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    FAQ/Walkthrough by Argonaut

    Version: 1.2.1 | Updated: 03/26/01 | Search Guide | Bookmark Guide

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    | File: timesplt.txt        Date: 26 / 03 / 2001               Version: 1.2.1 |
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        +Q#####Q%                 +22+                            ASCii by Argonaut
    
                              FAQ / Walkthrough / Secrets
                              
                   By Argonaut with addition help from Bill__Gates
    
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    | FILE INFORMATION                                                            |
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        Version:     1.2.1
        Date:        26/03/01
        Email:       faqs@oddco.com
        Website:     www.oddco.com
    
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    | COPYRIGHT INFORMATION - READ IT LEECHERS!!!                                 |
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        This file and it's contents is not to be reproduced in any other form 
    without prior consent from the author.  That includes both commercialy 
    printing and selling of this file.  This file will _only_ be hosted on 
    'GameFAQs.com', 'CheatCC' and 'Oddity'.  Please do not ask permission to host
    this FAQ on any other site.  This is because I want people to see the latest
    version and not a FAQ that is 10 versions behind.  This causes great stress
    when people ask you questions from old FAQ's that have been answered in new
    FAQs.
        If you find this file on any other site than the sites below, they are 
    illegaly leeched files.  Please contact me so that I can do something about 
    these lamer websites.
    
        OFFICIAL HOST SITES:
    
            Oddity    -  www.oddco.com      -   Official Home
            GameFAQs  -  www.gamefaqs.com   -   Great Game FAQ Site
            CheatCC   -  www.cheatcc.com    -   Another very good FAQ Site
    
        FORUM
        
            If you want some personal help with the game why not try your luck at
            the Oddity Forums. Just goto www.oddco.com and goto the GameFAQs forum
            and hopefully you will be able to get some help there.
    
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    | UPDATE INFORMATION                                                          |
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        Always you will be able to find the newest update at the Official Home of 
    this FAQ.
    
       1.2.1 - Thirteenth Version. Added most of the Challenge Descriptions.
               Walkthrough's to come soon. Released 26/03/01
       1.2.0 - Twelth Version. Ok a few more things added. The Walthroughs are 
               gradually getting there. Released 03/02/01
       1.1.9 - Eleventh Version. Hopefully by next version to be released about the
               28th I am planning, the whole walkthrough's for every level will be
               finished. The reason for the long period between FAQ updates is 
               because I had a Birthday to recove from, so Sorry all that have been
               waiting for this version. Things added were level walkthroughs, and
               I just fixed up some errors. I'm also working on some more Arcade
               tips. Released 22/01/01
       1.1.8 - Tenth Version. You know how I said that I could see the light at the
               end of the tunnel, well it seems to have disappeared, as I have now
               undertaken a few more things to do with TimeSplitters and I will be
               releasing them soon. In this version I have just redone some stuff,
               added more info to the Weapons. I'm also going to be adding some 
               usage tips soon so if you have any send them in. Well that's it :)
               Released 17/01/01
       1.1.7 - Ninth Version. Done a massive chunk of the Map Making section, with
               more still to come. Released 15/01/01
       1.1.6 - Eigth Version. Finally seeing the light at the end of the tunnel
               when it comes to the walkthroughs. I will hopefully put some more
               info into the weapons section over the next few updates. Also
               Gnome is working on the HTML version of this FAQ, and the site
               part of Oddity so that will also be up soon. Released 11/01/01
       1.1.5 - Seventh Version. Well alot of stuff has been added, more 
               Walkthrough's, and other level information. Information about
               Arcade (Multiplayer), and Cheats Added. Released 09/01/01
       1.1.4 - Sixth Version. Just added a stack of details given to me by M to
               the Challenge Section. Released 07/01/01
       1.1.3 - Fifth Version. Just a few extra walkthroughs and Map Making tips, I
               only had a lunch Break to do this version in. Released 05/01/01
       1.1.2 - Fourth Version. Added Map Making information, added also little bits
               of information here and there. Released 04/01/01
       1.1.1 - Third Version. Added Awards, Gun Information, and some Challange
               Help. Released 03/01/01
       1.1.0 - Second Version. Added Controls, Acade Modes, Challange details, and
               a few extra Arcade Awards. Released 02/01/01
       1.0.0 - First Version. Released 01/01/01
    
    NOTES: Planned additions to this FAQ will be these Items:
       Walkthroughs for every Stage on every Difficulty Rating.
       Character Bio's
       Weapon Details
    
    PS: Before you start saying hey half of this is incomplete, I would just like
        to say that this FAQ, is a Work In Progress, and if anyone wants to help
        flesh out parts, feel free to drop me an email and I will hopefully 
        include your information in the FAQ, fully creditted as well :)
    
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    | CONTENTS                                                                    |
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                      0   ..............  COPYRIGHT
                      1   ..............  UPDATES
                      2   ..............  CONTENTS
                      3   ..............  CONTROLS
                      4   ..............  STORY
                      5   ..............  STAGES
                      6   ..............  CHARACTERS
                      7   ..............  WEAPONS
                      8   ..............  CHALLENGES
                      9   ..............  MULTIPLAYER
                      10  ..............  MAP MAKING
                      11  ..............  CHEATS
                      12  ..............  FAQ
                      13  ..............  TIMESPLITTERS 2 WISHLIST
                      14  ..............  CONTACTING THE AUTHOR
                      15  ..............  CREDITS AND THANK-YOU'S
    
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    | CONTROLS                                                                    |
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    ------------------.      ______              ______      -------------------
    |Aim                >----|__L2__|            |__R2__|----< Primary Fire       |
    ------------------                                      -------------------
    ------------------      ______              ______      -------------------
    |Crouch             >----|__L1__|            |__R1__|----< Secondary Fire     |
    ------------------                                      -------------------
    ------------------                                      -------------------
    |UP:    Zoom In     \       _                   _        / /\: Reload         |
    |DOWN:  Zoom Out     \__  _| |_   _     __   _ |_| _  __/  []: None           |
    |LEFT:  Weapon Prev  /   |_   _| |__|  |__> |_| _ |_|   \  (): None           |
    |RIGHT: Weapon Next /      |_|___  | __ |  ___ |_|       \ ><: Respawn/Activ8 |
    ------------------         /   \ ||__|| /   \           -------------------
    ------------------.        (     )|  | |(     )          .-------------------
    |L.ANALOG: Movement >--------\___/ |  | | \___/----------< R.ANALOG: Direction|
    ------------------'               |  | |                 `-------------------
    --------------------.             |  | |             .-----------------------
    |SELECT: Ingame Menu  >------------  | ------------< START: Pause           |
    --------------------'                |               `-----------------------
                                          |               .-----------------------
                                          --------------< ANALOG: None           |
                                                          `-----------------------
    
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    | STORY                                                                       |
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        In the hundred years spanning the millennium (1935 - 2035), a disparate 
        bunch of heroes and villains battle against their own challenges. Although
        each is unaware of the others, they all share an ageless common spirit of
        adventure - but unknown to them, their daring actions have attracted the
        attention of the TimeSplitters.
    
        The TimeSplitters - an evil race dwelling outside of time and space. For 
        eons they have manipulated the fate of humanity for their own malign ends
        - with cursed shards of crystal they have sown fear, greed and conflict 
        throughout history.
        
        Now, roused from an ancient sleep, the TimeSplitters cross the threshold 
        from their shadowy dimension - ripping through the fabric of time itself 
        to confront our heroes. 
        
        Can our heroes unite against a common enemy to realize a greater destiny?
    
        Or will humanity be consigned forever to a realm ruled under the shadow of
        the TIMESPLITTERS?
    
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    | STAGES                                                                      |
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        STAGE: 1935 TOMB
            Male:          Captain Ash
            Female:        Lady Jane
    
            Level Bonus:
               Easy:       Unlock Cultist as Playable Character.
               Normal:     Unlock Graveyard as Playable Arcade Level.
               Hard:       Unlock Eye Mummy as Playable Character.
    
            Level Item:    Ankh
    
            Level Enemies: Cultists
                           Eye Mummy
                           Teeth Mummy
    
            Level Weapons: Mauser Pistol
                           Blunderbus
                           Tommy Gun
    
            Mission Briefing:
                Find the Cultist's Ankh and return it to the shrine.
    
            Walkthrough:
                EASY - Go straight ahead and shoot the guy standing just past the
                       shrine. Now go into the next area and down the middle
                       doorway. Shoot the box down in the room at the end of the
                       hallway to kill the guy camped down there. Grab the amo and
                       go left into the next room. Go past the pillar and then go 
                       right into the corridor. The Corridor ends and turn right 
                       into another coridor with a guy at the end. In this corridor
                       there is an enterance on the left hand side that goes to a
                       room with a ramp up. In this room is a health behind some
                       boxes. You now have to go up the ramp, mind the guy pacing
                       around up there. Go down the hallway and it turns to the 
                       left which goes to a short  hallway with a right at the end.
                       Down this hallway is a room with a guy that throws grenades
                       and another guy. Shoot the boxes and all of them will die.
                       There is also a hallway that goes to the left at the start
                       of the room. Quickly shoot the guy that rolls into that 
                       hallway from the larger room to the right. Go down that 
                       hallway watching for the ramp down on the left, that has a
                       guy at the base. Take the guy out and proceed to the end of
                       the hallway. Go right and shoot the boxes on the far right
                       hand side of the room, this is where another guy is with
                       grenades. Walk over to where he was and pick up the Tommy 
                       Gun. Just over from him is some more Ammo, grab that and go
                       back to the ramp down, and go down that. On your right there
                       is another guy that you will have to take out on the run or
                       lure him up the stairs. Keep turning right and go down the
                       next ramp. On the left hand side is another guy that you
                       will have to take out. Now go into the next room and there
                       will be two zombies shoot their heads off to kill them. Here
                       is where the Ankh is. Obtain it and start your way back. As
                       you leave the room before you go up the ramp a TimeSplitter
                       will appear. At the top of the ramp will be a Zombie with a
                       Tommy Gun (wait a minute, since when do they have Tommy 
                       Guns?) Shoot him and he will lose the gun then shoot his 
                       head when he gets back up. As you go up the ramp and turn 
                       there is another Tommy Gun Zombie, do the same thing to him.
                       No just up the ramp and to your right is another one (Man I
                       want to know where they shot for these cool weapons.) Go
                       right down the hallway and then left, and then right. Down
                       this hallway another TimeSplitter will spawn. Go into the
                       the room and then down the ramp to have another TimeSplitter
                       spawn. Go down the hallway and to your right then left. A
                       TimeSplitter will spawn at the end of this  hallway near
                       where the Health was/is. Turn left and abit down the hallway
                       is where you first blew up the box to kill the guuy. Now go
                       up the ramp that is on your right. A TimeSplitter will spawn
                       at the top of the Ramp. Once you get into the open two
                       TimeSplitter will spawn in the distance up near the shrine.
                       Kill them then enter the Shrine where another TimeSplitter
                       will spawn just behind the finishing point. Kill it and then
                       move onto the rd circle to complete the Level.
    
