-------------------------------------------------------------------------------
                             ICO - FAQ/WALKTHROUGH
-------------------------------------------------------------------------------


                                 ~ Chapter 1 ~
                     Introduction ................ [ICY1A]
                     - Story ..................... [ICY1B]
                     - Characters ................ [ICY1C]

                                 ~ Chapter 2 ~
                     Button Configuration ........ [ICY2A]
                     - Battle Tips ............... [ICY2B]
                     - Puzzle Solving ............ [ICY2C]

                                 ~ Chapter 3 ~
                     Walkthrough ................. [ICY3A]
                     - Freedom ................... [ICY3B]
                     - The Spiral Staircase ...... [ICY3C]
                     - Old Bridge ................ [ICY3D]
                     - Large Chamber ............. [ICY3E]
                     - The Trolley ............... [ICY3F]
                     - The Crane ................. [ICY3G]
                     - The Long Hall ............. [ICY3H]
                     - Escape .................... [ICY3I]
                     - Graveyard ................. [ICY3J]
                     - Windmill .................. [ICY3K]
                     - The Sewers ................ [ICY3L]
                     - The Stone Pillar .......... [ICY3M]
                     - Opening the East Gate ..... [ICY3N]
                     - Courtyard ................. [ICY3O]
                     - Waterfall ................. [ICY3P]
                     - Gondola ................... [ICY3Q]
                     - Water Tower ............... [ICY3R]
                     - Opening the West Gate ..... [ICY3S]
                     - Escape (Pt. II) ........... [ICY3T]
                     - The Rescue ................ [ICY3U]
                     - The Tombs ................. [ICY3V]
                     - The Final Battle .......... [ICY3W]

                                 ~ Chapter 4 ~
                     Appendixes .................. [ICY4A]

                                 ~ Chapter 5 ~
                     Side Quests ................. [ICY5A]
                     - Mace ...................... [ICY5B]
                     - Light-Saber ............... [ICY5C]

                                 ~ Chapter 6 ~
                     PAL Changes ................. [ICY6A]

                                 ~ Chapter 7 ~
                     Game Script ................. [ICY7A]

                                      ~~~

                     Version History ............. [ICYVH]
                     Disclaimer .................. [ICYDR]
                     Credits ..................... [ICYCD]


 NOTE: To easily find the section you're looking for in this guide, just press
Ctrl + F to bring up the Find window, then copy and paste the letters and
numbers between the brackets. The same goes for the appendixes in the
walkthrough.



-------------------------------------------------------------------------------
--------------------------------  CHAPTER ONE  --------------------------------
>ICO>  INTRODUCTION --------------------------------------------------[ICY1A]--

 Hello and welcome to kidalpha's second game guide. This FAQ/walkthrough has
been written about a little-known gem called ICO, released back in 2001.
 When the game first appeared, ICO was engulfed with critical acclaim and
hailed as one of the PlayStation 2's finest achievements, picking up many
awards here and there.
 However, the game did not sell too well in North America and Europe and
the mainstream never really got to experience such a great game. It has since
gained more popularity with the release of Shadow of the Colossus, a game by
the same team, which has seen demand for ICO increased.
 ICO has been fondly remembered by everyone who played it and has now become
a cult classic.


>ICO>  STORY ---------------------------------------------------------[ICY1B]--

 The story centres on a boy named Ico, who has been sacrificed to the castle
because he has horns, a sign that is seen as a bad omen by the people of his
village.
 Ico is taken to the castle by three horsemen from the village, one of them
finds a large sword, which he is able to use to open the green idol doors found
throughout the castle. The boy is then taken into an elevator which ascends to
a room filled with many sarcophagi.
 The young horned boy is lifted and placed inside one of the sarcophagi, and
abandoned by the three men -

   "Do not be angry with us, this is for the good of the village."

 As the three men descend in the elevator, the ground begins to shake. Ico uses
this opportunity to rock his tomb back and forth from the inside. The 
sarcophagus then towers over, smashing onto the ground, freeing Ico, as well as
knocking him unconscious.
 He escapes into a dream, where he sees himself walking up a large spiral
staircase. He then sees a cage, which is at first empty, but then starts to
mysteriously fill with a strange liquid. A dark figure rises out of the liquid,
then a second dark creature grabs Ico from behind and pulls him into a portal.
 Ico regains consciousness and begins to explore the castle. When
he exits the room in which he was imprisoned, he finds an area not unlike his
dream, with a spiral staircase and a cage hanging from the very top.
 Ico begins to climb the staircase, and when he gets close enough to the cage,
he can see a young girl sitting inside, she is pale-skinned and clad in white.

   "Is anybody there? who are you?"

 Ico then discovers a lever which lowers the cage almost to the ground, but
when he gets to the bottom, he finds that the cage still has not opened. Ico
then climbs onto a ledge overlooking the cage. He jumps onto the cage, breaking
one of the links holding it, sending the cage to the ground and releasing the
girl.
 The girl steadily walks towards Ico, and says something in a language which he
doesn't understand. The girl is then suddenly grabbed from behind by a strange
dark creature, similar to the one which grabbed Ico in his dream. Ico then
picks up a cudgel and starts to fight the dark creature. Ico saves the girl
from being taken through a portal, to which the dark creature was trying to
lead her.

   "It's too dangerous for us to be here! we need to get out of here!"

 Ico and Yorda now know they must escape this castle if they are to survive,
and overcome many obstacles on their journey.


>ICO>  CHARACTERS ----------------------------------------------------[ICY1C]--

>Ico
 As you can guess, he's the protagonist (he must be if the game's named after
him). Ico is a young boy, aged about 10, who has two bull-like horns on his
head. He has been sacrificed by the people of his village because they see his
horns as a bad omen.

>Yorda
 She is a young girl, aged about 12-13, who is found by Ico imprisoned inside a
cage. She is a ghost-like figure, dressed mainly in white and has the ability
to open the large idol doors. She is also the daughter of the Queen of the
castle.

>The Queen
 She is, well... the game's villain. She controls the shadowdemons who attempt
to stop Ico and Yorda from escaping the castle.



-------------------------------------------------------------------------------
--------------------------------  CHAPTER TWO  --------------------------------
>ICO>  CONTROLS ------------------------------------------------------[ICY2A]--

 The button configuration for this game is as follows:

 X - Drop down (when hanging)
 Circle - Pull Levers
          Push/Pull Boxes (with left analogue stick)
          Pick up weapons/bombs etc
          Swing on Chain (hold button)
          Walk (hold button)
 Square - Attack with weapon
          Attack with horns (with left analogue stick)*
 Triangle - Jump
            Pull self up (when hanging)
 R1 - Call Yorda
      Hold/Release Yorda's hand
 R2 - Zoom in
 Left Analogue Stick - Move Ico
 Right Analogue Stick - Move camera

 *This can only be done when no weapon is equipped.


>ICO>  BATTLE TIPS ---------------------------------------------------[ICY2B]--

 Here are a few tips on beating those shadowdemons:

 - You should always remember that these shadowdemons main priority is to
   kidnap Yorda and take her to the portal, this means that your number one
   priority is to protect her, so always keep her close to you.

 - Only abandon Yorda when you have to. Shadowdemons will strike at any time
   when you're in a different area from her (i.e. when you enter an area where
   there is a load time).

 - It is sometimes a good idea to stay close to the portal, so you can get to
   Yorda quicker if she is abducted.

 - When shadowdemons first attack, you will hear some spooky sounds (you'll
   know what I am talking about soon enough), at this point you should try to
   find out where ALL the portals are.

 - You can knock a shadowdemon straight to the ground if you jump and hit them,
   this is useful for whenever Yorda gets kidnapped as the shadowdemons will
   sometimes surround the portal to hinder you.

 - You can also use Yorda as bait. Stand behind Yorda, let one of the
   shadowdemons grab her, then run forward and strike the shadowdemon, you'll
   knock it straight to the ground.

 - If beating the shadowdemons gets a bit too much for you, another option is
   to run (with Yorda) towards any unopened idol doors and have Yorda take care
   of them for you.


>ICO>  PUZZLE SOLVING ------------------------------------------------[ICY2C]--

 Here are a few tips on getting through the game:

 - Wherever you are, your destination is usually the idol doors, if you can see
   them, try to figure out a way to get both yourself and Yorda to them.

 - Explore the entire area. If you see a box, then remember it must have some
   use if it's there.

 - Make use of the right analogue stick and the R2 (zoom) button when exploring
   an area.

 - Pulling levers and setting things on fire is often all you have to do to
   progress through the game.



-------------------------------------------------------------------------------
-------------------------------  CHAPTER THREE  -------------------------------
 >ICO>  WALKTHROUGH --------------------------------------------------[ICY3A]--
 
 After his dramatic escape from his own tomb, a premonition will tell him of
these mysterious dark creatures that reside in the castle in which he has been
imprisoned. Once he regains consciousness - this is the moment when you take
control of Ico.

 >ICO>  FREEDOM-------------------------------------------------------[ICY3B]--

 < EXPLORING THE AREA >
 
 Looking around, you'll see that the idol doors through which Ico was brought
here are no longer accessible. To the left of the screen you'll see some
stairs, though you won't be able to reach up to the upper levels. To the right
of the screen looks more promising - there is a closed gate behind the centre
stairway, and above it is a lever...

 < WHAT TO DO >
 
 First, head towards the staircase to the right of Ico. When you get to the
top, you'll find a lever on the wall directly in front of you - press the
circle button to unlock the gate below. Now go down the staircase and enter the
next area through the gate.

 In this next area, use the triangle button to jump up onto the two platforms.
When you get to the top, you'll see a gold chain. Stand behind the chain,
against the wall and facing towards the camera. Now press the triangle button
to leap forward and onto the chain and then climb and jump onto the upper
platform. Now jump through one of the two windows in front of you.

 >ICO>  THE SPIRAL STAIRCASE------------------------------------------[ICY3C]--

 < EXPLORING THE AREA >
 
 This place may already be familiar to you. There are two ladders on both sides
of Ico here, the one on the right of the screen leads to a ledge above the idol
doors, while the one on the left leads to the beginning of a long spiral
staircase. The idol doors could lead somewhere, but they cannot be moved.

