Skills FAQ for Ephemeral Fantasia (PS2) Origination Date: January 22, 2003 Copyrighted by BigDave45, but feel free to post this wherever you like, but don't change a word without approval. I am writing this FAQ because, especially at the beginning, the skills system for EF can be a bit overwhelming, and at this moment, there is no descent FAQ regarding the skills system for EF at gamefaqs.com. I was especially interested in knowing how to learn new skills, and that fact will be the main focus of this guide. Firstly, this is not a general walkthrough. PyroFalkon has a great one available at gamefaqs.com, and I want to thank him for all the help his walkthrough gave me for getting through the game. He has little information on skills, though, and while BAnderson's guide does give a listing of the skills, they are for the Japanese version and his name translations are not the same as what Konami gave them. I do wish to give credit to them, though. Now, onto the skills...(I'll also rate the characters as I go along). The skills systems of EF may be one of the best action systems in all of RPG (even if the presentation leaves much to be desired). Instead of having a simple "attack" command, the characters begin with "arts", which can range from anything from physical attacks to healing skills, though the game also has a separate magic system (which this guide does not discuss since the magic system is very linear with new spells simply learned as the character levels up). kills, however, must be leveled up individually by use in battle, and as the skills gain in level through repeated use, more skills will be opened up. Additionally, skills use AP points, which determines how fast a character can act. Each character has 10 AP and when the AP meter is filled, a character can act, using a skill that deplites a certain number of AP points. The more AP a skill requires, the longer a character will have to act before he/she can act again until the green AP meter fills once more. For the most part, I believe I now possess every skill in the game (I know I have all of Mouse's), but I may find some more. 1. Mouse- main character musician whose come to the island to save it from its time prison. Until late in the game, he will be your strongest physical attacker with the most diverse array of physical attack skills. Mouse actually has three different types of skills: ones he learns on his own, ones, called super skills, he learns when one of his allies uses a certain skill, and ones, called ultra skills, he learns when using two super skills in the same battle. All other characters only have one set of skills. Skills Attribute Lv. Learned AP Slash none starting skill 2 A simple single attack on one enemy. About as basic an attack that you can get. Duet none starting skill 2 Mouse attacks with Pattimo (his guitar) and cause paralysis, but no damage. Good to use when Mouse is all alone, but quickly gets old. Jump slash none Slash lv. 3 4 A stronger single attack on one enemy. Keep slashing and you'll get it. Charging Strike none J Slash lv. 5 5 Mouse attacks an entire group. VERY helpful to get as soon as possible. Ray Slash Light C Strike Lv. 8 6 A very strong single enemy attack. Devastating attack even against the strongest enemies, which you'll start to face by the time you have this skill. Super skills (learned when ally uses move a certain number of times in battle). These skills also cost Mouse some HP to use. Power Jump Fire Rummy's Diving Kick 5 Mouse jumps on one enemy with fire energy. Loses 100 HP per use. Also be aware that when you learn this skill, Mouse (and the rest of the party) can move to any place you have a map if yu select "Power Jump" on the Skills menu. Gaia Wave none Bagoth's Terra Break 5 Has a chance to kill chosen character, but rarely works. Loses 200 HP per use. R. Beat Illusion RRinna's Manic Rhythm 6 Mouse dances and his notes attack every enemy. Pretty cool. Loses 280 HP per use. Portrait Holy Plosi's Sketch 7 Mouse paints a little figure who attacks every enemy. The only reason to include Plosi in your party. Loses 400 HP per use. Cleaning none Ano's Last Page 4 