                NORMAL - Ok here is what you do. From the start back back to get
                       the pistol and more ammo. Now there is a cultist pacing
                       around. When you shoot him there is a slight chance that
                       you won't alert the other two cultists that are around.
                       Run into the finishing point to grab the TNT and more
                       ammo. Now just outside in the next larg open area there is
                       two more cultists that will run at you when they see you.
                       There is one to the left and the other to the right handside
                       of the enterance to the Tomb. Now down the ramp shoot the
                       box to kill the two cultists down there. Grab the ammo and
                       turn left. Another cultist will jump from behind the pillar
                       when you get close to entering the next room. Kill him then
                       as you get closer to the pillar a cultist will commando-roll
                       from the right. Quickly kill him and sneak sneak pass the
                       pillar, and look down the left to where a cultist will be.
                       Kill him by ducking out then let him follow you as you spray
                       his body full of well what ever weapon you have handy. 
                       Another cultist will come from the right as well. After you
                       finish them off go right, and you will see a Health pack at
                       the end. Strafe facing right into the health pack (if needed)
                       and shoot the Cultist at the end of the hallway to the right.
                       No go forward abit past the left hand turn and look left
                       aiming for the boxes to kill the cultist behind there. Go
                       into the room grabbing the ammo that was behind the boxes
                       and then proceed up the ramp. Kill the two cultists to the
                       left first then the one around the corner. There will be a
                       zombie coming towards you by this time so take his head off
                       to proceed further. Continue down the hallway where a 
                       cultist will duck out from the left at the end. Take care
                       of him and keep moving slowly as by the time you reach the
                       end you will encounter another zombie that spawns. Go to
                       the end of the hallway then crouch and strafe left until
                       you can see the room with the three boxes with cultists 
                       behind them. Shoot the middle one fast and it will take out
                       all the boxes. There is a hallway that goes off to the left.
                       Turn down there an a Cultist will jump in from the right
                       at the end of the hallway. Take him out and proceed to pick
                       up the ammo from the cultists you wasted at the boxes. In
                       the corner of the room turn left and shoot the box in the
                       middle of the room which should have another cultist behind
                       it. Then while crouching duck out and turn right to shoot 
                       the box with two more cultist behind it. Run over to grab
                       the Tommy-Gun and over to the Health (if needed). Now you
                       can either jump down the hole (which will plunge you into
                       a world of danger [I like that :P]) Or go back to the ramp
                       that goes down which should be near where the guy jumped out
                       just after you blew up the three boxes. Down the bottom
                       of the ramp there should be three more Cultists ready to
                       be blow away. Just after taking them out turn right and down
                       the next ramp where you will find three more cultists (one
                       of which is left around the corner ready to take you out
                       when you turn the corner. Now go forward and there is now
                       more of the tombs ready for you to explore. Firstly before
                       you do that go forward shooting the cultist in the distance
                       in the room where the Ankh first was. Where the Ankh was 
                       there is now a Health pack if you need it run over killing
                       the mummy that spawns in the middle of the room and also the
                       one that spawns in the alcove where the health is. If you go
                       to the left of the room thereis a ramp down with a cultist
                       at the bottom. Kill him then return back to the first new
                       part that has been opened. Go down the hallway the while 
                       facing left strafe out shooting the cultists that are up
                       the end of the hallway. Now go back to the ramp down and you
                       should be rid of the annoying pests that fire at you from
                       above. Go down the ramp and then turn left. Turn left again
                       and goto the end of the hallway and turn right. Keep on 
                       going till you get the a ramp down. Go down shooting the
                       cultist on the far wall. Turn left and shoot another 
                       cultist, then move out abit and turn left a small fraction
                       more to kill another cultist. Now there is another hole
                       here that you can fall down and fall intot he middle of
                       all hell (yipee), but you can go down one of the two ramps.
                       The ramp closest to the entry point has a mummy that spawns
                       at the enterance so watch out for him. At the base of the
                       ramp another mummy will spawn. Take him out then continue 
                       on. At the bottom of the ramp there will be an alcove to
                       your right and also to the left there is another ramp going
                       down. Go down the ramp and at the bottom there is three
                       more cultists that are sneaky and don't bother showing
                       themselves until you are nearing the bottom of the ramp.
                       Kill them then go left. From left you can either go right
                       which will take you down an hallway where you will be able
                       to take out any cultists down on the next level, or you
                       can go forward into a room that looks like the room on 
                       EASY that had the Ankh. There is nothing in here. Now you
                       can go back down the ramp that was to the right of the
                       ramp down to this level. At the base of the ramp turn left
                       and start walking forward till a cultist jumps from the
                       left at the end. Kill him and go down to where he was.
                       Now turn left and you will be able to see the Ankh. Go
                       forward slowly until the two mummies spawn. Taken them out
                       and the Ankh is yours. Run back to the start of the level
                       killing all the TimeSplitters that get in your road and
                       your Done.
                       
                HARD - Basically hard is the same as NORMAL until you reach where
                       the Ankh was in NORMAL, oh and that you start off with no
                       weapons. Where the Ankh was is not some Armour. This is
                       very much needed as in the the next room is too many 
                       Cultists hiding behind things. Carfully take them out one
                       at a time by waiting till you hear them reload then when
                       they jump out, blow them away. After you have cleared them
                       all continue down to the end of the room where you will find
                       a series of ramps going down and around until you get to one
                       big room where you can see the Ankh up on a pillar with a 
                       walkway leading to the centre right above it so that you can
                       jump down. The thing is that this room has many cultists and
                       also TImeSplitters that appear before and after you get the
                       Ankh, so you will have to watch all corners for enemies.
                       Grab the Ankh and run like the wind I say. There will be a 
                       more indepth version of this walkthrough soon.
                       
            Speed Walkthrough:
                The easiest way to do this stage in under 1 minute is to kill in
                one shot, and if you miss don't stay around to finish the job.
                Basically it's keep running shooting the guys until you come up to
                the first set of boxes with guys behind them. Don't shoot them as
                it will take too much time, just weave throught them and go into
                the large room and drop down the hole. Collect the Ankh and go past
                the mummies. Shoot all TimeSplitters that pop up and make sure that
                you don't get caught by mummies that havn't been killed (heads 
                blown off), as they will stop all movement up ramps. Don't bother
                about anyone who is in a room that you don't have to go directly 
                into. When you get to the end, pause and check your time just 
                before you go over the finish point. If you have exceeded 1 minute
                then just quite and restart, or you will have to reload the whole
                level again.
                
            Timed Secret:
                On HARD start the level as normal counting the the Health packs as
                you go further down. By the time you reach the third one, take note
                of it as when you return to this place after you get the Ankh the
                wall will have disappeared and you will be able to go through a few
                hallways to appear out the righthand door and the start of the
                stage.
    
        --<>--
    
        STAGE: 1950 VILLAGE
            Male:          Dr. Seth Graven
            Female:        Dr. Katje Nadir
    
            Level Bonus:
               Easy:       Unlock Village as Playable Arcade Level and 'Period
                           Horror' Bot Setting
               Normal:     Unlock Castle as Playable Arcade Level.
               Hard:       Unlock Fishwife Mutant as Playable Character.
    
            Level Item:    Lantern/Hour Glass
    
            Level Enemies: Fishwife Mutant
                           Insect Mutant
                           Overall Mutant
                           Priest Mutant
    
            Level Weapons: Shotgun
                           Tommy Gun
    
            Mission Briefing:
                Find the cursed artifact and bring it back for deeper research.
    
            Walkthrough:
                EASY - Ok from where you start go left around the corner and take 
                       out the guy that shoots at you, then as you take a few more
                       steps a guy on your left will start to shoot at you. Kill 
                       him as you go further, remember to check the windows on 
                       every house for people. Now go left around the next corner,
                       but watch out for another guy. Kill him then as you go 
                       further there is a guy down a small ally. Kill him then
                       quickly take out the guy that is around to the right. After
                       that if your low on health you can go into the ally where
                       the last guy was and pick up the health in there. Keep going
                       around the next corner and a guy will start to shoot at you,
                       kill him then watch out cause another guy will come out from
                       behind you. Keep on going and further down a man will jump 
                       out, kill him and continue on going right. Another guy in a
                       window might shoot at you, you can kill him or just ignore.
                       You can go down into a small room where a guy downstairs to
                       your left will shoot at you as you come down. Kill him then 
                       go down the stairs, then go right and out into the street. 
                       Turn left and kill the guy shooting at you. Shoot to one of
                       the crates on the warf that will kill the two guys behind
                       them. Then go forward and turning right and kill the guy 
                       down the stairs and the guy in the window. Then goto the end
                       of the warf but dont get the Lantern, then turn around and 
                       kill the two people in the windows. Also there is a guy in
                       the distance to your left shooting at you. Kill him, then
                       once you have done that pick up the Lantern. After that two 
                       TimeSplitters will appear behind you, so turn around and
                       kill them then keep going forward until you have to turn
                       left around the corner but don't. Go right instead back down
                       the ally way then go left then right. Keep going then go 
                       left and watch out for the TimeSplitter. When you get out
                       into the street two TimeSplitters will be waiting for you.
                       Kill them then go right down the street watching out for
                       TimeSplitters apearing out of nowhere. Then when you get to
                       the end turn left then keep going still watching out for
                       TimeSplitters. Then go right and a few TimeSplitters will
                       appear kill them then run back to where you started and the
                       your done!
    
            Speed Walkthrough:
                This one is an easy one, even though the time is a daunting one.
                What you need to do is on the second right turn there is a little
                allyway that has a few mutants in it. This is the Key to making
                it in 30 seconds. What you need to do is only shoot the mutants
                that you need to shoot. Just keep running grab the lantern and then
                come back the same way. The timing will be very tight, so you might
                have to do it a few times to get it.
    
        --<>--
    
        STAGE: 1965 MANSION
            Male:          Peekaboo Jones
            Female:        Mary-Beth Casey
    
            Level Bonus:
               Easy:       'Horror Shocker' Bot Setting and Fishwife Mutant, Hick 
                           Hyde, Insect Mutant, Overall Mutant, Police Zombie, Girl
                           Zombie, Skull Zombie, and Jacket Zombie as Bots.
               Normal:     Unlock Mall as Playable Arcade Level.
               Hard:       Unlock Priest Mutant as Playable Character.
    
            Level Item:    Bones
    
            Level Enemies: Brown Zombie
                           Girl Zombie
                           Green Zombie
                           Jacket Zombie
                           Police Zombie
                           Skull Zombie
                           Fishwife Mutant
                           Insect Mutant
                           Overall Mutant
                           Priest Mutant
    
            Level Weapons: Shotgun
    
            Mission Briefing:
                Return the murder's remains to the gallows to end the mansion's 
                curse.
    
            Walkthrough:
    
            Speed Walkthrough:
    
        --<>--
    
        STAGE: 1970 CHINESE
            Male:          Det. Harry Tipper
            Female:        Lt. Christine Malone
    
            Level Bonus:
               Easy:       Unlock Chinese Chef as Playable Character.
               Normal:     Unlock Site as Playable Arcade Level.
               Hard:       Unlock Suit Hoodlum as Playable Character.
    
            Level Item:    Briefcase
    
            Level Enemies: Chinese Chef
                           Chinese Waiter
                           Suit Hoodlum
                           Mr. Big
    
            Level Weapons: M16
                           Pistol
                           Uzi
                           Uzi (x2)
                           Shotgun
    
            Mission Briefing:
                Seize the gangs files as evidence and get back to the ally.
                
            Walkthrough:
                EASY - Go forward until you have to turn right. When you can see
                       the patroling guy shoot him. Go left and kill the guy in the
                       distance. Now move slowly up the stairs until a guy jumps
                       out from behind the wall in the distance. Kill him then 
                       before going any further there is a guy around the corner to
                       you right, strafe around the corner and shoot him. Now 
                       strafe some more until you have visable range on the two
                       guy in the building. There is one up-stairs and one 
                       down-stairs. Kill them both then continue on towards the
                       left. Now in the little room which your about to enter there
                       is some health. Don't use it unless you need it, because
                       later when you are running back to the start you might need
                       some health. Ok when your finished in that room continue on
                       out towards the garden. In the far right corner there is a
                       guy and in the far left corner behind the garden arch thing
                       there is another guy. Kill them then continue on towards 
                       the far left corner. Now as you go around the corner there
                       is another guy. Kill him before and continue on right to the 
                       next area, but watch out for grenades of the guy behind the
                       box in the far left of the next coridor. Kill him before he
                       throws any more. By now a man with a M-16 should be coming
                       out to try and kill. Kill him first, then before going any
                       further kill the grenade guy who is hiding behind the box
                       just to your right around the corner. After that continue on
                       until you get near the first light hanging from a roof. Stop
                       and then strafe left around the corner until you see the 
                       three men, one of them is behind a little wall and the other
                       two are in front of it, kill them all. Now before going in
                       to the house continue on until you have to turn right. Now
                       around the corner is a guy, kill him then you can go back.
                       In the house go behind the wall that one of the three men
                       was hiding behind and get the guns. Now go back to the gong
                       and then walk backwards until you can see a guy up stairs or
                       until you hit the wall. Look up and kill the guy up-stairs
                       then move towards the stairs. As you go up the stairs a chef
                       will come out of the door to your left. Kill him then go 
                       through the door that the chef came out of and then go left
                       down the stairs. Go left and into the room to your left. Now
                       if your low on life you can go into the toilets and get the
                       health or you can go the other way into the room with the
                       armour. Once you have the armor go back you where you killed
                       the chef and go through the other door. Go left down the 
                       stairs but watch out for the chef that comes out of the room
                       down there (he has a shot gun so kill him fast). Go through 
                       the door that the chef came out of but watch out for the guy
                       on the left. Now if your low on life again you can go into
                       the toilets again and get the health. Now go the other way
                       into the kitchen and there is a chef and a guy and a guy 
                       with an M-16 to the left and a two chefs on the right of the
                       room. Kill them all, an i advise you to kill the chef to 
                       the right first then the two people to the left, and finally
                       the other chef to the right. Now find a doorway that goes to
                       a set of stairs going down. Go down the stairs watching out
                       for the guy with a shotgun at the bottom of them. Kill him
                       and go left towards another room where two guys with M-16's
                       are. Kill them both but before you continue to the next room
                       there is a chef in the hallway. Kill him then go in to the 
                       next room watching out for the guy with two UZI's. Kill him
                       then get the case watching out for the TimeSplitters that
                       appear behind you. Kill them then continue back to the 
                       kitchen keeping an eye out for more TimeSplitters, then when
                       you are in the kitchen go back to the other door to get out.
                       Watch out for the TimeSplitter that comes out of the door.
                       Once through the door go left killing the TimeSplitter that
                       appears then right and up the stairs to your right. Go 
                       trough the door and down the stairs past the gong and to 
                       your right and out of the house watching out for the two
                       TimeSplitters to the right. Now go left and keep going until
                       you have to go left and back into the garden. A 
                       TimeSplitters will appear from under the bridge, you can
                       kill him or just run past and into the little room. Another
                       TimeSplitter will jump out and try to kill you. Kill it and
                       then continue on out of the little room. Go forward until
                       you are able to go left. Go left and watch out for another
                       TimeSplitters. Go past the bin and back to the start and 
                       your Done!!
    
