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    FAQ by Nemesis

    Version: 1.00 | Updated: 06/26/01 | Search Guide | Bookmark Guide

                     D R I V I N G    E M O T I O N    T Y P E - S
                     d r i v i n g    e m o t i o n    t y p e - s
    [ Title    ]   Driving Emotion Type-S FAQ/Walkthrough™
    [ Platform ]   PlayStation 2™
    [ Version  ]   v1.00
    [ Author   ]   Brett "Nemesis" Franklin
    [ E-Mail   ]   nemesis@flipmode.com
    [ Plug     ]   http://nemmysresource.cjb.net
    [ Updated  ]   June 25th, 2001
      i. Legal Stuff
     ii. Updates/Revision History
    01.  Track Guide
    02.  Extensive Prize Guide
    03.  Full Car List
    04.  General Strategies
     i. Legal Stuff
     This FAQ can only appear on the following sites (w/out having to ask me):
    • GameFAQS <www.gamefaqs.com>
    • CoreMagazine <www.coremagazine.com>
    • Cheat Code Central <www.cheatcc.com>
    • GameSages <www.gamesages.com>
    • Vgstrategies.com <http://vgstrategies.about.com>
    • GameShark.com <www.gameshark.com>
    • FAQ Domain <http://nemmysresource.cjb.net>
    • Happy Puppy <http://www.happypuppy.com>
    • ZDNet/Videogames.com <http://www.videogames.com>
    ___________________________NOT WWW.FRESHBAKEDGAMES.COM_________________________
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    E-Mail Address: nemesis@flipmode.com
    © Copyright 2000-2001 Brett "Nemesis" Franklin. This FAQ and everything
    included  within  this  file  cannot be reproduced in any way, shape or
    form  (physical, electronical, or otherwise) aside from being placed on
    a freely-accessible, non-commercial web page in it's original, unedited
    and  unaltered  format. This FAQ cannot be used for profitable purposes
    (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
     ii. Updates/Revision History
    Version 1.00 (06/25/01)
    • Everything before your beautiful eyes.
     01. - Track Guide -
    Rank D
    Length: 2.319 Miles
    Rank D
    Length: 1.391 Miles
    Rank C
    Length: 1.363 Miles
    Rank C
    Length: 1.573 Miles
    Rank B
    Length: 1.691 Miles
    Rank A
    Length: 3.636 Miles
    Rank D
    Length: 1.283 Miles
    Rank B
    Length: 2.409 Miles
    Length: 0.248 Miles
    Length: 1.770 Miles
     02. - Extensive Prize Guide -
    Arcade Type-S
    Division 3 - Tsukuba Circuit, Honda Integra typeR
    Division 2 - Nissan Silvia spec-R
    Division 1 - Nissan Skyline GT-R V-Spec
    GT - Raybrig NSX (Honda/Acura)
    Division 3 - Suzuka Circuit (International Racing Course), BMW 328 ci
    Division 2 - Subaru Legacy Touring Wagon GT-B
    Division 1 - TVR Griffith Blackpool B340
    GT - Calsonic Skyline (Nissan)
    Division 3 - Province (Expert), Nissan Primera 2.0Te-V
    Division 2 - Toyota Chaser Tourer V
    Division 1 - Toyota Supra
    GT - Castrol Supra (Toyota)
    Division 3 - Urban Highway (Expert), Mitsubishi FTO GP versionR
    Division 2 - Porsche Boxter S
    Division 1 - Castrol Mugen NSX, Ferrari 360 Modena
    GT - Arta Zexel Skyline (Nissan)
    Division 3 -  Mitsubishi Pajero Super Exceed
    Division 2 - Subaru Impreza WRX STi version VI
    Division 1 - Porsche 911 GT3
    GT - Mobil 1 NSX (Honda/Acura)
    Division 3 - Honda S2000
    Division 2 - Nissan Fairlady Z Version S 2by2
    Division 1 - Ferrari F50
    GT - Pennzoil Nismo GTR (Nissan)
    Division 3 - Lexus IS 200 (Toyota)
    Division 2 - Mitsubishi GTO TwinTurbo
    Division 1 - Honda NSX S Zero
    GT - Denso Supra GT (Toyota)
    Division 3 - Alfa Romeo Alfa GT 3.0 V6 24V
    Division 2 - Mitsubishi Lancer GSR Evolution VI
    Division 1 - Mazda RX-7 [FD3S]
    GT - FK/Massimo Cerumo Supra, Toyota TS020 GT-One, Nissan Cube x
    Line Training:
    AUTOCROSS 1 - Mazda MX-5 Miata [NA8C], Toyota Corolla Levin GTV
    AUTOCROSS 2 - ?
    AUTOCROSS 3 - ?
    AUTOCROSS 4 - ?
     03. - Full Car List -
    Alfa Romeo Alfa GTV 3.0 V6 24V
    BMW 328Ci
    Ferrari 360 Modena
    Ferrari F50
