hide results

    Hidden Moves FAQ by Tekkenomics

    Version: 4.10 | Updated: 10/25/09 | Search Guide | Bookmark Guide

    
                 Tekken Tag Tournament Hidden Moves FAQ
                              Version 4.10
    
    
           ---------  -------  |  /  |  /  -------  |\     |
               |      |        | /   | /   |        | \    |
               |      |---     |/    |/    |---     |  \   |
               |      |        |\    |\    |        |   \  |
               |      |        | \   | \   |        |    \ |
               |      -------  |  \  |  \  -------  |     \|
                             Tag Tournament
    
    
                 Written by: Kenneth Walton (Wild Man X)
                       Written on: October 23, 2009
                     E-mail: Tekkenomics@hotmail.com
            Website: Tekkenomics (http://www.tekkenomics.com)
                            PSN: Wild_Man_X
    
    
                   This FAQ version will be available at:
                     GameFAQs (http://www.gamefaqs.com)
                         IGN (http://faqs.ign.com)
              Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
                    Neoseeker (http://www.neoseeker.com)
                  SuperCheats (http://www.supercheats.com)
           Games Radar / Cheat Planet (http://www.gamesradar.com)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Table of Contents
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
     1.    Version Updates
    
     2.    Legal Stuff
    
     3.    FAQ Description
    
     4.    Comments
    
     5.    Legend
    
     6.    Legend Examples
    
     7.    Fighter Specific Legend Commands (FSLC)
    
     8.    Hidden Moves
    
           8A.  Anna Williams
           8B.  Armor King
           8C.  Baek Doo San
           8D.  Bruce Irving
           8E.  Bryan Fury
           8F.  Devil / Angel
           8G.  Eddy Gordo / Tiger Jackson
           8H.  Forrest Law
           8I.  Ganryu
           8J.  Gun Jack
           8K.  Heihachi Mishima
           8L.  Hwoarang
           8M.  Jack-2
           8N.  Jin Kazama
           8O.  Julia Chang
           8P.  Jun Kazama
           8Q.  Kazuya Mishima
           8R.  King
           8S.  Kuma / Panda
           8T.  Kunimitsu
           8U.  Lee Chaolan
           8V.  Lei Wulong
           8W.  Ling Xiaoyu
           8X.  Michelle Chang
           8Y.  Nina Williams
           8Z.  Ogre
           8AA. Paul Phoenix
           8BB. Prototype Jack (P. Jack)
           8CC. Roger / Alex
           8DD. Tetsujin / Mokujin
           8EE. True Ogre
           8FF. Unknown
           8GG. Wang Jinrei
           8HH. Yoshimitsu
           8II. Fighter Specific (FS)
    
     9.    Special Hidden Moves (SHM)
    
    10.    Special Tag Moves (STM)
    
    11.    Universal Tag Moves (UTM)
    
    12.    Special Tag Taunts (STT)
    
    13.    Buffered Moves
    
    14.    Sample Tag Combos / Juggles
    
    15.    Secrets
    
    16.    Tekken Bowl
    
           16A. Legend
           16B. Definitions
           16C. Bowler Speeds
           16D. Secrets
    
    17.    Questions
    
    18.    Special Thanks
    
    19.    About Tekkenomics
    
    20.    About The Author
    
    21.    Closing
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             1. Version Updates
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    1.00 - (07-08-03)  First release, based on moves from my "Tekken 4 Hidden
           Moves FAQ: Version 3.3"
    
    
    1.10 - (09-30-03)  Edited: "FAQ info", "About Tekkenomics", "Closing"
           ADDED MOVES: Anna, Bryan, Eddy, Forrest, Jin, Kuma, Nina
           CORRECTIONS: Nina
    
    
    1.20 - (05-06-04)  Edited: "FSLC", "About Tekkenomics"      
           ADDED MOVES: Baek, Jack-2, Julia, Lei, Ling, Michelle
           CORRECTIONS: Anna, Lee
    
    
    1.30 - (06-02-04)  Created "Special Tag Moves" and "Universal Tag Moves"
           sections
    
    
    2.00 - (06-09-04)  Edited: "Legend", "Special Tag Moves, "Universal Tag
           Moves", "FSLC", "Legend Examples" "Comments", "Closing"
           CREATED: "Secrets" section
           ADDED MOVES: Gun Jack, Jack-2, Jin, True Ogre
           CORRECTIONS: Forrest
    
    
    2.10 - (07-09-04)  Edited: "Secrets", "Sample Tag Combos", "FAQ Description",
           "Legend", "Special Thanks", Created: "Fighter Specific" section
    
    
    2.20 - (07-18-04) Fixed space formatting problem, Included Tiger's last name,
           Removed some partial 10 hit strings and partial strings
           UPDATED: "Sample Tag Combos", "Secrets", "FAQ Description", "FSLC",
                    "Legend", "Special Tag Moves", "Universal Tag Moves",
                    "Closing", "Special Thanks", "About Tekkenomics"
           ADDED MOVES: Anna, Bruce, Bryan, Jun, Lei, Ogre, True Ogre, Wang,
                        Yoshimitsu
           CORRECTIONS: All except Ganryu, Ogre, True Ogre, "Fighter Specific"
    
    
    2.30 - (08-13-04)  Created: "Special Hidden Moves" section,
           UPDATED: "Secrets", "Closing", "Special Thanks", "Legend"
           ADDED MOVES: Anna, Jin, Kazuya, King, Lei, Nina, Yoshimitsu
           CORRECTIONS: Anna, Bryan, Eddy, Nina, Kazuya, King, Paul
    
    
    3.00 - (08-29-04)  Removed more partial strings,
           UPDATED: "Legend", "FSLC", "Closing", "Legend Examples", "UTM",
                    "SHM", "STM"
           CREATED: "Unverified Moves" section
           ADDED MOVES: Eddy, Jin, Kazuya, Kunimitsu, Lei, Wang, Yoshimitsu, "FS"
           CORRECTIONS: All except "FS"
    
    
    3.10 - (10-24-04)  Created the <NEW> label for new additions to the FAQ,
           Began writing comments in Hidden Moves section,
           Added web address of "Tekkenomics 0.1"
           UPDATED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",
                    "Secrets", "Version Updates"
           CORRECTIONS: All except Bruce, Jun, Tetsujin, Unknown
    
    
    3.20 - (02-16-04)  Created "Buffered Moves" section
           UPDATED: "Special Thanks"
           ADDED MOVES: Bryan, Devil, Heihachi, Kazuya, Jin, Jun
           CORRECTIONS: Devil, Kazuya, Jin
    
    
    3.30 - (06-26-05)  Added new web address of "Tekkenomics", fixed typos,
           Created "Special Tag Taunts" section, changed FAQ number format,
           Removed "Unverified Moves" section, Added new move to "STM"
           UPDATED: "About Tekkenomics", "Closing", "Special Thanks"
    
    
    3.40 - (05-02-09)  Removed AIM screen name, added PSN screen name,
                       various minor fixes
           ADDED: "About The Author"
           UPDATED: "STM", "UTM", "STT", "Special Thanks", "About Tekkenomics",
                    "Closing"
           ADDED MOVES: Anna, Armor King
    
    
    4.00 - (05-10-09)  Added a new section covering content from my unreleased
           "Tekken Tag Tournament: Tekken Bowl FAQ" version 1.0
           ADDED: "Questions" section
           UPDATED: "Special Thanks"
    
    
    4.01 - (06-21-09)  (See below...)
    
           Fighter Specific Legend Commands
                - Changed "Testsujin / Mokujin / Unknown" to "Every fighter"
           About Tekkenomics
                - Re-wrote some of section
           About the Author
                - Re-wrote some of section
           Other
                - Format changes
                - Other minor fixes/changes
    
    
    4.02 - (09-28-09)  (See below...)
    
           Other
                - Updated links to point to the "Tekkenomics Blog"
                - Changed "UPDATED" to "UPDATE"
                - Updated "Legal Stuff", "About Tekkenomics", "Closing"
                - Other minor fixes/changes
    
    
    4.10 - (10-23-09)  (See below...)
    
           Table of Contents
                - Added extra spacing
           Legend
                - Updated section description
                - Added new notations
                - Various notation changes
                - Removed a few notations
           Hidden Moves
                - Added a section description
                - Updated Anna, Gun Jack, Jack-2, King, Kuma, Kunimitsu, Lei,
                  Ling, Nina, P. Jack, Yoshimitsu
                - Removed majority of the "Any WS move" commands
                - Removed a few other moves
           Special Hidden Moves
                - Updated Paul
    
    
    
    
    
    FAQ Update Legend
    -----------------
    
    <NEW>       New content that has been added.
    
    <UPDATE>    Content that has been changed, corrected, or modified in any
                other way.
    
    NOTE: Corrections include adding any notes, changing names, correcting
          various mistakes or typos, and removing anything.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                2. Legal Stuff
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    You may download and print this FAQ, but under no circumstances can you
    put this FAQ on your web page without our permission.  You MAY NOT ALTER
    IT IN ANY WAY or claim it as your own.
    
    From this point on, I will only be sending FAQ updates to GameFAQs, IGN,
    and Tekken Zaibatsu.  Anyone who has recevived permission to host any of
    the Tekkenomics FAQs also has permission to host any of our future
    text-based FAQs (unless specified), and can obtain updates from any of
    the previously mentioned websites.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             3. FAQ Description
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Ever since I first played Tekken Tag Tournament on the PS2, I noticed that
    all available moves in the Tekken games were not included in the move lists
    of each fighter.  When Tekken 4 has been released, I decided to take the
    time to put together a list of all of the moves that I have noticed that
    somehow evaded the command lists.  After I put a lot of work and time in
    finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag
    Tournament and put together a FAQ of all of its hidden moves.
    
    This FAQ only covers the moves that are missing in the PS2 Tekken Tag
    Tournament (U.S. Version) command lists.  These moves should work on the
    Arcade and other PS2 Versions of Tekken Tag Tournament, but I only tested
    these moves on the U.S. Version.
    
    Because Tekken has so many moves that can be linked together, not all
    the commands for these moves were included in the move lists.  Listed
    in here are moves and button combinations not found specifically in any
    of the move lists within the Tekken Tag Tournament PS2 game.  Also
    included are commands with unique properties.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                4. Comments
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The purpose of this FAQ is to try to inform the Tekken Tag Tournament
    players of the commands that are available to them, aside from what
    they have been provided with in the in-game move lists.  These moves
    were obtained various ways: experimenting with button combinations while
    in practice mode, learning and trying to perform the same moves used by
    the computer, and some just by chance.
    
    If you happen to see any move(s) listed in this FAQ that are actually
    listed in the command lists within the U.S. version of the Tekken Tag
    Tournament PS2 game, please e-mail me and tell me the name of the move
    in my FAQ and/or the in-game movelist.
    
    You will receive credit for noticing commands like this whenever I
    create the next version of this FAQ.  You will also receive credit for
    noticing any typos or any other mistakes with the commands.  Thank you
    in advance.
    
    IMPORTANT: When sending an e-mail, please put something about "Tekken"
    or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  5. Legend
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This is a list of the notations that I will be using throughout this FAQ.
    This Legend is very similar to the one used by Tekken Zaibatsu, however
    there are a few differences.
    
    
    RECENT CHANGES: FH to F#, BH to B#, UH to U#, DH to D#,
                    RUN to WR, WC to FC,
                    DRA to DGN, DRM to DRU, FLEA to FLE, HNT to HBS, HS to HSP,
                    HTM to HMS, IND to INS, LF to LFS, LS to LFF, PDF to FUFT,
                    PDH to FUFA, PHI to AOP, PHX to AOP, RF to RFS, RND to RDS,
                    RS to RFF, SWF to FDFT, SWH to FDFA, WOB to GRND,
                    WOBFT to FUFT, WOG to GRND, WOSFT to FDFT
    
    
    --------
    Buttons:
    --------
    
    
     Notation     Meaning
     --------     -------
    
      1           Left Punch (Square)
      2           Right Punch (Triangle)
      3           Left Kick (X)
      4           Right Kick (Circle)
      5           Tag (R1, R2, L1, L2)
    
    
    ----------
    Direction:
    ----------
    
    
     Notation     Meaning
     --------     -------
    
      f           Press Forward (Towards opponent)
      F           Hold Forward (Towards opponent)
      F#          Hold Forward until next D-Pad command <UPDATE>
      b           Press Backward (Away from opponent)
      B           Hold Backward (Away from opponent)
      B#          Hold Back until next D-Pad command <UPDATE>
      u           Press Up
      U           Hold Up
      U#          Hold Up until next D-Pad command <UPDATE>
      d           Press Down
      D           Hold Down
      D#          Hold Down until next D-Pad command <UPDATE>
      D/B#        Hold "Down" and "Back" until next D-Pad command <UPDATE>
      D/F#        Hold "Down" and "Forward" until next D-Pad command <UPDATE>
      QCB         Quarter Circle Backward; Down to Back (d,d/b,b)
      QCF         Quarter Circle Forward; Down to Forward (d,d/f,f)
      HCB         Half Circle Backward (f,d/f,d,d/b,b)
      HCF         Half Circle Forward (b,d/b,d,d/f,f)
    
    
    NOTE1: D-pad represents the arrows (up, down, left, right) on the
           PS2 controller or Arcade stick
    
    NOTE2: "F#" requires you to hold forward for a longer period of time
           than "F".
    
    
    --------------
    FAQ Notations:
    --------------
    
    
     Notation     Meaning
     --------     -------
    
      ALT         Alternative; another way to execute the same exact move
      ALTER       Another way to perform the move, although the move is not
                     exactly the same.
      ( _ )       Or; Choose one of the moves within the parenthesis to do
      ~           Press button immediately after
      /           Press indicated directional buttons at the same time
      +           Press buttons at same exact time
      N           Leave joy pad neutral
      *           Short pause between button presses
      **          Medium pause between button presses
      ***         Long pause between button presses
      [ ]         Optional command(s)
      { }         Action within these must be completed in order for the command
                     to be executed correctly
      :           The command following this requires "just frame" input
      ( )...      Repeat the pattern within the brackets
      ;           Separates different moves used within a combo <NEW>
    
    
    ----------------
    Action Notation:
    ----------------
    
    
     Notation     Meaning
     --------     -------
    
      BLK         Attack must be blocked by opponent
      BT          Back Towards Opponent
      CH          During Counter Hit/Attack
      FC          While Crouching <UPDATE>
      GRAB        Opponent must be grabbed from the front
      HIT         While opponent is being hit (damaged)
      HIT*        After opponent is hit (damaged)
      ParL        Left punch must be parried
      ParR        Right punch must be parried
      Parry       Move is parried
      RevL        While opponent is reversing your left attack
      RevR        While opponent is reversing your right attack
      SS          Sidestep
      TAC         During Tackle
      WR          While your fighter is running <UPDATE>
      WR*         While your fighter is running from far away <UPDATE>
      WR**        While your fighter is running from very far away <UPDATE>
      WS          While standing from a crouch; While Rising
    
    
    -------------------
    Grounded Positions: <NEW>
    -------------------
    
    
     Notation     Meaning
     --------     -------
    
      FDFA        Face down & feet away
      FDFT        Face down & feet towards
      FUFA        Face up & feet away
      FUFT        Face up & feet towards
      GRND        While lying on ground
      KNDA        Right after the opponent knocks to you the floor
    
    
    NOTE: You might see the following alternative notations used:
      FDFA = SLD (Slide position)
      FDFT = FCD (Face Down position)
      FUFA = PLD (Play Dead position)
      FUFT = KND (Knockdown position)
    
    
    ------------------------
    Fighter Specific Legend:
    ------------------------
    
    
     Notation     Meaning              Fighter
     --------     -------              -------
    
      AOP         Art of Phoenix/      Lei Wulong, Ling Xiaoyu <UPDATE>
                    Phoenix Stance
      BCK         During Backdrop      King
      CAB         During Cannonball    King
                   Buster
      CRA         Crane Stance         Lei Wulong
      CRB         Crab Hold            Nina Williams
      DGN         Dragon Stance        Lei Wulong <UPDATE>
      DRU         Drunken Master       Lei Wulong <UPDATE>
      FKS         Fake Step            Forrest Law
      FLE         During Flea          Yoshimitsu <UPDATE>
      FLM         During Flamingo      Baek Doo San
      HBS         Hunting              Kuma / Panda
      HMS         Hitman               Lee Chaolan <UPDATE>
      HSP         Handstand            Eddy Gordo / Tiger <UPDATE>
      INS         Indian Stance        Yoshimitsu <UPDATE>
      LFF         Left Stance          Hwoarang <UPDATE>
      LFS         Left Flamingo        Hwoarang <UPDATE>
      MED         Meditation           Yoshimitsu
      PAN         Panther Stance       Lei Wulong
      RDS         Rain Dance           Ling Xiaoyu <UPDATE>
      REW         During Rewinder      Eddy Gordo / Tiger
      RFF         Right Stance         Hwoarang <UPDATE>
      RFS         Right Flamingo       Hwoarang <UPDATE>
      RLX         Relaxed Position     Eddy Gordo / Tiger
      SIT         During Sit           Kuma / Panda, Gun Jack, Jack-2
                                       Prototype Jack, Ganryu
      SNA         Snake Stance         Lei Wulong
      SUS         During Slap U        Kunimitsu, Yoshimitsu
                   Silly
      TGR         Tiger Stance         Lei Wulong
      TRP         Triple Slaps         Nina Williams
    
    
    NOTE: You might see the following alternative notations used:
      AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu
      FLE = POG (Pogo Stance) - Yoshimitsu
      RLX = NEG (Negativa) - Eddy Gordo
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            6. Legend Examples
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    1) [ ] = Optional command
       
       Bryan Fury
         Vulcan Cannon Body Blow
             D/F#+1, 1, [1], [1], 2
    
         Can be expanded to these moves...
            Vulcan Cannon Body Blow 1
                 D/F#+1, 1, 2
            Vulcan Cannon Body Blow 2
                 D/F#+1, 1, 1, 2
            Vulcan Cannon Body Blow 3
                 D/F#+1, 1, 1, 1, 2
    
    
    2) ( _ ) = or
    
       Lei Wulong
         Twin Snake Strikes to Panther Stance
              f+1+2, (U _ D)
    
         This move can be performed by doing:
            f+1+2, U
         or by doing...
            f+1+2, D
         Only one of these commands are needed.
    