            Speed Walkthrough:
    
    
    
        --<>--
    
        STAGE: 1985 CHEMICAL PLANT
            Male:          Fingers McKenzie
            Female:        Ravelle Velvet
    
            Level Bonus:
               Easy:       Unlock Chemical Plant as Playable Arcade Level, plus
                           'Usual Suspects' as a Bot Setting, and Lumberjack,
                           Malehood, and Waiter as Bots.
               Normal:     Unlock Bank as Playable Arcade Level.
               Hard:       Unlock Lumberjack as Playable Character.
    
            Level Item:    Briefcase
    
            Level Enemies: Female SWAT
                           Gasmask SWAT
                           Male SWAT
                           Veiled SWAT
    
            Level Weapons: Grenade Launcher
                           M16
                           M16 (x2)
                           Shotgun
                           Sniper Rifle
    
            Mission Briefing:
                Reclaim the case of stolen jewels and get back out of the plant.
                
            Walkthrough:
                EASY - Go out to your right and aim up at the guy on the balcony.
                       Kill him then strafe left a little and aim more to the 
                       right. This time kill the other guy then keep going 
                       forward turning right. Be very quick to take out the guy
                       who is up in a sniper spot then proceed around the corner to
                       your left. The guy in a door way far to the right will start
                       to shoot at you. Kill him then keep going around the corner. 
                       Again to your left there should be a guy patroling, kill him
                       but also quickly kill the sniper above you on a small 
                       walkway. Go right around the corner and kill the two guys
                       up on the wall. If you walk down to the wall where the two
                       guys were and turn around, two more guys should come from
                       around the corner on the right hand side. Kill them then go
                       to where those two guy were and go around the corner to your
                       left. Go through the doorway where the guy was standing.
                       Once through, turn right and under a set of stairs there is
                       a guy, kill him and wait for two more guys to come down the
                       stairs. Kill them then go all the way up the stairs until 
                       you get to the top and in a dark hallway there is a guy.
                       Kill him then before you go around the next corner, get the
                       grenade launcher out and strafe around the corner and shoot
                       the drone gun on the roof. Now go through the doorway on 
                       your left then before going any further, strafe right and
                       take out the guy down the hallway and the guy who is on the
                       roof through the glass. Keep going but before you get to the
                       corner a guy will jump out. Kill him and then go around the
                       corner in the next room there is a guy behind a metal box
                       throwing grenades. Kill him then go left around the corner
                       and get the suitcase. Once you have it in your posession
                       two TimeSplitters will appear outside the room. Kill them
                       Go out and goto the door on the right then run out the door
                       fall off but watch out for a the TimeSplitters. Now just run
                       to the red ring and you are Done!
    
            Speed Walkthrough:
    
        --<>--
    
        STAGE: 2000 DOCKS
            Male:          Jacques Misere
            Female:        Olga Storm
    
            Level Bonus:
               Easy:       'Law and Order' Bot Setting and Male Soldier, Female 
                           Soldier, Gas Mask Soldier, Male SWAT, Female SWAT, and
                           Gas Mask SWAT as Bots.
               Normal:     Unlock Compound as Playable Arcade Level.
               Hard:       Unlock Gas Mask Soldier as Playable Character.
    
            Level Item:    Briefcase
    
            Level Enemies: 
    
            Level Weapons: 
    
            Mission Briefing:
                Make the ransom pickup and proceed to the waterside rendezvous
                point.
    
            Walkthrough:
    
            Speed Walkthrough:
    
        --<>--
    
        STAGE: 2005 CYBERDEN
            Male:          Deacon Swain
            Female:        Chastity Detroit
    
            Level Bonus:
               Easy:       Unlock next 3 levels plus BadAss as Playable Character,
                           and Badass Cyborg, Siamese Cyborg, and Female Cyborg as
                           Bots.
               Normal:     Unlock Streets as Playable Arcade Level.
               Hard:       Unlock Female Cyborg as Playable Character.
    
            Level Item:    Data Disk
    
            Level Enemies: Badass Cyborg
                           Female Cyborg
                           Siamese Cyborg
                           Tuxedo Cyborg
    
            Level Weapons: Assault Shotgun
                           Mini-Gun
                           Sci-Fi AutoRifle
    
            Mission Briefing:
                Get the cyborg's plans and return to the ventilation ducts.
    
            Walkthrough:
                EASY - Ok go forward into a big room, at the end of the room there
                       are two enemies. Two other enemies will shoot at you from  
                       above. When you have killed about 9 guy's in this room leave
                       and go to the right. There will be a guy and some health 
                       turn right at the health, shoot the guy at the end of the 
                       and go down to where the guy was and turn left. Keep going, 
                       turn right then go down a slope. As you go down there will 
                       be a guy down the hall and one directley to your left. Kill
                       them then keep going to the end of the hallway. Go right 
                       then up a ramp and keep going until you see a big ramp with
                       a guy under it. Go up the ramp watching out for the guy that
                       will shoot out of the window at you. Kill him then keep 
                       going up the ramp and into a room with the disk in it. Get
                       the disk watch out for the guy outside the window. Kill him
                       then go over to the control panel and push (X). Then go back
                       towards the ramp that you came up but go right insted. Then 
                       at the end of the little hallway go left watching out for
                       the guy there, then fall down the gap and go through the 
                       door directly to your left. There should be some armour in
                       there, then at the end of the hallway turn left and keep 
                       going until you find another ramp going up. There should be
                       two guy's under the ramp, kill them then go up the ramp.
                       Once again kill the guy that shoots through the glass. Then
                       at the top of the ramp go right and at the end of that 
                       hallway go left then fall of the edge this should put you
                       right back near the start or if your skilled enough you can
                       try and stay on the beams. Then once your at the end of the
                       beams fall off and go past the vent and the moving fan and
                       back to the start. If you fell off before the beams you have
                       to go left and keep going past the vent gate and the moving
                       fan then back to the red ring and then your Done!
    
            Speed Walkthrough:
    
        --<>--
    
        STAGE: 2020 PLANET-X
            Male:          Sebastian Photon
            Female:        Angel Perez
    
            Level Bonus:
               Easy:       Unlock next 3 levels plus 'Space Opera' as a Bot Setting
                           and Tuxedo Cyborg, Red Alien, and Green Alien as Bots.
               Normal:     Unlock Spaceship as Playable Arcade Level.
               Hard:       Unlock Pillar Alien as Playable Character.
    
            Level Item:    Brain
    
            Level Enemies: Badass Cyborg
                           Female Cyborg
                           Siamese Cyborg
                           Tuxedo Cyborg
                           Female Alien
                           Float Alien
                           Green Alien
                           Pillar Alien
                           Red Alien
    
            Level Weapons: Ray-Gun Carbine
                           Rocket Launcher
                           Sci-Fi Autorifle
    
            Mission Briefing:
                Recover the hostage cyberbrain and proceed to the beam up 
                coodinates.
    
            Walkthrough:
    
            Speed Walkthrough:
    
        --<>--
    
        STAGE: 2035 SPACEWAYS
            Male:          R108
            Female:        Gretel
    
            Level Bonus:
               Easy:       'Space Opera' Bot Setting.
               Normal:     Unlock Warzone as Playable Arcade Level.
               Hard:       Unlock Spaceways Stewardess as Playable Character.
    
            Level Item:    Basket
    
            Level Enemies: 
    
            Level Weapons: 
    
            Mission Briefing:
                Grab your duty free goods and board the Yareel Express!
    
            Walkthrough:
    
            Speed Walkthrough:
    
    -----------------------------------------------------------------------------
    | CHARACTERS                                                                  |
    -----------------------------------------------------------------------------
    
        Initial Characters that you start with:
             Captain Ash
                  Sex:                 Male
                  Height:              6' 5"
                  Description:         Modeled of Biggles maybe, he is a flask 
                                       swigging englishman, who likes to say 
                                       'cheers' alot. His lankyness with hieght can
                                       pose a problem in Arcade as he gets caught
                                       on things abit.
             Lady Jayne
                  Sex:                 Female
                  Height:              5' 8"
                  Description:         The nineteen twenties fox-trotter. Watch out
                                       as beauty can also bite back as she is quite
                                       agile when it comes to size.
             Det. Harry Tipper
                  Sex:                 Male
                  Height:              6' 7"
                  Description:         
             Lt. Christine Malone
                  Sex:                 Female
                  Height:              6' 0"
                  Description:         
             Deacon Swain
                  Sex:                 Male
                  Height:              6' 7"
                  Description:         
             Chastity Detroit
                  Sex:                 Female
                  Height:              5' 7"
                  Description:         
    
        Characters that you get after completing the first 3 stages:
             Dr. Seth Graven
                  Sex:                 Male
                  Height:              6' 6"
                  Description:         
             Dr. Katje Nadir
                  Sex:                 Female
                  Height:              5' 11"
                  Description:         
             Fingers McKenzie
                  Sex:                 Male
                  Height:              6' 2"
                  Description:         
             Ravelle Velvet
                  Sex:                 Female
                  Height:              6' 0"
                  Description:         
             Sebastian Photon
                  Sex:                 Male
                  Height:              6' 5"
                  Description:         
             Angel Perez
                  Sex:                 Female
                  Height:              5' 6"
                  Description:         
    
        Characters that you get after completing the stages 4 to 6:
             Peekaboo Jones
                  Sex:                 Male
                  Height:              6' 7"
                  Description:         
             Mary-Beth Casey
                  Sex:                 Female
                  Height:              5' 8"
                  Description:         
             Jacques Misere
                  Sex:                 Male
                  Height:              6' 1"
                  Description:         
             Olga Strom
                  Sex:                 Female
                  Height:              5' 5"
                  Description:         
             R108
                  Sex:                 Male
                  Height:              6' 2"
                  Description:         
             Gretel
                  Sex:                 Female
                  Height:              5' 11"
                  Description:         
    
        Extra Characters that you get along the way by completing certain things.
    
            Normal Characters
                 Chinese Chef
                      Sex:             Male
                      Height:          6' 7"
                      Get:             Beat CHINESE on Easy.
                      Description:     
                 Chinese Waiter
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in CHINESE on Easy.
                      Description:     
                 Cultist
                      Sex:             Male
                      Height:          6' 6"
                      Get:             Beat TOMB on Easy.
                      Description:     The cultist is a stereotypical 
                                       Middle-Eastern man with a fez on his head.
                                       A very smug character he is. Looks rather
                                       sneaky when playing Arcade with him.
                 Duckman Drake
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 2-C
                      Description:     
                 Farrah Fun-Bunny
                      Sex:             Female
                      Height:          
                      Get:             Finish Challenge 8-C
                      Description:     
                 Gingerbread Man
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 7-C
                      Description:     
                 Hick Hyde
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in VILLAGE on Normal.
                      Description:     
                 Lumberjack
                      Sex:             Male
                      Height:          
                      Get:             Beat CHEMICAL PLANT on Hard.
                      Description:     
                 Malehood
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in CHEMICAL PLANT on Hard.
                      Description:     
                 Mr. Big
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in CHINESE on Hard.
                      Description:     
                 Priestess
                      Sex:             Female
                      Height:          
                      Get:             Timed Secret in TOMB on Normal.
                      Description:     
                 Robofish
                      Sex:             Unknown
                      Height:          3' 6"
                      Get:             Finish Challenge 3-C
                      Description:     Robofish is one of the eviliest characters
                                       in the game. If you have played Goldeneye,
                                       and I would put bets on that most of you 
                                       have then you will remember 'Oddjob', the
                                       small and hard to hit character. Well this
                                       is the oddjob of TimeSplitters. Small, Fast
                                       and has an amusing head. A fish tank with a
                                       GoldFish inside.
                 Spaceways Stewardess
                      Sex:             Female
                      Height:          
                      Get:             Beat SPACEWAYS on Hard.
                      Description:     
                 Suit Hoodlum
                      Sex:             Male
                      Height:          
                      Get:             Beat CHINESE on Hard.
                      Description:     
                 The Impersonator
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 5-C
                      Description:     
    
            Mummies
                 Eyes Mummy
                      Sex:             Unknown
                      Height:          
                      Get:             Beat TOMB on Hard.
                      Description:     
                 Teeth Mummy
                      Sex:             Unknown
                      Height:          
                      Get:             Timed Secret in TOMB on Hard.
                      Description:     
    