An attack that can eliminate a defensive attribute, but not all that useful. Loses 50 HP per use. Needle Arrows Wind Gallhint's Triple shot 6 Attacks all enemies with magical knives. Loses 320 HP per use. Leaf Screen none Lloyd's Wooden Ball 7 Leaves lower enemy accuracy. Not real useful. Loses 80 HP per use. Double Horn Evil Grantus's Horn Thrust 9 Destroys all enemies in one area. Semi-useful, but does not always work. Loses 260 HP per use. Wild Cross Flame Beak's Catharsis 6 Mouse performs a cross against one enemy that does major damage. Very good stuff. Loses 350 HP per use. Silent Cross Thunder Fang's Vacuum Spear 6 Like Wild Cross, but can also silent opponents. Only slightly better. Loses 350 HP per use. Whirling Cuts Water Kyte's Sea Cat Call 5 Three quick attacks against one enemy. Not bad for early on, just like Kyte. Loses 100 HP per use. Hurry Time Claire's Speed Chain 10 The speed of all allies (that is the fill of their AP gauge) increase greatly. Great to use when getting other characters to learn more skills. Loses 120 HP per use. Mouse's Ultra Skills (learned when two Super Skills are used together in the same battle). These also take some of Mouse's HP to use. Drainage none R. Beat + Double Horn 8 Drains HP from the enemy to give to Mouse. Very cool. No HP cost to use it since it actually fills your HP. Tsunami Ice W. Cuts and Gaia Wave 9 A wave of cold water floods all enemies. Not bad. Loses 390 per use. Death Gate Evil Portrait + Cleaning 10 The Gate to Hell sucks in enemies. Works rather well. Costs 800 HP (ouch!) per use. Time Roar Time Leaf Screen + Hurry 4 Stops all opponents. Not bad. Loses 400 HP per use. Sonic Saber none Power Jump + Needle Arrow 1 Very rapid attack on one enemy. With only 1 AP, a nice attack. Loses 300 AP per use. Grand Cross Light Wild Cross + Silent Cross 10 Combining the two best Super attacks creates the game's greatest attack. Loses 700 HP per use, but well worth it! Learn it quickly! This skill makes the Beak/Fang quest all worth while, even beyond those two strong warriors. 2. Rummy- the love-struck palace guard who is a very well-rounded fighter, especially considering her healing magic. She's also a hot little blonde with a DOA body. She's a good character to keep as strong as you can. Hard Punch Fire starting skill 3 A simple punch, with fire attached to it. A basic attack. Rummy has better. Scold none starting skill 3 This heals paralysis, but so few enemies use paralysis that you'll hardly ever use it. Aura none Hard Punch lv. 4 10 Slowly restores HP, but stops when her AP guage is full. Good to use at the end of the battle when other characters are about to defeat the enemies. Hi-Kick none Hard Punch lv. 2 4 A single kick. Better than hard punch, especially since you have to get it to lv. 10 for one of her best attacks. Iron Fist Dance Flame Hi-Kick lv. 10 8 Rummy attacks five times, including a flipping kick. It takes A LOT of work to get, but it's very powerful and well worth the effort. Diving Kick none Hi-Kick lv. 5 5 Rummy jumps into the air and dropkicks one enemy. Since this is the move that teaches Power Jump, learn it very quickly. Swirling Kick Wind ???????????? 6 I'm not sure how I got this, except that I had both Diving Kick and Hi-Kick at lv. 5, but I don't think Diving Kick just went up at the time. It might have been Scissor Kick, but I never liked that attack and I don't remember using it too much. Anyway, this skill attacks all enemies in one group. Very nice, however you get it. Sorry. Scissor Kick none Hi-Kick lv. 4 5 A low kick that has a chance to paralysis the enemy, but only briefly ( nothing like Duet). Focus none Aura lv. 2 10 This skill strengthens Rummy's attack power, but because it costs 10 AP, only slightly useful in boss battles, if at all. 3. Claire- the clock maker who will be one of your first allies, and while she isn't that strong, her skills make her the best healer. Chain Attack none starting skill 2 A weak single attack. Claire is not about offense and her only physical attack is proof of that. Cologne none Chain Attack Lv. 2 4 Confuses one opponent. Virtually worthless. Guard Circle Time Chain Attack lv. 4 6 Increases the defense of allies. Not bad. Heal Circle Time Guard Circle lv. 2 7 The best healing skill in the game. Slowly regenerates HP. Unlike Rummy's Aura, Heal Circle not only affects all allies and lasts more than one round, but it also cures status effects like poison. With Claire in your party, health should not be your worry. Speed Chain Time Cologne lv. 2 5 Along with Heal Chain, these are Claire's main skills as this skill increases the speed of every ally for the duration of the battle. 