/---------------------\
 Zone Of The Enders 
\---------------------/
                                                                                       
Guide Written By: Joe Messer (Grand Admiral)
           Email: kingdomhearts@sbcglobal.net
                                                                         
This document is copyright August 14, 2002 by Joe Messer. It cannot be 
reproduced for commercial use. Use of this guide on any site, magazine, 
or other publication, profit or non-profit, other then WWW.GAMEFAQS.COM 
is prohibited without the author's written consent. This document may 
not be altered in any way or form by anyone anywhere except for the 
original author. The latest version can always be found at 
WWW.GAMEFAQS.COM. Contributors to this FAQ/Walkthrough are credited with 
their name, alias, and email. Contributors may elect not to reveal 
certain information about themselves or be credited as anonymous.

Date: 8/14/02
Last Updated: 6/23/03

/---------------------\
 Game Information
\---------------------/

Name: Zone of the Enders
Publisher: Konami
Developer: Konami
Genre: Mech Action
ESRB Rating: Mature
Discs: 2
Format: Disc 1-CD Disc 2-DVD
Region: North America

/---------------------\
 Version History
\---------------------/
v1.03- 6/23/03
Changed my email address. Future email changes will not warrant a
comment here so be sure to check back if for some reason im not answering your emails.

v1.02- 8/19/02
While not a complete overhaul I did mess around more with the 
formatting. This will most likely be the last version I submit however I 
wont submit it as a final since I don't like making promises.

v1.01- 8/15/02
Made minor changes to the format and added a TOC. I might make a 
complete overhaul to the guide layout sometime.

v1.0- 8/14/02
First version everything is new. 

/---------------------\
 A Word About Format
\---------------------/
     
The format of this walkthrough is not mission based as some of the other 
FAQ's on this game are. Instead, I separate the game into chapters of a 
story. The chapter names are of my own creation and they reflect the 
theme of the current chapter. My reasons for doing this are mostly for 
FAQ originality, but I also don't consider this to be a traditional mech 
fighter. The story is immersive and so I decided to treat it that way. 
Play the game as if you were playing an RPG and don't think of it as a 
mission based game. Trust me you'll enjoy it more.

/---------------------\
 Table Of Contents
\---------------------/

>>>Section 1: Game Basics
   >>Controls
   >>Menu Commands
   >>The Radar
   >>Special Moves
   >>Game Screen
   >>Field Objects

>>>Section 2: Walkthrough
   >>An Unlikely Hero:     Leo's first frame
   >>A Daunting Mission:   After the first battle
   >>Illogical Actions:    Leo Meets Celvice
   >>Command of the Skies: Leo must take out the microwave barrier
   >>Saving ADA:           ADA is infected with a virus
   >>Completing Jehuty:    Leo must destroy invisible enemies
   >>One Life to Live:     The final battles

>>>Section 3: Secrets and Miscellaneous
   >>Secrets
   >>Sub-Weapons
   >>Programs
   >>Gameshark Codes
   >>Cheats
   >>Versus Mode
   >>FAQ
   >>Contact Information
   >>Credits


/---------------------\
 Introduction
\---------------------/
    
Welcome to my Zone of the Enders guide (referred to as ZOE herein). Let 
me tell you that I have made out like a bandit purchasing this game. 
First of all it was only $9 brand new when it was selling for $50 
everywhere else. And then when I played it I was completely blown away 
by the game play. Pretty good for a $9 game eh?

I was turned off from mech fighters with Armored Core 2 so I had 
originally passed this game up. In AC2 the controls were terrible and 
the customization was too complex for me. Not true in ZOE. The controls 
are easy and the lack of customization really adds to the fun factor 
contrary to the norm. My only beef with this game is the camera. As you 
move around the camera is fixed until you stop then it positions itself 
behind you. If would be a lot better if the camera just stayed behind 
you at all times. I also thought it was funny that the developers were 
using Metal Gear to push this title to success. First of all it comes 
with a demo for MGS2. Also, all over the packaging it says "From the 
makers of Metal Gear Solid". And to add icing to the cake, in the 
production credits, METAL GEAR SOLID is in parentheses whenever Hideo 
Kojima's name comes up. Talk about a lack of confidence on the 
developers side.

Well enough of my rambling and on with the guide.


