that you cross the finsih line all the way to the outside.
    Watch for tail slides from hitting the gas too hard.
    
    Car used: Mazda RX-7 Type RZ(J)
    Times to beat:
    Gold  : 43.9s
    Silver: 44.3s
    Bronze: 46.2s
    
    You'll want to keep the car's speed between 60-65mph on this test. Tap the
    brakes every once in a while to allow yourself to stay as close to the inside
    curb as possible. On the last lap, head for the outside once you see the
    finish line.
    
    ---------
    
    A-5 Circle Track: 100R, Dry Road
    
    Three laps around a circular track with a 100-m radius. Try using fine
    steering and accelerator control to keep to a line right next to the inside
    curb from start to finish. Just before the finish line, gain time by using
    the full width of the track so that you cross the finsih line all the way
    to the outside. Watch for oversteer from hitting the gas too hard.
    
    Car used: Mazda RX-7 Type RZ(J)
    Times to beat:
    Gold  : 55.8s
    Silver: 56.3s
    Bronze: 59.0s
    
    Same as the last test. You'll want to keep the car's speed between 75-85 mph
    on this test. Tap the brakes every once in a while to allow yourself to stay
    as close to the inside curb as possible. On the last lap, head for the outside
    once you see the finish line.
    
    ---------
    
    A-6 Long Corners
    
    This is a left/right complex corner. Avoid getting close to the inside too
    early on the first right corner and aim for the inside curb at the tunnel
    entrance. The next corner is a left, so avoid going all the way to the outside
    but rather point the car to the right side of the track anf get ready for the
    next left corner. In the long left corner, avoid goosing the accelerator and
    keep to the inside without haste.
    
    Car used: XKR Coupe
    Times to beat:
    Gold  : 27.0s
    Silver: 27.5s
    Bronze: 29.5s
    
    This test gives you a rolling start, so be ready to take command when Start is
    displayed. In the right turn, brake and left off the gas to cut into the corner
    as deeply as possible. Make sure to get near the right side of the track once
    through the turn as you will then need to do the same, except on a left turn.
    Floor the gas as you come out and speed to the finish.
    
    ---------
    
    A-7 Blind Corner
    
    You must negotiate a right turn at the top of a hill in Seattle. The corner is
    completely blind, so getting ready to brake in advance is necessary. After
    landing the last jump, brake immediately and turn to the right, aiming for the
    inside curb. Hit the gas once you are cleanly on the curb and use the outside
    wall as far as possible.
    
    Car used: Camaro Z28
    Times to beat:
    Gold  : 14.2s
    Silver: 14.7s
    Bronze: 15.4s
    
    Again, you are given a rolling start. Accelerate, but after the third jump, be
    ready and brake a little to make the right turn, then accelerate to the finish
    line.
    
    ---------
    
    A License Final Exam
    
    This is the most difficult stretch of Mid-Field. In the small S-corner, ignore
    the first left and focus on the next right. Make a deep cut into the right curb
    and come out as close as possible to the next hairpin. Brake while disturbing
    the car's attitude to turn toward the inside. The key lies in turning the car
    sharply in the first half of the corner so that you can hit the gas when coming
    out.
    
    Car used: Lancer Evolution IV GSR(J)
    Times to beat:
    Gold  : 15.53s
    Silver: 16.0s
    Bronze: 17.8s
    
    On the first left, go to the outside and then be prepared for the right. Cut
    as close to the inside of the turn as possible, then get ready for the last
    turn, a left. Brake while turning to the inside, and then accelerate through
    the turn and head for the finish.
    
    
    Congratulations! You now have your A license!
    
    
    ==================================
    International B License Exams
    ==================================
    
    With the exception of IB-1 and IB-2, all tests give you a rolling
    start.
    
    -----------------------------
    
    IB-1 Circle Track: 60R, Wet Road
    
    Three laps around a circular track with a 60-m radius. This is
    basically the same test as A-4, but this time the road is wet as if
    after a rain. The test car has the traction control and other driver
    assist features turned off, so even more delicate accelerator control
    is required. See how the car reacts depending on how you step on the gas.
    
    Car used: Corvette Z06
    Times to beat:
    Gold  : 49.6s
    Silver: 50.2s
    Bronze: 52.8s
    
    To pass this test, you want to stay as close to the inside curb as
    close as possible. Keep your speed between 50-60mph and don't brake,
    just let off the accelerator. Continue to tap the accelerator to
    keep the speed in that range. You will need to make sure you don't
    accelerate too fast, else you will begin to spin out.
    
    ---------
    
    IB-2 Circle Track: 100R, Wet Road
    
    Three laps around a circular track with a 100-m radius. This is
    basically the same test as A-5, but this time the road is wet as if
    after a rain. The test car has the traction control and other driver
    assist features turned off, so even more delicate accelerator control
    is required. See how the car reacts depending on how you step on the gas.
    
    Car used: Corvette Z06
    Times to beat:
    Gold  : 1m 1.6s
    Silver: 1m 2.4s
    Bronze: 1m 5.5s
    
    To pass this test, you want to stay as close to the inside curb as
    close as possible. Keep your speed between 70-75mph and don't brake,
    just let off the accelerator. Continue to tap the accelerator to
    keep the speed in that range. You will need to make sure you don't
    accelerate too fast, else you will begin to spin out.
    
    ---------
    
    IB-3 Braking and Cornering I
    
    Here you negotiate a 90-degree right turn at the end of the Seattle
    back straightaway, and crank two consecutive sharp turns. Without a
    solid feel for the point to start braking, not only will you overshoot
    the first right corner but the car's attitude will be bad for entering
    the subsequent turns, resulting in a big time loss.
    
    Car used: S2000 Type V(J)
    Gold  : 22.45s
    Silver: 23.0s
    Bronze: 24.5s
    
    Accelerate until the first right turn. Slow down to between 60-70mph
    or whatever feel comfortable to you, and as you come out of the turn,
    speed up and you should be able to pass right by the inside corner of
    the left turn. Once past this, let off the gas to right yourself
    coming out of the turn, then accelerate and for the following S
    curve, go right through the middle passing the rails first on the left,
    then the right side to the goal line.
    
    ---------
    
    IB-4 Braking and Cornering II
    
    This est has you negotiate Seattle's number 1 corner. This is a squared
    off U shaped corner combining two 90-degree turns. After braking fully
    to the right speed, try to run a smooth circular line that clips the
    corners of both turns. Even if oyu are not right at the inside of the
    first turn, be sure to clip the second corner, taking a line that
    emphasizes the corner exit.
    
    Car used: Corvette Z06
    Gold  : 19.7s
    Silver: 20.0s
    Bronze: 21.2s
    
    Accelerate and head to the outside of the first turn. Nearing it, brake
    down to 40mph and cut as close to the turn as possible. Once past the
    turn, accelerate and turn right for the second turn and when you come
    out of it, you should miss hitting the left wall. Head to the finish.
    
    ---------
    
    IB-5 Turning Accelerating and Weight Shift
    
    This is the final stretch of Grand Valley. After accelerating while
    turning through the tunnel, negotiate two consecutive hairpin turns.
    While accelerating through the tunnel, avoid swinging too far out. In
    the double hairpin, change the orientation of the car with rythmical
    accelerator on/off action. Trying too hard in the first right will make
    you suffer in the second, more important corner.
    
    Car used: RUF 3400S
    Gold  : 28.8s
    Silver: 29.3s
    Bronze: 30.5s
    
    Accelerate into the tunnel, staying between 75 and 80mph. Once to the
    first turn, slow down to 40mph and then after the turn, give a bit of
    acceleration, but take the next turn at 40mph as well. After that, give
    it the gas to the finish.
    
    ---------
    
    IB-6 Fast Slalom I: Assist On
    
    Cars are susceptible to spin on this slalom track. The test car has the
    driver assist features turned on. Here you can safely learn how to turn
    with the accelerator off and stabilize the car with the accelerator on-
    an important lesson in accelerator control for driving a car. The
    rhythm is something like "turn the car and then hit the gas while
    passing the cones". Try to take actions far, far in advance.
    
    Car used: RUF RGT
    Gold  : 23.9s
    Silver: 24.2s
    Bronze: 26.2s
    
    Accelerate through the first two turns, without braking. Use the red
    and white curbs to your advantage. Release the gas for the third turn
    to make the turn and the accelerate again for the next turn. Follow
    this pattern to make it to the end. Your speed should stay between 90-
    105mph.
    
    ---------
    
    IB-7 Fast Slalom II: Assist Off
    
    Now the test car's stability control system (which surpresses car spin)
    is turned off. It is now necessary to turn with the accelerator off and
    stabilize the car with the accelerator on much more carefully. By
    comparing against the previous test, you should see just how much cars
    now depend on technology. The key is to take actions far, far in
    advance to prevent car movements from becoming too large.
    
    Car used: RUF RGT
    Gold  : 24.0s
    Silver: 24.3s
    Bronze: 26.3s
    
    Accelerate through the first two turns, without braking. Use the red
    and white curbs to your advantage. Release the gas for the third turn
    to make the turn and the accelerate again for the next turn. Follow
    this pattern to make it to the end. Your speed should stay between 85-
    95mph.
    
    ---------
    
    International B License Final Exam
    This is the most difficult stretch of Apricot Hill. You just graze the
    inside of the first high-speed left and control the car from its
    unstable attitude while intermittently applying brakes to enter the
    second left. Make sure you are able to keep solidly to the inside of
    the left corner. In the subsequent S turn section, watch for excess
    speed while rhythmically tracing the curbs.
    
    Car used: NSX Type S Zero(J)
    Gold  : 31.7s
    Silver: 32.0s
    Bronze: 33.7s
    
    Accelerate untilt he first turn, where you'll want to brake to 90-
    100mph which should allow you to slide around the corner. Tap the brake
    for the following turn, and then accelerate, only using the brake when
    necessary. Stay as close to the curbs on eash turn as possible, and
    there should be no real trouble.
    
    ---------
    
    Congrats on making it this far! You now have your I-B License!
    
    
    =============================
    International A License Exams
    =============================
    
    All tests give you a rolling start.
    
    -----------------------------
    
    IA-1 Fast Complex Corners I
    
    This is a technical section in the middle of Tokyo Route 246. Take
    the first left by lightly letting up on the gas. Take the right corner
    at the top of the hill by braking just before starting to climb the
    hill. It is a blind corner, so be sure to remember the point when to
    start turning. If you think of this as one large corner, you will be
    able to drive through it quickly.
    
    Car used: LANCER Evolution VI Rally Car
    Times to beat:
    Gold  : 40.0s
    Silver: 40.7s
    Bronze: 42.5s
    
    After the first left (which you can slide through easily by letting off
    the gas and turning) will be a small S curve. You can get through this
    without even slowing down. Prepare after that to brake and turn right,
    then accelerate and take the next right. From here, it's a small curve
    to the finish.
    
    ---------
    
    IA-2 Fast Complex Corners II
    
    This is the last fast chicane on Trial Mountain. Basically you should
    be able to take it at full throttle. The rhythm going from the first
    left to cutting right is important. After riding up onto the left curb,
    you must turn right immediately or risk crashing into the wall on exit.
    Riding up too far on the high curb on the right side will make the car
    jump, so try to graze it just barely.
    
    Car used: Spoon S2000(J)
    Times to beat:
    Gold  : 15.7s
    Silver: 15.9s
    Bronze: 16.4s
    
    This is an easy test. The only thing is that when you get to the left
    turn before the straightaway, you cannot go too high up onto the right
    side else the car will jump. The game will fail you if you make the car
    jump.
    
    ---------
    
    IA-3 Fast COmplex Corners III
    
    This is the same track as in B-7. YOur car has more power this time,
    requiring more accurate steering and rhythmical accelerator control. In
    the corner that turns broadly to the right after leaving the first
    tunnel, inadvertantly hitting the gas too early will cause the car to
    fly off to the outside, so you must wait patiently for the point to go
    to full throttle.
    
    Car used: IMPREZA Rally Car Prototype
    Gold  : 23.4s
    Silver: 23.8s
    Bronze: 25.0s
    
    Take the first right without even slowing down. Enter the next leftby
    letting off the gas and positioning yourself for the following right.
    This is the most important turn, as you'll need to accelerate when you
    come out of the turn without going right into the tunnel wall and
    failing.
    
    ---------
    
    IA-4 Braking and Cornering III
    
    This section is from the latter half of Tokyo Route 246. In the braking
    into corner number 1, it is important to find the optimal braking start
    point that lets you turn into the corner the instant that braking ends.
    Excessive speed must be avoided at all costs. The S-curve surrounded by
    fences after the tree lined boulevard also require care in braking
    solidly before entering and accelerating while leaving.
    
    Car used: Castrol MUGEN NSX JGTC(J)
    Gold  : 32.2s
    Silver: 32.4s
    Bronze: 34.4s
    
    Accelerate and head for the first turn. Before the tunr, there is a
    yellow sign on the right side of you. Use that to gauge when to start
    braking. Take the turn at the speed you feel you can still control the
    car (40-50mph is recommended) and then power slide through the coming S
    curve.
    
    ---------
    
    IA-5  Corkscrew
    
    This is the famous corkscrew curve at Laguna Seca. The downhill stretch
    before the corner makes the brakes less effective, so early braking is
    required. Finding the best line is difficult, so check out the demo.
    The left corner after the corkscrew lies after a steep downhill and has
    a shallow bank, so watch for unusual car movement.
    