    Honda Civic Type R
    Honda Integra Type R
    Honda NSX S Zero
    Honda S2000
    JGTC Arta Zexel Skyline
    JGTC Calsonic Skyline
    JGTC Castrol Mugen NSX
    JGTC Castrol Supra
    JGTC Denso Supra GT
    JGTC FK/Massimo Cerumo Supra
    JGTC Mobil 1 NSX
    JGTC Pennzoil Nismo GTR
    JGTC Raybrig NSC
    Mazada MX-5 Miata (NASC)
    Mazada MX-5 Miata (NBSC)
    Mazada RX-7 (FCSS)
    Mazada RX-7 (FDSS)
    Mitsubishi FTO GP versionR
    Mitsubishi GTO Twinturbo
    Mitsubishi Lancer GSR Evolution VI
    Mitsubishi Pajero super exceed
    Nissan Cube-X
    Nissan Fairlady Z Version S 2by2
    Nissan Primera 2.0Te-V
    Nissan Silvia Spec-R
    Nissan Skyline GT-RV-Spec
    Porsche 911 GT3
    Porsche Boxster S
    Subaru Impreza WRX STi Version VI
    Subaru Legacy Touring Wagon GT-B
    Toyota Celica
    Toyota Chaser Tourer V
    Toyota Corolla Levin GTV
    Toyota Lexus IS200
    Toyota MR-S
    Toyota Sprinter Trueno GTV
    Toyota Supra
    Toyota TS020 GT-One
    TVR Griffith Blackpool B340
     04. - General Strategies -
    • Power slide as much as you can on most turns in the game. To power slide,
      slow down a bit before the turn or chicane with the footbrake, then as
      you turn, hit the handbrake to make your car swing around the bend (make
      your car go into the proper direction first), then hit one of your brakes
      (handbrake is easier to use) while you are facing the direction you wish
      to be in (straight), and continue driving as normal.
    • Whenever you are steering into a turn, and smoke begins to come from your
      tires, this is a sure-sign that your car is about to spin-out if a
      counter-steer isn't used soon. To counter this eventual spin-out, simply
      lay off the gas a bit, and counter-steer (steer into the opposite direction)
      to regain your grip on the road, and to avoid the spin-out easily.
    • Sometimes (or a lot of the time), you can't power-slide in Driving
      Emotion Type-S, since the racing engine isn't designed for it like Gran Turismo 2
      or Ridge Racer. The cars in Driving Emotion Type-S stick to the road much
      better than other racing games, so power-sliding isn't necessary most
      of the time, although some of the lower-ranked cars do tend to slide
    • You don't have to power slide around each turn. Some turns are too tight
      to try to manuever around, so just brake very hard with the footbrake
      to come to an almost complete stop, then turn your car into the desired
      direction, and hit the gas to get moving again.
    • Don't be too hard on the controls, since they are sort of touchy. The
      cars handle arcade-like, so you won't be spinning out after each turn,
      unless you really turn sharply or hit a wall at great speeds.
    • Try not to hit the other car in a race, since you will bounce off of
      him/her, and slow yourself down, and possibly spin-out.
    • Try to avoid all walls and barriers. Walls and barriers can slow your
      car down drastically, and they can also cause your car to have an un-
      necessary spin-out, which you don't want.
    • To recover from a spin-out quickly, simply let off the gas while you are
      spinning or moving, then steer with the spin until you slow down. Once
      you have done this, simply countersteer (steer into the direction you
      are spinning), then you will have regained control of your vehicle.
    • Try not to power-slide TOO much in the game. Why? Because the physics
      engine of Driving Emotion Type-S is very realistic, and if you try to power-
      slide around a sharp turn at high speeds, your car will skid or spin-out.
    • Don't take sharp turns at very high speeds (this is especially bad with
      very, VERY fast cars). Doing this may cause your car to stop or slide,
      and will slow you down big-time.
         Έ__.-» This document Copyright © 2000-2001 Nemesis™. All rights reserved «-.__Έ

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