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SECTION 1: GAME BASICS

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/---------------------\
 Controls
\---------------------/

----------------------------------------------------------------
L1- Cancels Lock on         L2- Locks on
    Changes camera angle        Change locked enemy 
    Zooms out of radar map      Zoom in to radar map

R1- Guard                   R2- Activate dash when in motion
                                Activate burst when stationary
----------------------------------------------------------------
Directional Buttons- Rotate through Sub Weapons
                     Moves cursor in field selection
----------------------------------------------------------------
Select Button- No use       Start Button- Opens Menu
----------------------------------------------------------------
Square- Use main weapon.    Triangle- Ascend

Circle- Shoot Sub weapon    X- Descend
        Confirm Selection      Cancel Selection 
---------------------------------------------------------------- 
Left Analog Stick- Moves orbital frame

Right Analog Stick- Change View
----------------------------------------------------------------

/---------------------\
 Menu Commands
\---------------------/

Press the START button while playing to access the menu for a list of 
options.

Weapons: Gives you a list of all available sub-weapons. Highlight and 
press CIRCLE to equip. You can also equip sub-weapons by pressing the 
directional buttons in game.

Programs: Lists all the programs that have been obtained. A complete 
list of all programs and their location can be found at the bottom of 
this guide.

Pass codes: A list of all unused pass codes. A list of all pass codes 
can be found with the program list at the bottom of this guide.

Area Change: Use this option to go back to the colony map.

Mission: Current mission objectives are displayed here.

Options: Game settings are changed here

Save: Save your progress on a memory card. You can only do this on the 
colony map.

/---------------------\
 The Radar
\---------------------/

Light Blue Arrow- Jehuty
Orange Arrows- Enemies
White Arrows- Represents an underground passage

Yellow Line- Enemy Path

Yellow Cone- Local Server
Purple Cube- Porter
Red Cube- Item Box
Blue Cube- An Item Box that carries a Metatron Ore

M- This means that the enemy is carrying a Metatron Ore
P- This enemy is carrying the passcode
B- This enemy is carrying sub weapon ammunition.



/---------------------\
 Special Moves
\---------------------/

*DASH ATTACK*- 
Hold down R2 while moving and press SQUARE

*BURST ATTACK*- 
Hold down R2 while stationary and press SQUARE

*GRAB AND THROW*-
Press CIRCLE when up close with an enemy and you will grab him. Move the 
LEFT ANALOG STICK to aim your throw and release the circle button. You 
can also lock on to targets with L2 and you will throw the enemy at that 
target.

*ESCAPE*-
Unlock your enemies with L1 and head in the opposite direction. A 
counter will appear at the bottom of the screen and when it reaches zero 
your enemies will leave you alone.

/---------------------\
 Game Screen
\---------------------/

There are 12 things that will appear on the screen that you should know 
about.

Jehuty- 
The Jehuty is the name of the orbital frame model you are using. The 
camera always reverts itself behind you whenever you make a movement and 
then stand still 

Energy Gauge- 
Your energy gauge tells you how stable your orbital frame is. If it 
drops to zero its game over. This is located on the bottom left corner 
of your screen.

Player Level- 
This number appears on the right hand side of your energy gauge. It 
displays your current level. As you beat more frames your level 
increases.

Experience Gauge- 
This is located on the bottom left side of your energy gauge. It 
displays your experience for the current level. Fill it up and you 
advance on to the next level.

Sub-Weapon Icon- 
Located on the bottom right hand of your screen it displays the equipped 
sub weapon and number of rounds.

Target Marker- 
The red cross hairs that move about the screen. This shows you what 
direction your gun will be fired at.

Lock-On Marker- 
The green cross hairs that appear after locking on to an enemy. All 
shots fired will head in the direction of these cross hairs.

Party Marker- 
When a group of enemies are patrolling they are enclosed in a yellow 
box. There level and carried items is also displayed. When the party is 
close enough to be locked on the box will turn brown.

Party Circle- 
Displays the direction and distance to a nearby enemy(ies).  

Survivor- 
Located on the upper right hand side of your screen, it displays in 
percentage how many enemies are alive.

Squads- 
Located right above _survivor_ it displays how many remaining enemy 
parties exist.

Enemy- 
Displays the number of enemies that are combat ready.

/---------------------\
 Field Objects
\---------------------/

Item Box- 
Item boxes give you various things including metatron ores, which heal 
your frame, sub-weapons, and pass codes.

Porter-  
Destroy these things to release the vector trap. You cannot lock on to 
them so you must fire your weapon manually.

Local Server- 
An outlet to download programs from. These programs can do various 
things such as add options or give you sub weapons. In most cases you 
need a passcode to access them.


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SECTION 2: WALKTHROUGH

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/---------------------------\
 Chapter 1: An Unlikely Hero
\---------------------------/

After you pop in the game and select new game you will view an opening 
cut scene. The year is A.D. 2172. The setting is Jupiter space colony 
Antilla. The scene opens with a bunch of orbital frames converging on 
the space colony. After a conversation between Viola and the mission 
commander you learn that this is an invasion army and their objective is 
to destroy or capture 2 new gears. 

