/-----------------\
 Shadow of Destiny
\-----------------/

WALKTHROUGH

v 1.0 - Start of Everything-> 22:17, Sunday, May 18, 2003 - 4:35, Monday, May
19,2003

By: Saito Himura <e-mail address: jkrs9@yahoo.com>

/-----------------\
-------------------
|Table of Contents|
-------------------
\-----------------/

01. Introduction

02. System Requirements

03. Characters

04. Controls

05. Walkthrough

	05.01. Prologue
	05.02. Chapter 1
	05.03. Chapter 2
	05.04. Chapter 3
	05.05. Chapter 4
	05.06. Chapter 5
	05.07. Chapter 6
	05.08. Chapter 7
	05.09. Chapter 8
	05.10. Epilogue
	05.11. Ending
	05.12. Extra or EX Mode

06. Opinions

07. Rumors and FAQs

08. Disclaimer

09. Contact Me

10. Credits

-------------------
-------------------

--------------
--------------
/Introduction\
--------------
--------------

	First of all I want to introduce myself, I am John, this is my first time to
make a walkthrough in a game, most of
the times, I am the one who is reading a walkthrough to complete a game but
this I make one. HEHEHE. But if I were you I
would finish the game at least once so that it won't spoil the fun. If you're
stuck then that is the time you really need
to read this (Only suggesting). I recommend to you that you maximize this
window when reading,,, I will not tell you what
happens in the uncontrolled scenes (cut scenes, cinematics or whatever you
called it). I also recommend that you use
Lucida Console fontstyle to view it better.

	This game, Shadow of Destiny has no battles like any other games, this game is
full of strategy, less action, why
less? Because there are still actions in some ways. The goal in this game is to
keep the main character alive all throughout
the game.

Legends: word enclosed in '/ \' and 2 lined '----' - start of the topic in the
table of contents
	 no words before or after the 2 lined '-------' - end of the topic in the
table content
	 word enclosed in 1 lined '------' - start of chapter
	 word beside '=' - start of two or more way option
	 no word beside '=' - end of options

	That's All... Now Let's go to business

--------------
--------------

---------------------
---------------------
/System Requirements\
---------------------
---------------------

Windows® XP/ME/2000/98/95B

Intel Pentium® III 450Mhz++ or equivalent processor

64 MB RAM (128 MB RAM recommended)

CD/DVD ROM (8x recommended)

16Mb AGP DirectX8 compatible video card (64 Mb recommended)

DirectX8 compatible sound card

DirectX8 or higher (included on CD)

700MB free hard disk space

Note: Manual said that this game was not developed for laptops

---------------------
---------------------

------------
------------
/Characters\
------------
------------

Here are some chacters that you will know within the game.

01. Eike Kusch - The main character
		 The one you are controlling
		 The one who's gonna die for several times
		 I could say that he always wants to write the special events

02. Dana - A girl who works at Caffe Sonne
	   In Chapter 2 she will be lost in 1500s
	   She believes that she's nobody in the world in the present (2001)

03. Margarete Wagner - a girl who's making dress out of their time
		       she likes Eike (that's for sure)
		       daughter of an alchemist
		       SHE'S SO BEAUTIFUL!!!

04. Homunculus - A genie of some sort
		 Freed by the alchemist
		 Has powers of some sort, immortal
		 I could say that he's a liar
		 The one who's helping Eike, although...
		 Afraid in pentagrams, why? that's for you to know

05. Eckart Brum - the director of the museum
		  had lost his daughter 20 years ago
		  somehow he tried to kill you, for about 2 times I guess
		  Friend of the Franssen in movie industry
		  A bald guy who likes kittens/cats

06. Wolfgang Wagner - the alchemist
		      also known as Dr. Wagner
		      the one who freed Homunculus
		      Father of Hugo Wagner and Margarete Wagner, Husband of Helena Wagner

07. Helena wagner - The mother of Hugo Wagner and Margarete Wagner, wife of
Wolfgang Wagner
		    You will only see her face once and that's on chapter 4 (I think)

08. Hugo Wagner - a boy who's sometimes bullied
		  son of the alchemist, brother of Margarete Wagner
		  a curious little boy
		  he's lonely since her mother left them

09. Miriam Brum - the wife of Eckart Brum
		  she's supposed to be dead, but...

10. Alfred Brum - an ancestor of Eckart
		  When his wife died he wanted to sell the house but you...
		  Father of Sybila

