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    Capture the Flag Guide by Wolf Feather

    Version: 1.0 | Updated: 04/19/03 | Search Guide | Bookmark Guide

    Jamie Stafford/Wolf Feather
    Initial Version Completed: April 19, 2003
    Version 1.0 Completed:     April 19, 2003
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    Spacing and Length
    Tips for Beginners
    Contact Information
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    When I learned that a sequel to the original Midnight Club: 
    Street Racing was in the works, I knew that I would buy it, 
    as I had purchased the original game at the North American 
    launch of the PlayStation2 and absolutely loved it :-)   
    Fortunately, the gameplay mode I loved most about the 
    original Midnight Club: Street Racing has returning in 
    Midnight Club 2: the excellent Capture the Flag Mode.  Some 
    changes have been made to Capture the Flag Mode, naturally, 
    but while not all these changes are good (obviously a 
    subjective statement), they are rather refreshing for the 
    Midnight Club series nonetheless.  
    Please note that since I do not have online access, this 
    guide only covers single-player Capture the Flag Mode.  
    The vehicles permitted for use in Capture the Flag Mode are 
    those the player has unlocked while working through Career 
    Mode.  This means that if the player has yet to win any 
    vehicles in Career Mode, then only the Cocotte can be used in 
    Capture the Flag Mode... and this is admittedly not a very 
    good car to be using in ANY gameplay mode.  Most vehicles in 
    the game have at least one Nitrous available; the Nitrous can 
    be quite handy at key moments in Capture the Flag Mode, 
    especially when carrying a flag with opponents closing in 
    from behind.  
    Midnight Club 2 introduces motorcycles into the Midnight Club 
    series.  Motorcycles are excellent for their maneuverability 
    through traffic, and their almost-paper-thin width permits 
    them to slip easily through tight spaces, such as very narrow 
    alleyways or between lanes of traffic.  However, they also 
    require an expert touch (especially when cornering), and they 
    do not have Nitrous.  
    Capture the Flag Mode in Midnight Club 2 has many more 
    customizable options than in the original Midnight Club: 
    Street Racing.  Within each city, the player can select from 
    the use of a full city map or a small specific area of the 
    city (so for Tokyo, for example, the player can select 
    between all of Tokyo, the Imperial Palace area, Shibuya, or 
    the wharf)  Power-ups can be turned on or off; if activated, 
    power-ups are located in sets of three at various points on 
    each gameplay map.  The player can also select the weather 
    (clear, foggy, or rainy), time (dusk, midnight, or dawn), 
    level of traffic, and optional pedestrians.  These represent 
    the general options.  
    Another page of options constitute the true 'battle' area of 
    Capture the Flag Mode.  This is where the player can select 
    between the number and type(s) of CPU opponents, the weight 
    of the flag, the capture limit, and the time limit for each 
    Note that if Heavy Flag is used, then the vehicle currently 
    carrying the flag receives a weight penalty.  This is 
    important because it will greatly slow that vehicle.  
    Therefore, the use of Nitrous must be EXTREMELY judicious, 
    cornering must be absolutely precise, and the player's 
    knowledge of the current city/map needs to be flawless to 
    know where all the jumps and alleyways and tunnels are 
    Capture the Flag Mode pits the player against one or more CPU 
    opponents in the chosen city (or sector of a chosen city).  
    Each match begins with the player and the CPU opponent(s) in 
    the same location each time; however, the placement of the 
    flags and the delivery points are all randomized.  The rule 
    is to grab each flag (by driving through or very near to the 
    green searchlights containing the flag) and deliver it to the 
    delivery point (by driving through or very near to the larger 
    mass of green searchlights).  
    Fortunately, one is not required to be the first to grab each 
    flag in order to gain maximum points at the delivery area.  
    If a CPU vehicle has a flag, the player need only ram the CPU 
    vehicle to gain possession of the flag.  On the other hand, a 
    player can lose the flag if rammed by a CPU vehicle.  
    Ramming can also have other consequences.  Any vehicle (CPU- 
    or player-controlled) can lose a flag by ramming anything 
    with sufficient velocity.  This can be disastrous when 
    driving against traffic, through a grove of trees, or when 
    out of control while cornering in these 'concrete jungles.'  
    In any case, the CPU vehicles are always designated by a 
    down-pointing green triangle, to help the player to 
    distinguish the opponent(s); this is especially useful at a 
    distance, to 'see' the opponent(s) far down a long straight 
    road or sometimes even 'through' buildings and other 
    obstacles.  Similarly, the CPU-controlled vehicles are 
    indicated by green triangles on the map in the lower-left 
    corner of the screen.  
    The first tip to achieving success in Capture the Flag Mode 
    is to simply roam around each city first in Cruise Mode.  