    
    3) + = and
    
       Yoshimitsu
         Reverse Harakiri
              BT d+1+4
    
         Press "d" and "1" and "4" all at the same exact time.
    
    
    4) AOP BT (Explaination)
    
       Ling Xiaoyu
         Reverse Phoenix Mistrust
              AOP BT 4
    
         "AOP BT" means that you are in the AOP stance with your back
         towards your enemy.  This can occur when you are in "AOP"
         and the opponent jumps over you or sidesteps around you.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    7. Fighter Specific Legend Commands
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    In this section, you will find the ways in order to perform the
    moves listed under the "Fighter Specific Legend".  Listed in here
    will just be some of the ways, not all.
    
    
    Eddy Gordo / Tiger
         Handstand (HSP)                 f+1+2
         Negativa/                       3~4,N <or> 1,2,4,4 <or> 1,2,4,3
           Relaxed Position (RLX)          <or> SS+3 <UPDATE>
         Rewinder (REW)                  (1+2 _ d+1+2 _ SS)
    
    Hwoarang
         Left Flamingo (LFS) <UPDATE>    (f+3 _ RFF f+3)
         Left Stance (LFF) <UPDATE>      N
         Right Flamingo (RFS) <UPDATE>   (f+4 _ RFF f+4)
         Right Stance (RFF) <UPDATE>     3+4
    
    King
         Backdrop (BKD)                  f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
         Cannonball Buster (CAB)         SS+2+4
    
    Kuma / Panda
         Hunting (HBS)                   3+4
         Sit (SIT)                       d+3+4
    
    Lee Chaolan
         Hitman (HMS)                    3+4
    
    Lei Wulong
         Back Turn (BT)                  b+3+4
         Crane (CRA)                     PAN d
         Drunken Master (DRU)            (f+3+4 _ SS+2,2,F _ b+1,F)
         Phoenix Illusion (AOP)          b+1+4
         Play Dead (FUFA) <UPDATE>       d+3+4
         Reverse Play Dead (FUFT) <NEW>  BT,d+3+4
         Reverse Sidewind (FDFT) <NEW>   BT,d+1+2 <or> 4~3
         Sidewind (FDFT) <UPDATE>        d+1+2
         Snake Stance (SNA)              (SS+1+4 _ SS+2+3 _ f+2+3)
    
    Ling Xiaoyu
         Phoenix (AOP)                   d+1+2
         Rain Dance (RDS)                b+3+4
    
    Marshall Law
         Fake Step (FKS)                 b+1+2
    
    Nina Williams
         Triple Slaps (TRP)              WS+3 {HIT}, 1+2
    
    Yoshimitsu
         Indian Stance (INS)             d+3+4
         Meditation (MED)                SS+3+4
    
    Every Fighter
         Sidestep (SS)                   (u _ d)
         While Crouching (FC)            (D/B _ D/F _ D)
         While Rising (WS)               FC, N
         While Running (WR)              (f,f,f _ f,F#)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              8. Hidden Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The following is a list of moves for each fighter that is not listed
    within their in-game move lists.
    
    
    
    -------------------------------------------------------------------
                               8A. Anna Williams
    -------------------------------------------------------------------
    
    
    Basic Kick Knockdown
         f+3
    
    Bermuda Shorts
         d/f+1, 2, 4
    
    Chaos Judgement Grab Auto-Counter
         b+4 {Opponent grabs Anna}
    
    Chaos Judgment Low Attack Auto-Counter
         b+4 {Opponent Low Attack}
    
    Crouching L & R Low Kick <UPDATE)
         FC D+3, 4
    
    Crouching Left Spin Low Kick to Right Upper
         FC+3, 2
    
    Crouching Right Low Kick to Back Spin Chop
         FC+4, 1
    
    Crouching Sit Spin to High Right Kick
         FC+3, N, 4
    
    Crouching Special Mid Kick
         FC+4
    
    Crouching Toe Kick
         FC+2, 4
    
    Dark Step Backhand Slap
         f, N, d, D/F, 1+2
    
    Dark Step Rising Palm
         f, N, d, D/F, 2
    
    Jab Combo High Kick Backhand Sidestep
         1, 2, 1, 4, 2, (u _ d)
    
    Jab Combo High Kick Backhand Sidestep Attack
         1, 2, 1, 4, 2, (u _ d), (2 _ 1+2)
    
    Jab Sweep Combo
         1, 2, 3
    
    Leg Slicer High Kick Backhand Sidestep
         d/f+3, 1, 4, 2, (u _ d)
    
    Leg Slicer High Kick Backhand Sidestep Attack
         d/f+3, 1, 4, 2, (u _ d), (2 _ 1+2)
    
    Mist Step
         QCF, n
    
    Mist Step Rising Palm
         QCF 2
    
    Nibbling Snake
    
         2, 1, 4
    
    Reverse 10 Hit Combo 1
         BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Reverse Bermuda Triangle
         BT (1 _ 2), 2, 4
    
    Reverse Rapid Fire Punches
         BT (1 _ 2), 2, 1, 2
    
    Right High Low Spin Kick (Extra Damage)
         f+4, 3
    
    Right Left Combo
         2, 1
    
    Right Low Kick to Back Spin Chop Side Step
         d+4, 1, (u _ d)
    
    Right Low Kick to Back Spin Chop Side Step Attack
         d+4, 1, (u _ d), (2 _ 1+2)
    
    Rising Basic Uppercut
         WS+1
    
    Rising Blonde Bomb
         WS+1+2
    
    Running Blonde Bomb
         WR* f+1+2
    
    Running Flying Jump Kick
         WR+3
    
    Sidekick Jab Combo Sidestep
         d/f+3, 2, (u _ d)
    
    Sidekick Jab Combo Sidestep Attack
         d/f+3, 2, (u _ d), (2 _ 1+2)
    
    Special Mid Kick
         d+4
    
    Spike Combo to Right High Kick
         3, 3, 4
    
    Spike Combo to Right Uppercut
         3, 3, 2
    
    
    -------------------------------------------------------------------
                                8B. Armor King
    -------------------------------------------------------------------
    
    
    9 Hit Combo
         f+2, 1, 1, 2, 4, 4, 4, 1, 3
    
    Beat Down
         d/f+1
    
    Body Jab
         d/f+2
    
    Burning Knuckle
         f+1+2, D
    
    Crouching Stagger Kick
         FC D/F+4, 4, 4
    
    Crouching Stagger Kicks (During Counter)
         {CH} FC D/F+4, 4, 4, 4
    
    Elbow Drop (ALTER)
         (u _ u/b)+2+4
    
    Jumping Stagger Kick (During Counter)
         {CH} u/f, N, 3+4, 4, 4, 4
    
    Lifting Elbow Turn-Around
         {CH} WS 1
    
    Running Exploder (ALT)
         WR+3+4
    
    Running Stagger Kick
         WR* 4, 4, 4
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                              8C. Baek Doo San
    -------------------------------------------------------------------
    
    
    Parry to Flamingo
         b+1+2 ~ B
    
    
    -------------------------------------------------------------------
                               8D. Bryan Fury
    -------------------------------------------------------------------
    
    
    Backhand Hackout Punch
         b+2 ~ f+1
    
    Basic Kick (Extra Damage)
         f+3
    
    Cremation Fakeout Punch
         1 ~ 4, 2 ~ f+1, 4
    
    Cremation Fakeout Punch Mist Step
         1 ~ 4, 2 ~ f+1, (u _ d)
    
    Cremation Fakeout Punch Mist Step Wolf's Tail
         1 ~ 4, 2 ~ f+1, (u _ d), 4
    
    Crouching Hammer Driver
         FC+1+2
    
    Destructive Back Knuckle Mist Step Fakeout
         1 ~ 4, 2, 1, (u _ d)
    
    Destructive Back Knuckle Mist Step Wolf's Tail
         1 ~ 4, 2, 1, (u _ d), 4
    
    Double Back Knuckle Mist Step Fakeout
         b+2, 1, (u _ d)
    
    Double Back Knuckle Mist Step Wolf's Tail
         b+2, 1, (u _ d), 4
    
    Fisherman's Slam (ALT)
         WS+2, B+2
    
    Furious One Two Low Kick
         f+1, 2, 3
    
    Furious Backspin Kick
         3+4
    
    Furious Rush to Low Kick
         f+1, 2, 1, 4
    
    Fury-less Rush
         1, 2, 1, 2
    
    Hands of Doom Fakeout Punch
         b+2 ~ f+1, 2
    
    Lair's Dance Fakeout Punch
         1 ~ 4, 2 ~ f+1, 2
    
    Mist Step
         QCF, N
    
    Parry to Gut Punch
         b+1+2 {ParR}, 2
    
    Parry to Mach Breaker 
         b+1+2 {ParL}, 2
    
    Rising Mist Step
         QCF+(Any WS move)
    
    Stomach Blow (ALT)
         d+2
    
    Vertical Orbital Heel Kick
         u+4
    
    Vertical Rolling Driver
         u+3
    
    Vulcan Cannon Body Blow
         D/F#+1, 1, [1], [1], 2
    
    Wolf Bite Fakeout Punch
         b+2 ~ f+1, 4
    
    Wolf Bite Fakeout Punch Mist Step
         b+2 ~ f+1, (u _ d)
    
    Wolf Bite Fakeout Punch Wolf's Tail
         b+2 ~ f+1, (u _ d), 4
    
    
    -------------------------------------------------------------------
                              8E. Bruce Irving
    -------------------------------------------------------------------
    
    
    Basic Kick (Extra Damage)
         f+3
    
    Quick Knee
         b+4
    
    
    -------------------------------------------------------------------
                              8F. Devil / Angel
    -------------------------------------------------------------------
    
    
    Note: Devil and Angel have the same command list.
    
    
    Dark Step Dragon Uppercut
         f, N, d, d/f, 1
    
    Dark Step Heaven's Door
         f, N, d, d/f, 1 {HIT}, U/F
    
    Dark Tsunami Kick
         f, N, d, d/f, 4, 4
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                        8G. Eddy Gordo / Tiger Jackson
    -------------------------------------------------------------------
    
    
    Note: Eddy Gordo and Tiger have the same command list.
    
    
    10 Hit Combo 2.1
         4 ~ 3, 4, 2, 4, 3, 3
    
    10 Hit Combo 2.2
         4 ~ 3, 4, 2, 4, 3, 4, 4
    
    10 Hit Combo 2.21
         4 ~ 3, 4, 2, 4, 3, 4, [4], B
    
    10 Hit Combo 2.3
         4 ~ 3, 4, 2, 4, 3 ** 3
    
    10 Hit Combo 2.4
         4 ~ 3, 4, 2, 4, 3, 4, 1+2
    
    10 Hit Combo 2.5
         4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)
    
    10 Hit Combo 2.51
         4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2
    
    10 Hit Combo 2.6
         4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4
    
    Back Handspring Halt
         3+4, B
    
    Backflip to Handtand
         u/b ~ b * f
    
    Barbed Wire Infinite
         d/b+4, (4)...
    
    Calypso Low Variation
         HSP 1, 3, 4, 4
    
    Circus to Handstand
         HSP 2, 4, B
    
    Combo Jilar Firekick
         1, 2, 4, 3
    
    Combo Jilar Scoot Kick
         1, 2, 4, 4
    
    Dos Sol to Handstand
         REW 4 ~ 3, B
    
    Firekick (ALTER)
         (u _ u/b)+3+4
    
    Firekick to Relax (ALT)
         u/f+3+4, B
    
    Forearm Attack
         d/f+1
    
    Hammer Head (ALT)
         FC+1+2 ~ 1
    
    Handstand Leg Whip Mars Attcak Flip
         HSP 1, 3 * 4, 4, 3+4
    
    Handstand Low Kick
         HSP ** 3
    
    Handstand Mid Kick
         HSP ** 4
    
    Handstand Side Flop
         HSP 1, 3, 4, 4
    
    Handstand Somersault
         HSP ** 1+2
    
    Handstand Somersault Infinite
         HSP (1+2 **)...
    
    Handstand to Hot Plate Special
         HSP 1, 3 ** 3
    
    Handstand to Relaxed Position
         HSP, N
    
    Helicopter Infinite
         HSP (4 **)...
    
    Hot Plate Special Cancel
         SS+3 ~ D
    
    Hot Plate Special to Handstand Cancel
         SS+3 ~ B
    
    Hot Plate Special to Handstand Perch Flop Kick
         SS+3 {(HIT* _ BLK)}, B, 3+4
    
    Jumping Jacks Drop Kick
         REW u+3 * 3
    
    Knee Slicer Low Front Stinger Halt
         SIT 4, 3+4, B
    
    Knee Slicer Low Front Stinger Halt Kick
         SIT 4, 3+4, 3
    
    Leg Whip Mars Attack Hot Plate Special
         b+4, 3 ** 3
    
    Leg Whip Mars Attack Infinite
         b+4, 3, (* 4, 3)...
    
    Leg Whip Mars Attack Low
         b+4, 3, 4, 4
    
    Leg Whip Mars Attack to Crying Needle
         b+4, 3, 4, 1+2
    
    Leg Whip Mars Attack to Hammer Head
         b+4, 3, 4, 1+2, (1+2 _ 1)
    
    Leg Whip Mars Attack to Screw Driver
         b+4, 3, 4, 1+2, (1+2 _ 1), 2
    
    Low Front Stinger Halt
         RLX 3+4, B
    
    Roundhouse (ALT)
         u+4
    
    Rising Front Stinger
         WS+3+4
    
    Rising Front Stinger to Handstand
         WS+3+4, B
    
    Rising Front Stinger to Relaxed Position
         WS+3+4, D
    
    Running Lunging Brushfire
         WR+3
    
    Running Lunging Brushfire to Handstand
         WR+3, B
    
    Running Lunging Brushfire to Negativa
         WR+3, D
    
    Samba Slippery Kick to Crying Needle
         f+4, 3+4, 4, 1+2
    
    Samba Slippery Kick to Hammer Head
         f+4, 3+4, 4, 1+2, (1+2 _ 1)
    
    Samba Slippery Kick to Screw Driver
         f+4, 3+4, 4, 1+2, (1+2 _ 1), 2
    
    Samba Slippery Kick to Handstand
         f+4, 3+4, B
    
    Samba Slippery Kick to Side Flop
         f+4, 3+4, 4, 4
    
    Satellite Moon Hot Plate Special
         4~3 * 3
    
    Satellite Moon Hot Plate Special Cancel
         4~3 * 3 ~ D
    
    Satellite Moon Hot Plate Special Cancel to Handstand
         4~3 * 3 ~ B
    
    Satellite Moon Hot Plate Special to Handstand
         4~3 * 3, B
    
    Screw Driver
         FC+1+2, (1+2 _ 1), 2
    
    Sidestep to Jumping Jacks
         SS, (u _ u/b _ u/f)+3
    
    Sidestep to Jumping Jacks Drop Kick
         SS, (u _ u/b _ u/f)+3 * 3
    
    Sidestep to Jumping Jacks Evil Stinger
         SS, (u _ u/b _ u/f)+3, 3+4
    
    Sidestep to Jumping Jacks Mirage
         SS, (u _ u/b _ u/f)+3, 3
    
    Sidestep to Jumping Jacks Negativa
         SS, (u _ u/b _ u/f)+3, D
    
    Slippery Kick Side Flop to Handstand
         3 ~ 4, 4, [4], B
    
    Slippery Kick to Crying Needle
         3 ~ 4, 4, 1+2
    
    Slippery Kick to Hammer Head
         3 ~ 4, 4, 1+2, (1+2 _ 1)
    
    Slippery Kick to Screw Driver
         3 ~ 4, 4, 1+2, (1+2 _ 1), 2
    
    Thong Bikini to Circle Hot Plate Special
         d/b+3 * 4, 3 ** 3
    
    Thong Bikini to Circle Kick Infinite
         d/b+3 * 4, (3 * 4)...
    
