X-Squad
Version: 1.5 - April 13, 2001
Creator:  Ed Osciak III
Alias:  Psycho0022
Platform:  Sony Playstation 2
Email:  manji37@hotmail.com


Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form 
without the author's expressed permission.  This FAQ is owned and made by me.  
Feel free to print out and distribute this FAQ as long as nothing is changed.


*********************************************************************
VERSION 1.5 UPDATE:
    
+  Added Section 6:  Secrets/Codes for X-Squad.  These codes were added to my 
faq/walkthrough courtesy of Dave A. at Cheat Code Central.
*********************************************************************


========
CONTENTS
========

Section 1:  Game Introduction
Section 2:  X-Squad Member Profiles
Section 3:  Weapons
Section 4:  Equipment
Section 5:  Walkthrough
Section 6:  Secrets/Codes
Section 7:  Acknowledgments


==================
GAME  INTRODUCTION     
==================

     The Year is 2037 and the government has lost contact with one of its top-
secret research facilities shortly after receiving disturbing news about 
suspicious behavior amongst some of the base's personnel.  You have limited 
background knowledge of your mission, only what the scientist's urgent 
transmission communicated - that she discovered some mysterious data  just 
before she sent her transmission.  Your only clue is the name "Project 
Medusa".  
     
     You are Ash, leader of the covert paramilitary organization known as X-
Squad.  Fearing the worst and due to the highly sensitive material within the 
base, your highly skilled team is assigned to infiltrate the top-secret 
research facility, rescue the missing scientist, and uncover the mystery 
behind Project Medusa.

     Good luck.  You're going to need it.


=========================
X-SQUAD  MEMBER  PROFILES
=========================

NAME   :  John G. Conners (ASH)
AGE    :  26     
ORIGIN :  Butte, MT 
HEIGHT :  6'2 2"
WEIGHT :  180 lbs
X-SQUAD:  Team Leader
STATUS :  Active

     The consummate soldier, Ash graduated from West Point at the top of his 
class.  When he is on assignment, Ash has zero tolerance for anything remotely 
unrelated to the job at hand.  Having laced in the top of his class in both 
marksmanship and urban combat simulation, Ash is a formidable soldier.  During 
his final year at West Point, Ash was aggressively recruited by Col. James 
Clifford to join his special ops unit.  Ash joined Clifford's team for the 
experience and prestige.  Under Col. Clifford, Ash earned a reputation for 
being hyper-focused and merciless in combat.  Col. Clifford became Ash's 
mentor, father-figure, and friend.  After a highly-successful stint in 
Clifford's regime, Ash felt the need to break away from his mentor's shadow 
and make his own mark in the world.  Ash left the group and formed X-Squad.


NAME   :  MAYA Estevez
AGE    :  24 
ORIGIN :  Los Angeles, CA 
HEIGHT :  5' 5"
WEIGHT :  115 lbs
X-SQUAD:  Intelligence Gathering, Computer Scientist
STATUS :  Active

     Loyal, tireless, and brave.  Maya is a typical overachiever from an a-
typical background.  Having grown up in the neighborhood of East L.A., Maya 
had to work even harder than her teammates to rise to the top.  Maya excelled 
early in both athletics and mathematics.  In college she was ROTC champion in 
archery, fencing, and marksmanship.  By her Junior year, she had already 
designed and built three computers and a guidance system, which she donated to 
the military (at the suggestion of her C.O.).  After college Maya enrolled in 
the Marines.  During her four-year stint in the Marines, Maya earned the most 
combat decorations of any woman to have ever served in the Corps.  She created 
the TAS hardware that has helped intelligence gathering in remote areas.



NAME   :  JUDD Johnson
AGE    :  28 
ORIGIN :  Atlanta Georgia
HEIGHT :  6' 8"
WEIGHT :  260lbs
X-SQUAD:  Reconnaissance, Heavy Firearms
STATUS :  Active

     Judd Johnson graduated from Penn State University where he was an all-
American linebacker.  Judd astonished everybody when he announced that he 
wasn't going to pursue a career in the Pros but would instead join the navy.  
Judd started his military career in the navy as a cook.  His ability to handle 
big guns and suspect vessels in the shipping lanes soon earned him a 
reputation among his peers.  During an evening on shore break in Tijuana, a 
buddy bet Judd a dollar that he could not make the Navy SEALS.  An uninhibited 
Judd accepted.  Judd's Navy buddy was a dollar poorer as Judd finished SEAL 
training at the top of his class.  Judd's real talent is in reconnaissance.  
He has an almost instinctive ability to both locate and survey targets.  Not a 
negotiator, his way is to make things head on.


NAME   :  MELINDA Swanson
AGE    :  26
ORIGIN :  Los Angeles, CA 
HEIGHT :  5' 8"
WEIGHT :  125 lbs
X-SQUAD:  Surveillance, Marksmanship
STATUS :  Active

     Melinda makes her own rules and lives by them.  She was born into a 
wealthy family but did not accept the status quo.  She refused to let her 
parents pay for her education and put herself through school by working as 
many as three side-jobs at a time.  After college, Melinda had a tour of duty 
in Tibet with the Peace Corps.  While in Tibet, Melinda studied Gong Fu 
(Chinese Boxing) under an elderly Shao Lin monk.  She attributes her ability 
to concentrate on her target when she has a sniper rifle in hand to her pious 
teacher.  Nimble and strong, Melinda left the corps after she witnessed the 
genocide of an entire village.  Paralyzed by fear, she was unable to prevent 
this travesty.  Vowing to prevent violent incidents like the one she 
witnessed, Melinda joined the CIA to hone her insurgency skills.  Four years 
later, she was their top female operative.  No longer content with doing other 
people's dirty work, Melinda exited the Agency to join X-Squad.


NAME   :  Colonel James Clifford
AGE    :  42
ORIGIN :  Lansing, MI
HEIGHT :  6' 2"
WEIGHT :  190lbs

     Commanding, decisive, and self-righteous, Colonel James Clifford built a 
long and spectacular military career around orchestrating small-scale surgical 
military strikes.  A life-long soldier, Clifford's commitment to improving his 
troops is intense.  He has an explosive temper and little tolerance for 
incompetence.  Impressed by a young West Point graduate's brashness and 
ability to perform under pressure, Clifford took Ash under his wing.  Although 
they no longer maintain a student-teacher relationship, Ash an Clifford view 
each other with a sense of mutual respect.


NAME   :  Dr. Bianca Noble
AGE    :  31
ORIGIN :  Hampshire, UK
HEIGHT :  5' 7"
WEIGHT :  120 lbs

     A reowned computer scientist, Dr. Noble accepted contract work at this 
remote research facility.  She disappeared from the public eye soon 
thereafter.  Dr. Noble can be introverted and consumed by work.  As a young 
scientist, Dr. Noble was obsessed by work.  She pursued science for the sake 
of knowledge until the ground-breaking research got her in trouble with the 
government and military.  Because of the government censorship, she now has to 
work for the military.  The military pays well, but she longs for free 
research once again.  However, she is wary of expressing her wishes to the top 
Brass.  She knows too much to ever do free research again.


=======
WEAPONS
=======

Michaels 45
Handgun
Firing Range:  Close
Auto Targeting Range:  Close
Points:  -
Weight:  100

     This gun is essential to any operative.  It is light, efficient and 
reliable.  Although not the most powerful weapon in your arsenal, the .45 
caliber bullets used by the Michaels 45 are coated with Kevlar and are able to 
penetrate body armor at close range.  Throughout your mission you have an 
unlimited supply of Michaels 45 ammunition.


Michaels 9mmS
Handgun
Firing Range:  Close
Auto Target Range:  Close
Points:  100
Weight:  100

     Equipped with a silencer, the Michaels 9mmS is the ideal weapon for 
stealth attacks.  Its sub-sonic ammunition is designed to be silent and 
deadly.


Taylor M82
Handgun
Firing Range:  Close
Auto Target Range:  Close
Points:  200
Weight:  150

     The Taylor M82 is a fine gun in its own right.  It is far more powerful 
than other guns in its size and weight category.  The M82 delivers a burst of 
three bullets at one time, increasing its man stopping capabilities.  Its high 
velocity ammunition is capable of piercing most types of bulletproofing.  the 
firearm is best suited for skirmishes at close range.


GMS 10mmSA
Machine Gun
Firing Range:  Medium
Auto Target Range:  Medium
Points:  200
Weight:  150

     The GMS 10mmSA is the predominant machine gun of the 21st Century.  It is 
a highly effective weapon in the field and urban combat situations.  It is 
neither the most powerful nor most accurate weapon in your arsenal, but it is 
most effective in helping you out of jam.


Dutch .308
Gattling Gun
Firing Range:  Long
Auto Target Range:  Long
Points:  400
Weight:  250

     The Dutch .308 is a multi-barrel machine gun, which uses an electric 
motor to rotate the weapon chamber.  Its weak point is that it will take a few 
seconds to get the rotation to firing velocity, but once it starts firing, few 
can survive long in its path.  It uses a .308 jacketless bullet, which is 
highly effective against armor.


AR-556 Assault Rifle
Assault Rifle
Firing Range:  Medium
Auto Target Range:  Medium
Points:  600
Weight:  150

     The AR-556 is the standard issue assault rifle for most combat 
operatives.  the large ammunition clip holds 100 5.56mm rounds, which is 
enough firepower to take down a squad of enemy soldiers.  Upon impact, the AR-
556 ammunition shells explode in a burst of flames.  The AR-556 is best used 
when facing numerous enemies.


HP-22 Sniper Rifle
Sniper Rifle
Firing Range:  Long
Auto Target Range:  None
Points:  300
Weight:  150

     The HP-22 is a common sniper rifle used by many military organizations.  
Equipped with a Magna-lock scope and silencer system, the HP-22 is capable of 
quietly neutralizing enemies from afar.  Because of its low capacity clip (6 
shots) it is recommended that you plan your shots well.


HD-460 Sniper Rifle
Sniper Rifle
Firing Range:  Long
Auto Target Range: None
Points:  400
Weight:  150

     The HD-460 is a powerful sniper rifle designed to take out enemy foot 
soldiers in a single shot.  In addition to a mercury traveling system, its 
lack of spring recoil mechanism provides for an incredibly accurate shot.


