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    General Set-Ups Guide by Wolf Feather

    Version: Final | Updated: 09/21/02 | Search Guide | Bookmark Guide

    GRAN TURISMO 3: GENERAL SET-UPS GUIDE
    
    By
    
    Wolf Feather/Jamie Stafford
    FEATHER7@IX.NETCOM.COM
    
    Initial Version Completed: August 31, 2002
    FINAL VERSION  Completed:  September 21, 2002
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Apricot Hill Raceway (II)
    Cote d'Azur/Monaco
    Deep Forest Raceway (II)
    Grand Valley Speedway (II)
    Laguna Seca Raceway
    Midfield Raceway (II)
    Rome Circuit (II)
    Seattle Circuit (II)
    Smokey Mountain (II)
    Special Stage Route 11 (II)
    Special Stage Route 5 (II)
    Special Stage Route 5 Wet (II)
    Super Speedway
    Swiss Alps (II)
    Tahiti Circuit (II)
    Tahiti Maze (II)
    Test Course
    Tokyo R246 (II)
    Trial Mountain (II)
    Contact
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
    PSXCodez.com, Cheatcc.com, Absolute-PlayStation.com, Games
    Domain, InsidePS2Games.com, RedCoupe, CheatPlanet.com, The
    Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
    gamesover.com, vgstrategies.com, ps2fantasy.com, hellzgate,
    RobsGaming.com, GT3 High Speed, and neoseeker.com.
    
    Permission is granted to download and print one copy for
    personal use.
    
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    INTRODUCTION
    The purpose of this guide is to provide players with a
    general idea of the tuning requirements for virtually any car
    used at a given circuit in Gran Turismo 3.  Some of the
    tuning suggestions presented here require specific parts,
    which may or may not be standard equipment and which may or
    may not be available for a given car in the Tune Shop.  Also,
    tires are specifically not discussed here, as tire choice
    (other than Dirt Tires) is dictated more by the length of a
    race and each player's driving style than by the
    configuration of a circuit.
    
    In the Gran Turismo series, a 'II' designation indicates that
    a race will be held in the reverse configuration for that
    circuit.  The 'II' designation is not used for all circuits.
    However, car set-ups for a reverse-configuration race will
    generally be the same as for a regular-configuration race at
    the same venue.
    
    On a very important note, these suggestions can largely be
    discarded when using F1 cars, due to their inherent
    advantages in acceleration, top-end speed, and cornering
    ability.
    
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    APRICOT HILL RACEWAY (II)
    Apricot Hill Raceway is generally a rather fast circuit; even
    many of the corners can be taken at a medium or high rate of
    speed; however, the hairpin behind the Paddocks and the final
    chicane are both very slow corners (about 50MPH), which makes
    a high-speed set-up a bit precarious in these areas.  There
    should not be much need to ride the rumble strips here,
    although it can be quite useful in the final chicane.
    
    Ride Height:                   Medium-low, to keep from
                                      bottoming out in the slow
                                      sections (which are located
                                      at the lowest part of
                                      valleys
    Stabilizers:                   Low, to make up for the lack
                                      of downforce
    Brake Balance :                Medium to high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Relatively low
    
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    COTE D'AZUR/MONACO
    This is by far the most technical circuit in Gran Turismo 3.
    Not only is this circuit narrow, there are virtually NO
    straightaways here, so top-end speed is not an issue.  The
    benefit to using longer gear ratios (closer to 'Wide') is
    that there will be less chance of wheelspin, which will
    unnecessarily accelerate tire wear; on the other hand, using
    shorter gear ratios (closer to 'Sport') will provide the
    acceleration needed to power out of corners and pass a
    competitor before the next corner.  Expect to ride the rumble
    strips at several locations here, notably the chicane just
    beyond the exit of The Tunnel.
    
    Spring Rate:                   Soft
    Ride Height:                   High
    Shock Absorbers:               Soft
    Stabilizers:                   As soft as a player's driving
                                      style and comfort level
                                      will allow
    Brake Balance :                VERY high (20+)
    Gear Ratio (Auto Setting):     Medium-Sport
    Downforce:                     High, to assist in cornering
    
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    DEEP FOREST RACEWAY (II)
    Perhaps the most scenic race venue in Gran Turismo 3, Deep
    Forest Raceway has only one long straightaway (Pit Straight),
    although lack of traffic and good reflexes can make the
    section from the low area up through the tunnels a good place
    to attain top speeds as the circuit continually fades from
    side to side.  The place where the most clock time can
    potentially be lost is the first third of the circuit, with
    its hairpin corner at the end of Pit Straight and its tight,
    twisty corners running through the forest and into tunnels.
    Players can expect to use the rumble strips and to drop
    wheels off the pavement fairly regularly.
    