    Thong Bikini to Circle Kick Low
         d/b+3 * 4, 3, 4, 4
    
    Thong Bikini to Circle Kick Mid
         d/b+3 * 4, 3, 3
    
    Thong Bikini to Hammer Head
         d/b+3~4, 1+2, (1+2 _ 1)
    
    Thong Bikini to Screw Driver
         d/b+3~4, 1+2, (1+2 _ 1), 2
    
    Thong Bikini to Leg Whip Mars Attack Flip
         d/b+3 * 4, 4, 3+4
    
    Twister Front Stinger to Handstand
         SS+4, 3+4, B
    
    Twister Front Stinger to Rexlaxed Position
         SS+4, 3+4, D
    
    Vasuuna (ALTER)
         (u _ u/b)+1+2
    
    Wheel Kicks Sao Paulo Special to Handstand
         SS+3+4, 3+4, 3+4, B
    
    Wheel Kicks Sao Paulo Special to Rexlaxed Position
         SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D)
    
    While Rising Rexlaxed Position
         RLX (u _ d), WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                8H. Forrest Law
    -------------------------------------------------------------------
    
    
    Backflip (ALTER)
         (f _ b)+3+4
    
    Backflipper (ALTER)
         (f _ b)+3+4, 3
    
    Basic Left Kick Less Damage
         f+3
    
    Catapult Kick (ALTER)
         FC (U+4 _ U/B+4)
    
    Crouching Body Blow to Somersault
         FC+2, 3
    
    Crouching Dragon Somersault Kicks
         FC (u/f _ u _ u/b)+4, 3
    
    Crouching Somersault Kick
         FC (u/f _ u _ u/b)+4
    
    Dragon Breath
         QCF+1, [1], [1], [1], 2
    
    Dragon Head Kick Somersault
         3, 3, [3], 4
    
    Dragon Low High Combo Somersault
         d+3, 3, [3], [3], 4
    
    Dragon Low Triple Head Kick
         d+3, 3, 3, 3
    
    Dragon Mid Kick Combo
         d+3, 3, [3], F+3
    
    Dragon Somersault Kicks
         U/F+4, 3
    
    Elbow Spring Kick Cancel
         d/b+2, 4, D
    
    Fake Step Shaolin Spin Kicks
         FKS 4, 3, 4
    
    Frogman Cancel
         d+3+4, D
    
    Front Kick to Somersault
         d/f+4, 3
    
    High Kick to Somersault (Extra Damage)
         f+3, u+4
    
    Jumping Kick to Somersault (ALTER)
         (u _ u/b)+3, 4
    
    Left Jump Kick
         (u/f _ u _ u/b)+3
    
    Machine Gun Arrow to Rave Battle Combo
         1, [1], [1], [1], 2, 2
    
    Machine Gun Arrow to Rave War Combo
         1, [1], [1], [1], F+2, 2, 2
    
    PK Combo
         QCF+1, 4
    
    Punch-Low Kick Combo
         d/f+1, 3
    
    Rainbow Kick (ALTER)
         FC (U+3+4 _ U/B+3+4)
    
    Reverse Frogman
         BT d+3+4
    
    Reverse Frogman Cancel
         BT d+3+4, D
    
    Rising Catapult Kick
         WS (U/F _ U _ U/B)+4
    
    Rising Rainbow Kick
         WS (u/f _ u _ u/b)+3+4
    
    Rising Somersault Kick
         WS (u/f _ u _ u/b)+4
    
    Somersault Kick (ALTER)
         (U _ U/B)+4
    
    
    -------------------------------------------------------------------
                                  8I. Ganryu
    -------------------------------------------------------------------
    
    
    LA-Z-Boy
         SIT F
    
    LA-Z-Boy Mid Kick
         SIT F, 4
    
    LA-Z-Boy Low Kick
         SIT F, 3
    
    Recliner
         SIT B
    
    Recliner Mid Kick
         SIT B, 4
    
    Recliner Low Kick
         SIT B, 3
    
    Thunder Clap Sumo Juggle
         d/f+2, 1, 1, 1, 2, 1, 2, 1, 2
    
    
    -------------------------------------------------------------------
                                 8J. Gun Jack
    -------------------------------------------------------------------
    
    
    Crouching to Sit <UPDATE>
         FC D+3+4
    
    LA-Z-Boy
         SIT F
    
    LA-Z-Boy Mid Kick
         SIT F, 4
    
    LA-Z-Boy Low Kick
         SIT F, 3
    
    Pancake Press to High Kick
         u/f+3+4 {HIT} ** 4
    
    Pancake Press to Low Kick
         u/f+3+4 {HIT} ** 3
    
    Pancake Press to Sit Punches 1
         u/f+3+4, SIT 1, 2, 1, 2
    
    Pancake Press to Sit Punches 2
         u/f+3+4, SIT 2, 1, 2, 1
    
    Recliner
         SIT B
    
    Recliner Mid Kick
         SIT B, 4
    
    Recliner Low Kick
         SIT B, 3
    
    Rushing Uppercut R High
         D/F#+2, 1, 2, F+1
    
    Rushing Uppercut R Low
         D/F#+2, 1, 2, D+1
    
    Sit Pancake Press Puches
         d+3+4 ~ 3+4, (1, 2, 1, 2 _ 2, 1, 2, 1)
    
    
    -------------------------------------------------------------------
                             8K. Heihachi Mishima
    -------------------------------------------------------------------
    
    
    Basic Right Uppercut
         d/f+2
    
    Dark Step Dragon Uppercut
         f, N, d, d/f, 1
    
    Dark Tsunami Kick
         f, N, d, d/f, 4, 4
    
    Death Row
         1, 2, 2, 1+2, (u _ d), 1+2
    
    Death Row (ALT)
         1, 2, 2, 1, (u _ d), 1+2
    
    Demon Executioner (ALT)
         1, 2, 2, 1
    
    Demon Shout (ALT)
         f+2, 1
    
    Electric Wind Godfist
         f ~ N, d ~ d/f+2
    
    Fake Executioner (ALT)
         1, 2, 2, 1, (u _ d)
    
    Mist Step
         QCF, N
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    Spinning Backfist
         f+2
    
    Spinning Demon Tsunami Kick (ALTER)
         f, N, d, D/F+4, [4], N, 4, 4
    
    Spinning Demon Uppercut (ALTER)
         f, N, d, D/F+4, [4], N, 1
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    While Rising Mist Step
         QCF, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                8L. Hwoarang
    -------------------------------------------------------------------
    
    
    Note: Always begin in the Left Stance unless indicated otherwise.
    
    
    Back Turned High Kick (LFF)
         LFF BT 3
    
    Back Turned High Kick (RFF)
         RFF BT 4
    
    Basic Right Uppercut
         d/f+2
    
    Dark Cheap Shot Snap Kick
         f, N, d, d/f+3 ~ 3
    
    Dark Left Flamingo Feint
         f, N, d, d/f+3
    
    Dishonorable Discharge
         f+1, 2, 4
    
    Disrepect Combo
         LFS 2, 2, 3
    
    Firecracker (RFF)
         RFF d+4, 4
    
    Head Splitter
         WS+3
    
    Honorable Discharge
         f+1, 2, 3
    
    Jump Kick (ALT)
         u/b+3
    
    Left Flamingo Cutter Left (ALT)
         LFS (d/f _ d)+3
    
    Left Flamingo Cutter Right (ALT)
         LFS (d/f _ d)+4
    
    Left Flamingo Left Kick
         LFS 3
    
    Right Flamingo Cutter Left (ALT)
         RFS (d/f _ d)+3
    
    Right Flamingo Cutter Right (ALT)
         RFS (d/f _ d)+4
    
    Right Jab Rejector
         2, 3
    
    Right Jab Rejection
         2, 4
    
    Right Kick to Right Flamingo
         RFF 4, F
    
    Roundhouse Jump Kick
         (u/f _ u _ u/b)+4
    
    Rusty Chainsaw Kick
         RFF 2, 4, 3
    
    Smash Low Right Mid Combo
         (RFF _ LFF) d+3, 4, 4
    
    
    -------------------------------------------------------------------
                                  8M. Jack-2
    -------------------------------------------------------------------
    
    
    Crouching to Sit <UPDATE>
         FC D+3+4
    
    Gigaton Debugger
         b, d/b, d, d/f, f ~ D/F+1
    
    Gigaton Punch (ALT)
         HCF, {follwed by Lever Spin} 1
    
    LA-Z-Boy
         SIT F
    
    LA-Z-Boy Mid Kick
         SIT F, 4
    
    LA-Z-Boy Low Kick
         SIT F, 3
    
    Pancake Press to High Kick
         u/f+3+4 {HIT} ** 4
    
    Pancake Press to Low Kick
         u/f+3+4 {HIT} ** 3
    
    Pancake Press to Sit Punches 1
         u/f+3+4, SIT 1, 2, 1, 2
    
    Pancake Press to Sit Punches 2
         u/f+3+4, SIT 2, 1, 2, 1
    
    Recliner
         SIT B
    
    Recliner Mid Kick
         SIT B, 4
    
    Recliner Low Kick
         SIT B, 3
    
    Rushing Uppercut R High
         D/F#+2, 1, 2, F+1
    
    Rushing Uppercut R Low
         D/F#+2, 1, 2, D+1
    
    
    -------------------------------------------------------------------
                               8N. Jin Kazama
    -------------------------------------------------------------------
    
    
    5 Hit Combo
         b+2, 4, 2, 1, 2
    
    9 Hit Combo 1
         3, 2, 4, 3, 1+4, 2, 1, 3
    
    9 Hit Combo 2
         3, 2, 4, 3, 1+4, 2, 1, 4
    
    11 Hit Combo 1
         b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3
    
    11 Hit Combo 2
         b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4
    
    Crouching Ultimate Tackle
         FC+1+2
    
    Dark Step to Dragon Uppercut to Middle Kick
         f, N, d, d/f, 1, 3
    
    Dark Step to Dragon Uppercut to Spinning Low Kick
         f, N, d, d/f, 1, 4
    
    Dark Step Ultimate Tackle
         f, N, d, D/F+1+2
    
    Electric Wind Godfist
         f ~ N, d ~ d/f+2
    
    High Pounce (ALTER)
         (u _ u/b)+2+4
    
    Laser Scraper (ALT)
         b, f+2, 1, (d _ d/b)+2
    
    Left Jump Kick
         (u/b _ u _ u/f)+3
    
    One Two Knee Cancel to Three Ring Circus Combo
         1, 2, 4 ~ 1+4, 2, (4 _ d+4)
    
    Parting Wave Dragon Uppercut
         b+1, D/F, N, 1
    
    Parting Wave Dragon Uppercut to Middle Kick
         b+1, D/F, N, 1, 3
    
    Parting Wave Dragon Uppercut to Spinning Low Kick
         b+1, D/F, N, 1, 4
    
    Parting Wave Rising Uppercut
         b+1, D/F, N, 2
    
    Parting Wave Spinning Demon
         b+1, D/F+4, 4
    
    Parting Wave Tsunami Kick
         b+1, D/F, N, 4, 4
    
    Reverse Double Lift Kick
         BT d+3+4
    
    Reverse Three Ring Circus
         BT 1+4, 2, 4
    
    Reverse Three Ring Circus Combo
         BT 1+4, 2, d+4
    
    Right Jump Kick
         U/F * 4
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    Roundhouse to Triple Spin Kick (Vertical)
         u+4, 4, 4, 4
    
    Sunset Kick
         u/f * 4
    
    Twin Lancer (ALT)
         f+1+2, 2
    
    Ultimate Punch to Arm Breaker
         TAC 1, 2, 1, 1+2
    
    Ultimate Tackle (ALT)
         (D/B _ D/F)+1+2
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                8O. Julia Chang
    -------------------------------------------------------------------
    
    
    Glorious Cannon
         d+2, 3, 1
    
    Running Lightning Bolt
         WR+1, 2
    
    Running Rapid Counter Attack
         WR+1
    
    Spin and Triple Spinning Kicks
         3+4, 4, 4, 4
    
    Spin and Triple Spinning Kicks Slash Uppercut
         3+4, 4, 4, 1
    
    Spin and Triple Spinning Low Kick
         3+4, 4, 4, D+4
    
    Sweep Low Kick (ALT)
         D#+4, 4
    
    
    -------------------------------------------------------------------
                                8P. Jun Kazama
    -------------------------------------------------------------------
    
    
    Blizzard Combo to Jab Low Kick
         1+4, 2, 1, 3
    
    Blizzard Combo to Jab Uppercut
         1+4, 2, 1, 2
    
    Blizzard Combo to Leg Cutter Thunder Fall Kick
         1+4, 2, 1, 4, [4], [4], 3
    
    Blizzard Combo to Lunging Mist Thrust Double Lift Kick
         1+4, 2, 1, 1, 4
    
    Blizzard Combo to Lunging Mist Thrust Toe Kick
         1+4, 2, 1, 1, 3
    
    Demon Slayer Cancel
         f+2, (d _ d/f _ d/b)
    
    Dragon Wheel Thunder Fall Kick
         b+3, 4, [4], [4], 3
    
    Launcher
         2
    
    Leg Cutter White Heron Dance (EXTENDED)
         d/b+4, 4, [4], 1+4, 2, 4
    
    Leg Cutter White Heron Lower Dance
         d/b+4, [4], [4], 1+4, 2, D+4
    
    Lunging Mist Thrust Double Lift Kick
         F+1, 4
    
    Lunging Mist Thrust Toe Kick
         F+1, 3
    
    Spinning Heel Drop Cancel
         f+3, (b _ d)
    
    Swallow Mallet to Double Sweep
         (b+2 _ SS+2), 4, 4
    
    Swallow Mallet to Double Sweep Thunder Fall Kick
         (b+2 _ SS+2), 4, [4], 3
    
    Swallow Mallet to Lunging Mist Thrust Double Lift Kick
         (b+2 _ SS+2), 1, 4
    
    Swallow Mallet to Lunging Mist Thrust Toe Kick
         (b+2 _ SS+2), 1, 3
    
    Sweep Thunder Fall Kick
         d/b+4, [4], 3
    
    Sweeps (ALT)
         3 ~ 4, 4, 4
    
    Toe Kick
         3
    
    Violet Grab
         {CH} b+1
    
    While Rising Twin Cloud Kicks
         WS+3+4, 3+4
    
    Whiplash to Leg Cutter Thunder Fall Kick
         1, 4, [4], [4], 3
    
    Whiplash to Toe Kick Infinite
         (1, 1, 3)...
    