            Mutants
                 Fishwife Mutant
                      Sex:             Female
                      Height:          
                      Get:             Beat VILLAGE on Hard.
                      Description:     
                 Insect Mutant
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in VILLAGE on Hard.
                      Description:     
                 Overall Mutant
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in MANSION on Normal.
                      Description:     
                 Priest Mutant
                      Sex:             Male
                      Height:          
                      Get:             Beat MANSION on Hard.
                      Description:     
    
            Zombies
                 Brown Zombie
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 1-B
                      Description:     
                 Girl Zombie
                      Sex:             Female
                      Height:          
                      Get:             Timed Secret in MANSION on Hard.
                      Description:     
                 Green Zombie
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 1-B
                      Description:     
                 Jacket Zombie
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 1-C
                      Description:     
                 Police Zombie
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 1-C
                      Description:     
                 Skull Zombie
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 1-C
                      Description:     
    
            SWAT
                 Female SWAT
                      Sex:             Female
                      Height:          
                      Get:             Timed Secret in CHEMICAL PLANT on Easy.
                      Description:     
                 Gasmask SWAT
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 6-B
                      Description:     
                 Male SWAT
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in DOCKS on Easy.
                      Description:     
                 Veiled SWAT
                      Sex:             Male
                      Height:          
                      Get:             Finish Challenge 6-C
                      Description:     
    
            Soldiers
                 Female Soldier
                      Sex:             Female
                      Height:          
                      Get:             Timed Secret in DOCKS on Easy.
                      Description:     
                 Gas Mask Soldier
                      Sex:             Male
                      Height:          
                      Get:             Beat DOCKS on Hard.
                      Description:     
                 Male Soldier
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in DOCKS on Easy.
                      Description:     
                 Shock Trooper
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in DOCKS on Hard.
                      Description:     
    
            Cyborgs
                 Badass Cyborg
                      Sex:             Male
                      Height:          6' 2"
                      Get:             Beat CYBERDEN on Easy.
                      Description:     Nasty looking piece of meat, er flesh, er I
                                       give up, he's just dang nasty looking. 
                                       Picture a cyborg gone wrong and that is he.
                                       If your looking fo a character with style
                                       and flare, then look for the Nanny called 
                                       Fran, as you will only find the Ugly 
                                       Duckling here. He's a personal favourite of 
                                       mine, as he has a personality disfunction :P
                 Female Cyborg
                      Sex:             Female
                      Height:          
                      Get:             Beat CYBERDEN on Hard.
                      Description:     
                 Siamese Cyborg
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in CYBERDEN on Easy.
                      Description:     
                 Tuxedo Cyborg
                      Sex:             Male
                      Height:          
                      Get:             Timed Secret in CYBERDEN on Normal.
                      Description:     
    
            Aliens
                 Female Alien
                      Sex:             Female
                      Height:          
                      Get:             Timed Secret in SPACEWAYS on Normal.
                      Description:     
                 Float Alien
                      Sex:             Unknown
                      Height:          
                      Get:             Timed Secret in PLANET-X on Normal.
                      Description:     
                 Green Alien
                      Sex:             Unknown
                      Height:          
                      Get:             Timed Secret in PLANET-X on Easy.
                      Description:     
                 Pillar Alien
                      Sex:             Unknown
                      Height:          
                      Get:             Beat PLANET-X on Hard.
                      Description:     
                 Red Alien
                      Sex:             Unknown
                      Height:          
                      Get:             Timed Secret in SPACEWAYS on Easy.
                      Description:     
    
            Timesplitters
                 TimeSplitter #1
                      Sex:             Unknown
                      Height:          
                      Get:             Finish Challenge 9-C
                      Description:     
                 TimeSplitter #2
                      Sex:             Unknown
                      Height:          
                      Get:             Finish Challenge 9-B
                      Description:     
    
    -----------------------------------------------------------------------------
    | WEAPONS                                                                     |
    -----------------------------------------------------------------------------
    
        ITEM WEAPONS
            Brick
                Time Era:              
                Dual Ability:          No
                Weapon Set:            
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        
                Maximum Ammo Limit:    
                Cheat Sound:           
    
            Proximity Mine
                Time Era:              
                Dual Ability:          No
                Weapon Set:            Proximity Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Magazine Limit:        10
                Maximum Ammo Limit:    10
                Cheat Sound:           Party Horn
    
            Remote Mine
                Time Era:              
                Dual Ability:          No
                Weapon Set:            Remote Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Secondary Fire Info:   
                    Ammo Consuption:   - (Detonate)
                    Firing Rate:       -
                Magazine Limit:        20
                Maximum Ammo Limit:    20
                Cheat Sound:           Party Horn
    
            Timed Mine
                Time Era:              
                Dual Ability:          No
                Weapon Set:            Timed Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Magazine Limit:        10
                Maximum Ammo Limit:    10
                Cheat Sound:           Party Horn
    
            TNT
                Time Era:              
                Dual Ability:          No
                Weapon Set:            Timed Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       1 per second (Special)
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Magazine Limit:        20
                Maximum Ammo Limit:    20
                Cheat Sound:           Party Horn
    
        --<>--
    
        SMALL WEAPONS
            Colt Pistol
                Time Era:              1955-2015
                Dual Ability:          Yes
                Weapon Set:            Handguns
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       2 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Magazine Limit:        6
                Maximum Ammo Limit:    488
                Cheat Sound:           Cookoo Clock
    
            Mauser Pistol
                Time Era:              1935-1955
                Dual Ability:          Yes
                Weapon Set:            Retro / Handguns / Timed Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       3 per second
                Secondary Fire Info:   
                    Ammo Consuption:   2.5 per second
                    Firing Rate:       1
                Magazine Limit:        15
                Maximum Ammo Limit:    465
                Cheat Sound:           Duck's Quack
    
            Pistol
                Time Era:              1955-2015
                Dual Ability:          Yes
                Weapon Set:            Heat / Handguns / Remote Mines / Prox. Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       2.5 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       2.5 per second
                Magazine Limit:        10
                Maximum Ammo Limit:    490
                Cheat Sound:           Frog
    
            Scifi Handgun
                Time Era:              2015-2035
                Dual Ability:          No
                Weapon Set:            Plasma / Handguns / Proximity Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       5 per second
                Secondary Fire Info:   Rebounding Bullets
                    Ammo Consuption:   1
                    Firing Rate:       4 per second
                Magazine Limit:        20
                Maximum Ammo Limit:    480
                Cheat Sound:           Rubber Duck
    
            Uzi
                Time Era:              1955-2015
                Dual Ability:          Yes
                Weapon Set:            Heat / Remote Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       10 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       10 per second
                Magazine Limit:        20
                Maximum Ammo Limit:    480
                Cheat Sound:           Buzzing Bee's
    
        --<>--
    
        MEDIUM WEAPONS
            Raygun
                Time Era:              2015-2035
                Dual Ability:          No
                Weapon Set:            Handguns
                Primary Fire Info:     Small Red Beams
                    Ammo Consuption:   1
                    Firing Rate:       3 per second
                Secondary Fire Info:   Large Read Beams
                    Ammo Consuption:   1
                    Firing Rate:       4 per second
                Magazine Limit:        20
                Maximum Ammo Limit:    180
                Cheat Sound:           Trumpet
    
            Raygun Carbine
                Time Era:              2015-2035
                Dual Ability:          No
                Weapon Set:            Plasma
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       7 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       10 per second
                Magazine Limit:        20
                Maximum Ammo Limit:    180
                Cheat Sound:           Boing! (Spring Low)
    
            Tommy Gun
                Time Era:              1935-1955
                Dual Ability:          Yes
                Weapon Set:            Retro / Timed Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       6 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       3 per second
                Magazine Limit:        32
                Maximum Ammo Limit:    468
                Cheat Sound:           Water Drops
    
            Assault Shotgun
                Time Era:              1955-2015
                Dual Ability:          No
                Weapon Set:            Remote Mines
                Primary Fire Info:     Condenced Shot
                    Ammo Consuption:   1
                    Firing Rate:       3 per second
                Secondary Fire Info:   Scattered Shot
                    Ammo Consuption:   1
                    Firing Rate:       3 per second
                Magazine Limit:        8
                Maximum Ammo Limit:    92
                Cheat Sound:           Diving Board
    
            Blunderbuss
                Time Era:              1935-1955
                Dual Ability:          No
                Weapon Set:            Retro
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       1 per second
                Magazine Limit:        1
                Maximum Ammo Limit:    100
                Cheat Sound:           Horn
    
            Shotgun
                Time Era:              1935-1955
                Dual Ability:          Yes
                Weapon Set:            Retro / Heat / Timed Mines
                Primary Fire Info:     
                    Ammo Consuption:   1 (Condensed)
                    Firing Rate:       1 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1 (Spray)
                    Firing Rate:       1 per second
                Magazine Limit:        2
                Maximum Ammo Limit:    
                Cheat Sound:           Slide Whistle
    
        --<>--
    
        LARGE WEAPONS
            Assault Rifle
                Time Era:              1955-2015
                Dual Ability:          No
                Weapon Set:            Proximity Mines
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       6 per second
                Secondary Fire Info:   
                    Ammo Consuption:   1
                    Firing Rate:       6 per second
                Magazine Limit:        30
                Maximum Ammo Limit:    170
                Cheat Sound:           Bubbles
    
            M16
                Time Era:              1955-2015
                Dual Ability:          Yes
                Weapon Set:            Heat / Remote Mines
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        
                Maximum Ammo Limit:    
                Cheat Sound:           Suction Cups
    
            Sniper Rifle
                Time Era:              1955-2015
                Dual Ability:          No
                Weapon Set:            
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        
                Maximum Ammo Limit:    
                Cheat Sound:           Tight Stings being plucked.
    
            Scifi Autorifle
                Time Era:              2015-2035
                Dual Ability:          No
                Weapon Set:            
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        60
                Maximum Ammo Limit:    
                Cheat Sound:           Function 1: Kazu - Function 2: Spring High
    
            Scifi Sniper Rifle
                Time Era:              2015-2035
                Dual Ability:          No
                Weapon Set:            
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        
                Maximum Ammo Limit:    
                Cheat Sound:           Spring High
    
        --<>--
    
        VERY LARGE WEAPONS
            Rocket Launcher
                Time Era:              2015-2035
                Dual Ability:          No
                Weapon Set:            Plasma
                Primary Fire Info:     
                    Ammo Consuption:   1
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   3
                    Firing Rate:       
                Magazine Limit:        1
                Maximum Ammo Limit:    
                Cheat Sound:           Slide Wistle Down
    
            Minigun
                Time Era:              1955-2015
                Dual Ability:          Yes
                Weapon Set:            Plasma
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        60
                Maximum Ammo Limit:    
                Cheat Sound:           Party Wistle
    
            Grenade Launcher
                Time Era:              1955-2015
                Dual Ability:          No
                Weapon Set:            Plasma / Proximity Mines
                Primary Fire Info:     
                    Ammo Consuption:   
                    Firing Rate:       
                Secondary Fire Info:   
                    Ammo Consuption:   
                    Firing Rate:       
                Magazine Limit:        
                Maximum Ammo Limit:    
                Cheat Sound:           Spring Low
    
    -----------------------------------------------------------------------------
    | CHALLENGES                                                                  |
    -----------------------------------------------------------------------------
    
        1-A Behead the Undead
            GOAL:  The old mansion on gallows hill is infested with undead spawn -
                   just the thing for target practice! Shoot the heads off 50 
                   zombies in two minutes to win a prize.
            TIPS:  Ok I found the easiest way to do this is make sure that the
                   Aiming Function is on 'Toggle' in the Game Menu. When you start
                   press L1 (or what ever your Aiming button is set too), and then
                   move right and back down the coridor. Then wait for the to come
                   around the corner, line their heads up and fire away. Make sure
                   you hit first time, or the blighters will bite your knee-caps.
                   Oh and watch out for when the pretent to trip and fall, they 
                   will just lunge at you and kill you. If you get killed the 
                   repeat the same procedures but go down the other hallway to the
                   left. Repeat alternating halways until you have all 50.
            PRIZE: 'The Living Dead' Arcade Bot Setting.
    
        1-B Putrid Punchout
            GOAL:  Shooting these zombies is just too easy! Let's see if you can
                   knock 30 heads off in one minute with only your bare knuckles.
            TIPS:  There is many ways you can do this, so I might as well start
                   somewhere. Ok if any of you out there play Tekken, and know the
                   character Bryan, then you will know his Mach Breaker punch. I 
                   have found that if you do that type of motion (forward, forward,
                   punch), you can creap up on the zombies fast, and not have to 
                   wait to punch as the punch that you throw will connect as you 
                   move towards them. Another way to do it is the "I'm the bait"
                   method. This way what you do is let them group around you 
                   preferably on your right side where you spawn, now just hit X 
                   and punch at the same time and you should get most to all that
                   you need. By pressing X at the same time saves pressing X if 
                   you die, it just speeds up the respawn just incase one of them
                   gets you. And there is another way, just back yourself into one
                   of the hallways and wait for them to come down and then race up
                   and punch them individually. This one doesn't have that much
                   success but if your a good shot them you will make the quota.
            PRIZE: Green Zombie and Brown Zombie available as Playable Characters.
    
