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    FAQ/Walkthrough by jkrs9

    Version: 1.0 | Updated: 06/05/03 | Printable Version | Search Guide | Bookmark Guide

    /-----------------\
     Shadow of Destiny
    \-----------------/
    
    WALKTHROUGH
    
    v 1.0 - Start of Everything-> 22:17, Sunday, May 18, 2003 - 4:35, Monday, May
    19,2003
    
    By: Saito Himura <e-mail address: jkrs9@yahoo.com>
    
    /-----------------\
    -------------------
    |Table of Contents|
    -------------------
    \-----------------/
    
    01. Introduction
    
    02. System Requirements
    
    03. Characters
    
    04. Controls
    
    05. Walkthrough
    
    	05.01. Prologue
    	05.02. Chapter 1
    	05.03. Chapter 2
    	05.04. Chapter 3
    	05.05. Chapter 4
    	05.06. Chapter 5
    	05.07. Chapter 6
    	05.08. Chapter 7
    	05.09. Chapter 8
    	05.10. Epilogue
    	05.11. Ending
    	05.12. Extra or EX Mode
    
    06. Opinions
    
    07. Rumors and FAQs
    
    08. Disclaimer
    
    09. Contact Me
    
    10. Credits
    
    -------------------
    -------------------
    
    --------------
    --------------
    /Introduction\
    --------------
    --------------
    
    	First of all I want to introduce myself, I am John, this is my first time to
    make a walkthrough in a game, most of
    the times, I am the one who is reading a walkthrough to complete a game but
    this I make one. HEHEHE. But if I were you I
    would finish the game at least once so that it won't spoil the fun. If you're
    stuck then that is the time you really need
    to read this (Only suggesting). I recommend to you that you maximize this
    window when reading,,, I will not tell you what
    happens in the uncontrolled scenes (cut scenes, cinematics or whatever you
    called it). I also recommend that you use
    Lucida Console fontstyle to view it better.
    
    	This game, Shadow of Destiny has no battles like any other games, this game is
    full of strategy, less action, why
    less? Because there are still actions in some ways. The goal in this game is to
    keep the main character alive all throughout
    the game.
    
    Legends: word enclosed in '/ \' and 2 lined '----' - start of the topic in the
    table of contents
    	 no words before or after the 2 lined '-------' - end of the topic in the
    table content
    	 word enclosed in 1 lined '------' - start of chapter
    	 word beside '=' - start of two or more way option
    	 no word beside '=' - end of options
    
    	That's All... Now Let's go to business
    
    --------------
    --------------
    
    ---------------------
    ---------------------
    /System Requirements\
    ---------------------
    ---------------------
    
    Windows® XP/ME/2000/98/95B
    
    Intel Pentium® III 450Mhz++ or equivalent processor
    
    64 MB RAM (128 MB RAM recommended)
    
    CD/DVD ROM (8x recommended)
    
    16Mb AGP DirectX8 compatible video card (64 Mb recommended)
    
    DirectX8 compatible sound card
    
    DirectX8 or higher (included on CD)
    
    700MB free hard disk space
    
    Note: Manual said that this game was not developed for laptops
    
    ---------------------
    ---------------------
    
    ------------
    ------------
    /Characters\
    ------------
    ------------
    
    Here are some chacters that you will know within the game.
    
    01. Eike Kusch - The main character
    		 The one you are controlling
    		 The one who's gonna die for several times
    		 I could say that he always wants to write the special events
    
    02. Dana - A girl who works at Caffe Sonne
    	   In Chapter 2 she will be lost in 1500s
    	   She believes that she's nobody in the world in the present (2001)
    
    03. Margarete Wagner - a girl who's making dress out of their time
    		       she likes Eike (that's for sure)
    		       daughter of an alchemist
    		       SHE'S SO BEAUTIFUL!!!
    