 < WHAT TO DO >
 
 Now go towards the ladder to the left of the screen. When you reach the top of
the ladder, you'll find yourself at the bottom of a long spiral staircase.
Start climbing.
 
 About halfway up the staircase, you'll come across another gold chain, so
climb it then continue on your way up. As you get closer to the top, you'll
begin to notice a cage hanging from a beam. There will then be a short
scene here where you'll see a young girl trapped inside the cage. Time to
rescue her, I guess...
 
 A part of the staircase will be ruined, so you'll need to find another way
round. Climb the ledge below the broken window, then climb through it to reach
the outside. Now on the outside of the castle, head to the right of the screen
until you come to the very last window. Now jump through it.

 Finally you've made it to the very top of the staircase. Continue along the
path to the left until you see a lever. Pull it and the cage will be lowered to
the ground. Now head all the way down to the bottom of the staircase, by going
the exact same way you came up.
 
 < EXPLORING THE AREA >

 When you reach the bottom you'll see that the girl is still trapped inside the
cage. You may notice a ledge overlooking the cage, just above the idol doors.
Can you think of a way to get up there?

 < WHAT TO DO >

 To free her, you'll need to climb the ladder opposite the one you used for the
staircase. Head around the path until you come to a ledge overlooking the cage.
Jump onto the girl's cage. Also note that when the cage falls, so will a cudgel
(a stout stick that can be used as a weapon).

 After a cut-scene, Yorda will be grabbed and taken towards a portal by a
shadowdemon. You can charge into the demon by using the left analogue stick and
the square button, but it's best to pick up that cudgel. Also, it's likely that
the girl will be taken into the portal at some point here, if this happens, use
the R1 button to pull her out.
 
 Defeating the shadowdemon is simple, just keep the girl close to you, and it
will take about 7-8 hits to kill the demon. Remember, the shadowdemons are
always after Yorda, so protecting her is your number one priority.
 
 Now hold Yorda's hand and take her towards the large green idol doors. In the
next area, there are some points where you need to help Yorda up onto higher
ground. Just stand over the edge and hold R1 to reach out for Yorda, then pull
her up with the left analogue stick. Continue on towards the next area through
the doorway.

 >ICO>  THE OLD BRIDGE------------------------------------------------[ICY3D]--
 
 < EXPLORING THE AREA >

 You'll see the first save point in the game here - it's a glowing white couch.
To save your game, both Ico and Yorda must be seated on the couch. Yorda will
automatically walk over to it at this part of the game. Looking across to the
other side of the bridge, there are some idol doors guarding the entrance to
the next area.
 
 < APPENDIX >

 For a diagram of this area, see Appendix i [ICY4B].

 < WHAT TO DO >

 Now take Yorda and RUN across the bridge, as it will break about halfway
across it, so make sure you don't run across by yourself and call Yorda, as she
will be killed. Now open the idol doors with Yorda's help, and enter the next
area.

 < EXPLORING THE AREA >

 You'll now find yourself in a chamber. In front of Ico you'll see many barrels
placed around the area, plus a box to the right of when you go down the stairs,
looks like it could be pushed or pulled. Also on the opposite side of the room
there is a door leading back to the outside of the castle.

 < APPENDIX >

 For a diagram of this area, see Appendix ii [ICY4C].

 < WHAT TO DO >

 Walk down the steps and watch the shadowdemon enter the area, this time though
he's accompanied by several spiders. These spiders cannot harm Yorda, but they
can knock Ico to the ground, giving the shadowdemon the opportunity to kidnap
Yorda. In this battle, keep Yorda close to you (as always) and focus on
defeating the one shadowdemon first, then take care of those spiders.

 Moving on, to the left of the stairs you'll see a box, walk up to it and hold
the circle button and the left analogue stick (any direction). Ico will release
a pressure switch and some stairs will rise from the right side of the room. Go
up these stairs and on towards the next area.

 You're now on the outside of the castle, directly above the old bridge. Follow
the path to the left and on towards the next section.

 >ICO>  LARGE CHAMBER-------------------------------------------------[ICY3E]--

 < EXPLORING THE AREA >

 The gate ahead of you is locked, so you may need to look for some sort of
device to open it. You should be able to get down to the bottom by jumping over
the barrier - can you survive the fall? Looking elsewhere, you'll see a chain
leading to a platform above, then a box to the right of the second column.

 < APPENDIX >

 For a diagram of this area, see Appendix iii [ICY4D].

 < WHAT TO DO >

 Walk straight ahead until you come to the locked gate. To the right of it is a
banister, jump onto it, then fall down to the bottom of the area.

 Now go to the top-left corner of this area (opposite the stairs to the closed
gate) and pull the lever to open the gate. Call Yorda and wait for her to come
down the stairs. Now take her towards the larger area to which you had to fall
down.

 Jump onto the chain, then jump onto the platform above. When you've done this,
shadowdemons will enter through a portal, so jump down to the bottom and keep
those demons away from Yorda. In total they'll be three shadowdemons to defeat
here, plus a few spiders.

 Once the shadowdemons have been taken care of, go back up the chain, you'll
see a box to the right of the second pillar. Push it down to the ground, where
Yorda is, then stand over the edge and hold the R1 button - Yorda will climb
onto the box, then jump up to grab Ico's hand. Now exit the area through the
door behind the second pillar.

 >ICO>  THE TROLLEY---------------------------------------------------[ICY3F]--

 < EXPLORING THE AREA >
 
 To Ico's left there's some a couple of stairs leading up to the roof of the
large chamber. You'll be able to find a save point in between the watch tower
and the far wall, and opposite this save point is a ladder leading down to a
trolley.

 < WHAT TO DO >

 Now head straight up the stairs to the right of the door, and continue up
until you reach the very top. Here you'll encounter more shadowdemons - it gets
tougher from here on, they now have the ability to fly. When they have been
defeated, you can save your game on the white couch (it's hidden between the
watch tower and the far right wall).

 Head towards the ladder, in the direction opposite to where the save point is,
and climb down the ladder, when you reach the bottom, call Yorda and she'll
follow. Now go onto the railway and head to the right of the screen, you'll
eventually come across a trolley. Climb onto it and help Yorda up as well. Go
to the lever, hold circle and hold the left analogue stick to the left to go
forward. When
you reach the end of the railway, jump from the trolley to the platform above,
and again help Yorda up (you won't be able to reach the platform without the
trolley).

 >ICO>  THE CRANE-----------------------------------------------------[ICY3G]--

 < EXPLORING THE AREA >
 
 Save your game. There's a path forward - you may need to help Yorda along
here. There is also a huge box attached to a chain.

 < WHAT TO DO >

 To the right of the save point, make your way up to higher ground, helping
Yorda along the way. You'll then see a large hollow gap in the path, jump over
it, then hold R1 to hold out your hand so Yorda can grab on when she jumps over
the hole. When you reach the end of this path, look to the wall and you'll see
a railing that you can jump onto, use it to shimmy to the right and on towards
a lever. Pull it to move the crane upwards and then towards where you left
Yorda. Now go back across the railing and jump onto the box of the crane. Call
Yorda and she'll jump onto the cage.

 Now go back across the railing again and pull the lever to lower the crane. To
the right of the lever is a ledge you can jump onto, then a second above that,
then a third to reach the top. Here, head towards the beam of the crane and
slide down the chain, when you reach the bottom, you'll be reunited with Yorda.

 Now jump onto the stone terrain to the right of where the crane has lowered,
and help Yorda to where you are. There will be a save point here. Now enter the
doorway to the left of the save point.

 >ICO>  THE LONG HALL-------------------------------------------------[ICY3H]--
 
 < EXPLORING THE AREA >

 You'll see the idol doors at the other end of the hall, at the bottom. There
is a chain leading to the bottom to the right of the idol doors, but remember
Yorda cannot climb chains. If you look above, you'll see some beams running
horizontally and vertically across the ceiling, there is also a chandelier
placed at the centre.

 < APPENDIX >

 For a diagram of this area, see Appendix iv [ICY4E].

 < WHAT TO DO >

 Leave Yorda at the doorway, and run across the bridge, then jump over the gap
and turn to the right when you reach the doorway on the opposite side (but
don't enter it). Here you'll see several windows with ledges below them. Jump
onto the window sills and make your way to the top, then climb the ladder to
the left and run across the beams until you get to the chandelier hanging from
the centre of the ceiling. Now lower yourself over the edge of the beam, and
fall onto the chandelier and watch it crash to the ground.

 Head back towards the doorway and take Yorda outside and back to the save
point. Head down the stairs that lead around the stone terrain, then enter the
door to the lower floor. You'll now see that the column is still somehow
supporting the bridge, despite the damage Ico also already done to it, so it's 
time for something a little more extreme. Now go back outside and pick up one
of the bombs just outside the doorway and then place it next to the column. Run
over to what remains of the chandelier and light your weapon on fire (hold the
circle button next to one of the candles), then go back to the column, ignite
the bomb and watch the bridge fall.

 < EXPLORING THE AREA >

 It seems you've now created a path for yourself and Yorda to get to the idol 
doors. You'll need to get to the upper level.

 < WHAT TO DO >

 Go back outside and enter the hall again through the upper doorway. As you
begin to run down the bridge, you'll be ambushed by five shadowdemons. You can
choose to fight and defeat them one by one, or you can run straight down the
bridge with Yorda and have her defeat them when you reach the idol doors.

 >ICO>  ESCAPE--------------------------------------------------------[ICY3I]--

 < EXPLORING THE AREA >

 You'll have little time to explore here because as soon as you enter this 
area, those shadowdemons will come out of hiding, ready to attack. If you look
over the railing in front of the steps below you, you'll see the idol doors.

 < WHAT TO DO >

 Run down the steps, you'll then come to a crossroad, whichever way you choose
to go, just follow the path until you get to the lower level, then head
straight for those idol doors, unless you want to spend a good half an hour
fighting those dark creatures. Yorda will automatically run through the idol
doors, so just follow her into the next area.