BR-11 Sniper Rifle
Sniper Rifle
Firing Range:  Long
Auto Target Range:  None
Points:  600
Weight:  250

     Still a prototype, the BR-11 is being tested by X-Squad in the field.  
The BR-11 s 900 gigawatt laser is capable of penetrating all body armor.  
Because it is not commercial, the BR-11 is expensive and its ammunition is 
scarce.



Westchester Riot Gun
Shotgun
Firing Range:  Close
Auto Target:  Close
Points:  300
Weight:  150

     The Westchester Riot Gun is a standard military-issued combat shotgun 
used for close-range combat.  The ammunition is composed of 18 pellets that 
disperse widely over a short range.  The Westchester Riot packs enough power 
to knock down a lightly armored enemy soldier.


Burgess DB90 Shotgun
Shotgun
Firing Range:  Close
Auto Target Range:  Close
Points:  400
Weight:  150

     The Burgess DB90 shotgun is the first mass produced "Sawed-Off" shotgun 
to hit the global market.  It is an extremely effective firearm and is best 
used when fired at close range to clear a room full of undesirables.


PV-9 Mongoose Shotgun
Shotgun
Firing Range:  Medium
Auto Target Range:  Medium
Points:  600
Weight:  200

     The PV-9 Mongoose is the "Big Daddy" of all shotguns.  Similar in design 
and function to the Westchester Riot Gun, the PV-9 carries more shells and is 
effective at greater distances.


Thompson RFG (Rocket Launcher)
Rocket Launcher
Firing Range:  Long
Auto Target Range:  Long
Points:  600
Weight:  300

     The Thompson RFG is the most common rocket launcher used for combat 
today.  It is not the most accurate of weapons available to you, but it is a 
reliable tool when facing the opposition.  the Thompson RFG is most effective 
when fired at medium distances.


Matthews MM22 (Missile Launcher)
Missile Launcher
Firing Range:  Long
Auto Target Range:  Long
Points:  800
Weight:  350

     The Matthews MM22 is a remarkable improvement over the more common RPG.  
It is more powerful and more accurate than its smaller cousin.  the weapon is 
not to be discharged recklessly as its blast radius can easily take out many 
soldiers.  Its projectile missiles directly target what's in its sites.  
Because the sheer size of its ammo, reloading the MM22 is time consuming.


M-37 Grenade Launcher
Grenade Launcher
Firing Range:  Close
Auto Target Range:  None
Points:  600
Weight:  200

     The M-37 is properly fired at an approximately thirty-degree arc.  This 
weapon is best used to reach enemies hiding behind barricades and/or walls.  
The grenades themselves are standard-issue 40mm grenades, thus a delayed 
explosion should be expected unless a direct hit is achieved.


Spectra Flamethrower
Flame Thrower
Firing Range:  Close
Auto Target Range:  Close
Points:  800
Weight:  200

     The Spectra Flamethrower is a powerful short-range weapon.  It quickly 
burns through ammunition and it is not particularly effective against armored 
opponents.  The flamethrower is most effective when spray is directed at small 
groups of enemy soldiers and automated sentry guns.


Aurora Ion Cannon
Ion Cannon
Firing Range:  Medium
Auto Target Range:  Medium
Points:  1000
Weight:  250

     Developed by famed Japanese Physicist Kuro Akahori, the Aurora Ion Cannon 
generates a concentrated stream of artificial lightning by using 
electromagnets to accelerate energy particles to the speed of light.  Because 
it discharges electricity, the ion cannons discharge behaves in an erratic 
fashion.


=========
EQUIPMENT
=========

Michaels 9MMS Ammo (9mmS)
Points:  10

     This sub-sonic ammunition is specifically designed to work with the 
Michaels 9mmS semiautomatic pistol.


Taylor M82 Ammo (M82 Ammo)
Points:  15

     The M82 ammunition is a caseless bullet.  It has moderate armor-piercing 
capabilities.


GMS 10mmSA Ammo (10mmSA)
Points:  10

     These 10mm armor-piercing bullets are designed to discharge in a tight 
spread pattern


Dutch .308 Ammo (.308 Cal)
Points:  100

     The .308 is a high velocity slug that when fired from the Dutch .308 is 
capable of penetrating light vehicular armor.


AR-556 Ammo (5.56mm)
Points:  50

     This hollow tipped bullet is designed to explode in a burst of flames 
upon impact.


HP-22 Ammo (.22 Long)
Points:  10

     .22 Caliber rim-fire is designed to maintain its trajectory over long 
distances.


HD-450 Ammo (.450 Magnum)
Points:  15

     High-caliber ammunition designed to be extremely accurate and devastating 
at long range.


BR-11 Ammo (Laser Sniper Ammo)
Points:  50

     This high density Beryllium battery is capable of delivering 6 shots to 
the BR-11.


Westchester Riot Ammo (Riot Gun Ammo)
Points:  10

     Standard 12 gauge shells for the Westchester Riot Gun.


Burgess DB90 Ammo (10 Gauge)
Points:  15

     10 gauge shotgun shells for the Burgess DB90.  This ammunition contains 
more shot than standard 12 gauge shells.


PV-9 Mongoose Ammo (PV-9 Shells)
Points:  40

     Fragmentation ammunition for the PV-9 Mongoose Shotgun.  Extremely 
devastating at close range.


RFG Launcher Ammo (RFG Rocket)
Points:  50

     A highly explosive rocket with a concentrated blast radius.  Especially 
useful against enemy foot soldiers and lightly armored vehicles.


Matthews MM22 Ammo (MM22 Missile)
Points:  80

     A very accurate missile equipped with a fragmentation warhead.  Because 
of its sheer power, use the ammunition with extreme care.


M-37 Grenade Launcher Ammo (M-37 Grenade)
Points:  40

     Standard 40mm grenade delivered via a clip-loaded launcher.  These 
grenades use a time-delayed fuse unless they make a direct hit on the target.


Spectra Flamethrower Ammo (Fuel Canister)
Points:  30

     A small capacity kerosene canister that burns quickly but effectively.


Aurora Ion Cannon Ammo (Ion Cartridge)
Points:  400

     This cartridge recharges the Aurora's Ion acceleration chamber.  This 
ammunition is extremely rare and is very expensive.


Force Shield/Level 1 (HR-md3)
Points:  150
Weight:  5

     Produces a low-grade energy field that protects the user from physical 
damage.


Force Shield/Level 2 (MF-dic)
Points:  300
Weight:  5

     Produces a medium-grade energy field that protects the user from physical 
damage.


Force Shield/Level 3 (AO-hrE-Pack)
Points:  1000
Weight:  5

     Produces a high-grade energy field that protects the user from physical 
damage.


Sensor/Level 1 (Motion Sensor DD1)
Points:  500
Weight:  3

     The motion sensor reveals the physical location of enemy soldiers in the 
visible area.  A faint triangle appears above enemy soldier to reveal their 
positions.


Sensor/Level 2 (Adam G1b)
Points:  800
Weight:  3

     The Heat sensor is able to provide greater detail to the physical 
location of enemy soldiers.  A green triangle appears above the enemy soldiers 
to reveal their positions.


Sensor/Level 3 (Sirius P)
Points:  1000
Weight:  3

     The Kinetic sensor is able to detect the hostile readiness of enemy 
soldiers.  The light turns green above the enemy soldier indicating he's 
unprepared to return fire.  When it turns red, the enemy soldier is ready to 
engage in combat.


Health Restoring Tablet (Med Kit)
Points:  50

     The tablets are ingested and provide immediate rejuvenation of wounds and 
stamina.


Energy Pack/Level 1 (E-Pack)
Points:  100

     Energy pack for force shield.  Normal type.


Energy Pack/Level 2 (E-Pack Type G)
Points:  200

     Energy pack for force shield.  Recommended for use with level 2 and 3 
force shields.  Large type.


===========
WALKTHROUGH
===========

+++++++++++++++++++++++++
LEVEL  1:  WASTE  DISPOSAL
+++++++++++++++++++++++++

OBJECTIVE:  INVESTIGATE SITUATION


     First, run through the door straight ahead.  Then open the next door 
straight ahead.  Next, turn right and run down the corridor.  It will bend to 
the left and then to the right.  Now push the switch and the door will open.  
Finally run straight ahead and get on the elevator.  Push the switch and it 
will take you down.

     When the elevator stops, turn to the right and go through the door.  Go 
into the door straight ahead that is marked with the number 1 on each side but 
use caution.  Next, destroy the two monitor cameras that are surveying the 
room.  There is one on the right and one on the left.  Next, push the switch 
and the electricity fields will release.  Pick up the 10mmSA ammo.  Exit the 
room, turn right, and run down the corridor.  Be careful because there is a 
soldier waiting for you when you turn the corner to the left.  Peek around and 
take him out.  Next, run ahead and open the door with the number 2 marked on 
each side.  Enter and destroy the two motion cameras, push the switch, and 
grab the 10mmSA ammo in the right corner of the room.  Next, exit the room, 
turn right and run down the corridor.  When you turn the left corner, you will 
have to take out another soldier.  Then enter the doors with the number 3 
marked on each side and repeat the process of what you did in the first two 
rooms. 

     After picking up the 10mmSA ammo, turn right and run and proceed through 
the door.  Next, crouch and destroy the two barrels.  Then walk through the 
crawl space and hop down into the next room.  Open the door, and take the 
elevator downstairs.  You will get a message from Maya.  Run straight ahead 
but be careful.  When you turn the corner to the left you will have to take 
out another soldier.  Another soldier will be alerted when you take this 
soldier out so dispose of him also and grab the 10mmSA ammo.  Run down to the 
end of the corridor.  It will bend to the left and to the right.  Keep going 
but be careful at the next intersection.  You will have to shoot the soldier 
and the one that comes up the stairs.  Pick up the 10mmSA ammo and enter the 
room on the left.  Here, you will find the GMS 10mmSA machine gun!
     
    Exit the room, turn left and walk down the stairs.  When you walk down the 
second flight of stairs, dispose of the soldier that is lurking to the left at 
the bottom.  Pick up the 10mmSA ammo and go through the door.  Immediately 
after opening the door, take out the soldier standing in the corridor.  
Another guard will come from the right.  Wait for him to appear and shoot him 
too.  Now run towards the end of the corridor.  As it bends to the right, you 
will have to take out another soldier.  there is nothing in the room to the 
left.  Run straight and you will team up with Maya.

