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| File: timesplt.txt        Date: 26 / 03 / 2001               Version: 1.2.1 |
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   ..+%%$2$%+..                   $UU2                                       
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       NMH.  QM+.HY    QMUMMNH.   .NMUUA% YNNMM2     U#   NU    .0A0 +N#.    
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      $MMM2                 $MMMQHN.                                        .
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    +Q#####Q%                 +22+                            ASCii by Argonaut

                          FAQ / Walkthrough / Secrets
                          
               By Argonaut with addition help from Bill__Gates

-----------------------------------------------------------------------------
| FILE INFORMATION                                                            |
-----------------------------------------------------------------------------

    Version:     1.2.1
    Date:        26/03/01
    Email:       faqs@oddco.com
    Website:     www.oddco.com

-----------------------------------------------------------------------------
| COPYRIGHT INFORMATION - READ IT LEECHERS!!!                                 |
-----------------------------------------------------------------------------
    This file and it's contents is not to be reproduced in any other form 
without prior consent from the author.  That includes both commercialy 
printing and selling of this file.  This file will _only_ be hosted on 
'GameFAQs.com', 'CheatCC' and 'Oddity'.  Please do not ask permission to host
this FAQ on any other site.  This is because I want people to see the latest
version and not a FAQ that is 10 versions behind.  This causes great stress
when people ask you questions from old FAQ's that have been answered in new
FAQs.
    If you find this file on any other site than the sites below, they are 
illegaly leeched files.  Please contact me so that I can do something about 
these lamer websites.

    OFFICIAL HOST SITES:

        Oddity    -  www.oddco.com      -   Official Home
        GameFAQs  -  www.gamefaqs.com   -   Great Game FAQ Site
        CheatCC   -  www.cheatcc.com    -   Another very good FAQ Site

    FORUM
    
        If you want some personal help with the game why not try your luck at
        the Oddity Forums. Just goto www.oddco.com and goto the GameFAQs forum
        and hopefully you will be able to get some help there.

-----------------------------------------------------------------------------
| UPDATE INFORMATION                                                          |
-----------------------------------------------------------------------------
    Always you will be able to find the newest update at the Official Home of 
this FAQ.

   1.2.1 - Thirteenth Version. Added most of the Challenge Descriptions.
           Walkthrough's to come soon. Released 26/03/01
   1.2.0 - Twelth Version. Ok a few more things added. The Walthroughs are 
           gradually getting there. Released 03/02/01
   1.1.9 - Eleventh Version. Hopefully by next version to be released about the
           28th I am planning, the whole walkthrough's for every level will be
           finished. The reason for the long period between FAQ updates is 
           because I had a Birthday to recove from, so Sorry all that have been
           waiting for this version. Things added were level walkthroughs, and
           I just fixed up some errors. I'm also working on some more Arcade
           tips. Released 22/01/01
   1.1.8 - Tenth Version. You know how I said that I could see the light at the
           end of the tunnel, well it seems to have disappeared, as I have now
           undertaken a few more things to do with TimeSplitters and I will be
           releasing them soon. In this version I have just redone some stuff,
           added more info to the Weapons. I'm also going to be adding some 
           usage tips soon so if you have any send them in. Well that's it :)
           Released 17/01/01
   1.1.7 - Ninth Version. Done a massive chunk of the Map Making section, with
           more still to come. Released 15/01/01
   1.1.6 - Eigth Version. Finally seeing the light at the end of the tunnel
           when it comes to the walkthroughs. I will hopefully put some more
           info into the weapons section over the next few updates. Also
           Gnome is working on the HTML version of this FAQ, and the site
           part of Oddity so that will also be up soon. Released 11/01/01
   1.1.5 - Seventh Version. Well alot of stuff has been added, more 
           Walkthrough's, and other level information. Information about
           Arcade (Multiplayer), and Cheats Added. Released 09/01/01
   1.1.4 - Sixth Version. Just added a stack of details given to me by M to
           the Challenge Section. Released 07/01/01
   1.1.3 - Fifth Version. Just a few extra walkthroughs and Map Making tips, I
           only had a lunch Break to do this version in. Released 05/01/01
   1.1.2 - Fourth Version. Added Map Making information, added also little bits
           of information here and there. Released 04/01/01
   1.1.1 - Third Version. Added Awards, Gun Information, and some Challange
           Help. Released 03/01/01
   1.1.0 - Second Version. Added Controls, Acade Modes, Challange details, and
           a few extra Arcade Awards. Released 02/01/01
   1.0.0 - First Version. Released 01/01/01

NOTES: Planned additions to this FAQ will be these Items:
   Walkthroughs for every Stage on every Difficulty Rating.
   Character Bio's
   Weapon Details

PS: Before you start saying hey half of this is incomplete, I would just like
    to say that this FAQ, is a Work In Progress, and if anyone wants to help
    flesh out parts, feel free to drop me an email and I will hopefully 
    include your information in the FAQ, fully creditted as well :)

-----------------------------------------------------------------------------
| CONTENTS                                                                    |
-----------------------------------------------------------------------------

                  0   ..............  COPYRIGHT
                  1   ..............  UPDATES
                  2   ..............  CONTENTS
                  3   ..............  CONTROLS
                  4   ..............  STORY
                  5   ..............  STAGES
                  6   ..............  CHARACTERS
                  7   ..............  WEAPONS
                  8   ..............  CHALLENGES
                  9   ..............  MULTIPLAYER
                  10  ..............  MAP MAKING
                  11  ..............  CHEATS
                  12  ..............  FAQ
                  13  ..............  TIMESPLITTERS 2 WISHLIST
                  14  ..............  CONTACTING THE AUTHOR
                  15  ..............  CREDITS AND THANK-YOU'S

-----------------------------------------------------------------------------
| CONTROLS                                                                    |
-----------------------------------------------------------------------------

------------------.      ______              ______      -------------------
|Aim                >----|__L2__|            |__R2__|----< Primary Fire       |
------------------                                      -------------------
------------------      ______              ______      -------------------
|Crouch             >----|__L1__|            |__R1__|----< Secondary Fire     |
------------------                                      -------------------
------------------                                      -------------------
|UP:    Zoom In     \       _                   _        / /\: Reload         |
|DOWN:  Zoom Out     \__  _| |_   _     __   _ |_| _  __/  []: None           |
|LEFT:  Weapon Prev  /   |_   _| |__|  |__> |_| _ |_|   \  (): None           |
|RIGHT: Weapon Next /      |_|___  | __ |  ___ |_|       \ ><: Respawn/Activ8 |
------------------         /   \ ||__|| /   \           -------------------
------------------.        (     )|  | |(     )          .-------------------
|L.ANALOG: Movement >--------\___/ |  | | \___/----------< R.ANALOG: Direction|
------------------'               |  | |                 `-------------------
--------------------.             |  | |             .-----------------------
|SELECT: Ingame Menu  >------------  | ------------< START: Pause           |
--------------------'                |               `-----------------------
                                      |               .-----------------------
                                      --------------< ANALOG: None           |
                                                      `-----------------------

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| STORY                                                                       |
-----------------------------------------------------------------------------

    In the hundred years spanning the millennium (1935 - 2035), a disparate 
    bunch of heroes and villains battle against their own challenges. Although
    each is unaware of the others, they all share an ageless common spirit of
    adventure - but unknown to them, their daring actions have attracted the
    attention of the TimeSplitters.

    The TimeSplitters - an evil race dwelling outside of time and space. For 
    eons they have manipulated the fate of humanity for their own malign ends
    - with cursed shards of crystal they have sown fear, greed and conflict 
    throughout history.
    
    Now, roused from an ancient sleep, the TimeSplitters cross the threshold 
    from their shadowy dimension - ripping through the fabric of time itself 
    to confront our heroes. 
    
    Can our heroes unite against a common enemy to realize a greater destiny?

    Or will humanity be consigned forever to a realm ruled under the shadow of
    the TIMESPLITTERS?

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| STAGES                                                                      |
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    STAGE: 1935 TOMB
        Male:          Captain Ash
        Female:        Lady Jane

        Level Bonus:
           Easy:       Unlock Cultist as Playable Character.
           Normal:     Unlock Graveyard as Playable Arcade Level.
           Hard:       Unlock Eye Mummy as Playable Character.

        Level Item:    Ankh

        Level Enemies: Cultists
                       Eye Mummy
                       Teeth Mummy

        Level Weapons: Mauser Pistol
                       Blunderbus
                       Tommy Gun

        Mission Briefing:
            Find the Cultist's Ankh and return it to the shrine.

        Walkthrough:
            EASY - Go straight ahead and shoot the guy standing just past the
                   shrine. Now go into the next area and down the middle
                   doorway. Shoot the box down in the room at the end of the
                   hallway to kill the guy camped down there. Grab the amo and
                   go left into the next room. Go past the pillar and then go 
                   right into the corridor. The Corridor ends and turn right 
                   into another coridor with a guy at the end. In this corridor
                   there is an enterance on the left hand side that goes to a
                   room with a ramp up. In this room is a health behind some
                   boxes. You now have to go up the ramp, mind the guy pacing
                   around up there. Go down the hallway and it turns to the 
                   left which goes to a short  hallway with a right at the end.
                   Down this hallway is a room with a guy that throws grenades
                   and another guy. Shoot the boxes and all of them will die.
                   There is also a hallway that goes to the left at the start
                   of the room. Quickly shoot the guy that rolls into that 
                   hallway from the larger room to the right. Go down that 
                   hallway watching for the ramp down on the left, that has a
                   guy at the base. Take the guy out and proceed to the end of
                   the hallway. Go right and shoot the boxes on the far right
                   hand side of the room, this is where another guy is with
                   grenades. Walk over to where he was and pick up the Tommy 
                   Gun. Just over from him is some more Ammo, grab that and go
                   back to the ramp down, and go down that. On your right there
                   is another guy that you will have to take out on the run or
                   lure him up the stairs. Keep turning right and go down the
                   next ramp. On the left hand side is another guy that you
                   will have to take out. Now go into the next room and there
                   will be two zombies shoot their heads off to kill them. Here
                   is where the Ankh is. Obtain it and start your way back. As
                   you leave the room before you go up the ramp a TimeSplitter
                   will appear. At the top of the ramp will be a Zombie with a
                   Tommy Gun (wait a minute, since when do they have Tommy 
                   Guns?) Shoot him and he will lose the gun then shoot his 
                   head when he gets back up. As you go up the ramp and turn 
                   there is another Tommy Gun Zombie, do the same thing to him.
                   No just up the ramp and to your right is another one (Man I
                   want to know where they shot for these cool weapons.) Go
                   right down the hallway and then left, and then right. Down
                   this hallway another TimeSplitter will spawn. Go into the
                   the room and then down the ramp to have another TimeSplitter
                   spawn. Go down the hallway and to your right then left. A
                   TimeSplitter will spawn at the end of this  hallway near
                   where the Health was/is. Turn left and abit down the hallway
                   is where you first blew up the box to kill the guuy. Now go
                   up the ramp that is on your right. A TimeSplitter will spawn
                   at the top of the Ramp. Once you get into the open two
                   TimeSplitter will spawn in the distance up near the shrine.
                   Kill them then enter the Shrine where another TimeSplitter
                   will spawn just behind the finishing point. Kill it and then
                   move onto the rd circle to complete the Level.

