Tekken Tag Tournament (PlayStation 2, Namco, 3D fighting game)
Unknown FAQ (Frequently Asked Questions)
12/17/01  V1.0

Written by: Richard Uyeyama (ru e ama ru e ama best vwh net)*

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Tekken Tag Tournament is Copyright 1994, 1995, 1996, 1999 by Namco, Ltd.  
All rights reserved.



             "The other ... was like an old wolf-leader,
              whose eyes miss nothing..."

                -- Late Autumn, Half Moon, Waxing
                (excerpt from The Gypsy, by Steven Brust & Megan Lindholm)



Table of Contents:

0. Document History
I. Basic Stuff
   1. What is this document?
   2. Who is Unknown?
   3. Terminology, notation, and stuff?
II. Unknown Styles
   1. Is it possible to select Unknown's style, or is it random?
      A. When does Unknown select her style?
      B. How do I change Unknown's style without tagging out?
   2. Which character styles can Unknown use?
   3. How do I recognize which style Unknown is using?
      A. Round-initial
      B. Fighting stance
      C. Other
   4. Is there any difference between the normal and Unknown versions
      of a character?
   5. Can Unknown use character-specific Tag moves?
III. Miscellany
   1. What's the win condition against the Arcade Mode CPU Unknown?
      A. Is there a way to play as the CPU-version Unknown?
   2. Hey, how come I didn't get any match-winning scene replays at the
      end of my Arcade Mode game?
   3. Is there a way to start a round with my secondary character?
   4. How many styles can the game keep in memory?


-------------------
0. Document History
-------------------

V1.0: 12/17/01
      Launch version
 (12/13/01: J version PS2 Tekken Tag Tournament (Mega Hits!) now on sale)
 (11/24/00: EU version PS2 Tekken Tag Tournament now on sale)
 (10/18/00: U/C version PS2 Tekken Tag Tournament now on sale)
 (3/30/00: J version PS2 Tekken Tag Tournament now on sale)


--------------
I. Basic Stuff
--------------

I.1  What is this document?

     This document is an English language informational resource for the 
PlayStation2 version of Tekken Tag Tournament, a 3D polygon versus tag 
fighting game by Namco.
     In this document, I'll be covering the answers to some of the most 
commonly asked questions in regards to the character Unknown, as well as 
some other Unknown-related information which may also be of interest.  
This is not a strategy guide, however, so do note that I will *not* be 
detailing strategies on playing against CPU and/or human opponents, either 
as or against Unknown.
     This document was written for the J version of Tekken Tag Tournament 
(home (PS2) version; Unknown is not playable in the arcade version).  It 
is, however, likely that some, if not all, of the Unknown-related 
information contained herein will also apply to other home versions (U/C, 
EU, etc.) of the game...


I.2  Who is Unknown?

     Unknown is the 14th (i.e. last) character that will be released via 
the "time release" process (complete Arcade Mode with different primary 
characters) which unlocks the 14 extra characters (for more information on 
character unlock processes, consult a Secrets FAQ for this game).  Once 
released, Unknown will be available (hidden) to the right of Roger/Alex on 
the character select map.
     Unknown is the "boss" character in Arcade Mode, and was *not* 
playable in the arcade version of the game (i.e. she's an extra added for 
the home version).
     Unlike the other characters, Unknown doesn't really have a fighting 
style of her own... well, sort of.  Technically, her fighting style is 
that, from a limited repertoire of other character's styles (a smaller 
repertoire than Mokujin's, in case anybody was wondering), she can 
randomly change her style *during* a battle, without having to tag out 
first (as Mokujin would have to, if he wanted to change his style).
     Unknown has two costumes: her default costume (select Unknown with 
either Punch button) and an alternate (new for the PS2 version, since 
Unknown had only one costume in the arcade version) costume (select 
Unknown with either Kick button).


I.3  Terminology, notation, and stuff?

     For the sake of simplicity, when referring to Mokujin in this 
document, I shall use the pronoun "he" (as opposed to "he/she" or 
"he/she/it").

     In this document, I shall be using the "standard" numerical notation, 
when referring to the five buttons:
        numerical      function         controller defaults
          1  2  5        LP  RP  Ch       S  T  L1/L2/R1/R2/R3/RA
          3  4           LK  RK           X  O

     At times, I may also use the following notation:
        +    at the same time as
        ,    then
        /    or

     And in denoting d-pad/stick positions and movements, I'll be using 
the following notation:
        n   neutral           Here's a visual chart:
        u   up
        d   down                       u                    u
        f   forward                ub     uf            uf     ub
        b   back                 b     n     f        f     n     b
        df  down-forward           db     df            df     db
        db  down-back                  d                    d
        uf  up-forward
        ub  up-back             (facing right)        (facing left)

     And here are some terms I may employ:
       Primary character - The character you selected first.  The
           character ending you get in Arcade Mode will be for your
           primary character.
       Secondary character - The character you selected second.
       Foreground character - The character currently participating in the
           battle.
       Background character - The character waiting to tag in.