     Now run down the corridor to the right.  Open the door and ready to open 
up a can of you know what.  Just remember to equip your new shiny weapon 
first.  Enter the room and open fire.  There are three soldiers on the floor 
you are on and two on the floor above you.  After disposing of them, pick up 
any 10mmSA ammo that is lying around.  Now search the room for an elevator and 
take it upstairs.  Next, run straight ahead.  Maya will cover you as you flip 
the switch.  Two soldiers will come out and Maya will take care of them.  Now, 
ride the elevator back downstairs.  Next run across the room and enter room 
"B."  This room was previously locked.  Grab the Med Kit and the E-Pack.  Now, 
take the big elevator in the center of the room downstairs.

     Don't get too comfortable.  When the elevator reaches the bottom floor, 
you will have to pick off four enemy soldiers.  Pick up the 10mmSA ammo and 
take the corridor to the left of door "C."  Pick up the 10mmSA  ammo.  Maya 
will instruct you to take the right door and she will take the left and hit 
them at the same time.  Do it.  Run through the door and open fire on the two 
unsuspecting soldiers.  Push the switch and backtrack to door "C."  Pass 
through it, for it is the CHECKPOINT.

     Now run down the corridor and go to the door, open it, and take out the 
three soldiers that are in this room.  One soldier will drop a Med Kit and 
another will drop an 10mmSA ammo clip.  Grab them and proceed through the 
door.  There will be an elevator.  Hop aboard and ride it downstairs.  Open 
the door when the elevator stops and open fire upon the two guards.  Wait 
until the door opens on the other side and take out two more soldiers that 
enter the room.  Pick up the 10mmSA ammo and then go through the door.  It 
doesn't matter which way you go but I recommend the left.  At the end of the 
corridor there is a sentry gun to deal with.  Use the machine gun to take it 
out.  Next, go through the doors and ride the elevator downstairs.  

     There will be another door to go through when the elevator stops.  Go 
through it and run to the right corridor and take out the soldier along the 
way.  Next, open the door, go through, and turn to the left.  Pick off the 
soldiers that are waiting in the hallway.  In the middle of the hallway is and 
open door on the right.  Reload and charge into the room with guns blazing.  
There are five soldiers to take out and two that will come out of the room in 
the back to deal with you.  After surviving this gun fight, pick up the Med 
Kit and 10mmSA ammo.  Next, enter the back room and pick up the E-Pack.  Don't 
forget to push the switch.  Exit and pick off the two soldiers below you.  
Next, take the stairway to the left downstairs.  Go through door "D."  Strafe 
to the left, while facing right and take out the three soldiers.  Pick up the 
10mmSA ammo and go through the next door.  This is the next CHECKPOINT.  Go 
through and get ready to take on the boss.

FLAMETHROWER BOSS:  The secret to beating this guy is easy.  Keep firing at 
him with your machine gun and keep moving around the parameter (outside) of 
the room.  You want to try to keep him in the center of the room.  
Occasionally, an enemy soldier will drop down to assist the boss.  Just keep 
firing and moving and you will defeat the flamethrower boss, thus ending the 
level.


++++++++++++++++
LEVEL  2:  SEWER
++++++++++++++++

OBJECTIVE:  LOCATE HOSTAGES


     For battle preparation, I would recommend acquiring the Westchester Riot 
Gun and ammunition and some E-Packs and/or Med Kits.  Now run ahead down the 
sewer.  At the intersection, turn right and blast the soldier by the crate.  
Next, take out the soldier that emerges downstream to the left.  Now keep 
running ahead and take out the another soldier in the water.  Time to get your 
feet wet.  Follow the water path.  It will bend right, then left.  Emerge from 
cover and take out the soldier on the left platform and the one that emerges 
from downstream.  Now open the door to the left and take out the unsuspecting 
soldier.  Exit the small room and take the 10mmSA ammo on the way out.  Look 
to the left and take out the soldier in the crawlspace.  Pick up the 10mmSA 
ammo.  Follow the water path and take out the soldier downstream.  Continue 
moving ahead.  The water way will wind slightly left and slightly right.  Maya 
will covey to you that she will draw their fire.

     When she does this, run to the right and take out the three soldiers by 
the door.  Quickly turn left, and look up.  Blast the soldier on the second 
floor.  Next, run up the stairs and run right.  Follow the corridor to the 
left and take out the soldier at the top of the stairs.  Follow the stairs and 
open the door to the left.  Go through and shoot the unsuspecting soldier.  
Flip the switch and door "A" will now open.  However, two soldiers will emerge 
from the door "A" entrance.

     Backtrack to the top of the stairs and take out the two soldiers in the 
corridors.  Next, take out the soldier with the RFG and the other one guarding 
door "A."  As you get closer to doorway their will be another soldier to 
dispose of.  Judd will contact you.  Run through the doorway and take out the 
soldier by the waterfall.  Next, run to the right and take out the soldier and 
the two that come out of the room on the right.  Pick up the 10mmSA ammo and 
continue moving downstream.  the sewer corridor will bend left into a big 
area.  Take out the three soldiers in this area and grab the Riot Gun Ammo.  
Next, open the door straight ahead and hop on the elevator.  It will take you 
upstairs.  Open the door, walkthrough and you will reach the CHECKPOINT.

     Walk through the next door and shoot the soldier through the window.  
This is where you will meet up with your team again.  There are two guards to 
take out upstairs and three to take out downstairs in this big area.  After 
the smoke has cleared, take the stairs to the right downstairs and pick up any 
10mmSA ammo lying around.  Run straight ahead and flip the switch in the 
little room.  This will release doorlock "B."  Exit and head back up the 
stairs.  Goto the doorway "B" and your team will decide what to do next.

     Run through door "B" and head down the corridor.  Maya will be following 
you.  When you get to the end, turn right and fire down on the two soldiers on 
the floor below you.  Continue on the walkway upstairs and it will bend to the 
left.  As you walk Maya says that it is coming from the right.  You will have 
to dispose of three soldiers on the floor you are on and two from the one 
below you.  Now that the path is cleared, run straight ahead.  Pick up the .22 
Long ammo and take out the soldiers that are shooting at you from below.  
Next, walk down the stairs to the right.  Once on the bottom floor, take the 
water path to the left.  Run straight ahead but be careful.  Take cover behind 
a crate.  You will have to fend of two soldiers from the bottom and four 
soldiers form above.  I advise you to take out the soldier on the top with the 
RFG first.  Next, talk the walkway that was to the left.  Walk along the 
corridor.  It will bend to the left.  When you get to the corridor with the 
red light on the side, turn left and fire at the soldier down the corridor.  
Follow the corridor and it will wrap you around into the big room which you've 
just successfully cleared.  Run straight ahead and take the elevator to the 
left upstairs.  pick up the Riot Gun Ammo.  

     Next, from the elevator, take the corridor to the left.  Maya will charge 
ahead and tell you to watch out.  Follow her and take at the sentry gun.  
Next, open the door, go through, and walk along the corridor.  It will bend to 
the left.  Run straight ahead and pick up the E-Pack.  Make your way through 
the corridor and pick off an enemy soldier along the way.  You will come to a 
door.  open it and ride the elevator upstairs.  open the door and pass through 
the CHECKPOINT.

     Now follow the corridor and pick off the soldier hiding behind the crate 
along the way.  The door will open and nail the soldier.  Next you will have 
to take out two soldiers on the floor you are on and one on the stairway on 
your right from above.  Pick up the 10mmSA ammo on the ground floor and make 
your way up the stairs.  Open the door to your right and take out the 
unsuspecting soldiers.  Push the switch and door "C" will be unlocked.  Exit 
the room and run through door "C" by running straight ahead.  Melinda and Judd 
will rejoin you.  Follow the corridor, it will bend to the right and then 
another right.

     Follow Melinda and take the elevator upstairs.  When you reach the top, 
Melinda will check all the rooms on each side.  Meanwhile, take out the motion 
camera at the end of the hallway before proceeding.  Run straight ahead into 
the room, flip the switch for door "D", and take the elevator back downstairs.

     Now take the doorway to the right and travel in the elevator downstairs.  
Turn around and take out the soldier on the bottom of the elevator ride.  
Next, take the path to the right and it will wrap around to two doors.  Your 
team will cover you.  Go through and go in with your guns blazing.  There are 
three to four enemies on the bottom floor and two to three enemies lurking on 
the walkways above you.  After taking care of business, pick up the Med Kit on 
the right on the floor you are on.  Next, from the door entrance, look left 
and hop on the elevator upstairs.  Turn right, walk ahead a little bit and 
pick off the soldier in the little room.  Don't forget to pick up the 10mmSA 
ammo clips along the way.  Flip the switch and unlock door "E."  Soldiers will 
begin firing on your team but they should be able to handle it though.

     Head back down the elevator and go downstairs through door "E."  Pick up 
the E-Pack along the way.  Go through the door and follow the water way to the 
right.  At the end, take out the enemy soldier in the archway along the left, 
climb up, and grab the Riot Gun Ammo.  Keep going and you will reach the 
CHECKPOINT.  Follow the water way and get ready to take on the boss of level 
2.  

GRENADE LAUNCHER BOSS:  This boss carries heavy artillery.  You will be on the 
bottom floor and he will be roaming the top parameter of this room.  Enemy 
soldiers will occasionally drop down and come to the bosses aid.  The secret 
to defeat this boss is to keep moving and taking cover behind the four 
pillars.  keep firing the Westchester Riot Gun when you get a clear shot.  
This is usually when he stops to fire his grenade launcher.  Also, when he 
starts firing grenades in your direction, get out of the way.  Strafe and fire 
when he does this.  After several rounds of ammunition, he will go down for 
the count.  Thus, this will end level 2.


+++++++++++++++++++++++++
LEVEL  3:  GUARD  STATION
+++++++++++++++++++++++++

OBJECTIVE:  RESCUE HOSTAGES


     You start out at the blue cop car.  Look left and go that way.  Find the 
stairwell by making a right and running straight ahead.  Go down the stairs, 
and you will find out that the guards know that you are already here.  Using 
your Westchester Riot Gun, take the guards out by the door at close range.  
They won't know what hit them.  Collect the 10mmSA ammo and head into the 
elevator.  It will take you upstairs.