    04. Homunculus - A genie of some sort
    		 Freed by the alchemist
    		 Has powers of some sort, immortal
    		 I could say that he's a liar
    		 The one who's helping Eike, although...
    		 Afraid in pentagrams, why? that's for you to know
    
    05. Eckart Brum - the director of the museum
    		  had lost his daughter 20 years ago
    		  somehow he tried to kill you, for about 2 times I guess
    		  Friend of the Franssen in movie industry
    		  A bald guy who likes kittens/cats
    
    06. Wolfgang Wagner - the alchemist
    		      also known as Dr. Wagner
    		      the one who freed Homunculus
    		      Father of Hugo Wagner and Margarete Wagner, Husband of Helena Wagner
    
    07. Helena wagner - The mother of Hugo Wagner and Margarete Wagner, wife of
    Wolfgang Wagner
    		    You will only see her face once and that's on chapter 4 (I think)
    
    08. Hugo Wagner - a boy who's sometimes bullied
    		  son of the alchemist, brother of Margarete Wagner
    		  a curious little boy
    		  he's lonely since her mother left them
    
    09. Miriam Brum - the wife of Eckart Brum
    		  she's supposed to be dead, but...
    
    10. Alfred Brum - an ancestor of Eckart
    		  When his wife died he wanted to sell the house but you...
    		  Father of Sybila
    
    11. Sybila Brum - The daughter of Alfred Brum
    		  She likes kittens/cats
    		  The caretaker of his baby brother
    		  She became lonely when her mother left her
    
    12. Karl Franssen - the painter in the middle ages
    
    13. Oleg - the Franssen in movie industry, not sure if he has a surname of
    Franssen though
    	   a weird guy
    	   turning 50 at the present
    
    14. Fortune Teller - you can't see her face, only her hairs
    		     spooky if you would know her true identity
    		     she tells you when the fated hour is
    ------------
    ------------
    
    ----------
    ----------
    /Controls\
    ----------
    ----------
    
    Dirction Keys (up, down, left, right) - movement
    
    Delete - rotate camera left
    
    Page Down (PgDn) - rotate camera right
    
    End - switch view
          Indoors: switch to first person view
          Outdoors: returns the view behind the player(Eike)
    
    Right Control - displays inventory
    
    Right Shift - display map
    
    Return Key (Enter) - talk/inspect/enter/select
    
    Backspace - cancel/skip a scene
    
    P - pause game and displays menu
    
    Esc - Skips viewed scenes, when in control it functions like P key
    
    Alt+F4 - Quit with no save
    
    Left Mouse Button - same as return key
    
    Right Mouse Button - same as Esc, displays inventory
    
    Rotate Mouse - rotate view
    
    Mouse Wheel - scroll items
    	      rotate Eike for 180 degrees
    ----------
    ----------
    
    -------------
    -------------
    /Walkthrough\
    -------------
    -------------
    
    	In case you're stuck you can look at your memos (can be found at your
    inventory)
    	In case your lost in town, pretty simple look at your map!
    	Another guide is the jogging man, he's a big help!!!
    	OPTIONAL: Go to the Fortune Teller from chapter 2 and so forth
    --------
    Prologue
    --------
    
    -Intro cinematics-
    
    when you regain control get the glowing thing and vuala!!! it's a digipad!!! a
    time traveling device...
    
    -cinematics-
    
    when you regain control, exit through the door
    
    -cinematics-
    
    when you regain control look at the map and look for the Old Alchemist's House,
    then go there, (besides where would you go
    anyway)
    
    -cinematics-
    
    after that your digipad will glow, now go outside the house and get the energy
    unit, energy units
    are the ones you need so that you can travel. After getting the energy unit
    (EnU) access your digipad, you can access your
    digipad through your inventory.
    
    The digipad somewhat has a layout like this (please forgive my art):
    
    /---------------------------------------------------------------------\
    |---------------------------------------------------------------------|
    |   (1)                (-------2---------)              (time nd date)|
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |=====================================================================|
    |                          first line                                 |
    |=====================================================================|
    |                                                                     |
    |=====================================================================|
    |                          second line                                |
    |=====================================================================|
    |                                                                     |
    |=====================================================================|
    |                          third line                                 |
    |=====================================================================|
    |                                                                     |
    |=====================================================================|
    |                          fourth line                                |
    |=====================================================================|
    |                                                                     |
    |---------------------------------------------------------------------|
    \---------------------------------------------------------------------/
    
    legend:
    
    	1 - Save and exit button
    	2 - I don't know it either, but it's a moving thing
    	1st line - the timeline in the present
    	2nd line - timeline twenty years ago
    	3rd line - timeline 100 years ago
    	4th line - timeline in the middle ages
    
