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    Tokyo R246 Guide by Wolf Feather

    Version: Final | Updated: 05/08/02 | Search Guide | Bookmark Guide

    Jamie Stafford/Wolf Feather
    Version: FINAL
    Initial version completed: January 1, 2001
    FINAL version completed:   May 8, 2002
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    Spacing and Length
    Circuit Details
    Sample Lap Times
    For optimum readability, this driving guide should be
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    Check for appropriate font setting by making sure the numbers
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    At racing venues outside the United States, most corners and
    many straightaways are given names.  Often, these are named
    for famous racers, racing-related or race-sponsor companies,
    and even other famous race circuits.  For a sampling of such
    courses with named corners and straightaways, please see my
    guides for EA Sports' F1-based games (F1 2000, F1
    Championship Season 2000, and F1 2001), my GT3: Cote d'Azur
    and GT3: Laguna Seca Guides, and my three guides for Le Mans
    24 Hours (the general guide, and the race-specific guides for
    Le Mans 2000 and Petit Le Mans).
    Tokyo R246 is a circuit based on actual roads in Tokyo,
    Japan.  As many know, one of Japan's greatest media exports
    is anime (Japanese animation: Sailor Moon, Princess Mononoke,
    Bubblegum Crisis, Vampire Princess Miyu OAV and TV Series,
    Robotech/Macross, Akira, and many thousands more - see the
    recent Anime Encyclopedia by Helen McCarthy and Jonathan
    Clements for an excellent reference on anime dating back to
    1917), so I thought it would be interesting to name sections
    of the Tokyo R246 circuit after anime characters.
    This is admittedly a highly-subjective effort.  Certainly,
    many (most???) diehard anime fans are likely to quibble with
    what I have presented here and curse me profusely in a wide
    variety of languages for having 'forgotten' a vast array of
    anime characters, and that is perfectly fine (so long as it
    is done politely!!!).  While this guide can potentially help
    players learn to better drive this circuit, my true focus
    with this guide is simply to put forth one possible vision of
    how the circuit's sections could be named.
    The fun Tokyo R246 circuit combines fast speeds (over
    200MPH/320KPH on the Pit Straight) with tricky technical
    corners; plus, the circuit features a four-lane Pit Straight
    and a 1-1/2-lane narrow section.  In a way, this circuit
    recalls Ridge Racer V, especially on the Pit Straight
    approaching the first turn... except that Ai Fukami is
    obviously not featured in GT3 :-(   Extreme care must be
    taken when entering Pit Lane, which narrows significantly
    upon entry.  Plan on a little over two hours to complete the
    Endurance Race at this venue.
    Pit Straight (A-ko Straight): This is not a true
    straightaway, as there are two gentle bends along A-ko
    Straight which can be taken flat-out, although care must
    still be taken to keep from bouncing off the barriers.  High-
    power cars tuned correctly can achieve speeds in excess of
    200MPH/320KPH before reaching the nasty braking zone for the
    even nastier first turn of the circuit.  The Pit Straight is
    given this name because of the high speeds which can be
    gained here, similar to the title character and tomboyish
    heroine of the Project A-ko series.
    Turn 1 (B-ko): Every hero(ine) needs a nemesis, provided in
    the Project A-ko series by B-ko.  Similarly, the slow, right-
    hand perpendicular Turn 1 is very much the nemesis of the
    high-speed A-ko Straight.  There is only about a meter of
    swing-out room if you take B-ko too wide and too fast, and a
    nasty barrier prevents shortcutting the corner.  Perhaps the
    only thing in the Project A-ko series which is nastier than
    this perpendicular corner is B-ko's monokini-style battle
    suit in the original (and definitely best) installment of the
    Straightaway (Seita Straight): Named for one of the main
    characters of the excellent but sad Grave of the Fireflies,
    this is a short straightaway, emblematic of the lives of the
    main characters of this classic anime film.
    Turn 2 (Lupin): Named for the title character of the Lupin
    III series, this left-hand perpendicular corner can be taken
    faster than B-ko if the approach is made from the extreme
    right of Seita Straight.
    Turn 3 (Thirds): Once Lupin has been cleared, Thirds can be
    taken flat-out as it bends gently to the right toward the
    stadium. Without giving away who or what they are, the Thirds
    are from the OAV/film Armitage III.
