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    Rally Racing FAQ by Wolf Feather

    Version: Final | Updated: 07/10/02 | Printable Version | Search Guide | Bookmark Guide

    GGGGG TTTTT 33333     RRRR   AAA  L     L     Y   Y   Gran
    G       T       3  *  R  R  A   A L     L      Y Y    Turismo
    G  GG   T     333     RRRRR AAAAA L     L       Y     3
    G   G   T       3  *  R   R A   A L     L       Y     Rally
    GGGGG   T   33333     R   R A   A LLLLL LLLLL   Y     Guide
    
    By
    
    Wolf Feather/Jamie Stafford
    FEATHER7@IX.NETCOM.COM
    
    Version:   FINAL VERSION
    Completed: July 10, 2002
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Fast Advancement
    Dirt Driving
    Wet-conditions Driving
    'Guaranteed Wins'
    Circuit Tips and Warnings
    Wish List
    Contact
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
    PSXCodez.com, Cheatcc.com, Absolute-PlayStation.com, Games
    Domain, InsidePS2Games.com, RedCoupe, CheatPlanet.com, The
    Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
    gamesover.com, vgstrategies.com, ps2fantasy.com, hellzgate,
    RobsGaming.com, GT3 High Speed, and neoseeker.com.
    
    Permission is granted to download and print one copy for
    personal use.
    
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    INTRODUCTION
    Rally racing in the Gran Turismo series is ALMOST exclusively
    dirt-based, unlike games exclusively devoted to Rally racing.
    Those who have played the Rally Events in Gran Turismo 2 will
    certainly recognize almost all the Rally circuits in GT3, and
    will certainly appreciate the exquisite detail paid to the
    visuals.  However, as in the rest of GT3, the new physics
    engine makes it virtually impossible to drive the same car
    (perhaps a Peugeot 206 Rally Car) the exact same way in both
    GT2 and GT3.  Also, some of the returning circuits have much
    more pavement than before, although the majority of these
    circuits are still dirt-covered.
    
    The major change in Rally racing from GT2 to GT3 is in the
    actual racing format itself.  In Gran Turismo 2, you compete
    against a ghost version of a particular vehicle for only one
    lap around a circuit, therefore dust is not an issue.
    However, GT3's Rally format uses multiple laps per race,
    against an actual (non-ghost) opponent.  Further, GT3's
    maniacal attention to detail includes large clouds of dust
    (for dirt-based races) to greatly obscure your vision if you
    are not in the lead.  Fortunately, the spray issue in the
    wet-conditions races is only slightly annoying, and does not
    truly obscure your vision.
    
    An important notation used in Gran Turismo 3 is the II
    designation.  The name of a circuit followed by II means that
    the race is actually run in reverse of its standard
    direction.  For example, Tahiti Challenge of Rally is run
    clockwise, while Tahiti Challenge of Rally II is run
    counterclockwise.
    
    Unfortunately, GT3 does not include the two Pike's Peak
    courses from GT2's Rally mode.  However, the Suzuki Escudo
    (THE car of cars!!!!!) is still a part of the game - it can
    be purchased for 1,000,000 credits, or received as a bonus
    car by winning EVERYTHING in Rally Events (so save your money
    and work on winning it - details provided later in this
    guide).  Actually using the Escudo at any venue but Test
    Course, however, is extremely difficult, as the Escudo's
    handling in Gran Turismo 3 is virtually nonexistent.
    
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    FAST ADVANCEMENT
    One of the best tips concerning the Rally Events is actually
    part of a larger plan for GT3 as a whole.  Winning the Gold
    Trophy in ALL tests for a given level in the License Tests
    will give you a high-powered car which can then easily win
    virtually any race, thus amassing cars and money rather
    quickly.  However, some people (myself included) are quite
    content enough with achieving a Bronze Trophy for each of the
    License Tests.
    
    This is where Rally comes in.  Take the time to acquire a
    (standard) car and keep adding parts, entering the same
    vehicle in as many races as you can win.  During this
    process, as you win cars, sell them, and use the money for
    more parts for your dedicated car - unless you win a car
    which can give you a much greater horsepower output when
    maxed out.  In my case, I routinely use a Mitsubishi Lancer
    Evolution VII GSR(J), maxed out to 565HP (details below).
    