    Car used: Viper GTS
    Gold  : 23.0s
    Silver: 23.3s
    Bronze: 25.0s
    
    Accelerate up the hill but be ready to brake BEFORE the downhill. Once
    into the turn, be careful as there is a high chance of spinning out if
    you're going too fast. Ue the curbs to your advantage, but don't go out
    into the grass. For the last turn, you should be able to take it  by
    letting off the gas or just sliding through the turn.
    
    ---------
    
    IA-6 Fast COmplex Corners IV
    
    This section is in the latte half of the Rome Circuit. These blind S-
    curves go left-right-left. The back straightaway awaiting afterward is
    quite long, so think about a line that gives the highest priority to
    exit speed. The last right corner can definantly be taken at full
    throttle. It is very important to avoid trying too hard at the exit of
    the first left corner.
    
    Car used: Zonda C12
    Gold  : 20.1s
    Silver: 20.4s
    Bronze: 21.3s
    
    Acclerate to the first left turn, and depending on your speed, tap the
    brakes or let off the gas. For the right turn, stay as close to the
    right rail as possible and you can go through the turn without using
    brakes. The last turn is gentle so floor it to the finish.
    
    ---------
    
    IA-7 Undalating Corners
    
    Negotiate the consecutive high-sped S curves while going over hills in
    the final section of the Complex String track. The track is designed so
    that turning alternates between the hilltops and valleys, so look out
    for major changes in steering response depending on weight shifts.
    Coming out well from the last hairpin turn is most important for
    shortening your time.
    
    Car used: SKYLINE GT-R V-Spec II(R34,J)
    Gold  : 46.0s
    Silver: 46.6s
    Bronze: 49.5s
    
    Accelerate through the gentle right, then when you reach the first
    hill, let off the gas. Not doing this will probably cause the car to go
    straight into the grass on the other side. Once through, just keep a
    constant speed (105-110) and amke sure you have complete control over
    the car. For the hairpin, brake early, and watch out for hitting the
    gas too early as the car may spin out.
    
    ---------
    
    International A license Final Exam
    
    This is a reverse direction run over the constant-radius circular
    slalom track at COmplex String. The radii of the circles get
    progressively smaller, so focus on controlling your speed to match the
    turn radius while avoiding understeer. If you lose your rhythm and
    swing too far outside, this results in a big time loss. This test is
    very difficult.
    
    Car used: Mine's Skyline GT-R - N1 V-Spec(R34,J)
    Gold  : 1m 8.85s
    Silver: 1m 10s
    Bronze: 1m 12.5s
    
    This really is a tough challenge. The best advice is accelerate and
    keep yourself close to the inside of the turns, but don't be afraid to
    tap the brakes. Watch for spinouts too. The last two turns are really
    ugly because if you enter too fast, you have no chance and will fail
    the test. This one took me(OroJin) about 20 tries, most of which I
    lost in the last turns or took too long.
    
    ---------
    
    Alright! Two more licenses to go!
    
    
    =============================
    Rally License Exams
    =============================
    
    All tests give a rolling start.
    -----------------------------
    
    R-1 Rally Driving Basics I
    
    This test uses corner number 1 of the Tahiti Circuit. The main
    straightaway is paved but watch out as it changes to dirt in corner
    number 1. After going into the dirt while braking, you will find much
    more sliding but stay calm and get used to the motion of the car. The
    steering reaction times become slower so be sure to turn the wheel
    earlier.
    
    Car used: 206 Rally Car
    Times to beat:
    Gold  : 15.6s
    Silver: 16.0s
    Bronze: 17.3s
    
    Pretty easy test here. Just brake slightly before the turn, and make
    sure to control your steering. YOu'll need to get used to how the rally
    cars go.
    ---------
    
    R-2 Rally Driving Basics II
    
    This test uses the last section of Smokey Mountain. After the gradual
    uphill left corner, the section with the right-left-right turns one
    after another can be driven with steering turns made far, far in
    advance an exited in a straight line. If it goes well, they can be
    negotiated without ever letting up on the accelerator.
    
    Car used: CAROLLA Rally Car
    Times to beat:
    Gold  : 29.2s
    Silver: 29.6s
    Bronze: 31.8s
    
    This test is a good one to learn how to steer the rally cars. Before
    each turn, start turning so that you'll be ready to go straight in each
    turn. On the final left turn, you should be able to slide through it
    without hitting the far wall if you start to turn early enough.
    
    ---------
    
    R-3 Rally Driving Basics III
    
    This is a S-Curve in the middle section of the Swiss Alps track. Try
    steering to the left while braking and once you graze the fence on the
    inside of the grassy area, turn to the right at full throttle. Take the
    gradual right corner just before reaching the back straightaway in
    "out-in-out" style by turning the wheel as little as possible. The key
    to driving here is to cut boldly across the grass areas.
    
    Car used: Escort Rally Car
    Gold  : 22.3s
    Silver: 22.7s
    Bronze: 24.0s
    
    The only thing that you really have to do on this test is brake and cut
    as close to the left fence as possible on the first left turn. Once
    past this, you should have no real trouble.
    
    ---------
    
    R-4 Practical Rally Driving I
    
    Here are three connected corners in the last stretch of the Tahiti
    Circuit. Always brake and steer well in advance to turn the car and
    trace the shortest path while drifting. The key lies in grasping the
    relationship between speed and sliding. Excess speed that pushes you
    too far on the outside will make entering the next corner difficult and
    lead to time losses.
    
    Car used: CELICA Rally Car
    Gold  : 22.4s
    Silver: 22.8s
    Bronze: 24.3s
    
    Take the first turn going full speed, then prepare to brake and steer
    for each turn after this. Try to stay as close to the inside corner and
    make sure not to slide too far out.
    
    ---------
    
    R-5 Practical Rally Driving II
    
    This is a difficult section in the final stretch of the Swiss Alps,
    requiring turn braking in hairpin turns. With full brakes on, just
    barely graze the fence on the right and when your speed drops low
    enough, cut back to the left. Taking this corner with a small, compact
    turn is most important. Drifting too broadly in the final corner will
    not let you build up speed so try to come out straight.
    
    Car used: LANCER Evolution VI Rally Car
    Gold  : 26.85s
    Silver: 27.3s
    Bronze: 29.6s
    
    Start off on full accleration. Start to turn before the right turn
    while braking. Once you speed hits 40-50mph, you should have good
    control over the car. Cut back to the left and don't slide too far to
    the outside. The following right is the same, again make sure to not
    slide out.
    
    ---------
    
    R-6 Drifting Techniques I
    
    These are four consecutive hairpin turns in the last stretch of the
    Tahiti Maze. The key to drifting in a tight turn is to use braking and
    steering to create an opportunity and instantly cause a tail slide by
    hitting the gas. Thereafter, maintain the car's attitude with steering
    and accelerator control. If you keep on the countersteer even further,
    you will get dumped to the outside when exiting.
    
    Car used: Delta HF Integrale Rall Car
    Gold  : 29.4s
    Silver: 30.0s
    Bronze: 31.8s
    
    On each turn brake while turning to throw yourself into a slide, and
    then just steer yourself straight while accelerating. This test may
    take a few tries, but once you get that basic action listed above down,
    you'll find this test quite easy.
    
    ---------
    
    R-7 Drifting Techniques II
    
    These are three consecutive downhill hairpin turns on the last half of
    Tahiti Maze II. The basics are the same as in Test R-6, but the
    downhill makes the car more susceptible to sliding, so try to avoid
    excessive drift angles. Try to find the point where to hit the brakes
    so that you just barely graze the inside.
    
    Car used: IMPREZA Rally Car prototype
    Gold  : 22.4s
    Silver: 22.8s
    Bronze: 24.6s
    
    On each turn brake while turning to throw yourself into a slide, and
    then just steer yourself straight while accelerating. This test is
    about the same as the previous test, but you have to handle the braking
    and steering with a tighter grip.
    
    ---------
    
    Rally License Final Exam
    
    One lap around the Tahiti Maze in the latest rally car prototype
    version of the Lancer Evolution. In the section with consecutive
    hairpin turns, try tracing the shortest line with a drifting technique
    that clips corners right in front of your nose. In the section with
    consecutive small corners in the middle stretch, it is easy to spin
    out, so avoid drifting too daringly. Drive the paved road at the end as
    carefully as the circuit.
    
    Car used: LANCER Evolution VII Rally Car Prototype
    Gold  : 1m 58.7s
    Silver: 2m 0s
    Bronze: 2m 8s
    
    This test requires you to put together everything you just learned. The
    past two tests are in this course, and this is where you'll lose a
    majority of your time if you aren't careful. This test may take a few
    tries, but just concentrate on not spinning out.
    
    
                                 __________________
     ___________________________/                  \____________________________
    {                            Quick Prize Guide                              }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    
    From:   "Jeff Evans" <kenny_griff_30@hotmail.com>
    
    
    --------------------
    Beginner League:
    --------------------
    Sunday Cup = Toyota Sprinter Trueno GT-Apex
    Clubman Cup = MX-5 Miata
    FF Challenge =  Vitz RS 1.5
    FR Challenge = Silvia K's 1800cc
    MR Challenge = MR-S S Edition
    4WD Challenge = Alto Works
    Lightweight K Cup = Mini Cooper 1.3i
    Stars and Stripes Grand Championship = Camaro SS
    Spider/Roadster Cup = MX-5 Miata RS
    80's Sports Car Cup = RX7 Infini III
    Race of NA Sports = CRX Del Sol SiR
    Race of Turbo Sports = Mira TR XX Avanzato R
    Tourist Trophy Audi TT Race = TT 1.8T Turbo
    Legend of Silver Arrow Mercedes Benz = SLK 230 Kompressor
    Altezza Race = Toyota Celica SS-II (97), Toyota Celica SS-II (99)
    Vitz Race = Toyota Vitz RS 1.5
    Type R Meeting = Civic 3Door Si
    Evolution Meeting = Lancer Evo. VII GSR
    Beetle Cup = Beetle RSi
    Grand Turismo World Championship =  Lancer Evo. VI GSR, MX-5 Miata, GT-Four
                                        Celica, Skyline GT-R V-spec II
    
    Get all Golds = Lancer Evo. V GSR
    
    
    -----------------
    Amateur League:
    -----------------
    Japanese Championship = Lancer Evo IV GSR, RX-7 Type RZ, FTO GP Version R,
                            WRX Sti Wagon
    
    American Championship = Camaro LM Race Car, WRX STi Sedan, Audi TT 1.8T Quattro,
                            Mazda RX7 Type RS
    
    European Championship = Skyline GTR V-Spec, Vertigo, Cooper 1.3i,  Elise 190
    
    Gran Turismo World Championship = Z Concept car, GT-One Road Car, RX8, C-West
                                      Razo Silvia
    
    German Touring Car Championship = Astra Touring Car, Lupo Racer , New Beetle
                                      Cup Car, RUF 3400S
    
    FF Challenge = TRD Celica  Sports M
    FR Challenge = GT-Apex Shigeno Version
    MR Challenge = NSX Type Zero
    4WD Challenge = Lancer Evo. VII GSR
    Stars & Stripes Grand Championship = Spoon S2000 Racer
    Boxer Spirit = Legacy B4 Blitzen
    80s Sports Car Cup = Skyline GT-R S-Tune
    NA Race of NA Sports = RX8
    Race of Turbo Sports = Mines Lancer
    GT All-Stars = GT 40 Road Car, Raybrig NSX, Mines Skyline, Nismo Skyline GT-R
                   R-Tune
    
    GT All Japan = Denso Sard Supra GT, Calsonic Skyline, Arta NSX, Loctite Zexel GT-R
    Tourist Trophy = S4
    Race of Red Emblem = Nismo 400R
    Legend of Silver Arrow = CLK Race Car
    Altezza Championship Race = Tom's X540 Chaser, Vitz RS 1.5, Altezza LM Race Car
    Type R Meeting = NSX Type-R,Honda S2000, Spoon S2000, Mugen S2000
    Evolution Meeting = LancerEvo. VI Rally Car
    Dream Car Championship = Imprezza LM Race Car, RX7 LM Race, FTO LM Race Car,
                             S2000 LM Race Car
    
    Get all Golds = Viper GTS-R Team Oreca
    
    ----------------------
    Professional League:
    ----------------------
    British GT Car Cup = Vanquish V12
    
    GT World Championship = GT 40 Race Car, R390 GT1 Road Car, XJ220 Race Car,
                            Calibra Touring Car
    
    FF Challenge = Spoon Sports Civic Type R
    FR Challenge = Nismo GT-R LM Road Car
    MR Challenge = Tommy Kaira ZZII
    4WD Challenge = Lancer Evo. VII Rally Car
    Spider & Roadster Championship = Shelby Cobra
    Boxer Spirit = RUF RGT
    Roce of Turbo Sports = RUF CTR2
    Race of NA Sports = Zonda C125
    
    GT All-Stars = R390 GT1 Race Car, Viper GTS-R Concept, GT-ONE Race Car, Impreza
                   WRX Sti Sedan
    
    All-Japan GT Championship = Nismo Pennzoil Skyline GT-R, Castrol Mugen NSX,
                                Super Autobacs MR-S
    
