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    Endurance Races Guide by Wolf Feather

    Version: Final | Updated: 05/11/02 | Printable Version | Search Guide | Bookmark Guide

    Jamie Stafford/Wolf Feather
    Version: FINAL
    Initial version completed: December 5, 2001
    Final version completed:   May 11, 2002
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    Spacing and Length
    Grand Valley 300km
    Seattle 100 Miles
    Laguna Seca 200 Miles
    Passage to Colosseo 2 Hours
    Trial Mountain 2 Hours
    Special Stage Route 11
    Roadster Apricot Hill
    Mistral (Cote d'Azur) 78 Laps
    Super Speedway 150 Miles
    Wish List
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    personal use.
    Why a game guide specific to the Endurance Races in Gran
    Turismo 3?  Certainly, many of the Endurance Races do NOT
    have any restrictions concerning the types of cars allowed
    and/or tuning restrictions.  However, a few races do, so this
    guide presents some strategies to winning races.
    For all but a handful of Endurance Races, ANY car in Gran
    Turismo 3 is a legal entry.  For these races, I much prefer
    to use an F1 car.  I am certainly not a physicist, but I
    assume that the lack of vertical height makes an F1 car's
    center of gravity much lower, thus allowing it to both
    respond better to steering and corner at higher speeds
    (averaging about 30MPH/50KPH faster, and up to 70MPH/110KPH
    faster at some venues).  For my personal driving style, I
    also find it much easier to both induce and recover from a
    slide when taking tight corners with an F1 car.  Ultimately,
    this means - in my opinion - that the F1 cars are a nearly-
    sure bet for winning a race.  For the races for which an F1
    car IS a legal entry, the superior cornering and powerful
    acceleration will usually result in impressive leads over the
    rest of the field, allowing a stop to change tires without a
    loss of position.  Yet the response to steering could lead to
    turning just a little too much just a little too soon, thus
    rubbing a wheel against a barrier, and potentially bringing
    the car to a standstill if this occurs at the right (or,
    depending on point of view, wrong) angle.  For more
    information on this, please see my Gran Turismo 3: F1 Guide.
    Unfortunately, much of the area's beautiful scenery is
    obscured by the elevation of the circuit itself and by the
    tunnels.  Like most of the Endurance Races, Grand Valley
    300km does not have restrictions on cars or tuning.  An F1
    car is a great pick for this race, although as the tire
    indicators turn orange and red, expect an F1 car's inherent
    slide-ability to make handling extremely tricky through
    hairpins and especially when navigating the nasty chicane
    after the final (semi-open) tunnel.  Plan on about 2 hours,
    15 minutes to complete this sixty-lap race.
    An IA license is required for this race.
    The scenery has changed a little since GT2 (primarily the
    stadiums at the end of the circuit), but this is still a
    wonderful and challenging racing venue.  At forty laps, this
    race can be completed in approximately one hour.  There are
    plenty of good passing opportunities here, especially on the
    front stretch, the long four-tiered uphill climb, and the
    bridge over the railroad tracks approaching the stadium area.
    There are no car restrictions here, so an F1 car's inherent
    agility provides a good advantage here, especially in
    navigating the final segment of the circuit (the bus stop
    chicane between the two stadium sites and the tight left-
    right chicane at Pit Entry); however, an F1 car is so light
    that safely navigating the steep uphill climb can be
    difficult, especially when trying to slow and corner at the
    top of the climb.
    An IA license is required for this race.
    This is the circuit with the world-famous Corkscrew.  The
    Corkscrew tends to cause problems for all sorts of cars, but
    the aerodynamic problems seem to be especially great for F1
    cars.  This 90-lap race takes place in the evening, so there
    is an orange glow cast over the circuit.  The glow produces
    severe shadows in some areas, which may make it difficult to
    quickly spot dark-colored cars; for this reason, an F1 car
    will automatically have its single red taillight illuminated.
    Plan on a little over two hours to complete this race.
    An IA license is required for this race.
    This event is patterned after TRUE endurance races:  The
    winner is the car which completes the most laps in the
    allotted time.  With an F1 car, I have always completed at
    least 75 laps in two hours; I could probably complete 100+
    laps, but I tend to play around with the other cars and try
    to knock the cones ALL the way around the circuit :-)
    The trickiest part of the Rome circuit is entering Pit Lane;
    the Pit Lane Entry is immediately to the right AFTER
    navigating the final tight right-hand corner.  Because of the
    barrier, Pit Lane is unsighted approaching the final corner.