    Once you have all the horsepower your chosen vehicle can
    accommodate, buy dirt tires and head for Rally Events!!!  You
    will likely need to spend time seriously thinking about
    tuning your car (done in the Settings menu), but once you
    find the right settings for your vehicle, you can compete on
    virtually all the circuits in Rally mode and have a very good
    chance at winning each race.
    
    In terms of fast advancement, sweeping Rally Events results
    in 350,000Cr total and eleven rally cars, including the
    insanely-fast Suzuki Escudo.  Here are the rally cars which
    can be won (alphabetical by manufacturer), along with their
    resale value:
    
    Citroen Xsara Rally Car                    87,500 Cr
    Ford Escort Rally Car                      87,500 Cr
    Ford Focus Rally Car                       87,000 Cr
    Mitsubishi Lancer Evolution VI Rally Car   75,000 Cr
    Peugeot 206 Rally Car                      87,500 Cr
    Subaru Imprezza Rally Car                  75,000 Cr
    Subaru Imprezza Rally Car Prototype        87,500 Cr
    Suzuki Escudo Pikes Peak Version           250,000 Cr
    Toyota Celica Rally car                    75,000 Cr
    Toyota Corolla Rally Car                   75,000 Cf
    
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    DIRT DRIVING
    After completing a number of races on pavement, driving on
    dirt can be a radical change for newcomers to Rally racing.
    As in standard pavement racing, speed, braking, and racing
    line are all important, but - in my opinion - they all take a
    back seat to steering in Rally racing.  Dirt is much more
    difficult for the tires to accurately grip to povide the
    traction necessary to brake, accelerate, and turn cleanly.
    
    Essentially, everything comes down to anticipation, even
    moreso than dry-conditions pavement driving because of the
    element of severely-reduced traction.  Learning to control a
    sliding vehicle is key - the direction of the slide, the
    speed of the slide, the positioning of the wheels, and other
    factors all influence how you can get around a corner or how
    you can either hold or get back on the optimal racing line.
    
    Without question, Rally racing can be frustrating at first,
    especially the mostly-dirt and all-dirt circuits.  Of course,
    the Rally License Tests will give you a chance to learn how
    to control your vehicle on various Rally circuits in
    differing situations.  Even after the Rally License has been
    acquired, it may be beneficial to complete each Rally License
    Test several more times - both to reinforce the driving
    techniques, and to become more familiar with these courses.
    
    Dirt Driving Payout:
       Race   Credits
       1      5.000
       2      10.000
       3      20,000
    Winning all three races at a given circuit in the given
    direction results in winning a Rally car.
    
    The number of laps per race (varies by circuit):
       Circuit                          Race   Laps
       Tahiti Challenge of Rally (II)   1      2
                                        2      3
                                        3      5
       Tahiti Maze (II)                 1      2
                                        2      3
                                        3      5
       Smoky Mountain Rally (II)        1      3
                                        2      5
                                        3      7
       Swiss Alps (II)                  1      3
                                        2      5
                                        3      7
    
    I was able to win ALL the dirt-based Rally competitions using
    a Mitsubishi Lancer Evolution VII GSR(J) with these
    parameters and parts:
       Ride Height          117mm front, 117mm rear
       Shock Absorbers      Level 9 front, Level 9 rear
       Camber Angle         1.0 front, 0.5 rear
       Stabilizers          Level 3 front, Level 3 rear
       Gear Ratio           Auto Setting: Level 22
       Downforce            0.19 front, 0.41 rear
       Active Stability     Level 14
          Management
       TCS Controller       Level 7
       Parts Acquired       Suspension/Semi-racing, Sports
                            Brakes, Muffler and Air Cleaner/
                            Racing, Port Polish, Full-engine
                            Balancing, Racing Chip, Clutch/
                            Triple Plate, Flywheel/Racing,
                            Driveshaft/Carbon, Transmission/
                            Full-racing, Limited-slip/1.5-way,
                            Turbo Kit Stage 3, Intercooler/
                            Racing, Sports Tires, Dirt Racing
                            Tires, Lightweight Stages 1-3
    
    Unfortunately, once you win a dirt-based Rally event, if you
    return to the same circuit, you will not have Active
    Stability Management or TCS Controller available to you; this
    occurs with both Rally-specific cars (such as the Subaru
    Imprezza Rally Prototype) and more 'mundane' cars.  I prefer
    to believe this was deliberate, to keep players from gaining
    'easy money' from races already won, but this could well be a
    legitimate bug in the game.
    
