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    P. Jack by Littlepony

    Version: 1 | Updated: 10/29/00 | Search Guide | Bookmark Guide

    ************************************
    Prototype Jack TTT FAQ by Littlepony
    ************************************
    
    ********
    Contents
    ********
    
    1 - Introduction
    
    2 - Version History
    
    3 - Prototype Jack Data File & Story
    
    4 - Move Conventions
    
    5 - TTT Movelist
    
    6 - TTT Juggles & Combos
    
    7 - Moves Analysis 
    
    8 - Strategy (coming next update)
    
    9 - Credits
    
    ******************
    (1) - Introduction
    ******************
    
    Considering I said I'd never write a FAQ again,I wrote my Jun Kazama FAQ and now 
    I'm on FAQ #3.Dedicated to the most overlooked of the Jack's,PJack,I hope to 
    provide a half decent insight into his strengths and maybe improve your PJack 
    game a little.Over and out,
    
    Littlepony xxxx
    
    *********************
    (2) - Version History
    *********************
    
    VERSION 1 (29/10/00) - PJack FAQ conceived.Mother and baby are doing well :o)
    
    
    **********************************
    (3) - Data File & Story (Tekken 2)
    **********************************
    
    
    NATIONALITY - Russian
    
    FIGHTING STYLE - Power moves and mechanical martial arts
    
    AGE - 7
    
    HEIGHT - 135 cm
    
    WEIGHT - 185 kg
    
    BLOOD TYPE - G (Gasoline)
    
    OCCUPATION - None (he is usually left without fuel)
    
    HOBBY - Destruction
    
    LIKES - Imputting data to his memory
    
    DISLIKES - Unknown
    
     After the first Rave War,the remains of the first prototype Jack unit (a first 
    stage model of the final Jack model) was almost destroyed by Jack's rampaging 
    combat abilities.Upon reactivation,P Jack complained that his alter-ego had 
    received a refit,and repeated his plea til his fuel ran out.Now resting in 
    Kazuya's laboratory,P Jack was left for months before a back up fuel supply 
    reactivated him,and once again he began his constant pleas for a new look.To 
    quieten him,Kazuya gave his captured scientist (Dr Bosconovitch) the task of 
    remodelling the robot.With a cunning memory change,the doctor managed to 
    convince P Jack that his new body afforded him superior protection to 
    Jack's,despite it being only a hat and sunglasses.
    
     Kazuya is currently goading P Jack into a rage,claiming that the robot isn't 
    strong enough to defeat Jack-2.This has lead P Jack to demand more programmed 
    manouevers in time for the second tournament.Having repeated his fighting moves 
    over an over (to such an extent that the doctor dis-connectedP P Jack's voice 
    box),P Jack now feels his next encounter with Jack will have a much different 
    conclusion! 
    
    
    **********************
    (4) - Move Conventions
    **********************
    
    
    1 = left punch
    2 = right punch
    3 = left kick
    4 = right kick
    5 = tag 
    f = tap forward - F = hold forward
    d = tap down - D = hold down
    b = tap back - B = hold back
    u = tap up - U = hold up
    d/f = tap down forward - D/F = hold down forward
    d/b = tap down back - D/B - hold down back
    u/f = tap up forward - U/F = hold up forwards
    u/b = tap up back - U/B = hold up back
    qcf = quarter circle forwards 
    hcf = forwards
    
    
    FC = full crouching position
    WS = while standing
    N = joystick to neutral position
    WR = whilst running
    SS = side step
    [ ] = optional method
    SSR = side step right
    SSL = side step left
    , = followed by...
    ~ = press immediately afterwoods
    + = press at the same time
    (_) = or
    : = delay possible
    = = next in sequence
    
    
    PLD = play dead position, face up with feet away
    KND = knockdown position, face up with feet towards
    SLD = slide position, face down with feet away
    FCD = face down position, face down with feet towards
    
    
    BK = back turned to opponent
    JG = juggle starter
    RC = move recovers crouching
    BN = bounce juggle starter
    OB = force's opponents back to you
    OS = force's opponents side to you
    DS = double over stun
    FS = fall over stun
    CS = crumple stun
    GS = gut stun
    KS - knee drop stun
    HS = hunch over stun
    TS = trip stun
    LS - lift stun
    SP = spins opponent in air
    MC = Master Counter
    CFS = crumple fall stun
    BS = low block stagger
    GB = guard break
    UB = unblockable
    T = taunt
    LST = left side throw
    RST = right side throw
    BT = back throw
    BTO = back to opponent
    # = see corresponding foot note
    c = counter hit modifier
    
    
    L = hits low - block D/B
    M = hits mid - block B
    H = hits high - block B or duck
    Sm = hits special mid - block D/B or B
    
    
    wgf = Wind Godfist (f,N,d,d/f+2)
    ewgf = Electric Wind Godfist (f,N,d~d/f+2)
    tgf = Thunder Godfist (f,N,d,d/f+1)
    big = Only works on big characters
    cd = Crouch Dash (f,N,d,d/f)
    cc = Crouch Cancel (tap u while crouching) 
    
    
    ******************
    (5) - TTT Movelist
    ******************
    
    
    +++++++++++++++++++++++++++++++++
    Throws,move reversals and parries
    +++++++++++++++++++++++++++++++++
    
    ---------------------------------------
    Move - Description - Hit Range - Escape
    ---------------------------------------
    
    1+3 - Hell Press - Mg - Unescapable #1
    
    2+4 - Ground Zero - H - 2
    
    2+4,d/b,d,D/F+2 - Gigaton Punishment - H - b~B #2
    
    LST ~(5) - Tornado (tag) - H - 1
    
    RST - Father's Love - H - 2
    
    BT - Reverse Lift Slam - H - Unescapable
    
    d/b+2+3 - Body Smash - H - 1+2
    
    ++++++++++++++
    Standard Moves
    ++++++++++++++
    
    ----------------------------------------
    Move - Description - Hit Range - Special
    ----------------------------------------
    