4. Rinna/ RindRinna- little girl from the inn whose also a dancer at the Central Park. Rinna actually has two distinct forms: Rinna and RindRinna. As Rinna, she's weak and pathetic, but as RindRinna, she's a dancer with remarkable abilities. RindRinna is actually a good party member throughout the adventure, but especially when you have learned all her skills. Rinna Spring Cleaning none starting skill 2 Very pathetic attack with a mop. Extermination none Spring Cleaning lv. 2 5 She's screams while being pathetic. Wake up! none Extermination lv. 2 1 Wakes an ally by throwing water on them. So sad. PLease be RindRinna. Become RindRinna by choosing Change on the Skill menu. Don't hurt the poor little girl. RindRinna Tarinba Shoot none starting skill 3 She throws her little bell-ring thing and hurts an enemy. Not very strong. Not her main form of combat. Recovery Dance none starting skill 5 She dances for one character and restores a good deal of HP. Not too bad. Battle Dance none Recovery Dance lv. 2 5 A dance that increases offensive power of all allies. Not bad. Woozy Dance none Battle Dance lv. 2 5 OK. This is weird. She gives offense-lowering gas to the enemy while wiggling her behind. Weird, and not very effective as a skill. Dance of Serenity none Recovery Dance lv. 3 5 She dances and the enemy sleeps. Shouldn't that be the Boring Dance then? Nevermind. Use it to gain the better dances, and it is effective on its own. Manic Rhythm Illusion D. of Serenity lv. 2 6 Now we've gotten somewhere! This dance creates notes that attack an enemy. Very cool! and powerful too. Dance of Joy none D. of Serenity lv. 3 5 You will dance for joy too when you get this skill. For every dance she does, up to ten, the EXP are increased very nicely for the party. However, if she is made to stop dancing (killed, put to sleep, paralyzed, stopped, etc) then all your work is for naught! Keep her HP high while she dances for major leveling up. 5. Plosi- the perverted painter whose battling skills are pathetic. You will want to dump him as soon as you can. His magic is quite good, but since you use magic so little in this game, who cares? Black Ink none starting skill 4 Weakly blinds enemies with black ink. Pathetic. Brush Up none Hidden Talent lv. 2 5 Even more pathetic. Tickles the enemy, which lowers enemy offense. Psych Spray none Hidden Talent lv. 3 8 Confuses an area of enemies, but not always effective. X-Mark none Brush Up lv. 2 9 Draws a V mark on an enemy with the hope of stopping the enemy, but it fails easily. Sketch none Black Ink lv. 3 10 Plosi draws the enemy, but instead of doing something cool (like Mouse's Portrait does), Plosi merely learns the enemy stats. Yawn. Hidden Talent Fire Black Ink lv. 2 3 Plosi breathes fire, and while this looks cool, it's his only attack skill, which leaves him so disappointing. 6. Kyte- the old man of the sea, whose a fine physical fighter early in the game and has some cool skills, but tails off at the end, especially when Bagoth gains his better skills or when Beak arrives. Odd. Complete Kyte's quest to get Beak, only to replace Kyte with Beak as the strongest physical attacker. Odd. Wield none starting attack 4 Attacks with a fish like a sword. He can "equip" different fish, but there aren't a great variety of fish that he'll actually use. Shark Killer none Wield lv. 2 5 His strong brand of alcohol will increase the strength of one ally. He pours it over the ally though; it isn't drunk. Odd. Sailor's Song none Shark Killer lv. 2 5 He sings and the other allies cry, which strengthens their defensive powers. There should not be crying in