    When you open the digipad, you'll see 2 windows at the first line, the one in
    the left is the past, about some minutes ago,
    another is the present (you can't time travel to the same time except for one
    instance in chapter 6). So now go to the past
    
    Gather these 3 people:
    
    1. The old lady circling around the fortune teller's house
    2. The younger old lady circling around Bar Zum Ei
    3. The daughter of the younger old lady circling around Caffe Sonne
    
    After you finished gathering people, don't go to the present yet. Go to the
    City Hall and get an old city map, for future
    use, then travel back now to your own time. You will be dropped at the Town
    Square, look for the juggler there and then
    go near it.
    
    -Cinematics-
    
    -Prologue Completed-
    
    ---------
    Chapter 1
    ---------
    
    Note: In this chapter there are two ways to end this
    
    -cinematics-
    
    When you regain control go to the Bar Zum Ei, and you'll see that the house is
    on fire!!! Talk to the boy who's crying...
    
    -cinematics-
    
    after that there will be an option, either you go in or not, choose the option
    that you will not go in, go to the
    town square and talk to the juggler
    
    -cinematics-
    
    now go back to the crying boy and tell him that you will now go in.
    
    -cinematics (you die)-
    
    when you're brought back to life (choose one)
    
    =Easy Way
    
    Get the EnU in front of you then time travel to the past where the fire haven't
    started yet, go to the back of the Bar door
    of the bar and...
    
    -cinematics-
    
    Optional: You can get an EnU at the front of the fortune teller's house
    
    =
    
    =Harder way
    
    Get the EnUin front of you, try to open the door, go down stairs and then time
    travel to the past, get the EnU at the front
    of the fortune teller's house, travel back to the present and do this until the
    time that when you travel to the past, you
    will be dropped inside Bar Zum Ei
    
    -cinematics-
    
    optional: go back down stairs to get a frying pan in exchange for the egg you
    got earlier
    
    =
    
    Go to your own time
    
    -cinematics-
    
    -Chapter 1 Complete-
    
    ---------
    Chapter 2
    ---------
    
    -Cinematics (In the sqaure please focus bit on the man reading a newspaper)-
    
    You'll find yourself at front of Caffe Sonne, talk to the owner outside, then
    go inside the cafe and show the fat ugly guy
    your cellphone (HEHEHEHE!!!!). Now go to the square...
    
    -cinematics-
    
    Caution: If you move you die, when you die, more %s, it's up to you, but the
    right thing to do is travel through time and go
    to the middle ages...
    
    -cinematics-
    
    Now you can't go away, show them your cellphone or your lighter...
    
    -Cinematics-
    
    If you want you can follow Margarete or outrun her at the Alchemist's house...
    
    -cinematics-
    
    Now go in the square and talk to the man who's planting a tree, talk to him
    again then talk to the imprisoned girl then
    go to the Butcher's house. Don't know where it is, access your map! The game is
    pretty automatic, you know. Get the stairs
    and now go to the Squire manor's house, locked? Oh Gee... talk to the guy near
    the BIG door twice and give him your postcard.
    You don't know how to give him? Simple, use the postcard in front of him, and
    vuala! You can now enter the door...
    
    -cinematics-
    
    Use the stairs...
    
    -short cinematics-
    
    Go to the square
    
    OPTIONAL: if haven't yet given the egg try giving it to the one who's planting
    
    Use the medallion in front of the guy who's planting a tree...
    
    -cinematics-
    
    if you choose flowerbed, then as it is, a flower bed you will have
    if you choose the statue, a statue of you will be created showing either the
    lighter or the cellphone, depending on what you
    showed earlier... Go to your time...
    
    -cinematics-
    
    -Chapter 2 Completed-
    
    ---------
    Chapter 3
    ---------
    
    -cinematics-
    
    You'll find yourself facing south of the city, south west of the town square...
    
    OPTIONAL: Go to the bar and get a frying pan in case you still have the egg
    OPTIONAL: Go to the bakery and get a cake for a special someone
    OPTIONAL: If you haven't yet got a copy of the old city map you may get one at
    the box beside the door of the city hall
    OPTIONAL: For more %s wait until Eckart calls you again
    
    Go to the Brum Museum, go to the door directly in front of the exit door, go
    south, then when you reach the buttom, go left,
    and you'll find a stair, go upstairs, go to the left.
    