    After the initial laps, always be mindful of slow cars in
    this corner; if you cut the corner too sharply, you may
    accidentally ram a car entering Pit Lane.
    An IA license is required for this race.
    Like the Passage to Colosseo race, the winner here is the car
    which completes the most laps in the allotted time.  Only
    Normal (non-racing) cars are permitted for this race.
    Trial Mountain is a shadowy circuit due to the tall mountain
    cliffs, the long tunnel on the back stretch, and the many
    trees.  Therefore, it may not be wise to use a dark-colored
    car here if you prefer to drive in Chase View; a lighter-
    colored car will make cornering easier, as you will not have
    as much difficulty in spotting the front end of your own
    vehicle.  Also due to the many shadows, keep alert if there
    are dark-colored CPU-controlled cars in the race.
    This is also a somewhat technical circuit, with some corners
    between the mountain cliffs requiring a maximum speed of
    65MPH/105KPH, and even this may be excessive.  One great
    place to pass is the wide left-hand corner after exiting the
    long tunnel; instead of braking, slide along the guardrail on
    the outside of the corner - friction will certainly slow you
    down, but not as much as other cars braking normally to your
    Two cars I can personally recommend for this race are the
    Chevrolet Corvette Z06 with Medium-slick Tires and the Jaguar
    XJ220 Road Car with Super-slick Tires.  In two races here
    with the Z06, I have won by approximately fifty seconds due
    only to the fewer required pit stops (using Medium-slick
    Tires).  The XJ220 Road Car, however, has an impressive stock
    horsepower of 516HP; cornering at high speeds is difficult
    (especially with Super-slick Tires), but the high horsepower
    output results in excellent speeds along the straightaways,
    enough to quickly gain the lead and keep extending that lead
    by at least five seconds per lap.  While the XJ220 Road Car
    is far faster than any other in the race, the Z06 has far
    better handling when cornering with its stock configuration.
    An IA license and a Normal car are required for this race.
    One of the original circuits of the Gran Turismo series,
    SSR11 was missing from GT2, and has returned with some
    modifications in GT3.  This is a nighttime race, which is a
    very different experience from racing in the daylight.  An F1
    car is a good choice here to better navigate the tight
    corners and chicanes (especially in the first half of the
    circuit); because of the generally poor visibility at night,
    an F1 car will have its single red taillight on.  Plan on a
    little over two hours to complete this race.
    An IA license is required for this race.
    This is one of the Endurance Races with restrictions on
    appropriate cars.  Further, only factory-stock, NON-TUNED
    cars can be used; the only permitted change to the cars can
    be the tires.
    Concerning the tires, I suggest buying two sets of tires:
    Soft or Super-soft Tires for qualifying, and Medium-slick
    Tires for the actual race.  While not truly necessary,
    qualifying with Soft or Super-soft Tires will give you a good
    chance to start the race at the front of the pack, as these
    tires will provide superior grip with the pavement during the
    few laps necessary for qualifying.
    The Mazda MX-5 Miata LS will be your strongest competition
    here in the initial laps, and will play psychological warfare
    with you as it leaps out to a big lead, unless you have the
    flawless racing skills to keep pace.  However, the Miata LS
    stops for tires every three laps, so if you are falling
    behind initially, just wait for the Miata LS to go to Pit
    Lane once or twice and you should have the lead.  The other
    cars in the race are much slower, and you will likely lap the
    backmarkers at least once.
    As for race strategy, many of the corners at Apricot Hill are
    rather tight, so use of the rumble strips - especially at the
    apex and exit of each corner - is key.  However, be careful
    not to drop a wheel off the rumble strips and into the sand
    lining the inside of most corners (especially in the initial
    S-turns), as that will both slow you down and accelerate tire
    wear.  Please see my Gran Turismo 3: Tires Guide for more
    information on tire care.
    Plan on about ninety minutes to complete this race.
    An IA license is required for this race.  Also, only three
    cars are permitted for this race: Mazda MX-5 Miata LS, Mazda
    MX-5 Miata 1.8 RS(J), and Mazda MX-5 Miata (J).
    TOKYO R246
    This 100-lap race in Tokyo combines fast speeds with tricky
    technical corners.  In a way, this circuit recalls Ridge
    Racer V, especially on the front stretch approaching Turn 1.
    Care must be taken entering Pit Lane, which narrows
    significantly upon entry.  Plan on a little over two hours to
    complete this race.  An F1 car is a safe bet for an easy win
    at this venue.