    Italian Avant Garde = Zonda Race Car
    Race of Red Emblem = Calsonic Skyline
    Vitz Race = Supra RZ, Vitz RS 1.5, Altezza LM Race Car, Tom's Castrol Supra
    Elise Trophy = Elise 190
    Clio Trophy = New Beetle Cup Car
    Tuscan Challenge = Griffith 500, Speed 12
    Dream Car Championship = GT-ONE Road Car, Esperante GTR-1, FTO LM Race Car, F090/s
    Polyphony Digital Cup = Speed 12, F094/s, Escudo Pikes Peak, GT-ONE Road Car
    Like the Wind = Mazda 787B
    Formula GT = F686/m, F687/s, F688/s, F090/s
    Get All Golds = F686/s
    
    
    ------------
    Rally:
    ------------
    Tahiti Challenge = Celica Rally Car
    Tahiti Maze = Escort Rally Car
    Smokey Mountain Rally = Focus Rally Car
    Rally of Alps = 206 Rally Car
    Tahiti Challenge of Rally II = Corolla Rally Car
    Tahiti Maze II = Impreza Rally Car
    Smokey Mountain II = Lancer Evo. VI Rally Car
    Swiss Alps II = Lancer Evo. VII Rally Car
    Super Special Route 5 Wet = Xsara Rally Car
    Super Special Route 5 Wet II = Impreza Rally Car
    Get all Golds = Escudo Pikes Peak Version
    
    
    --------------
    Endurance:
    --------------
    Grand Valley 300km = Spoon S2000 Race Car, R390 GT1 Road Car, Impreza LM Edition,
                         F090/s
    
    Seattle 100M = ZZII, Esperante GTR-1, F687/s
    
    Luguna Seca 200M = Calsonic Skyline, Altezza LM Race Car, F686/m, F687/s
    
    Passage to Colosseo = Vertigo, Zonda Race Car, Lancia Delta HF Integrate, F688/s
    
    Trial Mountain 2 Hours = Mine's Skyline, Storm V12 Race Car, S2000 LM Race Car,
                             F094/h
    
    Special Stage Route 11 = Super Autobacs MR-S, C-West Razo Silvia, Arta NSX, F687/s
    
    Roadster Endurance = MX-5 Miata, MX-5 Miata 1.8 RS, MX-5 Miata LS, F688/s
    
    Tokoyo Route 246 = GT-ONE Road Car, RX-7 LM Race Car, C-West Razo Silvia, F094/h
    
    Mistral 78 Laps = Acura RSX, XJ220 Race Car, FTO LM Race Car, F686/m
    
    Super Speedway 150 Miles = Falcon XR8 Race Car, Clio Sport Race Car, Corvette
                               C5R, F090/s
    
    Get all Golds = F094/h
    
    
    ----------
    Extra:
    ----------
    Complete GT Mode = F688/s
    Complete Time Trials = Esperante GTR-1
    50% Game Completion = Corvette C5R
    75% Game Completion = Mazda 787B
    100% Game Completion = F094/s
    
    
    
                                 __________________
     ___________________________/                  \____________________________
    {                            Race / Prize Guide                             }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    _______________________________________________________________________________
    Event          Recommended Car   Track                 Prize
    ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    BEGINNER LEAGUE:
    
    Sunday Cup      Mazda Miata       Super Speedway        1000 Credits
                                      Mid-Field Raceway     1000 Credits
                                      Trial Mountain        1000 Credits
    
                                      Event Winner          Toyota Sprinter Trueno
    
    Clubman Cup     Mazda Miata       Rome Circuit          1000 Credits
                                      Special Stage Route 5 1000 Credits
                                      Deep Forest Raceway   1000 Credits
    
                                      Event Winner          Mazda Eunos Roadster
    
    FF Challenge    ???               Deep Forest Raceway   2000 Credits
                                      Special Stage Route 5 2000 Credits
                                      Rome Circuit          2000 Credits
    
                                      Event Winner          Toyota Vitz RS 1.5
    
    FR Challenge    ???               Grand Valley Speedway 2000 Credits
                                      Special Stage Route 5 2000 Credits
                                      Apricot Hill R.W. II  2000 Credits
    
                                      Event Winner          Nissan Silvia K's 1800cc
    
    MR Challenge    Acura NSX         Trial Mountain        2000 Credits
                                      Deep Forest Raceay II 2000 Credits
                                      Apricot Hill Raceway  2000 Credits
    
                                      Event Winner          Toyota MR2 Spyder
    
    4WD Challenge   Lancer Evolution  Deep Forest Raceway   2000 Credits
                                      Mid-Field Raceway     2000 Credits
                                      Special Stage Route11 2000 Credits
    
                                      Event Winner          Alto Works Suzuki Sports LE
    
    Lightweight Cup  Mini Cooper      Trial Mountain        2,500 Credits
                                      Super Speedway        2,500 Credits
                                      Laguna Seca Raceway   2,500 Credits
    
                                      Event Winner          Mini Cooper 1.3i
    
    Stars & Stripes Corvette          Seattle Circuit       3,500 Credits
                                      Super Speedway        3,500 Credits
                                      Laguna Seca Raceway   3,500 Credits
                                      Seattle Circuit II    3,500 Credits
    
                                      Event Winner          Chevrolet Camaro SS
    
    Spider & Roadster MR2 Spider      Deep Forest Raceway   2,500 Credits
                                      Test Course           2,500 Credits
                                      Grand Valley SPDWAY 2 2,500 Credits
    
                                      Event Winner          Mazda MX-5 Miata 1.8 RS
    
    80's Car Cup    Toyota Trueno     Special Stage Route 5 2,500 Credits
                                      Tokyo Route 246 II    2,500 Credits
                                      Seattle Circuit II    2,500 Credits
    
                                      Event Winner          Mazda Savanna RX7 Infini III
    
    Race of NA Cars ???               Apricot Hill Raceway  5,000 Credits
                                      Grand Valley Speedway 5,000 Credits
                                      Apricot Hill S.W. II  5,000 Credits
    
                                      Event Winner          Honda CRX Del Sol SiR
    
    Turbo Sports    Lancer Evolution  Mid-Field Raceway II  5,000 Credits
                                      Test Course           5,000 Credits
                                      Special Stage Route11 5,000 Credits
    
                                      Event Winner          Daihatsu Mira TR-XX
    
    Audi TT Race    Audi TT           Rome Circuit          5,000 Credits
                                      Laguna Seca Raceway   5,000 Credits
                                      Trial Mountain        5,000 Credits
                                      Special Stage Route11 5,000 Credits
                                      Cote d'Azur           5,000 Credits
    
                                      Event Winner (1 of 4 cars + $10,000):
    
                                      Audi TT 1.8 T quattro
                                      Audi TT 1.8 T quattro
                                      Audi TT 1.8 T quattro
                                      Audi TT 1.8 T quattro
    
    Legend of Silver CLK 55           Test Course           10,000 Credits
    Arrow                             Trial Mountain II     10,000 Credits
                                      Rome Circuit II       10,000 Credits
    
                                      Event Winner          Mercedes SLK 230 Kompressor
    
    Altezza Race    Toyota Altezza    Mid-Field Raceway     1,000 Credits
                                      Tokyo Route 246       1,000 Credits
                                      Deep Forest Raceway   1,000 Credits
                                      Special Stage Route 5 1,000 Credits
                                      Seattle Circuit       1,000 Credits
    
                                      Event Winner (1 of 4 + $10,000):
    
                                      Toyota Celica SS-II
                                      Toyota Celica SS-II
                                      Toyota Celica SS-II
                                      Toyota Celica SS-II
    
    Vitz Race       Toyota Vitz       Rome Circuit          5,000 Credits
                                      Laguna Seca Raceway   5,000 Credits
                                      Tokyo Route 246       5,000 Credits
                                      Trial Mountain        5,000 Credits
                                      Special Stage R5 II   5,000 Credits
    
                                      Event Winner (1 of 4 + $10,000):
    
                                      Toyota Vitz RS 1.5
                                      Toyota Vitz RS 1.5
                                      Toyota Vitz RS 1.5
                                      Toyota Vitz RS 1.5
    
    Type-R Meeting  Integra Type-R    Tokyo Route 246       5,000 Credits
                                      Grand Valley Speedway 5,000 Credits
                                      Trial Mountain II     5,000 Credits
                                      Super Speedway        5,000 Credits
                                      Tokyo Route 246 II    5,000 Credits
    
                                      Event Winner (1 of 4 + $10,000):
    
                                      Acura RSX Type-S
                                      Acura RSX Type-S
    				  Acura RSX Type-S
                                      Acura RSX Type-S
    
    Evolution Meeting Lancer Evo. V   Laguna Seca Raceway   5,000 Credits
                                      Trial Mountain        5,000 Credits
                                      Mid-Field Raceway II  5,000 Credits
    
                                      Event Winner          Lancer Evolution IV GSR
    
    Beetle Cup      VW New Beetle     Rome Circuit          5,000 Credits
                                      Grand Valley Speedway 5,000 Credits
                                      Seattle Circuit II    5,000 Credits
                                      Test Course           5,000 Credits
                                      Cote d'Azur           5,000 Credits
    
                                      Event Winner (1 of 4 + $10,000):
    
    				  Volkswagen New Beetle RSi
                                      Volkswagen New Beetle RSi
                                      Volkswagen New Beetle RSi
                                      Volkswagen New Beetle RSi
    
    GT World Champ. Skyline V-Spec II Tokyo Route 246       10,000 Credits
                                      Super Speedway        10,000 Credits
                                      Trial Mountain        10,000 Credits
                                      Mid-Field Raceway     10,000 Credits
                                      Laguna Seca Raceway   10,000 Credits
                                      Seattle Circuit       10,000 Credits
                                      Special Stage Route11 10,000 Credits
                                      Apricot Hill Raceway  10,000 Credits
                                      Trial Mountain II     10,000 Credits
                                      Grand Valley Speedway 10,000 Credits
    
                                      Event Winner (1 of 4 cars):
    
                                      Mazda Eunos Roadster
    				  Nissan Skyline R-32 GT-R V-Spec II
                                      Mitsubishi Evolution Lancer VI GSR
    				  Celica GT-Four
    
    
    Get all Golds in Beginner Mode:   Mitsubishi Lancer Evolution V GSR
    
    _______________________________________________________________________________
    Event          Recommended Car   Track                 Prize
    ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    AMATUER LEAGUE:
    
    Japanese        Nissan Skyline   Tokyo Route 246        7,500 Credits
    Championship                     Super Speedway         7,500 Credits
                                     Apricot Hill Raceway   7,500 Credits
                                     Special Stage Route II 7,500 Credits
                                     Tokyo Route 246 II     7,500 Credits
    
                                     Event Winner (1 of 4 cars + $20,000):
    
                                     Lancer Evolution IV GSR
                                     Impreza Wagon WRX STi Version VI
                                     Mazda RX-7 Type RZ
                                     FTO GP Version R
    
    American        Nissan Skyline   Seattle Circuit        7,500 Credits
    Championship                     Trial Mountain         7,500 Credits
                                     Super Speedway         7,500 Credits
                                     Seattle Circuit II     7,500 Credits
                                     Laguna Seca Raceway    7,500 Credits
    
                                     Event Winner (1 of 4 cars + $20,000):
    
                                     Audi TT 1.8T quattro
                                     Impreza Sedan WRX Sti Version VI
    				 Chevrolet Camaro Race Car
    				 Mazda RX-7 Type RS
    
    European
    Championship    Nissan Skyline   Rome Circuit           5,000 Credits
                                     Special Stage Route 5  5,000 Credits
                                     Grand Valley Speedway  5,000 Credits
                                     Rome Circuit II        5,000 Credits
                                     Cote d'Azur            5,000 Credits
    
                                     Event Winner (1 of 4 cars + $20,000):
    
                                     Vertigo Race Car 424
                                     Nissan Skyline GTR V-Spec II (R32)
    				 Lotus Elise Sport 190
    				 Mini Cooper 1.3i
    
    German Touring  Zonda C125       Trial Mountain         10,000 Credits
    Car Champ.                       Mid-Field Raceway      10,000 Credits
                                     Deep Forest Raceway    10,000 Credits
                                     Laguna Seca Raceway    10,000 Credits
                                     Tokyo Route 246        10,000 Credits
    
                                     Event Winner (1 of 4 cars + $30,000):
    
                                     Volkswagen New Beetle Cup Car
                                     Volkswagen Lupo Cup Car
                                     Opel Astra Touring Car
                                     RUF 3400S
    
    FF Challenge    FTO GP Version   Deep Forest Raceway    5,000 Credits
                                     Rome Circuit II        5,000 Credits
                                     Apricot Hill R.W. II   5,000 Credits
    
                                     Event Winner           Celica TRD Sports M
    
    FR Challenge    Toyota Supra RZ  Trial Mountain         5,000 Credits
                                     Laguna Seca Raceway    5,000 Credits
                                     Tokyo Route 246        5,000 Credits
    
                                     Event Winner           Toyota Sprinter Trueno
                                                            GT-Apex Shigeno Version
    
    MR Challenge    Acura NSX        Tokyo Route 246 II     5,000 Credits
                                     Deep Forest Raceway II 5,000 Credits
                                     Grand Valley Speedway  5,000 Credits
    