    
    -------------------------------------------------------------------
                             8Q. Kazuya Mishima
    -------------------------------------------------------------------
    
    
    Basic Left Kick (Less Damage)
         f+3
    
    Crouching Ultimate Tackle
         FC+1+2
    
    Dark Step to Dragon Uppercut to Middle Kick
         f, N, [d], d/f, 1, 3
    
    Dark Step to Dragon Uppercut to Spinning Low Kick
         f, N, [d], d/f, 1, 4
    
    Dark Step Ultimate Tackle
         f, N, [d], D/F+1+2
    
    Dark Tsunami Kick
         f, N, [d], d/f, 4, 4
    
    Devil Step 
         f, N, d/f, N
    
    Lightning Uppercut to Lightning Screw Uppercut
         b+1+4, b
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    Rising Sun (Vertical)
         u+4, 4
    
    Roundhouse to Triple Spin Kick (Vertical)
         u+4, 4, 4, 4
    
    Ultimate Tackle (ALT)
         D/F+1+2
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    While Rising Devil Step
         f, N, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                   8R. King
    -------------------------------------------------------------------
    
    
    9 Hit Combo 1
         f+2, 1, 1, 2, 4, 4, 4, 1, 3
    
    9 Hit Combo 2
         f+2, 1, 1, 2, 4, 4, 4, 1, 1
    
    9 Hit Combo 3
         f+2, 1, 1, 3, 3, 4, 4, 1, 3
    
    9 Hit Combo 4
         f+2, 1, 1, 3, 3, 4, 4, 1, 1
    
    9 Hit Combo 5
         f+2, 1, 1, 3, 3, 4, 3, 2, 1+2
    
    Backdrop to Cannonball Buster
         BKD 2, 2, 1+2
    
    Body Jab
         d/f+2
    
    Cannonball Buster Sidestep Cancel
         SS+2+4, B
    
    Cannonball Buster to Power Bomb
         CAB 1, 2, 3+4
    
    Crouching Power Bomb <UPDATE>
         FC D+2+4
    
    Crouching Stagger Kick
         FC D/F+4, 4, 4
    
    Crouching Stagger Kick 2
         FC+3+4, 4, 4
    
    Crouching Stagger Kick Spinning Uppercut
         FC D/F+4, 2
    
    Crouching Stagger Kick Spinning Uppercut 2
         FC+3+4, 2
    
    Crouching Stagger Kick Spinning Uppercut (During Counter)
         {CH} FC D/F+4, [4], [4], 2
    
    Crouching Stagger Kick Spinning Uppercut (During Counter) 2
         {CH} FC+3+4, [4], [4], 2
    
    Crouching Stagger Kicks (During Counter)
         {CH} FC D/F+4, 4, 4, 4
    
    Crouching Stagger Kicks (During Counter) 2
         {CH} FC+3+4, 4, 4, 4
    
    Dark Step Ultimate Tackle
         f, N, d, D/F+1+2
    
    Dark Step Ultimate Tackle (ALT)
         f, N, d, d/f, (D/B _ D _ D/F)+1+2
    
    High Elbow Drop (ALTER)
         (u _ u/b)+2+4
    
    Reverse Moonsault Body Press
         BT 1+4
    
    Reverse Special Stretch Bomb (ALT)
         d/f+1+2
    
    Reverse Special Stretch Bomb Sidestep
         SS+2+4 {GRAB}
    
    Rising K's Flicker
         WS+2
    
    Running Exploder (ALT)
         WR+3+4
    
    Running Stagger Kick
         WR* 4, 4, 4
    
    Running Stagger Kick Spinning Uppercut
         WR* 4, 2
    
    Shin Kick
         d/f+4
    
    Spinning Elbow
         1+2
    
    Stagger Kick Spinning Uppercut (During Counter)
         {CH} d+3+4, [4], [4], 2
    
    Ultimate Punch to Arm Twist
         TAC (1,2,1 _ 2,1,2), 1+2, 1+2
    
    Ultimate Punch to Cross Arm Lock
         TAC (1,2,1 _ 2,1,2), 1+2
    
    Ultimate Punch to Leg Cross Hold
         TAC (1,2,1 _ 2,1,2), 3+4
    
    Ultimate Punch to Stretch Combo
         TAC (1,2,1 _ 2,1,2), 3+4 : 1+2
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                8S. Kuma / Panda
    -------------------------------------------------------------------
    
    
    Note: Kuma and Panda have the same command list.
    
    
    Crouching to Hunting <UPDATE>
         FC D+3+4
    
    Deadly Claw to Hunting
         b+1+2, 3+4
    
    Delayed Hunting
         HBS N, WS (Any HBS move)
    
    Double Hammer 2 to Hunting
         WS+1+2, 1+2, F
    
    Hunting Advance
         HBS f
    
    Hunting Retreat
         HBS b
    
    Hunting Roll
         HBS f, F
    
    LA-Z-Boy
         SIT F
    
    LA-Z-Boy Mid Kick
         SIT F, 4
    
    LA-Z-Boy Low Kick
         SIT F, 3
    
    Left Bear Claw
         HBS 1
    
    Pancake Press to Sit Punches 1
         u/f+3+4, SIT 1, 2, 1, 2
    
    Pancake Press to Sit Punches 2
         u/f+3+4, SIT 2, 1, 2, 1
    
    Recliner
         SIT B
    
    Recliner Mid Kick
         SIT B, 4
    
    Recliner Low Kick
         SIT B, 3
    
    Rushing Uppercut R High
         D/F#+2, 1, 2, F+1
    
    Rushing Uppercut R Low
         D/F#+2, 1, 2, D+1
    
    Straight Punch
         f+1
    
    
    -------------------------------------------------------------------
                                8T. Kunimitsu
    -------------------------------------------------------------------
    
    
    Avoiding the Puddle
         (u/f _ u _ u/b)+4
    
    Crouching Fairy Wax <UPDATE>
         FC D+3+4
    
    Jumping Oni Kick
         (u/f _ u _ u/b)+3
    
    Running Fubuki
         WR+4
    
    Slap U Silly to Manji Spin Kicks
         b+1, [1], [1], D/B#+3, 3, 3
    
    Slap U Silly to Manji Spin Kicks Front Kick
         b+1, [1], [1], D/B#+3, 3, f+4
    
    
    -------------------------------------------------------------------
                              8U. Lee Chaolan
    -------------------------------------------------------------------
    
    
    Catapult Drop (ALTER)
         FC (U _ U/B)+3+4
    
    Catapult Kick High (ALTER)
         FC (U _ U/B)+4
    
    Catapult Kick Low (ALTER)
         FC (u _ u/b)+4
    
    Double Fang to Hitman
         b+1, 1, 3+4
    
    Freaker Jab Infinite
         HMS (1)...
    
    Freaker Jab to Scatter Kick
         HMS 1, 3
    
    Golden Tail
         d, D/F+4
    
    Hitman Cancel
         HMS (f _ b)
    
    Hitman Cancel to Shin Slicer
         HMS b, 4
    
    Hitman Cancel to Scatter Kick
         HMS b, 3
    
    Hitman Sidestep
         HMS (u _ d)
    
    Hitman to Crouch
         HMS D
    
    Laser Edge Kick Combo to Hitman
         D#+4, 4, 4, 4, 3
    
    Laser Edge Pistol Whip Kicks
         d+4 * 4 ~ 4
    
    Lee Cutter to Hitman
         b, B+4, 3
    
    Lee Tsunami Kick
         WS+3, 3
    
    Left Lee Knuckle Combo
         1, 2, 2
    
    Left Rave War Combo
         1, F+2, 2, 2
    
    Low Kick to Silver Cyclone
         d+4 ~ N, 4 ~ 3
    
    Low Shaolin Spin Kicks
         d+4, N, 4, 3, 4
    
    Mist Kick Fakeout
         b+3 ~ 3
    
    Right Front Kick
         d/f+4
    
    Rising Catapult Drop
         WS (u/f _ u _ u/b)+3+4
    
    Rising Catapult Kick High
         WS (U/F _ U _ U/B)+4
    
    Rising Catapult Kick Low
         WS (u/f _ u _ u/b)+4
    
    Running Shredder Kick Combo High
         WR+3, 4, 4
    
    Running Shredder Kick Combo Low
         WR+3, 4, d+4
    
    Running Shredder Kick Combo Mid
         WR+3, 4, f+4
    
    Shin Kick to Lee Somersault
         d+4, 4, u+3
    
    Silver Heel to Hitman
         b+4, 3
    
    Silver Low Triple Head Kick
         d+3, 3, 3, 3
    
    Silver Bullet Feint Hammer
         d+3, 3, [3], B+3
    
    Silver Bullet Mid Kick Combo
         d+3, 3, [3], F+3
    
    While Rising Hitman
         HMS U, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                               8V. Lei Wulong
    -------------------------------------------------------------------
    
    
    9 Hit Combo Reverse Uppercut
         1, 2, 1, 3+4, 3+4, 3+4, 1 * 2
    
    10 Hit Combo 1 to Back Turn
         1, 2, [1]
    
    10 Hit Combo 1 to Reverse Uppercut
         1, 2, 1 * 2
    
    10 Hit Combo 3 to Back Turn
         1, 2, 1, 3+4, 3+4, 3+4, 1, [1]
    
    Axis Shifting Tornado Kick to Reverse Play Dead
         f+3 ~ 4, [u], [u], D
    
    Axis Shifting Tornado Kick Reverse Uppercut
         f+3 ~ 4 * 2
    
    Baby Snake
         SNA 1
    
    Basic Left Kick (Extra Damage)
         f+3
    
    Basic Right Kick (Extra Damage)
         f, f+4
    
    Beating Kick Mid Combo Crane
         F+4 * 2, 1, 2, 4, (u _ d)
    
    Crane High/Mid Guard
         CRA (u _ d) {Opponent High/Mid Attack}
    
    Crane to Panther Stance
         CRA u
    
    Crane to Snake Stance
         CRA d
    
    Crouching to Play Dead <UPDATE>
         FC D+3+4
    
    Crouching to Sidewind <UPDATE>
         FC D+1+2
    
    Crouching Low Back Spin <UPDATE>
         BT FC D+1
    
    Crouching Low Kick to Snake <UPDATE>
         BT FC D+4, (d _ u)
    
    Defense Breaker Crane
         f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)
    
    Defense Breaker Low Kick
         f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3
    
    Defense Breaker Mid Kick
         f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4
    
    Don't Drink and Drive
         DGN 1 {GRAB} ** 1+2
    
    Dragon to Snake Stance
         DGN d
    
    Dragon Roar to Tiger Stance
         DGN 2, F
    
    Dragon Spark to Tiger Stance
         DGN 1+2, F
    
    Drunken Master Parry
         f+3+4 {Opponent Mid/High Punch}
    
    Drunken Master Rapid Fists to Drunken Master
         DRU 2, 2, F
    
    Drunken Master Tiger Lash to Drunken Master
         DRU 1, F
    
    Drunken Rapid Fists to Drunken Master Walk
         SS+2, 2, F
    
    Drunken Tiger Lash to Drunken Master Walk
         b+1, F
    
    High and Low Kicks (Extra Damage)
         f+3, 3
    
    Hopping Phoenix Strike
         AOP 3, [3], [3], [3], 4
    
    Left Jump Kick
         (u/f _ u _ u/b)+3
    
    Low Kick to Snake Stance
         d/b+4 ~ (u _ d)
    
    No Respect
         1+2
    
    Out of Control Alcoholic
         SNA 1+3 {GRAB} ** 1+2
    
    Panther Beating Mid Kick Combo Crane
         PAN 4 * 2, 1, 2, 4, (u _ d)
    
    Panther Defense Breaker
         PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1
    
    Panther to Snake Stance
         PAN u
    
    Panther Low Autoguard
         PAN N
    
    Panther Stance Low Parry
         PAN f {Opponent Low / Special Mid Atack}
    
    Panther's Tail to Phoenix Stance
         PAN 3, B
    
    Phoenix Illusion Cancel
         AOP (u _ d)
    
    Phoenix Strike Triple Tornado Kicks
         AOP b+4, (u, u _ U#)
    
    Play Dead to Crouch Guard
         (FUFT _ FUFA _ FDFT _ FDFA), D/B
    
    Razor Rush Mid Kick Stutter
         f, N, 1 * 2 * 1 * 2 * 4
    
    Retreating High and Low Kicks
         b+3, 3
    
    Retreating Leaping Double Slicer
         (FUFA _ FDFT) b ** 3, 4
    
    Reverse Double Slicer Just Frame
         BT d+4 : 4
    
    Reverse Low Kick to Snake Stance
         BT d+4 ~ (u _ d)
    
    Reverse Sidewind Double Slicer
         FDFT 3 ~ 4, 4
    
    Reverse Timber
         BT u/b+2
    
    Rising Double Slicer
         FUFA u, 3, 4
    
    Rolling Leaping Double Slicer
         (FUFA _ FDFT) f * 3, 4
    
    Rushing Snake to Snake Stance
         SNA 1, 1, [1], [1], [1], [1], F
    
    Snake Bites Lift Cannon
         SNA 2, 2, 4, 3, 3
    
    Snake Bites to Dragon Stance
         SNA 2, [2], F
    
    Snake Bites to Panther Stance
         SNA 2, 2, 2, F
    
    Snake Palm Fist to Dragon Stance
         SS+1, (U _ D)
    
    Snake Palm Fist to Tiger Stance
         SS+1, F
    
    Snake Stance (ALT)
         (SS+2+3 _ f+2+3)
    
    Stance Advance
         (CRA _ DRG _ PAN _ SNA _ TGR) f
    
    Stance Cancel
         (CRA _ DRG _ PAN _ SNA _ TGR) D
    
    Stance Mid/High Auto-guard
         (DRG _ SNA _ TGR) n
    
    Stance Retreat
         (CRA _ DRG _ PAN _ SNA _ TGR) b
    
    Tiger One Two Kick Low
         TGR 3 * D+4
    
    Tiger One Two Kick Mid
         TGR 3 * 4
    
    Tiger Razor Rush Crane
         TGR 3, 1, 2, 1, 2, 4, (u _ d)
    
    Tiger Razor Rush Dragon
         TGR 3, 1, 2, (u _ d)
    
    Tiger Razor Rush Panther
         TGR 3, 1, 2, 1, (u _ d)
    
    Tiger Razor Rush Snake
         TGR 3, 1, (u _ d)
    
    Tiger Razor Rush Tiger
         TGR 3, 1, 2, 1, 2, (u _ d)
    
    Tiger Stance Mid/High Parry
         TGR f {Opponent Mid/High Attack}
    
    Tiger to Dragon Stance
         TGR d
    
    Timber
         (u/f _ u/b)+2
    
    Tornado Kick Reverse Uppercut
         3~4 * 2
    
    Tornado Kick to Reverse Play Dead
         3 ~ 4 [u], [u], D 
    
    Triple Axis Shifting Tornado Kick
         f+3 ~ 4, (u, u _ U#)
    
    Triple Tornado Kick
         3 ~ 4, (u, u _ U#)
    
    Twin Snake Strikes to Crane Stance
         f+1+2, F
    
    Twin Snake Strikes to Crane Stance (ALT)
         F#+1+2
    
    Twin Snake Strikes to Panther Stance
         f+1+2, (U _ D)
    
    
    -------------------------------------------------------------------
                                 8W. Ling Xiaoyu
    -------------------------------------------------------------------
    
    
    4 Hit Combo to Phoenix
         u+4, 1, 2, 4
    
    6 Hit Combo to Rain Dancer
         u+4, 1, 2, 1+2, 1, 3
    
    7 Hit Combo to Phoenix Pose
         u+4, 1, 2, 1+2, 1, 3, 4
    
    Butterfly Wave Crest Heavy
         AOP d, 1+2
    
    Cradle Throw Cancel
         AOP (1+3 _ 2+4), (F _ B _ U _ D)
    
    Crazy Daisy to Phoenix
         AOP u+4, d+1+2
    
    Crazy Daisy to Rain Dance
         AOP u+4, U
    
    Crazy Daisy to Rain Dance (ALT)
         AOP U#+4
    
    Crouching Back Circle Breaker <UPDATE>
         BT FC D+3
    
    Crouching Back Circle Breaker Forward <UPDATE>
         BT FC D+3, D
    
    Crouching to Phoenix
         FC+1+2
    
    Cyanide (Vertical)
         u+4
    
    Fire Extinguisher
         FC+3, 2
    
    Firecracker Roll Low Kick
         AOP 4 ~ 3, (f _ b), 3
    
    Firecracker Roll Mid Kick
         AOP 4 ~ 3, (f _ b), 4
    
    Flower Garden to Phoenix
         AOP f+4
    
    Great Wall Left to Rain Dance Cancel
         B+1 {HIT}
    
    Great Wall Right to Rain Dance Cancel
         B+2 {HIT}
    
    Left Jump Kick
         (u/f _ u _ u/b)+3
    
    Lotus Twist Forward
         FC D/F+2
    
    Phoenix Advance
         AOP f
    
    Phoenix Cancel
         AOP u
    
    Phoenix Jump
         AOP (U/B _ U _ U/F)
    