    2 - Right Punch - H 
    
    3 - Left Kick - H - 
    
    4 - Right Kick - H - JGc
    
    d/f+3 - Side Kick - M 
    
    d/f+4 - Toe Kick - M
    
    WS+1 - Quick Uppercut - M
    
    WS+2 - Rising Uppercut - M - SH JGc
    
    WS+3 - Mid Kick - M
    
    WS+4 - Standing Kick - M
    
    
    ++++++++++++++++++
    Special Techniques
    ++++++++++++++++++
    
    
    ----------------------------------------
    Move - Description - Hit Range - Special
    ----------------------------------------
    
    f+1 - Machine Elbow - M
    
    1,1,1 - P Jack Hammer - HHM
    
    2,1,2 ~(5) - Punch,Elbow,Upper (tag) - JG
    
    d+1,2 - Tile Splitter,Deathfist - MM
    
    f,f+2 - Cemaho Chop - M - GB KS
    
    d/b+1,1,1,2 - Machine Gun Punch,Megaton Punch - LLLM - RC
    
    D/F+1,2,1,2 - Uppercut Rush - MMMM - JGc RC
    
    d/f+2,1,2,1 - Hammer Uppercut Rush - MMMM JG RC
    
    FC d/f+1,2,1,1 - Windmill - MMMH - GB CF #3
    
    FC d/f+2,d+1 - Short Hammer Rush Low - MLg - RC
    
    FC d/f+2,d/f+1 - Short Hammer Rush Mid - MM - RC
    
    FC d/f+2,f+1 - Short Hammer Rush High - MH
    
    FC d/f+2,1,2 - Quick Upper Rush - MMM - RC
    
    FC d/f+1,2 - Short Upper Rush - MM
    
    FC d/f+1,2,d+1 - Short Upper Rush Low - MMLg
    
    FC d/f+1,2,d/f+1 - Short Upper Rush Mid - MMM - RC
    
    FC d/f+1,2,f+1 - Short Upper Rush High - MMH - RC
    
    FC+1,1,1,2 - Hamer Rush - LgLgMM
    
    FC+1,1,1,2,d+1 -Hammer Rush Low - LgLgMMLg
    
    FC+1,1,1,2,d/f+1 - Hammer Rush Mid - LgLgMMm - RC
    
    FC+1,1,1,2,f+1 - Hammer Rush High - LgLgMMh - RC
    
    1+2:1+2 - Hammer Knuckle,Double Uppercut - MM
    
    WS+1+2:1+2 - Double Uppercut,Hammer Knuckle - MM - JG
    
    f+1+2 - Arm Scissors - M - CF
    
    d/f+1+2 - Ground Drill - LgLg
    
    SS+1 ~(5) - Drill Upper (tag) - M - JG
    
    SS+1+2 - Tornado Cutter - HH
    
    SS+2 - Drill Punch - M - #4
    
    KND,d+1+2 - Spring Hammer (to sit) - M
    
    u/f+3+4 - Hip Press (to sit) - Mg - #5
    
    FC 3+4 - Sit Down (sit)
    
    (sit),F_B - Roll Forward_Back
    
    (sit),1,2,1,2 - Sitting Punches - LLLL
    
    (sit),2,1,2,1 - Alternate Sitting Punches - LLLL
    
    b,d/b,d,D/F+1 - Exploder/Megaton Upper - M - GB JG
    
    b,d,d/b,d,D/F+2 - Megaton Punch - M - RC
    
    HCF - Gigaton Start Up
    
    HCF+1 - Gigaton punch - M - GB
    
    b+1+2 ~(f) - Clock Up (cancel) #6
    
    
    +++++++++++++++++++
    Unblockable Attacks
    +++++++++++++++++++
    
    ----------------------------------------
    Move - Description - Hit Range - Special
    ----------------------------------------
    
    3+4,(3+4),(3+4) - Gigaton Stomp (2nd and 3rd thrusts) - Mg - UB
    
    HCF,(b,d/b,d,d/f,f,u/f,u,u/b)+1 - Wind Up to Gigaton Punch - M UB #7
    
    5~u_U - Giga Tag Stomp - Mg - UB #8
    
    f+4~1 - Dark Greeting - M - JG
    
    
    ++++++++++
    Foot Notes
    ++++++++++ 
    
    #1 - Throws on hit.If it is blocked will cause GB
    
    #2 - Can also be punch parried
    
    #3 - If last hit connects,opponent will be in OB position
    
    #4 - Throw's on CH and in a well timed juggle
    
    #5 - Chains into sit moves if it misses opponent
    
    #6 - Repel's all attacks 
    
    #7 - Can Wind Up 5 times.Becomes unblockable after 3rd wind up
    
    #8 - Hold U when tagging PJack in to activate stomp
    
    
    **************************
    (6) - TTT Juggles & Combos
    **************************
    
    
    All combos are not tech rollable meaning that once the combo has started,it will 
    all hit and cannot be tech rolled.Any that ARE tech rollable,I will make a note 
    next to it.
    
    Listed after the combo will be the amount of damage the combo/juggle does.Almost 
    all of the combos do more damage on a counter hit but some put your opponent 
    into a different state if the move hits on a counter.Special cases will always 
    be 
    mentioned with the combo if necessary.
    
    The juggle starter is included above the combos meaning that you activate the 
    commands after the starter.For example,if the juggle starter is "SS+1",the 
    follow 
    ups to the juggle will be written below the header without including the "SS+1" 
    to save repeatedly typing the "SS+1".To sum it up,I'm still a lazy cow ^_^
    
    This is only a starter.I still have combo's to add.Any that aren't here that you 
    may have that a guaranteed TRUE combo's,please send them to me at littlpony@jun-
    shrine.com
    
    
    ++++++++++++++++++++++
    Juggle Starter = d/f+2
    ++++++++++++++++++++++
    
    d/b+2 = 24
    
    2,f+1 = 27
    
    d/f+1+2 = 29
    
    D/F+1,2,1 = 30
    
    D/F+2,1,2 = 31
    
    2,2,d+1 = 35
    
    2,1+2 = 31
    
    2,2,f+1+2 = 39
    
    2,2,f+3+4 = 40
    
    d/f+4,f+3+4 = 34
    
    ++++++++++++++++++++++++
    Juggle Starter = D/F+2,1
    ++++++++++++++++++++++++
    