video games, but any skill that powers up all allies is a good one. Bald head none Wield lv. 3 6 This is odd too. Ity does exactly what is says. Kyte uses his bald head to blind all of the enemies. Very odd. Preaching none Shark Killer lv. 3 8 I want an explanation for this one. Kyte preaches to an enemy and the morale of that enemy goes down, which makes the enemy less willing to fight. Maybe I need to know what Kyte preaches. If it's that he's good and they're bad and they should sdtop being bad, then that's OK. He preaches to Mouse and Mouse seems to get stronger. Whatever. It only affects one opponent so that's not really great no matter what. Cat Call none Wield lv. 4 8 This is really cool. Kyte tosses fish at one opponent and hungry cats come running. Trust me, when hungry cats come running, you get hurt. So does the enemy. This may be the coolest (not the strongest, mind you, but the coolest) attack in the game. Sea Cat Call none Cat Call lv. 4 10 Obviously translated incorrectly, Kyte does not call Sea Cats, but Sea GULLS. Of course, cats are cooler than gulls, but in this game, hungry gulls cause more damage. Dumb game. 7. Bagoth- loyal, to a fault, general, whose is rather strong, but frankly, not as cool as he could be. Clobber none starting skill 4 He smacks an enemy with his big stick. Why he fights with a big stick and not something cooler, I don't know, but big stick does some nice damage. It rarely also might paralyze an enemy, but very rarely. Bashing none Clobber lv. 2 6 He smacks an enemy three times. Three is better than one so Bashing beats Clobber with only a slight difference in AP. Hammer Throw Light Bashing lv. 6 8 With only Cloober and Bashing, Bagoth sucks. When you get Hammer Throw, however, he's much cooler. Hammer Throw is much stronger as he throws a white beam of Light at the enemy. If he only had an area attack, he'd be great. Terra Break Earth Bashing lv. 4 8 This is not an area attack, even if it attacks an area. This is a kill-attack; the enemy is dead or nothing, and it works only occasionally. If this was a reguarly spread attack, then my feelings towards Bagoth would change, but for now, he's just OK. Much better than Plosi, but really not by much. 8. Ano- the magical scientist (isn't that a contradiction since science and magic are generally considered conplete opposites, or maybe a poor translation of magical professor?) with big red glasses and meager powers. However, he is a great magic user (a magic scientist good at magic? No way!). Ano is the only character that I'd use to play with magic instead of skills, especially since he has at least twice the MP of everyone else. He still has some skills, though. Moth Swarm none starting attack 5 Ano opens his magic book and little white moths attack all his enemies. Is there any shock that this is a very weak move? It is also Ano's only attack skill, but that doesn't mean all his skills are worthless. Chart none starting attack (sort of) 5 If you have the Monster Chart item from the guy in the Gym, then you can have Ano Chart each enemy's HP, MP, strenths and weakness. Those seeking a challenge could try to chart every monster in the game. Have fun. This is the reason for having Ano on your team, if you call that a reason. Lecture none Chart lv. 2 5 Ano may not like being called a professor by Pattimo, but he lectures like Ben Stein. He lectures, monsters sleep. Any questions? Last Page none Lecture lv. 2 6 Ano holds up his book and magically a page flies out to the enemy, stopping it from using a special attack. Except that this move teaches Mouse Cleaning, it's worthless. 