        1-C Dusk of the Dead
            GOAL:  As the sun goes down, the ghouls come out.Make your last stand 
                   in the mansion front hall.Who knows if you score 10000 points 
                   you might survive to see the dawn.
            TIPS:  This chalenge is very annoying, its split up into several 
                   different phases:1,2,3,4,5 each getting more and more difficult.
                   The spot you start in is the spot you have to stay in for the 
                   whole mission, if you walk out you have 2 seconds to return or
                   you fail. In each phase you have a certain number of zombies to
                   kill, aim useing the cross hairs and blow the heads into a small
                   smoldering pile of ashes when ever they get too close. As soon 
                   as the phase 1 (or whatever phase you are currently on appears)
                   run down the stairs quickly and grab BOTH shotgun pickups. 
                   Remember zombies come from the left and the right so keep an eye
                   out on your radar. In the begginning of every phase u will be 
                   attacked from both side simultaniously make sure you blow these
                   away first then turn your attention to the zombies that come up 
                   the stairs. Some of the zombies will stay downstairs, I recomend
                   using the shotgun to pick em off from above. The faster you 
                   complete each phase the more points you will get. Once you get 
                   over 10000 points just continue untill you die the chalenge will
                   be compleated just as long as you get the needed points.
            PRIZE: Police, Skull and Jacket Zombies available as Playable Characters
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        --<>--
    
        2-A Flock Around the Dock
            GOAL:  Hurray! Duck hunting season opens today. Seems there's plenty of
                   action going on down by the waterfront. See if you can bag 100 
                   in 5 minutes.
            TIPS:  One of the best things to do in this Challange is to Camp out on
                   some Uzi's so that they Spawn and refill your supply. Now, one 
                   thing that Game Makers are yet to make is a Smart Bot. Now sure
                   they are getting smarter as the games get more complex, but they
                   still run after you when they know that they are under-equiped.
                   That's the good thing about this Challenge, they just keep on
                   re-spawning and coming for you. Now find a place where an Uzi
                   spawns, and back yourself into a corner somewhere to protect
                   your back and just wait for them to come. If you try running
                   after them, then you will find that your wasting to much time:
                       1. Trying to Find them
                       2. Doubling back when you kill them and the respawn on the
                          other side.
                       3. Having to aim in the air to pick one off.
            PRIZE: Duckman is now available as a Bot.
    
        2-B Dock Duck Shoot
            GOAL:
            TIPS:
            PRIZE: Cheat Mode - Enemies turn to Ducks.
    
        2-C Crispy Duck
            GOAL:
            TIPS:
            PRIZE: Duckman Drake available as Playable Character.
    
        --<>--
    
        3-A Tin Man Trial
            GOAL:  If I only had a brain... Trouble is, every other tin man out
                   there on the streets is thinking exactly the same. Can you grab
                   the brain in a box and keep hold of it for 1 minute.
            TIPS:  Best thing to do in this situation is the find the Brain, nab it
                   and then find a hideaway without being shot. Sounds easy enought
                   but it aint. What you need to do is watch your radar, and when
                   you see that the brain is in your local area, spring out of 
                   where ever you are hiding and nab it. Now for the hard bit. Best
                   thing to do is make sure you have a good weapon, and run 
                   somewhere that you can have your back against the wall and the
                   other bots will have to come around the corner to get you. Now
                   watch your radar again for an early warning to when they will
                   be coming to get the brain, and when you see them turn the
                   corner, blast them. Each time you die repeat this, Bots never 
                   learn. :)
            PRIZE: Robofish is now available as a Bot.
    
        3-B Lobster Run
            GOAL:  The villagers have gone crustacean crazy. Chefs are boiling 
                   lobsters in the basement and fishwives are serving them up cold
                   in the inn. You must help your shell-fishy friends! Try to save
                   at least 15 in 5 minutes 30 seconds.
            TIPS:  This is easy basically just run to the pier and grap a lobster 
                   and bring it back to your drop off point. If you want to get a
                   faster time, when u start off turn round and you will see a 
                   little allway to the right, run in there and it takes you to the
                   pier faster and with less enemys :)
            PRIZE: Cheat Mode - Enemies turn to Robofish.
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        3-C Bowl them Over
            GOAL:  The mutants think your fish bowl head is weak - So they have 
                    chalenged you to a fight. Show them that you're made of tougher
                    stuff and knock at least 40 of there heads off in under 5 
                    minutes. 
            TIPS:  This chalenge may be a hard for some people, but thats only 
                   because they havent leaned that if you walk around with cross
                   hairs on, your gun allways aims at head height. To compleate 
                   this challenge i bottled myself up in the basment and blew 
                   there heads off from the side as they walked in, easy.
            PRIZE: Robofish available as Playable Character.
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        --<>--
    
        4-A Shame if Something got Broken
            GOAL:  Well, well. Looks like someone forgot to pay the protection 
                   money down at the site. Shoot all the windows and marble 
                   cladding to help their memory. quickly through!  The watchman
                   will be back in just over a minute.
            TIPS:  This is an easy challenge apart from one thing once you have 
                   cleared all the glass of the main building theres allways some
                   left! The hidden glass is behind you as soon as you start the 
                   chalenge, just spin round and shoot the windows in the small 
                   building behind you. there are 4 windows in that building in 
                   all, you have to look through the ground flaw one to see the
                   4th hidden window.
            PRIZE: Nothing to my knowledge.
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        4-B Don't Wait Around
            GOAL:  The resteraunt is closed for refurbishment but the glaziers need
                   all the glass pannels removed. Shoot them out. Might as well 
                   smash all the plates too while your at it! you have 3 minutes.
            TIPS:
            PRIZE: Cheat Mode - Enemy turn into Bricks.
    
            DETAILS CONTRIBUTED BY: M
    
        4-C Brick Flung High
            GOAL:
            TIPS:
            PRIZE: Brick is now available as a Weapon.
    
        --<>--
    
        5-A First Impressions
            GOAL:  Help the king achive first place with at least 10 kill. He's a
                   little shook up so you'll need to help him out with some 
                   covering fire. You have 1 minute.
            TIPS:  stick to the king like glue, take shots for him and aim for 
                   peoples heads after a few seconds you will pass this chalenge.
            PRIZE: Impersonator is now available as a Bot.
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        5-B Lasting Impressions
            GOAL:  Help the king achive first place with at least 25 kills, 
                   remember you must not let the king die! you have 1 min 15
                   seconds.
            TIPS:  As soon as you start pick up the colt pistol and run out of the 
                   room, you will be in a big room with a walkway to your left. 
                   Computer players start in a room over the opposite side run down
                   the walkway to your left and enter the room they are coming from.
                   Once your there go to where the gun is and pick it up, keep 
                   picking it up so when they respawn they are defenceless, the 
                   king will kill em if they escape the room. 
            PRIZE: Cheat Mode - Enemies turn to Impersonators.
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        5-C Who's he Trying to Impress?
            GOAL:  Now the king wants to show off! You must win with 25 kills and 
                   the king must not die. Do not personally score more than 3 or 
                   else the kings freelings will be hurt! You have 1 minute 15 
                   seconds.
            TIPS:  Use the same stratergy as in lasting impressions but dont kill 
                   more than 3 people let the king do his job ;)
            PRIZE: Impersonator available as Playable Character.
    
            TIPS & DETAILS CONTRIBUTED BY: M
    
        --<>--
    
        6-A Barrel Blast
            GOAL:  Special forces must be able to use weapons quickly and 
                   effectively. Deminstrate your skills by destroying all the 
                   barrels in under 6 minutes.
            TIPS:
            PRIZE: Nothing to my knowledge.
    
        6-B Bodyguard
            GOAL:  Lt Christine Malone has volunteered to walk through the plant
                   and draw out some dangerous criminals. She's counting on you to
                   keep her covered. Don't let her down.
            TIPS:
            PRIZE: Gasmask SWAT available as Playable Character.
    
        6-C Heist
            GOAL:  Fingers and his gang are knocking off the city bank and the 
                   police response team are 5 minutes away. Maintain a tactical 
                   position on the ledge. But don't let the gang get away with more
                   than 5 bags.
            TIPS:
            PRIZE: Veiled SWAT available as Playable Character.
    
        --<>--
    
        7-A Shop `til you Drop
            GOAL:  Help Peekaboo and Mary-Beth with the weekly grocery run. Be
                   careful though, as the Mutants and Cyborgs are doing their
                   shopping too! Checkout 15 items in 3 minutes.
            TIPS:
            PRIZE: Ginger is now available as a Bot.
    
        7-B Sorry, Was That Your Bag?
            GOAL:  Doctors Graven and Nadir are having a little trouble down at the
                   mall. Seems to be some confusion over who's shopping is in which
                   bag. Sort it out by helping them win with a score of at least 5
                   in 3 minutes.
            TIPS:
            PRIZE: Cheat Mode - Enemies turn to Gingerbread's.
    
        7-C Everyone Must Go!
            GOAL:  Proximity mines are on sale at a knock down price at the mall.
                   Impatient people are setting them off before they leave the 
                   store! Try to win with a score of at least 45. You have 3 
                   minutes.
            TIPS:
            PRIZE: Gingerbread Man available as Playable Character.
    
        --<>--
    
        8-A Girls `n` Boys
            GOAL:  Who's the best? - The girls of course! Farrah Funbunny's here to
                   help them win with a score of at least 80 in just 5 minutes.
            TIPS:
            PRIZE: Fun-Bunny is now available as a Bot.
    
        8-B Dinner Dates
            GOAL:  It was supposed to be a romantic candlelit dinner for ten, but
                   things got out of hand when there weren't enough doggy bags to
                   go round. Help the girls win with a score of at least 5.
            TIPS:
            PRIZE: Cheat Mode - Enemies turn to Bunnies.
    
        8-C Bone Grab
            GOAL:  The boys and girls are playing dares in the graveyard. Who's 
                   brave enough to hold the bones for at least 3 minutes. Hmm..
                   everyone, it seems.
            TIPS:
            PRIZE: Farrah Fun-Bunny available as Playable Character.
    
        --<>--
    
        9-A I Can't Hear Anyone Screaming
            GOAL:  TimeSplitters have overrun your spacecraft and slaughtered the
                   entire crew. Teach them a lesson by blasting at least 60 of the
                   uncharitable critters in 5 minutes.
            TIPS:
            PRIZE: 'TimeSplitters' Arcade Bot Setting.
    
        9-B Flight Delay
            GOAL:
            TIPS:
            PRIZE: TimeSplitter #2 available as Playable Character.
    
        9-C Space Vandals
            GOAL:
            TIPS:
            PRIZE: TimeSplitter #1 available as Playable Character.
    
    -----------------------------------------------------------------------------
    | ARCADE - (MULTIPLAYER)                                                      |
    -----------------------------------------------------------------------------
    
        SETTINGS
            SCORE LIMIT:
                Information:        Basically this is how why you play. First 
                                    person to this mark wins the game.
                Options:            1,000,000 Points (Thanks to Daymont)
                
            SCORE METHOD:
                Information:        The way that the score limit is calculated. If
                                    you have it selected on "Kills - Losses" then
                                    you have to battle against your score by not 
                                    getting killed. For each time you gt killed you
                                    lose a point. If it is just on "Kills" then you
                                    just accumulate points.
                Options:            Kills - Losses
                                    Kills
                
            TIME LIMIT:
                Information:        This is how long you want to play the game for
                                    before it finishes if you have not scored the
                                    required Score. If it finishes by time, the 
                                    person with the highest score wins.
                Options:            None - 120 Minutes
                
            TEAMPLAY:
                Information:        Enables you to be on the same team as any other
                                    player/bot.
                Options:            Yes - No
    
                USE TEAM STARTS:
                    Information:    If there are certain places in the level where
                                    teams always start then, this option will make
                                    you start there. Other than that you will just
                                    spawn in random spawn spots.
                    Options:        Yes - No
    
                FRIENDLY FIRE DAMAGE:
                    Information:    This will allow you not to be shot by other
                                    team members.
                    Options:        Yes - No
    
            ALWAYS START WITH GUN:
                Information:        If you want a challenge then set this to No. It
                                    will start you off with only Fists and you will
                                    have to find a weapon. Other than that you will
                                    start with a weapon if this is on Yes.
                Options:            Yes - No
    
            DISPLAY RADAR:
                Information:        If you like to know how close enemies are then
                                    set this option to yes, yet if you have people
                                    that use the Radar too well then you can turn
                                    this option off.
                Options:            Yes - No
    
            ONE SHOT KILL:
                Information:       A good game to play is One Shot Kills. It's a 
                                   fast way of getting kills, but can frustrate
                                   people if you can track them down and kill 
                                   them before they can get a weapon.
                Options:           Yes - No
                