     Run straight ahead.  At the intersection turn right and blast the guard.  
Pick up the 10mmSA ammo and continue down the corridor.  make a left and pass 
through four doors with blue crosses on them.  here the team will split up, 
and your partner is Maya.  Your next move is to turn left and follow the 
corridor.  Go straight ahead, it will bend to the right, then left, the right.  
You will also go down a flight of stairs.  Go down the stairs and you will 
come to a door.  Open the door with caution because there is a guard behind 
it.  Strafe and take him out.  When you run through the next door, immediately 
look to the left and take out the two guards.  After defeating the guards, run 
down the steps.  At the intersection, go to the left.  When the corridor 
breaks to the right, get ready to take out the guard at the other end of the 
corridor.  Move down the corridor and take the left path.  When it breaks to 
the right, you get to shoot the guard by the door.  Next walk through the door 
and run across the chasm.  Take the elevator down, look to the left, and go 
through the door.  Enter the room and push the switch, opening door "A."
     
     Exit the room and drop down into the water.  Take the corridor to the 
left and it will lead you to an elevator.  You must get back to your team 
because they are under fire.  Take the elevator upstairs and have your trigger 
finger ready.  When you reach the top, you are going to have to take out three 
guards.  Another one will come running from the right.  Take him out also.  Go 
where you just took out the two guards and as you turn the corner, wipe out 
another guard.  Now run ahead until you see a door on your left.  open it and 
take the elevator upstairs.  When upstairs, look to the left and follow the 
corridor.  Go through the door and meet back up with your team.

     Next, take out the guard behind the crate and the guard at the top of the 
stairs.  Collect the Riot Gun ammo and the 10mmSA ammo at the top.  Also, take 
out the guard in the middle of the corridor,  He will drop .22 Long ammo.  
Wait here by the crate and four guard will come rushing out, two on each side.  
Let them have it!  next take out the three guards by looking left at the 
intersection.  Don't forget to pick up the 10mmSA ammo.  Next go left and when 
the corridor breaks right, smash the two waiting guards.  Pick up the Riot Gun 
ammo and go straight ahead.  Next, run down the left corridor and take out 
another guard and grab the 10mmSA ammo.  Go ahead then right and blast another 
guard.  Keep going in this direction.  When you get to a big open space, get 
ready to take out a guard to the right and two guard in the far corridor on 
the left.  After taking them out, run ahead to the corridor on the left.  You 
will have to take out another guard.  Next go through the shattered window and 
take the corridor to the left.  It will bend to the left, then to the right.  
As it bends right, take out the two guards and continue going the path of 
where you just shot the guard.  As it bends to the left, you will have to fend 
off another two guards.  Now, backtrack to where the window was shattered a 
couple of moments ago because this floor is clear.  From there, go straight 
and you will see a yellow door.  To the left is the way in and the CHECKPOINT.

     Pause a second and run like the wind towards the light blue door.  Start 
firing away because there will be about eight guards trying to take you out 
from above.  After you take them all out, ride the elevator upstairs.  Here, 
your team will split up again.  Pick up the 10mmSA ammo and the M-37 Grenade 
ammo and pick off the guard down the corridor.  Go where you just shot him and 
follow the corridor, it bends to the right then to the left.  Take out two 
more guards and continue.  There will be another guard and a n elevator that 
goes up.  on the third floor, you can see the blue cross door.  Pick up the 
.22 Long ammo and go back the way you cam.  When you see the red carpet ahead, 
take the corridor to the left and take out another guard.  Next, go ahead and 
take the path to the right, where the double doors with blue crosses are.  
Open the second door on the right and blast the two dopey guards.  Take their 
10mmSA ammo and blast the guards waiting in the office cubicles on the right.  
There will be four guards to dispose of.  Next run into the cubicle area, turn 
right and fire away at the two guards.  Pick up the Riot Gun ammo and hit the 
switch.  This Unlocks door "B" which contains two E-Packs.

     Next, open the double door on the right and blast the two sleeping guards 
inside.  They will both drop 10mmSA ammo.  Exit, and run to the right and it 
will bend to the left.  Take out the guard in the distance.  Continue running 
towards the yellow tiles and a guard will jump out from the left.  Run 
straight ahead and you will have to take out another guard by the office area.  
Pick up the 10mmSA ammo and shoot the sniper on the third floor above you.  
Now backtrack to the yellow tiled floor and take the elevator upstairs.
  
     Turn around and take out the guard across the way.  Next, turn to the 
right, follow the tiles and open the door.  Here is the CHECKPOINT.  Remember 
where this place is at.  I leave it up to you and advice you to explore the 
third floor which is the floor you are currently on.  If you decide to explore 
this floor a little bit, you will be able to easily find the two E-Packs from 
door "B" and get to shoot a couple of guards along the way.  However, it is 
not necessary though to complete this level.

     From the CHECKPOINT, go straight ahead and the corridor will bend to the 
right and to the left.  AS it does, you will have to take out two more guards.  
Continue and take out the third guard on the left, hiding back the couch.  
Pick up the 10mmSA ammo, go through the door and take out the guard in the 
corridor.  Run ahead and take out the guard in the right corridor when it 
intersects.  Go into the small room straight ahead and open the door.  Hit the 
switch and door lock "C" will open.  Go back to where you just shot the guard 
and the corridor will bend to the left and another left.  There will be a door 
straight ahead and one on the right.  open the door straight ahead and open 
fire on the four guards inside.  Collect the .22 Long ammo and the 10mmSA ammo 
and push the switch.  This unlocks door "F."  now exit the room and take the 
door to the right, follow the corridor, and go through door "C."  Your team 
will unite again.  Now go hit the switch on the left and the doors will 
release upstairs.  Now, go through door "F" and take the elevator upstairs.

     As you reach the top floor, the door behind the elevator is the way to 
go.  Open the door and blast the guards that are blocking the way.  Pick up 
the assorted ammo in the middle and get to the right side of the room, 
underneath, so you don't get hit by grenades being shot from above.  Run along 
the side and take the elevator up and immediately turn around.  As the 
elevator reaches the top floor, you can take out the two guards with the 
grenade launchers.  There is one each side.  Pick up the M-37 Grenade Launcher 
ammo and run across the cell block all the way to the other side on the right.  
As you walk through, three guards will attack from the left.  Defeat them and 
pick up the Riot gun ammo.  Follow the corridor and run all the way across the 
cell block to the next elevator.  This one will take you down to the second 
floor.  Next run all the way across on the right and pass through the door and 
take the elevator up to the top floor.  Take out the guards on the other end.  
This is your next destination.  When you get there, take the elevator all the 
long way up without the joy of elevator music!
  
     Next, run all the way down the gothic like corridor and pass through the 
next CHECKPOINT.  Equip your GMS 10mmSA, open the door, and get ready for a 
huge gun battle.

GUARD BATTALION BATTLE:  Probably the longest boss battle in the game.  open 
the door and run straight ahead with your machine gun blazing.  Take out the 
three guards and the two sentry guns.  more guards drop down to take their 
place about three times.  Crouch behind the barricades and start taking out 
the guards on the left side.  Next, clear out the other area, taking out the 
sentry gun from across the room first.  Finally, shoot anything that moves in 
a blue uniform.  When there isn't anymore guards or sentry guns left, a door 
will open by the front entrance.  Go through it, open the other door and 
release the hostages who are Dr. Noble, and Col. Clifford.  Relax for now.  
You have defeated level three and probably desperately need some E-Packs and 
some ammo for the next level.


+++++++++++++++++++++++++++++
LEVEL  4:  ABANDONED  TRAMWAY
+++++++++++++++++++++++++++++
    
OBJECTIVE:  ESCORT DR. NOBLE TO LABORATORY


     Before starting level four, it would be a good idea to pick up a Motion 
Sensor OD1.  This will help you to see where the enemies are lurking better.  
Otherwise, pick up some first aid essentials and ammo as needed.

     Now go through the turn styles (North Entrance) and follow it to the 
right.  Next, go down two flights of stairs and head to the right.  It will 
bend to the left.  When it bends again to the left, hide behind the crates and 
take out the guard in the hallway.  Walk straight and take out the two guards 
at the top of the stairs.  This will alert two guards to the left so turn left 
and take them out.  Now that the area is clear, collect the 10mmSA ammo from 
the top of the stairs and run back down the stairs and make a right.  Pick up 
another 10mmSA ammo clip and continue running as the path bends to the left 
and head down the stairs to the right.  At the bottom of the stairs, look left 
and blast the two guards.  Now run straight and head through the Elevator Hall 
entrance.  Now run to the right at the intersection and your team will split 
up.  You will be teamed with Maya.

     Next, look to the left and enter the Do Not Enter door.  Go through and 
open fire on the six guards in this room.  Pick up the abundant 10mmSA ammo 
and take out the two guards that approach from down the corridor.  Now run 
straight ahead where the two guards just where and a wall will explode from 
the right.  Go in and take this guard out quickly because he has a rocket with 
your name on it.  After taking him out, pick up the two E-Packs and the RFG 
Rocket.  Open the door and follow the corridor to the right.  You will go down 
two flights of stairs.  When the corridor finally bends to the left with the 
barrel in the middle, take out the guard to the left.  Next go straight ahead 
and look right.  Fire at the guard and take his 10mmSA ammo.

     Now, wait a second or two and the doors will fly open.  Tag the two or 
three guards that run out.  Next, go into the room through the door and take 
out the three guards inside.  Next, pick up the two Med Kits that are in the 
middle and any 10mmSA ammo or Riot Gun ammo that was dropped.  Finally, hit 
the switch in the far right corner of this room.  This will unlock door "A."  
Next, exit the room and follow the corridor to the right.  Head up the stairs 
and meet back up with your teammates.  Gather them into the elevator through 
door "A" and it will take you downstairs.