    Straightaway (Tatsuya): On the left side of this straightaway
    (near the entry to the following corner) is a stadium.  While
    I have no idea which sports are played in this stadium, this
    straightaway is named after the baseball-playing character of
    Touch who is troubled by the death of his popular twin
    baseball-star brother; after all, Tatsuya may play in this
    stadium one day!!!
    Turn 4 (Go Mifune Curve): This sweeping right-hand hairpin
    will require light or moderate braking on entry and
    throughout the corner, depending on the car's horsepower
    output.  Go Mifune is the Japanese name of the title
    character of the series known in the States as Speed Racer.
    While braking will be required by all but the lowest-powered
    cars, this is still a rather Speed-y corner.
    Turn 5 (Sawa Bend): At about 135 degrees, this left-hand
    corner requires stronger braking than the Go Mifune Curve.
    100MPH/160KPH is still possible here, but only with a
    flawless racing line and appropriate braking on entry; using
    an F1 car allows for faster cornering here, which would make
    this an  extremely useful place to pass.  Sawa is the
    schoolgirl assassin with exploding-bullet guns from the
    gloriously-violent Kite OAV, but this corner unfortunately
    does not include her famous panty shot from one of the
    available Kite posters :-(
    Straightaway (Totoro Straight - Part I): Totoro (from the
    film My Neighbor Totoro) is very close to nature, as is this
    tree-lined straightaway.
    Turns 6-7 (Ranma Chicane): This tight right-left chicane can
    be taken flat-out only with a highly agile car (such as an F1
    vehicle) and a pristine racing line.  Beware the barrier on
    exit if you fail to hold a solid racing line.  This is an
    extremely fast chicane, much like the gender changes for the
    title character of the Ranma 1/2 series and films.
    Straightaway (Totoro Straight - Part II): The tree-lined
    straightaway continues up to San.  Note that Part II is NOT
    parallel with Part I; exiting Ranma Chicane will cause racers
    to drive a line angled slightly to the left of the original
    plane of racing.
    Mononoke Complex: This is NOT a long-lost psychological
    condition discovered by Freud!!!  This section is named for
    three characters from Mononoke-Hime, released in the States
    by Disney as Princess Mononoke.
       Turn 8 (San): Breaking out of the tree-lined Totoro
       Straight - Part II, this is a sunny, blind, right-hand
       corner on approach; if taken too tightly, you will
       definitely bang the car at the apex.  Moderate or severe
       braking will be required on entry.  You should definitely
       edge to the left on exit to adequately set up the approach
       for Ashitaka, forming a double-apex U-shape formation.
       San is the quasi-heroine of Mononoke-Hime, the highest
       grossing Japanese film ever in Japan, and second among all
       films only to Titanic.
       Straightaway (Moro Straight): Named after the towering
       Wolf 'parent' of San, this short straightaway is a
       challenging bridge between San and Ashitaka, both on the
       circuit and in the film.
       Turn 9 (Ashitaka): This right-hand corner is semi-blind,
       the initial barrier hiding the fact that the course
       narrows by half on exit; veer hard to the left to avoid
       the second barrier, but keep off the left-side barrier.
       Ashitaka is the expelled, skilled warrior who falls in
       love with San in Mononoke-Hime.
    Senshi Complex: Turns 10 and 11 are named for two Senshi from
    the Sailor Moon series.  Sailor Mercury and Sailor Neptune
    both use water as their Element of Influence, so they are
    chosen here due to the river just to the left of this portion
    of the circuit; the river can best be seen from Tita Chute
    and Ryo-Oh-Ki.  The circuit narrows greatly here, widening at
       Turn 10 (Mercury): Very quickly after clearing Ashitaka,
       Mercury is a gentle left-hand bend which may require
       slight braking for high-powered cars to keep off the
       barriers in this extremely narrow section of the circuit.
       Straightaway (Bubbles): This super-short straightaway
       between Mercury and Neptune is NOT named after one of the
       Powerpuff Girls, but after Mercury Bubbles, the first
       Senshi Attack used by Sailor Mercury in the Sailor Moon
       Turn 11 (Neptune): This gentle right-hand bend will also
       likely require slight braking to keep from bouncing off
       the barriers in this extremely narrow section of the
    Straightaway (Tita Chute): This is an extremely brief
    straightaway, almost too short to really be considered a
    straightaway.  Young Captain Tita is the main character of
    the anime OAV Plastic Little, known affectionately for its
    tasteful attention to female anatomy (bath scene: boingy-
    boingy) and its rather intriguing world.
