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    FAQ/Walkthrough by NMacher

    Version: 2.1 | Updated: 04/25/01 | Search Guide | Bookmark Guide

    Summoner for PS2
    Game FAQ/Walkthrough
    version 2.1
    April 25, 2001
    written by Nathaniel Macher
    Table of Contents
    I. Disclaimer
    II. Version History
    III. Introduction
    IV. Game Basics
    V. Characters
    VI. Walkthrough
          1. The Destruction of Your Second Home
          2. The City of Gods
            2a. At the Edge of Vastness
            2b. Don't Forget Your Coin Purse
            2c. Rat City
            2d. The King of Fleas
            2e. Snob Hill
            2f. On the Church's Doorstep
            2g. The House of Urath
            2h. There's No Way I'm Gonna Walk Through That %*@#!
            2i. Mission: Yago
          3. The Island of the Mad Monks
            3a. The Tomb of a God
          4. The Undead Rider
          5. Bow to Your King
          6. Children of Vadagar
            6a. Test of Mind and Body
          7. The Phoenix Will Rise Again
          8. In Search of Ikaemos
          9. The Fallen Empire
          10. The Serpent Strikes
          11. The Prince of Treachery
          12. A Daring Rescue
          13. City Taken Hostage
            13a. I am Whole Once Again
            13b. Jaded Warriors
          14. *Cough* Can't . . . Breathe
          15. The Usurper
          16. The Words of Vadagar
          17. What Do You Mean My Library Card's Not Good Here?
          18. City of the Dead
          19. Reclaim the Fire
            19a. Come on Baby Light my Fire
          20. Trap the Light
          21. The Stoned Demon
          22. It is Your Destiny
          23. Conquer the Darkness
    VII. Encounters
    VIII. Quests
    IX. Puzzle Solutions
    X. Skills
    XI. Chain Attacks
    XII. Spells
    XIII. Summon Monsters
    XIV. Weapons
    XV. Armor
    XVI. Magic Items
    XVII. Jewelry
    XVIII. Miscellaneous Items
    XIX. Bestiary
    XX. Tips & Tricks
    XXI. FAQ
    XXII. Requests to the Reader
    XXIII. Acknowledgments
    I. Disclaimer
          I want to get this boring stuff out of the way so I'm putting this
    first.  As with all other disclaimers, you are allowed to look through
    this and print it if you want.  You cannot copy this and switch my name
    with yours.  You CANNOT post this on your website unless you have my
    permission.  If I do allow you to post this, my name must still be
    listed as the author and it cannot be altered in any way what-so-ever.
    This walkthrough also cannot be used for commercial purposes.  You
    cannot take sections out of this and put it in your own FAQ/Walkthrough
    without my permission.  If I find that anyone has done anything to my
    FAQ/Walkthrough without my permission, I WILL prosecute you under the
    fullest extent of the law.  You have been warned.
    II. Version History
    12/14/00 v.1.0:
    - Table of Contents *added*
    - Version History *added*
    - Introduction *added*
    - Game Basics *added*
    - Characters *added*
    - Walkthrough *added*
        - added sections 1-2i
    - Quests *added*
    - Puzzle Solutions *added*
    - Skills *added*
    - Chain Attacks *added*
    - Spells *added*
    - Weapons *added*
    - Armor *added*
    - Magic Items *added*
    - Jewelry *added*
    - Miscellaneous Items *added*
    - Bestiary *added*
    - Tips & Tricks *added*
    - FAQ *added*
    - Requests to the Reader *added*
    - Disclaimer *added*
    12/26/00 v.1.1:
    - I noticed that there was a problem when you tried to print.  The
      margins took words that went past 6" and would put them on a
      separate line.  I fixed this problem and will be more careful so it
      doesn't happen again.
    - Corrected a few spelling errors.
    - Oops!  I forgot the R1 button in the Game Basics section.
    - Game Basics *updated*
    - Walkthrough *updated*
        - added sections 3-12
    - Quests *updated*
    - Puzzle Solutions *updated*
    - Skill *updated*
    - Chain Attacks *updated*
    - Spells *updated*
    - Summon Monsters *added*
    - Weapons *updated*
    - Armor *updated*
    - Magic Items *updated*
    - Jewelry *updated*
    - Miscellaneous Items *updated*
    - Bestiary *updated*
    - Tips & Tricks *updated*
    - FAQ *updated*
    - Requests to the Reader *updated*
    - Acknowledgments *updated*
    1/4/01 v.1.2:
    - Game Basics *updated*
    - Walkthrough *updated*
        - added sections 13-14
        - changed boss fight strategy in sections 2h & 4
        - added location of Cupric Dagger in section 9
    - Quests *updated*
    - Puzzle Solutions *updated*
        - I fixed a screw up in Puzzle #2
    - Weapons *updated*
    - Armor *updated*
    - Magic Items *updated*
    - Jewelry *updated*
    - Miscellaneous Items *updated*
    - Bestiary *updated*
    - Requests to the Reader *updated*
    - Acknowledgments *updated*
    1/9/01 v.1.3:
    - Walkthrough *updated*
        - added sections 15-19
        - added enemy count for sections 1-7 & 14-18
        - added a couple of items to 3a
        - added two quests to section 6
    - Encounters *added*
    - Quests *updated*
    - Spells *updated*
    - Chain Attacks *updated*
    - Weapons *updated*
    - Armor *updated*
    - Jewelry *updated*
    - Miscellaneous Items *updated*
    - Bestiary *updated*
    - Tips & Tricks *updated*
    - FAQ *updated*
    - Request to Reader *updated*
    - Acknowledgements *updated*
    1/9/01 v.1.4:
    - Requests to the Reader *updated*
        - I had to fix an error that would've made me look really stupid
    1/11/01 v.1.5:
    - Fixed a whole bunch of spelling errors
    - Game Basics *updated*
    - Walkthrough *updated*
       - added sections 19-22
    - Quests *updated*
    - Chain Attacks *updated*
    - Spells *updated*
    1/18/01 v.1.6:
    - Characters *updated*
    - Walkthrough *updated*
       - added section 23
       - added enemy count for sections 8-13b
       - changed Boss Fight strategy in section 9
       - I forgot to list some items you get in section 12 so I fixed that
       - added directions to get the Khosani Sword in sub-section 13a
       - added location of Hero's Sabaton in section 21
       - quest added to sub-section 13b
       - added several items to section 14
    - Encounters *updated*
    - Quests *updated*
       - divided the story quests and side quests
    - Skills *updated*
    - Chain Attacks *updated*
    - Spells *updated*
    - Summon Monsters *updated*
    - Weapons *updated*
       - reformatted
    - Armor *updated*
       - reformatted
    - Jewelry *updated*
    - Miscellaneous Items *updated*
    - Bestiary *updated*
       - reformatted, now includes strengths/weaknesses of enemies
    - Requests to the Reader *updated*
    - Acknowledgements *updated*
    2/15/01 v.2.0:
    - Game Basics *updated*
    - Characters *updated*
    - Walkthrough *updated*
       - changed Boss Fight strategy in sections 18, 19a, 20, and 21
       - added items to sub-sections 2b, 2e, and 19a
       - corrected a mix-up with an item in section 20
    - Encounters *updated*
    - Quests *updated*
    - Spells *updated*
       - added summon monster's spells
    - Weapons *updated*
    - Armor *updated*
    - Miscellaneous Items *updated*
    - Bestiary *updated*
       - now includes the items that the enemies drop
    - Acknowledgements *updated*
    4/25/01 v.2.1:
    - Page Count: 117
    - Walkthrough *updated*
       - changed the name of sub-section 2h
       - added to sub-section 2i
       - went through and labeled the key and quest items
       - added item to sub-section 3a
       - I misspelled Torvel's name in section 5 so I fixed that
       - added location of an item in section 9
       - changed the name of section 13
       - put in another way to kill Azha in sub-section 13a
       - put a warning into section 14
    - Encounters *updated*
    - Puzzle Solutions *updated*
       - added an alternate way to solve Puzzle #1
    - Encounters *updated*
    - Weapons *updated*
    - Tips and Tricks *updated*
    - FAQ *updated*
    - Acknowledgements *updated*
    III. Introduction
          Welcome to our FAQ/Walkthrough for Summoner on PS2.  I say "our"
    because that's what this is.  Although I was the sole contributor in the
    beginning, I encourage others to help me create what I hope to be the
    best FAQ for this game.  As of the date that this is posted it's the
    only one that covers the whole game (as far as I know that is).
          This, however, is the first guide I've ever written so
    you'll have to exhibit a little patience if I make a mistake or do
    things that confuse you.  If I make a mistake or confuse you, I expect
    you to e-mail me and tell me about it.  Like I said, I'd like for this
    to be the best FAQ available and I can only do it with your help.
          Contributions are always welcome.  In my Requests to the Reader
    sections, I'll post anything I need help with or any questions I may
    have for you, the reader.
          The reason I'm doing is because of the fact that there simply
    isn't a single useful FAQ for this game right now.  I've always wanted
    to do an FAQ anyway, but every game I have already has enough FAQs to
    cover every aspect of it.  When I saw the FAQs that were available I
    decided that this would be the prime game for me to write one for.
          In other FAQs, some of the authors have stated that writing one is
    a lot of work.  I can say now that I completely agree with them.  I've put
    in 150+ hours toward this thing and I'm not done yet.  So for all of you
    that would also like to write a FAQ in the future, make sure you know
    what you're doing.  A RPG has got to be the hardest kind of game to
    write a FAQ for.  They require so much more detail than most games in
    other genres.  This game is definitely no exception.
          Summoner is a game that tells the story of Joseph, a young man
    born with the mark of the Summoner.  Through the use of magical rings,
    Summoners have the power to call forth demons and control them.
    However, to the north in Orenia is the Emperor Murod, a powerful
    sorcerer who wants Joseph dead.  With his unworldly powers, Murod
    launches a campaign whose sole purpose is to find Joseph.  When Murod's
    forces reach Joseph's home of Masad our story begins.
    IV. Game Basics
    Taken from the Summoner Instruction Manual provided w/the game
    Menu Screen Controls:
    Left Analog Stick          Highlight Options
                               Pan Map (Map Screen)
    X Button                   Select Options
    O Button                   Toggle Armor/Magic (Inventory Screen)
    Triangle Button            Cancel
                               Return to previous menu
    L1 Button                  Switch Menus
    R1 Button                  Switch Menus
    L2 Button                  Switch Characters
                               View map layers (Map Screen)
    R2 Button                  Switch Characters
                               View map layers (Map Screen)
    In Game Controls:
    Left Analog Stick          Move currently selected character
    Right Analog Stick         Control the Camera
    X Button                   Select
                               Talk to characters
                               Pick up items
    Square Button              View the Skills Menu
    Triangle Button            View the Pause Menu
    O Button                   View the Spells Menu
    L1 Button                  Draw/Sheath weapon
    R1 Button                  Solo Mode selection toggle
    L2 Button                  Cycle between party members
    R2 Button                  Cycle between party members
    L3 Button                  Toggle Camera Modes
    R3 Button                  Reposition Camera behind
    Select Button              Quick Access to the Map Screen
    Start Button               Pause the Game
    Combat Controls:
    X Button                   Attack an enemy
    Left Analog Stick          Select an enemy to attack
    Square Button              View the Skills Menu
    O Button                   View the Spells Menu
    Triangle Button            View the Inventory Menu
    Directional Button Up      Chain Attack-Added Blow
    Directional Button Down    Chain Attack-Desperation, Kick, or Icy Touch
    Direction Button Left      Chain Attack-Confusion, Leg Swipe, Bless, or
    Directional Button Right   Chain Attack-Push, Desperation, or Confusion
          Exploring is really simple.  Just run around using the left stick.
    When you come up to people you wanna talk to, hit X, select who you want
    to talk to, and hit X again.  When you wanna search something go up to
    it and hit X.  If anything is nearby the game will say so.
          Combat in this game isn't all that complex.  You basically rush
    the enemies and beat them into a pulp, making sure not to loose anyone
    in the process.  Losing Joseph is a VERY bad thing if you have a
    summoned monster with you.  Upon Joseph's death the monster will turn on
    you and you've gotta kill it.
          Magic is useful of course.  You'll be using the Heal spell a lot,
    and I mean a lot.  Your summon monsters never seem to have a whole bunch
    of HP and need to be healed constantly.  Protect is a very good spell
    though.  Use Protect every time you encounter a boss, it really does
    help.  When Joseph learns Flame Arrow and Fireball you're pretty much
    set.  You can use these two spells in combination to seriously damage
    enemies before you start your melee.
          Chain attacks though are the most important thing about fighting.
    Those of you who've played Vagrant Story for PS1 will feel at home with
    chains.  Chain attacks can be hard to master, but once you do it'll make
    fighting a lot easier.  However, if you have a slow weapon equipped,
    i.e. any two-handed weapon, this will through the timing of you chains
    off.  This makes it harder to chain your attacks together.
    Basic Controls Tutorial-
          This tutorial will explain the basic controls for Summoner.  You
    can quit this or any other tutorial at any time by pressing triangle.
    Joseph can be moved using the left analog stick.  To move forward, push
    the stick forward (away from you).  Pulling the stick back (toward you)
    causes Joseph to move toward the camera.  Pushing the stick left or
    right makes Joseph run in that direction.  While Joseph is running, the
    camera automatically positions itself behind him.  You can also manually
    control the camera using the right analog stick.  Moving the right stick
    forward or backward zooms in the camera in or out, respectively.
    Pushing left or right on the stick rotates the camera around Joseph.
    The rotation can be reversed in the [Options] menu.  You can switch
    camera modes by depressing (pressing down on) the left analog stick
    [L3].  The following camera modes are available: Low- the camera remains
    close to the ground and positions itself behind Joseph, unless you enter
    a small indoor area.  High- the camera remains above Joseph in a three-
    quarter view of the action.  This view is useful in combat situations
    involving many creatures.  Auto- the camera automatically switches
    between High and Low views, depending on the situation.  This is the
    default camera view.  Pressing down on the right analog stick [R3]
    causes the camera to automatically swing behind Joseph if it has been
    rotated away.  The [Start] button pauses the game at any time.
    Dialogue Tutorial-
          This is Joseph's friend Mulik.  Joseph can talk to nearby friendly
    characters by pressing X.  The game pauses.  A cursor appears under the
    nearest character in range and a bubble appears over his or her head.
    You can cycle through all characters in range with the left analog
    stick.  Characters with important information have double exclamation
    marks over their heads.  Once you have selected the character with whom
    you would like to speak, press X again to initiate a conversation with
    that character.  Go ahead and talk to Mulik.
          When Joseph is talking to a character, the dialogue appears in the
    top half of the window.  The bottom half of the window contains a list
    of relevant topics that Joseph can ask about.  When a topic has been
    covered, it is removed from the topic list.  New topics are added to the
    list as more information is uncovered.  Access to new topics can also be
    gained after completing quests or talking to other characters.  Mulik
    has quit a bit to tell Joseph!  Go ahead and continue talking to him.
    You can stop a conversation at any time by choosing the "Farewell" topic
    or pressing triangle.
          Remember that many characters in Summoner have important and
    interesting things to say!  Talk to everyone you can.
    Basic Combat Tutorial-
          This Orenian Scout is about to attack Joseph.  Joseph will have to
    fight back.  You can attack enemies by pressing X when they are in
    range.  When you press X, the game pauses and a cursor appears under the
    nearest enemy in range.  You can cycle through all enemies in range with
    the left analog stick.  The red bar over the enemy represents its
    current Hit Points (HP), which decrease as he takes damage.  After you
    have selected the enemy you would attack, press X again.  Once a target
    has been selected, Joseph automatically engages the enemy.  He continues
    to fight until he or his foe runs out of HP, or you issue him another
    command.  The red bar next to Joseph's portrait represents his current
    HP.  If Joseph's HP drops to zero, he falls down, incapacitated and
    unable to move or perform any action.  If everyone in your group is
    incapacitated, the game ends and you must either reload from a saved
    game or start a new game.  If an enemy attacks Joseph and you do not
    respond, Joseph automatically draws his weapon and defends himself.
    During combat, numbers appear over the characters' heads.  Numbers in
    white represent damage to enemies.  Numbers in yellow represent damage
    to Joseph and his friends.  Numbers in blue represent percentage
    modifiers to that character's attack.  You receive a bonus for attacking
    a creature from above or behind and are penalized for attacking from
    below.  The game will now unpause and the Scout will attack Jospeh.
          When the guard died, he dropped his weapon.  You can pick up
    nearby items on the ground by pressing X.  You see a targeting cursor
    like the one used to target characters, but it appears on the item that
    is closest to you.  As with targeting characters, you can use the left
    analog stick to change the targeted item.  During battle, Joseph may
    take damage.  Joseph has a spell called Heal that he can cast to restore
    HP to himself or others in his party.  You can access the spells menu by
    pressing O.  Joseph can also use healing potions that are in his
    inventory.  You can access the Inventory screen by pressinr triangle and
    selecting the Inventory option from the menu.
    Chain Attack Tutorial-
          During combat, Joseph has the ability to perform chains of special
    attacks.  Chain attacks can be used only in melee combat and cost
    Ability Points (AP) to perform.  Notice the chain symbol that appears
    over Joseph's head just as he is about to swing at his opponent.  Chain
    attacks can be executed only while this symbol is visible.  To perform a
    Chain Attack, press one of the four directional buttons: Up, Down, Left,
    or Right.  The direction you choose determines which special attack
    Joseph performs.  Pushing it Up causes Joseph to perform an Added Blow
    attack.  If successful, this attack inflicts normal damage.  Pushing
    Down causes Joseph to perform a Desperation attack.  If successful, this
    attack inflicts damage proportional to the HPs Joseph has lost.  The
    lower his remaining HPs, the more damage he inflicts.  Pushing Left
    causes Joseph to perform a Confusion attack.  If successful, this attack
    drains AP from the opponent.  Pushing Right causes Joseph to perform a
    Push attack.  If successful, this attack pushes the opponent backward,
    and gives Joseph more time to perform the next Chain Attack.  Once
    Joseph has performed a Chain Attack often enough, he gains access to new
    Chain Attacks.  You can assign these new Chain Attacks to the
    directional buttons.  Go to the Skills menu to do this.  After each
    successful Chain Attack, you are given a chance to perform another.
    Your opponent cannot attack you while you are chaining attacks together.
    Each Chain Attack you perform must be different from the previous one.
    There is no limit to the number of attacks that may be chained together,
    but the chain symbol appears for a shorter  period of time with each
    successive attack.  If you attempt a Chain Attack before the chain
    symbol appears or after is disapears, the attack fails and the chain is
    broken.  With practice though, you will be able to chain many attacks
    together, giving the enemy no chance to strike back!  One more thing to
    remember: Wielding a faster weapon makes performing Chain Attacks
    easier.  It may be to your advantage to equip a faster weapon that does
    less damage, if it enables you to chain more attacks together.
    Level Up Tutorial-
          Joseph has reached experience level 2!  Experience is gained by
    defeating enemies and completing quests.  When enough experience points
    have been accumulated, Joseph will attain the next experience level.
    Each time Joseph levels up, his maximum HPs and APs increase.  He also
    gets Skill Points that can be used to improve his Skills.  A flashing
    "+" symbol appears on Joseph's portrait if he has Skill Points to
    distribute.  To distribute Skill Points, press triangle and choose the
    Skills option from the menu.
    Skill Points-
          From this screen (Skills) you can distribute Skill Points to
    Skills that are available to Joseph.  On the right-hand side of the
    screen is the full list of Skills that are at his disposal.  By
    scrolling Up or Down, you can select the Skill you want to raise.
    Pressing X raises the selected Skill by one point.  No Skill Level can
    be higher than the character's current experience level.  Skill points
    assignments are permanent, so make sure you choose wisely before
    pressing X.
    Spells Tutorial-
          This is the Spells menu.  Along the top of the menu are the six
    different circles of Spells: Heal, Dark, Energy, Holy, Fire, and Ice.
    You can scroll between the various circles by moving left or right.
    You can select Spells within a circle by moving up or down.  Circles in
    which Joseph does not have any Spells are not available.  At level 1,
    Joseph has access to the Heal Spell.  To cast Heal, press either X or O
    when the Spell is highlighted.  A cursor appears below Joseph,
    indicating that he is the current target of the Spell.  A window also
    appears, listing the available targets for the Spell.  A Spell that
    helps Joseph and his allies can be used only on them, while an offensive
    Spell can target only enemies.  You can scroll through the target list
    by moving up or down.  Once the target has been selected, press X or O
    to cast the spell.  Using a Spell costs Ability Points (AP), represented
    by the blue bar next to Joseph's portrait.  Characters recover AP slowly
    over time or by drinking potions.  As Jospeh's Skill in a Spell circle
    increases, he gains access to more powerful Spells in that circle.
    Higher level Spells cost more AP than lower level ones.  You can see the
    current level of your Spell circles by pressing triangle and choosing
    the Skills option from the menu.
    Skills Tutorial-
          This is the Skills menu.  Along the top of the menu are the six
    different categories of Skills: Combat, Stealth, Creation, Examination,
    Weapons, and Spells.  You can scroll between the various categories by
    moving left or right.  You can select Skills within a category by moving
    up or down.  Categories in which Joseph does not have any Skills are not
    available.  There are two types of Skills: Active and Passive.  Active
    Skills are used like Spells -- by pressing X or square buttons.  Using
    an Active Skill costs Ability Points (AP), represented by the blue bar
    next to Joseph's portrait.  Characters recover AP slowly over time or by
    drinking potions.  Currently, Joseph doesn't have any Active Skills.
    More Skills will become available to him as he gains experience levels.
    Passive Skills are automatically activated in the appropriate situation.
    You can see the status of Passive Skills in the Skills menu but they are
    never selectable.  The Weapons and Spells categories do not contain any
    Active Skills.  The Skills in these categories represent Joseph's
    proficiency with these weapons or spells.  At level 1, Joseph has a low
    proficiency with Sword Weapons.  This means that he can wield swords but
    is not particularly skilled in their use.  Skills are rated from 1 to
    10, with 1 being the lowest.  You can see the current level of your
    Skills by pressing triangle and choosing the Skills option from the
    Group Tutorial-
          Flece has now joined your party!  When exploring, Flece
    automatically follows you.  During combat, Flece attacks, defends, and
    uses special abilities based on her current instructions.  You can
    change her instructions by pressing triangle and choosing the Status
    option from the menu.  The different instruction sets are explained in
    the manual.  There are special commands that you can now use with
    multiple characters in your party.  Pressing L2 or R2 enables you to
    switch to the previous  or next party member, respectively.  You can
    also enter Solo Mode by pressing R1.  When in Solo Mode, other party
    members will not follow you, and if you enter combat, they will not
    assist you.  However, if they are attacked, they fight back.  Flece has
    access to more Skills than Joseph started with.  Her thievery abilities
    allow her to pick locks, and kick and backstab enemies.  Press square
    to access the Skills menu.
    Ring Tutorial-
          You've just received your first summoning ring, the Ring of
    Darkness!  Each summoning ring you obtain enables you to summon a
    different creature.  For instance, with the Ring of Darkness you can
    summon a Blackfire Elemental.  The experience level of the summoned
    creature depends on how much power the corresponding ring has
    accumulated.  Although you do not need to be wearing a summoning ring to
    summon the corresponding creature, the ring gains power only while you
    have it equipped.  Creatures cannot be summoned in town.  Also, once
    you leave a level, any creature Joseph has summoned is removed from the
    party.  Now open the Inventory screen and equip Joseph with the Ring of
          Joseph is now wearing the Ring of Darkness.  Whenever Joseph gains
    experience, any summoning rings he is wearing gain power proportional to
    the experience he gained.  The proportion of experience gained by
    equipped rings depends on Joseph's Summon Skill.  The higher his Summon
    Skill, the more power his summoning rings gain with each point of
    experience.  Once a summoning ring has gained enough power, a second
    creature becomes available for Joseph to summon.
    V. Characters
          This section provides a brief description of the four playable
    characters.  Followed by the description is a chart that tells what your
    XP needs to be to reach a certain level and what level the characters
    learn their various Skills.  There's also info on how the character
    strengthens when gaining levels.
    Joseph: Joseph is a young man who was born with the mark of the Summoner
            and feels that his power is a curse instead of a blessing.  Nine
            years ago, raiders attacked his home village of Ciran.  To
            protect everything he loved, he summoned a demon to fight the
            raiders.  Because he was young, Joseph was not able to control
            the demon and it turned on the village.  Everyone was killed by
            the demon.  Overwhelmed by guilt, Joseph discarded his
            summoning ring in a well and swore never to use his powers
            again.  However, he could not run from his destiny.  Intent on
            killing him, Emperor Murod sends his army after him, forcing
            Joseph to use his powers once again.
    Level 1 - 64 HP - 20 AP - 0 XP - Sword Weapons, Dodge, Push, Heal
    Level 2 - 96 HP - 23 AP - 100 XP
    Level 3 - 128 HP - 26 AP - 200 XP
    Level 4 - 160 HP - 29 AP - 350 XP
    Level 5 - 192 HP - 32 AP - 600 XP - Staff Weapons
    Level 6 - 216 HP - 35 AP - 1,000 XP - Parry
    Level 7 - 240 HP - 38 AP - 1,800 XP - Holy
    Level 8 - 264 HP - 41 AP - 3,200 XP - Heavy Arms
    Level 9 - 288 HP - 44 AP - 5,000 XP - Fire
    Level 10 - 304 HP - 46 AP - 8,000 XP - Bow Weapons
    Level 11 - 320 HP - 47 AP - 12,000 XP
    Level 12 - 336 HP - 49 AP - 17,000 XP - Blunt Weapons
    Level 13 - 351 HP - 50 AP - 24,000 XP - Magic Resist
    Level 14 - 367 HP - 52 AP - 33,000 XP - Double Attack
    Level 15 - 383 HP - 53 AP - 44,000 XP - Axe Weapons
    Level 16 - 399 HP - 54 AP - 58,000 XP - Dark
    Level 17 - 415 HP - 55 AP - 66,000 XP
    Level 18 - 431 HP - 56 AP - 96,000 XP - Counter Attack
    Level 19 - 447 HP - 57 AP - 120,000 XP
    Level 20 - 455 HP - 58 AP - 170,000 XP
    Level 21 - 463 HP - 59 AP - 320,000 XP
    Level 22 - 471 HP - 60 AP - 570,000 XP
    Level 23 - 479 HP - 61 AP - 920,000 XP
    Level 24 - 487 HP - 62 AP - 1,370,000 XP
    Level 25 - 496 HP - 63 AP - 1,920,000 XP
    Level 26 - 503 HP - 64 AP - 2,570,000 XP
    Level 27 - 511 HP - 65 AP - 3,320,000 XP
    Level 28 - 519 HP - 66 AP - 4,170,000 XP
    Joseph gains 2 points of Magic Resistance per level.
    Joseph gains 1 point of physical Protection per level.
    Flece: Flece is a thief from the city of Lenele.  She is very gifted and
           is the favorite of Tancred, the King of Fleas.  Joseph meets
           Flece when he gets told off by some palace guards.  In exchange
           for his help she shows him the way into the royal palace.  Yago
           hires her to join Joseph when she locates him in the palace.
    Level 4 - 128 HP - 19 AP - 350 XP - Sword Weapons, Bow Weapons, Dodge,
    Kick, Aimed Attack, Pick Lock
    Level 5 - 146 HP - 22 AP - 600 XP - Backstab
    Level 6 - 170 HP - 25 AP - 1,000 XP - Heavy Arms
    Level 7 - 188 HP - 28 AP - 1,800 XP - Appraise
    Level 8 - 206 HP - 31 AP - 3,200 XP - Hide*
    Level 9 - 224 HP - 34 AP - 5,000 XP
    Level 10 - 236 HP - 35 AP - 8,000 XP - Parry
    Level 11 - 248 HP - 37 AP - 12,000 XP - Trip
    Level 12 - 260 HP - 39 AP - 17,000 XP
    Level 13 - 272 HP - 40 AP - 24,000 XP
    Level 14 - 284 HP - 42 AP - 33,000 XP - Dark
    Level 15 - 296 HP - 43 AP - 44,000 XP
    Level 16 - 308 HP - 44 AP - 58,000 XP - Magic Resist
    Level 17 - 320 HP - 45 AP - 66,000 XP
    Level 18 - 332 HP - 46 AP - 96,000 XP - Counter Attack
    Level 19 - 344 HP - 47 AP - 120,000 XP
    Level 20 - 350 HP - 48 AP - 170,000 XP
    Level 21 - 356 HP - 49 AP - 320,000 XP
    Level 22 - 362 HP - 50 AP - 570,000 XP
    Level 23 - 368 HP - 51 AP - 920,000 XP
    Level 24 - 374 HP - 52 AP - 1,370,000 XP
    Level 25 - 380 HP - 53 AP - 1,920,000 XP
    Level 26 - 386 HP - 54 AP - 2,570,000 XP
    Level 27 - 392 HP - 55 AP - 3,320,000 XP
    Level 28 - 398 HP - 56 AP - 4,170,000
    Flece gains 2 points of Magic Resistance per level.
    Flece gains 1 point of physical Protection per level.
    *Flece will gain Hide at level 8 as long as Sneak has been learned from
    the "Find Yago" quest.  If the "Find Yago" quest is completed after
    level 8 Flece should learn Hide at the same time with a starting skill
    level of 2.
    Rosalind: Rosalind is the daughter of Yago, Joseph's teacher.  However,
              Yago abandoned Rosalind and her mother in search of the boy
              with the mark of the Summoner.  Her mother died shortly after
              Yago leaving and so she blames you for her father leaving
              them.  She is a pupil at the Iona Monastery.  She is forced to
              join Joseph on his quest if she ever wants to become a monk of
    Level 6 - 134 HP - 30 AP - 1,000 XP - Staff Weapons, Dodge, Assess,
    Heal, Dark, Energy, Magic Resist
    Level 7 - 148 HP - 34 AP - 1,800 XP - Fire
    Level 8 - 162 HP - 38 AP - 3,200 XP - Holy
    Level 9 - 176 HP - 42 AP - 5,000 XP - Bow Weapons
    Level 10 - 184 HP - 44 AP - 8,000 XP - Ice
    Level 11 - 192 HP - 46 AP - 12,000 XP
    Level 12 - 200 HP - 48 AP - 17,000 XP - Trip
    Level 13 - 208 HP - 50 AP - 24,000 XP
    Level 14 - 216 HP - 52 AP - 33,000 XP - Parry
    Level 15 - 224 HP - 54 AP - 44,000 XP
    Level 16 - 332 HP - 55 AP - 58,000 XP - Critical Hit
    Level 17 - 240 HP - 56 AP - 66,000 XP
    Level 18 - 248 HP - 57 AP - 96,000 XP
    Level 19 - 256 HP - 58 AP - 120,000 XP
    Level 20 - 260 HP - 59 AP - 170,000 XP
    Level 21 - 264 HP - 60 AP - 320,000 XP
    Level 22 - 268 HP - 61 AP - 570,000 XP
    Level 23 - 272 HP - 62 AP - 920,000 XP
    Level 24 - 276 HP - 63 AP - 1,370,000 XP
    Level 25 - 280 HP - 64 AP - 1,920,000 XP
    Level 26 - 284 HP - 65 AP - 2,570,000 XP
    Level 27 - 288 HP - 66 AP - 3,320,000 XP
    Level 28 - 292 HP - 67 AP - 4,170,000 XP
    Rosalind gains 2 points of Magic Resistance per level.
    Rosalind gains 1 point of physical Protection per level.
    Jekhar: Jekhar once was a friend of Joseph's when they both lived in
            Ciran.  When Jospeh unleashed the demon on the raiders, Jekhar
            lost his home and his entire family.  He swore on his brother's
            grave that if he ever saw Jospeh again he would have his
            revenge.  Jekhar is now a soldier in the Medevan Army.  King
            Bellias VI orders Jekhar to help Joseph in defeating Emperor
    Level 8 - 366 HP - 24 AP - 3,200 XP - Sword Weapons, Axe Weapons, Blunt
    Weapons, Heavy Arms, Parry, Dodge, Push, Counter Attack, Kick
    Level 9 - 398 HP - 26 AP - 5,000 XP
    Level 10 - 418 HP - 27 AP - 8,000 XP - Critical Hit
    Level 11 - 438 HP - 28 AP - 12,000 XP
    Level 12 - 458 HP - 29 AP - 17,000 XP - Double Attack
    Level 13 - 478 HP - 30 AP - 24,000 XP
    Level 14 - 498 HP - 31 AP - 33,000 XP - Magic Resist
    Level 15 - 518 HP - 32 AP - 44,000 XP
    Level 16 - 538 HP - 32 AP - 58,000 XP
    Level 17 - 558 HP - 32 AP - 66,000 XP
    Level 18 - 578 HP - 32 AP - 96,000 XP - Heal
    Level 19 - 598 HP - 32 AP - 120,000 XP
    Level 20 - 608 HP - 33 AP - 170,000 XP
    Level 21 - 618 HP - 34 AP - 320,000 XP
    Level 22 - 629 HP - 35 AP - 570,000 XP
    Level 23 - 638 HP - 36 AP - 920,000 XP
    Level 24 - 648 HP - 37 AP - 1,370,000 XP
    Level 25 - 658 HP - 38 AP - 1,920,000 XP
    Level 26 - 668 HP - 39 AP - 2,570,000 XP
    Level 27 - 678 HP - 40 AP - 3,320,000 XP
    Level 28 - 688 HP - 41 AP - 4,170,000 XP
    Jekhar gains 2 points of Magic Resistance per level.