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    WET-CONDITIONS DRIVING
    One (extremely dirty) word: hydroplaning.
    
    The biggest problem in these wet races is sliding.  While you
    obviously need to put down A LOT of power to try to win the
    races, that power constantly risks to slide you out of
    control.  Should a slide ever make you completely spin
    around, you may as well just quit the race and start over,
    because you will NEVER be able to catch up with your
    opponent.
    
    Fortunately, if you are following closely behind your
    opponent, spray from the other vehicle is not such an issue
    that your vision is truly obscured.  Granted, the spray of
    water is rather annoying, but you can still generally see
    what is ahead.
    
    If you have a powerful enough car, you can use it for the
    dirt AND wet-conditions Rally races.  However, take care in
    coming out of the slow chicanes, as using too much power can
    cause a spin.
    
    A very special thanks goes to PJ Man for pointing out an
    oversight to me:  Dirt tires are NOT required for wet-
    conditions Rally races.  Therefore, ANY car in GT3 can be
    used for the wet-conditions races.
    
    Wet-conditions Driving Payout:
       Race   Credits
       1      5,000
       2      10,000
       3      20,000
    Winning all three races at a given circuit in the given
    direction results in winning a Rally car.
    
    The number of laps per race:
       Circuit                            Race   Laps
       Super Special Route 5 (Wet) (II)   1      2
                                          2      3
                                          3      5
    
    I was able to win ALL the wet-conditions Rally competitions
    using a Mitsubishi Lancer Evolution VII GSR(J) with these
    parameters and parts:
       Ride Height          117mm front, 117mm rear
       Shock Absorbers      Level 9 front, Level 9 rear
       Camber Angle         1.0 front, 0.5 rear
       Stabilizers          Level 3 front, Level 3 rear
       Gear Ratio           Auto Setting: Level 27
       Downforce            0.19 front, 0.41 rear
       Active Stability     Level 14
          Management
       TCS Controller       Level 7
       Parts Acquired       Suspension/Semi-racing, Sports
                            Brakes, Muffler and Air Cleaner/
                            Racing, Port Polish, Full-engine
                            Balancing, Racing Chip, Clutch/
                            Triple Plate, Flywheel/Racing,
                            Driveshaft/Carbon, Transmission/
                            Full-racing, Limited-slip/1.5-way,
                            Turbo Kit Stage 3, Intercooler/
                            Racing, Sports Tires, Dirt Racing
                            Tires, Lightweight Stages 1-3
    
    Another personal favorite is to use one of the F1 cars in the
    game (offered in Formula GT and each of the Endurance Races)
    for the wet-conditions races.  However, F1 cars put down A
    LOT of power and are inherently much more agile than any
    other car in the game, which makes controlling the open-wheel
    monsters much more difficult in wet conditions.
    
    The TCS/Stability issue mentioned in the Dirt Driving section
    (above) does not apply for wet-conditions racing.
    
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    'GUARANTEED WINS'
    There is a way to essentially have 'guaranteed wins' in Rally
    Events.  This concerns BUYING the Suzuki Escudo Pikes Peak
    Version, which costs 1,000,000Cr in Gran Turismo 3 (half its
    prize in GT2).
    
    Even at stock configuration, the Suzuki Escudo will have a
    far higher horsepower output than any competitors in Rally
    Events.  The problem is that in GT3, the Escudo is absolutely
    atrocious in terms of handling.  In my opinion, the Escudo is
    really only good for use at Super Speedway (by riding the
    walls to force cornering) and especially at Test Course, but
    some players may wish to buy and use the Escudo in Rally
    Events nonetheless.  Using the Suzuki Escudo in Rally Events
    will require 'riding the walls' to clear corners, although
    intense countersteering will likely be required upon corner
    exit, especially in the wet-based events (where throttle
    management on corner exit will also be key to success).
    
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    CIRCUIT TIPS AND WARNINGS
    Tahiti Challenge of Rally: Be careful when transitioning
    between pavement and dirt.  About halfway around the circuit,
    the set of three jumps can easily cause you to find yourself
    sideways and smashing against a barrier, so it may be a good
    idea to position yourself NEAR a barrier so that if you do
    start to go sideways, the barrier will 'tap' you back in the
    right direction.
    