After the frames enter the colony the scene switches to a blue haired 
boy named Leo. Leo is running from the destruction caused by the 
invading orbital frames. A flashback then occurs where he and his 
friends get in trouble. After the flashback he see's his friends killed 
from a falling frame. Then a short sequence with Viola ensues. Does any 
of this sound familiar?

The scene quickly turns back to Leo who is running from an assaulting 
frame. He makes his way into a hanger where he stumbles upon Jehuty, one 
of the new gears that Viola is after. Leaning on Jehuty, Leo falls in 
after part of the structure disappears. Leo without thinking climbs into 
the pilots chair and begins to operate Jehuty.

A fight breaks out. Don't worry its not tough. Just get in close and 
press the SQUARE button. It will be destroyed in no time.

/------------------------------\
 Chapter 2: A Daunting Mission
\------------------------------/   

After your first battle you meet ADA. ADA is your onboard computer. She 
will aid you in your mission objectives by offering advice and 
directions. If you are unfamiliar with the controls now is your chance 
to get some practice with ADA's training simulator.

Once your confident with the controls go straight and pick up the 
metatron ore. Afterwards follow the arrow that ADA has provided you. 
Once outside you must fight some more battles. This is a good time to 
test out your dash attack. Press and hold R2 along with the SQUARE 
button. Move around your enemy while in dash mode and attack. Your 
attacks become more powerful while doing this enabling you to kill your 
enemies faster. Don't bother with your energy gun since 90% of the hits 
will be blocked with their shield.

After you take out the small fry, Viola comes to the scene.

*+*+*+BOSS: Viola     Difficulty: Very Easy

Some people wouldn't consider this to be a boss fight since its so easy, 
but Ill include it as one anyway. Viola will fight you up close so I 
hope you perfected your dash attack technique. Shortly after the battle 
begins Viola will be surprised that your only a kid. Show her what your 
made of by pummeling her with dash attacks. After the battle she will 
feel humiliated and want revenge, but her mission commander tells her to 
retreat for now.

A cut scene will follow the battle. Slash has arrived at sector 03 and 
Nightraid has reached his position at 05. The commander asks for a 
report from Viola, but she refuses, taking offense to the fact he knew 
how she was humiliated.

The scene switches back to Leo. ADA informs Leo that everyone is dead. 
In response Leo's mental condition begins to fail. ADA then patches 
through a message from the Atlantis corporation. Elena informs Leo that 
Atlantis was suppose to transport Jehuty to Mars, but the frame runner 
Alan was MIA. Elena then asks Leo to do it for the sake of his people. 
Leo is at first reluctant not desiring to kill anyone. Still doest sound 
familiar? (*cough*xenogears*cough*). Leo eventually agrees to do it.

After Elena cuts transmission ADA will begin to describe your mission 
objectives. Before leaving the Antilla colony you must first equip 
Jehuty with the necessary programs and drivers that are found in servers 
all over the colony. We will find our first two here. Follow the arrow 
ADA has provided to the first one. After obtaining the scouting module 
you must obtain a passcode for the next. There are several enemies in 
the vicinity now. One of them has the passcode. You can tell by the 
party marker. If it says passcode underneath it kill those enemies. Once 
you obtain pass_global find the next server. If you go into your menu it 
will be located on your radar map. Easy huh? After you find the server 
go into your menu and leave this area.
 
/-----------------------------\
 Chapter 3: Illogical Actions
\-----------------------------/

Once you leave this area Leo will notice that his hometown is being 
attacked. Press the CIRCLE button once over Town 1. ADA regrets to 
inform Leo that there are no signs of life, but also that it is probable 
the people evacuated before the invasion. Leo then prays that his father 
is still alive. At that moment ADA detects one life form. Leo discovers 
it is Celvice, a friend of his. A cut-scene follows and Celvice explains 
that she is going to the church to make sure there are no children 
there. Leo then gets upset at her and tells her to evacuate. Before the 
argument can continue Leo soon has bigger fish to fry.

*+*+*+BOSS: Tempest     Difficulty: Easy

Ok your first "real" boss. He's not so tough so don't worry about your 
lack of skills at this point. There is basically two parts to this 
fight. First off you have to destroy the top shell. Just lock and keep 
your distance while firing your energy gun. His shell will soon be 
destroyed. Afterwards he becomes more aggressive. Again keep your 
distance. Avoid his fireballs and when he jumps into the air, dash to 
the left and all of his attacks should miss. As soon as he lands perform 
a burst attack. Stay still and hold down R2. Then press the CIRCLE 
button to send a giant ball of energy towards him. This will deal a lot 
of damage. Repeat this a few times and he will be dead in no time.