    Jekhar gains 1 point of physical Protection per level.
    In various sections I will be referring to the four playable characters
    as such:
    Joseph (Jo), Jekhar (Je), Flece (Fl), Rosalind (Ro)
    VI. Walkthrough
          Well, here's the walkthrough.  At the beginning of each section
    I've listed the place, shops, items, enemies and quests that apply to
    the area.  For very large places with multiple areas, I've divided the
    walkthrough into sub-sections.  The city of Lenele is a good example of
    this.  Lenele is made up of 10 areas, and 2 of them are dungeons.   I
    divided everything up to help avoid confusion and for easy reference.
    1. The Destruction of Your Second Home
    Place: Masad Village
    Items: 10 GP
           Revive Scroll
           3 GP
           Cleansing Tonic
           5 GP
    	 10 GP
           Revive Scroll
           Blue Pants
           Cloth Gloves
           Tristan's Libation
           Recovery Tonic
    Enemies: Orenian Scout x20
             Barbarian Fighter (Boss)
    Quests: Aesik's Sword (Aesik)
            Find Yago (Nath)
          Once the opening cinema is finished you enter a basic controls
    tutorial.  When you have finished reading the tutorial (or skipped it),
    you now have control of Joseph.  Run around and get used to the controls
    of the game.  You should bring up the Spells menu with the O button.  I
    suggest this so you can get the magic tutorial out of the way.
          Whenever you're finished head southwest toward a villager
    named Mulik.  Just before you reach him you'll enter the dialogue
          Now that that's over, you're free to explore a new area.  However,
    not far ahead you'll come across an Orenian Scout attacking a villager.
    This will begin the basic combat tutorial.  After you kill the scout
    the game will tell you about picking up items that the enemy has
          After that, walk a little further until you come across a man
    named Aesik (he's crawling on the ground with his hands).  Talking to
    him will give you the "Aesik's Sword" quest.
          Heading almost directly east from Aesik you can loop around the
    area where you started.  Behind the barrels where you started will be
    a dead villager 10 GP beside him.  There's also a Revive Scroll in the
    crates next to the building a bit further from you.
          Head east and you'll see a scout harassing a villager.  After the
    scout walks away, run him through.  Don't bother talking to the
    villager, he doesn't like you.  On the other side of the building are
    some barrels with 3 GP in them.
          Head north now and take the left path.  You'll go up the hill and
    end up next to a barn.  Straight down the stone path will be a building
    that's nothing more than some burnt beams.  Behind the house and to the
    left along the fence line you'll find a Cleansing Tonic.
          Continue to run around the village killing all the scouts in the
    area.  When you get to the well examine it to find 5 GP.  At the eastern
    edge of the village you'll a see a large building with crates on its
    left and right sides.  On the left side you'll find a Revive Scroll,
    and on the right 10 GP.
          From that house, head down the path on the right side of it.  When
    you get the fork, look behind the hut and you'll find the Blue Pants.
    Once you grab the Blue Pants take the right path.  Continue on until you
    come to a small hut.  There are some Cloth Gloves on the left side and
    Tristan's Libation in the barrels on the other side.
          Now head south and then east along the riverbank.  After awhile
    you'll come across three people talking in front of the bridge.  Talk to
    Nath and he'll tell you to cross the bridge and take a boat to leave
    Masad.  He'll also mention that Yago, you're old teacher, lives in
    Lenele.  Finding out about Yago will give the "Find Yago" quest.
          Before you go across the bridge make sure you save, especially
    if you haven't done so yet.  When you cross the bridge a short cinema
    will play where you see the Barbarian Fighter, the first boss of the
    Boss Fight: Barbarian Fighter
          The Barbarian Fighter isn't all that tough.  If you took the time
    to kill every Scout you'll be at level 3 which helps.  If you're also
    good at chain attacks you can kill him without him getting more than
    one turn.
          Once you've dispatched of the Barbarian, grab the Recovery Tonic
    in the crates.  From there just head straight toward the boat.
          After another cinema you'll find yourself on the world map.  It is
    very important that the first thing you do is save.  The reason is
    because if you get into an Encounter, you might not survive.  Right now
    you just aren't strong enough to take on those kinds of fights (being
    alone doesn't help either).  So if you get into an encounter RUN LIKE
    HELL!  There is however one exception to this.  If there are Green
    Bacites in the Encounter you can take them on.  Just try not to fight
    more than one at once just to be on the safe side.
          Well anyway, back to the world map.  The game has already put you
    facing southwest toward Lenele so just head in a straight line.  Lenele
    isn't far from Masad so don't worry about getting lost.
    2. The City of Gods
    Place: Lenele
    Areas: Lenele Outskirts
           Lenele Marketplace
           Lenele Old City
           Lenele Crown District
           Lenele Temple Plaza
           Temple of Urath
           Lenele Sewers (Dungeon)
           Lenele Palace Aqueduct (Dungeon)
           Lenele Palace
           Lenele Palace Plaza
          Welcome to Lenele, AAAAAAAAAHHHHHHHHHHH!!!!!  Let me just say one
    thing, this city is HUGE!  Lenele is made up of ten areas.  Some of
    these areas are pretty big and can be confusing.  Not to mention that
    there are several shops of each kind and a TON of NPCs walking about.
    So, for your sake (and mine) I've divided this part of the walkthrough
    into sub-sections.  I'll cover each area in a seperate sub-section.
    This way it'll be easier for you to find things for you.  Also the
    amount of NPCs brings up a point I'd like to make.  It's unnecessary to
    talk to every NPC.  The only ones you really need to talk to are the
    ones with the double exclamation points over there heads.  They're the
    ones that can provide you with useful information, give you quests, are
    parts of quests, or are merchants.  So anyways, on with the game.
    2a. At the Edge of Vastness
    Place: Lenele Outskirts
    Shops: Weapon Smith x1
           Item x1
    Items: Healing Draught
           20 GP
           Fiery Falchion
           Recovery Tonic
           Icicle Rune
    Quests: Durgan's Lucky Charm (Durgan)
            Seeds of Aahur (Beelon)
            Crazy Iven (Crazy Iven)
          At the Outskirts you start at a stone bridge.  From there head
    straight till you come to some stairs that lead down to a dock.  On the
    dock you'll find Durgan who gives you the "Durgan's Lucky Charm" quest.
    This quest is so long and such a pain in the arse that I'm putting the
    solution in the Quests section.
          Well now that you've talked to Durgan, climb back up the stairs.
    Head toward the crates straight ahead and grab the Healing Draught.
    Then go southeast to some crates that are to the left of a wagon to find
    20 GP.  Now walk along the wall of the city heading southwest and you'll
    see two NPCs.  The one closest to the wall is Beelon who gives you "The
    Seeds of Aahur" quest.  Next to the canopy is Crazy Iven who gives you
    the "Crazy Iven" quest.  Head left from Iven and there'll be a platform
    with a fish hanging from it.  Examine the fish and you'll get the Fiery
    Falchion which ends the "Crazy Iven" quest.
          Northeast from those two you'll find a Recovery Tonic in the group
    of crates.  In the southeast corner, you'll find a weaponsmith.  In the
    crates nearby you'll also find an Icicle Rune.
          Head for the exit to the where you'll find an item shop and
    another NPC.  The NPC goes by the name The Great Ragneli and he gives
    you the "Ragneli's Robber's" quest.  *Note: Every quest that can be
    finished on the world map will have it's solution in the Quests
    section.  Now you're done with the Outskirts and are ready to move to
    the Lenele Marketplace.
    2b. Don't Forget Your Coin Purse
    Place: Lenele Marketplace
    Shops: Weapon Smith x2
           Armorer x1
           Item x2
    Items: 15 GP
           Healing Draught
           Cleansing Tonic
           Lightning Rune
    Quests: The Sword of Jarl (Jarl)
            Cerval's Game (Mercer)
          Well here's the Marketplace.  This area's kinda disappointing.  I
    say this because it's so huge but there are only a couple of shops.  I
    think they should've taken every shop in the city and put it here.  Oh
    well.  Let's get it on!
          To your left you'll find a big area full of barrels, crates, and
    carts.  All that's in here though is 15 GP.  To your right is an even
    bigger section filled with merchant's booths.  Here there's two item
    shops and one weaponsmith.  In the southern part of this section you'll
    find a Healing Draught in some crates next to a red booth.  Also in this
    section are some stairs that lead down to the river.  Don't worry about
    that now, the path leads to the Sewers and we don't need to go there
          As you attempt to cross the bridge into the southern part of the
    Marketplace you come across Jekhar.  Through a rather unpleasant
    conversation he tells you that Yago is counselor to Prince Sornehan.
          After your through talking with Jekhar, continue across the
    bridge.  At the other side there's a soldier on the right.  This is
    Earis, the nephew of Aesik.  Giving him Aesik's sword completes the
    quest and it gets you a Bastard Sword and 100 XP.
          Now we're going to continue down the right side of the street and
    circle back to the bridge.  So, continuing on the right side, you'll
    come across Jarl the Smith.  Jarl gives you "The Sword of Jarl" quest.
          Continue down the right side until you get to the bridge.  Turn
    left, and go down the short street in front of you.  At the end of the
    street you'll find a weaponsmith.  Krys the Lantern Maker is also there,
    you'll need to come back to him later for "The Lord Chamberlain's Men"
          Leave the street and go down what is NOW the right side of the
    main street.  Not far away you'll find Mercer the Tailor.  Talking to
    Mercer gives you the "Cerval's Game" quest.  Continuing on, the main
    street eventually turns left.  At the turn there's a  side street to
    the right with a Cleansing Tonic hiding in some barrels at the end.
    Standing at the turn is Bibrus the Bookseller, remember where he is
    because he's part of a quest.
          Turning left you'll find a 'L' shaped street to the right, right
    before the bridge.  Down here is an armorer.  Where the street turns to
    form the 'L' you'll find a Lightning Rune in some barrels.  Take the
    bridge here to go to Lenele Old City.
    2c. Rat City
    Place: Lenele Old City
    Shops: Armorer x1
           Item x1
           Jeweler x1
    Quests: Shards of the Ghimaadi (Varyssa)
            The Infestation (Merden)
            The Salt Smuggler's (Pedrog)
            The Merchant of Orenia(Aravind)
            The Beggar's Eyes (A Beggar With No Eyes)
            The Rag Doll (Weeping Butcher)
            The Salamanka's Tongue (Apothecary)
          For this part I'm gonna cover the southern section of the Old City
    first and then the northern part.  Because of all the alleys here it can
    get a little confusing to navigate.  Just refer to the in-game map if
    you get confused.
          To your left from where you start there's an Item shop.  On the
    northeastern side of the Keep nearby you'll find Varyssa.  Varyssa gives
    you the "Shards of the Ghimaadi" quest.  Also, walking around the Keep
    is Gebbin the Pawnbroker who is part of the "Durgan's Lucky Charm"
    quest.  Southwest from the Keep you'll find Ivas the Gambler who's also
    part of the same quest.  Toward the end of that same street you come
    across a '[' shaped alley.  Down here you'll find Merden who gives you
    "The Infestation" quest.  This quest is a good way to make some extra
    money.  For every Bacite Tail you bring Mercer you get 50 GP.  At this
    point in the game where money is very hard to come by this quest is
    extremely helpful.  At the end of the street you'll find an Item shop.
    On the left side of that building you'll see a thief named Pedrog.
    Pedrog will give you "The Salt Smugglers" quest.
          On the raised part of the Old City you'll find an Item shop near
    the Keep.  There's a street west of the stairs that lead to the raised
    part of the city.  Down this street you'll find Dagis the Forger.  This
    street will come to a dead end further on.  Here you see Starvus the
    Skulk.  After you get Flece, you can come back here and get him to give
    the key to the door he's guarding.  This door leads to Tancred's Haven.
    This small area is covered in sub-section 2d.
          In the north section of the Old City, right next to the middle
    bridge to the Marketplace is an armorer.
          In the northwestern part you'll see the burnt down ruins of two
    houses.  In the ruins of the larger house you'll see two men talking.
    Talk to the one named Aravind and you'll get "The Merchant of Orenia"
    quest.  Just east of the south side of the smaller house is A Beggar
    With No Eyes.  He'll give you "The Beggar's Eyes" quest.  A little south
    of the beggar is a Weeping Butcher.  The Weeping Butcher will give you
    "The Rag Doll" quest.  If you talk to the Apothecary (his store is next
    to the southern most bridge) after getting "The Beggar's Eyes" quest,
    he'll give you "The Salamanka's Tongue" quest.
          Well, your done here for now.  Leave the Old City and cross the
    Marketplace to the northern bridge into the Crown District.
    2d. The King of Fleas
    Place: Tancred's Haven
    Shops: Weapon Smith x1
    Items: Health Tonic
           Health Tonic
    Quests: Tancred's Assassin (Mahri)
          This area is made up of a couple of rooms.  From where you start
    you can find a Health Tonic in the wall to the left.  Around the corner
    is Gus.  He'll sell you a couple weapons, but you can also sell him
    almost everything in your Inventory.  Round the next corner and go up
    the ramp, turn left and go through the door.  In here is Mahri the
    Crooked.  Mahr will give you the "Tancred's Assassin" quest.  There's
    also a Health Tonic in the crate across from the doorway.  You're done
    here so feel free to leave.
    2e. Snob Hill
    Place: Lenele Crown District
    Shops: Armorer x2
           Jeweler x1
    Items: 10 GP
    Quests: The Encyclopedia of Heresies (Zefnat)
            Pomporo's Heirloom (Pomporo)
          The Crown District isn't as big as the Old City, and it's a lot
    nicer.  Of course it can still be a little confusing at times.  The
    Crown District also happens to be the gateway to the Lenele Temple
    Plaza, which is right next to the castle.  On with the show!
          If you took the right bridge to the Crown District there should be
    a small park with an open theater to your right.  We're gonna work our
    way down to the south, stopping at all the important parts of course.
          From where you stand, you can go straight ahead and you'll have
    three choices where you wanna go.  To the right is the park, but there's
    nothing there.  Straight ahead is Torras the Jeweler, part of the
    "Durgan's Lucky Charm" quest.  Right now, we're gonna go right.
          After a short distance there'll be a street to the right.  Not far
    from that is a 'T' intersection.  Going right on the side street is
    pointless so go to the 'T' intersection and take a left.  Here you'll
    see Zefnat the Scholar.  Zefnat will give you "The Encyclopedia of
    Heresies" quest.
          Now, turn around and go straight.  The path turns left and there
    you'll a jewelry shop on the left side.  Continue on and you'll be off
    the raised section of the Crown District.  Once again you have three
    ways to go.  To the right is a well with 10 GP inside, but that path
    leads you back north.  Left leads you to Pomporo who gives you the
    "Pomporo's Heirloom" quest.  Going straight takes you south which is
    where we need to go.
          Once you head south it will eventually lead to a large open area.
    The white stone path leads to the Lenele Temple Plaza to the west.
    Continuing south and taking the street to the left, will take you to an
    armorer.  Another armorer can be found in the southwestern corner of the
    area.  On the west side of the building north of the second armorer is
    an Amethyst in some crates.
          Now you're done with the Crown District.  Head back to the white
    stone path and go to the Lenele Temple Plaza.
    2f. On the Church's Doorstep
    Place: Lenele Temple Plaza
          There really isn't much to do here.  You can go left and then
    cross the bridge to trigger a cinema and get Flece.  However, let's
    head right and go to the Temple of Urath.  There we can get another
    quest, yeah you read right, another quest.  I told you this place had a
    ton of them.
    2g. The House of Urath
    Place: Temple of Urath
    Items: Blue Glass Shard (Quest Item)
    Quests: Elodach the Initiate (Jerve)
          From where you start, you can go straight.  That way leads to the
    Hierophant behind the altar.  He'll tell you about the history of the
    world.  That, however, is not why I brought you here.
          At the starting point head left to the second room.  To the left
    of the top staircase, next to the double doors, is the Blue Glass
    Shard.  Head up two more rooms and climb the stairs to find Jerve the
    Elder.  He'll give you the "Elodach the Initiate" quest.
          You're done here so go back to the Temple Plaza.  Once you're
    there head all the way back down the stairs and turn right at the end
    (or left if you took the right staircase).  This will trigger that
    cutscene I mentioned earlier.  After it's over you'll find yourself in
    the Lenele Sewers.
    2h. There's No Way I'm Gonna Walk Through That %*@#!
    Place: Lenele Sewers & Lenele Palace Aqueduct
    Items: Green Glass Shards (Quest Item)
           Signet Ring (Quest Item)
           Blinding Buckler
           Rag Doll (Quest Item)
           Chunk of Salt (Quest Item)
           Sewer Grate Key (Key Item)
           Silk Garments (Quest Item)
           Frozen Club
    Enemies: Baby Bacite x10
             Bacite Shaman x4
             Broken Brass Golem x14
             Brown Bacite x7
             Green Bacite x15
             Iron Golem (Boss)
             Medevan Thief x3
          It's a good thing the PS2 can't reproduce the smell of your
    surroundings.  If it did I'd throw this game out the window.  Anyways,
    here's the sewers, the first dungeon of the game.  The only hard enemy
    here are the Medevan Thieves, and that's only if you fight more than one
    at a time.  Alright, time to stomp some monsters.
          Once you're in the sewers the game takes you through another
    tutorial.  When that's over, you should consider turning around and
    buying Flece some equipment.
          Whenever you're ready to move on, proceed down the entrance
    tunnel.  To your right is a Brass Golem.  He'll tell you about his kind
    and warn you about the Broken Brass Golems.
          After talking to the Brass Golem, continue down the tunnel.  Not
    too far away you'll run into an intersection.  Left is a dead end (at
    least it is for now, remember this place), straight ahead is a Broken
    Brass Golem, and right is the path you want to go on.  Naturally, take
    care of the Golem and then continue down the tunnel.  When the tunnel
    curves you'll run into a wimpy Baby Bacite.  A few more steps from the
    Baby Bacite will be an intersection.  There's a Golem to the left.
          Further down the main tunnel will be a group of 4 Baby Bacite's,
    quiver with fear (yeah right).  Not far from there will be another
    intersection, we'll come back here in a second.  Right go forward and
    smash the two Golems at the end.  Now you can go back to the
    intersection and turn left.
          Once in the next room you'll see sewage pouring down from the
    ceiling.  That's just gross.  There's also 2 Brown Bacite's in the room.
    When you've taken care of them make sure to grab the tails.  Now, the
    room that you're in has four paths to take.  The left and right paths
    lead to rooms just like this one.  The one straight ahead is blocked
    off by two gates.  Right now go down the left path.
          Two Green Bacites on are the left, you know what to do.  After
    claiming your trophies go down the right path from where you entered.
    Up here you'll meet 2 Brass Golems that talk of history and opening
    gates.  Once you're through with talking to them, go to the area right
    behind the Golems and find 2 Green Bacites.  Head right further into the
    room and you'll see 3 Brass Golems standing in front of some cranks.
    These Golems control the gates that the other two spoke of.  For now,
    get all but the Golem on the left to open their gates.
          Now leave the room and go left.  Continue going straight in the
    next room.  In the room after that dispatch of the 3 Baby Bacites.  Both
    the ways you have open to you are dead ends.  Straight ahead you'll find
    the Green Glass Shard, and left are 2 Broken Brass Golems.  In the room
    with the Broken Golems, there's also two switches on the wall.  The left
    one can't be used but the right one opens up the gate at the very
    beginning that I told you to remember.
          Head back to the beginning and proceed down the now open path.
    Not too far down there'll be two Green Bacites guarding a hole in the
    wall.  Once you've eliminated them don't go down the path they were
    guarding.  Instead, go through the tunnel that's directly across from
    the hole in the wall.  This narrow tunnel branches to the left where
    there's a large room.  In here is a Brown and a Green Bacite.  You'll
    also find the Signet Ring which is part of the "Pomporo's Heirloom"
    quest.  Backtrack to the hole in the wall that the Bacites were guarding
          Go through the hole now.  What follows is a series of ramps
    leading down to another hole in the wall.  Along the way you're going
    to run into some Baby, Brown, and Green Bacites.  There's also a couple
    of Bacite Shamans here.  It's best to rush the Shamans because they can
    cast Lightning on you.
          When you get to the bottom, go through the next hole.  This area
    is a large chamber where the Bacites apparently live.  There's 3 Green,
    1 Brown, and 2 Bacite Shamans to take care of here.  In two of the green
    huts you'll find a Blinding Buckler and the Rag Doll.
          You're done here so now backtrack to the tunnel that's blocked by
    two gates.
          At this point you're gonna have to split Joseph and Flece up.
    This next part can only be down with two people.  So, enter Solo Mode
    (press R1 in case you forgot) and take control of Flece.  Have her run
    back up to the room with the Golems and the cranks.  Talk to the left
    Golem and have him open Gate A1.  The game will start jabbering on but
    just skip it, I already told you the same thing it will.
          Take control of Joseph now and kill the Brown Bacite.  Position
    Joseph between the two gates and switch back to Flece.  Have Flece make
    the Golem open Gate B1.  Once that's done take her down to where Joseph
    is.  She can't join him now because of the gate between them, but you at
    least have her closer for when the two can reunite.
          Switch back to Joseph again and go straight (not that you have
    much choice in the matter).  Kill the Broken Golem and go to where 3
    more Golems with cranks are.  Speak to the one in the middle and get him
    to open Gates A1 and B1.  Exit Solo Mode and eventually Flece will catch
    up with you.
          Talk to the other 2 Golems and have them open their gates.  The
    first Golem opens a gate to your left, which goes to the Palace
    Aqueduct.  We want to go to the aqueduct, but not right now.  The Golem
    in the back opens a gate behind you.  Go to that gate and take out the 2
    Broken Golems.  Continuing down this way only leads to an exit at the
    Outskirts so don't bother.  Turn around and go back to the 3 Golems and
    head straight.
          As you continue, you'll come across 2 more Broken Golems.  After
    the second Golem though are 3 Medevan Thieves around the corner.  Heal
    the characters and save your game.  If the three surround you it might
    be all over for you.  Now, what you need to do is try to fight them one
    at a time.  If you have Flame Arrow you should use on the thief closest
    to you.  Make sure he's at a fair distance from the others or they'll
    chase after you as well.  After you've managed to take care of the 3
    thieves you can pick up the Chunk of Salt and the Sewer Grate Key.
    Continue down the tunnel and kill the Broken Golem in your way.
          At the end of the path, near the Old City exit, is Cerval.  He's
    part of the "Cerval's Game" quest.  Run him through and grab the Silk
          Now here's the deal.  In the Palace Aqueduct there's a boss fight
    and it's not all that easy.  If you feel bold enough, you can run back
    to the Aqueduct and fight the boss.  Or, you can leave through the Old
    City exit which will put you right next to Merden where you can exchange
    those Bacite Tails for GP.  With that money you can buy better equipment
    for Joseph and Flece.  Going back into the Sewers killing everything
    multiple times wouldn't be a bad idea either.  Plus, you've just
    finished "The Salt Smuggler's" quest which gives you 900 GP.  The choice
    is yours, so make it.
          Whenever you're ready to move on, go to the Palace Aqueduct.  In
    the first room you'll find a Brass Golem who's just walking around in
    circles.  The next room however is where the boss fight takes place.
    Heal your party, cast Protect, make sure Joseph's AP is full, save your
    game, now step into the fray.
    Boss Fight: Iron Golem
                Broken Brass Golem x2
          After a cinema the fight will begin.  All you've gotta do is smash
    the Iron Golem and the 2 Broken Brass Golems.  That part isn't too
    terrible a task.  The thing that makes this fight difficult are those 4
    blue tentacles.  Those stupid things swipe at you constantly, causing
    your swings to stop and killing the spell you just selected to cast.
          Anyway, the first thing you should do is nothing.  Yes, I did say
    nothing.  The reason is because the Iron Golem will come at you on its
    own.  The two Broken Golems will stay where they are as long as you
    don't approach them.  When the Iron Golem makes it up to you just hammer
    away at it.  It takes awhile to kill it since it has very good defense.
    When the Iron Golem collapses into a pile of junk, approach the two
    Broken Golems and take them out.  It's that easy.
          Once the Iron Golem falls apart, continue west.  A Frozen Club
    lies right on the path just inches away from a Broken Golem.  Go into
    the next room, climb up the steps, and circle around to go to Lenele
    2i. Mission: Yago
    Place: Lenele Palace
    Items: Amethyst
           Healing Draught.
           Archer's Ring
           50 GP
           Fire Arrow Tract
           Yago's Key (Key Item)
           Yon's Amulet (Quest Item)
           Servant's Blouse
           Servant's Leggings
           Servant's Boots
           Servant's Gloves
           500 GP
    Quests: The Amulet of Prince Yon (Flece)
            Find the Ring of Light (Yago)
            Find the Ring of Stone (Yago)
            Find the Ring of Fire (Yago)
            Defeat the Emperor Murod (Yago)
          Your mission, should you choose to accept it, infiltrate Lenele
    Palace and locate Yago, a.k.a. Lord Yago, Counselor to Prince Sornehan.
    Reconnaissance reports show that Yago's chambers reside on the third
    floor of Lenele Palace.  The halls of the palace and Yago's chambers
    reside under 24 hour guard.  You must find an alternate means to slip
    into the palace undetected and locate the old beggar.  Should you be
    captured, this agency will deny all knowledge of your actions.  This
    walkthrough will self-destruct in 5 seconds.
          When you start off, Flece will tell Joseph to stay behind while
    she goes into the castle.  You also learn that she's here to steal an
    amulet for a man named Drego.
          Now, you have three ways to go.  Straight and left lead down the
    same path where you'll find an Amethyst.  Right takes you down a path
    that leads to a dead end.  If you hit the X button you can open a panel
    in the wall.  You'll also find a Healing Draught hidden in a barrel.
    Head up the stairs to the first floor.
          From the top of the stairs, turn the camera around and go through
    the left door.  Go through the next door and you'll be in a hall.
    There's a Palace Servant here who'll tell you where Yago is.  Go through
    the doorway to your right and climb up the spiral staircase.
          This is where things start to get difficult.  The room you're in
    now has its door closed.  Directly across the hall is another room where
    a guard comes out of.  This guard's patrol goes down the hall and into
    the room to the left of the huge set of double doors.  In that same
    room where the guard's patrol ends, another begins.  The second guard's
    patrol goes through the first set of double doors, and the hall and
    just beyond the next set of doors.  Along this guard's patrol line,
    there are two rooms to hide in.  Both rooms are just beyond and to the
    right of a set of doors.
          Just down the hall is last patrolling guard on the second floor.
    His patrol takes him from just before the next set of doors all the way
    down to the end of the hall.  Along his patrol line there are two rooms
    to hide in, both on the right side as well.  Across the hall from the
    last room you can hide in is the room with the staircase going up.  At
    the end of the hall is a stationary guard who is facing you.  To your
    right of him is a bunk room with an Archer's Ring near the fireplace.
    You cannot get to this room until later so don't try it.  Anyway, go up
    the stairs to the third floor.
          In this room you'll find 50 GP in the desk in front of the stairs.
    Now you'll have to be careful when leaving this room.  There's a guard
    whose patrol takes him to the corner to the right and he can see you if
    you leave.  When the coast is clear, exit the room but don't go out into
    the large hall.  Two guards patrol this area, one the top half, the
    other the bottom.  If you go right there are two rooms you can hide in,
    the first door on bottom and the second door on the top.  In the room
    on the bottom is a Fire Arrow Tract.  In the second part of that room
    there's an Amethyst in the corner.
          When you can, leave this room and go down the hall that's straight
    and slightly to the left.  There's a guard by the stairs but he isn't
    facing you (just don't get close to him).  Go down this ']' shaped hall
    and you'll see a cinema between King Bellias and a woman in a white
    cloak.  Once this is over, go into the room and pick up Yago's Key.
          Exit the room now and turn right.  Walk into the corner where the
    bucket is.  If you Examine this area you should be able to pick up Yon's
    Amulet through the wall (glad to see that one of this games' numerous
    bugs actually does some good).  Turn around now and go across the large
    hall then turn left when you get past the next room.  If there's a guard
    here refer to the "Alternate Way" at the end of this section.  Yago's
    room is the door on the right.  Enter the room and talk to Yago.  This
    starts a cutscene which then leads into a bunch of dialogue.  Yago gives
    you four new quests (like that's all we need).  Once your done talking
    to him, another tutorial begins.
          When you're done, leave the Palace and go through the Palace
    Plaza.  Now, the next place you have to go to is the Iona Monastery,
    which is east of Lenele.  The walk there is pretty long and you're going
    to run into several Encounters.  If you haven't already, I suggest you
    buy a Long Sword and Round Shield for Joseph and a Crossbow for Flece.
    Since you now can summon you have two close-range fighters and Flece is
    better suited as a ranged fighter.  Whether or not you have the money
    for this, you should go down to the Sewers again and build up the power
    of your new ring.  This will make the Blackfire Elemental stronger, and
    trust me, it needs to be stronger.  You can also take this time to go to
    Tancred's Haven if you haven't done so yet.  Before you leave, you might
    wan to buy High Leather Boots, Leather Gloves, Silk Breeches, and a
    Quilted Robe.  The reason is because you'll recruit Rosalind at Iona.
    There isn't an armorer in Iona so if you don't buy these things Rosalind
    will have really bad defense.
          Whenever you're ready to leave, exit to the World Map.  Iona is to
    the far east and then north along the coast.  While you're out here you
    might want to try and complete steps for some of the quests.
    Alternate Way:  So you did everything and that guard in the hall won't
    move.  Well there is another way, but I think it's random (it's only
    happened to me once).  Head back down to the first floor.  Hopefully
    the guard that was blocking the way to the kitchen is gone.  If he's
    still there, I think you can get rid of him by getting caught on the
    third floor a bunch of times.  Go into the kitchen and talk to one of
    the people there.  One of them will give you the option to say that
    you're going to take food up to Yago.  You'll get the food and a set of
    Servant's clothes.  Put those on and you can walk through the palace
    3. The Island of the Mad Monks
    Place: Iona Monastery
    Shops: Weapon Smith x1
           Item x1
    Items: Recovery Tonic
           Cleansing Tonic
           Health Tonic
           Revive Scroll
           30 GP
           Sama's Book (Quest Item)
           Lightning Tract
           Icicle Tract
           Volume 67 (Quest Item)
           Fire Arrow Tract
           Tome of Revive
    Quests: Novice Sama (Brother Eamon)
            Miala of the Iomani (Sister Miala of the Iomani)
            Qelah of the Muthavi (Sister Qelah)
            Tome of Gahnis (Monk)
            Tathal the Wanderer (Sister Bilan of Nahul)
            Wid the Terrified (Brother Wid)
          Well here you are, Iona Monastery.  After all that hiking and
    Encounters you've finally made it.  This is one places where I wish
    there was a Free-look button.  This whole place feels calm, unlike the
    chaotic streets of Lenele.  Enough of that, onward!
          When you finally reach the Iona Monastery on the east coast,
    you'll watch another movie.  After the movie you'll find yourself on the
    docks.  In the crates in front of you there's a Recovery Tonic.  Just
    beyond the docks is a house to the right.  Emmah, the lady in front, is
    a mix of a weaponsmith and an item shop.  There's another house to the
    left of Emmah.  The barrels next to this house hide a Cleansing Tonic.
          Return to Emmah's house and go right.  At the end of this path is
    a rather intimidating looking Lift Golem.  Guess what he does.  Take the
    elevator up to the next level.  Right outside the elevator is the Keeper
    of the Gate.  If you talk to him he'll tell you that Abbot Laurent, the
    leader here, can be found in the upper courtyard.