    WS+1 = 28
    
    WS+2 = 29
    
    WS+4 = 32
    
    ++++++++++++++++++++++++++++++++
    Juggle Starter = CH FC D/F+2,1,2
    ++++++++++++++++++++++++++++++++
    
    WS+1 = 55
    
    WS+2 = 54
    
    WS+3 = 68
    
    WS+4 = 62
    
    WS+4,f+3+4 = 74
    
    FC D/F+1,2,1 = 71
    
    FC D/F+2,1 = 63
    
    +++++++++++++++++++++++++++++
    Juggle Starter = CH D/F+1,2,1
    +++++++++++++++++++++++++++++
    
    4 = 62
    
    f+4 = 66
    
    WS+1 = 55
    
    WS+2 = 58
    
    WS+3 = 68
    
    WS+4 = 62
    
    WS+4,f+3+4 = 72
    
    WS+4,f+1+2 = 73
    
    FC D/F+1,2,1 = 71
    
    FC D/F+2,1,2,1 = 70
    
    U/F+4,1+2 = 76
    
    U/F+4,d+1 = 68
    
    U/F+4,d+2 = 71
    
    U/F+4,d+1 (tile splitter) = 73
    
    U/F+4,d/f+1+2 = 82
    
    
    ++++++++++++++++++++++
    Juggle Starter = SS+1
    ++++++++++++++++++++++
    
    1,1,1 = 58
    
    1+3 = 44
    
    3 = 48
    
    u+2 = 42
    
    u/f+4 = 48
    
    SS+1 = 50
    
    SS+2 = 58 
    
    SS+2,f+3+4 = 77
    
    SS+1+2 = 43
    
    u/f+3+4 = 48
    
    FC d/f+1,2,1 = 51
    
    D/F+1,2,1 = 48
    
    D/F+2,1,2 = 49
    
    FC d+1,1,1 = 46
    
    WS+1+2,1+2 = 52
    
    4,1+2 = 54
    
    f,f+2 = 56
    
    b,d,d/b,d,d/f+1 = 45
    
    b,d,d/b,d,d/f+2 = 69
    
    U/F+4,2,f+1+2 = 66
    
    U/F+4,2,f+3+4 = 67
    
    U/F+4,d/f+1+2 = 64
    
    U/F+4,D/F+1,2 = 60
    
    U/F+4,2,d+1 = 62
    
    U/F+4,2,f+1 = 61
    
    U/F+4,2,1+2 = 65
    
    U/F+4,2,hcf+1 = 66 (can be tech rolled)
    
    2,1,2 = 54
    
    f,f,b+1+2,d+3 = 34
    
    f,f,1,1 = 49
    
    d+(1),2 = 48
    
    d/b+1,1 = 54
    
    d/b+1,FC d/f+1 = 47
    
    b+1+2,d/f+1+2 = 42 (on big characters)
    
    b+1+2,f+3+4 = 40 (on big characters)
    
    f,f,b+1+2~F,d/f+1+2 = 47
    
    d/b+(1),(1),1,2 = 68
    
    d/f+2,2,d+1,f+3+4 = 75
    
    d/f+2,2,f+3+4 = 55
    
    d/f+2,2,2,f+3+4 = 61 (on Kuma)
    
    d+2,WS+1 = 40
    
    d+2,WS+2 = 41
    
    d+2,WS+3 = 50
    
    d+2,WS+4 = 44
    
    d+3+4,1,2,1 = 41
    
    SS,SS,d/f+1+2 = 56 or 47 (depends on side and position you hit opponent)
    
    SS,u/f+3+4 = 48
    
    ++++++++++++++++++++++
    Juggle Starter = hcf+1
    ++++++++++++++++++++++
    
    hcf+1 = 39
    
    SS+1 = 44
    
    SS+2 = 46
    
    SS+1+2 = 37
    
    f,f+2 = 50
    
    hcf+2 = 50 (63 on clean hit)
    
    FC D/F+1,2,1 = 47
    
    FC D/F+2,1,2 = 46
    
    d/b+(1),(1),1,2 = 62
    
    WS+1+2,1+2 = 46
    
    f,f,3,d+2 = 47
    
    u/f+3+4 = 42
    
    U/F+4,d/f+1+2 = 58
    
    U/F+4,d/f+1,2 = 54
    
    U/F+4,2,d+1 = 56
    
    U/F+4,2,f+3+4 = 61
    
    U/F+4,2,f+1+2 = 60
    
    U/F+4,2,1+2 = 59
    
    b+1+2,hcf+1 = 33
    
    b+1+2,f+3+4 = 34
    
    b+1+2,d/f+1+2 = 38
    
    b+1+2,d/f+1,2,1 = 17
    
    b+1+2,2,d+1 = 13
    
    b+1+2,2,f+1 = 13
    
    b+1+2,2,1+2 = 16
    
    b+1+2,2,2,f+3+4 = 26
    
    b+1+2,2,f+1+2 = 18
    
    b+1+2~f,d/f+1+2 = 41
    
    b+1+2~f,1+2 = 38
    
    b+1+2~f,f+3+4 = 42
    
    
    +++++++++++++++++++++
    Combo Starter = f+1+2
    +++++++++++++++++++++
    
    d+3 = 31
    
    d+4 = 27
    
    1+2 = 38
    
    d/f+1+2 = 41
    
    
    ++++++++++++++++++++
    Combo Starter = CH 4
    ++++++++++++++++++++
    
    d+1 = 42
    
    f+1+2 = 47
    
    f+3+4 = 50
    
    1+2 = 46
    
    
    
    ********************
    (7) - Moves Analysis
    ********************
    
    ++++++
    THROWS
    ++++++
    
    """"""""""
    HELL PRESS
    """"""""""
    
    I don't know if this is just me,but this move seems to be a little more 
    effective in TTT than it was in Tekken 2.This could be down to me only really 
    playing PAL Tekken 2.The best time to use this move and have the advantage is 
    after an opponent misses a high attack.If you are very close,pop out the hell 
    press and choose from many follow-up's such as d/f+1+2,1+2,f+3+4,hcf+1.None of 
    those are truly guarenteed but they are possible hit's depending on your 
    opponents actions after the Hell Press.Best thing about this move is the fact 
    that once activated,it cannot be escaped.Also,you can try this after a 
    SS+1.Works even better if you do further side step's as they fall.
    