After the battle ADA will confirm the vital signs of the frame runner 
fleeing the scene. ADA then locks on the runner and instructs Leo to 
destroy the target. Leo refuses saying he will not kill those who are 
defenseless. ADA argues that his actions are illogical and tells him of 
the threat that he will return. But Leo does not care and lets the 
target go.

A cut scene will follow. Celvice runs out of the church banged up a 
little. Leo goes to her and lets her on board. But before the two can 
have a proper reunion reinforcements arrive on the scene. 

It would be a good idea to eliminate all of the enemy frames, but there 
is only two groups of interest. One has a metatron ore and the other has 
the passcode pass_javelin. Once you have these locate the local server 
on your map and get the Javelin, your first sub-weapon. You can cycle 
through your sub-weapons by using the directional buttons. There is also 
another metatron ore in the area, pick it up if you need it. Were done 
here lets leave the area.

**********************
Rescue Mission #1
**********************

Go to Town 2 before heading over to the factory. Like all rescue 
missions your objective is to eliminate all enemies in the area without 
destroying any part of the colony or killing any survivors. The only 
advice I can give is try to lure enemies away from houses and buildings. 
One of the enemies has a pass_phalanx. Get it and then take it over to 
the local server to get your new sub weapon.

/-----------------------------------\
 Chapter 4: The Command of the Skies
\-----------------------------------/

Head over to the factory and fight the frames. Were looking for the 
pass_antilla. Once its in your possession take it to the local server 
and download the colony info. We have no more business here so go ahead 
and leave.

ADA will tell you that in order to leave the colony you must disrupt the 
Microwave barrier that is giving the enemy air superiority. However you 
have received another distress call back at Town 1. You can skip it if 
you like, but I'd advise you to go ahead and do it.


**********************
Rescue Mission #2
**********************

Same as before. Just kill all the enemies while reducing collateral 
damage.

Head over to City 1. You can't miss it. There's a big beam of light 
coming from it. Enter and ADA will tell you to knock out the base of 
this beam of energy. However, the problem is the microwave barrier is 
preventing you from using energy weapons. You need something physical. 
You can destroy the enemies if you want, but you'll just have to fight 
them over again. Anyways leave and go to Town 2.

Town 2 introduces you to the vector trap. There are purple things all 
over the place called porters. Porters bend space or whatever to hide 
items and you guessed it; it's hiding your sniper rifle. Might be a good 
idea to destroy the enemies first to make things easier. Once that's 
done go ahead and knock out those porters. I should also mention that 
those porters are too small to lock on so you'll have to aim manually. I 
found that using the phalanx to be helpful here since it scatters 
bullets all over the place which guarantees hits as long as your close 
to the porter. Once you destroy all the porters an item box will appear 
that has the sniper rifle in it. Get it and then leave.

Head back to City 1 and use your sniper ammo to take out the base. The 
trick is to knock out the white dots that appear on the rotating base. 
Don't worry if your aim is not perfect. As long as your in the vicinity 
the white dots will be blown out. Once you destroy the base the backup 
generator will kick in, but you'll still have access to the enemy 
carrying pass_geyser and the local server.

Now lets go to EPS 1. When you try to shoot out the satellite ADA will 
tell you that there is a back up generator that you need to destroy. 
Before you do take out the surrounding enemies and destroy the porters 
to get pass_halberd. Use that on the local server for a new sub-weapon.

Once you get the halberd open the menu and look at your radar. Do you 
see the white arrows? This is a road that leads to an underground 
maintenance shaft. Go in there and go straight. Always straight. There 
will be an intersection, but you will not turn because you are still 
going straight. Once you reach the end go down below and destroy that 
generator and the microwave barrier for that satellite will be lifted. 
Now leave EPS 1.

Your next destination is EPS 2. Do the same thing go to the underground 
maintenance shaft. However, this time you wont be able to go through due 
to a microwave barrier. Leave and fight the enemies with the passcode 
pass_control1. Now leave for Town 1.

There are some tough cookies in Town 1. The enemies with the passcode 
pass_control2 have reinforced programs and their weapons do a lot of 
damage. The best strategy is once your locked on dash around them and 
once your behind the enemy do a burst attack. If you need it there is a 
metatron ore in the area.