    Spring Rate:                   Soft
    Ride Height:                   Medium
    Shock Absorbers:               Soft
    Stabilizers:                   As soft as a player's driving
                                      style and comfort level
                                      will allow
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium
    
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    GRAND VALLEY SPEEDWAY (II)
    The longest circuit in Gran Turismo 3, Grand Valley Speedway
    is also fairly scenic.  Due to its length and the tricky
    final sector (when run in the forward configuration), tire
    management is key here, or else too much time will be lost in
    trying to keep the car on the pavement.
    
    Spring Rate:                   Medium
    Ride Height:                   Medium-low
    Shock Absorbers:               Medium
    Stabilizers:                   Medium
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-wide
    Downforce:                     Medium
    
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    LAGUNA SECA RACEWAY
    This is the home of the world-famous Corkscrew (Turns 8A and
    9), the tight left-right chicane on a steep downhill slope
    beginning just beyond the crest of the circuit.  Safely
    navigating the Corkscrew as well as the final corner (a tight
    perpendicular left-hand turn) can result in low lap times.
    using the rumble strips is almost certainly a must for most
    corners, but the rumble strips are fortunately not very tall,
    which means the car is not very likely to jump when rolling
    onto them.
    
    Spring Rate:                   Medium
    Ride Height:                   Medium
    Shock Absorbers:               Medium
    Stabilizers:                   Medium-low
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium-low
    
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    MIDFIELD RACEWAY (II)
    This circuit is in a figure-eight formation and contains many
    types of corners, which makes this a somewhat-technical venue
    despite the high speeds attainable on several of the
    straightaways.  Rumble strips are very important here.
    
    Spring Rate:                   Soft
    Ride Height:                   Medium-low
    Shock Absorbers:               Soft
    Stabilizers:                   Medium-low
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium-low
    
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    ROME CIRCUIT (II)
    This street circuit provides many high-speed runs (some with
    straightaways, some with fades) and four notable slow
    corners.  This circuit is also almost entirely flat.
    
    Spring Rate:                   Medium-high
    Ride Height:                   Lowest possible setting
    Shock Absorbers:               Medium-high
    Stabilizers:                   Medium-low
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium-low
    
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    SEATTLE CIRCUIT (II)
    This is perhaps the most scenic street circuit in Gran
    Turismo 3; unfortunately, the famous Space Needle is only
    seen far in the distance between the old buildings.  This is
    a fairly technical circuit, especially the upper portion of
    the circuit (where most of a lap is spent) and the final
    chicane at Pit Entry.  The multi-tiered uphill climb (in the
    forward configuration) is extremely treacherous, as the very
    top of the incline contains a right-hand right-angle corner
    with little swing-out room.  Also, beware of the railroad
    tracks, especially when entering the chicane between the old
    and new stadiums.
    
    Spring Rate:                   Medium-low
    Ride Height:                   Medium-high
    Shock Absorbers:               Soft
    Stabilizers:                   As low as a player's comfort
                                      level and driving style
                                      will allow
    Brake Balance :                High
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium
    
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    SMOKEY MOUNTAIN (II)
    This is one of the four dirt-based Rally Events circuits in
    Gran Turismo 3.  Those who have played Gran Turismo 2 will
    notice that this circuit has been given pavement along the
    entire front stretch.  This circuit can easily send cars
    airborne, especially at either end of the paved sections in
    either the forward or reverse configuration.
    
    Spring Rate:                   Soft
    Ride Height:                   High
    Shock Absorbers:               Soft
    Stabilizers:                   Medium-high
    Brake Balance :                Medium
    Gear Ratio (Auto Setting):     Medium
    Downforce:                     Medium-high
    
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    SPECIAL STAGE ROUTE 11 (II)
    This nighttime street circuit has returned from the original
    Gran Turismo, with a few noticeable changes.  This is also a
    highly-technical circuit, although passing is far easier than
    at Cote d'Azur/Monaco.  Cornering ability is key here, even
    if it means hitting the rev limiter on the straightaways
    (especially on Pit Straight).
    
    Spring Rate:                   Medium-high
    Ride Height:                   Medium
    Shock Absorbers:               Medium-high
    Stabilizers:                   As low as a player's comfort
                                      level and driving style
                                      will allow
    Brake Balance :                VERY high (20+)
    Gear Ratio (Auto Setting):     Medium-low
    Downforce:                     Medium-high
    
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    SPECIAL STAGE ROUTE 5 (II)
    This is another nighttime street circuit.  SSR5 is not quite
    as fast as SSR11 (above), but good speeds can still be
    attained, primarily on Pit Straight.
    