     Next, run straight ahead and run down two more flights of stairs.  Next, 
look left and take out the two guards.  The wall will explode in front of you.  
Take out this RFG menace and then take out the two guards down the far 
corridor.  Next, run into the room where the RFG Launcher soldier was and flip 
the switch which will open door "B."  Also pick up the RFG Rocket and the 
10mmSA ammo.  Follow the corridor and go through the door that the switch just 
opened.  You will be reunited again with your team again and this is the 
CHECKPOINT.

     Take a breath for a second and then look to the left and take out an army 
of about seven guards on the same level you are on.  Pick up the 10mmSA ammo 
clips and take out the guard with the RFG Launcher at the subway entrance.  
After disposing of him, pick up the RFG Rocket and jump down on the tracks 
below.  Follow the tracks uphill.  When you reach the top, pick off the three 
guards straight ahead and the one to the right.  Pick up the 10mmSA ammo and 
the RFG Rocket.  Now the path will split.  Take the path to the right and take 
out the three approaching guards.  Next, follow the tracks downhill and take 
out the guard below.  Continue downhill and pick up the 10mmSA ammo along the 
way.

     When you see the step to the right, head up them but be careful.  There 
is a guard to the right with a Flamethrower and two guards straight ahead.  
Take them out and pick up the Fuel Canister and the 10mmSA ammo.  Follow the 
path as it winds to the right and take out the small army of guards.  When the 
smoke clears, march ahead and pick up the .22 Long ammo and the 10mmSA ammo.  
Be Careful because there will be two more guards to take out.  One of these 
guards will drop and E-Pack.

     Now enter the Do Not Enter door on the right and head down the stairs.  
You will be taking Maya with you.  Look to the left and go through the Control 
Room door.  Follow the corridor down two flights of steps.  Make a right 
through the hole and then a quick left.  Go straight through the Control Room 
door.  Flip the switch and get ready to bop your way back.  Now, exit the room 
and take out the guard in the right room.  Take cover in this room and take 
out the two guards diagonally in the left room.  Pick up the Riot Gun ammo and 
continue going straight ahead.  Make a right through the big hole and run up 
the two flights of stairs.  Now you will be reunited with your squad.  Next, 
run through door "C" on the left and go through the door on your right.  Here 
you will find the HD-450 Sniper Rifle and some 450 Magnum ammo!  Exit this 
room and continue to the right where you will reach the CHECKPOINT.

     Now don't do down the stairs straight ahead just yet.  First, follow the 
corridor to the right and take out the three guards along the way.  When you 
get to the end of the corridor, enter the room to the right with the lockers 
and take out the guard in the middle with the RFG Launcher first and then the 
guard on each side.  Next, pick up the two Med Kits and head back to the Check 
Point.  Now, follow the corridor to the left and accomplish the same feat.  
You will be rewarded with another Med Kit, M-37 Grenade ammo, and more 10mmSA 
ammo.  Head back to the Check Point again and go straight down the stairs now.  
Now you can enter the room from the right or the left.  You will have to take 
out four guards on a platform above you and a sentry gun a each side.  Run in 
with your big guns and start kicking some tail.  When you finally dispose of 
the enemies, run up the stairs to the platform and pick up the M-37 Grenade 
ammo and hit the switch straight ahead.  Immediately look right and blast the 
guard that comes down on the elevator.  Take the elevator upstairs.  

     When you reach the top, open fire on the three awaiting guards.  After 
you defeat them, pick up the 10mmSA ammo.  Next, take the elevator to the 
right upstairs.  As the elevator is traveling upstairs, fire at the guards in 
the elevator across the way.  When the elevator comes to a complete stop, 
strafe to the right and look to the left.  Take out the five guards on the 
above platform.  Now, run up the steps and grab the 10mmSA ammo and the M-37 
Grenade ammo.  Next, take the steps to the left and go through the CHECKPOINT.  
Get ready to battle the bosses of this level.

(GOLD) SUPER ARMY OF FIVE BATTLE:  Equip your machine gun (GMS 10mmSA) 
and run straight ahead to the pillar.  Pump some lead into the gunner in the 
left hand side.
When he keels over, run backwards into the back left corner and you will drop 
down to the lower platform.  Plug away at the Flamethrower guard until he is 
no more.  Make sure that you are tucked in that corner.  Next, fire at the 
sniper on the upper platform and he shouldn't be able to put a scratch on you.  
After you defeat him, equip your shotgun (Westchester Riot Gun).  Climb up and 
look to the right.  This guard is your next target and he is down the 
corridor.  Now stand as far back as you can without falling to the below 
platform.  Now strafe to the right and fire when you have a shot opening.  
Strafe to the left and fire when you have a shot opening.  Continue this 
process until the guard is defeated.

     Now, the last guard is easy thanks to a glitch in the game.  Run straight 
ahead and position yourself underneath where the guard was snipering you from 
above.  Stand against the wall and get a clear shot.  Keep firing at him below 
you and he will take damage.  It looks like you are firing against the ground 
and him but the bullet will drill him and he won't fire his Grenade Launcher 
back!  Level four will end when this final guard is taken down.


+++++++++++++++++++++
LEVEL  5:  LABORATORY
+++++++++++++++++++++

OBJECTIVE:  OBTAIN DATA ON PROJECT MEDUSA


     Before embarking on this level, you can acquire a new shotgun (Burgess 
DB90 Shotgun), and/or a new Force Shield/Level 2 Armor (MF-dic).  Also 
available to you is a new Sensor/Level 2 (Adam G1b).  This is the best of the 
three sensors in the game because the level three sensor does not seem worth 
it.  It will pop up around level seven.

     You start this level in some green water.  Run straight ahead along the 
corridor until it leads to a set of stairs.  Run up the stairs and go through 
the door to the right.  Open it and blast the soldier with his back to you and 
pick up the 5.56mm ammo.  Next, run down the corridor and take out the motion 
sensor above you.  Next, run through the purple door straight ahead and open 
fire on the two guards.  They will both drop 5.56 ammo and 9mmS ammo.  Now 
exit the room and head to the right.  This corridor will bend right, left, and 
left ahead.  Take out the soldier straight ahead.  Then, take out the two 
soldiers below you that are guarding door "A."  Next, make your way downstairs 
and look in the room on the left side.  In this room you will discover the AR-
555 Assault Rifle!  Definitely equip this baby because it is faster and more 
powerful than the GMS 10mmSA and can hold twice as many bullets.  Exit the 
room and run back up the stairs where you just came from.  Follow the corridor 
as well as it bends right, right, and left again.  Run straight ahead and take 
the elevator downstairs.

     Next, follow the green corridor and take out the soldier along the way.  
You will enter a room where you can go straight ahead or to the right.  Go 
straight ahead and it will wrap around into a room with a switch.  Push the 
switch and door "A" will open.  Also, turn around and take out the three 
guards that have been alerted to your presence.  They will drop 5.56mm ammo 
and 450 Magnum ammo.  You will also have to take out two more soldiers on the 
way back.  Pick up the 5.56 ammo and continue on.  When you reach the room, 
now take the corridor to the left.  It will lead you to a purple door.  open 
it and take out the two guards behind it.  Pick up the 10 Gauge shells and 
follow the corridor.  When you see a room on the right, barge in with guns 
blazing and destroy the four guards in this room.  They will drop 10 Gauge 
shells, 450 Magnum ammo, and 5.56mm ammo.  Next, hit the switch in the left 
corner of the room.  This releases a lock that you will have to pass through 
later.  Now backtrack to the elevator and take it back upstairs.

     Walk straight ahead and take the corridor to the left.  Run down the 
stairs and proceed through door "A."  Hop on the elevator and take it 
downstairs.  Next, ride the other elevator and it will take you upstairs.  
When this elevator stops, run straight ahead and your team will be split up 
because of a trap.  This is the first CHECKPOINT and you will be teamed up 
with Maya again.  

     Now run to the left and go through the purple door.  Run down the blue 
corridor and take out the guard at the door.  Next, go through the purple door 
and take out the enemy straight ahead on the right and the trio on the left.  
Pick up the two 9mmS ammo clips.  Follow the corridor where the trio just came 
out.  Run along the corridor and take out the three enemies in it.  They will 
also drop 9mmS ammo.  open the door and go to the right.  open this door and 
look right.  Open fire on the trio of guards that are hanging out in the 
hallway.  Run ahead but be careful.  Lean to the left and take out three more 
guards in the corridor.  Don't forget to pick up all the ammo clips that now 
litter the ground.  Go through the door that you first pass on the right and 
go through the door inside this room.  In here you will find an E-Pack.  Exit 
this room and go through the door on the right and take out the two guards 
inside.  Next, go through the door on the left and dismantle the sentry gun.  
Now go through the door straight ahead an wait a second or two.  Now let the 
two guards that come out of the room on the left have it.  Pick up the 10 
Gauge shells and continue down the white corridor and take out the two alerted 
guards.  Follow the corridor until you see a green barrel and a stairway that 
leads downhill.  From the top of the stairs, blast away at the soldiers below 
you.

     Get your assault rifle reloaded and run down the stairs.  When it bends 
to the right get ready to plug away.  You will have to take out approximately 
ten guards in this room.  By the way, don't forget to take out the guy hiding 
behind the desk.  When this room is cleared, pick up all the ammo clips that 
are all over the place.  Now go through the door on the right and run straight 
ahead.  Open the door to the right and go down the stairs.  Open the door and 
go to the left.  Open the other door and take out the guard to the left.  Then 
open the door and destroy the two motion cameras in the room on the right.  
Flip the switch and backtrack and take the elevator downstairs.  The switch 
that you just hit opens door "C."

     When the elevators reaches the bottom, you will have to take out two more 
guards.  Then run straight ahead and glass will break from the right.  Take 
out these three nuisances.  Go through door "C" and pick up the 10 Gauge 
shells and the 5.56mm ammo.  How run up the stairs, hit the switch, and go 
through the door that you just unlocked.  Follow the corridor and go to door 
"D."  It is locked.  Now follow the corridor to the right and run all the way 
up until you reach the top room.  You will have to take out three guards along 
the way.  Hit the switch and run all the way back down to door "D" which is 
now unlocked.  Be careful when you are nearing door "D" because their is a 
guard with an RFG Launcher waiting to kill you.  Strafe, fire, and take him 
out.