    -cinematics-
    
    Go downstairs, but Eike will say that you should take a look at some
    pictures...
    Note: You can only take a look on the pictures inside the room...
    Take a look at least one and go down
    
    -cinematics-
    
    =If you choose the 'proof' option
    
    you'd be forced to time travel 20 years ago..
    
    -Cinematics-
    
    Get an EnU, the nearest is at Hauptstr.
    
    OPTIONAL: You can find more
    
    Go back to the present
    
    -cinematics-
    
    =
    
    =If you choose 'If you'll excuse me'
    
    Eike will die first then you'd be forced to time travel 20 years ago...
    
    -Cinematics-
    
    Get an EnU, the neares is at Haupstr.
    
    OPTIONAL: You can find more
    
    Go back to the present
    
    -Cinematics-
    
    =
    
    -Chapter 3 Completed-
    
    ---------
    Chapter 4
    ---------
    
    
    Note: There are many ways to finish this chapter...
    
    =EASIER than the EASIEST WAY (You already got the frying since the beginning of
    the chapter
    
    If you have already a frying pan, use it quickly, you only have 5 seconds!!!
    
    -cinematics-
    
    =EASIEST WAY (No frying pan, Yes egg)
    
    Let Eike die, then when you gain control go to the bar and get a frying pan,
    leave the Bar, use the frying pan
    
    =
    
    =MORE %s - 1 (CONDITION: Obtained Frying Pan already)
    
    Let Eike die
    
    -cinematics-
    
    Travel 100 years from then...
    
    OPTIONAL: Go to Bar Zum Ei for more %s
    
    Talk to the man who looks like Mr. Eckart
    
    -very long cinematics-
    
    OPTIONAL: Get the EnU in the Brum's house
    
    Go back to the present
    
    -Cinematics-
    
    =
    
    =MORE %s -2 (CONDITION: Obtained Egg)
    
    Let Eike die
    
    -cinematics-
    
    Travel 100 years from then...
    
    OPTIONAL: Go to Bar Zum Ei for more %s
    
    Talk to the man who looks like Mr. Eckart
    
    -long cinematics-
    
    Go outside and go to Franssen's house and get the Franssen... iron plate
    (whatever!), go back to the Brum's house, talk to
    Sybila...
    
    -Cinematics-
    
    OPTIONAL: Get the EnU in the Brum's house
    
    Go back to the present
    
    -Cinematics-
    
    =
    
    =NORMAL (NO NOTHING!!!)
    
    
    Let Eike die
    
    -cinematics-
    
    Travel 100 years from then...
    
    OPTIONAL: Go to Bar Zum Ei for more %s
    
    Talk to the man who looks like Mr. Eckart
    
    -long cinematics-
    
    Get the egg, then you'll be forced to travel back, use the juggling balls in
    the square
    
    -cinematics-
    
    travel back 100 years ago...
    
    -cinematics-
    
    
    OPTIONAL: Get the EnU in the Brum's house
    
    Go back to the present
    
    -Cinematics-
    
    =
    
    -Chapter 4 completed-
    
    ---------
    Chapter 5
    ---------
    
    -cinematics-
    
    go to the bar
    
    -cinematics (Note the city hall girl didn't put the poison, how come? Look at
    the color of the sleeves!)-
    
    When you regain control, travel back from 100 years from now, go up the hill,
    look for Alfred Brum, talk to him
    
    -Cinematics (of course choose 'library', you may always turn it back to
    'museum' if you like)-
    
    OPTIONAL: Go to inside the house and talk to Sybila
    
    Go back to the present, go to Brum LIBRARY
    
    here's a mini map (again please forgive my art):
    
    	|-------|---------------|
    	|	|		|
    	|	|		|
    	|	|		|
    	|---l---|		|
    	|	|	gh	|
    	e	o		|
    	|	|		|
    	|---s---|		|
    	|	|		|
    	|	|		|
    	|	|		|
    	|-------|---------------|
    
    LEGEND;
    	e - exit/entrance to the library or museum
    	l - door to the library
    	o - door to the somewhat garden
    	s - door to the sala
    	gh - the beautiful place that looks like a garden or something
    
    Go to the library and look for the book that is glowing
    
    -Cinematics-
    
    IF you talk to Sybila and you need a kitten: go to Mr. Eckart's Ofice for a
    kitten, go back to Sybila and bring her the
    	kitten...
    