    """""""""""
    GROUND ZERO
    """""""""""
    
    One of my favourite P Jack throws.It has two different options.You can input the 
    hcf+2 to deal a Gigaton Punishment throw.This can however be punch parried by 
    Baek (maybe Bryan,Ganny???) or if your opponent times it well,they can press b~B 
    to block the punch.Your second option from this throw is to leave the generic 
    Gigaton Punch and opt once again for many possible follow-up's.A good one is a 
    now staple P Jack move,d/f+1+2.You can also mix up with a f+3+4 which can make a 
    player panic even though it does leave you open.
    
    """""""
    TORNADO
    """""""
    
    A decent throw on it's own,it's real power comes from that lovely tag 
    feature.Although some of these are escapable,here are some of my favourite 
    follow up's for all the characters are as follows :-
    
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JACK 2 -       b,d/b,d,D/F+1 = 60   f,f+3 = 57   u/f+3+4 = 66
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KUNIMITSU -    u/f+3+4 = 61
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    YOSHIMITSU -   u/f+3+4 = 50   1+2,1+2 = 69   u/f~D+1+2 = 65
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KAZUYA -       f,N,d,D/F+4 = 55   4~3 = 60   u/f+3~4 = 65   wgf = 60
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    BRUCE -        d/f+3 = 52
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KUMA/PANDA -   f,f+2 = 62   u/f+3+4 = 66   3+4,3+4 = 56   d+4 = 100   b,f+2+3 = 
    90
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    LEE -          FC d/f+4 = 54   FC d,d/f,d,D/F+3 = 57   3+4,4 = 62
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    BAEK -         d/b+3+4 = 80   d/b+4 = 57   FC 3~3~N+3 = 59
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    MICHELLE -     u/f+3+4 = 75   FC D/F+4,3 = 67   d/f+3+4 = 54   f+1 = 52   d+1+2 
    = 61
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    ARMOR KING -   d/b+1+3,1,2,1,2,1,2 = 65   u/f+3+4 = 80   CD+4 = 69   f,f,N+2 = 
    46   u/f~D+1+2 = 85   U/F+2+4 = 75
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    GUNJACK -      d/b+3 = 58   b,d/b,d,D/F+1 = 65   b,d/b,d,d/f,D/F+1 = 62   F+3+4 
    = 65   3+4 = 100   u/f+3+4 = 60
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    ANNA -         d+3+4 = 56   FC D/F+2 = 58   d/f+4 = 50
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    BRYAN -        d/f+3 = 60	
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    HEIHACHI -     d+4 = 65   f,N,d,D/F+4,(4),(4),1 = 73   d+1+4 = 110   f,N,d,D/F+3 
    = 61   f,N,d,d/f+3 = 68
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    GANRYU -       d+4 = 90   d/f+3 = 57   u/f+3+4,2 = 80   f+1+2 = 62
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JULIA -        b+3 = 52   d/f+4,2,b,F+1 = 80   u/f+3+4 = 75   d,d/f+1,2 = 21
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JUN -          b+1 = 56   3+4 = 60   d/b+4,(4),4 = 68   FC D/F+2 = 52
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    XIAOYU -       d/b+4 = 50   d+1+2,1+2,F+3 = 85   d+1+2,3 = 52   
    d/f+2~1~5,f,f,N+4 = 74
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    NINA -         d+3+4 = 56   d/b+4 = 47   SS+4,f+1+2 = 40
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    LAW -          b+2,3,4 = 57   d/b+4 = 60
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    HWOARANG -     d/b+3+4 = 80   d/b+4 = 50	
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    EDDY -         3+4 = 54   f,f+3+4 = 64   3~3 = 61   3~4,(4),4 = 63
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    PAUL -         d+2 = 56	  f+1+2 = 61   qcb+3,2,2 = 69   qcb+3,2,1 = 71   SS+3 = 
    62
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KING -         d+3+4 = 57   U/F+2+3 = 75   f+1+4 = 65   f,f+2+3 = 64   d/b+1+3 = 
    68
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    LEI -          4~4 = 47	  u/f+2 = 52   f+3+4,3+4 = 55	
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JIN -          f,N,d,D/F+4 = 58   u/f+4~3 = 65   b+1+4 = 72
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    WANG -         d/f+1+2 = 62   u/f+3+4 = 75	
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    DEVIL/ANGEL -  f,N,d,D/F+4 = 58   4~3 = 65   3+4,3+4 = 90
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    TRUE OGRE -    d/f+1+2 = 60   1+2 = 70   f,f+1+2 = 60   d+3+4 = 65   
    d+1+2,b,b+1+2 = 160
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    OGRE -         f,f+1+2 = 60   u/f~D+1+2 = 85   4~3 = 60   FC 3~3~N+3 = 70
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    ROGER/ALEX -   d/b+3 = 57   u/f+3+4 = 80   CD+1 = 80
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    
    """""""""""""
    FATHER'S LOVE
    """""""""""""
    
    This is truly a sight to behold as P Jack practices a little S & M.You piss of 
    da Jack,you get your botty smacked.Simple as that.Follow it up with u/f+3+4 = 50 
    or f+3+4 = 51.A decent throw.Just keep your guard up as any spectators make 
    puddles on the floor.This move has been known to invoke severe incontinence and 
    lost voices through hilarity.For a truly comdeic occurance,do this throw on 
    Xiaoyu and hear her cry :o)
    
    """""""""""""""""
    REVERSE LIFT SLAM
    """""""""""""""""
    
    Although this throw looks weak compared to Jack 2 and Gunjack's back throws,this 
    has some real potential.Try the following follow-ups for some wicked damage.
    
    hcf+1,f+3+4 = 92
    
    u/f+3+4 = 65
    
    """"""""""
    BODY SMASH
    """"""""""
    