     Go through door "D" and run along the blue corridor.  Take out the two 
guards and pick up the M-37 Grenade.  Take out the two guards and pick up the 
M-37 Grenade.  Push the button for the elevator and ride it upstairs.  Run 
straight ahead and when it breaks to the right, take out the guard.  Then hit 
the switch to open the door.  Go through and take the corridor to the left.  
When it breaks right, take out another three guards.  Pick up the 5.56mm ammo 
and hit the switch for the elevator.  When the elevator comes down, blast the 
two guards standing on it and take their 10 Gauge shells and 450 Magnum ammo.  
Now it is safe to ride the elevator upstairs.  Follow the corridor to the left 
and you will see a cut scene of Melinda and Col. Clifford running below you.  
Now open the door straight ahead and gun down the guard to your left.  Hit the 
switch and door "F" will open which was the door below you.  Next, run 
straight ahead and go through the passage on the left.  Take out the guard 
ahead of you.  Next, run to where he was standing and hit the switch in the 
room to the right.  This will open the door that you just passed.  Go into it 
and pick up an E-Pack Type G.  Now backtrack to the elevator, take it 
downstairs and go through door "F."

     Run along the orange corridor, you will have to take out just one guard 
along the way.  Run across the bridge with the red lights and keep going until 
you reach the elevator.  Hop on and ride it downstairs.  When it makes it 
downstairs, go through the door and take out the three guards huddled to the 
right.  Grab the 10 Gauge shells and take the elevator downstairs.  Now, run 
along the orange corridor into the room with lockers, push the elevator 
button, and take it upstairs.  Run around to the other elevator, hop on and 
take it downstairs.  Next, run straight ahead to the CHECKPOINT and you will 
be rejoined by Melinda and Col. Clifford.

     Run through the door straight ahead and take out the guard behind it.  
You will have to gun down two more guards as the corridor bends to the right.  
Pick up the 10 Gauge shells and the 5.56mm ammo and take out the guard with 
the RFG Launcher.  Next push the elevator button at the end of the corridor 
and take it upstairs.  Run along the orange corridor and take out the three 
bozos who are shooting at you.  Follow this gray corridor to the right and 
take out the other five enemy soldiers along the way to the switch.  Once in 
the room, hit the switch and backtrack to the orange room where you just came 
from.  Hit the other switch once there and then go through either door on the 
left or the right and you will enter this big lobby-type room.

     There are two guards to take out straight ahead on the floor below you, 
one to the right as you head down the stairs, and one guarding door "E."  Take 
them all out and pick up the 5.56mm ammo.  Go through the door that the two 
guards were guarding and pick up an E-Pack.  Now exit the room and go up the 
stairs to the left.  Search and you will find another E-Pack.  Now go back 
down the stairs and go through door "E."  Take the elevator to the left and it 
will take you downstairs.  Then go immediately to the right.  Run down this 
long corridor and take out the eight soldiers that occupy this room.  There 
are two soldiers to the right, one soldier is above them armed with an RFG 
Launcher.  There is one soldier on the left.  Then there are two guards on 
each side behind crates in the background.  Take them all out with ease and 
pick up the any ammo that they left behind.  Most of it will be 5.56mm ammo 
and 10 Gauge shells.  Now go through the door straight ahead and take the 
elevator downstairs.  

     Run ahead and take out the four soldiers that pop out from the right.  
There will be four more to pop before you get to the door.  Pick up the 5.56mm 
ammo and pick off the guard at the other end of the bridge.  Run across the 
bridge to reach the CHECKPOINT and ready to take on the bosses of this level.

(RED) SUPER TRIO BATTLE:  There are three guys to concern yourself with during 
this battle.  There is a guard with a Flamethrower, a guard with a AR-555 
Assault Rifle, and a guard with a RFG Rocket Launcher.  Stay far away from the 
guard with the RFG Launcher.  The difference between this boss battle and the 
last one is that these guys are mobile.  Now, run straight ahead and use you 
AR-555 Assault Rifle against the guard straight ahead of you.  Now, high tail 
it upstairs while you are doing this.  There is more cover upstairs.  Keeping 
moving and firing and always be aware of where the guard with the RFG Launcher 
is.  Focus on him and let your teammates take out the other two guards if you 
haven't taken them out already.  After you go through about six to eight 
rounds of ammunition, you will bring this trio down for the count.  This will 
end level five.


+++++++++++++++++++++++++++
LEVEL  6:  RECREATION  AREA
+++++++++++++++++++++++++++

OBJECTIVE:  LOCATE TERRORIST HEADQUARTERS


     Turn 180 degrees and run straight and the path will break to the right.  
As it does, you will have to take out about eight terrorists in a big area.  
There are two in the small corridor and three on each side in the big area.  
There is also a Med Kit in the far right corner.  After disposing of the 
enemies, they will drop 9mmS ammo and 10 Gauge shells.  Next, from where you 
entered this big area, go to the corridor on the left side.  When you go 
through, you will see Japanese writing on the left wall and a terrorist to the 
right.  Here, you will be team with Maya again.

     From this point, walk into the second bathroom stall on the right and 
take out the terrorist inside.  Pick up the M-37 Grenades and exit the stall.  
Go down the stairs to the right and then down the stairs to the left.  When 
you reach the floor, you will have to take out a terrorist straight ahead.  
Immediately look to the left and dismantle the sentry gun.  Next look straight 
ahead and plug the approaching terrorist.  Go forward and pick up the 10 Gauge 
shells and go into this room and find the secret entrance in the back of it.  
When you do, you will find the M-37 Grenade Launcher!  There will also be some 
ammo for it.  Now exit this room and look to the left.  Take out the terrorist 
straight ahead and move forward with caution.  You are about to enter another 
big area.  You are on the second floor.  There are two terrorists on the right 
side and three on the left.  Take them out first.  There is a stairway that 
leads downstairs, but don't go down yet.  Take out the four to five terrorists 
that are below you first.  Most of them come from the right hand side on the 
bottom floor.  When the firing has ceased, go down the stairs and pick up the 
various types of ammo that have been dropped by fallen enemies.

     Then, go to the right hand corner and walk through the corridor.  At the 
intersection, there will be two terrorists to the right and one to the left.  
Take them all out and travel to the right.  Pick up the 10mmSA ammo and turn 
around and take the left path now.  As you approach, there will be a terrorist 
the left to deal with.  When the path bends to the right, get ready for 
another heated gun battle.  There will be three in the corridor to take out 
and then you should take cover behind one of the crates.  Get ready to run and 
gun because there are guards all over the place.  When the smoke clears, pick 
up all the dropped ammo and run up the stairs in the back of this room.  
Enemies will drop 10 Gauge shells, 5.56mm ammo, 450 Magnum ammo, and M-37 
Grenades.  Make your way up the stairs and go through the corridor and it will 
bend right.

     When it does, open fire on the two terrorists.  Then, follow the corridor 
as it wraps around.  You will pass a locked door "A" along the way.  At the 
end of the corridor is a room to the left.  Go through and take out the four 
terrorists at the other end.  Next, proceed with caution and dismantle the 
sentry gun on the right.  Make your way past the EA GAMES sign on the left and 
pick up the 10 Gauge shells and the 450 Magnum ammo.  Then look the left and 
take out another sentry gun.  Next, run ahead and take out the terrorist with 
the grenade launcher who is at the top of the stairs to the right.  You will 
also pass by a locked door "B" along the way.  Then go through the door where 
the sentry gun used to be and blast the terrorist inside.  He will drop an E-
Pack.  Push the switch in this room and it will open door "A."  Backtrack to 
door "A" and you will have to take on two terrorist when you get there.  Go 
through door "A" and hit the switch and door "B" will now be open.  Next, 
backtrack to where door "B" is.

     When you go through door "B", you will have to gun down two more 
terrorists.  You will also pass by door "C" which is locked at the moment.  
Next, run to the end of the brown corridor and go through the door at the end 
of it.  Open fire on the enemy in front of you.  Then, take out the guard 
behind the furnace and pick up the 10 Gauge shells.  Then, take the right 
elevator upstairs and fire at the enemies across the way.  Also, take out the 
enemy who is guarding the switch.  Touch this switch and door "C" will now be 
accessible.  Go back down in the elevator, and now take the elevator to the 
left upstairs.  Collect the 10mmSA ammo and the 5.56mm ammo that was dropped 
by the terrorists.  Now, make your way back to door "C."  Tag the two 
terrorists that are guarding door "C" and proceed through this door.  This is 
the first CHECKPOINT of this level.

     Take the elevator in the back of this room downstairs.  When you reach 
the bottom, follow the corridor and it will break to the right.  At the end of 
the corridor is door "D" (locked) and a door to the right.  Open the door and 
take out the only guard in this room.  He will drop 9mmS ammo.  Flip the 
switch and door "D" will now open.  Enter through door "D" and take the 
elevator upstairs.

     Next, go through the mini corridor and open the door.  Get ready to open 
firs on five terrorist that block your way.  They will drop a Med Kit and 10 
Gauge shells.  Then look to the left and fire at the terrorists that are down 
the corridor.  Your next move is not go down the corridor yet but to run 
straight ahead and take out the sentry gun on the right.  Then enter the tiny 
room to the left and pick up the E-Pack that is hovering above the table.  
Now, you can go down that corridor and take out the four terrorists along the 
way.  here is where your teammates will rejoin you.  The enemies will drop 
5.56mm ammo and MM22 Missile ammo.  Next, go back down the corridor where you 
just came from and take the path to the left.  You will have to dismantle 
another sentry gun.

     Proceed through the door with caution because there are two more guards 
that will fire from above you to the left and a sentry gun as well.  Also, 
there are two terrorists below you to take out.  Your next move is to run up 
the stairs to the left where the sentry gun was and take out any remaining 
enemies along the way.  they will drop some much needed 5.56mm ammo and M-37 
Grenades.  the second CHECKPOINT is where the switch is at.  Push the switch 
and door "E" will open.

     Now backtrack to where you entered this room and head down the stairs.  
Go through the corridor straight ahead and take out the guard when the 
corridor breaks to the right.  Pick up the 10mmSA ammo and the corridor breaks 
left.  Take out the two terrorists at the end of the hallway.  Next, go 
through door "E" to the right and get ready to take on the boss of this level 
which is a heavily armed vehicle strapped with machine guns, grenades, and 
missiles!