    Phoenix Quick Advance
         AOP f, f
    
    Phoenix Quick Retreat
         AOP b, b
    
    Phoenix Retreat
         AOP b
    
    Phoenix Twin Kick Forward
         b+4 ~ B
    
    Quick Shady Lotus (ALT)
         FC D/F#+2
    
    Phoenix Twin Kick Sidestep
         SS+4
    
    Rain Dance Cancel
         RDS b
    
    Rain Dance Crouch Advance <UPDATE>
         RDS D/F
    
    Rain Dance False Salute
         RDS 1+3+4
    
    Rain Dance Greetings
         RDS 2+3+4
    
    Rain Dance Quick Advance
         RDS f, f
    
    Rain Dance Sidekick
         RDS 3
    
    Rain Dance Sidestep
         RDS (u _ d)
    
    Reverse Phoenix Correction
         AOP BT (f _ b)
    
    Reverse Phoenix Dark & Stormy
         AOP BT 2, 1, 4
    
    Reverse Phoenix High Kick
         AOP BT 3
    
    Reverse Phoenix High Punch
         AOP BT 1
    
    Reverse Phoenix Mistrust
         AOP BT 4
    
    Reverse Phoenix to Rain Dance
         BT AOP u
    
    Rising Fire Dancer
         WS d+3, 2, 1, 4
    
    Single Fan Forward (ALT)
         u+1, (f _ b _ u _ d)
    
    Single Map Sweep to Phoenix
         FC D/F+4
    
    Sprinkler
         RDS 2
    
    Storming Flower to False Salute
         {CH} d/b+1
    
    Sunset Fan Flapping Wings
         d+1, D
    
    Thunder Strike Cancel
         b+1+2, 1+2, b, b
    
    While Rising Phoenix
         AOP u, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                              8X. Michelle Chang
    -------------------------------------------------------------------
    
    
    Glorious Cannon
         d+2, 3, 1
    
    Spin and Triple Spinning Kicks
         3+4, 4, 4, 4
    
    Spin and Triple Spinning Kicks Slash Uppercut
         3+4, 4, 4, 1
    
    Spin and Triple Spinning Low Kick
         3+4, 4, 4, D+4
    
    Sweep Low Kick (ALT)
         D#+4, 4
    
    
    -------------------------------------------------------------------
                              8Y. Nina Williams
    -------------------------------------------------------------------
    
    
    Arm Breaker
         TAC 1+2
    
    Basic Kick Knockdown
         f+3
    
    Bermuda Shorts
         d/f+1, 2, 4
    
    Blonde Bombshell
         2, f+1+2
    
    Blonde to Right High Kick (Extra Damage)
         f+4, 3, 4
    
    Blonde to Right Low Kick (Extra Damage)
         f+4, 3, D+4
    
    Blonde to Right Uppercut (Extra Damage)
         f+4, 3, 2
    
    Creeping Snake to Low Kick Combo
         d/f+3, 2, D+3, 4
    
    Creeping Snake to Low Kick Uppercut
         d/f+3, 2, D+3, 2
    
    Crouching L & R Low Kick <UPDATE)
         FC D+3, 4
    
    Crouching Left Spin Low Kick to Right Upper
         FC+3, 2
    
    Crouching Right Low Kick to Back Spin Chop
         FC+4, 1
    
    Crouching Sit Spin to High Right Kick
         FC+3, N, 4
    
    Crouching Special Mid Kick
         FC+4
    
    Crouching Toe Kick
         FC+2, 4
    
    Dark Step Backhand Slap
         f, N, d, D/F, 1+2
    
    Dark Step Bad Habit
         f, N, d, D/F, 3
    
    Dark Step Crab Hold
         f, N, d, D/F, 3+4
    
    Dark Step Kneel Kick
         f, N, d, D/F, 4
    
    Double Explosion 3
         d/f+1, 2, F+1+2
    
    Double Explosion 4
         d/f+1, 2, 1, 2, F+1+2
    
    Geyser Cannon (ALT)
         d, d/b+3
    
    Leg Cross Hold
         TAC 3+4
    
    Low Parry (ALT)
         d+(1+3 _ 2+4)
    
    Mist Step
         QCF, N
    
    Mist Step 10 Hit Combo 2
         QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Mist Step 10 Hit Combo 4
         QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Mist Step 10 Hit Combo 6
         QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Mist Step Bad Habit
         QCF 3
    
    Mist Step Kneel Kick
         QCF 4
    
    Mist Step to Uppercut
         QCF 2
    
    Mist Step Uppercut Jab
         QCF 1, 2
    
    Mopping the Floor
         FC D/F+4
    
    Nibbling Snake
         2, 1, 4
    
    Poisonous Snake
         d/f+1, 2, 1, 4
    
    Reverse 10 Hit Combo 1
         BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Reverse 10 Hit Combo 3
         BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Reverse 10 Hit Combo 5
         BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Reverse Bermuda Triangle
         BT (1 _ 2), 2, 4
    
    Reverse Biting Snake
         BT (1 _ 2), 2, 1, 4
    
    Reverse Double Explosion 1
         BT (1 _ 2), 2, f+1+2
    
    Reverse Double Explosion 2
         BT (1 _ 2), 2, 1, 2, f+1+2
    
    Reverse Mist Step
         QCB, N
    
    Right Left Combo
         2, 1
    
    Right Low Kick to Back Spin Chop Side Step
         d+4, 1, (u _ d)
    
    Right Low Kick to Back Spin Chop Side Step to Lift Shot
         d+4, 1, (u _ d), 2
    
    Rising 10 Hit Combo 2
         WS+1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Rising 10 Hit Combo 4
         WS+1, 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Rising 10 Hit Combo 6
         WS+1, 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Rising Bermuda Shorts
         WS+1, 2, 4
    
    Rising Blonde Bomb
         WS+1+2
    
    Rising Double Explosion 3
         WS+1, 2, F+1+2
    
    Rising Double Explosion 4
         WS+1, 2, 1, 2, F+1+2
    
    Rising Poisonous Snake
         WS+1, 2, 1, 4
    
    Rising Uppercut Jab Combo
         WS+1, 2
    
    Running Blonde Bomb
         WR* f+1+2
    
    Running Jump Kick Grab
         WR+3
    
    Sidekick Jab Combo Sidestep
         d/f+3, 2, (U _ D)
    
    Sidekick Jab Combo Sidestep Lift Shot
         d/f+3, 2, (U _ D), 2
    
    Snakeshot Reverse Rolling Dash to Attack Reversal
         SS+1, B, b+2+4
    
    Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
         SS+1, B#, 2+4
    
    Snakeshot Reverse Rolling Dash to Betrayer
         SS+1, B, 1+4
    
    Snakeshot Reverse Rolling Dash to Over the Back Toss
         SS+1, B, 2+4
    
    Snakeshot Reverse Rolling Dash to Spider Knee
         SS+1, B ~ 3
    
    Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
         SS+1, B ~ 3 {HIT}, 1+2
    
    Snakeshot Rolling Dash to 10-Hit Combo 2
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Snakeshot Rolling Dash to 10-Hit Combo 4
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Snakeshot Rolling Dash to 10-Hit Combo 6
         SS+1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Snakeshot Rolling Dash to Backhand Slap
         SS+1, F, 1+2
    
    Snakeshot Rolling Dash to Bad Habit
         SS+1, F, 3
    
    Snakeshot Rolling Dash to Crab Hold
         SS+1, F, 3+4
    
    Snakeshot Rolling Dash to Double Explosion 3
         SS+1, F, 1, 2, F+1+2
    
    Snakeshot Rolling Dash to Double Explosion 4
         SS+1, F, 1, 2, 1, 2, F+1+2
    
    Snakeshot Rolling Dash to Kneel Kick
         SS+1, F, 4
    
    Snakeshot Rolling Dash to Right Uppercut
         SS+1, F, 2
    
    Snakeshot Rolling Dash to Uppercut Jab
         SS+1, F, 1, 2
    
    Special Mid Kick
         d+4
    
    Spider Knee to Triple Slaps
         WS+3 {HIT}, 1+2
    
    Spike Combo to Right Uppercut Delay
         3, 3, f+2
    
    Ultimate Punch to Arm Breaker
         TAC (1,2,1 _ 2,1,2), 1+2
    
    Ultimate Punch to Leg Cross Hold
         TAC (1,2,1 _ 2,1,2), 3+4
    
    While Rising Reverse Mist Step
         QCB, WS (Any WS move)
    
    While Rising Snakeshot Reverse Rolling Dash
         SS+1, B ~ (Any WS move)
    
    
    -------------------------------------------------------------------
                                   8Z. Ogre
    -------------------------------------------------------------------
    
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    
    -------------------------------------------------------------------
                               8AA. Paul Phoenix
    -------------------------------------------------------------------
    
    
    Body Blow
         d/f+1
    
    Crouching Ultimate Tackle
         FC+1+2
    
    Mist Step
         QCF, N
    
    Running Double Hop Kick High
         WR+3, 4, 4
    
    Running Double Hop Kick Low
         WR+3, 4, d+4
    
    Running Triple Kick Combo
         WR+3, 4, f+4
    
    Shredder (ALTER)
         (u _ u/b)+3, 4
    
    Ultimate Punch 2 to Arm Breaker
         TAC 1, 2, 1, 1+2
    
    While Rising Mist Step
         QCF, N, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                         8BB. Prototype Jack (P. Jack)
    -------------------------------------------------------------------
    
    
    Crouching to Sit <UPDATE>
         FC D+3+4
    
    LA-Z-Boy
         SIT F
    
    LA-Z-Boy Mid Kick
         SIT F, 4
    
    LA-Z-Boy Low Kick
         SIT F, 3
    
    Pancake Press to Sit Punches 1
         u/f+3+4, SIT 1, 2, 1, 2
    
    Pancake Press to Sit Punches 2
         u/f+3+4, SIT 2, 1, 2, 1
    
    Recliner
         SIT B
    
    Recliner Mid Kick
         SIT B, 4
    
    Recliner Low Kick
         SIT B, 3
    
    Rushing Uppercut R High
         D/F#+2, 1, 2, F+1
    
    Rushing Uppercut R Low
         D/F#+2, 1, 2, D+1
    
    
    -------------------------------------------------------------------
                              8CC. Roger / Alex
    -------------------------------------------------------------------
    
    
    Animal Dropkick Backflip
         b+3+4, B
    
    Crouching Stagger Kick
         FC D/F+4, 4, 4
    
    Crouching Stagger Kicks (During Counter)
         {CH} FC D/F+4, 4, 4, 4
    
    Elbow Drop (ALTER)
         (u _ u/b)+2+4
    
    Running Exploder (ALT)
         WR+3+4
    
    Running Stagger Kick
         WR* 4, 4, 4
    
    While Rising Dark Step
         f, N, d, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                           8DD. Tetsujin / Mokujin
    -------------------------------------------------------------------
    
    
    Tetsujin and Mokujin have the ability to mimic the move list of any
    fighter except the following:
    
    Devil / Angel, Ogre, Roger / Alex, True Ogre
    
    
    -------------------------------------------------------------------
                              8EE.  True Ogre
    -------------------------------------------------------------------
    
    
    Owl's Hunt Teleport Behind
         (FUFT _ FUFA) 3+4 ~ f
    
    Owl's Hunt Teleport Left
         (FUFT _ FUFA) 3+4 ~ u
    
    Owl's Hunt Teleport Right
         (FUFT _ FUFA) 3+4 ~ d
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    Single Tail Spinner to Back Turn
         d/f+3+4, D/F
    
    Sunset Kick
         u/f, N+4
    
    
    -------------------------------------------------------------------
                               8FF.  Unknown
    -------------------------------------------------------------------
    
    
    Unknown has ability to mimic the move list of any fighter except
    the following:
    
    Devil / Angel, Ganryu, Gun Jack, Jack-2, Kuma / Panda, Ogre,
    Prototype Jack, Roger / Alex, True Ogre
    
    
    -------------------------------------------------------------------
                             8GG.  Wang Jinrei
    -------------------------------------------------------------------
    
    
    Heavy Uppercut Cancel
         b, B+1, (b, b _ B#)
    
    Spin Behind to Back Suplex
         (2~b _ b+2) {HIT} 1+2
    
    Spin Behind (ALT)
         b+2
    
    Sweep Low Kick (ALT)
         D#+4, 4
    
    
    -------------------------------------------------------------------
                               8HH. Yoshimitsu
    -------------------------------------------------------------------
    
    
    Avoiding the Puddle (ALTER)
         (u _ u/b)+4
    
    Bad Stomach Cancel
         B+1+2, (u _ d _ f)
    
    Confused Suicide
         f, f+1+4, (u _ d _ f _ b)
    
    Crouching to Indian Stance <UPDATE>
         FC D+3+4
    
    Flea to Yoga Stillness
         FLE d+3+4 ~ D
    
    Indian Stance Cancel
         d+3+4, (u _ d _ f _ b)
    
    Indian Stance Healing Cancel
         INS (u _ d)
    
    Indian Stance Multiple Stone Fists
         INS 2, D/B#+2, 2, 2, 2
    
    Jumping Flea (ALTER)
         FLE (u/f _ u/b)
    
    Jumping Oni Kick
         (u/f _ u _ u/b)+3
    
    Manji Spin Low Kicks Front Kick (ALT)
         D/B#+3, 3, [3], [3], [3], N, 4
    
    Meditation Cancel
         MED b
    
    Meditation Healing (ALT)
         MED (d _ u)
    
    Meditation High Punch
         MED b+1
    
    Meditation Low Kick
         MED d/b+(3 _ 4)
    
    Meditation Manji Backfist 2
         MED (f _ b)+2
    
    Meditation Sidekick
         MED b+(3 _ 4)
    
    Meditation Soul Possession
         MED 2+3 ~ F
    
    Meditation Soul Siphon
         MED 2+3
    
    Reverse Harakiri
         BT d+1+4
    
    Reverse Harakiri to Manji Blood Dance
         BT d+1+4, B#+1, 1, 1, 1, 1
    
    Reverse Indian Stance Vacuum Dance
         BT INS (f _ b)
    
    Reverse Stone Fists
         BT D/B#+2, 2, 2, 2, 2
    
    Running Fubuki
         WR+4
    
    Samurai Cutter (ALT)
         FC B+1
    
    Slap U Silly to Manji Spin Kicks
         b+1, [1], [1], D/B#+3, 3, 3
    
    Slap U Silly to Manji Spin Kicks Front Kick
         b+1, [1], [1], D/B#+3, 3, (f+4 _ N, 4)
    
    Solar Kick Harakiri
         f, F+1+2 * d+1+4
    
    Solar Kick Harakiri Manji Blood Dance
         f, F+1+2 * d+1+4, B#+1, 1, 1, 1, 1
    
    Solar Kick Reverse Indian Stance
         f, F+1+2, d+3+4
    
    Solar Kick Stone Fists
         f, F+1+2, d/b+2, 2, 2, 2, 2
    
    Solar Kick Soul Possession
         f, F+1+2 * 2+3 ~ F
    
    Solar Kick Soul Siphon
         f, F+1+2 * 2+3
    
    Solar Kick Sword Poke Windmill
         f, F+1+2, u+2+3, 1
    
    Solar Kick Sword Stab
         f, F+1+2, u+2+3
    
    Sword Smash to Yoga Meditation
         {CH} f, F+2 * d+3+4
    
    Sword Smash to Yoga Meditation Cancel
         {CH} f, F+2 * d+3+4, (Press Any Button)
    
    Sword Stab Combo
         4, 4, 2, 2, 1
    
    Tackle Sword Stab
         TAC (1 _ 2)
    
    Yoga Stillness
         d+3+4 ~ D
    
    Yoga Stillness (ALT)
         D#+3+4
    
    Zig Zag (Extra Damage)
         f+3, 4
    
    
    -------------------------------------------------------------------
                            8II. Fighter Specific
    -------------------------------------------------------------------
    
    
    In this section, you will find the names of the only fighters that
    can perform the indicated move, or the move.
    