    Yet another of P Jack's useful throws.It's probably his best throw to use as it 
    has good follow up's and is difficult to escape (1+2).Sadly,none of the 
    following are guarenteed but it can be worthwhile trying for them cause if your 
    opponent tries an immediate counter attack,chances are you'll hit them first and 
    deal the damage.
    
    f+1+2,d/f+1+2 = 63
    
    d/f+2,2,f+1+2 = 32
    
    f+3+4 = 57
    
    Another lovely bit of cheddar you can try is to continually do the Body Smash 
    till you opponent punches you in the nose.Any half decent player will get out of 
    this cheese very easily but I mention it cause it exists almost as an infinite 
    combo.Use it on the scrubs ;p
    
    ++++++++++++++
    STANDARD MOVES
    ++++++++++++++
    
    """""""""""
    RIGHT PUNCH
    """""""""""
    
    Certainly a move you'll want to use often.ALthough it is a 10 frame affair,it 
    still comes out pretty quickly and is therefore effective in poking your 
    adversery.However,as withh most moves,over usage can lead to pain which,with P 
    Jack,I prefer to be dealing it rather than taking it.A staple part to a healthy 
    P Jack juggle!
    
    """""""""
    LEFT KICK
    """""""""
    
    Works nothing like Jack 2's version of the same move and in my opinion is poop 
    as it has little to offer even on a counter :(
    
    """"""""""
    RIGHT KICK
    """"""""""
    
    I don't rate this move much at all bar one usage.Once again,it is the treasured 
    counter hit.This juggles on a counter and allows a guarenteed f+3+4,f+1+2 or 1+2 
    follow up.That just about wraps this move up really.
    
    """""""""
    SIDE KICK
    """""""""
    
    Another basic move that I use very rarely.Has half decent range but thats about 
    it.You don't need this move so let's move on.
    
    """"""""
    TOE KICK
    """"""""
    
    A little better than it's cousin above but still nothing special.Can work in 
    some juggles as a replacement 2 but I'd stick with the jab over this any 
    day.Other than an average poke manouvere,I can't think of any other uses.
    
    """"""""""""""
    QUICK UPPERCUT
    """"""""""""""
    
    A decent uppercut move which is best used while in the crouch position 
    (obviously) and can be used in some juggles too.If you want a better 
    uppercut,check directly below.
    
    """""""""""""""
    RISING UPPERCUT
    """""""""""""""
    
    Links to the d/f+2 juggles but with added damage on the counter hit.On a regular 
    hit it stagger's your opponent allowing a guarenteed f+3+4.All in all,a very 
    useful little move for all occasions.
    
    """"""""
    MID KICK
    """"""""
    
    Does decent damage on a regular hit (28) and works very nicely after a FC D/F... 
    juggle for nasty damage.That's about it though.Being a high hit,it can leave you 
    very vulnerable if your opponent ducks.Only use it when you're sure or in 
    juggles.
    
    """""""""""""
    STANDING KICK
    """""""""""""
    
    Very good WS move.Excellent in your poking game when teamed with d+2.Also works 
    lovely in juggles.See above for some nice uses for this move.A necessity if you 
    are to play P Jack well.
    
    
    ++++++++++++++++++
    SPECIAL TECHNIQUES
    ++++++++++++++++++
    
    """""""""""""
    MACHINE ELBOW
    """""""""""""
    
    I used to think this was a neat move for poking away and stopping 
    attacks.Then,one day,I learnt about frame data and priorities.Needless to say,I 
    saw the light.This move is nothing special and nowhere near as good as I once 
    thought.Throw it into your juggles for a bit of variety but otherwise I'd steer 
    clear as it's way to slow and interruptable to be an effective poke.
    
    """""""""""""
    P JACK HAMMER
    """""""""""""
    
    Another move my opinion is divided on.If all 3 hits connect you're looking at 51 
    damage (59 CH).I can usually catch with this one pretty well.All in all 
    though,it feels a little out-dated in TTT for me.Slow and very easy to be 
    stopped.Doesn't sound too good.Nice for a change but use it with caution.
    
    """""""""""""""""
    PUNCH,ELBOW,UPPER
    """""""""""""""""
    
    I love this move too.Use the first 2 hits often to chip away at your opponent.My 
    favourite thing about this is to use this after my partner's juggle starter,tag 
    out on the upper and ride in with a tag slide for decent damage all round.Looks 
    real cool too.Hell you gotta love this guy's shades too :o)
    
    """""""""""""""""""""""
    TILE SPLITTER,DEATHFIST
    """""""""""""""""""""""
    
    ***CAUTION***
    
    Using this move against the Chang's and you're toast.P Jack can be attacked 
    between the 1 and 2 leading into an immediate counter hit.With the Chang's,this 
    is totally unacceptable.Even more than scantily clad women (sorry,but "The Right 
    To Censor" from the WWF make me laugh)!Any character with a quick frame jab or 
    kick will knock you out of this,again counting as a counter hit.Also,it is 
    possible to side step the deathfist leaving you wide open to a side throw or a 
    side juggle (on a Jack,this means trouble).One good thing with this move (yes 
    there is one),is the ability to delay the deathfist which can be used 
    effectively if not abused.This move is so Tekken 2 though it hurts ^_^
    
    """""""""""
    CEMAHO CHOP
    """""""""""
    
    This move confirm's P Jack as martial artist extraordinaire along with this Dark 
    Cutter.Okay,maybe not but it looks like P Jack has been watching Chuck Norris 
    movies too long.This is another move I'm uncertain of how to class.It can be 
    useful and really makes you wince when it hits.However,I'll emphasise that last 
    word "WHEN".The chop is painfully slow in coming out.If you do hit with it 
    though,it can really help turn a match round.A f+1+2,d/f+1+2 works quite often 
    after the chop but your best bet would be d/f+2 and your fav juggle.I don't 
    think the upper is a guarentee but I'd love to be proved wrong.You can also tag 
    this after any class 1 juggle which looks pretty smart,is a certain hit and does 
    fair damage for no effort.Certainly a move best done from a distance.
    