 < EXPLORING THE AREA >

 After the scene where Ico first encounters the Queen, you'll be stranded in
the bailey. There is a save point here, to the left of the main gate. Also if
you watch Yorda, you'll notice she keeps running up towards the unlit beacons
which line the path towards the main gate.

 < WHAT TO DO >

 Run up to the beacons, there are four on each side, and hold the circle button
to pull them back - this will light them on fire. When all eight torches have
been moved, the doors to the previous area will once again open. Now re-enter
the graveyard.

 There is one difference from when you were last here - the beacons have now
set alight. Go back up to the entrance to the long hall and look to the right,
you'll see a path that has been blocked by a few planks of wood, you may also
notice some bombs to the left of the long hall doorway. Pretty obvious what to
do here - take one of the bombs and place it in front of the blocked path, then
set your weapon on fire by holding it up by on of the torches, then ignite the
bomb. The pathway will now be cleared.

 >ICO>  GRAVEYARD-----------------------------------------------------[ICY3J]--

 < EXPLORING THE AREA >

 Make sure you save your game here. Beyond the stairs leading downhill are two
terraces. On the bottom terrace, there is a doorway leading to the next area,
but it is locked. In the far corner on both sides of the door are two pressure
switches, there is also a box in-between the sets of stairs which leads down to
the lower terrace.

 < APPENDIX >

 For a diagram of this area, see Appendix v [ICY4Fi].

 < WHAT TO DO >

 When you run down the stairs in front of the save point, two portals will open
up on both sides of the stairs. Fight off the demons on the upper level of this
area as there are no idol doors to help you defeat them. Now run to the bottom
of the graveyard and place Yorda on either of the two pressure switches. Then
go and get the box found between the stairs and put it on the other pressure
switch - this will open the door in between them. You'll have to leave Yorda
behind for the first time, so now enter through the doorway.

 < EXPLORING THE AREA >

 There are two ladders here, one leading down into the lower level, while the
other ladder leads upwards. There are ledges, ladders and chains at the top of
the room. Also on the other side of the room you'll see some idol doors, though
they are out of reach.

 < WHAT TO DO >

 Climb up the ladder to the left of where you came in, then jump onto the chain
and climb it to reach the upper level of this area, now walk through the door
(don't take too long here, as you are in a different area from Yorda).

 < EXPLORING THE AREA >

 There's the second box! It's directly in front of Ico as he come out of the
door.

 < APPENDIX >

 For a diagram of this area, see Appendix v [ICY4Fii].

 < WHAT TO DO >

 Push the second box over the edge and down to the ground. As soon as the box
lands, you will encounter more shadowdemons. Jump down to the lower level
yourself, or use the ladder to the right if you don't want to get hurt, and
make sure you know where Yorda is, so you're ready to protect her. When the
shadowdemons have been defeated, place the box on the pressure switch which you
had previously put Yorda on - this will keep the door open permanently, so now
head back inside the castle with Yorda.

 Leave Yorda behind and climb the ladder to go back outside (to where you
found the second box), then look for the door hidden to the left of the screen,
it will lead you back to the same area where Yorda is, only to a higher level.

 Head around the path, until you come to a ledge, climb onto it and move to the
right. When you are directly below the ladder, jump up to grab onto it, then
climb to the very top. Hit the triangle button to make Ico do a spectacular
jump from the ladder to the chain - this will make part of the ground rise up.

 Bit of a problem here, the raised ground is too high to jump onto. Jump back
onto that chain and climb it until you are above the raised ground. Hold the
circle button to make Ico swing on the chain, and when he has made two
lunges forward, press the triangle button to jump onto the raised ground.

 When you've made it up, you and Yorda will once again be ambushed by
shadowdemons, so jump down and get close to Yorda (smack that demon if he has
already grabbed her). You'll be fighting a lot of demons in a confined area, so
you may get hit quite and a lot, and Yorda will often get kidnapped, but the
portal will always be close to you, so getting back to Yorda will be easy. If
Yorda does get taken into the portal, quickly jump and attack the shadowdemons
to make them fall straight to the ground, then rescue Yorda.

 When all the shadowdemons have fallen, jump back onto the chain, swing towards
the raised ground, then help Yorda climb up onto it. Now make your way towards
the idol doors.

 >ICO>  WINDMILL------------------------------------------------------[ICY3K]--

 < EXPLORING THE AREA >

 You may notice a windmill at the centre of this area - it's pretty large.
Anyway, there are many ledges on the windmill's structure that you can be climb
to get to the top of it.

 < WHAT TO DO >

 Make your way up the steps in front of the windmill and jump onto the ledge
above. Now move to the right and around to the side of the windmill, then make
three more jumps straight up to reach the halfway point. Make your way to the
other side of the windmill and look at the sails. Wait until one of the sails
is level with Ico and then run and jump forward, you should grab onto the next
sail coming up. Shimmy up to the right of the sail, then when the sail takes
you to the highest point, jump to land on the zenith of the windmill. Don't
worry if you fall at any point, as you'll most likely just land in the water
below.

 Move forward, jump over the gap and down the steps. You'll see a save point
here, but you cannot save the game without Yorda. Turn to the left and down
some more steps, then pass the idol doors. You'll eventually come across a
lever - Pull it to make a bridge move across to the area where Yorda is. Call
Yorda and help her across the bridge, then move on towards the idol doors (you
might want to turn right and head towards the save point first).

 >ICO>  SEWERS--------------------------------------------------------[ICY3L]--

 < EXPLORING THE AREA >

 First thing you will notice when you enter this area is the gold chain, and 
the upper level which it leads up to contains the idol doors, though Yorda
won't be able to climb it so you'll need to find an alternative route for her.
Also there is an unopened gate to the right of the chain - this leads to the
sewers.

 < APPENDIX >

 For a diagram of this area, see Appendix vi [ICY4G].

 < WHAT TO DO >

 Jump onto the chain, when you get about halfway up, you'll hear a sound which
you should now be very familiar with, that's right - shadowdemons. Jump off the
chain and protect Yorda. The portal is in between the chain and the sewers
gate. There are only two shadowdemons to defeat, so this should be done very
quickly.

 Climb up the chain, then turn right past the idol doors and down the stairs.
You'll now find yourself on a lawn of grass, below you are the sewers. There
are six manholes, but only the second from the left is open, so drop down it.
You'll see Yorda behind the closed gate, so now head the opposite direction and
you'll come to two pressure switches. Stand on the one to the right of the
camera, this will open the far gate - call Yorda. When she comes to you, place
her on the pressure switch to the left of the camera - this will open the gate
closest to you, now leave Yorda behind and run through it.

 Climb the thin pipe up to the stone terrain, then jump across the water to the
soil. Now head towards the second manhole (the one you had to jump down), stand
over the edge and hold R1. Yorda will now run to you and climb up to the area
above. Now make your way towards the idol doors, opposite the chain you had to
climb up, and move on towards the next area.

 >ICO>  THE STONE PILLAR----------------------------------------------[ICY3M]--

 < EXPLORING THE AREA >

 To the right of the camera is a lift. When you reach the upper level of this
area, you'll see a large lever, though it does seem a bit out of reach. To the
right of this lever you'll see that the barrier leading around the perimeter of
the area has broken. There is also a save point and a box to the left, though
these are also a bit out of reach. To the far end (opposite the save point)
you'll see the idol doors.

 < APPENDIX >

 For a diagram of this area, see Appendix vii [ICY4H].

 < WHAT TO DO >

 Enter the lift and pull the lever inside, this will take you to a higher area.
Now go past the lever and pass through the broken barrier. There are several
ledges that will take you around the perimeter of this area, here is how to get
across them:

 - Drop down two of the ledges, then shimmy to the left.
 - Jump up unto the ledge above.
 - Again shimmy to the left.
 - Drop down the two ledges until you reach the bottom.

 Now run around the perimeter until you come to some blocks, climb up them and
then you'll see some more ledges.

 - Jump up onto the bottom ledge.
 - shimmy to the left and jump up onto the middle ledge.
 - Jump up onto the top ledge.
 - shimmy to the right until you can climb back onto the surface.

 When you get to the top, push the box down to the area where Yorda is, then
jump down yourself. More shadowdemons will depart from their portal - two
demons and two spiders. When they have been defeated, push the box, and place
it beneath the large lever. Now climb onto the box and pull the lever to lower
a chain on the other side of the area. Now push the box back to where it had
previously fallen, then climb onto the box and onto the platform above, help
Yorda up as well. There is a save point here by the wall with the ledges.

 Up ahead, it's too far to jump, so you'll need to use the ledges to the right
of the save point to get across. Climb up onto the second ledge on the wall and
make your way to the other side of the area. When you touch down, shadowdemons
will appear below, but these ones cannot fly, so Yorda is safe where she is.

 Now head towards the beam holding the gold chain (the one you lowered with the
large lever). Begin to slide down it until you are level with the window, start
to swing on the chain then lunge forward through the window. When you reach the
ground, those shadowdemons will come after you. Yorda's not here so this really
is a pointless battle as there is no chance of getting a game over. Once
they've been defeated, go to the wall (opposite where you entered), you'll see
two windows, both with boxes blocking their path. Go up to one of these boxes
and push it through the window (it doesn't matter which one), then go through
the window yourself.

 You'll now find yourself back in the sewers section of the castle. Get a hold
of the box and push it towards the left of the stairs that go to the ajar idol
doors. Now place the box in the top left corner of the grass area so you can
reach the stone terrain above (make sure to leave a gap between the box and the
wall on the far left side, or you won't be able to make the jump). Jump up,
then follow the path around until you come to a chain - climb up it. Now run up
the stairs and back into the Stone Pillar area. Do not spend too long in this
area, as Yorda could get kidnapped.

 Climb the ladder to the left of the camera, then run across the ledge built
against the wall. When you come to the end of it, you'll see a chain and beyond
that is a lever, but before you go off to find out what the lever does, call
Yorda so that she is standing on the wooden part of the ground below (see
diagram - where it says "BRIDGE FOR YORDA"). Now use the chain to get to the
lever and pull it. Yorda will be taken to the other side of the area.