            NORMAL - Ok here is what you do. From the start back back to get
                   the pistol and more ammo. Now there is a cultist pacing
                   around. When you shoot him there is a slight chance that
                   you won't alert the other two cultists that are around.
                   Run into the finishing point to grab the TNT and more
                   ammo. Now just outside in the next larg open area there is
                   two more cultists that will run at you when they see you.
                   There is one to the left and the other to the right handside
                   of the enterance to the Tomb. Now down the ramp shoot the
                   box to kill the two cultists down there. Grab the ammo and
                   turn left. Another cultist will jump from behind the pillar
                   when you get close to entering the next room. Kill him then
                   as you get closer to the pillar a cultist will commando-roll
                   from the right. Quickly kill him and sneak sneak pass the
                   pillar, and look down the left to where a cultist will be.
                   Kill him by ducking out then let him follow you as you spray
                   his body full of well what ever weapon you have handy. 
                   Another cultist will come from the right as well. After you
                   finish them off go right, and you will see a Health pack at
                   the end. Strafe facing right into the health pack (if needed)
                   and shoot the Cultist at the end of the hallway to the right.
                   No go forward abit past the left hand turn and look left
                   aiming for the boxes to kill the cultist behind there. Go
                   into the room grabbing the ammo that was behind the boxes
                   and then proceed up the ramp. Kill the two cultists to the
                   left first then the one around the corner. There will be a
                   zombie coming towards you by this time so take his head off
                   to proceed further. Continue down the hallway where a 
                   cultist will duck out from the left at the end. Take care
                   of him and keep moving slowly as by the time you reach the
                   end you will encounter another zombie that spawns. Go to
                   the end of the hallway then crouch and strafe left until
                   you can see the room with the three boxes with cultists 
                   behind them. Shoot the middle one fast and it will take out
                   all the boxes. There is a hallway that goes off to the left.
                   Turn down there an a Cultist will jump in from the right
                   at the end of the hallway. Take him out and proceed to pick
                   up the ammo from the cultists you wasted at the boxes. In
                   the corner of the room turn left and shoot the box in the
                   middle of the room which should have another cultist behind
                   it. Then while crouching duck out and turn right to shoot 
                   the box with two more cultist behind it. Run over to grab
                   the Tommy-Gun and over to the Health (if needed). Now you
                   can either jump down the hole (which will plunge you into
                   a world of danger [I like that :P]) Or go back to the ramp
                   that goes down which should be near where the guy jumped out
                   just after you blew up the three boxes. Down the bottom
                   of the ramp there should be three more Cultists ready to
                   be blow away. Just after taking them out turn right and down
                   the next ramp where you will find three more cultists (one
                   of which is left around the corner ready to take you out
                   when you turn the corner. Now go forward and there is now
                   more of the tombs ready for you to explore. Firstly before
                   you do that go forward shooting the cultist in the distance
                   in the room where the Ankh first was. Where the Ankh was 
                   there is now a Health pack if you need it run over killing
                   the mummy that spawns in the middle of the room and also the
                   one that spawns in the alcove where the health is. If you go
                   to the left of the room thereis a ramp down with a cultist
                   at the bottom. Kill him then return back to the first new
                   part that has been opened. Go down the hallway the while 
                   facing left strafe out shooting the cultists that are up
                   the end of the hallway. Now go back to the ramp down and you
                   should be rid of the annoying pests that fire at you from
                   above. Go down the ramp and then turn left. Turn left again
                   and goto the end of the hallway and turn right. Keep on 
                   going till you get the a ramp down. Go down shooting the
                   cultist on the far wall. Turn left and shoot another 
                   cultist, then move out abit and turn left a small fraction
                   more to kill another cultist. Now there is another hole
                   here that you can fall down and fall intot he middle of
                   all hell (yipee), but you can go down one of the two ramps.
                   The ramp closest to the entry point has a mummy that spawns
                   at the enterance so watch out for him. At the base of the
                   ramp another mummy will spawn. Take him out then continue 
                   on. At the bottom of the ramp there will be an alcove to
                   your right and also to the left there is another ramp going
                   down. Go down the ramp and at the bottom there is three
                   more cultists that are sneaky and don't bother showing
                   themselves until you are nearing the bottom of the ramp.
                   Kill them then go left. From left you can either go right
                   which will take you down an hallway where you will be able
                   to take out any cultists down on the next level, or you
                   can go forward into a room that looks like the room on 
                   EASY that had the Ankh. There is nothing in here. Now you
                   can go back down the ramp that was to the right of the
                   ramp down to this level. At the base of the ramp turn left
                   and start walking forward till a cultist jumps from the
                   left at the end. Kill him and go down to where he was.
                   Now turn left and you will be able to see the Ankh. Go
                   forward slowly until the two mummies spawn. Taken them out
                   and the Ankh is yours. Run back to the start of the level
                   killing all the TimeSplitters that get in your road and
                   your Done.
                   
            HARD - Basically hard is the same as NORMAL until you reach where
                   the Ankh was in NORMAL, oh and that you start off with no
                   weapons. Where the Ankh was is not some Armour. This is
                   very much needed as in the the next room is too many 
                   Cultists hiding behind things. Carfully take them out one
                   at a time by waiting till you hear them reload then when
                   they jump out, blow them away. After you have cleared them
                   all continue down to the end of the room where you will find
                   a series of ramps going down and around until you get to one
                   big room where you can see the Ankh up on a pillar with a 
                   walkway leading to the centre right above it so that you can
                   jump down. The thing is that this room has many cultists and
                   also TImeSplitters that appear before and after you get the
                   Ankh, so you will have to watch all corners for enemies.
                   Grab the Ankh and run like the wind I say. There will be a 
                   more indepth version of this walkthrough soon.
                   
        Speed Walkthrough:
            The easiest way to do this stage in under 1 minute is to kill in
            one shot, and if you miss don't stay around to finish the job.
            Basically it's keep running shooting the guys until you come up to
            the first set of boxes with guys behind them. Don't shoot them as
            it will take too much time, just weave throught them and go into
            the large room and drop down the hole. Collect the Ankh and go past
            the mummies. Shoot all TimeSplitters that pop up and make sure that
            you don't get caught by mummies that havn't been killed (heads 
            blown off), as they will stop all movement up ramps. Don't bother
            about anyone who is in a room that you don't have to go directly 
            into. When you get to the end, pause and check your time just 
            before you go over the finish point. If you have exceeded 1 minute
            then just quite and restart, or you will have to reload the whole
            level again.
            
        Timed Secret:
            On HARD start the level as normal counting the the Health packs as
            you go further down. By the time you reach the third one, take note
            of it as when you return to this place after you get the Ankh the
            wall will have disappeared and you will be able to go through a few
            hallways to appear out the righthand door and the start of the
            stage.

    --<>--

    STAGE: 1950 VILLAGE
        Male:          Dr. Seth Graven
        Female:        Dr. Katje Nadir

        Level Bonus:
           Easy:       Unlock Village as Playable Arcade Level and 'Period
                       Horror' Bot Setting
           Normal:     Unlock Castle as Playable Arcade Level.
           Hard:       Unlock Fishwife Mutant as Playable Character.

        Level Item:    Lantern/Hour Glass

        Level Enemies: Fishwife Mutant
                       Insect Mutant
                       Overall Mutant
                       Priest Mutant

        Level Weapons: Shotgun
                       Tommy Gun

        Mission Briefing:
            Find the cursed artifact and bring it back for deeper research.

        Walkthrough:
            EASY - Ok from where you start go left around the corner and take 
                   out the guy that shoots at you, then as you take a few more
                   steps a guy on your left will start to shoot at you. Kill 
                   him as you go further, remember to check the windows on 
                   every house for people. Now go left around the next corner,
                   but watch out for another guy. Kill him then as you go 
                   further there is a guy down a small ally. Kill him then
                   quickly take out the guy that is around to the right. After
                   that if your low on health you can go into the ally where
                   the last guy was and pick up the health in there. Keep going
                   around the next corner and a guy will start to shoot at you,
                   kill him then watch out cause another guy will come out from
                   behind you. Keep on going and further down a man will jump 
                   out, kill him and continue on going right. Another guy in a
                   window might shoot at you, you can kill him or just ignore.
                   You can go down into a small room where a guy downstairs to
                   your left will shoot at you as you come down. Kill him then 
                   go down the stairs, then go right and out into the street. 
                   Turn left and kill the guy shooting at you. Shoot to one of
                   the crates on the warf that will kill the two guys behind
                   them. Then go forward and turning right and kill the guy 
                   down the stairs and the guy in the window. Then goto the end
                   of the warf but dont get the Lantern, then turn around and 
                   kill the two people in the windows. Also there is a guy in
                   the distance to your left shooting at you. Kill him, then
                   once you have done that pick up the Lantern. After that two 
                   TimeSplitters will appear behind you, so turn around and
                   kill them then keep going forward until you have to turn
                   left around the corner but don't. Go right instead back down
                   the ally way then go left then right. Keep going then go 
                   left and watch out for the TimeSplitter. When you get out
                   into the street two TimeSplitters will be waiting for you.
                   Kill them then go right down the street watching out for
                   TimeSplitters apearing out of nowhere. Then when you get to
                   the end turn left then keep going still watching out for
                   TimeSplitters. Then go right and a few TimeSplitters will
                   appear kill them then run back to where you started and the
                   your done!

        Speed Walkthrough:
            This one is an easy one, even though the time is a daunting one.
            What you need to do is on the second right turn there is a little
            allyway that has a few mutants in it. This is the Key to making
            it in 30 seconds. What you need to do is only shoot the mutants
            that you need to shoot. Just keep running grab the lantern and then
            come back the same way. The timing will be very tight, so you might
            have to do it a few times to get it.

    --<>--

    STAGE: 1965 MANSION
        Male:          Peekaboo Jones
        Female:        Mary-Beth Casey

        Level Bonus:
           Easy:       'Horror Shocker' Bot Setting and Fishwife Mutant, Hick 
                       Hyde, Insect Mutant, Overall Mutant, Police Zombie, Girl
                       Zombie, Skull Zombie, and Jacket Zombie as Bots.
           Normal:     Unlock Mall as Playable Arcade Level.
           Hard:       Unlock Priest Mutant as Playable Character.

        Level Item:    Bones

        Level Enemies: Brown Zombie
                       Girl Zombie
                       Green Zombie
                       Jacket Zombie
                       Police Zombie
                       Skull Zombie
                       Fishwife Mutant
                       Insect Mutant
                       Overall Mutant
                       Priest Mutant

        Level Weapons: Shotgun

        Mission Briefing:
            Return the murder's remains to the gallows to end the mansion's 
            curse.

        Walkthrough:

        Speed Walkthrough:

    --<>--

    STAGE: 1970 CHINESE
        Male:          Det. Harry Tipper
        Female:        Lt. Christine Malone

        Level Bonus:
           Easy:       Unlock Chinese Chef as Playable Character.
           Normal:     Unlock Site as Playable Arcade Level.
           Hard:       Unlock Suit Hoodlum as Playable Character.

        Level Item:    Briefcase

        Level Enemies: Chinese Chef
                       Chinese Waiter
                       Suit Hoodlum
                       Mr. Big

        Level Weapons: M16
                       Pistol
                       Uzi
                       Uzi (x2)
                       Shotgun

        Mission Briefing:
            Seize the gangs files as evidence and get back to the ally.
            
        Walkthrough:
            EASY - Go forward until you have to turn right. When you can see
                   the patroling guy shoot him. Go left and kill the guy in the
                   distance. Now move slowly up the stairs until a guy jumps
                   out from behind the wall in the distance. Kill him then 
                   before going any further there is a guy around the corner to
                   you right, strafe around the corner and shoot him. Now 
                   strafe some more until you have visable range on the two
                   guy in the building. There is one up-stairs and one 
                   down-stairs. Kill them both then continue on towards the
                   left. Now in the little room which your about to enter there
                   is some health. Don't use it unless you need it, because
                   later when you are running back to the start you might need
                   some health. Ok when your finished in that room continue on
                   out towards the garden. In the far right corner there is a
                   guy and in the far left corner behind the garden arch thing
                   there is another guy. Kill them then continue on towards 
                   the far left corner. Now as you go around the corner there
                   is another guy. Kill him before and continue on right to the 
                   next area, but watch out for grenades of the guy behind the
                   box in the far left of the next coridor. Kill him before he
                   throws any more. By now a man with a M-16 should be coming
                   out to try and kill. Kill him first, then before going any
                   further kill the grenade guy who is hiding behind the box
                   just to your right around the corner. After that continue on
                   until you get near the first light hanging from a roof. Stop
                   and then strafe left around the corner until you see the 
                   three men, one of them is behind a little wall and the other
                   two are in front of it, kill them all. Now before going in
                   to the house continue on until you have to turn right. Now
                   around the corner is a guy, kill him then you can go back.
                   In the house go behind the wall that one of the three men
                   was hiding behind and get the guns. Now go back to the gong
                   and then walk backwards until you can see a guy up stairs or
                   until you hit the wall. Look up and kill the guy up-stairs
                   then move towards the stairs. As you go up the stairs a chef
                   will come out of the door to your left. Kill him then go 
                   through the door that the chef came out of and then go left
                   down the stairs. Go left and into the room to your left. Now
                   if your low on life you can go into the toilets and get the
                   health or you can go the other way into the room with the
                   armour. Once you have the armor go back you where you killed
                   the chef and go through the other door. Go left down the 
                   stairs but watch out for the chef that comes out of the room
                   down there (he has a shot gun so kill him fast). Go through 
                   the door that the chef came out of but watch out for the guy
                   on the left. Now if your low on life again you can go into
                   the toilets again and get the health. Now go the other way
                   into the kitchen and there is a chef and a guy and a guy 
                   with an M-16 to the left and a two chefs on the right of the
                   room. Kill them all, an i advise you to kill the chef to 
                   the right first then the two people to the left, and finally
                   the other chef to the right. Now find a doorway that goes to
                   a set of stairs going down. Go down the stairs watching out
                   for the guy with a shotgun at the bottom of them. Kill him
                   and go left towards another room where two guys with M-16's
                   are. Kill them both but before you continue to the next room
                   there is a chef in the hallway. Kill him then go in to the 
                   next room watching out for the guy with two UZI's. Kill him
                   then get the case watching out for the TimeSplitters that
                   appear behind you. Kill them then continue back to the 
                   kitchen keeping an eye out for more TimeSplitters, then when
                   you are in the kitchen go back to the other door to get out.
                   Watch out for the TimeSplitter that comes out of the door.
                   Once through the door go left killing the TimeSplitter that
                   appears then right and up the stairs to your right. Go 
                   trough the door and down the stairs past the gong and to 
                   your right and out of the house watching out for the two
                   TimeSplitters to the right. Now go left and keep going until
                   you have to go left and back into the garden. A 
                   TimeSplitters will appear from under the bridge, you can
                   kill him or just run past and into the little room. Another
                   TimeSplitter will jump out and try to kill you. Kill it and
                   then continue on out of the little room. Go forward until
                   you are able to go left. Go left and watch out for another
                   TimeSplitters. Go past the bin and back to the start and 
                   your Done!!