                                     Event Winner           NSX Type S Zero (J)
    
    4WD Challenge   Lancer Evolution Super Speedway         5,000 Credits
                                     Apricot Hill RacewayII 5,000 Credits
                                     Grand Valley Speedway  5,000 Credits
    
                                     Event Winner           Lancer Evolution VII GSR
    
    Stars & Stripes Corvette Z06     Seattle Circuit        7,500 Credits
                                     Super Speedway         7,500 Credits
                                     Laguna Seca Raceway    7,500 Credits
                                     Seattle Circuit II     7,500 Credits
    
                                     Event Winner           Spoon Sports S2000 Race Car
    
    Boxer Spirit    RUF CTR2         Deep Forest Raceway    10,000 Credits
                                     Seattle Circuit        10,000 Credits
                                     Mid-Field Raceway II   10,000 Credits
    
                                     Event Winner           Subaru Legacy B4 Blitzen
    
    80s Sports Car  300ZX TwinTurbo  Tokyo Route 246        8,000 Credits
    Cup                              Special Stage Route 5  8,000 Credits
                                     Trial Mountain II      8,000 Credits
    
                                     Event Winner           Nismo Skyline GT-R S-tune
    
    Race of NA      F094/s           Apricot Hill R.W. II   15,000 Credits
    Sports                           Super Speedway         15,000 Credits
                                     Deep Forest Raceway II 15,000 Credits
    
                                     Event Winner           Mazda RX-8
    
    Race of Turbo   Nissan Skyline   Apricot Hill R.W. II   15,000 Credits
                                     Test Course            15,000 Credits
                                     Grand Valley Speedway  15,000 Credits
    
                                     Event Winner           Mine's Lancer Evolution VI GSR
    
    GT All-Stars    F090/S           Laguna Seca Raceway    25,000 Credits
                                     Deep Forest R.W. II    25,000 Credits
                                     Mid-Field Raceway      25,000 Credits
                                     Test Course            25,000 Credits
                                     Apricot Hill R.W. II   25,000 Credits
                                     Rome Circuit II        25,000 Credits
                                     Seattle Circuit        25,000 Credits
                                     Special Stage R11      25,000 Credits
                                     Grand Valley S.W. II   25,000 Credits
                                     Tokyo R246 II          25,000 Credits
    
                                     Event Winner (1 of 4 cars + $200,000):
    
                                     Mine's GT-R N1 V-spec
                                     Raybrig NSX
                                     Ford GT40
                                     Nismo GT-R R-tune
    
    All Japan GT    F090/S           Grand Valley Speedway  15,000 Credits
    Championship                     Rome Circuit           15,000 Credits
                                     Mid-Field Raceway      15,000 Credits
                                     Special Stage R5 II    15,000 Credits
                                     Laguna Seca Raceway    15,000 Credits
                                     Super Speedway         15,000 Credits
                                     Apricot Hill Raceway   15,000 Credits
                                     Grand Valley S.W. II   15,000 Credits
                                     Special Stage Route 11 15,000 Credits
                                     Tokyo R246             15,000 Credits
    
                                     Event Winner (1 of 4 cars + $150,000):
    
                                     Arta NSX
                                     Denso Supra Race Car
                                     Calsonic Skyline
                                     Loctite Zexel GT-R
    
    Tourist Trophy  Audi TT          Seattle Circuit        10,000 Credits
                                     Special Stage Route 5  10,000 Credits
                                     Trial Mountain         10,000 Credits
                                     Rome Circuit           10,000 Credits
                                     Deep Forest Raceway II 10,000 Credits
    
                                     Event Winner (1 of 4 cars + $40,000):
    
                                     Audi S4 x 4
    
    Race of Red     Nissan Skyline   Trial Mountain         30,000 Credits
    Emblem                           Laguna Seca Raceway    30,000 Credits
                                     Special Stage Route 11 30,000 Credits
    
                                     Event Winner           Nismo 400 R
    
    Legend of       Mercedes CL600   Trial Mountain         20,000 Credits
    Silver Arrow                     Super Speedway         20,000 Credits
                                     Rome Circuit II        20,000 Credits
    
                                     Event Winner           Mercedes Benz CLK Touring Car
    
    Toyota Altezza  Altezza RS200    Deep Forest Raceway    10,000 Credits
    Race                             Special Stage Route 11 10,000 Credits
                                     Grand Valley Speedway  10,000 Credits
                                     Tokyo Route 246        10,000 Credits
                                     Cote d'Azur            10,000 Credits
    
                                     Event Winner (1 of 4 cars + $30,000):
    
                                     Tom's X540 Chaser
                                     Toyota Altezza LM Race Car
                                     Toyota Vitz RS 1.5 (1 of 2)
    
    Type R Meeting  NSX Type R       Tokyo R246             10,000 Credits
                                     Special Stage Route 11 10,000 Credits
                                     Super Speedway         10,000 Credits
                                     Tokyo R246 II          10,000 Credits
                                     Cote d'Azur            10,000 Credits
    
                                     Event Winner (1 of 4 cars + $150,000):
    
                                     Honda NSX Type R
                                     Spoon Sports S2000
                                     Mugen S2000
                                     Honda S2000
    
    Evolution       Any Evolution    Mid-Field Raceway II   10,000 Credits
    Meeting                          Special Stage Route 11 10,000 Credits
                                     Tokyo Route 246        10,000 Credits
    
                                     Event Winner           Lancer Evolution VI Rally Car
    
    GT World        F090/S           Tokyo Route 246        10,000 Credits
    Championship                     Laguna Seca Raceway    10,000 Credits
                                     Apricot Hill Raceway   10,000 Credits
                                     Deep Forest Raceway    10,000 Credits
                                     Special Stage Route 5  10,000 Credits
                                     Trial Mountain         10,000 Credits
                                     Seattle Circuit        10,000 Credits
                                     Mid-Field Raceway II   10,000 Credits
                                     Special Stage Route 11 10,000 Credits
                                     Grand Valley Speedway  10,000 Credits
    
                                     Event Winner (1 of 4 cars):
    
                                     GT-One Road Car        + $100,000
                                     Mazda Rx-8             + $100,000
    				 C-West Retson Silvia   + $100,000
                                     Nissan Z Concept       + $100,000
    
    
    Dream Car       Nissan Skyline   Deep Forest Raceway    25,000 Credits
    Championship                     Laguna Seca Raceway    25,000 Credits
                                     Special Stage Route 5  25,000 Credits
                                     Apricot Hill Raceway   25,000 Credits
                                     Test Course            25,000 Credits
                                     Special Stage Route 11 25,000 Credits
                                     Grand Valley S.W. II   25,000 Credits
    
                                     Event Winner (1 of 4 cars):
    
                                     FTO LM (Le Mans) Race Car + $150,000
                                     Mazda RX-7 LM Race Car    + $150,000
    				 Impreza LM Race Car       + $150,000
    				 Honda S2000 LM Race Car   + $150,000
    
    Get all Golds in Amateur Mode:   Dodge Viper GTS-R Team Oreca
    
    _______________________________________________________________________________
    Event          Recommended Car   Track                 Prize
    ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    PROFESSIONAL LEAGUE:
    
    British GT Car TVR Speed 6       Trial Mountain        20,000 Credits
    Cup                              Special Stage Route 5 20,000 Credits
                                     Rome Circuit II       20,000 Credits
    
                                     Event Winner          Aston Martin Vanquish
    
    FF Challenge   F090/s            Deep Forest R.W.      10,000 Credits
                                     Rome Circuit          10,000 Credits
                                     Cote d'Azur           10,000 Credits
    
                                     Event Winner          Spoon Sports Civic Type R
    
    FR Challenge   Fully Tuned Viper Apricot Hill Raceway  15,000 Credits
                                     Mid-Field Raceway II  15,000 Credits
                                     Deep Forest R.W.      15,000 Credits
    
                                     Event Winner          Nismo GT-R LM Road Car
    
    MR Challenge   Fully Tuned NSX   Trial Mountain        20,000 Credits
                                     Laguna Seca Raceway   20,000 Credits
                                     Mid-Field Raceway II  20,000 Credits
    
                                     Event Winner          Tommy Kaira ZZII
    
    4WD Challenge  Skyline           S.S. Route 5          30,000 Credits
                                     Laguna Seca Raceway   30,000 Credits
                                     Deep Forest Raceway   30,000 Credits
    
                                     Event Winner          Evolution VII Rally Car Prototype
    
    Spider & Roadster MR2 Spider     Grand Valley Speedway 10,000 Credits
                                     Trial Mountain        10,000 Credits
                                     Cote d'Azur           10,000 Credits
    
                                     Event Winner          Shelby Cobra
    
    Boxer Spirit   Any RUF car       Deep Forest R.W. II   15,000 Credits
                                     Rome Circuit          15,000 Credits
                                     Super Speedway        15,000 Credits
    
                                     Event Winner           RUF RGT
    
    NA Race        F094/s            Apricot Hill Raceway  20,000 Credits
                                     Seattle Circuit       20,000 Credits
                                     Tokyo R246            20,000 Credits
    
                                     Event Winner          Pagani Zonda C12
    
    Turbo Race     Nissan Skyline    Mid-Field Raceway     30,000 Credits
                                     Test Course           30,000 Credits
                                     Apricot Hill Raceway  30,000 Credits
    
                                     Event Winner          RUF CTR2
    
    GT All-Stars   F094/s            Laguna Seca Raceway   50,000 Credits
                                     Deep Forest Raceway   50,000 Credits
                                     Mid-Field Raceway II  50,000 Credits
                                     Test Course           50,000 Credits
                                     Apricot Hill Raceway  50,000 Credits
                                     Rome Circuit          50,000 Credits
                                     Seattle Circuit II    50,000 Credits
                                     Special Stage R11 II  50,000 Credits
                                     Grand Valley S.W. II  50,000 Credits
                                     Tokyo R246            50,000 Credits
    
                                     Event Winner (1 of 4 cars + $400,000):
    
                                     Dodge Viper GTSR Concept
                                     Nissan R390 GT1 LM Race Car
                                     Subaru Impreza Sedan WRX STi
                                     Toyota GT-One Race Car
    
    All Japan GT   F094/s            Grand Valley S.W.     30,000 Credits
                                     Apricot Hill Raceway  30,000 Credits
                                     Test Course           30,000 Credits
                                     Special Stage R11     30,000 Credits
                                     Laguna Seca Raceway   30,000 Credits
                                     Trial Mountain        30,000 Credits
                                     Rome Circuit II       30,000 Credits
                                     Grand Valley S.W. II  30,000 Credits
                                     Tokyo R246            30,000 Credits
                                     Cote d'Azur           30,000 Credits
    
                                     Event Winner (1 of 4 cars + $250,000):
    
                                     Nismo Skyline GT-R S-tune
                                     Castrol Mugen NSX
                                     Toyota MR-S Autobacs Apex JGTC
                                     Pagani Zonda Race Car
    
    Italian Avant  Any Zonda         Rome Circuit          30,000 Credits
    Garde                            Rome Circuit II       30,000 Credits
    
                                     Event Winner          Pagani Zonda Race Car
    
    Race of Red    Nissan Skyline    Tokyo R246            25,000 Credits
    Emblem                           Grand Valley S.W. II  25,000 Credits
                                     Special Stage R11 II  25,000 Credits
    
                                     Event Winner          Calsonic Skyline
    
    Vitz Race      Fully Tuned Vitz  Rome Circuit II       7,500 Credits
                                     Laguna Seca Raceway   7,500 Credits
                                     Test Course           7,500 Credits
                                     Special Stage R11 II  7,500 Credits
                                     Grand Valley S.W. II  7,500 Credits
    
                                     Event Winner (1 of 4 cars):
    
                                     Toyota Vitz RS 1.5
                                     Toyota Altezza LM Race Car
                                     Tom's Castrol Supra
                                     Toyota Supra RZ
    
    Elise Trophy   Lotus Elise       Cote d'Azur           15,000 Credits
                                     Apricot Hill Raceway  15,000 Credits
                                     Deep Forest Raceway   15,000 Credits
                                     Rome Circuit II       15,000 Credits
                                     Trial Mountain        15,000 Credits
    
                                     Event Winner (1 of 4 cars + $60,000):
    
                                     Lotus Elise 190
                                     Lotus Elise 190
                                     Lotus Elise 190
                                     Lotus Elise 190
    
    Clio Trophy    Clio              Rome Circuit          15,000 Credits
                                     Grand Valley Speedway 15,000 Credits
                                     Special Stage R11 II  15,000 Credits
                                     Deep Forest Raceway   15,000 Credits
                                     Cote d'Azur           15,000 Credits
    
                                     Event Winner (1 of 4 cars + $60,000):
    
                                     Volkswagen New Beetle Cup Car
                                     Volkswagen New Beetle Cup Car
                                     Volkswagen New Beetle Cup Car
                                     Volkswagen New Beetle Cup Car
    
    TVR Challenge  TVR Speed 6       Trial Mountain II     50,000 Credits
                                     Special Stage Route 5 50,000 Credits
                                     Rome Circuit II       50,000 Credits
                                     Seattle Circuit       50,000 Credits
                                     Test Course           50,000 Credits
    
                                     Event Winner (1 of 4 cars + $45,000):
    
