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    Rally License Guide by Wolf Feather

    Version: Final | Updated: 07/10/02 | Printable Version | Search This Guide

    GRAN TURISMO 3: RALLY LICENSE GUIDE
    
    by
    
    Jamie Stafford/Wolf Feather
    feather7@ix.netcom.com
    
    
    
    FINAL VERSION
    
    Initial version completed: May 20, 2002
    Current version completed: July 10, 2002
    
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    CONTENTS
    Spacing
    Permissions
    Introduction
    Riding the Walls
    License R-1
    License R-2
    License R-3
    License R-4
    License R-5
    License R-6
    License R-7
    License R-8
    Contact
    
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    SPACING
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This driving guide may only be posted on: FeatherGuides,
    GameFAQs.com, f1gamers.com, PSXCodez.com, Cheatcc.com, Games
    Domain, gamesover.com, Absolute-PlayStation.com, RedCoupe,
    InsidePS2Games.com, CheatPlanet.com, The Cheat Empire,
    gamespot.com, ps2domain.net, a2zweblinks.com, Gameguru,
    ps2replay.com, cheatingplanet.com, neoseeker.com,
    RobsGaming.com, ps2fantasy.com, gamespot.com, and
    vgstrategies.com.  Please contact me for permission to post
    elsewhere on the Internet.
    
    Permission is granted to download and print one copy for
    personal use.
    
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    INTRODUCTION
    Gran Turismo 2 introduced rally racing to the most popular
    auto racing series for PlayStation.  Gran Turismo 3 continues
    the rally racing series for PlayStation2.  However, as in
    GT2, GT3 requires that drivers first acquire a Rally License
    to participate in Rally Events - even the wet-based events
    which do not use dirt.
    
    This guide is designed to provide tips in acquiring a Rally
    License in Gran Turismo 3; the goal, therefore, is to assist
    drivers in earning a Bronze Medal.  The Rally License is
    actually the easiest of the six licenses to earn (but just as
    difficult as the others for obtaining Gold Medals in all
    eight tests), but those new to driving on dirt are
    nonetheless likely to find rally racing a bit tricky.
    
    Please note that rally racing in GT3 is very different from
    real-world rally racing.  GT3's Rally Events take place on
    'circuits,' in that the ending point is the same as the
    starting point; most real-world rally racing takes place on
    stages, where the starting and ending points are somewhat far
    apart.  Also, in GT3, drivers race each other; in real-world
    rallying, drivers race the clock and rarely pass another car
    on the stage (cars all start each stage at a fairly wide
    interval from each other).  For a game which is much closer
    to real-world rally driving, buy World Rally Championship;
    however, skills obtained in either Gran Turismo 3 or World
    Rally Championship can be helpful in the other game as well.
    
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    RIDING THE WALLS
    This tactic can be very useful, both in the License Tests and
    in actual competition in Gran Turismo 3.  The game does not
    include damage modeling, so scraping the walls, cliffs, and
    other barriers will only slow a car (and accelerate tire wear
    if applicable to a particular race).
    
    Riding the walls entails placing one side of the car against
    the wall or other barrier and letting the curve of the
    obstruction change the car's direction.  However, in the
    License Tests, this must be done VERY carefully, as hitting
    obstructions with much force will result in automatic failure
    of the test.
    
    The best way to engage in this practice is to gently edge the
    side of the car against the obstruction at a very gentle
    angle.  Keeping the accelerator fully engaged, the friction
    will slow the car, but will still generally allow for a
    greater speed than braking and cornering normally - and in a
    racing situation, can result in passing one or more cars
    performing 'normal' cornering procedures.
    
    Exiting the corner, however, can be tricky when riding the
    walls.  Depending on the car, the terrain, the speed at exit,
    and the obstacle itself, a car may want to keep going in the
    direction at which it had been turning.  Therefore, always be
    prepared to quickly countersteer on exit; lifting off the
    accelerator just before corner exit may also be of use in
    this situation.
    
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    LICENSE R-1
    Skill:       Rally Driving Basics I
    Car Used:    Peugeot 206 Rally Car
    Gold Time:   0'15.600
    Silver Time: 0'16.000
    Bronze Time: 0'17.300
    
    This first Rally License test - taking place at the beginning
    of Tahiti Circuit - requires cornering during the transition
    from pavement to dirt.  On the positive side, braking on
    pavement is generally better than braking on dirt, as the
    tires generally find more grip on pavement.  On the negative
    side, turning too much can cause the car to spin once on the
    dirt; similarly, carrying too much speed from the pavement to
    the dirt will cause the car to slide toward the outside wall,
    thus requiring heavy braking to stay off the wall and likely
    resulting in failing the test (time will expire).  The trick
    here is to balance both braking and cornering as much as
    possible.
    
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    LICENSE R-2
    Skill:       Rally Driving Basics II
    Car Used:    Toyota Corolla Rally Car
    Gold Time:   0'29.200
    Silver Time: 0'29.600
    Bronze Time: 0'31.800
    
    This test at the end of the Smokey Mountain venue (the new
    rally venue in the series) begins on gravel, and then
    transitions to pavement just beyond the final (crested)
    corner.  The key to successfully passing this test is a
    thorough knowledge of the width and apexes of this section of
    the circuit.  The previous test venue was essentially flat;
    this test venue combines multiple consecutive corners with
    significant elevation changes, resulting in blind corners
    created by crests in the circuit and the barriers at the
    valleys, all in an effort to obscure a driver's vision of the
    circuit.  In general, keep tight to the apex of each corner,
    and try to keep from drifting all the way out to the walls on
    exiting corners.  Once the test venue has been very well
    committed to memory, it is possible to straightline several
    of the corners before the tunnel.
    