        Speed Walkthrough:



    --<>--

    STAGE: 1985 CHEMICAL PLANT
        Male:          Fingers McKenzie
        Female:        Ravelle Velvet

        Level Bonus:
           Easy:       Unlock Chemical Plant as Playable Arcade Level, plus
                       'Usual Suspects' as a Bot Setting, and Lumberjack,
                       Malehood, and Waiter as Bots.
           Normal:     Unlock Bank as Playable Arcade Level.
           Hard:       Unlock Lumberjack as Playable Character.

        Level Item:    Briefcase

        Level Enemies: Female SWAT
                       Gasmask SWAT
                       Male SWAT
                       Veiled SWAT

        Level Weapons: Grenade Launcher
                       M16
                       M16 (x2)
                       Shotgun
                       Sniper Rifle

        Mission Briefing:
            Reclaim the case of stolen jewels and get back out of the plant.
            
        Walkthrough:
            EASY - Go out to your right and aim up at the guy on the balcony.
                   Kill him then strafe left a little and aim more to the 
                   right. This time kill the other guy then keep going 
                   forward turning right. Be very quick to take out the guy
                   who is up in a sniper spot then proceed around the corner to
                   your left. The guy in a door way far to the right will start
                   to shoot at you. Kill him then keep going around the corner. 
                   Again to your left there should be a guy patroling, kill him
                   but also quickly kill the sniper above you on a small 
                   walkway. Go right around the corner and kill the two guys
                   up on the wall. If you walk down to the wall where the two
                   guys were and turn around, two more guys should come from
                   around the corner on the right hand side. Kill them then go
                   to where those two guy were and go around the corner to your
                   left. Go through the doorway where the guy was standing.
                   Once through, turn right and under a set of stairs there is
                   a guy, kill him and wait for two more guys to come down the
                   stairs. Kill them then go all the way up the stairs until 
                   you get to the top and in a dark hallway there is a guy.
                   Kill him then before you go around the next corner, get the
                   grenade launcher out and strafe around the corner and shoot
                   the drone gun on the roof. Now go through the doorway on 
                   your left then before going any further, strafe right and
                   take out the guy down the hallway and the guy who is on the
                   roof through the glass. Keep going but before you get to the
                   corner a guy will jump out. Kill him and then go around the
                   corner in the next room there is a guy behind a metal box
                   throwing grenades. Kill him then go left around the corner
                   and get the suitcase. Once you have it in your posession
                   two TimeSplitters will appear outside the room. Kill them
                   Go out and goto the door on the right then run out the door
                   fall off but watch out for a the TimeSplitters. Now just run
                   to the red ring and you are Done!

        Speed Walkthrough:

    --<>--

    STAGE: 2000 DOCKS
        Male:          Jacques Misere
        Female:        Olga Storm

        Level Bonus:
           Easy:       'Law and Order' Bot Setting and Male Soldier, Female 
                       Soldier, Gas Mask Soldier, Male SWAT, Female SWAT, and
                       Gas Mask SWAT as Bots.
           Normal:     Unlock Compound as Playable Arcade Level.
           Hard:       Unlock Gas Mask Soldier as Playable Character.

        Level Item:    Briefcase

        Level Enemies: 

        Level Weapons: 

        Mission Briefing:
            Make the ransom pickup and proceed to the waterside rendezvous
            point.

        Walkthrough:

        Speed Walkthrough:

    --<>--

    STAGE: 2005 CYBERDEN
        Male:          Deacon Swain
        Female:        Chastity Detroit

        Level Bonus:
           Easy:       Unlock next 3 levels plus BadAss as Playable Character,
                       and Badass Cyborg, Siamese Cyborg, and Female Cyborg as
                       Bots.
           Normal:     Unlock Streets as Playable Arcade Level.
           Hard:       Unlock Female Cyborg as Playable Character.

        Level Item:    Data Disk

        Level Enemies: Badass Cyborg
                       Female Cyborg
                       Siamese Cyborg
                       Tuxedo Cyborg

        Level Weapons: Assault Shotgun
                       Mini-Gun
                       Sci-Fi AutoRifle

        Mission Briefing:
            Get the cyborg's plans and return to the ventilation ducts.

        Walkthrough:
            EASY - Ok go forward into a big room, at the end of the room there
                   are two enemies. Two other enemies will shoot at you from  
                   above. When you have killed about 9 guy's in this room leave
                   and go to the right. There will be a guy and some health 
                   turn right at the health, shoot the guy at the end of the 
                   and go down to where the guy was and turn left. Keep going, 
                   turn right then go down a slope. As you go down there will 
                   be a guy down the hall and one directley to your left. Kill
                   them then keep going to the end of the hallway. Go right 
                   then up a ramp and keep going until you see a big ramp with
                   a guy under it. Go up the ramp watching out for the guy that
                   will shoot out of the window at you. Kill him then keep 
                   going up the ramp and into a room with the disk in it. Get
                   the disk watch out for the guy outside the window. Kill him
                   then go over to the control panel and push (X). Then go back
                   towards the ramp that you came up but go right insted. Then 
                   at the end of the little hallway go left watching out for
                   the guy there, then fall down the gap and go through the 
                   door directly to your left. There should be some armour in
                   there, then at the end of the hallway turn left and keep 
                   going until you find another ramp going up. There should be
                   two guy's under the ramp, kill them then go up the ramp.
                   Once again kill the guy that shoots through the glass. Then
                   at the top of the ramp go right and at the end of that 
                   hallway go left then fall of the edge this should put you
                   right back near the start or if your skilled enough you can
                   try and stay on the beams. Then once your at the end of the
                   beams fall off and go past the vent and the moving fan and
                   back to the start. If you fell off before the beams you have
                   to go left and keep going past the vent gate and the moving
                   fan then back to the red ring and then your Done!

        Speed Walkthrough:

    --<>--

    STAGE: 2020 PLANET-X
        Male:          Sebastian Photon
        Female:        Angel Perez

        Level Bonus:
           Easy:       Unlock next 3 levels plus 'Space Opera' as a Bot Setting
                       and Tuxedo Cyborg, Red Alien, and Green Alien as Bots.
           Normal:     Unlock Spaceship as Playable Arcade Level.
           Hard:       Unlock Pillar Alien as Playable Character.

        Level Item:    Brain

        Level Enemies: Badass Cyborg
                       Female Cyborg
                       Siamese Cyborg
                       Tuxedo Cyborg
                       Female Alien
                       Float Alien
                       Green Alien
                       Pillar Alien
                       Red Alien

        Level Weapons: Ray-Gun Carbine
                       Rocket Launcher
                       Sci-Fi Autorifle

        Mission Briefing:
            Recover the hostage cyberbrain and proceed to the beam up 
            coodinates.

        Walkthrough:

        Speed Walkthrough:

    --<>--

    STAGE: 2035 SPACEWAYS
        Male:          R108
        Female:        Gretel

        Level Bonus:
           Easy:       'Space Opera' Bot Setting.
           Normal:     Unlock Warzone as Playable Arcade Level.
           Hard:       Unlock Spaceways Stewardess as Playable Character.

        Level Item:    Basket

        Level Enemies: 

        Level Weapons: 

        Mission Briefing:
            Grab your duty free goods and board the Yareel Express!

        Walkthrough:

        Speed Walkthrough:

-----------------------------------------------------------------------------
| CHARACTERS                                                                  |
-----------------------------------------------------------------------------

    Initial Characters that you start with:
         Captain Ash
              Sex:                 Male
              Height:              6' 5"
              Description:         Modeled of Biggles maybe, he is a flask 
                                   swigging englishman, who likes to say 
                                   'cheers' alot. His lankyness with hieght can
                                   pose a problem in Arcade as he gets caught
                                   on things abit.
         Lady Jayne
              Sex:                 Female
              Height:              5' 8"
              Description:         The nineteen twenties fox-trotter. Watch out
                                   as beauty can also bite back as she is quite
                                   agile when it comes to size.
         Det. Harry Tipper
              Sex:                 Male
              Height:              6' 7"
              Description:         
         Lt. Christine Malone
              Sex:                 Female
              Height:              6' 0"
              Description:         
         Deacon Swain
              Sex:                 Male
              Height:              6' 7"
              Description:         
         Chastity Detroit
              Sex:                 Female
              Height:              5' 7"
              Description:         

    Characters that you get after completing the first 3 stages:
         Dr. Seth Graven
              Sex:                 Male
              Height:              6' 6"
              Description:         
         Dr. Katje Nadir
              Sex:                 Female
              Height:              5' 11"
              Description:         
         Fingers McKenzie
              Sex:                 Male
              Height:              6' 2"
              Description:         
         Ravelle Velvet
              Sex:                 Female
              Height:              6' 0"
              Description:         
         Sebastian Photon
              Sex:                 Male
              Height:              6' 5"
              Description:         
         Angel Perez
              Sex:                 Female
              Height:              5' 6"
              Description:         

    Characters that you get after completing the stages 4 to 6:
         Peekaboo Jones
              Sex:                 Male
              Height:              6' 7"
              Description:         
         Mary-Beth Casey
              Sex:                 Female
              Height:              5' 8"
              Description:         
         Jacques Misere
              Sex:                 Male
              Height:              6' 1"
              Description:         
         Olga Strom
              Sex:                 Female
              Height:              5' 5"
              Description:         
         R108
              Sex:                 Male
              Height:              6' 2"
              Description:         
         Gretel
              Sex:                 Female
              Height:              5' 11"
              Description:         

    Extra Characters that you get along the way by completing certain things.

        Normal Characters
             Chinese Chef
                  Sex:             Male
                  Height:          6' 7"
                  Get:             Beat CHINESE on Easy.
                  Description:     
             Chinese Waiter
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in CHINESE on Easy.
                  Description:     
             Cultist
                  Sex:             Male
                  Height:          6' 6"
                  Get:             Beat TOMB on Easy.
                  Description:     The cultist is a stereotypical 
                                   Middle-Eastern man with a fez on his head.
                                   A very smug character he is. Looks rather
                                   sneaky when playing Arcade with him.
             Duckman Drake
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 2-C
                  Description:     
             Farrah Fun-Bunny
                  Sex:             Female
                  Height:          
                  Get:             Finish Challenge 8-C
                  Description:     
             Gingerbread Man
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 7-C
                  Description:     
             Hick Hyde
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in VILLAGE on Normal.
                  Description:     
             Lumberjack
                  Sex:             Male
                  Height:          
                  Get:             Beat CHEMICAL PLANT on Hard.
                  Description:     
             Malehood
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in CHEMICAL PLANT on Hard.
                  Description:     
             Mr. Big
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in CHINESE on Hard.
                  Description:     
             Priestess
                  Sex:             Female
                  Height:          
                  Get:             Timed Secret in TOMB on Normal.
                  Description:     
             Robofish
                  Sex:             Unknown
                  Height:          3' 6"
                  Get:             Finish Challenge 3-C
                  Description:     Robofish is one of the eviliest characters
                                   in the game. If you have played Goldeneye,
                                   and I would put bets on that most of you 
                                   have then you will remember 'Oddjob', the
                                   small and hard to hit character. Well this
                                   is the oddjob of TimeSplitters. Small, Fast
                                   and has an amusing head. A fish tank with a
                                   GoldFish inside.
             Spaceways Stewardess
                  Sex:             Female
                  Height:          
                  Get:             Beat SPACEWAYS on Hard.
                  Description:     
             Suit Hoodlum
                  Sex:             Male
                  Height:          
                  Get:             Beat CHINESE on Hard.
                  Description:     
             The Impersonator
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 5-C
                  Description:     

        Mummies
             Eyes Mummy
                  Sex:             Unknown
                  Height:          
                  Get:             Beat TOMB on Hard.
                  Description:     
             Teeth Mummy
                  Sex:             Unknown
                  Height:          
                  Get:             Timed Secret in TOMB on Hard.
                  Description:     