                                     TVR Speed 12
                                     TVR Griffith
                                     TVR Griffith
                                     TVR Griffith
    
    Dream Car      F094/s            Test Course           40,000 Credits
    Championship                     Grand Valley Speedway 40,000 Credits
                                     Trial Mountain II     40,000 Credits
                                     Tokyo R246            40,000 Credits
                                     Mid-Field Raceway II  40,000 Credits
                                     Special Stage R11 II  40,000 Credits
                                     Cote d'Azur           40,000 Credits
    
                                     Event Winner (1 of 4 cars + $250,000):
    
                                     F090/s
                                     Toyota GT-One Race Car
                                     Panoz Esperante GTR
                                     Mitsubishi FTO LM Race Car
    
    
    Polyphony      F094/s            Trial Mountain II     50,000 Credits
    Digital Cup                      Mid-Field Raceway II  50,000 Credits
                                     Rome Circuit II       50,000 Credits
                                     Special Stage R5 II   50,000 Credits
                                     Seattle Circuit II    50,000 Credits
                                     Apricot Hill R.W. II  50,000 Credits
                                     Deep Forest R.W. II   50,000 Credits
                                     Special Stage R11 II  50,000 Credits
                                     Grand Valley S.W. II  50,000 Credits
                                     Tokyo R246 II         50,000 Credits
    
                                     Event Winner (1 of 4 cars + $450,000):
    
                                     F094/S
                                     Toyota GT-One Race Car
                                     Suzuki Escudo Pike's Peak Edition
                                     TVR Speed 12
    
    
    GT World       F090/s            Grand Valley Speedway 35,000 Credits
    Championship                     Apricot Hill R.W. II  35,000 Credits
                                     Trial Mountain        35,000 Credits
                                     Deep Forest Raceway   35,000 Credits
                                     Test Course           35,000 Credits
                                     Special Stage R11 II  35,000 Credits
                                     Tokyo R246            35,000 Credits
                                     Cote d'Azur           35,000 Credits
                                     Grand Valley S.W. II  35,000 Credits
    
                                     Event Winner (1 of 4 cars + $250,000):
    
                                     Ford GT40 Race Car
                                     Opel Calibra Touring Car
                                     Nissan R390 GT1 Road Car
                                     Jaguar XJ220 Race Car
    
    Like the Wind  Nissan Skyline    Test Course           10,000 Credits
    
                                     Event Winner          Mazda 787B
    
    Formula GT     F094/s            Mid-Field Raceway     30,000 Credits
                                     Seattle Circuit       30,000 Credits
                                     Grand Valley Speedway 30,000 Credits
                                     Super Speedway        30,000 Credits
                                     Rome Circuit          30,000 Credits
                                     Test Course           30,000 Credits
                                     Laguna Seca Raceway   30,000 Credits
                                     Apricot Hill Raceway  30,000 Credits
                                     Tokyo R246            30,000 Credits
                                     Cote d'Azur           30,000 Credits
    
                                     Event Winner (1 of 4 + $250,000):
    
                                     F686/M
                                     F687/S
                                     F688/S
                                     F090/S
    
    
    Get all Golds in Professional Mode:  F686/M
    
    _______________________________________________________________________________
    Event          Recommended Car   Track                 Prize
    ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    RALLY EVENTS:
    
    Tahiti Rally   Lancer Evolution  Tahiti Circuit        5,000 Credits
                                     Tahiti Circuit        10,000 Credits
                                     Tahiti Circuit        20,000 Credits
    
                                     Event Winner          Toyota Celica Rally Car
    
    Rally Challenge                  Toyota Celica Rally Car
    Tahiti Maze                      Ford Escort Rally Car
    Smokey Mountain Rally            Ford Focus Rally Car
    Rally of Alps                    Peugeot 206 Rally Car
    Rally Challenge II               Toyota Corolla Rally Car
    Tahiti Maze II                   Subaru Impreza Rally Car
    Smokey Mountain II               Mitsubishi Lancer Evolution VI Rally Car
    Rally of Alps II                 Mitsubishi Lancer Evolution VII Rally Car Prototype
    Super Special Route 5 (Wet)      Citroen Xsara Rally Car
    Super Special Stage 5 (Wet II)   Subaru Impreza Rally Car Prototype
    
    (The above sent in from anonymous source. All rights reserved.)
    
    Get all Golds in Rally Mode:     Suzuki Escudo
    
    _______________________________________________________________________________
    Event            Recommended Car     Track                 Prize
    ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    ENDURANCE RACES:
    
    
    Grand Valley 300  Any F-1 car        Grand Valley S.W.     400,000 Credits
    
                                         F090/S
                                         Subaru Impreza LM Edition
                                         Nissan 390 GT1 Road Car
                                         Spoon Sports S2000 Race Car
    
    Seattle 100 Miles Any F-1 car        Seattle Circuit       150,000 Credits
    
                                         F687/S
                                         Nismo GT-R LM Road Car
                                         Panoz Esperante GTR-1
                                         Tommy Kaira ZZ II
    
    Laguna Seca 200   Any F-1 car        Laguna Seca Raceway   300,000 Credits
    
                                         Calsonic Skyline
                                         F686/M
                                         F687/S
                                         Toyota Altezza LM Race Car
    
    Passage to Colosseo Any F-1 car      Rome Circuit          300,000 Credits
    
                                         Gillet Vertigo Race Car
                                         Lancia Delta HF integrale Rally Car
                                         F688/S
                                         Pagani Zonda Race Car
    
    Trial Mountain      Any F-1 car      Trial Mountain        150,000 Credits
    
                                         F094/H
                                         Lister Storm V12 Race Car
                                         Mine's Skyline GT-R N1 V-spec
                                         Honda S2000 LM Race Car
    
    Special Stage Route 11 Any F-1 car   S.S. Route 11         500,000 Credits
    
                                         Toyota MR-S Autobacs Apex
                                         Arta NSX
                                         F687/S
                                         Nissan C-West Razo Silvia
    
    Roadster Endurance   Any F-1 car     Apricot Hill Raceway  100,000 Credits
    
                                         F688/S
                                         Mazda MX-5 Miata
                                         Mazda MX-5 Miata 1.8 RS
                                         Mazda Miata VR Limited A
    
    Tokyo Route 246      Any F-1 car     Tokyo Route 246       400,000 Credits
    
                                         F094/H
                                         Mazda RX7 LM Race Car
                                         Nissan C-West Razo Silvia
                                         Toyota GT-One Road Car
    
    Mistral 78 Laps      Any F-1 car     Cote d'Azur           500,000 Credits
                                         F686/M
                                         Mitsubishi FTO LM Race Car
                                         Jaguar XJ220 Road Car
                                         Pagani Zonda Race Car
    
    
    Super Speedway   Skyline V-Spec II   Super Speedway        200,000 Credits
    150
                                         Event Winner (1 of 4 cars):
    
                                         F090/S (Formula 1 Car)
                                         Clio Sport Racecar
                                         Tickford Falcon XR8 Race Car
                                         Corvette C5R
    
    Get all Golds in Endurance Mode:     F094/H
    
    
    
    
                                 __________________
     ___________________________/                  \____________________________
    {                            Tuning Information                             }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    
    NOTE - The ratings are based on a scale from one to five (* - *****). Five
    stars is the highest rating something can get.
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ========
    MUFFLER
    ========
    
    Sports
    --------
    Rating: **
    
    
    Semi-Racing
    ------------
    Rating: ***
    
    
    Racing
    -------
    Rating: ****
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    =======
    BRAKES
    =======
    
    Sports Brake
    ------------
    Rating: ***
    
    
    Brake Balance Controller
    -------------------------
    Rating: ****
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    =======
    ENGINE
    =======
    
    Performance Chip
    -----------------
    Rating: ***
    
    
    Engine Balancing
    -----------------
    Rating: ***
    
    
    Port and Polish
    ----------------
    Rating: ***
    
    
    NA Tune up
    -----------
    Rating: ****
    
    
    Displacement
    -------------
    Rating: ***
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ===========
    DRIVETRAIN
    ===========
    
    Transmissions
    ----------------
    Sports: **
    Semi-Racing: ***
    Full-Racing: *****
    
    
    Clutch
    --------
    Single-Plate: ***
    Twin Plate: ****
    Triple Plate: ****
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    =========
    FLYWHEEL
    =========
    
    Sports
    -------
    Rating: **
    
    
    Semi-Racing
    ------------
    Rating: ***
    
    
    Racing
    -------
    Rating: ****
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ===========
    DRIVESHAFT
    ===========
    
    Carbon Driveshaft
    ------------------
    Rating: ****
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    =========
    TURBO
    =========
    
    Stage 1
    --------
    Rating: ****
    
    
    Stage 2
    --------
    Rating: ****
    
    
    Stage 3
    --------
    Rating: ****
    
    
    Stage 4
    --------
    Rating: *****
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    =============
    INTERCOOLER
    =============
    
    Sports
    -------
    Rating: ****
    
    
    Racing
    -------
    Rating: ****
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ==============
    SUSPENSION
    ==============
    
    Sports
    -------
    Rating: ***
    
    
    Semi-Racing
    ------------
    Rating: ****
    
    
    Full-Customization
    -------------------
    Rating: *****
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ========
    TIRES
    ========
    
    Sports
    -------
    Rating: ***
    
    
    Racing Hard
    ------------
    Rating: ***
    
    
    Racing Medium
    --------------
    Rating: ****
    
    
    Racing Soft
    ------------
    Rating: *****
    
    
    Racing Super Soft
    ------------------
    Rating: *****
    
    
    Real Life Tires
    ----------------
    Rating: *****
    
    Dirt Racing Tires
    ------------------
    Rating: ****
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    =================
    WEIGHT REDUCTION
    =================
    
    Stage 1
    --------
    Rating: ***
    
    
    Stage 2
    --------
    Rating: ****
    
    
    Stage 3
    --------
    Rating: ****
    
    
    Racing Modification
    --------------------
    Rating: *****
    
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    This mini-section are descriptions that were taken from the GT 2 Reference
    Manual.
    _____________________________________________________________________
    
    =======================
    1.) Muffler
    =======================
    
    -------
    Sports
    -------
    
    Combines a less-restrictive replacement sports-model air cleaner with
    a low back-pressure sports muffler to improve intake and exhaust flow.
    Ideal as a first-time turbo upgrade. Improves high-rpm torque in non
    supercharged engines.
    
    --------------
    Semi-Racing
    --------------
    
    A competition-grade air cleaner with urethane sponge filter is combined with a
    low-back pressure muffler designed to enhance engine performance at high rpm.
    Ideal for large-displacement turbo engines. When using with a non-supercharged
    engine, proper tuning beforehand is a must.
    
    --------
    Racing
    --------
    
    Delivering even better intake efficiency than the semi-racing model, this
    racing air cleaner with a velocity stack is combined with a high-
    efficiency straight muffler designed for racing cars that normally operate in
    the high-rpm range. Suitable for tunings that maximize peak power. Reduces
    low-rpm torque and so requires proper consideration of engine characteristics,
    gear ratio, and other factors.
    
    
    
    =======================
    2.) Brakes
    =======================
    
    ---------------
    Sports Brakes
    ---------------
    Contains carbon metallic brake pads for dependable stopping power, even during
    long-distance driving. With far more initial stopping power and fade resistance
    than ordinary brakes, these brakes are also suitable for endurance races. Brake
    fluid (DOT 5) is also changed.
    
    --------------------------
    Brake Balance Controller
    --------------------------
    Controls the anti-lock braking system to maintain the desired balance in
    braking power between the front and rear brakes. Strengthen the front to increase
    understeer for extra stability, or strengthen the rear to increase oversteer
    for better maneuverability. Remember that a too-strong rear brake balance
    increases the likelihood of spinout.
    
    
    =======================
    3.) Engine
    =======================
    
    
    ------------------
    Performance Chip
    ------------------
    
    The most basic upgrade. Altering the Engine Management Program settings allows
    you to boost power by adjusting engine ignition timing, the air/fuel ratio, and
    other variables. For turbocharged vehicles, the air filter and muffler are
    also replaced, for a beginner's-level upgrade.
    
    ----------------------
    Full-Engine Balancing
    ----------------------
    
    An extensive upgrade that includes piston and connecting rod weight balancing,
    and a precision-balanced crankshaft. Reduces vibration and bearing loads, and
    allows higher engine speeds. The rev limiter is reset to take advantage of
    this.
    
    -----------------
    Port and Polish
    -----------------
    
    Polishes the interior of the intake ports, reducing air-flow resistance boosts
    engine power by what may seem a low degree, but is essential for normally
    aspirated and supercharged engines alike.
    
    ------------
    NA Tune-up
    ------------
    
    * STAGE 1:
    Boosts the power of non-supercharged engines by adjusting the ignition and
    valve timing and by installing thinner head gaskets for a higher compression ratio.
    The exhaust manifold is also replaced. Peak power is enhanced without affecting
    low-rpm torque.
    
    * STAGE 2:
    
    Picks up where Stage 1 leaves off. Not only raises the compression ratio even
    further with high-compression pistons and head polishing, but also boots high-
    rpm output by replacing the cams, mounting reinforced valve springs, and Port
    and Polish. Although low-speed torque is diminished somewhat, the emphasis
    here is on boosting high-rpm power. The Engine Management Computer is also
    reset according to your vehicle specs.
    