Now with both passcodes go back to EPS 1 and back in the maintenance 
shaft. Remember that intersection I told you about? Well this time take 
it and enter both codes into the server.

It seems that this is the module to operate an unmanned Raptor. You need 
this to get pass that barrier preventing access to the underground shaft 
at EPS 2. Where do we find one? In Town 2. It is near the red item box 
containing sniper ammo.

Once you find it ADA will send it back to EPS 2. Avoid battles and head 
underground. Turn right at first intersection and get the detector.fcmd 
module. Now destroy the porters and then head back to the intersection. 
Turn right and go to the end. You will need to shoot out a crack in the 
wall. Once you do destroy the generator and you will Take back control 
of Jehuty.

/----------------------\
 Chapter 5: Saving ADA
\----------------------/

**********************
Rescue Mission #3
**********************

Before moving on there is another rescue mission at Town 3. You may 
complete it if you want to. Same thing as before destroy the enemies 
without casualties or building destruction.

Now back to the colony map go to Mountain 1. Some guy in a huge frame 
will shoot you out of the sky. ADA will start acting funny. She will 
then tell you that you are far superior to the frame who shot you and 
advises you to engage. Ignore her if you wish to live and leave the 
area.

ADA is obviously infected with a virus. The place to get a vaccine is 
Factory 2. But before you do there is a rescue mission available at City 
2. 

**********************
Rescue Mission #4
**********************

I highly recommend you at least go here, if not just for the comet sub 
weapon. It  will be of extreme use to you later on. Destroy all the 
porters and then open up the red item box to get the passcode 
pass_comet. The server is on the ground somewhere lost in a sea of 
buildings. This is by far the hardest rescue mission so don't feel bad 
if you grab the comet and run.

When your ready go to Factory 2. Look on your radar map and find the 
white arrows signaling you to an underground passage. Follow it through 
and you'll meet up with an enemy. Use your comet for an easy kill. Go 
down and grab the vaccine.exe from the local server. The other server is 
decoy.drvr, but you don't have the passcodes yet so don't worry about 
it.

Once you download the vaccine ADA will be back to her normal self again. 
She will comment on the large frame you met earlier and say that you 
need to build up Jehuty a bit more before you could possibly have a 
chance. So lets do that.

Once you leave the final rescue mission will become available at City 1.

**********************
Rescue Mission #5
**********************

The last mission was the hardest and this one is the easiest. This was 
the only rescue operation where I got an A. There aren't any buildings 
to destroy and only one place where there are survivors so just stay out 
of that vicinity and you will be OK.

/----------------------------\
 Chapter 6: Completing Jehuty
\----------------------------/

Your first stop is City 2. There is a frame here with the passcode 
pass_decoy1. Destroy him to get it. You will need a second one in order 
to access the server. The second one is located at Town 3. When you 
arrive you will notice that all the enemies are invisible. ADA tells you 
that they are using stealth technology. You will need to destroy that 
raptor you were controlling earlier in order to get the proper detector 
module.

Do you remember where that is? Its back at EPS 2. Go there now and enter 
the maintenance shaft. Head back in the direction of the EPS generator 
and you will meet up with it. Destroy it to get the detector.fcmd. Once 
it is you possession you can leave the shaft. When you get out there 
will be some porters. Destroy them to get the passcode pass_gauntlet. 
Download the new sub weapon from the local server.

Now its back to Town 3. The enemies are now visible. Take them out like 
normal and get pass_decoy2. Now that you have both codes go back to 
factory 2 where the decoy.drvr server is located for the new sub-weapon. 
There are also invisible porters in the area to get ammunition for the 
decoy. When your ready head to Park 1.

*+*+*+BOSS: Orbital Frame ???     Difficulty: Medium

Besides rescue mission 4 this is the first time I encountered any 
difficulty in the game. Obviously your going to have to make use of that 
decoy sub-weapon. As you approach him he will shoot out powerful lasers. 
Avoid these and when he locks on to you use your decoy. Then either fire 
your energy gun or use other sub weapons. After awhile he will change 
his attack pattern like the previous boss, becoming more aggressive. 
Just dodge his charges and when he stops to use his weapons fire your 
comet or gauntlet sub weapons. With a bit of luck he should go down in 
no time.

/---------------------------\
 Chapter 7: One Life to Live
\---------------------------/

After the scene with the boss save your game and go down to Mountain 1. 
When you first enter do a 180 and get the pass_bounder from the enemies. 
The server is in the same area. Now just follow your map. Go straight an 
then turn at the next left. There is a whole in the mountain. Go through 
it and make the pin point attack. There is another pin point attack at 
the end of this river and another one after that. Look at your map. 
There should be some white arrows. Go through there to meet the next 
boss.