11. Sybila Brum - The daughter of Alfred Brum
		  She likes kittens/cats
		  The caretaker of his baby brother
		  She became lonely when her mother left her

12. Karl Franssen - the painter in the middle ages

13. Oleg - the Franssen in movie industry, not sure if he has a surname of
Franssen though
	   a weird guy
	   turning 50 at the present

14. Fortune Teller - you can't see her face, only her hairs
		     spooky if you would know her true identity
		     she tells you when the fated hour is
------------
------------

----------
----------
/Controls\
----------
----------

Dirction Keys (up, down, left, right) - movement

Delete - rotate camera left

Page Down (PgDn) - rotate camera right

End - switch view
      Indoors: switch to first person view
      Outdoors: returns the view behind the player(Eike)

Right Control - displays inventory

Right Shift - display map

Return Key (Enter) - talk/inspect/enter/select

Backspace - cancel/skip a scene

P - pause game and displays menu

Esc - Skips viewed scenes, when in control it functions like P key

Alt+F4 - Quit with no save

Left Mouse Button - same as return key

Right Mouse Button - same as Esc, displays inventory

Rotate Mouse - rotate view

Mouse Wheel - scroll items
	      rotate Eike for 180 degrees
----------
----------

-------------
-------------
/Walkthrough\
-------------
-------------

	In case you're stuck you can look at your memos (can be found at your
inventory)
	In case your lost in town, pretty simple look at your map!
	Another guide is the jogging man, he's a big help!!!
	OPTIONAL: Go to the Fortune Teller from chapter 2 and so forth
--------
Prologue
--------

-Intro cinematics-

when you regain control get the glowing thing and vuala!!! it's a digipad!!! a
time traveling device...

-cinematics-

when you regain control, exit through the door

-cinematics-

when you regain control look at the map and look for the Old Alchemist's House,
then go there, (besides where would you go
anyway)

-cinematics-

after that your digipad will glow, now go outside the house and get the energy
unit, energy units
are the ones you need so that you can travel. After getting the energy unit
(EnU) access your digipad, you can access your
digipad through your inventory.

The digipad somewhat has a layout like this (please forgive my art):

/---------------------------------------------------------------------\
|---------------------------------------------------------------------|
|   (1)                (-------2---------)              (time nd date)|
|                                                                     |
|                                                                     |
|                                                                     |
|=====================================================================|
|                          first line                                 |
|=====================================================================|
|                                                                     |
|=====================================================================|
|                          second line                                |
|=====================================================================|
|                                                                     |
|=====================================================================|
|                          third line                                 |
|=====================================================================|
|                                                                     |
|=====================================================================|
|                          fourth line                                |
|=====================================================================|
|                                                                     |
|---------------------------------------------------------------------|
\---------------------------------------------------------------------/

legend:

	1 - Save and exit button
	2 - I don't know it either, but it's a moving thing
	1st line - the timeline in the present
	2nd line - timeline twenty years ago
	3rd line - timeline 100 years ago
	4th line - timeline in the middle ages

When you open the digipad, you'll see 2 windows at the first line, the one in
the left is the past, about some minutes ago,
another is the present (you can't time travel to the same time except for one
instance in chapter 6). So now go to the past

Gather these 3 people:

1. The old lady circling around the fortune teller's house
2. The younger old lady circling around Bar Zum Ei
3. The daughter of the younger old lady circling around Caffe Sonne

After you finished gathering people, don't go to the present yet. Go to the
City Hall and get an old city map, for future
use, then travel back now to your own time. You will be dropped at the Town
Square, look for the juggler there and then
go near it.

-Cinematics-

-Prologue Completed-

---------
Chapter 1
---------

Note: In this chapter there are two ways to end this

-cinematics-

When you regain control go to the Bar Zum Ei, and you'll see that the house is
on fire!!! Talk to the boy who's crying...

-cinematics-

after that there will be an option, either you go in or not, choose the option
that you will not go in, go to the
town square and talk to the juggler

-cinematics-

now go back to the crying boy and tell him that you will now go in.

-cinematics (you die)-

when you're brought back to life (choose one)

=Easy Way

Get the EnU in front of you then time travel to the past where the fire haven't
started yet, go to the back of the Bar door
of the bar and...