------------------
II. Unknown Styles
------------------

II.1  Is it possible to select Unknown's style, or is it random?

     It's random.
     And yes, it is possible for her to select the same style twice (or 
more) in a row...

II.1.A  When does Unknown select her style?
        -----------------------------------
     Unknown seems to select a definite style at these times:
       1) Character select screen: Jun style
       2) Team intro sequence: Unknown intro
       3) Match-initial action: Jun style
       4) Round-initial, foreground: Jun style
       5) Win/lose pose, background: Jun style

     Unknown seems to select a random style at these times:
       1) before each time she tags in
       2) any time you change her style in-foreground

II.1.B  How do I change Unknown's style without tagging out?
        ----------------------------------------------------
     Click the R3 button.  (i.e. press down (into the controller) on the 
right analog knob (as if it were a large button) until you hear a click)
     By doing this, you can change Unknown's style in-foreground (i.e. 
without having to tag her out) if:
       a) Unknown is not attacking, blocking, or getting hit, and
       b) Unknown is standing (n), walking forward/backwards (f/b),
          dashing forward/backwards ((f,f)/(b,b)), running forward ((f,f)
          from a distance), crouching (d), or crouch advancing/retreating
          (df/db).  (I think those are the only times at which Unknown can
          change her style in-foreground)
     Basically, you should (as far as I can tell) be able to change 
Unknown's style at any time you're able to tag out, *except* when she's 
lying on the ground (when she's lying on the ground, you can tag her out, 
but cannot change her style).

     Side note: If you're using a controller without an R3 button (e.g. an 
arcade style stick, or a first generation (with no analog knobs) PSX 
controller), you will *not* be able to change Unknown's style 
in-foreground, thus losing an enormous tactical advantage against any 
human opponents you play...
     Side side note: The PS2 DVD remote control (J version) actually has 
an R3 button...  Of course, the remote seems to have trouble sending 
multi-button commands (b+1, 2+4, d/f, 1+2+3+4, etc...), so it's probably 
not a good choice to use for this game anyway, but... ^^;


II.2  Which character styles can Unknown use?

     Unknown can use the style of any character in the game except: 
Devil/Angel, Ganryu, Gun Jack, Jack-2, Kuma/Panda, Ogre, P.Jack, 
Roger/Alex, True Ogre, and Mokujin.  Here's a pair of lists for easy 
reference (characters listed in alphabetical order (except for Mokujin)):

     Styles Unknown can use (23)    Styles Unknown cannot use (10)
        Anna                           Devil/Angel
        Armor King                     Ganryu
        Baek                           Gun Jack
        Bruce                          Jack-2
        Bryan                          Kuma/Panda
        Eddy/Tiger                     Ogre
        Heihachi                       P.Jack
        Hwoarang                       Roger/Alex
        Jin                            True Ogre
        Julia                          Mokujin
        Jun
        Kazuya
        King
        Kunimitsu
        Law
        Lee
        Lei
        Michelle
        Nina
        Paul
        Wang
        Xiaoyu
        Yoshimitsu

     Side note: Unknown has a smaller repertoire of styles than Mokujin 
(23 styles, as opposed to 28).  In addition to the characters that Mokujin 
cannot play as, Unknown also cannot play as any of the heavy characters 
(hmm, I guess maybe Unknown is more weight-conscious than Mokujin 
is... =) ).


II.3  How do I recognize which style Unknown is using?

II.3.A  Round-initial
        -------------
     Round-initially, Unknown will *always* use Jun's style (if Unknown is 
the foreground character).
     This fact, of course, can be both advantageous and disadvantageous, 
as both you and your (human) opponent will know what style Unknown is 
using.  Of course, if you're not very good with Jun, or your opponent is 
good against her, remember that you can always change Unknown's style as 
your very first action (or at any other time that's likely to confuse your 
opponent...), or even start with your other character in the foreground...

II.3.B  Fighting stance
        ---------------
     For all other in-foreground times, you'll have to examine Unknown's 
stance instead.  Each of the 23 characters she emulates has a unique ready 
stance, so if you learn to recognize those, you'll be able to identify 
Unknown's style at times other than just round-initially.

II.3.C  Other
        -----
     Attacks - If you're unable to identify Unknown's style solely from 
her stance, you may be able to identify her by what attacks (including 
throws) she is able to do.