9. Gallhint- the bandit who once liked to die but eventually gains a backbone. His knife is not particularly strong, but he isn't a total loser either. However, by the time he enters your party, he won't be your strongest member. Knife Throw none starting skill 2 Gallhint throws a single knife at one opponent. This is weak, but the weak can get strong when put in numbers. Keep working it to get numbers. Triple Shot none Nailed lv. 2 3 Three is better than one, especially when it attacks an entire area. Triple Shot makes Gallhint a very descent fighter. Not great, but certainly respectible. Rush Wind Triple Shot lv. 3 10 I don't quite get it. He punches. Yippee! Why does he get Wind attribute on his punches when his knives didn't? Why does it cost 10 AP when it isn't THAT strong? Why only attack one enemy? Not as cool as it should be. Nailed none Knife Throw lv. 2 5 This is actually pretty cool. With a high rate of effectiveness, Gallhint manages to stop his opponent after putting it in a box of light. Beat it when it stops. That's good strategy! Mug none Nailed lv. 3 5 He's a bandit. He steals money. Why? Doesn't the game have a lot of money anyway? I have lots. I don't need to steal. If it was like Final Fantasy and Mug meant Steal and Attack, then Mug is good. This is not Final Fantasy, no matter how PyroFalkon wants to make Xel into Sephiroth. Mug is not that cool. Hurricane none Mug lv. 2 5 OK. Has anyone gotten this to work? It says he paries attacks. He does the Hurricane, he stands there, he takes a hit. I don't know. Whatever. 10. Beak- the "big guy" of the Golden Three, and is he ever a big guy. What a nice big guy with a big sword and nice big attacks. If Bagoth was only as cool as Beak. However, for those who love magic, Beak has none. That's right. Not a single spell. Who cares? Magic stinks! Edge none starting skill 4 It's a one stroke attack. It's a nice start, but Beak can do more. Double Blow none Galvanize lv. 2 7 Two is better than one. Now we're getting better, but Beak can do more. Catharsis none Double Blow lv. 9 Three is better than two. Now this just rocks, but Beak needs more. Holy Wave none Double Blow lv. 3 7 If Bagoth had this move, he would be cool. He doesn't but Beak is definitely cool. He attacks a whole area, and it's VERY strong. I like very much. Beak doesn't need anymore. Rage Wave none Catharsis lv. 2 8 See? I said no more, but he got greedy. Rage Wave is very strong, but not only does it attack every enemy, but it hits the allies too. That's a bit too strong. Too much I say. God's Tears none Starting Skill 7 What's this? A great attacker and he's a healer too? Yes! God's Tears heals one character, not for a lot, but who's complaining? Loud Snore none Blessing lv. 2 10 Just like Rummy's Aura, Beak lays down to take a nice nap in the middle of battle. However, unlike Rummy, Beak should usually be the last persobn to attack so you'll rarely use this. Blessing none God's Tears lv. 2 8 Not only does he heal HP, but he heals status conditions too. What a guy! Galvanize none Edge lv. 2 5 This is another odd skill. Beak goes into a different pose with his sword glowing, apparantly defending. Why is he defending? Attack! Attack! Attack! Or at least heal somebody. 11. Fang- the third member of the Golden Three. Fang is not as strong as Beak, but is dynamite when it comes to his one magic attack. He does have skills, though. I mean actual useful skills. Spear Thrust none Starting skill 3 One simple spear thrust. Not impressive, but he must have more. Hyper Jab none Spear Thrust lv. 2 5 Many lightning-quick thrusts. Now that's better, but still isn't all that strong. Insanity Spear Evil Hyper Jab lv. 2 10 OK. Now this is wild. He jabs and he jabs and he jabs and he jabs until the enemy's dead, but what? He's down to just 1 HP. 1 HP?!? Is that cool? I don't think that's cool. That's insane. OK, then it's probably the right thing then. Just be careful. Wolf Fang Spear none Insanity Spear lv. 2 7 Be careful. Don't say Wolf Fang F...or you'll have the anime people banging on your door for royalties. As for Fang, he splits his spear and attacks twice. OK. What's that? More powerful than Hyper Jab? No, not really. Come on now. Whirlwind Spear none Wolf Fang Spear lv. 2 8 Ah, now this is what I want, Fang's most powerful attack. It'll rip apart a King Ruse or Quartz King with ease. Yay! Sky Spear none starting skill 3 He throws the spear and it comes back. Sure OK, but I want more. Thunder Spear Thunder Sky Spear lv. 2 6 A spear with Thunder power. OK. Vacuum Spear Thunder Thunder Spear lv. 2 1 This is a nice attack, but really what's the big deal? Huh? 1 AP. Just 1 AP? That means