          Go through the gate and you'll find Brother Eamon.  Offer to help
    him find the person he's looking for and he'll give you the "Novice
    Sama" quest.  Head right and go through the double doors.  You'll find
    a Health Tonic in the barrels under the stairs.  Go up the stairs now
    and you'll be in a room full of bunks with chests at their foots.  In
    the third chest is a Revive Scroll.  Exit this area back to the area
    Brother Eamon is in.
          Continue past the kids chopping wood and up the stairs.  To the
    right of the stairs is another set of stairs that go to the battlements.
    Go up the stairs now.  To the right is Sister Miala of the Iomani.
    She'll give you the "Miala of the Iomani" quest.  To the left is Sister
    Qelah.  Qelah will give you the "Qelah of the Muthavi" quest.  Continue
    to the left until you get to the stairs at the end.  You're now in the
    upper courtyard.
          From the base of the stairs, go right and you'll see a tower with
    a pair of double doors.  We'll come back here in a minute, right now go
    to the left side of the tower.  Climb the stairs there to the
    battlements.  Up here is a Monk who'll give you "The Tome of Gahnis"
    quest.  Go back to the double doors now and enter the tower.
          Inside the tower you can find 30 GP in a crate under the stairs.
    When you go up the stairs another movie will start.  Abbot Laurent will
    force Rosalind to join your party at this time.  Rosalind will inform
    you that the Ring of Light might be found in the catacombs below the
    Crypt of Kings.  You'll have to talk to Brother Ovaard to gain access
    to the crypt.
          Once the movie sequence is over, examine the chest closest to the
    abbot to find a Citrine.  Leave the tower now to go back to the upper
    courtyard.  Brother Ovaard is the only person in the courtyard that has
    the double exclamation points.  Talk to Ovaard and ask him to give you
    the key to the crypt.  Ovaard will tell you that the way to the crypt is
    on the minor library.
          Now that you have the key, go through the narrow passageway to a
    pair of staircases.  Climb up the steps to the top.  Up here is Sister
    Bilan of Nahul who'll give you the "Tathal the Wanderer" quest.  Go
    through the next narrow corridor and you'll come to an area with three
    staircases.  Straight ahead lies the Great Library.  You can't go there
    so don't bother.  To the left is a little park.  Brother Wid, who gives
    you the "Wid the Terrified" quest, can be found up here.  Novice Sama
    is also wandering around up here.  Urath's Feather can be found in the
    very back.  To the right you'll find the minor library through a set of
    double doors.
          Inside the minor library you'll find a Lightning Tract in the
    bookcase straight ahead.  The bookcase to the right of that on hides a
    Icicle Tract.  Right where the room starts to narrow there is a
    bookcase on the right and left walls.  In the right bookcase is Volume
    67 and the left one has a Fire Arrow Tract.  The second to last
    bookcase on the right wall has a Tome of Revive inside.  The last
    bookcase on the left is the way to the Iona Catacombs.  Also at the far
    end of the library is a Wise Monk.  He'll give you a vital clue to the
    puzzle that awaits you in the Catacombs.
          Whenever you're ready, head down to the Iona Catacombs.
    3a. The Tomb of a God
    Place: Iona Catacombs
    Items: Chainmail Tunic
           42 GP
           Health Tonic
           Axe of Ikus (Quest Item)
           Red Glass Shard (Quest Item)
           Decaying Bulwark
           Bone Sword
    Enemies: Bone Knight x43
             Bone Mage x8
             Bone Servant x39
             Carados (Boss)
          Alright, time to get the Ring of Light.  Prepare to fight a lot
    of the undead.  Speaking of prepare, don't forget to equip Rosalind
    with the equipment you bought for her in Lenele.  Let's do it!
          At the beginning you'll find yourself in the crypt.  The only
    problem is you can't go on until you solve the puzzle.  For those of
    you that want to solve it yourself, don't forget what the Wise Monk in
    the minor library said.  For those of you that just wanna get on with
    it, refer to the Puzzle Solutions section for the answer.
          When you're done with the puzzle, go down the newly revealed
    steps.  At the bottom of the steps you'll come out in the body of
    Vadagar.  Going left you'll come up against a Bone Knight.  To the right
    is a long corridor, that's where we really wanna go.  Down this corridor
    you'll come across several Bone Servants and 2 Bone Knights.
          At the end of the corridor you'll come to a fork.  Both paths
    lead to the same place eventually.  What you should do is take the left
    path.  I say this for one reason, Rosalind.  She's weaker than Joseph
    and Flece so she needs all the XP she can get.  Also, you'll find the
    Axe of Ikus lying on the ground.  Except for one small part, the left
    path is entirely on dirt.  Before you go anywhere head straight onto the
    bone.  Follow the winding bone path and you'll enter a small cave.  A
    Chainmail Tunic, 42 GP, and a Health Tonic are in here.
          When you take the left path, follow this and you'll come to a part
    where you have to walk on a bone.  The Axe of Ikus lies on the ground
    just after you get off this bone.  Continue down the path and you'll
    come to a 'T' intersection, go right.  After a long way down you'll come
    to a room with a big ball resting on a pillar.  Examine the pillar and
    the ball with begin to float and glow blue.  Turn around now and back
    down the corridor.  Continue on until you come to a large room with
    three paths.  The path to the right of where you are is the way you
    would've come if you'd taken the right path at the fork.  The path
    closest to you leads to the Ring of Light, but we're not ready to go
    down there yet.  Right now, go down the path that's straight ahead and
    to the left.
          Down this path you'll come across a bridge with parts of it torn
    up.  There are several Bone Knights here so you'll have to use a little
    more strategy than normal.  Further on down the corridor is a room with
    a long flight of stairs.  At the top is another ball resting on a
    pillar.  Obviously, examine the pillar to trigger the ball.  The Red
    Glass Shard is also on the ground next to the pillar.  Backtrack now to
    the large room with three paths.
          Once you're in the large room, head down the path that's to your
    right.  Down this corridor you'll come to Sir Erthgi of Iona.  Erthgi
    will tell you that you can't go forward until you solve the riddle of
    this place.  You already took care of that when you activated the two
    balls on the pillars.  If you go to the opposite side of the corridor
    (the way that Erthgi is facing) you'll find a Decaying Bulwark behind
    the large bone.  There's also a small path behind the brazier with a
    Bone Sword there.  A little further down from Erthgi, the mouth of the
    serpent will open.  This is when you need to do the usual boss fight
    preparation routine (Full HP & AP, Save, cast Protect).  Whenever you're
    ready, step forward and meet the boss.
    Boss Fight: Carados
                Bone Mage x2
          What makes this fight tricky is that you get ambushed by 2 Bone
    Mages from behind.  Taking care of the two Mages is the most important
    thing in the beginning.  Have everyone except Joseph attack Carados
    while you take care of the mages.  Once you've taken the Mages out join
    the fight against Carados.  Carados should fall shortly after Joseph
    joins the fight.
          After beating Carados cross the bridge to the altar and receive
    the Ring of Light.  You're done here so leave the Catacombs.  Before you
    leave the Monastery though, give the Axe of Ikus to Brother Wid.  You're
    now done at the Monastery so leave when you want to.  Be warned though,
    when you leave the Monastery you'll run into an Encounter with a tough
    boss in it.  Make sure to save as soon as you get to the World Map.
    4. The Undead Rider
    Place: World Map-Encounter
    Enemies: Bone Mage
             Bone Servant
             Ghost Rider (Boss)
          Get ready for the hardest challenge you've faced so far.  Murod
    has sent one of his Four Riders to eliminate you.  After only taking a
    few steps on the World Map you'll run into an Encounter.  A short cinema
    will play and the fight will begin.
    Boss Fight: Ghost Rider
                Bone Servant
                Bone Mage
          By himself Ghost Rider's a punk, but he also summons Bone Servants
    and Bone Mages during the first part of the battle.  When the battle
    starts summon the Blackfire Elemental immediately.  Charge Ghost Rider
    after that point 'cause by now he's already picking on Flece or Rosalind
    (it's usually Rosalind).  Once you get Ghost Rider down to 3/4 of his
    life he'll hop off his horse and start attacking you with his scythe.
    Rush him again and eventually he'll run away.
          When you've taken care of Ghost Rider you're free to leave the
    Encounter area.  Head west toward Lenele now.
    5. Bow to Your King
    Place: Lenele
    Shops: Weapon Smith x4
           Armorer x4
           Items x4
           Jeweler x2
    Quests: Torva's Magic Lute (Torva)
            The Lord Chamberlain's Men (Torvel)
          When you enter Lenele another cinema will play.  We're here to
    report back to Yago and end the "Find the Ring of Light" quest.  You can
    also finish up a few more quests.
          One of the quests you can receive is in the Marketplace.  Next to
    the middle bridge leading to the Crown District is Torva.  Talking to
    him will get you the "Torva's Magic Lute" quest.
          Another quest you can now get can be found in the Crown District.
    In the park with the open theater you'll find Torvel.  He'll give you
    "The Lord Chamberlain's Men" quest.
          Once you've returned the items to complete the "Shards of the
    Ghimaadi, Elodach the Initiate, and The Encyclopedia of Heresies"
    quests, go to the Palace.  Yago can be found where you left him on the
    second floor.  Approaching him starts a long dialouge sequence.  Follow
    Yago into the Great Hall.  Talk to King Bellias and eventually a
    cutscene will play.  After the cutscene is over you now have Jekhar.
    Before you leave the Palace, talk to Prince Sornehan first.  Sornehan
    is the man in black to the left of King Bellias.  Sornehan will tell you
    to go speak to the Hierophant in the Temple of Urath.  Leave the Palace
    now and go to the Temple.
          At the Temple, you'll find the Hierophant behind the altar.  Speak
    to him and ask for the Blade of Tarun.  You can now leave Lenele.  Make
    sure to upgrade everyone's equipment before you leave.
          When you go to the World Map head southwest.  Your goal is the
    really big beige mountain.  As you approach it you'll eventually enter
    an Encounter with 3 Khosani Warriors.  Show the Warrior the dagger and
    he'll escort you to Saanavarah.
    6. Children of Vadagar
    Place: City of the Khosani
    Shops: Weapon Smith x1
           Armorer x1
           Item x3
    Quests: The Fate of Rhukha (Keeper of Lore)
            Secrets of Dakhanim (Ilaru the Priestess)
          Here we are, Saanavarah.  This place is just a big cave with a few
    buildings.  Even though it's small, the city looks neat.  Well, on with
    the show.
          After the short movie you'll find yourself talking to the Guardian
    of the Stone Portal.  When the dialogue ends you just follow the
    Guardian.  Nobody here that's worth talking to will help you so don't
    bother.  Enter the chamber that opens and talk to the Ulsadana.  The
    Ulsadana tells you that you have to pass the Ordeal before the Khosani
    will help you.  When you're done talking, leave the chamber and you'll
    talk to the Guardian again.  The Guardian will lead you to the entrance
    to the Labyrinth.
          When you've completed the Labyrinth you can now talk to the
    people.  From the Labyrinth's exit, go left to the main walkway.  Go
    right down the main walkway and there'll be two houses on either side of
    you.  Both houses have item shops, but you can find Elarh the Merchant.
    Elarh is the person you need to give the Seeds of Aahur to.
          Once you've completed the "Seeds of Aahur" quest, go down the ramp
    to the small path.  From here, go right and follow the path until you
    come to a large temple.  Go left around the temple and you'll see the
    Keeper of Lore.  Talk to him and ask about the "Chaos," this will give
    you "The Fate of Rhukha" quest.  After talking to the Keeper, go forward
    a bit and you'll come to a long flight of stairs that go up the temple.
    Take these stairs and turn right when you get to the top.  Follow this
    path and go right when you come to a pair of pillars.  This will take
    you to an altar that juts out from the temple.  Here you'll find Ilaru
    the Priestess.  Talking to her will give you the "Secrets of Dakhanim"
    quest.  Turn around now and go right when you've gone up the stairs.
    Follow this until you come to another pair of stairs and go down the
    left one.  Take this all the way down and go make a U-turn to the
    right.  Go straight until you see three Khosani standing beside a large
    vault.  One is a weaponsmith, another an armorer, and the last sells
    6a. Test of Mind and Body
    Place: Labyrinth of the Khosani
    Items: Reinforced Boots
           Studded Pants
           Ring of Fire
           Pyros Ring
           Ring of Blessings
           Chainmail Tunic
    Enemies: Fire Imp x8
             Iron Golem x4
             Khosani Prisoner x4
             Onyx Golem x4
             Steel Golem x4
          Here is where the Ring of Fire is kept.  Get ready for some tricky
    puzzles ahead and some tough enemies.
          In the first room you'll see a large emblem on the ground.  Do not
    step on the emblem unless you're prepared for a hard fight.  If you walk
    on the emblem 4 Iron Golems will come out of the walls at once and
    attack you.  Also, if you fought the Iron Golems you'll find some
    Reinforced Boots.  Before you leave the room, examine the gold tile to
    the left of the entrance.  Memorize the number, it's part of a puzzle
    later on.
          The next two rooms are part of the same puzzle.  You'll have to
    depress certain blocks in the first room in order to open the way.
    The solution to this will be the Puzzle Solutions section.  You'll know
    if you got the right blocks because you'll be attacked by an Onyx
    Golem.  There's also another golden tile on the floor with a number.
          After you've solved the puzzle, proceed down the staircase to the
    next room.  In here you'll have to take on 4 Khosani Prisoners.  When
    you're through eliminating them, examine the gold tile on the floor and
    move on.
          In the next two rooms is another puzzle.  It really isn't that
    hard once you figure out what to do.  Basically, the stones represent
    tiles that you can activate in the next room.  When you rotate a block
    you'll see a design on the other side.  The design means that a tile
    has appeared in the next room in that place.  What you should do is go
    into Solo Mode and put someone in the second room.  Rotate the blocks
    so you can get the Studded Pants, Studded Leather, and examine the gold
    tile.  Don't forget to examine the gold tile in the first room before
    moving on.
          The next room is why you have been memorizing numbers here.  You
    have to activate the numbered tiles in order to open the gate.  This
    puzzle will be in the Puzzle Solutions section.  Be warned, when you
    activate the first four tiles a Steel Golem will attack you.
          The next part of the test takes place in the rest of the
    Labyrinth.  Go through the next room to enter a large chamber.  There's
    a fork just beyond the stairs.  Both paths lead to the same place so it
    doesn't matter which way you take.  As you go down the path you take,
    you'll be attacked by some Fire Imps.
          When you reach the bottom, there's a wood gate that you can go
    through.  Beyond this is the Ring of Fire and a boss.  Do the usual
    pre-boss fight routine and move on.
    Boss Fight: Giant Salamanka
          This fight takes place in three parts.  Charge the Giant Salamanka
    and make sure to heal your characters.  This thing loves to cast
    Fireball so be careful.  Once you've depleted 3/4 of its life it'll
    move.  Pick up the Pyros Ring where it once stood.  There's also a Ring
    of Blessings around the corner from where you are.  You now have time to
    refill your characters so do it.  When you're ready, cast Protect again
    and charge the Salamanka.  After you've it to 1/4 of its life, it'll
    move again.  There's a Chainmail Tunic where it once stood.  Heal, cast
    Protect and charge the Salamanka one last time.
          Once you've killed the big lizard, go to where you first fought
    it.  There's a gate that leads to the City of the Khosani.  When you're
    back in the city, talk to the Guardian of the Stone Portal to your left.
    He'll tell you the history of the four summoning rings and where to find
    the Ring of Stone.  Unfortunately, you'll need a map to get to the
    Ikaemos Empire.  Refer back to section 6 for a walkthrough of the city.
    Make sure to buy the best equipment you can because you'll have to face
    another Rider when you leave.
    7. The Phoenix Will Rise Again
    Place: World Map-Encounter
    Enemies: Phoenix Rider
          It's time to face the second of the Four Riders.  You'll want to
    save right when you get to the World Map.  This can be more difficult
    than the  last one if you're not careful.
    Boss Fight: Phoenix Rider
          Thankfully, the Phoenix Rider doesn't summon monsters to aid him
    in this battle.  However, the Phoenix Rider is strong enough that he
    really doesn't need to.  Unlike the fight with the Ghost Rider, you
    start out far enough that the Phoenix Rider won't attack you right away.
    Take this time to cast Protect and summon your most powerful monster.
    When you're ready, charge the Rider.  For this fight you'll have to be
    very careful.  Phoenix Rider casts a lot of fire spells, including
    Inferno which can knock nearby characters down.  When he gets down to
    about 3/4 of his life, the Rider will dismount from his horse and
    continue the fight.  After you take all his life away, the Rider will
    fall, but it isn't over yet.  Shortly after he falls, the Rider will
    resurrect himself.  Take this brief break to heal the characters that
    need it.  Luckily, when the Rider rises again he is only at half life.
    After you deplete all his life again, the Phoenix Rider will run away.
          Once you're on the World Map again, head back to Lenele.
    8. In Search of Ikaemos
    Place: Lenele
    Shops: Weapon Smith x4
           Armorer x4
           Items x4
           Jeweler x2
          When you reach Lenele, head to the Palace.  Talk to Queen Galienne
    and she'll tell you that Tancred might be able to help you find the map.
    Now make your way across the city to Tancred's Haven, which is in the
    Old City.  Since Tancred is poisoned, you'll have to talk to Mahri.
    Mahri'll tell you to see the Apothecary, the same guy who plucked out
    that beggar's eyes.  The Apothecary is to the right of the middle bridge
    in the Old City in case you forgot.  He'll sell you the Ikaemos Swamp
    Map for 10 GP.
          From Lenele, head southeast.  The Ikaemos Swamp can be found next
    to a fork in a river.
    9. The Fallen Empire
    Place: Ikaemos Swamp, Ikaemos Palace Upper Level, Ikaemos Palace Lower
    Items: Healing Draught
           Berserker Ring
           Ring of Shadows
           Ikaemos Armory Key (Key Item)
           Barbarian's Torque
           Brazen Dagger (Key Item)
           Sword of Maiming
           Elixir of Recovery
           Cupric Dagger (Key Item)
           Argent Dagger (Key Item)
           Pole Axe
           Auric Dagger (Key Item)
           Ikaemos Master Key (Key Item)
           Ring of Stone
    Enemies: Bacite Shaman x23
             Gargoyle x28
             Gorgonne x5
             Green Bacite x72
             Green Imp x5
             Grey Stone Golem x7
             Ikaemos Priest-King (Boss)
    Quests: The Ghost of Ikaemos (Munorus)
          This first part of this place is confusing to navigate.  You have
    to meander through a maze of moss covered ground for awhile at the
    beginning.  Try to bear with me here, alright.
          At the beginning, take the path to your right.  This will go on
    for a bit.  When the path ends, take the one that's in front of you.
    This path is short and leads you to a wide open area.  Turn right and
    then go left.  From here, just head straight.  The path will go right
    when you come to the edge.  Follow this and you'll come to a bridge.
    Cross the bridge and you're through with that confusing mess.
          The area across the bridge is a big hill.  From the bridge, go
    straight and there'll be a large ruin to your right.  If you go behind
    the ruin you can go inside and find a Healing Draught.  Exit from the
    ruin and head to the right.  You'll come across a cobblestone path that
    goes to your left and right.  Go past the path and past the ruin.  When
    you get to the other side of the ruin, go right and down the hill.  You
    can go into a corridor in the large ruin to your right, but it's hidden
    behind some large slabs of stone.  In the corridor you'll find a
    Berserker Ring.  Go further down the corridor and it'll turn right.  In
    here you'll find a Ring of Shadows.  Head back to the cobblestone path
          Back at the path, go right up to the raised platform.  Up here
    you'll see two bridges.  The right bridge doesn't connect to the next
    part so take the left one.  To your right is an altar.  To the north of
    the altar is your goal.  You'll have to take on 4 Gargoyles before you
    can move on to Ikaemos Palace Upper Level.
          You're now placed in a dark hall that's guarded by 3 Green Bacites
    and 1 Shaman.  Down the hall you'll find two rooms, one on each side.
    These two rooms have their own network of rooms.  Right now lets go in
    the right room.
          In the right room you'll have to take on some Green Bacites and a
    Gargoyle.  To the left is a kitchen with a Green Bacite and a Gargoyle.
    On the floor you'll find the Ikaemos Armory Key.  Leave this room and go
    into the room that's straight ahead.  There are 3 Green Bacites and a
    Shaman waiting for you here.  If you go into the pool in here you'll
    find a Barbarian's Torque.  There's a staircase here that leads to the
    Lower Chambers but we're going to tak another way.  Exit this area and
    enter the room across from you in the main hall.
          In the left room you'll run into some Green Bacites.  To the left
    is a pair of Grey Stone Golems.  Also in this room is a wraith named
    Munorus.  Munorus will give you "The Ghost of Ikaemos" quest.  Exit this
    room and go left into the next room.  Kill the Green Bacite and go into
    the next room.  In here is a Shaman and a Gorgonne.  Have Flece pick the
    door lock and go to the next room.  In here there's a small pair of
    rooms and a set of stairs that lead to the Lower Chambers.  In the pair
    of rooms is a Brazen Dagger, a Garnet, and a Sword of Maiming in the
    fire place.  Descend the stairs to enter the Lower Chambers.
          Directly across from where you start is a staircase.  Run across
    the hall and up the stairs.  Eliminate the Gargoyles and Grey Stone
    Golems in here.  There's an Elixir of Recovery to the left of the
    stairs.  In the back of the room is a set of stairs and leads to a room
    full of Gargoyles and Grey Stone Golems.  The Cupric Dagger is guarded
    by one of the Golems.  Once you're done there, go back down to the hall.
          Once you're back in the hall, go right and kill the Bacites and
    Gorgonnes.  Pick up the Argent Dagger, turn around, and go straight.
    Go down the small flight of stairs and you'll be in a large chamber.
    To the left and right are some Bacites and Gargoyles, but we need to go
    right in order to move on.
          When you've gone to the right you'll see a ramp that leads down to
    some water.  Walk down the ramp and confront the Green Bacites there.
    All the way to the left, you'll find a Pole Axe between the large piece
    of debris and the wall.  Go up the ramp to the next part.
          In the ruin to the right of the ramp you can find the Auric
    Dagger.  Left are some stairs and some Bacites.  When you go up the
    stairs you'll see that you can go two ways.  The left leads back to the
    Upper Level, the right is a dead end.  Take the stairs to the Upper
          Once back in the Upper Level, make your way back out to the main
    hall.  Turn right and you'll see a large statue.  Examine the four
    circular switches and the door at the end of the hall will unlock.
    When you approach the door you'll enter a boss fight.
    Boss Fight: Ikaemos Priest-King
          There really isn't any reason to worry for this fight.  At the
    beginning, summon the Red Minotaur and cast Protect.   He's invulnerable
    to everything but blunt attacks.  So if you have any maces or hammers
    you should equip them on Joseph and Jekhar.  His attacks don't take away
    that much.  The Priest King does have a lot of HP though.  In a few
    minutes you'll have won this fight.
          For winning the fight you should get the Ring of Stone, Ikaemos
    Master Key and a few other things.  Now that you have the Ring of Stone
    you're free to leave when you want to.  As usual, be prepared to fight
    one of the Four Riders when you get to the World Map.
    10. The Serpent Strikes
    Place: World Map-Encounter
    Enemies: Serpent Rider
          You'll have to be careful during this fight.  Serpent Rider can
    constantly hits your characters with status effects throughout the whole
    Boss Fight: Serpent Rider
          As always, cast Protect and summon your most powerful monster at
    the beginning.  This guy can afflict your characters with practically
    every status effect in the game.  His normal attacks can cause Poison
    and Paralysis.  He can also cast Silence and Icy Sleep on you.  Charge
    him and try not to use magic, that's when he's most likely to Silence
    you.  When he gets down to 1/2 his life, Serpent will dismount his horse
    and come after you.  Use this brief second to cast Protect again.  Like
    the other two, he'll turn yellow and run when his HP's gone.
          When you're back on the world map, head toward Lenele.
    11. The Prince of Treachery
    Place: Lenele
    Shops: Weapon Smith x2
           Armorer x1
    Items: Woodsman's Axe
           Medevan Hatchet
           Guardian Heater
           Ring of Electrus
           Collar of Dexterity
    Enemies: Bacite Shaman x8
             Blue Bacite x18
             Gorgonne x1
             Orenian Samurai x11
             Orenian Soldier x63
             Red Bacite x24
             Sir Horum
    Quests: The Lord of Logaros (Lord of Logaros)
            Adeslani's Brother (Adeslani)
          Okay, who didn't think this would happen?  Prince Sornehan
    betrayed his brother and now Murod controls Lenele.  It makes sense
    though, how else would Murod know where to send his Riders?  Time to
    sneak into the city.
          At the end of the bridge to the Outskirts you'll meet Pedrog, one
    of Tancred's lieutenants.  Pedrog will inform of the situation.  You'll
    need to make your way to Tancred's Haven where Yago waits for you.
    Unfortunately, patrols in the city are ordered to kill on sight so you
    need to go through the Sewers.  Pedrog will take you to the entrance.
    There's a weaponsmith to the left of the bridge and an item shop on the
    docks to the right.
          When you enter the Sewers, you'll immediately see that there are
    some new faces here.  Kill the 2 Shamans and the Gorgonne then proceed
    on.  Only a few steps away is a Blue Bacite that you have to kill.  At
    the four-way intersection go right.  You could go left, but the gates
    are lowered and there's no way to open them.  Follow this path and
    you'll come to the exit to Tancred's Haven.
          In Tancred's Haven talk to Yago.  Yago will tell you to see
    Tancred immediately before he'll tell you what to do.  Go upstairs now
    and speak with the dying man.  Tancred will reveal to Flece the truth
    about her mothers death.  When you're done talking to Tancred return to
    Yago.  Yago will have Rosalind and Jekhar take the queen to Iona.
    Joseph and Flece must go to the Temple of Urath.  Leave Tancred's Haven
    and you'll be back in the Sewers.
          You only have one way to go right now so do it.  When you're back
    near the exit to the Outskirts you'll see that the gates have been
    opened.  The only way you can go is to the exit at the Marketplace so
    make your way over there.
          When you reach the Marketplace you'll be able to draw your
    weapons.  Your goal is the Temple of Urath, but you'll meet some heavy
    resistance on the way there.  Taking out the patrolling guards is a
    good idea, especially the Samurai, for more XP.
          There's a Woodsman's Axe in front of where the Weaponsmit was in
    the tent area.  Near the entrance the Outskirts is the Lord of Logaros.
    He gives you "The Lord of Logaros" quest.  If you go across the bridge
    to the southern part of the Marketplace you'll find a Medevan Hatchet in
    front of the Armorer's shop.  There's also a Guardian Heater in front of
    the weaponsmith's shop in the southwestern corner.
          Once you've made it to the Crown District, you can find a Rind of
    Electrus in the shop at the southern end.  You'll have to pick the lock
    on the door to get in.  There's a Collar of Dexterity in the shop next
    to the southern bridge as well.  In between the middle two bridge is
    Adeslani.  She'll give you the "Adeslani's Brother" quest.  You'll have
    to follow her for awhile and kill anyone you come across.  In front of
    the jewelry shop in the northern area is an Amethyst.
          When you reach the Temple a movie will play.  After the movie,
    do the usual pre-boss fight ritual.  Whenever you're ready, move on
    and fight the boss.
    Boss Fight: Tiger Rider
          The last of the Four Riders can be a tough opponent.  Tiger has
    two main attacks: the first is a projectile which can paralyze you, the
    other is his melee weapon.  He also moves around a lot more than the
    Riders before him.  Hit him with Fire Arrows when he's running around
    and regular attacks when he stops.  When he gets down to about 1/4 of
    his life he'll dismount his horse.  From here on out, Tiger will assault
    you with a barrage of melee attacks.  Beat him and he'll run away.
          After you beat the Rider you'll be treated to a startling cinema.
    12. A Daring Rescue
    Place: Tower of Eleh
    Items: Felinus Pantaloons
           Recovery Tonic
           Thief's Gauntlets
           Health Tonic
           Springsteel Boots
           Boots of Stealth
           Slave Pit Key (Key Item)
           Tomb Key (Key Item)
           Boiled Leather
           Green Dragon Scale (Quest Item)
           Shadow Haramaki
    Enemies: Orenian Archer x7
             Orenian Samurai x24
             Orenian Soldier x5
             Slave Driver x3
    Quests: Heal Joseph's Hand (Joseph)
            The Emperor's Dragon Scales (Xueli)
          Boy does that SUCK!  Oh well, you'll now be in control of Flece
    for awhile.  Stealth is the name of the game here.  You can fight, but
    just make sure some other enemy doesn't come by and join in.  The Slave
    Drivers are the weakest enemies here so feel free to pick on them.  Here
    we go.
          From where you start, leave the alcove and go right.  A Samurai
    patrols this area to be careful.  There's also a Slave Driver that comes
    down this way.  Take another right and follow the path a short bit.
    You'll see an Orenian Soldier not too far off.  To your immediate right
    though is a place where you can go behind him.  When nobody is around,
    attack the Soldier with a bow/crossbow and lead him to the back of your
    hiding place.  You can fight the Soldier back here and no one will
          When you leave this hiding place, you'll see that there's a large
    corridor to your right.  Another Soldier patrols on the other side of
    the entrance to the corridor.  If he sees you lead him back into your
    hiding place and take him out.  Enter the corridor and proceed down the
    stairs.  This corridor is long and is patrolled by a couple of Samurai.
    There are also locked doors on both sides.
          Go down the corridor and enter the first door on the right.
    There's a Soldier in here so take care of him.  Behind the stacks of
    logs to the right of the entrance is some Felinus Pantaloons.  There's
    also a Recovery Tonic in a crate on the left end of the room.  Go to the
    next door now and open it.  Some Thief's Gauntlets can be found on the
    left side of the room.  Leave the two rooms now and go back into the
          Head left now and be careful of the Samurai.  Enter the room on
    the right.  In here you'll find a Health Tonic.  Talk to Jinghui in here
    and she'll tell you that Joseph is in a cell at the bottom of the tower.
    Leave this room and enter the next room on the left side of the
    corridor.  In here is some Springsteel Boots.  Enter the corridor again
    and go all the way to the end.  There's a Lift Golem here that can take
    you up or down, you need to go up.
          At the top you'll find that you have to kill a Samurai before
    you can proceed.  Take out the Samurai and go down the corridor.
    There's a door on the right just as the corridor begins to darken.  In
    the room is the Slave Foreman.  He'll tell you that he doesn't have the
    key and that you won't find it (well that's just great).  Leave the room
    and go right.
          You'll come to an outdoor area here.  Go left and find the Boots
    of Stealth.  Just over the small wall is a Samurai.  Beyond the Samurai
    is a Slave Driver.  When you kill the Slave Driver you get the Slave Pit
    Key.  On the right side is a raised section guarded by two Samurai.  One
    of them guards a small hut.  When you've killed the one in front of the
    hut, go inside and find the Tomb Key.  There's also some Boiled Leather
    all the way on the far end.  Head back to the lift now and go to the
    lower level.
          On the lower level, the elevator is in the middle of a very large
    room.  There are three corridors to choose from, one to the north, east,
    and west.
          In the west corridor there is a door on the right side.  Unlock
    it and inside is a Shadow Haramaki.
          The north corridor is where we need to go.  On both sides of the
    corridors' walls is a door.  We need to go through the right door.
          In the next corridor go left.  There are 2 Samurai's that patrol
    this corridor.  You'll need to fight them individually or things will
    start to get messy.  Unlock the last door on the right and go inside.
    Talk to Joseph and you'll get him back along with the "Heal Joseph's
    Hand" quest.  There's just one problem with Joseph, HE ONLY HAS ONE
    HAND!  This means he cannot equip shields or two-handed weapons.  Well,
    now it's time to escape from Eleh.  Go back to the lift and go to the
    upper level.
          What you're going to have to do now is make your way down the
    Tower on the front side.  You're going to have to go through a lot of
    enemies before you make it to the bottom.
          When you've gone down about two levels you'll find a little path
    behind the stairs.  You'll know when it is by a Samurai standing guard
    at the bottom of the stairs and to the right.  Anyway, in the little
    corridor is a Samurai you need to kill.
          After you've killed the Samurai here, open the gate at the end.
    Talk to Yiyin and give him the Slave Pit Key.  You'll get 3,000 XP for
    your good deed.  Go into the slave pit and talk to Xueli.  Xueli will
    give you a Green Dragon Scale and "The Emperor's Dragon Scales" quest.
    Also in the slave pit is Chengdai who's part of the "Durgan's Lucky
    Charm" quest.
          Leave the slave pit now and continue your way down the tower.
    There isn't anything worth mentioning about the trip down.  You'll come
    across several Archers and Samurai and you'll only have to fight them
    one at a time.  Close to the bottom though you'll have to fight an
    Archer and a Samurai at the same time.  So descend down the platforms
    and leave the tower.