        Mutants
             Fishwife Mutant
                  Sex:             Female
                  Height:          
                  Get:             Beat VILLAGE on Hard.
                  Description:     
             Insect Mutant
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in VILLAGE on Hard.
                  Description:     
             Overall Mutant
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in MANSION on Normal.
                  Description:     
             Priest Mutant
                  Sex:             Male
                  Height:          
                  Get:             Beat MANSION on Hard.
                  Description:     

        Zombies
             Brown Zombie
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 1-B
                  Description:     
             Girl Zombie
                  Sex:             Female
                  Height:          
                  Get:             Timed Secret in MANSION on Hard.
                  Description:     
             Green Zombie
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 1-B
                  Description:     
             Jacket Zombie
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 1-C
                  Description:     
             Police Zombie
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 1-C
                  Description:     
             Skull Zombie
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 1-C
                  Description:     

        SWAT
             Female SWAT
                  Sex:             Female
                  Height:          
                  Get:             Timed Secret in CHEMICAL PLANT on Easy.
                  Description:     
             Gasmask SWAT
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 6-B
                  Description:     
             Male SWAT
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in DOCKS on Easy.
                  Description:     
             Veiled SWAT
                  Sex:             Male
                  Height:          
                  Get:             Finish Challenge 6-C
                  Description:     

        Soldiers
             Female Soldier
                  Sex:             Female
                  Height:          
                  Get:             Timed Secret in DOCKS on Easy.
                  Description:     
             Gas Mask Soldier
                  Sex:             Male
                  Height:          
                  Get:             Beat DOCKS on Hard.
                  Description:     
             Male Soldier
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in DOCKS on Easy.
                  Description:     
             Shock Trooper
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in DOCKS on Hard.
                  Description:     

        Cyborgs
             Badass Cyborg
                  Sex:             Male
                  Height:          6' 2"
                  Get:             Beat CYBERDEN on Easy.
                  Description:     Nasty looking piece of meat, er flesh, er I
                                   give up, he's just dang nasty looking. 
                                   Picture a cyborg gone wrong and that is he.
                                   If your looking fo a character with style
                                   and flare, then look for the Nanny called 
                                   Fran, as you will only find the Ugly 
                                   Duckling here. He's a personal favourite of 
                                   mine, as he has a personality disfunction :P
             Female Cyborg
                  Sex:             Female
                  Height:          
                  Get:             Beat CYBERDEN on Hard.
                  Description:     
             Siamese Cyborg
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in CYBERDEN on Easy.
                  Description:     
             Tuxedo Cyborg
                  Sex:             Male
                  Height:          
                  Get:             Timed Secret in CYBERDEN on Normal.
                  Description:     

        Aliens
             Female Alien
                  Sex:             Female
                  Height:          
                  Get:             Timed Secret in SPACEWAYS on Normal.
                  Description:     
             Float Alien
                  Sex:             Unknown
                  Height:          
                  Get:             Timed Secret in PLANET-X on Normal.
                  Description:     
             Green Alien
                  Sex:             Unknown
                  Height:          
                  Get:             Timed Secret in PLANET-X on Easy.
                  Description:     
             Pillar Alien
                  Sex:             Unknown
                  Height:          
                  Get:             Beat PLANET-X on Hard.
                  Description:     
             Red Alien
                  Sex:             Unknown
                  Height:          
                  Get:             Timed Secret in SPACEWAYS on Easy.
                  Description:     

        Timesplitters
             TimeSplitter #1
                  Sex:             Unknown
                  Height:          
                  Get:             Finish Challenge 9-C
                  Description:     
             TimeSplitter #2
                  Sex:             Unknown
                  Height:          
                  Get:             Finish Challenge 9-B
                  Description:     

-----------------------------------------------------------------------------
| WEAPONS                                                                     |
-----------------------------------------------------------------------------

    ITEM WEAPONS
        Brick
            Time Era:              
            Dual Ability:          No
            Weapon Set:            
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        
            Maximum Ammo Limit:    
            Cheat Sound:           

        Proximity Mine
            Time Era:              
            Dual Ability:          No
            Weapon Set:            Proximity Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Magazine Limit:        10
            Maximum Ammo Limit:    10
            Cheat Sound:           Party Horn

        Remote Mine
            Time Era:              
            Dual Ability:          No
            Weapon Set:            Remote Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Secondary Fire Info:   
                Ammo Consuption:   - (Detonate)
                Firing Rate:       -
            Magazine Limit:        20
            Maximum Ammo Limit:    20
            Cheat Sound:           Party Horn

        Timed Mine
            Time Era:              
            Dual Ability:          No
            Weapon Set:            Timed Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Magazine Limit:        10
            Maximum Ammo Limit:    10
            Cheat Sound:           Party Horn

        TNT
            Time Era:              
            Dual Ability:          No
            Weapon Set:            Timed Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       1 per second (Special)
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Magazine Limit:        20
            Maximum Ammo Limit:    20
            Cheat Sound:           Party Horn

    --<>--

    SMALL WEAPONS
        Colt Pistol
            Time Era:              1955-2015
            Dual Ability:          Yes
            Weapon Set:            Handguns
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       2 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Magazine Limit:        6
            Maximum Ammo Limit:    488
            Cheat Sound:           Cookoo Clock

        Mauser Pistol
            Time Era:              1935-1955
            Dual Ability:          Yes
            Weapon Set:            Retro / Handguns / Timed Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       3 per second
            Secondary Fire Info:   
                Ammo Consuption:   2.5 per second
                Firing Rate:       1
            Magazine Limit:        15
            Maximum Ammo Limit:    465
            Cheat Sound:           Duck's Quack

        Pistol
            Time Era:              1955-2015
            Dual Ability:          Yes
            Weapon Set:            Heat / Handguns / Remote Mines / Prox. Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       2.5 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       2.5 per second
            Magazine Limit:        10
            Maximum Ammo Limit:    490
            Cheat Sound:           Frog

        Scifi Handgun
            Time Era:              2015-2035
            Dual Ability:          No
            Weapon Set:            Plasma / Handguns / Proximity Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       5 per second
            Secondary Fire Info:   Rebounding Bullets
                Ammo Consuption:   1
                Firing Rate:       4 per second
            Magazine Limit:        20
            Maximum Ammo Limit:    480
            Cheat Sound:           Rubber Duck

        Uzi
            Time Era:              1955-2015
            Dual Ability:          Yes
            Weapon Set:            Heat / Remote Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       10 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       10 per second
            Magazine Limit:        20
            Maximum Ammo Limit:    480
            Cheat Sound:           Buzzing Bee's

    --<>--

    MEDIUM WEAPONS
        Raygun
            Time Era:              2015-2035
            Dual Ability:          No
            Weapon Set:            Handguns
            Primary Fire Info:     Small Red Beams
                Ammo Consuption:   1
                Firing Rate:       3 per second
            Secondary Fire Info:   Large Read Beams
                Ammo Consuption:   1
                Firing Rate:       4 per second
            Magazine Limit:        20
            Maximum Ammo Limit:    180
            Cheat Sound:           Trumpet

        Raygun Carbine
            Time Era:              2015-2035
            Dual Ability:          No
            Weapon Set:            Plasma
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       7 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       10 per second
            Magazine Limit:        20
            Maximum Ammo Limit:    180
            Cheat Sound:           Boing! (Spring Low)

        Tommy Gun
            Time Era:              1935-1955
            Dual Ability:          Yes
            Weapon Set:            Retro / Timed Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       6 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       3 per second
            Magazine Limit:        32
            Maximum Ammo Limit:    468
            Cheat Sound:           Water Drops

        Assault Shotgun
            Time Era:              1955-2015
            Dual Ability:          No
            Weapon Set:            Remote Mines
            Primary Fire Info:     Condenced Shot
                Ammo Consuption:   1
                Firing Rate:       3 per second
            Secondary Fire Info:   Scattered Shot
                Ammo Consuption:   1
                Firing Rate:       3 per second
            Magazine Limit:        8
            Maximum Ammo Limit:    92
            Cheat Sound:           Diving Board

        Blunderbuss
            Time Era:              1935-1955
            Dual Ability:          No
            Weapon Set:            Retro
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       1 per second
            Magazine Limit:        1
            Maximum Ammo Limit:    100
            Cheat Sound:           Horn

        Shotgun
            Time Era:              1935-1955
            Dual Ability:          Yes
            Weapon Set:            Retro / Heat / Timed Mines
            Primary Fire Info:     
                Ammo Consuption:   1 (Condensed)
                Firing Rate:       1 per second
            Secondary Fire Info:   
                Ammo Consuption:   1 (Spray)
                Firing Rate:       1 per second
            Magazine Limit:        2
            Maximum Ammo Limit:    
            Cheat Sound:           Slide Whistle

    --<>--

    LARGE WEAPONS
        Assault Rifle
            Time Era:              1955-2015
            Dual Ability:          No
            Weapon Set:            Proximity Mines
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       6 per second
            Secondary Fire Info:   
                Ammo Consuption:   1
                Firing Rate:       6 per second
            Magazine Limit:        30
            Maximum Ammo Limit:    170
            Cheat Sound:           Bubbles

        M16
            Time Era:              1955-2015
            Dual Ability:          Yes
            Weapon Set:            Heat / Remote Mines
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        
            Maximum Ammo Limit:    
            Cheat Sound:           Suction Cups

        Sniper Rifle
            Time Era:              1955-2015
            Dual Ability:          No
            Weapon Set:            
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        
            Maximum Ammo Limit:    
            Cheat Sound:           Tight Stings being plucked.

        Scifi Autorifle
            Time Era:              2015-2035
            Dual Ability:          No
            Weapon Set:            
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        60
            Maximum Ammo Limit:    
            Cheat Sound:           Function 1: Kazu - Function 2: Spring High

        Scifi Sniper Rifle
            Time Era:              2015-2035
            Dual Ability:          No
            Weapon Set:            
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        
            Maximum Ammo Limit:    
            Cheat Sound:           Spring High

    --<>--

    VERY LARGE WEAPONS
        Rocket Launcher
            Time Era:              2015-2035
            Dual Ability:          No
            Weapon Set:            Plasma
            Primary Fire Info:     
                Ammo Consuption:   1
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   3
                Firing Rate:       
            Magazine Limit:        1
            Maximum Ammo Limit:    
            Cheat Sound:           Slide Wistle Down

        Minigun
            Time Era:              1955-2015
            Dual Ability:          Yes
            Weapon Set:            Plasma
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        60
            Maximum Ammo Limit:    
            Cheat Sound:           Party Wistle

        Grenade Launcher
            Time Era:              1955-2015
            Dual Ability:          No
            Weapon Set:            Plasma / Proximity Mines
            Primary Fire Info:     
                Ammo Consuption:   
                Firing Rate:       
            Secondary Fire Info:   
                Ammo Consuption:   
                Firing Rate:       
            Magazine Limit:        
            Maximum Ammo Limit:    
            Cheat Sound:           Spring Low

-----------------------------------------------------------------------------
| CHALLENGES                                                                  |
-----------------------------------------------------------------------------

    1-A Behead the Undead
        GOAL:  The old mansion on gallows hill is infested with undead spawn -
               just the thing for target practice! Shoot the heads off 50 
               zombies in two minutes to win a prize.
        TIPS:  Ok I found the easiest way to do this is make sure that the
               Aiming Function is on 'Toggle' in the Game Menu. When you start
               press L1 (or what ever your Aiming button is set too), and then
               move right and back down the coridor. Then wait for the to come
               around the corner, line their heads up and fire away. Make sure
               you hit first time, or the blighters will bite your knee-caps.
               Oh and watch out for when the pretent to trip and fall, they 
               will just lunge at you and kill you. If you get killed the 
               repeat the same procedures but go down the other hallway to the
               left. Repeat alternating halways until you have all 50.
        PRIZE: 'The Living Dead' Arcade Bot Setting.

    1-B Putrid Punchout
        GOAL:  Shooting these zombies is just too easy! Let's see if you can
               knock 30 heads off in one minute with only your bare knuckles.
        TIPS:  There is many ways you can do this, so I might as well start
               somewhere. Ok if any of you out there play Tekken, and know the
               character Bryan, then you will know his Mach Breaker punch. I 
               have found that if you do that type of motion (forward, forward,
               punch), you can creap up on the zombies fast, and not have to 
               wait to punch as the punch that you throw will connect as you 
               move towards them. Another way to do it is the "I'm the bait"
               method. This way what you do is let them group around you 
               preferably on your right side where you spawn, now just hit X 
               and punch at the same time and you should get most to all that
               you need. By pressing X at the same time saves pressing X if 
               you die, it just speeds up the respawn just incase one of them
               gets you. And there is another way, just back yourself into one
               of the hallways and wait for them to come down and then race up
               and punch them individually. This one doesn't have that much
               success but if your a good shot them you will make the quota.
        PRIZE: Green Zombie and Brown Zombie available as Playable Characters.