    * STAGE 3:
    
    Following up on Stage 2 enhancements, this upgrade completely overhauls the
    engine to enhance high-rpm performance. Higher- compression pistons, special
    high-lift racing cams with a large amount of valve overlap, heavy-duty
    competition valve sprins and connection rods, and engine block strengthening
    are all part of the package. The power band is shifted to the medium to high
    range to boost maximum horsepower.
    
    ----------------------
    Displacement Increase
    ----------------------
    
    There's no replacement for displacement. This Acid Rain Sucks upgrade raises
    cylinder displacement by increasing engine bore and stroke. Greater displacement
    generally boosts the engine's torque in all rpm ranges.
    
    
    =======================
    4.) Drivetrain
    =======================
    
    Transmissions
    ===============
    
    * Sports Transmission
    
    Replaces a normal transmission assembly with a transmission with closer gear
    ratios in all five gears. Prevents revs from dropping below the powerband when
    upshifting, and allows smoother downshifts. Ensures useful power in a variety
    of turns. Recommended for non-supercharged engines.
    
    * Semi-racing Transmission
    
    These gear ratios are even closer than those of the Spors Close- Ratio
    Transmission. This gearbox is ideal for highly-tuned cars with a narrow
    powerband. Note that upshifting and downshifting will become more frequent.
    Because of time loss during shifting, this transmission may be
    counterproductive in cars with high-torque, wide-powerband engines.
    
    * Full-racing Transmission
    
    For races that permit the replacement of all gears, including the final drive
    gear. This upgrade also makes it possible to fine-tune the gear ratios
    according to vehicle specs and circuit features.
    
    --------
    Clutch
    --------
    * Heavy-Duty Single Plate Clutch
    
    Changes the clutch feeling during upshifting, so that upshifting feels more
    direct than with a normal clutch.
    
    * Twin Plate Clutch
    
    This racing clutch kit features dual clutch places, ideal for high-torque,
    high- power vehicles. Reduces clutch slippage during upshifting, improving
    acceleration.
    
    * Triple Plate Clutch
    
    Featuring three clutch places, this clutch kit boosts torque transmission and
    enhances the directness of the power. Ideal for highly-tuned cars.
    
    -----------------------------------------------
    Limited-Slip Differential (For Professionals)
    -----------------------------------------------
    * 2-Way Limited-Slip
    
    A limited-slip differential that delivers the limited slip effect during both
    acceleration adn deceleration. Stabilizes the vehicle attitude during braking,
    thereby permitting even harder braking. Delivers powerful traction during
    acceleration, but clearly makes turning more difficult and so is suited to
    drivers who are skilled at turning.
    
    * 1.5-Way Limited-Slip
    
    Reduces the limited-slip effect during deceleration while maintaining the full
    limited-slip effect during acceleration. This ensures powerful traction, and
    during braking, prevents excessive reduction in the force of the car attempting
    to turn. Free of quirkiness, this is a good all-around limited-slip unit.
    
    * 1-Way Limited-Slip
    
    This limited-slip activates the limited-slip effect only during acceleration,
    and so is suitable for front wheel drive vehicles, which are difficult to turn
    under any conditions. The absence of the limited-slip effect during braking
    makes it possible to maximize turning power. However, the tendency of the
    vehicle to lose stability during braking should be noted. The shortcoming of
    this type of limited-slip is that vehicle characteristics during acceleration
    change greatly when the accelerator is released to decelerate.
    
    * Full Customization
    
    This special rcing modification allows independent adjustment of the limited-
    slip effect during acceleration and deceleration. Although capable of greatly
    changing a car's performance, this modification requires careful adjustment as
    improper adjustment can destroy the car's balance.
    
    ------------
    Flywheel
    ------------
    * Sports
    
    A lightweight flywheel made with chrome molybdenum steel. Let's the engine rev
    mroe quickly. Improves acceleration slightly, but with narrow-powerband
    engines, revs may drop below the powerband unless a close-ratio transmission is
    also used.
    
    * Semi-Racing
    
    Even lighter than the sports type, this flywheel is especially designed for
    racing. Makes for a quick-revving engine. Improves acceleration slightly, but
    with narrow-powerband engines, revs may drop below the powerband even more
    easily unless a close-ratio transmission is also used.
    
    * Racing
    
    A super-lightweight flywheel exclusively for racing. Makes for a quick-revving
    engine that also drops revs quickly. Improves acceleration and deceleration,
    but with narrow-powerband engines, revs may drop below the powerband unless a
    close- ratio transmission is also used and the driver can master the proper
    shifting technique.
    
    -----------
    Driveshaft
    -----------
    * Carbon Driveshaft
    
    A lightweight driveshaft made with a carbon composite. Situated between the
    engine and the differential gear in front-engined, rear wheel drive or all
    wheel drive cars, the driveshaft is just as important as the flywheel for
    acceleration performance.
    
    
    =======================
    5.) Turbo
    =======================
    
    Turbo Kits
    -----------
    
    * STAGE 1:
    
    A turbo kit that uses a compact turbocharger to generate high-rpm torque without
    sacrificing torque in the low to medium rance. Minimal turbo lag and high
    response combine to create an excellent balance suitable for all types of
    circuits. Metal gaskets, oil cooler, are inforced oil pump, and other high-
    durability parts are also installed.
    
    * STAGE 2:
    
    A turbo kit that stresses high-rpm peak power and low to mid-range balance.
    Torque in the low range is somewhat low compared to Turbo Kit 1, but mid to
    high range power is boosted considerably. In addition to metal gaskets, oil
    cooler, a reinforced oil pump, and other high- durability parts, a fuel pump,
    injector computer, and other turbo components are also installed.
    
    * STAGE 3:
    
    A turbo kit that focuses on quarter-mile acceleration. The powerband shifts
    further into the high-rpm range than with Turbo it 2. For greater
    effectiveness, this turbo kit should be combined with a close-ratio
    transmission and other parts. The cam is also replaced with one designed for
    turbo characteristics. In addition to metal gaskets, oil cooler, a reinforced
    oil pump, and other high- durability parts, a fuel pump, injector, computer,
    and other turbo components are also installed.
    
    * STAGE 4:
    
    An oversized, high-rpm, high-output turbo kit designed purely with maximum
    horsepower in mind. Suitable for maximum-speed contests, for instance. The cam
    is also replaced with one designed for turbo characteristics. In addition to
    metal gaskets, oil cooler, a reinforced oil pump, and other high-durability
    parts, a special fuel pump, injector, computer, and other turbo components are
    also installed.
    
    =======================
    6.) Intercooler
    =======================
    
    --------
    Sports
    --------
    
    This air-cooled intercooler cools the hot intake air after it is
    pressurized by the turbocharger. By lowering the intake air temperature, air
    density is increased, allowing for more fuel to be used and boosting power. An
    essential part for a high-performance turbo engine.
    
    ---------
    Racing
    ---------
    
    Boosts the power of a supercharged engine by lowering the intake air
    temperature. The larger capacity increases the temperature-reducing
    capabilities but slightly lowers engine response. This high-capacity
    intercooler is a suitable upgrade for engines with a high maximum
    supercharging pressure.
    
    
    
    =======================
    7.) Suspension
    =======================
    
    ----------------
    Suspension Kits
    ----------------
    * Sports
    
    An all-purpose, beginner-friendly suspension kit that covers all types of
    driving, from street to circuit. Both front and rear shock absorbers are
    adjustable to one of 10 damping force levels. Camber angle is also adjustable.
    Clearnace is lowered approximately 1 inch in the front and back. Two-way low-
    pressure gas shock absorbers (adjustable to 10 levels).
    
    * Semi-Racing
    
    A ride height-altering suspension kit for intermediate drivers. Spring rate and
    the shock absorber damping force are harder than with normal sports suspension.
    Front and rear ride height is adjustable in 1-millimeter increments. Damping
    force is adjustable to one of 10 levels, and camber angle is also adjustable.
    Single high-pressure gas shock absorbers.
    
    * Full Customization (For Professionals)
    
    Enables tuning of all suspension parts. Adjusts shock absorbers, replaces
    springs with ones with different spring rates, and replaces the stabilizar
    (anti-roll bar), which controls the vehicle's lateral roll stiffness. Wheel
    camber can be changed, and toe-in is also adjustable. Shock absorber
    compression (bound) and extension (rebound) are independently adjustable to one
    of 10 levels.
    
    
    
    =======================
    8.)Tires
    =======================
    
    --------------
    Sports Tires
    --------------
    Sports tires are for paved-road driving and have a greater grip than normal
    tires. Mounting high-performance tires enhances a car's cornering,
    acceleration, and braking performance and is the most effective upgrade.
    Purchasing tiresentitles you to subsequent tire services for as long as you own
    those tires. Front and rear tires must be purchased together.
    
    --------------------
    Racing Slick Tires
    --------------------
    * Racing Hard
    
    A set of front and rear slick tires for racing on paved surfaces. These tires
    have low grip but are made with a durable compund that ensures consisten grip
    over the long term. Because these tires warm up slowly, use proper caution
    during the first 2 laps on a racing course.
    
    * Racing Medium
    
    A set of front and rear slick tires for racing on paved surfaces and made of a
    special compund that provides a proper balance between grip and durability.
    Tires heat to the appropriate temperature after 1 lap to ensure high grip. Thee
    tires are not as durable as hard tires but last longer.
    
    * Racing Soft
    
    A set of front and rear slick tires for racing on paved surfaces and made of a
    special compund that provides excellent grip, although at the expense of some
    durability. Ideal for time trials, for instance. After only one-half lap, these
    tires heat sufficiently to provide excellent grip. Limited durability requires
    more-frequent tire replacement.
    
    * Racing Super Soft
    
    A set of front and rear slick tires for racing on paved surfaces. These tires,
    which cast durability to the win to provide maximum grip, requre only several
    turns to warm up to the point of maximum grip. Caution is required as loss of
    grip due to wear can occur suddenly.
    
    -------------------
    Dirt Racing Tires
    -------------------
    Dirt racing tires, which must be mounted on all 4 wheels for racing on dirt
    courses. These tires are designed to ensure vehicle controllability on slippery
    gravel and other unpaved surfaces. Dirt racing tires are available only for
    certain vehicle types.
    
    --------------------------------------
    Simulation Tires (For Professionals)
    --------------------------------------
    A tire that even more closely approximates the characteristic of
    actual, real-life tires. These tires make driving with the game
    controller extremely difficult and so provide a virtual experience of
    real-life driving (as opposed to video-game driving), requiring early
    braking, careful steering, and delicate accelerator manipulation. This
    is a set of front and rear tires for paved surfaces.
    
    
    =======================
    9.) Others
    =======================
    
    ------------------
    Weight Reduction
    ------------------
    * STAGE 1:
    
    Lightens the vehicle by removing unnecessary parts and relacing others with
    parts made of lightweight-material. The numerous advantages of a lighter car
    include enchanced acceleration performance, improved cornering and braking, and
    better tire durability.
    
    * STAGE 2:
    
    Lightens the vehicle more by removing more parts and/or replacing more with
    lighter materials.
    
    * STAGE 3:
    
    Takes Stage 2 lightening a step further.
    
    
    -------------------
    For Professionals
    -------------------
    
    * Yaw Control System:
    
    This component changes the setting of the Yaw Control System, which generates
    rotational moment in the vehicle by controlling the distribution of torque
    between the left and ride drive wheels. Raising the setting creates rotational
    moment during cornering, making turning easier. Note that too high a setting
    increases the likelihood of tire spinning.
    
    * Active Stability Controller:
    
    Prevents spinning due to oversteering by actively controlling the
    braking power of all four wheels. A high setting stabilizes the car
    but makes cornering more difficult. A low setting permits greater
    freedom of movement in cornering but diminishes the spin-prevention
    effectiveness of the device.
    
    * TCS Controller:
    
    For adjusting the setting of the TCS (Traction Control System), which prevents
    wheelspin by automatically releasing the accelerator when a drive wheel is
    detected to be spinning. Changing the traction control setting changes car's
    handling. A high setting stabilizes the car by eliminating wheelspin, but may
    dimish acceleration. With powerful rear wheel drive, a low setting can result
    in oversteering when the accelerator is being pressed.
    
    
    
    ===============================================================================
    
     04. Arcade Mode
    
    ===============================================================================
    
    Arcade mode is the "thin" part of Gran Turismo 3. Everything here is all ready
    for you to jump into it and get into the game quickly. Start here if you are
    a Gran Turismo "newbie".
    
                                 __________________
     ___________________________/                  \____________________________
    {                                  Tracks                                   }
     ―――――――――――――――――――――――――――\__________________/――――――――――――――――――――――――――――
    
    
    There are 5 to 6 tracks in a group. Getting 1st place on all 6 tracks in a
    group gives you something depending on difficulty. Example: Clearing all of
    Group A with 1st place wins on easy gives you Group B.
    
    *TIP*: Beating a race on Hard opens up all of the prizes, even the prizes that
           are given just for a win on Easy Mode. We suggest doing this to avoid
           having to race more than you have to.
    