          On the world map, you'll find Wolong to the south along the coast.
    13. City Taken Hostage
    Place: Wolong
    Items: Anzhi's Box (Key Item)
           Minhe's Bowl (Key Item)
           Gulan's Knife (Key Item)
           Mangosteen (Key Item)
           Onyx Carp (Key Item)
           Stick of Charcoal (Key Item)
           Tears of Usaman
    Enemies: Orenian Samurai x15
             Orenian Soldier x13
    Quests: Find the Ring of Water (Rosalind)
            Find the Ring of Jade (Rosalind)
            Find the Ring of Four Winds (Rosalind)
            Find the Ring of the Forest (Rosalind)
          Wolong is like Masad, it's a dungeon disguised as a town.  There
    are NPCs to interact with but there are also enemies walking around.
    This place is rather big with open fields so I might have some trouble
    describing some things.
          From the starting point, go right along the houses.  You'll
    encounter a Samurai, but you know what to do with them.  Continue along
    the houses and you'll come to an open field.  From this point you'll
    want to head southwest until you come to a forest.  Rosalind and a
    Gatherer named Sizhe can be found in the southwestern section fo the
    forest.  Talk to Rosalind and you'll get the quests to find the next
    four rings.  Talk to Sizhe and he'll tell you that he needs four things
    before he can heal your hand: an Onyx Carp, a Widow's Knife, a Traitor's
    Rice Bowl, and a Stick of Charcoal.  Before we go after these things,
    go south and pick up Anzhi's Box which is at the edge of the woods.
          Now it's time to find the four items Sizhe needs.  Head back to
    the north part of town near the harbor.  Go right and past three houses
    There are two ways to go from here: To the right you can talk to Minhe
    and ask for his rice bowl.  From Minhe, go forward and into the town
    square.  At the southwestern corner is Gulan the Mourner.  Ask Gulan for
    her knife.  Left you can talk to Zhimin who is standing on the dock.
    Ask about the Onyx Carp and he'll tell you to get some fruit for his
    bird.  Turn around and head to the stairs that lead to the town square.
    Go left here and talk to Peizhi at the edge of town.  Ask him for some
    fruit and he'll give you a Mangosteen.  Return to Zhimin at the dock
    and he'll give you the Onyx Carp.  Once you have the three items, head
    east to the end of town.  Go up the hills and you'll find Anzhi standing
    near the edge of the cliff.  Ask him for a Stick of Charcoal and then
    give him his box.  You now have all four items so head back to Sizhe.
          I'm not sure if this has any effect on the game, but on the
    southern edge of town is an Orenian Solider standing on a bridge.  His
    name is Haidi and he's feeling suicidal at the moment.  You can either
    tell him to drown himself or fight for the Jade Temple.  Like I said,
    I don't if this there's a point to this but I thought I'd mention it.
          Once you've returned to Sizhe, you'll take part in a rather
    disgusting ritual.  Sizhe will then tell you that you need to do two
    more things before you can get your hand back.  The first thing you have
    to do is go into the Caverns of Wolong and eat a plant called the Tail
    of the Rokhul (the same thing Aoqi used to poison Tancred).  The other
    thing you must do is clean your wound in the Pool of Wonders which is
    deep inside the Caverns.  You'll then get the Tears of Usaman to sneak
    past the soldiers that guard the entrance to the Caverns.  Head to the
    southern end of town where the Soldier named Haidi is.
          This next part can be intense.  You have to run through the
    enemies ranks to make it to the Caverns at the top.  Your Invisibility
    will, in all likelihood, wear off before you reach the top.  When this
    does happen, you should be far enough that you won't have to fight many
          Save your game before you continue just in case.  When you're
    ready, have all three characters (it doesn't work on everyone if only
    person does it) use the Tears of Usaman.  After everyone becomes
    Invisible, run past the soldiers and up the stairs.  Follow the path
    and turn right when you come to a 'T' intersection.  Take an immediate
    right and another sharp right and climb the next flight of stairs.
    Continue along and you'll come to a large building with some walls
    around it.  Enter this area and go to the back of the building where
    you'll find the next flight of stairs.  From here it's a straight path
    all the way up to the Caverns of Wolong.  You might want to take out
    some of the small groups of soldiers for the extra XP.
    13a. I am Whole Once Again
    Place: Caverns of Wolong
    Items: Razor Shortsword
           Red Dragon Scale
           Health Tonic
           Healing Draught (3)
           500 GP
           Shadow Medallion
           Khosani Sword (Quest Item)
           Frigidis Ring
           Ring of Water
    Enemies: Azha
             Blue Minotaur x30
             Bone Knight x11
             Crystal Rokhul x40
             Frozen Bone Knight x30
             Ice Witch x13
          The Caverns of Wolong is a very large and confusing place.  This
    place will also test your abilities in combat.  Without Jekhar or a
    summon monster things are going to be pretty rough.  There's also a bug
    in the game that cuts off your Chain Attacks when you go up against Blue
    Minotaurs (or at least it does on the three copies I've played this on).
    Just be patient and careful and you'll make it through.
          At the starting point, go down the path until you come to Caris
    the Damned.  Caris is a Lich and he'll tell you about his three brothers
    that are further in the Caverns.  Continue forward for a long ways and
    you'll come to Drazin the Tormented.  Don't bother talking to him, he'll
    just confuse you.  Drazin will basically say that one of the two ways
    presented to you at the fork is the right way, but both are right.  Go
    down the right path.  In-between the first and second Frozen Bone
    Knights, look for a branching path in the left wall.  Down this path is
    a Razor Shortsword.  Head back to the main path and you'll come to spike
    trap.  Enter Solo Mode and have Joseph go through.  Just as the trap
    springs, exit Solo Mode and continue through.  Flece and Rosalind won't
    be hurt if you do it this way.
          This next part is a very open area.  Fight your way to a bridge
    that's to the south.  Cross the bridge and head northeast.  This cave
    has the Red Dragon Scale and a Bougu-Dou at the far end.  Southeast from
    the Red Dragon Scale you'll come to a dead end.  However, there's a
    switch to your right.  This switch opens a secret cavern in front of
    you.  There are three Ice Witches in here so prepare for a hard fight.
    In this room you'll find a Health Tonic in some barrels, Healing Draught
    (3) next to the stairs, an Impaler at the top of the stairs, 500 GP in
    some barrels next to that, and a Shadow Medallion at the other end.
    The Khosani Sword is also here if you have the "Fate of Rhukha" quest.
    Head back out to the main cavern now.
          Go through one of the caves on the south wall (they both lead to
    the same place).  Ahead you'll come across Azha the Archlich.  You can
    challenge him to a fight to the uh, . . death.
          There are three ways to kill him.  First, if you have a character
    whose Dark Skill Level is at 10 you can cast Death on him.  Second,
    backtrack just a little and you'll find a switch.  This triggers some
    spikes to come out of the ground.  Enter Solo Mode and have one person
    stand next to the switch.  Have one of the others challenge Azha.
    You'll have to lure Azha to the area with the spikes.  When you get him
    there switch to the other person and have them pull the switch.  This
    will kill Azha instantly.  For the third way, if you still have a Katar
    equip that and you can poison him.  It's takes awhile, but if you can't
    get him to move and don't have the Death spell it's the best thing to
          Past the Archlich (or where he was if you killed him) is a fork,
    once again, it doesn't matter which way you go.  Further up is Balis the
    Demilich.  Balis will take you to the Pool of Wonders, but he wants the
    bone of Azha for his troubles.  If you killed Azha and take Balis up on
    his offer, skip the next paragraph.  If you didn't kill Azha go left
    from Balis.  Here you'll find two paths to go down.  This is where
    things get really confusing.
          Take the first path and make a 'U' turn to the right.  A few steps
    later you'll come into a dark cavern.  Go straight to the wall and then
    left, don't go down the path that leads to a light cavern.  Take the
    first path on the right and go up the slope.  When you get to the river
    turn left.
          In here is a path that'll take you under the river.  You'll have
    to turn the camera southwest in order to see this cave.  Go down here
    and you'll find a Frigidis Ring next to the third Crystal Rokhul.
          When you come out of the tunnel you'll be in a dark cavern.  The
    only way to go from here is west.  After a short distance you'll find
    yourself next to the river.  Go northwest and follow the path for
    awhile until you come to another large cavern.  There's a path that goes
    east into the next room where the Tail of Rokhul is.  Don't forget to
    make Joseph eat some of this before you move on (the Tail of Rokhul is
    the yellow plant).
          After you eat the Tail of Rokhul, head west.  You'll want to go
    down a path that slopes downward and has two Blue Minotaurs in it.
    Follow this path and you'll come to a fork.  Take the right path that
    goes along a deep pit.  After you pass the pit, you'll be in a very
    large cavern.  Head north and you'll find Ngaru's Ghost.  Talk to Ngaru
    and he'll give you the Ring of Water.  To the left of Ngaru is the Pool
    of Wonders.  Go there and you'll get your hand back.
          In this same cavern is a tunnel on the west side of the wall.
    Down this tunnel is a Bow of Piercing.  There's also a switch at the end
    that opens a secret panel in the wall.  If you go through this new
    opening and turn right you'll come to the exit of the Caverns.
    13b. Jaded Warriors
    Place: Wolong
    Shops: Weapon Smith x1
           Armorer x1
           Item x1
           *Note: these shops only become available when you return after
            liberating Wolong.*
    Items: Battle Boots
           Hero's Chainmail
           Icy Dagger
           Ring of Expertise
           Ring of the Four Winds
    Enemies: Orenian Archer x1
             Orenian Samurai x5
             Orenian Soldier x34
             Pijian (Boss)
    Quests: Defeat General Pijian (Jade Temple Soldier)
            The Heir of King Bellias (Aoqi)
            *Note: the following quests are only available when you come
            back to Wolong after liberating it.*
            The Family Tradition (Fangyin)
            The Statue of Gaodi II (Caishi)
            Nandi the Gatherer (Nandi)
            Longyue's Hat (Longyue)
          It's time to liberate Wolong.  During your trip into the Caverns,
    it seems that Aoqi and the warriors of the Jade Temple have come to
    Wolong.  This next part has you crush the Orenian soldiers and defeat
    General Pijian.
          When you're back in Wolong, descend down the first flight of
    stairs and a Jade Temple Soldier will approach you.  The Soldier will
    tell you that his detachment has been separated from the main force.
    This will give you the "Defeat General Pijian" quest.  When the
    dialogue is over, follow the Soldier down the stairs to the group of
    Jade Temple Soldiers.  Talk to the Priest and he'll tell you to follow
    the Soldiers down the platforms.
          Approach the group of Soldiers near the stairs and they'll charge
    forward.  Follow them all the way down being sure to kill everyone you
    come across.  At the large grey building that you have to go by, you'll
    find some Battle Boots beside a column.  Across from the grey building
    is a brown building.  Behind the building is a Hero's Chainmail.  When
    you get to the village, make you way to the harbor where General
    Pijian waits.  You'll also find an Icy Dagger on the western side of
    the town square.  A Ring of Expertise is beside a lamp in the
    southeastern part of the fields.
    Boss Fight: General Pijian, Orenian Soldier x3
          This fight is difficult.  The three Orenian Soldiers is what
    makes this fight hard.  You could focus all your people on Pijian, but
    you'll take some serious damage in the process.  It would be better if
    you took out two of the Soldiers (or all if you want).  One Soldier
    can't inflict as much damage as  three.  Concentrate on Pijian at this
    point.  Pijian has a lot of HP so it'll take little while to beat him.
          After Pijian's fall into the lake, you'll be taken to Aoqi.
    Talk to her and learn some startling revelations.
          Once you're through with that long dialogue sequence, head down
    to the city.  Jekhar waits for you between two houses in the
    northwestern part of town (not the fields, the town itself).  Talk to
    Jekhar and he'll give you the Ring of the Four Winds.  He'll also tell
    you where the last two rings can be found.  Jekhar will join you again
    after you're done talking to him.
          Leave Wolong now but come right back.  Wolong will magically
    transform into an actual town (instead of a dungeon disguised as a
    town).  You can get some new quests and buy some equipment.
          From the entrance, go forward to the entrance to the town square.
    To you left is Likai (part of the "Durgan's Lucky Charm" quest) and to
    your right is Fangyin.  Fangyin will give you "The Family Tradition"
    quest.  Go into the square now and go to the roofed area.  Two men
    stand under here, an armorer and Caishi the Sculptor.  Caishi will give
    you "The Statue of Gaodi II" quest.
          Head east from here and you'll see a weaponsmith to the left of
    the stairs.  Climb the staircase and then go left.  When you come to
    the 'T' intersection you'll see a woman standing between two buildings.
    Talk to this woman, Nandi, and you'll receive the "Nandi the Gatherer"
    quest.  Turn around now and go south along the path you were on when you
    left the town square.  At the end is a large house to your left.  Go
    around the right side of the house and you'll see a man named Longyue.
    He'll give you the "Longyue's Hat" quest.
          The items merchant can be found on the west side of town in front
    of a large building.  That's all there is to do here so leave when you
    want to.
          Back on the World Map, follow the road east of Wolong (the one
    that goes along the coastline) and you'll find the Liangshan Forest.
    14. *Cough* Can't . . . Breathe
    Place: Liangshan Forest
    Items: Left Arm
           Boots of Stealth
           Right Arm
           Khosani Helm (Quest Item)
           Eversharp Katana
           Bane's Kiss (Quest Item)
           Adamant Baugo-dou
           Grey Dragon Scale (Quest Item)
           Recovery Tonic x2
           Ring of Shadows
           Blank Parchment (Quest Item)
           Longyue's Hat (Quest Item)
           Torque of Time
    Enemies: Elite Samurai x5
             General Wentao
             Generic Mage x3
             Oni Female x61
             Oni Mage x19
             Phoenix Rider (Boss)
             Serpent Rider (Boss)
    Quests: Child of the Spirits (Piaobo)
          This is not a fun place to be.  At the beginning you've go to
    avoid a poisonous mist.  You've also got to wade your way through a
    horde of enemies, not fun.  All this for what is, in my opinion, the
    second worst summoning ring in the game.  Oh well, it's gotta be done.
    One other thing, DON'T leave the forest until you have the Ring of
    Forest.  There are a couple of bugs that get triggered if you leave too
    early, and they really mess up your game.
          Where you start from you'll see four Oni Females not far ahead.
    Kill those four and continue down the path.  There's an Orenian camp
    along the river bank, there are a few Oni Females and the Left Arm here.
    Eventually you'll come to a Wounded Soldier standing in front of a
    green fog.  The Soldier will tell you about the poison in the forest
    and that General Wentao is coming to destroy the shrine.
          From the Soldier, you need to go west, up against the wall.  Stay
    close to the wall and move forward until you get to a small group of
    trees.  Pay attention, what you have to do now is enter Solo Mode.
    With that single character, move forward and hug the trees all the way
    around.  You will be in the mist but you won't get poisoned if you did
    it right.  You'll come to a side passage that's guarded by an Oni
    Female, take her out and do not enter Group Mode.  After you've secured
    the area, switch to another character and do the same thing.  When
    you've gotten all you characters to the side path proceed forward.
    There are some Boots of Stealth lying about so pick those up.  After a
    short distance you'll come to another bank of the green mist.  What
    you're going to need to do here is enter Solo Mode and slowly move
    forward, hugging the wall for dear life.  Once again, you will be in
    the mist but if you stay as close to the wall as possible you'll be
          There, you should be past the mist now and ready to move on.
    You'll have to head northeast from here and cross the river.
          Head south down the path.  Kill all the Oni Mages and Females,
    they give good XP.  After you pass the large bones you'll see a circle
    of pillars.  The Right Arm is lying next to one of the comlumns.  When
    you get to the demolished village, go across the bridge.  There's also
    a Spinesplitter, Khosani Helm, and an Eversharp Katana to the right of
    the bridge.  The Spinesplitter can be found on the riverbank just south
    of the bridge.  The Khosani Helm is next to the pit trap further down.
    The Eversharp Katana is almost at the end of the side path, next to the
    canyon wall.
          Once across the bridge, you'll find the Bane's Kiss next to the
    south riverbank (only if you've given Nandi the first two items in that
    quest).  After you get the Bane's Kiss, if it was there, head north.
     This path goes on for quite some distance and there are a lot of
    enemies around here.  Toward the end of the path you'll find a
    graveyard along the riverbank.  In the back of the graveyard is an Oni
    named Piaobo.  Piaobo will give you the "Child of the Spirits" quest.
    Behind her is an Adamant Baugo-dou.  Further north is the Grey Dragon
    Scale and two Recovery Tonics.  From here, head south along the east
          Along the way you'll come across a large tree that has a hole
    underneath its roots.  Down here is a Ring of Shadows and a Blank
    Parchment.  Not far from the large tree is a bridge.  Two old friends
    wait for you on the other end of the bridge.
    Boss Fight: Phoenix Rider & Serpent Rider
          This fight is a cake walk.  All you have to do is charge them and
    they fall within a matter of seconds.  You'll still need to be careful
    around Serpent with his status attacks.  When the fight starts,
    everyone will charge Serpent so you don't need to worry about him.
    Have the character you control go after Phoenix since he's the most
    annoying of the two.  Be warned though, when the Riders die they
    explode leaving a Fireball where they stood.
          After you've killed the double menace, pick up the items that
    they left behind.  Go right from the bridge into the group of Oni's.
    All the way in the back is Longyue's Hat.
          After grabbing the hat you need to go north.  Far down the path
    you'll find a Torque of Time along the riverbank.  Further down from
    there is the shine.  Approach the Guardian of the Shrine and you'll
    begin talking to him.
          Now you'll now have to defend the shrine from the Orenians.  The
    enemies during this part are weird.  There names say one thing when you
    select to attack them, but if you use Assess it's something different.
    I'm going to use the Assess names (except for General Wentao).  Anyway,
    as soon as you're done talking to Guardian, turn around and go back a
    bit.  You'll see a lone Elite Samurai running toward you.  Kill this
    Samurai and three more will come at you.  After you're done with those
    three two more Soldiers will come along with a Mage.  The last group is
    a one Elite Samurai, two Generic Mages, and General Wentao.
          After that little skirmish is over, return to the Guardian.  For
    your help you've earned the Ring of the Forest.  Go behind the shrine
    and you'll find the way out of the forest.
          On the World Map, head directly west and you'll find the Jade
    15. The Usurper
    Place: Jade Temple
    Items: Khosani Map (Quest Item)
           Tome [(Nhuvasarim Tome)(Quest Item)]
    Enemies: Ghost Rider (Boss)
             Murod (Boss)
             Murod Oni (Boss)
             Og Mage x4
             Orenian Samurai x4
             Tiger Rider (Boss)
    Quests: Capture the Demon of Light (Qifeng)
            Capture the Demon of Stone (Qifeng)
            Capture the Demon of Fire (Qifeng)
            Capture the Demon of Darkness (Qifeng)
          Now it's time to kill the man who's been in your way for too
    long.  The Jade Temple isn't big by any means, but you do have three
    bosses to take on.  Make sure you've done everything you can before
    you leave.  Defeating Murod will close the gates to the Jade Temple.
          You start off in a courtyard with two Samurai blocking your way.
    When you move on into the next courtyard you'll be ambushed by two more
    Samurai.  On the other side of the fountain here, you'll encounter the
    last of the Four Riders.
    Boss Fight: Ghost Rider
                Tiger Rider
          This fight is pretty simple.  Cast Protect and charge them.
    Tiger still has an incredible amount of speed to prepare to take some
    beatings from him before he goes down.  Ghost, well he's an idiot so
    don't worry about him, but he can Paralyze you.  Just like the last two
    when they die they'll explode like a Fireball spell.
          You should get some good items from Tiger and Ghost so don't
    forget to pick them up.
          Just ahead there are three staircases, each guarded by an Og
    Mage.  Each staircase leads to the same place so take whichever one you
    want.  At the top of the stairs are some more stairs and a building,
    this is where Murod waits for you.  On the right side of the building
    is the Khosani Map.  When you enter the building don't approach the
    dais where Murod sits.  Instead, go along the right side of the room
    and go behind the throne.  You'll come across a Steelcore Bougo-Dou
    lying in a corner along the way.  The reason for going behind the
    throne is because there are two Og Mages hiding back there.  We don't
    want them to get in the way of killing Murod.
          When you've killed the Mages, save your game and approach Murod.
    Boss Fight: Murod
                Murod Oni
          This fight has two parts to it.  The first part is frustrating.
    Murod, unfortunately, has the ability to teleport and you can't stop
    him from casting spells.  He loves to cast Freeze on you so be prepared
    to cast Cure a lot.  When you've depleted Murod of all his HP the
    second part of the fight will begin.  Murod will transform himself into
    Murod Oni.  Murod Oni only has physical attacks, but they're strong.  He
    also has a thing for picking on Rosalind so make sure to keep an eye on
    her HP.  Hit Murod Oni with everything you've got and he'll go down for
    the count.
          Don't freak out when you have control again.  Joseph has only
    left the party for a short time.  Pick up the Tome left behind by
    Murod Oni and leave the building.  If the Tome isn't there and you want
    to complete the "Tome of the Nhuvasarim" quest you'll need to load the
    game before the fight.  You can't complete that quest if you don't have
    the Tome.
          Anyway, when you go back down to the courtyard with the fountain,
    talk to Gongji under the roofed area.  This will complete "The
    Emperor's Dragon Scales" quest.  Head to the end of this courtyard and
    talk to Qifeng (a.k.a. Aoqi).  Qifeng will tell you that your next step
    is to return to Medeva and speak to the Khosani.  This will give you
    five new quests.  Tell Qifeng you're ready to go.
    16. The Words of Vadagar
    Place: City of the Khosani
    Shops: Weapon Smith x1
           Armorer x1
           Item x1
           Jeweler x1
          You're automatically taken to Saanavarh and begin talking to the
    Guardian of the Stone Portal.  Explain to him what happened and he'll
    tell you to see the Ulsadana.  Proceed to the chamber and talk to
    the rather angry Ulsadana.  She agrees to make the rings of summoning
    again, but you must go to Iona and retrieve their sacred texts.
          Leave Saanavarh now and proceed to Iona.
    17. What Do You Mean My Library Card's Not Good Here?
    Place: Iona Monastery
    Items: Summoner Gauntlets
           Burnt Robe
           Bow of Lynnai
           Haste Ring
           Blizzard Scroll
           Tome of Revive
           Icicle Tome
           Fire Arrow Tome
           Lightning Tome
           Ice Coffin Scroll
    Enemies: Bone Knight x20
             Bone Mage x7
          When you reach Iona you'll notice that the place has become
    infested with the undead.  You're going to have to fight your way to
    the Great Library.
          As you enter the courtyard you'll be ambushed by three Bone
    Knights.  Go into the tower on the right and you'll find a Bone Mage
    and a Knight.  The Summoner Gauntlets are lying on the floor so don't
    forget to pick them up.  Leave the tower through the hole in the wall
    and crush the two Bone Knights there.  Climb the stairs up to the
    frozen garden and kill the Knights and Mage there.
          Proceed forward until you get to the tower where Abbot Laurent
    was.  Inside the tower and up the stairs, you'll find a Burnt Robe and
    Bow of Lynnai.  On the battlements behind the tower is a Haste Ring.
    When you've gotten those items, move on to the dual staircases that lead
    to the Great Library.  Climb up the right staircase (the left one is
    broken) and approach the Library and you'll see, huh . . Yago?
          After you talk to Yago you'll watch a cinema.  When the cinema is
    over you'll be inside the Great Library.  Leave the Great Library now
    and go to the the Minor Library (take the left staircase at the bottom
    of the stairs from the Great Library).  There are a couple items in the
    Minor Library to get.  A Blizzard Scroll is in the bookcase next to the
    entrance.  A Tome of Revive is in the bookcase across from the
    entrance.  When the library begins to get narrow, you'll find a Icicle
    Tome in the right bookcase and a Fire Arrow Tome in the left bookcase.
    In the back of the library there's a Lightning Tome and an Ice Coffin
    Scroll in the bookcases on the right.
          You're done in the Monastery for now.  Exit to the World Map and
    head for Lenele.
    18. City of the Dead
    Place: Lenele Outskirts, Lenele Sewers, Lenele City,
    Items: Healing Elixir
           Cleansing Elixir
           Recovery Tonic
           Healing Elixir x4
           Dehilos Carving
           Parchment [(Tome Page 4)(Quest Item)]
           Parchment [(Tome Page 6)(Quest Item)]
           Ring of Mastery
           Fire Arrow Tome
           Berserker's Torque
           Healing Elixir
           Ring of Mastery
           Nobleman's Gauntlets
           Khosani Scrolls (Key Item)
           Umakil Carving (Quest Item)
           Recovery Tonic x3
           Aeros Medallion
           Horseman's Gauntlets
           Hero's Leggings
    Enemies: Alligator Beast x1
             Frozen Bone Knight x18
             Galienne (Boss)
             Gorgonne x18
             Greater Gorgonne x9
             Lich x49
             Mummy x31
             Onyx Gargoyle x12
             Onyx Golem x12
             Sornehan (Boss)
             Sornehan Knight x12
             Steel Golem x6
          Now comes the HARDEST part of the game.  Jekhar and Rosalind now
    have to fight an army (and I do mean an army) of enemies to make it to
    Galienne and Sornehan in the Palace.  Equip Jekhar with his most
    powerful weapon and make sure Rosalind has a good staff and bow.
    Rosalind cannot sit this one out and attack with her bow and magic.  The
    enemies here are tough and you will find yourself surrounded quite
    often.  Fire magic is your best friend here.  Use Wall of Fire on every
    enemy you can sneak up on.  If it comes down to a fist fight, use
    Fireball and Flame Arrow on the Liches and Frozen Bone Knights.  So grit
    your teeth and get ready.
          You start off at the entrance to the Outskirts.  Go forward and
    through the cool looking blue cloud.  On the other side of the cloud is
    a Lich, take him out and go east.  There's a Healing Elixir in a crate.
    Now go to the western docks.  If you've gotten Durgan's Earring give it
    to him to finally complete that quest.  Leave the dock and go forward to
    the crates near the former entrance to the Marketplace.  Examine the
    crates to find a Cleansing Tonic.  In front of you is a semi-circle of
    crates and wagons.  Go around these and you'll find a Recovery Tonic in
    a crate.  From here, go northeast to the other docks.  You'll know where
    they are 'cause a Steel Golem guards the stairs.
          Lying on the dock almost straight across from the stairs is a
    Spyglass.  Turn around facing the stairs and go to the right of them.
    There's a broken dock there with a plank leading to a ledge that'll take
    you to the Lenele Sewers.
          I am SO tired of the Sewers, how 'bout you?  Well, you need to
    make your way to the exit to the Marketplace.  You will however, find
    a Healing Elixir x4  near the exit to the Old City.  Also, when you
    leave the last room with sewage falling from the ceiling, go right.  At
    the four-way intersection go right and you'll find the Dehilos Carving
    at the top.  When you get to the point where you can go to the
    sub-basement, take that route and pick up the Parchment in the room with
    the waterfall.  That's all in the Sewers so leave when you're done
    killing all the enemies you want to.
          Well now that you've made it to the City the fun part begins.
    You to go through a horde of Frozen Bone Knights, Mummies, and Liches
    before you can get to the Palace.  Slowly make your way to the top of
    the Marketplace and remember to cast Wall of Fire on unsuspecting
    enemies every chance you get.
          When you get to the stairs, climb them and go straight.  A ways
    down you'll come across some barrels with an Iolite in them.  Go east
    from here to a ruined bridge.  Head north at this point and you'll come
    to an area filled with crates.  There's 5 Iolite in a crate here.  Head
    back to the stairs now and cross the bridge.  This next part is crawling
    with enemies so you're going to have to be extremely careful.
          To your right is the park.  All the way in the southwest corner is
    a Parchment.  On the other side of the park wall is a ramp that takes
    you to the raised part of the city.  When you go up the ramp and turn
    right you'll find a Healing Elixir in some crates on the right.  When
    you get to the 'T' intersection there's a Ring of Mastery in front of
    the door straight ahead.  Follow the path and you'll come to another 'T'
    intersection a few steps away.  Turn right and continue on.
          At the bottom of the ramp leading down from the raised area is a
    Fire Arrow Tome in a barrel.  From the bottom of the ramp go south.  In-
    between the two buildings there's a Berserker's Torque lying on the
    ground.  When you leave the alley turn right and you'll see an open
    area not far ahead with lots of enemies in it.  There are quite a few
    Liches here so you need to be careful.  At the very end is the way to
    get to the Palace.
          Whew, you're finally at the Palace, but this place is crowded
    with a fair number of enemies.  The second you step in the place you'll
    be ambushed by two Sornehan Knights.  Open the Spells menu to cast Wall
    of Fire or Blizzard and then cancel.  This will put the camera into Low
    view.  You need to be able to see around in here.  Now, there's a Knight
    guarding a staircase to your right and left.  Approach each one very
    slowly and stick to the wall, we don't want to attract more attention
    than needed.  As soon as the Knight draws his sword stop and wait for
    him.  Luring enemies away from a group is important here so try to do
    this as much as you can.  Near the right staircase is a Lich guarding a
    Ring of Mastery.  Also, there's a large burn mark on the floor on the
    right side of the room.  Near that mark are some Nobleman's Gauntlets.
    When you come close to Sornehan and Galliene go off to the sides.
    There's a Knight on each side of them near the pillars.  You'll want to
    lure them away and kill them now.  If you don't you run the risk of them
    jumping into the fight, and that's be really bad.
          When you've killed everyone here, approach Sornehan and Galienne.
    Boss Fight: Sornehan
          This fight is a tough one.  By themselves, the two aren't all that
    strong, but together they are very lethal.  Sornehan uses physical
    attacks through the fight, and strong ones at that.  He can also knock
    you down, which isn't a good thing at all.  His sword can also do Flame
    Arrow damage.  Galienne casts all sorts of offensive and status ailment
    magic, she also has a weak physical attack that can cause Icicle damage.
    What you need to do is have Jekhar attack Galienne and Rosalind attack
    Sornehan with magic attacks.  The reason for this is because Sorenhan is
    completely invunerable to all physical attacks and Galienne is the
    opposite.  Have Rosalind use Lightning, Flame Arrow, or Icile and
    Sornehan will go down eventually.  Galienne will fall quickly under
    Jekhar's blade so she's nothing to worry about.
          You should get a whole mess of items from the two including the
    Khosani Scrolls.  There's also an Umakil Carving beside the throne and
    a Recovery Tonic x3 behind the throne.  On the east side of the room is
    an Aeros Medallion.  On the west side of the room are some Horseman's
    Gauntlets.  Also, there's a small room in the far back on the west side.
    Two Liches are in here guarding some Hero's Leggings.
          That's it, you're done here.  Leave the Palace and you'll
    automatically be taken to the World Map.  Return to the City of the
    Khosani now.
    19. Reclaim the Fire
    Place: City of the Khosani
    Shops: Weapon Smith x1
           Armorer x1
           Item x1
           Jeweler x1
    Quests: The Seeds of Aahur, Part 2 (Elarh the Merchant)
            The Ohmedilosi (Kiva the Priestess)
            The Hunting Horn of Vadagar (Saato the Priestess)
            Haenul and the Gemstone of Eraekor (Athodi the Priestess)
          It's time to get the Ring of Fire back, YAY!  There's also some
    new quests here that have just been unlocked.  Make sure to get them
    before you go to face Pyrul, the Demon of Fire.
          When you enter the city you'll see the Ulsadana standing right in
    front of you.  Talk to her and you'll get the Ring of Fire back.  She'll
    tell you to now go down to the Labyrinth and capture Pyrul.  When you
    succeed she will have the Rings of Light & Stone ready for you.  Before
    you go to the Labyrinth though, let's go get some more quests.
          Okay, from where you start, go forward till you have the two
    buildings on both sides of you.  On the building to your left is Uligo
    the Artisan.  He doesn't give you a quest, but he's part of "The King of
    Talas" quest (that quest can be found in an Encounter).  To your right
    though is the very displeased Elarh the Merchant.  He'll give you "The
    Seeds of Aahur, Part 2" quest.  You thought you were done with that
    didn't you?
          Go to the large temple now.  Now, before you climb the stairs to
    the top level, go talk to Kiva the Priestess who is next to the large
    entrance.  Kiva will give you "The Ohmedilosi" quest.  Climb the stairs
    on the north side of the temple now to the top level.  Right at the top
    of the stairs is Saato the Priestess who gives you "The Hunting Horn of
    Vadagar" quest.  Turn right and go around the corner to the left.
