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    IB License Guide by Wolf Feather

    Version: Final | Updated: 07/10/02 | Printable Version | Search This Guide

    GRAN TURISMO 3: IB LICENSE GUIDE
    
    by
    
    Jamie Stafford/Wolf Feather
    feather7@ix.netcom.com
    
    
    
    Version: FINAL VERSION
    
    Initial version completed: May 25, 2002
    Current version completed: July 10, 2002
    
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    CONTENTS
    Spacing
    Permissions
    Introduction
    License IB-1
    License IB-2
    License IB-3
    License IB-4
    License IB-5
    License IB-6
    License IB-7
    License IB-8
    Contact
    
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    SPACING
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This driving guide may only be posted on: FeatherGuides,
    GameFAQs.com, f1gamers.com, PSXCodez.com, Cheatcc.com, Games
    Domain, gamesover.com, Absolute-PlayStation.com, RedCoupe,
    InsidePS2Games.com, CheatPlanet.com, The Cheat Empire,
    gamespot.com, ps2domain.net, a2zweblinks.com, Gameguru,
    ps2replay.com, cheatingplanet.com, neoseeker.com,
    RobsGaming.com, ps2fantasy.com, gamespot.com, and
    vgstrategies.com.  Please contact me for permission to post
    elsewhere on the Internet.
    
    Permission is granted to download and print one copy for
    personal use.
    
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    INTRODUCTION
    This guide is designed to provide tips in acquiring an
    International B (IB) License in Gran Turismo 3; the goal,
    therefore, is to assist drivers in earning a Bronze Medal.
    The IB License is not necessarily difficult to obtain, but
    the test venues themselves require strong familiarity with
    medium-powered vehicles to ensure that proper braking points
    are observed.
    
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    LICENSE IB-1
    Skill:       Circle Track: 60R, Wet Road
    Car Used:    Corvette Z06
    Gold Time:   0'49.600
    Silver Time: 0'50.200
    Bronze Time: 0'52.800
    
    Wet-conditions driving is actually only used within Rally
    Events, which requires a Rally License for entry, so the fact
    that wet-conditions driving is part of the IB License tests
    is surprising.
    
    Here, the object is to start from a standstill and complete
    three laps around a circular track.  Due to the track
    configuration and the water on the road, the car will tend to
    slide if too much throttle or turning is used.  The water
    will make the car want to hydroplane if too much speed is
    used, yet speed is key to completing this test in time.
    Knocking over the cones on the inside of the course results
    in immediate failure, so take care if making use of the
    rumble strip.
    
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    LICENSE IB-2
    Skill:       Circle Track: 100R, Wet Road
    Car Used:    Corvette Z06
    Gold Time:   1'01.600
    Silver Time: 1'02.400
    Bronze Time: 1'05.500
    
    Wet-conditions driving is actually only used within Rally
    Events, which requires a Rally License for entry, so the fact
    that wet-conditions driving is part of the IB License tests
    is surprising.
    
    Here, the object is to start from a standstill and complete
    three laps around a circular track which is larger than the
    previous track.  Due to the track configuration and the water
    on the road, the car will tend to slide if too much throttle
    or turning is used.  The water will make the car want to
    hydroplane if too much speed is used, yet speed is key to
    completing this test in time.  Knocking over the cones on the
    inside of the course results in immediate failure, so take
    care if making use of the rumble strip.
    
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    LICENSE IB-3
    Skill:       Braking & Cornering I
    Car Used:    S2000 Type V(J)
    Gold Time:   0'22.450
    Silver Time: 0'23.000
    Bronze Time: 0'24.500
    
    This tricky test takes place at Seattle, coming off the back
    straightaway (the long bridge before arriving at the old and
    new stadiums) and around the chicane.  Braking at the right
    moment is key to passing this test, as is keeping tight
    apexes through the chicane.  Also, the railroad tracks can
    cause the car to bounce, which can lead to a loss of control.
    
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    LICENSE IB-4
    Skill:       Braking & Cornering II
    Car Used:    Corvette Z06
    Gold Time:   0'19.700
    Silver Time: 0'20.000
    Bronze Time: 0'21.200
    
    This test also takes place in Seattle, specifically the very
    beginning of the Seattle circuit.  Proper braking is
    important here to safely clear the hairpin turn, but what is
    key here is car control, as the car wants to oversteer
    exiting the hairpin.
    