*+*+*+BOSS: Nebula     Difficulty: Medium

This boss is not much harder then the previous one. Gauntlet is your 
best friend here. The first stage of the battle just stay semi close to 
him and use your energy gun or bounder. Once he enters the second stage 
get a back a little and avoid his attacks. Soon he will take a breather. 
This is your chance to pummel him with your gauntlet. Rinse and repeat. 
He should be dead in no time.

After defeating Nebula you will view a cut scene. Thunderheart or 
whatever his name is will tell you to go through the water ducts to 
reach the warehouse. You will automatically do so and be asked to save 
your game which you should do. Afterwards you will enter the warehouse, 
but it's a little quiet. Too quiet.  After a brief scene with 
Thunderheart Viola appears and she wants to fight you really bad.

*+*+*+BOSS: Viola     Difficulty: Medium-Hard

If you're a master of up close combat you wont have as much trouble then 
you did with the previous battles. Don't try to back off of her because 
your efforts will be in vain. She does back off once in awhile, but 
she's usually in your face. Just use your dash attacks and everything is 
good. Usually when she backs off she makes a gauntlet attack. When you 
see her reach back to fire shoot a gauntlet your self and the two will 
cancel each other out. If you need to use Mummy to heal yourself.

After she is defeated you will view an FMV. I'm not going to describe 
any of it because it's a major spoiler. Just sit back and watch. After 
the FMV Jehuty gets transported to the space port. Along the way there 
is a conversation where you learn there is more to ADA then meets the 
eye. Leo also describes a bit about his past. Once inside the space port 
ADA will instruct Leo on how to disarm the bombs. As you fly around the 
HUB you will fight enemies as she scans for bombs. Once she finds the 
bomb she will indicate its location with a marker. Unequip any sub 
weapon and press CIRCLE while in front of the bomb. Make sure you lock 
on first. There are 4 bombs total. Once you disarm the bombs its time 
for another rematch with Viola

+*+*+BOSS: Viola     Difficulty: Hard

Much more difficult this time around. She will try and keep her distance 
using six flying orbs as her methods of attack. Get in close and don't 
allow her to use them. If you do, this battle will be much harder. After 
this only one more fight to go.

+*+*+BOSS: Anubis     Difficulty: n/a

This is a fight you cannot win so don't bother attacking. Just keep 
those mummy's handy in case you need to heal. If you run out of mummies 
you can also use the code found below to refill your health and ammo. 
Soon you will be given the opportunity to leave.


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SECTION 3: SECRETS AND MISC.

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/---------------------\
 Secrets
\---------------------/

These secrets were taken from WWW.GAMEFAQS.COM

Different Ending Music-
Get an A rank in all 5 rescue missions and you will hear different 
ending music.

Final Comments-
The final comment you get at the end of the game is determined by your 
final ranking.

B-Leo
A-ADA
S-Celvice

Second Ending-
To get the second ending destroy all buildings and all survivors and 
destroy the colony shaft during the last rescue mission. You should get 
a different ending.

Note: I have not tested this to confirm it. I've tried but for some 
reason I never can destroy all the buildings. If it is false please 
email me.

Versus Mode-
Beat the game on any difficulty to unlock versus mode. Beat it again to 
get 2 new levels.

/---------------------\
 Sub Weapons
\---------------------/

Javelin- 
A weak projectile. When you shoot the javelin, it travels in a parabola. 
Grade: F

Phalanx- 
A rapid firing energy gun. When fired energy bullets scatter in one 
general direction. Useful for destroying porters, but nothing else. 
Grade: C

Sniper- 
A gun that fires physical bullets. Not only is it slow, but it does low 
damage. 
Grade: F

Geyser- Shoots out disks that cling to a surface and fire energy 
projectiles. A decent weapon when confined in a room, especially in the 
maintenance shaft, but its usefulness stops there. 
Grade: C

Halberd- 
A large energy sword. Press CIRCLE to extend and retract it. Powerful, 
but not very efficient. 
Grade: D

Bounder- 
Sort of like the stationary burst attack except not as useful. It has 
poor range and thus a poor grade.
Grade: D

Comet-
A missile type weapon that homes in on your enemies. Probably one of the 
most useful sub weapon in your arsenal.
Grade: B 

Gauntlet-
A projectile like Comet minus the homing ability. However it is much 
faster and with added damage.
Grade: A

Decoy- 
Creates a decoy of yourself to confuse your enemies. Once the decoy is 
cast your enemies will shoot that instead. 
Grade: A