    1-C Dusk of the Dead
        GOAL:  As the sun goes down, the ghouls come out.Make your last stand 
               in the mansion front hall.Who knows if you score 10000 points 
               you might survive to see the dawn.
        TIPS:  This chalenge is very annoying, its split up into several 
               different phases:1,2,3,4,5 each getting more and more difficult.
               The spot you start in is the spot you have to stay in for the 
               whole mission, if you walk out you have 2 seconds to return or
               you fail. In each phase you have a certain number of zombies to
               kill, aim useing the cross hairs and blow the heads into a small
               smoldering pile of ashes when ever they get too close. As soon 
               as the phase 1 (or whatever phase you are currently on appears)
               run down the stairs quickly and grab BOTH shotgun pickups. 
               Remember zombies come from the left and the right so keep an eye
               out on your radar. In the begginning of every phase u will be 
               attacked from both side simultaniously make sure you blow these
               away first then turn your attention to the zombies that come up 
               the stairs. Some of the zombies will stay downstairs, I recomend
               using the shotgun to pick em off from above. The faster you 
               complete each phase the more points you will get. Once you get 
               over 10000 points just continue untill you die the chalenge will
               be compleated just as long as you get the needed points.
        PRIZE: Police, Skull and Jacket Zombies available as Playable Characters

        TIPS & DETAILS CONTRIBUTED BY: M

    --<>--

    2-A Flock Around the Dock
        GOAL:  Hurray! Duck hunting season opens today. Seems there's plenty of
               action going on down by the waterfront. See if you can bag 100 
               in 5 minutes.
        TIPS:  One of the best things to do in this Challange is to Camp out on
               some Uzi's so that they Spawn and refill your supply. Now, one 
               thing that Game Makers are yet to make is a Smart Bot. Now sure
               they are getting smarter as the games get more complex, but they
               still run after you when they know that they are under-equiped.
               That's the good thing about this Challenge, they just keep on
               re-spawning and coming for you. Now find a place where an Uzi
               spawns, and back yourself into a corner somewhere to protect
               your back and just wait for them to come. If you try running
               after them, then you will find that your wasting to much time:
                   1. Trying to Find them
                   2. Doubling back when you kill them and the respawn on the
                      other side.
                   3. Having to aim in the air to pick one off.
        PRIZE: Duckman is now available as a Bot.

    2-B Dock Duck Shoot
        GOAL:
        TIPS:
        PRIZE: Cheat Mode - Enemies turn to Ducks.

    2-C Crispy Duck
        GOAL:
        TIPS:
        PRIZE: Duckman Drake available as Playable Character.

    --<>--

    3-A Tin Man Trial
        GOAL:  If I only had a brain... Trouble is, every other tin man out
               there on the streets is thinking exactly the same. Can you grab
               the brain in a box and keep hold of it for 1 minute.
        TIPS:  Best thing to do in this situation is the find the Brain, nab it
               and then find a hideaway without being shot. Sounds easy enought
               but it aint. What you need to do is watch your radar, and when
               you see that the brain is in your local area, spring out of 
               where ever you are hiding and nab it. Now for the hard bit. Best
               thing to do is make sure you have a good weapon, and run 
               somewhere that you can have your back against the wall and the
               other bots will have to come around the corner to get you. Now
               watch your radar again for an early warning to when they will
               be coming to get the brain, and when you see them turn the
               corner, blast them. Each time you die repeat this, Bots never 
               learn. :)
        PRIZE: Robofish is now available as a Bot.

    3-B Lobster Run
        GOAL:  The villagers have gone crustacean crazy. Chefs are boiling 
               lobsters in the basement and fishwives are serving them up cold
               in the inn. You must help your shell-fishy friends! Try to save
               at least 15 in 5 minutes 30 seconds.
        TIPS:  This is easy basically just run to the pier and grap a lobster 
               and bring it back to your drop off point. If you want to get a
               faster time, when u start off turn round and you will see a 
               little allway to the right, run in there and it takes you to the
               pier faster and with less enemys :)
        PRIZE: Cheat Mode - Enemies turn to Robofish.

        TIPS & DETAILS CONTRIBUTED BY: M

    3-C Bowl them Over
        GOAL:  The mutants think your fish bowl head is weak - So they have 
                chalenged you to a fight. Show them that you're made of tougher
                stuff and knock at least 40 of there heads off in under 5 
                minutes. 
        TIPS:  This chalenge may be a hard for some people, but thats only 
               because they havent leaned that if you walk around with cross
               hairs on, your gun allways aims at head height. To compleate 
               this challenge i bottled myself up in the basment and blew 
               there heads off from the side as they walked in, easy.
        PRIZE: Robofish available as Playable Character.

        TIPS & DETAILS CONTRIBUTED BY: M

    --<>--

    4-A Shame if Something got Broken
        GOAL:  Well, well. Looks like someone forgot to pay the protection 
               money down at the site. Shoot all the windows and marble 
               cladding to help their memory. quickly through!  The watchman
               will be back in just over a minute.
        TIPS:  This is an easy challenge apart from one thing once you have 
               cleared all the glass of the main building theres allways some
               left! The hidden glass is behind you as soon as you start the 
               chalenge, just spin round and shoot the windows in the small 
               building behind you. there are 4 windows in that building in 
               all, you have to look through the ground flaw one to see the
               4th hidden window.
        PRIZE: Nothing to my knowledge.

        TIPS & DETAILS CONTRIBUTED BY: M

    4-B Don't Wait Around
        GOAL:  The resteraunt is closed for refurbishment but the glaziers need
               all the glass pannels removed. Shoot them out. Might as well 
               smash all the plates too while your at it! you have 3 minutes.
        TIPS:
        PRIZE: Cheat Mode - Enemy turn into Bricks.

        DETAILS CONTRIBUTED BY: M

    4-C Brick Flung High
        GOAL:
        TIPS:
        PRIZE: Brick is now available as a Weapon.

    --<>--

    5-A First Impressions
        GOAL:  Help the king achive first place with at least 10 kill. He's a
               little shook up so you'll need to help him out with some 
               covering fire. You have 1 minute.
        TIPS:  stick to the king like glue, take shots for him and aim for 
               peoples heads after a few seconds you will pass this chalenge.
        PRIZE: Impersonator is now available as a Bot.

        TIPS & DETAILS CONTRIBUTED BY: M

    5-B Lasting Impressions
        GOAL:  Help the king achive first place with at least 25 kills, 
               remember you must not let the king die! you have 1 min 15
               seconds.
        TIPS:  As soon as you start pick up the colt pistol and run out of the 
               room, you will be in a big room with a walkway to your left. 
               Computer players start in a room over the opposite side run down
               the walkway to your left and enter the room they are coming from.
               Once your there go to where the gun is and pick it up, keep 
               picking it up so when they respawn they are defenceless, the 
               king will kill em if they escape the room. 
        PRIZE: Cheat Mode - Enemies turn to Impersonators.

        TIPS & DETAILS CONTRIBUTED BY: M

    5-C Who's he Trying to Impress?
        GOAL:  Now the king wants to show off! You must win with 25 kills and 
               the king must not die. Do not personally score more than 3 or 
               else the kings freelings will be hurt! You have 1 minute 15 
               seconds.
        TIPS:  Use the same stratergy as in lasting impressions but dont kill 
               more than 3 people let the king do his job ;)
        PRIZE: Impersonator available as Playable Character.

        TIPS & DETAILS CONTRIBUTED BY: M

    --<>--

    6-A Barrel Blast
        GOAL:  Special forces must be able to use weapons quickly and 
               effectively. Deminstrate your skills by destroying all the 
               barrels in under 6 minutes.
        TIPS:
        PRIZE: Nothing to my knowledge.

    6-B Bodyguard
        GOAL:  Lt Christine Malone has volunteered to walk through the plant
               and draw out some dangerous criminals. She's counting on you to
               keep her covered. Don't let her down.
        TIPS:
        PRIZE: Gasmask SWAT available as Playable Character.

    6-C Heist
        GOAL:  Fingers and his gang are knocking off the city bank and the 
               police response team are 5 minutes away. Maintain a tactical 
               position on the ledge. But don't let the gang get away with more
               than 5 bags.
        TIPS:
        PRIZE: Veiled SWAT available as Playable Character.

    --<>--

    7-A Shop `til you Drop
        GOAL:  Help Peekaboo and Mary-Beth with the weekly grocery run. Be
               careful though, as the Mutants and Cyborgs are doing their
               shopping too! Checkout 15 items in 3 minutes.
        TIPS:
        PRIZE: Ginger is now available as a Bot.

    7-B Sorry, Was That Your Bag?
        GOAL:  Doctors Graven and Nadir are having a little trouble down at the
               mall. Seems to be some confusion over who's shopping is in which
               bag. Sort it out by helping them win with a score of at least 5
               in 3 minutes.
        TIPS:
        PRIZE: Cheat Mode - Enemies turn to Gingerbread's.

    7-C Everyone Must Go!
        GOAL:  Proximity mines are on sale at a knock down price at the mall.
               Impatient people are setting them off before they leave the 
               store! Try to win with a score of at least 45. You have 3 
               minutes.
        TIPS:
        PRIZE: Gingerbread Man available as Playable Character.

    --<>--

    8-A Girls `n` Boys
        GOAL:  Who's the best? - The girls of course! Farrah Funbunny's here to
               help them win with a score of at least 80 in just 5 minutes.
        TIPS:
        PRIZE: Fun-Bunny is now available as a Bot.

    8-B Dinner Dates
        GOAL:  It was supposed to be a romantic candlelit dinner for ten, but
               things got out of hand when there weren't enough doggy bags to
               go round. Help the girls win with a score of at least 5.
        TIPS:
        PRIZE: Cheat Mode - Enemies turn to Bunnies.

    8-C Bone Grab
        GOAL:  The boys and girls are playing dares in the graveyard. Who's 
               brave enough to hold the bones for at least 3 minutes. Hmm..
               everyone, it seems.
        TIPS:
        PRIZE: Farrah Fun-Bunny available as Playable Character.

    --<>--

    9-A I Can't Hear Anyone Screaming
        GOAL:  TimeSplitters have overrun your spacecraft and slaughtered the
               entire crew. Teach them a lesson by blasting at least 60 of the
               uncharitable critters in 5 minutes.
        TIPS:
        PRIZE: 'TimeSplitters' Arcade Bot Setting.

    9-B Flight Delay
        GOAL:
        TIPS:
        PRIZE: TimeSplitter #2 available as Playable Character.

    9-C Space Vandals
        GOAL:
        TIPS:
        PRIZE: TimeSplitter #1 available as Playable Character.

-----------------------------------------------------------------------------
| ARCADE - (MULTIPLAYER)                                                      |
-----------------------------------------------------------------------------

    SETTINGS
        SCORE LIMIT:
            Information:        Basically this is how why you play. First 
                                person to this mark wins the game.
            Options:            1,000,000 Points (Thanks to Daymont)
            
        SCORE METHOD:
            Information:        The way that the score limit is calculated. If
                                you have it selected on "Kills - Losses" then
                                you have to battle against your score by not 
                                getting killed. For each time you gt killed you
                                lose a point. If it is just on "Kills" then you
                                just accumulate points.
            Options:            Kills - Losses
                                Kills
            
        TIME LIMIT:
            Information:        This is how long you want to play the game for
                                before it finishes if you have not scored the
                                required Score. If it finishes by time, the 
                                person with the highest score wins.
            Options:            None - 120 Minutes
            
        TEAMPLAY:
            Information:        Enables you to be on the same team as any other
                                player/bot.
            Options:            Yes - No

            USE TEAM STARTS:
                Information:    If there are certain places in the level where
                                teams always start then, this option will make
                                you start there. Other than that you will just
                                spawn in random spawn spots.
                Options:        Yes - No

            FRIENDLY FIRE DAMAGE:
                Information:    This will allow you not to be shot by other
                                team members.
                Options:        Yes - No

        ALWAYS START WITH GUN:
            Information:        If you want a challenge then set this to No. It
                                will start you off with only Fists and you will
                                have to find a weapon. Other than that you will
                                start with a weapon if this is on Yes.
            Options:            Yes - No

        DISPLAY RADAR:
            Information:        If you like to know how close enemies are then
                                set this option to yes, yet if you have people
                                that use the Radar too well then you can turn
                                this option off.
            Options:            Yes - No

        ONE SHOT KILL:
            Information:       A good game to play is One Shot Kills. It's a 
                               fast way of getting kills, but can frustrate
                               people if you can track them down and kill 
                               them before they can get a weapon.
            Options:           Yes - No
            