-cinematics-

Optional: You can get an EnU at the front of the fortune teller's house

=

=Harder way

Get the EnUin front of you, try to open the door, go down stairs and then time
travel to the past, get the EnU at the front
of the fortune teller's house, travel back to the present and do this until the
time that when you travel to the past, you
will be dropped inside Bar Zum Ei

-cinematics-

optional: go back down stairs to get a frying pan in exchange for the egg you
got earlier

=

Go to your own time

-cinematics-

-Chapter 1 Complete-

---------
Chapter 2
---------

-Cinematics (In the sqaure please focus bit on the man reading a newspaper)-

You'll find yourself at front of Caffe Sonne, talk to the owner outside, then
go inside the cafe and show the fat ugly guy
your cellphone (HEHEHEHE!!!!). Now go to the square...

-cinematics-

Caution: If you move you die, when you die, more %s, it's up to you, but the
right thing to do is travel through time and go
to the middle ages...

-cinematics-

Now you can't go away, show them your cellphone or your lighter...

-Cinematics-

If you want you can follow Margarete or outrun her at the Alchemist's house...

-cinematics-

Now go in the square and talk to the man who's planting a tree, talk to him
again then talk to the imprisoned girl then
go to the Butcher's house. Don't know where it is, access your map! The game is
pretty automatic, you know. Get the stairs
and now go to the Squire manor's house, locked? Oh Gee... talk to the guy near
the BIG door twice and give him your postcard.
You don't know how to give him? Simple, use the postcard in front of him, and
vuala! You can now enter the door...

-cinematics-

Use the stairs...

-short cinematics-

Go to the square

OPTIONAL: if haven't yet given the egg try giving it to the one who's planting

Use the medallion in front of the guy who's planting a tree...

-cinematics-

if you choose flowerbed, then as it is, a flower bed you will have
if you choose the statue, a statue of you will be created showing either the
lighter or the cellphone, depending on what you
showed earlier... Go to your time...

-cinematics-

-Chapter 2 Completed-

---------
Chapter 3
---------

-cinematics-

You'll find yourself facing south of the city, south west of the town square...

OPTIONAL: Go to the bar and get a frying pan in case you still have the egg
OPTIONAL: Go to the bakery and get a cake for a special someone
OPTIONAL: If you haven't yet got a copy of the old city map you may get one at
the box beside the door of the city hall
OPTIONAL: For more %s wait until Eckart calls you again

Go to the Brum Museum, go to the door directly in front of the exit door, go
south, then when you reach the buttom, go left,
and you'll find a stair, go upstairs, go to the left.

-cinematics-

Go downstairs, but Eike will say that you should take a look at some
pictures...
Note: You can only take a look on the pictures inside the room...
Take a look at least one and go down

-cinematics-

=If you choose the 'proof' option

you'd be forced to time travel 20 years ago..

-Cinematics-

Get an EnU, the nearest is at Hauptstr.

OPTIONAL: You can find more

Go back to the present

-cinematics-

=

=If you choose 'If you'll excuse me'

Eike will die first then you'd be forced to time travel 20 years ago...

-Cinematics-

Get an EnU, the neares is at Haupstr.

OPTIONAL: You can find more

Go back to the present

-Cinematics-

=

-Chapter 3 Completed-

---------
Chapter 4
---------


Note: There are many ways to finish this chapter...

=EASIER than the EASIEST WAY (You already got the frying since the beginning of
the chapter

If you have already a frying pan, use it quickly, you only have 5 seconds!!!

-cinematics-

=EASIEST WAY (No frying pan, Yes egg)

Let Eike die, then when you gain control go to the bar and get a frying pan,
leave the Bar, use the frying pan

=

=MORE %s - 1 (CONDITION: Obtained Frying Pan already)

Let Eike die

-cinematics-

Travel 100 years from then...

OPTIONAL: Go to Bar Zum Ei for more %s

Talk to the man who looks like Mr. Eckart

-very long cinematics-

OPTIONAL: Get the EnU in the Brum's house

Go back to the present

-Cinematics-

=

=MORE %s -2 (CONDITION: Obtained Egg)

Let Eike die

-cinematics-

Travel 100 years from then...

OPTIONAL: Go to Bar Zum Ei for more %s

Talk to the man who looks like Mr. Eckart

-long cinematics-

Go outside and go to Franssen's house and get the Franssen... iron plate
(whatever!), go back to the Brum's house, talk to
Sybila...