    Athodi the Priestess waits for you on the left beside a large door.
    She will give you the "Haenul and the Gemstone of Eraekor" quest.
          That's all here for now.  Go to the Labyrinth of the Khosani now
    to face Pyrul.
    19a. Come on Baby Light my Fire
    Place: Labyrinth of the Khosani
    Items: Thermal Medallion
           Summoner Sabaton
           Scythian Bow
    Enemies: Burning Bone Knight x27
             Fire Salamanka x11
             Khosani Heretic x16
             Pyrul (Boss)
          Alright time to begin capturing those stinking demons.  The newly
    remodeled Labyrinth really isn't hard.  That is, except for the boss.
    We'll worry about that though when we come to him, err it.
          Don't you like what Pyrul's done with the place?  Anyway, you find
    yourself in the big chamber with the crest on the floor.  There are a
    bunch of Khosani Heretics here so slaughter them so you can move on.  In
    the next room are several Burning Bone Knights.  You'll have to go along
    the left side of the room in order to move on.  Moving along you'll see
    that there are a few Salamankas waiting for you.  Have Rosalind use
    Blizzard to kill as many as you can without fighting them.  Leave this
    room and go down the stairs into the next room where some Heretics are.
    Salamankas wait for you after this room.  Once again, use Blizzard to
    kill as many as you can.  There's a big group of Burning Bone Knights
    waiting for you in the next room so make sure everyone is refilled.
    Moving on there are also a few Burning Knights on the stairs ahead.
    After the stairs is another room with 5 Heretics and 2 Salamankas.  When
    you're finished with them move on to the next room where you'll find 2
    more Salamankas.  When you try to leave this room you'll be attacked by
    a Burning Knight.
          Now that you're in the large cavern, go left when you get to the
    bottom of the stairs.  Follow this all the way down to the gated area
    making sure to pick up the Thermal Medallion where the second pair of
    Bone Knights are.  Make sure everyone's fully healed and save your game.
    When you're ready walk through the gate and face Pyrul.
    Boss Fight: Pyrul
          Like all the Demons, Pyrul is a punk, but he's the easiest of the
    four.  He loves, and I mean LOVES, to cast Fire spells.  You need to be
    very careful of Wall of Fire.  If he casts this make sure you move
    whoever's in it's path out of the way.  He also has a breath attack, but
    it doesn't do much damage.  Cast Faith and Protect to help against his
    attacks.  Other than that just attack him with everything you've got.
    Have Rosalind cast Icicle whenever she's not healing.
          After beating the fiery menace, go across the bridge and go left.
    The Summoner Sabaton is lying on the ground down here.  Go to the exit
    now, but before you leave pick up the Scythian Bow nearby.
          When you're back in the City of the Khosani, go to the entrance
    and talk to the Guardian of the Stone Portal.  He'll give you the Rings
    of Light and Stone.  The Ring of Darkness will be ready after you
    capture the next two demons.
          Now there's no real order that you need to go in.  You can go
    capture Luminar then Titus or Titus the Luminar.  The choice is yours.
    What I'm going to do though is go after Luminar first.  I consider him
    to be easier than Titus and the dungeon is really short.  So exit the
    City of the Khosani and head to the Iona Monastery.
    20. Capture the Light
    Place: Iona Monastery
    Items: Ring of the Gods
           Parchment [(Tome Page 2)(Quest Item)]
    Enemies: Bone King x 12
             Bone Servant x5
             Lich x11
             Luminar (Boss)
          Well here we are, back at Iona Monastery AGAIN.  I'm getting
    really sick of going back and forth from one place to another.  Oh well.
    The only difference between this visit and the last is the enemy line
    up.  You need to be careful of the Bone Kings.  They have a strong
    physical attack that can bring Flece and Rosalind to the brink of death
    in a couple hits.  Just keep that in mind and you'll be fine.
          Okay, your objective here is the Greater Library.  In the first
    courtyard there are two Liches on either side of you.  There's also
    a Bone King straight ahead against the wall.  Go into the tower on the
    right.  There's a Servant in here, but the main reason for coming in
    here is that there's a King waiting next to the hole in the wall.  If
    you can, try to use Wall of Fire on him.  If you cant do that have Flece
    Backstab him.  It won't kill him but you'll hurt him.
          Leave the tower now and you'll see a King guarding the stairs to
    the snowy garden.  In the garden there are two more Kings and one
    guarding the ramp to the next area.
          When you get to the fallen columns, you'll see 2 Lichs and 2 Kings
    in the courtyard.  You can roast all of these guys with Wall of Fire
    except for the King on the battlements.  On the battelments you'll find
    a Ring of the Gods.
          Go to the narrow corridor that leads to the pair of staircases.
    There's a King straight ahead and a pair of Lichs on both sides of the
    corridor's exit.  You can take out these three with just two Walls of
    Fire.  Go through the corridor and take the right staircase.  At the
    top of the stairs is a Lich and two Kings.
          There aren't anymore enemies here, but if you go into the Minor
    Library you should find a Parchment lying on the floor.  After you get
    that go to the Major Library and fight Luminar.
    Boss Fight: Luminar
          The biggest thing you need to be wary of is that Luminar can pick
    your guys up.  Luminar only has physical attacks, but if he concentrates
    on one character he can quickly reduce their HP. Just make sure you cast
    Protect all the time and you'll be okay.  Also, don't cast Lightning
    with Rosalind cause it refills him.
          Pick up the items Luminar left behind and leave the Monastery.
    On the World Map head toward the Ikaemos Swamp.
    21. The Stoned Demon
    Place: Ikaemos Swamp, Ikaemos Palace
    Items: Nobleman's Gauntlets
           Muhul Carving (Quest Item)
           Parchment [(Tome Page 3)(Quest Item)]
           Magus Leggings
           Hero's Sabaton
           Onslaught Ring
           Prowler Leggings
    Enemies: Greater Gorgonne x7
             Onyx Gargoyle x21
             Onyx Golem x29
             Titus (Boss)
             Stone Statue x13
          Well at least we've only had to go here one other time.  When you
    get here it might be a good idea to equip Joseph and Jekhar with some
    blunt weapons.  The biggest reason for this are the Stone Statues.
    They're invulnerable to all other types of physical attacks.  Unlike the
    last time you were here the Swamp is dried up.  This makes walking
    around a bit easier.
          Alright, right now you need to make your way across the swamp to
    the bridge.  East from the bridge is a tree with some Nobleman's
    Gauntlets lying at its base.  Cross the bridge now and go left.  You
    need to make your way to the large ruin that's on the eastern side.
    In the corridor inside, you'll find the Muhul Carving.  Make your way
    back and go up the platform to cross the left bridge.
          Once you've crossed the bridge you need to go around the right
    side of the palace.  There's a Parchment here that's guarded by an Onyx
    Golem.  After grabbing the Parchment you need to go to the other side of
    the palace.  There's a hole in the wall here that leads to the Palace.
    Before you enter refill everyone and save your game.
    Boss Fight: Titus
          In my opinion, Titus is the hardest of the first three demons.  He
    primarily uses physical attacks, but he also three other attacks that
    suck.  For one of them he can knock down everyone close to him leaving
    you helpless for awhile.  He also charges forward knocking down everyone
    in front of him.  To avoid this attack you simply need to be at his
    side.  These two attacks make the fight a hassle.  The third he does
    when he's almost out of HP.  He makes the ground around him rise up into
    spikes hurting everyone around for 135-155 damage.  You'll know when
    this attack is coming cause he starts glowing purple just before casting
    it.  Blunt weapons are the best thing against him so make sure Joseph
    and Jekhar have them equipped.  Another thing you might want to do is
    summon the Jade Golem.  Sure, he's slow as a rock but he does blunt
    damage and can't be knocked down.  Protect is a must for this battle so
    make sure it's cast.  Other than that just charge him and watch your HP.
          After you've sucked him into the ring pick up the items he left
    behind.  If you go up the southern ramp and head east, you'll find the
    Magus Leggings in the ruin.  Go up the northen ramp and then climb the
    stairs that are a little to the east.  Straight ahead is the Hero's
    Sabaton hiding behind a corner to the left.  Taking the stairs to your
    right you'll enter another room.  There's an Onslaught Ring to the left
    of the stairs.  Go up the next set of stairs.  In the next room there's
    some Prowler Leggings sitting in a corner.  That's all here so leave the
    Swamp/Palace and go to the City of the Khosani.
    22. It is Your Destiny
    Place: City of the Khosani
    Shops: Weapon Smith x1
           Armorer x1
           Item x1
           Jeweler x1
    Quests: Fulfill the Summoner's Destiny (Ulsadana)
            The Mystery of Luleva (Athana of Sidaeh)
            Curse of the Crone of Savheo (Elioma the Priestess)
          Not much to do here.  Just grab the Ring of Darkness and the new
    quests then book it.
          Upon entering the city, you'll begin talking to the Guardian of
    the Stone Portal.  He has the Ring of Darkness, but you must speak to
    the Ulsadana before he'll give it to you.  Go talk to the Ulsadana and
    she'll tell you of the destiny of the Summoner.  Return to the Guardian
    and he'll give you the Ring of Darkness.
          Now for the new quests.  From the Guardian, head toward the exit
    of the Labyrinth of the Khosani.  Here you'll find a knight named Athana
    of Sidaeh.  She'll give you "The Mystery of Luleva" quest.  Now go to
    the temple.  On the east side of the temple is Elioma the Priestess
    (she's next to two Salamankas).  Elioma will give you the "Curse of the
    Crone of Saveho" quest.  That's all here so feel free to leave.
    23. Conquer the Darkness
    Place: Lenele
    Enemies: Alligator Beast x1
             Black Knight x10
             Evil Joseph (Boss)
             Evil Urath (Boss)
             Frozen Bone Knight x18
             Gorgonne x18
             Greater Gorgonne x9
             Lich x49
             Machival (Boss)
             Mummy x31
             Onyx Gargoyle x12
             Onyx Golem x12
             Sornehan Knight x12
             Steel Golem x6
          Back at Lenele AGAIN!  I am so tired of this back and forth
    bull*%@#.  Okay, well there aren't any changes here except for the
    addition of the 10 Black Knights.  After this part you beat the game.
          Well, once again you have to make your way through the Sewers
    and the City.  I'm not going to give you directions because you already
    know the way.  Just make your way to the Temple of Urath.  When you get
    there the final battle will begin.
    Boss Fight: Black Knight x?
                Evil Joseph
                Evil Urath
                Your Summon Monsters
          Okay this fight comes in three parts.  For the first part you have
    to fight Evil Urath, a big mother with huge black wings.  In the second
    part you'll go up against the dark side of Joseph and some of the summon
    monsters from the game.  For the final fight you'll be going toe-to-toe
    with Machival himself.
          Evil Urath, well let's just say he's not fun.  He attacks only
    with magic.  He has a Dark version of Flame Arrow and Inferno.  The
    thing that really sucks though is that he has the Death spell.  When
    you see him whip out a scythe, someone's gonna die.  There's about a
    50/50 chance that it'll work.  Now, since he has wings that means he
    can fly.  When he does fly it's to one of the balconies above.  Your
    characters will chase after him when he gets to the balconies.  Before
    you can get to the balcony you'll be attacked by Black Knights on the
    stairs.  A new Black Knight is spawned about once a minute.  Now you
    don't have to fight Evil Urath on the balcony, in fact I advise against
    it.  You'll have to face the Black Knights and Evil Urath at the same
    time, not fun.  Eventually he'll fly back down to the altar and you can
    fight him there.  Cast Protect and Faith.  Protect helps against the
    Black Knights and Faith is for Evil Urath's magic.  When you've managed
    to deplete Evil Urath of his HP he'll transform into Evil Joseph.
          This part isn't all that hard.  Evil Joseph attacks only with his
    sword.  The attacks aren't all that strong (as long as you have Protect
    cast) but they do have the ability to knock down your characters.  He
    also has the power to summon any monster on the rings.  I think the
    power of these guys is based on the Ring Power for their ring so the
    difficulty of the fights vary.  The order that he summons is Blackfire
    Elemental, Poison Elemental, Blood Elemental, and Blade of Urath.  I
    don't know what comes after that because the fight's ended by then.
    Evil Joseph is a coward, he runs away frequently and you have to give
    chase.  During this part the Black Knights can jump into the fray.
    When you kill one, another replaces it.  Kill your dark half and then
    you get to fight the Demon.
          Machival mostly uses physical attacks.  He does have the ability
    to knock you down so be careful.  He also has an attack where he blasts
    a dome of dark energy around him.  Meteor Storm is also in his arsenal
    along with an attack that can Curse you.  Machival can also teleport a
    short distance so you may have to chase him a little.  You'll want to
    have Protect and Faith cast for this fight.  If you can, you'll want to
    pick up the Sword of Summoners that was dropped by Evil Joseph.  It has
    an attack power of 150!  However, it requires your Heavy Arms Skill to
    be at 9.  Just hammer at him and watch your life, eventually he'll go
    down for the count.
          Now that you've beaten Machival you have a choice to make.  You
    can fulfill your destiny or walk away from it.  To fulfill your destiny
    appraoch the altar, to run from it leave the Temple.
                             The choice is yours.
    VII. Encounters
          This section isn't really necessary but I thought I'd put it in
    anyway.  Probably the main reason I did this was because I like to know
    what I'm going up against at all times.  Now, the count might be off
    by one or two here and there 'cause it's hard to remember to count an
    enemy when you're surrounded and getting beat to a pulp.  So don't send
    me any hate mail saying that I'm an idiot and counted wrong.  Also, if
    the items you find are different just tell me what you found and don't
    say I'm stupid or anything.  Got it?
          Anyway, I've divided the Encounters by what continent they're on.
    There's two parts for Medeva because the enemies change when you return
    from Orenia.
    (Before Orenia)
    Enemies: Brown Bacite x13
             Green Bacite x11
    Enemies: Lord Korel
    *Note - This is part of "The Sword of Jarl" quest*
    Enemies: Zane
             Bandit x5
    *Note - This is part of the "Ragneli's Robbers" quest*
    Enemies: Bone Knight x12
             Bone Mage x7
             Bone Servant x9
    Enemies: Orenian Mage x7
             Orenian Soldier x12
    NPCs: Elite Guards
          Medevan Knights
    Items: Archer's Medallion
    Enemies: Barbarian Fighter x2
             Orenian Archer x4
             Orenian Mage x8
             Orenian Soldier x11
    Enemies: Bone Servant x28
             Fire Imp x16
    Items: Torva's Lute
    Enemies: Fire Salamanka x1
             Brass Golem x4
             Broken Brass Golem x5
             Iron Golem x3
    NPCs: Khosani Warrior
    *Note - This Encounter is required in order to enter the City of the
    Enemies: Fire Imp x7
             Red Oni x3
             Red Rokhul x4
    (After Orenia)
    Enemies: Oni x9
    NPCs: Myrick
    Enemies: Bone Knight x7
             Lich x11
             Mummy x9
    NPCs: Trader (Weapon Smith)
          Trader (Jeweler)
          Trader (Item)
    NPCs: King of Talas
    *Note - You get "The King of Talas" quest here*
    NPCs: Gesualdo
    *Note - This only happens after you have Tome Pages 1-6.  You can buy
            Tome Page 7 from him for 500,000 GP.*
    NPCs: Crone of Savheo
    *Note - This is part of the "Curse of the Crone of Savheo" quest.*
    Enemies: Black Knight x20
             Orenian Samurai x11
             Orenian Soldier x11
    Enemies: Gargoyle x21
             Grey Stone Golem x11
             Stone Statue x12
    Enemies: Blue Bacite x10
             Cave Guardian x11
             Frozen Bone Knight x17
             Ice Witch x6
    Enemies: Fire Imp x10
             Fire Salamanka x14
             Red Bacite x19
    Enemies: Bone Knight x6
             Bone Mage x11
             Lich x11
             Mummy x17
    Enemies: Black Knight x7
    NPCs: Khosani Warriors
    NPCs: Beggar
          Lenele Refugee x5
    Enemies: Cave Guardian x6
             Frozen Bone Knight x12
             Ice Witch x17
    Items: Huk Kinar's Skull (only after you give Ilaru the mirror)
    Enemies: Black Imp x6
             Blue Minotaur x7
             Blue Oni Male x14
    Items: Udakar's Heart (only after you give Ilaru the mirror)
    Enemies: Khosani Heretic x28
    *Note - This is part of the "Haenul and the Gemstone of Eraekor" quest.*
    Enemies: Bone Servant x21
             Mummy x10
    Enemies: Blue Bacite x17
             Sornehan Knight x19
    Items: Bacite's Gallbladder (only after you give Ilaru the mirror)
    Enemies: Burning Bone Knight x6
             Frozen Bone Knight x13
             Ice Witch x15
    *Note - This Envounter happens only afer you buy Tome Page 7 from
            Gesualdo.  It is the only Encounter that will occur until you
            beat Mortankas.*
    Enemies: Orenian Archer x10
             Orenian Samurai x10
             Orenian Soldier x11
    Enemies: Oni x15
             Oni Mage x8
    Items: Ghimaadi's Cloak
           Nobleman's Sabaton
           Ring of Speed
    *Note - The Ghimaadi's Cloak only appears after you give the Sparrow's
            Egg to Nandi.*
    Enemies: Orenian Samurai x7
    NPCs: Ahlang
    *Note - You get the "Pursued by Death" quest here.*
    Enemies: Red Rokhul x12
             Rokhul x19
    Items: Sparrow's Egg
    *Note - The Sparrow's Egg only appears after you get the "Nandi the
            Gatherer quest.*
    Enemies: Gorgonne x6
             Greater Gorgonne x1
    NPCs: Death (he's the cat)
    *Note - This is part of the "Pursued by Death" quest.*
    Enemies: Og Mage x2
             Orenian Archer x4
             Orenian Samurai x4
             Orenian Soldier x5
             Sand Rokhul x3
    Enemies: Sand Minotaur x10
             Sand Rokhul x5
    Enemies: Brown Bacite x6
             Normal Rokhul x4
             Sand Rokhul x5
    NPCs: Tathal the Wanderer
    Items: Mellifluous Scoh
           Ring of Grounding
    *Note - This is part of the "Tathal the Wanderer" quest.*
    Enemies: Bone Mage x5
             Burning Bone Knight x10
             Mummy x1
    Items: Summoner's Torque
    Enemies: Sand Rokhul x3
    NPCs: Sorcha
          Little Berach
          Kangji (Weapon Smith/Armorer)
    VIII. Quests
          All of the story quests and side quests I've come across are
    listed here.  For the ones that I've completed/partially completed, I
    have also written how I finished them and what the reward(s) were.  For
    the ones I haven't completed I have put a "*HC*" below the quest title.
    This is also divided into two sections: Story Quests and Side Quests.
    The story quests contain spoilers and will be at the bottom.  Why at the
    bottom you ask?  Well you're probably not reading this section to figure
    out how to beat the story quests, that's all in the Walkthrough.  You
    wanna know how to complete every side quest so that goes first.
    Side Quests:
    1. Aesik's Sword: Aesik, a villager of Masad, has asked you to give his
                      ancestor's sword to his nephew Earis.  The nephew
                      lives somewhere in Lenele.
    Solution: Earis can be found in the Lenele Marketplace.  He's the
              soldier just to the right of the bridge leading to the
              southern part of the Marketplace.
    Reward(s): 100 XP & Bastard Sword
    2. Durgan's Lucky Charm: Durgan the sailor needs his lucky charm, an
                             earring from a spirit of the sea of Khadim.  He
                             lost it in a game of chance with a gambler
                             named Ivas.  Find the earring and bring it to
                             Durgan near the docks of Lenele.
    Solution:  Southwest from the Keep in the Old City you'll find Ivas the
               Gambler.  Ivas will tell you that he sold the earring to
               Gebbin the Pawnbroker.  Head northeast to the Keep to find
               Gebbin hobbling in circles around the Keep.  Gebbin sold the
               earring to a merchant named Agilo in Lenele Marketplace.
               Agilo can be found next to a blue booth near the main street.
               Once again, he doesn't have the earring.  He gave it to his
               mistress Dama.  Goodwife Dama can be found in the southern
               part of the Marketplace near the horse trader.  Dama gave
               the earring to Torras, a jeweler in the Crown District.
               Torras can be found in the northern part of the Crown
               District, next to the park.  As usual, he doesn't have the
               earring.  In fact, he never got it.  The girl Dama sent
               to Torras with the earring was trampled by a horse.  Torras
               says that he saw a rat run away from her corpse with a
               "shiny object" in its mouth.  He tells you to go see Humbus
               the Rat Catcher.  Humbus is straight across from the south
               side of stables.  Once again, Humbus doesn't have the
               earring.  He gave it to his friend Chengdai who's halfway
               to Orenia.  Chengdai is in the Tower of Eleh.  Refer to
               section 12 for directions.  Surprise, surprise, Chengdai
               doesn't have it either.  He gave it to his brother Likai
               who's in Wolong.  Likai only appears when you return to
               Wolong after it's been liberated.  Likai is standing next
               to the entrance to the town square.  You're not gonna
               believe this, Likai HAS THE RING!  Unfortunately, you're
               going to have to lie to him and say that it's needed to
               fulfill the prophecy.  When you're able to go back to
               Lenele, give the earring to Durgan.
    Reward(s): 100 XP (Ivas), 200 XP (Gebbin), 200 XP (Agilo), 300 XP
               (Dama), 400 XP (Torras), 500 XP (Humbus), 1,000 XP
               (Chengdai), 4,000 XP (Likai), 100,000 XP (Durgan),
                Breaching Claymore
    3. The Seeds of Aahur: In the harbor district Lenele, Beelon has hired
                           you to bring the Seeds of Aahur to a Khosani
                           merchant named Elarh, who will pay you 2,000
                           gold for the delivery.
    Solution: Elarh is in the City of the Khosani.  From the entrance, go
              down the main walkway and you'll see a house on your right.
              This is where Elarh is.  Do not ask for more than 1,000 GP
              for the seeds.  If you do he'll only pay you 500 GP.
    Reward(s): 1,000 GP, 400 XP
    4. Crazy Iven: Near the Lenele docks, you meet Crazy Iven, who speaks
                   only in gibberish.
    Solution: Iven's gibberish is actually a cryptic message.  The phrases
              "Big delicious" & "Treasure" are clues.  To the left of Iven
              is a platform with a huge fish hanging on it.  Examine the
              fish and you'll receive your reward.
    Reward(s): Fiery Falchion
    5. Ragneli's Robbers: Near the Lenele docks, The Great Ragneli hired
                          you to get rid of a band of robbers that have
                          his caravans.  He requires the leader's bow as
                          proof that you have completed the task.  Zane
                          can be found in the grasslands near Lenele.
    Solution: You'll meet Zane in an Encounter in the area surrounding
              Lenele.  When you talk to Zane, tell him you'll leave them
              alone if he gives you his bow.  You could fight them but it's
              a tough fight.  With Zane's Bow in hand, return to Ragneli in
              the Lenele Outskirts.
    Reward(s): 500 XP, 10 GP
    6. The Sword of Jarl: Lord Korel, a Medevan nobleman, has absconded with
                          a sword he has commissioned from Jarl the Smith.
                          Find Lord Korel and extract from him either the
                          sword or the gold to pay for it.  Korel often
                          hunts in the grasslands near Lenele.
    Solution: Lord Korel can be found on the grasslands (just like Jarl
              said).  You'll find him during an Encounter and he'll be the
              only enemy there.  Korel won't give you the money for the
              sword.  He will however give you the sword, over his dead
              body.  Kick his cheap arse and take the sword back to Jarl.
    Reward(s): 500 XP, Medevan Hatchet
    7. Cerval's Game: A thief named Cerval used counterfeit coins to buy
                      silk garments from Mercer the Tailor.  These garments
                      are very expensive, and Mercer will be ruined if he
                      doesn't get them back.  Find the thief and return
                      the silk garments to Mercer.
    Solution: Cerval is in the Lenele Sewers next to the exit to the Old
              City.  Talk to him and tell him you're there to return the
              stolen goods.  Eventually Cerval will grow angry and attack
              you.  Kill the thief and take the Silk Garments back to
              Mercer in the Marketplace.
    Reward(s): 500 XP & Silk Breeches
    8. Shards of the Ghimaadi: Find three shards from the ancient Sudani
                               cities of glass: red, green, and blue.
                               Bring these shards to Varyssa in the Old
                               City, and she will give you a treasure only
                               the Ghimaadi know how to make.
    Solution: The Blue Glass Shard can be found in the Temple of Urath.
              Refer to sub-section 2g for directions.  The Green Glass Shard
              is in the Lenele Sewers.  Refer to sub-section 2h for
              directions.  The Red Glass Shard is in the Iona Catacombs.
              Refer to sub-section 3a for directions.  Once you have all
              3 pieces, return to Varyssa in the Old City.
    Reward(s): Shard Sword
    9. The Infestation: In the Old City of Lenele, a sewer cleaner named
                        Merden is offering a bounty for Bacites killed in
                        the sewers.  Merden will pay you 50 gold for each
                        Bacite slain, but you must give him the Bacite's
                        tail as proof.
    Solution: There isn't a way to finish this quest, but you cannot claim
              your reward anymore after you get the Ring of Stone.
    Reward(s): 50 GP per Bacite Tail.
    10. The Salt Smugglers: Smugglers are sneaking salt into Lenele and
                            hiding their supply somewhere in the city.  A
                            man named Pedrog is looking for their hiding
                            place.  Pedrog wants the location of the hiding
                            place and evidence of their smuggling
    Solution:  The salt smuggler's are the 3 Medevan Thieves you come across
               in the Lenele Sewers near the exit to the Old City.  Once
               you've grabbed the Chunk of Salt, return to the Old City and
               talk to Pedrog.
    Reward(s): 375 XP & 900 GP
    11. The Merchant of Orenia: In the Old City of Lenele, a man named
                                Aravind has asked you to find out what
                                happened to his friend Jinyan an Orenian
                                merchant whose house was torched by an
                                angry mob.
    Solution: Go to the Keep and talk to Gorbus the Guard.  He'll tell you
              that Jinyan is in the prison but can't be released until he
              gets a release order.  There's no way you can get an actual
              release order so you need to get some forged ones.  You now
              need to go talk to Dagis the Forger.  Dagis is in the
              southeastern part of town on the way to Tancred's Haven.  Pay
              the 25 GP and you'll get the Forged Document.  Return to the
              Keep and give the Document to Gorbus.  When Gorbus asks where
              you got it just give him 20 GP.  Return to Aravind and don't
              tell him that you used forged documents.
    Reward(s): 100 XP (Gorbus), 75 GP & 150 XP (Aravind)
    12. The Beggar's Eyes: In the Old City of Lenele, a blind beggar wants
                           his eyes back.  The eyes were stolen by an
                           Apothecary who needs tem to make an elixir.
    Solution: The Apothecary is at the Item shop next to the southern most
              exit to the Lenele Marketplace.  Unfortunately, the
              Apothecary will not part with the eyes for free.  He will
              give them to you only if you bring him the tongue of a Fire
              Salamanka.  The Fire Salamanka can be found somewhere west of
              Lenele, but only during the day.  Once you find the Salamanka
              and take its tongue, return to the Apothecary.  Trade for the
              Bottle With Eyes, and return them to the beggar.
    Reward(s): 200 XP (Beggar), Blessed Surcoat
    13. The Rag Doll: Near a well in the Old City, a butcher laments the
                      loss of his daughter's rag doll.  Without the doll,
                      his daughter will become sick and die.  The doll fell
                      down a well, and the butcher does not know how to
                      retrieve it.
    Solution: The Rag Doll can be found in the Lenele Sewers.  Refer to
              sub-section 2h for directions on how to get it.  Once you've
              retrieved the Rag Doll, return to the Weeping Butcher in the
              Old City.
    Reward(s): 400 XP, High Quality Knife
    14. The Salamanka's Tongue: In the Old City, the Apothecary has agreed
                                to give you the beggar's eyes in exchange
                                for the tongue of a Fire Salamanka that can
                                be found in the hills to the west.
    Solution: The Fire Salamanka is in an Encounter in the hills west of
              Lenele.  Kill the Salamanka and bring its tongue to the
    Reward(s): 50 XP & Bottle With Eyes
    15. The Encyclopedia of Heresies: In the Crown District, a priest named
                                      Zefnat is missing two volumes from his
                                      Encyclopedia of Heresies.  He gave you
                                      250 gold to purchase Volume 28 from a
                                      book dealer named Bibrus.  Zefnat will
                                      reward you once his encyclopedia is
    Solution: Bibrus can be found in the southern section of Lenele
              Marketplace.  Ask for the book and when he asks if you were
              sent by Zefnat say no obviously.  Take the book for 200 and
              bring it to Zefnat.  When you give Vol. 28 to Zefnat, he
              tells you that Vol. 67 is at the Iona Monastery.  Vol. 67 can
              be found in a bookcase in the Minor Library.
    Reward(s): 300 XP (Bibrus), 500 XP (Zefnat), Garnet, 750 XP (Zefnat)
    16. Pomporo's Heirloom: In the Crown District, the merchant Pomporo has
                            hired you to find his ancestor's signet ring,
                            which was stolen from his chambers.  He suggests
                            you begin by speaking to his wife Cordelia and
                            the chambermaid.
    Solution: You don't need to speak to his wife or the chambermaid.  His
              Signet Ring is in the Lenele Sewers.  Refer to sub-section 2h
              for directions.  Once you've found the Signet Ring return it
              to Pomporo in the Crown District.
    Reward(s): 600 XP, Berserker Sword
    17. Elodach the Initiate: Elodach the Initiate has vanished from the
                              Temple of Urath.  If you learn anything about
                              his disappearance, tell Jerve the Elder at
    Solution: Next to the building south of the middle bridge to the Crown
              District in the Marketplace is Madog the Beggar.  Give Madog
              5 GP and he'll mention that he's seen Elodach.  Go back to the
              Temple of Urath and tell Jerve.  The priest gets mad at you
              for your accusations and sends you away.  Return to Madog and
              give him 10 GP.  Go back to Jerve and tell him of the
              information you've just learned.  Jerve tells you that in
              fact a feather from Urath was just stolen.  When you tell him
              what you've heard about Elodach but he doesn't believe you
              again.  Go back to Madog and you'll learn that Elodach has
              fled to Iona.  Now you have to go to Iona.  The Urath Feather
              can be found in the park to the left of the Great Library.
              The feather is placed all the way in the back.  Return the
              feather to Jerve.
    Reward(s): 700 XP, Ring of Talent
    18. The Amulet of Prince Yon: A man named Drego has hired Flece to steal
                                  an amulet that once belonged to the late
                                  Prince Yon.  Find the amulet in the royal
                                  palace and bring it to Drego in the harbor
    Solution: Yon's amulet is in the locked room on the third floor of
              Lenele Palace.  Take the amulet to Drego, he's in the
              southeast corner of Lenele Outskirts.
    Reward(s): 200 XP, 2,000 GP
    19. Novice Sama: Brother Eamon is searching for a novice named Sama.
                     She is late for her lesson with the Master of Keys.
                     Find Sama and inform Eamon of her whereabouts.
    Solution: Sama can be found in the small garden to the left of the Great
              Library.  When you talk to Sama promise to keep her secret and
              help her.  She'll give you Sama's Book and asks you to return
              it to the Great library.  What it basically comes down to now
              is whether you want XP or GP.  If you give the book to Brother
              Morhan at the Great Library you get XP.  If you give it to
              Brother Eamon you get GP.  If you choose to give it to Morhan
              he'll ask you where you got the book.  It doesn't matter what
              you tell him so do what you want.
    Reward(s): 200 XP (Morhan) or 200 GP (Eamon)
    20. Miala of the Iomani: On Iona, Sister Miala asked you to find her
                             long-lost brother, Amas.  As children, Miala
                             and Amas were kidnaped by pirates and
                             separated on their journey.
    Solution: Amas is a priest in the Temple of Urath.  You can find him in
              the outer circle (the rooms that go around the church, not the
              room with the stained-glass windows).  Talk to Amas and he'll
              give you the Iomani Necklace to take to Miala.  Return to Iona
              and give her the necklace.
    Reward(s): 150 XP (Amas), 800 XP (Miala), Garnet
    21. Qelah of the Muthavi: Sister Qelah wishes to return to Muthavi, an
                              an island in the Galadian Archipelago.  If
                              you happen to meet a Muthavi trader, tell him
                              the daughter of Tirasa waits for him on Iona.
    Solution: You can find a Muthavi Captain in the Lenele Outskirts.  The
              Captain is on the docks in the eastern part of the Outskirts.
              Talk to the Captain and he'll set sail for Iona.  Return to
              Iona and talk to Sister Llio.  Llio is on the battlements
              behind the tower where you find Abbot Laurent.