 A shadowdemon will now take advantage of the great distance between yourself
and Yorda, so quickly jump onto the chain and slide down to the ground. Head to
the portal to the left of the idol doors and pull Yorda out. Now take Yorda to
the idol doors to get rid of that irritating shadowdemon.

 You may realize that you've been in this next area before. Continue along the
path until you reach the next idol doors.

 >ICO>  OPENING THE EAST GATE-----------------------------------------[ICY3N]--

 < WHAT TO DO >

 No need to explore here. Ignore the ladder on the right of the screen (as it
leads to a locked door) and run along the rampart. You'll eventually come to
some idol doors.

 -----  EAST ARENA  -----

 < EXPLORING THE AREA >

 A short scene here will show you the area, including a close-up of a sword,
but it's stuck in the wall. You might be able to open this wall up at some
point later. There are two stairs on both sides of the room, and two doors on
each side of the closed wall - Only the door on the right is open for now.

 < APPENDIX >

 For a diagram of this area, see Appendix viii [ICY4I].

 < WHAT TO DO >

 Firstly, climb the ladder to the left of the screen and call Yorda up. Here,
a portal will open up and a shadowdemon will rise out of it. Defeat it and save
your game. To the wall on the opposite side of where you came in, there are two
doors on both sides of the wall, the left one is shut, so enter the right door
for now.

 -----  EAST IDOL STAIRS  -----

 < EXPLORING THE AREA >

 Look down the pit to the right of the ladder - there is a platform in front of
a ladder. There is a lever on the level above the ladder, and a closed wall at
the far end of the area, but both of these are out of reach.

 < WHAT TO DO >

 Climb down the ladder to the left of the door and then climb up to the round
platform in front of the ladder. When you bring Yorda up onto it, you'll find
that it is actually some kind of switch. Some stairs will rise up, leading up
to the closed wall. Some shadowdemons will attack here, fight close to the
portals so that you don't have to run all the way down the stairs if Yorda gets
kidnapped.

 When they've been defeated, go up the stairs and pull the lever on the left - 
this will rotate two orbs on the wall. You can now light these up, light your
weapon by holding it up by one of the torches, and set fire to both of the
orbs. The wall will now open itself up to you, climb through it and head
outdoors

 -----  EAST REFLECTOR  -----

 < EXPLORING THE AREA >

 There is a save point on the right of the screen. In the middle of this area
you'll see a reflector (you'll find out why it's called a reflector soon
enough). Other than that, there is a ladder on the other side of the opened
wall.

 < WHAT TO DO >

 Not much - climb the ladder to the left of the opened wall and re=enter the
East Idol Stairs area.

 -----  EAST IDOL STAIRS  -----

 < WHAT TO DO >

 Run to the end of the path until you see a lever, pull it, this will rotate
the orbs below the second closed wall. Light your cudgel from the torch to the
right of the lever, then drop down and run towards the orbs to open the second
wall. This will now release the sword on the other side of the wall. Make sure
you have Yorda with you, and go back to the East Arena.

 -----  EAST ARENA  -----

 < EXPLORING THE AREA >

 The sword is now laying on the floor in front of the opened wall. There don't
seem to be any traps or anything. Still, best to keep Yorda close to you...

 < WHAT TO DO >

 Pick up the sword, this will make a gate rise up around you, trapping you
inside this place. If Yorda's in a different area, then its most probably game
over. Look on both sides of the opened wall in front of you - you'll see two
ropes. Use your newly acquired weapon to cut the ropes, this will lower the
gate. Now go up the stairs to the left of the opened wall and jump and cut the
rope there, this will open a door down the side below. Enter it.

 -----  WATER SLIDE  -----

 < EXPLORING THE AREA >

 You'll see a river flowing downwards, so getting up it will be a struggle.
There are some ledges on the wall to the right of the camera, and there is also
a lever on a balcony at the very top of the area.

 < WHAT TO DO >

 Climbing the ledges is the only way up, so you'll have to leave Yorda behind
for now. Here is how to do it:

 - Start off by jumping onto the first ledge (climb up so that you're standing
   on it) and move to the right.
 - Jump up onto the ledge above, and then the ledge above that.
 - Shimmy to the left, then jump up to the two ledges above that.
 - Move across to the right, until you get past the first pillar, then jump
   onto the ledge above.
 - Move to the right to the second pillar, then drop down.
 - Again move to the right, to the small part of the ledge after the second
   pillar and drop down.
 - Shimmy to the far right and jump up to the two ledges above.
 - Make your way to the far right again and jump up.
 - Again move to the far right and drop down to the finish line.

 You'll now find yourself at the top of the water slide. Now follow the path
around (you'll see the reflector on the outside) until you come to a pressure
switch, stand on it, then enter the door to the upper level of the East Idol
Stairs.

 -----  EAST IDOL STAIRS  -----

 < EXPLORING THE AREA >

 There are two bridges being held up by two sets of ropes - cutting these ropes
could lower the bridge to make a path for yourself and Yorda later on.

 < WHAT TO DO >

 Follow the path, jump over the gap and continue up the stairs. You'll
eventually come across two ropes holding up a bridge, jump to cut the two
ropes. Now follow the path around to the other side of the room and cut the
ropes there. Move on towards the pressure switch for the door ahead.

 -----  WATER SLIDE  -----

 < WHAT TO DO >

 You'll now find yourself above the water slide. Pull the lever to stop the
water flowing down, then call Yorda up. There no need to go all the way around
to get back to Yorda, you can just jump over the railing in front of the lever.
Now take Yorda with you into the room where you put together the bridge.

 -----  EAST IDOL STAIRS  -----

 < WHAT TO DO >

 Go across the bridge and into the East Arena.

 -----  EAST ARENA  -----

 < EXPLORING THE AREA >

 Looking to the other side of the East Arena, there are some idol doors
guarding an area with a lever and an elevator, jumping all that distance might
be a bit too much. The lift will take you back down to the lower level of the
East Arena.

 < WHAT TO DO >

 Approach the edge of the platform (with Yorda) and a pathway will open itself
up to you. When you pass through the idol doors, turn left and pull the lever -
this will rotate the orbs down below. Now go to the right of the idol doors and
walk into the lift, it will automatically descend when you step on it.

 You should know what to do now - light the orbs. Put down your sword and pick
up a cudgel (you'll find one by the entrance to the East Arena), then go to the
orbs by the wall where the sword was lodged, and light your cudgel on fire. Now
go to the orbs by the entrance and light them both - congratulations on opening
the East Gate. You'll now be allowed to exit the area. Be sure to pick the
sword back up.

 >ICO>  COURTYARD-----------------------------------------------------[ICY3O]--

 < WHAT TO DO >

 When you come out of the East Arena, you'll see a portal open up, followed by
another ambush by shadowdemons. Run all the way around the rampart and fight
the shadowdemons by the portal - defeating them is now quick and easy with the
sword.

 Now climb the ladder to the right of the doorway to the courtyard and enter
the balcony above it. You'll see a sword on the right of the screen (pick it up
if you managed to leave your other sword behind), then pull the lever to the
right of it - this will lower one of the bridges in the courtyard. Also its
worth noting that Yorda will almost certainly get kidnapped if you don't bring
her up the ladder with you. Now enter the doorway to the right of the ladder.

 < EXPLORING THE AREA >

 The bridge has been lowered so you now have access to the Long Hall. To the
left of the Long Hall's entrance, you'll see a box in the corner, to the left
of the columns. Also take note of the rope, you can see it between the two
columns. The rope looks as though it can be lowered to the open window in the
courtyard below.

 < APPENDIX >

 For a diagram of this area, see Appendix ix [ICY4J].

 < WHAT TO DO >

 Make your way across the bridge, and turn left, and ignore the Long Hall's
entrance for now. Continue on until you see a box in the corner, with a rope
between the two columns. Pull the box and place it just to the left of the
nearest column. Climb onto the box, then jump up onto the left column, and jump
towards the rope and swing your sword to cut it. Now head towards the Long
Hall.

 Nothing new here. Run around the interior of the area until you get to the
opening of the bridge, expect an ambush by some shadowdemons as well. If you're
going to fight them off, it's best to stay near the portal by the idol doors
(the ones you opened earlier). Now go to the ground level of the courtyard.

 Head to the west corner of the courtyard, and jump onto the rope (the one you
lowered from above). Climb up the rope, you'll see two windows that you will be
able to jump through, so lunge yourself towards the upper window. Next run
across to the right and through the door. 

 You'll see a box here, push it over the edge, and jump down (or use the
ladder), then push the box out of the bottom window. Now using the box, help
Yorda through the window, then run up the stairs and through the idol doors.

 >ICO>  WATERFALL-----------------------------------------------------[ICY3P]--

 < EXPLORING THE AREA >

 To the left there are two bridges, one above the other. The top one leads to a
gate which is locked, though there is a ladder if you follow the ledge to the
right. To the right of the second bridge is a save point, though there is no
access for Yorda to it just yet, while to the left there is a chain that goes
right to the bottom of the area. Also at the bottom, behind the waterfall,
you'll find the idol doors, though again, there is no access for Yorda.

 < WHAT TO DO >

 Turn left and go across the bridge, you'll then come to a locked gate. Leave
Yorda here and turn right towards the ladder, then climb it. Now run along the
ledge to the left and jump out of the large window and into the outside.

 Now turn left of the screen, here you'll see a chain, jump onto it, then swing
towards the bridge. Now climb down the ladder on the opposite side of the
bridge and go to the box leaning over the edge. Push it down, then jump down
yourself. Now go to the lift to the right and pull the lever to go up. Now head
along to the right. Here, you'll see Yorda on the other side of the gate, and
to the right of her is a lever - pull it.

 Now head back to the lift with Yorda and descend. Help Yorda climb up the box
and onto the grass, then climb the ladder to the bridge. Call Yorda, then make
your way towards the second ladder. Same again - climb it and call Yorda, now
move onto the pressure switch to open the door. Make your way across the bridge
and into a chamber.