    Go back to middle ages
    
    -cinematics-
    
    Go to the Butcher, get a meat, go back to the burned alchemist's house, give
    the meat to the dog, enter the house...
    
    -cinematics-
    
    Get the basement key
    
    Go back to the past where the house is not yet burned...
    
    OPTIONAL: Go to the square for more %s -cinematics-
    
    Go to the alchemist's house, then the basement...
    
    -cinematics-
    
    Go back upstairs
    
    -Long cinematics-
    
    In case Eike didn't go to Margarete automatically after he saw 'Dana', go to
    Margarete, she's in the Squire Manor's gate...
    
    -Cinematics-
    
    YOU ARE TO CHOOSE YOUR FATE:
    
    	-> Ancestress (Ending A, B or C)
    	-> Nothing (Ending D or E)
    
    -cinematics-
    
    Go back to the present, use the antidote
    
    -cinematics-
    
    -Chapter 5 completed-
    
    ---------
    Chapter 6
    ---------
    
    -cinematics-
    
    Travel back in time to the 'Cold Day..'
    
    -cinematics (choose 'time travel' -> 'cause of his own death' -> either
    'thriller' or 'love story')-
    
    go south(going to the museum/library)...
    
    IF you chose 'ancestress' you will see Homunculus carrying a baby
    
    -cinematics ('Gunshots')-
    
    Now when reach the south gate, go to Hauptstr. walk North, until...
    
    -Cinematics-
    
    Travel back on the same period
    
    -cinematics (choose 'danger' thingy)-
    
    walk north until...
    
    -cinematics-
    
    At this time you'll reach the Climax Crisis System and go back to the
    present...
    
    -cinematics-
    
    Go back again to 20 years ago...
    
    -cinematics-
    
    Follow Miriam until...
    
    -cinematics-
    
    Go back to your own time
    
    -cinematics-
    
    -Chapter 6 completed-
    
    ---------
    Chapter 7
    ---------
    
    -cinematics-
    
    Travel back through the 'night before', try to open the door of the tower...
    
    -cinematics-
    
    Go to the time 100 years ago...
    
    -cinematics-
    
    You'll find yourself inside the house of the Brum's
    
    CAUTION: Do not exit through the door or it's GAME OVER!!!
    
    Get the key inside the key box.
    
    -cinematics-
    
    Go back to the 'night before'...
    
    IF you try to use the old rope then you'll die again and will repeat from the
    start of Chapter 7...
    
    You can find the new rope inside the tower 100 years ago so travel back to 100
    years then travel back to 'night before'...
    
    In any case use the rope when your in the 'night before' at the top of the
    tower...
    
    -cinematics-
    
    IF you used the old rope, repeat at the start of the chapter
    ELSE
    	-a very long cinematics-
    	-Chapter 7 completed-
    
    ---------
    Chapter 8
    ---------
    
    -cinematics-
    
    Travel back to the middle ages, go to Franssen's residence...
    
    =You chose 'Ancestress' thingy in chapter 5
    
    -cinematics-
    
    Go to the alchemist's house, give the Philosopher's Stone
    
    -cinematics-
    
    Go to the present
    
    -cinematics-
    
    Go to the square...
    
    -cinematics-
    
    ==A or B ending
    
    Go back to 1980 and find Homunculus, he is in the mini park, to get there go
    through the south of the square, use the alley
    for more convinience (just go South until you can)
    
    -cinematics-
    
    Go back to the present, go to the fortune teller
    
    -long cinematics-
    
    ==
    
    ==B ending: method 1
    
    
    Go back to 1980 and find Homunculus, he is in the mini park, to get there go
    through the south of the square, use the alley
    for more convinience (just go South until you can)
    