    Reward(s): 250 XP (Muthavi Captain), 900 XP (Llio), Ring of Proficiency
    22. The Tome of Gahnis: On the island of Iona, a monk has given you the
                            Tome of Gahnis.  He explains that one day you
                            will meet a man searching for it.  He will come
                            to Iona, and you must be the one to give it to
                            him.  He will speak its name.
    Solution:  You can end this quest only after you get the Khosani
               Scrolls.  Go to the Iona Monastery.  In the ruined garden to
               the left of the Great Library is a man named Iodir the
               Heretic.  Give him the Tome and you're done.
    Reward(s): 10,000 XP, Thermal Medallion
    23. Tathal the Wanderer: The daughter of an Orenian holy man, Sister
                             Bilan has given you a scroll of her father's
                             teachings.  Give the scroll to Tathal the
                             Wanderer, a Medevan vagabond who had been his
                             disciple.  Bilan doesn't know where to find
    Solution: Tathal can be found during an Encounter in the desert areas of
    Reward(s): 6,000 XP, Blue Dragon Scale
    24. Wid the Terrified: Find the Axe of Ikus for Brother Wid the
                           Terrified, a monk who needs the weapon to
                           confront the phantoms that haunt him.  The blade
                           lies hidden in the Catacombs below the Crypt of
    Solution: The Axe of Ikus is in the Iona Catacombs.  Refer to sub-
              section 3a for direction.  When you've retrieved the axe give
              it to Brother Wid.
    Reward(s): 700 XP, Ring of Health
    25. Torva's Magic Lute: Attacked by monsters while picking flowers for
                            his amour, Torva the Bard has lost his lute.
                            The monsters made off with the instrument,
                            without which Torva has no hope of wooing Lady
                            Isele.  Find the lute and return it to its
                            rightful owner.
    Solution: I've found Torva's Lute in the hilly area just west of
              Lenele.  The only time you can get it though is at night and
              in an Encounter in a forest.  From where you start at the
              Encounter, the lute is to your right, next to a Bone Servant.
              When you've found the lute return it to Torva in the Lenele
    Reward(s): 500 XP, 125,000 GP
    26. The Lord Chamberlain's Men: Torvel, leader of the troupe of actors
                                    on Lenele's Crown District, has asked
                                    for your help.  The Master of Revels
                          banned the company from performing in the Palace,
                          but Torvel thinks you might be able to change his
    Solution: The Master of Revels is in Lenele Palace.  You can find him to
              the right of the right flight of stairs next to the entrance.
              He'll tell you that the only way for Torvel's troupe to make
              up with him would to find 6 Stonefire Lanterns.  Krys the
              Lantern Maker, in the Marketplace, is the only one who can
              make them.  When you talk to Krys, he'll tell you that the
              only way he can make the lanterns is with Gargoyle blood.
              Gargoyles can be found in the Ruins of Ikaemos.  When you've
              acquired 6 Gargoyles Blood, return to Lenele and give them to
              Krys.  Krys will make the Stonefire Lanterns for you.  Take
              the lanterns to the Master of Revels now.  Go talk to Torvel
              again and you'll complete the quest.
    Reward(s): 2,000 XP (Krys), 500 XP (Master of Revels), 2,000 XP
               (Torvel), 5,000 GP
    27. The Fate of Rhukha: The Khosani never learned the fate of their
                            hero, Rhukha, who captured the Demons in the
                            rings of summoning to end the Chaos of Ten
                            Thousand Years.  If you learn what happened to
                            Rhukha, tell the Keeper of Lore.
    Solution: The first part of this quest is in the Caverns of Wolong.
              There are two things to do in here.  The first thing you need
              to do is find the Khosani Sword.  Refer to sub-section 13a for
              directions.  Second thing you need to do is when you reach
              Balis the Demilich.  Go left from him and you'll see two white
              caves.  Go in the one on the left and then take the first left
              path.  This takes you to a pool of water with a Lich named
              Tiansi standing next to it.  Talk to him and you're done in
              the Caverns.  The next part of this quest is in Liangshan
              Forest.  After you've retrieved the Khosani Scrolls from
              Sornehan, return to the Keeper of Lore.  Ask him about the
              quest of Rhukha.  You'll be given the option to tell him what
              you learned from Tiandi and you'll get 15,000 XP and the
              Articus Mantellum.  Give him the helmet and you'll get another
              15,000 XP and the Farslayer Bow.  When you give him the sword
              you'll get 15,000 XP again and a Singed Robe.
    Reward(s): 2,000 XP (Tiandi), 15,000 XP (Keeper of Lore), Articus
               Mantellum, 15,000 XP, Farslayer Bow, 15,000 XP (Keeper of
               Lore), Singed Robe
    28. Secrets of Dakhanim: The Khosani Priestess Ilaru desires the secret
                             of Nutengov's potion.  The mage belonged to a
                             secret society known as the Dakhanim, Masters
                             of Invisible Script.  Any page that contained
                             Nutengov's writing would appear to be blank.
    Solution:  The first step in completing this quest is in Liangshan
               Forest.  Here you can find the Blank Parchment.  Refer to
               section 14 for directions.  You can't do anything else for
               this quest until you get the Ring of Darkness toward the end
               of the game.  At this point Ilaru will appear at the altar
               again and you can talk to her.  She'll tell you that she
               needs the Mirror of the Dakhanim.  Head over to the Iona
               Monastery now.  You can find the Mirror in the first tower
               on the floor in the corner.  Head back to the City of the
               Khosani and talk to Ilaru.  She'll tell you that she needs
               three things to make the potion: the skull of the Lord of
               Winter, the heart of Udakar the Bull-Man, and the
               gallbladder of a Blue Bacite (ewww).  These three items can
               all be found on the World Map.  The gallbladder is in an Ice
               Night Encounter and is guarded by a Blue Bacite next to the
               exit at the top of the mountain.  Udakar's Heart and Huk
               Kinar's Skull are in seperate Ice Day Encounters in the same
               spot as the gallbladder.  When you've managed to recover all
               three items go back to Ilaru to complete the quest.
    Reward(s): 10,000 XP (Ilaru), 25,000 XP (Ilaru), 100,000 XP (Ilaru),
               Summoner Platemail
    29. The Ghost of Ikaemos: The ghost of Munorus, counselor of the Priest-
                              King Apaset, haunts the ruins of Ikaemos.  To
                              put his soul at rest, you must find and bring
                              to him the necklace of Queen Vaesura.
    Solution: Vaesura's Necklace can be found in Ikaemos Swamp.  It's on the
              left side of the huge ruin where you can gain access to the
              Ikaemos Palace Upper Level.  Give the necklace to Munorus to
              complete the quest.
    Reward(s): 1,000 XP
    30. The Lord of Logaros: Avenge the Lord of Logaros, disgraced by Sir
                             Horum of Roak, a supporter of Prince Sornehan.
                             Sir Horum guard's the Devil's Bridge across the
                             Royal Canal.
    Solution: Sir Horum can be found next to the middle bridge to the Old
              City.  Slay the knight and tell the Lord of Logaros.
    Reward(s): 2,000 XP, Logaros Longsword
    31. Adeslani's Brother: Help Adeslani find her brother Hargolus.  She
                            believes he is hiding at the house of a friend
                            in the Crown District.  Adeslani will lead the
                            way, but she needs you help getting past the
                            sentries and patrols.
    Solution: Just follow Adeslani and wipe out any enemies you encounter.
    Reward(s): 4,000 XP
    32. The Emperor's Dragon Scales: Find the four Dragon Scales of the
                                     Emperors of Orenia.  In the Tower of
                                     Eleh, a slave named Xueli gave you the
                                     Green Dragon Scale.  The others lie
                                     hidden throughout Orenia.
    Solution: Xueli, who gives you the quest, gives you the Green Dragon
              Scale.  The Red Dragon Scale is located in the Wolong Caverns.
              Refer to sub-section 13a for location.  The Blue Dragon Scale
              is held by Tathal the Wanderer.  You can find Tathal in an
              Encounter in the desert region of Orenia.  The Gray Dragon
              Scale is in the Liangshan Forest.  Refer to section 14 for
              directions.  You can give the dragon scales to a man named
              Gongji.  He's at the Jade Temple after you defeat Murod.
    Reward(s): Dreadblade
    33. The Family Tradition: In Wolong, the widow Fangyin has given you an
                              old coin and a locket.  They belonged to her
                              dead sons, and they must be brought to the
                              cemetery in Liangshan, in accordance with the
                              traditions of her family.
    Solution: Go to Liangshan Forest and head toward the cemetery.  Talk to
              the Oni next to the riverbank and leave the coin and the
              locket.  Return to Wolong and speak to Fagnyin.
    Reward(s): 4,000 XP (Oni), 7,000 XP (Fangyin), Parrying Dagger
    34. The Statue of Gaodi II: In Wolong, a sculptor named Caishi laments
                                that his statue of Gaodi II has been
                                dismembered by General Pijian's soldiers.
                                He has found the torso but is missing the
                                head, arms, and legs.  Help Caishi
                                reassemble the statue.
    Solution:  The head is in Wolong.  It's next to the cliff on the eastern
               side of the town.  You'll find it next to the southern most
               lamp.  The both legs are in the Caverns of Wolong.  You'll
               have to make your way down to the collapsed buildings to get
               the right leg.  It's in the building on the left side of the
               bridge.  The second leg is deeper in the caverns near Azha.
               From Azha you'll need to take the first path to the right and
               then go right again.  The leg is right next to the riverbank.
               The left and right arms are in Liangshan Forest.  Refer to
               section 14 for directions to get those two pieces.  When
               you've given all five pieces to Caishi you get 3,000 XP and
               an Anti-Magus Torque.
    Reward(s): 1,000 XP for the head, 2,000 XP for each arm/leg, 3,000 XP,
               Anti-Magus Torque
    35. Nandi the Gatherer: In Wolong, Nandi the Gatherer has offered to
                            make a potion for you that only she can concoct.
                            The only condition is that you must find the
                            ingredients.  The first thing Nandi requires are
                            the leaves of a plant called "Sparrow's Egg."
    Solution: The Sparrow's Egg is in an Orenia-Night Encounter with a bunch
              of Rokhuls.  Give the plant to Nandi and she'll tell you to
              find a Ghimaadi's Cloak.  This is in an Orenia-Day Encounter
              with a bunch of Oni.  After you give this to Nandi she'll tell
              you to find some Bane's Kiss which is in Liangshan Forest.
              Refer to section 14 for directions.  When you get the Bane's
              Kiss go back to Wolong and give it to Nandi.
    Reward(s): Nandi's Potion
    36. Longyue's Hat: In Wolong a villager named Longyue has asked that you
                       find his hat in the forest of Liangshan.  To help him
                       and his friends escape Pijian's soldiers, Longyue
                       gave his hat to forest spirits.  If he fails to
                       retrieve the hat he will die.
    Solution:  Refer to section 14 for the directions to the hat.  When
               you've retrieved the hat go back to Wolong and give it to
    Reward(s): 5,000 XP (Longyue), Well-Honed Katana
    37. Pursued by Death: Ahlang is fleeing Death, who appears in the guise
                          of a cat.  Ahlang has eluded Death by telling him
                          jokes and riddles, then feeing as the cat laughs
                          at or ponders the tale.  Find a fisherman named
                          Ruidi in Wolong and ask him for more material.
    Solution: This quest can be found in an Orenia-Day Encounter.  Go to
              Wolong and from the entrance head left.  Ruidi is at the
              next dock.  He'll tell you to go to Liangshan Forest and ask
              the Guardian there for some tree bark.  Make your way to the
              forest and ask the guardian for the tree bark.  He'll give you
              two pieces, one for Ahlang and the other for Death.  Go back
              to Wolong now and talk to Ruidi.  Leave Wolong and find Ahlang
              and Death.
    Reward(s): 1,000 XP (Ruidi), 2,000 XP (Death), 2,000 XP (Ahlang),
    38. Child of the Spirits: A forest Oni named Piaobo has given you a
                              wooden box containing her immortal spirit.  To
                              help her reclaim her human form, throw the box
                              into the sacrificial pit of the Wolong
                              Caverns.  You must not open the box.
    Solution: Go to the Wolong Caverns and approach the pit.  Talk to the
              Jade Temple Ghost on the bridge and choose to "throw the box."
              Leave the Caverns and go down to the town.  Behind one of the
              large buildings in the western part of town, you'll find
              Piaobo.  Talking to her will end the quest.
    Reward(s): 1,000 XP (Jade Temple Ghost), 5,000 XP (Piaobo), Ring of
    39. The King of Talas: The King of Talas searches for his crown and
                           scepter.  A trickster spirit stole them many
                           years ago.
    Solution: You can get this quest in an Encounter on the World Map.  Once
              have it and have gotten the Khosani Scrolls, talk to Uligo the
              Artisan in the City of the Khosani.  He can be found on the
              building to you left from the entrance.  Uligo will tell you
              that the Khosani are responsible for the loss of the king's
              scepter and crown.  Go back to the World Map and find the king
              again.  Tell him what Uligo told you and he'll say that he'll
              follow your advice.  After you captured three of the Demons,
              go back to the City of the Khosani.  The King of Talas is
              beside the building where Uligo is (you can see him from the
    Reward(s): 40,000 XP (Uligo), 5,000 XP (King of Talas), 20,000 XP (King
               of Talas), Hero's Platemail
    40. The Seeds of Aahur, Part 2: According to the Khosani merchant Elarh,
                                    the Seeds of Aahur are not growing as
                                    Beelon had promised.  Find Beelon in the
                                    ruins of Lenele and ask him why the
                                    seeds won't grow.
    Solution: Go to Lenele to find Beelon.  Once you reach Lenele, go
              forward from the entrance.  You'll see a man named Pyrtin
              sitting on the ground.  He'll tell you that Beelon is dead,
              but he knows where the Dust of Aahur is.  He dropped it in
              Iona while he was fleeing.  Travel to Iona now.  The Dust of
              Aahur can be found in the tower where you met Abbot Laurent.
              You can find the Dust up the stairs.  Return to the City of
              the Khosani and give the Dust to Elarh.  Elarh will give you
              50,000 GP, but you agreed on 100,000 GP.  Tell him that "We
              agreed on 10,000" (10,000 is a typo, it's supposed to say
    Reward(s): 16,000 XP (Elarh), 100,000 GP
    41. The Ohmedilosi: In Orenia you found an Ohmedilosi, an ancient map of
                        Khosani cities.  To complete the artifact, find the
                        carvings of three cities marked on the tablet:
                        Umakil, Dehilos, and Muhul.
    Solution: The Umakil Carving is in the Lenele Sewers.  The Dehilos
              Carving lies in the Lenele Palace.  Refer to section 18 for
              directions for both of these.  The Muhul Carving is in the
              Ikaemos Swamp.  Refer to section 21 for directions.  After
              you get the three pieces return them to Kiva.
    Reward(s): 60,000 XP (Kiva), Vengeful Katana
    42. The Hunting Horn of Vadagar: Find the hunting horn of Vadagar and
                                     bring it to Saato the priestess in
                                     Saanavarh.  In the legends of the
                                     Khosani, Urath used the horn to seal
                                     the portal to Laharah's infernal realm.
    Solution: In order to get the horn you're going to have to go back to
              Lenele Sewers.  The Hunting Horn can be found in on of the
              green tents in the sub-basement there.  Return the Hunting
              Horn to Saato.
    Reward(s): 10,000 XP (Saato), Nobleman's Platemail
    43. Haenul and the Gemstone of Eraekor: A Khosani warrior named Haenul
                                            leads a band of renegades in the
                                            mountains near Saanavarh.  They
                                            have stolen the Gemstone of
                                            Eraekor.  Defeat Haenul and
                                            return the gemstone to the
                                            Khosani priestess Athodi.
    Solution: Haenul can be found in an Encounter not far from the City of
              the Khosani.  You'll know you've found the right one 'cause a
              Khosani Heretic will attack as soon as you get there.  Haenul
              can be found at the far end of the area (he's red).  Pick up
              the gemstone now and return to the City of the Khosani.  Give
              the jewel to Athodi to claim your reward.
    Reward(s): 30,000 XP (Athodi), Parchment (Tome Page 5), Bone Jerkin
    44. The Mystery of Luleva: At the command of a winged messenger, Lady
                               Athana of Sidaeh searches for a child named
                               Luleva.  If you find the girl, bring her back
                               to the Khosani stronghold.
    Solution: Luleva can be found in Lenele.  She's all the way by the
              theater in the Crown District.  After her creepy conversation
              go back to the City of the Khosani and tell Athana.
    Reward(s): 5,000 XP (Luleva), 15,000 XP (Athana)
    45. Curse of the Crone of Savheo: The Crone of Savheo has turned several
                                      Khosani warriors into Fire Salamanka.
                                      Elioma the Priestess has asked you to
                                      find the Crone and persuade her to
                                      lift the curse.  The Crone lives in
                                      the forest.
    Solution: The first thing you have to do for this quest is find the
              Crone.  She can be found in a Forest Day Encounter.  The Crone
              will ask for the Stone Rose of Ovaka before she will lift the
              curse.  Return to the City of the Khosani and talk to Elioma.
              She'll tell you about the history of the rose and that she
              doesn't know where it is (but I do;).  Head to the Ikaemos
              Swamp and go into the Palace.  The Stone Rose lies next to the
              altar with the pool of blood around it.  Grab the rose and
              head back to the City of the Khosani.  Talk to Elioma and show
              her the rose.  Leave the city and find the Crone again.  Give
              the rose to the Crone and go back to the City of the Khosani
              again.  Talk to Elioma to complete the quest.
    Reward(s): 15,000 XP (Elioma), 35,000 XP (Elioma), 35,000 XP (Crone),
               65,000 XP (Elioma), Battle Torque
    46. Tome of the Nhuvasarim: Although this is never in the Quest Journal
                                it's still a quest.  You start this when you
                                pick up the Tome (Nhuvasarim Tome) after you
                                defeat Murod.  Flece must have Appraise at
                                10 in order to complete this (or you can
                                have Appraise at 9 and equip the Thief
                                Gauntlets).  The goal is to collect the 8
                                pages that are ripped out of the tome.
    Solution: Here's the location of the 8 pages:
              1- You get this after beating Sornehan.
              2- In the Minor Library when you go to Iona to defeat Luminar.
              3- In the Ikaemos Swamp on the right side of the palace.
              4- The room with the waterfall in the Lenele Sewers.
              5- Given to you after you complete "Hanuel and the Gemstone of
              6- In the southwest corner of the park in the Lenele Crown
              7- Buy from Gesualdo in a Forest-Day Encounter for 500,000 GP.
                 This happens only when you have the first 6 pages.
                 *Note: Doing this will enable the Encounter where you fight
                 Mortankas.  This is the only Encouter that will happen
                 until you beat him.*
              8- You get the last page after you kill Mortankas.  You can
                 kill him by summoning the Jade Golem and casting Jade Beam
                 several times.  You can also summon the Dragon of the Four
                 Winds to kill him in one attack.
              After you have all 8 pages save, and I mean SAVE!  The next
              part is the hardest fight in the whole game and you only get
              one chance.  Find Gesualdo again and he'll ask for the 8
              pages, give them to him and proceed on.  You'll be taken to a
              room that looks exactly like the one you fought Murod in.
              However, Murod isn't the enemy here, it's the Four Riders.
              You've go to take on all Four at the same time, and they seem
              to be stronger than ever.  The first thing you must do is cast
              Protect.  After that I suggest you go after Serpent.  His
              status attacks make things really difficult.  When you've
              killed him you should go after Tiger, then Phoenix, then
              Ghost.  When you beat them you'll leave the Tome and Gesualdo
              will gibve you the Laharah Summon.
    Reward(s): Laharah Summon
    Story Quests:
    *****************************SPOILER ALERT******************************
    1. Find Yago: Find Yago, the vagabond who taught you how to use the
                  summoning power.  After the destruction of Ciran nine
                  years ago, Yago said to find him in Lenele if you
                  ever needed him.
    Solution: Follow the walkthrough from section 1-2h.
    Reward(s): 200 XP (Yago), Sneak Skill, Summon Skill, Ring of Darkness
    2. Find the Ring of Light:  Find the Ring of Light on the island of
                                Iona, east of Lenele.  Yago believes the
                                ring lies hidden on the island.  Once you
                                have the ring, tell Yago what you've
                                learned about the Ring of Fire and the
                                Ring of Stone.
    Solution: Follow sections 3-5 to complete this quest.
    Reward(s): Ring of Light
    3. Find the Ring of Stone: Speak to Abbot Laurent of the Iona Monastery
                               and ask him to help you find the Ring of
                               Fire and the Ring of Stone.
    Solution: Follow section 7-9 in the Walkthrough.
    Reward(s): Ring of Stone
    4. Find the Ring of Fire: Speak to Abbot Laurent of the Iona Monastery
                              and ask him to help you find the Ring of
                              Fire and the Ring of Stone.
    Solution: Follow section 4-6a in the Walkthrough.
    Reward(s): Ring of Fire
    5. Defeat the Emperor Murod: Find the four rings of summoning: the Ring
                                 of Darkness, the Ring of Light, the Ring
                                 of Stone, and the Ring of Fire.  Once
                                 these rings are in your possession, Yago
                                 will tell you what must be done to
                                 confront the Emperor.
    Solution: This quest dissapears after section 11 in the Walkthrough
    Reward(s): N/A
    6. Tancred's Assassin: An Orenian woman dressed in white poisoned
                           Tancred with the 'Tail of Rokhul,' a slow-acting
                           poison for which there is no cure.  The woman
                           known as Aoqi, leads the Society of the Jade
                           Temple in Orenia.
    Solution: Completed when you talk to Aoqi during sub-section 13b.
    Reward(s): The truth.
    7. Find Joseph: Find Joseph and escape from the Tower of Eleh.
    Solution: Follow section 12 in the Walkthrough.
    Reward(s): Joseph
    8. Heal Joseph's Hand: Find Rosalind in the village of Wolong, south of
                           the Tower of Eleh.  She is searching for The
                           Gatherers, a circle of healers who might have
                           the power to restore your hand.
    Solution: Follow sections 13 and 13a in the Walkthrough.
    Reward(s): Joseph's hand.
    9. Find the Ring of Water: The Ring of Water lies deep in the caverns
                               of Wolong, guarded by a ghost named Ngaru.
                               Zhimin the Fisherman has seen the Dragon of
                               the Lake.
    Solution: Follow sub-section 13 and 13a in the Walkthrough.
    Reward(s): Ring of Water
    10. Find the Ring of Jade: The Ring of Jade is one of the four Dragon
                               Rings of Summoning.  In the chaos of ten
                               thousand years, the war between the Dragons
                               and Demons almost destroyed the world.
    Solution: Refer to section 15 in the Walkthrough.
    Reward(s): Ring of Jade
    11. Find the Ring of Four Winds: The Ring of the Four Winds is one of
                                     the four Dragon Rings of Summoning.  In
                                     the chaos of ten thousand years, the
                                     war between the Dragons and Demons
                                     almost destroyed the world.
    Solution: You get the Ring of the Four Winds when you get Jekhar during
              sub-section 13b.
    Reward(s): Ring of the Four Winds
    12. Find the Ring of the Forest: The Ring of the Forest is one if the
                                     four Dragon Rings of Summoning.  In the
                                     chaos of ten thousand years, the war
                                     between the Dragons and Demons almost
                                     destroyed the world.
    Solution: Follow section 14 to get the ring.
    Reward(s): Ring of the Forest
    13. Defeat General Pijian: Help the Society of the Jade Temple free
                               Wolong and defeat General Pijian.
    Solution: Follow sub-section 13b to complete this quest.
    Reward(s): 1,000 XP (Jade Temple Priest)
    14. The Heir of King Bellias: So that Flece may reclaim the throne of
                                  her father Bellias, defeat Sornehan and
                                  the four Demons.
    Solution: Beat the game.
    Reward(s): N/A
    15. Capture the Demon of Light: Go to the council chamber of Saanavarh
                                    and speak to the Ulsadana.  Ask the
                                    Khosani to make four new rings of
    Solution: Refer to section 20 to complete this.
    Reward(s): N/A
    16. Capture the Demon of Stone: Go to the council chamber of Saanavarh
                                    and speak to the Ulsadana.  Ask the
                                    Khosani to make four new rings of
    Solution: Refer to section 21 to complete this.
    Reward(s): N/A
    17. Capture the Demon of Fire: Go to the coucil chamber of Saanavarh
                                   and speak to the Ulsadana.  Ask the
                                   Khosani to make four new rings of
    Solution: Refer to sub-section 19a to complete this quest.
    Reward(s): N/A
    18. Capture the Demon of Darkness: Go to the coucil chamber of Saanavarh
                                       and speak to the Ulsadana.  Ask the
                                       Khosani to make four new rings of
    Solution: Refer to section 23.
    Reward(s): You beat the game.
    19. Fulfill the Summoner's Destiny: With the eight rings, immerse
                                        yourself in the Forge of Urath,
                                        beneath the high temple of Lenele.
                                        As the flames consume you and the
                                        rings, Urath will be made whole
                                        again.  You will become a god.
    Solution: Throw yourself into the Forge of Urath and become a god.
    Reward(s): N/A
    ******************************END SPOILERS******************************
    IX. Puzzle Solutions
          Here is where I'll put all the more difficult puzzle solutions.
    I'm doing this for two reasons: one) if you're just looking for a puzzle
    solution you don't have to mill through the whole walkthrough, two) for
    those people going through the walkthrough that want to figure out the
    puzzles for themselves.
    Puzzle #1 - Push the Kings Around - Iona Catacombs
    This puzzle requires you to push in two statues in order to progress.
    The statues are lined up in a circle around the room.  From the exit,
    the statue on the left will be called 1.  Clockwise from 1 will be 2
    through 12.  The statues you want to push are 8 (the one with the axe)
    and 12.  Or, you can just say "*%#!$ this" and have Flece pick the lock
    on the coffin the the center of the room.  Her Lockpick Skill must be at
    3 or higher.
    Puzzle #2 - Mind Over Block - Labyrinth of the Khosani
    For this puzzle you'll have to depress certain blocks in order to move
    on.  From the entrance to the first room, the blocks are laid out as
        next room
    l    1     7     i      You'll want to depress: 3, 4, 6, 8, 10, 11
    e    2     8     g
    f    3     9     h
    t                t
         4     10
    w    5     11    w
    a    6     12    a
    l                l
    l                l
    Puzzle #3 - How Good is Your Memory? - Labyrinth of the Khosani
    For this one you need to activate 4 of the gold tiles in order to open
    the gate.  From the entrance of the room, they are layed out like this:
        next room
                   r     You can activate: 1, 6, 3, 4, 5
    l    1     2   i
    e              g
    f    3     4   h
    t              t
         5     6
    w              w
    a              a
    l              l
    l              l
    XV. Skills
    Name: Sword Weapons
    Description: Inc. % to hit with swords and daggers.
    Character: Jo Lv.1
               Je Lv.8
               Fl Lv.4
    Name: Axe Weapons
    Description: Inc. % to hit with axes and polearms.
    Character: Jo Lv.17
               Je Lv.8
    Name: Blunt Weapons
    Description: Inc % to hit with maces and hammers.
    Character: Jo Lv.12
               Je Lv.8
    Name: Staff Weapons
    Description: Inc. % to hit with staves.
    Character: Jo Lv.5
               Ro Lv.6
    Name: Bow Weapons
    Description: Inc. % to hit with bows and crossbows.
    Character: Jo Lv.10
               Fl Lv.4
               Ro Lv.9
    Name: Heavy Arms
    Description: Can equip heavier weapons and armor.
    Character: Jo Lv.8
               Je Lv.8
               Fl Lv.6
    Name: Parry
    Description: Inc. chance to deflect incoming blows.
    Character: Jo Lv.6
               Je Lv.8
               Fl Lv.8
               Ro Lv.14
    Name: Counter Attack
    Description: Inc. chance to get free hit after parry.
    Character: Jo Lv.17
               Je Lv.8
               Fl Lv.18
    Name: Dodge
    Description: Inc. chance to dodge attacks from all sides.
    Character: Jo Lv.1
               Je Lv.8
               Fl Lv.4
               Ro Lv.6
    Name: Critical Hit
    Description: Inc. chance of doing double damage.
    Character: Je Lv.10
               Ro Lv.16
    Name: Double Attack
    Description: Inc. chance of getting chain attacks.
    Character: Jo Lv.14
               Je Lv.12
    Name: Push
    Description: (Active) Inc. chance chain attack for next attack.
    Character: Jo Lv.1
               Je Lv.8
    Name: Kick
    Description: (Active) Inc % to hit with blunt melee attack.
    Character: Je Lv.8
               Fl Lv.4
    Name: Trip
    Description: (Active) Inc. % to knock enemy to ground.
    Character: Fl Lv.11
               Ro Lv.12
    Name: Summon
    Description: Speed at which summons gain power.
    Character: Jo (Learned after "Find Yago" quest)
    Name: Aimed Attack
    Description: (Active) Inc. % chance causing status effect.
    Character: Fl Lv.4
    Name: Backstab
    Description: (Active) Inc. to hit and damage of backstab.
    Character: Fl Lv.5
    Name: Appraise
    Description: (Active) Inc. ability to identify better items.
    Character: Fl Lv.7
    Name: Pick Lock
    Description: (Active) Pick locks of higher difficulty.
    Character: Fl Lv.4
    Name: Sneak
    Description: (Active) Inc. duration of sneak.
    Character: Fl (Learned after "Find Yago" quest)
    Name: Hide
    Description: (Active) Dec. recycle time on hide.
    Character: Fl Lv.8 (If you've completed the "Find Yago" quest by then.
                        If not then you'll learn it when you complete the
    Name: Assess
    Description: (Active) Inc. ability to assess stronger foes.
    Character: Ro Lv.6
    Name: Heal
    Description: Gain access to higher level Heal spells.
    Character: Jo Lv.1
               Je Lv.18
               Ro Lv.6
    Name: Dark
    Description: Gain access to higher level Dark spells
    Character: Jo Lv.16 (or through Ring of Darkness)
               Fl Lv.14
    Name: Energy
    Description: Gain  access to higher level Energy spells.
    Character: Ro Lv.6
    Name: Holy
    Description: Gain access to higher level Holy spells.
    Character: Jo Lv.7
               Ro Lv.8
    Name: Fire
    Description: Gain access to higher level Fire spells.
    Character: Jo Lv.9
               Ro Lv.7
    Name: Ice
    Description: Gain access to higher level Ice spells.
    Character: Ro Lv.10
    Name: Magic Resist
    Description: Inc. resistance to all types of magic.
    Character: Jo Lv.13
               Je Lv.14
               Fl Lv.16
               Ro Lv.6
    XI. Chain Attacks
    Name: Chain Added Blow
    Description: Standard secondary attack.
    Character: All
    Name: Chain Desperation
    Description: + Damage with amount of damage taken.
    Character: Jo, Fl, Je
    Name: Chain Confusion
    Description: Removes APs from target.
    Character: Jo, Ro
    Name: Chain Push
    Description: (Active) Inc. chance chain attack for next attack.
    Character: Jo
    Name: Chain Mind Drain
    Description: Target loses APs, recover APs.
    Character: Jo
    Name: Chain Life Leech
    Description: Does damage, recover hit points.
    Character: Jo
    Name: Chain Kick
    Description: (Active) Inc. % to hit with blunt melee attack.
    Character: Fl, Je
    Name: Chain Leg Swipe
    Description: Slows target.  Medium damage.
    Character: Fl
    Name: Chain Mug
    Description: Damage to enemy and chance of stealing gold.
    Character: Fl
    Name: Chain Blindness Stab
    Description: Blinds enemy.  Does minimal damage.
    Character: Fl
    Name: Chain Shock Grasp
    Description: Does energy based damage.
    Character: Ro
    Name: Chain Bless
    Description: Party takes less physical damage.
    Character: Ro
    Name: Chain Mend
    Description: User recovers some hit points.
    Character: Je
    Name: Chain Sacrifice
    Description: Double damage, lose own HP.
    Character: Je
    Name: Chain Revitalize
    Description: Party regains HP.
    Character: Jo
    Name: Chain Stamina Attack
    Description: + Damage with the amount of AP left.
    Character: Jo, Fl
    Name: Chain Axe Spin
    Description: Damages nearby targets.  Axes only.
    Character: Je
    Name: Chain Arm Slice
    Description: Cripples target.  Medium damage.
    Character: Fl
    Name: Chain Earthshaker
    Description: Knockdown nearby targets.  Blunt only.
    Character: Je
    Name: Chain Burn Hands
    Description: Does Fire based damage.