    
    Backflip
    Eddy, Jun, Kunimitsu, Ling, Michelle, Nina, Yoshimitsu
         u/b ~ b
    
    Dark Step Rising Uppercut
    Devil, Heihachi, Jin, Kazuya
         f, N, d, d/f, 2
    
    Pancake Press to High Kick
    Ganryu, Gun Jack, Jack-2, Kuma, P. Jack
         u/f+3+4 {HIT} ** 4
    
    Pancake Press to Low Kick
    Ganryu, Gun Jack, Jack-2, Kuma, P. Jack
         u/f+3+4 {HIT} ** 3
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     9. Special Hidden Moves (SHM)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    These are special moves for a fighter that can only be performed
    with a specific partner.
    
    
    Jin Kazama
    Lightning Force Cancel - Possession
         {Partnered with Heihachi} b+1+2 ~ 2 ~ 2 ~ 3
    
    Kuma / Panda
    Demon's Boar
         {Partnered with Heihachi} b+2
    
    
    Lee Chaolan
    Silver Tail of Death
         {Partnered with Kazuya} FC d/f+4, 2 ~ 2 ~ 1
    
    
    Paul Phoenix
    Rainbow Kick <UPDATE>
         {Partnered with Law} FC D {1 SEC}, U/F+3+4
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       10. Special Tag Moves (STM)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    These are special tag moves that can be performed with only using
    a specific tag team.  To perform the moves in this list, begin with
    the first listed fighter and then go on to the second fighter.
    
    
    Anna - Nina
    Chin Bash to Reverse Arm Lock
         QCF+1+2, 5
    
    Armor King - King
    Doomsday Device
         D,d/b+2+4, 5
    
    Baek - Hwoarang
    Human Cannonball to Dead End
         f+2+3, 5
    
    Bryan - Alex / Roger
    Left Upper to Strongman Taunt
         WS+1~5, N
    
    Gun Jack - Jack-2
    Body Slam Toss to Backbreaker
         2+4,5
    
    Gun Jack / Jack-2 - Bryan
    Double Axe to Fisherman's Slam
         d+1+2~5 * 2
    
    Heihachi / Jin / Kazuya  - Jun
    Stonehead to Concussion
         f,f+1+2, 5
    
    Hwoarang - Baek
    Human Cannonball to Bring it On
         f+2+3, 5
    
    Julia - Michelle
    Spin Behind Push to Flying Lariat
         2 {HIT}, b, 5
    
    Jun - Jin / Kazuya / Heihachi
    Cherry Blossom to Stonehead
         b+1+2, 5
    
    Jack-2 - Gun Jack
    Body Slam Toss to Backbreaker
         2+4, 5
    
    King - Armor King
    Throw Away to Body Slam
         b+1+2, 5
    
    Law - Paul
    Poison Arrow to Thruster
         f+2~1~5, 1
    
    Law - Paul
    Poison Arrow to Gut Buster
         f+2~1~5, 2,1
    
    Law - Paul
    Great! (Poison Arrow to Stone Breaker to Fake Step Blow)
         f+2~1~5, 2,2, * 1
    
    Law - Armor King / King / Alex / Roger
    Poison Arrow to Capital Punishment
         f+2~1~5
    
    Law - Bryan / Heihachi / Hwoarang / Jin / Lee / Lei / Kuma / Panda
    Poison Arrow to Jumping Side Kick
         f+2~1 ~ 5
    
    Law - Gun Jack / Prototype Jack
    Poison Arrow to Sliding Attack
         f+2~1~5
    
    Law - Armor King
    Poison Arrow to Burning Knuckle
         f+2~1~5, D
    
    Law - Bryan / Gun Jack / Heihachi / Hwoarang / Jin / Kuma / Panda /
          Lee / Lei / Prototype Jack
    Poison Arrow to Sliding Kick
         f+2~1~5, D
    
    Ling - Jin / Heihachi
    So Shoe Me to Stonehead
         f+2~1, 5
    
    Ling - Panda
    So Shoe Me to Bear Hug
         f+2~1, 5
    
    Michelle - Julia
    Spin Behind Push to Running Bulldog
         2 {HIT}, b, 5
    
    Nina - Anna
    Chin Bash to Reverse Arm Lock
         QCF+1+2, 5
    
    Any fighter - Prototype Jack
    Tag-Out to Mini Bomber
         5 ~ U
    
    Any fighter - Any fighter
    Throw Tag-Out Combo
         2+5
    
    Any Fighter - Any Fighter
    Tag-Out to Running Combo
         5, f,f,N,(3 _ 4 _ 1+2)
    
    
    NOTE: "Any Fighter - Any Fighter" tag-outs won't work when Kazuya is
          partnered with Devil.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      11. Universal Tag Moves (UTM)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    These are universal tag moves that can be performed with using the
    listed player along with any other fighter.  To perform the moves
    in this list, execute the move with the listed fighter and then tag
    out to the other selected fighter.  Use these moves to possibly
    create your own tag combos.
    
    
    --------------------------
    Anna Williams
    --------------------------
    
    
    Bloody Chaos
         SS+1+2, 5
    
    Left Spin Low Kick to Right Uppercut
         d+3, 2, 5
    
    Overhead Toss
         U/F+1+2, 5
    
    Quick Somersault Kick
         (U/F _ U _ U/B)+4, 5
    
    Spike Combo to Right Uppercut
         3, 3, 2, 5
    
    
    --------------------------
    Armor King
    --------------------------
    
    
    Dynamite Uppercut
         FC D/F+2, 5
    
    Frankensteiner
         d/f+3+4 * 5
    
    K's Flicker
         f, F+2, 5
    
    Palm Upper
         f, N, d, D/F+2, 5
    
    
    --------------------------
    Baek Doo San
    --------------------------
    
    
    Launcing Rocket
         3, 4, 3, 5
    
    One Two Butter Fly Blade
         1, 2, 3, 4, 3, 5
    
    Rocket Lifter
         u/f, N, 3, d+4, 3, 5
    
    Rocket Shooter
         f, N, d, d/f+3, 5
    
    Snake Revenge
         {Approach from Left Side}  (1+3 _ 2+4)
    
    Snake Rocket
         d+3, 3, 3, 5
    
    
    --------------------------
    Bruce Irving
    --------------------------
    
    
    Bruce Special
         3, 2, 1, 5
    
    Double Elbow
         d/f+1, 2, 5
    
    Face Crushing Knee
         1+3, 5
    
    Knee Launcher
         b ~ F+4, 5
    
    Right Uppercut Juggler
         d/f+2, 5
    
    
    --------------------------
    Bryan Fury
    --------------------------
    
    
    Chopping Elbow
         b+1, 5
    
    Left Uppercut
         WS+1, 5
    
    Neck Throw
         {Approach enemy from Behind} (1+3 _ 2+4), 5
    
    
    --------------------------
    Devil / Angel
    --------------------------
    
    
    Devil Twister
         SS+2, 5
    
    Rising Uppercut
         f, N, d, D/F+2, 5
    
    Twin Pistons
         d/f+1, 2, 5
    
    
    --------------------------
    Eddy Gordo / Tiger Jackson
    --------------------------
    
    
    Handslaps Mirage
         REW 1+2, 3, 5
    
    Mirage
         d/f+3+4, 5
    
    Missle Launcher
         {Approach enemy from Left} (1+3 _ 2+4), 5
    
    Perch Flop Kick
         HSP D+3+4, 5
    
    
    --------------------------
    Forrest Law
    --------------------------
    
    
    Backflip
         [b _ f _ N]+3+4, 5
    
    Crouching Dragon Somersault Kick
         FC (u/f _ u _ u/b)+4, 5
    
    Double Impact
         FC+3, 4, 5
    
    Dragon Head Kick Somersault
         3, 3, [3], 4, 5
    
    Dragon Low High Combo Somersault
         d+3, 3, [3], [3], 4, 5
    
    Dragon Storm
         b+1, 2, 1, 5
    
    Dragon Uppercut
         WS+2, 5
    
    Fake Step Uppercut
         FKS 2
    
    High Kick to Backflip
         3, 4, 5
    
    Jumping Kick to Somersault
         (u/f _ u _ u/b)+3, 4, 5
    
    Junkyard Kick
         b+2, 3, 4, 5
    
    Knee Lift
         f, F+3+4, 5
    
    Side Kick to Somersault
         WS+3, 4, 5
    
    Somersault Fake
         FC u, N, 4, 5
    
    Somersault Kick
         (U/F _ U)+4 ~ 5
    
    
    --------------------------
    Ganryu
    --------------------------
    
    
    Crotch Slam
         {Approach enemy from Right} (1+3 _ 2+4), 5
    
    Salt Upper
         b+2, 5
    
    Sumo Pop
         b, d/b, d, D/F+1, 5
    
    Upper Stream Throw
         {Approach enemy from Left} (1+3 _ 2+4), 5
    
    
    --------------------------
    Gun Jack
    --------------------------
    
    
    Double Axe
         d+1+2, 5
    
    Jab Elbow Smash
         2, 1, 2, 5
    
    Killing Uppercut
         WS+1, 5
    
    Side Left Bomb
         {Approach enemy from Left} (1+3 _ 2+4), 5
    
    Windup Uppercut
         HCF, D/F+1, 5
    
    
    --------------------------
    Heihachi Mishima
    --------------------------
    
    
    Demon Uppercut
         f, F+2, 5
    
    Rising Uppercut
         f, N, d, D/F+2, 5
    
    Twin Pistons
         d/f+1, 2, 5
    
    
    --------------------------
    Hwoarang
    --------------------------
    
    
    Fire Cracker
         d+4, 4, 5
    
    Left Heel Lance
         RFS b+3, 5
    
    Machinegun Kicks
         3, 3, 3, 3, 5
    
    Plasma Blade 1
         LFF BT 4, 5
    
    Plasma Blade 2
         RFF BT 3, 5
    
    Right Heel Lance
         LFS b+4, 5
    
    Rocket Launcher
         LFS 3, 3, 3, 5
    
    Sky Rocket
         f, N, d, D/F+4, 5
    
    
    --------------------------
    Jack-2
    --------------------------
    
    
    Death Shot
         {Approach enemy from Behind} 2+4, 5
    
    Discharger
         SS+1, 5
    
    Double Ax
         d+1+2, 5
    
    Jab Elbow Smash
         2, 1, 2, 5
    
    Killing Uppercut
         WS+1, 5
    
    
    --------------------------
    Jin Kazama
    --------------------------
    
    
    Laser Scraper
         b, F+2, 1, D/F+2, 5
    
    Parting Wave Rising Uppercut
         b+1, D/F * 2, 5
    
    Rising Uppercut
         f, N, d, D/F+2, 5
    
    Tooth Fairy
         SS+2, 5
    
    Twin Pistons
         WS+1, 2, 5
    
    Uppercut
         WS+2, 5
    
    
    --------------------------
    Julia Chang
    --------------------------
    
    
    Flash Uppercut
         f+1, 5
    
    G-Clef Cannon
         1 ~ 1, 1, 5
    
    Machine Gun Cannon
         {CH} 1, 2, 1, 5
    
    Mini G-Clef Cannon
         d/f+1, 1, 5
    
    Shove it Up
         f+1+2, 5
    
    Slow Power Punch Combo
         d/f+2, 1, 5
    
    Tequilla Sunrise Combo 1
         3 ~ 2, 1, 1, 5
    
    Tequilla Sunrise Combo 2
         WS+2, 1, 1, 5
    
    Ultimate Cannon
         2+3, 1, 5
    
    
    --------------------------
    Jun Kazama
    --------------------------
    
    
    Demon Slayer
         F+2, 5
    
    Dragon Wheel Kick
         b+3, 5
    
    Dragon Wheel Kick Demon Slayer
         b+3, 2, 5
    
    Funeral Palm
         d/b+2, 5
    
    Moon Scent
         WS+3
    
    
    --------------------------
    Kazuya Mishima
    --------------------------
    
    
    NOTE: These tag-outs won't work when Kazuya is partnered with Devil.
    
    
    Rising Uppercut 1
         f, N, D/F+2, 5
    
    Rising Uppercut 2
         f, N, d, D/F+2, 5
    
    Twin Pistons
         WS+1, 2, 5
    
    
    --------------------------
    King
    --------------------------
    
    
    Crouching Uppercut
         FC D/F+2, 5
    
    Frankensteiner
         d/f+3+4 * 5
    
    K's Flicker
         f, F+2, 5
    
    
    --------------------------
    Kuma / Panda
    --------------------------
    
    
    Bear Fling
         HBS 1+2, 5
    
    Demon Uppercut
         f, F+2, 5
    
    G-Clef Cannon
         f+4 ~ 4 ~ 4, 5
    
    Jab Elbow Smash
         2, 1, 2, 5
    
    Rock 'n' Roll Circus
         HCB ~ F+1+2
    
    
    --------------------------
    Kunimitsu
    --------------------------
    
    
    Rising Kazura
         f, F+2, 5
    
    Step in Upper
         d/f+2, 5
    
    Tornado
         {Approach enemy from Right}  (1+3 _ 2+4)
    
    
    --------------------------
    Lee Chaolan
    --------------------------
    
    
    Blazing Kick
         d, D/B+4, 5
    
    Catapult Kick Low
         FC (u/f _ u _ u/b)+4, 5
    
    Knee Drive
         f, F+3+4, 5
    
    Scatter Blow
         HMS 2, 5
    
    Silver Heel
         b+4, 5
    
    
    --------------------------
    Lei Wulong
    --------------------------
    
    
    Double Foot Stomp
         1+3, 5
    
    Hook Punch to Spiral Upper
         1+2 ~ 2, 5
    
    Lift Up Cannon
         4 ~ 4, 3, 3, 5
    
    Panther's Paw
         PAN 2, 5
    
    Reverse Uppercut
         BT 2, 5
    
    Snake Bites Lift Cannon
         SNA 2, 2, 4, 3, 3, 5
    
    Spring Kick
         FUFA 3+4, 5
    
    Tiger's Strike
         TGR 1, 5
    
    
    --------------------------
    Ling Xiaoyu
    --------------------------
    
    
    Cross Lifting Palms
         d/f+2 ~ 1, 5
    
    Dark & Stormy
         RDS 2, 1, 4, 5
    
    Fire Dancer
         FC+3, 2, 1, 4, 5
    
    Mistrust
         RDS 4, 5
    
    Sunflower
         WS+2, 5
    
    Wave Crest Heavy
         AOP d+1+2, 5
    
    Wave Crest Power
         AOP 1+2, 5
    
    Wave Crest Quick
         d+1+2, 1+2, 5
    
    
    --------------------------
    Michelle Chang
    --------------------------
    
    
    Flash Uppercut
         f+1, 5
    
    G-Clef Cannon
         1 ~ 1, 1, 5
    
    Machine Gun Cannon
         {CH} 1, 2, 1, 5
    
    Mini G-Clef Cannon
         d/f+1, 1, 5
    
    Slow Power Punch Combo
         d/f+2, 1, 5
    
    Tequilla Sunrise Combo 1
         3 ~ 2, 1, 1, 5
    
    Tequilla Sunrise Combo 2
         WS+2, 1, 1, 5
    
    Tiger's Claw
         d/f+3+4, 5
    
    Ultimate Cannon
         2+3, 1, 5
    
    
    --------------------------
    Nina Williams
    --------------------------
    
    
    Blonde to Right Uppecut
         4, 3, 2, 5
    
    Creep Rush 1
         d/f+3, 2, 3, 3, 2, 5
    
    Creeping Snake to Low Kick Uppercut
         d/f+3, 2, D+3, 2
    
    Geyser Cannon
         d/b+3+4, 5
    
    Geyser Cannon (ALT)
         d, d/b+3
    
    Geyser Cannon Combo
         d/b+4, 3, 5
    
    Hammer Throw
         {Approach enemy from Right} (1+3 _ 2+4), 5
    
    Hopping Low Kick to Right Upper
         u/f, N, D+3, 2, 5
    
    Jail Crusher to Uppercut
         [1 _ d/f+1], 2, D+3, 2, 5
    
    Jumping Flip
         U/F+1+2, 5
    
    Left Spin Low Kick to Right Uppercut
         d+3, 2, 5
    
    One Two Spike Combo 1
         [1 _ d/f+1], 2, 3, 3, 2, 5
    
    Shut Up
         d, D/F+2, 5
    
    Spike Combo to Right Uppercut
         3, 3, 2, 5
    
    
    --------------------------
    Ogre
    --------------------------
    
    
    Blazing Kick
         d, d/b+4, 5
    
    Demented Snake
         FC+3, 3, 3, 5
    
    Windmill Kick to Tooth Fairy
         u/b+3, 2, 5
    
    
    --------------------------
    Paul Phoenix
    --------------------------
    
    
    God Hammer Punch
         QCB, N, 1, 5
    
    Push Away
         f, F+1+2, 5
    
    Rapid Fire to Stone Breaker
         QCB, N, 3, 2, 2, 5
    
    Stone Breaker
         FC D/F+2, 2, 5
    
    Sway
         QCB, N, 5
    
    Thruster
         QCF+1, 5
    
    
    --------------------------
    Prototype Jack (P. Jack)
    --------------------------
    