    Easy - The next 6 tracks are opened
    Normal or Hard - Cars are given
    
    Group A:
    ---------
    Super Speedway
    Mid-Field
    Smokey Mountain
    Swiss Alps
    Trial Mountal
    Mid-Field II
    
    Group B:
    ---------
    Smokey Mountain II
    Tokyo Route 246
    Grand Valley
    Laguna Seca
    Rome Circuit
    Tahiti Circuit
    
    Group C:
    ---------
    Swiss Alps II
    Trial Mountain II
    Deep Forest
    Special Stage Route 5
    Seattle Circuit
    Test Course
    
    Group D:
    ----------
    Tokyo Route 246 II
    Grand Valey II
    Rome Circuit II
    Tahiti Circuit II
    Tahiti Maze
    Apricot Hill
    
    Group E:
    ---------
    <Coming soon>
    
    Group F:
    ---------
    <Coming soon>
    
    
    Getting 1st place on the 6 races in a group gets the following:
    
    Easy - Next 6 courses unlocked
    Normal and Hard - Cars unlocked
    
    So by getting 1st on the starting six courses in Easy, you then receive:
    
    • Smokey Mountain II
    • Tokyo Route 246
    • Grand Valley Speedway
    • Laguna Seca Raceway
    • Rome Circuit
    • Tahiti Circuit.
    
    
    Here's a list of all the tracks in GT3:
    ---------------------------------------
    
    • Rome Circuit
    • Seattle City Circuit
    • Mid Field Raceway
    • Trial Mountain Circuit
    • Deep Forest Raceway
    • Grand Valley Speedway
    • Special Stage Route 5
    • Special Stage Route 11
    • Tahiti Road
    • Test Course
    • Laguna Seca Raceway
    • Super Speedway
    • Apricot Hill Raceway
    • Tokyo Route 246
    • Cote d'Azur
    
    
    --------------------
    STRATEGY FOR TRACKS:
    --------------------
    This will be a small guide to all of the tracks that I've had time to write
    for, along with the length of each one.
    
    
    TARMAC TRACKS
    =============
    
    Midfield Raceway
    -----------------
    A course that is semi-hard, or moderate. Some areas are tough to manuver, while
    the rest is simple. Just watch out for all of those 180 degree turns right
    after the start line, right before the second sector, and right before the third
    sector.
    
    LENGTH: 3550 Ft.
    
    
    
    Super Speedway
    ---------------
    Now this is the easiest track in the game, because of it's oval shape. You can
    take this course at full speed if you want to, just be careful.
    
    LENGTH: 2406 Ft.
    
    
    Seattle Circuit
    ---------------
    Another variation of a course, this time of Seattle Short Course, this one is a
    hard track to race on. Some trouble spots are right after the finish line, the
    series of turns after the first sector, and the turns right before and after
    the third sector.
    
    LENGTH: 3779 Ft.
    
    
    Rome Circuit
    -------------
    A variation of the Rome Short Course, this one is pretty tough. Some spots to
    watch yourself on are the turn after the first sector, and 180 degree turn
    after the previous turn, the two 90 degree turns right before and after the
    second sector, and the two 90 degree turns after the third sector.
    
    LENGTH: 4000 Ft.
    
    
    Laguna Seca Raceway
    ---------------------
    This is one of the best tracks in the game, but it's also one of the hardest to
    manuver, because of the famous corkscrew and all of the sharp turns that are
    surrounded by dirt. On the corkscrew, slow down to almost a stop, take the turn
    from the inside, and veer towards the outside of the road. And as for the sharp
    turns, just slow down REALLY early.
    
    LENGTH: 3602 Ft.
    
    
    Apricot Hill Speedway
    -----------------------
    I hate this course. I hate it because of all the tight turns and 90-180-degree
    angle turns. Just go slow throughout all of the turns so you don't spin out,
    and only speed up on the straightway near the finish line.
    
    LENGTH: 3864 Ft.
    
    
    Trail Mountain Circuit
    -----------------------
    This is an okay course, if if wasn't for all of the blind turns. Trial Mountain
    Circuit attacks you with a ton of sharp-ass turns, and if you don't slow down,
    you'll end up either spinning out, or smashing against the outer barrier of the
    course.
    
    LENGTH: 3979 Ft.
    
    
    Grand Valley Speedway
    -----------------------
    Grand Valley Speedway is rather difficult course to race on. This is mostly
    because of the 180-degree turn right after the finish line, another 180-degree
    turn right after the first sector, and multiple 90-degree turns before the
    second sector, and the last big turns right after the third sector.
    
    LENGTH: 4960 Ft.
    
    
    Special Stage Route 5
    ----------------------
    A variation of Clubman Stage Route 5, the Special Stage Route 5 is just a tad
    harder. Some of the trouble spots are the sharp turn right after the beginning
    of the first sector, and the REALLY sharp 180-degree turn shortly after the
    beginning of the second sector.
    
    LENGTH: 3776 Ft.
    
    
    Test Course
    -------------
    Remember what I said about Super Speedway being the easiest course to race on?
    Well, forget it: The Test Course is the easiest in the game. It's so easy, in
    fact, that you can take the entire course at full speed. Simple. :)
    
    LENGTH: 5242 Ft.
    
    
    Deep Forest Raceway
    ---------------------
    Again, another course from the original GT. This is a relativly eay track, but
    maybe that's because I've played the original GT way too much. ;) All you have
    to do is slow down around the first three 180-degree turns, and you'll be fine.
    
    LENGTH: 3580 Ft.
    
    
    ===============================================================================
    
     05. FAQ (Frequently Asked Questions)
    
    ===============================================================================
    
    -------------------------------------------------------------------------------
    1. Q: How many cars are there in GT3?
    -------------------------------------------------------------------------------
    
    There are over 100 cars, but check the "Car Information" section at the beginning
    of the FAQ for the full list.
    
    
    -------------------------------------------------------------------------------
    2. Is there a way to turn down the background sound effects and turn up the
       volume of the background music or vice versa?
    -------------------------------------------------------------------------------
    
    In a short answer, no. All you can do is toggle those settings on and off, but
    you cannot adjust the volume of them.
    
    
    -------------------------------------------------------------------------------
    3. Q: Are there more than 2 car views?
    -------------------------------------------------------------------------------
    
    No, there are only the 2 default views (First Person and behind the car). You
    cannot adjust the view like in Gran Turismo 1 & 2. This does indeed bite.
    
    
    -------------------------------------------------------------------------------
    4. Q: Is there an option to add Racing Modifications to your car like in GT1 &
          GT2?
    -------------------------------------------------------------------------------
    
    Sorry, but I don't think there is a racing modification option in GT3, since
    there are less cars, and it took over 2 years for the developers to make each
    car life- like, and making them with racing mods would probably take at least
    another year to do, and I don't think Sony wanted that to happen. Sorry.
    
    
    -------------------------------------------------------------------------------
    5. Q: What's your recommendation for a first car?
    -------------------------------------------------------------------------------
    
    We suggest either going with the Toyota Sprinter Trueno or a Mazda Miata, since
    they are both almost equal and cheap. However, with the Trueno, you'll have
    more cash leftover, so you can use that to upgrade it more than you could with
    the Miata. OrochiJin bought a Miata, and I (Nemesis) got a Trueno, if you
    wanted to know...
    
    
    -------------------------------------------------------------------------------
    6. Any suggestions for a way to get fast cash?
    -------------------------------------------------------------------------------
    
    Well, if you have a pretty fast Turbo-charged car, you can enter the Beginner
    League, then the Turbo Challenge, then race on the Test Track (2 laps), and
    if you win, you get 5,000 credits. However, this is VERY boring, and you need
    a fast car, since you race against Skylines, 3000GTs, etc.
    
    Here's a tip from IGN.com:
    
    The quickest way that we've found is to enter the Amateur League German Touring
    Car Challenge. It's a five race series with only three laps per race, so it can
    be completed in less than 20 minutes. You need to finish first in the first
    four races, earning 10,000 credits per race, then save your game. Enter the
    fifth and final race and simply quit out of it to end the series. If you
    finished first in the first four races, you'll win the series, more prize money
    (30,000 Cr.) and one of four random prize cars. If you get the Opel Astra
    Touring Car, you can sell it for 245,000 credits, thus bringing your 20-minute
    prize total to 315,000 credits. Doing this, you can net yourself about 900,000
    credits per hour.
    
    
    -------------------------------------------------------------------------------
    7. Q: Are there any codes?
    -------------------------------------------------------------------------------
    
    Here's how to open up Professional Mode in Arcade Mode:
    
    Go into Arcade Mode, and select the Difficulty Level. Bring the cursor and over
    the "Hard" option. Hold R1 and L1, then press "X", and Professional Mode will
    open up!
    
    
    -------------------------------------------------------------------------------
    8. Q: Can you re-race certain races and win the same car all over again, then
          sell it for easy cash like in Gran Turismo 2?
    -------------------------------------------------------------------------------
    You  can win cars again from circuits, from say, the Japanese Championship, but
    you  can't  win  cars  again  from  the Sunday Cup or any other race like that.
    Basically, no, you can't win the same car for most races, since you have to re-
    race the entire series of races to earn that car again. You don't get 1 car for
    1 race in GT3. You get 1 car for a series of races (anywhere from 4 races to 10
    races).  It  kinda  sucks,  and most of the time, you get a random car, so it's
    tough to get the same car you can sell...
    
    -------------------------------------------------------------------------------
    9. Q: Should I turn the TCS and ASM controls on or off when playing?
    -------------------------------------------------------------------------------
    
    A response from Chamcham (GT3 Message Board):
    
    My advice is to turn it completely off in general. This will give you a more
    realistic sense of how each car can handle, and how far you can push it's speed
    and traction envelope.
    
    If you encounter a particularly unruly beast, this may be a good time to
    implement the TCS and ASM in small increments. Some MR cars tend to be a little
    screwy on corners, and some FR cars can be just downright naughty when they are
    heavily modified.
    
    Another place where these features might be use full is when you are racing in
    a series that has tire wear. You want to drive as smooth as possible, so you
    can extend your tires life-time. You may want to increase your TCS or ASM to
    reign in your car on those corners where you need more traction.
    
    
    ===============================================================================
    
     06. Gameshark Codes
    
    ===============================================================================
    
    NOTE: All codes taken from Gameshark.com. All credit for them goes directly
          to them.
    
    (M) Must Be On
     EC87829C1437062C
    
    
    10 Trillion Dollars
    GameShark v1.3 or higher required
     1C0411241456DEAD
     1C041120D26487A5
    
    
    
    _Turning on all of the License codes will NOT unlock vehicles._
    
    License Cars can be unlocked if all of the License codes are on and you're able
    to get a gold in any of the tests.
    
    EXAMPLE:
    Activate all of the License B Gold codes and successfully complete License test
    B-1. If you complete test B-1 and receive a gold medal, you'll be awarded a
    bonus car.
    
    
    License B-1 Gold
    GameShark v1.3 or higher required
     1C0207581456E7A5
    
    
    
    License B-2 Gold
    GameShark v1.3 or higher required
     1C0206AC1456E7A5
    
    
    License B-3 Gold
    GameShark v1.3 or higher required
     1C0209001456E7A5
    
    
    License B-4 Gold
    GameShark v1.3 or higher required
     1C020B541456E7A5
    
    
    License B-5 Gold
    GameShark v1.3 or higher required
     1C020AA81456E7A5
    
    
    License B-6 Gold
    GameShark v1.3 or higher required
     1C020DFC1456E7A5
    
    
    License B-7 Gold
    GameShark v1.3 or higher required
     1C020F501456E7A5
    
    
    License B-7 Gold
    GameShark v1.3 or higher required
     1C020F501456E7A5
    
    
    