-Cinematics-

OPTIONAL: Get the EnU in the Brum's house

Go back to the present

-Cinematics-

=

=NORMAL (NO NOTHING!!!)


Let Eike die

-cinematics-

Travel 100 years from then...

OPTIONAL: Go to Bar Zum Ei for more %s

Talk to the man who looks like Mr. Eckart

-long cinematics-

Get the egg, then you'll be forced to travel back, use the juggling balls in
the square

-cinematics-

travel back 100 years ago...

-cinematics-


OPTIONAL: Get the EnU in the Brum's house

Go back to the present

-Cinematics-

=

-Chapter 4 completed-

---------
Chapter 5
---------

-cinematics-

go to the bar

-cinematics (Note the city hall girl didn't put the poison, how come? Look at
the color of the sleeves!)-

When you regain control, travel back from 100 years from now, go up the hill,
look for Alfred Brum, talk to him

-Cinematics (of course choose 'library', you may always turn it back to
'museum' if you like)-

OPTIONAL: Go to inside the house and talk to Sybila

Go back to the present, go to Brum LIBRARY

here's a mini map (again please forgive my art):

	|-------|---------------|
	|	|		|
	|	|		|
	|	|		|
	|---l---|		|
	|	|	gh	|
	e	o		|
	|	|		|
	|---s---|		|
	|	|		|
	|	|		|
	|	|		|
	|-------|---------------|

LEGEND;
	e - exit/entrance to the library or museum
	l - door to the library
	o - door to the somewhat garden
	s - door to the sala
	gh - the beautiful place that looks like a garden or something

Go to the library and look for the book that is glowing

-Cinematics-

IF you talk to Sybila and you need a kitten: go to Mr. Eckart's Ofice for a
kitten, go back to Sybila and bring her the
	kitten...

Go back to middle ages

-cinematics-

Go to the Butcher, get a meat, go back to the burned alchemist's house, give
the meat to the dog, enter the house...

-cinematics-

Get the basement key

Go back to the past where the house is not yet burned...

OPTIONAL: Go to the square for more %s -cinematics-

Go to the alchemist's house, then the basement...

-cinematics-

Go back upstairs

-Long cinematics-

In case Eike didn't go to Margarete automatically after he saw 'Dana', go to
Margarete, she's in the Squire Manor's gate...

-Cinematics-

YOU ARE TO CHOOSE YOUR FATE:

	-> Ancestress (Ending A, B or C)
	-> Nothing (Ending D or E)

-cinematics-

Go back to the present, use the antidote

-cinematics-

-Chapter 5 completed-

---------
Chapter 6
---------

-cinematics-

Travel back in time to the 'Cold Day..'

-cinematics (choose 'time travel' -> 'cause of his own death' -> either
'thriller' or 'love story')-

go south(going to the museum/library)...

IF you chose 'ancestress' you will see Homunculus carrying a baby

-cinematics ('Gunshots')-

Now when reach the south gate, go to Hauptstr. walk North, until...

-Cinematics-

Travel back on the same period

-cinematics (choose 'danger' thingy)-

walk north until...

-cinematics-

At this time you'll reach the Climax Crisis System and go back to the
present...

-cinematics-

Go back again to 20 years ago...

-cinematics-

Follow Miriam until...

-cinematics-

Go back to your own time

-cinematics-

-Chapter 6 completed-

---------
Chapter 7
---------

-cinematics-

Travel back through the 'night before', try to open the door of the tower...

-cinematics-

Go to the time 100 years ago...

-cinematics-

You'll find yourself inside the house of the Brum's

CAUTION: Do not exit through the door or it's GAME OVER!!!

Get the key inside the key box.

-cinematics-

Go back to the 'night before'...

IF you try to use the old rope then you'll die again and will repeat from the
start of Chapter 7...

You can find the new rope inside the tower 100 years ago so travel back to 100
years then travel back to 'night before'...

In any case use the rope when your in the 'night before' at the top of the
tower...

-cinematics-

IF you used the old rope, repeat at the start of the chapter
ELSE
	-a very long cinematics-
	-Chapter 7 completed-

---------
Chapter 8
---------

-cinematics-

Travel back to the middle ages, go to Franssen's residence...