            HANDICAPS:
                Information:       If someone that you play is too elite of you
                                   are far better than other players and they are
                                   refusing to play you because they always get
                                   beaten then use this option to allow you to up
                                   your Handicap. The Higher the Handicap the
                                   harder it gets for the player.
                Options:           Yes - No
    
            [BAGTAG] BAG CARRIER CAN SHOOT:
                Information:       In BagTag you will be able to shoot if you have
                                   the bag if you have this option to Yes. It is
                                   more fun in my opinion if you have this to No
                                   as the game gets more scary.
                Options:           Yes - No
                
            WEAPON SET:
                Information:       These are the Set and the Custom Weapon Options.
                                   Choose the weapon set or customize your own so
                                   that you can play with High or Low Powered 
                                   weapons.
                Options:           Default
                                       Pistol
                                       M16
                                       Scifi Hangun
                                       Scifi Autorifle
                                       Rocket Launcher
                                   Retro
                                       Blunderbuss
                                       Mauser Pistol (x2)
                                       Tommy Gun
                                       Shotgun
                                       Tommy Gun (x2)
                                   Heat
                                       Pistol (x2)
                                       Uzi
                                       M16
                                       Shotgun
                                       Uzi (x2)
                                   Plasma
                                       Scifi Hangun
                                       Raygun Carbine
                                       Grenade Launcher
                                       Minigun
                                       Rocket Launcher
                                   Handguns
                                       Colt Pistol
                                       Mauser Pistol
                                       Pistol
                                       Scifi Autorifle
                                       Raygun
                                   Remote Mines
                                       Pistol
                                       Uzi
                                       M16
                                       Assault Shotgun
                                       Remote Mine
                                   Proximity Mines
                                       Pistol (x2)
                                       Scifi Hangun
                                       Assault Rifle
                                       Grenade Launcher
                                       Proximity Mine
                                   Timed Mines
                                       Mauser Pistol
                                       Tommygun
                                       Shotgun
                                       TNT
                                       Timed Mine
                                   Custom
                
            BOT SET:
                Information:       These are who you are going to be up against
                                   while playing the level. Choose the number of
                                   the Bots and also the Players you want as the
                                   Bots. You can also set the Hardness of the Bots
                                   by how many Stars they have.
                Options:           Default
                                       Cultist
                                       Green Zombie
                                       Brown Zombie
                                       Teeth Mummy
                                       Suit Hoodlum
                                       Chinese Chef
                                       Mr. Big
                                       Siamese Cyborg
                                       Badass Cyborg
                                       Female Cyborg
                                   Period Horror
                                       Captain Ash
                                       Lady Jayne
                                       Dr Seth Graven
                                       Dr Katje Nadir
                                       Cultist
                                       Priestess
                                       Green Zombie
                                       Skull Zombie
                                       Teeth Zombie
                                       Eyes Mummy
                                   Usual Suspects
                                       Fingers Mckenzie
                                       Ravelle Velvet
                                       Jacques Misere
                                       Olga Storm
                                       Suit Hoodlum
                                       Chinese Chef
                                       Chinese Waiter
                                       Mr. Big
                                       Malehood
                                       Lumberjack
                                   Space Opera
                                       R108
                                       Gretel
                                       Sebastian Photon
                                       Angel Perez
                                       Red Alien
                                       Green Alien
                                       Siamese Cyborg
                                       Badass Cyborg
                                       Female Cyborg
                                       Tuexedo Cyborg
                                   Horror Shocker
                                       Peekabo Jones
                                       Mary-Beth Casey
                                       Police Zombie
                                       Girl Zombie
                                       Jacket Zombie
                                       Priest Mutatnt
                                       Hick Hyde
                                       Overall Mutant
                                       Insect Mutant
                                       Fishwife Mutant
                                   Law and Order
                                       Det. Harry Tipper
                                       Lt. Christine Malone
                                       Deacon Swan
                                       Chastity Detroit
                                       Male SWAT
                                       Female SWAT
                                       Gasmask SAWT
                                       Male Soldier
                                       Female Soldier
                                       Gasmask Soldier
                                   The Living Dead
                                       Police Zombie
                                       Girl Zombie
                                       Skull Zombie
                                       Brown Zombie
                                       Green Zombie
                                       Jacket Zombie
                                       Teeth Mummy
                                       Eyes Mummy
                                       Brown Zombie 
                                       Green Zombie
                                   TimeSplitters
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                       Timesplitter
                                   Custom 1
                                   Custom 2
                                   Custom 3
    
        GAME TYPES
            DEATHMATCH - Kill as many combatants as possible and try to avoid being
                killed. The person or team with the most number of kills at the end
                of the game wins.
                PLAYING TIP: Some people prefer to keep moving whilst others prefer
                    to hide and wait.
    
            BAG TAG - The game begins with a bag placed at a random location on the
                map. You pick up the bag by running over it; it will stay in your
                possession until you are killed. The player or team who has been in
                possession of the bag for the longest total time when the game ends
                is the winner.
    
            CAPTURE THE BAG - Each team has a bag, and a base that appears as a 
                circle on the floor in their teams colour. The objective of this
                game is to infiltrate the other teams (either human opponents or 
                bots) base and steal their bag. The bag will be coloured the same 
                as your opposition. Once the bag has been captured you must return 
                to your own base as soon as possible. If you are shot, you drop the
                bag. Of course your enemy is attempting to steal your bag so you 
                need to decide when is best to defend and when best to attack. If 
                your bag is captured you will need to hunt down the enemy who is 
                holding the bag and kill them. If killed they drop the bag. You 
                need to collect the bag to restore it back to its original location
                in your base.
                PLAYING TIP: Collectingyour own bag will automatically transport it
                    back to it's original position - you do not have to carry it 
                    back through the level.
    
            KNOCKOUT - The aim here is to collect an object from a certain location
                in the map and return with it back to the start point. The person 
                or team who has collected the most objects by the time the game 
                ends is the winner.
                PLAYING TIP: If you shoot the opposition and they are carrying an 
                    object then they will drop the object. You can collect the 
                    dropped item thus saving you time.
    
            ESCORT - The object of this game is to ensure the saftey of an item as
                it travels throught hostile territory. You must repel ALL enemies 
                and prevent te item from taking on too much damage.
    
            LASTSTAND - Your objective here is to stay alive as long as possible 
                whilst protecting bases from hostile attacks and all the time 
                against increasingly difficult odds. The player or team who 
                survives the longest is the winner.
    
        GAME TYPE CHART
    
            Legend:
                DTH - Deathmatch
                CTB - Capture the Bag
                BGT - Bagtag
                KNO - Knockout
                ESC - Escort
                LST - Last Stand
    
            LEVEL NAME       DTH   CTB   BGT   KNO   ESC   LST
            --------------------------------------------------
            Tomb              X     X     X     X
            Chinese           X     X     X     X
            Cyberden          X     X     X     X
            Village           X     X     X     X
            Chemical Plant    X     X     X     X     X     X
            Planet-X          X     X     X     X           X
            Mansion           X     X     X     X           X
            Docks             X     X     X     X           X
            Spaceways         X     X     X     X     X
            Graveyard         X     X     X     X
            Streets           X     X     X     X     X
            Site              X     X     X     X
            Castle            X     X     X     X
            Spaceship         X     X     X     X     X
            Mall
            Compound          X     X     X     X
            Warzone           X     X     X     X           X
            Bank              X     X     X           X
            --------------------------------------------------
    
        ARCADE AWARDS LIST
        
            This part is still incomplete as I'm re-arranging the information in
            this section. There is only 46 awards here meaning that if the 
            developers were smart they would make a nice even number of awards, if
            they didn't then I am wrong and I just insulted them (sorry I didn't
            mean it). So if you have got any other awards that are not here could
            you please inform me of them. Thanks :)
        
            AC -10              MEANING: Old D&D Joke, meaning that you hoarded the
                                         Armour
                                GETTING: Basically when you are playing grab the
                                         Armour when you don't need to get it.
            Bag Man             MEANING: Delivers the most bags.
                                GETTING: Take the most bags back to the homebase.
                                         Easiest way to do that is to make a level
                                         up with the bag next to the homebase, and
                                         just keep on collecting them.
            Backpeddler         MEANING: Backing away while shooting [D]
                                GETTING: You can get this one easily if you are in
                                         a long narrow hallway with a bunch of bad
                                         guys at the end. Just start firing as you
                                         move backwards. Easy enough.
            Best Equiped        MEANING: Has the most guns
                                GETTING: Grab as many dirrerent weapons and try to
                                         finish the game with more than enough ammo
                                         still left in all guns.
            Betrayer            MEANING: Kills most teammates
                                GETTING: Best way to do this is to set up some NPC
                                         bots, and let them stand there doing 
                                         nothing while you go around hunting them
                                         down as they spawn.
            Brain Surgeon       MEANING: Head shots % is very close to your
                                         accuracy [B]
                                GETTING: Arrange it so that you have all four
                                         players playing but with no-one playing
                                         them so that they stay still, then go 
                                         around using the cross-hairs and just
                                         blow the heads off any spawned players.
            Bully               MEANING: Concentrating on killing one person all
                                         game [D]
                                GETTING: Just do the same as you did for the 
                                         'Betrayer' award, but pick on one certain
                                         character type, like the Badass Cyborg, so
                                         that you always go for him with no 
                                         mistakes. You need to only shoot him, and
                                         no-one else.
            Cartographer        MEANING: ?
                                GETTING: ?
            Decapitater         MEANING: Most head shots.
                                GETTING: Go around using the cheat to stop the bots
                                         moving and just pick them off one by one.
                                         It's that simple. Tip use the Weapon Sight
                                         to get the best accuracy, and only shoot
                                         for heads.
            Dodger              MEANING: Dodging anything that is fired/thrown at 
                                         you [D]
                                GETTING: When you know that someone is shooting at
                                         you with some weapon that doesn't have a
                                         spray/blast radius, and the bullets won't
                                         ricochet, just look him in the face and
                                         start moving around erratically, so that
                                         it looks like you are trying to dodge
                                         bullets.
            Fists of Fury       MEANING: Beat everyone only with punches  [A]
                                GETTING: Use the same strategy as the 'Decapitator'
                                         to get this one, but in this case, aim
                                         anywhere and only use your fist. Also
                                         swing when your not going to hit anything
                                         will help.
            Fists of Steel      MEANING: Beat everyone with fist, accuratly. [D]
                                GETTING: Use the same strategy as the 'Decapitator'
                                         to get this one, but in this case, aim
                                         anywhere and only use your fist.
            Glass Jaw           MEANING: ? [D]
                                GETTING:
            Hoarder             MEANING: Grabs anything that is not screwed down.
                                GETTING: Use the non-bot moving cheat and just move
                                         around grabbing what ever you can fine
                                         until the end of the game.
            Hypochodriac        MEANING: Getting life when you don't need it [D]
                                GETTING: Always go for health, once you have been
                                         hit by one bullet is a good way to get 
                                         this, or even by anout of range 
                                         Blunderbuss pelet might make a scratch big
                                         enough to allow you to get this award.
            Ledgehopper         MEANING: Jumping off things to instant Death [D]
                                GETTING: 
            Lemming             MEANING: Killing yourself the most times [A]+[C]
                                GETTING: 
            Longest Innings     MEANING: Kill the most people in one go [D]
                                GETTING: 
            Longest Spree       MEANING: Longest killing spree
                                GETTING: 
            Maniac              MEANING: Kills a lot of people but with too much
                                         ammo.
                                GETTING: 
            Markmanship         MEANING: Being skilled at shooting people [D]
                                GETTING: 
            Most Cowardly       MEANING: Avoids the battle at all costs
                                GETTING: 
            Most Deadly         MEANING: ?
                                GETTING: 
            Most Dishonorable   MEANING: Shoots unarmed people
                                GETTING: 
            Most Effective      MEANING: ?
                                GETTING: 
            Most Frantic        MEANING: ?
                                GETTING: 
            Most Honorable      MEANING: ? [D]
                                GETTING: 
            Most Leathal        MEANING: Gets the most kills
                                GETTING: 
            Most Losses         MEANING: Got killed the most
                                GETTING: 
            Most Manic          MEANING: ? [E]
                                GETTING: 
            Most Outgunned      MEANING: Least Guns
                                GETTING: 
            Most Peaceful       MEANING: Did not kill anyone [D]
                                GETTING: 
            Most Professional   MEANING: Kills a lot of people with very little
                                         ammo
                                GETTING: 
            Most Sneaky         MEANING: Shoots the most people in the back
                                GETTING: 
            Most Useless        MEANING: ?
                                GETTING: 
            Multi Kill          MEANING: Most kills with one shot
                                GETTING: 
            Pathetic Shot       MEANING: Bad aim
                                GETTING: 
            Porter              MEANING: Secure the bag most often
                                GETTING: 
            Ricochet King       MEANING: Has best acuracy/most kills with ricochet
                                GETTING: 
            Shortest Innings    MEANING: Lives the shortest
                                GETTING: 
            Sidestepper         MEANING: Moving sideways while shooting [D]
                                GETTING: 
            Sloth               MEANING: Doing nothing (SFA) [D]
                                GETTING: Just sit there and don't move for the 
                                         entire length of the game and you should
                                         get this one. And for added luck, since
                                         Sloth's are slow ugly creatures, pick the
                                         ugliest character you can.
            Survivor            MEANING: End without getting health, and with none
                                         left [D]
                                GETTING: 
            Under equipped      MEANING: Few guns
                                GETTING: 
            Unlucky to Lose     MEANING: Losing just before achiving the Goal [D]
                                GETTING: 
            Weapons Expert      MEANING: Good at killing with any weapon [D]
                                GETTING: 
            Where's the Armour? MEANING: Just miss getting Armour [D]
                                GETTING: 
            Where's the Health? MEANING: Just miss getting Health [D]
                                GETTING: 
            Vandalism           MEANING: Being as destructive as you can be [D]
                                GETTING: 
            Victim              MEANING: Being killed by the same person all 
                                         game [D]
                                GETTING: 
    