 < EXPLORING THE AREA >

 This chamber features an upper level and a lower level, plus four platforms
above. Just to the right of the stairs leading downwards is a wooden gate, but
its locked. Opposite the gate is a ladder that will take you to the first
platform, and a railing that will take you all the way around the area. For
those playing the PAL version, see Chapter Six of this guide.

 < APPENDIX >

 For a diagram of this area, see Appendix x [ICY4K]

 < SIDE QUEST >

 You can get an even more powerful weapon than your sword in this area, see
Chapter Five to find out how.

 < WHAT TO DO >

 Go straight down the stairs and climb up the ladder opposite the wooden gate,
then jump up and grab onto the railing and shimmy to the left, until you come
to the second platform. Continue this until you reach the fourth platform, then
climb out of the window and down the ladder.

 < EXPLORING THE AREA >

 Look to the left of the staircase, you'll see a lever. There is a box just
beside the river, which flows down towards the idol doors. There are some
ledges that could be used to cross to the other side of the river and you may
also notice a ladder to the right of the opening.

 < WHAT TO DO >

 Pull the lever to the right of the tree, this will open the wooden gate, so
you can now get Yorda out of the chamber. Now go to the box by the river and 
push it into the water, then watch it disappear down the waterfall. Now go to
the wall (in the direction where the water is flowing), and jump onto the
lowest ledge, and keep jumping up until you reach the ledge that moves right
across the river. Go to the tree, then continue along the grass until you reach
a ladder, climb it and then turn the wheel counter-clockwise to stop the water
flowing.

 Take Yorda's hand and run into the gorge, then head towards where the
waterfall once was.

 Turn left and head down the stairs, then climb over the barrier and across the
suspension bridge. There is a save point to the left of the bridge if you want
to sit down for a while. Make your way to the right of the suspension bridge
and go down the stairs. Right to the bottom of the area, you'll rediscover the
box, as well as a few shadowdemons - They'll be two portals on both sides of
the box. Defeat the three shadowdemons and push the box towards the platform,
then help Yorda up towards the idol doors.

 >ICO>  GONDOLA-------------------------------------------------------[ICY3Q]--

 < EXPLORING THE AREA >

 Just a path leading over the rocks and the planks of wood. There are also a
few watermills down below.

 < WHAT TO DO >

 Make your way across the pebbly-water area until you reach a ladder, then make
your way across the planks of wood. There is also a hollowed space in which
you'll need to help Yorda jump over.

 Continue forward through the balcony and on to a lift, pull the lever and it
will take you to the lower level.

 < EXPLORING THE AREA >

 Save your game - just next to the lift. If you follow the path to the right of
the lift, you'll see a raised bridge, it cannot be accessed by yourself or
Yorda. There are also a few interesting things above the path - there is a
trolley laying on some rails, looks as though it could be moved.

 < APPENDIX >

 For a diagram of this area, see Appendix xi [ICY4L]

 < WHAT TO DO >

 Run down the pathway to the right of the save point, you'll eventually come
across a raised bridge. Look on the wall opposite the bridge and you'll see a
pipe that you can climb. When you reach the top you'll see railway tracks with
a trolley on top of them. Push the trolley in the direction of the raised
bridge until it comes to a halt, then climb it by the ladder on the side, and
jump onto the platform to the right of the trolley. You'll see a lever here,
pull it to lower the bridge.

 When you bring Yorda down the steps towards the bridge, shadowdemons will
attack. There'll be three portals, one by the lift, one to the right of the
pipe, and the last one right across the bridge. There will be eight
shadowdemons in total, I'd recommend staying near the portal by the lift where
you can fight them off one by one (since most of them get stuck behind the
walls). Once they've been taken care of, make your way across the bridge and up
the stairs, then head back onto the rocky terrain.

 Make your way along the rocks and water, until you get back to the outside of
the castle. Drop down onto the bricks, then make your way to the right - up the
stairs and into a lift, turn the wheel counter-clockwise to ascend.

 >ICO>  WATER TOWER---------------------------------------------------[ICY3R]--

 < EXPLORING THE AREA >

 It doesn't seem as though there is much to see here, but there are a few
things to point out. Look to the left from the lift, over the two gaps, and
you'll see a raised bridge, behind it is a chain. Look down to the left of the
bridge, and you'll see a rope. It's also worth noting the large water tower to
the right of the bridge, and can you see the idol doors, they're pretty far
away.

 < WHAT TO DO >

 Just to the left of the lift (on the inside) is a save point. Follow the path
forward and jump over the gap. You'll then come to a second space in the path,
but it's too far to jump, though there is a bridge that looks as though it can
be lowered. For now, drop down to the left of the wooden planks, then jump onto
the rope and shimmy towards the stone wall. Jump up the ledges and make your
way towards the raised bridge.

 From the bridge turn right and you'll see a ladder going down, climb down it,
then jump onto the planks below. Now make your way up the ledges. When you get
to the top, jump over the hollowed space and then slide down the chain. Turn
Ico so that he's facing towards the bridge, then swing off the chain and throw
your body onto the raised bridge, bringing it down. You can now get Yorda
across the bridge.

 < EXPLORING THE AREA >

 Now that you're a bit further into the area, you should be able to see the
idol doors if you turn the camera to the left, though they are still well out
of reach.

 < WHAT TO DO >

 Now make your way across the path to an area where you drop down (there should
be a torch here). If you continue down the path, you'll come to a magazine area
with cudgels and bombs. Put down your sword, pick up a cudgel, and also pick up
one of the bombs, then head towards the area facing the water tower.

 Your aim here is to destroy that water tower, so you'll need to light the
bomb by using the torch, then throw it towards the tower. This is made slightly
difficult by the fact that you need to light the bomb quickly as it will
detonate fast, and there is a strong wind blowing, putting out the fire on your
weapon very quickly. When you throw the bomb, try to make it land in the ground
around the water tower, inside the railings. When the water tower has
collapsed, it will form a new pathway.

 Now head across the planks and onto the new path. Climb the chain to the left
of the screen. When you reach the platform above, turn right and you'll see a
box on Ico's left, push it down to where you can see the idol doors.

 Now climb down the ladder (it's opposite the chain), then push the box to the
far wall to the right of the idol doors. Use the box to help yourself up onto
the wall and pull the lever, a chain will now appear next to the beams above.
Head back up the ladder and to the end of the platform, then jump onto the
chain. Swing to the other side where you'll see a large wheel, and push it
counter-clockwise - this will create a path for Yorda to get to the idol doors.

 Go back and slide down the chain to where Yorda is. When you jump onto the
box, shadowdemons will attack (it's been awhile). You have two options here -
you can jump back onto the stone surface and fight off the demons, or you can
try to get Yorda across the box and to the idol doors.

 When that's done, go though the idol doors and you'll find yourself in a
familiar looking area. Follow the path around until you get to the next idol
doors.

 >ICO>  OPENING THE WEST GATE-----------------------------------------[ICY3S]--

 < WHAT TO DO >

 Same as before (on the east gate), just run around the rampart until you get
to the West Arena.

 -----  WEST ARENA  -----

 < EXPLORING THE AREA >

 This entire area is very similar to the East Arena, except everything is in
reverse. Directly in front of the entrance is a closed wall (but no weapon
lodged into it this time) and there are two orbs below the closed wall. There
are two stairs on both sides of the area, you will be able to cut the ropes at
the top of both staircases.

 < WHAT TO DO >

 Climb up the ladder to the right, then call Yorda. Run to the stairs on both
sides of the room to cut the ropes, this will reveal two doorways. For now,
head into the doorway on the left (from the entrance).

 -----  WEST IDOL STAIRS  -----

 < EXPLORING THE AREA >

 Again, this place looks very much the same as the east gate. You'll see a
lever on the platform above the save point - you can use a ladder to get up to
it. The entrance to the reflector is a bit out of reach, but bringing Yorda
onto the platform in front of the ladder should sort out that problem.

 < WHAT TO DO >

 Climb the ladder in front of the save point (the one that goes up), and pull
the lever  at the top - this will rotate the orbs by the wall on the left. Now
pick up a cudgel (there's one to the left of the save point) and light it by
the torch, then light the orbs to open the wall - the one closest to the save
point.

 Now climb down the second ladder towards the pressure switch, then help Yorda
onto it, and this will raise the stairs to the unopened wall ahead. Go to the
top of the stairs, and pull the lever to the right of the torches to rotate the
orbs to the third wall, then light your cudgel and set fire to the orbs to open
the wall. 

 As soon as the wall to the outside as been opened, shadowdemons will once
again attack - eight in total. At this point you will have a cudgel as your
weapon making the battle a little more difficult. You can run back to the save
point to get your sword, though be quick, as those demons will be straight onto
Yorda. Once they have been defeated, run up the stairs to the third wall and
enter the reflector area.

 -----  WEST REFLECTOR  -----

 < EXPLORING THE AREA >

 Something you may notice when you enter this area is that the reflector is not
facing the right direction. There is also a ladder to the right of the screen.

 < WHAT TO DO >

 Run up to the reflector and push it counter-clockwise, until it fixes into
place (facing the opened walls). Now bring Yorda with you up the ladder and
though the door which takes you into the upper part of the West Idol Stairs
area. Yorda may wonder around the ladder, seeming to be a little confused, so
just keep calling her until she climbs up.

 -----  WEST IDOL STAIRS  -----

 < WHAT TO DO >

 Jump onto the chain and climb to the upper platform. When you get to the top,
you'll notice a doorway that has been covered over with planks of wood. For
now, run to the right and jump over the gap, then continue up the stairs and
cut the ropes to make one half of the bridge fall in place. Now run to the
second set of ropes and cut them to complete the bridge. To the right of the
ropes is a pressure switch, stand on it, then go though the door to the water
slide.

 -----  WATER SLIDE  -----

 < WHAT TO DO >

 Just like in the East Arena, there is a lever that will stop the flow of
water. Pull the lever then re-enter the West Idol Stairs area.

 -----  WEST IDOL STAIRS  -----

 < WHAT TO DO >

 Now run back down the stairs and across the bridge, it will take you to the
upper level of the West Arena.