=You chose 'Ancestress' thingy in chapter 5

-cinematics-

Go to the alchemist's house, give the Philosopher's Stone

-cinematics-

Go to the present

-cinematics-

Go to the square...

-cinematics-

==A or B ending

Go back to 1980 and find Homunculus, he is in the mini park, to get there go
through the south of the square, use the alley
for more convinience (just go South until you can)

-cinematics-

Go back to the present, go to the fortune teller

-long cinematics-

==

==B ending: method 1


Go back to 1980 and find Homunculus, he is in the mini park, to get there go
through the south of the square, use the alley
for more convinience (just go South until you can)

-cinematics-

GO back to the present, go to the square

-cinematics-

==

==B ending: method 2

Go to the fortune teller's house

-cinematics-

Go back to the square

-cinematics-

==

==C ending

Go to the middle ages, to Dr. Wagner's lab

-cinematics-

Go to the present

-cinematics-

==

=

=You chose 'Nothing' in chapter 5

-cinematics (after you go to Franssen's residence)-

YOU ARE TO CHOOSE YOUR FATE:

	-> 'Bye' (Ending D)
	-> 'Let's Go Home' (Ending E)

Deliver now the red stone to Dr. Wagner

-cinematics-

Go back to the present

-cinematics-

Go to the square

-cinematics-

Go to Dr. Wagner's destroyed Lab

IF you chose 'Bye' to Dana click on the research notes

-Cinematics-

Go to the present

-cinematics-

=

-Chapter 8 completed-

--------
Epilogue
--------

-cinematics

IF you chose 'A or B ending from above'

YOU ARE TO CHOSE YOUR FATE:

	-> Let Maragarete Stay (Ending A)
	-> Bring back Margarete Home (Ending B)

-cinematics-

-

-Epilogue completed-

------
Ending
------

In the 'Ending'
in A a picture of the new Margarete in the modern suit will be seen,
in B a picture of Eike in the Bar,
in C nothing could be seen except the letter C and the word ending,
in D a close-up picture of Eike / Dr. Wagner will be seen
in E a picture of Dana in her middle-aged dress

-Ending ENDED-

----------------
Extra or EX Mode
----------------

EX mode will only appear after you finished all 5 endings, in this mode Eike
already know what will happen...

In case you already finished the 5 endings, start a new game...

-cinematics

In the cinematics you will have choices, choose any one of them, then the 2nd
set of choices will appear,
choose 'Homunculus' then cinematics continues

-

Go to fortune teller

-cinematics-

Go to the juggler in the square

-cinematics-

Go to burning Bar Zum Ei, talk to Hugo, choose the one that you will NOT enter
the bar, then go to the Caffe Sonne, talk to
Dana, go to the juggler in the square, now go inside the bar...

You will be transported to the middle-ages, show your cellphone or lighter...

In this case you can either follow Margarete or go back to the present,
different pre-cinematics but same ending cinematics.

You will see a collage of pictures in the end.

-Extra or EX Mode completed-

----------
----------
/Opinions\
-----------
-----------

*You can e-mail me your opinions and I'll publish it in the next version*

*These are your opinions in the game and also to the walkthrough, I am open
with your suggestions*

-----------

-----------------
-----------------
/Rumors and FAQs\
-----------------
-----------------

Rumors:
	*None yet, you can send some rumors to me*

FAQs:

1. What is Climax Crisis System?

	...Please read your manual, look for it there or if you have no manual, open
'US SOD_manual.pdf' in your install
directory...

-----------------

------------
------------
/Disclaimer\
------------
------------

This FAQ is created for your personal use only, you mustn't sell to other
people or gain any profit with it...
You mustn't publish it in Magazines and any other similar stuffs...

Shadow of Destiny (TM) and all characters, names and others are copyright
Konami Computer Entertainment 2001.

In case that you want to put this walkthrough in your website, contact me
first...

------------

------------
------------
/Contact Me\
------------
------------

Should you have any problems, e-mail at jkrs9@yahoo.com
Or post your message at jkrs9.topcities.com

------------

---------
---------
/Credits\
---------
---------

First of all, THANK YOU GOD!!! For giving me strength to do this even though my
arm now is aching, first time you know...
Thanks to my Parents, without them there would be no me...
Thanks to KONAMI for making again another great game...
Thank You for reading my walkthrough...
Thanks to everybody..

---------