    """""""""""""""""""""""""""""""
    MACHINE GUN PUNCH,MEGATON PUNCH
    """""""""""""""""""""""""""""""
    
    This move works best in a juggle from P Jack's hcf+1 or SS+1 for nice damage and 
    some flash.The other use for this move is to lift your opponent from the 
    ground.Great for those that like to roll backwards and tech roll.Best bet is to 
    stick with the juggle ender tho I think.
    
    """""""""""""
    UPPERCUT RUSH
    """""""""""""
    
    Catch this on a counter and say sex!There are loads of juggles off of this 
    baby.Be mindfull of using it as a poke technique.Specially on Wang cos the old 
    fart will reverse your ass and you can't give him the poultry.However,on a CH 
    this is THE move to use to win with P Jack.It's also sufficiently different for 
    me to list it's little brother below.
    
    """"""""""""""""""""
    HAMMER UPPERCUT RUSH
    """"""""""""""""""""
    
    Altough it looks identical to the uppercut rush,it is quite different.Juggle 
    damage differs between the two.Also,you cannot get a U/F+4 after the last upper 
    with the hammer rush.This move seems to do an extra point or 2 of damage in 
    juggles but isn't as versatile as the above string.
    
    """"""""
    WINDMILL
    """"""""
    
    Holy smoke,this move has won me some matches.If you connect the first 3 
    hits,your opponent ends up on the floor allowing these follow up's.
    
    u/f+3+4
    
    d/f+1+2
    
    f+3+4 
    
    The other interesting thing with this move is that if your opponent blocks the 
    string and get's hit with the backhand,they will be open to a guarenteed f+1+2 
    or f+3+4.Easily ducked or reversed though.If your opponent gets hit by the 
    backhand,they are up shit creek without a paddle.It gives a back turn which you 
    can follow up to near full energy damage if your opponent "plays the game" and 
    does what you want em to :p
    
    """"""""""""
    RUSH STRINGS
    """"""""""""
    
    I'm gonna be lazy and not explain all the possibilities else I'll be here all 
    week.Basically learn each avenue and mix em around so you don't get 
    predictable.However,I very rarely use any of these other than in juggles.A P 
    Jack game dominated with rush strings is gonna cause instant insomnia.
    
    """"""""""""""""""""""""""""""
    HAMMER KNUCKLE,DOUBLE UPPERCUT
    """"""""""""""""""""""""""""""
    
    A nice little move this one.Best to use this when you see your opponent miss a 
    move or just as they tag in if they are unprepared.I also get a decent hit 
    average when I delay the double uppercut.Again,use it sparingly and you'll work 
    well with it.
    
    """"""""""""""""""""""""""""""
    DOUBLE UPPERCUT,HAMMER KNUCKLE
    """"""""""""""""""""""""""""""
    
    Works similarly to above but I think this is slightly more restrictive seeing as 
    you have to be in a crouching position to get it out (no,not that).Also,the 
    double uppercut is pretty poor as a stand alone juggle starter.Stick to your 
    d+2's and WS+4's from the crouch position along with the windmill and upper 
    rushes on CH.
    
    """"""""""""
    ARM SCISSORS
    """"""""""""
    
    I defy you to win a match with P Jack without using this move.Very good in all 
    sorts of ways.Works well in juggles.Works great as a stand alone with a certain 
    d/f+1+2 always sure to hit.I thank Namco for making this move more versatile to 
    use (remember in Tekken 2 it used to f,f+1+2 reducing it's effectiveness 
    IMHO).This is also a guarentee after the backhand from the windmill if it is 
    blocked.Put simply,you need this move!
    
    """"""""""""
    GROUND DRILL
    """"""""""""
    
    This might sound silly but this move is the main reason I picked up P Jack.For 
    some reason it is so damn satisfying to hit with.It only takes little things to 
    pleasure me (I'll resist the blatantly obvious penis joke).Use this move 
    often.If you can catch both hits on their own,immediately follow up with another 
    d/f+1+2 for a whopping 61 damage.Then mix up a f+3+4 or u/f+3+4 to add even more 
    to the damage.Ground Drill is the way forward to your P Jack game.Get drilling 
    baby yeah!
    
    """""""""""
    DRILL UPPER
    """""""""""
    
    Again,I'll resist the obvious joke about drill's and willies and cut straight to 
    the point.This move is slow to come out,but in my opinion is THE best class 1 
    launcher in the game (or a close second to Baek's f,N,d,d/f+3).Best of all,this 
    move is not tech rollable at all meaning if you like you can just sit back and 
    watch your victim plummet to the ground.But you don't want to do that,you want 
    to hurt em some more.As a quick peek at the juggle list above will show you,P 
    Jack has some lovely follow ups of his own to this move.Team him with some of 
    the other characters though to see some truly sick juggles.Here's some of my 
    favs.
    