MOBILE TRANSPORT ASSAULT VEHICLE BATTLE:  For this battle, quip your teammates 
with the heaviest weapons that you have in your inventory.  For Ash, I 
recommend the AR-556 Assault Rifle.  Now, you will have to keep moving from 
small pillar to small pillar and keep pumping ammo into the vehicles machine 
guns when you have an opening.  It will shoot out grenades every so often.  
Once its machine guns are destroyed on both of its side (there are two on each 
side), then its missile launcher will rear its ugly head.  Next, focus all of 
your firepower on this weakpoint.  When it fire its homing missiles, try to 
avoid them and steer them crashing into a wall or a small pillar.  But keep 
firing on the missile launcher weakpoint.  Eventually, this once mighty 
vehicle will be reduces to smoldering ash and will be a useless piece of junk.  
This marks the end of level six.


++++++++++++++++++++++++++
LEVEL  7:  ASSEMBLY  PLANT
++++++++++++++++++++++++++

OBJECTIVE:  SCOUT HEADQUARTERS

   
     Before going into this level, definitely acquire the level 3 shield (AO-
hrE-PACK).  Equip your weapons with ammo accordingly and if you have enough 
battle points, pick up the Dutch .308 Gattling Gun.  Don't forget to stock up 
on E-Packs if needed.


     Start off by following the red corridor and it will lead to a door.  Open 
the door and you will have to take out three guards on this floor and two 
guards that are above you.  Use the crates and barriers on the ground for 
cover.  Then tag the switch that is located in the middle of this room on your 
right.  It will open a door upstairs.  Next, run to the stairs and take out 
the guard at the top of them.  Run up  the stairs and pick up the 10 Gauge 
shells along the way.  Next, pick up the .308 Cal ammo that is scattered 
around the parameter of the top floor.  Next, head through the door that was 
opened by the switch earlier.  When you reach the opened door, your team will 
split up again.  You will again be paired with Maya.

     Now, run through the opened door and when the corridor breaks to the 
right let the guard have it.  Continue going through the corridor and walk 
through door "A."  Take out the two guards down the corridor and then look 
right and blast another guard.  Now pick up the M82 ammo and then take the 
path that was to the right.  It will lead to an elevator but there is a guard 
to take out above it first.  Then, hop on the elevator and ride it upstairs.

     You will have to take out a guard to the left and a guard to the right.  
Then pick up the 5.56mm ammo.  Go through the door to the right and follow the 
red corridor to another door.  Open it up and start firing on the guards 
inside the assembly area.  There will be three on each side.  After the 
enemies are defeated, collect the Med Kit, 5.56mm ammo, and the 10 Gauge 
shells that were dropped.  Then go through the room on the right and pick up 
the E-Pack Type G.  Then goto the room on the left side of this area and hit 
the switch that unlocks door "B."  Your next move is to proceed through door 
"B" and take the elevator upstairs.

     Open the door when you arrive at the top and take out the two guards on 
the right and the one on the left.  Pick up the 5.56mm ammo and run to the 
right.  Take out the guard above you on the right along the way.  Go through 
the door and hop on the next elevator.  It will take you upstairs.

     Next, run along the corridor and open another door.  Look to the left and 
take out the two guards by the stairs.  Also, pick off the guard that jumps 
down beside you.  Pick up the PV-9 Shells.  As you make your way to the 
stairs, take out the guard above you straight ahead.  Now make your way up 
both flights of stairs, turn around, and plug the two guards across the way.  
Also, you will pick up the .308 Cal ammo.  Next, run across the outside 
parameter and acquire the 450 Magnum ammo.  Go inside the room and flip the 
switch.  This will release a door along the parameter.  Go through the opened 
door, pick up the Med Kit and the E-Pack and hit the switch.  This will unlock 
the other door that is located on the outside parameter.  Exit this room and 
walk right.  Go through the now open door and your teammates will rejoin you.  
This marks the first CHECKPOINT of this level.

     Your next move is to follow the corridor to the left and open the door.  
Get ready for another ambush.  There are four guards above you armed with 
grenade launchers and three guards on your level with assault rifles.  
Eliminate them all and then pick up the Med Kit and the PV-9 Shells.  Now take 
the elevator across the way upstairs.  Run along the outside parameter to the 
right and pick up the 450 Magnum ammo and the M-37 Grenades.  As it wraps you 
around, you will have to fend off two more guards in the distance.  Keep going 
and go through the entrance door to the right.  You will also pick up the 
Laser Sniper Ammo along the way.  Here is where your team will split up again. 

     Take out the guards in the corridor and enter the room/walkway to the 
right.  Hit the switch and take out the guard.  This switch will open door 
"C."  Next hit the other switch and it will open door "D".  Then go through 
door "C" and blast the awaiting guards.  There are three to be exact.  Pick up 
the M82 ammo and the 10 Gauge shells and go through the red cross door behind 
the computer tower.  Follow the corridor as it bends to the left then right.  
Straight ahead, you will see fire shooting up from the middle.  Go through and 
blast the three to four guards on the floors above you.  Next, pick up the 
5.56 ammo and the 10 Gauge shells and take the elevator upstairs and hop off 
at the second floor.

     Follow the outside parameter all the way around and pick up the M-37 
Grenades along the way.  Also, you will pass by a door with some goodies in it 
(locked).  Now hop back on the elevator and take it up to the third floor.  
When the elevator stops, run around the outside parameter and take out the two 
guards in the distance.  Then run into the room they were guarding and hit the 
two switches and it will unlock the goodies room on the second floor and the 
entrance door on the third floor.

     Now before hopping on the elevator to take it back downstairs, kill the 
two guards below you.  Then take the elevator down to the second floor and 
collect the goodies that were in the room.  In here you will find:  Laser 
Sniper Ammo, Ion Cartridges, M22 Missiles, an E-Pack, and a shiny new Aurora 
Ion Cannon!  Now take the elevator back up to the third floor and go through 
the opened entrance door.  It is here that your teammates will rejoin you.  
Now follow the corridor to the elevator and it will take you downstairs.  Run 
to the right and take out the guard.  He will drop 5.56mm ammo.  Go through 
the opening to the right with two red cylinders marked 01 and 02 and you've 
reached the second CHECKPOINT.

     Lock and load, clear out every enemy that you can find in this area.  
There are about 12 guards in all to gun down.  When all the guarded are 
destroyed and you have collected all the ammo dropped by them, goto the center 
of this room and go down the path with the red cylinders marked 01 on the left 
and 03 marked on the right.  Follow the path to the right and push the switch.  
This will unlock the laser bars to the other switch.  Now go back to the 
center of the room and go down the path with the red cylinders marked 03 on 
the left and 02 on the right.  Follow the path to the right and push the 
switch.  This will open the door to the next area which is the path with 04 on 
the left red cylinder and 03 on the right one.

     Now take out the two guards in the corridor and proceed through it.  Pick 
up the Laser Sniper Ammo and follow the corridor as it bends right and then 
left.  Get ready to open up a can of you know what on the guards inside.  The 
fallen guards will liter the ground with a slew of various ammo!  Next, from 
the entrance, make your way up the stairs to the right and in this little room 
you will find an E-Pack.  Next go back down the stairs and go up the stairs to 
the left and in this little room, you will find a Med Kit and a switch.  Push 
it and a door will open.  Go back down the stairs and ride the elevator 
upstairs.  Walk to the left and collect the Laser Sniper Ammo and the M22 
Missiles.  Now go through the door that you've just opened with the switch and 
pick up the 5.56mm ammo along the way.  Follow the corridor and take out the 
guard by the elevator, pick up the Med Kit that he drops and hop on the 
elevator.  This is the final CHECKPOINT before the boss.  Take the elevator 
downstairs and brace yourself for a fight against something that looks like it 
came right out of  "Armored Core!"

SPIDERBOT BATTLE:  Armed yourself with the AR-555 Assault Rifle or the Dutch 
.308 Gattling Gun and fire away at its underbelly (weak point).  When you see 
sparkles forming on its ion cannon mounts, hide behind something and push up 
against a barrier if it is pointed at you.  Other wise, keep firing away.  
Sentry guns will also drop down to help out the spiderbot but concentrate on 
its underbelly and keep moving.  Also, watch out for its laser attacks if you 
stand still for too long.  Eventually, this metallic beast will be brought 
down and will be primed for the scrap heap!  This will also conclude level 
seven.


++++++++++++++++++++++++++++
LEVEL  8:  STORAGE  FACILITY
++++++++++++++++++++++++++++

OBJECTIVE:  FIND TERRORIST LEADER


     Before going into battle, you might want to purchase the Matthew M22 
Missile Launcher, but it is not necessary if you've already acquired the Dutch 
.308 Gattling Gun.  The missile launcher will not be needed until the next 
level anyway.  Otherwise, stock up on E-Packs, Med Kits, and ammo and you 
should be able to survive this level.  Onward to battle!

     Run straight into the next room and go through the door to the right.  
Then, walk straight ahead into another big area by opening the door.  There 
will be a guard high above you, one to your right, and one to the far left 
side of the screen.  Take them out, go down the stairs to the right, and pick 
up the 5.56mm ammo that they drop.  Now move all the way to the left end of 
the room where you just took out that far off guard.  Go through the entrance 
and take the stairs to the left upstairs.  You will see three doors.  Go into 
the one on the right and hit the switch.  This unlocks the door "A" in the big 
room where you took out the three guards.  Now go back down the stairs and 
make a right into the big room and door "A" is in the far left corner.

     Go through door "A" and follow the corridor as it breaks left and then 
right.  It will lead you into another big area where guards are lurking.  You 
will have to take out two guards above you (hiding above the pipes) and two on 
the ground.  A guard will drop M82 ammo when he is killed.  Find the elevator 
in the back of this room and ride it upstairs.  When you arrive at the top 
floor, take out the two guards down on the left corridor.  Pick up the 450 
Magnum ammo.  Now, where the elevator came up, there is a door.  Open it, 
enter, and hit ALL THREE SWITCHES!  When you are finished, exit, and take the 
elevator back downstairs.