        ARCADE AWARD CREDITS
            A - Iculiti
            B - Mark Mezzetta
            C - Mr Pointy
            D - JBabel
            E - Bill__Gates
    
        AWARD INFORMATION
            Until I flesh out all of these Awards with more of a descriptsion (this
            may not happen for a very long time, as I think a few words is all it
            needs), if you need more information check out Aerisweet's FAQ about
            Multiplayer Awards, it's great, get the latest version at:
                http://www.gamefaqs.com/console/ps2/game/28304.html
    
    -----------------------------------------------------------------------------
    | MAP MAKING                                                                  |
    -----------------------------------------------------------------------------
    
        Ok here is the best bit about TimeSplitters (well maybe not the best bit,
        but it takes the cake I think), Making your own levels. Even though there
        is a restriction to the amount of floorspace you can take up (if you look
        at how many different levels you can span upon, it seems very stupid to 
        have such a small limit to make levels with, a waste of non-used space).
        
        So what's the point to having a Map Making function then, well the obvious
        reason is the ability to make a very evil level where you can hunt down 
        your friends with ease because:
            a) You know the level backwards since you created it.
            b) You can make it so disorientated that your firend wander around
               aimlessly while you pick them off from a secret alcove.
            c) Because your evil and love having an unfair advantage.
            
        CONTROLS:
        ----------------.      ______              ______      -----------------
        |Level Down       >----|__L2__|            |__R2__|----< Zoom Out         |
        ----------------                                      -----------------
        ----------------      ______              ______      -----------------
        |Level Up         >----|__L1__|            |__R1__|----< Zoom In          |
        ----------------                                      -----------------
        ----------------                                      -----------------
        |UP:              \       _                   _        / /\: Delete       |
        |DOWN:             \__  _| |_   _     __   _ |_| _  __/  []: Copy         |
        |LEFT:  Prev Item  /   |_   _| |__|  |__> |_| _ |_|   \  (): Mark         |
        |RIGHT: Next Item /      |_|___  | __ |  ___ |_|       \ ><: Grab/Select  |
        ----------------         /   \ ||__|| /   \           -----------------
        ----------------.        (     )|  | |(     )          .-----------------
        |L.ANALOG: Cursor >--------\___/ |  | | \___/----------< R.ANALOG: Screen |
        ----------------'               |  | |                 `-----------------
        ------------------.             |  | |             .---------------------
        |SELECT: Menu       >------------  | ------------< START: Menu          |
        ------------------'                |               `---------------------
                                            |               .---------------------
                                            --------------< ANALOG: None         |
                                                            `---------------------
    
        MAP MAKER MENU INFORMATION
        
            MAIN SCREEN - On the Main Screen where you do all the Map Making you
                will see that across to top of the screen from Let to Right there
                are these objects.
    
                    LEVEL SELECTOR - Use the L1 button to go up a physical level
                        and the L2 button to go down a physical level. You have 7
                        seperate levels to make you map on.
                    ITEM SELECTOR - Use the DPad Left and Right to switch between
                        the different things that you can place on the map. Below
                        is a list of the options available and this items.
                        
                        TILE - These are the items that you use to make the map.
                            Many of them span more than one level. Below are 
                            details on all the tiles. Use the charts to refer to
                            the information further below.
                            
                            TILE PAGE 1                 TILE PAGE 2
                            
                            ---- ---- ---- ---- ---- ---- ---- ----
                            | P1 | | P1 | | P1 | | P1 | | P2 | | P2 | | P2 | | P2 |
                            | 01 | | 02 | | 03 | | 04 | | 01 | | 02 | | 03 | | 04 |
                            ---- ---- ---- ---- ---- ---- ---- ----
                            ---- ---- ---- ---- ---- ---- ----
                            | P1 | | P1 | | P1 | | P1 | | P2               |
                            | 05 | | 06 | | 07 | | 08 | | 05               |
                            ---- ---- ---- ---- |                  |
                            ---- ---- ---- ---- |                  |
                            | P1 | | P1 | | P1 | | P1 | |                  |
                            | 09 | | 10 | | 11 | | 12 | |                  |
                            ---- ---- ---- ---- |                  |
                            ---- ---- ---- ---- |                  |
                            | P1 | | P1 | | P1 | | P1 | |                  |
                            | 13 | | 14 | | 15 | | 16 | |                  |
                            ---- ---- ---- ---- ------------------
    
                            P1-01: Single space Hallway.
                            P1-02: Double Space Hallway.
                            P1-03: T-Junction.
                            P1-04: Hallway 90 degree turn, or the corner of a large
                                   room.
                            P1-05: 2x2 room with 2 exits at 90 degrees from corner.
                            P1-06: 2x2 room with 4 exits at 90 degrees.
                            P1-07: 3x3 room with a crossroads style 4-way exits.
                            P1-08: Single space Wall.
                            P1-09: 3x3 double story room with 2 exits on the lower
                                   floor. Also has a ramps up to a hanging bunker 
                                   that is located on the 2nd floor of this tile.
                            P1-10: 3x3 double story room with 2 exits on the lower
                                   floor and 2 exits on the top floor. There is a
                                   ramp that hugs the wall to turn 180 degrees upto
                                   the top level.
                            P1-11: 3x1 room that is an enterance to a bigger space.
                            P1-12: Single space blank floor tile.
                            P1-13: 3x3 double story tile with only 4 wall spaces
                                   and 2 exits on the lower level. It has a ramp 
                                   going up to the top level that has walkways 
                                   leading out in two different directions.
                            P1-14: 3x3 double story tile with only 4 wall spaces
                                   and 2 exits on the lower level. It has a ramp 
                                   going up to the top level that has walkways 
                                   leading out in two different directions. Same
                                   as P1-13 but position of exits is different.
                            P1-15: 3x3 multi story crossroads style tile, with
                                   open walls and 4 exit walkways on the top floor.
                            P1-16: 3x3 smulti story tile with the bottom level
                                   open walled and the top level open walled but
                                   with a hole in the middle and walkways around
                                   the edge.
    
                            P2-01: 
                            P2-02: 
                            P2-03: 
                            P2-04: 
                            P2-05: 
    
                        ITEM - These are the things that you can place on the tiles
                            so that the players can interacts with them. By 
                            selecting the tile you can then choose where to 
                            position the item by selecting one of the possible item
                            locations marked by an X. Once you have selected the
                            position (by moving the circle around the position),
                            then use the DPad Up and Down to select from the Item
                            list what Item you wish to place there. Most items have
                            sub Items that you select by using Left and Right on the
                            DPad. Below is a list of all the Items, Sub Items and
                            relivent data.
                            
                            Buttons to use:
                                Triangle = Exit
                                Square = Copy
                                Cross = Place
                            
                            Clear - Clears any items that may be already placed in
                                    the sleceted posion.
                            Start - ALL: This is where anyone can spawn.
                                    RED: Red team spawns in these spots.
                                    BLUE: Blue team spawns in these spots.
                                    YELLOW: Yellow team spawns in these spots.
                                    GREEN: Green team spawns in these spots.
                            Bag Base - RED: Red Teams base is here to which they
                                            have to return the bag to.
                                       BLUE: Blue Teams base is here to which they
                                             have to return the bag to.
                                       YELLOW: Yellow Teams base is here to which
                                               they have to return the bag to.
                                       GREEN: Green Teams base is here to which
                                              they have to return the bag to.
                            Health - LOW: This is a minor health item, replenishing
                                          abit of life.
                                     HI: This ia a major health item, replenishing
                                          most to all life.
                            Bag (BagTag) - Place where the bag always returns to
                                           after a team has claimed it and returned
                                           it to their base.
                            Bag (Knockout) - Same as above.
                            Armour - LOW: This is a minor armour item, replenishing
                                          abit of armour.
                                     HI: This ia a major armour item, replenishing
                                          most to all armour.
                            Gun - 1: Position of the preselected gun in position 1.
                                  2: Position of the preselected gun in position 2.
                                  3: Position of the preselected gun in position 3.
                                  4: Position of the preselected gun in position 4.
                                  5: Position of the preselected gun in position 5.
                                  
                        LIGHT - Lighting plays a major part in a game, you can set
                            the mood, play games with players by making the lost,
                            etc. To go into the Lighting Menu press X off a tile.
                            You will see your pallete on the left. This has 16 
                            colour positions that are all adjustable by selecting
                            the colour in the palette, and then pressing X again.
                            This will bring up a colour spectrum. Just move the
                            cursor around and select the colour you want. Then
                            you can adjust the brightness or darkness of the colour
                            by using the vertical slider on the right of the 
                            spectrum.
                            
                            Once back to the menu you can choose what type of 
                            lighting effect you want. Here is a list and the
                            details for all the lighting effects.
                            
                            ON: The light remains on all the time in the selected
                                colour.
                            OFF: No light is present at all. Nice for traps.
                            FLICKERING, SLOW: As the description says, it is a
                                flickering light, in the colour that you picked.
                                The flickering rate is slow, well dah.. :P
                            FLICKERING, MEDIUM: Same as Flickering, slow, but the
                                light flickers abit faster.
                            FLICKERING, FAST: Same as Flickering, medium, but the
                                light flickers faster.
                            SWITCHING, SLOW: Switching is just on and off, from
                                normal colour to the chosen colour. The speed
                                between the change for this one is slow.
                            SWITCHING, MEDIUM: Same as Switching, slow, but the
                                time period between switching is faster.
                            SWITCHING, FAST: Same as Switching, medium, but the
                                time period between switching is faster.
                            PULSING, SLOW: Pulsing, is different to Switching, in
                                that the colour gradually fades smoothly into the
                                selected colour depending on what rate it is 
                                selected on.
                            PULSING, MEDIUM: Same as Pulsing, slow, but the time
                                period between pulsing is faster.
                            PULSING, FAST: Same as Pulsing, medium, but the time
                                period between pulsing is faster.
                            
                            When you place down a lighting effect that isn't ON or
                            OFF, you can select a Phase by pressing the Circle
                            button, this will tell the lighting how long to wait
                            before it can do the effect again. There are 12 phases
                            that appear in the 12 segments of a clock in the data
                            bar at the bottom of the screen.
                    
                    MEMORY BAR - This shows you how much memory you have free to
                        build your maps. Watch this as if you get low and you 
                        havn't put items in it can be very frustrating trying to
                        pick and choose what parts to leave out.
                        
                    BUTTON INFORMATION - This will just show you what abilities you
                        have while using the Map Maker in different modes. Pretty
                        straight forward.
    
    
        MAP CUSTOM ROOM TIPS:
        Here are a few things I like making into a map:
        
        THE LONG PATH TO NO-WHERE:
            This one is great make a path that goes 10 or so blocks and then make
            it end suddenly. The aim of this is to have some type of weapon that
            is highly useful in this situation. Now there are two scenarios here:
            
            SNIPER RIFLE - You can place a Sniper Rifle at the end of the hallway
                           and camp out there waiting for the enemy to run down the
                           hallway to No-Where. They should be greeted at the 
                           enterance by a trigger happy sniper.
    
            ROCKET LAUNCHER - Hide a Rocket Launcher somewhere in the level and get
                              it. Now make it's presence know, and try to scare 
                              your friend down the hallway. With No-Where to run
                              when he hits the end, the only way out is a Rocket
                              where it hurts most.
    
            There is another version of this that you can try. What you need to do
            is make the path not straight by close in upon itself, like the pattern
            on a Snail's shell, so that the end is in the middle and the person who
            goes down has to come back out turning corners every so often. What you
            neet to do is mark the enterance of the path with a special item be it 
            Major Health or something like that. When a friend collects the Major
            Item (being you will see/hear it) you know they have taken the bait and
            are running down the path. Now depending on how long the path is, you
            only have a limited amount of time before they figure out that they are
            going in circles, or they find the dead end. Station yourself looking
            at the enterance and use the radar to know when they are about to turn
            the corner and let the bullets/explosives fly, and you have one very
            mad opponent.
    