        HANDICAPS:
            Information:       If someone that you play is too elite of you
                               are far better than other players and they are
                               refusing to play you because they always get
                               beaten then use this option to allow you to up
                               your Handicap. The Higher the Handicap the
                               harder it gets for the player.
            Options:           Yes - No

        [BAGTAG] BAG CARRIER CAN SHOOT:
            Information:       In BagTag you will be able to shoot if you have
                               the bag if you have this option to Yes. It is
                               more fun in my opinion if you have this to No
                               as the game gets more scary.
            Options:           Yes - No
            
        WEAPON SET:
            Information:       These are the Set and the Custom Weapon Options.
                               Choose the weapon set or customize your own so
                               that you can play with High or Low Powered 
                               weapons.
            Options:           Default
                                   Pistol
                                   M16
                                   Scifi Hangun
                                   Scifi Autorifle
                                   Rocket Launcher
                               Retro
                                   Blunderbuss
                                   Mauser Pistol (x2)
                                   Tommy Gun
                                   Shotgun
                                   Tommy Gun (x2)
                               Heat
                                   Pistol (x2)
                                   Uzi
                                   M16
                                   Shotgun
                                   Uzi (x2)
                               Plasma
                                   Scifi Hangun
                                   Raygun Carbine
                                   Grenade Launcher
                                   Minigun
                                   Rocket Launcher
                               Handguns
                                   Colt Pistol
                                   Mauser Pistol
                                   Pistol
                                   Scifi Autorifle
                                   Raygun
                               Remote Mines
                                   Pistol
                                   Uzi
                                   M16
                                   Assault Shotgun
                                   Remote Mine
                               Proximity Mines
                                   Pistol (x2)
                                   Scifi Hangun
                                   Assault Rifle
                                   Grenade Launcher
                                   Proximity Mine
                               Timed Mines
                                   Mauser Pistol
                                   Tommygun
                                   Shotgun
                                   TNT
                                   Timed Mine
                               Custom
            
        BOT SET:
            Information:       These are who you are going to be up against
                               while playing the level. Choose the number of
                               the Bots and also the Players you want as the
                               Bots. You can also set the Hardness of the Bots
                               by how many Stars they have.
            Options:           Default
                                   Cultist
                                   Green Zombie
                                   Brown Zombie
                                   Teeth Mummy
                                   Suit Hoodlum
                                   Chinese Chef
                                   Mr. Big
                                   Siamese Cyborg
                                   Badass Cyborg
                                   Female Cyborg
                               Period Horror
                                   Captain Ash
                                   Lady Jayne
                                   Dr Seth Graven
                                   Dr Katje Nadir
                                   Cultist
                                   Priestess
                                   Green Zombie
                                   Skull Zombie
                                   Teeth Zombie
                                   Eyes Mummy
                               Usual Suspects
                                   Fingers Mckenzie
                                   Ravelle Velvet
                                   Jacques Misere
                                   Olga Storm
                                   Suit Hoodlum
                                   Chinese Chef
                                   Chinese Waiter
                                   Mr. Big
                                   Malehood
                                   Lumberjack
                               Space Opera
                                   R108
                                   Gretel
                                   Sebastian Photon
                                   Angel Perez
                                   Red Alien
                                   Green Alien
                                   Siamese Cyborg
                                   Badass Cyborg
                                   Female Cyborg
                                   Tuexedo Cyborg
                               Horror Shocker
                                   Peekabo Jones
                                   Mary-Beth Casey
                                   Police Zombie
                                   Girl Zombie
                                   Jacket Zombie
                                   Priest Mutatnt
                                   Hick Hyde
                                   Overall Mutant
                                   Insect Mutant
                                   Fishwife Mutant
                               Law and Order
                                   Det. Harry Tipper
                                   Lt. Christine Malone
                                   Deacon Swan
                                   Chastity Detroit
                                   Male SWAT
                                   Female SWAT
                                   Gasmask SAWT
                                   Male Soldier
                                   Female Soldier
                                   Gasmask Soldier
                               The Living Dead
                                   Police Zombie
                                   Girl Zombie
                                   Skull Zombie
                                   Brown Zombie
                                   Green Zombie
                                   Jacket Zombie
                                   Teeth Mummy
                                   Eyes Mummy
                                   Brown Zombie 
                                   Green Zombie
                               TimeSplitters
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                                   Timesplitter
                               Custom 1
                               Custom 2
                               Custom 3

    GAME TYPES
        DEATHMATCH - Kill as many combatants as possible and try to avoid being
            killed. The person or team with the most number of kills at the end
            of the game wins.
            PLAYING TIP: Some people prefer to keep moving whilst others prefer
                to hide and wait.

        BAG TAG - The game begins with a bag placed at a random location on the
            map. You pick up the bag by running over it; it will stay in your
            possession until you are killed. The player or team who has been in
            possession of the bag for the longest total time when the game ends
            is the winner.

        CAPTURE THE BAG - Each team has a bag, and a base that appears as a 
            circle on the floor in their teams colour. The objective of this
            game is to infiltrate the other teams (either human opponents or 
            bots) base and steal their bag. The bag will be coloured the same 
            as your opposition. Once the bag has been captured you must return 
            to your own base as soon as possible. If you are shot, you drop the
            bag. Of course your enemy is attempting to steal your bag so you 
            need to decide when is best to defend and when best to attack. If 
            your bag is captured you will need to hunt down the enemy who is 
            holding the bag and kill them. If killed they drop the bag. You 
            need to collect the bag to restore it back to its original location
            in your base.
            PLAYING TIP: Collectingyour own bag will automatically transport it
                back to it's original position - you do not have to carry it 
                back through the level.

        KNOCKOUT - The aim here is to collect an object from a certain location
            in the map and return with it back to the start point. The person 
            or team who has collected the most objects by the time the game 
            ends is the winner.
            PLAYING TIP: If you shoot the opposition and they are carrying an 
                object then they will drop the object. You can collect the 
                dropped item thus saving you time.

        ESCORT - The object of this game is to ensure the saftey of an item as
            it travels throught hostile territory. You must repel ALL enemies 
            and prevent te item from taking on too much damage.

        LASTSTAND - Your objective here is to stay alive as long as possible 
            whilst protecting bases from hostile attacks and all the time 
            against increasingly difficult odds. The player or team who 
            survives the longest is the winner.

    GAME TYPE CHART

        Legend:
            DTH - Deathmatch
            CTB - Capture the Bag
            BGT - Bagtag
            KNO - Knockout
            ESC - Escort
            LST - Last Stand

        LEVEL NAME       DTH   CTB   BGT   KNO   ESC   LST
        --------------------------------------------------
        Tomb              X     X     X     X
        Chinese           X     X     X     X
        Cyberden          X     X     X     X
        Village           X     X     X     X
        Chemical Plant    X     X     X     X     X     X
        Planet-X          X     X     X     X           X
        Mansion           X     X     X     X           X
        Docks             X     X     X     X           X
        Spaceways         X     X     X     X     X
        Graveyard         X     X     X     X
        Streets           X     X     X     X     X
        Site              X     X     X     X
        Castle            X     X     X     X
        Spaceship         X     X     X     X     X
        Mall
        Compound          X     X     X     X
        Warzone           X     X     X     X           X
        Bank              X     X     X           X
        --------------------------------------------------

    ARCADE AWARDS LIST
    
        This part is still incomplete as I'm re-arranging the information in
        this section. There is only 46 awards here meaning that if the 
        developers were smart they would make a nice even number of awards, if
        they didn't then I am wrong and I just insulted them (sorry I didn't
        mean it). So if you have got any other awards that are not here could
        you please inform me of them. Thanks :)
    
        AC -10              MEANING: Old D&D Joke, meaning that you hoarded the
                                     Armour
                            GETTING: Basically when you are playing grab the
                                     Armour when you don't need to get it.
        Bag Man             MEANING: Delivers the most bags.
                            GETTING: Take the most bags back to the homebase.
                                     Easiest way to do that is to make a level
                                     up with the bag next to the homebase, and
                                     just keep on collecting them.
        Backpeddler         MEANING: Backing away while shooting [D]
                            GETTING: You can get this one easily if you are in
                                     a long narrow hallway with a bunch of bad
                                     guys at the end. Just start firing as you
                                     move backwards. Easy enough.
        Best Equiped        MEANING: Has the most guns
                            GETTING: Grab as many dirrerent weapons and try to
                                     finish the game with more than enough ammo
                                     still left in all guns.
        Betrayer            MEANING: Kills most teammates
                            GETTING: Best way to do this is to set up some NPC
                                     bots, and let them stand there doing 
                                     nothing while you go around hunting them
                                     down as they spawn.
        Brain Surgeon       MEANING: Head shots % is very close to your
                                     accuracy [B]
                            GETTING: Arrange it so that you have all four
                                     players playing but with no-one playing
                                     them so that they stay still, then go 
                                     around using the cross-hairs and just
                                     blow the heads off any spawned players.
        Bully               MEANING: Concentrating on killing one person all
                                     game [D]
                            GETTING: Just do the same as you did for the 
                                     'Betrayer' award, but pick on one certain
                                     character type, like the Badass Cyborg, so
                                     that you always go for him with no 
                                     mistakes. You need to only shoot him, and
                                     no-one else.
        Cartographer        MEANING: ?
                            GETTING: ?
        Decapitater         MEANING: Most head shots.
                            GETTING: Go around using the cheat to stop the bots
                                     moving and just pick them off one by one.
                                     It's that simple. Tip use the Weapon Sight
                                     to get the best accuracy, and only shoot
                                     for heads.
        Dodger              MEANING: Dodging anything that is fired/thrown at 
                                     you [D]
                            GETTING: When you know that someone is shooting at
                                     you with some weapon that doesn't have a
                                     spray/blast radius, and the bullets won't
                                     ricochet, just look him in the face and
                                     start moving around erratically, so that
                                     it looks like you are trying to dodge
                                     bullets.
        Fists of Fury       MEANING: Beat everyone only with punches  [A]
                            GETTING: Use the same strategy as the 'Decapitator'
                                     to get this one, but in this case, aim
                                     anywhere and only use your fist. Also
                                     swing when your not going to hit anything
                                     will help.
        Fists of Steel      MEANING: Beat everyone with fist, accuratly. [D]
                            GETTING: Use the same strategy as the 'Decapitator'
                                     to get this one, but in this case, aim
                                     anywhere and only use your fist.
        Glass Jaw           MEANING: ? [D]
                            GETTING:
        Hoarder             MEANING: Grabs anything that is not screwed down.
                            GETTING: Use the non-bot moving cheat and just move
                                     around grabbing what ever you can fine
                                     until the end of the game.
        Hypochodriac        MEANING: Getting life when you don't need it [D]
                            GETTING: Always go for health, once you have been
                                     hit by one bullet is a good way to get 
                                     this, or even by anout of range 
                                     Blunderbuss pelet might make a scratch big
                                     enough to allow you to get this award.
        Ledgehopper         MEANING: Jumping off things to instant Death [D]
                            GETTING: 
        Lemming             MEANING: Killing yourself the most times [A]+[C]
                            GETTING: 
        Longest Innings     MEANING: Kill the most people in one go [D]
                            GETTING: 
        Longest Spree       MEANING: Longest killing spree
                            GETTING: 
        Maniac              MEANING: Kills a lot of people but with too much
                                     ammo.
                            GETTING: 
        Markmanship         MEANING: Being skilled at shooting people [D]
                            GETTING: 
        Most Cowardly       MEANING: Avoids the battle at all costs
                            GETTING: 
        Most Deadly         MEANING: ?
                            GETTING: 
        Most Dishonorable   MEANING: Shoots unarmed people
                            GETTING: 
        Most Effective      MEANING: ?
                            GETTING: 
        Most Frantic        MEANING: ?
                            GETTING: 
        Most Honorable      MEANING: ? [D]
                            GETTING: 
        Most Leathal        MEANING: Gets the most kills
                            GETTING: 
        Most Losses         MEANING: Got killed the most
                            GETTING: 
        Most Manic          MEANING: ? [E]
                            GETTING: 
        Most Outgunned      MEANING: Least Guns
                            GETTING: 
        Most Peaceful       MEANING: Did not kill anyone [D]
                            GETTING: 
        Most Professional   MEANING: Kills a lot of people with very little
                                     ammo
                            GETTING: 
        Most Sneaky         MEANING: Shoots the most people in the back
                            GETTING: 
        Most Useless        MEANING: ?
                            GETTING: 
        Multi Kill          MEANING: Most kills with one shot
                            GETTING: 
        Pathetic Shot       MEANING: Bad aim
                            GETTING: 
        Porter              MEANING: Secure the bag most often
                            GETTING: 
        Ricochet King       MEANING: Has best acuracy/most kills with ricochet
                            GETTING: 
        Shortest Innings    MEANING: Lives the shortest
                            GETTING: 
        Sidestepper         MEANING: Moving sideways while shooting [D]
                            GETTING: 
        Sloth               MEANING: Doing nothing (SFA) [D]
                            GETTING: Just sit there and don't move for the 
                                     entire length of the game and you should
                                     get this one. And for added luck, since
                                     Sloth's are slow ugly creatures, pick the
                                     ugliest character you can.
        Survivor            MEANING: End without getting health, and with none
                                     left [D]
                            GETTING: 
        Under equipped      MEANING: Few guns
                            GETTING: 
        Unlucky to Lose     MEANING: Losing just before achiving the Goal [D]
                            GETTING: 
        Weapons Expert      MEANING: Good at killing with any weapon [D]
                            GETTING: 
        Where's the Armour? MEANING: Just miss getting Armour [D]
                            GETTING: 
        Where's the Health? MEANING: Just miss getting Health [D]
                            GETTING: 
        Vandalism           MEANING: Being as destructive as you can be [D]
                            GETTING: 
        Victim              MEANING: Being killed by the same person all 
                                     game [D]
                            GETTING: 