    Character: Jo, Ro
    Name: Chain Silence
    Description: Target cannot cast spells.
    Character: Jo, Fl
    XII. Spells
    Class: Heal
    Character: Jo, Je, Ro
    Name: Heal
    AP: 4
    Skill Level: 1
    Description: Restore HPs to target.
    Name: Cure
    AP: 2
    Skill Level: 2
    Description: Remove target's status effects.
    Name: Regenerate
    AP: 4
    Skill Level: 4
    Description: Target heals HP over time.
    Name: Resurrect
    AP: 10
    Skill Level: 6
    Description: Target is restored to life.
    Name: Vitalize
    AP: 10
    Skill Level: 8
    Description: Heals entire party a bit.
    Name: Revive
    AP: 20
    Skill Level: 10
    Description: Target is fully restored.
    Class: Dark
    Character: Jo, Fl, Ro
    Name: Blind
    AP: 2
    Skill Level: 1
    Description: Target cannot see.  Penalty to hit.
    Name: Silence
    AP: 3
    Skill Level: 2
    Description: Target cannot cast spells.
    Name: Invisibility
    AP: 20
    Skill Level: 8
    Description: Enemies can't see you, bonus to dodge.
    Name: Death
    AP: 20
    Skill Level: 10
    Description: Target is killed.
    Class: Energy
    Character: Ro
    Name: Light
    AP: 1
    Skill Level: 1
    Description: Caster gains bonus to hit.
    Name: Lightning
    AP: 3
    Skill Level: 2
    Description: Does Energy damage to target.
    Name: Empower
    AP: 8
    Skill Level: 7
    Description: Target deals extra damage.
    Name: Power Leech
    AP: 1
    Skill Level: 10
    Description: Target losses AP, caster gains AP.
    Class: Holy
    Character: Jo, Ro
    Name: Bless
    AP: 4
    Skill Level: 1
    Description: Target takes less physical damage.
    Name: Protect
    AP: 8
    Skill Level: 2
    Description: Party takes less physical damage.
    Name: Faith
    AP: 10
    Skill Level: 7
    Description: Party is resistant to magic.
    Name: Curse
    AP: 20
    Skill Level: 10
    Description: Nearby targets take extra damage.
    Class: Fire
    Character: Jo, Ro
    Name: Fire Arrow
    AP: 4
    Skill Level: 1
    Description: Does Fire damage to target.
    Name: Fireball
    AP: 6
    Skill Level: 2
    Description: Does persistent Fire damage to target.
    Name: Meteor Storm
    AP: 6
    Skill Level: 4
    Description: Does Fire damage to random targets.
    Name: Wall of Fire
    AP: 10
    Skill Level: 7
    Description: Creates a barrier of fire.
    Name: Inferno
    AP: 20
    Skill Level: 10
    Description: Does Fire damage to nearby enemies.
    Class: Ice
    Character: Ro
    Name: Icicle
    AP: 5
    Skill Level: 1
    Description: Does Ice damage to target.
    Name: Icy Sleep
    AP: 4
    Skill Level: 3
    Description: Sleeps target + damage.
    Name: Freeze
    AP: 6
    Skill Level: 6
    Description: Freezes target + damage.
    Name: Blizzard
    AP: 15
    Skill Level: 8
    Description: Area effect Ice damage.
    Name: Ice Coffin
    AP: 20
    Skill Level: 10
    Description: Freezes target in coffin.
    Class: Summon Monster's Spells
    Name: Dark Wall
    AP: 8
    Monster: Blackfire Elemental
    Description: Creates a barrier of dark effects.
    Name: Blue Imp Sleep
    AP: 1
    Monster: Blue Imp
    Description: Sleeps target.
    Name: Poison
    AP: 5
    Manster: Poison Elemental
    Description: Target loses HPs over time.
    Name: Jade Beam
    AP: 20
    Monster: Jade Golem
    Description: Does non-elemental damage to target.
    XIII. Summon Monsters
    Name: Blackfire Elemental
    Ring: Darkness
    Ring Power: 0
    AP: 10
    Chain Attacks: Up- Blindness Stab
                   Down- Leg Swipe
                   Left- Burning Hands
                   Right- Silence
    Spells: Blind
            Fire Arrow
            Dark Wall
    Name: Spirit of Laharah
    Ring: Darkness
    Ring Power: N/A
    AP: 50
    *Note - The only way you can get this is to complete the Tome of the
    Nhuvasarim quest.*
    Name: Mist Elemental
    Ring: Light
    Ring Power: 0
    AP: 10
    Chain Attacks: Up- Shocking Grasp
                   Down- Prayer
                   Left- Mend
                   Right- Blindness Stab
    Spells: Light
    Name: Wraith
    Ring: Light
    Ring Power: 60,000
    AP: 30
    Chain Attacks: Up- Life Leech
                   Down- Mind Drain
                   Left- Silence
                   Right- Icy Touch
    Spells: Blind
            Life Drain
    Name: Red Minotaur
    Ring: Fire
    Ring Power: 0
    AP: 15
    Chain Attacks: Up- Burning Hands
                   Down- Trip
                   Left- Added Blow
                   Right- Axe Spin
    Spells: N/A
    Name: Blood Elemental
    Ring: Fire
    Ring Power: 60,000
    AP: 30
    Chain Attacks: Up- Life Leech
                   Down- Mind Drain
                   Left- Desperation
                   Right- Sacrifice
    Spells: Fireball
            Wall of Fire
    Name: Golem
    Ring: Stone
    Ring Power: 0
    AP: 15
    Chain Attacks: Up- Overpower
                   Down- Earth Shaker
                   Left- Desperation
                   Right- Added Blow
    Spells: N/A
    Name: Blade of Urath
    Ring: Stone
    Ring Power: 60,000
    AP: 25
    Chain Attacks: Up- Added Blow
                   Down- Life Leech
                   Left- Desperation
                   Right- Sacrifice
    Spells: N/A
    Name: Blue Imp
    Ring: Water
    Ring Power: 0
    AP: 15
    Chain Attacks: Up- Mend
                   Down- Mug
                   Left- Icy Touch
                   Right- Revitalize
    Spells: Heal
            Ice Coffin
            Blue Imp Sleep
    Name: Dragon of Water
    Ring: Water
    Ring Power: 60,000
    AP: 50
    Name: Celestial Samurai
    Ring: Four Winds
    Ring Power: 0
    AP: 30
    Chain Attacks: Up- Added Blow
                   Down- Overpower
                   Left- Bless
                   Right- Revitalize
    Spells: N/A
    Name: Dragon of the Four Winds
    Ring: Four Winds
    Ring Power: 60,000
    AP: 30
    Name: Poison Elemental
    Ring: Forest
    Ring Power: 0
    AP: 20
    Chain Attacks: Up- Life Leech
                   Down- Trip
                   Left- Mind Drain
                   Right- Desperation
    Spells: Poison
    Name: Dragon of the Forest
    Ring: Forest
    Ring Power: 60,000
    AP: 30
    Name: Jade Golem
    Ring: Jade
    Ring Power: 0
    AP: 14
    Chain Attacks: Up- Added Blow
                   Down- Steelskin
                   Left- Overpower
                   Right- Prayer
    Spells: Jade Beam
    Name: Jade Dragon
    Ring: Jade
    Ring Power: 60,000
    AP: 30
    XIV. Weapons
          There are only a few character specific weapons.  If the Character
    column is empty that means the weapon can be equipped by everyone who
    meets the skill requirements.  For weapons that have additional effects
    I've put them underneath its name.  The "HA" column stands for Heavy
      Name                        Value     Damage   Speed   HA    Character
      ----                        -----     ------   -----   --    ---------
    Axe Weapons:
      War Axe                     100       40       0.83
      Medevan War Axe             300       45       0.83
      Battleaxe                   500       50       0.59
      Woodsman's Axe              500       50       0.83    1
      Medevan Hatchet             5,000     60       0.83    2
      Halberd                     1,000     65       0.67    2
      Medevan Battleaxe           1,000     65       0.71    2
      Pole Axe                    5,000     65       0.53    3
      Heavy War Axe               5,000     75       0.71    4
      Yari                        50,000    75       0.53    6
      Spineslicer                 50,000    80       0.71    5
      Foecleaver                  100,000   80       0.83    9
      Heavy Battleaxe             10,000    85       0.71    7
      Sabre Halberd               10,000    85       0.53
    Blunt Weapons:
      Club                        50        25       1.25
      War Club                    500       30       1.25    1
      Sledgehammer                1,000     45       0.77    4
      Impaler                     50,000    55       1.00    5
        Effect: Power Leech
      Spiked Mace                 5,000     55       1.00    4
      Flanged Mace                10,000    60       1.11    3
      Debasser                    50,000    75       1.00    6
      Warhammer                   100,000   90       0.51    5
      Assassin's Crossbow         50,000    30       0.50    3
        Effect: Death
      Reflex Bow                  1,000     30       1.43
      Short Bow                   100       30       1.25
      Yew Bow                     50        35       1.00
      Bow of Lynnai               100,000   40       1.00
        Effect: Fire Arrow
      Bow of Piercing             50,000    40       1.43
      Iron Bow                    500       40       1.00    3
      Reinforced Bow              1,000     40       1.00    1
      Scythian Bow                100,000   40       1.00
        Effect: Icicle
      Crossbow                    1,000     45       0.67
      Farslayer Bow               500,000   50       1.00
        Critical Hit +3
      Long Bow                    10,000    50       0.83
      Heavy Crossbow              200,000   70       0.50    3
      Ironwood Staff              10,000    20       1.25
        Effect: Power Leech
      Staff                       100       25       0.67
      Hardwood Staff              1,000     35       1.00
      Quarterstaff                500       40       0.67
      Naginata                    50,000    55       0.71
      Fellstaff                   5,000     60       1.67
      Dagger                      50        25       1.33          Fl
      Worn Katana                 20        25       0.63
      Fiery Falchion              200       30       0.95
        Effect: Fireball
      Icy Dagger                  5,000     30       1.33
        Effect: Icicle
      Sharp Dagger                500       30       1.33
      Falchion                    200       32       1.05
      Precise Falchion            500       32       1.25
        Aimed Attack +1
      Berserker Sword             1,000     35       1.00
        Effect: Empower
      Dirk                        1,000     35       1.33
      Parrying Dagger             5,000     35       1.33
      Saber                       5,000     35       1.25    1
      Short Sword                 100       35       1.00
      Wakasashi                   10,000    38       0.67    2
      High Quality Knife          5,000     40       1.33
      Bone Sword                  20        40       1.00    1
        Status: Regenerating
      Bastard Sword               200       45       0.67
      Katar                       10,000    45       1.33          Jo, Fl
        Effect: Poison
      Sword of Spirits            5,000     45       1.11    7
      Claymore                    5,000     50       0.67    3     Je
      Kishin Imapler              80,000    50       1.25    4
        Effect: Death
      Long Sword                  1,000     50       1.00    3
      Orenian Saber               30,000    50       1.00    3
      Sword of Maiming            10,000    50       0.67    5
      Fine Bladed Katana          5,000     55       1.25    1
      Fine Katana                 1,000     55       1.11    3
      Gutting Dirk                75,000    55       1.33
        Critical Hit +2
      Ionian Bone Cleaver         500,000   55       1.00    4
        Effect: Bless
      Katana                      3,000     55       1.00
      Katana of Skill             10,000    55       1.00    3
        Sword Weapons +1
      Razor Shortsword            7,000     55       1.00    3
      Spinesplitter               50,000    55       1.00          Fl
        Backstab +3
      Rending Shortsword          ?         60       1.11    3
      Vengeful Katana             500,000   60       1.00    6
        Effect: Curse
      Well-Honed Katana           10,000    60       1.00    4
      Decapitator                 500,000   70       1.00    8
      Eversharp Katana            80,000    70       1.00    6
      Nodachi                     100,000   70       0.67    8
        Effect: Ice Coffin
      100-Fold Katana             500,000   75       1.00    7
      Logaros Longsword           100,000   75       0.83    5
      Shard Sword                 500,000   75       0.74    7
      Sornehan Dagger             20        75       1.33
      Dreadblade                  500,000   80       0.67    8     Jo
        Effect: Paralyze
      Drithen Sword               500,000   90       0.67    9     Jo
      Winterlong                  20        90       0.67    9
      Breaching Claymore          500,000   100      0.50    10    Je
      Sword of Summoners          500,000   150      1.00    9     Jo
    XV. Armor
          If a piece of armor has an additional effect it is listed
    underneath its name.  The "HA" column stands for Heavy Arms.
      Name                        Value     Defense  Speed   HA   Character
      ----                        -----     -------  -----   --   ---------
      Servant's Boots	            5         1        1.00         Fl
      Leather Boots               20        3        1.00         Jo
      High Leather Boots          50        5        1.00
      Dragon Boots                500       7        1.00         Ro
        Magic Resist +1
      Heavy Boots                 200       7        1.00    1    Jo, Je, Fl
      Mellifuous Scoh             20        7        1.00         Ro
        Magic Resist +2
      Steel Heeled Boots          20        7        1.00         Fl
      Tough Boots                 20        7        1.00         Je
      Boots of Stealth            50,000    10       1.00         Fl
        Sneak +2
      Magus Boots                 10,000    10       1.00         Ro
      Reinforced Boots            500       10       1.00    2    Jo, Je, Fl
      Studded Boots               300       10       1.00    1    All
      Sabatons                    1,000     13       1.00    3    Jo, Je
      Battle Boots                7,500     15       1.00    5    Jo
        Double Attack +2
      Hero's Sabaton              50,000    15       1.00    7    Je
        Max HP +15
      Nobleman's Sabaton          25,000    15       1.00    6    Jo
        Max AP +10
      Springsteel Boots           5,000     15       1.00    4    Jo, Je, Fl
      Summoner Sabaton            50,000    15       1.00    7    Jo
        Max AP +15
      Warrior's Sabaton           25,000    15       1.00    6    Je
        Max HP +10
      Servant's Gloves            5         1        1.05         Fl
      Silk Gloves                 50        3        0.95         All
        Magic Resist +1
      Cloth Gloves                100       5        0.95         All
      Leather Gloves              250       7        0.95         All
      Mellifluous Mite            500       8        0.95         Ro
      Shadow Gauntlets            10,000    8        1.05    1    Fl
        Pick Lock +1
      Leather Armguards           20        9        1.05         Fl
      Leather Gauntlets           500       9        0.95         Jo, Je, Fl
      Magus Gauntlets             5,000     9        0.95         Ro
        Heal +1
      The Black Hand              50,000    10       0.95    3    Fl
        Backstab +1
      Iron Gauntlets              5,000     10       0.95         All
      Thief's Gauntlets           5,000     10       1.05    0    Fl
        Appraise +1
      Springsteel Gloves          3,000     13       0.95    3    Jo, Je, Fl
      Bough-Kote                  10,000    15       1.05    5    Jo, Je, Fl
      Chainmail Gauntlets         10,000    15       0.95    3    Jo, Je, Fl
      Dragon Gauntlets            5,000     15       0.95    0    Jo
        Max AP +10
      Nobleman's Gauntlets        25,000    15       0.95    0    Jo
        Summon +1
      Steel Gauntlets             20,000    17       0.95    1    Jo, Je, Fl
      Plate Gauntlets             25,000    20       0.95    7    Jo, Je
      Summoner Gauntlets          50,000    20       0.95    1    Jo
        Summon +2
      Horseman's Gauntlets        25,000    25       0.95    7    Je
        Max HP +5
      Servant's Leggings          5         1        1.00         Fl
      Felinus Pantaloons          5,000     3        1.00         Fl
        Sneak +1
      Silk Breeches               100       3        1.00         Fl, Ro
      Blue Pants                  20        4        1.00         Jo
      Prowler Leggings            10,000    5        1.00         Fl
        Sneak +2
      Studded Leggings            20        5        1.00         Fl
      Cloth Pants                 20        7        1.00         Je
      Leather Breeches            100       8        1.00         All
      Magus Leggings              10,000    10       1.00         Ro
        Magic Resist +1
      Studded Pants               500       10       1.00         Fl
      Chainmail Leggings          5,000     15       1.00    3    Jo, Je, Fl
      Summoner's Leggings         10,000    15       1.00    5    Jo
        Summon +1
      Hero's Leggings             10,000    20       1.00    5    Je
        Axe Weapons +1
      Servant's Blouse            5         1        1.00         Fl
      Cloth Shirt                 20        5        0.95         Fl
      Quilted Robe                20        5        0.95         Ro
      Quilted Holy Robe           200       6        0.95         Ro
        Holy +1
      Tunic                       20        7        1.00         Jo
      Leather Armor               20        9        0.95         Je
      Padded Surcoat              100       15       0.91         Jo, Je, Fl
      Blessed Surcoat             250       16       0.87         Jo, Je, Fl
        Resist Magic +1
      Robe of Restoration         600,000   20       1.05         Ro
        Effect: Heal
      Leather Jerkin              500       20       0.91         Jo, Je, Fl
      Studded Leather             1,000     25       0.91         Jo, Je, Fl
      Shadow Haramaki             50,000    30       1.25    3
        Hide +1, Resist Piercing +2
      Singed Robe                 100,000   30       1.05         Ro
        Resist Fire +3
      Articus Matellum            100,000   35       1.05         Ro
      Bone Jerkin                 600,000   35       1.05         Ro
        Holy +2
      Haramaki                    10,000    35       1.11    3    Jo, Je, Fl
        Resist Piercing +2
      Chainmail Tunic             10,000    40       0.91    3    Jo, Je, Fl
      Draco Robe                  500,000   40       1.00         Ro
      Hero's Chainmail            50,000    40       0.91    4    Je
      Summoner Chainmail          300,000   40       0.91    4    Jo
        Summon +2
      Mellifuous Wrappings        600,000   45       1.05         Ro
    Full-Body Armor:
      Boiled Leather              5,000     30       0.91         Jo, Je, Fl
      Springsteel Leather         10,000    30       0.91    1    Fl
        Resist Slashing +2
      Steelshod Leather           10,000    30       0.91    1    Jo
        Resist Slashing +3
      Bougu-Dou                   10,000    35       1.11    4    Jo, Je, Fl
        Resist Piercing +2
      Adamant Bougu-Dou           50,000    40       1.11    4    Je
        Resist Piercing +2
      Brigandine Chest            50,000    40       0.91    4    Jo, Je
      Shadow Platemail            600,000   40       0.91    5    Fl
      Steelcore Bougu-Dou         50,000    40       1.11    5    Jo
      Breastplate                 100,000   45       0.91    5    Jo, Je, Fl
      Midnight Platemail          800,00    50       0.91    6    Fl
      Platemail                   500,000   50       0.91    5    Jo, Je
      Horseman's Platemail        800,000   55       1.00    5    Je
      Nobleman's Platemail        600,000   55       0.91    6    Jo
      Summoner Platemail          800,000   60       0.91    7    Jo
      Warrior's Platemail         600,000   60       0.91    6    Je
      Hero's Platemail            800,000   65       0.91    7    Je
      Blinding Buckler            100       10       1.05    1    Jo, Je, Fl
        Charges: Blind (10)
      Buckler                     100       10       1.05    1    Jo, Je, Fl
      Decaying Bulwark            800       14       0.83    3    Jo, Je, Fl
      Round Shield                500       15       1.00    2    Jo, Je, Fl
      Defender Heater             5,000     18       0.91    3    Jo, Je, Fl
        Dodge +1
      Guardian Heater             5,000     18       0.91    3    Jo, Je, Fl
        Parry +1
      Heater Shield               1,000     18       0.91    3    Jo, Je, Fl
      Guardian Scutum             10,000    20       0.91    3    Jo, Je, Fl
        Parry +2
      Scutum Shield               5,000     20       1.00    3    Jo, Je, Fl
      Defender Kite Shield        50,000    22       0.91    4    Jo, Je, Fl
        Dodge +3
      Guardian Kite Shield        50,000    22       0.91    4    Jo, Je, Fl
        Parry +3
      Kite Shield                 10,000    22       0.83    4    Jo, Je, Fl
    XVI. Magic Items
    Name                    Value             Charges
    ----                    -----             -------
    Blizzard Scroll         75                Blizzard (1)
    Cleansing Tonic         400               Cure (1)
    Cleansing Elixir        800               Cure (5)
    Curse Scroll            75                Curse (1)
    Drithen's Brew          340               Empower (1)
    Elixir of Recovery      500               Regenerate (1)
    Food                    10                Cure (1)
    Fire Arrow Book         200               Fire Arrow (5)
    Fire Arrow Rune         25                Fire Arrow (1)
    Fire Arrow Scroll       50                Fire Arrow (1)
    Fire Arrow Tablet       100               Fire Arrow (1)
    Fire Arrow Tome         400               Fire Arrow (5)
    Fire Arrow Tract        100               Fire Arrow (5)
    Health Elixir           1,000             Heal (1)
    Healing Draught         100               Heal (1)
    Health Tonic            500               Heal (1)
    Ice Coffin Scroll       75                Ice Coffin (1)
    Icicle Book             200               Icicle (5)
    Icicle Rune             25                Icicle (1)
    Icicle Scroll           50                Icicle (1)
    Icicle Tome             400               Icicle(5)
    Icicle Tract            100               Icile (5)
    Inferno Scroll          75                Inferno (1)
    Invisibility Draught    500               Invisibility (1)
    Invisibility Scroll     75                Invisibility (1)
    Lightning Book          200               Lightning (5)
    Lightning Rune          50                Lightning (1)
    Lightning Scroll        50                Lightning (1)
    Lightning Tablet        100               Lightning (1)
    Lightning Tome          700               Lightning (5)
    Lightning Tract         200               Lightning (5)
    Meteor Scroll           75                Meteor Storm (1)
    Nandi's Potion          10                Regenerate (4)
    Panacea of Life         5,000             Heal (1)
    Recovery Draught        50                Regenerate (1)
    Recovery Tonic          100               Regenerate (1)
    Revive Scroll           150               Resurrect (1)
    Tears of Usaman         5,000             Invisibility (3)
    Tome of Revive          600               Resurrect (5)
    Tristan's Liberation    400               Bless (1)
    XVII. Jewelry
    Name                    Value       Effect
    ----                    -----       ------
    Aeros Medallion         100,000     Ice +3, Energy +3
    Anti-Magus Torque       80,000      Resist Magic +3
    Archer's Ring           1,000       Bow Weapons +1
    Archer's Medallion      10,000      Bow Weapons +3
    Bacite Medallion        7,500       Holy +1, Fire +1
    Barbarian's Torque      7,500       Axe Weapons +2
    Berserker Ring          5,000       Axe Weapons +3, Blunt Weapons +3
    Berserker's Torque      100,000     Sword Weapons +3, Heavy Arms +3
    Battle Torque           300,000     Max AP +30, Max HP +60
    Blessed Necklace        2,000       Speed +1
    Blue Dragon Scale       50,000      Ice +2
    Collar of Dexterity     7,500       Dodge +1, Parry +1
    Collar of Health        50,000      Max HP +30
    Collar of Precision     10,000      Critical Hit +2, Aimed Attack +2
    Elemental Necklace      2,500       Fire +1, Ice +1
    Farseeing Necklace      7,500       Bow Weapons +2
    Frigidis Ring           5,000       Resist Ice +5
    Green Dragon Scale      50,000      Holy +2
    Gray Dragon Scale       50,000      Dark +2
    Haste Ring              20,000      Speed +2, Max AP +15
    Hellfire Necklace       100,000     Dark +3, Fire +3
    Medallion of Night      2,500       Dark +1, Energy +1
    Medallion of Power      10,000      Push +4
    Medallion of Vigor      80,000      Max HP +60
    Necklace of Anshu       500,000     Status: Regenerating
    Necklace of Defense     7,500       Dodge +1, Parry +1
    Necklace of Stealth     25,000      Sneak +2, Hide +2
    Onslaught Ring          100,000     Couter +2, Critical Hit +2, Status:
    Preservation Ring       50,000      Dodge +1, Parry +1, Max HP +20
    Pyros Ring              5,000       Resist Fire +5
    Pyrotechnic Ring        2,500       Fire +2
    Ring of Aggression      10,000      Counter Attack +1, Critical Hit +1
    Ring of Blessings	      2,500       Holy +2
    Ring of Control         50,000      Push +2, Kick +2, Trip +2
    Ring of Darkness        N/A         Dark +3
    Ring of Dexterity       2,500       Dodge +2
    Ring of Electrus        2,500       Energy +2
    Ring of Expertise       20,000      Max AP +25
    Ring of Fire            N/A         Fire +2, Resist Fire +3
    Ring of Flames          2,500       Fire +1, Resist Ice +1
    Ring of Forest          N/A         Dodge +1, Parry +2
    Ring of Four Winds      N/A         Max AP +30
    Ring of Grounding       5,000       Resist Energy +5
    Ring of Health          5,000       Max HP +30
    Ring of Ice             2,500       Ice +1, Resist Fire +1
    Ring of Jade            N/A         Magic Resist +3
    Ring of Light           N/A         Resist Energy +5
    Ring of Might           50,000      Max AP +10, Max HP +30
    Ring of Power           300,000     Max AP +40
    Ring of Proficiency     5,000       Max AP +10
    Ring of Protection      2,500       Parry +2
    Ring of Repulsion       50,000      Parry +3, Counter Attack +3
    Ring of Shadows         10,000      Hide +1, Sneak +1
    Ring of Skill           100,000     Sword Weapons +1, Axe Weapons +1,
                                        Blunt Weapons +1, Summon Golem +1
    Ring of Slaying         5,000       Backstab +3
    Ring of Speed           5,000       Speed +2
    Ring of Stone           N/A         Max HP +40
    Ring of Storms          10,000      Energy +4
    Ring of Swiftness       20,000      Speed +4
    Ring of Talent          1,000       Max AP +10
    Ring of the Gods        500,000     Speed +5, Max HP +40, Max AP +20
    Ring of the Night       2,500       Dark +2
    Ring of Thieves         2,500       Picklock +3
    Ring of Warding         25,000      Dodge +2, Parry +2
    Ring of Water           N/A         Heal +2, Resist Ice +3
    Shadow Medallion        100,000     Sneak +3, Hide +3
    Summoner's Torque       50,000      Summon +3
    Swordsman's Ring        1,000       Sword Weapons +1
    Swordsman's Torque      10,000      Sword Weapons +3
    Thermal Medallion       100,000     Fire +3
    Thief's Torque          7,500       Sneak +2
    Torque of Bashing       7,500       Blunt Weapons +2
    Torque of Celerity      7,500       Speed +2
    Torque of Haste         10,000      Speed +3
    Torque of Time          25,000      Speed +2, Double Attack +2
    Warding Necklace        7,500       Resist Magic +2
    XVIII. Miscellaneous Items
    Name              Description
    ----              -----------
    Amethyst          A common purple gemstone of average quality.
    Aesik's Sword     This sword was crafted by Aesik's great-great-
                      grandfather, standard bearer to the legendary Lord
                      Falconeye of Masad.
    Anzhi's Box       A box full of paints, brushes, paper, and ink.
    Argent Dagger     An ancient dagger covered in strange runes.
    Auric Dagger      An ancient dagger covered in strange runes.
    Axe of Ikus       The axe of King Ikus, one of the thirteen entombed in
                      the Crypt of Kings.
    Azha's Femur      A bone from the skeleton of Azha the Archlich.
    Bacite Tail       A Bacite's tail.
    Gallbladder       The gallbladder of a Blue Bacite.  Required for the
                      'Potion of Nutengov.'
    Bane's Kiss       A poisonous plant native to the forest of Liangshan.
    Blade of Tarun    The Ulsadana of the Khosani gave this blade to the
                      King of Medeva four centuries ago.  The Khosani will
                      know that whoever bears this dagger has been sent by
                      the King of Medeva.
    Blank Parchment   The texture of this ancient parchment seems to shimmer
                      under the light.  It contains no writing or marks of
                      any kind.
    Blue Glass Shard  A shard from the ancient Sudani cities of glass.  When
                      Laharah murdered Urath, the cities of our Sudani
                      ancestors shattered and became the Vaheomo, the "Sea
                      of Stars" that shine at night.
    Bookcase Key      A key to the Crypt of Kings below the Iona Monastery.
    Bottle With Eyes  A bottle containing the eyes of a beggar, the key
                      ingredient in a potion of Medicant Vision.
    Brazen Dagger     An ancient dagger covered in strange runes.
    Citrine           An uncommon yellow gemstone of good quality.
    Cupric Dagger     An ancient dagger covered in strange runes.
    Dakhanim Mirror   This mirror is a looking glass of the Dukhanim, an
                      ancient sect of cryptographers and masters of
                      invisible writing.  Holding a parchment up to the
                      mirror will reveal its invisible script.
    Daomina's Coin    This coin belonged to Fangyin's son, Daoming, who was
                      executed by General Pijian's soldiers in Wolong.  This
                      was Daoming's most prized possession.
    Dehilos Carving   A carved model of the ancient Khosani city of Dehilos.
                      The inscription on the bottom of the carving reads
                      'Dehilos is the City of Birds.  Its gardens are vast
                      menageries, worlds within worlds, where thrive the
                      birds of flesh, iron, and stone.  The arrows of
                      Dehilos fly swift and true.
    Durgan's Earring  The lucky charm of Durgan the Sailor, given to him by
                      spirits on the Sea of Khadim.
    Dust of Aahur     This magical dust helps seeds grow.
    Eraekor Gemstone  A gem prized by the Khosani.  The renegade warrior
                      Haenul had stolen in from Saanavarah.
    Gargoyle Blood    A dram of Gargoyle's blood.
    Garnet            A rare red gemstone of very good quality.
    Ghimaadi's Cloak  A wild flower found in both Orenia and Medeva.
    Green Glass
    Shard             A shard from the ancient Sudani cities of glass.  When
                      Laharah murdered Urath, the cities of our Sudani
                      ancestors shattered and became the Vaheomo, the "Sea
                      of Stars" that shine at night.
    Gulan's Knife     A knife belonging to the widow Gulan.
    Head              *I forgot to write this down when I had it.*
    Huk Kinar's Skull The skull of Huk Kinar, Lord of Winter, who in the long
                      night haunts the marches of Ghalea.  Required for the
                      'Potion of Nutengov.'
    Hunting Horn      The hunting horn of Vadagar, last sounded by Urath to
                      seal the portals of Laharah's infernal prison.
    Ikaemos Armory
    Key               A key covered in archaic glyphs.
    Ikaemos Master
    Key               A key covered in archaic glyphs.
    Ikaemos Swamp Map On this tattered parchment is a map of Ikaemos Swamp.
                      The map marks a route to the Palace of the Priest-
    Iolite            A precious blue gemstone of exceptional quality.
    Iomani Necklace   This necklace once belonged to the mother of Amas and
                      Miala, exiles of the Iomani.  Their mother had been a
                      counselor in the court of Aaduk, the Blind Prince.
    Jarl's Sword      A high-quality sword crafted by Jarl the weaponsmith.
    Khosani Map       The tablet appears to be a fragment of a map, covered
                      in intricate runes.  Three points on the map are
                      named: Umakil, Dehilos, and Muhul.  Under each name,
                      there is a flat, circular depression about the size
                      of a large coin.  The carvings that once had been
                      placed there are now missing.
    Khosani Scrolls   These scrolls contain the knowledge of creation passed
                      down to the Khosani from Vadagar.  Written in Aosi,
                      they were stolen from Saanavarah by the Knights of
                      Iona.  The Ulsadana needs these scrolls to enchant the
                      Rings of Summoning.
    Left Arm          The left arm from a statue of the late Emperor Gaodi
    Left Leg          The left leg from a statue of the late Emperor Gaodi
    Longyue's Hat     A hat belonging to Longyue, who had given it to forest
                      spirits.  The spirits had turned Longyue and his
                      friends into trees so that they could hide from
                      General Pijian's soldiers.
    Mangosteen        A fruit native to the Lake of Sorrows region.
    Minhe's Bowl      A rice bowl belonging to the traitor Minhe.
    Muhul Carving     A carved model of the ancient Khosani city of Muhul.
                      The inscription on the bottom of the carving reads,
                      'Muhul is the City of Waterfalls.  Rivers tumble from
                      the cliffs of shadow.  In the mist, dreams take form.
                      One who climbs up never finds the sky.  The stairs of
                      Muhul have neither beginning nor end.
    Nahul Scroll      A scroll containing the teachings of Sister Bilan's
                      father, an Orenian holy man of Nahul.  Imperial
                      soldiers tortured and executed him for his opposition
                      to Murod's regime.
    Nhuvasarim Tome   Eight pages have been ripped from this tome, inscribed
                      with the forgotten lore of the Nhuvasarim, evil
                      sorcerers who worshipped Laharah.  The book describes
                      the journey and tourment of the Archmage Mortankas.