Fang attacks again and again. That's good. It'll also teach Mouse Silent Cross, though it took me forever to actually get it. If you aren't getting it right away either, just be patient; you will. 12. Lloyd/ L-Lloyd- the odd little robot that pretended to be a princess. It can still become the princess, but L-Lloyd is so stupid it's worthless. Regualr Lloyd has the same Base EH Values for Strength, Spirit, and Dexterity. That's good. L-Lloyd. has either 999 for Stremgth and Dexterity and virtually nothing for Magic, or 999 magic and nothing for the other two. To make things worse, they flip-flop not based on your controls, but they flip every time you gain a level. Worst of all, L-Lloyd doesn't even have descent magic (they're the same lame magic Mouse has). L-Lloyd is worthless so I don't even know if it has any skills beyond the three it starts with. Regular Lloyd, however, has some interesting skills. Analyze none Starting skill 4 This is Lloyd's main ability, almost. It scans the enemy and learns what it can about it. Duplicate none After first Analyze 3 Once you have Analyzed an enemy, go to the Skills menu and you will see the option Duplicate. Select it and you will get a choice of all the enemies you have analyzed. Then, in battle, if you pick Duplicate, Lloyd will become that enemy. You will also no longer have control of Lloyd, but it is cool to watch a Time Demon fight on your side. Head Bomb none Starting skill 3 Lloyd tosses its head at an enemy. It explodes, but somehow it comes back on his shoulders. Odd. Wooden Ball none Head Bomb lv. 2 10 Lloyd curls up into a ball and cannot be hurt. He cannot attack either, but he's safe, and since he's cute, it's good to keep things safe that are cute. Wooden Missile none Wooden Ball lv. 2 6 Lloyd shoots a bunch of missiles at the enemy. A fairly effective attack too. Overload Time Wooden Missiles lv. 2 10 Lloyd curls up into a ball again. This time he explodes, and unlike his head, he doesn't come back (unless you use a revive or Phoenix potion on him). Folks, suicide is never the answer, even with Lloyd. Don't kill him for fun. Sport maybe, but not for fun. 13. Grantus- he's the big bull, who with flowers in hand, will join your party. He comes in so late, and is such a low level, he can't be any good, right? What do you say? He's the best character in the game? Now why is that? Demon Bull none Starting skill 5 He attacks with his axe, and he's at such a low level, he's not strong. Well, he is going up levels now, but come on, he can't be the strongest character, can he? Demon Roar none Demon Bull lv. 3 5 He shouts at the enemy and they get scared. Come on. That's not strong. Show me how he's strong. Brandish Evil Demon Bull lv. 2 10 Oh, that's strong! He attacked all enemies? OK. That's nce, but come one, really, the strongest? So maybe he's getting close to level with the others, but come on. No way. Horn Thrust none Brandish lv. 2 9 An area attack. I've seen those before. They aren't too strong. What's that? Grantus just wiped out an entire group of King Ruse and King Quartz with one touch? That's strong. That's real strong. That's kick ass strong! OK I give. With these group attacks doing as much damage as most character's most powerful single enemy attacks, Grantus is the strongest chracter for the end of the game. Pair him with Beak and you're unbeatable! Just be sure to level him up first, but with the clock broken, you have all the time in the world to get him close to your level. Iron Blast none Horn Thrust lv. 2 7 Two strikes. That's real nice too. Real nice, but Horn thrust is still a little better, but I won't complain. As far as I know, these are all the skills in the game. I have not maxed out every skill to 10 to see if there is something hidden (I don't have that much time on my hands), but I feel confident this is everything. I again want to thank PyroFalkon and BAnderson for their great guides, without whose help I would not have finished this game, most likely. And, I want to thank all of those who have taken the time to read my little guide. I hope it's been helpful. Enjoy! Copyrighted by Dave Erhardt. 2003.