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    LICENSE IB-5
    Skill:       Turning Acceleration & Weight Shift
    Car Used:    RUF 3400S
    Gold Time:   0'28.800
    Silver Time: 0'29.300
    Bronze Time: 0'30.500
    
    This test begins just before the final tunnel at Grand Valley
    and involves a standing start; proper wheelspin management
    can save time.  As this is a standing start, it is necessary
    to power through the tunnel at full acceleration.  However,
    the tight decreasing-radius apexes of the chicane combined
    with the car's tendency to oversteer is what makes this test
    particularly challenging.  Once clear of the chicane, keep to
    the left of the pavement to shave off a little more time in
    the final run to the end of the test zone.
    
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    LICENSE IB-6
    Skill:       Fast Slalom I: Assist ON
    Car Used:    RUF RGT
    Gold Time:   0'23.900
    Silver Time: 0'24.200
    Bronze Time: 0'26.200
    
    This is the first of two 'slalom' tests at Complex String.
    This is not a traditional slalom in that there are no
    obstacles which must be cleared, as in the license tests for
    Gran Turismo 2 or in slalom downhill skiing.  Instead, the
    course keeps alternating between left and right turns.  The
    Stability Control System is activated for this test.
    
    Use of the rumble strips at the apexes can decrease time, but
    the test ends in immediate failure if one of the apex cones
    is knocked over.  Car control is important as well, combined
    with anticipation of the following corner to keep a pristine
    racing line; once the racing line is lost, it is difficult to
    regain it and still pass the test.
    
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    LICENSE IB-7
    Skill:       Fast Slalom II: Assist OFF
    Car Used:    RUF RGT
    Gold Time:   0'24.000
    Silver Time: 0'24.300
    Bronze Time: 0'26.300
    
    This is the second of two 'slalom' tests at Complex String.
    This is not a traditional slalom in that there are no
    obstacles which must be cleared, as in the license tests for
    Gran Turismo 2 or in slalom downhill skiing.  Instead, the
    course keeps alternating between left and right turns.  The
    Stability Control System is NOT activated for this test,
    which makes flawless driving and gentle tapping of the brakes
    much more important than in the previous test.
    
    Use of the rumble strips at the apexes can decrease time, but
    the test ends in immediate failure if one of the apex cones
    is knocked over.  Car control is important as well, combined
    with anticipation of the following corner to keep a pristine
    racing line; once the racing line is lost, it is difficult to
    regain it and still pass the test.
    
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    LICENSE IB-8
    Skill:       International B License Final Exam
    Car Used:    NSX Type S Zero(J)
    Gold Time:   0'31.700
    Silver Time: 0'32.000
    Bronze Time: 0'33.700
    
    This test comprises nearly the entire first half of the
    Apricot Hill circuit.  The trickiest area of the test is the
    second corner, a left-hand blind corner on a decreasing
    radius immediately following the first left-hand semi-blind
    corner; fortunately, the slight banking of Turn 2 will help
    somewhat if the car begins to slide to the outside of the
    corner.  Because Turn 2 is tight and blind, drivers should
    brake early from the outside on entry and keep tight to the
    apex, likely braking this entire time.
    
    Once safely past Turn 2, the course makes a brief downhill
    run to Turn 3, where it begins an uphill climb with several
    high-speed corners.  Slight braking may be required for these
    turns, but with the large expanses of sand along both sides
    of the pavement, dropping a wheel off the pavement and rumble
    strips will almost certainly mean failing the test due to
    taking too much time.
    
    This test can only be attempted once the previous seven tests
    have all been successfully passed with a Bronze Medal (or
    better).
    
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    CONTACT INFORMATION
    For questions, rants, raves, comments of appreciation, etc.,
    please contact me at: FEATHER7@IX.NETCOM.COM; also, if you
    have enjoyed this guide and feel that it has been helpful to
    you, I would certainly appreciate a small donation via PayPal
    (http://www.paypal.com/) using the above e-mail address.
    
    To find the latest version of this and all my other PSX/PS2
    game guides, please visit FeatherGuides
    (http://www.angelcities.com/members/feathersites/).  The
    latest version will always be posted at FeatherGuides, while
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    regularly-scheduled posting updates.
    
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