 When you get there, on the right hand side there are five bombs, pick one of
them up and head back across the bridge. Go to the blocked doorway, and set the
bomb down in front of the planks of wood. You now need a cudgel and some fire,
you'll find a torch to the right of the doorway, then up the stairs beyond that
is a cudgel. Now ignite the bomb to create a doorway for Yorda. Now slide down
the chain and jump to get to Yorda, then take her to the lower part of the West
Arena.

 -----  WEST ARENA  -----

 < WHAT TO DO >

 When you enter the West Arena, you'll be ambushed by shadowdemons (and I'm
glad to say, for the very last time). Their portal is in front of the opened
wall. When they've been taken care of, move on to the water slide - the
entrance is to the right of where you first entered this area.

 -----  WATER SLIDE  -----

 < WHAT TO DO >

 Run up the slope, then through the doorway you had to blow open, then run
across the bridge into the upper level of the West Arena.

 -----  WEST ARENA  -----

 < EXPLORING THE AREA >

 Same thing as before, the idol doors are much too far away to reach. Wonder if
another path will open up and you take Yorda to the edge of the platform.

 < WHAT TO DO >

 It works! Just like before, a path will open itself up to you, so you can now
reach the idol doors. When you've passed through them, turn to the right and
pull the lever, then to the left of the idol doors is a lift - use it to get
down to the ground level.

 Now go to the orbs on the opposite side of the room and light your cudgel,
then go and light the orbs below the first wall - this will open the West Gate.
Now for the second time - Escape!

 >ICO>  ESCAPE (Pt. II)-----------------------------------------------[ICY3T]--

 < WHAT TO DO >

 Run across the battlement, then climb up the ladder just before the doorway to
the courtyard. Now pull the laver in the area above the ladder, but as before,
Yorda will get kidnapped if you leave her at the bottom of the ladder.

 Enter the courtyard and run across the bridge, and into the long hall. Make
your way to the lower part of the courtyard and on towards the main gate.

 Make sure you save here, as it's the very last save point in the game. Once
that is done, take Yorda to the main gate. When it's open, run along the
bridge. Yorda will keep letting go of your hand here, so keep going back for
her. When you are about halfway across the bridge, it will begin to part with
yourself on one side, and Yorda on the other. Your only option is to jump
across the parting bridge, and grab onto Yorda's hand...

 >ICO>  THE RESCUE----------------------------------------------------[ICY3U]--

 < EXPLORING THE AREA >

 No way is Ico leaving this castle without Yorda! You'll now find yourself on a
cage suspended from the cliffs above. If you look to the left, you'll see that
there are many of these cages.

 < WHAT TO DO >

 These cages are moving very slowly back and forth. You'll need to time your
jumps, so that when the cage moves slightly towards the next one, you'll be
able to make the jump. Don't worry if you fall to your death, as you'll just
restart on the first cage. When you reach the rocks, make your way towards the
next area.

 < EXPLORING THE AREA >

 A scene will show you lots of waterfalls and watermills in this area. In front
of you is a lever with a box to the right of it. There is also another lever on
the opposite side, over the water. You'll need to raise the gate above the
water to progress further.

 < WHAT TO DO >

 Go to the box and push it into the water, and then pull the lever - this will
lower a chain, beyond the closed gate. Now jump into the water and pull the box
towards the ladder on the opposite side, climb onto the box then jump and grab
onto the ladder. At the top you'll find another lever - pull it to open the
gate. Jump back into the water, then pull the box past the open gate and into
the wider area of water.

 < EXPLORING THE AREA >

 The chain you lowered is directly in front of the waterfall, it leads to a
platform high above. There is also a pipe you could climb to the right of the
screen, however, this will just break when you get near the top of it.

 < WHAT TO DO >

 Swim towards the chain, pulling the box behind you. Now climb onto the box and
jump to grab onto the chain. When you get to the platform above, push the
trolley across the rails - this will start turning all the gearwheels in the
area.

 Slide back down the chain (or jump into the water...) and swim to the right of
the opened gate, then move onto the surface. In front of you is a gearwheel
turning clockwise, jump and grab onto one of it's bars and let it take you to
the very top, then drop down onto the metal platform. Now run and jump onto the
ledge on the opposite side and then jump to grab onto the pipe above that.
Shimmy to the right - the pipe is broken about halfway across, but you don't
really have to do anything, as Ico will just drop down onto the pipe below.
When you reach the end of the pipe, drop down onto the platform.

 Again drop down onto the pipe below and walk (hold circle), then jump onto the
pipe above and shimmy to the right, around the cylinder until you reach the
other side. Let go and climb the vertical pipe to the very top - the camera
will zoom out, showing you a chain, jump onto it. Beyond the first chain is a
second chain, swing onto it, and then swing again to reach the next platform.

 Once again have the gearwheel take you up to the scaffolding above, now follow
the path around until you reach two flat-laying gearwheels. Jump onto the first
one (try to stand on the very edge of the scaffold), then jump onto the second
gearwheel. Down below you'll see a rotating cylinder, jump onto it and quickly
run across it, then jump onto the metal platform. Now follow the path through
to the caves.

 < EXPLORING THE AREA >

 Lots of cliffs and ridges here, you'll need to find a way to get to those two
large pipes.

 < WHAT TO DO >

 Follow the path around until you reach the very edge, then jump over the gap,
and continue forward until you come to a ledge on the side of the cliff. Jump
up and shimmy to the left, then drop down to the ledge below then shimmy again
to the left around the perimeter, and drop down to the surface. Again jump over
the gap and then jump onto the ledge above. Make your way to the left and drop
down to the two large pipes. Now run across them and into the next area.

 < EXPLORING THE AREA >

 You've been here before - this was the very beginning of the game when the
three horsemen brought Ico to the castle. You'll need to find a way to get to
those idol doors at the bottom, though opening them without Yorda might be a
problem.

 < WHAT TO DO >

 When the two large pipes come to an end, there will be a chain to the left.
Climb down it, then swing onto the tower in the centre of the area. Go
counter-clockwise around the tower, across the bridge and then turn left.
You'll then come to a second bridge above you, climb onto it and then pull the
trolley away from the tower (there is a chain underneath it). Now jump onto the
chain from below the bridge. Lower yourself down the chain, and swing onto the
ledge around the interior of the area. Ignore the ladder closest to you and run
to the left, jumping over two gaps along the way. Climb down the second ladder
(it appears a little broken) and you'll see a large gap between the wall and
the tower's half-ruined bridge, so you'll need to be careful in making the
jump. Once you've made it, climb down the ladder to the right of the screen and
you'll see the idol doors.

 Go through the doorway opposite the idol doors, go up the slope to the left of
the boat, and follow the path up until you find a very large sword - the same
one the horseman had in the intro. Now go back to the idol doors, which will
open now that you have the sword. then go into the lift and pull the lever to
ascend to the tombs.

 >ICO>  THE TOMBS-----------------------------------------------------[ICY3V]--

 < EXPLORING THE AREA >

 Yep, this is where it all began, and where it shall end. The main thing to
notice here are the events that are occurring up the stairs on the far end of
the area - where a group of shadowdemons are performing some sort of ritual
around a petrified Yorda.

 < WHAT TO DO >

 You can go up the stairs either to the left or right. Make your way towards
the far end of the area and on towards the shadowdemons. You'll alert the
demons when you get close to them and they'll start to attack in a mass of
numbers. Nothing to worry about though, as they seem to be afraid of you, they
will come towards you, then back away without attacking. It only takes one hit
to strike them down, and there are 53 of them to my count.

 When they have all been defeated, the stairs at the far end will rise up,
giving you access to the idol doors up ahead. Say goodbye to Yorda for now, and
go and meet the Queen.

 >ICO>  THE FINAL BATTLE----------------------------------------------[ICY3W]--

 < EXPLORING THE AREA >

 You are now in the Queen's chamber, where there is nothing but a throne and
two columns. So where could the Queen be?

 < WHAT TO DO >

 Run up to the throne, then turn back towards the columns. The Queen will now
reveal herself. Walk towards her.

 < APPENDIX >

 For a diagram of this area, see Appendix xii [ICY4M].

 < HOW TO DEFEAT THE QUEEN >

 Defeating her is easy. Basically you are invincible when you're holding the
sword and vulnerable when unarmed. When you strike her with the sword, you will
lose grip of it and it'll fly off somewhere, at this point you should take 
cover from her attacks behind one of the columns. Next use the right analogue
stick to search for the sword. Once it has been found, wait until the Queen's
current attack has gone past the column, then run over to it and pick it up so
that you can attack her once again. Keep repeating this to beat her.

 Here is a guide on where to find the sword:

 1. It'll be right next to you when Ico gets back up.
 2. In front of the stairs, to the right of the right column.
 3. To the left of the left column.
 4. On the stairs to the left.
 5. Lodged into the wall to the left.
 6. A long way behind the right column. Best thing to do is to stand a little
    behind the right column (to the point where the Queen's attacks are only
    just unable to hit you) and then run after the sword straight after she
    makes one of her strikes.

  CONGRATULATIONS ON COMPLETING ICO. ENJOY THE ENDING.