    The final corner (at the exit of the tunnel) can be tricky.
    Most likely, drivers will brake for this corner, and the test
    can indeed be safely completed by braking here IF the rest of
    the test venue has been cleared flawlessly.  However, the
    best bet is to keep on the accelerator and turn hard early,
    using the natural slope of the corner to help keep the car
    near the apex and prevent it from sliding up the gravel
    banking.  This should shave at least one second off the test
    time, and should vault Bronze Medal drivers up to Silver
    Metal instantly.
    
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    LICENSE R-3
    Skill:       Rally Driving Basics III
    Car Used:    Ford Escort Rally Car
    Gold Time:   0'22.300
    Silver Time: 0'22.700
    Bronze Time: 0'24.000
    
    This test takes place at Swiss Alps, one of the most
    difficult venues in all of Gran Turismo 3.  The most
    difficult aspect of this license test is successfully
    clearing the S-curves; the difficulty lies in the long
    shadows across this area of the circuit, making flawless
    knowledge of these corners and their limits absolutely key to
    passing this test.
    
    On exiting the final S-curve, there is ample swing-out room,
    which can be very beneficial is braking was not used in the
    S-curves, but swinging out too far can be detrimental in
    terms of time.  Braking can be used here to help slow
    sufficiently for the corners, but will almost certainly
    result in only a Bronze Medal.
    
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    LICENSE R-4
    Skill:       Practical Rally Driving I
    Car Used:    Toyota Celica Rally Car
    Gold Time:   0'22.400
    Silver Time: 0'22.800
    Bronze Time: 0'24.300
    
    This test occurs in the final third of the Tahiti Circuit
    venue, with the three consecutive hairpin corners.  Holding a
    tight apex is key to saving time here, but will usually mean
    shedding A LOT of speed well before corner entry.  It is
    possible to never use the brakes and still pass this license
    test, but doing so will require sliding through corners and
    still somehow managing to countersteer well enough to keep
    off the walls on corner exit.
    
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    LICENSE R-5
    Skill:       Practical Rally Driving II
    Car Used:    Mitsubishi Lancer Evolution VI Rally Car
    Gold Time:   0'26.850
    Silver Time: 0'27.300
    Bronze Time: 0'29.600
    
    Returning to Swiss Alps, this test begins where test R-3
    ended.  This is a very tricky portion of the circuit: a long
    straightaway followed by a ninety-degree right-hand turn
    followed instantly by a sharp left-hand hairpin which causes
    the car's rear end to want to swing out violently; this is
    followed by a brief straightaway and a wider right-hand
    hairpin before the final (short) run to the Start/Finish
    Line.
    
    Fortunately, the circuit is fairly wide, and widens even more
    to accommodate cars spinning around while trying to handle
    the hairpin corners.  Braking is almost certainly a
    requirement for the first corner of the license test, but the
    rest of the test section can be cleared with precision
    driving and superhuman reflexes.
    
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    LICENSE R-6
    Skill:       Drifting Techniques I
    Car Used:    Lancia Delta HF Integrale Rally Car
    Gold Time:   0'29.400
    Silver Time: 0'30.000
    Bronze Time: 0'31.800
    
    The R-6 test takes place at Tahiti Maze, by far the most
    difficult rally venue in Gran Turismo 3.  This test requires
    clearing a set of four hairpin corners joined by brief
    straightaways; making matters worse, the Lancia Delta HF
    Integrale Rally Car always wants to spin on exiting corners,
    so throttle management and countersteering are very important
    here.
    
    There are really two strategies for achieving a Bronze Medal
    in this test.  The first is to drive semi-normally, sliding
    the car through the hairpins and braking only as necessary
    (usually to avoid smacking the walls when exiting the
    hairpins).  The second is to ride the walls (explained
    above), which itself has its own risks.
    
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    LICENSE R-7
    Skill:       Drifting Techniques II
    Car Used:    Subaru Imprezza Rally Car Prototype
    Gold Time:   0'22.400
    Silver Time: 0'22.800
    Bronze Time: 0'24.600
    
    This test uses another section of the Tahiti Maze circuit,
    again with multiple hairpins connected by brief
    straightaways.  This time, however, the entire test area has
    a downhill slope.  Also, there is a semi-sharp right-hand
    corner immediately after the beginning of the test area, and
    a transition from dirt to gravel just before the end of the
    test area.
    
    Again, riding the walls is probably a good option here,
    especially since the Subaru Imprezza Rally Car Prototype has
    more power than the Lancia Delta HF Integrale Rally Car from
    test R-6.  Braking will likely be needed for virtually all
    the corners, although experts should be able to simply slide
    the car around all the corners.
    
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    LICENSE R-8
    Skill:       Rally License Final Exam
    Car Used:    Mitsubishi Lancer Evolution VII Rally Car
                 Prototype
    Gold Time:   1'58.700
    Silver Time: 2'00.000
    Bronze Time: 2'08.000
    
    This is the most difficult Rally License test of all: a full
    lap at Tahiti Maze.  Fortunately, the Bronze Medal time is
    sufficiently high that one or two corners can be taken fairly
    poorly and the test still passed successfully.  Riding the
    walls will certainly help to shave time, although some of the
    straightaways between consecutive hairpins are so short that
    there is virtually not enough room to gently edge up against
    the wall before reaching the next hairpin.
    
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    CONTACT INFORMATION
    For questions, rants, raves, comments of appreciation, etc.,
    please contact me at: FEATHER7@IX.NETCOM.COM; also, if you
    have enjoyed this guide and feel that it has been helpful to
    you, I would certainly appreciate a small donation via PayPal
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    To find the latest version of this and all my other PSX/PS2
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