    An IA license is required for this race.
    This race takes place at the Monaco circuit used in real-
    world F1 races; circuit details (including driving
    instructions) are included in my Gran Turismo 3: Cote d'Azur
    Guide.  Unfortunately, this version of the Cote d'Azur
    circuit places a blindingly-bright sun directly at the top of
    Beau Rivage, the long uphill climb at the beginning of the
    circuit >:-(   Extreme care must be taken when entering Pit
    Lane, which narrows significantly upon entry.
    Since this circuit is used (exclusively) by real-world F1
    cars, an F1 car is the best possible choice here.  However,
    tuning any car is key here on this tight, technical circuit.
    One area which warrants tuning attention is the gearbox;
    since there is really only one 'long' area in which to
    accelerate (The Tunnel), change the gearbox toward 'Sport' to
    gain faster acceleration out of the many corners (at the
    sacrifice of top-end speed, which is definitely NOT a
    priority at Cote d'Azur).  Second, raise the Front and Rear
    Downforce close to maximum; while this also sheds top-end
    speed, cornering will be rendered easier.  Adjusting Ride
    Height to maximum will increase aerodynamic friction
    underneath the car, slowing the car slightly to also assist
    in cornering.  Finally, use high brake settings to hold
    maximum speed heading into the tight corners, a good strategy
    for passing on braking (where the circuit is wide enough to
    allow such a maneuver).
    Passing at Cote d'Azur is extremely difficult because the
    circuit is so tight (although GT3 presents a generally wider
    circuit than the actual streets of Monaco).  Therefore, it is
    to your advantage to first qualify on Pole if at all
    possible; this will keep you ahead of the logjam at the first
    corner (Sainte-Devote) and help you to gain a larger lead as
    the rest of the competitors try to squeeze through the tight
    right-hand corner.  If you are not using an F1 car (which can
    only use Medium Tires in GT3), make sure to use Soft or
    Super-soft Tires to qualify; the extra grip will help in the
    tight corners and in acceleration.  Plan on about two hours
    to complete this race.
    An IA license is required for this race.
    This race has no restrictions concerning tuning or acceptable
    cars, which means that fast, high-powered cars can be used
    here for an extremely easy win in under 60 minutes.  As with
    many of the other Endurance Races, the F1 cars are a good bet
    here.  Also, a fully-maxxed Suzuki Escudo (over 1800HP) can
    be used here, although it will have so much power that it
    will be scraping the walls in the corners.  Another good
    possibility is the Mazda 787B; again, it will have so much
    power that it will be scraping the walls in the corners, but
    if Super-slick Tires are used, the tires will last
    approximately 45 laps before the tire indicators turn red,
    meaning that only two trips to Pit Lane are needed in the
    Interestingly, Pit Lane both starts and ends on the back
    stretch of Super Speedway.  This is much better than the
    track's appearance in Gran Turismo 2, in which Pit Lane was
    extremely short and difficult to use as both Pit Entry and
    Pit Exit were actually on the front stretch.
    There has been some discussion on the Internet concerning a
    rubber band trick which can be used at Super Speedway.  While
    I have not tried it and have not really read the details of
    the trick, I do know that it requires using a rubber band to
    position the left (steering) analog stick and using a clamp
    or other item to keep the accelerator button held down.  Once
    this is done, simply walk away and return in about an hour.
    The Suzuki Escudo is supposedly the best car to use for this
    rubber band trick.
    An IA license is required for this race.
    Some of the things I would like to see in future versions of
    the Gran Turismo series:
    1.) Even MORE Endurance Races would be nice, including Rally
    Endurance Races with more than just two cars on the track :-)
    2.) TRUE endurance races would be great.  Perhaps the Petit
    Le Mans or the 24 Hours of Daytona could be added.  Of
    course, this would require a method to allow players to save
    their progress during the game; perhaps this can be done when
    a player comes to Pit Lane (as in Le Mans 24 Hours).
    3.) One of the challenges of Gran Turismo 2 was finding just
    the right car within a certain horsepower range for a given
    Endurance Race.  These restrictions should be brought back.
    Also, a range of license restrictions should be implemented
    in accordance with appropriate horsepower ratings.
    4.) Please implement more Normal Car Endurance Races, perhaps
    in conjunction with the item above.
    5.) For all non-Rally races (including the Endurance Races),
    bring back the bonus money for gaining Pole Position, as was
    the case in the original Gran Turismo.
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