     Now run straight ahead across the room and  go through the now open door.  
Follow the corridor as it breaks left and then right.  As you come out into 
the open area, you will have to defeat three guards in front of you and one 
straight ahead above you.  Pick up the PV-9 Shells and look to the right.  
Next, you will have to take out the guard in the door opening and four guards 
will jump down from the pipe above you.  Mow them down and pick up the M22 
Missiles and the 5.56mm ammo.  Next, go through the door opening and shoot the 
guard on the stairs to the left.  Be cautious, because there are two guards at 
the top of these stairs to the left and one snipering you real high up on the 
right.  When you defeat the sniper, climb up on the boxes and pick up the E-
Pack Type G!

     Then, travel up the stairs and pick up the 5.56mm ammo along the way.  At 
the top of the stairs, look to the right and blow the guard away.  Then run 
straight through the door and follow the red corridor to the next door, which 
was previously opened by hitting the switch.  You will then run across a 
bridge and go through another corridor.  Follow this corridor until you reach 
a door on the right.  Open it and open the door to the left.  Then open 
another door on the left.  When the corridor breaks right, a door will 
automatically open and you will have to whack the two guards that come out 
firing.  Also, take out the guard at the bottom of the stairs who wants to 
erase you with his rocket launcher.  Pick up the PV-9 Shells and the .308 Cal 
ammo and you will have reached the first CHECKPOINT of this level.

     Now prepare yourself to take on approximately ten guards in this huge 
area.  Be sure to take out the guards firing the rocket launcher above you 
first because they will deal you more damage.  When the threat has been 
neutralized,  pick up all the dropped ammo and run to the back right corner of 
this room and take the elevator upstairs.  Immediately look to the left and 
take out the guard and pick up the M22 Missiles.  Next, look down the corridor 
to the right and attacks the two guards at the end of it.  Now run down the 
outside parameter and take out the two guards on the elevator to the left.  
This is where you want to go next but not yet.  Take their PV-9 Shells and 
Laser Sniper Ammo and follow the outside parameter all the way around.  At the 
end of it, you will find an E-Pack Type G.  Now backtrack to the elevator and 
take it across to the next platform.  Then open the door to the left.  This is 
the second CHECKPOINT of this level.

     Now you will see a big hole in the middle of this room with an elevator.  
Remember where this is at and go through the door straight ahead.  The 
corridor will come to an intersection and two guards will block your path.  
You know what to do.  Collect the M82 Ammo and the Laser Sniper Ammo and head 
to the right and go up the stairs.  Open the door and take the stairs to the 
right downstairs.  Go down one more flight of stairs and take out the three 
guards below you.  The look to the right and go through the blue corridor.  
You will have to take out a guard across the bridge.  As you run across the 
bridge, you will have to gun down two more guards.  Collect the M22 Missiles 
and the 5.56mm ammo and continue along the corridor to the left.  Follow it to 
the stairs on the left and head down them while blasting the two henchmen at 
the bottom.  Then run down yet another flight of stairs and take out two more 
guards on each side of you.  Now pick up the M22 Missiles and the 5.56mm ammo 
and make your way to the back right corridor.  Follow it to a room and pick up 
the ammo from the guards you've destroyed from above earlier.  Finally, climb 
up to the door, enter the room, and hit the switch.

     It will open a door that you have passed along the way.  Now it is time 
to backtrack and gun down any guards that get in the way.  There will be four, 
to blast on the way back to the first switch.  Next, when you get to that door 
it will be on your left.  Enter and hit the switch.  This will unlock a door 
in the next room.  Exit this room and keep backtracking to the door you've 
just unlocked.  Go through it and hit the switch.  This will unlock a another 
door, which is across the way above you.  Shoot the two guards across the way 
and continue backtracking.  Now enter the room and hit the switch.  This will 
unlock the big hole in the room that was passed by the second checkpoint, 
remember?  Now head all the way back to that room with the big hole in it.  
When you finally reach it, your team will rejoin you.  Gather up the team, hop 
on the elevator, and take it downstairs.  Hop in the hole and follow the 
corridor to the door and the CHECKPOINT.  When you open the doors, get ready 
to battle your old pal SIMPSON.  He is the boss of level eight.  Engage the 
enemy with caution.

SIMPSON BATTLE:  Arm yourself with the Dutch .308 Gattling Gun and keep 
pummeling Simpson with firepower.  He is armed with and ion cannon.  There are 
four guards in the four corner above you.  If you eliminate them, they will be 
replaced with another one in a matter of five seconds!  This battle is very 
simple compared to the last two.  Just keep shooting the guards every so often 
if they continue to annoy you.  Keep peppering Simpson with the Gattling Gun.  
He will try to evade you by running around a lot, but you will be able to 
claim victory easily after a few hundred rounds of ammo connect.  Defeating 
Simpson brings level eight to a close.


++++++++++++++++++
LEVEL  9:  ROOFTOP
++++++++++++++++++

OBJECTIVE:  RETRIEVE PROJECT MEDUSA


     Before heading into this level, buy all the ammo, energy packs, health 
kits, that you will need.  This is the final level.  The guards that you will 
be encountering are heavily shielded.  Get ready to engage in the fight of 
your life.

     Now run down the corridor and hit the switch and this will unlock door 
"A" right beside it.  Now arm yourself with the Dutch .308 Gattling Gun and 
open the door.  Go through and take down the three heavy armored guards.  Take 
out the guard with the rocket launcher first, and then take out the other two 
guards who are armed with a shotgun, and an assault rifle.  Then hop on the 
elevator and ride it upstairs.  When you reach the top, you will have to take 
out two more guards.  One will be armed with a flamethrower and the other a 
gattling gun.  After disposing of them,  pick up the E-Pack and go through the 
door marked Level 2.

     Follow the corridor and go through the door marked Level 1.  In here, you 
will have to gun down two guards with shotguns.  After crushing them, go 
through the unopened door and take out the guard in the corridor.  Tread 
carefully because he will launch grenades at you.  Then run down the corridor 
and it will wrap around to the left and you will have to go through another 
Level 1 door.  Behind it are two guards with flame-throwers.  Your getting 
real close.  Head through the Heliport door after disposing of the guards and 
follow the corridor until you get to the HELICOPTER MID BOSS.  Get ready to 
take down this flying menace.

HELICOPTER MID BOSS BATTLE:  Start off by equipping either your MM22 Missile 
Launcher or your Dutch .308 Gattling Gun.  Either one will do the trick but 
the Gattling Gun is my favorite.  Lock on to the helicopter and fire away.  
This is no time to be shy with the ammo.  When it fires its heat seekers at 
you, run and try take the least damage by making it crash into something other 
than yourself.  Finally, if you see it a drop a bomb straight down, run like 
the wind and take cover.  But with enough shots from your mighty gun, the 
helicopter will smoke, sputter, and will be grounded.  Then Col. Clifford will 
escape and run inside the building.

     Your next move is to run upstairs and follow the mastermind of this bogus 
operation.  Run through the door marked Control Room and follow the corridor 
until you reach the Control Room door.  Open it and prepare yourself for the 
final showdown with Col. Clifford himself!

FINAL BATTLE:  The Colonel will have two heavily armored guards with him.  Try 
to focus all of your firepower on Col. Clifford and let your teammates take 
care of the guards.  Beware of the Colonel because he is armed with and Aurora 
Ion Cannon and he isn't afraid to use it.  Just keep pummeling the Colonel 
while moving away from him.  It is useless to try to hide behind barriers 
because the electricity from his weapon discharges all over the place.  After 
you deliver enough ammo to Col. Clifford (he can take amazing punishment) he 
will eventually be defeated and fall over.  Congratulations!  You have beaten 
X-Squad.  Enjoy the ending and wait until the end of the credits for a 
surprise.

     At the end of the credits, you will be given a rank according to how many 
battle points you have not used.  This military rank will dictate what code 
you get.  The code can be used at the start of a new game.


=============
SECRETS/CODES
=============

PRIVATE RANK

     At the title screen, press Square, Circle, Triangle, then start a new 
game.  This results in a game with Michaels 9mmS, 99 clips, and bonus points 
displayed when earned.

SERGEANT RANK

     At the title screen, press Triangle, Circle, Square, then start a new 
game.  This results in a game with no weight limit, Taylor M82, Michaels 9mmS, 
99 clips, and bonus points displayed when earned.

LIEUTENANT RANK

     At the title screen, press R1, L2, L1, R2, then start a new game.  This 
results in a game with a level 2 shield, no weight limit, Taylor M82, Michaels 
9mmS, 99 clips, bonus points displayed when earned, and a 10,000 point bonus 
when a level is completed.

CAPTAIN RANK

     At the title screen, press Circle, R1, Circle, L1, Triangle, R2, then 
start a new game.  This results in a game with radar, no weight limit, Taylor 
M82, Michaels 9mmS, 99 clips, and bonus points displayed when earned.

MAJOR RANK

     At the title screen, press L2, Square, R2, Triangle, L1, Circle, R1, then 
start a new game.  This results in a game with a level 3 shield, Level 3 
sensor, radar, no weight limit, Taylor M82, Michaels 9mmS, 99 clips, and bonus 
points displayed when earned.

COLONEL RANK

     At the title screen, press Triangle, Square, Circle, Square, Triangle, 
Circle, then start a new game.  This results in a game with a level 3 shield, 
level 3 sensor, radar, no weight limit, beginner level of all weapons, 99 
clips for each, and bonus points displayed when earned.

GENERAL RANK

     At the title screen, press L1(2), L2(2), R1(2), R2(2), then start a new 
game.  This results in a game with a level 3 shield, level 3 sensor, radar, no 
weight limit, intermediate level of all weapons, 99 clips for each, and bonus 
points displayed when earned.

MASTER OF X-SQUAD RANK

     At the title screen, press Circle(4), Triangle, Square(4), then start a 
new game.  This results in a game with a level 3 shield, level 3 sensor, 
radar, no weight limit, master of all weapons, 99 clips for each, and bonus 
points displayed when earned.


===============
ACKNOWLEDGMENTS
===============

     This is the third FAQ/Walkthrough that I have written for GameFaqs.com.  
I would like to thank everyone that contributes to this site because you are 
the people that give me the inspiration to continue to write these informative 
pieces.  Finally, special thanks goes out to Dave A. at cheatcc.com for 
allowing me to add the codes from his website into this faq/walkthrough guide.


END TRANSMISSION