    Turn 12 (Ryo-Oh-Ki): This left-hand corner, also within the
    very narrow section of the circuit, will definitely require
    moderate braking by all but the lowest-powered cars to keep
    from bouncing off the barriers.  On approach, this corner
    does not seem at all unusual, much like the loveable Ryo-Oh-
    Ki from the Tenchi Muyo! series and films.  Fortunately, this
    corner will not grow up into a spacecraft!!!!!
    Straightaway (Knight Sabers Shoot): This short straightaway
    is named after the famous four hardsuited heroines of the
    Bubblegum Crisis universe (which comprises the original
    Bubblegum Crisis from the 1980s, the following series
    Bubblegum Crash, and the 1990s updated rehash Bubblegum
    Crisis: Tokyo 2040).
    Turn 13 (Vision): At last, the circuit widens greatly here
    for this corner, providing fast cars a chance to safely pass
    slower vehicles.  Vision is a long, tight, right-hand, acute-
    angle, semi-blind corner.  Extreme care must be taken not to
    bang the left-side barrier on exit as the circuit narrows
    again (but not to the extreme of the section from the exit of
    Ashitaka to the entry of Vision).  Strong power is required
    on exit to gain maximum speed along A-ko Straight and pass
    several slower cars.  Just like Ryo-Oh-Ki, Vision does not
    seem difficult at all on approach, but its appearance quickly
    changes once you are actually cornering; this is just like
    the lead secondary character of Bubblegum Crisis Episode 7,
    'Double Vision' (from the original Bubblegum Crisis series).
    Double vision truly IS needed here in a race, both to keep an
    eye on any car(s) immediately in front of you, as well as to
    keep in mind which car(s) might be just around the edge of
    the inner (right-side) barrier.
    These are a few lap times for Tokyo R246.  These times are
    based upon one or two hot laps during Qualifying at this
    venue, and thus do NOT reflect actual race lap times, which
    will likely be 1-3 seconds faster per lap.
    Acura RSX Type-S                          200 HP    2:12.685
    Alto Works Suzuki Sports Limited          220 HP    2:00.090
    Aston Martin V8 Vantage                   542 HP    1:58.122
    Audi TT 1.8T Quattro                      221 HP    2:14.789
    Chevrolet Corvette C5R                    592 HP    1:39.684
    F090/S                                    711 HP    1:22.965
    F687/S                                    927 HP    1:22.849
    Gillet Vertigo Race Car                   419 HP    1:42.265
    Lister Storm V12 Race Car                 593 HP    1:42.561
    Lotus Esprit Ross 30                      349 HP    2:00.497
    Mazda 787B                                964 HP    1:27.435
    Mine's GT-R-N1 V-spec                     591 HP    1:48.841
    Mini Cooper 1.3i                           61 HP    2:35.248
    Mitsubishi FTO LM Race Car                567 HP    1:40.285
    Pagani Zonda C12                          376 HP    1:51.758
    Pagani Zonda C12S                         527 HP    1:50.572
    Pagani Zonda Race Car                    1199 HP    1:29.207
    Panoz Esperante GTR-1                     986 HP    1:37.543
    Renault Clio Sport Race Car               285 HP    1:55.472
    Tickford Falcon XR8 Race Car              599 HP    1:43.999
    Toyota Celica TRO Sports M                405 HP    1:56.470
    Toyota Vitz RS 1.5(J)                     230 HP    2:03.911
    A big arigatou to DaZee (from the GameFAQs message board for
    Gran Turismo 3) for correcting my statement on the reality
    status of the Tokyo R246 circuit.  Domo arigatou gozaimasu!!!
    For questions, rants, raves, comments of appreciation, etc.,
    please contact me at: FEATHER7@IX.NETCOM.COM; also, if you
    have enjoyed this guide and feel that it has been helpful to
    you, I would certainly appreciate a small donation via PayPal
    (http://www.paypal.com/) using the above e-mail address.
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