-------------------------------------------------------------------------------
-------------------------------  CHAPTER FOUR  --------------------------------
>ICO>  APPENDIXES ----------------------------------------------------[ICY4A]--

 This chapter shows the diagrams to many of the areas in the game. All of these
diagrams are shown from a bird's eye view. The bookmarks are the links from the
walkthrough.


~~~~~~~~~~~~~~~~~~
THE OLD BRIDGE:
Appendix i [ICY4B]
~~~~~~~~~~~~~~~~~~

       _____              COLUMNS                    _____
      | S.P |_   _   _   _  \_     _   _   _   _   _|     |
      |     |_|_|_|_|_|_|_|_|_|___|_|_|_|_|_|_|_|_|_|     |
ENTER_|                                                  *|
FROM-_                          X                       >*|
HERE  |      _______________________________________     *|
      |     |_| |_| |_| |_| |_|   |_| |_| |_| |_| |_|     |
      |_____|                                       |_____|


          KEY:
          S.P - SAVE POINT
          X - BRIDGE WILL BREAK HERE
          > - PRESSURE SWITCH
          * - IDOL DOORS

 
~~~~~~~~~~~~~~~~~~~
SMALL CHAMBER:
Appendix ii [ICY4C]
~~~~~~~~~~~~~~~~~~~

            _______________
           /    |      |   \
          /     |      | X  \
         /      |      |     \
        /       |  +   |      \
ENTER  _|       |      |      |
FROM - _        |______|      |
HERE    |       |      |      |
         \      |______|    / /
          \     |      |   /-/---STAIRS WILL
           \____|______|__/ /     RISE HERE
            \______________/


          KEY:
          + - BOX (PRESSURE SWITCH BELOW IT)
          X - PORTAL


~~~~~~~~~~~~~~~~~~~~
LARGE CHAMBER:
Appendix iii [ICY4D]
~~~~~~~~~~~~~~~~~~~~

        ________________________
       |>                       |        
       |                        |
       |                        |   KEY:
       |_____                   |   # - LOCKED GATE
       |     |                  |   > - LEVER
       |     |                  |   . - CHAIN
       |_###_|                  |   + - BOX
       |     |__________________|   X - PORTAL
       |    /|     ||     ||    | 
       |   / |     ||     ||    |
       |  /  |_____||_____||____|_____
       | /   |                  |     |
       |/    |                  |_    |
       /     |              X   |_|   |
      /|     |                . |     |
 JUMP  |     |                  |_    |
 DOWN  |     |                  |_|   |_
 HERE  |     |                  |  +   _- TO NEXT AREA
       |_   _|__________________|_____|
         | |
          |
        ENTER
      FROM HERE


~~~~~~~~~~~~~~~~~~~
THE LONG HALL:
Appendix iv [ICY4E]
~~~~~~~~~~~~~~~~~~~
                                MIDDLE LEVEL
                   CREVICE             /
    __________________|_______________/______
   |  ________________|____________________  |
   | |             \  |  \                 | |   LOWER
   | | X           /  |  / #            ---|-|---LEVEL
   | |__           \     \                 | |
   | |  |     _____/_____/_________________| |
   | |* |                                    |____
   | |*Z|       BRIDGE     <                Z  ooo|
   | |* |     _____________________________  |    |
   | |__|          \     \                 | |    |
   | |             /     /                 | |  \
   | |             \     \                 | |  ENTER FROM
   | |_____________/_____/_________________| |     HERE
   |_________________________________________|


        KEY:
        o - BOMBS
        < - SET BOMB HERE (BELOW THE BRIDGE)
        # - CANDLES (ON CHANDELIER)
        X - PORTAL (APPEARS AFTER BRIDGE IS DESTROYED)
        Z - PORTALS (APPEAR AFTER EAST GATE IS OPENED)
        * - IDOL DOORS


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GRAVEYARD:
Appendix v [ICY4Fi] or [ICY4Fii]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   ____________________________
                         S.P| X|       
   __________       X       |  |
          | X|==============|  |
          |  |==============|  |    KEY:
          |  |==============|  |    S.P - SAVE POINT
          |                    |    > - PRESSURE SWITCHES
          |   ______________   |    + - BOX
          |==|     +        |==|    X - PORTALS
          |==|              |==|    = - STAIRS
          |==|              |==|
          |                   X|
          |                    |
          |>_______   ________>|
                   | |

 NOTE: When you first enter this area, only the top-left, top and top-right
portals will be active. When you return to this area later on, only the top 
(centre) and bottom-right portals will be active.


~~~~~~~~~~~~~~~~~~~
THE SEWERS:
Appendix vi [ICY4G]
~~~~~~~~~~~~~~~~~~~

          TO
     STONE PILLAR
          |        SEWERS (UNDERGROUND)
        _| |____________\__________________
       | ***             \    |      |     |
       |     ___         _\___|      |     |
   ____|    |___|       |+ \  |      |     |
  |    |    | X |_______|_____|      |     |
  |    |____|   |             |      |     |
  |      .      # 8 O 8 8 8 8 #     >|     |
  |             |_____________|      |     |
  |             |       |     |      |     |
  |             |       |+____|      |     |
  |             |             |      |     |
  |_____________|_____________|______|_____|

     KEY:
     . - CHAIN
     * - IDOL DOORS
     X - PORTAL
     O - MANHOLE (OPEN)
     8 - MANHOLE (CLOSED)
     + - PRESSURE SWITCHES (SEWERS BELOW)
     # - GATES (TO SEWERS BELOW)
     > - PIPE


~~~~~~~~~~~~~~~~~~~~
THE STONE PILLAR:
Appendix vii [ICY4H]
~~~~~~~~~~~~~~~~~~~~


             CLIMB LEDGES HERE
    ___________<------------________
   |            |         |        S|
   |            |         |        .|     ENTER HERE
   |            |     ____|__      P|      FROM LIFT
   |*           |    |       |      |         |
   |*           |    |       |     +|________| |_
   |     _      |    |       |      |            |
   |    | |     |    |       |      |            |
   |____| |_____|    |___/___|______|            |
        | |             /           |X           |
        |.|            /            |            |
                    BRIDGE          |           >|
                  FOR YORDA         |____________|
                                    <------------
                                     CLIMB LEDGES
                                   AROUND PERIMETER
      KEY:
      S.P - SAVE POINT
      > - LEVER
      + - BOX
      X - PORTAL
      . - CHAIN
      * - IDOL DOORS


~~~~~~~~~~~~~~~~~~~~~
EAST ARENA:
Appendix viii [ICY4I]
~~~~~~~~~~~~~~~~~~~~~

           _______________________
          |    STAIRS             \
          |______________        S \
    TO   _|                       P \
   WEST -_ __________                \
   IDOL   |=         \             X  \
  STAIRS  |           \               |
          O            \____________  |
          |            #      ^     | |_ ENTER
          |>           #            |  _-FROM
          |            #____________| |  HERE
          O            /              |
          |           /               |
          |=_________/                /
    TO   _|                          /
  WATER -_#______________           /
  SLIDE   |    STAIRS              /
          |=______________________/


      KEY:
      SP - SAVE POINT
      X - PORTAL
      ^ - LADDER
      # - GATES
      = - ROPES
      > - SWORD (LODGED INTO THE WALL)
      O - ORBS


~~~~~~~~~~~~~~~~~~~~
ABOVE THE COURTYARD:
Appendix ix [ICY4J]
~~~~~~~~~~~~~~~~~~~~
                                TO 
       ____                STONE PILLAR      
      |    |                    |
      |    |                   | |____
      |    |                   |      |
      |     \__________________|      |
      |                              *|_
      |            BRIDGE              _-TO EAST ARENA
      |      __________________      *|
      |     /                  |      |
 TO  _|    |                   |______|
LONG_      |
HALL _     |
      |    |
      |O   |             KEY:
      |======            * - IDOL DOORS (OPENED)
      |    |             O - COLUMN
      |O   |             = - ROPE
      |    |             + - BOX
      |+___|


~~~~~~~~~~~~~~~~~~~~~~
WATERFALL (PLATFORMS):
Appendix x [ICY4K]
~~~~~~~~~~~~~~~~~~~~~~

   _________________________
  |                         |
  |_____               _____|
  |_____|_____________|_____|
  | 3   |             |  2  |    KEY:
  |____ |             | ____|    > - LADDER
  |____||             ||____|
  |    |               |    |
  |    |               |    |    NOTE: This diagram shows the platforms in
  |    |               |    |          this area, they are numbered 1-4, which
  |    |               |    |          is the order in which you have to climb
  |    |               |____|          them. The railings to get to each
  |    |              ||____|          platform are also shown.
  |    |              |     |
  |    |             >|  1  |          Also, the PAL version of ICO is a little
  |____|              |_____|          different in this area of the game.
  |    ||                   |
  | 4  ||                   |
  |____||___________________|


~~~~~~~~~~~~~~~~~~~
GONDOLA:
Appendix xi [ICY4L]
~~~~~~~~~~~~~~~~~~~
                              _____
                             |     |
                             |  X  |
           __________________|     |
   _______|                  |     |     JUMP TO
  |      S|    =T=========   |<    |----->LEVER
  |      P|__________________|     |_
  |                                  _TOWARDS
  |        __________________________ BRIDGE
  |       X  |
  |L_________|

     KEY:
     SP - SAVE POINT
     L - LIFT
     X - PORTALS
     < - PIPE (ON WALL)
     T - TROLLEY
     = - RAILS


~~~~~~~~~~~~~~~~~~~~
QUEEN'S ROOM:
Appendix xii [ICY4M]
~~~~~~~~~~~~~~~~~~~~

           _____________
          /  ____Q____  \
         / 4/         \  \
        /  /          2\  \
        |                 |        KEY:
        |5                |        Q - QUEEN
        |                 |        + - COLUMNS
        \3    +     +     /
         \               /
          \             /
           |           |
           |           |
           |           |
           |     1  6  |
           |           |
           |           |


 NOTE: The numbers shown in this diagram represent where you'll find the sword
after you have struck the Queen, and the order in which you'll find it.



-------------------------------------------------------------------------------
-------------------------------  CHAPTER FIVE  --------------------------------
>ICO>  SIDE QUESTS ---------------------------------------------------[ICY5A]--

 If you want, you can get an even more powerful weapon than a sword. This
weapon not only looks better then a sword, it can also knock down a
shadowdemon in just 3 hits. This is of course ICO's infamous side-quest - the
Mace.

>ICO>  THE MACE ------------------------------------------------------[ICY5B]--

 < WHERE TO FIND IT >

 The side-quest is in the waterfall part of the castle, or more specifically,
in that small chamber where you had to make your way up onto the platforms and
use the railing to get all the way around to the window.

 < WHAT TO DO >

 As you come out of the large wooden gate from the small chamber, you'll see a
tree to the left of the large lever - if you keep hitting this tree, a small
grey orb will fall from it. Pick up the orb and take it into the small chamber.

 < THE SECRET AREA >

 The lower part of the small chamber is made up of two terraces. If you look at
to the wall on the lower terrace, between the two stairs, you'll see that the
centre is a different colour.