    This allows the player to discover various shortcuts, 
    obstacles, jumps, tunnels, etc.  Cruising with varying 
    amounts of traffic also helps the player to better identify 
    the strategies needed for high-speed racing in both thick and 
    thin traffic.  (This tip helps not only in Capture the Flag 
    Mode, but in other Arcade and Career segments as well.)  
    While the temptation to mow down pedestrians is great (a 
    fabulous side-effect of the Midnight Club series), 
    pedestrians will slow the vehicle, albeit slightly.  If 
    driving side-by-side with a CPU opponent at breakneck speed, 
    hitting a pedestrian may cause the player's vehicle to lose 
    just enough ground for the CPU vehicle to take advantage in 
    some way.  Also, hitting a pedestrian may alter the 
    trajectory of the vehicle, which at high speeds can be 
    In the first sessions in Capture the Flag Mode, playing with 
    no or little traffic may seem like a good idea, but can 
    actually lead to failure.  With no or little traffic to 
    navigate, the CPU vehicle has just as easy a time flying down 
    the streets and highways as does the player.  This makes 
    high-speed cornering and knowing the respective city's 
    streets and shortcuts a top priority.  The first sessions 
    should be played with low traffic at the bare minimum.  
    Amazingly, driving AGAINST traffic can be beneficial, 
    especially if playing in rainy or foggy conditions.  By 
    driving against traffic, the headlights of other vehicles 
    make it easier to see the traffic ahead.  
    In Los Angeles, Paris, and Tokyo, busses can be both a curse 
    and a blessing.  As a curse, busses are BIG, incredibly 
    bulky, and practically immovable.  As a blessing, a bus in an 
    intersection can be useful for making a quick turn around a 
    corner, by ricocheting the vehicle at just the right angle.  
    This latter maneuver takes practice, and Capture the Flag 
    Mode may not necessarily be the time to practice it; it is 
    definitely best to try this maneuver first in Cruise Mode.  
    What appears to be the quickest route to a particular point 
    in the city may in actuality NOT be as quick as it appears.  
    This is especially true if that route requires a lot of tight 
    cornering.  Instead, look for a long stretch of straight or 
    gently-curving road, especially one with few stop lights 
    (less stopped traffic to navigate through; stopped traffic is 
    essentially a brick wall).  Alternatively, drive through a 
    park or a canal, but avoid trees, the occasional building, 
    fountains, ramps, bridge pillars, and boulders.  
    Amazingly, the CPU-controlled vehicles can and do make 
    mistakes!!!  These vehicles will crash into buildings, other 
    vehicles, trees, etc.  Taking full advantage of these 
    situations can mean more successful flag deliveries.  
    Learning the intricacies of the chosen two- or four-wheeled 
    weapon is a must.  Each vehicle handles differently, which 
    affects straight-line speed, cornering, etc.  
    Highways can be great in Capture the Flag Mode to get from 
    one end of a city to another quickly, without the need for 
    excessive cornering as on the surface streets.  However, 
    there are relatively few highway entrances and exits, so 
    making use of the highways can quickly backfire in a player's 
    Knowing when and when not to use the Nitrous (if available 
    for the chosen vehicle) is of great importance.  For example, 
    if the vehicle is sliding while cornering, it may be 
    beneficial to hit the Nitrous milliseconds before broadsiding 
    a wall or other obstacle, to help keep up the vehicle’s speed 
    and to help swing/drift the back end of the vehicle through 
    the turn.  
    Of the three cities in Midnight Club 2 (Los Angeles, Paris, 
    and Tokyo), Paris is somewhat 'special' due to the catacombs.  
    The entrances to the catacombs are not marked on the map in 
    the lower-left corner of the screen, nor are the paths 
    through the catacombs included on the map.  This means that 
    going into the catacombs can be extremely dangerous for the 
    player, as it is very easy to become lost in the catacombs - 
    meanwhile, if playing a timed game, the available time to 
    make the required number of necessary deliveries ticks 
    unrelentingly away.  
    The best tip of all is 'clean' driving.  'Clean' is purposely 
    used here in quotes, as the premise of Capture the Flag Mode 
    forces all opponents to break virtually every traffic law in 
    existence.  Nonetheless, fast reflexes, judicious use of the 
    Nitrous (if available), immaculate cornering, and avoiding 
    obstacles (including streetlights, trash, pedestrians, and 
    especially brick and stone walls) can all help to reach the 
    flags and the delivery points first.  'Clean' driving also 
    means keeping vehicle damage to a minimum, especially in 
    vehicles with poor handling and/or low damage tolerance.  
    Finally, 'clean' driving is greatly aided by near-flawless 
    knowledge of each city - especially Paris, with its many 
    extremely narrow streets.  And above all else, do not drink 
    and drive!!!  
    Midnight Club 2 is certainly much more than just Cruise Mode 
    and Capture the Flag Mode.  However, learning the cities in 
    Cruise Mode and honing the racing techniques playing Capture 
    the Flag Mode can greatly prepare the player for the other 
    games and modes of Midnight Club 2.
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