    ARCADE AWARD CREDITS
        A - Iculiti
        B - Mark Mezzetta
        C - Mr Pointy
        D - JBabel
        E - Bill__Gates

    AWARD INFORMATION
        Until I flesh out all of these Awards with more of a descriptsion (this
        may not happen for a very long time, as I think a few words is all it
        needs), if you need more information check out Aerisweet's FAQ about
        Multiplayer Awards, it's great, get the latest version at:
            http://www.gamefaqs.com/console/ps2/game/28304.html

-----------------------------------------------------------------------------
| MAP MAKING                                                                  |
-----------------------------------------------------------------------------

    Ok here is the best bit about TimeSplitters (well maybe not the best bit,
    but it takes the cake I think), Making your own levels. Even though there
    is a restriction to the amount of floorspace you can take up (if you look
    at how many different levels you can span upon, it seems very stupid to 
    have such a small limit to make levels with, a waste of non-used space).
    
    So what's the point to having a Map Making function then, well the obvious
    reason is the ability to make a very evil level where you can hunt down 
    your friends with ease because:
        a) You know the level backwards since you created it.
        b) You can make it so disorientated that your firend wander around
           aimlessly while you pick them off from a secret alcove.
        c) Because your evil and love having an unfair advantage.
        
    CONTROLS:
    ----------------.      ______              ______      -----------------
    |Level Down       >----|__L2__|            |__R2__|----< Zoom Out         |
    ----------------                                      -----------------
    ----------------      ______              ______      -----------------
    |Level Up         >----|__L1__|            |__R1__|----< Zoom In          |
    ----------------                                      -----------------
    ----------------                                      -----------------
    |UP:              \       _                   _        / /\: Delete       |
    |DOWN:             \__  _| |_   _     __   _ |_| _  __/  []: Copy         |
    |LEFT:  Prev Item  /   |_   _| |__|  |__> |_| _ |_|   \  (): Mark         |
    |RIGHT: Next Item /      |_|___  | __ |  ___ |_|       \ ><: Grab/Select  |
    ----------------         /   \ ||__|| /   \           -----------------
    ----------------.        (     )|  | |(     )          .-----------------
    |L.ANALOG: Cursor >--------\___/ |  | | \___/----------< R.ANALOG: Screen |
    ----------------'               |  | |                 `-----------------
    ------------------.             |  | |             .---------------------
    |SELECT: Menu       >------------  | ------------< START: Menu          |
    ------------------'                |               `---------------------
                                        |               .---------------------
                                        --------------< ANALOG: None         |
                                                        `---------------------

    MAP MAKER MENU INFORMATION
    
        MAIN SCREEN - On the Main Screen where you do all the Map Making you
            will see that across to top of the screen from Let to Right there
            are these objects.

                LEVEL SELECTOR - Use the L1 button to go up a physical level
                    and the L2 button to go down a physical level. You have 7
                    seperate levels to make you map on.
                ITEM SELECTOR - Use the DPad Left and Right to switch between
                    the different things that you can place on the map. Below
                    is a list of the options available and this items.
                    
                    TILE - These are the items that you use to make the map.
                        Many of them span more than one level. Below are 
                        details on all the tiles. Use the charts to refer to
                        the information further below.
                        
                        TILE PAGE 1                 TILE PAGE 2
                        
                        ---- ---- ---- ---- ---- ---- ---- ----
                        | P1 | | P1 | | P1 | | P1 | | P2 | | P2 | | P2 | | P2 |
                        | 01 | | 02 | | 03 | | 04 | | 01 | | 02 | | 03 | | 04 |
                        ---- ---- ---- ---- ---- ---- ---- ----
                        ---- ---- ---- ---- ---- ---- ----
                        | P1 | | P1 | | P1 | | P1 | | P2               |
                        | 05 | | 06 | | 07 | | 08 | | 05               |
                        ---- ---- ---- ---- |                  |
                        ---- ---- ---- ---- |                  |
                        | P1 | | P1 | | P1 | | P1 | |                  |
                        | 09 | | 10 | | 11 | | 12 | |                  |
                        ---- ---- ---- ---- |                  |
                        ---- ---- ---- ---- |                  |
                        | P1 | | P1 | | P1 | | P1 | |                  |
                        | 13 | | 14 | | 15 | | 16 | |                  |
                        ---- ---- ---- ---- ------------------

                        P1-01: Single space Hallway.
                        P1-02: Double Space Hallway.
                        P1-03: T-Junction.
                        P1-04: Hallway 90 degree turn, or the corner of a large
                               room.
                        P1-05: 2x2 room with 2 exits at 90 degrees from corner.
                        P1-06: 2x2 room with 4 exits at 90 degrees.
                        P1-07: 3x3 room with a crossroads style 4-way exits.
                        P1-08: Single space Wall.
                        P1-09: 3x3 double story room with 2 exits on the lower
                               floor. Also has a ramps up to a hanging bunker 
                               that is located on the 2nd floor of this tile.
                        P1-10: 3x3 double story room with 2 exits on the lower
                               floor and 2 exits on the top floor. There is a
                               ramp that hugs the wall to turn 180 degrees upto
                               the top level.
                        P1-11: 3x1 room that is an enterance to a bigger space.
                        P1-12: Single space blank floor tile.
                        P1-13: 3x3 double story tile with only 4 wall spaces
                               and 2 exits on the lower level. It has a ramp 
                               going up to the top level that has walkways 
                               leading out in two different directions.
                        P1-14: 3x3 double story tile with only 4 wall spaces
                               and 2 exits on the lower level. It has a ramp 
                               going up to the top level that has walkways 
                               leading out in two different directions. Same
                               as P1-13 but position of exits is different.
                        P1-15: 3x3 multi story crossroads style tile, with
                               open walls and 4 exit walkways on the top floor.
                        P1-16: 3x3 smulti story tile with the bottom level
                               open walled and the top level open walled but
                               with a hole in the middle and walkways around
                               the edge.

                        P2-01: 
                        P2-02: 
                        P2-03: 
                        P2-04: 
                        P2-05: 

                    ITEM - These are the things that you can place on the tiles
                        so that the players can interacts with them. By 
                        selecting the tile you can then choose where to 
                        position the item by selecting one of the possible item
                        locations marked by an X. Once you have selected the
                        position (by moving the circle around the position),
                        then use the DPad Up and Down to select from the Item
                        list what Item you wish to place there. Most items have
                        sub Items that you select by using Left and Right on the
                        DPad. Below is a list of all the Items, Sub Items and
                        relivent data.
                        
                        Buttons to use:
                            Triangle = Exit
                            Square = Copy
                            Cross = Place
                        
                        Clear - Clears any items that may be already placed in
                                the sleceted posion.
                        Start - ALL: This is where anyone can spawn.
                                RED: Red team spawns in these spots.
                                BLUE: Blue team spawns in these spots.
                                YELLOW: Yellow team spawns in these spots.
                                GREEN: Green team spawns in these spots.
                        Bag Base - RED: Red Teams base is here to which they
                                        have to return the bag to.
                                   BLUE: Blue Teams base is here to which they
                                         have to return the bag to.
                                   YELLOW: Yellow Teams base is here to which
                                           they have to return the bag to.
                                   GREEN: Green Teams base is here to which
                                          they have to return the bag to.
                        Health - LOW: This is a minor health item, replenishing
                                      abit of life.
                                 HI: This ia a major health item, replenishing
                                      most to all life.
                        Bag (BagTag) - Place where the bag always returns to
                                       after a team has claimed it and returned
                                       it to their base.
                        Bag (Knockout) - Same as above.
                        Armour - LOW: This is a minor armour item, replenishing
                                      abit of armour.
                                 HI: This ia a major armour item, replenishing
                                      most to all armour.
                        Gun - 1: Position of the preselected gun in position 1.
                              2: Position of the preselected gun in position 2.
                              3: Position of the preselected gun in position 3.
                              4: Position of the preselected gun in position 4.
                              5: Position of the preselected gun in position 5.
                              
                    LIGHT - Lighting plays a major part in a game, you can set
                        the mood, play games with players by making the lost,
                        etc. To go into the Lighting Menu press X off a tile.
                        You will see your pallete on the left. This has 16 
                        colour positions that are all adjustable by selecting
                        the colour in the palette, and then pressing X again.
                        This will bring up a colour spectrum. Just move the
                        cursor around and select the colour you want. Then
                        you can adjust the brightness or darkness of the colour
                        by using the vertical slider on the right of the 
                        spectrum.
                        
                        Once back to the menu you can choose what type of 
                        lighting effect you want. Here is a list and the
                        details for all the lighting effects.
                        
                        ON: The light remains on all the time in the selected
                            colour.
                        OFF: No light is present at all. Nice for traps.
                        FLICKERING, SLOW: As the description says, it is a
                            flickering light, in the colour that you picked.
                            The flickering rate is slow, well dah.. :P
                        FLICKERING, MEDIUM: Same as Flickering, slow, but the
                            light flickers abit faster.
                        FLICKERING, FAST: Same as Flickering, medium, but the
                            light flickers faster.
                        SWITCHING, SLOW: Switching is just on and off, from
                            normal colour to the chosen colour. The speed
                            between the change for this one is slow.
                        SWITCHING, MEDIUM: Same as Switching, slow, but the
                            time period between switching is faster.
                        SWITCHING, FAST: Same as Switching, medium, but the
                            time period between switching is faster.
                        PULSING, SLOW: Pulsing, is different to Switching, in
                            that the colour gradually fades smoothly into the
                            selected colour depending on what rate it is 
                            selected on.
                        PULSING, MEDIUM: Same as Pulsing, slow, but the time
                            period between pulsing is faster.
                        PULSING, FAST: Same as Pulsing, medium, but the time
                            period between pulsing is faster.
                        
                        When you place down a lighting effect that isn't ON or
                        OFF, you can select a Phase by pressing the Circle
                        button, this will tell the lighting how long to wait
                        before it can do the effect again. There are 12 phases
                        that appear in the 12 segments of a clock in the data
                        bar at the bottom of the screen.
                
                MEMORY BAR - This shows you how much memory you have free to
                    build your maps. Watch this as if you get low and you 
                    havn't put items in it can be very frustrating trying to
                    pick and choose what parts to leave out.
                    
                BUTTON INFORMATION - This will just show you what abilities you
                    have while using the Map Maker in different modes. Pretty
                    straight forward.


    MAP CUSTOM ROOM TIPS:
    Here are a few things I like making into a map:
    
    THE LONG PATH TO NO-WHERE:
        This one is great make a path that goes 10 or so blocks and then make
        it end suddenly. The aim of this is to have some type of weapon that
        is highly useful in this situation. Now there are two scenarios here:
        
        SNIPER RIFLE - You can place a Sniper Rifle at the end of the hallway
                       and camp out there waiting for the enemy to run down the
                       hallway to No-Where. They should be greeted at the 
                       enterance by a trigger happy sniper.

        ROCKET LAUNCHER - Hide a Rocket Launcher somewhere in the level and get
                          it. Now make it's presence know, and try to scare 
                          your friend down the hallway. With No-Where to run
                          when he hits the end, the only way out is a Rocket
                          where it hurts most.

        There is another version of this that you can try. What you need to do
        is make the path not straight by close in upon itself, like the pattern
        on a Snail's shell, so that the end is in the middle and the person who
        goes down has to come back out turning corners every so often. What you
        neet to do is mark the enterance of the path with a special item be it 
        Major Health or something like that. When a friend collects the Major
        Item (being you will see/hear it) you know they have taken the bait and
        are running down the path. Now depending on how long the path is, you
        only have a limited amount of time before they figure out that they are
        going in circles, or they find the dead end. Station yourself looking
        at the enterance and use the radar to know when they are about to turn
        the corner and let the bullets/explosives fly, and you have one very
        mad opponent.