     Change her style - If you're unable to identify Unknown's style, this 
probably puts you at a disadvantage.  So before you start losing *too* 
badly, remember that you can always change her style (or, if she's gotten 
badly injured, you can even tag her out), and hopefully her new style will 
be one that you're more easily able to recognize.  ^^;

     Win pose - If you failed to identify Unknown's style during the 
round, and yet still somehow won, you could try identifying her style (for 
future reference, in order to help you identify that style the next time 
you see it) by her win pose.  Each character has up to four win poses, 
which can be selected simply by holding down one of the four attack 
buttons as the win pose loads (this command will be applied to both your 
foreground and background character).
     Win pose summaries: (characters Unknown cannot play as are marked 
with an asterisk (*))
     Characters with 4 win poses (19): Bryan, Eddy/Tiger, *Gun Jack, 
Heihachi, Hwoarang, *Jack-2, Jin, Julia, King, *Kuma/Panda, Law, Lei, 
Michelle, Nina, *Ogre, Paul, *True Ogre, Xiaoyu, Yoshimitsu.
     Characters with 3 win poses (3): Anna (1, 2/4, 3), Lee (1/3, 2, 4), 
*P.Jack (1/4, 2, 3), *Xiaoyu 5P costume only (seifuku) (command 1 randomly 
yields win2, win3, or win4).
     Characters with 2 win poses (10) (commands: 1/3, 2/4): Armor King, 
Baek, Bruce, *Devil/Angel, *Ganryu, Jun, Kazuya, Kunimitsu, *Roger/Alex, 
Wang.
     Characters with 93 win poses (1): *Mokujin.  =)
     Side note on win poses: The game seems to end the win pose scene once 
*either* character (foreground or background) has completed his/her win 
pose.  So if one character has a shorter win pose than the other, the 
longer win pose will get cut short...


II.4  Is there any difference between the normal and Unknown versions
      of a character?

     Yes.  While Unknown has no extra (or disabled) moves (aside from the 
ability to change her style in-foreground, that is), there are some other 
differences.

     Height - The Unknown version of a character may be taller or shorter 
than the normal version of that character.  While in most cases, a slight 
difference in height will not make any significant difference in how one 
should play a particular style, in some cases, you may notice a difference 
in the effectiveness of certain moves and combos.

     Energy effects - Unknown's energy effects will differ from those of 
the character she's emulating.  Unknown's energy effect is a splash of 
pink flames.


II.5  Can Unknown use character-specific Tag moves?

     Yes, but only when tagging out (i.e. going from foreground to 
background), it seems.
     So if you're playing with Unknown and Jin, for example, if Unknown is 
using Jun's style, you'll be able to do a Jun-to-Jin tag move (b+1+2, 5); 
but if Unknown is in the background, you won't be able to do a Jin-to-Jun 
tag move (f,f+1+2, 5).

     Side note: If paired with Devil, Unknown, when using Kazuya's style, 
*will* actually use the special Kazuya-to-Devil transformation, when 
tagging out.


---------------
III. Miscellany
---------------

III.1  What's the win condition against the Arcade Mode CPU Unknown?

     The Arcade Mode CPU-version Unknown is constantly regenerating (side 
note: plus she has damage resistance, being that she has no partner).  
Thus, in order to defeat her, you must knock her recoverable health (the 
red bar on the life meter) down to zero.
     In essence, you can just think of the red bar as being representative 
of her health.  Although for "Time Up" victories, the blue part is what 
determines her health level.  Also, note that because a character will 
automatically get knocked off his/her feet when his/her health (the blue 
bar) reaches zero, certain combos will be more difficult to maintain, 
whenever Unknown's health bar (the blue part) hits zero...

     Side note: In 1 on 1 Mode, CPU Unknown's health bar will actually act 
normally (i.e. like any other character's health bar).

III.1.A  Is there a way to play as the CPU-version Unknown?
         --------------------------------------------------
     As far as I know... no.


III.2  Hey, how come I didn't get any match-winning scene replays at the
       end of my Arcade Mode game?

     If Unknown is your primary character, then her ending will play 
*before* the end credits (instead of during (or after, if you interrupt 
the credits) them, like for every other character).  Apparently, the 
Unknown ending thus ends up taking the place of the match-winning scene 
replays, instead of playing either before or after them.  I don't know 
whether this was intentionally done, or perhaps just a side effect of 
putting the Unknown ending in the same slot as the match-winning scene 
replays...
     On the plus side, though, Unknown does have the only pre-rendered 
ending in the game, with its own music and sound effects, even.  =)


III.3  Is there a way to start a round with my secondary character?

     Yes.
     Just hold down button 5 (Change) while the round is loading, and for 
that round, your secondary character will start in the foreground.


III.4  How many styles can the game keep in memory?

     As far as I can tell: 31.  In other words, the game can apparently 
hold in memory every style in the game *except* one.
     I tested this in Practice Mode, in Versus Mode, and in an Arcade Mode 
challenge, using a team of True Ogre and Roger versus a team of Mokujin 
and Devil.  If you're interested in details, see my Tekken Tag Tournament 
Mokujin FAQ (which should be available via the webpage listed at the top 
of this document) for more information...



(eof)