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JACK 2 -       b,d/b,d,D/F+1 = 48      f,f+3 = 45	u/f+3+4 = 48    d+1+2 = 64   
    b,d/b,d,D/F+2 = 67   f+3+4 = 50   f,f+2 = 49   1+2 = 44   1,1,1 = 58
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KUNIMITSU -    u/f+3+4 = 44   d/b+2 = 40   SS+3+4 = 40   1+2 = 45   f+3+4 = 52   
    f,f+3+4 = 52
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    YOSHIMITSU -   u/f+3+4 = 36   d+1+2 = 37 (47 clean hit)   b,B+1 = 100   
    b,B+1,N+1 = 52   u/f+1+2~D = 48   b+1+4 = 48   1+2,1+2 = 55
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KAZUYA -       f,N,d,D/F+1,3 = 72   u/f+3+4 = 48   f+1+2 = 48   b+1+4 = 60   
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    BRUCE -        1+2 = 50   d/f+3,2 = 53   f+4,b+4,3,4 = 70   FC d/f,d,D/F+1 = 49   
    F+1,2,1 = 48   f+1+2 = 48   f,f+3 = 57
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KUMA/PANDA -   f,f+2~5,f,f,N+4 = 62   3+4,3+4 = 44   b,f+2+3 = 68   d+4 = 88   
    b,d/b,d,D/F+2 = 54   B+1+2,f,d/f,d,d/b,b,u/b,u,U/F = 60
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    LEE -          d,d/b+4~5,f,f,N+4 = 62   3+4,4 = 45   f+3+4 = 52   
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    BAEK -         d/b+3+4 = 60   f,N,d,d/f+3~5,f,f,N+4 = 61   u/f+3,4,3 = 59   
    3+4,d+4,3 = 51
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    MICHELLE -     u/f+3+4 = 56   d+4,2 = 46   FC d/f+4,3 = 44   1+2 = 48   f,f+2 = 
    48   
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    ARMOR KING -   CD+1 = 53   CD+2,CD+2 = 54   CD+4 = 57   d+1+2 = 44   3+4 = 61   
    f+1+4 = 52
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    GUNJACK -      b+1+2 = 35   b,d/b,d,D/F+1 = 48   b,d/b,d,D/F+2 = 54   
    b,d/b,d,d/f,f,D/F+1 = 45   2,b+2 = 50   f+3+4 = 48   d+1+2 = 64   3+4 = 88   d+4 
    = 68
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    ANNA -         1,u/f+1,3,f+1+2 = 61   u/f+4 = 45   try any qcf+1 juggles.Too 
    many to list ^_^
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    BRYAN -        b+2,1,4 = 59   b,b+4 = 48   d+2,d/f+1,2 = 55 	  
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    HEIHACHI -     tgf = 52   f,N,d,d/f+3 = 56   1,f,N,d,D/F+4,4,4,1 = 61   u/f+3,4 
    = 52
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    GANRYU -       b,d/b,d,d/f+1 = 52   b,d/b,d,d/f+2 = 60   d+4 = 68   B+1+2 = 118   
    d+2,2,2 = 52
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JULIA -        f+1+2 = 50   u/f+4 = 56   f,f+1,f,f+1,f,f+1,d,D/F+1,2 = 63   
    4,4,2 = 47   4,4,4 = 48   1+2 = 48
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JUN -          3+4 = 50   d/b+4,1+4,2,4 = 59   F+2~D/F+2 = 37   d/b+4,4,4 = 53   
    2+3 = 44   f+4 = 48   1+2,1+4,2,4 = 65
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    XIAOYU -       d/b+1 = 57   1+2 = 47   d/f+2~1~5,f,f,N+4 = 57   f+3 = 48   
    f,f+3+4,d+3 = 55   b+1+2,1+2 = 60
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    NINA -         u/f+3,d+4,1,f,f+3 = 64   u/f+4,(3),4 = 51   d+4,1,d+4,1,f,f+3 = 
    58
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    LAW -          u/f+4,3 = 60   f+2~1 = 60   d/b+2,4 = 52   2,b+2,d+2,3 = 53   
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    HWOARANG -     d/b+3+4 = 60   f,N,d,d/f+4 = 46   d+3,4:3 = 55   u/f+3,4,3 = 59   
    b+1+2,3 = 44   1,1~2~4 = 58
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    EDDY -         d/b+3+4 = 68   1,3~3,4~3 = 48   f,f+4,4 = 56   f,f+4,3,4~3 = 50   
    1,d/f+1,d/f+2 = 44
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    PAUL -         f,f+3,4,3 = 63   qcf+2 = 67 (clean hit)   qcb+3,2,2 = 57   
    qcb+3,2,1 = 57   1,d+4,2 = 48   SS+3 = 45
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    KING -         2,1,f+4 = 53   f+1+4 = 48   f+2+3 = 60   f,f+2+3 = 52   
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    LEI -          f+1+2 = 43   3~4 = 52   b+3+4,3+4,3+4 = 64   u/f+2 = 40   
    f+3+4,3+4 = 40   b+1 = 47
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    JIN -          tgf,3 = 72   1+4,2,EWGF = 54   b+1+4 = 60   b,f+2,1,d+2,f,f+2 = 
    69   
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    WANG -         u/f+3+4 = 56   4,f+1+2 = 54   qcf+2 = 64   1,1,d/b+4,2 = 49   
    1,1+2 = 45   1,d+4,2 = 47
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    DEVIL/ANGEL -  tgf,3 = 57   u+1+2 = 44   4~3 = 48   d/f+1,1,wgf = 49
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    TRUE OGRE -    d/f+1+2 = 48   1+2 = 58   u/f+3,4,3 = 59   d/f+1,d/f+1,2 = 53   
    1,d+1,FC D/F+2 = 47   1,d+1,FC F+2 = 49
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    OGRE -         u/b+3,2 = 56   d/f+1,FC 3~3~N+3 = 67   1,1~1~2 = 46   u/f+3,4,3 = 
    59   f,f+1+2 = 48
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    ROGER/ALEX -   1,1,CD+1 = 61   CD+1 = 68   u/f+3+4 = 60   u/f+2+4 = 56   
    1,d+1,D/F+4 = 40   u+3+4 = 41   f,f+3+4 = 48   CD+1+2 = 45
    --------------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    
    I am officially knackered after all that playing and typing :o)
    
    
    """"""""""""""
    TORNADO CUTTER
    """"""""""""""
    
    Another useful SS move for our P Jack.Can immediately be followed up when it 
    hits with the staple d/f+1+2 for a hefty 53 damage.It isn't the fastest of moves 
    but it is a useful mix up for your side step game (although P Jack doesn't side 
    step quickly at all).Also finishes a simple class 1 juggle.A bit boring though 
    sadly.The one thing I have learned with this move is that it can place P Jack in 
    an assortment of different positions either in front of or behind your 
    opponent.Experiment in practice mode from varying angles to learn the differing 
    axis' P Jack can get onto.
    
    """""""""""
    DRILL PUNCH
    """""""""""
    
    Catch this baby on a counter and you will see a damn fine and damn cruel 
    move.This appears to be P Jack's way of telling you to erm "go away".Works quite 
    well if you see an opening but again,due to P Jack's rather slow side step you 
    might want to stick to using this in juggles only.It will either do the counter 
    throw animation or it can lead a lovely juggle if hit right.If the punch knocks 
    the opponent away instead of throwing,you can follow up with f+3+4 for 77 
    damage.Sure to end a match quickly!
    