Mummy- 
A shield that raises your frame HP. Hold the circle button for the 
healing effect.
Grade: A

/---------------------\
 Programs
\---------------------/

-monitor.fcmd-
Located: Factory 1
Passcode: None
Effect: Activates command menu

-global.fcmd-
Located: Factory 1
Passcode: pass_global
Effect: Area change activated in command menu

-javelin.drvr-
Located: Town 1
Passcode: pass_javelin
Effect: Acquire sub-weapon Javelin

-phalanx.drvr-
Located: Town 2
Passcode: pass_phalanx
Effect: Acquire Phalanx sub-weapon

-antilla.info-
Located: Factory 1
Passcode: pass_antilla
Effect: Contains information on the EPS power supply.

-geyser.drvr-
Located: City 1
Passcode: pass_geyser
Effect: Acquire Geyser sub-weapon

-halberd.drvr-
Located: ESP 1
Passcode: pass_halberd
Effect: Acquire sub-weapon Halberd

-rapt_ctrl.fcmd-
Located: ESP 1
Passcode: pass_control1 and control2
Effect: Allows you to control raptor mechs.

-detector.fcmd-
Located: ESP 2
Passcode: none
Effect: Reveal hidden enemies and porters.

-vaccine.exec-
Located: Factory 2
Passcode: pass_vaccine
Effect: Eliminate computer virus'.

-comet.drvr-
Located: City 2
Passcode: pass_comet
Effect: Acquire sub-weapon Comet.

-gauntlet.drvr-
Located: EPS 2
Passcode: pass_gauntlet
Effect: Acquire sub-weapon Gauntlet.

-decoy.drvr-
Located: Factory 2
Passcode: pass_decoy1 and pass_decoy2
Effect: Acquire sub-weapon Decoy.

-bounder.drvr-
Located: Mountain 1
Passcode: pass_bounder
Effect: Acquire sub-weapon Bounder.

/---------------------\
 Game Shark Codes
\---------------------/

These codes were taken from WWW.GAMEREVOLUTION.COM

(M) Must Be On
ECB784141456E60A 
  
Infinite Javelin
4CDF70521456E404 
 
Infinite Geyser
4CDF70581456E404 
 
Infinite Bounder
4CDF70561456E404  
  
Infinite Phalanx
4CDF705C1456E404 
  
Infinite Halberd
4CDF705A1456E404  
  
Infinite Comet
4CDF70601456E404 
  
Infinite Gauntlet
4CDF705E1456E404  
  
Infinite Sniper
4CDF70641456E404  
  
Infinite Decoy
4CDF70621456E404 
  
Infinite Mummy
4CDF70681456E404  
  
Press L2 = Javelin Equipped
0CDD27661456B10C
4CDF704E1456E7A6  
  
Press L2 + X = Geyser Equipped
0CDD27661456710C
4CDF704E1456E7A7  
  
Press L2 + O = Bounder Equipped
0CDD27661456910C
4CDF704E1456E7A8 
  
Press L2 + Triangle = Phalanx Equipped
0CDD27661456C10C
4CDF704E1456E7A1 
  
Press L2 + Square = Halberd Equipped
0CDD27661456310C
4CDF704E1456E7A2 
  
Press L2 + L1 = Comet Equipped
0CDD27661456AD0C
4CDF704E1456E7A3  
  
Press L2 + R1 = Gauntlet Equipped
0CDD27661456B90C
4CDF704E1456E7A4 
 
Press L2 + R2 = Sniper Equipped
0CDD27661456B30C
4CDF704E1456E79D 
 
  
Press L2 + D-Pad LEFT = Decoy Equipped
0CDD27661456B18C
4CDF704E1456E79E  
  
Press L2 + D-Pad RIGHT = Mummy Equipped
0CDD27661456B1EC
4CDF704E1456E79F 
  
Ultimate Jehuty
This code will turn your mech into the ULTIMATE fighting machine. Super 
health, and the ability to destroy almost any enemy with one swipe of 
the Jehuty's blade!!! When this code is on, it will save to your 
modified Jehuty to your memory card. Be sure you want to continue 
playing with this code active BEFORE saving!!
3CDF70291456E70C 
 

0 Continues Used
4CDF706E1456E7A5  
  
0 Saves Used
4CDF70701456E7A5  
  
9999 Defeated
4CDF706A1456089C  

NO Casualties-Town 2
4CE0576E145626D5

/---------------------\
 Cheats
\---------------------/

These cheats were taken from WWW.GAMEFAQS.COM

Full Health and Ammo-
Press pause during battle, (shoulder buttons) press  
L1, L1, L2, L2, L1, R1, L1, R1, R2, R1  
(Your level will go down once each time you do this.)