    Spring Rate:                   Medium-high
    Ride Height:                   Medium
    Shock Absorbers:               Medium-high
    Stabilizers:                   As low as a player's comfort
                                      level and driving style
                                      will allow
    Brake Balance :                High
    Gear Ratio (Auto Setting):     Medium
    Downforce:                     Medium-high
    
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    SPECIAL STAGE ROUTE 5 WET (II)
    This is the same as SSR5 (above), but the circuit is full of
    water.  This creates some nice visual effects and shows the
    graphics prowess of the PlayStation2, but it means that
    hydroplaning is a very real possibility.  Because of the vast
    amount of water on the pavement, any hard or fast changes in
    speed or direction severely raise the risk of losing car
    control - and once car control is lost, regaining control
    within the concrete canyons is virtually impossible until the
    car cones to a complete standstill.  Do not plan on attaining
    a lot of speed here.
    
    Spring Rate:                   Medium
    Ride Height:                   Medium
    Shock Absorbers:               Medium
    Stabilizers:                   Medium
    Brake Balance :                High
    Gear Ratio (Auto Setting):     Medium-Sport
    Downforce:                     Medium-low
    
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    SUPER SPEEDWAY
    This is one of the easiest circuits for finding optimal car
    set-ups.
    
    Spring Rate:                   Medium
    Ride Height:                   As low as possible
    Shock Absorbers:               Medium-high
    Stabilizers:                   Medium-low
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     As low as possible
    
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    SWISS ALPS (II)
    This is another dirt-based track in Rally Events.  This is a
    rather tricky venue, with many blind and semi-blind corners.
    Also, the circuit narrows for the wooden bridge on its back
    side, but this narrowing is VERY difficult to spot,
    especially in the reverse configuration as the entry to the
    bridge is shrouded in dark sunset shadows.
    
    Spring Rate:                   Soft
    Ride Height:                   High
    Shock Absorbers:               Soft
    Stabilizers:                   Medium-high
    Brake Balance :                Medium
    Gear Ratio (Auto Setting):     Medium
    Downforce:                     Medium
    
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    TAHITI CIRCUIT (II)
    This is another dirt-based track in Rally Events.  This is a
    fairly quick circuit in terms of speed, although the
    consecutive hairpins can be tricky.
    
    Spring Rate:                   Soft
    Ride Height:                   Medium-high
    Shock Absorbers:               Soft
    Stabilizers:                   Medium-high
    Brake Balance :                Medium
    Gear Ratio (Auto Setting):     Medium
    Downforce:                     Medium-low
    
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    TAHITI MAZE (II)
    This is another dirt-based track in Rally Events, and is the
    absolute trickiest Rally Events circuit.  This circuit very
    much feels like a maze, as there are multiple consecutive
    hairpins in multiple sections of the circuit.  Due to the
    importance of cornering and the very short straightaways, do
    not expect to attain high speeds.
    
    Spring Rate:                   Soft
    Ride Height:                   Medium-high
    Shock Absorbers:               Soft
    Stabilizers:                   Medium-low
    Brake Balance :                Medium
    Gear Ratio (Auto Setting):     Medium-low
    Downforce:                     Medium-high
    
    ====================================
    
    TEST COURSE
    This is one of the easiest circuits for finding optimal car
    set-ups.  There is absolutely NO reason to use the brakes
    here at all.
    
    Spring Rate:                   As hard as possible
    Ride Height:                   As low as possible
    Shock Absorbers:               As hard as possible
    Stabilizers:                   As high as possible
    Brake Balance :                Does not matter - the brakes
                                      are not needed at all
    Gear Ratio (Auto Setting):     VERY close to Wide, but NOT
                                      fully-Wide (or else the
                                      engine will likely not be
                                      able to rev high enough to
                                      climb into and remain in
                                      the car's highest gears)
    Downforce:                     As low as possible
    
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    TOKYO R246 (II)
    Set in Tokyo surrounding the grounds of the Imperial Palace,
    Tokyo R246 is a fun, fast, mostly-flat, semi-technical
    circuit which is very reminiscent of Ridge Racer V on Pit
    Straight (those familiar with RRV may well wonder why Fukami
    Ai is not standing in the middle of Pit Straight).  The back
    section of the circuit features fast consecutive blind and
    semi-blind corners, so intimate knowledge of the circuit is
    required to perform well here.
    
    Spring Rate:                   Medium-high
    Ride Height:                   Low
    Shock Absorbers:               Medium-high
    Stabilizers:                   Medium-low
    Brake Balance :                High
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium-low
    
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    TRIAL MOUNTAIN (II)
    The Trial Mountain venue is largely contained within tall
    rock cliffs, which means that there is very little run-off
    room in case a player makes a mistake and leaves the
    pavement.  This is a moderately-technical circuit, with
    impressive speeds attainable on Pit Straight and the back
    stretch (in and emerging from the tunnel).
    
    Spring Rate:                   Medium-high
    Ride Height:                   Medium
    Shock Absorbers:               Medium-high
    Stabilizers:                   Medium-low
    Brake Balance :                Medium-high
    Gear Ratio (Auto Setting):     Medium-Wide
    Downforce:                     Medium-low
    
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