    
    Drill Punch
         SS+1, 5
    
    Jab Elbow Smash
         2, 1, 2, 5
    
    Laundry Throw
         {Approach enemy from Left} 2+4
    
    Megaton Uppercut
         b, d/b, d, D/F+2, 5
    
    
    --------------------------
    Roger / Alex
    --------------------------
    
    
    Crouching Uppercut
         FC D/F+2, 5
    
    Frankensteiner
         d/f+3+4 * 5
    
    K's Flicker
         f, F+2, 5
    
    
    --------------------------
    True Ogre
    --------------------------
    
    
    Blazing Kick
         d, d/b+4, 5
    
    Demented Snake
         FC+3, 3, 3, 5
    
    Windmill Kick to Tooth Fairy
         u/b+3, 2, 5
    
    
    --------------------------
    Wang Jinrei
    --------------------------
    
    
    False Lift
         d/b+2, 5
    
    G-Clef Cannon 1
         1 ~ 1, 1, 5
    
    G-Clef Cannon 2
         d/f+1, 1, 5
    
    Hammer Throw
         {Approach enemy from Right} (1+3 _ 2+4), 5
    
    Rising Heaven Kick
         f+4, 5
    
    Slow Power Punch Combo
         d/f+2 {HIT}, 1, 5
    
    Tequilla Sunrise Combo
         WS+2, 1, 1, 5
    
    Tiger Mountain
         d/b+4, 2, 5
    
    Waning Moon
         d/f, D/F+2+4, 5
    
    
    --------------------------
    Yoshimitsu
    --------------------------
    
    
    Ballerina Kick to Kangaroo Kick
         3, d+3+4, 5
    
    Basic Uppercut
         d/f+2, 5
    
    Flea to Kangaroo Kick
         FLE 3+4, 5
    
    Indian Stance Kangaroo Kick
         INS 4, 5
    
    Kangaroo Kick
         4 ~ 3, 5
    
    Poison Wind to Kangaroo Kick
         u/f+3+4, 3+4, 5
    
    Shrine
         SS+2, 5
    
    Solar Kick Shark Attack
         f, F+3+4, 1+2, 3+4, 5
    
    
    --------------------------
    Any fighter
    --------------------------
    
    
    Supercharger
         1+2+3+4 * 5
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      12. Special Tag Taunts (STT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Below is a list of special poses within the game that occur when
    picking a certain tag team.  Special poses can occur at the before
    a match, after winning a match, or after losing a match.
    
    NOT ALWAYS: Depicts that the pose only occurs when certain outfits
                are chosen.
    
    
    ----------------------
    Special Starting Poses
    ----------------------
    
    Anna - Nina (NOT ALWAYS)
    Armor King - King (NOT ALWAYS)
    Baek - Hwoarang (NOT ALWAYS)
    Bruce - Bryan
    Bruce - Hwoarang
    Bruce - Lei
    Bryan - Hwoarang
    Bryan - Lei
    Bryan - Roger / Alex
    Bryan - Yoshimitsu
    Devil - Kazuya
    Eddy / Tiger - Hwoarang
    Eddy / Tiger - Kazuya
    Ganryu - Michelle
    Heihachi - Jin (NOT ALWAYS)
    Heihachi - Kazuya
    Heihachi - Kuma
    Heihachi - Lee (NOT ALWAYS)
    Heihachi - Ling
    Heihachi - Yoshimitsu
    Hwoarang - Jin (NOT ALWAYS)
    Hwoarang - Kazuya
    Hwoarang - Lee
    Hwoarang - Lei
    Hwoarang - Paul
    Jin - Kazuya
    Julia - Michelle (NOT ALWAYS)
    Kuma - Paul
    Kuma / Panda - Roger
    Law - Paul (NOT ALWAYS)
    Lei - Paul
    Ling - Panda
    Ling - Wang
    
    
    ----------------------
    Special Winning Poses
    ----------------------
    
    Baek - Hwoarang
    Bryan - Lei
    Bryan - Yoshimitsu
    Devil - Kazuya
    Ganryu - Michelle
    Heihachi - Kuma
    Kuma - Paul
    Ling - Panda
    Ling - Yoshimitsu
    
    
    ----------------------
    Special Losing Poses
    ----------------------
    
    Anna - Bryan
    Anna - Nina
    Armor King - King
    Baek - Hwoarang
    Bruce - Lei
    Bryan - Lei
    Bryan - Nina
    Bryan - Yoshimitsu
    Devil - Kazuya
    Eddy/Tiger - Hwoarang
    Ganryu - Julia
    Ganryu - Michelle
    Heihachi - Kuma
    Heihachi - Lee
    Heihachi - Yoshimitsu
    Hwoarang - Lei
    Kuma - Paul
    Law - Lei
    Law - Paul
    Lee - Kazuya
    Lei - Paul
    Ling - Jin
    Ling - Panda
    Ling - Wang
    Nina - Paul
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             13. Buffered Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section is a list of moves that can be buffered.  This may
    help you to pull of some moves, or maybe even some of the
    multi-throws.  Listed will be the the way to perform the move
    using buffered input.
    
    
    -------------
    Every Fighter
    -------------
    
    Ultimate Punch
         TAC 1+2, 1+2, 1+2, 1+2, 1+2
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     14. Sample Tag Combos / Juggles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Listed by the fighter's name will be the name of the partner used
    to perform the particular combo, and the amount of damage.
    Underneath the names will be the "Universal Tag Move" that is
    being used in the combo.
    
    NOTE: Damage begins from the attack that launches the opponent.
    
    
    Anna - Nina (50)
    Quick Somersault Kick
         U/F+4,5, d/f+1,2,1,2,f+1+2
    
    
    Baek - Hwoarang (75)
    Launcing Rocket
         3,4,3,5 * 1,2,4
    
    
    Bryan - Bruce (49)
    Chopping Elbow
         b+1~5, d/f+3,1
    
    
    Bryan - Bruce (57)
    Chopping Elbow
         b+1~5, b+4,3,4
    
    
    Forrest - Paul (51)
    Somersault Kick
         U/F+4~5, qcf+2
    
    
    Heihachi - Lee (47)
    Demon Uppercut
         f,F+2,5, f+1,1,1,2,2
    
    
    Lei - Bryan (59)
    Lift Up Cannon
         4~4,3,3,5, f,F+2
    
    
    Wang - Julia (47)
    G-Clef Cannon 2
         d/f+1,1,5, d+4,1
    
    
    Wang - Michelle (46)
    G-Clef Cannon 2
         d/f+1,1,5, d+1, FC d/f+4,3
    
    
    Wang - Julia (36)
    False Lift
         d/b+2,5, f,F+1,4
    
    
    Wang - Michelle (41)
    False Lift
         d/b+2,5, f,F+2
    
    
    Yoshimitsu - Kunimitsu (53)
    Indian Stance Kangaroo Kick
         INS 4,5, b+1,1,1,1,1,1
    
    
    Yoshimitsu - Kunimitsu (63)
    Kangaroo Kick
         4~3,5, b+1,1, b+1,1,1,1,1,1
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  15. Secrets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section is for secrets within Tekken Tag that you can't find
    in the instruction manual.
    
    
    
    =============================
             Characters
    =============================
    
    
    Time Release Characters
    -----------------------
    Characters are unlocked only by completing "Arcade" mode. The order
    in which the fighters are unlocked:
    
     1) Kunimitsu
     2) Bruce Irvin
     3) Jack-2
     4) Lee Chaolan
     5) Wang Jinrey
     6) Roger / Alex
     7) Kazuya Mishima
     8) Kuma / Panda
     9) Ogre
    10) True Ogre
    11) Prototype Jack
    12) Tetsujin / Mokujin
    13) Devil / Angel
    14) Unknown
    
    
    Play as Panda
    -------------
    Highlight Kuma and then press the "X" or "Circle" button.
    
    
    Play as Tiger
    -------------
    Highlight Eddy and then press the "Start" or "Tag" button.
    
    
    Play as Alex
    -------------
    Highlight Roger and then press the "X" or "Circle" button.
    
    
    Play as Angel
    -------------
    Highlight Devil and then press the "Start" button.
    
    
    Play as Mokujin
    ---------------
    Highlight Tetsujin and then press the "X" or "Circle" button for a
    female Mokujin and "Triangle" for a male Mokujin.
    
    
    Select Tetsujin and Unknown
    ---------------------------
    After unlocking Tetsujin and Unknown, they cannot be viewed in most
    modes as selectable fighters.  Tetsujin is in an empty space to the
    left of Wang, and Unknown is in the empty space to the right of Roger.
    
    
    
    =============================
           Special Outfits
    =============================
    
    
    Play as Schoolgirl Ling
    -----------------------
    Highlight Ling and then press the "Start" or "Tag" button.
    
    
    Play as Schoolboy Jin
    ---------------------
    Highlight Jin and then press the "Start" or "Tag" button.
    
    
    Fight in Law's Orange Outfit
    ----------------------------
    Highlight Law and then press the "Start" or "Tag" button.
    
    
    Fight in Lee's Black Tuxedo
    ---------------------------
    Highlight Lee and then press the "Start" or "Tag" button.
    
    
    Unlock Armor King's 3rd Outfit
    ------------------------------
    Beat "Arcade" mode with Armor King.  Highlight him and then press
    the Start" or "Tag" button.
    
    
    Play as Gold Tetsujin
    ---------------------
    Win 10 consecutive matches in "Versus battle" or "1 on 1 Versus"
    mode, then select Tetsujin.  Tetsujin will remain gold until the
    win streak is broken, or Versus mode is exited.
    
    Another way is to win 10 consecutive matches in "Survival Mode" with
    Tetsujin as one of the members of the tag team.  Then for the rest
    of Survival mode, Tetsujin will be gold until you are defeated.
    
    
    
    =============================
          Other Unlockables
    =============================
    
    
    Unlock Theater Mode
    -------------------
    Beat story mode with any fighter.
    
    
    Unlock Ling's 2nd Movie
    -----------------------
    Beat "Arcade" mode when selecting Ling as the first fighter in her
    schoolgirl outfit.
    
    
    Unlock Tekken Bowl
    ------------------
    When you unlock True Ogre, this mode is unlocked as well.
    
    
    Unlock Embu #2
    --------------
    Unlock Unknown and you will be able to see an embu starring the animals
    of Tekken Tag.
    
    
    Unlock Gallery Mode
    -------------------
    Unlock Unknown and you will be able to get screen captures from a
    match by pausing the game and selecting "Screen Capture".
    
    
    
    =============================
            Cool Secrets
    =============================
    
    
    Begin Match with Second Fighter
    -------------------------------
    To start off the match with the second selected fighter, hold down
    the tag button until the player intros begin.
    
    
    Devil Kazuya
    ------------
    Picking Kazuya and Devil as partners will give you a special tag
    team where Kazuya can transform into Devil and vise-versa.  The
    down side of this tag team is that they can only transform while
    they are standing up.
    
    
    Unknown’s Hidden Power
    ----------------------
    If you have an Analog controller, then you have access to Unknown’s
    Hidden Power.  Unlike any other fighter, Unknown has the ability to
    change her fighting style at her own free will.  If you decide that
    you want to take on a different fighter’s fighting style, then press
    the R3 button while in a match.  Unknown will randomly choose a
    fighting style to imitate.
    
    
    Play as an Unlocked Fighter
    ------------------------------
    In "Arcade", "Practice", "Versus", or "Tekken Bowl" mode, choose the
    "Random" icon until you get a fighter that is not unlocked yet.  If
    you don't get a new fighter, just press the "Select" button and try
    again. This fighter will be the next fighter that you can unlock
    during "Arcade" mode.  You can use them before you unlock them, but
    the fighter won't be listed until they are actually unlocked.
    
    
    Scrambled Circuits
    ------------------
    These are fighters that will go "berserk" after being hit by one of
    Devil's laser beams:
    Gun Jack, Jack-2, P. Jack
    
    
    Fire Retardant
    --------------
    These are fighters that will barely be fazed when hit by True Ogre's
    fire blast (i.e. they still stand after being hit):
    Bryan Fury, Gun Jack, Jack-2, P. Jack
    
    
    Noise Pollution
    ---------------
    If you hold the down button the on the controller before the match begins,
    then you will be able to hear Tetsujin making clanking noises whenever he
    is hit or when he blocks.  Mokujin will make claning and wood chop sounds.
    NOTE: The sound effect ends as soon as the match is over.
    
    
    
    =============================
            Glitch / Error
    =============================
    
    
    Practice Mode Glitch
    --------------------
    In practice mode, if you select Eddy Gordo as your opponent, the
    damage meter will continue to increase until Eddy gets knocked to the
    ground.
    
    
    Error in Movelist Demo
    ----------------------
    In the practice mode command list demo, you will see that Ling performs
    the "Sunflower Wake Up Call" instead of the "Sunflower".
    
    
    
    =============================
                Other
    =============================
    
    
    In-Game Reset
    -------------
    Press "start" and "select" simultaneously to return to the Menu
    screen at any time, except while in the Options menu and at the
    load screens.
    
    
    Command Continuous Playback
    ---------------------------
    In practice mode, you can have a move repeated continuously by first
    recording it with the command capture, then by playing it with
    "SELECT + SQUARE" buttons.
    
    
    Repeat Team Battle Results
    --------------------------
    The results of Team Battle can be repeated by pressing the select
    button.
    
    
    Practice Mode Stage Select
    --------------------------
    Highlight "Practice mode" while in the main menu. Hold "L2" and then
    press "R2" the indicated number of times to select the corresponding
    stage:
    
           Number     Stage
           ------     -----
              1       Law (New)
              2       Yoshimitsu (Light snow)
              3       Ling
              4       Hwoarang
              5       Lei
              6       Ogre
              7       School stage (Evening)
              8       Jin (Evening)
              9       Nina (Daytime)
             10       Eddy (Sunset)
             11       King
             12       Heihachi
             13       Eddy (Daytime)
             14       Unknown
             15       Law (Old)
             16       School Stage (Daytime)
             17       Jin (Daytime)
             18       Nina (Night time)
             19       Yoshimitsu (Heavy snow)
             20       Paul
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              16. Tekken Bowl
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The Tekken Bowl FAQ was my 3rd FAQ of the Tekken series, however it was
    never released outside of the Tekkenomics website.  My first two FAQs were
    both Hidden Moves FAQs for Tekken 4 and Tekken Tag Tournament.
    
    Since Tekken Bowl is one of the best mini-games included in the Tekken
    series, I decided to put together a FAQ of info and some things that
    might aid in enhancing someone's experience with Tekken Bowl.
    
    This section is designed for beginners to Tekken Bowl, but can be used by
    anyone.  This section will contain information about bowling in general.
    
    This section only covers the PS2 Tekken Tag Tournament (U.S. Version) and
    may be used for other PS2 Versions of Tekken Tag, but I only worked with
    the U.S. Version.
    
    What is Tekken Bowl?
    Tekken Bowl is an unlockable mini-game included in Tekken Tag Tournament
    that allows you to play the sport of bowling with your favorite Tekken
    Tag Fighters.
    
    For more info on Tekken Bowl, check out the "Tekken Tag Tournament:
    Bowling FAQ" by Wazuya on GameFAQs:
    http://www.gamefaqs.com/console/ps2/file/250631/10002
    
    
    -------------------------------------------------------------------
                                 16A. Legend
    -------------------------------------------------------------------
    
    
    ----------------
    FAQ Legend
    ----------------
    
    
    This legend is for the notation used within this FAQ.
    