    CROSS ROAD WITH ONLY ONE WAY OUT (THE SNAIL TRAIL)
        Ok the deal with this one is to have the Cross-Road style tile down.
        Now of the of the exit you make the path curl around clockwise like a
        Snails Shell. Having three like this and also one like that but doesn't
        curl right up and actually goes out of the trap, will confuse most
        people.
        
        Another thing you can do is do a multiple level of this where the place
        where the Snail Shell ends have it go down a level to the same thing
        yet with an anti-clockwise Cross-Roads trap that has three path's in a
        a Snail Shell and one that just has the ordinary ending. This means 
        that if they go into the first level of the Snail Shell Cross-Roads 
        Trap, that they have a 1/4 chance of finding the right exit (some 
        people will remember what way they came so this stat isn't 100% 
        correct). But if they go down the level, get muddled up by the trap 
        down there then, when they get back up they are disorientated and that
        1/4 chance is randomized and is 1/9 chance of finding the correct exit
        from any enterance from the lower Cross-Roads.
        
    CRAMPED (Designed by Bill__Gates)
        Basically this is a complete level, but has the ability for fast fun
        gameplay. Below is a Map of how the level is layed out.

            -----------------   Where the X's are you place the weapons, no
            | X               X |   heath, as this level you won't live that
            |   -------      |   long. Make all weapons 'Scifi handgun', the
            |               |   |   reason being for this is that bullets will
            |              |   |   richocet everywhere killing everyone. Set
            |   |     X     |   |   the bots on max and the kills into the
            |   |              |   100's and off you go.
            |   |               |
            |      -------   |
            | X               X |
            -------------------

    MOVING LIGHTS (From Ara Shirinian)
        By configuring the phase of flashing lights in a specific way, you can
        create the illusion that the lights are moving up or down a hallway. It
        looks really cool, but it can be quite distracting. To set it up, 
        create a hallway made up of segments only one unit wide. THis is 
        important because the one-unit segments will allow for the  most number
        of lights in the smallest space. Next, assign to each light the same
        colour. Finally, assign a different phase sequentially to each light so
        that the difference between the phase of adjacent lights is only one.
        This is the key step that creates the illusion of movement. It's also
        possible to get real fancy with the ordering of phases to make it appear
        as though some lights are moving in one direction and others are moving
        in the opposite direction. The type of light you use will change the
        effect slightly, although it's most dramatic when you use Switching,
        fast lights. Flickering will make the movement erratic and Pulsing will
        make the movement smooth.

-----------------------------------------------------------------------------
| CHEATS                                                                      |
-----------------------------------------------------------------------------

All Weapons:
    Press Start during game play, then hold L1 + L2 + R1 + R2 and press X(2),
    /\(2). 

    NOTE: I have had numerous emails saying that this code does not work. If
          anyone can get it to work, please contact me with the details. 
          Thanks.

Unlock View Credits Mode:
    Once you have finished the game on Easy, go back to the main character
    log-in screen and "View Credits" will now be above the "View Statistics"
    option.

Unlock Challenge Mode:
    Finish the game on easy. You will then get 3 Challenges to do.
        1A - Behead the Undead
        2A - Flock Around the Dock
        3A - Tin Man Trial 

    Completing a Challenge will unlock the next challenge.

Bots Do Not Move 
    In arcade mode set the weapons on custom but do not actually set any. Put
    the rest of your settings on any way you would normally have them. When 
    you get into the game none of the bots will move and its just open season.

Unlockable Cheats Modes:
    Finish the levels in under the required time limit, or finish certain 
    Challenges.
        Paintball - TOMBS on Easy in under 1 minute.
        Gun Sounds - CHINESE on Normal under 2 minute 30 seconds.
        Enemy Rockets - CYBERDEN on Hard under 50 seconds.
        All Heads Detachable - VILLAGE on Easy under 30 seconds.
        Infinite Ammo - CHEMICAL PLANT on Normal under 30 seconds.
        Headless - PLANET-X on Hard under 1 minute.
        Big Heads - MANSION on Easy under 1 minute 17 seconds.
        Big Hands - DOCKS on Normal
        Small Heads - SPACEWAYS on Hard
        Enemies turn to Ducks - Challenge 2-B (Dock Duck Shoot)
        Enemies turn to Robofish - Challenge 3-B (Lobster Run)
        Enemies turn to Bricks - Challenge 4-B (Don't Wait Around)
        Enemies turn to Impersonators - Challenge 5-B (Lasting Impressions)
        Enemies turn to Gingerbread - Challenge 7-B (Sorry, Was That Your Bag?)
        Enemies turn to Bunnies - Challenge 8-B (Dinner Dates)

GAMESHARK CODES (NTSC ONLY):
        (M) Must Be On                                         ECB784201456E79B
        Invincible                                             1CADA6681456E7A6
        Invisible                                              1CADA66C1456E7A6
        Infinite / Low Time                                    1CADA8901456E766 
           This code will allow you to complete each level 
           under the goal time. Earning cheats and characters
           is easier than ever.
        All Cheats Available                                   1CADAA7461DFB00C 
        Press L3 For More Time                                 0CA896261456B00A
           The L3 button is located UNDER the left analog      1CADA8901456B00C
           stick. Press IN in the left analog stick to add 
           time to the clock. (Less time remaining in 
           Challenges)
        Press R3 For Less Time                                 0CA896261456B010
           The R3 button is located UNDER the right analog     1CADA8901456E7A5
           stick. Press IN in the right analog stick to 
           subract time from the clock. (More time remaining 
           in Challenges)
        Easy Win - Challenge 1-C                               0C2FDB201426E79F
                                                               4C2FDB201456692C
        Easy Win - Challenge 2-C                               4C21EE4E1456F025
        Easy Win - Challenge 6-B                               4C21968E1456F025
        Easy Win - Challenge 9-B                               4C21944E1456F025
        Easy Win - Challenge 9-C                               0C2FDB201426E79F
                                                               1C2FDB20144F25CC

        Codes from GameShark.com

-----------------------------------------------------------------------------
| FAQs                                                                        |
-----------------------------------------------------------------------------

    Q: Can you unlock other Levels or Stages with the a Cheat on ?
    A: No. Simple reason is that if you were able to do this then the game
       would be too easy. Even if the game is too hard to start with, cheating
       just ruins the gaming experience. Cheats are only in a game to make the
       game fun, not to make it easier.
 
    Q: Where can I get the GameShark2 for PS2 ?
    A: As of this date (15/01/01) to my knowledge the GS2 is not out in stores,
       but it will be soon from what www.gameshark.com and ps2.ign.com are 
       saying. SO hold tight, and when it comes out I will have more 
       information.

    Q: Can you copy Timesplitters info from one memory card to another ?
    A: The answer to this is No. I havn't seen any way possible unless the 
       DexDrive can do it. If anyone finds out mor information on this could
       you please email me and tell me how to do it.
       
    Q: What is the maximum amount of bots you can have at any time which 
       doesn't experience slowdown in multiplayer?
    A: Any amount of bots can generate "slowdown" while playing, it just 
       depends on what is actually happening, say you had 4 people playing and
       4 bots and you all had miniguns, and you were all shooting at the same
       time in the same place. Because of the overload of data, this will slow
       down the game. It can happen anywhere on any setting, well maybe not 
       anywhere but you get what I mean.
       
    Q: Can you get the extra characters/cheats in 2 player or just in single
       player mode?
    A: To my knowledge, I am still to try this out, you can only unlock 
       characters in single player and not co-op.

    Q: I have noticed a little Red and sometimes White Box on my screen, What
       is it?
    A: This is just telling you that you have some sort of Mine attached to
       your character, and your pretty much going to die when it goes off.

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| TIMESPLITTERS 2 WISHLIST                                                    |
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    This section is a breack down of a tread on the GameFAQs Forum about what
    players want to see in the Next TimeSplitters Game if there is ever going
    to be another one, which I hope that there will be. Well this data is not
    in any way official information on TimeSplitters 2, it's just a Wish List,
    nothing more nothing less.

    Character/Bot Editor
        Basically have a menu where you can customize bots and add different
        features. Here are some different ideas.

            Change Character/Bots Stats:
                Health
                Speed
                Accuracy

            Have ability to make people fully there team color like in Perfect
              Dark, bit if you want to you can still have the triangle above 
              there head with there team colour on it.
            Smarter bots not just better accuracy. Smart bots to me is good 
              enough one's to beat the crap out of me. Also a ablity to change
              there AI style example Cop, FBI, Psycho etc so when you put it 
              on Cop the bot will act like a real cop, if you can remember 
              this feature was also in PD.
            Bot Naming.

        IDEAS BY: Argonaut, Aerisweet, DarkEva93, DarkNovaTheUltimate5

    Map Editor
        The map editor is one of the best features in this game but it just
        lacks some features that are needed in games like these. Here are some
        Ideas that people have suggested.

            More Tiles.
            Unlimited Pieces.
            Unlimited Memory (Or Max MemCard Space).
            More Backgrounds.
            Customize Tile Pieces.
            Windows and other Wall Objects.
            Ground Objects Boxes, Desks etc.
            Doors, Elevators
            Outdoor Tiles

        IDEAS BY: Argonaut, Aerisweet, DarkEva93, Persain CAT, Dark J,
                  Pollo Frito, LiLKuBBs002, DarkNovaTheUltimate5
    
    Scenario Editor
        Along side with the Map Editor there should be an ability to create
        your own levels with storylines. Here are some Idea's that people have
        suggested.

            Import Created Maps.
            Create a Storyline with characters that you can actually talk to.
            Add BIG BAD villans, and not just the ordinary ones.

            Make your own scenories and save them and have built in one's so
              you don't have to set the damn game up every time example to
              anyway that hasn't played PD Close Combat-Would be a battle with
              little guns or no guns on a very small map and would have a large
              amount of bots etc, the only thing you get to set up on the 
              scenario would be the amount of bots. 

        IDEAS BY: Argonaut, DarkNovaTheUltimate5

    InGame Features
        Some people say that the gameplay also lacks some things. Well here are
        some ideas that people have said.

            More Levels to Story Mode.
            Better Balance in Difficulties.
            More Modes in Arcade Mode.
            Add 'Capture the Flag' and get rid of 'Capture the Bag'.
            Escort is pretty good but they should run or have the ability to
              shoot.
            The Ability to Jump. Button 'O'
            Extra Melee Weapons:
                Normal:
                    Crowbar
                    Sticks/Bats/Clubs
                    Golf Clubs
                    Knives
                    Axe
                    Sledge Hammer
                Power Tools:
                    Chainsaw
                    Cordless Drill
            More Weapons.
            Alternate Fire do something Different.
            More Gun Turrets.
            More Blood.
            Magnum as a Weapon.
            Save Deathmatch Settings.
            FMV's.
            Player Numbers over Head while in Multiplayer.
            Fix up the bug that causes Bot's not to punch.
            When there are no guns on the level bots still play.
            A punch Animation so you can see when someone punches.
            Some original gadgets.
            Special Items like Combat Boost, Super Shield, Invisible Suit etc.
            Original Levels such as:
                NHL Arena
                NFL Grounds
                Moon Surface
            Better Collision Effects.
            Power Ups.
            AI needs Boosting.
            Ability to blast through walls.
            More interactive levels, bullets damage walls to make gas spray out
            AI effected by lighting and other gameplay conditions, ie smoke etc
            Speach in Deathmatch. Bots say stuff.
            Duck twice as low.
            Bot commands so that you can tell Bots on you team orders.
            Timer Display in Deathmatch.

        IDEAS BY: DarkEva93, SLRvision, boondoxxx, Mike277, GoldenLionMagLX,
                  roadkill, DarkNovaTheUltimate5, leifwar, svge0828

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| CONTACTING THE AUTHOR                                                       |
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    Any type of feedback (other than abusive) is welcomed.  Although I can't 
promise that I will reply to all email I get, but I will try to.
    Any email that asks for specific help will not be answered.  All that I 
know about the game I have put here.
    If you are writing to me please put in the topic in capitol letters 
'<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want after it. Remember 
where it has '<NAME OF FAQ>' put the name there instead of that without the 
<>'s.  This will help me moderate what type of email it is.
    You can contact me at this address: - faqs@oddco.com

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| CREDITS AND THANK YOU'S                                                     |
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    ARGNAUT (a.k.a Scott A. Moss) for writing this FAQ.
    CJAYC for GameFAQs one if not the best Game site on the net.
    BILL__GATES for helping me with alot of the walkthrough's. Thanks Bro :)
    M for help with the Challenges.
    MARK8R for helping with the Challenges.
    SHINYA, AERISWEET for writing the other Funky FAQs on GameFAQs. Thanks :)

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| THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com                    |
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                                                   COPYRIGHT ARGNAUT 1999-2001