    
        CROSS ROAD WITH ONLY ONE WAY OUT (THE SNAIL TRAIL)
            Ok the deal with this one is to have the Cross-Road style tile down.
            Now of the of the exit you make the path curl around clockwise like a
            Snails Shell. Having three like this and also one like that but doesn't
            curl right up and actually goes out of the trap, will confuse most
            people.
            
            Another thing you can do is do a multiple level of this where the place
            where the Snail Shell ends have it go down a level to the same thing
            yet with an anti-clockwise Cross-Roads trap that has three path's in a
            a Snail Shell and one that just has the ordinary ending. This means 
            that if they go into the first level of the Snail Shell Cross-Roads 
            Trap, that they have a 1/4 chance of finding the right exit (some 
            people will remember what way they came so this stat isn't 100% 
            correct). But if they go down the level, get muddled up by the trap 
            down there then, when they get back up they are disorientated and that
            1/4 chance is randomized and is 1/9 chance of finding the correct exit
            from any enterance from the lower Cross-Roads.
            
        CRAMPED (Designed by Bill__Gates)
            Basically this is a complete level, but has the ability for fast fun
            gameplay. Below is a Map of how the level is layed out.
    
                -----------------   Where the X's are you place the weapons, no
                | X               X |   heath, as this level you won't live that
                |   -------      |   long. Make all weapons 'Scifi handgun', the
                |               |   |   reason being for this is that bullets will
                |              |   |   richocet everywhere killing everyone. Set
                |   |     X     |   |   the bots on max and the kills into the
                |   |              |   100's and off you go.
                |   |               |
                |      -------   |
                | X               X |
                -------------------
    
        MOVING LIGHTS (From Ara Shirinian)
            By configuring the phase of flashing lights in a specific way, you can
            create the illusion that the lights are moving up or down a hallway. It
            looks really cool, but it can be quite distracting. To set it up, 
            create a hallway made up of segments only one unit wide. THis is 
            important because the one-unit segments will allow for the  most number
            of lights in the smallest space. Next, assign to each light the same
            colour. Finally, assign a different phase sequentially to each light so
            that the difference between the phase of adjacent lights is only one.
            This is the key step that creates the illusion of movement. It's also
            possible to get real fancy with the ordering of phases to make it appear
            as though some lights are moving in one direction and others are moving
            in the opposite direction. The type of light you use will change the
            effect slightly, although it's most dramatic when you use Switching,
            fast lights. Flickering will make the movement erratic and Pulsing will
            make the movement smooth.
    
    -----------------------------------------------------------------------------
    | CHEATS                                                                      |
    -----------------------------------------------------------------------------
    
    All Weapons:
        Press Start during game play, then hold L1 + L2 + R1 + R2 and press X(2),
        /\(2). 
    
        NOTE: I have had numerous emails saying that this code does not work. If
              anyone can get it to work, please contact me with the details. 
              Thanks.
    
    Unlock View Credits Mode:
        Once you have finished the game on Easy, go back to the main character
        log-in screen and "View Credits" will now be above the "View Statistics"
        option.
    
    Unlock Challenge Mode:
        Finish the game on easy. You will then get 3 Challenges to do.
            1A - Behead the Undead
            2A - Flock Around the Dock
            3A - Tin Man Trial 
    
        Completing a Challenge will unlock the next challenge.
    
    Bots Do Not Move 
        In arcade mode set the weapons on custom but do not actually set any. Put
        the rest of your settings on any way you would normally have them. When 
        you get into the game none of the bots will move and its just open season.
    
    Unlockable Cheats Modes:
        Finish the levels in under the required time limit, or finish certain 
        Challenges.
            Paintball - TOMBS on Easy in under 1 minute.
            Gun Sounds - CHINESE on Normal under 2 minute 30 seconds.
            Enemy Rockets - CYBERDEN on Hard under 50 seconds.
            All Heads Detachable - VILLAGE on Easy under 30 seconds.
            Infinite Ammo - CHEMICAL PLANT on Normal under 30 seconds.
            Headless - PLANET-X on Hard under 1 minute.
            Big Heads - MANSION on Easy under 1 minute 17 seconds.
            Big Hands - DOCKS on Normal
            Small Heads - SPACEWAYS on Hard
            Enemies turn to Ducks - Challenge 2-B (Dock Duck Shoot)
            Enemies turn to Robofish - Challenge 3-B (Lobster Run)
            Enemies turn to Bricks - Challenge 4-B (Don't Wait Around)
            Enemies turn to Impersonators - Challenge 5-B (Lasting Impressions)
            Enemies turn to Gingerbread - Challenge 7-B (Sorry, Was That Your Bag?)
            Enemies turn to Bunnies - Challenge 8-B (Dinner Dates)
    
    GAMESHARK CODES (NTSC ONLY):
            (M) Must Be On                                         ECB784201456E79B
            Invincible                                             1CADA6681456E7A6
            Invisible                                              1CADA66C1456E7A6
            Infinite / Low Time                                    1CADA8901456E766 
               This code will allow you to complete each level 
               under the goal time. Earning cheats and characters
               is easier than ever.
            All Cheats Available                                   1CADAA7461DFB00C 
            Press L3 For More Time                                 0CA896261456B00A
               The L3 button is located UNDER the left analog      1CADA8901456B00C
               stick. Press IN in the left analog stick to add 
               time to the clock. (Less time remaining in 
               Challenges)
            Press R3 For Less Time                                 0CA896261456B010
               The R3 button is located UNDER the right analog     1CADA8901456E7A5
               stick. Press IN in the right analog stick to 
               subract time from the clock. (More time remaining 
               in Challenges)
            Easy Win - Challenge 1-C                               0C2FDB201426E79F
                                                                   4C2FDB201456692C
            Easy Win - Challenge 2-C                               4C21EE4E1456F025
            Easy Win - Challenge 6-B                               4C21968E1456F025
            Easy Win - Challenge 9-B                               4C21944E1456F025
            Easy Win - Challenge 9-C                               0C2FDB201426E79F
                                                                   1C2FDB20144F25CC
    
            Codes from GameShark.com
    
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    | FAQs                                                                        |
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        Q: Can you unlock other Levels or Stages with the a Cheat on ?
        A: No. Simple reason is that if you were able to do this then the game
           would be too easy. Even if the game is too hard to start with, cheating
           just ruins the gaming experience. Cheats are only in a game to make the
           game fun, not to make it easier.
     
        Q: Where can I get the GameShark2 for PS2 ?
        A: As of this date (15/01/01) to my knowledge the GS2 is not out in stores,
           but it will be soon from what www.gameshark.com and ps2.ign.com are 
           saying. SO hold tight, and when it comes out I will have more 
           information.
    
        Q: Can you copy Timesplitters info from one memory card to another ?
        A: The answer to this is No. I havn't seen any way possible unless the 
           DexDrive can do it. If anyone finds out mor information on this could
           you please email me and tell me how to do it.
           
        Q: What is the maximum amount of bots you can have at any time which 
           doesn't experience slowdown in multiplayer?
        A: Any amount of bots can generate "slowdown" while playing, it just 
           depends on what is actually happening, say you had 4 people playing and
           4 bots and you all had miniguns, and you were all shooting at the same
           time in the same place. Because of the overload of data, this will slow
           down the game. It can happen anywhere on any setting, well maybe not 
           anywhere but you get what I mean.
           
        Q: Can you get the extra characters/cheats in 2 player or just in single
           player mode?
        A: To my knowledge, I am still to try this out, you can only unlock 
           characters in single player and not co-op.
    
        Q: I have noticed a little Red and sometimes White Box on my screen, What
           is it?
        A: This is just telling you that you have some sort of Mine attached to
           your character, and your pretty much going to die when it goes off.
    
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    | TIMESPLITTERS 2 WISHLIST                                                    |
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        This section is a breack down of a tread on the GameFAQs Forum about what
        players want to see in the Next TimeSplitters Game if there is ever going
        to be another one, which I hope that there will be. Well this data is not
        in any way official information on TimeSplitters 2, it's just a Wish List,
        nothing more nothing less.
    
        Character/Bot Editor
            Basically have a menu where you can customize bots and add different
            features. Here are some different ideas.
    
                Change Character/Bots Stats:
                    Health
                    Speed
                    Accuracy
    
                Have ability to make people fully there team color like in Perfect
                  Dark, bit if you want to you can still have the triangle above 
                  there head with there team colour on it.
                Smarter bots not just better accuracy. Smart bots to me is good 
                  enough one's to beat the crap out of me. Also a ablity to change
                  there AI style example Cop, FBI, Psycho etc so when you put it 
                  on Cop the bot will act like a real cop, if you can remember 
                  this feature was also in PD.
                Bot Naming.
    
            IDEAS BY: Argonaut, Aerisweet, DarkEva93, DarkNovaTheUltimate5
    
        Map Editor
            The map editor is one of the best features in this game but it just
            lacks some features that are needed in games like these. Here are some
            Ideas that people have suggested.
    
                More Tiles.
                Unlimited Pieces.
                Unlimited Memory (Or Max MemCard Space).
                More Backgrounds.
                Customize Tile Pieces.
                Windows and other Wall Objects.
                Ground Objects Boxes, Desks etc.
                Doors, Elevators
                Outdoor Tiles
    
            IDEAS BY: Argonaut, Aerisweet, DarkEva93, Persain CAT, Dark J,
                      Pollo Frito, LiLKuBBs002, DarkNovaTheUltimate5
        
        Scenario Editor
            Along side with the Map Editor there should be an ability to create
            your own levels with storylines. Here are some Idea's that people have
            suggested.
    
                Import Created Maps.
                Create a Storyline with characters that you can actually talk to.
                Add BIG BAD villans, and not just the ordinary ones.
    
                Make your own scenories and save them and have built in one's so
                  you don't have to set the damn game up every time example to
                  anyway that hasn't played PD Close Combat-Would be a battle with
                  little guns or no guns on a very small map and would have a large
                  amount of bots etc, the only thing you get to set up on the 
                  scenario would be the amount of bots. 
    
            IDEAS BY: Argonaut, DarkNovaTheUltimate5
    
        InGame Features
            Some people say that the gameplay also lacks some things. Well here are
            some ideas that people have said.
    
                More Levels to Story Mode.
                Better Balance in Difficulties.
                More Modes in Arcade Mode.
                Add 'Capture the Flag' and get rid of 'Capture the Bag'.
                Escort is pretty good but they should run or have the ability to
                  shoot.
                The Ability to Jump. Button 'O'
                Extra Melee Weapons:
                    Normal:
                        Crowbar
                        Sticks/Bats/Clubs
                        Golf Clubs
                        Knives
                        Axe
                        Sledge Hammer
                    Power Tools:
                        Chainsaw
                        Cordless Drill
                More Weapons.
                Alternate Fire do something Different.
                More Gun Turrets.
                More Blood.
                Magnum as a Weapon.
                Save Deathmatch Settings.
                FMV's.
                Player Numbers over Head while in Multiplayer.
                Fix up the bug that causes Bot's not to punch.
                When there are no guns on the level bots still play.
                A punch Animation so you can see when someone punches.
                Some original gadgets.
                Special Items like Combat Boost, Super Shield, Invisible Suit etc.
                Original Levels such as:
                    NHL Arena
                    NFL Grounds
                    Moon Surface
                Better Collision Effects.
                Power Ups.
                AI needs Boosting.
                Ability to blast through walls.
                More interactive levels, bullets damage walls to make gas spray out
                AI effected by lighting and other gameplay conditions, ie smoke etc
                Speach in Deathmatch. Bots say stuff.
                Duck twice as low.
                Bot commands so that you can tell Bots on you team orders.
                Timer Display in Deathmatch.
    
            IDEAS BY: DarkEva93, SLRvision, boondoxxx, Mike277, GoldenLionMagLX,
                      roadkill, DarkNovaTheUltimate5, leifwar, svge0828
    
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    | CONTACTING THE AUTHOR                                                       |
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        Any type of feedback (other than abusive) is welcomed.  Although I can't 
    promise that I will reply to all email I get, but I will try to.
        Any email that asks for specific help will not be answered.  All that I 
    know about the game I have put here.
        If you are writing to me please put in the topic in capitol letters 
    '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want after it. Remember 
    where it has '<NAME OF FAQ>' put the name there instead of that without the 
    <>'s.  This will help me moderate what type of email it is.
        You can contact me at this address: - faqs@oddco.com
    
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    | CREDITS AND THANK YOU'S                                                     |
    -----------------------------------------------------------------------------
    
        ARGNAUT (a.k.a Scott A. Moss) for writing this FAQ.
        CJAYC for GameFAQs one if not the best Game site on the net.
        BILL__GATES for helping me with alot of the walkthrough's. Thanks Bro :)
        M for help with the Challenges.
        MARK8R for helping with the Challenges.
        SHINYA, AERISWEET for writing the other Funky FAQs on GameFAQs. Thanks :)
    
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    | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com                    |
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