    """""""""""""
    SPRING HAMMER
    """""""""""""
    
    This move reeks so much of Tekken 1,I hate it.Please,don't even bother using it 
    cause even if it hit's your opponent it leaves you vulnerable.Avoid!!!!
    
    """""""""
    HIP PRESS
    """""""""
    
    Very useful little manouvere this is.Works nicely as an alternative to d/f+1+2 
    and is an almost certain hit after a spank side throw.Works fairly well in 
    juggles too.This is definetly best when used on a floored opponent for some 
    cruel damage and a re-shaped spine for no extra cost!
    
    """""""""""""""
    SITTING PUNCHES
    """""""""""""""
    
    This one is a mediocre move.Can work very well to catch your opponent by 
    surprise.Also you will get all 4 hits if the first hits on a counter.You have to 
    be careful using this though cos if you screw it up you're a sitting duck.Almost 
    literally!The punches also work if you do the hip press and it misses your 
    opponent.You can't do the punches if it hits but you can if they block the 
    hit.Also,watch the low parries on this one.Specially on King cos you'll eat a 
    parry then crouch throw.
    
    """"""""""""""""""""""
    EXPLODER/MEGATON UPPER
    """"""""""""""""""""""
    
    This is THE trademark P Jack move.The only other character to have this move is 
    Gunjack but I find his slower and weaker.A very good alternative to the 
    SS+1.Also a class 1 launcher,the opportunites for follow up's are vast as pretty 
    much anything will hit after it.Also very good for sneaking under punches and 
    high attacks.Be resourceful though cos if you miss you're open to big 
    damage.Another move to only really use from a distance.
    
    """""""""""""
    MEGATON PUNCH
    """""""""""""
    
    Damn this move hurts.I have a real good hit average with this too.If you can hit 
    a back turned opponent with this,the match is pretty much yours as again,it has 
    a lot of follow ups.If you catch this on a counter hit your oppponent will eat a 
    lot of damage (77 on a clean hit).Also works lovely after a class 1 starter for 
    an easy chunk of damage.A little slow like many of P Jack's moves but anguish if 
    it hits.
    
    """""""""""""
    GIGATON PUNCH
    """""""""""""
    
    On it's own,nothing more than a baby megaton punch.However,this move has one 
    property that makes it worthwhile.If your opponent blocks the punch after a wind 
    up,it staggers them and guarentee's you a throw.Just time the throw after they 
    stagger else you'll grab right through and miss the throw.Apart from the throw 
    guarentee,this move has little else to offer.If you're playing as Jack 2 on the 
    other hand....
    
    """"""""
    CLOCK UP
    """"""""
    
    P Jack doing his finest Ogre impression.I love this move.Works to repel any 
    attacks.You can cancel the beauty out and do a crazy walk with repeat 
    cancels.You can even use it in juggles for no extra damage but just to show you 
    can.If you really want to go for the flash,try using the clock up cancel in a 
    juggle too.Works nicely into d/f+1+2.
    
    """""""""""""
    GIGATON STOMP
    """""""""""""
    
    P Jack's first unblockable.Certainly not the best move in the game but far from 
    the worst either.You can hit this unblockable twice for a nice 67 damage.Very 
    much like P Jack doing an impersonation of Chun Li from Streetfighter.Shame he 
    ain't got the leg's to pull it off :)
     Only realy advised for a bit of fun and a surprise tactic.You'd be surprised 
    how many people get hit with this move if they're off guard.Exploit this factor!
    
    """"""""""""""""""""""""
    WIND UP TO GIGATON PUNCH
    """"""""""""""""""""""""
    
    How does 199 damage sound?Yep,enough to wipe out both partners then some.Bad 
    news,if you manage to hit the final hit for the mega damage,I'll give you a 
    medal.I'm sorry but this move just won't hit anyone.Even the scrubs would laugh 
    at someone who eat's the 199 damage.I've only ever caught the 60 damage one a 
    couple of times.
    
    """"""""""""""
    GIGA TAG STOMP
    """"""""""""""
    
    Bloody hell Namco,P Jack ain't the Incredible Hulk.What's with all this giga 
    stuff.Oh hang on,thats Gamma isn't it.My apologies.This is a nice little 
    surprise variant on the gigaton stomp.Instead of tagging in normally,try this as 
    an alternative.It hit's often if used sparingly.Specially good for those that 
    like to rush at you as you tag in and end up wearing P Jack's boot in their 
    head.Also,tag this onto a d,d/b+4 with Lee for a nice 54 damage juggle that is 
    guarenteed.
    
    """""""""""""
    DARK GREETING
    """""""""""""
    
    Some people may think I should class this move along with the wind up to gigaton 
    for unlikliness to hit.However,EVERY person that's said to me "You'll never 
    catch me with that" has been caught by it at least once.I certainly wouldn't 
    count this as a recommendation but it can hit and can be followed up with the 
    following stuff:-
    
    d/f+1+2 = 120
    
    hcf+1 = 123
    
    d/b+1,FC D+1 = 120
    
    1+2 = 117
    
    f+3+4 = 121
    
    And for flash,try these out.The b+1+2 lifts the opponent off the floor.
    
    b+1+2,f+3+4 = 121
    
    b+1+2,d/f+1+2 = 120
    
    b+1+2,1+2 = 117
    
    And for an extra dosage of flash,cancel the clock up
    
    b+1+2~f,d/f+1+2 = 121
    
    b+1+2~f,f+3+4 = 121
    
    
    
    
    
    
    
    *************
    (9) - Credits
    *************
    
    Namco - Need I say it again?
    
    Shadow - My love and my inspiration in Tekken and life
    
    Decschief - For hosting the FAQ and for the numerous TTT practice sessions we 
    have :o)
    
    Claka - For being a staple part of afore-mentioned practice sessions
    
    Gamefaqs - At www.gamefaqs.com for hosting the FAQ
    
    Castel - At www.tekkenzaibatsu.com for hosting the FAQ
    
    Kingfan - For spurring me on in my P Jack play
    
    Dohee - For giving me some fine inspiration for juggles
    
    
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    Copyright Littlepony Productions 2000
    
    http://www.jun-shrine.com
    
    littlepony@jun-shrine.com
    

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