 < WHAT TO DO >

 You can push the wall in by using the circle button, this will give you access
to the secret area. Bring Yorda with you, as you will need her. Move down the
stairs, and then stand on the circle in the centre of the room - this will make
a box appear on the stairs in front of the circle.

 Your aim here is to successfully throw the orb into the box. Pick up the orb,
then stand to the far left or far right of the box, then quickly run and throw
the orb into the box. When you've finally done it, a mace will fly through the
window and land on the circle in the centre of the room.

 Pick up the mace and go see if those shadowdemons are brave enough to take
you on now.


>ICO>  THE LIGHT-SABRE -----------------------------------------------[ICY5C]--

 Yes, a light-sabre. While not officially called a light-sabre, it certainly
does look like the weapon Luke Skywalker wielded in Star Wars. Only those
playing the PAL version of ICO will be able obtain this weapon. You'll find
this weapon in the same place where you found the mace, but you need to have
already completed the game in order to find this weapon.

So first of all, finish the game then save it, and start a new game on the same
save file. When you get up to the small chamber where you found the mace, just
do the same as before - get the grey orb by hitting the tree, then push in the
wall in-between the stairs, take Yorda into the circle below and throw the orb
into the box.

The light-sabre is an awesome weapon, it can kill a shadowdemon in just a
single hit, and it'll grow to three times its normal size when you hold on to
Yorda's hand while it is equipped.



-------------------------------------------------------------------------------
--------------------------------  CHAPTER SIX  --------------------------------
>ICO>  PAL CHANGES ---------------------------------------------------[ICY6A]--

 There are many differences between the NTSC (US) and PAL (Europe) versions of
this game. I originally played the NTSC version of ICO, and so that was the
version that I wrote the walkthrough for. However, I have been sent a few
e-mails from people who claim they're unsure of what to do (I'm referring to
the waterfall part of the game here) because of the differences between the two
versions. I have decided to create this new chapter in order to reveal some of
the key changes in the PAL version of ICO.

 < CONTROLS >

 There is a minor difference in the controls of this game, in the NTSC version
of ICO, you just simply press the R1 button to hold Yorda's hand while standing
next to her. But in the PAL version, you have to hold the R1 button to hold
Yorda's hand, and let go of the R1 button to release her. However this can be
changed back to the NTSC settings, by going to Options in the menu, and
selecting Hold Type B.

 < SHADOWDEMONS >

 The enemies behave slightly differently in the PAL version of ICO. For one
thing, they are able to plunge themselves into the ground to evade your
attacks, which makes battles slightly more difficult. Another way in which they
can evade your attacks is by jumping over you when you approach them, something
which I don't remember seeing in the NTSC version. Also the portals are often
found in different places.

 < LARGE CHAMBER >

 I mentioned in the Large Chamber part of the walkthrough that the lever which
you need to pull in order to open the door for Yorda is opposite the stairs
from the blocked doorway. However in the PAL version you'll just find a save
point there. The level can be found next to the box on the platform. Just climb
the chain to get to the lever and pull it, after which you'll be ambushed by
shadowdemons, so quickly climb back down the chain and get back to Yorda as
quick as you can.

 Also since there is a save point opposite the stairs, you'll also find that
there is no save point on the roof of this same building, in between the watch
tower and the far wall.

 < WATERFALL AREA >

 A major change in the PAL version of the game. In the area where you had to
use the railings to climb around the room, to get to the open window. Only in
the PAL version, the third railing has been broken, meaning that you have to
find an alternative route to get to that top window.

 When you reach the third platform, you'll see a lever. Pull this lever to
operate the machine in the bottom left corner. Now climb down ladder and head
towards the pumping machine. Here you'll see a small block in the ground, which
is constantly moving ina nd out of the ground. You need to climb onto the block
when it is at a low point, then press the triangle button at the exact moment
that the pump begins to shoot up. You need to get the timing absolutely
correct, so you may need to attempt it a few times before you can get it right.
When you are successful with the jump, Ico will automatically grab onto a
ledge, from here climb to the top and head out of the window.

   _________________________
  |                         |
  |_____               _____|
  |_____|_____________|_____|
  |L    |>            |  2  |    KEY:
  |  3  |             | ____|    > - LADDER
  |_____|             ||____|    L - LEVER
  |                    |    |    # - WOODEN DOOR (LOCKED)
  |                    |    |    + - PUMPING MACHINERY
  |                    |    |    P - PUMP
  |                    |    |
  |                    |____|
  |                   ||____|
  #                   |     |
  #                  >|  1  |
  |                   |_____|
  |++                       |
  |++P                      |
  |++_______________________|

 Another difference in this section of the game is by the river just outside
the small chamber. The ladder which you're supposed to use to get to the wheel
is broken so instead you'll need to use the watermill to get to the top. Again
this part can be tricky and may take a few attempts before you can get it
right. First climb onto the block to the right of the watermill, then jump onto
one of the ledges of the watermill. Now quickly climb up so that you're
standing on it, face towards the wall that the wheel is turning towards and
jump to grab onto the bar on the wall. If you fall into the water, move to the
right to climb back onto dry land and try again.

 < 2-PLAYER MODE >

 To enable 2-player mode, you need to have already completed the game once, and
of course you need two controllers. Go into the menu and select Options, then
go to Players at the bottom of the screen and select 2. The person with the
second controller will now be able to play as Yorda.

 Button configuration for Yorda:
 Circle - Pick up/throw bombs etc
          Walk (hold button)
 Triangle - Jump
 R1 - Switch camera to Yorda (hold button)
 Left Analogue Stick - Move Yorda
 Right Analogue Stick - Move camera

 < EASTER EGG >

 Again, to get this you need to have already completed the game. After the
ending credits, when you find yourself on the beach, look along the cliff and
you'll soon find some watermelons (they are behind the first rock). You can
break these if you throw them, but make sure you take one of them towards Yorda
at the other side of the beach. If you do this you'll get a slightly different
ending.



-------------------------------------------------------------------------------
-------------------------------  CHAPTER SEVEN  -------------------------------
>ICO>  GAME SCRIPT ---------------------------------------------------[ICY7A]--

 Why include a game script in this guide? because the PAL version of ICO has
one more extra feature, and that is Yorda's subtitles, which are shown in
English once the game has been complete. This game script has been written for
those who have not played the PAL version. Also, this chapter does contain
spoilers, so DO NOT READ THIS if you haven't already finished the game.


 When the horsemen and the prisoner first enter the castle:

HORSEMAN: Get the sword.


 When Ico is placed inside the sarcophagus:

HORSEMAN: Do not be angry with us, this is for the good of the village.


 When Ico finds Yorda:

ICO: Is anybody there? who are you?

     What are you doing in there?

     Hold on. I will get you down.


 After Yorda is released:

YORDA: Who are you? how did you get in here?*

ICO: They... they tried to sacrifice me because I have horns.

     Kids with horns are brought here.

     Were they trying to sacrifice you too?


 After the attack by the dark creature:

ICO: What was that creature that came after you?

     It's too dangerous for us to be here! 

     We need to get out of here.


 When Yorda first opens the idol doors:

ICO: How did you do that?


 At the main gate:

ICO: Look! The gate is open!

     Now we can get out of here!

     Let's go!


 When the Queen first appears:

QUEEN: Come back, Yorda.*

       So, you're the one aimlessly leading my Yorda around.

       Do you know who this girl is?

       That girl you're with is my one and only beloved daughter.

       Stop wasting your time with her.

       She lives in a different world than some boy with horns!

       Now, know your place and leave here.

ICO: (to Yorda) Are you okay?

YORDA: I have angered her...*

QUEEN: Yorda, why can't you understand.*

       You cannot survive in the outside world.*


 When Yorda opens the main gate:

ICO: Are you okay?

YORDA: A little more.*


 On the bridge, when it is parting:

YORDA: Thank you...*


 Just before the final battle:

QUEEN: Wait.

ICO: What did you do to her?

QUEEN: Silence boy. You're too late.

       My body has become too old and won't last much longer.
        
       But Yorda will grant me the power to be resurrected.

       To be my spiritual vessel is the fulfilment of her destiny!

       The next time her body wakes, Yorda will be no more.

       Now put down the sword and leave.

       That is what she would want you to do.

       You're a nuisance, boy. Do you want to die that much?


 After the battle:

QUEEN: Yorda will never be able to escape this castle...

       Even if you take... my life...


 During the ending:

YORDA: Good-bye.*


* These lines were not originally written in English in the subtitles.


                                      ~~~


>ICO>  VERSION HISTORY -----------------------------------------------[ICYVH]--

Version 2.1 - 08/13/07 - Now that I've played the PAL version, this guide now
                         includes all of the changes between the NTSC and PAL
                         versions, as well as a new game script. (93KB)

Version 2.0 - 03/28/07 - Changed the layout a little, and I've re-written parts
                         of the walkthrough. (83KB)

Version 1.2 - 01/30/07 - Sorry for the late update, though not much has
                         changed - just added a few touches here and there.
                         (79KB)

Version 1.1 - 11/25/06 - Corrected a small error with the bookmarks in the
                         Appendixes section. (77KB)

Version 1.0 - 11/19/06 - All the main stuff complete, it took me about two
                         weeks. (77KB)



>ICO>  DISCLAIMER ----------------------------------------------------[ICYDR]--

This unofficial guide is copyrightę2006-2007 James Andrew. This guide can only
be used on websites to which I have given my prior permission.

This guide cannot be used as part of a restricted pay-to-enter website.

If you have any questions, or would just like to criticize my work (that's
fine, just be serious), feel free to contact me by email: 

 - kidalpha5@hotmail.co.uk



>ICO>  CREDITS -------------------------------------------------------[ICYCD]--

 - Kojiro Soma.

 - CJayC, SBAllen, GameFAQs and all its contributors.

 - Neoseeker.

 - Fumito Ueda and his team.

 - Sony Computer Entertainment Inc.

                                           ~ ICO FAQ/WALKTHROUGH BY kidalpha ~
======================================================================= FIN ===