    Onyx Carp         A rare fish found only in the Lake of Sorrows.  Its
                      entrails are believed to have magical properties.
    Perfume           A bottle of perfume.  The fragrance smells faintly of
    Piaobo's Box      A simple wooden box containing the immortal soul of
                      Piaobo the Oni.
    Pipe              An ordinary pipe.
    Rag Doll          A child's doll found in the Sewers of Lenele.
    Red Glass Shard   A shard from the ancient Sudani cities of glass.  When
                      Laharah murdered Urath, the cities of our Sudani
                      ancestors shattered and became the Vaheomo, the "Sea
                      of Stars" that shine at night.
    Rhukha's Helm     The glyphs inscribed inside the ancient helmet reveal
                      it to be the helm of Rhukha, the Khosani hero who
                      vanquished the Demons and ended the Chaos of Ten
                      Thousand Years.7
    Rhukha's Sword    The glyphs inscribed on the ancient blade reveal it to
                      be the sword of Rhukha, the Khosani hero who
                      vanquished the Demons and ended the Chaos of Ten
                      Thousand Years.
    Right Arm         The right arm from a statue of the late Emperor Gaodi
    Right Leg         The right leg from a statue of the late Emperor Gaodi
    Salamanka Tongue  The tongue of a Fire Salamanka, an ingredient in many
                      fire-based potions.
    Sama's Book       The Book of Ghurahas-Dah, a tome written in the
                      language of the gods.  Sama has asked you to return it
                      to the Great Library.
    Sewer Grate Key   A key to the sewer grate.
    Seeds of Aahur    These magical seeds will grow anywhere, even on bare
    Signet Ring       A ring bearing the seal of the Lord of Dhuramil,
                      ancestor of the merchant Pomporo.
    Slave Pit Key     A key to the slave pit in the Tower of Eleh.
    Spyglass          An ordinary spyglass.
    Stick of
    Charcoal          Charcoal belonging to Anzhi the painter.  Used for
    Stone Rose        The legendary stone rose of Ovaka, carved by the
                      sculptor Mevoh before the flood.
    Stonefire Lantern Magical lanterns made from Gargoyle's Blood.  Glowing
                      stones within the lantern's chamber emit a cool,
                      subdued glow.
    Tancred's Key     A key to Tancred's house.
    Tomb Key          A key to Joseph's cell in the Tower of Eleh.
    Tome of Gahnis    A book written by Gahnis of Sidhar, whose unorthodox
                      beliefs inspired the Gahnic Heresy.
    Tome Page 1       This page has been torn from the Tome of the
                      Nhuvasarim.  It tells of Mortankas's journey to 'An
                      island watched by serpents of the sea.'
    Tome Page 2       This page has been ripped from the Tome of the
                      Nhuvasarim.  The narrative mentions Mortankas's visit
                      to the 'Palace of Arum.'
    Tome Page 3       This is one the missing pages from the Tome of the
                      Nhuvasarim.  Among the dense scrawls you can make out
                      the phrase, 'Below the City of Gods.'
    Tome Page 4       This is a page from the Tome of Nhuvasarim.  The
                      writing describes a battle between Mortankas and the
                      'Mountain of the Wise.'
    Tome Page 5       This page has been ripped from the Tome of the
                      Nhuvasarim.  It mentions the 'City of the Sudani
    Tome Page 6       This page has been torn from the Tome of the
                      Nhuvasarim.  The text describe Mortankas's encounter
                      with a minion of Laharah, in which he trades another
                      man's soul for his own immortality.
    Tome Page 7       This page belongs to the Tome of the Nhuvasarim.  The
                      narrative tells an epic battle between Mortankas and a
                      Sorcerer of the Light.
    Tome Page 8       This is the final page ripped from the Tome of the
                      Nhuvasarim.  The text is incomprehensible.
    Torva's Lute      A lute of extraordinary quality belonging to the bard
    Tourmaline        A very rare green gemstone of high quality.
    Tree Bark         Bark from the shrine of Liangshan.  The taste of the
                      bark is pleasing to cats and will turn soft and
                      sticky when chewed.
    Udakar's Heart    The heart of Udakar, the Bull-Man of the frozen
                      wastes.  Required for the 'Potion of Nutengov.'
    Umakil Carving    A carved model of the ancient Khosani city of Umakil.
                      The inscription on the bottom of the carving reads
                      'Umakil is the City of Cogs.  Its machines drive the
                      workings of the world beneath.  Fire and water.  Day
                      and night.  All are moved by the levers and gears of
                      Umakil's engines.
    Urath Feather     A feather from the wings of Urath, a relic from the
                      third Araenugeth.
    Necklace          A wedding present for Vaesura, Queen of Ikaemos in the
                      ancient Dynasty of Nokh.
    Volume 28         A volume from the Compleat Encyclopedia of Heresies,
                      Heterodoxies, and Apostasies.
    Volume 67         A volume from the Compleat Encyclopedia of Heresies,
                      Heterodoxies, and Apostasies.
    Yago's Key        A key to Yago's chambers.
    Yichao's Locket   The locket belonged to Fangyin's son, Yichao, who died
                      in battle to liberate Wolong.  It contains a lock of
                      hair from his wife Qiulan.  Last autumn, she drowned
                      in a storm on the Lake of Sorrows.
    Zane's Bow        A bow belonging to Zane, the leader of a band of
    XIX. Bestiary
          Listed here is all the enemies in the game that I've come across
    (and people've sent me).
    LEGEND:                       |
    I=Invulnerable    W=Weak      |
    S=Strong          V=Vulnerable|
    N=Normal          T=Strengthen|
    ENEMY                     ICE    FIRE   ENERGY   BLUNT   PIERCE   SLASH
    Alligator Beast            S      S       N        N       I        N
    Azha                       I      I       I        I       I        I
    Baby Bacite                N      N       N        N       S        V
    Bacite Shaman              N      N       S        N       S        V
    Bandit                     N      N       N        N       N        N
    Barbarian Fighter          N      N       N        N       W        V
    Black Imp                  S      S       S        N       S        V
    Black Knight               V      V       V        S       S        S
    Blue Bacite                T      W       N        N       S        V
    Blue Minotaur              I      W       N        N       S        N
    Blue Oni Male              I      W       N        N       S        S
    Bone King                  V      V       T        V       S        S
    Bone Knight                W      W       S        W       N        V
    Bone Mage                  V      V       S        W       N        V
    Bone Servant               W      W       N        W       N        V
    Brass Golem                S      S       W        V       N        N
    Broken Brass Golem         S      S       W        V       N        N
    Brown Bacite               N      N       N        N       N        N
    Burning Bone Knight        W      T       N        N       S        S
    Cabbit                     N      N       N        N       N        N
    Carados                    V      V       S        N       S        N
    Cave Guardian              I      S       V        N       S        N
    Cerval                     N      N       N        N       N        N
    Crystal Rokhul             I      S       N        V       S        N
    Ducat                      N      N       N        N       W        V
    Elite Samurai*             N      N       N        N       N        N
    Evil Urath                 ?      ?       ?        ?       ?        ?
    Fire Imp                   W      S       N        N       N        N
    Fire Salamanka             W      I       N        N       N        N
    Firis                      N      N       N        N       N        N
    Frozen Bone Knight         T      W       N        N       S        N
    Galienne                   ?      ?       ?        ?       ?        ?
    Gargoyle                   N      N       N        S       S        S
    General Wentao             N      N       N        N       N        N
    Generic Mage**             S      S       S        N       N        N
    Ghost Rider                I      I       N        N       W        N
    Giant Salamanka            ?      ?       ?        ?       ?        ?
    Gorgonne                   N      N       N        W       N        N
    Greater Gorgonne           N      N       N        V       N        N
    Green Bacite               N      N       N        N       V        N
    Green Imp                  N      N       N        N       V        N
    Grey Stone Golem           S      S       V        V       S        S
    Haenul                     N      N       N        N       N        N
    Ice Witch                  T      W       N        N       N        N
    Ikaemos Priest King        N      N       N        V       I        I
    Iron Golem                 ?      ?       ?        ?       ?        ?
    Jade Temple Soldier        N      N       N        N       N        N
    Khosani Heretic            N      N       N        N       N        N
    Khosani Prisoner           N      N       N        N       N        N
    Lich                       V      V       I        S       I        S
    Lord Korel                 N      N       N        N       N        N
    Luminar                    N      N       T        N       N        N
    Machival                   ?      ?       ?        ?       ?        ?
    Medevan Knight             N      N       N        N       N        N
    Medevan Thief              N      N       N        N       N        N
    Mortankas                  I      I       I        I       I        I
    Mummy                      W      W       I        N       N        N
    Murod                      ?      ?       ?        ?       ?        ?
    Murod Oni                  ?      ?       ?        ?       ?        ?
    Mr. Smashy                 N      N       N        N       W        V
    Myrick                     N      N       N        N       N        N
    Normal Rokhul***           N      N       N        N       V        N
    Og Mage****                N      N       N        N       N        N
    Oni Female*****            N      N       N        S       N        N
    Oni Male*****              N      N       N        N       S        N
    Oni Mage                   N      N       N        N       S        N
    Onyx Gargoyle              N      N       N        S       S        S
    Onyx Golem                 S      S       V        V       S        N
    Orenian Archer             N      N       N        N       N        N
    Orenian Mage               S      S       S        N       N        N
    Orenian Samurai            N      N       N        N       N        N
    Orenian Scout              N      N       N        N       N        N
    Orenian Soldier            N      N       N        N       N        N
    Phoenix Rider              W      I       N        N       N        N
    Pijian                     N      N       N        N       S        N
    Pyrul                      ?      ?       ?        ?       ?        ?
    Red Bacite                 W      T       N        N       S        V
    Red Oni                    W      I       N        N       S        S
    Red Rokhul                 V      I       V        N       N        N
    Sand Minotaur              N      S       N        N       N        N
    Sand Rokhul                N      S       N        N       N        N
    Serpent Rider              N      N       N        I       V        V
    Shrine Keeper              N      N       N        N       N        N
    Sir Horum                  N      N       N        N       N        N
    Slave Driver               N      N       N        N       W        V
    Sornehan                   ?      ?       ?        ?       ?        ?
    Sornehan Knight            N      N       N        N       N        N
    Steel Golem                ?      ?       ?        ?       ?        ?
    Stone Statue               N      N       N        W       I        I
    Tiger Rider                N      N       W        W       S        N
    Titus                      N      N       N        N       I        S
    Zane                       N      N       N        N       N        N
    * Elite Samurai only appear in Liangshan Forest, but when you select
      which one to attack the name is listed as Orenian Soldier.
    ** Generic Mage only appear in Liangshan Forest, but when you select
       which one to attack the name is listed as Orenian Mage, Orenian
       Greater Mage, or Orenian Soldier.
    *** Normal Rokhul are sometimes called Rokhul in Encounters.
    **** Og Mages are sometimes called Orenian Mages in Encounters.
    ***** Oni Males & Females are sometimes called Oni in Encounters.
    Enemey               Item(s) Dropped
    Alligator Beast      N/A
    Azha                 Singed Robe, Azha's Femur
    Baby Bacite          N/A
    Bacite Shaman        Recovery Draught, Bacite Tail
    Barbarian Fighter    Studded Boots
    Black Imp            Ring of Night, Medallion of Night
    Black Knight         Guardian Heater, Sabre
    Blue Bacite          Elemental Necklace, Bacite Medallion
    Blue Minotaur        Ring of Might, Warriors Sabaton
    Blue Oni Male        Guardian Scutum, Brigandine Chest
    Bone King            Debasser, Battle Torque, Shadow Platemail
    Bone Knight          Yew Bow
    Bone Mage            Quilted Robe, Holy Quilted Robe
    Bone Servant         Long Sword, Dagger
    Brass Golem          N/A
    Broken Brass Golem   N/A
    Brown Bacite         Ring of Health, Bacite Tail
    Burning Bone Knight  Reaver Gauntlets, Well-Honed Katana, Razor Katana
    Cabbit               Petey's Hat, Hook Hand, Peg Leg, Thunder Naginata
    Carados              Sword of Spirits, Precise Falchion, Sharp Dagger,
                         Stand-off Bow, Dagger
    Cave Guardian        Farseing Necklace
    Cerval               Silk Garments
    Crystal Rokhul       Torque of Celerity, Tourlamine
    Ducat                N/A
    Elite Samurai        Kishin Impaler
    Fire Imp             Garnet
    Fire Salamanka       Fighter's Torque, Salamanka's Tongue
    Firis                N/A
    Frozen Bone Knight   Ring of Ice, Claymore
    Galienne             Parchment (Tome Page 1), Icy Dagger, Neckalce of
    Gargoyle             Ring of Aggression, Thief's Torque, Gargoyle Blood
    Generic Mage         Staff
    Ghost Rider          Hellfire Necklace, Neckalce of Stealth
    Gorgonne             Neckalce of Defense, Steel Gauntlets
    Greater Gorgonne     Spineslicer, Ring of Switftness, Dragon Gauntlets
    Green Bacite         Healing Draught, Bacite Tail
    Green Imp            Ring of Health
    Grey Stone Golem     Ring of Protection
    Ice Witch            Warding Necklace, Melliflous Mite, Health Tonic
    Iron Golem           Reinforced Boots
    Jade Temple Soldier  Wakashi, Katana, Fine Katana
    Khosani Heretic      Katar
    Khosani Prisoner     Katar
    Lich                 Tome of Revive, Magus Boots, Magus Gauntlets, Anti-
                         Magus Torque, Quilted Holy Robe
    Medevan Knight       Dagger, Long Sword
    Luminar              Ghork Smashor, Melliflous Wrappings, Midnight
                         Platemail, Ionian Bone Cleaver
    Medevan Thief        N/A
    Mr. Smashy           Ghork Smashor
    Mortankas            Parchment (Tome Page 8)
    Mummy                Medallion of Power, Necklace of Stealth
    Murod                100 Fold Katana
    Murod Oni            Tome (Nhuvasarim Tome)
    Myrick               Eversharp Katana
    Normal Rokhul        Ring of Thieves, Ring of Dexterity
    Og Mage              Fellstaff, Ring of Warding
    Oni Female           Spiked Mace, Torque of Bashing
    Oni Male             Torque of Haste, Orenian Sabre
    Oni Mage             Ring of Repulsion, Ironwood Staff
    Onyx Gargoyle        The Black Hand, Hellfire Necklace
    Onyx Golem           Citrine
    Orenian Archer       Iron Bow
    Orenian Mage         Staff
    Orenian Samurai      Wakashi, Katana, Fine Katana
    Orenian Scout        Leather Boots, Worn Katana
    Orenian Soldier      Katana, Battleaxe
    Phoenix Rider        Robe of Restoration, Preservation Ring
    Pijian               Eversharp Katana
    Pyrul                Draco Robe, Midnight Platemail, Decapitator,
                         Thermal Medallion
    Red Bacite           Health Tonic, Bacite Tail
    Red Oni              Ring of Flames
    Red Rokhul           Amethyst
    Sand Minotaur        Sabre Halberd, Defender Heater
    Sand Rokhul          Ring of Slaying
    Serpent Rider        Shadow Gauntlets, Shadow Haramaki
    Slave Driver         Slave Pit Key
    Shrine Keeper        Ring of Forest
    Sornehan             Khosani Scrolls, Warrior's Platemail, Summoners
                         Leggings, Sword of Spirits, Sornehan Dagger
    Sornehan Knight      Drithen Sword, Guardian Kite Shield, Defender Kite
    Stone Statue         Foecleaver, Ring of Power
    Tiger Rider          Horseman's Platemail, Bough-Kote
    Titus                Summoner Chainmail, Winterlong, Warhammer, Midnight
    Zane                 Zane's Bow
    XX. Tips & Tricks
          Here I'll post any information I have that'll help in your quest.
    If you have your own little tips e-mail me and I'll put 'em down.
    -Spell Casting Shortcut: There's a quicker way to get your spells cast.
                             After you select a spell and your character's
                             hands start glowing, hit triangle to bring up
                             the main menu. Go into Inventory, Skills, or
                             Status and most of the time you'll hear the
                             sound of the spell being casted (even if you
                             didn't hear it, it most likely still worked).
                             This little trick can be very helpful when
                             fighting bosses and a character needs to be
                             healed quickly.  However, if you do this while
                             summoning the action will be canceled.
    -Cast Protect: Protect is a very helpful spell.  Make sure you ALWAYS
                   cast it before a boss fight and recast it when it runs
    -The Credits Movie: At the main menu select Credits.  When the credits
                        start to roll press X or Triangle.  A hilarious
                        movie will then play with Joseph, Jekhar, Luminar,
                        and an Ultor Commando from Red Faction playing
                        Dungeons & Dragons.  If you know anything about D&D
                        this makes the movie even funnier.  After the movie
                        it'll also play 2 blooper segments.
    -Fireball & Flame Arrow: If you use these two spells in combination,
                             along with the Spell Casting Shortcut, you
                             can seriously hurt an enemy before they can
                             get to you.  The only way this will really
                             work though is if you surprise the enemy.  If
                             the enemy hasn't seen you yet, cast Fireball
                             on him.  After that, shoot a barrage of Flame
                             Arrows.  By the time the enemy gets up to you
                             close to half or more of its life will be gone.
                             If the enemy is really slow, like the Broken
                             Brass Golems, you can pin them in the Fireball
                             blast where they take damage for a couple
    -Ranged Attack: Having someone equipped with a relatively fast bow/
                    crossbow isn't such a bad idea.  A single person can
                    kill a tough enemy all by him/herself, provided that the
                    enemy is slow.  All you have to do is select the
                    character with the ranged weapon and go into Solo Mode.
                    After that, approach the enemy until you're at maximum
                    range.  All you have to do now is attack.  When the
                    enemy gets too close run away to maximum range and
                    continue the assault.
    -Healer w/Bow: I usually equip someone (usually Rosalind) with a bow
                   and use her as a healer while everyone else goes and
                   beats the crap out of the enemy.  It really works great
                   because I don't have to concern myself with healing.  It
                   works even better when you've got higher level Heal
                   Submitted by: Mike Shafer <adrenaline7930@yahoo.com>
    -Unlock Camera: Open the Spells menu and select Wall of Fire or
                    Blizzard.  When you see the red 'X'/two blue lines/blue
                    cross hair cancel/cast the spell.  The camera will now
                    go into Low mode.  This really helps in situations where
                    you need to see further ahead.
                    Submitted by: Crashed518@aol.com
    -Birbus the Bookseller: If you talk to Birbus after completing "The
                            Encyclopedia of Heresies" quest you can buy Vol.
                            28 again and get 300 XP.
                            Submitted by: Teferi1512@aol.com
    -The Backstab: One thing I discovered my second time through the Tower
                   of Eleh is that the Backstab Skill is really useful.
                   Just have Flece use Sneak and work your way behind the
                   enemy (preferably one that's standing still).  When you
                   get close enough use Backstab.  If your weapon's good
                   enough you can kill them instantly.  I do a little over
                   1,200 damage almost every time I do it with the Sornehan
    -Trip & Backstab: One thing you can do w/ Flece is Trip an enemy while
                      in combat.  Run behind him and then use Backstab.
                      Submitted by: Sylvius Darkmoon
    -Sneaky Spellcaster: If you have Wall of Fire and/or Blizzard you can
                         easily kill an enemy without getting in a fight.
                         Just sneak around the enemy until you can get them
                         in range for the spell.  Cast one or the other and
                         just wait until they die.
    -Destroy the Darkness: When you're in a dark cavern, room, etc. or
                           looking at a map of a dark area, turn up the
                           brightness on your TV and you'll be able to see a
                           little better.  Submitted by: Raven Darkwood
    -Kill the NPCs: There are several Encounters where there are some NPCs
                    that fight the enemies there as well.  You can kill
                    these NPCs by using attack magic.  You pick up a little
                    more XP this way and you eliminate the chance that
                    they'll kill the enemy and steal your XP.
    -Backstab with the Katar:  There's a glitch in the game that allows you
                               to backstab with the Katar.  When Flece is in
                               the middle of doing a backstab, switch to the
                               equipment screen and equip the Katar.  After
                               that you can use the Katar every time!
                               Submitted by: Magus44993@aol.com
    XXI. FAQ
          Here's where I'll be answering your questions (if I have the
    answer).  If I don't have the answer, maybe some other reader can.  So
    send me your questions.  One other thing, PLEASE read this guide
    thoroughly before you send in your questions.  I've gotten over fifty
    e-mails from people who would've found the answer if they just read this
    guide carefully.
    Q: I'm in Lenele Palace looking for Yago and there's a guard blocking
       the way and another one's patrolling the other side of the hall.
    A: I've gotten this one about four dozen times, but it's never happened
       to me.  I do know an alternate way and it's now included at the end
       of sub-section 2i.  Hopefully that should answer your question.
    Q: How do you get to Tancred's Haven?
    A: Okay, this is my fault.  Sub-section 2c wasn't written too well and
       I apologize to everyone that found it confusing.  Anyway, start at
       the back of the Keep in the Old City (the extremely large building
       with the guards at the entrance).  To the northeast there's a small
       alley, go through this to get to the next street.  Turn right and
       head all the way down the street to the very end.  There'll be a guy
       in brown with an eyepatch standing next to a door.  Talk to him, and
       if you have Flece, he'll give you the key to the door next to him.
       That's Tancred's Haven.
    Q: I'm in Liangshan Forest and I keep getting poisoned.  What's the
    A: Let me take a guess, you got poisoned in the mist and left thinking
       the poison would go away.  Am I right?  That's a bug in the game.
       You're just going to have to run through the forest healing like a
       mad man.  It's hard that way, but it's possible.  Also, if you're
       playing the PC version the poison mist might have been changed so
       that there isn't a way to get around it.
    Q: Why won't the guy at the shrine in Liangshan Forest won't give me
       the ring?
    A: Did you leave the forest through the back way?  If so then reload a
       previous save because you're screwed.
    Q: Where do you get the Sword of Summoners?
    A: You get it after beating the second form of Machival, the boss of
       the game.  Sucks, doesn't it.
    Q: Is there a second summon for the Ring of Darkness?
    A: Yeah, and it sucks.  Refer to side-quest 46 in the Quests section for
    Q: How do you tell the difference between the types of terrain?
    A: Well, the grasslands are a light green, the forests are *gasp*
       forest green, the hills are obviously in the hills west of Lenele,
       and the ice is the mountains around the City of the Khosani and
       north from there on the other side of the hills.  Hopefully I don't
       need to tell you the difference between the desert and the rest of
       the world.
    Q: I just got the Ring of Darkness and equipped it.  The next time I
       got in a fight and tried to summon the game wouldn't let me.  I went
       back to the equip screen and the ring was gone.  What happened?
    A: Only one person has wrote me about this, but it's such serious thing
       so I decided to put it in.  Anyway, all I can say is that it's
       probably yet another bug in the game.  Hope you have a save from
       before you put the ring on.
    Q: How do you summon/use skills?
    A: Have you read the instruction manual?  Did you read the tutorials in
       the game?  If you have done either of these, read the instrucion
       manual and I've included the tutorials in the Game Basics section.
       If you still can't figure it out, well I'm just gonna have to slap
    Q: How do you get back to Orenia?
    A: As far as I know you can't.  If someone knows otherwise please tell
    Q: What's the purpose of the gemstones like the Amethyst and Iolite?
    A: The gemstones can only be used as another way to get money in the
       game.  You can sell them to the jewelers spread throughout the game.
    Q: Do you know if there's a purpose for the Perfume and Pipe?
    A: As far as I know they don't have a purpose.
    Q: I came across this strange Encounter where there were these things
       called Cabbits and they acted out the Battle of Wolong.  Does this
       have any meaning?
    A: I haven't come across this Encounter yet (which is why it isn't
       listed in the Encounters section) so I'm not sure if it has a
       purpose.  Personally, I think it's just some strange thing they
       threw into the game to add a little humor since the storyline is
       very serious and there isn't any comic relief.
    XXII. Requests to the Reader
          Now, here's where I ask you, the reader, for assistance.  Like I
    said in the Introduction, this is our FAQ and I want you to contribute
    to it.  If you do contribute, I want you to be as detailed as possible
    that way I'll know exactly what you're talking about.  Also, if you
    contribute (and you make the cut) I will give you credit in the
    Acknowledgments section.
    Here's my list of requests for your assistance:
    - First, if I've missed anything in what I've covered in the walkthrough
      such as items, shops, and quests, e-mail me and tell me what it is.
    - If I've misspelled something or gotten a name of any kind wrong,
      correct me.
    - As I said in the Tips & Tricks section, if you have any game tips or
      tricks be sure to send them to me.
    - If you have more equipment, weapons, or items available in your game,
      send me what you have.  Please follow the format I have in my
    - If you've encountered enemies that are not listed in the Bestiary,
      send me their names and weaknesses/strengths.  Also, if you know or
      could find out the weaknesses/strengths of the enemies that have ? in
      the spots I'd appreciate it.
    - Other chain attacks and spells that you have and I don't are welcome.
      Don't forget to follow the format that I have.
    - I know how to complete every quest in the Quests section so don't tell
      me how.
    - I forgot to get the info for the Head before I gave it to the
      sculptor.  If someone could send me the info for that I'd appreciate
    XXIII. Acknowledgments
    My thanks to:
    -I'd especially like to thank TJC <billowjtee@yahoo.com>, TheUnasmurf
     @aol.com, and Seth Adams <endeviguel_unknown@yahoo.com> for there help
     finding the Tomb Key in the Tower of Eleh.  I was stuck for over a day
     trying to find that %$#!@* thing.
    -Big thanks to Eduardo S. <sastre@coqui.net>, Matt Keith
     <matrim2004@hotmail.com>, & Jeremy Wolfe <jwolfe_32@hotmail.com> for
     telling me that I forgot to mention how to get the Cupric Dagger in the
     Ikaemos Swamp.
    -I'd also like to thank CypherxPlatinum@aol.com.  Thanks to him I was
     able to correct an error with Puzzle #2 in the Puzzle Solutions
     section.  I also made Puzzles #2 & #3 less confsuing.
    -Also thanks to Greg Furlong <darkdroid732@hotmail.com> for suggesting
     to mark "The Heir of King Bellias" quest with a spoiler alert.
    -I'd like to thank Crashed518@aol.com for allowing me to refer to his
     quest guide.  His guide is at http://members.aol.com/crashed518.
    -Thanks to Russell Workman <russworkman@hotmail.com> for pointing out a
     bunch of spelling errors.
    -Not that it's necessary, but thanks to the following bands: Linkin
     Park, Slipknot, Prodigy, Metallica (before Black album), P.O.D.,
     Refused, Megadeth, Korn, Limp Bizkit, Rammstein, Powerman 5000, Coal
     Chamber, Taproot, Rob Zombie, White Zombie, The Crystal Method, Kittie,
     Orgy, Sevendust, Godsmack, Apartment 26, The Union Underground,
     Spineshank, and Disturbed.  Thanks to them I didn't have to listen to
     this game's mediocre music (except for the final boss track, that one
     sounds good).
    -Thanks to the following websites for posting this Walkthrough/FAQ:
    *If anyone finds this walkthrough on a webiste not listed  above please
     notify me immediately 'cause it's not suppposed to be there.*
          The rest is a list of the people who contributed.  There are a few
    reasons why someone wouldn't be in the "made it" section: Someone else
    beat you to it.  I don't post anything that I haven't confirmed yet.
    I've been overwhelmed by the flood of e-mails I've gotten and haven't
    been able to go through everything yet.  If you contributed but didn't
    make it you deserve a thank you because you wanted to help.  Thank You!
    The people that contributed and made it:
    -Cybug@aol.com for the spells.
    -Immortal Psylum <psylum@hotmail.com> for the info. on the "Crazy Iven"
    -J.R. Yanchak <eternitywake@hotmail.com> also for the info. on the
     "Crazy Iven" and "The Lord Chamberlain's Men" quests.
    -Adam <TheUnasmurf@aol.com> for 2 of Flece's Chain Attcks and the
     Celestial Samurai, Blue Imp, Poison Elemental, and Jade Golem summons.
    -TJC <billowjtee@yahoo.com> for the Curse spell.
    -Joseph Sanford <raistlin_m_@hotmail.com> for telling me that Luminare
     was the monster in the D&D movie.  I'd also like to thank him for
     forwarding an e-mail he got from Ian O'Beirne <queitus@hotmail.com>.
     That told me where the Hero's Sabaton was.
    -James Ansley <jaa6043@ircc.net> for informing me that I missed the Blue
     Pants in Masad Village.  Oops!  I'd also like to thank him for giving
     me detailed instructions on how to get to the sub-basement in the
     Lenele Sewers.
    -QuiQuay@aol.com for the location of the Blue Glass Shard and the
     solution to the "Ragneli's Robbers" quest.
    -Kyle "Orange" Spahn <orange@volitionwatch.com> for telling me who the
     blue guy in the D&D movie was.
    -Eddie V. <Pitbull52088@aol.com> for the info. on "The Fate of Rhukha"
     & "Secrets of the Dakhanim" quests.
    -ShiningFrc@aol.com for the Effect: Poison on the Katar.
    -aeon001@home.com for the "Merchant of Orenia" solution.  Also thanks
     for the location of the Bone Sword and its stats.
    -John Yein <KaiRaven@excite.com> for the solution to the "Miala of the
     Iomani" & "Qelah of the Muthavi" quests.
    -Josh <zeal@mad.scientist.com> for telling me about "The Seeds of Aahur,
     Part 2" quest and how to complete it.
    -DeathMarine@aol.com for the location and stats of the Decaying Bulwark
     in the Iona Catacombs.
    -Scott & Christy Fields <scottandchristy@mobiletel.com> for the location
     of the Adamant Baugo-dou in Liangshan Forest.
    -DragOn31984@aol.com for how to beat Azha with the Death Spell.
    -Greg Furlong <darkdroid732@hotmail.com> for how to beat Azha with the
    -Teferi1512@aol.com for the Birbus the Bookseller trick.
    -Farmer Jimbo <Honcho7@excite.com> for telling me how to get past the
     poisonous mist in Liangshan Forest.  Also, he provided everything in
     the Characters section except for the descriptions and XP for levels
     22-25.  Not to mention the enemy drop list and about 60% of the
     strengths/weaknesses of the enemies in the Bestiary.
    -Sylvius Darkmoon <sylviusdarkmoon@hotmail.com> for the Trip & Backstab
    -Rob <deathcruiser@yahoo.com> for the location of the Chainmail Tunic in
     the Iona Catacombs.
    -JC <tyfane@excite.com> for the location of the Barbarian's Torque in the
     Ikaemos Palace Upper Level.
    -Thanks to Juve2131 for telling me how to beat Mortankas and the info on
     the Laharah summon.
    -boogatoo@hotmail.com for the locations of the head, right arm, and
     right leg for "The Statue of Gaodi II" quest.  Thanks also for the Sand
     Minotaur enemy.
    -Thanks to H.S. Vaughn <riga21@email.msn.com> for the Black Imp enemy.
     Thanks also for the strengths/weaknesses of the Mummy and Lich.  I'd
     also like to thank her allowing me to use the chart she sent the info
     in (it's the current format for the Bestiary).
    -bigbone3@yahoo.com for the location of a Cleansing Tonic in the Lenele
    -Fawkes <fwakes012@hotmail.com> for the location of the Amethyst in
     the Lenele Crown District.
    -Videolego@aol.com for telling me about a mispelling.
    -Jeremy C. <tyfane@excite.com> for correcting me on an item in section
    -micahls@bgnet.bgsu.edu for how to kill Azha by poisoning him.
    -Raven Darkwood <laralanthalasa@hotmail.com> for some spelling
     corrections and the "Destroy the Darkness" tip.
    -Steve St. Louis <arch_magius@hotmail.com> for the location of the
     Summoner's Torque in an Encounter.
    -Ted McPherson <btmcpher@nb.sympatico.ca> for correcting me on the
     roman numeral IX.
    -Magus44993@aol.com for the "Backstab with the Katar" trick.
    -mynokia8210@iprimus.com.au for the Archer's Medallion in one of the
    -FK <fkonings@freeler.nl> for how to beat Mortankas with the Dragon of
     the Four Winds.
    -SammyMacDaddy@aol.com for the location of the Sword of Maiming in
     section 9.
    -X <x_tremely1@hotmail.com> for correcting me on the level that you the
     Invisibility spell.
    -Sarcasm1014 <William.Wilkins@dyess.af.mil> for the alternate way to
     solve Puzzle #1.
    -Anthony Firch <dammuth@home.com> for the Rending Shortsword and
     correcting on the Ring of Thieves.
    (c) 2001

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