    License B-8 Gold
    GameShark v1.3 or higher required
     1C020EA41456E7A5
    
    
    License A-1 Gold
    GameShark v1.3 or higher required
     1C0211F81456E7A5
    
    
    License A-2 Gold
    GameShark v1.3 or higher required
     1C02134C1456E7A5
    
    
    License A-3 Gold
    GameShark v1.3 or higher required
     1C0212A01456E7A5
    
    
    License A-4 Gold
    GameShark v1.3 or higher required
     1C0215F41456E7A5
    
    
    License A-5 Gold
    GameShark v1.3 or higher required
     1C0217481456E7A5
    
    
    License A-6 Gold
    GameShark v1.3 or higher required
     1C02169C1456E7A5
    
    
    License A-7 Gold
    GameShark v1.3 or higher required
     1C0219F01456E7A5
    
    
    License A-8 Gold
    GameShark v1.3 or higher required
     1C021B441456E7A5
    
    
    License IB-1 Gold
    GameShark v1.3 or higher required
     1C021A981456E7A5
    
    
    License IB-2 Gold
    GameShark v1.3 or higher required
     1C021DEC1456E7A5
    
    
    License IB-3 Gold
    GameShark v1.3 or higher required
     1C021F401456E7A5
    
    
    License IB-4 Gold
    GameShark v1.3 or higher required
     1C021E941456E7A5
    
    
    License IB-5 Gold
    GameShark v1.3 or higher required
     1C0221E81456E7A5
    
    
    License IB-6 Gold
    GameShark v1.3 or higher required
     1C02233C1456E7A5
    
    
    License IB-7 Gold
    GameShark v1.3 or higher required
     1C0222901456E7A5
    
    
    License IB-8 Gold
    GameShark v1.3 or higher required
     1C0225E41456E7A5
    
    
    License IA-1 Gold
    GameShark v1.3 or higher required
     1C0227381456E7A5
    
    
    License IA-3 Gold
    GameShark v1.3 or higher required
     1C0229E01456E7A5
    
    
    License IA-4 Gold
    GameShark v1.3 or higher required
     1C022B341456E7A5
    
    
    License IA-5 Gold
    GameShark v1.3 or higher required
     1C022A881456E7A5
    
    
    License IA-6 Gold
    GameShark v1.3 or higher required
     1C022DDC1456E7A5
    
    
    License IA-7 Gold
    GameShark v1.3 or higher required
     1C022F301456E7A5
    
    
    License IA-8 Gold
    GameShark v1.3 or higher required
     1C022E841456E7A5
    
    
    Super License 1 Gold
    GameShark v1.3 or higher required
     1C0231D81456E7A5
    
    
    Super License 2 Gold
    GameShark v1.3 or higher required
     1C02332C1456E7A5
    
    
    Super License 3 Gold
    GameShark v1.3 or higher required
     1C0232801456E7A5
    
    
    Super License 4 Gold
    GameShark v1.3 or higher required
     1C0235D41456E7A5
    
    
    Super License 5 Gold
    GameShark v1.3 or higher required
     1C0237281456E7A5
    
    
    Super License 6 Gold
    GameShark v1.3 or higher required
     1C02367C1456E7A5
    
    
    Super License 7 Gold
    GameShark v1.3 or higher required
     1C0239D01456E7A5
    
    
    Super License 8 Gold
    GameShark v1.3 or higher required
     1C0238241456E7A5
    
    
    Rally License 1 Gold
    GameShark v1.3 or higher required
     1C023A781456E7A5
    
    
    Rally License 2 Gold
    GameShark v1.3 or higher required
     1C023DCC1456E7A5
    
    
    Rally License 4 Gold
    GameShark v1.3 or higher required
     1C023E741456E7A5
    
    
    Rally License 5 Gold
    GameShark v1.3 or higher required
     1C0241C81456E7A5
    
    
    Rally License 6 Gold
    GameShark v1.3 or higher required
     1C02401C1456E7A5
    
    
    Rally License 7 Gold
    GameShark v1.3 or higher required
     1C0242701456E7A5
    
    
    Rally License 8 Gold
    GameShark v1.3 or higher required
     1C0245C41456E7A5
    
    
    BEGINNER LEAGUE CODES:
    
    All Gold Sunday Cups
    GameShark v1.3 or higher required
     1C024BD41456E7A5
     1C024BD81456E7A5
     1C024BDC1456E7A5
    
    
    All Gold Clubman Cups
    GameShark v1.3 or higher required
     1C0246781456E7A5
     1C02467C1456E7A5
     1C0246801456E7A5
    
    
    All Gold FF Challenge Cups
    GameShark v1.3 or higher required
     1C0249501456E7A5
     1C0249541456E7A5
     1C0249581456E7A5
    
    
    All Gold FF Challenge Cups
    GameShark v1.3 or higher required
     1C0249501456E7A5
     1C0249541456E7A5
     1C0249581456E7A5
    
    
    All Gold FR Challenge Cups
    GameShark v1.3 or higher required
     1C0249741456E7A5
     1C0249781456E7A5
     1C02497C1456E7A5
    
    
    All Gold MR Challenge Cups
    GameShark v1.3 or higher required
     1C024B281456E7A5
     1C024B2C1456E7A5
     1C024B301456E7A5
    
    
    Courtesy of ign.com and AlaskaFox (check out his great GT3 FAQ, also on GameFAQs!):
    
    $500,000-Sim Mode
    --------------------
    1C0411241456E7A5
    1C041120145786C5
    
    $99,999,999-Sim Mode
    ---------------------
    1C0411241456E7A5
    1C04112017E9C70C
    
    
    (M) Must Be On
    ------------------
    EC87829C1437062C
    
    10 Trillion Dollars
    --------------------
    1C0411241456DEAD
    1C041120D26487A5
    
    9999 Races
    -----------------
    1C0411141456089C
    
    9999 Wins
    -----------------
    1C04111C1456089C
    
    Day 1
    -----------------
    1C0411101456E7A6
    
    Day 9999
    -----------------
    1C0411101456089C
    
    Gold 4WD Challenge
    ------------------
    1C0247B81456E7A5
    1C0247BC1456E7A5
    1C0247C01456E7A5
    
    Gold 4WD Challenge
    ------------------
    1C0247D01456E7A5
    1C0247D41456E7A5
    1C0247D81456E7A5
    
    Gold 80's S.Car Cup
    -------------------
    1C0247E81456E7A5
    1C0247EC1456E7A5
    1C0247F01456E7A5
    
    Gold 80's S.Car Cup
    -------------------
    1C0247DC1456E7A5
    1C0247E01456E7A5
    1C0247E41456E7A5
    
    Gold All JapGT Champ
    --------------------
    1C0248D81456E7A5
    1C0248DC1456E7A5
    1C0248E01456E7A5
    1C0248E41456E7A5
    1C0248E81456E7A5
    1C0248EC1456E7A5
    1C0248F01456E7A5
    1C0248F41456E7A5
    1C0248F81456E7A5
    1C0248FC1456E7A5
    1C0248001456E7A5
    
    Gold Altezza Champ.
    -------------------
    1C02470C1456E7A5
    1C0247101456E7A5
    1C0247141456E7A5
    1C0247181456E7A5
    1C02471C1456E7A5
    1C0247201456E7A5
    
    Gold Altezza Race
    -----------------
    1C0247F41456E7A5
    1C0247F81456E7A5
    1C0247FC1456E7A5
    1C0247001456E7A5
    1C0247041456E7A5
    1C0247081456E7A5
    
    Gold American Champ
    -------------------
    1C024A7C1456E7A5
    1C024A801456E7A5
    1C024A841456E7A5
    1C024A881456E7A5
    1C024A8C1456E7A5
    1C024A901456E7A5
    
    Gold Audi TT Race
    -----------------
    1C024BE01456E7A5
    1C024BE41456E7A5
    1C024BE81456E7A5
    1C024BEC1456E7A5
    1C024BF01456E7A5
    1C024BF41456E7A5
    
    Gold Beetle Cup
    ----------------
    1C0247241456E7A5
    1C0246281456E7A5
    1C02462C1456E7A5
    1C0246301456E7A5
    1C0246341456E7A5
    1C0246381456E7A5
    
    Gold Boxer Spirit
    -----------------
    1C0246481456E7A5
    1C02464C1456E7A5
    1C0246501456E7A5
    
    Gold Clubman Cup
    ----------------
    1C0246781456E7A5
    1C02467C1456E7A5
    1C0246801456E7A5
    
    Gold Dream Car Champ
    --------------------
    1C0246BC1456E7A5
    1C0246C01456E7A5
    1C0246C41456E7A5
    1C0246C81456E7A5
    1C0246CC1456E7A5
    1C0246D01456E7A5
    1C0246D41456E7A5
    1C0246D81456E7A5
    
    Gold European Champ
    -------------------
    1C0246F41456E7A5
    1C0246F81456E7A5
    1C0246FC1456E7A5
    1C0246001456E7A5
    1C0246041456E7A5
    1C0246081456E7A5
    
    Gold Evolution Meeting
    ----------------------
    1C0246181456E7A5
    1C02461C1456E7A5
    1C0246201456E7A5
    
    Gold Evolution Meeting
    ----------------------
    1C02460C1456E7A5
    1C0246101456E7A5
    1C0246141456E7A5
    
    Gold FF Challenge
    -----------------
    1C0249501456E7A5
    1C0249541456E7A5
    1C0249581456E7A5
    
    Gold FF Challenge
    -----------------
    1C0249681456E7A5
    1C02496C1456E7A5
    1C0249701456E7A5
    
    Gold FR Challenge
    -----------------
    1C0249741456E7A5
    1C0249781456E7A5
    1C02497C1456E7A5
    
    Gold FR Challenge
    -----------------
    1C02498C1456E7A5
    1C0249901456E7A5
    1C0249941456E7A5
    
    Gold GT World Champ
    -------------------
    1C0248601456E7A5
    1C0248641456E7A5
    1C0248681456E7A5
    1C02486C1456E7A5
    1C0248701456E7A5
    1C0248741456E7A5
    1C0248781456E7A5
    1C02487C1456E7A5
    1C0248801456E7A5
    1C0248841456E7A5
    1C0248881456E7A5
    
    Gold GT World Champ.
    --------------------
    1C0249081456E7A5
    1C02490C1456E7A5
    1C0249101456E7A5
    1C0249141456E7A5
    1C0249181456E7A5
    1C02491C1456E7A5
    1C0249201456E7A5
    1C0249241456E7A5
    1C0248281456E7A5
    1C02482C1456E7A5
    1C0248301456E7A5
    
    Gold German Tour Champ
    --------------------
    1C0246841456E7A5
    1C0246881456E7A5
    1C02468C1456E7A5
    1C0246901456E7A5
    1C0246941456E7A5
    1C0246981456E7A5
    
    Gold Gran Turismo AS
    -------------------
    1C0249C41456E7A5
    1C0249C81456E7A5
    1C0249CC1456E7A5
    1C0249D01456E7A5
    1C0249D41456E7A5
    1C0249D81456E7A5
    1C0249DC1456E7A5
    1C0249E01456E7A5
    1C0249E41456E7A5
    1C0249E81456E7A5
    1C0249EC1456E7A5
    
    Gold Japanese Champ
    -------------------
    1C0248941456E7A5
    1C0248981456E7A5
    1C02489C1456E7A5
    1C0248A01456E7A5
    1C0248A41456E7A5
    1C0248A81456E7A5
    
    Gold MR Challenge
    -----------------
    1C024B401456E7A5
    1C024B441456E7A5
    1C024B481456E7A5
    
    Gold MR Challenge
    ------------------
    1C024B281456E7A5
    1C024B2C1456E7A5
    1C024B301456E7A5
    
    Gold Race NA Sports
    -------------------
    1C024B4C1456E7A5
    1C024B501456E7A5
    1C024B541456E7A5
    
    Gold Race NA Sports
    -------------------
    1C024B641456E7A5
    1C024B681456E7A5
    1C024B6C1456E7A5
    
    Gold Race Red Emblem
    --------------------
    1C0249FC1456E7A5
    1C0249001456E7A5
    1C0249041456E7A5
    
    Gold Silver Arrow
    -----------------
    1C02481C1456E7A5
    1C0248201456E7A5
    1C0248241456E7A5
    
    Gold Silver Arrow
    -----------------
    1C0248101456E7A5
    1C0248141456E7A5
    1C0248181456E7A5
    
    Gold Spider & Roadster
    --------------------
    1C024B9C1456E7A5
    1C024BA01456E7A5
    1C024BA41456E7A5
    
    Gold Sports Car Cup
    -------------------
    1C0248041456E7A5
    1C0248081456E7A5
    1C02480C1456E7A5
    
    Gold Stars & Stripes
    --------------------
    1C024BC41456E7A5
    1C024BC81456E7A5
    1C024BCC1456E7A5
    1C024BD01456E7A5
    
    Gold Stars & Stripes
    --------------------
    1C024BB41456E7A5
    1C024BB81456E7A5
    1C024BBC1456E7A5
    1C024BC01456E7A5
    
    Gold Sunday Cup
    ----------------
    1C024BD41456E7A5
    1C024BD81456E7A5
    1C024BDC1456E7A5
    
    Gold Tourist Trophy
    -------------------
    1C024BF81456E7A5
    1C024BFC1456E7A5
    1C024B001456E7A5
    1C024B041456E7A5
    1C024B081456E7A5
    1C024B0C1456E7A5
    
    Gold Turbo Sports
    -----------------
    1C024B101456E7A5
    1C024B141456E7A5
    1C024B181456E7A5
    
    Gold Turbo Sports
    -----------------
    1C024A281456E7A5
    1C024A2C1456E7A5
    1C024A301456E7A5
    
    Gold Type-R Meeting
    -------------------
    1C024A641456E7A5
    1C024A681456E7A5
    1C024A6C1456E7A5
    1C024A701456E7A5
    1C024A741456E7A5
    1C024A781456E7A5
    
    Gold Type-R Meeting
    -------------------
    1C024A4C1456E7A5
    1C024A501456E7A5
    1C024A541456E7A5
    1C024A581456E7A5
    1C024A5C1456E7A5
    1C024A601456E7A5
    
    Gold Vitz Race
    ----------------
    1C024A941456E7A5
    1C024A981456E7A5
    1C024A9C1456E7A5
    1C024AA01456E7A5
    1C024AA41456E7A5
    1C024AA81456E7A5
    
    
    Low Arcade Times
    ----------------
    0D6B1D681426B7A5
    1D6B1D68145617A5
    
    Low License Times
    -----------------
    0D6A785C142617A5
    1D6A785C145617A5
    
    Max Series Points
    -----------------
    0D6B32D81456E7A5
    4D6B32D81456089C
    
    Max Series Points
    -----------------
    0D6B32D81456E7A5
    4D6B32D81456089C
    
    
    
    
    Έ__.-» This document Copyright © 2000-2001 Nemesis/Orochi Jin. All rights reserved «-.__Έ
    
                                              -EOF-
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    

    FAQ Display Options: Printable Version