    Tahiti Maze: Perhaps the best thing to do here is simply ride
    the rails, especially if you are trying to catch up to the
    leader.  Be careful when transitioning between pavement and
    dirt.
    
    Smokey Mountain Rally: In contrast to Gran Turismo 2, the
    'front stretch' is now entirely pavement; however, it would
    be wise to slow just before cresting the final paved jump.
    There are a number of jumps all around the circuit which are
    quite likely to send you first airborne, then into a barrier
    or mountainside.
    
    Swiss Alps: This long, winding circuit has numerous hairpins
    which can either help you to catch up if you are behind, or
    can quickly put you behind if you are in the lead.  Beware
    the transition to and from the bridge.
    
    Tahiti Challenge of Rally II: Be careful when transitioning
    between pavement and dirt.  About halfway around the circuit,
    the set of three jumps can easily cause you to find yourself
    sideways and smashing against a barrier, so it may be a good
    idea to position yourself NEAR a barrier so that if you do
    start to go sideways, the barrier will 'tap' you back in the
    right direction.
    
    Tahiti Maze II: Perhaps the best thing to do here is simply
    ride the rails, especially if you are trying to catch up to
    the leader.  Be careful when transitioning between pavement
    and dirt.
    
    Smokey Mountain Rally II: In contrast to Gran Turismo 2, the
    'front stretch' is now entirely pavement.  Especially in this
    (clockwise) direction, there are a number of jumps all around
    the circuit which are quite likely to send you first
    airborne, then into a barrier or mountainside.  Take care to
    slow down just before cresting the hill in the first turn;
    failure to do so will certainly launch you airborne and into
    a barrier, allowing your opponent to slip past you and gain a
    hefty lead before you can regroup.
    
    Swiss Alps II: This long, winding circuit has numerous
    hairpins which can either help you to catch up if you are
    behind, or can quickly put you behind if you are in the lead.
    The evening sun casts dark shadows over virtually ALL of the
    circuit, so intimate knowledge of the course is required to
    even have a chance of winning here.  Beware the transition to
    and from the bridge; on approach, the dark shadows greatly
    mask the narrowness of the bridge opening, so a flawless
    racing line here is absolutely essential, and it may also be
    beneficial to quickly switch to Front Bumper View if
    necessary.
    
    Super Special Route 5 (Wet): Of course, the wet conditions
    will have you sliding around the circuit at almost all times,
    so the real trick is to control your sliding and make the
    vehicle slide in a manner conducive to winning.  Be careful
    coming out of Turn 7 and heading into Turn 8 (the first
    timing point), as the vehicle will naturally want to slide
    out into the open area to the left on exiting Turn 7, and a
    barrier suddenly narrows the entry into Turn 8.  To the
    extent possible, ride the rails.
    
    Super Special Route 5 (Wet) II: Of course, the wet conditions
    will have you sliding around the circuit at almost all times,
    so the real trick is to control your sliding and make the
    vehicle slide in a manner conducive to winning.  To the
    extent possible, ride the rails.  Do not let yourself get
    distracted by the beautiful moon, but please inform me ASAP
    if you happen to glimpse the Moon Kingdom!!!  As you come out
    of the tunnel (the final turn), take care not to slide off
    into Pit Lane or ram the Pit Lane barrier on exit.
    
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    WISH LIST
    Some of the things I would like to see in future versions of
    the Gran Turismo series:
    
    1.) Even MORE Rally cars
    2.) Please bring back the Pikes Peak Downhill and Pikes Peak
        Hill Climb courses.
    3.) Several Rally-based Endurance races, with several more
        cars on the circuits
    4.) MORE wet-conditions Rally races.  For example, how about
        driving the Cote d'Azur circuit in wet/raining
        conditions?
    5.) If the dirt-based TCS/Stability issue mentioned in the
        Dirt Driving section truly IS a bug, please fix it!!!!!
    6.) Give the Rally Events even more prominence in the game,
        specifically with more races on more circuits.
    7.) Please add parallel-lane rally racing.  This has been
        included in other PSX rally games, and provides a rather
        unique perspective on rally racing.
    8.) Add point-to-point (i.e., stages) racing to Rally Events.
    
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    CONTACT INFORMATION
    For questions, rants, raves, comments of appreciation, etc.,
    or to be added to my e-mail list for updates to this driving
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