    
     Notation     Meaning
     --------     -------
    
      2           Scorecard Button (Triangle)
      3           Bowling Button (X)
      4           Back Button (Circle)
      R           Right (On analog controller)
      L           Left (On analog controller)
      Select      Press the "Select" button
      Start       Press the "Start" button
      Default     The default hand for an ambidextrous bowler
      Majority    The hand a bowler will use as its default most of the time
    
    
    Hand: The hand that the player bowls with.
    Min0: The minimum ball Speed value that I have obtained (in MPH),
          while knocking over no pins.
    Min: The minimum ball Speed value that I have obtained (in MPH),
         while knocking over atleast one pin.
    Max: The maximum ball Speed value that I have obtained (in MPH).
    
    
    ----------------
    Scorecard Legend
    ----------------
    
    
    This legend is for the notation used in the scorecard in Tekken Bowl.
    
    
     Notation     Meaning
     --------     -------
    
      F           Foul (Blue in color)
      G           Gutterball
      -           Miss
      /           Spare
      X           Strike
    
    
     Color        Meaning
     -----        -------
    
     Blue         Color used for a foul ball
     White        Default color
     Yellow       Indicates a split has occured during the first ball
                  of a frame
    
    
    -------------------------------------------------------------------
                              16B. Definitions
    -------------------------------------------------------------------
    
    
    These are bowling definitions that are related to Tekken Bowl.
    
    
    Gutterball
         No pins were knocked down with the first bowler in a frame.
    
    Miss
         No pins were knocked down with the second bowler in a frame.
    
    Spare
         All of the remaining 10 pins were knocked down with the second
         bowler in a frame.
    
    Strike
         All 10 pins were knocked down with the first bowler in a frame.
    
    
    
    -------------------------------------------------------------------
                              16C. Bowlers
    -------------------------------------------------------------------
    
    
    This is a list of all the available bowlers, along with some stats.
    
    NOTE: Just in case you were wondering, Dr. B is NOT a selectable bowler.
    
    
    ---------------------------------------------
           Anna Williams
    ---------------------------------------------
    
    Hand: Left
    Min0: 4.24
    Min: 10.35
    Max: 23.08
    
    ---------------------------------------------
           Armor King
    ---------------------------------------------
    
    Hand: Right
    Min0: 17.94
    Min: 21.62
    Max: 45.16
    
    ---------------------------------------------
           Baek Doo San
    ---------------------------------------------
    
    Hand: Left (Default)
    Min0: 11.54
    Min: 14.82
    Max: 34.29
    
    Hand: Right (Select)
    Min0: 9.45
    Min: 14.70
    Max: 34.01
    
    ---------------------------------------------
           Bruce Irving
    ---------------------------------------------
    
    Hand: Right
    Min0: 15.45
    Min: 18.10
    Max: 40.41
    
    ---------------------------------------------
           Bryan Fury
    ---------------------------------------------
    
    Hand: Right
    Min0: 18.97
    Min: 22.53
    Max: 48.80
    
    ---------------------------------------------
           Devil / Angel
    ---------------------------------------------
    
    Hand: Right (Devil)
    Min0: 12.64
    Min: 15.41
    Max: 33.75
    
    Hand: Right (Angel)
    Min0: 10.81
    Min: 14.84
    Max: 34.53
    
    ---------------------------------------------
           Eddy Gordo / Tiger Jackson
    ---------------------------------------------
    
    Hand: Left (Eddy)
    Min0: 13.38
    Min: 15.08
    Max: 33.94
    
    Hand: Left (Tiger)
    Min0: 12.63
    Min: 15.58
    Max: 34.03
    
    ---------------------------------------------
           Forrest Law
    ---------------------------------------------
    
    Hand: Right
    Min0: 9.80
    Min: 14.05
    Max: 31.42
    
    ---------------------------------------------
           Ganryu
    ---------------------------------------------
    
    Hand: Right
    Min0: 23.78
    Min: 24.76
    Max: 54.50
    
    ---------------------------------------------
           Gun Jack
    ---------------------------------------------
    
    Hand: Right
    Min0: 29.81
    Min: 30.18
    Max: 63.31
    
    ---------------------------------------------
           Heihachi Mishima
    ---------------------------------------------
    
    Hand: Right
    Min0: 15.56
    Min: 19.02
    Max: 43.04
    
    ---------------------------------------------
           Hwoarang
    ---------------------------------------------
    
    Hand: Right (Default)
    Min0: 11.78
    Min: 14.63
    Max: 34.47
    
    Hand: Left (Select)
    Min0: 11.07
    Min: 15.92
    Max: 34.38
    
    ---------------------------------------------
           Jack-2
    ---------------------------------------------
    
    Hand: Right
    Min0: 29.11
    Min: 30.79
    Max: 65.03
    
    ---------------------------------------------
           Jin Kazama
    ---------------------------------------------
    
    Hand: Right
    Min0: 12.98
    Min: 14.17
    Max: 34.49
    
    ---------------------------------------------
           Julia Chang
    ---------------------------------------------
    
    Hand: Right
    Min0: 8.46
    Min: 12.56
    Max: 29.24
    
    ---------------------------------------------
           Jun Kazama
    ---------------------------------------------
    
    Hand: Right
    Min0: 4.54
    Min: 9.84
    Max: 23.30
    
    ---------------------------------------------
           Kazuya Mishima
    ---------------------------------------------
    
    Hand: Right
    Min0: 11.46
    Min: 15.82
    Max: 33.86
    
    ---------------------------------------------
           King
    ---------------------------------------------
    
    Hand: Right
    Min0: 13.28
    Min: 17.63
    Max: 40.47
    
    ---------------------------------------------
           Kuma / Panda
    ---------------------------------------------
    
    Hand: Right (Kuma)
    Min0: 20.58
    Min: 23.39
    Max: 51.43
    
    Hand: Right (Panda)
    Min0: 21.85
    Min: 23.58
    Max: 51.41
    
    ---------------------------------------------
           Kunimitsu
    ---------------------------------------------
    
    Hand: Left
    Min0: 3.94
    Min: 8.63
    Max: 20.76
    
    ---------------------------------------------
           Lee Chaolan
    ---------------------------------------------
    
    Hand: Left
    Min0: 7.48
    Min: 13.95
    Max: 29.07
    
    ---------------------------------------------
           Lei Wulong
    ---------------------------------------------
    
    Hand: Right
    Min0: 12.80
    Min: 14.85
    Max: 33.82
    
    ---------------------------------------------
           Ling Xiaoyu
    ---------------------------------------------
    
    Hand: Right
    Min0: 4.06
    Min: 8.70
    Max: 20.87
    
    ---------------------------------------------
           Michelle Chang
    ---------------------------------------------
    
    Hand: Right
    Min0: 3.96
    Min: 11.06
    Max: 26.40
    
    ---------------------------------------------
           Nina Williams
    ---------------------------------------------
    
    Hand: Right
    Min0: 7.94
    Min: 11.27
    Max: 26.26
    
    ---------------------------------------------
           Ogre
    ---------------------------------------------
    
    Hand: Left
    Min0: 13.70
    Min: 18.46
    Max: 40.52
    
    ---------------------------------------------
           Paul Phoenix
    ---------------------------------------------
    
    Hand: Right
    Min0: 17.87
    Min: 19.86
    Max: 45.32
    
    ---------------------------------------------
           Prototype Jack (P. Jack)
    ---------------------------------------------
    
    Hand: Left
    Min0: 25.14
    Min: 28.78
    Max: 59.81
    
    ---------------------------------------------
           Roger / Alex
    ---------------------------------------------
    
    Hand: Right (Roger)
    Min0: 4.22
    Min: 7.64
    Max: 17.83
    
    Hand: Right (Alex)
    Min0: 1.87
    Min: 8.04
    Max: 17.88
    
    ---------------------------------------------
           Tetsujin / Mokujin
    ---------------------------------------------
    
    Hand: Right (Majority)
    Min0: 7.89
    Min: 11.07
    Max: 64.53
    
    Hand: Left
    Min0: 3.10
    Min: 13.10
    Max: 57.09
    
    NOTE: Tetsujin / Mokujin will copy the style of a randomly
          selected bowler.
    
    ---------------------------------------------
           True Ogre
    ---------------------------------------------
    
    Hand: Left
    Min0: 23.62
    Min: 24.86
    Max: 50.78
    
    ---------------------------------------------
           Unknown
    ---------------------------------------------
    
    Hand: Left (Majority)
    Min0: 3.16
    Min: 7.83
    Max: 48.59
    
    Hand: Right
    Min0: ?
    Min: ?
    Max: ?
    
    NOTE: Unknown will copy the style of a randomly selected bowler.
    
    ---------------------------------------------
           Wang Jinrei
    ---------------------------------------------
    
    Hand: Right
    Min0: 4.07
    Min: 7.59
    Max: 17.68
    
    ---------------------------------------------
           Yoshimitsu
    ---------------------------------------------
    
    Hand: Right
    Min0: 12.73
    Min: 16.15
    Max: 34.54
    
    
    
    -------------------------------------------------------------------
                               16D. Secrets
    -------------------------------------------------------------------
    
    
    This section is for secrets within Tekken Tag Tournament that are
    related to Tekken Bowl.
    
    
    =============================
         Unlockable Stages
    =============================
    
    
    Unlock Tekken Bowl
    ------------------
    When you unlock True Ogre, Tekken Bowl is unlocked as well.
    
    
    Time Release Characters
    -----------------------
    Characters are unlocked only by completing "Arcade" mode. The order
    in which the fighters are unlocked:
    
     1) Kunimitsu
     2) Bruce Irvin
     3) Jack-2
     4) Lee Chaolan
     5) Wang Jinrey
     6) Roger / Alex
     7) Kazuya Mishima
     8) Kuma / Panda
     9) Ogre
    10) True Ogre
    11) Prototype Jack
    12) Tetsujin / Mokujin
    13) Devil / Angel
    14) Unknown
    
    
    Unlock Jukebox
    --------------
    To unlock the Jukebox, get at least 200 points in one bowling match.
    
    
    
    =============================
                Other
    =============================
    
    
    In-Game Reset
    -------------
    Press "start" and "select" simultaneously to return to the Menu
    screen at any time, except during the load screen.
    
    
    Ambidextrous Bowlers
    --------------------
    Press the "Select" button to switch between right and left handed.
    This works for the following bowlers:
    Baek Doo San (Left Handed Default)
    Hwoarang (Right Handed Default)
    
    
    Over Charge
    -----------
    When you're up to bowl and you get the charge meter one level above
    its maximum level, then your bowler will throw the ball, along with
    theirself, at the pins and you will get a foul.
    
    
    Time Up
    -------
    If you're up to bowl and you do not throw the ball after 5 minutes
    have passed, then your bowler will throw the ball, along with
    theirself, at the pins and you will get a foul (similar to an Over
    Charge).
    
    
    Mokujin See, Mokujin Do
    -----------------------
    If Tetsujin / Mokujin is selected as the second bowler, they will
    copy the pose of their partner when there is a strike.  However, if
    the partner is Unknown, then the pose will be random.
    Unknown will always copy Jun's poses.
    
    
    Radar Vision
    ------------
    The following bowlers have a special radar when they bowl:
    Bryan Fury, Gun Jack, Jack-2, Prototype Jack, Yoshimitsu
    
    
    Knock out Dr. B
    ---------------
    You can see Dr. B on your left hand side at the bowling alley.  You
    can throw the ball at him and knock him out by moving your bowler all
    the way over to the left side of the lane, then look towards him before
    you throw the ball.  You should hear a "K.O.", acknowledging that you
    were successful.  You can also knock out other spectators.  Just move
    your bowler over to the side of the alley that they're on before you
    throw the ball.
    
    
    
    =============================
                Hints
    =============================
    
    
    Strikes with Lei
    ----------------
    A good way to get strikes with Lei Wulong, or any medium-speed
    bowler, is to move a little to the left before you throw the ball.
    Then make sure that the "Ball Spin" is in the middle, or a little
    to the right.  Then make sure that your speed is almost full.  You
    may not get a strike every time, but a good majority of the pins
    will get knocked down.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                17. Questions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    In this section, I will try my best to answer questions that I have
    received through e-mail.
    
    
    ----------
    Question 1 - TTT on PS3 issues
    ----------
    
    Q: I have an 80GB PS3 and when I play TTT, it runs really slowly.  Do you
       know anything about this?
    
    A: I also have the 80GB PS3 with PS2 backwards compatibility and I am
       experiencing the same slowness problem.  This is a known issue and is
       displayed at the link below under "80GB PLAYSTATION3 Model CECHE01":
       http://www.us.playstation.com/Support/CompatibleStatus
       TTT should work fine on the original 20GB/60GB models.  The new
       PS3 models don't have PS2 backwards compatibility and will not be
       able to play TTT,
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              18. Special Thanks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Name                    Reason
    ----                    ------
    
    Paulinstein             For helping me to find more Hidden Moves.
    
    Namco                   For creating another incredible game.
    
    Catlord                 For creating one of the best Tekken movelists,
                            which I used to discover a hidden move in TTT.
    
    Tekken Zaibatsu         For creating one of the best Tekken movelists,
                            and websites.
    
    Ryan 'jra64' Abella     For convincing me to remove partial strings
                            that have no unique properties, and for
                            noticing a grammatical error.
    
    Cloud                   For e-mailing me a Hidden Move for Bryan Fury.
    
    Chrysander              Explaining the Tag Sliding move
    
    MCP                     Explaining the Tag Sliding move
    
    PBeja                   Writing the "New Moves List" FAQ for TTT.
    
    Wazuya                  Writing the "Bowling FAQ" for TTT.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            19. About Tekkenomics
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides
    and to keep you updated on Tekken news and information.
    
    "Tekkenomics" was originally the name of the website created by me
    (Wild Man X), with help from Paulinstein and Drake the Demon, which first
    came online on November 6, 2004.  However, due to someone engaging in
    piracy on our hosting server the website went down in April 2007.  With
    the release of Tekken 6 approaching for consoles, I decided to bring back
    Tekkenomics, but in the form of a blog back in June 2009.
    
    "Tekkenomics" contains various Tekken related material, some of which is
    difficult to find on any other Tekken based website.  The blog will
    contain exclusive articles, original FAQ files, move lists, combos/juggles,
    combo videos, in-game matches, Tekken commercials, PC desktop wallpaper,
    PSP wallpaper, CG art, fan-based material, and other things.
    
    If you're having problems visiting the "Tekkenomics Blog" at
    http://www.tekkenomics.com, then you can also visit it at the following
    link: http://tekkenomics.wordpress.com
    
    If you were wondering how we came up with the name "Tekkenomics", back in
    my high school days in the year 2000, Paulinstein, me, and some other high
    school friends would get together to play Tekken 3 on the PlayStation 1.
    At the time, we were also enrolled in Economics. Whenever we would get
    together to play, we would say that we were going to study some
    "Tekkenomics".  So, basically: "Tekken" + "Economics" = "Tekkenomics".
    
    There are a few references on the web to the name "Tekkenomics" that
    aren't related to us or our blog.  There are some members on the Tekken
    Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101",
    and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu,
    we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon".
    The things on the web that ARE related to us are at: GameFAQs, Neoseeker,
    IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail,
    GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           20. About The Author
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    I have been a fan of the Tekken series since 2000.  A few of my friends
    got me into the series with Tekken 3.
    
    My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
    learned some new things about Tekken along the way that I probably
    wouldn't have learned otherwise.  My FAQs are a way for me to share
    what I have learned.
    
    Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought
    Tekken Tag Tournament for the PS2, I decided to learn how to play with all
    of the fighters, and this has carried over to Tekken 4, Tekken 5, and
    Tekken: Dark Resurrection.  So, you can rest assured that I do atleast
    know a little bit about what I'm talking about :)
    
    I am currently residing in Southern California (in the United States),
    but have not been to any of the arcades in the area in a long time.  I
    used to play at the University of California, Riverside.
    
    I hope that you've enjoyed my FAQs!
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 21. Closing
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Feel free to e-mail me any questions or comments about this FAQ or
    the Tekkenomics Blog.  When sending e-mail, please make sure that
    "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
    name, or it will most likely be deleted.  Also, I only speak English.
    
    
    Please let me know if you are confused about any part of this FAQ.
    I will do my best to clarify any part that may seem confusing.
    
    
    I hope you find this FAQ helpful.  Thanks for your time.
    
    
    
                                 Tekkenomics
                          Class is now in session!!!
    
                      Copyright 2000-2009 - Tekkenomics
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    EoF
    

    FAQ Display Options: Printable Version