These cheats were taken from WWW.GAMEREVOLUTION.COM

Disco Mode-
At the title screen press Up, Down, Down, X, Triangle, Left, Right, 
Square.

Versus Mode-
At the start screen press O, X, Right, Left, Right, Left, Down, Down, 
Up, Up
 
/---------------------\
 Versus Mode
\---------------------/

This mode is achieved after beating the game. After beating the game 
again you will be awarded with two new characters and battle areas.

Player 1-Com-
Choose this option to play versus the computer.

Player1-Player2
Choose this option to fight against a friend.

Select Orbital Frame-
Select your frame to fight with. Your options are Mummy Hero, Cyclops, 
Raptor, Jehuty, and Neith.

Select Level-
Use the directional buttons to adjust the power of your frame.

Select Stage-
Choose what area of the colony you want to fight in.

*Orbital Frames*

MUMMY HERO-
     Regular Attack: Phalanx
     Dash Attack:    Energy Beams
     Burst Attack:   Comet

The dash attack is pretty powerful, but that's the only thing it has 
going for it. This frame is slow moving and not very agile. Grade: C

CYCLOPS-
     Regular Attack: Slash
     Dash Attack:    Strong Slash
     Burst Attack:   Same as Dash

Much faster then the mummy hero, but your attacks are limited to close 
range. Grade: D

RAPTOR-
     Regular Attack: Slash(close)
                     Javelin(far)
     Dash Attack:    Vertical Slash(close)
                     Geyser(far)
     Burst Attack:   Horizontal Slash(close)
                     Bounder(far)
Of the three enemy frames this one is the best. It has the speed of the 
Cyclops and the biggest cache of weapons. Grade: B

JEHUTY-
     Regular Close: Slash(close)
                    Energy Gun(far)
     Dash Attack:   Strong Slash(close)
                    Multi Missle(far)
     Burst Attack:  360 degree Slash(close) 
                    Energy Blast(far)
                   
Neith-
     Regular Attack: Slash(close)
                     Spray Gun(far)
     Dash Attack:    Double Slash(close)
                     Flame Guantlet(far)
     Burst Attack:   Shockwave Blast(close)
                     Energy Blast(far)

Naturally Jehuty and Neith are the most well rounded frames in versus 
mode. They are fast and have decent attacks. Thus they get the best 
grade. Grade: A

*Secret Frames*
Beat the game a second time to unlock these new frames.

SINGLE SWORD RAPTOR-
Same as the other raptor except its not as strong. The only purpose of 
using this frame is for a challenge. Grade: F
     

ZOMBIE NEITH-
     Regular Attack: Slash(close)
                     Rapid Shot(far)
     Dash Slash:     Double Slash(close)
                     Blue Gauntlet(far)
     Burst Attack:   Double Slash(close)
                     Six Orbs(far)

The attacks are better then the regular Neith, but speed and agility is 
sacrificed greatly which makes it target practice for Jehuty and Neith. 
Grade: D

/---------------------\
 FAQ
\---------------------/

None yet

/---------------------\
 Contact Information
\---------------------/

If for some reason you need to contact me my email is 
firstlove81@aol.com. I will answer any questions pertaining to the game. 
If you cant find something in this faq be sure to do a search (ctrl+F) 
first before emailing me. All emails containing flames or other rude 
content will only get your email filtered. If you make a contribution 
please provide your name, gamefaqs alias, and email address at the end 
of your email for proper credit. Thank you for reading.

IMPORTANT INFO FOR WEBMASTERS
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2. Your website must be complete. 
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The following sites have permission to post my FAQ. If you see this FAQ 
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www.gamefaqs.com

/---------------------\
 Credits
\---------------------/

Thanks to...

-CjayC for gamefaqs
-Target for selling me this game for $9 brand new

The following have contributed information to this FAQ.

-WWW.GAMEREVOLUTION.COM for the gameshark codes and some cheats.
-ZOE manual for confirming some of the game basics
-I used Dallas' FAQ on my first play through so there are a few parts 
where I owe him my current knowledge. Although I did not take anything 
from his FAQ. His FAQ is great so go ahead and check it out.
-WWW.GAMEFAQS.COM for the above cheats and secrets.

This FAQ was written by Joe Messer.

Recognition Page: 
http://www.gamefaqs.com/features/recognition/22237.html

Final Notes: DJ Mystic is good to listen to while playing this game.

FIN   

"Democracy is the worst form of government. Except for all the other 
ones"- Winston Churchill