    -cinematics-
    
    GO back to the present, go to the square
    
    -cinematics-
    
    ==
    
    ==B ending: method 2
    
    Go to the fortune teller's house
    
    -cinematics-
    
    Go back to the square
    
    -cinematics-
    
    ==
    
    ==C ending
    
    Go to the middle ages, to Dr. Wagner's lab
    
    -cinematics-
    
    Go to the present
    
    -cinematics-
    
    ==
    
    =
    
    =You chose 'Nothing' in chapter 5
    
    -cinematics (after you go to Franssen's residence)-
    
    YOU ARE TO CHOOSE YOUR FATE:
    
    	-> 'Bye' (Ending D)
    	-> 'Let's Go Home' (Ending E)
    
    Deliver now the red stone to Dr. Wagner
    
    -cinematics-
    
    Go back to the present
    
    -cinematics-
    
    Go to the square
    
    -cinematics-
    
    Go to Dr. Wagner's destroyed Lab
    
    IF you chose 'Bye' to Dana click on the research notes
    
    -Cinematics-
    
    Go to the present
    
    -cinematics-
    
    =
    
    -Chapter 8 completed-
    
    --------
    Epilogue
    --------
    
    -cinematics
    
    IF you chose 'A or B ending from above'
    
    YOU ARE TO CHOSE YOUR FATE:
    
    	-> Let Maragarete Stay (Ending A)
    	-> Bring back Margarete Home (Ending B)
    
    -cinematics-
    
    -
    
    -Epilogue completed-
    
    ------
    Ending
    ------
    
    In the 'Ending'
    in A a picture of the new Margarete in the modern suit will be seen,
    in B a picture of Eike in the Bar,
    in C nothing could be seen except the letter C and the word ending,
    in D a close-up picture of Eike / Dr. Wagner will be seen
    in E a picture of Dana in her middle-aged dress
    
    -Ending ENDED-
    
    ----------------
    Extra or EX Mode
    ----------------
    
    EX mode will only appear after you finished all 5 endings, in this mode Eike
    already know what will happen...
    
    In case you already finished the 5 endings, start a new game...
    
    -cinematics
    
    In the cinematics you will have choices, choose any one of them, then the 2nd
    set of choices will appear,
    choose 'Homunculus' then cinematics continues
    
    -
    
    Go to fortune teller
    
    -cinematics-
    
    Go to the juggler in the square
    
    -cinematics-
    
    Go to burning Bar Zum Ei, talk to Hugo, choose the one that you will NOT enter
    the bar, then go to the Caffe Sonne, talk to
    Dana, go to the juggler in the square, now go inside the bar...
    
    You will be transported to the middle-ages, show your cellphone or lighter...
    
    In this case you can either follow Margarete or go back to the present,
    different pre-cinematics but same ending cinematics.
    
    You will see a collage of pictures in the end.
    
    -Extra or EX Mode completed-
    
    ----------
    ----------
    /Opinions\
    -----------
    -----------
    
    *You can e-mail me your opinions and I'll publish it in the next version*
    
    *These are your opinions in the game and also to the walkthrough, I am open
    with your suggestions*
    
    -----------
    
    -----------------
    -----------------
    /Rumors and FAQs\
    -----------------
    -----------------
    
    Rumors:
    	*None yet, you can send some rumors to me*
    
    FAQs:
    
    1. What is Climax Crisis System?
    
    	...Please read your manual, look for it there or if you have no manual, open
    'US SOD_manual.pdf' in your install
    directory...
    
    -----------------
    
    ------------
    ------------
    /Disclaimer\
    ------------
    ------------
    
    This FAQ is created for your personal use only, you mustn't sell to other
    people or gain any profit with it...
    You mustn't publish it in Magazines and any other similar stuffs...
    
    Shadow of Destiny (TM) and all characters, names and others are copyright
    Konami Computer Entertainment 2001.
    
    In case that you want to put this walkthrough in your website, contact me
    first...
    
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    /Contact Me\
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    Should you have any problems, e-mail at jkrs9@yahoo.com
    Or post your message at jkrs9.topcities.com
    
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    /Credits\
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    First of all, THANK YOU GOD!!! For giving me strength to do this even though my
    arm now is aching, first time you know...
    Thanks to my Parents, without them there would be no me...
    Thanks to KONAMI for making again another great game...
    Thank You for reading my walkthrough...
    Thanks to everybody..
    
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